110623-message-to-carbines-from-slightly-disappointed-player

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Hello, Carbines, I really loved your game since I seen it in the first time. It's was about year ago. I waited on it, played since CBT4, and on release. I were active player for about 2 month but now... I'm sligtly disappointed.
 
Your last news about taking more time for releases to fix the bugs... Damn, dudes, this game were in CBT for year, or even more. You tested all content step-by-step, there shouldn't be horrible bugs wich you need to fix. Even OBT should show you, what remained, but, if not, then feels like you didn't fixed major bugs and toyed with some little one's. But, fine, you want to release one Drop in 2-3-4 month? Nice, but then, people will be expecting from you high-quality content, which will make them busy for at least 1-2 month of light playing. I'm not saying about nerds which may complete all drop in the first week of non-stop play. 
 
More important then this, is to give peoples an alternative of such boring daily duties as farming PvE content, or Making daily quests and playing in the broken PvP (Why so, I'll explain lower). I'm willing to throw you few my ideas how to improve dat thing.
 
1) Make World-Bosses really hard and interesting, reduce they res-time to the 2-3 or 4-5 hours. Just look how GW2 did with their WB, most of them it's a real encounter, which gathers lots of peoples to fight with them. your world bosses it's just a fat-fat mob, with tons of DMG which turns in the toy for beating for Exiles and Dominion. And what is more important, no one knows when this toy gonna res. And interest in fighting with world boss it's just achievement, some random loot and one more step to the raid access. This is so wrong dudes, so wrong.
 
2) More Dynamic events. I read one of your interview that before release of other games, you thought to make Dynamic events a special feature of Wildstar. Okay, you walked a different path, but it's doesn't means that you can't make more of them. Damn, they make the world feel alive. Even if they repeating time to time... Make not the one, but a chain of events which follows one by one. Yes it's hard, but  the profit? The profit will be peoples gathering to finish them. Make events wealthy! Failed event? You gonna get some punishment. Won? Get access to some pancakes!
 
3) More daily activities. PvE, PvP, Daily quests it's a standard set of any MMO, is that so hard to make something relaxing? Maybe you gonna say that for relax I need to play in my house with my friends but no, it's just a light alternative. I'm talking about something solid. Add exciting mini-games. Will it be races, survival in the small location, cooking challenge where you need to collect your ingredients which runs from you and tries to fight back, Just do something like that, add a little reward and peoples gonna like it.
 
4) Fix the PvP. Since you attached Healing to the PvP stats, it's broken everything. Me and my friends got no idea how to normally play in the game where guy with higher rating gear just rips you into pieces and you can't do anything, because heal which my friend uses on me got low effectiveness. I don't know what exactly you wanted to do, but,  now guys like me and my friends have no interest in playing PvP because we can't even gain rating. If we would have a better heal, maybe we could stand and fight, but now, we are boys for beating.
 
 
While I wrote all this, my anger and enthusiasm exhausted, so I'll end on it. Maybe other players will add something. I hope that Dev's are listening.	
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sadly, lack of incentives let to the dynamic nature of adventures being IGNORED, and people focusing only on the quickest,fastest, easiest route.
completely ignoring the point of the adventure...
but i cant blame them, there are no incentives to explore the other routes that you dont know.
 
and pvp stat is just dumb.
game would be better without it.
game would actually be about SKILL, and not auto winning by clicking equip 1800 gear.	
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but i cant blame them, there are no incentives to explore the other routes that you dont know.
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1) Make World-Bosses really hard and interesting, reduce they res-time to the 2-3 or 4-5 hours. Just look how GW2 did with their WB, most of them it's a real encounter, which gathers lots of peoples to fight with them. your world bosses it's just a fat-fat mob, with tons of DMG which turns in the toy for beating for Exiles and Dominion. And what is more important, no one knows when this toy gonna res. And interest in fighting with world boss it's just achievement, some random loot and one more step to the raid access. This is so wrong dudes, so wrong.
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why does pvp stat = auto win in world pvp?
if the world is so seperated, why can people who have pvp gear, walk into the world of pve, and auto win? they have double damage and double defense.
for no reason
 
keep pvp stat inside pvp areas. not world.
yes its a pvp server, THAT SHOULDNT MEAN THAT YOU 100% NEED TO HAVE PVP GEAR EQUIPPED 24/7
AND IGNORE PvE equip or you auto lose to some scrub who got carried into his 1800 gear, and does NOTHING but sit in the daily areas and ambush people who have mob aggro.
... FOR HOURS	
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yes its a pvp server, THAT SHOULDNT MEAN THAT YOU 100% NEED TO HAVE PVP GEAR EQUIPPED 24/7
AND IGNORE PvE equip or you auto lose to some scrub who got carried into his 1800 gear, and does NOTHING but sit in the daily areas and ambush people who have mob aggro.
... FOR HOURS
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They break PVE skills to balance PVP and when asked wy they dont split it, they say thats they did not want the game to be split into 2 and keep 2 databases for balancing...
And now exactly what they "did not want" is what it is...
 
Its 2 separate worlds with 2 separate stats and they broke soo many PVE skills to still end up at the same place......
 
I have said this before and now i will say it again... Carbine lies...
 
I like the game, had to reroll on a more populated server and join a new guild, but i am still playing, but its obvious why soo many have stopped	
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You must be joking. Virtually all of the GW2 world bosses are just one big, mindless zerg rolling over them without anything that resembles to tactics. Anything but a real encounter. We don't need that kind of epicly boring junk in Wildstar.
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Maybe you gonna say that for relax I need to play in my house with my friends but no, it's just a light alternative. 
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