Avengers Army: Crisis/Spider-Man

Spider-Man is a character within the Marvel Universe, and playable in the fighting game Avengers Army: Crisis. He is considered to be Marvel's mascot. He was created by Stan Lee and Steve Ditko, and first appeared in Amazing Fantasy #15 (1962). In the game, Spider-Man is ranked 26th out of 73 on the tier list, placing him on the B tier. He is on the lighter side of the middleweight class.
Josh Keaton provides the voice acting for default Spider-Man, Symbiote Spider-Man, Future Foundation Spider-Man, and Superior Spider-Man (which he provides voice clips separate from the former three), reprising his role from such works as The Spectacular Spider-Man, Spider-Man: Edge of Time, both Amazing Spider-Man games, and Ultimate Marvel vs. Capcom 3. Donald Glover voices Ultimate Spider-Man, reprising his role from Ultimate Spider-Man: Web Warriors. 2099 Spider-Man is voiced by Christopher Daniel Barnes, reprising his role from Spider-Man: Edge of Time. Laura Bailey provides the voice acting for Spider-Girl, reprising her role from Spider-Man Unlimited.
==Overview==
==Moveset==
*Spider-Man can crawl, wall cling, and wall jump.
  	Name 	Damage 	Description
Neutral attack 	  	3%, 2%, 3% 	Spider-Man punches twice, then finishes with an acrobatic spin kick. The punches offer poor range, but the kick's range is decent.
Side tilt 	  	7% 	A quick roundhouse kick that can combo into itself at low percents. At higher percentages, the foe is launched straight upward, allowing Spider-Man to follow up with an aerial.
Up tilt 	  	8% 	Spider-Man does a swift front flip, extending his leg outward to deal damage. Great for continuing juggles.
Down tilt 	  	9% (foot)7% (leg) 	Spider-Man sweeps his leg outward, covering good range in front of him. Great for edge-guarding. The angle of its knockback is low, causing problems for characters who rely on horizontal recoveries.
Dash attack 	  	7% (clean)4% (late) 	A flying kick. One of Spider-Man's best combo starters.
Side smash 	  	13% 	A spin kick similar to the final hit in Spider-Man's neutral attack. This is the weakest of his smash attacks in terms of knockback.
Up smash 	  	16% (back)12% (front) 	A stronger variant of Spider-Man's up tilt. When the opponent is hit at the start of the attack (which would require him/her to be behind Spider-Man), it offers the strongest knockback. It offers low knockback at the end of the attack (when the opponent is in front of him).
Down smash 	  	17% (front)19% (back) 	Spider-Man performs a sweeping kick. It has more knockback than his forward smash, but less than his back-added up smash. It can KO fairly early when fully charged and close to the edge.
Neutral aerial 	  	8% (whip)4% (arm) 	Spins with a whip made of webbing. The whip has good range and deals the most damage. Being hit by Spider-Man's arm deals less damage. This is a great move for when the player is under pressure, and it can even interrupt combos from certain characters. If missed, it leaves Spider-Man wide open for a counterattack.
Forward aerial 	  	4% (hit 1)2% (hit 2)5% (hit 3)	A quick punch, followed by another, followed by a downward roundhouse kick. Each hit on the opponent will make Spider-Man float slightly, allowing each hit to connect easily. A superb option for aerial and off-stage combos.
Back aerial 	  	12% 	A hook kick. It is one of Spider-Man's best KO options, and is also very useful for edge-guarding. However, it has moderate start-up and ending lag, and its hitbox (while covering decent range) is incredibly specific.
Up aerial 	  	11% 	Spider-Man does an overhead flip kick. Fairly fast with decent knockback, with the angle depending on which point he hit the opponent.
Down aerial 	  	15% (clean)12% (late) 	Spider-Man fires a glob of webbing downwards as a short-ranged projectile. The webbing deals the most damage in the first few frames as well as acts as a moderately strong meteor smash.
Grab 	  	— 	Fires a short line of webbing to catch the opponent. It has great startup, but leaves Spider-Man defenseless if he misses.
Pummel 	  	2% 	Spider-Man knees the opponent in the gut.
Forward throw 	  	11% 	Spider-Man swings the opponent around once, then throws him/her like a chain and ball. Acts as a somewhat decent kill throw at very high percents.
Back throw 	  	14% 	Spider-Man hops over the opponent's head and lands behind him/her, then delivers a sharp mule kick. It offers great damage but low knockback.
Up throw 	  	4% (hit 1)5% (throw) 	Spider-Man throws the opponent up and handstand kicks him/her.
Down throw 	  	3% (hit 1)3& (throw) 	Spider-Man throws the opponent on the ground, then swings both arms down, knocking the opponent into the air. This can combo into his forward aerial until high percentages, where opponents fly too far for him to follow up. This throw cannot kill until 400%.
Neutral special	Web Shot 	3-17% 	Spider-Man fires a sphere of web fluid. Can be charged for a faster and stronger variant.
Side special 	Web-Zip S 	— 	Spider-Man fires a line of web and travels horizontally at a quick speed. This move was inspired by the web-zip from the Ultimate Spider-Man game.
Up special 	Web-Zip U 	— 	Spider-Man fires a line of web upward and launches himself vertically.
Down special 	Spider-Sense	1.3x 	Spider-Man assumes a defensive stance, and, if hit, immediately counterattacks by slipping inside to unleash a backward flip kick. The counter window activates on frame 4, making it one of the fastest counterattacks in the entire game.
Super Move 	Great Power 	40% 	Spider-Man covers up the foe in web fluid until (s)he is completely immobile. He then unleashes a flurry of punches and kicks on him/her. On the final hit, Spider-Man pulls back on the cocoon and fires the opponent like a giant arrow, sending him/her flying. It easily KOs if the foe is at a middle percent when Spider-Man unleashes the move.
==Alternate skins==
					
					
					
Category:Avengers Army
Category:Sonny Daye