Rotational Mass Infringement

The ability to infringe rotational mass. Sub-Power of Rotational Mass Manipulation.
==Also Called==
*Rotational Mass Law Breaking
*Rotational Mass Violation
==Capabilities==
The user can infringe their rotational mass, the resistance to changes in angular velocity, allowing them to effectively do rotational feats that would normally be considered impossible
==Applications==
*Enhanced Agility/Supernatural Agility
*Enhanced Athleticism/Supernatural Athleticism
*Enhanced Reflexes/Supernatural Reflexes
*Enhanced Reorientation
==Associations==
*Acceleration Immunity
*Enhanced Body Part Velocity
*G-Force Adaptation
*Physical Force Immunity
*Physics Infringement
*Rotational Mass Defiance
*Rotational Mass Manipulation
*Rotational Mass Negation
*Unrestricted Movement
==Limitations==
* May not be able to infringe rotational mass completely.
* May have a time period as to how long they can infringe rotational mass.
* Can still be affected by physical forces.
==Known Users==
*Spinning Magic Users (Fairy Tail)
*Twister (Kirby)
*Stanley Ipkiss (The Mask)
*Hitmontop (Pokémon)
Category:Powers
Category:Supernatural Powers
Category:Enhancements
Category:Physics-Based Powers
Category:Resistances