1.34 "Something Wicked Update"

The Something Wicked Update aims to expand enchantments and magical items in minecraft as well as to further expand regular caves and the deep dark.
WIP
The previous update is the 1.33 "The Eternal Update" the next update is the 1.35 "Unto the Breach Update"
== Additions ==
=== Gameplay ===
=== Biomes ===
=== Items ===
==== Arcane Gem ====
Used to craft Arcane Tables and can be sued to apply Arcane Enchantments to items.
==== Lord's Letter ====
A piece of paper along with a quill. Dropped by the Dread Lord, it is used to summon the mad witch. 
==== Berry Jam ====
Berry jam is a food item created by combining 2 glow berries, 2 sweet berries and 1 bowl. Berry jam Restores 10 hunger points when consumed and restores 4 health points over 8 seconds.
==== Mushroom spores ====
Can be used to grow mushrooms. The mushroom spore will mature quicker at lower light levels and does not require access to water. Collecting a mushroom with shears will give the player a bonus 1-2 mushroom spores. Placing a mushroom in a crafting table will give you 2 mushroom spores. 
==== Basilisk Scales ====
Dropped by Basilisks, can be used to craft Petrifying potions.
==== Petrifying Potion ====
Crafted with Basilisk scales. They inflict the "Petrified" debuff, preventing the target from moving, attacking and placing blocks. On mobs the effect lasts for 4 seconds (6 seconds if combined with redstone) and on players it lasts 2 seconds (4 seconds if combined with redstone). There is a hidden cooldown, whereas a target that has been petrified cannot be petrified again for 8 seconds, making it hard to spam.
=== Blocks ===
==== Stone Urn ====
A small stone urn created by placing 8 cobblestone in a crafting table. unlike chests they only hold 9 items instead of 27. They spawn naturally in trog Villages
==== Mud ====
Mud is a dirt like block that can spawn in swamps, jungles and lush caves. Crops cannot be grown on them and they slow down the movement of any creature that walks on them by 20%
==== Hardened Mud ====
Hardened mud can be obtained by placing a mud block in a furnace. It no longer slows down creatures on top of it and has the hardness of cobblestone.
==== Vile Cauldron ====
A special version of the cauldron that is filled with a bubbling green liquid. It is unbreakable and only spawns in the catacombs, it is used to summon the mad witch. 
=== Trinkets ===
==== Arcanist’s Crest ====
When equipped in the trinket slot, gives + 1 level to all enchantments on the armor and tools the player is wielding.
==== Breaker's Crest ====
When equipped in the trinket slot, when the player uses a tool to break a block that the tool is proficient at breaking (for example, a pickaxe breaking stone) then they will break the block instantly but at the cost of consuming triple durability from the tool.
==== Enchanted Feather ====
When equipped in the trinket slot, makes the player immune to fall damage. The Enchanted Feather is created by placing a normal feather into an enchanting table and spending 30 levels to enchant it.
==== Cursed Skull ====
When equipped in the trinket slot, adds a 20% chance that when a hostile mob is killed, a friendly skeleton archer or skeleton warrior will spawn. The spawned friendly skeleton will not burn in the sun and will despawn after 20 minutes unless named. It can be acquired with a 20% chance from necromancers
=== Enchantments ===
==== Vampirism ====
Can be applied only on swords and tridents. Each kill heals the user for a set amount of health. Level I heals 1 health point, II heals 2 health point and III heals 3 health points
==== Midas Touch ====
Can be applied only on swords, bows and axes and can only be applied with an enchanting book. Has only 1 level. Enemies killed drop gold nuggets equivalent to their Exp dropped/2 rounded down. (example, zombies drop 5 exp, 5/2 rounded up means that they will drop 2 gold nuggets). On boss mobs, it instead drops a gold ingot per 200 exp the boss drops.
==== Venomous ====
Can be applied only on swords. This enchantment can only be applied via using enchanted book at an anvil. It only has one level, attacks with a venomous sword apply 5 seconds of poison on the target. 
=== Structures ===
==== Trog Village ====
Trog villages spawn underground in open caverns, they are populated by trogs. It is comprised mainly out of dome shaped hardened mud huts, which sometimes contain stone urns that have loot similar to mineshaft chests. Small mushroom plantations can also spawn.
==== Graveyard ====
Graveyards are rare structures that spawn in most biomes. They represent a stone wall surrounding a large field with tombstones in it, underneath the tombstones lie double chests that often contain basic armor and tools, gunpowder, rotten flesh and bones. Each Graveyard had a Mausoleum which contains rarer loot such as diamonds, gold and music discs. Each Graveyard has a 50% chance to also include a Catacomb hidden under a cracked brick block in the center of he Mausoleum 
==== The Catacombs ====
The catacombs are an expansive network of underground chambers connected by claustrophobic corridors. Prior to defeating the Dread lord, catacombs are completely empty and contain no loot. After defeating the dread lord, skeletons, zombies, necromancers, witches, hags and bats will begin spawning in the catacombs and items will begin spawning in the chests. The chests scattered around contain rare items such as diamonds or diamond tools, music discs, elemental essence or ectoplasm along with various other alchemy related items. Somewhere in the catacombs there is a special vile cauldron block, using the lord's letter on it will summon the mad witch.
=== Mobs ===
==== Skeleton Warrior ====
Skeleton warriors resemble skeletons wielding an iron sword. They have 20 health points and deal 6 damage per hit. They burn when exposed to sunlight like skeleton archers. Upon death they drop 5 experience points, 0-2 bones and have a 20% chance to drop an iron sword with random durability score.
==== Necromancer ====
Necromancers are hostile mobs that spawn rarely in the Catacombs. They have 40 health and cannot attack on their own, and they will try and avoid the player if they get too close. Necromancers have 2 main attacks, for the first one the necromancer stands still and raises his arms and begins emitting green particles, after 3 seconds 2-4 skeleton warriors spawn. If there are at least 10 skeleton warriors in a 20 block radius of the Necromancer, he will not spawn more skeletons.
Instead he will use his second attack, in which he stands still and raises his arms in a similar fashion but emits blue particles. While using this attack, all nearby undead (zombies, skeleton archers, skeleton warriors etc) gain Health Boost I and Strenght I. if a player aproaches the necromancer while he is using this attack, then the necromancer will stop and run away and resume using it once he is far away enough from the player.
Necromancers drop 15 experience points upon death 0-5 bones and have a 20% chance to drop a cursed skull trinket
==== Hag ====
A more powerful version of the witch that spawns rarely in the Catacombs. They have 40 health and make frequent use of lingering potions of harming. They will also throw potions of strength or speed at nearby hostile mobs. Upon death they drop 20 experience and have a 50% chance to drop a random potion and a 25% chance to drop a Bottle o' Enchanting.
==== Trog ====
Trogs are neutral creatures that dwell in caves. They resemble one block tall, hunched over mask wearing humanoids. They spawn only in caves at Trog villages. They can be bartered with by giving them meat (beef, mutton, chicken etc.). There are 3 types of Trogs that act differently and give different items when bartered with.
===== Hunter Trog =====
Hunter Trogs have a mask made out of bone and wield spears. They have 22 health and deal 6 damage per attack. If attacked or another nearby trog is attacked then they become hostile. When bartered with, they can give Basilisk Scales, Spider Eyes, Rotten Flesh, Bones, Gunpowder or flint.
===== Gatherer Trog =====
Gatherer Trogs wear masks made out of leaves. They have 16 health and flee when attacked. When bartered with they can give glow berries, sweet berries, berry jam, mushrooms, mushroom stew, mushroom spores or an empty bowl.
===== Worksman Trog =====
Worksman Trogs wear masks made out of tree bark. They have 20 health and deal 4 damage per attack. If attacked or another nearby trog is attacked then they become hostile. When bartered with they can give torches, rails, empty bowls, stone urns, flint, coal or skulk.
==== Werewolf ====
Werewolves are a hostile mob. They do not spawn naturally in the wild, instead, every villager has a chance of secretly being a werewolf (0% for peaceful mode, 1% for easy, 2.5% for medium and 4% for hard). Said villager will act completely normal, but will turn into a werewolf every full moon, remaining a werewolf for the night and transforming back to a villager at sunrise. Villagers that are secretly werewolves can be spotted by the fact that during the first quarter and waning gibbous moon phases (the two moon phases preceding the full moon) they will violently shake during the night.
Werewolves have 45 health and deal 10 damage per hit and are considerably fast, making them deadly opponents to unprepared players. Werewolves are aggressive towards villagers and most passive mobs (sheep, cows, rabbits) and are not aggressive towards most hostile mobs (zombies, skeletons, spiders) and wolves. Upon death they drop 30 experience points.
A player can preemptively kill a villager that is secretly a werewolf, but doing so will still reduce their popularity and anger any naturally spawned iron golems. Werewolves can be cured the same method one can cure a zombie villager.
==== Basilisk ====
Basilisks are hostile creatures that spawn rarely in deep caves. They have 24 health and move quickly, their basic bite attack deals 6 damage. They have a special close range "eye beam" attack which will inflict the "Petrified" status effect to their target for 3 seconds, preventing them from moving, attacking and placing blocks. Upon death they drop 10 experience and 0-3 Basilisk scales.
==== Shambler ====
Shamblers are mobs that spawn in the deep dark. Appearance wise they resemble smaller, 2 blocks tall wardens and they essentially act as moving sculk sensors. They have 30 health and deal 7 damage per attack. They can sense noises around them, if there is a warden within 40 blocks of them then the warden will also be alerted to the noise that the Shambler sensed. Upon death they drop 10 experience and have a 50% chance to drop sculk.
==== Wretch ====
Wretches are hostile mobs that spawn only in the deep dark at light levels of below 3. They resemble hunched over humanoids with inky black skin, only their eyes produce a faint white glow. Wretches will attack the player on sight, they move very quickly and have 40 health and deal 12 damage per attack. They drop no items and no experience.
The main weakness of wretches is their strong aversion to light. They will actively avoid any sources of light as well as areas with a light level above 3. Shamblers and Wardens will attack wretches, but wretches are often fast enough to avoid them.
===Boss===
==== Mad Witch ====
=== Achievements ===
==== Going Tribal ====
Barter with a Trog
==== Bump in the night ====
Defeat a werewolf
==== Crypt Crawlers ====
Enter the Catacombs
==== Deep Dark Delver ====
Enter the Deep Dark
==== Stygian Slayer ====
Kill 10 total Shamblers, Wretches or Wardens
==== Monster Mash ====
Clear out 3 catacombs from hostile mobs
==== ...this way comes ====
Defeat the Mad Witch
== Changes ==
=== Mobs ===
* Skeletons have been renamed to skeleton archers, as not to confuse them with skeleton warriors.
* The Dread Lord will now always drop the lord's letter.
Category:Fan Made Updates