Wall Breaker

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"Nothing warms a Wall Breaker's cold and undead heart like blowing up . A squad of them will make way for your ground units, and they will do it with a BANG!"
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Level 1 & 2
Level 3 & 4
Level 5
Level 6
Level 7-9
Level 10
Level 11
Level 12
==Summary==
*The Wall Breaker is the fifth Elixir Troop unlocked in the Barracks once it has been upgraded to level 5. As the name suggests, Wall Breakers favor going after Walls, dealing massive damage to them.
*The Wall Breaker attacks by locating the nearest protected (read: Wall enclosed) building and destroying its protective Walls, blowing itself up in the process. It deals splash damage around its target and deals 40x damage to Walls.
*
==Strategies==
===Offensive Strategy===
*The first thing to understand about them is that, despite their name, Wall Breakers do not actually go after Walls, but instead go for the nearest building enclosed by Walls. They will lock onto a building and then target any wall on route to that building.
*Wall Breakers destroy Walls faster than any other unit and make gaps for other units such as Giants to enter the opponent's base. Wall Breakers will look for the nearest building that is trapped (fully or partially) by Walls and target any Wall that is trapping them. Once Wall Breakers have destroyed a protecting Wall, the remaining Wall Breakers will proceed to destroy the protecting inner Walls. 
*Due to their low health, they should be used strategically and in smaller quantities. Protect it with mini-tanks such as the Giant, so it can reach its target faster and guarantee that they connect onto the Wall.
*Wall Breakers can be extremely effective if you deploy 2 at a time very quickly. However, doing so can render both easily vulnerable to splash damage which can easily destroy them both. Wall Breakers have small amounts of health so use them wisely. Most defenses will be able to destroy it in one shot. Because of this, Giants and Wall Breakers make an excellent team: The Giants distract and in return the Wall Breakers destroy the Wall. Then the Giants can move in successfully. Mortars can be capable of taking out Wall Breakers in one shot. It is helpful to place the Giants a short distance away from the target Walls so that splash damage from a Mortar or Wizard Tower will not catch the Wall Breakers as well. Often times when breaking a Wall, it can be beneficial to deploy one Wall Breaker first, then follow up shortly afterwards with the remainder required to break the Wall. This prevents losing all the necessary Wall Breakers to traps, or having them break different Walls.
*Supporting the Wall Breaker with a is a good idea due to the massive bonus to damage, provided if it is also properly protected and makes it to the target, and if you can get further value from the rage, since it is overall not worth it to use two spell space for this purpose alone.
**The Wall Breakers' death damage is unaffected by the Rage Spell, however, so if they are destroyed while raged before they can hit the Wall, it will not do any more damage than if they were not raged. Thus, it is only recommended to add Rage Spells to Wall Breakers if the Rage Spell will serve a double purpose (such as enraging other troops or a Queen Walk as well).
*Wall Breakers are not fooled by spiked or decoy Walls. Their AI will simply have them bypass these Walls if they are not the only Walls left on the base.
**Note that Wall Breakers will not target single Walls. There needs to be at least 3 connected Walls for a Wall Breaker to target it, and it must be protecting a building fully or partially. Wall Breakers do splash damage, so it can also be used to finish off buildings close to the Walls if they have enough hitpoints left for the Wall Breaker to successfully destroy them. Having double layers of Walls is ineffective vs. Wall Breakers for said reasoning, but you can have a space between them.
*Wall Breakers are somewhat difficult to use in Clan Castles offensively, since they will run to the nearest Wall in a single file, which is likely contrary to typical deployment methods (usually multiple at once). Additionally, due to their fragility, the Wall Breakers will be vulnerable to defenses without assistance from any ground troop to tank.
**Wall Breakers can be useful in the Clan Castle for low level players, though. If the low level player does not have Wall Breakers unlocked or the Wall Breakers are low level, a high level Wall Breaker or two in the Clan Castle can really help them. Compared to other options, however, Wall Breakers are poor reinforcements.
*At higher levels where Wizard Towers (and possibly s) can one-shot Wall Breakers, it is beneficial to place your Wall Breakers at a slight offset from your meat-shields. Doing otherwise will most likely result in your Wall Breakers being destroyed by the splash tower while it attacks the tank.
**Be careful of the multi-targeting if it is close enough to the Wall you're attempting to break. A Wall Breaker that is offset from a meat-shield can still be killed by the Inferno Tower if the latter does enough damage.
**As Wall Breakers do a small amount of death damage if destroyed in the vicinity of a Wall, using them in large enough numbers will be able to break a wall: six all Breakers will be able to destroy a relative-level Wall even if they are all killed near the Wall.
*As of the October 2020 update, the Wall Breaker is now subject to the . It will ignore walls that were rendered accessible by it and destroy other walls instead.
*Wall Breakers can be quite effective at luring opposing Clan Castle troops. Placing them carefully close to the Clan Castle can serve as a double purpose of both destroying nearby Walls and luring out the Clan Castle troops. However, bear in mind that they kill themselves after attacking, which may not be enough time to lure out all Clan Castle troops.
*At higher Town Halls, it is mainly outclassed by other Troops with wall breaking Abilities, such as his Super Troop counterpart, while it costs 8 housing space, which is 4 equivalent to regular Wall Breakers, it destroys walls up to three Town Hall levels higher, and its death damage can also destroy walls of the same TH. It also has a lot more HP and moves much faster, thus making it a more reliable option.
===Defensive Strategy===
*A single Bomb of equal or greater level can destroy Wall Breakers. s can eject multiple Wall Breakers at once; if you intend to use these to eliminate Wall Breakers, you can place these against a that they likely target.
*Wall Breakers are not recommended to have in Clan Castles as a defensive troop, since they have to blow themselves up to destroy the opponent's troops, they also do very little damage. However, they are good at clearing troops with low health, but that is not a good reason to include them.
*Always try to keep less important buildings outside of your Walls (s, Builder's Huts, etc.), so the enemy's Wall Breakers have to be placed farther away. This increases the chances of the Wall Breaker getting killed by your defenses before it blows up your Walls. The buildings will also obstruct the Wall Breaker's path, taking longer to reach the Walls.
*Defend important defenses near an outside compartment by removing the outer corner Walls of that compartment. This way the Wall Breakers will go to nearby compartments, as the one without corner Walls will not be considered enclosed and will not be targeted.
==Upgrade Differences==
The Wall Breaker undergoes significant visual changes at all levels except levels 2, 4, 8, and 9.
*Initially, the Wall Breaker's appearance is that of a small Skeleton that wears a brownish-orange aviator hat and has a small scar across its right eye socket, carrying a bomb.
**At level 3, the bomb that the Wall Breaker is holding becomes larger.
**At level 5, the Wall Breaker's bomb turns golden.
**At level 6, the Wall Breaker's bomb change to a barrel of explosives, similar to a part of the Giant Bomb.
**At level 7, the top of the barrel is opened, revealing gunpowder. A large stick of of dynamite is fitted into the opened barrel.
**At level 10, the hoops from the barrel turn gold.
**At level 11, the hoops from the barrel turn purple and the sides of the barrel are decorated with an upside-down golden triangle. A second stick of dynamite is fitted into the barrel.
**At level 12, the barrel changes to a dark red color, the hoops of the barrel turn white, and a third stick of dynamite is fitted into it. The golden triangles are replaced with golden spikes on the side of the barrel.
==Statistics==
Preferred Target 	Attack Type 	 	Movement Speed	Attack Speed	Barracks Level Required	Range 	Damage Radius
Walls (Damage x40)	Area Splash (Ground Only)	2	24 	1s 	5 	1 tile	2 tiles
Training Time of Wall Breakers	Training Time of Wall Breakers
Barracks available 	Barracks upgrading
15s 	30s
Level	Damage	Damage when destroyed	Damage vs.	Damage when destroyed vs. Walls	Hitpoints	Research Cost	Research Time	Laboratory Level Required
1 	6 	6 	240 	240 	20 	N/A 	N/A 	N/A
2 	10 	9 	400 	360 	24 	100,000 	6h 	2
3 	15 	13 	600 	520 	29 	250,000 	12h 	4
4 	20 	16 	800 	640 	35 	600,000 	18h 	5
5 	43 	23 	1,720 	920 	53 	1,200,000 	1d 	6
6 	55 	30 	2,200 	1,200 	72 	2,500,000 	1d 12h 	8
7 	66 	36 	2,640 	1,440 	82 	4,200,000 	2d 3h 	9
8 	75 	42 	3,000 	1,680 	92 	6,500,000 	3d 	10
9 	86 	48 	3,440 	1,920 	112 	8,000,000 	6d 12h 	11
10 	94 	54 	3,760 	2,160 	130 	9,500,000 	10d 	12
11 	102 	60 	4,080 	2,400 	140 	14,000,000 	11d 	13
12 	110 	66 	4,400 	2,640 	150 	19,000,000 	14d 	14
===Number of Wall Breakers required to destroy Walls===
Super Troop Boost
Super Troop 	Boost Cost	Wall Breaker Level Required
Super Wall Breaker	25,000 	7
==History==
Patch 	Type 	Description
August 2 ,2012 	August 2 ,2012 	The Wall Breaker was present in the original release of the game, with 5 levels.
September 19, 2012	Update 	
*The upgraded Wall Breaker shows pink asterisks that represents the level.
*Wall Breaker level 3-4 and 5 now have visual differences
March 12, 2013 	Update 	Reworked the Wall Breaker AI to avoid "decoys and distractions", but also increased its housing space to 2 (from 1). The AI change annulled the "spiking" tactic, a strategy where individual protruding walls were placed ahead of the main line of walls to attract wall breakers.
July 29, 2013 	Update 	Added the level 6 Wall Breaker.
August 27, 2013 	Update 	Visually changed the level 6 Wall Breaker (it previously used the same graphics as the level 5 one).
July 1,2015 	Update 	Slightly tweaked the Wall Breaker's AI to avoid "retargeting towards unnecessary walls when deployed in groups".
July 2, 2015 	Maintenance Break 	Reverted the Wall Breaker's AI to the one that it had before the July 1 2015 as it did not work as intended.
May 24, 2016 	Balance Update 	Reduced the Wall Breaker's training time from 2m to 1m.
June 27,2017 	Update 	
*Added the level 7 Wall Breaker.
*Reduced the upgrade costs for levels 5-6.
June 11, 2018 	"Town Hall 12" Update 	Added the level 8 Wall Breaker.
June ,2018 	Balance Changes 	Reduced the upgrade times of level 2-7 Wall Breakers.
October 23,2018 	"CWL" Update 	Reduced the training costs of level 2-8 Wall Breakers.
April 2, 2019 	"Season Challenges" Update	
*Reduced the training costs of Wall Breakers.
*The upgrade times of level 5-6 Wall Breakers.
*Increased the hitpoints of level 5-8 Wall Breakers.
December 9, 2019 	"Town Hall 13" Update 	Added the level 9 Wall Breaker.
March 30, 2020 	"Super Troop" Update 	
*Reduced upgrade costs for level 5-6 Wall Breakers.
*Added the Super Wall Breaker, its Super version that could be boosted when upgraded to level 7.
October 26, 2020 	Update 	
*Wall Breakers (and Super Wall Breakers can now utilize the Jump Spell.
*Wall Breaker's AI has been improved for greater target consistency and reduces the chance of them attacking different Wall segments when deployed.
*Normal Wall Breakers have reduced attack damage, but deal some death damage (overall damage increased),to make them more predictable and viable.
April 12, 2021 	"Town Hall 14" Update 	
*Added the level 10 Wall Breaker.
*Reduced the upgrade cost/times for level 3-8 Wall Breakers.
December 9, 2021 	Update 	Reduced upgrade costs and times for level 2-9 Wall Breakers.
October 10, 2022 	"Town Hall 15" Update 	Added the level 11 Wall Breaker.
==Gallery==
Avatar Wall Breaker.png|Wall Breaker's avatar
Wall Breaker information.png|Wall Breaker's old look
==Trivia==
*If there are no and you deploy a Wall Breaker, it will run to the nearest building and blow itself up. However, it will do much less damage to the building compared to what it can do against Walls, e.g. a level 5 Wall Breaker will do up to 66 damage to a building, whereas it will do up to 2,640 damage to Walls.
*
**However, Wall Breakers are ineffective alone, so this is inadvisable.
**When the Wall Breaker's housing spaces was increased from 1 to 2, it was possible for Army Camps and Clan Castles to hold more housing spaces than they would be able to fit, resulting in 440 out of 220 Army Camp capacity, and 50 out of 25 Clan Castle capacity respectively.
*Balloons are "promoted" Wall Breakers.
*It is suggested that Bombers are also promoted Wall Breakers, as one of the loading screen hints in Clash Royale says "One day, Wall Breakers realized that they could do a lot more damage if they THREW the bomb rather than sat beside it. Imagine that...", implying that Bombers used to be Wall Breakers.
*Wall Breakers resemble dead Builders since both of them have similar leather hats.
**This is similar to the Bomber, who wears face goggles which is also worn by the Master Builder.
*In the Chinese language setting of the game, the Wall Breaker is called "Bomberman", as it is literally a humanoid skeleton carrying a bomb.
*During late October of 2016, the Wall Breaker's training cost was temporarily reduced by 50% and its training time changed to 40 seconds to celebrate Halloween.
*The Wall Breaker is likely inspired by the Petard from the Age of Empires series. They both have explosive suicide attacks that devastate walls, but aren't effective against anything else.
*If a Wall Breaker is launched off the map by a or otherwise, its bomb will explode (doing death damage as normal) but the Wall Breaker will appear to still carry the bomb as it flies off the map.
*In Clash Royale, the Wall Breaker has a similar bomb to that of a level 6 Wall Breaker in Clash of Clans. However, it does not wear an aviator cap.
**The first sentence of the Wall Breaker's description is also shared with its Clash Royale counterpart, with the word "walls" replaced by "buildings", as Walls do not exist in Clash Royale.
**Unlike its Clash Royale counterpart, the Wall Breaker's damage in Clash of Clans is extremely low and not enough to destroy anything other than Walls. Due to Walls not existing in Clash Royale, they were made to target any building instead, with higher base damage but no damage multiplier. Wall Breakers in Clash of Clans also deal damage upon death, which is not the case in Clash Royale.
*Surprisingly, Wall Breakers have a larger splash radius than their Super counterpart, the Super Wall Breaker.
*The Wall Breaker is a Skeleton, despite the Wall Breaker being made of Elixir and Skeletons being made with Dark Elixir.
*The Wall Breaker is 1 of 9 troops to be featured as a monster in the game Squad Busters. The others are the P.E.K.K.A, Minion, Golem, Skeleton, Lava Hound, Bowler, Baby Dragon, Ice Golem, and Yeti.
**The Wall Breaker in Squad Busters resembles the Wall Breaker in Clash Royale.
===Comparisons===
*The Wall Breaker is 1 of 14 troops in the Home Village that originated from Clash of Clans and appear in Clash Royale, the others being the Barbarian, Archer, Giant, Goblin, Balloon, Wizard, P.E.K.K.A, Minion, Hog Rider, Valkyrie, Golem, Witch, Lava Hound, and Bowler.
*The Wall Breaker is 1 of 2 troops of which the picture in the Barracks resembles an upgraded version, the other being the Dragon.
*Wall Breakers are the first unlocked Elixir Troop to do splash damage and currently the only permanent troops to target .
*The Wall Breaker, along with the Barbarian, Archer, Giant, Goblin, Balloon, Wizard, Healer, Dragon and P.E.K.K.A are the oldest units in the game.
*The Wall Breaker, Barbarian, Archer and P.E.K.K.A are the first units to appear in a loading screen.
*Along with the Minion, Wall Breakers are the only troops that only occupy 2 housing space.
*Wall Breakers have the highest damage multiplier of any troop caused by attacking the prioritized target. They also do the most damage per housing space if they attack Walls.
Category:Troops
Category:Elixir Troops
Category:Ground Troops
Category:Home Village
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