Hold Undead

The Hold Undead spell holds undead creatures rigidly immobile and in place for the duration of the spell.
==Description==
===Baldur's Gate I===
===Baldur's Gate II===
==Gameplay==
The caster directs this spell at a single undead creature using the targeting cursor.
When the spell casting is finished a projectile is sent speedily to the creature and applies the spell effects onto it, and any other undead within about 5-feet of the initial target.
Despite the description indicating that 1d4 undead can be affected, this isn't implemented. As long as there are undead within 5-feet of the initial target, all can be exposed.
An exposed creature is allowed a Saving throw versus Spell to resist it.
If a creature fails its save, then a text display reads "Held", and the victim has a 3D graphic effect rendered over their sprite for the spell's duration.
Additionally, a sound effect is audibled when the spell expires.
Victims of the spell are affected by the Hold creature 2 status effect, which makes them motionless and Helpless.
This spell can be blocked by Magic resistance, as well as Spell Immunity: Necromancy.
Any Spell protections type defense can block this spell as well, for example, Minor Spell Deflection, Minor Globe of Invulnerability, or Minor Spell Turning etc.
The spell's effects can be removed with an applicable Dispel Magic source.
See the status effect page for other counters and cures.
==Where to obtain its scroll==
===Baldur's Gate===
====Sold by====
*High Hedge Estate
*Sorcerous Sundries
===The Black Pits===
====Sold by ====
*Dinguer the Mad 
===Baldur's Gate II: Shadows of Amn===
====Found in====
* Lower Reaches
*Firkraag's Maze in a drawer 
====Sold by====
*Cutpurse's Shop, Bridge District 
*Caravan Merchant, Trademeet 
*The Smithy 
*Ust Natha Bazaar 
===Baldur's Gate II: Throne of Bhaal===
====Sold by====
*Arcana Archives 
===The Black Pits II: Gladiators of Thay===
====Sold by====
*Book Merchant 
==Trivia ==
The Advanced Dungeons and Dragons 2nd Edition ruleset Wizard spell Hold Undead differs in several ways from the game's implemented spell version. The caster can hold up to three undead creatures in range. Undead of a mindless nature (skeletons, zombies, or ghouls) are automatically affected. Other forms of undead are allowed a saving throw to negate the effect.
==Mod content==
Spell Revisions mod has changed this arcane spell, with a new name. revising its saving throw and duration. See below for description:
Halt Undead
Level: 3
School: Necromancy
Range: Long
Duration: 1 turn
Casting Time: 3
Area of Effect: Target, and enemies within 5’
Saving Throw: Spell negates
This spell stops undead creatures in their place for the duration of the spell. The effect is centered on the victim selected by the caster. Any undead creatures within 5 feet of the target are also affected. Those who succeed at a saving throw vs. spell at -2 are totally unaffected by the spell.
Those affected become unable move or groan, but they remain aware of events around them even though they are helpless to change them. Time passes at a normal rate for the targets and hence the effect does not stop any worsening of their condition due to injury or rot.
==External links==
*
*Advanced D&D 2nd Edition Wiki - Hold Undead (Wizard Spell)