Merfolk (Dungeons and Dragons)

==Summary==
Merfolk are humanoid creatures bound to the sea and were half-human, half-fish, created in such a manner by the god Eadro (also known as the Deliverer, the Bather of Gills, and the Lord of the Sunlit Shallows). Aesthetically, they bore more similarities with fey-like creatures such as elves or eladrin than with humans. As with most humanoids they are neutral and can choose their own alignments based on taste. The primary historical threats to their people are merrow (murderous aquatic humanoids), and the consistent Seros wars, terrible conflicts that often decimate the entirety of their population. 
==Powers and Stats==
Tier: from to at least , likely to up to 
Name: Merfolk, Merman/Mermaid
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Aquatic Humanoids
Powers and Abilities: Superhuman Physical Characteristics, Underwater Breathing (Type 2; Shown Monster Manual 5e Page 218), Longevity (Live up to Monster Manual 2e Page 249 years old), Enhanced Senses (Have Monster Manual 3.5e Page 185), Weapon Mastery (Average Merfolk is are , making them adept at Dungeon Master's Guide 3.5e Page 109), Preparation (In groups they are able to coordinate ambushes to sink merchant ships by simply pulling them underwaterMonster Manual 1e Page 70)
Attack Potency: Varies from Wall level (Baseline Merfolk are a monster in 3.5e, making them on par with casters of Burning Hands) to from at least Wall level, likely Small Building level+ to Small Building level up to Building level (More trained Merfolk vary from . That makes the lower end superior to animals like the Rothé, the middle on par with casters of Conjure Barrage, and the strongest Merfolk on par with weaker adult Remorhaz)
Speed: Varies from Subsonic (Can dodge point-blank arrows) to Hypersonic+ with High Hypersonic+ reactions (The officers of merfolk communities can dodge short-ranged lightning) up to Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat)
Lifting Strength: Class 1 (Due to having a strength score of they can at max push 680.3886 kg), likely higher (Merfolk, in groups, can collectively drag ships carrying many tons of cargo into the ocean)
Striking Strength: Varies from Wall level to at least Wall level, likely Small Building level+ to Small Building level up to Building level
Durability: Varies from Wall level to at least Wall level, likely Small Building level+ to Small Building level up to Building level
Stamina: Superhuman (Should be on par with adventurers who can keep fighting after losing their limbs)
Range: Varies from Extended Melee Range to Tens of Meters via weaponry
Standard Equipment: 
Intelligence: Varies from Average to Above Average (Are generally on that mentally)
Weaknesses: Are weak to 
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Game Characters
Category:Fantasy Characters
Category:Species
Category:Merfolks
Category:Underwater Breathing Users
Category:Longevity Users
Category:Enhanced Senses Users
Category:Weapon Masters
Category:Weapon Users
Category:Trident Users
Category:Crossbow Users
Category:Spear Users
Category:Knife Users
Category:Preparation Users