Hornet (Fighters Megamix)

==Summary==
The Sega Hornet is a playable character in Sega's Fighters Megamix. Originally hailing from Sega AM2's arcade racing game, Daytona USA, it the racing stock car used by the player. In Fighters Megamix, the Hornet is a secret character unlocked by the last arcade ladder known as "Secrets", which itself is composed of all of the other unlocked secret characters.
In regards to gameplay, the Hornet stands on its rear wheels and using its front wheels as hands. Its moveset is a fusion of Akira Yuki's and Bahn's techniques (which themselves originate from the Chinese martial art of Bajiquan), alongside a few moves that reference the fact that it is a car. Its two selectable color palettes (those being red & blue, or red & yellow) is a reference to Daytona USA's option to select between an automatic or manual transition.
==Powers and Stats==
Tier: 
Name: Hornet
Origin: Fighters Megamix, originally Daytona USA
Gender: N/A (Is a car)
Age: Unknown
Classification: Sapient Stock Racing Car
Powers and Abilities: Superhuman Physical Characteristics, Inorganic Physiology (Type 2; is a car), Expert Hand-to-Hand Combatant, Vehicular Physiology, Body Control and Telekinesis (Can somehow flexibly move its wheels around like limbs despite lacking axels), Statistics Amplification (Its walking speed and damage increases upon shedding its paneling), possible Size Manipulation (Appears to fluctuate in size from around the height of an average human to the average size of a stock car)
Attack Potency: Small Building level (Capable of breaking the concrete walls of Candy's stage, present in both Fighting Vipers and Fighters Megamix), higher without armor
Speed: Superhuman, likely Subsonic travel speed (Capable of reaching 335 km/h in Daytona USA), Supersonic combat speed (Can also react to and evade handgun bullets)
Lifting Strength: Superhuman, likely Class 1 (Capable of grappling against the likes of Akira)
Striking Strength: Small Building level
Durability: Small Building level, significantly lower without armor
Stamina: Unknown, likely Superhuman (Capable of engaging in multiple rounds of close quarters combat and withstanding notable amounts of punishment)
Range: Standard Melee Range
Standard Equipment: None Notable
Intelligence: Unknown, likely Above Average in combat (Is at the very least sapient and knowledgeable in Bajiquan. The Hornet may also be comparable to other Fighters Megamix combatants such as Akira, Bahn, and Kage-Maru.)
Weaknesses: The Hornet's moveset is limited prior to using Super Ignition, which itself drastically reduces the car's defense. The paneling will also fall off on its own from substantial damage.
Notable Attacks/Techniques:<tabber>
|-|Unique Attacks=
*Mad Drive: The Hornet falls over "prone" (into the typical horizontal orientation for a car), before driving ahead and ramming into the opponent from a low position.
*Super Ignition: The Hornet "sheds" the majority of its paneling (which functions identical to the armor mechanic in Fighting Vipers), reducing its defense and restricting the use of Mad Drive, but compensates by unlocking many new attacks for Hornet to use. If the opponent is close enough, the flying paneling will also hit them. 
*Iron Mountain: The Hornet performs a body check attack that strike the opponent with the shoulder and back.
*Super Blade: The Hornet strikes the opponent with its front bumper, similar to a headbutt, knocking them down onto the ground.
*Shakotan: The Hornet returns to its "prone" default state, lying parallel to the ground, useful for avoiding high attacks. 
|-|Punches=
*Front Drive: The Hornet performs a simple jabbing "punch" with the its front right wheel.
*Wheel Lick: The Hornet delivers a stomach punch to the opponent with its front right wheel.
*Super Straight: The Hornet performs an advancing lunge punch with its front left wheel.
**High Speed Demon Pain: A variant of Demon Pain where the Hornet advances forward before delivering the roundhouse kick.
*Iron Elbow: The Hornet advances a short distance forward while performing an elbow strike.
*Fire Upper: The Hornet advances a short distance forward before performing an uppercut with its front right wheel, launching the opponent on hit.
*Steel Upper: The Hornet performs an advancing "elbow" strike with its front right wheel.
**Elbow Combo: A follow-up attack to Steel Upper where the Hornet performs an advancing "elbow" strike with its front left wheel.
**Elbow Iron Mountain: A follow-up attack to Steel Upper where the Hornet performs an advancing shoulder/back charge. 
*Spirit Elbow: The Hornet takes a step back before advancing forward with an elbow strike using its front right wheel.
*Dragon Upper: The Hornet jumps into the air and performs a spinning Shoryuken-like uppercut.
**Double Dragon Upper: A follow-up to Dragon Upper where the Hornet performs the move again, juggling the opponent.
*Shell Break Cannon: The Hornet performs a uppercut with its front left wheel.
**Violent Shell Break Cannon: A follow-up attack to Shell Break Cannon where the Hornet performs a Dragon Upper.
*Tow Truck: A low-hitting attack where the Hornet strikes the opponent's legs with its front wheels. 
*Elbow Gun: The Hornet performs an advancing "elbow" strike.
*Front Suspension: The Hornet performs a crouching jab punch.
*Light Breakdown: Beginning from a crouching position, the Hornet advances forward and strikes the opponent's legs with their right tire, knocking them down.
|-|Kicks=
*Rear Drive: The Hornet performs an upwards snap "kick" with its rear right wheel.
*Demon Pain: The Horner performs a roundhouse "kick" with its rear left wheel.
*Double Wishbone: The Hornet performs a "front kick" with both of its hind legs.
*Rear Suspension: The Hornet crouches and kicks at the opponent's legs with its rear left wheel.
|-|Turnaround Attacks=
All moves stated here are used in the event that the Hornet is facing away from the opponent.
*Turn Knuckle: The Hornet turns to face the opponent and delivers a simple jab with its front right wheel.
**Turn Double Knuckle: A follow-up to Turn Knuckle where the Hornet delivers a second jab."
*Turn Kick:: The Hornet performs a backwards calf kick aimed at the opponents legs to sweep them off their feet while turning around to face them. 
*Low Spin Turn Kick: The Hornet performs a rotating leg sweep aimed at the opponents legs to knock them over while turning around to face them. 
*Spin Turn Kick: The Hornet performs a turning heel kick that will knock the opponent down on hit, while the Hornet turns around to face them.
*Low Turn Punch: *Turn Knuckle: The Hornet turns to face the opponent and delivers a simple crouching jab with its front right wheel.
|-|Jumping Attacks=
*Knuckle Hammer: The Hornet jumps up and performs a double axe handle (where one would cup their hands together and swing them downward) with its front wheels to hit the opponent over the head, knocking them down on hit. The Hornet can also perform this from a short hop.
*Flying Toe: The Hornet jumps up and, while ascending, performs a snap kick that will knock the opponent down on hit.
*Air Rolling Sobat: The Hornet jumps up and, while ascending, performs a rolling sobat kick.
*Front Air Kick: The Hornet jumps up and, while descending, kicks at the opponent at a downward diagonal angle with both of its rear tires, knocking them down and away on it.
*Back Air Kick: While facing away from the opponent, the Hornet jumps up and kicks backwards with both of its rear wheels. While it knocks the opponent down and a considerable distance away, the Hornet doesn't automatically turn around with this technique.
*Air Dive:
*Flare Toe: The Hornet jumps up and performs a snap kick before landing.
*Flare Kick: The Hornet jumps up and performs a downwards and outwards kick while descending.
*Knuckle Hammer (Hop): Identical to a normal Knuckle Hammer, except its performed from a smaller hop.
*Rolling Sobat: The Hornet performs a rolling sobat kick directed at the head and shoulders from a small hop.
*Middle Rolling Sobat: The Hornet performs a rolling sobat kick directed at the torso from a small hop.
*Side Kick: The Hornet does a small hop and performs a side kick while landing.
*Low Cut Kick: The Hornet does a small hop and performs a sweeping kick directed at the legs while landing.
|-|Dash Attacks=
*Running Straight: The Hornet dashes forward and throws out an advancing straight punch.
*Running Knee: The Hornet dashes forward and attacks with an advancing "knee" attack.
*Running Jump Kick: The Hornet dashes forward and advances with a flying kick.
*Running Tackle: The Hornet dashes forward and attacks with an advancing "shoulder" charge.
*Dash Iron Mountain: The Hornet dashes forward and attacks with an advancing body check attack.
*Sliding Kick: The Hornet dashes forward before entering a sliding stance and stripping the opponent.
|-|Knock Down Attacks=
*Thrust: The Hornet punches the opponent while they are lying on the floor.
**Final Thrust: A follow-up attack where the Hornet punches them a second time.
*Scaffle Kick: The Hornet kicks the opponent in the stomach while they are lying on the floor.
*Kamikaze: The Hornet jumps and lands on top of an opponent that s lying on the floor, using its weight to cause damage. 
|-|Throws=
*Deadly Wheel Spin: The Hornet grabs the opponent by the neck and grinds their face against its spinning front left wheel.
*Slow Down: The Hornet grabs the opponent by the arms while tripping them over with its rear left wheel.
*True Power Destruction: The Hornet grabs the opponent's closest arm before shoulder bashing them, launching them up and away.
*Super Terrible Blade: The Hornet grabs the opponent by the head before headbutting them with their front bumper.
*Double Force Compressor: The Hornet, while standing behind the opponent, collapses onto them with the full force of its weight and suspension, before standing back up.
*Elbow Top Arrow Walk: The Hornet, while facing to the side of the opponent, grabs the opponent before shoving them away. 
</tabber>
==Gallery==
==Notable Matchups==
Victories:
Losses:
Rust Monster (Dungeons and Dragons) Rust Monster's Profile (The fight took place outside the garage area of a stock car raceway. The Hornet was aare of the Rust Monster's abilities. It was assumed that only the mouth, antennae, and blood caused rusting. Speed was equalized.) 
Inconclusive:
Category:Characters
Category:Fighters Megamix
Category:Armor Users
Category:Body Control Users
Category:Brawlers
Category:Fighting Game Characters
Category:Final Bosses
Category:Game Bosses
Category:Game Characters
Category:Genderless Characters
Category:Glass Cannons
Category:Inorganic Beings
Category:Land Vehicles
Category:Martial Artists
Category:Neutral Characters
Category:Playable Characters
Category:Silent Characters
Category:Size Users
Category:Statistics Amplification Users
Category:Telekinesis Users
Category:Vehicles
Category:Vehicular Masters
Category:Video Game Characters
Category:Wheel Users