Thatcher McMillan

"Fookin' rubbish I tell ya, can't even fuck in peace 'round 'ere without some bellend trouncin' in." - Thatcher expressing his sexual frustrations to Nemean.1st Lieutenant Thatcher McMillan (Callsign Nemean-2) is an Ark Pilot, combat medic, the chief interrogator, and second in command of JSF Nemean. His Ark is referred to as Beowulf.
== Physical Description ==
Thatcher was a gruff-looking, tall Mondrae gentleman with a bald head and thick, slanted eyebrows. He was a heavily tattooed individual, often seen sporting a tank top and combat harness. Like all members of Nemean, he possessed a tattoo of the strike team's insignia. This tattoo was located across his upper chest. 
Following a horrific combat operation gone wrong for Nemean, Thatcher was critically injured in a shaped charge detonation to the side armor of Beowulf's chassis. He only survived by undergoing a full cybernetic body transplant. Only select vital organs such as the heart, brain, and partial sections of his respiratory system remained. A majority of his body was recreated with synthetic skin and muscle to resemble his body, though the signs of heavy augmentation are prevalent on his skin. He typically remains in his combat armor unless absolutely necessary. 
His Ark, Beowulf, is a super heavy Mondraen Ark. Providing the fire support equivalent to that found on a main battle tank. Beowulf is a remarkably heavy armored super-heavy class ark with a vaguely humanoid design with reinforced reactive plating covering almost the entirety of Beowulf's body, desiring function over form. 
== Personality and Psyche Profile ==
=== First Lieutenant Thatcher McMillan ===
Thatcher McMillan is a robust and outgoing individual, possessing an antiquated charm and an affinity for good liquor. Often sharing his personal stock of booze with Nemean and other military personnel in their downtime. The Lieutenant is married with three beautiful daughters, describing them as his world and would do anything for them. His wife, Vicara Renee McMillan is a Savantii native who works as a UDI agent operating in the heart of Atlan and is described by Thatcher himself, affectionately, as the single scariest woman on Jeralis. His eldest daughter Tulisa works in the UFL National Guard, and his two youngest daughters, Rosanna and Natalia, are still going through school at the Atlan Academy of Arts. The McMillan family also has two large german shepherds, a multitude of cats, and nearly two dozen chickens on their North Atlan estate. 
He tries to keep Nemean's spirits up with his upbeat attitude and often tries to assist Jaxon with any advise Nemean may need on and off the field.
=== Beowulf ===
Thatcher's Ark is named Beowulf, the Sentinel. A titan amongst arks, she is rarely vocal unless directly addressed. She is highly protective over both pilots and their respective arks within Nemean, throwing herself into direct danger to protect her teammates. In combat she thrives in close quarters, favorite Mono-blade technology to rend and quarter even the staunchest of Ark chassis. Cutting machinery to ribbons with ruthless efficiency, but not shying away from heavier ranged armaments should the operation call for its usage. 
She favors dropping into the flanks of an enemy position and causing havoc in their back lines, diverting attention away from the rest of Nemean so that they might pincer the enemy force. Due to her large size and preferred style of combat she is a prime target for enemy combatants, and suffers from being focused on by ranged weaponry. As such, she relies heavily on Nemean to draw the enemies attention towards themselves with their firepower and to soften up their forces before she can close the gap from the flank. 
Beowulf suffers from severe survivor's guilt following repeated pilot casualties under her care, growing distant with every single member of Nemean including her current pilot, Thatcher McMillan. 
=== Relationships with Nemean ===
Jaxon Reynolds (Positive):  Thatcher holds Nemean's designated commander in a positive light, understanding the stresses of leadership in a military role and often offers to advise Jaxon on occasion, and a different perspective on matters of concern to Nemean as a whole.
Kaiden Bellig (Negative):  Thatcher views Kaiden as an unnecessary risk for Nemean and military personnel as a whole. The gamble of entertaining the notion of fielding such a volatile and unstable individual in a military establishment only leads to certain disaster. He tolerates Kaiden because he has no other option.
Damien Cruz (Overwhelmingly Positive):  Damien provides Nemean with a breath of life, a perspective on life that reminds Thatcher that it's all worth it. Complimented by his happy-go-lucky personality and his incredible skill set, Thatcher couldn't be happier working alongside Damien Cruz. On multiple occasions, Thatcher wouldn't have come home without the help of Damien and X-ray's precision marksman abilities.
Elias Tanguy (Mostly Positive): Elias is a stark contrast to Thatcher's typical level headed nature. He enjoys his enthusiasm and rambunctious personality but feels that his meat-head mannerisms get Elias into more trouble than he's worth.
Akira Saito (Neutral): Thatcher respects Akira as a valued member of the team, however, her disposition towards AI and reclusive nature even Thatcher finds it hard to hold a conversation with her unless it's specifically about Arks and mechanical issues.
Mia Walker (Neutral): A new member to the team, she has yet to really prove herself to Thatcher, but with the little time he's spent with her she comes off as arrogant, headstrong, and short-sighted. As if Nemean didn't have enough troublesome members as it was, he will watch Mia carefully but does not expect her to make the cut for Nemean if she continues to be careless in the field.
Evangeline Bautista (Positive): Though she has only been a part of the team for a short time, he sees genuine potential in the new recruit. Level headed, professional, and a great personality to boot.
===Psychological Profile===
Yula an Koko do your thing
== Background ==
===Early Life===
Thatcher McMillan was raised in the rural township of Parston Highlands, on the north-eastern province of Mondrae. In this township, Thatcher's family was well off, owning an expansive estate and was a proprietor a successful winery under the name of McMillan Vintage Exports. Born to Carletta Olissia McMillan and Fredrick Aldrich McMillan, he was raised with several brothers and sisters. 
Thatcher is the only member of his family to enter military service and achieve the rank of a naval officer.
===Drafting and Army Service===
Thatcher enrolled in the Mondrae Military University where he obtained a formal education from instructors who were veteran leaders in the military, national security, and the public sector who brought their field-tested skills and strategies to the classroom. After an extensive tenure at the military academy, Thatcher was tested, assessed, and evaluated for candidacy for a commissioned officer position in the Mondrae Navy. Passing with flying colors, McMillan lead a successful career in the officer corps and his field expertise lead him to being considered for the Ark Pilot Program.
Assisting in the disruption of notable insurrectionist group operations in turbulent regions such as the North-Eastern Drunian province of Katton'Ahk, Bharatan Colonies such as Rrukhatti Nor and Mesa Nor, linked also to the disappearance and official record termination of the Drachvan separatist militant group Mastiichi To'Riil.
====Ark Pilot Program ====
Thatcher's displays of bravery, leadership, and self-conviction made him a prime candidate for the experimental Ark Pilot Program. Utilizing to great effect the capabilities of Super Heavy marks and high caliber anti-ark weaponry, McMillan was provided with a retrofitted a Gladiatorial Combat ark which he christened as Beowulf. Outfitted with extensive close-quarters combat modifications, the Beowulf is a brawler who can lay down precise fire support while also proving to be a strong contender in close-quarters engagements.
====JSF Nemean====
Thatcher was attached to several JSF's prior to his most recent venture as the 2iC of JSF Nemean. 
== Training and Relevant Experience ==
Mondrae Naval Officers Program
Mondrae Naval Forces (12 years)
*Operation Harkhelm: Thatcher's initial taste of organized warfare. His leadership skills would be forged in fire.
*Operation Deep Strike: Spec Ops missions brought Thatcher's tactical skills to bear on a covert infiltration operation.
*Operation Firestorm:  Interrogation of some of the UDF's most wanted individuals in Katton'Ahk.
*Operation Stranded Island: Mondrae naval forces provided Atlan Armed Forces with substantial support.
*Operation Clear Water:  Strategic removal of syndicate groups located in the Bhratan Colonies of Rrukhatti Nor and Mesa Nor.
*Operation Shatter: Lead the liquidation of Drachvan Separatist group Mastiichi To'Riil, received the recommendation for Ark Pilot Program following the success of the operation.
Ark Pilot Program (5 years)
*
JSF Nemean (3 years)
* 
== PILOT Loadout ==
=== Equipment ===
* Trauma Plates: Lightweight yet durable graphene trauma plates on the torso, capable of taking much more sustained fire than standard-issue steel trauma plates.
* Pilot Helmet: A special helmet capable of mounting helmet-based augments. Additionally, it comes with a HUD that allows users to receive digital messages and a standard filtration system that can help filter out toxins, though not much.
* Combat Knife: Standard-issue combat knife, used in melee situations.
* Flashlight: Flashlight either mounted on the helmet or carried on the Pilot's person. Helps you see in the dark relatively well, but can give yourself away to enemies if you're not careful.
* Petrovsky VPK-16 (3): 5.45x39mm 60 + 1 box mag | 700 RPM | 890 m/s (2,900 ft/s)
** CCOG Ranger Sight: Advanced telescopic sight with an adjustable 2x - 4x magnification lens, onboard CPU provides the user with range, windage, and ammo counter.
** Verticle Foregrip: Vertical forward grip that increases weapon accuracy while on the move.
* 'Bolt Rifle' DEW-Mk 3 (5): 5000+ °C heat transfer | Directional Energy Weapon
* Medical Kit (1)- Adds +2 modifier to medical checks.
* Particle Barrier Projector (1): Deploys a rectangular particle shield roughly 2 meters in width and 1.5 meters in height, requiring combatants to crouch behind it for sufficient protection. The barrier is one-way, allowing those behind it to fire through it. Can be destroyed if heavy fire is sustained.
== ARK Loadout ==
=== Standard Equipment ===
*Basic Controls: Gain a basic and intuitive set of controls for your Ark. Can be customized to accommodate limbs and attachments, or to work solely for specific limbs/attachments. Essentially, the user can customize the control scheme of their Ark to their desire, allowing for maximum comfort and combat capability.
* Internal Status: See your health, the well-being of your suit, and all relevant conditions (internal/external temperature, core temperature, part integrity, etc.). These statuses appear as a heads-up display on the viewing screen of your Ark.
* Assisted Aim: This ark-standard system helps give relative speed and distance from a target. This information is displayed on the Ark's HUD.
* Vocal: A built-in device that projects your voice outside of your suit up to 100m.
* Sentient A.I.: Gives the Ark a super-advanced A.I. capable of accurately replicating human emotions. A.I. is subject to being influenced by its pilot's behavior and personality. Though originally A.I. was used in Arks purely to assist Ark pilots in things such as combat analysis and statistics such as hull integrity, internal and external temperature, and the pilot's own health (which it could monitor through the use of the spinal implant), A.I. has currently advanced to the point where it can accurately replicate human emotions - though originally seen as a disadvantage, a majority of military psychologists suggested that the Ark pilot program kept this development after many experiments indicated that those with a Sentient A.I. installed in their arc exhibited greater mental health and cooperation than those who did not. However, some still choose not to install A.I. onto their Ark out of fear of becoming too attached to it.
* Spinal Implant: Undergo an intricate and painless surgery that attaches to an artificial, external spinal column on your pre-existing spine. Can link up to Ark and gain tactile feedback, extra limbs will feel and work functionally as if an innate part of yourself.
=== Chassis ===
* Super Heavy Chassis (35)
=== HUD/Visual ===
* Enhanced Vision (5): Can zoom up to 10x magnification. Gain night optics. +2 modifier on all attack rolls. Negative modifiers against infiltrator coating and chaff still apply.
=== Utility ===
* Rocket Pack (10): Installed boosters on the back of an Ark that allow it to rocket-jump up to 20 meters (65 Feet) in a forward arc. Using it 3 times consecutively will result in a 1-minute cooldown period to prevent overheating.
=== Weaponry ===
* Plasma Flamethrower: Allows the wielder to spray a 5m (16ft) wide and 30m (100ft) long cone of superheated plasma from their position. Capable of turning Arks to slag in moments. If an Ark has Temperature Resistance, then they will take considerably less damage, though cannot survive the sustained fire. Fire can be sustained for up to 20 seconds total before its fuel runs dry. Due to its weight, only one fuel tank can be carried on an Ark at a time. Wide-Area Flame | Fuel Tank/mission: 1
** "During the Drachvan-Federation conflicts, there was a sort of arms race between the two nations to see just who could make the most horrific weapon. As a result, Drachva came up with the 'Zmajin Dah' - or, as the Atlans knew it, the flamethrower. To this day, the weapon remains such a tried-and-true design that the Drachvans eventually decided to (massively) upsize it and make the flame hot enough to turn the gas into plasma. The plasma flamethrower is also known as the 'Blue Dragon', due to the distinct blue flames and "roaring" noise produced when the weapon is fired. A cruel and terrifying weapon, many high-ranking officials within the UFL have attempted to criminalize the weapon's use in warfare - and all have failed in doing so." ~ A. Benedict, UDI Weapons Research and Development division, CO.
*Mono-Claws: Same functionality as the Monosabre, simply scaled down into a multi-claw configuration. Numerous sabre-shaped talons roughly the size of a Super Light Ark with a crackling, luminescent blue blade edge when active. Around the blade, an invisible field is projected. This field forcibly pushes matter out of the way of the blade on a molecular level, allowing it to slice seamlessly through any material, be it sheet paper of tank armor. A power cell stored in the gauntlet allows the matter-separation field to remain active for around 1 minute before running out, the claws then act as mundane blades until it is recharged. Due to the smaller size of the blades, they don't have quite as much reach as the Monosaber, though offer for a faster attack speed due to their lightweight nature. Remains active for 1 minute seconds before a recharge is required.
**"After getting their pasty-white hands on Monosaber designs, the Mondraens decided to apply the same design principles they used for the Arkslayer daggers and greatly downsized the Monosaber and gave their Arks two of them. Really fun to see a super light quarter a heavy in the span of a second with these." ~ A. Benedict, UDI Weapons Research and Development division, CO.
Category:Loaf's Roster
Category:Loaf's Arks
Category:Loaf's Pilots
Category:Union of Free Lands
Category:Atlan Federation
Category:Characters
Category:JSF Nemean