A Study in Potions/Solitary Rampart

==Ley Line Disorder==
* When an opponent is defeated, all party members will be affected by . Characters being Corroded will lose a fraction of their HP every second. Active characters can be brought down by Corrosion. When a non-active character's HP is less than 15%, they will no longer lose HP due to Corrosion. Corrosion lasts for 8s and can stack. The duration of each stack is independent of the others.
==Challenge Targets==
Medal 	Objective
Baroque Bronze	Complete the challenge
Secret Silver 	Current Floor Challenge Score Reaches 1,000
Glorious Gold 	Current Floor Challenge Score Reaches 2,500
==Stage Opponents==
;Stage I: Sublimation Verification
;Stage II: Dosage Increase
;Stage III: Enhanced Sample
;Stage IV: Peak Study
==Rewards==
Objective 	Rewards
Complete the challenges on every floor of this trial in any mode 	
Collect 2 Secret Silver Medals or better without resetting the trial	
Collect 4 Secret Silver Medals or better without resetting the trial	
Collect 2 Glorious Gold Medals without resetting the trial 	
Collect 4 Glorious Gold Medals without resetting the trial 	
Score a total of 14,000 points across all floors in this trial 	
Score a total of 18,000 points across all floors in this trial 	
==Trial Characters==
==Potions==
Item	Icon	Name 	Effect
 	 	Amp: Rousing Recovery 	When a character is healed, ATK is increased by for s. Max stacks.
 	 	Amp: Proactive Assault	When the active character's HP is higher than , DMG dealt is increased by .
 	 	Amp: Rapid Assault 	For s after the active character sprints, ATK SPD is increased by . If this effect is triggered again, the duration is reset.
 	 	Amp: Rapid Recovery 	All party members' healing effects are increased by .
 	 	Convection Potion 	After a character triggers the Swirl reaction against a nearby opponent, all party members' ATK is increased by for s.
 	 	Intensifying Potion 	The active character's DMG is increased by and they take more DMG.
 	 	Explosive Potion 	All party members' Elemental Burst DMG is increased by .
 	 	Coalescence Potion 	All party members' Elemental Mastery is increased by .
 	 	Dielectric Potion 	After triggering Overloaded, Superconduct, or Electro-Charged reactions, all party members deal increased DMG for s. The buff for each reaction is an independent entity with its own timer. Max stacks.
 	 	Deflagration Potion 	When a character triggers the Melt or Vaporize reactions, a shockwave will be released at the location of opponent upon whom the reaction was triggered, dealing AoE DMG. This effect can be triggered once every s.
 	 	Fragility Potion 	Characters deal more DMG to Frozen opponents.
 	 	Resonance Potion 	If an active character hits an opponent using Normal Attacks from a Catalyst, infused Normal Attacks, or Normal Attacks that have been converted into Elemental DMG, that character will gain all Elemental DMG Bonus for s. Max stacks. This effect can be triggered once every s.
 	 	Parallel Potion 	When the active character uses an Elemental Skill, all party members' CDs are shortened by for s. This effect can be triggered every s.
 	 	Gravity Potion 	When the active character uses an Elemental Burst, Normal, Charged, and Plunging Attacks deal more DMG for s. This effect will be cleared when the character leaves the field.
 	 	Intensity Potion 	All party members' Charged Attack DMG is increased by .
 	 	Honing Potion 	All party members' Normal Attack DMG is increased by .
 	 	Slow-Release Potion 	When a character's Elemental Skill hits an opponent, a great number of Elemental particles will be produced that will restore Elemental Energy. This effect can be triggered once every s.
 	 	Frenzy Potion 	Characters' Charged Attack Stamina consumption is decreased by .
 	 	Lightening Potion 	Characters' Sprint Stamina consumption is decreased by .
 	 	Firming Potion 	All party members' DEF is increased by .
==Soundtracks==
==Change History==
es:Fortaleza solitaria
pt-br:Um Estudo de Poções/Fortaleza Solitária