Final Fantasy XV: Episode Ardyn hats

The following is a list of hats in Final Fantasy XV: Episode Ardyn. They are equipped from the Gear menu and are the only form of equippable armor. New hats are bought from shops found around Insomnia while free-roaming. The yen needed to buy them is procured by selling treasures obtained from felled foes and found from the environment. Hats are classified as key items.
Hat	Effects 	Price 	Obtain
 	None 	- 	Default
 	Outfit given to Ardyn upon his appointment as imperial chancellor. Keeps his skin covered as much as possible to avoid exposure to sunlight.	Outfit given to Ardyn upon his appointment as imperial chancellor. Keeps his skin covered as much as possible to avoid exposure to sunlight.	Outfit given to Ardyn upon his appointment as imperial chancellor. Keeps his skin covered as much as possible to avoid exposure to sunlight.
 	Reduces max HP to 1. 	50 	Southwest edge shop, Northeast shop
 	A grubby hat modeled after those seen adorning the heads of imps. Reduces maximum HP to 1. 	A grubby hat modeled after those seen adorning the heads of imps. Reduces maximum HP to 1. 	A grubby hat modeled after those seen adorning the heads of imps. Reduces maximum HP to 1.
 	HP: +15%MP: -10%Ice res.: 75% 	6,900 	West shop, Northeast shop, East shop
 	A stately cap that makes you feel ready to take on the world. Increases maximum HP and ice resistance, but reduces maximum MP. 	A stately cap that makes you feel ready to take on the world. Increases maximum HP and ice resistance, but reduces maximum MP. 	A stately cap that makes you feel ready to take on the world. Increases maximum HP and ice resistance, but reduces maximum MP.
 	MP: -10%Vitality: 14 	2,800 	South shop, Southwest edge shop, Southwest center shop, Northwest shop
 	A dashing cap for the distinguished gentleman. Enhances vitality, but reduces maximum MP. 	A dashing cap for the distinguished gentleman. Enhances vitality, but reduces maximum MP. 	A dashing cap for the distinguished gentleman. Enhances vitality, but reduces maximum MP.
 	MP: +100%Strength: becomes 0Magic: +200Spirit: +50 	56,000 	Northwest shop, Northeast shop
 	A floppy hat befitting a master of the arcane arts. Increases maximum MP and enhances both magic and spirit, but reduces strength. 	A floppy hat befitting a master of the arcane arts. Increases maximum MP and enhances both magic and spirit, but reduces strength. 	A floppy hat befitting a master of the arcane arts. Increases maximum MP and enhances both magic and spirit, but reduces strength.
 	MP: +5%Strength: -24Magic: +80Spirit: 25 	99,000 	West shop, Northwest shop
 	A gaudy hat sure to put you to celebratory spirits. Increases maximum MP and enhances both magic and spirit, but reduces strength. 	A gaudy hat sure to put you to celebratory spirits. Increases maximum MP and enhances both magic and spirit, but reduces strength. 	A gaudy hat sure to put you to celebratory spirits. Increases maximum MP and enhances both magic and spirit, but reduces strength.
 	HP: +25%MP: -20% 	30,000 	Southwest center shop, East shop
 	A stately hat that likely once belonged to a high-ranking military official. Increases maximum HP, but reduces maximum MP. 	A stately hat that likely once belonged to a high-ranking military official. Increases maximum HP, but reduces maximum MP. 	A stately hat that likely once belonged to a high-ranking military official. Increases maximum HP, but reduces maximum MP.
 	MP: +25% 	123,000 	After disabling all 7 Wall amplifiers, Royal Crown can be bought from the bonus hat shop on the east side of the city (Map)
 	A ceremonial headpiece worn only by one deemed worthy of the honor. Increases maximum MP. 	A ceremonial headpiece worn only by one deemed worthy of the honor. Increases maximum MP. 	A ceremonial headpiece worn only by one deemed worthy of the honor. Increases maximum MP.
 	HP: +15%MP: -25%Vitality: +10All elemental res.: +25% 	7,500 	South shop, Southwest edge shop
 	A durable hat that provides protection from injury. Increases defense, vitality and all elemental resistances, but reduces maximum MP. 	A durable hat that provides protection from injury. Increases defense, vitality and all elemental resistances, but reduces maximum MP. 	A durable hat that provides protection from injury. Increases defense, vitality and all elemental resistances, but reduces maximum MP.
 	MP: +25%All elemental res.: -20% 	11,000 	Southwest center shop, West shop
 	A jolly hat perfect for a ride in one-horse open sleigh. Increases maximum MP, but reduces all elemental weaknesses. 	A jolly hat perfect for a ride in one-horse open sleigh. Increases maximum MP, but reduces all elemental weaknesses. 	A jolly hat perfect for a ride in one-horse open sleigh. Increases maximum MP, but reduces all elemental weaknesses.
 	MP: +5%Fire res.: -50%Lightning res.: -25% 	980 	South shop, East shop
 	A breathable hat perfectly suited for a sunny summer day. Increases maximum MP, but reduces fire and lightning resistances. 	A breathable hat perfectly suited for a sunny summer day. Increases maximum MP, but reduces fire and lightning resistances. 	A breathable hat perfectly suited for a sunny summer day. Increases maximum MP, but reduces fire and lightning resistances.
 	MP: -10%Strength: +19 	5,600 	South shop, Southwest edge shop, Southwest center, Northwest shop
 	A sturdy hat perfect to wear where the anak and the mesmenir play. Enhances strength, but reduces maximum MP. 	A sturdy hat perfect to wear where the anak and the mesmenir play. Enhances strength, but reduces maximum MP. 	A sturdy hat perfect to wear where the anak and the mesmenir play. Enhances strength, but reduces maximum MP.
 	HP: +15%MP: -10%Fire res.: +75% 	5,600 	South shop, Southwest edge shop, Southwest center shop, Northwest shop
 	A fancy and formal hat for a man of discerning taste. Increases maximum HP and fire resistance, but reduces maximum MP. 	A fancy and formal hat for a man of discerning taste. Increases maximum HP and fire resistance, but reduces maximum MP. 	A fancy and formal hat for a man of discerning taste. Increases maximum HP and fire resistance, but reduces maximum MP.
 	HP: +15%MP: -10%Lightning res.: 75% 	6,900 	West shop, Northeast shop, East shop
 	A weather-worn hat that inspires you to sail the high seas. Increases maximum HP and lightning resistance, but reduces maximum MP. 	A weather-worn hat that inspires you to sail the high seas. Increases maximum HP and lightning resistance, but reduces maximum MP. 	A weather-worn hat that inspires you to sail the high seas. Increases maximum HP and lightning resistance, but reduces maximum MP.
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Category:Accessories in Final Fantasy XV
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