Gear/Ammo Streak LRM (CLAN)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_LRM_Streak
Manufacturer: Clans
Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	60000	All 	All
* Missile has 3 HP.
* Streak LRM Ammo - 120 Shots
* 75 Cbills Cost per Shot.
* Ammunition Box can explode for 2.5 damage, 1.3 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
120 	75 	2.5 	1.25 	0.625
=Used By Mechs=
Mechs 	Mechs 	Mechs
ACH-F 	ACH-T 	ADR-L
AMA-2 	ARD-A 	AS7-D2
AS7-D3 	B-XR 	BAL-E
BEA-B 	BL-11-KNT 	BRZ-P
C-GRG-OSCAELESTIS	C-SRP-OSCAELESTIS	CHA-6
COU-T 	COX-2 	COX-3
COX-PRIME 	CP-C 	CRS-G
CYA-L8R 	CYTL-D 	DEI-D
DW-E 	DW-T 	EBJ-T
EXE-G 	EXE-L 	FNR2-5-B
GDR-1D 	GHII-4 	GHII-RISC
GRF-C 	HEC-6C 	HEC-6CM
HMN-T 	HND-6 	HOP-4X
IMP-2-1B 	ION-5R 	JHK-04
KDK2-2 	KNF-T 	LBK-T
LUPUS-D 	MAS-B 	MAS-PRIME
MCII-7 	MCII-RSC 	MCV-A
MDD-G 	MDDII-OB 	MLN-C
MOR-5 	NGA2-W 	NNK-2
NTG-TT 	NTG-X 	NUW-C
NVA-J 	ON1-IIC-BTN 	ON2-C
S-WN-2LAM 	SMN-T 	SR1-OH
STC-PRIME 	TBT-7MM 	TDR-IIC-1
THW-T 	THWII-B 	TKR-T
VLTIV-B 	VPR-L 	WC-B
WDG-C 	WW1-A 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2