Endgame (quest)

==Objectives==
Jump on a Hippogryph when signals you and destroy the Horde Gunship.
*Gunship destroyed
==Description==
We need to get rid of that flying gunship if our people have any chance of escaping.
Here's the plan. Keel Harbor had its share of rebel symphatizers in the old days. I've managed to round up a hefty amount of incendiary explosives from one of our storehouses.
We're going to hit the enemy with a force small enough to fly undetected. The night elf hippogryphs should do the trick.
Tobias will give you the signal when we're ready to go.
== Rewards ==
You will receive: 
==Progress==
The only risks worth taking are the ones that lead to victories worth having.
==Completion==
We did it, <name>. We've started the evacuation. If we leave soon we'll leave the Forsaken fleet in the dust.
==Notes==
This is a timed event that starts every few minutes. Wait for Tobias to give the ok:
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Finally:
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Hop on a hippogryph!
:The hippogryph will take a trek to the top of the airship and drop the player off up top, met by some grunts.
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:The boarding party rappels down to the deck, heading to the captain's quarters astern. Follow them
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:The gunship starts moving as Lorna leads the party down to the engineering room below deck and sets some explosives.
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:Korm Bonegrind appears! Finish him off.
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:The gunship finally reaches its destination: the ruined Greymane Wall! The explosives go off right as it's about to fly into the wall, obliterating everything in the area. The party escapes on wyverns roosting on the lower deck, heading back to Keel Harbor.
Talk to on deck of the night elf ship for the next quest.
==Progression==
==Patch changes==
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==External links==