121997-say-and-shout-channel-animations

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Not sure if this is being added eventually or not, but I really like when games have an animation when you talk in the say or yell chats.
 
When you end a statement with a question mark, an exclamation point, you do an animation along with it, instead of standing there like a board.	
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[A THUNDEROUS AND EARTH SHATTERING "THIS"]
 
I absolutely loved this feature in WoW.  It always brought the characters to life, and the talking animation is lovely in WS, it kills me to see it so wasted.
(also a /talk animation when you talk to npcs would be lovely as well)	
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Have to agree with this as well. I'm considering writing an addon which does this automatically for /s and /y. Not sure if the /talk emote has a chatline as well, if it does it'll spam it for every message to /s sadly.
 
Shouldn't be that much work for Carbine though should they consider it. The animations are already there, it's simply the matter of hooking them up to the chatlog or providing emotes without chat messages.	
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Have to agree with this as well. I'm considering writing an addon which does this automatically for /s and /y. Not sure if the /talk emote has a chatline as well, if it does it'll spam it for every message to /s sadly.
 
Shouldn't be that much work for Carbine though should they consider it. The animations are already there, it's simply the matter of hooking them up to the chatlog or providing emotes without chat messages.
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Yo go for it.  Killroy has a thing where you can type an emote in and not have it trigger the text (I forget how tho)
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			I agree with this request. Games like FFXIV ARR and PSO2 have something similar to this, which makes conversations more lively.	
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			The issue with animated emotes is that the command that triggers the animated emote automatically sends a message back through the system. Killroy does a cheat by detecting the inline emote (emote put in curly braces {}) in a received message, and then disabling/dropping display of the very next animated emote message. I looked awful hard, but could never figure out a way to suppress the animated emote text from being sent by the client. I could only hide it.	
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