T-1 Rules

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T-1 Role Play Rules
 
We will only be posting the restrictions of T1 MP = T1 Moderate Powers
T1 MP = T1 Moderate Powers: No powers capable of destroying entire planets, galaxies, or multi-verse. Energy/Chakra based attacks and combos. Basic abilities of energy and powers are acceptable. All Elemental Control is acceptable as long as there are one to two elements being used at one time. You cannot use all elements in one massive attack. (Both first and Third person posting are allowed within SE to cater for a larger RP varity)
 
 
 
Entrance:
The First Posts from every person cannot state an attack. They cannot prepare an attack. This is an intro, the beginning of the battle. (Note: This Includes Handseals, and Eye Jutsus) 
You have to Post what your character looks like. Example: Clothing, Hair Color and style, skin color, eye color, height, weight (optional), and any armor. 
You have to post what the area is that you and your opponent are going to fight in or are in. This is the landscape, and surroundings. Example: Weather, time of day, type of terrain, how much of something is there. Be specific. 
You have to post what type of weapons, powers, abilities, and traits your character is going to use in the fight. 
If you are posting your intro first, do not state where your opponent is, what they are doing, or where they are to begin until they state otherwise in their post after. 
Your character and only your character is what you are narrating. 
The reason for T1ing is to test you against others and make them believe they have been beaten by your character and skill. 
Forgetting information that is needed in your intro, cannot be used later in the fight (This includes Landscaping to the advantage). This is grounds for disqualification under God Moding, showing that you will make anything up to win. 
Since all characters in Naruto Forum Roleplay have bios there is no need to list any powers, or abilities. However weapons must be stated. 
===Rules and Restrictions:===
If you forget to post something in your intro; Power, ability, weapon, or train you cannot use it at any time later in the fight. Those things forgotten are off limits. If they are used, it is grounds for Disqualification from the match through the No God Moding tolerance. This is a competition between the knowledge of two minds on how well they know their character.
No God Moding. This goes towards those that take a hit in the T1 and get up from it like nothing ever happened. T1ing is a competition against two different skills. The first is to outsmart and outmatch their opponent is the winner. The easiest way to winning a T1 is to always keep in mind, the first one that lands a hit wins.
No Auto-Attacks. This is the statement that your attack landed without letting your opponent counter, block, dodge, avoid, or deflect in their posts after.
Correct spelling, punctuation, sentence structure and all quality of your posts is the means of gaining a win. Run-on sentences and poor explanations about the character or anything of the sort are subject to disqualification or request to do another post if not acceptable. The more effort one puts into their character's post the better and smoother the fight will go.
All attacks are attempted; you do not post attacking and connecting in the same turn. Attempting and connecting in the same turn is an auto. 
An interrupt is where User "A" reacts before the end of User "B"s prior turn. As an example, User "B" might draw his sword, curse, and then run across thirty feet before stopping, jumping, and swinging his sword at User "A"s neck. In response, User "A" would post drawing his sword and charging at User "B" as User "B" is running, therefore rendering the neck strike (in that form) having never happened. Interrupts are often regarded as the backbone of melee. 
( Actions will be defined as what happens AFTER User A casts a Jutsu/Technique, Example being How you counter, how you move to do so, what you do to follow up. Also, jutsu name, and any lines describing a jutsu's effect other than what it does to the target will not count towards the "Action" section. When interrupting, User B's interruption must be within 10 words or closer to that length, to what they are interrupting.
A hypothetical is where User "A" posts that, should User "A" dodge to the West, he will bring his sword across; a hypothetical is a follow-up, a move that will happen if one or more conditions are met. Hypotheticals imply forethought, so they can be considered planned moved In Character, and therefore do not demand the same conscious considering that would otherwise be demanded; also, hypotheticals might account for where a given attack would land if such and such defense were performed, like having a thrust to the stomach being displaced to the neck if the foe ducks. 
Both interrupts and hypotheticals, and, indeed, all elements of T1 must be logical or else cannot happen; if you are interrupting a nearly split-second move, for instance, as you are looking the other way and engaged in some other motion, you will not succeed. Likewise, if your hypothetical is that your 140 pound axe will be swung left into the ribs if its potent downward blow is evaded, and your enemy is nimble and simply ran to the side at the "last moment," you naturally will not hit him.  
Meta-gaming is when you use Out Of Character information or (information your character does not have) in a fight, bestowing him that information. It can also be posting your character, after a duel is agreed on and a random room is made, somehow having placed explosives exactly where your adversary is standing after he posts. An Auto, too, but it can very well likewise fall under the "meta-gaming" header. 
If people posts in turns, and there are three of them, and User "A" preps thrice over the course of 3 rotations whereas User "C" preps once over the course of 3 rotations, and these two engage in that User "A" casts a fireball at User "C" and Person "C" defends with a dispel, the fireball overpowers the dispel and continues on.
No filler: Do not include internal dialogue or information we cannot tell by observing your character unless it is important to the Spar/Mission/RP going on at that time, or is important to your RPC's personality. Along the same thought line, roleplay is not an essay. You do not have to explain or justify the reason for your characters' actions. It is useless filler and nothing more. We don't need to know the position of every one of your character's eyelashes as he/she does an aerial backflip. You don't need to spell everything out: Your fellow RPers are not morons. We have imaginations. You don't need to hold our hands and spell everything out. You don't need to keep describing your character in every post, we see your RPC (unless we're not in client. What your character says (dialogue) and does (action) is infinitely more important than what he looks like.