Noir/Psychosi Skills

This is the subpage for Psychosi Skills in the game Noir. Abilities are listed in order of acquirement.
Name 	Use 	Cost 	Type
Psychosi Step 	A basic air dash. 	1 Psychosi Point 	Passive
Psychosi Leap 	A high jump. 	1 Psychosi Point 	Passive
Psychosi Shot 	A Psychosi charged flintlock shot. 	3 Psychosi Points 	Offense
Psychosi Burn 	A fiery shot. 	5 Psychosi Points 	Offense
Psychosi Freeze	A cold shot. 	5 Psychosi Points 	Offense
Psychosi Heel 	A wall jump. 	1 Psychosi Point 	Passive
Psychosi Pound 	Use in midair for a quick drop to the ground. Use on ground for a shockwave. 	3 Psychosi Points 	Passive
Psychosi Blaze 	A heated shot stronger than Psychosi Burn. 	7 Psychosi Points 	Offense
Psychosi Chill 	An ice-cold shot stronger than Psychosi Freeze. 	7 Psychosi Points 	Offense
Psychosi Bound 	A double-jump. 	7 Psychosi Points 	Passive
Psychosi Chase 	A special jump that sends you dashing for the closest enemy. 	10 Psychosi Points 	Passive
Psychosi Sight 	Lets you see hidden items for 3 minutes. 	15 Psychosi Points 	Passive
tba 	tba 	tba 	tba
Psychosi Finish	A final desperation against your nemesis. It is a huge green shot resembling the club in cards.	n/a (only used in scripted sequence)	Offense