Betrayal at the Gates

Betrayal at the Gates is a side quest in Saradush. To recieve it you will have to enter the Militia headquaters in the city. There you will see a trial where a man named Mateo is sentenced to death for treason on the testimony of Countess Santele. After the trial, you need to speak to Captain Samand and you will learn that he is rather doubtful about the case, and that his initial prime suspect was a man named Kiser Jhaeri. Offer to help and speak with Mateo.
First, you need to take the stairs down the hidden area Samand has just revealed and tell the guard you have permission to talk to Mateo. Speak to Mateo and he will say that he also suspects Kiser Jhaeri, and that the countess gave a false testimony.
After seeing Mateo, go to the countess' house and speak to her. The Countess willingly enough tells you that she gave false testimony because Kiser Jhaeri has abducted her son Ardic Santele.
Next, go to Kiser Jhaeri house and speak with him. Kiser admits having abducted Ardic. Depending on your alignment he now has the following reactions:
* if the protagonist is of good or neutral alignment, he claims it was to protect himself from being falsely accused of treason. He says that the person managing the defense of the ctiy, a wizard named Errard, is the true culprit. Kiser asks you to kill Errard for him.
* if you are evil, Kiser recognizes you as such and admits to being the traitor. He suggests that you could kill the Countess instead.
You now have several options:
* speak with Errard (on the NE city walls) and kill him (reputation loss, the entire city militia will turn hostile and at least Jaheira will leave the party).
* speak with Errard and tell him that Kiser Jhaeri said to kill him. Errard will cast a divination spell to reveal Ardic's location, finding out that he is being kept in Kiser's home.
* skip or delay the part with Errard and go downstairs
* kill Countess Santele and return to Kiser for 5000 XP per party member and 10.000 GP
After all of this decisions you may enter the basement of Kisers house:
* if you skipped/delayed Errard or killed the countess, there will be two fighters guarding a bedroom, you can pickpocket them (for 2 healing potions and 5 invisibility potions each) and you can safely loot the containers. There will be three "traps" which do not deal damage and can be disarmed (for the usual 2750 XP) to switch levers which will open a secret door in the bedroom. If you do not open the door, the guards will remain neutral and you can return to the first floor to follow other options. If you open the door, they will turn hostile, and two others and Kiser will attack you from your back. The first trap is opposite to the stairs next to the table (x=1120, y=500), the second one is in front of the fireplace (x=410, y=370) and the third one at the wall to the left of the table in the bottom left (x=390, y=490). The trap in front of the fireplace seems to be harder to find and disarm than the others. After trying to disarm the traps you always need to get the message that you can hear the turning of gears. This can fail with a find traps skill of 150. After disarming all three traps successfully, i. e. the turning of gears can be heard after disarming, the secret door will open and Kiser will appear at the door with the guards and attack. It is advisable to disarm one of the traps in the main room last, because otherwise the party is caught between a group behind the secret door on one side and Kiser with his guards on the other.
* if you spoke to Errard and he found out Ardics location, go back to Kiser Jhaeri's home, and Kiser will flee downstairs. Before following him, prepare for a short battle with Kiser and four henchmen in front of the bedroom (37.500 XP). The hidden door will be opened, but the "traps" will be still there to disarm them for XP. Kiser drops a key for the hidden door, but it is useless since the door is already open.
Go through the hidden door and fight the last guard, a high level mage, either by conventional fight (cast protection dispellers like breach and attack) or by backstabbing or by retreating and waiting a bit until the most of her protections wear out (10.000 XP).
Behind this mage you will eventually reach Ardic. Speaking to him sets him free and the party recieves 7000 XP per member. 
If the countess is alive, speak to her after and you will receive another 5000 XP per party member and 2000 GP. She will leave her house, allowing safe looting.
Category:Quests
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Category:Infobox incomplete
Category:Side quests