Gear/Ammo SRM INF (CLAN)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_SRM_Inferno_Clan
Manufacturer: CLAN
CLAN Grade Inferno Missile have a more potent Mix that transfers a greater heat upon the target but will not as effectively light the ground on fire. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
1 	1 	127800	All 	All
* +6 heat damage dealt
* -90% Short-Range Missile damage
* Always ignites terrain.
* 1 burn strength.
* 1 burn duration.
* Target generates 1 heat for 2 turns.
* SRM-(C) Ammo - 100 Shots
* Missile has 2 HP.
* Volatile Ammo rolls Twice to explode
* 186 Cbills Cost per Shot.
* Ammunition Box can explode for 5 damage, 5.5 heat and 1.3 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
100 	186 	5 	5.5 	1.25
=Used By Mechs=
Mechs 	Mechs 	Mechs
ABSII-O 	ASNII-RX 	AV2-OD
BAS-P 	BRN-2 	C-SRP-O-AARCQIEL
DLR-OA 	EBJ-P aka CAULDRON BORN	GTL-RSC
HEP-4R 	HLF-3 	HMD-X
JAG-1 	MDDII-O 	MDDII-OA
MED-1 	MED-5 	NUW-PRIME
S-YR-3LAM	SCR-WH 	UM-RISC-III
UZL-RX 	WHK-B 	WKN-T74
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2