War Machine (Marvel vs. Capcom)

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|-|Marvel vs. Capcom: Clash of Super Heroes=
|-|Marvel vs. Capcom 2: New Age of Heroes=
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==Summary==
James Rhodes A.K.A War Machine is a protagonist from the Marvel vs. Capcom series. He is a close companion of Tony Stark, sporting a similar armored battle suit. 
Stranded behind enemy lines, Rhodes encountered Tony shortly after he used his prototype armor to escape from a prison camp. Quickly becoming friends, when the two returned to America, Stark made Rhodes his personal pilot. After he briefly filled in for Tony as Iron Man, Stark would later build Rhodes his own personal armor, granting him his own superhero identity. 
In response to the likes of Onslaught, War Machine would later fight alongside other heroes from Marvel and Capcom to save the world.
==Powers and Stats==
Tier: 
Name: James Rupert "Rhodey" Rhodes, War Machine
Origin: Marvel vs. Capcom
Gender: Male
Age: Unknown
Classification: Human, Combat Pilot Lieutenant 
Powers and Abilities:
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|-|Innate Abilities=
Superhuman Physical Characteristics, Self-Sustenance (Type 1; Flew through space undeterredMarvel vs. Capcom: Clash of Super Heroes), Acrobatics (All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Martial Arts, Marksmanship and Vehicular Mastery (His armor bears a wide arsenal of cannons, missiles, and rockets which he can efficiently use. Additionally, Rhodey is an expert pilotMarvel vs. Capcom: Official Complete Works), Flight, Energy Projection (Can fire concussive energy beams known as Repulsors), Explosion Manipulation (With Missiles and Smart Bombs), Summoning (Can summon the Proton Cannon and War Destroyer out of thin air.Marvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom 2: New Age of Heroes War Machine can call upon an assist character to help him in battleMarvel vs. Capcom: Clash of Super Heroes), Light Manipulation (Capable of spawning a shield made of light from his arm in the middle of combatMarvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom 2: New Age of Heroes. One of his victory poses involves him channeling light from his raised fistMarvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom 2: New Age of Heroes), Non-Physical Interaction (Could fight and kill Onslaught, who is a psionic entity created from Charles Xavier and Magneto's dark emotionsMarvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom: Official Complete Works), Resistance to Cosmic Radiation (Capable of flying in space unharmedMarvel vs. Capcom: Clash of Super Heroes)
|-|Assists=
Weapon Mastery (Arthur assists by throwing spears at his opponent like javelins. U.S. Agent assists by charging with his shield. Unknown Soldier, Michelle Heart, and Saki assist by using firearmsMarvel vs. Capcom: Clash of Super Heroes), Martial Arts (Shadow, Rogue and Ton Pooh use their physical combat expertise to assistMarvel vs. Capcom: Clash of Super Heroes), Energy Projection (Unknown Soldier assists by using firearms that shoot out energy bolts. Shadow can assist by kicking out energy waves at his opponent. Michelle Heart assists by firing a spreadshot set of energy bolts at her enemy. Cyclops assists by firing an optic beam at an enemy. Jubilee can assist by firing energy projectiles at an enemy. Magneto assists by firing an energy blast at an enemyMarvel vs. Capcom: Clash of Super Heroes), Fire Manipulation (Shadow can attack his opponent with blue flames that spread on contact with his physical strikes. Lou can spew fire from his breath to assistMarvel vs. Capcom: Clash of Super Heroes), Summoning (Pure assists by summoning various items from the sky including a huge dice to fall on the victimMarvel vs. Capcom: Clash of Super Heroes), Telekinesis (Anita assists by using telekinesis to throw various objects at an enemyMarvel vs. Capcom: Clash of Super Heroes), Electricity Manipulation (Saki assists by firing electrical bolts from her cannon. Thor can assist by using Mjolnir's lightning to damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Plasma Manipulation (Ton Pooh assists with her Deadly Plasma Kick, which uses plasma to increase the range of her kickMarvel vs. Capcom: Clash of Super Heroes), Explosion Manipulation (Devilot assists by having her men push a button that activates an explosion albeit this also takes her along with itMarvel vs. Capcom: Clash of Super Heroes), Energy Manipulation (Colossus assists by imbuing his body with energy that makes him harmful to touch and charging at the enemy. Psylocke assists by coating herself in energy and drilling towards the opponent. Rogue assists by punching the enemy, which causes energy to spark from her fists. While ramming an opponent, Juggernaut can assist by coating his head with an energy force. Sentinel causes energy sparks to fly on physical contact with an enemy after ramming themMarvel vs. Capcom: Clash of Super Heroes), Air Manipulation (Storm assists by conjuring up a whirlwind that can damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Ice Manipulation (Iceman can assist by causing large icicles to fall down upon an enemyMarvel vs. Capcom: Clash of Super Heroes)
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Attack Potency: Dwarf Star level (Capable of defeatingMarvel vs. Capcom: Clash of Super Heroes Onslaught, who was stated to be the most powerful enemy in historyMarvel vs. Capcom: Clash of Super Heroes Manual, surpassing the likes of Thanos and Galactus. Possesses "heavier-duty" weaponry compared to Iron Man's own suitMarvel vs. Capcom: Official Complete Works)
Speed: FTL (Kept up with OnslaughtMarvel vs. Capcom: Clash of Super Heroes)
Lifting Strength: Class Y (Comparable to Onslaught)
Striking Strength: Dwarf Star level
Durability: Dwarf Star level (Comparable to his Attack Potency)
Stamina: Superhuman
Range: Standard Melee Range; Hundreds of Meters with Gadgets and Special Attacks
Standard Equipment: 
*War Machine Armor: A battle suit similar to Tony's, only that its arsenal is centered primarily around military weaponry.
**Shoulder Cannon: His armor has a built-in shoulder-mounted cannon that can fire explosive missiles or lasers.
**Energy Shield: An incredibly durable holographic shield for blocking attacks.
**Smart Bombs
*Proton Cannon: A giant shoulder cannon capable of firing devastatingly large and high-damaging repulsor blasts/missiles.
*Jetpack: Similar to Iron Man, War Machine arrives to battle wearing a large jetpack nearly as tall as himself.
Intelligence: Gifted (Heavily experienced in combat, especially in military combat and weaponry, and understands how to utilize and even adjust his highly advanced battle suit.Marvel vs. Capcom: Clash of Super Heroes Formerly a military combat pilot, he is also experienced and skilled in using aerial vehicles like fighter jets.Marvel vs. Capcom: Official Complete Works Combat-wise, War Machine's fighting style is similar to Tony's, consisting of projectiles, ranged attacks, zoning, air dashing, and air combos. However, in Marvel vs. Capcom 2, he's gone through notable changes. Despite remaining similar to Iron Man in a general sense, War Machine is now more power-based and his aerial advantages fall short compared to the Iron Avenger)
Weaknesses: None notable.
Notable Attacks and Techniques:
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|-|Command Normals=
7e6egg.gif|Focus Shot
7e6eq6.gif|Up Kick & Knee Dive
*Focus Shot: War Machine punches forward with both arms, releasing a small laser burst. The blast fires in a 45 degree angle either up or down depending on the chosen direction.
*Knee Dive: Propelling himself with rockets, War Machine lands a knee attack from above.
*Up Kick: War Machine performs a straight up kick.
|-|Throws=
7f7uj5.gif|Normal Throws
7f7ubs.gif|Air Throw
*Throw #1: War Machine grabs the opponent before blasting them away with a burst of repulsor energy. 
*Throw #2: War Machine grabs the opponent and pushes them across the screen using his jet boots. Once he arrives at the edge, he blasts the opponent away with a burst of repulsor energy. 
*Aerial Throw: War Machine grabs the opponent mid-air, sending them flying diagonally down to the ground either forward or behind him with a repulsor blast to the face.
|-|Special Attacks=
7e6fli.gif|Shoulder Cannon (Missiles)
7e6g01.gif|Shoulder Cannon (Laser)
7e6g2e.gif|Shoulder Cannon (Laser) (Air)
7e6g7n.gif|Repulsor Blast
7e6ggg.gif|Smart Bomb
7e6gjf.gif|Flight
*Shoulder Cannon (Missiles): Fires a series of missiles from a shoulder-mounted cannon. Depending on attack strength, he can fire multiple missiles at a fast pace, and the attack can also be done in the air. 
*Shoulder Cannon (Laser): Fires a laser beam from his shoulder-mounted cannon. Depending on attack strength, the laser can deal multiple hits upon the opponent. The attack can also be done in the air. 
*Repulsor Blast: War Machine releases an overhead cross-shaped laser attack with both hands that juggles opponents. 
*Smart Bomb: War Machine fires a couple of bombs from his shoulders. This attack can be performed mid-air. Depending on attack strength, he can release either fewer but faster bombs, more but slower bombs, or a moderate combination of quantity and speed.
*Flight: Similar to other fighters, War Machine can maintain flight, allowing for deadly air combos.
|-|Hyper Combos=
*Proton Cannon: War Machine summons a gigantic shoulder-mounted cannon and shoots out a powerful giant laser. In Marvel vs. Capcom 2, it is replaced by rapid firing missiles.
7e6hlw.gif|Proton Cannon
7e6hr9.gif|Proton Cannon (MvC2)
*War Destroyer: Summoning a large device on his back, War Machine shoots multiple rockets towards the sky which eventually rain down on the opponent. This attack is good for close range as a beam surrounds War Machine when he performs this attack. 
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==Gallery==
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|-|Extra Content=
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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