Augmented Hit Points

The necromancer can withstand greater amounts of physical damage than a regular, mortal wizard. The wizard gains +1 hp per level of experience (in addition to any bonuses due to high constitution). Furthermore, the character does not lose consciousness or perish when reduced to zero hit points. The necromancer can remain conscious and functional (even in combat) until reduced to –10 hp, similar to the 3rd-level spell delay death (WH).