Change (Cantrip)

By means of a change cantrip, the caster alters one small object or creature to another. The object or creature can weigh only a few ounces, and must be small enough to fit in the caster's hand.
The change must be within the same kingdom, and only animal and vegetable objects can be af­fected. Thus, a piece of parchment can be changed into a brightly colored square of linen, and then the cloth changed into a rose by another use of the cantrip. Likewise, a bird can be changed into a bat, the bat to a flying squirrel by another use of the same type of cantrip, and so forth. Each change requires a change cantrip. The cantrip cannot cause more than a 50% increase or decrease in size/volume, and the effect lasts for a base time of 1 turn.
If the change is radical, then the time is re­duced accordingly; that is, changing a dead mouse to a live one is a radical change and lasts only 1 round. On the other hand, a very slight al­teration such as a color change lasts for one or more days. A saving throw against this magic does not apply as long as only small, non-magical, animal-intelligent creatures of normal sort are concerned.
Typically, a magic word is verbalized while the hand makes a pass over the object to be af­fected.
Category:Wizard Spells
Category:Wizard Cantrips
Category:Spells from Wizard's Spell Compendium
Category:Cantrips
Category:Spells