Tyr - Scale (Character Kit)

Class Information 	Class Information
Racial Requirements 	Human
Ability Requirements 	Wisdom 16
Prime Requisite 	Wisdom
Hit Die Type 	d8
Attack as 	Priest
Save as 	Priest
Advance as 	Priest
Spell Ability? 	Yes
Exceptional Strength? 	No
Exceptional Constitution?	No
Starting Cash (x10 gp) 	3d6
Proficiencies 	Proficiencies
Weapon Slots 	2
Additional Slot 	4
Nonproficiency Penalty 	-3
Nonweapon Slots 	4
Additional Slot 	3
Available Categories 	General, Priest
Bonus Proficiencies 	Law
Recommended Proficiencies	Religion
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==Overview==
As the god of justice, Tyr has made it a priority for justice to be adequately served in the Realms. The scales are priests who act as arbiters and judges over any disputes they find, especially in communities with no courts or legal authorities of their own.
==Description==
Scales wear white robes of office, and they often wear chain or plate armor underneath them. They carry hammers as their main weapons. When in court, the scale's hammer also act as a symbol of Tyr's presence. In the other hand, the priest holds the other symbol of Tyr's justice: a set of silver balance scales.
The final piece of the scale's wardrobe is a gleaming white great helm with a sealed visor plate that can effective render the priest blind. In this condition, the scale is ready to judge a case without being distracted by extraneous details or swayed by the parties' appearances and any acts on their parts.
==Role-Playing==
By their own and their god's natures, scales are stern, humorless, logical, and highly-practical people. They are not concerned with mercy, but solely with justice. Even the cockiest and most cavalier thieves find their knees buckling before their stern presence.
==Special Abilities==
With the balance scales, Tyr's scale can detect lie three times a day. If he wears a ring of truth, he can force someone to answer one question truthfully once per day. No saving throw is allowed against this effect.
==Special Disadvantages==
If a scale ever deliberately lies, he is struck dumb until a specialty priest of Tyr casts remove curse on him.
When a scale reaches 5th level, he has certainly jailed someone in the past who bears a grudge. The DM should create an evil NPC of 1d6 levels higher than the scale, who will become his sworn enemy.