149229-starting-game-leveling-population-teaming

== Content ==
			I'm pretty new, made about 4 characters(deleted two) and got em to about 15-20. I've REALLY wanted to enjoy this game. I'd get frustrated and come back, hoping I was just having a run of bad luck or maybe population low at that time. But it's not that. You can tell me about how it is endgame and I wouldn't know but leveling has been miserable in this game. It doesn't seem to try and promote teaming outside of instances which take FOREVER to get into regardless of your class/what you que as. And that is a HUGE part of the fun of these games for me. And it feels like it would work REALLY well with the way the classes are set up but it's just not there. I don't understand how it can take over an hour easy to get into an instance REGARDLESS of how you que. Chat is usually dead and also feels awkward(wish a global chat was more active and I think it would be given a different chat system). Whole game seems pretty barren. The leveling experience has been void of the fun an mmo should bring. I could pick up an rpg and have a better time playing through story if that's all I wanted. Btw, this is AFTER I moved from Dominion to Exile because of it being even worse over there. Anyway, I'm glad if you enjoy the game, but if you're just starting, I think you should know.	
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			I completely agree with you. I started a new character with some friends for the free to play launch, group content is an extremely important part of mmos (the most important part imo) and the queue times are just completely unacceptable. They were thoroughly unimpressed when they learned that they couldn't even queue for a dungeon and adventure at the same time. Some good news though; the lead group content designer responded to an earlier post of mine assuring us that the group finder woes are actively being worked on. I imagine the changes will make it so people don't have to wait three hours to get into a dungeon as a tank; whether or not this makes it into the next drop or not remains to be seen, but they've had a year and a half to sort this out.	
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Most servers have a Looking For More channel which is what most people talk in, especially when trying to group for stuff.
 
For entity dominion the channel is EntityLFM so if you are on that side I would highly recommend joining it.  If you are on a different server/side just ask what the name of the channel is to join in advice chat or something.	
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I could understand the whole "think you should know" part if this was a bought game, but it's not. It's free-to-play, which means it costs people nothing to try it out, which means warning them off of the game achieves nothing.
 
On the other hand, creating yet another post talking about population woes is likely to push people ~away~ while annoying the community that does actually enjoy playing the game. Think that one through next time.	
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Global Chat on the exile side is LFG and on the entity server it is certainly not dead. The default chat is a bit clunky but there are some good "social" add ons to help with that.
Usually if you are having trouble with queue times you can find people to put a group together via LFG chat and then all queue together.
I ran around in multiple groups this weekend some for leveling an Alt and some with my max level character to help others. We cleaned up some old 5+ quests and ran some adventures.
Don't give up until you get to experience some of the better group content, there is a lot of fun to be had in WS.	
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On the other hand, creating yet another post talking about population woes is likely to push people ~away~ while annoying the community that does actually enjoy playing the game. Think that one through next time.
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Although this one might well be an effect of such threads, I still welcome them in the hope Carbine starts doing something about population issue and que times.
In other words: multi-ques, something they said long time ago they wanted to see ingame; finally merge PvP/PvE servers and even remove faction barriers if multi-que doesn't solve anything.
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What exactly is removing faction barriers going to help.
 
People always mention things like that as if it will somehow help bring more people to the game.... what EXACTLY is that going to accomplish though? 
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It'd be a lore-busting short term solution to a long term problem; like wrapping a leaking pipe in sellotape, it might slow the leak down a little but it definitely won't stop it.
 
Making a decision like that is pretty much irreversible too, so in the unlikely event that WS does become a big success and things return to normal, we'll be stuck with Aurins in every dungeon run.
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Actually in some cases removing or at least lessening the faction barrier will help a lot. There are plenty of dual guilds who used to have great population on both sides and now there are seriously un-balanced and would like to play with their guild mates without have to level a new toon. Being able to run instanced content with both factions would help a lot and the queue times would certainly go down. We already do WB's together and ran around the Sky Mall at christmas. At the very least removing the language barrier would help the WB train run more often.
 
As they are now the factions do nothing but divide the player base and being able to run dungeons with either faction would help queue times, especially when leveling. The lore can stay intact, we already run WB's together.  Some bad guys are enemies to both Factions, it doesn't mean we have to trust them, just run a dungeon with them.
			
				
	Edited January 25, 2016 by Rampaige	
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How is it going to help at all? People don't look at Wildstar and think "Oh, if that game allowed me to play cross faction I would definitely play it... but since it doesn't I won't"... In terms of getting new players, I fail to see how that would have any substantial impact...
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I'm sorry, but I'm fairly sure the sign of defeat was called "Wildstar: Reloaded". A bit late to worry about that.
 
It won't bring more players, but it's still a QoL improvement for everyone: it allows people to play what they want independently of what their friends or acquitances choose. I mained an Exile not because I liked the Exiles more than the Dominion but because all my friends were over that side. They basically never play Dominion, so all the characters I leveled up and made there are basically a waste of space. 	
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I'm sorry, but I'm fairly sure the sign of defeat was called "Wildstar: Reloaded". A bit late to worry about that.
 
It won't bring more players, but it's still a QoL improvement for everyone: it allows people to play what they want independently of what their friends or acquitances choose. I mained an Exile not because I liked the Exiles more than the Dominion but because all my friends were over that side. They basically never play Dominion, so all the characters I leveled up and made there are basically a waste of space. 
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I would call free to play more of 'an intelligent business decision' than defeat given that practically every mmo outside of WoW/FF14/EVE is free to play. I don't really see cross faction as the same thing, especially since it's still not fixing the greater issue.(which is that the group finder sucks sh$*)
 
IDD that it would probably be a QoL improvement, but the cost is that it diminishes the lore of the game. I'm probably in the minority here, but when I play a multiplayer game (especially a PvP one) I want to feel that there's a strong identity between the different factions. When I played WAR, I loved the fact that the other team were your enemies and you had a hatred for them, you wanted to kill any dessies you saw around and in a sense that really helped to drive the PvP aspect of it. The same goes for PlanetSide 2, there is a very strong identity with all three of the factions, they even have their own cultures, jokes/memes and differences (which varies from server to server.) Allowing the two factions to share dungeons would basically kill of any chance of that ever happening + I don't want to be forced to play with Aurins all the time. <_<
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You just didn't realize that you were already a puppet of the changer of ways >:3 
 
haha, but for real, that was a major part of what made WAR a great game (that and the RvR / PvP). And it defiantly makes a lot of games incredibly good. SWTOR with out the Republic and Empire would be just as bad as (I'm gonna get hate for this) SWG. 
 
I'm ok playing with Aurins as long as we can team kill ....
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			Aurins can team kill as well :rolleyes:	
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			I must be a minority. I have always primarily leveled my toons in every MMO I've played by questing and, when graded on the questing experience, Wildstar is really very good, IMO. Lots of humor, decent diversity of quest types and the occasional Expedition to break things up. I've also not yet run into a 5-man quest boss that other people weren't also waiting on to kill, well not until the level 50 areas like Blighthaven and the Defile. I am thoroughly enjoying the road to 50 on my toons.	
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WS leveling is not the worst but if people say its the best leveling experience they had i can only laugh at them, sry.
i enjoyed the story the first time, yes. but the replayability is rather low. The 2nd time it will be the same things all over again, the world is not alive, neither dynamic quests nor a breathing, living planet with random stuff happening. i have 3 50s but stopped leveling around 1 year ago. my f2p char i got to lvl 25.
GW2 does that alot better, global and personal story line, dynamic events, etc.
WoW does it better but also has a it alot easier because of how massive the universe is and lots of lore all around. its hard to create a new, exciting universe in an mmo which is also a reason why there will be no WOW killer any time soon. WoW did grow to what it is (was) and even it doing poorly right now wont matter with the next expansion when the sheeple are going to buy the addon anyway.
 
at max level WS is > GW2 imo but they way to max level is pretty unexciting in WS which makes alot of people stop playing early.
I'm not a guy who loves leveling anyway, for example i dont like B&S at all and am stuck at level 5 with no real interest in the story or my char.	
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I don't know why this hasn't been said but....
 
Dungeons in this game are NOT a casual experience like WOW dungeons from my understanding. Even a 5 man group that works well together finds great difficulty in these dungeons.
 
For the most part my understanding as a general rule is the community avoids dungeons till end game.
 
 
That being said, a game that felt like and STILL to this day, like their is a huge community is Rift. Zone Wide evasions brings everybody and their brother out of the blue to participate. Dungeons USED to be the holy grail of gearing while leveling as you get 7 guaranteed gear pieces per week, running random dungeons with equal or lower level dungeons. This gave newbs people to run dungeons with even though they were level 15 or 60.
 
Dynamic events are great and all....but there has to be a reason to do then, plus the ability to know about them. Guild Wars 2 suffers greatly from this again making the game feel empty. Wasn't much reason to do the dynamic events and you rarely saw them leveling and IF you did it was just even as harder to find people to run them with you.
 
You want Wildstar to feel alive for leveling? Then there needs to be a way/reason for max level toons to see content all over the game world. Maybe not all the time but enough that its exciting for everybody.
 
Want to see exciting check out Rift Volan on youtube. That's content done right.	
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i leveld in gw2 when there were alot of players starting new. same in WS. so i can compare both games at the peak and it was so much more fun to level in GW2.
i dont know the current status of gw2 nor do i care about the game. the endgame does not motivate me to go back there.	
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Would you believe I still do not grasp how to queue up for a dungeon, and that a week ago (been playing for a month now), I thought I had to find the area to enter the dungeon?
 
So far I've found the reasons dungeon aren't doing well is:Old players are getting tired of doing the ones they've done dozens of times already.
New players are happy with mission to mission pve
New players don't even understand how to access the dungeon screen.  (If I had issues with it, I bet many others do.)
Players just want to DPS.  Or not play their part well.  The same old story of Tank not tanking or presuming everyone is there to keep them alive.  Healers don't Heal, and DPS just Leroy Jenkins' into every combat scene. Would I want to Queue for that?
 
Anyway, I was pretty overwhelmed when I came here from SWTOR but I'm still here, and now on my forth character.  I've got the basics down but the one guild Im in on the Exiles, well all they do is dungeon quests.  Not much chatting and helping.  I find it easier to try to find one player or two and hook up with them when they are on.  Helps in some PVE areas too.	
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Would you believe I still do not grasp how to queue up for a dungeon, and that a week ago (been playing for a month now), I thought I had to find the area to enter the dungeon?
 
So far I've found the reasons dungeon aren't doing well is:
Old players are getting tired of doing the ones they've done dozens of times already.
New players are happy with mission to mission pve
New players don't even understand how to access the dungeon screen.  (If I had issues with it, I bet many others do.)
Players just want to DPS.  Or not play their part well.  The same old story of Tank not tanking or presuming everyone is there to keep them alive.  Healers don't Heal, and DPS just Leroy Jenkins' into every combat scene. Would I want to Queue for that?
 
Anyway, I was pretty overwhelmed when I came here from SWTOR but I'm still here, and now on my forth character.  I've got the basics down but the one guild Im in on the Exiles, well all they do is dungeon quests.  Not much chatting and helping.  I find it easier to try to find one player or two and hook up with them when they are on.  Helps in some PVE areas too.
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... as long as dungeon finder has been in the game it has at least always been on the main menu IIRC....... do people just not use the most important menu in game?
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Main menu as in pressing "esc"? Never seen it there myself.
 
 
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			Sidenote: Does anyone ahve an issue with the controls? I tried to adjust controls(and this willbe a non-issue in the future but does seem like a pointless hassle for new players). I played tera, for example, and it seems like the way they have it makes more sense(their chat system also seems more sensible). I wouldn't mind people being able to adjust the same way, but making starting controls so odd seems... well odd. And it is TORTURE trying to get the mouse icon to come up. Could the first esc click be to just have the mouse icon appear? These are more personal preferences I am presuming are universal(to new players) but qare insanely frustratig at times. Especially when I want to run out of an instakill and my screen view changes and front is now back even thought I spend the night before trying to adjust controls to fix it for 2 other toons.	
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