Level 0.8

» Level 0.8 is a sub-level located between Level 0 and Level 1.
9:52 PM SBT | Group Chat | - 🗖 X
————————————————————————— 1:34 PM —————————————————————————
September 1st, 2023
[James]» Whoa, this is... odd.
[Leonidas]What's up? «
[James]» I've never seen this level before.
[Leonidas]Describe it to Gordon. He'd know. «
[Gordon]Yeah, I'd probably know it. Describe the level. «
[James]» It's like Level 0. But there's... water.
| Some drywall's missing aswell.
 
[James]» God. It also smells awful.
[Gordon]Strange. I've never heard of a level like that. «
Give me a second, let me check the database. |
[Gordon]I... can't find a level like that. «
[Leonidas]Holy shit! James, I think you've «
discovered a new level! |
 
[James]» Well shit! Here's a photo of the entrance!
[James]
"The Entrance"
 
[James]» Alright, I'm going in.
[Gordon]Wait, you're going in?! The water might be «
infested with that awful plague! |
 
[James]» But I've discovered a new level! If 
| I don't go in, I might never see it again!
[Leonidas]To be fair, Gordon does have a point. That «
plague can ravage people. |
 
[James]» It's fine. I think I have a
| mask in my backpack, so I shouldn't get infected.
[Gordon]James, no! Fuck that! You're not going in there, the « 
survival rate of the disease is, like, 16%! |
 
[James]» It's okay, Gordon! There's no
| way I could inhale the particles with my mask on!
[Gordon]Fine! Have it your way. «
————————————————————————— 2:12 PM —————————————————————————
[James]» Ok, so... It's definitely getting darker.
| More lights are just... off.
[James]» This is getting really eerie. It's getting
| deeper. The water is up to my waist now.
[James]
"Update Picture"
[Leonidas]Maybe you should get out of there. «
I don't know man, this level seems off. |
[Gordon]Leo's right. This is not a good idea. There's a high chance «
of Smilers, especially when it's that dark. |
 
[James]» About that, I'm... a bit lost.
| It's fine, I can probably just no-clip out.
[Gordon]God damn it, James! «
[Leonidas]Surely there's a way to no-clip out. «
He'll be fine. |
[James]» Yeah, for sure. After all, this just seems like Level 0 but
| with water, dysfunctional lights, and a putrid smell. «
[Gordon]Jesus, this is such a bad idea. «
————————————————————————— 2:48 PM —————————————————————————
[Leonidas]How's it going, James? «
 
[James]» Well, I haven't exactly been able to
| stop and smell the roses.
 
[James]» The smell is getting worse and the water
| is now up to my belly button.
[Leonidas]Me and Gordon have been asking some of the database admins about «
this level, and they've denied ever hearing about it. |
[Leonidas]We showed them some of the pictures, and they've requested «
that you continue exploring the level. |
 
[James]» I'm getting tired of this. But... I want to keep
| exploring.
[Gordon]What the fuck? Why? «
 
[James]» I don't know... I just feel like
| something useful might be here.
[Gordon]Like what!? James, there's nothing there for us! «
[Leonidas]I agree with Gordon. You need to leave. «
 
[James]» Well... What about the exit?
[Leonidas]The exit? To reality?!«
 
[James]» Yeah, what if it's here?
[Gordon]Are you out of your mind? James, there are no «
exits back to The Frontrooms. |
[Gordon]You should know that better than anyone. «
 
[James]» Just let me explore for a little longer.
[Leonidas]Fine! 30 minutes.«
 
[James]» All of the lights just short-circuited.
| This is freaking me out.
————————————————————————— 4:10 PM —————————————————————————
 
[James]» Finally, I've found another light.
[James]
"Found a Light"
[James]» Oh god. There's a cutoff here. It's so deep
| and cold.
James
"Extremely Deep Here"
 
[James]» It's up to my shoulders by now. The stench is fucking unbearable.
| I'm tired of this shit.
 
[James]» I think I see a vent up ahead.
[Leonidas]Good! That should take you back to Level 0, right? «
 
[James]» That's the hope.
[Gordon]Thank god. «
 
[James]» Jesus, thank the lord I got out of there.
| That was awful. I'm soaking wet.
————————————————————————— 5:58 PM —————————————————————————
 
[James]» There's the end!
 
[James]» Motherfucker.
[Gordon]What? Where are you? «
</div></div>
Level 0.8, commonly referred to as the "Flooded Lobby", "Inundated Quarters" or simply "Inundation", is a flooded sub-level of Level 0. The most noteworthy difference between Level 0.8 and Level 0 is the flood that is present in Level 0.8. Level 0.8 possesses a large body of water that spans the entire level. Its depth can vary from just a few centimeters to entire rooms at a time. A lot of out-of-place objects can be found in the rooms of this level, the most common being wooden rafts, broken ceiling tiles and sunken paddleboats. Sunken paddleboats are known for commonly housing storage containers with almond water and mostly rotten food supplies. The depth variation of the water in Level 0.8 has been up for speculation since the initial discovery of the level. Recently, the tides in Level 0.8 have been documented rising and falling gradually over time. The tide can rise extremely fast or extremely slow. The possibility of the two is completely undeterminable. It is unknown where the source of the water is located, but it is rumored that this sub level was flooded and subsequently created when a very large body of water from an unknown part of The Backrooms somehow no-clipped into an area of Level 0.
The structure of Level 0.8 consists of taller versions of rooms in Level 0. Over the years, the water level of Level 0.8 has risen up quite substantially due to unknown reasons. This has affected the ecosystem of this level extensively, as most of the entities of Level 0.8 started going extinct post water level rise. The entity count of Inundation used to be quite large before the water level increase. Currently, the level is mostly home to Needlelimbs and Spines, two species which have adapted to the level throughout the countless years of residing in this flooded complex. Needlelimbs tend to live in the shallower areas of Level 0.8, while spines can be commonly encountered on the ceiling of the level.
Level 0.8 is dimly lit, with some of its parts occasionally being pitch black due to the fluorescent lighting of said areas getting short-circuited due to contact with the level's water mass. This, accompanied by the uncertainty and dead silence of Level 0.8, prompts wanderers to become increasingly delirious and paranoid the further they journey into this level. It should be noted that if one spots a hostile entity in Level 0.8, the wanderer should approximate how far the entity is, and the tone and pitch of the noise. If you do notice a hostile entity, specifically a needlelimb, running should not be your first option, as the sloshing of the water will alert the needlelimb of your location. These entities are blind and have a strong sense of hearing. Instead, attempt to quietly walk away. If the water is deep enough, it is more efficient to instead swim underwater to escape the entity. Attempting to hide underwater from the entities is futile, as they will simply wait for you to surface for air.
The water in Level 0.8 is extremely perilous. Not only is it infested with the Hydrolitis Plague, but it contains a deadly disease. The disease, dubbed "Diluvium Morbus", spreads through bodily contact, inhalation, or consumption of the water containing it. Common symptoms of the hallucinogen include auditory hallucinations, severe headaches, thalassophobia, impaired vision, loss of rationality, delirium, tinnitus, and a desire to continue exploring Level 0.8. Short terms effects resemble that of a hallucinogen, yet long term effects of the disease encompass severe fevers, chills, nausea, vomiting and death, facial deformities and hair loss which are all symptoms of a disease. Alternatively, wear a protective suit to block the illness from touching your skin. It is far easier to simply not enter Level 0.8 in the first place. Prolonged exposure to Diluvium Morbus can result in extreme cases, where one is likely to die in a painful and agonizing manner.
Although the most noticable difference between Level 0.8 and Level 0 is the water mass, Level 0.8 also holds a very high amount of mold. This mold is noted to be an extension of Diluvium Morbus, exhibiting traits of an extremely intelligent collective hive-mind rather than a mere patch of mold. The highest priority of the mold is to seemingly further spread Diluvium Morbus. The mold releases spores into the water mass and into the air, which contain high amounts of Diluvium Morbus. The mold appears to be the source of a pungent stench that is present in all areas of Level 0.8. The mold was likely created from the walls of Level 0.8 being moist with Diluvium Morbus, thus creating the mold. Additionally, if a wanderer attempts to destroy the mold, get too close to the mold, or simply touch the mold, it will shoot out an odd tendril and begin to strangle them to death. Alternatively, the mold may instead feast on you, absorbing you in a matter of seconds. It is believed that it uses the nutrients from your body to continue spreading throughout the level, alongside Spines and Diluvium Morbus infested water.
Level 0.8 is home to a few hostile entities. Needlelimbs, Spines and Deathmoths are all known to inhabit this level. Deathmoths have been documented to frequent in and out of this level. They use Level 0.8 as a safe haven to quench their thirst. It is assumed that they like this water in particular due to its high amounts of Diluvium Morbus, which is seemingly beneficial to the insects. One M.E.G. associate commented that they may view water contaminated by Diluvium Morbus as their version of Almond Water, which is an interesting theory. Level 0.8 is also infested with the Hydrolitis Plague due to large amounts of untreated water. It is unknown what co-existence between the Hydrolitis Plague and Diluvium Morbus means for the level's ecosystem, however it is extremely apparent that Diluvium Morbus is far more prominent than the Hydrolitis Plague. Additionally, the levels of Hydrolitis Plague in the waters of Level 0.8 have been on a steady decline, which has led the M.E.G. to believe Diluvium Morbus is slowly eradicating Hydrolitis from the level's waters.
Spines on Level 0.8 are notoriously known for being direct hosts of Diluvium Morbus. The reason is currently unknown, but one theory suggests that the mold got a hold of the spines with its tendrils and infected them like a parasite. It is unknown how the mold, or rather Diluvium Morbus, managed to infect the spines. The most prominent, accepted and logical theory explains that the mold and the spines in this level have a symbiotic relationship which benefits both species in one way or another. Nevertheless, spines prove to be a big threat and the ruler of this level's ecosystem, due to their direct connection with Diluvium Morbus. Some even say that the spines on this level are not even classified as spines any longer, rather Diluvium Morbus has completely stolen their bodies and have used them as mere vessels. The spines' ways of spreading on this level have been documented to be extremely aggressive. Instead of sneaking parts of their biomass into a wanderer and moving quietly, they opt to chase the wanderer down and forcefully infect the wanderer with Diluvium Morbus. After that, they will cast the wanderer aside and wade back into Level 0.8.
Diluvium Morbus
Diluvium Morbus is a dangerous, malevolent, sentient infection within Level 0.8. While Diluvium Morbus' main front is its mold on surfaces of Level 0.8, Diluvium Morbus also infests the waters of Level 0.8. Though Diluvium Morbus is an infection, it is labelled as a hallucinogen in earlier stages of the sickness. Initial symptoms may include but are not limited to auditory hallucinations, severe headaches, thalassophobia, impaired vision, loss of rationality, delirium, tinnitus, and a desire to continue exploring Level 0.8, as stated above. Diluvium Morbus also holds a symbiotic relationship with Spines on this level.
When the first M.E.G. associate, Ismael Goodwin, finally found Level 0.8 in late 2023, we were unaware of Diluvium Morbus and its dangers. When Ismael returned to Base Vannveier after his expeditions 5 hours later than expected, we noticed that he was acting very strange. He noted that he had a splitting headache and ringing in his ears, and that he saw an entity in Level 0.8 which would later prove to be a spine. Not long after, he curled up in a corner and started rambling about random things to himself. He also began to exhibit auditory hallucinations, noting he heard his "family" talking to him. When he was caught and asked what he was doing, he said he was fine and called it "nothing".
After 2 days of this, Ismael finally truly went insane. He woke up while the M.E.G. units were all sleeping, and proceeded to grab a firearm from the armoury. Ismael fired the gun once, killing a M.E.G. officer. The others woke up abruptly to this sound. Ismael began breaking down crying. Through his mental breakdown, he explained how he wanted to see his family again, his old life before no-clipping into The Backrooms, and how the only way to get back was to murder everybody in Base Vannveier and throw their bodies into Level 0.8. Thankfully, one M.E.G employee slept with his handgun. After pointing it at Ismael, He fired. The shot missed, and Ismael fled the scene. His whereabouts are currently unknown, but rumor says he fleed into Level 0.8, and now lives there in solitude.
Ever since this incident, M.E.G. explorations of Level 0.8 have been co-ordinated and executed with extreme caution and care.
Due to the overflooding and nature of Level 0.8, establishing a colony is currently infeasible. However, a colony used to be present in Level 0.8. Base Vannveier was created by M.E.G. to co-ordinate future expeditions within the level and later study Diluvium Morbus and its symbiotic relationship with Spines. It used to be populated by 6 people, one of which being Ismael Goodwin. The outpost lasted only a few weeks before it was subsequently abandoned due to over-flooding within Level 0.8.
Entrances
The only confirmed way of entering Level 0.8 is by wandering in Level 0 until you come across an entrance. Usually, the entrance will be a seamless transition between rooms. Rarely, you may come across a door or vent that leads directly to a deep part of Level 0.8. Any other entrances are not confirmed and are likely a trap or fake.
Exits
Exits to Level 0.8 are relatively rare to find. The easiest way to exit said level is by going back to the place you originally entered from. The most commonly found exits are found in the form of deep underwater sinkholes which can range from five to twenty two meters deep. These sinkholes lead to other openings inside of Level 7's seabed. Entering them is not recommended as you'll most likely drown way before entering the dangers of the level on the other side. The safest exits located have been documented to be small cracks in underwater parts of the level that when crawled through either take you to The Hub or Level 0. Additionally, entering a vent in the wall will lead one to Level 0.1. If one finds an small, upward-slanting tunnel on the walls of this level, climbing through it leads to Level -80.
Wanderer.
I know what you desire. From your beginning to your end; it is apparent to me.
Come, come to me. For I can grant you all you have ever wanted.
Surrender yourself to me, child,
Descend.
Category:Sub-Levels
Category:Cluster I
Category:Levels
Category:Unconfirmed Levels