114086-challenges-are-under-utilized-here-is-a-solution

== Content ==
			Currently Challenges, (i feel) are poorly capitalized on in Wildstar. They often offer fun and unique rewards, often they are more enjoyable than questing with fun mechanics, but currently their user interface is poor and they are done and then forgotten.I think Challenges can add a lot more end game depth to the game, with just a few system improvements. My suggestions are as follows:Repeatably made obvious through UI improvementsBy this i mean. Once completed, its hard (without mods), to recognise when you are able to re-do an old challenge, this should be updated with some kind of UI element that indicates you can restart a challenge that is nearby, rather than having to remember and navigate the challenges panel. This will will add diversity to the daily (grind) zones, gives extra loot, and potentially (if tweaked) extra xp, more variety is always better.Leader Boards I have heard that leader boards will be coming to challenges one day in the future. If this is true, YAY! If not, why not? The benefits are obvious, people will go over old content, and a competitive environment will form for people wanting to claim the high spots on the leader boards. Just another way to encourage competitive PVE.Also, as a side note. It might be wise to add a method for people to track their positions on challenges remotley, so they can intelligently maintain them.Boom BoxesOriginally this thread was about adding boom boxes to the game, but i quickly realised this was more about improving challenges and using boom boxes was a nice way to do that.My idea: Add Boom Boxes to Challenges completed by players who achieve noteworthy leader board scores or milestones. Its a pretty simple concept, add a daily, or weekly achievement that rewards boom boxes as a nice extra prize to players that beat high scores, or player/developer set challenge times, or complete the challenge x number of times in a day/week/ or overall etc: There are multiple pathways to go, but i think it would be a nice little incentive to add to challenges, that would help players feel like they are being rewarded for playing the way that they want to play, and also offer a pathway to get more boomboxes, because boomboxes!Also boom boxes could benefit from a loot table review, there is plenty of feedback on the forums to know where to start.Rework the loot tablesThis might take a bit of work. But rather than just not scaling loot to players level for challenges in order to avoid economy breaking behavior. Instead, come up with a better endgame (50) loot table for challenges. Ie: currency rewards, x1 elder gem, cosmetic rewards, flasks, random dye's, lesser crafting bags, remove low level items, etc: Even if a lot of items are repeated, if they are relevant (ie: currency), then it wont matter as much.This, combined with leader boards and boom boxes offers player's a legitimately challenging, competitive and rewarding new form of endgame progression in unto itself! And helps set wildstar apart from its competition by capitalising on this uniquley (and already existing) content.To me, if done right, this would be akin to adding and entire new path of endgame content. And possibly breed a new form of endgame progression not yet seen in MMO's. 	
----
			While im on the topic, Public Quests could benefit from these system changes too. With all the same benefits, except that it could be a co-operative endevour to beat high scores etc:	
----
			I am not fond of challenges at all.  They interrupt MY flow and I have to take the time to decline them.  Most are not really worth the effort to me.	
----
			
{| class="blockquote"
I am not fond of challenges at all.  They interrupt MY flow and I have to take the time to decline them.  Most are not really worth the effort to me.
----
			
{| class="blockquote"
That's a shame. I know some people really dont like them. I personally really enjoy them, they allowed me to kill two birds with one stone, and they really are a fun challenge sometimes. Like the one in farside where you have to shoot down target dummies from a space ship, or the chocobo race in elevar. I also repeat them to collect unique decor items. Cant say its that bad of a way to farm content.
----
			
Some of the challenges I did while leveling had rewards (like a specific house decor for example) that I never got a chance to get.. but I would like to. Some of which is unique as well.
My problem now is that at 50 I honestly don't remember what/where each challenge gives as a reward and it is extremely time-consuming to go back to each area and start 'locate' searching them all until I find the ones I wanted.
 
A much needed UI update would be so helpful if it showed us the rewards & locations of each challenge.	
----
			Challenges are fun but limited when it comes to leaderboards. You can only do a challenge so fast depending on its nature and some classes will naturally be better at doing them.. Settler's Speed Boost + Teleportation Spells (Gate, Projected Spirit, etc.) will essentially be mandatory for obstacle challenges. At some point, I would expect to see a leaderboard with all the same times and medals across the board. I would rather see a daily / weekly quest that rewards a boombox.What I could get behind too is an overhaul of the system once you reach 50. There really is no point in going back except to get a gold medal (which will give achievement credit in the next ultra drop), decor items and dyes. Most of the time, you get the bag of crafting materials, the satchel of scavenged goods or some piece of now-worthless gear. Boomboxes would be overkill so replacing the gear slot with something else would already be more appealing. Not sure what could go in that slot though.Challenges are fun (to me) and I wish there was more to do with them but nothing comes to mind that would not be ridiculously rewarding (boombox as a roulette reward) or bizarre in its implementation (leaderboards for reasons stated above). It would be worth it to brainstorm about challenge though.	
----
			
Meh, challenges are an RNG hidden within an RNG covered by an RNG.
 
If challenge rewards were guaranteed choices per level of accomplishment (with choices) instead of RNG, they "might" be worth the time invested.
 
As it is right now, it's just another RNG slap in the face to me.	
----
			
{| class="blockquote"
Some of the challenges I did while leveling had rewards (like a specific house decor for example) that I never got a chance to get.. but I would like to. Some of which is unique as well.
My problem now is that at 50 I honestly don't remember what/where each challenge gives as a reward and it is extremely time-consuming to go back to each area and start 'locate' searching them all until I find the ones I wanted.
 
A much needed UI update would be so helpful if it showed us the rewards & locations of each challenge.
----
			
{| class="blockquote"
I think having it show the rewards in the UI would be perfect, but I've resorted to this:
 
http://www.jabbithole.com/challenges
 
 :)  Hope that is helpful for you, I know it's been very helpful for me in the past :)
----
			
I enjoy the challenges....most of the time :)
 
It's when I have multiple challenges and it impedes my questing in some way. Sometimes the rewards are just not worth it, like when its just gear and its way lower than the area that the challenge is in. So I like your ideas on the rewards :)
 
Now lets talk about the mega-servers. During betas I rarely did the challenges because there was almost never enough of what you needed to even hit bronze because of all the other folks doing the same challenge. I'm imagining that we will run into the same issues when we have more people around. So what do we do about that?	
----
			
{| class="blockquote"
Some of the challenges I did while leveling had rewards (like a specific house decor for example) that I never got a chance to get.. but I would like to. Some of which is unique as well.
My problem now is that at 50 I honestly don't remember what/where each challenge gives as a reward and it is extremely time-consuming to go back to each area and start 'locate' searching them all until I find the ones I wanted.
 
A much needed UI update would be so helpful if it showed us the rewards & locations of each challenge.
----
			A lot of underutilization can be traced back to the RNG slot machine reward system.  Even if you get gold, your chances of getting the rarest reward are less than 50/50.	
----
			
{| class="blockquote"
Challenges are fun but limited when it comes to leaderboards. You can only do a challenge so fast depending on its nature and some classes will naturally be better at doing them.. Settler's Speed Boost + Teleportation Spells (Gate, Projected Spirit, etc.) will essentially be mandatory for obstacle challenges. At some point, I would expect to see a leaderboard with all the same times and medals across the board. I would rather see a daily / weekly quest that rewards a boombox.
 
What I could get behind too is an overhaul of the system once you reach 50. There really is no point in going back except to get a gold medal (which will give achievement credit in the next ultra drop), decor items and dyes. Most of the time, you get the bag of crafting materials, the satchel of scavenged goods or some piece of now-worthless gear. Boomboxes would be overkill so replacing the gear slot with something else would already be more appealing. Not sure what could go in that slot though.
 
Challenges are fun (to me) and I wish there was more to do with them but nothing comes to mind that would not be ridiculously rewarding (boombox as a roulette reward) or bizarre in its implementation (leaderboards for reasons stated above). It would be worth it to brainstorm about challenge though.
----