Brujeria (Mexican Tradition) (Magic Vegas)

This describes a Tradition of Magic Vegas 
v60e Chapter 3 continued
==Views==
Brujeria is a “new tradition” syncretizing colonial influences with remnant Mesoamerican, less than a century old but with tens of millions of practitioners in Mexico and expatriate communities (especially in the southwestern United States), and Mexican politicians seek endorsement from practitioners (brujos), even though (or perhaps because) many are ranking members of criminal enterprises. The pistolero is a cultural icon who benefits from Path of Heroes accordingly. Brujeria is fragmented, with some channeling paths restricted to regional factions, such that it’s unlikely any magician could master them all, and one who tried would wind up with conflicting Vows. This is little comparative disadvantage, for few magicians of any tradition master all the paths open to them. 
Few brujos have access to Otherworlds except in dream (Planar Visit), so most instruction takes place on earth in the form of lengthy apprenticeships. The jaguar warrior Paths of Thunder and Tonalpohuali are known to all factions, along with those of Allies, Countermagic, and Heroes as usual. The southern faction that controls the Path of Santa Muerte is the youngest and most open, with plenty of teachers advertising, but separating the wheat from chaff is a real challenge. Indigenous peoples who control the Path of Rabbit and Moon are the next most liberal about taking on students, but in their culture being drunk in public carries a social stigma except for the aged, which is a problem because its Mark is a love of intoxication and almost all practitioners make use of Mystic’s Stupor. The western tribes who control the Path of Curicaoeri like to keep magic in the family, but they have been known to adopt outsiders. The small and insular but feared northern factions of La Sombre (Path of Tlachuelpuchi) and their fiery rivals (Path of Tecalatia Cuecaltica) have a heinous Mark of Power, a variant of Uncontrollable Appetite for human blood (–15 points), in quantity that could endanger the life of an infant, and younger blood tastes better, fresher, to one so afflicted. The control roll is normally 15, decremented by 1 per night in the week leading up to a full moon, until satiated, with a further penalty for young victims, -1 for a teen to -6 for an infant. The bruja hunts in Skinchanged form, a nightbird (crow/vulture) or floating insubstantial ball of flame (a weak Body of Air with Ignition and Illumination Perks). These forms have Discriminatory Smell (with which to find the freshest blood) and Dread of passing garlic, onion, or metal. Most La Sombre are women, and men who use these paths must live as women. 
==Symbols==
*Altar, blood, crucifix, dye, feathers, garland, herbs, intoxication, milk, obsidian, resin, silver, tobacco, turquoise. Language: Huastec, Mixe, Nahua, Purepecha, Spanish. Countermagic: Mirror. Weapons: Atlatl, Axe, Blowgun, Bow, Garrote, Javelin, Knife, Macauitl, Pistol, Sling. Garb: Inspired by Catholicism and by indigenous culture (varies by region). Magic Vegas Embassy: Not applicable; envoys could be hosted at the Wynn. Mark: Factionalism. 
==Allies==
*Speaking stones are fetishes with ghosts or other spirits who have useful skills for consultation. Sphinx are hostile to Embody. Divination: Dactylomancy/Sortilege. Patrons: Coatlicue, Kukulcan, Mayahuel, Satan. Totems: Ant, bear, bull, caiman, cougar, coyote, jaguar, ocelot, parrot, rabbit, rat, roadrunner, shark, wolf, woodpecker. 
==Path of Curicaueri==
*Armor, Cadence, Channeling (Curicaueri), Clean, Command Beast of Burden, Conjure Flame, Create Gate (Great Fire), Divination (Pyromancy), Dose, Dreamwalk, Endure Elements, Gentle Beast (Predator), Gremlins, Heat, Journeyman's Blessing (Craft), Know Fault, Loyal Item, Machines Hate You, Planar Visit (Great Fire), Predict Weather, Reshape, Skinchange (Mesoamerican Predator), Soothe, Suggestion, Transmutation of Metals, Warrior’s Blessing, Weapon Blessing. Symbol: Charcoal (or coal dust). World: Great Fire, just what it sounds like. Mark: Code (could be Truthfulness, a Code of Honor, or a Vow). 
==Path of Rabbit and Moon==
*Apportation, Borrow Skill (Clandestine/Social), Channeling (Rabbit/Moon), Cloud Memory, Command Beast (Cattle), Create Gate (Trip), Dreamwalk, Garble, Gentle Beast (Roadrunner/Woodpecker), Guise, Hand of Glory (requires a whole arm – the left arm of a dead woman), Heal Plant, Journeyman’s Blessing (Indolence), Liar’s Charm, Lure, Machines Hate You, Madness, Mage-Stealth, Phantom, Planar Visit (Trip), Plant Growth (Maguey/Peyote), Skinchange (Coyote/Duck/Rabbit/Rat), Slumber, Speak with Beast (Roadrunner/Woodpecker), Stroke of Luck, Water to Wine, Wisdom (only mitigates Afflictions). Symbol: Alcohol or peyote. World: Fever dreams made real, a world of possibility which can impinge upon any other. Mark: Intoxication (a Vow if not an Addiction). 
==Path of Santa Muerte==
*Cadence, Channeling (Santa Muerte), Create Gate (Mictlan), Death Vision, Divination (Physiognomy), Evil Eye, Fertility, Gambler’s Token, Ghost Shirt, Grace, Great Gas Mileage, Great Haste, Hunter’s Blessing, Journeyman’s Blessing (Transport), Liar’s Charm, Perfect Control, Planar Visit (Mictlan), Telepathy, Tirelessness, Unlimited Ammo, Vitality, Weapon Blessing, Windfall. Symbol: Skull. World: Mictlan (Aztec afterlife with glitz). Mark: Code (appropriate to a Narcotrafficante Pistolero, like the Pirate’s Code of Honor). 
==Path of Tecalatia Cuecaltica==
*Calm the Winds, Channeling (Tecalatia Cuecaltica), Command Beast (Ant), Conjure Flame, Create Gate (Snake Mountain), Divination (Pyromancy), Doom, Dose, Endure Elements, Fertility, Gentle Beast (Bird/Fish), Halt Aging (adds no years but reduces the ravages), Journeyman’s Blessing (Healthcare/Prophecy), Liar’s Charm, Love Charm, Lust, Perfect Appearance, Planar Visit (Snake Mountain), Seek Beast (Fish), Skinchange (Nightbird/Fuego – see below), Slumber, Smoke, Speak with Beast (Bird/Fish), Succor, Summon Beast (Ant/Bird), Unbearable Pleasure, Virility, Vitality. Symbol: Fire. World: Snake Mountain (gate location unknown, travel in spirit extremely dangerous because of ghosts and star demons). Mark: Uncontrollable Appetite for human blood (males conform to feminine role). 
==Path of Thunder==
*Blight, Channeling (Tezcatlipoca), Create Gate (Smoking Mirror), Create Spring, Doom, Dose, Dream Shackles, Dream Visitor, Dreamwalk, Endure Elements, Evisceration, Gentle Beast (Predator), Hunter's Blessing, Inexorable Breeze, Malaise, Mist, Night Terrors, Planar Visit (Smoking Mirror), Predict Earth Movement, Predict Weather, Seek Pass, Skinchange (Mesoamerican Predator), Speak with Beast (Predator), Stop Healing, Summon Beast (Predator), Vigil, Weaken Blood. World: Land of nightmares. Symbol: Green obsidian. Mark: Code (could be Truthfulness, a Vow of loyalty, or an Aztec Code of Honor which encompasses both, even if it conflicts with codes imposed by other paths). 
==Path of Tlachuelpuchi (La Sombre)==
*Calm the Winds, Channeling (Tlachuelpuchi), Cloud Memory, Command Beast (Ant), Create Gate (World of Tlachuelpuchi), Divination (Augury), Doom, Fertility, Gentle Beast (Bird/Fish), Hallucination, Halt Aging, Journeyman’s Curse, Liar’s Charm, Love Charm, Lust, Perfect Appearance, Planar Visit (World of Tlachuelpuchi), Read Thoughts, See Secrets, Seek Beast (Fish), Skinchange (Nightbird/Fuego – see below), Slumber, Speak with Beast (Bird/Fish), Suggestion, Summon Beast (Ant/Bird), Unbearable Pleasure, Virility, Vision of Luck, Vitality. Symbol: Skirt. World: Unattested (but inhospitable based on Hallucination and Journeyman’s Curse). Mark: Uncontrollable Appetite for human blood (males conform to feminine role).
==Path of Tlaloc (Horror)==
*Air Vision, Channeling (Tlaloc), Command Beast (Horror of the Deep), Create Gate (Tlalocan), Current, Divination (Lycanomancy), Gentle Beast (Horror of the Deep), Hold Breath, Inexorable Breeze, Lightning, Invisibility, Lesser Wish, Mist, Planar Visit (Tlalocan), Predict Weather, Purify Water, Resist Pressure, Seek Beast (Horror of the Deep), Seek Water, Speak with Beast (Horror of the Deep), Summon Beast (Horror of the Deep), Summon Shade, Swim, Thunderbolt, Time Out, Timeslip, Transform (Horror of the Deep), Water Vision, Weatherworking (Rain/Storm). Portfolio: Water. Symbol: Wand, jagged like lightning or in the shape of a corn stalk. World: Tlalocan, home to spirits of the drowned. Mark: Spiritual Distortion. 
==Path of Tonalpohuali (Day Keepers)==
*Cadence, Channeling (Tonalpohuali), Create Gate (World of Tonalpohuali), Divination (Astrology), Dose, Fertility, Gentle Beast (Feline), Great Gas Mileage, History, Journeyman’s Blessing (Agriculture/Healthcare/Military/ Prophecy), Locate, Measurement, Perfection of the Soul, Planar Visit (World of Tonalpohuali), Purify Air, Scry, Seek Water, Skinchange (Mesoamaerican Feline), Slumber, Soothe, Speak with Beast (Feline), Succor, Summon Beast (Feline), Tirelessness. Symbol: Timepiece or calendar. World: Unattested (but visitors sleep comfortably). Mark: Detachment (could be represented by Absent-Minded, Clueless, Distracted, or Oblivious). 
==Absent Rituals== 
*Age, Alter Terrain, Blackout, Body of Shadow, Bright Vision, Cloud-Vaulting, Cold, Command the Bodies of the Dead, Command the Waves, Continual Light, Contract Object, Create Animal, Create Earth, Create Object, Create Plant, Create Warrior, Dark Vision, Decay, Distant Blow, Earth to Stone, Earth Vision, Enlarge, Entombment, Essential Acid, Exchange Bodies, Firecalm, Fix Glitch, Flash, Frostbite, Fuel, Gift of the Letters/Tongues, Gloom, Hail, Hasten Mount, Hawk Vision, Hide Path, History, Ice Slick, Impotence, Infravision, Irradiate, Locate Spares, Magelock, Mirror, Night Vision, Oath, Obscurity, Panic, Preserve Food, Purify Earth, Read Memories, Read the Manual, Regeneration, Rejuvenate Plant, Remove Contagion, Repair, Retch, Rockfall, Rotting Death, Ruin, Seek Coastline, Seek Earth, Seek Plant, Shake the Earth, Shape Earth, Silence, Smooth Ride, Snow Shoes, Spasm, Steal Energy, Stench, Sterility, Stone to Earth, Sunbolt, Supercharge, Teleport, Vigor, Walk on Air, Walk on Water, Walk Through Earth, Walk Through Plants, Weatherworking (Geyser/Volcano), Will Lock, and Wizard Mouth.