Sailing

"A higher sailing level helps you leverage the wind better and makes you stronger on the boat."
Through sailing, players can explore places they couldn't get without a boat. Leveling this skill allows players to navigate obstacles around the map; it also provides faster sailing energy regeneration and makes the player stronger during naval combat. Players will acquire passive sailing experience while using the boat, although this can be improved by completing circuits. The start of these circuits may be seen on a global map and is represented by a sailing icon. The boatyard on Feuille allows players to construct boats. 
=== Useful Information ===
Boosting pools: Blue whirlpools form after starting a circuit, completing an obstacle, finishing a circuit, or during combat with sea creatures. They can provide more experience and the opportunity to gain the "You feel one with the sea" boost.
Viscous pools: Red whirlpools form after starting a circuit, completing an obstacle, finishing a circuit, or during combat with sea creatures. They can disturb you while you are sailing, forcing you to work your way out of the swirl. They can also knock you back to the beginning of the circuit. At times, it appears like clicking on an obstacle reduces the effects.
Strength pools: Brownish whirlpools that only spawn while fighting sea creatures after tracking them with a telescope. These whirlpools do not boost your strength level, but seem too add a boost of strength to your current hit only if you are sitting atop these whirlpools as you fight. 
Health pools: Green whirlpools that only spawn while fighting sea creatures after tracking them with a telescope. These whirlpools seem to replenish your health during combat.
Track pools: Dark blueish purple whirlpool that can only be spawned with a telescope.
You feel one with the sea: This boost is randomly obtained by boosting pools or eating cooked herring. It adds ? to everything. All experience can be awarded in greater amounts than when just sailing. This increase is also highly effective for circuit training. Following the discovery of Herring, this may allow for faster experience gains.
Current: These add a bit of difficulty in the waters; they are only traversable via boats while using keyboard movement and steering with the scroll wheel. No flying or companion boats.
*Viscous pools will kill companions quickly.
*Roger in Immerbury will rescue your boat from anywhere for 1000 gold and a Magic compass.
*Roger will also offer his services to build a boat for you in exchange for 30k gold.
*Al Suzi outside Al Aljar will gladly carry your boat from one side to the other for a cheap cost of 750 gold.
*When dealing with shallow waters, keyboard movement can be really handy.
*Keyboard movement is ineffective against viscous pools.
*Cooked herring will randomly provide you with the "You feel one with the sea" experience boost and +2 to the sailing stat.
*Toragua is a boat that follows you, allowing you to swim across almost any body of water. Simply click at the edge of the water.
===Items===
These items help make a sailors life in the seas easier at times.
Item 	Level	Usage 	How to acquire
Magic compass 	0 	Locates your boat anywhere in the world.Roger will require one to retrieve your boat. 	Can be purchased by any General Store
Sail 	0 	A player-created item necessary for all boat building.A boat couldn't go anywhere without one.	Use 14 flax on a spinning wheel requires 30 crafting
Sailors pendant	0 	Auto-Navigates in currents 	Found in the cupboard of the sunken ship in Lake Gull
Telescope 	0 	Used to locate sea creatures to fight 	Found in the Captains room of the sunken ship in Lake Gull
===Circuits===
The aforementioned circuits will be the most effective technique to improve your sailing. Each circuit has its own set of barriers and/or challenges, with the Kilewe islands being more hostile and Immerburys being more accessible. 
Name 	Start XP	Obstacle XP	Finish XP	Total XP
Immerbury	5/6 	10/13 	85/ 	130/
Feuille 	17/ 	35/47 	260/ 	452/
Kilewe 	22/29 	45/60 	345/465 	637/854
 
====Immerbury====
Immerburys path differs slightly from Feuilles; if you have 16 magic, carry spare teleport runes in case of soft lock. You begin the circuit where the mini-map on the right appears; simply click on the wave there once to begin. Following that, you'll sail up to the bridge. It may appear that you are unable to pass, yet you can just use the spacebar to cross it. From there, approach the dock and press the little whirlpool; this will transport you into an instance. In this instance, you'll have to navigate two waves of obstacles as well as random creatures or debris that slide down waterfalls, causing obstructions. The golden duck is the one that grants bonus boosting pools. You may get knocked off your boat, pulled into the currents, and have to restart the circuit, but you will not die or lose your boat. After those waves, you'll reach the next small whirlpool at the end; click that and you'll be back in typical waters, albeit in a narrower section. You'll need to be precise with your clicks and movements; keyboard movement is beneficial here or on a Toragua. Following the tight and shallow waters, you will encounter two more waves. The final challenge will be a big whirlpool in the center of some rocks. Try to go around to the opposite side when here to avoid soft lock. This one can be extremely finicky, causing you to crash or become stranded, necessitating teleportation and the use of Roger to recover the boat.
====Feuille====
The course in Feuille is very straightforward, with a tight but manageable ending. To begin, navigate to the sailing icon on your mini-map; the location is displayed to the right. You begin by clicking on the big whirlpool in the center of the rocks. Do your best to align with the whirlpool, or you may collide with a rock and crash. From there, it's really simple: just follow the waves around Feuille. After the third wave, you'll come upon another whirlpool between rocks. Align yourself and click on it. Following that, there will be another whirlpool in some rocks; repeat. You'll be nearing the end, and it'll be right against Feuille. It'll be approximately north of the previous whirlpool, surrounded by a lot of rocks. The goal here is to get between the land and the whirlpool, line up with it, and click on it once, hoping you don't fall out of line and crash. Then, try your best to depart the location unharmed, which may take a few circuit attempts and boats. With a Toragua, this circuit can be completed more easily.
====Kilewe Islands====
The course for Kilewe Islands is rather easy and straightforward, like Feuilles. The only part that differs from Feuilles is the instanced area for Kilewes; its sort of like the one for Immerburys, but can be aggressive if failed. But there is a very easy shortcut there, that's only possible via Toragua.
===How to Train===
Level 1-99: Feuille w/o Jungle top and bottom and Toragua. Toragua will help in the long run with supplies.
Level 1-99: Kilewe Islands w/ Jungle top and bottom and Toragua
Level ?-99: Tracking sea monsters; safely survive a fight you'll want to be around 70/80 combat level, 60/70+ combat skill levels. Will require completion of the The Drowned Gull to acquire a telescope. Will need the ability to fight level 120-200 creatures varying in different fighting styles and typing's. Less repetitive an will take you everywhere in game.
Level 1-99: Smoking skippers pipes.
===Boats===
Name 	Carpentry XP	Items Needed	Bonus
Ship 	100 	
*12 x Oak planks
*3 x Oak logs
*1 x Sail
*3 x Ropes
*6 x Tar
* 1 x Saw
*1 x Hammer	None.
Fishing ship	175 	
*10 x Oak planks
* 3 x Oak logs
*1 x Iron bar
*1 x Net
*1 x Sail
*3 x Ropes
*6 x Tar
*1 x Saw
*1 x Hammer	Increases fishing experience by around 18% while fishing on this boat.
Cargo ship 	190 	
*10 x Oak planks
* 3 x Yew logs
*1 x Iron bar
*1 x Sack
*1 x Sail
*3 x Ropes
* 6 x Tar
*1 x Saw
*1 x Hammer	Allows players to carry another player on the boat and allows players to hold cargo providing 30 storage slots.
==== Non-Craftable Boats====
Some "boats" in Remote Realms do not need to be manufactured through the carpentry skill or bought, but caught by the skill trainer. The advantage of these companions is that you can start sailing straight away without needing to work up Carpentry and Crafting first. 
Name 	Required levels 	Obtaining
Toragua	1 Sailing & 1 Trainer	Caught via 57 Trainer
Category:Skills
===Shortcuts===
There are currently 4 shortcuts known in the game. One of these shortcuts does not require any sailing level. The others are used for quick access or accessing an area only accessible via sailing.
Location	Level	Usage
 	14 	To provide players with a convenient route to and from the seas nearest to Immerbury and Feullie
 	21 	To allow players to access the Ancient Coast, Sebern, or Jvyeng by their boats or to come back. You will need to press on the space bar to pass under the bridge that "blocks" your path.
 	52 	Allows you to avoid needing to ride the current to a small fishing platform that has 2 Cage spots and 1 Harpoon spot. As well as a Masonry deposit box spot.
 	74 	?
===Combat===
Combat in sailing.
====Sea Monsters====
*Tarakana
*Kalaveli
*Lohigali