Quick Resolution Systems (TCG)

__TOC__
For people who don't have the time (or desire) to play out a long siege with the BATTLESYSTEM™️ rules, we present the following quick resolution systems. The first is intended for use in resolving sieges and the second for determining the outcome of entire military campaigns. Either of these settings can serve as an interesting backdrop to a traditional AD&D game campaign.
* Siege Resolution
* Fighting Campaigns
* War in the Medieval Age
* War Plans
* Battle Resolution
* Campaign Victory-Winning the War
* Character Involvement