Crazy Slots

==Description==
Crazy Slots is a Resonance that players can obtain and is uncommon to roll.
Crazy Slots does not have separate versions, but instead pulls out weapons from thin air that are unique to this Resonance.
===Appearance===
Once used, the user extends their right arm (and left arm if Divine Flintlock), summoning a weapon from thin air.
== Usage==
Pressing will activate the Crazy Slots Resonance and its unique special skill.
Crazy Slots calls forth a randomly chosen weapon each time it is used, with Enchantments and curses being transferred onto the summoned weapon. Each weapon scales with its respective stat and has a unique skill that can be used by re-activating the ability.
If Crazy Slot is corrupted, its cooldown is halved, it becomes much more likely to obtain a Divine Weapon of your highest stat investment and the Divine Weapons will be colored in purple instead of gold.
===Resonance Point usage===
When obtained, Crazy Slots will spend its points on the following stats.
* Weapon roll Weight + Length: The more points are spent on a weapon, the more likely it is to be obtained when using the resonance, along with its length.
* The length of time rolled into a weapon can be betwen 30 seconds to 2 minutes 30 seconds with differences of 15 seconds between varients such as rolling 1 minute on spear and 45 seconds on your dagger (unsure about corrupted max cap of time, max time tested: 2 minutes and 45 seconds) (after testing the amount of time rolled into all your weapons collectively can be difrent for each person suggesting that roll weight is 100 precent a seperate stat from time length)
When spending its points, Crazy Slots will favor spending them toward weapons in which you have the highest weapon attribute stat.
==Weapons ==
These weapons are unique to the Crazy Slots Resonance.
Stat wise, compared to other endgame weapons, Divine Weapons have higher base damage (+2-5), which helps alleviate the potential loss of damage from weapons who aren't part of your main weapon training.
===Normal===
==Divine Weapons Gallery==
File:Divine Greataxe.png|Divine Greataxe
File:Divine Greatsword.png|Divine Greatsword
File:Divine Sword.png|Divine Longsword
File:Divine Dagger.png|Divine Dagger
File:Newspearcslots.png|Divine Longspear
File:Newguncslots.png|Divine Flintlock
File:Corrupt version of Crazy Slots.png|Corrupted Longsword
==Trivia/Notes==
*Some of the Divine Weapons are references to weapons in other media:
**The Divine Longsword resembles the Excalibur Proto from the Fate series.
**The Divine Spear resembles the Primordial Jade Winged-Spear from Genshin Impact.
**The Divine Greatsword bear some resembles to both the Clarent and the Arondight from the Fate series.
**The Divine Greataxe seems to be derived from the weapon used by Lestin Serra Alma from Shining Resonance Refrain.
*This resonance is inspired by a character from Hunter x Hunter named "Kite", whose special ability is to summon a random weapon from a selection of nine. This ability is also called "Crazy Slots".
**This resonance also may be inspired by "Shardblades" in The Stormlight Archive, as the wielders of said divine weapons can make them appear by holding out their arm, and when summoned they produce white mist.
*Corrupted Crazy Slots increases the duration of the Divine Weapons.
*Even without decent weapon proficiency (i.e the user is a Hero Blade user), Crazy Slots weapons can still be used for their powerful abilities. They also possess fairly high base stats to begin with.
* If your weapon is enchanted, its effects will also apply to your Crazy Slots weapons.
* If your weapon has stars, their effects will also apply to your Crazy Slots weapons.
*While Crazy Slots' roll chances are affected by your weapon stat, it is also possible that one of the two weapons for that stat may be more common depending on where the points were spent. This is just speculation, however.
*It is possible that "time" may be a stat in which points can be allocated when rolling Crazy Slots, as your weapon will only last a certain amount of time before disappearing on its own.
*Along with the Iron Requiem and Rosen's Roscoe, these are the only three flintlocks in the game to play a unique sound effect on M1/crit.
*The Divine weapons can actually be wielded without the resonance, though whether there is a reason for this or not is unexplained.
**The Golden Warriors found in Upper Erisia and the bouncer outside of the Rat's Den all wield Divine Greataxes.
**The Greater Angels found in the Trial of One both wield Divine Spears.
**The Immortal Guardians, and by extension their Nightmare counterpart, in the Crypt of the Unbroken can wield either a Divine Greatsword or Divine Greataxe.
Category:Resonances
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