Rocket Artillery (Civ6)

The Rocket Artillery is an Information Era siege unit in Civilization VI. It upgrades from the Artillery (or its replacements).
In the Gathering Storm expansion, the Rocket Artillery requires 1 to train and 1 per turn to maintain.
* Attributes:
** Has of 3.
** Deals bombard-type damage, effective against defenses.
** -17 Bombard Strength against land units.
** Without the Expert Crew , cannot attack after moving unless its maximum is 4 or more.
==Strategy==
The most advanced and deadliest siege unit available, the Rocket Artillery shoots long-range, high-explosive rockets at its targets that are devastating against cities. What's more, its additional propelling power allows these missiles to travel farther than old artillery shells, even without the help of spotting equipment such as the Observation Balloon! Chances are your siege units will have collected enough XP to earn the Expert Crew promotion by the time you're ready to upgrade them to Rocket Artillery, but if they've earned the Forward Observers promotion as well, they won't be able to take full advantage of their unless you have other units to spot for them.
Be very careful when going up against a Rocket Artillery. Due to its long range, it can easily pick off most land units like Machine Guns despite a -17 Bombard Strength penalty against units. Thus, air units will be your best bet for destroying them. If they are supported by a Mobile SAM and other units, however, be ready for a scuffle.
For more details on how the move-and-shoot rule works, head here.
==Civilopedia entry==
==Trivia==
* The Rocket Artillery's model is based on the M270 Multiple Launch Rocket System.
==See also==
* Rocket Artillery in other games