Rielle (Skyrim Creation Club)

Rielle is a location in that is a part of the Cause Creation Club content. It is located in southwest Rift, due south of Arcwind Point entrance, within its territory. As such, it is accessible from the east starting near the Ruins of Bthalft. It is not accessible from the north starting at the Alchemist's Shack due to map edge barriers.
==Description==
The map marker says "Varlais Cavern," even though the entrance says "To Rielle." This is the same Rielle as seen in , but entered from the north (Skyrim) side, rather than from the south near Cloud Ruler Temple in Cyrodiil.
Varlais Cavern is a short cave that ends in a wall with missing bricks that leads to the Ayleid ruin. It has two sublocations, Rielle and Rielle Crypt. It is a faithful reproduction of the interior layout and design of the location previously seen in Oblivion.
==Rielle==
Rielle consists of a series of chambers flanked and connected by parallel hallways. There are many dead Mythic Dawn Explorers here and the area is patrolled by Wights and Wight Lords. On the body of one of the explorers, Janus, is Janus' Journal. Reading it starts the new objective to find four Ayleid Elemental Shards. Three of these are in Rielle and the fourth is in Rielle Crypt.
After returning from the crypt, Rielle will be repopulated with Vigilants of Stendarr fighting explorers and wights. One will have the Vigil's Orders on her body, the reading of which is required to advance the quest. There is also a dead Vigil Enforcer slumped against an Ayleid casket who carries Vigilant Enforcer's Journal on their body.
==Rielle Crypt==
Immediately after entering, a Wight Lord in the room on the right will emerge from its sarcophagus and attack. Looting it gains the fourth shard and the new objective to find the shard holders. Proceeding to the quest marker, there is a dead explorer lying on top of a rising floor trap that will trigger even if the Dragonborn has the Light Foot perk. 
Further on is the shard holder room. Per the journal, place air in north, earth in south, light in east, and water in west. When done correctly, the wall to the northwest will slide down, revealing a passage with a floor switch. There are also lootable Welkynd stones here.
In the last room is the Great Welkynd Stone itself, the goal of the Mythic Dawn expedition. Taking it will cause Norion the Undying, the Dragon Priest, to rise and attack. Note that on the two upper levels flanking the room are a sleeping wight on each side. Unlike draugr, they are immune to damage until they rise when Norion does.
Before returning, find the wall switch in the nook to the west of Norion's room. Pushing it once opens the gate in the passage west of the floor trap room that leads to the shortcut door back to Rielle.
==Quests==
*The Cause
==Notable items==
*Elemental Shard - Alata
*Elemental Shard - Nen
*Elemental Shard - Sercen
*Elemental Shard - Wel
*Janus' Journal
*Rielle Key – unlocks one of the Adept-level locked hallway gates.
*Staff of Ehlno Ede
*Vigilant Enforcer's Journal
==Enemies==
*Skeevers
*Wights
*Wight Lords
==Gallery==
The most striking features of Rielle in Skyrim are the recreation of Oblivion style interior elements including containers such as Ayleid caskets, traps such as falling blade and rising floor traps, Welkynd stone sconces that are high up and require archery or kinetic spells to dislocate, floor switches, wall switches and doors inlaid with the Ayleid Life-Tree.
CC Oblivion Style Gates With Floor Switches.png|Oblivion style floor switch
CC Rielle Oblivion Style Floor Trap With Ceiling Spikes.png|Oblivion style floor trap with ceiling spikes
CC Rielle Oblivion Style High Up Welkynd Sconce.png|Oblivion style high up Welkynd sconce
CC Rielle Oblivion Style lighting, urn and Ayleid casket.png|Oblivion style lighting, urn and Ayleid casket
CC Rielle Oblvion Style Blade Trap.png|Oblivion style blade trap
CC Rielle Oblvion Style Wall Switch.png|Oblivion style wall switch
==Appearances==
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