Super Smash Bros. Ultimate x The Legend of Zelda

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Super Smash Bros. Ultimate x The Legend of Zelda is a DLC Pack for Super Smash Bros. Ultimate featuring content from the Legend of Zelda series not already represented in the game, and the first Fighter's Pass released for Fighter's Pass 3VIL. This DLC Pack will include a Fighter, Ganon, along with a new stage, spirits, music, and a classic mode route that can only be completed by Ganon.
==Reveal Trailer==
The trailer opens with a battle between Link, Zelda, and Ganondorf in Hyrule Castle. Link and Zelda (obviously teamed up) have the upper hand over the Demon King, who is nonetheless giving them all the power he's got. As Link overwhelms him with arrows, boomerangs, and sword strikes, Ganondorf finds himself backed into a corner before being hit by Zelda's Din's Fire, knocking him into the air. Ganondorf tries to get his bearings, but fails to see a vertical sword strike coming from Link and is smacked downwards by the sword before bursting through the floor, plummeting to the bottom of the castle through a dark hole created by the impact, hitting the ground with a loud "thud".
Link and Zelda peer into the hole before Link begins celebrating, thinking they have finally won their battle. However, he hears a transformation noise and looks over to see Sheik preparing to jump down into the hole, beckoning Link to check with her. Link nods and the two jump into the dark hole, falling into the darkness just as fast as Ganon did before them.
Sheik teleports onto the ground at the bottom of the hole while Link uses a Spin Attack to slow his fall before landing on the ground, and the two begin looking around for any sign of Ganondorf. However, as they cautiously walk through the darkness, they suddenly hear a laugh that sounds like Ganondorf's but deeper and more bestial. As Link and Sheik get on their guard, they suddenly hear a noise and find themselves surrounded with Fire Bats. Link tries to bat them away with his sword, but is soon surprised by an enormous trident flying towards him and smacking him away, sending him flying into the darkness.
The Bats then retreat, leaving Sheik to prepare to defend herself against whatever Ganondorf has cooked up for them. However, it isn't Ganondorf, much to Sheik's horror as she sees the enormous Pig Demon step out of the darkness after materializing underneath the Trident and grin before summoning a yellow orb of energy to hurl at Sheik. As the King of Evil throws the ball of energy from his hand, the splash text appears on screen:
"GAME OVER! RETURN OF GANON!"
Sheik teleports out of the way in time to avoid the energy ball, but Ganon simply smirks; he's more powerful than ever, and grabs his trident to hunt the mere mortals down through the dark basement.
The following gameplay footage plays:
*On Battlefield, Ganon's Trident flying in before Ganon appears beneath it before summoning his Blazing Bats to fly forwards to attack opponents.
*On Pyramid of Power, Ganon performing the Dead Man's Volley and hurling a ball of energy at Toon Link, which he promptly hits back to begin a rally between the two, batting the ball of energy back and forth with Toon Link using forward smash and Ganon using Side Special. After two rallies, the ball hits Toon Link and Ganon teleports away using his Trident.
*Ganon taunting on the Gerudo Valley bridge as Twinrova fly overhead, referencing their common association with him particularly in the Oracle games.
*Ganon standing far away from Captain Falcon on Luigi's Mansion. before hitting him with a fully charged Warlock's Lightning and sending him flying.
*On Hyrule Temple, Ganon defends himself from Little Mac by taking a bunch of jabs using his armor before dodging past Mac, and hitting him with a forward smash that sends him flying.
*On Pyramid of Power, Ganon using his down smash on Link and Zelda and knocking them onto a panel that quickly collapses, showing the stage's gimmick of falling platforms as both of them try to recover but have fallen too far.
*On Bridge of Eldin, Ganon using his up smash to send Bowser, approaching from the left, and Ridley, approaching from the right, flying away.
*On Great Plateau Tower, Ganondorf and Ganon taunting alongside one another.
*Ganon hitting Link, Young Link, and Toon Link with his Final Smash, barraging them with high amounts of multi-hitting damage from the Calamity darkness before Ganon laughs and they're launched.
Back in the castle basement, Ganon has Sheik cornered against the wall and is smirking and laughing as he raises his trident, but snorts with surprise when he is shot in the shoulder with an arrow. He looks over his shoulder and sees Link at the ready to fight him again. Suddenly, Sheik teleports away before reappearing as Princess Zelda behind Link. Ganon snorts with rage at their pestilence and roars, causing Link and Zelda to get into a battle-ready stance as they prepare to fight Ganon once again.
==Fighter: Game Over! Return of Ganon!==
===Overview of the Character===
Ganon 	Ganon
 	
Universe 	The Legend of Zelda
Availability	Downloadable
Final Smash 	Triforce Calamity
Icon 	
The iconic Zelda villain finally joins the battle! Based primarily on his incarnations from A Link to the Past, A Link Between Worlds and the Oracle games, Ganon is a hard-hitting heavyweight character who takes the throne from Bowser as the bulkiest character in the game, possessing a weight value of 140. However, this by no means makes him combo food. Despite Ganon seeming to have the typical weaknesses of a heavyweight in even more extreme fashion than seen elsewhere (slow movement, a large hurtbox, and attacks with a lot of endlag), he has several unique attributes that help him mitigate his weaknesses and make him a far more threatening fighter than he would initially seem, and a playstyle that differs significantly from his other heavies and is far more defensive.
Most importantly, the most striking trait Ganon has to make up for atrocious mobility and framedata is his wielding of his iconic Trident. While many attacks with the Trident are slow, it is one of the largest and longest weapons in the game, allowing Ganon to fend off incoming opponents before they even have a chance to get an attack in on him with some of the farthest reaching disjointed attacks in the entire series (his forward smash for example, while laggy, reaches even farther than the Belmonts' whip). Ganon's range is not exclusively reflected through his Trident as he also wields a variety of powerful magic that can cover the stage and his defenses rather nicely, such as his standard and down special moves. Ganon hits as hard as his counterpart, Ganondorf, does, meaning that his Trident attacks aren't simply for keeping opponents away and are more than capable of sending opponents flying off the stage. 
Ganon also shares an attribute with fellow heavyweight Bowser to help balance out his sluggishness - heavy amounts of armor. Using universal armor that behaves very similarly to Bowser's "Tough Guy" ability but is called "Triforce of Power" in game, Ganon can withstand weaker attacks without flinching, making it even more difficult to get damage off on him. However, Ganon's armor is weaker than Bowser's on average, causing him to flinch more easily from moves that would leave Bowser unaffected such as the Mario Bros.' fireballs. This makes Ganon far less reliant on his armor, but his playstyle is based around not getting hit so he wouldn't be reliant on it anyway.
Despite Ganon's general mobility being atrocious with some of the slowest running and dashing speeds, this is strictly in the sense of his movement speed and he has several moves that allow him to get around the stage in an easier manner. His roll, spot-dodge, and airdodge are all rather fast (being about the same speed as Toon Link's) and all allow him to disappear from the battlefield entirely as he does in his various battles throughout the Zelda series, in addition to his Up Special allowing him to teleport pretty much anywhere on the stage. This means that Ganon's capacity to move around is greater than initially appears, and can make predicting where he'll go next quite difficult in the short term and punishing said travel difficult in the long term, and as Ganon's spinning Trident has a hitbox.
However, despite the King of Evil's numerous strengths, he also has rather extreme flaws. As previously mentioned, Ganon is the biggest fighter in the franchise up to this point, being as tall as Bowser but significantly wider and slightly heavier. This means that, despite his aggressive and ranged offense, if opponents manage to break through and start actually hitting him, he's going to be taking a lot of damage. He also falls like a rock in the air but can't move very quickly, meaning that hitting him can often lead to long juggling chains and high amounts of damage. This gives Ganon one of the worst disadvantage states in the game despite his high weight and survivability, and places a significant amount of pressure on the player to not get hit in order to avoid getting knocked into the air and easily defeated. A lot of Ganon's more powerful attacks are also extremely punishable, making it far easier to sneak in and start wailing on him if opponents are patient.
Overall, Ganon fights much like he does in the Legend of Zelda games; Ganon players must keep throwing out magic to control the stage, use the Trident for either punishes or holding opponents at bay, and teleporting from place to place to keep opponents from getting in on him. However, Ganon is also fought in a similar manner to his original games, as when opponents wait for him to whiff a powerful attack and exploit the lag at the end of a lot of his moves to lay down as much damage as possible, he is quite manageable.
===Moveset===
====Normal Attacks/Tilts====
*Neutral attack/jab - A three-hit combo with the Trident, slashing down first, then up, and finally forwards. While the whole head of the Trident has a hitbox, there is a sweetspot on the tip of the biggest spike, making the forward thrust of the third hit highly effective as a tool for spacing.
*Forward tilt - Based on an attack from the final battles of Oracle of Ages/Seasons, Ganon does a quick downwards swipe with the Trident, bringing him forward slightly. While fast on startup, this move is high in endlag and as result is best as a last-ditch effort to deter approaches.
*Up tilt - Ganon sweeps his Trident above his head, leaving a small sphere of red magic behind that disappears once the move is over. The Trident's sweep is effective as an anti-air, but if an opponent happens to fall or get combo'd into the magic sphere, they will take high amounts of damage and be sent flying; a difficult kill move, but a very effective one.
*Down tilt - Ganon crouches and quickly pokes the Trident out in front of him, knocking any opponents hit into the air. Not a powerful attack on its own but can catch opponents in their approaches and can easily be followed up with more powerful attacks.
*Dash attack - Based on one of his attacks from the original Legend of Zelda, Ganon briefly disappears before reappearing a short distance ahead surrounded in a burst of Calamity magic. While hard to pull off due to Ganon's lackluster running speed giving this move limited range, it is powerful if one manages to land it.Smash Attacks
*Forward smash - Based on an attack from A Link Between Worlds, Ganon winds up before delivering a powerful forward thrust with the Trident while surrounding it in dark red magic (looking similar to the Calamity from Breath of the Wild). Like Ganon's jab, the head of the Trident has a sweetspot capable of KOing at low percents. This move is one of Ganon's best spacing tools if timed correctly, but its high start and endlag mean that he must predict an opponent's approach early enough to capitalize on it.
*Up smash - Also from A Link Between Worlds (albeit vertically here instead of horizontally), Ganon crouches before releasing a powerful pillar of purple magic that surrounds his body. While explosive and fast to start, the move has high endlag and, unlike a lot of Ganon's other moves, doesn't have a lot of range, making it more of a finisher exclusively for when Ganon isn't at risk.
*Down smash - Based on a move Ganon uses during the final battle of A Link to the Past, the King of Evil charges up before jumping a short distance into the air and slamming into the ground with a powerful stomp. Opponents closer to Ganon when he falls will be buried upon being hit, while opponents farther from him will be paralyzed for a brief moment before being knocked back, albeit not that far. While not a very powerful attack, Ganon can use the paralysis effect to disrupt approaches to give himself time to teleport elsewhere or the burying effect as a means of punishing approaches. 
====Aerials====
*Neutral aerial - Ganon surrounds himself with electricity, causing all opponents hit by his body to take damage. Great if it hits, but rather slow. While not based on any particular attack, it is based on how Yuga Ganon looks when damaged in A Link Between Worlds.
*Forward aerial - Similar to his dash attack and based on the same attack from the original Legend of Zelda, Ganon disappears before reappearing a slight distance forwards and delivering a powerful swing of his Trident. If an opponent is hit by the sweetspot, they are meteor smashed. Ganon's forward air fills the role that most characters' down airs normally do - an offstage finisher, albeit with a lot of lag in both startup and ending.
*Back aerial - Based on the same move that his up smash is, Ganon quickly fires a powerful pillar of purple magic behind him, acting similar to R.O.B.'s and sending opponents flying. A good kill move, but difficult to utilize due to Ganon's lackluster aerial mobility and has extremely circumstantial uses.
*Up aerial - A powerful upward Trident thrust. Unlike Ganon's other Trident attacks, the only hitbox in this move is on the Trident's sweetspot, meaning that despite its power it is difficult to hit.
*Down aerial - Ganon thrusts his Trident downwards. Despite sharing a spike hitbox with other down-aerials, it has a unique function of being able to allow Ganon to return to the ground faster if he uses it close enough to the ground, as the tip of his trident will stick into the ground and he will be able to slide down it and hit opponents away with his body. However, he still has to pull the Trident out of the ground following this, meaning that if it misses it's highly exploitable.
====Special Moves====
*Neutral Special - Blazing Bats - Based on A Link to the Past, Ganon spins his Trident above his head, summoning five fireballs which travel in a circle around his head. If the button is pressed again, the fireball directly in front of where Ganon is facing will transform into a Blazing Bat and fly directly forwards. The Blazing Bats travel rather quickly and trap opponents in a pillar of fire if they hit, but their linear flight patterns make them relatively easy to avoid for the most part and their primary purpose is mainly in deterring approaches, although they can gimp higher recoveries rather effectively in certain settings.
*Side Special - Dead Man's Volley - While technically not a move Ganon himself has ever used (barring the Yuga Ganon battle from A Link Between Worlds), the Dead Man's Volley is a principle throughout many of the Zelda series' boss battles. In Smash, the Dead Man's Volley is Ganon quickly sweeping his cape, reflecting incoming projectiles and turning them into yellow balls of energy based on the ones Ganondorf uses in his Ocarina of Time battle. These energy balls are extremely powerful if they hit, but have unique behavior for a projectile and don't have to be reflected to be returned to Ganon. Rather, a powerful attack from any character will send the projectile flying back to Ganon, causing the King of Evil and his opponent to have to reflect the projectile back and forth for as long as they can before one of them slips up and gets hit. This move works on both energy and physical projectiles and is one of Ganon's faster moves, preventing him from being camped out by projectile characters.
*Up Special - Trident of Power - Also based on one of his moves from A Link to the Past, Ganon begins twirling his trident above his head. Although this first phase of Trident twirling can be used to slow Ganon's fall and allow him to travel a slight horizontal distance (a feature from the final battle of Four Swords Adventures), upon the button being pressed again, Ganon will disappear and the player will be able to take control of the spinning Trident for themselves (even featuring the iconic siren from the original battle), having slow but almost entirely free movement through the air for three seconds. If Ganon has found the spot he wants to teleport to and three seconds haven't passed yet, all the player needs to do is press the button again and Ganon will instantly reappear in a burst of Calamity-esque dark red magic (this will happen wherever Ganon reappears automatically if three seconds pass). The Trident has a significant amount of armor while it is spinning, but it is still possible to knock it out of the sky with a powerful enough attack so Ganon must be careful nonetheless. This is the bread and butter of Ganon's movement, allowing him to teleport around the battlefield so opponents can't exploit his lackluster mobility on foot.
*Down Special - Warlock's Lightning - Based on a move from Four Swords Adventures, Ganon begins charging electricity in his Trident as long as the button is held. When the button is let go, a powerful bolt of lightning appears in front of Ganon. Unlike other held-button moves, where how-long the button is held increases the move's power, the bolt of lightning does the same amount of damage no matter how long the button is held. What does change, however, is how far in front of Ganon the lightning appears, giving him a range from right in front of him to a Battlefield platform-and-a-half away from him. While far more laggy than the Blazing Bats, this move is effective as both a punish move and as a means of preventing approaches...provided that opponents stay where Ganon thinks they're going to.
*Final Smash - Triforce Calamity - Ganon laughs maniacally as he holds all three pieces of the Triforce above himself and is surrounded in red darkness, getting larger and larger and catching any opponents who touch him in an enormous amount of damage. After the darkness around Ganon grows big enough to fill up the screen, his iconic laugh from the GAME OVER screen of Zelda 2: The Adventure of Link is heard before opponents are sent flying.
====Grab/Throws====
*Grab - Ganon grabs with his non-Trident hand. Not an enormous amount of range, but his playstyle is based on keeping opponents away so he won't be using it much anyway.
*Forward throw - Ganon winds back before stabbing the opponent forward with his Trident. While a kill throw at higher percents, it doesn't lead into much at lower ones.
*Back throw - Ganon casually tosses the opponent over his shoulder before whacking them with the Trident like a baseball bat, sending them flying.
*Up throw - Ganon tosses the opponent upwards before laughing as they are surrounded in dark red Calamity magic before falling to the ground. This throw does a high amount of damage but zero knockback, as opponents simply fall to the floor once it is over.
*Down throw - Ganon throws the opponent to the floor before stabbing them with the Trident from above and kicking them with his hooves like a horse.
====Miscellaneous Animations====
*Side taunt - Ganon roars at opponents.
*Up taunt - Ganon points his Trident at opponents before letting out a series of roars that almost sound like "YOU MUST DIE", an iconic line from his appearance in the Zelda CDi games.
*Down taunt - Ganon looks straight at the camera and gives a big toothy, evil grin.
*Victory pose 1 - Ganon holds out all three pieces of the Triforce in his non-Trident hand and grins at the camera.
*Victory pose 2 - At first, the stage seems blank, but Ganon teleports into view in a similar manner to the Oracle battle before roaring and laughing.
*Victory pose 3 - Ganon looms over the stage before laughing and the text "GAME OVER! RETURN OF GANON!" appears as the King of Evil continues to celebrate his victory.
===Alternate Costumes===
*His default costume based on his appearance from A Link to the Past with blue-grey skin, gold armor, red details, and white fangs and claws.
*Sky blue skin with red armor/details and lighter blue fangs/claws, based on his sprite from The Legend of Zelda.
*Royal blue skin with bronze armor, purple details, and beige fangs/claws, based on his appearance from Four Swords Adventures.
*Grey skin with blue armor, green details, and brown fangs/claws, resembling his appearance from the Zelda CDi games.
*Lavender skin with black armour, violet details, and pink fangs/claws, resembling Yuga Ganon from A Link Between Worlds.
*Dark green skin with grey armor, dark red details, and yellow fangs/claws, resembling Beast Ganon from Ocarina of Time.
*Dark yellow skin with gold armor, silver details, and silver fangs/claws, resembling General Onox from Oracle of Seasons.
*Green-grey skin with magenta armor, blue details, and dark purple fangs/claws, resembling Veran from Oracle of Ages.
==Stage: Hyrule Castle/Pyramid of Power==
==Classic Mode: King of Evil==
==Spirits==
==Mii Costumes==
Category:Fan DLC
Category:Super Smash Bros. Ultimate Downloadable Content
Category:The Legend of Zelda Characters
Category:Downloadable Content
Category:Super Smash Bros. Ultimate
Category:The Legend of Zelda (series)
Category:Fighter's Pass 3VIL