Hold Person Alteration (Wizard Spell) 2e

By pointing at an individual creature no more than one size larger than the caster and commanding it to halt (or some similar command), the creature's muscles lock up, causing the creature to be held in place and immobile, presuming it failed it's saving throw. The creature is held in place for 1 round for each point it missed it's saving throw.
:Example: Diana the Transmuter attempts to hold a kobold with this spell. The kobold needs a 17 on her save, but only rolls a 5, meaning the kobold will be held for 12 rounds.
Should the caster lose light concentration, the spell is broken. The caster may break line of sight, allowing them to hold a creature and walk away (presuming light concentration is otherwise held).
==Notes==
Template:Hold Person Alteration 2e
Category:Custom 2e Class Spells
Category:Custom Class Spells
Category:2nd Edition Spells
Category:2.Neal Wizard Spells