100999-idea-abilities-prefer-selected-target

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I notice problems with abilities like assassinate and impale, basically any single target AE ability, not hitting the intended target because other mobs/players are in the telegraph. It takes away from tactical gameplay a lot, especially in PvP where people like to stack up like firewood. 
 
 
Easy change, adds complexity. Thoughts?	
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			I love the telegraph system, however I would have to agree here that single target abilities should focus on the selected target - my opinion.	
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Are they considered spells or physical abilities? If I shoot at something and you stand between the end of my gun and that something - who's getting hit?
 
Now, if the gun is powerful enough I hit both of you.. but..
 
Spells on the other hand, you could "target" someone. But I am guessing with names like "impale" and "assassinate" they are more physical actions than mystical abilities.	
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{| class="blockquote"
Are they considered spells or physical abilities? If I shoot at something and you stand between the end of my gun and that something - who's getting hit?
 
Now, if the gun is powerful enough I hit both of you.. but..
 
Spells on the other hand, you could "target" someone. But I am guessing with names like "impale" and "assassinate" they are more physical actions than mystical abilities.
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			How does the system currently choose who gets hit?  If it's "closest mob/player" then I think it should stay as is.  Makes things more tactical if shots can physically be blocked.	
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			No thanks, we got rid of as many targeted abilities as possible for a reason.I also don't see how targeting without thinking about it adds complexity.	
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			No, the fewer targeted abilities in this game, the better. I'd honestly prefer we get rid of all targeted abilities, tbh... (Looking at you, Mind Over Body, Banner, and Bolster...)	
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How does the system currently choose who gets hit?  If it's "closest mob/player" then I think it should stay as is.  Makes things more tactical if shots can physically be blocked.
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			I don't think it's RNG, because even when mobs look stacked, they're rarely (I'd hazard to say never) actually perfectly aligned. One of them is further forward/closer and will get hit.	
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{| class="blockquote"
I don't think it's RNG, because even when mobs look stacked, they're rarely (I'd hazard to say never) actually perfectly aligned. One of them is further forward/closer and will get hit.
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