Agent Warp Darkmatter

Agent Warp Darkmatter is a former Space Ranger who was secretly working as a double agent for the Evil Emperor Zurg for nearly twenty years. After faking his death, he betrayed Star Command and went on to work for Zurg, acquiring the short-lived moniker "Agent Z" before he was discovered and opted to openly commit crimes under his actual name. / Mister Warp Darkmatter, also known as The Agent Z, is the secondary antagonist (and sometimes an anti-hero) of the Disney animated series Buzz Lightyear of Star Command (based on the fictional show from Toy Story). He was once a respected space ranger of Star Command and the best friend/the greatest partner of heroic legend, Buzz Lightyear, until he was revealed to be a secret agent for Emperor Zurg and is the traitor of Star Command. Afterwards, he has served as Zurg's second-in-command and enforcer, doing all sorts of dirty work for him. He also appears as the secondary antagonist of The Adventure Begins. At The Start, He Was-Working Fully for The Star Command, but It Looks-Like-He Perished in Zurg's Base-'Blowing Up', but They're Just-Zurg's Fireworks. He ended up working for Zurg.He is voiced by Diedrich Bader,who also voiced Hoss Delgado in The Grim Adventures of Billy and Mandy in 2003. The secondary antagonist and occasional anti-hero of the Disney•Pixar animated series Buzz Lightyear of Star Command. He was once a respected space ranger of Star Command and partner of Buzz Lightyear, but he had been secretly working for Zurg since his academy days as a double agent. He eventually began working for him full-time as "Agent Z" after faking his death. His right arm is mechanical (with various weapon attachments) and was grafted to his body after becoming Agent Z. Warp often takes on assignments for Zurg and is paid quite handsomely (he owns a moon and a summer home). Though Buzz has vowed to bring him in for treason, he retains some hope that there is still some good in him.
==Physical Appearance Characteristics==
Warp is a blue humanoid alien who has periwinkle skin and navy blue hair that he keeps cropped short, flanked by sideburns. He currently sports a chin-strip beard and he has sharp, squarish features. He is broad-shouldered and muscular.
*In his Academy days, he had curly, afro-like hair and still had both arms.
He is still broad-shouldered and muscular, and is usually seen wearing body armor colored red and purple.
*He originally wore a helmet that came with the armor, but he ceased wearing it after defeating Buzz on Planet Z.
**He Looks Fully on Rarely Almost Identical to Zurg with His Face Helmet
After losing his right arm, he now possesses a cyber-biotic arm with four claws that can morph into an array of weapons, including a flamethrower.
==History==
===Early Life===
Very little is known about Warp’s past, when he became a Junior Space Ranger, or when he signed up for the Space Ranger Academy.
===Academy Years and Star Command===
Warp was trained to be a Space Ranger at the academy alongside Buzz Lightyear, and the two developed a strong though competitive friendship. They worked well together and became a top-notch team as partners and friends. Secretly however, Warp had begun accepting bribes from Emperor Zurg to act as his double agent within Star Command, secretly acting against them for years. One day, while searching a moon for three Little Green Men (LGMs) that had gone missing, they discovered a hidden base belonging to Zurg, who had kidnapped the LGMs. Buzz and Warp rescued the LGMs, but Zurg activated the base self-destruct sequence on his way out, and Warp ended up pinned under rubble caused by the fight. Buzz tried to free his friend, but Warp insisted that he leave him behind and get the LGMs to safety. Buzz refused, causing Warp to activate Buzz's rocket pack. It propelled him out just as the lair exploded, seemingly killing Warp.
===As of The Agent Z===
In truth, Warp was not killed in the explosion, as everyone had thought. Instead, Zurg took him back to Planet Z and had him rebuilt with cybernetic parts to become his new top henchman, dubbed "Agent Z". He then sent Agent Z out to the home planet of the LGMs to steal the Uni-Mind, the mystical orb that links all the LGMs together. Buzz and his new robot partner XR arrived on the scene, but with Agent Z's knowledge of Buzz's fighting style and moves, he easily escaped with the Uni-Mind. During the final battle to stop Zurg from using the Uni-Mind to control every mind in the galaxy, Warp revealed himself to Buzz, and also revealed how long he's been working for Zurg, and that once he learned of the Uni-Mind, he and Zurg set up the explosion to allow Warp to leave Star Command and come work for Zurg full time. However, Warp was surprised that Buzz formed Team Lightyear and they foiled his plot. After Zurg was stopped, Warp escaped and has frequently clashed with Buzz and Star Command while completing missions for the evil emperor. In Downloaded, Warp put the Galactic Alliance in complete chaos only for Team Lightyear to stop his plan. He was put in hot water with Zurg, only to find a reprieve when it turns out XR downloaded all the alliance's information. Warp kidnapped XR after getting him away from Rentwhistle Swack and taunted the angry robot on how his knowledge will greatly benefit Zurg who would find it interesting. After delivering XR, Warp stood by pleased while Zurg extracted info from the robot. When Team Lightyear arrived, he taunted them on their late arrival and had the Hornets attack.
==Personality==
From an early age, Warp was evidently the type of person to stoop to any means necessary to achieve his goals. He was not above cheating or stealing to get his way, but was not above giving into cowardice when the odds were against him. He's somewhat picky about his appearance, and seems to prefer taking the easy way out of situations. He's also sarcastic and snide, ready to dish out opprobrious remarks when he's up for the task.
==Abilities==
Although originally possessing no powers or abilities beyond his peak physical condition, Warp Darkmatter's organic right arm has been replaced with a cybernetic attachment from the shoulder down. The appendage consists of a spherical shoulder prosthetic connected by two flexible tubes to a tapered cylindrical unit. The shoulder and arm are almost completely silver in color with the exception of a circular area on the shoulder prosthetic which is purple.
===He Still-Has Entirely of Both Real Arms===
====As of Known Space Ranger====
=====His-Own Pulsar-400 Enviro-Suit=====
The-Evil Pulsar-400 Enviro-Suit is The Standard Armor of All Evil-Space-Rangers Wear as His Primary Uniform. Its colors are white, green and purple. Though cloth-like in texture except for the chestplates, they are durable, strong enough to withstand any blast short of a supernova, but they can occasionally sustain tears. They also have a built-in space helmet that can be mainly be open or closed when used in space or on a planet. The red-circle button situated on the left side of the suit activates via The Good-Ranger's Jetpack or thrusters along with built-in glider wings. Given the nature and diverse array for Warp Darkmatter, The-Good Space-Ranger Enviro-suits have been customized to suit the anatomical needs of the wearer. Quadrupedal races would have additional legs and larger torso section. Rangers having additional arms would have additional arms and gloves. The dactyly of various members (arrangement and number of digits; fingers and toes) would necessitate different gloves and boots.
*Communicator: Usually situated on the left forearm, most notably the wrist, the communicator is a small compartment that Rangers can use to contact each other and Star Command. Besides the wrist communicator, suits also have a back-up communication system.
*Laser: The wrist laser, usually situated on the right forearm of a space suit (though suits are occasionally equipped with two), is a Ranger's default means of defense against their enemies. The lasers have settings, ranging from stunning an enemy to atomizing them entirely.
*Storage compartment: The blue diamond-shaped chest insignia can act as a storage unit, keeping things like food and compact items.
===His Right Arm===
====As of The Agent Z====
=====Prosthetic Arm=====
Warp's arm features a modular system that allows various weapons and tools to be equipped or exchanged in short order. Warp's default tool is a set of metallic claws which not only function as his right hand but also have the ability to increase and reduce in length, spin rapidly (allowing him to cut through glass) and can be fired like a cannon ball. Warp can exchange his metallic claws for various other weapons such as a flamethrower, plasma cannon and a disintegration ray gun. Warp's arm also has a built-in communicator which he regularly uses to talk with Zurg and to command his Hornets. Warp's shoulder prosthetic is able to shoot spiked bombs with enough velocity to partially pierce an airlock. Warp's arm also has a storage system built into it, which has been shown to contain at least one type of sidearm and a plasma charge. When needed, a hatch can open on his arm and the desired items can be dispensed. Warp's arm has been shown to contain at least 2 blaster pistols and a plasma charge but it is highly likely that his arm contains a larger number and variety of items since, when Buzz asked if he could borrow a plasma charge, Warp was able to provide him with one even though such a device or Warp's ability to produce one had yet to be seen, indicating that Buzz had witnessed Warp produce and use one in the past during an unlisted encounter.
=====Cross-Platform Compatibility=====
Warp's shoulder prosthetic has been shown to be compatible with additional hardware, as seen during the events of "Large Target", in which he had switched out his regular arm unit for a large Hornet yellow blaster unit. This weapon system was mounted to Warp's shoulder via a simple black hardpoint rather than the normal silver metal tube and shaft Warp's default arm unit used.
===His-Own Pulsar-400 Enviro-Suit===
The-Evil Pulsar-400 Enviro-Suit is The Standard Armor of All Evil-Space-Rangers Wear as His Primary Uniform. Its colors are purple, green and red. Though cloth-like in texture except for the chestplates, they are durable, strong enough to withstand any blast short of a supernova, but they can occasionally sustain tears. They also have a built-in space helmet that can be mainly be open or closed when used in space or on a planet. The green button situated on the left side of the suit activates via The Evil-Ranger's Jetpack or thrusters along with built-in glider wings. Given The Nature and Known Diverse Array of Mister Warp Darkmatter, The-Evil Space-Ranger Enviro-suits have been customized to suit the anatomical needs of the wearer. Quadrupedal Entire Races will Have Additional Legs and Larger Torso Section. Rangers having additional arms would have additional arms and gloves. The dactyly of various members (arrangement and number of digits; fingers and toes) would necessitate different gloves and boots.
*Communicator: Usually situated on the left forearm, most notably the wrist, the communicator is a small compartment that Rangers can use to contact each other and The Evil-Emperor Zurg. Besides the wrist communicator, suits also have a back-up communication system.
==Quotes==
===The Adventure Begins===
*"(Thumbs over his shoulder) There's something really bad behind me, isn't there?"
*"(about to shoot some crater vipers) Let's see how ticklish you are."
*"Anything else I should know?"
*"You are good but I'm better."
*"Evil is just so much more profitable than good—and more fun!"
*"Look, Lightyear, I've been on Zurg's payroll since the Academy."
*"My name's Darkmatter, who's surprised here?"
===NOS-4-A2===
*"I love fighting rookies."
===Tag Team===
*"Another misguided Lightyear-ism. Crime pays, and it pays big."
===Downloaded===
*"Warp, you sly devil. I can kiss you."
*"Dig in."
===Devolutionaries===
*"Nah! I'd say he's really, really stupid."
===The Starthought===
*"No, no, please. I can tell when I'm beat. You win."
===Large Target===
*"There's nothin' like a quality arms shipment to bring a little pep into your day."
===Rookie of the Year===
*"Hey, Buzz. What's up? How you doing?"
*"A dungeon? Cool - kinda retro."
*"Oh, sounds like a party!"
*"Hey, just because your evil scheme failed, don't take it out on me."
===Ancient Evil===
*"I figured I owed you one. Besides, it was either that, or being mashed by your flying debris, and that's just messy."
==Trivia==
*Warp has received the following special commendations during his time at Star Command:
**Order of Galactic Merit, 2nd Class.
**The Bronze Cluster.
*Warp is paid handsomely by Zurg for his services. He is affluent to the point he owns a whole Moon, as well as a summer asteroid in the Hampton's Ring.
*Warp's species is never identified throughout the series. It was revealed in “Devolutionaries" that Warp's species evolved similar to human beings, with his de-evolved state appearing brutish and caveman-ish.
*Tad Stones originally wanted to create a sci-fi series called Warp Wilde, but the idea never got off the ground. Liking the name "Warp", Bob Schooley thought it sounded like a good name, and thus it was used to create the character of Warp Darkmatter.
*Warp is revealed to dislike Buzz’s signature catchphrase, "To infinity and beyond!".
*Warp's quote, "You are good, but I'm better" is possibly a reference to Wolf O'Donnell's quote from Star Fox 64.
==TV-Tropes==
Tropes 	Info
Mister Warp Darkmatter also-known-as The Agent Z, was Buzz Lightyear's Partner as Known Space Ranger. However, he was also secretly a mole that was bribed by Zurg into working for him and he's become one of Zurg's top enforcers.	Mister Warp Darkmatter also-known-as The Agent Z, was Buzz Lightyear's Partner as Known Space Ranger. However, he was also secretly a mole that was bribed by Zurg into working for him and he's become one of Zurg's top enforcers.
Affectionate Parody: 	of The Evil-Former•Known-Friend Archetype. Unlike more dramatic depictions of the trope, Warp Has-No-Tragic Background or Actual Brainwashing Excuse to Justify His Turn. He just finds of Evil More Profitable and Entirely More Fun, while Rarely Openly Mocking of Any Other Justification.
Known Artificial Limbs: 	of His Right Arm is Replaced Fully With via Robotic Swiss-Army Weapon.
Warp Darkmatter Has via Prosthetic Robotic Arm
Warp Also Has via Artificial Right Hand.
Regular Arm Cannon 	Warp's Cybernetic-Prosthetic-Right Arm that Can Morph Into via The Extraordinary Cannon or Known Actual Flamethrower,
W
Warp Darkmatter is Somewhere Between This and His Right Arm which Being The Cannon. Normally, He Entirely-Has Somewhat via The Robotic-Claw Hand at The Rarely Ending of His Artificial-Right Arm though It Has-Been-Switched Out with The Laser Cannon and Regular Known Flamethrower.
Known Badbutt Armfold 	This applies to quite a this characters on the show-Warp and Buzz
Beard of Evil: 	He Somehow-Has Entirely via The Soul Patch.
Mister Warp Darkmatter, whose More Nor Less of Buzz's Fully-Evil Equivalent, Sports An-Typically-Roguish Goatee.
The Card-Carrying Villain: 	He has no problem referring to himself as evil.
Chronic Backstabbing Disorder: 	Warp Darkmatter will Fully Betray Anyone to Save His-Own Skin.
Comically Missing-The Point: 	In the pilot, Buzz & Warp are investigating an asteroid, and Buzz immediately makes a remark about how he "knows" Zurg is behind whatever they may find there.
:Warp: What plot? You think Zurg is behind every kitten stuck up a tree!
:Buzz: The fiend! Why can't he leave kitty-cats out of his nefarious schemes?
The Comically Serious: 	He was a lot more serious as Agent Z, providing some of the more dry humor moments for the villains.
:The Evil-Emperor Zurg: I shall call you, Agent Z!
:Agent Z: That's stupid.
Darth Vader Clone: 	An Former Hero who Undergoes An-Cybernetic Transformation and Acts As-The Enforcer to The Big Evil, Complete With-An-Deep Voice and Connection To-The Protagonist. He Checks Off via Plenty Of-The Boxes.
Deadpan Snarker: 	He often makes sarcastic quips, most notably about Buzz being surprised by his betrayal.
Regular Dead Partner: 	Warp Darkmatter, Buzz's former partner. It's later revealed that his Warp didn't die, and was on Zurg's payroll all along.
An The Dragon: 	For Zurg, especially in the pilot movie as Agent Z, until his identity was revealed. After being broken out of prison, he became Zurg's recurring enforcer for the remainder of the series.
Warp to Zurg. A lot of the other villains answered to Zurg, but Warp did so the most frequently.
Mister Warp Darkmatter is An The Dragon to An Big-Evil Zurg. Though once the TV series started, that relationship seems to have ended, as Warp had since gone freelance.
Known Enemy Mine: 	Buzz and Warp teamed up once to find out who planted tracking devices in them while they were still in the academy.
Buzz and Warp later teamed up again in 'Ancient Evil'.
Fully Evil-All Along: 	He is introduced as Buzz's comrade and friend and left for dead against Buzz's wishes. When they meet again, with Warp now under Zurg's employment, Buzz suspects he was being mind controlled. It's quickly revealed that he's been working for Zurg his whole career.
:WARP: Look, Lightyear, I've been on Zurg's payroll since the academy.
From the Pilot Movie which There's Warp Darkmatter, Buzz's Supposedly-Dead Partner who is in fact The Dragon to Zurg and had been on his payroll since the academy.
Evil Counterpart: 	His uniform, while dolled up, is shaped and functions just like a more aggressive Space Ranger suit, retrofitted with more weapons and the same jetpack technology. Explicitly laid out in the pilot movie.
:The AGENT Z: Agent Z to Zurg. They've sent Lightyear.
:ZURG: That's why I sent you.
Agent Warp Darkmatter to Captain Buzz Lightyear, respectively.
Mister Warp Darkmatter, Buzz Lightyear's Ex-Partner turned Known Amoral Mercenary.
Evil Feels Good: 	One of his stated motivations for allying with Zurg.
Known Evil-Former Friend: 	He used to be Buzz's partner (although he was never really on Buzz's side to begin with). In an episode, Warp does come back to save Buzz, showing that there's a shred of decency in him though.
Evil Pays Better: 	The other of his stated motivations for allying with Zurg.
:WARP: Evil is just so much more profitable than good... and more fun!
Warp Darkmatter's prime motivation is that he finds being on Zurg's side to be more profitable.
Evil Sounds Deep: 	As of The Agent Z, his helmet deepened his voice and disguised his identity.
The Face-Heel Turn: 	Warp Darkmatter. In the pilot, he appears to make a Heroic Sacrifice to save Buzz, then reveals this when he returns. However, it turns out he's been secretly working for Zurg as The Mole since the "academy days" (one episode shows it in a flashback), and faking his death was just his way of switching to "full-time."
Face-Palm: 	Buzz will sometimes facepalm whenever someone makes a really dumb mistake. Warp Darkmatter join in occasionally.
Faking The Deceased: 	In the beginning of the pilot. Once he finds out about the Unimind, Warp is made a full time member of Zurg's forces.
Foreshadowing: 	"The Adventure Begins" manages to hint a major plot point in the beginning. When Buzz and Warp head to rescue the kidnapped LGMs at Zurg's base, it first starts off with Buzz alone fighting the Hornets, with Warp nowhere to be found. He later appears and finishes off the remaining Hornets with an escape pod that Zurg had previously used to flee the base. The fact that Warp appears to know where the escape pod is in the base and not Buzz is an indicator that he's a spy working for Zurg.
For the Evulz: 	He freely admits that he works for Zurg because evil is both more fun and more profitable than good.
Friendly Enemy: 	He and Buzz are this by the end of the series; while still proudly evil, he mellows out towards Buzz and even pretends not to get Zurg's messages, letting Buzz go.
Future Slang: 	The most notable example on this show is Warp Using "Craters" as an expletive.
Helmets Are-Hardly Heroic: 	While he went by Agent Z, he wore a helmet that disguised his identity and gave him and his armor overall a nearly identical resemblance to Zurg. However, he ditched it to reveal himself to Buzz to throw him off guard. Later on, Warp doesn't wear his helmet in his later appearances.
I Have-No Son: 	Although they're not related in any sense, Buzz Lightyear and Warp Darkmatter have this exchange after the latter is revealed to be a spy for Zurg.
:Warp Darkmatter: Welcome to the team, partner.
:Buzz Lightyear: This isn't my team, and you're not my partner.
Ironic-Echo: 	In "The Adventure Begins," Buzz boasts that Agent Z (Warp Darkmatter) was "good, but I'm better." After of The Agent Z which He Defeats XR and Permanently DisArms Buzz, he echoes this very line to Buzz before knocking him off a building.
I Work Alone: 	Said word-for-word by Buzz after his partner Warp Darkmatter apparently sacrifices himself in "The Adventure Begins". It doesn't stick thanks to Mira Nova becoming his partner.
In the pilot movie, Buzz takes a lone-wolf attitude after his former partner, Warp Darkmatter, was killed on a mission. It's only after Buzz finds out that Warp faked his death to return to Zurg that he manages to get over his guilt and accept his new teammates.
Known Heroic Sacrifice: 	He does this for Buzz in the pilot, but it later turned out to be ruse so he could officially join Zurg fulltime.
Known Meaningful Name: 	As lampshaded by Warp himself, it's rather appropriate that someone with the surname of DARKmatter is a villain.
Lampshaded with Warp Darkmatter, when he chews Buzz out for not realizing he was a mole. "My name's DARKMATTER. Who's surprised here?"
An The Mole: 	While he worked for Star Command.
Noble Male,-Roguish Male: 	Also of Agent Warp Darkmatter and Captain Buzz Lightyear at any given point in their relationship.
Not-Brainwashed: 	Warp, in the pilot, unashamedly admits that he was on Zurg's side all along.
Extraordinary Powered Armor: 	The iconic Space Ranger Pulsar-400 Envirosuits. They are mostly Latex Space Suit at the limbs but the plastron is more voluminous. The space suits are made of special material, have a retractible Fishbowl Helmet and a Jet Pack that allow Space Rangers to fly in most environment and even the void of space. The space suits are also armed with wrist-mounted lasers and other minor gadgets such as scanners or even a double Grappling-Hook Pistol.
:The iconic Space Ranger Pulsar-400 Envirosuits. They are mostly Latex Space Suit at the limbs but the plastron is more voluminous. The space suits are made of special material, have a retractible Fishbowl Helmet and a Jet Pack that allow Space Rangers to fly in most environment and even the void of space. The space suits are also armed with wrist-mounted lasers and other minor gadgets such as scanners or even a double Grappling-Hook Pistol.
Somehow Fully Established that Star Command SpaceSuits are Fully Power Armor. Would've justified the toy's clunky appearance... except the animation style made the suit sleeker.
Pet The Kanine: 	Despite working for Zurg and taking pride in it, in one episode Warp comes back to save Buzz's life, proving there's still a shred of decency in him.
Known Rapid Aging: 	Warp Darkmatter becomes extremely elderly after Natron takes his life force in "Ancient Evil".
ReWatch-Bonus 	During the scene where Warp dies in the Pilot Movie, he can be seen smiling, which is a hint early on that his death was staged and that he wasn't on Buzz's side in the first place.
Right Behind Me: 	When Warp is complaining to Buzz that they looked everywhere and haven't found the Little Green Men, a Crater Viper appears behind his back. Noticing Buzz's horrified reaction, Warp points behind him and says "There's something really bad behind me, isn't there?"
Rogues-Gallery: 	Let's see, there's Zurg, Warp Darkmatter
Known Rubber-Forehead Aliens: 	The only thing that's "alien" about him is his skin color.
Sell-Out: 	He Willingly Betrayed of The STAR Command by selling out to Zurg because it benefited him more. He served as a double agent even before he left.
The Sociopath: 	He has no problem with betraying his own friends and, as mentioned above, openly takes pride in being evil.
Space-Clothes: 	Like most science fiction works, many characters wear outfits that are completely ludicrous in appearance.
Space Police: 	Star Command's Space Rangers have the sworn duty of policing the universe.
Swiss Army Appendage: 	His cybernetic arm can transform into a different weapons, including a blaster and a flamethrower. He can also just shoot out his metal clawed fist as a missile.
Mr. Warp Darkmatter have-an Mechanical Right Arm that Can Transform Into via Variety Of Tools and Variety Of Weapons, including(-in The Latter's Case) with-also Mundane Things-Like Eggbeaters.
Sympathy for the Devil: 	Buzz still believes Warp has some good in him, which does show in rare cases.
Tall, Dark, and Snarky: 	Warp. Hard.
:Buzz: How do I safely remove this thing... from my neck?
:Warp: If you're referring to your head, I completely understand your desire to exchange it for a new one.
Token Evil Teammate: 	Even when he worked for Star Command, Warp was never a good person to begin with, since he was actually a spy sent by Zurg.
Known Unrobotic Reveal: 	As Agent Z, he looks almost identical to Zurg with his helmet and robotic arm. Zurg even describes him as being "a delightful blend of man and machine, with just a naughty touch of lingonberry". However, once Buzz subdues him, Warp ditches his helmet and reveals himself, much to Buzz's shock.
Unusual-Euphemism: 	"Craters!"
Wham-Line: 	Warp Darkmatter, in the Pilot Movie: "Lightyear, I've been on Zurg's payroll since the Academy." Buzz's reaction is the saddest Heroic BSoD in the entire series.
Wrong Genre Savvy: 	Right before Warp's little bombshell, Buzz offers several possible excuses for his partner's Face–Heel Turn:
:Buzz: Of course: amnesia!
:Warp: No.
:Buzz: Evil clone.
:Warp: No...
:Buzz: Android replica!
:Warp: No.
:Buzz: ...Okay, okay, it's so obvious! Zurg's mind-control ray! He got to you first!
:Warp: Actually, I went to him. Evil is just so much more profitable than good—and more fun.
:Buzz: I don't believe it! The Warp Darkmatter I trained side-by-side with would never work side by side with the most evil force in the universe!
:Warp: Look, Lightyear, I've been on Zurg's payroll since the Academy. Once I got the LGMs to spill the secret of the Unimind, the Big Z brought me on full-time. My name's Darkmatter. Who's surprised here?
You Are-Number 6: 	Before The Reveal of His Exploding Survival, Warp's Dubbed-Agent Z. He Really Thinks which The Entire Name is Just Freaking Stupid, but Zurg Is Insistent on It As-His-Own Mother named Entirely Him That.
==Gallery==
(Fill out with memorable moments and pictures of Warp's different arm weapons, tools and dispensable items.)
===From of Space Ranger Academy===
The Space-Ranger-Academy•Agent-Warp-Darkmatter Flight.png|Warp In Flight.
===As of Known Space Ranger===
The Space-Ranger•Warp-Darkmatter Flight.png|Warp In Flight.
The Space-Ranger•Warp-Darkmatter Boosters.png|Warp in Hover-Mode.
===As of The Agent Z===
Agent Z Flight.png|Warp In Flight.
Agent Z Boosters.png|Warp In-Hover Mode.
Warp's Right-Prosthetic Shoulder--.png|Warp's Shoulder Cannon.
-- that Shoot Regular-Spiked Bombs--.png|Warp's Shooting-Out Bombs.
-- with Strong Enough Velocity to Partially Pierce-An Airlock.png|Warp's DisIntegrating-Devices' Target
==Profile By Gallery==
Profile - Agent Warp Darkmatter from His Academy Days.png
Profile - Agent Warp Darkmatter as Entire Space Ranger.png
Profile - Agent Warp Darkmatter in His NEW-Agent-Z Attire.png
==Gallery Via Video==
Buzz Lightyear-of-Star Command - Large-Target
Buzz Lightyear-of-Star Command - NOS-4-A2
Buzz Lightyear-of-Star Command - Tag T Team
Buzz Lightyear-of-Star Command - Rookie Of-The Year
Buzz Lightyear-of-Star Command - An The Starthought
Buzz Lightyear-of-Star Command - Downloaded
Buzz Lightyear-of-Star Command - Devolutionairies
Buzz Lightyear-of-Star Command - Ancient-Evil
Buzz Lightyear-of-Star Command - An Zoo-Out There
Buzz Lightyear-of-Star Command - War And-Peace-And War
Category:Semi-Disney