Bugs

In programming, bugs are a slang word, usually denoting an error in a program or system that produces an unexpected or incorrect result. Most bugs arise due to errors made by the developers of the program in its source code or in its design. Also, some bugs arise due to incorrect operation of the compiler, which generates incorrect code. A program that contains a large number of bugs and/or bugs that seriously limit its performance is called unstable, or, in slang, "buggy" or "glitchy".
You can also find bugs on the official Discord server, just by going to the #bug-report channel, where you can post a video or image showing the bug. 
== List of bugs ==
<tabber>
|-|Patched Bugs=
=== Patched Bugs===
==== Headless ====
*if you are in first person emote and press M opening the menu your head will be invisible.
====Slide Clip====
*Slide Clip can be made if you use slide and collide with a wall to climb through the walls, possibly saving you from nextbots. In the Christmas update, this bug was fixed.
==== Player Shake ====
*This bug appears frequently and shakes the player, no matter wherever they go. In the Christmas update, this bug was fixed.
==== Bugged AI ====
*This bug occurred when players would quickly run between level triggers for russia and mall in the delivery area, causing the nextbots to be unable to chase the player. In one of the new year update patches, this bug was fixed.
==== Stacked Buttons ====
*This bug occurred only from mobile players when joining the game, all the buttons such as Ragdoll and Sprint will be moved and stacked at the top left corner , except for the Jump button. This was fixed before the Overhaul Update was released.
==== Fire Hydrants broken ====
*As of the 16th of February 2023, Fire hydrants no longer fling players into the air. The hydrants would usually fling players up into the air once they walk into their water stream (when nextbots break it first), but it no longer does that. This was patched in the outbreak update, now they can fling players and nextbots into the air.
==== Real Ghost and Blonk ====
*as of 16/02/2023, real ghost and blonk couldn't chase after any players. Instead, they will do their own thing and wander off on their own, not going after any players. Since the Arcade update, they’re now able to chase players again.
==== RussiaMaze ====
*This bug occurs that when you go to a road closed sign next to a safezone, you'll apparently get teleported to the outside of nn_dreammaze, but you're still in the russia map. This was patched in some small patch in the Arcade update.
==== Angry Munci not despawning after the timer ends ====
Note: This bug is very rare.
*Sometimes, angry munci will stay despite the timer ending. This bug started to happen in the Arcade Update.
This bug was patched in the Outbreak Update.
==== Fast Qubert ====
*This bug makes qubert go the same speed as normal bots. As of the Outbreak update, qubert is now at its normal speed.
==== Backrooms noclip ====
*If you jump on top of a certain object near the Warehouse, then ragdolled and unragdolled, you would be able to reach the top of the map. From here, you can either stay there or you can jump down to the ceiling of nn_backrooms. If you're jumping down onto the backrooms, there is a wall peeking out which can be jumped on to enter the trigger to enter nn_backrooms. This bug was patched before the Outbreak update.
==== (NO LONGER PATCHED) Menu-Shop-Clipping ====
*if you go to the menu, then go to the shop, after that you either choose "inventory" or "shop" after that exit, go to the menu you will notice that your character/avatar is falling after that, you can clip out of bounds (note from theapplesguy2: wahat is that grammar). This bug started to happen in the Outbreak Update. Eventually, this bug got fixed in some small patch. However, this bug returned after the Cosmetics update and can only be performed in nn_poolrooms, nn_hotel, and nn_airport. (open world public servers)
==== Teleporting to other Maps not working ====
*If you teleport into another map in the menu, you won't be teleported. Instead, you'll stay in the map you're in. This bug started to happen in the Arcade Update. There is also a bug that requires this to work, but thankfully, two of these bugs got patched in the Outbreak Update.
==== Wrong Zone ====
*As mentioned above, go to the menu, click on any map that you aren't in, and if nothing changes, repeat the steps. if anything changes (e.g. fog, ambience, etc.) but you're still in said map (eg; the game thinks you're in nn_mall but you're in nn_russia). This bug started to happen in the Arcade Update. This bug was patched on the Outbreak Update as mentioned above.
==== Un-teleported players in Arcade mode when the round ended ====
*When a round ended, some players might actually not get teleported to the main room of Arcade mode, making when the vote of a next round is done, they got an instant death by falling to the void but somehow their points didn't lose and they will still proceed to gaining more points. This has been patched in the Outbreak update, somehow the players still can stay there a small moment and then teleport to the main stage.
==== Quandie's Image isn't showing====
*there's a bug that quandie's image isn't shown, people thought he was moderated again, but that isn't the case, the image is bugged, and this happened during the Anniversary update. However, this has been fixed now.
==== Low quality texture ====
*When you supposed to be when updating to roblox and what happened in 9/11/23, and this patched was fixed in the game.
|-|Current Bugs=
===Current Bugs ===
==== No-Clip ====
This is a bug where you go into a vent as R-15 and be really tall, then ragdoll to get out of the map. It is unknown when this will be patched.
====Flat Space====
This is a bug in Flatgrass when the grass and the Arch Building do not load in. This causes the player to fall off the map or get stuck in the air.
====Whiteout====
During blackouts, the map light of Flatgrass will not change. It is unknown if this is a bug, but it could be patched soon.
====First Person Bug====
If a player goes AFK while using a third-person camera, there is a random chance to encounter this bug. When it does, the camera will be heading to a different location near the torso, and if the camera turns up and down, the head will also be visible. It is unknown if this is a bug, but it could be patched soon.
====X-Ray Vision Bug====
This bug happens when a player turns the camera against the wall in a certain place. There is a chance to see what is behind the wall. This bug also works with the ceiling.
====Ghost Stuck====
The nextbot real ghost gets stuck on seemingly nothing, on the road near the delivery area. This bug does not occur for other nextbots.
==== Pacifist Possession ====
This bug is yet unknown, but a player can get stuck inside a nextbot forever until they respawn. Speed boosting, as the nextbot will lower the time by a random amount. During this bug, you cannot kill any players. After you speed boost to 0 seconds of time left to possess, the player will still stay inside possessing a nextbot until they eventually respawn. This has a very rare chance of occurring.
==== Back from the Dead ====
If you're very laggy and you have jumpscares on, then your health will get lowered and you won't get jumpscared. You'll still be alive, but your screen will be red, and if you touch another nextbot, you'll actually die.
==== Red Nextbots ====
If you were possessing a nextbot in a bloodmoon and you got out of it after the bloodmoon, the nextbot will stay red. This is only a visual bug.
==== Safezoned Ghost ====
There is a chance that real ghost can kill you in the safe zone.
==== "I'm watching you player" ====
After possessing the nextbot and entering another map (for example, nn_backrooms), you will see the player's hitbox despite the distance. (that is, seeing red dots in the air)
==== Untextured car ====
Some cars are missing textures.
==== Armless ====
There is a chance that when taking any item, the player's hand disappears (this is visible only to the player who holds it; this bug is not visible to others).
 
Another way this can happen in 3rd person is if a player does an emote and goes into 3rd person at the same time. You will be in 3rd person but armless, and your arms will be in a 1st person position.
==== Out of bounds ====
In nn_mall, you can go the same way that the backrooms page mentions. Instead of falling down, you can face the vent exit leading to Nico's Club and walk forward, then move ever so slightly right. After a bit of moving right, you should walk on top of the walls of Nico's Club. (There may be a chance that this is bannable; please use with caution!)
==== This Bloxy Vending Machine ====
This bug is a disadvantage because the vending machine doesn't work, so if you are trying to run from, for example, sanic, this man, etc., and try to use the machine, it won't work and you will die.
==== Guaranteed X-Ray Vision Bug ====
When you crouch and walk towards a wall, you will see the other side of the wall. Nextbots can get you if you're crouching because your hitbox is clipping through the wall.
==== Seizure ====
There is a current glitch in the game that can happen when the player ragdolls; upon doing so, the player's body may suddenly move or jump in random and janky directions. There is some speculation that this was added to the game on purpose.
==== Fast Nextbots====
As of the Arcade Update, all the fast nextbots including the ones with speed multipliers (sanic, oragne, vehilce, and this man) and the set speed nextbots (happy, hyper sanic, boderman, hinn, etc.) will not work properly. However, in the Outbreak update, nextbots with speed multiplers were fixed, although bots with a set speed (excluding angry munci, scopophobe) are not fixed yet.
==== Faster normal nextbots ====
This bug happens when you spam bloodmoon events with the admin panel. When the bug occurs, nextbots will get faster, making the players unable to outrun them. This bug also works for qubert, the slowest nextbot.
(Credits to firstnamelastname - a nico's nextbots YouTuber, his videos: https://www.youtube.com/watch?v=mA4gpJxVVf0 and https://www.youtube.com/watch?v=J9ZJ_o3zXec)
==== Nextbots in safe zone ====
A bug that mostly occurs when a player possesses a nextbot or a nextbot's pathfinding breaks, resulting with clipping into a safezone and being stuck there. Anyone outside of a safezone who touches the nextbot dies instantly.
==== Un-safezoned players in safezones ====
This bug is random. The bug occurs when the game thinks a player is not in a safezone when they are, making the nextbots targeting them if they are near, this will make the other safezoned players in the same safezone impossible to escape while the un-safezoned ones will be free to move when the nextbots are trying to chase that un-safezoned player in the safezone.
==== nn_dreammaze nextbots Won't Spawn ====
The dreammaze nextbots won't spawn in their respective map for some unknown reason.
==== Water above in the sky ====
There is a strange big block of water when an Arcade round ends. This bug is very rare to occur.
==== nn_bigmaze's Buttons Not Working ====
For some unknown reason, the buttons don't work anymore in nn_bigmaze.
==== Headless ====
If you emote and then stop emoting and go to the menu at the same time and then click resume, you are headless. 
This must be done in 1st person. or else it will not work. To revert this, simply go to third person, and then first person or going near a wall.
===="2D" 3D nextbots ====
boderman, flying gorilla and very poorly camouflaged nextbot use their killfeed icon instead of their 3D model. This bug started to happen in the Outbreak Update. However, some small hotfix fixed the "2D" 3D nextbots. However, boderman is still a 2D nextbot.
==== Some Bots have now "carmen's audio" ====
boderman, real ghost and reverse follower now uses carmen's audio but lower pitched and slowed down. This bug started to happen in the Outbreak Update. However, this bug has now been fixed with hotfixes from the developer on May 29, 2023 except boderman.
==== Nextbots spawning in lobby or before the round starts ====
Note: This bug is rare.
Sometimes, nextbots can spawn in the lobby or before the round starts. this bug is only for the Arcade mode. This bug started to happen in the Outbreak Update.
==== Distorted Radio ====
During the bloodmoon event, the radios appear to become slowed down and distorted. They may not revert back to normal after the event ends, and remain distorted until by some miracle they return back to normal.
==== Duplicate Nextbots ====
after a possession, there are times that a nextbot can have a duplicate of themselves.
====Tunnels Nextbots Getting into the Mall====
Note: This bug is very rare.
It's possible that a Tunnel nextbot can enter nn_mall, even though they noclipped out of the wall.
====Mall Nextbot(s) Getting into nn_tunnels====
Note: This bug is very rare. 
It's possible that a rare chance that the nextbot from the mall can enter the tunnels.
==== Nextbots Stuck on Cars ====
Sometimes, nextbots can get stuck in cars. the most common one is the car near the Factory. This Bug started to happen in the Outbreak Update.
====Stretchy Man====
Sometime, if a player uses the clothing glitch and they die to a nextbot and get dragged, their lower half will stay while their upper half is moving around and thus making the middle stretch to both halves (this is possibly patched or unfixable)
====Infuser glowing even when the Outbreak Event ends====
This bug occurs when you hold the canister for the infuser to make it high-lighted the infuser and wait for the event to end with the canister still on your hands, of course the canister will disappear but the main machine of the infuser still high-lighted even though the infuser is gone, it's just show the machine until the outbreak event once start again and you don't make this bug. This bug started to happen in the Outbreak Update.
==== Back button on spawn menu not working ====
The back button on the spawn menu does not take you back to the menu. This bug started to happen in the Anniversary/Birthday Update.
====angry munci and Tunnels nextbots' Jumpscare audio isn't played==== 
There's a bug with the nn_tunnels nextbot and angry munci, when a player gets jumpscared, their audios isn't playing.
====follower continues moving even when you stop moving====
follower has a bug, that bug is when you stop moving, follower doesn't stop moving and continues moving to the player.
====stalkbot does not move==== 
stalkbot has bug that makes him unable to move at the player, even when the player is looking away.
====doot and vehilce having same problems with their jumpscare audio====
doot and vehilce has the same issues with angry munci and the Tunnels nextbot, and it's the jumpscare audios not being played when a player gets jumpscared.
====Hotel nextbots not spawning====
Note: This bug is very rare. There is a rare chance that the Hotel nextbots wouldn't spawn. In order to get rid of this bug, one thing that the player have to fix it is to buy an angry munci/outbreak event.
====Backrooms teleportation not working====
In nn_hotel, there is a rare chance that if you fall into the pit with many windows, you wouldn't teleport back to nn_backrooms. Instead, you just stay there and you can grind nextbux easily, unless the nextbots fell and kill you.
====Softlocked After Entering the Backrooms-Related Map====
Note: This bug is very rare to get. It has a rare chance for player getting softlocked after entering the map. (Ex. nn_poolrooms in bugs/Gallery). The only thing to fix it is by rejoining the game that resets this type of bug.
====NN Tunnel's bugged audio==== 
NN Tunnel's nextbots has another bug, and this one is their jumpscare audio being bugged with a different audio. 
====Not able to possess a nextbot==== 
"Note: this bug is very rare to happen." there's times that the possessor won't work on rare times.
==== Grudge's Image bugged ====
The cilp of grudge's image is bugged.
====Somehow Local is able to enter NN_Hotel====
"Note: this bug is extremely rare" somehow, Local is able to enter the Hotel.
====NN_Russia Nextbot AI is a bit bugged==== 
The nextbots ai is bugged, when they are chasing a player they would randomly stop moving until they found the player there where chasing before, or a different player, the point is, they will stop moving in random spots sometimes, even when a player is moving, they dont move sometimes.
====Graffiti Texture is Green====
If you join a different server, the cootie graffiti will be green.
====NN_Airport Nextbots can enter the Tunnel's====
If you break a window in the entrance of NN_Airport, it is possible that the Nextbot can leave the area and enter a new one, if the event end its most likely return back to its map.
</tabber>
==Gallery==
==References==
== Navigations==
Category:Miscellaneous
Category:Features
Category:Nico's Nextbots
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