Gear/Streak LRM-10 (C)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_LRM_10_Streak
Manufacturer: CLAN
The Streak LRM marries the Streak guidance system with a standard LRM launcher. Developed by Clan Coyote technicians as part of Khan Sullivan Koga's revitalization plan, the Streak LRM combines the orignial Streak's ammunition conservation with LRM range. Though successful, the Streak LRM launcher weighs twice as much as the standard Clan LRM launcher (as much as a standard Inner Sphere launcher). The Streak LRM cannot make use of any alternate ammunition types or enhanced guidance systems. Since the Streak LRM requires line of sight to lock on to a target it also lost the ability to make indirect fire attacks.
Uses Streak LRM Ammo.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
5 	2 	450000	All 	All
* +1 accuracy with this weapon.
* 1 Evasion pips ignored by this weapon.
* Streak Launcher makes one To-Hit roll; Only fires if the roll succeeds, if it does all missiles hit.
* Hits cluster toward same location, affected by clustering modifiers.
* This weapon has an Anti-Air Factor of 10%
=Weapon Stats=
Category: Missile
Type: LRM
SubType: LRM10
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo 	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	 	STREAKLRM	5 	0 	1 	10 	1 	12 	0 	-1 	1 	0.02 	0.25 	20 	0 	210 	420 	630 	840 	
=Used By Mechs=
Mechs 	Mechs 	Mechs
B-XR 	C-GRG-OSCAELESTIS	C-SRP-OSCAELESTIS
COU-T 	COX-3 	COX-PRIME
CP-C 	CYTL-D 	DW-E
DW-T 	EBJ-T 	FNR2-5-B
GHII-4 	GHII-RISC 	GRF-C
GRF-IIC-7	HEC-6CM 	HND-6
IMP-2-1B 	KNF-T 	LUPUS-D
MCII-7 	NTG-X 	SR1-OH
THW-T 	WW1-A 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2