Scarron (boss)

This page is about a boss in My Normal Obsession. For more general information about Scarron, visit this page.
==Overview==
Scarron is a complex, mandatory early-game boss in My Normal Obsession that changes his attacks depending on the player's current class and has generally high mobility. He has 3 attacks for each class (excluding VoidLander), two grab attacks (one where he slits the player's throat, and one where he chokes them to death), the latter of which can be interrupted by rapidly attacking Scarron. He deals tons of damage and becomes more unpredictable as the fight progresses, making him a brutal challenge for players who are unprepared for his fight. Once Scarron enters his second phase, Raori breaks free from The Second Mask, joining in to fight the player alongside him.
Before entering his arena, Scarron will vehemently hesitate to fight the player, stating that he is innocent and didn't mean to cause any harm. If the player continues to approach, he starts pleading on his knees. It's here that the player is forced to attack him, after which he catches the player's blade/projectile mid-air, saying "ENOUGH, SAGE" in red text. The fight begins immediately afterwards, with the arena's boundaries enforced via walls of Brimstone.
== Attacks (first phase) ==
=== Default ===
Scarron has 3 attacks that persist regardless of his class. If he manages to break the player's guard, he will perform a deadly riposte, dealing immense damage. This attack makes melee VS melee combat with Scarron a lot harder, even though it can be avoided with the proper reaction time. His first grab attack cannot be avoided, but it has obvious telegraphing and can be negated with defensive magic. Lastly, his chokehold attack is easy to avoid and can be interrupted by rapidly attacking Scarron. For non-melee characters, spamming R will allow them to struggle out of his grip. 
=== Gunner ===
Scarron gains 3 extra attacks as a Gunner, each utilizing a different type of firearm. His basic attack utilizes two small flintlock pistols, shooting each one twice before needing to reload. His second attack is a pump-action shotgun that uses either high-velocity slugs or buckshot rounds, which he either shoots slowly or slam-fires at the cost of decreased precision. To avoid this, it's recommended to sprint between shots as opposed to blocking or dodge-rolling. Scarron's final attack is a triad of long-ranged, high-damaging musket shots that can be dodged if the player stays in motion... or with a few well-timed dodge rolls.
=== Alchemist ===
Scarron playing as an Alchemist is an interesting case, as he gains the ability of lifesteal. His first attack is a normal Alchemy Flask filled with acid, granting the Corrosion status effect. This, in total, deals 4,500 damage before the puddle of acid dissolves into the ground. The puddle itself is easy to avoid, but direct hits with the flask will deal extra residual corrosion damage. His second (and primary) attack is a quick swipe with his Karambit, which has the Vampiric hex. Lastly, Scarron has a Molotov cocktail that can be thrown to deal Fire damage with a wide range (dealing a total of 2,400 damage). As always, direct hits deal extra residual Fire damage. Scarron can also throw two flasks at once, granting one flask increased velocity.
== Tips ==
* The Derringer is ideal for quickly shredding through his first phase due to its high close-range damage, however, this poses a significant risk to the wielder, since close-range shotgun blasts are hard to avoid and can be a detriment.
* Archers and Gunners should bring a shield, preferably the Stonewall Shield. Keep in mind that this won't protect against slugs or musket shots.
* Borderline Ammo, while a low-tier option, can still be useful, especially when combined with the Zip Gun. In this case, it's best to focus on landing direct hits.
* BloodStone ammunition is incredibly helpful, providing a chance for lifesteal upon landing a Headshot.
* However, Scarron does not take any damage from headshots, negating the effects of certain equipment.
* Agile characters, namely James and Arjun, are highly recommended. However, the Cloud Necklet can provide similar amounts of agility.
* The Oracle's Arrowhead is a very solid Oblation, as it provides good movement speed, crit chance, and magic/archery-related buffs. However, it lowers Stamina and inverts the player's movement for a few seconds, making it very risky to use. Voltaire's Razor is the preferred option for Melee/Alchemy-centered characters, and the BloodStone Dagger is preferred for Gunner/Classless characters.
* The Doctor deals increased damage to Scarron and has the added benefit of being proficient in 3 classes, making him a very solid pick. Mobility-boosting equipment is a must, however.
* For Archers, the Priest's Recurve is recommended due to its boosts to Stamina and its high arrow velocity.
* The Trench Pistol is an excellent pistol at this stage of the game, with the Pewstick and Varmint Rifle being well... the best you can get your hands on.
Category:Bosses
Category:My Normal Obsession