Movement Speed

Movement Speed is a unit general stat that defines units' movement on the battlefield and can be reduced by Slow or negative Movement Speed status effects. Generally Melee units benefit most from this status effect, especially the Charging class. Note that Attack Speed is an independent attribute that is not affected by Movement Speed.
Units can be stopped altogether with negative status effects such as Stun, Freeze, Sleep, Petrify/Crystalization, and Paralysis, or Spells such as Time Stop. This page will cover only direct Movement buffs/debuffs and the unstoppable units. Please check the other effect pages that affect Movement.
=Base Unit Movement=
Class 	Class 	Exception(s)	Speed
- 	- 	 	Teleportation
Charging 	Charging 	- 	120
- 	- 	 	110
Offensive	Offensive	 	100
Defensive	Ranged 	 	90
Caster 	Caster 	- 	80
=Increasing=
==Unit Skills==
==Spells==
==Artifacts==
==Weapons==
==Hero Abilities==
=Unstoppable=
==Unit Skills==
=Decreasing=
==Unit Skills==
==Spells==
==Artifacts==
==Weapons==