Recklessness

Recklessness 	Recklessness
Description 	Increases outgoing melee or missile non-critical damage, and incoming non-critical damage from all sources.
Formula 	(Strength + Quickness) / 3
Base Status 	Untrained
Cost to Train 	4
Cost to Specialize	2
Buffs 	Recklessness Mastery (Spell), Strength (Spell), Quickness (Spell)
Debuffs 	Recklessness Ineptitude (Spell), Weakness (Spell), Slowness (Spell)
== Effects ==
* Damage rating is increased by 20 for specialization and 10 for trained. Incoming non-critical damage from all sources is increased by the same.
== Spell Stacking ==
* Spell Stacking and override information for spells that affect X can be found at:
** Strength (Spell)
** Weakness (Spell)
** Quickness (Spell)
** Slowness (Spell)
** Recklessness Mastery (Spell)
** Recklessness Ineptitude (Spell)
== Notes ==
*Works for melee and missile combat.
*Doesn't affect critical hits.
*Activates when attack bar is between 20% and 80%.
*If the Recklessness skill is lower than your attack skill (as determined by your equipped weapon) then the damage rating is reduced proportionately. The damage rating caps at 10 for trained and 20 for specialized so there is no reason to raise the skill above your attack skill. The damage rating adjustment for incoming damage is also adjusted proportionally if your Recklessness skill is lower than your active attack skill.
*While active your non-critical outgoing melee and missile hits add this damage rating to your total.
*While active non-critical incoming attacks from all sources are likewise increased.
Category:Combat Skills