Specialist Psionicist (Character Kit)

The Specialist Psionicist is similar to a Specialist Wized in that he favors one discipline over the others, just as the Wizard favors one school of magic over the others. The Specialist Pionicist, however, uses his chosen discipline to the exclusion of the other schools. He is an unequaled master in his capabilities within that school but has no access to powers from other disciplines
Races: The Specialist kit is open to any race, although most Specialists are human
Requirements: The Specialist Psioni cist kit has no alignment requirements, but those races with the least aptitude for psionics-elves and dwarves-do not like to restrict themselves to one discipline and usealy specialize Role: Each Specialist Psionicit fills a different niche depending on his area of expertise
Preferred Disciplines: Pychokinetics, Psychometabolism, and Telepathy are almost exclusively chosen as specialized disciplines because of the relative numbers of available sciences and devotions
These Specialist Psionicists have the most skills available to them and have a variety of ways to apply their skills. A Specialist Psionicist from the other schools has few abilities to work with,and little in the way of defense or attack capability
A Specialist Psychokineticist isskilled in combat, especially against single powerful oppo rent (pionic abilities tend to affect small areas compared to magic spells). He could also be a good all-around adventures since his skills are useful In dealing with traps and other obstacles as well as living opponents The Specialist Psycho metabolist is a good fighter when he has a chance to augment his natural skills with psionics. He might work as a gladiator, guard, amain, or bounty hunter. He is also good at avoid- ing or escaping traps, although he is not as good as the Psychokineticist for moving the threat of the traps for the entire party. The Psychometabolista good adventurer, although he is quite skilled when acting alone as well.
The Specialist Telepath is actually between the other four specializations The Telepath has no actual combat skills that can inflict damage on opponents. but he can under them helpless or seriously reduce their ability to attack or defend themselves, Communication, on the other hand, is his key ability: The Specialist Telepath makes a good spy since he is able to transmit discovered information immediately, but he is a far better spymaster, since he can also receive information from many different noopsionics without using magic that can be blocked or detected. The Telepath can find party members who have been isolated from the group by magic or traps, keep in close touch with a scout, or confuse enemies by sowing misinformation directly into their brains.
A character would choose a limited Psycho discipline like Clairsentience portation only if he were guaranteed a position in a strong government, sell- gious organization, or military force where he could afford to specialize in a noncombative position and be assured of adequate protection from those who would stop him. The Specialist Claisen tent might be a spy from a safe distance, an investigator, or auditor of sorts. The Specialist Psycheporter could work as a herald, courier, messenger, scout, or
even a guard (although his function would be warning of attack rather than protection from )
Weapon Proficiencies Specialists can take any weapon proficiencies allowed by the general Psionicist class. They have no unique restrictions
Nonweapon Proficiencies: Probl Mediative Focus. Since this proficiency relies on drawing attention away from an ability the Specialist Psionicist does not have (other disciplines), he has no pool with which to winforce his chosen discipline.
Equipment Specialists need no unusual mundane equipment. Whenever possible, they use magic to correct shortcomings in their skills caused by the inability to choose from other fields. Thus, a telepath might want a pair of boots of speed to move around and magic armor to protect him. This reliance on magic incus a certain low-level con tempt from other Pict
Special Benefits: Specialist Psionics are extremely skilled in the application of their discipline. At each level where a Psionicist could normally gain access to a second or subsequent discipline, the Specialist Psionicist instead receives +1 to MTHAC0 sols within his selected dis cipline. Thus, at 2nd, 4th, 10th, and 14th levels, the Specialist Psionicist gains a +1 +2, +3, and finally +4 to all MTHAC0 rolls that apply to all of his abilities, either sciences or devotions
Special Hindrances: The Specialist Pionicist is limited by the exclusivity of his discipline. Since he cannot choose abilities outside of his discipline, he is forced to use inguity and cleverness to accomplish what generalist Psionicists do by choosing an ability from another field. At higher levels, despite their power, Specialist Psionicists often find themselves jealous of even the simple abilities of generalist Psionicists Wealth Options Specialists begin play with the standard amount of gold.
Category:Character Kit
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