Next-Century Pyrrhia

Although it is called Next-Century Pyrrhia, NC exists in an AU timeline set 185 years after the end of the second series. Since dragons of Darkness had not come out, I've made sure to leave gaps in the plot and make decisions when necessary on what will happen.
This project is similar to Modern-Future Pyrrhia, but is not intended to be a copy of that amazing work. Wings-of-Bloodfire and Kitagon have done an amzing job there.
​Next-Century Pyrrhia was created by Moonbear37, please ask her on her message wall if you'd like to add a city or have questions about the world! She would appreciate any interest you have in NC Pyrrhia. 
  <tabber>|-| Introduction=
185 years. The number of things that can happen in that time is unmeasurable. Change, constant change, flows through the world like ocean currents in a period of time that long. Some things stay unyielding, others willingly relent to the way the stream goes. Dragons have died. Dragons have lived. Generations, each one different in certain aspects of their character, have risen and have fallen back into the sands of time as mere specks of dust in the wide expanse of the cosmos. Queens, treaties, heroes, villains, an endless cycle of what lies at the core of every dragon’s true nature. History is being made, shaping that way the world will go.
185 years. The number of things that can happen in that time is unmeasurable. Change, whether we like it or not, is coming.
<tabber>
|-| Basic History=
==The Three Moons Treaty==
In this universe, the Nightwings found the lost city of night shortly after they left the Rainforest in a mass exodus. They were rumored to be following the legendary Darkstalker. No claims can be proven of this, however, and even if he did exist, no one knows how he would have died or disappeared forever.
A young mind reader going by the name of Moonwatcher was chosen to be Queen by a vote from the Nightwings themselves, hesitantly accepting the position and abdicating after a few months. None of her tribe resented her after that, in fact, they appreciated her relenting of power to those who they thought deserved it. The one great thing she did that went down in history was known as the Three Moons Treaty.
The Three Moons Treaty was proposed by Queen Moonwatcher at the first Pyrrhian Peace Summit in 5007(A.S.), an event that would continue to take place every ten years. Queen Thorn of the Sandwings, Queen Ruby of the Skywings, Queen Snowfall of the Icewings, Queen Glory of the Rainwings, Queen Coral of the Seawings, and Queen Moorhen of the Mudwings also attended the summit as representatives for their kingdom, each accompanied by a dragon that had been given the official role of diplomat. 
One of the main purposes of the treaty was to create a long-lasting peace between the seven tribes. None of the Queens wanted to have another Great War, and this would ensure that it couldn't happen again while the kingdoms still accepted the treaty. The document wasn't as lengthy as one might thing, saying everything in the clearest and most accurate words possible for purposes of not letting anything in it be interpreted in the wrong way or be disputed.
Another aspect of the treaty was the relations between each kingdom in trade and other important industries. The queens all agreed to include a clause that let resources be distributed across Pyrrhia, for a set price they chose at that point, making trade spread across the land. Pyrrhia now had a Mixed Economy.
The last important section of note would be added later, during the Seventh Peace Summit (5077 A.S.), by Queen Baikal of the Seawings. The idea had been suggested at the Sixth but had been turned down with a great deal of vigor by Queen Baffin of the Icewings. Queen Baffin was a notorious blood purist who believed that the hybrid clause Queen Baikal wished to amend the Treaty to include would encourage the mixing of tribes.
Eventually, once Queen Baffin had been replaced by Queen Angraboda, the Treaty was amended and the amendment was signed by all seven queens. No other amendments have been made in the history of the Three Moons Treaty.
The Original Signers: Queen Glory, Queen Coral, Queen Thorn, Queen Ruby, Queen Moonwatcher, Queen Moorhen, Queen Snowfall.
The Hybrid Clause Signers: Queen Baikal, Queen Angraboda, Queen Glory (The only remaning Queen from the original signers, died peacefully a year later), Queen Ironscales, Queen Furiosity, and Queen Luxor. 
==The Hybrid Rights Struggle==
One of the other important happenings of the formative development of NC Pyrrhia was the gradual acceptance of hybrid dragons into the world. Led by Queen Baikal as soon as she took the throne, due to her being the product of an Animus enchanted egg that Queen Anemone used to make sure she still had a heir after falling in love with a Sandwing and having a hybrid egg, the movement was considered a success by most.
Before the Hybrid Rights Amendment was added in 5077, hybrid dragons were treated like second class citizens in almost all the kingdoms. They usually would live as servants or low-paid workers cleaning up outdoor marketplaces and outhouses that were anything but pleasant smelling. It was sixty years before the treaty was amended. Sixty years of hard work for any hybrids that happened to be born. However, they kept popping up, and something was eventually done about it.
The Hybrid Clause in the Three Moons Treaty started by establishing safe spaces in each kingdom for any hybrids that wanted to live with both of their pureblood parents in an area that would suit the needs of all three. Baikal made sure each kingdom would have spaces for the hybrids, though some were not quite as great as she would have hoped.
For instance, the area the Ice kingdom set up was a place called Citadel, placed in an area of the Ice kingdom that was far removed from the palace but still in the colder parts of Pyrrhia. The place was actually quite nice inside, as the founding Queen Angraboda wished to show the hybrids Icewing supremacy, but there was a catch: No hybrid or hybrid family could leave Citadel without a permit that stated when they would return and where they were going. 
The Nightwings had a similar thing to this, but Ironscales was surprisingly lenient and made sure it was in very close proximity to the Night Kingdom, naming the mountain it was on "Shadow Mountain" and making the insides almost as nice as they could be. Hybrids were still allowed to come and go, of course, though many Nightwings still were of the mindset that hybrids were bad. However, the place eventually became one of the better hybrid cities of Pyrrhia.
Being the leader of the Hybrid rights movement, Queen Baikal didn't hesitate to reserve an island for different types of Seawing hybrids, all surrounding a center island that acted as a gathering place and work place for those who lived in the homes on the islands. The two Seawing and other tribe hybrids not included were the Icewings and the Nightwings, due to Citadel and Shadow Mountain. Citadel hadn’t strongly enforced the paperwork laws of recent years at that time. 
Many of the former hybrid cities have become gathering places for all types of dragons, given that they don't discrimate against them in the first place. A wide number of dragons will visit there or choose to have hybrid children there, but enough still stay in the actual kingdom areas to make the nobility happy. 
==Decade-Annual Peace Summits ==
Every ten years, the seven queens will meet for a Peace Summit hosted at Jade Mountain Academy. Though most end in peace, and none since the Seventh have resulted in an Amendment to the Three Moons Treaty, there is one notable exceptions.
===The 15th Peace Summit===
In short, the 15th summit was a disaster. Queen Lapin of the Icewings had taken the throne the day before, and was a vain and boasting ruler, widely considered to be a general pain-in-the-tail and unfit for the Icewing throne. Jetstorm, another new Queen and part of the Skywing Era of Discontent, was also especially difficult during this summit. The two new queens both made the five others want to hit them with something for the entire 5-day period of their trip to Jade Mountain.
===The 18th Peace Summit===
Although the beginning of the diplomatic mission mentioned in it wasn't until five years after this summit, this was when the seven current queens decided to send a dragon from each tribe and four hybrids to an island to complete a variety of tasks that would help them get to know the other tribes better and become worthy diplomats for future use of their queens. 
==Technology==
The improvements in technology have been fairly limited. Though not quite as slow as the development from the time the Nightwings left their kingdom to the present time, the most advanced thing that has come to Pyrrhia has been automatons. A few dragons in the Night kingdom made them first, experimenting with a blend of genetic Animus magic that popped back up and using different things to combine with it, creating these moving statues that can function as servants for most dragons. 
Automatons were first made by a Nightwing named Newmaker, an animus dragon stemming from one of the last known animus bloodlines of the tribe. Newmaker had been tinkering around with some enchantments due to the common animus procedure of that time where the dragons would create a soul-protecting object. He enchanted a sapphire jewel, a small one, to serve as a program of sorts that the small shell he put it in would use to run itself and do various things.
Newmaker soon came up with the idea for these automatons by creating a special type of metal that could be used for this. Syntheia was made using one half cup of volcanic ash, two powered and then liquefied dragon scales, and a tablespoon of syrup from the Dewlight flower native to the Nightwing Kingdom.
Since it was only 5039 when he developed this idea, and Automatons are sold across the continent and are fairly ordinary features in every dragon's home, Newmaker's five great grandchildren now run the business. Brightmemory, Flashblinker, and Scrolling are the three that inherited his Animus genes. Trojani and Phys did not inherit it.
Along with Automatons, trains are also used for long distance travel in Pyrrhia. Flying across the continent or to another kingdom will take at least a day if you're far enough away, and there is a train station conviently located in each kingdom headquarters and major hybrid city for those purposes.
==Clothing==
While dragons wear things closer to what dragons where in MF Pyrrhia, full-body clothing is still not the norm. Dragons now do have fashion trends, scarves are particularly popular right now, and jewelry is still worn in large quantities, maybe even more so than before. Front leg cuffs made out of leather with stones or other things set into them are also on trend. Earrings, multiple piercings, maybe ear cuffs are in. Delicate silk or flimsy material is sometimes worn in swirling loops around the body, mainly on the dancers in the sand kingdom, while those in the north will sometimes wear scarves when visiting the ice kingdom. Veiled hats are fashionable in the sky kingdom and mud kingdom, like Victorian Era ones, and circlets made out of woven metal are becoming popular among queens and other various royalty. Seawings have taken to using natural materials, per usual, in their accessories. 
==The Paradises==
Founded in 5078, the Paradises were commissioned by Queen Baikal as a gift to her sister and any other dragons who wished to visit. It started as one tropical island in the lower Sea kingdom before growing into the sprawling complex of seven islands it is currently in the universe.
The Paradises serve the sole purpose of providing dragons a relaxing or fun experience as a vacation spot. As the closest spot in NC Pyrrhic to a modern setting, the resort has many story buildings made out of enchanted sea materials and created by Animus dragons using soul protectors over the years.
Pools, beaches, and the many other commodities await any guests who made it past the extremely long wait list and into The Paradises themselves. They're given an opportunity to stay for the entire summer season, if they choose to, and the winter, autumn, and spring seasons are reserved for guest taking one or two week vacations. 
==Developing Powers==
One change in the NC Pyrrhia world is that new, genetic powers have been evolved into dragons of each tribe over time. Each of the seven tribes has developed a new evolution power that only select dragons of select bloodlines have. Hybrids of two types of dragons have also developed their own unique powers, but specific conditions must be met. It is possible for a dragon to have a hybrid evolution and a purebred evolution, but it is extremely rare and only happens a few times a century.
A List of Evolutions for Purebreds and Hybrids (Most dragons don't have these!)
Mudwings- The mudwing evolution developed at a slower rate than those of the other tribes, but pops up quite often due to the Mudwing sibling bond. The evolution is these dragons having the ability to control the frequency of the ground and other materials. They're able to generate a special type of wave from directing their tails in particular waves. Mudwing Evolutions can make earthquakes and create sound waves.
Skywings- While Firescales are quite powerful, the new Skywing evolution is insanely rare and very odd in the way it works. No one understands how it works yet. Some scientists predict it evolves something at the level of things smaller than dragons can see, but it cannot be proven yet. The evolution is Sublimation, turning their form into the substance of gas or mist while retaining life.
Seawings- The Seawing evolution is the ability to generate small spheres from their glowscales that will then generate light and heat. Though they didn't originally think much of it, the realization that they can generate heat and be used as a weapon was influential in causing any evolved dragons to be absorbed into the Seawing Military forces and trained to use that power as an extremely strong weapon.
Icewings- This is one of the few powers that comes with a minor downside to the evolved, making their live a teensy bit difficult despite the gift. Icewing Evolutions have what is basically X-ray vision, seeing through solid rock and through the scales of other dragons. The power is often uncontrollable. The downside of this gift is that they can see the internal organs of other dragons at all times. Even when eating.
Nightwings- They may be a factor in why the Nightwing Evolutions have such weak powers, but the mindreading and future vision powers of the nightwings actually are not connected in any way to the Evolutions' abilities. The Evolutions are gifted with regaining energy and becoming less tired when they have physical contact with a specific color, often one very bright and gaudy. 
Rainwings- The Rainwing Evolutions are able to generate what sounds like music from different instruments with their mouths, along with the abilty to mimic other dragons and animals that they have heard make noise before. It is a skill that takes practice, but could probably be done without any genetic component if the one who wanted to use it had put enough time and effort into developing that skill. 
Sandwings- Sandwing evolutions are able to generate force fields of increasingly strong strength the longer that they are held up by the dragons they are used by.
Hybrid Powers (Can occur in any hybrid at all, still extremely rare!)-
Increased Healing Speed, Speed Augmentation, Telekinesis, Mind Control, Emotion Empowerment, Cloud Creation, Invisibility, Identity Creation, Disease Immunity.
Contact Moonbear if you'd like to add a new hybrid power!
<tabber>
|-| The Kingdoms=
Queens can't rule forever. If they can't, though, who rules next? Each of the kingdom pages has information on the changes and inner turmoil each kingdom has gone through to get to their current state in NC Pyrrhia, along with a list of past queens and what will eventually be links to their cities and other important things. 
==The Mudwing Kingdom==
===The Moorhen Era (????-5029)===
During the years following the War of Sandwing succession, the Mud Kingdom began to go through various changes that would eventually lead to what it currently is today. Queen Moorhen didn't play as instrumental a part in the changes as some of the other Queens eventually would, but did sign the original Three Moons Treaty.
One of the main things of important in this time period was the fire of the Eastern Scavenger Den, something that wiped the den completely off the map and torched server nearby Mudwing villages as well. It was believed to have been started by a rogue Mudwing who was warm enough to breathe fire, or one of the Rain kingdom's remaining Nightwings of the time.
No major conflicts with other tribes were started. Queen Moorhen maintained a relatively good relationship with Queen Ruby during her reign. 
The Moorhen Era ended when Queen Moorhen died in a challenge by her eldest daughter, the bigwig of the Sib group, who was named Niagara. The battle was over fairly quickly and it is believed that Moorhen let her daughter win instead of having to kill her, as both dragons were reluctant to kill their family member even though that was the point.
===The Niagara Era (5029-5042)===
In 5030, the first non-royal challenge of the Mud Kingdom occurred. A dragon named Weir sought to take the throne by force and traveled to the palace to deliver a challenge to Queen Niagara. Although she was only in the first year of her reign, Queen Niagara managed to have Weir ousted from the palace and be put under watch by guards to ensure it didn’t happen again. Niagara made sure to inform the kingdom that royal challenges were only for those related to royalty, not common dragons with too much ambition.
A narrowly averted disaster stemmed out of Niagara's dislike of Seawing Queen Anemone in 5037. Anemone was traveling through the Mud kingdom when she happened upon a village, and, still being slightly troublesome at the time, decided to enchant something for the children of the village to play with.
The toy unexpectedly became dangerous as soon as Anemone left, and once Niagara caught wind of it, she angrily sent a message to the Seawing Queen about not interfering. Anemone disregarded it but followed her older sister's council to be less uncaring when Niagara sent a platoon of soldiers to attack a Seawing outpost on their border.
Niagara was challenged in 5042 by her youngest daughter, Sioux. It was unexpected because Sioux was not the bigwings of the sib group. Niagara determined that it wouldn't be problematic to her children if Sioux died because they'd still have a leader, but was unprepared for the youngest Mudwing princess to be a ferocious fighter and to literally cut her mother's tail off only a few minutes into the challenge.
===The Sioux Era (5042-5079)===
The majority of the 37 years the Mudwings lived under Queen Sioux were uneventful, but she was the Mudwing Queen to sign the amendment to the Three Moons Treaty and establish the Mudwing Hybrid town of New Bayou. 
Sioux was a warlike Queen who disagreed with many of her advisors and did a rather shoddy job of keeping the peace between her tribe and the neighboring tribes. Her bigwings was killed shortly after she became Queen by a rogue assassin who was angry that Queen Niagara had been defeated by her youngest child, causing Sioux to be unrestrained and often grumpy at the entire world around her.
However, Sioux recognized the importance of the Hybrid Clause and was one of the first to agree to sign it. New Bayou was dedicated as a Hybrid Haven upon her return to the kingdom after the Peace Summit. 
She was killed by a rare disease that she luckily did not pass down to her daughters, but they have no idea where it came from. Some Mudwing theorists believe that it was transferred to her by her lover, a Mudwing named Affranchis.
===The Orleans Era (5079-5103)===
As the queen who ushered in the next century of Pyrrhian history, Queen Orleans has gone down in Mudwing history not only because of her unique name but because of her unique outlook on life and the way it should be lived.
Much of the history of the kingdom during this time was directly influenced by Orleans. She introduced a lifestyle where dragons only ate plant-based things and didn't kill or eat animals at all, a lifestyle which some dragons in her kingdom adopted and others scorned. It is said she drew inspiration from living in the Rain Kingdom for a few years as a young dragonet.
Fortunately for the Mudwings, very few blood purists existed and those that did had enough children to continue the bloodline. Hybrids became known as the "Dragons De Mélange Libres" in New Bayou and outsiders to the town soon discovered that it had it's own history of linguistics and such dating beyond it's transformation into a Hybrid Haven during the reign of Queen Sioux.
===The Rouge Era (5103-5124)===
Queen Rouge was actually Queen Orlean's Niece, gaining the throne after Orleans was challenged by her sister and both died in the battle. No one opposed her ascension to the throne because they were mourning the loss of two Queens.
Like her Odd aunt, Rouge did have a few characteristics that contributed to the wide range of ideals and lifestyles that were practiced in the Mud kingdom. She was extremely superstitious and even had her own Nightwing reader of fortune cards in her royal court. The supersticious way of life is still continued by some hybrids living in New Bayou, especially the famed Mudwing-Nightwing Laveau.
Rouge died when Libres, her daughter, grew fed up with her nonsense and killed her in her sleep, proclaiming herself Queen and killing any who opposed her in the morning.
===The Libres Era (5124-5163)===
Queen Libres was known to be a ruthless and belligerent queen, sending many of the occupants of her kingdom to flee into towns where her soldiers wouldn't come knocking and causing the peace of the kingdom to nearly fizzle out and go against the Treaty.
She organized a draft that caused many dragons to be separated from their sib groups, many dying in the harsh conditions of the training camps and unfriendly dragons living near the outposts where they were stationed. Some dragons who had lost siblings to the draft organized protests and made scroll signs, marching outside the palace in hopes of ending the draft and making sure peace continued to flourish. 
Libres reigned for a long time, despite her bloodthirstiness, and defeated many of her daughters in challenges before she was finally killed. It is a little known fact that her name means "Free", ironic because of the terrible draft she instituted. 
===The Wabash Era (5163-5170)===
In contrast to her Warlike mother, Queen Wabash was more than happy to hide in her palace and let the kingdom go to Tartarus in a Handbasket instead of doing anything to make the people hate her. She did remove the draft and send those soldiers home, though, making many dragons happy about her rule.
Wabash did marvels for the sewage and environmental aspects of the kingdom. She made a sewer system for the populated areas of her kingdom to ensure fresh water, and even made a separate system to ensure that the dragons had the best mud available.
It is said that she designed these systems herself, and was planning to do much more with them before she died during a pleasant trip to a nearby river and drowned unexpectedly to end her life and her reign.
===The Caucasus Era (5170-5190)===
Queen Caucasus was a better blend of her timid, yet environmentally concerned, Mother and her bloodthirsty grandmother. She was only five years old when she had to take the throne of the kingdom, assisted by a few members of her mother's council.
Caucasus did everything in her power to make the Mudwings as happy and healthy as possible, researching new treatments in her spare time once she got older and accidently developing an unfortunate fascination with the properties of blood.
She single-handedly stopped an Outbreak of Mélange Poisoning in hybrids by mixing two types of hybrid blood together and having a Nightwing animus traveling past her kingdom turn it into a drinkable vaccine. Stores of it are kept in the Royal Mudwing Vaults in case an outbreak ever occurs again.
===The Nudge Era (5190-Present)===
Queen Nudge has only ruled for two years, not even attending a peace summit yet, and hasn't done anything of note in her reign. Dragons believe that Nudge will have an impact on the diets of the kingdom because of her love of eating and enjoying fine delicacies from across the continent.
===Important Places===
====The Capital====
The Mudwing Capital, or Silt City as it is known by the inhabitants and almost no one else, is the home of the Mudwing Palace and the queen. It plays host to Queen Wabash's impressive water purification and mud development systems and is almost exclusively populated by pureblood or mostly pure Mudwings due to the conditions it is surrounded by swamps and other mud-filled places.
====New Bayou====
Known as the Hybrid Capital of the mud kingdom, New Bayou is home to the giant population of Mudwing hybrids, many of them second or third generation. 
New Bayou is known for it's rich history and culture. "Dragons de Mélange Libres" are the hybrids, holding a stance in the area as welcomed members of the community who are treated just as well as purebred. Mélanges usually marry each other, but sometimes females will have an arrangement with a purebred Mudwing and stay with them in return for protection until that dragon finds a purebred wife.
New Bayou is similar to Mid to Late 19th Century New Orleans, with Quadroon Balls and Voodoo Priestesses and the unique Lifestyle of the Dragons De Mélange Libres. 
It is only called New Bayou because the original town by Bayou was burned down by a firescales Skywing named Peril on accident when she was traveling with a Mudwing that went by the name of Clay. 
==The Sand Kingdom==
===The Thorn Era (5006-5067)===
Because of her experience in the Scorpion Den and with the Outclaws, Queen Thorn was one of the best Queens the Sand Kingdom has ever seen. She ruled the kingdom like she ruled the Outclaws, firm but with a kind heart. She did her best to make sure no dragonet went hungry, boosting the morale of the Sandwings in general.
Her reign had a lasting impact on the Sand Kingdom, even though Sandwings in future eras would wish that she was still alive and well. Her Outclaws grew into a larger force and eventually would return to the Scorpion Den after her death, putting a position called The Thorn in place. The first Thorn was a dragon named Quibli.
Queen Thorn is odd in the respect that her successor was not related to her. Thorn issued a proclamation that the kingdom would have the next Queen be a dragon listed in the will of the Queen, to be read at the time of her death and to have the successor be named. Queens would update these every few years as a precaution.
Thorn also renovated the Palace and removed Burn's walls and severed dragon heads, finding places for everything in her Weirdling collection with the help of Smolder, who stayed on as her assistant and eventually fell in love with a lowly Sandwing from the outskirts of the kingdom and had Luxor. The identity of Luxor's mother is unknown.
She died in 5067 peacefully, in her sleep, not being a particularly old dragon but knowing that it was her time to go. Her will was read across the kingdom in the morning after she had died, and funerals were held both in the Scorpion Den and at the Palace.
===The Luxor Era (5067-5092)===
Luxor was surprised to be named Queen, given the fact that her father was the last living remainder of the Sandwing Bloodline (Blaze had disappeared a few years previously and her whereabouts wouldn't be known until years later, long after she had died.). She took the role upon herself, however.
The absence of her unknown mother may have played a part in how Luxor was less good at ruling than Thorn, the Outclaws taking over the Scorpion Den again and some unsavory establishments popping up around the kingdom under her nose.
Queen Luxor was a signer of the Hybrid Amendment to the Three Moons Treaty, despite her unformed opinion on the subject. Luxor was known for having trouble with decisions and getting frequent headaches that only started once she became queen. Her advisors suggested that she should remove her crown more often, but she grew attached to the accessory and refused to.
===The Sauté Era (5092-5115)===
When Queen Luxor named her oldest daughter Sauté and eventually named her the next Queen in her will, many inhabitants of the Sand kingdom had thought that their Queen had suddenly turned into a Mudwing because of the tribe's alleged love of food.
Queen Sauté was a bit of a careless Queen, in all honesty, preferring to party and flirt at establishments across the kingdom instead of tending to her royal duties. The hybrid haven of Heaton and the Scorpion Den both ended up adopting self governing systems during her reign since she didn't seem to care about them at all.
Sauté had many illegitimate children and only one legitimate daughter, the majority of the illegitimate dragonets being male and the few females still unfit for the throne. Alacron was, unsurprisingly, the legitimate daughter and named the next queen.
===The Alacron Era (5112-5138)===
While Queen Alacron was a little better than her careless mother, she still was known to be lazy and more like a Rainwing at sun time than the Queen that the Sandwings deserved. She officially granted the Scorpion Den the ability to be ruled by the Outclaw Thorn because she was too lazy to take care of it.
An important note should be that her throne room had a red cushion made out of the softest materials for her to sit on and a carpet that was the same color as dried blood.
===The Mesopotamia Era (5138-5164)===
The third of the three poorly behaving Sandwing queens, though this one ruled a little better than the last two, Mesopotamia was known to be paranoid and cause mass paranoia about invasions to occur across the entire kingdom. 
A paranoia religion of sorts was instituted in some remote parts of the kingdom after that, believing in insane and irrational conspiracy theories and developing new theories of their own. They ended up being under the impression that their dreams showed things to come in the future, writing them down, and Queen Mesopotamia soon joined the religion and encouraged it. Not many dragons would convert, however.
===The Sinai Era (5164-Present)===
Queen Sinai marked the turning point for the Sand kingdom on the day she stabbed her mother to death twenty times with her tail and declared herself the next Queen, doing away with the foolish process of using a will to choose a daughter as a successor. Many have determined that Mesopotamia had chosen her other daughter, one invested in the Paranoia faith, as her successor instead of Sinai. Sinai killed her sister quickly.
Sinai was a known Animus dragon who revealed her powers as a young dragonet and made sure the first thing she made was a Soul Protector, as was the custom for current Animus dragons in preserving their soul.
Queen Sinai attempted to take back the Scorpion Den and did so, unaware that there were still Outclaw resistors alive there afterwards that would continue to keep their traditions alive right under her very snout. 
She was unable to remove some things that had been in the Sand Kingdom since the reign of Queen Sauté, but still did her best and made the kingdom a safer place to live in. The Sandwing queen has both supporters and opposition throughout her kingdom.
===Important Places===
====The Capital====
Built around what was Burn's stronghold, the capital of the Sand kingdom has been a festering pit of crime and cowardice for as long as any living dragon can remember. It has a small population because many dragons fled to the Scorpion den. Some dragons who were unable to make a living came here and did jobs no one else wanted to do.
====The Scorpion Den====
Under Outclaw control, and still under it despite Queen Sinai's attempts to take back the previously independent city, the Scorpion Den is known as a place that has changed little since the time of the original Thorn, the namesake of the title of whoever rules the Outclaws at a given time.
====Heatton====
The hybrid city for the Sand Kingdom, Heatton is known to be more like the Scorpion den in the way it operates minus the presence of the Outclaws. 
==The Rain Kingdom==
===The Glory Era (5006-5078)===
The longest serving Queen in Pyrrhian history, Queen Glory's era was really a glorious time for her tribe. The queen raised Under the Mountain and away from the rest of the Rainwings was able to combine her natural smarts and knowledge of how the world worked with the Rainwings' natural laziness and rainforest lifestyle.
She was one of the seven original signers of the Three Moons Treaty, along with being the only remaining queen to sign Queen Baikal's hybrid amendment clause a year before she died. Her longevity helped her make more advancements to the Rainforest tribe than any other queen did after her.
Teaching the Rainwings how to write and read, along with developing their natural talents for healing and such, Queen Glory was able to remove some of the negative laziness from the tribe while still letting them continue with sun time and things like that as an entire tribe.
Queen Glory was in love with a Nightwing named Deathbringer, which was fitting considering she still had Nightwings under her control for most of her reign. Some eventually left and founded the current Night kingdom with Queen Moonwatcher during her one-year time as Queen. 
A few Rain/Night hybrids are able to stay in the Rain forest still, including descendants of the dragonets Queen Glory had with Deathbringer. Some of those descendants work at Jade Mountain Academy in the Present time.
Because she cared for her tribe enough, Queen Glory named Tamarin's Granddaughter as the next queen. Loquacious was also Kinkajou's adopted Granddaughter, although she didn't live to see her become queen. The death of Kinkajou in 5067 marked the beginning of the ending phase of Queen Glory's long rule over the Rainforest.
===The Loquacious Era (5078-5090)===
Queen Locquacious had a hard time living up to Queen Glory's legacy as the Queen, but did her best and ensured that none of the developments made in the rainforest during Glory's time were removed during her twelve years as a ruler. 
Locquacious was very similar to Kinkajou even though she couldn't remember meeting the older Rainwing before she died when L. was only a hatchling. Her bright, curious spirit helped the Rainwings stay positive during their mourning of Queen Glory and helped the tribe stay intact because of their unhappiness about change.
L often found herself sleeping more than Queen Glory did, but she also was able to narrowly avoid a disaster because of this. Queen Glory had eventually changed the Rainwing system of the nursery to make sure dragonets knew their parents, but a few rainwings planned to mix the eggs up again. It was rumored that the sleeping Queen's snores made one of her friends come check on her and discover the other Rainwings about to commit their terrible crime.
===The Caw Era (5090-5128)===
Caw challenged L in the Rainwing way after L had only been queen for twelve years, a short time for most tribes, especially given how long Queen Glory had ruled the Rainforest. No Rainwings could remember a time where Glory wasn't queen by the time of Caw's challenge, which she easily one.
Caw did nothing of importance expect continuing on Rainwing traditions that Glory had left behind, though some say that her ordering new sun time platforms to be constructed should count as being very important.
Retiring after some time, she peacefully gave the throne up to her daughter Restless, something many dragons in the rainforest considered to be a mistake.
===The Restless Era (5128-5130)===
Queen Restless had the same genetic disorder that Chameleon had, unable to change her scales due to not being able to sleep for great lengths of time. A little known fact was that she was actually able to change her ruff due to getting two hours of sleep at a time during sun time.
She was only queen for two years because of her genetic disorder and because most of her tribe didn't believe that she would be fit for being a good queen of their tribe. She willingly gave it up, but some say that she eventually regretted the decision.
===The Geranium Era (5130-5153)===
Geranium was Restless's normal scaled sister, a dragon who was vain and considered her scales to be the height of beauty of the entire continent. Geranium was somehow able to continue Glory's legacy because of her close circle of careful advisors that would compliment her to get her to do things.
Queen Geranium was a lover of sloths as well. She even had a Rainwing dragonet executed for touching one of her sloths, so many say it was actually because she believed the dragonet to be more beautiful than she was at that time.
===The Fair Era (5153-5175)===
Queen Fair was one of the founders of the Rainwing justice system that Queen Civet would eventually develop. She was named Fair because of her vain mother, but she took that name and made it something different, something she would use to be remembered as a just and fair dragon in that sense of the word.
Fair went as far to travel to the other kingdoms to gather information on law and justice dating back to as far as the scorching, spending time at Jade Mountain before she returned to her tribe and made sure they all knew that she was queen even during her occasional absences.
Also enjoying the performing arts, Queen Fair created the first-ever Rainwing theater program and made it a continuing fixture in the kingdom's activities. It has become customary for Rainwings to be great actors for that time.
===The Civet Era (5175-Present)===
Queen Civet continued Queen Fair's love of justice, wanting to actually do something with it if she could. She created a court on the outskirts of the Rainforest that would be available for all queens to use, fair trails with juries that included two dragons from each tribe as representatives.
Her favorite pastime was serving as the judge on this court for other tribes, letting a dragon from another tribe do it on the rare occasion it was a Rainwing being tried for a crime or a rare lawsuit (it was hard to have those due to it not being MF Pyrrhia), then serving as the defense lawyer and insisting she not be taken any differently just because she was a queen.
Queen Civet personally trained a few Rainwings to be lawyers, making them the best ones in the Rainforest and creating a program for judiciary purposes and making sure the motivation was free visits to plays at the theater instead of trading pretty things for entry like the custom was for every other Rainwing except her. 
===Important Places===
====The Rainforest====
Changing quite a bit since before Queen Glory's rule, the rainforest is now Pyrrhia's capital of Justice (On the outskirts, however) and plays home to Pyrrhia's best and only Rainwing theater school and actual theater. Some dragons will travel from across the continent on the trains to arrive at the Rainwing train station with pretty objects to trade for entry into each show they wish to see and some will even complete the rigorous program that dragons who aren't Rainwings have to attend to even be admitted into their theater school. Only a handful of dragons have done so at this time. 
==The Skywing Kingdom==
===The Ruby Era (5006-5047)===
Known as the Queen who ruled after Ex-Queen Scarlet, one of the few Skywing Queens to live for some time after being taken off the throne, Ruby has an interesting history that is only known in parts. The full history can be found in a work written by a fellow Skywing who witnessed her duel with Ex-Queen Scarlet.
Ruby ruled the kingdom well, turning Scarlet's arena into a hospital and doing many more things to help out the kingdom. Her citizens loved her, and so did her firstborn son, Cliff, who was alive at the time of the duel.
Queen Ruby was able to rule for 31 years after she first became queen, challenged by her daughter and eventually killed due to her reluctance to use her hidden secret against her own child.
A memorial hospital was dedicated to Ruby by Queen Updraft shortly after the duel. This helped make sure the future generatons of Skywings would remember the queen who ruled by listening to the people instead of ruling through violence and control. 
===The Updraft Era (5047-5070)===
Queen Updraft was the second child of Queen Ruby, a generous and compassionate dragon whose fighting skills were just as great as her kindness was. She was one of the Queens in the Skywing Lineage of Hope, including her mother, her daughter, and her granddaughter who would be born after she was killed.
Updraft contributed by building up the coffers of the royal family to a good level before using them to help the poorer inhabitants of he kingdom, repeating the cycle every few years and making sure no dragon would go hungry there.
She helped the process of turning the Skywing arena into a sports arena. Tournaments, some that would eventually be gladiator battles once she was gone, for a wide variety of sporting events would be held there to boost the morale of the people.
===The Furiosity Era (5070-5102)===
Queen Furiosity was the middle daughter of Queen Updraft. Her general temperament was disagreeable and unlikeable, but she was able to keep the Skywing kingdom in their lineage of hope through signing the Hybrid Clause Amendment to the Three Moons Treaty.
Furiosity was eventually accepted by her citizens, many of which thought she was going to be a repeat of Queen Scarlet even though they hadn't been alive during that time. Furiosity was also one of the main contributors to the effort that went into Queen Glory's funeral, as the two had gotten along well when she'd tagged along to the summit as a dragonet and had continued that when Fury was queen.
In addition, she also removed the rules of the killing of firescales dragons and other Evoultions because the first Skywing Evolution appeared during her rule.
===The Vanilla Era (5102-5149)===
Although her name makes her sound rather plain and a default queen, Vanilla was anything but that. 
She was named for the odd colors of her wing membranes, a creamy white, and had grown to hate her sweet-sounding name within a few years of life. She developed a strong dislike for anything sweet and proceeded to rule the kingdom with an iron fist, taking any special dragons with powers and putting them into her Elite Forces.
Vanilla was also the dragon to allow gladiator battles to be held in the Skywing Sports Arena once again and the dragon to dedicate the new army training ground after her Ancestor Ex-Queen Scarlet in the fifth year she was Queen.
===The Vein Era (5149-5152)===
Vein was the first queen to exist in the Skywing Lineage of Despair. She was a terrible queen, as all her subjects could heartily agree upon, and would rather use the blood of her enemies as eyeshadow (A new concept for dragons then) than go out and help her tribe through various difficulties.
She was Vanilla's firstborn child out of three, her sisters taking the throne after her. Vein was killed by Hematite after Hematite grew too tired of watching her sister sit around all day and attempt to look pretty.
===The Hematite Era (5152-5157)===
Queen Hematite was the second queen of the Skywing lineage of despair, infamous for having her citizens slave away in the mines of the nearby mountains and having scientists from across the continent attempt to determine what made Skywing evolutions.
Since science wasn't advanced during this time, or even now, Hematite ended up draining herself of blood in an attempt to replace her blood with a substance she thought would turn her into a Skywing Evoltion. She died slowly and painfully. 
===The Jetstream Era (5157-5165)===
Queen Jetsream of the Skywings was the youngest out of the three daughters of Queen Vanilla and had never expected to take the throne, content with sitting around and worrying about everything and everyone all day while her sisters ruled.
She did have the longest reign out of all three dragons, seven years instead of three or five, but was a fairly useless and inefficient queen, having no great deeds whatsoever to her name during her reign.
===The Occluded Era (5165-5171)===
Queen Occluded was one of the twin daughters of Queen Jetstream. Not much is known about her rule because of her closing of the Skywing Kingdom's borders completely, suggesting that she was warlike and hated outsiders along with hybrids. 
===The Stationary Era (5171-5178)===
Queen Stationary was the other twin daughter of Queen Jetstream and continued her sister's policy on closing the borders of the kingdom. A little more is known about her, but not enough to warrant any more information given here.
===The Swarm Era (5178-5182)===
Queen Swarm was notorious because of her hate of hybrid dragons. While she reopened the Skywing Kingdom's borders, she did have strong security checks on dragons entering the kingdom and had any dragon going to a city accompanied by a loyal Skywing soldier that had been enchanted by the Sky Kingdom's first-ever animus dragon. Unknown to her, this dragon had slight traces of Seawing blood that they kept hidden.
Swarm organized a patrol to kill any hybrids caught within the boundaries of the Skywing Kingdom. They were housed in any towns that they could find, usually taken from their families as dragonets since they were belived to have originated during when the twin queens were ruling.
===The Ararea Era (5182-5189)===
Queen Ararea is known for catching a sickness and abdicating the throne, prompting her to be called "then-Queen" but few dragons are aware of the tragedy of the Ice/Sky embassy and how she torched it to the ground.
Ararea, as punishment during the only peace summit she attended, was required to give up a section of Skywing land by request of the Icewing queen of the time, Sviar. Ararea decided to be difficult and give up land at the very top, a place not touching any other tribes and unable to be accessed without traveling through the kingdom or flying around the entire Sky Kingdom itself.
She has a son, Hypotrichosis, who is rumored to have disappeared to the Ice kingdom in the last few months of current times.
===The Rainier Era (5189-Present)===
Queen Rainier was Ararea's sister, and not much is known about her due to her short rule. All anyone knows is that she marks the start of the Skywing Lineage of Dawn, something coined by a member of her council and then used by her citizens until it was spread throughout the entire kingdom.
Rainier is a kind but firm ruler who is said to be more like Queen Ruby than any queen before her, reopening the borders completely and granting any hybrids in her kingdom immunity from the hybrid guard that she disbanded within an hour of taking the throne.
Rainier has an odd name for a Skywing, but many of her subjects believe it is a sign of how beneficial her reign will be for their kingdom as a whole.
===Important Places===
====The Sky Capital====
Built around the old Skywing palace, the Skywing capital houses one of the first train stations of Pyrrhia and the famous Sports Arena of the Skywings. The tribe has become known for their great athletes over the three years that they have fully been open to the public once more. Some dragons, especially hybrids, are hesitant to travel to the kingdom for fear of being killed or worse.
====The Neutral Lands====
The neutral lands are the section of land at the tip of the "Wing" of Pyrrhia, given up by Then-Queen Ararea at the Peace Summit of 5087 due to her crime of burning the Ice/Sky embassy to the ground and killing ten dragons that were working there when she did, along with traumatizing her son and an Icewing dragonet.
==The Nightwing Kingdom==
===The Moonwatch Era (5007-5007)===
The first Nightwing mindreader and seer for two thousand years. The one-year queen. The dragon raised in the rainforest instead of with her tribe. Queen Moonwatcher, the dragonet who introduced the Three Moons Treaty and threw Pyrrhia into the Next-century World it is today.
Only ruling for a year, Moonwatcher was given the role by popular vote of her tribe after events that are now shrouded in legend and mystery. She was reluctant to accept the role but is said to have thought the opportunity to bring peace to all seven tribes was too great. She was the first Nightwing to rule in the New City of Night.
When Moonwatcher abdicated the throne after she had signed the treaty, it was thought that dragons of her tribe would treat her as a pariah, but this was not the case. They welcomed her with open arms and appreciated her reluctance to hold power.
Moon choose Gradient, a dragon who had lived with the other Nightwings and was fairly nice, as the next queen. Gradient and Moon were quick friends and remained friends throughout the lives of both dragons. 
===The Gradient Era (5007-5014)===
Queen Gradient was selected by Queen Moonwatcher so Moon wouldn't have to die in a duel whenever she had dragonets one day. Gradient and Moon didn't know each other at first, but soon became close friends and continued to be until Gradient's death.
Gradient was only 18 when she died of causes unknown to us now. Velvet, her cousin and only living female relative, took the throne in her stead.
A few years ago, it was discovered that Gradient was a distant relative of Queen Battlewinner and the royal bloodline flowed through her veins, prompting Moonwatcher to name her the next Nightwing queen. 
===The Velvet Era (5014-5040)===
One of the longer ruling queens of the Nightwings, Velvet was as good a starter queen as any could be. She lead the tribe to rebuild the Ancient City of Night and named the new thing they had built the New City of Night.
Velvet was responsible for the rebuilding of the Nightwing school, along with setting boundaries for the Kingdom of Night with assistance by Queen Thorn and Queen Glory.
===The Fateraze Era (5040-5043)===
Fateraze was a Nightwing seer whose visions were too powerful for her to contain. She was the only living female relative of her mother, however, and needed to take the throne to ensure the bloodline continued. She was already with child when she became queen of the Nightwings.
Fateraze killed herself because her visions drove her mad. Her daughter, the only four years old Cresentfire, had to become the next queen to ensure the bloodline that nearly fizzled out and required Fateraze to ascend the throne was kept alive.
===The Cresentfire Era (5043-5072)===
Queen Cresentfire was only three years old when she first took the throne, and already knew she didn't want a regent to rule in place of her. 
Cresentfire basically grew up ruling her tribe, being stubborn and determined to make sure she was the best ruler she could possibly be under the circumstances, studying day and night from restored nightwing books to learn all about her tribe.
She even attended school, part-time of course, making friends with the other dragons her age and eventually falling in love with a peer near the end of her schooling. That was when she had a daughter, Ironscales, who would grow up to kill her.
===The Ironscales Era (5072-5080)===
Queen Ironscales was believed to be a violent and warlike queen until the signing of the Hybrid Clause Amendment to the Three Moons Treaty revealed the queen had a strong soft spot for nay hybrids living in her kingdom.
She was the founder of Shadow mountain, created in the last three years of her reign and finished remarkably quickly, along with renovating the Nightwing archives and collection books from all across the continent. Her sister eventually defeated her.
===The Legacy Era===
Queen Legacy was a stuck-up and conceited Queen who had always been jealous of her sister, who had been the one to kill their mother in a duel. Her name was a reflection on how she would grow up to be obsessed with having a legacy.
In her time, names for Nightwings were beginning to be chosen by a Seer and became a common practice that was influenced by her one-year reign. The seer wouldn't predict the death, only a strong personality aspect that they had in all timelines.
===The Creame Era (5081-5117)===
Queen Creame was the only daughter of Queen Legacy and was lonely for most of her life and time she spent as queen. She was one of the last queens named after something that didn't come directly from a Nightwing seer and was a seer herself.
Being the first powered dragon of her bloodline due to mothers of queens and royalty putting their eggs in the covered and protected royal hatchery, Creame was able to guide the tribe through numerous dangers during her reign.
Her name is said to come from her mother liking the taste of Creame, given that both were as dark as Nightwings could possibly be. 
===The Worldleader Era (5117-5151)===
One of the most power-hungry Nightwing queens of all time, Worldleader was a mindreader who killed her mother using her powers. She was born under one full moon after Cream decided to created a new Nightwing hatchery where the moon could shine throw to the egg.
Worldleader attempted to attack the other tribes on numerous occasions, jeopardizing the peace between the tribes almost weekly, and ruled for much longer than anyone would have liked her to. She was, of course, named by a Naming Seer.
===The Switchblade Era (5151-5182)===
As cunning and shrewd as her name, many Nightwings have compared Queen Switchblade to the infamous sandwing Princess Blister during the War of Sandwing succession.
Unlike her mother, Queen Switchblade honroed the Three Moons Treaty and even made improvements to Shadow Mountain, winning the favor of all dragons who lived there during that time and the favor of most other dragons in the kingdom.
Switchblade was loved by her citizens for being an effective queen, even though she did sometimes have harsh methods that were frowned upon by other tribes. She had no powers and was hatched under two new moons and a crescent moon.
===The Hopekiller Era (5182-5188)===
Named Hopekiller because she would go on to slaughter any dragon who didn't believe in her supposed "Powers" hopekiller was known as the destroyer of dreams for young dragonets in her kingdom.
The history of her rule has been erased because the Nightwings don't like to remember the Genocide she caused in her early days of being Queen, and mamny members of the tribe still remember those dark times. She had no powers.
===The Heartstopper Era (5188-Present)===
An intimidating Queen, Heartstopper was gifted with weak foresight and weak mindreading, nearly not being hatched under the two full moons she was at her hatching.
Heartstopper is a better queen than Hopekiller, but tries to forget the horors her mother created and is attempting to fix everything once again. Thankfully, Shadow Mountain was unaffected, and Heartstopper spends a large amount of her time there. 
===Important Places===
====The New Kingdom of Night====
Founded from the ruins of the lost city of night, The New Kingdom of Night had it's borders marked by Queen Velvet during her time as queen. The city has many of the same commodities as the original one did, except updated for Pyrrhia's current time.
====Shadow Mountain====
Shadow Mountain is the Nightwing hybrid haven, except it is one of the few that have turned into a widespread city for all tribes due to it's position in the neutral lands and being only thirty or so miles away from Jade Mountain.
==The Icewing Kingdom==
===The Glacier Era (5000-5007)===
Queen Glacier never saw the start of the 185 years after the War of Sandwing Succession, dying of unknown causes, but she is still included because of her lasting impact on the dragons of this time. 
===The Snowfall Era (5007-5025)===
Queen Snowfall only became queen after a much-debated rivalry between her and her aunt, Tundra, who was Glacier's sister, for the Icewing throne. It is believed that Icicle of the Icewings was unable to compete because she needed her own mother to become the ruler before she was able to challenge.
Snowfall, for all of her terrible attitudes during her youth, was quite a decent queen. She signed the Three Moons Treaty and saw her tribe through a horrible disaster that is rumored to have been what killed her mother, Queen Glacier.
===The Snorri Era (5025-5065)===
Queen Snorri was the daughter of Snowfall, born in the eighth year of her mother's reign and becoming queen when she had only just ascended to the kingdom's adult rankings as a seven year old dragon.
Snorri is famous for her contributions towards attempting to develop the Icewing animus bloodline. She failed, however, but did get to witness and personally train the first-ever Icewing Evolution of the entire history of the tribe.
She was challenged by her prejudiced daughter in 5065 and nearly won, dying after Baffin tricked her with a street-dragon move that well-mannered dragons never attempted.
===The Baffin Era (5065-5070)===
Queen Baffin is known for her dirty fighting style and her belief in Icewing supremacy, along with her insistence about blood purity and some other issues of the time.
Baffin only reigned for five years because her sister, Angraboda, challenged her three years after she refused to sign the proposed first amendment to the Three Moons Treaty that was later supported by her own sister.
===The Angraboda Era (5070-5103)===
Angraboda is one of the longer-reigning Icewing queens, challenging her sister and taking the throne so she could be a signer of the Hybrid Clause Amendment to the Three Moons Treaty during the 5077 Peace Summit at Jade Mountain.
Angraboda is known for creating Citadel and insisting on making it hard for hybrids and other dragons to get in and out of the city, though the paperwork has relaxed over time and Queen Innoko is thinking about making it free entry completely.
Queen Angraboda is also known for her vehement hatred of Heather, her daughter, who eventually killed her in a challenge that everyone had predicted to come for the last twenty years. No one actually liked Heather, however. 
===The Heather Era (5103-5111)===
Queen Heather was the much-despise daughter of Queen Angraboda, enforcing the rules of Citadel even more and generally being a pain in the tail to anyone who decided to not do exactly what she wanted. 
Heather's seven short years as queen were blissfully ended when her daughter, Scotia, quickly defeated her in a challenge that left all the Icewings quite fond of their new Queen Scotia even though she was Heather's daughter. 
===The Scotia Era (5111-5157)===
Queen Scotia was the first openly gay queen of the Icewings, the first of any tribe in dragon history. She's one of the reasons that all sexualities and genders have come to be widely accepted in the Icewing kingdom.
Scotia ruled for a long time, finding herself a Nightwing animus near the middle of her reign so she and her partner could have dragonets, enabling a special animus-touched object to be created and kept in the Ice kingdom for the use of any Icewings who wanted to use it to produce offspring and couldn't. 
===The Lapine Era (5157-5160)===
Queen Lapine was Scotia's eldest daughter and a product of Animus magic, resulting in what some to believe were "Differences" that caused her short three year time as queen to end in tragedy. 
===The Sviar Era (5160-5189)===
Queen Sviar, originally born under the name Conifer and changing it to something more original as a dragonet, was a rather decent Icewing queen who cared for her people. Her only qualm was the problem with Citadel and how Heather had made the procedures to open it up was too difficult for her to do.
===The Innoko Era (5189-Present)===
As the current queen, and only ruling for four or less years, not much is known about Queen Innoko of the Icewings. 
===Important Places===
====The Capital====
====Citadel====
The Icewing hybrid haven, a partially closed off city that has a large gay dragon population and is hoping to go through a complete reopening for all dragons soon.
==The Seawing Kingdom==
===The Coral Era (5000-5022)===
Queen Coral of the Seawings is known as an author and overprotective mother, not letting her female dragonets leave her side after the death of so many of her female children while they were still in eggs. 
===The Anemone Era (5022-5065)===
Anemone, the animus queen, is known for falling in love with a Sandwing and ending up making an animus enchantment on the entire kingdom to have any hybrid dragon born be born with a pureblooded twin.
===The Baikal Era (5065-5099)===
Queen Baikal is best known for her Hybrid Clause Amendment to the Three Moons Treaty, passed and signed by all seven queens of the time in 5077, only in her twelth year as Queen of the Sea kingdom and it's residents. She founded the Paradises and the five Seawing hybrid islands.
===The Kahlua Era (5099-5130)===
Queen Kahlua is best known for contining Queen Baikal's hybrid help program and introducing common use of the death penalty and torture to prisoners from other tribes to the Sea kingdom. While a bit violent, her actions have been found to not go against the Three Moons Treaty under an investigation conducted by the Rainwings three years before she died of natural causes.
===The Silversword Era (5130-5145)===
Silversword was one of the more peaceful queens of the Seawing royal lineage, being another animus dragon and vowing never to use her power after hearing a story about how her ancestor, Fathom, avoided using his after the Royal Seawing Massacre. 
===The Oceaniki Era (5145-5160)===
Oceaniki was similar to Queen Coral with her love of writing, but she also had a love of torturing prisoners and filling the Seawing palace with their shrieks. Her twin sister, Analukos, became queen after a failed coup took her out with a dragonfire cactus as they were escorted to prison. 
===The Analukos Era (5160-5174)===
Analukos was the much more timid twin sister of Queen Oceaniki and had less of a habit of torturing prisoners and writing long ballads about the sound of their screams. She preferred poetry and the musical arts, being an avid string instrument player. 
===The Kwajalein Era (5174-Present)===
Queen Kwajalein of the Seawings is known to be a kind and benevolent ruler, the oldest daughter of Queen Analukos out of nine daughters in total. She lived in constant fear for her life and for the throne until she made an animus dragon make an enchantment on her sisters so they wouldn't challenge her. 
===Important Places===
====The Deep Palace====
====The Island Palace====
====The Hybrid Islands====
=====Depths=====
=====New Horizon=====
=====Murklatis=====
=====Chillisle=====
=====Awlifax=====
=====Coastton=====
====The Paradises====
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|-| Culture=
==Nightwings==
Over time, Nightwing culture has rebuilt itself to a shadow of what they were when the former kingdom of night was still in existence, before they fled to the volcano after the legendary Darkstalker disappeared forever.
Nightwings have created a few special holidays that they now celebrate to honor those past. The Dark of the Moon festival, for instance, rolls around when two of the moons are mostly blacked out or completely blacked out. Nightwings celebrate this holiday to honor those lost in the "Dark" period of the days they lived in the volcano.
They also celebrate Dreamsday, a holiday where all dragons dress up in luxurious costumes straight out of their wildest dreams or nightmares and parade around the kingdom while they sing songs and dance wildly fast dances that require large groups of Nightwings to move in synchronized patterns.
At Midnight of Dreamsday, since events won't fully start until noon and will go for the next tweleve hours, the current queen will come down from her palace, dressed in her own spectacular costume, and join in on the dancing and singing with her tribe. She leads them in a special dance that has many rapid twirling movements and foot stamps included in it. Dragonets usually learn choreography at there schools in preparation.
Nightwings will attend school until they are eight years of age, then will be given the option to continue with whatever they would like to do in the world or to do a study program at the Enhanced Education Building in the capital of the kingdom. A few lucky students are chosen to represent the Nightwing's in the current Jade Mountain Academy's Fifteen Winglets of the present time.
Although few Nightwings are evolutions, powered individuals are treated with much more respect in the Night kingdom than they are anywhere else. A large percentage of the tribe has mind reading or weak future telling powers due to parents trying to plan times for their eggs to have those special gifts.
Parents often place too much pressure on Nightwing children to increase their education and graduate at the top of their class, driving them to do extra classes on their few days off and making their offspring eager to leave when they reach eight years of age.
The Nightwing military is in a large enough force, nothing to rival that of any other tribe except the Rainwings, but they do have a special honor guard for their queen named the Night's Watch.
Food in the kingdom is typical prey found around their, but Nightwings also have accomplished bakers that make wonderful cakes and pastries. They have open-air markets as well where exotic foods from other tribes across the entire continent are available for consumption from different vendors. 
The building materials of the kingdom are similar to what they were in the lost city, elegantly designed buildings similar to what has been in, say, the Skywing or Seawing kingdoms for the past few centuries even before NC Pyrrhia.
Wealthy Nightwings live in larger homes closer to the palace. These dwellings are sprawling, delicately upwards-curling bunches of connected towers that will often have bridges leading out entries and exits on the seventh of fifth floor to connect to one of the other homes or workplaces nearby. A wealthy family will normally occupy a six-story tower with a greenery filled rooftop garden.
Middle-class nightwings will live in smaller towers in more spaced out areas of the kingdom, sometimes in groups with their family members or in small town areas with surrounding, more compact and wider buildings for other activities. These towers are usually four or three stories high, many without a garden but with personalized spaces.
Lower-class Nightwings will live in two story towers in remote areas of the kingdom, or the poorer areas of their capital. They often don't have rooftop spaces at all.
==Sandwings==
The Sand Kingdom has undergone some dramatic changes in the past 185, the most notable being the separation of the Scorpion Den and it's self-government. It is still, and has always been, a part of the Sand kingdom, even though Queen Sinai had to annex it at the beginning of her reign as queen.
Markets and desert towns still exist across the wide kingdom, barely changing from how they were in appearance long ago, but changing internally in drastic ways. Many villages became more populated and many dragons were forced to grow up more quickly than they would have before because of the new industries and practices that the Sandwings were being exposed to by their queens.
The capital, on the other hand, was built outside of the palace and has gone from there. It's crowded streets are filled with Sandwings hawking wares and getting into fistfights, the nicer portions of the city filled with the wealthier inhabitants that have lawns and patrol their street while the worst parts of the place are inhabited by all of the slime and scum of the kingdom, such as gamblers and drunks.
The Scorpion Den has changed very little, surprisingly, though the population has gone down a smidge because some dragons fled when it became self-governed. The Outclaws have done a wonderful job of protecting the city and those that live in it.
Festivals are an ever-present part of life in the kingdom. Dancers adorned with silk veils and ribbons of trailing scarves, along with masks, will take to the streets with their castanets, tambourines, and maracas to infect the entirety of the place with liveliness. Unlike the holiday's of the Nightwings, festivals are not usually treated with as much respect are they are in other tribes. They're more like twice-a-month things than special events that occur annually.
Food is usually spicy and native to the desert. Very few Sandwings have adopted the lifestyle of not eating meat or only eating plant-based foods. The sweets of the kingdom are also known throughout Pyrrhia for their original flavors and delicate balance of ingredients. 
The royal court is comprised of the queen, her family, and the servants, staff, and other nobility that were chosen to assist them. The royal family will often employ older dragonets to serve as ladies in waiting and assistants to the family.
Water, being scarce in the desert, is one of the top commodities there. The royal family has an Animus-touched source from Queen Sinai, each one carrying a pouch with a special rock that will magically turn sand into water for them. A rumor has gone around that she made extra stones and that they are now hidden across Pyrrhia.
A group of dragons serve as the royal guard of Queen Sinai, and their ancestors have served previous queens, the royalty defense business staying strictly in the family. Oftentimes, bodyguards will be assigned to royals when both are dragonets and end up growing up with their royal counterpart. 
Queens will use their wills to name a heir, but queens will never only have three daughters. They will either have more than three or less than three. A superstition about the number being cursed comes from ancestral memories from the Great War.
Sandwing evolutions, given their force field powers, are usually employed as guards at the palace or put in the military so they can protect the palace. They have also been carefully bred into the royal guard so the power can be used there as well.
The Sand kingdom is also the home of some other scattered Animus dragons, besides the queen, but she did order them to register themselves at the beginning of her reign and makes sure to keep close tabs on their magic use. 
==Rainwings==
The rainforest lifestyle of the Rainwings has not changed significantly in the past hundred or so years, but additions of new technologies that benefit dragon kind and new recreational activities have become common for the tribe. 
The Rainwings stopped separating their eggs in Queen Glory's reign, making sure all of the parents know their children and all of the children know their parents. They still don't take parental bonds very seriously, though, but do treat siblings and cousins as closer family than their parents.
Theater and the performing arts have become important staples in Rainwing culture. Many young rainwings apply for a chance to join their Theatre school, only a handful of dragons from other tribes being able to get in, eventually performing with the company. These performances have main stages all across the rainforest, but the troupes with also travel across Pyrrhia. Some will even establish theater schools for dragons of different tribes in kingdoms they visit.
Justice and trials are also now of great significance to the Rainwings because of the famous Queen Fair and Queen Civet. They often serve as secretaries or do random jobs around the justice building on the outskirts of the kingdom. 
All rainwings are still vegetarians, some even adopting the lifestyle of not utilizing any animal materials at all. Fruit is a big part of any self-respecting Rainwing's diet and they consume at least five different types every day.
They also all live in their rainforest treehouses. It's rare to see a Rainwing out of the rainforest, as they'll usually wander off and end up being the parent of a hybrid and never returning because they'll be caring for their child. Rainwing hybrids, surprisingly, are most numerous in the Sea kingdom.
Education has been important for dragonets since the days of Queen Glory. All rainwings can read and write, though many don't utilize the skill often, though they are known for writing some wonderful plays, musicals, and poetry.
Rainwing queens are still usually challenged by family members, female, but use the same techniques queens of the past did in their peaceful challenges. The variety of sports and such in the challenges haven't changed at all since Queen Glory gained the throne, the populace deciding to keep the venom portion even though dragons were hurt.
After an incident in 5117, Rainwings and Sandwings are not allowed to mix their tail venom and mouth venom. It is unknown why this would ever happen again because of the way it did, but the marks on a tree that have still remained after seventy years have warned dragons to not do that unless they want to be exploded.
Suntime is still influential in determining the schedule of a Rainwing. They base all their other activities off it, spending a few hours in the middle of the day for it. It's a shorter time than in the past, though, their genetics have made it easier for them to cope with less suntime.
Rainwins choose to not even attempt to make anything with science, hating it because of the Nightwing experiments two centuries ago. Not that it makes any sense, but the Nightwings still are careful to deliver them the latest technologies so they don't fall too far behind the other tribes in capabilities.
==Seawings==
Living in their deep sea habitat, Seawings have recently rebuilt both the summer palace and the ancient island palace for their uses. Animus dragons assisted in the rebuilding of both shortly before they helped create the hybrid islands and the paradises for Queen Baikal during her influential reign.
Seawings still use aquatic and live underwater, but they are prone to traveling around the oceans of Pyrrhia and meeting other dragons from various tribes that way. Seawing hybrids are numerous and an Animus even made sure to make families have one purebred for every two hybrid draognets they had to keep the bloodline intact.
The queens still have the twin ratio enchantment on them, though, allowing a pure bred twin to be born of any hybrid directly coming from a queen so the purebred can inherit the throne and the Seawing royal line won't become extinct.
Writing is a proficient activity in the Sea kingdom, along with underwater races and studies of the ocean environment. Seawings have found an adorable race of creatures in the ocean named the Marites, adopting them as pets in a similar way to the Rainwings have sloths and other tribes might have scavengers.
Marites actually do resemble scavengers, in fact, but look like scavengers with fish tails and none of the pelts the tiny creatures will often wear. They were wary of dragons at first, but another animus enchantment soon fixed that.
The Island palace, filled with red hibiscuses, has been one of the main land palaces since it's rebuilding. The summer palace is used less often because of the complex way that guests are required to enter it, but it used, of course, in the summer. 
The hybrid islands are a key part of the Seawing culture. Five islands surrounding a main gathering island are now known as one of the safest, and best, hybrid spots in all of Pyrrhia. Each has a different climate suited for that particular type of hybrid and their parents, if those dragons wish to stay with their offspring.
Seawings usually eat Seafood, living in the ocean and having it easily available, and are known for being good at underwater culinary arts. Their diet often is supplemented by hints of food from land.
The tribe puts most of it's focus on royalty, but ordinary dragons do make up an important percentage of the tribe. Seawings work as gatherers, hunters, artisans, chefs, merchants, scholars, athletes, and more in their underwater world of the bay of a thousand scales, many inhabiting small islands that barely have enough room for a house and usually let them have a connected dwelling underwater.
Even though the paradises seem hard to get into, most Seawings will spend one week or so a year there during the winter season, given that those going during the summer stay all summer and the winter months are only one or two week stays.
The Animus test is still given to dragonets once a year. If a dragon has turned four between the time since the last test and before this one, they're eligible to take the test to see if they posses any animus magic.
==Mudwings==
Mudwing culture is rich and complex, layers upon layers of interesting material that has been gathered over time. All other tribes have the same level of depth to their culture, but none except the Mudwings can flaunt it in such a visible way.
Like dragons in their tribe during past times, Mudwings tend to view food as more than just simple sustenance. They're prone to eating more than they should. Culinary arts are widely respected in this kingdom, the best chefs working in the palace, though some dragons have adopted a lifestyle where they won't eat anything coming from animals.
Superstition is a common thing in the kingdom, many dragons believing in random legends made to explain things. Luck is a major part of this. One particular superstition revolves around birth direction, believed to determine a dragon's personality.
Sibling bonds are still just as strong as they were before. Sib groups have a bigwings, of course, and tend to stick together in a way that causes Mudwing hybrids to be less common because groups won't usually all want to travel to another kingdom.
Siblings do end up parting ways eventually, but methods of communication like sending scrolls for them on the trains that run through the capitals and hybrid havens of each kingdom have made the bond stay more intact for much longer with traveling dragons.
In New Bayou, the hybrid haven of the kingdom, dragons are usually groups of sibling hybrids. Some dragons that are children of two different tribes will inherit the need for the bond or become a bigwings, but others will not and prefer to stay alone.
The tribe has maintained good relationships with the Rainwings, and the Skywings since their opening of the borders some time ago, often serving as defenders or convictors during their trial cases when there are no Rainwings willing to do it for whichever dragon would be going on trial.
Mudwing Evolutions, with their earth-shaking powers, are kept on a register by the Queen to make sure that the dragons don't cause any large, problematic events that could cause some other natural disasters.
==Icewings==
Like their ancestors, Icewing culture revolves around social status and the extremely important rankings. Rankings are still assembled by the queen every night when she has the time to sort through all of them.
The Icewing hybrids of Citadel have their own Ranking system that works in a different way. They have rankings within themselves, 
==Skywings==
Category:Alternate Universes