Forever Minions (Priest Spell)

With this spell, a priest can guarantee that a number of followers will animate as zombies when they are killed. The enchantment stays with the fol­lowers until they are slain; it cannot be removed by normal means.
During the preparation, both the priest and the followers to be enchanted must spend at least 8 hours per day in seclusion, in the dark, readying the spell. If a follower misses a day of preparation, the spell cannot work for him. Such a follower present during the casting of the spell is immediately slain and does not rise as an undead.
The number of followers enchanted per casting is measured in Hit Dice; the caster can affect up to 3 Hit Dice of creatures per level of experience. One round after those followers have fallen, they reani­mate as zombies, just as in the spell animate dead. Whether or not they are in the priest's presence, the zombies immediately seek out him or her, and obey the priest's instructions. During the casting, the priest can specify an increased time (up to a maxi­mum of one day) between death and reanimation.
Followers who are not slain in the service of the priest do not reanimate. For example, a follower who secretly works against the priest, or who dies on personal business does not reanimate.
Recipients of the spell might already be zom­bies or skeletons (the latter reanimate as skeletons). Forever minions cannot be cast more than once on a single creature.
The material component is a wax imprint of every follower's right hand (claw, tentacle, or what­ever).
Notes: Granted to elementals, common.
Category:Psionic Enchancements
Category:Priest Spells
Category:Psionic Enchancements from Dragon Kings
Category:Spells from Dragon Kings
Category:Spells from Priest's Spell Compendium
Category:Spells