The Great Valkadian Game Tenets

==The seven major Great Game Tenets :==
Valkadia's inhabitants are honest and liars. Murderous plotters and fiercely loyal … what unites them is their focused pursuit of power. As a group, as families and as individuals. Once a valkadian is born, they have to seek this so-called power. The true question being : what constitutes power to these peoples ? Every edge is power, every shred and scrap of influence, every favor, every jewel and one’s own might, are the valkadian power.
As it is a universal form of power, Valkadians tend to see leverage as a unofficial currency. Individually they may be many things, nice and caring, loyal and friendly, but be assured that this people will always gravitate toward their best interests. In this, one would say they follow a strict social code, not one made of ironclad laws and alliances of good standing. No, this they do not follow, instead they follow the Geat Game tenets.
====The seven major Great Game Tenets :====
The seven major Tenets act as the moral guideline defining the Valkadian society growth. Breaching them openly will lead to social shunning or worse.
*One shall have control on one's destiny,
*One shall always strive to do better.
*Debt ought always to be repaid.
*Always can be a relative word.
*Unmatched cunning is virtue.
*Being caught is a sin.
*Might makes right.
== The other Tenets : ==
The Great Game Tenets covers hundreds of pages, in stories and mythos, legends and essays. These teachings tend to reveal the Valkadian's way of thinking and process life, lots of them are found in their judicial system. Here are some relevant minor tenets of the Game.
* Stolen wealth is nothing, but a resource.
* Dying is fine, so long as there's a way to continue.
* To kill a perfectly functional rival's servant, is a mark of poor taste.
* Someone's slippery hands, are someone else treasure trove.
* A good fight is entertaining, a great one is productive.
* A wise Valkadian has at least three types of friends, one with influence, one with deep pockets and a last one to set up for a delicate situation. 
* A wiser Valkadian assures itself their friends never know hey are the three.
* The patient killer will see a rival's body, a patient necromancer will make it dance.
* Better a reasonable enemy, than an ambitious friend.
* Don't put all your heads on the same altar.
* The dead outnumber the living, they shall never again be given a voice in electives matters.
* The poison sometime justify the worst cure.
* Charity begins by yourself and your house and your friends.
* Be slippery as a snake, but taste worse.
* One shall not gloat over a fallen enemy before being sure they are truly a mindless thrall.
* A weak arm and a weak mind makes some else's cold hands minion.