Game of Thrones Strategy

=Ideas=
==Mechanics==
*Two long weather systems, lasting 30 minutes each:
**Summer: 
**Fall: 15 minutes, food increases
**Winter: Lakes slowly freeze over, food production goes down
**Spring: 15 minutes, map thaws
*Mercenaries, bandit/highwaymen, pirates, hedge knights
*Finding dragon eggs
*Valyrian steel
*Magic and shadowbinders?
*Mining dragonglass
*Each house has its own set of wonders
==Units==
*Smallfolk, generated over time
**Can be made into Men-At-Arms, Miners, Fishermen, or Farmers
*Scorpions
==Factions==
*House Targaryen
**bonuses: 
*House Stark
**religion: Old Gods
*House Greyjoy
*House Martel
*House Tyrell
*House Baratheon
*House Arryn
*House Tully
*House Lannister
*Night's Watch
**Recruiters who can convert smallfolk
*Braavosi
**religion: Many-Faced God
**bonuses: Can hire Faceless Assassins at a discounted price.
**wonders: 
*Dothraki
*Wildlings
*White Walkers
**No access to smallfolk
**White Walker units can raise the dead as Wights
*
*House Reed? House Bolton? House Velaryon? House Blackfyre? Dragonstone? Asshai?