Fisherman Zombie (PvZH) (Rugby Zombie's version)

:For the version in Plants vs. Zombies 2, see Fisherman Zombie. 
:This version of Fisherman Zombie is made by Rugbilore. There's another version of this Zombie: Click here.
Fisherman Zombie is a colossal rare zombie card in Plants vs. Zombies Heroes and a member of the Sneaky class. He costs 4 to play and has 2/4.
He has the Anti-Hero 1 and Amphibious traits, and his ability moves a selected zombie, including himself, onto a selected lane at the start of every Zombie Tricks phase, and gives them Anti-Hero +2 until the start of the next turn, starting from the turn he is played. This ability stacks with each Fisherman Zombie on the field and persists until all Fisherman Zombies are removed from the field.
==Origins==
He is based on the zombie in Plants vs. Zombies 2 with the same name and similar appearance.
His description mentions Fishy Imp, which pays tribute to the fact that both of them may be returning zombies from Big Wave Beach in Plants vs. Zombies 2.
==Statistics==
*Class: Sneaky
*Tribe: Pet Sports Zombie
*Traits: Amphibious, Anti-Hero 1
*Abilities: Start of Tricks: Move a Zombie. It gets Anti-Hero +2 for this turn.
*Set - Rarity: Colossal - Rare
==Card description==
He casted his line one day and accidentally caught a Fishy Imp. Ever since, he's never been quite the same. Was it a wire inside him that snapped? Was he hooked in by that Fishy Imp? We'll never know for sure.
==Strategies==
Although Fisherman Zombie has rather weak stats, he can prove to be rather flexible under the right circumstances, basically giving you a Smoke Bomb every turn. The added Anti-Hero trait that he gives temporarily to the moved zombie helps distribute extra damage to your opponent whenever necessary, and his Amphibious trait allows him to avoid facing attacks from most plants, letting him move zombies with relative ease.
Zombies that already have the Anti-Hero trait such as Mini-Ninja, Stealthy Imp and Space Pirate will receive the bonus as well if moved, so you can choose to move them with Fisherman Zombie to empty lanes to dish out great amounts of damage to your opponent, protecting them in the process as well. Not only that, but many other zombies also benefit from attacking your opponent directly, namely Dr. Spacetime, Raiding Raptor and Tomb Raiser Zombie.
Moreover, you can also use Fisherman Zombie's ability to move zombies with the Deadly or Strikethrough traits like Smelly Zombie and Hot Dog Imp to front plants that may endanger you or your field, and thus keeping your opponent from gaining the upper hand.
Do note that Fisherman Zombie's ability works on himself as well, so even if you only have him on the field, you will still be able to move him to an empty lane, making him gain a total of Anti-Hero 3 in the process, which can be devastating, especially in the water lane. Furthermore, his ability also stacks with multiple Fisherman Zombies on the field, letting you deal hefty damage to your opponent.
As Brain Freeze, you can use Fisherman Zombie to move zombies with the and make them terminate weaker lanes, while also damaging your opponent for extra with the added Anti-Hero trait. As for Fisherman Zombie himself, you can buff him with cards such as Maniacal Laugh and Area 22 to make him a potent fighter as well. Fisherman Zombie is also a pet card, so you can use him to buff Cat Lady, and he can be boosted by Zookeeper.
As Super Brainz and Huge-Gigantacus, you can play Fisherman Zombie earlier by using cards like Cryo-Brain and Medulla Nebula to gain more brains, as well as protecting him from tricks with Parasol Zombie. However, it is generally not recommended to play Fisherman Zombie during the Tricks phase with Teleport or Teleportation Zombie, as his ability does not activate until the next turn.
As Impfinity, you can destroy plants with Bungee Plumber, Final Mission and Exploding Fruitcake to let Fisherman Zombie survive for longer, as well as create empty lanes for moved zombies to attack your opponent. You can also increase their potency with cards such as Brute Strength and Sugary Treat.
As Neptuna, you can destroy weaker plants with Rolling Stone, Weed Spray and Knockout to clear your opponent's field and exploit the bonus Anti-Hero trait from Fisherman Zombie, as well as increasing his health with cards such as Healthy Treat and Cone Zone. Fisherman Zombie is also a sports card, so he can be buffed by Team Mascot and protected by Zombie Coach.
==Gallery==
File:Fisherman Zombie Card.png|Fisherman Zombie's card
File:HDFisherman ZombiePvZH.png|Fisherman Zombie (HD)
File:Dead Fisherman ZombiePvZH.png|Dead Fisherman Zombie (HD)
File:Fisherman Zombie AbilityPvZH.png|Fisherman Zombie activating his ability (HD)
Category:Pet Cards
Category:Sports cards
Category:Zombies
Category:Sneaky cards
Category:Uncleared page