Party

Party is a batching mechanic introduced in Zendikar Rising.
==Description==
A player's party consists of up to one each of creatures with four creature classes: Cleric, Rogue, Warrior, and Wizard. A player controls a full party if that player fills all "party roles" with four different creatures of the appropriate types. Each creature in a player's party only fills one role, so, for example, a creature with Changeling will only count as one creature in the party, not four. Zendikar Rising contains creatures that count as all four party classes, such as <c>Tajuru Paragon</c>, which again can count for just one party role at a time. The reminder text does not specify creatures, but the rules do, so the Tribal equipment from Morningtide cannot contribute to the party.
Abilities that care about the number of creatures in a player's party simply look for a number between 0 and 4. A player never has to identify which creature is filling which role. These abilities will use that number in various ways. If there are multiple different ways you could count a player's party, resulting in different numbers, the player always gets the highest number. There are no choices involved.
Some cards have bonuses if a player has a "full party." This means all roles are filled: that player controls a Cleric, a Rogue, a Warrior, and a Wizard. Remember each of these must be different creatures, in case a creature has more than one party-relevant creature type.
<c>Stick Together</c> is a unique application of party by having each player choose a party to survive a board wipe, one of the few non-numerical uses of it.
The creature-heavy and finnicky nature of achieving the payoff made Party poor in Constructed Magic, which greatly diminished its popularity, as few of the payoffs were worthwhile. As a solution for Tribal gameplay for Zendikar Rising it was lauded, but its design influence outside the set greatly outstripped its actual play rates. It landed at 8 on the Storm Scale.
===Party cards and spells===
The designed-for-digital card <c>Angel of Unity</c> (Alchemy: Innistrad) expanded on the concept of Party not on the battlefield, now referring to Cleric, Rogue, Warrior and Wizard as "Party spells" (on the stack) or Party creature cards (in your hand). This is either impractical or outright impossible with the paper rules, as if it were, , , and would be worded to refer to them as such. Unlike the original Party, which rewarded having all four creature types, the Angel of Unity version works just as well with any mix of the four, for example an all-cleric deck.
==Rules==
==Examples==
==Trivia==
* At one point in the design of Baldur's Gate, R&D was exploring "Megaparty", batching all the class creature types.
*The silver-bordered card stipulates that your party consists of each creature you control, and that your party is always full.
==References==
Category:Miscellaneous mechanics