Naeroth

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==Description==
Naeroth are like werewolves, only they are stuck in a permanent hybrid form, unable to change their form at all.
==Physical Traits==
===Age===
Adulthood - 18
Middle Aged - 60
Old - 120
Life Expectancy - 150
===Height===
5'8" -- 6'4" / 6'0"
===Weight===
150 - 210 / 180
===Fur===
Do I really have to tell you what color a wolf might be?
===Hair===
If they do have actual hair, it's normally a darker shade of their fur.
===Eyes===
Usually green, brown, or yellow.
===Features===
Fluffy-wuffy tails and soft, pettable fur. D'aaw!
==Culture/History==
It is said that naeroth came from werewolves, that somewhere down the line, a long time ago, there was a Lycan who had been the result of some experiment that was forced into hybrid form permanently. Though that doesn't explain the other hybrid races that roam around these days. At any rate, they keep a wild animal-like center and live in bands of hunter/gatherers, although there are a few semi-permanent settlements.
==Attribute Bonuses==
Strength -- +10
Dexterity -- +10
Constitution -- +6
Intelligence -- +0
Wisdom -- +10
Charisma -- +0
Total Bonus - +36
==Special Abilities==
Greater Scent 80'/20' - Allows you to use your sense of smell in addition to the regular methods of tracking, granting a +6 bonus to survival when tracking. It also allows you to sense others via sense of smell, determining general direction within 80 feet, and being able to pinpoint them as though you could see them within 30 feet.
Survival Instinct - Naeroth gain a +4 bonus to Reflex and a +4 dodge bonus to AC. This bonus applies even when flat-footed, stunned, or otherwise caught off guard, but not when prone, paralyzed, or otherwise immobile.
==Racial Skill Bonuses==
Heal +4
Hide +4
Intimidate +4
Jump +4
Move Silently +4
Survival +10
==Basic Statistics==
Size - Medium
Speed - 50' (Land)
Language - Lupine
Natural Attacks - 
:: Bite - 1d6 Piercing - Can be used as a separate attack as a standard action, or in addition to your regular full round action attack. The latter imparts a -6 penalty on all attacks you make. This penalty stacks with the one from using your claw attack if you decide to use both. You can reduce the penalties from this with the Multiattack feat.
:: Claws - 1d4 Slashing - Can be used as a separate attack as a standard action, or in addition to your regular full round action attack. The latter imparts a -6 penalty on all attacks you make. This penalty stacks with the one from using your bite attack if you decide to use both. You can reduce the penalties from this with the Multiattack feat.