Udur's Coiled Spellblade

Udur's Coiled Spellblade is a coiled, rusted, and unsharpened longsword made of Bone Steel. Though the blade is coiled and unsharpened, it can still cut, and demands battle as the will of the God of War rages within the blade. When this blade is in its spear form, the blade grows as you hold the blade itself and the hilt becomes a pointed spear tip. When it is in its staff form the blade shrinks to the size of a bastard sword, and you hold the blade just above the guard, using the hilt as the staff head. The blade is the Symbol of Power for Udur, God of War.
Dormant State.
* The wielder has a +1 bonus to attack and damage rolls made with this weapon.
* This weapon deals an extra 1d4 fire damage.
* Reform. As a bonus action, you can magically shift this longsword into a spear, or into a staff. The item will stay as its current form, even when unattuned.
* As a staff you gain 4 charges and regain 1d4 charges daily at dawn access to the following spells:
** Fire Bolt 0 charge
** Burning Hands 1 charge
Awakened State.
* The bonus to attack and damage rolls increases to a +2.
* This weapon deals an extra 1d6 fire damage.
* Sun Flare (Longsword Only). As an action, you swing this massive longsword around yourself, making an attack against each creature within 5 ft. of you and dealing 1d8 fire damage to creatures 10 ft. away from you.
* Flame Spear (Spear Only). When you throw this spear, you can wreathe the spear in flames and throw the conflagration at your target, dealing 1d10 fire damage.
* As a staff you gain 6 charges and regain 1d6 charges daily at dawn, in addition to the previous spells, you gain the following:
** Scorching Ray 2 charges
** Fireball 3 charges
Exalted State.
The coiled spellblade becomes wreathed in flames and constant embers flit around the wielder and weapon.
* The bonus to attack and damage rolls increases to a +3.
* This weapon deals an extra 1d8 fire damage.
* Disintegration (Longsword Only). You make five consecutive attacks with the massive flaming longsword, each attack dealing an extra 1d10 fire damage and you may move up to 5 ft. after each attack in this combo. You have the reach property while using this combo. You may use this action twice per long rest.
* (Spear Only) This weapons thrown range increases to (30/80).
* Your Flame Spear ability damage increases to 2d6 fire damage and you can throw the spear twice per attack.
* As a staff you gain 8 charges and regain 1d8 charges daily at dawn, in addition to the previous spells you gain the following:
** Melf's Minute Meteors 5th level 3 charges
** Flame Strike 3 charges
Category:Divine Artifacts
Category:Weapons
Category:Magic Weapons
Category:Two-Handed Weapons
Category:Longswords
Category:Spears
Category:Magic Staffs
Category:Transforming Weapons
Category:Deity Artifacts