Ike (Smash V)

Ike (アイク, Ike) returns as a playable character in Super Smash Bros. V . He was confirmed on October 12, 2018 along with Marth with a trailer.
Ike’s alternate costume is confirmed to be a costume based off Hector. His jump height is slightly reduced with the costume. 
Ike is once again voiced by Jason Adkins and Michihiko Hagi in japanese.
==Changes from Smash 4==
Aesthetics
*Ike’s outfit has been changed to the outfit he wears in Awakening. He still wields Ragnell.
*Like every other veteran, Ike now appears much more vibrant and his appearance is more based off its appearance in its games with a small realistic touch.
Attributes
*Ike is slightly lighter
*Ike appears to move a bit faster on the ground
Ground Attacks
*Decreased damage on Forward Tilt
*Down tilt comes out faster
Aerial Attacks
*No changes.
Grabs and Throws
*No changes
Special Moves
*No changes
Special Moves
 	Name 	Damage 	Description
Neutral Special	Eruption 	9% (uncharged), 35%/28%/26% (fully charged bottom/middle/top) 	Ike charges Ragnell before thrusting it in the ground, creating a pillar of blue fire. If fully charged, Ike receives 10% recoil damage. The uncharged tip of the blade can meteor smash.
Alternate 1 	Tempest 	1% (uncharged), 8% (ground fully charged), 14% (air fully charged) 	Instead of fire, Ike generates a vortex of air around him, generating a windbox that pushes enemies away.
Alternate 2 	Furious Eruption 	7% (uncharged), 27%/20% (ground fully charged bottom/top), 32%/25% (air fully charged bottom/top)	The vertical hitbox of the pillar of fire is larger, especially when charged, but Ike takes 10% recoil damage when charged halfway, and 15% recoil damage when it's fully charged.
Side Special 	Quickdraw 	6% uncharged, 13% charged 	Ike charges, and rushes forward upon releasing. If Ike comes into contact with another fighter, he slashes in a similar way to that of the forward tilt. Charge can be held indefinitely. If Ike does not hit, the move has long ending lag. Failing to hit while airborne causes Ike to become helpless.
Alternate 1 	Close Combat 	4% uncharged and fully charged, 7% fully charged (far) 	Ike hits and dashes through fighters rather than slashing the first object he comes in contact with. Deals less damage and damaged fighters are launched upwards.
Alternate 2 	Unyielding Blade 	7% uncharged, 19% fully charged 	Ike has super armor for the duration of the charge and the lunge but both range and the speed are shorter.
Up Special 	Aether 	6% (hit 1 clean), 4% (hit 1 late), 1% (hit 2), 3% (descent), 6% (landing) 	Ike throws Ragnell upward, launching nearby fighters in the air. Ragnell spins in place, dealing several hits and trapping foes. Then Ike jumps up and grabs Ragnell, followed by a downward slam. Ike has super armor for most of the move's duration. It offers poor horizontal recovery.
Alternate 1 	Aether Dive 	9% (hit 1 clean), 6% (hit 1 late), 1% (hit 2), 5% (descent), 9% (landing) 	Ike can throw his sword much further, but not as high. This moves offers much greater horizontal recovery at the cost of some vertical recovery.
Alternate 2 	Aether Wave 	6% (hit 1 clean), 4% (hit 1 late), 1% (hit 2), 3% (descent), 10%/8%/6%/4% (landing) 	Releases a wave when Ike slams the ground, but the entire attack deals less damage overall. The entire attack animation is also significantly sped up with little trapping potential.
Down Special 	Counter 	1.2x damage of countered attacks, 10% minimum 	Ike holds up Ragnell. If Ike is hit shortly after the move begins, he strikes back.
Alternate 1 	Paralyzing Counter	1% (base) 	Ike's counter stuns the opponent, allowing for a follow up attack.
Alternate 2 	Smash Counter 	9% (base) 	When the Counter is triggered, Ike will perform a counterattack after a delay rather than instantly, but the attack deals more damage and has a larger hitbox.
Final Smash 	Great Aether 	5% (hit 1), 2% (hits 2-14), 5% (hit 15), 4% (hit 16), 10% (hit 17) 	Ike performs a fiery uppercut with Ragnell. If he catches anyone, Ike throws his blade into the air along with the opponents, jumps after them, catches Ragnell, and unleashes a devastating combo of slashes and kicks before driving them down to the ground. The impact creates a massive explosion which launches the victims and any bystanders towards the upper blast line.
==Animations and Misc.==
===Taunts===
SIDE - Holds out his sword and says "Prepare yourself!" (覚悟しろ。, Get prepared.)
UP - Charges up his sword as wind blows into his cape, grunting loudly.
DOWN - Slams his sword into the ground and grunts, before removing it. Also, wind blows into his cape.
===Character Selection Screen Animation===
Exactly his up taunt.
===On Screen Appearance===
Warps onto the stage using warp magic, then slashes his sword.
===Victory Animations===
*Forcefully plants his sword into the ground, then folds his arms, saying "You'll get no sympathy from me."
*Slashes his sword twice, saying "I fight for my friends."
*Performs Aether while facing the screen.
===Crowd Cheer===
“We like Ike!”
===Victory Fanfare===
This victory theme is a small orchestral cover from the title theme of the first Fire Emblem game, which has since become the main theme of the series. It is shared with Marth.
===Fighting Stance===
Retains his fighting stance from SSB4.
===Idle Poses===
*Taps sword on his shoulder
*Rubs the edge of his sword
===Walk===
Retains his walking animation from SSB4.
===Dash===
Retains his dashing animation from SSB4.
Trophies
To be added.
==Palette Swaps and Alternate Costume w/Palette Swap==
To be added.
==Trivia==
Category:SSBV Characters
Category:Super Smash Bros. (series)
Category:Fire Emblem (series)
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Category:Males
Category:Playable Characters
Category:Characters
Category:Fire Emblem Characters
Category:Starter Characters
Category:Super Smash Bros. Characters