Samus (Smash Plus)

Samus is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Metroid universe, Samus is listed as Fighter #23 in Smash's modified numbering system, and is classified as a Middleweight fighter. She is also one of the 8 available characters at the start of the game, equaling the 8 characters available at the start of the original Super Smash Brothers.
Samus is almost purely a projectile fighter, with limited abilities at close range. Samus is designed to fight from a distance and keep opponents at bay, and changes to her moveset have reflected that. Samus retains many of her moves from previous games, but has changed how they are deployed somewhat in favor of adding in some new weapons in her offensive output. She is quick on the ground and in the air, but the same drawbacks of being overwhelmed at close range. Keeping opponents at bay with projectiles is the main goal of any successful fight with Samus. She has two normal jumps, can crawl (in the form of rolling up into a morph ball), has a tether grab and can also wall jump.
==Moveset==
===Basic Attacks===
*Neutral Jab- Samus will fire three shots from her arm cannon, similar to Mega Man's Mega Buster. The three shots don't do much more than small flinching damage, but players can repeatedly press the attack button to fire more shots, making the projectile semi spammable. The shots go a good distance as well, making them a good spacing tool.
*Side Tilt- Samus will run forward while firing her arm cannon, allowing her to space out other opponents more easily. Doing this will reduce the rate of fire of the arm cannon, however.
*Up Tilt- Samus will perform an upward swing with her arm cannon from front to slightly overhead, a reference to her counter move from Samus Returns. This doesn't do much damage, but it has very good knockback and will keep opponents away.
*Down Tilt- Samus detonates a small explosion directly in front of her that launches opponents at low angles. It has a bit of startlag, but does the most damage out of all of Samus' tilt attacks.
*Dash Attack- Samus performs a charging shoulder block with an added boost from the thrusters on the back of her suit. One of Samus' better launching attacks, it does have some endlag if it misses.
*Grab & Pummel- Samus grabs foes with her extended grappling beam, which can also act as a tether grab. It has long reach, but severe endlag if it misses. Samus pummels by hitting opponents with her fist in an overhand motion.
*Forward Throw- Samus lifts the opponent and simply flings them forward with her grappling beam. The beam has a brief lingering hitbox that can do damage to anyone to close to it before it retracts.
*Back Throw- Samus performs a mirror of her forward throw, simply tossing the opponent over her shoulder.
*Up Throw- Samus raises her arm cannon skyward with the opponent attached and then blasts them straight up with a small explosion.
*Down Throw- Samus lifts the opponent and then tosses them to the ground with her grappling beam, causing them to bounce off the ground and back into the air.
*Neutral Air- Samus performs a spinning roundhouse kick in midair, similar to the counter swing in Samus Returns.
*Forward Air- Samus fires five small explosions from her arm cannon in quick succession directly in front of her, with the fifth explosion having far greater launch power than the previous four.
*Back Air- Samus performs a powerful back kick that has a sweetspot right at the end of her foot right as the move comes out. If it sweetspots, it is one of the deadliest back air hits in the game.
*Up Air- Samus performs a spinning corkscrew kick upward that hits opponents multiple times and launches them on the final hit.
*Down Air- Samus ducks down and swings her arm cannon in a downward arc, spiking opponents at the point where the arm cannon is pointed directly downward from her body, but sourspotting if it hits after that point.
===Smash Attacks===
*Forward Smash- Samus will charge energy in her arm cannon and fire a powerful charge shot outward, similar to the Mega Buster. While this move doesn't have the versatility or damage of her old Charge Shot special, it does charge faster and fires quicker and has little to no endlag even if the blast misses.
*Up Smash- Samus will fire off five explosive charges directly above her head in an upward arc. This move combos into itself, with the five shot having all the launch power and the other four shots knocking foes into the arm cannon closer to do more damage.
*Down Smash- Samus will perform a legsweep kick in a 360 degree motion around her body. It comes out quick and more importantly has equivalent damage at all parts of the move, though it has the least amount of launching power of any of Samus' smash attacks.
===Special Moves===
*Neutral Special: Ice Beam- Samus will fire off a blast from her signature Ice Beam. These projectiles don't do much damage, but they can freeze enemies at higher percentages. The special can be spammed as repeatedly pressing the Special Button will fire several projectiles at once. However charging the beam will cause the Ice Beam to turn into the Ice Combo Beam, which will then shoot two wide beams of ice out at once that move in an up and down wavy pattern. This version can't be spammed, but it does more damage and has a much greater chance of freezing opponents.
*Side Special: Missile Shot- Samus fires a missile from her arm cannon which travels a decent amount of distance before exploding. Simply pressing the special button once will fire a normal missile with limited homing capability. It doesn't do as much damage or travel as far, though. Inputting the command like a smash attack though will fire a Super Missile, which has longer endlag after firing, but the missile does far more damage and travels farther along the stage (though without any homing ability.)
*Up Special: Screw Attack- Samus will quickly somersault up at a very high arc (though not straight up) while enveloped in an electrical current. Any opponent caught in the current will be pulled in and hit multiple times as Samus spins away, before launching them on the final hit. This move can rack up damage quickly, particularly if opponents are caught in the middle of the move. However, the launch power has been somewhat decreased in Smash Plus.
*Down Special: Bomb Drop- Samus will roll up in her Morph Ball form and drop a single charge bomb that will explode after a 1.25 second fuse. The explosion doesn't do much damage, but the bombs can be dropped from the air, where they fall down to the ground. Entering the attack as a smash attack though will cause Samus to drop a Power Bomb. Unlike regular bombs, Power Bombs are unaffected by gravity and only one can be on screen at a time. However they do far more damage than regular bombs, and they also have a far larger explosive radius.
*Final Smash: Hyper Beam- Activating the Final Smash will give Samus access to her ultimate weapon, the Hyper Beam. For approximately eight seconds, Samus will be immune to damage and able to fire her Hyper Beam, which travels across the stage and through players, dealing massive damage to anyone hit by the blasts. After 8 seconds, she will fire a final extra large blast from the Hyper Beam which will send any player hit by it flying for a KO before the Final Smash ends.
===Miscellaneous===
*Entry Animation- Samus walks out of a save pod, much like she does in Super Metroid.
*Idle Animation 1- Samus will hold her arm cannon up and run her other hand down it as if examining it.
*Idle Animation 2- Samus will cock her arm cannon, preparing it to fire at the opponent.
*Side Taunt- Samus will stand at attention and then salute with her arm cannon as her thrusters fire.
*Up Taunt- Samus will bring up a HUD screen directly in front of her and mess around with it briefly before returning to battle stance.
*Down Taunt- Samus will raise her arm cannon up directly in the air and fire off three explosions directly in front of her. This taunt can damage foes, but it takes a bit to set up.
*Victory Animation 1- Samus somersaults into the frame, lands, and then readies her arm cannon for battle.
*Victory Animation 2- Samus rolls into frame in her Morph Ball form, before appearing in a crouching stance with her arm cannon at the ready, similar to the boxart of Metroid II.
*Victory Animation 3- Samus fires a Super Missile off screen before cocking her arm cannon again and posing in victory.
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters