Tentacle, CDHS-21

CDHS-21 Tentacle
 
It wasn't until several of these Hardsuits [along with Tentacle and the other two models] were captured that the Sphere Governments were able to find out what happened to the bodies of the deceased female military members that had been stolen from numerous military graveyards across the galaxy [most noticeably New Arlington].
Inside these Hardsuits the bodies are hardwired straight into the suits interfaces and electro-stimulation, Nano-technology and various types of cross-dimensional parasites keep the bodies functioning and under the control of the commanders of the Cross Dimensional Forces.
Most recent capture of some of these suits however shows that even living personnel can be used as well however they are pretty much brainless zombies under the control of some unknown puppet master. 
Scientists are still uncertain as to why only females are used for these armors however.
The new Malkenet Council has abolished this practice and only live female personnel are now sanctioned to use these.
Class Type	
Designer	
Service Date
Cybernetic Hardsuit	
Council Forges, Shadow Forges	
5544 C.E.
Models	
Crew	
Primary User
CDHS-21	
1 - Pilot	
Black Council
5540-5673 C.E.
		
Shadow Reaches
6021 C.E.
Operational Limits	
Speed	
Primary Power
900 Hours	
120 Feet [24]	
4 Mini-Cells
Height	
Depth	
Breadth
2.0 Meters	
0.75 Meters	
0.95 Meters
Weight		
200 Kilograms		
Initiatives To Don	
Proper Equioment	
No Equipment
	
10	
15
Armor	
Hit Points	
Sensors
Ceramo-Steel [5]	
200	
Level 2 - +4
Carry Capacity	
Shields	
+30lbs./13.3kgs.	
None	
Equipment & Systems	
Equipment & Systems	
Equipment & Systems
Oxygen	
Standard	
Recycled
	
120 Hours	
180 Hours
The inner Thermo-Gel layer helps keep the wearer at a moderate temperate and is good up to 300 degrees Celsius and down to -125 degrees Celsius. This layer also helps to scrub excess CO2 from the suit and recycle it into oxygen; this helps to extend the air supply of the suit to approximately 120 hours. If the wearer is in a semi-oxygenated area or better the suit’s seals can be cracked and supply can be extended to 180 hours.	
The inner Thermo-Gel layer helps keep the wearer at a moderate temperate and is good up to 300 degrees Celsius and down to -125 degrees Celsius. This layer also helps to scrub excess CO2 from the suit and recycle it into oxygen; this helps to extend the air supply of the suit to approximately 120 hours. If the wearer is in a semi-oxygenated area or better the suit’s seals can be cracked and supply can be extended to 180 hours.	
The inner Thermo-Gel layer helps keep the wearer at a moderate temperate and is good up to 300 degrees Celsius and down to -125 degrees Celsius. This layer also helps to scrub excess CO2 from the suit and recycle it into oxygen; this helps to extend the air supply of the suit to approximately 120 hours. If the wearer is in a semi-oxygenated area or better the suit’s seals can be cracked and supply can be extended to 180 hours.
Plumbing	
Plumbing	
Plumbing
The suit can recycle most waste excreted by the wearer into potable water and an extremely bland tasting gruel; although the intrinsic value of the gruel becomes less and less with each recycling as the suit only carries a limited supply of the necessary daily vitamins and minerals [approximately three days].	
The suit can recycle most waste excreted by the wearer into potable water and an extremely bland tasting gruel; although the intrinsic value of the gruel becomes less and less with each recycling as the suit only carries a limited supply of the necessary daily vitamins and minerals [approximately three days].	
The suit can recycle most waste excreted by the wearer into potable water and an extremely bland tasting gruel; although the intrinsic value of the gruel becomes less and less with each recycling as the suit only carries a limited supply of the necessary daily vitamins and minerals [approximately three days].
AI & Hard Drive	
AI & Hard Drive	
AI & Hard Drive
Artificial Intelligence Operating System - The OSAI has a rudimentary intelligence and has a rank of 1 in every knowledge boost adding this bonus to the roll of the wearer. The suit also has a built in wireless GalactaNET and GPS system that can log into the Archipelago recoverable satellite system and if the player is knocked unconscious or severely injured the suit’s AI will move the wearer out of the area of combat. The AI also has knowledge Hacking rank of 5 and the system has a rank six when trying to translate languages.	
Artificial Intelligence Operating System - The OSAI has a rudimentary intelligence and has a rank of 1 in every knowledge boost adding this bonus to the roll of the wearer. The suit also has a built in wireless GalactaNET and GPS system that can log into the Archipelago recoverable satellite system and if the player is knocked unconscious or severely injured the suit’s AI will move the wearer out of the area of combat. The AI also has knowledge Hacking rank of 5 and the system has a rank six when trying to translate languages.	
Artificial Intelligence Operating System - The OSAI has a rudimentary intelligence and has a rank of 1 in every knowledge boost adding this bonus to the roll of the wearer. The suit also has a built in wireless GalactaNET and GPS system that can log into the Archipelago recoverable satellite system and if the player is knocked unconscious or severely injured the suit’s AI will move the wearer out of the area of combat. The AI also has knowledge Hacking rank of 5 and the system has a rank six when trying to translate languages.
The suit has an internal removable 500 Terabyte hard drive [while linked to the AI it does not hold the AI’s operating systems and is mainly for removable storage purposes] the Hard Drive is linked to both the suit’s helmet cam and the suit’s external sound and recording equipment with speaker’s able to project and pick-up audio out to 250 meters.
After combat the unit is generally pulled from the suit and placed in a main computer system for the data to be downloaded and used for debriefings and virtual training sessions.	
The suit has an internal removable 500 Terabyte hard drive [while linked to the AI it does not hold the AI’s operating systems and is mainly for removable storage purposes] the Hard Drive is linked to both the suit’s helmet cam and the suit’s external sound and recording equipment with speaker’s able to project and pick-up audio out to 250 meters.
After combat the unit is generally pulled from the suit and placed in a main computer system for the data to be downloaded and used for debriefings and virtual training sessions.	
The suit has an internal removable 500 Terabyte hard drive [while linked to the AI it does not hold the AI’s operating systems and is mainly for removable storage purposes] the Hard Drive is linked to both the suit’s helmet cam and the suit’s external sound and recording equipment with speaker’s able to project and pick-up audio out to 250 meters.
After combat the unit is generally pulled from the suit and placed in a main computer system for the data to be downloaded and used for debriefings and virtual training sessions.
Holographic Projectors	
Holographic Projectors	
Holographic Projectors
The Command and Recon models have a small Holographic Projection system built into the front and back of the upper chest and shoulder area of the suit which interacts fully with the IRThOp coating of the armor; these projectors give a +5 to hide but if weather conditions are extreme it drops to only +1.
These projectors are capable of emitting out to a meter radius and is able to create complicated projections such as moving foliage, animals, or moving water. With the aid of the speakers it can even add realistic sound.	
The Command and Recon models have a small Holographic Projection system built into the front and back of the upper chest and shoulder area of the suit which interacts fully with the IRThOp coating of the armor; these projectors give a +5 to hide but if weather conditions are extreme it drops to only +1.
These projectors are capable of emitting out to a meter radius and is able to create complicated projections such as moving foliage, animals, or moving water. With the aid of the speakers it can even add realistic sound.	
The Command and Recon models have a small Holographic Projection system built into the front and back of the upper chest and shoulder area of the suit which interacts fully with the IRThOp coating of the armor; these projectors give a +5 to hide but if weather conditions are extreme it drops to only +1.
These projectors are capable of emitting out to a meter radius and is able to create complicated projections such as moving foliage, animals, or moving water. With the aid of the speakers it can even add realistic sound.
External Speakers, Microphone, & Combat Camera	
External Speakers, Microphone, & Combat Camera	
External Speakers, Microphone, & Combat Camera
The Suit Has Two External Speakers Built Into The Sides Of The Helmet Capable Of Projecting Sound Out To 125 Meters.	
The Suit Has Two External Speakers Built Into The Sides Of The Helmet Capable Of Projecting Sound Out To 125 Meters.	
The Suit Has Two External Speakers Built Into The Sides Of The Helmet Capable Of Projecting Sound Out To 125 Meters.
The suit also has a removable combat camera that stores data on an internal 10 Memory Unit cube and can be directly plugged into a computer and if the internal memory becomes full starts downloading the oldest data to the removable hard drive, likewise there are external microphones in the helmet of the armor that are able to pick up the slightest noise in a 50 meter radius.	
The suit also has a removable combat camera that stores data on an internal 10 Memory Unit cube and can be directly plugged into a computer and if the internal memory becomes full starts downloading the oldest data to the removable hard drive, likewise there are external microphones in the helmet of the armor that are able to pick up the slightest noise in a 50 meter radius.	
The suit also has a removable combat camera that stores data on an internal 10 Memory Unit cube and can be directly plugged into a computer and if the internal memory becomes full starts downloading the oldest data to the removable hard drive, likewise there are external microphones in the helmet of the armor that are able to pick up the slightest noise in a 50 meter radius.
Built-In Nanno-Injector	
Built-In Nanno-Injector	
Built-In Nanno-Injector
On The Inner Thigh Of Each Leg Is Three Injector Tubes Capable Of Holding A Single Large Nano-Injector Or Three Small Nano-Injector These Injectors Can Hold Any Of The Following - Health Nannite, Stimulant Nannite, Regen Nannite, or Stazine Nannite; General Load-Out Is 1 Regen, 1 Hybernate, 2 Stimulant, And 2 Health.	
On The Inner Thigh Of Each Leg Is Three Injector Tubes Capable Of Holding A Single Large Nano-Injector Or Three Small Nano-Injector These Injectors Can Hold Any Of The Following - Health Nannite, Stimulant Nannite, Regen Nannite, or Stazine Nannite; General Load-Out Is 1 Regen, 1 Hybernate, 2 Stimulant, And 2 Health.	
On The Inner Thigh Of Each Leg Is Three Injector Tubes Capable Of Holding A Single Large Nano-Injector Or Three Small Nano-Injector These Injectors Can Hold Any Of The Following - Health Nannite, Stimulant Nannite, Regen Nannite, or Stazine Nannite; General Load-Out Is 1 Regen, 1 Hybernate, 2 Stimulant, And 2 Health.
Vari-Lance Compartment	
Vari-Lance Compartment	
Vari-Lance Compartment
On the lower left and right side front ribs is an armored compartment capable of holding a single vari-lance.	
On the lower left and right side front ribs is an armored compartment capable of holding a single vari-lance.	
On the lower left and right side front ribs is an armored compartment capable of holding a single vari-lance.
Emergency EVAC Compartment	
Emergency EVAC Compartment	
Emergency EVAC Compartment
Located on the lower back of the armor is a compartment holding a weeks supply of nanno-capsules, a miniature transceiver w/homing beacon, and a full mono-film duty suit, compartment also holds a single large nanno-injector.	
Located on the lower back of the armor is a compartment holding a weeks supply of nanno-capsules, a miniature transceiver w/homing beacon, and a full mono-film duty suit, compartment also holds a single large nanno-injector.	
Located on the lower back of the armor is a compartment holding a weeks supply of nanno-capsules, a miniature transceiver w/homing beacon, and a full mono-film duty suit, compartment also holds a single large nanno-injector.
IRThOP Coating	
IRThOP Coating	
IRThOP Coating
All models of the CDHS-22 have a special coating that dampens Infra-Red and thermal signatures as well as the ability to blur and weaken visual imagery of the suit [even to the naked eye] this gives the suit -5 to look boost checks. If this electrically charged coating and the Holographic Projection system are used in conjunction the suit’s power cell endurance drops to about a fifth of what it would normally have.	
All models of the CDHS-22 have a special coating that dampens Infra-Red and thermal signatures as well as the ability to blur and weaken visual imagery of the suit [even to the naked eye] this gives the suit -5 to look boost checks. If this electrically charged coating and the Holographic Projection system are used in conjunction the suit’s power cell endurance drops to about a fifth of what it would normally have.	
All models of the CDHS-22 have a special coating that dampens Infra-Red and thermal signatures as well as the ability to blur and weaken visual imagery of the suit [even to the naked eye] this gives the suit -5 to look boost checks. If this electrically charged coating and the Holographic Projection system are used in conjunction the suit’s power cell endurance drops to about a fifth of what it would normally have.
Force Screens	
Force Screens	
Force Screens
Adapted from ship based screens these force screens lay a micrometer above the surface of the armor do not restrict movement in anyway and gives the player Damage Deflection 10.	
Adapted from ship based screens these force screens lay a micrometer above the surface of the armor do not restrict movement in anyway and gives the player Damage Deflection 10.	
Adapted from ship based screens these force screens lay a micrometer above the surface of the armor do not restrict movement in anyway and gives the player Damage Deflection 10.
Powercell	
Powercell	
Powercell
The Suit Uses A Miniature HBT Generator That Runs Off A Single Miniature HBT Cell And Has A Standard Endurance Rate Of 125 Hours, The HBT Cell Is Slid Into The Back Of The Suits Torso Armor.	
The Suit Uses A Miniature HBT Generator That Runs Off A Single Miniature HBT Cell And Has A Standard Endurance Rate Of 125 Hours, The HBT Cell Is Slid Into The Back Of The Suits Torso Armor.	
The Suit Uses A Miniature HBT Generator That Runs Off A Single Miniature HBT Cell And Has A Standard Endurance Rate Of 125 Hours, The HBT Cell Is Slid Into The Back Of The Suits Torso Armor.
Energy Guns	
Energy Guns	
Energy Guns
[4] – Masters Armaments Mk.3E 3.5 kJ particle beam guns are mounted at the ends of the tentacles, these guns are able to fire semi-automatically and fire simultaneously dealing 2d6+2 damage or separately for 1d4 damage.	
[4] – Masters Armaments Mk.3E 3.5 kJ particle beam guns are mounted at the ends of the tentacles, these guns are able to fire semi-automatically and fire simultaneously dealing 2d6+2 damage or separately for 1d4 damage.	
[4] – Masters Armaments Mk.3E 3.5 kJ particle beam guns are mounted at the ends of the tentacles, these guns are able to fire semi-automatically and fire simultaneously dealing 2d6+2 damage or separately for 1d4 damage.
Tentacles	
Tentacles	
Tentacles
There are four 4.0 meter long tentacles coming from the top of the suit and have a strength of 30. These each do 1d8+10 points of damage when attacking.
Each hand is tipped with five razor sharp claws and can do 5d4+4 points of damage.	
There are four 4.0 meter long tentacles coming from the top of the suit and have a strength of 30. These each do 1d8+10 points of damage when attacking.
Each hand is tipped with five razor sharp claws and can do 5d4+4 points of damage.	
There are four 4.0 meter long tentacles coming from the top of the suit and have a strength of 30. These each do 1d8+10 points of damage when attacking.
Each hand is tipped with five razor sharp claws and can do 5d4+4 points of damage.
Psionic Attack	
Psionic Attack	
Psionic Attack
During combat the suit continuously utters a low pitched laugh that can only be described as creepy, each round of combat attackers must make a DC25 will save, if the person fails by less than ten they take -4 to all attacks and saves, if they miss by more than this they drop all weapons and run away.'''	
During combat the suit continuously utters a low pitched laugh that can only be described as creepy, each round of combat attackers must make a DC25 will save, if the person fails by less than ten they take -4 to all attacks and saves, if they miss by more than this they drop all weapons and run away.'''	
During combat the suit continuously utters a low pitched laugh that can only be described as creepy, each round of combat attackers must make a DC25 will save, if the person fails by less than ten they take -4 to all attacks and saves, if they miss by more than this they drop all weapons and run away.'''
Category:Hardsuits
Category:Black Council
Category:Shadow Reaches
Category:Council Forges
Category:Shadow Forges
Category:Index