128607-new-player-feedback

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Just some quick and dirty feedback on things that I've found annoying or could use improving.
 
- Exit Instance button right next to revive. Just one missclick away from getting kicked out. If that button has to be there, at least ask for verification. :o
 
- Pime strength mobs placed right next to regular minions and challengers and whatnot. You're on your merry way questing right until you unknowingly pull one of these bad boys in between regular mobs and you're left wondering what  the hell happened to your posterior. Some of them look very inconspicuous as well.
 
- Challenges kind of pop out of nowhere while in the middle of other things. By now I know you can just cancel them and activate them at a later point, but before that they usually catched me off guard. Not a huge fan of the system.
 
- Game still doesn't run that smooth. My pc is getting on in age but if it can run other recent mmos I don't see why this one is causing so much trouble. The framerate is just not great, and despite that the game doesn't look that graphically impressive if you don't mind me saying.
 
Other than that having a blast. I'll add more stuff if something comes to mind.	
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Well, while I don't think primes are an issue as they are easily avoidable once you know what they are(unless it's a fire elemental...because red highlight on a fire mob...doesn't look much different form the rest lol) this from what I've read will be addressed in the f2p drop.
 
The exit instance...eh...I can see that. I didn't know it didn't ask if you're sure as I'v never hit it by accident, but that'd be a good change to at least ask if you're sure.
 
Challenges are a hit and miss with some people. The honestly used to scare the jabbit out of me when I first started, but now I just kinda roll with it since there is often decor or a special wardrobe piece I want.
 
What are you specs? Not saying the game is super optimized, but giving your specs for you computer would give more information on your feedback.
 
Glad to hear you're having fun and hope you continue to as well ^_^
			
				
	Edited June 29, 2015 by Typrop	
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Yes in short order you learn how to avoid elites. Its actually good training for your situational awareness which, as the game progresses, you will need more and more and more and more and more of. :)
 
Pretty soon avoiding those elites will seem super easy and when you do turn into a nom-nom-berry-sandwich for one of them, you'll know why and see it coming a mile a away.
 
Exit instance button - I've heard this complaint a lot. But I've never been even tempted to hit it. I can see the desire for a verify second click on it. It is odd, because on things in the UI that I wish had single clicks... they often require double click, click to confirm, or press-and-hold click...
 
Challenges... yeah that overwhelms everyone at first. But once you realize you can cancel them and do them at any time - you start to really like how some of them give the best loot in the game (decor and dye... screw gear... I needz me some dye. I've got an architect but for some reason there is no 'painter' or 'dye-master' crafting profession :) ).
 
As for system optimization... this is a very well discussed point. The game could use another round or two of optimization. Now that they have a year's worth of data on what systems people use for it... they should give this another pass through. This complaint is way too common. But the one suggestion I can say is go into video and turn down the distances for horizon and clutter, turn down clutter, and turn both particle effects settings to ultra low...
 
Particle Effects are for marketing pre-launch. They make a game look really sexy at E3... but players... its a love/hate thing. If you're a solo player you might love them. If you're a raider... you hate the pesky lag-bunnies... The only effect you want to still see when in group play is the red and green boxes on the ground... and a whole lot of purple title bars on the enemy... :) Everything else can go take a coffee break please... :)
			
				
	Edited June 29, 2015 by Kichwas	
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Well, while I don't think primes are an issue as they are easily avoidable once you know what they
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For me, Challenges are awesome if you let them come at you as intended.... when they pop up, they give you this sense of urgency which gets the heart pounding! I always drop what I am doing and jump into the challenge. And part of the "challenge" is dealing with things like additional mobs and such, including primes.
 
I think Challenges are one of the defining things that make WildStar questing and leveling exciting and different than other games. Oh and like Kichwas said, I always go for the dye or decor, because gear comes from plenty of other places!
 
 
Incidentally, most of your feedback reads like a list of things they are addressing with the f2p transition. I don't happen to agree with most of them, but, it is what it is :)	
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			Don't know if it's different in raid instances, but there you do get a confirmation window before leaving the instance.	
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- The level up announcer is definitely over the top but you'll find that he becomes less annoying as you level, simply because dinging is rarer.  Instead of 'oh man not that jackhole again' it becomes 'oh sweet a level'.
 
- Hold to sprint over long distances does get to be a bit much.  They are changing it in the F2P drop.
 
- Changing path system at, like, level 6 might be a cool idea.  No idea if it's feasible.
 
- Performance ain't great, it's true.	
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Challenges used to give me heart attacks too, back near launch when I thought it was a NOW OR NEVER thing >.<
 
I've always loved the Voice-over guy for lvl ups and when you die. When I hit lvl two and he swore at me, it pretty much sealed the deal, even after all those awesome trailers, that I would want to stay.
 
As others said, the sprinting will be more customizable and less of a pain for your fingers come F2P.
 
I've never pressed the Exit Instance button on accident so I didnt know it wouldn't ask for confirmation =(
 
I'm glad you're stopping by to give feedback, though! I know a lot of new players probably dont realize the forums exist, so they don't bother. New feedback is always needed! Especially with the coming changes.	
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I really dislike the way challenges are handled.
When they come up the first time, it usually stops me from doing what i am doing, and demands i go do something completely different (kill mob type being exception), it just pulls me out of the game.
And when i try to restart them later, the UI is cumbersome (too many clicks on too small targets), would be better to have a simple <start challenge> button on lower right or upper left corner of the screen.
 
Yes, optimization is horrible (4Ghz 8 core AMD CPU, 16Gig Ram, GTX 960 GPU, Win7), and difference in running between highest and lowest is too small (outside raid fights).
The game asks too much (and, paradoxically, uses too little) resources for the level of graphics it has.
 
Level ups, eh, some are better than others, but it can get old i admit (same for new zone voice overs, it just feels like they try too hard to sell me on how "awesome" the area is).
 
Exit instance button? yeah, annoying placement, never hit it myself, but i'm always terrified i will (and it's only a matter of time until it happens).	
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I'm of two minds on a start challenge button.
 
I really like that they auto-start even though it is annoying. I like this because it is one of the very few modern features of this game.
- Its a dumbed down version of the now standard idea of events (GW2 and FFXIV, the two leading non-WoW western MMOs).
Events should not be in your control. They happen, you choose whether or not to respond.
 
But here... we can cancel them and then start them at any time... so they're actually solo events, a big drawback between challenges and events...
 
So I do like the idea of a start challenge button to 'restart' them, but think that when they initially pop it should just pop.
 
And eventually I'd really like it if we could get actual full events in this game... but that is a whole other topic.	
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Mhm fair points, though it is a problem for new players. Since soon the game will have a big influx of new players, it seems relevant to improve player retention.
 
Moar feedback!
 
-The level up announcer is a little over the top. It's a matter of taste I know, but if I can be honest here it was a big reason I stopped playing when I gave this game a whirl during beta. Especially early on when you get bombarded with levels it's just a bit excessive.
 
-Hold to sprint becomes tedious after a while. I sitll have sprint bound to shift and I have to say, after playing this a bunch my pinkie is feeling the hurt lol. I hear this is getting changed, though maybe the solution isn't ideal. imo unmounted sprint is fine, and mount speed ought to just gain the average speed between sprinting uptime and downtime and lose sprint altogether.
 
-Information on the different path choices is a little scarce during character creation. Having new players make this choice right off the bat seems unnecesary. I'd say getting the choice somewhere in the four landing zones would be more ideal, with more information on what the path entails.
 
-More on character creation it would be nice to know which classes are capable of which group roles when choosing a class. Probably something a lot of players want to know before they hit lv 10 and figure out dungeons.
 
Oh right that reminds me protogames academy is freaking brilliant. Amusing and educational! Really great stuff.
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			4 on 4 of your complaints will be addresed at drop 6, !!ARE YOU A WIZARD!!	
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4 on 4 of your complaints will be addresed at drop 6, !!ARE YOU A WIZARD!!
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Hehe I hope not one of the necromancy variety for bringing this thread back.
 
Anyway, wanted to add some additional points of frustration.
 
-World pvp appears to use pvp stats, at least if the huge power disparity I've experienced in player combat so far is anything to go by. Sucks to the fun right out of world pvp since I can't reasonably engage players while questing. Will be switching to pve server, very disapointing.
 
-Wardrobe system is great though it would be even better if instead of importing items, it just imported the style. Having to look through the entire wardrobe to check if you already have that style somewhere is tiresome. 
 
-Really long queue times on dominion side. Cross faction matchmaker being discussed already, just thought I'd add it here for completion.
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			The level up announcer is great, I hope they never change that.	
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The level up announcer is great, I hope they never change that.
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Someone has to encourage you all.
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Only issue I am having with the game, as a new player ;D, is reading the text bubbles of NPC's. The NPC's name always seem to be blocking their text, making me have to move the camera in weird ways to try and view it.
EDIT: and finding players to help and or chat wth :c
			
				
	Edited July 31, 2015 by Zenopo	
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