Coin/Appearances

==In ==
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====Mario Bros.====
Coins are somewhat uncommon collectible items. After defeating an enemy, such as a Shellcreeper, a Coin may emerge from a pipe and slide across the ground. Mario/Luigi can collect a coin to earn 800 points. A dollar sign ($) briefly appears onscreen whenever a Coin is collected.
====Mario Clash====
Coins appear in Bonus Chance, where collecting them is worth 300 points each. If every Coin is collected, the player receives an extra life.
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====VS. Wrecking Crew====
In the bonus stages of VS. Wrecking Crew, Mario must smash walls to find a hidden Coin before the time runs out. In two-player mode, players compete in searching for the Coin, and collecting it is required to complete the challenge.
====Wrecking Crew====
Foreman Spike competes against Mario during the bonus round. Mario must beat Foreman Spike to the Coin in order to win the championship. WarioWare Gold even has a microgame based on this, also titled Wrecking Crew.
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====Super Mario Bros.====
Coins are one of the most common items. Collecting 100 Coins will earn Mario/Luigi an extra life, and each Coin rewards 200 points upon being collected. Coins can be found all over the terrain as well as in Question Blocks, Brick Blocks, and even in Coin Heavens.
====Super Mario Bros.: The Lost Levels====
Coins make a reappearance, once again being a common collectible. Just as before, each Coin rewards 200 points upon being collected, and collecting 100 Coins grants a 1-Up. Coins can be found along the terrain as well as in Question Blocks, Brick Blocks, and Coin Heavens however due to the game's ramped up difficulty, Coins can be more scarce in latter points of the game and some are more trickier to obtain.
====Super Mario Bros. 2====
Coins can only be found by using a Potion to create a Door near tall grasses. In these doors, Mario, Luigi, Peach, or Toad can enter a secret area and pluck the grass in it to obtain more Coins. Each Coin allows the player one try at the Bonus Chance, played after each level, as an opportunity to win extra lives.
Super Mario Advance introduces a new type of giant Red Coin called an Ace Coin. Five Ace Coins are scattered throughout each level and are required to "ace" the level.
====Super Mario Bros. 3====
Coins appear again in Super Mario Bros. 3. In this game, they are once again a common collectible found throughout the levels, but collecting a Coin instead yields 50 points, lower than in Super Mario Bros.. Coins can also be found in Coin Heavens, secret areas, as well as inside Brick Blocks or Question Blocks. P-Switches can also temporarily turn Brick Blocks into Coins and vice versa (they can also turn Munchers into Coins as well), additionally, they can also make Silver Coins appear as well. Additionally, killing certain with the effects of a Fire Flower enemies can also cause them to drop a Coin as well. Just as before, collecting 100 Coins earns the plumbers an extra life.
Coins can also be obtained in the 2-player battle mode. The player who collects five coins wins the game. The player's status panel at the bottom of the screen displays coins using a dollar sign ($). This was changed to the Super Mario Land Coin sprite in later remakes.
In Super Mario Advance 4: Super Mario Bros. 3, an Orange Switch e-Reader card is available. If activated, enemies turn into moving coins when hit by Fire Mario's fireballs, similar to Super Mario World and its Game Boy Advance remake Super Mario World: Super Mario Advance 2. Additionally, thrown objects, such as Shells or Ice Blocks, can pick up coins and are worth double if obtained this way.
====Super Mario Land====
Coins return as a collectible item. Several of them are commonly found in secret areas in stashes but they are also found in the main levels as well (on the main path or in Question Blocks). Collecting a Coin earns the player 100 points, slightly higher than in Super Mario Bros. 3 but still slightly lower than in Super Mario Bros.. Just as before, collecting 100 Coins awards Mario with an extra life, in this game, Coins have a different sound effect compared to the rest of the entire franchise, which is reminiscent of Game Boy start-up jingle.
====Super Mario World====
Coins are once again a common collectible item found throughout the different levels. Just as before, coins can also be found in Brick Blocks and Question Blocks, and collecting 100 grants Mario/Luigi a 1-Up. Each coin yields only ten points upon being hit from a Question Block. Additionally, stepping on a P-Switch can also make Coins appear. For the first time in the series, any enemies killed by Mario/Luigi while under the effects of a Fire Flower will drop Coins which slide along the ground.
A new type of Coin called a Dragon Coin also appears in this game, Dragon Coins are large coins with a Yoshi's face imprinted on them, if Mario/Luigi collects all the Dragon Coins in a level (often times, they contain five), he scores a 1-Up. In Super Mario Advance 2: Super Mario World, Dragon Coins return and once all of them are collected in a level, the Dragon Coins will become Peach Coins.
If Mario/Luigi jumps on a gray P-Switch, all enemies will transform into Gray Coins. These gray coins do not count as normal coins but they still add to the overall score. The plumbers earn multiplied points for each collected coin, with a maximum of 3-UP in the original game or 5-UP in the GBA remake.
====Super Mario Land 2: 6 Golden Coins====
Coins appear again in Super Mario Land 2: 6 Golden Coins. In this game, they are once again found along the various levels as well as inside Question Blocks and Brick Blocks. This time, Coins are used to buy extra lives as well and power-ups through a gambling minigame. The stats can change depending on how many Coins are spent by Mario.
====Super Mario 64 / Super Mario 64 DS====
Coins appear again in Super Mario 64 and Super Mario 64 DS. In these games, they can be found in many courses throughout the game, collecting Coins will add to the Coin counter on the top right of the screen (which resets whenever the heroes exit the mission, complete the mission, or loses a life) and every 50 Coins collected will earn the heroes a 1-Up once the Star is collected. The game's 15 courses also contain charts determining the player's highest Coin socre. Coins can also be used to restore any lost health, collecting 100 Coins in one of the 15 main courses will net the heroes a secret Power Star. Typically, beating enemies will grant the heroes a Coin, weak enemies such as Goombas and Bob-ombs only grant one Coin, Scuttlebugs and Mr. Blizzards grant three Coins, stronger enemies such Chuckyas, Spindrifts, and Moneybags will grant five Coins, and special enemies like Boos, Mr. Is, Pokeys and Grand Goombas (only when ground pounded) will grant a Blue Coin. Coins can also be obtained by smashing bricks and crates, sometimes Coins can be found in the center of Coin rings and collecting five of these will reveal a Power Star.
If Yoshi swallows certain enemies, he can turn them into eggs which break into a Coin upon impact, the Coin that appears is equal to how many Coins the enemy would've provided, the eggs home in and ricochet off nearby enemies granting more Coins so if Yoshi is to swallow an enemy that provides a high number of Coins (such as a Moneybag) and toss it at a group of other enemies, he will get Coins from not only the enemies hit by the egg but the Coins equal to the Moneybag's coin reward each time which can heavily multiply the Coin amount. Smaller enemies that cannot be made into eggs such as Micro Goombas, Swoopers, and Fly Guys immediately provide a Coin or two upon being swallowed by Yoshi. Yoshi can also grab Coins by sticking his tongue out.
Red Coins also appear in this game and are worth two Yellow Coins, collecting 8 of these in a course will make a Power Star appear, Blue Coins are also found in the courses, these are much more rare as they are worth five Yellow Coins, they are typically found by hitting Blue Coin Blocks but they can also be found by beating stronger enemies too.
====Super Mario Sunshine====
Coins are seen again in Super Mario Sunshine. Once again, they can be found all over the game's many courses and heal Mario's health or air, Mario earns an extra life with every 50 Coins he collects. If Mario obtains 100 Coins in one of the game's 7 main courses as well as Delfino Plaza, he will earn a secret Shine Sprite and just as before, Mario's highest coin score in a course is tracked on the game's menu, some missions have more Coins than others those so it is recommended to choose wisely which course to tackle the 100-Coin Shine on. Certain enemies also give Coins upon defeat with some giving either 1-3, enemies such as Pokey Sprouts have two different Coin awards depending on how they were beaten, if they were stomped, they only give one Coin but if they were sprayed into a wall with F.L.U.D.D, they grant three Coins. The sand on the beaches of Pinna Park's entrance also reveal Coins whenever sprayed in certain locations. Red Coins also return in this game once again making Shine Sprites appear once 8 are collected but they don't add to the Coin count this time, Blue Coins are also found in this game in the many courses, the Blue Coins are cleverly hidden and some will require Mario's many skills to obtain them, the amount of Blue Coins in a course varies depending on the course, the game's seven main courses contain 30 Blue Coins each, Delfino Plaza/Delfino Airstrip has 20 Blue Coins (with the Plaza having 19 Blue Coins and the Airstrip only having 1 Blue Coin), and Corona Mountain has 10 Blue Coins. These Blue Coins can be traded at the boathouse for Shine Sprites, 1 Shine Sprite is worth 10 Blue Coins).
====New Super Mario Bros.====
Coins appear in several locations, some of these being along the levels, inside Question Blocks and Brick Blocks, and in Coin Heavens. Each Coin collected earns the player 100 points, the same as in Super Mario Land. Once again, collecting 100 Coins rewards Mario/Luigi with an extra life. Beating enemies will under the effects of a Fire Flower can also cause them to drop Coins and Moneybags drop Coins each time they're hit. Whenever a P-Switch is hit, all the Brick Blocks in the area may become Coins and vice versa, Silver Coins can also appear whenever a P-Switch is hit, in underwater levels some Coins are also seen floating around in Bubbles. Red Coins also appear in this game, upon jumping through a Red Ring, 8 Red Coins will appear and if Mario/Luigi collects all 8, he will be rewarded with a power-up or a 1-Up Mushroom. Dash Coins are another type of Coin introduced in this game, these Coins merely appear as a Coin outline until Mario/Luigi runs through them at which point they become a regular Coin that can be collected. Star Coins also make their debut in this game, there are three hidden in each level and they can be used for unlocking paths blocked by Star Coin Signs as well as buying new wallpapers. Once all the game's Star Coins are collected and spent, the game will be considered 100% complete.
====Super Mario Galaxy====
Coins can be found all over the various different galaxies on the mainland as well as by shooting Star Bits at various ground-based objects such as Lamps and flowers as well as being found inside Item Crystals. They can also be found by defeating certain enemies (such as Goombas, Electrogoombas, and Piranha Plants) with stomps, other enemies such as Micro Goombas, Topmen, Brrr Bits, Burn Bits, Mechakoopas, and Preying Mantas will always give Coins upon defeat. Coins can also be found inside Question Blocks and Question Coins can also reveal them, just as before, Coins can heal Mario/Luigi if he is to take damage as well as replenishing air while underwater and giving Bee Mario/Bee Luigi more flight time and collecting Coins will update the high score with every 50 collected awarding an extra life. This time however, there are individual high scores for each mission of a Galaxy. If the plumbers die in a mission, the Coin count resets to zero. Unlike previous 3D Mario games, collecting 100 Coins does not reveal a secret Power Star.
Question Coins are a type of Coin introduced in this game, these Coins are much larger and can trigger events in levels, Question Coins can also make Music Notes, Star Bits, and Coins appear.
Purple Coins are another type of Coin introduced in this game, they appear under the shadow of a Purple Comet. During these missions, Mario/Luigi must collect 100 Purple Coins (sometimes within the time limit and sometimes on a moving platform without missing one). They are scattered all throughout the Galaxy, most missions have 100 Purple Coins to collect while others have 140 - 150 Purple Coins and only 100 of them need to be collected. Once 100 Purple Coins are attained, the Power Star appears.
Unlike past games, Coins are slightly more rare in this game due to being relegated as a secondary collectible in favor of Star Bits, which are the main collectible.
====New Super Mario Bros. Wii====
Coins are collectible items found spread throughout the game's levels, and can also be found in Question Blocks, Brick Blocks, Coin Heavens, as well as also being spawned by enemies defeated by the effects of a Fire Flower, enemies frozen by the effects of an Ice Flower or Penguin Suit also drop Coins upon being shattered. Some enemies that self-destruct such as Ghost Blocks and Ghost Vases also reveal Coins upon shattering, in some cases, Coins can also be made to appear appear by standing in a certain locations (mostly in niches). Whenever a P-Switch is stood on, some Brick Blocks may become Coins and vice versa, spinning next to a background flower can also cause a Coin to spring from it. Coins can also be attained during the credits, these Coins go towards a score which can be topped at anytime. During Kamek's boss fight, he may also use his magic to turn a platform into a mass of Coins. Dash Coins are also back in this game being slightly more common. Just as before, underwater levels have some Coins floating around in Bubbles.
Coins also play a more central role in Coin Battle. In this game, mode, four players battle it out to collect the most Coins in a level and whoever finishes a round with the most is declared the winner.
Lakitus spawned from Cloud Blocks will also toss Coins down instead of Spiny Eggs which makes these Lakitus less of a threat.
Red Coins return retaining their functions from before (appearing when a Red Ring is triggered and granting a power-up or 1-Up Mushroom upon all 8 being collected), Star Coins also return retaining their same functions from before, three are found in each level and they are used to unlock levels of World 9 (for example collecting all the Star Coins in World 2 unlocks World 9-2, Star Coins are also used to unlock Hint Movies which show of strategies and tactics to play the game. Additionally, Blue Coins replace Silver Coins in this game as the Coins spawned by P-Switches.
====Super Mario Galaxy 2====
Coins are a lot more common than in Super Mario Galaxy, now appearing all over the various galaxies as well as in secret Galaxies. Just as before, a Coin can appear from shooting a Star Bit at a Lamp, and they are also found inside Item Crystals. Coins can also be obtained from Question Blocks as well as by stomping on certain enemies, enemies such as Mandibugs, Topmen, and Preying Mantas also always reward Coins upon defeat. Just as before, Coins can be used to restore lost health points as well as restoring air while underwater and being able to fly longer while under the effects of a Bee Mushroom. Just as before, the Coin count resets to zero if the plumbers die and unlike before, every 100 Coins is required to earn an extra life rather than 50.
Question Coins in secret areas can also temporarily make long rows of Coins appear in different formations that the plumbers have to collect within the time limit, in the first four worlds, these formations include a small square, a circle, and a large square with a line of three coins in between. In the last two worlds, these formations include a rhombus, several small circles, and many stacked Coins. Successfully collecting all the coins in the three formations within the time limit will reward Mario/Luigi with 20 Star Bits.
One of the possible turnouts on a Chance Cube is a Coin, if the Chance Cube ends up landing on a Coin, a mass of Coins will emerge for Mario/Luigi to collect, Coins can also be used to feed Coin Lumas, a coin-craving variety of the Hungry Luma which transforms into a planet leading to a hidden Power Star upon being fed the Coins.
Unlike previous games, the Coin scores are no longer tracked, rather, the Coins you collect during missions are added to your grand total on Starship Mario alongside Star Bits. These Coins can be fed to the second Lumalee on the ship to get a shot at spinning five Chance Cubes, the Lumalee asks for 100 Coins.
Purple Coins also return in this game once again appearing under the shadow of the Purple Comet, collecting 100 of these grants Mario/Luigi a Power Star. A new type of Coin called a Comet Medal also appears in this game, collecting these Coins make comets appear in Galaxies.
A large Coin can also be found in the Supermassive Galaxy, this larger-than-life Coin cannot be collected however it is used to reach the higher platforms in the Galaxy, it still spins like a regular Coin however (albeit slower), in the beta stages of the game, the Supermassive Galaxy did include larger Coins that were actually collectible however the game's final build didn't have these.
====Super Mario 3D Land====
Coins reappear in Super Mario 3D Land once again being a common collectible. They can be found all over in the overworld as well as in Question Blocks and some Brick Blocks, Coins can also be obtained through the use of Coin Boxes which provide Coins as Mario/Luigi runs while wearing one, upon defeat, enemies will now immediately give out a Coin which is automatically collected (unless they are hit with a projectile in which case they drop the Coin which must be collected in the traditional way). Tagging the Flagpole anywhere below the top will give Mario/Luigi a range of 1-10 Coins depending on how high he grabbed on, likewise, the plumbers are rewarded with Coins for every 10 seconds remaining on the clock, Coins can commonly be found in formations in this game and in some cases, grabbing a suspiciously lone Coin will cause a path of other Coins to appear which typically lead to a secret, Coins can also be spawned this way by hitting a P-Switch and just as before, 100 Coins grant the Plumbers an extra life. Coin Coffers also appear in this game, these enemies provide many Coins upon defeat.
A new type of Star Coin called a Star Medal appears in this game, three of these appear in every level (except for Mystery Boxes where only one is found, these are typically used to unlock locked levels found throughout the game.
Red Coins also return in this game once again being spawned by the Red Rings however this time, only five Red Coins appear rather than the usual eight from previous games. Collecting all five will reward the plumbers with a power-up or 1-Up Mushroom. Coin Rings also appear in this game, these will grant 10 Coins when jumped through.
Enemies that spawn in infinite supplies (such as those from Baddie Boxes) will stop giving out Coins after three enemies from the supply are killed.
====New Super Mario Bros. 2====
Coins are seen again in New Super Mario Bros. 2, in this game, coins are emphasized. The Coins are much more abundant than in other games and there are plenty of opportunities to earn Coins. Once again, Coins can be found all over the terrain as well as inside Question Blocks and Brick Blocks as well as in Coin Heavens, in addition to spawning from enemies beaten with the effects of a Fire Flower, in addition to Coins appearing when standing in certain spots such as niches, Coin masses can also burst from the ground as well as from Pipes in fountain-like supplies by triggering certain events such as collecting a Star Coin (which once again are used to unlock paths and remove Star Coin Signs (additionally, a new variation called the Moon Coin appears exclusively in World Star)) or by hitting a Question Switch. Just as before, hitting a P-Switch turns most of the Brick Blocks into Coins and vice verse whilst also making Blue Coins appear. Dash Coins return retaining their properties from before (making regular Coins appear when ran through), Red Rings also appear in this game once again making Red Coins appear and collecting all 8 can reward Mario/Luigi with a power-up or 1-Up Mushroom (Gold Mushroom in Coin Rush). Roulette Coin Blocks also appear in this game, these will provide Coins depending on how much Coins are displayed on the block when hit, if the number is 10 or higher, Large Coins will pop out which are worth 10 Coins upon being collected. Once again, in underwater levels some Coins are also seen floating around in Bubbles.
A new power-up called the Gold Flower also appears in this game, this power-up turns the plumbers into Gold Mario/Silver Luigi upon being collected, while in this form, the plumbers shoot Gold Fireballs which explode on impact and turn any brick blocks hit into Coins. Any enemies caugh within the Gold Fireball's blast radius will also be destroy and upon defeat provide multiple Coins (this multiplying the more enemies caught in the blast (this can also be used to defeat enemies that are typically almost invincible such as Boos, Dry Bones, Podoboos, and Thwomps)). Gold Blocks also appear whenever Mario/Luigi hits a Coin Block successfully in it's full providing him with a block "hat" which grants him Coins as he runs and moves, the effects last until the plumbers either get 100 Coins from the block, are hit by an enemy (it also works as a shield), or they tag the Flagpole. A Gold Flying Block will follow Mario/Luigi around on the world map appearing in the next level they select for use with every 500 Coins that are collected, Gold Rings also appear in this game temporarily transforming all the enemies into golden versions of themselves which have different ways of providing Coins depending on the enemy. Coins once again grant an extra life once 100 are collected.
The game has a coin counter, which increases even when dying after collecting the coins (as opposed of completing a level). This counter is common to all save files and game modes. One of the goals of the game, besides completing the game itself, is to raise that counter to one million, as Coins are collected, more Coins are added to the title screen and once 1,000,000 total Coins are collected, the title screen changes to show a Gold Mario statue surrounded by Coins. When 9,999,999 Coins are collected, this changes to a Gold Raccoon Mario statue. When playing a level, there is another coin counter which counts the coins collected in that level since the player last entered the level (including after dying in the level). Each level shows the biggest amount of coins collected in the level in a row (which is the biggest value shown in the previous counter, when finishing the level), like in Super Mario 64. There is also the Coin Rush mode, where the player tries to collect the most coins in three levels without dying. Coin Rush includes plenty of opportunities to collect Coins, every Star Coin/Moon Coin you get adds to your Coin count (10 Coins for the first, 20 Coins for the second, and 50 Coins for the third, additionally, getting the top of the Flagpole (as well as beating a boss) also doubles your current Coin amount, you also earn bonus Coins for the time remaining upon the level's completion. Also, in Coin Rush, all the 1-Up Mushrooms are replaced with Gold Mushrooms, Gold Mushrooms provide 50 bonus Coins.
====New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe====
Coins are found all over the games' many levels as well as inside Question Blocks, Brick Blocks, and Coin Heavens, as the usually do in the 2D Super Mario installments. They can also be seen descending from Parachutes as well. Just as before, collecting 100 Coins rewards the plumbers with an extra life. While Coins can also appear when standing in a niche, they can also occasionally burst from Pipes, the ceilings or the ground, Coins can also spring when spinning next to a flower and for the first time in the series, Bubbles containing Coins can now also be found in non-underwater levels. Coins also appear during the minigames found in the 1-Up Mushroom Toad Houses. P-Switches also return in this game once again turning Brick Blocks into Coins and vice versa as well as making Blue Coins appear. Just as before killing an enemy while under the effects of a Fire Flower causes it to drop a Coin while shattering an enemy frozen by the effects of an Ice Flower or Penguin Suit also causes it to drop again. Dash Coins also return in this game.
Red Rings also return in this game once again spawning 8 Red Coins, collecting these will grant the heroes a power-up or 1-Up Mushroom to collect, Green Rings also make their debut in this game, these cause rows of Green Coins to appear and collecting five rows of these will also yield a power-up or 1-Up Mushroom award. Blue Coins are another type of ring that appears, these rings cause Blue Coins to appear (similar to the effects of a P-Switch). Star Coins also return once again as a "100% Collectible" which is also used to unlock levels in Superstar Road.
====Super Mario 3D World / Super Mario 3D World + Bowser's Fury====
Coins can be found all over the mainland as well as in ? Blocks and Brick Blocks. Just as before, collecting 100 Coins yields an extra life. Coins can also be found in piles or stacks and collecting these will yield however many Coins were stacked. Lucky Houses also have opportunities to win Coins, depending on how many rows were matches, you win a certain number of Coins. If there are no matches, only 10 Coins are won, if there is only 1 match 100 Coins are won, if there are two matches, 200 Coins are won, if three match, 300 Coins are won, and if all the icons match, a whooping 777 Coins are won. Just like Super Mario 3D Land, beating an enemy yields a Coin which is automatically collected unless the enemy was hit by a projectile in which case the Coin will be dropped but must be collected in the traditional way. The game also contains invisible Coins which can be revealed by walking amidst them, or by using the Wii U GamePad in the original Super Mario 3D World. Coin Rings make a reappearance but this time only give three Coins, Gold Shells also appear in this game and these release Coins which are automatically collected as they slide, there is also a secret level in World 5 called Coin Express which is filled with Coins and Coin Piles and has plenty of opportunities to earn Coins but you only get one shot at this level. Coin Coffers make a return in this game and just as before, provide many Coins upon defeat.
Red Rings also return in this game, once again yielding causing eight Red Coins to appear, and collecting these causes either a power-up item or a 1-Up Mushroom to appear. In addition, Green Star Rings also appear which cause Green Star Coins to appear, collecting all of these will award a Green Star, P-Switches also return in this game once again spawning Blue Coins.
====Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2====
In all three games, Coins are a placeable object, and they can be applied to any theme or style. Coins can be placed along the terrain, in the air, as well as inside Question Blocks and Brick Blocks. They can also be placed inside Bill Blasters and Pipes in which case, the two will endlessly shoot out Coins, Lakitus can also be made to throw down Coins as well by dragging a Coin to a Lakitu. Parachutes can also be applied to Coins as well. Coins can also be shaken to become a Pink Coin. Beating enemies with the effects of a Fire Flower will also cause them to drop a Coin.
Large Coins also appear coming in 10, 30, and even 50 quantities. Coins are also used to progress in Story Mode, as they fund the reconstruction of Peach's Castle. As of the version 2.0 update, Coins can now be encased in ice, being solid blocks until they are heated with fire-based attacks or enemies.
====Super Mario Run====
Coins can be found all over the levels, inside Question Blocks, Brick Blocks, and more. Beating enemies also yields Coins (which can increase the more enemies are cleared in a row). While Mario is under the effects of the Starman, he magnetically attracts any nearby Coins. Upon a level's completion, Coins are awarded based on how high up the Flagpole Mario jumps (1-10 Coins) and how much time was remaining on the clock. Coins can be used to buy items in the shop such as houses, characters, and decor. Coins are also counted, alongside Toads, to determine the winner of a game of Toad Rally. There have been multiple Super Mario Run events that have multiplied the victor's Coins by 1.5 at the end of the round.
In each level, five Pink Coins can be found. The Pink Coins take up the role of the Star Coins found throughout the game, once five are collected, Purple Coins appear, Purple Coins are typically trickier to obtain than Pink Coins and some are found inside Question Blocks, once these are found Black Coins appear, these are the hardest to find/obtain as they're usually in tricky locations but collecting all these will fully complete a level 100%.
In Remix 10, a bubbled item will appear for every 100 Coins collected (a Super Mushroom if Mario is Small Mario, and a Starman if he is Super Mario).
====Super Mario Odyssey====
Coins can be found all over the various kingdoms as well as inside Question Blocks, in addition to grabbing Coins himself, the use of Cappy can also be used to obtain a Coin, Coins are also obtained by beating enemies. Rather than granting Mario extra lives (as lives are entirely absent from this game), the Coins role is similar to how it was in Super Princess Peach where they are used as a currency for purchasing items, costumes, Power Moons, and other things in the Crazy Caps stores found throughout the game. Coins no longer refill any lost health as that role has now been given to the Hearts found throughout the game. If Mario dies in this game, instead of losing a life, he loses 10 Coins however Mario can still collect the 10 Coins in the area he died in before they disappear (however if Mario died in Lava, Abyss, or Poisoned Water, the Coins cannot be obtained again), Coin Rings and Coin Piles also return in this game, additionally, invisible Coins (which can be revealed by walking amidst them or by using Cappy) also return. A new type of Coin called the Regional Coin also appears in this game, these Coins are exclusive to the respective Kingdoms they're found in, can only be spent in the kingdoms they're found in and are often used to by Kingdom Merch as well as Special Costumes.
Coin Coffers also make a return in this game once again providing heaps of Coins upon defeat, if Mario captures a Coin Coffer, he collects Coins as he moves, he can also spit Coins at other enemies as a nifty projectile but this does subtract a Coin from his Coin count.
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Alongside the kart system of lives, Super Mario Kart had a kind of coin system of health. Coins were scattered on the grounds of the track and could be driven over like Question Blocks to be collected. If a player collected 10 or more coins, they could go faster. If a player bumped into another racer, got hit by an item, or fell off the track, they would lose anywhere from one to four coins. Having no coins meant that any contact with any other racer would result in a spin-out. The Coin item simply gave the user an additional 2 coins.
In Mario Kart: Super Circuit, coins are given roughly the same level of importance and behave roughly the same way. There are two major differences. The first is that the amount of coins collected is used to calculate rankings in Grand Prix mode. The second is that 10 coins is no longer the max for speed increases; with enough coins, a racer can drive faster than a Red Shell.
Coins didn't appear in Mario Kart 64 or Mario Kart: Double Dash!!. Mario Kart DS featured missions that required collecting coins, such as Yoshi collecting eighteen coins on Tart Top.
Mario Kart Wii has featured many online tournaments revolving around coin collecting. It also included a new Battle Mode called Coin Runners, in which each racer's goal is to collect the most coins, an objective similar to Shine Runners and Shine Thief.
Coins reappeared in the Grand Prixes of Mario Kart 7, Mario Kart 8, and Mario Kart 8 Deluxe. Collecting them results in a minor speed boost. Getting hit by items like the red shell makes the player drop one to three coins to the track (other racers could then collect those), depending on the number of coins that the player had at the time. If the player falls off the track, Lakitu takes one to three coins from the player. The player can't have more than 10 coins. The game tracks the number of coins collected and rewards the player with new parts for customizing karts after collecting certain amounts of coins. The Coin Runners Battle Mode also returned with a time limit of two minutes.
===Mario vs. Wario===
Here, like in the Super Mario series, 100 coins can be collected for an extra life. Each coin is worth only 10 points.
===Super Mario RPG: Legend of the Seven Stars===
Cons are used as currency for purchasing items, armor, weapons, and accessories. They come in two sizes: Small Coins worth one, and Large Coins worth ten. Coins can be obtained by defeating enemies or found in chests. The maximum number of coins a player can hold is 999. Additionally, Frog Coins, a much rarer form of currency, can also be found in the game.
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Coins have a major role in nearly every Mario Party game, as they are used to buy Items, as well as Boo's "service" and the important Stars, which are pivotal to winning a game. Coins are easily obtained, and the player even receives a free 10 coins at the beginning of a game. Coins are obtained by stepping on blue space, winning mini-games and special events. In Mario Party, total Coins are saved, and are used at a shop to buy game affecting items and mini-games. In Mario Party 2, they are used in the same way, but the game affecting items are no longer used. Coins are used as bonuses at the end of a board as the player who won the most coins in Mini-Games and the player who held the highest amount of coins in the game will receive a Star for their accomplishment. However, in Mario Party 9, the use of coins is completely scrapped in favor of Mini Stars. Mini Stars and Coins reappear in Mario Party 10.
In Mario Party-e, the minigame Waluigi's Reign involves Mario having to collect Coins and Red Coins thrown by Waluigi while also avoiding the Hammers thrown by him.
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====Paper Mario====
Coins appear in Paper Mario, in this game, they commonly appear when an enemy is beaten, the amount of Coins rewarded will depend on the fight's difficulty, the rare Amazy Dayzees have a huge Coin reward so be sure to take these out whenever possible. Coins can also be found inside Question Blocks (in ranging quantities), as well as inside bushes, trees, and secret areas and niches. To get Coins from bushes, Mario can search the bush and to obtain Coins from trees, Mario can Hammer the tree, Coins can be used to purchase Items and Badges at the various Shops found throughout the game, the maximum amount of Coins Mario can carry is 999 Coins.
If Mario is to Flee from a battle, this will cause Mario to drop Coins upon his escape. 
====Paper Mario: The Thousand-Year Door====
Coins retain their purpose from Paper Mario. They are once again commonly found by beating enemies in battle and the amount of Coins rewarded once again comes down to the fight's difficulty. Amazy Dayzees also return in this game possessing a very high Coin reward just as before, Coins can be found in Question Blocks, as well as inside bushes (which can be searched to get the Coin) and trees (which need to be hit with the Hammer to get the Coin), Coins are also commonly found in secret areas often appearing in stashes, whenever Mario and his partners win a fight in the Glitz Pit, Jolene will award them with Coins, the Coins won gradually increase as the ranks get higher, if they lose, Jolene will still award them with a single Coin as a participation award. Coins can typically be used to buy items at the various shops found throughout the game as well as during certain missions and sidequests, using the services of Merluvlee, Merlee, Wonky, Grifty, Charlieton, and Chet Rippo also comes with a Coin fee, cancelling troubles from the Trouble Center also costs 30 Coins. At the beginning of the game, access to the east side of town where the Robbo Gang's hideout located is guarded by Gus comes with a fee of 10 Coins (however if Gus is engaged and beaten in battle, he flees nullifying the Coin fee). In rare cases, during a battle, an audience member will throw a Coin at Mario or his partner. Just as before, the maximum amount of Coins Mario can carry is 999 Coins.
Mario starts off the adventure with 100 Coins, on the way to Professor Frankly's house, a Bandit runs by and swipes 50 of Mario's Coins, Mario can chase down this Bandit to his house at the back alleys of Rogueport's middle sector to retrieve his Coins. Additionally Fleeing from battles also causes Mario to drop Coins. 
====Super Paper Mario====
Coins can be found all over the terrain as well as inside Question Blocks and Coin Blocks, there are also secret areas that hold stashes of Coins which can be collected, flipping into 3D as Mario in some cases can reveal more Coins in addition to the Coins visible in 2D. Coins can also be obtained by beating enemies, the stronger the enemy, the more Coins it will drop upon defeat, Amazy Dayzees also return in this game once again retaining their large Coin reward, certain items in the game can increase the amount of Coins an enemy drops upon defeat. In this game, Coins are used to buy items from shops as well as Tiptron at the end of the game. The maximum amount of Coins that can be carried in this game is 999 Coins.
A Sammer Guy by the name of "Footsteps of Coins" also appears in this game, during his dialogue, he makes heaps of references to Coins and "dropping them around the universe".
====Paper Mario: Sticker Star====
Coins have had their appearance slightly changed to be more cardboard and papery. Coins can be found along the terrain as well as inside Question Blocks, bushes, trees, and secret areas. Coins can also be obtained by beating enemies in battle, if Mario is to get a "Perfect Bonus" in battle (which can be achieved by finishing the battle in one turn and without taking damage), he will get even more Coins from the fight (the amount of Coins granted from a Perfect Bonus will depend on the difficulty of the battle). Coins can also be earned if an enemy is continuously struck with a Jump-based attack as well as an Eekhammer or certain Thing stickers after their HP hits 0, the enemy will give Coins with each following strike. Additionally, after a Comet Piece is obtained, Coins rain down for Mario to collect, the amount of Coins that descend will depend on how many enemies Mario beat in the level, the more Mario beats, the more Coins he can collect. Additionally, the frozen waterfalls in Ice Flow also have Coins sliding down them, collecting 1000 of these will cause a chime sound to play and a Big 1-UP Sticker will eventually slide down the ice. Coins can be used to buy Items and Stickers from the Sticker Shops, use the Battle Spinner, as a way to rescue the Traveling Toad from various bullying enemies, or to purchase Things from the Shady Toad. Large Coins also appear in this game, these can grant Mario 5 or 10 Coins depending on the number shown. Unlike past games, Mario no longer loses Coins upon running from battle. Unlike past games, in the series, the maximum number of Coins Mario can carry this time is 9999 Coins.
====Paper Mario: Color Splash====
Coins are a common collectible item found along the terrain as well as inside bushes, trees, Question Blocks, and are also found stashed away in secret areas. Large Coins also make a reappearance in this game once again retaining the same quantities from before. Just as before, if an enemy is whaled on after it's HP has been knocked to 0 with an attack such as a Jump an Eekhammer, or a multi-attack, Coins will be earned with future attacks, when battles in the Emerald Circus are won, Coins are also awarded by the audience and Huey collects these Coins. Just as before, enemies drop Coins upon defeat and extra Coins are also won upon getting a "Perfect Bonus" (which can be achieved by winning the battle in a single turn and without taking damage) in a battle (with the amount earned depending on the battle's difficulty). Obtaining a Mini Paint Star also comes with a Coin reward and the more enemies beat in the level, the more Coins are earned from the Mini Paint Star. Mondo Woods also has a Giant Coin that has been drained of it's color, this Coin cannot be collected at this point (not even the Paint Hammer can fill in the color) but once you get the Yellow Big Paint Star from Iggy Koopa in the Golden Colosseum, the color is restored to the Giant Coin however upon collecting it, it is sadly revealed to only be worth one Coin (which Huey expresses great disappointment at). Coins are also seen during a section of Violet Passage where Mario must use the Cannonballs to collect 25 Coins above the ocean waters, Coins are also used as a weapon by Wendy O. Koopa during her battle on Fortune Island. When Wendy tosses the Coins at Mario, he collects them but he takes a point of damage from them due to the force of Wendy's throw, for one of Wendy's major attacks towards the battle's end, she gets a Candy Ring ready for Mario and if her attack is successful, she holds Mario in place with the Ring with no means of defense and rains all the Coins down on him killing him in a single shot. To survive this attack and beat Wendy, Mario must use the Camera to take a photo of Wendy, the photo will end up in front of Mario serving as a shield and when Wendy launches her Candy Ring, it ties up the photo instead and the photo is attacked which allows Mario to continue battling Wendy normally. Coins can also be earned as prizes from the Roshambo Temple. Just like in Paper Mario: Sticker Star, Mario can carry a maximum of 9999 Coins.
====Paper Mario: The Origami King====
Coins are a collectible item that Mario can primarily earn by defeating enemies. Coins can also be found in the overworld, on Question Blocks, bushes, trees, or stashed away in secret areas. In addition to standard coins, there are also 10-Coin, 100-Coin, and 1,000-Coin Bags found throughout the game as well. In this game, Mario can now a maximum of a whooping 999,999 Coins. Coins can be used to buy items from the various shops found throughout the game.
Coins can also be exchanged for extra time during battles, with 10 coins adding one second, or used to solve ring puzzles by cheering, with up to 999 coins providing maximum impact.
In Shogun Studios, the term used for coins is "gold bits."
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====Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions====
Coins make an appearances, although Beanbean Coins take up the role for the typical Coins found throughout the game (with Mushroom Coins only being found in the Mushroom Kingdom early on in the game). When Bowser is stuck in a Cannon in Stardust Fields at the beginning of the game, Mario stomps him to help him back up thus earning three Coins in the process. Tolstar appears after this demanding 100 Beanbean Coins in exchange for releasing Bowser from his predicament. Regardless of how many Coins Mario and Luigi have at this point, the amount will translate to 10 or fewer Beanbean Coins and Tolstar orders the plumbers to find 100 Beanbean Coins around Stardust Fields. Later in the game after the Beanstar is split into four pieces, Prince Peasley bets 99,999,999,999,999 Mushroom Coins that he will find all four pieces first. When Mario and Luigi win, Prince Peasley keeps his end of the deal and pays them with the Coins promised at the end of the bet. However, it turns out Prince Peasley outsmarted the plumbers as 99,999,999,999,999 Mushroom Coins actually translates to only 99 Beanbean Coins.
Coins can be obtained from blocks such as Question Blocks or by winning battles against foes (the Gold Beanie is notable for possessing a large coin-prize upon defeat), Coins can also be won from certain minigames such as the Thwomp-hosted minigames in the Hammerhead Bros. cave. Additionally, when shrunken as Mini-Mario, if Luigi goes to stack himself on Mario for a High Jump and Mario, jumps, Luigi will bounce in the air thus earning a bonus Coin (however this comes with the cost of losing som HP as well). Coins can be used to buy Items, Badges, or Gear from the various shops found throughout the game, playing certain minigames such as the one in the Winkle Colosseum also costs Coins. Whenever the plumbers Flee from battle, they actually lose Coins as they run, the maximum amount of Coins that can be carried in the original is 9999 Coins while the maximum in the remake is 9,999,999 Coins.
====Mario & Luigi: Partners in Time====
Coins can once again be obtained from blocks such as Question Blocks, beating enemies (the Gold Koopeleon comes with a hefty Coin reward upon defeat so be sure to beat these guys whenever possible), or by winning them in minigames. Coins can be obtained in the air (these can be reached with the use of the Baby Spin). Large Coins, Blue Coins, and Giant Coins also appear in this game being worth 10, 20, and 100 Coins respectively. Just as before, Coins can be used to buy items, badges, and gear at the shops as well as playing certain minigames. Just as before, Coins are lost by Fleeing from battles (although wearing the Wallet Badge greatly reduces the amount of Coins lost during a Flee), in this game, the maximum number of Coins that can be carried is 9,999,999 Coins.
====Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey====
Coins return as items that can again be earned from blocks such as Question Blocks, by beating enemies in battle, (the Trashure and the Dark Trashure both come with large Coin rewards in addition to Bowser being able to use his Vacuum ability to inhale Coins from an open Trashure/Dark Trashure, additionally Broque Monsieur and Broggy also provide Coins upon being struck in their respective battles), or by being earned from events, minigames, or side-quests. Coins can also be earned during the battle with Midbus, whenever Bowser scores an excellent hit on Midbus, he is rewarded with Coins however is Midbus scores a hit on Bowser, he is rewarded with Coins alongside food which can heal either him or Bowser (depending on who gets to it first). Just as before, Coins are used to buy items, gear, and badges from the various shops found throughout the game as well as to buy a new battery for the Monty Bros. Power-Drill. If Mario, Luigi, or Bowser Flee from battle, they will drop Coins as they run. The maximum number of Coins that can be carried in this game is 9,999,999 Coins.
====Mario & Luigi: Dream Team====
Coins can be found all over Pi'illo Island typically being found in blocks such as Question Blocks as well as being obtained by defeating enemies in battle (Gold Beanies especially have a huge Coin reward upon defeat), as well as being obtainable from minigames as well as certain events and sidequests. Coins can be used to buy items, gear, and badges from the shops found throughout the game as well as staying at the inns located at Pi'illo Castle and Wakeport. For the first time in the series, Coins are no longer lost upon fleeing from battle (this would be carried into later installments as well) and the Coins now have a new unique chime upon being collected rather than the classic Coin-collect sound (which originated in Super Mario Bros.), in this game, the maximum amount of Coins that can be carried is 99,999,999 Coins.
====Mario & Luigi: Paper Jam====
Coins are items once again be found in Question Blocks, by beating enemies in battle (shiny enemies typically have large Coin rewards), as prizes from certain events, minigames, and side-quests, or by dashing through Spinny Flowers using the Dash Socks or by digging them up through Bean Holes. In this game, Coins can be used to buy items, gear, and cards from the shops found throughout the game. In this game, the maximum amount of Coins that can be carried is once again 99,999,999 Coins.
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====Mario Superstar Baseball====
Coins have a role in both Challenge mode and Toy Field. In Challenge mode, Coins are required to purchase items at the shop, mainly a Star Skill or a one-time item only effecitve for one game of baseball, and each shop item has a different price. In Toy Field, four characters compete to collect the most Coins, which can obtained by hitting an RBI or the Hit spaces in the field. It is possible for a character to steal Coins from an opponent if they obtain an item from landing the baseball onto a ? space, and the number that can be obtained depends for each item.
====Mario Super Sluggers====
Coins serve the same role in both Challenge mode and Toy Field, although Challenge mode now has more stores to spend the Coins at, with one store appearing in each stadium in the overworld. In Toy Field, a character can steal Coins from an opponent by shooting an item at them.
===Super Princess Peach===
Coins are back in Super Princess Peach once again as a common collectible. In this game, they can be found all over the main land as well as inside Blocks, Coins can also be found stashed away in certain niches and secret areas, unlike most games, collecting Coins doesn't earn Peach an extra life (due to the game lacking a life system) but rather, these Coins can be used to buy things from the Shop such as new moves, power-ups, and even some bonus content. Regular Coins are worth one Coin while Large Coins are worth five Coins. If Peach purchases the Courage Soda from the Shop, any enemies she attacks with Perry will give out Large Coins, she may also get some Small Coins with them if she whacks many enemies conclusively. Jumping through the Goal Gate at the level's end can also reward Peach with some Coins, a Turnip rewards 1 Coin, a Mushroom rewards 10 Coins, a Smiley Flower rewards 30 Coins, and a Starman rewards 50 Coins. In the instance that a Star is landed on seven levels in a row, Peach earns 777 coins.
===Mario Hoops 3-on-3===
Coins are essentially represented as additional points for when scoring a goal, with each Coin adding an extra point. Some extra Coins can be obtained by rubbing the stylus before performing a slam dunk, but this leaves them vulnerable to being attacked by an opposing team player. There are also the more elusive Red Coins, which are worth 10 Coins. At Jr. Street, there are Slot Coins, which spins the slot machine whenever a character collects at least one and scores a goal. 
===Captain Toad: Treasure Tracker===
Coins are once again as a common collectible throughout the levels. Like in most platformers, if Captain Toad or Toadette manage to collect 100 Coins, they earn an extra life. Coins can be found all over along the terrain as well as in secret niches and can also be earned by defeating enemies invisible Coins can be revealed by walking through them or touching them on the GamePad. Coins can also appear in piles and stacks, collecting these provides even more coins.
The Toads can gather coins by tapping posters on walls, holding a Flaptor for a few seconds, using the touchscreen on the GamePad, defeating most enemies (except Bullet Bills and Missile Bills, which yield only one coin per Bill Blaster), throwing a Turnip, or collecting a Super Mushroom while in Super form, which awards 10 coins. However, if the Toads lose a life, all the coins collected within that level will be lost, except in the levels Mummy-Me Maze, Mummy-Me Maze Returns, and Mummy-Me Maze Forever. The game also features various Bonus Objectives that require the toads to collect a specified number of coins within a level.
==In ==
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====Wario Land: Super Mario Land 3====
Coins have a similar role as in the Mario platforming games. Wario can obtain them through various means, including within the air, underwater, destroying blocks, or defeating enemies via a Body Slam. There is the 10 Gold Coin variety, which serve a variety of uses unlike a regular Coin. The player can have Wario can use a 10 Gold Coin after obtaining at least ten coins and pressing Up and B simultaneously. There are also 100 Coins, worth said amount.
After each level, Coins can be used to play a few different minigames. In one minigame, Wario has three chances to correctly guess which bucket has a money bag, which doubles the number of Coins that he had collected in the level. Another minigame involves Wario spending coins to try and obtain heart points or lives by throwing bombs at enemies.
The new home that Wario receives from the Genie in the ending depends on how many Coins he has collected. The best possible home that Wario can receive is a planetoid, which also requires that all forty courses be cleared and that all fifteen treasures be collected.
====Wario Land II====
Similar to its prequel, Wario Land II features regular coins as well as a 10 Gold Coin and 100 Gold Coin, the latter two of which have a different depiction than before. Wario can lose Coins upon taking damage from an enemy, in a similar manner to how Sonic the Hedgehog loses Rings from taking damage in the Sonic the Hedgehog platforming games.
Either 50, 100, or 200 coins can be wagered to play a matching minigame, in which the object is to select the same tile as the enemy tile on the treasure chest. The more coins spent, the longer the selectable tiles are shown before flipping over.
====Wario Land 3====
Regular Coins make a reappearance as well as 10-Coins (although these are now colored either gray, red, green, or blue). Unlike before, Wario no longer loses Coins from being hit by an enemy, and he can only find Coins within blocks rather than from defeating enemies. A certain type of collectible Coin was introduced, Musical Coins, eight of which appear in each level.
====Wario Land 4====
Coins are once again collectible items. The game features a specific set of Coins, represented as points that contribute to the Coin counter at the upper-right corner of the HUD. Each type of Coin adds a different number to the score. These Coins, like those from the first two Wario Land games, are also collected from defeating enemies. Gold Coins bear a close resemblance to regular coins.
====Wario Land: Shake It!====
Coins are mostly found floating in the air, but they can also be obtained from Coin Bags. Coins can be collected and used to purchase item from Captain Syrup's Pirate Shop. Several missions involve having to collect coins. Coins are featured in different variations, each adding a different number to the coin total, from lowest to highest: bronze, silver, gold, big silver, and big gold.
===Wario's Woods===
Coins appear whenever Toad manages to clear a round against Wario's monsters. The number of coins that drop from the top of the hollow tree depend on either how fast Toad had cleared the round or how many bonus points he acquired during the round. The coins contribute to the number of points.
===Wario World===
Coins are found in small and large sizes, and Wario can obtain them by defeating enemies and breaking objects. Coins disappear shortly after being revealed. Coins also appear in bonus rooms, where they float around. A major purpose of Coins is to purchase garlic from Garlic Dispensers, which is more expensive in later levels. If Wario has lost all of his health, some Coins can be spent to restore him in his current location. Wario has a move named Hyper Suction that allows him to vacuum nearby Coins toward him, making them easier to collect.
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====WarioWare: Get It Together!====
In Practice Controls mode, coins appear in certain characters' courses, where they need to be collected to clear the course. Coins can be collected either from direct contact or by throwing projectiles.
====WarioWare: Move It!====
Coins appear in two of 9-Volt's microgames: Super Mario Ball and Super Mario 64 DS, based on Mario Pinball Land and Super Mario 64 DS respectively. In Super Mario Ball, Coins appear on the game board alongside Blue Coins when a boss is defeated, and in Super Mario 64 DS microgame, they are positioned along the slide, which differs between each difficulty level. Coins can be collected in either of the microgames, but do not affect gameplay. The Super Mario 64 DS microgame even shows a coin counter at the top right corner equivalent to Super Mario 64 DSs.
==In ==
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====Super Mario World 2: Yoshi's Island====
Coins are found throughout each level, functioning the same as in most Mario platforming games. This game is also the debut of Red Coins, which are disguised as regular Coins by default, although if the player uses a Magnifying Glass, the actual appearance of Red Coins are shown throughout the entirety of a level.
====Yoshi's Island DS====
Coins and Red Coins both function the same as in Super Mario World 2: Yoshi's Island. Another type of Coin was introduced, Baby Coins, and collecting all of them in each world unlocks a minigame in Hard Mode.
===Yoshi platforming series===
====Yoshi's Story====
Coins are hidden throughout the stages, but their purpose is instead being a way to earn Hearts, which can boost a Baby Yoshi's mood. Collecting all Coins within an area sometimes causes Melons to appear.
====Yoshi Topsy-Turvy====
Like with most Mario and Yoshi platformers, Coins retain the same role. They are more common during the Spirit of Greed missions, which require Yoshi to collect at least a certain number of Coins to complete the level.
==Crossover appearances==
Coins have appeared in the and .
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