The Dark Moon

is a special recurring dilemma for the Beastmen. It represents the magical Chaos moon Morrslieb becoming full in the sky. It occurs every 7 turns in the campaign. It always has four choices, however which ones appear seems to be random.
The status of the event, and how many turns until the next full moon, can be seen in the top center of the screen whilst viewing the campaign map.
For the version in Total War: Warhammer (first game) see The Dark Moon/TWW1.
==Overview==
The text changes from event to event:
Solar Eclipse
Morrslieb is ascendant, usurping the sun's revered place in the firmament! The world is awash with its sick and terrible hue. Such an event is almost unheard of - It is a call to the Beastmen, a sign that the herd has an opportunity to dominate. Lead them Beastlord, sieze the glory!
Lunar Eclipse
The moon is suffused with a deep, dark crimson - a sign of the rage of the Ruinous Powers, and a call to the Beastmen to see this rage manifested. It is you, Beastlord, who must channel this hatred and direct it upon our enemies.
Full Moon
The great, weird moon Morrslieb hangs low in the sky, casting its eerie and singular green incandescence over the canopies of the twisted forests. It's rise is a portent of greatness for the Beastmen, who now look to you, Beastlord. How will you direct them?
==Marks Of Ruination==
With the introduction of the Herdstones and Blood-Grounds mechanic to the Beastmen, The Dark Moon dilemma now gives bonus Marks of Ruination if a Ritual of Ruin is performed during the turn the event is active. Additionally, it gives a few other bonuses with different intensities depending of the type of moon.
Solar Eclipse:
* +30% bonus Marks of Ruination.
* +150% Winds of Magic when increasing.
* +50% Income from post-battle loot
* +15 Chaos Undivided corruption (all characters).
Lunar Eclipse:
* +20% bonus Marks of Ruination. 
* +100% Winds of Magic when increasing.
* +40% Income from post-battle loot
* +10 Chaos Undivided corruption (all characters).
Full Moon: 
* +10% bonus Marks of Ruination. 
* +50% Winds of Magic when increasing.
* +30% Income from post-battle loot
* +5 Chaos Undivided corruption (all characters).
==Choices==
Bonuses granted from the choice scale based on the type of moon.
Effect 	Text 	Solar Eclipse	Lunar Eclipse	Full Moon
When One Falls... 	The herd can replace their fallen with alacrity, yet the newcomers are reluctant to fight. 	
* 2 turns
* All damaged units will be fully replenished	 	
* 2 turns
* Casualty replenishment rate +10%
No Matter How Far 	The herd moves, going where you tell them until their legs give out from exertion. 	
* 3 turns
* Campaign Movement Range +50% (all armies)	 	
Endless Herd 	The herd swells and grows, endlessly it seems. In a herd of such size each beast demands much recompense. 	 	 	
* 6 turns
* Income from raiding +80% (all armies)
* Horde growth +3 (all armies)
Beastly Inclination	The herd is incensed and ready for war! Provided, that is, the war comes to them. 	
* 3 Turns
* Weapon Strength +30% for melee infantry units (all armies)
* Melee Attack: +15 (all armies)	 	
* 3 turns
* Weapon strength: +10% for melee infantry units (all armies)
* Melee attack: +5 (all armies)
The Cost of Skill 	In the darkest forests dwell the mightiest grizzled beasts. They only fight for a Beastlord who enjoys the darkest favour... 	
* 5 turns
* Dread Cost: -50% for increasing capacity of Giant and Chaos Spawn units
* Dread Cost: -50% for increasing capacity of Gor Herd and Gor Herd (Shields) units	 	
All Must Fight 	Gors of all strengths and ages are welcome here. All have their place, even those whose fighting strength is less... developed.	
* 3 turns
* Horde recruitment capacity +4 (all armies)	 	
Ruinous Incentive 	By currying favour with the Ruinous Powers, the herd grows ever stronger. However, dark favour comes at a price... 	 	 	
* 3 turns
* Bestial rage +4 (all armies)
Category:Beastmen dilemmas
Category:Beastmen
Category:Dilemmas
Category:Unique game mechanics