Hunter

==Description==
Single Target Damage: 4.0
Multiple Target Damage: 3.0
Longevity: 3.0
==Information==
If you have unlocked Heirlooms, Hunter start the game with an Heirloom Bow. This weapon offers Agility and Stength and is considered a Two Handed weapon.
More Information on Heirlooms.
==Talents==
===Tamer Talents===
Loyal Wolf
A wolf companion that attacks the Hunter's enemies for 10% agility damage per point.
(Cooldown: 10 seconds)
Bear Defender
A bear companion blocks damage for the hunter. 5% damage blocked per point.
(Cooldown: 7 seconds)
Storm Serpent
The hunter's pet storm serpent blasts all enemies with lightning, dealing 10% strength damage per point.
(Cooldown: 12 seconds)
Spirit Bond
The hunter bonds with his pets, whenever they use abilities he gains health equal to 7% per point of the damage dealt or prevented.
(Cooldown: 0 seconds (Passive))
Beast Mastery
The hunter masters animal taming, making pet abilities 5% more effective per point.
(Cooldown: 0 seconds (Passive))
===Archer Talents===
Rapidfire
The hunter's quickness reduces time between attacks by 1.7% per point.
(Cooldown: 0 seconds (Passive))
Multishot
The hunter quickly fires at all enemies, dealing 5% agility damage per point to each.
(Cooldown: 6 seconds)
Trueshot
The hunter gains deadly accuracy, improving the damage of each attack by 1.5% per point.
(Cooldown: 0 seconds (Passive))
Concussive Shot
Hits a single target with a blunt shot, stunning them for .5 seconds per point.
(Cooldown: 15 seconds)
Aimed Shot
The hunter takes careful aim and delivers a powerful and precise shot dealing 20% strength damage per point.
(Cooldown: 20 seconds)
===Ranger Talents===
Fire Trap
A trap releases a pillar of flame, burning all enemies 1.5% of max health per point (max 1500).
(Cooldown: 8 seconds)
Frost Trap
A trap releases an icy blast that slows enemy attacks by 50%, lasts 1 second per point.
(Cooldown: 14 seconds)
Raptor Strike
The hunter counter attacks an enemy dealing 12% strength damage per point to an enemy that struck him.
(Cooldown: 9 seconds)
Feign Death
The hunter fakes death instead of dieing and escapes combat.
(Cooldown: 270 seconds - 21 per point)
Serpent Sting
The hunter poisons his enemy, they take .9% agility damage per point every second until death.
(Cooldown: 5 seconds)
Category:Classes