Infinite BS Was Not Really A BioShock Game

* See also BioShock_Game_Elements
* See also A_Game_Shouldnt_Require_Interviews_To_Explain_Itself
* See also Infinites_Degenerated_Combat
* See also Simply_Copy_the_Previous_Games_Elements_BUT_BADLY
* See also Game_Maker_Deception
* See also Infinite BS
* See also Regurgitation_Station
* See also Infinite_ADAM
* See also Alas_Dystopia
* See also Sucha_Bizarre_Made-Up_Society
It Was a Poor Counterfeit Copy of a BioShock Game ... 
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 "Bio" (a Biological Agent ?) "Shock" ( the Impact of That Agent on a Society ) 
Neither Was There in Columbia
Columbia seemed pretty screwed up all by itself, and would be just the same in a simpler form of isolation ( rather than a Faux-Science Quantumz floatyness CAUSING it all ). As Failtopias go, Columbia seemed a over-contrived/forced setup, tailored exactly to produce their Dystopia setting. It simply did not have a new 'Bio'-like element with the resulting 'Shock' to make it like the setting exist.
Infinite BS might better have been called "FreakyPhysicsRumble", except that the BioShock branding was critically needed to $ell the game ( "TimeShock" also has been suggested ... "QuantumShock" ? ) . As far as it being any 'rumble', they did NOT even have that - No society being torn-apart/overwhelmed by the new Quantumz element ( That happened organically - Revolution is not because of Quantums - Not even because of the Player or Elizabeth ). That whole fundamental part/element/facet of the Rapture games is missing.
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An Unimaginitive Knock Off :
* Garbage FANTASY - Faux-Science, Faux-Religion, Faux-Society, Faux-History, Faux-Economics, Faux-Physics, Faux-America ... all combined equals Faux-BioShock
* Game elements of previous Games copied poorly - and not justified/matching the time era
* Plasmids ( a major BioShock element ) with no reason to exist ( except ludicrously taking it from Rapture )
* Bass-Ackwards glombing onto Rapture to explain itself ( at last minute/post-mortem ) ...
* In-game Explanatory Detail not just Vague - was almost completely MISSING 
* Degeneration of Game Combat 
* Excuses of Players being " Too Simpleton To Understand Writers 'Cleverness' "
* HodgePodge of TOO MANY Ideas rammed together - social issues significance lost due to 'lip service' watering-down to avoid frightening realism/controversy
* COULD NOT DELIVER a game that they made-believe/pretended it was to be ( ie- trailers showing amazing skyline ) Alot of talk, but in the end they just could NOT deliver. Talk is cheap.
* Hasty Writing/Production - Trapped and Making 3 left turns which discombobulated any significant coherency.
* 'Pretty' was seen as more important than plausibility or being 'proper' ( realism is the 'foil' against which the new special element is backgrounded to ).
* Characters' with alleged 'Inner Story' instead of it being about 'The Place'. Unfortunately they couldn't get away from it being a Shooter Game ( with 'Execution' moves )
* Choice ? What little Choice you had in the previous games was gone.
* AGAIN : "Bio" "Shock" -- Where is the 'Bio' element to 'Shock' the Society into Dystopia ? ( Fake-Physics Shock just doesn't have the brand recognition to fool the rubes to make money ).
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Gamemakers Not Trusting The Player :
In So much of Infinite BS you could almost hear the Writer's : "Did You See What We Did There ???" 
* 'Smack the Player in the face' humongus Signs.
* Everything was UN-Subtle/Stupid-Obvious - Gianormified ...
* Repeated (repetitive) Arena Battle's with unnatural restrictions ( with too obviously blocked exits ) Arena Battle's - with those generalized 'Tear' helper bits - Seriously a Samurai ??? (( So Add stupid bizarreness as well. ))
* Amazing Bullet-Spongehood when facing massed enemies ( Elizabeth is Too - No clever AI to avoid unnatural sidekick immunity in hails of bullets/explosions - INFINITE BULLETSPONGE )
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Shoulda Stuck to the SteamPunky Fantasy Stuff, Instead of Badly Done Pseudo Science :
Better themey explanations for the magic-like effects :
* 'Fortified Steam' as the basic pseudo-tech
* Tesla whatever ( lotsa sparky/Sparkley things )
* 'Aether' technology and the 'Phlogisten' Theory ( actually more 'science' than Infinite BS's 'Quantumz' )
* Brass Googles and lots and lots of Gears ( particularly on 'hats' )
* Mystic Crystals and Relics (metaphysical elements)
* Radium powered ( Heck, they still were using that for Flash Gordon in the 1930s ), 'Radon' Radon : https://www.encyclopedia.com/science-and-technology/chemistry/compounds-and-elements/radon 
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Infinite's BS Ending Summary - Basically Too-Clever, Like Zen Bullshit :
You have the ending 'of having no ending'. The story and all the Player's involvement is pointless and irrelevant. Not overly conducive to making the Player care ( or replay the game ). BUT Inconsistency in Logic is no Virtue -- except to someone who doesn't care, and is more out to make a buck.
Making believe you are clever/wise by basically saying nothing ( It Works for Cats, I guess ... ).
"Shovelling out Bullshit and naming it Gold - But It is still Bullshit." Nuf Said.
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No "Bio", No 'Shock' - just milking the brand for CA$H
You would have thought that Levine would have learned a lesson from the original BioShock and figured out the Infinite BS's Theme and Story BEFORE too late going back to the Suits/Money Men, who made him revise just about everything - Resulting in release delays, being over-budget and that half-arsed story plot and game presentation and pathetic game Combat mechanics ( And all the Absurdist reasoning/excuses for including SO MANY contradictory ideas/themes and illogical/fake reasonings for it all ).
 "MEASURE TWICE AND CUT ONCE" - The Carpenters Rule of Thumb
 "Learning from your mistakes is a sign of intelligence" - Enrico Fermi 
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Infinite BS Is NOT Really BioShock :
It is a completely different game in a completely different setting. The Two storylines are not really related in any way (The ending could have just as well have had Booker and Elizabeth walk into "The Land Of Oz" Book "the Wonderful Wizard of Oz 1900 - L Frank Baum .)
"Bio" ? No. There are Magic Potions without explanation, not even 'quantum something' ( They retroactively-explained in DLC, but it is ludicrously done by Jeremiah Fink, the Wonder Man, now doing 'Genetics' ). So even the genre is now Fantasy instead of Sci-Fi Science Fiction - https://www.merriam-webster.com/dictionary/science%20fiction ( It was a severe degeneration of the genre/branding, in my opinion ).
"Shock" ? No. Columbia seems like it would still be a Racist Police State Pseudo Cult compound WITH or WITHOUT any quantumz magic. It did NOT Shock the society into a Dystopia - the people were already that way - The city of Columbia was built that way. It was also not really shock-caused'ruins' you climb through, like in Rapture. Even the 'slums' looked pre-built. Slums take many decades to form and the ones in Columbia seem to have been designed that way and not even 'company town', nor segregated compound South-African-style to match the Police State atmosphere.
More Magic : With that 'Travel between Multiverse' story crutch. They could ( if they felt like it ) tie in with Hannibal Lechter and Bugs Bunny and Star Wars with no further explanation required. The creepy Luteces ghosts (and Lady Comstock, and those bizarre "Boys of Silence"), sorry what World outside of dreams ( and really bad Cable TV shows ) is THAT in ?
The Degenerated Game Killing Activities -- Now with 'battle arenas' situations to increase the bodycounts ( the typical simple avoidance of NPC combat AI improvements by simply increasing the number of opponents the Player must face simultaneously - AND you get a magic 'shield' ). You get simplified weapons, which eliminated much interesting tactical decisions/actions. Meanwhile, your sidekick Elizabeth is made invulnerable to prevent any combat complications.
The last company-issued Trailer dehumanized the game opponents significantly (compared to what had been shown in the previous Infinite BS Trailers ) : paramilitary Stormtroopers ( also mysteriously used on the Vox side ??? ) in odd 'turn of the century' looking protective uniform suits (In massive leather padding yet. How bizarrely 'Middle Ages' ... ), and wearing masks. (( But then, the game makers need that Politically Correct "Enemy" presentation -- WHEN the Player IS (after all) expected to mass-slaughter hundreds of humans/people/inhabitants in the game -- with few other game action options/activities available. Much easier to justify when so many opponents have no faces )) 
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Supposed To Be 'Story' But ... Fiction Writing - Problems in Comstock World Story :
The main problem is that a fiction story (even Fantasy) is mostly supposed to be about the People, not the gizmos or whatever magic pretty flashbangs.
In Infinite BS, the shallow characters are overshadowed by hugely oversized/mediocrity-detailed terrain, which was created as cheap special effect/content ( and big is better apparently to the gamemakers thinking ... )
The game itself was hamstrung by too many confused game rewrites/story-direction-changes, foisting numerous conflicting thematic flavorings upon the Player.
Columbia was (by the writers) turned into a ridiculously overdone PRE-Built caricature Failtopia, which had (from-the-start) been caused to exist by an already evil people and society. The situation is NOT really a byproduct of the 'technology', which mainly just supplies Isolation. And those Faux-Quantum 'Tears' merely shift the Player to a slightly different 'same place' Failtopia.
Any real personal involvement of characters is in short vignettes, which take place between the Player's many monotonous shooting sprees, during Booker and Elizabeth's forced Columbia walkthrough. Shooting and slaughtering makes up the vast majority of the games shallow interpersonal interactions ( and absurd bin-diving most of the rest ). Commentary about 'the evil state of things' is rather weak - particularly when being interspersed between returned violence similar to what unfortunate inhabitants have been subjected to.
There is alot of Techno-babble (with which the writers had to desperately try to 'explain' away in so many interviews). But does it truly impact the game's characters all that much ? Does it cause the evil ? Misapplied Science overwhelming peoples lives was one theme they missed. The technology, apart from propping up the massive terrain, is used mostly for the Player performing violence upon a bunch of faceless enforcers/opponents/mechanical/metaphysical-horrors, without other recourse/decision allowed. The 'Vigor' magic-potion/super-powers game element (stolen from BioShock) has NOTHING apparently to do with actual Quantumz technologies.
(( Infinite BS, taken as a whole, is a second-grade school puppet show version of 'Fight Club', held in a paper-mache Grand Canyon, and is infused with too many concepts and denouncements of some pretended (but faux) 'Real America', which all collapses under its own Confusion. Heh - Quantum collapse on 'observation'... As soon as the Player installed this game.. It was all the more awful that Players at the same time only got Mediocre shooting game activities. )).
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TOO MUCH FANTASY - Faux Everything in Columbia/Infinite Universe
Faux-Economy
Faux_Religion
Faux-Society
Faux-America
Milquetoast_Racism (Racism Lite) 
Faux-Science
Faux-Technology
Faux-History
In General : Faux-Whatever
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Bullshit To $ell A Game ( It is Beyond 'Bullshit' Actually ) :
Hey Levine - You may want to learn a bit more on the subject of 'Religious Extremism' before you make your statements. I don't recall 'the Baptists' ( one of the many American church groups actually ) murdering every other Sect's followers, or forcing them to 'convert' to theirs ... do you ?? We have Laws ( at least here in America - which have not yet been overridden by the religion of Atheism ) which say it is a Crime to do such things. So broaden your education on that subject please. Requiring Baptism in a Cult to enter Columbia ( America in caricature allegedly ) is NO America that ever Existed ( and so YOUR pretending Columbia is American ANYTHING is simple Dishonesty -- But then, there is ALOT of intellectual DISHONESTY in your game and interviews ).
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Infinite's Bastard-Stepchild Burial At Sea Was Polluted By Infinites WRONGNESS
The Buried at Sea DLC is not Canon to the authentic Rapture used in the MMORPG :
The Fantasy aspects introduced from Columbia do not fit with the Sci-Fi theme of Rapture, and their lazy contradictions to the original plot are not worth any effort to resolve or justify.
Some materials and ideas could be recycled for MMORPG Assets. The events probably wont be reflected in the games reality.
Elements still may be applied to amusing dreams/delusions/vague references/rantings of insane Splicers.
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Fantasy - It is So Much Less Good :
INFINITE BS is like having "Bapture" (Buried Rapture ?) built underground (nearer to the Earths core, of course) using the new 'ATOMIC' "Radium Drill" technology -- The writers thus creating total technological gobble-dee-gook ( except TOO close to some Real Science being touted to utilize alot of 'buzzwords' ) - Just to create their Failtopian Dystopia, and trot out their pet Strawman accusations about the excesses of Individualism, Freedom and Capitalism, Religion, etc ... All the while having YOU THE PLAYER mass-slaughter feebly created 'Evil People' drones).
Science gobberish, Technical gibberish, Historic gibberish, Societal gibberish, Game Story excremetory gibberish. "But the terrain was huge!!" (not well detailed, but huge).
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Infinite BS Not Really 'Bioshock' :
It was saddle heavily with the crutch of fantasy elements, an easy excuse to have whizzbang effects to attempt to compete with current games. Guys with machine guns - check. Guys with flame throwers - check. Chainsaw (or equiv) - check. Flying whatzits to jump onto - check. Mass slaughter - check. Player led by the nose like a dumb animal thru a contrived story - check. 
To be more clear - they could have done it without all the science-fakery fantasy stuff. I guess everyone in the place (Columbia's inhabitants - not the developers ) is on mushrooms for them to see Columbia that way ( really it is a dull drab windblown bordertown in Texas - NOW THAT would be a better story ! ... Ole Pete the moonshiner slipped some Jimson Weed into his mash ... ).
But then even the machine-guns/flame-throwers aren't glitzy enough to compete with the effects other games show, so they take the easy development route into lala-land to pull out all this other weird sorta ghostey stuff. The March-Hare is late for the Tea Party. Throw in some quantum physics BS, stir it with metaphysical stupidity, drizzle on the absurdly presented caricature 'social issues' to make it 'special', shake well and you have a fine mess unworthy of the name "Bioshock".
Rapture and Plasmids were integral to BS1, in Infinite BS they seem to be merely there to sell the game - recycled game mechanics. Weird ability buffs via "Gears" (Magic Pants !!!) to be equivalent to the earlier game's Tonic effects. 'Magnetic' Shields that unfortunately cannot block 'stupid'. Skyline, a shadow of what would have been 'good'. Worse, it then backflowed into Rapture in that DLC.
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The Regurgitation That Is Infinite BS :
The 'Songbird' : Ever see anything that was more obviously a stretch to replicate/clone/recycle a game element which just turned more and more ridiculous and pathetic. The iconic Big Daddies had personality and serious interactions with the Player, while the 'Songbirds' interactions were all Canned Clip-scene-isms ( so much easier/cheaper to program/prerecord that way than to have to do flexible interactions ). It was reduced to a mere plot prop, when it was originally (or potentially) supposed to be a more fundamental component to the gameplay ( proper 'Boss Fight', etc ... ).
Seems it was more successful as part of the HYPED game advertisements than its application (a sad joke) in the game. ( Like with various film franchises, it may have been more oriented to plushie/model side-sale production ? )
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Logical Loot for The Manic_Magpie Player Activity
Logical : In BS1/BS2 all that 'seen' stuff is left abandoned and stripped - with good reason in Rapture.
Not Logical : In Infinite BS's BaSx - valuable loot lays about in 'Still Normal' Columbia with general lack of logical reason. ( Players have commented about Booker eating garbage and Money just throw away ... )
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Rapture would have been 'Better Off' NOT Portraying Illogical Excuses to Facilitate a Shoot-Em-Up Game Plot :
Rapture was subjected to a new factor ('Bio') that Society could not handle ('Shock'). It overwhelmed all the normal methods that could be used ( unless you were North Korea where the leaders don't care if they have to kill half the population to 'control' things, and even that would be ineffective ). The BS1 'Twist' ( 'Darth Vader is your Father Luke'... ) was largely irrelevant to the real story ( The 'Bio' 'Shock' overwhelms the city, and Society breaks down, bringing Doom ) - The main character doesn't actually solve anything, only plays thru as another pawn, like Ryan is made to be -- Rapture is still on its death spiral at the end. Solving the destructive problem would have been the real epic story.
The uncontrollable ADAM phenomenon was a powerful enough threat to Civilization without the writers having to turn Ryan into a fake 'Tyrant', and have some flawed simpleton dig against 'Free Market' ideals -- It Somehow being painted as the Cause of all the problems, when ADAM would do far WORSE to our so enlightened Society' socialism-steeps Society. If the ADAM 'Bio Shock' was sprung on our half-socialist World, it would quickly do the very same things, and have the same/greater destructive result.
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Infinite BS Degenerated the Player's Abilities : 
The Player is limited to possess 2 guns, and that Skyhook( as a weapon limit ). That compels (gamemakers) having the 2 you keep to be versatile/generic ( AND the game having combat situations simplified to match ). The game's upgrades thus were less useful -- If you don't have THAT upgraded Weapon type at the time you need it OR they always were to conveniently just happen to lie around right next to where you need it ( magically always possessing YOUR hardware upgrades - with that being rather artificial ). 
* MANY Players noticed ALL this and Commented : "You don't have much of a weapon selection, all seem too similar in effect, and you are practically always trying to keep the better one". 
* Magically, the weapon Hardware Upgrades make no sense - they are back the next time you pick up the same type of weapon somewhere (which now magically has the Upgrade widgetry EXCEPT the Vox-flavored same weapons having their own Upgrade Ramp What idiots/retards had this be in the game ?????????????? IT Smacks of desperate/lazy reuse of simplistic game stuff INSTEAD of having some Imaginative different thing (more/different weapons) - THAT IS JUST Plain FEEBLE. ).
* Magic Quantum 'Shields' added to game - Just drink this Magic Potion to improve it (What mechanism gives this Magic Shield to Booker ??)
* Vigors are Magic Powers endowed by Magic Potion - Just drink this Magic Potion ( No justification 'genetic' until retrofitted/gurgitated oddly from Rapture in that Burial_at_Sea DLC )
* The 'Hacking' activity was largely eliminated ( It is now done using ... Yes, you guessed it : Magic Potion powers )
* Elizabeth 'Heals you'/whatever with a syringe full of green goop if you die ... ( How does that work ?? - So she is now Dr Suchong in Drag ??? ) Gaping bullet holes and blown apart flesh quickly 'fixed' ... (Magic Pinky god Powers)
* Gearz From Stupoland - an attempt to COPY the BS1/BS2 Tonics game element. They emulates (illogically) the Tonic 'use' for optional Player buffs in BS1/BS2. This very often having Abilities which are a bit incongruently as 'clothing'. ( I guess sticking to semi-logical 'equipment' slot widgetry was too complicated/limited for them - or just too much trouble to come up with some imaginative FITTING thing. )
** "My Pants Make Me Shoot Straighter - DERP !!!" ( was this heard on a radio commercial for Fink product ??? ) 
** "My Hat Makes the Vending Machine Give me Money" ( at least in old Rapture you fiddled the vending machines ... Hacked them ... instead of magic-ifying them with your magical hat ). Those Tonics modified YOU ( the Player ) with abilities and improved interactions ( and there WERE more simultaneous 'slots' of them ).
-
HERE - NOW Review the games [[[Gearz|'Gear' stupidity]]] for I:BS
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Just came to mind : That BS1/BS2 gave YOU 'god-like powers', but in Infinite BS they gave it all to your Sidekick.
Was so much easier to Choreograph the 'Big Scenes' - even the Songbird thing was all Cutscenes.
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Kind breaks the suspense.
Infinite was full of many Pre-Canned Scenes with Menu Activated Story - It otherwise Waited for the Player Infinitely. There were long 'spiels' of NPC character talk and posturings which wouldn't work if the Player had the freedom of unleashing hell upon them.
Doors which you just went thru locked behind you - done to control the Player for the little puppet play that would then be shown. All so heavily Choreographed ( Canned ).
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