Marowak

<tabber>
|-|Cubone=
|-|Marowak=
|-|Alolan Marowak=
</tabber>
==Summary==
Marowak is the Bone Keeper Pokémon. It's a pure Ground-type. As a Cubone, it was a timid Pokemon that constantly cried over the death of its mother, and wore her skull on its head to hide its face. Upon evolving into Marowak, the skull fuses with its own head, and it overcomes past its sadness to become a tough and savage Pokemon adept at using bones as weapons. It takes vengeance on its natural enemy in Mandibuzz, which preys on Cubone, and its implied that Mandibuzz are responsible for the death of the mother.
Alolan Marowak is the Alolan regional variant of Marowak, which took on a new typing in order to face the region's abundance of Grass-type Pokémon.
==Powers and Stats==
Tier: At most , higher with Thick Club | , higher with Thick Club 
Key: Cubone | Marowak/Alolan Marowak
Name: Cubone | Marowak | Alolan Marowak
Origin: Pokémon
Gender: As a species, it can be either male or female
Age: Varies
Classification: Pokédex Entry 104/105; Lonely Pokémon; Bone Keeper Pokémon; Ground- type Pokémon
Powers and Abilities:<tabber>
|-|Cubone=
*Superhuman Physical Characteristics
*Statistics Amplification (Each tear Cubone sheds makes it strongerPokémon Sword and Shield. Moves such as Belly Drum, Swords Dance, and Ancient Power can increase Cubone's stats)
* Sound Manipulation, Statistics Reduction, and Social Influencing (Growl makes an opponent lower their attack by cutely growling at them. Screech has the user make an earsplitting screech harshly lowers the target's Defense stat Tail Whip lowers an opponent's attack and defense respectively by growling, gazing charmingly, or wagging its tail in an endearing way, making opposing Pokémon less wary. leer has the user give opposing Pokémon an intimidating leer that lowers their Defense stats)
*Earth Manipulation (Mud-Slap hurls mud in the target's face to inflict damage and lower its accuracy. Rock Slide hurls large boulders at the target to deal damage)
*Durability Negation (Endeavor causes the target's HP to equal the user's current HP. Perish Song causes Any Pokémon that hears this song faints in three turns unless it switches out of battle)
*Precognition (Detect lets the user see an attack in the future to avoid it)
*Absorption (Lightning Rod lets the Pokémon draw in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk)
Resistance to;
*Poison Manipulation and Rock-type (Only takes 1/2 damage from poison and Rock-type moves)
Immunity (within reason) to;
Electricity Manipulation (Immune to electric-type attacks)
|-|Marowak=
All previous abilities including;
*Weapon Mastery (The bone it holds is its key weapon. Marowak is skiiled at using the bone like a boomerang to KO targets.Pokémon Red and Green Capable of knocking Mandibuzz out of the airPokémon Sun/Moon/Ultra Sun/Ultra Moon)
|-|Alolan Marowak=
All previous abilities resistances;
*Fire Manipulation, Curse Manipulation, Mind Manipulation, and Pain Manipulation (Alolan Marowak has developed a control of fire to fend off grass-types. When it beats opponents with its bone, the cursed flames spread to them. No amount of water will stop those flames from burning.The cursed flames that light up the bone carried by this Pokémon are said to cause both mental and physical pain that will never fade)
Resistance to;
*Poison Manipulation, Steel-type, Fire Manipulation, Plant Manipulation, Ice Manipulation, Fairy-type (Only takes 1/2 damage from Poison, Steel, Fire, Grass, Ice, and Fairy-type moves)
*Bug-type (Only takes 1/4 damage from Bug-type moves)
Immunity (within reason) to;
*Normal-type and Fighting-type (It's Ghost-typing grants an immunity to Normal and Fighting-type attacks)
</tabber>
Attack Potency: Small City level (Should be comparable to Rhyhorn, who can shatter mountains), higher with Thick Club (Thick Club doubles Cubone's attack power 5.3762667304 Megatons of TNT ) | Island level (Comparable to other fully evolved Pokémon in X and Y such as Abomasnow who can make massive hailstormsPokémon X and Y), higher with Thick Club (Thick Club doubles Marowak's attack power 8.68 Gigatons of TNT) 
Speed: Speed of Light (Capable of avoiding Lightning and Light Based Moves) | FTL (Comparable to Golem) 
Lifting Strength: Unknown
Striking Strength: Small City level, higher with Thick Club | Mountain Level, higher with Thick Club | Island level
Durability: Small City level | Island level
Stamina: Peak Human (The average pokemon is hardwired for battle and can go on fighting for lots of time despite being injured)
Range: Standard Melee Range; Extended Melee Range with its bone; up to Hundreds of Meters with attacks 
Standard Equipment: A bone, their mothers' skull
*Optional Equipment: Thick Club, Bitter Berry
Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations), Above Average in battle as Cubone (Pokémon are hard-wired for battle and even in the wild can master many moves and fight fight a variety of Pokémon with diverse features), Gifted in battle as Marowak and Alolan Marowak (Should be superior to 1st and 2nd stage Pokémon and are able to consistently fight the majority of other Pokémon, each having their unique characteristics, skills and powers)
<tabber>
|-|Cubone & Mainland Marowak=Grass, Ice, and Water-type moves. Fling, while a powerful move, makes the user incapable of using the effects of its held item. If the flung item is the Bitter Berry, then it does nothing but activate the berry's effect, which serves to do nothing but benefit the opponent. Thrash will leave Marowak confused after it ends its duration (though the Bitter Berry negates the confusion once)
|-|Alolan Marowak=Ground, Rock, Ghost, Water, and Dark-type moves. Fling, while a powerful move, makes the user incapable of using the effects of its held item. If the flung item is the Bitter Berry, then it does nothing but activate the berry's effect, which serves to do nothing but benefit the opponent. Thrash will leave Marowak confused after it ends its duration (though the Bitter Berry negates the confusion once)
</tabber>Notable Attacks/Techniques:
===Abilities===
*Rock Head: Marowak doesn't take recoil damage from attacks like Double Edge.
*Lightning Rod: Electric attacks get drawn to Marowak, which negates the attack (though it would be immune to it anyway) and boosts its special attack.
*Battle Armor: Exclusive to Cubone and Mainland Marowak. Marowak is immune to critical hits.
*Cursed Body: Exclusive to Alolan Marowak. Being hit by a damaging move has a 30% chance to disable that move temporarily
===Moves===
====Via Level-up====
*Growl: Marowak lets out a cry, which lowers the attack of the opponent.
*Tail Whip: Marowak shakes its tail endearingly, lowering the defense of the opponent.
*Bone Club: Marowak powerfully clubs the opponent over the head with its bone, potentially causing the opponent to flinch. One of two signature moves of the Marowak line, this is Marowak's favorite move and the one it's most adept at.
*Headbutt: Marowak performs a headbutt. This attack may cause the opponent to flinch.
*Leer: Marowak looks at the opponent intimidatingly, which lowers the defense of the opponent.
*Focus Energy: Marowak gets itself pumped, which increases its critical hit ratio.
*Bonemerang: Marowak throws its bone like a boomerang so it loops around and hits the opponent twice, striking the opponent on the on the way out and the way back. It's the signature move of the Marowak line, and only said line can learn it.
*Rage: Marowak attacks the opponent, and its attack increases if its hit after using it.
*False Swipe: Marowak slashes at the opponent. This move can't defeat an opponent, always leaving them with 1 HP.
*Thrash: Marowak thrashes about, doing damage to any opponent in range. While it hits hard and continuously, Marowak can't do anything else as long as it's active and will be left confused from fatigue after 2 to 3 turns of usage.
*Fling: Marowak throws its held item at the opponent.
*Stomping Tantrum: Marowak stomps the ground in frustration, causing a minor earthquake. If Marowak's previous attack did nothing to the opponent, the power of this move doubles.
*Endeavor: Marowak lowers the health of the opponent to what Marowak's current health is. Due to the nature of the move, it ignores durability, as it ignores any power advantage the target has over the user.
*Double-Edge: Marowak performs a life risking tackle that's so powerful, it damages the user in recoil. However, due to Marowak's Battle Armor, it can use the move without the drawback.
*Retaliate: Marowak attacks in revenge for a fainted ally. This move does double damage if it's used right after the defeat of an ally.
*Bone Rush: Marowak repeatedly strikes the opponent two to five times with its bone. This was a former signature move of the Marowak line until it was revealed that Lucario and Marowak's archenemy Mandibuzz could use it.
*Mud-Slap: Marowak hurls mud at the opponent's face with the purpose of blinding the enemy, as well as inflicting damage.
====Alolan Marowak Level-Up====
*Fire Spin: Alolan Marowak launches a spiralling red-orange fire from its bone at the opponent, trapping the foe on a vortex of fire.
*Flame Wheel: Alolan Marowak jumps into the air and somersaults, its flames extending from its bone to cover its entire body. Alolan Marowak then rolls into the opponent.
*Hex: Alolan Marowak uses rings of dark energy to attack. Does double damage if the opponent is afflicted with a status condition.
*Will-O-Wisp: Alolan Marowak forms a pink, light blue, and dark blue fireball from its bone. It then launches the fireball at the opponent, burning them.
*Shadow Bone: Alolan Marowak beats the opponent with their flaming bone, which may also lower the opponent's defense
*Flare Blitz: Alolan Marowak wreaths itself in flame before throwing itself at its opponent in a flying tackle, dealing massive Fire-type damage upon striking the target. However, the recklessness of this attack deals a portion of this damage back to Alolan Marowak, which can wear it down if overused.
====Via Breeding====
*Ancient Power: Marowak summons rocks filled with ancient energy and launches them at the opponent. This has a chance to raise all of Marowak's stats.
*Belly Drum: At the cost of half of its maximum (as opposed to current) health, Marowak maximizes its attack stat. The move is risky, as simply the usage of it if Marowak's health is too low will have it defeat itself.
*Chip Away: Marowak attacks continually after looking for an opening. This move ignores any changes to the opponent's defense and/or evasion.
*Curse: Marowak places a curse on itself, which raises its attack and defense at the cost of some speed.
*Detect: Marowak detects the next move of the opponent and avoids it. Detect can't be used in repetition.
*Double Kick: Marowak plants two consecutive front kicks into the opponent.
*Endure: Marowak braces itself, preventing itself from being one shot (within reason), leaving it with only 1 HP.
*Iron Head: Marowak turns its skull into metal and rams into the opponent headfirst. This attack may cause the opponent to flinch.
*Perish Song: Marowak sings a death song, which causes all that hear it to be defeated if they don't retreat within the equivalent of 3 turns.
*Screech: Marowak lets out an ear-splitting screech, which sharply lowers the defense of the opponent.
*Skull Bash: Marowak tucks its head in for a turn, raising its defense stat in the process, and then slams its head into the opponent for heavy damage.
====Pokémon GO Moves====
*Rock Smash: Marowak smashes the opponent like it would a rock. This has a chance to lower the opponent's defense.
*Dig: Marowak burrows into the ground before attacking the opponent shortly after.
*Bulldoze: Marowak flattens everything around it striking all opponents and allies. This lowers the speed of all who are hit.
====Alolan Marowak Pokémon GO====
*Shadow Ball: Alolan Marowak fires off a black and purple ball of shadowy energy at the opponent. It may also lower their special defense.
*Fire Blast: Alolan Marowak releases a 大-shaped blast of yellow-orange fire from its bone at the opponent, it may burn the opponent.
==Notable Matchups==
Notable Victories:
Notable Losses:
Inconclusive Matches:
Category:Characters
Category:Pokemon
Category:Absorption Users
Category:Anime Characters
Category:Bone Users
Category:Boomerang Users
Category:Curse Users
Category:Damage Boost Users
Category:Darkness Users
Category:Durability Negation Users
Category:Earth Users
Category:Enhanced Senses Users
Category:Fire Users
Category:Game Characters
Category:Healers
Category:Manga Characters
Category:Metal Users
Category:Mind Users
Category:Monsters
Category:Orphans
Category:Power Nullification Users
Category:Rage Users
Category:Reactive Power Level Users
Category:Sound Users
Category:Species
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Status Effect Users