The Temple of Hizk Ri

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== Overview ==
* This is a fellowship quest, if you're not part of a fellowship when attempting to use the Sarcophagus at the end for your rewards, you will not receive anything. So, although this quest is soloable you will need to create a fellowship before starting.
* This quest has three level ranges: 60-80, 80-100, and 100+. The entrance splits into three sections for these ranges. You can only use the Guardian portal at the end of the section appropriate to your level, although you can help other characters reach that Guardian.
== Walkthrough & Notes ==
=== Part 1: Hizk Ri's Temple ===
# Each member of the fellowship must pick up the on the southeast corner of the temple.
# Jump down inside the temple and hand the plate to the south pillar to be teleported into the Hizk Ri's Temple Entrance.
# The leader should talk to the Guardian statue and pick up the four plates. Give the plates to the appropriate pillars (as listed below), and then talk to the Guardian again to open a door to the south.
## - West Pillar
## - North Pillar
## - East Pillar
## - South Pillar
# Go through the open door quickly before it closes.
# Use the Sealed Door appropriate to your level to open it (Left (60-80), Middle (81-100), Right (100+)).
# Use the torch at the end of this dungeon to open a door to a Guardian statue, and use the statue to be teleported to the Well of Tears.
=== Part 2: Well of Tears ===
# Talk to the Guardian to enter Hizk Ri's Well of Tears.
# Get the , use it on the Well of Tears to get , and hand that back to the Guardian to be teleported to the Hizk Ri's Test.
=== Part 3: Hizk Ri's Test ===
# Now you must jump around the room using platforms and use four eyes to be flagged to enter the next dungeon. There are eyes for each of the three level ranges, and if you use the wrong one you will be teleported to the beginning of the jumps.
# If you fall, jump down the hole to the south. From there, run east to the wall, turn south, then east up the ramp, finally taking west at the split. The rest of the path to the starting platform is linear.
# If you have used an eye and fall, you do not need to return to it and use it again.
# One you complete the test and reach the Strange Device, use it to be teleported to Hizk Ri's Sewers.
==== Optional Jumping Guide (100+ version) ====
This series of jumps take you to the SW, NW, NE, and SE eyes, in that order. It works well for a wide range of jumping skills. I'm sure a picture of the route would help.
# Go to the NW corner of the starting platform. 3/4 shift jump NW.
# Move directly east of the eye, and do a full jump west to the eye.
# Move to the north edge, and do a full shift jump north.
# Use this eye. (1)
# Move to the NE corner of the platform and do a full shift jump NE.
# Move to the NE corner of this platform, and do a 3/4 jump NE, aim for the NW corner of the platform that holds the big portal device. (There is a platform that you're likely to hit if you don't aim correctly.)
# Move to the NW corner of the portal platform, and do a 1/2 shift jump west.
# Move directly east of the eye, and do a full shift jump west.
# Use this eye. (2)
# Tap shift jump north.
# Move east, and do a full shift jump east to the portal platform.
# Move to the east side of the portal platform, and do a 1/2 shift jump NE.
# Move directly west of the eye, and do a full shift jump east. (Maybe less than full if your jump skill is high—I've ended up on top of the eye once.)
# Use this eye. (3)
# Tap shift SW.
# Move to the SE corner, and do a full shift SE to the platform near the wall.
# Move southeast, and do a full shift jump south toward the eye.
# Use this eye. (4)
# Move north, and do a full shift jump north.
# Move to the NW part of this platform, and do a 1/3 shift jump west.
# Do a 1/2 shift jump north.
# Move to the west edge, and do a full shift jump west to the portal platform.
# That's it, use the portal!
=== Part 4: Hizk Ri's Sewers ===
# Fight your way through Burun to a large room.
# Use the lever to open the door to the Guardian statue.
# Use the statue to be teleported to the Patriarch Zixki dungeon. 
=== Part 5: Patriarch Zixki & Sarcophagus of the High Matriarch ===
# Once inside, do not cast on the creatures or go any closer until you are ready to fight. The final fight is against eight Tormented Patriarches and Zixki.
# There are eight cells around the room. During the fight, Zixki will randomly teleport players to one of these cells. When this happens, either someone in the main room can open the door, or else the locked up player can use the torch to open the inner door, kill the Tormented Patriarch, and loot A Worn Prison Master's Key to use on the cell door. Contrary to the notes on the map, the hallways do not do any damage.
# Once Zixki is dead, run through the door that opens on the north wall (opens for 15 seconds), and use the Guardian to be teleported into the reward room, Hizk Ri's Crypt.
# Use the Sarcophagus of High Matriarch, Hizk Ri to get Ancient Armored Gauntlets and Ancient Armored Long Boots.
# Use one of the other items to get your choice of reward.
== Dungeons & Maps ==
== Rewards ==
== Images ==
Click image for full size version.
File:Teaser 200407 B.jpg|Hizk Ri's Test
File:Teaser 200407ACVault.jpg|Hizk Ri's Sewers
File:Teaser 200407WarCry.jpg|Tormented Patriarchs
File:The Temple of Hizk Ri Live.jpg
== Dialog ==
== Update History ==
Category:Quest Index
Category:Quests: Level 60-79
Category:Quests: Level 80-99
Category:Quests: Level 100
Category:Fellowship Quests
Category:Quests: 20 Hour Timer
Category:Jumping Puzzle
Category:Tiered Quests