Rejuvenate (Wizard Spell)

This spell grants to an area of ground the ability to support vegetation. In the case of ground made barren by defiler magic, rejuve­nate negates the ground's sterility; it can imme­diately support vegetation. The spell can be cast on any ground short of solid rock, including sand, rocky sand or soil, or dust. The spell af­fects the ground in a circle extending away from the caster, who stands in the center of the area to be revitalized. The radius of the circle is 5 feet per level of the caster. The soil is enriched and moistened, and a layer of fine grass emerges in­stantly. Defilers cannot cast this spell.
Once cast, the moist soil and grass are not magical, and are subject to all natural forces. They will, however, survive a week in even the worst of conditions. Rejuvenate will otherwise last until another defiler spell destroys the vege­tation there.
The material component of the spell is a seed (of any type) and a drop of water.
Notes: Common for spellcasters from the Dark Sun setting; otherwise, very rare.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells