Bayonetta (SSBHassle)

Bayonetta (Japanese: ベヨネッタ Bayonetta), real name Cereza is the female protagonist of the series of the same name. She is one of the two remaining Umbra Witches, a mysterious race who possess a spectacular talent for the Bullet Arts. She is also the bearer of the "Left Eye", that oversees the darkness. She is a playable character in Super Smash Bros. Hassle.
In the Super Smash Bros. Hassle tier list, Bayonetta is ranked at 4TH on the tier list in the A+ tier. This is because of her excellent combo game. She can string opponents into a slew of attacks instantly, especially because of her broken recovery. Other attacks, such as Witch Time and Bullet Climax are also good combo starters as well. She also has a fairly decent edgeguarding game as she can use her recovery to guard the stage. She also has one of the best sex kicks in the entire game, as the attack comes out just in time to attack the opponent. She is also good just because she has a wall jump and a wall cling, which already grants her additional strength. However, Bayonetta has been nerfed in some ways from Smash 4 to Smash Bros. Hassle. Her meteor smash has been heavily nerfed, and her Witch Time attack also was nerfed (Though is still a pretty good attack nonetheless). She is also a lightweight which makes her fairly easy to KO. She also has a large hurtbox, which makes her a very easy target to get a hit on. However, all of her pros definitely beat her cons, and she is considered one of the best characters in Super Smash Bros. Hassle, and she has had many success in tournaments, and even placing in the top 3 at The Big House.
==Special Attacks==
Special Move 	Title 	Description 	Damage
Neutral Special	Bullet Climax 	Fires bullets at a slight angle. When held, Bayonetta instead fires Charge Bullets, which are stronger but only active during the first two shots. While holding the charge, it can be canceled by rolling. Due to its angle, it is useful for edge-guarding and hindering aerial approaches. Bayonetta may perform one of two animations while charging and firing; both function identically, although Kirby's Copy Ability fires from noticeably different heights. This move takes inspiration from the Bullet Climax and Charge Bullet techniques from Bayonetta and Bayonetta 2, respectively. 	1.30% (uncharged), 2.7% (charged)
Side Special 	Heel Slide 	A kick that functions differently when used on the ground or in midair. On the ground, she performs the Heel Slide. If the button is held, Bayonetta will then follow it up with an aú aberto, one of many cartwheeling kicks in capoeira. It is her primary combo starter, due to the follow-up kick launching the opponent upward. While it is unsafe on shield, it is difficult to punish nonetheless due to its speed and duration. It can also be used to bait an air dodge from opponents who anticipate the follow-up kick, and then punish them with a smash attack. In the air, she alternately performs the After Burner Kick, which can be performed twice in a row as long as the first kick connects, and can be angled downward by holding down before attacking. Both versions of After Burner Kick are her primary aerial follow-ups. All based on the individual techniques from the Bayonetta games, with minor differences.	8% (Heel Slide, kick), 6% (Heel Slide, follow-up kick), 6% (After Burner Kick, standard), 6.5% (After Burner Kick, downward)
Up Special 	Witch Twist 	An ascending, corkscrew pistol-whip. It hits multiple times, but covers minimal vertical distance and extremely minimal horizontal distance, similarly to Rising Uppercut. Despite this, Witch Twist is still a very useful recovery option, as using it after a jump allows Bayonetta to use her double jump, and then use another Witch Twist. It comes out on frame 4, making it Bayonetta's fastest move, and possesses a disjointed hitbox at its very end. Based on the technique of the same name from Bayonetta, as well as a variation from Bayonetta 2 known as Witch Strike; the ability to hold guns is taken from the former, but lacks the dodging spinning kick at the start. Otherwise performs identically to the latter, including the ability to use a second one after a double jump. 	3% (hit 1), 0.3% (hits 2-4), 1% (hit 5)
Down Special 	Witch Time 	Uses her magic to slow down time around an opponent who attacks her. Its duration increases the more damaged the opponent is, but decreases when used too frequently. However, if Witch Time is activated too late, then Bat Within is activated instead. Bat Within teleports Bayonetta in any direction, but unlike in the Bayonetta series, it halves the damage received, rather than negating it. Bat Within can also be triggered by Bayonetta's sidestep. Based on the same ability from the Bayonetta games, albeit only slowing down the attacking opponent as opposed to all opponents. This attack will no longer avoid counterattacks, and will only slow down the opponent, and nothing else. 	0%
Final Smash 	Infernal Climax	Activates Witch Time to affect the whole stage. While this effect is active, Bayonetta has a limited time to deal damage to her opponents in order to fill up the Climax Gauge. Once it is filled, she has to deal knockback to any opponent before a cutscene occurs. The cutscene consists of her using her hair as a conduit to summon Gomorrah, who then damages any opponents suffering hitstun from Bayonetta's attacks by chomping them four times before they are launched with set knockback. The attack button can be mashed during the attack to fill a second Climax Gauge that deals an additional 15% after the cutscene. It is very powerful, as opponents can be KO'd under 100% if they are close to the blast lines, while they are instantly KO'd if they have 100% or more once the cutscene ends. 	31% (Gomorrah), 17% (bonus spell)
==Taunts==
*Up taunt: Twirls around, moves both arms around her in a graceful manner, then strikes a pose with both arms over her head, saying, "If you need to learn how to talk to a lady, ask your mum." (レディーの扱い方･･･ママに教えてもらいなさい, How to handle ladies · · · I want to tell mommy) The ending is slightly different depending on the direction Bayonetta faces. It is based on her long taunt from Bayonetta 2.
*Side taunt: Gracefully spins around, then points both guns directly in front of herself, saying, "New 'do, dead you." (動くと死ぬわよ!,It will die if it moves!) The quote comes from her short taunt while wielding Salamandra in Bayonetta 2.
*Down taunt: Strikes a number of poses while flourishing her guns before looking away and then looking forward, while her glasses briefly emit a light purple glint upon concluding. Based on the dances she performs prior to fighting the first Joy she encounters in Bayonetta.
===Character Selection Screen===
*You can hear Bullet Climax.
===On Screen Appearance===
*Emerges from her Bat Within form while surrounded by the Umbra Witches' symbol, then proceeds to wield her guns.
===Victory Animations===
*Faces her back to the screen while holding her guns up beside her face, then performs a pirouette before concluding with a pose that involves her aiming her guns in front of herself, saying, "That all you got?" (全力を見せてよ, Show me your full power.) or "You're making it easy." (楽勝ね, Too easy.)
*Performs the Break Dance while either saying "Dreadful." (退屈だわ, Boring.) or "Don't make me beg." while her glasses briefly emit a light purple glint upon concluding. The quote comes from her short taunt while wielding Takemikazuchi in Bayonetta 2.
*Strikes a number of poses while flourishing her guns before concluding by looking away and then looking forward while saying "Miss me, baby?" (私はここよ, I'm right here.) while her glasses briefly emit a whitish purple glint upon concluding. This is a shortened version of her down taunt.
===Fan Cheer===
Male/female cheer "BAY-O!"
===Losing Animations===
-
===Victory Theme===
Bayonetta Victory Theme
Category:Characters
Category:Fighters
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Default Characters
Category:Super Smash Bros. Hassle
Category:Super Smash Bros. Hassle Fighters