API C ZoneAbility.GetActiveAbilities

Returns an array of abilities active within the current zone.
 zoneAbilities = C_ZoneAbility.GetActiveAbilities()
==Returns==
:;zoneAbilities:
Field 	Type	Description
zoneAbilityID	 	ID for this zone ability. Likely correlates to the ID column of ExtraAbilityInfo
uiPriority 	 	Priority used for sorting zone abilities
spellID 	 	Spell ID that the ability provides
textureKit 	 	Optional name of a texture kit prefix for this ability. Texture kit names map to atlases, potentially suffixed by -<number>, where number is the number of abilities with matching texture kit names.
tutorialText 	 	Optional tutorial text to show for the ability. This appears to typically be a hint that the ability can be dragged to a users' action bars.
==Patch changes==