Zero Saints Thirty

"Zero Saints Thirty" is the first mission in Saints Row IV.
==Overview==
Sometime after the "Save Shaundi" ending of Saints Row: The Third, Playa, Pierce and Shaundi travel to meet the agent, Asha Odekar, and assassinate Cyrus Temple, ex-commander of STAG, who is now a terrorist and plans to destroy Washington using a nuke.
Fighting through the numerous amounts of terrorists inside, killing Cyrus and disabling the warhead in mid-air, Playa lands in the White Crib via the roof, becoming the new President of the United States.
==Gameplay==
This mission automatically starts upon starting a new game. It is not possible to exit this mission, only to restart it.
The mission begins with a scripted sequence of the characters avoiding a truck.
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;Checkpoint "Enter Compound"
After the player is given control of Playa, the group moves down the corridor following the truck and come across a terrorist urinating.
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Asha executes one terrorist with a Knife, leaving the other for Playa while Pierce and Shaundi wait behind.
To complete this objective, the terrorist must be executed with a Melee knife attack without being alerted.
If either terrorist is alerted, the objective is skipped.
If not killed or alerted, the terrorist encountered urinates indefinitely.
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Once the first terrorist is either killed or alerted, another walks into the room and can be killed using a Knife Melee attack or with the Spec Ops SMG. Asha kills terrorists if they approach or attack her.
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Once both terrorists are dead, Asha approaches a console and opens a pair of large blast doors, which Matt Miller says should be near the missile. At this point, Pierce and Shaundi rejoin the group. Terrorists open fire on the group, near explosive barrels which can be targeted to defeat them quickly. Alternately, Shaundi, Pierce, and Asha can take them out.
It is possible to simply run to the blue marker, ignoring enemies.
Either way, the objective is then to advance forward through several waypoints, with more terrorists along the way.
;Checkpoint "Go to Comm Room"
At the second waypoint, there is a Checkpoint. The corridor shakes and it is revealed the compound is being bombed.
While approaching the fourth waypoint, an explosion takes place further down the corridor, throwing Playa backwards, and collapsing the corridor.
Pierce opens a door to the side which leads to a room with more terrorists, and he kicks one.
;Checkpoint "Fork in Road"
At the sixth waypoint, there is another Checkpoint. Asha tells the group to split up, taking Pierce over some rubble to the right while Playa and Shaundi going left through a door with an alien hand logo.
The seventh and final waypoint is located past a large room containing another group of terrorists, who can again be sprinted past without killing them. The waypoint is located up the stairs and along a platform.
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Pierce and Asha are waiting alongside two doorways, and there is a marker beside Pierce's door.
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;Checkpoint "Breach the Door"
After entering the marker, Playa takes position alongside the door, and there is no alternative but to press the Action button.
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After kicking down the door, Cyrus runs out of the door at the rear of the room. Time slows down and the viewpoint switches to Fine Aim, as 4 terrorists open fire. The 4 marked terrorists must be killed to complete this objective, but Playa is not required to kill them. There is a 5th terrorist sitting down listening to music who is not marked, and does not need to be killed. If left alive, he continues listening to music and does not react.
The time slow-down also affects the menu animations and glitch-effects.
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After opening the rear door, a terrorist knocks Playa to the ground, and Asha takes him out. She then helps Playa up.
;Checkpoint "Kill Cyrus"
The waypoint is located along a walkway. After entering it, there is a scripted sequence where Playa runs along the walkway and jumps off onto Cyrus below.
Playa drops their weapon upon landing, and Cyrus kicks Playa in the face. Playa then grabs Cyrus and there is an optional to press the Jump button to slam Cyrus' head into the floor. Whether or not this is done, Cyrus elbows Playa, then pulls out a knife. Playa dodges the Knife several times, grabs Cyrus' arm, then Cyrus headbutts him and stabs him with the Knife.
There is a to press the Action button. There is no on-screen indication of how many times the button must be pressed, or any on-screen feedback when the button is pressed. If it is pressed fewer than 5 times, Cyrus stabs Playa in the head, then idles in the same pose while Playa's body flashes blue. If it is pressed more than 5 times, there is another scripted fight sequence.
Both Cyrus and Playa grab guns and there is a to press the Fire button. If it is not pressed, Cyrus shoots Playa in the head then idles in the same pose. If it is pressed once, Playa shoots Cyrus and sends him flying into a vat of red bubbling liquid, which turns blue without explanation. Cyrus' hand emerges holding a button, which he then presses.
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;Checkpoint "Jump on Rocket"
After Cyrus dies, it is immediately revealed that Cyrus launched a nuke. Asha, Pierce, and Shaundi continue to stand up on the walkway at the location of the previous checkpoint. After walking towards the silo, Kinzie realised the nuke is targeting Washington D.C., and assumes that Playa is going to jumps on it as it takes off.
There is no timer, and not going to the missilo silo results in the music looping indefinitely.
After reaching the second waypoint at the missile silo, Playa jumps onto the launching nuke.
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;Checkpoint "Climb Rocket"
A series of s are displayed in order to climb and up the nuke, dodge falling debris and sabotage it.
*Shaundi immediately says goodbye without pressing any buttons.
*After climbing up part way, there is an optional prompt to press the Jump button to dodge debris.
*After dodging or being hit by the debris, Kinzie says goodbye.
*After climbing some more, there are optional prompts to press the Action button to open a panel and Fire to rip out wires. Whether or not the buttons are pressed, Playa does so, Pierce says goodbye, and there is a prompt to press the Jump button to jump past the open panel.
*After climbing some more, there is another piece of falling debris, with optional prompt, and Matt says goodbye.
*After climbing some more, there is another panel to open, with optional prompts, and Asha says goodbye.
*After this, Kinzie says the warhead is disabled, and there is a prompt to press the Jump button to jump off the missile.
After pressing the button, Playa jumps off, the nuke explodes in the background, and Playa does a thumbs up towards the screen.
The title screen of Saints Row IV plays, then Playa crashes through the roof of the Oval office and lands in the president's chair, and the mission completion screen plays.
After the mission completion screen, Player Customization begins, with an autosave before the next mission, "The Saints Wing".
;Failure
It is possible to fail the mission by getting Smoked, or with a special "Cyrus killed you!" failure message after being killed by Cyrus.
==Rewards==
==Trivia==
* The title "Zero Saints Thirty" is an allusion to the film , which involves and . The character models for terrorists in this mission are named "Al Qaeda Militia", and there is an unused voice in the game files labelled "Osama bin Laden", the "Kill Cyrus" checkpoint is also internally referenced as "Kill Osama", and there are multiple unused subtitles talking about killing Osama, indicating that the antagonist in this mission was originally Osama bin Laden.
*Cyrus has a difference voice, and the character model is poorly animated with no facial expressions or lip sync, further indicating that this was a late change.
* The opening helicopter scene is an allusion to the film , in which "" by also plays.
* The scene where Playa breaches the door and kills terrorist in slow-motion is a reference to the games and .
* The scene where the first terrorist is executed bears some resemblance to the lethal takedown move from .
* Cyrus Temple's death scene is an allusion to the Terminator's death in the film .
*"I Don't Wanna Miss a Thing" by Aerosmith plays while Playa is destroying the nuke. This is an allusion to the film , which features this song during a similar scene where the main character sacrifices themselves to save their friends.
* Playa not being customizable until after the mission and instead being fully disguised is similar to the first mission of Saints Row: The Third. Instead of having a default voice, Playa doesn't speak at all.
** Playa's inability to speak in this mission is reasoned by "dead radio batteries".
** As the player of the game is ostensibly playing Playa, the dead batteries should not prevent the player from hearing "themselves".
** When Playa is running towards the missile silo at the end of the mission, Kinzie says that Playa is sacrificing themselves, so as not to imply any sex of Playa at the start of the game before Player Customization occurs.
* The blast door computer shows a screen.
* If Asha is kept away from the console by constantly attacking her, she still announces "we're in" and the doors still open.
* Despite this mission ostensibly taking place in "the real world", various visual glitches appear on-screen, such as when taking damage, or low on health. Zin-hand logos also appear on usable doors.
* The clothing worn by Playa, Shaundi and Pierce in this mission is also called "Zero Saints Thirty", and is available to buy as an outfit at Planet Zin stores.
* This is the first time Pierce does not wear a hat.
* When Keith David is unlocked, the description underneath says "You ready for this Playa?". This is the same line Julius says to Playa in the first mission in Saints Row.
* Much of the equipment inside the base, including trucks and crates, bear STAG markings. Ultor's zombie gas canisters are also present.
* In the living quarters is at least one copy of Boy Toy featuring Shaundi.
* Time spent in this mission counts towards the "Time spent with homies" Challenge, making this the earliest possible challenge which can be completed. Spending 2 hours in this mission completes the challenge, and unlocks the Abduction Gun.
* Playa has infinite Sprint during the mission.
* The United States flag in the "Adoration of America" unlock screen has 48 fleur-de-lis. The real has 50 stars, representing the 50 states in the union.
** Likewise, the real life has a ring of 50 stars for the same reason, whereas the "Seal of the President of the United Saints" has a circle of 41 .
*The terrorists in the opening cutscene use Varsitys, which is the first appearance of the vehicle since Saints Row 2.
*While the unusable trucks at the beginning of the mission resemble Flatbeds, these are different, larger, and cannot be damaged.
*During the opening cutscene, Asha leaves her binoculars on the ground when she takes off after Playa.
*The arabic signs and graffiti are literal mistranslations similar to .
*The Statistics do not count any of the kills during this mission.
*There is an unused objective to "Hold Position".
===Coop===
*For the "Execute terrorist" objective, there is still only one target.
*During the exploding corridor scripted sequence, the other player is teleported there, regardless of where they are.
*If one player runs ahead to the "Go to comm room" objective, Asha and Pierce stay behind with the other player. Their climbing dialogue is started immediately, rather than when they reach the location, and they both disappear when their dialogue finishes.
*The "Get in position" objective requires both players to get in position, and there is a marker next to each door, rather than just the left door. Players already in position are invulnerable.
*Only the host can trigger the "Breach door" objective.
*When either player triggers the door ambush at the rear of the comm room, the scripted sequence plays for both players, but the other player is restored to their previous location.
*When either player triggers the fight with Cyrus, the scripted sequence plays for both players, but the s are only available to the player who triggered it. At the end of the battle, both players are downstairs.
*When either player enters the nuke room, the scripted sequence plays for both players. The climbing sequence is available for both players, but the audio is played for both whenever either player reaches an audio trigger. The final quick time event triggers the scripted sequence for both players.
==Transcript==
===Cutscene #1===
===Cutscene #2===
===Gameplay===
===Gameplay (Cyrus fight)===
===Gameplay===
===Gameplay (Missile climb)===
===Unsorted===
===Unused===
==Gallery==