OneSection

one difficukty real…???!!!’’’
==Intro - OneSection==
You’ve just passed Inadvisable, and now it is time for the first Peak Class 29 difficulty. This is a Transcendentally Impossible difficulty, meaning that for the love of god you should not attempt this. But who am I to judge you? You passed the last difficulty, so who am I to say that you cant do this aswell? Anyway OneSection is currently in between the inarguably hard aforementioned Inadvisable, and the second peak, colorful class 29 difficulty, RGB. This used to be after Psychosomatic, and then it was after Inadvisable. Then, the now deleted Endless Catastrophe was before this difficulty meaning it was back to being after the deleted diffuculty
 Inadvisable. This difficulty has a certain gimmick where there is only one section for the obstacle section, however this difficulty makes up for it by having way more obstacles than normal. I hope you have insanely high endurance, because if you don't, you're doomed.
Simply comparing difficulties on this level are absolutely absurd, as comparing this to Inadvisable, is like comparing Psychotic Hell to something as easy as Negativity, while comparing this to the next is practically almost impossible. See how absurd the comparison is? Nonetheless, I believe you will overcome this difficulty, and I hope you will be able to overcome this difficulty just like you have been able to do before.
Now obviously, since this literally transcends reality itself, you’ll have a very difficult time here. This is due to the reality breaking things you will have to do, assuming that you haven’t already done this multiple times. You will have to do most likely hundreds of reality breaking tricks, such as time warping, and Boxeversal travel. You might also have to dilute the space time continuum just to pass 1 single obstacle. However, I still believe in you, and good luck for the last push of class 30 and beyond.
One last thing that I have to explain is the Kol Metris and Tier of this difficulty. Now the tier is insanely high, most likely being impossible to describe, so unfortunately I cannot give you a stable tier. However I can give you the Kol Metris which is about |3725|. This is a really high number, as it is almost 3/4ths of the Metris of The Final Difficulty, being |5000|. You’re almost there. Now without further ado, let us move on to the next section.
==Placement - OneSection==
High 	High 	High 	High
 	GLITCHED REALITY 	Normal 	183.33
 	Psychosomatic 	Normal 	183.66
 	Inadvisable 	Normal 	184
Peak 	Peak 	Peak 	Peak
 	OneSection (You’re here!)	Normal 	185
 	RGB 	Normal 	186
50x50px 	Starglass 	Extended Excavation Chain/Reserved
/Sub-Difficulty	186.5
 	DEADLY TUBULAR DEATH 	Class Finale 	187
Class 30	Class 30 	Class 30 	Class 30
Baseline	Baseline 	Baseline 	Baseline
 	Mythic 	Normal 	188
 	TooLarge 	Sub-Difficulty	188.5
54x54px 	Endless 	Normal 	189
 	Torturous 	Sub/Reserved 	189.5
 	Prevalition 	Normal 	190
 	BRUTAL CALAMITY 	Sub-Difficulty	190.5
==Icon Representation - OneSection==
Difficulty’s Icons	Difficulty’s Icons 	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons
Icon 	Description 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Current 	Current 	Current 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	This difficulty has an icon that is a bit complex. First off it has a white border with a black background with a ton of scribbles on it. Lets break it down. First, in the top left corner are the following: a >:D, a pentagram and an omega symbol which are found in numerous difficulites, and the letters FL, which is basically a watermark to advertise the owner of this difficulty. Next, in the top right are an X_X but upside down and a !!!, which again, are used in countless difficulties, Then there are 3 symbols in the bottom right: an XD, something that looks like a target and a sad face. The sad face mainly comes from unhappy, and the XD is found in… well a lot of difficulties. The target is supposed to represent one of the creators difficulties, Devastational, but obviously he did a bad job trying to do that. In the last corner, the bottom left is a circle with 8 circles around it representing Teardrop, and a quarter circle. Now, the center is purely white, with black drawings representing the many obstacles that you have encountered during this journey, and a 1, representing the one section of this difficulty.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
==Obstacles - OneSection==
Good lord. Good luck.
===Section 1a: White Solitude===
You access the door, showing a bright light. You step into it and find yourself on a white field with many jumps that transcend reality itself. However, you know this isnt the worst of it, as we’re just starting with the pure jumps.This section includes the purest of jumps, as they are exactly what they sound like. They take no time to explain, and the obstacle explains how to do the obstacle. This is section 1 of 5.
hey guys unfound here rebalancing some shit
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*EXPAN#EXPAN stud jump (Climbable)
*EXPAN#EXPAN stud jump (Unclimbable)
*EXPAN#EXPAN stud raised by ω jump (Climbable)
*EXPAN#EXPAN stud raised by ω jump (Unclimbable)
*EXPAN#EXPAN stud wraparound (Climbable)
*EXPAN#EXPAN stud wraparound (Unclimbable)
*EXPAN#EXPAN stud killbrick wraparound (Climbable)
*EXPAN#EXPAN stud killbrick wraparound (Unclimbable)
*EXPAN#EXPAN stud ouchbrick wraparound (Climbable)
*EXPAN#EXPAN stud ouchbrick wraparound (Unclimbable)
*EXPAN#EXPAN stud instakillbrick wraparound (Climbable)
*EXPAN#EXPAN stud instakillbrick wraparound (Unclimbable)
*EXPAN#EXPAN stud banbrick wraparound (Climbable)
*EXPAN#EXPAN stud banbrick wraparound (Unclimbable)
*EXPAN#EXPAN stud cylinder wraparound (Climbable)
*EXPAN#EXPAN stud cylinder wraparound (Unclimbable)
*EXPAN#EXPAN stud raised by ω wraparound (Climbable)
*EXPAN#EXPAN stud raised by ω wraparound (Unclimbable)
*EXPAN#EXPAN by 10ω stud stickout (Climbable)
*EXPAN#EXPAN by 10ω stud stickout (Unclimbable)
*EXPAN#EXPAN by 10ω stud raised by ω stickout (Climbable)
*EXPAN#EXPAN by 10ω stud raised by ω stickout (Unclimbable)
*EXPAN#EXPAN stud truss jump
*EXPAN#EXPAN stud truss flick
*EXPAN#EXPAN stud truss wraparound
*EXPAN#EXPAN stud truss stickout
*EXPAN#EXPAN stud raised by ω truss jump
*EXPAN#EXPAN stud raised by ω truss flick
*EXPAN#EXPAN stud raised by ω truss wraparound
*EXPAN#EXPAN stud raised by ω truss stickout
*EXPAN#EXPAN stud high jump
===Section 1b: Ghostly Cliffside===
As you finish the κ^1_{\Gamma_6} stud high jump, you notice a slightly dimmer light infront of you. As you approach the next area of the difficulty, you see a pad that seems like a teleporter with a jump adjuster on it. So, you touch the teleporter however you lose your jump in return. You seem to be on a cliff now, which seems ghostly grey. The last detail you notice besides the obstacle is a sign telling you that you will not have jump for this area, and that you will get it back on the Grey Forest.
*EXPAN##EXPAN stud no-jump jump (Climbable)
*EXPAN##EXPAN stud no-jump jump (Unclimbable)
*EXPAN##EXPAN stud no-jump raised by ω jump (Climbable)
*EXPAN##EXPAN stud no-jump raised by ω jump (Unclimbable)
*EXPAN##EXPAN stud no-jump truss jump
*EXPAN##EXPAN stud no-jump stud truss flick
*EXPAN##EXPAN stud no-jump truss stickout
*EXPAN##EXPAN rstudr rno-jumpr rraised by ω truss jumpr
*EXPAN##EXPAN rstudr rno-jumpr rraised by ω truss flickr
*EXPAN##EXPAN rstudr rno-jumpr rraised by ω truss stickoutr
===Section 1c: Grey Forestr===
You reach an area with darker fog than before. However, you realize you can now jump again. You have arrived at the grey forest, and now it is time for many, many glitches.
grey forest draft
* EXPAN###EXPAN stud cheer glitch
* mid-air cheer glitch
*EXPAN###EXPAN stud raised by ω stud walkaround
*EXPAN###EXPAN stud raised by ω stud walkaround (Unclimbable)
*EXPAN###EXPAN stud walkaround (Climbable)
*EXPAN###EXPAN stud walkaround (Unclimbable)
*EXPAN###EXPAN stud killbrick walkaround (Climbable)
*EXPAN###EXPAN stud killbrick walkaround (Unclimbable)
*EXPAN###EXPAN stud ouchbrick walkaround (Climbable)
*EXPAN###EXPAN stud ouchbrick walkaround (Unclimbable)
*EXPAN###EXPAN stud instakillbrick walkaround (Climbable)
*EXPAN###EXPAN stud instakillbrick walkaround (Unclimbable)
*EXPAN###EXPAN stud banbrick walkaround (Climbable)
*EXPAN###EXPAN stud banbrick walkaround (Unclimbable)
*EXPAN###EXPAN stud cylinder walkaround (Climbable)
*EXPAN###EXPAN stud cylinder walkaround (Unclimbable)
*EXPAN###EXPAN stud by 10ω stud stickout walkaround (Climbable)
*EXPAN###EXPAN stud by 10ω stud stickout walkaround (Unclimbable)
*EXPAN###EXPAN stud by 10ω stud stickout raised by ω walkaround (Climbable)
*EXPAN###EXPAN stud by 10ω stud stickout raised by ω walkaround (Unclimbable)
*EXPAN###EXPAN stud truss walkaround
*EXPAN###EXPAN stud raised by ω truss walkaround
*wallhop (Vertical)
*wallhop (Horizontal)
*wallhop wraparound
*wallhop stickout
*wallhop cylinder wraparound
*wallhop killbrick wraparound
*wallhop jump
*raised wallhop wraparound
*raised wallhop stickout
*raised wallhop cylinder wraparound
*raised wallhop Killbrick wraparound
*raised wallhop jump
*wallwalk (vertical)
*wallwalk (Horizontal)
*wallwalk wraparound
*wallwalk stickout
*wallwalk cylinder wraparound
*wallwalk killbrick wraparound
*wallwalk jump
*raised wallwalk wraparound
*raised wallwalk stickout
*raised wallwalk cylinder wraparound
*raised wallwalk killbrick wraparound
*raised wallwalk jump
*corner clip (Prepatch)
*mid-air corner clip (Prepatch)
*truss corner clip (Prepatch)
*mid-air Truss corner clip (Prepatch)
*cylinder corner clip (Prepatch)
*mid-air cylinder corner clip (Prepatch)
*glitchwrap (Prepatch)
*mid-air glitchwrap (Prepatch)
*corner clip (Patch)
*mid-air corner clip (Patch)
*truss corner clip (Patch)
*mid-air truss corner clip (Patch)
*cylinder corner clip (Patch)
*mid-air cylinder corner clip (Patch)
*glitchwrap (Patch)
*mid-air glitchwrap (Patch)
*dance clip
*mid-air dance clip
*laugh clip
*mid-air laugh clip
*flat clip
*mid-air flat clip
*H clip
*mid-air H clip
*Laugh High Jump
*mid-Air Laugh High Jump
*Body Drag
*Wedge Bounce
*Fling
*Wedge Fling
*Laugh Fling
*Evuuz Fling (Prepatch)
*Evuuz Fling (Patch)
*Freeze Jump
*Lodge
*Upwards Lodge
*Lodge Around a corner
*Upwards Lodge Around a corner
*Lodge Jump
*Walklodge
*Walklodge Around a corner
*Walklodge Jump
*Slope climb
*Headglide
*cheer Headglide
*Lagclip onto Truss
*Animationless Walking
*moon Wallhop
*moon corner clip (Prepatch)
*moon corner clip (Postpatch)
*moon Glitch Wrap
*moon Dance clip
*moon Laugh clip
*moon H clip
*moon Flat clip
*moon Body Drag
*moon Wedge Bounce
*moon Lodge
*moon Freeze Jump
*moon Slope climb
*moon Headglide
*moon Evuuz Fling
*moon Laugh Fling