LagoonWings (Angel Of Madness 001)

LagoonWings are currently an open tribe, with set permissions of course.
== Overview ==
Current Royal Family:
King- King Roaring Current
Queen- King Man O' War (Intentional, For more information see Government and History)
King's Finmate- Lady Cooling Mist
Queen's Finmate- Lord Waking Kraken
Princesses- Princess Looming Storm, Princess Gaping Abyss, Princess Howling Wind
Princes- Prince Parting Sea 
LagoonWings are based off large aquatic creatures, similar to SeaWings, but more heavily focused on the aquatic lifestyle. They have rough, weaker scales that almost always follow a pattern of being darkened on top and lightened underneath, similar to a shark or orca. They lack legs and wings, instead having heavy flippers to swim and large fins to glide underwater, and they can survive on land thanks to unusually adapted gills and lungs. They are flightless and slow on land, but lightning-fast in the water. 
LagoonWings are a generally friendly tribe with each other, the royal family not isolating themselves and often hearing out problems and fixing them easily. They are typically pacifists, but unlike RainWings, are still treated as if they are dangerous. They live a fun, carefree life and try not to focus too much on harsh punishment or fighting, instead trying to keep everyone happy. Often, the tribe celebrates together or hosts wild parties.
A King and a Queen both rule with equal power, and like most tribes they both can be challenged for their thrones by sisters, brothers, nieces, nephews, sons, or daughters. They typically rule together for 35 (Dragon) years, yet are not often mates. Since the rulers are often blood relatives, they instead each have a mate of their own, called Finmates. Then, the dragonets they have with that mate are raised with that ruler and their mate, but the second ruler is also heavily involved in the upbringing. The current King is Roaring Current, but the Queen spot is under debate after Queen Man O' War came out as transgender, tossing the royal family into a bit of trouble.
Historically, LagoonWings were feared by most tribes for their ability to attack the water supplies of other tribes and cause the soldiers to thirst to death, as well as efficiently depleting natural food supplies from their enemies. Their defenses were well-known, and they didn't hesitate to use them, making the LagoonWings a huge player in wars. However, after realizing the damage they caused to the natural order of things and ecosystems, the tribe ceased such hostilities and disappeared for a while, coming back as a more peaceful tribe. They are still, however, feared.
== Rules ==
=== Free-To-Make ===
Normal LagoonWings
Any listed unique power
Hybrids (Responsibly, Please)
=== Permissions For ===
Royalty
Finmates
Unlisted powers
Animi
== Description ==
=== Coloration ===
LagoonWings, from a distance, appear like a very similar tribe. They all follow the same color pattern of having dark topscales and pale underscales. From above, their bodies blend in with the dark, shadowy, terrifying waves, allowing them to hide from the other tribes and sneak up on prey easier. From below, their paler scales gave the same protection, covering their silhouette against the sun and the surface of the water. The shades up close, however, are incredibly unique upon inspection, ranging from shades of darkened gray, brown, green, blue, and purple, all the way to the palest white, cream, lilac, tan, teal, and gray. Their scales appear like a solid, smooth layer of skin, though, as they have placoid scales meant to reduce drag in water and protect their skin from the harsh rocks and ground on land. Mutations in genetic coding, however, have lead to some LagoonWings with odd colorations, such as having completely darkened scales, completely paled scales, albinism, and more.
Their eyes are are a range of cool colors, typically purple and blue, but additionally can be silver, green, or even pink.
=== General Build ===
LagoonWings are a slim yet heavyweight tribe. They have strong muscles to haul their large bodies through the water and on the land, and sandpaper-like placoid scales to keep their skin safe. They have four large flippers instead of legs, similar to a plesiosaur, and instead of wings, they have two large, floppy triangular fins that help steer them through the water. They have gills along the side of their neck, larger than SeaWings have, and are overall much longer and more aerodynamic than SeaWings are. They have short horns that slightly curve upwards, and a narrow row of close-knit, small spines along their back and tail. 
Inside their bodies works a complicated system of organs, but most interestingly are their lungs. Instead of having an windpipe that leads to the lungs, their lungs are instead connected to their throat by a thin tube located just underneath their tongue. Normally, it is open, and when a LagoonWing opens their mouth, water rushes in and fills the false lungs. However, when they swallow, a flap of muscle covers the tube so that food does not enter. These false lungs then connect to the tissues in their gills through another set of delicate systems, allowing them to choose to essentially pump water to their tissues when out of water. In the water, they filter oxygen normally like a fish. LagoonWings have small and thin teeth, as well as small backwards-facing protrusions in their throats to help force food down (since they tend to eat live prey). LagoonWings also have a nictitating membrane, commonly called a third eyelid, that lets them see underwater.
=== Hybrids ===
Please make hybrids responsibly and make sure you understand which ones are more likely to happen than others! If unsure whether you'll need permission, don't hesitate to ask me.
LagoonWing hybrids are uncommon, but more often than not socially accepted-as long as they can breathe underwater. Luckily, it's very rare that one hatches with no gills, so even if everyone else rejects them, LagoonWing hybrids can often find refuge and safety within the waiting fins of their tribe. Aside from having gills most of the time, there's also other things that hybrids will always have or will never have.
-Hybrids have a high chance to hatch with functional gills, though not always with lungs or the unique organ structure LagoonWings have. This means some LagoonWing hybrids are bound to the water for their entire lives since they have no means of breathing on land.
-Hybrid LagoonWings cannot inherit frostscales or firescales, as their placoid scales make retaining these elements impossible and lead to the dragonet freezing or burning to death in their egg, often before the egg has been laid. (Translation: Frostscales and firescales often end up taking the mother down too.) They can inherit most other powers, such as firebreath, frostbreath, leafspeak, flamesilk (Worth nothing that if their front legs are flippers they can't spin silk), etc.
-Hybrids will always have the less protective placoid scales and have one set of LagoonWing appendages (fins on their back or flippers for their front or back legs). They also usually retain the general idea of coloration from their LagoonWing heritage (dark on top, light on bottom).
Certain tribes are more likely to have hybrids with LagoonWings, and other tribes are less likely to have hybrids with LagoonWings. For ease of use, a list can be found below of which tribes are likely and why:
==== Most Common Hybrids ====
SeaWings: Despite the LagoonWings and SeaWings not getting along, there's bound to be some hybrids when you live near each other in the water. While the tribes as a whole find each other insulting, there are quite a few individuals who get along enough to start a family-and these relations usually last for their entire lives, since there's plenty of ocean to hide in
MudWings: The LagoonWings often find themselves here due to territory being gentle on their scales, mud and grass instead of rocks or sand. The MudWings mostly allow it, and the extra time they spend in this territory as opposed to others means a few dragons do find intertribal love. 
==== Least Common Hybrids ====
SandWings: Due to being in the desert, it's difficult for most LagoonWings to get to the SandWings-yet not impossible as seen during times of war. This geographical hindrance makes it hard for LagoonWings to get anywhere in the kingdom, and the SandWings typically don't like the go near the ocean edge of their kingdom.
== Abilities and Weaknesses ==
=== Abilities (+) ===
==== Pressurized Water Blast ====
Due to how LagoonWings 'breathe' on land, they essentially hold water in their bodies. However, they can also use this water to spray at dragons. It does, however, consume some of their water reserve, and shortens their time out of the water. The force of the blast depends on how much water is consumed. It can range from a small jet of water meant to disorient small aquatic birds, or as much as a torrential blast that can tear flesh off the bone. A sample of the ratio is included here, though the measurements are not proportioned to the LagoonWing body. 
Maximum Water Capacity: 24 Gallons (~5544 in3)
Volume of Water 	Amount of Force
1 Gallon (~231 in3)	A small jet of water
4 Gallons 	A forceful spray, similar to a hose
12 Gallons 	A jet strong enough to knock dragons over, may cause bruising and aches
16 Gallons 	A blast strong enough to cause small wounds, and may break fragile objects
24 Gallons 	An all-out forceful blast, strong enough to cause major wounds, break objects, and rend flesh from the bone
==== Echolocation ====
Living underwater, the LagoonWings never had fully developed sight, and can only see things close to them in water. To compensate, they have some echolocation ability, like a dolphin. Alongside this comes better hearing than most tribes. To hunt or find their way in open space, they mainly echolocate. In closed spaces, they can typically use their sight to get by. 
==== Prehensile Tail ====
LagoonWings also have a prehensile tail, which at first, seems to have little use, and truly, it doesn't. Most of the tribe doesn't use them very often, but the time they always use it is when they sleep. LagoonWings will latch their tail onto a piece of coral or a rock or any other kind of anchor while they sleep, to prevent them from drifting away. While they sleep in beds like most dragons when they're home and don't need this, if they're travelling or in a situation where a permanent or even temporary home is not an option, they will sleep like this. On land, it also proves surprisingly helpful, even if rough tree bark isn't the same as wet, spongy corals.
==== Ink Production ====
When threatened, LagoonWings can also release of cloud of dark ink from a pair of small glands just at the base of their fin-wings. It's a very liquid-like ink, and it spreads quickly through the water. The glands do seem to become weaker as a LagoonWing ages, and will produce both less ink and have a lower melanin content in said ink, making it highly likely it's a tool for dragonets specifically. The ink seems to start becoming less effective when a LagoonWing is 10 (DY). 
==== Electrical Shock ====
A LagoonWing's last natural ability is their electrical shock. An organ near the base of their tail, surrounded by a thick layer of fat to prevent a self-shock, generates electricity whenever the LagoonWings needs to. However, to prevent from shocking themselves during it, they often become straight and rigid while preparing the shock, and either release it from there and take a risky play by curling around their target to shock it. A LagoonWing shocking themselves to death is rare, but not unheard of. 
The electrical shock is weak as a dragonet, but gets stronger with age as the organ becomes better and better at generating electricity. Dragons at are highest risk of self-shocking when they're nearly full grown, as that's when they have the most power, least control, and lowest shock tolerance all together. 
==== Other Abilities ====
You can be creative here! Similarly to HiveWings, they have odd and unique powers that are based the weird things sea creatures in real life do. Perhaps a LagoonWing hatches with an appendage like an anglerfish, or the ability to change their scale color like an octopus! Be unique and explore the sea to figure out a way to make your LagoonWing special in their own way. Just ask me first.
Note that these other abilities will replace the electrical shock or ink production. This is purely for balancing the tribe, and has no in-lore explanation yet.
=== Weaknesses (-) ===
==== Flightless ====
Due to their 'wings' being fins that aid in steering, they don't have the wing membranes, or even proper bone structure to fly, lacking a keel or the required muscles. Instead, on land, their fins are helplessly flopped to their sides, unable to help. This leaves them flightless, and their only way to move out of the water is a slow shuffle, much like a seal. This threatens them if the ground is rough, as it can hurt them, and makes them an easy target for dragons looking to kill them.
==== Poor Eyesight ====
Due to being in water, where light fragments and distorts, and using echolocation, the LagoonWings have poor eyesight. Most can only see what is right in front of them, everything else being a blur. The way that light is less distorted on land means that they can see a bit better, but still not enough to not need their echolocation. In loud settings or stressful situations, it's easy for a LagoonWing to become lost.
==== Suffocate Out of Water ====
=== Fighting Styles ===
==== Barrage ====
==== Stall and Deplete ====
== Territory ==
=== Geography ===
==== [Largest Island of The Traveling Isles] ====
==== [The Deepest Trench] ====
==== [The Main Reef/Shelf they live on] ====
==== Villages ====
==== Furnishing ====
Rights To Land
=== Landmarks ===
=== Defenses ===
== Trade ==
=== Technology ===
=== Agriculture ===
=== Currency ===
== History ==
== Government ==
The LagoonWings are ruled by a King and Queen, who have equal power when it comes to decision-making. When the LagoonWings were first a tribe, the rulers were selected via popular vote, and as such, their descendants are still believed to be from the original chosen rulers, not a divine-chose ruler like some tribes believe in. However, now, the popular vote only comes back if both rulers have died without a clear heir. If one has died with no clear heir, the other ruler appoints the new one. 
Category:Tribes (Fanon)
Category:Work in Progress