Wetland Manipulation

The power to manipulate the wetlands and everything in them. Variation of Environment Manipulation.
==Also Called==
*Bog/Marsh/Swamp Manipulation
*Télmakinesis
==Capabilities==
The user can create, shape and manipulate the wetlands, marshes, swamps, fens and bogs, and everything in them, including all the aspects of the wetlands, from the purely physical ones and also mythical/conceptual ones. Wetlands are among the planets most animal and plant rich environments, with extensive natural riches and mythology surrounding them.
==Applications==
*Animal Imitation/Animal Morphing (animals dwelling on wetlands)
**Amphibian Physiology
**Arachnid Physiology
***Spider Physiology
**Avian Physiology
***Waterfowl Physiology
**Centipede Physiology
**Fish Physiology
**Insect Physiology
**Mammalian Physiology
***Rodent Physiology
**Parasite Physiology
**Reptilian Physiology
***Crocodilian Physiology
***Snake Physiology
***Tortoise Physiology
***Turtle Physiology
*Animal Manipulation (animals dwelling on wetlands)
**Amphibian Manipulation
**Arachnid Manipulation
**Avian Manipulation
**Ichthyoid Manipulation
***Shark Manipulation
**Insect Manipulation
**Mammal Manipulation
***Rodent Manipulation
**Parasite Manipulation
**Reptile Manipulation
***Snake Manipulation
*Disaster Manipulation
*Disease Manipulation
**Pathogen Manipulation
*Earth Manipulation
**Mud Manipulation
**Soil Manipulation
***Peat Manipulation
**Sand Manipulation
**Tar Manipulation
**Oil Manipulation
*Filth Manipulation
**Corruption Manipulation
**Mold Manipulation
**Rot Inducement
*Gas Manipulation
**Methane Manipulation
***Methane Generation
*Grass Manipulation
*Mist Creation
**Fog Generation
*Nigh Omniscience regarding wetlands.
*Organic Constructs and Elemental Constructs for creating and manipulating items from and of the wetlands.
*Plant Manipulation
**Botanical Communication
**Carnivorous Plant Manipulation: many carnivorous plants make wetlands their home
**Flower Manipulation
**Fungus Manipulation
***Fungal Mimicry
**Plant Enhancement
**Plant Growth
**Plant Mimicry
**Wood Manipulation
***Wood Mimicry
*Poison Manipulation
**Poison Generation
*Slime Manipulation
**Slime Mimicry
*Swamp Mimicry
*Water Manipulation
**Water Generation
**Water Mimicry
**Water Walking
*Weather Manipulation
**Precipitation Manipulation
**Vapor Manipulation
***Mist Mimicry
*Wetland Adaptation
**Aquatic Breathing
**Contaminant Immunity
**Disease Immunity
**Speed Swimming
*Wetland Creation
==Variations==
*Wetland Magic
==Associations==
*Chaos Manipulation - wetlands and swamps have strong connections to primal Chaos.
*Environment Manipulation
*Environmental Adaptation
*Life Creation - wetlands are connected to the beginning of life.
*Personal Void
==Limitations==
*Pollution Manipulation can disrupt the environment.
*User may be unable creating wetlands, being limited to manipulating already existing one.
*Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
==Known Users==
*Swamp Thing (DC Comics)
*Eleionomae (Greek Mythology)
*Sarurun Kamuy (Ainu Mythology)
*Yemoja (Yoruba Mythology)
*Caribou (One Piece); via the Numa Numa no Mi
==Gallery==
Numa.png|Having eaten the Numa Numa no Mi, Caribou (One Piece) can create, shape, and become bottomless swamps of any size.
Category:Manipulations
Category:Nature Powers
Category:Environmental Powers
Category:Area Effect
Category:Powers