Denken

==Summary==
Denken is an Imperial Mage and a first-class mage. Born in the Weise Region, he lost both of his parents by demon attacks and was raised by Glück, the feudal lord of Weise. When he was young, he was the apprentice of Macht, who was serving as the personal mage of the Glück's family.
==Powers and Stats==
Tier: physically; with magic 
Name: Denken
Origin: Frieren: Beyond Journey's End
Gender: Male
Age: 70s or 80s
Classification: Mage
Powers and Abilities: Standard Magical Abilities, Light Manipulation, Fire Manipulation, Attack Reflection
Attack Potency: Human level physically; Small Town level with Magic (He was able to create a large firestorm, far superior to an apprentice mage like Lawine who could freeze a large lake) can negate conventional durability with Soul Track 
Speed: Average Human; Supersonic, possibly Hypersonic+ combat speed (Can react to Macht's sword strikes)
Lifting Strength: Average Human
Striking Strength: Human level 
Durability: Human level physically; Varies up to Small Town level with Mana (Although mages "would be far more fragile than you can imagine" on the front lines, they can survive attacks which hit them. Mage durability varies based on mana remaining, so mages may not be able to take an attack of this level without running out of Mana), at least Small Town level with Defensive Magic.
Stamina: Average (He has high magic capacity)
Range: At least Kilometers, Kilometers with Mana Sensory
Standard Equipment: His staff and robe (Which resists magic effects), His suitcase carries many different types of equipment.
Intelligence: Gifted (He is a powerful and knowledgeable mage)
Weaknesses: Standard Mage Weakness
Notable Attacks/Techniques:
<tabber>
|-|Defensive magic=
*Defense Magic: To counter Soul Track, this defense magic was developed. Mages can create hexagons that possess great resistance against magic. However, the resistance can be bypassed by using magic to manipulate physical things and delivering enough force. This weakness also only applies to the controlling of the physical and not the conjuring of the physical through magic.
** Mistel'zila: A kind of defense magic which deflects and/or reflects anything that the user considers a curse. Curses being magic techniques that can sedate, petrify, or transform living and nonliving matter.
|-|Offensive magic=
*Human Killing Magic: Soul Track: The first piercing magic in history, developed by Qual, one of the Seven Sages of Destruction under the Demon King. It is a piercing attack which can negate the protections provided by equipment and defensive magic which have resistance to magic attacks. After Qual was sealed, Soul Track was heavily studied and analyzed. Ultimately, Soul Track was incorporated into mankind's magic system to the point that today, it is simply considered as basic offensive magic which any competent mage could use.
|-|Magic Visualization=
*Magic Visualization: Magic as a concept is freeform and allows for anything that the user truly believes in and visualizes to be realized. So if a mage believes their magic barrier or mana itself is enough to protect them from a magic spell, then it will protect them. Mages often times lose or gain powers and abilities based on their feelings and beliefs. So if a mage has resistance to ice magic, but then suffers from a change in terrain which might help an ice magic user, they could lose that resistance in that moment, because of their waning confidence. They also momentarily gain powers in much the same way, and if they believe they can penetrate or break through something, they often times will.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Frieren: Beyond Journey's End
Category:Attack Reflection Users
Category:Light Users
Category:Fire Users
Category:Staff Users
Category:Cloth Users
Category:Luggage Users
Category:Magic Users
Category:Elders
Category:Humans