Madness

This spell allows the magician to create an Insanity effect in his target, or to remove one. The target may resist the effect by making an opposed Willpower roll. In the event of creating insanity, the success rank of the spell shows the extent of the madness. If attempting to heal madness, the GM must decide the extent of the madness by assigning it a Difficulty Rating for the magician to try to beat.
There is an added energy component to a Madness spell, whether the purpose is to cause insanity or to cure it: the magician must raise as much energy as the Psyche of his target (or, in the case of multiple targets, the total Psyche among them).
Category:ESPER
Category:Spells