Rivals balance update 2019-12-11

The 11 December 2019 balance updateEA_Avinash, 12 September 2019. Patch Notes for Server Update on Dec 11, 2019. EA Answers. Last accessed: 11 December 2019. for Command & Conquer: Rivals brings a new unit - Shade.
==Changes==
===GDI===
====Liang ====
* HP: 650 - 430
* Reduced cost to 40
This will allow units to more easily counter the Liang and its drone in missile flip scenarios.
 
====Solomon====
* Reduced cost from 150 - 130
This ensures Ion Cannon improvised availability for tempo plays.
 
==== Jump Jet Troopers ====
* Health increase: 200 - 220
Increased health will allow them to take a little bit more incidental damage while moving around the battlefield.
==== Shockwave Troopers ====
* Increased Speed from Average to Fast (6.9)
Increased speed will allow units to bring more emphasis at the early part of the game.
===Nod===
==== Kane ====
* Reduced cost from 130 - 110
This will make our most iconic Commander viable in the game against Infantry.
==== Fanatic ====
* Damage to Vehicles from 32 - 18
Fanatics are overperforming against vehicles. This will bring Fanatics on par with Shock and Flame Troopers.
==== Jade Catalyst Missile ====
* Missile Damage to structure from 3500 - 2500
* Chemical Explosion Damage to structure from 2250 - 2500
==== Chemical Warriors ====
* Damage to Vehicles from 15 - 10
Chemical Warriors was getting quite powerful against vehicles. This will make sure optimum damage is dealt to vehicles.
==== Flame Troopers====
* Increased Speed from Average to Fast (6.9)
Increased speed will allow units to bring more emphasis at the early part of the game.
==== Attack Bikes ====
* Added override to Damage to Air from 244 - 223
* Added override to Damage to Vehicles from 244 - 210
Attack bikes currently trade favorably with nearly every vehicle and air unit. This change ensures their power level is in line with other units.
==References==
Category:Rivals official patches