Report 740

Report #740
Skillset: Aquamancy Skill: Tsunami
 Org: Aquamancers Status: Completed Jul 2012
Furies' Decision:
Solution 4. We will remove the drowning requirement and change the damage type
to 50/50 asphyx/cold.
Problem: The current dmp provided by Discpline Breathing(on top of any general
dmp available) greatly affects Tsunami and in turn, an Aquamancers demesne. The
demesne lacks in afflictions, formerly made up by a damage type that did not
have an overly large amount of dmp available to it. In addition to this, to
actually damage an opponent, they must be drowning, requiring (for most cases)
protection, waterbreathe, and possibly waterwalk to be stripped. Thus, it takes
~30 seconds to actually begin to negatively effect an opponent without Breathing
raised.
[A: 0 R: 0] Solution #1: Similar to what was done with Nekotai Oriama, have
 each tic of Tsunami lessen the time left on
 Discipline Breathing. In addition, remove the
 drowning requirement from Tsunami, making it direct
 asphyxiation damage.
[A: 0 R: 0] Solution #2: Similar to what was done with Nekotai Oriama, have
 each tic of Needlerain lessen the time left on
 Discipline Breathing or add Breathing to the list of
 defenses Needlerain can strip, but still giving a
 cooldown. In addition, remove the drowning
 requirement from Tsunami, making it direct
 asphyxiation damage.
[A: 0 R: 0] Solution #3: Change the damage type to cold, making the base
 damage the same as with the current damage type,
 while of course removing the drowing req.
Player Comments:
---[Shuyin on 6/8 @ 07:16 writes]:
I don't agree with this report, it's one thing to actively reduce the breathing
defense, it's another to have it be passively reduced, then what would be the
point of breathing? Not to mention the cooldown. I am fine with removing the
drowning requirement though, but only that.
---[Rivius on 6/17 @ 23:11 writes]:
I agree with the problem stated in the report, but disagree with the approach
for the same reasons Shuyin stated. I would prefer to make tsunami always give
100% blunt damage (as it does when slamming one into trees). The damage output
may or may not need to be adjusted to account for the change to a damage type
with far more dmp sources.
---[Asmodea on 6/24 @ 00:38 writes]:
OPPOSED to Solution 1 & 2, I think a passive drain on the defense is a bit much
especially if its going to still require the cooldown. As above, I am fine with
removing the drowning requirement.
---[Hiriako on 6/25 @ 17:46 writes]:
Making it pure blunt damage seems reasonable to me. I am also fine with removing
drowning as a requirement.
---[Xenthos on 7/17 @ 05:53 writes]:
Addressing the skill itself (via looking at the drowning requirement and damage
type) seems to be a better way to go here rather than trying to muck with
Breathing.
---[Janalon on 7/17 @ 18:59 writes]:
Although not a direct comment to the presented problem/solution, I plan to envoy
a slight "nerf" to Breathing duration/effect in the next report cycle. Also, for
the sake of discussion, Oriama can only be setup through a basic kata lock. So
one would need to Lock > Oriama and repeat until the def was stripped. Then a
Nekotai could pursue Oothai for asphyx damage. This process gives up a
significant amount of damage and affliction for defense stripping. In contrast,
I feel this skill is attempting to introduce defense stripping into an action
that directly delivers ashpyx damage.
---[Zynna on 7/20 @ 12:58 writes]:
APPROVE Solution 3
---[Tacita on 7/23 @ 16:53 writes]:
Like others I see the problem but think the wrong approach has been taken. Some
adjustment to the drowning requirement or similar would be fine though.
---[Talan on 7/26 @ 19:38 writes]:
Mages griping about dmp is a hard sell for me, unfortunately. The comparison to
nekotai is not apt as one is passive and one is active. OPPOSED