Healing

Healing refers to the regeneration of HP. This can be done via consumables, character abilities, special buffs, Space Anchors, etc. Healing can be boosted by the Outgoing Healing Boost stat.
\begin{align} \text{Healing Amount} ={} & (\text{Stat} \times \text{Percentage Healing} + \text{Additive Healing}) \\ & \times \text{Healing Boost Multiplier} \end{align}
Where:
\begin{align} \text{Healing Boost Multiplier} ={} & 1 + \text{Outgoing Healing Boost}_\text{Healer} \\ & + \text{Incoming Healing Boost}_\text{Target} \\ & - \text{Incoming Healing Reduction}_\text{Target} \end{align}
==Abilities==
==Bonus Abilities==
==Eidolons==
==Relic Sets==
==Light Cones==
==Enemies==
==Consumables==
===HP Restore Consumables===
===Continuous Healing Consumables===
===Incoming Healing Boost Consumables===
==Achievements==
==Change History==
==Navigation==
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