Episode 33: The Nightmare Begins

== Synopsis ==
Bjorn wakes up to find Captain Holland outside, only to end up shooting her. Henry finds himself in front of Sammie's grave and is swarmed by zombies. Sammie finds her knife in a room full of black ooze and breaks the illusion to escape. 
== Episode Description==
The heroes are trapped in a supposedly "haunted" country club. What fresh hell does Keeper Susannah have planned for them? A lot of it. And it all begins now.
== Key Events ==
* Bjorn fights a yeti-gorilla monster with a chair leg and then finds himself shooting Holland, now holding his gun. 
* Henry sees a graveyard and an undead Sammie pull herself through the dirt. He is swarmed by zombies as he escapes. 
* Sammie finds her knife in a room full of black ooze that is trying to completely encase her. She gets her knife and manages to break the illusion of the room in order to escape. 
== Summary ==
Bjorn wakes up in his bed. He's feeling a lot more sick than he was before. He gets out of bed to head to the bathroom. He tries to turn on the bedside lamp, but the light won't turn on. He initially grabs his phone to use as a flashlight and then remembers he can just use his dragon eyes. He can now see clearly around him in the dark. He soon becomes aware that there is a snuffling sound coming from outside his door. He goes to get his gun, only to find that it's not where he left it. He then breaks a leg off of a chair to use as a makeshift weapon. He opens the door and steps outside, only to find the door does not lead to the hallway but outside of the country club itself. 
Bjorn finds himself standing in front of the country club. He can hear a police siren approaching and a car whip into the parking lot. Captain Holland exits the vehicle and runs up to him. Bjorn asks what she's doing here and then he realizes he can hear the sound of an alarm. She says something tripped the alarm. And just as soon as it starts, it stops. Bjorn can hear something in the bushes behind him. He turns around to investigate before he hears a scream. He sees Holland grabbed by a creature and dragged around the side of the building. 
Bjorn runs around the corner to see a large creature that appears to him to be like a cross between a yeti and a gorilla. It has a hold of Holland and is dragging her along with it. Holland yells for Bjorn to help her. Part of Bjorn doesn't believe what's going on is real, but the other part isn't sure. He runs up to try and attack the creature with his chair leg to save Holland. The creature drops Holland as soon as Bjorn stabs it with the chair leg. 
The creature turns around and brings its massive fist down on Bjorn. Bjorn stabs it again and it begins to melt into a black, gelatinous ooze which splatters all over Bjorn. Holland helps Bjorn to his feet and wraps him in a hug. She then takes a few steps back after realizing he is covered in black goo. She thanks him for saving her. A gunshot rings out. When Bjorn looks back a Holland, there is blood dripping down from her mouth. She looks at Bjorn with a look of betrayal. Bjorn realizes his gun is in his hand, with smoke coming from the barrel. Blood blossoms out from the wound in Holland's torso and then Holland collapses. 
Bjorn can't tell if what's happening is real or not. Everything around him feels real, Holland feels real, but the events do not. He tries to clean the black ooze off of himself as he walks back into the country club. 
Henry wakes up in a closet in only his boxers. He doesn't remember falling asleep. Now that he's awake, he realizes he doesn't have any of his weapons. He gets up and opens the closet door. When he steps out, he is no longer in the country club. He's standing in a graveyard. The air is freezing cold with mist covering the ground. Henry starts to hear footsteps behind him. He turns around to see Elise and Grandma Francesca. Elise scowls at Henry and asks him what he's doing here after what he did. 
Henry doesn't understand at first, then has a memory of Sammie being held hostage in front of the bank. Instead of shooting her in the leg, she shoots her in the head. He looks down and realizes the gravestone in front of him reads "Samantha Raquel Overbrook, a friend, daughter, and hero, unfairly taken too soon." Elise swings to punch Henry in the face, but he ducks out of the way. Elise and Grandma Fran put flowers on Sammie's grave before Henry begins to shout about how this isn't what happened, it didn't go this way. 
Henry feels something grab his ankle. He sees a pale rotting face pushed through the dirt, her rotting hand on his ankle. Henry kicks zombie Sammie off of his leg and then takes off running. He's desperately looking for some kind of exit. He suddenly sees what looks like a shed in front of him. He runs up to it, but the door is locked. The ground begins to rumble and shake. Hands, feet, heads, all rotting start to force their way out of the ground. All the corpses in the graveyard start to come to life. He opens the door of the shed to escape. 
Sammie wakes up in a dark room, lit by a single bulb above her. Around her is mostly shelves of wine, but there does seem to be a door. She heads toward it and walks through. Sammie opens the door and finds herself in a room with rubbery looking black walls. In the middle of the room is a stump with her knife stuck in it. She touches the wall and it feels like soft rubber. She then carefully walks toward the knife. The ground is made of the black substance, she sinks when she stands still for too long. When she realizes she's sinking, he makes a run to grab the knife and then run back to the door. 
As soon as Sammie's hand touches the knife, the black rubber that surrounds the room begins to move very quickly. It begins to grab at Sammie's hands and feet and bubble up toward her face. She shoots a fireball at the goop around her, blowing the stump to bits. The ooze is blown away, but quickly grows back. With another fireball, Sammie is able to disconnect herself from the ooze. It begins to encase her arm with rubber. She carefully pries it off of her arm with her knife. 
Sammie tries to escape the room through the door she entered. The rubbery black goop is still holding the door shut. She aims one last fireball at it, the ooze pulls away and the door catches fire. She gives the door a kick and it swings open into pure darkness. She tries to relax herself and focus on how the events around her aren't real. When she opens her eyes the room has melted away and she is standing in a storage closet in the basement of the country club. It's obviously charred from her attacks. She reaches forward and walks through the remnants of the door. 
==List of Appearances==
*Bjorn Olafson
*Captain Jolene Holland
*Henry Marlowe
*Elise Romano
*Francesca Romano 
*Sammie Overbrook 
==Roll Tracker==
Player/Character	Move 	Roll	Result
Andrew/Bjorn 	Sharp/Notice 	9 	Mixed Success
Andrew/Bjorn 	Act Under Pressure 	9 	Mixed Success
Andrew/Bjorn 	Kick Some Ass 	9 	Mixed Success
Andrew/Bjorn 	Kick Some Ass 	7 	Mixed Success
Andrew/Bjorn 	Sharp/Notice 	7 	Mixed Success
Wesley/Henry 	Sharp/Notice 	6 	Failure
Wesley/Henry 	Act Under Presure 	13 	Full Success
Wesley/Henry 	Act Under Pressure 	10 	Full Success
Wesley/Henry 	Read a Bad Situation	10 	Full Success
Hannah/Sammie 	Read a Bad Situation	6 	Failure
Hannah/Sammie 	Use Magic - Fire 	10 	Full Success
Hannah/Sammie 	Use Magic - Fireball
Glitch: Short Duration	8 	Mixed Success
Hannah/Sammie 	Use Magic - Fireball	10 	Full Success
Hannah/Sammie 	Act Under Pressure 	12 	Full Success
Hannah/Sammie 	Read a Bad Situation	8 	Mixed Success
Hannah/Sammie 	Use Magic: Fireball
Glitch: Weakened	8 	Mixed Success
Hannah/Sammie 	Sharp/Notice 	10 	Full Success
==Harm Taken==
Player/Character	Harm	Armor	Total	Reason for Harm
Andrew/Bjorn 	2 	1* 	1 	Gorilla Yeti Fist
Andrew/Bjorn 	2 	1 	1 	Gorilla Yeti Kick
*Bjorn does not have his flak vest which normally gives him his second point of armor.
==Harm Dealt==
Player/Character	Weapon 	Harm	Target
Andrew/Bjorn 	Chair Leg	2 	Yeti Gorilla Creature
Andrew/Bjorn 	Chair Leg	2 	Yeti Gorilla Creature