Pale Sepulchre

A kilometre long, the Pale Sepulchre thrusts through space
like a splinter of rough graphite, a fifty-meter high bronze
and marble angel gazing into oblivion from its prow. Its
complement is small and the truly living crew fewer still, but
then its passengers are the dead and they have few requirements
that need attending. Only the Keepers---grey robed scribes
with faces like fine tallow, who book the ‘passengers’ in and
out in gigantic leather bound ledgers---have an inkling of
how many dead the ship carries, and they prefer not to say.
The entire structure of the ship, its crew and its wandering
course are based around the commissions that the captain
holds with the families of his ‘passengers’: Those who wish
their remains returned to their birth world or buried in the
sacred ground of a shrine world are taken in their lifeless
hundreds by the ship, while those who are a single breath
from death can travel in cryosuspension to a final destination
of choice. The ship has plied its solemn trade for centuries,
passing quietly from world to world taking on its cargo with
whispered assurances and discharging its commissions with
respectful precision. It may take many years for a passenger to
reach their destination---but then the dead are in no hurry.
Beneath the outer skin of the ship are the great Corpse Halls.
It is here that the majority of the ‘passengers’ are kept, bound
in shrouds and resting on towering brass racks. Only servitors
whose fleshly parts are next to none venture into these outer
cavities of the ship, for the Corpse Halls are partially open to
the void, the flesh of the passengers preserved by the coldness
of the spaces between stars. These deathly spaces take up
most of the internal volume of the ship. Access to this space is
only via airlocks from the corridors that run the length of the
ship. The corridors themselves are dotted with air locks, like
the valves in a human vein, lest an accident occur.
==As a Resource==
What It Provides: The primary attraction of the Pale Sepulchre as a way of arriving or leaving somewhere is that it will raise no suspicion. As everyone knows, it only carries the dead. This most secret method of travel places those who make the journey in a state of suspended animation within the Corpse Vaults.
Prerequisites: None.
Resource Test Modifiers: Base Modifier –10; Peer (Underworld).
Price/Cost: The Keepers accept a fresh corpse for every ‘passenger.’