Caravan (Civ5)

== Game Info ==
Land trading unit.
* Actions:
** (Route must run over land from one city to another.)
** (After selecting a city and waiting a turn, allows different trade routes to be made.)
 	Base Range	With Caravansary	With Combustion	With Caravansary & Combustion	With s*
Arabia	15 	22 	25 	37 	(Range * 2) + 1
Others	10 	15 	20 	30 	(Range * 2) + 1
* Applies only if an unbroken road extends from the Caravan's home city to its destination. The maximum achievable Caravan range is 75 for Arabia and 61 for other civilizations.
== Strategy ==
The Caravan is the first trading unit in the game, appearing very early in the Ancient Era. Research Animal Husbandry to unlock it, along with your first Trade route option, then build a Caravan to establish trade with your neighbors. In Brave New World, Trade Routes are essential to keep your balance positive.
Caravans may be based in any city, be it inland or coastal, and can establish Trade Routes with other cities on the same landmass. So don't base a Caravan on a small island - it won't be able to trade with anyone! In such cities, use a Cargo Ship instead.
Note that you may only build (or purchase) trading units if you have free Trade Route slots available.
Starting in the Atomic Era, the Caravan will have the graphic of a truck.
Be warned that the Caravan, as a civilian unit, is defenseless and will be destroyed if any hostile force raids your Trade Route! Protect it as best you can, especially from the Barbarians! They move 2 tiles at the start of each turn, regardless of the presence of roads or railroads.
== Civilopedia entry ==
== Unofficial custom card ==
== Gallery ==
Caravan Camels.jpg|Caravan in earlier eras
Caravan_Trucks.jpg|Caravan in later eras
== See also ==
* Caravan in other games
ru:Караван (Civ5)