The Holy Emperor

__TOC__
==Overview==
Noel has started a new challenge! Head to the Summoner's Research Lab and take on Battle No. 008 in Strategy Zone! This trial can only be accessed once The Pious Emperor has been cleared.
==Rewards==
*Holy Emperor Karna Masta
*3,000,000 Zel
*100,000 XP
*1 Gem
==Preparations==
You may use 1 squad and item set for this battle. 5 units must be set as your main team and 10 must be set as back-up units. All Units must be unique and you are allowed up to double your total cost. You can select up to 2 friends from your entire friends list for each squad that you can bring in. There is no cooldown when using a friend to fight Karna Masta. Your items do not get replenished when a team dies, so bring as many healing items, elemental seals, BB gauge support items, Revive items, and status cure items.
==Battle==
===Battle 1===
 Holy Emperor Karna Masta 
*Has 20,000,000 HP.
*Chaotic Wave - 10 combo Light attack on all foes & reduces BB gauge by 60%
*Big Bang - 5 combo massive random Light attack on all foes
*Irresistible Destruction - 3 combo powerful Light attack that deals 200% of HP as damage & reduces BB gauge fill rate by 90% for 2 turns
*Turn 1
**Strength's Awakening - Removes all buffs & reduces BB gauge fill rate by 50% for 3 turns
*Every 6 turns
**Reduce to Ashes - 20 combo Light attack on all foes that deals 80-99% of HP as damage
*Every 13 BB/SBB
**"My Power is growing..."- Reduces BB gauge by 40%
*Next turn
**Millenium - 3 combo powerful Light attack on all foes that deals 230-250% of HP as damage, removes all buffs, reduces BB gauge fill rate by 90% for 2 turns & reduces BB gauge by 100%
*At < 50% HP
**Light of Destruction - Ignores 80% of enemy Def for 999 turns, reduces BB gauge fill rate by 50% for 3 turns, 30% boost to Atk for 999 turns & 20% boost to critical hit rate for 999 turns
*At < 20% HP
**"An immense power gathers..." - Activates 150,000 HP & 5,555 Def barrier, reduces BB gauge fill rate by 100% for 1 turn & 100% damage reduction for 1 turn
*Next turn
**Eternal Return - Enormous Light attack on all foes that deals 999% of HP as damage, recovers 150,000 HP, removes all buffs & reduces BB gauge by 100%
===Battle 2===
 Holy Emperor Karna Masta
*Has 60,000,000 HP.
*Karna Masta will not drop BC at all.
*Chaotic Wave - 10 combo Light attack on all foes, reduces BB gauge by 60%, 25% chance to reduce enemy Def by 25% for 3 turns & reduces BB gauge fill rate by 30% for 2 turns
*Big Bang - 5 combo massive random Light attack on all foes
*Star-slayer - 3 combo powerful Light attack on single foe that deals 150-160% of HP as damage & reduces BB gauge fill rate by 90% for 2 turns
*Abrogate: Annihilation - 20 combo powerful Light attack on all foes that deals 230-250% of HP as damage, reduces BB gauge by 100% & reduces BB gauge fill rate by 30% for 2 turns
*That courage gives you strength. - Adds 10 BC to enemy, fills enemy OD gauge by 5% & 2 turn 70% BB fill rate debuff
*Highly recommended to trigger Karna Masta minions ubb one by one and guard your units or UBB mitigation
*Turn 1
**"Sacred Heavens appears..." - Idle
*If UBB is used other than "My power shall bring ruin..." & 20% threshold
**"Sacred Heavens respond to a strong will" - 100% damage reduction from all elements for 2 turns & reduces BC drop rate by 100% for 1 turn
***Turn-based skills will also occur much faster if this is triggered
*If UBB is used again
**"Sacred Heavens shines!" - 100% damage reduction from all elements for 2 turns & reduces BC drop rate by 100% for 1 turn
*If UBB is used a 3rd time
**"Sacred Heavens shattered!" - Fills BB gauge by 100% & fills OD gauge by 100%
***Recasts "Sacred Heavens appears..." 2 turns later
*Every 4 turns, does one of the following:
**"The flames gutter out..." - Targets units
**"The waters dry up..." - Targets units
**"The earth withers..." - Targets units
**"The thunder goes silent..." - Targets units
**"The light returns to me..." - Targets units
**"The darkness shines..." - Targets units
***Elements banned will persist until next ban 4 turns later.
*If any unit of the same element is still on the field during the next turn:
**Principle of Annihilation - 8 combo enormous Light attack that deals 999% of HP as damage & removes all buffs
***If a unit survives this, used 2x more.
*Every 5 turns
**Total Eclipse - 100% damage reduction from all elements for 1 turn & reduces BC, HC drop rate by 100% for 1 turn
*Every 6 turns
**Reduce to Ashes - 20 combo Light attack on all foes that deals 80-99% of HP as damage & reduces BB gauge fill rate by 30% for 2 turns
*Every 10 BB used
**Seal of Doom - 8 combo Light attack on foe who triggered 10th BB and also on foes who trigger BBs past 10 & applies Red Target debuff
***Note: A unit with taunt can take all of the Seal of Doom that are supposed to happen in the turn, making the taunter the only unit required to switch out
*If marked unit/s is/are not switched out
**Principle of Annihilation - 8 combo enormous Light attack that deals 999% of HP as damage & removes all buffs
*After every 3rd Seal of Doom
**"My strength grows still..." - 80% damage reduction for 1 turn
*Next turn
**"My power shall bring ruin..." - 80% damage reduction for 1 turn
***Use UBB to cancel next move
*If UBB was not used
**Pulse of Overflowing Power - 15 combo enormous Light attack on all foes that deals 999% of HP as damage, removes all buffs, invalidates all Leader Skills for 2 turns & reduces BB gauge fill rate by 75% for 2 turns
*If UBB was used
**"Flow of Power was pushed aside!" - Reduces own Atk, Def by 50% for 3 turns, fill foes' OD gauge by 30% & boosts foes' BB gauge by 50%
*At < 90% HP
**Summons Radiant Virtue Fadahl, Galactic Treasure Ivris & Glacier Twin-Blade Colt
*At < 75% HP
**Summons Magma Twin-Pike Claire, Sylvan Excalibur Quaid & Thunderbird Sabre Diana
*At < 50% HP
**Unleash - 55% boost to Atk and 50% boost to Def for 999 turns, adds +1 hit to each hit count (extra hits deal +30% damage) for 999 turns & adds all elements to attack for 999 turns
**Seal of Doom now triggers after every 7 BB/SBBs
*Every 3 turns when HP < 50%
**Galactic Collapse - 3 combo powerful Light attack on foe with highest or lowest HP that deals 90-100% of HP as damage, removes all buffs & reduces BB gauge fill rate by 90% for 2 turns
*Every 6 turns when HP < 50%
**Abrogate: Annihilation - 20 combo powerful Light attack on all foes that deals 230-250% of HP as damage, reduces BB gauge by 100% & reduces BB gauge fill rate by 30% for 2 turns
*Abrogate: Annihilation overwrites Galactic Collapse
*At < 20% HP
**Overdrive - Reduces damage by 100%
**Sacred Heavens vanished! - Fill 100% OD & BB gauge
*Next turn
**Absolute Void - 28 combo enormous (800%) Light attack on all foes, 25% damage reduction for 3 turns, recovers 500,000 HP for 3 turns, activates Angel Idol & boosts critical and elemental damage by 50% for 3 turns
***Used every 7 turns after
*If "My strength grows still..." sequence happens on Overdrive turn, Overdrive will be used the next turn after "Flow of Power was pushed aside!"
*Every 3 turns when HP < 20%
**Sacred Heavens Remnants - Fill 100% OD & BB gauge
*At < 0% HP if Angel Idol is active
**Revives with 3% HP
*Glace Isberg - 17 combo Water attack on all foes & 10% boost to critical hit rate for 3 turns
*Heilcruseide - 19 combo Water attack on all foes & 15% boost to critical hit rate for 3 turns
*At < 50% HP
**Overdrive - 100% damage reduction for 1 turn
*Next turn
**Luzgrake Ace - 21 combo massive Water attack on all foes, 30% boost to critical hit rate for 3 turns & 30% boost to Atk for 3 turns
*Zein Lemedium - 14 combo Light attack on all foes, 40% chance to reduce enemy Atk, Def by 30% & adds 10% chance to inflict Weak and 8% chance to inflict Curse to attack for 3 turns
*Massacre Crystal - 17 combo Light attack on all foes, 30% chance to reduce enemy Atk, Def by 50% & adds 10% chance to inflict Injury and 8% chance to inflict Poison to attack for 3 turns
*At < 60% HP
**Overdrive - 100% damage reduction for 1 turn
*Next turn
**Magna Arca - 20 combo massive Light attack on all foes, reduces enemy Atk, Def by 80% for 1 turn & inflicts Curse, Paralysis, Poison, Injury effects
*Curing Catastrophe - 18 combo Dark attack on all foes, heals 100,000-200,000 HP & removes all status ailments
*Crystal Alchymia - Heals 150,000-300,000 HP, removes all status ailments & negates all status ailments for 3 turns
*At < 20% HP
**Overdrive - 100% damage reduction for 1 turn
*Next turn
**Nirvana - 22 combo massive Dark attack on all foes & removes all status ailments
*Defeat Ivris first because she can keep healing other units in battle.
*Flam Areadbhar - 20 combo Fire attack on all foes & 10% boost to Spark damage for 3 turns
*De Zon Bleize - 30 combo Fire attack on all foes & 15% boost to Spark damage for 3 turns
*At < 30% HP
**Overdrive - 100% damage reduction for 1 turn
*Next turn
**Soul Exifience - 40 combo massive Fire attack on all foes, 25% boost to Spark damage for 3 turns & 30% boost to Atk for 3 turns
*Val Nils the Sword - 15 combo Fire, Water, Earth, Thunder attack on all foes
*Delta Horizon - 17 combo Earth, Light, Dark attack on all foes & adds Fire, Water, Earth, Thunder elements to attack for 3 turns
*At < 20% HP
**Overdrive - 100% damage reduction for 1 turn
*Next turn
**Nandikeshvara's End - 20 combo massive Earth attack on all foes, adds +2 hits to each hit count for 2 turns & adds all elements to attack for 2 turns
*Bellatrix Leveiux - 18 combo Thunder attack on all foes
*At < 80% HP
**Overdrive - 100% damage reduction for 1 turn
*Next turn
**Exceeding Zenith - 20 combo massive Thunder attack on all foes & 20% boost to BB Atk for 3 turns
*At < 25% HP
**Overdrive - 100% damage reduction for 1 turn
*Next turn
**Exceeding Zenith - 20 combo massive Thunder attack on all foes & 20% boost to BB Atk for 3 turns