The Everwinking Eye

The Everwinking Eye was a column by Ed Greenwood published in Polyhedron Newszine. It was written as a guide by Elminster Aumar as he toured various locations in the Realms. 
It was titled Elminster's Everwinking Eye starting in Polyhedron #95.
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==Articles==
Issue 	Deity 	Description 	Citation template
Polyhedron #54 	Elminster's Guide to the Forgotten Realms Campaign Setting	The creator of the Realms interviews Elminster about Maskyr's Eye in the first of a continuing series on the Realms. 	
Polyhedron #55 	A Closer Look at Maskyr's Eye 	The creator of the Realms takes a close look at Maskyr's Eye and the people who live there. 	
Polyhedron #56 	Adventures in Maskyr's Eye 	To the outsider, there isn't much to see in Maskyr's Eye. But the people are hardy souls who are worth meeting, and there is adventure to be found if you look in the right places. 	
Polyhedron #57 	At Home in Maskyr's Eye 	Ed and Elminster finish their discussion of the village of Maskyr's Eye in the Forgotten Realms. 	
Polyhedron #58 	Adventures in Maskyr's Eye 	Elminster and Ed present ideas for adventures in The Vast and reveal a few topics for future discussions. 	
Polyhedron #60 	Who's Who in Mulmaster 	The creator of the Realms is not finished with Mulmaster. This issue he takes a look at who's who in the city. 	
Polyhedron #63 	Who's Who in Mulmaster 	Learn about archpriests, lesser clergy, merchants, and accommodations in Mulmaster. 	
Polyhedron #64 	Daily Life in Mulmaster 	Mulmaster has a seedier side. Be careful your player characters don't get caught up in it. 	
Polyhedron #66 	Adventures in Mulmaster 	Watch your back and count your friends! Adventures in Mulmaster await. 	
Polyhedron #67 	Who's Who in Mulmaster, Part 2 	A bevy of ambitious characters are ready to muscle their way into your campaign. 	
Polyhedron #68 	Goodbye, Mulmaster 	Our sage bids goodbye to Mulmaster - but not before he presents a few dangerous plot twists. 	
Polyhedron #70 	Elminster's Eversmoking Pipe Revealed 	The secrets of Elminster's pipe are revealed...well, some of them anyway. 	
Polyhedron #71 	Elminster's Eversmoking Pipe Revealed 	Three avatars are waiting to trouble the adventurers in your campaign. Beshaba, Tymora, and Xvim. 	
Polyhedron #72 	The Tears of the Dragon 	The Realms creator explains why a certain dragon's tears are precious and re-introduces adventurers to the mysteries of The Vast. 	
Polyhedron #74 	Words To The Wise 	This overview of Faerûnian terms and names will have you speaking Common like a native in no time. 	
Polyhedron #75 	Sagely Secrets Made Known 	Elminster takes time out to find printing mistakes in products relating to the Realms campaign setting, including additional Spellfire rules. 	
Polyhedron #77 	Moonsea Shores 	Dress warmly and keep your weapons handy as we embark on a tour of the chilly Moonsea. 	
Polyhedron #78 	A Visit to Melvaunt 	A tour of Thentia and Melvaunt, two Moonsea cities with a lot in common. 	
Polyhedron #79 	Inside Thentia 	Stroll into Thentia and take a look at the city's politics. 	
Polyhedron #80 	Temples, Cults, and Idle Gossip in Thentia 	Discover the details of Selûne worship in Thentia and what things lurk in the wilds of the Moonsea North. 	
Polyhedron #81 	As Cold As Bare Fingers 	The frigid winds of the North whip across Glister and its environs, while the denizens of the cold lands plot to defeat caravans and adventurers. More than the climate is bitter in this place! 	
Polyhedron #82 	Secrets of Zhentil Keep Revealed 	Stroll with us into Zhentil Keep - if you've the courage. 	
Polyhedron #83 	Something Is Rotten At The Citadel Of The Raven 	The treacherous and cunning Zhentarim and the Citadel of the Raven are explored for your gaming pleasure. 	
Polyhedron #84 	The Schemes of the Zhentarim 	The evil schemes of the Zhentarim find their way into neighboring lands. Learn about the wars and plans of Zhentil Keep's devious residents. 	
Polyhedron #85 	The Pride of the North 	Life on the streets in Zhentil Keep is more placid than you might think. 	
Polyhedron #86 	Adventures in Zhentil Keep 	It's time to bid Zhentil Keep goodbye, but there's still time for an adventure or three. Four mini-adventures for Advanced Dungeons & Dragons. 	
Polyhedron #87 	Sevenecho, Then and Now 	A look at the life and loves of Beliost Sevenecho and at life in the hamlet that bears his name. 	
Polyhedron #88 	Treasures of the Vast, Part One 	The treasures of The Vast unfold before you - are at least hints about them do. 	
Polyhedron #89 	Treasures of the Vast, Part Two 	There's treasure in The Vast - if your characters have the mettle to capture it. 	
Polyhedron #91 	Treasures of the Vast, Part Three 	The treasure-tour of The Vast surveys six more locations for adventurers to make their fortunes...or lose their lives. 	
Polyhedron #92 	Treasures of the Vast, Part Four 	The penultimate installment of Elminster's treasure-tour of the Vast. 	
Polyhedron #93 	Treasures of the Vast, Part Five 	Elminster's treasure-tour of the vast concludes with a wink and a warning. 	
Polyhedron #94 	Land of Merchants 	Elminster has something other than a wink for Sembia, land of merchants and schemers.e vast concludes with a wink and a warning. 	
Polyhedron #95 	Clandestine Company 	Hsst! Can you keep a secret? News of secret societies and power groups in the Forgotten Realms. 	
Polyhedron #96 	Mysterious Turmish 	With a gift of roasted snails, the old sage shows that the mysterious land of Turmish isn't so mysterious after all. 	
Polyhedron #98 	More Hidden Powers of Turmish 	Adventure and intrigue abound in Turmish. Get swept up in the action! 	
Polyhedron #101	Turmish Customers and Festivals 	A fond look at Turmish, as the sage muses over a few more reasons why it's more than just a great place to visit. 	
Polyhedron #103	A Treasure Tour of Turmish 	Descriptions of known, lost, suspected and well-guarded treasure troves in Turmish. 	
Polyhedron #104	Country Treasures 	More of the fabled treasures of Turmish! 	
Polyhedron #105	More Fabled Treasures of the Land of Turmish 	From Illowood to Lanthalal, our treasure tour of Turmish continues! 	
Polyhedron #106	Endless Treasures in Turmish 	The treasures of Turmish grow ever greater... and ever more dangerous. 	
Polyhedron #107	Well-Hidden Treasures 	Turmishan treasures are everywhere... but finding them is the trick. 	
Polyhedron #108	The End of the Road in Turmish 	The end of the road in Turmish. 	
Polyhedron #109	First Look At The Border Kingdoms 	We begin our tour of the Border Kingdoms. 	
Polyhedron #110	Our Tour of the Border Kingdom Continues 	The sage continues his review of the Border Kingdoms. 	
Polyhedron #111	Black Saddle, Great Oak, and Bedorn, and then a break 	The sage continues his review of the Border Kingdoms. 	
Polyhedron #115	The Sage of Shadowdale returns! 	He's back! The Sage continues his descriptions of the Border Kingdoms. 	
Polyhedron #116	The Border Kingdoms: Blackbarn and Bloutar 	Blackbarn and Bloutar. 	
Polyhedron #117	Dapplegate and Derlusk 	Dapplegate and Derlusk. 	
Polyhedron #118	Dunbridges and the Duskwood 	Dunbridges and the Duskwood. 	
Polyhedron #119	The Throat of Talduth Vale 	Emrys, bottleneck of the Border Kingdoms. 	
Polyhedron #120	The Border Kingdoms: Felshroun 	The independent town of Felshroun. 	
Polyhedron #121	The Border Kingdoms: Felshroun's Four Mages 	A look at the "Unseen Friends" of Felshroun. 	
Polyhedron #122	Gallard 	Elminster continues his tour of the Border Kingdoms of Faerûn with Gallard. 	
Polyhedron #123	The Border Kingdoms 	A visit into the heart of waiting splendor and danger, The Grand Duchy of Shantal. 	
Polyhedron #124	The Border Kingdoms: Hawkgarth 	Hawkgarth: a pretty friendly place for such high undead content. 	
Polyhedron #125	The Border Kingdoms: High Emmerock 	Our tour of the Border Kingdoms continues fair apace with a look at one of Elminster's favorite backwaters, High Emmerock. 	
Polyhedron #126	The Border Kingdoms 	Who's who in High Emmerock and the dreaded Water Witch in Faerûn. 	
Polyhedron #127	The Border Kingdoms 	Come to High Mukshar - please! A continuing tour of the Forgotten Realms visits a forgotten backwater that's not dull... or safe. 	
Polyhedron #128	The Border Kingdoms 	A look at the quiet village of Irl in the Forgotten Realms. 	
Polyhedron #129	The Border Kingdoms 	An exploration of the Forgotten Realms jungle of Jundarwood. 	
Polyhedron #130	The Border Kingdoms 	An exploration of the Forgotten Realms Land of Two Princes. 	
Polyhedron #131	The Border Kingdoms 	The conclusion of our visit to the Land of Two Princes in Faerûn. 	
Polyhedron #132	The Border Kingdoms 	Our Volo and Elminster guided tour of the Border Kingdoms continues with a visit to Luthbaern. 	
Polyhedron #133	The Border Kingdoms 	A visit to the old town of Manywaters, which lies east of the River Rith and just southwest of the Grand Duchy of Shantal. 	
Polyhedron #134	A Wayfarers Guide to the Forgotten Realms 	Our tour of the Border Kingdoms examines Middle Mukshar, a land infamous in ballads as the Land of Slaughtered Knights. 	
Polyhedron #135	A Wayfarers Guide to the Forgotten Realms 	The tour of the Border Kingdoms continues with Myrinjar, the capital of Adaerglast, the Land of Mages. 	
Polyhedron #136	A Wayfarers Guide to the Forgotten Realms 	Our tour of the Border Kingdoms this month looks at the Neth Stand, a dark and deadly forest that fills the northwestern corner of the region in Faerûn. 	
Polyhedron #137	A Wayfarers Guide to the Forgotten Realms 	Our tour of the Border Kingdoms this month looks at Nether Mukshar, the last of the three Mukshar realms, a land often forgotten as a 'backlands' realm. 	
Polyhedron #138	A Wayfarers Guide to the Forgotten Realms 	Our ongoing tour now introduces Oeble, a town that stands nigh the center of the Border Kingdoms, near many realms but a part of none... 	
Polyhedron #139	A Wayfarers Guide to the Forgotten Realms 	This month's instalment of our tour of the Border Kingdoms completes our look at the perilous but fascinating town of Oeble. 	
Polyhedron #140	A Wayfarers Guide to the Forgotten Realms 	Our ongoing look at the bucolic and sometimes surprising glories of the Border Kingdoms brings us this month to the coastal realm of Ondeeme, the "Echo of Calimshan." 	
Polyhedron #141	A Wayfarers Guide to the Forgotten Realms 	Our look at the sorcerous land of Ondeeme continues this month with descriptions of the rest of the Slee. 	
Polyhedron #143	A Wayfarers Guide to the Forgotten Realms 	Our survey of Ondeeme concludes with a quick overview of recent history. 	
Polyhedron #144	A Wayfarers Guide to the Forgotten Realms 	Our tour of the Forgotten Realms this month comes to Oparl, capital of Bedorn. 	
Polyhedron #145	A Wayfarers Guide to the Forgotten Realms 	Our tour this month takes a last look around the curious town of Oparl, luxurious (some would say decadent) capital of Bedorn. 	
Polyhedron #146	A Wayfarers Guide to the Forgotten Realms 	Enter the Owlhold, where twisting forests hide deadly secrets and even deadlier adversaries. There'll be no maps to guide you, so heed well the words of the Sage of Shadowdale. 	
Polyhedron #147	A Wayfarers Guide to the Forgotten Realms 	Last issue we introduced the Owlhold, a Border Kingdom rife with those who would prefer to stay hidden. The wily Sage of Shadowdale continues his tour, with one eye on the best taverns in the region and another on his purse.	
Polyhedron #148	A Wayfarers Guide to the Forgotten Realms 	A catalogue of Owlhold's brothels confirms your worst fears about the randy old Sage of Shadowdale's travelling habits. 	
==Appendix==
===Connections===
Category:Magazine articles
Category:Works by Ed Greenwood
Category:Series of Realmslore