Survivor Speed

Player Speed is a statistic in the game which defines the speed a playable Character can move. Most characters have a base movement speed of 6, but some have different movement speeds, and some items and environmental effects can affect the player's movement speed. The effect of items and attachments is calculated by applying a multiplier to base movement speed. If a character has perks or disadvantages that affect movement speed (e.g. Wolfgang's different forms, WX-78's SYSTEM OVERLOAD, or Wilbur's different locomotion methods), any external speed modifier will be applied to the current value.
== Console Commands ==
In Don't Starve and any DLC, the player's movement speed can be modified through the following console command:
 c_speed(value)
The "value" parameter has a maximum value of 40 and a minimum value of 1. Note that the speed used here does not correlate to the speed used when calculating movement speed.
In Don't Starve Together, the player can modify their character's movement speed through the following console command:
 c_speedmult(multiplier)
==Character Base Movement Speed ==
Character (Ability) 	Base Movement Speed
 	6
Wimpy form () Moose form 	5.4 (0.9x)
Walking 	5.5
Bloom stage 1 	6.36 (1.06x)
Beaver form 	6.6 (1.1x)
Bloom stage 2 	6.78 (1.13x)
 	6.3 up to 7.02 (1.05x up to 1.17x)
Bloom stage 3 	7.2 (1.2x)
Mighty form () () 1x () 	7.5 (1.25x)
Walking in marsh tilesCharacter when activating Living Artifact ()	7.8 (1.3x)
Running 	8
Goose form 2x () 	8.4 (1.4x)
SYSTEM OVERLOAD () 3x () Werepig form 	9 (1.5x)
Ghost character form () 	3.6
== Food/Object Modifiers==
There are some items, objects and foods that when equipped, walked on or eaten, increase or decrease speed. Many of them can stack, and some are mutually exclusive. See Calculating Movement Speed for more information on how they affect a character's speed.
Object 	Effect 	Type 	Duration
Thulecite Club 	+10% 	Hand Item 	While equipped
Magiluminescence 	+20% 	Chest Item 	8 min (1 day)
Lazy Explorer 	+25% 	Hand Item 	While equipped
Walking Cane 	+25% 	Hand Item 	While equipped
Sleek Hat 	+25% 	Hat Item 	3 days
Roads, Cobblestones
And Stone Road Turf	+30% 	Object 	Walking over
Ice Cube 	-10% 	Hat Item 	8 days
Limestone Suit 	-10% 	Chest Item 	While equipped
Piggyback 	-20%Only while playing Don't Starve. ( -10%Only while playing in any DLC and in Don't Starve Together.) 	Chest Item 	While equipped
Marble Suit 	-30% 	Chest Item 	While equipped
Sticky Webbing 	-40% 	Object 	Walking over
Antlion Sinkhole 	-70% 	Object 	Walking over
Honey Trail 	-60% 	Object 	Walking over
Roasted Coffee Beans 	+5Roasted Coffee Beans, Coffee, Tea, and Iced Tea have mutually exclusive benefits - if one is consumed, a previously eaten alternative will no longer give benefits.	Food 	30 seconds
Coffee 	+5 	Food 	4 minutes (1/2 day)
Tropical Bouillabaisse	+3The speed boost from Purple Groupers and Pierrot Fish will stack with each other, but do not stack with Tropical Bouillabaisse. 	Food 	30 seconds
Purple Grouper 	+2 	Food 	30 seconds
Pierrot Fish 	+1 	Food 	30 seconds
Tar Trap 	-65% 	Object 	Walking over
Flood 	-20% 	Object 	Walking over
Ink Patch 	-70% 	Object 	Sailing over
Quackering Ram 	+??? 	Boat Attachment	One second after equipping it
Tea 	+2.5 	Food 	2 minutes (1/4 day)
Iced Tea 	+1.6 	Food 	80 seconds
Stalking Stick 	+30% 	Hand Item 	3 days
Heavy Fog 	-40% up to -60% 	World Effect 	3 minutes or until rain
Sandstorm 	-60% 	World Effect 	Walking inside it
Tin Suit 	-20% 	Hat Item 	While equipped
Fancy Helmet 	-20% 	Chest Item 	While equipped
== Total paralysis==
There are a few mobs and effects that paralyze players completely, making it impossible to move while under the effect.
Mob 	Effect 	Time
Blue Hound 	Freeze 	5 seconds or until attackedIf the player has stun immunity when they are frozen, such as from wearing the Vortex Cloak or from the force field produced by the Thulecite Crown, the player will still be frozen after being attacked. or until death
Ewecus 	Mucus spit attack 	10 seconds or when freed by a befriended Pigmen or another player
Sealnado 	Caught in tornado attack	5-10 seconds
Deerclops 	Freeze 	5 seconds or until attacked or until death
Gaze from Pugalisk 	Freeze 	5 seconds or until attacked or until death
Jellyfish 	Stunlock 	2 seconds
Lightning 	Stunlock 	2 seconds
Night Hands created by activating the Teleportato, Maxwell's Door or the Nightmare Throne	Caught 	???
Screaming of the Moose/Goose and the Queen Womant 	Stopped 	0.5 secondsThe stun effect from the Queen Womant can be avoided using Rabbit Earmuffs.
Bearger 	Sleep 	10+ seconds or until attacked
== Boats and attachments==
In the Shipwrecked and Hamlet DLCs, Boats have different speed base values. These values replace the base speed for characters, and any modifiers will be based on the boat's base speed instead of the character's. Unlike players, boats do not instantly reach top speed, but will instead accelerate slowly until that speed has been reached.
Boat 	Base Speed	Attachments
Encrusted boat 	4 	Yes
Log Raft 	4 	No
Cork Bowl Canoe	4 	Yes
Raft 	5 	No
Cargo Boat 	5 	Yes
The Sea Legs 	6 	No
Row Boat 	6 	Yes
Armoured Boat 	6 	Yes
Surfboard 	6.5 	No
Some boats have sail attachments. When equipped, these grant additional movement speed while the equipment still has durability.
Attachment 	Speed Boost 	Duration
Thatch Sail 	+20% 	2 days
Snakeskin Sail 	+25% 	4 days
Cloth Sail 	+30% 	3 days
Feather Lite Sail	+40% 	2 days
Iron Wind 	+50% 	4 days
Trawl Net 	Starts at 0%, penalty increases by approx. -2.8% for each item caught, up to -25%	Until full or detached manually
== Other==
There are other ways to modify speed with variable duration periods. Some methods require certain criteria and can either slow down or speed up the character.
Medium 	Criteria
Waves 	Sailing in the same direction briefly increases speed by 25 (Surfboard), 20 (Encrusted Boat), or 5 (All Other Boats)
Sailing in the opposite direction damages the boat and reduces movement speed
Big Waves 	Sailing in the same direction on a Surfboard briefly increases speed by 35
Sailing with any other boat damages the boat and reduces movement speed
Strong Winds 	Walking or sailing in the same direction as the wind increases speed by +40% 
Walking or sailing in the opposite direction reduces speed by -40%
Sail Stick 	While held, controls the direction of Strong Winds when present
Howling Conch	On use, Strong Winds begin and last for half a day
Windbreaker 	Prevents the player from being slowed by the wind
== Calculating Movement Speed==
When the game calculates the player's movement speed, it starts with the base movement speed for the character and first adds any flat additions to movement speed (such as the +3 modifier from WX-78's SYSTEM OVERLOAD, or the +5 modifier from Coffee). It then sums any percentage-based modifiers to speed from items or other effects (such as the +25% modifier from a Walking Cane, the -10% modifier from Wolfgang's wimpy form or the -30% modifier from a Marble Suit) and multiplies the above total by the multiplier.
====Example====
Wilson is running down a Road while wearing a Football Helmet and a Marble Suit. He's holding a Walking Cane, and has recently eaten Coffee. Using info from the tables above, movement speed is calculated as follows:
# Flat movement speed is 6 (From Wilson's base speed) + 5 (From the Coffee) = 11
# Speed multiplier is 1 (Default) + 0.25 (+25% from Walking Cane) + 0.3 (+30% from the Road) - 0.3 (-30% from Marble Suit) = x1.25 or +25% (The Football Helmet has no effect on speed)
#Final Player Speed is 11 x 1.25 = 13.75, or 129% faster than without any modifiers
Don't Starve Together may calculate movement speed differently.
== Bugs==
*If a player uses console commands to set the player's speed to a very high value, walking over NPCs can cause a game crash.
*If a piece of armor breaks while the player is moving, the player may continue to slide in the direction they were moving until the damage animation ends. This also occurs if the player would otherwise be immune to stuns.
== Trivia==
*The fastest speed a player can have without console commands or exploits is about 45. This can be done while WX-78 is in SYSTEM OVERLOAD, is riding a Row Boat or Armored Boat equipped with an Iron Wind, is wearing a Sleek Hat and a Magiluminescence, is holding a Stalking Stick, has recently consumed Coffee, and Tropical Bouillabaisse, and is sailing into Strong Winds.
** Without Strong Winds, this combination of bonuses results in a player speed of 38.25.
** Additional speed can be gained by riding Waves and/or repeatedly equipping a Quackering Ram, although the burst nature of these speed boosts makes it difficult to ascertain exactly how much more of a bonus they provide.
**If traveling over land using a Road or Cobblestones rather than by sea, the relevant bonuses above will still give you a 41.65 movement speed, or 34.85 without Strong Winds.
*The slowest speed a player can have without console commands is 1.0368. This can be done as Wolfgang while in his wimpy form, if he is wearing a Marble Suit, while walking on a Sinkhole inside a Sandstorm.
*Despite each character having their own base speed on land, when boarding a boat in Shipwrecked, the character's base movement speed will become that of the boat.
*Changing the movement speed with the console by entering c_speed(value) to a value higher than 20, the player character can walk through the world's barriers and walk on water. Above 41, the game may crash.
*Walking on lava or over water in the Shipwrecked DLC by using console commands will instantly kill the player.
== Additional Notes==
Category:Gameplay
Category:Boats