All Knowing Eye of Yasmin Sira (Magic Eye)

The all-knowing eye of Yasmin Sira is a large, opalescent strip of fabric decorated with signs of truth, vision, and prophecy. It is always cool and silky to the touch. It is a veil when worn by a woman, a keffiyah when worn by a man. It is found only in Zakhara, the Land of Fate. Legends of the jann and Al-Badia say that the eye was made by Sahin Sira, the Sheikh of the Great Ghuls, as a gift for his stolen bride, a mortal hakima named Yasmin. He hoped that when she surveyed all the desert and peaks he ruled, he would win her heart.
In fact, Yasmin hated her husband and her duties. Eager to hide herself from him, she imbued the veil with all the power she could, binding the spirits of dying ghuls to it to protect her. But as is the way of ghul magic, the veil did its job too well. In time, the eye hid her from her husband's sight perfectly, but it also altered her true sight, showing her only what she wished to see.
Characters may be allowed to use the item for a short time, but it will unbalance a campaign. Any adventure built around it should require that the PCs uncover some great secret. It may be necessary to find a caliph's kidnaped son, to avert a war, or to properly interpret mysterious omens that warn of some coming doom. The item's curse will complicate these tasks.
The ghuls will do all they can to recover the Eye. This will lead to constant attacks and intrigues against the PCs.
Constant Powers: The veil provides the wearer the benefits of avert evil eye, nondetection, and true seeing spells at will. The last of these is subject to the curse.
Invoked Powers: The owner gains the use of the shapechange (1 per day) and alter self (2 per day) spells. The owner also benefits from the effects of the invisibility spell, but is invisible only to ghuls.
Random Powers: Four from Table 1-06: Divination, four from Table 1-05: Detection.
Curse: The veil gradually responds to the owner by providing visions that match that creature's temperament, desires, and fears. The process takes 1d3 months, starting with small changes or additions and gradually building to a world of complete unreality. Once the halfway point of the process is reached, the owner refuses to remove the veil, even wearing it while eating and sleeping. The words of friends and relatives are no longer heard unless they match the character's dream world. When the owner dies, the ghuls arrive to claim their treasure once more.
Suggested Means of Destruction:
* The eye must be worn by a blind god.
* It must be carried to the heart of a black cloud of vengeance by a willing hakima.
* It must be cast into the Negative Material Plane while wrapped in a cloak of shadows.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Eyes