Checkpoint in the Swamps

In The defense of the complex, you discovered that the military found a route from Agroprom to the Swamps. You wiped the first "Bars" squad out, and now Sviblov wants you to wipe the second squad that has this volatile information before Clear Sky's territory is compromised.
This quest has a card from Kuznetsov's deck.
==Walkthrough==
Make your way to the northern region of the swamps near the transition to Agroprom.
Sviblov's men will already be fighting the military squad - they are surprisingly competent fighters for once, so there's no need for you to get too close, especially because the military have the better vantage point, and there's a turret mounted on top of the train car; take up a position behind strong cover and snipe away from a distance.
Once the firefight stops, take out the turret and loot the bodies for a card from Kuznetsov's deck and yet another broken navigator on the commanding officer.
The secret order in his PDA says that they had to set up a checkpoint in the Swamps, and mine the surroundings. The real reason why they were here is the field test of the new armored suit called "Gagarin". The squad had to send a scout wearing it to map the area.
Picking up his PDA closes this quest and opens the next step, Behind enemy lines.
==Notes==
* Remnants of the military force can be lurking to the west in the reeds. Watch out for them while looting bodies.
==Bugs==
* The commander can die in the anomaly on the rails, which makes approaching his body difficult as it has large radius.