Injector Gun

==Overview==
The is a Biotechnician class weapon, requiring Training in Injection Guns. It's a medium range single-target weapon that features the ability to bypass armor, efficient use of ammunition and a variety of damage types. Each shot inflicts a DoT which deals an additional 5% of the initial damage over 3 seconds. Fully trained, the allows even the non-virulent damage types to partially bypass armor.
==Usage==
s can be equipped by dragging them from your inventory to the weapon tray. s benefit from beading the target and damage is increased while crouching. As with most weapons in Tabula Rasa there is no recoil and you can hold down the fire button until the magazine is empty or the weapon jams, after which you will need to reload.
The maximum range for a is 50 meters - it is not possible to fire at targets beyond this range.
==Notes==
The is a small, single-handed weapon, similar to a Pistol. Reload times are about the same as the base reload time on a Pistol, though they do not decrease with additional training. The may be slightly hampered by its relatively short range and slower rate of fire, but the ability to do large amounts of damage directly to a target's health can make it a devastating weapon.
Standard s inflict Virulent damage, which fully bypasses all armor. At later levels, s that deal different damage types may be obtained. The armor-bypassing properties of the later weapons depend on the character's training level. At pump 5, 50% of all non-virulent damage bypasses the target's armor.
Be advised that, like most sources of Virulent damage, a Virulent has its damage reduced based on the target's remaining armor level - that is, although it penetrates armor and damages health, it will do more damage to unarmored targets than fully-armored ones. Thus, non-Virulent s (which damage armor and thus improve the effect of other Virulent damage, such as Reconstruction) remain a useful part of any Biotechnician's arsenal.
The DoT applied by each shot from an lasts for 3 seconds and does not stack, so it will be overwritten each time you fire the weapon at the same target. While it is more efficient to wait for the DoT to expire before firing again, the DoT does relatively little damage so it is usually more effective just to keep firing. If you are facing multiple enemies it may be a good tactic to switch targets after each shot, allowing the DoT to have full effect on each target while you fire at a new one, though this method requires very intensive micromanagement.
==Subtypes==
! Virulent 
| 
| 
| 25
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|- 
! Electric 
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| 12
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|- 
! Incendiary 
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| 12
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|- 
! Cryogenic 
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| 12
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|}
== Damage progression ==
Subtype	 	 	 	
Level 	Virulent 	Electric 	Incendiary 	Cryogenic
15 	334 / 246 	N/A 	N/A 	N/A
17 	397 / 292 	433 / 318 	N/A 	N/A
22 	612 / 451 	667 / 490 	678 / 498 	601 / 443
27 	944 / 695 	1029 / 756 	1046 / 769 	927 / 683
32 	1456 / 1072	1587 / 1167	1613 / 1185	1430 / 1054
37 	2245 / 1654	2448 / 1799	2488 / 1828	/
42 	3463 / 2551	/ 	/ 	/
47 	5340 / 3934	/ 	/ 	/
50 	6925 / 5102	/ 	/ 	/