Joachim Armster

==Summary==
Joachim Armster is a vampire in Walter's castle and one of the playable characters in Castlevania: Lament of Innocence. He was turned into a vampire by Walter and was locked away in the Dark Palace of Waterfalls after he tried to rebel against Walter. He later runs into Leon after an unknown period of time, thinking it was his chance to escape by killing Leon, but met his untimely demise.
==Powers and Stats==
Tier: 
Name: Joachim Armster
Origin: Castlevania
Gender: Male
Age: Unknown
Classification: Vampire, Demon, Creature of Chaos
Powers and Abilities:
<tabber>
|-|Abilities=
Superhuman Physical Characteristics, Self-Sustenance (Type 1 and 2; Vampires canKid Dracula survive in the vacuum of space and doesn't need any blood to surviveCastlevania Nocturne of Recollection Chapter 2: Omen), Weapon Control (Can control his swords), Weapon Creation (Can make weapons from the ground), Forcefield Creation (Can create forcefields to protect himself from harm), Blessed (Vampires are blessed by the night), Statistics Amplification (The Powers of ChaosCastlevania: Grimoire of Souls chapter 3: Ash Banquet can make one strongerCastlevania: Grimoire of Souls chapter 4: That Witch Writhes), Statistics Reduction (The powers of chaos can make the targets weaker), Non-Physical Interaction (Can attack and kill Intangible, Non Corporeal, and Abstract Beings like Death, can also affect beings influenced by Dracula's magic, which makes them conceptually NonexistentCastlevania: Lords of Shadow 2 Revelations - Castle Dwellers: Navigators), Immortality, Resurrection and Regeneration Negation (Mid-Godly and Types 2, 3, 4, 5, 6, 7, 8 and 9. Is capable of negating the creatures of chaos' regeneration, who are capable of forming back their bodies and souls with no issues, even Innocent devils are capable of regenerating their body and soul through magic. Is also capable of permanently killing the Creatures of Chaos, which can survive lethal blows easily,Castlevania: The Belmont Legacy Issue 3 Can revive endlessly, are beyond life and death due to being Conceptually Nonexistent, can possess other objects to exist, most of them are undead, some of them are souls and evil spirits, and they all are reliant onCastlevania: Portrait of Ruins BradyGames strategy guide page 2 the Chaos Entity, and bounded by it,Demon Castle Dracula: Reiminiscence of the Divine Abyss always returning after being killed, with Chaos existing in an alternate dimension beyond the normal world), Dimensional Travel and Immersion (Scales off anyone who's capable of using magic, who can dimension hop into other worlds inside paintings), Flight (Can fly), Shapeshifting (Should be able to shapeshift like other vampiresCastlevania: Legacy of Darkness), Intangibility (via Mist FormCastlevania 64), Regeneration (Mid-Godly; Scales from other creatures of chaos, who are capable of forming back their bodies and souls with no issues, even Innocent devils are capable of regenerating their body and soul through magic.), Invulnerability (Creatures of Chaos are invincible when drawing out the powers of chaos, and is immune to any conventional weaponry not made specifically to harm VampiresDemon Castle Dracula: Demon's Blood, Blood Nightmare), Acausality (Type 4; the laws of the human world do not apply to Creatures of ChaosCastlevania: Grimoire of Souls Chapter 9: A Vessel for the Dark Lord), Reactive Evolution (Vampires are capable of adapting new abilities on the fly to ensure their survival,Castlevania Lords of Shadow 2 Bat Cloud even apparent for Alucard who'sCastlevnia Nocturne of Recollection chapter 3: Hunter resistence grew stronger than beforeCastlevania Nocturne of Recollection Chapter 5: Recollection), Immortality (Types 1, 2, 3, 4, 5, 7, 8 and 9; He lives forever due to his nature of being part vampire,Castlevania Nocturne of Recollection Chapter 3: Hunter is superior to Innocent Devils who cannot die, and is capable of regenerating and resurrecting endlessly based off onCastlevania: Portrait of Ruins BradyGames strategy guide page 2 the Chaos Entity, and bounded by it, always returning after being killed like other Creatures of Chaos,Castlevania: Lament of Innocence with Chaos existing in an alternate dimension beyond the normal world.Castlevania: Aria of Sorrow), Plot Manipulation and Text Manipulation (Creatures of Chaos can utilize the power of chaos to write cruel endings for their targets into Reality and rewrite the narrative of the worlds they reside in through the chaos in their soul which are one and the same as the real world; with the results of those changes overturning events in the story it's tied to and overflowing into reality), Corruption (Type 1) and Madness Manipulation (Type 1; Turning someone into a vampire can drive one insane in the process and corrupt their very soul), Energy Manipulation (Can use energy attacks), Fire Manipulation (Can shoot fire at his opponents), Magic, Quantum Manipulation and Spatial Manipulation (MagicCastlevania: Portrait of Ruin in Castlevania is able to warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes itCastlevania: Symphony of the Night common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Paralysis Inducement (Vampires can paralyze anyone they see), Soul Manipulation (MagicCastlevania Nocturne of Recollection Chapter 6: Counterattack is capable of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series,)
|-|Resistances=
Resistance to the Following: Illusion Creation (Can resist the effects of the castle which can create illusionsCastlevania: Harmony of Dissonance), Ice Manipulation and Absolute Zero (Can withstand ice attacks, which are are shown to reach absolute zero across numerous differentCastlevania: Curse of Darkness BradyGames official strategy guide page 132 creatures and is deemedCastlevania Nocturne of Recollection Chapter 3: Hunter a normal ability even by creatures of the nightCastlevania Nocturne of Recollection Chapter 5: Recollection), Curse Manipulation, Energy Absorption and Power Nullification (Can resist the effects of the Curse status effect which can drain one's Magic and nullify their ability to attackCastlevania: Portrait of Ruins BradyGames strategy guide page 17), Statistics Reduction (Can resist the Curse and Poison effects making one far weaker than normalCastlevania: Order of Ecclesia Brady Games strategy guide page 96), Mind Manipulation and Disease Manipulation (Can resistCastlevania Lords of Shadow: Lesser Lycanthrope the mental effects of a werewolf bite, which can inflictCastlevania Lords of Shadow - Mirror of Fate Act 2 diseases upon others), BFR (Can resist the Castle's power to send one to another dimensionHaunted Castle), Perception Manipulation (Can resist the castle's power to warp one's sensesCastlevania Bloodlines), Morality Manipulation (Can resist the effects of the castle, which can turn allies against each other), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations and separate them into numerous planes at once, is also unfazed by the gravitational effects of the castle), Magic, Quantum Manipulation and Spatial Manipulation (Can resist magic,Castlevania: Portrait of Ruins BradyGames strategy guide page 9 whichCastlevania: Portrait of Ruin can warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes it common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Soul Manipulation (Can resist the effects of magic, whichCastlevania Nocturne of Recollection Chapter 6: Counterattack is capableCastlevania: Dawn of Sorrow of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series), Technology Manipulation (Can resist the castle's influence, which can mess with satellite images), Law Manipulation and Physics Manipulation (Can resist the inverted castle's warpings on the laws of everything that functions in the castle), Fate Manipulation (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,Castlevania: Lords of Shadow - Mirror of Fate which is capable of working on Type 4 Acausals), Transmutation and Corruption (Type 2; Is able to resist the effects of the castle which transmutate one into a soul and corrupt the victims), Biological Manipulation and Size Manipulation (Can resist the effects of the castle mutating the targets and growing them in size), Existence Erasure (Can resist the effects of Dracula's magic being able to erase beings from existenceCastlevania: Order of Ecclesia), Empathic Manipulation, and Memory Manipulation (Can resist Dracula's magic, which can devour the victim's mind, and affect one's memories and emotions), Biological Absorption (Can resist the effects of Dominus which can absorb one's entire being), Corruption (Type 1) and Madness Manipulation (Type 1, 2, and 3; Can resist being bitten by a vampire, which can drive one insane in the process and corrupt their very soul; can resist the magical effects of the Mandragora, which can drive oneCastlevania: Portrait of Ruins BradyGames strategy guide page 153 insane through its scream,Castlevania: Order of Ecclesia Brady Games strategy guide page 135 and can resist the effects of Dracula's magic which can drive one insane by its mere presence), Death Manipulation (Can resist the effects of the Mandragora's scream which can inflict death to those who hear its cry), Plot Manipulation and Text Manipulation (Can resist the effects of the creature of chaos' presence, which can utilize the power of chaos to write cruel endings for their targets into Reality and rewriteCastlevania Grimoire of Souls Chapter 2: A City of Fog the narrative of the worlds they reside in through theCastlevania Grimoire of Souls Chapter 6: Accursed Cranium chaos in their soul which are one and the same as the real world;Castlevania: Grimoire of Souls chapter 7: Death's Reign with the resultsCastlevania: Grimoire of Souls chapter 8: Demonic Visions of those changes overturning events in the story it's tied to and overflowing into reality), Body Puppetry (Can fight off the effects of the Imp controllingCastlevania: Portrait of Ruins BradyGames strategy guide page 147 the targets like a puppetCastlevania: Order of Ecclesia Brady Games strategy guide page 88 and the castle's influence toCastlevania: Lords of Shadow 2 - Castle Dwellers: Stone Golem control its targets like a puppetCastlevania: Lords of Shadow 2 - Castle Dwellers: Bloody Skeleton), Power Mimicry, Information Analysis and Power Absorption (Is capable of resisting the effects of Dracula's touch which can instantly copy one's abilities, analyze them throughout their entire lifetime and past lives, and absorb one's power), Time Stop (Can move in the abyss, where time is frozenCastlevania: Lords of Shadow Chapter 11: Necromancer's Abyss), Subjective Reality (Can resist the effects of Dracula's magic which can bring what's in one's mind into reality), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of resisting Poison, which can rot flesh on contact and is AcidicCastlevania: Portrait of Ruins BradyGames strategy guide page 111), Fear Manipulation (Can resist the Castle's power to inflict fear onto others, and withstand the Malachi's presence which can inflict fear upon those near its presenceCastlevania: Portrait of Ruins BradyGames strategy guide page 150 and withstand the presence of a vampire which can inflict fear onto others), Paralysis Inducement (Can resist the Imp's paralysis ability and can stare into a vampire's eye without being paralyzed on the spotDemon Castle Dracula: Demon's Blood, Blood Nightmare), Age Manipulation (Can resist the effects of EctoplasmsCastlevania Lords of Shadow - Mirror of Fate Act 1 which can age its targets), Deconstruction (Can withstand being in the waters of Dracula's castle which can deconstruct its targets), Resistance Negation (Can resist the effects of different creatures of the night which can bypassCastlevania: Circle of the Moon one's resistance to CurseCastlevania: Curse of Darkness BradyGames official strategy guide page 148 and Poison effect,Castlevania: Order of Ecclesia Brady Games strategy guide page 134 can exist in the dimensional rift,Castlevania Judgement which can kill beingsCastlevania: Lords of Shadow Reverie: Founders' Quarters that are naturally resistant to death manipulationCastlevania: Lords of Shadow), Possession (Can resist the Une's effect to possess othersCastlevania: Order of Ecclesia Brady Games strategy guide page 135 and Dracula's magic to possess others)
</tabber>
Attack Potency: Multi-Solar System level (Is comparable to Medusa, who is capable of sustaining one of the paintings made by Brauner, which is stated to be alternate worlds,Castlevania: Portrait of Ruins BradyGames strategy guide page 18 one of them being large enough to contain numerous stars in the background, which requires this much energy)
Speed: Massively FTL+ (Is comparable to other demons who's shown feats on this level)
Lifting Strength: Stellar (Is superior to demons like the Twinkle Rod, who can take a star out of orbit to crash onto its targetsCastlevania: Curse of Darkness)
Striking Strength: Multi-Solar System level
Durability: Multi-Solar System level
Stamina: Infinite (Vampires never tireCastlevania Lords of Shadow 2 - Soldier's Diaries: Dream of Marcus "The Loyal")
Range: Standard Melee Range, likely Low Multiversal with magic (Can travel across numerous dimensions such as the Abyss)
Standard Equipment: His floating swords
Intelligence: Genius (Knows the fundamental process of magic and Alchemy, the former requires one to understand Quantum Physics to utilize it to its fullest. And the latter only very few people know the true meaning behind)
Weaknesses: Specific holy weapons can bypass his invulnerability.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Male Characters
Category:Magic Users
Category:Quantum Users
Category:Space Users
Category:Soul Users
Category:Castlevania
Category:Video Game Characters
Category:Villains
Category:Antagonists
Category:Invulnerability Users
Category:Acausal Characters
Category:Regeneration Users
Category:Weapon Creation Users
Category:Immortals
Category:Immortality Negation Users
Category:Regeneration Negation Users
Category:Vampires
Category:Self-Sustenance Users
Category:Extrasensory Perception Users
Category:Teleportation Users
Category:Weapon Control Users
Category:Forcefield Users
Category:Shapeshifters
Category:Intangibility Users
Category:Reactive Evolution Users
Category:Paralysis Users
Category:Plot Manipulation Users
Category:Text Users
Category:Reality Warpers
Category:Dimensional Travel Users
Category:Immersion Users
Category:Fire Users
Category:Madness Users
Category:Corruption Users
Category:Tier 4-A
Category:Characters
Category:Statistics Reduction Users
Category:Blessing Users
Category:Playable Characters
Category:Power Nullification Users
Category:Energy Users
Category:Fantasy Characters
Category:Horror Characters