Trampling

Trampling is a basic attack made against smaller foes. Like punching, biting, or kicking supine, anyone can do it at DX.
==Attacking==
B404 covers 2 situations where it is possible:
*when exceeding a target's SM by 1 if they are lying down and attacker is not: this is targeted
**trampling upon the chest of a man the same SM as you is apparently not allowed, the closest in Basic Set would be a Kick Attack, but Martial Arts introduced Stamp Kick which is better for this purpose.
*when exceeding a target's SM by 2: this is targeted
*when exceeding a target's SM by 3 or more: this is Large-Area Injury (B400)
==Defending==
Since the only legal option is dodging, parries and blocks are not possible. This is pretty strange. One should in theory be able to deflect a downward foot (even a large one) using a weapon or shield, or at least interpose them to take the hit instead of the intended target (such as a face).
==Slams and other collisions==
This only applies if a foe is knocked down as a result: the "overrun and trample" is automatic and attack/defense rolls are IGNORED. However, the damage rolled is only based on HALF the ST, not full as usual.
*it's unclear whether "automatic" here means "without costing an attack" or just referring to the lack of rolls to hit/defend
*there is no mention as to whether it is possible to avoid this, for someone who slams/collides and does NOT want to trample a foe further
==Applying to stepping==
Since it can presumably benefit from the +4 from Telegraphic Attack this might be used as a basis for rolling to take steps in general, whethe rot one is stepping on anything. This could help with saving Action Points via a MoS 10+ if charging AP for steps.
===bonus fishing===
Someone Attacking an Area gets a +4 bonus to step into a hex in general, like with throwing, if they are not trying to trample anyone in particular, but this also means they won't hit anyone unless their size modifier is big enough to count as an area effect attack.
*this is not the +3 SM needed to include LAI, but much higher, B400...
==Softening the SM cap==
Instead of a hard cap, you could apply a grading penalty system, ala Rule of 10s and Fractional Damage where you add your SM and subtract the enemy SM from damage pre-divisor.
Category:Rules