Incendiary Shallot

Incendiary Shallot is the second plant obtained in the Carcass Caverns in Plants vs. Zombies 2. It was first revealed in the Carcass Caverns:Mountain Edge developer diary released on February 15, 2016.
Incendiary Shallot will take 10 seconds to activate, quicker than the Potato Mine, but slower than the Primal version, and during this time is vulnerable. After activating, it will explode in a 2x1 area when an enemy comes into contact with it, dealing 50 normal damage shots to all affected zombies, but can regrow an infinite number of times on it's tile. The damage dealt increases by 10 normal damage shots each time it regrows.
== Etymology ==
Incendiary Shallot is based on the shallot, which is a type of onion, specifically a botanical variety of the species Allium cepa.
== Audio ==
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== Almanac Entry ==
Sun cost: 100
DAMAGE: Massive
AREA: Tile
RECHARGE: Sluggish
Incendiary Shallots are substantially weaker than Potato Mines, but regrow after exploding, with an increase in damage each time.
Usage: Multiple use, delayed activation
Special: Damage increases over explosions
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== Travel Log Quest ==
Unlock Incendiary Shallot!
Want an explosive plant that replants itself and gets more powerful each time? Incendiary Shallot will not disappoint! Complete Carcass Caverns Day 7!
Rewards: 10 pts
== Plant Food upgrade ==
When fed with Plant Food, Incendiary Shallot will instantly arm itself if not done already, and will launch one more armed Incendiary Shallot into an available tile, plus increase both of their starting explosions damage to 70 normal damage shots.
== Strategies ==
Incendiary Shallot is similar to Potato Mine in that it has the same method of attack, however you want to protect this plant until it can arm itself, due to it regrowing after it kills a zombie. It also increases the damage it inflicts upon zombies the more times it regrows (first explosion: 50 nds, 2nd: 60 nds, etc.) that increases by 10 nds each time, meaning that if it can survive for long enough, it can potentially one-hit kill Gargantuars, although it takes intensive planning to get to that level of damage, due to zombies possibly eating the Incendiary Shallot before it can get high enough damage to do this. It is best planted at the start of the level, to increase their damage as quickly as possible, and due to the fact that it cannot fully kill Buckethead Zombies in one shot. It can be kept on the 3rd column, that when Imps are thrown at the tile, it can explode and increase its damage, while being protected and serving as a last measure if zombies break through, due to the high damage output that may be achieved. Hurrikale and other knockback plants are extremely useful, as they can push back zombies that survive the explosion for repetitive and more powerful ones.
== Gallery ==
IMG 20160218 214408-1-.jpg|Original drawing by HashBrosTrolls
== Trivia ==
* WIP
Category:Plants
Category:Attacking plants
Category:Fire Plants
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