Vehicles/SCHILTRON A

==Description==
Meant to be used at much closer range than the primary configuration, the first alternate configuration swaps out the artillery pieces for twinned MRM 40s and MRM 10s, the latter of which join the lasers in a turret mount. One hundred missiles are usually enough to deal significant amounts of damage to even 'Mechs and can shred the motive systems of other combat vehicles with ease.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Tacticon TC7000 	High Command: -10% Lance Ability Resolve Cost (Quirk)
60 	Crew Compartment (2)	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
150 	Engine XL (1) 	Tuned Engine: -5% Heat Generated (Gear)
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=250 S=40	
Front 	Fixed 	 	
2x Ammo MRM AX
Crew Compartment (2)
FCS Improved
Sensors Powered
2x MRM-40	
Sides/Turret	Health	A=175 S=40	A=210 S=40	A=175 S=40
Sides/Turret	Fixed 	
2x Ammo MRM IMP
Left Side Wheels	
Turret Systems (5)
2x Medium Laser
4x Small Laser
2x MRM-10	
2x Ammo MRM INC
Right Side Wheels
Rear 	Health	 	A=125 S=40	
Rear 	Fixed 	 	
Ammo MRM (Slug)
2x Ammo MRM Tandem
Structure (1)
Wheeled Propulsion System
Ferro-Fibrous (1)
C3 Master
Guardian ECM
Engine XL (1)
Engine Core 220
2x Heat Sink
Beagle Probe (2)
Coolant
Omni Vehicle (Trait)	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\ClanInvasion3061\Base\vehicle\assault\vehicledef_SCHILTRON_A.json