Luria

==Description==
Luria is a mighty metropolis, nestled in a fork of the New Beck river. It is a modern city that grew with the rise of the Duchy of Lauria and later the Empire of Lauria. Most of its buildings and streets were constructed within the last 30–40 years. As such, its streets are well planned and its sprawling districts and towering spires are all dressed in a single unified architectural style.
The city has a multitude of functions: It is the political capital of the empire, home to Empress Cassida of Luria and her apparats of state. It is the centrepiece of its propaganda, the model of Laurinian culture both in its architecture and its lived culture. It is the jewel of the empire, gleaming with wealth for all who pledge their loyalty and brimming with soldiers who resist.
Large sections of the city are still undergoing construction. Most of the construction crew is made up by beastfolk slaves under the direction of architects, imperial workers and soldiers.
===The Ducal Town===
The Ducal Town is the old part of the city that existed during the majority of the ducal period of Lauria. Though old, most of the buildings of the town were torn down and rebuilt by Master Architect Lysander Ebonhart during the cities redesign.
Nowadays, the ducal town consists of a few plazas connected through winding allies filled with shops, restaurants, taverns, libraries and other services of the urban citizenry needs. Most of the residents of the Ducal Town are middling shop owners, tavern keepers or service providers, their shop usually on the ground floors while they live above.
Some points of Interest:
*"The Sleepy Dragon" - Tavern
*"Old Castle of Luria" - Military Building
===Imperial District===
The Imperial District is a magnificent architectural wonder. At its centre lies the Starkeep Palace, home to the empress, the Imperial Bureaucracy, and other key governmental institutions. The rest of the district is filled by parks, gardens, chalets, and mansions for visitors and dignitaries. 
The whole district was expertly designed by Master Architect Lysander Ebonhart and Lady Seraphina Vale to reflect both power and wealth. The streets are wide and well light, lined with statues of the empress, soldiers, and commanders and the gods. The buildings are massive and towering. The district has its own set of walls and guard, protecting the district from any intruders.
Some points of Interest:
*"Starkeep Palace" - Government Building
*"Halcyon Citadel" - Military Building
*"Laurian War Monument" - Monument
=== Imperial Magi College ===
The college is not a true district, rather it is an enormous complex of various buildings, all organized under the Imperial Magi College headed by Archmage Solon Aurelian. Though dispersed, buildings of the college are often refurbished in the college's signature marble and engraved with various magic runes to offer superior protection from intruders. The tall, slender towers of the Arcane Hall are adorned with arched windows and balconies that reach towards the sky, with wisps of magic often seen spiralling around them.
Some points of Interest:
*"Arcane Hall" - Government Building
*"Astralarium" - Observotary / Library
*"Centre for Wind Studies " - Laboratory
=== Mercantile District ===
The Mercantile District is the commercial hub of Luria, where trade and business flourish. Markets and auctions abuzz with activity as goods from all corners of the empire and beyond are bought, sold, and bartered. Merchants are directed to pre-reserved auction halls or bazaars, where an import tariff is collected.
The traders, auctions, and security of the district is overseen by Trade Master Valis Norom.
Some points of Interest:
*"Grand Lurian Bazaar" - Market
*"The Golden Talon" - Inn
*"Vault of Luria" - Bank
*"The Lurian Royal" - Hotel
=== Wesmelin Quarter ===
The Wesmelin Quarter is where the city’s craftsmen and artists live and work. Traditionally one could find anything from simple shoes and tools to weapons, armour and fine art. Recently, with the slow industrialization of Luria, many of the basic workers have moved, leaving behind only the artists, turning the quarter into a centre of the fine arts.
Some points of Interest:
*"Forge of Titans" - Forge
*"Hall of Muses" - Art Gallery
*"The Broken Anvil" - Tavern
=== Riverfront District ===
The Riverfront District lies along the banks of the New Beck River. It is a lively area filled with docks, warehouses, and shipyards. It is the gateway for goods and travellers coming into the city by water. A significant military presence ensures that all tariffs are paid and that the order is kept. The District is under the control of Captain Marae Voss.
Some points of Interest:
*"Beacon of Luria" - Lighthouse
*"The Drowned Rat" - Tavern
*"Riverside Board" - Adventurer's Guild
=== Towerstone Industrial ===
Towerstone Industrial is the newest district of the city and is located some distance north-east of the city itself. The whole district in an experiment by proposed by Lady Valdoria Evergreen. It is a dense network of houses and new experimental machinery producing incredible quantities of manufactured goods and weapons. The machines are fed by the flow of the New Beck river, the burning of coal underground geothermal activity and the occasional elemental. Towerstone Industrial is disproportionally inhabited by dwarves and enslaved beastfolk.
While still relatively small, the district is being expanded rapidly and the smoke rising from its chimneys can be seen from the city. Due to the bad living conditions of the district, it experiences regular uprisings from its workers. Simultaneously, the machines have been squeezing artisans out of their jobs, causing unrest in the city. These uprisings, thus far, have been put down by military might. The industrial potential of the district deemed valuable enough to accept having to crush these uprisings.
Some points of Interest:
*"The Steam Hammer" - Tavern
*"Towerstone Bastion" - Military Building
==History==