Pahari (Article Race)

:For other Pahari, see Pahari (disambiguation).
==Pahari (Dragon Magazine #250)==
Ability Score Adjustments. Pahari PCs receive a +2 to their Intelligence scores, a -1 to their Wisdom scores, and a -1 to their Dexterity scores
 Ability Score Range
Ability 	Minimum	Maximum
Strength 	3 	18
Dexterity 	3 	17
Constitution	3 	18
Intelligence	3 	18
Wisdom 	3 	17
Charisma 	3 	18
 Class Restrictions
Class 	Maximum Level
Warrior 	
Fighter 	—
Ranger 	—
Paladin 	—
Wizard 	
Mage 	14
Elementalist	14
Priest 	
Cleric 	—
Druid 	—
Shaman 	—
Witch Doctor	—
Rogue 	
Thief 	—
Bard 	15
Hit Dice. PC pahari receive hit dice by class.
Alignment. Pahari tend toward chaotic good alignment. PC pahari may be of any good alignment.
Natural Armor Class. 7
Background. Pahari are aquatic nymphs similar to merfolk, native to the tropical seas around Arabian lands such as Zakhara. In natural form, they look similar to mermaids, with the upper body of a beautiful woman changing to the body of a bright tropical fish below the waist. They can also change into two other forms: a foot-long tropical fish or a normal-seeming human woman.
Pahari live in small communities, dwelling in homes made of shells and coral in shallow coastal waters. They are fascinated with the surface world, and braver pahari often venture onto land in human form to experience life up on the shore. They have been known to take human husbands but, being faerie creatures, invariably outlive their mates and return, heartbroken, to their undersea communities.
Languages. Pahari, common, fish, nereid, dolphin, reef giant, whale, zaratan.
Roleplaying Suggestions. Adventuring pahari are usually young women who are insatiably curious about the world around them. Often they are pahari who have fallen in love with a land-dwelling adventurer and join him. on his travels. They savor all the strange elements of life on the land, enjoying the food, the dancing, and sailor's songs. They throw themselves into life with a passion that is to be admired, especially considering that most such pahari have only heartbreak to look forward to when their husbands age and die.
Pahari are passionate about the preservation of their aquatic homes, and use all their powers to oppose evil creatures who threaten their communities.
Special Advantages. Pahari can change freely among their three different forms. In natural form (half-human, half-fish), they swim at a rate of 18. In fish form, they swim at 24. In either form, they have no movement or attack penalties when in water. Pahari receive swimming as a bonus proficiency. Pahari can breathe water or air with equal ease in their natural form but can breathe only in water while in fish form and only in air while in human form.
Pahari have a magic resistance of 5% per level, up to a maximum of 25% at 5th level. A pahari of 3rd level or above can bestow water breathing with a kiss, at will, which lasts for a day.
Special Disadvantages. Pahari are peaceful and unaccustomed to using weapons, and therefore can never learn a weapon proficiency. Any attacks with a weapon are made with the appropriate non-proficiency penalty, depending on the pahari's class.
Monstrous Traits. Transformation ability.
Superstitions. Pahari look to the sea for signs and omens.
Weapon Proficiencies: None. Pahari do not learn the use of weapons (see Special Disadvantages, above).
Nonweapon Proficiencies: Pahari may select any appropriate nonweapon proficiencies, including those listed in the Arabian Adventures rulebook.
Available Kits: Pahari are free to select human kits appropriate for wizards or bards. At the DM's discretion and depending on the campaign, pahari may be required to use Zakharan kits from the Arabian Adventures rulebook.
Average Height and Weight: (in natural form) Height: 60 + 1d12. Weight: 125 + 8d10.
Age: Starting Age: 50+ 5d6. Maximum Age Range: 250 + 2d100. Average Maximum Age: 350. Middle Age: 125 years. Old Age: 167 years. Venerable: 250 years.
Maximum Functioning Depth: 700 feet.
Vision: x2.5
Category:Dragon Magazine Race Articles