Ballad of the Nightmare Krew: Verse 1

Verse 1 of the Ballad of the Nightmare Krew begins in the city of Kamden Mesa, where Hugh, Cora, and Olga have assembled a team of adventurers to find the tomb of the mythical king Thelekas.
==Cast==
===Main Cast===
*William Champion
*Dan Krackhardt
*Kyle Knight
*Hannah Minshew
*Woody Minshew
*Drew Nauden
===Guests===
*London Carlisle
*Jack Russell
==Episodes==
Episode	Title 	Official Episode Description
1 	Welcome to Kamden Mesa 	Welcome to the world of Cordia. Our adventurers have been brought together in the city of Kamden Mesa to complete a job. Will that job lead to fortune or are they chasing a myth?
2 	Message in a Bottle 	The five newly-hired adventurers infiltrate the Longhorn's safehouse in pursuit of information that will lead them to the illusive tablet their employers are seeking.
3 	Arias and Amphibians 	To prep for their impending meeting with the horned woman, the crew goes to acquire healing potions and information. The night culminates in a trip to the theatre and an unexpected acceleration of their timeline.
4 	Taking the Bull by the Horns 	The crew travels to the Longhorn's hideout in search of the tablet.
5 	Dust to Dust 	The group faces off against the leader of the Longhorn Gang before venturing deeper into the hideout in search for the tablet.
6 	Post Doge World 	The adventurers search for answers to the mysterious dusting. The ancient tablets are joined and the inscription reveals a prophetic warning.
7 	Bargains and Baggage 	To prep for their journey to the Morran Outpost, the gang goes shopping. Strange events throughout the day make our adventurers suspicious and truth-telling ensues.
8 	Just Deserts 	The Expedition begins in full. Our adventurers brave the Gleaming Wastes and its dangers therein. With a plague on the land and an ever-expanding miasma, the team will be tested like never before.
9 	Seeds of Time 	The team draws nearer to their destination. Can they overcome the elements of the Gleaming Wastes, or fail and be buried in the sands of time?
10 	To Unpath'd Waters 	The Team faces off with numerous threats as they draw closer to Thelekas’ tomb.
11 	The Mystery of Things 	The Team finally reaches The Well, but soon realize that it is not what they believed it to be.
12 	Dust of Old Oblivion 	The Team finally reaches The Well, but soon realize that it is not what they believed it to be.
13 	Our Doubts Are Traitors 	A friend and a daughter have stepped through The Well. Our adolescent crew now must pick up the pieces and decide what is next. Do they part ways or do they see how far this river runs?
14 	Delays Have Dangerous Ends 	After the revelation that they have been gone for some time, our party moves forward with their plan to collect the Temporite, but first they must return to familiar ground.
15 	Dockside Diplomacy 	Supplies are gathered, fresh new outfits are purchased! The team takes their first steps on a new journey. They're gonna need a ride.
16 	A 300lb Goldfish 	The crew enters a dangerous game of piracy. What enemies will they encounter, and what allies can they find?
17 	Treason and Murder Ever Kept 	The crew returns to the Sweet Marie. Now they must reconcile with the choices they have made and ponder the decisions yet to come.
18 	A Brave Monster Indeed 	The crew takes their first steps on Fidisilas. What they will encounter will test every single one of them.
19 	Isle Full of Noises 	The crew ventures deeper to the heart of Fidisilas, but the jungle holds many surprises.
20 	The Great Pale Beast 	The crew encounters familiar faces and new faces in the heart of Fidisilas, will they face their foe together?
21 	The Line: Part 1 	The crew must venture into the heart of the temple. What price are they willing to pay to gain entry?
22 	Secrets Revealed 	The Nightmare Krew braves the mysteries of the caldera. Let's see if they can piece this one together.
23 	Boys' Night Out 	The Krew attempts to take a peak into previous iterations. Will they find answers or more questions?
24 	Ties to the Past 	The crew grapples with what they are learning about the past. Will they fear what the future holds? More calls from beyond.
25 	The BARDS are Back in Town 	The Krew has concluded their adventure within the Temple of the Great Serpent. Now they must return to their allies in time. Will they return to the Boat on time or will what they have learned weigh them down?
26 	High Risk Traders 	The Krew Returns to the high-seas and take time to learn some new skills, but will the dangers of the trade prove too much for them...
27 	Water Thieves and Land Thieves 	The Krew is tasked with retrieving a treasure from an old shipwreck. What dangers await them?
28 	The Island of Arn 	The Krew Arrives to Cissionious, the pirate haven within Cordia. Who will be allies and who will be enemies?
29 	Scum and Villainy 	The Krew delves deeper into the political machinations within Cissionious and try to uncover The Cardinals plot...
30 	Lineage 	The Krew finds a unlikely ally in this sea of pirates, an ally with a connection to one of the Krew members...
31 	The Nightmare Krew Made a BooBoo 	The Krew now must decide how to move forward with the Auric Enclave, and Leonidas has a business meeting...
32 	Stealing From the Pirate Conclave	The Krew makes preperations to leave Arn as quickly and quietly as possible but before that they are drawn to a mysterious lighthouse...
33 	The Null Iteration 	The Krew faces off against a powerful entity from an unknown iteration. Will they overcome this challenge, and what will be the price they pay?
34 	First In-Person Stream 	The Bards are PLAYING IN THE SAME ROOM!!! As for the Krew, they encounter an entity from their past, and uncover questions that have been dogging them for months.
35 	As the Cardinal Flies 	The Krew is on the water again, but a sense of unease permeates the deck of the Nightmare...
36 	Birth of Wood 	It's Woody's Birthday, and the Krew has to make their way to the heart of the besiged city of Marvelhold.
37 	The Hazard of the Die 	The time has come. The Krew must face off against the might of The Community with new allies and new enemies. The die is cast.
Category:Ballad of the Nightmare Krew
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