RED/Hyper Dimension/Gameplay

==Hyperdimension Neptunia Re;Birth2 SISTERS GENERATION==
===Stat Parameters===
<tabber>
|-| Lv. 99=
|-|Lv. 399=
|-|Lv. 699=
|-|Lv. 999=
</tabber>
===Traits===
<tabber>
|-|Passive Abilities=
Passive Ability 1	Passive Ability 2
Physical DEF + 	Gained EXP +
|-|Support Effects=
Support Effect 1	Support Effect 2	Support Effect 3	Support Effect 4
Null Category 	Required SP - 	Pachinko Shot 	Random Shot
</tabber>
===Combat Summary===
Red can be considered to be a semi-clone of Peashy: having a high physical attack stat (the highest in Re;Birth2) and high AGI, yet being squishy like a glass cannon. However, one of the notable differences is Red having a low HP and high SP, enabling her to execute SP skills with ease but having a slightly lower chance of survival, in contrast Peashy who is vice-versa. The former also has the highest MOV, being on par with IF and Cave, thus enabling her to move around the battlefield with little difficulty.
Her normal attacks are mostly physical, with the exception of two break attacks. Nevertheless, the majority of Red's EX Finish skills along with her EXE Drive are magic-based, giving her a more situational call for ending the combo and finishing off a boss-tiered monster respectively, due to her low magic stat. For her SP skills, she has one support skill, one healing skill, and two attack-based skills. Both the former two are AoE skills, yet they tend to be outclassed by other skills in the late game, due to her buffing skill only increasing STR and healing skill healing only 30% of the max HP. Her offensive skills have a trade-off: her earlier skill having great range and GP damage but sacrifices damage output and multiple hits, while her later skill hits multiple times and have a greater damage while trading in for range and guard damage. Her passive abilities include having increased physical defense, which enables her to withstand some physical attacks, and gaining increased EXP, which will be initially useful but will outlive its usefulness when Red hits the level cap. Her support skills aren't too bad, as ignore enemy traits could be useful on annoying passives, and reducing SP consumption could save up a partner's SP. Overall, Red can be considered a "jack-of-all-trades" character, possessing multiple talents while not excelling at one of them.
==Hyperdimension Neptunia Re;Birth3: V Generation==
===Stat Parameters===
<tabber>
|-| Lv. 99=
|-|Lv. 399=
|-|Lv. 699=
|-|Lv. 999=
</tabber>
===Traits===
===Combat Summary===
Red's combat style is the same as in Hyperdimension Neptunia Re;Birth2.
 
Category:Gameplay