Possession

Possession is a supernatural ability in Dishonored and Dishonored 2 that allows Corvo Attano to merge corporeally with creatures and control them. In Dishonored, it costs 60% of Corvo's total mana, making it the joint most expensive power in the game with Bend Time. In Dishonored 2, Possession uses slightly less mana than Bend Time.
Click here for a list of quotes by characters who are aware that they are being possessed.
==Dishonored==
===Tier I - (3 runes)===
With Tier I Possession, Corvo is able to possess animals.
===Tier II - (5 runes)===
With Tier II Possession, Corvo can possess humans as well as animals.
==Dishonored 2==
Ability 	Runes	Previous upgrade 	Description
Possession 	4 	None 	Assume control of a host for a short time.
Chain Hosts 	3 	Possession 	Transition between hosts.
Corpse Possession 	1 	Possession 	Occupy a recently deceased or unconscious human host.
Human Possession 	4 	Corpse Possession	Control a human host.
Lasting Possession	1 	Possession 	Extend Duration.
==Usage tips==
*Possession can be used to bypass guard patrols and travel unharmed past walls of light and arc pylons.
*If Corvo's host is killed, he dies as well.
*Corvo can possess creatures from approximately 24 meters, teleporting "into" his target upon the power's activation.
**If there are obstacles between Corvo and his target, the Possession will not occur. This includes active walls of light.
*The control offered by possession is limited and does not allow the host to fight, jump, or climb.
**They also cannot sprint, with the exception of wolfhounds and gravehounds, and humans when Corvo has the Mind Runner black bone charm equipped.
**With the exception of fish, possessed targets will die when submerged in water, while Corvo will leave unharmed.
*Possession, if timed correctly, breaks falls and negates falling damage.
*The amount of time allotted when using Possession depends on the creature, spanning from fish to tallboys.
**This time can be extended through the bone charms Welcoming Host and Void Channel in Dishonored and Accommodating Host and Agile Will in Dishonored 2.
*After Possession ends, depending on what was possessed, Corvo will reappear behind, over, or underneath his former host. For humans, it is generally behind.
*If Corvo terminates the possession, rats, river krusts, bloodflies and fish are killed. Humans, wolfhounds and gravehounds merely become nauseous.
*When possessing a rat, Corvo can scare people, squeeze through tight spaces, and make quick getaways.
**Guards and civilians will attempt to kill solitary rats if they are stationary.
*Possessed bloodflies are capable of entering rat tunnels. However, the space is too small for them to fly in, reducing their speed to a slow crawl.
*If Corvo enters a confined space as a rat, fish or bloodfly, he will be able to stay in possession of the creature until entering a space where it is safe for him to exit.
**If Corvo tries to end the Possession manually while in a small space, he will die.
*When possessing a fish, Corvo will be able to swim with unlimited breath, and will not be attacked by other fish.
*While it is possible to possess river krusts, Corvo will not be able to move.
*Possessing a person automatically pickpockets them, giving the protagonist the ability to easily steal valuables without being detected.
**While it is possible to pickpocket pistols in Dishonored 2, Possession does not do this.
*The bone charm Void Favor gives supernatural abilities a chance not to consume mana. Considering how much mana Possession uses, this can be very helpful.
*The black bone charm Separation Trauma knocks out enemies after Possession ends. While this can be useful, be aware that unconscious bodies may be found by their fellow enemies.
*Each use of Chain Possession uses 20% of Corvo's mana, which will completely regenerate given enough time. The time limit for Possession is not reset as it technically counts as part of the same Possession.
*Towards the end of a Possession, the edges of the screen will begin to distort. This effect increases until Corvo is forcibly removed from the host body.
*Corpse Possession does not allow Corvo to possess people who were dead when he entered the map, but newly-killed people can be possessed. Unconscious bodies can be possessed regardless of when the person lost consciousness.
*No possessed person or animal has any recollection of what occurred after the time the Possession began. They will be a little disoriented when it ends, often throwing up, but will resume normal behaviour after that.
*When possessed, sleeping people and wolfhounds will wake up. After the Possession has ended, they will begin walking around.
*If, when possessing a bloodfly, Corvo attempts to fly too high, the bloodfly will quickly tire and drop to the ground. It can take off again very soon afterwards.
*If Corvo possesses an NPC and moves them to in sight of their enemies, those enemies will begin to attack the host body.
**While the enemy NPC will react with their standard surprise at seeing an enemy, this does not count as a detection for Corvo.
**Any deaths as a result of these fights will not count towards Corvo's statistics.
*Movement speed of the host is also affected by bone charms such as Swift Stalker and Zephyr, allowing for greater distances to be covered before Possession ends.
==Related Bone Charms==
===Dishonored===
*Welcoming Host - Possess white rats for longer.
*Void Channel - Increased duration for Possession.
===Dishonored 2===
*Accommodating Host - Animal Possession lasts slightly longer.
*Agile Will - Possession lasts slightly longer.
*Separation Trauma - Enemies are rendered unconscious when you leave your host.
*Mind Runner - Your possessed human host can sprint.
==Trivia==
*Daud can only be possessed if he's not alerted. Once possessed, he will resist Corvo's control and mock him for trying it.
*In Dishonored, Emily Kaldwin is immune to Possession, as well as the rest of Corvo's weapons.
*People who are in a half-conscious state are immune to Possession, like Dunstan at the Golden Cat during the mission House of Pleasure.
**In Dishonored 2, sleeping enemies, and unconscious enemies if Corvo has the Corpse Possession upgrade, are not immune to possession.
*An unknown woman also had the power of Possession. However, she could not possess anything bigger than a moth, and had no control over the possessed animal.
*Another unknown woman had Possession as well. She was seen entering her host, and an Overseer was able to detect her in her host and kill them both.
*More achievements are related to Possession than to any other supernatural ability. Those achievements are:
**Dishonored
***Harm's Way – You caused 5 unintentional suicides.
***Inhabitant – You stayed in possession of others for most of a 3 minute period.
***Alive Without Breath – You took possession of a fish.
***Creepy Crawly – You used a rat tunnel.
**Dishonored 2
***Circle of Life – Cast Possession once, chaining between human, hounds, rat, fish and bloodfly.
*If Corvo possesses a black market shopkeeper, the shop will automatically shut. If he ends the possession and escapes before they notice him, they will open the shop again.
*If possessed, The Crown Killer will immediately kick Corvo out.
**Possessing Alexandria Hypatia will cause her to transform, though Corvo will not be kicked out. Grim Alex will comment on how she enjoys sharing the body with him.
*Witches are capable of noticing that they have been possessed, but will still forget afterwards.
*Using Possession as a means to prevent fall damage was discovered during a playtest. The developers decided to increase support for this unintentional action.Dishonored Golden Cat E3 Gameplay Walkthrough - Part 1
*People rendered unconscious by the Separation Trauma bone charm do not appear on the statistics screen. These people are also not knocked unconscious immediately – in some cases, they can become almost fully aware before falling unconscious.
*Possessing Thaddeus Campbell or Geoff Curnow after either has drunk poison allows for a unique gameover screen, stating "You Have Been Poisoned".
*When Possession is used on Breanna Ashworth or Delilah Copperspoon, it immediately ends. They do not react to this and continue to go about their own business.
*At the beginning of the mission Edge of the World, there is a group of bloodflies near a whale corpse. If Corvo possesses one of them, he can fly straight to the end of the mission.
*Possession will automatically end when Corvo uses the syringe on the body in the mission The Good Doctor, as well as when he interacts with the equipment for the counter-serum.
*A summoned Doppelgänger can be possessed.
==Audio==
Description 	Sound effect
Sound in the act of possessing a target.	
Sound during possession. 	
==Gallery==
Possession icon.png|Alternate Possession icon.
Chain Hosts.png|Chain Hosts icon in Dishonored 2.
Corpse Possession.png|Corpse Possession icon in Dishonored 2.
Human Possession.png|Human Possession icon in Dishonored 2.
Lasting Possession.png|Lasting Possession icon in Dishonored 2.
Corvo Possession.jpg|Possession tutorial.
Possession.jpg|Corvo prepares to possess a City Watch Lower Guard.
possession1.png|Corvo sneaks up on Morgan Pendleton while possessing a courtesan.
Morgan3.png|Corvo views Morgan Pendleton while possessing a courtesan.
fish possession samuel.png|View of Samuel's boat while possessing a fish.
Poison Gameover.jpg|The unique gameover screen from possessing a poisoned character.
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es:Posesión
ru:Вселение
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Category:Supernatural
Category:Abilities