Fantendo Fanon Feature 2018/Presentation/Ursa Division

==Day 1: Seeking Mother Earth==
The trailer opens over a shot of the desert, a strange, bird-like figure flying over it. Then, a sandstorm formed where she flew. Suddenly, viewers could see a figure stomping through the sandstorm, though it's obscured. It then growled, shrieking into the sky.
Hello, and welcome back to Ever Oasis. Here, I present to you, Ever Oasis 2: A Hand from Mother Earth, an action rpg/town simulator. In this world, a variety of races exist, among them include creatures called Seedlings. 
Certain Seedlings, children of the great tree, are allowed to see Water Spirits, beings that inhabit springs throughout the desert. When a Seedling interacts with these spirits, they're able to form an Oasis, a grand settlement in which those traveling the desert are able to reside in. 
So, today, we look at the Seedling Tahaani, a Seedling participating in a pilgrimage to produce an Oasis of her own. In it, she met the Water Spirit Sitaara, and with her, the two formed their Oasis, which began attracting Seedlings to it. Soon, Tahaani even began interacting with another Oasis far elsewhere. Save for facing a few monsters, and dealing with specks of sludge, her time was peaceful. Unfortunately, this peace wouldn't come to last. 
One day, when she traveled to the other Oasis, she encountered a terrible sandstorm, a monster hidden within the storm. It marched forwards, encroaching on the Oasis Tahaani traded with. To her horror, the beast stamped down on the Oasis, before disappearing, leaving the Oasis simply rendered a pool of sludge, no sign of any living being nearby.
What was that thing? And what would she do if it arrived at her Oasis?
===Story===
After speaking with Sitaara, the Water Spirit is horrified at the news. She realizes it's spreading this sludge that's been found throughout the desert, and even burying places in that gunk. Upon communicating with other Water Spirits via bugs, she's come to realize this creature is called Contaminant, and it's apparently arisen fairly recently. Though, in the time it was born, it'd sought out many settlements, and stamped them out.
Contaminant was a clearly malicious being, seeking to ruin life over the desert for reasons unknown to them. The sludge itself is known to take control of beings and make them malicious, from complex beings like Seedlings and other sentient people, to simple beings like normal animals. Those affected are said to turn evil, seeking to take out their pain on whoever is too close. And then, once they're stained with that sludge for too long, they die. And when the sludge doesn't posses them, it eats up whoever's stuck in the sludge.
Sitaara says that the Water Spirits detect an immense power from Contaminant, a power unlike almost anything she'd seen. In fact, she only knows of one being that could possibly counter the monster. She knows of a being called Mother Earth, a creature whose heart is responsible for the ground beneath everyone to be standing. Legends said that she fought off grand monsters that ruled the planet before, allowing the beings that live here to this day to live, before she went underground and rested, to make sure nothing came for her heart.
As much as Sitaara would hate to bring her out of her slumber, the Water Spirit decides that they need her if they're going to beat this monster. The problem: her exact location is cast to ancient history. Legends say that the location of her chamber is hidden among three tablets, each hidden throughout the desert. If they're going to awaken Mother Earth, they need to assemble these tablets, and reach her. Though, like Sitaara warns, this won't be an easy task.
The sludge seems to be defending the tablets, making it significantly harder for our hero to find them. Thankfully, using her Oasis, Tahaani should be able to find all sorts of men and women to help her reach each tablet.
===Oasis===
A big contributor to your success is your Oasis. Frequently, players will garner attention from travelers, bringing them towards her Oasis. What the villagers will do will be explained in later detail, but for now, we'll talk about Seedlings. Seedlings are also known to be able to create Bloom Booths, shops carrying an assortment of goods. While these shops are open, you may garner visitors, who'll probably visit these shops and acquire goods from them. The more sales you get, the more Dewadems, an item used to purchase other items, you get.
Now, the more stuff that's sold, the less supplies these Bloom Booths have. So, you'll have to explore, gather material, and put them in the shop. If a shop doesn't receive supplies for a while, they'll get sad, and how your residents are feeling is very important. The more happiness there is in your Oasis, the more Max HP you'll have added to your own HP whenever you go to explore, so be sure to gather material for these Bloom Booths. There are other ways to make residents happy, but this is one of the quicker methods.
Other than that, players can go here to relax, deal with the garden and garner supplies, gather Dewadems, sleep at home to recover HP, craft new equipment using some of the items they gathered, and handle quests given by either travelers, or by residents. Be sure to frequently check out your Oasis, keep your residents happy, and gather the proper materials to make your explorations easier.
===Exploration===
The entire game isn't tending to your residents or travelers. Many times, you'll have to leave your Oasis, out into the desert, and deal with many dangers or puzzles within. Players will always have to have Taahani in their party, but they're able to explore with any resident. Though we discussed Seedlings earlier, players will also be able to explore with other species, though we'll discuss them later.
Out in the desert, players are able to access one of many different weapon types, though the residents won't be able to change weapon types. With these, players will able to use combinations of light and heavy attacks to strike foes and finish them off, earning experience and items. Different kinds of enemies are weak to different kinds of weapons. Furthermore, different weapons have different possible applications to the desert they explore. So, let's discuss some of the different weapons.
*Sword - a short-range weapon used for slicing enemies up close. Those with this weapon are typically at the frontlines, intent on slicing up enemies. 
*Bolas - a mid-range weapon that's thrown at enemies like a boomerang. Those with this weapon are usually behind the front lines to strike enemies from afar. 
*Crossbow - a long-range weapon that fires bolts at enemies from afar. Those with this weapon are usually far back to strike foes, and this is typically used for puzzle solving. 
*Wand - a mid-range weapon that fires magical blasts at enemies. Those with this weapon are usually behind the front lines to strike enemies from afar. Usually good against armored enemies.
And, new to Ever Oasis 2...
*Axe - a short-range weapon that, while swinging slowly, deals heavy damage to whoever's in front of it. Those with this weapon are usually at the front lines and drawing all the attention. 
*Torch - a mid-range weapon that players can use for melee and ranged attacks. Certain combos have players twirl the torch to whip the flame at whoever's in front of them, or use heavy attacks to have him slam the head into the ground, producing a trail of fire that'll travel forwards from where players struck.
On top of the various weapons, players will also have to sort through the many abilities of their units in order to explore to the best of their abilities. Tahaani herself has Purifying Pour, a skill exclusive to her that allows her to lob forth a ball of water. Said ball of water is used to clean up light pools of sludge, fill up some vases, and fill up some pits. Though, it feels a bit incomplete. Could it become more powerful?
You'll have to look for skills among other residents, including the ability to dig, the ability to fly through the air via certain flowers, the ability to roll forwards at high speeds via certain flowers, the ability to form walls via certain flowers, and more! While these abilites are different among the Seedlings, other species wield abilites that are exclusive to their races. Speaking of, let's talk about them.
===Other Species===
In addition to Seedlings, your Oasis may garner other species. Though they don't offer Bloom Booths, many species offer field skills Seedlings can't offer!
*Drauk - lizard-like creatures seen wielding spears. These spears are used for mid-ranged combat, and good at keeping certain enemies away for a little. 
*Serkah - scorpion-like creatures seen wielding hammers. These hammers are used for short-ranged combat, and good at dishing out heavy damage, though at a slow rate. 
*Lagora - fox-like creatures seen wielding duel swords. These swords are used for short-ranged combat, and, though don't have that much of a damage pool, are very good for hit-evade techniques.
And new to Ever Oasis 2...
 
*Pentes - snake-like creatures, snake-tail lower body with arms on the upper body, seen wielding whips. These whips are used for mid-ranged combat, and, while not having a high damage output, are good for dealing with groups of enemies, especially if the wielder has a high chance of debuffing enemies. 
*Melus - camel-like creatures seen wielding gauntlets. With these gauntlets, they're typically used for short-ranged combat, to deal heavy blows to anyone.
Bring along the residents you feel will help, and claim the frightful desert!
A montage shows a Drauk using her spear to trigger a lever, then a Serkah smashing a rock, then a Lagora slicing up a wall of web, then a Pentes striking a lever from afar and pulling it, then a Melus hoisting a giant jug of water, and placing it on a button, leading to a locked door opening. 
===Evil Dotting the Desert===
Not everyone in the desert is out there to help you. Frequently, players will encounter sandstorms around the world. These tend to either block entry to a place, or make players unable to clean up certain sludge. And, the source of them, is this strange condor, seen frequently flying with Contaminant. She seems cognizant enough to recognize that what she's doing is evil, but she seems to relish this. Whether that's a side effect of the sludge, or whether she's really that evil, it's unclear.
What is known is that, as long as her sandstorms rage, not even a Purifying Pour can bypass it. Can something be done to stop her and get past her storms? And if she isn't succumbing to the hateful energy of the sludge, then what is her reasoning for aiding Contaminant?
====Another Oasis====
This time, there's more than one Oasis. Using the Nintendo Network, players are able to visit other players' Oases. Players can only see Oases that haven't progressed further than your own, but you'll still be able to check out what other players set up. Not only that, but you're also able to trade some goods with other chiefs, and, if another chief decides they want to, you can explore with them. 
They can team up with you, and you can explore dungeons together. If you so wish, however, you can challenge them with your current party, and they'll challenge you with their party, and you can fight for equipment or rare items.
Seek out as many Oases as you can, and see what you can do together!
===Conclusion===
The camera then shows a giant, two-legged, four-armed rhinoceros beetle, wielding four blades and threateningly growling at the camera. It then cuts to Tahaani following a figure in the shadows, which soon reveals itself to be a giant snake, a few parts of its body glowing yellow. It then shows a fat gator, dressed up like a sultan and wielding a golden axe, stepping out of a hot spring.
The world of Ever Oasis, though it may feature many beauties, is also home to many dangers. You'll need all the help you can, because saving the desert means fighting through each of them. Including Contaminant itself.
The camera then shows the rhinoceros beetle slicing upwards with one sword, slicing upwards with the other, slicing left with the other, slicing right with the last one, and then slamming its horn into the ground, Tahaani and allies avoiding each strike. It then shows the gator leaning back, bringing his axe back, before slamming it down in front of him, Tahaani rolling away from the smash.
Every Oasis is counting on you. Get ready, adventurers!
The final shot shows Tahaani taking out her sword as she glares up towards the camera. Said camera turns around, showing a low angle shot of a creature's legs, the legs looking like they belong to the figure obscured by the sandstorm. The creature raises its foot, and begins to bring it down towards Tahaani, just as the screen fades to white.
Then, Ever Oasis 2: A Hand from Mother Earth is displayed on screen.
==Day 2: Surviving the Worst Conditions==
The camera opens with a shot of a raging snowstorm, focusing on a patch of snow on the ground. Then, a claw with long, narrow digits stamped onto the ground, the creature hosting them stomping forwards a little more. The camera panned up, showing what looked like a thin wolf with a hobgoblin-like body going through the snow. The camera then focuses on the background, spying a figure wearing a heavy snow coat, thick snow pants, and wearing a hood. Said person takes out their bow, and cocks an arrow, before sending it flying forwards. The arrow goes towards the wolf-creature's neck, before the camera suddenly cuts away.
Welcome to Shievra, a country that's fallen under a terrible curse from ancient times. This curse has led to the country suffering an eternal winter. Though, not just any winter. Though many were frozen to death, many others were turned savage, rendered beast-like monsters when exposed to certain parts of the snow storm.
You however, hailing from lands far away, were being sent to a prison far away. Unfortunately, the path led to your carrier passing over Shievra.
The camera shows your character, wearing a prison jumpsuit and a burlap sack over his head, being in a chopper, carried off to who knows where (it should be noted that each character's face seems to be covered up by either a helmet or hood). However, a growl suddenly gets their attention. They turn towards either opening, trying to find the source. But the snow storm is making it really hard to see. The player scrambles over to one of the windows, and looks out, trying to find the source of the growl. Suddenly, they spy a pure white, vulture-like being diving towards the chopper.
The chopper is suddenly struck, and the prisoner is tossed backwards, flung into the opposite wall, before slumping down onto the floor. The camera's vision goes hazy, indicating the prisoner's daze, while an alarm is sounding from the cockpit. Soon, they get up, but suddenly realize that the chopper is going down. They turn towards the cockpit, seeing both guards are knocked out, and that the driver is frantically trying to re-steady the chopper. It's going down, and the prisoner tries to brace himself.
The camera's view goes black as a powerful crash is heard. The prisoner comes back into view, groggily getting up onto their feet, and then looking around, seeing that the other people on the chopper were dead. The prisoner struggles to their feet, before taking some equipment from the fallen guards, and stepping out, realizing they were in the middle of a snow-y wasteland.
Due to complications, it seems you're stuck here.
===Gameplay===
Here in Frozen Nightmare, players must explore the land of Shievra, either working to save themselves and get far away from this country, or working to save the many men and women scattered around the country, maintain their health and get them out of here. This game plays akin to a From Software game. Players have health, stamina, and ammunition. They're able to equip various weapons, guns, or shields to either hand, which can be utilized via the respective shoulder buttons.
Additionally, they can access one of many items with one button, though they'll have to assign the items they can swap through. Throughout Shievra, there are monstrosities that seem to be seeking out stragglers that're trying to survive. So, players will have to keep in mind the speed, range, and power of their weapons, in addition to the attacks and strengths and weaknesses of the monsters throughout.
They'll have to carefully mind their stamina and speed if they're going to go through each danger the country throws at them.
===A few weapons===
At the beginning of the game, players will be presented with a couple of choices, from the class of the prisoner, to some of the items the guards hold. The class decides what kind of weapons the player gathers from the guards at the beginning of the game, and each weapon falls under a type, meaning they'll have differing movesets and stats.
*Sword - Occasionally, players will encounter straight-edged blades scattered throughout the lands. These are very basic weapons for explorers, and known for their fairly easy-to-use style. Those that wield a sword tend to make wide, horizontal swipes with light attacks, as well as make powerful vertical swings with heavy attacks.
*Spear - Players may find long shafts tipped with a piercing tip. A fairly standard weapon for foot soldiers, and typically used to attack foes from a distance. Light attacks lead to fairly rapid jabs, which aren't sent forwards a large distance. However, heavy attacks have the player rear back, before thrusting them forwards a larger distance.
*Hatchet - Players may find short shafts lined with curved blades that players can smash into foes. While lacking range, the weapon deals quite a bit of damage, and is known to break through guarding shields. Light attacks lead to wide, horizontal swings, while heavy attacks has players rear back for a baseball swing, or smashing the blade into the ground in front of them, depending on when in the combo the heavy attack is used.
*Gauntlets - Sometimes, players will find gauntlets with thickened knuckles. It is very, very short ranged, but it is capable of very fast combos, especially when dual wielding gauntlets. Light attacks lead to quick jabs against foes, while heavy attacks lead to haymakers, uppercuts, or other tough punches.
There are much more weapons players will encounter, each of varying types, and each of varying elements. From stun batons electrifying those they strike, to spiked gauntlets that have a chance of dealing a status effect, to poisoned blade weapons, and so much more. But now, we'll talk about guns. Guns are known for being very powerful, though boasting limited ammunition. Throughout the land, players will encounter varying types of bullets, which each have a different effect when fired.
Certain bullets may require stronger guns to fire, so players should keep track of what guns they equip, as well as what bullets they bring into battle. Some bullets are used on the player themselves as a sort of buff, while other bullets, often carrying an elemental effect, are fired at whoever the player locks on to. 
*Thunder Bullet - After firing, this bullet sails forward, producing an electrical trail as it flies. It doesn't deal much physical damage, but the electrical aspect can bypass certain defenses.
*Fire Bullet - After firing, this bullet sails forth, in the form of a flaming ball. Upon striking a foe, it hits them with explosive force, dealing a significant amount of damage. Though, these bullets tend to be limited.
*Toxic Bullet - After firing, this bullets travels in an arc a fair distance forwards, before landing on the ground and exploding into a toxic cloud. Those in the cloud will become slowly get poisoned, meaning they'll start to take damage overtime.
*Spiritual Connection - A bullet meant for the one holding the gun. When launched into a player, their weaponry suddenly becomes attuned with a magical force, as if slicing with a sort of magical attack in addition to physically. This is typically used to deal more damage to a defensive foe.
And many more bullets. When resting at fires, the amounts of bullets a player has is restored.
===Machinery===
The country is filled with abandoned buildings and vehicles, though it isn't all unusable. Some pieces of machinery can be interacted with, though it'll take a little bit until they're able to be operated. The stuff people are able to do will change depending on the machine, but for now, let's focus on a car.
Usable cars are found in more open areas. After being made usable, players can climb into these cars, and drive around these open areas. They can use the right shoulder buttons to accelerate, and use the left shoulder buttons to brake, while using the analog stick to steer. These can either be used to travel far distances, or to deal much more damage to enemies. Be careful, these have their own healthbar. If they take too much damage, they'll become unusable.
===Boss Fights===
The camera shows the prisoner now exploring a thick forest, having apparently taken a fair bit of damage previously. There's a thick storm of snow between two particular trees, a wall of trees stretching far in either direction, marking that as the only way forwards. As players approach the storm, a prompt tells them to press a button to cross the storm. And so, the prompt disappears, and they do.
Once they crossed through it, a cutscene plays, showing the prisoner stomping through the snow, and going into an area filled with bones. The clearing is surrounded by large trees, and a trail of bones leads to a figure in the middle of the clearing. Said figure seems to be as black as shadow, boasting long, thin arms. They appeared to be dressed up in a tattered snow coat and snow pants, wearing a scarf and a hood, though they have long antlers protruding up their head. It seemed to be noisily eating something, until the prisoner got too close.
The horned figure sniffed the air, and seemed to lower its arms, revealing a skull in its hands. It turns towards the prisoner, and the camera now reveals that the creature has piercing red eyes, and a row of thick teeth. It snarled, slumping over into a pounce-like pose, before charging forwards. It then switches to gameplay, showing the prisoner dodge-rolling away from the charging beast, a large healthbar at the bottom of the screen. A name alongside the bar revealed the creature to be called a Wendigo.
Throughout the world, players will encounter deadly monsters. But there exist monsters more dangerous than most. Often times, progression means facing these more dangerous creatures. The key is to learn their attack patterns, and work in attacks during the openings.
The Wendigo is shown stretching its arms out wide, swiping its left arm, forcing the prisoner to backstep to avoid. It throws its right arm, forcing another backstep. It then got low and charged towards the prisoner, slashing upwards like a slashing uppercut, forcing the player to sidestep the attack. Then, it suddenly swirls around behind the player, bringing both hands overhead, before slamming them both down upon the prisoner, smashing him into the snow. Then, it flew backwards, growling.
It charged forwards, antler first, and the player was able to dodge-roll away, avoiding the charge. They were then able to run behind the Wendigo, and slash at its back. Suddenly, it planted its hands on the ground, and quickly kicked behind it, sending the prisoner flying backwards. Then, it spun around, before sailing forwards, dragging its claws through the snow, before slashing in an x-shape in front of it, the player barely able to pull out their shield and block the blow.
Of course, that's only half the battle. You'll need to keep an eye out during the fight, for these creatures often earn a new ability mid-combat.
You'll have to search all throughout the land, and to do that, you'll need to get stronger. Strong enough to overcome monsters like these...
A montage shows the player on a series of wooden platform hoisted over chilling water, while a snake-head peaks through one of the openings and is drawing close to the player. A tail with a flipper on the end is also seen rearing up for a smack. The name indicates that it's called Tizheruk. Next is a cutscene of a wolf-like creature marching on the snow, though it has a significantly larger body. Plus, it has wolf-like paws, and a wolf-like body, but it has an orca-like tail and an orca-like head, save for a row of sharp, canine teeth.
Explore thoroughly, gather all sorts of allies, and get ready to fight for your life.
==Day 3: Superheroes with Rhythm?!==
The camera opens with a news report, apparently from Neoclassical News. After it opens up, the camera shows off two news reporters, one man and one woman, while Breaking News is flashing across the lower part of the screen.
Man Reporter: Ladies and gentlemen, we have some very unfortunate news to report, don't we Sheryl?
Woman Reporter apparently named Sheryl: That we do, Frank! What was supposed to be a standard Songbird takedown was suddenly interrupted by a surprise appearance by Cyuul and the Gang.
As she speaks, the show shows some footage of five silhouetted people, each standing within a disco-ball shaped device, while two heroes, whose outfits seem modeled after birds. Some text in an upper corner reveals the footage was found at the scene of the disappearance.
Man Reporter apparently named Frank: Upon his appearance, who knows what happened. Whatever the result, the Songbirds disappeared, though Cyuul states that he'd kidnapped them.
Sheryl: Now that our two heroes are missing during the apparent rise of Cyuul and the Gang, citizens are fearing the worst.
The channel is suddenly shut off, and the camera zooms out, watching three people looking upon the TV. First is a guy in a lab coat, and the other two is a boy and girl teen, each dressed up like heroes. The boy wears a white outfit adorned with musical notes, topped with a helmet adorning a black visor. The girls wears a gold-colored outfit looking just like the boy's. The man in the lab coat turns towards the two of them.
Man in Lab Coat: As you can see, your mentors have been taken out, cast off to who knows where. As much as it pains me to say it though, their rescue won't be our primary goal just yet. According to out resources, Cyuul's gang is plotting an attack upon the world. As the Songbird's sidekicks, you two will be tasked with stopping each of them.
At his words, the two teens bowed, understanding what he was saying.
Man in Lab Coat: In fact, we've got word that Cyuul's minions are popping up downtown. Make sure you're suited up, and be ready for battle, Beat Buddies!
With that, the duo got into a fighting pose, and the camera lied on them mid-pose as the title Beat Buddies Beat All suddenly shows up.
===Gameplay===
Say hello to Beat Buddies Beat All, a fairly cartoon-y superhero game, in which players can play the game either in single player mode or two player mode. One player will be able to play the boy Beat Buddy, Clef, or the girl Beat Buddy, Cadenza. These two are sidekicks to the Songbirds, two heroes that've been spirited away after an encounter with our villain. As such, it's up to the Beat Buddies to take on Cyuul and the Gang.
Clef and Cadenza don't have any differences between each other, so who you play is more for visuals. That being said, players will control a Beat Buddy, and will then select a stage on an overworld map. After that, they'll travel through a fairly linear level, but encounter foes of all sorts. When they do, they'll have to do battle.
Combat in Beat Buddies takes strong inspiration from Platinum style games. Players are able to use light and heavy attacks in certain chains to pull of combos. Depending on how these are used, you'll likely have powerful results against the many enemies you encounter.
===Dance Styles===
In combat, players will be able to utilize a variety of different dance styles. At the start of the game, they're able to access three different styles, each with significant differences, strengths and weaknesses, speeds, and ranges.
*Swing - A style that has a lot of rhythm to it. It's built for keeping combos long, due to the many moves it has. After using another style, swap to this in order to keep pursuing the foes and beat them down.
*Tango - A style that requires the wielder to be close to foes for the best results. The moves are fairly slow and deliberate, but deal is good for dealing damage. When using this style, utilize it when you're gonna be close to foes, so that you can rack up the damage and beat them down.
*Ballet - A style that utilizes swift movements, the various combos resulting in various kicks, the many moves typically used to move the player around. This style is good for hit and run attacks, as well as keeping away from foes.
Previously, it was mentioned that players can use light and heavy attacks in chains in order to build up combos. Additionally, players have access to a "Super Move" in each Dance Style. TO build up a super move, players will have to build up a super meter, a meter that builds up based on using big combos, and based on taking damage.
Each style has their own combo, so get familiar with them, and try to decide which will be the best for you. Each style has their own super meter, so you can't just build up meter, and then swap to another style and use the super their.
On top of that, after taking out the various bosses, players will obtain new styles. Test them out whenever you beat a foe.
===The Gang===
A montage shows what appears to be the opening, with the Beat Buddies squaring off against many disco-clad mooks. Soon, though, the camera swaps to the gang members. One, a punk teen member dressed up in a leather suit, chains suspended from it, sharp edges to the suit, a gaudy visor over the eyes, his hair spiked up, and electricity cackling around him. The fingertips also seem to be fashioned into claws, electricity emanating from the tips. The name Paralyzer Punk appears next to him.
Paralyzer Punk: Law's a joke, man! No one's gonna tie me down!
The camera then switches to a tall woman wearing a tight, red, flamenco dress. The dress seems to be emanating a fiery aura, smoke visibly emanating from it, and specks of flame dancing around her. She's holding two castanets, which, on each clack, produce a plume of fire. She's wearing a ballroom mask, which covers her eyes, and has a long protrusion going over the nose. The name Carmen Cinder appears next to her.
Carmen Cinder: My flames burn like my passion. As long as there's life beating in my heart, my flame will never die out!
The camera then switches to a man dressed up in a heavy snowsuit, topped with a Russian hat on top, and the Russian symbol perched upon his breast. The coat extends down to his knees, his legs appear to be wrapped up with a snow suit. The edges of the coat are lined with what appears to be an icy design, and his hat seems to have a brim extending downwards in such a way that it covers up the upper half of the man's face, his tough scowl still displayed for all to see. He also wears thick gloves and boots, and a snowy aura seems to be swirling around him. The name Icy Ivan is shown next to him.
Icy Ivan: I haven't been able to feel warmth since I got this power. Random chance gave me this curse, why should the rest of you feel warm?!
The camera then switches to an Arabic lady dressed up like a belly dancer. She wore a gold-colored skirt, which went from her hips down to her feet, a slit in the dress exposing a leg. She also wore a similarly colored bra with gems upon it, wore similarly colored bracelets, and had a pink, silk scarf seemingly hanging behind her like it were hoisted by some ghostly force. She's also wearing a scarf over her mouth, her eyes revealed for the world. Specks of rock seem to be floating around her as she dances. The name Rocky Raqs appears next to her.
Rocky Raqs: You could stand down. You could just let me do what I want. Or... or you could get buried!
The camera then switches to a view of a silhouette, seated on a throne, wielding a cane. He appears to be grinning, and appears hidden in shadow. He doesn't say anything, and instead grins evilly. Then, he picks up a hand, and points it forwards, motioning for his men to advance.
==Day 4: More Revelations about Shugoon==
Previously, we discussed about The Legend of Zelda: The Lucky Hammer. As discussed earlier, it's a game with a more feudal them to it, that utilizes stealth moreso than the usual face-to-face combat Zelda typically has. For now, we'll discuss a few more story details, as well as gameplay by showing off one of the villages and boss fights.
===Gameplay===
For now, we're going to explore the village of Izu, another village taken by the demon invaders. Some whispers speak of a strange, pretty lady that was hidden away in the village somewhere.
The village itself is fairly large, red buildings dotting the realm, save for a hot spring area to the far east of the village. At the northern edge is a fairly tall building, though it seems to be a brothel. Many enemies dot the area, from bokoblins, to moblins, to spider-like creatures, to octorocks, to statue-like creatures called beamoses. The beamoses appear on the rooves of various buildings, and scan the area below with a visible red spotlight, while bokoblins travel around the roads, moblins stay in certain buildings.
Link is seen approaching the southmost gates, two bokoblins out front while a beamos is on top, scanning the area in front of the gate.
As we can see out front here, our immediate entrance is covered by two bokoblins and a beamos. If we were to engage those two bokoblins, we'd have to worry about two guys while dealing with swing lag. At the same time, we've got to worry about that beamos on top, who'll deal lots of damage to us if we get hit by one of their beams. So, we'll have to find some means to get in without getting spotted.
Link is seen in a crouch, walking over to one of the sides, straying far from the view of the beamos and the view of either bokoblin. A tree is seen near one part of the wall surrounding the village.
Now, Link wouldn't be able to do what I'm about to do without a certain skill we learn from interacting with a certain npc. But, because we have...
Link gets out of the crouching stance, and then runs towards the tree. He runs up the side, then clings to it, before leaping opposite it and landing on the wall. He clings to it, then leaps back to the tree. He repeats this process until he's eventually clinging to the top of the wall, before he climbs up it and is on top of the wall. The camera is controlled and turned towards the gate from before, seeing the beamos is far from spying him, and that the bokoblins are still completely unaware.
Like that, we've avoided a conflict.
The camera turns back into the village, seeing a roof in front of the wall Link's standing on. He then leaps from it, and onto the roof.
There'll be quite a bit to this village, so we'll cover the highlights.
Next thing we see is Link inside a building, a beige treasure chest before him. He opens it up, and looks in, before pulling out a map. Said map is decorated with a few chests in certain buildings, including one marked with a bow, some marked with keys, and one marked with a big key.
Because of the many options we'll get for exploration, the maps will need to be a little more detailed. Such as the location of some key items. 
The camera then cuts to Link going to the map with the bow chest. It appears a few doors have been unlocked with keys. The bow chest appears to be in the hot springs area. Inside, players can see a one-eyed jellyfish lying in the spring. The eye appears to be closed, but Link stomping carelessly in the stones surrounding the spring causes the eye to spring open. At that, it'll turn towards Link. Upon spying him, the eye lights up, and Link's forced to run.
Now, this guy appears to be holding onto something very dear to us. We'll have to beat it, though it's hiding in the water. If we were to swim in it, we'd make more noise and be discovered sooner. Thankfully, we've got an item for that. But first, we'll have to get back into hiding.
Link runs from beams from the jellyfish, eventually disappearing behind a tree far off. Once he's out of sight, the jellyfish shuts its eye, and seems to lounge again. Link is then seen equipping a set of shoes, called Mizugumo.
These shoes allow us to leap across the water, silently.
Link is seen slowly walking across the stones, nearing the water. Then, once touching it, he begins leaping, a countdown appearing over the item button starting from 5. The numbers countdown as he jumps. Once he gets close to the sleeping jellyfish, he's prompted to "Backstab". Upon doing so, he jumps on top of the jellyfish, whose eye opens up in shock. At that, Link lifts his katana, and stabs it into the beast's eye. It then shakes, tossing Link a fair distance from the spring. It then fires a beam in a circle, though the beam is at a low angle. Link's forced to run.
He repeats this process two more times, finishing off the creature. At that, a chest appears. And in it is a bow.
After some careful maneuvering, we now have access to the bow. This weapon can fire arrows at foes, allowing us to take out targets from far away. 
Link is then shown walking through the streets, nearing a section covered by beamos spotlights. He takes out his bow, and aims at the heads of the beamoses. He shoots out each one, destroying them and taking out the spotlights. He's also seen firing at ropes that hold up bridges, and shooting crystals triggering certain doors open.
It then cuts to Link standing near the gates to the brothel, a golden lock holding it closed. Though, he pulls out a big key, and opens up the gate. He goes into it, and a cutscene plays, showing Link looking at the big building. It appears mostly empty, though after scanning it, he spies a lady waving him in through the door. Her head is faced away. She then goes in.
Curious, Link follows after her, and enters a hallway dotted by webs. Deeper in, and the webs are thicker. Eventually, he approaches the woman, who appears to be covered in webbing. Her head is still turned away. Confused, Link steps forwards, though he steps on one of the webs, the vibrations traveling towards the woman. She perked up, and the whole web mass she's under seems to shift.
She turns her head, revealing a single, golden eye in the middle of her mouth-less head. She shifts some more, and the web mass she's under splits apart. Her lower half is revealed to be that of a spider, eight thin legs extending from it. The spider half of her body seems to take up a third of the room, and her legs seem to extend to the edges of it. She stands herself up, and the title Jorogumo of Izu, Gohma appears.
She immediately begins by rearing back and thrusting the legs towards Link, who dodge-rolls away.
And now, we have our boss fight, Gohma. She boasts long legs that, when you're spotted, will try to skewer Link. Additionally, if Link's still discovered while he's behind her, she'll try to pin him down with a spray of web. Our goal here is to get out of her sight. Fortunately, this room has another level to it. So, if we can get to that, we can confuse Gohma, and be hidden once again.
Link wall jumps up to the rafters, and Gohma seems to lose sight of him. Confused, she's looking around, trying to find him. Link jumps down, avoiding some strands of web.
Now, as the cutscene showed, if Link steps on a web, Gohma will notice. So, we'll have to be careful with getting into position. We can't properly attack her unless we have her stunned, so we have to aim for the eye.
Link steps forwards, avoiding web. He soon gets close to Gohma, who still hasn't noticed him. He pulls out a bow, and readies an arrow. She turns around, and he fires the arrow into her eye. She growls out, her human half lifting a bit to reveal the mouth, which appears to be where the torso of the human and the head of the spider meet.
She then slumps down, covering up her eyes with her human arms. Link then breaks into a sprint and approaches Gohma. When he's close enough, the "Backstab" command appears. Then, he's shown leaping up onto the spider-like abdomen, bringing his katana to Gohma's throat, and then slicing across it, causing her to shriek out and slump forwards. But she shakes her abdomen, throwing Link off, and then crawls up to the ceiling.
The camera moves into an overhead view as Link wanders around. A shadow is shown on the ground of Gohma crawling around on the ceiling. Eventually, she's on top of Link, and then she falls down, though Link runs away.
After avoiding that attack, he runs to the rafters again, trying to avoid her detection. However, this time, Gohma's eye produces a spotlight, which seems to scan the rafters, before she's completely lost the trail.
Now that we've done damage, she'll have earned some new moves. Among them is the ability to slam on us, and the ability to scan the area in order to find us. So, either we avoid her gaze and wait for her to've completely lost us, or we be a bit daring.
Link's shown pulling out a bow, and readying an arrow. Eventually, the spotlight focuses on him, but Link fires at the eye, causing her to shriek out again and fall down, stunned. Link leaps down and rushes her. Again, the "Backstab" command appears. Another scene shows Link pulling out the katana as he runs towards Gohma. Then, he leaps, and slashes through her torso, landing on her abdomen. She shrieks and tosses him away.
Gohma then crawls onto the ceiling, and a cutscene plays of her laying eggs, spawning the spider enemies that've been seen throughout Izu. Link again runs to the rafters as she crawls, trying to avoid her detection. He again tries to aim for her eye as she scans around for him, though the spiders are now trying to crawl up to him to damage him. However, miraculously, he's able to shoot her in the eye, causing her to be stunned once more.
Link leaps down and charges towards her. The "Backstab" command appears again, and now he leaps high, bounding right over Gohma's human torso, and onto her abdomen. She turns towards him, confused, until he stabs forwards, impaling through her chest, and causing her to shriek once again. Then, a cutscene plays, showing Gohma grasping at her chest, pained. The spider legs stumble around, struggling to keep her hoisted. However, they each collapse, her whole body goes dark, and she explodes into a puff of black smoke.
And that's just one of the many missions Link will have to embark on.
===Story===
A scroll is shown, showing the realm of the gods, covered by a gate.
Impa: Ganondorf seeks Heaven. But, the realm remains locked behind the Imperial Regalia. The Kusanagi, the Yata no Kagami, and the Yasakani no Magatama. Their location remains unknown, but Ganondorf seems to believe that combing each and every village will get him closer to either of them.
----
A lady dressed in pink is shown at a funeral, witnessing her mother's, the queen of Shugoon's, burial. At the same time, a pretty woman, apparently the new queen, Veran, is shown gently grabbing her shoulder. It then cuts to the next day, Zelda still looking upset, as she witnesses a portrait of her mother being replaced with a portrait of Veran, while the new queen approaches her, no compassion on her face.
Veran: You'll never get married with that look on your face. Show the world some joy.
At her orders, Zelda tried to force a smile, though she's visibly uncomfortable. The camera then seems to focus on one of her hands, the back of her hand covered up by cloth.
----
Link's shown battling Onox in a burning village, narrowly dodging swings of his mace, before charging in to attempt to slash the beast. However, when he gets too close, Onox backhands him, sending him flying away. Onox rears his arm back, and attempts to swing it down on Link. But then Impa leaps in from nowhere, bringing up a thick shield and blocking the blow. She turned towards Link.
Impa: Get out of here! You can't handle Onox like this!
----
Link's shown exploring a forest, it thick with a ghostly fog. As he explores, the sound of a beating drum is heard. He seems to freeze up, fearful at the sound. He instinctively reaches for his sword, and searches around. The beating keeps sounding, circling him, and the sound of electricity fills the air. Link keeps searching around, until his eyes settle on something.
The creature is silhouetted, hard to see against the fog. However, the shape of a tiger is definitely visible. The glow of electrical sparks is also seen emanating from it. It growls, and seems to step into a pounce. Its paws stamping on the ground carry the sound of the drum. It narrows its eyes, growling as it glares at Link.
==Day 5: The Final Presentation==
The camera opens on a view of a pristine garden, specks of blue, red, and gold light shining over the gold-paved roads. It trails across the roads, revealing a few men and women dressed in black and white walking along the roads. After scanning for a little longer, a shining palace is revealed, a flag with a set of piano keys upon the spires.
It then cuts to a shot of inside the castle, specifically the throne room. Black and white tiles are arranged checkerboard style, and a blue carpet extends from the throne room door to the two thrones, a king and queen dressed in black and white seated atop them. It then comes down to viewing the two thrones head on, the throne room door behind. Then, a third person walks in, a lady with a poofy, black and white dress.
King: Are you ready, dear? Remember, the Ivory Keys will only submit themselves to a disciplined royal.
At that warning, the lady that walked up bows.
Lady: Worry not, father. I've been training for this day for years.
With that, the king and queen bow, before standing, and stepping towards her. They both raise their scepters, each tipped with a globe that houses a musical note in it, before gently tapping either shoulder of her.
Queen: Then, Princess Mi, from here on out, we trust you to master the Ivory Keys.
The lady, apparently Princess Mi, nods. Then, the scepters are taken away from her, and she stands up. Then, the scene blacks out, and the title Harmony: Manage the Noise pops on screen.
And, for our last presentation, allow me to present the brand new RPG, Harmony: Manage the Noise.
===Story===
The next scene shows Princess Mi walking through the fields, a satchel strapped to her side, and a lady dressed in a brass yellow dress, a giant tuba strapped to her back. The two are seen sitting outside of the castle walls. When suddenly, a distorted shriek blares through the air. The two of them stand to their feet, and frantically scan around.
Our piano princess, Mi, and our tuba warrior, Do, were hanging out together. Princess Mi was able to obtain her family's fabled Ivory Keys, a weapon utilized by royals of the lands of Pia throughout time. The two were able to hang out and lounge after Mi was successful, though something strange is happening just outside the castle.
Soon, they spy a giant black cloud, distorted musical notes emanating from it. The cloud then begins "raining," block globs falling to the fields below. And from those globs, note-shaped creatures take form, looking very dangerous, and immediately going on prowl.
An evil dating from ancient times appears, a discordant and deadly lot known as Noise. Legends say these creatures have interfered with harmony throughout all time. Some legends say that the stronger Noises have been known to distort reality around themselves, molding the world into a deadly concoction. The origins of Noise is unknown, but all that is known is that they want to devastate the world and tear apart harmony, even going so far as to destroy the eight kingdom's treasures.
Mi and Do are shown engaging some noises, who each growl at them. Do pulls out her tuba and brings it out front. Mi, meanwhile, opens up her satchel, and a set of piano keys fly out in front of her, arranging themselves in a line in front of her. She sets her hands on the keys, and the Noises lunge at them.
As the new wielder of the Ivory Keys, Mi chooses to set out and stamp out the Noise, for the sake of her kingdom. Her's and the other kingdoms. And beating them just might involve gathering the rest of the kingdom's treasures. Will the land fall to Noise? Or will our heroes Harmonize and destroy this threat?
===Gameplay===
Harmony is a turn-based RPG. Players will be able to explore throughout a large world, going through various kingdoms and finding all sorts of goods within. From the starting, calm yet perfectionist kingdom of Pia, to the loud and proud neighboring kingdom of Uba, to the soft-spoken yet influential kingdom of Lut, to the focused, deliberate, and potent kingdom of Itar, and so much more.
While exploration will be a big part of the game, there's also the matter of fighting.
Mi and Do are shown approaching a jaguar-shaped Noise, before the scene transitions to a battle scene, Mi and Do holding out their respective weapons, while a set of lines are suspended and a two enemies are on the lines, arranged sort of like notes on a musical sheet.
Combat in this game isn't quite the same as combat normally. While this is a turnbased RPG, enemies are shown put onto a musical sheet-like display. There are a few commands players will have to take note of. First is the attack, a fairly normal attack. When selected, players can adjust the "Pitch" of the attack, meaning that they change which line the note goes on. Most normal attacks can pierce through multiple enemies, so if you aim your pitches right, you'll be able to hit multiple enemies with a single attack.
Then there's Perform, essentially the special moves of this game. Before fights, players can equip musical sheets to use for Performances. Musical sheets each have their own set of notes, each that travels at their own pitch, and each carrying their own respective abilities. Each note used when you Perform will disappear after hitting an enemy, meaning you can only hit
one enemy at a time with each note in a Performance. Offensive Performances usually fall under one archetype (a fire spell, an ice spell, a wind spell, a sleep spell, a poison spell, a debuff spell, etc). When you go to select an offensive Performance, it'll tell you what notes are played before you use it. Supportive performances, like healing or buffing Performances, won't have to worry about notes, seeing as they'll be used on your fellow party members.
One other thing to note about Performances, each Performance has a set amount of "pages" to them. When you use a Performance once, you'll be able to play the next page. If you don't play that page on your next turn, you'll have to restart the Performance from page 1. As you move onto more and more pages, the Performances will be more efficient, either dealing more damage, having a higher chance of dealing certain debuffs, restoring more health, etc. If you perform the final page, players will perform an ultimate version of the Performance, unleashing an even mightier version of the Performance.
Aside from that is using items and retreating, though there is one special skill players can use, though there isn't an immediate command for it. Throughout the adventure, players may discover Harmony Sheets, single-paged musical sheets that shows a series of notes at varying pitches. These sheets won't be available during a fight, meaning players will've have to memorized them. The sheets themselves signal commands for the players. Each note represents an order as to which note should be at which pitch. If players are able to replicate these Harmony Sheets, they'll Harmonize, briefly powering up for the next turn. The next move they use will be super charged, being essentially as powerful as the third page of a single offensive Performance.
Utilize the various skills available to you, and work together in harmony to defeat the Noise.
===Characters=== 
*Mi - The princess of Pia, and inheritor of the Ivory Keys. She's been raised to be a prim and proper perfectionist, avoiding getting any dirt on her clothing, and turning her nose at those that aren't prim and proper. Though, she was able to meet Do at a young age, before she'd internalized those values. So, despite Do growing into a loud and proud woman, she has trouble separating herself from her. She's seen to be a jack of all trades, able to utilize many kinds of spells and able to deliver a fair amount of damage.
*Do - A warrior among Uba's army. One day, she was brought over to Pia when her parents met the King and Queen. While they conversed with her, Do met Mi, and the two were able to connect as they talked about practicing their instruments and enjoying the sounds they were able to make. She'd often convince her parents to meet the King and Queen of Pia, just so she could speak with Mi. Overtime, she worked out, eventually becoming a warrior when she learned they'd be able to travel between Uba and Pia more often. Though, overtime she's become loud and proud, to Mi's chagrin. In combat, she's a very damage-oriented character, focused on using strong attacks and skills in order to brutalize enemies.
*La - A priestess from Lut, La bears a flute, and is able to play truly majestic tunes. She's an orphan, having been left at the doorsteps of a church in Lut. The church personally raised her, making her into a very spiritual person, bearing a very close connection to the gods. She's been taught to show nothing but compassion to the world around her, though her interactions with the other party members may slowly etch away her shell. In combat, she's known for not being a combat-oriented character. Instead, she can use her powers to heal and buff players, even using some skills to make a character practically invisible for a turn.
*So - A vigilante hailing from Itar, So wields a guitar. So has a personal vendetta against the castle, apparently convinced that their military has been training her into an absolute joke, convinced that the lessons they gave her has done nothing but make her worse. So, she defected, turning herself into a criminal, and learned the art of her style independently, growing into a powerful vigilante that fights against the many criminals of Itar with her strings. She's a character that utilizes swiftness in combat, preferring a death by a thousand cuts approach, as opposed to face-to-face clobbering, for she herself is a fairly squishy attacker. So, maintaining So's health and keeping her from being targeted is key to using her effectively.
===Conclusion===
Harmony: Manage the Noise will be an RPG utilizing a completely new battle system that promises to engage players and leave them with many options, and it promises to have many fights to leave players at the edge of your seats. Expand your repertoire, optimize your party, and get ready for a fight unlike any other. Seek Harmony, and stave off the destructive force of noise!
<poll>
What is your favorite presentation?
Ever Oasis 2: A Hand from Mother Earth
Frozen Nightmare
Beat Buddies Beat All
The Legend of Zelda: The Lucky Hammer
Harmony: Manage the Noise
</poll>
Category:Fantendo Fanon Feature 2018
Category:Presentations