Relationship Simulation: Role-Playing Game

Relationship Simulator: Role-Playing Game is a visual novel created by Tiramysu and [REDACTED]. It revolves around the main character, [name], trying to find a suitable romantic partner. The game is inspired by classic romance tropes from fanfiction and other dating sim, and the idea of just how well they'd work in a realistic concept. 
You play as [name], a nonbianary detective in their mid 20s being spirred on by their roommate to start dating again. Throughout the course of the game you meet many average people - the cute guy at the coffee shop, the coworker who seems to glance at you when you're not looking, an old classmate you catch up with in the grocery store, etc. - who you have the potential of sweeping off their feet. While the idea is to seem as cliche and generic on the surface level as possible, the game relies heavily on genre subversion and comedic elements. This reaches a head towards the end of the second act of the game, when you find a dead body in a supply closet, and the game becomes a murder mystery. 
This idea was influenced by games like Hatoful Boyfriend, Doki Doki Literature Club!, and a general annoyance with how the potential of the genre is usually pushed aside in favor of cute anime girls. 
==Gameplay==
Relationship Simulator: Role-Playing Game starts as a generic dating simulator, thus, most of the beginning gameplay consists of reading diologue and following the predetermined plot. The player is frequently given the opportunity to make decisions that impact how the characters around them will react. The game works in a system of several days, seeing different romancable counterparts at different times. The player is also given an inventory full of presents to give to the characters in order to gain their affection. These gifts can either be collected by examining the room around you, or buying them at specific shops on the map. Depending on which options are chosen, additional scenes can be unlocked depending on which routes are taken. There's also an history option to read back text that characters have said prior in order to guess their preferences. 
During the second half of the game, the game play elements stay mostly the same. While you can still give gifts, examine rooms, choose options, etc, the option names change to reflect the change in the game's focal point. The give option is replaced with a "present" button, in which you use to ask character about pieces of evidence or other characters, and the history option is replaced by "affidavits", which become character testimonies you can look over. The equipment in the MC's office is also interactable, and can be used to inspect pieces of evidence collected. Instead of a regular dating sim, the genre shifts back into a more generic visual novel style, playing similarly to the investigation sections of the Ace Attorney series.
==Story==
[tba]
==Characters==
[tba]
==Gallery==
==Trivia==
*This entire idea was created by a joke post on tumblr geared as a satirical comment towards an existing dating simulator about office supplies. x
*The creator does actually have intentions on making this a real game (provided I get a bit more free time)
**Keep in mind I can't actually make any real promises on that, but I'll do my best