Planets and Systems (First Edition)

==Mecatol Rex==
Mecatol Rex was once a thriving planet and the center of the Lazax Empire. Once the empire crumbled, the planet was bombarded relentlessly and is now mostly a barren wasteland. Nevertheless, that who controls Mecatol Rex controls the galaxy.
During setup, Mecatol Rex is placed at the centre of the galaxy.
==Base Game==
===Home Systems===
Planet 	Race 	Resources	Influence
Arc Prime 	The Barony of Letnev 	6 	1
Wren Terra	The Barony of Letnev 	4 	1
 	 	 	
Arretze 	The Emirates of Hacan 	2 	1
Hercant 	The Emirates of Hacan 	2 	2
Kamdorn 	The Emirates of Hacan 	1 	2
 	 	 	
Jord 	The Federation of Sol 	6 	5
 	 	 	
Quinarra 	The Sardakk N'orr 	4 	2
Tren'lak 	The Sardakk N'orr 	1 	1
 	 	 	
Jol 	The Universities of Jol-Nar	3 	5
Nar 	The Universities of Jol-Nar	2 	5
 	 	 	
Archon Ren	The Xxcha Kingdom 	3 	6
Archon Tau	The Xxcha Kingdom 	1 	4
Planet 	Race 	Resources	Influence
Moll Primus	The Mentak Coalition	6 	2
 	 	 	
Retillion 	The Yssaril Tribes 	3 	5
Shalloq 	The Yssaril Tribes 	1 	3
===Regular Systems===
Planet 	Resources	Influence
Abyz 	4 	0
Fria 	2 	1
 	 	
Centauri 	4 	2
Graal 	2 	3
 	 	
Coorneeq 	2 	1
Beta Wormhole 	 	
 	 	
Cronos 	2 	2
Tallin 	2 	2
 	 	
Emelpar 	2 	4
 	 	
Lodor 	3 	3
 	 	
Lort IV 	3 	0
Wellon 	2 	1
Bereg 	1 	3
 	 	
Mehar Xull 	2 	1
Mellon 	1 	1
 	 	
New Albion 	2 	2
Starpoint 	1 	2
 	 	
Olergodt 	2 	1
 	 	
Quann 	3 	1
Alpha Wormhole	 	
 	 	
Riescue 	3 	0
 	 	
Sacul G 	4 	0
Lazar 	2 	2
 	 	
Saudor 	3 	0
 	 	
Tar’Mann 	1 	4
 	 	
Tequ’ran 	3 	4
 	 	
Thibah 	2 	1
 	 	
Torkan 	3 	3
Alpha Wormhole	 	
 	 	
Vefut II 	2 	1
===Special systems===
These systems are marked by having no planets and a thin red border. Each has special rules that must be considered 
====Supernova====
*There are 2 Supernova tiles in the base game 
*
====Asteroid Field====
*There are 3 Asteroid Field Tiles in the base game 
*
AsteroidField1.png
Supernova1.png 
===Other Systems===
====Wormholes====
*In addition to Wormholes in Regular systems (above), there is a tile with only a Beta Wormhole
*
*
TorkanA.png|The Torkan system, which contains 1 planet with an Alpha Wormhole 
WormholeBeta1.png|A system with only a Beta Wormhole 
====Empty Space====
* There are 18 Empty Space tiles in the game 
OGEmpty.png
== Outer Rim Expansion ==
===Home Systems===
Planet 	Race 	Resources	Influence
[0.0.0]	The L1Z1X Mindnet 	10 	0
 	 	 	
Druaa 	The Naalu Collective	5 	4
Maaluuk	The Naalu Collective	1 	4
===Regular Systems===
Planet 	Resources	Influence
Arnor 	3 	0
Lor 	2 	2
 	 	
Hope's End	1 	1
 	 	
Kostboth 	1 	4
 	 	
Lazul Rex 	0 	4
 	 	
Meer 	3 	1
Arinam 	1 	1
 	 	
Qucen’n 	4 	0
Rarron 	1 	3
 	 	
Xxehan 	2 	2
Dal Bootha	1 	1
 	 	
Zobatt 	2 	2
===Special Systems ===
====Gravity Rift ====
*There is 1 Gravity Rift Tile 
*Any non-fighter ship that attempts to exit a Gravity rift must roll 1 die:
** 1-6: The ship must exit through the side with the corresponding numbered result
** 7-10: The ship may exit the hex through either of the six sides
* When a ship is forced to exit through a particular side, the player may instead choose to let the ship stay (and end its movement) in the Gravity rift instead. The next turn, they must repeat the above process again. 
* Movement out of a gravity rift never counts towards a ships movement value (simply "whips" into adjacent system)
* Movement out of a gravity rift is done 1 ship at a time. Ships move before rolling for the next ship
* The effects of a Gravity Rift may be ignored by any race that has the Spatial Jump Technology (Movement through it is still free) 
* Cannot be placed next to another red bordered tile (unless no other option for placement)
*
====Nebulae====
*There are 2 nebula tiles 
*Any ship that enters a nebula must immediately stop its movement (No technology can affect this)
*Fighters have no combat value in a nebula (but may be taken as casualties)
*May not be placed next to another Special System 
*
GravRift1.png
Nebula1.png