Tech Web (CivBE)

The Tech Web is a feature in Civilization: Beyond Earth, which represents the possibilities for technological development of your colony. Unlike previous Civilization games which featured linear tech trees, the tech web branches off radially in several directions. Higher tier techs again require lower tier techs to be developed first, but because of the web - style of organization, even the most sophisticated technologies are accessible after you develop only 5 - 6 lesser technologies.
See this image for tech web before the release of Rising Tide
==Tree Analysis==
In Civilization Beyond Earth the technologies are divided in two types:
*Branch or Primary technology: this is a main line of development, representing a broader approach to some subject. In the web branch techs are shown bigger, and always at the top of a technology 'cluster'. Branch technologies are required to advance and unlock higher tier technologies - this is illustrated in the web by the lines connecting the main techs (branch techs). Note, however, that unlike Civilization V, you don't need all lesser technologies to unlock a greater one - you just need one! At the same time, researching a branch technology also unlocks several deeper technologies, also known as 'leaf' techs. Branch techs enable access to main units and abilities, important Buildings, etc.
*Leaf or Secondary technology: this is a more focused technology, concentrating on a deeper development of some aspect of the broader branch tech. Each leaf technology can only be researched after its branch technology has been researched. Leaf techs appear smaller than branch techs, and immediately underneath them; note, however, that the order in which leaf technologies appear underneath doesn't show any precedence, or further dependence: once you have unlocked the branch tech, you can research any tech in its cluster, regardless of where it's found. Leaf techs often allow Affinity advancement, and unlock affinity-specific units. Also, most high-level buildings and Wonders are unlocked in leaf techs.
In Civilization V, icons in each technology node are ordered from left to right: Units, City Buildings, Wonders, Revealed Resources, Tile Improvements, Abilities, Projects. Beyond Earth appears to preserve this order, with the addition of a +Affinity Points type, which appears to the left of Units.
Unit icons are monochromatic and borderless. Building icons have an octagonal border, and Wonder icons have a crescent border. Abilities appear as a star in a circle. Resource icons appear in color in a dark circle. Tile improvements appear borderless, but have a deeper color shade than units.
:This illustrator will give you a good overview of the Tech Web: http://apolyton.net/civbe/techweb/
==List of Technologies==
Civilization Beyond Earth: Rising Tide Technologies	Civilization Beyond Earth: Rising Tide Technologies	Civilization Beyond Earth: Rising Tide Technologies	Civilization Beyond Earth: Rising Tide Technologies	Civilization Beyond Earth: Rising Tide Technologies	Civilization Beyond Earth: Rising Tide Technologies	Civilization Beyond Earth: Rising Tide Technologies	Civilization Beyond Earth: Rising Tide Technologies	Civilization Beyond Earth: Rising Tide Technologies	Civilization Beyond Earth: Rising Tide Technologies 	Civilization Beyond Earth: Rising Tide Technologies	Civilization Beyond Earth: Rising Tide Technologies
Tier 	Branch 	Technology 	Cost 	 	 	 	Improvements 	Units 	Notes 	 	
0 	 	Habitation 	60 	 	 	 	
*
* 	
*
*
*
*
* 	Researched at start 	 	
0 	 	Pioneering 	95 	 	 	 	
* 	
*
* 	Available as the Laboratory Cargo option at start 	 	
0 	 	Planetary Survey 	95 	 	 	 	
* in the original Rising Tide expansion was unlocked by Ecology rather than Planetary Survey. This was changed in the October 2015 patch	 	Allows to move over .Planetary Survey in the original Rising Tide expansion provided the ability Amphibious Trade. This abilty allowed trade vessels to cross land and trade convoys to cross water. This abiility was provided by default in the October 2015 patch	 	
1 	 	Chemistry 	115 	 	 	 	
*
* 	
* 	Allows workers to build s
Reveals 	 	
1 	 	Biochemistry 	300 	 	 	 	
*
* 	
* 	 	 	
1 	 	Ecology 	115 	 	 	 	
*
* 	 	Allows to clear 	 	
1 	 	Geophysics 	300 	 	 	 	
* 	 	Allows Workers to build s.Reveals on the map. 	 	
1 	 	Alien Biology 	300 	 	 	 	 	
* 	Grants s immunity to 	 	
1 	 	Engineering 	115 	 	 	7 	
*
* 	
* 	
Reveals 	 	
1 	 	Power Systems 	300 	 	 	20 	
* 	 	Improves the output of s and the output of 	 	
1 	 	Defense Grid 	300 	 	 	 	
*
* 	 	 	 	
1 	 	Genetics 	115 	7 	 	 	
*
* 	 	 	 	
1 	 	Alien Lifeforms 	300 	20 	 	 	
* 	 	
Improves the output of sAllows to use the Leash ability 	 	
1 	 	Genetic Mapping 	300 	 	 	 	
* 	 	Improves the output of s 	 	
1 	 	Physics 	115 	 	7 	 	
*
*
* 	
* 	 	 	
1 	 	Ballistics 	300 	 	20 	 	
*
* 	
* 	 	 	
2 	 	Alien Sciences 	455 	7 	 	 	
*
* 	 	Allows Workers to build s 	 	
2 	 	Alien Adaptation 	925 	20 	 	 	 	
* 	Improves the output of s 	 	
2 	 	Alien Ecology 	925 	 	 	 	 	
* 	Allows Workers to add 	 	
2 	 	Computing 	455 	 	7 	7 	
*
* 	
* 	 	 	
2 	 	Autonomous Systems 	925 	 	 	20 	
* 	
* 	Allows Workers to build s 	 	
2 	 	Transcendental Math 	925 	 	20 	 	
* 	 	Allows discovery of the and commencement of the Contact 	 	
2 	 	Genetic Design 	455 	 	7 	 	
*
*
* 	 	 	 	
2 	 	Alien Genetics 	925 	 	20 	 	 	 	Improves the output of s and the output of s 	 	
2 	 	Robotics 	455 	7 	 	7 	
* 	
* 	Allows Workers to build s and 	 	
2 	 	Tactical Robotics 	925 	 	 	20 	 	
*
* 	 	 	
2 	 	Swarm Robotics 	925 	20 	 	 	
* 	 	Improves the output of 	 	
3 	 	Artificial Intelligence 	925 	7 	 	7 	
*
* 	 	 	 	
3 	 	Synthetic Thought 	1390 	 	 	20 	
* 	
* 	 	 	
3 	 	Swarm Intelligence 	1390 	20 	 	 	
* 	 	Required to complete the Transcendence 	 	
3 	 	Biology 	925 	 	 	 	
*
* 	
* 	Improves the output of ties 	 	
3 	 	Vertical Farming 	1390 	 	 	 	
* 	 	Improves the and output of s 	 	
3 	 	Bionics 	925 	7 	7 	 	
*
* 	
* 	Allows Workers to build s 	 	
3 	 	Servomachinery 	1390 	 	20 	 	
* 	
* 	 	 	
3 	 	Tissue Engineering 	1390 	20 	 	 	 	 	Allows to heal faster.Improves the output of s 	 	
3 	 	Cognition 	925 	 	 	7 	
*
*
* 	 	
Allows workers to build 	 	
3 	 	Collaborative Thought 	1390 	 	 	20 	
* 	
* 	 	 	
3 	 	Communications 	925 	 	 	 	
*
*
* 	
*
* 	 	 	
3 	 	Orbital Networks 	1390 	 	 	 	
* 	
* 	Allows Workers to build the sRequired for the Emancipation and Promised Land 	 	
3 	 	Fabrication 	925 	 	7 	 	
*
* 	
* 	Allows Workers to build s 	 	
3 	 	Civil Support 	1390 	 	20 	 	 	
* 	Allows Workers to upgrade into 	 	
3 	 	Organics 	925 	7 	 	 	
*
* 	
* 	
Improves the output of 	 	
3 	 	Photosystems 	1390 	20 	 	 	
* 	
* 	Improves the output of s 	 	
3 	 	Terraforming 	925 	 	7 	7 	
* 	 	Workers to build s and 	 	
3 	 	Biospheres 	1390 	 	20 	 	 	 	Improves the output of s.Carries over 10% of a City's after Growth 	 	
3 	 	Climate Control 	1390 	 	 	20 	
* 	 	 	 	
4 	 	Alien Ethics 	1390 	7 	 	 	
*
*
* 	 	 	 	
4 	 	Alien Domestication 	2185 	20 	 	 	 	
* 	Improves the output of .Allows the Leash ability to be used on Colossal alien lifeforms 	 	
4 	 	Mechatronics 	1390 	 	7 	7 	
*
*
* 	 	 	 	
4 	 	Mobile LEV 	2185 	 	20 	 	 	
* 	Improves the output of s 	 	
4 	 	Ballistic LEV 	2185 	 	 	20 	
* 	 	 	 	
4 	 	Transgenics 	1390 	7 	7 	7 	
*
* 	
* 	Required to complete the Transcendence 	 	
4 	 	Protogenetics 	2185 	 	20 	20 	 	 	Improves the output of 	 	
4 	 	Alien Hybridization 	2185 	20 	 	 	 	
* 	 	 	
5 	 	Artificial Evolution 	2975 	7 	 	 	
*
* 	 	Improves the output of 	 	
5 	 	Alien Evolution 	3860 	20 	 	 	 	
* 	 	 	
5 	 	Alien Materials 	3860 	 	 	 	
* 	 	 	 	
5 	 	Astrodynamics 	2975 	 	 	 	
*
* 	 	Improves the output of s 	 	
5 	 	Orbital Automation 	3860 	 	 	 	 	
*
* 	 	 	
5 	 	Dark Networks 	3860 	 	 	 	 	
* 	 	 	
5 	 	Augmentation 	2975 	 	7 	 	
*
* 	 	 	 	
5 	 	Surrogacy 	3860 	 	20 	 	 	
* 	Increases construction speed 	 	
5 	 	Bioengineering 	2975 	 	 	7 	
*
* 	
* 	 	 	
5 	 	Industrial Ecology 	3860 	 	 	 	
* 	 	Improves the output of s 	 	
5 	 	Biometallurgy 	3860 	 	 	20 	 	
* 	Improves the output s 	 	
5 	 	Cybernetics 	2975 	7 	 	7 	
*
* 	
* 	 	 	
5 	 	Autogyros 	3860 	 	 	20 	 	
*
* 	 	 	
5 	 	Metamaterials 	3860 	20 	 	 	
* 	 	 	 	
5 	 	Field Theory 	2975 	7 	 	 	
*
*
* 	 	 	 	
5 	 	Exotic Matter 	3860 	20 	 	 	
* 	 	 	 	
5 	 	Hypercomputing 	2975 	 	7 	7 	
*
* 	 	Improves the output of Required for the Emancipation 	 	
5 	 	Hyperconductors 	3860 	 	20 	 	
* 	 	 	 	
5 	 	Neural Uploading 	3860 	 	 	20 	 	
* 	 	 	
5 	 	Nanotechnology 	2975 	7 	7 	 	
*
*
* 	 	Required to complete the Promised Land 	 	
5 	 	Tactical LEV 	3860 	 	20 	 	 	
* 	 	 	
5 	 	Nanorobotics 	3860 	20 	 	 	 	 	Improves the output of your Required to complete the Transcendence 	 	
5 	 	Planetary Engineering 	2975 	 	7 	7 	
* 	 	Improves the output of s 	 	
5 	 	Geoscaping 	3860 	 	 	20 	
* 	
* 	 	 	
5 	 	Seismic Induction 	3860 	 	20 	 	
* 	 	 	 	
5 	 	Social Dynamics 	2975 	 	7 	7 	
*
*
* 	 	 	 	
5 	 	Human Idealism 	3860 	 	 	 	
* 	
* 	 	 	
5 	 	Human Conservation 	3860 	 	20 	 	
* 	 	 	 	
5 	 	Euthenics 	3860 	 	 	20 	
* 	 	 	 	
5 	 	Synergetics 	2975 	7 	 	 	
*
*
* 	 	 	 	
5 	 	Designer Lifeforms 	3860 	20 	 	 	 	
* 	 	 	
==Notes==
Techs in bold are the branch technologies, and non-bolded techs are leaf technologies. Leaf technologies have the same image as their branch counterparts.
This table is based on the Rising Tide tech web
Bolded improvements are Wonders
Category:Civilization: Beyond Earth
Category:Technologies (CivBE)
Category:Lists (CivBE)
Category:Technology lists