Find

Find is an entity in 2D Doors. Find chases the player for ten rooms, serving as a chase sequence.
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== Behavior ==
Find has a guaranteed spawn, but no guaranteed spawn room. As a precursor to his chase, eyes appear around the top of the room. After a few of these rooms, you will come across a long, torn-up hallway. When you are nearing the end of this room, your character will pause, and Find will rise out of the ground. 
Your character automatically sprints, and Find will chase after you. After a while, Find will disappear and the hallways will return to normal.
=== Notes ===
* Find chases you for ten rooms.
** In the "Infinite Find Chase" gamemode, Find will chase you infinitely.
*Find does not actually "chase" the player.
**Find's algorithm is to move across the room. When the player goes to the next room, the algorithm checks if they are still in the chase sequence, and then sets Find's position to the left side of the room. This will repeat until the chase sequence ends.
**Find's hitbox is based on a simple [ if <touching ()?> ] script.
* Find operates on a "state change" system.
** There is a variable within the game named "Find State," which dictates what "state" Find is in.
** Some states include 'Intro' and 'Run'.
*If you get far into the game, you can encounter Find more than once.
*Dash and Runner can spawn in the hallways leading up to Find's spawn, but cannot spawn in Find's spawn itself.
*On PC, If the player attempts to hide during Find's chase sequence, the game will not let them.
**However, if the player is on mobile, you can hide during the chase sequence. This is yet to be patched.
*Find moves at a constant speed of 15 steps.
**This is faster than the player at max speed, but to compensate, there is a small bit of code that specifies staying behind the player at all times.
*
== Development==
=== Inspiration===
Find is based off Seek from the Roblox game DOORS. He was going to be the same speed as you but I made him a little faster but not to much because it was kinda suspenseful.
=== Development process===
Find was originally intended to be the same speed as the player character, but in development somewhere the creator decided against it; eliminating suspense on purpose.
Find's design was originally just the same as its inspiration:
The design was later changed to be more unique to the game.
Find was being worked on as early as v1.0.0.
== Trivia==
* Find was the fourth character ever to be created within the game.
* Find's precursor eyes were made before Find itself.
* During development, binray made the eyes only visible to himself as to not leak the eye mechanics.
** This was a common tactic among his own development process.
* Find's eye is the same as I's eye.
* The original soundtrack for his chase sequence was composed by ESPANORDLE.
Category:2D Doors