Marauders of Tzeentch (Spears)

are a , and melee infantry unit introduced in Total War: Warhammer III with Champions of Chaos.
== Recruitment ==
*
** Unlocked with: Dedicated Hovel
*
** Unlocked with: Dimensional Tear or Many-Eyed Tribute
*
** By upgrading Marauders to Marauders of Tzeentch (Spears) with the Warband Upgrades
** By upgrading Marauders of Tzeentch to Marauders of Tzeentch (Spears) with the Warband Upgrades
== Description ==
Tzeentch is a popular God among tribal shamans and Sorcerers, but tribes who worship the Great Eagle as their sole patron are uncommon. Most Marauders prefer the bloodiness of Khorne, the glittering prizes of Slaanesh, or the resilience gifted by Nurgle. What Tzeentch’s warbands lack in numbers, however, they make up for with cunning. They make use of guile in unison with their brawn, using tactics more akin to guerrilla warfare to destroy their enemies. Carrying totem banners of powerful magic into battle, they are perfectly capable of causing immense suffering to their enemies.
== Attributes ==
== Strategy ==
Your early line-holders units, now with spear. They're now anti-large in exchange for a shield. Pretty much use them the same way (to hold the line so that your early Blue Horrors can fire and to protect your spellcasters) but now they can deal with large units easier. Switch them out with another line-holder to replenish your barrier if possible during battles.
Category:Daemons of Chaos units
Category:Daemons of Chaos melee infantry units
Category:Tzeentch units
Category:Tzeentch melee infantry units
Category:Champions of Chaos units