Guac's Super Smash Bros.

Guac's Super Smash Bros. is the Xth installment of the Super Smash Bros. series, released in 20XX. Instead of being a direct sequel to Super Smash Bros. Ultimate, GSSB could be considered a sort of spin-off of the franchise, with a roster chosen by its lead director, . 
==Gameplay==
GSSB'S gameplay is identical to the rest of the Smash Bros. series of games. Up to 8 players duke it out on 2D stages, each one of them with unique hazards and layouts. Unlike traditional fighting games, on which a lifebar has to be drained in order to defeat your opponents, players can take technically infinite amounts of damage, as the main way of defeating opponents is through knockback. When an attack lands, the victim's "percentage" will go up, this can be seen next to their character portrait. The larger your percentage is, the more you get launched by attacks. The main goal of the game is to launch opponents out of the stage. Doing this will either take away one of the opponent's lives, or give you a point, depending on the game mode.
Every character has standard attacks, normal attacks such as punches and kicks, special attacks, attacks unique to every character, which are decided depending on the joystick input, (neutral, side, up, and down) and an extremely powerful attack called a Final Smash. Some characters may have unique gimmicks.
Final Smashes can be used once an item called a Smash Ball is broken. When a Smash Ball is shattered, the lucky player who did this will start emitting a green, fiery aura, and the Final Smash will be used with the Neutral B input. Overdrives are unique to every character, and can be devastating to opponents at high percents. But Final Smashes can still miss!
==Game Modes==
===Group===
Group modes are the main modes in the game, built around multiplayer fun. However, only one player can still enjoy themselves here.
====Smash====
The true main mode of the game, on which gameplay is centered about. Begin by choosing rules, a stage, and characters, and prepare to duke it out. Up to 8 players can participate on this mode. Several win conditions can be chosen from. These include:
*Stock Smash: Each player has a set number of lives, and getting a KO takes away one live. The last man standing wins.
*Time Smash: Everyone has infinite lives, and KO'ing someone will give you a point, while getting KO'd will take away a point from you. The one with the most points once time runs out wins.
*Stamina Smash: Replaces the percentage with HP, which decreases when you get attacked instead of rising. When HP reaches 0, you die. Can be played with life or time rules.
*Treasure Smash: Every character starts with 50 jewels, and getting hit makes you lose jewels, which will then be scattered around. The main goal of the mode is to steal other fighters' jewels, in order to be the one with the most jewels once the game ends. Jewels will also occasionally fall from the sky.
====Squad Strike====
Taken from Super Smash Bros. Ultimate, Squad Strike is a 1v1 mode centered around choosing multiple characters on one match. The sub-modes are:
*Standard Strike: Each player chooses 5 characters for the match. Characters change when one is KO'd, and the order is chosen before the match, and the player who KO's all other 5 characters wins.
*Tag Strike: The same as a Standard Tussle, but pressing the [TBA] button changes the character in play, allowing for quick change of characters during the match.
====Race for the Treasure====
A new split-screen, offline mode inspired by Smash Run from Smash Bros. 4. In this mode, up to 4 players spawn on a giant, maze-like stage. In a one of the areas of the stage, a treasure (which changes aesthetically depending on the stage) will spawn, and the first player to get it wins the match. 
However, this is nothing of an easy task, as lots of enemies and hazards await you on stages, and sometimes even giant bosses may appear! This game mode encourages both cooperation and competitiveness, as it is nearly impossible to defeat a boss by yourself.
The treasure's location will be marked at the beginning of the game, but you may still get lost in the large maze! Events that alter the gameplay may occur, which can really change the tides of the competition. These include:
Table credit goes to: 
(images TBA)
Event 	Description
Treasure Respawn 	The treasure will randomly change locations! This can either put you closer or far away from it, so it can be both a blessing and a curse.
Cooking Pot 	A cooking pot from Zelda: Breath of the Wild will appear next to each player. If it is "attacked", players will eat a meal cooking inside of it, this will give them a temporary stat boost.
Bob-Omb Festival 	Bob-Ombs from the Mario series will start falling from the sky, and will explode once they hit something. This is a hindrance to all of the competitors, as the high risk of a KO makes the treasure hunt slower.
Gargaros 	A notification saying "Gargaros has spawned" will appear on the screen, this signs the arrival of the mighty Gargaros, an oni from the Yo-Kai Watch series. Gargaros will patrol a random area of the stage, and if he sees the players, he will go berserk and try to KO all of you. He has a lot of HP, and his attacks deal lots of damage, but after 30 seconds he will disappear, even if he was in the middle of a fight.
Bounty 	A tough enemy with a "bounty" on their heads will spawn on the map, and if someone defeats them, they will get a temporary stat boost. The enemy will despawn after 5 minutes pass.
Through 'Em Old Town Roads	A horse will spawn next to each player, and it can be rode to get a very large speed and jump boost. The horse can also attack with a kick and a dash attack. However, the horse gets tired after 25 seconds, and you need to continue on foot. Seems like it couldn't no more.
Thief's Bag 	TAC from the Kirby series will appear next to a random player, and in a surprising act of generosity, it will give them its thief's bag before disappearing. For a short amount of time, the "thief" can "steal" stats from other players by running into them. (For example, they get faster and the victim gets slower).
Aww Man... 	A Creeper from Minecraft will spawn on the stage, and if anyone passes near it, the little green menace will start chasing them from right behind. Just when you think you're safe, as the creeper stops near you, it will explode, dealing a high amount of damage. You will never forget those eyes.
Nyeh Heh Heh! 	The lovable skeleton Papyrus from Undertale will appear next to a random player. He will either give them a healing dish of spaghetti, or turn them "blue". While blue, characters will get a blue heart on top of them, and their jump capacity will be highly reduced. The status effect goes away after 10 seconds.
Lego Yoda 	Master Yoda, but built out of Lego bricks, will spawn at a random point in the stage. The first one to get near him will receive his assistance for around 1 minute, after that, he will retire while saying "Game, I must". Yoda can attack enemies alongside the player, but can also be KO'd. When KO'd, you may hear his infamous death sound.
=====List of Race for the Treasure Stages=====
====Shadow Tower====
A cooperative mode for up to 4 players, set on a tall tower with a steampunk theme. Unlike the competitive Race for the Treasure, Teamwork Tower is a teamwork-based game where everyone needs to help everyone in order to succeed.
The main goal of the game is reaching the top of the tower, where a random boss is selected and fought. However, getting to the top of the tower means fighting against lots of enemies, solving puzzles, and surviving until the end, as getting KO'd, will take you out of the game, leaving your team without one member. Defeating the boss will finish the game, and everybody wins! However, you can see how much time it took you to get to the top in a personal leaderboard. The less time it takes you, the better, as you get extra goodies by the end of the game if you do.
====Tournament====
A classic bracket tourney, on which Smash is played. Up to 32 people can participate, and a ruleset needs to be chosen beforehand.
====Minigames====
A collection of short minigames for 1-4 players.
=====Home-Run Contest=====
A Sandbag is placed on a platform, where players need to rack up damage until they launch it for away with a powerful attack. Can be played individually for a high score or with friends to see who launches it the furthest.
=====Multi-Man Smash=====
Multi-Man Smash sees you fighting against a group of periodically-appearing enemies, mostly consisting of the Wireframes, but other fighters may also come in occasionally. Enemies take more knockback on this mode. 2 players can join forces in the mode, but the enemies will get a significant AI-boost with this. The sub-modes are:
*10-Man Smash: Defeat 10 enemies.
*50-Man Smash: Defeat 50 enemies.
*100-Man Smash: Defeat 100 enemies.
*Endless Smash: Survive for as long as you can, aim for a high score of defeated enemies!
*Cruel Smash: Plays similarly to Endless War, however, enemies play extremely aggressively, have high AI, and you take extra damage. KO'ing even 10 opponents here is a very difficult task!
=====Kung Foot=====
Taken from Rayman Legends, Kung Foot is a fun and surprisingly competitive game of soccer. Not boring FIFA # soccer, no, high-octane, painful soccer. 4 players get into teams of 2, each one with a high-placed goal on one side of the arena. A very bouncy ball will spawn in the middle, and the main goal is to punch the ball so it flies into the goal. Characters always receive the same amount of knockback, and can't be KO'd.
=====Bomb Defusal=====
A 2v2 mode set on a large stage, although not as large and maze-like as a Race for the Treasure one, but it's still large compared to other stages. There are 2 teams of 2 in the mode, one called the Bombers, and the other the Defusers. The Bombers must plant a bomb in one of the 3 points on the map, while the Defusers must turn off the bombs before they explode. Players can be KO'd in order to slow them down, but everyone has infinite lives. If the Bombers blow up all 3 points before time runs out, they win, and the Defusers win if that doesn't happen.
======List of Race for the Treasure Stages======
==Plot==
==Characters==
===Playable===
====Starter Characters====
Table credit goes to: 
Mario Jumps Into Action!	Mario Jumps Into Action!
 	Debut: Donkey Kong - Arcade (1981)The savior of the Mushroom Kingdom and lovable plumber, it's Mr. Video Game himself, Mario. Mario is one of the most, if not THE most recognizable gaming mascot ever, even non-Nintendo fans know who Mario is! This hero in red is commonly seen rescuing his girlfriend, Princess Peach, from the clutches of the evil Koopa King, and his archnemesis, Bowser. However, he is seen a lot of other scenarios and jobs, including tennis player, kart racer, doctor, and even rapper! In GSSB, he bring his friend Cappy from his latest globe-trotting adventure, Super Mario Odyssey, into the fight!
Mario is a very balanced fighter, perfect for beginners. He is very decent in basically every field, but doesn't exactly excel on any of them. However, his damage output has been slightly increased in the last game.
In GSSB, Mario's animations and expressions are much more cartoony and happier than in previous games.
Neutral Special - Fireball: Mario shoots a fireball from his palm, which bounces 3 times on the ground before disappearing. Deals light damage on contact.
--
The Fire Flower is one of Mario's many power-ups used in his games, and it allows Mario to shoot out fireballs from his palm. Mario is also generally associated with fire in the series.
Side Special - Hats Off To You: Mario will grab Cappy from his head and throw the latter in front of him. Cappy will deal damage to anyone on his way and will eventually return to Mario. Mario can move while Cappy is in the air, and can even run up to him to use the Bonnetter as a platform.
--
In Super Mario Odyssey, Mario uses Cappy as the main gimmick of the game. Mario is able to throw Cappy in front of him, this is used to both damage enemies, capture them, or for platforming.
Up Special - Super Jump Punch: Mario will jump upwards with his fist in the air, and will deal damage to anyone on his way. He will also gain additional height from hitting opponents.
--
Mario's signature form of attack is jumping on top of enemies' heads, and even though he doesn't actually do this on Smash, it still displays his jumping abilities.
Down Special - F.L.U.D.D.: Mario will take out F.L.U.D.D and shoot a stream of water from it. This will not deal damage, but will push back opponents a fair amount. Can be charged.
--
The Flash Liquidizer Ultra Dousing Device, or F.L.U.D.D., is Mario's companion and tool during the events of Super Mario Sunshine. Mario uses it to clean the graffiti throughout Delfino Isle, and also uses it to traverse said island and fight against enemies.
Final Smash - Ultra Flame: Mario will jump backwards as he shoots out 2 massive fireballs from his hands, dealing great damage and knockback to anyone on their way.
--
The Ultra Flame is Mario's strongest spell on Super Mario RPG: Legend of the Seven Stars. With it, Mario shoots out 2 giant fireballs from his palm that target all enemies.	
Neutral Special - Fireball: Mario shoots a fireball from his palm, which bounces 3 times on the ground before disappearing. Deals light damage on contact.
--
The Fire Flower is one of Mario's many power-ups used in his games, and it allows Mario to shoot out fireballs from his palm. Mario is also generally associated with fire in the series.
Side Special - Hats Off To You: Mario will grab Cappy from his head and throw the latter in front of him. Cappy will deal damage to anyone on his way and will eventually return to Mario. Mario can move while Cappy is in the air, and can even run up to him to use the Bonnetter as a platform.
--
In Super Mario Odyssey, Mario uses Cappy as the main gimmick of the game. Mario is able to throw Cappy in front of him, this is used to both damage enemies, capture them, or for platforming.
Up Special - Super Jump Punch: Mario will jump upwards with his fist in the air, and will deal damage to anyone on his way. He will also gain additional height from hitting opponents.
--
Mario's signature form of attack is jumping on top of enemies' heads, and even though he doesn't actually do this on Smash, it still displays his jumping abilities.
Down Special - F.L.U.D.D.: Mario will take out F.L.U.D.D and shoot a stream of water from it. This will not deal damage, but will push back opponents a fair amount. Can be charged.
--
The Flash Liquidizer Ultra Dousing Device, or F.L.U.D.D., is Mario's companion and tool during the events of Super Mario Sunshine. Mario uses it to clean the graffiti throughout Delfino Isle, and also uses it to traverse said island and fight against enemies.
Final Smash - Ultra Flame: Mario will jump backwards as he shoots out 2 massive fireballs from his hands, dealing great damage and knockback to anyone on their way.
--
The Ultra Flame is Mario's strongest spell on Super Mario RPG: Legend of the Seven Stars. With it, Mario shoots out 2 giant fireballs from his palm that target all enemies.
Alternate Costumes:
Wedding Mario OSSB.png|Wedding Mario
Builder Mario OSSB.png|Builder Mario
Ace Mario OSSB.png|Ace Mario
Mario nipples.png|Beach Mario
Chef Mario YC.png|Chef Mario	
Alternate Costumes:
Wedding Mario OSSB.png|Wedding Mario
Builder Mario OSSB.png|Builder Mario
Ace Mario OSSB.png|Ace Mario
Mario nipples.png|Beach Mario
Chef Mario YC.png|Chef Mario
More Information:
*Mario's entrance animation sees him jumping out from a Warp Pipe while saying "Lets-a-go!"
*Mario is voiced by Charles Martinet, and Cappy is voiced by Shohei Komatsu.
*For his up taunt, Mario faces the camera and gives a thumbs up.
*For his side taunt, Mario cheerfully throws Cappy in a circle while saying "Hoohoo!", as Cappy cheers.
*For his down taunt, Mario spins in the air before falling ot the ground, a reference to his dying animation in many Mario games.
*Mario's victory theme is an orchestral flourish of the "Course Clear" theme from Super Mario Bros.
*Mario's home stage is Mushroom Kingdom, from 64.	
More Information:
*Mario's entrance animation sees him jumping out from a Warp Pipe while saying "Lets-a-go!"
*Mario is voiced by Charles Martinet, and Cappy is voiced by Shohei Komatsu.
*For his up taunt, Mario faces the camera and gives a thumbs up.
*For his side taunt, Mario cheerfully throws Cappy in a circle while saying "Hoohoo!", as Cappy cheers.
*For his down taunt, Mario spins in the air before falling ot the ground, a reference to his dying animation in many Mario games.
*Mario's victory theme is an orchestral flourish of the "Course Clear" theme from Super Mario Bros.
*Mario's home stage is Mushroom Kingdom, from 64.
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Category:Super Smash Bros. (series)