Greater Duck

==Overview==
Greater Ducks have always been secluded creatures. Not often leaving their hidden villages. It is not known how precisely they came to be but it is thought that a god of nature blessed a normal duck by granting her the name Yaralla and giving her powerful magical abilities many millennia ago. Yaralla shared her powers with the rest of the duck kind and then mysteriously vanished on her journey to the nature god that blessed her. She went on to become a hero of the duck kind and is still thought, by ducks, to be alive somewhere. Ducks will typically refer to her as the Great Grandmother or just the Grandmother. 
The Greater Duck species are a very traditional folk that take pride in their ancestry to the great duck hero. Many young ducks go through special trials to prove themselves worthy to travel out into the world in search of their long lost hero. Although the Greater Ducks inherently are magical creatures not all has an affinity for magic. They believe that ones affinity for magic directly correlates with ones heritage to the ancestors. 
===Appearance===
The Greater Duck species has the appearance of an oversized duck of varying type, typically seen with some sort of accessories due to their inherent attraction to shiny objects and their love for dressing nicely. Greater ducks typically has a height of around 80 cm and a weight of 3 kg. Some greater ducks have been known to get up to 100 years old although this is very rare. You will very rarely see a Greater Duck above the age of 40 outside their home village. They will typically try to return before the age of 40 to become an elder in their community. Furthermore you will never see a Greater Duck under the age of 12. This is the age when they are considered mature. It is tradition for a Greater Duck to choose to travel out into the world when they reach the age of 12 years old. 
===Greater Duck Names===
Greater Ducks typically dont use names and refer to each other with calls and gestures. They believe that names are sacred and should only be granted to those who venture out or hold some other grand accomplishment. Names have power and by taking on a name of the ancestors it is believed that one gains their strength. Some common male duck names are: Anas, Yobyne and Tarnup. Some Common female duck names are: Illala, Yaralla and Pirie. A Greater Ducks name holds special value to them and is not spoken lightly. 
==Greater Duck Traits==
Greater Ducks have been known to posses these traits.
===Ability Score Improvements===
As a Greater Duck your Wisdom stat is increased by 2 and you have proficiency when making Wisdom saving throws. 
===Keen Senses===
You gain proficiency in the Insight, Perception, or Survival skill. 
===Darkvision===
Your eyes are adjusted to the darkness of the forest of your origins. You have Darkvision with a range of 60 feet.
===Animalistic Awareness===
Because of your heritage and close relation to nature you are always very aware of your surroundings. You gain the Alert Feat (PHP page. 165). You gain a +5 to Initiative, you can't be surprised and hidden attackers gain no advantage on you. 
===Birdlike Build===
Due to your size and birdlike constitution, you have a weaker physical fortitude then other races. Your Max HP is lowered by your character level. 
===Languages===
You are able to speak, read and write Common and Quack. While not a common language among all ducks, Quack is the closest thing to a universal language for the duck kind. There can be difficulties understanding non-evolved duck creatures. Quack is a mostly non-verbal language. It is build on emotional links, bodylanguage and situational awareness. While Quack is the most spoken language most Greater Ducks can understand common but only some can speak common. 
==Subraces==
===Duck of Chiquackle===
Chiquackle is the largest of the three major duck kind villages. It is also home to a large population of a variety of different ducks. The ones native to the area however are easily recognizable. Generally the largest variant of Greater Ducks they stand tall in the crowds of the metropolis. They are identified by their sharp tails and their highbrow attitudes. They have a special affinity for locating valuables. These majestic creatures has the resemblance of very large pintail ducks. They will typically be decorated with red or white colors and jewelry. 
====Duck of Chiquackle Additional Traits====
Ducks of Chiquackle have been known to posses these additional traits. 
=====Ability Score Improvements=====
Your Constitution stat is increased by 1 and you gain proficiency when making saving throws with Constitution. 
=====Tressure Hunter=====
You are especially good at finding valuable objects. It is as if you where drawn to the slightest of shines. You have advantage when attempting to locate valuable items within a 30 ft radius. 
=====Large Wingspan=====
Due to your close heritage to the great hero and you're above average size you are able to fly faster than most other ducks. Although your size also has an impact on travel by water. You gain a flying speed of 15 and a swimming speed of 30. 
===Duck of Ducksburrow===
Ducksburrow is the most southern point of duck territory. It is considered to be the gateway to the land of ducks. The Ducks of Ducksburrow are a proud community of guides and messengers. If a traveller is lost they will offer their aid and guide them. They take pride in helping other creatures in need even if it might put them in harms way. They are, although a bit smaller then their northern counterparts, generally a bit stronger and more robustly build than the Ducks of Quackendale. The Ducks of Ducksburrow typically resembles a large wigeon duck. They are a bit smaller than other Greater Ducks. 
====Duck of Ducksburrow Additional Traits====
Ducks of Ducksburrow have been known to posses these additional traits. 
=====Ability Score Improvements=====
Your Strength stat is increased by 1 and you gain profeciency when making saving throws with Strength. 
=====Messengers Speed=====
You are inherently fast when traveling in your preferred manner. When traveling on land, your speed is increased to 35 and when traveling in water your speed is increased to 45. Your flying speed is decreased to 0. 
=====Guides Assurance=====
As a guide you are well trained in the art of treversing rough terrain. When treversing water based Difficult terrain such as Deep Swamps you may attempt a DC16 nature check. If you are successfull on this check you are not penalised for treversing the Difficult terrain and can move at your normal movement speed. Furthermore you may use a bonus action to assist one creature, that is within 5 feet of you, and is willing, by moving with that creature, while inside Difficult Terrain, to a maximum of your; or that creatures normal movement speed. Whichever one is less. 
===Duck of Quackendale===
Quackendale is said to be the ancestral home of all Greater Ducks. The Ducks of Quackendale are typically more social and outgoing than ducks of other regions. They have even been known to welcome strangers of other races into the city on some occasions. Although this is a very rare event. The Ducks of Quackendale are very knowledgeable on nature and they have a special affinity for natural magic that is not easily found elsewhere. The average Duck of Quackendale has the resemblance of a large mallard duck. They will typically be decorated with blue or green colors and jewelry. 
====Duck of Quackendale Additional Traits====
Ducks of Quackendale have been known to posses these additional traits. 
=====Ability Score Improvements=====
Your Charisma stat is increased by 1 and you gain proficiency when making saving throws with Charisma. 
=====Natural Magic Affinity=====
Your affinity for natural magic is uncommonly high and your attunement to nature is strong. You can use the Cantrip Druidcraft. 
=====Descendant of Yaralla=====
Your grounded nature and connection to your long heritage grants you the ability to ask your ancestors for guidance when attempting to perform an action. You can choose to gain advantage on any 1 of your ability checks between every long rest.