Intra-party Treachery and Backstabbing (CSC)

__TOC__
: "You round the corner, following Lychor. Suddenly, you are surrounded by gnoll warriors. Your 'friend' Lychor is nowhere to be seen."
: "Grrrrr, that rat! We attack!"
: "Before your group CaJ1 do anything, Thuenor is struck by a dart, one of Lychor's black ones. As he feels its poison course through his veins, the dwarf hears 'that's for selling my spell book to the gnomes, you little wart'."
Playing adventurers "in character" often leads to situations where the motivations and personality of one character lead him into direct conflict with another. If so, the DM may find himself Inoderating a tit for tat encounter which readily escalates to an all-out war between the characters (and quite possibly their players, too).
Although team play is best for successful adventuring, don't entirely discourage small squabbles between characters. They are a part of role-playing and really do add to the game's richness and complexity by offering an occasional interesting twist. However, when these little pranks escalate to situations where bodily harm may occur to a character, step in and stop them. Take the involved parties aside and suggest that this behavior stop. If that doesn't work, use some element of the game to end the treachery.