Deck of Many Things

Deck of Many Things is dropped by Aesgareth, the gambling Cambion. This item has the potential to increase user's ability scores.
This article page is only for the actual deck obtained from Aesgareth. If the reader is looking for information regarding playing Aesgareth using the deck, see the The Gambling Cambion quest article.
==Description==
== Gameplay ==
To use the deck, choose a party member and place the deck in one of their "Quick Item" slots (like when using a potion, scroll or wand). 
Activate the deck by clicking on it. A moment later a dialogue box opens and reads:
:Deck of Many Things
:The deck seems to vibrate in expectation as you remove it from your pack. The immediate area grows warmer for a moment, magical energy invisibly radiating from the metal plaques.
There are two selection options:
*Draw one of the cards.
*Put away the deck for now.
The character may make a choice, if they decide to draw a card. There will be some text, then a description of the card, such as DONJON, and then the card will manifest its effect upon the character who drew the card.
The player may select any party member to use the deck, and although it doesn't tell how many times this deck can be used, it will be good for up to three card draws. A further attempt will cause the deck to disappear into the planes, gone from the game for good.
=== 1st ===
* 1st BAD draw
** DONJON: User Imprisonment, save vs. death at a penalty of -8 to negate. Abjuration spell.
** RUIN: Lose 4,294,867,296 gold. Evocation spell.
* 1st GOOD draw
** FLAMES: Summons hostile creatures, one Balor (46,000 XP) and four Fire Elemental (12,000 XP each).
**EURYALE: User suffers a permanent -1 penalty to all saving throws, no save, no dispel, not curable. Evocation spell.
** GEM: One Rogue Stone, King's Tears, Star Sapphire, Emerald and Diamond added to inventory. Evocation spell.
** JESTER: User receives . Evocation spell.
=== 2nd - If 1st is bad draw ===
* 2nd BAD draw
** VOID: User exposed to Disintegrate, save vs. death at a penalty of -8 will negate. Alteration spell.
* 2nd GOOD draw
** KEY: The Warder's Signet added to inventory. Evocation spell.
** STAR: User gets dex +1 if has thief or bard class, if not, gets int +1 if has mage class, if not, gets wis +1 if has cleric or druid or shaman class, if not, gets str +1.
** ROGUE: User exposed to Dire Charm effect for 500 in-game days, no save, no dispel, kill and revive the user to cure. Enchantment spell.
** SUN: Party shares . Evocation spell.
** VIZIER: User bestowed with a Mantle spell lasting 24 in-game hours. Abjuration spell.
=== 2nd - If 1st is good draw ===
* 2nd BAD draw
** VOID: User exposed to a Disintegrate effect, save vs. death at a penalty of -8 to negate. Alteration spell.
** MAGICIAN: User turned into a rabbit, no save, can be dispelled. Alteration spell.
* 2nd GOOD draw
** KNIGHT: Gates forth four hostile Demon Knights (16,000 XP each)
** ROGUE: User exposed to Dire Charm effect for 500 in-game days, no save, no dispel, kill and revive the user to cure. Enchantment spell.
** SUN: Party shares .
** VIZIER: User bestowed with a Mantle spell lasting 24 in-game hours. Abjuration spell.
=== 3rd - if any bad drawn ===
* 3rd
**SKULL: Summons hostile Death Shade () appears as a Bone Golem, but it's undead), attacks the user, disappears once the user is dead.
** THRONE: Party shares .
** MOON: User receives +10 Hit Points permanently. Necromancy spell.
** FOOL: User's wisdom set to 3, no save, Remove Curse to cure; User is Confused for 1 turn, no save, can be dispelled, Remove Curse to cure. Necromancy spell.
** COMET: User gains +5% Fire damage resistance permanently. Evocation spell.
** ERINYES: User's Ability Scores boosted by +1 for 24 in-game hours, no dispel. Evocation spell.
=== 3rd - if all good drawn ===
* 3rd
** SKULL: Summons hostile Death Shade (). 
** MOON: User gets +10 Hit Points permanently. Necromancy spell.
** TALONS: User blinded, no save, Remove Curse to cure. Conjuration spell.
** FOOL: User's wisdom set to 3, no save, Remove Curse to cure; User is confused for 1 turn, no save, can be dispelled, Remove Curse to cure. Necromancy spell.
** COMET: User gains +5% fire resistance permanently. Evocation spell.
** ERINYES: User's ability scores boosted by +1 for 24 in-game hours, no dispel. Evocation spell.
=== 4th - BALANCE ===
==Notes==
The Deck of Many Things, together with the Death Shade, can also be found in the code of Baldur's Gate: Siege of Dragonspear, but make no in-game appearance.
==Bugs==
*RUIN was intended to remove only 100,000 gold, not more than 4 billion.
==Gallery==
Deck of Many Things item artwork BG2.png
==Screenshots gallery==
Mod Deck Sun.png|A fortunate character draws the "SUN" card, and the party shares . Some level up.
OG DOMT COMET.png|The "COMET" card is drawn. The character gets +5% Fire damage resistance permanently.
OG DOMT FLAMES.png|Drawing the "FLAMES" card surrounds the character with Fire Elemental attackers, plus a Balor is gating in.
Mod Deck Skull.png|Another card is drawn; however, it's the "SKULL" card, resulting in an attack from a Death Shade.
OG DOMT JESTER.png|A lucky "JESTER" card bestows to the card player.
OG DOMT EURYALE.png|The "EURYALE" card lowers the card player's Saving throw attributes by 1 permanently.
OG DOMT VIZIER.png|"VIZIER" card is drawn and bestows a long-lasting Mantle spell to the character.
OG DOMT FOOL.png|The "FOOL" Card leaves the character with a 3 Wisdom and is currently in a Confused state.
Mod Deck Balance.png|A party member draws a fourth card. The card is "BALANCE", and the deck has taken on control of itself, and disappears.
==Mod gallery==
:Portraits from Portraits Portraits Everywhere
DECK.png|Deck of Many Things - "Running your fingers along the edge of the metallic plaques, you finally make a decision and remove your chosen card from the deck..."
Mod Deck 1.png|Screenshot of the deck's dialogue when the deck is interacted with. Two choices are presented. Choose wisely.
==External links==
*
Category:Infobox upgrade