110346-wildstar-has-the-best-animations-so-far

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Hey guys,
 
after my guild fell apart, many friends left the game and I couldn´t find other players ... I tried ESO, Secret World, FFXI: ARR and Arche Age.
 
But in every game there is one thing that is really annoying .. n my opinion: the animations. WildStars animations are sooo smoooothhh and suitable. 
It´s really crazy and I never had this "problem" in other games after I paused them. So I wanted to praise here just once. I can imagine that really much time was needed to make it!
 
Thanks Carbine!	
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			Hear, hear! Love the artwork!	
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			chau has some really well done animations, too bad there are other races where the animations look like they dindt even get a 1/4 of the attention and/or time the chau ones did. mechari come to mind. male aurin tail spazzes weirdly aswell on a spell slinger QD spamming.	
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			Not that I dislike the animation in this game, but I love the animations in Final Fantasy 14; both ability effects and overall look of the game.  In fact, when it comes to ability animations, I think this game could use a little work.	
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			Animations are indeed well done. But a bigger part for me is the responsiveness in combat which is lightyears ahead of everything else but TERA.	
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			Well combat and weapon animations are bad for warriors,but because there is an urgency with rampage i tend to ignore it and focus on the big numbers :)	
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Not that I dislike the animation in this game, but I love the animations in Final Fantasy 14; both ability effects and overall look of the game.  In fact, when it comes to ability animations, I think this game could use a little work.
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Not that I dislike the animation in this game, but I love the animations in Final Fantasy 14; both ability effects and overall look of the game.  In fact, when it comes to ability animations, I think this game could use a little work.
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I've seen people say that WoW looks better. I'm not someone who left WoW angry. It's a no contest. WildStar smokes WoW visually imo. As far as optimization goes..... hehe
 
This is the best combat I've experienced in a Action format. It's so fast. Plus it's not just spamming combos. The Mobs actually get a fair shot at killing you. I'm not a fan of Dragon Nest ect.(I even had a BNS account. Very easy to set up and there's an English patch). That combat looks good but It bores the hell out of me because you don't have to respect the mobs.
 
 
 
Edit: I do want to say that I enjoyed FF:ARR look very much. If Rift had that engine*kreygasm* I'd be gone lol. That game has one heck of an Engine.	
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 Jeff did a cupcake kicking job on the score for W*, It's somehow both fresh and intensly nostalgic at the same time... Love it.
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FFXIV reused much of it's art and animation from FFXI, so it's really a terrible comparison. W* had to not only make all of their races and animations from scratch, but had to write their own engine as well. 
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			I wish saying best animations in the MMO market was any kind of feat at all.	
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Why so hostile? xD Little things like looking at one's target/camera and having expression emotes are hardly top-dollar features that WildStar is incapable of adding. :P I'm really hoping Carbine does at some point, because I can take so many inventive screenshots in XIV (that last one combined the expression /worried with the emote /chuckle for a new look entirely lol), but that capacity is severely diminished without those particular tools.
 
(Yeah, it's a bit superficial, but it's seriously cool! And video games like this are all about the superficial.)
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			I love the SS idle animation the Gun Play, I wish the espers did something esper like when idle, create illusions or imaginary play!!!	
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Hey guys,
 
after my guild fell apart, many friends left the game and I couldn´t find other players ... I tried ESO, Secret World, FFXI: ARR and Arche Age.
 
But in every game there is one thing that is really annoying .. n my opinion: the animations. WildStars animations are sooo smoooothhh and suitable. 
It´s really crazy and I never had this "problem" in other games after I paused them. So I wanted to praise here just once. I can imagine that really much time was needed to make it!
 
Thanks Carbine!
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Not hostile at all. just pointing out that XIV is a facelift of XI; and comparing its art and animation (which IS gorgeous) to a brand new IP isn't a good comparison.
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I think it's a fine comparison. I talked about what I liked in WildStar and where I feel it could be improved.
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			I really, really don't think it took 20 years to implement "look at camera" and "look at target". Hell, Rift has "look at target". And in XIV, "look at camera" was just a minor thing they included in a baby patch post-release. I think you're attributing far more work to certain things than is actually necessary. xD	
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I really, really don't think it took 20 years to implement "look at camera" and "look at target". Hell, Rift has "look at target". And in XIV, "look at camera" was just a minor thing they included in a baby patch post-release. I think you're attributing far more work to certain things than is actually necessary. xD
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Don't forget that MMO devs like to reinvent the wheel. So while other MMOs have 'unlocked' such ADVANCED technology, many others are just waiting for their scientists to discover it. 
 
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It was begged for in XI since launch, but took about close to a decade to get their implementation in; it's been refined since then for XIV. MMO's are massive programs; you can't just pop in code and expect them to run fine; that's why each new drop here comes with new bugs; getting the whole scripted environment to work together is not easy, simple, or quick. 
 
That's all. MMO development is really a lot more time intensive than many folks give it credit for.
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Don't forget that MMO devs like to reinvent the wheel. So while other MMOs have 'unlocked' such ADVANCED technology, many others are just waiting for their scientists to discover it. 
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Don't forget that MMO devs like to reinvent the wheel. So while other MMOs have 'unlocked' such ADVANCED technology, many others are just waiting for their scientists to discover it. 
 
 
Lineage 2 had this "turn head to face target" functionality. Click on someone, your character's head moves properly to face them. Back in 2003. The fact that the game had flaws (which it did: a lot of, in fact) doesn't invalidate this little feature. That'd be like saying that Wildstar's end-game is invalid because the costume system is broken. It's a non-sequitur.
Programming these small things are not as time intensive as some folk think it is. Do they add up? Yeah, sure they do. Can bugs happen? Yes. But that's not an excuse. If it was a legitimate excuse, then developers should never ever do anything with their games after release because "bugs will happen".
Besides, people aren't asking them to restructure the whole graphic engine or the whole combat system. It's just a "make it so a part of the model moves in a certain way when I click on other people". It's pretty darn small. And that might be the biggest "obstacle" to its implementation: it's so small devs go "why bother?". 
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			Eh, to me City of Heroes always had the best animations.	
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Eh, to me City of Heroes always had the best animations.
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Please stop bringing this game up on the Wildstar forums.
I firmly believe it's bad luck.
I don't want to hear about it.
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I agree.
 
 
 
We should be talking about Warhammer Online instead.
 
 
*cough*
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Too be totally fair, WAR was pretty awesome... In the end, Games Workshop decided they weren't going to continue leasing the IP to Mythic.... 
 
But I mean, Games Workshops legendary IP control also is partially responsible for the warcraft and starcraft IP's  ..... 
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I love the fact that they created the biggest MMO in history through their revoking of their own IP license haha
 
Like Xerox making the first personal computer and saying 'there's no market for this' haha
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Yup. I have to say Warhammer and 40k are my all time favorite fantasy / sci-fantasy IP's... but I'm not sad that the IP troubles they caused for Blizzard led to warcraft and starcraft. Though I am sad that WAR had to suffer for it. That game was awesome.
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I remember them initially wanting 6 capital cities, and then shortly before launch, cut it down to 2 :(
 
I knew trouble was brewing when that happened.
 
I know that wont happen in Wildstar though, because they havn't made any changes to their intended content releases.
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Eh, to me City of Heroes always had the best animations.
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i find animations in this game quite lacking, lazy designed
multiple stalkers skills sharing same animation, medic skills having way too much visual effects
+ sound which is with animations sometimes leave much to desire and as a result there isn't really good hit/impact feeling	
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I really liked WAR... it had some gaping flaws, but man... collision detection was so cool to have as a tank. You could actually protect your squishies.
 
And don't even get me started on CoH. I loved the whole vibe of that game. I could have a blast without even leaving Atlas Park-- just looking at costumes and reading bios. It was like an episode of the Tick. I remember this guy named the Incredible Smulk, who was just like the Hulk, only blue. And he had a little white hat, lmao.	
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