Regifting Zombie (PvZ: BfN)

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Regifting Zombie is a playable zombie class in Plants vs. Zombies: Battle for Neighborville. He is a Hybrid class who specializes in honestly doing a little of everything. His primary weapon is only partially randomized, but his abilities are completely randomized. He's difficult to engage in a fight because you never really know what he's going to have next. He's sometimes difficult to use in a fight for that very same reason. He's just a general bundle of joy. What fun!
This is important information. You will see more than three abilities listed. The way it works is that each ability slot changes randomly after being used. For example, if one of Regifting Zombie's abilities happens to be Exploding Fruitcake and he uses that, then that ability changes to another random one from the list that isn't already currently being used.
==Description==
===In-game description===
Regifting Zombie has just what he needs in his magic sack. 
==Primary Weapon==
Regifting Zombie's primary weapon is the Jingling Bells, which throws a handful of 3, 4, or 5 bells at random which each deal 8 damage (10 critical) and are fired at a rate of 120 RPM (rounds per minute) or RPS (rounds per second) with an average of DPS ( critical). Jingling Bells can hold 8 ammo and must reload for 0.9s once it is depleted.
==Abilities==
All abilities have a recharge of 10 seconds. You use the ability, and then it's just like a question mark icon or something for 10 seconds and THEN it's replaced. It decides what your next ability is when used but doesn't show you, to prevent you from chaining the same ability multiple times in a row by sheer luck.
Here's a random set that's been randomly generated! You can reload the page to generate another set! This page is littered with randomly generated things - go ham!
===Exploding Fruitcake===
When activated, Regifting Zombie throws an exploding fruitcake with a fuse of 1.75 seconds that explodes in a medium-sized area, around 5 meters or so, dealing 125 damage to anything caught in the explosion. The explosion also has a knockback effect that's more noticeable on enemies that were closer to the fruitcake when it exploded, but can still be useful even if they were caught at the very edge of the blast. This ability has the same recharge mechanic as the other Regifting Zombie abilities.
===Combat Coal===
When activated, Regifting Zombie throws a chunk of coal that leaves a smokey trail as it travels (cosmetic, but looks cool) and detonates on impact with the ground or an enemy immediately. The explosion deals 50 damage in a 3-meter area, with an additional 15 damage if the coal makes direct impact with an enemy for a maximum of 65 damage per hit. When Regifting Zombie gets this ability, he gets three charges of it and the ability only rotates once all three are used. This ability has the same recharge mechanic as the other Regifting Zombie abilities.
===Cheerful Clouds===
When activated, Regifting Zombie covers a 15-meter area around him with cheerful clouds through the use of his one-of-a-kind Cheerful CanTM, which basically works like a larger Super Stink Cloud that's fixed on his position when activated. The clouds last for 10 seconds and constantly deal 4 damage (every 0.25 seconds in fact), meaning that this ability can do a maximum of 160 damage over its duration. It's also somewhat tough (not as much as a Super Stink Cloud) for enemies to see through, but not at all for your team. The clouds also reduce enemy movement speed by 15%. This ability has the same recharge mechanic as the other Regifting Zombie abilities.
===Silver Star===
When activated, Regifting Zombie launches a magical-ish star straight ahead, unlike Exploding Fruitcake or Combat Coal which are affected by gravity. The magical-ish star travels much faster than the other two as well, and deals a whopping 25 damage on impact. However, it also stuns enemies it hits for 3 seconds. This might not sound like a very long time, but it is often more than enough to confirm a vanquish. This ability has an activation delay of 0.5 seconds. This ability has the same recharge mechanic as the other Regifting Zombie abilities.
===Vengeful Eggnog===
When activated, Regifting Zombie chugs a mug of eggnog and gains a powerful 25% speed boost for 6 seconds. In addition, Regifting Zombie immediately reloads his ammo with no delay and gains 16% faster reload for the next 6 seconds as well. Since his reload time is already super fast at 0.9 seconds, this 16% reduction takes it down to an even measlierly measly 0.75 seconds. He basically has infinite ammo to begin with since his reload speed is so quick, but this makes it even stronger. This ability has the same recharge mechanic as the other Regifting Zombie abilities.
===Prancing Dash===
When activated, Regifting Zombie dashes a pretty impressive distance of 25 meters. For comparison, the Scientist's Warp ability only travels 15 meters. Since this is a physical dash, there's motion involved and not just teleporting. If Regifting Zombie runs into an enemy during his dash, it's not cut short but that enemy still takes 25 damage - not the most damage ever but still potentially good to know. When Regifting Zombie gets this ability, he gets two charges of it and the ability only rotates once both are used. This ability has an activation delay of 0.5 seconds. This ability has the same recharge mechanic as the other Regifting Zombie abilities.
===Healthy Treat===
When activated, Regifting Zombie consumes a magical candy that applies a powerful healing effect. When consumed, Regifting Zombie heals for 5 health every 0.2 seconds for the next 4 seconds - this means that over that time he will heal himself for a total of 100 health. If you hadn't noticed, he only has 150 health to begin with so this ability basically patches him up over its duration. Do keep in mind that a lot can happen in 4 seconds, including your destruction. In addition, if he takes damage during the healing effect, the next three ticks have their healing reduced from 5 to 3 to force Regifting Zombie to think. This ability has an activation delay of 1 second. This ability has the same recharge mechanic as the other Regifting Zombie abilities.
===Sugary Treat===
When activated, Regifting Zombie consumes a magical candy that applies a powerful damage-boosting effect. When consumed, Regifting Zombie gains a whopping 34% damage boost for the next 2.5 seconds - this massively boosts his damage output and if you can time it right Regifting Zombie can tear through groups of tough enemies without breaking a sweat. This ability only affects his primary weapon and has no affect on the other abilities to prevent him from being TOO strong. In addition, when consumed, the sheer power contained within the candy deals 25 damage in a 3-meter area with weak knockback. This ability has an activation delay of 1 second. This ability has the same recharge mechanic as the other Regifting Zombie abilities.
==Upgrades==
Category:Sani's Stuff
Category:Uncleared page