Sorcerer

"Part of this Article was taken from TibiaSwap Official White Paper"
=Sorcerers=
Sorcerers are masters of destructive, offensive and aggressive magic. They have access to a vast array of combat spells and command the powers of Fire, Energy and death. Because of their focus on the training of the mind, they are physically weaker than knights and paladins.
===Benefits===
*A good choice for those who want to play alone most of the time.
*Various spell effects make for interesting, colorful gameplay.
*Sorcerers are capable of dealing with various damage types effectively and can easily adapt to different monsters. That allows them to hunt pretty much everywhere.
*Strong damage output in every situation, both single- and multi-target.
*Can use Magic Shield to drastically increase survivability at the cost of more mana fluids.
*Fastest advancement in magic level (same as druids).
*Largest mana pool and fastest regeneration (same as druids).
*Can use all runes, except two: Paralyze, and Wild Growth.
====Promotion====
When a Sorcerer reaches level 20, they can purchase promotion and become a Master Sorcerer with certain benefits.
====Regeneration====
====Sorcerer====
Mana regenerates: 1 point every 6 seconds. Hitpoints regenerates: 1 point every 6 seconds. 
====Master Sorcerer:====
Mana regenerates 1 point every 4 seconds. Hitpoints regenerates: 1 point every 6 seconds. 
=== Stats ===
When advancing a level, a Sorcerer gains 10 capacity, 5 hitpoints and 30 mana.
=Spells=
= Runes =