Werewolf Lair

The Lair of the Werewolves is where the werewolves inhabiting the Brecilian Forest make their home.
== Background ==
Hidden by the forest itself, only those regarded as friends are allowed entrance. The Lair of the Werewolves rests in the lower levels of an ancient elven ruin, known as the Brecilian Ruins. There, the werewolves live under the guidance of the Lady of the Forest, and are helped to rediscover their humanity. They learn their names, and regain enough intelligence to carry out complicated strategies as well as any human, elf, or dwarf.
== Characters ==
* Gatekeeper
* The Lady of the Forest
* Swiftrunner
* Zathrian 
== Quests ==
=== Main ===
:
=== Side quests ===
:
:
== Enemies ==
:Werewolves 
:* Werewolf (Normal)
:* Rabid Werewolf (Normal)
:* Shadow Werewolf (Normal) - uses stealth.
:* Gatekeeper (Lieutenant)
:Demons
:* Revenant (Boss) - encountered if summoned with a Glass Phylactery.
Main chamber, when siding with the Lady of the Forest:
:Sylvans
:* Wild sylvan (Normal)
:Demons
:* Greater shade (Lieutenant)
:Elves
:* Zathrian (Boss)
Main chamber, when siding with Zathrian:
:Werewolves 
:* Werewolf (Normal)
:* Swiftrunner (Lieutenant)
:Spirits
:* Witherfang (Boss)
== Notable items ==
: - source: .
: - source: Zathrian.
: - source: Zathrian.
: - source: Witherfang.
: - source: Witherfang.
: - source: Swiftrunner (uncursed).
== Containers ==
* (Special) - contains a Scroll of Banastor.
* (Elven, Normal) - locked.
* (Elven, Normal) - locked.
* (Ferelden, Normal) - locked.
* (Circle, Normal) - locked (50 XP).
* (Circle, Elite) - locked (60 XP).
* (Darkspawn, Critter)
* (Generic, Critter)
* (Darkspawn, Normal)
* (Elven, Normal)
* (Generic, Critter)
* (Generic, Normal)
* (Generic, Critter)
* (Generic, Normal)
* (Tevinter, Normal)
* (Tevinter, Normal)
* (Tevinter, Critter)
* (Tevinter, Normal)
* (Tevinter, Normal)
== Special objects ==
* - contains one of the essences of a Black Vial revenant.
* Leghold Trap (2) - steel claw, medium difficulty, 40 XP granted per trap detected and disarmed.
== Codex entries ==
:
: of Shamas Goodson, The Fifth Corpse Walker - source: glass phylactery.
== Notes ==
* To open all locked chests in the Werewolf Lair, a lockpicking score of 60 is required.
== Trivia ==
* If the Warden elects to side with the werewolves, the 5 werewolves that remain in the chamber of the Lady of the Forest can be killed by AOE spells, though they are now non-hostile. This will oamount to a little extra experience and random loot. Note that this will not work for the three werewolves encountered in the room with the circular mosaic upstairs.
* If freed, the werewolves will magically regain intact clothing.
== Gallery ==
Map-Lair of the Werewolves.jpg|Map of the area
Category:Locations
Category:Dragon Age: Origins locations
Category:Underground
Category:Ferelden