Paul Kersey

==Summary==
Open-minded architect Paul Kersey returned to New York City from vacationing with his wife, feeling on top of the world. At the office, his cynical coworker gave him a welcome-back with a warning on the rising crime rate. But Paul, a bleeding-heart liberal, thinks of crime as being caused by poverty. However, his coworker's ranting proved to be more than true when Paul's wife was killed and his daughter was raped in his own apartment. The police have no reliable leads and his overly sensitive son-in-law only exacerbates Paul's feeling of hopelessness. He is now facing the reality that the police can't be everywhere at once. Out of sympathy, his boss gives him an assignment in sunny Arizona where Paul gets a taste of the Old West ideals. He returns to New York and becomes a vigilante who purposefully attracts muggers so that he can execute them and administer what he believes to be proper justice.
==Powers and Stats==
Tier: physically, to with Weapons
Name: Paul Kersey
Origin: Death Wish (Movie Series)
Gender: Male
Age: Unknown. At least 40.
Classification: Human, Architect, Vigilante, Veteran
Powers and Abilities: Peak Human Physical Characteristics, Skilled Marksman, Acrobatics (Can quickly climb houses, jump from great heights without injuring himself, and do other acrobatic stunts), Skilled Fighter (Is shown to be a formidable fighter. Can beat younger and armed people with ease. He was able to fight toe to toe against Nirvana, who was able to beat multiple trained police officers), Pressure Points (Regularly attacks vital areas such as the neck, groin and throat. Has struck his enemies' vital areas to knock them out), Stealth Mastery (Can easily beat and kill his enemies using stealth. Could follow criminals without them being able to notice his presence. He was able to evade police detection multiple times. Can successfully adopt the role of others or entirely new personas), Preparation (Put an bomb on a wine bottle to kill some drug dealers. He was able to modificate a remote controlled soccer ball into a explosive device. Knows how to make deadly traps. Created an elaborate plan to infiltrate in a mental hospital), Explosion Manipulation (With a variety of weapons), Poison Manipulation (With cyanide), Social Influencing (Is able to convince others that he is not a vigilante. Made several people agree with his methods, and even inspired citizens to fight against crime. Has made several cops turn to his side, even people like Lieutenant Frank Ochoa, who's mission was to arrest Kersey, but Ochoa ended up saving Paul's life, and even asked Paul to find and kill Nirvana for him. Something similar also happened with Police Chief Richard Shriker, who at first despised Kersey's methods, but over time not only he begins to support Kersey's vigilantism, he also saves him twice, and even helps him escape from the police at the end)
Attack Potency: Street level physically (He was able to put a guy's head through some prison bars. Broke a cargo barrier of a police car with a few kicks. Killed a guy with one blow), Street level to Wall level with Weapons (Has access to weapons like a modified M16 with a M203 Grenade Launcher, and a M72 LAW Rocket Launcher)
Speed: Peak Human, likely higher (Managed to react and get out of the way of a moving vehicle at short distance. Has outran gunfire on serveral occasions. Has took cover before bullets could hit a wall. Has disarmed people before they could properly react), Subsonic+ to Supersonic+ attack speed with Weapons
Lifting Strength: At least Above Average Human (Comparable to Nirvana, who could easily overpower multiple police officers and throw one over his head. Casually lifted an adult man)
Striking Strength: Street level
Durability: Street level (Survived being hit by a Crowbar in the back of the neck. He was unscathed after suffering violent car crash)
Stamina: At least Peak Human (Paul was able to fight even after being shot in the leg. He was cut by a knife in two separate occasions but he seemed rather unfazed by it in both. Continued fighting after being stabbed multiple times in the shoulder. Can handle long shootouts without any sign of fatigue)
Range: Standard melee range, Tens of meters to Hundreds of meters with Weapons
Standard Equipment: A .32 caliber nickel Colt Police Positive revolver in the first Death Wish, a Beretta 84 throughout Death Wish 2, the Wildey Hunter pistol during Death Wish 3, a Walther PPK in Death Wish 4, and a Smith & Wesson Model 66 in Death Wish 5.
*Optional Equipment: Colt Cobra, Browning M1919A4, a modified M72 LAW Rocket Launcher, MAC-10, Micro Uzi, M16 with M203 Grenade Launcher, Ruger Mini-14 with a sniper scope and a suppressor, a couple Dynamites, a time bomb in a whine bottle, a remote controlled explosive soccer ball, cyanide, a bulletproof vest.
Intelligence: Gifted (Paul is an accomplished Architect. Has extensive knowledge on guns. He was able to modificate a remote controlled soccer ball into a explosive device. Created an elaborate plan to infiltrate in a mental hospital. Manipulated two rival drug gangs into killing themselves. Has successfully escaped the police multiple times)
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Death Wish
Category:Acrobats
Category:Adults
Category:Antiheroes
Category:Explosion Users
Category:Humans
Category:Good Characters
Category:Gun Users
Category:Male Characters
Category:Married Characters
Category:Martial Artists
Category:Parents
Category:Poison Users
Category:Preparation Users
Category:Pressure Point Users
Category:Social Influencers
Category:Stealth Masters
Category:Tragic Characters
Category:Trap Users
Category:Vigilantes
Category:Weapon Users
Category:Weapon Masters