Machine Karmastry

Machine Karmastry is the area of specialization that focuses on the use of karmastry to design, power, and control modern machinery. Its logo shows a circuit board pattern connected to a gear, representing machinery and technology.
==Overview==
Machine Karmastry Escape Artists use their knowledge of engineering and mechanics to create a variety of machines, particularly Clockbots, which are powered by karmastry. Unlike other areas of karmastry, the payback of Machine Karmastry is usually confined to the machine itself, rather than affecting the Escape Artist who created it.
Escape Artists who specialize in Machine Karmastry are skilled in Clockrobotics, the study of using karmastry to bring life to machines. They are also proficient in general engineering, applying their knowledge to create intricate and powerful machinery. Some particularly skilled Machine Karmastry Escape Artists have also been known to develop technomancy, the ability to manipulate and control technology through karmastry.
==Abilities==
Machine Karmastry is the most mechanically-focused branches of the art. Unique to this practice is that its payback is generally restricted to whatever device the Escape Artist is working on, instead of affecting the Escape Artist themself.
Within flux destinies, Machine Escape Artists can unleash their imagination with regards to their machines, making their designs as experimental or advanced as they wish. In the real world however, they are restricted to following the laws of physics and karmic balance.
Subclasses of Machine Karmastry are called “Technologies”, and there are four of them.
===Mechanization===
The Mechanization Technology is all about creating and improving mechanical systems. This includes building and designing karmastry-infused vehicles, machines, and robotics such as Clockbots.
* Mechanical Engineering: Creating machines and other mechanical systems.
* Clockrobotics: Creating clockbots and other self-operating machines.
* Vehicale Engineering: Developing vehicles for all sorts of purposes, ranging from combat to transportation.
===Cybernetic===
Cybernetic Technology focuses on combining mechanical technology with organic biology. karma-powered prosthetics, cyborgs, and other enhancements.
*Prosthetic Design: Designing and building prosthetic limbs and other such enhancements.
* Cyborg Engineering: Bringing together technology and biology.
* Bio-Mechanical Interfacing: Enhancing the ability to make a connection between biological and mechanical systems.
===Energy===
Energy Technology focuses ongenerating and storing electrical energy, as well as using it later. This involves increasing efficiency in sytems, power sources, and machines that can manipulate energy as a whole through karmastry.
* Energy Generation: Making more efficient karmic energy power sources.
* Energy Storage: Creating better energy storag.
* Energy Manipulation:: The creation of devices that manipulate and control electrical energy for numerous uses.
===Computer===
Computer Technology is all about using karmastry to advance computers and related technology. Among other skills, this includes technomancy development.
* Cyber Karmastry: Using Karmastry to control technology.
* Computer Engineering: Developing and advancing computers and programs.
* Network Integration: Overseeing of complex networks of integrated digital tech with karma.
==History==
==Modern Use==
===Training===
Machine Escape Artists tend to wear their toruses as rings, due to how involved using their hands this form of karmastry is.
===Payback Risk===
Compared to the other branches of karmastry, Machine has quite possibly the lowest risk of the practitioner suffering payback onto themselves, as it generally only affects the device being worked on. That isn’t to say that accidents don’t happen of course.
==Known Users==
==Trivia==
Category:Karmastry