Oro

==Summary==
Oro is an ancient, mysterious hermit who seeks a fighter that is worthy to inherit his fighting style. He is of Japanese descent and hails from the Amazon Jungle, where he lives in a cave with his many pets, including a turtle and a dog.
In the past, Oro made his living as a martial arts instructor in Japan in his younger days, and moved to Brazil with a friend in the early 1900s. Unfortunately, over time, his life in Brazil wasn't going very well and he eventually became a recluse. During his retreat from society, Oro spent much of his time practicing and learning the secrets of an esoteric martial art called Senjutsu, and finally after several dozens of years, Oro had mastered it.
Oro occasionally leaves his cave and visits town. Upon word and rumor of his mastery of his fighting style and existence, he received many disciples and apprentices at his doorstep, but they all dropped out; none of them managed to handle the extreme training regiments required to master Senjutsu. Out of boredom, he embarked on a journey (traveling the world atop a jumbo jet) to seek out the ideal successor to his Senjutsu style. This was the first time he left Brazil since he moved there.
==Powers and Stats==
Tier: 
Name: Oro
Origin: Street Fighter
Gender: Male
Age: 140
Classification: Human, Martial Artist, Hermit
Powers and Abilities: Superhuman Physical Characteristics, Longevity, Genius Intelligence, Martial Arts Master, Acrobatics, Chi Manipulation and Projection (Mastered the Senjutsu chi arts and developed his own version of the Satsui no Hado), Temperature Manipulation (Via Nichirin Sho), Extrasensory Perception (Can senseStreet Fighter V - Rose's Story Mode different types of chi and tell their nature and power levelStreet Fighter III: 3rd Strike - Oro's Arcade Mode), Surface Scaling (Able to adhere toStreet Fighter III New Generation - Oro's Ending a flying plane without falling), Social Influencing (Takes care of several pets alone in his cave, including a wild dolphinStreet Fighter V - Arcade Mode SFV Path - Oro's Ending he supposedly tamed), possibly Stealth Mastery (May possess knowledge on stealth, as Street Fighter V - Oro's Versus Mode Win Quotes (Vs. Ibuki) to Ninjutsu), Telekinesis (Mastered the art of Street Fighter 30th Anniversary Collection and is able to perform Tengu Stone and Tengu Midare Stone), Elemental Manipulation (Some special objects randomly summoned with Tengu Stone deal fire, ice and electric damage), Homing Attack (Via EX Nichirin Shou), pseudo-Healing (Some special objects randomly summoned with Tengu Stone can restore a little of Oro's power gauge), Flight (Can fly freely, usually while envelopedStreet Fighter V - Dhalsim's Story Mode in a cloth), Damage Boost (Via Kishin Riki. Can also perform enhanced versions of his Special Attacks), Status Effect Inducement (By hitting the opponent repeteadly, without them being able to recover, he can cause them to enter the "Stun" status, which leaves them unable to react), possibly Resistance to Corruption (Created and flawlessy controlsShadaloo C.R.I The Side Readers: Musings on a Still Night (Part 2) his own version of the Satsui no Hado, preventing it from taking him over, although it may be due to it being his own creation) and limited Resistance to Precognition (Reading the future of fighters such as him is difficult, because Street Fighter V - Menat's Versus Mode Quotes (Vs. Alex) against it)
Attack Potency: Island level (Fought Akuma around the end of the 4th World Warrior Tournament. Superior to Dhalsim and Ryu) 
Speed: At least High Hypersonic Travel Speed, Massively Hypersonic+ Combat Speed (Comparable to Akuma even when suppressed)
Lifting Strength: Class M (Much stronger than Ryu. States that he could overpower Abigail with only one armStreet Fighter V - Versus Mode - Oro's Win Quotes (Vs. Abigail))
Striking Strength: Island level
Durability: Island level (Can withstand Akuma's blows. Dhalsim doubted his ability to kill him)
Stamina: Superhuman (Fought for three daysStreet Fighter V - Karin's Story Mode with Karin's grandfather 100 years ago and he Street Fighter V - Oro's Versus Mode Win Quotes (Vs. Zeku). His diet consists in Street Fighter V - Oro's Versus Mode Win Quotes (Vs. Birdie) for about a year)
Range: Standard Melee Range, tens of meters with projectiles (His Chi Projection is superior to Ryu's)
Standard Equipment: None
Optional Equipment: His pet turtle called Yamasen.
Can Summon: , chunks of concrete with iron rebars, , , , 
Intelligence: Genius (A legendary master of Senjutsu, the Sennin fighting style, who gained great wisdom and knowledge during his long life. Such style to Ninjutsu, and Oro is so famous to be featured in Street Fighter V - Ibuki's Versus Mode Win Quotes (Vs. Oro). Possesses almost unparalleled combat skill, perhaps matched only by Akuma, which has , reason why he seals his dominant arm, trying to give a chance to his opponents. Often challenges himself by holding and juggling his pet turtle in casual battles, managing to perform all of his techniques and movements without making it fall or take damage. He statesStreet Fighter III: 3rd Strike - Oro's Ending that even Ryu would take 15 more years of training before forcing him to use both arms. Mastered the and ki control, even creating and subduing his own imitation of the Satsui no Hado. To him, ki techniques considered the pinnacle of martial prowess and performed by highly disciplined fighters are nothing more than plaything for youngstersShadaloo C.R.I The Side Readers: Musings on a Still Night (Part 1). Even in a match meant for fun, he is considered unpredictableStreet Fighter V - Oro's Story Mode by Dhalsim. His understanding of the very root of all types of ki, has brought him to realize how they come from the same source of power and are fundamentally neither good nor evil. Possesses knowledge on mathematics, physics and astronomy, knowing the laws that govern space and the Earth's rotation; as a continuation of his explanation about ki, he theorized that the boundaries between the normal and other worlds can't exist in just two dimensions, which brought him to compare them to a Calabi-Yau manifold. On top of that, he is expert in mysticism and philosophy, and he occasionally has debates on the latter with Dhalsim, who has troubles following his thoughts at time. Despite their own wisdom, Dhalsim and Rose see him as a master and one to consult in time of crisis, as he knows much moreStreet Fighter V - Menat's Story Mode than meets the eye. Is the only known person to having discovered M. Bison's Psycho Power's corruptive effect, on top of understanding its functioning.) 
Weaknesses: Tends to remain suppressed, sealing his dominant arm, to give opponents a fighting chance
Notable Attacks/Techniques:
<tabber>
|-|Unique Attacks=
Kaeshi.gif|Kaeshi Genkotsu
TobiHiza.gif|Tobi Hiza
Tsurane Uchiage.gif|Tsurane Uchiage
OiOnibi.gif|Oi Onibi
OiMinomushi.gif|Oi Minomushi
OroJump.gif|Double Jump
*Kaeshi Genkotsu ("Returning Knuckle"): Oro turns around and hits the opponent with the back of his fist. He then checks his turtle.
*Tobi Hiza ("Flying Knee"): Oro jumps over the opponent and hits them with a knee strike.
*Hane Jodan Mawashi ("Bouncing High Level Turn"): Oro strikes the opponent's face with a spinning, roundhouse kick. In order to perform the move, he tosses his turtle into the air, but it safely lands back on Oro's hand.
*Tsurane Uchiage ("Lined Up Launching Uppercut"): Oro knees the opponent and follows up with an uppercut, sending them flying.
*Oi Onibi: Oro strings together Tsurane Uchiage and Onibi.
*Oi Minomushi: Oro strings together Tsurane Uchiage and Minomushi.
*Double Jump: Thanks to his enhanced agility, Oro can perform a second jump in mid-air.
|-|Throws=
YashiKudaki.gif|Yashi Kudaki
OroTomoeNage.gif|Tomoe Nage
KJG.gif|Kuuchuu Jigoku Guruma
Kubijime.gif|Kubi-jime Kataguruma
*Yashi Kudaki: Oro switches side with the opponent and jumps on them, clutching their neck between his legs. Then he elbows their head, before planting his feet on their shoulder and pushing them onto the ground, while he lands safely with a backflip.
*Tomoe Nage: Oro grabs his opponent and falls backwards. He then plants his feet low on the opponent at waist level and applies strong pressure. This causes the opponent to flip and land on their back.
*Kuuchuu Jigoku Guruma ("Midair Hell Carriage"): Oro grabs an airborne opponent and drags them on the ground, planting his knee on their midsection.
*Kubi-jime Kataguruma: Oro climbs on the opponent and strokes them a few times with his legs and his free arm.
|-|Special Attacks=
NichirinSho.gif|Nichirin Sho (Horizontal)
Nichirin2.gif|Nichirin Sho (Vertical)
NichirinEX.gif|EX Nichirin Sho
NiohRiki.gif|Nioh Riki
NiohRikiEX.gif|EX Nioh Riki
JinchuWatariV.gif|Jinchu Watari
JinchuWatariEX.gif|EX Jinchu Watari
JinchuNobori.gif|Jinchu Nobori
JinchuNoboriEX.gif|EX Jinchu Nobori
OniYanmaV.gif|Oni Yanma
OniYanmaEX.gif|EX Oni Yanma
Tsuranekeashi.gif|Tsuranekeashi
TsuranekeashiEX.gif|EX Tsuranekeashi
*Nichirin Sho ("Sun Ring Palm"): Oro thrusts his hand forward and emits a small orb of burning ki from his fingertips, setting the opponent on fire on contact. The EX version of this attacks gives the projectile homing capabilities and an enhanced force, although it comes with less speed.
*Nioh Riki ("Benevolent King's Strength"): Oro grabs his opponent with one hand and slams them on ground three times. The EX version is stronger.
*Jinchuu Watari ("Human Pillar Ferry"): Oro jumps forward into the air. If he lands on his opponent, he will stomp their head twice and bounce off them. The EX version is faster and allows Oro to deliver four kicks.
**Hitobashira Nobori: If Oro performs Jinchuu Watari in mid-air, he will kick at the opponent's head multiple times. The EX version allows Oro to kick the opponent nine times.
*Jinchu Nobori: An alternate version of Jinchuu Watari. After the attack, Oro lands in front of the opponent instead of bouncing off them. The EX version retains the same properties.
*Oni Yanma ("Ogre Dragonfly"): Oro leaps into the air, spinning while performing an elbow attack. The EX version allows Oro to jump higher and deliver more hits.
*Tsuranekeashi ("Lined Up Leg Kicks"): Oro swings his leg, performing a vertical kick. He then brings it down and smashes the opponent again with the heel. The EX version adds a final somersault kick.
|-|Super Attacks=
*Yagyou Dama ("Night Traveling Soul"): A stronger version of the V-Technique Onibi. 
*Yagyou Odama (Night Traveling Great Soul): A super powered version of Yagyou Dama. Oro leaps up into the air and summons a massive orb of ki, throwing it at the opponent.
*Kishin Tsui ("Demon/Oni God Hammer"): Oro ferociously lunges a short distance at the opponent and uses both hands to throw up the opponent into the sky, and makes a gigantic leap with them. Moments later, he then crashes into the opponent at high speed with his head, even setting said opponent on fire, forcing them into the ground for significant damage.
Yagyou.gif|Yagyou Dama
YagyouOdama.gif|Yagyou Odama
Kishin3.gif|Kishin Tsui
*Daishinsenriki ("Great Divine Immortal Power"): A combination of the previously listed techniques. After downing the opponent down with Kishin Tsui, Oro bounces off them and throws a Yagyou Odama at them.
center|335px
|-|V-Techniques=
AshiBarai.gif|Ashi Barai
Okabuto.gif|Okabuto Wari
Onibi1.gif|Onibi (Medium)
Onibi2.gif|Onibi (High)
Onibi3.gif|Onibi (Low)
Minomushi.gif|Minomushi
KakiOtoshi.gif|Kaki Otoshi
EdaUchi.gif|Eda Uchi
Manrikitan.gif|Manrikitan
Kishinriki.gif|Kishinriki
KuchuJigoku.gif|Kuchu Jigoku
TenguStone.gif|Tengu Stone
TenguCombo.gif|Tengu Stone (Combo)
TenguMidareStone.gif|Tengu Midare Stone
TenguMidareCombo.gif|Tengu Midare Stone (Combo + Kolin's Book of Miraha)
OroBlanka.gif|Tengu Stone (Blanka-Chan doll)
OroGameSystem.gif|Tengu Stone (CPSP game system)
*Ashi Barai: After blocking an attack, Oro hits the opponent with a low kick using both legs, while holding himself up with a single hand.
*Okabuto Wari: Oro quickly dashes backwards to dodge an incoming attack and replies with a quick and powerful spinning, downward chop that strikes the opponent before they are able to react, knocking them down.
*Onibi ("Ogre Fire"): Oro taps his forehead with his fingertips and releases a large sphere of green ki, which bounces on the ground, reaching different heights. It can be used both as an attack and a moving shield.
*Minomushi ("Raincoat Bug/Bagworm"): Oro performs a short, spinning jump, which can be followed by two attacks:
**Kaki Otoshi ("Persimmon Drop"): A downward chop.
**Eda Uchi ("Branch Prune"): A downward axe kick.
*Manrikitan ("Ten Thousand Power Elixir"): Oro focuses while standing upright, signaling a mudra before his eyes start glowing blue. While in this state, Oro can perform four different powerful attacks. 
**Kishinriki ("Demon/Oni God Power"): A stronger version of his Nioh Riki, which features Oro grabbing the opponent and slamming them on the ground six times, before tossing them away. 
**Kishin Kuchu Jigoku Guruma: The second is a powered up Kuuchuu Jigoku Guruma, tumbling and stomping the downed opponent multiple times, before landing a final stomp with both feet and his hands together. During this attack, Oro keeps his turtle on balanced on his head. Alternatively, Oro can tumble and knee bounce the downed opponent thrice, before catapulting them both into the air again to land a final crushing blow to the foe's body.
*Tengu Stone: Oro telekinetically summons about three floating stray objects around him. Any attack he makes will be accompanied by further hits from these flying objects. Among the random objects he can summon, there are some notable ones: A Blanka-Chan doll (Deals electric damage and restores a little of Oro's power), Kolin's Book of Miraha (Deals ice damage), a CPSP game system (Deals fire damage), a clay dinosaur (Restores a little of Oro's power and has a higher stun effect) and Sean's basketball (Restore a little of Oro's power).
**Tengu Midare Stone ("Tengu Disorder Stone"): A powered up version of Tengu Stone. This time, Oro summons five objects instead of three.
</tabber>
==Gallery==
<tabber>
|-|Art=
|-|Music=
|-|Alternate Costumes=
</tabber>
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Street Fighter
Category:Male Characters
Category:Martial Artists
Category:Teachers
Category:Ninjas
Category:Good Characters
Category:Game Characters
Category:Characters
Category:Flight Users
Category:Chi Users
Category:Energy Users
Category:Temperature Users
Category:Stealth Masters
Category:Social Influencers
Category:Healers
Category:Element Users
Category:Acrobats
Category:Extrasensory Perception Users
Category:Surface Scalers
Category:Damage Boost Users
Category:Status Effect Users
Category:Statistics Amplification Users
Category:Telekinesis Users
Category:Homing Attack Users
Category:Humans
Category:Fighting Game Characters
Category:Playable Characters
Category:Elders
Category:Geniuses
Category:Wise Characters
Category:Martial Arts Champions
Category:Warriors
Category:Honorable Characters
Category:Monks
Category:Philosophers