Sonic Radiance (A Hysteria-inspired Concept)

== What is Sonic Radiance? ==
Sonic Radiance is a Mania-esque Sonic fangame inspired by Sonic Hysteria. This fangame tends to bring in a more tropical-like feel then the others (i.e - Euphoria, Frenzy, Shattered Phantom).
== Story - Radiance Mode ==
It was a relaxing day for Sonic and his friends as they were enjoying their summer. Little do they know that Robotnik is at it again. This time, he's after a mysterious relic called the Solar Gem. He plans to take control over night and day so he can gain followers for his empire. Sonic and co. aren't gonna let that happen, so a new adventure begins.
== Characters Playable ==
Sonic The Hedgehog
Miles "Tails" Prower
Knuckles The Echidna
Amy Rose
Mighty The Armadillo
Ray The Flying Squirrel
Vector The Crocodile
Espio The Chamelion
Charmy Bee
Honey The Cat (Episode HT Exclusive)
Tiara Boobowski (Episode HT Exclusive)
Sharps The Parakeet (Episode HT Exclusive)
Mach The Rabbit (Episode HT Exclusive)
Max The Monkey (Episode HT Exclusive)
Madonna (Episode HT Exclusive)
== Antagonists ==
Dr. Robotnik/Dr. Eggman
The Hooligans (Bean The Dynamite, Fang The Sniper, Bark The Polar Bear)
Metal Sonic
Metal Knuckles
Nimbisto and the Nimbistacks
== Tracklist ==
01 - Title Theme "Shining Bright"
02 - Main Menu "What To Do?"
03 - Level Select (Radiance Mode) "Aloha!"
04 - Level Select (Nocturnal Mode) "Moonlight"
05 - Robotnik Appears "Here We Go Again"
06 - Turquoise Hill Act 1
07 - Turquoise Hill Act 1 (Underwater)
08 - Turquoise Hill Act 2
09 - Turquoise Hill Act 2 (Caves)
10 - Seaside Museum Act 1 "History Session"
11 - Seaside Museum Act 2 "Wonders"
12 - Sandopolis Act 1
13 - Sandopolis Act 2
14 - Sandopolis Act 2 (Pyramid)
15 - Spring Yard Act 1
16 - Spring Yard Act 1 (Sewers)
17 - Spring Yard Act 2
18 - Spring Yard Act 2 (Sewers)
19 - Tidal Tempest Present
20 - Tidal Tempest Present (Underwater)
21 - Tidal Tempest Bad Future
22 - Tidal Tempest Bad Future (Underwater)
23 - Tidal Tempest Past
24 - Tidal Tempest Past (Underwater)
25 - Tidal Tempest Good Future
26 - Tidal Tempest Good Future (Underwater)
27 - Bubble Bayou Act 1 "Wavy Flow"
28 - Bubble Bayou Act 1 (Underwater)
29 - Bubble Bayou Act C "Onshore"
30 - Bubble Bayou Act 2 "Poppin' It Up"
31 - Bubble Bayou Act 2 (Above Ground)
32 - Dreamy Theater Act 1 "Wish Come True" (Nocturnal Mode Exclusive)
33 - Dreamy Theater Act 2 "The Twilight Show" (Nocturnal Mode Exclusive)
34 - Carnival Night Act 1
35 - Carnival Night Act 2 (Lights On)
36 - Carnival Night Act 2 (Lights Off)
37 - Botanic Base Act 1
38 - Botanic Base Act 2
39 - Botanic Base Act 2 (Underwater)
40 - Wonderful Cruise Act 1 "Breeze to Squeeze"
41 - Wonderful Cruise Act K "Sneaky Day"
42 - Wonderful Cruise Act C "Going Up"
43 - Wonderful Cruise Act 2 "Welcome Aboard"
44 - Wonderful Cruise Act 2 (Inside Cruise)
45 - Stardust Speedway Present
46 - Stardust Speedway Bad Future
47 - Stardust Speedway Past
48 - Stardust Speedway Good Future
49 - Under Ground Act 1
50 - Under Ground Act 1 (Caves)
51 - Under Ground Act 2
52 - Under Ground Act 2 (Caves)
53 - Harbor Havok Present "Sparkling View"
54 - Harbor Havok Present (Underwater)
55 - Harbor Havok Bad Future "Barely Can Look"
56 - Harbor Havok Bad Future (Underwater)
57 - Harbor Havok Past "Salty Days"
58 - Harbor Havok Past (Underwater)
59 - Harbor Havok Good Future "Tropical Break"
60 - Harbor Havok Good Future (Underwater)
61 - Scrap Brain (Outside)
62 - Scrap Brain (Inside)
63 - Ice Cap Act 1
64 - Ice Cap Act 1 (Caves)
65 - Ice Cap Act 2
66 - Ice Cap Act 2 (Caves)
67 - Equator Shell Act 1 "Photosynthesize"
68 - Equator Shell Act 2 "Electric Boogaloo"
69 - Mini Boss Theme "Whack-a-robot"
70 - Robotnik's Theme "Crack-a-lackin'"
71 - The Hooligans' Theme "Gettin' Silly"
72 - The Nimbistacks' Theme "Strikin' Lightnin'"
73 - Nimbisto's Theme "Blow Me Away"
74 - Level Clear (Knuckles' Chaotix)
75 - Invincibility "Feel The Burn"
76 - Speed Shoes "Speed Of Sound"
77 - Special Stage "Into The Void"
78 - Bonus Stage (Knuckles' Chaotix Special Stage)
79 - Game Over (Sonic 3D Blast - Saturn)
80 - Final Boss "Feelin' Good"
81 - Solar Shrine (True Final Boss) "Down To Business"
82 - Ending "Under The Sun"
83 - Credits "Like A Melody"
84 - Level Select (Episode HT) "More To It"
85 - Turquoise Hill Act HT
86 - Bubble Bayou Act HT "Low Tides"
87 - Bubble Bayou Act HT (Underwater)
88 - Labyrinth Act HT
89 - Labyrinth Act HT (Temple)
90 - Botanic Base Act HT
91 - Botanic Base Act HT (Underwater)
92 - Wonderful Cruise Act HT "Calming Night"
93 - Wonderful Cruise Act HT (Inside Cruise)
94 - Star Light Act HT
95 - Chrome Gadget Act HT
== Shields/Power Ups ==
Classic Shield
Fire Shield
Bubble Shield
Electric Shield
Invincibility
Speed Shoes
Rocket Shoes
Pogo Springs
Extra Life
== Radiance Mode Zones ==
=== Turquoise Hill Zone ===
==== Act 1 ====
A tropical like area that's the next-door neighbor to Green Hill. You were lying down on the beaches of the zone until you see that Robotnik is up to no good again. Here we go again!
This act merges Acts 1 and 2 of the zone from Sonic Chaos together and expanding it with a new underwater section. The track itself will be a bit slower than the original and feeling more tropical while being different from the track in the Sonic Chaos remake.
==== Act 2 ====
As you go deeper into the zone, you make it to its jungle that's right beside the coast. Have fun swinging through vines and riding logs among the stream.
This act has an inspiration to Angel Island Zone. The track itself will have the same speed as the previous track and it'll have a more jungle-like feel.
=== Seaside Museum Zone ===
==== Act 1 ====
You ride the stream to the outside of South Island's Museum. As you notice the badniks moving about, you start to have the feeling that this exact place might have something to do with Eggman's new plans.
This act takes place at the outskirts of the museum, where you can see many pillars resembling the ones from Marble Zone at the front of the large, wide building.
==== Act 2 ====
You saw the Hooligans breaking into the museum. You decide to enter in the building and stop them before they do anything else. Of course, that means you'll have to deal with the stuff inside of it.
This act takes place inside of the building, which'll be a large open area with scrapped stuff from Sonic 1 (i.e., the unused Marble Zone UFOs).
=== Sandopolis Zone ===
==== Act 1 ====
Looks like a new entity, Nimbisto, has got it out for you. Unfortunately, Eggman teleported you away before you could do anything about it, and now you're in the deserts of Angel Island.
This act is basically an expansion of Act 1 of the zone from Sonic 3 & Knuckles. The track is also a fast-paced funky version of the original track.
==== Act 2 ====
That pyramid you entered before remained untouched. But since there is new badnik activity in there, you'll have to enter in. Good news is that you won't have to stay there for too long.
This act is an expansion of Act 2 of the zone from Sonic 3 & Knuckles, but with a twist. You can now exit and enter the pyramid, seeing the sun setting across the valley. The track itself will have the same pace as the original Act 1 track from Sonic 3 & Knuckles while using more desert-like instruments.
=== Spring Yard Zone ===
==== Act 1 ====
You were able to make it back to South Island. Now you can find out what Robotnik is bound to have in store. However, you'll need to find him first before you can do anything else.
This act merges Acts 1 and 2 of the zone from Sonic 1 together and expanding it with a new sewers section. The track tends to add more funk to the track while giving it a new second verse.
==== Act 2 ====
It's nighttime now and you made it to the most colorful part of Spring Yard ever. However, this isn't the time to be admiring the beautiful lights, because we have a job to do.
This act is a big expansion of Act 3 of the zone from Sonic 1 for the half of it while adding in more new areas making the act more fun. The background is a reimagining of the prototype background in the Sonic 1 prototype and the track is a dreamier version of the track while having the same pace as the previous track.
=== Tidal Tempest Zone ===
==== Present ====
You were blown away again, but this time, to Little Planet's wet ruins known as Tidal Tempest. Looks like we're time traveling, boys! LET'S GO!
The act here merges Acts 1, 2, and 3 of the original zone from Sonic CD while expanding it more, giving you more exploration above the ruins where you can see the mountains. The track reimagines the JP version of the original track while the underwater version reimagines the US version of the original track.
==== Bad Future ====
What? It's just the natural clean waters of Tidal Tempe- Oh my goodness! Robotnik!
Like the present, it merges Acts 1, 2, and 3 of the original zone from Sonic CD while expanding it more, giving you more exploration above the ruins where you can see the mountains. The track reimagines the JP version of the original track while the underwater version reimagines the US version of the original track. The track will also be a teensy bit slower than the original JP track.
==== Past ====
Back when the ruins weren't ruins... or were they always ruins? I can't say for sure, but hey, we gotta find that robot transporter either way.
Like the present, it merges Acts 1, 2, and 3 of the original zone from Sonic CD while expanding it more, giving you more exploration above the ruins where you can see the mountains. The track reimagines the JP version of the original track while the underwater version reimagines KingMeteorStudio's US version of the track.
==== Good Future ====
More coming soon.
Category:Sonic (series)
Category:Sonic Games