Alice Kuonji

is one of the main characters of Mahou Tsukai no Yoru.
==Profile==
===Background===
Alice is the current generation's Witch who controls the Ploy Kickshaw. The witches, the witches who control the Ploys are considered heretics among Mages. Alice's abilities as a Magus stems not from her father but from her Meinster mother, who was the previous generation's witch and had the second title of the . She was a pop culture girl, getting drawn easily to the latest trends. She was also a big fan of Lewis Carroll. The elder son of the Kuonji tycoons met and fell in love with a witch while studying abroad. He loved her, and while she accepted that love with some confusion, she was also afraid at the same time. No matter how blessed their wedding may be, the daughter to be born will be a witch. Just as she herself was one, the child of a witch will bear the destiny of inheriting the blood and history of their line without any exceptions.
It is said that a witch must not fall in love with the male that becomes the father of her child because the more they love each other, the sadder the conclusion. While still knowing and accepting this, the Kuonji boy married her and returned to Japan to build a happy family. Her mother named her after the character in the "" book, which went against tradition and broke the taboo.Mahoutsukai no Yoru - Extra: The Wonderful World of Ploys 2 
May Riddell Archelot is her rival and childhood friend. Riddell is also the one who named Alice's Ploys when they were young.Mahoutsukai no Yoru - Extra: The Wonderful World of Ploys 6 Alice has been acquainted with the Aozaki family since her mother became a naturalized citizen of Japan. She has been associated with Touko for no less than ten years, and she has only been living together with Aoko for just one year.
===Appearance===
Alice has pale skin, short black hair, and eyes with black pupils. Her usual outfit consists of a long black dress with puffy shoulders, a white collar, a white hem, and brown shoes.
Alice doesn't physically age. In 2001 she still looks the same as she did in 1989.Fate/Grand Order - Mahoutsukai no Yoru collaboration event: "Mahoutsukai no Yoru After Night" - Chapter 2: The Magician Murder Case
Alice.png|Alice in Mahou Tsukai no Yoru, illustrated by Hirokazu Koyama.
Alice winter.png|Alice in Mahou Tsukai no Yoru, illustrated by Hirokazu Koyama.
Alice casual.png|Alice in Mahou Tsukai no Yoru, illustrated by Hirokazu Koyama.
Alice casual 2.png|Alice in Mahou Tsukai no Yoru, illustrated by Hirokazu Koyama.
Alice penguin.png|Alice in Mahou Tsukai no Yoru, illustrated by Hirokazu Koyama.
Alice character material.png|Alice in Character Material, illustrated by Takashi Takeuchi.
Alice Repetition cover.jpg|Alice in the cover for Witch on the Holy Night Original Soundtrack Repetition, illustrated by Hirokazu Koyama.
youngschoolalice.jpg|Alice during her middle school years, illustrated by Hirokazu Koyama.
===Personality===
While she appears to be a "modern Magus" like Aoko at a glance, she is actually the opposite. She is fixated on the one memento of her family, she sees the way of living of a Magus as absolute, and everyday life is only being continued because witches "hide their identities to practice sorcery". Solitary, restrained, and stubbornly protective of her pride, she is a girl left behind by time. She is not rich in emotion, but she is surprisingly psychologically unstable and self-abusive. She will fulfill her role as a Magus dwelling in town by repelling any external threats together with Aoko, but she normally locks herself up in the Kuonji vacation home, a memento of her father, and rarely goes outside. She has a cool and collected demeanor, but her girlish creativity makes her the number 1 dreamer in this work. When she battled as a witch, she became an unstoppable coldhearted monster.
She fundamentally doesn't like others, and doesn't maintain contact with anyone besides Aoko. She developed a friendship with Aoko due to her duty rather than personal initiative, but before they knew it, Aoko became Alice's one friend. She is both a teacher and partner to Aoko, and Alice views her in the same manner as well. While Aoko is a friend, Touko is somebody able to understand her. Despite being friendly with both, she doesn't appear willing to stop them from killing each other. She has confusing feelings towards Soujuurou Shizuki.
Destroying any of her Ploys is a bad idea, accident or no, and she's described as being more hotheaded than even Aoko when this happens, though her face won't show it that much.
==Role==
===Mahou Tsukai no Yoru===
Mahou Tsukai no Yoru is the story of a princess that locked herself in a castle. It is a tale of three people living together. She has completely ignored the third person that tumbled into her mansion, Soujuurou, and attempted to get him to leave as soon as possible. While Aoko and Soujuurou attend an average high school, Alice goes to a wealthy all-girls school.
===Fate/Grand Order===
In Fate/Grand Order, Beryl Gut's mother states that she envies Meinster, that she envies "that girl" (implied to be Alice), and asks herself why Yumina's direct line gets to be above the rules.Fate/Grand Order: Cosmos in the Lostbelt - Avalon le Fae: Fae Round Table Domain - Chapter 29: A Prophecy
===Other appearances===
In Melty Blood: Type Lumina, Aoko mentions Alice in her ending. She wants to text Alice about how Mario Gallo Bestino paid for a private beach for her in Hawaii, before remembering Alice isn't good with technology.Melty Blood: Type Lumina - Aoko's Arcade Route - Ending
==Abilities==
File:Alice floating.jpeg|thumb|Alice levitating in the air.
File:AliceKuonjiMysticEye.jpeg|thumb|Alice's Mystic Eye of Enchantment.
Alice is a Magus in hiding in the present that can be called a Witch and lady of eternity. She was bound to be a witch before she was born, so she is already a perfected Magus by the age of sixteen. While Aoko ages over time, Alice cannot. She is enlightened both in human matters and in capability, and hence the strongest of the characters appearing, but this also makes her the frailest of them. She is a Magus who uses spells from story books, while turning wonderlands into reality, she is an existence that gradually disappears as the world modernizes. Alice is able to freely levitate, has a Mystic Eye of Enchantment in her left eye to bind her targets, and possess an invisible shield around her to protect her from projectiles spells, like Aoko's bullets. She is the "last witch", and her Magecraft system known as is unlike any other within the world. The distinction between Magecraft and Magic is inconsequential to her. Even making a world is within her power. As Yumina is their origin, the Meinsters are very close to magicians themselves. The manifestation of fables and other magic you would see in fairy-tales such as miracles, alterations and outcomes impossible to explain through existing magecraft foundations, are what form their motif. Protecting fantasies from the laws of physics (order) and utilizing them through True Ether (Fifth True Theoretical Factor). Alice uses nursery rhymes as incantations for her spells, such as the rhymes of .Mahoutsukai no Yoru - Chapter 3: "That Night"
Alice is a textbook puppeteer, never having learned any primitive Magecrafts like magical bullets. In battle, she delegated everything to her Familiars, who acted as her arms and legs. As such, Alice wouldn't stand a chance against Aoko if they met face to face. Comparing skills in Magecraft, Alice would emerge victorious ten out of ten times, but a fight to the death is something else entirely. Alice is not a Magus suited for combat, while Aoko is a destroyer specialized in fighting. Aoko even surpasses Alice with simple magic rituals that only involve the movement of Mana. While smaller than those of Alice, her Magic Circuits have extraordinary rotational speed, structural durability, quality of output, and fuel efficiency. If she attempts to utilize advanced spell expressions, they will be no better than average, but she surpassed Alice with just two years of practice in the area of using simple Magecraft expressions for only causing Magical Energy to flow.
Alice cannot be killed except under very specific conditions. If someone attacks her with animosity, fear, nature, or even random chance, she will resurrect no matter how badly she is injured. However if she is attacked with an act motivated by love, this resurrection will not activate.
===Ploy Kickshaw===
Alice is a wonderland type of witch specializing in the type of Witchcraft found in fairy tales. She uses various Familiars kneaded from fantasy, the , or . Ploy Kickshaw as Magecraft System were originally conceived over a thousand years ago, making them an extremely rare article that may or may not have two of its kind in the whole world. However, Ploys are not from the Age of Gods, so they cannot be assigned a number/rank in Regression to the Age of Gods. Aoko refers to them as "something ridiculous from a bygone era, capable of producing even the most impossible surreal fantasies", and Magi consider such manifestation of fairy tales to look more like Magic than any of the actual Five Magics. They’re an application of the First Magic and Alice describes them as worlds of their own, operating through toy vessels and fairy-tale souls. In modern terms they would be board games that overwrites reality. The magecraft of Morgan/Aesc which summarizes the contents of books to weave spells is something Alice considers to be similar to her Ploys.Fate/Grand Order - Alice Kuonji (Caster) Lines - Translated by Petrikow Alice states she wouldn't do anything as graceless as publicly disclosing it to the Association to gain rights and personal gain. While she boasts that "My Ploys number 108" with her usual vanity, she only has thirty in reality. She has inherited about twenty Familiars from her ancestors, and created about ten herself. The are the Ploys left behind by the first generation Witch. As they are capable of plastering an Age of Gods Texture on top of the modern world, the Mage's Association sees them as more expensive/precious/massive than whole kingdoms. A Witch tunes up the ploys of her predecessor for her own use, so the Ploys ended up in the shape of Carroll's fairy tales because Alice's mother was into Lewis Carroll. 
Because Ploys are considered "fantasy" and "illusion," they do not follow normal laws of physics. While Magi living in the present are no match on their own against modern weapons because the evolution of weaponry has gone ahead of them due to the various wars, her familiars are monsters that disregard however technology advances. Modern weapons have terrible chemistry with them, so things like automatic pistols won't affect them, likely because they don't understand them, and even rockets won't be able to damage them. Most of her ploys can only be summoned at night. As such Diddle Diddle is the basis of Alice's Magecraft in battle.
They are unable to communicate with each other, and there's no sharing of order. Whatever doesn't exist in their world of fairy tales and what they don't understand will evaporate without touching them. It is like they're in a conceptual space or conceptual universe, so only Magical Energy with the same Mystery will work on them. Beyond that protection, they also have a special rule of Tradition Protection that renders simply strong power, strong magic, having little effect. They are unable to be defeated unless their weak point in the fairy tale they were based on is attacked. For tradition protection, if an attack does not follow specific rules it will not connect.Mahoutsukai no Yoru - Chapter 5-II: "Night of the Witches II" This is possessed by Alice Kuonji's Ploy Kickshaw, for example. Basically, it's not an actual defense, per se, but something with restrictive conditions. Described as a Mystery among Mysteries, it is thought to be something possessed only by the heritage of witches, Ploy Kickshaw, as of the modern age.Fate/Grand Order: Cosmos in the Lostbelt - Götterdämmerung: The Eternal Icy Fire Century, Section 17: Go, Beyond the Twilight 
Ploy Kickshaws can only be used by someone with Meinster blood. A Meinster Witch is required to leave behind at least one elite Ploy in her lifetime. 
====Diddle Diddle====
 is Alice's most valued Ploy and a Magecraft infinitely close to Magic. Although once mistaken for a Reality Marble, it's not quite right: while a Reality Marble is a magecraft that materialises the caster's mindscape and briefly overwrites reality, Alice's "cheat" rips reality away without a second thought.Fate/Grand Order - Mahoutsukai no Yoru Collaboration Event - Chapter 1: Welcome to Kumano Hot Springs (Part 1) Its ability is to deepen the night so that Alice's other Ploys become usable. If conditions for usage are already met, it doubles the abilities of her Ploys. It is destroyed on each use, so she needs to remake it each time.
To activate Diddle Diddle, Alice must drop it onto the ground, where it will then sink into the earth as if it had been dropped in water.Mahoutsukai no Yoru - Chapter 1.5: "Swinging Seven Days"
Diddle Diddle is also capable of animating and summoning objects, such as dining utensils, like in fairy tales. It can summon these objects out of the ground to skewer Alice's foes with knives and forks, or defend its master by surrounding her and guarding her from projectiles by levitating its tools as shields.
====Flat Snark====
One of the , Alice's most powerful Ploys created by the first generation Witch over a thousand years ago. , also known by the nickname , is a powerful being called a created from the abdominal fat of a nomadic God. Its origin is . Of all the Ploys that Alice inherited, it's best of the best. Even among the Ploy, the Flat Snark was the vilest, most vulgar of them all. Killing the defeated. Enacting cruel tragedies. It felt no pleasure unless it could rid its victims of both life and wealth, and watch them fall into utter ruin. Even under orders from its master, it didn't have the slightest intention of playing by the rules. 
Its ability is to create a massive Bounded Field that converts objects in reality into living creatures from fairy tales and fantasy, with Aoko describing its power as reviving the world of fairy tales. Objects related to modern civilization are more difficult to convert, and the larger an object is, the longer it takes to change. The Flat Snark is also a monster that grows. Even when Aoko and Soujuurou were hiding in a place immune to 'Snarkification', its main body was hidden away somewhere, exhaling and bringing the abandoned amusement park closer and closer to becoming a perfect fairy tale kingdom. Its main body was in fact the transforming golden moon, as a divine Mystery in the shape of a skull wreathed in emerald fog and azure cloud. It hides itself in the sky as the moon, so attacking Snark would requiring hitting the "moon". The actual moon has a distance of 380,000 kilometres as such it would be virtually impossible to attack it. A distance that far would have meant that it had no need to hide its form. It could flaunt its true form in front of all. Snark flies 650 meters above the ground, upon being angered, it's capable of launching a massive iceberg at its target (as well as even the entire park itself) and spears of golden moonlight.
====Goblin Fron====
 is a perfume Ploy. Once you put it on, you can only speak in curse words and slang for an entire day. May Riddell Archelot accidentally using this Ploy on herself when they were younger and she asked to borrow "the sixth Ploy" is what prompted her to name the rest of them for Alice.
====Lost Robin Rondo====
====Scratch Dumpty====
, appearing to be a large egg, is in reality a time bomb with two separate conditions for its detonation. Alice must first choose a person to be its target and arm the ploy a specific amount of time, the ploy will then hover and pursue the target at a fixed distance above their head, until it can fulfill one of the two conditions for its detonation. The first condition is based on the fairy tale from which it was made, should the person who Alice has marked as its target look away from it for even a moment, the ploy will drop to the ground and explode. The second condition would be reaching the end of its timer, which is noted by how complete the poem on its surface is. Once all of the lines of the poem is etched out, the ploy will suck the target inside itself.
====Scripps Humpty====
*Components: Witch history
*Original form: None
*Effect: Simultaneous incantation. Acrostification of Mystic Eyes.
*Countermeasure: Requires a large amount of Magical Energy to use, and acrostification cannot occur unless Diddle Diddle is active.
 is an eyeball Ploy. Not a candy that looks like one, but Alice's left eyeball. "Acrostification" refers to how words have many meanings. In Lewis Carroll's Through the Looking Glass, Alice asked Humpty Dumpty, "What does the word 'slithy' mean?" To which Humpty Dumpty replies, "'slithy' means 'lithe and slimy'". When you acrostify Mystic Eyes, you change the rules by mixing the meanings to form a new "word". It's a tricky Ploy to use.Mahoutsukai no Yoru - Extra: The Wonderful World of Ploys 4
====Second Ticket====
The is a ploy that Alice's mother made in collaboration with Touko by refurbishing an old mirror with a separate world inside that was broken for a long time. Its origin is Alice Through the Looking-Glass and usually resides in Alice's room.
While not one of the Great Three, its sheer versatility rivals their power. Its main function is surveillance of Misaki and security of the mansion, but it can also create Bounded Fields and distort laws of physics. A downside is that it sometimes goes out of control and creates portals in the mansion that take people to the world inside. Its power manifests in the form of fog.
By reflecting Misaki as a chessboard-like map, it can be used to place another ploy, , which takes form of chess pieces. This creates a Bounded Field that deters humans from entering by making them think they have no business in there through suggestion.
====Shiny Star====
 is a Ploy that grants wishes.
====Six Singing Chocolates====
Six Singing Chocolates.png|Six Singing Chocolates
SSC.jpg|Design draft
The is a storage box that stores twenty-four feathered familiars in the form of chocolates, made using chocolate liquor, cocoa butter, and love. They form a network of birds that monitor Misaki, searching out people about to commit acts of infidelity. The chocolates are infused with Magical Energy, so they can be melted into wounds as a form of first aid.
Despite being Ploy Kickshaw, they are only at the level of normal familiars, and they have no combat ability. Even a gun is enough to destroy them, and around ten fly into telephone poles and fall to their deaths daily. Should the box be shut, all currently operating birds will immediately turn back into chocolates.
====Snow White====
*Components: First mistake
 is the first Ploy that Alice created, a sweet confectionary in the shape of a snowflake-shaped brooch. It doesn't have much real use, but she holds onto it for sentimental value. It makes powdery snow fall for a few minutes.
====Sweets Hearts====
Sweet hearts.png|Sweet Hearts
Kojikaother.png|Sweet Hearts Kojika Kumari.
The is a Ploy in the form of an egg. It is capable of impersonating other people such as Soujuurou and Kojika Kumari.Mahou Tsukai no Yoru - Extra Story: "Potete dormire, ma nessun rida" It is the culprit of the extra side story Potete dormire, ma nessun rida, having trapped the guests in the Kuonji mansion as the party turns into a murder scene. It causes anyone who laughs will die, and have the participants find out which one of the guests is an impersonation by the familiar before they are all eliminated. Kojika, having solved the mystery, decides to end everything despite the Ploy's temptation. The next day everyone wakes up without any memory of the previous night and looks forward to the party.
====Thames Troll====
One of the , Alice's most powerful Ploys created by the first generation Witch over a thousand years ago. is a massive Golem that uses materials from the environment to form its body. The requirement to summon it is proximity to a river. There are four stages to the Thames Troll: Wood, Stone, Metal, and Gold/Silver. The Thames Troll made out of wood is strong enough to be impervious to electric saws, and the Thames Troll made out of stone has a size of 8 meters for its upper body alone. Alice is uninterested in modern civilization and thus has bad compatibility with Thames, leaving her only able to achieve the first two stages of Wood and Stone. Although no such Witch exists in modern times, if someone was able to summon Thames of its fourth stage of Gold and Silver, it would become an indestructible fortress as big as London itself, and even Aoko wielding her most powerful abilities would be unable to overcome it.Mahoutsukai no Yoru - Extra: The Wonderful World of Ploys 5
====Tweedle Dee & Dum====
, known together as the are a pair of Ploys in the shape of a set of dice. Like the characters from which they are based off, they speak in a giddy and synchronous style. However, their behaviors are just as twisted and mocking as some of Alice’s other ploys.
When Alice rolls the dice, the Chatty Twins take on a form depending on what she rolled, from 1-6. However, Alice has only ever seen their pig forms because she can only ever roll a six.Mahoutsukai no Yoru - Extra: The Wonderful World of Ploys 3
In their pig forms, they appear as human-sized piglets dressed in Victorian suits, with their names etched on their necks. Their primary form of offense come from using their agility to easily bound through even a heavily wooded forest and then dividing themselves down the middle to become jaw-like scissors, capable of stapling even one of Touko’s puppet in place via a conceptual curse. Once trapped, they can easily sever apart their victims.
====Wandersnatch====
, also known as Meinster's Rose Hound and Monster of the Fog is one of the , Alice's most powerful Ploys created by the first generation Witch over a thousand years ago. The largest and greatest of the monsters that Alice Kuonji can recreate, a Bounded Field composed of dense fog that can cover a city and a mountain at once. It takes its name from the , an original monster from Lewis Carroll's stories. Deep within the fog, beasts with razor-sharp fangs and scarlet claws appear. It cannot be seen, and so it cannot be harmed. Prey who wander into it are thus incapable of resisting or escaping.Fate/Grand Order - Alice Kuonji (Caster) Profile - Translated by Petrikow It seemingly can shapeshift into many different forms, such as a jabberwocky, a massive hunting dog, a dragon-looking beast, multiple maws, pack of wolves, monstrous birds, or a giant version of Alice herself. Alice Kuonji's FGO animations It is a beast that needs to be fed. It devoured thirty of Touko Aozaki's Automata in minutes.Mahoutsukai no Yoru - Chapter 9: "Scarred, Scar Red" Aoko is disgusted by it as she once encountered it in the Kuonji estate and was "killed a hundred times out of ten".Mahoutsukai no Yoru - Chapter 5-I: "Night of the Witches I" Aoko refers to it as a bounded field of murder. Anyone who touches the fog will instantly go missing, as Wandersnatch does not distinguish between friend or foe. The man-eating fog's jaws enclose any human who wanders into it, without exception. Nobody has ever defeated it.Fate/Grand Order - Mahoutsukai no Yoru collaboration event: "Mahoutsukai no Yoru After Night" - Chapter 4: Twelve Lickle So-and-Sos Wandersnatch inhabits Alice's body, as such she always carries it with her.
==Development==
===Creation and Conception===
Alice early illstrations.png|Early illustrations of Alice in the unpublished version of the novel
Alice character material.png|Alice in Character Material, illustrated by Takashi Takeuchi.
Takashi Takeuchi was the character designer for Alice.Character Material - Alice Kuonji, p.010-011 Kinoko Nasu says fairy tale magic types doesn't fit in well in the TYPE-MOON lore. Nasu wasn't content with that, so he left an exception with Alice. So as a character she has a special place outside TYPE-MOON's rule of magecraft from the very beginning.4Gamer Interview with Mahoutsukai no Yoru Staff
Alice's backstory was changed since character material. Originally, Alice's mother died after she gave birth, as if she had fulfilled her duty and her father passed away several years later. However in Mahoutsukai no Yoru, this has been changed to Alice's mother dying shortly after they moved to Japan after Alice spent her childhood in England, and her father is still alive.
===Reception===
*In the Type-Moon's 10th Anniversary Character Poll, Alice was ranked 10th and the seventh most voted female character.
==References ==
Category:Characters in Mahou Tsukai no Yoru
Category:Magi
Category:Humans
Category:Witches
Category:Reien Girl's Academy students
Category:Introduced in 2006
Category:Residents of Misaki Town
Category:Teachers
Category:Japanese
Category:English
Category:Voice - Kana Hanazawa
Category:Meinsters