Plants vs. Zombies: Suburbia Defenders/Zombies

Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of Plants vs. Zombies: Suburbia Defenders, as the objective of the game is to prevent them from eating the player's brains by planting unique Plants to block and damage the Zombie foe. Zombies are varied in strength as well as speed, and occasionally have unique abilities and weaknesses which must be countered appropriately.
== Zombie Statistics ==
=== Speed Rates: ===
* Doesn't Move - Permanently stays on its tile, but may move to get on the tile.
* Creeper - Takes 7.5 seconds to move one square.
* Stiff - Takes 6.75 seconds to move one square.
* Basic - Takes 5.0 seconds to move one square.
* Hungry - Takes 3.75 seconds to move one square.
* Speedy - Takes 2.5 seconds to move one square.
* Flighty - Takes 0.5 seconds to move one square.
=== Toughness Rates*: ===
* Fragile - Absorbs 1-4 NDS.
* Average - Absorbs 5-10 NDS.
* Solid - Absorbs 12-16 NDS.
* Protected - Absorbs 17-30 NDS.
* Dense - Absorbs 32-50 NDS.
* Hardened - Absorbs 60-85 NDS.
* Machined - Absorbs 90-125 NDS.
* Great - Absorbs 180-400 NDS.
*Note that NDS has been largely changed in PvZ: SD and works much differently from PvZ2. For context, a single Pea does only 1 NDS of damage, which was changed to simplify the convoluted NDB/NDS system used in PvZ2.
== Zombies: ==
<tabber>
Campaign =
Name 	Appearance	Speed 	Toughness	Found 	Ability 	
===Player's House=== 	
===Player's House===	
===Player's House=== 	
===Player's House===	
===Player's House===	
===Player's House=== 	
===Player's House===
Zombie 	 	Basic 	Average 	Day 1 	A basic, browncoated brain-eater. 	
Flag Zombie 	 	Basic 	Average 	Day 1 	Waves his flappy flag to announce a large wave of Zombies and speeds up Zombies near him. 	
Conehead Zombie 	 	Basic 	Protected	Day 2 	Wears a traffic cone headpiece that grants him twice the health of the average Zombie 	
Buckethead Zombie 	 	Basic 	Hardened 	Day 3 	His bucket helmet makes him extremely resistant to damage 	
Pole Vaulter 	 	Hungry, then basic 	Solid 	Day 7 	Rushes onto the lawn and uses his flimsy pole to vault over the first Plant he meets 	
Brickhead Zombie 	 	Stiff 	Machined 	Day 12 	His heavy brick head provides immense amounts of defense, but slows him down substantially. 	
Gargantuar 	 	Stiff 	Great 	Day 15 	Uses his pole to crush Plants in front of him, and throws an Imp when at low health. 	
Imp 	 	Hungry 	Average 	Day 15 	Thrown past your defenses by a Gargantuar, or shambles quickly towards your house 	
===Abandoned Greenhouse=== 	
===Abandoned Greenhouse===	
===Abandoned Greenhouse=== 	
===Abandoned Greenhouse===	
===Abandoned Greenhouse===	
===Abandoned Greenhouse=== 	
===Abandoned Greenhouse===
Dirt Sack Zombie 	 	Basic 	Varies 	Day 3 	Carries a bag of dirt that gives him extra protection, and comes in Cone and Bucket varieties. 	
Shovel Zombie 	 	Basic 	Solid 	Day 5 	Shovels up Plants he encounters, launching them backward for other Zombies to eat. 	
Wheelbarrow Zombie 	 	Stiff 	Hardened 	Day 7 	Spills dirt onto the first Plant he encounters to instantly destroy it, then leaves his wheelbarrow behind as a tough obstacle. 	
Garden Hose Zombie 	 	Basic 	Average 	Day 9 	Occasionally sprays his hose, pushing Zombies up to three tiles in front of him forward by a half-tile 	
Landscaper Zombie 	 	Basic 	Average 	Day 12 	Sprays nearby Plants with Weed Spray, halving the plant's health and attack for a short time. 	
Solar Panel Zombie 	 	Basic 	Protected	Day 16 	Stands on the 6th tile, sucking up sun directly from your sun counter and walking back off-screen after a little while. Breaking the solar panel drops 75% of the stolen Sun.	
===Peaceless Park=== 	
===Peaceless Park===	
===Peaceless Park=== 	
===Peaceless Park===	
===Peaceless Park===	
===Peaceless Park=== 	
===Peaceless Park===
Balloon Zombie 	 	Hungry, then Basic 	Average 	Day 1 	Flies over your Plants and straight-shot projectiles on his bloated balloon, but can be dropped by Cactus or lobbed-shot attacks 	
Football Zombie 	 	Hungry 	Hardened 	Day 3 	A faster-than-normal Zombie wearing full protective gear. 	
Kite Flying Zombie 	 	Flighty, then Basic 	Average 	Day 5 	Runs onto the lawn pulling a Kite Zombie behind him and slows down after his Kite Zombie is released. 	
Kite Zombie 	 	Flighty, then Speedy, then Basic	Average 	Day 5 	Pulled onto the lawn by Kite Flying Zombie, and flies 3 tiles over your Plants once released. 	
Newspaper Zombie 	 	Basic, then Speedy 	Solid 	Day 9 	His thick newspaper protects him from damage and makes him enraged when it is destroyed. 	
Pogo Stick Zombie 	 	Hungry 	Solid 	Day 12 	Uses his pogo stick to bounce over Plants, and can avoid Potato Mines and other on-contact instants. 	
Frisbee Zombie 	 	Flighty, then Basic 	Dense 	Day 16 	Rushes onto the screen and throws a frisbee down the lane, stunning and damaging the first Plant it hits. 	
===Flowery Meadows=== 	
===Flowery Meadows===	
===Flowery Meadows=== 	
===Flowery Meadows===	
===Flowery Meadows===	
===Flowery Meadows=== 	
===Flowery Meadows===
Gardener Zombie 	 	Basic 	Average 	Day 3 	Spreads seeds every few tiles, which eventually grow into Zombie-boosting flowers. 	
Bouquet Zombie 	 	Basic 	Protected	Day 5 	His flowery bouquet protects him from damage, and he can pick more flowers to make it stronger. 	
Digger Zombie 	 	Basic 	Solid 	Day 8 	Uses his pickaxe to burrow under your Plants and pops up on the other end of the lawn to attack from behind. 	
Parasol Zombie 	 	Basic 	Average 	Day 10 	Protects her delicate complexion with a weak parasol that also deflects lobbed-shot projectiles. 	
Weed Wacker Zombie 	 	Hungry 	Solid 	Day 12 	Uses his weed whacker to shred through your Plants incredibly quickly. 	
Zombee 	 	Speedy 	Average 	Day 16 	Flies directly towards your sun-producers and eats through them super fast, but leaves after destroying five. 	
===Furious Forest=== 	
===Furious Forest===	
===Furious Forest=== 	
===Furious Forest===	
===Furious Forest===	
===Furious Forest=== 	
===Furious Forest===
Zombie Weasel 	 	Flighty 	Fragile 	Day 3 	Hides under logs and charges down the lane when revealed. 	
Weasel Hoarder 	 	Basic 	Solid 	Day 5 	Wears a log for protection, which releases Zombie Weasels upon destruction. 	
Pinecone Thrower 	 	Basic 	Average 	Day 7 	Stops every few tiles to throw pinecones at the first non-defensive PLant in his lane. 	
Logger Zombie 	 	Basic 	Protected	Day 9 	Pushes logs onto the screen, which crush Plants they encounter. 	
Tree Hugger 	 	Stiff 	Average 	Dusk 12 	Carries a tree in front of him, which fools forward-facing Plants into ignoring him. 	
Trapper Zombie 	 	Basic 	Dense 	Night 16	Drops broken bear traps behind him which prevent planting and have a chance to clamp onto nearby Zombies, damaging and enraging them. 	
===Misty Marsh=== 	
===Misty Marsh===	
===Misty Marsh=== 	
===Misty Marsh===	
===Misty Marsh===	
===Misty Marsh=== 	
===Misty Marsh===
Camper Zombie 	 	Basic 	Average 	Night 3 	Drops his tent when killed, which spawns Imps over time. 	
Screen Door Zombie 	 	Basic 	Hardened 	Night 5 	His tough screen door protects him from normal projectiles but can be bypassed by fumes and spores. 	
Zombie Gator 	 	Stiff 	Dense 	Night 7 	Chomps through Plants in one bite and dives underwater to avoid big attacks. 	
Fog Machine Zombie 	 	Basic 	Solid 	Night 10	Generates a cloud of fog around him, hiding himself from Plant attackers until he reaches a Plantern or goes too far away from the mist. 	
Lantern Zombie 	 	Basic 	Solid 	Night 12	Smashes his lantern against a Plant to burn it, and lights up his tile while his lantern is active. 	
Witch Doctor 	 	Basic 	Solid 	Night 16	Summons Will-o'-the-wisps to distract your Plants, and temporarily slows nearby Plants when killed. 	
===Leery Lake=== 	
===Leery Lake===	
===Leery Lake=== 	
===Leery Lake===	
===Leery Lake===	
===Leery Lake=== 	
===Leery Lake===
Snorkel Zombie 	 	Basic 	Average 	Night 4 	Swims underwater, and cannot be detected by straight-shot Plants until he comes up to eat. 	
Dolphin Rider 	 	Flighty, then Basic 	Average 	Dawn 6 	Charges at your Plants and jumps over the first Plant or land tile it encounters. 	
Boatman Zombie 	 	Speedy 	Protected	Day 8 	Rows other Zombies to land tiles, than rows back to pick up a new passenger. 	
Surfer Zombie 	 	Speedy, then Basic 	Average 	Day 11 	Surfs past Plants on lily pads, then carries his board onto land. 	
Motorboat Zombie 	 	Speedy 	Dense 	Day 13 	Crashes into the first Plant on water, or runs aground to become an obstacle. 	
Seaweed Zombie 	 	Basic 	Solid 	Day 16 	Throws clumps of seaweed at your Plants, covering them in seaweed that prevents attacking and blocks straight-shot projectiles. 	
===Ghastly Graveyard=== 	
===Ghastly Graveyard===	
===Ghastly Graveyard=== 	
===Ghastly Graveyard===	
===Ghastly Graveyard===	
===Ghastly Graveyard=== 	
===Ghastly Graveyard===
Headstone Carver 	 	Basic 	Average 	Night 3 	Fixes damaged Graves and buffs the next Zombie to rise from that Grave. 	
Boombox Zombie 	 	Stiff 	Solid 	Night 5 	Shoots sonic blasts out of his boombox, damaging the first Plant in the lane. 	
Haunting Zombie 	 	Basic 	Average 	Night 7 	Haunting Zombie floats through Plants and projectiles, levitating Plants it passes before disappearing. 	
Grave Digger Zombie 	 	Basic 	Average 	Night 9 	Stops every few tiles to create a gravestone. 	
Disco Zombie 	 	Basic 	Solid 	Night 12	Dances his way towards your house, periodically summoning Backup Dancers around him. 	
Backup Dancer 	 	Basic 	Average 	Night 12	Dance in a group of four alongside Disco Zombie. 	
Mortician Zombie 	 	Basic 	Average 	Night 16	Pushes 2-4 coffins down the lane, each having a chance to contain a random basic Zombie, a Plant Food, or nothing. 	
===Main Street=== 	
===Main Street===	
===Main Street=== 	
===Main Street===	
===Main Street===	
===Main Street=== 	
===Main Street===
Toy Car Zombie 	 	Hungry 	Protected	Day 2 	Rolls quickly onto the screen, and drops a basic Zombie when killed. 	
Car Zombie 	 	Hungry 	Machined 	Day 4 	Drives a quick, high-health car that can run over Plants to instantly kill them. 	
Motorcycle Imp 	 	Flighty 	Dense 	Day 8 	Charges quickly onto the lawn and slams into the first Plant it encounters, damaging it and launching an Imp 3 tiles ahead. 	
Taxi Zombie 	 	Hungry 	Machined 	Day 12 	Same as a basic Car Zombie, but stops every 2 tiles to drop off a Zombie. 	
Gas Can Zombie 	 	Hungry 	Solid 	Day 16 	Trails a line of gasoline behind him and drops his cigar when killed, lighting the gasoline on fire and killing any Plants on it. 	
Zombie Truck 	 	Basic 	Machined 	Day 18 	An incredibly tough zombie vehicle that will stop for nothing to get your brains. 	
===Perilous Pool=== 	
===Perilous Pool===	
===Perilous Pool=== 	
===Perilous Pool===	
===Perilous Pool===	
===Perilous Pool=== 	
===Perilous Pool===
Ducky Tube Zombie (and variants)	 	Basic 	Varies 	Day 1 	Their fashionable ducky belts allow them to swim in pool lanes and ambush you from below. 	
Diver Zombie 	 	Basic 	Average 	Day 4 	Swims underwater, then pops up at the other side of the lawn. 	
Water Gun Zombie 	 	Basic 	Average 	Day 6 	Shoots Plants with his water gun, causing them to take extra damage. 	
Lifeguard Zombie 	 	Doesn't move 	Dense 	Day 9 	Blows his whistle, stunning nearby Plants. 	
High Diver 	 	Hungry 	Average 	Day 12 	Drops in from the top of the screen, then swims forwards to attack your pool-dwelling Plants. 	
Fisherman Zombie 	 	Doesn't move 	Solid 	Day 16 	Uses his fishing rod to pull your Plants to the right. 	
===Rotten Rink=== 	
===Rotten Rink===	
===Rotten Rink=== 	
===Rotten Rink===	
===Rotten Rink===	
===Rotten Rink=== 	
===Rotten Rink===
Skater Zombie 	 	Hungry 	Average 	Day 2 	A basic, ice-based Zombie that moves faster in the trail of a Zomboni. 	
Ice Block Zombie 	 	Stiff 	Hardened 	Day 4 	Wears a heavy ice block that provides immense protection and prevents him from being chilled, but slows him down. 	
Figure Skater 	 	Hungry 	Average 	Day 6 	Jumps over the first Plant it encounters and switches lanes every few tiles. 	
Hockey Champ 	 	Basic 	Hardened 	Day 9 	Smacks Plants with his hockey stick and launches hockey pucks down the lane. 	
Zomboni 	96x96px 	Stiff 	Dense 	Day 12 	Creates a trail of cleaned ice behind it, which speeds up Ice Rink zombies and lets Zombie Bobsled Teams spawn. 	
Zombie Bobsled Team 	 	Flighty, then Basic 	Average 	Day 12 	Speeds down Zomboni's ice trail, and splits into 4 basic Zombies once the trail runs out. 	
Curling Zombie 	 	Hungry 	Average 	Day 16 	Shoves a heavy stone down the lane, damaging and stunning the first three Plants it hits. 	
===Awful Office=== 	
===Awful Office===	
===Awful Office=== 	
===Awful Office===	
===Awful Office===	
===Awful Office=== 	
===Awful Office===
Typist Zombie 	 	Basic 	Protected	Day 2 	Carries his typewriter for protection and leaves a trail of paper behind him. 	
Paper Stack Zombie 	 	Basic 	Dense 	Day 5 	Carries a stack of papers that protect him from damage. 	
Desk Chair Zombie 	 	Basic, then Hungry 	Average 	Day 8 	Spins in his desk chair when attacked by a straight-shot projectile, speeding him up and blocking projectiles for a few seconds. 	
Paper Airplaneer 	 	Basic 	Average 	Day 10 	Folds up paper he encounters into paper airplanes with a variety of Plant-harming abilities. 	
Zombie Middle Manager 	 	Doesn't Move 	Dense 	Day 13 	Yells at Zombies in its lane, causing them to walk, eat, and use abilities faster. 	
Printer Pusher 	 	Stiff 	Average 	Day 16 	Pushes a printer that continually creates weak Paper Zombies. 	
Paper Zombie 	 	Basic 	Average 	Day 16 	Like a basic Zombie, but with less health. 	
===Rooftop Rumble=== 	
===Rooftop Rumble===	
===Rooftop Rumble=== 	
===Rooftop Rumble===	
===Rooftop Rumble===	
===Rooftop Rumble=== 	
===Rooftop Rumble===
Bungee Zombie 	 	Doesn't Move 	Average 	Day 3 	Drops from the sky to steal Plants or drop Zombies closer to your defenses. 	
Birdfeeder Zombie 	 	Solid 	Average 	Day 5 	Carries a birdfeeder that protects him from damage and calls down Zombie Pigeons when it is destroyed. 	
Zombie Pigeon 	 	Hungry 	Fragile 	Day 5 	Fly down in small groups and quickly eat through nearby Plants before flying back off the lawn. 	
Maintenance Zombie 	 	Basic 	Average 	Dusk 7 	Fixes damaged Pipes and smacks the first Plant it encounters with its toolbox, stunning it. 	
Ladder Zombie 	 	Basic 	Protected	Night 10	Uses his ladder as a heavy-duty shield, and can place it on a Plant to let Zombies climb over it. 	
Foot Soldier 	 	Basic 	Dense 	Night 13	Walks down the lane and fires his ZPG when heavily damaged, destroying the first Plant it encounters and dealing hefty splash damage. 	
Copter Commando 	 	Basic 	Protected	Night 16	Flies a helicopter over your defenses, but can be targeted by normal Plants. 	
===Rusted Junkyard=== 	
===Rusted Junkyard===	
===Rusted Junkyard=== 	
===Rusted Junkyard===	
===Rusted Junkyard===	
===Rusted Junkyard=== 	
===Rusted Junkyard===
Rusty Armor Zombie 	 	Stiff 	Machined 	Day 3 	His rusty suit of armor slows him down but gives him great defense. 	
Toxic Barrel Imp 	 	Hungry 	Basic 	Day 5 	Runs on top of his barrel to get to your Plants, and leaves a Toxic Puddle when destroyed. 	
Trash Can Zombie 	 	Stiff 	Hardened 	Day 7 	Carries a tough trash can shield that releases a group of Imps when destroyed. 	
Catapult Zombie 	 	Doesn't Move 	Dense 	Day 10 	Slowly launches basketballs that do low damage to Plants they hit. 	
Zom-Blob 	 	Stiff 	Average 	Day 13 	Oozes out of Toxic Puddles and clambers towards your Plants, then dissolves into a group of Zom-Globs when destroyed. 	
Zom-Glob 	 	Speedy 	Fragile 	Day 13 	Oozes quickly down the lane and chomps through Plants faster then normal. 	
Dumpster Mech 	 	Creeper 	Machined 	Day 16 	Smashes Plants it encounters with a giant mallet, dealing lots of damage and extra damage to nearby Plants. 	
===Zomboss Labs=== 	
===Zomboss Labs===	
===Zomboss Labs=== 	
===Zomboss Labs===	
===Zomboss Labs===	
===Zomboss Labs=== 	
===Zomboss Labs===
Jetpack Zombie 	 	Speedy 	Average 	Day 3 	Flies over low Plants, and boosts to get over most other Plants. 	
Cyborg Zombie 	 	Basic 	Solid 	Day 5 	His remains are carried away post-destruction and remade into Enraged Cyborgs during the Robot Rumble event. 	
Enraged Cyborg 	 	Flighty 	Solid 	Day 5 	Summoned during the Robot Rumble event, and charges towards your Plants for revenge. 	
Portal Technician 	 	Basic 	Average 	Day 7 	Absorbs physical projectiles using his portal and summons a random Zombie upon defeat. 	
Rocketeer 	 	Speedy, then Basic 	Average 	Day 10 	Flies over your Plants like a Balloon Zombie before crash-landing into the back of the lawn. 	
Zombot Drone Engineer 	 	Basic 	Solid 	Day 13 	Uses his drone to steal your Plants and becomes enraged when his drone is destroyed. 	
Zombot Drone 	 	Flighty 	Average 	Day 13 	Carries a Plant off-screen, then flies back to its Engineer. 	
Welder Zombie 	 	Hungry 	Hardened 	Day 16 	Blowtorches Plants it encounters, destroying them and leaving temporary Charred Tiles behind. 	
===Endless Apocalypse=== 	
===Endless Apocalypse===	
===Endless Apocalypse=== 	
===Endless Apocalypse===	
===Endless Apocalypse===	
===Endless Apocalypse=== 	
===Endless Apocalypse===
Bug Bot 	 	Hungry 	Solid 	Lvl 15+ 	Steadily hops down the lane and fires its Imp driver two tiles forward upon destruction. 	
Necromancer Zombie 	 	Basic 	Protected	Lvl 25+ 	Uses his staff to summon weakened versions of defeated Zombies, then has to recharge. 	
Goopinator 	 	Stiff 	Protected	Lvl 50+ 	Fires blobs of goop at your Plants, which slows them down and eventually hardens into a tough barrier. 	
Giga-Gargantuar 	 	Creeper 	Great 	Lvl 75+ 	Stomps down the lane with boatloads of health and can crush Plants from two tiles away using his super-spiky mace. 	
Giga Imp 	 	Hungry 	Protected	Lvl 75+ 	Thrown by a Giga-Gargantuar past your defenses, then tanks through your Plants with protective glasses and a tough leather jacket. 	
----
|-|Special Areas=
Name 	Appearance	Speed 	Toughness	Encountered	Ability 	
===Hero Hideout===	
===Hero Hideout===	
===Hero Hideout===	
===Hero Hideout===	
===Hero Hideout===	
===Hero Hideout=== 	
===Hero Hideout===
Caped Cosplayer 	 	Speedy, then Basic	Solid 	Lvl Day 2 	Glides onto the lawn with his heroic cape, then shuffles forward for your brains. 	
Rustbolt Fan 	 	Basic 	Average 	Day 4 	Fires a Rustbolt-brand Shrink Ray down the lane, making the first Plant it hits 33% smaller and weaker. 	
Comic Book Imp 	 	Basic, then Speedy	Average 	Day 6 	An Impfinity Clone engrossed in his comic book, cloning and charging down the lane when it is destroyed. 	
Chilly Yeti 	 	Stiff 	Protected	Day 8 	Freezes himself into an ice block after every degrade and chills the first few Plants he encounters. 	
Fishtail Zombie 	 	Basic 	Solid 	Day 10 	Summons projectile-trapping bubbles with her Neptuna trident and releases an Octo-Pet down the lane once destroyed. 	
Octo-Pet 	 	Flighty 	Solid 	Day 10 	Rushes down the lane once released, wrapping around the first Plant it encounters to temporarily disable it. 	
Boogaloo Fanatic 	 	Hungry 	Solid 	Day 12 	Leads an arrow formation of Backup Dancers onto the lawn and releases damaging zaps of electricity around him when hurt. 	
===Pumpking's Patch===	
===Pumpking's Patch===	
===Pumpking's Patch===	
===Pumpking's Patch===	
===Pumpking's Patch===	
===Pumpking's Patch=== 	
===Pumpking's Patch===
Pumpkin Punk 	 	Hungry 	Solid 	Day 3 	Kicks pumpkins that he encounters, launching them across the lawn to do heavy damage to the first Plant they hit. 	
Trick-or-Treater 	 	Hungry 	Average 	Day 6 	Eats a random treat every 2 tiles, either gaining 25% health or 15% speed. 	
Vimpire 	 	Basic, then Speedy	Average 	Day 9 	Attacks faster as he damages Plants and transforms into a quick-moving bat to travel long distances. 	
Horseless Headsman	 	Stiff 	Dense 	Day 12 	Throws Zombie heads at opposing Plants that constantly damage them until the heads are destroyed. 	
Creepy Cultist 	 	Hungry 	Average 	Day 15 	Enters the lawn in a formation of four, stopping at the 7th tile to perform their ritual before leaving. 	
Haunting Horror 	 	Flighty 	Protected	Day 15 	Summoned by the Cultist's ritual then floats rapidly down the lawn, attacking 3 lanes of Plants with flailing tentacles and disappearing once it reaches the 3rd tile.	
|-|Basic Variants=
Name 	Appearance	Speed 	Toughness	Ability 		
===Abandoned Greenhouse===	
===Abandoned Greenhouse===	
===Abandoned Greenhouse===	
===Abandoned Greenhouse===	
===Abandoned Greenhouse=== 	
===Abandoned Greenhouse===	
===Abandoned Greenhouse===
Botanical Zombie 	 	Basic 	Average 	A basic botanical brain-eater. 		
Botanical Flag Zombie 	 	Basic 	Average 	Waves his vine-ridden flag to lead a horde of gardeners at your defenses. 		
Botanical Conehead 	 	Basic 	Protected	Wears a vine-covered cone that grants him twice the health of the average Zombie 		
Botanical Buckethead 	 	Basic 	Hardened 	His overgrown bucket helmet makes him extremely resistant to damage 		
===Peaceless Park=== 	
===Peaceless Park===	
===Peaceless Park===	
===Peaceless Park===	
===Peaceless Park=== 	
===Peaceless Park===	
===Peaceless Park===
Parkland Zombie 	 	Basic 	Average 	A basic Zombified park ranger. 		
Parkland Flag Zombie 	 	Basic 	Average 	Uses his signature flag and spiffy outfit to lead a horde of park patrons towards your brains. 		
Parkland Conehead 	 	Basic 	Protected	His squirrel-infested cone gives him twice the health of the average Zombie. 		
Parkland Buckethead 	 	Basic 	Hardened 	His equipment-filled bucket helmet makes him extremely resistant to damage 		
===Flowery Meadows===	
===Flowery Meadows===	
===Flowery Meadows===	
===Flowery Meadows===	
===Flowery Meadows=== 	
===Flowery Meadows===	
===Flowery Meadows===
Floral Zombie 	 	Basic 	Average 	A typical Zombie in an atypical Sunflower disguise 		
Floral Flag Zombie 	 	Basic 	Average 	Waves his flower-speckled flag to lead a horde of Zombies towards your brains 		
Floral Conehead 	 	Basic 	Protected	His DIY petal cone gives him extra protection from Plat attacks 		
Floral Buckethead 	 	Basic 	Hardened 	His flower-covered bucket makes him extremely resistant to damage 		
===Hero Hideout=== 	
===Hero Hideout===	
===Hero Hideout===	
===Hero Hideout===	
===Hero Hideout=== 	
===Hero Hideout===	
===Hero Hideout===
Cosplay Zombie 	 	Basic 	Averge 	A basic Zombie wearing full Super Brainz merch. 		
Cosplay Conehead 	 	Basic 	Protected	Wears a protective cone over his snazzy Super Brainz toupee. 		
Cosplay Buckethead 	 	Basic 	Hardened 	His tough plastic bucket protects him from damage and gives him a convenient storage area for his Hero action figures.		
Cosplay Flag Zombie 	 	Basic 	Average 	Waves his flag to speed up and lead Zombies forward to the next Super Brainz autograph session. 		
Cosplay Imp 	 	Hungry	Average 	His Impfinity apparel doesn't help him in combat but helps him look sharp while dropping in to grab your brains. 		
Cosplay Gargantuar 	 	Stiff 	Great 	Stomps down the lane, crushing Plants he encounters with his wrestle-ready folding chair. 		
===Pumpking's Patch===	
===Pumpking's Patch===	
===Pumpking's Patch===	
===Pumpking's Patch===	
===Pumpking's Patch=== 	
===Pumpking's Patch===	
===Pumpking's Patch===
Pumpkinface Zombie 	 	Basic 	Averge 	A basic cursed Zombie. Drops his pumpkin head when destroyed 		
Pumpkinface Conehead 	 	Basic 	Protected	His oversized stem gives his pumpkin head extra protection from Plant attacks. 		
Pumpkinface Buckethead 	 	Basic 	Hardened 	His stolen trick-or-treating bucket protects him from damage, although all candies inside have since been lost 		
Pumpkinface Flag Zombie	 	Basic 	Average 	Waves his flag to speed up and lead Zombies forward to the next Super Brainz autograph session 		
Costumed Imp 	 	Hungry	Average 	A terrifying, trick-or-treating Imp
. 		
Costumed Gargantuar 	 	Stiff 	Great 	Stomps onto the field in fully costumed form, determined to get some brainy treats from your head 		
|-|Obstacles=
==Obstacles==
Obstacles are unmoving, inanimate objects that hinder your progress and aid the Zombie foe in a variety of different ways. Obstacles vary in strength and abilities, but are always unable to move and help the approaching Zombies in one way or another. 
*Note: By my definition, obstacles are anything that entirely blocks planting and can be destroyed. Due to this, things like Tall Grass and Vent Tiles do not appear here, due to them not satisfying both of the requirements to be added to the chart.
Name 	Appearance	Toughness	Ability
===Abandoned Greenhouse===	
===Abandoned Greenhouse===	
===Abandoned Greenhouse===	
===Abandoned Greenhouse===
Dirt Sack 	 	Dense 	Dirt Sacks block straight-shot projectiles and can be picked up by Zombies to act as a sturdy shield.
===Flowery Meadows===	
===Flowery Meadows===	
===Flowery Meadows===	
===Flowery Meadows===
Blue Flower 	 	Fragile 	Blue Flowers block planting on their tiles and give a 25% speed boost to Zombies that bite them.
Yellow Flower 	 	Fragile 	Yellow Flowers block planting on their tiles and give a 25% eating speed boost to Zombies that bite them.
Red Flower 	 	Fragile 	Red Flowers block planting on their tiles and give a 25% eating speed boost to Zombies that bite them.
===Furious Forest===	
===Furious Forest===	
===Furious Forest===	
===Furious Forest===
Log 	 	Protected	Logs block straight-shot projectiles and have a chance to release a few Zombie Weasels upon destruction.
===Ghastly Graveyard===	
===Ghastly Graveyard===	
===Ghastly Graveyard===	
===Ghastly Graveyard===
Tombstone 	 	Dense 	Tombstones block straight-shot projectiles and release Zombies during the Necromancy! suprise attack.
Gravestone 	 	N/A 	Gravestones summon Zombies at the start of every wave and during the Necromancy! suprise attack and can only be destroyed using Grave Buster.
===Perilous Pool===	
===Perilous Pool===	
===Perilous Pool===	
===Perilous Pool===
Diving Board 	 	Hardened 	Diving Boards allow Zombies to enter the pool a few tiles early and are replenished occasionally if they are destroyed.
===Awful Office===	
===Awful Office===	
===Awful Office===	
===Awful Office===
Filing Cabinets 	 	Dense 	Filing Cabinets absorb a bunch of damage, then send papers flying after finally breaking down.
Desks 	 	Protected	Desks absorb a good amount of damage and protect the Zombies working at them, who charge down the lane in a frenzied rage after their desk.
===Rooftop Rumble===	
===Rooftop Rumble===	
===Rooftop Rumble===	
===Rooftop Rumble===
Pipes 	 	Dense 	Pipes block straight-shot projectiles and slowly leak weakening steam in a 3x3 area.
Birdfeeder 	 	Dense 	Birdfeeders constantly summon swarms of Zombie Pigeons and can only be targetted by lobbed-shot attackers.
===Zomboss Labs===	
===Zomboss Labs===	
===Zomboss Labs===	
===Zomboss Labs===
Hover-Grave 	 	Hardened 	Hover-Graves block straight-shot projectiles and begin to move up and down the column after taking enough damage.
Pod Bot 	 	Immortal 	Pod Bods slowly shoot mechanical peas at your Plants and can be stunned after taking enough damage.
===Endless Apocalypse===	
===Endless Apocalypse===	
===Endless Apocalypse===	
===Endless Apocalypse===
Cursed Gargolith	 	Machined 	Cursed Gargoliths have tons of health, take up 2 whole tiles, and unleash a beefy Gargantuar once destroyed.
Mega Magnet 	 	Hardened 	Mega Magnets redirect straight-shot projectiles to them and absorb a beating before finally breaking.
Disco Drone 	 	Solid 	Disco Drones cause Zombies in a 3x3 area to start boogieing, speeding them up and causing them to switch lanes erratically. Heavily damaging the Drone summons 4 Backup Dancers as a last defense.
|-|Other=
Name 	Appearance	Speed 	Toughness	Located 	Ability 	
===Misc.=== 	
===Misc.===	
===Misc.=== 	
===Misc.===	
===Misc.===	
===Misc.=== 	
===Misc.===
Zombie Dummy 	 	Doesn't Move 	Immortal 	Almanac 	Absorbs infinite damage while standing there complacently. Perfect for testing the power of your Plants.	
===ZomBotanies===	
===ZomBotanies===	
===ZomBotanies===	
===ZomBotanies===	
===ZomBotanies===	
===ZomBotanies=== 	
===ZomBotanies===
Peashooter Zombie 	 	Basic 	Average 	ZomBotany	Shambles towards your defenses while steadily shooting weak peas down the lane. 	
Wall-nut Zombie 	 	Basic 	Hardened 	ZomBotany	His hefty Wall-nut head gives him tons of health. 	
Sunflower Zombie 	 	Basic 	Average 	ZomBotany	Periodically stops to create bursts of Sun that heal Zombotanies in a 3x3 area. 	
Cabbage-pult Zombie	 	Basic 	Average 	ZomBotany	Slowly launches weak cabbages towards the back of your defenses. 	
Squash Zombie 	 	Stiff 	Solid 	ZomBotany	Stumbles down the lane and uses his Squash head to crush the first Plant he encounters. 	
Cherry Bomb Zombie 	 	Basic, then Speedy	Average 	ZomBotany	Rushes down the lane once provoked, exploding to damage everything in a 3x3 area. 	
</tabber>
Category:Zombie lists
Category:Suburbia Defenders
Category:Uncleared page