Father Gascoigne

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==Summary==
Father Gascoigne came to Yharnam from a foreign land. It appears that Gascoigne was already a cleric in his homeland, as he earned the title of "father", a foreign title for clergymen. Upon joining the Healing Church as a hunter, Gascoigne was partnered with Henryk, an older hunter. The two made an effective duo, and their effectiveness lead to Henryk's "tragically" long life.
At some point, Father Gascoigne took a wife by the name of Viola and the pair had two daughters. Viola was known to play a Tiny Music Box, in order to draw him home when he had been out all night and to make him remember her and their children when he began succumbing to the bloodlust. Their daughter, the Young Girl, still resides in Central Yharnam. The Tiny Music Box will be given to the Hunter when speaking with the Young Girl, and can be used against Father Gascoigne to stun him during battle.
Eventually, Father Gascoigne fell to the beast plague and succumbed to the bloodlust, becoming little more than a bloodthirsty killing machine. His wife Viola left their home in order to search for her husband, but forgot her music box. No longer remembering who she was, it appears that Gascoigne killed his own wife. He is found hacking away at corpses by The Hunter, who puts Gascoigne down.
==Powers and Stats==
Tier: At least | At least 
Key: Human Form | Beast Form
Name: Father Gascoigne
Origin: Bloodborne
Gender: Male
Age: Unknown (About as old as Henryk)
Classification: Human, Hunter afflicted with the Beast Plague
Powers and Abilities: 
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*Superhuman Physical Characteristics
*Immortality (Type 2; able to function unimpeded after receiving injuries as severe as being impaled through the skull and torso and having organs ripped outVisceral Attacks)
*Blood Manipulation/Absorption (Able to turn their own blood into ammunition and fuelBlood Bullets as well as absorb the blood of defeated enemiesBlood Echoes)
*Weapon Mastery (Skilled axe wielder and marksman)
*Martial Arts (Skilled in hand-to-hand combat)
*Acrobatics
*Empowerment/Statistics Amplification (All Hunters are physically empowered by The Old Blood, and are able to further amplify their strength through larger and larger amounts of Old Blood, though they cannot do so in combat)
*Damage Boost (Able to charge their physical attacks as well as attacks with their Right Hand Weapons in order to deal increased damage)
*Non-Physical Interaction (As The Hunter can harm Intangible/Incorporeal beings and Ghosts with his weapons, The Bloody Crow should be likewise capable of killing creatures like Mergo’s Wet Nurse, the Bound Widow, and the Evil Labyrinth Spirit, who are merely disembodied spirits, as well as the spirit of the Orphan of Kos)
*Self-Healing (Low-Mid via Rally;Rally able to instantly heal wounds as severe as being impaled through the torso, having the skull pierced, or being Visceral Attacked by an enemy Hunter)
*Enhanced Senses (Possesses a highly enhanced sense of smell to compensate for his blindness, which is accurate enough to allow him to constantly know exactly where his opponents are at all times)
*Transformation (Able to transform into a Beast)
*Statistics Amplification (All Attire grants the wearer varying degrees of increased physical durability)
*Damage Reduction (All Attire grants the wearer varying degrees of damage reduction against blunt and bladed/piercing attacks)
*Resistance to Poison Manipulation, Fire Manipulation, Temperature Manipulation, Magma Manipulation, Explosion Manipulation, Electricity Manipulation, Magic, Curse Manipulation, and Blood Manipulation (Possesses an innate resistance to both Slow and Rapid Poison, fire, electricity [Bolt], Arcane damage, and blood-based attacks, which is further enhanced by his Attire)
*Resistance to Sleep Manipulation (All hunters can resist the effects of the Blue Elixir which completely numbs the brainBlue Elixir - Dubious liquid medicine used in strange experiments conducted by high ministers of the Healing Church. A type of anesthetic that numbs the brain. Hunters, able to retain consciousness by force of will, make use of a secondary effect of the medicine, which dilutes their presence while standing still.)
*Resistance to Mind Manipulation/Sense Manipulation/Morality Manipulation (Unaffected by the Shaman Bone Blade)
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*Superhuman Physical Characteristics
*Immortality (Type 2; able to function unimpeded after receiving injuries as severe as being impaled through the skull and torso and having organs ripped outVisceral Attacks)
*Blood Manipulation/Absorption (Able to turn their own blood into ammunition and fuelBlood Bullets as well as absorb the blood of defeated enemiesBlood Echoes)
*Acrobatics
*Empowerment (Retains his physically empowerment from The Old Blood)
*Statistics Amplification (Transforming into his Beast form significantly increases his power, durability, and elemental resistances)
*Enhanced Senses (Possesses a highly enhanced sense of smell to compensate for his blindness, which is accurate enough to allow him to constantly know exactly where his opponents are at all times)
*Berserk Mode
*Large Size (Type 0)
*Natural Weaponry (Claws, Fangs)
*Resistance to Poison Manipulation, Fire Manipulation, Temperature Manipulation, Magma Manipulation, Explosion Manipulation, Electricity Manipulation, Magic, Curse Manipulation, and Blood Manipulation (Possesses an innate resistance to both Slow and Rapid Poison, fire, electricity [Bolt], Arcane damage, and blood-based attacks, which is further enhanced by his Attire)
*Resistance to Sleep Manipulation (All hunters can resist the effects of the Blue Elixir which completely numbs the brainBlue Elixir - Dubious liquid medicine used in strange experiments conducted by high ministers of the Healing Church. A type of anesthetic that numbs the brain. Hunters, able to retain consciousness by force of will, make use of a secondary effect of the medicine, which dilutes their presence while standing still.)
*Resistance to Mind Manipulation/Sense Manipulation/Morality Manipulation (Unaffected by the Shaman Bone Blade)
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Attack Potency: At least Multi-City Block level (Able to fight against the Cleric Beast, as well as stronger normal enemies such as Scourge Beasts and Huntsman's Minions. Stronger than Henryk, the Old Hunter) | At least Multi-City Block level (Stronger than previously)
Speed: High Hypersonic Combat Speed and Reactions (Can react to attacks from the Cleric Beast and Blood-Starved Beast. Can easily dodge point-blank shots from the Hunter Blunderbuss, Hunter Pistol, and Ludwig's Rifle. Can keep up with the early-game Hunter) | High Hypersonic Combat Speed and Reactions
Lifting Strength: At least Class M (Able to physically grapple the early-game Hunter) | At least Class M
Striking Strength: At least Multi-City Block level | At least Multi-City Block level
Durability: At least Multi-City Block level | At least Multi-City Block level
Stamina: Superhuman (All hunters are able to continue fighting even after sustaining injuries such as being stabbed, slashed, crushed, shot, poisoned, electrocuted, burned, and impaled)
Range: Extended Melee Range with Hunter Axe, Tens of Meters with Hunter Blunderbuss and Hunter Pistol | Standard melee range
Standard Equipment:
Hunter Axe.jpg|Hunter Axe
Hunter Blunderbuss.jpg|Hunter Blunderbuss
Hunter Pistol.jpg|Hunter Pistol
BloodVial.png|Blood Vial
*Hunter Axe: One of the trick weapons of the workshop, commonly used on the hunt. Retains the qualities of an axe, but offers a wider palette of attacks by transforming. Boasts a heavy blunt attack, leading to high rally potential.
*Hunter Blunderbuss: A blunderbuss created at the workshop for the hunters' line of work. Hunter firearms are specially crafted to employ Quicksilver Bullets fused with the wielder's own blood, boosting damage against beasts. The impact of this highly effective weapon counters beasts' swift movements, and its wide spread is nigh-on guaranteed to hit the mark.
*Hunter Pistol: A pistol made at the workshop, for hunters stalking beasts. Hunter firearms are specially crafted to employ Quicksilver Bullets fused with the wielder's own blood, boosting damage against beasts. The pistol is a quicker draw than the blunderbuss, allowing for speedier responses to attacks.
*Blood Vial: Special blood used in ministration. Restores HP.
*Silencing Blank: Hunters are linked by the resonance of bells with special encoded timbres. This inaudible burst disrupts such resonance. Fire to end co-operation, and prevent further co-operation. Firing this does not disrupt the resonance of a sinister bell.
*Gascoigne's Set: Hunter attire worn by Father Gascoigne. Similar to the hunter garb created at the workshop, only these are tainted by a pungent beastly stench that eats away at Gascoigne. This set boasts high Blunt and Thrust damage resistance.
Intelligence: Gifted (Despite having lost his sanity to the Beast Plague, Gascoigne retained his incredible combat skill, able to pose a serious threat despite his blindness by using his highly precise sense of smell to keep track of his opponent at all times) | Animalistic (That of a berserk animal)
Weaknesses: Can be momentarily stunned by objects that remind him of his humanity (Although constant exposure to these items will accelerate his transformation into Beast Form) | Vulnerable to fire
Notable Attacks/Techniques:
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*Rally: A core mechanic of a hunter's fighting style, the ability to heal for part or all of the damage taken from a recent attack by retaliating with their own attacks. This allows a hunter to use an offense-centric, high risk/high reward style of combat, giving them the ability to sustain themselves by constantly attacking and counterattacking the enemy. However, this ability requires the opponent to be biological in some manner, as it is done in part by 'bathing in the opponent's blood' and does not work on inanimate targets or spirits.
*Visceral Attack: A unique and brutal technique in a hunter's fighting style, using a firearm or projectile Hunter Tool such as the Blackskye Eye or Augur of Ebrietas to parry an incoming attack, The Hunter briefly staggers the opponent, leaving them open for The Hunter to drive their hand into the opponent's torso or skull and tear out large chunks of their organs, dealing a large amount of damage. This can also be used on an unsuspecting enemy, hitting them with a fully charged heavy melee attack to stagger them in the same way.Visceral Attacks
*Blood Bullets: A technique used by hunters as a means of conserving or creating ammunition for firearms in place of Quicksilver Bullets. Using their own blood as a substitute, a hunter is able to create a seemingly limitless number of Blood Bullets so long as their vitality holds out.
*Scattergun Burst: Dodges before firing a burst shot from his pistol.
*Horizontal Chop: A quick horizontal chop with his axe.
*Spark Uppercut: Attacks with his axe from below to send a foe into the air.
*Jump Attack: Jumps a short distance forward before attacking with his axe.
*Charged Spin: Three horizontal swings from his axe.
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*Aerial Dive: Leaps high into the air before coming down on his opponent.
*Downward Slam: Smashes an opponent within range with both arms.
*Claw Combo: A series of three to five powerful slashes.
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==Gallery==
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Bloodborne
Category:Absorption Users
Category:Acrobats
Category:Antagonists
Category:Armor Users
Category:Berserkers
Category:Blind Characters
Category:Blood Users
Category:Bodily Weaponry Users
Category:Claw Users
Category:Damage Boost Users
Category:Empowerment Users
Category:Enhanced Senses Users
Category:Game Bosses
Category:Game Characters
Category:Gun Users
Category:Healers
Category:Horror Characters
Category:Humans
Category:Hunters
Category:Large Sized Characters
Category:Male Characters
Category:Martial Artists
Category:Monsters
Category:Statistics Amplification Users
Category:Sword Users
Category:Transformation Users
Category:Video Game Characters
Category:Weapon Masters
Category:Werewolves