Brass Golem

==Summary==
Brass Golems are patient constructs built for one purpose stated at the time of its creation. If that goal becomes unattainable (for example, the location it was protecting becomes destroyed), the magic becomes inert and the golem "dies". While they can feasibly be of any shape, they tend to take the form of minotaurs.
==Powers and Stats==
Tier: 
Name: Brass Golem
Origin: Dungeons and Dragons
Gender: Inapplicable
Age: Varies
Classification: Brass Construct, Large Construct
Powers and Abilities:
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|-|Powers=Superhuman Physical Characteristics, Inorganic Physiology (Type 1; They are made from Monster Manual II 3.5e Page 117), Weapon Mastery (Is adept at using Monster Manual II 3.5e Page 116), Enhanced Senses (They have Monster Manual II 3.5e Page 115), BFR (Via ), Self-Sustenance (Type 1, 2 and 3; Constructs don't need to Monster Manual 3.5e Page 307), Blood Manipulation (Possess a which causes Dungeon Master's Guide 3.5e Page 220), Non-Physical Interaction (Due to their weapon being a weapon it can affect intangible, incorporeal, abstract, conceptual, nonexistent enemies and hit beings which exist on The Dragon Magazine 8 Page 4)
|-|Resistances=As constructs they have Extreme Resistance to Poison Manipulation (Shown ), Mind Manipulation (Shown ), Death Manipulation (Shown ), Energy Absorption (Shown ), Sleep Manipulation (Shown ), Paralysis Inducement (Shown ), Status Effect Inducement (Can't be ), Statistics Reduction (Can't have their ), Pressure Points (Can't be hit , i.e in a weak point), they also have Extreme Resistance to Magic which also grants Resistance to Reality Warping, Subjective Reality and Holy Manipulation (Shown ; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faithDungeon Master's Guide 5e Page 14 in Gods which also acts as divine magic), Heat (Fire it)
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Attack Potency: Building level+ (As a monster in 3.5e they're superior to weaker adult Remorhaz)
Speed: At least Hypersonic+ with at least High Hypersonic+ reactions (Superior to individuals capable of dodging short-range lightning)
Lifting Strength: Class 5 (Due to having a strength score of they can at max push 3.628739 ton)
Striking Strength: Building level+
Durability: Building level+
Stamina: Infinite
Range: Extended Melee range via Wounding Greataxe, Player's Handbook 3.5e Page 252 via Maze
Standard Equipment: Wounding Greataxe
Intelligence: Below Average (Has an intelligence score of which makes it only slightly above Player's Handbook 3.5e Page 9, but it's extremely adept at )
Weaknesses: Will lose its magic if its objective becomes impossible. Electric attacks will .
Notable Attacks/Techniques:
*: The Brass Golem can choose one target to banish into a extra-dimensional labyrinth, which is extremely hard to get out of. Due to the Brass Golem casting it as a 16th level caster its range is 65 feet, also the target stays at the labyrinth for a maximum of 10 minutes if they fail to find the exist for it.
*Wounding Axe: A magical axe which allows the Brass Golem to both hit a myriad of creatures it wouldn't be able to otherwise and make them bleed out far more then they would from a regular axe blow.
==References==
==Notable Matchups==
Victories:
Losses:
Combat Agent Six (Combatants Will Be Dispatched!) Combat Agent Six's ProMedia 
Inconclusive:
Category:Dungeons and Dragons
Category:Characters
Category:Fantasy Characters
Category:Game Characters
Category:Role-playing Characters
Category:Inorganic Beings
Category:Enhanced Senses Users
Category:BFR Users
Category:Weapon Masters
Category:Axe Users
Category:Blood Users
Category:Non-Physical Interaction Users
Category:Immortality Negation Users