List of TukkunFCG Cards

==White Monster Cards==
Name 	Energy Cost	Atk	Def	HP	Description 	Rare	Upgraded	Buy Price
 	1 	4 	1 	1 	No, not a bug. 	No 	No 	100
 	1 	5 	2 	1 	No, not a bug. 	No 	Yes 	1000
Invisible Zebra 	6 	4 	9 	1 	 	No 	No 	150
Invisible Zebra 	6 	6 	9 	1 	 	No 	Yes 	1500
Invisible Giraffe	9 	9 	1 	7 	 	No 	No 	200
Invisible Giraffe	9 	10 	1 	9 	 	No 	Yes 	2000
Invisible Dragon 	13 	12 	9 	3 	 	No 	No 	350
Invisible Dragon 	13 	14 	9 	3 	 	No 	Yes 	3500
Awesome Face 	1 	14 	0 	1 	Consumes 4 energy of card color per turn. Poisoned.	Yes 	No 	Infinity
Awesome Face 	1 	16 	0 	1 	Consumes 4 energy of card color per turn. Poisoned.	Yes 	Yes 	Infinity
==White Spell Cards==
Name 	Energy Cost	Description 	Rare	Upgraded	Buy Price
White Generator 	1 	Get 1 white energy per turn. 	No 	No 	50
White Generator 	0 	Get 1 white energy per turn. 	No 	Yes 	500
Rainbow Generator 	8 	Get 1 energy of each color per turn. 	No 	No 	50
Rainbow Generator 	7 	Get 1 energy of each color per turn. 	No 	Yes 	500
Instant White 	0 	Get 4 white energy instantly. 	No 	No 	50
Instant White 	0 	Get 5 white energy instantly. 	No 	Yes 	500
Energy Charge 	0 	Get 1 energy of each color instantly. Get 1 extra white energy. 	No 	No 	50
Energy Supercharge	0 	Get 1 energy of each color instantly. Get 2 extra white energy. 	No 	Yes 	500
Dagger 	2 	You gain 2 attack. 	No 	No 	250
Blade 	3 	You gain 4 attack. 	No 	Yes 	2500
Silver Sword 	7 	You gain 4 attack. Deal 7 more damage the turn you play this. 	No 	No 	350
Golden Sword 	8 	You gain 5 attack. Deal 10 more damage the turn you play this. 	No 	Yes 	3500
Epic Sword 	10 	You gain 7 attack. 	Yes 	No 	3000
Epic Sword 	11 	You gain 9 attack. 	Yes 	Yes 	30000
Attack UP 	6 	Your monster gains 7 attack. 	No 	No 	150
Attack UP 	6 	Your monster gains 8 attack. 	No 	Yes 	1500
Defense UP 	6 	You gain 3 defense. Your monster gains 7 defense. 	No 	No 	150
Defense UP 	6 	You gain 4 defense. Your monster gains 8 defense. 	No 	Yes 	1500
Code Fu 	25 	Search your mind for a card and add it to your hand. 	Yes 	No 	Infinity
Code Fu 	22 	Search your mind for a card and add it to your hand. 	Yes 	Yes 	Infinity
Mystery Card 	4 	Add a random upgraded card to your hand. That card costs no energy.	Yes 	No 	Infinity
Mystery Card 	3 	Add a random upgraded card to your hand. That card costs no energy.	Yes 	Yes 	Infinity
==Red Monster Cards==
Name 	Energy Cost	Atk	Def	HP	Description 	Rare	Upgraded	Buy Price
Fire Sparkle 	0 	2 	0 	1 	This monster prioritizes attacking enemy monster. 	Yes 	No 	2000
Fire Sparkle 	0 	3 	0 	1 	This monster prioritizes attacking enemy monster. 	Yes 	Yes 	20000
Ant 	1 	5 	0 	1 	 	No 	No 	100
Elite Ant 	1 	7 	0 	1 	 	No 	Yes 	1000
Red Snail 	3 	7 	0 	2 	Get 1 energy of card color per turn. 	No 	No 	125
Fire Snail 	3 	7 	0 	2 	Get 1 energy of card color per turn. Deal 1 poison damage to your opponent.	No 	Yes 	1250
Flying Eyeball 	6 	6 	0 	2 	This monster prioritizes attacking enemy monster. 	No 	No 	150
Dark Eyeball 	7 	10 	0 	3 	This monster prioritizes attacking enemy monster. 	No 	Yes 	1500
Red Crawler 	6 	9 	0 	5 	 	No 	No 	175
Red Crawler 	6 	11 	0 	5 	 	No 	Yes 	1750
Crimson Cockatrice	7 	7 	0 	1 	You gain 4 attack. 	No 	No 	200
Crimson Cockatrice	7 	9 	0 	1 	You gain 4 attack. 	No 	Yes 	2000
Flame Mosquito 	11 	0 	0 	1 	Deals 2 poison damage per turn. 	No 	No 	250
Flame Mosquito 	10 	0 	0 	1 	Deals 2 poison damage per turn. 	No 	Yes 	2500
Imp 	7 	0 	0 	1 	This monster gains 2 attack per turn. 	No 	No 	250
Elite Imp 	8 	4 	1 	1 	This monster gains 2 attack per turn. 	No 	Yes 	2500
Fire Dragon 	12 	15 	0 	2 	 	No 	No 	350
Flame Dragon 	12 	17 	0 	2 	 	No 	Yes 	3500
Fire Elemental 	4 	11 	0 	2 	Consumes 1 energy of card color per turn. 	Yes 	No 	1000
Fire Elemental 	0 	10 	0 	1 	Consumes 1 energy of card color per turn. 	Yes 	Yes 	10000
Red Hydra 	5 	8 	0 	2 	This monster enters the game poisoned. Deals 1 poison damage per turn. 	No 	No 	250
Red Hydra 	5 	8 	0 	3 	This monster enters the game poisoned. Deals 1 poison damage per turn. 	No 	Yes 	2500
==Red Spell Cards==
Name 	Energy Cost	Description 	Rare	Upgraded	Buy Price
Red Generator 	1 	Get 1 red energy per turn. 	No 	No 	50
Red Generator 	0 	Get 1 red energy per turn. 	No 	Yes 	500
Instant Red 	0 	Get 4 red energy instantly. 	No 	No 	50
Instant Red 	0 	Get 5 red energy instantly. 	No 	Yes 	500
Explosion 	8 	Kill enemy monster. Opponent loses 6 HP. 	No 	No 	250
Huge Explosion	8 	Kill enemy monster. Opponent loses 9 HP. 	No 	Yes 	2500
Fire Bolt 	3 	Opponent loses 10 HP. 	No 	No 	125
Fire Bolt 	3 	Opponent loses 12 HP. 	No 	Yes 	1250
Fire Arrow 	1 	Enemy monster is poisoned for 2 damage. 	No 	No 	125
Fire Arrow 	0 	Enemy monster is poisoned for 2 damage. 	No 	Yes 	1250
Perma-Monster 	9 	Destroy your monster. Gain stats equal to monster stats. 	No 	No 	200
Perma-Monster 	8 	Destroy your monster. Gain stats equal to monster stats. 	No 	Yes 	2000
Rage 	3 	Your monster gains 8 attack and loses 4 HP. 	No 	No 	125
Berserk 	3 	Your monster gains 9 attack and loses 4 HP. 	No 	Yes 	1250
Target Change 	2 	Your monster gains 2 attack and prioritizes attacking enemy monster.	No 	No 	125
Target Change 	2 	Your monster gains 3 attack and prioritizes attacking enemy monster.	No 	Yes 	1250
Meteor Rain 	5 	Everything takes 1 damage. Your opponent loses 10 extra HP. 	No 	No 	200
Meteor Rain 	6 	Everything takes 1 damage. Your opponent loses 15 extra HP. 	No 	Yes 	2000
Final Strikes 	6 	Your monster gains 4 attack per turn but is poisoned for 2 damage. 	No 	No 	125
Final Strikes 	6 	Your monster gains 5 attack per turn but is poisoned for 2 damage. 	No 	Yes 	1250
Energy Upclash	6 	Gain 1 Generator of each color except red. 	No 	No 	150
Energy Upclash	6 	Gain 1 Generator and 1 energy of each color except red. 	No 	Yes 	1500
Inferno 	22 	Deal 25 additional physical damage this turn. 	Yes 	No 	2000
Elite Inferno 	25 	Deal 35 additional physical damage this turn. 	Yes 	Yes 	20000
Powerup 	5 	You and your monster gain 3 attack. 	No 	No 	150
Powerup 	6 	You and your monster gain 4 attack. 	No 	Yes 	1500
Flaming Arrow 	2 	Deal 1 poison damage to your opponent. Your opponent loses 3 HP. 	No 	No 	125
Flaming Arrow 	1 	Deal 1 poison damage to your opponent. Your opponent loses 3 HP. 	No 	Yes 	1250
Flaming Sword 	6 	You gain 3 attack. Deal 1 poison damage. 	No 	No 	350
Flaming Sword 	7 	You gain 5 attack. Deal 1 poison damage. 	No 	Yes 	3500
Anti-Freeze 	1 	Your monster is no longer frozen. 	Yes 	No 	3000
Anti-Freeze 	0 	Your monster is no longer frozen. 	Yes 	Yes 	30000
Attack Removal	4 	You lose 30 attack. Opponent loses 15 attack. 	No 	No 	200
Attack Removal	4 	You lose 30 attack. Opponent loses 25 attack. 	No 	Yes 	2000
==Yellow Monster Cards==
Name 	Energy Cost	Atk	Def	HP	Description 	Rare	Upgraded	Buy Price
Light Sparkle 	0 	1 	3 	1 	This monster takes physical damage dealt to you. 	Yes 	No 	2000
Light Sparkle 	0 	2 	4 	1 	This monster takes physical damage dealt to you. 	Yes 	Yes 	20000
Yellow Ant 	1 	3 	4 	2 	 	No 	No 	100
Elite Yellow Ant 	1 	4 	5 	2 	 	No 	Yes 	1000
Yellow Snail 	3 	5 	4 	2 	Get 1 energy of card color per turn. 	No 	No 	125
Golden Snail 	3 	5 	4 	2 	Get 1 energy of card color per turn. Draw a card. 	No 	Yes 	1250
Big Daddy 	6 	2 	2 	22	This monster takes physical damage dealt to you. 	No 	No 	150
Big Daddy 	7 	3 	3 	27	This monster takes physical damage dealt to you. 	No 	Yes 	1500
Yellow Crawler 	6 	8 	5 	7 	 	No 	No 	175
Yellow Crawler 	6 	9 	7 	7 	 	No 	Yes 	1750
Cog 	4 	0 	0 	1 	Turns into Clockwork Machine after 1 turn. 	No 	No 	200
Cog 	4 	0 	0 	1 	Turns into Clockwork Machine after 1 turn. 	No 	Yes 	2000
Clockwork Machine	9 	6 	2 	1 	Turns into Cog when it dies. 	No 	No 	250
Clockwork Machine	9 	7 	3 	1 	Turns into Cog when it dies. 	No 	Yes 	2500
Golden Dragon 	12 	12 	6 	5 	 	No 	No 	350
Light Dragon 	12 	13 	8 	5 	 	No 	Yes 	3500
Light Elemental 	4 	8 	7 	4 	Consumes 1 energy of card color per turn. 	Yes 	No 	1000
Light Elemental 	0 	7 	6 	4 	Consumes 1 energy of card color per turn. 	Yes 	Yes 	10000
Yellow Hydra 	5 	9 	3 	3 	This monster turns into something else after 1 turn.	No 	No 	250
Yellow Hydra 	5 	12 	3 	3 	This monster turns into something else after 1 turn.	No 	Yes 	2500
==Yellow Spell Cards==
Name 	Energy Cost	Description 	Rare	Upgraded	Buy Price
Yellow Generator	1 	Get 1 yellow energy per turn. 	No 	No 	50
Yellow Generator	0 	Get 1 yellow energy per turn. 	No 	Yes 	500
Instant Yellow 	0 	Get 4 yellow energy instantly. 	No 	No 	50
Instant Yellow 	0 	Get 5 yellow energy instantly. 	No 	Yes 	500
Overkill 	8 	Kill enemy monster. Draw a card. 	No 	No 	250
Overkill 	7 	Kill enemy monster. Draw a card. 	No 	Yes 	2500
Lightning 	3 	Opponent loses 4 HP. Enemy monster loses 2 HP. 	No 	No 	125
Lightning 	3 	Opponent loses 6 HP. Enemy monster loses 2 HP. 	No 	Yes 	1250
Thunderbolt 	1 	Both players lose 8 HP. Enemy monster loses 1 HP. 	No 	No 	125
Thunderbolt 	1 	Both players lose 8 HP. Enemy monster loses 2 HP. 	No 	Yes 	1250
Time Warp 	4 	Draw 2 cards. 	No 	No 	200
Time Warp 	3 	Draw 2 cards. 	No 	Yes 	2000
Hide 	1 	Your monster gains 7 defense and loses 3 attack. 	No 	No 	125
Hide 	1 	Your monster gains 8 defense and loses 2 attack. 	No 	Yes 	1250
Lure 	2 	Your monster gains 3 defense and takes physical damage dealt to you. 	No 	No 	125
Lure 	2 	Your monster gains 5 defense and takes physical damage dealt to you. 	No 	Yes 	1250
Transform 	0 	Your monster turns into something else after 1 turn. 	No 	No 	125
Transform 	0 	Your monster turns into something else after 1 turn. You gain 1 defense.	No 	Yes 	1250
Weaken 	2 	Your opponent loses 1 attack. Enemy monster loses 5 attack. 	No 	No 	200
Weaken 	2 	Your opponent loses 2 attack. Enemy monster loses 6 attack. 	No 	Yes 	2000
Time Freeze 	1 	Freeze enemy monster for 1 turn. 	No 	No 	150
Time Freeze 	0 	Freeze enemy monster for 1 turn. 	No 	Yes 	1500
Dream Book 	15 	Draw cards until your hand is full, one of which costs no energy. 	Yes 	No 	2000
Dream Book 	13 	Draw cards until your hand is full, one of which costs no energy. 	Yes 	Yes 	20000
Epicbolt 	4 	Everything takes 10 damage. 	No 	No 	150
Epicbolt 	3 	Everything takes 10 damage. 	No 	Yes 	1500
Defense Removal 	2 	You lose 35 defense. Opponent loses 20 defense. 	No 	No 	125
Defense Removal 	2 	You lose 35 defense. Opponent loses 30 defense. 	No 	Yes 	1250
Dagger of Time 	6 	You gain 2 attack. Draw a card. 	No 	No 	350
Blade of Time 	7 	You gain 4 attack. Draw a card. 	No 	Yes 	3500
Golden Arrow 	2 	Deal 10 additional physical damage this turn. 	Yes 	No 	3000
Golden Arrow 	1 	Deal 10 additional physical damage this turn. 	Yes 	Yes 	30000
==Green Monster Cards==
Name 	Energy Cost	Atk	Def	HP	Description 	Rare	Upgraded	Buy Price
Nature Sparkle 	0 	1 	0 	4 	You gain 5 HP. 	Yes 	No 	2000
Nature Sparkle 	0 	2 	0 	5 	You gain 5 HP. 	Yes 	Yes 	20000
Green Ant 	1 	4 	0 	5 	 	No 	No 	100
Elite Green Ant 	1 	5 	0 	6 	 	No 	Yes 	1000
Green Snail 	3 	4 	0 	8 	Get 1 energy of card color per turn. 	No 	No 	125
Life Snail 	3 	4 	0 	8 	Get 1 energy of card color per turn. You gain 1 HP per turn.	No 	Yes 	1250
Mosquito 	6 	0 	0 	2 	This monster gains 1 HP and deals 1 poison damage per turn. 	No 	No 	150
Mosquito 	6 	1 	0 	4 	This monster gains 1 HP and deals 1 poison damage per turn. 	No 	Yes 	1500
Green Crawler 	6 	6 	0 	11	 	No 	No 	175
Green Crawler 	6 	7 	0 	13	 	No 	Yes 	1750
Cockatrice 	4 	4 	1 	4 	You gain 1 attack. 	No 	No 	200
Elite Cockatrice	5 	5 	2 	5 	You gain 2 attack. 	No 	Yes 	2000
Cockatrice King 	9 	6 	3 	5 	You gain 3 attack. Draw a card. 	No 	No 	250
Cockatrice King 	9 	7 	4 	6 	You gain 3 attack. Draw a card. 	No 	Yes 	2500
Razor Mantis 	7 	5 	2 	1 	This monster gains 1 attack, 1 defense and 1 HP per turn. 	No 	No 	250
Razor Mantis 	7 	7 	3 	1 	This monster gains 1 attack, 1 defense and 1 HP per turn. 	No 	Yes 	2500
Baby Dragon 	12 	11 	0 	13	 	No 	No 	350
Forest Dragon 	12 	12 	0 	15	 	No 	Yes 	3500
Grass Elemental 	4 	7 	1 	9 	Consumes 1 energy of card color per turn. 	Yes 	No 	1000
Grass Elemental 	0 	6 	0 	9 	Consumes 1 energy of card color per turn. 	Yes 	Yes 	10000
Green Hydra 	5 	5 	0 	5 	This monster gains 1 HP per turn. 	No 	No 	250
Green Hydra 	5 	7 	0 	5 	This monster gains 1 HP per turn. 	No 	Yes 	2500
==Green Spell Cards==
Name 	Energy Cost	Description 	Rare	Upgraded	Buy Price
Green Generator 	1 	Get 1 green energy per turn. 	No 	No 	50
Green Generator 	0 	Get 1 green energy per turn. 	No 	Yes 	500
Instant Green 	0 	Get 4 green energy instantly. 	No 	No 	50
Instant Green 	0 	Get 5 green energy instantly. 	No 	Yes 	500
Twister 	8 	Kill enemy monster and absorb HP. 	No 	No 	250
Twister 	7 	Kill enemy monster and absorb HP. 	No 	Yes 	2500
Magic Bolt 	3 	Opponent loses 7 HP. You gain 7 HP. 	No 	No 	125
Magic Bolt 	3 	Opponent loses 8 HP. You gain 8 HP. 	No 	Yes 	1250
Poison Arrow 	5 	Deal 2 poison damage to your opponent. 	No 	No 	125
Poison Arrow 	6 	Deal 3 poison damage to your opponent. 	No 	Yes 	1250
Heal 	5 	Gain 15 HP. 	No 	No 	125
Greater Heal 	6 	Gain 20 HP. 	No 	Yes 	1250
Regeneration 	5 	You gain 2 HP per turn. 	No 	No 	200
Regeneration 	7 	You gain 3 HP per turn. 	No 	Yes 	2000
Blessing 	4 	Your monster gains 4 attack and 2 defense. 	No 	No 	125
Improved Blessing	4 	Your monster gains 5 attack and 3 defense. 	No 	Yes 	1250
Rebirth 	1 	Your monster turns into something else when it dies. You gain 2 HP.	No 	No 	125
Rebirth 	1 	Your monster turns into something else when it dies. You gain 4 HP.	No 	Yes 	1250
Shield Break 	1 	Your opponent and enemy monster lose 7 defense. 	No 	No 	125
Shield Break 	1 	Your opponent and enemy monster lose 8 defense. 	No 	Yes 	1250
Green World 	8 	Both players lose 3 Generators of each color except green. 	No 	No 	200
Green World 	7 	Both players lose 3 Generators of each color except green. 	No 	Yes 	2000
Energy Heal 	27 	Lose up to 15 energy of each color except green. Gain 45 HP. 	Yes 	No 	2000
Energy Heal 	30 	Lose up to 12 energy of each color except green. Gain 50 HP. 	Yes 	Yes 	20000
Monster Heal 	3 	Your monster gains 3 HP. 	No 	No 	150
Monster Heal 	4 	Your monster gains 5 HP. 	No 	Yes 	1500
Match Delay 	1 	Both you and your opponent gain 2 HP per turn. 	No 	No 	150
Match Delay 	0 	Both you and your opponent gain 2 HP per turn. 	No 	Yes 	1500
Magic Wand 	6 	You gain 2 attack. Gain 1 HP per turn. 	No 	No 	350
Magic Wand 	7 	You gain 4 attack. Gain 1 HP per turn. 	No 	Yes 	3500
Cure 	2 	 	 	 	
Cure 	1 	 	 	 	
Poison Heal 	2 	Gain 30 HP. Deal 10 poison damage to yourself. 	No 	No 	200
Poison Heal 	1 	Gain 30 HP. Deal 10 poison damage to yourself. 	No 	Yes 	2000
==Blue Monster Cards==
Name 	Energy Cost	Atk	Def	HP	Description 	Rare	Upgraded	Buy Price
Air Sparkle 	0 	2 	0 	1 	Freeze enemy monster for 1 turn when summoned. 	Yes 	No 	2000
Air Sparkle 	0 	3 	1 	1 	Freeze enemy monster for 1 turn when summoned. 	Yes 	Yes 	20000
Blue Ant 	1 	4 	2 	4 	 	No 	No 	100
Elite Blue Ant 	1 	5 	2 	5 	 	No 	Yes 	1000
Blue Snail 	3 	5 	2 	5 	Get 1 energy of card color per turn. 	No 	No 	125
Sea Snail 	3 	5 	2 	5 	Get 1 energy of card color per turn. Freeze enemy monster for 1 turn when summoned.	No 	Yes 	1250
Crab 	6 	1 	11 	1 	 	No 	No 	150
Elite Crab 	7 	3 	14 	1 	 	No 	Yes 	1500
Blue Crawler 	6 	9 	3 	4 	 	No 	No 	175
Blue Crawler 	6 	10 	5 	4 	 	No 	Yes 	1750
Arctic Crawler 	10 	10 	2 	3 	Freeze enemy monster for 2 turns when summoned. 	No 	No 	200
Arctic Crawler 	10 	12 	2 	3 	Freeze enemy monster for 2 turns when summoned. 	No 	Yes 	2000
Mini Magi 	8 	12 	0 	4 	This monster enters the game poisoned. You gain 4 HP. 	No 	No 	250
Mini Magi 	8 	14 	0 	4 	This monster enters the game poisoned. You gain 6 HP. 	No 	Yes 	2500
Blue Dragon 	12 	12 	2 	9 	 	No 	No 	350
Alien Dragon 	12 	14 	2 	9 	 	No 	Yes 	3500
Water Elemental	4 	9 	3 	4 	Consumes 1 energy of card color per turn. 	Yes 	No 	1000
Water Elemental	0 	8 	3 	3 	Consumes 1 energy of card color per turn. 	Yes 	Yes 	10000
Blue Hydra 	5 	5 	6 	1 	This monster gains 3 defense per turn. 	No 	No 	250
Blue Hydra 	5 	7 	6 	1 	This monster gains 3 defense per turn. 	No 	Yes 	2500
==Blue Spell Cards==
Name 	Energy Cost	Description 	Rare	Upgraded	Buy Price
Blue Generator	1 	Get 1 blue energy per turn. 	No 	No 	50
Blue Generator	0 	Get 1 blue energy per turn. 	No 	Yes 	500
Instant Blue 	0 	Get 4 blue energy instantly. 	No 	No 	50
Instant Blue 	0 	Get 5 blue energy instantly. 	No 	Yes 	500
Flood 	9 	Kill enemy monster and absorb HP. Gain 6 additional HP. 	No 	No 	250
Flood 	9 	Kill enemy monster and absorb HP. Gain 9 additional HP. 	No 	Yes 	2500
Ice Bolt 	3 	Enemy monster loses 2 HP and is frozen for 1 turn. 	No 	No 	125
Ice Bolt 	3 	Enemy monster loses 3 HP and is frozen for 1 turn. 	No 	Yes 	1250
Freeze 	3 	Freeze enemy monster for 3 turns. 	No 	No 	125
Freeze 	3 	Freeze enemy monster for 4 turns. 	No 	Yes 	1250
Forget 	1 	Enemy monster loses its special ability. 	No 	No 	125
Forget 	1 	Enemy monster loses 1 attack and its special ability. 	No 	Yes 	1250
Growth Power 	4 	Your monster gains 1 attack and 1 defense per turn. 	No 	No 	200
Growth Power 	3 	Your monster gains 1 attack and 1 defense per turn. 	No 	Yes 	2000
Mutate 	0 	Turn your monster into something else. 	No 	No 	125
Mutate 	0 	Turn your monster into something else. You gain 1 attack. 	No 	Yes 	1250
Energy Monster	1 	Your monster gives 3 energy of monster color per turn and gains 1 attack. 	No 	No 	125
Energy Monster	1 	Your monster gives 4 energy of monster color per turn and gains 2 attack. 	No 	Yes 	1250
Monster Break 	3 	Enemy monster loses 8 attack and 7 defense. 	No 	No 	125
Monster Break 	3 	Enemy monster loses 9 attack and 8 defense. 	No 	Yes 	1250
Stat Wipeout 	6 	Both players lose 20 attack and defense. 	No 	No 	200
Stat Wipeout 	5 	Both players lose 20 attack and defense. 	No 	Yes 	2000
Holy Symbol 	16 	Gain 18 HP, 3 attack and 3 defense. 	Yes 	No 	2000
Holy Symbol 	14 	Gain 18 HP, 3 attack and 3 defense. 	Yes 	Yes 	20000
Blue Lightning	5 	Your opponent loses 4 HP. Enemy monster loses 2 HP and its special ability. 	No 	No 	150
Blue Lightning	5 	Your opponent loses 6 HP. Enemy monster loses 2 HP and its special ability. 	No 	Yes 	1500
Permafreeze 	6 	Freeze enemy monster for 20 turns. 	No 	No 	150
Permafreeze 	5 	Freeze enemy monster for 20 turns. 	No 	Yes 	1500
Frozen Sword 	6 	You gain 2 attack. Freeze enemy monster for 2 turns. 	No 	No 	350
Frozen Sword 	7 	You gain 4 attack. Freeze enemy monster for 2 turns. 	No 	Yes 	3500
Zombify 	9 	Your opponent loses half of its regen stat rounded down. Deal 2 poison damage.	Yes 	No 	3000
Zombify 	8 	Your opponent loses half of its regen stat rounded down. Deal 2 poison damage.	Yes 	Yes 	30000
Category:TukkunFCG