Defensive Spin

During the next 4 rounds, the Blade:
* Is rooted to the spot
* Gains -1 bonus to Armor Class per level, up to a maximum of -10 bonus
== Gameplay ==
* May not be used simultaneously with Offensive Spin. Activating one overrides the other, so if your character needs to move again before the end of Defensive Spin's duration, simply cast Offensive Spin to switch.
* Activating Defensive Spin again while it is active, does not stack, it merely extends the duration.
* Allows the best AC bonus (one better than max level Swashbuckler kit) in the game as early as level 10 making it ideal for melee boss fights in the original Baldur's Gate while allowing the bard to still fight
* This ability stacks well with Enhanced Bard Song and if Greater Evasion is used simultaneously than a whopping +26 AC bonus is applied making the -24 AC cap for non-warriors easy to hit for the singing bard even if naked with only Ghost Armor.
* Character can still cast spells and do ranged attacks, and is unlikely to get spellcasting interrupted by hits with the AC bonus.
Category:Class abilities
Category:Abilities