Character Upgrades

Upgrade 	Cost	Limit
+25 Current Energy 	1 	n/a
+10 Maximum Energy 	2 	n/a
+1% Experience towards next level	5 	n/a
+1,000 Credits 	1 	n/a
+25 XP Gain (per hour) [1] 	20 	20
+10 Credit Gain (per hour) 	10 	20
+1 Energy Gain (per hour) 	25 	30
+1 Bank Deposits per Day 	50 	10
+1 Inventory (Backpack) Slot 	10 	200
+1 Max Allies 	5 	115
+1 Max Enemies 	5 	50
+1 Max Auctions 	20 	25
Protect XP [2] 	25 	n/a
Reset Skill Points [3] 	100 	n/a
+1 Max Secure Trades 	5 	25
Refill All Bank Deposits 	20 	n/a
Reset 'Evolution' Points [4] 	50 	n/a
+1 Marketplace Requests 	10 	5
+1 Combat Sets 	5 	9
+25 Bio Characters 	1 	75
+1 Component Inventory Size 	10 	90
== Notes ==
# Note that your 'xp gain' is allocated, plus a bonus of your xp gain times a multiplier equal to your level minus 50 divided by '25' (rounding down).Note the actual value is always reflected in the quick display at the top bar xp mouseover. Note also at lower levels this value is scaled down up to a reduction factor of 10 to stop it potentially being too overpowering. Below level 25, no additional bonus is applied.
# Each time you use this, your XP will never drop below the current amount it was at when the upgrade is purchase. Note this does not have any effect when killed via a bounty.
# One upgrade unassigns all your skill points allowing you to make new choices for all your skills.
# Using this option will reset all your evolution point allocations, allowing you to restructure your character. Note however each time this 'upgrade' is used the FC cost will increase if you wish to use it again - this is to prevent abuse of this upgrade.
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