Freeze (Final Fantasy XIV)

Freeze is a spell from Final Fantasy XIV that deals damage area of effect (AoE) damage and grants Umbral Ice III.
==Mechanics==
{|class="article-table mw-collapsible" 	 	
PvE version 	PvE version 	PvE version
 	Freeze 35 	SpellJob action
Effects 	
*Deals magic ice damage to target and nearby enemies
*Grants up to three stacks of Umbral Ice for 15 seconds and removes all stacks of Astral Fire, represented on the Elemental Gauge
*Umbral Ice initially allows only two stacks when Freeze is learned; this is not indicated in Freeze's tooltip
*Activates the global cooldown	
*Deals magic ice damage to target and nearby enemies
*Grants up to three stacks of Umbral Ice for 15 seconds and removes all stacks of Astral Fire, represented on the Elemental Gauge
*Umbral Ice initially allows only two stacks when Freeze is learned; this is not indicated in Freeze's tooltip
*Activates the global cooldown
Interactions 	
*Astral Fire and Umbral Ice variably affect the MP costs, potencies, and cast times of Fire- and Ice-elemental spells; see below for more information
* increased damage by 15%; can only be used under the effect of Umbral Ice or Astral Fire, and ends if neither effect is active
* and can only be used under the effect of both Umbral Ice and Enochian
* reduces the cast time of the next three spells to instant for 15 seconds
* reduces the next spell's cast time to instant for 10 seconds
* allows spells to be cast without interruption for 6 seconds	
*Astral Fire and Umbral Ice variably affect the MP costs, potencies, and cast times of Fire- and Ice-elemental spells; see below for more information
* increased damage by 15%; can only be used under the effect of Umbral Ice or Astral Fire, and ends if neither effect is active
* and can only be used under the effect of both Umbral Ice and Enochian
* reduces the cast time of the next three spells to instant for 15 seconds
* reduces the next spell's cast time to instant for 10 seconds
* allows spells to be cast without interruption for 6 seconds
Traits 	
* increases damage by 10%
* increases damage by 30% and allows for a third Umbral Ice stack
*With and , learned at the same level, Freeze generates an Umbral Heart, nullifying Astral Fire's MP cost increase for Fire-elemental spells and reducing 's MP cost by one-third
* causes Astral Fire III and Umbral Ice III to remove the MP cost of most spells of the opposing element	
* increases damage by 10%
* increases damage by 30% and allows for a third Umbral Ice stack
*With and , learned at the same level, Freeze generates an Umbral Heart, nullifying Astral Fire's MP cost increase for Fire-elemental spells and reducing 's MP cost by one-third
* causes Astral Fire III and Umbral Ice III to remove the MP cost of most spells of the opposing element
Base direct damage formula:Damage = \lfloor 100 * f(Intelligence_{DMG}) * f(Determination) \rfloor * f(Magic Damage) \rfloor * Trait \rfloorWhere Trait can be 1.1 with Maim and Mend or 1.3 with Maim and Mend II.	Base direct damage formula:Damage = \lfloor 100 * f(Intelligence_{DMG}) * f(Determination) \rfloor * f(Magic Damage) \rfloor * Trait \rfloorWhere Trait can be 1.1 with Maim and Mend or 1.3 with Maim and Mend II.	Base direct damage formula:Damage = \lfloor 100 * f(Intelligence_{DMG}) * f(Determination) \rfloor * f(Magic Damage) \rfloor * Trait \rfloorWhere Trait can be 1.1 with Maim and Mend or 1.3 with Maim and Mend II.
Cast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor * Astral Fire Mod \rfloor / 100 Where Astral Fire Mod is 0.5 during Astral Fire III or 1 otherwise.	Cast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor * Astral Fire Mod \rfloor / 100 Where Astral Fire Mod is 0.5 during Astral Fire III or 1 otherwise.	Cast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor * Astral Fire Mod \rfloor / 100 Where Astral Fire Mod is 0.5 during Astral Fire III or 1 otherwise.
Recast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor / 100 	Recast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor / 100 	Recast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor / 100
==Use==
Freeze deals light damage to the target and nearby enemies while instantly putting the Black Mage at full stacks of Umbral Ice. In addition, it removes Astral Fire in the same cast. This eliminates the need to ramp up Umbral Ice with and , immediately maximizing the Black Mage's MP regeneration.
When initially unlocked, Freeze provides the Black Mage's strongest burst AoE damage output at four or more targets for essentially no cost, as Umbral Ice III's MP regeneration greatly outstrips the MP cost. Even at three targets it is only marginally worse than cycling through Astral Fire phases. Until level 50 it and should be the only spells Black Mages use for AoE situations, with no need to switch back into Astral Fire. Once Black Mages unlock , they will want to start cycling into Astral Fire rotations again in order to end them with Flare.
===PvP===
Umbral Ice functions differently in PvP as it now lowers cast and recast times by 20% and no longer regenerates MP. To compensate, Freeze itself has no MP cost and now grants 2000 MP for each enemy hit, potentially allowing a well-placed Freeze to completely refill the user's MP in a single cast.
== Patch history ==
Version 	Changes
A Realm Reborn	Added at 20 potency, 3.5s cast time, and 20% base MP cost.Dealt damage in a targeted area, rather than around a targeted enemy.Inflicted for 15s, preventing movement.Granted the status for 10s, or removed the status.
Patch 2.1 	Potency increased to 100.Cast time reduced to 3s.
Patch 2.35 	Bind duration lowered to 12s in PvP.
Patch 3.2 	Umbral Ice duration increased to 12s.
Patch 3.4 	Bind duration lowered to 8s in PvP.
Stormblood 	Umbral Ice and Astral Fire are now part of the Elemental Gauge and are no longer represented by status effects.Umbral Ice duration increased to 13s.No longer available in PvP. New PvP exclusive version added. See below for its patch history.
Shadowbringers	MP cost set at 1000 with MP system overhaul.Cast time reduced to 2.5s.Now deals damage around a targeted enemy.No longer inflicts Bind.Now grants Umbral Ice III and removes Astral Fire in the same cast.Umbral Ice III duration increased to 15s.Level 68 trait added, granting an Umbral Heart upon casting Freeze.
Version 	Changes
Stormblood 	Added with 2000 potency, 2.8s cast time, and 2.3s recast.Had 25% reduced potency for the second enemy hit, 50% for the third, and 75% for all remaining enemies.Inflicted Bind for 4s.Umbral Ice reduced cast and recast times by 10%.Could only be cast while under the effect of Umbral Ice and Polyglot, replacing . Polyglot ended upon use.
Patch 4.3 	Potency reduced to 1500.Bind duration lowered to 2s.
Shadowbringers	Potency increased to 1600.Potency dropoff removed.Cast time reduced to 2s.Recast time increased to 30s.Now grants 2000 MP for each enemy hit.No longer requires Polyglot.Shared a recast timer with .
Patch 5.1 	Potency reduced to 800.Recast time lowered to 2.4s.No longer inflicts Bind.No longer requires Umbral Ice.No longer tied to Foul.No longer shares a recast timer with Flare.
Patch 5.2 	Potency increased to 1200.
Patch 5.3 	Umbral Ice cast and recast time reduction increased to 20%.
==Behind the scenes==
=== Original 1.0 version ===
Freeze appeared as an ability in the legacy version. At the initial release, Freeze was a spell learned by Conjurers at rank 44. The spell cost 4 action points to set and 100 MP to use. When used, the ability dealt massive ice damage to all enemies within an area of effect.
After patch 1.20, the Conjurer class lost the ability to use Freeze and the spell was transferred to the Black Mage job. The ability remained a high level ice-elemental spell, however the ability only attacked a single target and reduced enmity. In addition, the ability received a new spell animation.
FFXIV 1.0 Freeze.png|(Initial Release).
FFXIV Freeze.jpg|(Patch 1.20).
Category:Black Mage actions in Final Fantasy XIV
Category:Black Mage PvP actions in Final Fantasy XIV