124692-suggestions-for-future-dropscontent

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Out door: 
Zone events - Have them go Every 2 hours. It can Mirror Rifts zone events. Have some kind of an invasion on the zone by a dominate faction there. The players can fight it back. Have the even scale by the number of players in the zone. After several waves/objectives a few mini bosses and a world boss.  Can grant achievements, some money, Glory, and renown. Maybe a special loot bag like the shiphands.
Fishing - As I mentioned in the PTR forums as well as general discussion. Fishing can be tied in with Cooking. It can help streamline cooking a little bit. Tie achievements to it, vanity pets, costume pieces, and minor crafting such as lures, rods, live bait (cooking), and more. Fishing should be something that everyone can participate say after level 10. You could get fishing as a secondary profession from the hubs and city where crafting is available. Have fishing requirements go up with each zone and require newer and better fishing poles.
Daily Quests - For the above suggested there could be daily quests/weekly quests. Make them solo able for fishing and group for zone events. Grant large xp so low levels want to do them, achievements, money, and glory...
Vanity Pets - I do know they are coming and i am very exited. I hope that they continue to add and elaborate on this.
 
In Door(phased):
Racing - Someone brought this up on the forums as something that could be done. I immediately fell in love with this idea. If anyone's ever played Lego Universe (gone now) they might have done this. You use a mount, no RPG elements just race with it. That would be awesome :) there could be leader boards. queue solo or in a group. Have 2v2 3v3 5v5  groups or FFA up to 10 players.  There can be rankings and brackets, award achievements, decor, dye, flare, and money. There could be a special mount specifically for the racing. The races would be located out of a central/neutral hub in one of the later zones as well as queue like a dungeon once u have a mount to use.
Raid - Everyone loves more raids. I would like to see a raid centered around the Skeech. I LOVE THEM... don't ask me details of what all should be in there but they are a pretty prominent race on Nexus and i know a lot of ppl love their cute little mannerisms and googly eyes.
Dungeons - More dungeons. Everyone loves dungeons. We have a few really hard and a few pretty easy dungeons. Most people as much as they like to say they love the hard ones. I see most ppl avoid queuing for them ESP if they don't know who is going with them. More streamlined dungeons that are straight forward and easy - medium difficulty would be good for the future of the game and any new players coming in.
 
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Things I would like to see Gone:
Attunement - I might dabble in leveling alts rather than AFK in the city till I'm so bored i log off. I have leveled and attuned 2 characters so far and i just cant be bothered to ever do that again. It requires too much effort from other players. If i could do it all myself and there was no time gate then fine but that's not the case. 
Faction restriction - It's not fees-able sadly due to the small size of the game. It's incredibly counter productive and makes the game feed smaller than it is. With the lore going how it is... I feel it is increasingly more stupid that the dominion and exile are still fighting with the entity about. Esp knowing the gravity of the situation most if not all enemies will join hands against a greater common enemy. I do feel the cities and hubs should still remain hostile. The quest lines should stay the same. EVERYTHING at current should STAY THE SAME but. there needs to be some kind of closure as the story progresses that brings the "heroes" of both factions together against a common enemy. We should be able to guild, group, raid, etc together. there can be neutral cities in the future. this would free up a lot of development and time for developers once the groundwork is done for that.
 
 We are a small tight knit group of players right now. I see people on both factions i recognize on this Mega server. The Mega server doesn't feel very mega on either side right now but bringing the factions together at least on those levels will keep the PVE going for a long time, maybe even enough to get back on its feet.
 
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To be continued...	
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I'm hell yes about most of these (especially the world events 'cause holy cramole Wildstar is a lifeless world. :T) but that faction restriction one seems impossible lore-wise without the dominion going under new management (and putting the heads of every evil SoB running it on a pike) or the Exiles dissolving into nothingness. Not saying working together wouldn't be the best strategy against the Entity, but I have a hard time seeing an exile trusting a dominion enough to fight beside them. It's the constant fear of being two birds one stone'd that you don't have with the civilized agents of TSW.  But yeah, it IS silly that that's even a fear (but that's what you have to deal with when you're working with zealots, psychopaths, and revenge-fueled planet-cide victims).
Tho I could see Drusera helping with a truce by blessing anyone willing to cast aside their wide-sweeping hatred and starting their life over as resident (and guardian) of Nexus. '3'	
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Extreme circumstances :) ^ but lore wise after playing both factions from start to finish both live and beta i can say both sides are not " good " both are fairly dark and hateful/racist. Everyone plays the he said she aid game when this is stated but its true the exile did some really terrible things to the dominion too. Neither is the upstanding one in my eyes after playing both.  But in terms of keeping the game alive id rather them twist the lore a bit.
 
Also on a side note there are some very note worthy good dominion too. Atamis though annoying and childish, is not evil her and Dorian are side by side in many zones. There are even quests where u can choose to execute or pardon Dominion that have helped Exiles in time of war.
 
either way, for the same of the game bringing down these walls might be really good for the overall population and progression of both pvp and pve. Not to mention like i said before, a lot less development time once the ground work is laid.  And the dominion and Exiles as a whole can still clearly hate each other and not condone the actions of them working together but concede that for some missions it is a necessary evil 	
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I'm going to cast my vote for these ideas.  The random world events are particularly nice.  I know there are world bosses aplenty, but there's something really interesting/exciting when you see those words pop up on your screen telling you that "event X is about to begin!"  I don't know why, maybe it's the spontaneity of it all that makes it more exciting.
 
The racing sounds pretty fun too.  Kind of makes me think of Rage's combat racing mini-game.  Oddly enough, I think I liked that and the card-game more than I like the actual storyline :)	
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Extreme circumstances :) ^ but lore wise after playing both factions from start to finish both live and beta i can say both sides are not " good " both are fairly dark and hateful/racist. Everyone plays the he said she aid game when this is stated but its true the exile did some really terrible things to the dominion too. Neither is the upstanding one in my eyes after playing both.  But in terms of keeping the game alive id rather them twist the lore a bit.
r
Also on a side note there are some very note worthy good dominion too. Artemis though annoying and childish, is not evil her and Dorian are side by side in many zones. There are even quests where u can choose to execute or pardon Dominion that have helped Exiles in time of war.
 
either way, for the same of the game bringing down these walls might be really good for the overall population and progression of both pvp and pve. Not to mention like i said before, a lot less development time once the ground work is laid.  And the dominion and Exiles as a whole can still clearly hate each other and not condone the actions of them working together but concede that for some missions it is a necessary evil 
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Hm. Have to say your ideas are actually kinda interesting.
 
Neat.	
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heh thanks :) 
 
The racing idea i think would be one of the the most unique wildstar could adopt. There are VERY few games that have even anything like that in it. I mean there are mini games in wow for racing for the darkmoon fare and in Rift in the noob zones there are race tracks for some of the new mounts but it's never really been expanded upon or phased. I think it would be fun if they did. esp like i said, if it was almost like a mario kart style where u could get speed boosts and things to make your competition wipe out or slow down	
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My previous thread was locked because of other similar topics existing already, so i will just copy/paste what i wrote there... here! :D
 
First of all i want to apologize if these things have been mentioned/discussed before. I normally only check class sections in game forums because i find forums for a game to be very negative usually. Now on to the discussion.
 
I have been playing Wildstar since closed beta and have noticed several trends. One of which is when new zones come out, for the first month or so the events are BOOMING until the majority of the population gets max rep. A week or two after that happens people stop running the event because there is no reason to, they already have max rep. This makes doing the event for late comers or alts impossible.
 
Besides events, Adventures and World Bosses are another thing right now that are very difficult to do. Once you have done them there is no reason to continue to do them. World Bosses serve no purpose outside of Achievements and Attunement. Adventures are also in a bad spot imo. You can make more money running shiphinds or dungeons in the same time spent on Adventures. You get better gear in Dungeons than you do in Adventures. Also you can earn glory in dungeons, which you can't earn in Adventures. Outside of attunement and achievements, there is no reason for a 50 that has progressed beyond Adventures to go back and do them.
 
In my opinion what i think can help encourage players to return and do these things are some incentives. We have to have a reason to do them again. I think drop 4 did an amazing job giving people more incentives to random queue for dungeons, and the later patch for pvp helped put a desire in people to pvp for some amp and ability points. We need something like this for open world events, world bosses and adventures.
 
Now i have not logged onto the ptr yet (i plan to tomorrow or sat when i have off, yey!) So i do not know if Contracts will help with these at all. If they don't then maybe these events, wb's and adventures could reward more money. Maybe unique plushie or pet (when they come) drops can be added to events and world bosses when you kill them. Maybe they can offer more renown, like farming adventures could reward you with a ton of renown so they become the best method to get renown. Maybe the events and world bosses could drop runic fluxes. Or better yet to not encourage smaller groups (less people to roll on a flux) Events and World Bosses can reward tokens based on your participation that you can exchange for Eldan Signs of your choice or rune fragments (including fragments like Shadow Blast fragments... for more tokens of course). 
 
These are just some ideas i have been rolling around to help give the majority of players some reason to return to content we have grown beyond. What do you guys think?	
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Out door: 
Zone events - Have them go Every 2 hours. It can Mirror Rifts zone events. Have some kind of an invasion on the zone by a dominate faction there. The players can fight it back. Have the even scale by the number of players in the zone. After several waves/objectives a few mini bosses and a world boss.  Can grant achievements, some money, Glory, and renown. Maybe a special loot bag like the shiphands.
Fishing - As I mentioned in the PTR forums as well as general discussion. Fishing can be tied in with Cooking. It can help streamline cooking a little bit. Tie achievements to it, vanity pets, costume pieces, and minor crafting such as lures, rods, live bait (cooking), and more. Fishing should be something that everyone can participate say after level 10. You could get fishing as a secondary profession from the hubs and city where crafting is available. Have fishing requirements go up with each zone and require newer and better fishing poles.
Daily Quests - For the above suggested there could be daily quests/weekly quests. Make them solo able for fishing and group for zone events. Grant large xp so low levels want to do them, achievements, money, and glory...
Vanity Pets - I do know they are coming and i am very exited. I hope that they continue to add and elaborate on this.
 
In Door(phased):
Racing - Someone brought this up on the forums as something that could be done. I immediately fell in love with this idea. If anyone's ever played Lego Universe (gone now) they might have done this. You use a mount, no RPG elements just race with it. That would be awesome :) there could be leader boards. queue solo or in a group. Have 2v2 3v3 5v5  groups or FFA up to 10 players.  There can be rankings and brackets, award achievements, decor, dye, flare, and money. There could be a special mount specifically for the racing. The races would be located out of a central/neutral hub in one of the later zones as well as queue like a dungeon once u have a mount to use.
Raid - Everyone loves more raids. I would like to see a raid centered around the Skeech. I LOVE THEM... don't ask me details of what all should be in there but they are a pretty prominent race on Nexus and i know a lot of ppl love their cute little mannerisms and googly eyes.
Dungeons - More dungeons. Everyone loves dungeons. We have a few really hard and a few pretty easy dungeons. Most people as much as they like to say they love the hard ones. I see most ppl avoid queuing for them ESP if they don't know who is going with them. More streamlined dungeons that are straight forward and easy - medium difficulty would be good for the future of the game and any new players coming in.
 
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Things I would like to see Gone:
Attunement - I might dabble in leveling alts rather than AFK in the city till I'm so bored i log off. I have leveled and attuned 2 characters so far and i just cant be bothered to ever do that again. It requires too much effort from other players. If i could do it all myself and there was no time gate then fine but that's not the case. 
Faction restriction - It's not fees-able sadly due to the small size of the game. It's incredibly counter productive and makes the game feed smaller than it is. With the lore going how it is... I feel it is increasingly more stupid that the dominion and exile are still fighting with the entity about. Esp knowing the gravity of the situation most if not all enemies will join hands against a greater common enemy. I do feel the cities and hubs should still remain hostile. The quest lines should stay the same. EVERYTHING at current should STAY THE SAME but. there needs to be some kind of closure as the story progresses that brings the "heroes" of both factions together against a common enemy. We should be able to guild, group, raid, etc together. there can be neutral cities in the future. this would free up a lot of development and time for developers once the groundwork is done for that.
 
 We are a small tight knit group of players right now. I see people on both factions i recognize on this Mega server. The Mega server doesn't feel very mega on either side right now but bringing the factions together at least on those levels will keep the PVE going for a long time, maybe even enough to get back on its feet.
 
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To be continued...
 
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Oh yes i totally forgot to put mentoring in there. It must have just totally slipped from  my mind...
Mentoring was amazing in Rift. It made the old low level zones feel so alive and gave reason to do the events. It brought the community together and even factions in the mix faction zones. Just please for the love of the eldan, DO NOT keep requiring someone in my group to let me mentor down. I HATE THAT. Why would i ever do that? not many ppl go back and mentor down to quest with someone and do quests they already did or even dungeons for no reason other then to wipe all evening with a new player. Allow us to mentor down anytime anywhere so that if there were zone events or other things going on we could just  lower ourselves and jump in the action.
 
Speaking of low level dungeons...
Low Level dungeon rewards, we already got vendors for dungeons adventures etc. lets take it a step further ya? We should gain glory for mentoring down and doing low level dungeons. The amount gained should be the same or VERY CLOSE to what we are getting like 75% This would allow us to check a little box and allow mentoring. Take the first queue available and do a dungeon thats low level because it benefits us! and it will benefit them...Theres no such thing as dungeon queues pre 50... lets fix that.
 
Opposing faction content in zones would also be great. the way the world is setup you sadly have to TRY to get into the other factions zones a lot more then I originally anticipated and it made the game somewhat more linear or.. almost like a large maze with geographical barriers to keep us out. There very well could be the case but it makes the world feel smaller.
 
Elder gems in general id like to see the cap removed. This will reward those who have more time to play and encourage those who play just enough to cap to be on more. This does not adversely effect those who choose not to. Most guild are not ridged about being max amps/ability points but it does help. By the time the game is very populated again though, hopefully there will be enough ways to get these amps/ability points that grinding EGs all day wont even be worth it.
 
Housing is ok... but i don't spend any real time on it anymore. The cap on decor items is just too low for me to go all in. Rift allows thousands of items and wildstar only allows a few 100.	
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Just more dungeons!!! 
 
Dungeons in WS is hands down the best I have ever seen in any game! Amazing job! capitalize on the thing you do best Carabinos!
 
And to add some impressions i have to the context and to add to my credibility of where I come from and what i think about game features...:
 
What games have the best features?:
 
1) Dungeons: As i said..WS
2) Raids: WOW (I have only seen WS raids from youttube, but I'm casual so I think WOW cater better to me)
3) Costumization on clothes and on toons: APB reloaded
4) Combat: I'm gonna say Gw2, but WS is close...and i say GW2 because its *cupcake* easy rotation in www as engineer.
5) leveling and questing: WOW and WS is way way down there....
6) Story: prob Swtor due to voice over	
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