Ardyn Izunia

==Summary==
Ardyn Izunia (Formerly known as Ardyn Lucis Caelum) is the main antagonist of Final Fantasy XV. Over two thousand years before the game, Ardyn was set as the King of Lucis destined to purge the world of the monstrous creatures known as daemons. However, he found himself in a trap set up by his brother Somnus who declared himself as king and accused him as a traitor, chaining him in Angelgard where he would remain for two thousand years due to having absorbed a vast quantity of the energy of the Starscourge, giving him immortality. Soon after being freed, he adopted the surname "Izunia" and swore revenge on the brother that betrayed him, awaiting the day on which he would destroy the True King and the Crystal.
At some point in the future, Ardyn became the Chancellor of the Niflheim Empire, but despite his rank, he seemed to hold more authority than Emperor Iedolas Aldercapt himself. When the game begins, Ardyn appears at random points in Noctis' journey to offer the prince and his allies advice and even assistance, to bring Noctis closer to the Crystal and his destiny as the King of Light.
==Powers and Stats==
Tier: , higher with Arminger Arsenal | | At least 
Key: Base | Dawn of the Future | Dissidia
Name: Ardyn Izunia, Ardyn Lucis Caelum, Adagium
Origin: Final Fantasy XV
Gender: Male
Age: 33 during Episode Ardyn: Prologue. Over 2,000 years old as of Final Fantasy XV
Classification: Human infused with Daemonic Energy, Former Chancellor of Niflheim
Powers and Abilities: 
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|-|Final Fantasy XV=
Superhuman Physical Characteristics, Weapon Mastery, Extrasensory Perception (Mages have shown to naturally possess thisFinal Fantasy IV: The After Years), Magic, Subjective Reality (Magic,Final Fantasy IV Novel 1, chapter 1, page 29 in its basest form,Final Fantasy IV Novel 1, chapter 3, page 107 is projecting one's innerFinal Fantasy IV: The After Years Novel, chapter 2, page 109 mind onto realityFinal Fantasy IV: The After Years, and is powered by intelligence and mental strength), Non-Physical Interaction (Magic as a whole is shown to affect a wide variety of different beings, from intangible/immaterial beings to non corporeal beings, to abstract concepts like Chronodia, who's the Final Fantasy I, to Nonexistent beings like Exdeath and Cloud of Darkness), Law Manipulation (Magic is stated to rewrite the natural order of thingsFinal Fantasy IV Novel 1, chapter 5, page 198), Limited Durability Negation, Forcefield Negation, and Intangibility (Magic negates conventional physical durability, barriers, and armor, requiring specific defense against magic which is powered by the Mind and Spirit), Power Modification (Including Duplication, Fusionism, Statistics Amplification, Size Manipulation, Homing Attack, Danmaku, Aura, Breath Attack, and Energy Manipulation; Magic users across the games have consistently shown the ability to manipulate the shape and properties of their own magical abilities, with even higher tiers of spells simply being considered stronger versions of the same basic abilityFinal Fantasy IV: The After Years Novel, chapter 2 page 114), Conceptual Manipulation (Type 2) and Space-Time Manipulation (Magic is shown in the novels to remove concepts and warp space and time itself, like the Devil's road, which the concept of time was lost,Final Fantasy IV Novel 1, chapter 5, page 199 and time and space were twisted to the pointFinal Fantasy IV: The After Years Novel, chapter 1, page 67 the past, present and futureFinal Fantasy IV: The After Years Novel, chapter 1, page 73 existed as oneFinal Fantasy IV: The After Years Novel, chapter 3, page 147), Acausality (Type 2 and 4; scales from the Demons; who can walk down the devil's path naturally, where the concept of time doesn't exist, and the past, present and future are merged as one in this realm), Aura, Flight, Teleportation, Duplication, Time Stop, Illusion Creation, Absorption, Fire Manipulation, Ice Manipulation, Electricity Manipulation & Pain Manipulation, Air Manipulation, Light Manipulation, Darkness Manipulation, Mind Manipulation (Brainwashed The Fierce into fighting the party, after which The Fierce claimed "his mind was not his own"; before doing the same with The Rogue and The Mystic), Memory Manipulation (Can see the memories of those he Daemonifies, and has abused this power to learn as much of Lucis as he could), Biological Manipulation/Corruption (Type 1. Can turn people into Daemons with Daemonification), Immortality (Types 1 and 3), Regeneration (At least High-Mid; casually regenerated from being frozen solid and shattered, likely Low-Godly; implied to not need his original physical form to live, and that no damage to it would matter in the long run, including the total destruction of it), Summoning (Can summon various weapons in battle as well as Ifrit to aid him), Forcefield Creation (Recreated the Wall around the Citadel), Telekinesis, Resistance towards Fire Manipulation, Ice Manipulation, Electricity Manipulation & Pain Manipulation (Is able to resist the Lightning spells, which are capable of attacking the nervesFinal Fantasy IV Volume 2 Novel, chapter 7, page 54), Poison Manipulation, Mind Manipulation, Time Manipulation, Death Manipulation, Petrification, Transmutation, Absolute Zero (Can survive Shiva's ice attacks, including Diamond Dust), Conceptual Manipulation (Type 2), and Space-Time Manipulation (Characters are capable of surviving and resisting magical abilities, Which is shown to project one's inner mind onto reality, and as shown with the creation of the Devil's road, remove entire concepts and warp space and time to where the past, present, and future exists as one), Law Manipulation (Resists magic, which can rewrite the natural order of things), Power Nullification (Can resist the Silence status, which would render the target's ability to use magic null), and Darkness Manipulation (With Shield of the Just)
|-|Dissidia=
|-|With the Crystal Core of Darkness=
All previous abilities greatly enhanced, the abilities of the crystals (The Crystal Core contains the powers of Neo Exdeath and God of Magic KefkaDissidia Final Fantasy Opera Omnia), Reality Warping (Dissidia Final Fantasy Opera Omnia) Corruption and Body Puppetry (Ardyn was able to corrupt Caius Ballad and Ultimecia and control their bodies Seymour implies that the wielder of the Crystal could directly control the warriors of spiritus and drive them to rampage.Dissidia Final Fantasy Opera Omnia), Law Manipulation (The Crystal Core maintains the laws of the Land of RespiteDissidia Final Fantasy Opera Omnia), Sealing and Power Absorption (The Crystal Core was capable of sealing the transformations of the Warriors of Spiritus inside itself and can control them, which includes Hell Emperor, Neo Exdeath, God of Magic Kefka, Safer Sephiroth, Chaos Bahamut, Griever Ultimecia, Sin & Braska's Final Aeon, Seymour Omnis, The Undying, and IncognitusDissidia Final Fantasy Opera Omnia), Clairvoyance (Ardyn was capable of using the crystal core to see what's happening in the other worldsDissidia Final Fantasy Opera Omnia), Immortality (Types 2 and 8, Dissidia Final Fantasy Opera Omnia)
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Attack Potency: Multiverse level+, higher with Arminger Arsenal (Comparable to post-timeskip Noctis, wields the same Armiger Arsenal used by his descendants. Fought and defeated King Regis in his prime) | Multiverse level+ (Far stronger than before in Dawn of the Future, had the power of the past Kings and fought Bahamut in the Beyond) | Multiverse level+ (Is able to keep up with the other Warriors of Spiritus and draws power from the gods of the cycle. Participated in the defeat of Shinryu) far higher with the Crystal Core of Darkness (Was in control of the crystal core of darkness Dissidia Final Fantasy Opera Omnia and )
Speed: Massively FTL+ (Capable of keeping up with Post-Timeskip Noctis), higher with Warp Strike (Can also use the Warp Strike) | Massively FTL+ (far faster than before, should be comparable to King of Light Noctis) | Massively FTL+ (Should be comparable to the other Warriors of Spiritus) far higher with the Crystal Core
Lifting Strength: Class T (Comparable to Noctis) | Immeasurable (Is superior to Neo Exdeath and Enuo) far higher with the Crystal Core (Effortlessly overpowered Noctis in a Warp-Strike Clash)
Striking Strength: Multiverse level+, higher with Arminger Arsenal | Multiverse level+ | Multiverse level+ far higher with the Crystal Core
Durability: Multiverse level+, higher with Arminger Arsenal (Tanked attacks from Noctis, survived a full power blast from Noctis' Armiger Arsenal, only finally going down after being struck by all 13 of his Royal Arms in succession after the fact) | Multiverse level+ | Multiverse level+ far higher with the Crystal Core (Completely stalemated the Dissidia cast)
Stamina: Superhuman
Range: Extended Melee Range with various weapons; Hundreds of Meters with magic; Tens of Kilometers with warping and Armiger Arsenal | Multiversal+ higher with the Crystal Core
Standard Equipment: Thirteen Royal Arms 
Intelligence: Gifted, Despite his frivolous and lighthearted exterior, Ardyn is wickedly intelligent. Being the Chancellor of Niflheim, Ardyn is incredibly skilled in the arts of negotiation and deception, effectively ruling the empire despite his lack of royal title, convincing Lucis to sign a false peace treaty with Niflheim, and tricking the entire party into believing that he was simply an ordinary traveler, never realizing his true identity until Ardyn told them himself. He also invented the process for converting humans into completely inorganic Magitek Infantry, a deed that fueled his rise to his position as Chancellor and paved the way for the rest of his plans. In combat, Ardyn fights almost identically to his descendant, Noctis, summoning a wide variety of different weapons in battle and swapping between them on a whim. To this end, his long life has granted him thousands of years of experience dealing with Daemons and any other enemies in his path, allowing him to evenly duel Noctis despite the latter’s awakening as the King of Light.
Weaknesses: Ardyn is somewhat arrogant and likes to taunt his enemies. He can be killed permanently by destroying his soul in the spirit world with the Ring of Lucii's power. | If he is cut off from the Crystal Core, he cannot use its power
Notable Attacks/Techniques:
Armiger Arsenal: Much like his descendant, Ardyn is capable of channeling the power of the previous Kings of Lucis and manifest their weapons around him, granting him flight and far higher power and speed. 
*Sword of the Wise: The same blade wielded by his descendants Noctis and Regis, Ardyn utilizes it to warp around his foes, attacking their blindspots with devastating warp-strikes.
*Axe of the Conqueror: A heavy axe wielded by a king known for his feats of arms. It is designed to wreak havoc with slow and devastating blows at the cost of Ardyn's defense.
 
*Bow of the Clever: The bow of a king known for his martial and intellectual prowess, it launches a constant supply of piercing arrows that can be quickly drawn and fired while on the move.
*Swords of the Wanderer: A pair of swords wielded by the king said to be a swift as the winds themselves, they allow Ardyn to unleash a deadly series of quick slashes and can combine for thundering attacks.
*Blade of the Mystic: A longsword wielded by the king who sought to protect the world along with the Oracle, it bolsters Ardyn's strength while it is in hand. It also increases the wielder's resistance to the powers of darkness.
 
*Star of the Rogue: A throwing star wielded by a queen who took to the shadows and shunned the public's watchful eye, it can rapidly strike a single target multiple times or bounce between various targets. It also increases Ardyn's resistance to fire, lightning, and ice attacks.
*Sword of the Tall: A greatsword wielded by a king as well-built as the mountains themselves, it resonates in its wielder's hand, striking its victims multiple times with a single swing at the expense of the wielder's resistance to the elements.
* Shield of the Just: A shield that protected the queen devoted to peace and love for all, it automatically deflects oncoming attacks and allows Ardyn to expend magical energy to quickly heal himself. It also raises his resistance to fire, ice, lightning, and dark attacks at the expense of raw offensive power.
*Mace of the Fierce: A mace wielded by a king who was gentle to his people but a monster to his foes, it possesses an affinity for causing grievous harm to body parts and appendages, crushing them and thus rendering them useless.
* Scepter of the Pious: A staff wielded by a king who ruled according to divine law and worked in tandem with the Oracle, it takes upon numerous forms to smite its foes, obliterating them with swords of divine light. This staff also dramatically increases the wielder's resistance to the powers of darkness.
 
*Trident of the Oracle: The weapon wielded by the Oracle, who brought man and god together and brought comfort and tranquility to the stars above. It can produce holograms and afterimages of the wielder that can also attack foes.
*Katana of the Warrior: An oriental blade wielded by the King whose Queen was taken from him too soon, it can be drawn and strike in a single heartbeat and crushes foes relentlessly with a cascade of blows. It also increases the wielder's resistance to fire, ice, and lightning, but lowers their resistance to darkness.
*Sword of the Father: The sword wielded by King Regis, father of the True King, it is a mighty sword designed that nurtures the light and increases the power of one's finishing blows.
*Astrals: Manifestations of the power of the stars, Astrals function as the creatures Ardyn can summon after he forges a pact with them. Unlike Noctis, Ardyn only has one Astral available to him:
**Ifrit, the Infernian: An Astral with an intense dislike for humanity, Ifrit appears as an immensely tall man with red skin and horns, resembling more typical interpretations of the demonic figure known as Satan. True to his title, Ifrit specializes in fire attacks, his entire body wreathed in flames to cause harm to all who touch him. He also can turn himself into a fire to evade enemy attacks. In addition to his command over fire, Ifrit has proven himself to a remarkably agile and skilled combatant, as even his mindless, reanimated corpse was able to dodge the entirety of Bahamut's Ultima Sword with a series of acrobatic maneuvers.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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