Super Smash Bros. Galaxy Deluxe/Ivysaur Moveset

Ivysaur (フシギソウ, Fushigisou) is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018. Along with the Pokémon Trainer, Ivysaur is classified as Fighter #34.
Justin Anselmi, Inuko Inuyama, Jean-Marc Delhausse and Achim Barrenstein, its respective English, Japanese, French and German voice actors from Pokémon the Series: XY, reprise their roles in the game, the former two replacing Craig Blair and late Tomoko Kawakami from Brawl. 
== Moveset ==
 	 	Name 	Damage 	Description
Neutral attack 	Neutral attack 	Whip Sweep (ムチはたき) / Whip Combo (ムチムチコンボ) / Whip Barrage (ムチれんだ) / Whip Finish (ムチフィニッシュ) 	2% 	Whips its vine forwards, then another if the button is pressed again. If the button is pressed repeatedly or if the first two hits connect, it then begins a series of rapid vine slaps, with a finishing hit at the end. The first two hits can jab reset. Uniquely, if the A button is held, Ivysaur will use hits 1 and 2 repeatedly, whereas most characters will repeat their first jab only.
Neutral attack 	Neutral attack 	Whip Sweep (ムチはたき) / Whip Combo (ムチムチコンボ) / Whip Barrage (ムチれんだ) / Whip Finish (ムチフィニッシュ) 	2% 	Whips its vine forwards, then another if the button is pressed again. If the button is pressed repeatedly or if the first two hits connect, it then begins a series of rapid vine slaps, with a finishing hit at the end. The first two hits can jab reset. Uniquely, if the A button is held, Ivysaur will use hits 1 and 2 repeatedly, whereas most characters will repeat their first jab only.
Neutral attack 	Neutral attack 	Whip Sweep (ムチはたき) / Whip Combo (ムチムチコンボ) / Whip Barrage (ムチれんだ) / Whip Finish (ムチフィニッシュ) 	0.5% (rapid hits), 2% (finisher) 	Whips its vine forwards, then another if the button is pressed again. If the button is pressed repeatedly or if the first two hits connect, it then begins a series of rapid vine slaps, with a finishing hit at the end. The first two hits can jab reset. Uniquely, if the A button is held, Ivysaur will use hits 1 and 2 repeatedly, whereas most characters will repeat their first jab only.
Forward tilt 	Forward tilt 	Windmill Cutter (ふうしゃカッター) 	1.5% (hits 1-6), 2% (hit 7) 	Leans forward and spins the leaves around its bulb like a helicopter blade, hitting multiple times. It has decent range in front of Ivysaur, but contrary to its looks, the move cannot hit behind Ivysaur. Has a slight amount of startup. Hits 7 times, with the last hit dealing decent horizontal knockback, though with low knockback growth. Ivysaur's only tilt with KO potential, though it KOs very late, at around 185% from the edge of Final Destination.
Up tilt 	Up tilt 	Whip Lift (ムチリフト) 	7% 	Handstands and thrusts its feet upwards. Decent upwards knockback and good upwards range, but it lacks hitboxes beside Ivysaur, making it difficult to hit grounded opponents. It can lead to aerials at low percents. Due to it lifting Ivysaur's hurtbox upwards, it can dodge certain ground-level attacks.
Down tilt 	Down tilt 	Leg Sweep (あしもとはたき) 	5.5% 	Whips its vine quickly along the ground forwards. Very fast, can hit opponents hanging on ledges, and deals semi-spike knockback of mild strength, but deals very low damage while lacking followup options due to its ending lag. Useful as a poking option, or as an approach option out of a dash.
Dash attack 	Dash attack 	Shoulder Tackle (かたタックル) 	12% (clean), 10% (late) 	Leaps forward in a sliding tackle. Fast startup with decent base knockback, which sends opponents diagonally upwards; however, it has significant difficulty KOing due to its angle and low knockback growth, only doing so around 185% from the edge of Final Destination. The late hit of the move deals much less knockback, but at the same angle.
Forward smash 	Forward smash 	Whip Charge (ムチチャージ) 	16% (clean), 14% (late) 	Plants its vines on the ground before lunging itself forward to headbutt. The move can be angled up or down, though its power does not change. Deals good knockback, is rather fast, and has deceptively good range, although it shifts Ivysaur's hurtbox forward and has noticeable ending lag. The earliest hit deals the most knockback and damage, and can KO at 85% from the edge of Final Destination.
Up smash 	Up smash 	Exploding Flower (ばくれつフラワー) 	17% 	Launches a burst of spores from its bulb above upwards. A very powerful move that does vertical knockback. It is Ivysaur's most damaging regular attack and one of the strongest up smashes in the game, but it has extremely high startup and ending lag, making it suited for hard punishes. Additionally, while it has a large hitbox, it lacks in horizontal range. KOs at 83% on Final Destination.
Down smash 	Down smash 	Double Whip (ダブルムチ) 	12% (far), 10% (mid), 8% (near) 	Quickly whips its two vines across the ground in both sides of it. This is its fastest smash attack both in terms of startup and ending lag. While it has decent range and can two-frame, its forward smash does a better job for KOing. However, it deals relatively low knockback and damage for an attack of its kind. The tips of Ivysaur's vines do the most knockback and damage, and they can hit opponents hanging on ledges. The sweetspot KOs at 127% near the edge of Final Destination.
Neutral aerial 	Neutral aerial 	Ivy Leaf (フシギリーフ, Fushigi Leaf) 	1% (hits 1-7), 2% (hit 8) 	Spins with its bud facing towards the screen, hitting with its leaves. The leaf hitboxes are disjointed. Hits 8 times, with the last hit dealing moderate knockback. Due to its speed, duration, and coverage, it is a good move for aerial contesting or approaching. It has noticeable landing lag and cannot auto-cancel from a short hop, but has deceptively low ending lag, allowing Ivysaur to use another aerial before landing when done from a full hop.
Forward aerial 	Forward aerial 	Whip Dunk (ムチダンク) 	12% 	Swings its vine forwards. Good overall coverage in front of Ivysaur, though it has some slight startup. Deals diagonal knockback and can true combo into angled Vine Whip at low percents. It can also combo into itself at low percents, though this is not guaranteed. At mid percents, it can potentially chain into an up aerial. Due to its upward angle, it has difficulty KOing offstage, but can KO earlier if the enemy is close to the top blast line. Ivysaur's only aerial that can autocancel in a short hop.
Back aerial 	Back aerial 	Whip Wheel (ムチホイール) 	3% (hit 1), 6% (hit 2) 	Backflips and swings its vines backwards. The first hit is very weak and designed to combo into the second hit, which does weak diagonal knockback. The first hit can start guaranteed combos once Ivysaur lands, though this may be difficult due to how fast the attack transitions. It has great horizontal range and low landing lag, making it well-suited for spacing. It can set up into itself and other moves, although this is not guaranteed. Additionally, it is very weak and has significant difficulty KOing due to its angle.
Up aerial 	Up aerial 	Exploding Descent (ばくれつきゅうこうか) 	15% 	Expels a burst of spores upwards from its bulb, which causes Ivysaur to move downwards slightly. If done near the peak of a full hop, Ivysaur will not experience much downwards momentum. A damaging move with a large hitbox above Ivysaur alongside powerful vertical knockback and little startup lag; it is one of the strongest up aerials in the game in terms of damage and knockback. Ivysaur's strongest aerial. Autocancels from a full hop, and has low landing lag, allowing it to be used in a short hop fast fall to challenge opponents on platforms. Despite its power, it deals low damage to shields.
Down aerial 	Down aerial 	Rear Exploding Flower (うらばくれつフラワー) 	10% 	Turns upside-down and expels a burst of spores downwards from its bulb, similarly to its up aerial. Ivysaur's descent is stalled slightly when this move is used. Like up aerial, it is a powerful aerial, dealing decent knockback for a meteor smash, while having fast startup and an extremely large disjointed hitbox. The move has a sweetspot closer to the bulb that deals much more knockback, though the sourspot still meteor smashes. It is capable of hitting opponents easily out of a short hop, even from above platforms; at higher percents, it will cause grounded opponents to launch off the floor, allowing Ivysaur to punish missed techs and/or tech-chase with a multitude of moves, including any ground move or Bullet Seed. At even higher percents, up aerial will work as a KO combo at 130%, while up smash can act as a potent hard read from a wide range of percentages. Its enormous hitbox allows it to hit most characters below the stage before they can even sweetspot the ledge. As a result, down aerial is one of Ivysaur's most useful aerial moves.
Grab 	Grab 	Grab (つかみ) 	— 	Extends its vines forward to grab an opponent with them. Above-average range, but has rather high ending lag for a standard grab.
Pummel 	Pummel 	Grab Headbutt (つかみずつき) 	1.3% 	Headbutts the opponent while holding them with its vines.
Forward throw 	Forward throw 	Vine Sling (つるスリング) 	5% (hit 1 and throw) 	Headbutts the opponent forwards. It can affect bystanders. Has too much base knockback for combos and too little knockback growth to KO, hence its only use is to send opponents offstage.
Back throw 	Back throw 	Vine Throw (つるとばし) 	12% 	Spins around before tossing the opponent away. This causes Ivysaur to turn to face the other direction when it is used. Deals good diagonal knockback, being Ivysaur's most powerful throw in terms of damage and knockback, and KOs rather early at 109% near the edge of Final Destination.
Up throw 	Up throw 	Vine Thrust (つるつきあげ) 	4% (hit 1), 5% (throw) 	Holds the opponent upwards and hits them with its bud. Has combo potential at low percents, allowing combos into Bullet Seed or up aerial at 0%, or up aerial or Vine whip at around 30%. After 45%, it loses combo potential due to its knockback growth.
Down throw 	Down throw 	Vine Drop (つるおとし) 	7% 	Frontflips and slams the opponent against the ground. Ivysaur's best combo throw, which can start combos into up aerial or dash canceled up tilt at 0%. At around 60%, it can lead to Vine Whip, which can KO at around 83% if the sweetspot lands. Surprisingly, this is also the strongest down throw in the game, being able to KO middleweights at around 161%.
Floor attack (front)	Floor attack (front)	 	7% 	Gets up with a horizontal spin, kicking to each side.
Floor attack (back) 	Floor attack (back) 	 	7% 	Swings both sides with its vines as it gets up.
Floor attack (trip) 	Floor attack (trip) 	 	5% 	Stands up and hits both sides with its vines.
Edge attack 	Edge attack 	 	9% 	Climbs up and swings its vine forwards. This is the fastest edge attack of the three Pokémon, coming out on frame 21 (as compared to Squirtle's frame 28 and Charizard's frame 24).
Neutral special 	Neutral special 	Bullet Seed 	3% (startup), 1.5% (seeds, clean), 1.2% (seeds, late), 2% (contact), 3% (final seed)	Ivysaur sends a barrage of seeds ascending from its bulb. Ivysaur will continue to use the move as long the special button is held, it can be held for up to 2 seconds. The seeds deal less damage the further they travel before hitting. There is a hitbox on Ivysaur's body and at its sides when the move is started, to launch opponents into the seeds, and there is also a hitbox on Ivysaur's body during the move, for the same purpose. The last seed does greater knockback to launch opponents away. The move has a maximum damage output of about 19.4%. Overall, the attack is useful for deterring aerial approaches or racking up damage through combos into it.
Side special 	Side special 	Razor Leaf 	8% (clean), 6% (mid), 4% (late) 	Ivysaur flings a single spinning leaf forward as a projectile, which can hit multiple opponents. The leaf has a random moderate curve to its trajectory, though this effect is significantly less noticeable than in Brawl. If the move is performed with a tap input, the leaf's distance and speed are increased. It deals low knockback, making it useful for setting up combos and even KO confirms with up aerial and Vine Whip.
Up special 	Up special 	Vine Whip 	11% (vine), 13% (tip) 	Ivysaur whips a vine diagonally upwards. The move functions as a tether recovery, and does not cause helplessness. The vine can be angled diagonally forward by holding the directional input forward, and will otherwise aim upwards. Ivysaur will gain a slight upwards boost when the move is used in the air, but only once until it grabs an edge or lands. As an attack, the vine has moderate knockback, but there is a sweetspot at the tip of the vine which does powerful knockback. Some of Ivysaur's aerials and throws can lead to the sweetspot, allowing for strong combos.
Down special 	Down special 	Pokémon Change 	 	The Pokémon Trainer calls Ivysaur back by throwing a Poké Ball at it, and then sends out Charizard.
Final Smash 	Final Smash 	Triple Finish 	0.2% (Solar Beam), 5% (Finisher) 	The Pokémon Trainer sends out both Squirtle and Charizard, and all three Pokémon perform a combination attack involving powerful trapping attacks with long horizontal range. For Ivysaur's contribution to the attack, it uses Solar Beam, a long beam of solar energy that traps opponents for repeated damage. Serves as the finisher and traps opponents that may be at the far end of the beam. Deals damage every 5 frames.
== Appearing ==
Pokémon Trainer releases Ivysaur from its Poké Ball while saying "Go!" or "Ivysaur!"
== Taunt ==
Up taunt: Shakes from side to side, spinning its bud and leaves.
Side taunt: Stands on its front legs and walks around while saying "Ivy, Ivy, Ivy." Ivysaur briefly falls over before the taunt ends.
Down taunt: Extends its vines into the air and spins around in a dance, while saying "Saur, Ivy, Ivy."
== Idle ==
Steps from side to side.
Looks around, then shakes its body.
== Victory Pose ==
During Ivysaur's victory poses, the Pokémon Trainer says randomly either "You all did great!" (male)/"Everyone did great!" (female) or "Way to go, Ivysaur!" (がんばったな、フシギソウ！, while the female Trainer can say がんばったね、フシギソウ！, You did great, Ivysaur!).
Left: Runs forward, does a backflip, then strikes a pose.
Up: Whips two vines forward, then poses with its vines extended.
Right: Pokémon Trainer pets Ivysaur, and it jumps on him, but Pokémon Trainer puts it back down and continues to pet it.
== Victory Theme ==
Ivysaur: Pokémon Victory Theme
== Classic Mode: The Future Champion ==
Round 	Opponent 	Stage 	Music
1 	Pikachu 	Pokémon Stadium 	Main Theme - Pokémon Red & Pokémon Blue (Melee)
2 	Jigglypuff 	Pokémon Stadium 	Battle! (Trainer Battle) - Pokémon X / Pokémon Y
3 	Lucario 	Unova Pokémon League	Battle! (Trainer) - Pokémon Sun / Pokémon Moon
4 	Incineroar 	Kalos Pokémon League	Battle! (Elite Four) / Battle! (Solgaleo/Lunala)
5 	Greninja 	Pokémon Stadium 2 	Battle! (Champion) - Pokémon X / Pokémon Y
6 	Opposite-gender Pokémon Trainer	Pokémon Stadium 2 	The Battle at the Summit!
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Mewtwo, then Dark Pit (Flying) 	Temple Ruins 	Pokémon Red / Pokémon Blue Medley (Mewtwo)
Dark Pit's Theme (Dark Pit (Flying))
== Palutena's Guidance ==
: Pit: That's Bulbasaur! ...Or is it Venusaur?
: Viridi: It's Ivysaur. The Pokémon's form before it evolves into Venusaur.
: Pit: I know I'm supposed to fight it, but I gotta say, it's pretty stinkin' cute.
: Viridi: Cute and deadly! Ivysaur's Vine Whip is as versatile as it is dangerous. It can be used like a whip as the name implies, but it can also grab opponents. It can even be used to grab onto ledges in a pinch!
: Pit: I see. Hey, I'm really grateful for all the info, Viridi, but where's Lady Palutena?
: Viridi: Who cares? Palutena doesn't know squat about plants! This is where I shine! Where was I? Oh, the Vine Whip has a deceptively long reach. And don't forget about Bullet Seed as well!
== Color ==
# Original
# Green
# Classic
# Light Blue
# Aqua
# Light Green
# Light Aqua
# Grey-Green
== Story Mode ==
Ivysaur Was Vaporized By Oleander When She unleashed Her beams of stars. and imprisoned alongside the rest of the fighters, with the exception of Girl & Dog.
Under Pokémon Trainer's command, Ivysaur used Solar Beam in an attempt to fight the beams of stars, but this attempt failed. Pokémon Trainer, Squirtle, Ivysaur and Charizard were all vaporized and placed under Oleander's imprisonment along with the other fighters, excluding Girl & Dog.
No. 	Name 	Type 	Power	Stage 	Music
33-35	Pokémon Trainer	Attack	7,500	Battlefield (Ω form)	Main Theme - Pokémon Red & Pokémon Blue (Brawl)
== Spirit ==
Category:Character Movesets