Operations Manual - Weapons

== Note: ==
-There are five weapon mount sizes: heavy, main, auxiliary, turret, and small. Weapons are unique to their mount size.
-There are four weapon types: cannon, machine gun, artillery, and energy.
-Cannons are mostly slow firing, loud, long range, and large area of effect.
-Machine guns are mostly fast firing, moderately loud, long range, and single target.
-Artillery are mostly slow firing, low or high arc, quiet firing but loud on impact, and very large area of effect.
-Energy weapons have a broad variety, but are all flat arc and largely effective against shielding but poor against environment.
-Specials are infinite use but on a cooldown.
-Ammo drops from enemy units are weapon agnostic but ammo depots are specific to weapon type.
-All weapons have a penetration value, while all environment and vehicles have a penetration resistance value. A high penetration round can damage multiple targets with a single shot.
-Some weapons can stun enemies for a short duration.
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