Scout / Rogue

(Slayer)
Scout / Rogue draws from the Rogue's poisonous play-style, using numerous control effects to handle with both single enemies, and groups of them. Whereas Rogues use Poison Bottles, this combination instead uses Poison Powder to automatically coat arrows that can poison enemies from a distance. Scout / Rogue is a good option for players who like to have an answer for any situation and handicapping opponents, especially since they aren't dependent on mana. This combo is one of Scout's best options in PvE, and its PvP abilities make it great when with a group.
==Main Ways of Build==
Like most Scouts and Rogues, Dexterity takes precedent when gearing up. The strongest sources of damage come from ranged weapons, and Dexterity is what enhances a Scout's Physical Attack Power the most. Stamina, as usual, serves its purpose as a secondary stat to help keep the player alive.
Your basic attack, Shot, becomes enhanced by reducing enemy defenses when it critically hits. This makes it a great tool against bosses, especially if they're weakened from Sapping Arrows, and to assist with getting crits you gain the skill Weak Spot and an enhanced Piercing Arrow via Deadly Counterattack. For quick burst, Poisonous Bite complements Vampire Arrow by granting an extra attack, and Combo Attack is boosted through Poisonous Spit.
Poisonous Spit also enhances Reflected Shot, which is further strengthened by Master Reflected Shot. This is what helps make Scout / Rogue so powerful in group PvE: Dealing 5 hits of ranged weapon damage with one piece of ammunition, even if it is only every 10 seconds, is a huge damage increase, especially if they become crits, which this build is prone to doing.
In PvP, Blinding Powder and Lasso Master give greater control of enemies (besides what the Scout kit normally provides), both for chasing and kiting, and Wrist Attack can turn a dangerous enemy into a more minor threat. That, along with the heavy damage and not needing to worry about mana, gives them quite some advantage against other players.
==Skills==
(to see Class Main Skills of Scout, see Scout Skills)
===Secondary Class Basic Skills===
== Rogue General==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Shadowstab 	1 	20 energy 	Instant 	 	50 	Causes 70.0% main hand weapon DPS + 0.20 x Dexterity physical damage with an additional Bleed effect. For 10.0 seconds Bleed causes 5.0 damage every 2 seconds. (Extra effect is only produced only if the main hand is wielding a dagger.)	+4.9% and +2.5 per level
 	Throw 	4 	1 projectile	Instant 	4 seconds 	 	Throws a hidden weapon at the target, causing 50.0% main hand weapon DPS plus 1.00 times Projectile Damage. 	+3.5% per level
 	Blind Stab 	8 	20 energy 	Instant 	10 seconds	50 	Inflicts 20.0 + 0.20 x Dexterity physical damage with an additional Blind effect for 15.0 seconds. (Must be in front of the target to use skill.) 	+4.0 per level
 	Projectile Training	12 	 	 	 	 	Can equip projectiles. 	
 	Off Hand Training 	16 	 	 	 	 	1-H weapons can be held in off hand. (Class-related limitations still apply.) 	
 	Agility 	20 	 	 	 	 	Permanently increases dodge rate by 2.0%. 	+0.1% per level
 	Nimble Hands 	24 	 	 	 	 	Increases attack speed by 2.0%. 	+0.1% per level
 	Shadow Step 	28 	20 energy 	Insant 	20 seconds	100 	Instantly move behind the target. 	
===Elite Skills===
== Scout / Rogue==
Icon	Skill Name 	Level	Cost 	Cast Time 	Cooldown 	Range	Skill Effect 	Upgrade
 	Weak Spot 	15 	20 focus 	Instant 	15.0 seconds	230 	Aiming at the target's weak spot inflicts 60.0% ranged weapon DPS. Also increases your chance to do critical damage by 20 for 15.0 seconds. 	+3.6% and +2.5 per level
 	Blinding Powder 	20 	30 energy	Instant 	60.0 seconds	100 	Prevents your target from attacking for 5.0 seconds. (Effect removed when target is attacked.) 	
 	Lasso Master 	25 	 	 	 	 	Your Lasso now hinders the target from movement and attacks. 	
 	Sapping Arrows 	30 	30 energy	Instant 	20.0 seconds	230 	Decreases the target's magic and physical defense by 1.0% for 12 seconds. 	+0.3% per level
 	Poisonous Bite 	35 	20 focus 	1.0 second	10.0 seconds	160 	The deadly poison on your arrow inflicts 60% ranged weapon DPS. When the target is under the effect of Vampire Arrow, Deadly Poison Bite will also cause 40.0% ranged weapon DPS. 	+4.8% +7.2% per level
 	Exploiting Shot 	40 	 	 	 	 	When your shot makes a critical hit, your target receives additional 2.0% physical damage. Lasts 12 seconds. (Can be triggered only once every 20 seconds.) 	+0.3%per level
 	Deadly Counterattack 	45 	 	 	 	 	When your Piercing Arrow hits the target it may cause your next physical attack to be a critical hit. (Can be used only once every 20 seconds. Increases critical hit rate by 18.4 points for 12 seconds, critical hit rate is increased per level of Piercing Arrow.)	+2.5 per level
 	Poisonous Spit 	50 	 	 	 	 	Keep your Reflected Shot from losing reflective damage. Also, with every Reflected Shot or Combo Shot, there is a chance that the target will be poisoned if you are carrying Poison Powder. (This effect can only be triggered once in a 20-second period.) 	
 	Master Reflected Shot	60 	 	 	 	 	Makes your Reflected Shot fire 2 additional shots. Also increases damage from each Reflected Shot. 	
 	Meridian Attack 	70 	 	 	 	 	Makes your Wrist Attack cause an additional decrease in the target's Magical Damage. Also prolongs the effect. 	
==Combos==
(to see Basic Combos of class, see at Scout) 
==Notes==
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Category:Class Combo
Category:Scout
Category:Physical DPS
Category:Range
Category:Poisoner