Santa Clockworkclaus

==Summary==
Santa Clockworkclaus, nicknamed Santa 2.0, is a Golum from the Claus faction, and cost the most points of any basic miniature. He is commonly regarded as the most powerful character in the Mage Knights game, mainly due to his hax.
==Powers and Stats==
Tier: Unknown, likely 
Name: Santa Clockworkclaus, "Santa 2.0"
Origin: Mage Knight
Gender: Genderless, referred to as male
Age: Unknown
Classification: Robotic Santa Golem
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Of his mallet), Self-Sustenance (Types 1, 2, and 3), Immortality (Type 3, possibly 7), Inorganic Physiology (Type 2; Is a robotic golem), Passive Probability Manipulation (Santa is stated to "always succeeds at whatever he does", to the point where he doesn't even have to make attacks or target opponents, as they are automatically hit), Passive Empathic Manipulation and Morality Manipulation (via Spirit of Giving and Merriment), All-Terrain Mobility (via Sleigh: Proficiency-Unstoppable), Status Effect Inducement (via Box: Proficiency-Gift), Magic Immunity (via Magic Immunity. This includes: Magic Energy Projection and Homing Attack, Telekinesis, Healing, Damage Transferal, and Statistics Amplification. Santa also cannot be targeted by any magic-based ranged attacks), Vibration Manipulation (via Merriment), Incorporeality and Intangibility (via Ghostform), Passive Damage Reduction and Statistics Amplification (via Invulnerability), Regeneration (At least Mid-Low via Regeneration), Healing (Of Gollums via Tinkering Toymaker), BFR (via Home for the Holidays)
Attack Potency: Unknown (Never physically harms his opponents), likely Wall level (Should be comparable to other golems which scales to characters who use canons)
Speed: Superhuman (Comparable to horses and lions)
Lifting Strength: Class 1 (Scales to other Mage Knight 2.0 characters)
Striking Strength: Unknown, likely Wall level (Scales to horses, lions, and characters that use sledgehammers)
Durability: Wall level (Can survive being lit on fire, being struck by lightning, tanking canon fire, and attacks from comparable characters)
Stamina: High (via being a robot)
Range: Standard melee range physically, extended melee range with mallet, hundreds of meters with Box: Proficiency-Gift and Merriment (Has a farther range than skilled gun and bow users), higher via Spirit of Giving and Home for the Holidays
Standard Equipment: Hammer, gifts
Intelligence: Gifted (Can repair golems and robots beyond their normal limits, surpassing even the most skilled dwarves and mechanics. Knows various spells and how to nullify them)
Weaknesses: Is a naturally passive individual, refraining from harming his opponents in any way.
Notable Attacks/Techniques:
*Spirit of Giving: Causes all teams, groups, etc to freely give their objectives, bases, etc to any enemy who gets near the objective, as a show of good faith.
*PROFICIENCIES
**Sleigh: Proficiency-Unstoppable: Santa automatically ignores all terrain when moving, including cliffs, changes in elevation, water, swamps, various foliage, etc.
**Box: Proficiency-Gift: Causes the opponent to stop what they are doing, being forced to open a present given to them.
**Magic Immunity: A stronger form of Spell Resistance, Santa is completely immune to all magic, including his allies' healing magic or statistic amplification.
**Golem: Santa is a robotic golem, lacking a physical brain or internal organs.
*ABILITIES
**Charge: Santa charges full speed at an opponent, then makes a close combat attack.
**Bound: Santa moves at full speed, then makes a ranged attack.
**Quickness: Moves at full speed without hinderance.
**Merriment: Passively causes all characters within his range, both allies and enemies, unwilling to fight or attack. This also causes the earth to shake like "a bowl full of jelly". This ability is even effective on robots and mindless zombies.
**Ghostform: Santa form is spiritual, allowing ranged attacks to go straight through him, as well as ignoring all terrain and characters when moving. Is comparable to other ghost and spirit characters.
**Invulnerability: Passively reduces all damage dealt to him, as well as increasing his defense against ranged attacks.
**Regeneration: Santa can regenerate from almost all wounds, even ones that could cause death.
**Tinkering Toymaker: Santa can easily repair and heal golems and robots, even past the standard healing point.
**Home for the Holidays: Santa sends his opponent home to be with its family for the holidays. This works even on enemies who seemingly have no families, including robots, zombies, and elemental beings.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Mage Knight
Category:Male Characters
Category:Genderless Characters
Category:Robots
Category:Golems
Category:Weapon Masters
Category:Self-Sustenance Users
Category:Immortals
Category:Inorganic Beings
Category:Probability Users
Category:Empathic Manipulation Users
Category:Morality Users
Category:Acrobats
Category:Status Effect Users
Category:Vibration Users
Category:Incorporeal Characters
Category:Intangibility Users
Category:Regeneration Users
Category:Damage Reduction Users
Category:Statistics Amplification Users
Category:Healers
Category:BFR Users
Category:Comedy Characters
Category:Playable Characters
Category:Board Game Characters
Category:Game Characters
Category:Hammer Users