Elven Gifts

Benefits Of Empire Sponsorship
Day 396 (11th March)
As the party prepares to depart, a small group of Elves arrive at the entrance to their quarters in the Citadel. They explain that there is a gift for the party from the Empire, in recognition of their role in hopefully improving the stability of the North Island. With the parcel, is a note, addressed to Francis.
“My Lord Francis and companions,
I am personally glad to hear of your ongoing survival and long may it continue.
The return of the rightful heir to the Human kingdoms, and your role in this has been recognised by the Empire and as such I have been given the honour of presenting the accompanying treasure to you and your fellows in recognition of this. The collateral damage caused, was thankfully minimal, and whilst the court mourns the loss of our Sister Sorlor, it is freely recognised that this was both an unfortunate and unavoidable event and that you and your fellows played a minimal role in this occurrence. Indeed, we understand from High Lord Rasten that the perpetrator has been dealt with in a most final fashion.
I fervently hope that the return of the Human King will enable cooperation between the Empire and the Kingdom, my understanding is that the evil arising in Vendor represents a culmination of all of the war and chaos that have afflicted the North Island over the past few years. This threat must be faced by all who would live on the Island.
Again, my offer of hospitality should you find yourself in Larston remains open to you. For the moment though I believe your path is Northwards. The seer returned apparently awaits you and others.
Yours sincerely
Senior Prelate Kilan of the House Areistan”
ITEMS ACCOMPANYING THIS LETTER:
(* - needs 24 hours attunement)
===Elven Bow +3/+3===
#Ever full quiver of arrows (that can only be used by the bow,	count as +3 arrows for the purpose of determining whether they can	hit)
# Bow gives		+4 Dex when wielded
# +0.5		attacks/rnd
# Fast draw		(do not lose an attack when switching FROM bow to another weapon)
===Palladin	Ring===
(only usable by Palladins or equivalent) (Needs attunement)
# +3		Protection
# +1 Str, +1		Con, +1 Dex
# Lay on		hands double number of uses/day
# Remove		curse 2/day
===Boots Of	Charging===
(Fighter only)
# +1		Protection
# +3”		normal movement rate
# Dim door		(enhanced – no stun) 2/day
===Elven Battlemage Fire Wand===
(Mage/Illusionist only)
# 20 charges		(maximum)
# Can be		recharged by casting Enchanted Weapon targeted at wand, restores 1		charge
# Operates at		12th lvl (for purposes of Magic Resistance)
# Options		are:
## Burning			Hands (12pts) – 1 charge
## Signal			Fireball (no damage) – 1 charge
## Fireball			(9D6) – 2 charges
## Wall of			Fire – 3 charges
## Delayed			Blast Fireball (9D6+9) – 4 charges
===Bracers Of Resilience===
(x2) (Needs attunement)
# Cannot be		worn with any armour
# -10% damage		taken – from any source (round up on the damage saved)
# +2 AC
===Ring Of Smiting===
(x2) (Cleric/Palladin only) (Needs attunement)
# +2 Str if		wielding a melee weapon (can go into 18/xx), +1 Dex if wielding a		ranged weapon
# +1 to hit
# Damage		inflicted on target is:
## -4 if			target is same religion
## +4 if			target is hostile religion
# Wearer has		casting time for Bless/Prayer spells reduced by 50%
===Druidic Rod===
(Needs attunement)
# Can be		wielded as a +2 Club, when wielded provides +1 Protection
# If		enchanted with “Shillelagh” becomes a +4 weapon
# Gives +3		1st lvl, +2 2nd lvl, +1 3rd lvl		spells per day
===Universal Ring Of Life===
(Universal worshippers only) (Needs attunement)
# 20 levels		of cure spells per day (CLW, CSW, CCW, Cure Disease, Neut Poison –		NOT Heal)
# If wearer		is cleric then +1/dice on cure spells
# All undead		within 30’ take D6 damage (no save) per round
===Warrior Mage	Ring===
(Fighter or Fighter subclass)
# +1		Protection
# +2 Str, +2		Int
# Warriormage		haste 1/day
## Lasts 4			rounds
## Self only
## No aging
## Get 2			rounds action per round (1 round of melee/missile fire, PLUS 1			spell at half casting time)