Goblin Nation

Gbalg'Gwb'Gwagm'Gboyltl, translating to Realm of the Skinless God, also referred to as Goblin Nation, is a tribal chiefdom in northeast Tiberia. The nation is bordered by the Nation of Kore and the rivers of Sonderia.
Gbalg'Gwb'Gwagm'Gboyltl has a population of approximately 30 people, which span across several tribes that occupy the entirety of the swamp. The nation is comprised entirely of Goblin population and speaks Goblinoid. Their economic status is unknown, although goblins are seen bartering with stolen items. Goblins appear to view gold as a highly valuable commodity despite their preference for bartering, but are also known to exchange high valued feathers and difficult riddles as a contrived form of currency.
== Etymology ==
The name Gbalg'Gwb'Gwagm'Gboyltl roughly translates to the "Realm of the Skinless God", but many aspects of the Goblinoid language are not yet deciphered. This makes it difficult to know the true meanings behind tribal names.
== History ==
==== Ancient history ====
Due to a mass famine in , most all ancient history has been lost. All that remains is ruins of an ancient civilization capable of large-scale construction, dotting the swamp with large buildings and temples, some as big as mountains. There is also archaeological evidence of a large beast, with scattered skeletal remains being repurposed into goblin dwellings. It is unknown if this is a singular beast or rather an ancient species that went extinct.
==== Early Tribal Period ====
Starting in , the goblin nation recovered from another near extinction event, possibly caused by warfare with other goblins, plague, monsters, hallucinogens, amongst other factors. There are many theories for what caused the event, but for now it remains ambiguous. Recovering from these difficult times, a small group of the goblins established Gabl'G'Glababg. These goblins had a loose hierarchy, where every goblin had a role to play, such as Chieftain, Shaman, Booyahg (magic user), among other niche roles. This tribe took heavy influence from the proclaimed "God of Goblins", and attributed all their successes and failures to this deity. The Tribe of Gabl'G'Glababg was very hostile, uniting against outsiders encroaching upon the swamp for settlement or resource extraction. They refer to these outsiders as "Bleeders". 
Some time after recovering from the mass extinction event, the tribe of Gabl'G'Glababg made contact with humans, observing them for a short time before attacking them. This caused a skirmish, where a goblin war party was sent to the Sonderian town of Ostburg, killing many civilians. While this was happening, Sonderian soldiers marched into the swamp and killed the goblin children when the goblins were away. Due to their cultural views on sacrifice and blood rituals, the Swamp Goblins respected the Sonderians for their tactics and stopped the raid. Due to the shared interest of both nations, Gabl'G'Glababg became a vassal of Sonderia, bolstering the strength of their tribe.
Later, goblins would engage in a minor dispute with a nearby settlement of rats known as Plaguehold. Brief skirmishes occurred, but ultimately the rats were forced off of the swamp's frontier, leaving the abandoned structures to be taken over by goblins.
==== Tribal Consolidation Period ====
During this period following their collaborative efforts with Sonderia, the goblin tribe gradually began to introduce more complex and hierarchical systems of governance. Many other tribes and settlements began to sprout across the swamp, leading to a renaissance in localized tribal traditions and culture.
== Geography ==
The entire nation is within the goblin swamp, said to be shaped like a goblin infant. Multiple ancient temples line the swamps as well as the skeletal remains of behemoths. The Swamp is a thick mangrove, filled with mud and water, and impossible to traverse.
Swamp Goblins live within the old ruins of an ancient pyramid-building civilization. These stone ruins are mostly reserved for important goblins. The rest live in ruined huts, mud huts, and wood huts, using anything they can get to create a shelter.
== Government ==
Goblin Nation is a deeply hierarchical society, and there are not many conflicts within the tribe. Besides their God, the highest title is G'Go'Go, or "the Chief-Chief". This individual id the leader of all the chieftains and is the equivalent of a head of state. With the permission of their Patron Deity, this title has absolute authority over the realm.
They have a council that are Chiefs of different concepts, such as a War Chief, Or Chief Booyahg. Under this, are the Chieftains of singular tribes. with the permission of the Chief, they also have absolute control over their tribes. They can develop their tribes as they please. Under this are priests, who attempt to please their God and work in all things spiritual. Under this are warriors, who are esteemed for their bravery, and their works for the realm. Booyahgs exist, but to what extent is unknown.
== Religion ==
Most all aspects of goblin culture are dictated by their God Gwagm'Gboyltl. As the goblins report, this deity is the God of Conquest, Fear, and hunger. They report that the Goblin race was conquered by Gwagm'Gboyltl in his ongoing spiritual war. Goblins say that because of this, no matter what they do or pray to, their souls are given to Gwagm'Gboyltl upon death for the Deity to treat how he pleases, it is sometimes related to hell. Due to this, they refer to themselves as slaves. This is where this deity gets the name "master of slaves". He demands sacrifices to be made, as the ritualistic killing of others means more souls he can enlist in his endless conquest and enslavement of others. Because of Gwagm'Gboyltl's complete dominion over goblinkin, he silently influences their culture to be as abusive as possible. it is encouraged from birth, that goblins are to fear those above them and bully those below them, creating an endless cycle as they continue their lives.
== Culture ==
Almost all Goblins cannot read. They have no education system, relying on elders to teach the young how to act, how to fight, and how to work for the realm. Nevertheless, Goblins partake in a wide variety of arts including pictography, Codices, music, ceramics and weaving. Art is most common in shamanic communities, and is rarely done for recreational purposes, and is mainly done to convey information, religious or otherwise.
Category:Nations
Category:Abexilas
Category:Goblins