Update:PVM & Drops

The original post can be found here.
*Chaos ele drop rates have been increased (from 0.2% to 0.4% for primal 2h, and a similar increase for morrigan's)
*TD drop rates decreased by about 0.3% on santa hats (was about 1.5%/kill) on claws from (1.0%/kill to 0.9%/kill) on farseers (from 0.9%/kill to 0.7%/kill) and on primal boots (from 0.5% each kill to 0.3% each kill)
*Zombies will now give 1-3 pkt / kill
*PvM is made harder for meleers and it also takes the npc's defense into account more (this means ranging in some cases now might be better)
*Korasi & vigour drops rates have been reduced on wyrms
*Of course I know people won't be happy that PvM is harder, and some monsters might become CRAZY hard to kill (since they were manually tweaked when PvM allowed you to hit your max almost every hit) - those will also be tweaked to become normal again (I'm guessing corp, it hasn't changed since monsters had 0 defense - so it had major buffs then that still exist today but are no longer relevant).
*The reason PvM had to change is as people make it clear again and again (each time for their own purpose), that it is a "pk server", and PvM should be a good way to make money (it still is) but not necessarily a get-rich-quick scheme (which TDs had become for donators - there was no "hoping for x drop every kill", there was a knowing that after about one hour you WOULD leave richer than you came in). If you want to start complaining about the "old deviouspk", there is was a 0.5% chance for claws at TDs and that's all there was (honestly that's how it should be, it should be a pretty uncommon thing to get something worth 1,000 donator points - which would mean something if TDs drop rates weren't ridiculous).