Dungeon

s are special sets of maps, where defeating a mob on one map normally takes you to the next map of the dungeon. Entering a dungeon generally requires a key of some sort, and there is sometimes a special prize for completing all levels. In many dungeons you can also fight unique monsters that may have useful drops.
In dungeons mobs respawn instantly when attacked, instead of just after being killed. This is to prevent waiting when two or more parties go through the same dungeon at the same time. All dungeon mobs are passive unless noted otherwise.
Guilds may place a Perceptor in any room of a dungeon.
==Difficulty Estimation==
This is just a rough guide. Total level WILL vary on experience and skill.
* 1 Easy - for level 1-50 players.
* 2 Medium - for level 51-100 players.
* 3 Hard - for level 101-150 players.
* 4 Very Hard - for level 151-180 players.
* 5 Insane - for level 181-199 players.
* 6 Unbelievable - for level 200 players.
==Save System==
Since 2.3.4 a save system has been in place for most of the dungeons in Dofus. The system acts as a backup system for players. If a player's group dies in a room of a dungeon, they can then return to the dungeons entrance and re enter the dungeon from the room where they died, requiring no additional keys.
Since June 2015 Characters that die in a dungeon will no longer be teleported to their save point, but to the entrance of the dungeon they died in, as long as they have enough energy.
There is no time limit on how long the save point lasts, nor is there any limit to the number of times a player can re attempt a dungeon.
The system is not in place for The Jellith Dimension, and Lair of the Giant Kralove.
==Team Search==
The team search was a function meant to help players find groups for dungeons. It let players register for a dungeon, after which they were then listed on the search and could be invited by other players looking to do the dungeon.
Players could only register for dungeons for which they had the key for, and a player could only register for a maximum of ten dungeons.
Note: This feature has been removed from the game (Dofus 2.36).
==Adaptable Dungeon Difficulty==
Since version 2.7 the majority of dungeons have an adaptable difficulty system. This means that the mobs of the dungeon change based upon the number of characters in the group (so a team of four players will face easier mobs than a group of eight characters).
==The Dungeons==
==Mazes==
The following places are often classed as dungeons, though they aren't.
Name 	Geoposition	Reward	Unique Monsters 	Difficulty 	Accepts Bunch of Keys
The Dragon Pig's Maze 	[-1,33] 	- 	Blodz Uker, Dorgan Ation 	4 High Medium	Yes
The Dreggons' Sanctuary 	[-3,24] 	- 	Many Dreggons 	4 High Medium	Yes
The Labyrinth of the Minotoror(Minotoror's Maze)	[-42,-17] 	- 	Minotoror, Mumminotor, Deminoball, Minokid	5 High 	Yes
==Mini-Dungeons==
Name 	Geoposition	Reward 	Unique Monsters 	Difficulty 	Accepts Bunch of Keys
Lair of the Unfortunate 	[11,15] 	Jorbak's Chest, Jorbak's Imprint	Jorbak 	4 High Medium	No
Crypt of the Bloodthirsty Vampyre	[10,14] 	Ghoulified (drop) 	Bloodthirsty Vampyre, Extremely Evil Tofu	4 High Medium	No
Krtek's Mine 	[-20,-34] 	Access to a mine 	Krtek 	4 High Medium	No
Kit Knapping's Mine 	[-10,-11] 	- 	Kit Knapping's Chest 	3 Medium 	No
==Dungeons that have been removed==
*