Rarity

Rarity is a Gameplay Mechanic in Fortnite, present across all three modes in different capacities. Rarity affects Items and Cosmetics, in Battle Royale, Save the World and Creative.
<tabber>
|-|Battle Royale=
Common 	Uncommon	Rare 	Epic
 	 	 	
Legendary	Mythic 	Exotic	
 	 	 	
Battle Royale features seven different rarities, two of which are unique and often contain more unique or special items. Rarity roughly coincides with the item's availability.
Rarity	Description
 	The weakest rarity. Items of this rarity are extremely likely to spawn.
 	More powerful than , weaker than .
 	More powerful than , weaker than .
 	More powerful than , weaker than .
 	The most powerful rarity. Items of this rarity have the lowest spawning chances.
 	Powerful rarity associated with Boss drops and unique or collaboration items. Standard weapons can appear in this rarity too, serving as an upgrade to their counterparts.
 	Unique Items based upon existing weaponry, modified to have a special attribute.
Only and have established rules, and there is no strict ruleset for what defines a , , , , or item. There are still some general rules for each rarity, and the following does not apply to Limited Time Modes.
* Weaponry, aside from throwable Explosive Weapons, cannot be found in Chests, but items can, such as Bandages or Grenades can. weaponry is mainly found as floor loot.
* Weaponry can be found in Normal Chests, as well as Floor Loot.
* Weaponry can be found in Normal Chests, as well as Floor Loot.
* Weaponry can be found in Normal and Rare Chests. weaponry can only be found as floor loot on special occasions, such as Wild Weeks, but items can be found as floor loot at any time.
* Weaponry can be found in Normal and Rare Chests. weaponry can only be found as floor loot on special occasions, such as Wild Weeks, but items can be found as floor loot at any time.
** is the highest rarity weapons can be upgraded into with an Upgrade Bench (aside from the Sideways Rifle and Sideways Minigun).
* items can be found in Chests and as floor loot on special occasions. Some containers will always spawn loot, such as an Imperial Chest. items are usually found by eliminating AI, Reality Saplings, purchasing from Characters for bars, Upgrading certain weaponry, or at a unique spawn location or container.
** items have the most ways to obtain them, out of any category.
* items are gained by purchasing them from Characters, or eliminating a Supply Llama. On special occasions, items can be found as floor loot or in Chests.
*From Chapter 2: Season 5 to Chapter 2: Season 7, Weekly Quests also had rarities. These correlated to how difficult the quests were and how much Season XP they would give.
=== Other Notes: ===
* Rarity only defines drop chance within the item itself and the location obtained. For example, a Assault Rifle will be easier to find than an Assault Rifle as floor loot, but a Assault Rifle may be harder to find than an Tactical Shotgun as floor loot.
** Furthermore, one rarity of an item may be easier to find in containers than it is as Floor Loot. Generally, rarity indicates chance to find, but the rules do not always line up this way with so many factors to consider.
* items previously existed as only unique items, until Chapter 2: Season 8 allowed upgrading of Sideways Weaponry. In Chapter 3: Season 3, many existing weapons gained versions, which were obtained via a Reality Sapling, breaking established rules further.
** When a Collaboration Item is introduced, it is almost always . The only time this is not true, is when an item is based on an existing property, but is created for Fortnite. An example of this is the Stark Industries Energy Rifle, which comes in to , as it does not exist as an actual thing in the Marvel Universe.
* items are typically based on existing weapons, but the Grappler Bow broke this rule, as it did not reuse the model of any existing weapon. As a majority of items in the rarity do still follow the rule, it is often ignored.
* was the rarity in which many weapons changed their icon. With subsequent updates, this no longer applies as all new weapons have one icon and model for all rarities. Items which were made before this rule changed still have different models and icons depending on rarity, such as the Hunting Rifle which was unvaulted in Chapter 3: Season 2 with its model change intact.
** This is notable as the Burst Assault Rifle and Revolver had their lower tier models removed, with the Revolver even making it into the loot pool with this change. The Burst Assault Rifle was changed as the new Striker Burst Rifle reused its model and icon, leading to some confusion if it were to be kept the same.
* weapons used to be found in Chests in Chapter 1, but this was changed in Chapter 2.
* is the rarity associated with almost every Wildlife, Container, Vehicle, Prop and thrown Healing Item in the game, even if the item is marked with a different rarity before being thrown.
** The only items which do not follow this rule are the Supply Llama and Supply Drop, which are both .
* Fishing in open water will only produce weapons up to , but fishing in Fishing Holes can gain weapons up to . Fish are different rarities, and indicate how hard they are to find amongst other fish. Fishing in Fishing Holes rewards higher rarity fish.
* Foraged Items were once Handmade, a rarity which has since been removed and replaced with .
|-|Creative=
Creative is very similar to Battle Royale in the way rarity is used, except that information relating to drop rates and where the items can be obtained are not relevant, as Creative gives full control over the items present. Below are some notes on the Creative rarity system:
* Every rarity present in Battle Royale is present in Creative, including and , with a significantly smaller pool of items. Creative does however have some items not present in Battle Royale, specifically extra, more powerful versions of existing weaponry. Furthermore, some items are not present, for unknown reasons.
* Creative has Prefabs, which are Prefabricated Structures the player can place. Whilst these have no rarity, like all items put into the Phone's toolbar, they become .
* Creative also has Devices, which in the Creative Menu are almost entirely , and like everything else, become in the toolbar. The one exception to this rule is the Sentry Trap, which is , but again becomes .
* Traps are also present in this specific menu, and use their own item rarities from Battle Royale.
* Items present in Battle Royale use the same rarity in Creative, and do not change when equipped like Devices do.
** There are also some Save the World World Resources which use their specific rarities, and do not change when equipped.
* The Melee Designer allows the player to customise a Hammer or Sword. Whilst the base item is , the Basic Hammer and Basic Sword can be , , , , or .
|-|Save the World=
Common 	Uncommon	Rare	Epic
 	 	 	
Legendary	Mythic 	 	
 	 	 	
Save the World has Six rarities, One of which is unique and contains only one set of special items. Rarity roughly coincides with the item's power.
Rarity	Description
 	The weakest rarity with the lowest power.
 	More powerful than , weaker than .
 	More powerful than , weaker than .
 	More powerful than , weaker than .
 	The most powerful standard rarity.
 	The most powerful rarity, with most items such as Heroes or Survivors being harder to obtain. There are very few weapons of this rarity.
=== Other Notes ===
* The Storm King set of schematics are the only weapons of rarity.
* Some items were once Handmade, a rarity which has since been removed and replaced with .
** These were mainly Schematics the player cannot recycle from their Inventory.
* Quest Specific pickups are often or rarity.
|-|Cosmetic Items (All Modes)=
NOTE: With the release of the Update v29.20, all 6 core rarities ( - ) available for Cosmetic Items got hidden, although they still exist within the game files.
			
			
			
			
			
			
			
			
			
			
			
			
			
			
Since Update v29.20, all standard Cosmetic Rarities for all items in Battle Royale and Save the World have been removed and players can no longer see the Rarity of cosmetics and filter them in the Locker and Item Shop.
This includes the , , , , , and even the rarity, which was only used for the Battle Pass. 
However, all of the special rarities (Rarity Series) were not affected by this change and can still be seen in cosmetics inside the Locker and Item Shop. In fact, several new "Series" have been added since.
Cosmetic Rarity is present across all modes, and does not have any bearing on actual gameplay, giving no clear advantage to players who own items of any specific rarity. The only changes between different rarity items are price, and a specific series they belong to. 
Some rarities for cosmetics are labelled as 'Series' rarity. This is because the items have an internal rarity based upon one of the five base rarities, but appear with different labels and backgrounds when actually equipped. For the purpose of categorization, they are rarities.
Rarity	Description
 	Rarity often associated with cosmetics granted to every player on a new account, but some cosmetics can be obtained through other means.
 	The lowest rarity for commonly obtainable and cheapest for purchasable items. Cosmetics of this rarity are often basic.
 	More expensive than , cheaper than .
 	More expensive than , cheaper than .
 	The most expensive and complex cosmetics are of this rarity.
 	This rarity is only associated with the Battle Pass and has no other cosmetics.
 	Cosmetics of this rarity are related to the Marvel Universe.
 	Cosmetics of this rarity are mainly Cube related versions of existing cosmetics.
 	Cosmetics of this rarity are related to the DC Universe.
 	Cosmetics of this rarity are mainly Ice themed versions of existing cosmetics.
 	Cosmetics of this rarity are from other Video Game titles.
 	Cosmetics of this rarity are mainly Lava themed versions of existing cosmetics.
 	Cosmetics of this rarity are mainly Shadowy themed versions of existing cosmetics.
 	Cosmetics of this rarity are mainly Slurp themed versions of existing cosmetics.
 	Cosmetics of this rarity are related to the Star Wars Universe.
 	Cosmetics of this rarity are related to real world people or groups.
 	This rarity is only associated with the Rocket Pass Premium and has no other cosmetics.
 	Cosmetics of this rarity are related to the Lamborghini brand. Only used for Rocket Racing cosmetics.
 	Cosmetics of this rarity are related to the McLaren brand. Only used for Rocket Racing cosmetics.
 	Cosmetics of this rarity are related to the Nissan brand. Only used for Rocket Racing cosmetics.
 	Cosmetics of this rarity are related to the Tesla brand. Only used for Rocket Racing cosmetics.
 	Cosmetics of this rarity are related to the BMW brand. Only used for Rocket Racing cosmetics.
 	Cosmetics of this rarity are related to Norwegian DJ Alan Walker. Only used for Rocket Racing cosmetics.
 	Cosmetics of this rarity are related to the Adidas brand. Only used for Rocket Racing cosmetics.
 	Cosmetics of this rarity are related to the Puma brand. Only used for Rocket Racing cosmetics.
 	Cosmetics of this rarity are related to the Porsche brand. Only used for Rocket Racing cosmetics.
 	Cosmetics of this rarity are related to the Dodge brand. Only used for Rocket Racing cosmetics.
 	Cosmetics of this rarity are obtained by subscribing to Fortnite Crew and having Crew Legacy Styles.
Cosmetic Rarity follows a vague ruleset, and is consistent with items pricing depending on the Rarity of the item, and its type. Some rarities have far less items than one another, and some can be much more difficult to obtain than others. 
===Other Notes===
* Cosmetics are unique in that there are very few of them, with an inconsistent way of obtaining them:
**Dance Moves, Glider, On Fire!, First Bass, Opening Act, Garage Classic, The Mic, Keytar, are given to all players with an account.
**Recruit outfits are not technically owned by the player, but players can still use them.
**A majority of Umbrellas are .
**B.R.U.T.A.L. Dab is a emote usable by players when riding in a B.R.U.T.E. or Salvaged B.R.U.T.E..
**Share The Love (Open Division) is a Spray that could have been obtained as a reward for placement in Share The Love Tournament. 
**Rainbow Bubblegum was the only purchasable item in the game prior to Update v29.20.
***Since then, Nike Goddess and several other cosmetics, especially Fortnite Festival and Rocket Racing cosmetics, have been .
*The rarity of the Battle Pass can only be seen when the player is gifted one.
*Some rarities have not received any new cosmetics in several Seasons.
**The last cosmetics, barring bundles were Heartbreak Ranger and his cosmetics in Chapter 4: Season OG
**The last cosmetics were Monarch and her cosmetics in Chapter 3: Season 1.
**The last cosmetics were in the Black Ice Legends Pack in Chapter 3: Season 1.
* and are the only non-collaboration-based series to have their own Loading Screens.
*Some items are retroactively made into a different rarity when a new one is created that suits them better. So far, cosmetics have only been changed from the base five rarities, into a series, with no series items ever being moved.
**Items in the Mayhem Set were retroactively made into rarity after the introduction of the rarity in Chapter 2: Season 5 since they are from the Borderlands series.
**Items in the Marshmello set were retroactively made into after the introduction of the rarity in Chapter 2: Season 1.
**Party Animal was changed from to after the introduction of the rarity in Chapter 2: Season 1. This is particularly notable as the Pickaxe in question was released in Season 1, making it a significant gap for its retroactive change.
**Poseidon and his related cosmetics were made in Update v29.20. This is notable since the rarity existed prior to Poseidon, and yet he didn't originally have it.
**Crew packs starting with Shimmerdusk were given the rarity in Update v33.30, while Crew packs before Shimmerdusk were not.
*Some cosmetics, such as the Prized Llama back bling have styles based on rarity.
|-|Extra Rarities=
Transcendent		Handmade
 		
Some items in Fortnite are not meant to be seen by the player, and are exclusively seen by developers. Sometimes, dataminers may leak these unreleased rarities.
* was the first leaked Developer Rarity. Three items are known to be , these being Dev Test Asset, the Minigame Spawner and the item spawner.
** is the internal name for , as items now assigned to it appear as as of Chapter 2: Season 5, meaning the rarity no longer exists in its current state, resulting in the Dev Test Asset becoming .
* is another leaked Developer Rarity. Only three items use it so far: Empty Backpack, Troll Launcher and the Test God Gun.
**After Cosmetic Rarities were removed from Battle Royale, some Save the World banners display as .
* is a rarity that was removed from the game. It was originally used in Save the World to depict starter items as a rarity below common. It was also originally used in Battle Royale to depict forageable items.
* rarity's full name is "(Impossible (T7))". It used to have a solid bright green hue before Update v29.20.
</tabber>
==Trivia==
*Rarity is canon in Fortnite: Battle Royale, as evidenced by Agent Jones directly referring to weapon rarity in dialogue for the Resistance Quests in Chapter 3: Season 2.
*Transcendent was a rarity type that has been only used to test developer items, such as the Dev Test Asset (aside from the early item spawner in Creative) Glider and Save the World quest testing items. This rarity has been completely removed since Update v15.00.
*The full name of the rarity is "(Impossible (T7))". It has a blue hue and has been only applied to certain developer items such as the Test God Gun and the Troll Launcher. It has apparently replaced in function.
 
pt-br:Raridade