Bombard (Civ3)

Siege units and some naval units can bombard land and naval units (for a chance to cause damage to one unit's hit points), tiles (to destroy improvements) and cities. The bombard ability usually cannot be used to kill units, the Hwacha being an exception.
== Mechanism ==
When bombarding a unit, the bombarding unit's Bombard value is compared with the other unit's Defense value (a function of its Defense pips and Defender Combat Bonus). Thus, a Catapult (with a Bombard of 4) bombarding a Musketman (with a Defense of 4) would, neglecting defender combat bonus, have a 50% chance of inflicting one hit point of damage. 
=== Rate of fire ===
The process above takes place against the same defending unit a number of times equal to the bombarding unit's rate of fire. Thus, the bombarding unit can inflict no more damage when ordered to bombard than its rate of fire.
== Defensive bombard ==
A siege unit will, upon its tile being attacked, fire once at the attacking unit for a chance to lower its hit points before fighting between land units ensues, providing that the siege unit has not already performed a defensive bombard that turn, and that no siege unit on the same tile has already performed a defensive bombard during that particular attack. This will occur regardless of whether the siege unit fired during its own civilization's turn.
== Bombardment in Ports ==
Naval units "in port" (i.e., in a coastal city square being bombarded) are especially vulnerable to bombardment attacks, simulating that a ship moored at a dock, or at anchor, is unable to quickly maneuver.
== See also ==
* Bombard in other games
Category:Game concepts (Civ3)