Machinist (Record Keeper ability type)

Machinist is an ability type in Final Fantasy Record Keeper, and part of the Other category.
==Mechanics==
The Machinist school centers on inflicting enemies with status ailments at lower levels, with abilities that increase in power if the target is afflicted with the corresponding status already. At higher levels Machinist skills strike enemies with elemental blows and lower their resistance to elemental damage. All Machinist abilities are treated as ranged attacks, regardless of the user's equipped weapon.
Notable abilities in the Machinist school include: Bio Grenade, which deals poison damage to all enemies and can inflict Poison; Rapid Fire, which deals ten attacks to random targets; the "Offering" series of attacks that lower a target's elemental resistance; the "Snipe" series of attacks that hit a target for six hits of elemental damage; and the Rarity 6 ability Penalty Snipe.
==List of Machinist abilities==
===Rarity 4===
Users: 
Record spheres: 
Ability	Uses 	Damage 	Cast time 	Power 	Element(s) 	Status(es) 	Crafting
Ability	Description 	Description 	Description 	Description 	Description 	Description 	Description
 	2 (+2) 	Physical 	1.65s 	1.90 	None 	Blind (60%) 	x5 x3 x3
 	Deal ranged physical damage to one target, with a high chance to Blind it. Deals more damage to Blinded targets.Power is 2.40 if target is inflicted with Blind 	Deal ranged physical damage to one target, with a high chance to Blind it. Deals more damage to Blinded targets.Power is 2.40 if target is inflicted with Blind 	Deal ranged physical damage to one target, with a high chance to Blind it. Deals more damage to Blinded targets.Power is 2.40 if target is inflicted with Blind 	Deal ranged physical damage to one target, with a high chance to Blind it. Deals more damage to Blinded targets.Power is 2.40 if target is inflicted with Blind 	Deal ranged physical damage to one target, with a high chance to Blind it. Deals more damage to Blinded targets.Power is 2.40 if target is inflicted with Blind 	Deal ranged physical damage to one target, with a high chance to Blind it. Deals more damage to Blinded targets.Power is 2.40 if target is inflicted with Blind 	Deal ranged physical damage to one target, with a high chance to Blind it. Deals more damage to Blinded targets.Power is 2.40 if target is inflicted with Blind
 	2 (+2) 	Physical 	1.65s 	1.90 	None 	Silence (60%) 	x5 x3 x3
 	Deal ranged physical damage to one target, with a high chance to Silence it. Deals more damage to Silenced targets.Power is 2.40 if target is inflicted with Silence 	Deal ranged physical damage to one target, with a high chance to Silence it. Deals more damage to Silenced targets.Power is 2.40 if target is inflicted with Silence 	Deal ranged physical damage to one target, with a high chance to Silence it. Deals more damage to Silenced targets.Power is 2.40 if target is inflicted with Silence 	Deal ranged physical damage to one target, with a high chance to Silence it. Deals more damage to Silenced targets.Power is 2.40 if target is inflicted with Silence 	Deal ranged physical damage to one target, with a high chance to Silence it. Deals more damage to Silenced targets.Power is 2.40 if target is inflicted with Silence 	Deal ranged physical damage to one target, with a high chance to Silence it. Deals more damage to Silenced targets.Power is 2.40 if target is inflicted with Silence 	Deal ranged physical damage to one target, with a high chance to Silence it. Deals more damage to Silenced targets.Power is 2.40 if target is inflicted with Silence
 	2 (+2) 	Physical 	1.65s 	1.90 	None 	Poison (60%) 	x5 x3 x3
 	Deal ranged physical damage to one target, with a high chance to Poison it. Deals more damage to Poisoned targets.Power is 2.40 if target is inflicted with Poison 	Deal ranged physical damage to one target, with a high chance to Poison it. Deals more damage to Poisoned targets.Power is 2.40 if target is inflicted with Poison 	Deal ranged physical damage to one target, with a high chance to Poison it. Deals more damage to Poisoned targets.Power is 2.40 if target is inflicted with Poison 	Deal ranged physical damage to one target, with a high chance to Poison it. Deals more damage to Poisoned targets.Power is 2.40 if target is inflicted with Poison 	Deal ranged physical damage to one target, with a high chance to Poison it. Deals more damage to Poisoned targets.Power is 2.40 if target is inflicted with Poison 	Deal ranged physical damage to one target, with a high chance to Poison it. Deals more damage to Poisoned targets.Power is 2.40 if target is inflicted with Poison 	Deal ranged physical damage to one target, with a high chance to Poison it. Deals more damage to Poisoned targets.Power is 2.40 if target is inflicted with Poison
 	2 (+2) 	Physical 	1.65s 	1.90 	None 	Confuse (60%) 	x5 x3 x3
 	Deal ranged physical damage to one target, with a high chance to Confuse it. Deals more damage to Confused targets.Power is 2.40 if target is inflicted with Confuse. Does not remove Confuse upon attacking Confused targets	Deal ranged physical damage to one target, with a high chance to Confuse it. Deals more damage to Confused targets.Power is 2.40 if target is inflicted with Confuse. Does not remove Confuse upon attacking Confused targets	Deal ranged physical damage to one target, with a high chance to Confuse it. Deals more damage to Confused targets.Power is 2.40 if target is inflicted with Confuse. Does not remove Confuse upon attacking Confused targets	Deal ranged physical damage to one target, with a high chance to Confuse it. Deals more damage to Confused targets.Power is 2.40 if target is inflicted with Confuse. Does not remove Confuse upon attacking Confused targets	Deal ranged physical damage to one target, with a high chance to Confuse it. Deals more damage to Confused targets.Power is 2.40 if target is inflicted with Confuse. Does not remove Confuse upon attacking Confused targets	Deal ranged physical damage to one target, with a high chance to Confuse it. Deals more damage to Confused targets.Power is 2.40 if target is inflicted with Confuse. Does not remove Confuse upon attacking Confused targets	Deal ranged physical damage to one target, with a high chance to Confuse it. Deals more damage to Confused targets.Power is 2.40 if target is inflicted with Confuse. Does not remove Confuse upon attacking Confused targets
===Rarity 5===
Users: 
Ability	Uses 	Damage 	Cast time 	Power 	Element(s) 	Status(es) 	Crafting
Ability	Description 	Description 	Description 	Description 	Description 	Description 	Description
 	2 (+2) 	Physical 	1.65s 	2x 1.20 	None 	Poison (20%) 	x10 x6 x6
 	Deal two ranged physical poison attacks to all enemies, with a moderate chance to Poison them. 	Deal two ranged physical poison attacks to all enemies, with a moderate chance to Poison them. 	Deal two ranged physical poison attacks to all enemies, with a moderate chance to Poison them. 	Deal two ranged physical poison attacks to all enemies, with a moderate chance to Poison them. 	Deal two ranged physical poison attacks to all enemies, with a moderate chance to Poison them. 	Deal two ranged physical poison attacks to all enemies, with a moderate chance to Poison them. 	Deal two ranged physical poison attacks to all enemies, with a moderate chance to Poison them.
 	2 (+2) 	Physical 	1.65s 	10x 0.35 	None 	None 	x10 x6 x6
 	Deal ten ranged physical attacks to random targets. 	Deal ten ranged physical attacks to random targets. 	Deal ten ranged physical attacks to random targets. 	Deal ten ranged physical attacks to random targets. 	Deal ten ranged physical attacks to random targets. 	Deal ten ranged physical attacks to random targets. 	Deal ten ranged physical attacks to random targets.
 	2 (+2) 	Physical 	1.65s 	2x 1.00 	Lightning 	Imperil Lightning (35%, 15s) 	x10 x6 x6
 	Deal two ranged physical lightning attacks to one target, with a moderate chance to temporarily lower its lightning resistance a small amount.	Deal two ranged physical lightning attacks to one target, with a moderate chance to temporarily lower its lightning resistance a small amount.	Deal two ranged physical lightning attacks to one target, with a moderate chance to temporarily lower its lightning resistance a small amount.	Deal two ranged physical lightning attacks to one target, with a moderate chance to temporarily lower its lightning resistance a small amount.	Deal two ranged physical lightning attacks to one target, with a moderate chance to temporarily lower its lightning resistance a small amount.	Deal two ranged physical lightning attacks to one target, with a moderate chance to temporarily lower its lightning resistance a small amount.	Deal two ranged physical lightning attacks to one target, with a moderate chance to temporarily lower its lightning resistance a small amount.
 	2 (+2) 	Physical 	1.65s 	2x 1.00 	Fire 	Imperil Fire (35%, 15s) 	x10 x6 x6
 	Deal two ranged physical fire attacks to one target, with a moderate chance to temporarily lower its fire resistance a small amount. 	Deal two ranged physical fire attacks to one target, with a moderate chance to temporarily lower its fire resistance a small amount. 	Deal two ranged physical fire attacks to one target, with a moderate chance to temporarily lower its fire resistance a small amount. 	Deal two ranged physical fire attacks to one target, with a moderate chance to temporarily lower its fire resistance a small amount. 	Deal two ranged physical fire attacks to one target, with a moderate chance to temporarily lower its fire resistance a small amount. 	Deal two ranged physical fire attacks to one target, with a moderate chance to temporarily lower its fire resistance a small amount. 	Deal two ranged physical fire attacks to one target, with a moderate chance to temporarily lower its fire resistance a small amount.
 	2 (+2) 	Physical 	1.65s 	2x 1.00 	Ice 	Imperil Ice (35%, 15s) 	x10 x6 x6
 	Deal two ranged physical ice attacks to one target, with a moderate chance to temporarily lower its ice resistance a small amount. 	Deal two ranged physical ice attacks to one target, with a moderate chance to temporarily lower its ice resistance a small amount. 	Deal two ranged physical ice attacks to one target, with a moderate chance to temporarily lower its ice resistance a small amount. 	Deal two ranged physical ice attacks to one target, with a moderate chance to temporarily lower its ice resistance a small amount. 	Deal two ranged physical ice attacks to one target, with a moderate chance to temporarily lower its ice resistance a small amount. 	Deal two ranged physical ice attacks to one target, with a moderate chance to temporarily lower its ice resistance a small amount. 	Deal two ranged physical ice attacks to one target, with a moderate chance to temporarily lower its ice resistance a small amount.
 	2 (+2) 	Physical 	1.65s 	6x 0.57 	Lightning 	None 	x10 x6 x6
 	Deal six ranged physical lightning attacks to one target. 	Deal six ranged physical lightning attacks to one target. 	Deal six ranged physical lightning attacks to one target. 	Deal six ranged physical lightning attacks to one target. 	Deal six ranged physical lightning attacks to one target. 	Deal six ranged physical lightning attacks to one target. 	Deal six ranged physical lightning attacks to one target.
 	2 (+2) 	Physical 	1.65s 	6x 0.57 	Fire 	None 	x10 x6 x6
 	Deal six ranged physical fire attacks to one target. 	Deal six ranged physical fire attacks to one target. 	Deal six ranged physical fire attacks to one target. 	Deal six ranged physical fire attacks to one target. 	Deal six ranged physical fire attacks to one target. 	Deal six ranged physical fire attacks to one target. 	Deal six ranged physical fire attacks to one target.
 	2 (+2) 	Physical 	1.65s 	6x 0.57 	Ice 	None 	x10 x6 x6
 	Deal six ranged physical ice attacks to one target. 	Deal six ranged physical ice attacks to one target. 	Deal six ranged physical ice attacks to one target. 	Deal six ranged physical ice attacks to one target. 	Deal six ranged physical ice attacks to one target. 	Deal six ranged physical ice attacks to one target. 	Deal six ranged physical ice attacks to one target.
===Rarity 6===
Unlocking access to Rarity 6 Machinist abilities requires the individual character to be at Level 65 and have their second level cap broken, unlocking their Record Spheres. The player can then use Machinist Motes to unlock access to Rarity 6 Machinist. Note that only characters with innate access to Rarity 5 Machinist will have the Empowered Sphere that includes access to Rarity 6 Machinist; characters who must use their Record Spheres to access Rarity 5 have no Empowered Sphere for Machinist and cannot access Rarity 6.
Users: 
Ability	Uses 	Damage 	Cast time 	Power 	Element(s) 	Status(es) 	Crafting
Ability	Description 	Description 	Description 	Description 	Description 	Description 	Description
 	2 (+2) 	Physica 	1.65s 	3x 1.00 	None 	None 	
 	Deal three physical attacks to all targets. Deals more damage for each debuff on the targets, up to three.Power increases to 1.15, 1.25, and 1.35 for each debuff. Debuffs that increase power are: Poison, Silence, Paralyze, Confuse, Blind, Sleep, Berserk, Sap, Slow, and Stop	Deal three physical attacks to all targets. Deals more damage for each debuff on the targets, up to three.Power increases to 1.15, 1.25, and 1.35 for each debuff. Debuffs that increase power are: Poison, Silence, Paralyze, Confuse, Blind, Sleep, Berserk, Sap, Slow, and Stop	Deal three physical attacks to all targets. Deals more damage for each debuff on the targets, up to three.Power increases to 1.15, 1.25, and 1.35 for each debuff. Debuffs that increase power are: Poison, Silence, Paralyze, Confuse, Blind, Sleep, Berserk, Sap, Slow, and Stop	Deal three physical attacks to all targets. Deals more damage for each debuff on the targets, up to three.Power increases to 1.15, 1.25, and 1.35 for each debuff. Debuffs that increase power are: Poison, Silence, Paralyze, Confuse, Blind, Sleep, Berserk, Sap, Slow, and Stop	Deal three physical attacks to all targets. Deals more damage for each debuff on the targets, up to three.Power increases to 1.15, 1.25, and 1.35 for each debuff. Debuffs that increase power are: Poison, Silence, Paralyze, Confuse, Blind, Sleep, Berserk, Sap, Slow, and Stop	Deal three physical attacks to all targets. Deals more damage for each debuff on the targets, up to three.Power increases to 1.15, 1.25, and 1.35 for each debuff. Debuffs that increase power are: Poison, Silence, Paralyze, Confuse, Blind, Sleep, Berserk, Sap, Slow, and Stop	Deal three physical attacks to all targets. Deals more damage for each debuff on the targets, up to three.Power increases to 1.15, 1.25, and 1.35 for each debuff. Debuffs that increase power are: Poison, Silence, Paralyze, Confuse, Blind, Sleep, Berserk, Sap, Slow, and Stop
==Gallery==
FFRK Bio Grenade.png|Bio Grenade.
FFRK Blind Shell.png|Blind Shell.
Category:Final Fantasy Record Keeper Machinist Abilities