Rise & Fall/Transcript

==Safehouse==
Hendricks: How is she?
Player: She's strong... the meds should have her on her feet in a matter of hours. The scars... they'll take longer.
Hendricks: So, you're okay with this?
Player: Okay with what, Hendricks?
Hendricks: Okay with the fact that people like us - our former friends - decided to turn traitor... And now we've got to hunt them down.
Player: They leaked classified intel that has allowed our enemies to know exactly where and when to strike. They implicated the CIA in the Singapore disaster... Their actions have destabilized the entire WA. So, yes, you bet your ass I'm okay with this.
==Opening Cutscene==
Scene shows a VTOL flying above and inside some heavy clouds of a sandstorm.
Player: Our DNI encryption protocols are no longer secure. Any contact with the WA could inadvertently compromise allied operations even further. As of now... we're unplugged.
Hendricks: So - we're on our own.
Player: We know Taylor's looking for the surviving members of the Black Project. 
Scene shows a sandstorm with brief pictures of a vehicle on the top right side and flames with a person throwing something on the bottom left side.
Player: Sebastian Krueger is off the grid - whereabouts: Unknown. 
Scene shows a sandstorm with a picture Dr. Yousef Salim.
Player: Doctor Salim however - is alive and well in Cairo.
Scene shows the VTOL and the city of Cairo.
Player: Our allies in the Egyptian Army are holding him at Ramses Station - one of the few territories not to fall to the NRC.
==Level Briefing==
Encryption# 6B-65-20-69. Protocol: Echo
Considering the continued Rise and Fall of attacks in the region extreme caution is advised
Mission: Interrogate Dr Salim in Egypt, Ramses Station and locate the targets
Active Mission - Day 4
==Gameplay==
The Player, Hendricks, and Kane arrived by train to Ramses Station. The Player stares through the window, which cause Hendricks to snap his finger in front of him/her. 
Hendricks: Hey. You still with us?
Player: Yeah, I just... zoned out for a second there.
The three leave the train and walk into the Station.
Hendricks: Not a bad idea. I think we just traded one bad situation for another.
Player: Glad I'm not the only one feeling déjà vu...
Kane sees the pictures and drawings of the fallen Egyptian allies and loved ones. 
Kane: We are fighting a losing battle. The information Taylor released helped the NRC target strategic weakpoints in the Egyptian military defenses. They are gaining territory fast. Civilian casualties are high... Cairo's on the brink of collapse.
The three walk up the stairs, where there are more pictures on the walls.
Player: Let's hope this Doctor character talks fast and gives us something useful.
Hendricks: He will. You don't hide out in Cairo unless you're really trying to run away from something.
The three meet up with Lieutenant Khalil.
Kane: Lieutenant Khalil?
Khalil: We were told you were coming. We have your prisoner. 
Kane: We appreciate your help. [Kane & Khalil shake hands] Especially as we're not exactly on the books.
Player: Good to see you, Khalil.
Khalil: We'd hoped you'd bring reinforcements. Drones, robots, munitions... anything.
The four start walking.
Player: Winslow Accord resources have been stretched thin in the wake of recent intelligence leaks. But we have bigger problems. Your prisoner may have vital information on the men responsible for the NRC's latest attacks. If we apprehend them, we'll be able to ensure more support for your army.
Hendricks: That's the polite way of saying shit's fucked up for everyone. You want help? Get in line.
Khalil: We were lucky to secure Doctor Salim before the NRC advance. I warn you, we may not be able to ensure his safety much longer.
Hendricks: Don't worry. I won't need him long.
Khalil: Our men are ill equipped to deal with the NRC's robots... 
Kane: What's your operational strength?
Khalil: We have less than a thousand men, a dozen armored vehicles, and a squadron of VTOLs... essential supplies are low.
Player: How are you still holding on?
Khalil: You can thank Raul Menendez.
Hendricks: What?! 
The four stop walking.
Hendricks: Raul Menendez was a hypocritical egomaniac who thought he could make a better world by fucking everything up!
The four proceed to walk again.
Khalil: After the strikes of '25, all Winslow Accord Nations had to abide by the Allied Drone Defense Act.
Khalil: Directed Energy Air Defense Systems must protect all major military, civilian, and industrial targets in allied nations. 
Khalil: The D.E.A.D.S. are the ONLY reason we are still here.
Hendricks: Maybe so, but I wouldn't thank Menendez. He was a prick who got what he deserved.
The four reach to Dr. Salim, who is inside the interrogation room.
Khalil: We're preparing a temporary CC for your use. Links to WA Command are down, but you can still connect to our local systems. The Doctor is being held in our interrogation space.
As Khalil is about head to the interrogation door:
Kane: Thank you for your cooperation, Lieutenant. Appreciate it.
Kane led Khalil outside and closes the outside door. Kane heads over and watches the camaras of the interrogation room. The Player opens the interrogation door.
==Cutscene==
The Player and Hendricks enter the interrogation room, with Doctor Salim standing up from his chair.
Dr. Salim: I do not know or care who you are, but you are holding me without cause...
While Hendricks and Dr. Salim are distracted, the Player slips in a tracker into Dr. Salim's cup of water.
Dr. Salim: ...and I demand to speak to a legal representative!
The Player places Dr. Salim's cup of water with the tracker on Dr. Salim's table.
Hendricks: That would be me. Have a seat! 
Hendricks pushes Dr. Salim back down onto his chair.
Hendricks: I got this, take a walk!
The Player leaves the room, with Hendricks performing the interrogation by himself.
Kane: It's okay. Let him run with it.
Hendricks: These men right here, do you know them?
After getting no response...
Hendricks: [bashes on the table] DO YOU KNOW THEM?!
Dr. Salim: ...No.
Hendricks: Well, they know you... or at least they'd like to.
As Hendricks speaks, Dr. Salim drinks his water with the tracker inside.
Hendricks: You were involved in a Biotech company called the Coalescence... or more specifically... 
Hendricks: ...THE CIA [bashes on the table] BLACK PROJECT running out of its basement!
Dr. Salim: That was a long time ago... a lifetime ago.
Hendricks: Yeah? Well your past, it's catching up to you. Right now, you're in very real danger! Not only are the NRC carving Cairo into pieces...
Hendricks points to the pictures of Sarah Hall, Sebastian Diaz, Peter Maretti, and John Taylor, with Diaz already K.I.A. back in Singapore.
Hendricks: ...but these men may very well want you dead!
The Player is seen watching the interrogation through the window.
Hendricks: So as your legal representative... I advise you to cooperate fully with this interrogation.
Dr. Salim: I worked as a behavioral psychotherapist for the project's test subjects.
Hendricks: Yeah, these test subjects in Singapore... were they volunteers?
Dr. Salim: By the very tone of your voice, I am in no doubt as to what you are inferring. 
Hendricks looks at the security camara that is being watched by Kane, and then looks back at Dr. Salim.
Dr. Salim: Likewise, I am in no doubt... that you already know the answer to your question.
Hendricks: Let me ask you another...
Hendricks flips the table away, grabs and pushes Dr. Salim into the window.
Kane: WHOA! Hendricks, stand down!
Hendricks: What is... the Frozen Forest?!
Suddenly, an explosion occurs near the Station, ending the interrogation as Hendricks leaves the room. 
==Gameplay Two==
Hendricks: FUUUUCK!<tabber> Male Player= 
M. Player: Maybe Kane should run a diagnostic.
|-|
Female Player= 
F. Player: Maybe Kane should run some diagnostics.
</tabber>Hendricks: Listen, if I need a check-up, maybe I'll ask the damn Doctor. Kane, what are we dealing with here?
Kane: NRC forces are converging across the city, they're converging on key checkpoints around the station. It's an all out assault.
Hendricks turns around, looks at the Player, and tells him/her:
Hendricks: Let's take it to 'em.
Hendricks grabs his KN-44 and the two rally up at the door to Ramses Station Central. The Player kicks the door open, where the Egyptian Army are trying to hold off the NRC. An Egyptian Soldier nearby tries to run, but a R.A.P.S. caught up, wounds, and cuts off his left arm with its spikes. The R.A.P.S. then gets closer and explodes, causing some long pieces of shrapnel to impale the wounded soldier and he dies. The Player places his body down, takes off a piece of shrapnel from the destroyed R.A.P.S. on his/her cybernetic right arm, and joins the fight against the NRC. A VTOL destroys the roof of Ramses Station Central during the battle. All the NRC Soldiers, R.A.P.S, and Robots are eventually dealt with.
Hendricks: All clear - that's the last of them.
Player: Kane, patch us into Egyptian Army Command.
Egyptian Army Command: Ramses 1-1, priority target is NRC Convoy moving on Eastern Checkpoint! ETA one minute. Request all emergency defense units move to reinforce position.
Khalil: Copy that, but we'll need VTOL transport if we're going to get the trucks to the checkpoint in time!
Egyptian Army Command: Confirm. VTOL support inbound.
The Player moves the debris blocking the Station Exit, and he/she, Hendricks, and Khalil exit the Station. A VTOL is seen flying away with a Mobile Blockade grappled beneath, while more are also seen flying into the city.
Khalil: We have to hurry.
A few trucks with Spike Launchers arrived outside the Station. Hendricks and Khalil get on the back of a truck.
Khalil: Get in.
The Player gets on the back of the truck with Hendricks and Khalil.
==Cutscene Feed==
The feed shows Ramses Station and the Eastern Checkpoint.
Khalil: Key strategic positions, including the old metro tunnels beneath the checkpoint, are rigged to blow. Detonation is our last resort.
The feed shows the Mobile Blockade and Incoming Hostile Locations.
Hendricks: We're not here to fight your war, Lieutenant. We just want our prisoner.
Khalil: If we lost the Eastern Checkpoint, you won't have a prisoner!
The feed ends.
==Gameplay Three==
The Player, Hendricks, Khalil, and the Egyptian Army are approaching the Eastern Checkpoint. The VTOL carrying the Mobile Blockade is destroyed, and the Mobile Blockade is dropped and deployed early, causing the trucks to stop.
Player: Dammit!
Hendricks: So what was your plan, boyscout?!
Khalil: The Spike Launchers were used to demolish buildings. We planned to use it to weaken the tunnel supports, but that damn wall dropped before we could get the trucks in position!
Player: Ladies! For once, I say stick to Plan A.
The Player detaches the Spike Launcher on the truck and the Mobile Blockade Doors open.
Khalil: I want men in position now! Get men on that wall laying down suppressing fire! Keep on them! Don't give them a chance to breathe! Move, move, move!<tabber> Male Player= 
M. Player: Kane. search the city archives, give me the locations of those support columns.
|-|
Female Player= 
F. Player: Kane, search the city archives and give me the locations of those support columns.
</tabber>Kane: You got to give me time. Key systems are down, I'm doing this by eye.
Player: We don't have time!
Hendricks: Someone move on that Technical! (if the enemy MG Gunner is still alive)
After some time...
Kane: Okay, I've located the southbound tunnel supports.
Kane sends a feed of the southbound tunnel.
Hendricks: Target confirmed. Hit it, I'll cover you.
If the Player shoots and detonates the Spike on a weakpoint:
Hendricks: Not good enough. Gotta plant the spike right in the ground!
[or]
Hendricks: You gotta hammer the spikes into the ground!
The Player jams the launcher and plants a Spike on the southbound tunnel supports.
Hendricks: Blow that fucker!
The Player detonates the Spike, weakening the southbound tunnel supports.
Player: Detonation confirmed.
The NRC brought in their Talons and Robots to stop the Player and the Egyptian Army. After some more time...
Kane: Two more on the north line. Sending your way.
Player: Copy that. Hendricks, cover me!
Hendricks: You're good! Go!
Player: Dammit! I'm out of spikes! (if the Player goes to a weakpoint and his/her Spike Launcher isn't loaded or ran out of Spikes)
Hendricks: Spike set. Blow it now! (Once the Player plants the first Spike)
Hendricks: Blow that spike! (Once the Player plants the second Spike)
The Player detonates the two Spikes, individually or together, weakening the north line tunnel supports.
Egyptian Army Command: NRC Reinforcements five minutes out! (Once the weakpoint on the left side of the Mobile Blockade is detonated)
The left side wall is breached and the NRC will attack from the left and right side. (Once the weakpoint on the left side of the Mobile Blockade is detonated)
After some more time...
Kane: Last two. 
Kane reveals the first of the remaining two weakpoints. The Player jams the launcher and plants a Spike on the weakpoint.
Hendricks: Spike on target. Detonate! 
The Player detonates the Spike, weakening the second to last tunnel supports.
Kane: One more... 
Kane: This is it. Last one.
Egyptian Army Command: NRC Reinforcements inbound, ETA one minute.
Kane reveals the last remaining weakpoint. The NRC detonates the right side wall to create a bigger hole as more enemy soldiers and R.A.P.S. enter in. The Player jams the launcher and plants the last Spike on the last weakpoint.
Hendricks: Blow it!
The Player detonates the last Spike, weakening the last tunnel supports.
Hendricks: That's it - we got 'em all. Fall back to the wall. Go! Go! Go!
Khalil: We have to blow the street! Get back here, now!
[or]
Hendricks: Fall back to Mobile Command! Go, go! [or] Fall back to the wall, move!
Kane: Brace for impact - Javelin missiles inbound!
Hendricks: Incoming!
Everyone falls back across the Mobile Blockade as the Javelin Missiles kill most of the enemies on the streets while the Mobile Blockade Doors close.
Khalil: BLOW IT!
The Egyptian Soldier with the detonator controller is killed by an enemy Sniper. 
Hendricks: Get up there, now! I'll cover you!
The Player heads to the fallen soldier, picks up the detonator controller, and presses the button, but the detonator won't work.
==Cutscene Two==
Player: There's a problem.
Hendricks: What now!?
The Player moves behind cover as he/she is taking fire.
Player: I got it!
An NRC Robot jumps on the Mobile Blockade and melees an Egyptian Soldier to death. Hendricks takes out the Robot.
Hendricks: Detonate, now!
As the Player tries to Interface with the controller, his/her eye colors now have the DNI rings as he/she stands up, Interface with the controller, and successfully detonates the explosives as the street blows up. Khalil walks over to the Player, who is now on the road. 
Khalil: Thank you. 
Khalil puts his hand on the Player's shoulder.
Khalil: I will not forget this.
Hendricks: You're welcome. Can we get back to our prisoner now?
As Khalil nods his head, an explosion is seen not far from the Eastern Checkpoint.
Egyptian Army Command: We need reinforcements at Safiya Square! Heavy NRC Artillery has broken through! 
Hendricks: [Sighs] I guess not.
Khalil: Abdeen Palace. They're looking for another way into Ramses.
Player: Secure the area, Lieutenant. We'll rendezvous at the square.
Khalil: Understood.
==Gameplay Four==
The Player and Hendricks move inside a building and proceed to the battle.
Player: Kane. It feels a lot like they're trying to keep us away from the station. Why would that be?
Kane: Wait. I think-
Egyptian Army Command: Ambush! We have a breach at Ramses Station!
Player: Kane. Are you okay?
Kane: ...It was Taylor. They took Doctor Salim.
Hendricks: Kane, how did Taylor find Salim? How did he know we had him? There's something you're not telling us?
Taylor: She's telling the truth, Hendricks.
Hendricks: Taylor? Is that you? I don't know what the hell is going on.
Taylor: You know. You know everything. You just don't know it yet.
Player: Kane, can you run a trace?
Kane: Not from here - I'm falling back to the safehouse.
The two & the Egyptian Army push through and eliminate all NRC Forces and Hounds towards a building that was breached. They all head inside.
Kane: Systems are still pretty fuzzy. You've gotta find a way through...
As everyone moves up in the building, they see a downed VTOL on the edge being attacked by a few Robots, which are dealt with.
Hendricks: Kane. We got a friendly got a friendly down ahead.
Kane: Scanning for lifesigns.
Someone inside the VTOL screams.
Player: That's lifesign enough for me. Moving in.
Hendricks: Hey, give me a hand with this.
==Cutscene Three==
The Player grabs the VTOL Hatch with Hendricks.
Hendricks: You ready? One, two, three.
The two push the Hatch down, move inside the VTOL, and they see a surviving Soldier.<tabber> Male Player= 
M. Player: Hey, buddy, anybody else alive in there?
|-|
Female Player= 
F. Player: Hey, hey anyone else alive in there?
</tabber>The surviving Soldier points to the Pilot Cockpit as he exits the VTOL.
Player: Friendlies, comin' in!
Hendricks: Watch your step in there, this bucket's hanging by a thread.
As the Player moves up in the damaged VTOL, seeing a dead Soldier on the floor, the surviving Pilot aims his MR6 with the Laser active at the Player.<tabber> Male Player= 
M. Player: Whoa, whoa, whoa, hold fire! Friendly, Winslow Accord.
|-|
Female Player= 
F. Player: Hold fire! Friendly, Winslow Accord.
</tabber>The Pilot puts his MR6 down as the Player, also seeing a dead Robot on the roof of the VTOL, moves to the Pilot. The Pilot's partner is dead on the right seat, while he, on the left seat, opens his mask.
Pilot: Help me. Please...
The Player looks at the piece of steel that's impaled through the Pilot's body.
Player: Damn...
After some time...<tabber> Male Player= 
M. Player: All right, I'm gonna move-
|-|
Female Player= 
F. Player: Listen... I'm gonna try and move-
</tabber>Suddenly, the Pilot Cockpit is starting to break apart.
Hendricks: Get outta there!
The Pilot Cockpit comes loose and falls down to the ground. The Player survives and Hendricks drops down to the streets. As for the wounded Pilot...
Player: Pilot didn't make it.
Hendricks: No shit. Come on, we gotta move.
The Player looks up at the remaining VTOL before exiting the Pilot Cockpit.
==Gameplay Five==
Hendricks: Grab some cover, go! [or] Get outta there, find some cover!
The two and the Egyptian Army take cover as they're taking fire from more NRC Forces, who also has an A.S.P-ML.
Once the A.S.P's defenses are down for the first time:
Kane: Take out that A.S.P. before its rockets do any more damage!
[or]
Hendricks: That A.S.P's armed with rockets - take it down! [or] A.S.P's rockets are gonna fuck us up - bring it down!
The Player finds an XM-53 and uses it to damage the A.S.P-ML when its defenses are down. Once the Player destroys, or hacks, the A.S.P-ML:
Hendricks: Look out, we got incoming!
An enemy VTOL appears, carrying a second A.S.P, and is quickly shot down.
Hendricks: VTOL down - no visual on enemy A.S.P.
Although the VTOL was destroyed...
Hendricks: Shit! A.S.P. is functional and mobile! Get to some cover!
The second A.S.P-ML fires at the statue.
Hendricks: Statue's coming down, look out! 
More NRC Soldiers, Talons, Hounds, and R.A.P.S. arrive to stop the Player, Hendricks, and the Egyptian Army. Once the Player destroys the second A.S.P-ML...
Taylor: We... need... to face the truth... 
Taylor: We need the doctor.
A third A.S.P-ML arrives near the Safiya Square.
Taylor: You know me, Hendricks. You know me better than anyone.
Taylor: You were supposed to be my friend!
Taylor: All you had to do is let us go... why didn't you just let us go?
Hendricks: We need to speak to Kane - right now!
More NRC Forces appear. If the third A.S.P-ML isn't destroyed yet:
Hendricks: Focus fire on that A.S.P! (while the third A.S.P-ML is still active the first time)
Hendricks: We gotta bring down that A.S.P! (while the third A.S.P-ML is still active the second time)
The Player destroys the third A.S.P-ML and the screen fades to black as the rest of NRC are dealt with.
Hendricks: That's the last of 'em.
==Cutscene Four==
Player: Hold up.
Hendricks: We don't have time to hold up, let's go.<tabber> Male Player= 
M. Player: No. We're missing something.
|-|
Female Player= 
F. Player: No! We're missing something.
</tabber>Hendricks: Missing what?
Khalil: Where is the D.E.A.D. system?
More enemy VTOLs carrying more A.S.Ps are seen flying over them.
Kane: D.E.A.D. system's down! Repeat - D.E.A.D. system is down!
The NRC fire at the Player, Hendricks, and Khalil.
Hendricks: Shit! Take cover!
The three take cover and proceed to move. Once all three have reach and enter inside the building for safety:
Khalil: You said you would help us. Instead - we've lost Ramses and soon, the rest of Cairo!<tabber> Male Player= 
M. Player: Khalil - it's not too late. The people who did this are traitors. They're gonna continue to help the enemy. We need to fight back.
Khalil: You don't even know where they are.
As Khalil is about to walk away...
M. Player: Kane - you got a fix on that tracker I slipped Salim?
|-|
Female Player= 
F. Player: Khalil - it's not too late. The people who did this are traitors. They will continue to help the enemy. We need to fight back.
Khalil: You don't even know where they are.
As Khalil is about to walk away...
F. Player: Kane - you get a fix on the tracker I slipped Salim?
</tabber>Kane: Signal's holding steady. Target's on the move - one click south of Kebechet.
Player: Copy that. See you at the safe house.
Khalil: I hope I'm right to trust you.
Khalil walks away, while Hendricks, now angry about what he just heard, pushes and questions the Player:
Hendricks: There a reason... I'm only finding out about this tracker shit right now? You and Kane into keeping secrets from me?!<tabber> Male Player= 
M. Player: You need to back off, Hendricks. Your head hasn't been right since you left Singapore.
An enraged Hendricks punches the Player in the face, knocking him on his knees.
M. Player: Kane - didn't make the call. I did. We have a chance. We find Salim - we find Taylor.
Remorseful, Hendricks extend his hand and the Player accepts his help.
Hendricks: I shouldn't have done that. I'm just... I'm having second thoughts about this whole damn mission.
M. Player: Yeah, I understand... but we've got a job to do.
Hendricks: I know... it just feels wrong.
The two walk away together as the screen fades to black and the mission ends.
|-|
Female Player= 
F. Player: Back up, Hendricks - your head hasn't been straight since we left Singapore.
An enraged Hendricks punches the Player in the face, knocking her on her knees.
F. Player: Kane didn't make the call. I did. Now we have a chance, we find Salim - we find Taylor.
Remorseful, Hendricks extend his hand and the Player accepts his help.
Hendricks: I shouldn't have done that. I'm just... I'm having second thoughts about this whole damn mission.
F. Player: I understand. But we've got a job to do.
Hendricks: I know... it just feels wrong.
The two walk away together as the screen fades to black and the mission ends.
</tabber>
Category:Call of Duty: Black Ops III Transcripts