Jump Machine

Jump Machine is the 6th Expert stage in Super Monkey Ball 2 and the 15th Expert stage in Super Monkey Ball Deluxe. It also appears as the 125th Ultimate stage with continues and the 165th without continues.
In Story Mode, it appears as World 5-6 in Super Monkey Ball 2 and as World 5-9 in Super Monkey Ball Deluxe. It is given a 5 out of 10 difficulty rating.
==Description==
This stage features a large, tall mechanism that features ten platforms. There are spots that launch on these platforms. Four platforms are level with the blue goal. Four platforms are level with the green goal. One platform holds the red goal, and one platform is at the base.
== Goal Tutorial==
===Blue Goal===
To get to this goal, stand on the launching platform, and then jump to the platform with the goal on it. Roll into the goal after the launcher has activated.
===Green Goal===
This goal is a bit harder. To get to it, launch yourself up to the second set of platform, and launch where the green goal is. Then, roll into the goal after the launcher has activated.
=== Red Goal===
This goal is very hard to get to. You need to make sure you have perfect timing when you jump onto the highest platform; because when you land on the platform, you will easily get launched by the platform again. When that's happening, try to stay in the center to get back on, or you'll fall off.
==Gallery==
JumpMachine.png
JumpMachine2.png
JumpMachine3.png
JumpMachine4.png
Category:Stages with Warp Goals
Category:Expert Stages
Category:Boiling Pot Stages
Category:Amusement Park Stages