White Bomberman

==Summary==
White Bomberman is the main protagonist of the Bomberman series. He is the primary representative of the Bomberman people, who became the dominant inhabitants of Planet Bomber. Like all Bombermen, he has the ability to generate bombs in his hands. There are many incarnations of him represented in the different games of the series, which do not usually keep a consistent description of the character. He is often saving his home planet, the galaxy, or even the universe from disaster.
He is also nicknamed Shiro Bom (しろボン), which has been translated as "White Bomber" in the Bomberman Jetters GameCube game and localized as "Cheerful White" in the English releases of the Bomberman Land series. Occasionally, this is further shortened to simply "Shiro" in the Japanese versions.
==Powers and Stats==
Tier: At least to , likely 
Name: White Bomberman, White Bomber, Cheerful White, also nicknamed Shiro Bom
Origin: Bomberman
Gender: Male
Age: 10
Classification: Bomberman, Human (Considered in the original MSX game, the NES game's ending, as well as Bomberman II storyline), Cop (in Bomberman '93), Jetters' Leader, Intergalactic Mercenary, Ninja Grandmaster
Powers and Abilities:
<tabber>
|-|Base=
*Superhuman Physical Characteristics
*Inorganic Physiology (Type 2)
*Master Hand-to-Hand Combatant
*Weapon Mastery (Is a highly trained demolitionist who mastered the usage of bombs and can even use multiple types of swords/firearms/whips/claw weapons)
*Vehicular Mastery (Can drive the Bomber Copter/Marine/Jet/Slider, go-karts and a rocket ship)
*Stealth Mastery (Is a ninja grandmaster and via Cosplay power-up)
*Explosion Manipulation, Weapon Creation and Summoning (Can generate/summon bombs out of nowhere and also in a straight line via Line Bomb power-up and a large robotic dinosaur Bomura)
*Technopathy and Hacking (In Bomberman 2 DS, Bomberman can enter cyberspace and destroy viruses, computer systems and hackers by fighting and blowing them up)
*Underwater Breathing (Type 2) and Self-Sustenance (Type 1; Can survive being underwater and breathe in space)
*Fourth Wall Awareness (Was aware that he was in a manga)
*Duplication (Seems to be able to spontaneously generate clones of himself)
*Statistics Amplification and Size Manipulation (Can massively increase the strength and size of his bombs by holding them)
*Flight (Can protrude a propeller on his head to fly in the air via Bomber Copter and a jetpack on Bomber Jet)
*Spaceflight (With his space vehicles and rocket ship)
*Power Mimicry (Through being modeled after the Prototype Bomber and via Memory Cartridges)
*Resistances to:
**Reality Warping
**Space and Time Manipulation
**Inflation (Can survive being inflated and popped)
|-|With Power-Ups/Other Bombs=
*Elemental Manipulation (Can make different kinds and varieties of bombs out of thin air ranging from elemental-based such as fire, ice, light, water, wind and electricity or being able to create black holes and stop time)
*Time Stop (Via Clock power-up)
*Statistics Amplification (Can also increase his strength and speed via Power Glove/Skate power-ups. Can increase his durability with invincibility vest and upgrade the blast radius of bombs via Power Bomb/Full Fire power-ups)
*Flight (Via Rocket power-up)
*Transformation (Can turn himself into a fake bomb to trick opponents into running away in fear via Bomb Change power-up)
*Magma Manipulation (Via Navarm Bomb)
*Earth Manipulation (With the Salt Bomb)
*Poison Manipulation (Via Poison Bomb)
*Homing Attack (Via Homing Bomb)
*Intangibility (Soft Block/Bomb Pass power-ups)
*Forcefield Creation (Via Shield)
*Disease Manipulation (Via Laxative Bomb)
*Fusionism and Large Size (Type 0; Can fuse himself with other Bomberman via direct contact to become into a larger version of himself via Merger power-up)
*Invulnerability and Immunity to Explosions (Via Invincibility Vest)
|-|With Memory Cartridges=
*Flight (Via Vic Viper/Vic Viper Zero Bomber and Octopus Bomber Memory Cartridges)
*Intangibility (Via Alucard Bomber Memory Cartridge)
*Invisibility (Via Solid/Naked Snake Bomber Memory Cartridge)
*Portal Creation (Via ATLAS/P-Body Bomber Memory Cartridges)
*Teleportation (Via Anubis/Jehoty Bomber Memory Cartridge)
*BFR (Via Anubis Bomber Memory Cartridge)
*Attack Reflection, Magic, Darkness Manipulation and Curse Manipulation (Via Dracula Bomber Memory Cartridge)
*Aura and Instinctive Reaction (Via Pyramid Head Bomber Memory Cartridge)
*Forcefield Creation (Via Dracula Bomber and Shiori Fujisaki Bomber Memory Cartridges)
*Statistics Reduction (Via Nyami Bomber Memory Cartridge)
*Wish Granting (Via Upa Bomber Memory Cartridge)
*Power Bestowal (Via Ayako Katagiri Bomber Memory Cartridge)
*Mind Manipulation and Dream Manipulation (Is capable of programming hopes and dreams onto beings via Octopus Bomber Memory Cartridge)
*Magnetism Manipulation (Via Magnet Bomber Memory Cartridge)
*Illusion Creation (Via Phantom Bomber Memory Cartridge)
*Disease Manipulation and Power Nullification (Via Bubble Head Nurse Bomber Memory Cartridge)
*Electricity Manipulation (Via Grunt Bomber and Plasma Bomber Memory Cartridges)
*Earth Manipulation (Via Golem Bomber Memory Cartridge)
*Resistances to:
**Instinctive Reaction (Via Pyramid Head Bomber Memory Cartridge)
**Magnetism Manipulation (Via Magnet Bomber Memory Cartridge)
|-|Bomura=
*Superhuman Physical Characteristics
*Large Size (Type 1)
*Energy Projection
*Fire and Explosion Manipulation (Via it's laser beam)
*Flight (Can fly using a small propeller on its head)
</tabber>
Attack Potency: At least Multi-Galaxy level to Universe level (Is stronger than Sirius who absorbed the power of The Omni Cube, as well as Regulus who smashed the cube so hard the galaxies inside exploded. Defeated The Angel of Light and Shadow who created the universe and could survive its destruction. In Super Bomberman R, during his fight against Buggler, was powered by a black hole that threatened to consume the entire Starry Sky Solar System), likely Low Multiverse level (Defeated Terrorin, who created multiple worlds with descriptions such as "dimensional" and "hyperspace")
Speed: Likely Massively Hypersonic (Has outran explosions and is faster with his Louie) with FTL+ reactions and combat speed (Reacted to massive robots/monsters that travel at FTL speeds in space and reached the escape velocity of a black hole. Completely unaffected by the pull of a black hole in his fight with Buggler)
Lifting Strength: At least Class 10 (Can casually lift, throw, kick, and punch massively pumped-up bombs), likely higher (Effortlessly lifted up a bomb the size of a volcano)
Striking Strength: At least Multi-Galaxy level to Universe level, likely Low Multiverse level
Durability: At least Multi-Galaxy level to Universe level (Tanked hits from Regulus, Sirius & The Angel of Light and Shadow), likely Low Multiverse level. Higher with his gold armor
Stamina: Massively Superhuman (Can fight for days on end without tiring)
Range: Standard Melee Range normally. Planetary with bombs (Destroyed a planet at the end of Bomberman GB 3. This is further proven by the fact that a small piece of this planet is turned into a ship by Evil Bomber at the end of Bomberman Hero)
Standard Equipment: His variety of bombs and power-ups (Power Bomb, Full Fire, Line Bomb, Boxing Glove, Power Glove, Super Power Glove, Clock, Soft Block Pass, Bomb Pass, Skates, Rocket, Shield, Bomb Change), etc.
*Optional Equipment: Invincible Suit, Guardian Armor, Memory Cartridges, etc.
*Can Create/Summon: Bomura
Intelligence: Gifted (Pretty smart, as he is a highly trained demolitionist. Is so good that he can utilize these bombs to effectively outwit and blow up other Bombermen, monsters, and giant robots. Has beaten numerous other experienced Bombermen (most notably Black) and imprisoned them for wrongdoing. Routinely defeats powerful aliens such as Bagura and Terrorin. They are powerful magicians and scientists that are hell-bent on universal domination. Can flawlessly disguise himself as anyone by using a Cosplay power-up. Was able to solve a computer lock in two tries, though this may have been luck)
Weaknesses: Usually focuses on his own mission, failing to see the bigger picture (Buggler easily tricked him and his siblings into fighting the Dastardly Bombers while he created a black hole).
Notable Attacks/Techniques:
<tabber>
|-|Bombs=
*Bombs: Bomberman wields a wide variety of Bombs, being capable of creating them upon a whim. He eventually learns the abilities to control their movement and detonate his regular bombs.
**Fire Bomb: The most common type of bomb variant. Creates a cross of flame when it explodes, doing more damage than the Normal Bomb.
**Navarm Bomb: An upgraded version of the Fire Bomb which uses napalm. Overall, just a stronger, more explosive version of the Fire Bomb.
**Water Bomb: A bomb that creates a gushing torrent of water upon detonation. Useful for putting out fires.
**Ice Bomb: A bomb made of ice which creates a blast of cold, capable of freezing its victims solid.
**Wind Bomb: This bomb creates four gusts of wind, which don't deal any actual damage. Instead, they push people they come into contact with away from the epicenter.
**Rubber Bomb: When kicked or thrown, rubber bombs will bounce in a straight line (and back, if they hit a wall) until detonation, making them dangerous in their mobility.
**Bait Bomb: This bomb attracts (non-intelligent) enemies, such as animals or non-sapient robots, to it before exploding. Its explosion is weaker than that of a normal bomb.
**Remote Bomb: These bombs come with remotes, which lets Bomberman decide when to detonate them.
**Pierce Bomb: Has the same range and power as a Normal Bomb but is able to blast through multiple walls in each direction at once instead of just one each.
**Mine Bomb: Functions as a landmine.
**Thunder Bomb: This one releases a bolt of lightning when it detonates, shocking everyone around it.
**Salt Bomb: A bomb that explodes into a cloud of salt. Useful for fighting slug enemies, or people with open cuts.
**Bead Bomb: Marble-sized bombs that can be rolled before detonating. Have smaller, weaker explosions, but high range.
**Light Bomb: This bomb releases a flash of blinding light, which actually freezes time for a brief moment at the epicenter.
**Homing Bomb: A Fire Bomb that follows the opponent after it is used.
**Dangerous Bomb: This is a special type. Created when two moving bombs collide, Dangerous Bombs are massive weapons with enormous destructive potential. When they blow, the explosion is big enough to cover almost an entire battlefield.
**Gravity Bomb: Once they explode, Gravity Bombs create black holes, which can one-shot most foes and destroy otherwise.
|-|Memory Cartridges=
*Memory Cartridges: Modeled after the Prototype Bomber (a legendary Bomber with unlimited expandability), Bomberman can intake the Memory Cartridges of any robot throughout the universe and instantly master their abilities.
**ATLAS/P-Body Bomber Memory Cartridge: Bomberman masters the portal creating capabilities of the ATLAS Bomber and the P-Body Bomber.
**Arbiter Bomber Memory Cartridge: Bomberman masters the sword creating and wielding capabilities of Arbiter Bomber.
**Raiden Bomber Memory Cartridge: Bomberman masters the ninja running capabilities of Raiden Bomber.
**Vic Viper/Vicviper Zero Bomber Memory Cartridge: Bomberman masters the jetting speed boosting capabilities of Vic Viper Bomber and Vic Viper Zero Bomber.
**Ebisumaru Bomber Memory Cartridge: Bomberman masters the Line Bombing capabilities of Ebisumaru Bomber.
**Anubis/Jehoty Bomber Memory Cartridge: Bomberman masters the teleportation capabilities of Anubis Bomber and Jehoty Bomber.
**Dracula Bomber Memory Cartridge: Bomberman masters the cursing capabilities of Dracula Bomber that allow him to create spell circles that reflect Bombs and other attacks.
**Goemon Bomber Memory Cartridge: Bomberman masters the Line Bombing capabilities of Goemon Bomber.
**Simon Belmont Bomber Memory Cartridge: Bomberman masters the whip-creating and wielding capabilities of Simon Belmont Bomber.
**Pyramid Head Bomber Memory Cartridge: Bomberman masters the sword creating and wielding capabilities of Pyramid Head Bomber, enshrouding him with a dark, gaseous aura.
**Alucard Bomber Memory Cartridge: Bomberman masters the mist transformation that is used by Alucard Bomber.
**Caesar Bomber Memory Cartridge: Bomberman masters the head-jet using capabilities of Caesar Bomber.
**Grunt Bomber Memory Cartridge: Bomberman masters the Plasma Pistol creating and wielding capabilities of Grunt Bomber.
**Naked/Solid Snake Bomber Memory Cartridge: Bomberman masters the stealth and invisibility capabilities of Naked Snake Bomber and Solid Snake Bomber.
**Bill/Lance Bomber Memory Cartridge: Bomberman masters the firearm creating and wielding capabilities of Bill Bomber and Lance Bomber.
**Ratchet & Clank Bomber Memory Cartridge: Bomberman masters the pistol creating and wielding capabilities of Ratchet & Clank Bomber.
**Master Chief Bomber Memory Cartridge: Bomberman masters the assault rifle creating and wielding capabilities of Master Chief Bomber.
**Shiori Fujisaki Bomber Memory Cartridge: Bomberman masters the Tokimeki Field, a forcefield-like construct that stops time around himself.
**Princess Tomato Bomber Memory Cartridge: Bomberman masters the capability to emit a light that causes those touched by it to become Bomb-proof while in the vicinity of the light.
**Mimi Bomber Memory Cartridge: Bomberman masters the dancing capabilities of Mimi Bomber that allow him to hasten the pace at which Bombs explode.
**Nyami Bomber Memory Cartridge: Bomberman masters the dancing capabilities of Nyami Bomber that allow him to slow the pace at which Bombs explode.
**Upa Bomber Memory Cartridge: Bomberman masters the wand creation and miracle-inducing capabilities of Upa Bomber that allow him to induce power, speed or increase bomb-creating capabilities.
**Ayako Katagiri Bomber Memory Cartridge: Bomberman masters the singing capabilities of Ayako Katagiri Bomber that allow him to empower those who hear it and imbue them with martial arts skills.
**Octopus Bomber Memory Cartridge: Bomberman masters the speed boosting capabilities of Octopus Bomber. He should also retain his knowledge, which would allow him to be capable of programming hopes and dreams.
**Reiko/Xavier Woods Bomber Memory Cartridge: Bomberman masters the boxing ring-creating capabilities of Reiko Bomber and Xavier Woods Bomber.
**Option Bomber A/B Memory Cartridge: Bomberman masters the tracing capabilities of Option Bombers that allow them to copy the abilities, power-ups, and resistances of others.
**Toro Memory Cartridge: Bomberman masters the copying capabilities that allow him to copy the abilities, power-ups, and resistances of others by touch.
**Pipi Monkey Bomber Memory Cartridge: Bomberman masters the capabilities of Pipi Monkey Bomber that allows him to watch and copy the abilities, power-ups, and resistances of others.
**Magnet Bomber Memory Cartridge: Bomberman masters the ability to create and use Magnet Bombs and manipulate magnetism.
**Golem Bomber Memory Cartridge: Bomberman masters the powerful strength capabilities of Golem Bomber, alongside his ability to create and use Golem Bombs.
**Phantom Bomber Memory Cartridge: Bomberman masters the illusion-creating capabilities of Phantom Bomber, alongside his ability to create and use Phantom Bombs.
**Karaoke/Pretty Bomber Memory Cartridge: Bomberman masters the Karaoke Bomb creating and wielding capabilities of Karaoke/Pretty Bomber.
**Plasma Bomber Memory Cartridge: Bomberman masters the Plasma Bomb creating and wielding capabilities of Plasma Bomber.
**Bubble Head Nurse Bomber Memory Cartridge: Bomberman masters the capability to inflict a random curse upon himself and induce it to another being upon contact.
</tabber>
==Notable Matchups==
Victories:
Earthworm Jim (Earthworm Jim) Earthworm Jim's Profile (Both at 3-A with Speed equalized)
Losses:
MegaMan.EXE (Mega Man Battle Network) MegaMan.EXE's Profile (Speed was equalized and both were 2-C)
Inconclusive:
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