Dungeon Orb

The is a Dungeon Item that adapts to a player's Class in Dungeons, granting them special abilities.
== Obtaining ==
The is given by every Dungeon run (floor 3 and under) if the player doesn't have a in their inventory.
== Usage ==
Each Class has different abilities that can be activated using the , and change the 's texture and lore while in a Dungeon.
Activating Class abilities do not require the player to have the in their inventory.
=== Abilities ===
<tabber>
|-|Healer=
*: Launches a healing orb that creates a healing circle where it lands. The healing circle heals friendly players inside for 2% of their health every second. 
*: Heals everyone in your group to full health and grants them an shields for 20% of their max health. 
|-|Mage=
*: Shoots a Guided Sheep, dealing damage based on your Mage level! Can destroy weak walls and crypts inside a dungeon. 
*: Unleash a Thunderstorm, striking enemies in a 10 block radius for 15 seconds dealing damage based on your Mage level! 
|-|Berserk=
*: Throw an Axe, doing the damage of your highest damage hit in the last minute. 
*: Summon 3 Zombie minions to aid you in battle! 
|-|Archer=
*: Shoots 3 arrows that explode on impact, dealing the same damage as your highest bow hit in the last minute in a 4 block radius. Can also explode things similarly to superboom TNT. 
*: Shoots 5 Arrows per second for 4 seconds! Arrows deal 75.0% of your highest Bow hit in the last minute. 
|-|Tank=
*: A Seismic Wave emerges from underneath you and travels in a straight line. Deals 20000 + 10% every 50 in damage to any enemy in its path. 
*: Fortifies your Defense by giving a 70% damage reduction for 20 seconds. Also aggros all enemies in a 10 block radius. 
</tabber>
== History ==