Seraphina Angelica

Seraphina Angelica is a DLC character in Dissidia Calamitas Infinita, originating from Project Chaos.
==Appearance==
A pale and thin young women, with long white hair reach down to the ground. Her default outfit is wearing robes with long sleeves and skirt reaching down to the ground. Her first alt "Summoning Marks" expose most her body leaving only piece clothing covering her breast and skirt while exposing her tattoos of the 8 glyphs covering her body, on her right and left arms and hands, her stomach, chest, upper and lower back.
Her EX Mode depend on which form she decide to take. Zaria's form is her outfit is red evening dress with her tattoo only one shown on her right arm awhile glowing red and her hair is now fire. Garuda's form her hand are now talons and gain six wings while two is only use and mid set faction more has clothing and tattoo of her upper back is only shown glowing green with her hair now mostly feathers. Gaia's form most of her body is cover and stone and exposing her head and stomach showing her tattoo of glowing yellow, with her hair now endless sand flowing behind her. Nerthus's form her light blue and scales cover most her body but her shoulder arms and her face and her legs now merge to mermaid like sea serpent like tail, her hair is now more like sea weed and tattoo of her left arm glowing dark blue.
Tora's form her outfit mostly bikini top and skirt with bracelets with sparks flying and her hair mostly pure lightning, and tattoo of her lower back expose glowing purple. Shiva's In this form her skin is pale as snow wearing ice buster and light blue skirt and long gloves and ice like heels, tattoo on her chest is mostly shown glowing light blue. Athena's form she become angel with gold and white wings dress in white gown and golden bracelet and necklace, gold hair and tattoo on her right hand only shown awhile glowing white and gold. Izanami's form she become more demon like, wearing black dress and her hands grow long claws with decaying black wing, her hair turn silver skull mask with red eyes and tattoo on her left hand only showning glowing black and silver.
==Story==
<tabber>
Xth Cycle=
|-|
Xth Cycle=
|-|
Xth Cycle=
|-|
Xth Cycle=
</tabber>
==Battle==
__NOTOC__
Seraphina AngelicaGoddess Summoner – Using power of eight Mother Goddess of Ksudawn. 
----
Seraphina is unique due her summoning nature, while in norm she plan and basic and somewhat weak lacking in any form of fighting styles while she can still perform fine outside of EX Mode her true strength lines in changing her fighting styles. Each of her eight Goddess grant her different fighting style with their own moves, all their moves do share same slot but due to this her attack cost more CP to use and more AP to master then normally.
Zaria gives her more strength and speed allow her perform a more rush down style move set while causing her attack to burn. 
Gaurda gives her more speed while lowering defense and allowing her to glide in air. This makes her more of an aerial rushdown fighter that does poorly on the ground. Many of her moves here give her opponent Burn status, which makes them lose Brave over time and take more damage during Chases. 
Gaia grants her a ton of defense but greatly slows her down. It also forces her to play more zoning, keeping her opponent away and become more of ground base fighter that does poorly in the air. Her attack also have a chance to cause Stone.
Nerthus is rushdown-heavy, with more moves involving grabbing her opponent and trying to do Wall Rush damage. This summon imbues good attack and defense and gives attacks Soak status, making enemies slower and take 10% more Wall Rush damage. 
Tora trades speed for traps, allowing status effects to lure her opponent to set traps and giving them Shock status as well. 
Shiva is a pretty balanced zoner that can do stance changes in close range to switch between ice attacks that knockback or Freeze foes. 
Athena is a mostly balanced zoner, yet is the only style lacking in a status ailment to inflict. Instead she has an attack that restores Seraphina's HP.
Izanami, her final form, is a brutal rushdown style with strong of chance of Iai Strike, but is a frail glass cannon that cannot take hits well.
<tabber>Seraphina=
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Ruin 	Ground/Aerial 	40 (20) 	200 	Ranged Low 	Chase 	Magical 	Initial
Ruin 	Cast energy orbs at the opponent. Gains 5% EX force. 	Cast energy orbs at the opponent. Gains 5% EX force. 	Cast energy orbs at the opponent. Gains 5% EX force. 	Cast energy orbs at the opponent. Gains 5% EX force. 	Cast energy orbs at the opponent. Gains 5% EX force. 	Cast energy orbs at the opponent. Gains 5% EX force. 	Cast energy orbs at the opponent. Gains 5% EX force.
Ruinga 	Ground/Aerial 	50 (25) 	250 	Ranged Low 	Wall Rush 	Magical 	Level 10
Ruinga 	Cast barrage of energy orbs. Gain 5% EX force for each hit her orbs make.	Cast barrage of energy orbs. Gain 5% EX force for each hit her orbs make.	Cast barrage of energy orbs. Gain 5% EX force for each hit her orbs make.	Cast barrage of energy orbs. Gain 5% EX force for each hit her orbs make.	Cast barrage of energy orbs. Gain 5% EX force for each hit her orbs make.	Cast barrage of energy orbs. Gain 5% EX force for each hit her orbs make.	Cast barrage of energy orbs. Gain 5% EX force for each hit her orbs make.
Ruined Sky	Ground 	60 (30) 	300 	Ranged Mid 	N/A 	Magical 	Level 20
Ruined Sky	Cast laser downward from the air. Gains 25% of EX Force when use. 	Cast laser downward from the air. Gains 25% of EX Force when use. 	Cast laser downward from the air. Gains 25% of EX Force when use. 	Cast laser downward from the air. Gains 25% of EX Force when use. 	Cast laser downward from the air. Gains 25% of EX Force when use. 	Cast laser downward from the air. Gains 25% of EX Force when use. 	Cast laser downward from the air. Gains 25% of EX Force when use.
Ruined Gun	Aerial 	60 (30) 	300 	Ranged Mid 	N/A 	Magical 	Level 30
Ruined Gun	Cast laser upward from the ground. Gains 25% of EX Force when use. 	Cast laser upward from the ground. Gains 25% of EX Force when use. 	Cast laser upward from the ground. Gains 25% of EX Force when use. 	Cast laser upward from the ground. Gains 25% of EX Force when use. 	Cast laser upward from the ground. Gains 25% of EX Force when use. 	Cast laser upward from the ground. Gains 25% of EX Force when use. 	Cast laser upward from the ground. Gains 25% of EX Force when use.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Meditation 	Ground/Aerial 	80 (40) 	500 	N/A 	N/A 	N/A 	Initial
Meditation 	Charges up EX force when used. 	Charges up EX force when used. 	Charges up EX force when used. 	Charges up EX force when used. 	Charges up EX force when used. 	Charges up EX force when used. 	Charges up EX force when used.
Glyph Select	Ground/Aerial 	80 (40) 	500 	N/A 	N/A 	N/A 	Initial
Glyph Select	Cycles through her 8 Glyphs to pick from one her 8 Summons, for each time it use will select one in this Order, Zaria, Gaurda, Gaia, Nerthus, Tora, Shiva, Athena, and Izanami. 	Cycles through her 8 Glyphs to pick from one her 8 Summons, for each time it use will select one in this Order, Zaria, Gaurda, Gaia, Nerthus, Tora, Shiva, Athena, and Izanami. 	Cycles through her 8 Glyphs to pick from one her 8 Summons, for each time it use will select one in this Order, Zaria, Gaurda, Gaia, Nerthus, Tora, Shiva, Athena, and Izanami. 	Cycles through her 8 Glyphs to pick from one her 8 Summons, for each time it use will select one in this Order, Zaria, Gaurda, Gaia, Nerthus, Tora, Shiva, Athena, and Izanami. 	Cycles through her 8 Glyphs to pick from one her 8 Summons, for each time it use will select one in this Order, Zaria, Gaurda, Gaia, Nerthus, Tora, Shiva, Athena, and Izanami. 	Cycles through her 8 Glyphs to pick from one her 8 Summons, for each time it use will select one in this Order, Zaria, Gaurda, Gaia, Nerthus, Tora, Shiva, Athena, and Izanami. 	Cycles through her 8 Glyphs to pick from one her 8 Summons, for each time it use will select one in this Order, Zaria, Gaurda, Gaia, Nerthus, Tora, Shiva, Athena, and Izanami.
Meteor 	Ground 	100 (50) 	800 	Ranged High 	N/A 	Magical 	Level 25
Meteor 	Summons Meteor to land on her opponent or where they once as, if two meteors land next to each other will cause explosion giving her 75% Ex Force and causing unavoidable damage. Meteor can be attack and destroy by the opponent but will still explode dealing damage to them if near by.	Summons Meteor to land on her opponent or where they once as, if two meteors land next to each other will cause explosion giving her 75% Ex Force and causing unavoidable damage. Meteor can be attack and destroy by the opponent but will still explode dealing damage to them if near by.	Summons Meteor to land on her opponent or where they once as, if two meteors land next to each other will cause explosion giving her 75% Ex Force and causing unavoidable damage. Meteor can be attack and destroy by the opponent but will still explode dealing damage to them if near by.	Summons Meteor to land on her opponent or where they once as, if two meteors land next to each other will cause explosion giving her 75% Ex Force and causing unavoidable damage. Meteor can be attack and destroy by the opponent but will still explode dealing damage to them if near by.	Summons Meteor to land on her opponent or where they once as, if two meteors land next to each other will cause explosion giving her 75% Ex Force and causing unavoidable damage. Meteor can be attack and destroy by the opponent but will still explode dealing damage to them if near by.	Summons Meteor to land on her opponent or where they once as, if two meteors land next to each other will cause explosion giving her 75% Ex Force and causing unavoidable damage. Meteor can be attack and destroy by the opponent but will still explode dealing damage to them if near by.	Summons Meteor to land on her opponent or where they once as, if two meteors land next to each other will cause explosion giving her 75% Ex Force and causing unavoidable damage. Meteor can be attack and destroy by the opponent but will still explode dealing damage to them if near by.
Ultima 	Aerial 	100 (50) 	800 	Unblockable 	N/A 	Magical 	Level 40
Ultima 	Seraphina charges up and unleash blast of energy around herself, and cause any nearby Meteor's to explodes, she give 75% EX force for blast plus 5% more for each Meteor. 	Seraphina charges up and unleash blast of energy around herself, and cause any nearby Meteor's to explodes, she give 75% EX force for blast plus 5% more for each Meteor. 	Seraphina charges up and unleash blast of energy around herself, and cause any nearby Meteor's to explodes, she give 75% EX force for blast plus 5% more for each Meteor. 	Seraphina charges up and unleash blast of energy around herself, and cause any nearby Meteor's to explodes, she give 75% EX force for blast plus 5% more for each Meteor. 	Seraphina charges up and unleash blast of energy around herself, and cause any nearby Meteor's to explodes, she give 75% EX force for blast plus 5% more for each Meteor. 	Seraphina charges up and unleash blast of energy around herself, and cause any nearby Meteor's to explodes, she give 75% EX force for blast plus 5% more for each Meteor. 	Seraphina charges up and unleash blast of energy around herself, and cause any nearby Meteor's to explodes, she give 75% EX force for blast plus 5% more for each Meteor.
|-|Zaria=
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Fiery Slash 	Ground/Aerial 	40 (20) 	200 	Melee Mid 	Burn, Chase
Magical/Physical 	Initial 	
Fiery Slash 	Preform flaming slashes attack up to three times then perform chase.	Preform flaming slashes attack up to three times then perform chase.	Preform flaming slashes attack up to three times then perform chase.	Preform flaming slashes attack up to three times then perform chase.	Preform flaming slashes attack up to three times then perform chase.	Preform flaming slashes attack up to three times then perform chase.	Preform flaming slashes attack up to three times then perform chase.
Fiery Dash 	Ground/Aerial 	50 (25) 	250 	Melee Mid 	Burn, Wall Rush 	Magical/Physical 	Level 10
Fiery Dash 	Dash to the opponent while ramming them to nearest wall or floor. 	Dash to the opponent while ramming them to nearest wall or floor. 	Dash to the opponent while ramming them to nearest wall or floor. 	Dash to the opponent while ramming them to nearest wall or floor. 	Dash to the opponent while ramming them to nearest wall or floor. 	Dash to the opponent while ramming them to nearest wall or floor. 	Dash to the opponent while ramming them to nearest wall or floor.
Fiery Plumage	Ground 	60 (30) 	300 	Range Mid 	Burn 	Magical 	Level 20
Fiery Plumage	Create patch of fire on ground surrounding her. 	Create patch of fire on ground surrounding her. 	Create patch of fire on ground surrounding her. 	Create patch of fire on ground surrounding her. 	Create patch of fire on ground surrounding her. 	Create patch of fire on ground surrounding her. 	Create patch of fire on ground surrounding her.
Fiery Wind 	Aerial 	60 (30) 	300 	Range Mid 	Burn 	Magical 	Level 30
Fiery Wind 	Surround herself in in heated air burning her opponent when near by.	Surround herself in in heated air burning her opponent when near by.	Surround herself in in heated air burning her opponent when near by.	Surround herself in in heated air burning her opponent when near by.	Surround herself in in heated air burning her opponent when near by.	Surround herself in in heated air burning her opponent when near by.	Surround herself in in heated air burning her opponent when near by.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Crimson Cyclone	Ground/Aerial 	80 (40) 	500 	Melee High 	Burn, Wall Rush 	Magical/Physical 	Initial
Crimson Cyclone	Create two copy of herself as all there dash to her Opponent. 	Create two copy of herself as all there dash to her Opponent. 	Create two copy of herself as all there dash to her Opponent. 	Create two copy of herself as all there dash to her Opponent. 	Create two copy of herself as all there dash to her Opponent. 	Create two copy of herself as all there dash to her Opponent. 	Create two copy of herself as all there dash to her Opponent.
Eruption 	Ground/Aerial 	80 (40) 	500 	Melee High 	Burn, Wall Rush 	Magical/Physical 	Initial
Eruption 	Engulfing herself in fire as perform chain slashes before smashing them to floor or wall.	Engulfing herself in fire as perform chain slashes before smashing them to floor or wall.	Engulfing herself in fire as perform chain slashes before smashing them to floor or wall.	Engulfing herself in fire as perform chain slashes before smashing them to floor or wall.	Engulfing herself in fire as perform chain slashes before smashing them to floor or wall.	Engulfing herself in fire as perform chain slashes before smashing them to floor or wall.	Engulfing herself in fire as perform chain slashes before smashing them to floor or wall.
Flare 	Ground 	100 (50) 	800 	Ranged High 	Burn 	Magical 	Level 25
Flare 	Cover the ground around her in fire engulf her opponent in fire when they stand in area. 	Cover the ground around her in fire engulf her opponent in fire when they stand in area. 	Cover the ground around her in fire engulf her opponent in fire when they stand in area. 	Cover the ground around her in fire engulf her opponent in fire when they stand in area. 	Cover the ground around her in fire engulf her opponent in fire when they stand in area. 	Cover the ground around her in fire engulf her opponent in fire when they stand in area. 	Cover the ground around her in fire engulf her opponent in fire when they stand in area.
Inferno 	Aerial 	100 (50) 	800 	Ranged High 	Burn, Wall Rush 	Magical 	Level 40
Inferno 	Create huge blast of fire around herself smashing them to nearest wall or floor 	Create huge blast of fire around herself smashing them to nearest wall or floor 	Create huge blast of fire around herself smashing them to nearest wall or floor 	Create huge blast of fire around herself smashing them to nearest wall or floor 	Create huge blast of fire around herself smashing them to nearest wall or floor 	Create huge blast of fire around herself smashing them to nearest wall or floor 	Create huge blast of fire around herself smashing them to nearest wall or floor
|-|Gaurda=
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Air Blade 	Ground/Aerial 	40 (20) 	200 	Ranged/Melee Mid 	Windburn, Chase 	Magical/Physical 	Initial
Air Blade 	Slash at her opponent when range create wind blades that home at them. 	Slash at her opponent when range create wind blades that home at them. 	Slash at her opponent when range create wind blades that home at them. 	Slash at her opponent when range create wind blades that home at them. 	Slash at her opponent when range create wind blades that home at them. 	Slash at her opponent when range create wind blades that home at them. 	Slash at her opponent when range create wind blades that home at them.
Air Dive 	Ground/Aerial 	50 (25) 	250 	Melee Mid 	Windburn, Wall Rush 	Magical/Physical 	Level 10
Air Dive 	Divebomb or charges are her opponent while trying smash them to the wall.	Divebomb or charges are her opponent while trying smash them to the wall.	Divebomb or charges are her opponent while trying smash them to the wall.	Divebomb or charges are her opponent while trying smash them to the wall.	Divebomb or charges are her opponent while trying smash them to the wall.	Divebomb or charges are her opponent while trying smash them to the wall.	Divebomb or charges are her opponent while trying smash them to the wall.
Launching Torrent	Ground 	60 (30) 	300 	Ranged Mid 	Windburn, Chase 	Magical 	Level 20
Launching Torrent	Launch her opponent upward in the with stream of air. 	Launch her opponent upward in the with stream of air. 	Launch her opponent upward in the with stream of air. 	Launch her opponent upward in the with stream of air. 	Launch her opponent upward in the with stream of air. 	Launch her opponent upward in the with stream of air. 	Launch her opponent upward in the with stream of air.
Dust Feathers 	Aerial 	60 (30) 	300 	Ranged Mid 	Windburn, Chase 	Magical 	Level 30
Dust Feathers 	Fire of gust of air surrounded by feathers. 	Fire of gust of air surrounded by feathers. 	Fire of gust of air surrounded by feathers. 	Fire of gust of air surrounded by feathers. 	Fire of gust of air surrounded by feathers. 	Fire of gust of air surrounded by feathers. 	Fire of gust of air surrounded by feathers.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Slipstream 	Ground/Aerial 	80 (40) 	500 	Melee/Ranged High 	Windburn, Wall Rush 	Magical/Physical 	Initial
Slipstream 	Swipe at her opponent with her wing while creating gust of air. 	Swipe at her opponent with her wing while creating gust of air. 	Swipe at her opponent with her wing while creating gust of air. 	Swipe at her opponent with her wing while creating gust of air. 	Swipe at her opponent with her wing while creating gust of air. 	Swipe at her opponent with her wing while creating gust of air. 	Swipe at her opponent with her wing while creating gust of air.
Downburst 	Ground/Aerial 	80 (40) 	500 	Melee/Ranged High 	Windburn, Wall Rush 	Magical/Physical 	Initial
Downburst 	Spin forward charging at her opponent while surrounded by wind. 	Spin forward charging at her opponent while surrounded by wind. 	Spin forward charging at her opponent while surrounded by wind. 	Spin forward charging at her opponent while surrounded by wind. 	Spin forward charging at her opponent while surrounded by wind. 	Spin forward charging at her opponent while surrounded by wind. 	Spin forward charging at her opponent while surrounded by wind.
Tornado 	Ground 	100 (50) 	800 	Ranged High 	Windburn, Absorb 	Magical 	Level 25
Tornado 	Create Tornado where her opponent is trapping them in the Vortex. 	Create Tornado where her opponent is trapping them in the Vortex. 	Create Tornado where her opponent is trapping them in the Vortex. 	Create Tornado where her opponent is trapping them in the Vortex. 	Create Tornado where her opponent is trapping them in the Vortex. 	Create Tornado where her opponent is trapping them in the Vortex. 	Create Tornado where her opponent is trapping them in the Vortex.
Eye of the Storm	Aerial 	100 (50) 	800 	Ranged High 	Windburn, Absorb 	Magical 	Level 40
Eye of the Storm	Surround herself in vortex of wind while trying trap them with her.	Surround herself in vortex of wind while trying trap them with her.	Surround herself in vortex of wind while trying trap them with her.	Surround herself in vortex of wind while trying trap them with her.	Surround herself in vortex of wind while trying trap them with her.	Surround herself in vortex of wind while trying trap them with her.	Surround herself in vortex of wind while trying trap them with her.
|-|Gaia=
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Stone Buster	Ground/Aerial 	40 (20) 	200 	Ranged Mid 	Stone, Chase 	Magical 	Initial
Stone Buster	Create pillars of stone while in air or patch of sand on ground where her opponent stands	Create pillars of stone while in air or patch of sand on ground where her opponent stands	Create pillars of stone while in air or patch of sand on ground where her opponent stands	Create pillars of stone while in air or patch of sand on ground where her opponent stands	Create pillars of stone while in air or patch of sand on ground where her opponent stands	Create pillars of stone while in air or patch of sand on ground where her opponent stands	Create pillars of stone while in air or patch of sand on ground where her opponent stands
Gaia Bomb 	Ground/Aerial 	50 (25) 	250 	Ranged Mid 	Stone 	Magical 	Level 10
Gaia Bomb 	Creating stone bombs around herself as they quickly explode shortly after summoning. 	Creating stone bombs around herself as they quickly explode shortly after summoning. 	Creating stone bombs around herself as they quickly explode shortly after summoning. 	Creating stone bombs around herself as they quickly explode shortly after summoning. 	Creating stone bombs around herself as they quickly explode shortly after summoning. 	Creating stone bombs around herself as they quickly explode shortly after summoning. 	Creating stone bombs around herself as they quickly explode shortly after summoning.
Bombard 	Ground 	60 (30) 	300 	Ranged Mid 	Stone 	Magical 	Level 20
Bombard 	Summon stone around her opponent, if successful will trap them within the rocks. 	Summon stone around her opponent, if successful will trap them within the rocks. 	Summon stone around her opponent, if successful will trap them within the rocks. 	Summon stone around her opponent, if successful will trap them within the rocks. 	Summon stone around her opponent, if successful will trap them within the rocks. 	Summon stone around her opponent, if successful will trap them within the rocks. 	Summon stone around her opponent, if successful will trap them within the rocks.
Stone Wall 	Aerial 	60 (30) 	300 	Block Mid 	N/A 	Magical 	Level 30
Stone Wall 	Creating stone wall in front of her blocking attack before reflecting them back. 	Creating stone wall in front of her blocking attack before reflecting them back. 	Creating stone wall in front of her blocking attack before reflecting them back. 	Creating stone wall in front of her blocking attack before reflecting them back. 	Creating stone wall in front of her blocking attack before reflecting them back. 	Creating stone wall in front of her blocking attack before reflecting them back. 	Creating stone wall in front of her blocking attack before reflecting them back.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Landslide 	Ground/Aerial 	80 (40) 	500 	Melee High 	Wall Rush 	Physical 	Initial
Landslide 	Punch downward on ground causing ground push back her opponent, when use in air will dive down to ground as she punching her opponent smashing them to ground before knocking them back.	Punch downward on ground causing ground push back her opponent, when use in air will dive down to ground as she punching her opponent smashing them to ground before knocking them back.	Punch downward on ground causing ground push back her opponent, when use in air will dive down to ground as she punching her opponent smashing them to ground before knocking them back.	Punch downward on ground causing ground push back her opponent, when use in air will dive down to ground as she punching her opponent smashing them to ground before knocking them back.	Punch downward on ground causing ground push back her opponent, when use in air will dive down to ground as she punching her opponent smashing them to ground before knocking them back.	Punch downward on ground causing ground push back her opponent, when use in air will dive down to ground as she punching her opponent smashing them to ground before knocking them back.	Punch downward on ground causing ground push back her opponent, when use in air will dive down to ground as she punching her opponent smashing them to ground before knocking them back.
Mountain Buster	Ground/Aerial 	80 (40) 	500 	Range High 	Stone, Wall Rush 	Magical 	Initial
Mountain Buster	Pushing land to her opponent pushing them back, when use in air create stones to push back on. 	Pushing land to her opponent pushing them back, when use in air create stones to push back on. 	Pushing land to her opponent pushing them back, when use in air create stones to push back on. 	Pushing land to her opponent pushing them back, when use in air create stones to push back on. 	Pushing land to her opponent pushing them back, when use in air create stones to push back on. 	Pushing land to her opponent pushing them back, when use in air create stones to push back on. 	Pushing land to her opponent pushing them back, when use in air create stones to push back on.
Quake 	Aerial 	100 (50) 	800 	Ranged High 	Stone 	Magical 	Level 25
Quake 	Stone on ground create short shockwaves around her while creating stone pillars around herself. 	Stone on ground create short shockwaves around her while creating stone pillars around herself. 	Stone on ground create short shockwaves around her while creating stone pillars around herself. 	Stone on ground create short shockwaves around her while creating stone pillars around herself. 	Stone on ground create short shockwaves around her while creating stone pillars around herself. 	Stone on ground create short shockwaves around her while creating stone pillars around herself. 	Stone on ground create short shockwaves around her while creating stone pillars around herself.
Geocrush 	Aerial 	100 (50) 	800 	Unblockable 	Wall Rush 	Magical 	Level 40
Geocrush 	Jump upward in air before landing creating shockwaves 	Jump upward in air before landing creating shockwaves 	Jump upward in air before landing creating shockwaves 	Jump upward in air before landing creating shockwaves 	Jump upward in air before landing creating shockwaves 	Jump upward in air before landing creating shockwaves 	Jump upward in air before landing creating shockwaves
|-|Nerthus=
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Aqua Jet 	Ground/Aerial 	40 (20) 	200 	Range Mid 	Soak, Chase 	Magical 	Initial
Aqua Jet 	Shoot a blast of water on to her opponent. 	Shoot a blast of water on to her opponent. 	Shoot a blast of water on to her opponent. 	Shoot a blast of water on to her opponent. 	Shoot a blast of water on to her opponent. 	Shoot a blast of water on to her opponent. 	Shoot a blast of water on to her opponent.
Slippery Tail	Ground/Aerial 	50 (25) 	250 	Melee Mid 	Soak, Wall Rush 	Magical/Psychical 	Level 10
Slippery Tail	Dives to her opponent, grabbing them with her tail, when use again will smash to them nearest wall or floor.	Dives to her opponent, grabbing them with her tail, when use again will smash to them nearest wall or floor.	Dives to her opponent, grabbing them with her tail, when use again will smash to them nearest wall or floor.	Dives to her opponent, grabbing them with her tail, when use again will smash to them nearest wall or floor.	Dives to her opponent, grabbing them with her tail, when use again will smash to them nearest wall or floor.	Dives to her opponent, grabbing them with her tail, when use again will smash to them nearest wall or floor.	Dives to her opponent, grabbing them with her tail, when use again will smash to them nearest wall or floor.
Whirlpool 	Ground 	60 (30) 	300 	Ranged Mid 	Soak, Absorb 	Magical 	Level 20
Whirlpool 	Create whirlpool drawing her opponent within and trapping them. 	Create whirlpool drawing her opponent within and trapping them. 	Create whirlpool drawing her opponent within and trapping them. 	Create whirlpool drawing her opponent within and trapping them. 	Create whirlpool drawing her opponent within and trapping them. 	Create whirlpool drawing her opponent within and trapping them. 	Create whirlpool drawing her opponent within and trapping them.
Storm Wave 	Aerial 	60 (30) 	300 	Ranged Mid 	Soak 	Magical 	Level 30
Storm Wave 	Cast down huge blast water in wide area. 	Cast down huge blast water in wide area. 	Cast down huge blast water in wide area. 	Cast down huge blast water in wide area. 	Cast down huge blast water in wide area. 	Cast down huge blast water in wide area. 	Cast down huge blast water in wide area.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Body Slam 	Ground/Aerial 	80 (40) 	500 	Melee High 	Wall Rush 	Psychical 	Initial
Body Slam 	Grabbing her opponent with her tail, when use again will smash them to wall or floor. 	Grabbing her opponent with her tail, when use again will smash them to wall or floor. 	Grabbing her opponent with her tail, when use again will smash them to wall or floor. 	Grabbing her opponent with her tail, when use again will smash them to wall or floor. 	Grabbing her opponent with her tail, when use again will smash them to wall or floor. 	Grabbing her opponent with her tail, when use again will smash them to wall or floor. 	Grabbing her opponent with her tail, when use again will smash them to wall or floor.
Spinning Dive	Ground/Aerial 	80 (40) 	500 	Melee High 	Soak, Wall Rush 	Magical/Psychical 	Initial
Spinning Dive	Engulf herself with water then charge to her opponent smash them to the wall or floor, if fail will preform move one more time. 	Engulf herself with water then charge to her opponent smash them to the wall or floor, if fail will preform move one more time. 	Engulf herself with water then charge to her opponent smash them to the wall or floor, if fail will preform move one more time. 	Engulf herself with water then charge to her opponent smash them to the wall or floor, if fail will preform move one more time. 	Engulf herself with water then charge to her opponent smash them to the wall or floor, if fail will preform move one more time. 	Engulf herself with water then charge to her opponent smash them to the wall or floor, if fail will preform move one more time. 	Engulf herself with water then charge to her opponent smash them to the wall or floor, if fail will preform move one more time.
Flood 	Ground 	100 (50) 	800 	Range Melee 	Soak, Absorb 	Magical 	Level 25
Flood 	Summons a wave of water pushing her opponent close to herself. 	Summons a wave of water pushing her opponent close to herself. 	Summons a wave of water pushing her opponent close to herself. 	Summons a wave of water pushing her opponent close to herself. 	Summons a wave of water pushing her opponent close to herself. 	Summons a wave of water pushing her opponent close to herself. 	Summons a wave of water pushing her opponent close to herself.
Tidal Roar 	Aerial 	100 (50) 	800 	Range/Melee High 	Soak 	Magical/Physical 	Level 40
Tidal Roar 	Create massive whirlpool trying draw her opponent in, once close enough, she'll grab them and begining smashing them to near by wall and/or floor.	Create massive whirlpool trying draw her opponent in, once close enough, she'll grab them and begining smashing them to near by wall and/or floor.	Create massive whirlpool trying draw her opponent in, once close enough, she'll grab them and begining smashing them to near by wall and/or floor.	Create massive whirlpool trying draw her opponent in, once close enough, she'll grab them and begining smashing them to near by wall and/or floor.	Create massive whirlpool trying draw her opponent in, once close enough, she'll grab them and begining smashing them to near by wall and/or floor.	Create massive whirlpool trying draw her opponent in, once close enough, she'll grab them and begining smashing them to near by wall and/or floor.	Create massive whirlpool trying draw her opponent in, once close enough, she'll grab them and begining smashing them to near by wall and/or floor.
|-|Tora=
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Electrospheres 	Ground/Aerial 	40 (20) 	200 	Ranged Mid 	Shock 	Magical 	Initial
Electrospheres 	Set up orbs of lighting around area, if opponent will be shocked and trap until time wear off of get shocked.	Set up orbs of lighting around area, if opponent will be shocked and trap until time wear off of get shocked.	Set up orbs of lighting around area, if opponent will be shocked and trap until time wear off of get shocked.	Set up orbs of lighting around area, if opponent will be shocked and trap until time wear off of get shocked.	Set up orbs of lighting around area, if opponent will be shocked and trap until time wear off of get shocked.	Set up orbs of lighting around area, if opponent will be shocked and trap until time wear off of get shocked.	Set up orbs of lighting around area, if opponent will be shocked and trap until time wear off of get shocked.
Electric Ring 	Ground/Aerial 	50 (25) 	250 	Ranged Mid 	Shock, Chase 	Magical 	Level 10
Electric Ring 	Cast ring of Lightning around opponent, once trap they're helpless stuck and get shock upwards. 	Cast ring of Lightning around opponent, once trap they're helpless stuck and get shock upwards. 	Cast ring of Lightning around opponent, once trap they're helpless stuck and get shock upwards. 	Cast ring of Lightning around opponent, once trap they're helpless stuck and get shock upwards. 	Cast ring of Lightning around opponent, once trap they're helpless stuck and get shock upwards. 	Cast ring of Lightning around opponent, once trap they're helpless stuck and get shock upwards. 	Cast ring of Lightning around opponent, once trap they're helpless stuck and get shock upwards.
Thunder Slam 	Ground 	60 (30) 	300 	Ranged Mid 	Shock, Wall Rush 	Magical 	Level 20
Thunder Slam 	Cast cone area of lighting in front of her pushing her opponent back 	Cast cone area of lighting in front of her pushing her opponent back 	Cast cone area of lighting in front of her pushing her opponent back 	Cast cone area of lighting in front of her pushing her opponent back 	Cast cone area of lighting in front of her pushing her opponent back 	Cast cone area of lighting in front of her pushing her opponent back 	Cast cone area of lighting in front of her pushing her opponent back
Thunderous Spectacle	Aerial 	60 (30) 	300 	Ranged Mid 	Shock 	Magical 	Level 30
Thunderous Spectacle	Cast in lightning in large area around her only leaving safe spot where she at or outside the area. 	Cast in lightning in large area around her only leaving safe spot where she at or outside the area. 	Cast in lightning in large area around her only leaving safe spot where she at or outside the area. 	Cast in lightning in large area around her only leaving safe spot where she at or outside the area. 	Cast in lightning in large area around her only leaving safe spot where she at or outside the area. 	Cast in lightning in large area around her only leaving safe spot where she at or outside the area. 	Cast in lightning in large area around her only leaving safe spot where she at or outside the area.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Chaotic Strike	Ground/Aerial 	80 (40) 	500 	Ranged High 	Charm, Shock 	Magical 	Initial
Chaotic Strike	Strike her opponent, if hit will be charmed by her and walk or air dash to her, once near by she shock them with stream of lightning. 	Strike her opponent, if hit will be charmed by her and walk or air dash to her, once near by she shock them with stream of lightning. 	Strike her opponent, if hit will be charmed by her and walk or air dash to her, once near by she shock them with stream of lightning. 	Strike her opponent, if hit will be charmed by her and walk or air dash to her, once near by she shock them with stream of lightning. 	Strike her opponent, if hit will be charmed by her and walk or air dash to her, once near by she shock them with stream of lightning. 	Strike her opponent, if hit will be charmed by her and walk or air dash to her, once near by she shock them with stream of lightning. 	Strike her opponent, if hit will be charmed by her and walk or air dash to her, once near by she shock them with stream of lightning.
Thunderspark 	Ground/Aerial 	80 (40) 	500 	Ranged High 	Shock 	Magical 	Initial
Thunderspark 	Cover her surrounding area with lightning rings trying to trap her opponent, once caught will begining casting down stream of lightning on to them.	Cover her surrounding area with lightning rings trying to trap her opponent, once caught will begining casting down stream of lightning on to them.	Cover her surrounding area with lightning rings trying to trap her opponent, once caught will begining casting down stream of lightning on to them.	Cover her surrounding area with lightning rings trying to trap her opponent, once caught will begining casting down stream of lightning on to them.	Cover her surrounding area with lightning rings trying to trap her opponent, once caught will begining casting down stream of lightning on to them.	Cover her surrounding area with lightning rings trying to trap her opponent, once caught will begining casting down stream of lightning on to them.	Cover her surrounding area with lightning rings trying to trap her opponent, once caught will begining casting down stream of lightning on to them.
Shock 	Ground 	100 (50) 	800 	Ranged High 	Shock, Wall Rush 	Magical 	Level 25
Shock 	Summons three of the lighting bolts near by her opponent, after awhile will explode. 	Summons three of the lighting bolts near by her opponent, after awhile will explode. 	Summons three of the lighting bolts near by her opponent, after awhile will explode. 	Summons three of the lighting bolts near by her opponent, after awhile will explode. 	Summons three of the lighting bolts near by her opponent, after awhile will explode. 	Summons three of the lighting bolts near by her opponent, after awhile will explode. 	Summons three of the lighting bolts near by her opponent, after awhile will explode.
Thunderstorm 	Aerial 	100 (50) 	800 	Ranged High 	Shock 	Magical 	Level 40
Thunderstorm 	Charge up and cast down lightning storm around her opponent. 	Charge up and cast down lightning storm around her opponent. 	Charge up and cast down lightning storm around her opponent. 	Charge up and cast down lightning storm around her opponent. 	Charge up and cast down lightning storm around her opponent. 	Charge up and cast down lightning storm around her opponent. 	Charge up and cast down lightning storm around her opponent.
|-|Shiva=
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Frosty Impact 	Ground/Aerial 	40 (20) 	200 	Ranged Mid 	Freeze 	Magical 	Initial
Frosty Impact 	Create icicles down on to her her opponent. 	Create icicles down on to her her opponent. 	Create icicles down on to her her opponent. 	Create icicles down on to her her opponent. 	Create icicles down on to her her opponent. 	Create icicles down on to her her opponent. 	Create icicles down on to her her opponent.
Ice Guardian 	Ground/Aerial 	50 (25) 	250 	Melee Mid 	Freeze, Chase 	Physical 	Level 10
Ice Guardian 	In Staff and sword form, she swing or slash her opponent upward, in bow from she would fire frost arrow at her opponent. 	In Staff and sword form, she swing or slash her opponent upward, in bow from she would fire frost arrow at her opponent. 	In Staff and sword form, she swing or slash her opponent upward, in bow from she would fire frost arrow at her opponent. 	In Staff and sword form, she swing or slash her opponent upward, in bow from she would fire frost arrow at her opponent. 	In Staff and sword form, she swing or slash her opponent upward, in bow from she would fire frost arrow at her opponent. 	In Staff and sword form, she swing or slash her opponent upward, in bow from she would fire frost arrow at her opponent. 	In Staff and sword form, she swing or slash her opponent upward, in bow from she would fire frost arrow at her opponent.
Dance in the Snow	Ground 	60 (30) 	300 	Ranged Mid 	Freeze, Chase 	Magical/ 	Level 20
Dance in the Snow	In staff form will cast rings around herself which icicles in them, sword form form blade dance on her opponent and in bow fires barrage of ice arrows.	In staff form will cast rings around herself which icicles in them, sword form form blade dance on her opponent and in bow fires barrage of ice arrows.	In staff form will cast rings around herself which icicles in them, sword form form blade dance on her opponent and in bow fires barrage of ice arrows.	In staff form will cast rings around herself which icicles in them, sword form form blade dance on her opponent and in bow fires barrage of ice arrows.	In staff form will cast rings around herself which icicles in them, sword form form blade dance on her opponent and in bow fires barrage of ice arrows.	In staff form will cast rings around herself which icicles in them, sword form form blade dance on her opponent and in bow fires barrage of ice arrows.	In staff form will cast rings around herself which icicles in them, sword form form blade dance on her opponent and in bow fires barrage of ice arrows.
Stormy Weather 	Aerial 	60 (30) 	300 	Ranged Mid 	Freeze 	Magical 	Level 30
Stormy Weather 	Surrounding her in snow storm before unleashing a gust of cold air around herself. 	Surrounding her in snow storm before unleashing a gust of cold air around herself. 	Surrounding her in snow storm before unleashing a gust of cold air around herself. 	Surrounding her in snow storm before unleashing a gust of cold air around herself. 	Surrounding her in snow storm before unleashing a gust of cold air around herself. 	Surrounding her in snow storm before unleashing a gust of cold air around herself. 	Surrounding her in snow storm before unleashing a gust of cold air around herself.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Frozen Dreams 	Ground/Aerial 	80 (40) 	500 	Ranged High 	Freeze 	Magical 	Initial
Frozen Dreams 	Create Blizzard around her as she create one three weapons in this order, Staff, Sword, and Bow. 	Create Blizzard around her as she create one three weapons in this order, Staff, Sword, and Bow. 	Create Blizzard around her as she create one three weapons in this order, Staff, Sword, and Bow. 	Create Blizzard around her as she create one three weapons in this order, Staff, Sword, and Bow. 	Create Blizzard around her as she create one three weapons in this order, Staff, Sword, and Bow. 	Create Blizzard around her as she create one three weapons in this order, Staff, Sword, and Bow. 	Create Blizzard around her as she create one three weapons in this order, Staff, Sword, and Bow.
Hail Storm/Heavenly Strike/Avalanche	Ground/Aerial 	80 (40) 	500 	Ranged High 	Freeze, 	Magical/ 	Initial
Hail Storm/Heavenly Strike/Avalanche	She use one thise three forms in what from she is
HailStorm:Summon blade of ice rain down on her opponent and surrounding area.
Heavenly Strike:Slash forward on her opponent creating ice and at them as well as she pushing them back.
Avalanche:Aim and fires a frozen arrow on her opponent knocking them back.	She use one thise three forms in what from she is
HailStorm:Summon blade of ice rain down on her opponent and surrounding area.
Heavenly Strike:Slash forward on her opponent creating ice and at them as well as she pushing them back.
Avalanche:Aim and fires a frozen arrow on her opponent knocking them back.	She use one thise three forms in what from she is
HailStorm:Summon blade of ice rain down on her opponent and surrounding area.
Heavenly Strike:Slash forward on her opponent creating ice and at them as well as she pushing them back.
Avalanche:Aim and fires a frozen arrow on her opponent knocking them back.	She use one thise three forms in what from she is
HailStorm:Summon blade of ice rain down on her opponent and surrounding area.
Heavenly Strike:Slash forward on her opponent creating ice and at them as well as she pushing them back.
Avalanche:Aim and fires a frozen arrow on her opponent knocking them back.	She use one thise three forms in what from she is
HailStorm:Summon blade of ice rain down on her opponent and surrounding area.
Heavenly Strike:Slash forward on her opponent creating ice and at them as well as she pushing them back.
Avalanche:Aim and fires a frozen arrow on her opponent knocking them back.	She use one thise three forms in what from she is
HailStorm:Summon blade of ice rain down on her opponent and surrounding area.
Heavenly Strike:Slash forward on her opponent creating ice and at them as well as she pushing them back.
Avalanche:Aim and fires a frozen arrow on her opponent knocking them back.	She use one thise three forms in what from she is
HailStorm:Summon blade of ice rain down on her opponent and surrounding area.
Heavenly Strike:Slash forward on her opponent creating ice and at them as well as she pushing them back.
Avalanche:Aim and fires a frozen arrow on her opponent knocking them back.
Freeze 	Ground 	100 (50) 	800 	Ranged High 	Freeze, Wall Rush 	Magical 	Level 25
Freeze 	Cast down glacier of ice down her opponent, if miss will explode with ice firing near by. 	Cast down glacier of ice down her opponent, if miss will explode with ice firing near by. 	Cast down glacier of ice down her opponent, if miss will explode with ice firing near by. 	Cast down glacier of ice down her opponent, if miss will explode with ice firing near by. 	Cast down glacier of ice down her opponent, if miss will explode with ice firing near by. 	Cast down glacier of ice down her opponent, if miss will explode with ice firing near by. 	Cast down glacier of ice down her opponent, if miss will explode with ice firing near by.
Absolute Zero 	Aerial 	100 (50) 	800 	Unblockable 	Freeze 	Magical 	Level 40
Absolute Zero 	Creates rings of ice around herself in area in ring pattern in center first and area around it with icicles.	Creates rings of ice around herself in area in ring pattern in center first and area around it with icicles.	Creates rings of ice around herself in area in ring pattern in center first and area around it with icicles.	Creates rings of ice around herself in area in ring pattern in center first and area around it with icicles.	Creates rings of ice around herself in area in ring pattern in center first and area around it with icicles.	Creates rings of ice around herself in area in ring pattern in center first and area around it with icicles.	Creates rings of ice around herself in area in ring pattern in center first and area around it with icicles.
|-|Athena=
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Dia 	Ground/Aerial 	50 (25) 	250 	Ranged Low 	Heal, Chase 	Magical 	Initial
Dia 	Cast light down on her opponent healing 5% of the Brave damage. 	Cast light down on her opponent healing 5% of the Brave damage. 	Cast light down on her opponent healing 5% of the Brave damage. 	Cast light down on her opponent healing 5% of the Brave damage. 	Cast light down on her opponent healing 5% of the Brave damage. 	Cast light down on her opponent healing 5% of the Brave damage. 	Cast light down on her opponent healing 5% of the Brave damage.
Diara	Ground/Aerial 	50 (25) 	250 	Ranged Low 	Heal, Chase 	Magical 	Level 10
Diara	Cast light energy in wide area healing 5% of the damage. 	Cast light energy in wide area healing 5% of the damage. 	Cast light energy in wide area healing 5% of the damage. 	Cast light energy in wide area healing 5% of the damage. 	Cast light energy in wide area healing 5% of the damage. 	Cast light energy in wide area healing 5% of the damage. 	Cast light energy in wide area healing 5% of the damage.
Diaga	Ground 	60 (30) 	300 	Ranged Mid 	Heal, Wall Rush 	Magical 	Level 20
Diaga	Cast down beam light on herself and in surround area healing herself 5% of damage.	Cast down beam light on herself and in surround area healing herself 5% of damage.	Cast down beam light on herself and in surround area healing herself 5% of damage.	Cast down beam light on herself and in surround area healing herself 5% of damage.	Cast down beam light on herself and in surround area healing herself 5% of damage.	Cast down beam light on herself and in surround area healing herself 5% of damage.	Cast down beam light on herself and in surround area healing herself 5% of damage.
Diaja	Aerial 	60 (30) 	300 	Ranged Mid 	Heal 	Magical 	Level 30
Diaja	Fire Beam of light across area healing herself 5% of the damage. 	Fire Beam of light across area healing herself 5% of the damage. 	Fire Beam of light across area healing herself 5% of the damage. 	Fire Beam of light across area healing herself 5% of the damage. 	Fire Beam of light across area healing herself 5% of the damage. 	Fire Beam of light across area healing herself 5% of the damage. 	Fire Beam of light across area healing herself 5% of the damage.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Judgement	Ground/Aerial 	80 (40) 	500 	Ranged High 	Heal 	Magical 	Initial
Judgement	Cast down massive laser of light and fallow her opponent until it hit them or wears off, heals her 5% for every brave and HP damage it does.	Cast down massive laser of light and fallow her opponent until it hit them or wears off, heals her 5% for every brave and HP damage it does.	Cast down massive laser of light and fallow her opponent until it hit them or wears off, heals her 5% for every brave and HP damage it does.	Cast down massive laser of light and fallow her opponent until it hit them or wears off, heals her 5% for every brave and HP damage it does.	Cast down massive laser of light and fallow her opponent until it hit them or wears off, heals her 5% for every brave and HP damage it does.	Cast down massive laser of light and fallow her opponent until it hit them or wears off, heals her 5% for every brave and HP damage it does.	Cast down massive laser of light and fallow her opponent until it hit them or wears off, heals her 5% for every brave and HP damage it does.
Quasar 	Ground/Aerial 	80 (40) 	500 	Ranged High 	Wall Rush 	Magical 	Initial
Quasar 	Begin casting down meteors, when landing let out large shockwave in area they land. 	Begin casting down meteors, when landing let out large shockwave in area they land. 	Begin casting down meteors, when landing let out large shockwave in area they land. 	Begin casting down meteors, when landing let out large shockwave in area they land. 	Begin casting down meteors, when landing let out large shockwave in area they land. 	Begin casting down meteors, when landing let out large shockwave in area they land. 	Begin casting down meteors, when landing let out large shockwave in area they land.
Holy 	Ground 	100 (50) 	800 	Ranged High 	Heal, Wall Rush 	Magical 	Level 25
Holy 	Cast holy light in area around her, if attack miss the Brave will restore her HP. 	Cast holy light in area around her, if attack miss the Brave will restore her HP. 	Cast holy light in area around her, if attack miss the Brave will restore her HP. 	Cast holy light in area around her, if attack miss the Brave will restore her HP. 	Cast holy light in area around her, if attack miss the Brave will restore her HP. 	Cast holy light in area around her, if attack miss the Brave will restore her HP. 	Cast holy light in area around her, if attack miss the Brave will restore her HP.
Salvation	Aerial 	100 (50) 	800 	Unblockable 	Heal 	Magical 	Level 40
Salvation	Take half of her Brave points to deal damage to her oppoent and other half healing her HP. 	Take half of her Brave points to deal damage to her oppoent and other half healing her HP. 	Take half of her Brave points to deal damage to her oppoent and other half healing her HP. 	Take half of her Brave points to deal damage to her oppoent and other half healing her HP. 	Take half of her Brave points to deal damage to her oppoent and other half healing her HP. 	Take half of her Brave points to deal damage to her oppoent and other half healing her HP. 	Take half of her Brave points to deal damage to her oppoent and other half healing her HP.
|-|Izanami=
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Dark Ripper 	Ground/Aerial 	40 (20) 	200 	Melee Mid 	Iai Strike, Chase 	Physical 	Initial
Dark Ripper 	Rapidly start attacking her with darkness in shape of a Scythe. 	Rapidly start attacking her with darkness in shape of a Scythe. 	Rapidly start attacking her with darkness in shape of a Scythe. 	Rapidly start attacking her with darkness in shape of a Scythe. 	Rapidly start attacking her with darkness in shape of a Scythe. 	Rapidly start attacking her with darkness in shape of a Scythe. 	Rapidly start attacking her with darkness in shape of a Scythe.
Harbinger 	Ground/Aerial 	50 (25) 	250 	Ranged Mid 	Iai Strike 	Magical 	Level 10
Harbinger 	Firs at her opponent with blade of darkness. 	Firs at her opponent with blade of darkness. 	Firs at her opponent with blade of darkness. 	Firs at her opponent with blade of darkness. 	Firs at her opponent with blade of darkness. 	Firs at her opponent with blade of darkness. 	Firs at her opponent with blade of darkness.
Evil Impulse	Ground 	60 (30) 	300 	Melee Mid 	Iai Strike, Wall Rush 	Physical 	Level 20
Evil Impulse	She engulf herself in darkness and start charging at her opponent then start brutally attacking her opponent before smashing them down or at a wall.	She engulf herself in darkness and start charging at her opponent then start brutally attacking her opponent before smashing them down or at a wall.	She engulf herself in darkness and start charging at her opponent then start brutally attacking her opponent before smashing them down or at a wall.	She engulf herself in darkness and start charging at her opponent then start brutally attacking her opponent before smashing them down or at a wall.	She engulf herself in darkness and start charging at her opponent then start brutally attacking her opponent before smashing them down or at a wall.	She engulf herself in darkness and start charging at her opponent then start brutally attacking her opponent before smashing them down or at a wall.	She engulf herself in darkness and start charging at her opponent then start brutally attacking her opponent before smashing them down or at a wall.
Onyx Spheres	Aerial 	60 (30) 	300 	Ranged Mid 	Iai Strike 	Magical 	Level 30
Onyx Spheres	Cast down 5 large dark orbs and start homing at her opponent. 	Cast down 5 large dark orbs and start homing at her opponent. 	Cast down 5 large dark orbs and start homing at her opponent. 	Cast down 5 large dark orbs and start homing at her opponent. 	Cast down 5 large dark orbs and start homing at her opponent. 	Cast down 5 large dark orbs and start homing at her opponent. 	Cast down 5 large dark orbs and start homing at her opponent.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Shadow Walker 	Ground/Aerial 	80 (40) 	500 	Melee High 	Evasion 	Physical 	Initial
Shadow Walker 	Vanish with in darkness to appear behind her oppoent before slashing them from behind. 	Vanish with in darkness to appear behind her oppoent before slashing them from behind. 	Vanish with in darkness to appear behind her oppoent before slashing them from behind. 	Vanish with in darkness to appear behind her oppoent before slashing them from behind. 	Vanish with in darkness to appear behind her oppoent before slashing them from behind. 	Vanish with in darkness to appear behind her oppoent before slashing them from behind. 	Vanish with in darkness to appear behind her oppoent before slashing them from behind.
Eternal Darkness	Ground/Aerial 	80 (40) 	500 	Ranged High 	Iai Stike 	Magical 	Initial
Eternal Darkness	Fires a barrage of dark orbs and start homing at her opponent. 	Fires a barrage of dark orbs and start homing at her opponent. 	Fires a barrage of dark orbs and start homing at her opponent. 	Fires a barrage of dark orbs and start homing at her opponent. 	Fires a barrage of dark orbs and start homing at her opponent. 	Fires a barrage of dark orbs and start homing at her opponent. 	Fires a barrage of dark orbs and start homing at her opponent.
Death 	Ground 	100 (50) 	800 	Unblockable 	Iai Strike 	Magical 	Level 25
Death 	Using her own soul causing her own and her opponent lose all their Brave with her opponent losing HP damage for how much of their own Brave have plus half of her own while she only lose take half damage from her own Brave, if this happen take all her HP she will live with only 1 HP left.	Using her own soul causing her own and her opponent lose all their Brave with her opponent losing HP damage for how much of their own Brave have plus half of her own while she only lose take half damage from her own Brave, if this happen take all her HP she will live with only 1 HP left.	Using her own soul causing her own and her opponent lose all their Brave with her opponent losing HP damage for how much of their own Brave have plus half of her own while she only lose take half damage from her own Brave, if this happen take all her HP she will live with only 1 HP left.	Using her own soul causing her own and her opponent lose all their Brave with her opponent losing HP damage for how much of their own Brave have plus half of her own while she only lose take half damage from her own Brave, if this happen take all her HP she will live with only 1 HP left.	Using her own soul causing her own and her opponent lose all their Brave with her opponent losing HP damage for how much of their own Brave have plus half of her own while she only lose take half damage from her own Brave, if this happen take all her HP she will live with only 1 HP left.	Using her own soul causing her own and her opponent lose all their Brave with her opponent losing HP damage for how much of their own Brave have plus half of her own while she only lose take half damage from her own Brave, if this happen take all her HP she will live with only 1 HP left.	Using her own soul causing her own and her opponent lose all their Brave with her opponent losing HP damage for how much of their own Brave have plus half of her own while she only lose take half damage from her own Brave, if this happen take all her HP she will live with only 1 HP left.
Doomsday 	Aerial 	100 (50) 	800 	Unblockable 	Wall Rush 	Magical 	Level 40
Doomsday 	She start casting down rapid beam of darkness of take will keel fallowing her opponent until it ends. 	She start casting down rapid beam of darkness of take will keel fallowing her opponent until it ends. 	She start casting down rapid beam of darkness of take will keel fallowing her opponent until it ends. 	She start casting down rapid beam of darkness of take will keel fallowing her opponent until it ends. 	She start casting down rapid beam of darkness of take will keel fallowing her opponent until it ends. 	She start casting down rapid beam of darkness of take will keel fallowing her opponent until it ends. 	She start casting down rapid beam of darkness of take will keel fallowing her opponent until it ends.
</tabber>
==EX Mode==
Seraphina's EX Mode is Goddess' Offering which allow her allow one eight goddesses to take control of her body, due this she has 8 different EX forms because this she very limit of EX Mode abilities with Regen only on one this forms. 
Zaria's ability Searing Wings will cause flaming air to burst out her dealing Low Ranged brave damage when near by. Gaurda's abilities, gains Glide allow her glide in air and Razor Plume having Feathers appear when Glide dealing Low Melee Brave Damage. Gaia's ability Stone Defense allow her only take Half damage from Brave Attacks. Nerthus' ability is Salted Water will cause her opponent will slowly lose Brave for how long they hold by her. Tora's ability Spark Trap cause lighting rings to appear where she was last was, if opponent is trap by one those will lose small amount Brave. Shiva's abilities Ice Storm will cause ice storm blow through deal Low Ranged brave damage and Permafrost a R + move cause ground to freeze over making impossible to run on. Athena's abilities is Regen being only one with this ability and gaining Glide herself. Finally Izanami;s ability is Living Dead this will allow her to survive with 1 HP, once then all Brave gain will go to her HP for 10 seconds. 
Seraphina's EX Burst is different depend on which Goddess she take on, giving her 8 different EX Mode, while all them have their system they all work same in putting herself in her Opponent in different battle area giving her oppoent chance stop her EX Burst. 
Zaria's EX Burst is Flames of Damnation; for this one her and her opponent are in arena in flames, her opponent need destroy 5 spikes plus large one in middle as Zaria tries stop them. Gaurda's EX Burst Aerial Blast; for this arena it surround by cyclone and Gaurda summons razor plumes which need be slain with one them that bringer green need be destroy last, however Garuda can destroy this too causing her opponent losing their only protection from her EX Burst. Gaia's EX Burst Wrecking of the Land will place them in small arena and locking them out from air comment, Gaia have second HP bar which need be depend before times of or she could knock her opponent off arena and being hit with full force of her EX Burst. 
Nerthus' EX Burst Tsunami is very similar to Gaia's but arena is no on small ship surround by water, air combat is also lock and opponent need destroy four orbs before time up or being knock off ship, Nerthus is unable move on ship itself but is able use Body Slam attack to knock her opponet off the ship. Tora's EX Burst Thunder's Call, put her in her opponent in area with water around edge, it dangerous for her opponent be in this water as they lose more damage from her attacks, however there five clones of herself need be destroy or avoid most damage for her EX Burst while still avoid Tora's attacks. Shiva's EX Burst Diamond Dust is bit alike to Tora is need her opponent four Ice Knights awhile stil avoid her as well. 
Athena's Ex Burst Equilibrium is mix of others combine EX Burst putting her opponent in scales like arena and needing to destroy two knights and one them healer healing Athena's HP, knights must be destroy before healer and trying avoid being knock off scales by Athena's attack, once she fully heal he EX Burst will active. Lastly Izanami's EX Burst Execution has Izanami forming massive Scythe while summoning waves demonic version of Races of Ksudawn Main ones being Seer and Nomad at least these two need be slain in order to avoid full power of her EX Mode, while this happen copy of herself attacking her opponent preventing them from slain the Demoinc Seer and Nomad.
==Equipment==
===Exclusive Weapons===
Name	Level	Description
 	50 	
 	90 	
 	100 	
===Related Accessories===
Accessory 	Description/Effect	Description/Effect	Acquired
 	 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
 	 	LUK+4 	Battlegen from the ??? Friend Card
Summoner's Desire	N/A 	LUK+1 	Battlegen
Summoner's Dream 	N/A 	LUK+2 	Battlegen
Summoner's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: 
*World Map Theme:
*Dungeon Theme: 
*Normal Battle: 
*Boss Battle:
*Final Boss Battle: Oath Nova Apocalypse
===Rival Battle===
*Vs X:
==Quotes==
===Encounter===
*"It'll be wise for you leave us."
*"We don't wish fight but, but we remove you if we must."
*""
*""
*""<BR>— If HP is low
*""<BR>— If HP is low
*""<BR>— If opponent is stronger
*""<BR>— If opponent is stronger
*""<BR>— If opponent is weaker
*""<BR>— If opponent is weaker	
===Victory===
*""
*""
*""
*""
*""<BR>— If HP is low
*""<BR>— If HP is low
*""<BR>— If opponent is stronger
*""<BR>— If opponent is stronger
*""<BR>— If opponent is weaker
*""<BR>— If opponent is weaker	
===Defeat===
*""
*""
*""
*""
*""<BR>— If opponent is stronger
*""<BR>— If opponent is stronger
*""<BR>— If opponent is weaker
*""<BR>— If opponent is weaker
===Default Specific===
=== Boss Specific ===
*Ragnarok: 
*Genesis:	
*Eris: 
*The Embodiment:	
*Amaterasu:
===DLC Specific===
===Story Specific===
Category:Characters