Summon

The magician can summon an entity, as long as he knows its name, no matter where the entity is. An additional energy requirement is to raise as much energy as the entity has Willpower. The result of the summonation roll will indicate how willing to cooperate the entity will be when it arrives. It does not get a chance to resist this roll. Be careful, some entities are often not very happy to be bothered! It's always good to have some protection in place, and be ready to banish when you need to.
Category:ESPER
Category:Spells