Skyhook

* See also Skyline
* See also Derp_Transportation_in_Columbia
* See also Infinite_Gratuitous_Violence
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An ODD Melee Weapon that Levine & Co gave the Player in Infinite BS.
* Execution Moves ( very telling about what was ACTUALLY important in the game ... )
* Intended use on the hamstrung Skyline system and Cutscenes.
* REGURGITATED needlessly in Rapture in BaSx - DLC copying something nonsensical for Rapture.
* In place of the believable/Simple Wrench and the Mighty Drill.
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Seriously, they just tossed this shit together expecting the Players to be Morons
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Something At Least Realistic ...
OrigSkyHook.jpg|Designed for its original intended use
OlderSkyhook.jpg|Oh look - a concept artist who understood some real physics and reality
Of Course, It was Discarded for the Published Game.
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How_exactly.jpg| THIS Bizarre thing replaced the 'Hook'
SocialRelevancy.jpg|What the real importance to Levine&Co became ...
MrsChenGetstItGood.jpg|Booker 'gives it' to Mrs Chen - LEAVE NO WITNESSES ...
AFailureToCommunicate.jpg|Consider the work they put into this Execution thing ...
Hangingbyurfingers.jpg
Demonstrate.jpg
Shoulderjoint.jpg|DAMAGE - Falling and Catching onto a Skyline
OopsSpiel.jpg|Mrs Chen Lin would have given us away .... So ...
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Seriously, this thing is more a device to 'menace' a victim with - Rather than a 'Skyhook' for riding the Skylines. Just part of the game's wonderful violence mania ( ie- "Execution Moves" for some lower denominator graphic violence ) these game company wonks see as necessary in their games.
Would something like this be use to threaten loyal citizens ( held by common Constables ) ? OR served more to hold the Untermenschen minorities/'Serviles' in a state of Terror ? (( Sorry Levine, YOU have a very ignorant view of American history to even consider something like this - Even the Nazis in the Concentration Camps didn't come up with anything so ridiculous )).
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Maybe a Lynch-o-matic ( with auto-retractable wire cable noose ) would much more have been a proper device to threaten/terrorize the minorities in the slave/serf sections of the Flying City of Columbia -- AND so those 'Freight Hooks' they added to their game would then make much more sense. ( The weird small three-balloon things for portable gallows would also serve. )
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Infinite BS - That Skyhook's Magic Motor - Missing :
[pix]
Must be the Quantumz at work again, Cuz there's nothin' there that resembles any motor I know of ( Maybe its like those sparkle wheel things you repeatedly pull the trigger to make the wheel spin ??? ) ...
Maybe if it looked more like a Chainsaw ( which do have a big motor ) then you could bludgeon opponents with it, as well as chop/cut them up ( and do the GTA 'Plunge' attack ).
This is the problem of letting artists design things for games ... "Form before Function" ( well isn't that actually Infinite BS's Epitaph ????? )
Gasoline powered ? - Needs fuel/runs out might've been a game mechanic ( except they were seriously into lobotomizing the game mechanics ... )
We don't even get a pretty Blue-Orby(tm) thing to make believe how it worked ...
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Freight Hooks (BS) : 
Thing to justify some 'jumps' around the scenery using the 'Skyhook' - badly giving the device a separate function from grinding up faces, and to add a poorly-needed element to the 'Arena Battles' ( But no Freight Hook usually is available when 'the maze' terrain needs to restrict the Player to 'the path' ). BTW, Did most of the developers even KNOW what a real 'freight' hook was, and what it is used for ? Apparently not, by the easy way they were located willy-nilly in the game terrain.
How far into Lala-land do things go, when 'you no longer care' ( If there is no mandate for anything 'authentic' WHEN : production is being behind schedule, overbudget, on the third rewrite, key people are quitting, it is easier to just copy ideas from the previous game ... ) AND you are getting 'Paid anyway'.
A Spiderman grappling hook line mechanism might have been better than this ( the 'turny' thing can retract the cable - see ) -- instead of some magical "magnetic" weirdness ( There. Something plausible, instead of just more magic quantumz BS ). Seriously, using some neat grappling thing to take some NPCs head off from a distance ( Holy 'Flying Guillotine', Batman !!! ) would have been ingenious. Instead we got ...
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The Gamemakers did not Apply this Jump Thing Systematically - Only where the game needed it.
The SkyHook Jump was based on a manually created mapping (of the landing points), which was too obviously limited and inflexible. If the Jumping was made more generalized, it would have given the Player's movement and tactics more options. But at the same time, it would have exposed the simplistic NPC combat abilities ( requiring the NPC Opponent programming to be made more flexible - very much harder to achieve. )
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Don't ever trust a game developer to design anything in real life. Fake illogical mechanics, bad history, fake religion, impossible physics ... You see, for them, nothing has to actually be able to really work in their pretty 'made up' game worlds.
Sad really, that the Infinite BS Bloody Game Violence is the only reason this travesty actually exists. 'Execution Moves' to feed to the perverted interest of immature minds.
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The "Sky Hook" :
WE Coulda hadda Chainsaw.  But Nooooooooooooooo ... 
There's something about being chased by a revving chainsaw ( or being the one doing the chasing ), which is just 'Classic' ...
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== WHY IS IT SO BIZARRE ??? THIS IS WHY : ==
Seriously - They couldn't even get that right - The hooks are supposed to extend when it spins so to be able to 'bite' into that skull.
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THIS with an Engine to drive it on the rails - plausible ... ( more DieselPunk in its style though )
The Game's Bloody Execution Move required the weird rotary hook nonsense. The intended/promotionally-shown City Skyline shrank, til it was mostly circular routes within pre-canned 'arena' fights, and level traversals.
Instead of THAT strange whacker tool 'hook' which you would bust your arm joints hanging from, you would have passenger vehicles on a 'line' going through a 'sky' ( preferably to traverse a large city as transport AND so have it actually 'play' a part in the game setting ).
Infinite BS's game engine didn't handle 'vehicles' very well - All seen being merely scripted scenes. Lots of interesting potential was there, but they could NOT deliver it in the published game.
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== Derivative Stupidity Squared ==
So simple even Ken Levine could make one ....
Yeah Riiiiight ... This is actually Insulting to the Player, AND Very Sad..
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