Legs

Legs are defined as Limbs that one can walk on but cannot be used to manipulate objects.Basic Set, p.53 They often include feet as Extremities on the end of them. As GURPS is human-standard, a character is assumed to have two legs by default, and can kick.
== More Legs ==
Any number of legs above two requires the Extra Legs Advantage. If a leg is flexible enough to manipulate objects, they can count as arms -- see Extra Arms instead
== Less Legs ==
A species built around one leg will use the One Leg disadvantage,Basic Set, p.54 while a biped with missing or immovable legs will use Lame.
== Losing Legs ==
Losing a leg leads to -3 to skills that require legs, including Melee Weapon skills and unarmed combat, but not ranged attacks (see Lame). Your Move is half your Basic Speed. Also, losing a leg causes a fall!Basic Set, p.54-55 For losing legs on many-legged creatures, see Extra Legs.
== Attacks with Legs ==
Attacks delivered using the leg include:
*Shin Kicks
*Knee Strike
*Knee Drop
*Using Your Legs for Grappling
*Jam (an Aggressive Parry for a Leg Parry)
*Spinning Kick
==References==
Category:Hit Locations
Category:Rules