Vanishga (Final Fantasy XII)

Vanishga is a Time Magick spell in the Zodiac versions of Final Fantasy XII and an Arcane Magick spell in the original PlayStation 2 version. It is a multi-target status enhancement spell that makes all allies in range invisible, allowing them to escape detection by enemies. It is an upgrade to the single-target Vanish spell.
The spell can also be used via the Vanishga Mote consumable item.
==Obtained==
Vanishga's license costs 90 License Points in the Zodiac versions, where the spell is bought for 3800 gil from Mosphoran Highwaste (after defeating Judge Bergan), Phon Coast, and Archades. It is also found in a treasure in the Trial Mode Stage 76 with the Diamond Armlet equipped.
In the original version, Vanishga is an Arcane Magick spell whose license costs 70 LP. It is bought for 8700 gil from Rabanastre, Nalbina Fortress, and Phon Coast after Judge Bergan has been felled.
In the Zodiac versions, Vanishga is used by the Time Battlemage and the Machinist who has unlocked Famfrit on their License Board.
==Mechanics==
Vanishga temporarily bestows the Invisible status to all allies in range that prevents the affected from being detected by enemies who rely on sight. The status wears off when the affected targets something, except when countering attacks.
The formula for the duration is:
:Duration = 90 + (Vitality \times 0.9) s
The duration depends on the receiver's Vitality stat, not the caster's. Haste and Slow do not affect the length other status effects will last, but Stop will halt them.
Vanishga costs 24 MP to cast without Channeling licenses in the Zodiac versions, or 60 MP in the original version. The spell will bounce from Reflect unless the caster wears the Opal Ring.
==Use==
Vanishga is a status enhancement spell the player is best using manually when gambits are turned off. Vanishga lets the affected avoid being detected by enemies, but the downside is that the affected themselves also cannot target any enemies to avoid being detected. Vanishga wears off as soon as the party member draws their weapon, and so the player should turn off their gambits or use Flee during invisibility.
Enemies have other means of detecting players besides sight, such as the sound of their footsteps (can be avoided with Float); sensing magick-use, such as in the case of elementals; or "life force", such as with undead; or even by smell in the case of beasts. Bumping into enemies would also reveal the player character even if they had invisibility; invisibility only lets the player pass enemies by closer than otherwise without being seen. Invisibility is thus not much use in hiding from enemies; the player could instead redirect enemies to another target with Decoy, or simply run from them.
One use of the spell could be to loot a treasure surrounded by enemies the player does not want to fight, though just using one vanished character would be better to stay hidden than using a whole party. Invisibility could be used to quickly pass by an area without triggering fights. It could be more useful in New Game Minus. For neutralizing reaper-type foes, the single-target Vanish would usually be just as good, as they usually do not come in groups.
Category:Time Magicks in Final Fantasy XII
Category:Arcane Magicks in Final Fantasy XII