Auto Chess Guide (by iLogic)

(this guide is brought to you by iLogic (AS-22))
__TOC__
=Optimal Economy=
Step 	What to pick
Choosing Hero 	It is only for cosmetic purposes, does not matter. Personally I pick Mullich to be Suave. That mustache is a lady's killer.
Turn 1 	Get any unit to start with. If Marksman is available, get him. He is the best grey unit by far.
Turn 2 	Continue buying any units you like with your two chess pieces.
Turn 3 	Buy decent units or save your 3 chess pieces for the next turn.
You should be able to easily win your first 3 turns. 	You should be able to easily win your first 3 turns.
Turn 4 	Pay for 5 chess pieces and buy +5 exp to unlock hero level 4. If you see a good unit, lock if you cannot buy it and +5 exp.
Spell Selection: Choose Earth Arrow for the stun.
Turn 5 	Buy +5 exp to unlock lvl5 and buy any good units.
Turn 6 	Buy any good units or save your chess pieces.
Turn 7 	Buy 2 +5 exp (10 exp) to unlock lvl6 and buy any units to fill your team.
Turn 8-10 	Save your chess pieces and only buy units that you want.
If you happen to get lucky and get Earth Elemental and/or Ice Elemental before Turn 7 you will cruise through the early game without any problems. 	If you happen to get lucky and get Earth Elemental and/or Ice Elemental before Turn 7 you will cruise through the early game without any problems.
Turn 11 	Buy 4 +5 exp(20exp) to unlock lvl7 and place your units.
Spell Selection: Best Choices to pick are Necromancy or Fire Shield.
Getting lvl7 at this stage will ensure victory until turn 20 as your opponents are likely to have lesser units than you most of the time, unless you get unlucky and face someone with lvl8 starting with turn 17.	Getting lvl7 at this stage will ensure victory until turn 20 as your opponents are likely to have lesser units than you most of the time, unless you get unlucky and face someone with lvl8 starting with turn 17.
Turns 12-20 	Buy good units and save your chess pieces
Spell Selection at Turn 17: Best spells here are Bloodlust and Petrification. Pick what you like more of the two. Honorable mention goes to Firewall, but it falls off drastically starting with turn 35 (damage goes very low).
At some point around turn 17-20 you should have 50 chess pieces from saving - this is the max gold to get the interest cap. 	At some point around turn 17-20 you should have 50 chess pieces from saving - this is the max gold to get the interest cap.
Turn 21+ 	You should keep your chess piece to a minimum of 50 to get maximum interest after every turn.
You will get 11-14 chess pieces depending if you lost your win streak by now.
Spend the excess chess piece above 50 on good units first, then buy exp with what you have left. It is your choice if you want to refresh your unit selection, but I highly discourage you to do so until you get the max lvl10.
Turn 22 	Spell selection: Best spells to get are Time Stop and Undead Army. If neither is available, pick what you like.
Depending on your luck and the purchased units, you will reach lvl10 (maximum) at earliest on turn 28, 29. If you are having a bad day, turn 35 is more likely. 	Depending on your luck and the purchased units, you will reach lvl10 (maximum) at earliest on turn 28, 29. If you are having a bad day, turn 35 is more likely.
Turn 35+ 	At this point you are on your own, as you can now freely refresh your unit selection to maximize chances for orange rank. Do not spend over 50 chess pieces unless you need to buy a certain unit or you desperately need to upgrade one (due to being 1 lose away from ending your run).
Turn 50 	Welcome to the boss fight. Pray you are not facing the Chaos boss and you should be fine.
=Formations=
==Tips==
* Conflux is useless as you don't do much spell dmg when units get to higher stars.
* Don't go mono faction as subclass can have more impact than just faction bonus. (Example getting 8 rampart units will let you lack dmg and thus preventing you from winning in the round 40+)
* It is okay to not follow faction and subclass as Tier 5 (Orange units tends to do more dmg even without them - for example, Giant, PE and Berserker)
* Using both Ogre and Berserker allows you to gain the 2 set bonus of stronghold and fanatic which makes berserker live longer due to life drain and atk faster when under rampage.
==Unit Replacements==
Tier	1* 	2* 	3*
T1 	1*+ T2-T5 	1*+ T3-T5	2*+ T3-T5
T2 	1*+ T3-T5 	2*+ T3-T5	1*+ T4-T5
T3 	2*+ T31*+ T4-T5	1*+ T4-T5	2*+ T41*+ T5
T4 	2*+ T41*+ T5 	1*+ T5 	2*+ T5
==Samples==
===Dungeon===
===PE Strat===
* Ogre and Behemoth can be substituted
* Giant, Berserker and ice Elemental can be used as fillers
===Necropolis===
===Tower===
* Magic Airship and Ice Elemental can be substituted
===Stronghold===
=Best Choices=
==Best Units==
Tier 1	Marksman
Tier 2	Ice Elemental > Earth Elemental > Minotaur
Tier 3	Ogre > Vampire > Medusa > Lich
Tier 4	Red Dragon > Paladin/Behemoth > Manticore > Genie
Tier 5	Giant, Berserker, Black Dragon > Psychic Elemental
==Best Spells==
1st	Earth Arrow
2nd	Necromancy > Fire Shield > Mirth
3rd	Petrification > Bloodlust
4th	Undead Army > Time Stop > Chain Lightning
Explanations:
* Earth Arrow: No question as it's the best arrow spell which stuns enemy units.
* Necromancy: Best Spell as skeleton last until they die which is great for additional DMG and to stall enemy units.
* Fire Shield: Puts a shield that reflects 30% dmg to the attacker which deals extra dmg to the boss.
* Mirth: Increases Attack Sped by 50% = More attacks done
* Petrification: 2nd Best CC in the game that CC for at least 4s to a large area
* Bloodlust: Gives damage and life dragon
* Undead Army: Summons 2 or 3 stacks of skeleton that is 3x better than Necromancy
* Time Stop: Best CC in the game that last for at least 6s to a large area that also affects bosses
* Chain Lightning: Highest Dmg Spell in the game when the previous 2 spell are not available
==Best Level 50 Units==
These are must buys to prepare for the boss. Please try not to over buy Giant and Berserker though as a single 3* copy is worse than having lower ranked in higher numbers.
* 4 Giants
* 1x Ogre 3*
* 1x Genie 3*
* 2-3 Berserkers
* 1-2 Black Dragons
=Boss Strategy=
==Stone Gargoyle==
Easiest of the three 3 bosses, it deals a high amount of non-lethal damage.
Below is the optimal lineup. For example I tried replacing a 1* Berserker with a 3* Bone Dragon which resulted in 2M less damage.
Note that Genie and Ogre can be used interchangeably.
==Green Dragon==
Mid tier boss that needs a bit of luck but not as hard as Chaos.
You need to bring out all 3 dragons in order to do a lot of damage to it but if the baby Green Dragon dies, the father Black Dragon may not spawn even if the HP of the Fairy Dragon is below 80%.
Again, Genie and Ogre can be swapped.
==Chaos Boss==
The worst of the three, it can kill your units after a minute of battle. Pray you don't get it.
One Berserker is interchangeable with an additional Giant (though in this case you will need to go for a 3*, two 2* and two 1*)
=Units=
==Tier List==
S					
S					
A					
A					
A					
B					
B					
B					
B					
C					
C					
F					
==Detailed==
Unit 	Faction	Subclass 	Skills 	Comments
Tier 1 	Tier 1 	Tier 1 	Tier 1 	Tier 1
Gremlin 	 	Platoon 	5% to deal 1k dmg and 1s stun 	A decent early game unit. Usually sold around round 20 to make room for caster better slow if 6s for higher. One of caster 1ca units refanced if only 1s
Sprite 	 	Platoon 	Reduces enemy mana by 3 per unit that died and increase mana by 2. 	A very useless unit with irrelevant skill
Troglodyte 	 	Platoon 	Deal 3300 to a target unit (up to 4 units in the stack) and stun for 2s. CD 10s 	A decent early game unit . Usually sold around round 20 to make room for caster better slow if 6s for higher. One of caster 1ca units refanced if only 1s
Wight 	 	Forbidden Arts 	Silence enemy units in front for 8s. CD 20s 	Not a good unit as you don't know the formation of your enemy and deals poor auto attack dmg even at high star
Centaur 	 	Fanatic 	Deal 1440 dmg around the caster and inflicts slow for 6s.CD 12s 	A decent early game unit. Usually sold around round 20 to make room for caster better slow if 6s for higher. One of caster 1ca units refanced if only 1s
Goblin 	 	Platoon 	50% chance to deal 275 dmg to up to 8 enemies per auto attack. 	A very squishy unit that could deal a lot of dmg but any AoE skills or spells it will die very quickly thus not worth getting
Marksman 	 	Sniper 	Deals 5000 dmg to the target (up to 4 unit in the stack) CD 22s 	The best Tier 1 unit that deals tons of dmg
Pikeman 	 	Platoon 	Deal 3300 to a target unit (up to 4 units in the stack) and stun for 2s. CD 10s 	A decent early game unit . Usually sold around round 20 to make room for caster better slow if 6s for higher. One of caster 1ca units refanced if only 1s
Wolf Rider 	 	Platoon 	When a unit die summon 1 lvl1 wolf. 	A very good unit that can summon a unit after dying. Usually sold around round 30 when purple and orange units appears more often.
Skeleton 	 	Platoon 	1st time hp falls below 35% gains 40% Unit Dmg Reduction 	A decent early game unit . Usually sold around round 20 to make room for caster better slow if 6s for higher. One of caster 1ca units refanced if only 1s
Tier 2 	Tier 2 	Tier 2 	Tier 2 	Tier 2
Unicorn 	 	Blitz 	Cast Blind on all enemy unit in a horizontal row for 5s. CD 8s. 	A mediocre unit that provides blind in the row. Lacks damage even when hitting backline units.
Pegasus 	 	Sniper 	Grant shield around the caster at the beginning of the battle for 15% max hp 	A somewhat okay unit that provides shield to some units around her. If your running rampart its redundant as they give passive shield to all rampart units already
Iron Golem 	 	Guardian 	Cast a barrier that increases 30% Unit damage reduction for 10s each time your hero cast a spell. 	A great unit to have as it has a good defense for all tanks every time your enemy cast a spell. Worth getting to 2s as a sub tank
Walking Dead 	 	Fanatic 	Deal 330 damage to surrounding units every second and inflicts Low morale. 	A great unit that provides constant low morale when running multiple necro units. An okayish outside it
Orc 	 	Sniper 	Orc attack increases by 100% when enemy target HP is lower than 30% 	A useless unit that only tickles. Spells targets him and he is mostly under CC thus not doing much dmg in the process. Other units are far better than him.
Stone Gargoyle 	 	Beast 	When HP drops below 40% it enters gargoyle mode. Decreases Unit Dmg by 75% but increases unit damage reduction by 60% and heals 2% max hp per sec. 	This is a useless unit unless you run a tower heavy composition with genie which makes this unit unkillable.
Ice Elemental 	 	PlatoonForbidden Arts	Summons a ice wall that deals 1540 dmg per 0.5s and freezes targets by 2s. CD 12s 	This is the best Tier 2 unit as it can freeze a large clump of enemy units and you can unit 2 of them thus CC your enemy even more
Harpy 	 	Blitz 	Deals 352 dmg to 4 surrounding enemy units. 15% during auto attacks while 25% when being attacked. 	It’s a decent unit if it can access the enemy backline but useless when fighting tanks as they will be under fire to AoE skills or spells which will kill them fairly quickly
Swordsman 	 	PlatoonGuardian 	Increases Unit Dmg Reduction by 25% when entering combat which last until the end of the battle. 	A decent early game unit . Usually sold around round 20 to make room for casters better slow if 6s for higher. One of caster 1ca units refanced if only 1s
Minotaur 	 	Beast 	Deals 2640 dmg to all units (up to 4 units in a stack) and decreases ATK SPD by 15% for 5s. CD 20s. 	A great unit that damages all front line enemies and is decently bulky at 3s which can compete with a 2s behemoth
Earth Elemental 	 	Guardian 	Summons 4 lvl1 small earth elemental when the stack dies. 	This is the 2nd best Tier 2 unit. It spawns mini golems upon dying which are fairly tanky that delays enemy units to kill your backline
Tier 3 	Tier 3 	Tier 3 	Tier 3 	Tier 3
Griffin 	 	Blitz 	Deals 1152 dmg to 4 surrounding enemy units. 15% during auto attacks while 25% when being attacked. 	A mediocre unit that is not worth the chess pieces to get as it deals poor dmg for a tier 3 unit
Medusa 	 	Sniper 	1st time medusa faces enemy unit. Petrify them for 15s 	A great unit if you didn't get Ice elem. Does decent damage with a long CC for 2 enemy units it is facing
Ogre 	 	Fanatic 	Summons a pool that heals 432 HP per second in a large area for 15s. CD 25s 	The best Tier 3 unit. Getting it up to 3s is a great way for your front line to never die.
Fire Elemental 	 	Fanatic 	Deals 3432 dmg to 1 enemy unit and burns them for 5s. CD 5s 	A excellent damage unit however it tends to run behind enemy tanks thus can die to caster units that are in the very back row
Vampire 	 	Blitz 	Deals 4800 dmg and inflict low morale for 10s to 1 random unit (up to 4 units in the stack) and heals by half of the dmg. CD 15s 	A excellent unit with self sustain that can be left alone in a lane hoping to reach the backline of the enemy
Magic Airship 	 	Forbidden Arts 	After 5s of charging for 15s deals 1176 and decreasing movement speed by 20 for 5s. 	A mediocre unit that takes a while before attack with mediocre dmg. Only really seen decent play with tower heavy formation
Mage 	 	Forbidden Arts 	Summon 1 hurricane that traps 1 enemy unit that last for 10s. CD 20s. 	A decent unit but can be a double edge sword if enemy unit is lifted and enemy hero spams spells to kill your team before it lands back to the ground. Only really worth getting on tower heavy teams
Roc 	 	Forbidden Arts 	Deals 6095 dmg to a line in front of the caster and decrease accuracy by 200 for 10s. CD 20s 	A great unit if your lucky that the enemy if facing roc but if it does not is a useless unit with nothing going it for her.
Storm Elemental 	 	Sniper 	Auto attack has 30% chance to deal additional 600 dmg 	A good unit with decent dmg but not seen much use as its skill is pretty lack luster but with marksman on the field gaining sniper bonus they do a great amount of damage
Monk 	 	Forbidden Arts 	Heals lowest friendly unit by 2100 HP CD 9s 	A good unit that heals but sometimes his heal are not enough to save your tanks
Druid 	 	Forbidden Arts 	Increases Critical DMG 25% and Critical Hit 300 to surrounding friendly units. 1st 15s into the battle grants additional 200 Critial Hit. 	A decent unit that buffs crit and crit dmg. If you don’t have much backline units that benefit her skill. I would skip her.
Lich 	 	Forbidden Arts 	Summon 1 skeleton per unit target that dies. 	A great unit that spawns a skeleton per enemy unit that dies. It has great dmg and stalling capability that can be used even outside of Necro teams
Beholder 	 	Forbidden Arts 	Reduces enemy initial mana by 30 	Useless unit as enemy heroes have a large mana regen which makes his skill useless and only delaying it for a 5-6 secs
Dwarf 	 	Fanatic 	Increases 25% hp to surrounding friendly units. 	A decent unit to buff your tanks but it is squishy if not running multiple rampart units.
Tier 4 	Tier 4 	Tier 4 	Tier 4 	Tier 4
Cyclops 	 	BeastSniper 	Deals 4715 dmg in the line in front of the caster and burns targets and deals 100 dmg every 0.5s for 12s. CD 20s 	A great unit if your lucky that the enemy if facing it but if it does not is a useless unit with nothing going it for her.
Dendroid Guard 	 	Guardian 	Entangles the surrounding units and slows them while reducing their ATK SPD by 20% for 3s. CD 6s 	A good tank that cast its ability fairly often but not worth it as other tier 4 tanks like behemoth and paladin and even Orge is much better
Manticore 	 	Beast 	Deals 8320 dmg and decreases their defense by 30% for 10s. CD 20s 	An excellent unit that softens tanks and do a lot of AoE dmg even if it does not reach backline units at the start of the fight
Mummy 	 	Fanatic 	Deals 1950 DMG and inflicts disease and Low morale to surrounding units for 10s. CD 5s. 	A great tank that is very tanky and able to spread disease and low morale. Can be a staple tank for none necro teams.
Cavalier 	 	Blitz 	Deals 7280 dmg and stuns for 5s. Resets the skill when the target dies. 2nd charge deals 50% increase damage. 	A awesome unit if it attacks a backline unit as the 2nd target gets murdered but if it faces a tank it becomes lackluster
Naga 	 	Fanatic 	Deals 429 dmg every second and decreases 30% defense for 10s. CD 30s. 	A useless unit that does 0 dmg and even thought it reduces def by 30% it is only by a minimal amount.
Genie 	 	Guardian 	Heals lowest friendly unit by 801 HP per auto attack 	The best healing unit and a must 3s for round 50 boss in order to make sure your tank survives especially against the chaos boss.
Bone Dragon 	 	Dragon 	Decreases Unit DMG Reduction to all units by 15% upon battle and inflicts low morale every 20s for 10s and decreases additional Unit DMG Reduction by 20%	A great unit that reduces all Unit Dmg Reduction but gets outclassed by fellow dragon Red dragon as bone does little dmg himself.
Leprechaun 	 	Guardian 	When attacked trigger block and decrease dmg taken by 70% with 45% chance 	It’s a horrible tank with ability to reduce 70% of the dmg but with a chance. Having multiple unit attack him does not proc his skill multiple times as it has a hidden cooldown after several test
Behemoth 	 	Beast 	Deals 3396 Dmg and stuns for 4s in a large area. CD 9s 	An excellent tank and CC a lot of enemy units for a long time
Paladin 	 	Guardian 	Summon 2 mini paladin (CD 25s) every 1 mini paladin increases paladin defense by 155. 1st 3 summons all unit gain 10% Unit dmg reduction for 20s 	A great tank that summons mini paladin to tank even more and also gives additional tankiness to all frontline units
Red Dragon 	 	Dragon 	Auto attack are AoE that deal 8815 dmg and burns them for 2s and inflicts 50 dmg every 0.5s 	This is the best Tier 4 damage dealer. If gotten early it can single handedly carry to 30+
Wood Elf 	 	Sniper 	Normal attack has 20% chance to shoot 2 arrows in a row. When target is slow chance increase to 100%. 2nd arrow deals 50% of attack. 	A very useless unit that needs a lot to make it work (ice arrow, ice shield, etc.) and does terrible dmg and attacks slow even with slow is applied
Firebird 	 	Beast 	Deals 3960 dmg with a cross flame. Deals double dmg to units at the crossfire. CD 18s 	A great unit that can hit all frontline unit with its cross and when lucky also hitting in front of it.
Tier 5 	Tier 5 	Tier 5 	Tier 5 	Tier 5
Giant 	 	Sniper 	Unlimited range and auto attacks deals 3413 to 3 random enemies plus 5% additional Max HP dmg to the target. 	The best unit in the game as it is the unit you need in order to deal the most dmg in the final boss at round 50.
Black Knight 	 	Blitz 	Deals 10080 dmg and inflicts low morale for 10s. CD 15s 	A excellent units and does insane amount of dmg when in a empty lane. Not worth getting to 2s and above unless your running a necro team to clear upto 49
Psychic Elemental	 	Beast 	After 20s of the battle. Deals 15% of targets max HP and additional 6160 dmg. 	I personally hate this unit as it killed so many runs I have. Having multiple PE will kill most of your entire field after 20sec. Its Utterly broken and only rampart teams are able to counter him and as well as running 1x units
Angel 	 	Guardian 	Resurrects the 1st unit to fall in battle and heals them for 40% HP 	A mediocre unit that does not do much dmg and will only revive a unit after 15secs.
Black Dragon 	 	Dragon 	Increases Unit DMG Reduction by 15% and restores 1% max HP per second while immune to bleed, burn and enemy hero spell dmg. 	This is the Best tank in the game as it regens max hp per sec and gets a Unit dmg reduction along with immunity to spell dmg. Getting this to 3s will make you get a higher score in the final round as it can tank all of them at 3s.
Berserker 	 	Fanatic 	Can be deployed anywhere. Deals additional 50% dmg per auto attack and 10% to dispel target buffs 	This is the 2nd best unit in the game that is need to deal massive dmg to the final round and a excellent pvp unit that can go to any lane. Unfortunately this unit lost its max hp dmg per attack which it had in the 1st season of auto chess.
Green Dragon 	 	Dragon 	Deals 9954 dmg to 3 random enemy units in the back row. CD 30s 	This is the worst Tier 5 unit. It does mediocre dmg and only to backline units. Not worth 5 chess piece to even buy.
Category:Guides