Dependent Ally

A Dependent Ally is a meta-trait combining two social traits: the Dependent disadvantage (B131) and Ally advantage (B131)
The half/base/double/triple/quadruple FOA modifiers can be applied at different rates to the underlying traits, allowing a great variety.
*There is no incentive to take allies with >100% point totals (worth 10 points up to 150%) as dependents since the max a dependent can give points for is 100% characters.
*There is reduced incentives to take Dependents worth below 25% as Allies, since no points are saved going below that: a perk is the cheapest base cost an Ally can be for 25% or less. The only real value is that it makes Dependent worth more, as a means of paying for a cheap ally as a net 0 point feature, quirk, or more lofty disad.
The net value can be advantageous or disadvantages depending on specifies frequencies of appearance. It is advantageous if FOA is identical because allies are worth more. It is however possible to max out FOA for dependent (x4) and minimize it for ally (1/2) resulting in a net point loss.
"If he appears as both, he is helpful and troublesome at the same time;" is the guideline for when both are rolled.
==same FOA values==
===bad math===
First bullet is base calculation, sub-bullet is FOA products
*25% 1-10 = -9
*-4.5/-9/-18/-36
**round -4
*50% 2-5 = -3
**-1.5/-3/-6/-12
***round -1
*75% 3-2 = 1
**0.5/1/2/4
***round 1
*100% 5-1 = 4
**2/4/8/12
The problem here with summing the base costs and then applying FOA is that it's done in the wrong order. FOA is clearly done first prior to summing, it is mandatory due to the possible of different FOA.
Pre-multiplying means pre-rounding. This means -0.5 rounds up to 0 (disadvantage without reward) 0.5 rounds up to 1: this increases the CP value of the character without gaining mechanical rewards, which is why it's understandable to want to avoid it.
Yet this is EXACTLY what calculating FOA first means: you have to round, THEN sum them.
If you allow these to produce decimals which you then sum, and only round AFTER that, it's less extreme, and basically what the "bad math" does
===better math===
category:Social meta-traits