Super Smash Bros. Obliteration/Black Shadow

Black Shadow is an Unlockable Character in Super Smash Bros. Obliteration. Infamously known as the "Cold Blooded King Of Evil Feared By All" who is wanted by the Galactic Federation, he has a deep hatred of Captain Falcon who had taken down several of his henchman and had them arrested. Black Shadow has tried to kill Captain Falcon by entering the G Zero Grand Prix hoping to kill him in front of millions of spectators, it is inevitable that he will cause an accident in any race he appears in. With Brute Power, Guts, and Brawn to match his ego, Black Shadow is ready to bull charge to the top of the Smashers and reach the summit as the greatest fighter of all time. With a Moveset based around Dark Fiery Punches, Jabs, and Kicks, Black Shadow is ready to smash his way to the top of the mountain, in a true fight for the ages.
== Attacks ==
Type 	Name	Damage 	Description
Neutral 	 	(4% = punch 1, 4% = punch 2, 6% = knee, 1% = loop, 3% = last, 14% = total).	Punches twice then stomp kicks the opponent, As with Captain Falcon the first two punches can be
a full series of punches culminating in a hook punch that has a very high base knockback,
Forward Tilt 	 	(↗ = 12% = foot, 10% = leg),
(→ = 11% = foot, 9% = leg),
(↘ = 12% = foot, 10% = leg).	Performs a Lunging Kick Forward At An Opponent.
Up Tilt 	 	(13%) 	Does an sword kick with good horizontal knockback. Can be used to continue or start combos at
mid percents. It is a powerful meteor smash on aerial opponents if the heel is landed,
Down Tilt 	 	(11%) 	Does a sweep kick with horizontal knockback. Great for edge-guarding due to its trajectory,
Forward Smash	 	(↗ = 20%),
(→ = 19%),
(↘ = 20%). 	Black Shadow Rears back and makes a lunging dark fire magic infused knee. KOs between 90 - 100%
on middleweights. Deceptively long horizontal range, as he leans forward during the animation.
Up Smash 	 	(14% = hit 1, 15% = hit 2, 29% = total). 	Performs a stabbing double spring-kick. A potent move that despite its slow start-up lag, has low ending lag
and deceptive horizontal range. Its slow startup lag can also be used for surprising as well as catching opponent 
out of a spotdodge.
Down Smash 	 	18% = hit 1, 16% = hit 2, 34% = total). 	Kicks forwards and then backwards, The back kick is more powerful and can KO at 110%,
== Aerial Attacks ==
Type 	Name 	Damage 	Description
Neutral	 	(6% = hit 1, 9% = hit 2, 15% = total). 	Kicks forwards twice. A decent follow-up option after a down throw. Can combo into itself or an up aerial,
slower but has greater strength than Captain Falcon's variation. 
Forward	Foot Plant 	(21% = clean sweetspot, 10% = clean sourspot, 5% = late).	Performs a foot planting kick that deals damage, which can stun opponents that are airborne, It has very high
knockback when sweetspotted, but is incredibly weak if sourspotted. Reliably KOs below 100% from center stage 
and even lower near the edge. This move has relatively quick start-up, hitting on frame 14, and low ending lag.
However, it has short reach, along with a very small sweetspot that lasts for only one frame, and has very high 
landing lag. While hard to land, it is a safe option offstage due to its low ending lag.
Back 	 	(17% = clean, 9% = late). 	A quick chopping strike. Autocancels in a SHFF. KOs at 90% near the edge when clean. Combos into a dash attack
or grab at low percents.
Up 	 	(15% = clean, 13% = late). 	Does a flip kick with fast start-up and good all-around range (though not directly below him). Hits on frame 6,
and has decently long duration, low ending lag, minimal landing lag, and auto-cancels in a short-hop, and deals 
very weak base knockback. All these attributes make it an excellent combo move. Depending on percent and positioning, 
it combos into itself and any other aerial. At mid- to high-percents, an up aerial on a grounded opponent can combo 
into a down aerial meteor smash, which is deadly at the ledge, or, alternatively, it can lead into a Knee Smash, 
almost guaranteeing a KO. It is also a decent KOing option on its own, KOing below 150% near the upper blast line, 
and the late hit is a weak semi-spike that is effective against opponents with poor horizontal recoveries.
Down 	Hooves Stomp	(17%) 	Stomps downward, like an angry bull A strong meteor smash when sweetspotted at his legs, but high horizontal knockback
nonetheless if sourspotted.
== Other Attacks ==
Type 	Name	Damage 	Description
Floor Attack (Front)	 	(7%) 	Performs A Spin Kick In Both Forward/Back Directions, While Getting Up.
Floor Attack (Back) 	 	(6%) 	Same As Front Attack, Just With Less Power.
Floor Attack (Trip) 	 	(7%) 	Performs A Spin Kick In Both Forward/Back Directions, Near The Ground.
Ledge Attack 	 	(8%) 	Performs A Leg Launching Like Kick While CLimbing Up.
Dash Attack 	 	(14% = clean, 8% = late	Head Smashes An Opponent While Charging Forward, It Can Set Up An Aerial Attack.
== Grabs/Throws ==
Name 	Type	Damage 	Opponent
Grab 	 	(N/A) 	Grabs An Opponent.
Pummel 	 	(3.3%) 	Shin kicks the opponent, a slower but more powerful pummel than Captain Falcon.
Forward	 	(7% = hit 1, 5% = throw, 12% = total). 	Punches the enemy, sending them forward. Can be followed up with a Dash Attack.
Back 	 	(9% = hit 1 = 5% = throw, 14% = total).	Puts the enemy behind him and kicks them backwards. Can KO at high percentages,
starting at 150%.
Up 	 	(6% = hit 1, 3% = throw, 9% = total). 	Holds the enemy up and punches them upward with his Left Hand.
Down 	 	(5% = throw, 10% = stomp, 15% = total).	Swings the foe overhead and then slams them on the ground with a single arm, before
stomping on them with his shoes Can be followed up reliably with neutral air or up air.
== Taunts ==
Up Taunt = Throws a cloud of Black Fire Magic into the air.
Side Taunt = Kneels down and makes a hand gesture signaling, "Is it game over already"
Down Taunt = Faces the camera, salutes and exclaims "This is my victory!" 
(The animation is different and slower if he is facing left).
== Special Moves ==
Type 	Name 	Damage 	Description
Neutral Special	Bull Fist 	(26% = ground, 29% = ground reverse, 23% = air, 25% = air reverse).	 Black Shadow winds up and releases his deadly punch infused with black fire magic which creates and explosion upon impact, Inputting a direction (up or down) when charging Bull Fist in the air will give a slight boost in that direction, and this also applies for custom variants, This is a slower but slightly stronger variation of Captain Falcon's iconic Falcon Punch. 
Side Special 	Shadow Sprint 	 (14% = ground, 10% = air). 	Black Shadow lunges forward surrounded by black fire and, if he hits an opponent, creates an explosion of black flames that blasts opponents backward,
Up Special 	Dark Ascension 	(12% = hit 1, 8% = impact, 6% = explosion, 7% = shockwave). 	Cloaks himself in black fire as he flies in an upward direction. If he connects with an opponent, he grabs hold of them and drags them straight down as far as he can go, including past the bottom of the screen if there is nothing stopping him (the opponent will be K.O.ed first in this case). If he hits the ground instead, an explosion of black flames occurs, damaging anyone nearby and sending the caught foe flying. Any foes that get in the way of the dive will be dragged down as well.
Down Special 	Shadow Absorption	(N/A) 	A veil of pure darkness covers Black Shadow, allowing him to restore up to 2% health from Special and Projectile, based attacks. This will leave Black Shadow open for physical or other projectile attacks such as missiles, thrown items, etc.
==Final Smash==
Type 	Name 	Damage 	Description
Final Smash	Black Bull (KO)	(200% = Total/Automatic KO)	Black Shadow summons the black bull immediately initiating an animation sequence which crashes through the stage in front of Black Shadow, The Opponent Directly Near Black Shadow is then run over and sent flying Instantly KO'ing Them. Like certain other Final Smashes, if no opponent is near/hit when the Black Bull appears, then the attack fails, This move is a more powerful variation of Captain Falcons "Blue Falcon".
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