101131-large-guilds-vs-smaller-guilds

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So another guild I was in died out (small.) So I decided to try a large guild. 
 
It was going fairly well at first. Lots of people on, lots of conversation. Until I sent a polite whisper to one of my guild mates in the area asking if they wanted to group up for dailys. I got a rather rude reply back. 
 
Shocked, I pried. His excuse was that he only trusts those he's been on vent with. Kay...I get that sort of. How about ask me to join him in vent...? But what's the point of being in the guild if you're going to behave that way? And refuse to play with your own guild mates? If a  guildless stranger asked me to group up for dailys I wouldn't have responded the way he did...
 
Has left a bad taste in my mouth. Now I question if I should try another small guild. 
 
What's your preference? 
 
Any similar experiences with large guilds?	
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I think a guild sweet spot is around 30 members.
 
Small enough that people all know each other and keeps the drama under control.
 
But like all organization it relies heavily on the members attitudes.  
 
Large guilds tend to degenerates into cliques like any large group of people.  It is no different than an office or a club.
 
For your experience are all the guild members that way? or just that specific one?
 
Could just be an unfriendly/untrusting individual.  But everyone have their own issues and comfort zones, can't really gainsay them.  Since we don't know what experiences he/she brings to the table.
 
Don't let one person ruin the expectation of an entire guild.	
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My rule always has been to stick to "quality over quantity".
 
Small guilds fall apart and die easier, but large guilds usually just end up being large collections of strangers who don't really feel any connection to one another.
 
I prefer small and tight-knit as long as you can manage to keep the guild alive. The problem with small guilds is, things can feel very dead if even one more person stops playing or leaves. :(
 
But I dislike guilds that are large for the sake of being large for the exact reason you posted. People don't get that same sense of "family".	
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			I haven't joined a guild in this game yet, but I did join guilds back when I played Star Trek online. The first one I joined was small and it was great community. We all played together and talked on the forum. Good times. Drama x started and the guild was split into two even smaller guilds. I went to the one I the people I was closer to.After that it died out and I joined a larger guild, but didn't really get to know people. It seems like the smaller guilds you get to know people better.  /shrugs.Though with this game I do plan on trying to join a some what big guild, not too huge, but decently large.	
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Welcome to the problem of giant take anyone guilds.
 
"We have 200+ members!" Most of who you can't stand when they talk in zone chat!	
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			If that had happened to me, I'd probably mention it to one of the leaders. Apart from it being flat out rude and antithetical to what guilds are supposed to be about, the only reason I can think of for a "only people I've been in vent with" rule is pretty sexually unsavory (i.e. anyone they don't know to be male is a free target to hit on).	
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			I've suffered a similar experience recently.We're a small guild ( 15 active TS members) but so very close to each other - We know each other by name and laugh n gag at each other all week long.We tried to join a guild because their recruit message came off rather nice and pretty much fit our ideals. So we decided to merge with them but it's been 4 days now and we've felt more welcome around Ravaging Mordesh than we have here so far and it is such a shame as there is so much potential. Now don't take me wrong - I am not saying the whole guild is made up of jerks. It's just unfortunately, the few that are jerks in the guild just really outshine the others and it does not help that the majority of them are in council/leadership roles. We're all feeling rather stupid to have joined them and are looking to find another guild with a like minded personality as it just hasn't worked out too well for us! I agree with you guys. The sweet-spot for a guild is around 35 active people and I think the most important thing is that any people in 'council' positions should do their utmost to stand for the core ideals of their guild, as I am sure their guild leader would have wanted initially. At the end of the day, Wildstar is just a game and people come here to relax and get away from real life rubbish. Nobody wants to be hounded, yelled at, discriminated or just plain out neglected on their day off of work! I am sure we get enough of that in the outside world! :P	
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