Fallout 76 legendary weapon effects

This page describes the legendary effects applicable to ranged weapons in Fallout 76.
==Legendary weapon effects==
* Note: for specific technical information, click the reference notes.
===1-star===
===2-star===
===3-star===
===Special effects===
Special modifiers are in addition other effects, acting as a "zero-star legendary effect" on an item.
===Cut effects===
==Unique weapons==
Unique weapons which come with predetermined legendary effects. They may be obtained as quest, event or challenge rewards. Others may be crafted.
Unique weapons 	Unique weapons 	Unique weapons	Unique weapons
Item 	Effects 	Effects 	Effects
Item 	Slot 1 	Slot 2 	Slot 3
Acceptable Overkill 	Hunter's 	Lucky 	Perception
The Action Hero 	Two-Shot 	Rapid 	Rapid
Bunker Buster 	Dangerous 	 	
Civil Unrest 	Active 	 	
Crushing Blow 	Instigating 	Crippling 	
The Fact Finder 	Two-Shot 	Explosive 	VATS Enhanced
Fancy pump action shotgun 	Anti-Armor 	Crippling 	Steadfast
Fancy single action revolver	Randomly-determined 1-star effect	 	
Final Word 	Anti-Armor 	Rapid 	Resilient
The Fixer 	(Hidden) Dangerous 	 	
The Guarantee 	Instigating 	Crippling 	Rapid
Kingfisher 	Exterminator's 	Lucky 	Lucky
Medical Malpractice 	Medic's 	VATS Enhanced 	VATS Enhanced
Mind Over Matter 	Ghoul-Slayer's 	Hitman's 	Steadfast
Night Light 	Nocturnal 	Rapid 	Perception
Old Guard's 10mm SMG 	Anti-Armor 	 	
Perfect Storm 	Incendiary 	 	
Pyrolyzer 	Suppressor's 	 	
Resolute Veteran 	Suppressor's 	Hitman's 	Steadfast
Salt of the Earth 	Two-Shot 	Hitman's 	Rapid
Slug Buster 	Anti-Armor 	Lucky 	Lightweight
Sole Survivor 	Assassin's 	Hitman's 	Steadfast
Somerset Special 	Anti-Armor 	 	
The V.A.T.S. Unknown 	Medic's 	Lucky 	Lucky
Whistle in the Dark 	Nocturnal 	VATS Enhanced 	Perception
Zeta's Revenge 	Assassin's 	Last Shot 	VATS Enhanced
==Notes==
Technical notes
Availability and restrictions
Changelog
; Update 28
* Assassin's - damage increased from +30% to +50%; no longer has a 25% chance of not applying in combat.
* Basher's - damage increased from +40% to +50%.
* Berserker's - reworked; removed damage debuff when Damage Resistance is ≥ 80 and reduced damage buff when Damage Resistance is between 1 and 60.
* Enhanced VATS (accuracy) - VATS hit chance increased from +33% to +50%.
* Exterminator's - damage increased from +30% to +50%.
* Ghoul Slayer's - damage increased from +30% to +50%.
* Hitman's - damage increased from +10% to +25%.
* Hunter's - damage increased from +30% to +50%.
* Mutant's - reworked; damage increases by +5% per Mutation, up to a maximum of +25% (5 Mutations).
* Mutant Slayer's - damage increased from +30% to +50%.
* Nocturnal - reworked; removed damage debuff during the day and damage is increased by +50% during the entire night.
* Suppressor's - damage debuff effect increased from 20% for 3 seconds to 25% for 5 seconds.
* Troubleshooter's - damage increased from +30% to +50%.
* Zealot's - damage increased from +30% to +50%.
* Aristocrat's - new
* Juggernaut's - new
* Gourmand's - new
* Last Shot - new
* Inertial - new
* Ghost's - new
; Update 24
* Exterminator's - now affects cave crickets.
; Update 22
* Assassin's - now affects human NPCs.This change set the Assassin's effect to apply against the HumanRace "Human" [RACE:00013746], which includes Player [NPC_: 00000007] and Human NPCs.
; Update 9
* Assassin's - reduced the chance of the legendary effect applying in combat from 100% to 75%.
; Update 5
* Explosive - reduced the damage bonus from +100% to +20% of base weapon damage, with explosive radius damage.
* Explosive (shotguns) - reduced the damage bonus from +100% to +3% of base weapon damage, with explosive radius damage.
* Two Shot - reduced the damage bonus from +100% to +25% of base weapon damage.
==References==
Legendary