Armor Mastery Tree

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==Light Armor Proficiency==
===Prerequisites -- None.===
Allows you to wear Light armor with no penalty (without proficiency, you take a -4 or the armor's check penalty to attacks and damage, whichever is higher).
==Medium Armor Proficiency==
===Prerequisites -- Light Armor Proficiency===
Allows you to wear Medium armor without penalty (without proficiency, you take a -4 or the armor's check penalty to attacks and damage, whichever is higher).
==Heavy Armor Proficiency==
===Prerequisites -- Medium Armor Proficiency, 10 Strength.===
Allows you to wear Heavy armor without penalty (without proficiency, you take a -4 or the armor's check penalty to attacks and damage, whichever is higher).
==Armor Mastery==
===Prerequisites -- Heavy Armor Proficiency, Str 18, Dex 18, Con 18===
Treat all armors as Light Armor for encumbrance and movement purposes. Light armor no longer has a max dex, check penalty, or spell failure chance. Medium armors gain a +4 to max Dex and check penalty and a -15% to fpell failure chance. Heavy Armors gain +2 to Max Dex and check penalty, and a -10% to spell failure chance. You also no longer become/awaken fatigued for sleeping/resting in armor.
==Second Skin==
===Prerequisites -- Armor Mastery, 24 Strength, 24 Dex, 24 Con, Level 10.===
Any armor you wear will no longer incur a max dex bonus or check penalty, but will still incur a 5% spell failure chance if wearing medium or heavy armor.