DinosaursRoar Mobs/Megaman Character Mobs

This will serve as a hub for all DinosaursRoar Mobs inspired by Megaman characters.
=Megaman=
Megaman is a Player-sized humanoid neutral mob that spawns naturally in Villages and Sci-Fi Cities.
==Behavior==
Unlike Megaman himself from Megaman games, there's not just one Megaman, so there can be about as much as 12 Megamen in a single Village and about 45 Megamen in a single Sci-Fi City. They are about as common to encounter as Endermen (when in Villages), but are about as common to encounter as Villagers (when in Sci-Fi Cities). Since they are about as strong as two Iron Golems, they can be used as defense against (untamed) monsters. They can aim and shoot their Mega-buster at enemies (always inherently hostile to enemies) and Players (attacks Players if provoked) better than Skeletons aiming and shooting with arrows. They can run about two times faster than a wild Ocelot. They are also resistant against heat-related and some other damages such as fire, lava, wither effects, and drowning (so drowning, burning, or withering won't harm nor kill Megamen).
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=Bass.EXE=
Bass.EXEs are hostile mobs that spawns in all biomes (except in or on the water) only at night.
==Behavior==
Unlike a Megaman Battle Network/Megaman NT Warrior character with a same name (which these mobs are based on), there is not just one Bass.EXE, there are so many Bass.EXEs in the Minecraft overworld, so these creatures are almost as common to encounter as Zombies, although not as frequent. They are three times as strong as the Iron Golem and having three times as much health, making Bass.EXEs the hardest ever non-boss monsters to kill in vanilla Minecraft history. When they are killed, they drop Bass.EXE helmet, Bass.EXE cloak, and/or Bass.EXE armor.
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=Bass/Forte=
Bass/Forte is a human-sized humanoid neutral mob that spawns naturally in all biomes except Oceans.
==Behavior==
Unlike Bass (also known as Forte in Japan) from Megaman series, there's not just one Bass/Forte, so the Bass is almost as common as Zombies. Just like Protomen, Basses are known to open/close doors, hijack traps, use buttons, pull levers, kill farm animals (leading Players to starvation), fight against Players (if provoked), Gregarmen, Falzarmen, Protomen, Iron Golems, Snow Golems, and can kill Villagers (but not transforming them). But unlike Protomen, Basses are not inherently hostile, since they will only attack, hijack traps, use buttons from traps, pull levers from traps, and kill the Player's farm animals if provoked. Their grunts, yells, growls, and scream sounds like are copied from Bass'/Forte's voices used from Megaman 8 anime sequence (even though they weren't copied), but was slightly modified to sound less like an Anime character and more like a Minecraft mob sound.
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=Protoman=
Protoman is a human-sized humanoid hostile mob that spawns naturally in all biomes (except Oceans, Lakes, or Rivers) at night.
==Behavior==
Unlike the character from Megaman with the same name (in which this mob is based on), there is not just one Protoman, there are lots of Protomen in the Minecraft world, so they are about as common to encounter as Zombies. These mobs have an extremely advanced AI so they could open and close doors, hijack traps, use buttons, pull levers, kill animals that are only in farms (leading Players who rely on farm animals for food die of starvation), their fights against Players, Gregarmen, Falzarmen, Vampires, Werewolves, Iron Golems, Snow Golems, and kill Villagers, but not transforming them. Their whistles, which sounds like Protoman's whistle from Megaman franchise, can be heard about 14 and a half blocks away from any Protomen in an area. They can attack any of the Players that are within their 8 block radius.
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=Crashman=
Crashman is a Player-like humanoid hostile mob that spawns naturally in all biomes at night, except Oceans.
==Behavior==
Unlike a Megaman character with a same name (in which they are based on), these mobs are almost as common to encounter as Zombies, even though they are not as frequently encountered. They are almost about as strong as the Gregarman, making them really deadly mobs to be encountered. They can also run slightly faster than any of the Minecraft Ocelot, so they are able to run fast enough to reach and even harm the Players they are trying to attack. They are also fire-resistant and lava-resistant, making them survive extremely well in fiery places such as the Nether (if they were spawned in Nether), so fire traps or lava traps will not work on Crashmen.
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=Quickman=
Quickman is a Player-sized humanoid hostile mob that spawns naturally in all biomes at night, except Oceans.
==Behavior==
Unlike their namesake from Megaman series (in which these mobs are based on), Quickmen are almost as common to encounter as Zombies as there are lots of Quickmen around, even though they aren't as frequent to encounter. They are the fastest ever mobs in Minecraft games, being about four times faster than any of the Minecraft Ocelots, making them extremely deadly when chasing after Players. They have the ability to throw Quick Boomerangs (yellow boomerang-like weapons) to try to kill Players, which makes them more deadlier than the ones that don't throw Quick Boomerangs.
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=Shadowman=
Shadowman is a Player-sized humanoid hostile mob that spawns naturally in all biomes at night, except Oceans.
==Behavior==
Unlike their namesake from the Megaman franchise, Minecraft Shadowmen are almost as common as Zombies, so they are much more deadlier than Shadowman from Megaman games (in which these mobs are based on), even though they aren't as frequent to encounter as Zombies. Shadowmen can be seen jumping more than 3 block gap to avoid falling, so traps such as lava traps won't work on them. They are as stealthy as a movie ninja and is almost impossible to see them in the dark and they are unpredictable and very dangerous to any of the Minecraft Players. They are about as strong as Quickmen, making them just as deadly as Quickmen when encountered by Players.
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=Geminiman=
Geminimen are hostile mobs that spawns only at night.
==Behavior==
Unlike a Megaman character with a same name (which these mobs are based on), there's not just one Geminiman, so these creatures are almost as common to encounter as Zombies. They have the ability to split from one Geminiman to two Geminimen much like a Megaman character with a same name (which this mob is based on). They are two times as strong as the Iron Golem and having two times as much health, making Geminimen very hard to kill in vanilla Minecraft.
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=Snakeman=
Snakemen are hostile mobs that spawns only at night.
==Behavior==
Unlike a Megaman character with a same name (which these mobs are based on), there's not just one Snakeman, so these creatures are almost as common to encounter as Zombies. They have the ability to shoot out short and bright green robotic-looking and hostile versions of Snakes (known as Search Snakes) out of their cannon on their left arms. They are two times as strong as the Iron Golem and having two times as much health, making Snakemen really hard to kill.
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=Topman=
Topmen are hostile mobs that spawns only at night.
==Behavior==
Unlike a Megaman character with a same name (which these mobs are based on), there's not just one Topman, so these creatures are almost as common to encounter as Zombies. To speed up, they can spin on their heads like a top (hence their name and this move is based on the move that Topman from Megaman uses) if they are chasing the nearest Players. They can also throw orange tops to attack Players (this move is somewhat based also on one of Megaman Topman's moves). They are two times as strong as the Iron Golem and having two times as much health, making Topmen very difficult to kill.
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=Starman=
Starmen are hostile mobs that spawns only at night.
==Behavior==
Unlike a Megaman character with a same name (which these mobs are based on), there's not just one Starman, so these creatures are almost as common to encounter as Zombies. They have the ability to shoot out stars in a similar manner to a Megaman character with a same name (which they are based on) in order to attack Players within the 8 block radius. They are two times as strong as the Iron Golem and having two times as much health, making Starmen very hard to kill.
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=Tornadoman=
Tornadomen are hostile mobs that spawns only at night.
==Behavior==
Unlike a Megaman character with a same name (which these mobs are based on), there's not just one Tornadoman, so these creatures are almost as common to encounter as Zombies. They have the ability to fly by either using their rotating arm blades to fly or both that and their rotating lower body (including legs) to make a tornado-like lower body. They also have the ability to shoot out tiny green tornadoes from their arm blades in order to reduce the Player's running speed and/or pushing the Player back towards the Tornadomen. They are two times as strong as the Iron Golem and having two times as much health, making extremelly difficult to kill.
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=Enker=
Enkers are hostile mobs that spawns only at night.
==Behavior==
Unlike a Megaman character with a same name (which these mobs are based on), there's not just one Enker, so these creatures are almost as common to encounter as Zombies. They are often found with Barrier Spears (a spear that is yellow with some orange on it), which they can use to attack any Players within their 7 block radius. They are two times as strong as the Iron Golem and having two times as much health, making Enkers really hard to kill.
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=Maverick Zero=
Maverick Zero is a Player-sized humanoid hostile mob that spawns naturally in all biomes at night, except Oceans.
==Behavior==
Unlike Maverick Zero from Megaman X games (in which this mob is based on), there is not just one Mavarick Zero, so these mobs are found in large groups and are almost as common to encounter as Zombies, although they are not as frequently encountered as Zombies. Their evil/maniacal laughter, growls, groans, etc can be heard. They are immune to Wither and Darkness Effects. They are better at attacking Players with their Z-Sabers than Wither Skeletons attacking Players with their swords. They are a little more than two times faster than a wild Ocelot. They are more than two times as strong as two Iron Golems combined.
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=Maverick Hunter=
Maverick Hunters are humanoid neutral mobs that spawns naturally only in Sci-Fi Cities.
==Behavior==
These intelligent creatures spawns naturally in Sci-Fi Cities, along with Aliens, Megamen, and among others. Unlike Villagers, Maverick Hunters are known to tame Wolves, Cats, Horses, Dylanuses, and are able to farm mobs such as Pigs, Cows, Rabbits, Sheep, Mooshrooms, and Chickens (similar to Players). Also unlike Villagers, they even fight back against Zombies, Skeletons, Creepers, Endermen, Bass.EXEs, Elecmen.EXEs, Spiders, Cave Spiders, Silverfishes, Guardians, Endermites, Werewolves, Wild Wolves, and other hostile mobs. If a Player attacks one of the Maverick Hunters, the entire Maverick Hunter groups that are nearby will attack a Player. Just like Players, they even use their own diamond tools (diamond swords, diamond axes, diamond hoes, etc) to build their Sci-Fi City biomes (since they have advanced AI system).
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=Elecman.EXE=
Elecmen.EXEs are hostile mobs that spawns only at night.
==Behavior==
Unlike a Megaman character with a same name (which these mobs are based on), there's not just one Elecman.EXE, so these creatures are almost as common to encounter as Zombies, although they are not as frequent to encounter as Zombies. They are two times as strong as the Iron Golem and having two times as much health, making Elecmen.EXEs the second hardest monsters ever to kill in overworld in vanilla Minecraft. They also have the ability to create sparks of electricity and use them to harm and/or kill any nearby Players. They are also immune to lightning strikes and other forms of electricity ss they use them, so trying to kill an Elecman.EXE with a big bolt of lightning (normally summoned using commands) will not work. Elecmen.EXEs also have a very advanced AI so they can manipulate traps, open/close doors/trapdoors, pull switches, push buttons, etc.
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=Plantman.EXE=
Plantman.EXE is a Player-sized humanoid hostile mob that spawns naturally in all biomes at night, except Oceans.
==Behavior==
They are often found in groups up to about 13, unlike a Megaman character with a same name (which was the only Plantman.EXE). They are about as strong as two Iron Golems combined and have one and the half times more health than an Iron Golem. They can control vines (unlike any other mobs) and can aim and shoot vines at players slightly better than any of the Minecraft Skeletons aiming and shooting with arrows, making them much more dangerous than a Minecraft Skeleton. They are also immune to Harming Potions, Poison, Wither, and even the Darkness effects, but can be greatly damaged by lava, fire, and/or fire-enchantment weapons of any kind.
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=Gregarman=
Gregarman is a human-sized beastly hostile mob that spawns naturally in all biomes (except Oceans) at night.
==Behavior==
Gregarmen are often found either living solitary lives or in packs ranging from as much as 2 to as much as 7. They are hostile and will attack Players if the Players are within the Gregarmen's 16 block radius. If a Player got attacked by a Gregarman, he/she will turn into a Gregarman by night, and it will be impossible to control in Gregarman form, so the player in Gregarman form will go out of control and will try to attack and kill his/her partner, his/her pet, or the Villagers, Dylanuses, and passive mobs. When it's daytime, the Player turns back to normal and can control himself/herself again, but he/she can still transform every night. To avoid getting turned into a Gregarman, the Player has to sleep in bed before the moon rises again.
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=Falzarman=
Falzarman is a human-sized flying beastly hostile mob that spawns naturally in all biomes (except Oceans) at night.
==Behavior==
Falzarmen are often found either living solitary lives or in packs/flocks ranging from as much as 2 to as much as 7. They are hostile and will attack Players if the Players are within the Falzarmen's 18 block radius. If a Player got attacked by a Falzarman, he/she will turn into a Falzarman by night, and it will be impossible to control in Falzarman form, so the player in Falzarman form will go out of control and will try to attack and kill his/her partner, his/her pet, or the Villagers, Dylanuses, and passive mobs. When it's daytime, the Player turns back to normal and can control himself/herself again, but he/she can still transform every night. To avoid getting turned into a Falzarman, the Player has to sleep in bed before the moon rises again.
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=Gemini Spark=
Gemini Spark is a Player-sized humanoid hostile mob that spawns naturally in all biomes at night, except Oceans.
==Behavior==
Unlike a Megaman character with a same name (in which they are based on), there's not just 1/2 Gemini Sparks, they are almost as common to encounter as Zombies. Just like Elecmen.EXEs, Gemini Sparks are known to produce electricity (even summoning lightning) to attack and kill their victims, as well as producing lighting strikes. They sometimes don't give up hunting players or villagers until they are dead. They usually work together in pairs to hunt down Players and Villagers. Just like Endermen, they can teleport, but with electricity particles rather than ender particles. Unlike Endermen, however, Gemini Sparks themselves are not affected by water, just like most mobs.
Category:Megapage
Category:Minecraft Mobs Made By DinosaursRoar
Category:Sci-Fi City Mobs
Category:DinosaursRoar Ideas