Mysterio

<tabber>
|-|Classic= 
|-|Ultimate= 
</tabber>
==Summary==
Formerly a special effects wizard and stuntman working for a big-name Hollywood studio, Quentin Beck had dreamed of making himself known in the film industry. When his acting received poor reception and his dreams seemed to lead to a dead-end job until a colleague joked about how taking a superhero down was the best way to become famous. This made Beck realise his skill with illusions would make him an effective supervillain. From that moment onward, Beck would be known as the supervillain, Mysterio. He would then be a persistent threat towards heroes like Spider-Man and Daredevil.
== Powers and Abilities==
Tier: by himself. Up to with robots and hard-light holograms. 
Name: Quentin Beck, Master of Illusions, Mysterio
Origin: Marvel Comics / Ultimate Marvel
Gender: Male
Age: Unknown
Classification: Supervillain, Former Stuntman
Powers and Abilities: 
<tabber>
|-|Base=
Superhuman Physical Characteristics with suitDaredevil Vol 2 #7, Martial Arts (Stated to be a skilled fighter and athleteThe Official Handbook of the Marvel Universe #7; Rolled through Spider-Man's punches with his experience as a stuntman to reduce damage and skillfully threw Spider-Man off his back), Acrobatics (Could perform a backflip with relative ease), Genius Intelligence (Technology he has created made Spider-Man call him a "master of robotics"Amazing Spider-Man #311 and, Ultimate Iron Man believed him to be above and beyond him), Stealth Mastery (Can consistently disappear without Spider-Man noticing), Social Influencing (Knows basic psychiatry and how to physiologically manipulate others), Preparation (Most of his schemes have an element of preparation in them), Hacking (Could hack pass WebwareSpider-Man/Deadpool #2 and jam communicationsAvengers Academy #14), Self-Sustenance (Type 1; suit contains an half-hour of air supplyOfficial Handbook of the Marvel Universe Deluxe Edition #9, shown to be unaffected by his own deadly and hallucinogenic gases with his helmet onSpider-Man: The Gathering of the Sinister Six and affected if it breaksWeb of Spider-Man Vol 1 #90), Extrasensory Perception & Enhanced Senses (Helmet allows him to see through smoke with a sonar system as well as containing a echolocation system that can let him track down trigger points and other illusionsWeb of Spider-Man Vol 2 #4), Flight (Via suit), Smoke Manipulation (Can dispense smoke in various manners, primarily from his gauntletsAmazing Spider-Man #683 and boots), Fire Manipulation (Can shoot out fire from his gauntletsSpider-Man/Doctor Octopus Negative Exposure #3, suit can be surrounded in flamesAmazing Spider-Man #199), Electricity Manipulation (Can shoot out lighting from his gauntletsAmazing Spider-Man #198. Suit and capeAmazing Spider-Man #67 can emit an electrical charge to stun opponentsSymbiote Spider-Man #5), Acid Manipulation (Can shoot out acid from his gantlets, mist around him contain a chemical that dissolves Spider-Man's webs like acidThe Amazing Spider-Man #338), Explosion Manipulation (As seen hereUltimate Spider-Man Vol 2 #5 and hereSymbiote Spider-Man #1), Energy Projection (As seen hereUltimate Spider-Man #151), Illusion Creation & Perception Manipulation (Via his various hologramsSpider-Man: Funeral for an Octopus #3 of himselfAmazing Spider-Man #676 to animals to Spider-Man's past enemiesAmazing Spider-Man #24. Could project illusions as big as entire floorsDaredevil Vol 2 #6 as well as change his identity to anyone he wishes to beDead Man Logan #4), Sense Manipulation (Can manipulate a person's auditory and olfactory senses through his illusionsDead Man Logan #3, as well as simulate physical impacts and sensationsWeb of Spider-Man #90), Sound Manipulation (Can speak through his illusionsAmazing Spider-Man #676 and produce realistic sound effectsSymbiote Spiderman #5), Sleep Manipulation & Status Effect Inducement (Via knockout, dousingAmazing Spider-Man Annual #4 and hallucinogenic gas as well as chloroform and tranquilizers. Can induce blindness with illusions), Invisibility (Can make himself, othersAvengers Academy #11 or objects disappear such as the walls and floorsSensational She-Hulk #2), Teleportation (Teleported himself and a girl from a diner to a rooftopWebspinners: Tales of Spider-Man #2), Mind Manipulation (Helmet gives him mind-bending propertiesMarvel Knights: Spider-Man Vol 2 #2. Can hypnotise people into believing they were drowning or literally vanishing into nothingness. Can mind control people as wellAmazing Spider-Man #337), Memory Manipulation (Could implant false memories into peopleAmazing Spider-Man Vol 5 #73), Madness Manipulation (Type 1; Made someone relive their past experiences or worst fears in an instant via gas. Can make people believe they're turning into a spider with special effects appliances), Fear Manipulation (Via fear gasUltimate Spider-Man Vol 2 #3), Paralysis Inducement (Via a gun which can prevent a target from speaking, thinking, or moving a single muscle until Beck wills them to), Electro-Magnetism Manipulation & Technology Manipulation (Via EMPAmazing Spider-Man #687 and Electromagnetic Disruptor Gun), Thread Manipulation (Via Web-Gun), Surface Scaling (Via magnetic plates in his bootsAmazing Spider-Man #13), Limited Power Nullification (Could jam Spider-Man's Spidey Sense with chemicals from systems in his helmet)
|-|With Optional Equipment=
|-|With Robots=
Inorganic Physiology (Type 2), Bodily Weaponry & Immortality (Type 2), Further Illusion Creation (Via Sphinx which will trap everyone within a 5 mile radius in an illusionWebspinners: Tales of Spider-Man #3) and Nausea Inducement (Sphinx can trigger disorienting rapid illusions; nauseating the opponent), Energy Projection, Acrobatics & Flight (Via robot replicas of Cyclops, Beast and AngelAmazing Spider-Man Vol 1 Annual #1), Ice Manipulation (Via Ice-Man robotThe Amazing Mary Jane #3), Adhesive Manipulation (Via slime robotsPower Pack Vol 1 #55), Large Size (Varies from Type 0Spider-Man Unlimited Vol 1 #4 to Type 2Amazing Spider-Man Vol 6 #6), Small Size (Type 1; as seen by his robotic cat and bat), Electricity Manipulation & Sand Manipulation (Via robot replicas of the Sinister Six which include Electro and SandmanAmazing Spider-Man #660), Self-Destruction (Many of the robots he built can self-destructAmazing Spider-Man #620), Resistance to Explosion Manipulation (Built a Doctor Octopus replica suit that had been padded to resist explosivesAmazing Spider-Man #686)
</tabber>
Attack Potency: Wall level+ by himself (Has shown to be able to compete with Daredevil as well as Black CatSymbiote Spider-Man #3, however, consistently portrayed as physically far weaker than Spider-Man), Large Building level+ with robots and hard-light holograms (Has androids and robots capable of damaging both Peter Parker and Miles MoralesSpider-Men #3, Machines can draw blood from Ultimate Spider-ManUltimate Spider-Man Vol 1 #154, Hard-light holograms can also harm Spider-Man in his Symbiote suit) 
Speed: Hypersonic by himself, with robots and hard-light holograms (Comparable to Daredevil and Black Cat as well as his fellow Sinister Six members), Speed of Light attack speed with Electromagnetic Disruptor GunThe Spectacular Spider-Man #51 
Lifting Strength: Athletic Human by himself (Comparable to Black Cat), Class M with robots and hard-light holograms (Some older models of robots could restrain Spider-Man) 
Striking Strength: Wall level+ by himself (Comparable to Black Cat), Large Building level+ with robots and hard-light holograms (Comparable to Spider-Man) 
Durability: Wall level+ by himself (Could withstand hits from Daredevil, Completely fine after taking a hit from Scott LangX-Statix Presents: Dead Girl #3), Large Building level+ with robots and hard-light holograms (Models should scale to their AP, one of his androids endured a kick from Miles Morales) 
Stamina: Athletic (Stated to have the body of an athlete, Endured having his hand chopped offBen Reilly: Scarlet Spider #19)
Range: Standard melee range, up to Kilometers with equipment (Can project his illusions for miles, the Sphinx has a 5-mile radius of effect)
Standard Equipment: 
*Mysterio Suit which is wired to enhance his strength and has a electrical, acidic and fire defence system. 
**Helmet that contains an echolocation/sonar system, half-hour supply of air and a device to give his speech mind-bending properties.
**Gantlets and boots that can shoot out gas, fire, electricity, acid and contains an EMP.
*Various types of guns
*Holograms, mirrors, robots, props, pyrotechnics, various different types of hallucinogenic gas and smoke.
*Optional Equipment: Digital imagery transmission chip, Fake Black Hole Device, Poison-Coated Mirrors, Pym-Particles, Unstable dimensional portal, Water from Man-Thing's swamp, Symbiote and the Cosmic Comic.
Intelligence: Extraordinary Genius (Quentin is an expert designer of special effects and stage magic. He also possess great knowledge in chemistry, psychiatry as well as engineering to where Spider-Man would call him a "master of robotics"Amazing Spider-Man #311 and, above and beyond Ultimate Iron Man's tech. He's smart enough to hack pass WebwareSpider-Man/Deadpool #2, deduce Hobgoblin by the sound of his gunSpider-Man Unlimited #9, as well as trick the Fantastic FourSpider-Man #23.)
Standard Tactics: Prefers to not get physical in fights, rather letting his illusions, robots and holograms to fight for him instead. However, most of the time, he is physically present at the battlefield to personally see the torment of his opponents.
Weaknesses: Arrogant, boastful and likes to monologue which can lead to his downfall. Will be left vulnerable and weaker than normal if the battery powering his suit’s circuitry be destroyed. Nose filters and gas masks can be used to bypass his gasesDaredevil Vol 1 #358.
Notes: 
* Before making any changes to this page, please read and follow the Power-scaling Rules for Marvel and DC Comics.
*Despite 616 and 1610 universe Mysterios being from separate universes, it turns out that Ultimate Mysterio is actually just an android avatar controlled by mainstream Mysterio. Therefore, all relevant feats and abilities of Ultimate Mysterio will be included on this page with the mainstream version.
==Notable Matchups==
Victories:
Mysterio (Marvel Cinematic Universe) Mysterio's Profile (Speed Equalized. MCU Mysterio had 30 minutes of prep, and EDITH was enabled)
Losses:
Inconclusive:
==References==
Category:Characters
Category:Marvel Comics
Category:Ultimate Marvel
Category:Male Characters
Category:Villains
Category:Evil Characters
Category:Antagonists
Category:Comic Book Characters
Category:Humans
Category:Engineers
Category:Illusionists
Category:Teleportation Users
Category:Invisibility Users
Category:Gun Users
Category:Status Effect Users
Category:Geniuses
Category:Mind Users
Category:Smoke Users
Category:Acid Users
Category:Poison Users
Category:Enhanced Senses Users
Category:Perception Users
Category:Madness Users
Category:Energy Users
Category:Sleep Users
Category:Electricity Users
Category:Technology Users
Category:Dart Users
Category:Stealth Masters
Category:Preparation Users
Category:Fire Users
Category:Explosion Users
Category:Energy Projection Users
Category:Extrasensory Perception Users
Category:Memory Users
Category:Hackers
Category:Social Influencers
Category:Paralysis Users
Category:Magnetism Users
Category:Self-Sustenance Users
Category:Flight Users
Category:Fear Users
Category:Surface Scalers
Category:Sinister Six Members
Category:Adults
Category:Helmet Users
Category:Gauntlet Users
Category:Gas Users
Category:Mirror Users
Category:Supervillains