Final Fantasy XIV quests/A Realm Reborn 2.2

The following is a list of level 50 Main Scenario quests from Final Fantasy XIV: A Realm Reborn patch 2.2, Through the Maelstrom.
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Main Scenario Quests
A Realm Reborn: 
Limsa Lominsa 1-15 - Gridania 1-15 - Ul'dah 1-15 - 15-20 - 21-25 - 26-30 - 31-35 - 36-40 - 41-45 - 46-50 - 2.1 - 2.2 - 2.3 - 2.4 - 2.5
Heavensward: 
50-51 - 52-53 - 54-55 - 56-57 - 58-60 - 3.1 - 3.2 - 3.3 - 3.4 - 3.5
Stormblood: 
60-61 - 62-63 - 64-65 - 66-67 - 68-70 - 4.1 - 4.2 - 4.3 - 4.4 - 4.5
Shadowbringers: 
70-71 - 72-73 - 74-75 - 76-77 - 78-80 - 5.1 - 5.2 - 5.3
Still Waters - A Final Temptation - The Mother of Exiles - Promises to Keep - Yugiri's Game - Why We Adventure - All Due Respect - The Sea Rises - Scouts in Distress - The Gift of Eternity - Into the Heart of the Whorl - Lord of the Whorl - When Yugiri Met the Fraternity - Through the Maelstrom
==Still Waters==
Minfilia has a new assignment for you.
===Objectives===
*Speak with Y'shtola in Horizon.
*Speak with Fufulupa.
*Speak with Thancred.
===Journal===
*During a recent audit, it was discovered that the crystal stores of Amajina & Sons Mineral Concern have been covertly pillaged. Fearing that the culprits may have ties to the Amalj'aa, the Scions have agreed to assist in the investigation. Proceed to Horizon in western Thanalan and report to Y'shtola.
*You find Y'shtola preoccupied and unwilling to converse at length. Speak to Fufulupa, the Brass Blade leading the investigation, to learn more about the thefts.
*Fufulupa relays to you news about a carriage that broke through one of their checkpoints and bolted off down to eastern Thanalan, where they were taken into custody by the Brass Blades. He is all but convinced that the thieves have been apprehended and the crystals recovered, until your conversation is interrupted by Thancred, who reveals that the fugitives were no more than common somnus smugglers. Regroup with your friends at Horizon to review the current state of affairs and assess your options.
*According to Thancred, there is nothing to suggest that the Amalj'aa have come into possession of significant quantities of crystals. As he communicates his findings to Urianger via linkpearl, you cannot help but wonder who is behind the crystal thefts, and what their designs might be.
==A Final Temptation==
Thancred wishes to discuss how to proceed with the investigation.
===Objectives===
*Speak with Fufulupa.
*Lie in wait for the thieves.
*Speak with Y'shtola.
*Speak with Fufulupa.
===Journal===
*For want of a better idea, Thancred suggests consulting Fufulupa once more. Speak with the Brass Blade and find out if he has aught to offer.
*Upon learning that someone within the Brass Blades' ranks may be involved in the crystal thefts, Thancred and Y'shtola devise a plan to lure the thieves into the open. Posing as a courier in possession of crystals, Y'shtola will act as bait, while you and Thancred observe from a distance. Should the thieves appear, you are to subdue them by any means necessary.
*Y'shtola's ruse succeeds in drawing the thieves out into the open, but when the trap is sprung, it quickly becomes clear that they will not be taken alive. Left with no other choice, you fight till each lies dead. Report all that has occurred to Y'shtola.
*Although the thieves had naught in their possession to indicate their allegiance, Thancred notes that all were Sea Wolves, and that each of them sported distinctive blue facial tattoos. This observation appears to prompt a revelation in Y'shtola, who immediately takes her leave to make inquiries. Having been placed in charge of matters in Thanalan, Thancred invites you to return with him to Horizon and report to Fufulupa.
*Fufulupa informs you that the traitorous Brass Blade was identified while you were away, but that the Lominsan-born Sea Wolf subdued the unit sent to detain him and took flight. Though he assures you that his comrades will soon hunt down the fugitive, you wonder if the task might better be entrusted to one more capable. Before you can volunteer, however, Thancred is informed via linkpearl that your services are needed elsewhere.
==The Mother of Exiles==
Thancred has information on your next assignment.
===Objectives===
*Speak with Alphinaud.
*Search for the Domans on the Royal Promenade.
*Speak with Alphinaud at the Quicksand.
*Speak with Yugiri.
*Speak with Momodi.
*Deliver Momodi's letter to Fridurih at the Sapphire Avenue Exchange.
*Deliver Momodi's letter to Katherine at the Sapphire Avenue Exchange.
*Speak with Momodi.
*Speak with Yugiri.
*Speak with Raubahn on the Royal Promenade.
===Journal===
*By way of Minfilia and, in turn, Thancred, Alphinaud has requested your presence in Vesper Bay. Report to young Master Leveilleur at the docks outside the Waking Sands.
*Alphinaud informs you that travelers from the eastern nation of Doma arrived in Vesper Bay not long ago, apparently seeking an audience with the rulers of Ul'dah. Believing that they may have valuable information on the current state of affairs within the Empire, he is resolved to seek them out, and wants you on hand to ensure that all proceeds smoothly. Knowing how unaccommodating the Sultansworn can be, he suggests beginning the search on the Royal Promenade in Ul'dah.
*As predicted, you find the Doman leader and her assistants fruitlessly petitioning the Sultansworn posted outside the Fragrant Chamber. Sensing an opportunity, Alphinaud approaches the travelers and offers his assistance─on the condition that they first accompany him to the Quicksand and explain their situation. Follow the party to the Quicksand and let Alphinaud know when you are ready to listen to the Domans' tale.
*Lady Yugiri, the leader of the refugees, explains that her people have come to Eorzea in search of asylum. After their rebellion against the Empire failed, imperial forces set about razing their homeland of Doma, leaving them no choice but to flee. Moved by her tale, Alphinaud offers to speak to General Raubahn on Yugiri's behalf, and departs for the Hall of Flames, leaving the refugees in your care. Inquire of Yugiri if there is anything she needs.
*Supplies on the Doman galleon have run low, and Yugiri asks that you help her secure provisions. As proprietress of the Quicksand and a proven friend to the Scions, Momodi may be the best person to speak with regarding this matter.
*It so happens that a wealthy merchant recently canceled his reservation at the Quicksand, leaving Momodi with an excess of foodstuffs. She offers to send them to the Waking Sands for redistribution, and furnishes you with two letters containing instructions for her suppliers, Fridurih and Katherine, who can be found at the Sapphire Avenue Exchange.
*You deliver the instructions to the merchants, who make no effort to hide their disapproval of Momodi's actions. Return to the Quicksand and inform Momodi that the shipments are on their way.
*Momodi is pleased to hear that the foodstuffs will be put to good use. Share the good tidings with Yugiri.
*Not long after you explain Momodi's arrangement to Yugiri, Alphinaud returns to the Quicksand with more good news: the Domans have been granted an audience with the sultana and the Syndicate. What will come of the meeting is anyone's guess, but at least Yugiri will have an opportunity to plead her people's case. Return to the Royal Promenade and speak with Raubahn to proceed into the Fragrant Chamber.
*Before the assembled leaders of Ul'dah, Yugiri details the circumstances which compelled her people to seek refuge in Ul'dah. Although the sultana, Raubahn, and Teledji Adeledji are sympathetic to her cause, the most influential member of the Syndicate, Lolorito, persuades the others to refuse the Domans asylum. Thus barred from Ul'dah, Yugiri and her people must look elsewhere for a new home.
==Promises to Keep==
Raubahn would like to discuss how to handle the Doman refugees.
===Objectives===
*Speak with Raubahn at the Hall of Flames.
*Speak with Alphinaud.
===Journal===
*Regardless of the Syndicate's decision, Raubahn is not content to ignore the Domans' plight. He bids you and the others accompany him to the Hall of Flames to discuss what options remain available.
*Concluding that the other city–states are unlike to accept the refugees, Alphinaud proffers an alternative solution. Rather than petitioning another nation for aid, the Domans might instead travel to the outpost of Revenant's Toll, where they could work as frontier hands in exchange for food and shelter. Though Yugiri is amenable to the idea, the matter of how the refugees would make a journey of so great a distance remains. Believing that the Ul'dahn Adventurers' Guild may be of assistance, Alphinaud departs for the Quicksand and invites you to follow.
*Momodi has agreed to provide temporary accommodations for the Domans, so that they might regain their strength before embarking on their journey. Alphinaud bids you rest your own legs for a moment, then return to Vesper Bay to meet your guests and escort them to the place they will sojourn.
==Yugiri's Game==
Alphinaud has a mind to send you to Vesper Bay.
===Objectives===
*Speak with Hozan at Vesper Bay.
*Speak with Yozan.
*Search for the children in hiding.
*Speak with Hozan.
===Journal===
*Alphinaud would ensure that the ongoing preparations for the Domans' journey proceed as smoothly as possible. To facilitate the process, he bids you return to Vesper Bay and speak with Hozan, a Doman who has been tasked with managing the first wave of departures.
*As their departure draws ever closer, Hozan must account for all his charges, including a number of young children. To that end, he asks that you speak with his son, Yozan, who he believes may be able to help.
*Hozan is proud of his son, and with good reason: Yozan has already instructed the other children to make their preparations. The only ones who have yet to be located are a trio who were engaged in a game of hide-and-seek. It would seem that the children are very serious when it comes to the game, and will not move from their hiding spots unless found, leaving you with no choice but to find them yourself.
*Despite their dedication to the game, the three remaining children were not particularly good at it. Inform Hozan that your work is finished.
*You learn that Yugiri is responsible for the children's regular practice of hide-and-seek, as she deemed it necessary to ensure their survival in the event of an imperial attack. Many would consider it a valuable skill, to be sure─albeit one Hozan hopes the children never need to use.
==Why We Adventure==
At long last, Hozan and his group are ready to leave Vesper Bay.
===Objectives===
*Speak with the Hyuran coachman.
*Survey the road to Ul'dah for any dangerous beasts.
*Speak with the Hyuran coachman outside Horizon.
*Speak with Alphinaud at the Quicksand.
===Journal===
*The road to Ul'dah may be regularly patrolled by the Brass Blades, but Hozan craves the peace of mind your presence would bring, and has thus requested that you accompany his party to Ul'dah. Speak with the coachman when you are ready to leave.
*The coachman is concerned about recent sightings of a fearsome beast near the bridge to Hammerlea, and asks that you travel ahead of the carriage to survey the area. Should you encounter the creature in question, you are to assess the threat it poses, and take appropriate action.
*Thanks to you, the road is now safe for travel once more. Retrace your steps and look for the carriage and its coachman outside Horizon.
*As Hozan and Homei wax poetical about the debt they owe Yugiri, Yozan and Koharu push the two adults aside and begin peppering you with questions. Your motivations, your experiences, your secrets─they would know them all and more. Fortunately, Hozan intervenes before they have a chance to ask you anything too embarrassing. Plainly fascinated by your chosen way of life, the two children resolve there and then to form a Doman Adventurers' Guild once they reach Revenant's Toll. First, however, they must rest awhile in Ul'dah. Report the group's safe arrival to Alphinaud in the Quicksand.
*In a manner you have long since grown accustomed to, Alphinaud begins to speak of your next assignment having scarcely acknowledged the completion of the last. Stifle the sigh that longs to be set free and ask your fellow Scion for further details.
==All Due Respect==
Alphinaud would have you and Yugiri depart for Revenant's Toll without delay.
===Objectives===
*Speak with Slafborn in Revenant's Toll.
*Speak with Yugiri.
*Speak with Minfilia in the Rising Stones.
*Speak with Minfilia.
===Journal===
*Alphinaud believes it would be for the best if Yugiri made her formal introductions to the leaders of Revenant's Toll at the first opportunity. The Doman delegation would require an escort, of course, and he can think of no better man/woman for the job. Make your way to Revenant's Toll and speak with Slafborn.
*Slafborn warmly welcomes Yugiri to Revenant's Toll, insisting that they dispense with unnecessary formality and treat each other as equals. Having paid your respects to the guild representative, ask Yugiri if she is ready to meet with Minfilia.
*Deep in thought, Yugiri requests a moment's privacy, assuring you that she will join you anon. Enter the Rising Stones and look for Minfilia in the solar.
*You find Minfilia attempting to contact the Students of Baldesion via linkpearl─more, you suspect, out of habit than hope. After briefly speculating upon their fate, she changes the subject and asks about the Domans─to which you reply that Yugiri will arrive at any moment. In the subsequent meeting, Minfilia assures Yugiri that she will do her utmost to accommodate her people, as well as any others who may follow. With formal introductions now complete, the guild emissary departs to greet the first wave of refugees. The Antecedent, however, is clearly concerned about something else. Speak with her and see what weighs on her mind.
*Y'shtola returns from her investigation in Vylbrand, having confirmed beyond a shadow of a doubt that the Serpent Reavers were behind the crystal thefts. All evidence suggests that the Sahagin are preparing to summon Leviathan once more, and Admiral Merlwyb has petitioned the Scions' aid in preventing the primal's return. Desiring to learn the true nature of the Echo, Minfilia declares her intent to join you on this mission.
==The Sea Rises==
Minfilia wishes to share some final words on the coming mission prior to departing for Limsa Lominsa.
===Objectives===
*Speak with Merlwyb at the command room in Limsa Lominsa.
*Speak with Falkbryda at Camp Skull Valley.
===Journal===
*Minfilia impresses upon you the urgency of your mission to prevent Leviathan's return. Make for Limsa Lominsa without delay, and report to Admiral Merlwyb in her command room. Speak with Zanthael at Bulwark Hall to be granted admittance.
*In the command room, the Admiral informs you that Maelstrom scouts have been dispatched to reconnoiter Sahagin movement within the Sapsa Spawning Grounds. Make your way to Camp Skull Valley in western La Noscea, and request the latest intelligence from Commander Falkbryda.
*You have arrived at Camp Skull Valley, the operation's staging point. Be at ease for now and await further instructions.
==Scouts in Distress==
Falkbryda is growing ever more agitated by the minute.
===Objectives===
*Use the Maelstrom restorative on the wounded storm private.
*Find the missing scouts within the Serpent's Tongue.
*Collect the soldiers' corpses. 0/2
*Deliver the soldiers' corpses to Falkbryda.
===Journal===
*Falkbryda's scouts are late to return, and she is beginning to fear for them. She bids you ascertain their fate, and furnishes you with a flask of restorative on the chance that her men are injured. Start your search by focusing on the entrance to the Sapsa Spawning Grounds, and treat any wounded you find.
*You have located one of the scouts and given him the restorative. According to the soldier, he alone managed to flee from an ambush, while his comrades were captured and taken to the Serpent's Tongue. Though Falkbryda expressly forbade venturing too deep into enemy territory, in the name of camaraderie, you resolve to find and rescue the remaining scouts.
*You are assailed by a trio of Serpent Reavers, but succeed in vanquishing them. Alas, you have arrived too late to save two of the scouts, who were slain in captivity. The coast being clear, you are free to pick up the corpses of the hapless soldiers, unpleasant though the task may be.
*You have collected the soldiers' corpses. See them returned to Falkbryda at Camp Skull Valley, that they might receive a proper burial.
*Falkbryda cannot hide her anguish at the brutal end her soldiers met, and hopes that the men still missing did not suffer the same fate. Though the price was dear, the Maelstrom now has the intelligence it sought, and the operation may commence. See to your preparations, and be ready to move out at a moment's notice.
==The Gift of Eternity==
Falkbryda awaits the commencement of the operation with barely concealed rage.
===Objectives===
*Go through the first checkpoint and defeat any Sahagin that appear.
*Go through the second checkpoint and defeat any Sahagin that appear.
*Go through the final checkpoint and defeat any Sahagin that appear.
*Rejoin Y'shtola.
*Speak with Merlwyb at the Sapsa Spawning Grounds.
===Journal===
*Having made her final assessment of the situation, Merlwyb gives the order for the operation to commence. According to the scout you rescued, the summoning ritual is being held at the beastman aetheryte situated deep within the Sapsa Spawning Grounds. Accompany Y'shtola into the Sahagin lair, and fight your way to the aetheryte.
*Upon passing the first checkpoint, you are assailed by Sahagin guards, whom you swiftly vanquish. Make haste now for the next checkpoint.
*You have made your way through the next checkpoint, dispatching the Sahagin that barred your way. Make haste now for the final checkpoint.
*Leaving a river of Sahagin blood in your wake, you have made it through the final checkpoint. Continue on and rejoin Y'shtola.
*Despite your best efforts, the summoning ritual is completed and Leviathan is come once more. But no sooner did the primal manifest than he bent his course for the open sea. Her voice laden with dread, Merlwyb expresses her fear that Leviathan means to unleash a tidal wave. Speak with her again, that you might better understand the impending danger.
*According to Merlwyb, the destructive potential of Leviathan's tidal wave far surpasses anything that occurs in nature. If the primal is not stopped, whole settlements will be laid waste. But with the Lord of the Whorl already far out to sea, how can such a disaster be prevented?
==Into the Heart of the Whorl==
Merlwyb is brooding over Leviathan's return.
===Objectives===
*Speak with Merlwyb in the command room in Limsa Lominsa.
*Speak with Yugiri in the command room.
*Speak with the storm private at the Grey Fleet.
*Report to Eynzahr at Moraby Drydocks.
===Journal===
*Conceding that little can be done to thwart Leviathan's plans so long as he remains in the open sea, Merlwyb bids you join her in Limsa Lominsa to assess the available options. As always, speak with the guardsman Zanthael in Bulwark Hall to be admitted to the command room.
*Before a hushed audience, Merlwyb recounts the tale of Halfstone, a hamlet obliterated by a tidal wave of Leviathan's making. The need for action is plain, but it soon becomes clear that neither the Admiral nor your fellow Scions know of any means to vie with the Lord of the Whorl upon the open sea. It is then that Storm Marshal Eynzahr steps forward with a most unorthodox proposal: to use the power of corrupted crystals, borne upon an improvised twin vessel, to rob Leviathan of his command over the element of water. Being the best─and only─plan available, all involved swiftly agree to support the endeavor, yet you cannot help but wonder at its ambition. Perhaps it would be useful to ask Yugiri for her opinion on the matter.
*The Maelstrom has caught wind of a man who claims to have felled the mighty Leviathan. Though it seems unlikely that there is any truth to this rumor, thoroughness demands that you determine its authenticity. Make your way to the Grey Fleet in lower La Noscea, and seek out the fellow in question.
*You arrive at the Grey Fleet to find your old friend Trachtoum being his usual blustering self. Though it is immediately clear that your time has indeed been wasted, you cannot help but feel a sense of relief. After all, had the fanciful claims come from a more artful liar's lips, it might have taken you days to disprove them. No sooner have you had this thought than Minfilia contacts you via linkpearl with news that the twin vessel is ready. Proceed to the Moraby Drydocks and report to Eynzahr.
*Eynzahr confirms that the moment of truth is at hand. You need but signal your readiness and the Whorleater will bear you forth to your meeting with Leviathan. Brace yourself, for this voyage shall take you through the heart of the maelstrom.
==Lord of the Whorl==
Eynzahr stands ready to send you off to your encounter with the Lord of the Whorl.
===Objectives===
*Use the Duty Finder to confront Leviathan on the Whorleater (Hard).
*Report to Merlwyb in the command room in Limsa Lominsa.
For information on the accompanying duty, see Whorleater.
===Journal===
*With little more than a look, you signal your readiness to do battle with Leviathan. At your command, the twin vessel Whorleater will be towed out onto the open sea, where the Lord of the Whorl awaits you. The fate of Limsa Lominsa rests upon your shoulders. Do not falter. ※The Whorleater (Hard) can be accessed via the Duty Finder.
*Following a titanic struggle on the high seas, you succeed in vanquishing Leviathan. Make your way to Limsa Lominsa, that you might bask in the Admiral's gratitude. As always, speak with Zanthael in Bulwark Hall to be admitted to the command room.
*You report your victory over Leviathan to a grateful Merlwyb, who pronounces you her nation's greatest ally. Apparently inspired by your philanthropic endeavors, she subsequently pledges to send provisions to the Doman refugees at Revenant's Toll. Keen to repay this act of kindness, Yugiri, in turn, offers to share knowledge of her Far Eastern martial art with any who would learn. In response to her concern that the style may seem outlandish to Eorzeans, Thancred reveals that there are individuals in Limsa Lominsa who are more than capable of adapting to the techniques. Though the details yet remain hazy, you sense that interesting times lie ahead for you and your fellow adventurers.
==When Yugiri Met the Fraternity==
Zanthael has orders to point you in the direction of the Lominsan underworld.
===Objectives===
*Deliver the Admiral's letter of introduction to the inconspicuous man.
===Journal===
*Zanthael gives you a letter of introduction from Merlwyb, which should grant Yugiri access to the Lominsan underworld. Take the letter to the southern area of the lower decks, and show it to the inconspicuous man.
*Despite Zanthael's earlier warnings, the inconspicuous man extends Yugiri the warmest of Lominsan welcomes. Duly heartened, she declares her intent to study the fighting techniques employed by his fraternity, and expresses her hope that you will be her student when the time is ripe.
==Through the Maelstrom==
Yugiri has the air of a woman bursting with gratitude.
===Objectives===
*Speak with Minfilia at the Rising Stones.
===Journal===
*Before parting ways with you to study the secret fraternity's combat techniques, the ever-courteous Yugiri bids you relay her gratitude to Minfilia. For want of anything better to do, return to the Rising Stones at Revenant's Toll, and convey her sentiments to the Antecedent.
*You arrive at the Rising Stones, resolved to pass on Yugiri's words of thanks, but before you are able to do so, Minfilia proceeds to externalize her thoughts with regard to recent events. Based on the phenomenon she observed in the moments prior to Leviathan's summoning, the Antecedent is convinced that the true nature of the Echo and the secret to defeating the Ascians now lie within reach. Even as she resolves to take action, however, Urianger bursts into the solar bearing grim tidings: the Isle of Val, home to the Students of Baldesion, has been destroyed by a spell like in power to Ultima...
Category:Quests in Final Fantasy XIV