Trained Mob

"Upwards from the Esplanade, horizontally from all neighbouring roofs and windows, flashes one irregular deluge of musketry,—without effect."
— Thomas Carlyle, The French Revolution, Ch 6: "Storm and Victory"
==In game==
Trained Mob — Vital statistics	Trained Mob — Vital statistics	Trained Mob — Vital statistics	Trained Mob — Vital statistics	Trained Mob — Vital statistics	Trained Mob — Vital statistics	Trained Mob — Vital statistics	Trained Mob — Vital statistics	Trained Mob — Vital statistics
 	
*Upgrade of Armed Mob, with a weak ranged attack.	
*Upgrade of Armed Mob, with a weak ranged attack.	
*Upgrade of Armed Mob, with a weak ranged attack.	
*Upgrade of Armed Mob, with a weak ranged attack.	
*Upgrade of Armed Mob, with a weak ranged attack.	
*Upgrade of Armed Mob, with a weak ranged attack.	
*Upgrade of Armed Mob, with a weak ranged attack.	
*Upgrade of Armed Mob, with a weak ranged attack.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* 
* 	1m 52.5s 	250 	14 	34 	40 	24 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 120;: 120 	: 10 	2 	 	14 	0-12 	? 	 	
===Overall strategy===
Armed Mobs consist of civilians armed with whatever weapons there are on hand, and are equivalents to the Militia of Rise of Nations. Unlike regular military units, they cannot be supplied outside of home territory and thus will not survive long during an expedition deep into enemy lands, rendering them ideal only as a last resort in defence.....or attack, if need be.