Level 116

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Level 116 is the 117th level of the Backrooms.
General Description
General Description
Level 116 is an extensive livestock farming complex. It is unclear what the complex's exact original intended purpose is, as areas differ in livestock type, mainly pigs, cows, horses, and chickens. The level situates itself in a tropical environment, featuring tropical plants, a humid atmosphere, and moderately high temperatures. Level 116 emphasizes a day-and-night cycle, with day lasting 23 hours and night lasting 4 hours, totaling 27 hours for a complete cycle. The level has no related livestock or animal life and is home to a few passive entities.
Most of the expansive complex comprises regular livestock sheds and barns. One can seldom stumble upon other unusual places within the complex, such as underground bunkers, engine rooms, nipa huts, canals, empty restaurants, swimming pools, and car garages. These out-of-place structures are well-spaced out from each other to provide continuity and consistency with the level's theme. These random structures contain many valuable objects for the wanderers to use.
Edible Backshrooms abundantly line the corners and crevices of Level 116. These Backshrooms regrow quickly after being plucked, have a faster growth and spread rate than regular Backshrooms, and can grow on any surface. Occasionally, one may find animal feeding containers filled partially with clean Almond Water. Almond Water also exists on Level 116 in bottle form and is unusually slightly greater in volume than regular Almond Water bottles.
Like Level 1, supply crates often pop up randomly throughout Level 116. They sporadically materialize as long as wanderers are not looking and if there are no other supply crates nearby. They can contain assortments of different objects, usually agriculturally themed, such as watering cans, bundles of hay, fertilizer bags, etc. Vital items include Almond Water, sanity pills, processed Backshroom foodstuffs, and chiselsOne can utilize chisels in the gathering of Backshrooms on Level 116.. These supply crates only appear as wooden and cannot be found comprised of any other material, presumably due to the farming theme of Level 116.
Similarly to Level 399, structural damage in Level 116 heals over time, depending on its severity. Light damage regenerates quicker, whereas heavier damage can potentially take months to heal. When an area sustains a certain level of damage, it can no longer heal itself without human intervention.
Rains and monsoons are common weather phenomena in Level 116. When this occurs, it boosts Backshroom growth, produces gusts of cool air to balance the overall temperature, and produces gushing water to cleanse grime, grit, and dust. Once the rain stops, any remaining excess water rapidly evaporates, and in 15 minutes, most areas will dry up as if it had never rained. Rainwater is unsafe to consume without some filtering processes.
Level 116 posits a distinct, farm-like, putrid scent. This scent manifests itself outside of rain events and specific randomized locations. One can mitigate smelling this odor by drinking Almond Water or consuming specific species of Backshrooms, such as neon and sugar shrooms.
Entities
Entities
Kats are the only entity roaming Level 116. Other unconfirmed entity sightings include Lighters, Blood Wasps, Cone-Spiders, and Skin-Stealers. Note that these accounts are from wanderers who have lost most of their sanity and reported that the entities had vanished after sipping on an instance of Almond Water.
Settlements, Colonies, and Outposts
Settlements, Colonies, and Outposts
Currently, no established communities or outposts exist within Level 116. However, multiple groups have plans to create communities or outposts within the level.
Entrances & Exits
Entrances & Exits
=== Entrances ===
*Entering a wooden door in Level 23 leads wanderers here.
*Noclipping into a wooden fence in Level 583 leads wanderers here.
*Noclipping through farming equipment inside a container on Level 236 leads wanderers here.
*Rotten wooden doors in Level 115 and Level 357 lead wanderers here.
*Noclipping through a stack of hay in Level 67 sends one here.
*Noclipping through a conveyor belt in Level 275 leads one here.
=== Exits ===
*Noclipping through a green wall sends one to Level 139.
*Noclipping through a black floor sends one to Level 25.
*Yellow doors send one to Level 0.
*Random noclipping during a rainstorm sends one to Level 336.
**If the rainstorm has ended, wanderers go to Level 141 instead.
*Noclipping through a steel gate sends one to Level 913.
*Entering a metal door sends one to Level 268.
*Noclipping through the bottom of a swimming pool sends one to Level 102.
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Category:Levels
Category:Cluster I
Category:Dangerous
Category:Safe
Category:Unconfirmed Levels
Category:Dangerous
Category:M.E.G