Earldom

Kingdom-Earldom-Parish-Barony-Thanage-Estate-Appartment
 
See also: 
==Earldom buildings==
*Palace
**War Room:
**Spymaster's quarters:
*** Upgrades: Laboratory, Library, Scribes Quarters,
*Acqueduct: [ Knowledge(Engineering) 4 ]    
*Bank:
*Granary
*- Port
**Upgrades: Harbour       
*Trading Post,
*Mine,
*Harbour,
*Temple
*Workshop
==Earldorman resources:==
Rum, Knights, Militia, Metal, Lumber, Meat, Grain
Rum: attracts mercenaries, pirates, who can be employed by RumKnights & Militia: Free, place them where you want. Can form an Army, which can then be deployed using the War RoomMetal: attracts Dwarves, used to construct Tools, Weapons, ArmourLumber:Hardwood: Construction, Fuel, Tools, Boat building, Furniture making, Musical Instruments, Flooring, Barrels, CharcoalSoftwood: Furniture, Fuel, Tools
==Earldorman Policies==
===    o Civil Liberties===
Liberty: +1 CultureCollective Rule: Buff: Collective Rule [Hero recruitment takes half as long], free Hero in the CapitalCitizenship: Tile improvements increased 25% in speed, Worker appears in the CapitalRepublic: +1 Production, +Buff: Republic [5% Production bonus when constructing Buildings]Meritocracy: +1 Happiness in each city connected to the capital
===    o Traditions===
Tradition: increases border expansion and gives +3 Culture in the Capital.Aristocracy: Buff: Working Class [+15% Production when constructing Buildings], +1 Happiness per 10 CitizensOligrachy: Garrisoned units cost no maintenance and cities with a garrison gain +100% Ranged Combat StrengthLegalism: Free culture building per pointLanded Elite: +10% Food Growth; +2 Food in the CapitalMonarchy: +1 Gold, -1 Unhappiness for every 2 Citizens in the Capital
===    o Honor===
Honor: +25% combat bonus, and Bandit camps are revealed on tactical map. Gain culture for each Bandit killed.Warrior Code: +15% Production when training melee units, and a Great General appears in the CapitalDiscipline: +10% Combat Strength for military units which have another military unitMilitary Tradition: Military Units gain 50% more Experience from combatMilitary Caste: +1 Happiness and +2 Culture per City with GarrisonProfessional Army: Gold cost of upgrading Military Units reduced by 33% and +1 Happiness from every Defensive building
Category:Earldom
Category:Fief