Min Min (Life & Death)

Min Min (ミェンミェン, MinMin) is a playable character in Super Smash Bros. Life or Death.
Min Min is one of the default 15 fighters within ARMS. She is one of a select few people in the world to be born with a gene that grants ARMS, a phenomenon where the person's arms (or, in rare cases, other body parts) transmute into extendable helixes. In Min Min's case, her ARMS heavily resemble ramen noodles, fittingly in reference to her family operating the Mintendo Noodle House. Min Min participates in the ARMS League Grand Prix with the goal of winning the championship in order to promote her family's restaurant. Her Grand Prix ending depicts her serving ramen to many people wearing replicas of her hat, including Biff, indicating that the publicity stunt was a success. 
Haruna Takatsu reprises her role as Min Min in all versions of Life or Death with new voice clips. 
==How to Unlock==
Min Min is available from the start of a new game and doesn't need to be unlocked.
==Moveset==
*Min Min has an unorthodox control scheme for the Super Smash Bros. series: the attack (A by default) and special (B by default) buttons are designated to the left and right ARMS respectively, allowing her to attack while alternating between ARMS. Pressing these buttons simultaneously will have Min Min attack with each ARM one after the other, with a short pause in between. As a result of this unique control scheme, Min Min technically possesses only two conventional special moves: ARMS Jump / ARM Hook and ARMS Change.
**She can move around and jump while performing the tilt version of said attacks and use the smash version in the air. Min Min can also punch behind herself when alternating punches, angle the attacks upward and downward when on the ground, and even crouch during the tilt version of these attacks. The arms lack hurtboxes, making them disjointed, with the "fists" being the actual hitboxes only when extending outward. The ARMS will bounce back upon hitting shields, walls, or floors.
*Min Min's forward smash has a different charging animation depending on if she is punching forward or backward.
*Min Min's right ARM can be swapped between three ARMS⁠—the Ramram, the Megawatt and the Dragon⁠—by using her down special move, ARMS Change.
*If Min Min charges a smash attack for 15 frames (grounded only, except for the Dragon ARM for aerial smash attacks), her ARM will generate additional effects. More details are mentioned below.
*After throwing an opponent or while she has the Final Smash aura, Min Min's left ARM will be granted a powered-up state for a while. This is accompanied by the ARM changing appearance, which also increases its damage and knockback (see below).
 	Name 	Description
Neutral Attack 	Kung Fu Combo 	Tapped: A mid-level roundhouse kick, followed by a legsweep, followed by a high-level roundhouse kick. When button mashed, Min Min performs a rapid series of low-, mid-, and high-level side kicks before concluding with a high-level side kick.
Held (Attack): Min Min performs a forward tilt with her left ARM. See below for details.
Held (Special): Min Min performs a forward tilt with her right ARM. See below for details.
Forward Tilt 	Punch 	Attack: Fires a single straight punch with her left ARM.
Special: Fires a single straight punch with her right ARM.
With either ARM, Min Min can move slowly and jump during this move, similarly to Mega Man's forward tilt. The attack can be angled so that it curves upward or downward.
Up Tilt 	Wheel Kick 	A handstand version of the aú aberto, one of many cartwheeling kicks in capoeira. It has noticeable ending lag, although it can combo into itself if landed near the end of the move. Its main usage is to anti-air opponents who get into close range,.
Down Tilt 	Slide 	A baseball slide. It is potentially a reference to one of Kid Cobra's abilities in ARMS, in which his charged dash is a slide that can enable him to evade incoming punches and close in on opponents.
Dash Attack 	Jumping Kick 	A flying kick.
Forward Smash 	Punch 	Attack: Fires a single straight punch with her left ARM.
Special: Fires a single straight punch with her right ARM.
Additionally, pressing the attack and special buttons together leads to a unique smash attack that throws both her left and right ARMS, the latter coming very shortly after the former. The attack can be angled so that it curves upward or downward. It is strongest when hitting right before full extension, and is weaker at the start and at maximum range. In addition, the Dragon's laser becomes Plus, the Megawatt becomes electrified, and the Ramram becomes fiery.
Up Smash 	Somersault Kick 	A handstand version of a bicycle kick. Grants intangibility in her legs (frames 5-7 for both legs, and 8-13 for her kicking leg) and can reflect projectiles. Based on her ability to deflect attacks with a kick in ARMS.
Down Smash 	Two-Way Kick 	A split kick. Both sides have equal strength.
Neutral Aerial 	N/A 	Attack: Rotates her left ARM around herself in a downward circular motion.
Special: Rotates her right ARM around herself in a downward circular motion.
The Ramram variant is extremely fast and can be used in quick succession, allowing it to combo into itself without the need to land on the ground. The Megawatt variant is notorious for its high power, being able to KO under 100% near the top blast line. Lastly, the Dragon variant falls in between with a decent balance of speed and power, although it gains decent KO potential when powered up by a throw.
Forward Aerial 	Punch 	Attack: Fires a single straight punch with her left ARM.
Special: Fires a single straight punch with her right ARM.
If performed using a smash input, the move will have more range and power but will be slower, with similar properties to forward smash. If using the smash input, Min Min will temporarily stall in the air, but only for her first input. Additionally, doing so will prevent her from being able to fast fall until she either uses a standard aerial or jumps. Unlike the grounded version of these attacks, this attack cannot be angled.
Back Aerial 	Punch 	Attack: Fires a single straight punch behind her with her left ARM.
Special: Fires a single straight punch behind her with her right ARM.
If performed using a smash input, the move will have more range and power but will be slower, with similar properties to forward smash, including the ability to be angled. If using the smash input, Min Min will temporarily stall in the air, but only for her first input.
Up Aerial 	Midair Somersault Kick	A bicycle kick.
Down Aerial 	Dive Kick 	A diagonal flying kick.
Grab 	N/A 	Extends her ARMS to clinch the opponent. Min Min has an extended grab, which is identical to her grab in ARMS, albeit unable to reach the same range as her standard punches. While it has extreme range, it is merely an extended grab, not a tether grab, much like how the Hookshot and the Grapple Beam function in SSB. As a result, it does not function as a grab aerial and, by extension, cannot be used to grab edges.
Pummel 	N/A 	A knee strike.
Forward Throw 	N/A 	A side kick. The move also resembles her grab's throw in ARMS.
Back Throw 	N/A 	A German suplex. Functions almost identically to Incineroar's back throw, albeit with less base knockback and a slightly different animation. Nearby opponents will take damage as well.
Up Throw 	N/A 	A stretch kick. It is almost identical to Ninjara's throw in ARMS.
Down Throw 	N/A 	Pins the opponent down and performs a somersault axe kick.
Neutral Special	Punch 	Tapped (Ground): Identical to her tapped neutral attack (see above for details).
Held (Ground): Identical to her forward tilt (see above for details).
Air: Identical to her neutral aerial (see above for details).
Side Special 	Punch 	Ground: Identical to her forward tilt and forward smash (see above for details).
Air: Identical to her forward aerial and backward aerial (see above for details).
Up Special 	ARMS Jump/ARMS Hook 	ARMS Jump: On the ground, Min Min springboards herself into the air with her ARMS. It can be charged to increase her height and angled horizontally, and has intangibility as she begins to rise. However, it cannot be used if either of her ARMS is extended.
ARM Hook: In the air, she uses her left Dragon ARM as a tether recovery. The tether can grab edges, and will retract once pressing up or any button. ARM Hook is difficult to use as an attack due to its vertically diagonal trajectory, but it has decent horizontal knockback.
Down Special 	ARMS Change 	Swaps her right ARM between three different weapons (see section below), each of which have a different effect on her ARM-based moves. She cannot swap while attacking or while unable to move. Swapping is active on frame 1, and ARMS can attack instantly with a changed ARM.
Final Smash 	ARMS Rush 	Min Min punches forward with a powered-up left Dragon ARM. If this punch connects with a fighter, a cinematic will play in which six ARMS fighters (Spring Man, Ribbon Girl, Ninjara, Twintelle, Mechanica, and Master Mummy) will attack the fighter with a barrage of punches. Min Min then uses her left Dragon ARM's laser to blast the opponent against a gong, finishing the Final Smash and sending them flying. Unlike most Final Smashes, ARMS Rush can only affect one target, as any bystanders will be knocked away.
===ARMS===
Min Min uses her standard ARMS from ARMS, which can be switched freely using ARMS Change. Only her right ARM (which is controlled with the special button) can be switched, whereas her left ARM (which is controlled with normal inputs) is always the Dragon ARM. Every switch is accompanied by a unique sound effect.
====Right Arm:====
*Ramram: Min Min's default right ARM. It is her fastest ARM, but also the weakest. While attacking with Punch, it throws out a chakram projectile that extends the range of her attack, flinging in an upward circle before returning to her. It can be angled to slightly change its trajectory. If charged for more than 15 frames during her forward smash, the chakram will be set alight, dealing flame damage to enemies. The chakram does not stop moving when it strikes an opponent, and it cannot be reflected.
*Megawatt: A yellow mine-like fist that acts as her strongest, but slowest ARM. Every blow from the Megawatt emits a "heavy" hit sound effect, much like Ganondorf's attacks. If charged for more than 15 frames during her forward smash, the Megawatt will become electrified, dealing electric damage to enemies.
*Dragon: A dragon-styled weapon that acts as Min Min's fixed left ARM. It is the middle ground of her ARMS, dealing average damage and knockback. If the attack button is held during a forward smash, the Dragon will fire a laser, which has slight homing capabilities and will attempt to aim towards an opponent. If charged for more than 15 frames during her forward smash, the Dragon will change appearance and generate a stronger green-yellow laser that deals more damage and knockback. This laser can also be generated on aerial smash attacks, unlike the Ramram or Megawatt ARMS. Both versions of the laser deal flame damage.
====Left ARM:====
*Min Min's left ARM will always utilize the Dragon. Unique to her left arm is the ability to become stronger after throwing an opponent, much like in her original game: this is indicated by its larger appearance and flames billowing from the Dragon ARM as well as her ARM changing to look like a dragon's body. When powered up, the Dragon ARM's punch and laser will be stronger for 20 seconds and the laser will take the appearance of its charged variation. Min Min's left ARM also becomes powered up after she gains her Final Smash.
Much like Incineroar's enhancement via Revenge, if Min Min herself is grabbed during her powered-up ARM state (including other moves with grabbing hitboxes, such as Falcon Dive), her powered-up ARM will instantly revert back to normal. She will also instantly lose her powered-up Dragon if she is frozen, stunned, asleep, crumpled, paralyzed, buried, or if she fails to tech a ground landing.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Jumps onto the stage while corkscrewing, assumes the Gai Bù (a stance in wushu) upon landing, and then assumes the Jin Ji Du Li (a stance in wushu). 	
Taunt 1 	Performs a left-legged roundhouse kick followed by a right-legged side kick, during which she says, "哈！耶！" (an onomatopoeia). No matter what direction she faces, she always kicks first with her left leg. The finishing stance, particularly when facing leftward, is a reference to official artwork in ARMS, which is used as Min Min's fighter spirit artwork. 	
Taunt 2 	Performs the Jǐ and Àn movements from 24-form tai chi chuan, then assumes the Jin Ji Du Li stance. The stance is similar to her official render in ARMS, albeit facing the camera. During the taunt, she says, "拉麺！" (Ramen!) 	
Taunt 3 	Sways her ARMS in alternating circles before assuming the Tūn Bù (a stance in wushu). 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Min Min! *claps 3 times* 	
Victory Pose 1 	Raises her left ARM in the air, whilst simultaneously swaying her hips towards her right. Afterwards, she waves both her ARMS in alternating circles, and then assumes the Fú Hǔ Bù (a stance in wushu) while saying "我愛拉麺！" ("I love ramen!") Based on one of Min Min's two victory animations from ARMS. Her right ARM is equipped with the Ramram, and her left Dragon ARM is powered up. 	
Victory Pose 2 	Performs a butterfly kick, followed by a right-legged wheel kick, followed by a left-legged roundhouse kick in which she keeps her left leg outstretched afterwards. During this pose, Min Min says "謝謝！" ("Thank you!") Almost identical to one of Min Min's two victory animations from ARMS, albeit with her smiling instead of scowling. Her right ARM is equipped with the Megawatt. 	
Victory Pose 3 	Performs a roundhouse kick before assuming the Chā Bù (a stance in wushu). This is based on the animation that plays after Min Min wins a round in ARMS. Her right ARM is equipped with the Dragon. 	
==Role in Classic Mode==
Like all other fighters, Min Min appears in Classic Mode. Min Min's Mini-Boss is unknown. 
===Min Min Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color 	Notes 	Unlockable?
 	01 	Orange	 	Default
 	02 	Cyan 	Min Min's "right" costume from ARMS. 	Default
 	03 	Red 	Min Min's "down" costume from ARMS. 	Default
 	04 	Yellow	Min Min's "left" costume from ARMS. 	Default
 	05 	Blue 	Resembles Ninjara's default costume and Spring Man's "down" costume.	Default
 	06 	Green 	Resembles the Dragon ARM and Twintelle's "left" costume. 	Default
 	07 	Pink 	Resembles Ribbon Girl's "down" costume. 	Default
 	08 	Black 	Resembles the Phoenix ARM and Byte & Barq's "left" costume. 	Default
 	09 	 	 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Min Min's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Min Min in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:MinMin.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death