Geography of Gar-Tir

==The Great Wall (the Shadowvale)==
This spectacular wall stands over 100' tall, and stretches for over a thousand miles, protecting the northern and eastern borders of Ardadain. Every 50 miles a gate has been built, reinforced by 50 cm of steel, and barred by 7 portcullises. The gates are so heavy they need 30 men to open each gate, pulling on a thick rope. Each gate is guarded by over 100 men, and a large fort. The wall is constantly patrolled, and there are soldiers within line of sight of each other all along its length. Beacon towers have been built at every gate, to quickly relay messages.
==Wallwash River==
This river serves as a secondary defense to the wall in Gar-Tir, and acts as a moat. The river is fortified by towers along its southern bank, though these are only manned should the wall be breached. The river is wide, and each tower in the wall has a number of boats to ship soldiers where they are needed most.
==Emyn Gartir==
These hills tower over the wall, and from their heights it is possible to see far into Vancumar. A number of watchtowers have been built here, and the Knights of the Griffon always have at least five of their number here. The land is lush, though most of the farms have been abandoned.
==Gren River==
The Gren serves as the eastern border of Gar-Tir. It is traversed by numerous strong bridges, to help the movement of troops.
==Wallwalk==
This road is well-maintained, and was originally built for soldiers and messengers to move quickly along the walls. Patrols are common, and anyone caught in the region without a pass or good excuse could be thrown into a cell. The southern leg becomes the Ronen Way in Sankador, and continues down into the Wildlands, and skirts Salasia
Category:Gar-Tir
Category:Borderlands
Category:Geography
Category:Ardadain