Patch 0.1.6 build 98445

== Intro ==
Hi Pioneers!
Here we go, the actual patch to bring you several crash fixes, bug fixes, balancing changes and a few content additions. This time without removing all the logistics items.
Hope you all enjoy the patch!
== Balancing ==
* Doubled the cost of the Conveyor Lifts
* Renamed Gunpowder to Black Powder
* Adjusted Black Powder recipe:
** Old: 2 Coal + 1 Sulphur
** New: 1 Coal + 2 Sulphur
* Adjusted Conveyor Lift clearance
== Bug fixes ==
* Fixed the “banana conveyor bug”
* Fixed the hologram material on the Conveyor Lifts
* Fixed Conveyor Lifts visually transporting parts into the correct direction
* Fixed the bug where inventory size wasn’t updated until the player opened the inventory
* Fixed the outdated Power Pole descriptions
* Fixed custom names for the Radio Tower disappearing after reloading a save
* Fixed that firing the Rebar Gun at a Flying Crab crashes the game
* Fixed the missing texture for Sulphur on Conveyor Belts
* Fixed the Portable Miner duplication bug
* Fixed that inputting more than 1 Power Shard into an Overclocking slot doesn’t consume the rest of the stack
* Fixed flying grass on the western coast
* Fixed the Colour Gun crash
* Fixed Conveyor Lift crash on client
* Fixed a bug with moving inventory items to empty slots
* Excluded unintended research items from the MAM (Mercer Sphere, Somersloop, Rifle Mk.2)
* Fixed that messages can now always be skipped via the Enter key
== Quality of Life ==
* Conveyor Lifts now render building guidelines and can snap to them
* Improved snapping of Conveyor Lifts to Walls and Conveyor Belts
== Factory ==
* Updated the visuals of Splitters & Merger
== Equipment ==
* Improved Nobelisk Detonator sounds
== Optimisation ==
* Fixed an issue with the Destructible Rocks that impacted performance
== Narrative ==
* Implemented Map and Radar Tower emails
== World ==
* Redesigned the southern part of the Dune Desert