Revenant

== Info ==
Revenant is a Duelist/Tank that can switch between two stances, First stance is a more utility based with specials best used to grab your opponents from distances. Second stance is where Revenant draws his sword out, reducing walkspeed and having it's sprinting diminshed with more aggressive-like specials, this class is best played on a medium to close distance, not being great against zoner classes like Virtue and Avalon (if played super passively)
=== === Stats === ===
* 1250 health points.
* 80% or 60% of Assailant's speed.
* 60% jump.
* Speed varies depending on mode.
=== === Pros === ===
*Great damage output.
*Huge combo potential.
*Fist moves come out quick.
*Sp5 heals you very well once you counter-hit with it.
*SP4 very high damage and will do higher damage when holding f with it (while holding f it charges up and u are invincible to combos(not damage) while holding down)Also if not hit right it can do weak damage.
=== === Cons === ===
*Lacks in range and must close the gap on an opponent.
*Sword comes out slow, susceptible to melee counters.
*Missing an attack (especially with the sword), the enemy punishing you is very high.
*SP4 is your only "semi-ranged" special, that loses damage on distance.
== Passive ==
=== === Obsequious === ===
Revenant’s attacks swap between Revenant’s mighty fists, and between Remnant, Revenant’s massive sword. Revenant’s properties change when using each weapon.
Unequipped - Revenant moves at 80% speed. Revenant will always cast fist-abilities quicker, but will have to equip the sword before using any Remnant ability.
Equipped - Revenant moves at 60% speed. Whenever Revenant equips it’s weapon, Revenant has super-armor that lasts for one attack for the next three seconds after equipping the Remnant. After Revenant armors through one hit, or waits three seconds, Revenant will have to re-equip Remnant to gain armor once again. Revenant will always cast Remnant-Abilities quicker, but have to sheathe the sword before using any fist ability.
Revenant can also use this to catch his enemies off guard, as by spamming X, you will constantly switch between sword and fist and eventually you can actually make an attack of what stance you are not in as your enemy will be off guard. This is also an Assailant counter, as Assailants passive slows down enemies with counter attacks, and this can protect your speed.
== Auto-combos ==
=== === Light Auto-combo === ===
L.ac 1- Deliver three fast punches
L.ac 2 - Follow up with a second hook punch.
L.ac 3 - Strike with a quick, forward-moving knee.
L.ac 4 - Swing Remnant from over the shoulder and swing it at your enemy, equipping the sword.
(Sword)
L.ac1: Swing Remnant to the left.
L.ac2: Flip Remnant and sling it to the right
L.ac3: Swing Remnant once again and flings the opponent away.
If moving forwards, Revenant will instead scrape the blade off of the ground and perform an upwards slash. The slash will pick up any enemies in Knockdown.
If moving backwards, Revenant will do a 360 and move backwards, swinging Remnant using the momentum generated.
=== === Heavy Auto-combo === ===
=== Equipping / unequipping Remnant. ===
=== === Jumping Auto-combo === ===
Note: Air Light will always swap you to fists automatically. This means if your sword is out, you will automatically switch to fist when using Air Light. If your sword is not out, you will do the air light regardless.
J.ac 1 - Do a small uppercut in the air.
J.ac 2 - Swing down your other hand.
J.AC 3 - Grab Remnant and perform a front flip, swinging your sword over your shoulder in the process, crashing both you and the opponent into the ground. Leaves you vulnerable if missed.
=== === Jumping Heavy Auto-combo === ===
Note: Air Heavy will always swap to your sword. If your sword is unequipped, you will automatically equip your sword using Air Heavy. If your sword is equipped, you will do Air Heavy regardless.
J.HAC 1 - Grab Remnant and perform a front flip, swinging your sword over your shoulder in the process, crashing both you and the opponent into the ground. Leaves you vulnerable if missed.
== Heat and Other Attacks ==
=== === Guardbreak === ===
Brandish Remnant and do a powerful overhead swing, cratering the ground. Remnant’s size allows this ability to hit people above Revenant too. Holding Modifier 1 will unequip Remnant after this ability.
Has Super-Armor.
=== === Launcher === ===
While unequipped, throw a powerful grounded uppercut.
While Equipped, Turn and swing the sword upwards after a short delay.
Holding the c key will make you go up with the launcher.
=== === Break Attack === ===
Breakpoint
Revenant shrouds itself in the break aura, it grants Super Armor Lvl. 1 to your next unarmored attack.
If the move you have armored already has armor, breakpoint will not be used.
== Specials ==
=== === SP1 - Earth-shaker === ===
After a short delay, go forwards a very short distance in an attempt to grab an opponent. If successful, Revenant jumps into the air and kicks them down into the ground; if done airborne, Revenant does the bicycle kick but has free momentum.
=== === SP2 - Impetus === ===
Burst forward a short distance and attempt to apprehend an opponent. If successful, Revenant will batter their head with a series of slams to the ground. Holding mod1 or mod2 will cause Revenant to carve through the opponent using Remnant, prompting you to be able to use sword moves instead of exclusively sword moves. If this move kills, Revenant will perform a german suplex and shatter the opponents spine, folding them in 2 which gives 800 HP to you.
=== === SP3 - Unrelenting === ===
Unequipped only. Apprehend an opponent. If successful, drag their body across the floor, direction free of choice, and then toss them forward.
=== === SP4 - Rupture === ===
Remnant Only. Revenant charges up a little, then releases a titanic swing from Remnant. If mod1 is held, it will instead be a delayed strike, with runes and chains appearing as he charges his swing. When the 3rd ring is spawned, Revenant flashes with a kanji appearing, 黒 , then swings with greater force causing 3 pillars to appear. If 1 released at one chain, there will be 1 pillar. If there is 2, there will be 2 pillars. If fully charged, there will be 3 pillars.
=== === SP5 - Siege === ===
Remnant only. Revenant will hold Remnant horizontally infront of him, and will charge forwards a distance. If Revenant hits an enemy with this ability, he will bulldoze the opponent and they both will wake up at the exact same time. If revenant instead lands a counterhit e.g. interrupting a move, he will instead nudge the enemy then perform a whirling slash which replenishes your HP by 15%. If this move kills, Revenant will simply lop off the head of the victim, giving 800 HP.
=== === SP6 - Transpierce === ===
Revenant reaches in at a very short distance and thrusts his sword, attempting to impale an enemy. If successful, lift their impaled body overhead and slam them on the reverse side stealing 20% of their walkspeed and an additional flat 2 walkspeed. This can cause Revenant in his fist mode to go up to 36 walkspeed, faster than any character with the exception of LTerumi.
== Ex-Specials ==
=== === SP7 - Cataclysm === ===
Smash both fists into the ground, a circular chunk will then appear in front of you. All enemies hit by it are stunned in the circle. Revenant proceeds to lift this outlined crack out of the ground, and then tosses it into the air, and as it comes down, Revenant annihilates the rock along with the opponent with a titanic uppercut.
=== === SP8 - Descension === ===
Perform a steady sword uppercut that launches the opponent upwards,then jump and follow up with a devastating air combo before slamming them back to the ground. Deals some true-damage. Costs 3 heat.
Best used as a combo ender as it has 55 true damage which ignores scaling.
== Professional combos ==
BnBs or Bread and Butters, these are the optimal combos for Revenant.
1 2 z z z x wl.ac z c hold z z 1 mod1 2 6
2 z z z x wl.ac z c hold z z 1 mod1 2 6
sword z z c hold z z 1 z z z mod1 2 8
the best max damage combo is
sword z z mod2 dash j.ac2 1 2 z z z x c mod1 q 1 mod1 2 8
== Match-ups ==
=== === Assailant === ===
Revenant's worst enemy. Hard countered by Assailant, the Assailant will most likely just circle and attempt to counterhit sp1 when they have a chance and/or use sp2. They love to play it safe, they are faster, however this does not mean you have already lost. Use your standard approaches and play it safer. If you play risky, you will be punished. Try to play good neutral vs a circling Assailant, if you have exhausted both of your approaches, switch to sword and use your moves accordingly. Just remember, play it safe and don't get cocky. Eventually they will run out of patience and do something unsafe such as an sp2. To punish these sorts of moves, use your sp5 to the fullest to punish whiffed moves if you are low, or punish with C scaling sword l.ac. Try to limit use of sp4, as they have mod1 sp5, sp7 and sp6. With all these tips in mind victory is yours if you follow accordingly.
StarStreaker14925: Your end lag is their save. If you want to beat them, join 'em. Punish all rushdown attacks and try to keep it close. You don't have projectiles and they do. Keep it together and push forward. It's likely you'll die though. Be the duelist that you are and stay determined!
=== === Avalon === ===
Avalon is a nightmare to deal with as it can just zone, zone, and zone. Rushdown Avalons will be annihilated by your many melee options, but it is most likely they will not if they are not stupid. Always be wary of sp4s and sp1's, block as you may. Sp5 has a unique gimmick where if you iframes through a projectile or a trap such as sp1 or sp4, your endlag is greatly reduced. Some people don't know this and the Avalon will most likely attempt to rush using your 70 frames of endlag as a confirm. Consider Avalon's 800 hp, attempt to use resets, punishes and EX Specials to the fullest. Use sp5 to whiff missed sp2's or to punish sp8 startup. Sp4 can be a great tool up close, but do not use it from afar, as they can use sp6 and automatically counter your pillars. Overall the main objective is to rush and attempt to hit the Avalon with whatever you can given the opportunity.
StarStreaker14925: It's best to rush in. You counter all physical attacks so save it when they want to use an SP2. If they use Doppelgänger, don't try to counter but instead, bait it out. If they can't get heat, they can't use it. Your combos do HUGE amounts of damage so use that instead of spamming.
=== === Kurai === ===
Kurai is heavily outmatched by Revenant due to Revenant's close quarters ability, but don't let this get straight into your head as a Kurai can be as formidable a foe as any class. Attempt to use Kurai's high endlag on moves to punish with your 600 damage cap combos. However Kurai has sp2, a "get out of jail free card" move. Do not use resets against a Kurai or you will be punished due to Kurai's sp2 iframes. Use sp4 and sp5 or even sp7 to counter Kurai's sp7, they will all go through the move entirely, then you can punish accordingly. Use sp5 to counter obvious approaches, play it safe vs a cautious Kurai but go all out vs a pure rushdown Kurai. Attempt to use sword more than fist for higher damage and to counterplay the high endlag and reach.
StarStreaker14925: Fists are going to be helpful in this situation, make your combos short since fists will limit damage to around 300 (It's a scaling thing) and don't use any raw supers. If you're sure your sword will connect, use it; it deals more damage and doesn't limit it. Use high damaging combos and don't risk okizemes.
=== === Virtue === ===
Revenant may have a lot of trouble getting close to Virtue, especially if they zone. Use your block to the fullest and block any projectiles that comes your way excluding earth5. Do not do obvious approaches when they are obviously trying to bait you to sp2 or air sp1 as this could end you up being punished by earth3 or water3. The most important thing is to block any projectiles quickly then attempt to overwhelm the Virtue by any means necessary, as long as it won't get you killed. Use sp5 to punish whiffed earth3's as they cannot escape that punish. Rushing Virtues can tear you apart if you do not play neutral correctly. Do not use sp4 more than you need to as they can easily water3 the pillars and gain 20% of their HP back. Take in account breakout exists and try to make your combos short and sweet.
StarStreaker14925: Virtue is going to be as if you are trying to eat a meal and your friends keep adding more salt to the meal so you have to guide your way past that. The distance is the salt. Maneuver your way to close the gap and use fists. Don't risk the sword, already being slow, as it will get you punished severely. You still have health! Even if it looks like you're invincible! You could try use the wave from Mod1 SP4 but that will leave you vunerable, if it doesn't hit though. You have to try though! Breakout is definitely your biggest problem, they can escape with a press of a button. Keep 'em short (like what Nare said) and deal as much damage as possible when you KNOW they can't escape. If they do, however, close the gap and block any moves that you can block. Don't take any risks against this feared foe.
=== === Citadel === ===
As Revenant, Citadel can be a very annoying class to deal with considering its 1100 max hp AND zoning capabilities, but this does not mean you are completely screwed. Attempt to close the gap but also be wary of 3 2 4, 3 2 1, or launcher as they all are good approaches and have superarmor on startup. Attempt to rush when they have exhausted all options to rush. If you are caught in their sp5, if they want to zone you when you are in the field, just block. If they rush you they are most likely going to use their gb to break your panic guard. Use sp5 to counter melee to turn the tables and get HP back. Use fist more than sword as they are most likely going to zone you. Do not use sp4 much due to the fact that the cita will take no damage with sp6 and you will receive all the damage back.
StarStreaker14925: Don't let them run, it'll be easier for them to slowly kill you. Close any gap, big or small. Your sword is a High Risk, High Reward type. It can lead to huge combos but a drawback of being slow as hell. If you know that it'll hit, go for it; if not, use fists. They have minor end lag and can start okizemes. Unlike the other zoners, Citadel cannot use Breakout and as such, make great punching bags for your high output combos and okizemes.
=== === Revenant === ===
Revenant dittos usually come down to who lands the sword l.ac first, as you both have safe and unsafe for lower/higher rewards. Attempt to use your sword to the fullest as fist mode has 300 damage cap with sp2 and 400 with sp1, however sword l.ac has a massive 600 cap, you can even do 627 combos with sp8. Use sp5 to punish sp4s. Using sp5 against their sp5 will cause them to both be stunned for 2 seconds, as if they had hit heads. Use resets the most you can against Revenant as their escape options are very limited. Be cautious and don't rush too much so that you can land sword l.acs and high scaling moves to capitalize the most off of their unsafe attacks.
StarStreaker14925: Just like every other ditto. It always comes down to who's better. You have to think! Woah! Check your opponent regularly and make use of all your attacks and counters (excluding supers). You both are duelist so you are going to punish them as they will do for you. You must know every move: Damage, restrictions, limits, hitboxes, links, etc. since you are going against someone who could potentially be better or worse. You also must know YOUR reflexes. It's a punish game. Being too cautious will just make the 1v1 infinite and being too reckless will cause you to die swiftly. Find the balance between tank and duelist while also managing your enemy's/enemies' style. Prevent punishes and punish.
== Trivia ==
* This is the first class with Duelist as its subrole.
* Revenant along with Citadel were supposed to release in November, but due to complications regarding the developers, they weren't released until March 2020.
* Revenant's sp4 is related to Faint's sp2.
More facts coming soon...
left|thumb|220x220px|A teaser of Revenant (jazutin) against Enforcer (Huge_Nazo).
Category:Corruption
Category:Tank
Category:Duelist
Category:Classes