Patrick Lambert

Patrick Lambert is a concept artist for Ubisoft Montreal. His first credited role on a game is the 1999 game Disciples: Sacred Lands. However, he became even more famous through his work for the Prince of Persia and Assassin's Creed franchises.
==Games credited==
*Disciples: Sacred Lands (1999) - GT Interactive
*Vampire: The Masquerade - Redemption (2000) - Activision
*Disciples: Sacred Lands (Gold Edition) (2001) - Strategy First
*Disciples II: Dark Prophecy (2002) Strategy First
*Disciples II: Rise of the Elves (2003) - Strategy First
*Prince of Persia: Warrior Within (2004) - Ubisoft
*Platinum Solitaire (2005) - Gameloft
*AND 1 Streetball (2006) - Gameloft
*Wild West Guns (2008) - Gameloft
*Prince of Persia (2008) - Ubisoft
*Assassin's Creed II (2009) - Ubisoft
*Prince of Persia: The Forgotten Sands (2010) - Ubisoft
*Assassin's Creed: Brotherhood (2010) - Ubisoft
*Assassin's Creed: Revelations (2011) - Ubisoft
==External links==
*Patrick Lambert on GiantBomb
Category:Development team
Category:Assassin's Creed II development team
Category:Assassin's Creed: Brotherhood development team
Category:Assassin's Creed: Revelations development team
Category:Assassin's Creed III development team
Category:Assassin's Creed IV: Black Flag development team
Category:Assassin's Creed: Unity development team
zh:帕特里克·兰伯特