National Projects

category:ehnahcements
Beginning with Forge of Storms, National Projects are now a part of Rise of the Moderns and are "mini-wonders" that all generate 1 Wonder Point each. This means that one way nations can increase their Wonder Point score to achieve a Wonder victory (and increase their ability to achieve a victory through diplomacy) can be to spam-build National Projects in order to increase their chances of triggering a Wonder victory, and also gaining friends and allies seeing to achieve the same too.
Generally,
*National Projects are improved versions of pre-existing buildings, but are not upgrades.
*With the exception of the Presidio, each National Project may be built only in a Town or City.
*Different factions may build different National Projects, but Germany, Spain and France can build two.
==Structures==
Note the following:
* Germany can build both the Nobles' Palace AND the Military-Industrial Complex.
* France can build both a Presidio AND the Military-Industrial Complex.
* Spain can build both a Presidio AND the Nobles' Palace.
Name 	
Abilities	
Resourcecost	
Requirements	
Special remarks
Military-Industrial  Complex	
*2 
*Has the same abilities as a Foundry.
*Handles Armaments research, allows for creation of Airships, super-heavy artillery and Tanks.
*Light artillery and armoured cars are built at the Arsenal.	
*Base:: 300;: 120
*Ramp:: 100	None	
* France can build FT-17s without the need of this, but builds Char 2Cs - an upgrade of the Mk V tank.
* Germany can upgrade A7Vs to K-Wagen (other factions that build this are Turkey, Austria, and Iran)
*Italy has access to the Fiat-2000 upgrade.
Presidio 	
*1 
*Has the same abilities as a Sanctuary/Temple but can be built almost anywhere.
*Is tougher, can be garrisoned to attack, but costs more to build.
*Can be used to train Partisans, in addition to units like Republican Guards or mercenaries.	
*Base:: 120
*Ramp:: 60; : 60	
:  	
*Ideally should be midway between Academy, Bastion - but be no less powerful than a Village with Religion upgrades.
Nobles' Palace 	
*1 
*Has the same abilities as a Tavern/Salon, but can be garrisoned (can also be used to train Spies and Terrorists).
*Has a LOS that can be increased with Science research.	
*Base:: 150;: 50
*Ramp:: 30	
* 
*	Should train units for Asian nations, viz guard units but the status is unknown since Rise of the Moderns is facing resource stress.
==Notes==
* National projects were originally meant to function as Wonders, but tests in May 2024 shows that this was not feasible. For this reason the National Bank is now a Wonder.
* Muslim nations originally were scheduled to build a Mansabdar/Vizierialty but this has been cut.
As of VelvetClaw (talk) 16:29, 16 May 2024 (UTC) :
* Nobles' Palace is ready. But we do not know if we want to give Germany Neuschwanstein in lieu of the Yuanmingyuan.
* MIC has a graphic, thanks to people who stole our stuff from this mod but it's not ntegrated. Better do it, soon.
* Presidio has not been done. We need to identify what building the presidio covers, then integrate the graphics.
IN ADDITION:
Create and test the Presidio. Texas needs it.