Tempestuoso

==Summary==
O Tempestuoso (lit. Tempestuous), is a creature originated in very specific environments where the veil is highly damaged such as an abandoned nuclear plant. A deformed manifestation of pure Energy contained by some type of incomprehensible technology.
==Powers and Stats==
Tier: At least , possibly 
Name: The Tempestuous, O Tempestuoso
Origin: Ordem Paranormal
Gender: Genderless
Age: Varies from each apparition
Classification: Creature
Powers and Abilities:<tabber>
|-|Abilities=
*Superhuman Physical Characteristics 
*Energy Manipulation (Constantly emanates radioactive Energy and can manipulate it in several ways)
*Radiation Manipulation (The Tempestuous is a creature that originated from fear of radiation, which gives it the ability to generate a paranormal radiation, even stronger than any regular radiation and use it offensively)
*Inorganic Physiology (Type 1) (Seems to be made out of incomprehensible technology)
*Matter Manipulation (Anything touched by the Tempestuous suffers an influx of sudden change, which functions on the sub-atomic level)
*Chaos Manipulation (The Tempestuous is an extremely powerful Energy manifestation, and its mere presence causes the environment to become chaotic)
*Radioactive Aura (The Tempestuous is surrounded by radioactive energy within nine meters of itself, this aura also has a ghost like shape made out of radioactive energy that can attack any enemies within said range)
*Incorporeality (The radioactive specter is made of pure radioactive Energy, being untargetable and taking no damage, even to rituals that can target incorporeals)
*Durability Negation (Radiation has this effect)
*Sound Manipulation (The Tempestuous constantly emits a deafening sound similar to a storm)
*Non-Physical Interaction (Elemental damage can hurt enemies with the non-corporeal ability, which includes spirits, hallucinations and even non-existent beings such as the Silhouette)
*Fear Manipulation, Empathic Manipulation, Memory Manipulation and Madness Manipulation (Type 3) (all creatures have a disturbing presence which, upon someone laying eyes on them can cause fear, loss of will, memory loss and ultimately, insanity)
*Supernatural Willpower (Possesses a Will stat of +25, putting it well above most other will users, being only beaten by the strongest creatures and Relics such as The Devil)
*Extrasensory Perception (Doesn't perceive the same way as organic beings, can see in the dark)
*Enhanced Senses (Possesses a +20 modifier in Perception, which allows it to see nearly invisible things such as a single drop of blood among a forest in the dark, and well as sense invisible beings and stealth users)
|-|Resistances=
Resistance to 
*Mind Manipulation (Creatures of The Other Side cannot be controlled and are immune to mind manipulation and mental conditions) 
* Fear Effects and Energy Effects (Creatures of The Other Side are not affected by fear and can't lose sanity, they are also completely immune to Fear)
*Blindness and Deafness (Can resist the effect of Flashbangs)
*Poison Manipulation (Can resist poison from Anacondas, as well as poisons that can instantly kill)
*Sleep Manipulation (Can resist the effect of tranquilizers)
*Electricity Manipulation (Can resist the stuns of tazers, as an Energy creatures should resist such effects.)
*Life Absorption (Can resist the Consume Wellspring ritual)
*Death Manipulation (Can resist many rituals cause a target to instantly die, such as Invoke the Executioner or Blade of Fear)
*Disease Manipulation (Can resist the effects of illnesses, including paranormal ilnesses such as the Infecticide virus)
*Status Effect Inducement (Can resist several rituals that apply status effects, specifically physical conditions)
*Technology Manipulation (Can prevent its own technology from being permanently shut down by the Deflagration ritual)
*Blood Manipulation (Can resist effects that manipulate the target's blood, can resist bleeding)
*Pain Manipulation (Can power through pain)
*Age Manipulation (Can resist the effects of aging)
*Paralysis Inducement (Immune to paralyzing conditions)
*Air Manipulation (Can resist being lifted by air)
*Damage Transferal (Can resist the effects of Damage Transferal)
*Biological Manipulation (Doesn't possess any biology)
*Acid Manipulation (Can resist the Lady of Blood's acid attacks)
*Deconstruction (Can resist the effects of the Spiral Reaper's Desolate Lands)
*Energy Manipulation (Can resist the Anomiatic's touch and his own effects)
*Immersion, Sealing (Can resist being disintegrated and can force oneself out of the Telopsias TV head)
*Matter Manipulation (Can resist its own effects, is not made of regular matter and its body is neither solid, gaseous nor liquid)
*Radiation Manipulation (Unaffected by his own radioactive aura)
*Void Manipulation (Can resist being pulled in by a sphere of pure void and survive inside it for a while)
*Cold and Heat (Can resist cold and hot environments, and even being encased in ice, evaporating water, or even being submerged in lava)
*Memory Manipulation (Can resist its memories being altered or deleted)
*Physics Manipulation (Can resist its entropy being nullified)
*Empathic Manipulation (Can resist its emotions being messed with by Blood)
*Time Manipulation (Can resist being frozen, accelerated and slowed down in time)
*Madness Manipulation (All types, paranormal creatures cannot lose sanity or take mental damage by any means)
*Teleportation (Can resist being forcefully teleported)
*Power Nullification (Can resist its paranormal effects being nullified)
*Transmutation (The Tempestuous itself is a manifestation of constant change, and is immune to its own effects)
*Existence Erasure (Can resist Unexist, which reprograms a being out of reality)
*Magnetism Manipulation/Telekinesis: (Can resist being thrown by magnetic forces)
*Possession (Should be able to resist being possessed)
*Illusion Creation (Can see through illusions that affect the five senses and extrasensory perception)
*Status Effect Inducement (Can resist the Magistrate's rewrite reality which can apply any status effect., including statuses such as : Blind, Deaf, Paralyzed, On Fire, Petrified, Frightened, Confusion and others)
*Dream Manipulation (Can resist being tormented in dreams by the Guilt Parasite)
*Reality Warping: (Can resist the effects of Rewrite Reality)
*Information Manipulation (Type 2) (Can resist "Unexist" which writes a target out of reality)
*Soul Manipulation (Can resist Paradox, which damages the soul)
*Fate Manipulation (Creatures can resist Blade of Fear and seem to be separate from the chains that constitute reality)
*Probability Manipulation (As a strong manifestation of Energy, should resist effects that alter probability such as Alter Destiny)
*Resistance Negation (The Tempestuous is a VD 360 creature with high Fortitude and Will, meaning it can resist effects that would tear through most resistances, can also resist effects meant to lower or ignore its resistances)
</tabber>Attack Potency: At least Small Building level (Far stronger than Bestial Blood Zombies, who can perform this feat, attacks deal enough damage to instantly destroy a car), possibly City Block level (Superior to a transformed Lady of Blood, who can shake the entire town of Aurora, performing at least a Magnitude 4 Earthquake in the process), most attacks negate durability.
Speed: Superhuman travel speed (Much faster than regular humans), Supersonic reaction speeds (Can easily dodge bullets)
Lifting Strength: Class 10 (Strong enough to send creatures with size comparable to Elephants flying), possibly Class K (Around the level where it's possible to send creatures with size comparable to Blue Whales flying)
Striking Strength: At least Small Building level, possibly City Block level
Durability: At least Small Building level, possibly City Block level (Can survive its own attacks)
Stamina: Infinite (Creatures never tire, the Energy element specifically is an infinite source of energy)
Range: Standard Melee Range, Several Meters with Radioactive aura, Tens of Meters with other abilities.
Standard Equipment: None
Intelligence: High Animalistic, possibly Average (It's unknown how the minds of paranormal creatures function, but some seem to be intelligent)
Weaknesses: Energy creatures take more damage from Knowledge Effects.
Notable Attacks/Techniques:
*RADIOACTIVE CLAWS: The Tempestuous ravages an opponent with two swipes of its radioactive claws, being able to extend this attack further than its melee range by using its radioactive specter.
*RADIOACTIVE AURA: The Tempestuous has a constant radioactive aura around it which harms any target within a nine meter radius of itself.
*RADIOACTIVE SPECTER: The Tempestuous manifests a radioactive specter around itself, which acts as an extension of its physical body.
*BEAM OF RADIOACTIVE ENERGY: After landing two radioactive claw attacks, a beam of radioactive energy is projected from the target, hitting another target in medium range.
*EXPAND IN RADIATION: The Tempestuous concentrates a massive ammount of radioactive Energy to then release it as an explosion. When using this ability, the Tempestuous also takes damage.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
*The Tempestuous' Official Ordem Paranormal Wiki page;
*Ordem Paranormal RPG;
Category:Characters
Category:Ordem Paranormal
Category:Genderless Characters
Category:Role-playing Characters
Category:Monsters
Category:Radiation Users
Category:Matter Users
Category:Madness Users
Category:Villains
Category:Non-Physical Interaction Users
Category:Supernatural Willpower Users
Category:Chaos Users
Category:Energy Users
Category:Fear Users
Category:Memory Users
Category:Empathic Manipulation Users
Category:Extrasensory Perception Users
Category:Enhanced Senses Users
Category:Energy Users
Category:Inorganic Beings
Category:Aura Users
Category:Sound Users
Category:Incorporeal Characters
Category:Durability Negation Users