Mending

is one of the player's combat stats. It changes the amount of Healing received from the player.
== Mechanics ==
 increases the amount of Healing other players receive from the player. Healing received from the player is multiplied by \frac{Mending}{100}.
The player's base is . 
== Increasing Bonus Mending ==
<tabber>
|-|Armor=
===Armor===
Certain Armor pieces grant . The Armor must be equipped to take effect.
Slot	Item 	Rarity	Type 	
 	Holy Dragon Armor 	 	Helmet 	
 	Holy Dragon Armor 	 	Chestplate	
 	Holy Dragon Armor 	 	Leggings 	
 	Holy Dragon Armor 	 	Boots 	
 	Mender Crown 	 	Helmet 	
 	Mender Fedora 	 	Helmet 	
 	Mender Helmet 	 	Helmet 	
 	Zombie's Heart 	 	Helmet 	
 	Crystallized Heart	 	Helmet 	
 	Revived Heart 	 	Helmet 	
 	Reaper Mask 	 	Helmet 	
|-|Pets=
===Pets===
Certain Pets grant . The Pet must be equipped in order to take effect.
Slot	Item 	Rarity	Type 	
 	Ghoul Pet	or 	Combat Pet	→
 	 	 	Combat Pet	
|-|Deployables=
===Deployables===
Certain Deployables grant . They must be placed to grants their effects.
Slot	Item 	Rarity	Type 	
 	Overflux Power Orb 	 	Power Orb	
 	Plasmaflux Power Orb	 	Power Orb	
|-|Miscellaneous=
===Miscellaneous===
Slot	Item 	Rarity	Type 	
 	Renew 	 	Class Passive	
 	Mayor Jerry	 	Mayor 	
 	 	 	Mayor 	
</tabber>
=== Maximizing Mending ===
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==History==