Pokémon Comet and Meteor Versions

Pokmon Comet and Meteor Versions are a pair of Pokemon developed for the 3DS, introducing another generation with new Pokemon and mysterious cosmic entities known as Spirit Signs. The games are set to be released Spring 2015.
==New Features==
===Open World===
Unlike other games, Gyms can now be tackled in any order, with the player returning to their hometown after every Gym so the story can progress. Due to this all Pokemon in the region are around the same level range, with their levels and moves altering whenever a gym is cleared along with new Pokmon and events appearing as well.
===Poktop===
To make managing Pokmon easier, a laptop-like device is given to the player early on called the Poktop which serves its purpose as a portable PC. Using this new breakthrough in technology, Pokemon can be switched into the party beforehand to prepare for battle, switched Pokmon retaining their exact health and conditions even when inside the Poktop. Traversing obstacles is also more convenient in the fact that any Pokmon eligible for Pok Ride can be summoned whether their in the party or not, as long as the player has caught them at some point.
After catching a wild Pokmon, the player now also has the option to add them directly to their party or send them to the Poktop, which adds more flow to catching in general. It should be noted however that some areas pick up no reception or outright block this feature, specifically challenging areas such as Gyms and solemn places.
===Spirit Signs===
By events linked to the villainous Team Seraph, the twelve Spirit Signs each embodying an emotion have been unsealed, leaving the sky itself without a single star. Along with becoming a Pokmon champion, it's up to the player in defeating the Star Signs and sealing them back into the cosmos before Team Seraph uses them for their own devices. 
Spirit Signs themselves serve a similar purpose to Totem Pokmon, acting as powerful bosses each with their own strategy to overcome and even summoning their own cosmic versions of other Pokmon to assist them. Attempting to catch a Spirit Sign is futile and they must be defeated to return stars to the sky, but in doing so the player will receive a Spirit Sign's respective Birthstone.
Using these stones the player has the options during any battle to call upon the stars, switching out the matching Spirit Sign with their current Pokemon. While their level and stats are undefined, Spirit Signs are always stronger than the level range determined by how many badges are collected, making them very powerful in most cases. However, a Spirit Sign will return to the stars after an amount of turns or upon being defeated, along with this the player is also unable to switch while their active. Along with this, Spirit Signs always need to recharge over the course of the game after being summoned, this recharge being measured in ingame turns, some signs requiring more turns to charge then others.
In the aftergame however, the player can actually catch Spirit Signs by retracking to their original locations. Once captured they can be used like a regular Pokmon.
==Plot==
Note that the order of these events are the "canon" route, very few events are actually fixed.
More to come
==Characters==
===Important Characters===
Name 	Description 	Role
Adam 	A young man upon coming-of-age, more or less forced to move from Unova to Kanastra and carry on family tradition by fulfilling his Spirit Sign. Adam serves as the male player choice as his name, appearance and outfit can be customized to their liking. 	Player Character (Male)
Evelynn 	A young lady upon coming-of-age, more or less forced to move from Unova to Kanastra and carry on family tradition by fulfilling her Spirit Sign. Evelynn serves as the female player choice as her name, appearance and outfit can be customized to their liking. 	Player Character (Female)
Edena 	As the player's mother, Edena is very loving and careful despite also being strict on their own child's decisions. While she simply wanted the player to bond with with her own mother and carry on the tradition of the Spirit Signs, somehow they ended up getting swept right out of her hands and into an adventure of their own. 	Mom
Professor Maple	TBA 	Professor
Lucy 	An aspiring nurse who used to work as an "angel" under Seraph Clinic, but left the organization as their ideals were getting a little out of hand... Currently, Lucy serves as Professor Maple's happy-go-lucky assistant and decides to travel alongside the player, all in hopes of impressing the professor and ultimately discovering the true motives of her past associates, now risen as Team Seraph.	Assistant
Micheal 	A standoffish young man who has deep concern for the Spirit Signs, especially being raised as a native on their tales and legends. At first, Michael joins the player in their adventure but is rather cold, seemingly only there to resolve the incident at hand. As the game progresses however, he gradually sees the player as a friend and warms up. 	Rival
==Pokdex==
No.	Name 	Species 	Type	Pokedex Entry 	Ability
001	Fawna 	Guardian Deer Pokmon 	 	They are often seen as guardians of life, healing the wounded and revitalizing nature with its pure mind. When Anthler gracefully treads, not even a single blade of grass is harmed in their crossing. 	Overgrow
004	Manticub 	Scorpion Cat Pokmon 	 	It possesses a strange, barbed tail that it uses to toy with it's prey when hunting. This tail is actually capable of producing and receiving signals from afar, connecting them like one shared mind. 	Blaze
007	Aqualisk 	Basilisk Lizard Pokmon	 	Aqualisk makes its home nearby banks, using its webbed feet to wade underwater for short periods. When threatened, it will sprint atop water at air splitting speeds, migrating to the other bank in doing so. 	Torrent
010	Lunatick 	Glow Worm Pokmon 	 	During the day, Lunatick hides away, resting dimly in the shade. At night however, these Pokmon become very active and give off a light glow, nights of a full moon especially amplify this behavior. 	Illuminate
013	Possade 	Opossom Pokmon 	 	Possudo hang upside down from trees to avoid danger, they can keep this up for several days and often fall asleep in this position. As a last resort they pretend to faint, tricking predators into thinking their dead. 	Limbo
018	Zairaishu 	Groundhog Pokmon 	 	They sleep dormant under the earth, rarely leaving their burrows and feeding on lightning that circuits to the ground. It's said that when a Zairaishu raises from its burrow and can't see its shadow, that's a sign that spring is coming. 	Static
019	Tenrecone 	Porcupine Pokmon 	 	When startled, the quills on it's hide will stick out, warding off predators. Because Tenrecones make their habitat near abundant trees, they're often mistaken for seed pods. 	Rough Skin
021	Angelato 	Snow Angel Pokmon 	 	Angelato are benevolent beings, escorting children and Pokmon trapped in blizzards to safety. Even after the storm, they persist to watch over as a guardian of sorts, guiding them in the storms to come. 	Avenger
023	Arcticrida	Weta Pokmon 	 	Before the winter, it creates an anti-freeze solution that lowers it's body temperature, effectively freezing it's own body to adapt to the coming cold. By limiting it's resources and falling into a sleep like death, it's capable of surviving beyond winter and slumbering for centuries, if necessary.	Subzero
024	Telephin 	Porpoise Pokmon 	 	It surges through the water at speeds comparable to that of a motorboat. With the strange ability to emit echolocation waves, it searches through even the murkiest waters, sparing any humans it finds of drowning. 	ForewarnTelepathy
===Unnumbered=== 
No.	Name 	Species 	Type	Pokedex Entry 	Ability
???	Mirachnid 	Mirror Spider Pokmon	 	The webs Mirachnid spin are very silky and reflect any light they contact to display mirror images. By layering the surroundings in these shining webs, it disorients it's prey, trapping them in it's own "house of mirrors". 	ReflectiveMagic Bounce
???	Slumburlap	Sand Bag Pokmon 	 	It often allows those suffering from fatigue to sleep on it as if it were a pillow, nursing them to health. It's said that the sand inside Slumburlap are the forgotten dreams of it's patients, because of this it never forgets a dream. 	Drowsy
???	Virobot 	Virus Pokmon 	 	It's said they come from outer space, invading the area. When they find a target they probe them with deadly toxins capable of spreading to other Pokmon. 	MercilessPoison Point
???	Magikat 	Cat Sith Pokmon 	 	It's said that crossing a Magikat's path is an ill-omen, as it will leave it's crosser with bad luck for nine years. By using it's tail as a cane, it can cast actual hexes to curse those who accuse it of such things. 	Blight
???	Blazzma 	Plasma Ball Pokmon 	 	It's substance is strange, like electricity it's plasma circuits from conducive to conductive but like fire it also spreads , combusting objects. Fortunately the membrane around itself prevents it's power from spreading everywhere. 	StaticFlame Body
???	Cellfish 	Battery Pokmon 	 	The shell on it's back is capable of storing electricity, which it recharges by selfishly absorbing from other sources. While a nuisance in this regard, Cellfish have been known to sometimes jumpstart run-down machines with their pinchers, surging electricity to revitalize them.	RegeneratorVolt Abosrb
???	Lotuscent 	Narcotic Pokmon 	 	They dwell on small islands, spreading their sweet aroma around the entire island. Those who are lured by this aroma can't bring themselves to leave, their life force eventually sapped away by Lotuscent. 	Arena Trap
???	Xenolith 	Cryptid Pokmon 	 	 	TBA
???	Substiteer	Possesion Pokmon 	 	In mischievous spirit, they go around possessing different Pokmon and people, briefly taking over their roles. Despite controlling so many people, Substiteer are most comfortable using abandoned dolls as their primary vessels, considering them to be thier true selves. 	PuppetmasterVoodoo
???	Pegusel 	Roundabout Pokmon 	 	Pegusel race around together nonstop, only just to loop back to where they started and race on, this can go on for very long periods of time. They are often seen giving children rides, proving their stamina. 	Speed Boost
???	Loconut 	Bomb Pokmon 	 	If threatened, Loconut will light itself on fire and detonate, blasting enemies and itself sky-high. Loconut have been known to scorch entire islands in their fury. 	TBA
???	Fumadama 	Shine Monk Pokmon 	 	Being simple minded, they allow the wind to carry them every which way. On rainy days people often wish on Fumadama, hoping that the storms will stop. 	Weather BanePave Over
???	Citricell 	Lemon Pokmon 	 	They are capable of converting their chemical energy into electrical energy for power, making them a battery of sorts. In self-defence they inject a voltaic acid that circuits through the victum, electrocuting their entire body. 	TBA
???	Sluggum 	Bubble Pokmon 	 	Their bodies are like bubblegum, sticking to everything and leaving a trail of film wherever it goes. While Sluggum's tasty color and appearance makes them prone to being eaten, those that do so will quickly regret it, as Sluggum uses it's poison to rot their teeth. 	GooeyObstinate
???	Hoglitz 	Piggy Bank Pokmon 	 	They love to eat money, storing it inside their hollow bodies. It's relationship with trainers is difficult, as it often takes their money for thier own food. 	Enrichment
???	Drupire 	Fruit Bat Pokmon 	 	It flies around at night searching for life forces to absorb, preferably fruits. After sucking them dry, Drupire dons the peels of the fruit it eats in attempt camouflage itself as a fruit. 	OvergrowVampiric
???	Brewitch 	Alchemy Pokmon 	 	They go about collecting different elements and compounding them, changing their chemical structure. After doing this they splash their substance on other objects, eager for the reaction. 	
???	Roulotto 	Luck Pokmon 	 	These Pokmon are very unpredictable, always wavering in behavior and eating random objects for storage. Those seeking Roulotto's jackpot feed it valuables, causing it to eventually grow full and spew it's contents. 	Jack of TradesProtean
==Spirit Signs==
Sign 	Codename 	Name 	Type	Pokedex Entry 	Ability
Sign I 	The Ram 	Aururam	 	As king of the stars, it manages them and keeps the balance of nature in order. Should the moment call for it, It can become completely invisible with the reflective properties of it's fleece. Being steadfast and daring, it represents the spirit of Bravery.	K
Sign II 	The Bull 	 	 	 	
Sign III 	The Twins 	 	 	 	
Sign IV 	The Crab 	 	 	 	
Sign V 	The Lion 	 	 	 	
Sign VI 	The Maiden 	 	 	 	
Sign VII 	The Scales 	 	 	 	
Sign VIII	The Scorpion 	 	 	 	
Sign IX 	The Archer 	 	 	 	
Sign X 	The Goat 	 	 	 	
Sign XI 	The Water-Bearer	 	 	 	
Sign XII 	The Fish 	 	 	 	
===New Abilities===
Name 	Description 	Exclusively
Gaurdian Spirit	Upon fainting, the next Pokmon will have a stat boosted by 2 stages, that stat being this Spirit Sign's highest stat. 	Spirit Signs
Adrenaline 	Speed doubles if health is 50% or below. 	N/A
Arrythmic 	Moves used consecutively will deal less and less damage when used on this Pokmon. 	N/A
Avenger 	Attack and Special Attack are 2x if switching in for a fainted Pokmon. 	N/A
Awkward 	When hit by a contact move, there is a 30% the opponent will become confused. 	N/A
Blight 	Should this Pokmon faint, the opponent's last move will be disabled. 	N/A
Demoralize 	Lowers the oppnent's Special Attack by 1 stage upon entering battle. 	N/A
Dexterity 	As long as an item is held, Attack and Special attack are x1.25. 	N/A
Dread 	When hit by a contact move, the opponent will fall under a perish effect and faint within 3 turns lest they switch out of battle. 	N/A
Drowsy 	Upon entrance, the foe becomes drowsy as if under the conditions of Yawn, causing them to sleep next turn. 	SlumburlapMatressand
Escape Artist 	Guarantees escape from normally inescapable situations. 	N/A
Enrichment 	Prize money received in trainer battles is doubled upon victory, but pay is also doubled upon failure. 	N/A
Emulate 	Whenever the opponent's stats change, this Pokmon's stats will also alter to match accordingly. 	N/A
First Strike 	For the first turn only, the selected move will almost always go first. 	N/A
Gardener 	Herbal moves such as Mental Garden, Power Garden and White Garden last for 8 turns as opposed to 5. 	TBA
Graze 	Should a move be slated to miss or be avoided, it will instead hit with 25% of its regular power. 	N/A
Heavy Barbs 	Speed is lowered 1 stage upon contact with this Pokmon. 	N/A
Jack-of-Trades 	All types receive a STAB bonus. 	Roulotto
Last Word 	Upon fainting, the opponent's ability will change to Last Word. 	
Limbo 	Normal and Fighting-type moves are unable to hit this Pokmon. 	Possade
Obstinate 	This Pokmon cannot be forced out of battle, countering moves such as Whirlwind and Dragon Tail. 	N/A
Puppetmaster 	Summons a substitute upon entry, this substitute even takes the damage from arena traps. 	Substiteer
Reaper 	Whenever an foe is defeated via a damaging attack, 1/2 HP is restored. 	N/A
Restock 	Should the equipped item be absent, a new one will be acquired upon rentering battle. 	N/A
Royal Guard 	This Pokmon cannot be Burned, Frozen, Paralyzed, Poisoned or Asleep by any means. 	N/A
Subzero 	When hit by a contact move, there is a 30% chance the foe will become frozen. 	N/A
Stabilize 	At the end of their turn, any stat changes both positive and negative will be reset to default, 	T/A
Tricky 	At default evasiveness is raised, rendering incoming moves 10% more likely to be dodged. 	N/A
Vampiric 	Moves heal by 25% of the damage they deal, this number stacking on other draining moves. 	Drupire
Voodoo 	When this Pokmon takes damage from somthing other than an attack, the opponent also takes that damage. 	N/A
Weather Bane 	Any weather will be cleared from the field upon entry. 	Fumadama
Comet Tail 	Summons a Tailwind for 5 turns upon entry, doubling the speed of all active party members. Should this Pokmon be switched in during a Tailwind then its duration will be refreshed. 	Comet Mascot
Meteor Fall 	Summons Battle Cry for 5 turns upon entry, preventing the benefit of Flying-types and Levitate from granting immunity to Ground moves. Should this Pokmon be switched in during Gravity then its duration will be refreshed.	Meteor Mascot
Void Purge 	Summons Battle Cry for 5 turns upon entry, boosting the power of moves by 1.5x. Should this Pokmon be switched in during Battle Cry then its duration will be refreshed. 	TBA
Omni Boost 	This Pokmon's lowest stat is boosted 1 stage every active turn. 	OmniboonOmniseerOmniplex
==New Moves==
Name 	Type	Category	Description 	Power 	Accuracy	PP
Aftershock 	 	Special 	In response to the opponent, the user launches a powerful surge of electricity. This move always goes last. 	N/A 	110 	10
Ambush 	 	Physical	The user slyly steals the opponent's item before switching out. Should an item already be held however, it will be replaced by the stolen item. 	N/A 	100 	15
Battle Cry 	 	Status 	The user cheers it's allies on, filling the team with an inspiring aura that lasts 3 turns. During this time the power of moves by the user's team will deal 1.5x damage. 	60 	100 	15
Berserk 	 	Physical	The user is sent into a frenzy, madly attacking for three consecutive turns. During these turns the user will attack with higher priority, at the cost of being unable to switch out. 	90 	90 	5
Bizarre Room 	 	Status 	The user creates an odd area in which type effectiveness is reversed for 5 Turns, turning resistances into weaknesses and weaknesses into resistances. Standard damage and immunities aren't affected. 	N/A 	N/A 	10
Brainstorm 	 	Special 	The user casts all clusterd thoughts upon the opponent, assulting them with a storm of ideas. The power of this move is detirmined by how many turns it's been unused, max power being achived upon 3 turns. 	55-130	100 	5
Cannonball 	 	Special 	The user fires a heavy object towards the sky in an arch. At the end of the next turn this move will hit. 	80 	90 	15
Clock Out 	 	Physical	The user deals damage dependent on how many turns they've been active, max power being acheived upon 5 turns. 	20-100	10 	5
Cluster Shot 	 	Physical	The user gathers various materials on the field and fires them at the opponent. The power of this move is dependant on the amount of arena traps, taking hazards on both sides into account and effectively removing them. 	20-140	100 	5
Corrode 	 	Special 	The user is sprays a corrosive toxin capable of dissolving anything, enabling this move to deal damage to Steel-types. Any screens set up are also dissolved, effectively destroying them. 	70 	100 	15
Dust Devil 	 	Physical	The user stirs up setiments from the ground and launches them into the air. This move can hit airborne opponents. 	90 	100 	10
Enlightenment	 	Status 	The user clears their mind in search of knowledge, pondering for one turn. On the second turn they awake completely enlightened, raising Attack, Defense and Speed by 2 stages. 	N/A 	N/A 	5
Fulgurate 	 	Status 	The user sets the opponent ablaze, changing their type to pure Fire. 	N/A 	N/A 	15
Lucky Break 	 	Physical	The user finds an opening and makes a break for it, always going last. If the user isn't hit by an attack before using, power is doubled. 	60-120	100 	5
Mental Garden	 	Status 	A fragrant garden of herbs graces the battle for 5 turns. While active, the effects of Infatuation, Taunt, Encore, Torment, and Disable are nullified. 	N/A 	N/A 	5
Phantasm 	 	Physical	At the start of the turn the user becomes invisible, raising their evasiveness. At the end of the turn the user attacks, unless they were hit before they were able to move. 	80 	100 	15
Power Garden 	 	Status 	A fragrant of herbs graces the battle for 5 turns. While active, moves that require the user to idle multiple turns can instead be executed in a single turn. 	N/A 	5 	
Psych-Up Beam	 	Special 	By casting their power at foes over and over, the user's mind grows stronger. Boosts special attack by 1 stage for every use. 	40 	100 	20
Retribution 	 	Special 	In remembrance of their fallen allies, the user summons an onslaught of spirits and charges. Damage increases for each fainted party member. 	50-150	100 	10
Revelution 	 	Status 	The user braces for impact and fights back, effectively nullifying all damage and forcing the opponent out of battle to be replaced by a random ally. This likely fails if used consecutively. 	90 	90 	5
Rapid Sweep 	 	Physical	The user violently sweeps around itself with its tail, dealing weak damage and effectively transferring any arena traps to the opposing side. 	40 	100 	15
Salutation 	 	Physical	The user welcomes the opponent in a brutal fashion. Deals double damage on an opponent that just switched in. 	60 	100 	15
Shield Break 	 	Physical	The user lunges at the opponent with their armor, usually moving first. During this turn the user's defensive stats are halved. 	N/A 	120 	5
Shuffle 	 	Status 	The user shakes things up, causing all Pokmon and itself to switch out to a random party member. This move has no effect on trapped opponents or if the opponent lacks a member to switch into. 	N/A 	N/A 	5
Snare 	 	Physical	The user places a nasty trap at enemy ground. Unlike other arena traps this can only activate once, dealing damage and trapping the opponent in battle. 	70 	100 	10
Time Bomb 	 	Special 	The user sets a bomb they can activate at will with a second use. As each turn passes, this move grows in power but lowers in accuracy, raising the chance that the bomb could be a dud and miss. As long as the user is still active, this move will activate automatically on the fifth turn, but if they faint before then the bomb will become a dud and fail.	75-200	100-50 	15
Virus Needle 	 	Physical	The user probes the foe with a needle, injecting toxins that render them Poisoned. Should the foe already be in a Poisoned state then they will become Badly Poisoned. 	60 	100 	15
White Garden 	 	Status 	A fragrant garden of herbs graces the battle for 5 turns. While active, all negative stat changes are removed and stats cannot be lowerd. 	N/A 	N/A 	5
Arclight 	 	Status 	The user switches out, replenishing the health of the next party member by 1/2 the max amount. 	N/A 	N/A 	5
Quesar 	 	Special 	The user forces the opponent out and randomly draws another in with a black hole, damaging them instead. This usually moves last. 	100 	100 	5
Grimlock 	 	Special 	The user locks the opponent and itself into battle, preventing escape until someone faints. 	N/A 	N/A 	5
==New Items==
==Locations==
==Trivia==
*The Cosmada region is directly based on Canada.
*The Spirit Signs are a direct take on the Zodiac signs.
Category:Pokémon (series)
Category:Pokémon Games