Receiving an Audience (AA)

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At 17th level, a sha'ir can seek and receive an audience with the rulers of djinn, dao, marid, and efreet—truly a great honor. A sha'ir can seek an audience only once per month, whether the reason is great or small.
Only one type of genie can be contacted at a time. A sha'ir who wishes to speak with genie rulers must journey to the plane of choice. Within 1 to 10 days, a procession of genies will appear and automatically grant the sha'ir an audience.
This power also enables a sha'ir to choose a willing spokesperson who then seeks the audience instead. Assuming the spokesperson is not a sha'ir, he or she must go to a desolate area such as a great desert, then
wait. In 1 to 10 days, a procession will appear as described above, automatically granting an audience.
The Procession. In the Land of Fate, a genie procession comprises 1 to 3 noble genie rulers, 50 to 300 jann, and 10 to 100 ordinary genies. In the genies' native plane, those numbers are doubled. Genies will not appear at the scene of a battle. If the procession is attacked, they will attempt to destroy the attacker(s) for 10 rounds, then vanish. Sometime later, the same genies or their agents will return to deal with the characters who affronted them.
The Audience. Noble genies can answer questions with the ability of an outer planar being whose Intelligence is 25 (see contact other plane in Appendix 3 of the Player's Handbook). They can issue rulings on the actions of other genies or their race. And they can advise those who are seeking to deal with genies or other races. If the sha'ir (or spokesperson) reports a crime committed by a lesser genie, a noble genie can summon that creature for immediate judgment, provided the lesser genie's name or description is known.
Characters who stand before the noble genies and make an appeal should note that they, too, will be judged—especially in regard to their other dealings with genies. A noble genie may forgive characters who have slain genies and jann in the heat of combat, and those who have imprisoned a malicious spirit; such applicants will be granted a chance to explain their actions. Applicants who have ambushed genies, violated agreements, slain geniekind without quarter, behaved ignobly to genies—or simply have been party to any of these actions—will find themselves in great danger. The DM makes a saving throw vs. death magic for a character so accused. If the saving throw fails, the noble genie passes judgment: the guilty one is slain and justice is served. If the saving throw succeeds, the noble is merciful: the applicant is stripped of all earthly belongings, and promptly returned to the Prime Material Plane. (There is no Fate but the Fate which is given us.)
While great, the power to receive an audience is used sparingly, especially by sha'irs who have entrapped or slain their share of genies over the years