GODZILLA: Ceaseless Combat/Mechagodzilla

Mechagodzilla is a playable character in GODZILLA: Ceaseless Combat. It is based on the original Showa incarnation of the character, specifically the "MGII" design from Terror of Mechagodzilla(1975), although it retains the red "MG" arm initials of the original design.
==BACKSTORY==
In the year of 1974, an unusually aggressive, high-pitched Godzilla rampaged through the Japanese countryside, but through the combined efforts of Anguirus, the real Godzilla, and King Caesar, it was revealed as an impostor and destroyed. This was Mechagodzilla, an alien mecha constructed by the Black Hole Planet 3 Aliens, or the Simians, in their bid to conquer the world. Not long after this, Mechagodzilla was salvaged, repaired, and reconstructed, being sent out in repeated attempts to take over Japan, sometimes with other monsters at its side. Plated in space titanium, a metal many times stronger than steel, Mechagodzilla offers a tremendous array of weapons, including an unlimited number of missiles courtesy of an internal missile factory.
==GAMEPLAY==
Mechagodzilla is, for lack of a better word, a tank. Middling speed is made up for by considerable power both up close and especially from afar; it boasts a wide variety of weapons to attack from a distance, from missiles to eye beams to alien energy blasts to many more. Most of these weapons don't require much Energy either; most of its missiles in particular require none at all, allowing them to be readily and easily fired one after the other. It can also deny other monsters attempting to attack it at range with its Defense Neo-Barrier, and in a pinch can also fly to escape. If cornered, Mechagodzilla can lash out with a variety of up closes strikes, in particular some very fast, hard-hitting throws.
==STATS==
Stat 						Value					
Strength 						 					7
Durability						 					10
Power 						 					9
Resistance						 					8
Agility 						 					4
==ELEMENT MATCHUP==
Damaged normally by:										
Weak vs.: 										
Resists: 										
Immune to: 										
==MOVESET==
*Mechagodzilla can fly.
*Mechagodzilla starts with only half the Energy bar filled, but it doesn't drain for the first ten seconds of the match.
Input 	Name 	Element	Type 	Energy Cost 	Description
High Attack 	Hand Chop 	 	Melee 	-- 	A simple attack in which Mechagodzilla choppily raises one arm, before swinging it downwards like an axe.
High Up 	Jab Thrust 	 	Melee 	-- 	Mechagodzilla pulls back with one arm, before quickly stabbing forwards and slightly up with it.
High Down 	Desto-Fire 	 	Weapon	10% per second40% total	For this attack, the mechanical monster opens its mouth and releases a stream of flames from its nose for a few seconds. It should be noted that this attack can be chained with other attacks, meaning Mechagodzilla can still use other moves while this attack is still active.
High Left/Right 	Sliding Kick 	 	Melee 	-- 	Igniting the jets on its tail, Mechagodzilla rushes forwards while slowly spinning its lower half, legs extended, like a helicopter blade.
Low Attack 	Finger Missile 	 	Weapon	-- 	The mecha fires a quick-moving missile forwards from one hand. The attack can easily be spammed in rapid succession, but missiles can be shot down by enemy monsters' weapons as well as the military. If the button is held instead of pressed, Mechagodzilla's hand will quickly rotate before locking into place, firing the missile when the button is released. Missiles fired this way travel slower but do more damage and can't be shot down as easily.
Low Up 	Slow Kick 	 	Melee 	-- 	Mechagodzilla jumps into the air, swinging upwards slowly with a foot.
Low Down 	Low Kick 	 	Melee 	-- 	Mechagodzilla stands in place and does a slight low kick. The Low Attack button can be repeatedly pressed to continue the attack(no directional input needed), with Mechagodzilla slowly advancing forwards as it does so.
Low Left/Right 	Multi-Homyu Shot 	 	Weapon	-- 	Mechagodzilla fires six missiles, one from each knee and two from each foot. These missiles soar up and around before flying downwards to the ground. Whether they hit the ground, a monster, or a building, the missiles will stick into the target for a few seconds before all simultaneously exploding.
Strong Attack 	Dual Chop 	 	Melee 	-- 	Mechagodzilla rears back, before lunging forwards and stabbing ahead with both hands.
Strong Up 	Jet Fire 	 	Weapon	25% 	Mechagodzilla quickly jettisons high into the air, igniting its jets, burning those it hits. During the fall back down to the ground, Mechagodzilla can't attack.
Strong Down 	Defense Neo-Barrier	 	-- 	10% per second 	A defensive move where Mechagodzilla quickly rotates its head until a force field surrounds the mechanical monster for a short time. With the barrier up, all projectiles will be blocked and nullified. Attempting to attack up close with melee will result in the monster taking some damage, though otherwise the barrier does nothing to stop them. Mechagodzilla can't move while the field is up.
Strong Left/Right 	Energy Blast 	 	Weapon	20% 	From the sides of its neck Mechagodzilla fires several blasts of alien energy aimed forwards.
Primary Weapon 1 	Ballistic Missiles 	 	Weapon	33% 	In a slight delay, Mechagodzilla loads two missiles in its mouth, before firing them forwards; the missiles start slow on their path but speed up dramatically and subtly home in on opponents.
Primary Weapon 2 	Cross Attack Beam 	 	Weapon	40% 	The latch on Mechagodzilla's chest flips open as a concentrated electric current is released, aimed forwards and slightly down.
Continous Breath Weapon 	Space Beams 	 	Weapon	25% per second 	Mechagodzilla's eyes unleash its multicolored alien energy lasers.
While grabbing foe, Throw 	Hell Thrust 	 	Melee 	-- 	One of the fastest throws in the game and fairly damaging despite this, Mechagodzilla stabs the foe with its missile-tipped hand, shoving them to the ground in the process.
While grabbing foe, Throw Up/Down 	Combustion 	 	Weapon	70% 	Mechagodzilla unleashes its Desto-Fire, roasting the target for a brief period of time. Does considerable damage for a throw, but at a hefty Energy cost.
While grabbing foe, Throw Left/Right	Homyu Zoner 	 	Weapon	25% 	Quickly Mechagodzilla fires off a few missiles, blasting the target away with each one that hits.
Rage Attack 	All-Out Assault 	 	Weapon	-- 	For this attack Mechagodzilla fires every single weapon in its arsenal endlessly for ten seconds, repeatedly cycling through missiles, beams, electric currents, energy blasts, and flamethrowers. The weapons go flying in just about every conceivable angle. Mechagodzilla can pivot and turn around, but not move, during the attack.
Rage Attack 	All-Out Assault 	 	Weapon	-- 	For this attack Mechagodzilla fires every single weapon in its arsenal endlessly for ten seconds, repeatedly cycling through missiles, beams, electric currents, energy blasts, and flamethrowers. The weapons go flying in just about every conceivable angle. Mechagodzilla can pivot and turn around, but not move, during the attack.
Rage Attack 	All-Out Assault 	 	Weapon	-- 	For this attack Mechagodzilla fires every single weapon in its arsenal endlessly for ten seconds, repeatedly cycling through missiles, beams, electric currents, energy blasts, and flamethrowers. The weapons go flying in just about every conceivable angle. Mechagodzilla can pivot and turn around, but not move, during the attack.
Rage Attack 	All-Out Assault 	 	Weapon	-- 	For this attack Mechagodzilla fires every single weapon in its arsenal endlessly for ten seconds, repeatedly cycling through missiles, beams, electric currents, energy blasts, and flamethrowers. The weapons go flying in just about every conceivable angle. Mechagodzilla can pivot and turn around, but not move, during the attack.
Category:Godzilla Kaiju
Category:Playable Characters
Category:Subpages
Category:Godzilla (series)
Category:Non-fanon characters