Wither (effect)

Wither is a status effect that inflicts damage over time. It acts similarly to Poison, but it acts slower and it can kill.
== Mechanic ==
Wither is an effect that keeps damaging the player as it continues. Unlike Poison, it can affect undead mobs, deals less damage per second, and can kill. It is usually difficult for the player to see how much health they have left, as it turns the player's health bar black.
== Effect ==
The amount of damage inflicted to the affected entity is shown in the table below:
Level 	Ticks per	per second
1 	40 	
2 	20 	
3 	10 	
4Due to damage immunity, the effective rate is 10 ticks ( × 1 per second) at levels 4 and up.	5 	
5 	2 	
6+ 	1 	
The player's hearts turn black ( on Survival mode or on Hardcore mode), making it more difficult, but still possible, for the player to see their health. Death is reported as "<player> withered away".
Amplifiers outside the range 0–31 (corresponding to levels 1–32) use 32.
== Causes ==
Cause	Potency	Length	Lifetime damage	Notes
 	II 	0:40 	 	
 	II 	0:30 	 	
 	II 	0:10 	 	
 	II 	0:05 	 	
 	II 	
0:10 (normal difficulty)
0:40 (hard difficulty)	
 (normal difficulty)
 (hard difficulty)	When wither skulls make a direct hit on the target. Normal and Hard difficulty only.
 	I 	0:10 	 	Melee attack only.
 	I 	0:02 	 	Only when in range (within the block)
 	I 	0:08 	 	Must be made with
== Unaffected mobs ==
Wither skeletons, withers and ender dragons are immune to Wither, while witches are 85% resistant to damage from Wither.
== Data values ==
=== ID ===
:
:
== Advancements ==
== History ==
==Issues==
==Trivia==
*Wither is the only status effect that can harm both living and undead mobs.
*The only mobs immune are mobs that inflict wither and boss mobs.
==References==
de:Ausdörrung
ja:衰弱
pt:Decomposição
zh:凋零