Room Behavior

This page contains information about room behavior in dungeons.
=== Room Behaviors ===
*Entering or exiting a dungeon causes all rooms cleared of enemies to reset
* Dark rooms cannot hold a Triforce or a major dungeon item (Bow, Boomerang, etc.)
* Single-block rooms will not drop a dungeon item
*A Bait Block below Zelda's room will require you to use the Bait to clear the NPC even if Zelda's shutter door opens
**This only applies when Zelda's room is only accessible from the south; otherwise, another door can be used, and Bait is not a hard requirement
*First Quest/1Q/Shapes: All walls in levels 1-4 can be bombed
**If you cannot otherwise bomb into the room, it's Zelda's room
**If you cannot bomb down into a room, it's an Old Man room below
**If you cannot bomb left out of a room, it may be a room with a staircase on the right
=== Related Pages ===
* Dungeon Quest - for information on staircases, item distribution, etc.
* Gotchas - for descriptions of behavior specific to how the randomizer works (in most cases, a result of how the game is programmed)
Category:Dungeon Info