Hobgoblin (Dungeon and Dragons)

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|-|Devastator=
|-|Iron Shadow=
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==Summary==
Strict and ruthless, the Hobgoblins are the most militaristic out of the Goblinoid races, which also makes them the most effective of their kin.
They train from a very young age in the use of all weapons and strategies, with the stronger of them being the leaders.
They have notable sects in their military for magic users and assassins such as the Devastators and Iron Shadows respectively, with them far exceeding the normal Hobgoblin.
Hobgoblins, like their Goblin brothers, seem to have their origins in the Feywilds, with it giving them various abilities to use in combat.
==Powers and Stats==
Tier: from , to at least , likely up to | from at least , likely up to | | | from at least , likely up to 
Keys: Regular | Captain | Warlord/Leader | Devastator | Iron Shadow
Name: Hobgoblin
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Medium Humanoid (Goblinoid)
Powers and Abilities:
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|-|Regular=
Superhuman Physical Characteristics, Enhanced Senses (They have Monster Manual 5e Page 186 and can sense Monster Manual 1e Page 53), Weapon Mastery (Hobgoblins are mostly Monster Manual 3.5e Page 153 which means they're adept at using a Dungeon Master's Guide 3.5e Page 109), Statistics Amplification (Via Mordenkainen Presents: Monsters of the Multiverse Page 23), Stealth Mastery (Shown ), Resistance to Empathic Manipulation (Shown )
|-|Captain=
Same as the regular one plus more Statistics Amplification (Via )
|-|Warlord/Leader=
All powers of a Captain Hobgoblin
|-|Devastator=
|-|Iron Shadow=
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Attack Potency: Varies from Wall level (The weakest Hobgoblins are a monster in 5e, which makes them comparable to casters who can use Burning Hands), to at least Wall level, likely Small Building level up to Small Building level+ (Hobgoblins sergeants and lieutenants vary from , which makes the lower levels on par with animals like the Rothé, the middle ones are comparable to casters who can cast Conjure Barrage) | Varies from at least Wall level, likely Small Building level up to Small Building level+ (The Hobgoblin Captain should be superior to the lower ranks) | Small Building level+ (As a Monster Manual 5e Page 187 monster in 5e, they're also comparable to casters who can cast Conjure Barrage) | Small Building level+ (As in 5e, they're superior to casters who can cast Conjure Barrage) | Varies from at least Wall level, likely Small Building level up to Small Building level+ (Should be superior to lower ranked Hobgoblins Hobgoblins)
Speed: Varies from Subsonic (Comparable to beings capable of dodging point blank arrows) up to Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning) | Varies from Subsonic up to Hypersonic+ with High Hypersonic+ | Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning) | Hypersonic+ with High Hypersonic+ reactions | Varies from Subsonic up to Hypersonic+ with High Hypersonic+
Lifting Strength: At least Class 1 (Due to having a strength score of , they can push a maximum of 680.3886 kg) | At least Class 1 | At least Class 1 | At least Class 1 | At least Class 1
Striking Strength: Varies from Wall level, to at least Wall level, likely Small Building level, up to Small Building level+ | Varies from at least Wall level, likely Small Building level up to Small Building level+ | Small Building level+ | Small Building level+ | Varies from at least Wall level, likely Small Building level up to Small Building level+
Durability: Varies from Wall level, to at least Wall level, likely Small Building level, up to Small Building level+ | Varies from at least Wall level, likely Small Building level up to Small Building level+ | Small Building level+ | Small Building level+ | Varies from at least Wall level, likely Small Building level up to Small Building level+
Stamina: Superhuman (Comparable to adventures who can keep fighting even after losing their limbs)
Range: Extended Melee Range via weapons, Tens of Meters via throwing javelins | Extended Melee Range via weapons, Tens of Meters via throwing javelins and Leadership | Extended Melee Range via weapons, Tens of Meters via throwing javelins and Leadership | Extended Melee Range via quarterstaff, varies from Standard Melee Range up to Tens of Meters via spells | Standard Melee Range, Tens of Meters via darts and spells
Standard Equipment: A , | A and | A and | | 
Optional Equipment: and Races of Faerûn Page 134 Races of Faerûn Page 156
Intelligence: Above Average (Hobgoblins are a highly strategic race which employs a variety of strategies, they are also skilled fighters and stealth users) | Above Average (Captains are superior to regular Hobgoblin soldiers) | Gifted (They are the best of the Hobgoblins warriors, with them having all the skills of a regular one but better. They also maintain an intelligence score of which makes them above Player's Handbook 5e Page 5e Page 171) | Gifted (As a devastator, they received training far beyond , they also have an intelligence score of which makes them smarter than the Warlord) | Above Average (Like the devastators they go through training far beyond what the , they are skilled martial artists and maintain an intelligence score of which makes them generally superior to regular humans)
Weaknesses: They hate elves to such a degree that they'll attack them, even if doing so is a Monster Manual 5e Page 185 | Same as before | Same as before | Between Fly or Gust of Wind, it can only have one of them active | Between True Strike, Expeditious Retreat and Silent Image, it can only have one of those active at a time
Notable Attacks/Techniques:
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|-|Regular=
Hobgoblins by their nature are extremely military like and skilled in weapons, this also extended to their ability to work together as shown through:
*: While two or more Hobgoblins are near each other they can use the aid of their kin in order to deliver extra damage to an enemy on a melee hit.
*Fey Gift: The Hobgoblin's origins from the Feywild gives it a unique ability to aid its allies in the midst of a fight, with that aid including:
**Bolstering their vitality.
**Increasing their movement speed.
|-|Captain=
Leading the low ranks, the Hobgoblin Captain is a superior fighter to the regular Hobgoblin and even has the ability to bolster his allies:
*Multiattack: The Hobgoblin can attack twice as many times as a regular Hobgoblin in the same time span.
*Leadership: The Hobgoblin can issue a special command word to a nonhostile creature that they can see, is within 30 feet of them and can understand the Hobgoblin's languages. This command word increases the creature's ability to resist negative effects.
|-|Warlord/Leader=
The Warlord has all of the Captain's abilities, alongside greater martial skills which include:
*: The Warlord can attack even faster than the Captain, with the Warlord even managing to apply this to its ranged attacks.
*Shield Bash: The Warlord is able to use its shield as a weapon in combat, being able to smack people with it in such a way they are knocked down to the ground
*: While the Warlord is holding any melee weapon, it's able to deflect incoming attacks, making itself much harder to hit.
|-|Devastator=
|-|Iron Shadow=
Physicals:
*Unarmed Strike: The Iron Shadow are skilled martial artists who can attack with any limb, and can even perform a quick flurry of blows in the same time it takes a person to send one punch. They can even mix either throwing darts or using Shadow Jaunt in their unarmed strikes. 
Magic:
*Shadow Jaunt: The Iron Shadow can teleport up to 30 feet with whatever it carries between two unoccupied spots it sees which have either dim light or complete darkness.
*Cantrips:
**Minor Illusion: This allows the Iron Shadow to either create a single sound of varying volume or a static image of up to 5 feet big. The image can't produce sound, smell and if it's interacted with the subject quickly discovers its nature as an illusion.
**Prestidigitation: The Iron Shadow has the following list of effects it can create with this spell, and if it casts the spell several times it can only maintain up to 3 effects:
***They can instantly put out a light source such as a candle or a small campfire.
***They are able to instantly clean or soil an object that's 1 cubic foot.
***They can change the temperature of a non-living object to be either warm or chill.
***They can flavor an object.
***They can make a small image appear on a surface for 1 hour.
***They can create a small illusion which fits into their hand and disappears after 6 seconds.
**True Strike: The Iron Shadow can point at a single target that is within 30 feet of itself and for 6 seconds get insight on their defenses, which makes hitting the enemy easier for them.
*First level spells (3 slots):
**Charm Person: The Iron Fist can make a creature view it as their best friend, although this spell is less effective against someone he is currently fighting.
**Disguise Self: The Iron Shadow can make itself appear as any creature dressed in anything they want; the only limits are that they must have the same body type and can't have a size difference greater than 1 foot. If one inspects the person, they can easily find out about the illusion.
**Expeditious Retreat: The Iron Shadow increases their general movement's ability, allowing them to run far faster.
**Silent Image: The Iron Shadow can conjure an image of any object as long as it's not larger then 15-foot cube, and they are able to make said image move in a way which appears natural. This spell can be maintained for up to 10 minutes and only produces visuals.
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==Notable Matchups==
Victories:
Yotsugi Ononoki (Monogatari) Yotsugi Ononoki's Profile (Leader Hobgoblin was used, speed was equal)
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Evil Characters
Category:Game Characters
Category:Role-playing Characters
Category:Species
Category:Monsters
Category:Soldiers
Category:Warriors
Category:Assassins
Category:Captains
Category:Leaders
Category:Enhanced Senses Users
Category:Statistics Amplification Users
Category:Weapon Masters
Category:Thrown Weapon Users
Category:Weapon Users
Category:Sword Users
Category:Bow Users
Category:Spear Users
Category:Mace Users
Category:Whip Users
Category:Armor Users
Category:Shield Users
Category:Stealth Masters
Category:Magic Users
Category:Non-Physical Interaction Users
Category:Acid Users
Category:Fire Users
Category:Flight Users
Category:Ice Users
Category:Air Users
Category:Energy Projection Users
Category:Homing Attack Users
Category:Electricity Users
Category:Temperature Users
Category:Statistics Reduction Users
Category:Sound Users
Category:Martial Artists
Category:Acrobats
Category:Teleportation Users
Category:Illusionists
Category:Empathic Manipulation Users
Category:Precognition Users
Category:Fragrance Users
Category:Status Effect Users