Abilities

Greencap can collect many different abilities throughout Lone Fungus.
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==List of Abilities==
Image	Ability 	Description 	Extra Details 	Boss Drop 	Area
 	Pine Sword 	Serves as your main weapon and doubles as a versatile tool. With a downward slash, you can bounce off enemies and objects, reaching previously inaccessible areas.
Press 'button' to attack with your Sword	Hitting Spells with this ability will have unique effects. 	n/a 	Deep Grotto
 	Wall-Bounce 	Press 'button' and strike a wall to do a Wall-Bounce. 	Striking walls when closer to them will provide a stronger but lower bounce while hitting them when further away will be weaker but higher. 	Acid Queen Crawler	Acid Dungeon
 	Ground-Bounce 	Press 'Down' + 'button' and strike the ground and do a Ground-Bounce. This ability works on walls too. 	This ability allows you to climb vertical walls. 	Rocket Pengu 	Frozen Depths
 	Spin Bounce 	Press 'button' and strike a wall while spinning to do a Spin-Bounce. 	This ability is located behind a secret wall in the room before the Lord of Darkness. 	n/a 	Undergrounds
 	Great Slash 	Hold 'button' to charge, release to do a Great Slash. Striking spells with this ability will have unique effects.
This ability allows you to break some barriers.	The barriers you can break include vertical roots and rocks in the Undergrounds. 	Ghost Lord 	Undergrounds
 	Great Spin-Slash 	Hold 'button' to Charge, release while spinning to do a Great Spin-Slash. Striking spells with this ability will have unique effects.
This attack will break some barriers.	The barriers you can break include roots in any orientation and rocks in the Undergrounds. 	Great Electro Hive	Mossy Ruins
 	Silver Ornament 	Gives you the ability to teleport from Silver-Shrines. 	Requires Royal Ornament to teleport TO Silver-Shrines. 	Arcane Master 	Deep Grotto
 	Healing Fungus 	Hold 'button'
Healing costs 30MP. At full MP you will be able to heal three times in a row indicated by green dots on the MP bar.	You have 100 total MP. 	n/a 	Deep Grotto
 	Shield Cap 	Tap 'button' to Parry
Parrying projectiles will bounce them of your cap. Successful parries cost 'Parry Charges' which recharge with time.	The effect of the parry can be changed with the use of Parry Emblems. 	n/a 	Deep Grotto
 	Mushmover Infusion	Unlocks the use of Mushmovers, strike one with your sword to use it. 	The colour and shape of certain Mushmovers will influence the effect they will have on Greencap. 	Warrior Statue 	Deep Grotto
 	Fire Bounce 	While moving rapidly and spinning, ignite yourself and inflict damage upon enemies upon contact while aflame. 	Higher speeds ignites Greencap in blue flame which can break blue fire bounce blocks. Lower speeds ignites Greencap in red flame which can break red fire bounce blocks.	Fire Wyrm 	Lava Temple
 	Magnetic Fungus 	Allows you to use the Magnetic Rails for Traversal. 	Certain rails require being activated with the use of Spark Ball. 	General Spikey 	Mossy Ruins
 	Spin Jump 	Press 'button' to do a Spin Jump
You can attack while spinning and your spells will react differently to it. 	Your sword attacks do 50% more damages while spinning. 	Rogue Armadillo 	Acid Dungeon
 	Royal Ornament 	Allows you to teleport to Silver-Shrines. 	Requires the to unlock. 	n/a 	Mechanical Fort
 	Upwards Dash 	Press 'button' while in air to do an Upwards Dash
Certain actions like bouncing off spikes will refresh your dash ability. 	Landing on the ground, bouncing off enemies and spikes, hitting Mushmovers, and hitting dash refreshers all refresh your dash. 	Screw King 	Color Caverns
 	Forward Dash 	Press 'button' to do a Forward Dash
Certain actions like bouncing off spikes will refresh your dash ability. 	Landing on the ground, bouncing off enemies and spikes, hitting Mushmovers, and hitting dash refreshers all refresh your dash. 	Queen Evil Eye 	Color Caverns
 	Meteor Strike 	Hold 'button' while spinning to do a Meteor Strike
Deal damage based on how long you are in the Meteor Strike. Hitting the ground will cause an explosion which costs 30MP.	Meteor Strike allows you to interact with Meteor Strike pads which will launch you high into the air. 	Goblin Chieftain 	Frozen Depths
 	Crouch Jump 	Staying crouched until your cap starts flashing will allow you to do a super jump. 	n/a 	Screw Sentinel 	Color Caverns
 	Magic Crouch Jump 	You will gain invulnerability for a short amount of time after doing a 'Crouch Jump'. 	n/a 	Huge Wallclinger 	Corrupted Tunnels
 	Spell Stones 	Each stone increases spell and parry projectile damage by 20%. 	This is the only ability where there are multiple scattered throughout the world. 	n/a 	See Ability Page
 	Conjure Mushmover 	Press 'button' to Conjure a Mushmover
It will break if you hit it 6 times. 	After completing all Astral Gates, it upgrades to Astral Mushmover and the following text is appended:
You will gain MP when your conjured Mushmover is touching enemies and breaking it will cause an explosion.	Magus Statue 	Deep Grotto
 	Dash Crystal 	Will make Greencap fade in color after you have Dashed, allowing you to see when your dash is not available. 	Located in the top-right of the Ladybug Altar room. 	n/a 	Color Caverns
 	Water Breath 	Allows you to breathe under water. 	Located above the starting room and is hard to reach, requires Spore Chain or similar tech. 	n/a 	Deep Grotto
 	Blue Key Infusion 	You will be able to break Blue Doors with your sword. You will also gain slightly more MP when striking enemies with your sword.	n/a 	Big Evil Flower 	Mechanical Fort
 	Teleportation Wand	Hold 'button' and 'button' to teleport to your last used Save-Shrine. 	Requires to unlock. 	Red Crawler Queen 	Deeper Grotto
 	Acid Sandals 	Hold 'button' to continuously jump on top of Acid. 	n/a 	Acid Weeper 	Acid Dungeon
 	Magic Dash 	You will be invulnerable if you do a dash quickly after a successful parry. 	Located in a Deep Grotto room next to its connection with Mossy Ruins. 	n/a 	Deep Grotto
 	Power Extractor 	Enemies on death will now have a chance of dropping powerups you can pick up that make you stronger temporarily. 	Powerups include:
*Holy Mushroom - Instantly kills every enemy in the room.
*Fire Mushroom - Ignites Greencap causing them to spew fireballs. Any enemy Greencap or a fireball touches takes 99 damage.
*Quad Damage - Multiplies your damage output by 4x for a short time or until you leave the current room.
*Invincibility - Makes you invincible for a short time or until you leave the current room	n/a 	Color Caverns
==Inventory Grid==
This gallery shows the order of abilities on the Inventory screen.
Pine Sword.png|Pine Sword
Wall Bounce.png|Wall Bounce
Ground Bounce.png|Ground Bounce
Spin Bounce.png|Spin Bounce
Great Slash.png|Great Slash
Great Spin Slash.png|Great Spin Slash
Silver Ornament.png|Silver Ornament
Healing Fungus.png|Healing Fungus
Shield Cap.png|Shield Cap
Mushmover Infusion.png|Mushmover Infusion
Fire Bounce.png|Fire Bounce
Magnetic Fungus.png|Magnetic Fungus
Spin Jump.png|Spin Jump
Royal Ornament.png|Royal Ornament
Upwards Dash.png|Upwards Dash
Forward Dash.png|Forward Dash
Meteor Strike.png|Meteor Strike
Crouch Jump.png|Crouch Jump
Magic Crouch Jump.png|Magic Crouch Jump
Spell Stones.png|Spell Stones
Conjure Mushmover.png|Conjure Mushmover
Dash Crystal.png|Dash Crystal
Water Breath.png|Water Breath
Blue Key Infusion.png|Blue Key Infusion
Teleportation Wand.png|Teleportation Wand
Acid Sandals.png|Acid Sandals
Magic Dash.png|Magic Dash
Power Extractor.png|Power Extractor
Category:Collectibles