Resistance

A resistance is a use of a skill that passively opposes a detrimental effect. Characters automatically "take 10" on a resistance, and resistances are used automatically, as a reaction. Thus the DC for an effect to overcome a given resistance is equal to 10 + your total modifier in the skill (which will usually be your ranks in the skill plus your relevant ability score plus any bonuses from feats, FX, or circumstances).
Resistances that FX frequently target include Fortitude, Toughness and Will.
Resistances that Maneuvers frequently target include Might, Perception and Reflex.
Defense is used constantly in combat to avoid all sorts of harmful effects.
Typically, when called upon to recover from an ongoing effect, a character makes a normal skill check with the appropriate resistance. So a character who was bewitched by a Mind Control FX can make a Will check to break free.
Wits is rarely used as a resistance, but can be used to recover from mental and illusory effects.
In theory, any skill can be used as a resistance, but these are the most commonly-used resistances.
The maximum value for these resistances is based on your campaign's power level.
POWER LEVEL LIMITS 	POWER LEVEL LIMITS 	POWER LEVEL LIMITS
Power Level Limits = Power Level x 2	Power Level Limits = Power Level x 2	Power Level Limits = Power Level x 2
Defense 	+ 	Toughness
Fortitude 	+ 	Will
Might 	+ 	Reflex
Perception 	+ 	Wits
Category:Rulebook
Category:Glossary