Conjure the BouncingHordes of Doom

Conjure the Bouncing
Hordes of Doom
Skill: conjuration/life 21
Backlash: 20
Difficulty: 11
Effect Value: 14
Bonus Number to: duration
Range: 10 (100 meters)
Duration: 14 (10 minutes)
Casting Time: 18 (1 hour)
Manipulation: range, duration
The mage casts this impressed spell to bring to life a
group of enchanted warriors to fight for him. First the mage takes the gum/sap
from a tree, then he heats the sap while reciting an incantation.
The mixture must then be cooled, and from this rubbery
mass the mage forms a ball. As the mage forms the ball, he impresses the
pattern of the spell within the ball. The ritual prepares the ball to become
the caster's warriors. When the mage wishes to release his warriors, he says
"I now release thee," and then throws the ball. While in the air, the
ball will expand and then divide into six purple-black balls, giving the mage
six warriors. The balls begin to bounce toward their intended targets, targets
chosen by the mage. The caster controls targeting until the spell ends, or the
mage is killed (which dispels the pattern). When a ball approaches its target,
it unfurls into a goblin-like creature with huge talons, toothy grin, and
glowing green eyes. The hordeling shoots past its target, ripping and tearing
as it goes past. After it has past, it will curl up into a ball again to keep
moving. The creatures are swift and efficient. Their rubbery skin makes them
very hard to hit. 
Bouncing Hordeling
DEXTERITY 14
Dodge 19, maneuver 19, unarmed combat 19
STRENGTH 14
TOUGHNESS 14 (19)
PERCEPTION 14
Trick 19
MIND 14
CHARISMA 14
Intimidate 19
SPIRIT 14
Natural Tools: speed value 14, armor (+5/ 19, versus
non-magical weapons only)
Hordelings are so hard to hit because they are
extremely fast when bouncing, and can instantly change direction on every
bounce. These creatures are intelligent and will gang up on someone who poses a
threat to them. They come from all sides, often gaining blindside attack
advantage.
As a
favorite tactic, one of them hits their victim from the front, another hits
from behind right after, causing the target to fall over. Sometimes three
hordelings time their attack, causing the target to spin.