Divine Crusader

The divine crusader embodies devotion and dedication to a chosen deity.
==== Requirements ====
Base Attack Bonus: +7
Alignment: Must match chosen deity
Skills: Knowledge (religion) 1 ranks
Feats: Weapon Focus (in chosen deity’s favored weapon)
==== Hit die ====
d8
==== Skill points ====
2 + Int
==== Class Features ====
Weapon and Armor Proficiency: The divine crusader gains no weapon or armor proficiencies.
Aura (Ex): The power of a divine crusader's alignment aura (see the detect evil spell on page 218 of the Player's Handbook) is equal to her class level, plus any class levels in other classes that possess such an aura (such as cleric or paladin).
Deity and Domain: Every divine crusader has a chosen deity. Sample deities are provided on Table 3—7: Deities, page 32 of the Player's Handbook. A divine crusader's chosen deity influences her alignment, what magic she can perform, her values, and how others see her. The character's alignment and her deity's alignment must match exactly.
A divine crusader chooses one domain from among those offered by that deity to his or her clerics and gains the granted power of the domain. (If the domain-granted power includes the addition of a skill or skills to the cleric class skill list, add it to the class skill list for the divine crusader instead.) The divine crusader also gains the ability to cast spells from that domain (see below).
Spells per Day: A divine crusader casts divine spells. She may only prepare and cast spells from her chosen domain (see above). Effectively, a divine crusader has a class spell list of only nine spells (one per spell level). To prepare or cast a spell, a divine crusader must have a Charisma score equal to at least 10 + the spell level. The difficulty class for a saving throw against a divine crusader's spell is 10 + the spell level + the divine crusader's Cha modifier. The divine crusader also gets bonus spells based on her Charisma. A divine crusader prepares and casts spells as a cleric, except that she cannot spontaneously cast cure or inflict spells.
Electricity Resistance (Ex): A divine crusader gains resistance to electricity 5 at 3rd level. At 9th level, this increases to resistance 10.
Weapon Specialization: At 5th level, a divine crusader gains Weapon Specialization in her deity's favored weapon as a bonus feat.
Acid Resistance (Ex): A divine crusader gains resistance to acid 5 at 6th level. At 9th level, this increases to resistance 10.
Darkvision (Ex): A 7th-level divine crusader gains darkvision out to 60 feet. If the divine crusader already has darkvision, the radius of her existing darkvision increases by 30 feet.
Perfect Self: At 10th level, a divine crusader completes her transformation into a creature of the planes. Her type changes to outsider (native). As a native outsider, the character can still be raised, reincarnated, or resurrected just as other living creatures can be, and remains native to the Material Plane. Additionally, the divine crusader gains damage reduction 10/magic.
==== EX-DIVINE CRUSADERS ====
A divine crusader whose alignment changes to no longer match her chosen deity's alignment loses all divine crusader spells and abilities. She may not progress any farther in levels as a divine crusader. She regains her abilities and advancement potential if she atones for her violations (see the atonement spell, page 201 of the Player's Handbook).
An ex-divine crusader cannot change her devotion to a different deity in order to regain abilities and advancement potential. Once a divine crusader has failed one deity, no other deity trusts the character with these powers.
=== Advancement ===
 	 	 	 	 	 	Spells per Day	Spells per Day	Spells per Day	Spells per Day	Spells per Day	Spells per Day	Spells per Day	Spells per Day	Spells per Day
Level	BAB	Fort	Ref	Will	Special 	1st 	2nd 	3rd 	4th 	5th 	6th 	7th 	8th 	9th
1st 	+0 	+2 	+0 	+2 	Aura 	0 	— 	— 	— 	— 	— 	— 	— 	—
2nd 	+1 	+3 	+0 	+3 	— 	1 	0 	— 	— 	— 	— 	— 	— 	—
3rd 	+2 	+3 	+1 	+3 	Resistance to electricity 5 	2 	1 	0 	— 	— 	— 	— 	— 	—
4th 	+3 	+4 	+1 	+4 	— 	2 	2 	1 	0 	— 	— 	— 	— 	—
5th 	+3 	+4 	+1 	+4 	Weapon Specialization 	3 	2 	2 	1 	0 	— 	— 	— 	—
6th 	+4 	+5 	+2 	+5 	Resistance to acid 5 	3 	3 	2 	2 	1 	0 	— 	— 	—
7th 	+5 	+5 	+2 	+5 	Darkvision 	3 	3 	3 	2 	2 	1 	0 	— 	—
8th 	+6 	+6 	+2 	+6 	— 	3 	3 	3 	3 	2 	2 	1 	0 	—
9th 	+6 	+6 	+3 	+6 	Resistance to acid and electricity 10	3 	3 	3 	3 	3 	2 	2 	1 	0
10th 	+7 	+7 	+3 	+7 	Perfect self 	3 	3 	3 	3 	3 	3 	2 	2 	1
=== Class skills ===
Skill name 	Key ability	Trained only	Armor check penalty
Climb 	STR 	 	
Concentration 	CON 	 	
Craft 	INT 	 	
Diplomacy 	CHA 	 	
Intimidate 	CHA 	 	
Jump 	STR 	 	
Knowledge (religion)	INT 	 	
Ride 	DEX 	 	
Swim 	STR