Ganondorf (SSBUDE)

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Ganondorf () is a playable character in Super Smash Bros. Ultimate: Definitive Edition.
==Changes from Ultimate==
*Ganondorf can now float for 3.2 seconds after doing Dark Dive, but unlike other floats, he can move in any directions he wants.
*Ganondorf now has variations for all of his Special Attacks by inputting it like it was smash attack.
==Moveset==
*Captain Falcon can wall jump.
=== Ground attacks ===
Attack 	Name 	Description 	Damage
Standard attack	 	A palm thrust that discharges electricity upon landing. 	11%
Forward tilt 	 	A front kick. Based on the kick used by himself and other large, sword-wielding enemies in The Legend of Zelda: Twilight Princess. 	14% (foot), 13% (leg)
Up tilt 	Volcano Kick	A delayed axe kick that produces an explosion. Has vacuum properties, a disjointed hitbox that can reach past ledges, and its clean hit is incredibly powerful, being infamous for instantly shattering full shields.	24% (leg/explosion), 13% (explosion apex)
Down tilt 	 	A crouching front kick. 	14%
Dash attack 	 	A shoulder tackle. 	15% (clean), 11% (late)
Forward smash 	 	A lunging, two-handed downward sword slash similar to Ike's forward smash. Deals more than half shield health uncharged and can nearly break them if fully charged. 	
Up smash 	 	An overhead 180° arcing sword slash from front to back similar to Ike's up smash. 	(sword), (arm)
Down smash 	 	Kneels and thrusts the sword hilt forward, then performs a reverse gripped thrust behind himself similar to Cloud's down smash. 	(hit 1) , (hit 2)
=== Aerial attacks ===
Attack 	Name	Description 	Damage
Neutral aerial	 	A back kick followed by a roundhouse kick. 	7% (hit 1 clean), 5.25% (hit 1 late), 12% (hit 2 clean), 9% (hit 2 late)
Forward aerial	 	An overhand. 	18% (fist), 17% (arm)
Back aerial 	 	A backfist. 	18.5% (fist), 17% (arm)
Up aerial 	 	A flip kick. 	13%/12% (clean), 12%/10% (mid), 8%/6% (late)
Down aerial 	 	A double foot stomp. It discharges electricity upon landing.	19% (legs), 17% (body)
=== Grab and Throws ===
Attack 	Name	Description 	Damage
Grab 	 	Reaches out with his left hand. 	-
Pummel 	 	A knee strike. 	1.6%
Forward throw	 	Lifts the opponent and hits them with an uppercut. 	5% (hit 1), 8% (throw)
Back throw 	 	Throws the opponent behind himself and hits them with a sidekick. 	5% (hit 1), 5% (throw)
Up throw 	 	Lifts the opponent overhead and hits them with an upward palm strike.	10% (hit 1), 3% (throw)
Down throw 	 	A one-handed body slam. 	7%
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	A leg sweep performed from a flare, an acrobatic technique used in breakdancing and gymnastics.	7%
Floor attack (back) 	 	A somersault kick. 	7%
Floor attack (trip) 	 	Spins around to kick those who are near. 	5%
Edge attack 	 	Performs a backfist while climbing up. 	10%
=== Special attacks ===
Special move 	Name 	Description 	Damage
Standard special	Warlock Punch / Dead Man's Volley	Winds up his left arm while charging dark magic for 70 frames and then performs a powerful, dark magic-infused backfist. Ganondorf can rotate 180° by turning in the opposite direction during the charging period to deal more knockback and damage, at the cost of 10 frames more startup. It also receives a significant damage and knockback bonus if used in the air or rotated 180°, with these bonuses being stackable. If inputed Left or Right after B, he will swing his cape, firing a homing projectile that deals electric damage. While not as strong as Warlock Punch, it has a much better startup and like in Ocarina of Time. he can reflect the opponent's projectile - and if it's been reflected too many times, he'll just catch it instead. If used in the air, he will float for a brief time to perform the move. 	Warlock Punch: 30% (ground), 37% (ground reverse), 38% (aerial), 40% (aerial reverse)Dead Man's Volley: 11% (projectile), 2x (reflect)
Side special 	Flame Choke / Gerudo Dragon 	On the ground, Ganondorf slides forward stretching his hand. Once the attack connects with an enemy, he puts them up, chokes and releases them onto the ground. In the air, Ganondorf grabs the opponent and chokeslam them into the ground, weakly bouncing them upwards, and as a recovery move it can sweetspot ledges. If Ganondorf does the aerial version and lands on and facing the ledge, the grabbed opponent will be meteored just under the stage, but is not powerful enough to KO. If there is no ground, there will be a self-destruct for both players. Can be used for edgehogging. The move can fall off edges if used too close to them, but Ganondorf can then grab them and come back to the stage. If inputed like a smash move, he will perform the similar, if not, identical move to Raptor Boost, both ground and air, being more powerful than Flame Choke, but has more endlag. Unlike in Melee, however, it deals multiple hits upon contact and has more range than Raptor Boost.	Flame Choke: 12% (ground throw), 15% (air throw), 4% (release)Gerudo Dragon: 5% (hit 1), 4% (hit 2), 8% (hit 3, ground), 7% (hit 3, air)
Up special 	Dark Dive / Trident Whirlwind 	Leaps upward and, upon coming into contact with an opponent, latches onto them and discharges electricity before launching off of them with a dark explosion. Should Ganondorf successfully lands a grab, he is not rendered helpless and allows him to move in any directions while floating, greatly increasing his recovery. If the grab misses an opponent, Ganondorf will perform a dark magic-infused uppercut that does weak knockback. If inputed like a Smash move, he brings up his trident and throws it in any direction as the weapon spins before teleporting to catch it. The player can choose one of the 8 directions to move, and if B is pressed right after will do a lunging stab attack. 	Dark Dive: 1.9% (hits 1-4), 9% (throw), 7% (uppercut), 6% (release)Trident Whirlwind: 0.6% (hit 1-7), 6% (final hit), 10% (stab)
Down special 	Wizard's Foot / Wizard Quake 	A dark magic-infused flying kick. On the ground, it has good damage that beats most weak projectiles and high knockback that KOs around 93% near the edge. In the air, Ganondorf flies diagonally downward and performs a powerful meteor smash during its startup, while its late hit launches opponents vertically instead. A small shockwave is formed around Ganondorf when he lands on the ground, which does a small amount of knockback. If inputed like a smash move, he uses a similar move, this time using his sword, dealing more damage while having more endlag. If used in the air, he channels electricity from his hand before slamming downwards fist first, meteor smashing anyone who gets hit. 	Wizard's Foot: 14% (ground leg), 16% (ground foot), 15%/14% (air, clean/late), 8% (landing)Wizard Quake: 21% (ground sword), 18% (ground arm), 6% (fist), 13% (slam)
Final Smash 	Ganon, The Demon King 	Uses the Triforce of Power to transform into Ganon, his boar-like demonic form. Immediately upon transforming, Ganon performs downward slashes with his swords and then charges straight ahead. 	10% (greatswords), 45%/35% (charge)
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Emerges from a liquid-like vortex of darkness. 	Emerges from a liquid-like vortex of darkness. 	Emerges from a liquid-like vortex of darkness.
Idle Poses 	Brings his hands together, then swings his right arm over his head. 	Brings his hands together, then swings his right arm over his head. 	
Idle Poses 	Crosses his arms and looks in the opposite direction while sporting a mocking smirk. 	Crosses his arms and looks in the opposite direction while sporting a mocking smirk. 	
Taunts 	Standard 	Floats in the air and then curls into a ball while spinning before opening up from his curled position and striking a pose while laughing. 	
Taunts 	Side 	Punches his right hand into his open palm in a threatening pose and scoffs, with electricity emitting from his hands afterward. When the electricity is emitted, his cape will flow as if being blown by the wind.	
Taunts 	Down/Up 	Unsheathes his sword, grunts, looks at it while sporting a mocking smirk as the blade's tip pulses with dark magic, then sheathes it. 	
Victory theme 	A flourished and abridged remix of the theme that plays when Link obtains a Triforce Piece in The Legend of Zelda and has since become the main theme of The Legend of Zelda series.	A flourished and abridged remix of the theme that plays when Link obtains a Triforce Piece in The Legend of Zelda and has since become the main theme of The Legend of Zelda series. 	A flourished and abridged remix of the theme that plays when Link obtains a Triforce Piece in The Legend of Zelda and has since become the main theme of The Legend of Zelda series.
Victory Standard 	Turns to his left, flips his cape, and pumps his fist, showing the back of it. Resembles the way Ganondorf beckons Link into his battle in Ocarina of Time. 	Turns to his left, flips his cape, and pumps his fist, showing the back of it. Resembles the way Ganondorf beckons Link into his battle in Ocarina of Time. 	Turns to his left, flips his cape, and pumps his fist, showing the back of it. Resembles the way Ganondorf beckons Link into his battle in Ocarina of Time.
Victory Side 	Briefly levitates in the air before landing on the ground while punching his palm, then reels back and thrusts his hand towards the screen. 	Briefly levitates in the air before landing on the ground while punching his palm, then reels back and thrusts his hand towards the screen. 	Briefly levitates in the air before landing on the ground while punching his palm, then reels back and thrusts his hand towards the screen.
Victory Up/Down 	Flips his cape, crossing his arms, and laughs. 	Flips his cape, crossing his arms, and laughs. 	Flips his cape, crossing his arms, and laughs.
==Trivia==
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Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:The Legend of Zelda (series)
Category:Super Smash Bros. Ultimate: Definitive Edition