Super Mario 3D Earth

Super Mario 3D Earth is a 3D platforming game in the Super Mario series released for the Nintendo Switch on June 16th, 2023. It is a sequel to Super Mario 3D Land (2011) and Super Mario 3D World (2013), running on the same engine of the latter game and sharing the elements from the two games. Unlike the previous two games where the gameplay was based on the linear 2D Mario games whilst having the feel of the 3D Mario games, Super Mario 3D Earth takes notorious inspiration from the campaign Bowser's Fury (2021), which involved extending the sandbox concept of Super Mario Odyssey (2017) and omitting transitions between levels. As such, the game revolves around Mario and Luigi trying to save Princess Peach from Bowser, after he decides to consume what's left of his son's black graffiti, for one big picture. 
==Story==
==Gameplay==
Super Mario 3D Earth follows the same gameplay style as Bowser's Fury, focusing on the aspect of being open and free and giving players more precision, whilst keeping the core gameplay elements of Super Mario 3D Land and Super Mario 3D World. The worlds that Mario and Luigi travel through, take a similar design approach to the world maps from Super Mario 3D World, being flat boards in different shapes and sizes, while also featuring landscapes, buildings and islands that are a test of Mario and Luigi's movesets, abilities and power ups, acting as the worlds' levels. 
There are eight worlds in total, seven featuring ten levels and one featuring twenty, In the levels and in the worlds themselves, Mario and Luigi must collect Super Hammers to break the locks on the door of the big castle in the world, where Bowser resides waiting for Mario. Beating him in the world unlocks the gate to the next world. Each level has five Hammers. 
==Characters==
Playable
Name	Abilities	Stats
 	
*Somersault	
*Speed 2/3
*Jump 2/3
 	
*Forward Spin Jump
*Backward Spin Jump
*Flutter Jump	
*Speed 3/3
*Jump 3/3
Supporting
Antagonists
==Worlds==
There are eight worlds in total, seven featuring ten levels and one featuring twenty, each level has five Hammers and the worlds themselves have four. The total number of Hammers in the game is 452, but only 70 Hammers are required to beat the game.
Name 	Number of Hammers	Number of Levels	Number of Hammers required to unlock the castle
Mushroom Plains 	14 	10 	7
Catcus Carvoss 	14 	10 	5
Crabby Beach 	14 	10 	7
Autumn Acres 	14 	10 	9
Lake McFreezeflame 	14 	10 	9
Cirrus Isles 	14 	10 	9
Freaky Factory 	14 	10 	9
Bowser's Space Station	24 	20 	15
==Levels==
==Items==
File:MushroomMK8.png|Mushroom
File:FireFlowerMK8.png|Fire Flower
File:PowerStar3DWStyle.png|Star
File:TanookiLeaf.png|Tanooki Leaf
File:Lucky Bell SM3DW.png|Lucky Bell
File:BlueShell - MarioPartyStarRush.png|Blue Shell
File:Gold Flower NSMB2.png|Gold Flower
File:Cape Feather.png|Cape Feather
File:Boomerang Flower MK8D.png|Boomerang Flower
File:InvincibilityLeafSM3DW.png|Invincibility Leaf
==Development==
Following on from the release of Super Mario: 3D World + Bowser's Fury, Nintendo EPD had decided to base the next Super Mario game for the Nintendo Switch, off of the elements of the Bowser's Fury campaign as they were pleased with the pace of the game, feeling as though it could a good blue print for the future of the 3D Super Mario games. Planning on where to continue with the concept, they decided to make the game another game in the Super Mario 3D series. 
When designing the worlds themselves, the developers had taken inspiration from carnivals and funfairs, studying how they're usually structured in order to see which levels should be the most appealing to the player's eye. 
Mahito Yokota and Koji Kondo returned alongside Shiho Fujii, who had composed for Super Mario Odyssey, to direct the game's score.
Category:Mario (series)
Category:Super Mario
Category:3D Platforming Games
Category:3D Games
Category:Nintendo Switch Games
Category:Mario Games