Crux 2000 workbench

The Crux 2000 workbenchWorkbench tutorial screen. is a crafting station allowing the user to modify, tinker, repair or break down weapons, armor and clothing for weapon and armor parts respectively.
==Functions==
===Modify===
Modification is the process of installing Mod Kits to add capabilities. In the case of ranged weapons, there are three types of Mod Kits: barrel type, magazine type, and sights. Melee weapons have Grip and Strike Mod Kits. Armors have four types of Mod Kits: Armoring, Gadgets, Skill Kits, and Utilities. Not all items can be modified and some items can only have limited numbers of Mod slots. If Engineering skill is at 150, an existing mod can be overwritten and recovered for reuse.
===Tinker===
Tinkering raises the base damage of a weapon, by raising the weapon's level. A weapon's level cannot be more than 5 higher than the character's level. In the original game, that's a max of level 41, but in the Spacer's Choice Edition, it rises to level 104, if you reach character level 99.
With armor, tinkering raises the base defense rating. As with weapons, the +5 level limit is in full effect. However, even with the Spacer's Choice Edition there IS a hard limit. While it is possible (at great cost) to raise a piece of armor's level beyond 50, there will be no increase in defense rating. It maxes out at 50, making further tinkering meaningless. Most items have rating caps. All clothing maxes out at 30. Most light armors and helmets max out at 90. Medium armors and helmets max out at 120. Heavy armors and helmets max out at 180. Unique items can be exceptions.
Tinkering costs money and nothing else. The actual cost varies widely, but it does max out at 500,000 bits per level, although, if you have Science skill at 100+, the cost caps at 200 bits per level. These costs apply to armor and weapons.
===Repair===
Armor and weapons have durability limits and armor takes damage and degrades in function. Repair allows you to use Armor Parts and Weapon Parts to repair gear to full strength. The number of Parts needed varies, depending on the remaining durability rating. If Engineering skill is 60, or higher, there is a 20% chance that repairing an item will make it a Pristine item. This is noted by a diamond next to the item and pristine items have double the durability of normal items. 
===Break Down===
This process allows the instant disassembly of armor and weapons into armor parts and weapon parts, respectively. The number of parts obtained from an item varies by the item type and level. Also, with certain skills, it is possible to acquire Mod Kits from Breakdown. Engineering 40+ allows a 20% chance to extract a Basic Mod, while Engineering 80+ gives a 10% chance to extract a rare mod. WARNING: this process CANNOT be reversed, so choose wisely.
File:Workbench.png|The Workbench UI
==References==
__NOTOC__
ru:Верстак
Category:Game mechanics