Super Smash Bros. Ultimate x EarthBound

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Super Smash Bros. Ultimate x EarthBound (called Super Smash Bros. Ultimate x MOTHER in Japan) is a DLC Pack for Super Smash Bros. Ultimate featuring additional MOTHER/EarthBound series content not already represented in the game, and the third Challenger Pack released for Fighter's Pass 3VIL. This DLC Pack will include a new fighter, Porky, along with a new stage, spirits, music, and a Classic Mode that can only be completed by Porky.
==Reveal Trailer==
==Fighter: Porky Means Business!==
PORKY 	PORKY
 	
Universe 	MOTHER/EarthBound
Availability	Downloadable
Final Smash 	Giygas Unleashed
Icon 	
===Overview of the Character===
The boy Pig King and enemy to Ness and Lucas across time and space joins the battle! Much like he is in his home series, Porky in Smash is a piece of work. While choosing not to ride in one of his various Spider Mechs from EarthBound and Mother 3, Porky still utilizes parts of the mech by adapting the spider legs of his Mother 3 mech into a backpack which allows him to become more mauneverable around the battlefield while keeping the power of the mech at his disposal. Porky has an extremely aggressive and almost spiteful (much like his person ality) fighting style, relying on capitalizing off of punishes with devastating combos. Despite his below average (though by no means bad) movement speed and damage output per hit, Porky has surprisingly good framedata and a bag of unique tricks that allows him to become both annoying and threatening on the battlefield.
Porky is a middleweight fighter, sharing his weight value with Mario and Dr. Mario, making him slightly heavier than Ness or Lucas (despite being shorter than both of them) but by no means a superheavy like some of his fellow villains. In advantage state, this is not usually a problem for him, as Porky's framedata and the ability to boost the amount of damage his opponents take from his own disjointed attacks give him one of the most deadly combo games in the series. One mistake from an opponent gives Porky plenty of room to kick them while they're down, and Porky kicks hard. However, Porky's extreme advantage state is balanced out by a disadvantage state that is just as, if not more, extreme. His high weight for his size, while increasing his survivability, means that he falls like a rock and is more susceptible to juggling than a character of his size should be. Porky's slow movement speed also gives him considerable difficulty in escaping once he's hit, meaning that Porky must outsmart an opponent to gain the upper hand again without pure evasion being much of an option.
Part of what makes Porky's advantage state so potent is his Very Stinky Gas, which he can deploy from his backpack using the Neutral Special. This move temporarily ups Porky's damage and knockback output towards opponents who touch it (1.3x) while weakening the damage and knockback of their own attacks towards Porky (0.7x). This can render some weaker attacks that may be useful to opponents utterly useless against Porky as they won't even make him flinch as he strikes back with a powerful attack. The gas also increases Porky's survivability by lowering the amount of damage he takes on average which, combined with his above-average vertical and horizontal recovery, makes him just as incapable of dying as he is in his home series, letting him survive for as long as a heavyweight without playing like or weighing as much as one.
Another aspect of Porky that enhances his extreme advantage state is that most of his attacks are disjointed. His spider mech legs have no hurtbox, meaning that, as long as Porky continues to attack and doesn't leave his body exposed, his opponents will often to work hard to try and get a punish on him beyond simply hitting through one of his attacks. However, these disjoints have workarounds, as Porky's whiffed attacks will often have blindspots in keeping his body covered that opponents can exploit to immediately put Porky in a bad position that he is sure to take a while to get out of.
Porky, as previously mentioned and unlike other punsh-focused characters like Ridley, also possesses an extremely potent combo game. Despite his limited movement speed, Porky has one of the fastest turn-arounds in the game due to his dash attack automatically causing him to face the other direction once it has concluded with relaitvely little endlag. This allows him to follow up in ways that other characters cannot, such as launching an opponent with the dash attack and being there on the other side to knock them into the air with an up tilt and follow up with one of his aerial attacks. Porky's spider legs also do not have to be facing the same way as him at any given moment, giving Porky unique "back" tilts and smash attacks that, while more laggy than they are facing forward, hit just as hard and have niche situational uses and combo opportunities.
Overall, Porky is a character who deals in extremes. While having one of the most aggressive advantage states in the game, consistently effective recovery, unique traction options, and the ability to make even the most hard-hitting characters like Bowser and Ganondorf weaker, he also suffers from limited mobility options both on the ground and in the air, being especially vulnerable to juggling for a character of his size due to his weight and fall speed, and a disadvantage state that is just as aggressive to Porky as his advantage is to his opponents. Porky's playstyle is at its most dangerous when the Pig KIng is so aggressive that opponents don't have time to hit him, because when they do, it takes a lot of struggle for him to get the upper hand again.
===Moveset===
====Neutral Attacks/Tilts====
*Neutral attack/jab - Depending on what direction Porky is facing, he performs a three-hit combo with his "upstage" (further from the camera) legs, first jabbing with the upper one at an upward angle, then the lower at a downward angle, and finally the lower one straight forwards. If the button is held, Porky will enter a short infinite of rapidly jabbing his spider legs in front of him before finally finishing with a powerful upward strike with the upper leg. 
*Forward tilt - Porky's two upper legs reach over his shoulder to jab in front of him as he leans over. This move launches opponents a decent distance away, but Porky must also struggle to pull his legs out of the ground briefly after using it so it has high endlag.
**"Back tilt" - One of Porky's unique "back" moves, Porky's two upper legs jab behind him instead of in front of him, doing higher damage and knockback in exchange for leaving Porky exposed laying back on his spider legs as opposed to covered by them. This move can also two-frame at the ledge with a spike hitbox, giving Porky a reason to use it to secure early KOs that make it worth the risk.
*Up tilt - Porky uses his two upper spider legs to reach down and scoop opponents into the air. This move is a fast combo-starter and one of the most useful moves in Porky's arsenal, allowing him to capitalize off of a punish as effectively as possible. However, due to its status as a combo-starter, it is not particularly useful in a vacuum and will do very little unless followed up with something else.
*Down tilt - Porky crouches as his two lower spider legs swipe in front of him low to the ground like bug pincers. This move is fast and can combo into itself three or even four times depending on how close an opponent is to Porky when he uses it. However, it has very low priority and most other attacks (minus some jabs) will go right through it to hit Porky just as hard as they normally would, meaning that it is only particularly useful when Porky is at an advantage.
*Dash attack - As Porky runs along, he flips as he allows his spider legs to take over the running for him, increasing his movement speed as he charges a short distance forwards on his back, his spider legs stomping in the ground and launching any opponents hit by them. This move is the bread and butter of Porky's burst movement and combo games, as the attack both does damage and turns Porky the other way at its conclusion, giving him the ability to catch launched opponents in another move before they can even land. However, this is another move where Porky is left above his spider legs while they attack below him, meaning that any opponent who manages to jump over Porky and attack him from above is sure to land a hit without the Pig King being able to do much about it.
====Smash Attacks====
*Forward smash - Porky holds his spider legs above his head to charge up a laser before firing it a short distance in front of himself (the farthest it travels being the length of a Battlefield platform) at a downward angle. Once fired, the laser slides upwards, trapping opponents caught by it up with it as it gets shorter and disappears. While not a combo starter, this move does have high damage output and deals multi-hitting damage.
**"Back smash" - Porky can also use the laser behind himself. The attack works in the exact same way as the forward smash, except the laser is fired behind Porky instead. While more powerful, Porky is now exposed while facing away from the laser as opposed to being protected by it, making it more risky.
*Up smash - Porky's upper spider legs spread out while charging before coming together above Porky's head and creating a ball of red electricity which does a lot of damage before sending opponents flying. While fast, powerful, and an effective anti-air, Porky is left vulnerable while charging it due to not having his spider legs above his head. It also has trouble hitting grounded opponents, although the mech legs can scoop opponents up into the electricity if they manage to hit them.
*Down smash - Porky's upper spider legs straighten upwards above his head before slamming down in the ground on either side, flipping Porky upside down briefly as opponents hit by the legs are launched. While quite powerful and able to combo out of some of his other moves, this move has the highest endlag of any move in Porky's arsenal minus his side special, meaning that whiffing it will almost certainly mean that Porky is in deep trouble.
====Aerials====
*Neutral aerial - Porky's spider legs straighten out and spin once like helicopter blades, hurting any opponent who may be around Porky. While effective as a landing tool in theory, its high startlag means that more often than not Porky can only complete the move while high in the air. It is, however, a surprisingly good combo finisher, as it can KO opponents into the top blast zone off of a juggling combo at surprisingly low percents.
*Forward aerial - Porky's upper spider legs become electrified with red hot electric energy and slash forwards, doing both tearing damage and paralyzing opponents in place briefly before launching them. This move can function as both a combo starter at low percentages and a combo finisher at high ones. While many moves can be said to reference Porky's "Tear Into You" attack from both EarthBound and Mother 3, this move is said to explicitly be it in-game.
*Back aerial - Porky's "downstage" (closer to the camera) lower leg juts out behind him while glowing with the same electric energy from the forward aerial and up smash, stabbing and shocking any opponent behind him. This move has an extended hitbox, making it capable of gimping recoveries from rather deep off-stage by dragging opponents offstage with him, but leaves Porky vulnerable if it misses.
*Up aerial - Porky's upper spider legs perform a two-hit vertical jab, knocking any opponent hit by them upwards into the air. At lower percentages, this move can combo into itself multiple times to get off a lot of damage due to its high range and low lag, but lacks killpower at higher percents and has little utility outside of being a damage builder.
*Down aerial - Porky's lower spider legs wind up before jabbing together to make a point right below Porky and jabbing downwards after that. Opponents hit by the second downwards jab will be spiked, but this move is highly telegraphed and therefore easy to predict, meaning that Porky must be smart in order to get any effective mileage out of it.
====Special Moves====
*Neutral Special - Very Stinky Gas - Based on an attack he uses in his original "Heavily Armored Pokey" EarthBound boss fight, Porky quickly discharges a cloud of disgusting green gas from a hose in his backpack, surrounding himself temporarily with it. Opponents who are exposed to the gas will gain a sickly green glow and have both the power and launch distance of their own attacks weakened (0.7x) and becoming more susceptible to being launched by and taking extra damage from Porky’s own attacks (1.3x) for the next six seconds until the gas wears off. While Porky can spam this attack as much as he pleases before it hits an opponent (albeit this is not recommended due to the endlag added with multiple uses), once an opponent has been gassed Porky cannot use the attack again until the gas wears off. This is the cornerstone of Porky’s playstyle, and is very effective in catching opponents by surprise before he unleashes a devastating combo upon them courtesy of his spider legs or simply taking advantage of endlag to begin doing a lot of damage in seconds. 
*Side Special - Charge Forward - Based on another of his "Heavily Armored" attacks, once the button is pressed, Porky will begin charging in place, glowing brighter the longer the button is held. Either when the button has released or when three seconds have passed, Porky will be lifted into the air on his back as his mechanical spider legs charge forward, ramming into any opponents in his way. The longer Porky charges, the farther he will be able to travel. If used in the air, Porky will instead gain an extra jump that gives him a lot of horizontal distance a la Shulk’s Back Slash, slamming into the ground with his spider legs to cause a brief shockwave before his own feet return to the ground. Although it is a powerful move, it will mostly see use as a horizontal recovery tool at a closer distance. Like Porky's dash attack, this move also turns the Pig King around to follow up with different combos. However, this move is more offensive than Porky's dash attack is, as it has higher power in exchange for increased startlag and endlag.
*Up Special - Porkopter - Porky summons Monotoli’s helicopter that he stole during EarthBound to allow him to have pretty much free directional movement in the helicopter and limited landing lag. The helicopter, by default, has five seconds worth of fuel so Porky can land wherever he chooses, but he can hop out at any time to make the helicopter an extremely powerful falling explosive projectile, albeit it leaves Porky far more vulnerable if it misses since he goes into freefall. Overall, Porky’s highly effective recovery reflects his penchant for “not dying” in his home series, and makes him able to claw his way back to the stage even when hit by stronger attacks. Although the helicopter’s blades act as a hitbox, Porky can still be shot out of the sky by projectiles, meaning that he may have to maneuver a bit in order to get back onstage.
*Down Special - PSI Counter Device - Porky uses his PSI Counter Device from the final battle of Mother 3 by pressing a button on a remote control, surrounding himself with a field of energy a la other Mother boys Ness and Lucas. Unlike Ness and Lucas however, Porky’s energy field works quite differently. If opponents try to hit Porky with physical attacks while he is using the Counter Device, they will simply get lightly shocked with electricity and become unable to attack for a brief moment, giving Porky time to retailiate and begin one of his aggressive combos. However, projectiles are where the Counter Device truly shines (no pun intended), as it functions as a reflector instead of healing Porky. Between its ability to make projectiles utterly useless and the electric field, despite being weak, being able to gimp offstage recoveries, the PSI Counter Device is a potent weapon with a lot of different uses.
*Final Smash - Giygas Unleashed - Porky laughs maniacally as he springs himself forwards using his spider legs. Any opponents hit by Porky while he does this will be sent into a cutscene where they are slowly surrounded by Giygas in his form from EarthBound, screaming as black and red energy swirls around the screen. Once Giygas has done a lot of damage, Porky then reels back and delivers the finishing blow before returning to the stage, snorting with laughter.
====Grab/Throws====
*Grab - Porky grabs opponents with his lower spider-legs and holds them in place, jabbing them one by one with his upper pair as a pummel.
*Forward throw - Porky trips and falls onto the opponent, charging into them to send them flying forwards. This move can kill at the ledge at higher percentages and combo into his dash attack at lower ones.
*Back throw - Porky grabs the opponent with his upper pair of spider legs and slams them over his shoulders behind his back, bouncing them off the ground before giving him the ability to follow up with an attack.
*Up throw - Porky serves the opponent into the air above him with an underhanded toss with his lower spider-legs, giving him the ability to follow up with an aerial attack like his up aerial to begin combos.
*Down throw - Porky throws the opponent onto the ground in front of him before straddling them with his spider legs and slamming his body into them, bouncing them off the stage and doing a lot of damage. While his most powerful throw in terms of damage, it doesn't combo into anything and can't kill period, giving it only utility as a damage builder.
====Miscellaneous Animations====
*Side taunt - Porky turns around before yelling "Spankety, spankety, spankety" over his shoulder and blowing a raspberry.
*Up taunt - Porky begins snorting with laughter before doubling over and rolling on the floor cackling and snorting hysterically.
*Down taunt - Porky lies down and plays dead, referencing an "attack" he does as an ally in EarthBound.
*Victory pose 1 - Porky brushes dust off his clothes before striking a pose grinning at the camera, his arms crossed.
*Victory pose 2 - Porky cackles as he is thrown into the air by celebrating Pigmasks, members of his army in Mother 3.
*Victory pose 3 - Porky appears absentmindedly playing with a yo-yo lying on top of a pile of money before smirking maliciously at the camera.
===Alternate Costumes===
*His default attire: a red and black striped suit with black pants and shoes, his normal skin tone, blonde hair, and pink Spider legs.
*His costume from earlier parts of EarthBound, being a white t-shirt and denim overalls with white socks and red sneakers. His skin tone and hair remain the same, but his spider legs become grey to reference his mech from that game.
*A slightly altered red and black suit with grey skin, brown hair, and sickly beige-grey spider legs, another reference to his EarthBound mech and specifically the "Heavily Armored Pokey" bossfight.
*A white t-shirt with grey overalls, pale purple skin, white hair, and a mustache with purple spider legs, referencing his appearance in Mother 3.
*A white suit with a red bowtie, his normal skin tone and hair, and red spider legs, referencing the Mecha Porkies in Mother 3.
*A black t-shirt with a "P" on it, along with blue-grey overalls and blue sneakers, his normal skin tone and hair, and blue spider legs, referencing the attire of his younger brother, Picky.
*A pink suit covered in pignose patterns with a pink bowtie, along with pink pants and shoes, pink hair, and a more bubblegum-like pink color for his spider legs. While not a reference to anything Porky has worn, it's a reference to his army, the Pigmasks.
*An entirely grey color scheme with a grey t-shirt and overalls, grey hair, grey skin, and a lighter stone grey for his spider legs, referencing the Pig King Statue.
==Stage: Thunder Tower==
==Classic Mode: Porky's Playdates==
==Spirits==
==Mii Costumes==
Category:Super Smash Bros. Ultimate Downloadable Content
Category:Fan DLC
Category:Mother (series)
Category:Downloadable Content
Category:Mother Games
Category:Super Smash Bros. Ultimate
Category:Fighter's Pass 3VIL