Kings of the Wilderness

The Kings of the Wilderness are the self-proclaimed guardians of Altenahnenwalde and it's forests. The de-facto leader of the Kings of the Wilderness is the Chief of the Thing. It's membership is made up all Llysovian free men who are capable of fighting. There is no formal hierarchy, and entrance is determined by the applicant fighting a picked warrior. The outcome of the fight does not determine acceptance, which is judged by the most respected warriors present, and any who fail are encouraged to try again.
All national interests are overseen during the Thing by the Kings of the Wilderness who hold council after dinner in the Streunseelesaal. Every member has the right to an equal vote, but most are cast along with that of a respected warrior or clan patriarch. When a King has outlived his fighting capability, he retains his title and place of respect and joins the council of elders. An elder is no longer allowed to vote, but is entitled to demand an audience to speak during a session of the Thing.
The Kings of the Wilderness have the obligation to present themselves for battle when it has been decided that Altenahnenwalde is at war, and are responsible for the imposition and collection of taxes. The benefits of being a King include the right to own land, slaves, and escort foreign visitors, who are usually Llysian, or occasionally merchants from Krolesk.
Category:New VoldraniaCategory:AltenahnenwaldeCategory:PoliticsCategory:Organizations