Game Empowerment

The ability to gain strength from games/game equipment. Technique of Game Manipulation. Variation of Game Power Link and Skill Empowerment.
==Also Called==
*Amusement Affinity/Empowerment
*Game Affinity
*Gaming Affinity/Empowerment
==Capabilities==
The user becomes stronger, faster, more durable, etc., from games/game equipment, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from games/game equipment or even stop or slow aging.
==Applications==
*Decelerated Aging/Semi-Immortality
*Enhanced or Supernatural Condition
**Enhanced Durability
**Enhanced/Supernatural Stamina
**Enhanced/Supernatural Strength
**Regenerative Healing Factor/Supernatural Regeneration
*Metabolization
*Self-Power Augmentation
*Self-Sustenance
==Variations==
* Sport Empowerment
==Associations==
*Empowering Affinity
*Game Manipulation
*Game Power Link
*Skill Empowerment
==Limitations==
*Affinity Negation/Criteria Manipulation/Object Negation/Rule Bending/Rule Negation
*There might be an upper-limit to how much strength his gained.
*The user may be weakened if one has no games/gaming equipment to feed on.
*May be limited to specific type of game/gaming equipment.
==Known Users==
*Bakugan (Bakugan series); via Ability Cards/Gate Cards
*Shunsui Kyōraku (Bleach)
*Tamers/Partner Digimon (Digimon Tamers); via Digimon Game Cards
*Gamblers (Final Fantasy series)
*Kinji Hakari (Jujutsu Kaisen)
*Patrick (Supernatural)
*Millennium Items Users (Yu-Gi-Oh! series)
Category:Powers
Category:Supernatural Powers
Category:Personal Physical Powers
Category:Empowerments
Category:Enhancements
Category:Game-based Powers