Warrior Madness

Warrior Madness
Community Rating: 9
Difficulty: 14
Range: touch
Duration: until dispelled
Effect: turns warriors into frenzied killers
Attainment Rating: 19
The cleric may cast this miracle upon a willing or
unwilling subject. If the priest's faith total is greater than the target's willpower or Mind, the target
is overwhelmed by warrior madness his Strength and Toughness attributes
receive a +3 boost, as do his melee weapons and unarmed combat skills.
This miracle does not actually cause the muscles to grow larger, but simply
allows the target character to operate at peak ability. It is possible for a
character's attributes to exceed the limit while under the influence of this
miracle. The target character will keep fighting until he is unconscious, dead,
or runs out of opponents. A being afflicted with warrior madness cannot maneuver,
trick, taunt, intimidate, or test his actions are limited to melee weapons
and unarmed combat attacks. To snap out of his madness, the target
character must generate a successful willpower or Mind total against a
difficulty number of 12. Once someone has been so "blessed”, there
is a risk of him succumbing to the madness anytime he goes into battle. In
combat, he must generate a successful willpower or Mind total
against a difficulty number of 8 to avoid going mad (+1 modifier for each previous
incident of warrior madness experienced by the target). The target
character can, if he wishes, voluntarily call upon the miracle in battle.