Sentient

Sentient as the concept of a meta-trait would be defining the advantages and disadvantages which exist between IQ 0 and IQ 1 other than the 10 points paid to go between them.
It involves ignoring the idea that non-sentient creatures cannot have mental traits: instead it would give them those mental traits but in a way that costs cancel out.
Then: a sentient buys Reciprocal Traits to cancel out (invert) the traits of non-sentients: Reciprocal Advantages to cancel out disadvantages built into non-sentient (like Not Slave Mentality for Slave Mentality) and Reciprocal Disadvantages to cancel out advantages built into non-sentient (like Not Immune to Mind Control to cancel out Immune to Mind Control).
Priced assuming non-sentient as baseline, many of these are actually assumed to be built into starting characters!
These cannot be physical traits! Many physical traits like "Not Klutz" or "Not Controls" might be appealing, but are wrong since those are not implied by IQ 0: they can always by taken by IQ 0 characters and would apply to any mind inhabiting the body!
This only applies to mental things which non-sents can't buy
==Advantages==
*Not Bestial [20]
*Not Incompetent (all possible skills) [??]
*Not Anti-Talent (all possible anti-talents) [??]
*Not Slave Mentality [??]
==Disadvantages==
*Not Immune to Mind Control [-30]
==See also==
*Sapient
Category:0-point meta-traits
Category:Mental meta-traits