Mario Kart: Double Dash!! Remastered/Items

This page covers descriptions of each item and what each item does in Mario Kart: Double Dash!! Remastered.
===Normal Items===
Name 	Image	Description 	Placements Received
Banana 	 	Spins out the racer that hits it. Can be thrown forward or dropped behind the kart. It can block items and other vehicles. 	1st-5th
Banana Bunch 	 	When deployed, five Bananas will line up behind the kart, acting as a barrier. 	1st-4th
Green Shell 	 	Travels in a straight line, bouncing off walls until it hits another racer, flipping him over. Can be thrown forward or dropped behind the kart. It can block items and other vehicles. 	1st-5th
Triple Green Shell	 	When deployed, three Green Shells will line up behind the kart, acting as a barrier. 	2nd-5th
Red Shell 	 	When thrown forward, it targets the nearest racer ahead of the user and flips him over. Can be thrown forward or dropped behind the kart. It can block items and other vehicles. Can be thrown behind, where it targets the nearest racer behind the user. 	1st-8th
Triple Red Shell 	 	When deployed, three Red Shells will line up behind the kart, acting as a barrier. 	4th-8th
Mushroom 	 	Gives the player a small speed boost. Can be used on terrain that would normally slow down the racer. 	2nd-8th
Triple Mushroom 	 	Gives the player three Mushrooms, with one boost at a time. 	3rd-12th
Super Star 	 	Grants invincibility and increased speed for 7.5 seconds, knocking over any racers the player hits. Racers who are hit will lose any items in their possession. 	7th-12th
Mega Mushroom 	 	The user grows bigger for 7.5 seconds, allowing them to flatten players. It also grants them an off-road advantage. Protects the player from every item except for Super Stars, Bullet Bills, Bowser Shells, Dry Bowser Shells, Chain Chomps, and Lightning, the last of which reverts the player to normal size. 	4th-8th
Lightning 	 	When used, shrinks all other racers, which reduces their speed and drops their items. Racers turn back to normal in order from last place to first place. This item doesn't affect racers with invincibility items activated. Anyone who is under the effects of a Mega Mushroom will shrink to normal size. 	9th-12th
POW Block 	 	When activated, the POW Block flattens above the karts and spins out all racers ahead of the user, depriving those racers of their items and speed. This item has been buffed from its original appearance, as players can no longer press the tricks button to receive a tamer version of the effect, and the item now destroys items that are lying on the track. This item will not affect anyone who is in the air while the third strike goes off.	5th-9th
Blooper 	 	Bloopers shoot ink on all the players ahead of whoever used it, obstructing vision. It also makes the affected players lose control of their kart for a few seconds. While it disappears after a few seconds, it can be removed early with a Mushroom, going underwater, or using a boost pad. 	4th-9th
Bullet Bill 	 	The Bullet Bill allows racers to become a giant Bullet Bill, giving them effects similar to that of a Star, but they are automatically steered at a high speed. Players can slightly influence the Bullet Bill's trajectory by moving left and right, allowing them to swerve into other players. Any racer that gets hit will flip over twice and lose his or her items. 	8th-12th
Fake Item Box 	 	Imitates an Item Box, but has an upside down question mark. It flips over the racer that hits it. It also floats in mid-air. Can be thrown forward or dropped behind the kart. It can block items and other vehicles. 	1st-5th
Blue Spiny Shell 	 	Travels to the racer in first place, flying over other racers in its path. Once it finds its target, the Blue Spiny Shell will circle above him and dive onto him, blasting him into the air with a huge explosion. It can be avoided using certain items. 	4th-8th
Thunder Cloud 	 	When received, spawns a Thunder Cloud above the player, which, causes them to gain more speed, but after 10 seconds, will strike them with lightning and shrink them. If the player bumps into another racer, then the Thunder Cloud will be transferred to them. 	3rd-7th
Golden Mushroom 	 	Gives the player infinite speed boosts for 7.5 seconds. 	6th-12th
===Special Items===
Name 	Image	Function 	Placements Received
Fireball (Mario) 	 	The Fireball allows the player to shoot five fireballs at once. The fireballs make players spin out and can be deadly weapons in close races. 	3rd-8th
Iceball (Luigi) 	 	The Iceball allows the player to shoot five iceballs at once. The iceballs freeze players into ice and can be deadly weapons in close races. 	4th-9th
Heart (Princess Peach) 	 	When used, two hearts line up behind the kart, absorbing the impact of any item that collides with the kart. 	1st-3rd
Flower (Princess Daisy) 	 	Acts similar to the Heart, but produces a shield that protects the player from any one item before it disappears. 	1st-4th
Yoshi Egg (Yoshi) 	 	The Yoshi Egg is similar to a Red Shell in that when it is released; it will home in on the nearest kart. However, it will drop random items onto the track once it hits the player ahead of the user. 	1st-6th
Birdo Egg (Birdo) 	 	Acts similar to the Yoshi Egg, but drops five random items instead of three. 	3rd-8th
Bowser Shell (Bowser) 	 	The Bowser Shell is similar to a Green Shell in that when it is released; it will bounce around the track. However, it will not disappear after it hits an unlucky, vulnerable pair of racers. After this weapon hits the walls of a course roughly ten times or hits opponents who have invincibility, it will break apart.	4th-7th
Gold Shell (Bowser Jr.) 	 	The Yoshi Egg is similar to a Red Shell in that when it is released; it will home in on the nearest kart. However, it will target the three racers ahead of the user before exploding on the last racer. It can block up to three item attacks before exploding. 	6th-10th
Dry Bowser Shell (Dry Bowser and Dry Bones)	 	Acts similar to the Bowser Shell, but locks onto multiple opponents. 	7th-12th
Bob-omb (Wario) 	 	Bob-ombs can be thrown similarly to shells, but cause a large explosion that will toss vehicles into the air and make the affected players lose or drop their items. 	2nd-6th
Bob-omb Cannon (Waluigi) 	 	When activated. appears on the front of the kart and fires Bob-ombs that explode on contact with the ground or another player. The item will disappear after ten Bob-ombs are shot. 	4th-10th
Banana Barrel (Funky Kong and Dixie Kong) 	 	Allows the player to shoot Bananas onto the track. Will disappear after it shoots sixteen Bananas. 	5th-8th
Giant Banana (Donkey Kong and Diddy Kong) 	 	The Giant Banana is similar to a Banana. However, it is much bigger and will block every item except for Blue Spiny Shells. It will turn into a Banana Bunch for the player to use once he or she hits it. 	2nd-7th
Poison Mushroom (Toad) 	 	Decreases the speed of the driver who hits it to 50%. Can be held behind the player to block items. 	3rd-8th
Mini Mushroom (Toadette) 	 	Shrinks the driver, allowing them to jump higher, drive faster and drive on water. The player, however, is vulnerable to getting squashed by other racers, and any Lightning-related attack will revert the player to normal, similar to using a Mega Mushroom. 	4th-9th
Black Shell (Koopa Troopa) 	 	The Black Shell is a Green Shell, except it explodes and tosses the player it hits into the air. 	2nd-4th
Paratroopa Shell (Paratroopa) 	 	Acts like the Blue Spiny Shell, except it homes in on the nearest player and can be dragged behind the racer. It tosses the unfortunate victim into the air. 	3rd-6th
Piranha Plant (Petey Piranha) 	 	When activated, a Piranha Plant will appear on the front of the kart and chomp, giving the player a small speed boost. If it chomps another racer, that racer will flip over and lose their items. It can also eat Bloopers. 	4th-9th
Boo (King Boo) 	 	Turns the user invisible for a short time, making them impervious to attacks. It also steals a random person's item. 	5th-10th
Dash Ring (Rosalina and Luma) 	 	Produces three rings that can be used to gain speed boosts. 	2nd-6th
Hammer Flower (Hammer Bro and Sledge Bro) 	 	The Hammer Flower lets you throw hammers forwards or backwards. You can throw hammers for 15 seconds, and when it hits an opponent, it flattens him and makes him lose his items. 	4th-8th
Chain Chomp (Baby Mario and Baby Luigi) 	 	The Chain Chomp acts similar to the Bullet Bill, except the user will be disconnected from it when he or she is hit by any items. 	7th-12th
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