Malefactor

Malefactors were specialty priests devoted to Gargauth, the Tenth Lord of the Nine.
==Activities==
Most of Gargauth's faithful kept their allegiance to the Hidden Lord a secret. They worked diligently to increase their personal power, the power of the Church of Gargauth, and Gargauth's power.
==Abilities==
These specialty priests could use the following powers on a daily basis depending on their skill level: charm person, command, enthrall, forget, charm monster, mind fog, and plane shift. A malefactor could cast mental domination three times per tenday, spiritual corruption once per tenday, and exaction once per month.
A malefactor's skin and skeleton changed as they grew in power and their natural form was corrupted to a fiendish nature due to their allegiance to Gargauth. These changes made it harder for weapons to strike them.
==Possessions==
Malefactors were not restricted in the type of armor they wore or the weapons they wielded. Most were quite skilled at throwing daggers.
==Appendix==
===References===
Category:Clerics (2e)
Category:Clerics
Category:Kits
Category:Priest kits
Category:Worshipers of Gargauth
Category:Clerics of Gargauth
Category:Specialty priest classes