Super Smash Stadium/Rules

Just like in the canon Smash Bros. games, Super Smash Stadium has multiple rules that you can change to customize your playing experience.
On the actual show, you choose what rules you want on your contestant application, along with the character you want to play as. Keep in mind, however, that you can't control every aspect of the game: some rules are set by the hosts/producers, and you will have no say in what you can do. In the video game, you set the rules yourself as you would in any other Smash game, by either going to the "Rules" option under "Smash!", or by clicking on the "XX-minute smash fest!" text at the top of the character select screen. The game also allows you to save rulesets, as in Ultimate.
Option 	Description
Team Mode 	Turns Team Mode on or off. You can also do this on the character select menu, by clicking "Smash!" in the upper left corner.
Game mode 	Sets what kind of Smash you can do. Among the possible options:
*Stock: The default mode. Each fighter has a set number of lives, and the last player standing wins. Should you choose to set a time limit, if there's no last player standing when time's up, whoever has the most lives left wins instead.
*Time: Each time you kill a fighter, you get a point, while you lose a point each time you die. Whoever has the highest score at the end of the time limit wins.
*Coin: Every time you hit a fighter, coins pop out. Every time you die, you lose half your money, up to 100 coins since Season 42, when Coin matches were reincarnated as "SSS Smashes Back Charity Matches". Whoever has the most money at the end of the time limit wins.
Time Limit 	Sets the time limit, between 1 and 99 minutes. You cannot use an infinite time limit for Time or Coin matches. You also can't set the time limit in intervals of 30 seconds up to three minutes like in Ultimate.
Lives 	Available only for Stock Mode. This sets the number of lives each player has, anywhere from 1 to 99.
Handicaps 	Sets each player's starting damage percentage, up to 300% in intervals of 10. The video game has an "automatic" feature that handicaps players based on wins and losses.
Stage Selection 	Available in the video game only. Who can select stages?
*Normal: Anyone can, manually.
*Poll: À la the online modes of Mario Kart Wii on, players vote on a stage, and then a spinner selects the winner.
*Take Turns: People take turns picking stages, starting with Player 1.
*Loser's Pick: Whoever lost the last match picks.
*In Order: Anyone picks the first stage manually, then the rest are played in their debut order on SSS.
*Random: The stages are picked randomly, subject to what you set for the Stage Switch. This also disables the following option.
Stage Selection Time	Another game exclusive. When are stages selected?
*First: The stages are selected before the characters, just like in Ultimate.
*Last: The stages are selected after the characters, just like in all prior Smash games.
Item Switch 	Sets which items are allowed, as well as the frequency. Due to their "special" status, Split-Up Pads do not follow the Item Switch rules, and don't even show up. You must set the item frequency to "none" to disable all items, including Split-Up Pads.
Stage Switch 	Sets which stages can be picked when you have Stage Selection set to random. Unlike in Ultimate, you can now also set Alpha, Beta, Gamma, Delta, and Omega Forms separately! There also exists buttons such as "Alphas Only", "Betas Only", etc., that allow you to turn certain kinds of stages off and on more easily.
First to... 	A video game exclusive, and back from Ultimate, this is the number of wins that are required before the victory screen shows up. Goes up to 5. Setting this number higher than 1 allows you to pick a "set" of multiple stages, although you'll only be allowed to pick a maximum of three. If the set isn't over before the final stage is reached, the game wraps back around to the first and repeats as necessary. You will not be allowed to change characters in between matches.
Friendly Fire 	If Team Mode is on, and this option is on as well, you'll be able to hit your teammates. It's off by default. This is essentially a video game exclusive; it DOES exist on the show, but no contestants have used it so far.
Launch Rate 	Set this anywhere from .5 to 2, in intervals of .1. The default is 1. When set to .5, fighters become hard kills who are able to live to insane percents. But at 2, fighters die easily.
Underdog Boost 	Turn this on and any fighter down by two lives/points/250 coins or more will get a stat boost, as well as a 10% chance of a "pity Final Smash" upon respawning from a death, back from Brawl.
Pause 	Turn the ability to pause on or off. In Team Mode, turning this off disables the Share Stock feature.
*Stage Morph and Show Damage were both retired.
*The Score Display option was retired as well. The score now always shows in Time matches.
Rules (SSS)
Category:Subpages
Category:Game Mechanics