Report 394

Report #394
Skillset: Shofangi Skill: Bullcharge
 Org: Shofangi Status: Completed Jun 2010
Furies' Decision:
Bleeding raised.
Problem: Bullcharge is currently an ability high up in Shofangi that lets you
knock your opponent over from an adjacent room, at the same time grappling them
with Kumati. The AB also says it's supposed to cause damage in the process.
Unfortunately after testing it several times, the only damage done was a take
away of around 30-40 health. The kumati done in Bullcharge also didn't work like
the actual Kumati ability, which gives an initial bleed of 200 more or less and
a tick of around 150-180 if you don't writhe or clot (this is without any
defences, too). Instead when I got someone to Bullcharge me with my system off
and writhing disabled, there was no initial bleed of 200, or any bleeding tick.
At most, there was a bleed of 10 health which immediately dwindled to nothing
all by itself. I find that this ability isn't worth the power cost, since monks
are able to choose acrobatics and gain a similar knockdown ability that stuns at
the same time, for no cost.
[A: 0 R: 0] Solution #1: Give Bullcharge's Kumati the same bleed and tick as
 normal Kumati itself, and stun
[A: 0 R: 0] Solution #2: Reduce the power cost.
Player Comments:
---[Thul on 6/11 @ 17:17 writes]:
Did you bug this one? Sounds like an oversight if it's not doing the Kumati you
expect it to, that's not a problem. Not sure about the stun, though. Does Kumati
block standing? The skill I want to compare this to is Stealth Rush, which is
knockdown plus truss from an adjacent room for 3 power. I could see knockdown,
at least.
---[Sadie on 6/13 @ 05:25 writes]:
No, didn't bug it. Bugged kumati a long time ago because it's a grapple
involving stabbing shofa into the chest, and we have a modifier named Kumaki
which gives paralysis in shofa actions involving the chest. Yet in a form with
kumaki and kumati, the modifier never EVER gave paralysis. It seemed more
appropriate to envoy this instead of bug it. Anyways, isn't the writhe out of
truss longer, or does it stack with other entangles? Grapples don't stack
---[Fillin on 6/28 @ 19:41 writes]:
Is there a finisher for this and/or kumati?
---[Thul on 6/28 @ 19:45 writes]:
It's been my understanding that grapple-starting actions don't inject venom...
I'd assume the Kumaki modifier isn't supposed to trigger there. If you have a
shofa-specific grapple ender (looks like yours is Shred,) that's probably when
the modifier is intended to function. Also, truss writhe is separate from
grapple writhe, but in this case it's a tradeoff for being able to go for your
grapple ender right away. I can see solution 1, minus the stun.