Ch 9 (DMG)

__NOTOC__
==Ch 9: Combat==
* Combat
** Creating Vivid Combat Scenes · More Than Just Hack-and-Slash
* Definitions
* The Attack Roll
** Figuring the To-Hit Number
** Modifiers to the Attack Roll
* Weapon Type vs. Armor Modifiers (Optional Rule)
** The Various Types of Weapons
** Impossible To-Hit Numbers
* Calculating THAC0
* Combat and Encounters
* The Combat Round
** What You Can Do in One Round
* The Combat Sequence
* Initiative
** Standard Initiative Procedure
** Initiative Modifiers
** Group Initiative (Optional Rule)
** Individual Initiative (Optional Rule)
** Multiple Attacks and Initiative
** Spellcasting and Initiative
** Weapon Speed and Initiative (Optional Rule)
** Magical Weapon Speeds
* Attacking
** Number of Attackers
** Facing
** Weapon Length
** Position of Attackers and Attack Rolls
** Pole Arms and Weapon Frontage (Optional Rule)
** Shields and Weapon Frontage (Optional Rule)
* Hitting a Specific Target
** Called Shots
* Movement in Combat
** Movement in Melee
** Movement and Missile Combat
** Charging an Opponent
** Retreat
* Attacking Without Killing
** Punching and Wrestling
** Overbearing
** Weapons in Non-Lethal Combat
** Non-Lethal Combat and Creatures
* Touch Spells and Combat
* Critical Hits (Optional Rule)
** Critical Fumbles
* Parrying (Optional Rule)
* Missile Weapons in Combat
** Range
** Rate of Fire
** Ability Modifiers in Missile Combat
** Firing Into a Melee
** Taking Cover Against Missile Fire
** Grenade-Like Missiles
** Boulders as Missile Weapons
* Special Attacks
** Attacking with Charmed Creatures
** Gaze Attacks
** Innate Abilities
** Breath Weapons
* Special Defences
* The Saving Throw
** Rolling Saving Throws
** Saving Throw Priority
** Voluntarily Failing Saving Throws
** Ability Checks as Saving Throws
** Modifying Saving Throws
* Magic Resistance
** Effects of Magic Resistance
** When Magic Resistance Applies
** Successful Magic Resistance Rolls
* Turning Undead
** Evil Priests and Undead
* Immunity to Weapons
** Effect of Weapon Hits
** Silver Weapons
** Creature vs. Creature
** Using Immune Monsters in a Campaign
* Morale
** The Role-Playing Solution
** Dicing for Morale
** How to Make a Morale Check
** Failing a Morale Check
* Injury and Death
** Wounds
* Special Damage
** Falling
** Paralysis
** Energy Drain
** Poison
* Specific Injuries (Optional Rule)
** Is This Injury Necessary?
* Healing
** Natural Healing
** Magical Healing
** Herbalism and Healing Proficiencies
* Character Death
** Death from Poison
** Death from Massive Damage
** Inescapable Death
** Raising the Dead
** Hovering on Death's Door (Optional Rule)
* Unusual Combat Situations
** Siege Damage
** Mounted Combat
** Aerial Combat (Tournament)
** Aerial Combat (Optional Rules)
** Underwater Combat