Item Asylum

item asylum is a ROBLOX game created on September 9, 2020. It was founded by JeanRBLX, PortABoi, and Xerroz. It is currently held and owned by the Jean's Bizarre Community group.
==Game Description==
inspired by infinite welfare
a meme and reference-filled randomizer fighting experience. can it get more chaotic?
how the experience works: every time you respawn, you get 3 random weapons: a melee (first slot) a ranged (second slot) and a miscellaneous (third slot). use these to fight others.
join the group for 0.5x additional point multiplier (stacks with 2x points gamepass)
https://www.roblox.com/groups/6356872/JPX-Studios#!/about
(2.0x base multiplier every Friday, Saturday, and Sunday!)
developed by Jeannecca and PortABoi
assets modelled and textured by Siterior / Rigamortis
art illustrated by Xerroz and Basil / Cowoika
music by LEBWEE / Aden Mayo
and special thanks to our assistants and contributors!
==Gameplay==
As the description implies, item asylum is a PvP randomizer game. Almost all items within item asylum are either a meme or a reference to another form of media. Some artistic liberty is taken with these memes/references. The primary objective is to kill other players with a loadout that is composed of three randomly selected items: a melee item, a ranged item, and a miscellaneous item with special functionality. Players die after falling to 0 HP or being knocked out of the map. When they respawn after 5 seconds, they will be given a new set of randomly selected items. Certain gamemodes modify this behavior. Players can also taunt by pressing G or the Emote button.
item asylum functions in a relatively simple fashion. Players start off in a lobby where they vote on one of 3 maps with the gamemode tied to the map (ffa_spiketop, tdm_chaotical or kit_skeld; the lobby may also feature interactive objects (helltaker), or pickups that award a few points (evencare). Once the timer expires, players will be teleported to a map and play a round of whatever gamemode is tied to that map, which usually runs for about 7 minutes. After a match ends, the summary screen will pop up, displaying how many kills the player achieved, and what rank they got put on. Players earn Points after the round ends, with the payout based on the objective of the gamemode. Players can spend the points they earn in the in-game shop; they may purchase new emotes and chat titles.
== Other ==
Item Asylum also has other features within the game.
=== Status Bar ===
Appears at the bottom of the player's screen. Displays the following;
*The user's health bar, which usually appears in light green (depends on the game mode). The health bar will turn more reddish depending on how low the user's health. 
*The status of the user, which displays the current walk speed, jump power, defense, and damage multiplier.
*The current map/lobby the user is in. Usually displays as the current game mode, followed by the name of the map/lobby (ex: ffa_rooftops). Also includes the Timer.
=== Menu ===
The menu can be accessed by clicking the IA icon right next to the Chat icon. The menu will display icons for different tabs and a Points counter that counts the amount of Points the player currently has.
Image	Tab name 	Description
 	Profile 	Contains the Inventory, where the player can view and select their purchased Emotes and Nametags. It also contains a preview with the player's avatar, counters that counts the amount of kills and the total of points the player has gotten througout their existences in the game.
There's two buttons above the counters, one lets the user access to their records with a text saying "ooo you wanna flex these lol", while the other lets the user access to the summary of their previous match.
 	Shop 	Main article: Shop
As previously mentioned, it's where players will spend their Points. When they access this tab, they'll be met with the Shopkeeper Dummy, which displays a random line of text and can sometimes perform different poses. Above him are two tabs, the one displaying a man icon is the Emotes shop while the one with the nametag icon is the Tags shop.
 	Settings 	Where the user can toggle options to make the game according to their desires. Includes the following toggles:
*Area Music
*Item Music
*Emote Music
*Death Sounds
*Hitmarkers
*Hitbox Debug
*Mobile Crosshair (only visible on mobile)
*Alt Firing Mode (only visible on mobile) 
*Photosensitive Mode
*Visible Nametags 
*Old Weapon Models (only visible if player owns the prevamped stands gamepass)
 	Change Log 	Displays what has changed after the game recieved a major update.
 	Admin Panel	See: Admin Panel.
Only appears in VIP servers. Contains the tools that can alter the user's gameplay. Mostly used for testing new contents.
===Spectate===
Allows players to spectate other players that are still alive during the match. This can only be used during BOSS, JGN, MU and ELIM rounds.
===Loading Screen===
Appears every time the round/intermission ends. Also displays a selection of one of the many random flavour texts that appears while loading (e.g. Chi-Chi-Chirumiru!, ObrenTune was here...). Most of these flavour texts either gives advice to players, trivias, and random line of text that are meant to reference to other medias.
To see a full list of flavor tests, see the flavour texts page.
===Gamepasses===
Products that the player can purchase using Robux from the game page. Gamepasses have various effects, ranging from decorational to gameplay-enhancing. There are currently four gamepasses.
== Trivia==
*While the game was originally made with the intent of creating a JoJo adventure game, the idea was soon scrapped, and item asylum became a randomizer fighting game.
*Item Asylum has a lot of unused features that were originally found in the game.
**The game originally had a joining screen that appears when the player joins the server. The player also had the ability to deploy by pressing the Play button. 
***This feature was likely meant to avoid players getting killed by players instantly upon joining the server. This feature was added in v0.5.0 (Item Asylum's first anniversary), and was removed in v0.6.0 (Halloween 2021).
**There was a special running cycle animation that applies when the player reaches a certain amount of speed (20+ walkspeed boost).
**Before there was a spectate tool, players who reached 0 lives will appear as 'ghouls'. They won't spawn with items. They are also immune to any form of damage.
***Despite them being able to phase to living players, they can still block projectiles coming from the living players, which makes it sort of annoying for players to fight the boss.
*Item Asylum was originally meant to be released under the name "Jean's Randomizer".
** There was also an older name titled "a fighting game".
*Although the game's lore is still undiscovered, it is said that the game has connections to the game Midnight Horrors, a game where Fish, Success and Daratango influence originally came from.
*All screenshot thumbnails are taken from the testing game.
==Gallery ==
For the gallery, see this page.
==See also==
*All references in item asylum
Category:Item Asylum
Category:Games