Reflection

Reflection is the change in direction of a wave front at an interface between two different 
media so that the wave front returns into the medium from which it originated. Common examples include the reflection of light, sound, and water waves. 
Law of reflection:
Angle of incidence = Angle of reflection
== Reflections ==
Reflections may occur in a number of wave and particle phenomena; these include acoustic (as in common echos and underwater sonar), seismic waves in geologic structures, surface waves in bodies of water, and various electromagnetic waves, most usefully from VHF and higher radar frequencies, progressing upward through centimeter to millimeter-wavelength radar and the various light frequencies and (with special "grazing" mirrors, to X-ray frequencies and beyond to gamma rays.
==Reflection of light==
Reflection of light may be specular (that is, mirror-like) or diffuse (that is, not retaining the image, only the energy) depending on the nature of the interface. Furthermore, if the interface is between dielectric-conductor or dielectric-dielectric media, the phase of the reflected wave may or may not be inverted, respectively.
A mirror provides the most common model for specular light reflection, and typically consists of a glass sheet in front of a metallic coating where the reflection actually occurs. Reflection is enhanced in metals by suppression of wave propagation beyond their skin depths. It is also possible for reflection to occur from the surface of transparent media, such as water or glass.
In the diagram, a light ray PO strikes a vertical mirror at point O, and the reflected ray is OQ. By projecting an imaginary line through point O perpendicular to the mirror, known as the normal, we can measure the angle of incidence, θi and the angle of reflection, θr. The law of reflection states that θi = θr, or in other words, the angle of incidence equals the angle of reflection.
In fact, reflection of light may occur whenever light travels from a medium of a given refractive index into a medium with a different refractive index. In the most general case, a certain fraction of the light is reflected from the interface, and the remainder is refracted. Solving Maxwell's equations for a light ray striking a boundary allows the derivation of the Fresnel equations, which can be used to predict how much of the light reflected, how much is refracted in a given situation. Total internal reflection of light from a denser medium occurs if the angle of incidence is above the critical angle.
Total internal reflection is used as a means of focussing waves that cannot effectively be reflected by common means. X-ray telescopes are constructed by creating a converging "tunnel" for the waves. As the waves interact at low angle with the surface of this tunnel they are reflected toward the focus point (or toward another interaction with the tunnel surface, eventually being directed to the a detector at the focus). A conventional reflector would be useless as the X-rays would simply pass through the intended reflector.
When light reflects off a material denser (with higher refractive index) than the external medium, it undergoes a 180° phase reversal. In contrast, a less dense, lower refractive index material will reflect light in phase. This is an important principle in the field of thin-film optics.
Specular reflection at a curved surface forms an image which may be magnified or demagnified; curved mirrors have optical power. Such mirrors may have surfaces that are spherical or parabolic.
==Laws of regular reflection==
If the reflecting surface is very smooth, the reflection of light that occurs is called specular or regular reflection. The laws of reflection are as follows:
#The incident ray, the reflected ray and the normal to the reflection surface at the point of the incidence lie in the same plane.
#The angle which the incident ray makes with the normal is equal to the angle which the reflected ray makes to the same normal.
==Other types of reflection==
===Diffuse reflection===
thumb|right|Diffuse reflection
When light strikes a rough or granular surface, it bounces off in all directions due to the microscopic irregularities of the interface. Thus, an 'image' is not formed. This is called diffuse reflection. The exact form of the reflection depends on the structure of the surface. One common model for diffuse reflection is Lambertian reflectance, in which the light is reflected with equal luminance (in photometry) or radiance (in radiometry) in all directions, as defined by Lambert's cosine law.
===Retroreflection===
Some surfaces exhibit retroreflection. The structure of these surfaces is such that light is returned in the direction from which it came. A simple retroreflector can be made by placing three ordinary mirrors mutually perpendicular to one another (a corner reflector). The image produced is the inverse of one produced by a single mirror. 
A surface can be made partially retroreflective by depositing a layer of tiny refractive spheres on it or by creating small pyramid like structures . In both cases internal reflection causes the light to be reflected back to where it originated. This is used to make traffic signs and automobile license plates reflect light mostly back in the direction from which it came. In this application perfect retroreflection is not desired, since the light would then be directed back into the headlights of an oncoming car rather than to the driver's eyes.
===Complex conjugate reflection===
Light bounces exactly back in the direction from which it came due to a nonlinear optical process. In this type of reflection, not only the direction of the light is reversed, but the actual wavefronts are reversed as well. A conjugate reflector can be used to remove aberrations from a beam by reflecting it and then passing the reflection through the aberrating optics a second time.
===Neutron reflection===
Materials that reflect neutrons, for example beryllium, are used in nuclear reactors and nuclear weapons. In the physical and biological sciences, the reflection of neutrons off atoms within a material is commonly used to determine its internal structures. 
===Sound reflection===
When a longitudinal sound wave strikes a flat surface, sound is reflected in a coherent manner provided that the dimension of the reflective surface is large compared to the wavelength of the sound. Note that audible sound has a very wide frequency range (from 20 to about 17000 Hz), and thus a very wide range of wavelengths (from about 20 mm to 17 m). As a result, the overall nature of the reflection varies according to the texture and structure of the surface. For example, porous materials will absorb some energy, and rough materials (where rough is relative to the wavelength) tend to reflect in many directions — to scatter the energy, rather than to reflect it coherently. This leads into the field of architectural acoustics, because the nature of these reflections is critical to the auditory feel of a space. 
In the theory of exterior noise mitigation, reflective surface size mildly detracts from the concept of a noise barrier by reflecting some of the sound into the opposite direction.
===Seismic reflection===
Seismic waves produced by earthquakes or other sources (such as explosions) may be reflected by layers within the Earth. Study of the deep reflections of waves generated by earthquakes has allowed seismologists to determine the layered structure of the Earth. Shallower reflections are used in reflection seismology to study the Earth's crust generally, and in particular to prospect for petroleum and natural gas deposits.
==Quantum interpretation==
Light waves incident on a material induce small oscillations of polarisation in the individual atoms, causing each atom to radiate a weak secondary wave (in all directions like a dipole antenna). All of these waves add up to specular reflection (following Hero's equi-angular reflection law) and refraction.
Light–matter interaction in terms of photons is a topic of quantum electrodynamics, and is described in detail by Richard Feynman in his popular book QED: The Strange Theory of Light and Matter.
==See also==
*Diffraction
*Ocean surface wave
*Reflectivity
*Refraction
*Ripple tank for a picture and description of water waves reflecting off a boundary.
*Snell's law
*Echo satellite
*Anti-reflective coating
*Huygens-Fresnel principle
*Reflection coefficient
==External links==
* Acoustic reflection
* Diffraction Grating Equations
* How to build a diffraction spectrometer
Category:Fundamental physics concepts
Category:Geometrical optics
Category:Physical optics