Report 197

Report #197
Skillset: Hexes Skill: Sleep
 Org: Shadowdancers Status: Completed May 2009
Furies' Decision:
Solution 3 approved.
Problem: As of current, the Wiccan class relies upon the "sleeplock" to kill
enemies. Unfortunately, those who are Level 80+ instantly wake up due to being
fully rested'.
[A: 0 R: 0] Solution #1: A minimum wake time before an individual may wake.
[A: 0 R: 0] Solution #2: A randomized minimum wake time 0-4 seconds, weighted
 towards two seconds.
[A: 0 R: 0] Solution #3: Forced sleep attacks (Sleep Hexes, Cosmic Sleep,
 Pixie, etc) will cause an individual to lose a small
 bit of endurance. Not a noticable amount, but enough
 to prevent an immediate waking
Player Comments:
---[Shamarah on 5/19 @ 19:21 writes]:
One of these is definitely necessary.
---[Sarrasri on 5/20 @ 07:32 writes]:
I'd go with solution 3.
---[Nienla on 5/20 @ 17:00 writes]:
Yeah. Comment 3 is ultimately the one I'd prefer
---[Ethelon on 5/20 @ 22:22 writes]:
Using WAKE while fully rested will wake you in a random time frame of up to 4
seconds. It is in no way instant. The only time you instantly wake is if you
fall asleep and the resting tick fires or if you are using Kafe. The point to a
sleeplock is actually locking the target, which is very easy using hexes. There
is no need to make sleep stronger than it already is.
---[Nienla on 5/20 @ 22:34 writes]:
This report is in no way trying to rectify that at all, Ethelon. This report is
trying to correct an issue where individuals who are Level 80 and at the point
where they no longer need to sleep, are instantly waking up from being 'fully
rested'.
---[Nienla on 5/20 @ 22:36 writes]:
Sorry to double comment. As an addendum, it makes the sleeplock impossible
because we can't keep someone asleep as they just instantly wake from being
fully rested. What this report is asking for is to just fix Level 80 people from
waking up instantly.
---[Gregori on 5/21 @ 22:51 writes]:
Option 3 works for me.
---[Viynain on 5/22 @ 17:07 writes]:
Solution 3 should work.
---[Xenthos on 5/25 @ 00:32 writes]:
As long as it is *very minimal*. Keep in mind that Warriors have skills that up
endurance, and have access to Morphite (forced sleep). I'm not sure we really
need more ways to burn up endurance.
---[Krellan on 5/25 @ 04:08 writes]:
#3 doesn't include all force sleep attacks. Deepsleep and sleepcloud on top of
morphite that Xenthos mentioned off the top of my head
---[Nienla on 5/25 @ 15:46 writes]:
Deepsleep doesn't need to have endurance drain since it is the only forced sleep
attack that causes tiredness as well, thus it doesn't have the same issue
---[Krellan on 5/28 @ 06:01 writes]:
Could always include a power option for the bonus of adding tiredness. That
seems to be pretty trendy nowaday
---[Ceren on 5/31 @ 05:38 writes]:
Could just add a minimum time before the fully rested thing can tick (is that
what you're saying in solution 2?). 6 seconds or so should do it since they
ought to be waking up from the wake command and not the fully rested thing, and
this would also cover methods of sleep that involve forcing a sleep command
rather than any actual sleep attack.