Syldra (Record Keeper)

Syldra is a boss in Final Fantasy Record Keeper, fought in the Syldra Record of the Magicite Dungeons.
==Stats==
==AI script==
All of Syldra's attacks have a charge time of 0.88 in-game seconds, except where noted.
* Thunderstorm: 726% AoE piercing wind magic (NAT)
* Aeroga: 438% AoE wind magic (BLU)
* Thundaja: 726% AoE lightning magic (BLK)
* Storm Breath: 392% AoE piercing wind ranged physical, uncounterable - only targets party slots 2/3/4 (NAT)
* Windstorm: 1158% AoE wind magic, [303%] wind resistance -10% for 15 seconds - uncounterable, only targets party slots 2/3/4 (NAT)
* Maelstrom: AoE [Auto-hit] 50% current HP damage (NAT)
* Savage Aeroja: 774% AoE piercing wind magic, wind resistance -20% for 20 seconds -- ignores Magic Barrier, uncounterable (NAT)
* Savage Thunderbolt: AoE [Auto-hit] 75% max HP damage, uncounterable (NAT)
* Savage Thunderstorm: 774% AoE piercing wind magic, ignores Magic Barrier - uncounterable (NAT)
* Haste: Self [Auto-hit] Haste (NAT, 0.01s charge time)
* NulFrost: Self [Auto-hit] ice resistance -20% (NAT)
* White Wind: 30,000 HP self heal (NAT)
* High Stakes: 99,999 HP self heal, [Auto-Hit] Haste, DEF/RES/MND +100% for 20 seconds - uncounterable (NAT, 0.01s CT)
After her third turn since the start of battle, Syldra will enter Wind Rage. In this state, she deals 20% less damage than normal, but all damage she takes is reduced to 62.5% and her ATB and attacks charge at 140% of the normal speed.
After Wind Rage is interrupted by any attack dealing 10,000 damage or more, Syldra will re-enter within a set number of turns since leaving Wind Rage: five in the first time, four in the second, and three from the third time onwards.
If the HP thresholds aren't reached fast enough, Syldra will enter Phase 2 after her 10th turn, Phase 3 after the 20th, and will enrage after the 30th.
==Turns==
===Phase 1 (100-70% HP)===
* Turn 1: Wait (no action)
* Turn 2: Thunderstorm
* Turn 3: Haste
* Turn 4: Storm Breath
* Turn 5: Thundaja
* Turn 6: Aeroga
* Turn 7: NulFrost
* Turn 8: Thundaja
* Turn 9: Aeroga
* Turn 10: Storm Breath
===Phase 2 (80-41% HP)===
* Turn 1: Savage Aeroja
* Turn 2: Savage Thunderstorm
* Turn 3: Maelstrom
* Turn 4: White Wind
* Turn 5: Windstorm 
* Turn 6: Savage Thunderstorm
* Turn 7: NulFrost
* Turn 8: Maelstrom
* Turn 9: White Wind
* Turn 10: Windstorm
* Turn 11: Savage Aeroja
* Turn 12: Savage Thunderstorm
* Turn 13: Maelstrom
* Turn 14: White Wind
* Turn 15: Windstorm 
* Turn 16: Savage Thunderstorm
* Turn 17: NulFrost
* Turn 18: Maelstrom
* Turn 19: White Wind
* Turn 20: Windstorm
===Phase 3 (40-0% HP)===
* Turn 1: High Stakes
* Turn 2: Savage Thunderbolt
* Turn 3: Savage Aeroja
* Turn 4: Savage Thunderstorm
* Turn 5: White Wind
* Turn 6: Maelstrom
* Turn 7: Savage Thunderbolt
* Turn 8: Savage Aeroja
* Turn 9: Savage Thunderstorm
* Turn 10: White Wind
* Turn 11: Maelstrom
* Turn 12: White Wind
* Turn 13: Savage Thunderbolt
* Turn 14: Savage Aeroja
* Turn 15: Savage Thunderstorm
* Turn 16: Maelstrom
* Turn 17: NulFrost
* Turn 18: Savage Thunderbolt
* Turn 19: Savage Aeroja
* Turn 20: Savage Thunderstorm
* Turn 21: Maelstrom
* Turn 22: White Wind
* Turn 23: Savage Thunderbolt
* Turn 24: Savage Aeroja
* Turn 25: Savage Thunderstorm
* Turn 26: Maelstrom
* Turn 27: NulFrost
* Turn 28: Savage Thunderbolt
* Turn 29: Savage Aeroja
* Turn 30: Savage Thunderstorm
===Enraged===
* Turn 1 + 3n: Savage Thunderstorm
* Turn 2 + 3n: Savage Thunderbolt
* Turn 3 + 3n: Savage Aeroja
==Strategy==
A party of physical attackers is required, as all damage Syldra takes from magic and ninjutsu attacks is divided by 3.
Syldra is one of the hardest 5★ Magicite bosses, with fast and heavy attacks, a moveset covering two elements and strong defensive buffs.
Protectga is not needed, as Syldra uses only magical attacks after Phase 1. Attacks that can lower ice resistance are necessary to preempt NulFrost, such as Icy Offering or Noel's Ice Javelin.
Any overflowing attacks, ideally Arcane Overstrike Soul Breaks, should be saved for Phase 3; which opens with High Stakes, a massive instant-cast defense buff. Fran's Wild Frolic is greatly advantageous in this fight, as its Viera Shot follow-up can directly override High Stakes.
Category:Bosses in Final Fantasy Record Keeper