Crash (Smash Plus)

Crash is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Crash Bandicoot universe, Crash is listed as Fighter #103 in Smash's modified numbering system and is classified as a Heavyweight fighter. He is hidden at the start of the game, but can be unlocked through random encounters in Versus Mode or by clearing Home Run Smash with at least 25 different characters. He is also a new character, as this is his first playable appearance in a Smash game.
Similar to other characters of his type, Crash is an all-around character. While Crash is remarkably average in almost every category, he doesn't really have any outstanding flaws either. His versatility is probably his best asset, given that he has a brawl-heavy moveset combined with a decent set of projectiles at his disposal. It is hard to zone Crash out and control the stage against him. Contrary to what you might think based on his appearance, though, Crash is best utilized with a defensive gameplan in mind. While he does rank in the Heavyweight class (albeit just barely), he is not durable enough to become a tank in the face of damage. Finding the weakness in your opponent's attack patterns is the best way to go with Crash, as that allows him to put his powerful spin attack to good use and score the victory. Crash has two normal jumps and can crawl.
==Moveset==
===Basic Attacks===
*Neutral Jab- Crash performs a three hit combo consisting of a 1-2 punch attack followed by a quick roundhouse kick to launch foes away.
*Side Tilt- Crash performs a quick spinning punch attack, spinning in place once (which can vacuum nearby foes closer) and then attacking with a surprisingly strong right hook.
*Up Tilt- Crash performs a jumping uppercut that has far more power at the beginning of the move rather than the end.
*Down Tilt- Crash performs a low to the ground sweep kick from front to back.
*Dash Attack- Crash performs a slide kick, ducking down low and sliding forward a good distance. Despite it covering a large distance, it lacks in launch power by itself. However, pressing the attack button near the end of the slide will cause Crash to leap up and perform a front flip kick that does much better knockback while increasing the endlag of the move.
*Grab & Pummel- Crash grabs opponent with one hand and pummels with a relatively strong headbutt.
*Forward Throw- Crash spins in place while holding the opponent and then flings them forward a good distance.
*Back Throw- Virtually identical to the forward throw, only with Crash tossing the opponent behind himself.
*Up Throw- Crash jumps in the air and shoots the opponent upwards at an angle, as if he were shooting a basketball.
*Down Throw- Crash slams the opponent onto the ground and then bounces on them like he was bouncing off a crate, sending them up and away for additional combo attacks.
*Neutral Air- Crash performs the splits in midair, sticking both legs out to either side of himself and launching on contact.
*Forward Air- Crash performs a hammer fist punch straight in front of himself, spiking foes if it hits right at the beginning of the move. He will also flip in the air while doing this, giving the move a late hitbox below Crash's body.
*Back Air- Crash performs a dropkick behind himself, extending his legs after a brief startup animation. If it sweetspots, it becomes one of his strongest attacks.
*Up Air- Crash performs a somersault kick, swinging his leg from front to back above himself.
*Down Air- Crash stalls in midair and then belly flops himself straight down to the stage, burying foes if it connects with them while they are grounded.
===Smash Attacks===
*Side Smash- Crash spawns an Iron Lock Crate in his arms and then drops it straight down in front of himself. It is very slow to come out, but does a lot of damage, despite its lack of range.
*Up Smash- Crash jumps into the air with a quick spin attack that, unlike his Neutral Special, hits opponents multiple times and launches them with the final hit.
*Down Smash- Crash jumps on his head and spins around with a break dancing style move, hitting opponents on both sides of himself and launching on contact.
===Special Moves===
*Neutral Special: Crash Spin- Tapping the special button will cause Crash to spin around rapidly. The attack functions similar to Meta Knight's Mach Tornado in Ultimate, launching foes on contact. However it's launch power is much greater. The trade off for this launch power though is that it doesn't have much range and it can't nullify attacks. Holding the special button though will cause Crash to spin around for up to three seconds. This version of the move has much more versatility, as it can nullify weak projectiles as well as stall Crash's fall in the air, allowing him to move left or right while spinning. The trade off is that this version is much weaker than the tapped version, not nearly having the knockback power and also doing less damage overall.
*Side Special: Wompa Bazooka- Crash pulls out his fruit bazooka and blasts away with Wompa Fruit with reckless abandon. Tapping the special command will merely fire one Wompa Fruit straight forward a good distance. The projectile packs a decent amount of damage, but it also travels slowly and is easy to dodge. However, holding the special button will cause Crash to freeze in place for as long as the special button is held down. Players can then aim up or down with the bazooka and rapidly fire the Wompa Fruit by pressing the attack button. These fruit travel much faster, but do less damage overall (while the knockback remains the same). Crash is vulnerable while holding the bazooka like this, and the move will have endlag when he puts the bazooka away.
*Up Special: Bouncy Crate- Crash summons a Bouncy Crate directly underneath himself that propels him straight upwards. Like Pac-Man's trampoline, the Bouncy Crate will remain in place once summoned, allowing Crash or any other player to bounce off of it multiple times. Unlike the trampoline, the crate will always send the player the same height every time it is bounced off of, rather than increasing the height over time. Also differently, whenever anyone bounces off the crate it will cause Wompa Fruit to fall out of it to the sides and below, which deals minor damage to anyone hit by it other than the player who bounced off the crate. A Bouncy Crate will survive for 5 jumps or disappear after 5 seconds of inactivity. Only one Bouncy Crate can be in play at a time, and summoning a second one will cause the first one to disappear.
*Down Special: TNT Crate- Crash summons a TNT crate directly in front of himself. The crate will then sit there on the stage, unable to be moved. Crash can then bounce off the crate, starting a countdown from three. When the crate reaches 0, the crate will automatically explode, creating a large area of destruction and launching anyone close to the crate when it goes kaboom, including Crash himself. The crate will also automatically explode if it is hit by a strong enough attack or by an attack with fire. The crate will disappear without exploding if it is not touched for 12 seconds. There is also a 5% chance that the crate Crash summons is a Nitro Crate instead. These crates immediately after Crash bounces off of them (with only a half second delay, giving Crash time to escape the blast radius.) The Nitro crates have more damage potential, but not nearly as much knockback power. Only one crate of any kind can be in existence at a time.
*Final Smash: Mega Tornado Spin- Crash is visited by the Masked Diety Aku Aku, who surrounds Crash with a mystical energy as Crash begins to spin rapidly. This creates a large vortex which will draw in all fighters on the stage who get too close. Fighters caught in the vortex will take multi-hitting damage. After 5 seconds, Crash suddenly stops spinning, launching every fighter who was caught in the vortex with powerful knockback as the Final Smash ends.
===Miscellaneous===
*Entry Animation- Crash comes riding in on Polar the Bear, who suddenly stops and flings Crash face first onto the stage. Crash dusts himself off and readies for battle.
*Idle Animation 1- Crash strokes his chin, as if deep in thought for a brief moment.
*Idle Animation 2- Crash looks at the camera and waggles his eyebrows a couple of times.
*Side Taunt- Crash spins in place and then poses in front of the camera, holding up two peace signs.
*Up Taunt- Crash hops back and forth while Aku Aku flies around him in a circle twice.
*Down Taunt- Crash pulls out a Wompa Fruit and bites into it before tossing it aside, giving a loud burp as he does so.
*Victory Animation 1- Crash tosses a Wompa Fruit into the air and tries to catch it, only for it to not come down. Crash looks at the screen perplexed, only for the Wompa Fruit to crash down and splatter over his face.
*Victory Animation 2- Crash spins onto the stage and then ends on a victory pose and a sound of "TA-DA!"
*Victory Animation 3- Crash performs the "iconic" Crash Dance.
==How to Unlock==
Crash can be unlocked any of the following ways:
*Playing Versus Matches until he randomly shows up as a "Challenger Approaching" fight. Defeat him to unlock him.
*Clear Home Run Smash with at least 25 different characters.
*Unlock him in the Finale of World of Light by defeating him.
*Pay 1,000 gold in a shop, where he can randomly appear (though rarely.)
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters