England

Faction Overview	/Strategic Overview/	/History/
England have the power of Empire.
Three centuries of Norman rule in the British Isles have finally consolidated all the Anglo-Saxon and Welsh lands into the fledgling kingdom of England, a vast imperial state that doesn't just consist of the metropolitan regions of England and Wales, but also encompasses various feudal holdings, ranging from Ireland to north and western France. Sound laws, a harsh but efficient feudal bureaucracy, as well as naval supremacy - which gave England her first taste of victory against the French six decades ago - have helped to garner a vast array of coin, archers, guns and ships which have helped the English reclaim lands lost to the French Crown over a century ago, and then some.
But the English struggle for dominance is far from finished. The French, never truly defeated, have in recent years enjoyed new successes against the English invaders, while the lands of northern England continue to be menaced by the Scots even as two major powers -- the Mongols and the Austrians -- are thought to be stirring once more and could well be cause for concern, as distant as they may be from the fighting going on in France. Still, England's lords can be expected to remain busied with the task of beating the French back for at least a few decades or more, pitting a revolutionary and new means of making war against an old order which has dominated France and the continent for centuries since the days of Charlemagne.	
Three centuries of Norman rule in the British Isles have finally consolidated all the Anglo-Saxon and Welsh lands into the fledgling kingdom of England, a vast imperial state that doesn't just consist of the metropolitan regions of England and Wales, but also encompasses various feudal holdings, ranging from Ireland to north and western France. Sound laws, a harsh but efficient feudal bureaucracy, as well as naval supremacy - which gave England her first taste of victory against the French six decades ago - have helped to garner a vast array of coin, archers, guns and ships which have helped the English reclaim lands lost to the French Crown over a century ago, and then some.
But the English struggle for dominance is far from finished. The French, never truly defeated, have in recent years enjoyed new successes against the English invaders, while the lands of northern England continue to be menaced by the Scots even as two major powers -- the Mongols and the Austrians -- are thought to be stirring once more and could well be cause for concern, as distant as they may be from the fighting going on in France. Still, England's lords can be expected to remain busied with the task of beating the French back for at least a few decades or more, pitting a revolutionary and new means of making war against an old order which has dominated France and the continent for centuries since the days of Charlemagne.	
Three centuries of Norman rule in the British Isles have finally consolidated all the Anglo-Saxon and Welsh lands into the fledgling kingdom of England, a vast imperial state that doesn't just consist of the metropolitan regions of England and Wales, but also encompasses various feudal holdings, ranging from Ireland to north and western France. Sound laws, a harsh but efficient feudal bureaucracy, as well as naval supremacy - which gave England her first taste of victory against the French six decades ago - have helped to garner a vast array of coin, archers, guns and ships which have helped the English reclaim lands lost to the French Crown over a century ago, and then some.
But the English struggle for dominance is far from finished. The French, never truly defeated, have in recent years enjoyed new successes against the English invaders, while the lands of northern England continue to be menaced by the Scots even as two major powers -- the Mongols and the Austrians -- are thought to be stirring once more and could well be cause for concern, as distant as they may be from the fighting going on in France. Still, England's lords can be expected to remain busied with the task of beating the French back for at least a few decades or more, pitting a revolutionary and new means of making war against an old order which has dominated France and the continent for centuries since the days of Charlemagne.	
Three centuries of Norman rule in the British Isles have finally consolidated all the Anglo-Saxon and Welsh lands into the fledgling kingdom of England, a vast imperial state that doesn't just consist of the metropolitan regions of England and Wales, but also encompasses various feudal holdings, ranging from Ireland to north and western France. Sound laws, a harsh but efficient feudal bureaucracy, as well as naval supremacy - which gave England her first taste of victory against the French six decades ago - have helped to garner a vast array of coin, archers, guns and ships which have helped the English reclaim lands lost to the French Crown over a century ago, and then some.
But the English struggle for dominance is far from finished. The French, never truly defeated, have in recent years enjoyed new successes against the English invaders, while the lands of northern England continue to be menaced by the Scots even as two major powers -- the Mongols and the Austrians -- are thought to be stirring once more and could well be cause for concern, as distant as they may be from the fighting going on in France. Still, England's lords can be expected to remain busied with the task of beating the French back for at least a few decades or more, pitting a revolutionary and new means of making war against an old order which has dominated France and the continent for centuries since the days of Charlemagne.
Faction Type: West European, CatholicNational Bonuses:
*Mercantile Inclination. Start with 1  Commerce Tech Already researched
*Nascent Capitalism. For every 100 of a resource in your treasury beyond starting level, receive +3 income for that resource. This income can exceed Commerce Cap by 200.
*Thalassocracy. Receive three medium ships (Cog, Galleass, Frigate) whenever a new Dockyard is built. Ship upgrades 33% cheaper.
Unique Units:
*Peasant Commune: Peasant Levy, Pike Levy => Conscript Pikemen [3]
*Town Watch Guild: Skirmisher Levy, Levy Crossbowmen => Armed Mobs
*Drill Square:
**Sciltron => Billmen [1] => Pikemen [2, comnsumed by Foot Guards], Hussars [3]
**Foot Knights => Billmen [1], Redcoat Musketeers [2-3, has two appearances]
**Retinue Longbowmen [1, consumed by Redcoat Musketeers]
*Armoury:
**Trooper [1-2] consumed by Hussars]
**Knights => Men-at-Arms [1] => Lobsters [2] => Horse Guards [3]
**Mounted Cranequiniers [1] => Harquebusiers [2] => Dragoons [3]
**Foot Guards [3]
*Castle:
**Siege: Bombard => Cannon 
**Light: Culverin [1, consumed by Serpentine]
**Gun: Arquebusiers [1] => New Model Army Musketeers [2]
*Nobles' Court: Lay Knight => Holy Order Marshall, Brother-Knight => Order Knight?
*Dockyard:
**War Galley => Brigantine [1] => Yacht [2] => Schooner [3] ?
**Galleass [1] => Frigate [2] => Heavy Frigate [3]
**Cog => Carrack [1] => Galleon [2] => Man of War => Victory-class Battleship   [3]
*Siege Workshop:
**Ram, Trebuchet [1] => Serpentine [2] => Cannon [3]
**Volley Gun [1, consumed by Serpentine]
Mercenaries:
*Castle: Hessian Cavalry
*Temple: Privateer [2] => Garde Écossaise [3] 
*Outpost:
**Level 1:  Galloglaich, Handgonner?
**Level 2: Broken Man, Kerne [1, consumed by Privateer], Norman Routier [consumed by Man-at-Arms]
**Level 4: Flemings	
Faction Type: West European, CatholicNational Bonuses:
*Mercantile Inclination. Start with 1  Commerce Tech Already researched
*Nascent Capitalism. For every 100 of a resource in your treasury beyond starting level, receive +3 income for that resource. This income can exceed Commerce Cap by 200.
*Thalassocracy. Receive three medium ships (Cog, Galleass, Frigate) whenever a new Dockyard is built. Ship upgrades 33% cheaper.
Unique Units:
*Peasant Commune: Peasant Levy, Pike Levy => Conscript Pikemen [3]
*Town Watch Guild: Skirmisher Levy, Levy Crossbowmen => Armed Mobs
*Drill Square:
**Sciltron => Billmen [1] => Pikemen [2, comnsumed by Foot Guards], Hussars [3]
**Foot Knights => Billmen [1], Redcoat Musketeers [2-3, has two appearances]
**Retinue Longbowmen [1, consumed by Redcoat Musketeers]
*Armoury:
**Trooper [1-2] consumed by Hussars]
**Knights => Men-at-Arms [1] => Lobsters [2] => Horse Guards [3]
**Mounted Cranequiniers [1] => Harquebusiers [2] => Dragoons [3]
**Foot Guards [3]
*Castle:
**Siege: Bombard => Cannon 
**Light: Culverin [1, consumed by Serpentine]
**Gun: Arquebusiers [1] => New Model Army Musketeers [2]
*Nobles' Court: Lay Knight => Holy Order Marshall, Brother-Knight => Order Knight?
*Dockyard:
**War Galley => Brigantine [1] => Yacht [2] => Schooner [3] ?
**Galleass [1] => Frigate [2] => Heavy Frigate [3]
**Cog => Carrack [1] => Galleon [2] => Man of War => Victory-class Battleship   [3]
*Siege Workshop:
**Ram, Trebuchet [1] => Serpentine [2] => Cannon [3]
**Volley Gun [1, consumed by Serpentine]
Mercenaries:
*Castle: Hessian Cavalry
*Temple: Privateer [2] => Garde Écossaise [3] 
*Outpost:
**Level 1:  Galloglaich, Handgonner?
**Level 2: Broken Man, Kerne [1, consumed by Privateer], Norman Routier [consumed by Man-at-Arms]
**Level 4: Flemings	
Faction Type: West European, CatholicNational Bonuses:
*Mercantile Inclination. Start with 1  Commerce Tech Already researched
*Nascent Capitalism. For every 100 of a resource in your treasury beyond starting level, receive +3 income for that resource. This income can exceed Commerce Cap by 200.
*Thalassocracy. Receive three medium ships (Cog, Galleass, Frigate) whenever a new Dockyard is built. Ship upgrades 33% cheaper.
Unique Units:
*Peasant Commune: Peasant Levy, Pike Levy => Conscript Pikemen [3]
*Town Watch Guild: Skirmisher Levy, Levy Crossbowmen => Armed Mobs
*Drill Square:
**Sciltron => Billmen [1] => Pikemen [2, comnsumed by Foot Guards], Hussars [3]
**Foot Knights => Billmen [1], Redcoat Musketeers [2-3, has two appearances]
**Retinue Longbowmen [1, consumed by Redcoat Musketeers]
*Armoury:
**Trooper [1-2] consumed by Hussars]
**Knights => Men-at-Arms [1] => Lobsters [2] => Horse Guards [3]
**Mounted Cranequiniers [1] => Harquebusiers [2] => Dragoons [3]
**Foot Guards [3]
*Castle:
**Siege: Bombard => Cannon 
**Light: Culverin [1, consumed by Serpentine]
**Gun: Arquebusiers [1] => New Model Army Musketeers [2]
*Nobles' Court: Lay Knight => Holy Order Marshall, Brother-Knight => Order Knight?
*Dockyard:
**War Galley => Brigantine [1] => Yacht [2] => Schooner [3] ?
**Galleass [1] => Frigate [2] => Heavy Frigate [3]
**Cog => Carrack [1] => Galleon [2] => Man of War => Victory-class Battleship   [3]
*Siege Workshop:
**Ram, Trebuchet [1] => Serpentine [2] => Cannon [3]
**Volley Gun [1, consumed by Serpentine]
Mercenaries:
*Castle: Hessian Cavalry
*Temple: Privateer [2] => Garde Écossaise [3] 
*Outpost:
**Level 1:  Galloglaich, Handgonner?
**Level 2: Broken Man, Kerne [1, consumed by Privateer], Norman Routier [consumed by Man-at-Arms]
**Level 4: Flemings	
Unique buildings:
*Noble Residence
*Peasants' Commune
*Constabulary
*Magistracy
*Stronghold
Wonders:
*Grand Cathedral
*National Institute of Science
*Marine Arsenal
*Stock Exchange
*Royal Military Academy
Upgrades:
*Myths and Mysteries
Settlements:	Settlements:	Settlements:	Leaders:
*London
*Canterbury
*Nottingham
*York
*Salisbury
*Durham
*Norfolk
*Bath
*Castlefield
*Newcastle
*Eccles
*Leicester
*Oxford
*Winchester
*Kingston-upon-Hull
*Cambridge
*Halifax
*Bimshire
*New Providence	
*Exeter
*Derby
*Peel
*Whitby
*Norwich
*Lincoln
*Chester
*Wrexham
*Southampton
*Lancaster
*Bristol
*Birmingham
*Salford
*Port Talbot
*Liverpool
*Hexham
*White Town
*Hog Bay
*Bridgetown	
*Jamestown
*Williamsburg
*Salem
*Lowell
*Belfast
*Richmond
*Carrickfergus
*New London
*Springfield
*Philadelphia
*Bangor
*Strathclyde
*Knightsbridge
*Edinburgh
*Glasgow
*Saint John
*New York
*Bencoolen
*Hamilton
*Eleutheria	
*Henry Tudor
*George of Hannover
*Charles Stuart
*James of Scotland
*William of Orange
*Elizabeth Stuart
*Mary Stuart
*John Churchill
*William Pitt
*James Wolfe
*Jeffry Amherst
*John Campbell
*George Washington
Category:The Southeastern Dragon factions