Traveller 5e to GURPS TL conversion

GURPS and Traveller TL systems didn't mesh well outside of the 1970-2000 period and the changes in GURPS 4th edition only aggravated the problem.
Classic: Traveller and GURPS Traveller: Interstellar Wars used older versions of the Traveller TL system.
==Traveller 5th TL break down==
The Traveller 5th edition TL systemTraveller 5e pg 501-507 for the tables and 508-509 for text descriptions is very complex as it has things that are not really technology in GURPS and doesn't have a general signature technology category. 
Society, for example, in GURPS is handled via Control Rating and Legality Class rather then technology. So GURPS has an easier time dealing with kingdoms such as the Kingdom of Israel (c 930 BCE) and the Kingdom of Herod the Great which existed long before the Middle Ages (c450-c1450). It also addressed thing like how the Greeks (TL1) could have democracy long before the 1700s CE that Traveller puts that "social technology"
===General Tech Level overview===
Traveller 5e TLs (T5TL) 0 and 1 are effectively identical to either version of their GURPS counterparts but beginning with the Iron age the three systems slightly diverge. At T5TL-9 superscience becomes the rule. 
T5TL 	G3eTL 	G4eTL 	Era 	Rough starting date
1.3 	2 	2 	Iron Age 	1300 BC
1.6 	3 	3 	Middle Ages 	600 CE
2 	4 	4 	Age of Sail 	1500
3 	5 	5 	Industrial Revolution 	1700
3.3 	5 	5 	 	1800
3.6 	5 	5-6 	 	1850
Low Tech 	Low Tech 	Low Tech 	Low Tech 	Low Tech
4 	5 	5-6 	Mechanized Age 	1900
5 	6 	6 	 	1930
6 	7 	6 	Nuclear Age 	1950
Mid Tech 	Mid Tech 	Mid Tech 	Mid Tech 	Mid Tech
7 	7-8 	7 	Space Age 	1975
8 	8 	8 	Digital Age 	2000
9 	9 	8^-9^ 	Early Stellar/Fusion Age 	2050
High Tech+	High Tech+	High Tech+	High Tech+ 	High Tech+
10 (A) 	9 	9^-10^ 	Imperial Average 	2100
11 (B) 	9 	10^ 	 	4521 (0 IC)
12 (C) 	10 	11^ 	Average Imperial 	5626 (1105 IC)
13 (D) 	10 	11^ 	Average Stellar / Geneering Age 	
14 (E) 	11 	11^ 	High Stellar 	
15 (F) 	12 	11^ 	Imperial Maximum 	5628 (1107 IC)
16 (G) 	13 	11^ 	Artificial Persons Age 	
17 (H) 	13 	11^ 	Personality Transfer Age /Republic of Regina	6423 (1902 IC)
18 (J) 	13 	11^ 	Exotics Age 	
19 (K) 	13 	11^ 	Matter Transport/Antimatter Age 	
20 (L) 	13 	11^ 	Skipdrive Age 	
21 (M) 	13 	11^ 	Stasis Age 	
==Notes on Tech Levels==
It should be mentioned that there are effectively five TL charts with regards to Traveler and GURPS: The Classic Traveller one (which goes to TL 15), the MT one (which ends at TL 20+), the GURPS 3rd one, the GURPS 4th one, and the Traveller 5e one (which ends at TL 33). And there are internal differences for each one.
Traveler 5e groups its Tech level categories as follows (categories that have a close analog to Transportation; Weapons and Armor; Power; Biotechnology/Medicine in GURPS are in bold):
*Technology-1 and Technology-2Traveller 5e pg 502-503: Energy, Society, Environ, Comm, Transport, Medicine, Science, Computers
*Technology-3 and Technology-4Traveller 5e pg 504-505: Speed1, Speed2, Weapons, Hvy Wpns; Space Travel; Tech
*Technology-5 and Technology-6Traveller 5e pg 506-507:Weapons, Defenses, Sensors1, Sensors2
Traveler 5eTech category 	Closest GURPS counterpart
Energy 	Power
Society 	Control Rating and Legality Class
Environ, Comm, Science, and Computers	no real one to one counterpart
Transport and Speed1 	Transportation
Speed2 	Move
Weapons, Hvy Wpns, and Defenses 	Weapons and Armor
Space Travel 	no real counterpart
Tech 	Tech Level titles
==References==
*Basic Set
*GURPS Low-Tech
*GURPS High-Tech
*GURPS Ultra-Tech
*GURPS Space
*Classic: Traveller
*GURPS Traveller: Interstellar Wars
Category:Concepts
Category:Conversions