Inti Creates

Inti Creates Co., Ltd. (株式会社インティ・クリエイツ Kabushiki-gaisha Inti Kurieitsu), short for Interactive Image Creates,INTI CREATES 25th Anniversary Special! - Hangin' at Inti HQ 5/11/2021 (40:20) is a Japanese independent video game development studio based in Ichikawa City, Chiba Prefecture that is mainly known for making 2D Action games.
Originally known mostly for developing Mega Man titles like the Mega Man Zero series, ZX series, and classic series games Mega Man 9 and 10 for Capcom, in the 2010s and beyond they moved towards creating original properties such as Gal*Gun, their flagship series Azure Striker Gunvolt, and Dragon Marked for Death, and other works with different companies' properties such as Blaster Master Zero and Bloodstained: Curse of the Moon. They also worked on Mighty No. 9 and Bloodstained: Ritual of the Night.
In addition to their main office in Chiba, Inti Creates also has a branch office in Nagoya, which was the center of Blaster Master Zero development. It merged with the main office on July 15th 2024. From 2019 to 2022 they had a branch office in Osaka focused on 3D game development which was hoped to become a base for distributing games like the Nagoya branch,Tweet by Aizu about Osaka branch/3rd development department but it was closed after employees completely shifted to telework. The company has 98 employees.http://www.inti.co.jp/about.htm
==Staff and Associates==
===Board of Directors===
Name 	Position
Takuya Aizu(會津卓也) 	CEO/Representative Director(代表取締役社長)
Yoshihisa Tsuda(津田祥寿) 	Executive Vice President(取締役副社長)
Kunihito Takashima(高嶋一士) 	Senior Managing Director(専務取締役)
Ippo Yamada(山田一法) 	Board Member(取締役)
Yoshihira Masuda(増田逸平) 	Auditor(監査役)
Toyohiro Serita(芹田豊裕) 	Development Executive Officer, Nagoya Branch Manager(開発執行役員 名古屋支店長)
Tetsuhiro Shishido(宍戸哲広) 	Development Executive Officer, Osaka Branch Manager(開発執行役員 大阪支店長)
Ryota Ito(伊藤良太) 	Development Executive Officer and 1st Development Dept. General Manager(開発執行役員 兼 第一開発部長)
===Individual Personnel===
Takuya Aizu (會津卓也)
Main article: Takuya Aizu
CEO and founding member. Producer for all games. Originally worked as a programmer too.
Twitter: @t_aizu
Yoshihisa Tsuda (津田祥寿)
Main article: Yoshihisa Tsuda
Executive Vice President and founding member. Series director of Azure Striker Gunvolt.
Twitter: sa1999_
Toshiaki Tai (田井利明)
Main article: Toshiaki Tai
Scenario writer for the Azure Striker Gunvolt series and various other titles. Director of the Luminous Avenger iX series. Director of Yohane the Parhelion -BLAZE in the DEEPBLUE-.
Hiroki Miyazawa (宮澤拡希)
Director of the Bloodstained: Curse of the Moon series. Originally brought on Azure Striker Gunvolt 3 development as action director to save it from its development hell, but was ultimately given full credit as director. Action director of Yohane the Parhelion -BLAZE in the DEEPBLUE-. Also known as "Meijin" (名人).
Munehiro Araki (荒木宗弘)
1st Development Dept. CG Production Section Chief.http://www.inti.co.jp/adoption_cg.htm Character designer for the Azure Striker Gunvolt series and first iX. Has done some final illustrations for Gunvolt, such as the GV1 sales milestone images and the base image in Gunvolt 3.
Satoru Nishizawa (西沢智)
2nd Development Dept. Deputy Manager.http://www.inti.co.jp/adoption.htm Director of the Blaster Master Zero series and Umbraclaw.
Masanori Ito (伊東大典)
Director, character designer, and illustrator of the Gal*Gun series, and illustrator of the first Mighty Gunvolt. Credited as an illustrator for Gunvolt 3; is believed to have drawn the cutscene images. In the Gal*Gun Double Peace Soundtrack booklet, his profile introduced him as the only Inti Creates employee to draw erotica at work. (Since this was in 2015, it can't be said for sure if he still does, or is still the only one who does.)
Yuji Natsume (夏目裕司)
Illustrator and character designer for the Mighty No. 9, Bloodstained and Blaster Master Zero series, and illustrator for Mighty Gunvolt Burst and the GV1LINE stickers.
Andrew Singleton
Main article: Andrew Singleton
English localization director and producer. Worked as a localization editor with Matt Papa for several years and took over his position in February 2022. He has stated that his dream Gunvolt game is a digital TCG where you can collect cards of all the bosses.https://www.gamedeveloper.com/design/growing-the-gunvolt-franchise-through-the-lens-of-localization
Twitter: @dandymulk
====III: Sound Create Unit====
Ippo Yamada (山田一法)
Main article: Ippo Yamada
Board member and founding member. Former sound team chief; left the position in or before 2023. Sound director and a composer of tracks for many games, including about half the vocal songs in Gunvolt and iX. Producer of soundtrack releases.
Twitter: @ippo_yamada
Aoi Takeda (武田葵)
1st Development Dept. Sound Production Section Chief.http://www.inti.co.jp/adoption_sound.htm Composer of tracks in several games. Was promoted to sound team chief in or before 2023.
Ryo Kawakami (川上領)
Main article: Ryo Kawakami
Sound director and a composer of tracks for several games, including about half the vocal songs in Gunvolt and iX.
Ryo Yoshinaga (吉永涼)
Main article: Ryo Yoshinaga
Composer of tracks in several games, including one vocal song.
===Associates===
Toru Nakayama (中山徹)
Illustrator and character designer for most of the Mega Man Zero series. Founding member who later went freelance, and continued working with Inti Creates on Dragon Marked for Death.
Twitter: @meka_moru_4se
Makoto Yabe (矢部誠)
Scenario writer of Mega Man Zero 4 and writer and character designer for the Mega Man ZX series. Joined Inti Creates in 2002 and went freelance in 2013. Also known as KOU.
Twitter: @SESKOU
Yoshitaka Hatakeyama (畠山義崇)
Illustrator and character designer. Former Inti Creates employee; went freelance. Main illustrator for the Gunvolt and iX series, and a character designer for all games and side media in them except Gunvolt 3.
Twitter: @chingis_khanzo
Matt Papa
Main article: Matt Papa
Former localization director and producer. Worked at Inti Creates from 2014 to 2022.
Twitter: @MegaMattTV
Hakofactory (ハコファクトリィ)
Lyrics writer of nearly all songs in the Gunvolt and iX series. Alias of Kaoru Akiyama (あきやま かおる). She has worked with Inti Creates since ZXA Tunes, and also voiced a minor character in Azure Striker Gunvolt: The Anime.
Twitter: @hakofac
Atsushi Oka (岡篤志)
Scriptwriter of the Lazy Kingdom, Eden's Party, Isola: Full Power Idol, Prologue: The Muse of Hope, and Spectrum Theater drama CDs. Lyrics writer of the song All-Out Cheer Full Throttle.
Twitter: @atsushi_oka
Keiji Inafune (稲船敬二)
Executive producer and action supervisor of the Azure Striker Gunvolt series, often acting as PR. Was the one who enabled Inti Creates to create Mega Man titles before he left Capcom.
==History==
Most of Inti Creates' founding members originally worked at Capcom under Keiji Inafune.Dengeki Online interview with Aizu, Tsuda, and Inafune (English translation) Many of them had worked on Mega Man X2 and/or Mega Man 7 and gotten to know each other, and came together to form their own team because at Capcom they didn't have the liberty to choose who to work with on projects.http://web.archive.org/web/20220730104111/https://www.usgamer.net/articles/companions-through-life-and-death-time-and-again-the-story-of-inti-creates-and-mega-man When Takuya Aizu took them to establish Inti Creates, Inafune kept saying "hand them back" and didn't have a good impression of the company at first. Other founding members include Yoshihisa Tsuda, Ippo Yamada, and Toru Nakayama.
Before the company was formed there were originally 16 or 17 people who were potentially going to be involved with it, and they voted to decide the company's name. Ippo Yamada proposed the name Interactive Image Creates, and it won. Aizu's proposed name, which is kept a secret, came in second place. Finding a publisher for their work was difficult because they hadn't done so much at Capcom and weren't famous creators. At that time Sony Music Entertainment (SME) had the Club DEP program for finding individual creators, and one of Inti's members entered purely to challenge himself and won the 1 million Yen prize (roughly equivalent to $10,000). The team negotiated with them and received an additional 100 million Yen for the other 10 members, which was used to form a second party game development company for SME.https://www.nintendolife.com/news/2019/08/feature_inti_creates_on_mega_man_working_with_nintendo_and_staying_true_to_its_japanese_roots With 11 people, Inti Creates was founded on May 8th, 1996 as the limited company Inti Creates Ltd. (有限会社インティ・クリエイツ) and at that time had 3 million Yen in capital. The first game they developed was the 3D mecha title Speed Power Gunbike, which was released on Playstation in April 23, 1998. The game didn't sell well (said to have only had 5000 units producedhttps://w.atwiki.jp/rockzerozxgggv2ch/pages/55.html), and at this time the stock ownership ratios of SME and Sony Computer Entertainment (SCE) reversed, SCE set up their own satellite companies and centralized game development, and the concept of SME continuing to publish games fell out of favor. For four or five months, Inti Creates had no work or income and was barely surviving.
In the midst of that, one of SCE's satellites, Arc Entertainment, approached Inti Creates about making their next title, and Inti Creates co-developed another 3D mecha game, Love & Destroy (released on December 16th, 1999). Similar to Gunbike, Love & Destroy didn't sell very well, and with SCE's new president Ken Kutaragi placing more importance on hardware than software, Arc Entertainment was abolished and Inti Creates once again struggled to get another job. For 8 months they were unable to pay wages, and for a period of 3 months Aizu was eating 100 grams of pasta with salt every day. For the end of the year, employees brought in cabbage and chicken to boil together.4Gamer interview with Aizu and Tsuda for the company's 20th anniversaryDenfamico interview with Aizu, part 1, "From boiling pasta in salt to developing Mega Man Zero, a former Capcom staff member" section In order to survive, Inti Creates began working on contract titles outsourced from other companies.https://www.gamespark.jp/article/2015/05/26/57230.html
A huge Mega Man fan, Tsuda was the driving force behind Inti Creates creating the Mega Man Zero series. Whenever there was a game convention, he would hound Keiji Inafune about the possibility of making a Mega Man game and conveyed the company's desire to in any way he could. One day Inafune called them to ask if they were ever planning on actually sending a proposal, and the company got to work. Their first proposal wasn't Zero at all, but Inafune asked them if they could make a game starring him.Mega Man Zero Official Complete Works, page 168 He asked them to make Mega Man Zero based on his perceptions and trust in them as people he personally knew. Tsuda was the one who originally asked "What if we made X the last boss?", which ended up being the plan until the last month of development when it was switched to Copy X instead.Megaman Zero Official Complete Works, page 168
Before starting the Zero series, Capcom talked to Inti Creates about making Mega Man Legends 3. Inti had many ideas in regards to the digger lifestyle, but the proposal was ultimately rejected and nothing else could be revealed about it due to a non-disclosure agreement. This proposal was unrelated to the Legends 3 project that later began in 2010 and was cancelled in 2011.Get Me Off The Moon interview with Takuya Aizu
On November 27th, 2003 Inti Creates was converted into a joint-stock company and renamed to Inti Creates Co., Ltd. (株式会社インティ・クリエイツ).
In 2014, Inti Creates released its first self-published title, Azure Striker Gunvolt.
In 2016, Inti Creates released its first self-published physical package game, the Azure Striker Gunvolt: Striker Pack.
==Company Policies and Development Practices==
*Official guidelines for content posting on video sharing sites: https://inticreates.com/content-posting-guideline/
*Aizu's intention is for Inti Creates to be flexible and not like a normal company, instead using a guerilla-like approach to compete with large companies. If they completely organized themselves as a company and said "Let's decide everything in meetings", then they'd be no different from large companies.Denfamico interview with Aizu part 2, section "Inti's fighting style - 'Not like a company'"
*The two key components of Inti Creates are "Mecha and Girls", because receiving and interacting with old men in games doesn’t seem fun to them. Instead, they believe that players who receive information and orders from a cute girl with ties to some sort of mecha element will be more inclined to do the request without question or just do it because they can’t say no to the girl.https://noisypixel.net/inti-creates-mecha-and-girls/ (Archived) It has also been stated the concept of their original game(s) is "Mecha and Beautiful Girls" (メカ＆美少女).Gal Gun developer interview (part 1) A game that may seem like a bad idea, but is fun (Archived)
*Games are primarily made based on the director's opinions. Even if everyone else is dissatisfied and the director is saying "I'm the only one who likes this game," it will still go through. If there isn't at least one person saying they like the game, they'll end up with one nobody likes.Denfamico interview with Aizu part 2, section "Not a game that nobody likes, but a game that at least one person can say they love."
*The creators in the company are very "whimsical/willful." There are many people who don't like to make sequel series and want to try new things.(Feb 15 2018) GNN News - Interview with Inti Creates CEO "Takuya Aizu" World's First Reveal of "Gal*Gun 2" to be released in Chinese Inti Creates is a very creator-focused company in which games are made based on what creators want to make, and those creators like to take on new challenges and try new ideas (but whether that comes across to players is another matter entirely).https://www.gamedeveloper.com/design/growing-the-gunvolt-franchise-through-the-lens-of-localization
**Regarding sequels, Aizu's policy is that only entries with big enough gameplay changes are given a numbered title. That is why the second Gal*Gun series game is named Gal*Gun Double Peace while one that came after that is Gal*Gun 2.Denfamico - A threat to game developers. What is the commission sickness that makes creators “people who just keep to the schedule” [“Gal*Gun” Takuya Aizu x “The Good Life” SWERY] This policy seems to be looser for licensed IP games such as Mega Man Zero, Blaster Master Zero and Bloodstained: Curse of the Moon, which while having gameplay additions and changes in their sequels did not have as much of a radical approach to it as some of Inti's own properties.
*Although Aizu says it would be great if they could focus 100% on their original properties, the ideal in practice is a ratio of 60% original work and 40% contract work (which they were close to in June 2019https://www.gematsu.com/2019/06/gunvolt-chronicles-luminous-avenger-ix-interview-with-inti-creates-president-takuya-aizu-at-bitsummit-7-spirits). Inti Creates has built close relations with many companies as clients and doesn't want to cause trouble for them by leaving them without a developer to work with.https://www.nintendolife.com/news/2019/08/feature_inti_creates_on_mega_man_working_with_nintendo_and_staying_true_to_its_japanese_roots
*When forming Inti Creates, the concept was not to just form a company but to make it so that musicians, artists, programmers, and directors could all express themselves. People in the company wanting to express themselves through music is just as important as releasing games, which is why many albums have been made. Staff wanting to make merchandise is also why the company moved into e-commerce and set up an area for them to work on that.
*When a character introduced in "Series A" appears in "Series B" (Ex: Shinobu Kamizono in Gal*Gun, and Shinobu Kamizono in Gal Guardians), the rule is to keep it ambiguous whether that character is really the same one as the original, although care is given to ensure fans don't think "This isn't the character I know."https://dengekionline.com/articles/151417/
*When a sequel is released on a new platform, previous entries must be ported to it first so new customers will be able to follow the story. For spinoffs which are the start of a new series like Gunvolt Chronicles: Luminous Avenger iX, this rule does not apply.June 26 2018 Gamespark interview with Aizu
*Rather than abandoning a poorly selling game and risk lowering the morale of those who made it, Inti Creates may persistently update a game over and over until it turns a profit. While there is a risk to this, it can pay off; Dragon Marked For Death sold more after its update campaign was completed than before.Denfamico interview with Aizu part 2, section "The strategy is to keep updating the game until it sells"
*Another long-term sales strategy is to create sequels. While in the past the standard for success was for a sequel to reach 60-70% of the sales of the first entry, with the rise of download sales physical shelf-life is no longer an issue, and previous titles will see their sales continue to rise when a new entry is released. If "2" didn't sell well, then "3" can be released to make the sales of both "2" and "1" increase. Following this, features may be backported from the new title to older one(s) to encourage customer interest in the sequel.Denfamico interview with Aizu part 2, section "The reason why the president goes on a business trip is also connected to the reason for releasing a sequel to the series"
*Since they tend to make things that are like what they enjoyed in their own childhoods, Inti Creates only really knows how to make Japanese-style games that Japanese people want to play, and then localize them for overseas audiences. Aizu doesn't think the company had any idea they were making something foreigners would like to play, and is very happy that they appealed to American, European, and Asian audiences with tastes for Japanese content. That said, overseas tastes can sometimes influence decisions, as one reason Nishizawa had Kanna appear in Blaster Master Zero 3 was because of her popularity with overseas fans.(Aug 27 2021) Dengeki Online - Ask Mr. Nishizawa about "Blaster Master Zero". Talk about features, particular points, and characters with spoilers. (English translation)
*Once a deadline is set, a game in development must be completed and meet it even if it means cutting content. The exception to this is the flagship series Azure Striker Gunvolt, which may be delayed and take as long as needed until everyone is satisifed.Dengeki Online interview with Aizu, Tsuda, and Inafune, part 2 (English translation)
*The Japanese Twitter account will only give likes to fanart with the hashtags #ガンヴォルトアート (Gunvolt art) or #インティ絵 (Inti drawing).
===Game Engines===
Inti Creates is known to use three different in-house game engines. The first iteration was named ICE (Inti Creates Engine) and was used even for modern titles like the first Azure Striker Gunvolt and Luminous Avenger iX. The second iteration is named Imperial engine and debuted with Mighty Gunvolt Burst, and was used for most titles afterwards like Azure Striker Gunvolt 3, Bloodstained: Curse of the Moon 2, and even the 3D game Gal*Gun Returns. Among employees, the Imperial engine is nicknamed "Impe-kun".INTI CREATES 25th Anniversary Special! - Hangin' at Inti HQ 5/11/2021 (44:56) A newer third engine also exists and was first used for Luminous Avenger iX 2, but its name hasn't been made public yet."White Steel X2" Game Introduction / From Dengeki Game Live (6:40)
Mighty No. 9 and some Gal*Gun games were developed with the Unreal Engine.
==Games==
===Azure Striker Gunvolt===
====Azure Striker Gunvolt====
*Azure Striker Gunvolt (2014) - Nintendo 3DS, PC, Xbox One, Xbox Series X/S
*Azure Striker Gunvolt 2 (2016) - Nintendo 3DS, PC, Xbox One, Xbox Series X/S
*Azure Striker Gunvolt: Striker Pack (2016, 2018, 2020) - Nintendo 3DS, Nintendo Switch, Playstation 4
*Azure Striker Gunvolt 3 (2022) - Nintendo Switch, Xbox One, Xbox Series X/S, PC, PS4, PS5
====Gunvolt Chronicles====
*Gunvolt Chronicles: Luminous Avenger iX (2019) - Nintendo Switch, PS4, PC, Xbox One
*Gunvolt Chronicles: Luminous Avenger iX 2 (2022) - Nintendo Switch, PS4, PS5, PC, Xbox One, Xbox Series X/S
====Mighty Gunvolt====
*Mighty Gunvolt (2014) - Nintendo 3DS, PS Vita, PS4, PC
*Mighty Gunvolt Burst (2017) - Nintendo 3DS, Nintendo Switch, PS4, PC
==== Other Spinoffs ====
* GUNVOLT RECORDS Cychronicle (2024) - Nintendo Switch, PS4, PS5, Xbox Series X/S, Steam
* PuzzMiX (2024) - Nintendo Switch, Steam, Xbox Series X/S, PS4, PS5
===Gal*Gun and Gal Guardians===
*Gal*Gun (2011) - Xbox 360, PS3
*Gal*Gun: Double Peace (2015) - PlayStation Vita, PlayStation 4, PC
*Gal*Gun VR (2017) - PC
*Gal*Gun 2 (2018) - Nintendo Switch, PlayStation 4, PC
*Gal*Gun Returns (2021) - Nintendo Switch, PC
*Gal Guardians: Demon Purge (2023) - Nintendo Switch, Playstation 4, Playstation 5, Xbox Series X/S, PC
*Gal Guardians: Servants of the Dark (TBA) - Nintendo Switch, Playstation 4, Playstation 5, Xbox Series X/S, PC
===Blaster Master Zero Trilogy===
*Blaster Master Zero (2017) - Nintendo 3DS, Nintendo Switch, PC, PS4
*Blaster Master Zero 2 (2019) - Nintendo Switch, PC, PS4
*Blaster Master Zero 3 (2021) - Nintendo Switch, PC, PS4, Xbox One, Xbox Series X/S
*Blaster Master Zero Trilogy (2021) - Nintendo Switch, PS4
===Bloodstained: Curse of the Moon=== 
*Bloodstained: Curse of the Moon (2018) - PC, PlayStation 4, PlayStation Vita, Nintendo Switch, Nintendo 3DS, Xbox One
*Bloodstained: Curse of the Moon 2 (2020) - PC, PlayStation 4, Nintendo Switch, Xbox One
*Bloodstained: Curse of the Moon Chronicles (2023) - Nintendo Switch、PlayStation 4
===Classic Mega Man===
* Mega Man 9 (2008) - Nintendo Wii, PS3, Xbox 360, PS4, Xbox One, Nintendo Switch and PC (via Legacy Collection)
*Mega Man 10 (2010) - Nintendo Wii, PS3, Xbox 360, PS4, Xbox One, Nintendo Switch and PC (LC)
===Mega Man Zero===
*Mega Man Zero (2002) - Game Boy Advance, Nintendo DS (Zero Collection), Nintendo Wii U (Virtual Console), Nintendo Switch (Legacy Collection)
*Mega Man Zero 2 (2003) - Game Boy Advance, Nintendo DS (Zero Collection), Nintendo Wii U (VC), Nintendo Switch (LC)
*Mega Man Zero 3 (2004) - Game Boy Advance, Nintendo DS (Zero Collection), Nintendo Wii U (VC), Nintendo Switch (LC)
*Mega Man Zero 4 (2005) - Game Boy Advance, Nintendo DS (Zero Collection), Nintendo Wii U (VC), Nintendo Switch (LC)
*Mega Man Zero Collection (2010) - Nintendo DS
===Mega Man ZX===
*Mega Man ZX (2006) - Nintendo DS, Nintendo Switch (LC)
*Mega Man ZX Advent (2007) - Nintendo DS, Nintendo Switch (LC)
*"Mega Man ZXC" (Cancelled)Protodude's Rockman Corner: Cancelled Mega Man ZX3 Was in Development at One Time, Says Inti Creates
===Other Games===
*Speed Power Gunbike (1998) - Playstation
*Love & Destroy (1999) - Playstation
*Mega Man Battle Chip Challenge (2003) - Game Boy Advance
*Shantae and the Pirate's Curse (2014; co-developed with WayForward Technologies) - Nintendo 3DS, Wii U, PC
*Mighty No. 9 (2016; co-developed with Comcept) - PC, OS X, Linux, Xbox 360, PlayStation 3, Wii U, Nintendo 3DS, PlayStation Vita, PlayStation 4, Xbox One
*Shantae: Half-Genie Hero (2016; co-developed with WayForward Technologies) - Wii U, Nintendo Switch, PlayStation Vita, PlayStation 4, Xbox One, PC
*Dragon: Marked for Death (2019) - Nintendo Switch, PC, PS4
*Bloodstained: Ritual of Night (2019; initially co-developed with Artplay Inc., but Inti Creates was taken off of development by E3 2016) -PC (Steam), PlayStation 4, Xbox One, Nintendo Switch, iOS, Android
*Cyber Shadow (2021; developed by Mechanical Head Studios, published in Japan by Inti Creates) - Windows, Linux, macOS, Switch, PlayStation 4, PlayStation 5, Xbox One
*Yohane the Parhelion -BLAZE in the DEEPBLUE- (2023) - Nintendo Switch, Xbox One, Xbox Series X/S, PC, PS4, PS5
*Umbraclaw (2024) - Nintendo Switch, Steam
*Card-en-Ciel (Upcoming, 2024) - Nintendo Switch, Steam, Xbox Series X/S, PS4, PS5
*Divine Dynamo Flamefrit (Upcoming, 2024) - Nintendo Switch, Steam, Xbox Series X/S, PS4, PS5
==Soundtrack, Fan Disc, and Other Releases==
Standalone products are normally catalogued as "INTIR" and available on Inti Creates' merchandise site Inti Direct and/or other retailers like Amazon Japan, while promotional bonus items included with limited editions of games or other products are typically classified as "INTIP" and not for individual sale. There are some exceptions to this catalog system, such as soundtracks bundled with Limited Run Games releases not having any product code.
Every disc counts for a product code number, so multi-disc releases get multiple numbers.
===Official Releases===
Code 	Date 	Name
INTIR-060 	Nov 30, 2023	Spectrum Theater
INTIR-063～066 	Jun 29, 2023	Bloodstained: Curse of the Moon Soundtrack
INTIR-059 	Dec 20, 2022	Akashic Record
INTIR-057/058 	Jul 01, 2022	GUNVOLT CHRONICLES: LUMINOUS AVENGER IX2 SOUNDTRACK
INTIR-056 	Jan 27, 2022	RoRo Robotics Vox
INTIR-055 	Aug 20, 2021	BLASTER MASTER ZERO 3 ORIGINAL SOUNDTRACK
INTIR-053 	Dec 20, 2020	MORPHO VIRTUAL LIVE 2020(CD version of the MORPHO VIRTUAL LIVE 2020 (Blu-ray), included as bonus. The Blu-ray disc was catalogued as INTIV-001.)
INTIR-052 	Dec 16, 2020	Butterfly's Journey
INTIR-051 	Mar 18, 2020	Prologue: The Muse of Hope
INTIR-050 	Mar 18, 2020	Isola: Full Power Idol
INTIR-049 	Jan 15, 2020	RoRo Melodies
INTIR-047/048 	Nov 01, 2019	GUNVOLT CHRONICLES: LUMINOUS AVENGER IX SOUNDTRACK
INTIR-046 	Apr 23, 2019	BLASTER MASTER ZERO 2 ORIGINAL SOUNDTRACK
INTIR-042/043 	Mar 01, 2019	DRAGON MARKED FOR DEATH SOUNDTRACK
INTIR-040/041 	Mar 31, 2018	GAL*GUN 2 DOKIDOKI SOUND FULLCOMPLETE
INTIR-039 	Nov 14, 2017	Eden's Party
INTIR-038 	Oct 03, 2017	Clockwork Daydream
ICHN-1001 	Sep 28, 2017	Azure Striker Gunvolt: The Anime (Blu-ray)
INTIR-037 	May 04, 2017	BLASTER MASTER ZERO ORIGINAL SOUNDTRACK
INTIR-036 	Mar 18, 2017	Electro Rotation
INTIR-035 	Nov 03, 2016	Into the Blue
INTIR-033/034 	Sep 27, 2016	Armed Blue Gunvolt: Sou Soundtrack
INTIR-031/032 	Jul 05, 2016	MIGHTY NO.9 ORIGINAL SOUND TRACK
INTIR-030 	Jan 28, 2016	Lazy Kingdom
INTIR-028/029 	Aug 06, 2015	Gal*Gun Double Peace Dokidoki Sound Zenbuiri!
INTIR-027 	Mar 10, 2015	Admiration to Peace
INTIR-026 	Mar 10, 2015	Mighty Gunvolt Original Soundtrack
INTIR-025 	Feb 25, 2015	Justice Rage
INTIR-024 	Nov 12, 2014	Azure Phosphorescence
INTIR-023 	Oct 07, 2014	Armed Blue Gunvolt Soundtrack
INTIR-022 	Mar 08, 2012	Gal*Gun Dokidoki Sound Zenbuiri! Hokanban
INTIR-021 	Apr 21, 2011	ROCKMAN ZERO COLLECTION SOUNDTRACK - résonnant vie -
INTIR-019/020 	Dec 15, 2010	Gal*Gun Dokidoki Sound Zenbuiri!
INTIR-018 	Jun 10, 2010	REMASTERED TRACKS ROCKMAN ZERO Mythos
INTIR-017 	Apr 30, 2010	Rockman 10 Image Soundtrack
INTIR-016 	Mar 24, 2010	Rockman 10: Uchuu Kara no Kyoui!! Original Soundtrack
INTIR-015 	Oct 15, 2009	Chiptuned Rockman TGS 2009
INTIR-014 	Oct 10, 2008	Rockman 9 Arrange Soundtrack
INTIR-013 	Sep 12, 2008	Rockman 9: The Ambition's Revival!! Original Soundtrack
INTIR-012 	Apr 30, 2008	Rockman ZX Soundsketch "ZX Gigamix"
INTIR-010/011 	Aug 30, 2007	Rockman ZX Advent Soundtrack: ZXA Tunes
INTIR-008/009 	Oct 27, 2006	Rockman ZX Soundtrack: ZX Tunes
INTIR-006/007 	Sep 30, 2005	REMASTERED TRACKS ROCKMAN ZERO Physis
INTIR-004/005 	Dec 10, 2004	REMASTERED TRACKS ROCKMAN ZERO Telos
INTIR-002/003 	May 28, 2004	REMASTERED TRACKS ROCKMAN ZERO Idea
INTIR-001 	Jan 23, 2004	REMASTERED TRACKS ROCKMAN ZERO
===Bonus Items===
Code 	Date 	Name
INTIP-029/030	Aug 20, 2024	Mighty Gunvolt Burst Soundtrack / RoRo PuzzMiX Soundtrack
INTIP-027/028	May 30, 2024	Umbraclaw Soundtrack CD
INTIP-026 	Feb 15, 2024	Mirage Party
INTIP-023~025	Feb 15, 2024	GUNVOLT RECORDS Cychronicle Instrumental Album
INTIP-022 	Nov 16, 2023	YOHANE THE PARHELION - BLAZE in the DEEPBLUE Sound track CD
INTIP-020/021	Jul 13, 2023	Bloodstained: Curse of the Moon Chronicles Soundtrack CD
INTIP-019 	Mar 23, 2023	Grim Guardians: Demon Purge Soundtrack CD
INTIP-017/018	Jul 28, 2022	Armed Blue Gunvolt Gibs Sound Track CD
INTIP-015/016	Jan 27, 2022	RoRo Location 2022 IMAGE TRACK / Muse of Hope "RoRo" MUSIC VIDEO CLIPS
INTIP-014 	Jul 29, 2021	Blaster Master Zero Arrangements & Medleys
N/A 	Jun 2021 	Mighty Gunvolt Burst Original Soundtrack
INTIP-013 	Jan 28, 2021	Gal☆Gun Returns SONG COLLECTION
INTIP-012 	Sep 26, 2019	Cyber Diva Roro Medley CD (PS4 version)
INTIP-010/011	Sep 26, 2019	Cyber Diva Roro Medley CD (Switch version)
INTIP-008/009	Jan 31, 2019	Dragon Marked For Death Original Soundtrack
N/A 	Jun 22, 2018	Morpho Song Re-collection -2018 Remix-
INTIP-007 	Mar 15, 2018	Gal☆Gun 2 Special Drama CD
ICHN-1002/3 	Sep 28, 2017	ARMED BLUE: GUNVOLT Anime BGM Collection & Anime Song Collection
INTIP-004 	Aug 31, 2017	Azure Striker Gunvolt: Short Stories (Drama CD)
INTIP-003 	Aug 31, 2017	Azure Striker Gunvolt: The Anime (DVD)
INTIP-002 	Aug 25, 2016	Armed Blue Gunvolt (Drama CD)
INTIP-001 	Mar 23, 2010	Inti Bonus Disc Vol.1
==New Year Wallpapers==
Main article: Inti Creates/New Years Wallpapers
A longstanding tradition of Inti Creates is the online release of several new year celebration wallpapers by various artists at the company. These are typically themed after the Chinese Zodiac animal for the upcoming year, and many of the wallpapers depict original characters not from any game. The new year wallpapers are generally considered distinct from the ones released to officially promote games.
==Gallery==
Inti Creates Japanese logo.jpg|Japanese logo.
DSGg1yOWkAAYO0L.jpeg|Promotional image with several Inti games.
Inti office 1.jpg|Pictures of the Inti Creates main office in Chiba in 2019.
Inti office 2.jpg
Inti office 3.jpg
Inti office 4.jpg
Inti office 5.jpg
Inti Nagoya entrance.jpg|Nagoya branch office entrance.https://twitter.com/t_aizu/status/1669540290200489984
Inti Nagoya entrance full.jpg|Inside.https://twitter.com/t_aizu/status/1690176699303084032
Inti Nagoya office.jpg|Nagoya branch office.
==Trivia==
*Inti Creates is referenced throughout the Gunvolt series with appearances of the kanji 印帝, which is pronounced "Intei" and means "Seal/Stamp Emperor." In the Japanese version of Azure Striker Gunvolt 3, Intei is said to be a front company for Shadow Yakumo (the name was localized as "Interior Creators"). The kanji first appeared in Inti's first work Speed Power Gunbike in an unused logo test video. The name is also referenced with Inti's second game engine being called Imperial. 
**Among some Japanese fans, Inti Creates is known as "Lewd Emperor" (淫帝). 淫帝 is also pronounced "Intei". This nickname was born in October 2004 (the year Mega Man Zero 3 was released) in Zero Thread Mission 33 on 2ch.https://w.atwiki.jp/rockzerozxgggv2ch/pages/26.html
*Another recurring Easter Egg is "hetare" (ヘタレ, literally "good for nothing") designs of characters, egg-like figures with scribbles for faces. Since first(?) appearing as graffiti in the Resistance Base in Mega Man Zero 3 via e-reader card, they have appeared in other series, soundtracks, new year wallpapers, some merchandise, and on the Inti Direct website welcome banner. The original graffiti in Zero 3 was described by staff as the character Menart's doodle.Remastered Tracks Rockman Zero Telos, Prismatic track notes
==External Links==
*Official Japanese website
*Official English website
*Inti Direct merchandise website
*Wikipedia article
==References==
==Navigation==
Category:Real world