Value of Animal Products (CBarbH)

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The table below lists some of the most valuable products derived from creatures in the AD&D" game worlds. Barbarians trade these products for food, tools, and other essentials. Some societies may use them as currency. The products may also be sold for gold, or used as raw material for the manufacture of clothing, medicines, and magical items. Consult the Monstrous ManualTM or the various Monstrous Compendium" volumes for special uses of unusual products, such as dragon turtle shells or cockatrice feathers.
The listed values are averages. For products of high or low quality, the values may be rise or fall as much as half. Products taken from giant creatures are worth five times the amount of their normal-sized counterparts. For instance, the pelt of a normal otter is worth 2 gp, but a giant otter's pelt is worth 10.
The listed values assume that the products are in reasonably good shape, free of rips, discoloration, and other flaws. A cracked tusk or a hide pierced by a sword may be worth only half the listed value. Scorched feathers and rotted pelts may have no value at all.
To extract the products without damaging them, a character must devote about 10 minutes per HD of the animal. Removing the fur from a 3 HD wolf, for example, takes about 30 minutes. The character must also make a Dexterity check when he completes the process. (If he has the animal rending proficiency, discussed in Chapter 5, he makes a proficiency check instead of a Dexterity check.) If the check fails, or the character failed to devote enough time to the procedure, the products are damaged and their value is reduced. Vary the amount of time required if the animal is unusually large or small, or if the desired product is relatively difficult or easy to harvest (an antler from a small deer takes less time than the fur of a giant polar bear, rabbit fur is easier than alligator hide).
For creatures other than those listed, locate a similar species and assume that the value of the products are comparable. Mammoth and mastodon tusks, for instance, are worth about the same.
==Determining Values==
Animals may also produce products other than those shown on the table. Following are guidelines for determining their values.
===Carcasses===
The flesh of almost every natural animal has value as food. A pound of meat from wild game (deer, goats, birds, fish) may fetch 1-6 sp. But keep in mind that most settled areas have ready access to meat; only in areas where game is scarce or famine persists will animal flesh have any significant value. Gourmets might pay 10 gp or more for a pound of meat from a dragons, kirre, or similarly rare creature. When effiaently processed (by a skilled butcher or a character with the animal rending proficiency), a 100-pound game animal may yield 60-80 pounds of meat.
===Organs===
Hearts, eyes, and other organs may be sought by wizards (for spell components), collectors (for trophies), and priests (for religious rites). Values vary wildly, depending on the scarcity of the animal and the desperation of the buyer. As a rule of thumb, figure that organs of common creatures bring a minimum of 1 sp per pound. For rare creatures, the sky's the limit; a dragon heart or a couatl tongue could bring hundreds of gp in the right situation.
===Poisons===
Animal poisons-available from creatures such as snakes, scorpions, and spiders-are sought for medicinal, alchemical, and combat purposes. Poisons may be milked from fangs or stingers, or the poison sacs may be cut out. Incapacitating poisons (those causing paralysis, sleep, or sickness) are typically worth 14 gp per ounce. Fatal poisons (those causing death) may bring 20-30 gp per ounce. Extremely rare poisons, such as that of the ettercap, are worth up to 1,000 gp.
Even in barbarian cultures, the use of poison is considered a cowardly act. In the AD&D game system, good characters do not use poison.
===Teeth and Claws===
Teeth and claws are sought for spell components, jewelry, and weapon enhancement (teeth can-be imbedded in clubs, large claws can be used as makeshift daggers). Values correspond to the scarcity of the animal. The teeth and claws of common animals bring no more than 1-2 sp per pound. A single claw or tooth from an unusual animal may he worth 100 gp or more.
===Horns and Antlers===
Generally, the horns and antlers of common animals (deer, elk, buffalo, goats) have little worth aside from their value as trophies. Traders should consider themselves fortunate to get 1 gp for them. The horns and antlers of unusual creatures, such as minotaurs and gorgons, are valued at 30 gp or more. Horns that have been ground into powder are twice as valuable as solid horns, if the buyer believes they have medicinal value
===Feathers===
Most feathers aren’t worth much. Feathers from common birds (ducks, geese, chickens) may bring 1-2 sp per pound. Brightly colored feathers, such as those from parrots or flamingos, might be worth 1-4 sp each. A feather from a monster or magical bird may be worth a few gp. 
Creature 	Product 	Value (gp)
Ankheg 	shell 	100
Aurumvorax 	entire body 	2,000+
 	hide only 	500
 	claw or tooth	1
Bear, black 	pelt 	6
Bear, brown 	pelt 	5
Bear, polar 	pelt 	8
Beaver 	pelt 	2
Beetle, fire 	light glands 	50
Behir 	horns 	10
 	talons 	8
 	skin 	500
Beholder 	eye 	50
Bobcat 	pelt 	2
Bulette 	head plates 	200
Catoblepas 	horn 	30
Centipede, giant	poison 	5/ounce
Cobra, giant 	poison 	18/ounce
 	skin 	4
Cockatrice 	feather 	8
Chinchilla 	pelt 	3
Crab, giant 	shell 	10
Crocodile 	hide 	5
Displacer beast 	hide 	3,000
Dragon turtle 	shell 	500
Dragonne 	hide 	2,000
Elephant 	tusk 	5/lb.
Ermine 	pelt 	4
Ettercap 	poison 	1,00%unce
Fox 	pelt 	3
Giraffe 	pelt 	5
Gorgon 	blood 	2%z
 	scales 	25/lb
 	hide 	500
 	horn 	35
Kirre 	horn 	25
Leopard 	pelt 	6
Leopard, snow 	pelt 	8
Leucrotta 	hide 	150
Lion 	pelt 	4
Lizard, giant 	skin 	6
Lurker 	eggs 	900
 	gas sac 	100
Lynx 	pelt 	2
Manticore 	hide 	10,000
Mimic 	ichor 	8/oz
 	organs 	5/lb
Mink 	pelt 	3
Minotaur 	horn 	30
Musk ox 	hide 	5
Naga 	hide 	400
 	eye 	20
 	tooth 	5
Narwhal 	carcass 	100/HD
 	ambergris 	200-2,000
 	horn 	10-40
Ocelot 	pelt 	4
Octopus, giant 	hide 	20
 	ink 	2/ounce
Otter 	pelt 	2
Otter, sea 	pelt 	3
Owlbear 	eggs 	200
 	pelt 	5
Panther 	pelt 	5
Peryton 	antlers 	25
 	eggs 	10-120
Phoenix 	carcass 	30,000
 	eye 	5,000
 	beak 	5,000
 	talon 	5,000
Rabbit 	feather 	50
Raccoon 	10 pelts 	1
Remorhaz 	pelt 	1
 	eggs 	500
 	thrym 	5-10/flask
Roc 	feather 	5
Roper 	glue 	8/ounce
 	acid 	4/ounce
Scorpion 	poison 	18/ounce
Seal 	pelt 	3
Sheep 	wool 	1
Spider, giant 	poison 	15/ounce
Squirrel 	5 pelts 	1
Tabaxi 	pelt 	250
Tarrasque 	carapace 	20,000
 	underbelly 	5,000
Tiger 	pelt 	5
Troll 	blood 	400
Unicorn 	horn 	1,500
Walrus 	tusk 	20
Whale, giant 	ambergris 	2,000-40,000
 	carcass 	100/HD
Wolf 	pelt 	3
Wolf, winter 	pelt 	5,000
Wolverine 	pelt 	3
Yeti 	pelt 	300
 	tooth 	1
 	claw 	1
Zebra 	pelt 	5
 	 	
Category:The Complete Barbarian's Handbook