Zhelijin/Legacy

== Description ==
=== Behavior ===
* It is said that small creatures who die peacefully and are still respected by their loved ones after death get to reincarnate as a and roam the land, sea, and skies as a free soul.
* The bone fragments inside the 's body are original remnants of its past selves.
== Appearance ==
The is a lithe, jellyfish-like creature with a frilly appearance. It moves with three pairs of long, flowing fins, the biggest of which sprout from its back and resemble wings. There are two more pairs of smaller, but similarly-patterned appendages on its ventral side, and its tail is covered by numerous thin jellyfish-tentacle-like fins. At the end of its tail is a glowing bulb. Eight pairs of smaller bulbs can be found along , all stemming from long tendrils on its tail (8), lower throat (6) and upper torso (2).
The entirety of 's head resembles a bit a predatory tunicate, but with two pointed gelatinous teeth on the lower jaw; transparent, revealing what appears to be its free-floating skull beneath. Although it lacks most of these traits externally, the skull features eye sockets, a pair of short horns and mandibles. The ruff on its neck resembles the body of a jellyfish.
 has no gender dimorphism.
== Abilities ==
== Gameplay ==
=== Pros ===
 is an omnivore glider semi-aquatic with a decent appetite, capable of eating on-the-run. That means it can easily find food and escape from predators under normal circumstances, is not limited by diet restrictions and can eat even while running or in the air, avoiding risking getting stuck while eating. The advantage over other contemporary multi-mobility type creatures like Momola and Shiyaro is that their juvenile mobility type allows a far wider range of mobility, semi-aquatic instead of the standard Terrestrial, and reduces overall vulnerability of its young.
This creature has a three-layered defense mechanism that helps it survive against potential predators: the first line of defense is the ranged Area Shock, which can deter many predators without the need of getting hurt, leaving them with difficulties to move on a straight line. If that fails, the can still defensively deal necro poison and defensive paralyze on biting contact, temporarily confusing, blinding (initially during the color blind effect) and having a chance to paralyze the attacker and allow the to flee.
Its HP is decently high for its tier, plus it has a very high HP-regeneration, allowing it to resist or even shrug hits from similar-weight creatures and percent-based attacks (such as NPC fish), since any damage done will be fixed in no time.
While having average-low stamina and stamina regeneration, streamlined gives a decent boost to these, as well as speed, underwater (albeit some of this boost is lost due to the stamina drain most semi-aquatics have), reducing the number of time to rest between water chases, allowing a decent performance and not needing as much water and food underwater for longer. Due to how this ability works, a with streamlined active also has the number of glides it can do from the water boosted, since until you touch the ground or stop gliding, the boosted stamina amount will remain.
Its nightvision is good enough to detect creatures with night stalker without the huge debuff creatures with better nightvision suffer.
Finally, its growth speed is fast enough to reduce the time window young are vulnerable.
=== Cons ===
Its damage is slightly low for a tier 2 and lacks any offensive status effects, so killing heavier, high-HP or high-HP-regen targets is unlikely, with most creatures dealing max damage against the and thus partially negating the high-HP-pool advantage.
Area shock takes a long time to recharge, so it's recommended to use sparingly and only when most needed, as during the cooldown this creature is more vulnerable. Even then, its longest-range ability is still not far enough to provide good coverage against other longer-ranged abilities such as breaths, and experienced players can quickly compensate for the Area Shock and necro poison debuffs, even more so since they tend to be low enough to take a very long time to rise to dangerous levels. Status and abilities that reduce or nullify HP regeneration such as poison or bleed are a weakness against the , with no resistance to any of them. Also those which will make it tire easier, those that will harm it faster the more it moves, or, like Bone Break, Ligament Tearing and slowing breaths, severely nerf its speed or outright make it stop moving. This makes abilities like poison, bleed and ice breath a double weakness.
Its takeoff stamina consumption is quite high, with two take-offs the is incapable of taking off again outside water until recovered enough stamina. Its graceful take-off gliding animation may make it tricky for the to enter narrow places, unlike most gliders and fliers can do.
Its young, like Astrothi and Momola, don't develop flying abilities until teenage years, meaning one way of escape for young is cut.
This guarantees the way of living is to avoid as much as possible any confrontation.
== Carry-able Creatures ==
== Trivia ==
* Concept by Kyzenith & LammieLord.
** Inspired by jellyfish, goldfish, and ghost quartz.
** The name 'Zheli' (pronounced Júh-lee, short ee) is a Chinese transliteration for 'jelly'. The 'Jin' (pronounced Jeen, high ee) is a pun meaning 'gold' (金) and/or 'spirit' (精).
*** This is in reference to both concept artists' Chinese backgrounds.
* Modeled by JaxonBirb.
* Animations by BlckBrryJam.
* The name is seldom used by players in-game, using "Zheli" or even the misspelled "Zhejelin" instead due to Roblox having censored the original name.
** They are commonly referred to as "Jelly" and "Jellyfish" in-game.
* Its calls were updated in the recoded version of the game.
* Legacy can more or less safely traverse through lava (idle animation, sitting, laying down, aggro, cower, hiding scent and walking on a straight line over lava doesn't hurt the ) as seen here.
* The , like the Astrothi, Momola, and Shiyaro, does not have their 'wings' as juveniles, meaning they can't fly until they reach teen.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
Zhelijin_Concept.png| concept art
ZhePallete.png|'s primary color palette
ZhelijinTrialGlimmer.png|Default Glimmer 
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
Zhelijin_Development.png|Rigged Model
EarlyZhel.png|An earlier version of by LammieLord
ZhelijinMenu.png| in the customization menu, featuring a custom skin
ZhelijinDev1|Clip provided by BlckBrry (BlckBrryJam), CoS Discord, 9/6/2022
ZhelijinDev2|Clip provided by BlckBrry (BlckBrryJam), CoS Discord, 9/7/2022
ZhelijinDev3|Clip provided by BlckBrry (BlckBrryJam), CoS Discord, 9/8/2022
ZhelijinDev4|Clip provided by Triefelgrim (Wolfragon), CoS Discord, 9/9/2022
Tiny jellee.webp
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
Babyzhe.png|Juvenile 
Teenzhe.png|Teen 
Zhelijin Teen Back View.png|Teen , back view
Zhelijin Adult.png|Adult 
Zhelijin Adult Back View.png|Adult , back view
|-|
Other =
Zhelijin_Icon.png| in the game's icon during its release, by Zxtiuo
</tabber>
Category:Glimmer/Legacy
Category:Reuses Calls
Category:Needs Updated Calls