RenderDragon

RenderDragon is a rendering engine used preview mode, that runs on DirectX and OpenGL ES.
==Features==
RenderDragon features edge highlighting and new lighting techniques as part of the soon-to-be visual and performance upgrades, and also adds ray-tracing support. It supports a range of graphics features, depending on the device's capability. While RenderDragon has improved performance on some devices, others have experienced degraded performance.
RenderDragon supports Ray tracing with any DXR 1.1 Compatible Graphics cards such as NVIDIA's RTX Series of GPUs or AMD's RX 6000 Series or above. However, The DXR API is not limited to these GPUs as it's been proven that RenderDragon's Ray tracing can be achieved through DXR Emulation.Minecraft RTX Running on an RX 5600 XT - Minecraft RTX running on an incompatible graphics card.
Third party shaders resource packs are currently not supported on devices using RenderDragon. 
RenderDragon supports Deferred Rendering and this can be achieved by using third party utilities such as BetterRenderDragon.Deferred Rendering through RenderDragon - GitHub Project.
==History==
==Trivia==
*According to Helen Zbihlyj, RenderDragon was designed to be usable . However, according to Felix Jones, there's nothing in it that indicates this.
== Gallery ==
File:Render Dragon v0.0.2.jpg|An image of the RenderDragon v0.0.2 released on Twitter by Helen Zbihlyj.
File:Ambient occlusion minecraft.png|An image of ambient occlusion with the RenderDragon.
File:Atmospherics minecraft rtx.jpg|An image of atmospherics and sunbeam with the RenderDragon.
==References==
es:RenderDragon
de:RenderDragon
ja:RenderDragon
pt:RenderDragon
ru:Render Dragon
zh:RenderDragon