Gk'lok-lok (GEP)

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These creatures are so strange that many graybeards wonder if gk'lok-lok didn't originate from a ruptured dreamscape of some long-lost dream archipelago. In form, a gk'lok is vaguely humanoid in shape and size, except that its arms, legs, and torso appear as thin strips of polished metal, like a crude "stick man" drawing. The ends of a gk'lok's arms and legs curl into intricate patterns, while the creature's neck b_ifurcates, ending in two massive "eyeballs" that glow with a halo of faint red flame.
Travelers rarely encounter a lone gk'lok-the entire tribe usually dangles from an immense branching green crystal that drifts freely through the Deep. The crystal tree and the gk'lok "fruit" is bathed in the same red flame that surrounds a gk'lok's eye, causing 1d6 points of damage to any nongk'lok that come into contact with it. Collectively, the tree and all the gk'lok (numbering between 1,000-6,000 total) are referred to as the gk'lok-lok (note the extra syllable).
What are the gk'lok-lok doing? Meditating and vicariously experiencing the lives of dead heroes of other races. See, the entire green crystal upon which each gk'lok hangs acts as a sort of spiritual net and resonator. Spirits of the dead that become lost are sometimes caught up in the crystal, and their past experiences serve as a catalyst for evermore-imaginative gk'lok dreams. Once a particular spirit has resonated with the gk'lok-lok for a time (sometimes up to 100 years), it is released to seek its final rest, delayed but unharmed. No one knows if the gk'lok-lok dreams are an end in themselves, or if they serve some purpose that has yet to reach fruition....
If the crystal tree is threatened, individual gk'loks wake up and drop off to defend it. In extremis, the entire tribe wakes to defend the collective, dropping from the crystal like silver rain. A gk'lok can attack by projecting metallic slivers from the ends of its "arms" at targets up to 250 feet away on the Ethereal or by simply slashing with its razor-thin armtips. (Dragon's Rest)
GK'LOK (INDIVIDUAL): AC {-J }; MV {9}; HD 1+1; THAC0 19; #AT 2; Dmg 1d2/1d2 (projected slivers) or 1d4/1d4 (slash attacks); SD Immune to sleep, charm, hold, suggestion, hypnotism, and all types of fire and electrical attacks; MR 20%; SZ S (4' tall); ML elite (13); Int average (8-10); AL LN; XP 420.