Uzi

== /// SUMMARY ==
The Uzi is a standard hit-scan ranged weapon with a notably high fire rate, unlocking at Wave 9 and costing 3,000 Cash.
== /// MECHANICS ==
Just like many other early game hit-scan ranged weapons such as Socom or M4A1, the Uzi requires ammunition and fires at the mouse cursor's location while the Left Mouse Button [LMB] is held. The Uzi's high fire rate and quick reload speed lead to its ammo running out relatively quickly, but it is capable of dealing significant burst damage. At far ranges, it will be inaccurate due to its slight spread and quick recoil-buildup. Additionally, the Uzi has faster shoving than most weapons, at the cost of having a lower shove knockback.
===// MULTIPLIERS===
Critical hits deal x1.5 damage, and headshots deal x1.5 damage.
*Armored, MiniBoss: [x0.75]
This weapon's enemy-specific multipliers are below. Not to be confused with enemy resistances.
*Carrier: [x2.67]
*Outlaw, Miligard: [x2.2]
*Fighter Jeep, Aggravated Assault, Admiral, Apache: [x2]
*Lieutenant: [x1.67]
*Private, Commander: [x1.25]
==/// STRATEGY==
#As with most ranged weapons, aiming for headshots will significantly improve Uzi's performance.
# Pick up ammo boxes frequently — one magazine spent is already 20% of Uzi's total ammo spent.
#Firing at distant enemies should be avoided due to both Uzi's slight spread and high ammo-consumption.
==/// TRIVIA==
#The Uzi's animations were made by dat1nubIy.
#The model is based off the Micro Uzi.
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.0	
Category:Inventory
Category:Ranged