Mechs/SPRT-1

==Description==
Debuting in 3072, the Sprite is one of the Society’s premier frontline ‘Ultraheavy’ ProtoMechs. Designed as a highly survivable, highly mobile fire support unit, the Sprite mates four LRM5 launchers to a rugged chassis fitted with five Extended Jump Jets and 3.25 tons of armor, over 20% of the unit’s mass. While not the most mobile unit on the ground, and a little light on ammunition, grouped Sprite formations have proved to be a lethal and stubborn foe to dislodge time and time again.
Drop Cost Multiplier: 1.11
==Mech Bay==
Level	Source 	Affinity
20 	Mech 	Ankle biter: -25% Signature and Visibility and +1 Local ECM, +10% Vision and Sensors, +1 Probe
40 	UltraHeavy ProtoMech 	Alacrity: +1 Evasion Generated
80 	Proto Actuators (3) 	Go for the knees!: +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
100 	Protomech Controls 	Dodge!: +1 Defense
140 	Protomech Cockpit (2) 	One with the Machine: +1 All Pilot Skills
150 	Extended Proto Jump Jet (UH) (1)	Afterburner: +5% Jump Distance
160 	Proto Systems 	Faster than Wind: +20% Run Multiplier
Health 	A=325/365S=175	A=325/365S=175	
HardPoints	[ 4O ] 	[ 4O ] 	
Fixed 	
Proto Actuators (3)
Extended Proto Jump Jet (UH) (1)
LRM-5 (C) (4)	
Proto Actuators (3)
Extended Proto Jump Jet (UH) (1)
LRM-5 (C) (4)	
Dynamic 	
Ammo LRM (Half)(CLAN) (4)	
Ammo LRM (Half)(CLAN) (4)	
Health 	A=325/365S=175	A=325/365S=175	A=325/365S=175
HardPoints	[ 4O ] 	[ 4O ] 	[ 4O ]
Fixed 	
Proto Actuators (3)
Extended Proto Jump Jet (UH) (1)
LRM-5 (C) (4)	
Proto Actuators (3)
Extended Proto Jump Jet (UH) (1)
LRM-5 (C) (4)	
Proto Actuators (3)
Extended Proto Jump Jet (UH) (1)
LRM-5 (C) (4)
Dynamic 	
Ammo LRM (Half)(CLAN) (4)	
Ammo LRM (Half)(CLAN) (4)	
Ammo LRM (Half)(CLAN) (4)
Shared 	Components 	 	
Fixed 	
Protomech Cockpit (2)
ProtoMech Core 075 x5
Proto Systems	 	
Dynamic 	 	 	
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