WoF Superpower AU

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let's get this bread
i may or may not have been inspired by TOO many animes now,, namely BNHA, tokyo ghoul and beastars ;-;
this is gonna be my new main AU, forget my cyberpunk one
== introduction ==
it has been 2,000 years since the pantalan tribes fleed their home continent to pyrrhia, seeking refuge from a mysterious, dark magical force that had ensnared their homeland. legends say that the force's roots could be traced to a corrupt animus; others say that it was the spirit of clearsight punishing them for the conflict that had arisen in pantala.
it doesn't matter now, however, because the force has somehow spread to pyrrhia.
taking the form of a garguantuan comet, it crashed into the very center of pyrrhia in an explosion of cosmic dust and overflowing magical energy. this magical energy manifested itself into countless different forms, scattered across the kingdoms of pyrrhia. those who were too unlucky to touch these talismans of energy (which, mind you, could come in the form of a simple leaf), became the first anomalies, and everything changed.
== description ==
=== setting ===
this take place some 3,500 years after the events of arc 3. as such, pyrrhia now has technology. while the whole naturalistic feel of the 3 arcs remain (traditional villages, architecture and landscape in general), dragons now have access to more modern inventions such as smartphones, computers, and earphones, and learning how to use technology is now intergrated into jade mountain academy's curriculum. in fact, 2 new academies had opened over the span of these 3,500 years, situated in different mountain ranges, and operate much like how jade mountain works. furnishing has also been improved with ovens, stoves and fridges now in existence, as well as very modern things that require technology to function such as x-rays in hospitals (the medical sector resembles modern human healthcare sectors, with medicine taking the form of pills, surgeries and amputations now being made possible with anesthesia, etc.), the likes.
=== society ===
as mentioned before, pantalan tribes have now moved to pyrrhia and have been accepted in society. sexuality, among other things, has been eradicated of all stigma and thus, relationships deviating from the standard heterosexual couple are becoming more common. each dragon tribe doesn't have a queen anymore; it has more of a government leader, and government officials to guide the tribe. this leader and their government's officials are in charge of running the tribe and enforcing the laws they impose. some general laws that span across all tribes include:
* the assassin occupation is strictly outlawed. killing another member of society will merit life imprisonment or in severe cases execution.
* public execution is outlawed. execution must be done without an audience, and must be swift and quick.
* any form of abuse is outlawed.
* criminal behavior (thievery, smuggling, assault etc.) is outlawed.
* discrimination of sexuality and/or tribe is outlawed.
* killing prey for sport is outlawed.
=== culture ===
dragons are usually friendly and welcoming towards each other, and discrimination is considered a sin. religion is respected and each tribe is careful not to force their religion onto others'. festivals, holidays and the likes are tribe exclusive, although every brightest night merits a full-day holiday across all tribes. the consumption of meat is slowly being accepted among vegetarian tribes such as the rainwings. usually, the governments of all tribes try to include everybody except anomalies. animi, firescales, rainwings who cannot change color and other dragons with out-of-the-ordinary abilities/disorders are mostly accepted and free of stigma. dragons look down on the idea of fighting now and are mostly pacifists, and to keep the peace, the government leader of each tribe will come together and hold a conference to discuss problems at large and how to resolve them peacefully annually.
==deviations from canon==
===dragon tribes===
* mudwings: no longer perceived as 'dumb' or 'slow'. most mudwings in current society are important scientists, finding their niche in subjects such as biology and chemistry, or chefs.
* seawings: no longer cut off from other tribes, mostly terrestrial now and to get their daily water fix they go to swimming pools and other water features. they are likely involved in language studies and forms of literature. the animus gene is no longer limited to royalty.
* rainwings: most, if not all, rainwings have been fully educated in how to read and write. they no longer prioritize peace so much and are in fact, the most common tribe to get into fights. they are most likely to be involved in all things culinary such as food sciences or medical such as healthcare. 
* skywings: usually less grumpy and short-tempered than before. no longer as prejudiced towards animus and firescales dragons, even letting a few more firescales (after peril's time) hatch and live a relatively normal life. the animus gene has been re-introduced into the tribe, and the sky kingdom has a special academy for firescales dragons to learn how to control their power. most skywings serve as flight instructors due to them being naturally adept at flying, although some also work as doctors or battle instructors. (although the 'battle' is more of martial arts like fencing, taekwondo and karate) 
* sandwings: more or less the same, although maybe fewer criminals originate from this tribe. the scorpion den is less cutthroat and the outclaws less intimidating to normal citizens. most work as merchants, performers or explorers. 
* icewings: more or less the same, still retaining their aristocrat nature and circle rankings. however they are more inclusive and friendly (less haughty and arrogant) and all grudges towards nightwings have been completely erased. most work as scientists, merchants or writers. 
* nightwings: more or less the same, except less 'evil' and 'cunning', and are far more friendly and accepting. think of nightwings in darkstalker legends,, something like that. all grudges towards icewings have been completely erased, and nightwings are most commonly scientists, artists or writers. 
* silkwings: far less 'dumb' and 'obedient', most can think for themselves and even dislike the idea of governance. very free spirits who hate being restricted to rules. flamesilks are no longer being treated as mere factory equipment. being skilled weavers with their silk, silkwings are often merchants, architects or engineers. 
* hivewings: not really as rude, controlling or scornful as before. due to their variety of skills they can work as any occupation but most commonly work as architects and other mechanical jobs. 
* leafwings: still slightly skittish and shy, but not as much as before. they most often work in the medical sector or as merchants selling pouches and other miscellaneous things. 
== anomalies ==
=== general ===
anomalies are, simply put, dragons who have one superpower. it can be anything, from pyrokinesis, to teleportation, to emotional manipulation (i'll try to create a master list later on). they acquire their power from touching a talisman of energy as previously mentioned, and usually manifest the energy they receive from the talisman into a power a week after coming into contact with it. they might experience unpleasant symptoms over the course of the week such as giddy spells, headaches and loss of appetite, but it pales in comparison to the unpleasant treatment anomalies receive from society.
anomalies have a great stigma attributed to them, with the government often spreading propaganda about them, labelling them as "dangerous" and "a threat to society", mainly because there have been far too many incidents of anomalies losing control of their power and causing a great accident. one of the more infamous cases was the case of an anomaly with blood magic flying into a rage and pulling all the blood from everything near them through making deep gashes to let all the blood leak out, which traumatized all those who were in the area and even killing a few from blood loss.
=== treatment ===
anomalies who live in areas controlled by the government are forced to comply with several rules and regulations, such as registering their name at a government registry center, and allowing a government official to embed a tracking chip in between the scales in their neck, so that the government can trace every movement they make. anomalies must set up surveilance cameras in their homes and connect it to the government's watch system, and must consume ability-suppressing pills that supposedly 'inhibit' their power (it is ineffective) and cause terrible side effects like headaches. anomalies must also adhere to a set of rules, such as never using their power and such (i'll state them later).
understandably, not all anomalies adhere to these ridiculously controlling regulations. while they'll comply and get all of these done, most would find a way to rebel against at least one of these ways, such as destroying the cameras or not taking their pills. however, there are those who go a step further to completely move out of a government-controlled area, so that they don't need to be controlled by these rules and regulations. these anomalies, named "runaways", are labelled extremely dangerous by the government and each capture of a runaway will merit a reward of 10,000 gold pieces (pyrrhian currency: copper, silver, gold pieces). runaways usually will shift the location of their homes daily, or they'll flock to possibility/sanctuary, two non government-controlled areas. most normal dragons tend to avoid those two villages now as they are swarming with runaways. another popular location for runaways to gather is the cafe in possibility, named cosmic latte.
due to the propaganda and stigma surrounding anomalies, society is scornful of them. dragons would purposefully clear a space around anomalies in public (anomalies can be recognized by the tracking chip in their scales), and anomalies in school would be bullied, singled out and excluded/avoided by normal dragonets. academies even make seperate winglets and dorms just for anomalies only, out of fear and hatred for them. this constant cycle of bullying, exclusion and lack of acceptance by others often drives anomalies crazy, and anomalies are ten times more likely to develop mental conditions such as depression, anxiety, and schizophrenia, etc. a lot of anomalies also face emotional instability and bipolar disorder - and unfortunately, most psychiatrists turn them down.
===major groups===
wip
Category:Alternate Universes
Category:Work in Progress
Category:Content (Mooneffects)
Category:Mature Content