Dead Money

Dead Money is the first add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks.
==Narration==
==Synopsis==
Dead Money is set in the Sierra Madre, an opulent and extravagant resort that would have been the greatest casino in the west, had it ever been opened. The bombs fell before the grand opening gala event, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. The security holograms then activated and the once glorious event turned into a slaughter. After many years, the climate control and air conditioning systems within the facility began to spit strange toxins into the surrounding city, causing a red cloud to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the ghost people survived to call the city home, trapped inside what appears to be hazmat suits, they wander the streets never speaking to their victims, only capturing them alive and dragging them away to the depths of the city deep within the Cloud. The Sierra Madre attempted to send out a distress signal on the day of the War, but the system did not broadcast an alert signal, having been hooked up to the gala event to broadcast adverts for the casino, so help never came.The Courier: "What do you mean about the Sierra Madre broadcast?"Dean Domino: "Well, Vera's beautiful voice doesn't run on casino power, exactly. Her broadcast is tied into the emergency broadcast signal for the Sierra Madre. You know, in case of attack? Well, guess what - the night of the Gala Event, the emergency signal went out all right. But because the broadcast had been hooked up to the Gala Event, instead of an emergency signal, you get Vera's voice on the radio. Great, huh?"The Courier: " So... it's not a invitation, it's a call for help."Dean Domino: "Yeah. The Sierra Madre's last song, one only a few people are ever going to hear. A little sad, but what can you do?"(Dean Domino's dialogue)
And so the Sierra Madre faded from memory, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status, a supposed "City of Gold" in the wasteland where all the treasures of the Old World were rumored to be held. It was kept alive as a late-night saloon story by prospectors who'd claimed to have found maps leading there and were willing to part with the map for a few caps... or a drink... or a warm place to sleep.
The Sierra Madre is a place in the wastes, with travelers risking their lives to find it. Only one man truly "found" it and lived. After the fall of HELIOS One, Father Elijah, formerly an elder of the Mojave Brotherhood of Steel, set out to find new weapons to eradicate the NCR, and in the process, he discovered the Sierra Madre. In doing so, he lured others, including the Courier, to the resort, forcing them to navigate the hazards of the Madre and play the pawns in his game to crack open the casino's vault, long since lost to time. If the Courier wished to escape this hellish place, they would have to be clever, and use their new allies as Father Elijah did. The real question is, what really mattered to them? The treasure? Revenge? Survival? Or their humanity?
==Characters==
* Christine Royce
* Dean Domino
* Dog and God
* Father Elijah
===Mentioned-only===
==Creatures==
* Ghost people
* Radroach
==Robots and computers==
==Items==
===Armor and clothing===
====Cut armor and clothing====
===Consumables===
===Weapons===
====Cut weapons====
===Weapon mods===
===World objects===
===Other items===
==Locations==
==Quests==
==Radio stations==
* Sierra Madre Broadcast
* 372.12Hz ULF radio signal
* 546.14Hz ULF radio signal
* 631.08Hz ULF radio signal
* 743.00Hz ULF radio signal
==Perks==
==Achievements/Trophies==
==Challenges==
==Notes==
* Installing Dead Money raises the level cap by 5, as with all story add-ons.
* It is recommended that first-time players reach level 20 or higher before beginning this add-on.
* Despite the warning received at the first door in the bunker, one can stay in the Mojave even if choosing to proceed; the actual point of no return is at the end of the bunker with the radio.
* Because of the explosive collar with which the Courier is fitted, one will be unable to leave the Sierra Madre until having completed the story. In addition, it will become important to avoid or disable radios and speakers found around the Villa to avoid a premature and fatal detonation.
* Companions cannot follow the player character to the Villa; they will be dismissed upon reaching the end of the hall.
* One can explore the Sierra Madre as much as they like after completing the story, but will not be able to return after leaving. You can return using console commands; using noclip with through the radio at the abandoned BoS bunker, one will find a "Door to Villa." Using that door will take the player character back to the Villa, with all the ghost people still alive, holograms working, etc. One even gets to keep their items. One can also use to teleport any living companions, though they won't be approachable as they disappear after a certain point in the story.
* The player can still spend Sierra Madre chips after returning to the Mojave Wasteland at a Sierra Madre vending machine in the abandoned BoS bunker. One can still turn in cartons of cigarettes, packs of cigarettes and items of apparel to receive more chips and buy cheap supplies. There is also a dropbox near the door, which provides a complimentary voucher (a value of 1,000 chips) and 100 chips every three days. The chips will stockpile: for example, after 6 days, there will be 2 complimentary vouchers and 200 chips.
* If a player turns in an item of apparel that raises Agility while wearing it, the Agility increase will remain. This can be repeated indefinitely; although the Courier's Agility will not increase above 10, additional points will offset any effects that would normally reduce Agility. While this increased Agility improves skills affected by Agility and increases AP, it does not allow the Courier to take perks otherwise unavailable, unlike an increase from an implant.
* The add-on focuses more on skills than combat, often placing you into Speech, Explosives, Science, and Barter checks that have a large bearing on how companions will treat the player. It also focuses on scavenging as well, mainly due to the lack of shops that sell ammo and materials for weapon repair kits.
* Fast travel cannot be used while inside the Sierra Madre.
* If playing in Hardcore mode, the sleep meter does not advance, unless the Courier sleeps. There may be a considerable delay before this happens, however. This persists even after completing the DLC, so long as one does not sleep at any point after first starting it.
* Since the player does not keep their items when entering the Sierra Madre, low-Endurance characters will have a tough time, because healing items are limited to snack foods and the odd stimpak. All quest items will be kept, including items such as the Rebreather.
** A recipe for stimpaks can be found during one of the first quests, inside the Clinic. This can make it much easier to survive when dropped here without sufficient gear. Additionally, if one manages to find the snow globe - Sierra Madre, they will be rewarded with 2000 Sierra Madre chips that can be used to purchase around 20 stimpaks.
* Once Dead Money is completed, the radio signal of the Sierra Madre will remain, but Vera Keyes has different dialogue at the end.
==Behind the scenes==
* Chris Avellone wrote a blog detailing the thought process behind design decisions that went into the game.
* The original title for the add-on was Dead Man's Hand, but the developers were unable to secure a license to use that name, so they had to rename it Dead Money, a result that Chris Avellone was disappointed with. This title is referenced in the achievement of the same name.
* "Dead Money" is a slang term used in poker to refer to numerous things. Most commonly, it refers to money that is already in the pot and goes only to the winner of the hand. For example, if two players each bet $5 on the first betting round, in the second betting round, there will be $10 in the pot in "dead money." Additionally, it also refers to money bet out but is now facing a reraise. If one player bets $5, and another player raises to $15, the original player cannot retrieve his original $5 without winning the pot - the money is now dead. The term can also refer to a player who believes they have a chance at winning, but in reality, they have almost no such chance due to a lack of skill or experience: "Bob wants in. Let him join, he's dead money." Therefore a tournament with many unskilled players can be said to have a lot of "dead money." It is also a reference to how Father Elijah treats the player character and the other NPCs, existing only to get him the technological riches of the Sierra Madre - to him, they are all "dead money."
* The praying skeleton illustration on the playing card is from Osteographia by William Cheselden.
===Inspirations===
* The add-on as a whole is a reference to the 1948 film The Treasure of the Sierra Madre, in which two people who are down on their luck meet a prospector, and strike it rich after finding gold in the remote mountains. One of the main themes of the film is mistrust, a theme it shares with the add-on.
* According to Jason Fader, the add-on was also inspired by films such as Battle Royale (2000), Cube (1997), and Lifeboat (1944).Jason Fader's Reddit AMA
* Chris Avellone also included inspirations for Dead Money in his presentation at the 2012 Game Developers Conference, "A 4 Hour Story in 400 Simple Steps: Fallout DLC." In addition to the above, Avellone also listed the film Lifepod (1993) and the video games BioShock, Infidel, and Suspended: A Cryogenic Nightmare.
==Bugs==
==Gallery==
Fnv-dlc1-deadmoney-x360-fob.jpg
Deadmoney-1.jpg|A ghost person
Deadmoney-2.jpg|Christine Royce
Deadmoney-3.jpg|The Courier firing at a ghost person
Deadmoney-4.jpg|A ghost person
Deadmoney-5.jpg|A ghost person attacking 
Deadmoney-6.jpg|Dog and God
Deadmoney-7.jpg|Dean Domino
Deadmoney-screen01B.jpg|Dog and God inside his cell at the beginning of the add-on
Deadmoney-screen02B.jpg|A hologram
Deadmoneyscreen 06B.jpg|Christine Royce
Deadmoneyscreen 09B.jpg|The Sierra Madre sign after the Great War
Sierra Madre Sig - Pre-war.png|The Sierra Madre sign before the Great War
FNV-DLC1-DeadMoney-XB360.jpg|Cover art for Xbox 360
Dead Money Steam banner.jpg|Steam banner
SM Logo.jpg|Logo used throughout Dead Money
SierraMadreCasinoBeforeTheWar.png|Sierra Madre's casino before the cloud
==Official trailer==
400px|left
==References==
 
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zh:死钱