Gear/Ammo LRM Mine Clear (Half)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_LRM_Clearance_Half
Manufacturer: Generic
When fired, the Mine Clearance Missiles generate a large amount of overpressure above the suspected minefield. This overpressure simulates the weight of a BattleMech or combat vehicle and causes the mines to detonate. This clears the minefield, allowing friendly forces to pour through the gap. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	60000	All 	All
* -75% damage dealt with this Ammo
* Deals area-of-effect damage within 60 meters of impact
* Up to 1 area-of-effect damage to units in radius. Units further from the point of impact take less damage
* 2 Area-of-effect stability damage to units in radius.
* Impact removes mines in a 2 hex radius.
* Missed indirect shots will scatter between 15 and 120 meters.
* Cannot be fired at Flying Targets
* Missile has 2 HP.
* LRM Ammo - 60 Shots
* 100 Cbills Cost per Shot.
* Ammunition Box can explode for 3 damage, 1.3 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
60 	100 	3 	1.25 	0.625
=Used By Mechs=
Mechs	Mechs	Mechs
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2