GURPS Mummy

GURPS Mummy is a Classic fan created reimagining of White Wolf's Mummy: The Resurrection. This is that material brought up to 4e standards.
==Flavor Text==
The vampire stalked through the dark corridors of the hotel. Hunger! He had not fed in days, and his body pained with his sanguine desire. His pale finger pressed the round elevator button... surely there would be fresh victims on the dark streets below. Had the others not trapped him in that cursed hotel room for the last few nights, he would already be strong with blood. Feed first, revenge later.
The metal doors parted, and he darted inside. Leaning casually against the wall of the elevator was a small, old man. The man looked at him and smiled.
"Floor?"
"Thirteen."
The tanned old man smiled again, fully seeing that the vampire's eyes were fixed on his wrinkled throat. The vampire couldn't stand waiting any longer; he only imagined the thick blood of the man flowing from his throat and into his mouth. He wanted to drain the life from the ancient's heart in seconds! The Hunger was too great to overcome!
The vampire slammed the 'Elevator Stop' button with one hand as the other gripped the man and wrenched him towards him. Ecstasy overwhelmed the vampire as he prepared to sink his fangs into the man's soft throat.
Instead, he found marble.
The old man chuckled as he easily pushed the vampire from him.
"My, you are a hungry one!" gleamed the man.
The vampire pushed against the man's grip, but was held tight by the man's vise-like hold. Again he struggled. And again the man laughed.
"Who are you?" asked the vampire, stunned with disbelief.
"My name's Khapesh. You should learn to control yourself a little more, young one," answered the dark old man.
This was too much for the vampire. With all of his strength, he tore the man's grip from him, although he had the sinking feeling that the old man had actually let him go first. The vampire backed himself defensively in the corner of the small elevator.
"Are you... are you Kindred as well?" gasped the vampire, suddenly aware that he might have stumbled upon one of the most powerful generations of vampire in existence. An Antediluvian, perhaps? Maybe even Caine himself!
The old man laughed at the thought.
"No, no, no, silly. I am thousands of years older than most of those!"
==Important note== 
The work tried to brute force things by sending attributes sky high ignoring various Classic advantages that would have achieved much the same result for far fewer points.
Updating things to 4e further reduces the need for very high attributes. This substantially reduces the cost of mummies. Some of the concepts have been updated (both in terms of concept and price) to better fit Classic: Egypt via 4e.
==Attributes==
*High Strength: Lifting ST, Striking ST
*High Dexterity: Extra Attack, Ambidexterity, Improved Basic Speed
*High Intelligence: Eidetic Memory, Telepathy
*High Health: Immunity to Disease, Immunity to Poison, Temperature Tolerance, Doesn't Sleep, Fit to Very Fit
==Advantages==
* High Hearing: Dark Vision, Telepathy
* High Vision: Infravision, Telescopic Vision
* High Senses: Acute Senses
*Mummy Immortality: Unkillable 2This eliminates the complicated Ba rolls for a destroyed mummy to return to life.
=== Raw White Wolf Mummy template ===
This [55] template doesn't include attributes or magic which is why it is so cheap.
Advantages 	Intact Corpse [40]; Injury Tolerance (No Brain, No Vitals) [10]; No Fragile (Unnatural) [50]	[100]
Disadvantages	Fragile (Combustible) [-5]; No Doesn't Sleep [-20]; Social Stigma (Dead) [-20]; 	[-45]
Features 	Affected as Dead; No Fatigue; Sterile; Will become Rotting Undead 	0
== Sekhem Magic ==
"The basis of Egyptian spellcasting was the belief that every word had inherent power. By speaking or writing properly crafted sentences, one could bring about changes in the nature of things. (...) Magic words were symbolic keys to a deeper form of power. The true goal of sorcery was to attain a state of consciousness in which one saw the true nature of the universe and could change the universe through sheer will."Classic: Egypt pg 90, 93-99
 As a result spellcasting is built around the Paths and Books system. Unlike normal Egyptian spell casting, which is Book based, Sekhem magic is Path based even though it uses the same spells as in the books. This difference means that unlike normal Egyptian spell casting which can tap into regular fatigue Sekhem Magic is limited to an internal Energy Reserve called Sekhem.
The five paths (which have no default to each other) are: Amulets, Celestial, Figurines, Hekau (Name Magic), and Necromancy.
==Setting Attributes==
===Ba===
Base 5; ±3 points/level 
The Egyptians believed that there were nine parts of the soul. The Ba represented the soul's vital force, which slowly drained away while the individual was alive. Once the person died, her Ba was restored in the afterlife. Mummies can then use this gained Ba to join with their Ka and their Khat (body) and rise to life again.
===Ka===
Base 5; ±3 points/level; max 10
Ka is a part of the character that becomes an earthbound guardian spirit after the character dies. The Ka protects the body as a powerful and vengeful ghost. A mummy's Ka attribute represents her Ka's strength.
===Sekhem===
Base: (ST+IQ)/2; ±3 points/level; Max: (ST+IQ)/2 +1 for each level of Sekhem Magery
Sekhem is part of a mummy's vital energy force which is used to cast and control magical spells and enchantments. It is effectively a form of Energy Reserve.
When a mummy's Sekhem drops below 5, she appears physically drained. Her skin will be pale and sometimes transparent, her features gaunt, her eyes hollow. When Sekhem surpasses 50, the mummy appears divinely powerful -- her eyes glow with burning magic and her face will shine with magical radiance.
===Sekhem Magery===
1 point for the first level; 3 for each additional level
* Magery (Sekhem: Functions as a Different Talent 0%; Can't Use External Energy, -15%, full limited magery, -40%; One Path Magery out of five, -20%)
When Sekhem is drained or unusable, must draw magical energy from very soul.
==Paths of Magic==
*Amulets is the enchantment and creation of magical amulets, devices of protection.
*Celestial magic is the magic of the stars, planets, and heavenly bodies.
*Figurines is the creation of magical figurines, items which have mystical powers.
*Hekau, or Name Magic, is the most powerful of Egyptian magic. It gives command over people and animals, but only if the caster knows their true name.
*Finally, Necromancy is the magic of the dead.
==Related Material==
*Classic: Egypt
*GURPS Horror
==Notes==
==References==
Category:Classic
Category:Non-Canonical
Category:Conversions
Category:Undead