Trigger

The Trigger is a Device in Fortnite: Creative, that was introduced in Update v9.20.
==Function==
A highly configurable device that can be used to relay signals to other devices.
==All Settings==
All default values have been Bolded.
Device Settings
Option 	Value 	Description
Activating Team 	Any, 1 - 60 	Determines which Team can activate the trigger.
Allowed Class 	No Class, Any, 1 - 16 	Determines which Class can activate the trigger.
Triggered by Player 	On, Off 	Whether or not to trigger this channel when the player gets within the proximity of this device.
Triggered by Damage 	On, Off 	Whether or not to trigger this channel when the object is damaged.
Triggered by Items 	On, Off 	Whether or not to activate the trigger when an item hits it. This includes dropped items and projectiles.
Triggered by Vehicles 	On, Off 	Whether or not to trigger this channel when a vehicle gets within the proximity of the device.
Triggered by Creatures 	On, Off 	Whether or not to trigger this channel when a Creature of Wildlife gets within the proximity of the device.
Triggered by Sequencers 	On, Off 	Whether or not to activate the trigger when it is touched by a Sequencer or RNG Device pulse.
Triggered by Water 	On, Off 	Whether or not to Whether or not to activate the trigger when it is touched by a Water device.
Activate on Game Phase 	None, Game Countdown, Game Start	Set the device to activate in the selected game phase.
Times Can Trigger 	Infinite, 1 - 10 	The number times this device can trigger before being disabled.
Transmit Every X Triggers 	1 - 100 	Determines the length of time the device will wait between being triggered and sending a signal.
Delay 	None, 1s - 20m1 	Determines the length of time the device will wait between being triggered and sending a signal.
Reset Delay 	None, 1s - 20m1 	Specifies the length of time the device must wait after being triggered before it can be triggered again.
Trigger Sound 	Disabled, Enabled 	Determines whether a sound is played when the device is triggered.
Trigger VFX 	Enabled, Disabled 	Determines whether visual effects are displayed when the device is triggered.
Visible in Game 	Yes, No 	Determines whether the device is visible during the game.
Receive Damage While Invisible	Take Damage, Do Not Take Damage 	Whether or not object will take damage while it is hidden in a game. 
THIS WILL BLOCK PROJECTILES FROM HITTING THINGS BEHIND IT!
Enabled on Game Start 	Enabled, Disabled 	Determines whether the device is enabled when the game starts.
1 - Delay times follow: 1s , 2s, 3s, 5s, 10s, 20s, 30s, 1m, 2m, 3m, 5m, 10m, 20m
Device Channel Settings
Option 	Value 	Description
Enable When Receiving From 	No Channel, 1 - 500	Enables the device on receiving a signal from the selected channel.
Disable When Receiving From 	No Channel, 1 - 500	Disables the device on receiving a signal from the selected channel.
Reset Times Triggered When Receiving From	No Channel, 1 - 500	Resets the numbers of times the Trigger has been activated (to reset the 'Transmit Every X Triggers' and 'Times can Trigger' checks).
Trigger when Receiving From 	No Channel, 1 - 500	Activates this Trigger when you receive a signal from this channel (Cannot be the same channel this transmits on)
When Triggered Transmit On 	No Channel, 1 - 500	Transmits on the specified channel when the Trigger device is triggered. (Transmits when using any of the 'Triggered by').
Category:Devices