Plants vs. Zombies: The Undead Revenge/Zombies

The zombies in the game!
==Stats==
===Toughness:===
Fragile: Absorbs 0.25 - 1 normal damage shot.
Weak: Absorbs 4 - 9 normal damage shots.
Average: Absorbs 10 - 13.5 normal damage shots.
Solid: Absorbs 14 - 20 normal damage shots.
Protected: Absorbs 21 - 30 normal damage shots.
Dense: Absorbs 32 - 51.5 normal damage shots.
Hardened: Absorbs 56 - 68 normal damage shots.
Armored: Absorbs 68.5 - 90 normal damage shots.
Machined: Absorbs 91 - 160 normal damage shots.
Great: Absorbs 180 - 200 normal damage shots.
Even Greater: Absorbs 300 - 360 normal damage shots.
Undying: Absorbs 1000 - 2350 normal damage shots.
Titanic: Absorbs 2620 - 3650 normal damage shots.
Extreme: Absorbs 5200 normal damage shots.
???: Absorbs 9370 normal damage shots.
===Speed===
Unmoving: Does not move.
Creeper: Takes 7.5 seconds to move one square.
Stiff: Takes 6.25 seconds to move one square.
Basic: Takes 5 seconds to move one square.
Hungry: Takes 3.75 seconds to move one square
Speedy: Takes 2.5 seconds to move one square.
Supersonic: Takes 1.75 seconds to move one square.
Flighty: Takes 0.5 seconds to move one square.
==Zombies==
===Normal===
Name 	Image 	Toughness 	Speed 	Special 	First found in 	Description
Browncoat Zombie 	 	Average (10 NDS) 	Basic 	N/A 	Tutorial - 1 	Regular garden variety zombie.
Flag Zombie 	 	Average (10 NDS) 	Hungry 	N/A 	Tutorial - 1 	His flag marks the appearance of a wave of zombies.
Conehead Zombie 	 	Protected (18 for cone + 10 for zombie) 	Basic 	N/A 	Tutorial - 2 	His traffic cone protects him from damage.
Buckethead Zombie 	 	Hardened (55 for cone + 10 for zombie) 	Basic 	Magnet-shroom can steal bucket. 	Tutorial - 4 	His paint bucket greatly increases his resistance to damage.
Newspaper Zombie 	 	Solid (8 for newspaper + 10 for zombie) 	Basic, then Speedy 	Lobbed-shot plants can ignore shield. 	Tutorial - 7 	A zombie who gets angry whenever losing his newspaper.
Screen Door Zombie 	 	Hardened (56 for door + 10 for zombie) 	Basic 	Lobbed-shot and fume plants ignore shield, Magnet-shroom can steal it. 	Tutorial - 10 	Has a screen door shield to block front attacks.
Gargantuar 	 	Great (180 NDS) 	Hungry 	Throws imp at half health. 	Tutorial - 13 	Is kind of a big deal.
Imp 	 	Weak (8 NDS) 	Hungry 	Lobbed by Gargantuar onto third column. 	Tutorial - 13 	Thrown past your defenses, then shambles along.
Zombot Lumber-tron 	 	Undying (1000 NDS) 	Hungry 	Earthquakes can create fallen logs, charge attack kills plants. 	Tutorial - 20 	The house destroying creation from the Player's Neighbourhood.
Brave Zombie 	 	Solid (17 NDS) 	Speedy 	Can uproot plants, Botanophobia Zombie follows it. 	Crazy Park Lane - 2 	Brave zombie that likes wrecking crops.
Botanophobia Zombie 	 	Average (10 NDS) 	Speedy, then Supersonic 	Immune to damage, runs away when Brave Zombie is killed. 	Crazy Park Lane - 2 	A plant-afraid zombie that hides behind others.
Weather Zombie 	 	Dense (44 NDS) 	Stiff 	Changes the weather, affecting plants. 	Crazy Park Lane - 6 	Controls the weather to cause pandemonium.
Binocular Zombie 	 	Protected (30 NDS) 	Basic 	Sees which lane has the weakest plants, then sends him and the two strongest zombies to that lane. 	Crazy Park Lane - 10 	Spies on your plants, then leads the zombies to them.
Gardener Gargantuar 	 	Great (180 NDS) 	Basic 	Hurls imp when damaged, uses rake to swipe leaves at plants, stunning them. 	Crazy Park Lane - 15 	Humongous zombie that de-farms like the best.
Lawnmower Zombie 	 	Protected (19 for Lawnmower + 10 for zombie) 	Speedy, then Basic 	Lawnmower can crush plants. 	Crazy Park Lane - 18 	Speeds into the lawn with his lawnmower.
 	 	Undying (1150 NDS) 	 	 	Crazy Park Lane - 26 	
Jack-in-the-box Zombie 	 	Solid (18 NDS) 	Speedy 	Jack-in-the-box can explode, killing plants. It can also be stolen by Magnet-shroom. 	Brainsburg Street - 3 	Carries an explosive surprise for your plants.
Nightflash Zombie 	 	Average (11 NDS) 	Stiff 	Detects any low plants in front of him, causing 3 random zombies to flock to that area. 	Brainsburg Street - 7 	Uses his handy flashlight to detect your plants.
Disco Zombie 	 	Solid (17 NDS) 	Average, then Creeper 	Summons 4 Backup Dancers around him. 	Brainsburg Street - 11 	Dances the ultimate disco to bring down the thriller.
Backup Dancer 	 	Average (10 NDS) 	Same as Disco Zombie, then Average 	Summoned by the Disco Zombie. 	Brainsburg Street - 11 	
Pogo Zombie 	 	Protected (16 for pogo + 10 for zombie) 	Speedy, then Stiff. 	Pogo stick can be stolen by Magnet-shroom. 	Brainsburg Street - 15 	Hops above your plants, avoiding them.
Sun Stealer Zombie 	 	Average (10 NDS) 	Basic 	Can steal sun from your sun bank. 	Brainsburg Street - 20 	Steals sun from you.
 	 	Undying (1275 NDS) 	 	 	Brainsburg Street - 25 	
Trenchcoat Zombie 	 	Average / Armored (2.5 for trenchcoat + 10 for zombie + 55.5 for bulletproof plating)	Stiff 	Sometimes has a hidden armor plate. 	Brainsborough Shopping Mall - 2 	Classy zombie that might have some protection under his trenchcoat.
DJ Zom-B 	 	Armored (8 for each hat + 25 for necklace + 10 for zombie) 	Creeper, then Basic (After losing hats)	Magnet-shroom can steal necklace. 	Brainsborough Shopping Mall - 6 	Has a huge assortment of hats.
Shoplifter Zombie 	 	Average (10 NDS) 	Hungry 	Can turn invisible, and steal plants. 	Brainsborough Shopping Mall - 11	Regular shoplifting and invisible zombie.
Billboard Zombies 	 	Protected (11 for billboard + 10 for zombie) 	Creeper, then Basic 	Arrives in groups of 3 or more. 	Brainsborough Shopping Mall - 15	Zombies behind billboards, thinking that they are disguisers.
Imposter Zombie 	 	Dense (11 for coat + 10 for each imp) 	Creeper, then Hungry 	When coat is damaged, two imps appear. 	Brainsborough Shopping Mall - 17	He seems to be suspicious.
Mall Cop Zombie* 	 	Armored (62 for segway + 12 for zombie) 	Unmoving, then Hungry, then Basic 	Calls for reinforcements, bringing in more (but not mounted) Mall Cop Zombies. After a while, he drives his segway to your house. 	Brainborough Shopping Mall - 22 	Calls in reinforcements, then charges.
Shoplifter Gargantuar 	 	Undying (1450 NDS) 	Basic 	Launches imps continously, tramples plants, growls to summon zombies. 	Brainsborough Shopping Mall - 30	The shop raiding behemoth from the shopping mall.
Ducky Tube Zombie 	 	Solid (4 for ducky tube + 10 for zombie) 	Hungry, then Basic 	A slightly boosted basic zombie. 	Angler's Beach - 1 	Basic zombie that decided for some assistance.
Snorkel Zombie 	thumb|left|96px	Solid (19 NDS) 	Basic 	Swims underwater to hide from plants. 	Angler's Beach - 1 	Hides in water to avoid attacks.
Surfer Zombie 	 	Protected (12 for surfboard + 10 for zombie) 	Speedy, then Average 	Surfs on water, then goes on land. While on land, lobbed-shot attacks hit the surfboard instead, and he plants his surfboard on the first plant he meets.	Angler's Beach - 3 	Surfs past your lawn, then plants his surfboard.
Zombie Galleon 	 	Machined (120 NDS) 	Unmoving 	Summons Pirate Zombies from it. Always drops a diamond when killed. 	Angler's Beach - 6 	Mysterious ship carrying pirate zombies.
Pirate Zombie 	 	Average (12 NDS) 	Hungry 	N/A 	Angler's Beach - 6 	Stronger, tougher and rougher basic zombie.
Conehead Pirate 	 	Dense (20 for cone + 12 for zombie) 	Hungry 	N/A 	Angler's Beach - 6 	His pirate crossbones cone increases his resistance to damage.
Buckethead Pirate 	 	Armored (58 for bucket + 12 for zombie) 	Basic, then Hungry 	Speeds up after losing bucket, Magnet-shroom can steal it. 	Angler's Beach - 6 	His wood bucket slows him down a bit, but greatly increases damage reduction.
Food Barrel Pirate 	 	Armored (60 for barrel + 12 for zombie) 	Creeper, then Hungry 	Speeds up after losing food barrel, lobbed-shot plants can ignore it. 	Angler's Beach - 6 	
Gargantuar Pirate 	 	Great (190 NDS) 	Basic 	Fires off Pirate Imp when losing health. 	Angler's Beach - 10 	
Pirate Imp 	 	Weak (9 NDS) 	Hungry 	Launched by Gargantuar Pirate to third column. 	Angler's Beach - 10 	
Fisherman Zombie 	 	Protected (22.5 NDS) 	Unmoving 	Reels plants into water, killing them. 	Angler's Beach - 15 	
Speed Boat Zombie * 	 	Machined (120 NDS) 	Basic 	Crushes plants his speedboat touches. Automatically stops when at the end of the water. 	Angler's Beach - 17 	
Zombot Sharktonic Sub 	 	Undying (1525 NDS) 	Hungry 	Sucks in plants using turbine, summons sharks and zombies. 	Angler's Beach - 28 	
Marine Zombie 	 	Average (12 NDS) 	Speedy, then Creeper (When firing gun) 	Fires rifle at your plants, to damage them. 	Zombie Naval Base - 1 	
Engineer Zombie 	 	Dense (40 NDS) 	Unmoving, then Speedy 	Creates Heal Stations. After a while, he gets on his jackhammer and charges. 	Zombot Naval Base - 3 	
Heal Station 	 	Weak (6 NDS) 	Unmoving 	Heals zombies in a 3x3 area near it. 	Zombot Naval Base - 3 	
Bungee Zombie 	 	Average (13.5 NDS) 	Unmoving 	Swipes down in groups, and grabs plants. Umbrella Leaf can block attack. 	Zombot Naval Base - 6 	
Richochet Zombie 	 	Solid (15 NDS) 	Stiff 	Fires a bullet that richochets and hits 5 random plants, dealing light damage. 	Zombot Naval Base - 12 	
Army Gargantuar 	 	Great (190 NDS) 	Hungry 	Instead of firing an imp, he will fire his shotgun at a random 2x2 area of plants, killing them. 	Zombot Naval Base - 15 	
General Supremo's Robot 	 	Undying (1620 NDS) 	Unmoving 	Blows whistle occasionally, causing zombies to be dropped by Bungee Zombies. Can also fire ZPGs at plants. 	Zombot Naval Base - 24 	
Football Zombie 	 	Armored (70 for helmet + 10 for zombie) 	Hungry 	Helmet can be taken off by Magnet-shroom. 	Deep Dark Highway - 1 	
Balloon Zombie 	 	Average (10 NDS) 	Speedy 	Blover can blow him back to the 1st column, and is weak to lobbed-shot plants. 	Deep Dark Highway - 3 	
Ladder Zombie 	 	Dense (22 for ladder, 10 for zombie) 	Speedy, then Basic 	Magnet-shroom can steal ladder, fume-shooting plants can shoot through it. 	Deep Dark Highway - 6 	Places ladders on your defensive plants, rendering them useless.
Targetter Zombie* 	thumb|left|96px	Protected (20 for target + 10 for zombie) 	Unmoving, then Basic 	Causes all plants to attack the zombies in his row only. If more than one Targetter Zombie appears, half of the plants fire at the other one. 	Deep Dark Highway - 6 	
Umbrella Zombie 	 	Solid (7 for umbrella + 10 for zombie) 	Hungry, then Basic 	Straight-shooting plants can ignore umbrella. 	Deep Dark Highway - 12 	
Barrel Zombie 	 	Dense (24 for barrel + 10 for zombie) 	Stiff, then Speedy 	N/A 	Deep Dark Highway - 17 	
Zombot Chainsaw-tron 	 	Undying (1780 NDS) 	Basic 	Chainsaw attack can destroy plants, arm cannon can fire spike boomerangs that deal damage to all plants in 2 rows / columns. 	Deep Dark Highway - 24 	
Hot Air Balloon Zombie 	 	Protected (25 NDS) 	Basic 	Flies above the battle, can only be hit by lobbed-shot plants. 	Mountain Brains - 3 	
Arsonist Zombie 	 	Protected (28 NDS) 	Speedy 	Sets fire to plants and zombies in front of him, immune to fire. 	Mountain Brains - 8 	
Hiker Gargantuar 	 	Great (185 NDS) 	Hungry 	Uses grappling hook as a flail to damage all plants in a 4x4 area, throws imp when losing health. 	Mountain Brains - 12 	
Hiker Imp 	 	Average (10 NDS) 	Hungry 	Thrown by Hiker Gargantuar to third column. 	Mountain Brains - 12 	
Archaeologist Zombie 	 	Average (12 NDS) 	Hungry 	Burns plant he touches, fire can be extinguished by ice plants. 	Mountain Brains - 18 	
Zombot Stone Excavator 	 	Undying (1825 NDS) 	Stiff 	??? 	Mountain Brains - 24 	
Ice Block Zombie 	 	Armored (61 for ice block + 10 for zombie) 	Creeper, then Basic 	Fire plants immediately destroys the ice block. 	Winterlane Avenue - 1 	
Zomboni 	thumb|left|96px	Armored (75 NDS) 	Basic 	Spikeweed and Spikerock kill it instantly, immune to freezing, crushes plants. 	Winterlane Avenue - 5 	
Snowball Thrower Zombie 	 	Solid (19 NDS) 	Unmoving 	Throws snowballs at your plants. 	Winterlane Avenue - 9 	
Arctic Imp 	 	Average (10 NDS) 	Speedy 	Immune to ice, either thrown by Gargantuars or appears on its own. 	Winterlane Avenue - 10 	
Arctic Gargantuar 	 	Great (190 NDS) 	Stiff 	Immune to ice, can throw icicles at plants randomly. 	Winterlane Avenue - 13 	
Zombot Frost Biter 	 	Undying (2100 NDS) 	Hungry 	Snowball launch attack stuns plants, summons zombies, blizzard machine kills all plants in its way. 	Winterlane Avenue - 26 	
Future Zombie 	 	Average (13 NDS) 	Hungry 	N/A 	Abandoned Town - 1 	
Future Flag Zombie 	 	Average (13 NDS) 	Hungry 	Leads a futuristic "wave" of zombies. 	Abandoned Town - 1 	
Future Conehead Zombie 	 	Dense (22 for cone + 13 for zombie) 	Hungry 	N/A 	Abandoned Town - 1 	
Future Buckethead Zombie 	 	(58 for bucket + 13 for zombie) 	Stiff, then Hungry 	His heavy techno bucket slows him down a bit, and it can be stolen by Magnet-shroom. 	Abandoned Town - 1 	
Jetpack Zombie 	 	Solid (16 NDS) 	Speedy 	Flies above low plants. 	Abandoned Town - 2 	
Shield Zombie 	 	 Protected / Armored (22.5 for zombie + 60 for shield) 	Stiff 	Creates a moving shield that covers 3 rows. 	Abandoned Town - 5 	
Gargantuar Prime 	 	Great (200 NDS) 	Stiff 	Fires a laser beam occasionally, launches Bug Bot Imp when damaged. 	Abandoned Town - 8 	
Bug Bot Imp 	 	Average (12 NDS) 	Hungry 	Launched behind your defenses, then hops on. 	Abandoned Town - 8 	
Zombanuim Armor Robot 	 	Undying (2350 NDS) 	Basic 	??? 	Abandoned Town - 15 	
Zomboss Android 	 	Protected (24 NDS) 	Unmoving, then Supersonic 	Randomly teleports zombies in (Except for Gargantuars), and then self-destructs by charging at the plants. 	Zomboss Estate - 2 	
Diamondhead Zombie 	 	Machined (80 for helmet + 10 for zombie) 	Basic 	An extremely tough zombie. 	Zomboss Estate - 6 	
Robo-cone Zombie 	 	Machined (125 NDS) 	Stiff 	His robotic cone mech greatly protects him from damage. 	Zomboss Estate - 8 	
Disco-tron 3000 	 	Machined (100 NDS) 	Basic 	Summons Disco Jetpack Zombies to groove in the beat. 	Zomboss Estate - 11 	
Disco Jetpack Zombie 	 	Solid (16 NDS) 	Speedy 	Groovy zombie that is summoned by the Disco-tron 3000. 	Zomboss Estate - 11 	
Mecha-Football Zombie 	 	Machined (100 NDS) 	Basic 	Pushes plants to the left instead of eating them. 	Zomboss Estate - 16 	
Giga-gargantuar 	 	Even Greater (360 NDS) 	Hungry 	Has double the health of a regular Gargantuar, can summon Kamikaze-Robo Zombies. 	Zomboss Estate - 18 	
Giga Imp 	 	Solid (20 NDS) 	Hungry 	Launched from the back of Giga-gargantuar. 	Zomboss Estate - 18 	
Kamikaze-Robo Zombie 	 	Fragile (1 NDS) 	Supersonic 	Explodes upon contact with the first plant in a row. 	Zomboss Estate - 18 	
Robo-bucket Zombie 	 	Machined (160 NDS) 	Creeper 	The toughest robot of the toughest. 	Zomboss Estate - 25 	
Zombot Tomorrow-tron 	 	Titanic (2620 NDS) 	Hungry 	Summons zombies from the future, fires a missile that destroys power tiles, shoots orbital strikes. 	Zomboss Estate - 35 	
Holo-door Zombie 	 	Armored (60 for shield + 13 for zombie) 	Hungry 	N/A 	Mount Inferno - 1 	
Laser Cannon Zombie 	 	Hardened (56 NDS) 	Unmoving 	Charges up a laser that fires through every plant in a row. 	Mount Inferno - 5 	
Hazmat Zombie 	 	Average (13.5 NDS) 	Basic 	Immune to any elemental peas, and can oddly resist fire. 	Mount Inferno - 9 	Hazmat-wearing zombie that is oddly invulnerable to lava.
Zombot Mk. 4012 	 	Titanic (3100 NDS) 	Hungry 	??? 	Mount Inferno - 20 	
Astronaut Zombie 	 	Average (10 NDS) 	Stiff 	Immune to lava, and any gas-related plants. 	Moonbase - 3 	
Conehead Astronaut 	 	Protected (18 for cone + 10 for zombie) 	Stiff 	Immune to lava, and any gas-related plants. 	Moonbase - 4 	
Buckethead Astronaut 	 	Hardened (55 for bucket + 10 for zombie) 	Creeper, then Stiff 	Immune to lava and any gas-related plants. Magnet-shroom can steal its bucket. 	Moonbase - 4 	
Rocket Zombie 	 	Dense (28 for rocket + 10 for zombie) 	Supersonic, then Basic 	Magnet-shroom can steal rocket, ignores all plants while having rocket. 	Moonbase - 7 	
Astronaut Gargantuar 	 	Great (180 NDS) 	Basic, then Hungry 	Launches Astronaut Imp when damaged, immune to lava. 	Moonbase - 10 	
Astronaut Imp 	 	Weak (9 NDS) 	Hungry 	Destroys the first plant it lands on, summoned by Gargantuars or appears by itself. 	Moonbase - 10 	
Boss Jack-in-the-box Zombie	 	Titanic (3000 NDS) 	Speedy 	Can summon zombies, throws jack-in-the-boxes around, blowing up plants. 	Moonbase - 19 	
Final Zomboss 	 	Extreme (5200 NDS) 	Unmoving 	Summons all non-boss zombies, unleashes meteorites, zaps plants, and destroy one entire row. 	Moonbase - 20 	
===Special Worlds only===
Name 	Image	Toughness 	Speed 	Special 	First found in 	Description
Peashooter Zombie 	 	Average (10 NDS) 	Basic 	Shoots peas and eats. 	Land of Zombotany - 1 	
Wall-nut Zombie 	 	Hardened (65 NDS) 	Basic 	Wall-nut protects it from damage. 	Land of Zombotany - 1 	
Repeater Zombie 	 	Average (10 NDS) 	Basic 	Shoots 2 peas at once, and eats. 	Land of Zombotany - 1 	
Cabbage-pult Zombie 	 	Average (10 NDS) 	Stiff 	Fires cabbages over your defenses and eats. 	Land of Zombotany - 2 	
Kernel-pult Zombie 	 	Average (10 NDS) 	Basic 	Shoots kernels and butter, the latter being able to stun your plants. 	Land of Zombotany - 2 	
Threepeater Zombie 	 	Average (10 NDS) 	Basic 	Shoots peas in 3 lanes. 	Land of Zombotany - 4 	
Tall-nut Zombie 	 	Machined (120 NDS) 	Stiff 	Tall-nut greatly protects it from damage. 	Land of Zombotany - 6 	
Plantgantaur 	 	Great (180 NDS) 	Hungry 	Every 12.5 seconds, fires a huge pea at a random plant. 	Land of Zombotany - 10 	
Squash Zombie 	 	Average (10 NDS) 	Speedy 	Squashes the first plant it meets, killing itself. 	Land of Zombotany - 11 	
Jalapeno Zombie 	 	Average (12 NDS) 	Basic 	After a while, blows up, destroying an entire lane. 	Land of Zombotany - 11 	
Gatling Pea Zombie 	 	Dense (41.5 for helmet + 10 for zombie) 	Stiff 	Shoots 4 peas at once, helmet can be stolen by Magnet-shroom. 	Land of Zombotany - 13 	
Winter Melon Zombie 	 	Average (10 NDS) 	Basic 	Lobs winter melons onto your lawn, damaging and slowing plants in a 3x3 area. 	Land of Zombotany - 14 	
Giga Zombie 	 	Solid (20 NDS) 	Basic 	Has twice the toughness of a regular Zombie. 	Money Bag Zombie's Gauntlet - 1	
Giga Conehead Zombie 	 	Hardened (36 for cone + 20 for zombie) 	Basic 	Has twice the toughness of a regular Conehead Zombie. 	Money Bag Zombie's Gauntlet - 1	
Giga Buckethead Zombie	 	Machined (110 for bucket + 20 for zombie) 	Creeper, then Basic 	Twice as tough as a regular Buckethead Zombie. 	Money Bag Zombie's Gauntlet - 2	
Giga Football Zombie 	 	Machined (130 for helmet + 20 for zombie) 	Speedy 	He puts a 200% in any sport. 	Money Bag Zombie's Gauntlet - 4	
Giga Disco Zombie 	 	Dense (32 NDS) 	Hungry, then Stiff 	Summons 8 Giga Backup Dancers around him. 	Money Bag Zombie's Gauntlet - 7	
Giga Backup Dancer 	 	Solid (19 NDS) 	Same as Giga Disco Zombie, then Average.	Summoned by the Giga Disco Zombie. 	Money Bag Zombie's Gauntlet - 7	
Peasant Zombie 	 	Average (10 NDS) 	Basic 	Can be given helmets by Zombie King. 	Medieval Times - 1 	
Conehead Peasant 	 	Protected (18 for cone  + 10 for zombie) 	Basic 	N/A 	Medieval Times - 1 	
Buckethead Peasant 	 	Hardened (55 for bucket + 10 for zombie) 	
Basic 	Bucket can be stolen by Magnet-shroom. 	Medieval Times - 1 	
Flag Peasant Zombie 	 	Average (10 NDS) 	Hungry 	N/A 	Medieval Times - 1 	
Knight Zombie 	 	Armored (80 for helmet + 10 for zombie) 	Basic 	Helmet can be stolen by Magnet-shroom. 	Medieval Times - 1 	
Jester Zombie 	 	Protected (24 NDS) 	Hungry 	Can deflect several projectiles. 	Medieval Times - 2 	
Enchanter Zombie 	 	Solid (18 NDS) 	Stiff 	Gives zombies boosts. 	Medieval Times - 4 	
Rogue Zombie 	 	Average (14 NDS) 	Basic, then Stiff 	Turns invisible to steal your plants. Plantern makes him visible. 	Medieval Times - 7 	
Wizard Zombie 	 	Protected (21 NDS) 	Creeper 	Transforms your plants into passive sheep until killed. 	Medieval Times - 11 	
Executioner Gargantuar	 	Great (185 NDS) 	Hungry 	Smashes plants with hammer, and throws Imp Monk when damaged. 	Medieval Times - 13 	
Imp Monk Zombie 	 	Weak (9 NDS) 	Hungry 	Thrown by gargantuars or summoned by graves, then shambles forward. 	Medieval Times - 3 	
Zombie King 	 	Dense (40 NDS) 	Unmoving 	Promotes peasants to knights, and scepter can be stolen. 	Medieval Times - 14 	
Cavalry Zombie 	 	Machined (60 for horse + 80 for helmet + 10 for zombie)	Unmoving, then Speedy, then Stiff 	Stays at the back of the lawn for a while, then charges at your plants. Lance acts like a surfboard. 	Medieval Times - 18 	
Archmage Zombie 	 	Titanic (3650 NDS) 	Hungry 	Summons Medieval Times zombies, and also fires magic bolts at your plants and boosts other zombies. 	Medieval Times - 25 	
Darkness Zombie 	 	Average (10 NDS) 	Hungry 	When he appears on the lawn, he causes 5 random zombies to look like as if they're not moving, but they still are.	Dead Void - 1 	
Zomboss Zomboss-inator	 	??? (9370 NDS) 	Unmoving 	Summons every single non-boss zombie, fires magic bolts, spawns Heal Stations and throws meteorites. 	Dead Void - 5 	
(* - Fighting style changed)
Note: All the zombies can swim in water, and Ducky Tube Zombie doesn't replace them.
Note 2: Only Astronaut Gargantuar, Astronaut Imp, Giga-gargantaur, Giga Imp, the robotic zombies and the Hazmat Zombie are immune to lava.
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