135911-solution-to-fix-logging-not-lag

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i really don't think Subscribers have a queue priority.
 
<< 1h50 minute queue this afternoon (although it only lasted for 40 minutes, the queue wasn't that bad)	
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			inb4 fixed	
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ur logging is making strange calculations  per every player, and needs to draw from a huge data base
this is causing bottleneck
test this : REMOVE queue priority for players who pay for a sub , u will see problem is gone, because ur data base get bottleneck this way	
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			i still have a subscription paid and i just had a 1:47h queue, i think it's already broken without priority	
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			Definitely not the only problem, or even the biggest one.	
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			Is for TESTING purposes only btw, not permanent solution, but i think that caused it ( same as issue in Planetside 2, they find out, disabled it and worked it to be better one week later, that week tho the subs did not had priority queue )	
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Its because of the loading part, The huge amount in the city will prevent the game to go in and send you back to the character. The strange part is when i park in my house, i can enter without any problem because the loading is low. It happen to me when people say we cant log in but yet i success logging in when leaving my character inside my house. 
 
Maybe if they add an option that anyone leave will go back to his house and come from there then maybe it will be much easy for the game to load without any fail.	
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i really don't think Subscribers have a queue priority.
 
<< 1h50 minute queue this afternoon (although it only lasted for 40 minutes, the queue wasn't that bad)
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They do, at least the search algorithm in logging is busy distinguishing from those who have and those who dont, effectively causing bottleneck (same as Planetside2, took them a week to fix that)
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This will fix all launcher problems 	
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