Buff & Debuff/Buffs/Misc

===Miscellaneous Buffs===
Buffs that fall under multiple categories or don't fit in any of the existing ones.
Name 	Target 	Description
Ancient Disruptor Aura 	Enemy 	
(Mind controlled enemies will grant bonus to allies; note that some of the bonuses may not apply to players)
*Reduces damaged recieved from Warframe abilities by 90%
*Energy from Warframes are drained proportionally to the damage dealt by enemies under the aura
*Reduces crowd control effects of certain Warframe abilities (effect varies from ability to ability)
**Multiple Ancient Disruptor auras can stack, causing a greater reduction effect
Ancient Healer Aura 	Enemy 	
(Mind controlled enemies will grant bonus to allies)
*Grants Overguard health to nearby enemies that is 9x the Ancient Healer's health.
**Status and knockdown immunity to all under the aura because of Overguard health.
*Damage done to protected allies will heal the Ancient Healer for up to 150% of its health
Arcane Enhancements 	User 	
See Arcane Enhancement for more details.
Convergence 	Player 	
Multiplies the amount of Affinity converted to Focus points by some multiplier for either a period of 45 seconds, until death, or when the daily Focus cap has been reached, whichever is shortest.
*Picking up Convergence Orbs (8x conversion)
*After entering a new zone in Sanctuary Onslaught (8-16x, scaling with zones completed)
Corruption 	All 	
Obtainable during Void Fissures, the effect varies for enemies and Tennos.
Enemies: The target will be stunned temporarily, granting invulnerability during that time frame.
Tenno: After collecting 10 Reactants, a buff will be randomly given to either the Warframe or a weapon. The buffed equipment will have a corrupted texture effect and emit lighting bolts for the duration of the buff. The buff duration is based on the tier of the Void Fissure, following the formula: .
*Warframe: Two times multiplier to Ability Range and Strength.
**This affects the total value.
**For example, with a maxed Ability Strength becomes while the buff is active.
*Primary and Secondary Weapons: No Ammo will be consumed.
*Melee Weapons: Channeling cost is reduced to 1 point of Energy per enemy hit.
Invisibility 	Player 	
The player becomes visually undetectable by any enemy. Enemies won't be alerted upon entering their line of sight.
*'s and 
*'s 
*'s (Cloak arrow) and 
*'s 
*'s (Nocturne buff)
*'s passive and 
*'s passive (Heavenly Cloak buff), , and 
*'s 
*'s 
*Itzal's 
*
*'s passive
*
*Void Mode
's Orbs 	User/Ally	
Shots fired through the 's infested orbs gain additional damage, critical chance and damage.
*Damage bonus stacks with the amount of stacks the orbs have when the shots go through them.
Swarm Mutalist MOA's Swarm Clouds	Enemy 	
*Swarm clouds caused by projectiles fired by Swarm Mutalist MOAs grant allied infested units that carry them a buff that scales with enemy level.
Toxic Ancient Aura 	Enemy 	
(Mind controlled enemies will grant bonus to allies)
*Grants nearby infested units damage
*Grants 100% damage reduction to damage and 80% damage reduction to damage
Volt's 	User/Ally	
Shots fired through 's gain an additive 50% damage and have their critical damage multiplied by 200%.
* damage bonus stacks with the amount of shields while the critical chance boost does not.
Category:Mechanics