Flash bang

The flash bang is a weapon .
==Characteristics==
A hand-thrown explosives that deals low, if any direct damage, instead primarily inflicting fatigue damage. They have the effect of reducing affected characters' weapon skills, both enemy and the player character. Their primary usage is their 25% chance to cause any affected tunnelers to frenzy, attacking other tunnelers nearby and offering a chance to attack unimpeded.
Upon detonation, the grenade releases a large explosion of blue colored energy. Getting caught in a flash bang's radius causes the screen to either blur or turn completely white, depending on how close one was to the blast. In addition, the player character's hearing is severely affected. Combined, these effects can severely hamper combat effectiveness. It is considered an improved holdout weapon.
==Locations==
* Found on the body of a dead NCR trooper when first entering the collapsed overpass tunnel.
* Can be found on and used by marked hunters and marked scouts in varying amounts (1-3+).
* Can be found on the occasional dead NCR troopers or NCR Rangers, typically in caves or other dark areas.
* Can be bought when accessing the commissary terminal, which usually holds 5 each time.
==Notes==
* Flash bangs were originally going to appear in the main game but were cut for unknown reasons; they would have instead been referred to as stun grenades.
* Flash bangs have a decently large blast radius. Combined with the effect of the Splash Damage perk, the radius becomes much larger, and has a chance of inflicting the effects upon the player character as well if they are not careful.
* If the Courier throws the flash bang too close to themselves, they may suffer from crippled limbs.
* If he is provoked into fighting during The Courier, Ulysses makes frequent use of flash bangs during combat in order to disorient both the player character and the marked men.
==Bugs==
 Flash bangs do not exclude the player character or robots from receiving Fatigue damage as other sources of Fatigue damage do. This can allow the Courier to render a robot or even themselves "Unconscious." 
Category:Lonesome Road weapons
Category:Fallout: New Vegas Explosives skill weapons
Category:Fallout: New Vegas thrown explosives
Category:Fallout: New Vegas improved holdout weapons
es:Granada cegadora
ru:Светошумовая граната (Lonesome Road)
uk:Світлошумова граната (Lonesome Road)
zh:闪光弹