SecureHandlerStateTemplate

SecureHandlerStateTemplate is one of the SecureHandler templates introduced in Patch 3.0. Those templates exist in order to allow addon code to execute within a restricted environment, where it may perform protected actions but has access only to a limited subset of the API. SecureHandlerStateTemplate executes snippets whenever any attribute prefixed with "state-" changes value, making it ideal for use in combination with SecureStateDriver.
== Snippets ==
The handler executes the following snippets in a restricted environment:
; _onstate-identifier (self, stateid, newstate) : The snippet is executed when the "state-identifier" attribute changes value; identifier may be any arbitrary string of one or more characters.
:; self : Secure frame handle to the frame.
:; stateid : String - identifier of the changed state.
:; newstate : Mixed - new value of the "state-identifier" attribute. Note that if the value is not a string, boolean or a number, it'll be replaced with nil -- this a limitation enforced by the restricted environment.
== Example ==
The frame defined in XML below will be shown only if you have a hostile target. Note that the frame also behaves properly in combat, even though it is protected.
 <Frame name="MyStateFrame" inherits="SecureHandlerStateTemplate" parent="UIParent" protected="true">
 <Attributes>
 <Attribute name="_onstate-foo" value="if newstate == 'show' then self:Show(); else self:Hide(); end" />
 </Attributes>
 <Scripts>
 <OnLoad>
 SecureHandler_OnLoad(self); -- Our OnLoad handler overwrites this one, so execute it now.
 RegisterStateDriver(self, "foo", "[target=target,exists,harm] show; hide");
 </OnLoad>
 </Scripts>
 <Size x="64" y="64"/>
 <Anchors><Anchor point="CENTER"/></Anchors>
 <Layers><Layer level="OVERLAY">
 <Texture name="$parentTex" file="Icons\Temp" setAllPoints="true" />
 </Layer></Layers>
 </Frame>