Guild Navigation

==Guild Navigation is the best and worst thing to happen to humanity.==
As we began to probe the galaxy, colonizing certain worlds and terraforming other worlds to suit colony-forming, navigation became more and more difficult given the distance between colonies and the need to constantly recalculate the locations of stars and plot extreme long-term courses for the many, many years a vessel would be in transit.
Guild Navigation arose with a solution. Using specialised technology and specially-traind psychics from PCO, they produced a series of gates linking colonies together, automatically calculating and re-mapping the galaxy. The process of devising this solution and setting it into place catastrophically displaced the Solar system, and none knows where it is now located. Thanks to Guild Navigation, we now have convenient access to every colony humanity has ever established, with few unfortunate exceptions.
The loss of Earth marks the beginning of the current era.
===Why do we still use these guys if they screwed up so badly?===
Their system now works perfectly. It is the best and only solution to avoid spending 87 years in stasis to visit your parents.
The other, ingenius, aspect of how they managed to survive the woeful loss of Earth is simple: Humanity had already spread out far beyond Earth, and while much of humanity did remain on the planets and moons within the Solar system, the vast majority was elsewhere. With Guild Navigation's operations and gate-linking system centralized on their own remote homeworld, they were able to iron out what difficulties they had and start their gate system, isolating their own world from the system, and beginning major business long before any ships could have ever arrived on their doorstep.
It was just good business.
Category:About
Category:Corporation
Category:GuildNav Corporate