73484-update-notes-build-6731-6132014

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== Content ==
			
General
Items in a guild bank will properly transfer when a new guild leader is promoted.
Added a way to filter guild invites.  This can be turned on from the Interface Options menu or the invites themselves.  The filter blocks invites from players who are not in your friends list or share a guild/circle/arena team/warparty with you.[/size]
A new report spam feature has been implemented for the Mail system.  This functions similar to the right click report feature in chat, and players will be able to smite those pesky gold spammers via this system. Buhbye spammers!
 
Clarified the realm transfer error messaging if a Player Character is the leader of a guild or a Warparty.
Fixed a crash that could occur during the shutdown of one instance of an instanced world.
Fixed a user server crash that sometime occur when a guild is disbanded.
Fixed a world crash related to realm transfers and character deletions.
Fixed an issue that could cause players to be charged multiple times when buying the Advanced or Expert Riding Skills.
Fixed certain issues pertaining to settlement reputations improperly reading parent faction ("The Exiles" or "The Dominion") reputation values.
Lower-case j spacing has been fixed. LOOK UPON MY LOWERCASE J AND DESPAIR!
Subtitles on cinematics will now use word wrap.
There is now a new marker for when an item is not multi-redeemable, which basically means you can only use it once.
We will no longer display your IP Address when you are disconnected for some reason. Sorry streamers! :(
Characters General
Fixed a bug that where the "In Combat" state on the client differs from the server after a reconnect. This affected Espers innate ability, other similar combat-only abilities, and weapon animations.
Fixed a bug which enabled players to equip multiple unique bags.
Fixed a crash related to summoned pets.
Renown and guild influence now requires more than one party member to be involved in the kill.
Items
Platinum Igniform and Platinum Glaciform crafted weapons’ Assault and Support Power bonuses have been adjusted to their intended amount.Classes General
Modified tether physics to reduce the frequency of painful wall collision deaths.Engineer General
The synergy between Bolt Caster and Bio Shell was so strong that it allowed Engineer to output DPS numbers considerably higher than other classes. While we enjoy the play style, the damage output was unfair by comparison. Here are the changes we made to address this issue:Bolt Caster was changed from 5 lines to 3 and the damage per line has been increased (but the total damage possible decreased.) This will make the ability a more consistent performer regardless of the size of the targetBolt CasterBase Shoots 3 projectiles, down from 5.
7.25 damage per level, up from 4.92.
22.87% Assault Power , up from 15.51%
Minor Tier Bonus2.02% Assault Power per tier, up from 1.26%
Bio Shell’s cast time and damage have both been decreased due to the strength of the Tier 4 bonus and partially due to its synergy with Bolt Caster.Bio ShellBase1.9s cast time, down from 2s.
19.1 damage per level, down from 20.18.
60.29% Assault Power , down from 63.76%
Minor Tier Bonus7% Assault Power per tier, down from 8.35%
Medic Abilities
EmissionFixed an issue where the Tier 8 Bonus would sometimes break and allow the Medic to heal others with the bonus on every tick.Spellslinger Abilities
Dual FireFixed an issue with cooldown getting reset if the Player toggles Spell Surge.Stalker General
When a Stalker with the Assassin AMP equipped takes damage, they still won't lose stealth, but they will be force detected.Abilities
NeutralizeFixed an issue that would cause its Suit Power cost to not reset when mounted.PvP General
Deaths in PvP matches no longer get double counted.
Fixed a bug which was causing players to be marked as AFK upon death while in a PvP match.
Fixed an issue in the PvP scoreboard where player stats would stop updating.
Items
Items with faction requirements will now properly function (provide stat bonuses) within PvP matches.Walatiki Temple
The Medic ability “Extricate” will no longer work on mask carriers.Content General
Fixed an issue with daily quest turn-ins not functioning as intended.World Story
Drusera Instances: Fixed issue where players who dropped a Drusera instance quest were not offered it again
Drusera 3 - The Hidden Dark: Players should no longer be prevented from changing their costume after being cloned.
Drusera 4 - Revelations of Power: Creatures can no longer get stuck on the Exanite pillar buildings, thus preventing players from completing the event.
Achievements/Challenges
Fixed a rare crash that could occur if a challenge is started before the character is fully loaded.Auroria
Fixed an issue with Buzzbing Zone Boss King Honeygrave that prevented him from healing while casting Mending Swarm.Dominion Arkship
Dominion Arkship Tutorial - Adjusted the explosion spell on the Primal Fusion Device in the Holodeck so it only appears for the player detonating it.Ellevar
 The rock for the quest "Raving Ravenok" now has a ten second fail safe for a very rare case where it can never be activated again.Farside
When you don't do what Kezrek Warbringer tells you during the quest "To the Dishonor", the quest will automatically fail and be available to you to try again immediately!Galeras
Skywatch Settler Payoff now able to be accessed directly.
The quest "Taken Away" in Galeras can now be completed properly if you logged out in the middle.
Grimvault
Players no longer have to carry around the Deletion Grenades available during the System Sweep Quest in Grimvault any longer than is necessary to complete the objective.Malgrave Hellrose Bowl
Fixed an issue where the third quartet of Emberclan Moodies would not spawn.
The vertical Protostar sign will now draw correctly.
Wilderrun
Gamma Watcher in Wilderrun will now spawn at the same rate as most other rare spawns.
Deathbringer Kala will no longer get stuck if someone 1-shots her.
Deathbringer Kala has ended her Wilderrun walkabout. She should now remain at her post so players can challenge her.
Adventures General
Partial Primal Patterns rewards from Veteran Adventure Medals have been halved.Riot in the Void
Fixed an issue that caused the events "Demented Demolition" and "Hidden Agendas" to spawn too many waves of rioting prisoners in Riot in the Void.
Updated the durability stats of Rioting Prisoners and Max Sec Inmates to more closely match their spawn timer in Riot in the Void.
Crimelords of Whitevale
Players are able to leave Sub-Basement 101 after attending the Protostar Consumer Conference in Crimelords of Whitevale, and Instances no longer remain busy after completing the Protostar Consumer Conference in Crimelords of Whitevale.The Malgrave Trail
Fixed in issue in The Malgrave Trail that could cause the wrong achievements to be completed upon finishing each destination's encounters.Dungeons General
Most creatures are now immune to root and hold effects, preventing their spell casts from being interrupted while they still have interrupt armor.Stormtalon's Lair
Players standing outside of Stormtalon's den will now be killed when Stormtalon casts Static Wave.Skullcano
Mordechai Redmoon:Fixed an issue that was causing his challenge to fail incorrectly (Veteran)
Pin/Big Bang should no longer be cast on Pets.
Sanctuary of the Swordmaiden
Players will no longer be able to resurrect while in combat with Moldwood Maulers and Corrupted Veteran Swordmaidens in the central hub.Raids General
Added achievements for the raid attunement quests.Genetic Archives
Malfunctioning PistonDash will no longer target players outside of the area.
Base Interrupt Armor has been reduced from 6 to 0.
Datascape
Added Realm-first achievements for all boss encounters.
System DaemonsHealth disparity now has a story panel
System RestoreNow only occurs during a health disparity
Applies a stacking damage buff on cast complete
PurgeIs no longer a channel
Now also occurs on a normal cooldown outside of a health disparity
Updated VFX
Updated timing and cycle order for holdout spawns.
Added 10 second delay before the first stack of Radiation Sickness is applied.
Removed the Cooldown Sequence.
InvalidateEscalation is now tied to boss HP instead of firewall power.
Updated VFX.
Updated holdout creatures' HP values (most went up).
Overload now properly increases damage dealt and taken.
Increased boss auto attack damage.
Upload and DownloadNo longer chain casts
Occurs more frequently (~20s).
Disconnect now pauses while the holdout is paused during the enhancement phase.
Covered an edge case for the second enhancement phase triggering during the first one.
Paths General
In the Arkship Tutorials, we made it so the path representative would call players about the path quest again if players did not interact with the initial call before logging out.
Path Abilities with long cooldown timers have been adjusted to now count down while logged out.
Explorer
The fallen explorers for ‘SCAVENGER HUNT: Forgotten Treasures’ are clickable again.Soldier
Auroria:Assassination: Hivestrike Protector - Fixed the difficulty of the enemies so players could complete the mission solo.Economy Auction House/Commodity Exchange
Fixed the Commodities marketplace ‘Buy Now’ confirm button tooltip to show that tax was added, not multiplied into the total price for the order.Tradeskills General
Brigade Archaeologist Renwall and Commission Agent Excavex vastly overestimated the number of Eldan Data Fragments in stock and will now only offer them to a Player once that Player is in a crafting career.
The Brigade and the Commission will now only allow the Player to complete a single Eldercraft daily per day. They congratulate Players that have capitalized on this opportunity, and apologize to those that were unable to profit from their oversight.
Tradeskill talents which reduce crafting costs will now be honored when determining if the recipe can be crafted.
Architect
Architect crafted items were a little too profitable. We adjusted the sell prices of Decor items and FABkits, and adjusted the required materials for some blueprints.
The item quality of some Architect crafted items is still too high. Lowered lots of purple crafted items to blue, blue down to green, and where we needed to upped some whites up to green and green to blue.
Cooking
Chefs Cecilia and Theok should no longer offer cooking quests in Illium or Thayd that reward Eldan Data Fragments.Outfitter
Fixed an issue where references to Hunter's LitheTek Advanced Legs were not appearing properly in the Outfitter tech tree.User Interface
Added a background to the Loot Notification window so you'll know when your mouse is over it. Made the Loot Notification window ignore the mouse when it's not moveable.
Fixed a bug that caused the "Reset" button on the Costume/Dye vendor to cause the preview window to display the incorrect dyes.
Fixed a crash occurring on the Northern Wilds Adventure map.
Fixed an issue that caused various parts of the action bar to not behave correctly if the player reference wasn't loaded fully.
Fixed issue with telegraphs sometimes not showing up through portals.
Fixed some cases where activate icons and nameplates might not show up.
Mouse and Keyboard sliders have been added to Combat Options. You can now set some low speeds for epic video capture or some high speeds for epic dance parties!
The quest tracker will no longer steal mouse inputs when it's not marked as "Movable".
Changed friendship LUA event FriendshipRemoved to FriendshipPostRemove for clarity.
Fixed the sorting of quests by distance option so that it updates in quest tracker, zone map, and mini map.
Auction House: Tooltips for items in search results will no longer display incorrectly in certain circumstances.
Occluded hostile PvP units will now report the last known position to the UI.
The ‘Select Parent Décor’ popup now clears after linking décor, when using the housing interface.
Addons
Fixed issues with addons that were caused by recent changes to mouse input.	
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			Wee fixes for stuff i havnt even see yet...	
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Architect
Architect crafted items were a little too profitable. We adjusted the sell prices of Decor items and FABkits, and adjusted the required materials for some blueprints.
The item quality of some Architect crafted items is still too high. Lowered lots of purple crafted items to blue, blue down to green, and where we needed to upped some whites up to green and green to blue.
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			Glad to see you guys are fixing things rapidly. Great game.	
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			Thanks for the great work, Carbine!	
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			No update fix to War of the wilds or maybe even a mention of the insane low drop rate of trigger fingers? Ugh	
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WTB WotW and KV Vet 2nd boss fix.
 
Thx.	
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Architect
Architect crafted items were a little too profitable. We adjusted the sell prices of Decor items and FABkits, and adjusted the required materials for some blueprints.
The item quality of some Architect crafted items is still too high. Lowered lots of purple crafted items to blue, blue down to green, and where we needed to upped some whites up to green and green to blue.
 
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Really need to step up the fixes on the Adventures.  People are running these for gear and from personal experience about 1/3 of the time we get a bug which makes up have to reset.
 
Bugged objectives, bugged npcs, bugged enemies, bugged tasks.
 
I appreicate its a newly launched game but I think fixing these things should be a little higher up on the priority list.	
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			At first i was wondering why i couldnt change costumes, and i had about 5 bug reports on drusera's number 4 quest.  Hopefully both of my issues are now fixed.	
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			Thanks for the fixes guys.  Keep up the good work.	
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Architect
Architect crafted items were a little too profitable. We adjusted the sell prices of Decor items and FABkits, and adjusted the required materials for some blueprints.
The item quality of some Architect crafted items is still too high. Lowered lots of purple crafted items to blue, blue down to green, and where we needed to upped some whites up to green and green to blue.
 
 
More Architect nerfs? really...how bout you actually give us recipe drops instead of beating this profession with a red hot poker!	
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			Wow. You folks really hate architects, don't you? Two nerfs so fast and no blueprints yet. 	
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			Still no fix for the architect schematics not dropping?Come on, we are missing so many items....	
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Engineer and Architect nerfs.
...as an Engineer and an Architect, I am sad...	
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			That memory leak must be hard to find and fix.... other then that thanks for all the great fixes.	
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			wtf nerfs to engie, why dont u think this will have a bad effect to pvp	
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			YAY! Fixed the mount riding skill vendor!! Thanks!	
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			Ugh, no fix for The Emissary questline -_-	
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When are you guys going to do something about how useless the pvp gear is?
 
Or how tedious and unfun veteran war of the wilds is?
 
Or fixing the arenas so they give rewards and prestige?	
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These nerfs to Engi's BS and BC combo, I can see why they might need a little tweaking number wise.
But is the bug fixed where BC can totally reset the BS cooldown by going into negative yet? As if not, this is pretty damn harsh nerfing it when it's already bugged :(	
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			Nothing on trigger finger drop rates... :-(	
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wtf nerfs to engie, why dont u think this will have a bad effect to pvp
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			Will we see fixes for the War of the Wilds optionals any time soon? Like not forcing us to intentionally lose for 15min to get the 2. optional and fixing the "claim energy nodes" optional to count reclaiming enemy nodes instead of only applying to unclaimed nodes? Making it impossible in 90% of the games. 	
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			THANKS CARBINE! I LOVE YOU! :D :D	
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			Good work guys ! Most of us really appreciate the hard work !	
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Would it really have been so difficult to turn off optional objectives on WotW until you came up with a real fix for it's difficulty. This is going on 4 days now since "your hotfix" broke it, and still no reverting it back or fix to it. This is getting really emberrasing. I guess there needs to be another 20 threads a day on the adventure's forum until something gets done. It's really as easy as turning optional objectives being required back off which would of put it back to the way it was before your hotfix that broke it.
 
The irony behind this being listed as a big major issue on the dev tracker in the general forums, but still nothing done about it. A "major" issue that's simple to fix it, but goes un-touched for 4 days. Turning optional objectives back off is all that was needed. So bad.	
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			Every other ability the engineer has for damage either sucks or is bugged to hell and now the only good ability we had in pvp gets nerfed, smh instead of nerfing the least mobile class in the game with no dashes, just fix the bots please	
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			But still no Engineering bugged Bot pets fixes...so alas we still got an unplayable pet class :(	
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No fixes for:
 
Bags in rated arenas - People are not getting rewarded.
PvP gear has DR on it that is ridiculous.
WOTW & most dungeons have progression crippling bugs.
Bots are prollific in the game now, battlegrounds and so on. 
There is now an aimbot program in the game that allows for an almost 100% hit rate.
Hacks that allow stuns not to affect players.
Hacks that allow players to move while KD'd.
Economy is out of sync since the econ team used statistics from the game after hyperinflation. 30 gold to unlock rune slots, 50 to reset amps all the while the only way to make gold effectively is to grind - which is frustrating more than anything. 
Repair costs for mobs hitting you and gear degrading from mob hits not deaths. Repair costs are steep enough as it is when you are wearing all purple 50s with such little gold in the game. 	
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But still no Engineering bugged Bot pets fixes...so alas we still got an unplayable pet class :(
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No fixes for:
 
Bags in rated arenas - People are not getting rewarded.
PvP gear has DR on it that is ridiculous.
WOTW & most dungeons have progression crippling bugs.
Bots are prollific in the game now, battlegrounds and so on. 
There is now an aimbot program in the game that allows for an almost 100% hit rate.
Hacks that allow stuns not to affect players.
Hacks that allow players to move while KD'd.
Economy is out of sync since the econ team used statistics from the game after hyperinflation. 30 gold to unlock rune slots, 50 to reset amps all the while the only way to make gold effectively is to grind - which is frustrating more than anything. 
 
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			WOW. That's a HUUUUUUUGE update.	
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Renown and guild influence now requires more than one party member to be involved in the kill.
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			People stop complaining, Carbine has multiple teams working on a range of issues, these are ones that were highest priority/easy to fix. Other issues can take days to nut out, if you've ever coded before, you'd understand why! Keep up the good work Carbine, hopefully your dungeons team resolve issues related to adventures/veteran dungeons soon :)	
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			great work guys!	
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ok so PvE gear mandatory for PVPing?  You guys are going back on so much of what you said.  
 
Items
Items with faction requirements will now properly function (provide stat bonuses) within PvP matches. 
This clearly tells me that PvE gear is a must for pvp.  Unsubbing in the near future if I have to compete with the Pver's to pvp.  	
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Warriors and Stalkers are top damagers? Okay, let's nerf engineers!
War of the Wilds and Crimelords of Whitewhale bugged quests and events? Okay, let's do it more harder - no guaranteed Primal Patterns now!
User interface bugs and glitches? Let's fix whispers in German client!
 
You're doing good, Carbine! Good work!	
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That memory leak must be hard to find and fix.... other then that thanks for all the great fixes.
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			How about working on that whole /reloadui annoyance?  Or Chua mailbox? Or a variety of other adventure/questing bugs instead of focusing on Architect profits?  Remember, even if the "profit is too high," it is still determined by an amount people are willing to spend on them and that it is the one profession that needs all gathering materials.	
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No fixes for:
 
Bags in rated arenas - People are not getting rewarded.
PvP gear has DR on it that is ridiculous.
WOTW & most dungeons have progression crippling bugs.
Bots are prollific in the game now, battlegrounds and so on. 
There is now an aimbot program in the game that allows for an almost 100% hit rate.
Hacks that allow stuns not to affect players.
Hacks that allow players to move while KD'd.
Economy is out of sync since the econ team used statistics from the game after hyperinflation. 30 gold to unlock rune slots, 50 to reset amps all the while the only way to make gold effectively is to grind - which is frustrating more than anything. 
Repair costs for mobs hitting you and gear degrading from mob hits not deaths. Repair costs are steep enough as it is when you are wearing all purple 50s with such little gold in the game. 
 
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			Any word on when weekly maintenance will start being weekly? I don't mind once or twice a week, but the whole 5-6 days a week thing is two weeks past old. I work nights so my prime play time is cut off after 1-3 hours every night. This is making me want to quit for a few months until things normalize finally. Can we just leave a few things broken until the weekly reset and change them then? I understand you do not want more work on your end trying to remove ill gotten gains, but it kinda is your job. Even simple server restarts turn into 1 and a half -3 hour events, so I just quit for the night now.	
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I see this word, 'unplayable', I do not think this word means what you think it does. 
 
I play Engi, and it's quite playable and survivable. 
 
I'm having a blast with it.
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			Kala is fixed? This is great timing, because I literally just got to her.	
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People need to stop complaining.  Did you not play Vanilla WoW or any new MMO upon release?  They are actually patching and fixes issues/bugs at a much faster rate then previous MMO's.  Because they traditionally do 1 patch a week unless an exploit is hurting the game.  So any bugs with quest and what-not, you typically had to wait until Tuesday (in U.S).
 
Keep up the good-work Carbine.  	
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Bio Shell’s cast time and damage have both been decreased due to the strength of the Tier 4 bonus and partially due to its synergy with Bolt Caster.
Bio Shell
Base1.9s cast time, down from 2s.
19.1 damage per level, down from 20.18.
60.29% Assault Power , down from 63.76%
Minor Tier Bonus7% Assault Power per tier, down from 8.35%
 
...what?  So because of the T4 bonus which makes Bio Shell Instant cast, they're going to reduce the cast time from 2s to a whopping 1.9s?  Somebody stop the presses, we have a scoop here! :rolleyes:
 
The damage nerf to Bio Shell only really affects front-loading damage.  Since the skill has a 10s cooldown its effect on overall DPS is negligible.
 
Tell me i'm missing something here...seriously, of all the class fixes needed, this has got to be one of the less important ones.	
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Nothing on trigger finger drop rates... :-(
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Every other ability the engineer has for damage either sucks or is bugged to hell and now the only good ability we had in pvp gets nerfed, smh instead of nerfing the least mobile class in the game with no dashes, just fix the bots please
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I knew one of you fanboys would drop in haha. Its unplayable to have fun with it with frustrating bugged bots. Its a pet class so pets shouldnt be bugged like the are now from engineer. 90% of the engineers out there stopped playing engineer because of the bugged pets and will stop playing again after thats fixed
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			No fix for technologists.... 	
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			ow and pls let the Mechari walk less gayish lol	
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			Taaltos mains a spellslinger	
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Yes, I'm a fanboy because I don't have these odd issues other people have. I'm doing just fine with content, not dying too much, and can take on groups of 3-5 mobs without dying. 
 
Yeah, tooootally unplayable. *cupcake* troll.
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			Should be fixing PVP stats so that healers rely on pvp offense for heals instead of just wearing dungeon/raid gear on top of their PVP defense gear.	
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			sif no report afk/bots in battlegrounds and STILL no optimisation and latency fix for Oceanic players :/	
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			WildStar will you marry me!	
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			So no fix for Engineers "try and hurt me!" and "survival instincts" ? That's nice to know....	
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Good work guys ! Most of us really appreciate the hard work !
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Taaltos mains a spellslinger
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			We really need the missing architect  blueprints 	
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??? The majority of the posts here are negative. 
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			Wow players need to stop crying after every patch. Thank you Carbine.	
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Only have one character, thanks tho. 
 
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They are actually patching and [fixing] issues/bugs at a much faster rate [than] previous MMO's.  
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			No way to report players breaking PvP BGs, but at least we can do the mail spammers. Please make that your priority fix next patch, these bots are getting insane!	
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Actually, RIFT patched and fixed issues at a much faster rate during it's launch than any other MMO, on top of being smoothest launch of any MMO to date.
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Abilities
NeutralizeFixed an issue that would cause its Suit Power cost to not reset when mounted. 
Hopefully Neutralize will work properly now, since the bug appeared for me regardless of mounting or not -  been a pain to lvl to 35 till now with that bug.	
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			You have a level 13 engineer.... and your trying to make comments on how the class is fine, lmfao wow.	
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You have a level 13 engineer.... and your trying to make comments on how the class is fine, lmfao wow.
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Rated arena not giving rewards, PvE items still being BiS over PvP items... Please fix these and all the other PvP bugs people are already unsubbing because PvE gear is superior to PvP gear atm. Broken specials in PvP from PvE gear like the 45% snare with almost 100% uptime... stupid stuff like this needs to be fixed asap.
 
Carbine pls	
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You have a level 13 engineer.... and your trying to make comments on how the class is fine, lmfao wow.
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No update fix to War of the wilds or maybe even a mention of the insane low drop rate of trigger fingers? Ugh
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WOW I must say I'm impressed. You guys totally rock. First time I see a dev team fixing stuff so quickly and so regularly on any MMO, end even any game!
 
This addresses nearly all the griefs I had (as a level 20 character). Special thanks for the mouse centering stuff.
 
I'm very glad to play your game. Keep up the awesome work.	
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Here's some Path issues, since the patch addresses them:
 
Projects (Settler), Weapon Lockers (Soldier) and Experimentation (Scientist) are almost universally despised by their respective Paths.  They're either useless, boring, tedious or some combination of the three.
 
Settler Improvement persistence in general needs to be longer.  Doubly so for cosmetic improvements like Banners.  Trust me, Settlers aren't going to complain that there aren't enough fences to mend.
 
Is there some point to the Explorer Exploration Missions to not be marked on the map?  Yeah, I get that i'm an Explorer, but pretty much everything else is marked, even the Scavenger Hunts.  Not only that, the Quest Guide Arrow sends me straight there anyways, so I don't quite see the point.	
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No Settler fix for: CIVIL SERVICE: Thermock Hold  This one is missing so can't complite this zone as settler.
I reported this bug 3 times and still havent fix this (been bug'd for 3-5 days now)	
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I'd really like fixes to adventures so I can progress my gear and for your bugs to not waste countless peoples times with dead-end bugs.
 
Thanks for everything else though, Carbine. Still love the game.	
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Until the released the expansion making anything pre-expansion pointless and nerfed to all hell. 
 
They handled their expansion poorly and the content since has greatly suffered. Makes me sad. 
 
Rift was my first raiding MMO. 
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I see you have 
Fixed an issue that could cause players to be charged multiple times when buying the Advanced or Expert Riding Skills. 
So when do we get our refund for the money that was loss because of this bug?	
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WOW. That's a HUUUUUUUGE update.
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**Side note, PLEASE FIX THE FREAKING AMD OPTIMIZATION ; ; I am so sick of my 3.9 Ghz Quadcore and 290X GPU Getting 14 FPS on Ultra or Low settings in some areas. How does this give me the same frame rate!. I stand still.. boom 70 FPS, I take 1 step forward it spikes to 14 fps until I stand still again. I do not plan on putting my credit card up if this isn't fixed by the end of my 30 days. Not acceptable for a LAUNCHED triple A title.
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			It'd sure be nice to actually have ARCHITECT BLUEPRINTS on the loot tables.	
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			Another fix that would be nice would be adjusting the AI (although calling it AI insults the term in this case) of the engineer bots.  Stop disappearing.  Stop aggroing things farther from my aggro range.  Stop pulling mobs from completely different areas of a dungeon that I have yet to explore while I am busy during a boss fight.  I have more fun on my PVP spec than I do my current dps/leveling spec because I never have to deal with the bots.	
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Wow, you guys are never *cupcake*ing happy, are you.
 
Massive patch, tons of fixes. "But this bug didn't get fixed, I QUIT".
 
*cupcake* you.	
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			Carbine, HO!	
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			Thanks for nerfing Engineer's! I see the Bolt Caster nerf needed, but the Bio-shell too? *cupcake*in really? Fix the *cupcake* bots, that was all they needed.	
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			You guys need to be more patient, the game has been Launched for about 2 weeks now, and they are already fixing problems. The problems you guys are stating are probably being worked on at this moment, but these are the ones they noticed first and could fix the fastest.	
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bot ai ?
 
seriously, this has been broken for months in beta.
 
dont talk to me about being patient, lol. just wtf bbq yolo swag???	
----
			
{| class="blockquote"
Yes, I'm a fanboy because I don't have these odd issues other people have. I'm doing just fine with content, not dying too much, and can take on groups of 3-5 mobs without dying. 
 
Yeah, tooootally unplayable. *cupcake* troll.
----
			
{| class="blockquote"
Wow, you guys are never *cupcake* happy, are you.
 
Massive patch, tons of fixes. "But this bug didn't get fixed, I QUIT".
 
*cupcake* you.
----
			Engineer bolts, or whatever the hell, doesn't impede my character progressing. It may have actually helped it. 	
----
			
{| class="blockquote"
True, later on Trion really dropped the ball.  Going F2P also ruined the game for me as someone who raided Top 5 WW.  Definitely made me look for something else when I needed to pay sub and occasionaly give a little extra money to keep up on raid marks.
 
Until recently (past year or so), they had the best community team that I had ever experienced in my many years of gaming experience. 
----
			
{| class="blockquote"
You guys need to be more patient, the game has been Launched for about 2 weeks now, and they are already fixing problems. The problems you guys are stating are probably being worked on at this moment, but these are the ones they noticed first and could fix the fastest.
----
			A fix for neutralize, customes work again -and- I can buy the riding skill without fear of going broke... yay!	
----
			
{| class="blockquote"
 
Fixed some cases where activate icons and nameplates might not show up.
 
----
			
{| class="blockquote"
 
A new report spam feature has been implemented for the Mail system.  This functions similar to the right click report feature in chat, and players will be able to smite those pesky gold spammers via this system. Buhbye spammers!
Lower-case j spacing has been fixed. LOOK UPON MY LOWERCASE J AND DESPAIR!
 
----
			
{| class="blockquote"
Elrar getting canned was shocking. 
----
			
So Im trying to understand why Archs got hit again. We have to buy mats across the board to level our craft - and they aren't cheap. How are we supposed to level when a given recipe takes 10+ material items that sell for 5-20 silver *EACH* on the broker - then its return value is a mere fraction of what it cost to create, IF you can create it on the first try (and good damn luck with that).
 
One doesn't work if there is no profit to be gained. Hopefully the prices didn't get gouged down too bad. Already having a hard time keeping up with Artisan =\	
----
			
{| class="blockquote"
When some of these issues, such as Engineer bots and Medics healing Engi tanks, have been around since early beta, of course we're going to complain.  Architects can take a break from nerfs while classes are actually fixed for proper gameplay.
----
			LOL @ fixing hive protectors so we can solo, thank god.... that quest was easier in beta and it was pretty impossible by myself as a 20 warrior. I tried asking for help also but no one bit. I passed it up to try it at like 22 or 23. Thanks for knocking them down, god	
----
			
{| class="blockquote"
He was the best. MEEEEEAAAAD!!!!
 
Akylios pre-nerf in HK is still my favorite fight in any raid setting to date.  Nothing like 20 minutes of pure chaos and necessary perfection needed for completion.
----
			
{| class="blockquote"
Yes, because clearly the tradeskills team and the classes team are actually the same. And there's no difference between balancing one part of the game and fixing bugs in a totally unrelated part of the game.
 
I also insist that electricians fix my toilet and carpenters install my cable. It's all the same, right?
----
			Spellslinger and warrior are the top damage and medics sucks in the dps, why you dont balance this?	
----
			
Guys, it's ok to nerf the Engineer.
 
BUT HOLY MOLY ! Fix it... Unstable anomaly in arena doesn't even work. The spell bugged as hell.
 
What a shame... Balancing before fixing !	
----
			All I want is to acknowledge the spell slinger issues, at least trigger fingers 7 amp points I cant spend at 50, I'm not quitting but I have been on a casual play that slowly declines each day, and the espers mobility crippling, just say "Hey, we know this is a problem" give us hope at least.... 	
----
			
https://forums.wildstar-online.com/forums/index.php?/forum/87-medic/ Look this carbine....	
----
			
Eng did not need a nerf. yes they hit hard with that combo. But many other combos hit hard also. On other classes. 
Eng pets yes they are buggy. But at least they now have commands. I do miss the beta commands.  there i could dismiss my pet and resummon it. Now I have to spam the "stop button" or "move to here button". I get about 75% usable bot when i use those buttons. They still hang up on a small rock. Or jump, when attacking, on green mobs or players or even in a direction your not facing. Lastly the bots seem to have a larger argo range then players, since I can walk right by a mob an my pet will follow same path and get argo.
 
yes Eng can be high dps. But atm with no true escape skills and no heals. ( the one or 2 skills we have that act like shields or def seem to not be working properly. The def bot seems to not give the shield shell until the def bot despawns. making it useless in many fights. ) And I swear I am not wearing heavy armor when i die just as fast as a light armor wearer. ( who can escape and heal) 
 
i love this game. I saw many wonderful things in beta that they completely took out live. Somethings like the pet commands should be brought back. Also there use to be a way to change specs in beta without opening your skills window. 
keep on fixing hings guys. i know that sometimes when you plug 1 bug it makes babys and they run around making more. Do you best.	
----
			I really do appreciate this patch, and as an architect the nerfs don't bother me all to much but that being said please put in some blueprints. As an Aurin I like to have my house look Aruin ish but some of the stuff I really would love needs a bluepring. :(  Though thank you for this patch it was much needed and much wanted well by me at least :)	
----
			
And (second post) the patch notes have a sense of humor. Carbine is patching wildstar faster (or one of the faster) than any other I know of at launch
 
Do not mind the WoWers that are still breast feeding off blizzard employees, making games that are void and have no sense of achievement and everyone can do so & so with zero enthusiasm or effort.
 
Please keep doing what you are doing with patch notes until these sort of players leave. Please leave game unfixed for a few months so we can get rid of those pesky gamers who have a credit card and a parent's pocket. Those 12 year-olds who never grew up and don't know what work is.
 
/rant end.	
----
			
{| class="blockquote"
Yes, because clearly the tradeskills team and the classes team are actually the same. And there's no difference between balancing one part of the game and fixing bugs in a totally unrelated part of the game.
 
I also insist that electricians fix my toilet and carpenters install my cable. It's all the same, right?
----
			Ranked arena rewards.. I dont even...? Pls?	
----
			Good stuff. I notice they still haven't addressed the issues with Stalkers and the hit priority in pvp, though. With single target attacks Stalkers are still hitting mobs (or even scientist bots!) before players. It'd be nice if it prioritized single-enemy attacks to the targeted enemy instead of what seems like a roll of the dice for anything within the attack radius. 	
----
			
{| class="blockquote"
And I swear I am not wearing heavy armor when i die just as fast as a light armor wearer. ( who can escape and heal)
----
			
{| class="blockquote"
Yes, because clearly the tradeskills team and the classes team are actually the same. And there's no difference between balancing one part of the game and fixing bugs in a totally unrelated part of the game.
 
I also insist that electricians fix my toilet and carpenters install my cable. It's all the same, right?
----
			
{| class="blockquote"
With single target attacks Stalkers are still hitting mobs (or even scientist bots!) before players.
----
			http://www.reactiongifs.us/wp-content/uploads/2013/03/slow_clap_citizen_kane.gif	
----
			
{| class="blockquote"
**Side note, PLEASE FIX THE FREAKING AMD OPTIMIZATION ; ; I am so sick of my 3.9 Ghz Quadcore and 290X GPU Getting 14 FPS on Ultra or Low settings in some areas. How does this give me the same frame rate!. I stand still.. boom 70 FPS, I take 1 step forward it spikes to 14 fps until I stand still again. I do not plan on putting my credit card up if this isn't fixed by the end of my 30 days. Not acceptable for a LAUNCHED triple A title.
----
			Great fixes guys, thanks, any ETA on the bugged Novice Techonologist World formulas? I would really like to progress on my tradeskills :/	
----
			you better have corrected the bug fart the engineer instead of reducing	
----
			
{| class="blockquote"
 
Dungeons Geneal
Most creatures are now immune to root and hold effects, preventing their spell casts from being interrupted while they still have interrupt armor.
----
			
{| class="blockquote"
Makes me sad to think of all the awesome people they let go from their community and dev teams. 
 
Elrar getting canned was shocking. 
 
I've been wandering the MMO waste lands looking for something to scratch that itch of familiarity and innovation, and Wildstar seems to be it. 
 
Quite happy with the direction it's going so far, so long as they don't nerf the shit out of content like most MMO's end up doing. You SHOULD die while leveling and questing. You shouldn't be able to go to max level and only die maybe a dozen times. There needs to be challenge. 
 
But, my positive outlook, and understanding of what it takes to track down, recode, and fix bugs makes me a fanboy. 
Or the fact that I've learned how to control my Engi bots makes me a fanboy. xD You think it's easy trying to code a 'follow' path and aggro radius with bots? It's not, learn to play better and pay attention to where you're moving and where your bots are, instead of, "OMG! STUPID BOTS!" How about, stupid player for not knowing how to adapt?
 
Oh, one last Rift complaint, I hated how they moved away from the openess and amazing layout and design of pre-exp dungeons into this bleak ugly mecha style arena dungeons with mechs...mechs everywhere. 
 
Anyway, /endrant. 
 
lol
----
			
{| class="blockquote"
THIS.  I see this in PVP while I am in Heavy Armor, running Utility/Support AMPS/Skills and in full PVP gear.
----
			I suppose it's too much to hope that, while nerfing bolt caster/bio shell, you at least fixed the bug that often causes the bio shell CD to reset to max value when bolt caster is used?	
----
			Lol, stalkers are nerfed even more. Just remove the class Carbine.	
----
			
{| class="blockquote"
I really do appreciate this patch, and as an architect the nerfs don't bother me all to much but that being said please put in some blueprints. As an Aurin I like to have my house look Aruin ish but some of the stuff I really would love needs a bluepring. :(  Though thank you for this patch it was much needed and much wanted well by me at least :)
----
			
{| class="blockquote"
Just stop. Your explanation in the memory leaks is off. They are probably using c++ with glue code to get the lua addons to interact correctly. C is completely different than C++. While part of what you are saying is true, a lot is not. For example, and I feel I'm going ad nauseum about this because of how frustrating it is - War of the Wilds was working completely fine 4 days ago. No issues. They put in an untested hotfix that completely broke it to all hell. Anyone with any critical thinking skills would of seen how bad their changes were in that hotfix. They've had 4 days to revert those changes and they haven't. The WotW adventure was completely fine, non-bugged, and the hotfix 4 days ago is what broke it.
 
Now, I've worked as a software engineer for 7 years in the financial sector and have worked on many major projects, some spanning over 9 months. The team responsible for internal loading is different than the team responsible for external loading. There is also teams similar to special ops teams who can be on call immediately to triage an issue. Now while releasing a new product for a financial institution such as a bank has different testing standards and regulations to go through, the number one rule still stands that you always test your fix before sending it out, and if it majorly breaks something, then you always revert it till you can find a meaningful fix. You don't leave a website down if you introduce a bug, you don't leave a database down if you cause a data discrepancy error or similar. You revert the changes back to the last working condition so that they can be used by the end user, then work on fixing it internally. They left WotW broken even when within 2 hours of the hotfix coming up there were about 10 seperate threads in the adventure forums complaining about it. That's extremely bad. WotW is majorly needed for progression in the raid attunement chain. As it stands now, you can complete the optional objectives if you get that 1/10 chance you get a decent one and still end up with bronze. It's bad business. This should of been fixed within 48 hours at max. You don't introduce a "hotfix" that breaks something, then leave it in a broken state. I can't even fathom that.
 
Not getting credits for energy nodes when capping them objective
Kill a specific champion not giving credit even when getting the killing blow
Most matches not even making it to the 25 minute mark to get the second objective
2 minutes to kill a 1.2 million boss and that is if you are waiting at the boss and get the kill boss objective, but that also means you aren't spread out in preparation for the kill 3 champions. So bad.
 
They knew these were broken but introduced the hotfix anyway.
----
			
The engis now have to mash more than three buttons in order to deal damage THAT IS TERRIBLE D: 
 
as for architect nerfs. that is the same text as the last patch notes, probably got mixed in, even if they nerfed again not like it would be that terrible, just means that those of us who used architect as a means of making stupid amounts of money very fast, won't. very simple. I have three characters 2 of which were architects for that very reason, yeah I lost a TON of profit, but meh, Credd will eventually jack the prices of everything up on the market, sell there in the first place and you barely lost a dime of what you used to make. 
 
I do agree however, adventures need a fix, badly. 	
----
			
{| class="blockquote"
Got to say... that is full of it. 
----
			
{| class="blockquote"
THIS.  I see this in PVP while I am in Heavy Armor, running Utility/Support AMPS/Skills and in full PVP gear.
----
			
{| class="blockquote"
I <3 you! 
 
Logic use and all that.
----
			And still, nothing on the current memory leak, sigh.	
----
			Glad they are getting rid of bugs, made me sad nothing on the Emissary quest line though =/	
----
			
{| class="blockquote"
 
Cooking
Chefs Cecilia and Theok should no longer offer cooking quests in Illium or Thayd that reward Eldan Data Fragments.
----
			
{| class="blockquote"
Mine was Zylas. 
 
Something about all the direction that was needed. REALLY had to have good team leaders to do this fight. 
 
I was always on Lane Calling duty. When we finally downed her (We were a mid-core raiding guild...i.e. we wanted progression, but not as a job...)
 
So many fun times. 
 
I think I started getting annoyed when we were able to ONE TANK the scorpion GIlded Prophecy. That was the beginning of the end of the challenge. 
 
https://www.youtube.com/watch?v=NA1p7WyWF8
----
			
{| class="blockquote"
Just stop. Your explanation in the memory leaks is off. They are probably using c++ with glue code to get the lua addons to interact correctly. C is completely different than C++. While part of what you are saying is true, a lot is not. For example, and I feel I'm going ad nauseum about this because of how frustrating it is - War of the Wilds was working completely fine 4 days ago. No issues. They put in an untested hotfix that completely broke it to all hell. Anyone with any critical thinking skills would of seen how bad their changes were in that hotfix. They've had 4 days to revert those changes and they haven't. The WotW adventure was completely fine, non-bugged, and the hotfix 4 days ago is what broke it.
 
Now, I've worked as a software engineer for 7 years in the financial sector and have worked on many major projects, some spanning over 9 months. The team responsible for internal loading is different than the team responsible for external loading. There is also teams similar to special ops teams who can be on call immediately to triage an issue. Now while releasing a new product for a financial institution such as a bank has different testing standards and regulations to go through, the number one rule still stands that you always test your fix before sending it out, and if it majorly breaks something, then you always revert it till you can find a meaningful fix. You don't leave a website down if you introduce a bug, you don't leave a database down if you cause a data discrepancy error or similar. You revert the changes back to the last working condition so that they can be used by the end user, then work on fixing it internally. They left WotW broken even when within 2 hours of the hotfix coming up there were about 10 seperate threads in the adventure forums complaining about it. That's extremely bad. WotW is majorly needed for progression in the raid attunement chain. As it stands now, you can complete the optional objectives if you get that 1/10 chance you get a decent one and still end up with bronze. It's bad business. This should of been fixed within 48 hours at max. You don't introduce a "hotfix" that breaks something, then leave it in a broken state. I can't even fathom that.
 
Not getting credits for energy nodes when capping them objective
Kill a specific champion not giving credit even when getting the killing blow
Most matches not even making it to the 25 minute mark to get the second objective
2 minutes to kill a 1.2 million boss and that is if you are waiting at the boss and get the kill boss objective, but that also means you aren't spread out in preparation for the kill 3 champions. So bad.
 
They knew these were broken but introduced the hotfix anyway.
----
			
One more time good change and quick rection ^^
 
but there is 2 MORE ISSUES which is not good for the game : 
 
Stalker : the CC from the stalker is overpowered ! 2 -3 stalker can block someone with a mask in the temple. This have to be change (or allow the mask carrier to find a way break the cc) 
 
Tradeskil: it appear that there is not 50 PVP Craft...	
----
			please change something about War of the Wilds :(	
----
			Daaaayuuumm! What a patch! Good job Carbine, now waiting for more adjsutments for pvp, some classes need nerfs and other a little buff :P	
----
			
Hey guys,
 
Great patch notes. While I appreciate the nerfing..sorry, balancing of Architects, hows about FIXING it as well?
 
Dont get me wrong, yeah, too much money was being made. But seriously, we're the ONLY tradeskill with no schematics. Hows about getting that in game?	
----
			
{| class="blockquote"
oh so we are turning the patch notes thread into the reminisce about Rifts raiding thread. Akylios was definitely awesome, zylas could be a real pain, the fight required everyone  to bring there A game, it was a very satisfying kill.
But my favourite Rfit raid bosses actually live in the 10 mans, I think Rift made some fantastic 10 man bosses. Guurloth in Gilded Prophecy,   General Silgen and High Priest Arakhurn in Rise of the Pheonix are some of my favourites
----
			
{| class="blockquote"
Occluded hostile PvP units will now report the last known position to the UI.
----
			
 
{| class="blockquote"
Lol, stalkers are nerfed even more. Just remove the class Carbine.
----
			
{| class="blockquote"
You have a level 13 engineer.... and your trying to make comments on how the class is fine, lmfao wow.
----
			
{| class="blockquote"
...and you can't reed sarcasm? Not even from a l13?  lMfao :lol:
----
			
{| class="blockquote"
When are you guys going to do something about how useless the pvp gear is?
 
Or how tedious and unfun veteran war of the wilds is?
 
Or fixing the arenas so they give rewards and prestige?
----
			
Drusera 4 - Revelations of Power: Creatures can no longer get stuck on the Exanite pillar buildings, thus preventing players from completing the event.
 
http://i.imgur.com/oBZ97MC.jpg
 
http://i.imgur.com/AeX8jUu.jpg
 
Took me a good 20 minutes :P	
----
			
An other architects nerf ? Are you kidding me ?
 
0 fixes from all PvP bugs ... Randomly loosing rating in RBG even when winning, getting kicked out of no where, RBG and pratice queue being mixed, PvP gear nearly useless.	
----
			CARBINE, you guys are amazing! ty so much for your hard work!	
----
			
Pretty good patch.
 
Waiting just a tad longer before I bother trying to play again. Definitely not subbing until the more major issues are taken care of.	
----
			
With architects been given some love. What about us poor technologists? No blueprints, no expert research, no love.
 
And thanks by the way for making this game turely hardcore. I never played a game where I had to master the game mechanics and constantly fight bugs. Its absolutely interessting to find tactics to go around bugs. Even the regular instance server crashes make it a lot more fun. Would be too easy to finish an adventure/dungeon after avoiding bugs without a crash.
Still great beta! Looking forward to launch.
 
(I love this game, don't get me wrong, but it is getting depressing)	
----
			Carbine does a 'weekly update' this expansive and impressive and still, 90% of you do nothing but *cupcake* about how it isn't enough. You're a bunch of whiney twelve year olds.	
----
			
If this is fixed : Fixed an issue that could cause players to be charged multiple times when buying the Advanced or Expert Riding Skills.
 
Does that mean it's safe to buy now? also if it is fixed when are people going to get a refund for gold they've lost and not got the skill?	
----
			Drusera Instances: Fixed issue where players who dropped a Drusera instance quest were not offered it againas of 12:02 13.6.2014. I cannot receive this quest despite what patch notes say! Maybe I don't know the way, but atleast I can't get it the way I used to before the bug 	
----
			
Appreciate the hard work Carbine. I came from Aion, a game where you wouldn't see any kind of patch for several months at a time. 
 
Just to add my two cents.
 
Trigger Fingers spellslinger amp is kind of a terror right now. It's kind of a needed amp.
 
The potion slot for PvP consumables is still buggy, been that way since the betas. Needs a fix. Few days ago in an arena it actually auto equipped a 5 minute CD potion that was unusable in arenas, and I didn't know it since the potion slot was gone. I only figured it out after dying and using /reloadui to see it there, then I had to change it. That potion slot needs a definite fix, and fast.	
----
			
{| class="blockquote"
 
 
Deathbringer Kala will no longer get stuck if someone 1-shots her.
Deathbringer Kala has ended her Wilderrun walkabout. She should now remain at her post so players can challenge her.
----
			
Seriously? No meaningful adventure changes whatsoever? It's awesome that I glitch out of WOTW more than I'm able to successfully complete it, or that Crimelords will randomly make us complete 5 sections instead of 3. It makes gearing up for dungeons super fun.
 
You nerf the 1 class that was relatively balanced and ignored classes that are horribly behind? And really, how about instead of nerfing Bio Shell you actually fix the bug when the cooldown just resets after Bolt Caster half the time?
 
There's like less than 20 guilds raiding and on average they've finished less than 3 bosses. Unless the numbers are grossly skewed (which they aren't from what we've seen), I seriously doubt you have enough data to justify nerfing classes at all yet.
 
I'm stoked that my first 30 days were free because unless you guys figure your game out, I'm not gonna pay a single month of sub.	
----
			
WTB Architect Schematic drops/vendor points so I can finish certain crafting tiers. It is a sad day when the Auction House is void from any Architect schematics.
 
And because I can, I'll shove in the request for a barbershop-like feature. Not this instant, but in the near feature; I can handle the collar/hair clipping....for now.	
----
			
"Lower-case j spacing has been fixed. LOOK UPON MY LOWERCASE J AND DESPAIR!"
 
...is it sad this I'm most excited about this one?	
----
			
"Fixed the Commodities marketplace ‘Buy Now’ confirm button tooltip to show that tax was added, not multiplied into the total price for the order."
Oh, was it only the tooltip that was bugged, and not the mechanic behind?
As it didn't work, I assume you still have a bug then. Fixing a tooltip doesn't fix the bug...	
----
			Finally Kala is fixed... i've been waiting so long to kick her arse!	
----
			
{| class="blockquote"
Spellslinger and warrior are the top damage and medics sucks in the dps, why you dont balance this?
----
			
{| class="blockquote"
I knew one of you fanboys would drop in haha. Its unplayable to have fun with it with frustrating bugged bots. Its a pet class so pets shouldnt be bugged like the are now from engineer. 90% of the engineers out there stopped playing engineer because of the bugged pets and will stop playing again after thats fixed
----
			
{| class="blockquote"
Drusera Instances: Fixed issue where players who dropped a Drusera instance quest were not offered it again 
----
			NAMEPLATES, THANK THA LAWD.	
----
			
{| class="blockquote"
Actually, RIFT patched and fixed issues at a much faster rate during it's launch, on top of being smoothest launch of any MMO to date.
----
			Gotta say thanks for the Architect nerfs... I'm swapping to Weaponsmith once my last day is up, since the first nerf ore prices have dropped below vendor cost... so really your not hurting Architects all that much but you are hurting Miners :(	
----
			You said you were buffing xp gains in group content. I'm not seeing that here. Getting 10% xp for an hour or two worth of work is ridiculous. It's an mmo, doing group content should be the fastest way to level. Questing is more single player.	
----
			
{| class="blockquote"
 
Abilities
NeutralizeFixed an issue that would cause its Suit Power cost to not reset when mounted. 
Hopefully Neutralize will work properly now, since the bug appeared for me regardless of mounting or not -  been a pain to lvl to 35 till now with that bug.
 
----
			
Seriously sad to see so much impatience and rage with a huge update like this. I don't know where I went with gaming, but it's massively different from where a lot of people went apparently. Cause I see this and think "Wow, they're doing good work and fixing a lot pretty quickly". Though a lot of people seem to see this and say "OMG I AM THE MOST IMPORTANT PERSON EVAR THEY DID NOT FIX EVERYTHING THATS WRONG WITH THIS GAME IN 2 WEEKS! THEY MUST MEET MY UNREALISITIC EXPECTATIONS OR I UNSUB -crai crai crai-." The hell happened to the gaming community? 
 
Great work carbine, glad to see you guys banging out stuff and sending it out as soon as it's possible. Especially during E3, hectic time. Kudos. 	
----
			The riding skill bug is still not fixed, just bought it, got an addon error, but no item. Dont know if i run any faster though. But atleast i did not have an item that i needed to click on after the purchase.	
----
			
{| class="blockquote"
 
General
 
Fixed an issue that could cause players to be charged multiple times when buying the Advanced or Expert Riding Skills.
----
			
{| class="blockquote"
The riding skill bug is still not fixed, just bought it, got an addon error, but no item. Dont know if i run any faster though. But atleast i did not have an item that i needed to click on after the purchase.
----
			
Thanks for the work you've done but what about the Faction Lock for PvP realms?
 
Several customers are wondering what is up with this and your last statement was that it was temporarily removed.... so what is up? Are PvP servers doomed to be nothing more than PvE servers with an auto flag in certain areas or will we become true PvP realms again in the future?
 
https://forums.wildstar-online.com/forums/index.php?/topic/60662-cougar-please-make-the-pvp-faction-restriction-lift-only-temporary/	
----
			
Still no fix for the Housing so my Alts can all share the same plot of land and add there items to it.
That is the big patch that we need when is that coming!
 
I mean really the edit bar is grayed out the only button that i can use is the escape button and that doesn't even send
me back to my house; It just resets my position back to the entrance when it should send me back to my Chars plot of land.
 
Come on!!! Carbine we need this fixed; i already have 2 Chars past lev15 what happens when i get my third Char to lev15.
This still doesn't address the stupid mailbox issue or the crafting booth not having a vend bot to buy the basic crafting parts
but it would be a start. 
 
P.S bug: if you click on the Teleport to housing button in your social panel it gives you "Housing Error: Unidentified Error: 15" Thought you might like to know.	
----
			
A new report spam feature has been implemented for the Mail system.  This functions similar to the right click report feature in chat, and players will be able to smite those pesky gold spammers via this system. Buhbye spammers!
thank you	
----
			Can you folks plllllllllllllllllease increase the font size in chat a few ticks? Or give us options to do so? I'd really appreciate it. Even with my glasses on it's too small. Half the reason I play mmo's in the first place is to chat/rp, and I haven't been able to get into it due to eyestrain. Pretty please with sugar on top? <3 ^_^ <3	
----
			Network disconnections persist :(	
----
			
Never the less, good job Carnine!
 
 
CARBINE, HO!	
----
			
Thank you Carbine,
 
I really would like to address my gratitude on behalf of all engineers out there. You´ve taken the most screwed up class, where the sheer ability it is all built around isn´t working at all and managed to screw it up even more. If you don´t want engineers to be played just remove them from the game. If you still want them around fix the freakin´ bots instead of rambling around in the engineers other abilities.
 
Bots just stand still not responding a lot, not even stuck as I might add, the just stand still, not following anymore, if you attack a mob up to 50m away, they will dash to your help, standing still on the new spot when the fight is over, and no, I didn´t set them to "stay"
Activating their abilities is like playing the lottery, especially for the bruiser bot, artillery works fine.
They die in every freakin´ telegraph in dungeons as they are not smart enough to move out of it, yet still, in your unmatched wisdom you decided to make them take full damage from it.
Engineer is the only class actually punished for mounting, as the bots disappear and then you have to recast them when dismounting, which makes it more worthwhile to just run distances up to 100m, which gives every other class an unfair advantage when it comes to collecting quest items or on similiar activities.
The reset on the bot cast ability when mounting only works about 70% of the time, while still I have no clue what makes it happen and what not.
 
And on the top of all, there are indoors areas where you cannot even use mounting to get rid of non-responsive bots, hoping for the 70% chance that cooldown fades immediately, instead you have to dismiss them manually waitng for the whole 15 seconds to be able to go on with whatever you were doing.
 
Maybe you really should learn your lessons from Blizzard, the guys over there are way more experienced than you and still they were not able to make smart pets. So they decided a pet, as it is a signifant part of a pet class should not take damage from non-targeted boss damage, so should you do. Also they decided that pets should be restored instantly when dismounting, so the pet user don´t have to recast them 70% of the time, while waiting for the cooldown to wear off and then recast them the other 30% of the time.
 
Maybe it´s about time to put senior programmers on bots instead of nameplates, for heavens sake, just copy Bijiplates´ code to your own nameplates addon as this guy, totally voluntarilly, solved all your problems in his spare time. Or, if I think about it, I´d rather like you to hire the guy who made BijiPlates and assign him to the bot problemn, as obviously he is better than anyone on your team.	
----
			
{| class="blockquote"
True, later on Trion really dropped the ball.  Going F2P also ruined the game for me as someone who raided Top 5 WW.  Definitely made me look for something else when I needed to pay sub and occasionaly give a little extra money to keep up on raid marks.
 
Until recently (past year or so), they had the best community team that I had ever experienced in my many years of gaming experience. 
----
			
 
{| class="blockquote"
So Im trying to understand why Archs got hit again. We have to buy mats across the board to level our craft - and they aren't cheap. How are we supposed to level when a given recipe takes 10+ material items that sell for 5-20 silver *EACH* on the broker - then its return value is a mere fraction of what it cost to create, IF you can create it on the first try (and good damn luck with that).
 
One doesn't work if there is no profit to be gained. Hopefully the prices didn't get gouged down too bad. Already having a hard time keeping up with Artisan =\
----
			
I like the new spam mail function, but it looks like (and sorry if this has been posted before) the mail addon crashes when you try to report a second player (or it may have been a second time on the first guy, can't remember).
 
The stack trace:
Lua event handler has exceeded 4626 ms.
stack trace:
ui\Mail\Mail.lua:1407: in function <ui\Mail\Mail.lua:1405>
 
Edit: Also, when clicking delete message, I get: #Mail_DeleteMessageContentForever#	
----
			
No, You guys did not fix the bloody Advanced mount training.
 
ui\Vendor\Vendor.lua:900: attempt to index field 'itemData' (a nil value)
stack trace:
ui\Vendor\Vendor.lua:900: in function 'FinalizeBuy'
ui\Vendor\Vendor.lua:889: in function 'OnBuy'
ui\Vendor\Vendor.lua:401: in function <ui\Vendor\Vendor.lua:396>
 
ui\Vendor\Vendor.lua:900: attempt to index field 'itemData' (a nil value)
stack trace:
ui\Vendor\Vendor.lua:900: in function 'FinalizeBuy'
ui\Vendor\Vendor.lua:889: in function 'OnBuy'
ui\Vendor\Vendor.lua:401: in function <ui\Vendor\Vendor.lua:396>
 
This time it charged me 50g and didn't give me the advanced mount skill. This bullshit bug has taken a total of 200 gold from me now. FIX THIS!!!!!	
----
			How can a skill is still not available to some players.. A  SKILL.. ok it's 24h CD but still we are missing it, talking ofc of Recall: Thayd even after the quest is done. This issue appears to some characters as i did on a ALT and that one got it, but my main already 50 for a week the spell is still non existent.	
----
			
I think there we some backend repairs as I'm zipping along at 60FPS on Ultra high, in high pop area.
 
o.O
 
 
Kudos!	
----
			
{| class="blockquote"
 
No, You guys did not fix the bloody Advanced mount training.
 
ui\Vendor\Vendor.lua:900: attempt to index field 'itemData' (a nil value)
stack trace:
ui\Vendor\Vendor.lua:900: in function 'FinalizeBuy'
ui\Vendor\Vendor.lua:889: in function 'OnBuy'
ui\Vendor\Vendor.lua:401: in function <ui\Vendor\Vendor.lua:396>
 
ui\Vendor\Vendor.lua:900: attempt to index field 'itemData' (a nil value)
stack trace:
ui\Vendor\Vendor.lua:900: in function 'FinalizeBuy'
ui\Vendor\Vendor.lua:889: in function 'OnBuy'
ui\Vendor\Vendor.lua:401: in function <ui\Vendor\Vendor.lua:396>
 
This time it charged me 50g and didn't give me the advanced mount skill. This bullshit bug has taken a total of 200 gold from me now. FIX THIS!!!!!
 
----
			I am seeing patching and fixing everyday. Give the devs SOME credit for making things right. All in all it is still a fun great game. Imagine in a few weeks when all people have to complain about is class balance and, well more endgame...	
----
			
{| class="blockquote"
 
 
Deathbringer Kala has ended her Wilderrun walkabout. She should now remain at her post so players can challenge her.
----
			
I was hoping the issues concerning crush and restraint for espers would have been looked at. It is annoying to see your crush land, yet its effect do not appear (i.e. reduction of interrupt armour/interrupt). The same applies for restraint. They work, at best, half the time. We're in a position where we currently cannot be relied upon to do interrupting and rooting, with the former being of great importance in this game. 
 
The rest of the changes seem decent. It's enjoyable to see developers making changes as they see how the game functions. The game is still an infant - it has to learn what other MMOs currently have achieved through a long lifespan. 	
----
			
https://forums.wildstar-online.com/forums/index.php?/topic/70134-medic-dps-feels-pretty-low/
https://forums.wildstar-online.com/forums/index.php?/topic/71652-our-dps-is-ridiculous/
https://forums.wildstar-online.com/forums/index.php?/topic/73320-how-is-dps-medic/
https://forums.wildstar-online.com/forums/index.php?/topic/64171-medic-bugs-652014/
 
When fixex it?	
----
			
{| class="blockquote"
 
 
Deathbringer Kala has ended her Wilderrun walkabout. She should now remain at her post so players can challenge her.
----
			The memory leak is quite bad for me. I have no addons and I cant even create a character. I can log in, choose my realm, but when it comes down to creating a character, it just won't let me. Memory could not be read when I have at least another 70% of memory to be used. All processes that can be stopped, are, and it's still not enough. 6gb of ram. I was excited for this game too :(	
----
			
The German client will now correctly initiate a whisper when choosing the option from the context menu.
Not fixed! It doesnt works!!
 	
----
			
Yaya _ Editet and delete your Patchnotes yaya ^^
 
 
The German client will now correctly initiate a whisper when choosing the option from the context menu.	
----
			
1/ Support just told me they WOULDN'T refund me of the 150g incorrectly stolen from me by the advanced riding skill.
2/ Just read that the bug wasn't fixed
3/ PVE gear is still superior to PVP gear in PVP
 
Really Carbine...
 
You ought to do something real quick about these issues, You can't let such an awesome game go down in flames... And please refund people victim of YOUR bugs, we payed for your game please consider us.	
----
			Ok question on the stalker, is it me or is it now bugged with their brutality?  In game my brutality is not showing or affecting my character sheet AP.	
----
			
{| class="blockquote"
The memory leak is quite bad for me. I have no addons and I cant even create a character. I can log in, choose my realm, but when it comes down to creating a character, it just won't let me. Memory could not be read when I have at least another 70% of memory to be used. All processes that can be stopped, are, and it's still not enough. 6gb of ram. I was excited for this game too :(
----
			
That's the Power of Epic Fail!!!
 
Guys you post Patch Notes a Day before Patch, and after some parts fail, you edit it???
 
That's realy sad, better be honest and say it was a worng info, and hasn't been fixed yet, but perhaps will follow next Time... Editing a Post after One Day in Forum isn't Fair to the Players.	
----
			
{| class="blockquote"
Wilderrun
Deathbringer Kala will no longer get stuck if someone 1-shots her.
Deathbringer Kala has ended her Wilderrun walkabout. She should now remain at her post so players can challenge her.
----
			My Riding still seems slow even though I purchased the upgrade a week ago...thought this was going to be fixed.	
----
			Engineer has been shelved after 15 minutes with the patch. Useless. Life is hard.	
----
			
Drusera 4 - Revelations of Power: Creatures can no longer get stuck on the Exanite pillar buildings, thus preventing players from completing the event. 
awesome. had this bug yesterday. It was really annoying so deep in that event to have a bug.
but now, there is another bug. i can't use those Drusera spells on range. Everytime i click, that telegraph "jumps" to me and casts on melee range. So when i have to build those buildings, i can't do it, because i can't move to those buildings (like i could with growing the plants)	
----
			
To all the people whose blood is boiling over their lost gold from buying Advanced Riding over and over:
 
The gold reimbursements are being prepared. They will be done automatically, you don't need to clog up the support with tickets about it.
 
 
Source: German community manager:
{| class="blockquote"
Hallo,
 
wir haben den Fehler nun behoben und bereiten im Moment die Gutschrift der zuviel abgebuchten Beträge vor. Diese wird automatisch erfolgen - ihr müsst also nichts tun (außer etwas Geduld zu haben und zu warten).
----
			
{| class="blockquote"
1/ Support just told me they WOULDN'T refund me of the 150g incorrectly stolen from me by the advanced riding skill.
2/ Just read that the bug wasn't fixed
3/ PVE gear is still superior to PVP gear in PVP
 
Really Carbine...
 
You ought to do something real quick about these issues, You can't let such an awesome game go down in flames... And please refund people victim of YOUR bugs, we payed for your game please consider us.
----
			Thank you to correct the ability of the engineer (AMP) "Try to hurt me". It's been several weeks that it does not work!	
----
			
{| class="blockquote"
Esper would like a word.
 
 
**Side note, PLEASE FIX THE FREAKING AMD OPTIMIZATION ; ; I am so sick of my 3.9 Ghz Quadcore and 290X GPU Getting 14 FPS on Ultra or Low settings in some areas. How does this give me the same frame rate!. I stand still.. boom 70 FPS, I take 1 step forward it spikes to 14 fps until I stand still again. I do not plan on putting my credit card up if this isn't fixed by the end of my 30 days. Not acceptable for a LAUNCHED triple A title.
----
			
Oli read patch notes.
Still sad Chua forced to wear underpants.	
----
			
So, if I may summarize the Whining about classes so far:
 
1. Don't play engi, because it's the only class that can't do nothing
2. Don't play Stalker, because it got "nerfed" again and is unplayable
3. Don't play Esper, because it's so immobile, it's unplayable
4. Don't play Spellslinger, because light armor is too weak and the lack of trigger figers AMP makes it unplayable (<- I'm SS myself btw)
5. Don't play Warrior, because heavy (pvp) armor is too weak and the DPS suck. It's also unplayable
6. Don't play Medic because the DPS suck (my favourite so far. OFC medic has to have top DPS *facepalm*), so it's unplayable.
 
So, in the end no class is playabe, but everyone finds a class to name that is "superior" to his preferred one.
The changes to engi are so minor, I doubt any of the engis that cried here actually tried so check the difference with a DPS-meter.
 
Architects: Why should you be the only ones able to buy CREDD with your profession? The mats used for higher tier ressource collecting fabkits are around 1-2g *if* you have to buy all of them in the CX (and most mats can be bought well below vendor price). How come in the AH the fabkits are at least ten times that? Why is it that technologists, who have to spend like 50 silver to reach the areas in crafting medishots only get like 20s for them? If I sold the plants and plasma to the NPC vendor I'd get more, PLUS I have to spend half a gold every time I craft. So don't whine that your profit margin lessens by maybe 10% when other tradeskills have not 1000% profit but 200% LOSSES.	
----
			Great lots of fixes!Now you can put your whole team on optimizing the game so i can play what i paid for! I experience the exact same FPS drops as SpankyJ.	
----
			
this patch broke all ground targeting in the game. you must now activate ability, hold RMB down to aim with your camera and left click again to aim far away from your character. otherwise the ability will fire off 2 inches in front of your face. 
 
im hoping this gets emergency hotfixed pretty quickly	
----
			
{| class="blockquote"
 
Dungeons GeneralMost creatures are now immune to root and hold effects, preventing their spell casts from being interrupted while they still have interrupt armor. 
----
			
{| class="blockquote"
Seriously? No meaningful adventure changes whatsoever? It's awesome that I glitch out of WOTW more than I'm able to successfully complete it, or that Crimelords will randomly make us complete 5 sections instead of 3. It makes gearing up for dungeons super fun.
 
You nerf the 1 class that was relatively balanced and ignored classes that are horribly behind? And really, how about instead of nerfing Bio Shell you actually fix the bug when the cooldown just resets after Bolt Caster half the time?
 
There's like less than 20 guilds raiding and on average they've finished less than 3 bosses. Unless the numbers are grossly skewed (which they aren't from what we've seen), I seriously doubt you have enough data to justify nerfing classes at all yet.
 
I'm stoked that my first 30 days were free because unless you guys figure your game out, I'm not gonna pay a single month of sub.
----
			
{| class="blockquote"
Architect crafted items were a little too profitable. We adjusted the sell prices of Decor items and FABkits, and adjusted the required materials for some blueprints.
The item quality of some Architect crafted items is still too high. Lowered lots of purple crafted items to blue, blue down to green, and where we needed to upped some whites up to green and green to blue.
----
			
{| class="blockquote"
Are you guys trying to remove Architects from the game?? It's starting to become a non-profit tradeskill at this rate. Two nerfs in one week. Wow.
----
			What the hell is with all this hate on Architects?! we went from making some kind of profit (despite the fact that we need almost every other profession) to being nerfed and only just making scraps of what we were, and now we literally can't make any gold!!! this is stupid! with the prices of materials from all the professions we require were going to be loosing gold all the time! May as well drop architect now and just vendor all the materials... Gj carbine...	
----
			Since the patch, all detachable field skills (both class abilities such as medic Nullifier or Barrier, as well as quest related ones such as the skills Drusera gives you during the quest instance "Power by Proxy" e.g. the power to grow plants and trees, or create buildings) are casting at my feet rather than at my cursor's location.	
----
			Really the missing "ü" inside of the wisper response in the german client is annoying as Hell. Can't be that hard to add an "ü" into that makro or do me a favour and change it to /w or something like that! Nobody cares if you response and it is not "/flüstern". But fix this this annoys so many players..	
----
			Really you are whining too much about balancing tradeskills. The game is still being balanced and i can guarantee you that the devs know what they want and are more aware of the current system than any of you players. Surely they dont want to make all the tradeskills non-profit. Balancing takes time as they go step by step.	
----
			So, engi abilities and amps wasn't fixed.	
----
			
You guys complain way too much. They're actively fixing things. Be patient.
Their priority is probably things that hurt the in-game economy. Those are problems that can never be fixed once they're exploited.	
----
			
{| class="blockquote"
Content 
General
Fixed an issue with daily quest turn-ins not functioning as intended. 
----
			C'mon fix the low-level "The Emissary [23]" - GAME BREAKING story quest bug whitevale exile :(	
----
			
{| class="blockquote"
You guys complain way too much. They're actively fixing things. Be patient.
Their priority is probably things that hurt the in-game economy. Those are problems that can never be fixed once they're exploited.
----
			
Drusera 4 - Revelations of Power: Creatures can no longer get stuck on the Exanite pillar buildings, thus preventing players from completing the event.
 
This Quest line is still broke. The spell targeting is now messed up my character has to be almost right on top of the seeds in order to cast the growth spell. Then when I get to the part where I have to grow the shelters the spell cuts off at the circle and won't grow the shelter. Then to top it off I abandoned the quest then did a full exit. Then re-logged and picked up the quest again and entered the instance and it was exactly where I had left it when abandoned it before.  Af fix for the fix would be great.	
----
			
{| class="blockquote"
Yet their fixes have done nothing to fix the economy. For example: They nerfed moodle totems from vendoring for 35 silver to 20 silver, so instead of making 17 gold for every 200 ironbark wood, you'd only make 10 gold, but if you just vendored the 200 wood instead of making it into anything you make 16.80 gold. (20 less silver per 200 wood, woop-dee-doo) So they basically made creating items for profit as an architect pointless while not fixing the economy at all.
 
I'm all for nerfing and balancing the game... ONCE IT'S FIXED. There's way too many things broken in this game to start nerfing things already.
 
 
----
			
As a Engi I am pretty annoyed, insted of fixing ya know the 30+ KNOWN BUGS with the class, what do you guys do? you nerf our only decent source of damage we have period. Hardly anyone plays engi because of how almost every single skill has some bug with it that makes it crap, and the pets have some of the worst AI I have seen. Whats worse is all of these bugs were reported back in beta and were never fixed, and still aren't fixed. Insted of getting fixes for known class bugs, we get nerfs. GG Carbine way to show what your priorities are here.
 
The Arc stuff was needed again, even after the first nerf I was talking to someone with the skill, and he could buy 3 gold worth of mats off the auction house, make some items, then sell them to a npc for 10 gold total, making a 7 gold profit, and he could bascally do this as long as mats were avail in the market. The problem here is the fact the stuff can be vendored for so much and alot of it costs bascally nothing to be made if you harvest your own mats. If I craft a piece of armor with my own mats, when I npc it I just about break even or even lose money due to the cost of the npc mats I am forced to buy for every craft. If I was buying all my mats it'd be a total loss of money.	
----
			Well that one was nice fix on the Elden Data Fragment.... You cant anymore loot it. You can't anymore receive Daily Data Ration... Commission Agent Excavex does not let you complete the quest, no matter how much you try...Plus, I still can't craft Expert Architect Housing stuff. I cant craft anything even though I have the blueprints and the materials. It still says that I am missing materials even though I could craft them 3 times with current mats. This has been stopping my progression since Closed beta, and the problem is still not fixed.	
----
			I dont see it in patchnotes but ... this patch seems to fix also Housing Error with Bigger houses and being unable to change their appearence inside in few cases.	
----
			Thanks for the fixes, keep up the great work!~ 	
----
			
Some of you people are ridiculous (not everyone, not even necessarily the majority).
 
They've stated that larger fixes will be in the MONTHLY update, as they require more QA testing due to them referencing more parts of the game, and any fix for that one bug could create 10 more elsewhere if not properly tested. Expected every bug to be fixed 10 days in is not only ridiculous, but it shows a clear lack of understanding of how developers get to the point of releasing a new build. Hotfixes are nice for the customer, but they are only used in certain circumstances, normally your patches have to go through a whole sequence of approvals, and need to be rubber stamped by many people. This is a good patch for 10 days in, especially considering we've already had quite a few fixes over those 10 days.
 
Engineers needed the nerf because quite simply, if used properly their burst was literally double any other class, their damage output was simply too high.
 
Stalkers were BROKEN in Arena's with Assassin amp, they completely ruined matches by just hiding in Assassin Amp'd stealth, even if you hit them with damage you wouldn't know...they could drag matches on indefinitely something had to be done.
 
You people think buffing classes up to their level is a better option? It isn't. If they did that it would require way more work, changing synergy on just about every class balance (buffing one or two abilities could drastically change the power of the class in an unexpected way). You are talking about having to readjust all damage totals, healing throughput, player health and armor stats (to try and keep the TTK from getting to way too fast from damage going through the roof). Not only that, they then have to retune every single PvE dungeon and raid encounter, because now classes do more damage, so you have to readjust every frakking encounter to keep the difficulty the same.
 
You people have no idea what balancing a MMO actually entails.
So far I've seen"
 
Warriors are out of control, they have too much burst, too much everything too strong. AND, Warriors are useless, they can't do anything in this ranged based game, if you aren't ranged GG go home.
Stalkers are out of control, Assassin amp is broken, burst too high, too strong.  AND, Stalkers are useless, they can't do anything in this soup of telegraphs, GG go home.
 
(I've also seen people straight up say melee is useless in this game in both PvE and PvP...as a Warrior I think I'm one of the stronger classes...at LEAST on par with any other class, I don't need buffs to succeed).
 
Engineers are out of control, they have the highest burst in the game by far and are ez to play noob class. AND, Engineers don't do anything, most useless class, GG go home.
 
Medics are out of control, heal to high, damage burst too strong. Too strong. AND, Medics too weak, do no damage, hit like kittens, healing from low range too hard. GG go home.
 
Espers too strong, many CC, many survival, many strong. AND, Espers are weak turrets no mobility (this is laughable, they are perfectly mobile at 50), get rekt by people blowing at them, GG go home.
 
Spellslingers, too strong, Into the Void most OP broken ability in history of MMO, can't stick on them ever. AND, Spellslingers weak, get rekt, squishy, easy to die, too hard, useless, GG go home.
 
 
The class balance is tighter than any other MMO at launch I've played, healing is tuned slightly too high, and Engi's had way too good of burst, that is about it for noticeable. 
If you have a problem on your class it is a L2P issue. If you think buffing everyone up to their level is an option. It frakking isn't. It isn't about "fairness" it is about the work involved with buffing everyone's damage and healing, the entire game needs to be changed to accommodate sweeping buffs.To any Warrior out there thinking you are weak, we are top 2 in damage in almost every PvE situation. We have the best/easiest Mortal Strike in the game. We have the most PvP utility, we are desired for almost every single Arena comp right now, we do insane damage in BGs. Stop whining. Same goes for every other class, you are personally doing something wrong. Fix it, before crying about Carbine's nerfs.
 	
----
			
{| class="blockquote"
Yet their fixes have done nothing to fix the economy. For example: They nerfed moodle totems from vendoring for 35 silver to 20 silver, so instead of making 17 gold for every 200 ironbark wood, you'd only make 10 gold, but if you just vendored the 200 wood instead of making it into anything you make 16.80 gold. (20 less silver per 200 wood, woop-dee-doo) So they basically made creating items for profit as an architect pointless while not fixing the economy at all.
 
I'm all for nerfing and balancing the game... ONCE IT'S FIXED. There's way too many things broken in this game to start nerfing things already.
 
The worst stuff that's broken is the group content IMO. Most MMOs allow you to level up through dungeons/group content but atm group content is horrible for leveling with very little monetary reward. Both adventures and dungeons. While the challenge is appreciated the rewards aren't enough. Why would anyone pick the Group PVE daily xp bonus from their house when it gives horrible xp?
----
			Deathbringer Kala still doesn't work	
----
			
{| class="blockquote"
**Side note, PLEASE FIX THE FREAKING AMD OPTIMIZATION ; ; I am so sick of my 3.9 Ghz Quadcore and 290X GPU Getting 14 FPS on Ultra or Low settings in some areas. How does this give me the same frame rate!. I stand still.. boom 70 FPS, I take 1 step forward it spikes to 14 fps until I stand still again. I do not plan on putting my credit card up if this isn't fixed by the end of my 30 days. Not acceptable for a LAUNCHED triple A title.
----
			Mouse turn speed sliders? Fixing the disappearing action prompts? Oh my yes, I approve. Good work :D	
----
			Deathbringer Kata is still broken, just so you know	
----
			
 
Stalker 
General
When a Stalker with the Assassin AMP equipped takes damage, they still won't lose stealth, but they will be force detected. 
 
You guys kidding me or what? how many times you gonna nerf stalker ffs .
 
1 Impale from 45% armor penetration downgrade to 30%
 
2 Battle mastery from 12% damage inc to 8%
 
3.Preparation now can not be used in stealth .
 
Are u serious with this things? and now the last change , why you even bother give stealth to stalker remove it cause i dont see any use of it really!!
 
You guys are a Joke!
 
 
 	
----
			Deathbringer Kala is still broken.	
----
			Now if only ESC menu settings stuck between game launches..	
----
			
curious to how you test a class that has so many broken abilities and decide to nerf before fixing it..
will be nice to get smarter bots and a working BS.. and those damn chua ears poping trough my helmet.. sad sad engineer here :)	
----
			
This community is turning into something bad. Carbine releases several fixes and the community still bitches about OTHER bugs and errors.
 
I don't know if ya'll know this, but Carbine consist of human beings as well.
 
Patience.	
----
			
{| class="blockquote"
Well that one was nice fix on the Elden Data Fragment.... You cant anymore loot it. You can't anymore receive Daily Data Ration... Commission Agent Excavex does not let you complete the quest, no matter how much you try...
----
			
{| class="blockquote"
 
Engineers needed the nerf because quite simply, if used properly their burst was literally double any other class, their damage output was simply too high.
 
----
			Great game and thanx!	
----
			Its good to see the classes start to get fixed but WHAT ABOUT ESPER WARDEN that is still broken. You cast it in combat and it drops next to you instead of your target and does no healing.	
----
			
{| class="blockquote"
The problem is you can't just take and not give. Engineers have nothing to fall back on for DPS. After this change, I have no idea now how I'll even do OK DPS compared to some of the other classes. The problem is if Carbine keeps balancing knee jerk like this, they will never get balance correct.
----
			
Nope. Deathbringer Kala is still bugged guys. There's a lot of people stood about with in her usual spot at the bottom of the stairs with no flag.
 
Drusera's 3rd quest does seem to be ok now. Kudos for that, but the 4th Quest is still bugged when it comes to raising the shelters. I relogged to see if that would help and ended up losing the ability. Then abandoned the quest and re-accepted. It didn't reset and is now impossible to complete.
 
Raving Ravenok is working, yay!	
----
			
{| class="blockquote"
The problem is you can't just take and not give.
----
			
{| class="blockquote"
That's not a memory leak. Try uninstalling the game and reinstalling. Memory leak happens from playing for an extended period of time.
----
			Can you please hire someone who can spend 5 minutes on FIXING THE BLOODY RATED ARENAS REWARD BUG! I WILL PAY! I WILL LITERALLY PAY CARBINE FOR HIRING SOMEONE who will spend 5 minutes of his life on coding something that is stopping half the pvp community from queuing for arenas.	
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No fix for the Walatiki/Bloodsworn tailoring recipes being Exile-only recipes for Dominion? :(
 
Otherwise a solid list of fixes, good, good.	
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			so is there a reason you didnt fix the persisting bug where bolt caster will reset the cooldown of bioshell so far that you go from 1 to 9 second cooldown with no chance to actually cast the skill? seems to me like that would be a major hurdle with actually casting this super amazing dps combo	
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			No mention in patch notes about the lowering of the vendor prices of wood?	
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			cant attack/interact kala, istn fix or have i emote her?	
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			First of all, thank you so much for your hard work guys! I appreciate it all. I also know you can't fix everything at once. However.. us architects are getting very desperate for our designs. I'm pretty much stuck until we get some designs to learn or I lvl up quite significally and get some new materials for the higher tech-trees. I'm loving exploring every aspect of the game, and lvling when it suits me, not just to get materials.. Please please add our designs soon. Please :)	
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Adventures
 
General
Added an item level requirement to enter dungeons so baby cupcakes could no longer take advantage of geared cupcakes.
Players who are not yet 50 can no longer enter Veteran adventures/dungeons.
 
War of the Wilds
Removed the time restraint for optional quests.
Non-friendly Player NPCS now take 3 seconds(Up from 0) to capture a point and can be interrupted.
NPC Movement functions have been improved.
Crimelords of Whitevale
Fixed an issue that was causing some rescue mission NPCs to not start their pathing after the event call. 
Character
 
Medic
Gamma RaysFixed an issue with Tier 4 upgrade that would allow Gamma Rays to take all 4 actuators. 
Tradeskills
 
General
Fixed an issue where level 50 zones would spawn lower tier resource nodes. IE. Augmented Hardwood vs Primal Hardwood. 
Cooking
Adjusted some of the additives to make it easier.Technologist
Adjusted some of the additives to make it easier.Architect
We feel the profit was nerfed a little to much. Increased some recipe sell values to reflect a better balance. 
Guild
Guild taxes can now be adjusted to a maximum of 15%. Bleed them dry!
Rank Permissions can now be rearranged to the Guild Leaders liking.
Removed the requirement for Member and Council ranks.
The first guild bank tab now costs 50k influence down from 100k.
 
User Interface
 
General
​Fixed an issue with action sets not saving abilities properly after entering an instance.
Players who are already wearing a piece of loot that has dropped will no longer be able to need and can only greed.
The Map will now indicate where other party members are regardless of distance.
Economy Auction House/Commodity Exchange
Fixed an issue where the auction house would display an incorrect value for sell now prices.Mounts
Fixed an issue where players couldn't mount when in an inch of water. 
 
These fixes are not endorsed by Carbine and are my own creation.	
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Still goldsellers can invite you to pvp Arena Teams and you cant report that invite as spam.
Still you cant report  spam mails as spam.
Anoying.
 
Thanks für the whisper bug which got fixed. was the fastest fix, i bet. Inserting 1 letter.
Great job so far.	
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{| class="blockquote"
Adventures
 
General
Added an item level requirement to enter dungeons so baby cupcakes could no longer take advantage of geared cupcakes.
Players who are not yet 50 can no longer enter Veteran adventures/dungeons.
 
War of the Wilds
Removed the time restraint for optional quests.
Non-friendly Player NPCS now take 3 seconds(Up from 0) to capture a point and can be interrupted.
NPC Movement functions have been improved.
Crimelords of Whitevale
Fixed an issue that was causing some rescue mission NPCs to not start their pathing after the event call. 
Character
 
Medic
Gamma RaysFixed an issue with Tier 4 upgrade that would allow Gamma Rays to take all 4 actuators. 
Tradeskills
 
General
Fixed an issue where level 50 zones would spawn lower tier resource nodes. IE. Augmented Hardwood vs Primal Hardwood. 
Cooking
Adjusted some of the additives to make it easier.Technologist
Adjusted some of the additives to make it easier.Architect
We feel the profit was nerfed a little to much. Increased some recipe sell values to reflect a better balance. 
Guild
Guild taxes can now be adjusted to a maximum of 15%. Bleed them dry!
Rank Permissions can now be rearranged to the Guild Leaders liking.
Removed the requirement for Member and Council ranks.
The first guild bank tab now costs 50k influence down from 100k.
 
User Interface
 
General
​Fixed an issue with action sets not saving abilities properly after entering an instance.
Players who are already wearing a piece of loot that has dropped will no longer be able to need and can only greed.
The Map will now indicate where other party members are regardless of distance.
Economy Auction House/Commodity Exchange
Fixed an issue where the auction house would display an incorrect value for sell now prices.Mounts
Fixed an issue where players couldn't mount when in an inch of water. 
 
These fixes are not endorsed by Carbine and are my own creation.
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Extremely happy to see things are getting fixed. Fast and steady!
 
Extremely Unhappy to see nothing about fixing espers dps.	
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			thanks for nerfing engi. Bots are too strong and never bug ...	
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Very well done, Kala is still bugged like old days.
 	
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Wow out of all classes they went on the engi, as if there are no other priorities.
 
Instead of giving the stalker a bit love or taking the warrior back down from the high horse they nerf the only useful spender of the engi. Wow.
PvP gets worse with every change.
 
Really embarassing whoever makes those decisions.	
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			Wut?! No Orkz in dis patch? Ma boyz gunna laf hard w'en doze umies an' pointy earz spred like viruz... koz DERE IZ NO ORKZ!	
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Walatiki Temple
The Medic ability “Extricate” will no longer work on mask carriers.Serious!?! that was the only thing they saw wrong with Walatiki temple!?! Jesus "tapdance" Christ!!	
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Please remove the AH/Exchange listing limit in the next patch. Getting really annoying to have no bank or bag space available because I'm waiting for stuff to sell.
 
Also, please undo the damage done in the previous patch. I'm getting random memory crashes and BSoDs since the patch earlier this week. Hopefully, support can help with a work around.	
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			Meh I have reported like 5-6 quest and path bugs, still no fix for those.. Path skills still being base level should have been fixed by now.	
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{| class="blockquote"
Please remove the AH/Exchange listing limit in the next patch. Getting really annoying to have no bank or bag space available because I'm waiting for stuff to sell.
 
Also, please undo the damage done in the previous patch. I'm getting random memory crashes and BSoDs since the patch earlier this week. Hopefully, support can help with a work around.
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			Hue hue, PvE Gear STILL better than PvP Gear for PvP. Hue Hue hue, great game, no	
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{| class="blockquote"
ok so PvE gear mandatory for PVPing?  You guys are going back on so much of what you said.  
 
Items
Items with faction requirements will now properly function (provide stat bonuses) within PvP matches. 
This clearly tells me that PvE gear is a must for pvp.  Unsubbing in the near future if I have to compete with the Pver's to pvp.  
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			hmmm, tried reporting gold spammers twice now and both times the game froze when I pressed the new report spam button in the mail. :(	
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{| class="blockquote"
How will this affect healers grouping up with a single guild member to duo stuff?  Is the detection solid enough to allow for this, or will we need to do a bit of damage to everything?
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			Can't wait to try out the new feature of windows not blocking mouse input.  That has been driving me crazy.	
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{| class="blockquote"
I knew one of you fanboys would drop in haha. Its unplayable to have fun with it with frustrating bugged bots. Its a pet class so pets shouldnt be bugged like the are now from engineer. 90% of the engineers out there stopped playing engineer because of the bugged pets and will stop playing again after thats fixed
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You've also stealth nerfed low level gear salvage loot (rune fragments) by what seems to be over 50%. Assuming that is correct and and intentional, as well as ignoring how it's a completely senseless change, what do you exactly intend to be the purpose of the multi-tiered crafting system?`Low level gear is inconsequential due to the way level scaling works in this game, keep in mind (innate stats and skills' level scaling overpowering the pittance you get from any gear you equip pre-50), so salvaging was the only way to make use of low tier gear crafting. There will never be a market for level 1-49 gear without some significant systemic changes. What do you want people to do with iron and titanium, exactly, or even platinum and xenocite?
 
Why is this not included in patch notes?
 
What comes to data fragments, this patch kind of sealed the deal with how I won't be bothering with high end crafting for now. Gating high tier crafting behind time instead of effort would be well suited to some game that doesn't consider itself hardcore.	
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Why is there no fix to WoTW?
 
To the framerate drops EVERYONE experiences?
 
Seriously, I talked to at least two people yesterday that said they're likely going to quit because you guys are making it IMPOSSIBLE for us to progress. I've been doing WoTW for 16 hours, could not get gold once because you screwed it up so badly. Please fix the important issues!!!! I'm tired of running WoTW and never getting gold because you messed it up so badly. Most people I run WoTW don't even know what it takes to get gold!!	
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Wauw ppl here sound like spoiled brats.
 
i like that they fixed this many bugs and think they are doing a great job.
 
kudos to the staff!	
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{| class="blockquote"
Wauw ppl here sound like spoiled brats.
 
i like that they fixed this many bugs and think they are doing a great job.
 
kudos to the staff!
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Mail spam button is broken:
 
Lua event handler has exceeded 6254 ms.stack trace:    ui\Mail\Mail.lua:1407: in function <ui\Mail\Mail.lua:1405>
 
Can't take the quest "Crafting with the Eldan" in Thayd since the patch	
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			No streamer buff's wow that's sad kappa	
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{| class="blockquote"
So good they make it so that PvE Gear is better for PvP than PvP gear
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{| class="blockquote"
Wauw ppl here sound like spoiled brats.
 
i like that they fixed this many bugs and think they are doing a great job.
 
kudos to the staff!
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{| class="blockquote"
Hue hue, PvE Gear STILL better than PvP Gear for PvP. Hue Hue hue, great game, no
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{| class="blockquote"
PvE will always be favored in MMO's unless stated otherwise, thankfully. 
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{| class="blockquote"
 
Architects: Why should you be the only ones able to buy CREDD with your profession? The mats used for higher tier ressource collecting fabkits are around 1-2g *if* you have to buy all of them in the CX (and most mats can be bought well below vendor price). How come in the AH the fabkits are at least ten times that? Why is it that technologists, who have to spend like 50 silver to reach the areas in crafting medishots only get like 20s for them? If I sold the plants and plasma to the NPC vendor I'd get more, PLUS I have to spend half a gold every time I craft. So don't whine that your profit margin lessens by maybe 10% when other tradeskills have not 1000% profit but 200% LOSSES.
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{| class="blockquote"
They have stated otherwise.
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Let me get this straight, you nerfed engi because it had to much damage but somehow left stalker and warrior alone when both of them can out damage engi in pve content not to mention that warriors are also better at pvp.
 
Look i dont mind the nerf, i saw it coming (aside from bioshell nerf, especially that you changed cast time to 1,9 to make thnigs inconsistent) but this is just getting unprofessional.
 
Before you nerf something at least fix it first, because with T4 bolt caster BS will bug out constantly unless you never use BC when there are 2 sec CD left on BS or how you will not deal damage with BS when someone is using t8 and you dont. Mortar strike is unusable in pvp because it does no damage most of the time for no reason (i will even ignore the fact that with T8 upgrade it wont push people away and will never do damage in the middle because of the bug). Repair bot still make you unhealable at times, there is ton of amps that does not work correctly also.
 
To be honest engineer have horrible desing, most of the skills are simply not worth using(like PB, energy auger, Target acquisition or mortal strike from assault tree alone) and if you continue to nerf the only skills worth using it wont end up good.
 
Why most of engineer skills are so bland ? Even if you fix everything for this class it will still be limited in skills choice, in my opinion half of engineer skills needs a rework, just for example:
 
Energy auger: its just bioshell with added dot which is also a dps loss with shitty tiers (will you keep nerfing bioshell untill it reach energy auger damage ?)
 
Target Acqusition: 3 sec castime with the thinnest telegraph in the game on a class that have a self snare while casting ? Its pretty much unusable in pvp and its not worth using in pve as its also a damage loss because it doesnt have good synergy with engie kit. Also putting long cast single target skill on an aoe class is a bit silly. Unless you overtune the skill i doubt that it will ever be used by people.
 
Mortal strike: Its unusable in pvp because of bugs, it also drains too much Volatility and as much as i would want to like this skill is just simply unrewarding to use.
 
Im all for the nerfs, to every single class (i honestly think that every class have something overpowered, aside from warrior which is simply overpowered as a class right now) but at the same time present some alternatives because at this moment engi is ridiculously limited.
 
Fixing skills and amps in every class should be a priority, you cant possibly balance the game around bugged skills, its simply stupid. Sort out your priorities please.	
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			Didn't wade through all 15 pages to look, but is anyone else getting the "addon disabled" message when they try to report gold spammer mail?	
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Thanks for the patch, great job!
 
I wish prio would be given to inner game issues like nameplates not showing, or skills T4 and T8 not working like the Medic Magnetic Lockdown T4.
 
And please give some love to PvP (arena, gears...) ;)	
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{| class="blockquote"
These nerfs to Engi's BS and BC combo, I can see why they might need a little tweaking number wise.
But is the bug fixed where BC can totally reset the BS cooldown by going into negative yet? As if not, this is pretty damn harsh nerfing it when it's already bugged :(
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{| class="blockquote"
PvE will always be favored in MMO's unless stated otherwise, thankfully. 
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			Big patch. Looks good!	
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			I didn't read all of the comments, but reporting gold seller spam in my mail gave me an add-on error, then crashed the client.  And Deathbringer Kala is still bugged for me on Evindra.	
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{| class="blockquote"
Yet their fixes have done nothing to fix the economy. For example: They nerfed moodle totems from vendoring for 35 silver to 20 silver, so instead of making 17 gold for every 200 ironbark wood, you'd only make 10 gold, but if you just vendored the 200 wood instead of making it into anything you make 16.80 gold. (20 less silver per 200 wood, woop-dee-doo) So they basically made creating items for profit as an architect pointless while not fixing the economy at all.
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			Hate to sound like the "squeaky wheel"; however Medic's damage was severely nerfed at the end of Beta, and *everyone* feels that it was overkill. When do you guys plan to adjust Medic's damage?	
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{| class="blockquote"
Architects are deluding themselves by thinking they are supposed to get rich by crafting and selling to NPC vendors. You are intended to be selling to other players on the AH for a profit.
 
The biggest issue you have right now is that the majority of people are "poor" and focusing on leveling. People who are serious about housing are probably architects themselves. Until more people have disposable income and more time to mess with housing you are going to have a harder time developing a decent market for your stuff.
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OMG..... report spam causes an error?!
 
Lua event handler has exceeded 10998 ms.stack trace:    ui\Mail\Mail.lua:1407: in function <ui\Mail\Mail.lua:1405>
 
come on... :(	
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			Unfortunately, nameplates are still broken and disappear. Now, even UI reloads don't seem to fix them.	
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Great fixes. The vacuum loot window change and the fix for Deathbringer Kala being the most welcome for me.
 
Is there any info on the Galeras group quest Stickypaw though? I could not pick up this group quest while in the zone, possibly due to phasing? I could kill the mob and loot the paw and turn that in, but it does not give me credit in the achievements, and still shows I need to get the bounty board quest.	
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			I understood the first huge architect nerf, we really were making too much money, but afterwards, at least on my server, there was something like 2 items, at least through journeyman, that could make a profit, and then only if the resource market was tanking at the moment, and you were willing to craft for 20-30 minutes to make a gold profit, it became more profitable to quest than craft. Now crafting always loses money, and the demand for resources has plummeted with each nerf.  so that gathering professions are better off vendoring their resources than putting them on the commodities market.  And yes, it's early after the patch, perhaps the commodities market will fix itself over time, but I see no sign of that.  resources are harvested way faster than consumed, and you've eliminated one of the only consistent consumers.  I currently make FAR more money buying resources that are posted under vendor cost, and vendoring them then I ever could with architect, even before the second nerf.  The comodities economy really is crashing.	
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			The first nerf was fine you made it so people could still level and use the skill but not make a huge profit from it but now you have literally ruined it. To make most thing you will need to pay a third or more of the items price just to get the materials for it. that's just ridiculous. lower the sell price for some thing was fine but adding more materials/somethings the materials being almost double was really a horrible move. House is a huge thing for allot of people and not you've made the crafting skill for it completely unusable. Sure am glad i got this game excited about housing only to have the skill for it killed right after launch XD	
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			Stalkers are utterly pointless in PVP now. Any advantage has now been completely wiped away by allowing everyone to see you when you take damage, making cloaking pointless. Thanks. 	
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			Carbine *cupcake*ing retard you kill Stalker nice! Stupid Dev , there is already potions to see us invisible ...So Stupid DEV!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!	
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