Report 235

Report #235
Skillset: Crow Skill: Spew
 Org: Blacktalon Status: Completed Aug 2009
Furies' Decision:
Will affect enemied non-crow users in the room, 4p/2p. Also sped it up but
correspondingly added a random factor so it'll be spread out with hitting
people.
Problem: Crow Spew currently can only afflict one target maximum at a time from
your enemies list. Further, you don't get to pick this enemy-- it is the person
with the most bleeding. If there is nobody bleeding enough, it will not afflict
anyone at all. This can be gotten around by using Belch along with Spew, but
even so it only afflicts -one- person. With this combination, spew consumes 10
carrion and belch 2 carrion + 2 more each time belch ticks
[A: 0 R: 0] Solution #1: Make it effect all personal enemies who meet the
 bleeding requirement
[A: 0 R: 0] Solution #2: Make it effect all non Crow users who are currently
 bleeding in the room
Player Comments:
---[Ceren on 8/25 @ 02:02 writes]:
Agree the one target thing is pretty lame. My suggestion would be to make it
afflict a portion of your enemies in the same way as contagion (and I think
darkmoon/ancestralcurse), and make it cost 3p like contagion and 6p when not in
crowform (same as contagion's cost when not liched). Right now it's just 1p in
crowform (which lasts through death now) and a one-off 10 carrion cost (which is
pretty expendable since the buff, I think?). The low cost is probably why they
made it so weak, so should up the cost and potency at the same time.
---[Xenthos on 8/25 @ 04:14 writes]:
That would be okay if Spew didn't also have a bleeding requirement, Ceren.
However, even with these suggestions it still has the bleeding requirement,
which means you're burning up carrion on belch (and even if you are doing that a
person can trigger clotting to be under the limit to get hit). Further, spew
requires a fair bit of carrion by itself. The power cost suggested there seems
a bit excessive given the other requirements.
---[Llandros on 8/25 @ 15:02 writes]:
This is a substantial boost to not have any increased cost go with it.
---[Ceren on 8/25 @ 16:22 writes]:
Good point, and that reminds me I need to code something to try and stay at 0
bleeding in spew. Make it 2p in crowform, 4 without then.
---[Xenthos on 8/25 @ 21:14 writes]:
Note that I am not saying there shouldn't be an increased cost (a 2p cost with
this kind of boost sounds like it could be acceptable), just that the suggested
one was a bit high given other requirements. Especially as it is possible to
code "clot-in-spew". I'd also be fine if it was like eyepeck (1p in Crowform,
3p without crowform, along with all the other costs it already has as the other
costs are not insignificant). The real limiter for this skill isn't going to be
power, it's the carrion. You spew, you're out 10 carrion. You turn on Belch,
and you're burning up carrion over time. Respew and you're out another 10, etc.
Hopefully with my report Hibernation will be a bit easier to use, but even with
that it's still going to require not fighting for a while to get the carrion
back. Carrion is and will remain the largest limiter, so I don't think the
power cost needs to be really high if there is one.