Spookrum

Spookrum is a ground-bound spirit found on Planet Ch'in. It is a purple ghost with red eyes and a long, green tongue.
==History/Lore==
How Spookrum came about walking Planet Ch'in is unknown. They often are sighted around places where people have died, but most sightings come from graveyards, and in particular, one graveyard is the most likely place to spot one. What they are doing is a mystery, but people have claimed that it is a collector of souls.
==Stats==
HP: 194
ATK: 73
DEF: 58
PRI: -1
CRT RT: 18%
CRT DMG: 2.4x
Regular Attack: Soul Steal (Spookrum snags the enemy's soul, and squeezes it, crushing it in his hand. This attack deals decent damage to a single target and may make the target become fearful.)
Special Attack: Reaper's Reign (Spookrum gathers all of the enemy team's souls, and fills them with dark magic. This attack doesn't always work, and the chance of it working is further lowered if the enemy is a Spooky-element character, a Dark-element character, a Corruption-element character, or a Shadow-element character. Should it work, those hit will become possessed.)
===Stat Analysis===
Spookrum's best stats are his HP, attack, and critical hit damage. For his regular attack, he snags the enemy's soul, and crushes it in his grasp. This attack deals decent damage to a single foe and might make them fearful (roughly a 23% chance). For his special attack, he snags the enemy team's souls, then fills them with darkness. While this attack doesn't always work (35% chance on non-Spooky/Dark/Corruption/Shadow character elements, otherwise, it's a 10% chance (rolled separately for each foe)), if it does, foes will become possessed (for a duration of three turns). In short, Spookrum has decent stats, decent attacks, and great gimmicks.
===Item Drops===
Cursed Artifact (100% chance)
Eye of Corruption (96% chance)
Gravestone (77% chance)
Bone (64% chance)
Ancient Relic (49% chance)
Demon Horn (33% chance)
Ghost Pepper (15% chance)
Skull (1% chance)
==Relationships==
===Trirp, Barcheep, and Wirden===
Wirden's nests aren't in much danger from the ground-bound spirit that is Spookrum. It can't scale the tall trees that Wirden nest on, but it can use magic to attack them from afar. However, its ground magic can't really touch Wirden, since it knows how to fly.
===Firspryt, Flairy, and Pixiblaze===
Pixiblaze isn't really bothered by Spookrum's ghostly magic, but its ground magic can rattle even the toughest Pixiblaze. For this reason, they avoid entering cemeteries or other places known to have sightings of Spookrum... not unless they have partners with them.
===Popby, Bubunch, and Bubblist===
Bubblist's training is powerless on Spookrum, because its fists just go right through Spookrum's body. However, since it's a ground-based lifeform, a good dose of water magic should ward off it.
===Matterpillar, Doocoon, and Dredderfly===
Dredderfly and its young are in grave danger should Spookrum be in the area (get it? 'Cuz graves? Cemeteries?). However, Spookrum is just as equally in danger, because their ghostly magic is super effective on each other.
===Colderpillar, Icicoon, and Frostyfly===
Spookrum has no fire magic, so it's not much use on Frostyfly or its young. In fact, Frostyfly has an upper hand on it, because of its ground-based component. Its ice magic can freeze this soul harvester in place, trapping it and preventing it from doing its job.
===Dangleer===
Dangleer is strong against Spookrum. Its water magic can deal a lot of damage to Spookrum's ground component, leaving it in a weakened state. Furthermore, it's not like Spookrum can counter it effectively. However, Dangleer's electric magic is a no-go on Spookrum.
===Pufferfear===
Pufferfear is decently strong against Spookrum, able to spray it down with a bit of water magic. However, a good hit from Spookrum's ground magic can really damage Pufferfear. It'll be a tough battle for both sides, but eventually, someone's gonna have to win.
===Zerpip, Slitherbolt, and Gigavipe===
Gigavipe and its young are in danger if Spookrum comes to town. Its ground magic can easily kill off the whole Gigavipe den, leaving no soul uncollected in the process. It's easy prey for Spookrum, in other words.
===Armuppy, Metog, and Harmutt===
Harmutt and its young are a threat to Spookrum, because of their ghostly component. However, they are also putting themselves in a dangerous situation, because not only is Spookrum weak to them, but it's also strong against them. Its steel body can't withstand the powerful ground magic used by Spookrum... at least, not for long.
===Trightning===
Trightning isn't that effective on Spookrum. Its electric magic is simply absorbed by Spookrum. Its flying magic is no better. However, Spookrum can't hit it with ground-based attacks, because it's a sky-based character.
===Noteeny, Tuvern, and Melodragon===
Melodragon and its young are not that effective on Spookrum. However, Spookrum is no better on Melodragon and its young, being that Melodragon is a physical being and Spookrum is a spirit. Ground magic is Spookrum's only hope of killing off Melodragon.
===Viry, Virantic, and Virossal===
A Virossal that dares to challenge Spookrum is just asking for trouble. Spookrum's ground-based magic can easily kill Virossal off, and then it'll take its soul all for itself. Souls give Spookrum power, so feeding off of them is what Spookrum survives off of.
===Footant and Brawntoesaur===
Brawntoesaur is no match for Spookrum and its ground-based magic. One good earthquake should knock Brawntoesaur off its feet, and then it'll be a challenge for Brawntoesaur to recover. During the time it's trying to stand back up, Spookrum makes its move to finish the job.
===Lilypond and Lilypossil===
Lilypossil is quite effective on Spookrum's ground component, able to blast it with jets of water and tangle it up in magical vines. However, since it is a restored fossil, it does have a disadvantage on Spookrum's ground magic.
===Brawlder and Brawlkade===
Brawlkade and its young are weak to Spookrum's ground magic, and their stony fists are powerless to stop it from defeating them. Spookrum will stop at nothing to collect souls to keep its powers at their strongest.
===Hooligon and Polygan===
Polygan and Hooligon are in a predicament when facing off with Spookrum. Their balanced magic can't hit Spookrum, who is a ghost. Spookrum is in a similar situation, unable to hit Polygan and Hooligon with its ghostly magic. Ground magic is Spookrum's only hope of beating Polygan and Hooligon, and Polygan and Hooligon's only hope for beating Spookrum is their dragon magic.
===Molurk===
Molurk is quite powerful against Spookrum. Its dark magic can banish this wandering reaper to the underworld, and its ground magic poses some competition to Spookrum's own ground magic. However, they aren't rivals or anything.
===Brice and Chillder===
Chillder is okay when used against Spookrum, able to freeze this reaper in place. However, it's also weak to Spookrum's ground magic, making it a fair fight.
===Pyrock===
Pyrock is extremely weak to Spookrum's ground magic, namely because of its fire component. Rock magic is ineffective on it, and fire magic is no better. Spookrum will have an easy time harvesting Pyrock's soul.
===Outlit and Shoutlet===
Shoutlet isn't that effective on Spookrum. Its electric voice doesn't meddle with Spookrum in the slightest, and its balanced magic can't touch Spookrum. Spookrum's ghostly magic can't touch Shoutlet, either, but its ground magic packs quite a punch on Shoutlet.
===Wheezor===
Wheezor is weak to Spookrum's ground magic, but also quite effective on Spookrum's ghostly component, making it a fair fight.
===Destructoom and Bombuse===
Bombuse is very weak to Spookrum's ground magic. A good shake from an earthquake caused by Spookrum should defuse this bomb, and not only that, but also kill it.
===Mockpuppet===
Mockpuppet is very effective on Spookrum. Its ghostly magic can deal devastating damage to Spookrum, and what's more, it's also immune to Spookrum's ghostly magic. Only ground magic can possibly save Spookrum, and even then, victory is highly unlikely.
===Borrin===
Borrin is not effective at all on Spookrum. However, Spookrum's ghostly magic can't touch Borrin, either. Ground magic can deal some damage to Borrin, but it could take a bit to take down this bear.
===Catinent===
With ground magic rivalling Spookrum's own ground magic in terms of strength, Catinent can take on Spookrum. However, its fire component is weak to Spookrum's ground magic, meaning it's in a dangerous situation if it dares mess with the spirit.
===Mekra and Mekrustation===
Mekrustation and their Mekra armies can handle Spookrum with a good blast of water magic. However, its ground magic can spell trouble for Mekrustation and the Mekra troops they keep with them.
===Toplash===
Toplash is quite effective on Spookrum using its dark magic. However, an earthquake caused by Spookrum can knock down this spinning top, leaving it vulnerable for a moment.
===Bigwouth===
Bigwouth's water magic can be blasted at Spookrum to deal large amounts of damage to it. However, the rock Bigwouth is stuck in is vulnerable to earthquakes caused by Spookrum. Seems like a fair fight, if you ask me.
===Candabear===
Candabear is decently effective on Spookrum. Its fairy magic can hit Spookrum and deal some damage to it, but not enough to take it down in one blow or anything else outrageous. Spookrum's ground magic can shake up Candabear, though.
===Sweetorm===
Sweetorm is decently effective on Spookrum. Its ground magic can rattle Spookrum, but Spookrum can rattle it just as easily. Fairy magic is also decently effective on Spookrum, so there's another option.
===Sodo, Drifdump, and Garbluuge===
Garbluuge is quite effective on Spookrum's ground component. However, if Spookrum's ground magic is used against it, that causes it to fizz, hurting Garbluuge.
===Tictoc and Timure===
Timure is immune to Spookrum's ground magic, so ghostly magic is Spookrum's only hope of hitting Timure, and even then, it's not a guarantee.
===Dragoop, Puddrag, and Slydra===
Slydra is weak to Spookrum's ground magic, but its water magic is quite powerful when used against Spookrum. However, Spookrum will certainly have a hard time taking down this dragon.
===Gelliplayt===
Gelliplayt is no use against Spookrum. Its balanced magic can't touch Spookrum, so what's the point? Spookrum's ghostly magic can't touch Gelliplayt, either, but its ground magic can.
===Curser===
Curser is quite powerful against Spookrum. Its ghostly magic can counter the ghostly magic of Spookrum's, and vice versa. However, Curser's wicked flames are no match for Spookrum's ground magic.
===Rat King===
Rat King is very useful against Spookrum, thanks to its dark magic. Spookrum won't stand a chance against it. However, Spookrum's ground magic does have a bit of use on Rat King...
===Allyke, Irevol, and Mettamonst===
Mettamonst and its "young" are quite effective on Spookrum, able to take it down with their dark magic. However, their steel bodies are weak to Spookrum's ground magic, so beware.
===Cannoburn and Boomblaze===
Boomblaze is no match for Spookrum's ground magic. Its flames will be extinguished and its body will be quivering by the time Spookrum's earthquake is over.
===Putrout, Rancuit, and Nastree===
Nastree and its young are decently effective on Spookrum's ground component, but also weak to it. Their poison will be useless on Spookrum, but their grass magic is okay against it.
===Bushguin and Arctree===
Arctree is quite powerful against Spookrum's ground component. Sure, Spookrum can deliver some phantom punches to Arctree, but in the long run, Arctree has the upper hand.
===Armordillo===
Armordillo is weak to Spookrum's ground magic, but also decently strong against it. Armordillo can burrow underground and strike Spookrum from below, dealing lots of damage to it.
===Octopois===
Octopois can spew out a jet of water at Spookrum, which can do some decent damage to it. However, its poison component makes it weak to the ground magic used by Spookrum.
===Noxmog===
Noxmog is extremely weak to Spookrum. Its psychic component is weak to the ghostly magic of Spookrum's, and its poison component is weak to Spookrum's ground magic. For Noxmog, the torture is plenty.
===Sharpin, Poinson, and Razine===
Both the steel and poison components of Razine and its "young" are weak to Spookrum's ground magic, making it a good choice to use on Razine. As I'm sure you know, he wants their souls... and he'll stop at nothing to get them.
===Psiroch, Folden, and Snappaw===
Psiroch is weak to Spookrum's ground and ghostly magic both. One blow from either could be trouble for Psiroch. Folden's grass magic is effective on Spookrum, and its ability to fly gives it immunity to Spookrum's ground magic. Snappaw is quite effective on Spookrum's ghostly component, but is also weak to it alongside its ground magic.
===Reversia/Evil Reversia===
Reversia, when happy, is decently effective on Spookrum. However, when mad, she's quite powerful against Spookrum, able to use dark magic against it.
===Numerini===
Depending on the individual, Numerini may or may not be useful against Spookrum. However, all Numerini are weak to Spookrum's ghostly magic.
==Quotes==
TBA
==Trivia==
TBA
Category:Ghosts
Category:Otherworldly Characters
Category:Oddballs
Category:Male Characters
Category:Multi-Characters
Category:Characters
Category:Spooky-Element Characters
Category:Roaming Characters