Difficulty/Custom

Unlocked at level 50, custom difficulty, as the name suggests, allows the player to modify various parameters relating to the player, the ghost, and the contract itself. In exchange, the reward multiplier is either increased (if the changes make the difficulty harder) or decreased (if the changes make the difficulty easier). The penalties for decreasing the difficulty are usually higher than the rewards for increasing it.
==Difficulty Modifiers==
In the following table, numbers in the Reward Modifier column are compared to the Base Reward. Every setting being set to Base Reward results in 1.00x rewards. Rewards cannot be lower than 0.00x or higher than 15.00x.
*A modifier with + or - adds that number to the rewards multiplier.
**e.g. +0.20x results in 3.00x -> 3.20x; -0.50x results in 3.20x -> 2.70x
*A modifier with * multiplies the final rewards multiplier by that number.
**e.g. *0.75x results in 4.00x -> 3.00x; *0.75x and *0.50x results in 1.00x -> 0.75x -> 0.37x
*A clamp reduces the final rewards multiplier to that number, if it is higher.
**e.g. a 2.00x clamp results in 3.00x -> 2.00x or 7.30x -> 2.00x; a 1.00x clamp would not affect 0.75x or 0.50x rewards
Some parameters will affect other parameters. Such interactions are listed under the Secondary Modifier column. Due to the way some of them work, they may have inaccurate values. Some interactions between parameters may have been missed.
Setting 	Option 	Reward Modifier	Secondary Modifier 	Notes
Player 	Player 	Player 	Player 	Player
Starting sanity 	100 	Base Reward 	 	
Starting sanity 	75 	+0.25x 	Reduced if Sanity Pill restoration is 5%Only +0.03x if Sanity Pill restoration is ≥10%	Reward modifiers may not be entirely accurate.
Starting sanity 	50 	+0.50x 	Only +0.06x if Sanity Pill Restoration is ≥10% 	Reward modifiers may not be entirely accurate.
Starting sanity 	25 	+0.75x 	Only +0.09x if Sanity Pill Restoration is ≥20% 	Reward modifiers may not be entirely accurate.
Starting sanity 	0 	+1.00x 	Only +0.15x if Sanity Pill Restoration is ≥25% 	Reward modifiers may not be entirely accurate.
Sanity Pill restoration (%) 	100 	-10.00x 	 	
Sanity Pill restoration (%) 	75 	-5.00x 	 	
Sanity Pill restoration (%) 	50 	-3.00x 	 	
Sanity Pill restoration (%) 	45 	-1.00x 	 	
Sanity Pill restoration (%) 	40 	Base Reward 	 	
Sanity Pill restoration (%) 	35 	+0.05x 	 	
Sanity Pill restoration (%) 	30 	+0.10x 	 	
Sanity Pill restoration (%) 	25 	+0.15x 	 	
Sanity Pill restoration (%) 	20 	+0.20x 	Only +0.17x if Starting Sanity is ≥75% 	Reward modifiers may not be entirely accurate.
Sanity Pill restoration (%) 	10 	+0.30x 	Only +0.20x if Starting Sanity is ≥75% 	Reward modifiers may not be entirely accurate.
Sanity Pill restoration (%) 	5 	+0.40x 	Only +0.22x if Starting Sanity is 100% 	Reward modifiers may not be entirely accurate.
Sanity Pill restoration (%) 	0 	+0.50x 	Only +0.25x if Starting Sanity is 100% 	Reward modifiers may not be entirely accurate.
Sanity drain speed (%) 	0 	*0.00x 	Rewards are multiplied by this number 	
Sanity drain speed (%) 	50 	*0.50x 	Rewards are multiplied by this number 	
Sanity drain speed (%) 	100 	Base Reward 	 	
Sanity drain speed (%) 	150 	+0.30x 	 	
Sanity drain speed (%) 	200 	+0.60x 	 	
Sprinting 	Infinite 	N/A 	Rewards are clamped to 0.00x 	
Sprinting 	On 	Base Reward 	 	
Sprinting 	Off 	+1.50x 	Only +0.50x if Player speed > Ghost speed 	
Player speed (%) 	150 	*0.50x 	Rewards are multiplied by this number 	
Player speed (%) 	125 	*0.75x 	Rewards are multiplied by this number 	
Player speed (%) 	100 	Base Reward 	 	
Player speed (%) 	75 	+0.50x 	Only +0.20x if Sprinting is On 	
Player speed (%) 	50 	+1.00x 	Only +0.50x if Sprinting is On 	
Flashlights 	On 	Base Reward 	 	
Flashlights 	Off 	+0.45x 	Only +0.10x if Fuse box at start of contract is not Broken 	Presumably.
Lose items and consumables 	On 	Base Reward 	 	
Lose items and consumables 	Off 	N/A 	Rewards are clamped to 0.00x 	
Ghost 	Ghost 	Ghost 	Ghost 	Ghost
Ghost speed (%) 	150 	+0.50x 	 	
Ghost speed (%) 	125 	+0.25x 	 	
Ghost speed (%) 	100 	Base Reward 	 	
Ghost speed (%) 	75 	*0.75x 	Rewards are multiplied by this number 	
Ghost speed (%) 	50 	*0.50x 	Rewards are multiplied by this number 	
Roaming frequency 	Low 	-0.20x 	 	
Roaming frequency 	Medium 	Base Reward 	 	
Roaming frequency 	High 	+0.10x 	 	
Changing favourite room 	None 	Base Reward 	 	
Changing favourite room 	Low 	+0.10x 	 	
Changing favourite room 	Medium 	+0.20x 	Only +0.10x if Roaming frequency is not High 	
Changing favourite room 	High 	+0.30x 	Only +0.15x if Roaming frequency is not High 	
Activity level 	Low 	+0.20x 	 	
Activity level 	Medium 	+0.10x 	 	
Activity level 	High 	Base Reward 	 	
Event frequency 	Low 	Base Reward 	 	
Event frequency 	Medium 	-0.10x 	 	
Event frequency 	High 	-0.20x 	 	
Friendly ghost 	Off 	Base Reward 	 	
Friendly ghost 	On 	N/A 	Rewards are clamped to 0.00x 	
Grace period (s) 	0 	+1.25x 	 	
Grace period (s) 	1 	+0.75x 	 	
Grace period (s) 	2 	+0.30x 	 	
Grace period (s) 	3 	+0.20x 	 	
Grace period (s) 	4 	+0.10x 	 	
Grace period (s) 	5 	Base Reward 	 	
Hunt duration (s)The parameter includes "(s)" despite the durations listed not being in seconds.	Low 	Base Reward 	 	
Hunt duration (s)The parameter includes "(s)" despite the durations listed not being in seconds.	Medium 	+0.10x 	 	
Hunt duration (s)The parameter includes "(s)" despite the durations listed not being in seconds.	High 	+0.20x 	 	
Kills extend hunts (s) 	Off 	Base Reward 	 	This does not affect rewards in any case.
Kills extend hunts (s) 	Low 	Base Reward 	 	This does not affect rewards in any case.
Kills extend hunts (s) 	Medium 	Base Reward 	 	This does not affect rewards in any case.
Kills extend hunts (s) 	High 	Base Reward 	 	This does not affect rewards in any case.
Evidence given 	0 	+4.00x 	 	Suppresses all Fingerprint-related bonuses (i.e. behaves as if they were 100% and 120 seconds)
Evidence given 	1 	+2.00x 	 	
Evidence given 	2 	+0.50x 	Reward modifiers above 5.00x are halved 	
Evidence given 	3 	Base Reward 	Reward modifiers above 4.00x are halved 	
Fingerprint chance (%) 	25 	+0.10x 	 	
Fingerprint chance (%) 	50 	+0.06x 	 	
Fingerprint chance (%) 	75 	+0.03x 	 	
Fingerprint chance (%) 	100 	Base Reward 	 	Forced if Evidence Given is 0
Fingerprint duration (s) 	15 	+0.10x 	 	
Fingerprint duration (s) 	30 	+0.07x 	 	
Fingerprint duration (s) 	60 	+0.05x 	 	
Fingerprint duration (s) 	90 	+0.02x 	 	
Fingerprint duration (s) 	120 	Base Reward 	 	Forced if Evidence Given is 0
Fingerprint duration (s) 	180 	-1.50x 	 	
Fingerprint duration (s) 	Infinite 	-3.00x 	 	
Contract 	Contract 	Contract 	Contract 	Contract
Setup time (s) 	0 	+0.30x 	 	
Setup time (s) 	30 	+0.30x 	Rewards are clamped to 2.60x 	
Setup time (s) 	60 	+0.25x 	Rewards are clamped to 2.30x 	
Setup time (s) 	120 	+0.25x 	Rewards are clamped to 2.00x 	
Setup time (s) 	180 	+0.10x 	Rewards are clamped to 1.60x 	
Setup time (s) 	240 	+0.10x 	Rewards are clamped to 1.30x 	
Setup time (s) 	300 	Base Reward 	Rewards are clamped to 1.00x 	
Weather 	Random 	Base Reward 	 	
Weather 	Light Rain 	+0.02x 	 	
Weather 	Heavy Rain 	+0.05x 	 	
Weather 	Snow 	+0.02x 	 	
Weather 	Windy 	+0.02x 	 	
Weather 	Clear 	-0.10x 	 	
Weather 	Fog 	+0.02x 	 	
Weather 	Sunrise 	-0.10x 	 	
Doors starting open 	None 	Base Reward 	 	
Doors starting open 	Low 	+0.05x 	 	
Doors starting open 	Medium 	+0.10x 	 	
Doors starting open 	High 	+0.20x 	 	
Number of hiding places 	None 	+0.50x 	Only +0.20x if Hunt duration is Low 	
Number of hiding places 	Low 	+0.20x 	 	
Number of hiding places 	Medium 	+0.10x 	 	
Number of hiding places 	High 	+0.05x 	 	
Number of hiding places 	Very High 	Base Reward 	 	
Sanity monitor 	On 	Base Reward 	 	
Sanity monitor 	Off 	+0.05x 	 	
Activity monitor 	On 	Base Reward 	 	
Activity monitor 	Off 	+0.05x 	 	
Fuse box at start of contract 	Broken 	+0.55x 	Only +0.05x if Flashlights is not Off 	
Fuse box at start of contract 	Off 	+0.10x 	 	
Fuse box at start of contract 	On 	Base Reward 	 	
Fuse box visible on map 	Off 	+0.05x 	 	
Fuse box visible on map 	On 	Base Reward 	 	
Cursed Possessions quantity 	0 	+0.30x 	 	
Cursed Possessions quantity 	1 	Base Reward 	 	
Cursed Possessions quantity 	2 	-1.00x 	 	
Cursed Possessions quantity 	3 	-2.00x 	 	
Cursed Possessions quantity 	4 	-3.00x 	 	
Cursed Possessions quantity 	5 	-4.00x 	 	
Cursed Possessions quantity 	6 	-5.00x 	 	
Cursed Possessions quantity 	7 	-6.00x 	 	
Cursed Possession #X 	Random 	Base Reward 	 	This will appear the same amount of times as what Cursed Possessions quantity is set to. All of them will reduce the rewards if not set to Random.If a specific cursed possession is already selected, trying to select it again will skip over it. Skipping over Monkey Paw resets the selection to Random.
Cursed Possession #X 	Tarot Cards 	-1.00x 	No modifier if Cursed Possessions quantity is 7 	This will appear the same amount of times as what Cursed Possessions quantity is set to. All of them will reduce the rewards if not set to Random.If a specific cursed possession is already selected, trying to select it again will skip over it. Skipping over Monkey Paw resets the selection to Random.
Cursed Possession #X 	Ouija Board 	-2.00x 	No modifier if Cursed Possessions quantity is 7 	This will appear the same amount of times as what Cursed Possessions quantity is set to. All of them will reduce the rewards if not set to Random.If a specific cursed possession is already selected, trying to select it again will skip over it. Skipping over Monkey Paw resets the selection to Random.
Cursed Possession #X 	Haunted Mirror 	-2.00x 	No modifier if Cursed Possessions quantity is 7 	This will appear the same amount of times as what Cursed Possessions quantity is set to. All of them will reduce the rewards if not set to Random.If a specific cursed possession is already selected, trying to select it again will skip over it. Skipping over Monkey Paw resets the selection to Random.
Cursed Possession #X 	Music Box 	-2.00x 	No modifier if Cursed Possessions quantity is 7 	This will appear the same amount of times as what Cursed Possessions quantity is set to. All of them will reduce the rewards if not set to Random.If a specific cursed possession is already selected, trying to select it again will skip over it. Skipping over Monkey Paw resets the selection to Random.
Cursed Possession #X 	Summoning Circle	-2.00x 	No modifier if Cursed Possessions quantity is 7 	This will appear the same amount of times as what Cursed Possessions quantity is set to. All of them will reduce the rewards if not set to Random.If a specific cursed possession is already selected, trying to select it again will skip over it. Skipping over Monkey Paw resets the selection to Random.
Cursed Possession #X 	Voodoo Doll 	-1.00x 	No modifier if Cursed Possessions quantity is 7 	This will appear the same amount of times as what Cursed Possessions quantity is set to. All of them will reduce the rewards if not set to Random.If a specific cursed possession is already selected, trying to select it again will skip over it. Skipping over Monkey Paw resets the selection to Random.
Cursed Possession #X 	Monkey Paw 	-5.00x 	No modifier if Cursed Possessions quantity is 7 	This will appear the same amount of times as what Cursed Possessions quantity is set to. All of them will reduce the rewards if not set to Random.If a specific cursed possession is already selected, trying to select it again will skip over it. Skipping over Monkey Paw resets the selection to Random.
==Notes==
Category:Settings
fr:Difficulté/Personnalisée