The Harvester: Stimulation

=== Spoiler Alert ===
The Harvester: Stimulation is a game developed by Randomscratcher and "licensed" by MaddoxPOPCORN Productions. 
== Synopsis ==
The player controls either The Harvester or March, and is able to fight bosses to unlock achievements. The player is able to move, jump, interact, and attack. There are 6 bosses: The Waste, Tandree, Ecaude, Gingo, Jaqueline, and Master Bell.
The player collects ranks and achievements based on their performance during fights. Ranks go as high as S, and as low as F; if the player lands an attack on a boss, it increases their rank, albeit if they take damage it decreases. Achievements are rewarded based on how the player beat a boss. (e.g. Beating a boss with an S rank, beating a boss without taking any damage.)
Fundamentally, the player starts the game playing as The Harvester, but is able to play as March in the hub world by interacting with a rotary phone. March plays mostly the same as The Harvester, but she is able to pick up speed quickly, and her velocity is applied to her attacks. The player's choice of character and varying achievements help for a larger replay value.
== Bosses ==
=== The Waste ===
The Harvester's long rival from the series. He will attempt to grab, slam, and slug at the player. As the first boss, there's nothing much special about it.
When playing as The Waste, the boss is replaced by El Camino, as there can't be two Waste's.
=== Tandree ===
A collaborated second boss, Tandree from the Tandree's Adventure series. Tandree repeats most of his attacks throughout the fight, and will sometimes throw a few golden trophies for extra difficulty. Attempting to re-battle Tandree will have the player met with his corpse; he can be revived if the player reloads the webpage.
=== Ecaude ===
A suspicious dumbbell that looks just like The Harvester. The fight has the player infinitely running across a circling platform in the sky, while Ecaude tries to damage them by throwing bombs and flying at them. 
=== Gingo ===
The Harvester ends up in a mexican desert in the middle of nowhere, and Gingo's caught him in his sights. The fight is quickly interrupted after Gingo's 3rd attack, which has him threaten the player with a glock; followed by a laugh, and the background glitching out. Gingo abruptly dies. Returning to the hub will have it glitch out, and Gingo's door is replaced.
=== Jacqueline ===
Jaqueline has killed Gingo to replace his boss door. She'll summon hallucinations of previous bosses to attack the player. The fight ends with Jacqueline dying, and the hub is set back to normal.
When playing as The Waste, the fight is replaced with. a short cutscene of him giving Jacqueline a rose. The hub is set back to normal afterwards, and the player still gets the "kill Jacqueline" achievement.
=== Master Bell ===
After defeating all 5 bosses, the player is rewarded with a key that unlock's Master Bell's level. The fight is quickly halted after The Harvester (or The Waste) injures Master Bell's eye. In angry retaliation, Master Bell calls upon the previous bosses to help; March(or Jacqueline) then intervenes however, and directs the bosses' attention back to Master Bell, who they then proceed to violently beat up as the credits roll.
=== The Waste's campaign ===
The Waste is a playable character with his own campaign, accessible by waiting 4 seconds on the title screen by a button. The campaign stays the same, except The Waste has no apprentice and the overall playstyle is tweaked so The Waste functions properly.
==== El Camino ====
El Camino replaces The Waste's boss, as The Waste is already present as a playable character. The fight remains the exact same.
==== Jacqueline ====
The fight is replaced with a short cutscene; The Waste gives Jacqueline rose, and she accepts, becoming his apprentice and ending the fight. She's now able to unlock Master Bell's door for him, as he didn't have anyone to do it for him previously.
== Debug ==
A debug console can be opened by press 0 on the keyboard. These are all the commands you can use:
* alert - Plays one of 12 tones.
* hitreset - Infinitely sets the amount of damage taken to 0.
* ach - Attempts to give an achievement.
* waste - Switches to a playable Waste, with a different moveset.
** As of the game's release, The Waste is fully compatible with bosses, and El Camino replaces his own boss as there can't be two Wastes.
* waste1 - Spawns March, but doesn't delete The Harvester.
* test - Brings a player to a test room which attempts to load several things:
** The background is from the old placeholder level, along with human NPCs which are completely unused.
** The Waste is spawned to the right above The Harvester. He falls until he hits the ground, then he bugs, showing his hitbox.
** Tandree is spawned at the origin with the first frame of his spinning animation.
** Master Bell is spawned on the ground, playing his intro animation.
** The easter egg jumpscare from older builds plays.
** The game also plays one of the 12 tones from the alert command.
* jumpscare - Plays the easter egg jumpscare from older builds.
* collisions - Shows ground collision.
* taunt - Allows the player to taunt just like in Pizza Tower. This doesn't parry attacks, unlike the latter.
* rainbow - Makes Tandree flash rainbow colors. This has no extra effect.
** This is a nod to how most Tandree games have a super rainbow effect.
*master / key - Gives the player the key to unlock Master Bell's gate.
*setrank {#} - Changes the current rank based on the argument provided.
**Ranks are number coded from 1-6 (1 being S rank, and 6 being F)
*killboss - Kills the current boss being fought. This doesn't work on Master Bell.
== Prerelease demos ==
The game has a number of older demos from 2022-2024. These were given via a google drive folder that is only accessible to certain people.
=== HarvStim demo 1 ===
The first public build of the game. Only has The Waste and Tandree.
* Every build up until March's debut update had the latter two as the only bosses.
* The Harvester's original ground slam ability was a spinning piledriver that works just like how it does in Street Fighter.
* Bosses move noticeably slower than in the release build.
* Tandree's trophies originally bounced around the stage.
* The game's resolution is slightly off due to packaging errors.
=== PLCdemo1 and PLCdemo2 ===
Added an option to play as The Waste and Tandree. Both builds are the exact same aside from visual changes.
* The Waste's moveset appears similar to how it is in the final game, except unused.
* Tandree's moveset only allows him to do his dive attack, which can be done on the ground or in the air.
** This was at some point removed from the game as more recent demos cause bugs when attempting to activate Tandree's playable state.
* The bosses themselves are unplayable, even if not playing your character's respective boss.
=== purpleharvester ===
An enemy test build that fixes some bugs.
* This is the first build to have area transitioning.
* There is a tiny purple Sludgeling enemy with it's attack behavior disabled in both areas.
* Tandree's trophy mechanic was changed to how it is in the final.
=== recenttest23 ===
Another test build which adds more placeholder objects.
* Identical to previous build, only difference is a placeholder door next to The Waste's and the absence of the purple Sludgeling.
=== THS silly ahh christmas ===
A christmas demo build that adds several christmas related things.
* There is now a festive christmas tree in every area, including the placeholder room.
* The hub area has hanging decorations.
* Every character has a Santa Claus hat.
** The hats sometimes disappear on the characters due to the lack of sprites.
=== Unnamed Ecaude boss build ===
A build preceding the March update that had Ecaude's boss. The only proof of this build's existence is a test upload to Scratch that removes many things.
* This build also added the debug console, which has a few of the many commands it has in the final.
=== The March Update ===
This build adds March as a legitimate playable character, along with a new boss, Ecaude.
* The March as she is in this build in terms of mechanics was never changed after this build.
* There are also new visual fixes, such as all of the backgrounds being changed to not look hand-drawn.
=== THS ===
This build changed the placeholder level to be the tutorial, and now has an older version of Master Bell's fight.
* The fight with Master Bell features a full boss rush similar to the one in Pizza Tower.
* builds subsequent to this contained Gingo and Jacqueline additions.
=== squeakycleannobugsbuild ===
This build removes every bug from the game.
* The multiple characters (or the "Two Harvesters") bug was removed
** The cause of this was the afterimages that particle from the player when certain actions are preformed.
* Bosses are now fixed as most of them would abruptly stop or weird things would happen in them.
* the cutscene when using the rotary phone to switch characters was shortened to prevent visual bugs.
* Master Bells fight softlocks after the intro as the boss rush code was removed.
=== titlesceendemo ===
This build added the title screen and intro as seen in the final.
* The player had to press any key on the keyboard to continue as there is no play button.
== Trivia ==
* The game was originally meant to be an adventure collectathon involving The Harvester defending his cave from those who threatened it.
** That concept was later scrapped, and is now a gallery-type boss fighter.