Report 722

Report #722
Skillset: Aeonics Skill: New
 Org: Sentinels Status: Rejected Dec 2011
Furies' Decision:
While we are not adverse to a new skill that includes a weaponaura, we do not
believe these ideas are well thought out and are at times over reaching. For
example, Solutions 1 or 2 are powerful enough that they should at least have a
negative effect on weapon stats (see DarkMark?). We would rather not "clone"
another skill (i.e., Solution 3) but look for something unique.
Problem: Recent reports have provided warriors with access to a weaponaura in
their tertiary skillset that allows them to alter a portion of their damage
type, and which provides other benefits such as ChaosAura's insanity-on-hit
effect. This report attempts to provide Aeonics with a similar ability in an
appropriate fashion for a primarily defensive specialisation.
Solution #1: CausalField, a 10p defence that provides the user with an aura
 that has a 50% chance to trigger a timewarp backlash if the
 attacker has the quicksilver or adrenaline defence up, with a
 further 5% chance to trigger an additional aeon backlash if the
 quicksilver defence is not present. Have the aura change 1/6th of
 warrior's damage type to electric/asphyx.
Solution #2: Possible alternative to the 5% aeon backlash part is a
 balance/equilibrium regain malus for the attacker if the
 quicksilver defence is not present. Further, the backlash above
 should be worth 2 horehound's worth for Sentinels, and 1
 horehound's worth for Researchers.
Solution #3: Alternatively, clone ChaosAura's effects so that the aura
 provides a 50% chance to afflict with timewarp on hit for a
 warrior's weapons and a researcher's crystalweapon. 1 horehound's
 worth of timewarp for 1-handed weapon specs and crystalweapons, 2
 horehound's worth of timewarp for 2-handed weapon specs. Have
 aura alter 1/6th of a warrior's damage type as above.
Player Comments:
---[Shuyin on 11/17 @ 20:24 writes]:
Solution 3, no need for something elaborate.
---[Ushaara on 11/17 @ 23:08 writes]:
For clarity, I was trying to avoid a straight clone of ChaosAura and make
something more unique for Aeonics, which is why I suggested a backlash-type
effect for a fitting "every action has a reaction" type deal. Further, I realise
there are some concerns that a backlash effect would just be another buff for
Researchers, without doing a lot for Sentinels but if you miss through hitting
foresight or diamond you wouldn't be triggering the backlash, which I believe
would make this actually trigger less often than ChaosAura does for Illuminati.
The additional secondary effect is there to make this more useful for Sentinels
than Researchers, since quicksilver can be stripped by warriors easily. All that
said, I'd be quite happy with Solution #3 if that's what the admin feel is best.
---[Iytha on 11/21 @ 05:24 writes]:
I've got to agree with Shuyin here. A backlash effect like this wouldn't fix the
hole in Sentinel offense that report 692 filled for the Templars and, as
written, wouldn't be balanced vs. monks, psionics and other people that make
multiple attacks per balance. Solution 3 is the only way to go.
---[Ushaara on 11/21 @ 20:46 writes]:
@Iytha and for general consideration. This report is not intended to make a
solo-Timequake viable for Sentinels (which was essentially the stated problem
for report 692), as even with ChaosAura I don't believe a solo-Illumination is
realistically viable for Templars without locking your opponent to a point where
a behead/brainbash/damagekill would be easier. As such, I don't think it should
be considered along the same lines. Report 692 however did set precedent for
city warriors to have increased benefits from, for the most part, underused
tertiaries. With Paradigmatics being of a more offensive nature, insanity-on-hit
was appropriate. However Aeonics is, as already stated primarily defensive,
which is why I suggested (what I thought suitable) a backlash effect.
---[Ushaara on 11/21 @ 20:46 writes]:
Regarding balancing vs. monk/psionic balances, I was under the understanding
that monk forms were already considered one action, no? For psionics, the
backlash could be set to trigger only on sub or super channel attacks, which
would bring this in line with how existing backlashes work against one-hander
warrior specialisations. The secondary effects proposed for when quicksilver is
stripped are there as since it wouldn't be an active ability (not to mention
foresight causing your opponent to miss), the rate of this firing would be lower
than ChaosAura firing for a Templar. Finally to reiterate, if solution #3 is
what the admin implement, that is still fine with me, but I feel I have
explained my reasoning, though as it is still in draft stage, if more suitable
solutions are suggested I am open to including them.
---[Enyalida on 12/1 @ 23:32 writes]:
Agree with Iytha and Shuyin, Solution 3 is best here.
---[Shedrin on 12/6 @ 11:02 writes]:
I don't think it's necessary for backlash effects to be changed against psionics
if that is the chosen solution. Every other backlash effect has no such
restriction. That said, I would prefer Solution 3.
---[Rivius on 12/9 @ 13:25 writes]:
Solution 3.
---[Sidd on 12/16 @ 20:38 writes]:
Solution 3 is the best
---[Viynain on 12/20 @ 08:50 writes]:
Solution 3 for an equivalent effect for the Sentinels and the Templars, though I
must ask - will the recent change to Alacrity make building timewarps too quick
since it was originally envoyed to be the warrior boost Sentinels get as
compared to the other warrior guilds? Or will the rate of affliction with this
timeaura on Sentinel weapons and Alacrity up still be manageable?
---[Ushaara on 12/20 @ 13:00 writes]:
Alacrity gives a +20 speed boost for 80 seconds. As a balance neutral race, this
gave me an average balance time of 2.467 seconds with a 310 (greatrunes, forging
+ alacrity buffs) speed hammer (which should be max speed outside of racial
weaponstat boosts). With a +2 balance bonus, balance time would be at around the
2.1 second mark, if my maths is correct. So even against a speed oriented build,
you should still be able to cope with the timewarping pace, especially with
hindering, timewarp not transferring on every combo, and alacrity needing to be
put back up to maintain that pace of afflicting. With that speed, wounding would
be well down too.
---[Ushaara on 12/20 @ 15:20 writes]:
Actually, made a small error above. 310 is not the max speed possible, as I
forgot that I was using my hunting weapons which don't have greatrunes to test.
Though the difference between 310 and 325 speed should be marginable, so times
above should still be indicative of that of a speed-oriented build for
illustrative purposes.
---[Wobou on 12/22 @ 04:47 writes]:
I'm for solution 3 as well.