Super Smash Bros. Overpowered / Fighters

Mario	
Luigi	
Gooigi ε	
Peach	
Daisy ε
Rosalina & Luma	
Dr. Mario	
Bowser	
Bowser Jr.	
Piranha Plant
Waluigi	
King Boo	
Goomba	
Geno	
Paper Mario
Fawful	
Yoshi	
Kamek	
Wario	
Ashley
Captain Syrup	
Captain Toad	
Donkey Kong	
Funky Kong ε	
Diddy Kong
Dixie Kong	
King K. Rool	
Link	
Young Link	
Toon Link
Zelda	
Hilda ε	
Sheik	
Tetra	
Impa
Midna	
Ganondorf	
Skull Kid	
Samus	
Dark Samus ε
Zero Suit Samus	
Ridley	
Sylux	
Kirby	
King Dedede
Meta Knight	
Dark Meta Knight
ε	
Bandana Waddle
Dee	
Marx	
Magolor
Fox	
Slippy Toad ε	
Falco	
Krystal	
Wolf
Pikachu	
Jigglypuff	
Mewtwo	
Pokémon Trainer	
Pokémon Rival ε
Pichu	
Sceptile	
Lucario	
Zoroark	
Greninja
Incineroar	
Dragapult	
Ness	
Ninten ε	
Lucas
Porky	
Captain Falcon	
Black Shadow ε	
Ice Climbers	
Mr. Game & Watch
R.O.B.	
Duck Hunt	
Balloon Fighter	
Marth	
Lucina ε
Roy	
Chrom ε	
Ike	
Black Knight ε	
Robin
Corrin	
Byleth	
Pit	
Dark Pit ε	
Palutena
Medusa ε	
Viridi	
Olimar	
Alph ε	
Villager
Isabelle	
Wii Fit Trainer	
Ring Fit Trainee	
Little Mac	
Glass Joe ε
Shulk	
Elma	
Pyra/Mythra	
Pyra/Mythra	
Inkling
Octoling ε	
Min Min	
Spring Man ε	
Chibi-Robo	
Karate Joe
Isaac	
Matthew ε	
Ray MK III	
Wonder Red	
Howard
Mii Brawler	
Mii Swordfighter	
Mii Gunner	
Mii Mage	
Primid
Snake	
Simon	
Richter ε	
Alucard	
Bomberman
Sonic	
Shadow ε	
Tails	
Knuckles	
Dr. Eggman
Bayonetta	
Jeanne ε	
Joker	
Arle	
Mega Man
Proto Man ε	
Zero	
Ryu	
Ken ε	
Chun-Li
Monster Hunter	
Dante	
Amaterasu	
Phoenix Wright	
Miles Edgeworth ε
Pac-Man	
Kazuya	
Agumon	
Klonoa	
Solaire
Lloyd	
Cloud	
Sephiroth	
Black Mage	
Hero
Slime	
Crono	
Sora	
Banjo & Kazooie	
Steve
Piglin ε	
Master Chief	
Terry	
Kyo	
Travis
Rayman	
Globox ε	
Crash	
Coco ε	
Spyro
Doom Slayer	
Scorpion	
Heavy	
Gordon	
Maxwell
Crazy Dave	
Red	
Quote	
Shovel Knight	
Shantae
Papyrus/Sans	
Papyrus/Sans	
Cuphead	
Reimu	
The Knight
===Mario===
Mario	
Mario 	Mario is the mascot of Nintendo, he is a basic fighter with basic moves to attack, but also uses different power as special moves, as well as his new friend Cappy.
Neutral Special
Fireball	Shoot a gravity affected fireball that bounce along the ground. 	Shoot a gravity affected fireball that bounce along the ground.
Side Special
Cappy Throw	Throw Cappy forward as a projectile, it can hit opponent to damage them or reflect projectiles. 	Throw Cappy forward as a projectile, it can hit opponent to damage them or reflect projectiles.
Up Special
Super Jump Punch	A jumping uppercut, producing coins or regional coins along the way, can hit opponent multiple times.	A jumping uppercut, producing coins or regional coins along the way, can hit opponent multiple times.
Down Special
F.L.U.D.D.	Charge up F.L.U.D.D. and shoot water from it to push away others, but deal no damage. 	Charge up F.L.U.D.D. and shoot water from it to push away others, but deal no damage.
Final Smash
T-Rex Capture	Capture a T-Rex using Cappy and charge forward, hitting any opponents on the way. 	Capture a T-Rex using Cappy and charge forward, hitting any opponents on the way.
Luigi	
Luigi 	Mario’s timid little brother, Luigi can jump high and use his Poltergust to grab foes. Although often scared, he always brave up when it comes to helping his brother.
Neutral Special
Green Fireball	Shoot a green fireball that travel through the air, it doesn’t get affected by gravity and travel further than Mario’s. 	Shoot a green fireball that travel through the air, it doesn’t get affected by gravity and travel further than Mario’s.
Side Special
Green Missile	Charge on the ground and shoot himself forward like a missile, as the name imply. Have a low chance to misfire, which can deal a lot more damage and travel a lot further.	Charge on the ground and shoot himself forward like a missile, as the name imply. Have a low chance to misfire, which can deal a lot more damage and travel a lot further.
Up Special
Power Jump Punch	A jumping uppercut, it has a sweetspot which can deal massive damage and knock back on opponent, travel vertically high, but not horizontally. 	A jumping uppercut, it has a sweetspot which can deal massive damage and knock back on opponent, travel vertically high, but not horizontally.
Down Special
Luigi Cyclone	Spin like a cyclone to damage opponents all around him. 	Spin like a cyclone to damage opponents all around him.
Final Smash
Poltergust G-00	Use the Poltergust G-00 to vacuum all opponents around him, before ejecting them out one-by-one. 	Use the Poltergust G-00 to vacuum all opponents around him, before ejecting them out one-by-one.
Gooigi ε	
Gooigi ε 	Echo Fighter of Luigi, Gooigi is created by Professor Elvin Gadd to aid Luigi in his mission to defeat King Boo. Gooigi can do most thing Luigi can do, but are slimy and don’t react so well with water.
Neutral Special
Poltergust Goo	Use the Poltergust to shoot a slime ball, it doesn’t bounce and is gravity affected, instead it roll along the ground. 	Use the Poltergust to shoot a slime ball, it doesn’t bounce and is gravity affected, instead it roll along the ground.
Side Special
Slime Missile	Charge on the ground and shoot itself forward like a missile, as the name imply. Unlike Luigi’s, he will never misfire, but will have greater overall distance and damage, as well as always stick onto the wall.	Charge on the ground and shoot itself forward like a missile, as the name imply. Unlike Luigi’s, he will never misfire, but will have greater overall distance and damage, as well as always stick onto the wall.
Up Special
Power Jump Punch	A jumping uppercut, it has a sweetspot which can deal massive damage and knock back on opponent, travel vertically high, but not horizontally. 	A jumping uppercut, it has a sweetspot which can deal massive damage and knock back on opponent, travel vertically high, but not horizontally.
Down Special
Gooigi Cyclone	Spin like a cyclone to damage opponents all around him, deal a lot less damage and knockback but can help recover. 	Spin like a cyclone to damage opponents all around him, deal a lot less damage and knockback but can help recover.
Final Smash
Gooey Poltergust G-00	Use a gooey version of the Poltergust G-00 to vacuum all opponents around it, before ejecting them out one-by-one. 	Use a gooey version of the Poltergust G-00 to vacuum all opponents around it, before ejecting them out one-by-one.
Peach	
Peach 	Princess of the Mushroom Kingdom, although often kidnap by Bowser and his minions, Princess Toadstool can still put up a good fight, through her ability to float in the air for a few seconds and the protection of Toads.
Neutral Special
Toad Protection	Summon a loyal Toad in front of her to counter the incoming attack. Which makes Toad shoot a spray of spore to damage opponents. 	Summon a loyal Toad in front of her to counter the incoming attack. Which makes Toad shoot a spray of spore to damage opponents.
Side Special
Peach Bomber	Lunges her body forward to deliver a powerful bash with her rear. 	Lunges her body forward to deliver a powerful bash with her rear.
Up Special
Peach Parasol	Jump upward while opening her parasol, which can hit foes above her. While in this state, she can open and close the parasol at will. 	Jump upward while opening her parasol, which can hit foes above her. While in this state, she can open and close the parasol at will.
Down Special
Vegetable	Plucks a vegetable from the ground which can be used as projectile to throw at opponents. The damage is based on the expression of the vegetable. Sometimes she can pluck out a Bob-omb or a Mr. Saturn.	Plucks a vegetable from the ground which can be used as projectile to throw at opponents. The damage is based on the expression of the vegetable. Sometimes she can pluck out a Bob-omb or a Mr. Saturn.
Final Smash
Peach Blossom	Perform a dance, which can put all of her opponents to sleep. As well as create 3 giant peaches that heal 20%. 	Perform a dance, which can put all of her opponents to sleep. As well as create 3 giant peaches that heal 20%.
Daisy ε	
Daisy ε 	Princess of Sarasaland, Daisy is an energetic tomboy. She often participates in sport games and party games along with her friends. She is an echo of Peach, which means their moves are similar but not exact, having an extra jump instead of the ability to float.
Neutral Special
Bubble Dayzee Protection	Summon a Bubble Dayzee in front of her to counter the incoming attack. Which makes it shoot a bunch of bubbles to damage opponents, deal higher knockback but less damage than Peach’s. 	Summon a Bubble Dayzee in front of her to counter the incoming attack. Which makes it shoot a bunch of bubbles to damage opponents, deal higher knockback but less damage than Peach’s.
Side Special
Daisy Bomber	Lunges her body forward to deliver a powerful bash with her rear. 	Lunges her body forward to deliver a powerful bash with her rear.
Up Special
Daisy Parasol	Jump upward while opening her parasol, which can hit foes above her. While in this state, she can open and close the parasol at will. 	Jump upward while opening her parasol, which can hit foes above her. While in this state, she can open and close the parasol at will.
Down Special
Party Dice	Hold up a party dice to roll a number, before grabbing it as a projectile to throw at opponents, the bigger the number, the stronger it will be. Sometime she can roll a Bob-omb dice or a Mr. Saturn dice.	Hold up a party dice to roll a number, before grabbing it as a projectile to throw at opponents, the bigger the number, the stronger it will be. Sometime she can roll a Bob-omb dice or a Mr. Saturn dice.
Final Smash
Crystal Smash!	Kick forward to hit opponents, if any opponents are hit: they will be locked into the air while Daisy creates a crystal gauntlet to punch them towards the blast zone. 	Kick forward to hit opponents, if any opponents are hit: they will be locked into the air while Daisy creates a crystal gauntlet to punch them towards the blast zone.
Rosalina & Luma	
Rosalina & Luma 	The adoptive mother of the Lumas, Rosalina is the guardian of space. She is a puppet fighter, utilizing Lumas to attack along with her. Luma has its own health, and can be KO outside of Rosalina herself.
Neutral Special
Luma Shot	Launch Luma forward using her wand, which can be used to position Luma. Use it again will make Luma returns. Can be charged to launch further. 	Launch Luma forward using her wand, which can be used to position Luma. Use it again will make Luma returns. Can be charged to launch further.
Side Special
Star Bits	Luma shoot 3 star bits forward as short projectiles. 	Luma shoot 3 star bits forward as short projectiles.
Up Special
Launch Star	Use a launch star to launch herself and Luma at different angle, usually upward to recover. 	Use a launch star to launch herself and Luma at different angle, usually upward to recover.
Down Special
Gravitational Pull	Wave her wand to pull projectiles and items towards her, which can nullify projectiles and equip or use the items automatically. 	Wave her wand to pull projectiles and items towards her, which can nullify projectiles and equip or use the items automatically.
Final Smash
Grand Star	Create a giant Grand Star above her that trap opponents within to damage them. Small stars also appear to damage foes that are too close, before exploding to launch them away.	Create a giant Grand Star above her that trap opponents within to damage them. Small stars also appear to damage foes that are too close, before exploding to launch them away.
Dr. Mario	
Dr. Mario 	Simply Mario in a doctor’s grab, Doctor Mario is Mario’s alter ego, and is similar to Mario in lots of aspect, such as his moveset, what set him apart is his slower movement and stronger attacks.
Neutral Special
Megavitamins	Throw a megavitamin out as projectile, it will bounce along the ground and deal moderate damage. 	Throw a megavitamin out as projectile, it will bounce along the ground and deal moderate damage.
Side Special
Super Sheet	Flips his white sheet upward. Can turn opponents around and reflect projectiles. 	Flips his white sheet upward. Can turn opponents around and reflect projectiles.
Up Special
Super Jump Punch	A jumping uppercut, it travels less distance than Mario, and only hit opponent once, but has increase damage. 	A jumping uppercut, it travels less distance than Mario, and only hit opponent once, but has increase damage.
Down Special
Dr. Tornado	Spin like a tornado to damage opponents all around him, as well as help recover by propelling Dr. Mario upward. 	Spin like a tornado to damage opponents all around him, as well as help recover by propelling Dr. Mario upward.
Final Smash
Virus Clear	Dr. Mario jumps up to the middle top of the screen and throw giant megavitamins downward like a game of Dr. Mario, connecting the same color cause a huge explosion.	Dr. Mario jumps up to the middle top of the screen and throw giant megavitamins downward like a game of Dr. Mario, connecting the same color cause a huge explosion.
<tabber> 	<tabber> 	
The tyrannical king of Koopas, Bowser leads the Koopa Troop in his order to take over Mushroom Kingdom and kidnap Peach, but is always stop by Mario. In SSB, Bowser has a Tough Guy armor ability, which makes him resist knockback from moves with low knockback.	 	
Neutral Special
Fire Breath 	Expels a stream of fire from his mouth. It gradually loses strength and range the longer it is used. It can used to deal high damage to his opponents. 	Expels a stream of fire from his mouth. It gradually loses strength and range the longer it is used. It can used to deal high damage to his opponents.
Side Special
Flying Slam 	Grabs an opponent and then jumps with them into the air and backflips before belly-to-belly suplexing them onto the ground, causing an explosion upon landing.	Grabs an opponent and then jumps with them into the air and backflips before belly-to-belly suplexing them onto the ground, causing an explosion upon landing.
Up Special
Whirling Fortress 	Bowser retract to his shell and spin rapidly, in the air, it could be used to recover by spinning upward. 	Bowser retract to his shell and spin rapidly, in the air, it could be used to recover by spinning upward.
Down Special
Bowser Bomb 	Headbutt his opponents and does a ground pound, in the air, he just does a ground pound. It can deal great knockback if the foes are hit underneath. 	Headbutt his opponents and does a ground pound, in the air, he just does a ground pound. It can deal great knockback if the foes are hit underneath.
Final Smash
Giga Bowser Punch 	Bowser transform into Giga Bowser in the background, he can then move his crosshair towards an opponent and punch them, instantly KO opponent with 60% or up. 	Bowser transform into Giga Bowser in the background, he can then move his crosshair towards an opponent and punch them, instantly KO opponent with 60% or up.
<tabber> 	<tabber> 	
Son of Bowser, Bowser Jr. as well as the Koopalings, Boom Boom and Pom Pom ride in their Koopa Clown Car in battle. They can use a wide range of weapons from their car to fight as well as take less damage when their car is hurt instead of them, but they will take extra damage if their body is hit.	 	
Neutral Special
Clown Cannon 	Koopa Clown Car open its mouth and reveal a cannon to fire a big cannonball, it moves slow but can deal great damage. Can be charged to make it faster. 	Koopa Clown Car open its mouth and reveal a cannon to fire a big cannonball, it moves slow but can deal great damage. Can be charged to make it faster.
Side Special
Clown Kart Dash 	Koopa Clown Car transform into a go-kart and rush forward, you can also make the kart perform a doughnut, which deal increase damage than just ram into the opponents. 	Koopa Clown Car transform into a go-kart and rush forward, you can also make the kart perform a doughnut, which deal increase damage than just ram into the opponents.
Up Special
Abandon Ship! 	Eject themselves from the car and boost themselves upward, while the car fall down and explode. They can also attack while ejecting using their respective weapon (Jr. uses the Magic Paintbrush, Koopalings use their wands, Boom Boom and Pom Pom use a hammer)	Eject themselves from the car and boost themselves upward, while the car fall down and explode. They can also attack while ejecting using their respective weapon (Jr. uses the Magic Paintbrush, Koopalings use their wands, Boom Boom and Pom Pom use a hammer)
Down Special
Mechakoopa 	Drops a Mechakoopa from the car underside hatch. The Mechakoopa will walk around left and right, if the opponents touch it, it will explode. It can also be picked up and throw like an item. 	Drops a Mechakoopa from the car underside hatch. The Mechakoopa will walk around left and right, if the opponents touch it, it will explode. It can also be picked up and throw like an item.
Final Smash
Shadow Mario Paint 	Transform into Shadow Mario and paint a giant X on the camera. The giant X will damage anyone caught in it and it will then explode, dealing damage and knockback to them. 	Transform into Shadow Mario and paint a giant X on the camera. The giant X will damage anyone caught in it and it will then explode, dealing damage and knockback to them.
<tabber> 	<tabber> 	
Enemies in the Koopa Troop, Piranha Plants are Venus Flytrap-like plant enemies that attack Mario and his allies. In SSB, Piranha Plant is an amalgamation of different species of the plant together to fight alongside other fighters.	 	
Neutral Special
Ptooie 	Spit out a spike ball from its mouth and blow it up and down. It can then blow it left or right to attack. Distance is depends on height, the lower the ball the further it will go. 	Spit out a spike ball from its mouth and blow it up and down. It can then blow it left or right to attack. Distance is depends on height, the lower the ball the further it will go.
Side Special
Poison Breath 	Spew a poisonous cloud in front of it. It deal no knockback or hitstun but can rack up damage quickly. It is chargeable and can be saved for later. 	Spew a poisonous cloud in front of it. It deal no knockback or hitstun but can rack up damage quickly. It is chargeable and can be saved for later.
Up Special
Piranhacopter 	Spin its leaves like a propeller to fly upward, the leaves can damage opponents as they spin. 	Spin its leaves like a propeller to fly upward, the leaves can damage opponents as they spin.
Down Special
Long-Stem Strike 	Retreat to its pot/pipe and charge before extend outward to bite anyone in its way. Gain super armor during charging. 	Retreat to its pot/pipe and charge before extend outward to bite anyone in its way. Gain super armor during charging.
Final Smash
Petey Piranha 	Summon Petey Piranha in the background and he swings his cages around, trapping opponents when they touch them. Near the end he breath fire onto the cages before slamming them downward to deal massive damage.	Summon Petey Piranha in the background and he swings his cages around, trapping opponents when they touch them. Near the end he breath fire onto the cages before slamming them downward to deal massive damage.
Waluigi	
Waluigi 	The wicked plumber Waluigi finally joined! He uses many tricks to defeat his foes, especially using his long legs to attack. He can bury you to the ground just by stomping you and have many strange specials to help him get an edge in battle.
Neutral Special
Wicked Tennis	Normally, he throws a tennis ball using his tennis racket. However he can charge the move to throw other items, such as fake item box that don’t bounce, golf ball that deal more damage but are smaller, football that are bigger, Bullet Bill that fly straight forward and even a Bob-omb.	Normally, he throws a tennis ball using his tennis racket. However he can charge the move to throw other items, such as fake item box that don’t bounce, golf ball that deal more damage but are smaller, football that are bigger, Bullet Bill that fly straight forward and even a Bob-omb.
Side Special
Waluigi Dance	Bust out his dance move in battle. Able to recover horizontally, damage opponents in the way and dodge any attacks. 	Bust out his dance move in battle. Able to recover horizontally, damage opponents in the way and dodge any attacks.
Up Special
Swimming Return	Swim in the air in any direction to recover. 	Swim in the air in any direction to recover.
Down Special
Taste My Feeling	Grab forward using an assist trophy. Opponents will then be thrown by his tennis racket and need to mash button to get out, the higher the % the harder to get out. 	Grab forward using an assist trophy. Opponents will then be thrown by his tennis racket and need to mash button to get out, the higher the % the harder to get out.
Final Smash
Waluigi Pinball	Hit forward with his tennis racket, if any opponents are hit: they landed on a pinball machine, they then bounce around before falling through the middle hole, Waluigi gets angry that he loses the pinball and kick over the entire machine, sending them away. 	Hit forward with his tennis racket, if any opponents are hit: they landed on a pinball machine, they then bounce around before falling through the middle hole, Waluigi gets angry that he loses the pinball and kick over the entire machine, sending them away.
King Boo	
King Boo 	The king of the ghost, King Boo is a scary foe, he is Luigi’s arch-nemesis after all. Just like any other Boo, King Boo maybe awkward on the front, but is extra deadly from behind, which is his ability to deal extra damage when attacking from behind.
Neutral Special
Wisp Fireball	Shoot a slow moving blue fireball straight forward, it will hit multiple times and are stronger than Luigi’s. 	Shoot a slow moving blue fireball straight forward, it will hit multiple times and are stronger than Luigi’s.
Side Special
Spiked Ball	Throw a spiked ball forward, the spiked ball will be gravity affected and will explode after landing, it will hurt King Boo if he is too close. 	Throw a spiked ball forward, the spiked ball will be gravity affected and will explode after landing, it will hurt King Boo if he is too close.
Up Special
Ghost Vanish	Teleport in any direction by vanishing like a ghost and reappear. 	Teleport in any direction by vanishing like a ghost and reappear.
Down Special
Boo Clone	Split into two while the fake King Boo in front act as a counter, exploding into smaller Boos if hit. However King Boo himself behind is still able to be hurt. 	Split into two while the fake King Boo in front act as a counter, exploding into smaller Boos if hit. However King Boo himself behind is still able to be hurt.
Final Smash
Portrait Ghost	Summon a bunch of Boos to fly forward, if any opponents are hit: they will be hit repeatedly by the Boos, before King Boo traps them inside a portrait. Even after the Final Smash ended, they will still be trapped for a bit before breaking out, allows King Boo to continue attack afterward.	Summon a bunch of Boos to fly forward, if any opponents are hit: they will be hit repeatedly by the Boos, before King Boo traps them inside a portrait. Even after the Final Smash ended, they will still be trapped for a bit before breaking out, allows King Boo to continue attack afterward.
<tabber> 	<tabber> 	
The most basic of the Koopa Troop, yet the most iconic minion of them all, Goomba join SSB by combining their special ability together. But be careful, as their weakness of getting footstool is still here, stunning them when getting step on.	 	
Neutral Special
Goomba Tower 	Summon more Goombas above him and by holding the button can move left and right while carrying them, releasing the button will have Goomba slip and launch all the Goombas in an arc as projectiles. Maximum of 4 Goombas above at a time. 	Summon more Goombas above him and by holding the button can move left and right while carrying them, releasing the button will have Goomba slip and launch all the Goombas in an arc as projectiles. Maximum of 4 Goombas above at a time.
Side Special
Mini Goomba 	Place down a Mini Goomba that walk around the stage, if the opponents collide with it, it will be stuck on them, slowing down their movement and lower their jump, they need to attack at the right time or jump around to get rid of them. Only 3 Mini Goombas available at a time.	Place down a Mini Goomba that walk around the stage, if the opponents collide with it, it will be stuck on them, slowing down their movement and lower their jump, they need to attack at the right time or jump around to get rid of them. Only 3 Mini Goombas available at a time.
Up Special
Paragoomba 	Grow wings and clap it to fly, repeatedly pressing the button allow Goomba to fly 6 more times in the air before becoming helpless. 	Grow wings and clap it to fly, repeatedly pressing the button allow Goomba to fly 6 more times in the air before becoming helpless.
Down Special
Goomba’s Shoe 	Wear a Goomba’s Shoe and stomp downward. When it stomped on the ground, it will create little shock wave that push away opponents. Goomba can also jump off the shoe during the fall, turning the shoe into a projectile. 	Wear a Goomba’s Shoe and stomp downward. When it stomped on the ground, it will create little shock wave that push away opponents. Goomba can also jump off the shoe during the fall, turning the shoe into a projectile.
Final Smash
Mega Goomba 	Goomba grows super giant and stomp around the stage, opponents who touch him will be sent flying away. 	Goomba grows super giant and stomp around the stage, opponents who touch him will be sent flying away.
===Mario RPG===
Geno	
Geno 	Warrior from the Star Road possessing a Geno Doll, real name ♡♪!?, he fights by using his wide range of range weaponry and have a special gimmick where his special attacks all are Timed Hit, where timing his special with stars above his head can deal extra damage and knockback when timed well.
Neutral Special
Geno Beam	Fire a laser beam from his arm to damage foe. He can charge up the beam to fire it stronger, but fire it at 3 stars allows it to be a lot stronger. 	Fire a laser beam from his arm to damage foe. He can charge up the beam to fire it stronger, but fire it at 3 stars allows it to be a lot stronger.
Side Special
Geno Blast	Call down light energy from the sky to strike opponents next to him. Timed Hit allows it to be stronger. 	Call down light energy from the sky to strike opponents next to him. Timed Hit allows it to be stronger.
Up Special
Geno Whirl	Throw a disk of light underneath Geno to boost him upward. Timed Hit allows it to be a lot stronger and can KO at low percent, but is extra hard to time. 	Throw a disk of light underneath Geno to boost him upward. Timed Hit allows it to be a lot stronger and can KO at low percent, but is extra hard to time.
Down Special
Geno Boost	Boost himself using magic. Allow his attack to increase. Timed Hit allows it to also increase his Defense. Only last for 7.5 seconds and need 10 seconds to recharge.	Boost himself using magic. Allow his attack to increase. Timed Hit allows it to also increase his Defense. Only last for 7.5 seconds and need 10 seconds to recharge.
Final Smash
Geno Flash	Geno turns into a cannon and fire a large explosion to blow up anyone in its range, the explosion continue to grow in size until to launches everyone away. 	Geno turns into a cannon and fire a large explosion to blow up anyone in its range, the explosion continue to grow in size until to launches everyone away.
Paper Mario	
Paper Mario 	Paper version of the classic Mario, Paper Mario is not alone, he comes with a bunch of partners to aid him in battle, specially his jab, pummel and Partner Attack. Switching his costume will change his partner between the original Paper Mario or Paper Mario: The Thousand-Year Door. He also has access to Pixls partner that can also help him.
Neutral Special
Partner Attack	Depending on his current partner, he perform one of four attacks:
*Goombario/Goombella will use Headbonk to damage opponents, if they’re in the air, it can also meteor them downward.
*Kooper/Koops will use Power Shell to roll forward inside their shell, dealing damage and can grab items.
*Bombette/Admiral Bobbery will use Bomb to first walk forward, before exploding.
* Lady Bow/Vivian will make Paper Mario intangible to avoid attacks.	Depending on his current partner, he perform one of four attacks:
*Goombario/Goombella will use Headbonk to damage opponents, if they’re in the air, it can also meteor them downward.
*Kooper/Koops will use Power Shell to roll forward inside their shell, dealing damage and can grab items.
*Bombette/Admiral Bobbery will use Bomb to first walk forward, before exploding.
* Lady Bow/Vivian will make Paper Mario intangible to avoid attacks.
Side Special
Pixls Partner	Depending on his current Pixls partner, he perform one of three attacks:
*Boomer will be tossed and explode, dealing damage to opponents in contact.
*Carrie turns into platform that only Paper Mario can stand on to help recover.
*Fleep will be tossed and stun opponents if they touch him.	Depending on his current Pixls partner, he perform one of three attacks:
*Boomer will be tossed and explode, dealing damage to opponents in contact.
*Carrie turns into platform that only Paper Mario can stand on to help recover.
*Fleep will be tossed and stun opponents if they touch him.
Up Special
Paper Airplane	Fold himself into a paper airplane to glide in any direction, allow him to recover. 	Fold himself into a paper airplane to glide in any direction, allow him to recover.
Down Special
Partner Switch	Allow Paper Mario to switch his partner. Tap the button to switch between his “Partner Attack” partners, and hold the button to switch between his “Pixls Partner” partners. 	Allow Paper Mario to switch his partner. Tap the button to switch between his “Partner Attack” partners, and hold the button to switch between his “Pixls Partner” partners.
Final Smash
Peach Beam	Summon all of the Star Spirits and Twink to perform the powerful Peach Beam, by summoning a giant beam downward surrounding Paper Mario, all opponents hit by it will take great damage and be knocked away.	Summon all of the Star Spirits and Twink to perform the powerful Peach Beam, by summoning a giant beam downward surrounding Paper Mario, all opponents hit by it will take great damage and be knocked away.
Fawful	
Fawful 	The eccentric Beanish of evil. Fawful join in as a fighter with strange attacks, but it’s nothing to be laughed at, as they are powerful if landed, but have weakness of being able to dodge/shielded with the right option.
Neutral Special
Antenna Bolt	Grows an antenna and fire an orb of lightning that fly towards the opponents, it is medium speed and will disappear when it collide with the ground. 	Grows an antenna and fire an orb of lightning that fly towards the opponents, it is medium speed and will disappear when it collide with the ground.
Side Special
Star Ray Gun	Hold out a ray gun and fire a bunch of stars, the star will do a loop before flying forward and deal good damage if landed, but has low shield damage. 	Hold out a ray gun and fire a bunch of stars, the star will do a loop before flying forward and deal good damage if landed, but has low shield damage.
Up Special
Vacuum Helmet	Wear his Vacuum Helmet to fly upward, pressing the special button allows Fawful to fire a single small green orb that fly towards the opponents to guard him during the flight. 	Wear his Vacuum Helmet to fly upward, pressing the special button allows Fawful to fire a single small green orb that fly towards the opponents to guard him during the flight.
Down Special
Black Hole Magic	Create a small black hole that shoot magic ball forward as projectile, he can summon maximum of 3 and if a magic ball touch another black hole, it will shoot right back, allowing for mix-up option.	Create a small black hole that shoot magic ball forward as projectile, he can summon maximum of 3 and if a magic ball touch another black hole, it will shoot right back, allowing for mix-up option.
Final Smash
Dark Star Core	Transform into the Dark Star Core and using his antenna, fire a giant purple laser that goes across the entire stage, blasting through opponents. 	Transform into the Dark Star Core and using his antenna, fire a giant purple laser that goes across the entire stage, blasting through opponents.
===Yoshi===
Yoshi	
Yoshi 	The friendly and reliable dinosaur of both the Mario and the Yoshi series. Often fight with his friends by letting them ride of him, he can also fight on his own.
His specialty is his Egg Shell, which is his shield but will not decrease in size when breaking, allowing him to never be shield poked. As well as Flutter Jump, which is his second jump that allows him to jump high with armor, but he lacks a special that can reliably recover.
Neutral Special
Egg Lay	Swallows his foe and trap them inside a Yoshi’s Egg, which they have to mash buttons to get out. 	Swallows his foe and trap them inside a Yoshi’s Egg, which they have to mash buttons to get out.
Side Special
Egg Roll	Encase himself inside a Yoshi’s Egg and roll around the stage, hitting opponents that got in his way. 	Encase himself inside a Yoshi’s Egg and roll around the stage, hitting opponents that got in his way.
Up Special
Egg Throw	Throw a Yoshi’s Egg at a controllable arc, the Yoshi’s Egg will bounce before breaking. Also allow Yoshi to have small recovery height. 	Throw a Yoshi’s Egg at a controllable arc, the Yoshi’s Egg will bounce before breaking. Also allow Yoshi to have small recovery height.
Down Special
Yoshi Bomb	Does a ground pound and produce star upon landing, the star can also hurt opponents. On the ground he jumps up first. 	Does a ground pound and produce star upon landing, the star can also hurt opponents. On the ground he jumps up first.
Final Smash
Stampede!	Rush forward and headbutt opponents, if any opponents are hit: they will be sent to a rocky gorge and a bunch of different color Yoshis rush and stomp on the foes.	Rush forward and headbutt opponents, if any opponents are hit: they will be sent to a rocky gorge and a bunch of different color Yoshis rush and stomp on the foes.
Kamek	
Kamek 	Yoshi’s arch-enemy, Kamek makes it his goal to capture the Baby Mario Bros. But his plan is stopped every time by Yoshi. He uses a bunch of magical spells to attack his enemy, as well as summoning Toadies to grab his foes.
Neutral Special
Magic Spells	Shoot a magic spell that damages opponents if they touch it. The spell is slow but he can shoot multiple of them while other are there. When it touches an item, it will turn into another random item.	Shoot a magic spell that damages opponents if they touch it. The spell is slow but he can shoot multiple of them while other are there. When it touches an item, it will turn into another random item.
Side Special
Magic Broom	Ride on his trusty broom to fly forward, capable of hitting opponents by ramming into them. Has limited range before making Kamek helpless. 	Ride on his trusty broom to fly forward, capable of hitting opponents by ramming into them. Has limited range before making Kamek helpless.
Up Special
Koopa Teleport	Teleport to any direction depending on the held direction. 	Teleport to any direction depending on the held direction.
Down Special
Magical Block	Summon a magical block underneath Kamek. It can act as platform for a bit before falling down. In which it can summon a random enemy (Shy Guy, Spiny or Bob-omb). Only 1 block is available at a time. 	Summon a magical block underneath Kamek. It can act as platform for a bit before falling down. In which it can summon a random enemy (Shy Guy, Spiny or Bob-omb). Only 1 block is available at a time.
Final Smash
Mega Baby Bowser	Kamek fly on his broom and rain down magic downward, summoning a giant Baby Bowser in the background. He would breathe fire and claw opponents before disappearing. 	Kamek fly on his broom and rain down magic downward, summoning a giant Baby Bowser in the background. He would breathe fire and claw opponents before disappearing.
===Wario===
Wario	
Wario 	Disgusting and greedy rival of Mario, Wario fights by trying to one up Mario’s attacks, such as mimicking his punches but with his own style. He’s an adventurer and a game maker, but all of them have the goal of making him money.
Neutral Special
Chomp	Open his mouth and close it upon the opponents, biting them to both damage them and heal himself. He can also eat projectiles and items to heal as well. Eating and biting will charge Wario Waft faster. 	Open his mouth and close it upon the opponents, biting them to both damage them and heal himself. He can also eat projectiles and items to heal as well. Eating and biting will charge Wario Waft faster.
Side Special
Wario Bike	Ride his motorbike and race across the stage, able to hit opponents by running over them. After jumping off, he can pick up the bike as an item to throw or eat. 	Ride his motorbike and race across the stage, able to hit opponents by running over them. After jumping off, he can pick up the bike as an item to throw or eat.
Up Special
Bouncy Wario	Turn his legs into spring and bounce upward, his head become a hitbox and damage opponents above. 	Turn his legs into spring and bounce upward, his head become a hitbox and damage opponents above.
Down Special
Wario Waft	Fart with explosive power. The longer it is unused the stronger it will grow. It has four stages: Stage 1 trip opponents, Stage 2 and 3 have good KO power, and Stage 4 is the strongest and can KO at lower percent. 	Fart with explosive power. The longer it is unused the stronger it will grow. It has four stages: Stage 1 trip opponents, Stage 2 and 3 have good KO power, and Stage 4 is the strongest and can KO at lower percent.
Final Smash
Wario-Man	Eat a garlic and charge forward, if any opponents are hit: they will be sent to a cutscene where Wario-Man repeatedly attack the foes with a series of blows, before farting on them to deal high damage and knockback.	Eat a garlic and charge forward, if any opponents are hit: they will be sent to a cutscene where Wario-Man repeatedly attack the foes with a series of blows, before farting on them to deal high damage and knockback.
Ashley	
Ashley 	The little witch in training, Ashley is never alone, joining her is her best friend Red, who transform into a wand for her to perform magic. Her moves are fast and have magical effect, making the other player act fast to counter her.
Neutral Special
Pumpkin Beam	Shoot a star-shape beam that can damage opponents, but also transform projectiles and items into pumpkins, allowing her to kick them as her own projectiles. 	Shoot a star-shape beam that can damage opponents, but also transform projectiles and items into pumpkins, allowing her to kick them as her own projectiles.
Side Special
Ingredient	Pull out a random ingredient and toss it forward:
*Eye of Newt can heavily damage shield.
*Grandma Wig will increase the opponent’s size.
*Kitten Spit will make the opponent heavy and have faster fall speed.
*Poison Apple will poison the opponents for extra damage.
*Mandrake will stun opponents even when they’re in the air, this is extra rare.	Pull out a random ingredient and toss it forward:
*Eye of Newt can heavily damage shield.
*Grandma Wig will increase the opponent’s size.
*Kitten Spit will make the opponent heavy and have faster fall speed.
*Poison Apple will poison the opponents for extra damage.
*Mandrake will stun opponents even when they’re in the air, this is extra rare.
Up Special
Red Broom	Red turns into a broom and allow Ashley to look at a direction and fly towards it. 	Red turns into a broom and allow Ashley to look at a direction and fly towards it.
Down Special
Magic Dark Cloud	Summon a cloud of darkness that give your opponents negative effect, such as gradual damage, slow down and sometime stun. 	Summon a cloud of darkness that give your opponents negative effect, such as gradual damage, slow down and sometime stun.
Final Smash
The Darkest Spell	Cast magic forward, if any opponents are hit: cast magic onto a plant and transform it into a giant Venus flytrap, which bite the opponents repeatedly, instantly KO them if they’re at 100% or more.	Cast magic forward, if any opponents are hit: cast magic onto a plant and transform it into a giant Venus flytrap, which bite the opponents repeatedly, instantly KO them if they’re at 100% or more.
Captain Syrup	
Captain Syrup 	Captain Syrup is the pirate captain of the Sweet Stuff. She commands Pirate Goom to take money for herself, but often butt heads with Wario due to Wario’s obsession with money. In battle, her attacks cause her foes to drop coins, which allow her to increase damage output, but taking damage will lose some of those coins.
Neutral Special
Goom Spear	Stab forward using a Pirate Goom’s spear, which deal great damage and knockback when hit with the tip, but less when not. 	Stab forward using a Pirate Goom’s spear, which deal great damage and knockback when hit with the tip, but less when not.
Side Special
Shake It	Grab the opponent and shake them, producing the most coins out of her attacks, but have great lag if miss. 	Grab the opponent and shake them, producing the most coins out of her attacks, but have great lag if miss.
Up Special
Flying Machine	Climb on her flying machine and fly upward, press the special button again the lay a bomb downward, blowing up opponents underneath. 	Climb on her flying machine and fly upward, press the special button again the lay a bomb downward, blowing up opponents underneath.
Down Special
Pirate Bomb	Throw a bomb that act as an item, blowing up after 2 seconds, hold the button to throw a spiked bomb, it can’t be picked up, hurt opponents when they touch it and blow up after 5 second, but deal higher damage and knockback.	Throw a bomb that act as an item, blowing up after 2 seconds, hold the button to throw a spiked bomb, it can’t be picked up, hurt opponents when they touch it and blow up after 5 second, but deal higher damage and knockback.
Final Smash
Magical Genie	Summon a magic genie using a lamp and climb on its shoulder. While on the genie she could command it to shoot fire from its hand and summon lightning bolt to strike down the opponents. 	Summon a magic genie using a lamp and climb on its shoulder. While on the genie she could command it to shoot fire from its hand and summon lightning bolt to strike down the opponents.
===Captain Toad===
<tabber> 	<tabber> 	
Captain Toad and Toadette appear! They wear a heavy backpack that makes them unable to jump. They can however pull platforms from the ground in order to jump off the side, making them both a strong grounded character and able to be in the air if they want.	 	
Neutral Special
Pull Switch 	Pull up a platform using a pull switch, the platform stay for 5 seconds and he is unable to pull another while one is on stage. He can walk on the side of the platform and jump off to perform aerial moves.	Pull up a platform using a pull switch, the platform stay for 5 seconds and he is unable to pull another while one is on stage. He can walk on the side of the platform and jump off to perform aerial moves.
Side Special
Turnip Minecart 	Ride on a Minecart across the stage, if he is able to land on an opponent, they will be buried. He can also throw 3 turnips while on the Minecart. 	Ride on a Minecart across the stage, if he is able to land on an opponent, they will be buried. He can also throw 3 turnips while on the Minecart.
Up Special
Turnip Canon 	Go inside a turnip canon and launch himself at an upward angle, able to hurt foes in the way. 	Go inside a turnip canon and launch himself at an upward angle, able to hurt foes in the way.
Down Special
Pluck 	Pluck out a vegetable or other object from the ground.
*Turnip acts as a normal throwable projectile.
*Giant Turnip deals heavy damage at the cost of not being very far.
* Mole can bury opponents if landed, but are rare
*Piranha Sprout will spit rocks while being carried, deal the less damage when thrown.	Pluck out a vegetable or other object from the ground.
*Turnip acts as a normal throwable projectile.
*Giant Turnip deals heavy damage at the cost of not being very far.
* Mole can bury opponents if landed, but are rare
*Piranha Sprout will spit rocks while being carried, deal the less damage when thrown.
Final Smash
Draggadon 	Summon Draggadon from the bottom of the stage and ride on his head, Draggadon will spit fireball from his mouth, and roar with the power to stun opponents. 	Summon Draggadon from the bottom of the stage and ride on his head, Draggadon will spit fireball from his mouth, and roar with the power to stun opponents.
===Donkey Kong===
Donkey Kong	
Donkey Kong 	Donkey Kong is the protagonist of the game with the same name as him, the grandson of the original arcade Donkey Kong, he loves bananas and fights the kremlings for his stolen bananas. Being able to perform Cargo Throw, which mean he can carry his grabbed opponents on his back and walk without the need of stopping when using forward throw.
Neutral Special
Giant Punch	Charge up a rage-filled punch and can store it before releasing it onto the opponents, able to deal heavy damage if landed. 	Charge up a rage-filled punch and can store it before releasing it onto the opponents, able to deal heavy damage if landed.
Side Special
Headbutt	Headbutt forward, able to bury opponents into the ground if landed on the ground, the aerial version can meteor them downward instead. 	Headbutt forward, able to bury opponents into the ground if landed on the ground, the aerial version can meteor them downward instead.
Up Special
Barrel Cannon	Go inside a barrel and shoot himself at any direction depending on the input. While being shot he will spin to hit opponents multiple times.	Go inside a barrel and shoot himself at any direction depending on the input. While being shot he will spin to hit opponents multiple times.
Down Special
Hand Slap	Slap the ground and cause shockwave that can also damage foes. Can be used in the air to perform meteor effect on them. 	Slap the ground and cause shockwave that can also damage foes. Can be used in the air to perform meteor effect on them.
Final Smash
Jungle Rush	Punch forward, if any opponents are hit: rapidly punches them over and over again before the last punch upward to knock them out. 	Punch forward, if any opponents are hit: rapidly punches them over and over again before the last punch upward to knock them out.
Funky Kong ε	
Funky Kong ε 	Funky Kong is a friend of the Kong’s family. He usually prefers to aid his friend via shop or transportation, but will decide to help his friends when the situation needed. He is an Echo Fighter of Donkey Kong, prefer using weaponry instead of direct combat.
Neutral Special
Funky Punch	Charge up a rage-filled punch and can store it before releasing it onto the opponents, able to deal heavy damage if landed. 	Charge up a rage-filled punch and can store it before releasing it onto the opponents, able to deal heavy damage if landed.
Side Special
Bandana Headbutt	Headbutt forward, able to bury opponents into the ground if landed on the ground, the aerial version can meteor them downward instead. 	Headbutt forward, able to bury opponents into the ground if landed on the ground, the aerial version can meteor them downward instead.
Up Special
Surf Up	Surf on his surf board and surf on a wave upward, able to hit opponents in the way. 	Surf on his surf board and surf on a wave upward, able to hit opponents in the way.
Down Special
Orange Grenade	Throw an orange grenade forward that blows up after 4 seconds, it is gravity affected and can be grabbed as an item. 	Throw an orange grenade forward that blows up after 4 seconds, it is gravity affected and can be grabbed as an item.
Final Smash
Weaponry Rush	Fire a coconut gun forward, if any opponents are hit: rapidly blasts them over and over again using two coconut guns before the launching a boot from a launcher to knock them upward.	Fire a coconut gun forward, if any opponents are hit: rapidly blasts them over and over again using two coconut guns before the launching a boot from a launcher to knock them upward.
Diddy Kong	
Diddy Kong 	Donkey Kong’s sidekick and best friend, Diddy Kong is a monkey training to be the next “Video-Game Star”. Although being Donkey Kong sidekick, he also stars in his own game where he has to rescue Donkey Kong from King K. Rool. In battle, he uses different weapons to defeat his enemies.
Neutral Special
Peanut Popgun	Shoot a peanut from his popgun. The peanut is fast and can be charged to fire it further. But overcharge will cause the popgun to explode, leaving Diddy Kong vulnerable. 	Shoot a peanut from his popgun. The peanut is fast and can be charged to fire it further. But overcharge will cause the popgun to explode, leaving Diddy Kong vulnerable.
Side Special
Monkey Flip	Perform a back-flipping forward leap that has him cling onto an opponent and scratch them or does a flying kick. 	Perform a back-flipping forward leap that has him cling onto an opponent and scratch them or does a flying kick.
Up Special
Rocketbarrel Boost	Charges his rocket barrel pack to fly upward, the long the charge the further he will go. If he is hit during the flight he will lose control of the barrel as it flies aimlessly. 	Charges his rocket barrel pack to fly upward, the long the charge the further he will go. If he is hit during the flight he will lose control of the barrel as it flies aimlessly.
Down Special
Banana Peel	Throw a banana peel over his shoulder as an item. It can be picked up and throw by anyone and will trip the opponents when thrown at them. 	Throw a banana peel over his shoulder as an item. It can be picked up and throw by anyone and will trip the opponents when thrown at them.
Final Smash
Hyper Rocketbarrel	Use his rocket barrel pack to fly up, before dashing at all direction in the stage to hit any opponents in the way, ending with him locking onto an opponent to fly towards them, blowing them up using the pack.	Use his rocket barrel pack to fly up, before dashing at all direction in the stage to hit any opponents in the way, ending with him locking onto an opponent to fly towards them, blowing them up using the pack.
Dixie Kong	
Dixie Kong 	Girlfriend of Diddy Kong, Dixie Kong joins the battle using her long hair as attacks. She is a semi-clone of Diddy Kong, however her specials are mostly unique. She can grab opponents and heavy items using her ponytail.
Neutral Special
Gumball Popgun	Shoot a bubblegum from her popgun, the bubblegum will stick onto the opponents making them slower, however this move deal less damage than Diddy’s. Overcharge will cause the popgun to explode, leaving Dixie Kong vulnerable.	Shoot a bubblegum from her popgun, the bubblegum will stick onto the opponents making them slower, however this move deal less damage than Diddy’s. Overcharge will cause the popgun to explode, leaving Dixie Kong vulnerable.
Side Special
Ponytail Propeller	Spin forward with her hair to propel herself forward. Will not leave her helpless and can damage opponents her hair touches. 	Spin forward with her hair to propel herself forward. Will not leave her helpless and can damage opponents her hair touches.
Up Special
Helicopter Spin	Spin with her hair like a helicopter. On the ground, she spins to rapidly damage her opponents. In the air, she can rise upward and/or sideway while spinning. 	Spin with her hair like a helicopter. On the ground, she spins to rapidly damage her opponents. In the air, she can rise upward and/or sideway while spinning.
Down Special
Ponytail Slam	Slam her ponytail on the ground to create a shockwave, capable of tripping foes on the ground. 	Slam her ponytail on the ground to create a shockwave, capable of tripping foes on the ground.
Final Smash
Kong POW	Summoning Kiddy Kong and together perform the Kong POW, blasting large shockwaves from her spot to damage opponents nearby. 	Summoning Kiddy Kong and together perform the Kong POW, blasting large shockwaves from her spot to damage opponents nearby.
King K. Rool	
King K. Rool 	The kremlings kommander fight with varies tools and weapons he uses with his different alter-ego. He also have his golden belly armor to protect himself, able to absorb a lot of damage before breaking, but will leave him stunned when broke.
Neutral Special
Blunderbuss	Pulls out a blunderbuss and fires a Kannonball forward, held the button to use the blunderbuss's vacuum function, which can suck the Kannonball back to shoot it at a different angle, or suck in an opponent to launch them away. 	Pulls out a blunderbuss and fires a Kannonball forward, held the button to use the blunderbuss's vacuum function, which can suck the Kannonball back to shoot it at a different angle, or suck in an opponent to launch them away.
Side Special
Crownerang	Throw his crown like a boomerang and it flies back once reach the max distance. If he doesn’t catch it in time, it will fall to the ground and act as an item for other players. 	Throw his crown like a boomerang and it flies back once reach the max distance. If he doesn’t catch it in time, it will fall to the ground and act as an item for other players.
Up Special
Propellerpack	Equip a Propellerpack and fly upward, able to cover a lot of height. The propeller can damage opponents as a way to defend himself. 	Equip a Propellerpack and fly upward, able to cover a lot of height. The propeller can damage opponents as a way to defend himself.
Down Special
Gut Check	Puff out his belly to counter attacks or reflect projectiles. Only his belly is able to do this as other part of his body will still take damage. 	Puff out his belly to counter attacks or reflect projectiles. Only his belly is able to do this as other part of his body will still take damage.
Final Smash
Blast-O-Matic	Lung forward to hit any opponents in the way, if any opponents are hit: K. Rool sits on his throne before firing a massive laser from his Blast-o-Matic cannon to the Donkey Kong Island, blowing both the island and the opponents up.	Lung forward to hit any opponents in the way, if any opponents are hit: K. Rool sits on his throne before firing a massive laser from his Blast-o-Matic cannon to the Donkey Kong Island, blowing both the island and the opponents up.
===The Legend of Zelda===
Link	
Link 	The main protagonist of The Legend of Zelda series. Link is the hero of Hyrule and protects Hyrule from the evil Ganon. There have been many incarnations of Links, this one is the Hero of the Wild from Breath of the Wild.
He held the Master Sword and the Hylian Shield. The Master Sword allows him to fire Sword Beam at 0%. The Hylian Shield allows him to block projectiles when standing still.
Neutral Special
Bow and Arrows	Fire an arrow from his traveler’s bow. Can be charged to fire it stronger, faster and further. The arrow on the ground can be picked up as an item, or wield by Link can be used to fire two arrows at once.	Fire an arrow from his traveler’s bow. Can be charged to fire it stronger, faster and further. The arrow on the ground can be picked up as an item, or wield by Link can be used to fire two arrows at once.
Side Special
Boomerang	Throw a boomerang out, it flies forward and return to Link afterward. 	Throw a boomerang out, it flies forward and return to Link afterward.
Up Special
Spin Attack	On the ground, he spins while slashing outward, it can be charged to deal greater damage. In the air, he spins while slashing inward, able to boost himself upward to recover. 	On the ground, he spins while slashing outward, it can be charged to deal greater damage. In the air, he spins while slashing inward, able to boost himself upward to recover.
Down Special
Remote Bomb	Pull out a remote bomb and can be thrown like an item. Use this move again to detonate the bomb. The bomb automatically explodes after 30 seconds. 	Pull out a remote bomb and can be thrown like an item. Use this move again to detonate the bomb. The bomb automatically explodes after 30 seconds.
Final Smash
Ancient Bow and Arrow	Pull out an ancient bow and fire a powerful ancient arrow forward, although not dealing high damage, it can KO at lower percent. 	Pull out an ancient bow and fire a powerful ancient arrow forward, although not dealing high damage, it can KO at lower percent.
Young Link	
Young Link 	The younger version of Link in the Ocarina of Time and Majora's Mask. He is the Hero of Time incarnation of Link. In battle, he is weaker and lighter than Link, but is more agile and can combo more than him. He also has access to the Deku Shield to block projectiles when standing still.
Neutral Special
Fairy Slingshot	Fire a Deku Seeds forward using his slingshot, it can be charged for more speed and distance. It sends the opponents slightly upward and has great hitstun, allowing for combo. 	Fire a Deku Seeds forward using his slingshot, it can be charged for more speed and distance. It sends the opponents slightly upward and has great hitstun, allowing for combo.
Side Special
Boomerang	Throw a boomerang out, it flies forward and return to Young Link afterward. 	Throw a boomerang out, it flies forward and return to Young Link afterward.
Up Special
Spin Attack	On the ground, he spins while slashing outward, it can be charged to deal greater damage. In the air, he spins while slashing inward, able to boot himself upward to recover. It hits multiple time instead of once and doesn’t have great knockback, but are useful for combo.	On the ground, he spins while slashing outward, it can be charged to deal greater damage. In the air, he spins while slashing inward, able to boot himself upward to recover. It hits multiple time instead of once and doesn’t have great knockback, but are useful for combo.
Down Special
Bomb	Pull out a bomb and can be thrown like an item. The bomb will explode after colliding with surface or opponents. It will also explode after a few seconds. 	Pull out a bomb and can be thrown like an item. The bomb will explode after colliding with surface or opponents. It will also explode after a few seconds.
Final Smash
Fierce Deity Link	Wear the Fierce Deity Mask and slash forward, if any opponents are hit: turn into Fierce Deity Link and rapidly slashes the opponent with the Fierce Deity Sword before the final hit sending them flying. 	Wear the Fierce Deity Mask and slash forward, if any opponents are hit: turn into Fierce Deity Link and rapidly slashes the opponent with the Fierce Deity Sword before the final hit sending them flying.
Toon Link	
Toon Link 	The cartoonish Link from The Wind Waker and other similar artstyle games. Toon Link is the Hero of the Winds incarnation of Link. In battle, he is a more balanced version of the Links. He also has the Hero’s Shield, which can block projectiles when standing still
Neutral Special
Hero’s Bow	Fire an arrow from his hero’s bow. Can be charged to fire it stronger, faster and further. The arrows are slower than the other two Links. 	Fire an arrow from his hero’s bow. Can be charged to fire it stronger, faster and further. The arrows are slower than the other two Links.
Side Special
Boomerang	Throw a boomerang out, it flies forward and return to Toon Link afterward. 	Throw a boomerang out, it flies forward and return to Toon Link afterward.
Up Special
Spin Attack	On the ground, he spins while slashing outward, it can be charged to deal greater damage. In the air, he spins while slashing inward, able to boot himself upward to recover. It hits multiple time instead of once and can KO when combo into. 	On the ground, he spins while slashing outward, it can be charged to deal greater damage. In the air, he spins while slashing inward, able to boot himself upward to recover. It hits multiple time instead of once and can KO when combo into.
Down Special
Bomb	Pull out a bomb and can be thrown like an item. The bomb will explode after colliding with surface or opponents. It will also explode after a few seconds. 	Pull out a bomb and can be thrown like an item. The bomb will explode after colliding with surface or opponents. It will also explode after a few seconds.
Final Smash
Triforce Slash	Uses the Triforce of Courage to emit a thin beam of light, if any opponents are hit by the light: dashes forward and perform a barrage of slashes while the opponent is trapped inside the Triforce, before the last hit shattering it and launches the foe out.	Uses the Triforce of Courage to emit a thin beam of light, if any opponents are hit by the light: dashes forward and perform a barrage of slashes while the opponent is trapped inside the Triforce, before the last hit shattering it and launches the foe out.
Zelda	
Zelda 	Zelda is the princess of Hyrule, she wield the Triforce of Wisdom. Like Link, she has many incarnations throughout the years, this one comes from A Link Between Worlds. She is a defensive character who uses projectiles to help her in battle.
Neutral Special
Nayru's Love	Create a crystal barrier to protect herself. The barrier deals damage and reflects projectiles. 	Create a crystal barrier to protect herself. The barrier deals damage and reflects projectiles.
Side Special
Din's Fire	Launch a magical fireball. It can be aimed up and down, and releasing the button will cause the fireball to explode, it can’t be reflected. 	Launch a magical fireball. It can be aimed up and down, and releasing the button will cause the fireball to explode, it can’t be reflected.
Up Special
Farore's Wind	Warp in a given direction. It deals damage upon contact while disappearing and while reappearing, capable of KO. 	Warp in a given direction. It deals damage upon contact while disappearing and while reappearing, capable of KO.
Down Special
Phantom Slash	Conjure a Phantom piece by piece and propel it forward. It acts as a projectile and its damage and knockback is depended on the level of charge. 	Conjure a Phantom piece by piece and propel it forward. It acts as a projectile and its damage and knockback is depended on the level of charge.
Final Smash
Triforce of Wisdom	Use the Triforce of Wisdom to suck in opponents using massive periodic shockwaves. If the opponents is trapped, they will take damage until being launch, if they’re at 100%, they will be instantly KO instead.	Use the Triforce of Wisdom to suck in opponents using massive periodic shockwaves. If the opponents is trapped, they will take damage until being launch, if they’re at 100%, they will be instantly KO instead.
Hilda ε	
Hilda ε 	Hilda is the princess of Lorule, and a darker counterpart of Zelda. She is an Echo Fighter of Zelda, using a staff instead of just her hands to perform magic, and uses it to create different effect based on the rods Link uses.
Neutral Special
Ice Rod	Create a block of ice and drop it in front of herself, able to freeze opponents who get hit by it. It can be dropped off the stage to edge guard opponents. 	Create a block of ice and drop it in front of herself, able to freeze opponents who get hit by it. It can be dropped off the stage to edge guard opponents.
Side Special
Fire Rod	Shoot a fire pillar in front of her, damaging opponents multiple times before launching them away. 	Shoot a fire pillar in front of her, damaging opponents multiple times before launching them away.
Up Special
Tornado Rod	Summon a tornado under her to boost her upward, the tornado deal multi-hit damage when it hits opponents. 	Summon a tornado under her to boost her upward, the tornado deal multi-hit damage when it hits opponents.
Down Special
Sand Rod	Create a sand block from the ground that act as barrier, it can be walked on and a maximum of 2 sand blocks at a time. 	Create a sand block from the ground that act as barrier, it can be walked on and a maximum of 2 sand blocks at a time.
Final Smash
Lorulean Triforce	Use the Lorulean Triforce to suck in opponents using massive periodic shockwaves. If the opponents is trapped, they will take damage until being launch, if they’re at 100%, they will be instantly KO instead.	Use the Lorulean Triforce to suck in opponents using massive periodic shockwaves. If the opponents is trapped, they will take damage until being launch, if they’re at 100%, they will be instantly KO instead.
Sheik	
Sheik 	Sheik is the alter-ego of Zelda in Ocarina of Time. She uses her magic ability to transform into a Sheikah ninja, who fights using her acrobatic ability and ninja skills and weapons. She is fast and agile but has low KO potential.
Neutral Special
Needle Storm	Accumulate up to six needles to either throw instantly or store for later. In the air, Sheik throws it at an angle. 	Accumulate up to six needles to either throw instantly or store for later. In the air, Sheik throws it at an angle.
Side Special
Burst Grenade	Throws a grenade attached to a tripwire. On detonation, it creates a small vortex that pulls opponents towards it, before exploding. 	Throws a grenade attached to a tripwire. On detonation, it creates a small vortex that pulls opponents towards it, before exploding.
Up Special
Ninja Vanish	Destroy a Deku Nut in order to disappear via a small explosion, before reappearing nearby in a controlled direction. 	Destroy a Deku Nut in order to disappear via a small explosion, before reappearing nearby in a controlled direction.
Down Special
Bouncing Fish	A 360 degree kick, connecting it will have her backflips a distance away and lands on her feet. 	A 360 degree kick, connecting it will have her backflips a distance away and lands on her feet.
Final Smash
Sheikah Dance	Sheik dashes forward and slashes with her knife, if any opponents are hit: the Sheikah eye symbol will appear, and the screen will darken. She will then proceed to launch an onslaught of attacks from multiple angles before finally launching them with a final slash.	Sheik dashes forward and slashes with her knife, if any opponents are hit: the Sheikah eye symbol will appear, and the screen will darken. She will then proceed to launch an onslaught of attacks from multiple angles before finally launching them with a final slash.
Tetra	
Tetra 	A wild young girl who leads a pirate crew. Tetra roams the seas in search of sunken treasure. Before discovering that she is actually Princess Zelda. Normally, she fights with her pirate weapons, but when she gets her final smash, she will transform into Zelda.
Neutral Special
Flintlock Pistol	Fire a bullet using her flintlock pistol, charge to fire it stronger, faster and further. It has recoil that slightly pushes her backward. 	Fire a bullet using her flintlock pistol, charge to fire it stronger, faster and further. It has recoil that slightly pushes her backward.
Side Special
Cross Cutlass	Uses her cutlass to slice in a cross shape to lock the opponent in place, before firing her pistol to blast them away. 	Uses her cutlass to slice in a cross shape to lock the opponent in place, before firing her pistol to blast them away.
Up Special
Swashbuckler Rope	Take out a rope and fling it upward, it can grab ledge to help her recover. On the ground, she can grab opponents standing on a platform above her.	Take out a rope and fling it upward, it can grab ledge to help her recover. On the ground, she can grab opponents standing on a platform above her.
Down Special
Aqua Bullet	Shoot a water bullet on the ground, a water puddle appears on the ground. Opponents who walk on it will be slow down. 	Shoot a water bullet on the ground, a water puddle appears on the ground. Opponents who walk on it will be slow down.
Final Smash
Light Arrow	Transform into Zelda and held the hero’s bow and light arrow, before firing it forward to strike through any opponents in front. 	Transform into Zelda and held the hero’s bow and light arrow, before firing it forward to strike through any opponents in front.
Impa	
Impa 	A member of the Sheikah, a mysterious tribe that has been protecting the royal family of Hyrule in many generations. There have been many incarnations of Impa, this one is from Age of Calamity. Her main special is to clone herself using down special.
Neutral Special
Sheikah Talisman	Summon 4 talismans and they combine to become a big talisman, before turning into the Sheikah symbol and blast forward. 	Summon 4 talismans and they combine to become a big talisman, before turning into the Sheikah symbol and blast forward.
Side Special
Bomb Barrel	Transform into an explosive barrel and jump forward, when it touches the ground or the button is pressed, it will explode and release her. 	Transform into an explosive barrel and jump forward, when it touches the ground or the button is pressed, it will explode and release her.
Up Special
Kodachis Throw	Throw 4 of her Kodachis downward while jumping up and perform a backflip. The Kodachi will explode after landing on the ground. 	Throw 4 of her Kodachis downward while jumping up and perform a backflip. The Kodachi will explode after landing on the ground.
Down Special
Sheikah Clone	Slice forward and create a Sheikah symbol, if any opponents are hit, she can follow up with another hit to create a clone, maximum of 3 clones at a time. The clone will perform attacks after Impa performs it, including special attacks. After talking damage, the clone will disappear. 	Slice forward and create a Sheikah symbol, if any opponents are hit, she can follow up with another hit to create a clone, maximum of 3 clones at a time. The clone will perform attacks after Impa performs it, including special attacks. After talking damage, the clone will disappear.
Final Smash
Cloning Bomber	Slices and dash forward, if any opponents are hit: summon 5 clones and and they all dash and slice forward, before transforming into bomb barrels stack on each other while the real Impa appears away from the opponent, the bomb barrels then explode, dealing high damage and knockback to them.	Slices and dash forward, if any opponents are hit: summon 5 clones and and they all dash and slice forward, before transforming into bomb barrels stack on each other while the real Impa appears away from the opponent, the bomb barrels then explode, dealing high damage and knockback to them.
Midna	
Midna 	A mysterious masked being, Midna was once a princess in the Twilight Realm who gets cursed by Zant to transform into an imp. She uses her twilight magic in battle by attacking them using twilight wolves, as well as using her magical hair to grab foes.
Neutral Special
Energy Lock	Lock onto an opponent using her twilight magic, which can increase the damage output of any attacks that uses the twilight wolves. 	Lock onto an opponent using her twilight magic, which can increase the damage output of any attacks that uses the twilight wolves.
Side Special
Twilight Wolf	Ride on top of a twilight wolf and dash forward, the wolf spin in the mid-air to drill into opponents in the way to damage them. She can follow up the attack by using her hair moves. If she jumps at the end, she will throw the twilight wolf she is riding and sends it flying like a boomerang.	Ride on top of a twilight wolf and dash forward, the wolf spin in the mid-air to drill into opponents in the way to damage them. She can follow up the attack by using her hair moves. If she jumps at the end, she will throw the twilight wolf she is riding and sends it flying like a boomerang.
Up Special
Twilight Warp	Warp in a given direction by first warp into the twilight realm and reappear afterward. 	Warp in a given direction by first warp into the twilight realm and reappear afterward.
Down Special
Energy of Midnight	Charge up an orb of twilight energy and release it onto the ground in front of her, deal high damage and knockback and have good range but are slow. 	Charge up an orb of twilight energy and release it onto the ground in front of her, deal high damage and knockback and have good range but are slow.
Final Smash
Mirror of Twilight	Transform into her true form and hold the Mirror of Twilight, before shattering it as well as reality around her to deal massive damage to any opponents around her. 	Transform into her true form and hold the Mirror of Twilight, before shattering it as well as reality around her to deal massive damage to any opponents around her.
Ganondorf	
Ganondorf 	Once the only male member of the Gerudo, Ganondorf is the Prince of Evil, he is destined to eternally reincarnate to pursue world domination. Only to be stopped by the Hero who is chosen by the Goddess. This incarnation is from Ocarina of Time.
Neutral Special
Dead Man's Volley	Throw an orb projectile forward, although it is slow, it can be reflect by other opponents by attacking it, he can use this move again to reflect the orb, each time gaining speed.	Throw an orb projectile forward, although it is slow, it can be reflect by other opponents by attacking it, he can use this move again to reflect the orb, each time gaining speed.
Side Special
Trident Throw	Throw his trident forward and lets it spins, allowing it to damage opponents who touch it. Hold the button to let the trident stay in the air longer. 	Throw his trident forward and lets it spins, allowing it to damage opponents who touch it. Hold the button to let the trident stay in the air longer.
Up Special
Rising Calamity	Transform into Calamity Ganon and grows wings to fly upward, able to hurt foes in the way. 	Transform into Calamity Ganon and grows wings to fly upward, able to hurt foes in the way.
Down Special
Dark Leap	Hold both his sword and trident to leap forward and slash, landing on the ground and deal massive damage to opponents in the way. 	Hold both his sword and trident to leap forward and slash, landing on the ground and deal massive damage to opponents in the way.
Final Smash
Ganon, The Demon King	Transform into Ganon using the Triforce of Power. Slashes downward using his two swords and charge straight forward, damaging his opponents by ramming into them. 	Transform into Ganon using the Triforce of Power. Slashes downward using his two swords and charge straight forward, damaging his opponents by ramming into them.
Skull Kid	
Skull Kid 	It's said that children who get lost in the Lost Wood are turned into Skull Kid. This Skull Kid dons the Majora's Mask, and is controlled by it to wreak havoc. He is aided by the two fairies: Tatl and Tael to bring down the Moon in order to destroy Termina.
Neutral Special
Dark Orb	Use his flute to shoot dark orbs as projectiles, can charge up to fire a stronger and bigger dark orb. 	Use his flute to shoot dark orbs as projectiles, can charge up to fire a stronger and bigger dark orb.
Side Special
Eyes Laser	Shoot laser from the eyes of the Majora's Mask, able to cover a wide area with this projectile. 	Shoot laser from the eyes of the Majora's Mask, able to cover a wide area with this projectile.
Up Special
Ocarina of Tornado	Use his ocarina to summon a tornado under him to boost him upward. Holding the button will have him drop downward along with a meteor. 	Use his ocarina to summon a tornado under him to boost him upward. Holding the button will have him drop downward along with a meteor.
Down Special
Twilight Puppet	Pull out a flute based on the Twilight Princess version and summon a puppet, who will fight for Skull Kid by slashing with their claws. 	Pull out a flute based on the Twilight Princess version and summon a puppet, who will fight for Skull Kid by slashing with their claws.
Final Smash
Moon Clash	Skull Kid does a dance and summon the Moon from the sky, it will clash downward and any opponents near the Moon will get sucked in the center and take rapid damage before getting launch away.	Skull Kid does a dance and summon the Moon from the sky, it will clash downward and any opponents near the Moon will get sucked in the center and take rapid damage before getting launch away.
===Metroid===
Samus	
Samus 	The main protagonist of the Metroid series. Samus Aran is an intergalactic Bounty Hunter who is often hired by the Galactic Federation. She wears the Power Suit, which has many combat functions that help her in battle.
Neutral Special
Charge Shot	Charge up a ball of energy and fire it straight forward, able to store it for later. 	Charge up a ball of energy and fire it straight forward, able to store it for later.
Side Special
Missile	Fire a missile that homes into the opponents. If the control stick is tapped instead, she will fire a Super Missile that is stronger and faster but won’t home into opponents. 	Fire a missile that homes into the opponents. If the control stick is tapped instead, she will fire a Super Missile that is stronger and faster but won’t home into opponents.
Up Special
Screw Attack	Leaps upward to perform a high-speed somersault while discharging energy. 	Leaps upward to perform a high-speed somersault while discharging energy.
Down Special
Morph Ball Bomb	Roll into her Morph Ball form and drop down a bomb. She can boost herself upward by the explosion. 	Roll into her Morph Ball form and drop down a bomb. She can boost herself upward by the explosion.
Final Smash
Zero Laser	Fires a very large energy beam that can be angled vertically, it goes across the entire stage and opponents hit by it will be caught in it until the final hit launches them out.	Fires a very large energy beam that can be angled vertically, it goes across the entire stage and opponents hit by it will be caught in it until the final hit launches them out.
Dark Samus ε	
Dark Samus ε 	Dark Samus is a being of Phazon taking on the form of Samus and the reincarnation of the organism known as Metroid Prime. She is the doppelgänger of Samus and would kill anyone in her way to absorb more Phazon. She is an Echo Fighter of Samus, having her normal moves around Samus, but has widely different special attacks.
Neutral Special
Scattershot Volley	Shoot a valley from her arm cannon to damage foes repeatedly, The shot scatter as they go and spread in a wider range at long distance. 	Shoot a valley from her arm cannon to damage foes repeatedly, The shot scatter as they go and spread in a wider range at long distance.
Side Special
Dark Echo	Summon a Dark Echo to charge forward, similar to a dash attack. She can also change position with the Dark Echo to recover by holding the button. 	Summon a Dark Echo to charge forward, similar to a dash attack. She can also change position with the Dark Echo to recover by holding the button.
Up Special
Boost Ball	Morph into her ball form and gather kinetic energy to boost herself upward, doing so will have her spinning, dealing damage to foe in the way. 	Morph into her ball form and gather kinetic energy to boost herself upward, doing so will have her spinning, dealing damage to foe in the way.
Down Special
Phazon Tentacles	Put her arm cannon on the ground to generate Phazon Tentacles from the ground, it will deal damage to opponents near her and can block projectiles from hitting her. 	Put her arm cannon on the ground to generate Phazon Tentacles from the ground, it will deal damage to opponents near her and can block projectiles from hitting her.
Final Smash
Phazon Laser	Fires a very large energy beam that can be angled vertically, it goes across the entire stage and opponents hit by it will be caught in it until the final hit launches them out.	Fires a very large energy beam that can be angled vertically, it goes across the entire stage and opponents hit by it will be caught in it until the final hit launches them out.
Zero Suit Samus	
Zero Suit Samus 	Samus but instead of her usual Power Suit, she wears the Zero Suit. While lacking in her Power Suit’s firepower, she made it up with her acrobatic abilities and her light weapons such as her Paralyzer and Plasma Whip.
Neutral Special
Paralyzer	Fire a paralyzing energy blast from her gun to stun any opponents hit by it. Charge it to stun the opponents longer. 	Fire a paralyzing energy blast from her gun to stun any opponents hit by it. Charge it to stun the opponents longer.
Side Special
Plasma Whip	Unleash her Plasma Whip forward in a swirling motion, hitting the foe multiple times and launch them out. Hold the button to instead being the foe towards Samus for follow-ups. 	Unleash her Plasma Whip forward in a swirling motion, hitting the foe multiple times and launch them out. Hold the button to instead being the foe towards Samus for follow-ups.
Up Special
Boost Kick	Activates her Jet Boots to perform a jet-propelled diagonal split-legged flying kick, followed by a spinning hook kick. 	Activates her Jet Boots to perform a jet-propelled diagonal split-legged flying kick, followed by a spinning hook kick.
Down Special
Flip Jump	A 720 degree flip and jump. Function as a third jump. She can stomp opponents under her to bury or meteor them depending on if they’re on the ground or not. Or press the button again to have her performs a diagonal flying kick.	A 720 degree flip and jump. Function as a third jump. She can stomp opponents under her to bury or meteor them depending on if they’re on the ground or not. Or press the button again to have her performs a diagonal flying kick.
Final Smash
Gunship Laser	Jump up before reappearing with her Gunship and her Power Suit. A crosshair appears and after a few seconds, the Gunship fire a powerful Zero Laser from its cannon to the crosshair to damage any opponents caught in it. 	Jump up before reappearing with her Gunship and her Power Suit. A crosshair appears and after a few seconds, the Gunship fire a powerful Zero Laser from its cannon to the crosshair to damage any opponents caught in it.
<tabber> 	<tabber> 	
The arch-nemesis of Samus, Ridley is a vicious, yet highly intelligent member of the Space Pirates, and one of its leaders. Every time Samus defeated Ridley, he always comes back as some other form, such as cloning or becoming a cyborg known as Meta Ridley.	 	
Neutral Special
Plasma Breath 	Shoot fireballs forward that bounce along the ground. Holding the button allows him to fire more fireballs at once, maximum of 5. 	Shoot fireballs forward that bounce along the ground. Holding the button allows him to fire more fireballs at once, maximum of 5.
Side Special
Space Pirate Rush 	Rushes forward to grab an opponent. If successful, Ridley slams them onto the ground and drags them forward along it, dealing continuous damage. Then throws them out, they can mash out of it at lower percent. 	Rushes forward to grab an opponent. If successful, Ridley slams them onto the ground and drags them forward along it, dealing continuous damage. Then throws them out, they can mash out of it at lower percent.
Up Special
Wing Blitz 	Charges up, then propels himself in any of four directions. Can hit foes on the way, downward version can meteor opponents. 	Charges up, then propels himself in any of four directions. Can hit foes on the way, downward version can meteor opponents.
Down Special
Skewer 	Stab his tail forward. If the tip of the tail is connected to the opponent, they would take massive damage and crumble onto the floor, otherwise it deals little damage and hitstun. 	Stab his tail forward. If the tip of the tail is connected to the opponent, they would take massive damage and crumble onto the floor, otherwise it deals little damage and hitstun.
Final Smash
Plasma Scream 	Roar and dashes forward, if any opponents are hit: Ridley headbutt the opponent onto Samus’s Gunship, he then shoot a powerful beam from his mouth to blow up both the ship and the opponent, KO them at 100% or up. After the Final Smash ends, Samus’s Gunship can be seen in the background crashing.	Roar and dashes forward, if any opponents are hit: Ridley headbutt the opponent onto Samus’s Gunship, he then shoot a powerful beam from his mouth to blow up both the ship and the opponent, KO them at 100% or up. After the Final Smash ends, Samus’s Gunship can be seen in the background crashing.
Sylux	
Sylux 	A mysterious Bounty Hunter, very little is known about Sylux, other than that he has a strong hatred for the Galactic Federation. As he stole the technologies of Galactic Federation for his own, he is very powerful. He can absorb energy using his Shock Coil, which gives him increase power in battle.
Neutral Special
Shock Coil	Fire a beam of energy forward as projectile. If successfully hits an opponent, he would absorb their energy and increase his damage output (Outside his bombs). 	Fire a beam of energy forward as projectile. If successfully hits an opponent, he would absorb their energy and increase his damage output (Outside his bombs).
Side Special
Lockjaw Form	Morph into his Lockjaw form and dash forward with extreme speed, capable of running over his opponents. 	Morph into his Lockjaw form and dash forward with extreme speed, capable of running over his opponents.
Up Special
Bomb Up	Morph into his Lockjaw form and lay down a bomb under him and blows it up, propelling himself upward, as well as meteor foes that is under him. 	Morph into his Lockjaw form and lay down a bomb under him and blows it up, propelling himself upward, as well as meteor foes that is under him.
Down Special
Electric Bombs	Morph into his Lockjaw form and put a bomb down, the bomb explodes late but is strong. If more than one bomb is on the field they would connect each other using an electricity wire, which can hurt his opponents in the way. Maximum of 3 bombs at a time.	Morph into his Lockjaw form and put a bomb down, the bomb explodes late but is strong. If more than one bomb is on the field they would connect each other using an electricity wire, which can hurt his opponents in the way. Maximum of 3 bombs at a time.
Final Smash
Delano 7	Jump up and reappear inside his ship Delano 7, before raining fire from upward onto the stage repeatedly, covering the entirety of Final Destination. 	Jump up and reappear inside his ship Delano 7, before raining fire from upward onto the stage repeatedly, covering the entirety of Final Destination.
===Kirby===
Kirby	
Kirby 	The main protagonist of the Kirby series, Kirby is a round, pink creature hailing from Planet Popstar. Known for his ability to inhale enemies and copy their abilities, and uses these powers to defend his homeland from evil forces.
Neutral Special
Inhale	Inhales the opponent inside his mouth. Kirby has 3 options: Spit the opponents out as a star to damage them and other opponents, walk around or copy their neutral special, which allows Kirby to perform their neutral special moves while wearing their cosmetic, taunting or taking too much damage will remove the copy ability.	Inhales the opponent inside his mouth. Kirby has 3 options: Spit the opponents out as a star to damage them and other opponents, walk around or copy their neutral special, which allows Kirby to perform their neutral special moves while wearing their cosmetic, taunting or taking too much damage will remove the copy ability.
Side Special
Hammer Flip	Hold a hammer and charge it, with maximum power dealing recoil damage to Kirby while holding it. Then swings the hammer for massive damage, in the air he swings twice. 	Hold a hammer and charge it, with maximum power dealing recoil damage to Kirby while holding it. Then swings the hammer for massive damage, in the air he swings twice.
Up Special
Final Cutter	Take out a sword and fly upward, before cutting downward and land, creating a shockwave that goes forward. 	Take out a sword and fly upward, before cutting downward and land, creating a shockwave that goes forward.
Down Special
Stone	Transform into a stone and smash downward, able to transform back in the midflight. While as a stone he can’t be hurt, but can still be grabbed. 	Transform into a stone and smash downward, able to transform back in the midflight. While as a stone he can’t be hurt, but can still be grabbed.
Final Smash
Ultra Sword	Wield a gigantic sword to slash forward, if any opponents are hit: repeatedly slash the opponent before enlarging the sword and then concluding with a powerful downward slash. 	Wield a gigantic sword to slash forward, if any opponents are hit: repeatedly slash the opponent before enlarging the sword and then concluding with a powerful downward slash.
King Dedede	
King Dedede 	The self-proclaimed king of Dreamland, this giant penguin is the rival of Kirby. Although they fight sometimes due to Dedede’s greediness, they put aside their differences when it’s comes to fighting a common foe.
Neutral Special
Inhale	Inhales the opponent inside his belly. He can spit the foe right back to damage them and another opponent. He can also reflect projectiles by spitting it back. 	Inhales the opponent inside his belly. He can spit the foe right back to damage them and another opponent. He can also reflect projectiles by spitting it back.
Side Special
Gordo Throw	Hits a bouncing Gordo with his hammer, it can be angled up, straight or downward. The Gordo will bounce when getting hit by anyone, and can stick to a wall. 	Hits a bouncing Gordo with his hammer, it can be angled up, straight or downward. The Gordo will bounce when getting hit by anyone, and can stick to a wall.
Up Special
Super Dedede Jump	Jump highly upward, before either helpless or stomp right down, the stomp can bury or meteor opponents, as well as produce star that damage opponents nearby. 	Jump highly upward, before either helpless or stomp right down, the stomp can bury or meteor opponents, as well as produce star that damage opponents nearby.
Down Special
Jet Hammer	Hold a hammer and charge it, with maximum power dealing recoil damage to Dedede while holding it. Then swings the hammer for massive damage. 	Hold a hammer and charge it, with maximum power dealing recoil damage to Dedede while holding it. Then swings the hammer for massive damage.
Final Smash
Dede-Rush	Strikes the opponent with his hammer, if any opponents are hit: send them into his boxing ring with a cage set up. Wears his Masked Dedede’s Mask and wields his New Dedede Hammer, he attacks his opponent with a barrage of missiles, followed by a powerful spinning hammer swing.	Strikes the opponent with his hammer, if any opponents are hit: send them into his boxing ring with a cage set up. Wears his Masked Dedede’s Mask and wields his New Dedede Hammer, he attacks his opponent with a barrage of missiles, followed by a powerful spinning hammer swing.
Meta Knight	
Meta Knight 	Another rival of Kirby, Meta Knight is an anti-hero who is quite an accomplished swordsman, following a strict moral code where both sides have to fight fair, like giving Kirby a sword before their battle. He can transform his cape into wings to jump in the air 5 times.
Neutral Special
Mach Tornado	Spin rapidly to form a tornado around himself, dealing multi-hitting damage while able to move left and right. 	Spin rapidly to form a tornado around himself, dealing multi-hitting damage while able to move left and right.
Side Special
Drill Rush	Drill and rush forward like an actual drill. The flight path can be maneuvered up or down. 	Drill and rush forward like an actual drill. The flight path can be maneuvered up or down.
Up Special
Shuttle Loop	Soars high into the air, slashing with Galaxia pointed upwards. He then does a loop in the air, slashing a second time during the ascent. 	Soars high into the air, slashing with Galaxia pointed upwards. He then does a loop in the air, slashing a second time during the ascent.
Down Special
Dimensional Cape	Wraps himself in his cape and teleports to the direction inputted, able to slash opponents next to his spot. 	Wraps himself in his cape and teleports to the direction inputted, able to slash opponents next to his spot.
Final Smash
Darkness Illusion	Raise Galaxia upward as a lightning strike down to it, creating an electric X, if any opponents are hit by the X: knock them above the stage, slashes them from multiple directions at fast speed, before the final hit knocking them out.	Raise Galaxia upward as a lightning strike down to it, creating an electric X, if any opponents are hit by the X: knock them above the stage, slashes them from multiple directions at fast speed, before the final hit knocking them out.
Dark Meta
Knight ε	
Dark Meta
Knight ε 	Meta Knight’s much darker and more evil Mirror World counterpart. He is very much the opposite of Meta Knight, willing to attack unaware opponents just to get an edge in battle. He also use mirror as a way to attack and summon giant swords as smash attack.
Neutral Special
Dark Tornado	Spin rapidly to form a tornado around himself, dealing damage while able to move left and right, only hits once. 	Spin rapidly to form a tornado around himself, dealing damage while able to move left and right, only hits once.
Side Special
Dark Mirror      	Split himself into two copies and can damage opponents who touch the copy. Depending on the direction input, he can goes to the left or right of the copies. 	Split himself into two copies and can damage opponents who touch the copy. Depending on the direction input, he can goes to the left or right of the copies.
Up Special
Dark Calibur	Soars high into the air, slashing with silver version of Galaxia pointed upwards, does not do a loop, the distance is higher than Meta Knight’s first slash, but not after the loop. 	Soars high into the air, slashing with silver version of Galaxia pointed upwards, does not do a loop, the distance is higher than Meta Knight’s first slash, but not after the loop.
Down Special
Reflector Mirror	Hide inside a mirror, able to reflect projectiles back to their users. Have armor while inside the mirror, but are unable to move. 	Hide inside a mirror, able to reflect projectiles back to their users. Have armor while inside the mirror, but are unable to move.
Final Smash
Mirror's Division	Create projection around himself as hitboxes, if any opponents are hit: use mirrors to create two clone of himself, all slashing the foe repeatedly before the final hit knock them out.	Create projection around himself as hitboxes, if any opponents are hit: use mirrors to create two clone of himself, all slashing the foe repeatedly before the final hit knock them out.
Bandana
Waddle Dee	
Bandana
Waddle Dee 	A Waddle Dee in a blue bandana, he is King Dedede’s most loyal subject, as well as one of Kirby’s closest friend, often help them in battle using his spear and parasol. He can slowly decent from the air by holding the jump button to hold out his parasol.
Neutral Special
Beam Whip	Does the basic Waddle Doo attack. By using his spear as a magic staff, shoot a string of energy beam in front of him and drags it downward. 	Does the basic Waddle Doo attack. By using his spear as a magic staff, shoot a string of energy beam in front of him and drags it downward.
Side Special
Waddle Spear Throw	Throws his spear in an arc, can’t throw another one until the one on stage landed. 	Throws his spear in an arc, can’t throw another one until the one on stage landed.
Up Special
Waddle Copter	Twirl his spear around above his head, carry himself up the air, able to hit opponents using the spinning spear. Slowly decent down afterward. 	Twirl his spear around above his head, carry himself up the air, able to hit opponents using the spinning spear. Slowly decent down afterward.
Down Special
Parasol Drill/
Parasol Dive	On the ground, he charges forward using his parasol while spinning it, drilling into opponents. In the air he falls downward while twirling his parasol beneath him. 	On the ground, he charges forward using his parasol while spinning it, drilling into opponents. In the air he falls downward while twirling his parasol beneath him.
Final Smash
Megaton Punch	Grab forward in a range, if any opponents are grabbed: take them to arena, Bandana Waddle Dee uses his entire force to smash down the opponents, cracking both the arena and Planet Popstar in half.	Grab forward in a range, if any opponents are grabbed: take them to arena, Bandana Waddle Dee uses his entire force to smash down the opponents, cracking both the arena and Planet Popstar in half.
Marx	
Marx 	Don’t let his innocent looks fool you, this little jester is evil. He once get the sun and moon fight and call Kirby for helps, but when Kirby find Galactic Nova to grant his wish to stop them fighting, he steal his wish and use it in attempt to take control over Popstar.
Neutral Special
Jester Ball	Ride on his jester ball. He can input it to kick it forward, or drop down to let it be on the ground. The ball will explode when they hit an opponent or after a few seconds, and can bounce when kicked. 	Ride on his jester ball. He can input it to kick it forward, or drop down to let it be on the ground. The ball will explode when they hit an opponent or after a few seconds, and can bounce when kicked.
Side Special
Marx Laser	Charge up and fire a giant laser across the stage, having high power and knockback. However it has great start and end lag, as well as pushing Marx backward. 	Charge up and fire a giant laser across the stage, having high power and knockback. However it has great start and end lag, as well as pushing Marx backward.
Up Special
Marx Teleport	Disappear and reappear in a given direction. Unlike his original game, he can’t instantly teleport after one. 	Disappear and reappear in a given direction. Unlike his original game, he can’t instantly teleport after one.
Down Special
Black Hole	Split in half and create a black hole, the black hole sucks in opponents and items, before dealing great damage to them. However it has great start and end lag. 	Split in half and create a black hole, the black hole sucks in opponents and items, before dealing great damage to them. However it has great start and end lag.
Final Smash
Galactic Nova	Create a black hole around Marx, if any opponents are sucked in: they would be teleported into space Galactic Nova then appear and heavily collide with the opponents, dealing massive damage to them and sends them away.	Create a black hole around Marx, if any opponents are sucked in: they would be teleported into space Galactic Nova then appear and heavily collide with the opponents, dealing massive damage to them and sends them away.
Magolor	
Magolor 	An alien magician from another universe, Magolor originally seek Kirby’s help to repair his ship part, to thank him, he invited Kirby and his friends to his dimension, where they defeat Landia, he then reveal to be evil and sort after Landia’s Master Crown, wanting to rule over the universe.
Neutral Special
Magic Sphere/
Revolution Orbs	Fire a ball of magic forward, holding it will charge the magic sphere to become stronger. Second stage will have 3 orbs spinning in circle, while the third and final stage will have the magic sphere on fire, dealing extra damage. 	Fire a ball of magic forward, holding it will charge the magic sphere to become stronger. Second stage will have 3 orbs spinning in circle, while the third and final stage will have the magic sphere on fire, dealing extra damage.
Side Special
Super Beam	Summon a portal and fire a strong beam, dealing high damage to foe hit by it. However it has good end lag. 	Summon a portal and fire a strong beam, dealing high damage to foe hit by it. However it has good end lag.
Up Special
Dimensional Portal	Create a portal in the air, using the move again create another portal to link between them. Can be used to recover and able to teleport Magolor, the opponents and projectiles. 	Create a portal in the air, using the move again create another portal to link between them. Can be used to recover and able to teleport Magolor, the opponents and projectiles.
Down Special
Gem Apple Bombs	Throw a gem apple that act as a bomb, pressing down special again will detonate the bomb, blowing up opponents near it. 	Throw a gem apple that act as a bomb, pressing down special again will detonate the bomb, blowing up opponents near it.
Final Smash
CROWNED	Shoot forward a small version of his ship, Lor Starcutter, if any opponents are hit: sends them into another dimension, Magolor appears wearing the Master Crown and transform into his final form, shooting massive laser onto the opponents.	Shoot forward a small version of his ship, Lor Starcutter, if any opponents are hit: sends them into another dimension, Magolor appears wearing the Master Crown and transform into his final form, shooting massive laser onto the opponents.
===Star Fox===
Fox	
Fox 	Fox McCloud is the main protagonist from the Star Fox series and leader of the Star Fox team. The son of James McCloud, Fox is an expert pilot and has saved the Lylat System from numerous threats.
Neutral Special
Blaster	Takes his Blaster out of its holster and fires at the opponent. The lasers are fast but deal no hitstun. 	Takes his Blaster out of its holster and fires at the opponent. The lasers are fast but deal no hitstun.
Side Special
Fox Illusion	Dashes forward at a blindingly fast speed, able to dash through opponents to damage them, but will stop on shield. 	Dashes forward at a blindingly fast speed, able to dash through opponents to damage them, but will stop on shield.
Up Special
Fire Fox	Engulf himself in an aura of flame before launching himself in a fiery tackle. 	Engulf himself in an aura of flame before launching himself in a fiery tackle.
Down Special
Reflector	Activates his Reflector, surrounding himself with a blue hexagonal energy field. Projectiles will be reflected if they hit it. The Reflector also damages nearby foes upon activation. 	Activates his Reflector, surrounding himself with a blue hexagonal energy field. Projectiles will be reflected if they hit it. The Reflector also damages nearby foes upon activation.
Final Smash
Team Star Fox	A large green reticle appearing in front of him, if any opponents are hit: Fox and his team flying in a group of Arwings, they all start raining fire onto the trapped foe, dealing high damage before knocking them out.	A large green reticle appearing in front of him, if any opponents are hit: Fox and his team flying in a group of Arwings, they all start raining fire onto the trapped foe, dealing high damage before knocking them out.
Slippy Toad ε	
Slippy Toad ε 	Childhood friend of Fox, and a genius mechanic and inventor. However Slippy is not a great fighter, often cause more trouble in the battlefield than good. He appears as more of a joke fighter than anything. Still, he can use his invention to fight for a good cause. He is an Echo Fighter of Fox, using more clumsy movement than Fox’s fast speed, but has better survivability.
Neutral Special
Blaster	Takes his Blaster out of its holster and fires at the opponent. The lasers are fast but deal no hitstun. 	Takes his Blaster out of its holster and fires at the opponent. The lasers are fast but deal no hitstun.
Side Special
Space Grenade	Throw a grenade forward that explodes after a few seconds. Press the button again will manually detonate the grenade. 	Throw a grenade forward that explodes after a few seconds. Press the button again will manually detonate the grenade.
Up Special
Fire Toad	Engulf himself in an aura of flame before launching himself in a fiery tackle. 	Engulf himself in an aura of flame before launching himself in a fiery tackle.
Down Special
Reflector	Activates his Reflector, surrounding himself with a blue hexagonal energy field. Projectiles will be reflected if they hit it. The Reflector also damages nearby foes upon activation.	Activates his Reflector, surrounding himself with a blue hexagonal energy field. Projectiles will be reflected if they hit it. The Reflector also damages nearby foes upon activation.
Final Smash
Landmaster	Jumps up and fall down inside a Landmaster, able to fire laser and run over opponents for some times before leaving. 	Jumps up and fall down inside a Landmaster, able to fire laser and run over opponents for some times before leaving.
Falco	
Falco 	Falco Lombardi is a member of Star Fox, as their best pilot, Falco is arrogant and egotistical, however has strong sense of loyalty and will always be there to help his friends. Falco has one of the best jumps in the game, making recovery a no trouble for him.
Neutral Special
Blaster	Takes his Blaster out of its holster and fires at the opponent. The lasers are slower than Fox’s but are slightly stronger and deal hitstun. 	Takes his Blaster out of its holster and fires at the opponent. The lasers are slower than Fox’s but are slightly stronger and deal hitstun.
Side Special
Falco Phantasm	Dashes forward at a blindingly fast speed, able to dash through opponents to damage them, but will stop on shield. Deal less damage than Fox’s but start faster and can meteor opponents in the air. 	Dashes forward at a blindingly fast speed, able to dash through opponents to damage them, but will stop on shield. Deal less damage than Fox’s but start faster and can meteor opponents in the air.
Up Special
Fire Bird	Engulf himself in an aura of flame before launching himself in a fiery tackle. Hit foes multiple times and deal more damage than Fox’s but can’t KO even at high percent. 	Engulf himself in an aura of flame before launching himself in a fiery tackle. Hit foes multiple times and deal more damage than Fox’s but can’t KO even at high percent.
Down Special
Reflector Kick	Activates his Reflector and kicks it forward, reflecting any projectiles back towards their users and doing minimal damage to opponents that make contact. 	Activates his Reflector and kicks it forward, reflecting any projectiles back towards their users and doing minimal damage to opponents that make contact.
Final Smash
Team Star Fox	A large green reticle appearing in front of him, if any opponents are hit: Falco and his team flying in a group of Arwings, they all start raining fire onto the trapped foe, dealing high damage before knocking them out. Compared to Fox's, Falco's Arwing flight has a more erratic flight pattern.	A large green reticle appearing in front of him, if any opponents are hit: Falco and his team flying in a group of Arwings, they all start raining fire onto the trapped foe, dealing high damage before knocking them out. Compared to Fox's, Falco's Arwing flight has a more erratic flight pattern.
Krystal	
Krystal 	A late member of the Star Fox team after the team met her on planet Sauria when responding to a distress signal. Krystal is capable of telepathy and is a valuable member in combat. She fights in combat using a powerful magic staff.
Neutral Special
Fire Blaster	Fire a fireball from her staff, the fireball is medium speed but is quite strong. 	Fire a fireball from her staff, the fireball is medium speed but is quite strong.
Side Special
Ice Blaster	Shoot ice from her staff to freeze opponents, although the range is low, it can freeze opponents longer when they have higher percent. 	Shoot ice from her staff to freeze opponents, although the range is low, it can freeze opponents longer when they have higher percent.
Up Special
Rocket Boost	Boost herself upward using the staff, blast an energy downward that can also damages opponents beneath her. 	Boost herself upward using the staff, blast an energy downward that can also damages opponents beneath her.
Down Special
Ground Quake	Jump and smash her staff to the ground, creating a large shockwave on the ground that can damage opponents and knock them away. Can be used to KO reliably. 	Jump and smash her staff to the ground, creating a large shockwave on the ground that can damage opponents and knock them away. Can be used to KO reliably.
Final Smash
EarthWalker	Swing her staff forward, if any opponents are hit: they are transported to the Dinosaur Planet Sauria, where a bunch of dinosaur appears and trample the opponents.	Swing her staff forward, if any opponents are hit: they are transported to the Dinosaur Planet Sauria, where a bunch of dinosaur appears and trample the opponents.
Wolf	
Wolf 	Wolf O'Donnell is the leader of Star Wolf, an infamous team of skilled mercenaries that have crossed paths with Star Fox on several occasions, and is the mutual rival of Star Fox's leader, Fox. He’s fighting style is between Fox's focus on pressure and Falco's focus on punishes.
Neutral Special
Claw Blaster	Takes his Blaster out of its holster and fires at the opponent. The laser is bigger and stronger but is slower than Fox or Falco’s. The claw on the blaster makes it so before firing it will have a hitbox that can hurt opponents.	Takes his Blaster out of its holster and fires at the opponent. The laser is bigger and stronger but is slower than Fox or Falco’s. The claw on the blaster makes it so before firing it will have a hitbox that can hurt opponents.
Side Special
Wolf Flash	Dashes quickly at a diagonal angle, clawing through opponents in the way. The dash itself is weak but the end has great power and can meteor opponents downward. 	Dashes quickly at a diagonal angle, clawing through opponents in the way. The dash itself is weak but the end has great power and can meteor opponents downward.
Up Special
Fire Wolf	An energy-infused flying kick followed by a wheel kick. It propels Wolf in the chosen direction, but recovers worse than Fox or Falco’s. 	An energy-infused flying kick followed by a wheel kick. It propels Wolf in the chosen direction, but recovers worse than Fox or Falco’s.
Down Special
Reflector	Activates his Reflector, surrounding himself with a purple energy field. Projectiles will be reflected if they hit it. The Reflector also damages nearby foes upon activation. 	Activates his Reflector, surrounding himself with a purple energy field. Projectiles will be reflected if they hit it. The Reflector also damages nearby foes upon activation.
Final Smash
Team Star Wolf	A large green reticle appearing in front of him, if any opponents are hit: Wolf and his team flying in a group of Wolfens, they all start raining fire onto the trapped foe, dealing high damage before knocking them out. 	A large green reticle appearing in front of him, if any opponents are hit: Wolf and his team flying in a group of Wolfens, they all start raining fire onto the trapped foe, dealing high damage before knocking them out.
===Pokémon===
<tabber> 	<tabber> 	
The Mouse Pokémon. Pikachu is one of the first electric type Pokémons introduce, as well as the mascot of Pokémon itself, being one of the most iconic video game characters of all time. It can use various electric type attacks to damage it’s opponents.	 	
Neutral Special
Thunder Jolt 	Shoots a ball of electricity. When it hits the stage or a platform, it will stick to it and loop around it. 	Shoots a ball of electricity. When it hits the stage or a platform, it will stick to it and loop around it.
Side Special
Skull Bash 	Charges up before launching forward at a high velocity. It can be charged to increased damage, knockback, and distance. 	Charges up before launching forward at a high velocity. It can be charged to increased damage, knockback, and distance.
Up Special
Quick Attack 	Zips upward at high speeds, dealing damage to opponents on contact. Can be angled, if angled after using it the first time, Pikachu will do it again. 	Zips upward at high speeds, dealing damage to opponents on contact. Can be angled, if angled after using it the first time, Pikachu will do it again.
Down Special
Thunder 	Calls down a bolt of lightning from the sky. If the bolt strikes Pikachu, it will create an electric explosion around itself. If an opponent is struck near the top or at the cloud, they're launched downward.	Calls down a bolt of lightning from the sky. If the bolt strikes Pikachu, it will create an electric explosion around itself. If an opponent is struck near the top or at the cloud, they're launched downward.
Final Smash
Volt Tackle 	Surrounds itself with electricity before dashing forwards, if any opponents are hit: Pikachu will barrage the opponents caught with repeated strikes before launching them. 	Surrounds itself with electricity before dashing forwards, if any opponents are hit: Pikachu will barrage the opponents caught with repeated strikes before launching them.
Jigglypuff	
Jigglypuff 	The Balloon Pokémon. It invites opponents in close with its big, round eyes, then puts them to sleep with a sleepy song. It can “Rest” on opponents to heavily damage them. As it is a balloon, it fights and float in the air well, however is not a strong ground fighter and is very light, and if its shield is “pop”, she would fly straight upward, KO her in the process.
Neutral Special
Rollout	Rolls forward to slam into the opponent. Can be charged to roll faster and further, slam stronger. 	Rolls forward to slam into the opponent. Can be charged to roll faster and further, slam stronger.
Side Special
Pound	Rears its arm back and then throws a punch. Can’t KO normally but has great shield damage and long hitstun. 	Rears its arm back and then throws a punch. Can’t KO normally but has great shield damage and long hitstun.
Up Special
Sing	Sings a song that puts nearby opponents to sleep. The higher the damage the longer they will sleep. It puts Jigglypuff a dangerous spot if missed as it is long and can be shielded. One of the only Up Special that don’t help recover.	Sings a song that puts nearby opponents to sleep. The higher the damage the longer they will sleep. It puts Jigglypuff a dangerous spot if missed as it is long and can be shielded. One of the only Up Special that don’t help recover.
Down Special
Rest	Falls asleep, dealing a single heavy hit to any opponents directly touching Jigglypuff. Has little to no start lag and sends opponents very high upward, but has very, very long end lag. 	Falls asleep, dealing a single heavy hit to any opponents directly touching Jigglypuff. Has little to no start lag and sends opponents very high upward, but has very, very long end lag.
Final Smash
Puff Up	Rapidly inflates itself to a gargantuan size and launches all opponents near it horizontally before quickly deflating back to its normal size. 	Rapidly inflates itself to a gargantuan size and launches all opponents near it horizontally before quickly deflating back to its normal size.
<tabber> 	<tabber> 	
The Genetic Pokémon. It is a psychic type Legendary Pokémon with one of the strongest stat out of all of the Pokémons. Mewtwo was an artificially created Pokémons who was created by using the sample of DNA derived from the Mythical Pokémon Mew, in order to create the strongest Pokémon.	 	
Neutral Special
Shadow Ball 	Charge a dark orb from between his hands, able to save it for later by shielding or dodging. The Shadow Ball is strong when fully charged. 	Charge a dark orb from between his hands, able to save it for later by shielding or dodging. The Shadow Ball is strong when fully charged.
Side Special
Confusion 	Swipe forward to emit a ripple of psychic energy from its hand. Able to either reflect projectiles or spin the opponent to leave them tumbling. 	Swipe forward to emit a ripple of psychic energy from its hand. Able to either reflect projectiles or spin the opponent to leave them tumbling.
Up Special
Teleport 	Teleport to a given location where the control stick is pointing at. 	Teleport to a given location where the control stick is pointing at.
Down Special
Disable 	Shoot a spark of psychic energy projectile from its eye, stunning the opponent when they’re facing Mewtwo, the more percent they have the longer they will be stunned for. 	Shoot a spark of psychic energy projectile from its eye, stunning the opponent when they’re facing Mewtwo, the more percent they have the longer they will be stunned for.
Final Smash
Psystrike 	Mega Evolves into Mega Mewtwo Y and fire a powerful sphere of psychic energy that plows through both opponents and walls, and any opponent caught will be stunned before being launched.	Mega Evolves into Mega Mewtwo Y and fire a powerful sphere of psychic energy that plows through both opponents and walls, and any opponent caught will be stunned before being launched.
<tabber> 	<tabber> 	
Pokémon Trainer is the protagonist of the Pokémon Red and Blue. They travel across different part of the region Kanto to battle different Trainer and Gym Leader in order to get badges to prove himself, before fighting the Elite Four and the champion to become the new Pokémon champion. Fighting alongside them is the 3 starter Pokémons and their evolution: Squirtle, Ivysaur and Charizard.	 	
Down Special
Pokémon Change 	Change the Pokémon, the order is: Squirtle to Ivysaur to Charizard. 	Change the Pokémon, the order is: Squirtle to Ivysaur to Charizard.
Final Smash
Triple Finish 	The Pokémon Trainer sends out all three of their Pokémon and all three Pokémon perform a synchronized combo attack with long horizontal range. Squirtle perform Hydro Pump, Ivysaur perform Solar Beam and Charizard perform Fire Blasts.	The Pokémon Trainer sends out all three of their Pokémon and all three Pokémon perform a synchronized combo attack with long horizontal range. Squirtle perform Hydro Pump, Ivysaur perform Solar Beam and Charizard perform Fire Blasts.
Squirtle 	
Squirtle 	The Tiny Turtle Pokémon. It is the first ever Water type starter Pokémon. When in danger, it can withdraw into its shell and spit water at its foes. It is the lightest but fastest Pokémon of the team, more used to combo other opponents.
Neutral Special
Water Gun 	Charges up, and shoot a stream of water from its mouth. The water deals no damage and hitstun but can push opponents back. 	Charges up, and shoot a stream of water from its mouth. The water deals no damage and hitstun but can push opponents back.
Side Special
Withdraw 	Retreat into its shell and slides across the stage at high speed. If it is footstooled during the move, he will lie on his back and be vulnerable for a few seconds. 	Retreat into its shell and slides across the stage at high speed. If it is footstooled during the move, he will lie on his back and be vulnerable for a few seconds.
Up Special
Waterfall 	Squirtle creates a wave of water and rides it upwards. Can hit opponents multiple times with the wave. 	Squirtle creates a wave of water and rides it upwards. Can hit opponents multiple times with the wave.
Ivysaur 	
Ivysaur 	The Seed Pokémon. The evolve form of Bulbasaur, Ivysaur is a Grass Poison type mid-stage Pokémon who uses its vine whip to hold items as it walks on all four. It is the range Pokémon of the team, able to use long range attacks to damage its foes.
Neutral Special
Bullet Seed 	Send a barrage of seeds ascending from its bulb. Hitting opponents multiple times and sends them into the air. 	Send a barrage of seeds ascending from its bulb. Hitting opponents multiple times and sends them into the air.
Side Special
Razor Leaf 	Fling a single spinning leaf forward as a projectile, which can hit multiple opponents by cutting through them. 	Fling a single spinning leaf forward as a projectile, which can hit multiple opponents by cutting through them.
Up Special
Vine Whip 	Whip a vine diagonally upwards, able to grab the ledge to recover. The tip of the vine can deal great damage and knockback. 	Whip a vine diagonally upwards, able to grab the ledge to recover. The tip of the vine can deal great damage and knockback.
Charizard 	
Charizard 	The Flame Pokémon. The fully evolve form of Charmander, Charizard is a Fire type lizard-like Pokémon with large wings and flaming tail. It is the heavy hitter of the team, has good damage output and KO power.
Neutral Special
Flamethrower 	Expels a stream of fire from his mouth. It gradually loses strength and range the longer it is used. Compared to Bowser’s, it deals less damage but its farthest hitboxes still cause flinching. 	Expels a stream of fire from his mouth. It gradually loses strength and range the longer it is used. Compared to Bowser’s, it deals less damage but its farthest hitboxes still cause flinching.
Side Special
Flare Blitz 	A flaming spinning tackle that also hurts Charizard. It can KO opponents even at lower percent, however it also damages Charizard as well. 	A flaming spinning tackle that also hurts Charizard. It can KO opponents even at lower percent, however it also damages Charizard as well.
Up Special
Fly 	Fly upward while spinning, hurting opponents multiple times while spinning into them. 	Fly upward while spinning, hurting opponents multiple times while spinning into them.
Pokémon Rival ε	
Pokémon Rival ε 	The rival of the Pokémon Trainer, he started his journey along with them, picking a starter Pokémon stronger than what they choose. He later becomes the Pokémon Champion after fighting the Elite Four, before facing his rival once and for all. Fighting alongside him is the 3 starter Pokémons and their evolution that are stronger than Pokémon Trainer’s: Bulbasaur, Charmeleon and Blastoise.
Down Special
Pokémon Change	Change the Pokémon, the order is: Bulbasaur to Charmeleon to Blastoise. 	Change the Pokémon, the order is: Bulbasaur to Charmeleon to Blastoise.
Final Smash
Triple Finish	The Pokémon Trainer sends out all three of their Pokémon and all three Pokémon perform a synchronized combo attack with long horizontal range. Bulbasaur perform Solar Beam, Charmeleon perform Fire Blasts and Blastoise perform Hydro Pump. 	The Pokémon Trainer sends out all three of their Pokémon and all three Pokémon perform a synchronized combo attack with long horizontal range. Bulbasaur perform Solar Beam, Charmeleon perform Fire Blasts and Blastoise perform Hydro Pump.
Bulbasaur	
Bulbasaur 	The Seed Pokémon. The very first Grass type starter Pokémon, as well as a Poison type, Bulbasaur also uses its vine whip to hold items and attack. It is an Echo Fighter of Ivysaur, being faster and has more combo option but is light and less range.
Neutral Special
Bullet Seed	Send a barrage of seeds ascending from its bulb. Hitting opponents multiple times and sends them into the air. Has less vertical range than Ivysaur’s but last longer. 	Send a barrage of seeds ascending from its bulb. Hitting opponents multiple times and sends them into the air. Has less vertical range than Ivysaur’s but last longer.
Side Special
Razor Leaf	Fling a single spinning leaf forward as a projectile, which can hit multiple opponents by cutting through them. Has less range than Ivysaur’s but is more spammable. 	Fling a single spinning leaf forward as a projectile, which can hit multiple opponents by cutting through them. Has less range than Ivysaur’s but is more spammable.
Up Special
Vine Whip	Whip a vine diagonally upwards, able to grab the ledge to recover. The tip of the vine can deal great damage and knockback. 	Whip a vine diagonally upwards, able to grab the ledge to recover. The tip of the vine can deal great damage and knockback.
Charmeleon	
Charmeleon 	The Flame Pokémon. Evolve form of Charmander and the mid-stage of the evolution. Charmeleon has sharp claws and tail to fight, but lack wings compare to Charizard. Being an Echo Fighter of Charizard, it is faster overall but is weaker and has worse recovery.
Neutral Special
Flamethrower	Expels a stream of fire from his mouth. It gradually loses strength and range the longer it is used. Hitbox is smaller than Charizard’s but can be held for longer. 	Expels a stream of fire from his mouth. It gradually loses strength and range the longer it is used. Hitbox is smaller than Charizard’s but can be held for longer.
Side Special
Flare Blitz	A flaming spinning tackle that also hurts Charmeleon. It can KO opponents even at lower percent, however it also damages Charmeleon as well. Travel less distance than Charizard’s and has less KO power, but has less end lag and deal less self-damage.	A flaming spinning tackle that also hurts Charmeleon. It can KO opponents even at lower percent, however it also damages Charmeleon as well. Travel less distance than Charizard’s and has less KO power, but has less end lag and deal less self-damage.
Up Special
Fire Spin	Cover himself in fire spirals and jump upward, burning through opponents. Deal more damage than Charizard’s but less distance. 	Cover himself in fire spirals and jump upward, burning through opponents. Deal more damage than Charizard’s but less distance.
Blastoise	
Blastoise 	The Shellfish Pokémon. The final evolve form of Squirtle, it has two giant cannon that fire strong water blasts at his opponents. It is an Echo Fighter of Squirtle, being slower and bigger but is heavier and stronger.
Neutral Special
Hydro Pump	Charges up, and shoot a stream of water from its cannons. The water deals no damage and hitstun but can push opponents back. Has stronger force than Squirtle’s but need more time to charge. 	Charges up, and shoot a stream of water from its cannons. The water deals no damage and hitstun but can push opponents back. Has stronger force than Squirtle’s but need more time to charge.
Side Special
Withdraw	Retreat into its shell and slides across the stage at medium speed. It is slower than Squirtle’s and travel less distance but can’t be footstool to be stopped and deal more damage and knockback. 	Retreat into its shell and slides across the stage at medium speed. It is slower than Squirtle’s and travel less distance but can’t be footstool to be stopped and deal more damage and knockback.
Up Special
Waterfall	Blastoise creates a wave of water and rides it upwards. Can hit opponents once with the wave. Deal more damage than Squirtle’s but travel less distance. 	Blastoise creates a wave of water and rides it upwards. Can hit opponents once with the wave. Deal more damage than Squirtle’s but travel less distance.
Pichu	
Pichu 	The Tiny Mouse Pokémon. Pikachu’s smaller, younger pre evolve form. Pichu is a baby Pokémon who hasn’t master electricity yet, hurting itself whenever it uses electricity attacks. It is also very light, but can ditch out strong electricity, making it a glass cannon.
Neutral Special
Thunder Jolt	Shoots a ball of electricity. When it hits the stage or a platform, it will stick to it and loop around it. It is stronger than Pikachu’s but will damage itself when used. 	Shoots a ball of electricity. When it hits the stage or a platform, it will stick to it and loop around it. It is stronger than Pikachu’s but will damage itself when used.
Side Special
Skull Bash	Charges up before launching forward at a high velocity. It can be charged to increased damage, knockback, and distance. It is better when fully charged but weaker when not, also damage itself. 	Charges up before launching forward at a high velocity. It can be charged to increased damage, knockback, and distance. It is better when fully charged but weaker when not, also damage itself.
Up Special
Agility	Zips upward at high speed. Can be angled, if angled after using it the first time, Pichu will do it again. Deal no damage but is further than Pikachu’s, also damage itself. 	Zips upward at high speed. Can be angled, if angled after using it the first time, Pichu will do it again. Deal no damage but is further than Pikachu’s, also damage itself.
Down Special
Thunder	Calls down a bolt of lightning from the sky. If the bolt strikes Pichu, it will create an electric explosion around itself. If an opponent is struck near the top or at the cloud, they're launched downward. Deal less damage and knock back as well as damage itself but is faster.	Calls down a bolt of lightning from the sky. If the bolt strikes Pichu, it will create an electric explosion around itself. If an opponent is struck near the top or at the cloud, they're launched downward. Deal less damage and knock back as well as damage itself but is faster.
Final Smash
Volt Tackle	Surrounds itself with electricity before dashing forwards, if any opponents are hit: Pichu will barrage the opponents caught with repeated strikes before launching them, however will damage itself along with the opponents. 	Surrounds itself with electricity before dashing forwards, if any opponents are hit: Pichu will barrage the opponents caught with repeated strikes before launching them, however will damage itself along with the opponents.
Sceptile	
Sceptile 	The Forest Pokémon. And the fully evolve form of Treecko, Sceptile is a large reptile with leaf-like blade on its arms. It is a Grass type starter who also has a tree-like tail to attack. It has great agility and can climb between trees easily.
Neutral Special
Energy Ball	Charge up an energy sphere between his hands by drawing energy from nature and can store it for later. 	Charge up an energy sphere between his hands by drawing energy from nature and can store it for later.
Side Special
Leaf Blade	Its blade on its arms glow as it chops forward, slicing any opponents in front of it. 	Its blade on its arms glow as it chops forward, slicing any opponents in front of it.
Up Special
Acrobatics	Dash through the air twice, able to hit opponents in its way. If it is not holding an item, the attack damage will increase. 	Dash through the air twice, able to hit opponents in its way. If it is not holding an item, the attack damage will increase.
Down Special
Giga Drain	Grab forward with its hands, if successfully hit, it will drain the opponents of their energy, healing itself while damaging them in the process. 	Grab forward with its hands, if successfully hit, it will drain the opponents of their energy, healing itself while damaging them in the process.
Final Smash
Forest Flash	Mega evolve into Mega Sceptile and slice forward with a big leaf blade, if any opponents are hit: slice them in half, before creating a bunch of vines to cover and then pierce through the opponent.	Mega evolve into Mega Sceptile and slice forward with a big leaf blade, if any opponents are hit: slice them in half, before creating a bunch of vines to cover and then pierce through the opponent.
Lucario	
Lucario 	The Aura Pokémon. Lucario is a Fighting Steel type Pokémon with the power to sense aura, and using it in battle. He has access to Bone Rush, an attack where he uses a big bone to fight. His main specialty is Aura, although being quite weak at the start, he become gradually stronger the more percent he takes, making him stronger at disadvantage.
Neutral Special
Aura Sphere	Charge a ball of aura before firing it. The sphere has a hitbox while charging, the size of the sphere increases as his percent increases. 	Charge a ball of aura before firing it. The sphere has a hitbox while charging, the size of the sphere increases as his percent increases.
Side Special
Force Palm	Fire a stream of aura, if an opponent is close, Lucario will grab them first before firing. At high percent, this move deal great knockback and damage. 	Fire a stream of aura, if an opponent is close, Lucario will grab them first before firing. At high percent, this move deal great knockback and damage.
Up Special
Extreme Speed	       Propels itself by blasting streams of Aura from its forepaws. The higher the percent the further it will go. Can damage opponents by ramming into them.	       Propels itself by blasting streams of Aura from its forepaws. The higher the percent the further it will go. Can damage opponents by ramming into them.
Down Special
Double Team	Counter attacks by disappear while emitting afterimages then counterattacks with a flying kick. Damage output is scale depending on Lucario’s Aura. 	Counter attacks by disappear while emitting afterimages then counterattacks with a flying kick. Damage output is scale depending on Lucario’s Aura.
Final Smash
Aura Storm	Mega Evolves into Mega Lucario, then leaps up above the center of the stage, and firing a huge stream of Aura. 	Mega Evolves into Mega Lucario, then leaps up above the center of the stage, and firing a huge stream of Aura.
Zoroark	
Zoroark 	The Illusion Fox Pokémon. Zoroark is a Dark type Pokémon and Zorua’s evolution. Although it is a Dark type, it protects anyone that threatens its home and loved ones by using its illusion power. It specialize in illusion, it can transform into the opponent’s appearance by using Neutral Special, but transform back when performing any moves.
Neutral Special
Illusion	Transform into the opponent’s appearance with the same costume to fool opponents of where they are, temporally disable the cursor on top of the characters to confuse them. Using any attacks will have Zoroark transform back.	Transform into the opponent’s appearance with the same costume to fool opponents of where they are, temporally disable the cursor on top of the characters to confuse them. Using any attacks will have Zoroark transform back.
Side Special
Fury Swipes	Swipe forward with its claw, if connect with an opponent, it will swipe them at all direction by dashing around them before the final hit launch them away. 	Swipe forward with its claw, if connect with an opponent, it will swipe them at all direction by dashing around them before the final hit launch them away.
Up Special
Dark Pulse	Lower its paws downward and fire a beam of dark circles to propel itself upward, damaging opponents beneath it. 	Lower its paws downward and fire a beam of dark circles to propel itself upward, damaging opponents beneath it.
Down Special
Night Daze	Raise its paws up and a crimson energy shock wave surrounds him, before it brings the paws down to expend the shock wave, dealing damage to opponents. 	Raise its paws up and a crimson energy shock wave surrounds him, before it brings the paws down to expend the shock wave, dealing damage to opponents.
Final Smash
Eternal Illusion	Swipe forward using its claws, if any opponents are hit: they enter an illusion where Suicune, Entei, and Raikou appear and jump towards the opponents, before revealing its Zoroark and it slice them using its sharp claws. 	Swipe forward using its claws, if any opponents are hit: they enter an illusion where Suicune, Entei, and Raikou appear and jump towards the opponents, before revealing its Zoroark and it slice them using its sharp claws.
Greninja	
Greninja 	The Ninja Pokémon. A Water Dark type frog with ninja-like skills and watery weapons like water kunai and water shuriken. It has great speed and agility due to its ninja skills and uses its tongue scarf to attack its foes.
Neutral Special
Water Shuriken	Charge a shuriken made out of water and shoot it forward, can be charged to fire it stronger but can’t be store. 	Charge a shuriken made out of water and shoot it forward, can be charged to fire it stronger but can’t be store.
Side Special
Shadow Sneak	Disappears briefly, then preforms a kick, hold to hold the shadow out before disappearing. 	Disappears briefly, then preforms a kick, hold to hold the shadow out before disappearing.
Up Special
Hydro Pump Boost	Uses Hydro Pump to propel itself in the inputted direction, the water can push foes. 	Uses Hydro Pump to propel itself in the inputted direction, the water can push foes.
Down Special
Substitute	Counterattack, if opponents hit Greninja while it is posing, it will replace itself with a doll or a log of wood, before reappearing in a given direction to kick them, can use to meteor if aimed downward. 	Counterattack, if opponents hit Greninja while it is posing, it will replace itself with a doll or a log of wood, before reappearing in a given direction to kick them, can use to meteor if aimed downward.
Final Smash
Secret Ninja Attack	Turns into Ash-Greninja and kick a mat up to hit opponents, if any opponents are hit: sends them into the air and strikes them repeatedly in midair with its kunai, before slamming them down with a final hit.	Turns into Ash-Greninja and kick a mat up to hit opponents, if any opponents are hit: sends them into the air and strikes them repeatedly in midair with its kunai, before slamming them down with a final hit.
Incineroar	
Incineroar 	The Heel Pokémon. The evolve form of Litten, it is a Fire Dark type Pokémon with strong wrestler-like move, it is based on a wrestling heel, which means it’s known for being selfish and egotistical, but just for act. It admires reception of a crowd, to the point where it will taunt after performing Smash Attacks.
Neutral Special
Darkest Lariat	Spin rapidly to perform a series of discus lariats, which hits multiple times. 	Spin rapidly to perform a series of discus lariats, which hits multiple times.
Side Special
Alolan Whip	Lung a short distance in an attempt to grab enemy. If connect, they are thrown against wrestling ropes that appear. There’s 3 outcomes depending on when to input: a lariat that launches the opponent the direction Incineroar is facing if timed right, a back body drop that launches the opponent vertically if timed before the right time, or collide with Incineroar and damage both if no input or timed after the right time.	Lung a short distance in an attempt to grab enemy. If connect, they are thrown against wrestling ropes that appear. There’s 3 outcomes depending on when to input: a lariat that launches the opponent the direction Incineroar is facing if timed right, a back body drop that launches the opponent vertically if timed before the right time, or collide with Incineroar and damage both if no input or timed after the right time.
Up Special
Cross Chop	Leap upward while engulfed in flames before descending diagonally to perform a cross chop. 	Leap upward while engulfed in flames before descending diagonally to perform a cross chop.
Down Special
Revenge	Retaliate against attacks and projectiles by bursting flame out, as well as making its next attack stronger and deal more knockback. Taking too much damage or getting grab will remove the buff. 	Retaliate against attacks and projectiles by bursting flame out, as well as making its next attack stronger and deal more knockback. Taking too much damage or getting grab will remove the buff.
Final Smash
Max Malicious Moonsault	Activates its Incinium Z and lunges forward to grab, if an opponent is grabbed: throw them against the ropes of a wrestling ring. Incineroar then uppercuts them upward, dropkicks them even further upward, uppercuts them again, and then finishes with a diving battering ram that sends it and the opponent crashing into the ring to generate an explosion. 	Activates its Incinium Z and lunges forward to grab, if an opponent is grabbed: throw them against the ropes of a wrestling ring. Incineroar then uppercuts them upward, dropkicks them even further upward, uppercuts them again, and then finishes with a diving battering ram that sends it and the opponent crashing into the ring to generate an explosion.
Dragapult	
Dragapult 	The Stealth Pokémon. Dragapult is a Dragon Ghost type Pokémon fighting alongside two of its first stage form Dreepy. It can fire them like supersonic missile, but need them to return in order to continue firing. Apparently the Dreepy enjoys getting launched.
Neutral Special
Dragon Darts	Fire a Dreepy forward like a missile, dealing good damage to opponents, it can fire two before needing the Dreepy to return. 	Fire a Dreepy forward like a missile, dealing good damage to opponents, it can fire two before needing the Dreepy to return.
Side Special
Dragon Rush	Rush forward with its body strength, tackling them with immense power, as well as able to recover horizontal with the distance. 	Rush forward with its body strength, tackling them with immense power, as well as able to recover horizontal with the distance.
Up Special
Phantom Force	Disappear like a ghost before reappearing in a given direction, striking any opponents in its ending position, deal great shield damage. 	Disappear like a ghost before reappearing in a given direction, striking any opponents in its ending position, deal great shield damage.
Down Special
Astonish	Shout to create a small shock wave that makes opponents stunned for a few seconds. 	Shout to create a small shock wave that makes opponents stunned for a few seconds.
Final Smash
Jet Assault	Fire both Dreepy forward, if any opponents are hit: the Dreepy return to Dragapult as it Dynamax, transform into a giant Dragapult and fire both giant Dreepy forward to the caught foe, damaging them greatly.	Fire both Dreepy forward, if any opponents are hit: the Dreepy return to Dragapult as it Dynamax, transform into a giant Dragapult and fire both giant Dreepy forward to the caught foe, damaging them greatly.
===Earthbound===
Ness	
Ness 	Ness is a young boy who's mastered the psychic power known as PSI. He was living a normal life in the suburbs of Onett until a meteor crashed into a nearby mountain and sent him on a wild adventure to defeat the evil Giygas.
Neutral Special
PK Flash	A light blue sphere of light appears above Ness and flies forward in an arc if charged. Exploding when the button is released. 	A light blue sphere of light appears above Ness and flies forward in an arc if charged. Exploding when the button is released.
Side Special
PK Fire	Fire a lightning-bolt shaped projectile, if it touches anything, it will explode into a multi-hitting pillar of flame. In the air he fires it diagonally. 	Fire a lightning-bolt shaped projectile, if it touches anything, it will explode into a multi-hitting pillar of flame. In the air he fires it diagonally.
Up Special
PK Thunder	Create a fast-moving ball of thunder that can be aimed into opponents to deal damage or into Ness to launch him as a very powerful human projectile. 	Create a fast-moving ball of thunder that can be aimed into opponents to deal damage or into Ness to launch him as a very powerful human projectile.
Down Special
PSI Magnet	Surround Ness with a purple energy field, allowing him to absorb energy-based projectiles to heal. The energy field also damage opponents slightly. 	Surround Ness with a purple energy field, allowing him to absorb energy-based projectiles to heal. The energy field also damage opponents slightly.
Final Smash
PK Starstorm	Paula and Poo join Ness, assisting him in summoning a shower of falling stars to attack his enemies. The comets will rain down over the stage and can be slightly aimed left and right.	Paula and Poo join Ness, assisting him in summoning a shower of falling stars to attack his enemies. The comets will rain down over the stage and can be slightly aimed left and right.
Ninten ε	
Ninten ε 	Ninten is a young boy who lives in the northern outskirts of Podunk. One day, he gets a call from his father where he told him to go on “a little adventure”, and his journey begins. He would later come face-to-face with the evil alien Giegue in order to defeat him and save Earth. He is an Echo Fighter of Ness, as well as having moves similar to Lucas, being kind of a fusion of both.
Neutral Special
PK Freeze	Emits a snowflake-shaped blast of PSI energy from his head that freezes opponents in an arc if charged. 	Emits a snowflake-shaped blast of PSI energy from his head that freezes opponents in an arc if charged.
Side Special
PK Fire	Fire a lightning-bolt shaped projectile, if it touches anything, it will explode into a multi-hitting pillar of flame. 	Fire a lightning-bolt shaped projectile, if it touches anything, it will explode into a multi-hitting pillar of flame.
Up Special
PK Thunder	Create a fast-moving ball of thunder that can be aimed into opponents to deal damage or into Ninten to launch him as a very powerful human projectile. 	Create a fast-moving ball of thunder that can be aimed into opponents to deal damage or into Ninten to launch him as a very powerful human projectile.
Down Special
PSI Shield	Create a shield like energy field that absorb energy projectiles and reflect projectiles. The shield deals no damage itself and don’t stall Ninten in the air.	Create a shield like energy field that absorb energy projectiles and reflect projectiles. The shield deals no damage itself and don’t stall Ninten in the air.
Final Smash
PK Beam	Ana and Lloyd join Ninten, assisting him in summoning a giant beam of laser forward, blasting any opponents in its way. The beam can be angled up and down. 	Ana and Lloyd join Ninten, assisting him in summoning a giant beam of laser forward, blasting any opponents in its way. The beam can be angled up and down.
Lucas	
Lucas 	The younger of twin brothers living in Tazmily Village in the Nowhere Islands. Lucas learn to use PSI power after the Pigmask army take over his town, and it’s up to him to hunt the Seven Needles and save his older brother Claus.
Neutral Special
PK Freeze	Emits a snowflake-shaped blast of PSI energy from his head that freezes opponents in an arc if charged. 	Emits a snowflake-shaped blast of PSI energy from his head that freezes opponents in an arc if charged.
Side Special
PK Fire	Fire a lightning-bolt shaped projectile, if it touches anything, it will explode into flame, launching opponents away. 	Fire a lightning-bolt shaped projectile, if it touches anything, it will explode into flame, launching opponents away.
Up Special
PK Thunder	Create a fast-moving ball of thunder that can be aimed into opponents to multi-hit them or into Lucas to launch him as a very powerful multi-hitting human projectile. 	Create a fast-moving ball of thunder that can be aimed into opponents to multi-hit them or into Lucas to launch him as a very powerful multi-hitting human projectile.
Down Special
PSI Magnet	Create an energy field in front of Lucas, allowing him to absorb energy-based projectiles to heal. The energy field also damage opponents slightly. 	Create an energy field in front of Lucas, allowing him to absorb energy-based projectiles to heal. The energy field also damage opponents slightly.
Final Smash
PK Love	Boney and Kumatora join Lucas, as they blast power energy attack from their center outward, damage any opponents caught in the energy blast, before launching them away.	Boney and Kumatora join Lucas, as they blast power energy attack from their center outward, damage any opponents caught in the energy blast, before launching them away.
Porky	
Porky 	First appears as Ness’s snooty neighbor. Porky is a self-centered and rotten brat, even joining the evil intergalactic destroyer Giygas just get get back with Ness, after traveling through time, he becomes a self-aggrandizing, sadistic monarch in Lucas's homeland. He pilots a Mech in battle, in order to actually keep up with his opponents.
Neutral Special
Mecha Porky	Lay down a Mecha Porky on the ground. They walk back and forth and will explode if they touch an opponent. 	Lay down a Mecha Porky on the ground. They walk back and forth and will explode if they touch an opponent.
Side Special
Stinky Gas	Turn around and spray stinky gas from the Mech’s exhaust pipes. It will stay on the opponents, making them deal less damage. 	Turn around and spray stinky gas from the Mech’s exhaust pipes. It will stay on the opponents, making them deal less damage.
Up Special
Mech Jump	Jump upward with his Mech and fall down if no button is held. If holding the button, the Mech will float in the air and fire a laser beam downward, meteor opponents down as well. 	Jump upward with his Mech and fall down if no button is held. If holding the button, the Mech will float in the air and fire a laser beam downward, meteor opponents down as well.
Down Special
PSI Counter Device	Create an energy shield in front of Porky that reflect projectiles and counter other attacks with a lightning strike. Taking too much damage will cause the device to break, temporally disable his ability to use this move. 	Create an energy shield in front of Porky that reflect projectiles and counter other attacks with a lightning strike. Taking too much damage will cause the device to break, temporally disable his ability to use this move.
Final Smash
Pigmask Army	Porky jumps into the background as Pigmask soldier appears from everywhere of the stage to fire laser from their guns. A Porky Statue then appears, crashing into Porky’s original spot, he can control it to walk left and right, dealing damage and knockback when the opponents touch it, as well as making shock wave when it walks, tripping opponents on the ground. Everything disappears after 6 seconds.	Porky jumps into the background as Pigmask soldier appears from everywhere of the stage to fire laser from their guns. A Porky Statue then appears, crashing into Porky’s original spot, he can control it to walk left and right, dealing damage and knockback when the opponents touch it, as well as making shock wave when it walks, tripping opponents on the ground. Everything disappears after 6 seconds.
===F-Zero===
Captain Falcon	
Captain Falcon 	The main character of the F-Zero series. Captain Falcon is renowned throughout the Milky Way Galaxy as both a bounty hunter and racer. He rides on his beloved racer, the Blue Falcon, which can exceed the speed of sound.
Neutral Special
Falcon Punch	Wind up and throws his iconic flaming punch. Turning around while using the move increases its power but is slower. 	Wind up and throws his iconic flaming punch. Turning around while using the move increases its power but is slower.
Side Special
Raptor Boost	Dash forward and, upon detecting an opponent, throw a flaming uppercut on the ground or a flaming overhand in the air, meteor smash them in the air only. 	Dash forward and, upon detecting an opponent, throw a flaming uppercut on the ground or a flaming overhand in the air, meteor smash them in the air only.
Up Special
Falcon Dive	Leap upward and grabs any opponent that comes in range, launching them away with an explosion, and perform a backflip himself. 	Leap upward and grabs any opponent that comes in range, launching them away with an explosion, and perform a backflip himself.
Down Special
Falcon Kick	Quickly propel himself forward to perform a flaming flying kick. On the ground he flies horizontally, in the air he dives diagonally. 	Quickly propel himself forward to perform a flaming flying kick. On the ground he flies horizontally, in the air he dives diagonally.
Final Smash
Blue Falcon	Call in the Blue Falcon, which flies through the stage in front of him, if any opponents are hit: Captain Falcon pilots the Blue Falcon as it runs over the opponents.	Call in the Blue Falcon, which flies through the stage in front of him, if any opponents are hit: Captain Falcon pilots the Blue Falcon as it runs over the opponents.
Black Shadow ε	
Black Shadow ε 	The cold-blooded king of evil feared by all. Black Shadow wants to end the world. However, Captain Falcon has seen much success capturing his foot soldiers, and he wants nothing more than to see the end of the bounty hunter, preferably in front of millions of fans. He is an Echo Fighter of Captain Falcon, being slower but stronger, not unlike Ganondorf from Melee.
Neutral Special
Shadow Punch	Slowly charge up a monstrous punch, before throwing the punch at immense strength, able to KO at low percent. 	Slowly charge up a monstrous punch, before throwing the punch at immense strength, able to KO at low percent.
Side Special
Dark Choke	Dash forward and try to grab the opponents, if successful, he will grab them by their face and smash them into the ground. In the air, he will grab and decent along with the opponent.	Dash forward and try to grab the opponents, if successful, he will grab them by their face and smash them into the ground. In the air, he will grab and decent along with the opponent.
Up Special
Dark Dive	Leap upward and grabs any opponent that comes in range, launching them away with dark energy, and then jump off. 	Leap upward and grabs any opponent that comes in range, launching them away with dark energy, and then jump off.
Down Special
Shadow Kick	Quickly propel himself forward to perform a dark magic infused flying kick. On the ground he flies horizontally, in the air he dives diagonally. 	Quickly propel himself forward to perform a dark magic infused flying kick. On the ground he flies horizontally, in the air he dives diagonally.
Final Smash
Black Bull	Call in the Black Bull, which flies through the stage in front of him, if any opponents are hit: Black Shadow pilots the Black Bull as it runs over the opponents. 	Call in the Black Bull, which flies through the stage in front of him, if any opponents are hit: Black Shadow pilots the Black Bull as it runs over the opponents.
===Classic Retro===
Ice Climbers	
Ice Climbers 	A team of two fighters, Ice Climbers consist of Popo and Nana, they seek to scale various mountains, yet must also avoid various obstacles and enemies on the summit. They are unique as they are in a team, being strong if Popo and Nana are alive, but if the partner climber is KO, the other has to fight alone with very little option and power.
Neutral Special
Ice Shot	Both summon a small ice and hit it with their hammer, causing it to slide along the ground as projectile, freezing opponents that got hit at high percent. 	Both summon a small ice and hit it with their hammer, causing it to slide along the ground as projectile, freezing opponents that got hit at high percent.
Side Special
Squall Hammer	The Climbers stand back-to-back while spinning around an axis with their hammers outstretched, hitting opponents multiple times. 	The Climbers stand back-to-back while spinning around an axis with their hammers outstretched, hitting opponents multiple times.
Up Special
Belay	The leading Ice Climber throws the partner into the air with a rope, can hit opponent while going up. The partner then pulls the leader upwards. With no partner, this move gain very little height.	The leading Ice Climber throws the partner into the air with a rope, can hit opponent while going up. The partner then pulls the leader upwards. With no partner, this move gain very little height.
Down Special
Blizzard	Blow a gust of cold air in front of themselves, freezing opponents at medium or high percent. If used on an already frozen opponent, they will remain frozen for slightly longer. 	Blow a gust of cold air in front of themselves, freezing opponents at medium or high percent. If used on an already frozen opponent, they will remain frozen for slightly longer.
Final Smash
Iceberg	Summon a rotating iceberg to rise up from the center of the stage that can be moved left or right to hit opponents. A Condor also appears to allow the Climbers to grab onto it. 	Summon a rotating iceberg to rise up from the center of the stage that can be moved left or right to hit opponents. A Condor also appears to allow the Climbers to grab onto it.
Mr. Game
& Watch	
Mr. Game
& Watch 	A 2D black-colored silhouette of a person. Mr. Game & Watch is a composite representation of various generic characters featured in Nintendo's Game & Watch products. He fights by transforming into various characters across the Game & Watch series.
Neutral Special
Chef	Flip various food items out of a frying pan, moving slowly through the air as projectiles. 	Flip various food items out of a frying pan, moving slowly through the air as projectiles.
Side Special
Judge	Swings a hammer in front of him, and raises a flag with a random number from 1-9 with his other hand. It can have any one of 9 effects, which vary based on number:
#Deal the least damage and don’t even make the opponents flinch, it also damages himself.
#Deal minimal knockback and damage. Low chance to trip opponents.
#Sends opponents in the opposite direction from where he is facing, deal great shield damage.
#Slash effect and launches opponents diagonally forward
#Electric effect and hits multiple times.
#Flame effect and is the second strongest.
#Medium damage and knockback, produce 3 apples for him to heal.
#Freeze opponents and has little knockback.
#Is the strongest, deal great damage and knockback to the point of 1-Hit KO.	Swings a hammer in front of him, and raises a flag with a random number from 1-9 with his other hand. It can have any one of 9 effects, which vary based on number:
#Deal the least damage and don’t even make the opponents flinch, it also damages himself.
#Deal minimal knockback and damage. Low chance to trip opponents.
#Sends opponents in the opposite direction from where he is facing, deal great shield damage.
#Slash effect and launches opponents diagonally forward
#Electric effect and hits multiple times.
#Flame effect and is the second strongest.
#Medium damage and knockback, produce 3 apples for him to heal.
#Freeze opponents and has little knockback.
#Is the strongest, deal great damage and knockback to the point of 1-Hit KO.
Up Special
Fire	Jumps off a trampoline and then descends while wearing a parachute. Does not make Mr. Game & Watch helpless. 	Jumps off a trampoline and then descends while wearing a parachute. Does not make Mr. Game & Watch helpless.
Down Special
Oil Panic	Holds an oil drum, which absorbs energy-based projectiles, and reflects physical ones. Once three units are absorbed, it turns into a powerful attack consisting of him sending out a large splash of oil from his oil drum, dealing high damage and knockback.	Holds an oil drum, which absorbs energy-based projectiles, and reflects physical ones. Once three units are absorbed, it turns into a powerful attack consisting of him sending out a large splash of oil from his oil drum, dealing high damage and knockback.
Final Smash
Octopus	Transform into the large 2D octopus and charge forward, able to move up and down. If his tentacles touch an opponent, they will be grabbed and move towards the blast zone. 	Transform into the large 2D octopus and charge forward, able to move up and down. If his tentacles touch an opponent, they will be grabbed and move towards the blast zone.
R.O.B.	
R.O.B. 	Originally released in 1985 as a peripheral for the NES and the Famicom, a groundbreaking system that controlled the robot via a game on the screen by responding to flashing lights in games.
Neutral Special
Robo Beam	Fire a laser beam from its eyes. The longer it goes unused the stronger it will become, it can bounce off walls. 	Fire a laser beam from its eyes. The longer it goes unused the stronger it will become, it can bounce off walls.
Side Special
Arm Rotor	Rapidly spins his torso around to repeatedly damage opponents, before uppercutting to finish off the attack. It can reflect projectiles by hitting them. 	Rapidly spins his torso around to repeatedly damage opponents, before uppercutting to finish off the attack. It can reflect projectiles by hitting them.
Up Special
Robo Burner	Activates his thrusters in order to fly. It covers a large chuck of distance, and don’t cause R.O.B. to be helpless. 	Activates his thrusters in order to fly. It covers a large chuck of distance, and don’t cause R.O.B. to be helpless.
Down Special
Gyro	Charges a spinning top on his base. Charging it allows it to fly further and can store the charge. The top act as a projectile and while on the floor can damage opponents near it.	Charges a spinning top on his base. Charging it allows it to fly further and can store the charge. The top act as a projectile and while on the floor can damage opponents near it.
Final Smash
Subspace Bomb	Transform into the Ancient Minister and drop down a Subspace Bomb on the ground, it will then explode, blowing up a huge area of the stage to damage opponents in there. 	Transform into the Ancient Minister and drop down a Subspace Bomb on the ground, it will then explode, blowing up a huge area of the stage to damage opponents in there.
Duck Hunt	
Duck Hunt 	Duck Hunt is the name of a playable tag team composed of the player's hunting dog and a duck from the NES game Duck Hunt. In SSB, Duck Hunt also uses varies weapons and attacks based on other games that also use the NES zapper.
Neutral Special
Trick Shot	Kick away an explosive tin can forward, if it touches an opponent, it will blow up in their face. Pressing the button will have the can be shot at and launch forward. Duck Hunt and other players' attacks can also launch it. 	Kick away an explosive tin can forward, if it touches an opponent, it will blow up in their face. Pressing the button will have the can be shot at and launch forward. Duck Hunt and other players' attacks can also launch it.
Side Special
Clay Shooting	Throw a clay pigeon out as projectile, press the button again to shoot it, damaging nearby opponents. 	Throw a clay pigeon out as projectile, press the button again to shoot it, damaging nearby opponents.
Up Special
Duck Jump	The duck flies upward while carrying the dog before getting tired and falling to the ground. 	The duck flies upward while carrying the dog before getting tired and falling to the ground.
Down Special
Wild Gunman	Summon an 8-bit version of one of the five gunmen from Wild Gunman. It waits a bit before shooting its gun. It can take damage for Duck Hunt but will disappear and not fire if does so. 	Summon an 8-bit version of one of the five gunmen from Wild Gunman. It waits a bit before shooting its gun. It can take damage for Duck Hunt but will disappear and not fire if does so.
Final Smash
NES Zapper Posse	Call in a flock of 8-bit ducks in front of them, if any opponents are hit: launch them into a field from Wild Gunman. The opponent is then repeatedly fired at by the gunmen, who are also shooting at the cardboard cutout gangsters and tin cans from Hogan's Alley.	Call in a flock of 8-bit ducks in front of them, if any opponents are hit: launch them into a field from Wild Gunman. The opponent is then repeatedly fired at by the gunmen, who are also shooting at the cardboard cutout gangsters and tin cans from Hogan's Alley.
Balloon Fighter	
Balloon Fighter 	In his original game, he attempts to fly around using a pair of balloons while dodging various obstacles and enemies that try to stop him. If he is hit, his balloons are popped and he is defeated. In SSB, he is a lightweight fighter with many mid-air jumps, but his balloon has HP, and taking too much damage will cause them to pop, making Balloon Fighter less floaty and has less jumps.
Neutral Special
Deflating Balloon	Shoot a deflated balloon forward as projectile, the balloon is fast but slowly decrease in speed and size. 	Shoot a deflated balloon forward as projectile, the balloon is fast but slowly decrease in speed and size.
Side Special
Balloon Bomb	Kick a floaty balloon forward, after a second or in contact with an opponent, it will explode. 	Kick a floaty balloon forward, after a second or in contact with an opponent, it will explode.
Up Special
Flipper	Create a flipper under him, which spins and knock Balloon Fighter up. Other opponents getting hit by it will take damage and great knockback. 	Create a flipper under him, which spins and knock Balloon Fighter up. Other opponents getting hit by it will take damage and great knockback.
Down Special
Balloon Pop/
Balloon Recharge	Charge up a balloon and pop it by releasing the button. The bigger the size the stronger it becomes. If Balloon Fighter is missing a balloon on his back, he will instead put it on his back. 	Charge up a balloon and pop it by releasing the button. The bigger the size the stronger it becomes. If Balloon Fighter is missing a balloon on his back, he will instead put it on his back.
Final Smash
Balloon Trip	Take out a giant balloon from his backpack and pop it, if any opponents are hit: launch them into an 8-bit balloon fight area, 8-bit enemy balloon fighters attack the foe, lightning strikes them and a giant fish comes out of the water to eat them, instant KO at 100%.	Take out a giant balloon from his backpack and pop it, if any opponents are hit: launch them into an 8-bit balloon fight area, 8-bit enemy balloon fighters attack the foe, lightning strikes them and a giant fish comes out of the water to eat them, instant KO at 100%.
===Fire Emblem===
Marth	
Marth 	Marth is the first lord of the Fire Emblem series, being the prince of Altea, he takes his royal responsibilities to his people very seriously, always putting their needs first no matter what. He also ensures that none of his comrades die, even in seemingly hopeless situations. He wields the Exalted Falchion in battle, having a tipper sweetspot near the tip of his sword, dealing more damage while the rest of the sword deals less.
Neutral Special
Shield Breaker	Charge the Exalted Falchion before powerfully thrusting it forward. This attack deals massive shield damage even when uncharged, and will instantly break shields at full charge. 	Charge the Exalted Falchion before powerfully thrusting it forward. This attack deals massive shield damage even when uncharged, and will instantly break shields at full charge.
Side Special
Dancing Blade	A sequence of sword slashes with several variations based on directional input, with four slash in total. 	A sequence of sword slashes with several variations based on directional input, with four slash in total.
Up Special
Dolphin Slash	Performs a high-speed jumping uppercut slash to recover a good vertical distance or attack. 	Performs a high-speed jumping uppercut slash to recover a good vertical distance or attack.
Down Special
Counter	Assume a defensive stance and counter opponent’s attack by slashing them with the Exalted Falchion. 	Assume a defensive stance and counter opponent’s attack by slashing them with the Exalted Falchion.
Final Smash
Critical Hit	Raise Exalted Falchion upward, then lunges in one direction, attacking the first opponent he connects, dealing immense knockback. Pressing the special button again will cause him to stop mid-dash to avoid self-destruct.	Raise Exalted Falchion upward, then lunges in one direction, attacking the first opponent he connects, dealing immense knockback. Pressing the special button again will cause him to stop mid-dash to avoid self-destruct.
Lucina ε	
Lucina ε 	One of three main heroes of Fire Emblem Awakening, Lucina is a distant descendant of Marth and the daughter of Chrom. She traveled back in time in order to save her father and thus avert the apocalyptic damage inflicted during her future by the "Fell Dragon" Grima. She is an Echo Fighter of Marth, having no tipper, meaning her attacks deal more damage at lower part of the sword, but lacks the part that can deal higher damage.
Neutral Special
Shield Breaker	Charge the Parallel Falchion before powerfully thrusting it forward. This attack deals massive shield damage even when uncharged, and will instantly break shields at full charge. 	Charge the Parallel Falchion before powerfully thrusting it forward. This attack deals massive shield damage even when uncharged, and will instantly break shields at full charge.
Side Special
Dancing Blade	A sequence of sword slashes with several variations based on directional input, with four slash in total. 	A sequence of sword slashes with several variations based on directional input, with four slash in total.
Up Special
Dolphin Slash	Performs a high-speed jumping uppercut slash to recover a good vertical distance or attack. 	Performs a high-speed jumping uppercut slash to recover a good vertical distance or attack.
Down Special
Counter	Assume a defensive stance and counter opponent’s attack by slashing them with the Parallel Falchion. 	Assume a defensive stance and counter opponent’s attack by slashing them with the Parallel Falchion.
Final Smash
Awakening Slash	Slash with the Parallel Falchion forward, if any opponents are hit: slash again with the Parallel Falchion upward, before jumps up and slash down with an electricity infused attack.	Slash with the Parallel Falchion forward, if any opponents are hit: slash again with the Parallel Falchion upward, before jumps up and slash down with an electricity infused attack.
Roy	
Roy 	Main protagonist of Fire Emblem: The Binding Blade, Roy is the son of Eliwood, the ruler of the Lycian noble house of Pherae. After Eliwood fell ill, Roy is entrusted with leading Pherae's army alongside the other armies of the Lycian League against Bern and its ruler, Zephiel. He wields the Binding Blade, which has the inverse of Marth's Falchion, dealing more damage near the edge of the sword, but less in the front.
Neutral Special
Flare Blade	Charge up a powerful downward slash that generates explosion. The longer the charge the stronger it will be, with maximum power able to 1-Hit KO almost every characters.	Charge up a powerful downward slash that generates explosion. The longer the charge the stronger it will be, with maximum power able to 1-Hit KO almost every characters.
Side Special
Double-Edge Dance	A sequence of flaming sword slashes with several variations based on directional input, with four slash in total. 	A sequence of flaming sword slashes with several variations based on directional input, with four slash in total.
Up Special
Blazer	A jumping flaming upward slash. Hits multiple times and can be angled diagonally for more horizontal distance than vertical. 	A jumping flaming upward slash. Hits multiple times and can be angled diagonally for more horizontal distance than vertical.
Down Special
Counter	Assume a defensive stance and counter opponent’s attack by slashing them with the flaming Binding Blade. 	Assume a defensive stance and counter opponent’s attack by slashing them with the flaming Binding Blade.
Final Smash
Critical Hit	Swings the Binding Blade in a circular motion, which ignites its blade, before performing a downward slash that generates a powerful explosion. 	Swings the Binding Blade in a circular motion, which ignites its blade, before performing a downward slash that generates a powerful explosion.
Chrom ε	
Chrom ε 	One of three main heroes of Fire Emblem Awakening, Chrom is a distant descendant of Marth. He is the captain of the Shepherds, leading the his forces in wars with Plegia, the Valmese Empire and later the Grimleal, fighting to prevent the resurrection of the Fell Dragon Grima. He is an Echo Fighter of Roy and wields the Sealed Falchion, which has no tipper like Lucina’s, dealing normal damage with any part of the sword.
Neutral Special
Wind Blade	Charge up a powerful downward slash that generates windy explosion. The longer the charge the stronger it will be, with maximum power able to 1-Hit KO almost every characters.	Charge up a powerful downward slash that generates windy explosion. The longer the charge the stronger it will be, with maximum power able to 1-Hit KO almost every characters.
Side Special
Double-Edge Dance	A sequence of sword slashes with several variations based on directional input, with four slash in total. 	A sequence of sword slashes with several variations based on directional input, with four slash in total.
Up Special
Soaring Slash	Perform a slash upwards, and then jump with his sword still in hand, twirling in the air before coming back down. Deal good damage but can’t recover horizontally. 	Perform a slash upwards, and then jump with his sword still in hand, twirling in the air before coming back down. Deal good damage but can’t recover horizontally.
Down Special
Counter	Assume a defensive stance and counter opponent’s attack by slashing them with the Sealed Falchion. 	Assume a defensive stance and counter opponent’s attack by slashing them with the Sealed Falchion.
Final Smash
Awakening Aether	Lung forward while slashing his sword, if any opponents are hit: Chrom then attacks the trapped opponents again with a more powerful sword strike. 	Lung forward while slashing his sword, if any opponents are hit: Chrom then attacks the trapped opponents again with a more powerful sword strike.
Ike	
Ike 	Ike is the legendary Radiant Hero and leader of the Greil Mercenaries. Shortly after joining the Greil Mercenaries, he became the leader after his father's passing. Ike strives to live up to his father's reputation and become an expert swordsman so that he may one day avenge his father's death by defeating the Black Knight.
Neutral Special
Eruption	Lift Ragnell in front of himself to charge, and plunge it into the ground to produce a pillar of blue flames, charging up can produce up to 3 pillars. 	Lift Ragnell in front of himself to charge, and plunge it into the ground to produce a pillar of blue flames, charging up can produce up to 3 pillars.
Side Special
Quick Draw	Charge forward with his sword, if Ike comes in contact with an opponent, he will perform a lunging outward slash. 	Charge forward with his sword, if Ike comes in contact with an opponent, he will perform a lunging outward slash.
Up Special
Aether	Throw Ragnell directly upwards, causing it to spin before he leaps upwards to grab it, perform a somersaulting series of slashes, then conclude with a descending slash. 	Throw Ragnell directly upwards, causing it to spin before he leaps upwards to grab it, perform a somersaulting series of slashes, then conclude with a descending slash.
Down Special
Counter	Assume a defensive stance and counter opponent’s attack by slashing them with the Ragnell. 	Assume a defensive stance and counter opponent’s attack by slashing them with the Ragnell.
Final Smash
Great Aether	Perform an upward slash with Ragnell. If any opponents are hit: they are launched upward and Ike throws Ragnell into the air along with them. He then leaps upward, catches Ragnell, and unleashes a devastating series of slashes. Ike then concludes the attack with a descending slash that slams the opponent to the ground and creates a massive explosion upon impact.	Perform an upward slash with Ragnell. If any opponents are hit: they are launched upward and Ike throws Ragnell into the air along with them. He then leaps upward, catches Ragnell, and unleashes a devastating series of slashes. Ike then concludes the attack with a descending slash that slams the opponent to the ground and creates a massive explosion upon impact.
Black Knight ε	
Black Knight ε 	Not even the other members of the Daein army know the truth behind this dark knight. Once an apprentice to Ike's father, Greil, the two eventually duel, resulting in Greil's defeat. He is Ike’s Echo Fighter, being heavier and stronger but slower. He also wields the sword Alondite.
Neutral Special
Shockwave Slash	Slash downward with Alondite and create a shockwave that travel across the ground, it is a fast projectile that can’t be in the air. 	Slash downward with Alondite and create a shockwave that travel across the ground, it is a fast projectile that can’t be in the air.
Side Special
Luna Pierce	Charge forward with his sword, if Black Knight comes in contact with an opponent, he will perform a stab. 	Charge forward with his sword, if Black Knight comes in contact with an opponent, he will perform a stab.
Up Special
New Moon	Slash upward with his Alondite while jumping, recover little distance. 	Slash upward with his Alondite while jumping, recover little distance.
Down Special
Counter	Assume a defensive stance and counter opponent’s attack by slashing them with the Alondite. 	Assume a defensive stance and counter opponent’s attack by slashing them with the Alondite.
Final Smash
Eclipse	Slash forward with Alondite, if any opponents are hit: heavily strike them with a series of 5 incredibly strong slashes, with the final hit sending opponents away.	Slash forward with Alondite, if any opponents are hit: heavily strike them with a series of 5 incredibly strong slashes, with the final hit sending opponents away.
<tabber> 	<tabber> 	
One of three main heroes of Fire Emblem Awakening, Robin is the player-created avatar character. After found lying on the ground by Chrom, the only thing they remember is their name, Chrom's name, and their knowledge and experience in battles. They seek to help Chrom in maintaining peace in his kingdom. In battle, they use the Levin Sword, which is powerful and can KO easily, but it has durability and if broken need to use the much weaker Bronze Sword. As well as having durability on his tome, which will require him to recharge before using too much special moves.	 	
Neutral Special
Thunder 	Cast thunder magic using their Thunder tome. It is chargeable and varies depending on the charge level:
*Thunder is the weakest but is the fastest and consumes the least durability.
*Elthunder is small, fast and is decent for KO.
*Arcthunder is stronger but is slower.
*Thoron is a bolt of lightning straight forward, dealing high damage and knockback but use the most durability and has the most start and end lag.	Cast thunder magic using their Thunder tome. It is chargeable and varies depending on the charge level:
*Thunder is the weakest but is the fastest and consumes the least durability.
*Elthunder is small, fast and is decent for KO.
*Arcthunder is stronger but is slower.
*Thoron is a bolt of lightning straight forward, dealing high damage and knockback but use the most durability and has the most start and end lag.
Side Special
Arcfire 	Cast fire magic using their Arcfire tome diagonally downward that burst into pillar of flame in contact that hit multiple times. 	Cast fire magic using their Arcfire tome diagonally downward that burst into pillar of flame in contact that hit multiple times.
Up Special
Elwind 	Cast wind magic downward twice using their Elwind tome to boost themselves upward. Can be angled in different directions. 	Cast wind magic downward twice using their Elwind tome to boost themselves upward. Can be angled in different directions.
Down Special
Nosferatu 	Cast Nosferatu using the Nosferatu tome on a nearby opponent to drain their health and heal Robin. 	Cast Nosferatu using the Nosferatu tome on a nearby opponent to drain their health and heal Robin.
Final Smash
The Fell Dragon 	Stab forward with a sword, if any opponents are hit: Robin gets possessed by the Fell Dragon Grima, they summon the real Grima as a giant dragon and it breathe dark fire onto the opponents.	Stab forward with a sword, if any opponents are hit: Robin gets possessed by the Fell Dragon Grima, they summon the real Grima as a giant dragon and it breathe dark fire onto the opponents.
<tabber> 	<tabber> 	
The main character of Fire Emblem Fates, they are the player avatar character. Born in Hoshido but kidnapped by Nohr at a young age, Corrin was brought up by Nohrian royalty. He is forced to choose which side to fight for. Descended from the First Dragons, Corrin has the power to transform into a dragon.	 	
Neutral Special
Dragon Fang Shot 	Transform their left arm into a draconic mouth and fire a paralyzing ball of water as projectile. The mouth will also bite forward to hit nearby foes. 	Transform their left arm into a draconic mouth and fire a paralyzing ball of water as projectile. The mouth will also bite forward to hit nearby foes.
Side Special
Dragon Lunge 	On the ground, Corrin leaps a bit forward. In the air or after they leap, they will strike diagonally down with the Dragon Fang spear arm, stabbing into the ground and pin opponents still. Can be followed up with a kick, a jump or cancel afterward. 	On the ground, Corrin leaps a bit forward. In the air or after they leap, they will strike diagonally down with the Dragon Fang spear arm, stabbing into the ground and pin opponents still. Can be followed up with a kick, a jump or cancel afterward.
Up Special
Dragon Ascent 	Grow a pair of wings and leap upward, hitting opponents multiple times, can be angled to be more horizontal. 	Grow a pair of wings and leap upward, hitting opponents multiple times, can be angled to be more horizontal.
Down Special
Counter Surge 	Assume a defensive stance and counter opponent’s attack by transforming into a dragon and slam the ground to erupt a surge of water from both sides, launching them upward. 	Assume a defensive stance and counter opponent’s attack by transforming into a dragon and slam the ground to erupt a surge of water from both sides, launching them upward.
Final Smash
Torrential Roar 	Slam the ground with their free hand and create two pillars of light around Corrin, if any opponents are hit: transport them into an area, Corrin fully transform into a dragon and launch a whirlpool that traps and launches all fighters before returning.	Slam the ground with their free hand and create two pillars of light around Corrin, if any opponents are hit: transport them into an area, Corrin fully transform into a dragon and launch a whirlpool that traps and launches all fighters before returning.
<tabber> 	<tabber> 	
The main character of Fire Emblem: Three Houses, they are the player avatar character. They were born in critical condition at birth and were saved, but doing so also reawaken the goddess Sothis, who only Byleth can see. After becoming the professor of Garreg Mach Monastery, they must choose a house to be an Officer to and choosing so will change the fate of Byleth.	 	
Neutral Special
Failnaught 	Wield Failnaught to fire an arrow. He can charge it for more speed and damage, fully charge shoot a laser-like arrow, and change directions while charging. 	Wield Failnaught to fire an arrow. He can charge it for more speed and damage, fully charge shoot a laser-like arrow, and change directions while charging.
Side Special
Areadbhar 	Wield Areadbhar to perform a lunging, upward slash. The blade is strong but the rest of the lance is weak. 	Wield Areadbhar to perform a lunging, upward slash. The blade is strong but the rest of the lance is weak.
Up Special
Sword of the Creator 	Thrust the Sword of the Creator diagonally upward to extend its whip form, able to grab the ledge to recover. If in contact with an opponent, they will be latches onto them before either jumping off of them at low percent or meteor smash them diagonally downward at high percent. 	Thrust the Sword of the Creator diagonally upward to extend its whip form, able to grab the ledge to recover. If in contact with an opponent, they will be latches onto them before either jumping off of them at low percent or meteor smash them diagonally downward at high percent.
Down Special
Aymr 	Wield the Aymr and perform a slow but powerful downward smash. Gain super armor during the move and can turn around. 	Wield the Aymr and perform a slow but powerful downward smash. Gain super armor during the move and can turn around.
Final Smash
Progenitor God Ruptured Heaven 	Lashes out with the Sword of the Creator in its whip form, if any opponents are hit: Sothis appears in the background and bestows Byleth her power, temporarily granting him access to his Enlightened One class. Byleth then performs Ruptured Heaven by extends the Sword of the Creator to unleash an earth-rending shockwave.	Lashes out with the Sword of the Creator in its whip form, if any opponents are hit: Sothis appears in the background and bestows Byleth her power, temporarily granting him access to his Enlightened One class. Byleth then performs Ruptured Heaven by extends the Sword of the Creator to unleash an earth-rending shockwave.
===Kid Icarus===
Pit	
Pit 	The main protagonist of the Kid Icarus series. He is the captain of Palutena’s army, and commands Centurions as troops. Despite the wings on his back, he is unable to fly unless Palutena grants him the power of flight. In this game, he can jump multiple times using his wings.
Neutral Special
Palutena Bow	Shoot an arrow from his bow, it can be aimed at left, right or up and after firing it, Pit can still control it freely. 	Shoot an arrow from his bow, it can be aimed at left, right or up and after firing it, Pit can still control it freely.
Side Special
Upperdash Arm	Wields the Upperdash Arm to perform a dashing uppercut, able to reflect projectiles by hitting them. 	Wields the Upperdash Arm to perform a dashing uppercut, able to reflect projectiles by hitting them.
Up Special
Power of Flight	Soars through the air by using the Power of Flight, which cover a large distance and is fast. Can be angled to fly at different angle. 	Soars through the air by using the Power of Flight, which cover a large distance and is fast. Can be angled to fly at different angle.
Down Special
Guardian Orbitars	Create 2 shields around Pit that can absorb damages from close range attacks and reflect projectiles. It has limited health for close range attack before getting broken. 	Create 2 shields around Pit that can absorb damages from close range attacks and reflect projectiles. It has limited health for close range attack before getting broken.
Final Smash
Lightning Chariot	Calls for the Lightning Chariot, then jumps aboard it and flies off-screen. A crosshair appears and Pit must aim the crosshair at an opponent to hit them with the chariot.	Calls for the Lightning Chariot, then jumps aboard it and flies off-screen. A crosshair appears and Pit must aim the crosshair at an opponent to hit them with the chariot.
Dark Pit ε	
Dark Pit ε 	After Pit destroys the Mirror of Truth, a mirror that creates clones of anything but the exact opposite. Dark Pit is born. Originally Pandora wanting to use his power for the Underworld’s Army, he soon attacked her and steals her power. He is an Echo Fighter of Pit, having more power to his moveset than safety option, similar to his more reckless personality.
Neutral Special
Silver Bow	Shoot an arrow from his bow, it can be aimed at left, right or up. It only has little controllability over the arrows compared to Pit’s. 	Shoot an arrow from his bow, it can be aimed at left, right or up. It only has little controllability over the arrows compared to Pit’s.
Side Special
Electroshock Arm	Wields the Electroshock Arm to perform a dashing uppercut, able to reflect projectiles by hitting them. Launch opponents sideway instead of upward unlike Pit.	Wields the Electroshock Arm to perform a dashing uppercut, able to reflect projectiles by hitting them. Launch opponents sideway instead of upward unlike Pit.
Up Special
Pandora’s Power	Grant him the ability to fly in any direction for 3 seconds, but are unable to attack until back on the ground. 	Grant him the ability to fly in any direction for 3 seconds, but are unable to attack until back on the ground.
Down Special
Dark Pit Staff	Hold out his staff and charge, before firing a laser straight forward that travel long distance. 	Hold out his staff and charge, before firing a laser straight forward that travel long distance.
Final Smash
Silver Bow Rain	Fire the Silver Bow straight upward, before it rains down in front of Dark Pit, dealing heavy damage onto opponents in front. 	Fire the Silver Bow straight upward, before it rains down in front of Dark Pit, dealing heavy damage onto opponents in front.
Palutena	
Palutena 	The goddess of light, the rightful ruler of Skyworld, the patron deity of Pit and the Centurions, and the guardian of humans. She is kindhearted and benevolent, as opposed to the cruel and malevolent Medusa. She has power over the element, and is capable of performing powerful magic.
Neutral Special
Autoreticle	Use her staff to aim a reticle over the opponent, and then fires three energy blasts at that location. 	Use her staff to aim a reticle over the opponent, and then fires three energy blasts at that location.
Side Special
Explosive Flame	Create a multi-hitting explosion in front of her. It can be inputted to be further away from her. 	Create a multi-hitting explosion in front of her. It can be inputted to be further away from her.
Up Special
Warp	Disappear and reappear in an inputted direction. Fast but lack a hitbox. 	Disappear and reappear in an inputted direction. Fast but lack a hitbox.
Down Special
Counter/
Reflective Barrier	Use her shield to retaliate against attacks. If it was a physical attack, Palutena will thrust her staff forward to hit foe. If it was a projectile, Palutena will make a barrier that reflects projectiles.	Use her shield to retaliate against attacks. If it was a physical attack, Palutena will thrust her staff forward to hit foe. If it was a projectile, Palutena will make a barrier that reflects projectiles.
Final Smash
Black Hole Laser	Fire a Black Hole from her staff's orb that vacuum opponents in, before jumping off stage to fire a Mega Laser into the Black Hole, damaging anyone inside the Black Hole. 	Fire a Black Hole from her staff's orb that vacuum opponents in, before jumping off stage to fire a Mega Laser into the Black Hole, damaging anyone inside the Black Hole.
Medusa ε	
Medusa ε 	The goddess of darkness and the leader of the Underworld Army. She is exiled by Palutena long ago, and was defeated by Pit, but was revived by Hades to act upon her revenge against Palutena and Pit. She is an Echo Fighter of Palutena, using her snake staff as a weapon like Palutena’s staff, as well as using dark magic to perform different special attacks.
Neutral Special
Dark Sphere	Use her staff to aim a reticle over the opponent, and then fires a ball of darkness at that location. The ball is slow but deal good damage. Up to 3 can be on screen at once. 	Use her staff to aim a reticle over the opponent, and then fires a ball of darkness at that location. The ball is slow but deal good damage. Up to 3 can be on screen at once.
Side Special
Thanatos Snake	Summon Thanatos as its snake form to bounce ahead as projectile, hitting foes multiple times before launching them. 	Summon Thanatos as its snake form to bounce ahead as projectile, hitting foes multiple times before launching them.
Up Special
Dark Warp	Disappear and reappear in an inputted direction. Slower but can push away opponents nearby. 	Disappear and reappear in an inputted direction. Slower but can push away opponents nearby.
Down Special
Stone Gaze	Fire a beam forward from her eyes, it would turn the opponents into stone, allowing her to attack. 	Fire a beam forward from her eyes, it would turn the opponents into stone, allowing her to attack.
Final Smash
Queen of the Underworld	Transform her face into her true face and fire a stone gaze beam forward, if any opponents are hit: Medusa turns giant like her original NES self, and fire a giant beam onto the caught foe, dealing heavy damage and launch the foe away.	Transform her face into her true face and fire a stone gaze beam forward, if any opponents are hit: Medusa turns giant like her original NES self, and fire a giant beam onto the caught foe, dealing heavy damage and launch the foe away.
Viridi	
Viridi 	The goddess of nature, she has a deep hatred for human due to some of them harming the forests and wildlife. Although going against Pit, she has a soft spot for him, though she denies this. She commands the Forces of Nature, and can summon them in fights.
Neutral Special
Nutski	Summon a single Nutski that fire a nut bullet forward, it is medium speed and deals medium damage. 	Summon a single Nutski that fire a nut bullet forward, it is medium speed and deals medium damage.
Side Special
Bumpety Bomb	Summon a Bumpety Bomb forward, it will walk back and forth before exploding after a few seconds, but will only push away opponents if they touch it before the explosion. 	Summon a Bumpety Bomb forward, it will walk back and forth before exploding after a few seconds, but will only push away opponents if they touch it before the explosion.
Up Special
Flage	Become transparent and reappear in a given direction, she would slash forward with her staff after reappearing. However, she can be hit while being invisible. 	Become transparent and reappear in a given direction, she would slash forward with her staff after reappearing. However, she can be hit while being invisible.
Down Special
Cacaw	Summon a Cacaw and it screams in a circle area, able to stun any opponents near her and the Cacaw. It has some start lag and end lag. 	Summon a Cacaw and it screams in a circle area, able to stun any opponents near her and the Cacaw. It has some start lag and end lag.
Final Smash
Reset Bomb	Summon a Reset Bomb right from the sky as it clash downward, after landing on the stage, it will create a massive explosion that blows up everything around Viridi but herself.	Summon a Reset Bomb right from the sky as it clash downward, after landing on the stage, it will create a massive explosion that blows up everything around Viridi but herself.
===Pikmin===
<tabber> 	<tabber> 	
The captain of his ship, Captain Olimar clash-landed on a distant planet after his spaceship malfunctions. In order to get back home, he must gather the pieces of his broken ship. But it is no easy task, therefore he enlist the help of Pikmin for help. In battle, he will use Pikmin for most of his normal and special attacks.	 	
Pikmin Specialty: 	Olimar has control over 3 Pikmin at a time, each Pikmin has their unique quirks.
*Red deal more damage for attacks, but less for throws.
*Yellow have larger hitbox.
*Blue have more damaging throws.
*White are weak in normal attacks, but have better grab and toss range as well as latch damage.
*Purple are the strongest in damage and knockback but have poor range.	Olimar has control over 3 Pikmin at a time, each Pikmin has their unique quirks.
*Red deal more damage for attacks, but less for throws.
*Yellow have larger hitbox.
*Blue have more damaging throws.
*White are weak in normal attacks, but have better grab and toss range as well as latch damage.
*Purple are the strongest in damage and knockback but have poor range.
Neutral Special
Pikmin Pluck 	Pluck out a Pikmin, can’t be used in mid-air. The order of Pikmin is Red to Yellow to Blue to White to Purple back to Red. 	Pluck out a Pikmin, can’t be used in mid-air. The order of Pikmin is Red to Yellow to Blue to White to Purple back to Red.
Side Special
Pikmin Throw 	Toss a Pikmin forward, which will latch onto opponents to deal damage to them. Purple Pikmin are unable to latch on, instead they deal damage and knock back. 	Toss a Pikmin forward, which will latch onto opponents to deal damage to them. Purple Pikmin are unable to latch on, instead they deal damage and knock back.
Up Special
Winged Pikmin 	Carried by two Winged Pikmin which fly for 3 seconds. The effectiveness of the flight depends on the weight of the Pikmin 	Carried by two Winged Pikmin which fly for 3 seconds. The effectiveness of the flight depends on the weight of the Pikmin
Down Special
Pikmin Order 	Blows his whistle to recall Pikmin and/or sort out their order in the line. 	Blows his whistle to recall Pikmin and/or sort out their order in the line.
Final Smash
End of Day 	Jump into the Hocotate Ship and launch into outer space, which buries any nearby opponents. Red Bulborbs then attack opponents to steadily inflict damage. The Hocotate Ship finally clash downward, before exploding upon landing onto the stage.	Jump into the Hocotate Ship and launch into outer space, which buries any nearby opponents. Red Bulborbs then attack opponents to steadily inflict damage. The Hocotate Ship finally clash downward, before exploding upon landing onto the stage.
<tabber> 	<tabber> 	
After their home planet’s food supplies become nearly depleted, Alph and his crewmates are task to go onto the home planet of Pikmin to collect food. But the ship malfunctions after they landed, therefore Alph must enlist the help of Pikmin to escape the planet. He is an Echo Fighter of Olimar, using Rock Pikmin instead of Purple Pikmin.	 	
Pikmin Specialty: 	Alph has control over 3 Pikmin at a time, each Pikmin has their unique quirks.
*Red deal more damage for attacks, but less for throws.
*Yellow have larger hitbox.
*Blue have more damaging throws.
*White are weak in normal attacks, but have better grab and toss range as well as latch damage.
*Rock have high health and deal the most damage when toss. But they have low normal attack damage.	Alph has control over 3 Pikmin at a time, each Pikmin has their unique quirks.
*Red deal more damage for attacks, but less for throws.
*Yellow have larger hitbox.
*Blue have more damaging throws.
*White are weak in normal attacks, but have better grab and toss range as well as latch damage.
*Rock have high health and deal the most damage when toss. But they have low normal attack damage.
Neutral Special
Pikmin Pluck 	Pluck out a Pikmin, can’t be used in mid-air. The order of Pikmin is Red to Yellow to Blue to White to Rock back to Red. 	Pluck out a Pikmin, can’t be used in mid-air. The order of Pikmin is Red to Yellow to Blue to White to Rock back to Red.
Side Special
Pikmin Throw 	Toss a Pikmin forward, which will latch onto opponents to deal damage to them. Rock Pikmin are unable to latch on, instead they deal damage and knockback. 	Toss a Pikmin forward, which will latch onto opponents to deal damage to them. Rock Pikmin are unable to latch on, instead they deal damage and knockback.
Up Special
Winged Pikmin 	Carried by two Winged Pikmin which fly for 3 seconds. The effectiveness of the flight depends on the weight of the Pikmin 	Carried by two Winged Pikmin which fly for 3 seconds. The effectiveness of the flight depends on the weight of the Pikmin
Down Special
Pikmin Order 	Blows his whistle to recall Pikmin and/or sort out their order in the line. 	Blows his whistle to recall Pikmin and/or sort out their order in the line.
Final Smash
End of Day 	Jump into the S. S. Drake and launch into outer space, which buries any nearby opponents. Red Bulborbs then attack opponents to steadily inflict damage. The S. S. Drake finally clash downward, before exploding upon landing onto the stage.	Jump into the S. S. Drake and launch into outer space, which buries any nearby opponents. Red Bulborbs then attack opponents to steadily inflict damage. The S. S. Drake finally clash downward, before exploding upon landing onto the stage.
===Animal Crossing===
<tabber> 	<tabber> 	
The player character of the Animal Crossing series. Villager acts as the only human in a town filled with cute and friendly  anthropomorphic animals. They can decide what they want to do each day, like fishing, bug-catching and so much more.	 	
Neutral Special
Pocket 	Grab a nearby projectile or item to store in their pocket. Press the button again to release the projectile or item like a reflect. 	Grab a nearby projectile or item to store in their pocket. Press the button again to release the projectile or item like a reflect.
Side Special
Lloid Rocket 	Launch the Gyroid Lloid sideways as a slow projectile, it will explode once in contact with anything. Villager can choose to ride on it as a way to recover. 	Launch the Gyroid Lloid sideways as a slow projectile, it will explode once in contact with anything. Villager can choose to ride on it as a way to recover.
Up Special
Balloon Hat 	Put on a hat with two balloons attach to it. Allow Villager to travel a great distance, but if the balloon is hit, they will be popped and render Villager helpless. 	Put on a hat with two balloons attach to it. Allow Villager to travel a great distance, but if the balloon is hit, they will be popped and render Villager helpless.
Down Special
Timber 	Plant down a sapling, use the move again to water it to make it grows, and again to chop it down with an axe. The tree deal great damage when it grows and fall down, chopping with an axe can also damage opponents. 	Plant down a sapling, use the move again to water it to make it grows, and again to chop it down with an axe. The tree deal great damage when it grows and fall down, chopping with an axe can also damage opponents.
Final Smash
Dream Home 	Tom Nook and the Nooklings appear in front of Villager, if any opponents are hit: Villager gives them bells and they start to build a house on the trapped foes, before the house exploding to launch the Nooks and the opponents away.	Tom Nook and the Nooklings appear in front of Villager, if any opponents are hit: Villager gives them bells and they start to build a house on the trapped foes, before the house exploding to launch the Nooks and the opponents away.
<tabber> 	<tabber> 	
After the player Villager moves into town and become the mayor in Animal Crossing: New Leaf, Isabelle becomes the player’s secretary. Despite being slightly naive and sometime scatterbrained, she is nevertheless eager and hardworking.	 	
Neutral Special
Pocket 	Grab a nearby projectile or item to store in their pocket. Press the button again to release the projectile or item like a reflect. 	Grab a nearby projectile or item to store in their pocket. Press the button again to release the projectile or item like a reflect.
Side Special
Fishing Rod 	Cast out a fishing rod, if the bobber caught an opponent, they will be grabbed and throw at the direction the player inputted. It can’t go through shield. 	Cast out a fishing rod, if the bobber caught an opponent, they will be grabbed and throw at the direction the player inputted. It can’t go through shield.
Up Special
Balloon Swing 	Sit on a swing with two bunny-shape balloons. Allow Isabelle to travel a great distance, but if the balloon is hit, they will be popped and render Isabelle helpless. 	Sit on a swing with two bunny-shape balloons. Allow Isabelle to travel a great distance, but if the balloon is hit, they will be popped and render Isabelle helpless.
Down Special
Lloid Trap 	Plants Lloid the Gyroid into the ground. When someone steps over them, or when Down Special is pressed again, it will fly upward and hit the opponents multiple times. 	Plants Lloid the Gyroid into the ground. When someone steps over them, or when Down Special is pressed again, it will fly upward and hit the opponents multiple times.
Final Smash
Dream Town Hall 	Tom Nook and the Nooklings appear in front of Isabelle, if any opponents are hit: Isabelle gives them bells and they start to build a town hall on the trapped foes, before the town hall exploding to launch the Nooks and the opponents away.	Tom Nook and the Nooklings appear in front of Isabelle, if any opponents are hit: Isabelle gives them bells and they start to build a town hall on the trapped foes, before the town hall exploding to launch the Nooks and the opponents away.
===Nintendo Fit===
<tabber> 	<tabber> 	
The fitness instructor of the Wii Fit series. In those games, Wii Fit Trainer instructs and guides the player through fitness exercises by posing in a way that the player then has to mimic, and gives advice and encouragement to the player during these activities	 	
Neutral Special
Sun Salutation 	Assume the Sun Worship pose and charges a yellow energy ball, it can be store for later and after firing will also heal the player a bit. 	Assume the Sun Worship pose and charges a yellow energy ball, it can be store for later and after firing will also heal the player a bit.
Side Special
Header 	Head a soccer ball as a bouncing projectile. It can be cancelled by air-dodging, dropping the ball downward. It can then be attacked to knock around. The headbutt can also meteor smash opponents. 	Head a soccer ball as a bouncing projectile. It can be cancelled by air-dodging, dropping the ball downward. It can then be attacked to knock around. The headbutt can also meteor smash opponents.
Up Special
Super Hoop 	Hula hoops twirl around to ascend upward, the hoops deal multi-hitting damage on the side. 	Hula hoops twirl around to ascend upward, the hoops deal multi-hitting damage on the side.
Down Special
Deep Breathing 	Take a deep breath and cause two circles to appear, if the player press the special button while the circle collide, Wii Fit Trainer will gain a buff. They would be faster on the ground and in the air, take less damage and deal extra damage output. It has a long recharge time.	Take a deep breath and cause two circles to appear, if the player press the special button while the circle collide, Wii Fit Trainer will gain a buff. They would be faster on the ground and in the air, take less damage and deal extra damage output. It has a long recharge time.
Final Smash
Wii Fit 	Assumes the Warrior pose to emit several multicolored afterimages assume varying yoga poses forward, each dealing damage and launching any opponents hit. A final, larger and slower silhouette is released towards the end of the Final Smash. 	Assumes the Warrior pose to emit several multicolored afterimages assume varying yoga poses forward, each dealing damage and launching any opponents hit. A final, larger and slower silhouette is released towards the end of the Final Smash.
<tabber> 	<tabber> 	
The main character of Ring Fit Adventure. They first find a mysterious ring on a field, but accidentally release the bodybuilding dragon with a dark influence, Dragaux. The ring tells them to defeat Dragaux before he destroys the world, by using their fitness skill and the ring’s magical power.	 	
Neutral Special
Air Blast 	Squeeze the ring to fire an air blast forward as projectile, it deal low damage but good knockback. Hold the button to charge and fire a larger air blast to deal increase damage. 	Squeeze the ring to fire an air blast forward as projectile, it deal low damage but good knockback. Hold the button to charge and fire a larger air blast to deal increase damage.
Side Special
Overhead Press 	Press in on the ring and create a projection of a fist on top and next to Ring Fit Trainee, releasing the button will have it lands downward, hitting opponents with the disjointed hitbox. 	Press in on the ring and create a projection of a fist on top and next to Ring Fit Trainee, releasing the button will have it lands downward, hitting opponents with the disjointed hitbox.
Up Special
Wing Ability 	The ring transform into a pair of wings and allow Ring Fit Trainee to fly upward, it create a small wind box that push away opponents at the start of the move. 	The ring transform into a pair of wings and allow Ring Fit Trainee to fly upward, it create a small wind box that push away opponents at the start of the move.
Down Special
Smoothies 	Drink a smoothie, if they are uninterrupted during the move, they will heal a bit, increase their damage output and decrease damage taken. They only have a limited amount of smoothies and can only recharge when they are KO.	Drink a smoothie, if they are uninterrupted during the move, they will heal a bit, increase their damage output and decrease damage taken. They only have a limited amount of smoothies and can only recharge when they are KO.
Final Smash
Ring Fit 	Launch a projection of a body forward, if any opponents are hit: Ring Fit Trainee repeatedly attack them using the projection of the body before directly launching them with the final hit. 	Launch a projection of a body forward, if any opponents are hit: Ring Fit Trainee repeatedly attack them using the projection of the body before directly launching them with the final hit.
===Punch Out!===
<tabber> 	<tabber> 	
A small, lightweight boxer from the Bronx, Little Mac aspires to become a professional boxer. Trained by the former heavyweight champion Doc Louis, Little Mac joins World Circuit Championships to fight for the Champion. He is no air fighter, having weak aerial attacks, but is powerful on the ground. He has a KO meter, when filled up allows him to be faster and jump higher, as well as performing the powerful KO Uppercut.	 	
Neutral Special
Straight Lunge/
KO Uppercut 	Rear his arm back and then throws a dashing cross. Can be charged to dash further and deal more damage, and can be reversed upon release.
When his KO meter is full (By dealing and taking damage), this move will be replaced with the KO Uppercut. A power uppercut that can KO at low percent, go through shield, very fast and has super armor.	Rear his arm back and then throws a dashing cross. Can be charged to dash further and deal more damage, and can be reversed upon release.
When his KO meter is full (By dealing and taking damage), this move will be replaced with the KO Uppercut. A power uppercut that can KO at low percent, go through shield, very fast and has super armor.
Side Special
Jolt Haymaker 	A sideway punch that propel Little Mac forward, used in the air allows Little Mac to recover due to not making him helpless. 	A sideway punch that propel Little Mac forward, used in the air allows Little Mac to recover due to not making him helpless.
Up Special
Rising Uppercut 	A jumping corkscrew uppercut that makes Little Mac rises upward. Hit foes multiple times. 	A jumping corkscrew uppercut that makes Little Mac rises upward. Hit foes multiple times.
Down Special
Slip Counter 	Assume a defensive stance and counter opponent’s attack by uppercutting them. It will shoot Little Mac forward some distance. 	Assume a defensive stance and counter opponent’s attack by uppercutting them. It will shoot Little Mac forward some distance.
Final Smash
Giga Mac Rush 	Transform into Giga Mac and rush forward, if any opponents are hit: he then proceeds to unleash a rush of punches that concludes with an uppercut launching them away.	Transform into Giga Mac and rush forward, if any opponents are hit: he then proceeds to unleash a rush of punches that concludes with an uppercut launching them away.
Glass Joe ε	
Glass Joe ε 	Boxer from Paris, Glass Joe is one of the easiest boxers to fight in Punch Out! due to his poor defense. However, he will never give up, despite his 99 loses and only 1 victory. He is an Echo Fighter of Little Mac, trading the powerful KO punch for at least some aerial attacks. However is still very light due to his poor defensive skills.
Neutral Special
Taunt Punch	Jump back and taunt the opponents, before unleashing a powerful right uppercut. It has high start lag but is powerful if landed. 	Jump back and taunt the opponents, before unleashing a powerful right uppercut. It has high start lag but is powerful if landed.
Side Special
Glass Haymaker	A sideway punch that propel Glass Joe forward, used in the air allows Glass Joe to recover due to not making him helpless. 	A sideway punch that propel Glass Joe forward, used in the air allows Glass Joe to recover due to not making him helpless.
Up Special
Delayed Uppercut	Delay a bit before performing a rising right uppercut. During the delay he gains super armor. 	Delay a bit before performing a rising right uppercut. During the delay he gains super armor.
Down Special
Slip Counter	Assume a defensive stance and counter opponent’s attack by uppercutting them. It will shoot Glass Joe forward some distance. 	Assume a defensive stance and counter opponent’s attack by uppercutting them. It will shoot Glass Joe forward some distance.
Final Smash
Vive La France	Step back and say “Vive La France”, before rushing forward, if any opponents are hit: he then proceeds to unleash a rush of punches that concludes with an uppercut launching them away.	Step back and say “Vive La France”, before rushing forward, if any opponents are hit: he then proceeds to unleash a rush of punches that concludes with an uppercut launching them away.
===Xenoblade Chronicles===
Shulk	
Shulk 	The main protagonist of Xenoblade Chronicles. Shulk is a young scientist who hails from Colony 9. He works for their defense force to study the Monado in hopes of finding a way for someone other than the injured Dunban to be able to wield it. After a horde of Mechon attack Colony 9, Shulk realize that he is able to held the Monado, as well as showing him a vision of the future.
Neutral Special
Monado Arts	Activates one of five Monado Arts:
*Jump: Increase jump and air slash height. But also increase more damage taken.
*Speed: Increase movement speed. But decrease jump height and damage dealt.
*Shield: Decrease knockback and damage taken, as well as shield health. But decrease jump height, air speed, movement speed, damage and knock back dealt.
*Buster: Increase damage dealt and decrease knockback dealt for combo. But increase damage taken.
*Smash: Increase knockback dealt. But decrease damage dealt and knockback taken.	Activates one of five Monado Arts:
*Jump: Increase jump and air slash height. But also increase more damage taken.
*Speed: Increase movement speed. But decrease jump height and damage dealt.
*Shield: Decrease knockback and damage taken, as well as shield health. But decrease jump height, air speed, movement speed, damage and knock back dealt.
*Buster: Increase damage dealt and decrease knockback dealt for combo. But increase damage taken.
*Smash: Increase knockback dealt. But decrease damage dealt and knockback taken.
Side Special
Back Slash	A leaping downward slash. Deal increase damage and knockback when attacking on the opponents’ back side. 	A leaping downward slash. Deal increase damage and knockback when attacking on the opponents’ back side.
Up Special
Air Slash	A jumping upward slash follow by an outward slash in the air. First hit has set knockback to make the second hit connect. 	A jumping upward slash follow by an outward slash in the air. First hit has set knockback to make the second hit connect.
Down Special
Vision	Use the Monado to foresee an attack, before using it to counter the attack by slashing the opponent with it. 	Use the Monado to foresee an attack, before using it to counter the attack by slashing the opponent with it.
Final Smash
Chain Attack	Emits a sphere of bright light in front of himself, if any opponents are hit: summon Dunban, Riki, and Fiora to perform a Chain Attack on the opponent, which he then concludes with a powerful slash.	Emits a sphere of bright light in front of himself, if any opponents are hit: summon Dunban, Riki, and Fiora to perform a Chain Attack on the opponent, which he then concludes with a powerful slash.
Elma	
Elma 	Elma is a BLADE colonel and the team leader of the Reclaimers Division. She is tasked with retrieving the Lifepods that were ejected from the White Whale, before meeting the amnesiac protagonist Cross, and recruit him as a member of BLADE. In battle, she can switch from Duel Blades or Duel Guns, which will switch Elma’s normal moveset.
Neutral Special
Full Metal Jaguar	Switch from Duel Blades to Duel Guns or vice versa. This will change her normal moveset but not special. Duel Blades focus on close range while Duel Guns focus on mid to long range. 	Switch from Duel Blades to Duel Guns or vice versa. This will change her normal moveset but not special. Duel Blades focus on close range while Duel Guns focus on mid to long range.
Side Special
Sliding Slinger	Slide along the ground while firing her Duel Guns forward slightly diagonally upward. 	Slide along the ground while firing her Duel Guns forward slightly diagonally upward.
Up Special
Shadowstrike	Jump and slash with her Duel Blades, before clashing down with her blades if the button is held down. 	Jump and slash with her Duel Blades, before clashing down with her blades if the button is held down.
Down Special
Overdrive	By dealing damage, Elma’s Overdrive Counter increases. Using Down Special will increase Elma’s attack speed and damage output, and the duration is based on how much Overdrive Counter Elma has.	By dealing damage, Elma’s Overdrive Counter increases. Using Down Special will increase Elma’s attack speed and damage output, and the duration is based on how much Overdrive Counter Elma has.
Final Smash
Skell	Board the Formula Skell and use the Skell Superweapon Hexad-Partican to fire six powerful beams forward that strike opponents repeatedly before launching them out. 	Board the Formula Skell and use the Skell Superweapon Hexad-Partican to fire six powerful beams forward that strike opponents repeatedly before launching them out.
Pyra	
Pyra 	Pyra is one of the protagonists of Xenoblade Chronicles 2. She is a Blade, weapon that is used by their Drivers. Specifically, Pyra is one of two legendary Blades known as the Aegis. She becomes Rex’s Blade after sharing her life force with him to save his life. In battle, she can transform into Mythra at any time. While being stronger in damage and knockback, she is slower in movement and attack.
Neutral Special
Flame Nova	Places the Aegis Sword at behind, charging up fiery energy, then telekinetically spins the Aegis Sword ablaze around herself. Charge for additional hits. 	Places the Aegis Sword at behind, charging up fiery energy, then telekinetically spins the Aegis Sword ablaze around herself. Charge for additional hits.
Side Special
Blazing End	Telekinetically throws the Aegis Sword in front of her, which spins horizontally. The Aegis Sword then sets ablaze and spins vertically, hitting multiple times before returning to her. 	Telekinetically throws the Aegis Sword in front of her, which spins horizontally. The Aegis Sword then sets ablaze and spins vertically, hitting multiple times before returning to her.
Up Special
Prominence Revolt	Jumps while performing an uppercutting slash, followed by a downwards stab while falling, creating a pillar of fire as she lands. 	Jumps while performing an uppercutting slash, followed by a downwards stab while falling, creating a pillar of fire as she lands.
Down Special
Swap to Mythra	Transforms into Mythra. Can be used in mid-air. 	Transforms into Mythra. Can be used in mid-air.
Final Smash
Burning Sword	Rex appears in front of Pyra, who lends him the Aegis Sword before he performs a downward slash, if any opponents are hit: Rex and Pyra raise the Aegis Sword set ablaze in the air, before performing a huge flaming slash, and creating a large pillar of flame that hit the opponents and sends them flying. Deal more knockback but less damage than Mythra’s. 	Rex appears in front of Pyra, who lends him the Aegis Sword before he performs a downward slash, if any opponents are hit: Rex and Pyra raise the Aegis Sword set ablaze in the air, before performing a huge flaming slash, and creating a large pillar of flame that hit the opponents and sends them flying. Deal more knockback but less damage than Mythra’s.
Mythra	
Mythra 	Mythra is one of the protagonists of Xenoblade Chronicles 2. She is a Blade, weapon that is used by their Drivers. Specifically, Mythra is one of two legendary Blades known as the Aegis. She is awakened after Rex and Pyra have a near death experience at the hands of Malos and Akhos. In battle, she can transform into Pyra at any time. While being faster, she is weaker and deal less knockback.
Neutral Special
Lightning Buster	Raise the Aegis Sword in the air to charge, before unleashing a series of slashes in front of herself, with the last hit launching the opponent. The raised sword itself can deal little damage while charging if the opponent touches it. 	Raise the Aegis Sword in the air to charge, before unleashing a series of slashes in front of herself, with the last hit launching the opponent. The raised sword itself can deal little damage while charging if the opponent touches it.
Side Special
Photon Edge	Charge forward while slashing six times in front of herself in quick succession, teleporting each time she slashes. 	Charge forward while slashing six times in front of herself in quick succession, teleporting each time she slashes.
Up Special
Ray of Punishment/
Chroma Dust	Jumps while performing an uppercutting slash. If the button is tapped once, she would then shoot a single blast of light diagonally. If the button is held down or tapped repeatedly, she would fire multiple small blast of light in a bigger area that deal less damage diagonally instead. 	Jumps while performing an uppercutting slash. If the button is tapped once, she would then shoot a single blast of light diagonally. If the button is held down or tapped repeatedly, she would fire multiple small blast of light in a bigger area that deal less damage diagonally instead.
Down Special
Swap to Pyra	Transforms into Pyra. Can be used in mid-air. 	Transforms into Pyra. Can be used in mid-air.
Final Smash
Sacred Arrow	Rex appears in front of Mythra, who lends him the Aegis Sword before he performs an upward slash, if any opponents are hit: Rex and Mythra raise the Aegis Sword, sending a column of light to the sky, before countless beams of light are fired from the sky, hitting opponents multiple times before being launched.. Deal more damage but less knockback than Pyra’s.	Rex appears in front of Mythra, who lends him the Aegis Sword before he performs an upward slash, if any opponents are hit: Rex and Mythra raise the Aegis Sword, sending a column of light to the sky, before countless beams of light are fired from the sky, hitting opponents multiple times before being launched.. Deal more damage but less knockback than Pyra’s.
===Splatoon===
<tabber> 	<tabber> 	
Inklings are half human half squid creatures living in Inkopolis. They act as the player avatar in the Splatoon Series. Turf War battles between teams of Inklings involve using a variety of weapons to cover the map with their team's colored ink. Some of their attacks apply ink onto the opponents, which will increase the opponents’ damage taken, but will consume ink that Inkling has to recharge for.	 	
Neutral Special
Splattershot 	Rapidly fires the Splattershot, which covers opponents in ink at a fast pace. It only causes hitstun at very close range. The less ink the less distance the projectiles will travel, with no ink having no effect at all. 	Rapidly fires the Splattershot, which covers opponents in ink at a fast pace. It only causes hitstun at very close range. The less ink the less distance the projectiles will travel, with no ink having no effect at all.
Side Special
Splat Roller       	Wields a Roller and begins to slide it forward, spreading ink across the floor, with inked surfaces slowing opponents down. If Inkling and the opponent are grounded, it will bury them and cover them in ink, allowing for follow-ups. No ink will not deal any damage or bury at all.	Wields a Roller and begins to slide it forward, spreading ink across the floor, with inked surfaces slowing opponents down. If Inkling and the opponent are grounded, it will bury them and cover them in ink, allowing for follow-ups. No ink will not deal any damage or bury at all.
Up Special
Super Jump 	Performs a Super Jump by shooting themselves in squid form upward. The move deals minor damage and knockback on startup and landing, giving it some safety. 	Performs a Super Jump by shooting themselves in squid form upward. The move deals minor damage and knockback on startup and landing, giving it some safety.
Down Special
Splat Bomb 	Throws a Splat Bomb, which explodes on contact or after a fixed time, covering opponents in ink. How long the player hold the special button controls its damage, amount of ink applies and controls the bomb's trajectory. Can’t throw any if there’s not enough ink. 	Throws a Splat Bomb, which explodes on contact or after a fixed time, covering opponents in ink. How long the player hold the special button controls its damage, amount of ink applies and controls the bomb's trajectory. Can’t throw any if there’s not enough ink.
Shield Special:
Ink Refill 	Refill ink by transforming into squid form and recharge on the ground. 	Refill ink by transforming into squid form and recharge on the ground.
Final Smash
Killer Wail 	Wields the Killer Wail to emit a stream of damaging sound waves, which after a short period of time, are replaced with ink, damaging the opponents before launching them out. It can be angled up and down. 	Wields the Killer Wail to emit a stream of damaging sound waves, which after a short period of time, are replaced with ink, damaging the opponents before launching them out. It can be angled up and down.
<tabber> 	<tabber> 	
Once fighters in the Octarian military, brainwashed by the music of DJ Octavio. After heard the Calamari Inkantation, it nullified the brainwashing effect, freeing their souls from the oppression. They are an Echo Fighter of Inkling, having more aggression to their moves. They also share the ink mechanic as Inkling.	 	
Neutral Special
Octo Shot Replica 	Rapidly fires the Octo Shot Replica, which covers opponents in ink at a fast pace. Compared to Inkling’s, it is faster but consumes ink quicker. 	Rapidly fires the Octo Shot Replica, which covers opponents in ink at a fast pace. Compared to Inkling’s, it is faster but consumes ink quicker.
Side Special
Foil Flingza Roller 	Wields a Roller and begins to slide it forward, spreading ink across the floor, with inked surfaces slowing opponents down. It will only deal damage and good knockback but not bury opponents, instead when active will splat some ink out as range projectiles. 	Wields a Roller and begins to slide it forward, spreading ink across the floor, with inked surfaces slowing opponents down. It will only deal damage and good knockback but not bury opponents, instead when active will splat some ink out as range projectiles.
Up Special
Inkjet 	Octoling wears a jetpack that shoot ink downward, it will then propel them upward, before exploding the launch them further upward. 	Octoling wears a jetpack that shoot ink downward, it will then propel them upward, before exploding the launch them further upward.
Down Special
Suction Bomb 	Throws a Suction Bomb, which explodes on contact or after a fixed time, covering opponents in ink. How long the player hold the special button controls its damage, amount of ink applies and controls the bomb's trajectory. Can’t throw any if there’s not enough ink. It can stick onto surface. It takes longer to explode but the explosion is bigger than Inkling’s.	Throws a Suction Bomb, which explodes on contact or after a fixed time, covering opponents in ink. How long the player hold the special button controls its damage, amount of ink applies and controls the bomb's trajectory. Can’t throw any if there’s not enough ink. It can stick onto surface. It takes longer to explode but the explosion is bigger than Inkling’s.
Shield Special:
Ink Refill 	Refill ink by transforming into octopus form and recharge on the ground. 	Refill ink by transforming into octopus form and recharge on the ground.
Final Smash
Tenta Missiles 	Lock onto the opponents before using two missile launchers to fire a bunch of ink missiles towards the locked opponents, dealing high damage to them. 	Lock onto the opponents before using two missile launchers to fire a bunch of ink missiles towards the locked opponents, dealing high damage to them.
===ARMS===
Min Min	
Min Min 	One of the few people born with a gene that grants ARMS, a phenomenon where the person's arms transmute into extendable helixes. She joined the ARMS League Grand Prix with the goal of winning the championship in order to promote her family's restaurant. Her ARMS are special due to having A button map to the left arm while the B button map to the right arm, she can extend her arms simultaneously to attack while having a selection of 3 different ARMS to use.
Neutral Special
ARM Punch	Special moves extend her right arm which can be changed, while the normal attack button always remain as the dragon. She can extend her arms to punch while the other one is already out. After throwing an opponent, her dragon arms will become stronger. In the air she will rotate her arm around herself with the ARMS.	Special moves extend her right arm which can be changed, while the normal attack button always remain as the dragon. She can extend her arms to punch while the other one is already out. After throwing an opponent, her dragon arms will become stronger. In the air she will rotate her arm around herself with the ARMS.
Side Special
ARM Punch	Same as Neutral Special except the aerial version will extend her arms forward instead. 	Same as Neutral Special except the aerial version will extend her arms forward instead.
Up Special
ARMS Jump/
ARM Hook	On the ground, springboards herself into the air with her ARMS. It can be charged to increase her height and angled horizontally,
In the air, she extends her dragon ARMS to grab ledges as a tether recovery. 	On the ground, springboards herself into the air with her ARMS. It can be charged to increase her height and angled horizontally,
In the air, she extends her dragon ARMS to grab ledges as a tether recovery.
Down Special
ARMS Change	Change her right ARMS into the next one, the order is: Ramram to Megawatt to Dragon back to Ramram.
*Ramram: Min Min’s fastest ARMS, it will shoot a chakram projectile in an upward circle to extend her attacks, can’t be reflected.
*Megawatt: The strongest but slowest ARMS.
*Dragon: The middle ground of her ARMS, if the button is held, it will also fire a laser that extends her attacks.	Change her right ARMS into the next one, the order is: Ramram to Megawatt to Dragon back to Ramram.
*Ramram: Min Min’s fastest ARMS, it will shoot a chakram projectile in an upward circle to extend her attacks, can’t be reflected.
*Megawatt: The strongest but slowest ARMS.
*Dragon: The middle ground of her ARMS, if the button is held, it will also fire a laser that extends her attacks.
Final Smash
ARMS Rush	Punches forward with a powered-up left Dragon ARM, if any opponents are hit: 5 other ARMS fighters attack the foe with a barrage of punches, before Min Min fires a laser to blast the opponent against a gong. 	Punches forward with a powered-up left Dragon ARM, if any opponents are hit: 5 other ARMS fighters attack the foe with a barrage of punches, before Min Min fires a laser to blast the opponent against a gong.
Spring Man ε	
Spring Man ε 	A young ARMS athlete who trains at Spring Gym. For many years, Spring Man has dreamed of defeating Max Brass and becoming champion of the ARMS Grand Prix. He is an Echo Fighter of Min Min, having the same mechanic as her ARMS, but with different ARMS instead. His throw does not give him a boost but when he is at 100% or up, he will gain a boost in attack.
Neutral Special
ARM Punch	Special moves extend his right arm which can be changed, while the normal attack button always remain as the toaster. He can extend his arms to punch while the other one is already out. In the air he will rotate his arm around himself with the ARMS.	Special moves extend his right arm which can be changed, while the normal attack button always remain as the toaster. He can extend his arms to punch while the other one is already out. In the air he will rotate his arm around himself with the ARMS.
Side Special
ARM Punch	Same as Neutral Special except the aerial version will extend his arms forward instead. 	Same as Neutral Special except the aerial version will extend his arms forward instead.
Up Special
ARMS Jump/
ARM Hook	On the ground, springboards himself into the air with his ARMS. It can be charged to increase his height and angled horizontally,
In the air, he extends his toaster ARMS to grab ledges as a tether recovery. 	On the ground, springboards himself into the air with his ARMS. It can be charged to increase his height and angled horizontally,
In the air, he extends his toaster ARMS to grab ledges as a tether recovery.
Down Special
ARMS Change	Change his right ARMS into the next one, the order is: Boomerang to Tribolt to Toaster.
*Boomerang: Spring Man’s fastest ARMS, it will shoot a boomerang projectile in an upward oval shape to extend his attacks, can’t be reflected.
*Tribolt: The slowest ARMS, however it fires 3 small missile attached the the ARMS to cover larger areas.
*Toaster: The basic of his ARMS. Is stronger than Min Min’s dragon but can’t fire beam.	Change his right ARMS into the next one, the order is: Boomerang to Tribolt to Toaster.
*Boomerang: Spring Man’s fastest ARMS, it will shoot a boomerang projectile in an upward oval shape to extend his attacks, can’t be reflected.
*Tribolt: The slowest ARMS, however it fires 3 small missile attached the the ARMS to cover larger areas.
*Toaster: The basic of his ARMS. Is stronger than Min Min’s dragon but can’t fire beam.
Final Smash
ARMS Rush	Punches forward with a powered-up left Toaster ARM, if any opponents are hit: punch them repeatedly with both the powered-up ARMS with the last hit launching them away. 	Punches forward with a powered-up left Toaster ARM, if any opponents are hit: punch them repeatedly with both the powered-up ARMS with the last hit launching them away.
===Chibi-Robo===
Chibi-Robo	
Chibi-Robo 	Chibi-Robo is dedicated to helping around the house doing things like household chores. This Chibi-Robo is brought by the Sandersons to make the daughter happy. It eventually saves Mr. and Mrs. Sandersons’ marriage. It has a meter which points out how many Watt Chibi-Robo has, it will deplete slowly and faster if attacking with certain moves. Once it fully runs out it will be stunned for some times. It can recharge by using shield special.
Neutral Special
Chibi-Blaster	Fire a small blast of sonic energy as projectile. It can be charged to fire it stronger and further. However firing it cost Watt, and charging will use up more Watt. 	Fire a small blast of sonic energy as projectile. It can be charged to fire it stronger and further. However firing it cost Watt, and charging will use up more Watt.
Side Special
Zip Lash	Throw its plug in any direction, which can damage opponents. It also bounces off walls and grounds when hitting it. When used in the air, it can grab onto ledges, making it a tether recovery. 	Throw its plug in any direction, which can damage opponents. It also bounces off walls and grounds when hitting it. When used in the air, it can grab onto ledges, making it a tether recovery.
Up Special
Chibi-Copter	A helicopter blade pops out of its head and it rise upward while spinning the blade. It can damage opponents upward. Holding the button when descending to slow it down, but consume Watt faster.	A helicopter blade pops out of its head and it rise upward while spinning the blade. It can damage opponents upward. Holding the button when descending to slow it down, but consume Watt faster.
Down Special
Squirter	Take out a Squirter and charge, before shooting a stream of water forward to push away opponents, deals no damage. 	Take out a Squirter and charge, before shooting a stream of water forward to push away opponents, deals no damage.
Shield Special
Outlet Recharge	Recharge Watt by plugging into an Outlet on the ground. 	Recharge Watt by plugging into an Outlet on the ground.
Final Smash
Giga-Robo	Summon a giant Giga-Robo to stomp around the stage, it will damage any opponents it touches and the stomp can bury them. It can be controlled by Chibi-Robo direction input. 	Summon a giant Giga-Robo to stomp around the stage, it will damage any opponents it touches and the stomp can bury them. It can be controlled by Chibi-Robo direction input.
===Rhythm Heaven===
Karate Joe	
Karate Joe 	Appears in every Rhythm Heaven games, Karate Joe is the main character of the Rhythm Game Karate Man. The successor of his father in karate, he is a lonely martial artist who struggles with his training. He seems to be developing his own unique karate style which incorporates rhythm. In battle, his attack can chain into one another if they are perform in a rhythm, but is weak alone. As well as special moves that require rhythmic button pressing to become stronger.
Neutral Special
Hit 3!	Punch forward 3 projectiles. If the button is pressed again rhythmically, they will be launch further and stronger. The items from weakest to strongest are: Pot, Soccer Ball (Which can bounce), Light Bulb (Which can stun opponents), Cooking Pot (Which split into 2 projectiles) and Rock.	Punch forward 3 projectiles. If the button is pressed again rhythmically, they will be launch further and stronger. The items from weakest to strongest are: Pot, Soccer Ball (Which can bounce), Light Bulb (Which can stun opponents), Cooking Pot (Which split into 2 projectiles) and Rock.
Side Special
Bomb Hit	A barrel appears and if the special button is pressed again, he will punch it to break it open, revealing a bomb, press the button again to kick it, launch a powerful projectile forward. Miss timing it will cause the bomb to blow up Karate Joe himself. 	A barrel appears and if the special button is pressed again, he will punch it to break it open, revealing a bomb, press the button again to kick it, launch a powerful projectile forward. Miss timing it will cause the bomb to blow up Karate Joe himself.
Up Special
Rise Punch	Uppercut and jump upward to rise upward. If the button is held and release at the right time, he will punch upward stronger and travel further. 	Uppercut and jump upward to rise upward. If the button is held and release at the right time, he will punch upward stronger and travel further.
Down Special
Combo	A sequence of punches and kicks one after the other, with six hits in total. If the button is pressed rhythmically like in the original Karate Man games, it will be stronger. 	A sequence of punches and kicks one after the other, with six hits in total. If the button is pressed rhythmically like in the original Karate Man games, it will be stronger.
Final Smash
Karate Remix	Strongly punch forward, if any opponents are hit: heavily attack them with punches, kicks and uppercuts while Karate Man theme is playing in the background, making the hits in a rhythm like the song, before the final uppercut launching the opponent upward. 	Strongly punch forward, if any opponents are hit: heavily attack them with punches, kicks and uppercuts while Karate Man theme is playing in the background, making the hits in a rhythm like the song, before the final uppercut launching the opponent upward.
===Golden Sun===
Isaac	
Isaac 	The main protagonist of the first Golden Sun game. A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization. Isaac is a Venus Adept, meaning he can manipulate Earth and plants. In battle, he can use the help of the Djinn and the power of Psynergy to attack his foes.
Neutral Special
Ground	Use the Djinn Ground to summon a ball of light in front of him, before it falls downward. If the opponents are hit while grounded, they will be buried, if in the air, they will be meteor smashed.	Use the Djinn Ground to summon a ball of light in front of him, before it falls downward. If the opponents are hit while grounded, they will be buried, if in the air, they will be meteor smashed.
Side Special
Sap	Leap forward to slash with his sword, if connects, it will heal Isaac with half the damage dealt. 	Leap forward to slash with his sword, if connects, it will heal Isaac with half the damage dealt.
Up Special
Growth	Summon a magical vine next to him that he can climb on the vine like a ladder and can perform aerial moves while on it, before it disappears after a few seconds. 	Summon a magical vine next to him that he can climb on the vine like a ladder and can perform aerial moves while on it, before it disappears after a few seconds.
Down Special
Vine	Summon a patch of vines on the ground, if opponents walk over those vines, they will be slowed down for 5 seconds. The vines disappear after some times. 	Summon a patch of vines on the ground, if opponents walk over those vines, they will be slowed down for 5 seconds. The vines disappear after some times.
Final Smash
Judgement	Summon the Venus Summon Judgement, Isaac teleport out of the stage as Judgement fire a giant explosion onto the stage to blow up in a large area, dealing rapid damage to foes who get hit by it. 	Summon the Venus Summon Judgement, Isaac teleport out of the stage as Judgement fire a giant explosion onto the stage to blow up in a large area, dealing rapid damage to foes who get hit by it.
Matthew ε	
Matthew ε 	The main protagonist of Golden Sun: Dark Dawn. Matthew is the son of Isaac, and like his father, a Venus Adept. He has been trained by his father to follow in the footsteps of the Warriors of Vale who set off the Golden Sun thirty years earlier. He is an Echo Fighter of Isaac, using different Djinn but have similar normal attacks.
Neutral Special
Magnet	Use the Djinn Magnet to summon a ball of light in front of him, before it falls downward. It will paralyze the opponents no matter if they are in the air or on the ground. 	Use the Djinn Magnet to summon a ball of light in front of him, before it falls downward. It will paralyze the opponents no matter if they are in the air or on the ground.
Side Special
Furrow	Leap forward to slash with his sword, if connects, it will heal Matthew with 1/4 the damage dealt, but if it KO someone, it will heal him for the same amount as the damage dealt.	Leap forward to slash with his sword, if connects, it will heal Matthew with 1/4 the damage dealt, but if it KO someone, it will heal him for the same amount as the damage dealt.
Up Special
Growth	Summon a magical vine next to him that he can climb on the vine like a ladder and can perform aerial moves while on it, before it disappears after a few seconds. 	Summon a magical vine next to him that he can climb on the vine like a ladder and can perform aerial moves while on it, before it disappears after a few seconds.
Down Special
Brick	Summon a brick wall in front of Matthew, it will block attacks and projectiles for Matthew when next to it. 	Summon a brick wall in front of Matthew, it will block attacks and projectiles for Matthew when next to it.
Final Smash
Crystallux	Summon the Venus Summon Crystallux, it then shoot a powerful beam of light directly in the middle of the stage, blasting through the ground and damage any opponents in the way. 	Summon the Venus Summon Crystallux, it then shoot a powerful beam of light directly in the middle of the stage, blasting through the ground and damage any opponents in the way.
===Custom Robo===
Ray MK III	
Ray MK III 	The custom robo used by the Hero in Custom Robo Arena. It's the latest Shining Fighter model in the Ray line of robots. The Hero switches from his beloved Ray Mk II to this model after his sister and father develop it. It is highly customizable, able to use various weapon during the match.
Neutral Special
Guns	Fire some blast with its gun:
*Basic Gun: Fire a single blast that travel fast, it deal medium damage and is the middle ground of the guns.
*Flame Gun: Fire a slow but multi-hitting fire blast forward. Deal high damage but less knockback.
*Gatling Gun: Fire multiple spread of blast that travel very quick, individually it deals low damage but can hit opponents with multiple shots.
*Shotgun: Fire close range blast, it deals the most damage and knockback but have poor range.	Fire some blast with its gun:
*Basic Gun: Fire a single blast that travel fast, it deal medium damage and is the middle ground of the guns.
*Flame Gun: Fire a slow but multi-hitting fire blast forward. Deal high damage but less knockback.
*Gatling Gun: Fire multiple spread of blast that travel very quick, individually it deals low damage but can hit opponents with multiple shots.
*Shotgun: Fire close range blast, it deals the most damage and knockback but have poor range.
Side Special
Bombs	Toss a bomb in an arc to blow up opponents:
*Standard Bomb: The middle ground of the bomb, it is fast and has great explosion radius.
*Freeze Bomb: Instead of dealing knockback, it will instead freeze opponents. It is slower and has smaller radius.
*Burrow Bomb: Fire a bomb that stay on the ground before exploding, it has a higher radius and damage output.
*Charge Bomb: Fire a weak bomb normally, if the button is held, it will gradually become stronger, with the max having double the radius and damage.	Toss a bomb in an arc to blow up opponents:
*Standard Bomb: The middle ground of the bomb, it is fast and has great explosion radius.
*Freeze Bomb: Instead of dealing knockback, it will instead freeze opponents. It is slower and has smaller radius.
*Burrow Bomb: Fire a bomb that stay on the ground before exploding, it has a higher radius and damage output.
*Charge Bomb: Fire a weak bomb normally, if the button is held, it will gradually become stronger, with the max having double the radius and damage.
Up Special
Air Dash	The only special that can’t be changed. Quickly dash towards the given direction, able to perform this move twice in the air and don’t render helpless.	The only special that can’t be changed. Quickly dash towards the given direction, able to perform this move twice in the air and don’t render helpless.
Down Special
Pods	A pod on the back of Ray MK III that have different functions:
*Standard Pod: Fire the pod straight forward as projectile, it will send opponents upward.
*Acrobat Pod: Boost Ray MK III directly upward, allowing for better recovery
*Diving Pod: Fire the pod quickly and it homes into opponents, but deal less damage than the Standard Pod.
*Jumping Pod: Fire the pod upward and stay in the air before exploding, able to counter airborne opponents.	A pod on the back of Ray MK III that have different functions:
*Standard Pod: Fire the pod straight forward as projectile, it will send opponents upward.
*Acrobat Pod: Boost Ray MK III directly upward, allowing for better recovery
*Diving Pod: Fire the pod quickly and it homes into opponents, but deal less damage than the Standard Pod.
*Jumping Pod: Fire the pod upward and stay in the air before exploding, able to counter airborne opponents.
Shield Special
Part Switch	Open up a menu to switch which gun, bomb and pod to use. It is fast but requires some searching for the part. 	Open up a menu to switch which gun, bomb and pod to use. It is fast but requires some searching for the part.
Final Smash
Dragon Gun	Replace its gun with the Dragon Gun, before firing a powerful dragon blast forward that went through walls to damage any opponents in the way. 	Replace its gun with the Dragon Gun, before firing a powerful dragon blast forward that went through walls to damage any opponents in the way.
===The Wonderful 101===
Wonder Red	
Wonder Red 	The main hero of The Wonderful 101. His real name is Will Wedgewood. Outside of being a hero, he is also a teacher. In battle, random citizens will spawn, and Wonder Red can walk over to them to recruit them, the more people Wonder Red recruited, the stronger his special moves will become. However getting KO by someone will reduce the amount of recruitment.
Neutral Special
Unite Hand	Use Unite Morph to create a big fist in front of him before punching forward, has a long disjointed hitbox. The more citizens Wonder Red has, the stronger and bigger this move becomes. 	Use Unite Morph to create a big fist in front of him before punching forward, has a long disjointed hitbox. The more citizens Wonder Red has, the stronger and bigger this move becomes.
Side Special
Unite Ball	Use Unite Morph to create a ball surrounding Wonder Red, before rolling forward with high speed. The more citizens Wonder Red has, the faster and further this move will travel. 	Use Unite Morph to create a ball surrounding Wonder Red, before rolling forward with high speed. The more citizens Wonder Red has, the faster and further this move will travel.
Up Special
Unite Glider	Use Unite Morph to form a glider and fly in any directions, able to glide for long horizontal distance. The more citizens Wonder Red has, further this move can travel. 	Use Unite Morph to form a glider and fly in any directions, able to glide for long horizontal distance. The more citizens Wonder Red has, further this move can travel.
Down Special
Unite Fireball	Use Unite Morph to create a big hand that shoot a fireball forward, while charging, it can absorb energy attacks to make the fireball stronger. The more citizens Wonder Red has, the stronger and bigger the fireball becomes. 	Use Unite Morph to create a big hand that shoot a fireball forward, while charging, it can absorb energy attacks to make the fireball stronger. The more citizens Wonder Red has, the stronger and bigger the fireball becomes.
Final Smash
The Wonderful Ones	Use Unite Morph to create a big fist and uppercuts, if any opponents are hit: Summon the entire Wonderful Ones team, before they all attack with their respective weapons, finally Wonder Red form a giant fist and punch the opponents out.	Use Unite Morph to create a big fist and uppercuts, if any opponents are hit: Summon the entire Wonderful Ones team, before they all attack with their respective weapons, finally Wonder Red form a giant fist and punch the opponents out.
===Astral Chain===
<tabber> 	<tabber> 	
The main protagonist of Astral Chain. Alongside their twin Akira Howard, they are police officers who are inspired by their adoptive father Max in saving the world. In battle, they can fight while controlling a Legion, which is connected with them with a chain. They have a gauge which indicates how many energy their Legion has, it depletes when they use the Legion to attack, and recharge when it is not out. The Legion allows Howard to have remote control over their attacks.	 	
Legion Specialty 	There’s 4 different Legion for Howard to remotely control.
*Sword Legion: The most balance of the bunch, it has great damage and attack speed.
*Arrow Legion: The one with the furthest range, it has slow attack speed so it is wise to use it when attacking from afar.
*Beast Legion: The fastest Legion, it can attack with great speed, but deal the less damage.
*Axe Legion: The strongest Legion, it deal great damage but has low attack speed.	There’s 4 different Legion for Howard to remotely control.
*Sword Legion: The most balance of the bunch, it has great damage and attack speed.
*Arrow Legion: The one with the furthest range, it has slow attack speed so it is wise to use it when attacking from afar.
*Beast Legion: The fastest Legion, it can attack with great speed, but deal the less damage.
*Axe Legion: The strongest Legion, it deal great damage but has low attack speed.
Neutral Special
Legion Summon/Control 	Tap the button to summon/recall the Legion. Hold the button while it is out to control where it is, it can fly a fair distance in the air but not too far. 	Tap the button to summon/recall the Legion. Hold the button while it is out to control where it is, it can fly a fair distance in the air but not too far.
Side Special
Legion Special 	Each of the Legion have their unique Side Special:
*Sword Legion: Perform a sequence of slashes using its sword.
*Arrow Legion: Charge their bow to fire a strong arrow forward.
*Beast Legion: Charge forward to bite opponents, if it was not summon out while using the side special, Howard will ride on it to also charge forward.
*Axe Legion: Create a barrier, if an opponent attacks it, it will counter the attack.	Each of the Legion have their unique Side Special:
*Sword Legion: Perform a sequence of slashes using its sword.
*Arrow Legion: Charge their bow to fire a strong arrow forward.
*Beast Legion: Charge forward to bite opponents, if it was not summon out while using the side special, Howard will ride on it to also charge forward.
*Axe Legion: Create a barrier, if an opponent attacks it, it will counter the attack.
Up Special
Arm Legion 	Wear the Arm Legion like a suit of armor and able to rise upward, while wearing it able to punch in order to protect themselves. 	Wear the Arm Legion like a suit of armor and able to rise upward, while wearing it able to punch in order to protect themselves.
Down Special
Legion Switch 	Switch their Legion to the next one, the order is: Sword to Arrow to Beast to Axe back to Sword. 	Switch their Legion to the next one, the order is: Sword to Arrow to Beast to Axe back to Sword.
Final Smash
Legion Fusion 	Fuse with their Legion and slash forward with the claw, if any opponents are hit: slash the opponents repeatedly with their claws, before howling to emit a large shockwave that launch away the opponents.	Fuse with their Legion and slash forward with the claw, if any opponents are hit: slash the opponents repeatedly with their claws, before howling to emit a large shockwave that launch away the opponents.
===Super Smash Bros.===
Mii Brawler	
Mii Brawler 	Miis are personal avatar the player can create, they represent the player as themselves and their appearance can be changed. Mii Brawler is the expert in physical combat, capable of delivering powerful blows. Their specials can be change like all other Mii Fighters.
Neutral Special 1
Shot Put	Toss a shot put into the air as a projectile, it travel in an arc before disappearing, it will bounce twice on the ground. 	Toss a shot put into the air as a projectile, it travel in an arc before disappearing, it will bounce twice on the ground.
Neutral Special 2
Flashing Mach Punch	Perform 5 punches with one hand, if landed, they will continue to punch rapidly, with 22 punches in total. 	Perform 5 punches with one hand, if landed, they will continue to punch rapidly, with 22 punches in total.
Neutral Special 3
Exploding Side Kick	Stand on one leg and charges their leg in flame, before unleashing a powerful burning kick. Turning around while using the move increases its power but is slower. 	Stand on one leg and charges their leg in flame, before unleashing a powerful burning kick. Turning around while using the move increases its power but is slower.
Side Special 1
Onslaught	Charge forward with their knee out. If the knee connects against an opponent, the Brawler will perform a series of blows concluded by a backflip kick. 	Charge forward with their knee out. If the knee connects against an opponent, the Brawler will perform a series of blows concluded by a backflip kick.
Side Special 2
Burning Dropkick	Extends both legs in front of themselves, charging forward to deliver a dropkick while covered with flames. 	Extends both legs in front of themselves, charging forward to deliver a dropkick while covered with flames.
Side Special 3
Suplex	Dash forwards a short distance to grab. If it connects, the Brawler will lift the opponent into the air and do a backwards suplex, slamming the opponent headfirst into the ground.	Dash forwards a short distance to grab. If it connects, the Brawler will lift the opponent into the air and do a backwards suplex, slamming the opponent headfirst into the ground.
Up Special 1
Soaring Axe Kick	Perform an upward flip kick, press the button again will have the flip kick followed up by an axe kick that meteor smashes opponents in the air. 	Perform an upward flip kick, press the button again will have the flip kick followed up by an axe kick that meteor smashes opponents in the air.
Up Special 2
Helicopter Kick	Performs a flurry of spinning kicks while traveling diagonally upward. 	Performs a flurry of spinning kicks while traveling diagonally upward.
Up Special 3
Thrust Uppercut	Rise upwards with a multi-hitting uppercut, at a slight diagonal trajectory. Then followed by a second uppercut with the opposite fist. 	Rise upwards with a multi-hitting uppercut, at a slight diagonal trajectory. Then followed by a second uppercut with the opposite fist.
Down Special 1
Head-On Assault	Leap up, performing a backflip kick with both of their legs, and plummet downward with a headbutt. In the air, they just perform the headbutt. 	Leap up, performing a backflip kick with both of their legs, and plummet downward with a headbutt. In the air, they just perform the headbutt.
Down Special 2
Feint Jump	Flip off the ground and, when the special button is pressed again, performs a divekick. 	Flip off the ground and, when the special button is pressed again, performs a divekick.
Down Special 3
Counter Throw	Enter a defensive stance and counter opponent’s attack by grabbing the opponent and slamming them on the ground behind themselves. 	Enter a defensive stance and counter opponent’s attack by grabbing the opponent and slamming them on the ground behind themselves.
Final Smash
Omega Blitz	Knock the target into the air with a kick, if any opponents are hit: strike them with a barrage of punches and kicks before smashing them back downwards with a downward punch. 	Knock the target into the air with a kick, if any opponents are hit: strike them with a barrage of punches and kicks before smashing them back downwards with a downward punch.
Mii Swordfighter	
Mii Swordfighter 	Miis are personal avatar the player can create, they represent the player as themselves and their appearance can be changed. Mii Swordfighter is the expert in swordplay with fantastic reach and attack power. Their specials can be change like all other Mii Fighters.
Neutral Special 1
Gale Strike	Create a small tornado with a spinning slash and sends it forwards. It deal set knockback by sending the opponents upward, allowing for aerial follow-ups. 	Create a small tornado with a spinning slash and sends it forwards. It deal set knockback by sending the opponents upward, allowing for aerial follow-ups.
Neutral Special 2
Shuriken of Light	Quickly throw a fast, bright shuriken forwards. The shuriken gains more damaging power as it travels. 	Quickly throw a fast, bright shuriken forwards. The shuriken gains more damaging power as it travels.
Neutral Special 3
Blurring Blade	Charge their sword, with the blade aflame, before stabbing with the sword forward multiple times and finishing with an upwards slash. 	Charge their sword, with the blade aflame, before stabbing with the sword forward multiple times and finishing with an upwards slash.
Side Special 1
Airborne Assault	Charge and launch themselves at the enemy, somersaulting with the blade. 	Charge and launch themselves at the enemy, somersaulting with the blade.
Side Special 2
Gale Stab	Rush forward while stabbing, it can be charged for more distance, damage and knock back. 	Rush forward while stabbing, it can be charged for more distance, damage and knock back.
Side Special 3
Chakram	Throw a chakram as a projectile that can be angled upwards, downwards, or straight forward. If inputted like a smash attack, it will fly faster with significantly increased range and damage.	Throw a chakram as a projectile that can be angled upwards, downwards, or straight forward. If inputted like a smash attack, it will fly faster with significantly increased range and damage.
Up Special 1
Stone Scabbard	Slash upwards while jumping and then stabs downwards while falling to plummet downward, sending opponents down along with them. 	Slash upwards while jumping and then stabs downwards while falling to plummet downward, sending opponents down along with them.
Up Special 2
Skyward Slash Dash	After a brief charge, they perform a series of sword strikes while dashing in a straight line, which can be aimed in any direction. 	After a brief charge, they perform a series of sword strikes while dashing in a straight line, which can be aimed in any direction.
Up Special 3
Hero's Spin	On the ground, they spin while slashing outward, it can be charged to deal greater damage. In the air, they spin while slashing inward, able to boost themselves upward to recover. 	On the ground, they spin while slashing outward, it can be charged to deal greater damage. In the air, they spin while slashing inward, able to boost themselves upward to recover.
Down Special 1
Blade Counter	Assume a defensive stance and counter opponent’s attack by slashing them with their sword. 	Assume a defensive stance and counter opponent’s attack by slashing them with their sword.
Down Special 2
Reversal Slash	Slash an S-shape rainbow swirl that reflect projectiles and flip opponents around. 	Slash an S-shape rainbow swirl that reflect projectiles and flip opponents around.
Down Special 3
Power Thrust	Dash forward quickly, stabbing with the sword. When used in the air, they launch at a downwards diagonal direction. 	Dash forward quickly, stabbing with the sword. When used in the air, they launch at a downwards diagonal direction.
Final Smash
Final Edge	Perform a series of rapid slashes, releasing a lot of multicolored shockwaves that travel forward to damage opponents and drag them off stage. 	Perform a series of rapid slashes, releasing a lot of multicolored shockwaves that travel forward to damage opponents and drag them off stage.
Mii Gunner	
Mii Gunner 	Miis are personal avatar the player can create, they represent the player as themselves and their appearance can be changed. Mii Gunner is the expert in long-range projectile combat. Their specials can be change like all other Mii Fighters.
Neutral Special 1
Charge Blast	Charge up a ball of energy and fire it straight forward, able to store it for later. 	Charge up a ball of energy and fire it straight forward, able to store it for later.
Neutral Special 2
Laser Blaze      	Fire spammable green energy pellets that cause flinching. 	Fire spammable green energy pellets that cause flinching.
Neutral Special 3
Grenade Launch	Fire a grenade from their arm cannon. The grenade travels in an arc and bounce once on the ground. It will explode around one second after launch, or detonate on impact with enemies.	Fire a grenade from their arm cannon. The grenade travels in an arc and bounce once on the ground. It will explode around one second after launch, or detonate on impact with enemies.
Side Special 1
Flame Pillar	Fire an energy shot diagonally down that erupts into a pillar of flame that hit multiple times. 	Fire an energy shot diagonally down that erupts into a pillar of flame that hit multiple times.
Side Special 2
Stealth Burst	Fire a small shining energy shot that detonates when the button is released. It can only travel straight forward. 	Fire a small shining energy shot that detonates when the button is released. It can only travel straight forward.
Side Special 3
Gunner Missile	Holding the button will fire a weaker but homing missile, tapping the button like a smash attack will instead fire a stronger but not homing missile. 	Holding the button will fire a weaker but homing missile, tapping the button like a smash attack will instead fire a stronger but not homing missile.
Up Special 1
Lunar Launch	Fire a flaming projectile beneath themselves, launching into the air from the recoil. The projectile can hit opponents underneath. 	Fire a flaming projectile beneath themselves, launching into the air from the recoil. The projectile can hit opponents underneath.
Up Special 2
Cannon Jump Kick	Fire a blast underneath, then propel themselves while kicking into the air. It can damage opponents with both the kick and the blast, the blast can meteor smash opponents. 	Fire a blast underneath, then propel themselves while kicking into the air. It can damage opponents with both the kick and the blast, the blast can meteor smash opponents.
Up Special 3
Arm Rocket      	Propel themselves with a stream of flames from their arm cannon. It can be angled to be more horizontal. Deal no damage but travel the furthest. 	Propel themselves with a stream of flames from their arm cannon. It can be angled to be more horizontal. Deal no damage but travel the furthest.
Down Special 1
Echo Reflector	Create 2 shields that rotate around themselves, it can hurt opponents at start up and will reflect any projectiles. 	Create 2 shields that rotate around themselves, it can hurt opponents at start up and will reflect any projectiles.
Down Special 2
Bomb Drop	Drops a small bomb that bounces off the ground and explodes either upon contact with an opponent, after some times or use the Down Special again. 	Drops a small bomb that bounces off the ground and explodes either upon contact with an opponent, after some times or use the Down Special again.
Down Special 3
Absorbing Vortex	Covers themselves with an energy shield that absorbs energy projectiles and converts its damage to healing. It can damage opponents on start up. 	Covers themselves with an energy shield that absorbs energy projectiles and converts its damage to healing. It can damage opponents on start up.
Final Smash
Full Blast	Fire a strong laser, with two small laser cannons firing smaller lasers that circle the main laser. Can be angled during the move. 	Fire a strong laser, with two small laser cannons firing smaller lasers that circle the main laser. Can be angled during the move.
Mii Mage	
Mii Mage 	Miis are personal avatar the player can create, they represent the player as themselves and their appearance can be changed. Mii Mage is the expert in magical power, able to conjure different elemental power. Their specials can be change like all other Mii Fighters.
Neutral Special 1
Fireball Conjure	Shoot a fireball from their wand, it travels slowly but gradually gain speed, before exploding when in contact with anything. 	Shoot a fireball from their wand, it travels slowly but gradually gain speed, before exploding when in contact with anything.
Neutral Special 2
Energy Wave	Conjure a wave of energy that travel along the ground, it deal low damage but can be spam easily, in the air it becomes short-range instead. 	Conjure a wave of energy that travel along the ground, it deal low damage but can be spam easily, in the air it becomes short-range instead.
Neutral Special 3
Magic Ring	Summon a magical ring around themselves, it will block weak projectiles and damage opponents when spinning around, and disappear after a few seconds. 	Summon a magical ring around themselves, it will block weak projectiles and damage opponents when spinning around, and disappear after a few seconds.
Side Special 1
Growing Vine	Create a vine next to themselves, it can be angled while growing and it can hit opponents when growing, use it to edge guard opponents. 	Create a vine next to themselves, it can be angled while growing and it can hit opponents when growing, use it to edge guard opponents.
Side Special 2
Explosive Barrier	Create an explosion in front of themselves. It can be inputted to be further away from them. 	Create an explosion in front of themselves. It can be inputted to be further away from them.
Side Special 3
Toxic Ingredient	Toss a poisonous ingredient forward that bounce once, if it hits the opponents, it will poison them to make them take damage gradually. 	Toss a poisonous ingredient forward that bounce once, if it hits the opponents, it will poison them to make them take damage gradually.
Up Special 1
Mage Teleport	Disappear and reappear in a given direction, it is fast but has no hitbox. 	Disappear and reappear in a given direction, it is fast but has no hitbox.
Up Special 2
Tornado Jump	Summon a tornado under themselves as it boost them upward, it will deal multi-hitting damage to opponents if they touch it. 	Summon a tornado under themselves as it boost them upward, it will deal multi-hitting damage to opponents if they touch it.
Up Special 3
Laser Chain	Use the staff to create a magical chain diagonally upward, it can grab onto ledges as tether recovery, and deal multi-hitting damage to opponents. 	Use the staff to create a magical chain diagonally upward, it can grab onto ledges as tether recovery, and deal multi-hitting damage to opponents.
Down Special 1
Freeze Beam	Charge before firing a beam straight forward, it will freeze opponents when they touch it. The beam travels half of Final Destination. 	Charge before firing a beam straight forward, it will freeze opponents when they touch it. The beam travels half of Final Destination.
Down Special 2
Lightning Bolt	Calls down a bolt of lightning from the sky with their staff. If the bolt strikes the staff, it will create an electric explosion around itself. 	Calls down a bolt of lightning from the sky with their staff. If the bolt strikes the staff, it will create an electric explosion around itself.
Down Special 3
Steel Statue	Transform into a steel statue and clash downward, which can cancel it in mid-air. While being a steel statue, they are invincible unless being grabbed. 	Transform into a steel statue and clash downward, which can cancel it in mid-air. While being a steel statue, they are invincible unless being grabbed.
Final Smash
Mystic Dragon	Use the wand to conjure a giant dragon-like laser, it can be controlled to travel in any direction to damage the opponents, before the entire dragon exploding to deal massive knockback.	Use the wand to conjure a giant dragon-like laser, it can be controlled to travel in any direction to damage the opponents, before the entire dragon exploding to deal massive knockback.
Primid	
Primid 	Primids are the low-level soldier of the Subspace Army. They are created by shadow bugs and are led by Tabuu in his quest to expand Subspace using Subspace Bombs and to pull areas of this world into it. This Primid may look weak, but have the ability of most of the Primid and other Subspace Army minion, such as the ability to turn big when Down Smashing.
Neutral Special
Scope Primid	Hold the Scope used by Scope Primid and charge, before firing a big beam of light forward that hit opponents. 	Hold the Scope used by Scope Primid and charge, before firing a big beam of light forward that hit opponents.
Side Special
Fire Breath	Hold a bit before breathing fire forward, it hits multiple times and Primid can slightly walk left and right while breathing, but it deals no knockback. 	Hold a bit before breathing fire forward, it hits multiple times and Primid can slightly walk left and right while breathing, but it deals no knockback.
Up Special
Auroros	Summon an Auroros and it carries Primid upward, it can damage others by pecking them when they are near Auroros but will leave Primid itself defenseless. 	Summon an Auroros and it carries Primid upward, it can damage others by pecking them when they are near Auroros but will leave Primid itself defenseless.
Down Special
Shadow Bugs	Stomp the ground to create Shadow Bug on the ground, if the opponents touch it, it will transform into a Primid Minion that fight for Primid. 	Stomp the ground to create Shadow Bug on the ground, if the opponents touch it, it will transform into a Primid Minion that fight for Primid.
Final Smash
Subspace Army	Summon a ton of Primids and Big Primids on the field to attack opponents, before summoning Tabuu who use its wings to create shockwave that launch opponents away.	Summon a ton of Primids and Big Primids on the field to attack opponents, before summoning Tabuu who use its wings to create shockwave that launch opponents away.
=== Metal Gear ===
Snake	
Snake 	Solid Snake, or his real name David, is a major protagonist of the Metal Gear series. He is a special-ops agent and spy, tasked to disarm and/or destroy what is usually a new incarnation of the superweapon, Metal Gear. He must always act alone initially in each mission, sneaking and battling his way through enemy compounds. Only talks to other characters with his codec.
Neutral Special
Hand Grenade	Pull out a grenade and unpin it, it will detonate after 2.5 seconds. Tapping the button will throw the grenade, holding the button will hold it and shielding will drop it on the ground. 	Pull out a grenade and unpin it, it will detonate after 2.5 seconds. Tapping the button will throw the grenade, holding the button will hold it and shielding will drop it on the ground.
Side Special
Remote Missile	Take out a missile launcher and fires a remote-controlled missile. The missile can be controlled with the control stick. Pressing the shield button will cause it to stop controlling it. 	Take out a missile launcher and fires a remote-controlled missile. The missile can be controlled with the control stick. Pressing the shield button will cause it to stop controlling it.
Up Special
Cypher	Grab onto a flying reconnaissance camera and slowly hovers upwards. Doesn’t make Snake helpless. 	Grab onto a flying reconnaissance camera and slowly hovers upwards. Doesn’t make Snake helpless.
Down Special
C4	Plant a C4 on the ground, in the air it will drop downward, if he is near an opponents or a wall, he will plant it on them. Pressing Down Special again will detonate the C4. 	Plant a C4 on the ground, in the air it will drop downward, if he is near an opponents or a wall, he will plant it on them. Pressing Down Special again will detonate the C4.
Final Smash
Covering Fire	Toss a flare grenade, and make a crosshair to appear onscreen, the crosshair can be guided to lock on to opponents, missiles will then be launched from the foreground, attacking the targeted opponents..	Toss a flare grenade, and make a crosshair to appear onscreen, the crosshair can be guided to lock on to opponents, missiles will then be launched from the foreground, attacking the targeted opponents..
=== Castlevania ===
Simon	
Simon 	Simon Belmont is the first playable vampire hunter of the Belmont Bloodline, as a member of the Belmont Clan, it is his job to destroy the vampire Dracula when he reappears. He wields the powerful Vampire Killer whip in battle, giving him great range to fight with.
Neutral Special
Axe	Throw an axe projectile that travels at a high parabolic arc. The angle can be changed by holding forward or back before throwing. 	Throw an axe projectile that travels at a high parabolic arc. The angle can be changed by holding forward or back before throwing.
Side Special
Cross	Fling a cross projectile that flies like a boomerang, input it like a smash attack will have it be thrown faster and further, it will only fly straight forward and backward.	Fling a cross projectile that flies like a boomerang, input it like a smash attack will have it be thrown faster and further, it will only fly straight forward and backward.
Up Special
Ring Grapple	Grab onto a grapple using the Vampire Killer, he then jump off the grapple to reach more distance. Deal no damage. 	Grab onto a grapple using the Vampire Killer, he then jump off the grapple to reach more distance. Deal no damage.
Down Special
Holy Water	Drop a flask of Holy Water diagonally downwards. Once it hits the ground or an opponent, the flask bursts and unleashes a pillar of flames. 	Drop a flask of Holy Water diagonally downwards. Once it hits the ground or an opponent, the flask bursts and unleashes a pillar of flames.
Final Smash
Flame Whip	Stop time using the Stop Watch in an area, if any opponents are hit: Lit his Vampire Killer whip on fire before latching out onto the opponents to burn them. 	Stop time using the Stop Watch in an area, if any opponents are hit: Lit his Vampire Killer whip on fire before latching out onto the opponents to burn them.
Richter ε	
Richter ε 	Richter Belmont is another member of the Belmont Bloodline and Clan, he also wields the Vampire Killer in battle. After his training and found that his fiancée Annette was kidnaped by  the newly resurrected Dracula, he vow to destroy Dracula and his minions.
Neutral Special
Axe	Throw an axe projectile that travels at a high parabolic arc. The angle can be changed by holding forward or back before throwing. 	Throw an axe projectile that travels at a high parabolic arc. The angle can be changed by holding forward or back before throwing.
Side Special
Cross	Fling a cross projectile that flies like a boomerang, input it like a smash attack will have it be thrown faster and further, it will only fly straight forward and backward. 	Fling a cross projectile that flies like a boomerang, input it like a smash attack will have it be thrown faster and further, it will only fly straight forward and backward.
Up Special
Uppercut	A rising uppercut with the Vampire Killer in hand. It travels less distance then Simon’s but can damage opponents. 	A rising uppercut with the Vampire Killer in hand. It travels less distance then Simon’s but can damage opponents.
Down Special
Holy Water	Drop a flask of Holy Water diagonally downwards. Once it hits the ground or an opponent, the flask bursts and unleashes a pillar of aura. 	Drop a flask of Holy Water diagonally downwards. Once it hits the ground or an opponent, the flask bursts and unleashes a pillar of aura.
Final Smash
Grand Cross	Summons a large coffin in front of him, if any opponents are hit: Richter grabs the coffin with the Vampire Killer's chain, hauls it into the air and blast the coffin with crosses made of light.	Summons a large coffin in front of him, if any opponents are hit: Richter grabs the coffin with the Vampire Killer's chain, hauls it into the air and blast the coffin with crosses made of light.
Alucard	
Alucard 	The half human half vampire son of Dracula, Alucard original name is Adrian, after his mother’s death, he stand by her words of not taking his anger at human. Which greatly influence his mind, changing his name in Dracula verses, as represent that he stood for beliefs opposite those of his father.
Neutral Special
Hellfire/
Dark Inferno	Shoot 3 fireballs from under his cape, which travel forward while spreading apart before disappearing after some times. If it was charged before firing, it will become Dark Inferno, where the fireballs become 2 dark flaming orbs that deal more damage.	Shoot 3 fireballs from under his cape, which travel forward while spreading apart before disappearing after some times. If it was charged before firing, it will become Dark Inferno, where the fireballs become 2 dark flaming orbs that deal more damage.
Side Special
Soul of Bat	Shapeshift into a bat and quickly dash forward, capable of damaging and KO opponents when dashing into them, as well as horizontal recovery. 	Shapeshift into a bat and quickly dash forward, capable of damaging and KO opponents when dashing into them, as well as horizontal recovery.
Up Special
Form of Mist	Transform into a cloud of mist and can travel into any directions. While in this form, Alucard is completely invincible, but it will leave him open after transforming back. 	Transform into a cloud of mist and can travel into any directions. While in this form, Alucard is completely invincible, but it will leave him open after transforming back.
Down Special
Rebound Stone	Throw a stone diagonally downward, which ricochet off the ground, it can bounce off the surface and other opponents when hitting them. Disappear after some times. 	Throw a stone diagonally downward, which ricochet off the ground, it can bounce off the surface and other opponents when hitting them. Disappear after some times.
Final Smash
Soul Steal	Stand still and become invincible. All opponents will start to take damage, while Alucard heal for half the damage dealt. If the opponents are over 150%, they will be instantly KO. 	Stand still and become invincible. All opponents will start to take damage, while Alucard heal for half the damage dealt. If the opponents are over 150%, they will be instantly KO.
=== Bomberman ===
Bomberman	
Bomberman 	The main Bomberman in the Bomberman series. He is the primary representative of the Bomberman people, who became the dominant inhabitants of Planet Bomber. Often uses bombs to save his home planet and the universe from disaster. His normal attacks can knock bombs away, while other characters can’t. He can also grab bombs to throw it away or pump them up to make the explosion bigger.
Neutral Special
Fire Bomb/
Remote Bomb	Tap the button will lay down a Fire Bomb, which explode after a few seconds or in contact with fire. It blows up in a cross-shape and will hurt Bomberman himself if they’re too close. Hold the button will instead lay down a remote bomb, which will explode when the Neutral Special button is pressed again.	Tap the button will lay down a Fire Bomb, which explode after a few seconds or in contact with fire. It blows up in a cross-shape and will hurt Bomberman himself if they’re too close. Hold the button will instead lay down a remote bomb, which will explode when the Neutral Special button is pressed again.
Side Special
Ice Bomb	Lay down an Ice Bomb. After a few seconds, it will explode into an icicle, which can hurt opponents. The explosion will freeze opponents in place. 	Lay down an Ice Bomb. After a few seconds, it will explode into an icicle, which can hurt opponents. The explosion will freeze opponents in place.
Up Special
Wind Bomb	Lay down a Wind Bomb, press the Up Special again to detonate it. It will blow up in wind which push away opponents and Bomberman himself, can be used to push Bomberman upward for recovery. 	Lay down a Wind Bomb, press the Up Special again to detonate it. It will blow up in wind which push away opponents and Bomberman himself, can be used to push Bomberman upward for recovery.
Down Special
Thunder Bomb	Lay down a Thunder Bomb, which will have a lightning bolt strike downward when detonate. It will then explode into thunder, which deals high damage. 	Lay down a Thunder Bomb, which will have a lightning bolt strike downward when detonate. It will then explode into thunder, which deals high damage.
Final Smash
Power Bomb	Hold up a big bomb, when the button is mashed, the bomb will get bigger, after 5 seconds or the max size is reached, Bomberman flee away in his space ship, before the giant bomb exploding, damaging any opponents that get cover in the explosion. 	Hold up a big bomb, when the button is mashed, the bomb will get bigger, after 5 seconds or the max size is reached, Bomberman flee away in his space ship, before the giant bomb exploding, damaging any opponents that get cover in the explosion.
=== Sonic the Hedgehog ===
Sonic	
Sonic 	Sonic the Hedgehog is the main protagonist of the Sonic the Hedgehog series and the mascot of Sega. He is an anthropomorphic hedgehog who is capable of running at supersonic speeds. He is confident, carefree, yet cocky, and his love for freedom is the main reason to stop his arch-nemesis Dr. Eggman. He has a boost gauge, which indicates how much Side Special he can use.
Neutral Special
Homing Attack	Curls up into a ball while briefly ascending, homes onto the nearest opponent, and then rams into them. 	Curls up into a ball while briefly ascending, homes onto the nearest opponent, and then rams into them.
Side Special
Boost	Using his boost meter, he can surround himself with a blue energy and dash forward, turning himself into a projectile of some sort. He is also invincible to normal attacks, but can still be damaged by projectiles and be grabbed. The boost gauge will only refill when KO someone or getting KO by someone else.	Using his boost meter, he can surround himself with a blue energy and dash forward, turning himself into a projectile of some sort. He is also invincible to normal attacks, but can still be damaged by projectiles and be grabbed. The boost gauge will only refill when KO someone or getting KO by someone else.
Up Special
Spring Jump	Summon a spring under Sonic to boost him upward. On the ground it remains there for Sonic and other to use, in the air the spring drop down as a projectile. 	Summon a spring under Sonic to boost him upward. On the ground it remains there for Sonic and other to use, in the air the spring drop down as a projectile.
Down Special
Spin Charge	Curls up into a ball and starts rolling toward the opponent at a fast speed. Mashing the special button will have it goes faster. Hit multiple times. 	Curls up into a ball and starts rolling toward the opponent at a fast speed. Mashing the special button will have it goes faster. Hit multiple times.
Final Smash
Super Sonic	Transform into Super Sonic and quickly dash through the screen repeatedly, hitting opponents to send the upward. Ending with him turning normal, which can launch opponents nearby. 	Transform into Super Sonic and quickly dash through the screen repeatedly, hitting opponents to send the upward. Ending with him turning normal, which can launch opponents nearby.
Shadow ε	
Shadow ε 	Shadow the Hedgehog is a main character in the Sonic the Hedgehog series. He is an anthropomorphic hedgehog/Black Arms hybrid and the arch-rival of Sonic the Hedgehog. Shadow was created as the "Ultimate Life Form" by Gerald Robotnik. He is an Echo Fighter of Sonic, having similar moveset as Sonic, as well as their Side Special and the boost gauge.
Neutral Special
Chaos Spear	Throw a spear of Chaos Energy forward as a projectile. When used in the air, it will be thrown diagonally downward. 	Throw a spear of Chaos Energy forward as a projectile. When used in the air, it will be thrown diagonally downward.
Side Special
Chaos Boost	Using his boost meter, he can surround himself with an orange energy and dash forward, turning himself into a projectile of some sort. He is also invincible to normal attacks, but can still be damaged by projectiles and be grabbed. The boost gauge will only refill when KO someone or getting KO by someone else.	Using his boost meter, he can surround himself with an orange energy and dash forward, turning himself into a projectile of some sort. He is also invincible to normal attacks, but can still be damaged by projectiles and be grabbed. The boost gauge will only refill when KO someone or getting KO by someone else.
Up Special
Light Speed Dash	Create a trail of rings before dashing through them in very fast speed, which can hurt opponents by running over them. 	Create a trail of rings before dashing through them in very fast speed, which can hurt opponents by running over them.
Down Special
Chaos Control	Tap the button to have Shadow teleport into a given direction. Hold the button to instead release a blast of Chaos Energy after teleporting, which can deal good damage. 	Tap the button to have Shadow teleport into a given direction. Hold the button to instead release a blast of Chaos Energy after teleporting, which can deal good damage.
Final Smash
Super Shadow	Transform into Super Shadow and hold up a Chaos Emerald, he then release a large blast of Chaos Energy which will slowly increase in size to damage opponents all around him. 	Transform into Super Shadow and hold up a Chaos Emerald, he then release a large blast of Chaos Energy which will slowly increase in size to damage opponents all around him.
Tails	
Tails 	Miles "Tails" Prower is a main character in the Sonic the Hedgehog series. He is an anthropomorphic fox born with two distinct twin-tails. He is a mechanic genius and aerial pilot. Bullied at a young age, he is inspired by Sonic to become braver, and soon become his best friend and side-kick.
Neutral Special
Rapid Tails Attack	Spin his tails rapidly to damage opponents, holding down the button to continuously spin, use in the air to stall from falling. 	Spin his tails rapidly to damage opponents, holding down the button to continuously spin, use in the air to stall from falling.
Side Special
Energy Cannon	Fire his energy cannon to shoot an energy orb forward, which move slow but deal good damage. Fire it in the air will have it be fired at a diagonal angle. 	Fire his energy cannon to shoot an energy orb forward, which move slow but deal good damage. Fire it in the air will have it be fired at a diagonal angle.
Up Special
Propeller Flying	Spin his two tails rapidly to ascend into the air, before falling slowly downward after 3 seconds, the tails can hurt opponents if they touch them. 	Spin his two tails rapidly to ascend into the air, before falling slowly downward after 3 seconds, the tails can hurt opponents if they touch them.
Down Special
Spin Charge	Curls up into a ball and starts rolling toward the opponent at a fast speed. Mashing the special button will have it goes faster. It is slower than Sonic’s but can jump higher. 	Curls up into a ball and starts rolling toward the opponent at a fast speed. Mashing the special button will have it goes faster. It is slower than Sonic’s but can jump higher.
Final Smash
Tornado 2	Summon the Tornado 2 to fly in front of Tails, if any opponents are hit: Tails rides on the Tornado 2 and begin rapidly fire onto the caught foes, dealing high damage before launching them away.	Summon the Tornado 2 to fly in front of Tails, if any opponents are hit: Tails rides on the Tornado 2 and begin rapidly fire onto the caught foes, dealing high damage before launching them away.
Knuckles	
Knuckles 	Knuckles the Echidna is a main character in the Sonic the Hedgehog series. He is an anthropomorphic echidna who guards the Master Emerald, he is also the sole surviving descendant of the echidna race from the Knuckles Clan. He is one of Sonic’s best friend and rival.
Neutral Special
Rock Free Fall	Pull out a giant boulder from the ground and toss it forward some distance, and break when hits the ground. It won’t disappear when not hitting the ground, so it can be used for edge guard. Can’t be used in the air. 	Pull out a giant boulder from the ground and toss it forward some distance, and break when hits the ground. It won’t disappear when not hitting the ground, so it can be used for edge guard. Can’t be used in the air.
Side Special
Mid-Air Glide	Glide through the air with his fists forwards. On the ground he leaps a bit before gliding. He can damage opponents when hitting them with his fists. If he touches a wall, he will automatically cling on it. He can also cancel the glide without making him helpless. 	Glide through the air with his fists forwards. On the ground he leaps a bit before gliding. He can damage opponents when hitting them with his fists. If he touches a wall, he will automatically cling on it. He can also cancel the glide without making him helpless.
Up Special
Flaming Uppercut	Perform a rising uppercut, travel few distance, making it a generally bad recovery option. 	Perform a rising uppercut, travel few distance, making it a generally bad recovery option.
Down Special
Digging/
Drill Claw	On the ground, dig into the ground and remain there for 3 seconds or press Down Special again, he then uppercut his way upward. In the air, he drills downward dealing multi-hitting damage to opponents. 	On the ground, dig into the ground and remain there for 3 seconds or press Down Special again, he then uppercut his way upward. In the air, he drills downward dealing multi-hitting damage to opponents.
Final Smash
Hyper Knuckles	Punch forward with incredible strength, if any opponents are hit: He uses the power of the seven Super Emeralds to transform into Hyper Knuckles, and begins punching the foe rapidly at different angles, before the final hit cause an explosion to blow up the opponents.	Punch forward with incredible strength, if any opponents are hit: He uses the power of the seven Super Emeralds to transform into Hyper Knuckles, and begins punching the foe rapidly at different angles, before the final hit cause an explosion to blow up the opponents.
Dr. Eggman	
Dr. Eggman 	Dr. Ivo Robotnik, better known for his alias Dr. Eggman, is the main antagonist of the Sonic the Hedgehog series. He is an evil scientist who wants to take over the world by turning animals into robots. He fights while inside his Egg Mobile, which has various inventions to attack with.
His Egg Mobile can absorb damage for him, taking less damage than other fighters, but taking too much damage will have Eggman fight without the Egg Mobile, which highly limits his attacks and specials. It will respawn after 10 seconds.
Neutral Special
Lock-On Missile	Emit a red laser forward, if it locks onto an opponent and the button is release, the Egg Mobile will fire missile that homes into them. 	Emit a red laser forward, if it locks onto an opponent and the button is release, the Egg Mobile will fire missile that homes into them.
Side Special
Egg Driller	Drive forward with a drill in front and have 4 wheels under the Egg Mobile, it will drag opponents that got hit along with the Egg Mobile to rapidly damage them. The rest of the Mobile can still hurt opponents by driving into them. Pressing the Special Attack button will instead fire the drill forward as a projectile that drags opponents along.	Drive forward with a drill in front and have 4 wheels under the Egg Mobile, it will drag opponents that got hit along with the Egg Mobile to rapidly damage them. The rest of the Mobile can still hurt opponents by driving into them. Pressing the Special Attack button will instead fire the drill forward as a projectile that drags opponents along.
Up Special
Egg Press	Bounce upward by creating a spring underneath the Egg Mobile, before with the spring still activated, begins to fall and helpless. The spring landing onto opponents can hurt them and even meteor smashes them. If he lands on an opponent while in the air, he would no longer be helpless. 	Bounce upward by creating a spring underneath the Egg Mobile, before with the spring still activated, begins to fall and helpless. The spring landing onto opponents can hurt them and even meteor smashes them. If he lands on an opponent while in the air, he would no longer be helpless.
Down Special
Badnik	Put down a Badnik on the ground. Only one Badnik at a time, and the Badnik come out in the same order each time. They will self-destruct after a couple seconds. Only 5 each of the Badnik per stocks, which means if all run out, Eggman can’t use any more Down Special.
* Moto Bug: The simplest Badnik, it walks back and forth and deal low damage.
* Buzz Bomber: Fly around and fire pellets diagonally downward.
* Burrobot: It digs into the ground and pop out to attack with its drill, after popping out, it behaves like a slower Moto Bug.
* Orbinaut: Throw spike balls forward as projectiles one at a time, each deals medium damage. It only has four spike balls before self-destructing.
* Caterkiller: The strongest Badnik, it is covered in spikes and hard to attack. If any part beside its head is hit, it will scatter its spiky segments all over the place to damage the opponents. However it is slow.	Put down a Badnik on the ground. Only one Badnik at a time, and the Badnik come out in the same order each time. They will self-destruct after a couple seconds. Only 5 each of the Badnik per stocks, which means if all run out, Eggman can’t use any more Down Special.
* Moto Bug: The simplest Badnik, it walks back and forth and deal low damage.
* Buzz Bomber: Fly around and fire pellets diagonally downward.
* Burrobot: It digs into the ground and pop out to attack with its drill, after popping out, it behaves like a slower Moto Bug.
* Orbinaut: Throw spike balls forward as projectiles one at a time, each deals medium damage. It only has four spike balls before self-destructing.
* Caterkiller: The strongest Badnik, it is covered in spikes and hard to attack. If any part beside its head is hit, it will scatter its spiky segments all over the place to damage the opponents. However it is slow.
Mechless Neutral, Side and Down Special
Raygun	Take out his laser gun and fires a shot, it deals very little damage and knock back. 	Take out his laser gun and fires a shot, it deals very little damage and knock back.
Mechless Up Special
Eggrobo	Hold onto an Eggrobo as it flies upward, before clashing due to Eggman’s weight. Cover very little distance. 	Hold onto an Eggrobo as it flies upward, before clashing due to Eggman’s weight. Cover very little distance.
Final Smash
Death Egg Robot	Fly away before reappearing in the background of the stage in his Death Egg Robot. He will then fire laser and missiles onto the stage, and a crosshair appears, pressing the button or after 5 seconds will have the robot launches its arm to the crosshair, automatically KO opponents if they’re over 100%. 	Fly away before reappearing in the background of the stage in his Death Egg Robot. He will then fire laser and missiles onto the stage, and a crosshair appears, pressing the button or after 5 seconds will have the robot launches its arm to the crosshair, automatically KO opponents if they’re over 100%.
=== Bayonetta ===
Bayonetta	
Bayonetta 	Bayonetta is the main protagonist of the Bayonetta series. Real name Cereza, she is born from Umbra Witch Rosa and Lumen Sage Balder, which makes her birth the cause of the rift between the two. 500 years after she loses the will to live and Jeanne seals her away, she has no memory of the past and begins her life to kill angels and regain her memories.
In battle, some of her attacks can be extended by holding the button to fire bullets from her pistols. When she dodges but the attack is before her intangibility window, she would transform into bats and only take little damage and no knockback.
Neutral Special
Bullet Climax	Fire bullets at a slight angle. When held, she instead fires Charge Bullets, which are stronger but only active during the first four shots. 	Fire bullets at a slight angle. When held, she instead fires Charge Bullets, which are stronger but only active during the first four shots.
Side Special
Heel Slide/
After Burner Kick     	On the ground, she performs a slide kick, holding down the button will fire bullets with her pistols. In the air she instead performs a flying kick with a slightly diagonal trajectory which can be performed twice in a row as long as the first kick connects. 	On the ground, she performs a slide kick, holding down the button will fire bullets with her pistols. In the air she instead performs a flying kick with a slightly diagonal trajectory which can be performed twice in a row as long as the first kick connects.
Up Special
Witch Twist	Spin up into the air to attack opponents multiple times, a second twist is possible if combined with a midair jump. Can be used to combo with After Burner Kick. 	Spin up into the air to attack opponents multiple times, a second twist is possible if combined with a midair jump. Can be used to combo with After Burner Kick.
Down Special
Witch Time	Perform a backflip, if the opponents hit her during the move, she would slow down time for the opponents and allows for counterattacks. 	Perform a backflip, if the opponents hit her during the move, she would slow down time for the opponents and allows for counterattacks.
Final Smash
Infernal Climax	Activates Witch Time to affect the whole stage. During this, she has a limited time to deal damage to her opponents in order to fill up the Climax Gauge. Once filled, she can attack the opponents to summon Gomorrah, who chomps the opponents and KO them with more than 100%, otherwise deals knockback.	Activates Witch Time to affect the whole stage. During this, she has a limited time to deal damage to her opponents in order to fill up the Climax Gauge. Once filled, she can attack the opponents to summon Gomorrah, who chomps the opponents and KO them with more than 100%, otherwise deals knockback.
Jeanne ε	
Jeanne ε 	Jeanne is the former heiress to the Umbra Witches and Bayonetta's best friend and rival. Befriending her during their childhood, Jeanne was responsible for sealing away Bayonetta 500 years ago. She is an Echo Fighter of Bayonetta, being stricter to her moveset but is better if successfully landed.
Neutral Special
All 4 One	Fire bullets at a slight angle. When held, she instead fires Charge Bullets, which are stronger but only active during the first four shots. Her version deals more damage but require more charge times. 	Fire bullets at a slight angle. When held, she instead fires Charge Bullets, which are stronger but only active during the first four shots. Her version deals more damage but require more charge times.
Side Special
Heel Slide/
After Burner Kick     	On the ground, she performs a slide kick, holding down the button will fire bullets with her pistols. In the air she instead performs a flying kick with a slightly diagonal trajectory which can be performed twice in a row as long as the first kick connects. 	On the ground, she performs a slide kick, holding down the button will fire bullets with her pistols. In the air she instead performs a flying kick with a slightly diagonal trajectory which can be performed twice in a row as long as the first kick connects.
Up Special
Witch Twist	Spin up into the air to attack opponents multiple times, a second twist is possible if combined with a midair jump. Can be used to combo with After Burner Kick. 	Spin up into the air to attack opponents multiple times, a second twist is possible if combined with a midair jump. Can be used to combo with After Burner Kick.
Down Special
Witch Time	Perform a backflip, if the opponents hit her during the move, she would slow down time for the opponents and allows for counterattacks. The timing is stricter but can slow down time longer. 	Perform a backflip, if the opponents hit her during the move, she would slow down time for the opponents and allows for counterattacks. The timing is stricter but can slow down time longer.
Final Smash
Madama Styx	Activates Witch Time to affect the whole stage. During this, she has a limited time to deal damage to her opponents in order to fill up the Climax Gauge. Once filled, she can attack the opponents to summon Madama Styx, who punches the opponents and KO them with more than 100%, otherwise deals knockback.	Activates Witch Time to affect the whole stage. During this, she has a limited time to deal damage to her opponents in order to fill up the Climax Gauge. Once filled, she can attack the opponents to summon Madama Styx, who punches the opponents and KO them with more than 100%, otherwise deals knockback.
=== Persona ===
Joker	
Joker 	Ren Amamiya is the leader of the vigilante group known as the Phantom Thieves. After being falsely accused of assault, he was labeled a delinquent and forced to attend Shujin Academy. While there, he discovers the strange app on his smartphone is actually a conduit to a parallel reality called the Metaverse with fellow outsider Ryuji Sakamoto. He rebels against the oppression of King Kamoshida, their gym teacher and awakens his Persona, donning the mask and cloak of "Joker".
In battle, he can summon his persona Arsène when his Rebellion Gauge is full, which enhance his attacks and change his specials to become better.
Neutral Special
Gun/
Gun Special	Fire his gun once with a tap of the special button. In the air, he can fire it all around himself or directly downward. He can also dodge while firing. With Arsène, it becomes Gun Special, which fire 3 bullets instead for each shot, as well as 2 when shooting downward in the air. 	Fire his gun once with a tap of the special button. In the air, he can fire it all around himself or directly downward. He can also dodge while firing. With Arsène, it becomes Gun Special, which fire 3 bullets instead for each shot, as well as 2 when shooting downward in the air.
Side Special
Eiha/
Eigaon	Snap his fingers to shoot a dark projectile diagonally downward, which curses the opponents to inflict damage overtime. With Arsène, it becomes Eigaon, which deal high damage overtime and have high knockback. 	Snap his fingers to shoot a dark projectile diagonally downward, which curses the opponents to inflict damage overtime. With Arsène, it becomes Eigaon, which deal high damage overtime and have high knockback.
Up Special
Grappling Hook/
Wings of Rebellion	Shoots out a grappling hook at an upward angle, can grab ledge like a tether recovery. On the ground he can drag opponents down to him for combo. With Arsène, it becomes Wings of Rebellion, where Joker flies upwards or at an angle using Arsène’s wings. It travel great distance and have intangibility on startup.	Shoots out a grappling hook at an upward angle, can grab ledge like a tether recovery. On the ground he can drag opponents down to him for combo. With Arsène, it becomes Wings of Rebellion, where Joker flies upwards or at an angle using Arsène’s wings. It travel great distance and have intangibility on startup.
Down Special
Rebel's Guard/
Tetrakarn/Makarakarn	Take a defensive position, during which any damage done to him in this state is reduced and builds his Rebellion Gauge faster. And release this move can counterattack opponents nearby. With Arsène, it becomes Tetrakarn and Makarakarn. Tetrakarn will counter melee attacks and Makarakarn will reflect projectiles.	Take a defensive position, during which any damage done to him in this state is reduced and builds his Rebellion Gauge faster. And release this move can counterattack opponents nearby. With Arsène, it becomes Tetrakarn and Makarakarn. Tetrakarn will counter melee attacks and Makarakarn will reflect projectiles.
Final Smash
All-Out Attack	Joker rushes forward, if any opponents are hit: they are attacked by Joker and 3 random members of Phantom Thieves, with either Futaba or Morgana commenting. After the barrage is complete, Joker lands in front of the opponent as the screen changes into a splash screen. KO opponents if they’re at 100% or more. 	Joker rushes forward, if any opponents are hit: they are attacked by Joker and 3 random members of Phantom Thieves, with either Futaba or Morgana commenting. After the barrage is complete, Joker lands in front of the opponent as the screen changes into a splash screen. KO opponents if they’re at 100% or more.
=== Puyo Puyo ===
Arle	
Arle 	Arle Nadja is the main protagonist for the Madou Monogatari series, and the Puyo Puyo series. She is a young girl with magical powers, like elemental powers and other magic abilities. She is also cheerful, but prone to making snarky comments.
Up Aerial
Puyo Toss	Arle’s special gimmick is her ability to summon Puyo to attack. They then stick to the ground for some times before disappearing. If 4 or more Puyo of the same color are together, they will pop and cause an explosion, continuous popping will make the explosion bigger each time. She would throw the Puyo into the air, and while in the air it can be rotate (With Shield Special) and faster descend when crouching. Only three can be falling at a time. The Puyo in order is the same each time. They can be moved whenever Arle attacks them.	Arle’s special gimmick is her ability to summon Puyo to attack. They then stick to the ground for some times before disappearing. If 4 or more Puyo of the same color are together, they will pop and cause an explosion, continuous popping will make the explosion bigger each time. She would throw the Puyo into the air, and while in the air it can be rotate (With Shield Special) and faster descend when crouching. Only three can be falling at a time. The Puyo in order is the same each time. They can be moved whenever Arle attacks them.
Neutral Special
Fireball	Shoot a fireball from her hand, it will travel quickly across the stage. Can be used to move Puyo from afar. 	Shoot a fireball from her hand, it will travel quickly across the stage. Can be used to move Puyo from afar.
Side Special
Ice Storm	Shoot a spray of ice and snowflakes from her hands, it can freeze opponents at high percent. If used on an already frozen opponent, they will remain frozen for slightly longer. 	Shoot a spray of ice and snowflakes from her hands, it can freeze opponents at high percent. If used on an already frozen opponent, they will remain frozen for slightly longer.
Up Special
Heaven's Ray	Arle lifted upward by a ray of light from the sky. The light can slightly damage opponents but instead of knockback, it has a windbox. 	Arle lifted upward by a ray of light from the sky. The light can slightly damage opponents but instead of knockback, it has a windbox.
Down Special
Mind Blast	Create a short range projectile by making a spiral with her hands, if it hits an opponent, they will be confused and stunned if they’re on the ground. 	Create a short range projectile by making a spiral with her hands, if it hits an opponent, they will be confused and stunned if they’re on the ground.
Shield Special
Puyo Rotate	Rotate a Puyo in the air. If there’s more than one, it will only move the first one 	Rotate a Puyo in the air. If there’s more than one, it will only move the first one
Final Smash
Bayoen	Create a bunch of flowers around herself, if any opponents are hit: a large amount of Garbage Puyo comes down from the sky and bury the opponents, before all exploding to damage them. 	Create a bunch of flowers around herself, if any opponents are hit: a large amount of Garbage Puyo comes down from the sky and bury the opponents, before all exploding to damage them.
=== Mega Man ===
Mega Man	
Mega Man 	Mega Man is the main protagonist of the original Mega Man series. Original a highly advanced robot build by Dr. Light, volunteer to be converted into a fighting robot when Dr. Light’s former friend Dr. Wily took his robots and wants to take over the world. Mega Man would stop his plan one after another.
Neutral Special
Metal Blade	A spinning saw blade projectile that can be thrown in one of eight different directions. The blade can be picked up and thrown by players like a regular item. 	A spinning saw blade projectile that can be thrown in one of eight different directions. The blade can be picked up and thrown by players like a regular item.
Side Special
Crash Bomber	Fire a grappling bomb that latches on to any surface or fighter it touches, before exploding a few seconds later. 	Fire a grappling bomb that latches on to any surface or fighter it touches, before exploding a few seconds later.
Up Special
Rush Coil	Summon Rush underneath himself who has a coil that bounce Mega Man upward, other opponents can also bounce on it. 	Summon Rush underneath himself who has a coil that bounce Mega Man upward, other opponents can also bounce on it.
Down Special
Leaf Shield	Summon leaves orbiting around him, holding down the button allow Mega Man to walk around with the shield, which block projectiles. After some times or releasing the button, the shield will be thrown forward as a projectile. 	Summon leaves orbiting around him, holding down the button allow Mega Man to walk around with the shield, which block projectiles. After some times or releasing the button, the shield will be thrown forward as a projectile.
Final Smash
Mega Legends	Fire a Black Hole Bomb, which explode into a black hole that sucks opponents in. If opponents are sucked in: Mega Man X, MegaMan.EXE, Mega Man Volnutt, Geo Stelar and Bass appear beside Mega Man to fire their Mega Busters in unison at the opponents.	Fire a Black Hole Bomb, which explode into a black hole that sucks opponents in. If opponents are sucked in: Mega Man X, MegaMan.EXE, Mega Man Volnutt, Geo Stelar and Bass appear beside Mega Man to fire their Mega Busters in unison at the opponents.
Proto Man ε	
Proto Man ε 	Proto Man is the first Robot Master ever created by Dr. Light even before Mega Man himself was created. He often train Mega Man to see if he is up to saving the world, as well as aiding Mega Man in his mission. He is an Echo Fighter of Mega Man, having different special weapons as well as his Proto Shield when jumping to reflect projectiles, but is lighter than Mega Man, being easier to KO by melee attacks.
Neutral Special
Rolling Cutter	Throw a scissor like a boomerang that travel in a teardrop-shaped pattern, before returning to the user. It can’t be picked up like an item. 	Throw a scissor like a boomerang that travel in a teardrop-shaped pattern, before returning to the user. It can’t be picked up like an item.
Side Special
Magnet Missile	Fire a magnet bomb that travels forward, if it is parallel to the target, it will travel vertically toward the opponent. 	Fire a magnet bomb that travels forward, if it is parallel to the target, it will travel vertically toward the opponent.
Up Special
Proto Coil	Summon a Proto Coil underneath himself which bounce Proto Man upward, other opponents can also bounce on it. 	Summon a Proto Coil underneath himself which bounce Proto Man upward, other opponents can also bounce on it.
Down Special
Plant Barrier	Summon petals orbiting around him, holding down the button allow Proto Man to walk around with the shield, which block projectiles. It has higher start up but deal increase damage when attacking and tossed.	Summon petals orbiting around him, holding down the button allow Proto Man to walk around with the shield, which block projectiles. It has higher start up but deal increase damage when attacking and tossed.
Final Smash
Big Bang Strike	Fire a blast forward, before it start exploding, the explosion will increase in size continuously until it cover half of Final Destination, it can damage opponents repeatedly until the final hit. 	Fire a blast forward, before it start exploding, the explosion will increase in size continuously until it cover half of Final Destination, it can damage opponents repeatedly until the final hit.
Zero	
Zero 	Zero is one of the major protagonists of the Mega Man X series. The greatest creation of Dr. Wily, he was awoken after decades later, after a fight with Sigma, he lost his memories and instead join them as a Maverick Hunter.
Neutral Special
Z Buster	Fire quick energy blast from his Z Buster. Holding allows it to charge, with the second and third stage having bigger projectiles. 	Fire quick energy blast from his Z Buster. Holding allows it to charge, with the second and third stage having bigger projectiles.
Side Special
Raikousen	Stab forward with his Z Saber and become invisible, before reappearing and producing a horizontal trail of thunder-bolts when he reappears. 	Stab forward with his Z Saber and become invisible, before reappearing and producing a horizontal trail of thunder-bolts when he reappears.
Up Special
Ryuenjin	Perform a jumping upward slash while his saber emits flame, dealing multi-hitting damage. 	Perform a jumping upward slash while his saber emits flame, dealing multi-hitting damage.
Down Special
Twin Dream	Create a hologram of himself from a distance, the hologram will perform the same move as Zero for 5 seconds before disappearing. Require 10 seconds recharge before using again. 	Create a hologram of himself from a distance, the hologram will perform the same move as Zero for 5 seconds before disappearing. Require 10 seconds recharge before using again.
Final Smash
Genmu Zero	Transform into Awaken Zero and using his Z Saber, slashes forward two giant energy crescent  waves that travel straight forward, dealing high damage and knockback to opponents. It can travel through the air and will only stop after reaching the end of the blastzone.	Transform into Awaken Zero and using his Z Saber, slashes forward two giant energy crescent  waves that travel straight forward, dealing high damage and knockback to opponents. It can travel through the air and will only stop after reaching the end of the blastzone.
=== Street Fighter ===
Ryu	
Ryu 	The main character of the Street Fighters series. Ryu  is a Japanese martial artist who continuously travels the world in search of opponents who can test his skills and better his own abilities. He was trained under the master Gouken in the Ansatsuken fighting style. His normal and special attacks have tap and held variants, one for combo and one for KO, as well as always facing the opponent on 1-on-1 matches.
Neutral Special
Hadoken/
Shakunetsu Hadoken	Thrust his hands forward to fire a ball of Ki energy as projectile. Deal decent damage and low knockback. Input “↓ ↘ → + attack” will fire a stronger Hadoken, and input “← ↙ ↓ ↘ → + attack” will fire a flaming multi-hitting Shakunetsu Hadoken.	Thrust his hands forward to fire a ball of Ki energy as projectile. Deal decent damage and low knockback. Input “↓ ↘ → + attack” will fire a stronger Hadoken, and input “← ↙ ↓ ↘ → + attack” will fire a flaming multi-hitting Shakunetsu Hadoken.
Side Special
Tatsumaki Senpukyaku	A jumping, spinning kick while Ryu moves in the given direction he is facing. Input “↓ ↙ ← + attack” will have the move be stronger. 	A jumping, spinning kick while Ryu moves in the given direction he is facing. Input “↓ ↙ ← + attack” will have the move be stronger.
Up Special
Shoryuken	A leaping uppercut that propel Ryu upward. Input “→ ↓ ↘ + attack” will increase the power and grant Ryu more intangibility and lower landing lag. 	A leaping uppercut that propel Ryu upward. Input “→ ↓ ↘ + attack” will increase the power and grant Ryu more intangibility and lower landing lag.
Down Special
Focus Attack	Assumes a focused stance before throwing a strong punch that crumble opponents onto the ground to stun them. Charge longer to perform the move to be stronger, and even go through shield and counterattacks. Gain super armor while charging. 	Assumes a focused stance before throwing a strong punch that crumble opponents onto the ground to stun them. Charge longer to perform the move to be stronger, and even go through shield and counterattacks. Gain super armor while charging.
Final Smash
Shin Shoryuken/
Shinku Hadoken	At close range, Ryu punches the opponents in a three hits combo, with the final uppercut sending them upward. At long range, Ryu fire a powerful large Hadoken that vacuums nearby opponents in before dragging them across the screen and exploding.	At close range, Ryu punches the opponents in a three hits combo, with the final uppercut sending them upward. At long range, Ryu fire a powerful large Hadoken that vacuums nearby opponents in before dragging them across the screen and exploding.
Ken	
Ken 	Ken Master is a major character in Street Fighter. Born to a wealthy family, Ken was sent to Japan to be taught discipline in order to avoid being spoiled by his family. He trained alongside Ryu, who would become his best friend and rival. He is an Echo Fighter of Ryu, having similarity between their moveset like tap and hold variant and 1-on-1 facing, however Ken focus on multi-hitting attacks and has unique command input attacks.
Command Input 1
Nata Otoshi Geri	“→ ↘ ↓ + attack”. A swiping crescent kick that hits twice, launching them into the air. Can deal great shield damage if cancel into held neutral attack. 	“→ ↘ ↓ + attack”. A swiping crescent kick that hits twice, launching them into the air. Can deal great shield damage if cancel into held neutral attack.
Command Input 2
Oosoto Mawashi Geri	“← ↙ ↓ ↘ → + attack”. An outward roundhouse kick, can also cancel into neutral attack. 	“← ↙ ↓ ↘ → + attack”. An outward roundhouse kick, can also cancel into neutral attack.
Neutral Special
Hadoken	Thrust his hands forward to fire a ball of Ki energy as projectile. Deal decent damage and low knockback. Input “↓ ↘ → + attack” will fire a stronger Hadoken. It is weaker than Ryu’s. 	Thrust his hands forward to fire a ball of Ki energy as projectile. Deal decent damage and low knockback. Input “↓ ↘ → + attack” will fire a stronger Hadoken. It is weaker than Ryu’s.
Side Special
Tatsumaki Senpukyaku	A jumping, spinning kick while Ken moves in the given direction he is facing. Input “↓ ↙ ← + attack” will have the move be stronger. It deal multi-hitting damage instead of one hit like Ryu. 	A jumping, spinning kick while Ken moves in the given direction he is facing. Input “↓ ↙ ← + attack” will have the move be stronger. It deal multi-hitting damage instead of one hit like Ryu.
Up Special
Shoryuken	A leaping uppercut that propel Ken upward. Input “→ ↓ ↘ + attack” will increase the power and grant Ken more intangibility and lower landing lag. It deal multi-hitting flaming hits instead which deal more damage, but has less knockback. 	A leaping uppercut that propel Ken upward. Input “→ ↓ ↘ + attack” will increase the power and grant Ken more intangibility and lower landing lag. It deal multi-hitting flaming hits instead which deal more damage, but has less knockback.
Down Special
Focus Attack	Assumes a focused stance before throwing a strong kick that crumble opponents onto the ground to stun them. Charge longer to perform the move to be stronger, and even go through shield and counterattacks. Gain super armor while charging. 	Assumes a focused stance before throwing a strong kick that crumble opponents onto the ground to stun them. Charge longer to perform the move to be stronger, and even go through shield and counterattacks. Gain super armor while charging.
Final Smash
Shippu Jinraikyaku/
Shinryuken	At close range, Ken performs a furious series of kicks, followed by devastating series of hurricane kicks. At long range, Ken performs an uppercut which produces a giant pillar of fire with immense vertical range. Mash the button to increase its strength.	At close range, Ken performs a furious series of kicks, followed by devastating series of hurricane kicks. At long range, Ken performs an uppercut which produces a giant pillar of fire with immense vertical range. Mash the button to increase its strength.
Chun-Li	
Chun-Li 	Chun-Li is the main female protagonist of the Street Fighter series. She is an expert martial artist and Interpol officer who relentlessly seeks revenge for the death of her father at the hands of M. Bison. Her attacks also have tap and hold variants, as well as always facing the opponent in 1-on-1 matches.
Neutral Special
Kikoken	Fire an energy projectile forward, it is kind of slow but is great for stage control. Input “← ↙ ↓ ↘ →” will have the projectile be stronger. 	Fire an energy projectile forward, it is kind of slow but is great for stage control. Input “← ↙ ↓ ↘ →” will have the projectile be stronger.
Side Special
Spinning Bird Kick	Flip upside down and does a split in the air, before spinning her legs like a helicopter to fly forward while hitting opponents. 	Flip upside down and does a split in the air, before spinning her legs like a helicopter to fly forward while hitting opponents.
Up Special
Tenshokyaku	Chun-Li leaps upwards and kicks while spinning repeatedly. The longer the button is held, the more amounts of kicks and distance travel it will get. 	Chun-Li leaps upwards and kicks while spinning repeatedly. The longer the button is held, the more amounts of kicks and distance travel it will get.
Down Special
Focus Attack	Assumes a focused stance before throwing a strong punch that crumble opponents onto the ground to stun them. Charge longer to perform the move to be stronger, and even go through shield and counterattacks. Gain super armor while charging. It is faster to charge but deal less damage than Ryu and Ken. 	Assumes a focused stance before throwing a strong punch that crumble opponents onto the ground to stun them. Charge longer to perform the move to be stronger, and even go through shield and counterattacks. Gain super armor while charging. It is faster to charge but deal less damage than Ryu and Ken.
Final Smash
Hoyokusen/
Kikosho	At close range, Chun-Li kicks the opponents, before rapidly kicking them, take a step forward and continue kicking, take one last step to conclude it with a final strong kick. At long range, Chun-Li gathers intense Ki energy in her palms, then releases a stationary concussive blast in her palms that explode outward, vacuuming opponents in.	At close range, Chun-Li kicks the opponents, before rapidly kicking them, take a step forward and continue kicking, take one last step to conclude it with a final strong kick. At long range, Chun-Li gathers intense Ki energy in her palms, then releases a stationary concussive blast in her palms that explode outward, vacuuming opponents in.
=== Monster Hunter ===
<tabber> 	<tabber> 	
Monster Hunter is the player avatar of the Monster Hunter series. Being member of the Hunter’s Guild, they are often tasked by civilians to slay powerful giant monsters and use their drops to create stronger armors and weapons. Their weapon will slowly become weaker unless they get sharpen.	 	
Neutral Special
Arrow Strike 	Fire an arrow from their bow forward, if hold to charge, they will fire 3 arrows at once. Can be aimed upward, if it goes off screen, it will then rain downward a bunch of arrows. 	Fire an arrow from their bow forward, if hold to charge, they will fire 3 arrows at once. Can be aimed upward, if it goes off screen, it will then rain downward a bunch of arrows.
Side Special
Demon Dance 	Leap forward while unleashing a barrage of slashes from their duel blades, it will drag opponents along before the final hit sending them out. Deal good damage but low knockback. 	Leap forward while unleashing a barrage of slashes from their duel blades, it will drag opponents along before the final hit sending them out. Deal good damage but low knockback.
Up Special
Wirebug 	Use a Wirebug to launch themselves at a given direction, can be use twice in the air and will not make them helpless. 	Use a Wirebug to launch themselves at a given direction, can be use twice in the air and will not make them helpless.
Down Special
Shock Trap/
Pitfall Trap 	Place down a visible trap on the ground. If tap, they will put down a Shock Trap, which stun opponents if they step on it. If hold, they will put down a Pitfall Trap, which bury opponents if they step on it. 	Place down a visible trap on the ground. If tap, they will put down a Shock Trap, which stun opponents if they step on it. If hold, they will put down a Pitfall Trap, which bury opponents if they step on it.
Shield Special
Weapon Sharpening 	Sit down to sharpen their weapons, while look like they only sharpen the great sword, all weapon will be sharpen. If the weapon is fully repaired, they can sharpen it to become stronger. 	Sit down to sharpen their weapons, while look like they only sharpen the great sword, all weapon will be sharpen. If the weapon is fully repaired, they can sharpen it to become stronger.
Final Smash
Monster Mount 	Slash forward with powerful strength, if any opponents are hit: A monster appears as Monster Hunter mount the beast, the monster violently shakes them off while damaging the caught opponents. Before they shake Monster Hunter off and charge right into the foe, launching them away. The monster is based on the armor/costume the Hunter is wearing.	Slash forward with powerful strength, if any opponents are hit: A monster appears as Monster Hunter mount the beast, the monster violently shakes them off while damaging the caught opponents. Before they shake Monster Hunter off and charge right into the foe, launching them away. The monster is based on the armor/costume the Hunter is wearing.
=== Devil May Cry ===
Dante	
Dante 	Dante is the main protagonist of the Devil May Cry series. The son of a demon and a human, and the twin brother of Vergil. Dante is a vigilante Devil Hunter dedicated to exterminating evil demons. A mission he follows in pursuit of those that killed his mother and corrupted his brother. He has different Styles in combat, map to his special attacks and will change his normal attacks. If he is already in a style and use the same special, he will perform the following moves.
Neutral Special
Swordmaster: Prop/Shredder	Spin his sword in a big circle to damage opponents multiple times. It will go counter-clockwise the first time and the second press will have it goes clockwise. 	Spin his sword in a big circle to damage opponents multiple times. It will go counter-clockwise the first time and the second press will have it goes clockwise.
Side Special
Gunslinger: Charge Shot	Charge up his gun with demonic energy, allowing the next Gunslinger Style gun attacks to be stronger. Have to be fully charged to use. Able to store it for later even when switching styles. 	Charge up his gun with demonic energy, allowing the next Gunslinger Style gun attacks to be stronger. Have to be fully charged to use. Able to store it for later even when switching styles.
Up Special
Trickster: Air Trick	Teleport into a given direction. It goes a fix distance and will not make Dante helpless. He has to first go into Trickster Style then perform Air Trick, which limit his recovery option. 	Teleport into a given direction. It goes a fix distance and will not make Dante helpless. He has to first go into Trickster Style then perform Air Trick, which limit his recovery option.
Down Special
Royalguard: Release	While in Royalguard Style, shielding and parrying will increase the Rage Meter around the Style Icon. The more Rage the stronger, more distance and less end lag Release becomes. He will quickly thrust his fist forward to punch. Using the move automatically remove all Rage. 	While in Royalguard Style, shielding and parrying will increase the Rage Meter around the Style Icon. The more Rage the stronger, more distance and less end lag Release becomes. He will quickly thrust his fist forward to punch. Using the move automatically remove all Rage.
Final Smash
Dance Macabre	Activating Devil Trigger, and charging forward with Vortex, if any opponents are hit: attack the caught foes using different attacks with his sword, he moves forward one step at a time while attack, before swinging his sword like a baseball bat while saying “Jackpot” and launch them way. Return to his human form afterward.	Activating Devil Trigger, and charging forward with Vortex, if any opponents are hit: attack the caught foes using different attacks with his sword, he moves forward one step at a time while attack, before swinging his sword like a baseball bat while saying “Jackpot” and launch them way. Return to his human form afterward.
=== Ōkami ===
Amaterasu	
Amaterasu 	Amaterasu is the main protagonist of Ōkami. She is also known by villagers of Kamiki Village in her past life as the dreaded Shiranui, who was thought to be a familiar of Orochi. She is the Sun Goddess to all of Nippon. Her special attacks use Ink Pots, with 10 available at a time, each special will use up half a pot. It will fill up when it was unused and if she is out of ink, she will have a much worse moveset.
Neutral Special
Power Slash	Summon a paper that has a line on it, which slowly fall down. It can damage opponents when they touch it. When summoning can also reflect projectiles. 	Summon a paper that has a line on it, which slowly fall down. It can damage opponents when they touch it. When summoning can also reflect projectiles.
Side Special
Celestial Brush	Draw an ink trail forward, which has different effect based on shapes and color. Change the color by pressing special again.
* Green line will draw vine, which deal low damage and can allow her to grab ledges.
* Green circle will draw bloom, which grow a cherry blossom tree to attack opponents. Only available on the ground.
* Red line will draw inferno, which turn into fire to deal decent damage to opponents.
* Red infinity symbol will draw fire burst, which turn into a big fire to burn opponents with big damage.
* Yellow line will draw thunderstorm, which deal quick but low electric damage to opponents.
* Yellow lightning bolt symbol will draw thunderbolt, which create a lightning bolt that deal great damage and knockback to opponents.	Draw an ink trail forward, which has different effect based on shapes and color. Change the color by pressing special again.
* Green line will draw vine, which deal low damage and can allow her to grab ledges.
* Green circle will draw bloom, which grow a cherry blossom tree to attack opponents. Only available on the ground.
* Red line will draw inferno, which turn into fire to deal decent damage to opponents.
* Red infinity symbol will draw fire burst, which turn into a big fire to burn opponents with big damage.
* Yellow line will draw thunderstorm, which deal quick but low electric damage to opponents.
* Yellow lightning bolt symbol will draw thunderbolt, which create a lightning bolt that deal great damage and knockback to opponents.
Up Special
Waterspout	Create a stream of water geyser under Amaterasu that elevate her upward, before jumping off it. 	Create a stream of water geyser under Amaterasu that elevate her upward, before jumping off it.
Down Special
Cherry Bomb	Create a cherry bomb that explode after 5 seconds or an opponent touches it. Amaterasu herself can push it around. 	Create a cherry bomb that explode after 5 seconds or an opponent touches it. Amaterasu herself can push it around.
Final Smash
Goddess of the Sun	Howl to the sky to summon powerful Celestial Spells down. Fire Burst, thunderstorm, blizzard, power slash and cherry bombs will rain down from the sky to damage her foes.	Howl to the sky to summon powerful Celestial Spells down. Fire Burst, thunderstorm, blizzard, power slash and cherry bombs will rain down from the sky to damage her foes.
=== Ace Attorney ===
Phoenix Wright	
Phoenix Wright 	Phoenix Wright is the main protagonists of the Ace Attorney series. He is a veteran defense attorney known for his ability to "turnabout" the court to his favor. Together with his assistant Maya Fey, they solve case after case, searching for the truth. He needs to find evidences to become stronger in battle, which increase his speech bubble attack strength and size.
Neutral Special
Objection!	Yell “Objection!” and a large speech bubble of the word appears in front, dealing high damage to opponents. It deals increase damage and size when he has more good evidences on him. 	Yell “Objection!” and a large speech bubble of the word appears in front, dealing high damage to opponents. It deals increase damage and size when he has more good evidences on him.
Side Special
Maya’s Shield	Maya appears and uses her power to create a shield, the shield blocks attack and can reflect projectiles. 	Maya appears and uses her power to create a shield, the shield blocks attack and can reflect projectiles.
Up Special
Present the Evidence	Hold out an evidence and jump while throwing it. It can be used to get rid of unneeded evidences. However he won’t gain much distance when there isn’t any. Getting rid of good evidences will have higher height. 	Hold out an evidence and jump while throwing it. It can be used to get rid of unneeded evidences. However he won’t gain much distance when there isn’t any. Getting rid of good evidences will have higher height.
Down Special
Investigation	When uninterrupted, he will find evidence on the ground. He has a 75% chance of finding good evidence. If the opponents hit him during start up, he will counter their attacks. If he already has 5 evidences, he will simply counter. 	When uninterrupted, he will find evidence on the ground. He has a 75% chance of finding good evidence. If the opponents hit him during start up, he will counter their attacks. If he already has 5 evidences, he will simply counter.
Shield Special
Evidence Switch	Switch the evidence order, allow him to get rid of unneeded evidences easier. 	Switch the evidence order, allow him to get rid of unneeded evidences easier.
Final Smash
Ace Attorney	With less than 5 good evidence, he would yell “Objection!” forward, if any opponents are hit: he would catch opponent’s lies and knock them away. With 5 good evidence, he would yell “Objection!” forward, if any opponents are hit: he would think about the evidence, and accuse the opponents, automatically KO them.	With less than 5 good evidence, he would yell “Objection!” forward, if any opponents are hit: he would catch opponent’s lies and knock them away. With 5 good evidence, he would yell “Objection!” forward, if any opponents are hit: he would think about the evidence, and accuse the opponents, automatically KO them.
Miles Edgeworth ε	
Miles Edgeworth ε 	Miles Edgeworth is a Chief Prosecutor of the prosecutor's office. During his first four years as a prosecutor, he had a perfect win record in trials and was willing to do anything to get a guilty verdict for the defendant. His defeat in court at the hand of his childhood friend Phoenix Wright was the beginning of a series of seismic shifts in his attitude concerning his profession. He is an Echo Fighter of Phoenix Wright, having no partner assisting him but is more independent.
Neutral Special
Objection!	Yell “Objection!” and a large speech bubble of the word appears in front, dealing high damage to opponents. It deals increase damage and size when he has more good evidences on him. 	Yell “Objection!” and a large speech bubble of the word appears in front, dealing high damage to opponents. It deals increase damage and size when he has more good evidences on him.
Side Special
Logic	A circle appears as it moves towards a crosshair, if he can press the special button again when the two thing collide, he will break it through and deal great damage and knockback to opponents, however if he misses the circle by pressing to early, he will lose a good evidence. 	A circle appears as it moves towards a crosshair, if he can press the special button again when the two thing collide, he will break it through and deal great damage and knockback to opponents, however if he misses the circle by pressing to early, he will lose a good evidence.
Up Special
Present the Evidence	Hold out an evidence and jump while throwing it. It can be used to get rid of unneeded evidences. However he won’t gain much distance when there isn’t any. Getting rid of good evidences will have higher height. 	Hold out an evidence and jump while throwing it. It can be used to get rid of unneeded evidences. However he won’t gain much distance when there isn’t any. Getting rid of good evidences will have higher height.
Down Special
Investigation	When uninterrupted, he will find evidence on the ground. He has a 75% chance of finding good evidence. If the opponents hit him during start up, he will counter their attacks. If he already has 5 evidences, he will simply counter. 	When uninterrupted, he will find evidence on the ground. He has a 75% chance of finding good evidence. If the opponents hit him during start up, he will counter their attacks. If he already has 5 evidences, he will simply counter.
Shield Special
Evidence Switch	Switch the evidence order, allow him to get rid of unneeded evidences easier. 	Switch the evidence order, allow him to get rid of unneeded evidences easier.
Final Smash
Turnabout Prosecutor	With less than 5 good evidence, he would yell “Objection!” forward, if any opponents are hit: he would catch opponent’s lies and knock them away. With 5 good evidence, he would yell “Objection!” forward, if any opponents are hit: he would think about the evidence, and accuse the opponents, automatically KO them.	With less than 5 good evidence, he would yell “Objection!” forward, if any opponents are hit: he would catch opponent’s lies and knock them away. With 5 good evidence, he would yell “Objection!” forward, if any opponents are hit: he would think about the evidence, and accuse the opponents, automatically KO them.
===Pac-Man===
<tabber> 	<tabber> 	
Pac-Man is the main character in the Pac-Man series. He is Bandai Namco's mascot and one of the most widely recognized video game characters in the world. His game is simple, eat every pellet and avoid the ghosts.	 	
Neutral Special
Bonus Fruit 	Pac-Man cycles through 8 different objects before throwing, all can be caught like an item:
*Cherry is the weakest but are the easiest to access.
*Strawberry is similar to cherry, but travel further.
*Orange can knock opponents at a downward angle.
*Apple can knock opponents vertically.
*Melon is strong but slow.
*Galaxian does a quick shuttle loop before continuing to fly off.
*Bell travels slowly in a high arc before suddenly falls straight down, it can paralyze opponents.
*Key travel at high speed and deal decent damage and great knock back.	Pac-Man cycles through 8 different objects before throwing, all can be caught like an item:
*Cherry is the weakest but are the easiest to access.
*Strawberry is similar to cherry, but travel further.
*Orange can knock opponents at a downward angle.
*Apple can knock opponents vertically.
*Melon is strong but slow.
*Galaxian does a quick shuttle loop before continuing to fly off.
*Bell travels slowly in a high arc before suddenly falls straight down, it can paralyze opponents.
*Key travel at high speed and deal decent damage and great knock back.
Side Special
Power Pellet 	Pac-Man summons a string of Pellets in front of him, then chomps along the trail. The string can be angled in any direction and travels very far. The Power Pellet can be dropped and eaten. 	Pac-Man summons a string of Pellets in front of him, then chomps along the trail. The string can be angled in any direction and travels very far. The Power Pellet can be dropped and eaten.
Up Special
Pac-Jump 	Summon a trampoline below him, which will launch Pac-Man higher as it changes color, before disappearing at the third jump, opponents can attack the trampoline to change its color, as well as jump on it themselves. 	Summon a trampoline below him, which will launch Pac-Man higher as it changes color, before disappearing at the third jump, opponents can attack the trampoline to change its color, as well as jump on it themselves.
Down Special
Fire Hydrant 	Summon a fire hydrant that drop downward. On the ground, it spurts water that push away opponents and Pac-Man. If it takes too much damage, it will be sent away like a projectile. 	Summon a fire hydrant that drop downward. On the ground, it spurts water that push away opponents and Pac-Man. If it takes too much damage, it will be sent away like a projectile.
Final Smash
Super Pac-Man 	Eat a Power Pellet and a Super Pellet, grows large, and turns into his classic 2D form before looping around the stage repeatedly. He always moves in a straight line, but his angle can be altered. He moves faster and faster as the move progress, then starts acquiring a red tint, after which he deals more damage to opponents, at the end he’s slower, but deal a lot of damage.	Eat a Power Pellet and a Super Pellet, grows large, and turns into his classic 2D form before looping around the stage repeatedly. He always moves in a straight line, but his angle can be altered. He moves faster and faster as the move progress, then starts acquiring a red tint, after which he deals more damage to opponents, at the end he’s slower, but deal a lot of damage.
=== Tekken ===
Kazuya	
Kazuya 	Kazuya Mishima is a major character in the Tekken series. Born from Kazumi and Heihachi Mishima, they were originally a happy family, until Heihachi discovered that his wife had the devil gene and killed her, fearing Kazuya also have it, he threw him off a cliff, only to have his devil gene awaken and years later, joined the King of Iron Fist Tournament to get revenge on his father. He has 1-on-1 facing and command input for attacks. He also has more attacks than the regular fighters, with diagonal directions set to additional standard attacks. He can transform into his devil form when performing special and smash attacks. At 100%, he will enter Rage, which increases his attacks and have access to Rage Dive.
Command Input
Crouch Dash	A dash while crouching. During this, Kazuya has invincibility on his upper body. Done by inputting → ↓ ↘. 	A dash while crouching. During this, Kazuya has invincibility on his upper body. Done by inputting → ↓ ↘.
Command Input 1
Wind God Fist	Pressing attack while crouch dashing will have Kazuya dashes forward and does an uppercut. If the crouch dash input and attack is pressed at the same time, he will instead paralyze opponents 	Pressing attack while crouch dashing will have Kazuya dashes forward and does an uppercut. If the crouch dash input and attack is pressed at the same time, he will instead paralyze opponents
Command Input 2
Dragon Uppercut	An electrified jumping uppercut with his left hand while rushing forwards. Done by holding attack after Crouch Dash. Deal very high knockback. 	An electrified jumping uppercut with his left hand while rushing forwards. Done by holding attack after Crouch Dash. Deal very high knockback.
Command Input 3
Spinning Demon to Left Hook	Does a low sweeping kick followed by a hook from his left hand. Done by pressing special after Crouch Dash. 	Does a low sweeping kick followed by a hook from his left hand. Done by pressing special after Crouch Dash.
Neutral Special
Devil Blaster	Fire a laser blast from his forehead that travel horizontally very far. He can angle the attacks to hit lower or higher. 	Fire a laser blast from his forehead that travel horizontally very far. He can angle the attacks to hit lower or higher.
Side Special
Devil Fist	Perform a straight lunge that travels through the opponent. If close, he will cause the opponent to crumple. If far, he will simply knock them upward. 	Perform a straight lunge that travels through the opponent. If close, he will cause the opponent to crumple. If far, he will simply knock them upward.
Up Special
Devil Wings	Fly straight up using his wings. Can move left and right while doing so. Can damage opponents with the claws on his wings, and don’t cause helplessness. 	Fly straight up using his wings. Can move left and right while doing so. Can damage opponents with the claws on his wings, and don’t cause helplessness.
Down Special
Heaven's Door/
Rage Dive	Uppercut to grab opponent, if connects, Kazuya grabs the opponent by the head, flies into the air in his devil form, before diving and slamming them into the ground. With Rage, he will do the same but with highly increase damage and knockback, but consume his Rage after doing so. Missing the attack will cause the Rage to go out easier.	Uppercut to grab opponent, if connects, Kazuya grabs the opponent by the head, flies into the air in his devil form, before diving and slamming them into the ground. With Rage, he will do the same but with highly increase damage and knockback, but consume his Rage after doing so. Missing the attack will cause the Rage to go out easier.
Final Smash
Final Blaster	Use Devil Blaster to attack opponents, if any opponents are hit: he fire multiple beam of Devil Blaster from his chest and wings and it travel far, capable of KO opponents easily. 	Use Devil Blaster to attack opponents, if any opponents are hit: he fire multiple beam of Devil Blaster from his chest and wings and it travel far, capable of KO opponents easily.
=== Digimon ===
Agumon	
Agumon 	The mascot of the Digimon series. Agumon is Rookie Level Reptile Digimon, because it’s still growing, it is quite weak. However dealing 20% damage allows it to Digivolve into Greymon. If KO, it will revert into Koromon, an even weaker version that can only bites and shoots bubbles.
Neutral Special
Pepper Breath	Shoot a fireball from its mouth, it is slow and flies straight forward. 	Shoot a fireball from its mouth, it is slow and flies straight forward.
Side Special
Wolkenapalm I	Cover in flame and charge forward, hitting opponents multiple times. It will leave a fire trail, which can damage opponents by burning them. 	Cover in flame and charge forward, hitting opponents multiple times. It will leave a fire trail, which can damage opponents by burning them.
Up Special
Claw Uppercut	A jumping uppercut that sends Agumon upward. It doesn’t travel very far. 	A jumping uppercut that sends Agumon upward. It doesn’t travel very far.
Down Special
Attack Charge	Temporally increase its attack strength for 10 seconds. Require 10 seconds to recharge after the effect goes away. 	Temporally increase its attack strength for 10 seconds. Require 10 seconds to recharge after the effect goes away.
Final Smash
Warp Digivolve	Vacuum opponents in while Digivolving, dealing repeating damage while evolving into WarGreymon. 	Vacuum opponents in while Digivolving, dealing repeating damage while evolving into WarGreymon.
Greymon	
Greymon 	Greymon is a Champion Level Dinosaur Digimon. It is now much heavier, have more increase damage to its head attacks and stronger overall. Dealing 40% damage allows it to Digivolve into MetalGreymon. Getting KO revert its form.
Neutral Special
Nova Blast	Shoot a larger fireball from its mouth, it deals decent damage and travel faster. 	Shoot a larger fireball from its mouth, it deals decent damage and travel faster.
Side Special
Wolkenapalm II	Cover in flame and charge forward, it is bigger due to Greymon’s bigger size and the fire trail is also bigger. 	Cover in flame and charge forward, it is bigger due to Greymon’s bigger size and the fire trail is also bigger.
Up Special
Claw Uppercut	A jumping uppercut that sends Greymon upward. It travels further distance than Agumon’s. 	A jumping uppercut that sends Greymon upward. It travels further distance than Agumon’s.
Down Special
Attack Charge	Temporally increase its attack strength for 10 seconds. Require 10 seconds to recharge after the effect goes away. 	Temporally increase its attack strength for 10 seconds. Require 10 seconds to recharge after the effect goes away.
Final Smash
Warp Digivolve	Vacuum opponents in while Digivolving, dealing repeating damage while evolving into WarGreymon. 	Vacuum opponents in while Digivolving, dealing repeating damage while evolving into WarGreymon.
MetalGreymon	
MetalGreymon 	MetalGreymon is an Ultimate Level Cyborg Digimon, it is now much stronger and has a giant metal claw, dealing much more damage using it, as well as being very heavy. Dealing 60% damage allows it to Digivolve into WarGreymon. Getting KO revert its form.
Neutral Special
Giga Destroyer	Fire a missile from its chest, it will travel straight forward and explode in contact with anything. It deal a lot more damage and knockback than the fireball specials. 	Fire a missile from its chest, it will travel straight forward and explode in contact with anything. It deal a lot more damage and knockback than the fireball specials.
Side Special
Wolkenapalm III	Cover in flame and charge forward, the size is similar but it travel further and has increase fire trail time. 	Cover in flame and charge forward, the size is similar but it travel further and has increase fire trail time.
Up Special
Claw Uppercut	A jumping uppercut that sends MetalGreymon upward. It travels further distance and deal a lot more damage due to the metal claw. 	A jumping uppercut that sends MetalGreymon upward. It travels further distance and deal a lot more damage due to the metal claw.
Down Special
Attack Charge	Temporally increase its attack strength for 10 seconds. Require 10 seconds to recharge after the effect goes away. 	Temporally increase its attack strength for 10 seconds. Require 10 seconds to recharge after the effect goes away.
Final Smash
Warp Digivolve	Vacuum opponents in while Digivolving, dealing repeating damage while evolving into WarGreymon. 	Vacuum opponents in while Digivolving, dealing repeating damage while evolving into WarGreymon.
WarGreymon	
WarGreymon 	WarGreymon is a Mega Level Dragon Digimon, it is the final level of Agumon. It is lighter than MetalGreymon but is way faster, has much stronger attacks that are very different from its previous forms. It is very powerful, but it still revert form when getting KO.
Neutral Special
Terra Force	Throw a fiery ball of energy forward that has a big size, it deal great damage and knockback while traveling fast. 	Throw a fiery ball of energy forward that has a big size, it deal great damage and knockback while traveling fast.
Side Special
Wolkenapalm III	Cover in flame and charge forward. It is similar to MetalGreymon’s but travel further and the fire trail deal more damage. 	Cover in flame and charge forward. It is similar to MetalGreymon’s but travel further and the fire trail deal more damage.
Up Special
Great Tornado	Perform an upward spin like a tornado to travel at any direction, dealing multi-hitting damage to opponents. 	Perform an upward spin like a tornado to travel at any direction, dealing multi-hitting damage to opponents.
Down Special
Attack Charge Field	Temporally increase its and nearby teammates attack strength for 10 seconds. Require 10 seconds to recharge after the effect goes away. 	Temporally increase its and nearby teammates attack strength for 10 seconds. Require 10 seconds to recharge after the effect goes away.
Final Smash
Omnimon	Fused together with MetalGarurumon and become the powerful Omnimon. If any opponents are nearby: It will then use its signature moves, Supreme Cannon which fire a powerful blast from its cannon and Transcendent Sword which is a powerful slicing with its sword.	Fused together with MetalGarurumon and become the powerful Omnimon. If any opponents are nearby: It will then use its signature moves, Supreme Cannon which fire a powerful blast from its cannon and Transcendent Sword which is a powerful slicing with its sword.
=== Klonoa ===
Klonoa	
Klonoa 	Klonoa is the main protagonist of the Klonoa series. He is an anthropomorphic cat like creature and a Dream Traveller, who is fated to travel to various places where the state of dreams is in danger without choice, but he himself isn't aware of that. He is excellent in his grabs, using his Wind Bullet to grab the opponents, as well as moving around while grabbing. He can also slightly hover in the air by holding jump in the air.
Neutral Special
Arm Cannon	Fire a spiked ball from his arm cannon, it can be charged to fire it quicker and stronger. He can fire two one after another but the second one has reduced damage and knockback. 	Fire a spiked ball from his arm cannon, it can be charged to fire it quicker and stronger. He can fire two one after another but the second one has reduced damage and knockback.
Side Special
Boomerang	Throw his boomerang forward before it returns to Klonoa, it can be held down to stay in the air before returning. 	Throw his boomerang forward before it returns to Klonoa, it can be held down to stay in the air before returning.
Up Special
Enemy Double Jump	Hold out an inflated enemy and toss it downward while stomping on it, allow Klonoa to boost himself upward. The enemy can deal damage to opponents. Will not make Klonoa helpless. 	Hold out an inflated enemy and toss it downward while stomping on it, allow Klonoa to boost himself upward. The enemy can deal damage to opponents. Will not make Klonoa helpless.
Down Special
Beam Gnome	Create a shield using his Wind Ring and charge forward, it can deal damage to opponents and nullify attacks and projectile. 	Create a shield using his Wind Ring and charge forward, it can deal damage to opponents and nullify attacks and projectile.
Final Smash
Thunder Hurricane	Spin while slashing outward with his sword, a bunch of lightning bolts appears around him and strike opponents nearby. His sword will lock opponents until the last hit sending them away.	Spin while slashing outward with his sword, a bunch of lightning bolts appears around him and strike opponents nearby. His sword will lock opponents until the last hit sending them away.
=== Dark Souls ===
Solaire	
Solaire 	Solaire is a character in Dark Souls. He is a Warrior of Sunlight who is determined to find "his very own sun". His faith is upstanding and unwavering, and all holy symbols on Solaire's belongings were painted by himself.
Neutral Special
Lightning Spear/Great Lightning Spear	Throw straight forward a long lightning bolt projectile, paralyzing opponents when it hits. Hold to throw a bigger and stronger lightning bolt, however it is slower when traveling and when throwing. 	Throw straight forward a long lightning bolt projectile, paralyzing opponents when it hits. Hold to throw a bigger and stronger lightning bolt, however it is slower when traveling and when throwing.
Side Special
Sunlight Blade	Temporally increase Solaire’s Sunlight Straight Sword damage output. Require 16 seconds of cool-down after using and it stay for 8 seconds. 	Temporally increase Solaire’s Sunlight Straight Sword damage output. Require 16 seconds of cool-down after using and it stay for 8 seconds.
Up Special
Homeward	Teleport by disappearing and reappearing in a given direction. 	Teleport by disappearing and reappearing in a given direction.
Down Special
Heal/
Great Heal	Slowly heal himself in battle, need the full animation to complete to heal 5%. If the button is held down, he will instead heal himself with Great Heal, which will heal 20%, however the animation will be longer.	Slowly heal himself in battle, need the full animation to complete to heal 5%. If the button is held down, he will instead heal himself with Great Heal, which will heal 20%, however the animation will be longer.
Final Smash
Praise the Sun	Solaire raises his hands, before a giant sun appear behind him and grow slowly, if any opponents touch the sun, they will be trapped and take massive damage before it blows up and knock them away. 	Solaire raises his hands, before a giant sun appear behind him and grow slowly, if any opponents touch the sun, they will be trapped and take massive damage before it blows up and knock them away.
=== Tales ===
Lloyd	
Lloyd 	Lloyd Irving is the main protagonist of Tales of Symphonia. Once a simple country boy, Lloyd is thrust into the outside world following a raid on his village. After being exiled from his hometown of Iselia, he joins his close friend Chosen on the Journey of Regeneration. In battle, he has a gauge depicting his Tension, which will fill up when he dealt damage to opponents, when it’s full, he will enter Over Limit mode, which decrease the amount of damage taken and upgrade his special attacks.
Neutral Special
Demon Fang/ Double Demon Fang	Slash forward with his sword to create a wave of energy along the ground, it can be used in the air as well. In Over Limit mode, he will instead slash two wave of energy, with the second one being stronger. 	Slash forward with his sword to create a wave of energy along the ground, it can be used in the air as well. In Over Limit mode, he will instead slash two wave of energy, with the second one being stronger.
Side Special
Tempest/ Blazing Tempest	Somersault into the air while extending his swords outward, slashing the enemies multiple times while airborne. In Over Limit mode, he will instead be surrounded with flame, deal more damage and increase the amount of hits. 	Somersault into the air while extending his swords outward, slashing the enemies multiple times while airborne. In Over Limit mode, he will instead be surrounded with flame, deal more damage and increase the amount of hits.
Up Special
Rising Falcon/ Rising Phoenix	Jump into the air, if the button is press again, he will dive at an angle to attack, the angle is depending on the direction input, default to upward. In Over Limit mode, he will dive with fire effect and can even meteor smash opponents if angled downward. 	Jump into the air, if the button is press again, he will dive at an angle to attack, the angle is depending on the direction input, default to upward. In Over Limit mode, he will dive with fire effect and can even meteor smash opponents if angled downward.
Down Special
Tiger Blade/ Tiger Rage	Slash upward while jumping, then slash downward while landing. In Over Limit mode, he will slash the opponents twice before slashing downward. 	Slash upward while jumping, then slash downward while landing. In Over Limit mode, he will slash the opponents twice before slashing downward.
Final Smash
Unison Attack	Slash forward with his two swords, if any opponents are hit: Join by Colette, Genis and Raine as they unleash a bunch of attacks onto the caught foes, before Lloyd uses Falcon's Crest, by fusing his two blades into one and slash downward, causing an explosion.	Slash forward with his two swords, if any opponents are hit: Join by Colette, Genis and Raine as they unleash a bunch of attacks onto the caught foes, before Lloyd uses Falcon's Crest, by fusing his two blades into one and slash downward, causing an explosion.
=== Final Fantasy ===
Cloud	
Cloud 	Cloud Strife is the main protagonist of Final Fantasy VII. Originally a swordsman who claims to be a former member of the elite paramilitary group SOLDIER, Cloud is hired by Avalanche as a mercenary to help them in their cause against the Shinra Inc. As his journey unfolds, he rediscovers his past and abandons his quest for power and fame in favor of fighting to defend his friends and their home planet Gaia. He has a Limit Gauge, which filled up over the course of the match, fully filled will increase his speed and his specials become an upgraded single use versions. It will disappear after 15 seconds if not used.
Neutral Special
Blade Beam	Slash his sword to create a green slashing projectile forward that can travel in the air. Limit Break version is faster and hit multiple times, capable of KO opponents. 	Slash his sword to create a green slashing projectile forward that can travel in the air. Limit Break version is faster and hit multiple times, capable of KO opponents.
Side Special
Cross Slash	Perform a slash. On contact with an enemy, pressing the special button allows this slash to continue into a series of follow-up slashes, spelling the kanji 凶. Limit Break version will have all 5 slashes in one input and deal great damage and knockback. 	Perform a slash. On contact with an enemy, pressing the special button allows this slash to continue into a series of follow-up slashes, spelling the kanji 凶. Limit Break version will have all 5 slashes in one input and deal great damage and knockback.
Up Special
Climhazzard	A leaping slash. If the special button is pressed again, it is followed with a descending slash. Limit Break increase the rising damage and highly increase the distance gained. 	A leaping slash. If the special button is pressed again, it is followed with a descending slash. Limit Break increase the rising damage and highly increase the distance gained.
Down Special
Limit Charge/
Finishing Touch	Hold his sword in front of himself to charge the Limit Gauge. Limit Break will instead use Finishing Touch, which has Cloud perform a spinning, upward slash to generate a large whirlwind that deal little damage but very strong knock back. 	Hold his sword in front of himself to charge the Limit Gauge. Limit Break will instead use Finishing Touch, which has Cloud perform a spinning, upward slash to generate a large whirlwind that deal little damage but very strong knock back.
Final Smash
Omnislash/
Omnislash Ver. 5	Rush forward and slash, if any opponents are hit: send them in the top of the screen before unleashing a series of slashes before a final downward slash that cause an explosion. If he is using his Advent Children alternative costume, instead of the series of slashes, he will instead split his sword into 6 blades and attack with each of them.	Rush forward and slash, if any opponents are hit: send them in the top of the screen before unleashing a series of slashes before a final downward slash that cause an explosion. If he is using his Advent Children alternative costume, instead of the series of slashes, he will instead split his sword into 6 blades and attack with each of them.
Sephiroth	
Sephiroth 	Cloud Strife is the main antagonist of Final Fantasy VII. He is an experiments led by Shinra known as the Jenova Project. After learning his origin, he wishes to follow Jenova’s footsteps in being a god. He burnt down Cloud’s village and become Cloud’s archenemy. Even after he loses, he keeps returning as Cloud’s memory. In battle, if he is in a disadvantage state, he will grow his wing, which gives him an extra jump, super armor on smash attacks and overall damage increase.
Neutral Special
Flare/
Megaflare/
Gigaflare	Chargeable fireballs that take different forms when charging. Uncharged will make a medium speed fireball that travel far and deal decent damage. Charge a bit will make a stronger, more powerful explosion but travel less distance. Fully charged will fire a spark that travel short distance before creating multiple explosion at once that deal huge damage.	Chargeable fireballs that take different forms when charging. Uncharged will make a medium speed fireball that travel far and deal decent damage. Charge a bit will make a stronger, more powerful explosion but travel less distance. Fully charged will fire a spark that travel short distance before creating multiple explosion at once that deal huge damage.
Side Special
Shadow Flare	Snap his fingers to shoot dark energy forward, if it hits an opponent, spheres of dark energy will orbit the opponent, then home in on them and explode. Charge it to increase its number to 2 and 3, maximum of 5 can stay on an opponent. 	Snap his fingers to shoot dark energy forward, if it hits an opponent, spheres of dark energy will orbit the opponent, then home in on them and explode. Charge it to increase its number to 2 and 3, maximum of 5 can stay on an opponent.
Up Special
Blade Dash/
Octaslash	If tapped, he quickly stabs forward with his sword while traveling towards the given direction. If held, he will instead slash 8 times rapidly to hit the opponents multiple times towards the given direction. 	If tapped, he quickly stabs forward with his sword while traveling towards the given direction. If held, he will instead slash 8 times rapidly to hit the opponents multiple times towards the given direction.
Down Special
Scintilla	Create a barrier in front of him only that counter attacks, however it will still attack if no attacks are countered. It will break after 25% damage and require recharge. 	Create a barrier in front of him only that counter attacks, however it will still attack if no attacks are countered. It will break after 25% damage and require recharge.
Final Smash
Supernova	Slash forward widely, if any opponents are hit: he transform into Safer∙Sephiroth to summon Meteor and trigger a supernova, wiping out the world and causing random status effects to foes like Shield Break, Reverse Control etc. 	Slash forward widely, if any opponents are hit: he transform into Safer∙Sephiroth to summon Meteor and trigger a supernova, wiping out the world and causing random status effects to foes like Shield Break, Reverse Control etc.
Black Mage	
Black Mage 	Black Mage is a playable class in Final Fantasy. An offensive spellcaster, he mainly focuses on dealing devastating attack to his foes with Black Magic. He is part of 4 Warriors of Light on their way to defeat Chaos.
Neutral Special
Blizzara	Hold his hands forward to shoot an ice beam, if it hits an opponent, they will be frozen. It can go through multiple opponents. 	Hold his hands forward to shoot an ice beam, if it hits an opponent, they will be frozen. It can go through multiple opponents.
Side Special
Haste	Temporally increase Black Mage’s attack speed on startup and ending. It lasts for 10 seconds and need 10 seconds recharge. 	Temporally increase Black Mage’s attack speed on startup and ending. It lasts for 10 seconds and need 10 seconds recharge.
Up Special
Teleport	Teleport into a given direction by first disappear and reappear at that location. It goes decent distance but is slow. 	Teleport into a given direction by first disappear and reappear at that location. It goes decent distance but is slow.
Down Special
Stop	Create a white barrier around Black Mage that counters attacks. If successful, he would stop time to paralyze all opponents on screen, however the counter is very strict. 	Create a white barrier around Black Mage that counters attacks. If successful, he would stop time to paralyze all opponents on screen, however the counter is very strict.
Final Smash
Warriors of Light	Cast Warp by creating a green energy in front, if any opponents are hit: the caught opponents are teleported to an area with Black Mage, White Mage, Warrior and Thief, they all start attacking them before Black Mage cast Flare, a giant fireball onto them.	Cast Warp by creating a green energy in front, if any opponents are hit: the caught opponents are teleported to an area with Black Mage, White Mage, Warrior and Thief, they all start attacking them before Black Mage cast Flare, a giant fireball onto them.
=== Dragon Quest ===
<tabber> 	<tabber> 	
The Hero is the title given to the mainline protagonists from Dragon Quest franchise. Typically the most well-rounded character of the party, skilled with both swordplay and magic. In battle he uses MP, which decreases when using special moves, MP slowly recharge but can charge faster if he attacks with normal moves. He also has a chance to critical hit with his smash attacks and block projectiles when standing still.	 	
Neutral Special
Frizz/Frizzle/Kafrizz 	Charge and throw a fireball straight forward. Frizz is the weakest and only costs 6 MP. Frizzle is the middle ground and costs 16 MP, Kafrizz is the strongest and can KO opponents, it costs 36 MP. 	Charge and throw a fireball straight forward. Frizz is the weakest and only costs 6 MP. Frizzle is the middle ground and costs 16 MP, Kafrizz is the strongest and can KO opponents, it costs 36 MP.
Side Special
Zap/Zapple/Kazap 	Use lightning to attack foes. Zap shoots a lightning bolt forward and only costs 8 MP. Zapple is a long range bolt that costs 18 MP. Kazap will have Hero raises his sword as a lightning bolt, before he swings his sword to circle lightning around, it deal huge knockback and costs 42 MP.	Use lightning to attack foes. Zap shoots a lightning bolt forward and only costs 8 MP. Zapple is a long range bolt that costs 18 MP. Kazap will have Hero raises his sword as a lightning bolt, before he swings his sword to circle lightning around, it deal huge knockback and costs 42 MP.
Up Special
Woosh/Swoosh/Kaswoosh 	Summon a tornado underneath Hero to boost him upward, the tornado can hurt opponents with multi-hits. Woosh comes out fast but has the least height, costs 5 MP. Swoosh is a better recovery and costs 9 MP. Kaswoosh is a great recovery that costs 18 MP. 	Summon a tornado underneath Hero to boost him upward, the tornado can hurt opponents with multi-hits. Woosh comes out fast but has the least height, costs 5 MP. Swoosh is a better recovery and costs 9 MP. Kaswoosh is a great recovery that costs 18 MP.
Down Special
Command Selection 	Choose between a variety of four randomly-selected spells from a pop-up menu with icons.
* Kamikazee: Begin to grow and self-destruct while blowing up a big area, it is unblockable. Costs 1 MP.
* Hocus Pocus: Perform other spells or gain a random effect, both positive and negative. Costs 4 MP no matter the effect.
* Heal: Heal Hero for 11%. Costs 7 MP.
* Sizz: Shoot a fiery bolt that travel quickly. Costs 8 MP.
* Zoom: Jump upward off-screen and reappear from another part of the top of the stage. More common when off stage. Costs 8 MP.
* Bang: Shoot a spark that explodes in contact with an opponent. Costs 9 MP.
* Whack: Shoot a dark sphere that travel slowly. If it hits an opponent, they have a chance to be instantly KO, the higher the percent the higher the chance. Costs 10 MP.
* Kaclang: Turn into metal and drop down, he is invincible to any attack except Metal Slash. He can act out of the effect at any time. Costs 10 MP.
* Kacrackle Slash: Slash his sword forward to freeze opponents. Costs 11 MP.
* Flame Slash: Slash his sword forward that deal decent damage and knockback. Costs 12 MP.
* Acceleratle: Highly increase Hero’s speed and air speed. Costs 13 MP.
* Psyche Up: Highly increase Hero’s damage and knockback output for one melee attack. Costs 14 MP.
* Bounce: Create a reflector that last for 12 seconds and Hero is free while it is active. Costs 14 MP.
* Hatchet Man: A powerful downward slash that has long start lag. Costs 15 MP.
* Snooze: Shoot a projectile that put opponents to sleep. Costs 16 MP.
* Oomph: Increase Hero’s damage and knockback output for his melee attack. Last for 12 seconds Costs 16 MP.
* Sizzle: Shoot a bolt that travel quick and deal good damage and knockback. Costs 20 MP.
* Thwack: Blast a huge dark spark in front of him. If it hits an opponent, they have a chance to be instantly KO, the higher the percent the higher the chance. Costs 30 MP.
* Kaboom: Shoot a small spark that turn into a big explosion at the apex of its range. Costs 37 MP.
* Magic Burst: A powerful magical blast that grows in size. The size is depending on Hero’s MP and will use all of it, dealing high damage and knockback at full MP.	Choose between a variety of four randomly-selected spells from a pop-up menu with icons.
* Kamikazee: Begin to grow and self-destruct while blowing up a big area, it is unblockable. Costs 1 MP.
* Hocus Pocus: Perform other spells or gain a random effect, both positive and negative. Costs 4 MP no matter the effect.
* Heal: Heal Hero for 11%. Costs 7 MP.
* Sizz: Shoot a fiery bolt that travel quickly. Costs 8 MP.
* Zoom: Jump upward off-screen and reappear from another part of the top of the stage. More common when off stage. Costs 8 MP.
* Bang: Shoot a spark that explodes in contact with an opponent. Costs 9 MP.
* Whack: Shoot a dark sphere that travel slowly. If it hits an opponent, they have a chance to be instantly KO, the higher the percent the higher the chance. Costs 10 MP.
* Kaclang: Turn into metal and drop down, he is invincible to any attack except Metal Slash. He can act out of the effect at any time. Costs 10 MP.
* Kacrackle Slash: Slash his sword forward to freeze opponents. Costs 11 MP.
* Flame Slash: Slash his sword forward that deal decent damage and knockback. Costs 12 MP.
* Acceleratle: Highly increase Hero’s speed and air speed. Costs 13 MP.
* Psyche Up: Highly increase Hero’s damage and knockback output for one melee attack. Costs 14 MP.
* Bounce: Create a reflector that last for 12 seconds and Hero is free while it is active. Costs 14 MP.
* Hatchet Man: A powerful downward slash that has long start lag. Costs 15 MP.
* Snooze: Shoot a projectile that put opponents to sleep. Costs 16 MP.
* Oomph: Increase Hero’s damage and knockback output for his melee attack. Last for 12 seconds Costs 16 MP.
* Sizzle: Shoot a bolt that travel quick and deal good damage and knockback. Costs 20 MP.
* Thwack: Blast a huge dark spark in front of him. If it hits an opponent, they have a chance to be instantly KO, the higher the percent the higher the chance. Costs 30 MP.
* Kaboom: Shoot a small spark that turn into a big explosion at the apex of its range. Costs 37 MP.
* Magic Burst: A powerful magical blast that grows in size. The size is depending on Hero’s MP and will use all of it, dealing high damage and knockback at full MP.
Final Smash
Gigaslash 	Perform an upward slash, if any opponents are hit: all non-playable Heroes hold their weapons together to discharge energy onto the playable Hero’s sword, before he slashes forward with the energy infused sword. 	Perform an upward slash, if any opponents are hit: all non-playable Heroes hold their weapons together to discharge energy onto the playable Hero’s sword, before he slashes forward with the energy infused sword.
Slime	
Slime 	Slime is a species of monsters appearing in the Dragon Quest franchise, and is the series’ mascot. It is one of the most common monsters, having different variety of sub-species. This Slime is special as it can morph into different sub-species of slimes to combat its foes.
Neutral Special
Frizz	Shoot a single fast fireball straight forward, unlike Hero’s it can’t be charge, but it comes out faster and don’t cost MP. 	Shoot a single fast fireball straight forward, unlike Hero’s it can’t be charge, but it comes out faster and don’t cost MP.
Side Special
Slime Stack	Summon a smaller, different color slime on its head, before throwing it forward where it can bounce when it touches anything. Holding the button allow it to summon one more slime, and throw both forward, the second slime travel further. 	Summon a smaller, different color slime on its head, before throwing it forward where it can bounce when it touches anything. Holding the button allow it to summon one more slime, and throw both forward, the second slime travel further.
Up Special
Rocket Slime	Charge towards a direction before flinging itself towards that direction. If it hits a wall, it will bounce off it, so be careful when recovering. 	Charge towards a direction before flinging itself towards that direction. If it hits a wall, it will bounce off it, so be careful when recovering.
Down Special
Kabuff	Decrease the damage and knockback taken to Slime and its nearby allies. However it will also decrease the speed of them. Last for 10 seconds and need to wait until the effect is over to cast it again. 	Decrease the damage and knockback taken to Slime and its nearby allies. However it will also decrease the speed of them. Last for 10 seconds and need to wait until the effect is over to cast it again.
Final Smash
King Slime	Summon slimes around the playable Slime as they merge together. The slimes can drag opponents in and if they touch the playable Slime, they will be trapped. Before it transforms into King Slime and bounce once, dealing damage and knockback to any opponents nearby.	Summon slimes around the playable Slime as they merge together. The slimes can drag opponents in and if they touch the playable Slime, they will be trapped. Before it transforms into King Slime and bounce once, dealing damage and knockback to any opponents nearby.
=== Chrono ===
Crono	
Crono 	Crono is the main protagonist of Chrono Trigger. He met Marle on the Millennial Fair, and test out the teleporter made by his friend, however when Marle tried it, it create a portal that cause her to travel back in time, seeing she is in danger, Crono selflessly jump into it to save her.
Neutral Special
Lightning/
Lightning 2/
Luminaire	Uncharged, Crono summons a lightning that strike downward, before hitting him and explodes in electricity. Charge a bit will instead have him release electricity around himself that hits multiple times. Fully charged will have him summon a light dome that deals high repeating damage before blasting the foes away. 	Uncharged, Crono summons a lightning that strike downward, before hitting him and explodes in electricity. Charge a bit will instead have him release electricity around himself that hits multiple times. Fully charged will have him summon a light dome that deals high repeating damage before blasting the foes away.
Side Special
Frenzy	Rapidly slash forward with his sword, slashing multiple times before the final hit launching them away. 	Rapidly slash forward with his sword, slashing multiple times before the final hit launching them away.
Up Special
Cyclone	On the ground, he spins his sword outward like a cyclone, he can move left and right while doing so. In the air, he spins his sword outward while moving to rise upward. 	On the ground, he spins his sword outward like a cyclone, he can move left and right while doing so. In the air, he spins his sword outward while moving to rise upward.
Down Special
Blade of Element	Assume a defensive stand and counter opponents’ attacks. He will then infuse his sword with an element depending on the opponents, most will increase the damage and knockback.
* Fire will cause an explosion that also deals damage.
* Ice/Water will freeze opponents on hit.
* Light will paralyze opponent before launching them.
* Dark will highly increase the knockback but no damage increase.
* Neutral will have higher damage and knockback increase.	Assume a defensive stand and counter opponents’ attacks. He will then infuse his sword with an element depending on the opponents, most will increase the damage and knockback.
* Fire will cause an explosion that also deals damage.
* Ice/Water will freeze opponents on hit.
* Light will paralyze opponent before launching them.
* Dark will highly increase the knockback but no damage increase.
* Neutral will have higher damage and knockback increase.
Final Smash
Triple Tech: Frost Arc	Use the Gate Key to summon a portal that vacuum opponents in, if any opponents are hit: they will be teleported to an area along with Crono himself, he is accompanied by Frog and Marle to perform Frost Arc, where Frog throw Crono into the air while Marle ignite his sword with magic, before both Frog and Crono slash the opponents with their swords.	Use the Gate Key to summon a portal that vacuum opponents in, if any opponents are hit: they will be teleported to an area along with Crono himself, he is accompanied by Frog and Marle to perform Frost Arc, where Frog throw Crono into the air while Marle ignite his sword with magic, before both Frog and Crono slash the opponents with their swords.
=== Kingdom Hearts ===
Sora	
Sora 	Sora is the main protagonist of the Kingdom Hearts series. He is a Keyblade wielder from the Destiny Islands where he, along with his childhood friends Riku and Kairi, dreamed of venturing away to find out what lies beyond their home. When the Destiny Island is consumed by darkness, he, with the help of Donald and Goofy, must find King Mickey and defeat darkness.
Neutral Special
Magic	Casts one of three magic. It cycle through Firaga, Thundaga and Blizzaga. Firaga shoots a fireball straight forward and can be tapped to fire continuously. Thundaga generates three vertical thunderbolts in front of Sora one at a time. Blizzaga fires stream of short-range ice that freeze opponents.	Casts one of three magic. It cycle through Firaga, Thundaga and Blizzaga. Firaga shoots a fireball straight forward and can be tapped to fire continuously. Thundaga generates three vertical thunderbolts in front of Sora one at a time. Blizzaga fires stream of short-range ice that freeze opponents.
Side Special
Sonic Blade	Performs a high-speed thrusting attack. He can change the direction up to three times while using to gain more distance. If an opponent is hit, they’ll be locked on and the remaining thrusts will automatically lock onto the victim. 	Performs a high-speed thrusting attack. He can change the direction up to three times while using to gain more distance. If an opponent is hit, they’ll be locked on and the remaining thrusts will automatically lock onto the victim.
Up Special
Aerial Sweep	A series of spinning, inward slashes while jumping, no matter if he is in the air or the ground. Can be cancelled into Sonic Blade. 	A series of spinning, inward slashes while jumping, no matter if he is in the air or the ground. Can be cancelled into Sonic Blade.
Down Special
Guard Counterattack	Assume a defensive stand and counter opponents’ attack if they hit him with an upward swing, however it doesn’t cover his back. He can also reflect projectiles, but they travel behind him instead. 	Assume a defensive stand and counter opponents’ attack if they hit him with an upward swing, however it doesn’t cover his back. He can also reflect projectiles, but they travel behind him instead.
Final Smash
Trinity Limit	Summon Donald and Goofy as all three raise their weapons and create a massive orb of energy. It will vacuum in opponents and deal repeating damage onto them. It will explode once 6 rays of light burst from the orb, launching opponents away. 	Summon Donald and Goofy as all three raise their weapons and create a massive orb of energy. It will vacuum in opponents and deal repeating damage onto them. It will explode once 6 rays of light burst from the orb, launching opponents away.
=== Banjo Kazooie ===
Banjo & Kazooie	
Banjo & Kazooie 	Banjo & Kazooie are the main protagonists of the Banjo Kazooie series. They are a duo of bear and bird, one is kindhearted and gentle while the other is brash and snarky. They rushed to save Banjo’s sister Tooty from the evil Gruntilda who wanted to steal Tooty’s beauty for herself.
Neutral Special
Egg Firing/
Breegull Blaster	Tap the button to have Kazooie shoots an egg projectile forward that bounce along the ground. Hold the button to instead have Banjo hold Kazooie and has her shoots egg projectiles straight forward repeatedly. 	Tap the button to have Kazooie shoots an egg projectile forward that bounce along the ground. Hold the button to instead have Banjo hold Kazooie and has her shoots egg projectiles straight forward repeatedly.
Side Special
Wonderwing	Charge forward with Kazooie covering Banjo with her magic-infused feathers. They are invincible to anything except grab during the charge, travel great distance and deal good damage and knockback. However only 5 Golden Feathers are available per life.	Charge forward with Kazooie covering Banjo with her magic-infused feathers. They are invincible to anything except grab during the charge, travel great distance and deal good damage and knockback. However only 5 Golden Feathers are available per life.
Up Special
Shock Spring Jump	Jump upward by summoning a Shock Spring Pad underneath them, the longer the charge the further they will go. Will not leave them helpless. And the pad will fall down as a range attack. 	Jump upward by summoning a Shock Spring Pad underneath them, the longer the charge the further they will go. Will not leave them helpless. And the pad will fall down as a range attack.
Down Special
Rear Egg	Kazooie appears from Banjo’s backpack to lay a grenade egg backward. It can be picked up like an item and throw at opponents. After some times or if it hits anything, it will explode. 	Kazooie appears from Banjo’s backpack to lay a grenade egg backward. It can be picked up like an item and throw at opponents. After some times or if it hits anything, it will explode.
Final Smash
The Mighty Jinjonator	Summon the Mighty Jinjonator statue in front of them, if any opponents are hit: the Jinjonator breaks out of the statue and hits the opponents multiple times, before accompanied by multiple Jinjos for the final hit to launch them away. 	Summon the Mighty Jinjonator statue in front of them, if any opponents are hit: the Jinjonator breaks out of the statue and hits the opponents multiple times, before accompanied by multiple Jinjos for the final hit to launch them away.
=== Minecraft ===
<tabber> 	<tabber> 	
Steve is the default skin of the player of Minecraft. In the game, player can do whatever they want with almost no limits, such as building, adventuring, farming and so much more. They use various tools to combat, however each have durability and will break unless they craft it. They also use material when fighting, such as iron for his anvil attacks. They also spawn along a Crafting Table.	 	
Neutral Special
Mine/Craft/Create Block 	On the ground, they mine 1 out of 6 materials: Dirt, Redstone, Wood, Stone, Iron, Gold and Diamond, varies depending on the part of the stage they are mining. With Dirt, Wood, Stone and Iron form a meter in his icon while Gold and Diamond are next to it.
When next to a Crafting Table, they will craft their tools with Wood, Stone, Iron, Gold or Diamond, with each being better (except Gold, which is as strong as Wood but is faster). If they break their tools, they will be unarmed, which has a much worse moveset than armed.
In the air, they will place down a block. The block stays for a few seconds before breaking, but will fasten the process when attacked. The blocks that can be placed are Dirt, Wood, Stone and Iron, each being stronger than the last one.	On the ground, they mine 1 out of 6 materials: Dirt, Redstone, Wood, Stone, Iron, Gold and Diamond, varies depending on the part of the stage they are mining. With Dirt, Wood, Stone and Iron form a meter in his icon while Gold and Diamond are next to it.
When next to a Crafting Table, they will craft their tools with Wood, Stone, Iron, Gold or Diamond, with each being better (except Gold, which is as strong as Wood but is faster). If they break their tools, they will be unarmed, which has a much worse moveset than armed.
In the air, they will place down a block. The block stays for a few seconds before breaking, but will fasten the process when attacked. The blocks that can be placed are Dirt, Wood, Stone and Iron, each being stronger than the last one.
Side Special
Minecart 	Hop into a minecart and place rails to charge forward. Can hit opponents or jump out of it to trap opponents in, cost 1 Iron. If they have Gold and Redstone, they will instead place down a Powered Rail, which highly increase its speed and power.	Hop into a minecart and place rails to charge forward. Can hit opponents or jump out of it to trap opponents in, cost 1 Iron. If they have Gold and Redstone, they will instead place down a Powered Rail, which highly increase its speed and power.
Up Special
Elytra 	Don an elytra and fly towards a direction using a firework rocket. The startup can hurt opponents. It travel great horizontal distance but not vertical. 	Don an elytra and fly towards a direction using a firework rocket. The startup can hurt opponents. It travel great horizontal distance but not vertical.
Down Special
TNT 	Place down a TNT block on the ground. It will explode after some times or if it was attacked. Cost some materials. Holding down the button allows them to place Redstone Dust and pressure plate to manually activate the TNT from afar. 	Place down a TNT block on the ground. It will explode after some times or if it was attacked. Cost some materials. Holding down the button allows them to place Redstone Dust and pressure plate to manually activate the TNT from afar.
Shield Special
Crafting Table 	Summon their Crafting Table to his location. If it was broken, they will use some material to resummons it. It will automatically reappear after a bit if it was broken. 	Summon their Crafting Table to his location. If it was broken, they will use some material to resummons it. It will automatically reappear after a bit if it was broken.
Final Smash
End Portal 	Place down a giant piston and extend forward, if any opponents are hit: the opponents will be thrown to the End Portal inside a stronghold. They will then be greeted with the Ender Dragon who breathes dragon’s breath onto them. 	Place down a giant piston and extend forward, if any opponents are hit: the opponents will be thrown to the End Portal inside a stronghold. They will then be greeted with the Ender Dragon who breathes dragon’s breath onto them.
<tabber> 	<tabber> 	
Piglin is a type of neutral mobs appearing in Minecraft. They live in the Nether and are known for their love for Gold, willing to trade with the players if they are given Gold Ingots. They are an Echo Fighter of Steve, sharing the same inventory gimmick as Steve, however using Gold to replace Iron.	 	
Neutral Special
Mine/Craft/Create Block 	On the ground, they mine 1 out of 6 materials: Netherrack, Crimson Wood, Blackstone, Gold and Netherite, varies depending on the part of the stage they are mining. With Netherrack, Crimson Wood, Blackstone and Gold form a meter in his icon while Netherite are next to it.
When next to a Crafting Table, they will craft their tools with Crimson Wood, Blackstone, Gold and Netherite, with each being better (except Gold, which is as strong as Wood but is faster), Netherites are stronger than Steve’s Diamond but are rarer. If they break their tools, they will be unarmed, which has a much worse moveset than armed.
In the air, they will place down a block. The block stays for a few seconds before breaking, but will fasten the process when attacked. The blocks that can be placed are Netherrack, Crimson Wood, Blackstone and Gold, each being stronger than the last one.	On the ground, they mine 1 out of 6 materials: Netherrack, Crimson Wood, Blackstone, Gold and Netherite, varies depending on the part of the stage they are mining. With Netherrack, Crimson Wood, Blackstone and Gold form a meter in his icon while Netherite are next to it.
When next to a Crafting Table, they will craft their tools with Crimson Wood, Blackstone, Gold and Netherite, with each being better (except Gold, which is as strong as Wood but is faster), Netherites are stronger than Steve’s Diamond but are rarer. If they break their tools, they will be unarmed, which has a much worse moveset than armed.
In the air, they will place down a block. The block stays for a few seconds before breaking, but will fasten the process when attacked. The blocks that can be placed are Netherrack, Crimson Wood, Blackstone and Gold, each being stronger than the last one.
Side Special
Crossbow 	Hold the button to load their crossbow, before tapping the button again to fire it. The arrow will fly straight forward before falling down. It will not use any material. 	Hold the button to load their crossbow, before tapping the button again to fire it. The arrow will fly straight forward before falling down. It will not use any material.
Up Special
Magma Cube Bounce 	Hold a Magma Cube Spawner and spawn a Magma Cube underneath themselves. Before the Magma Cube bounces them upward. Give great vertical distance but not horizontal. 	Hold a Magma Cube Spawner and spawn a Magma Cube underneath themselves. Before the Magma Cube bounces them upward. Give great vertical distance but not horizontal.
Down Special
Respawn Anchor 	Place down a Respawn Anchor on the ground, It will explode if anyone attacks it. It gives a bigger explosion than TNT but can’t be activate with a pressure plate. 	Place down a Respawn Anchor on the ground, It will explode if anyone attacks it. It gives a bigger explosion than TNT but can’t be activate with a pressure plate.
Shield Special
Crafting Table 	Summon their Crafting Table to his location. If it was broken, they will use some material to resummons it. It will automatically reappear after a bit if it was broken. 	Summon their Crafting Table to his location. If it was broken, they will use some material to resummons it. It will automatically reappear after a bit if it was broken.
Final Smash
The Wither 	Use a Magma Cube Spawner to summon a giant Magma Cube, before it extends upward, if any opponents are hit: the opponents will be thrown to a Bastion Remnant. Some Piglin Brutes place down wither skeleton skulls on some soul sands and it transform into the Wither, blasting wither skulls towards the opponents and the Piglin Brutes.	Use a Magma Cube Spawner to summon a giant Magma Cube, before it extends upward, if any opponents are hit: the opponents will be thrown to a Bastion Remnant. Some Piglin Brutes place down wither skeleton skulls on some soul sands and it transform into the Wither, blasting wither skulls towards the opponents and the Piglin Brutes.
===Halo===
Master Chief	
Master Chief 	Master Chief Petty Officer John-117, or more commonly known as Master Chief, is the main protagonist of the Halo series. He is a SPARTAN-II commando of the UNSC Naval Special Warfare Command with over 30 years of active duty service. His has unique variation of his normal attacks, which is based on how far away his opponents are, close range will have him use his melee attacks, while long range will use his gun attacks. He also has limited ammo for most of his gun attacks and smash attacks, and can’t be replenish unless he was KO.
Neutral Special
Bubble Shield	Put down a device on the floor, before it generates a shield on the ground. The shield blocks any projectiles from outside the shield, while inside the bubble can still attack to the outside. 	Put down a device on the floor, before it generates a shield on the ground. The shield blocks any projectiles from outside the shield, while inside the bubble can still attack to the outside.
Side Special
Spartan Laser	Charge his Spartan Laser to fire a strong laser beam straight forward. He can move while charging but not turn around. 	Charge his Spartan Laser to fire a strong laser beam straight forward. He can move while charging but not turn around.
Up Special
Jetpack	Holding the special button allows Master Chief to fly in the air for 4 seconds, before the jackpack runs out of fuel and cause him to be helpless. 	Holding the special button allows Master Chief to fly in the air for 4 seconds, before the jackpack runs out of fuel and cause him to be helpless.
Down Special
Frag Grenade	Toss a frag grenade forward that bounce before exploding. It can be caught like an item. Holding the button can hold the grenade before throwing, but it will only explode if it hits the ground. 	Toss a frag grenade forward that bounce before exploding. It can be caught like an item. Holding the button can hold the grenade before throwing, but it will only explode if it hits the ground.
Shield Special
Gun Switch	Tapping change his gun to the next one, holding will hold up a menu for him to choose. The gun chosen will change his range gun attacks for his tilts and aerial.
* Assault Rifle: Medium range rifle that is constant fire, it will deal flitches.
* Tactical Shotgun: Close range shotgun that deal great damage at close range but poor at long range.
* Sniper Rifle: Long range rifle that deal great damage but may be hard to land and is slow to fire.
* Battle Rifle: Medium range rifle that shoot a burst of fire, it is slower than the Assault Rifle but have better range.
* Grenade Launcher: Long range grenade launcher that fire grenade instead of bullets. The grenade will explode in contact of an opponent or after a few seconds. It has a slow rate of fire and Master Chief himself may take damage when too close.	Tapping change his gun to the next one, holding will hold up a menu for him to choose. The gun chosen will change his range gun attacks for his tilts and aerial.
* Assault Rifle: Medium range rifle that is constant fire, it will deal flitches.
* Tactical Shotgun: Close range shotgun that deal great damage at close range but poor at long range.
* Sniper Rifle: Long range rifle that deal great damage but may be hard to land and is slow to fire.
* Battle Rifle: Medium range rifle that shoot a burst of fire, it is slower than the Assault Rifle but have better range.
* Grenade Launcher: Long range grenade launcher that fire grenade instead of bullets. The grenade will explode in contact of an opponent or after a few seconds. It has a slow rate of fire and Master Chief himself may take damage when too close.
Final Smash
War Zone	A Warthog appears before Master Chief as it drives forward, Master Chief then jumps onto the driver seat and drive forward himself, if any opponents are hit: they land on a battlefield where Humans and Covenant are fighting, they get caught in the crossfire and take damage, before a Scorpion tank appears and fire an explosive shot at the opponents, knocking them out.	A Warthog appears before Master Chief as it drives forward, Master Chief then jumps onto the driver seat and drive forward himself, if any opponents are hit: they land on a battlefield where Humans and Covenant are fighting, they get caught in the crossfire and take damage, before a Scorpion tank appears and fire an explosive shot at the opponents, knocking them out.
=== The King of Fighters ===
Terry	
Terry 	Terry Bogard is the main protagonist of the Fatal Fury series and a major supporting character in The King of Fighters series. Terry begins his journeys as a martial artist in order to avenge his adoptive father, Jeff Bogard, who was murdered by the crime lord Geese Howard. He will always face opponents on 1-on-1 matches, has special input for attacks and over 100% grant him 2 unique Command Input moves.
Neutral Special
Power Wave/Round Wave	Punches the ground to generate a wave of energy that travels along the ground. Hold the button to increase its strength and speed. In the air it becomes a short range burst of energy. 	Punches the ground to generate a wave of energy that travels along the ground. Hold the button to increase its strength and speed. In the air it becomes a short range burst of energy.
Forward Special
Burning Knuckle	A lunging, energy-infused cross. Hold the button for increase strength and distance. Input “↓ ↘ → + attack” will grant intangibility to his attacking arm. 	A lunging, energy-infused cross. Hold the button for increase strength and distance. Input “↓ ↘ → + attack” will grant intangibility to his attacking arm.
Back Special
Crack Shoot	Jump forward with his leg extend to perform a spinning heel kick. Input “↓ ↙ ← + attack” will increase the shield damage. 	Jump forward with his leg extend to perform a spinning heel kick. Input “↓ ↙ ← + attack” will increase the shield damage.
Up Special
Rising Tackle	Terry jumps in the air, performing an upward corkscrew flying kick while extending his arms. Hold the button for more distance and strength. If “↓” is held down before the performing the move, he will be granted intangibility to his body. 	Terry jumps in the air, performing an upward corkscrew flying kick while extending his arms. Hold the button for more distance and strength. If “↓” is held down before the performing the move, he will be granted intangibility to his body.
Down Special
Power Dunk	A jumping knee strike, followed by a descending downward angled, energy-infused cross. Hold to increase the distance. Input “ → ↓ ↘ + attack” will increase its strength, grant intangibility to his entire body and can meteor smash. 	A jumping knee strike, followed by a descending downward angled, energy-infused cross. Hold to increase the distance. Input “ → ↓ ↘ + attack” will increase its strength, grant intangibility to his entire body and can meteor smash.
Command Input 1
Power Geyser	When over 100%, he will enter “GO” mode. Input “↓ ← ↓ →  + attack” will have Terry punches the ground, erupting a massive geyser of energy from below. Dealing high damage and knockback to opponents. 	When over 100%, he will enter “GO” mode. Input “↓ ← ↓ →  + attack” will have Terry punches the ground, erupting a massive geyser of energy from below. Dealing high damage and knockback to opponents.
Command Input 2
Buster Wolf	When over 100%, he will enter “GO” mode. Input “↓ → ↓ →  + attack” will have Terry quickly slides forward to throw an energy-infused punch, if successfully connect, he will generate an explosive energy blast from his fist to deal high damage and knockback to that opponent.	When over 100%, he will enter “GO” mode. Input “↓ → ↓ →  + attack” will have Terry quickly slides forward to throw an energy-infused punch, if successfully connect, he will generate an explosive energy blast from his fist to deal high damage and knockback to that opponent.
Final Smash
Triple Wolf	Punch the ground three times to erupt three consecutive Power Geysers, if any opponents are hit: Terry perform Power Dunk onto the opponents, before using Max Buster Wolf as his target hangs in the air to blast them away. 	Punch the ground three times to erupt three consecutive Power Geysers, if any opponents are hit: Terry perform Power Dunk onto the opponents, before using Max Buster Wolf as his target hangs in the air to blast them away.
Kyo	
Kyo 	Kyo Kusanagi is the main protagonist of The King of Fighters series. He is a cocky delinquent high school student who is the heir of the Kusanagi clan, one of the three clans that sealed the legendary snake entity Orochi. His clan wields pyrokinetic powers, an inherited power that few members obtain. He will always face opponents on 1-on-1 matches, has special input for attacks and over 100% grant him 2 unique Command Input moves.
Neutral Special
108 Shiki Yami Barai	Blast flame from his finger that travel along the ground. Hold the button to increase its strength and speed. 	Blast flame from his finger that travel along the ground. Hold the button to increase its strength and speed.
Side Special
114 Shiki Aragami	Punch forward with his fist on fire, burning opponents with the flame. Input “↓ ↘ → + attack” will deal increase damage and knockback. 	Punch forward with his fist on fire, burning opponents with the flame. Input “↓ ↘ → + attack” will deal increase damage and knockback.
Up Special
R.E.D. KicK	Jump upward while spinning to deliver a kick. Input “← ↓ ↙ + attack” will increase the distance and damage. 	Jump upward while spinning to deliver a kick. Input “← ↓ ↙ + attack” will increase the distance and damage.
Down Special
212 Shiki Kototsuki Yo	Rush forward to grab, if connect with an opponent, he will hold them in the air and blast them with fire energy through them. Input “→ ↘ ↓ ↙ ← + attack” will increase the rushing distance, damage and knockback. 	Rush forward to grab, if connect with an opponent, he will hold them in the air and blast them with fire energy through them. Input “→ ↘ ↓ ↙ ← + attack” will increase the rushing distance, damage and knockback.
Command Input 1
Ura 108 Shiki Orochinagi	When over 100%, he will enter “GO” mode. Input “↓ ← ↓ → + attack” will have Kyo hold up a flame before blasting a large flame from his finger. Both flame will deal damage to opponents. 	When over 100%, he will enter “GO” mode. Input “↓ ← ↓ → + attack” will have Kyo hold up a flame before blasting a large flame from his finger. Both flame will deal damage to opponents.
Command Input 2
182 Shiki	When over 100%, he will enter “GO” mode. Input “↓ ↘ → ↓ ↘ → + attack” will have Kyo punch forward with his flaming elbow, if connect, he will follow the attack with a flaming uppercut. 	When over 100%, he will enter “GO” mode. Input “↓ ↘ → ↓ ↘ → + attack” will have Kyo punch forward with his flaming elbow, if connect, he will follow the attack with a flaming uppercut.
Final Smash
Ura 1127 Shiki Yaegaki	Punch forward with his fist on fire, and create a blast of fire forward, if any opponents are hit: attack the opponents with 4 more strike with his arm and fist, before creating a fire tornado that burn them, launching them away.	Punch forward with his fist on fire, and create a blast of fire forward, if any opponents are hit: attack the opponents with 4 more strike with his arm and fist, before creating a fire tornado that burn them, launching them away.
=== No More Heroes ===
Travis	
Travis 	Travis Touchdown is the main protagonist of the No More Heroes series. He is a stereotypical otaku. After winning a beam katana in an online auction, he meets Sylvia Christel in a bar, where she ushers him into joining the UAA, so long as he can qualify by killing the eleventh ranked assassin. Having run out of money to buy video games, he accepts the job and easily snags UAA rank eleven. And is aiming for the top rank. His beam katana has limited battery, and need to recharge by using shield special. He can also extend his smash attacks with Death Blows, but will cost more battery.
Neutral Special
Blueberry Cheese Brownie	Slash his beam katana to fire wave of energy as projectile, it will fly forward and explode in contact with an opponent. 	Slash his beam katana to fire wave of energy as projectile, it will fly forward and explode in contact with an opponent.
Side Special
Psycho Chip	Fires multiple shots from his Death Glove. Will cause the opponents to be stunned when connected. 	Fires multiple shots from his Death Glove. Will cause the opponents to be stunned when connected.
Up Special
Schpeltiger	Ride on his motorbike and hop upward, if he lands on the stage, he can continue riding it to run over opponents. 	Ride on his motorbike and hop upward, if he lands on the stage, he can continue riding it to run over opponents.
Down Special
Cranberry Chocolate Sundae	Travis taunts the opponents, if they attack him, he will counter the attack by slicing their arm and stab them in the body. 	Travis taunts the opponents, if they attack him, he will counter the attack by slicing their arm and stab them in the body.
Shield Special
Battery Charge	Recharge his beam katana's battery by charging it. 	Recharge his beam katana's battery by charging it.
Final Smash
Full-Armor Travis	Transform into his Full-Armor mode and fire a barrage of missile, if any opponents are hit: he will enter into Bougainvillea Mode and unleash a series of slashes before firing the Hyper Megadeath Particle Cannon onto the caught foes.	Transform into his Full-Armor mode and fire a barrage of missile, if any opponents are hit: he will enter into Bougainvillea Mode and unleash a series of slashes before firing the Hyper Megadeath Particle Cannon onto the caught foes.
=== Rayman ===
Rayman	
Rayman 	Rayman is the main protagonist of the Rayman series. He lives in the Glade of Dreams, and has the unique feature of having no limbs and neck. It gives him attack that has many disjoint. He can hover in the air by holding the jump button and slowly decent.
Neutral Special
Vortex	Punch forward a small tornado as slow moving projectile. If it hits an opponent, they will be trapped temporally and allow Rayman to attack. 	Punch forward a small tornado as slow moving projectile. If it hits an opponent, they will be trapped temporally and allow Rayman to attack.
Side Special
Firework Bullet	Throw forward in an arc a firework bullet that explodes in contact with anything. If the special is inputted like a smash attack, he will throw it further. 	Throw forward in an arc a firework bullet that explodes in contact with anything. If the special is inputted like a smash attack, he will throw it further.
Up Special
Throttle Copter	Wear a helmet with a copter blade on it, before rising upward, can be controlled to move left and right. The blade while spinning can damage opponents. 	Wear a helmet with a copter blade on it, before rising upward, can be controlled to move left and right. The blade while spinning can damage opponents.
Down Special
Mushroom	Throw down a mushroom that fall downward. While active, it can bounce anything up. This can be used as recovery or a trap. 	Throw down a mushroom that fall downward. While active, it can bounce anything up. This can be used as recovery or a trap.
Final Smash
Bzzit	Ride on Bzzit as it rapidly fire constant ball of energy as unblockable, unreflectable projectiles. As well as stabbing with his proboscis. Rayman can control him to fly around while riding on him.	Ride on Bzzit as it rapidly fire constant ball of energy as unblockable, unreflectable projectiles. As well as stabbing with his proboscis. Rayman can control him to fly around while riding on him.
Globox ε	
Globox ε 	Globox is a major character of the Rayman series. He is Rayman’s best friend, often go along with him in his adventure. He is the parents of over 650 Baby Globox. He is an Echo Fighter of Rayman, having slower movement and lower range due to his limb, but is stronger and heavier. He can still hover in the air and share the same special moves.
Neutral Special
Vortex	Punch forward a small tornado as slow moving projectile. If it hits an opponent, they will be trapped temporally and allow Rayman to attack. 	Punch forward a small tornado as slow moving projectile. If it hits an opponent, they will be trapped temporally and allow Rayman to attack.
Side Special
Firework Bullet	Throw forward in an arc a firework bullet that explodes in contact with anything. If the special is inputted like a smash attack, he will throw it further. 	Throw forward in an arc a firework bullet that explodes in contact with anything. If the special is inputted like a smash attack, he will throw it further.
Up Special
Throttle Copter	Wear a helmet with a copter blade on it, before rising upward, can be controlled to move left and right. The blade while spinning can damage opponents. 	Wear a helmet with a copter blade on it, before rising upward, can be controlled to move left and right. The blade while spinning can damage opponents.
Down Special
Mushroom	Throw down a mushroom that fall downward. While active, it can bounce anything up. This can be used as recovery or a trap. 	Throw down a mushroom that fall downward. While active, it can bounce anything up. This can be used as recovery or a trap.
Final Smash
Baby Globox	Slap forward with his hand, if any opponents are hit: Summon more than 650 of his children, Baby Globox to run over the opponents, before both Globox and his wife Uglette both stomp on them.	Slap forward with his hand, if any opponents are hit: Summon more than 650 of his children, Baby Globox to run over the opponents, before both Globox and his wife Uglette both stomp on them.
=== Crash Bandicoot ===
Crash	
Crash 	Crash Bandicoot is the titular character of the series of the same name. He is an Eastern barred bandicoot living in N. Sanity Island, who was captured and evolved by Dr. Neo Cortex. Crash and Cortex become arch-enemy and he is always defeated by Crash in order to keep peace on the island. He is accompanied by his ally, Aku Aku.
Neutral Special
Cyclone Spin	Rapidly spin to deal damage, it comes out fast and deal great knockback. Hold the button to have Crash continuously spinning, as well as spinning in the air to slow his decent. 	Rapidly spin to deal damage, it comes out fast and deal great knockback. Hold the button to have Crash continuously spinning, as well as spinning in the air to slow his decent.
Side Special
Fruit Bazooka	Hold up a Fruit Bazooka and fire 2 Wumpa Fruits forward, it deals decent damage and knockback. He can also angle the Bazooka before firing. 	Hold up a Fruit Bazooka and fire 2 Wumpa Fruits forward, it deals decent damage and knockback. He can also angle the Bazooka before firing.
Up Special
Arrow Crate	Jump off an Arrow Crate to boost himself upward. The Arrow Crate stays for a bit for other to use, it can be hit to be destroyed. 	Jump off an Arrow Crate to boost himself upward. The Arrow Crate stays for a bit for other to use, it can be hit to be destroyed.
Down Special
Crate Place	Place down a Crate, it will be gravity affected. Hold down the button to choose which Crate he uses.
* Normal Crate: The weakest of the crate. He can use it to block attacks and can jump off it once, but he has unlimited amount of it.
* Bounce Crate: The stronger of the crate. Can hold off more damage and can jump off it 8 times. He only has 5 of them per life.
* TNT Crate: If it was touched or attacked, it will then be set off, after 3 seconds it will explode, damaging even Crash himself. He only has 10 of them per life.
* Nitro Crate: The most dangerous of the Crates, it will instantly explode if anyone touches it. And deal great damage and knockback. Only 3 of them per life.	Place down a Crate, it will be gravity affected. Hold down the button to choose which Crate he uses.
* Normal Crate: The weakest of the crate. He can use it to block attacks and can jump off it once, but he has unlimited amount of it.
* Bounce Crate: The stronger of the crate. Can hold off more damage and can jump off it 8 times. He only has 5 of them per life.
* TNT Crate: If it was touched or attacked, it will then be set off, after 3 seconds it will explode, damaging even Crash himself. He only has 10 of them per life.
* Nitro Crate: The most dangerous of the Crates, it will instantly explode if anyone touches it. And deal great damage and knockback. Only 3 of them per life.
Final Smash
Aku Aku Energy Beam	Aku Aku appears before Crash and fire a big laser that travel through the stage and can be angled. After it is over, Crash wears Aku Aku and becomes invincible for 10 seconds, as well as damaging anyone he touches.	Aku Aku appears before Crash and fire a big laser that travel through the stage and can be angled. After it is over, Crash wears Aku Aku and becomes invincible for 10 seconds, as well as damaging anyone he touches.
Coco ε	
Coco ε 	Coco Bandicoot is a major character in the Crash Bandicoot series. She is Crash’s younger sister and went through the same experiment as Crash by Cortex. Although she sometimes assists Crash by using her computer skills, she can very much perform the same moves as him. She is an Echo Fighter of Crash, having similar moves as him, but is lighter, faster but slightly weaker.
Neutral Special
Cyclone Spin	Rapidly spin to deal damage, it comes out fast and deal great knockback. Hold the button to have Coco continuously spinning, as well as spinning in the air to slow her decent.	Rapidly spin to deal damage, it comes out fast and deal great knockback. Hold the button to have Coco continuously spinning, as well as spinning in the air to slow her decent.
Side Special
Fruit Bazooka	Hold up a Fruit Bazooka and fire 2 Wumpa Fruits forward, it deals decent damage and knockback. She can also angle the Bazooka before firing. 	Hold up a Fruit Bazooka and fire 2 Wumpa Fruits forward, it deals decent damage and knockback. She can also angle the Bazooka before firing.
Up Special
Arrow Crate	Jump off an Arrow Crate to boost herself upward. The Arrow Crate stays for a bit for other to use, it can be hit to be destroyed. 	Jump off an Arrow Crate to boost herself upward. The Arrow Crate stays for a bit for other to use, it can be hit to be destroyed.
Down Special
Crate Place	Place down a Crate, it will be gravity affected. Hold down the button to choose which Crate he uses.
* Normal Crate: The weakest of the crate. He can use it to block attacks and can jump off it once, but she has unlimited amount of it.
* Bounce Crate: The stronger of the crate. Can hold off more damage and can jump off it 8 times. She only has 5 of them per life.
* TNT Crate: If it was touched or attacked, it will then be set off, after 3 seconds it will explode, damaging even Coco herself. She only has 10 of them per life.
* Nitro Crate: The most dangerous of the Crates, it will instantly explode if anyone touches it. And deal great damage and knockback. Only 3 of them per life.	Place down a Crate, it will be gravity affected. Hold down the button to choose which Crate he uses.
* Normal Crate: The weakest of the crate. He can use it to block attacks and can jump off it once, but she has unlimited amount of it.
* Bounce Crate: The stronger of the crate. Can hold off more damage and can jump off it 8 times. She only has 5 of them per life.
* TNT Crate: If it was touched or attacked, it will then be set off, after 3 seconds it will explode, damaging even Coco herself. She only has 10 of them per life.
* Nitro Crate: The most dangerous of the Crates, it will instantly explode if anyone touches it. And deal great damage and knockback. Only 3 of them per life.
Final Smash
Laser Spaceship	Summon her spaceship and ride on it, before Pura’s own spaceship combines with her own, firing a giant laser from above the stage. 	Summon her spaceship and ride on it, before Pura’s own spaceship combines with her own, firing a giant laser from above the stage.
=== Spyro the Dragon ===
Spyro	
Spyro 	Spyro the Dragon is the main protagonist of the Spyro the Dragon series. He is a young arrogant dragon who lives in Artisans. When Gnasty Gnorc attacked the Dragon Realms, freezing all the Dragons in crystal statues, Spyro is the only one safe due to his small size, and it’s up to him and his best friend Sparx the Dragonfly to save the Dragons.
Neutral Special
Fire Breath	Breathe fire forward as a medium range projectile, it will knock opponents away unlike Bowser or Charizard’s. 	Breathe fire forward as a medium range projectile, it will knock opponents away unlike Bowser or Charizard’s.
Side Special
Charge	Charge forward with his horns forward, before headbutting them. Hold the button make the move become Supercharge, which will be stronger and travel further. 	Charge forward with his horns forward, before headbutting them. Hold the button make the move become Supercharge, which will be stronger and travel further.
Up Special
Whirlwinds	Summon a column of magic underneath Spyro that boost him upward, it will make him twirl while in the air and opponents are unable to use it. 	Summon a column of magic underneath Spyro that boost him upward, it will make him twirl while in the air and opponents are unable to use it.
Down Special
Ice Breath	Breathe ice forward as a short range projectile, it can freeze opponents at high percent and continue firing can freeze them longer. 	Breathe ice forward as a short range projectile, it can freeze opponents at high percent and continue firing can freeze them longer.
Final Smash
Superflame	Fly forward through a Superflame Powerup Gate and glow yellow, before firing a large breath of flame towards the opponents’ direction. If they are hit when Spyro is flying towards the gate, they will be stunned.	Fly forward through a Superflame Powerup Gate and glow yellow, before firing a large breath of flame towards the opponents’ direction. If they are hit when Spyro is flying towards the gate, they will be stunned.
=== Doom ===
Doom Slayer	
Doom Slayer 	Doom Slayer is the main protagonist of the Doom series. He was originally a human from Earth who served in the Marines, soon finding himself fighting demons of hell from invading Earth. After returning home, he found that his pet rabbit was killed, fueled by rage, it gives him more reason to fight off the demons. His range attacks use an ammo meter, which can only be refilled if he melee attacks opponents. He has 2 sets of jab and tilt attacks, one uses melee and other uses range weapons, tap or hold the button to use those moves.
Neutral Special
Rocket Launcher	Tap the button to fire a rocket from his rocket launcher, it will explode with in contact with anything and will damage Doom Slayer himself if he is too close. Hold the button to instead fire 3 Lock-On Burst version of the rockets, which although deal less damage, can home into foes. 	Tap the button to fire a rocket from his rocket launcher, it will explode with in contact with anything and will damage Doom Slayer himself if he is too close. Hold the button to instead fire 3 Lock-On Burst version of the rockets, which although deal less damage, can home into foes.
Side Special
Plasma Rifle	Shoot a volley of energy blast that deal great damage, but little to no knockback. It can be angled. 	Shoot a volley of energy blast that deal great damage, but little to no knockback. It can be angled.
Up Special
Super Shotgun/
Meat Hook	Tap the button to fire the Super Shotgun at an upward angle. Dealing high damage at close range. Holding the button will have him fire the meat hook as a tether recovery to grab onto ledges. If he catches an opponent, he will pull himself towards them, press the button again when close to fire a shot at point blank, dealing high damage and knocking them downward.	Tap the button to fire the Super Shotgun at an upward angle. Dealing high damage at close range. Holding the button will have him fire the meat hook as a tether recovery to grab onto ledges. If he catches an opponent, he will pull himself towards them, press the button again when close to fire a shot at point blank, dealing high damage and knocking them downward.
Down Special
Equipment Launcher	Tap the button to fire a grenade or flame forward. Hold the button to select the weapon.
* Frag Grenade: Throw forward to explode in contact with anything. It deal great damage but may damage Doom Slayer himself.
* Ice Bomb: Throw forward to explode in contact with anything. It deals less damage and less range than the Frag Grenade but will freeze opponents when hit.
* Flame Belch: Fire flame forward that damage and cause small flinches onto the opponents. Doom Slayer can move while releasing the flame. However it cost high amount of ammo meter.	Tap the button to fire a grenade or flame forward. Hold the button to select the weapon.
* Frag Grenade: Throw forward to explode in contact with anything. It deal great damage but may damage Doom Slayer himself.
* Ice Bomb: Throw forward to explode in contact with anything. It deals less damage and less range than the Frag Grenade but will freeze opponents when hit.
* Flame Belch: Fire flame forward that damage and cause small flinches onto the opponents. Doom Slayer can move while releasing the flame. However it cost high amount of ammo meter.
Final Smash
BFG 9000	Hold out the BFG 9000 and fire a green energy ball forward, while it travels, it will release tracer that damage opponents regardless of their location. Once it hit an opponent, it will explode, dealing large knockback to them. 	Hold out the BFG 9000 and fire a green energy ball forward, while it travels, it will release tracer that damage opponents regardless of their location. Once it hit an opponent, it will explode, dealing large knockback to them.
=== Mortal Kombat ===
Scorpion	
Scorpion 	Scorpion is the mascot of the Mortal Kombat series. Originally called Hanzo Hasashi, him, his family and his clan was killed by the opposing clan Lin Kuei and Sub-Zero. Reborn as a specter of the Netherrealm, he swore vengeance on Sub-Zero and the Lin Kuei. He will always face opponents on 1-on-1 matches, have tap and hold variant of tilt and jab attacks, and have special input for his special attacks. Unique to him is branching combo strings that connect to each other depending on input.
Neutral Special
Spear	Throw his spear forward to grab opponents at a long range, before pulling them close and stunning them for combos. Input “← ← + attack” will increase the stun time, and if the button is pressed at the apex of the spear grabbing onto opponents, he will instead burn the chain to damage and stun them longer from afar. He can also grab onto the ledge in the air.	Throw his spear forward to grab opponents at a long range, before pulling them close and stunning them for combos. Input “← ← + attack” will increase the stun time, and if the button is pressed at the apex of the spear grabbing onto opponents, he will instead burn the chain to damage and stun them longer from afar. He can also grab onto the ledge in the air.
Side Special
Demon Dash	Dash forward to grab opponents, before using flame to toss the opponents either backward or forward, in the air, he and the opponents both fall downward. Input “← → + attack” will increase the distance gain and damage output, and in the air he toss the foe downward instead. 	Dash forward to grab opponents, before using flame to toss the opponents either backward or forward, in the air, he and the opponents both fall downward. Input “← → + attack” will increase the distance gain and damage output, and in the air he toss the foe downward instead.
Up Special
Hellport	Teleport by disappearing and reappearing with an attack. Hold down the special button to instead not attack but reduce the end lag, as well as not making him helpless. Holding the attack button will instead have him fake out his teleport and only dash backward. 	Teleport by disappearing and reappearing with an attack. Hold down the special button to instead not attack but reduce the end lag, as well as not making him helpless. Holding the attack button will instead have him fake out his teleport and only dash backward.
Down Special
Hell Fire/
Flame Aura	Erupt flame in front of him from the ground, knocking opponents upward. Input the move like a smash attack to increase the distance. Input “↓ ← + attack” will have the flame homes into the nearest opponent. In the air, he will instead surround himself with flame, damaging any opponents nearby, input the same button input will increase the size of the flame. 	Erupt flame in front of him from the ground, knocking opponents upward. Input the move like a smash attack to increase the distance. Input “↓ ← + attack” will have the flame homes into the nearest opponent. In the air, he will instead surround himself with flame, damaging any opponents nearby, input the same button input will increase the size of the flame.
Final Smash
Toasty!	Take off his mask to reveal a skeleton face, before shooting a large flame forward to damage opponents before blasting them away. In his Hanzo Hasashi alternative costume, he will instead shoot the flame from his hands. 	Take off his mask to reveal a skeleton face, before shooting a large flame forward to damage opponents before blasting them away. In his Hanzo Hasashi alternative costume, he will instead shoot the flame from his hands.
=== Team Fortress 2 ===
<tabber> 	<tabber> 	
The Heavy Weapons Guy is one of nine playable classes of Team Fortress 2. He is a towering hulk of a man hailing from the USSR. Fighting to support his family, the Heavy uses his trusty Minigun, Sasha to fight against the opposing mercenaries.	 	
Neutral Special
Minigun 	Hold down the special button to have Heavy take out his Minigun and begin spinning its barrel, pressing the attack button will shoot the gun. He can angled the weapon while firing. It deal great damage and knockback up close but less when far away. 	Hold down the special button to have Heavy take out his Minigun and begin spinning its barrel, pressing the attack button will shoot the gun. He can angled the weapon while firing. It deal great damage and knockback up close but less when far away.
Side Special
Shotgun 	Quickly pull out his shotgun and fire a shot forward, before reloading. It deals great damage and knockback up close but not so much from afar. 	Quickly pull out his shotgun and fire a shot forward, before reloading. It deals great damage and knockback up close but not so much from afar.
Up Special
Grappling Hook 	Take out a grappling hook and shoot the hook upward. He can grab the ledge for tether recovery or grab onto the opponents and pull himself towards them for close range attacks. 	Take out a grappling hook and shoot the hook upward. He can grab the ledge for tether recovery or grab onto the opponents and pull himself towards them for close range attacks.
Down Special
Sandvich 	Take out his Sandvich and begin eating it in the battlefield, each bite giving him 5% recovers, with a total of 20% heals. However it leaves him vulnerable. If he is attacked while eating, he will drop it for the opponents to heal. After eating he needs to wait for 10 seconds for it to recharge.	Take out his Sandvich and begin eating it in the battlefield, each bite giving him 5% recovers, with a total of 20% heals. However it leaves him vulnerable. If he is attacked while eating, he will drop it for the opponents to heal. After eating he needs to wait for 10 seconds for it to recharge.
Final Smash
ÜberCharge 	Summon the Medic as he uses his medigun to ÜberCharge the Heavy, he then begin firing a barrage of bullets from his Minigun that are also crit boosted, dealing continuous damage before launching the opponents away. 	Summon the Medic as he uses his medigun to ÜberCharge the Heavy, he then begin firing a barrage of bullets from his Minigun that are also crit boosted, dealing continuous damage before launching the opponents away.
=== Half-Life ===
Gordon	
Gordon 	Dr. Gordon Freeman is the silent main protagonist of the Half-Life series. He is a theoretical physicist who is forced to fight against hostile aliens following the Black Mesa Incident. In the process, he becomes a legendary Resistance hero, eventually becoming one of the leaders of the uprising against the Combine. He wears the HEV Suit and use the Gravity Gun to grab opponents and pull in items. His gun attacks like tilt attacks uses ammo, and can’t be recharged until he loses a life.
Neutral Special
Energy Core	Take out the Pulse Rifle and fire the Energy Core forward as fast-moving projectile. It can be angled and when fired will bounce off surfaces. It deal high damage but only 3 can be used per life.	Take out the Pulse Rifle and fire the Energy Core forward as fast-moving projectile. It can be angled and when fired will bounce off surfaces. It deal high damage but only 3 can be used per life.
Side Special
Crossbow	Take out the Crossbow to fire a bolt straight forward. If the opponents are next to a wall, they will be pinned onto the wall for a quick second. It deal great damage but only 10 shot per life 	Take out the Crossbow to fire a bolt straight forward. If the opponents are next to a wall, they will be pinned onto the wall for a quick second. It deal great damage but only 10 shot per life
Up Special
Long Jump Module	Boost himself towards a direction using the Long Jump Module. Will not leave Gordon helpless. 	Boost himself towards a direction using the Long Jump Module. Will not leave Gordon helpless.
Down Special
Fragmentation Grenade	Throw forward a frag grenade. It will explode only after 3 seconds and can be picked up like an item. Tap the button to throw it near himself, hold the button to toss it far away. 	Throw forward a frag grenade. It will explode only after 3 seconds and can be picked up like an item. Tap the button to throw it near himself, hold the button to toss it far away.
Final Smash
Supercharged Gravity Gun	Take out his Gravity Gun as it gets supercharged by Combine’s technology. He then pulls everything including opponents and items towards him and launches all of them out at once. 	Take out his Gravity Gun as it gets supercharged by Combine’s technology. He then pulls everything including opponents and items towards him and launches all of them out at once.
===Scribblenauts===
<tabber> 	<tabber>	
Maxwell is the main protagonist of the Scribblenauts series. Born in a family of 42 other siblings, he was given a magical notebook by his parents, which gives him the power to create anything he writes. His special attacks are all unique as they all pop out a menu for Maxwell to choose which attacks, and after using it, they all have durability and a 30 seconds cool-down.	 	
Neutral Special
Scribble Weapon 	Give himself a weapon to increase the power of his attacks with his bare hands.
*Fly Swatter: Deal the least amount of damage and knockback. But is the fastest to attack. It has 50 uses.
*Frying Pan: Deal low damage but the best knockback. It has 30 uses.
*Sword: The middle ground of damage, range and knockback. It has 30 uses.
*Spear: Deal good damage at the tipper but low at close range, it also has the best range. It has 25 uses.
*Mace: The strongest and can meteor opponents, but is the slowest and only 15 uses.	Give himself a weapon to increase the power of his attacks with his bare hands.
*Fly Swatter: Deal the least amount of damage and knockback. But is the fastest to attack. It has 50 uses.
*Frying Pan: Deal low damage but the best knockback. It has 30 uses.
*Sword: The middle ground of damage, range and knockback. It has 30 uses.
*Spear: Deal good damage at the tipper but low at close range, it also has the best range. It has 25 uses.
*Mace: The strongest and can meteor opponents, but is the slowest and only 15 uses.
Side Special
Scribble Shot 	Tap to fire the current weapon, hold to open the menu to change it.
*Slingshot: The default weapons, it shoots a rock straight forward that deal minimal damage. It has unlimited uses.
*Crossbow: Shoot an arrow that is gravity affected and deal decent damage. It has 15 uses.
*Gyrojet: Shoot a mini rocket that explodes on impact. It has the same range as the slingshot and has only 8 uses.
*Tranquilizer Gun: Shoot a tranquilizer dart that put opponents to sleep even if they are in the air, but it’s slow and only has 2 uses.
*Death Ray: Shoot a laser shot that deal huge damage and knockback. But little to no shield damage and only has 1 uses.	Tap to fire the current weapon, hold to open the menu to change it.
*Slingshot: The default weapons, it shoots a rock straight forward that deal minimal damage. It has unlimited uses.
*Crossbow: Shoot an arrow that is gravity affected and deal decent damage. It has 15 uses.
*Gyrojet: Shoot a mini rocket that explodes on impact. It has the same range as the slingshot and has only 8 uses.
*Tranquilizer Gun: Shoot a tranquilizer dart that put opponents to sleep even if they are in the air, but it’s slow and only has 2 uses.
*Death Ray: Shoot a laser shot that deal huge damage and knockback. But little to no shield damage and only has 1 uses.
Up Special
Scribble Fly 	Create something that fly and uses it to recover.
*Wings: The default recovery option, it travel far and with good speed but can’t damage opponents. It has unlimited uses.
*Backpack Helicopter: Fly in any direction using a helicopter blade that damage opponents above. It will break after 5 uses.
*Jetpack: Fly towards a direction quickly, it travels the fastest and can damage opponents by ramming into them. It will break after 5 uses.
*Witch’s Broom: Travel good amount of distance but is slow. However Maxwell will be completely immune to projectiles while traveling.
*Flying Animal: Ride on a random animal that fly towards a direction, before flinging Maxwell forward. The fly deals a lot of damage and will not leave him helpless. It has 3 uses.	Create something that fly and uses it to recover.
*Wings: The default recovery option, it travel far and with good speed but can’t damage opponents. It has unlimited uses.
*Backpack Helicopter: Fly in any direction using a helicopter blade that damage opponents above. It will break after 5 uses.
*Jetpack: Fly towards a direction quickly, it travels the fastest and can damage opponents by ramming into them. It will break after 5 uses.
*Witch’s Broom: Travel good amount of distance but is slow. However Maxwell will be completely immune to projectiles while traveling.
*Flying Animal: Ride on a random animal that fly towards a direction, before flinging Maxwell forward. The fly deals a lot of damage and will not leave him helpless. It has 3 uses.
Down Special
Scribble Adjective 	Apply effect onto either a special attacks or a player, including Maxwell. Using the page allows you to choose an adjective, and another page listing neutral specials, you can switch to other pages using the control sticks. They all have a cool-down of 45 seconds instead.
*Big: Increase the size of the thing. For weapons it will increase its damage and range but decrease its speed. For shots it will increase its size but decrease its rate of fire. For fly it will increase the distance gain but decrease its speed. For players it will increase their weight and attack range but also increase their hurtbox and decrease their speed.
*Small: Decrease the size of the thing. For weapons it will decrease its damage and range but increase its speed. For shots it will decrease its size but increase its rate of fire. For fly it will decrease the distance gain but increase its speed. For players it will decrease their weight and attack range but also decrease their hurtbox and increase their speed.
*Hot: Apply hotness onto the thing. For weapons it will increase their damage output and knockback but less durability. Same for the shots. For fly it will increase the speed and distance gain, but damage Maxwell while using it, as well as decrease durability. For players it will damage them overtime but increase their attack strength.
*Cold: Apply coldness onto the thing. For weapons it will increase its durability but decrease its damage output and knockback. Same for the shots but also have a change to freeze opponents. For fly it will give Maxwell armor while flying but decrease its range and speed. For players it will increase their attack speed but also increase their knockback taken and decrease their speed and make them slippery.
*Nasty: Make the thing disgusting. For weapons it will make the opponents take poison damage overtime, but have a chance to break it randomly. Same for the shots. For fly Maxwell will leave a trail of poison that damage opponents, but also have a chance to break it randomly. For players it will poison them but also poison nearby opponents.	Apply effect onto either a special attacks or a player, including Maxwell. Using the page allows you to choose an adjective, and another page listing neutral specials, you can switch to other pages using the control sticks. They all have a cool-down of 45 seconds instead.
*Big: Increase the size of the thing. For weapons it will increase its damage and range but decrease its speed. For shots it will increase its size but decrease its rate of fire. For fly it will increase the distance gain but decrease its speed. For players it will increase their weight and attack range but also increase their hurtbox and decrease their speed.
*Small: Decrease the size of the thing. For weapons it will decrease its damage and range but increase its speed. For shots it will decrease its size but increase its rate of fire. For fly it will decrease the distance gain but increase its speed. For players it will decrease their weight and attack range but also decrease their hurtbox and increase their speed.
*Hot: Apply hotness onto the thing. For weapons it will increase their damage output and knockback but less durability. Same for the shots. For fly it will increase the speed and distance gain, but damage Maxwell while using it, as well as decrease durability. For players it will damage them overtime but increase their attack strength.
*Cold: Apply coldness onto the thing. For weapons it will increase its durability but decrease its damage output and knockback. Same for the shots but also have a change to freeze opponents. For fly it will give Maxwell armor while flying but decrease its range and speed. For players it will increase their attack speed but also increase their knockback taken and decrease their speed and make them slippery.
*Nasty: Make the thing disgusting. For weapons it will make the opponents take poison damage overtime, but have a chance to break it randomly. Same for the shots. For fly Maxwell will leave a trail of poison that damage opponents, but also have a chance to break it randomly. For players it will poison them but also poison nearby opponents.
Final Smash
Scribble Ultimate 	Immobilize all opponents on stage for 5 seconds for each page and pull up a menu to choose an adjective and an object.
For adjective:
*Supersonic: Highly increase the object’s speed.
*Colossal: Highly increase the object’s size.
*Fire Breathing: The object shoots fire along with attacking.
*Ridable: Allow Maxwell to ride the object and slightly control its movement.
*Ballistic: The object explode after it finished, dealing high damage and knockback to opponents nearby.
For object:
*Assault Vehicle: An armored tank that drive left and right and fire homing missile at opponents.
*Bomber: A flying plane that drop dive bombs onto the stage.
*Shoggoth: A giant monster with a lot of eyes. It will attack with its hands while crawling on the stage.
*Cthulhu: A giant flying monster with an octopus face. It will fly around kicking opponents.
*Thunder Snowstorm: A bunch of clouds that rain down ice that freeze opponents and lightning that launch opponents.	Immobilize all opponents on stage for 5 seconds for each page and pull up a menu to choose an adjective and an object.
For adjective:
*Supersonic: Highly increase the object’s speed.
*Colossal: Highly increase the object’s size.
*Fire Breathing: The object shoots fire along with attacking.
*Ridable: Allow Maxwell to ride the object and slightly control its movement.
*Ballistic: The object explode after it finished, dealing high damage and knockback to opponents nearby.
For object:
*Assault Vehicle: An armored tank that drive left and right and fire homing missile at opponents.
*Bomber: A flying plane that drop dive bombs onto the stage.
*Shoggoth: A giant monster with a lot of eyes. It will attack with its hands while crawling on the stage.
*Cthulhu: A giant flying monster with an octopus face. It will fly around kicking opponents.
*Thunder Snowstorm: A bunch of clouds that rain down ice that freeze opponents and lightning that launch opponents.
=== Plants vs. Zombies ===
Crazy Dave	
Crazy Dave 	Crazetopher David Blazing III, also known as Crazy Dave, is the deuteragonist in the Plants vs. Zombies series. Being the player’s neighbor, he helps them along their adventure to defend against the hordes of zombies. HHe has a sun meter, which slowly increases overtime, it is used to plant plants. He fights while holding a flower pot with plant in it, like a Chomper to grab opponents. His shovel down tilt can remove his own plants.
Neutral Special
Planting Plants	Tap the button to plant down the selected plant. Hold the button to select which plant to use. He can only plant down 2 plants at a time.
* Peashooter: A sentry of some sort that fire a pea as a projectile straight forward from time to time, it can move its head to left or right. Cost 2 suns and need 20 seconds cool-down after it dies.
* Sunflower: Provide more sun as well as heal Dave when he is near the Sunflower. Cost 4 suns and need 45 seconds cool-down after it dies.
* Tall-Nut: Block attack and projectiles from hurting Dave. Cost 3 suns and need 25 seconds cool-down after it dies.
* Potato Mine: Ready up on the ground, if opponents step on it, it will explode and launch the opponents. Cost 2 suns and need 30 seconds cool-down after it dies.
* Iceberg Lettuce: If the opponents step on it, they will be frozen for a bit. Cost 1 sun and need 30 seconds cool-down after it dies.
* Fume-Shroom: Shoot fume that damage opponents but not launch them, it can move its head to left or right. Cost 2 suns and need 25 seconds cool-down after it dies.
* Cactus: Shoot spikes that deal less damage than a pea but have increase shield damage and can hit multiple foes by piercing through them, it can move its head to left or right. Cost 3 suns and need 25 seconds cool-down after it dies.
* Bonk Choy: Close range attack by punching the foes and uppercutting them to launch them away. Has strong KO power but lack range. Cost 4 suns and need 35 seconds cool-down after it dies.	Tap the button to plant down the selected plant. Hold the button to select which plant to use. He can only plant down 2 plants at a time.
* Peashooter: A sentry of some sort that fire a pea as a projectile straight forward from time to time, it can move its head to left or right. Cost 2 suns and need 20 seconds cool-down after it dies.
* Sunflower: Provide more sun as well as heal Dave when he is near the Sunflower. Cost 4 suns and need 45 seconds cool-down after it dies.
* Tall-Nut: Block attack and projectiles from hurting Dave. Cost 3 suns and need 25 seconds cool-down after it dies.
* Potato Mine: Ready up on the ground, if opponents step on it, it will explode and launch the opponents. Cost 2 suns and need 30 seconds cool-down after it dies.
* Iceberg Lettuce: If the opponents step on it, they will be frozen for a bit. Cost 1 sun and need 30 seconds cool-down after it dies.
* Fume-Shroom: Shoot fume that damage opponents but not launch them, it can move its head to left or right. Cost 2 suns and need 25 seconds cool-down after it dies.
* Cactus: Shoot spikes that deal less damage than a pea but have increase shield damage and can hit multiple foes by piercing through them, it can move its head to left or right. Cost 3 suns and need 25 seconds cool-down after it dies.
* Bonk Choy: Close range attack by punching the foes and uppercutting them to launch them away. Has strong KO power but lack range. Cost 4 suns and need 35 seconds cool-down after it dies.
Side Special
Lawn Mower	Hold forward a Lawn Mower and walk forward. It has high start and end lag as well as deal low damage when walking into opponents but has really great launch power. 	Hold forward a Lawn Mower and walk forward. It has high start and end lag as well as deal low damage when walking into opponents but has really great launch power.
Up Special
Spring Bean	Summon a Spring Bean underneath him as it bounces him upward. He then temporally gains a hitbox to damage opponents when he ascends upward. 	Summon a Spring Bean underneath him as it bounces him upward. He then temporally gains a hitbox to damage opponents when he ascends upward.
Down Special
Whack-a-Zombie	Take out a hammer and whack on the ground, burying opponents if they get hit by the hammer. 	Take out a hammer and whack on the ground, burying opponents if they get hit by the hammer.
Final Smash
It’s About Time!	Summon his time machine van Penny and it rush in front of Dave, if any opponents are hit: they will be hit by Penny as it and Dave travel back in time. Returning to the original Plants vs. Zombies lawn as an entire lawn of plants ready up and shoot projectiles at the opponents.	Summon his time machine van Penny and it rush in front of Dave, if any opponents are hit: they will be hit by Penny as it and Dave travel back in time. Returning to the original Plants vs. Zombies lawn as an entire lawn of plants ready up and shoot projectiles at the opponents.
=== Angry Birds ===
Red	
Red 	Red is the main protagonist of the Angry Birds series. He is a desert cardinal native to Bird Island with a short-tempered and rude personality. After their eggs are stolen by the Bad Piggies, Red vows to retake the eggs by slingshot himself towards their castle.
Up/Forward Smash Attack
Slingshot	Charge himself on a slingshot and fire himself forward to attack. Can be used adjunction with special attacks to fire himself with special power. He can also cancel the slingshot mid-air into aerial attacks. 	Charge himself on a slingshot and fire himself forward to attack. Can be used adjunction with special attacks to fire himself with special power. He can also cancel the slingshot mid-air into aerial attacks.
Neutral Special
The Blues	Take out a small slingshot and fire one of the Blues forward as gravity affected projectile. Pressing the special button again to have it split into 3 Blues. While being slingshot, he himself will instead split 2 Blues out as projectiles.	Take out a small slingshot and fire one of the Blues forward as gravity affected projectile. Pressing the special button again to have it split into 3 Blues. While being slingshot, he himself will instead split 2 Blues out as projectiles.
Side Special
Chuck Charge	Charge forward horizontally to hit opponents and can recover. While being slingshot, he will quickly charge towards the direction he is facing. 	Charge forward horizontally to hit opponents and can recover. While being slingshot, he will quickly charge towards the direction he is facing.
Up Special
Matilda Egg Lay	Lay an egg downward that explode in contact with anything, while boosting him upward for recovery and he can also damage opponents by hitting them with himself. While being slingshot his egg will deal increase damage. 	Lay an egg downward that explode in contact with anything, while boosting him upward for recovery and he can also damage opponents by hitting them with himself. While being slingshot his egg will deal increase damage.
Down Special
Bomb Explosion	Explode in anger to damage and launch anyone around him, while having some start lag and good end lag, as well as having cool-down for 10 seconds before using again. It can be used while being slingshot. 	Explode in anger to damage and launch anyone around him, while having some start lag and good end lag, as well as having cool-down for 10 seconds before using again. It can be used while being slingshot.
Final Smash
Mighty Eagle	Shoot a can of sardine forward with a slingshot. After it landed, the Mighty Eagle flies down from the sky in an angle to catch the sardine, launching any opponents that got in the way. 	Shoot a can of sardine forward with a slingshot. After it landed, the Mighty Eagle flies down from the sky in an angle to catch the sardine, launching any opponents that got in the way.
=== Cave Story ===
Quote	
Quote 	Quote is the main protagonist of Cave Story. He is a soldier robot whose mission was to eradicate the hidden dark power of the Island, unlike the other robots sent to seize control of it and, in turn, the Island itself and its residents.
Neutral Special
Santa’s Fireball	Shoot a fireball forward with a gun. Uncharged will fire a small fireball that bounces along the ground. Charged a bit will fire a fireball with trail, dealing more damage. Fully charged fire a strong blue fireball with trail that deals good damage. 	Shoot a fireball forward with a gun. Uncharged will fire a small fireball that bounces along the ground. Charged a bit will fire a fireball with trail, dealing more damage. Fully charged fire a strong blue fireball with trail that deals good damage.
Side Special
Missile Launcher	Shoot a missile with a launcher straight forward. Uncharged will fire a small missile forward. Charged a bit will increase its size and damage but decrease its speed. Fully charged will instead fire 3 uncharged missiles at once. 	Shoot a missile with a launcher straight forward. Uncharged will fire a small missile forward. Charged a bit will increase its size and damage but decrease its speed. Fully charged will instead fire 3 uncharged missiles at once.
Up Special
Booster v2.0	Fly in any direction using a booster. He can fly for 5 seconds before falling and will not leave him helpless. 	Fly in any direction using a booster. He can fly for 5 seconds before falling and will not leave him helpless.
Down Special
Bubbline	Tapping the button will shoot a small bubble that push opponents away but deals no damage. Mashing the button will shoot a bunch of bubbles instead but it has less range. Holding the button will shoot bubbles that orbit around Quote. It will then pop and shoot small projectiles that deal no hitstun. Letting go of the button will pop all on screen bubbles.	Tapping the button will shoot a small bubble that push opponents away but deals no damage. Mashing the button will shoot a bunch of bubbles instead but it has less range. Holding the button will shoot bubbles that orbit around Quote. It will then pop and shoot small projectiles that deal no hitstun. Letting go of the button will pop all on screen bubbles.
Final Smash
Nemesis	Use the Nemesis and fire a lot of projectiles forward that deal great damage, it will only launch opponents after the final smash ended. He can also point it in other direction while shooting. 	Use the Nemesis and fire a lot of projectiles forward that deal great damage, it will only launch opponents after the final smash ended. He can also point it in other direction while shooting.
===Shovel Knight===
Shovel Knight	
Shovel Knight 	Shovel Knight is the main protagonist of the Shovel Knight series. . This chivalrous adventurer is trying to stop the Enchantress from taking over the Valley and find his beloved Shield Knight, lost to the Tower of Fate. When attacking opponents, they will drop treasure/gems for Shovel Knight to pick up, he can exchange those to get relics and armors. When he dies, he will drop 3 treasure bags flying in the air for him to recollect.
Neutral Special
Coin Capture/
Relic	Attract nearby treasure to Shovel Knight to grab. Only available when he has no relics.
Flare Wand: Fire a fireball straight forward that travel few distance.
War Horn: Blow a horn to damage all around him, deal little damage but great knockback.
Mobile Gear: Drop down a gear on the floor that he can stand on, it will continue driving forward and damage any opponents it touches.
Chaos Sphere: Throw a sphere that bounce around and deal continuous damage until it disappears.	Attract nearby treasure to Shovel Knight to grab. Only available when he has no relics.
Flare Wand: Fire a fireball straight forward that travel few distance.
War Horn: Blow a horn to damage all around him, deal little damage but great knockback.
Mobile Gear: Drop down a gear on the floor that he can stand on, it will continue driving forward and damage any opponents it touches.
Chaos Sphere: Throw a sphere that bounce around and deal continuous damage until it disappears.
Side Special
Propeller Dagger	Stab forward with a dagger while propelling him forward. Able to damage opponents and horizontal recovery. 	Stab forward with a dagger while propelling him forward. Able to damage opponents and horizontal recovery.
Up Special
Throwing Anchor/
Tow Anchor	When tapped, he throws an anchor as a projectile from high to low. When held, he instead not letting go of the anchor, get carried by it to recover. 	When tapped, he throws an anchor as a projectile from high to low. When held, he instead not letting go of the anchor, get carried by it to recover.
Down Special
Fishing Rod	Cast a fishing rod down that can damage opponents and meteor them. When use off stage, he can reel it back at the right time to get some treasure. 	Cast a fishing rod down that can damage opponents and meteor them. When use off stage, he can reel it back at the right time to get some treasure.
Shield Special
Summon Chester	Summon Chester and trade with him treasure for relic or armor.
*Flare Wand: 750 Gems
*War Horn: 1000 Gems
*Mobile Gear: 1200 Gems
*Chaos Sphere: 1500 Gems
*Dynamo Mail: 1600 Gems, for a short time after landing a Down Air, he can use Smash Attacks while in the air. He will shine white.
*Mail of Momentum: 1800 Gems, make Shovel Knight heavier and harder to launch, but reduce his traction and harder to control. He will shine black.
*Ornate Plate: 2000 Gems, make him shine gold and change his jumping animation, but is completely useless.	Summon Chester and trade with him treasure for relic or armor.
*Flare Wand: 750 Gems
*War Horn: 1000 Gems
*Mobile Gear: 1200 Gems
*Chaos Sphere: 1500 Gems
*Dynamo Mail: 1600 Gems, for a short time after landing a Down Air, he can use Smash Attacks while in the air. He will shine white.
*Mail of Momentum: 1800 Gems, make Shovel Knight heavier and harder to launch, but reduce his traction and harder to control. He will shine black.
*Ornate Plate: 2000 Gems, make him shine gold and change his jumping animation, but is completely useless.
Final Smash
Shovel & Shield	Slash forward with his shovel, if any opponents are hit: Summon Shield Knight as they both start attacking the opponents, before Shield Knight uses her shield to give Shovel Knight a boost to strike from the air onto the opponents, dealing massive damage and launching them away.	Slash forward with his shovel, if any opponents are hit: Summon Shield Knight as they both start attacking the opponents, before Shield Knight uses her shield to give Shovel Knight a boost to strike from the air onto the opponents, dealing massive damage and launching them away.
=== Shantae ===
Shantae	
Shantae 	Shantae is the main protagonist of the Shantae series. She is the Guardian Genie of Scuttle Town. However she is actually a half-genie, born from a human father and a genie mother. Her magic is still powerful, she can transform into different animal when smash attacking. She has a magic meter however, it will be used when she is performing magic, and will only refill overtime.
Neutral Special
Mirror	Hold to create a shield that make Shantae take less damage and knockback from melee attacks and reflect projectiles. It will drain the magic meter when holding out. Without magic, she will instead use the mirror for a little bit of time, just enough to reflect a projectile. 	Hold to create a shield that make Shantae take less damage and knockback from melee attacks and reflect projectiles. It will drain the magic meter when holding out. Without magic, she will instead use the mirror for a little bit of time, just enough to reflect a projectile.
Side Special
Fireball/
Triple Fireball	Uncharged, she will fire a single fast-moving fireball straight forward. Holding down the button to charge and fire 3 fireballs that spread, however it consume more magic. Without magic, she will only fire a single fireball that travel a lot less distance. 	Uncharged, she will fire a single fast-moving fireball straight forward. Holding down the button to charge and fire 3 fireballs that spread, however it consume more magic. Without magic, she will only fire a single fireball that travel a lot less distance.
Up Special
Harpy Form	Transform into her Harpy form and fly in any direction, pressing the special button allows her to clap her wings and fly. Pressing the attack button will instead have her swipe with her feet to attack. However swiping will consume the magic meter, and no magic will leave her helpless after attacking. 	Transform into her Harpy form and fly in any direction, pressing the special button allows her to clap her wings and fly. Pressing the attack button will instead have her swipe with her feet to attack. However swiping will consume the magic meter, and no magic will leave her helpless after attacking.
Down Special
Pike Ball	Summon a pike ball that orbit around her, it can damage opponents and nullify projectiles. Press Down Special again to remove it. It will drain magic while being used. Without magic, the pike ball will only orbit around her twice before disappearing. 	Summon a pike ball that orbit around her, it can damage opponents and nullify projectiles. Press Down Special again to remove it. It will drain magic while being used. Without magic, the pike ball will only orbit around her twice before disappearing.
Shield Special
Magical Dance	Refill her magic meter by belly dancing in place. 	Refill her magic meter by belly dancing in place.
Final Smash
Risky’s Army	Summon Risky Boots’ army as she jumps into the background and fight her. While this is active, Risky will summon Tinkerbats on the stage to attack opponents, while the stage will be flooded to push away off-stage opponents to the blastzone. Cannon will also be fired onto the stage to launch opponents. The move will end when Shantae defeat Risky.	Summon Risky Boots’ army as she jumps into the background and fight her. While this is active, Risky will summon Tinkerbats on the stage to attack opponents, while the stage will be flooded to push away off-stage opponents to the blastzone. Cannon will also be fired onto the stage to launch opponents. The move will end when Shantae defeat Risky.
=== Undertale ===
Papyrus	
Papyrus 	Papyrus is a major character in Undertale. He is a skeleton and brother of Sans. His main motive is to capture a human so he can become a member of the Royal Guard, and finally have friends and popularity. When taken too much damage, his head will fall on the ground as Sans take his place to fight.
Neutral Special
Blue Bones	Summon 3 bones that move horizontally forward that damage opponents if they move. In the air he summons 1 bone instead. It travel good distance and can’t be reflected. 	Summon 3 bones that move horizontally forward that damage opponents if they move. In the air he summons 1 bone instead. It travel good distance and can’t be reflected.
Side Special
Annoying Dog	Attempt to use his special attack, but instead the Annoying Dog appears and rush forward while taking one of his bones, dealing high damage and knockback to opponents. He has to catch the dog in order to reuse this move. 	Attempt to use his special attack, but instead the Annoying Dog appears and rush forward while taking one of his bones, dealing high damage and knockback to opponents. He has to catch the dog in order to reuse this move.
Up Special
Air Kick	Kick the air and rise upward, he can angle the move to rise horizontally. Deal no damage to opponents. 	Kick the air and rise upward, he can angle the move to rise horizontally. Deal no damage to opponents.
Down Special
Blue Attack	Shoot forward a blue light, if it hurt the opponents, it will reduce their jump height and ground speed and increase their fall speed, making them harder to jump over Papyrus attacks. 	Shoot forward a blue light, if it hurt the opponents, it will reduce their jump height and ground speed and increase their fall speed, making them harder to jump over Papyrus attacks.
Final Smash
ABSOLUTELY NORMAL ATTACK	Papyrus move to the background with Sans as he unleash a barrage of bones onto everywhere of the stage, before summoning bones spelling “COOL DUDE”, a bone on skateboard, a large amount of bones together and a giant bone. 	Papyrus move to the background with Sans as he unleash a barrage of bones onto everywhere of the stage, before summoning bones spelling “COOL DUDE”, a bone on skateboard, a large amount of bones together and a giant bone.
Sans	
Sans 	Sans is a major character in Undertale. He is a skeleton and brother of Papyrus. He is lazy and laid back, but care deeply about his brother. So when Papyrus take too much damage, he will take his place and fight the opponents. He is very light and has bad mobility, but has the best dodges in the game, capable of rapid dodging. His normal attacks only deal 1 damage, however are all multi-hitting and poison the victims.
Neutral Special
Blue Bones	Summon 5 bones that move horizontally forward that damage opponents if they move. In the air he summons 3 bones instead. It travel good distance and can’t be reflected. 	Summon 5 bones that move horizontally forward that damage opponents if they move. In the air he summons 3 bones instead. It travel good distance and can’t be reflected.
Side Special
Ghaster Blaster	Summon a Ghaster Blaster and it fire a strong beam straight forward, dealing high damage and knockback to any opponents that got strike through. 	Summon a Ghaster Blaster and it fire a strong beam straight forward, dealing high damage and knockback to any opponents that got strike through.
Up Special
Shortcut	Teleport Sans to the given direction quickly, it will not leave Sans helpless. 	Teleport Sans to the given direction quickly, it will not leave Sans helpless.
Down Special
Blue Attack	Shoot forward a long blue light, if it hurt the opponents, it will reduce their jump height and ground speed and increase their fall speed. It last longer and has very little start and end lag. 	Shoot forward a long blue light, if it hurt the opponents, it will reduce their jump height and ground speed and increase their fall speed. It last longer and has very little start and end lag.
Final Smash
you're gonna have a bad time.	Shoot forward a large blue light, if any opponents are hit: they will be caught as Sans unleash his first and strongest attack from Undertale: Affect them with the Blue Attack to smash them onto the side and summon bones to stab them, before summoning a bunch of Ghaster Blaster to blast them away. Automatically KO when they’re over 100%.	Shoot forward a large blue light, if any opponents are hit: they will be caught as Sans unleash his first and strongest attack from Undertale: Affect them with the Blue Attack to smash them onto the side and summon bones to stab them, before summoning a bunch of Ghaster Blaster to blast them away. Automatically KO when they’re over 100%.
=== Cuphead ===
<tabber> 	<tabber> 	
Cuphead is the titular main protagonist of Cuphead. He and his family live on Inkwell. One day, he and his brother Mugman made a deal with the Devil himself and lost. The Devil then forces them to a mission to collect his debtors' soul contracts. His Down Special uses card, which will be gained if he perfect shield an attack or use Up Special to a projectile.	 	
Neutral Special
Shot 	Shoot his shot with his finger. Holding the special while aiming allows Cuphead to shoot at 8 different directions, as well as move while shooting. They all only deal damage and no knockback.
* Peashooter: deal average damage to opponents, it has unlimited range.
* Spread: shoot 4 shots in a spread, deal good damage but has very limited range.
* Chaser: shoot homing shots that chase after opponents, however deal the least amount of damage.
* Lobber: shoot orbs that are gravity affected, it has a low firing rate but deal the highest amount of damage.
* Roundabout: shoot boomerang like projectiles that travel forward and back.	Shoot his shot with his finger. Holding the special while aiming allows Cuphead to shoot at 8 different directions, as well as move while shooting. They all only deal damage and no knockback.
* Peashooter: deal average damage to opponents, it has unlimited range.
* Spread: shoot 4 shots in a spread, deal good damage but has very limited range.
* Chaser: shoot homing shots that chase after opponents, however deal the least amount of damage.
* Lobber: shoot orbs that are gravity affected, it has a low firing rate but deal the highest amount of damage.
* Roundabout: shoot boomerang like projectiles that travel forward and back.
Side Special
Charge Shot 	Fire a weak projectile that deals knockback. Hold it to charge it and release the button to fire the charged shot. He can move and jump while charging. 	Fire a weak projectile that deals knockback. Hold it to charge it and release the button to fire the charged shot. He can move and jump while charging.
Up Special
Parry Slap 	Summon a pink dot as he parries it to boost himself up. He can use this up to 3 times in the air and can damage opponents with it. If he parries while a projectile is near, he will parry the projectile and gain a card. The card can be used for his Down Special.	Summon a pink dot as he parries it to boost himself up. He can use this up to 3 times in the air and can damage opponents with it. If he parries while a projectile is near, he will parry the projectile and gain a card. The card can be used for his Down Special.
Down Special
EX Shot 	Use a card to fire a strong shot from his finger, it will change depending on which shot he has.
* Mega Blast: When Peashooter is equipped. Shoot a big blast straight forward that can hit opponents 3 times before disappearing.
* Eight Way: When Spread is equipped. Shoot 8 slow-moving spikes in all 8 directions.
* Chaos Orbit: When Chase is equipped. Shoot 4 projectiles that orbit around Cuphead, it can damage opponents and block projectiles.
* Kablooey: When Lobber is equipped. Shoot a big orb that doesn’t bounce, instead it explode to deal damage in an area.
* Jumbo Rebound: When Roundabout is equipped. Shoot a big projectile that attempt to chase after Cuphead, he can dodge it to make to hit up to 7 times.	Use a card to fire a strong shot from his finger, it will change depending on which shot he has.
* Mega Blast: When Peashooter is equipped. Shoot a big blast straight forward that can hit opponents 3 times before disappearing.
* Eight Way: When Spread is equipped. Shoot 8 slow-moving spikes in all 8 directions.
* Chaos Orbit: When Chase is equipped. Shoot 4 projectiles that orbit around Cuphead, it can damage opponents and block projectiles.
* Kablooey: When Lobber is equipped. Shoot a big orb that doesn’t bounce, instead it explode to deal damage in an area.
* Jumbo Rebound: When Roundabout is equipped. Shoot a big projectile that attempt to chase after Cuphead, he can dodge it to make to hit up to 7 times.
Shield Special
Shot Change 	Change his shot in a wheel. Default to Peashooter. 	Change his shot in a wheel. Default to Peashooter.
Final Smash
Energy Beam 	Use his head to fire a giant liquid beam that travel through the stage. It can’t be angled but deal a lot of damage and launch them when the beam ends. 	Use his head to fire a giant liquid beam that travel through the stage. It can’t be angled but deal a lot of damage and launch them when the beam ends.
=== Touhou Project ===
Reimu	
Reimu 	Reimu Hakurei is the main protagonist of the Touhou Project series. As the shrine maiden of the Hakurei Shrine, she manages the Hakurei Border of Gensokyo and exterminates troublesome youkai.
Neutral Special
Hakurei Amulet	Throw an amulet forward as a big projectile, it hits multiple times and slightly homes into opponents. Holding the special button to charge and throw the Focus version, which deals more damage and hits more times, however can’t home into opponents. 	Throw an amulet forward as a big projectile, it hits multiple times and slightly homes into opponents. Holding the special button to charge and throw the Focus version, which deals more damage and hits more times, however can’t home into opponents.
Side Special
Youkai Buster	Throw 3 charms forward as projectiles that spread as they travel. They deal low damage. Holding the special button to charge and throw the Focus version, which throw 4 charms instead that deal more damage, but don’t spread as far apart. 	Throw 3 charms forward as projectiles that spread as they travel. They deal low damage. Holding the special button to charge and throw the Focus version, which throw 4 charms instead that deal more damage, but don’t spread as far apart.
Up Special
Floating Wall Jump	Create a barrier for herself and charge towards a direction, quickly points at another direction to have Reimu charge a second time. The barrier will absorb projectiles and increase the charging damage. 	Create a barrier for herself and charge towards a direction, quickly points at another direction to have Reimu charge a second time. The barrier will absorb projectiles and increase the charging damage.
Down Special
Yin-Yang Orb	Throw forward a gravity affected orb that bounces around and explode after a few seconds. Holding the special button to charge and use the Focus version, which will instead have Reimu conjure a portal to summon the Yin-Yang Orb, and it remains there to fire projectiles straight forward, acting like a turret.	Throw forward a gravity affected orb that bounces around and explode after a few seconds. Holding the special button to charge and use the Focus version, which will instead have Reimu conjure a portal to summon the Yin-Yang Orb, and it remains there to fire projectiles straight forward, acting like a turret.
Final Smash
Spirit Sign "Fantasy Seal"	Create a bunch of rainbow orbs around her that home into opponents, they each deal high damage and knockback and can’t be shielded or reflected. 	Create a bunch of rainbow orbs around her that home into opponents, they each deal high damage and knockback and can’t be shielded or reflected.
=== Hollow Knight ===
The Knight	
The Knight 	The Knight is the main protagonist of Hollow Knight. They are a discarded Vessel created by the Pale King, born in the Abyss with Void inside their shell. After witnessing their sibling, the Hollow Knight, being taken out of the Abyss by the Pale King. They set out to replace the Hollow Knight as a Vessel. They have a SOUL charge meter, which will be used when performing some attacks and specials. However attacking opponents with a move that doesn’t use the meter will recharge it.
Neutral Special
Vengeful Spirit/
Shade Soul	Using a single charge, they will conjure a spirit that flies straight forward and damages opponents. When they have full 9 charges, they will instead conjure a shadow that deal more damage and knockback, as well as going through any walls or opponents. 	Using a single charge, they will conjure a spirit that flies straight forward and damages opponents. When they have full 9 charges, they will instead conjure a shadow that deal more damage and knockback, as well as going through any walls or opponents.
Side Special
Shade Cloak/
Crystal Heart	Quickly dash forward while completely ignoring any attacks or opponents. Can be used in the air to recover as it doesn’t leave them helpless. If charged, they will instead charge straight forward to hit opponents, but they can take damage while charging. Charging increase the distance and will always use 2 SOUL charges. 	Quickly dash forward while completely ignoring any attacks or opponents. Can be used in the air to recover as it doesn’t leave them helpless. If charged, they will instead charge straight forward to hit opponents, but they can take damage while charging. Charging increase the distance and will always use 2 SOUL charges.
Up Special
Monarch Wings	Jump one more time in the air. First usage is free, however they can perform as much jumps as long as they have additional SOUL charges, which allows them to jump more times using SOUL charges. 	Jump one more time in the air. First usage is free, however they can perform as much jumps as long as they have additional SOUL charges, which allows them to jump more times using SOUL charges.
Down Special
Focus/
Desolate Dive/
Descending Dark	On the ground, they focus and heal by using 3 SOUL charges. It takes times so it will leave them vulnerable. In the air, they will instead fly straight downward, and when hitting the ground, create a big blast that launch away opponents. It uses 2 SOUL charges. With full 9 charges, it will be stronger and create a bigger blast.	On the ground, they focus and heal by using 3 SOUL charges. It takes times so it will leave them vulnerable. In the air, they will instead fly straight downward, and when hitting the ground, create a big blast that launch away opponents. It uses 2 SOUL charges. With full 9 charges, it will be stronger and create a bigger blast.
Final Smash
Awoken Dream Nail	Slash forward with the Awoken Dream Nail, if any opponents are hit: The Knight enters their dream as they start attacking the opponents from within, before leaving and launching the opponents away, if they’re more than 100%, they will be automatically KO. 	Slash forward with the Awoken Dream Nail, if any opponents are hit: The Knight enters their dream as they start attacking the opponents from within, before leaving and launching the opponents away, if they’re more than 100%, they will be automatically KO.
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