Abjurant Champion

The abjurant champion focuses his arcane abilities both to augment his personal defense and to hinder enemy spellcasters. Perfectly suited for martial stalwarts who dabble in magic, this class offers characters the ability to improve their combat skills in ways neither soldiers nor spellcasters can.
==== Requirements ====
Base Attack Bonus: +5
Feats: Combat Casting
Spellcasting: Must be able to cast 1st-level arcane spells, including at least one abjuration spell.
Special: Must be proficient with at least one martial weapon.
==== Hit die ====
d10
==== Skill points ====
2 + Int
==== Class Features ====
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming an abjurant champion, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Abjurant Armor (Su): Any time you cast an abjuration spell that grants you an armor bonus or shield bonus to AC, you can increase the value of the bonus by your abjurant champion class level. Abjurant champions rely on shield and similar spells instead of actual armor.
Extended Abjuration (Su): You depend on your abjuration spells to protect you in combat. Double the duration of abjuration spells you cast, as if you had applied the Extend Spell feat to them (but without any change in level or casting time).
Swift Abjuration (Su): Beginning at 2nd level, you can cast abjuration spells as a swift action, as if you had applied the Quicken Spell feat to them (but without any change in level). The maximum level of spell you can quicken in this way is equal to 1/2 your class level (rounded up).
Arcane Boost (Su): Beginning at 4th level, you gain the ability to burn arcane energy to empower your martial abilities. As a swift action, you can spend one of your uncast spells or spell slots to grant yourself one of the following insight bonuses for 1 round.
* Bonus on attack rolls equal to the spell's level.
* Bonus on weapon damage rolls equal to twice the spell's level.
* Bonus to AC equal to the spell's level.
* Bonus on saving throws equal to the spell's level.
* Resistance to acid, cold, electricity, fire, and sonic equal to 5 × the spell's level.
Martial Arcanist (Ex): At 5th level, you master the art of combining your militant and mystical training. From this point on, your caster level in a chosen arcane spellcasting class is equal to your base attack bonus (unless it would otherwise be higher). For example, a 7th-level fighter/1st-level wizard/5th-level abjurant champion has a base attack bonus of +12 (and thus a caster level of 12th). You can apply this benefit to only one arcane class to which you have added spellcasting levels by your advancement as an abjurant champion.
=== Advancement ===
Level	BAB	Fort	Ref	Will	Special 	Spellcasting
1st 	+1 	+0 	+0 	+2 	Abjurant Armor, Extended Abjuration	+1 level of existing arcane spellcasting class
2nd 	+2 	+0 	+0 	+3 	Swift Abjuration 	+1 level of existing arcane spellcasting class
3rd 	+3 	+1 	+1 	+3 	— 	+1 level of existing arcane spellcasting class
4th 	+4 	+1 	+1 	+4 	Arcane Boost 	+1 level of existing arcane spellcasting class
5th 	+5 	+1 	+1 	+4 	Martial Arcanist 	+1 level of existing arcane spellcasting class
=== Class skills ===
Skill name 	Key ability	Trained only	Armor check penalty
Climb 	STR 	 	
Concentration 	CON 	 	
Craft 	INT 	 	
Handle Animal 	CHA 	 	
Intimidate 	CHA 	 	
Jump 	STR 	 	
Knowledge (arcana)	INT 	 	
Ride 	DEX 	 	
Spellcraft 	INT 	 	
Swim 	STR