The Naaz-Rokha Alliance

== Faction Abilities ==
* DISTANT SUNS - When you explore a planet that contains 1 of your mechs, you may draw 1 additional card; choose 1 to resolve and discard the rest.
* FABRICATION - ACTION: Either purge 2 of your relic fragments of the same type to gain 1 relic; or purge 1 of your relic fragments to gain 1 command token.
== Faction Promissory Note ==
Black Market Forgery ACTION: Purge 2 of your relic fragments of the same type to gain 1 relic.Then return this card to the Naaz-Rokha player.
== Faction Technologies ==
 Supercharge At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round.Prerequisites: Pre-Fab ArcologiesAfter you explore a planet, ready that planet.Prerequisites: 
== Flagship ==
Name 	Cost	Combat	Move	Capacity	Abilities
Visz el Vir	8 	9 (x2)	1 	4 	
Sustain Damage
Your mechs in this system roll 1 additional die during combat.
== Mech ==
Eidolon	Eidolon
If this unit is in the space area of the active system at the start of a space combat, flip this card. 
Sustain Damage
(This card begins the game with this side face up)	If this unit is in the space area of the active system at the start of a space combat, flip this card. 
Sustain Damage
(This card begins the game with this side face up)
2 	6 (x2)
Cost 	Combat
Z-Grav Eidolon	Z-Grav Eidolon
If this unit is in the space area of the active system, it is also a ship. At the end of a space battle in the active system, flip this card. 
(This card begins the game with this side face down)	If this unit is in the space area of the active system, it is also a ship. At the end of a space battle in the active system, flip this card. 
(This card begins the game with this side face down)
2 	8 (x2)
Cost 	Combat
Note: Loses the Sustain Damage ability when in Space
== Leaders ==
 	Portrait	Name 	Unlock Criteria 	Ability
Agent 	 	Garv and Gunn	At Game Start 	At the end of a player's turn: 
You may exhaust this card to allow that player to explore 1 of their planets.
Commander	 	Dart and Tai 	Have 3 mechs in 3 systems	After you gain control of a planet that was controlled by another player: You may explore that planet.
Hero 	 	Hesh and Prit	Have 3 Scored Objectives 	PERFECT SYNTHESIS
ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool.
Then, purge this card.
== Gallery ==
NAAZROKHA.png
NRHome.png
NRTech1.jpg
NRTech2.jpg
NRPromissory.jpg
NRMech.jpg
NRMechSpace.jpg
== FAQ ==
Q: Can the Naaz-Rohka hero, Hesh and Prit, be used when the player has no tokens in reinforcements?
A: The LRR will be updated to be more general towards taking off sheet if none are in reinforcements. This change should cover other requirements in this regard as well.
Q: Can you purge a relic fragment to gain a command token if you have no command tokens in your reinforcements?
A: Yes, you can purge the fragment and not gain a command token if there are none in reinforcements.
Q: For the Naaz-Rokha’s Distant Suns ability, do you decide to draw the extra exploration card before you draw the first card, or after?
A: Before the initial exploration card is drawn.
Q: Does the Mech “Z Grav Eidolon” count against fleet supply?
A: No, because this unit is also transported.
==Trivia==
*"Distant Suns" is a reference to the Second Expansion of Twilight Imperium First Edition, which first introduced exploration to the game in the form of Domain Counters 
Category:Factions