Game Industry Issues

* See also Saving_The_Game_Industry
* See also Game_of_this_type_-_Difficulties
* See also Game_Maker_Deception
Streamlining games - Why do this on a 'story' game ?? A richer terrain not make sense when Rambo'd thru
What Player demographics to Target ?
What spectrum of Hardware the Players have, and how many will be able to run a certain complexity of game
'Dumbing Down' Explanations (hardly even trying, even when supposedly based on way real things work)
Replayability - Value for Money ('dumbed down'/simplified = less replay)
Production Running out of Time and Delivering Crap
Politically Correct Opponents to Slaughter/Issues (maybe a little less 'slaughter' in the MMORPG)
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Misleading Demos/Previews
https://webcache.googleusercontent.com/search?q=cache:GjLSRzy4YhoJ:https://kotaku.com/the-real-stories-behind-e3-s-glossy-game-demos-1710169104+&cd=1&hl=en&ct=clnk&gl=us
Yes, in industries (even other than computer games) Demo'ing and 'Mock Ups' are often pre-made/manually-choreographed to show off "What it is Supposed to be", when the final code ISN'T ready/operational.
A definite management mistake was NOT doing console level specs early enough to not be stuck showing things they COULD NEVER MAKE WORK. Fortunately, I come from a World where Misrepresenting a Product (Bait and Switch) is not something to be 'Proud of', nor to use as a business strategy 'to get away with' -- and something to be denounced as SUB-PAR.
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IF YOU WASTE HUGE AMOUNTS OF MONEY DITHERING ABOUT ...
BEST IF YOU : Measure_Twice_Cut_Once
Again .... it is about the point where you SHOULD have certain things happen in your development process. Evolving is fine - But best done in the Research/Planning stages (as I mentioned : investigating capabilities of the target hardware/Game Engine and nixing stuff that won't work AS SOON AS POSSIBLE).
Showing it off to the World, the game should be at a point where you DON'T prematurely demo (fake) alot of fancy stuff YOU ARE NOT SURE YOU CAN ACTUALLY DELIVER (and then never do).
"Measure Twice and Cut Once" --- Means : FIRST you Plan - organize what is to be done, SECOND you do the major/costly effort/Work (Cuz in the Real World, Redoing stuff is expensive and generally wasteful). 
Rockstar probably wished Levine had followed that Credo. (( Perhaps its why Levine will have nothing to do with future BioShock games. ))
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Issues for Trends :
Huge Cost of Games - Fewer Companies able to 'Lay Out The Bucks' (and take a Risk)
Proven Brands Redone to Death
Creation by Committee - pablum and rot the oft product
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