Flurry Rush

: "Jump out of the way of an attack at the last moment to execute a Perfect Dodge."
: — In-game description
A is a recurring ability in .
==Overview==
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A flurry rush is an ability in after successfully executing a . A perfect dodge is executed by performing a Backflip or a Side-Hop right before an enemy attack hits you. This causes time to slow down, allowing to perform multiple hits in quick succession with his in a short period of time. If does not hit the enemy within a certain period of time after initiating the , it will cancel, and the flow of time will normalize. This assault can bypass certain defenses, such as shields or invincibility. If the weapon being used during a flurry rush breaks, or if Link gets knocked back from damage, flurry rush will end. It's possible to jump during the final hit of a Flurry Rush to cancel it early, but it can't be activated again immediately by doing this. 
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A Flurry Rush works the exact same way as it does in , although the animation for it is sped up slightly. Royal Weapons now have a special modifier to them, which increases the power of flurry rush during perfect dodge. This doubles their damage output during a Flurry Rush. Ganondorf is also able to perform a Flurry Rush in the final boss fight. During the third phase, he even does this after Link Flurry Rushes. Unlike Link's Flurry Rush, Ganondorf's can be dodged or blocked. 
==Other Appearances==
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Flurry Rush is an ability Warriors could use in to deal damage to the Weak Point Gauge exposed from powerful enemies and bosses.
==Nomenclature==