Stranger of Paradise Final Fantasy Origin statuses

The following is a list of status effects in Stranger of Paradise Final Fantasy Origin. These effects can negatively or positively affect your health and resistances, prevent you from performing certain actions during combat or provide enhanced playstyle. Negative status effects are imparted by specific enemy attacks and abilities and can be cleansed by using healing spells or Support Abilities such as Chakra or Esuna, which also cause the player character to remain resistant to the status effects for a short while. There are certain player abilities and spells that can also inflict status ailments upon enemies for a short duration and bonuses that benefit from inflicting them, such as the Tyrant's Absolute Dominion for critical hits and the Red Mage's Calamitous Magic for MP regeneration.
==Mechanics==
Status Ailments are types of effects that deal various debuffs and handicaps to the player and party members. These effects can negatively affect your health, resistances, or prevent you from performing certain actions during combat. The buildup of these ailments are affected by the Spirit stat and the Status Ailment Resistance effect. Negative status effects wear off faster the higher the character's Spirit. Spirit stat also affects the buildup of status effects that the unit has already been afflicted with. For example, any unit inflicted with the Poison status will not be as easily afflicted with the same ailment again. The higher the character's Spirit, the more often does Regen heal the character, and the less frequently does Poison proc.
==List of statuses==
===KO===
Target's HP is either brought to 0 or instantly depleted by an attack. It can be cured with Potions, Life spells, or Phoenix Downs when in the rift or in an online setting. If Jack or the whole party is afflicted and the player does not have any of the prior options available, it will lead to a Game Over.
===Near Death===
When the unit's HP falls below 20% of Max HP, they are in Near Death. The character afflicted will address their current condition through dialogue.
In addition, the near death status can be manipulated by certain factors, mainly through the Dark Knight's Last Resort and can activate certain gear effects.
*Near Death: Damage Dealt
*Near Death: Damage Taken
*Souleater Mastery
===Elemental Vulnerability===
This Status Ailment is applied after taking damage from any spell that uses a certain element repeatedly. This will leave you more vulnerable to elemental spells, and receive 25% more damage from subsequent elemental attacks.
Element	Description
 	Receive 25% more Fire Damage
 	Receive 25% more Ice Damage
 	Receive 25% more Lightning Damage
 	Receive 25% more Water Damage
 	Receive 25% more Earth Damage
 	Receive 25% more Wind Damage
 	Receive 25% more Holy Damage
 	Receive 25% more Dark Damage
===Poison===
Poison drains 3% of the afflicted unit's HP over a certain period of time. This can be dangerous when in the middle of combat, as you constantly lose HP down 1 HP in the worst-case scenario, leaving you vulnerable to a powerful attack that can suddenly take you down. This status can be remedied with the White Magic spell Regen, removed by a Potion with the Apothecary's Might affinity, the Chakra ability, and the White Magic spell Esuna.
===Paralysis===
Paralysis is a powerful Status Ailment that will stun the afflicted unit, preventing them for moving for a short period of time. This will leave you vulnerable to any kind of attack without any chance of evading or blocking it. The status can be caused through a variety of means on the party, such as the Blaster attack from Coeurl enemies, the Ninja Tool Kanashibari, and the Ramuh summon blessing. This status can be remedied with the Chakra ability, and the White Magic spell Esuna.
===Silence===
Silence prevents you from casting spells or using abilities. This means that you can only perform normal attacks, which can make fights even more challenging. Silence can only be removed through the use of the White Magic spell Esuna, removed by a Potion with the Apothecary's Might affinity, and the use of Chakra. When you are hit with Silence, time your attacks carefully, and wait until the ailment has subsided.
===Curse===
Curse reduces the afflicted unit's maximum break gauge, which limits the amount of soul shielding and guarding that you can perform before being Broken. Like Silence, this limits your combat options, requiring you to slow down and be more careful with your attacks until the effect is gone.This ailment can only be removed through the use of the White Magic spell Esuna, removed by a Potion with the Apothecary's Might affinity, and the use of Chakra.
===Slow===
Slow decreases the overall speed of the afflicted unit. This means that quicker enemies will be able to counter the unit's attacks and abilities.This ailment can be remedied by the White Magic spell Haste, removed through the use of the White Magic spell Esuna, removed by a Potion with the Apothecary's Might affinity, and the use of Chakra.
===Petrification===
Similar to Paralysis, Petrification prevents you from moving or performing any action. Along with being stunned, you also take reduced physical damage. While that may lessen the damage you take from regular weapons, you are still very vulnerable to spells and abilities. This status can be remedied with the Chakra ability, and the White Magic spell Esuna.
==Gallery==
SOP Poison.png|Poison
SOP Paralysis.png|Paralysis
SOP Silence.png|Silence
SOP Curse.png|Curse
SOP Slow.png|Slow
SOP Petrification.png|Petrification
Category:Status effects in Stranger of Paradise Final Fantasy Origin
Category:Status effect lists