Ancient Salamander

is a missile monster unit introduced in Total War: Warhammer II with The Prophet and the Warlock.
== Recruitment ==
*
** Unlocked with: Blood Shrines of Sotek
*
** Unlocked with: Salamander Enclosure
== Description ==
Salamanders are giant, predatory reptiles that stalk the swamplands and estuaries of the Lustrian jungles. Propelled by four thickly-muscled legs and a powerful tail, they are fast-moving creatures whether on land or in water. Once within range of their prey, they launch a burst of highly-corrosive liquid from their gullets, a substance so volatile that it bursts into flames upon contact with the air! The burning pitch-like substance sticks to victims, burning them alive and beginning the digestive process. The creatures' neck-frills and back sails provide a cooling mechanism, ensuring the cold-blooded creatures do not expire in the heat generated from their own bodies.
== Attributes ==
== Unit Abilities ==
=== Passive Abilities ===
* Primal Instincts
* Wounds
== Strategy ==
The monster version of Salamander Hunting Pack, being significantly tankier as a single unit with large health and missile damage resistance. It functions nearly identically to a Salamander Hunting Pack, trading DPS for survivability with a unique difference. 
The Ancient Salamander's shots has a Contact Effect that makes enemies Flammable!. This increases fire damage output to further enhance the damage of Salamander Hunting Pack, Terradon Riders (Fireleech Bolas), and Bastiladon (Solar Engine). By supporting the other two units, this offers the Lizardmen a powerful artillery combo that is easily capable of wiping out melee and ranged infantry. This is further exacerbated if the opponent is using units with Regeneration.
Category:The Prophet and the Warlock units