Embrel Organized Play

Embrel Organized Play is run by Total Party Chill, as well as several other Game Masters. Players have multiple options to participate in the shared world and create a lasting impact with their choices, using Total Party Chill's Discord as a central meeting ground.
Currently, players may participate in two ways:
*Join the Mercenaries branch by creating mercenaries, exploring the world and participating in session-play missions.
Players can create multiple mercenaries and civilians, have one of each, or have one or the other. Players can play as much or as little as they desire, jumping in and out of a story that continues to grow around them.
==Mercenaries Overview==
Players may join the Whispering Cutlass, an upstart mercenary company set on making a name for itself throughout A'lune and beyond. Make ties with one of the varying factions of Embrel, who will supply the character's base kit and gear. Search for what's causing the world's magic to dwindle, protect cities from the monstrosities that roam the wild places of A'lune, or collect as much gold as you can to retire rich and famous.
The missions available for mercenaries often reflect events occurring in the Living Cities branch of the Organized Play.
Go to the Mercenaries section to learn more.
==Role-playing in the Setting ==
===Racial Heritage===
When magic began to dwindle, racial distinctions also shifted. Most natural advantages disappeared, with Orcs and the like no longer seeing well in the dark, Halflings losing their uncanny luck, and Kobolds no longer being blinded by sunlight. Aging, too, was affected, and now most everyone of all races, from Aarakocras to Elves and beyond, reach puberty at around thirteen and live to be about a century.
====Intermingling====
In general, the Scourge destroyed most racial divides. Groups had to intermingle to survive, and in the aftermath of destruction, much racial heritage was lost. Colonies of only one race are hard to find, if they even still exist. It's also far more likely to find biologically mixed races across the spectrum, from Minotaur-Dwarfs to Kalashtar-Bugbears.
====Divided by Class, Not by Race====
Rather than racial divides, class and location divides are the more driving factors of prejudice and difference. If a person is wealthy or poor, or from northern Oldirin or the east of Zachalas, for example, that usually will play a bigger role in their lives than racial heritage.
===Faith in Embrel===
In A'lune, people do not typically follow a single deity. Instead, they look to the gods that oversee whatever aspect they desire. If someone is trying for a child, they will pray to Revina or seek out a Sister of her Order. If someone is a sailor, they will tap Luniar's totem at the entrance to the docks while thinking of her, praying for safety at sea. If someone performs for a crowd, they will seek out the blessings of Tanas in the cheering of a crowd and compose a song in his name. If someone sits with their enemy to make them a friend, they will partake in the three bottles of Omos at the table, and will not leave until they are finished. Each deity is connected to the people of the world through an aspect of it.
===A Character's History===
Players are encouraged to work with Devon and other Game Masters to create their character's history and how it fits in the world of Embrel. The Game Masters try to be flexible and accommodate player creativity while also honoring the other players and the setting. If you have any questions or requests about what your character might be, message DM Devon on Discord.
== Unlocking the Discord==
Everyone who joins the Total Party Chill Discord must go to the #read-first channel to read the rules and accept the roles necessary to access Organized Play channels.
Category:Organized Play