Link (SSB16)

Link is a playable character in Super Smash Bros. OC 2016. Link has retained all of his looks from Twilight Princess except it's a lot more brighter like what it was in Super Smash Bros. for Nintendo 3DS and Wii U.
==Attributes==
Link is the definition of a solid and balanced, yet a very versatile character. He has all-around but above average attributes, being able to play either defensively or offensively. With a good variety of melee and ranged attacks, Link can control the space near him, interrupting opponents and punishing them accordingly. All his attacks (save for Neutral Aerial and Back Aerial) have disjointed hitboxes, giving him advantage over opponents. He can perform good variety of combos, many that start on air and string on the ground. His Neutral Aerial, for example, is one of his best combo starters from air to ground or air to air. It's a sex kick with good priority that can set up for many follow ups, depending on the opponent's DI. A fast-fall short-hop Forward Aerial or Back Aerial can also lead to many true combos. Link has a good variety of advanced techniques with his Bombs, allowing him to trick opponents with effective mindgames, similarly to Snake with his grenades in Brawl. Since the bombs no longer hurt Link when thrown at opponents near him, players can use this small window of opportunity to follow up with other attacks, as the explosion causes significant hitstun. 
However his problem lacks in recovery and lag for some attacks. While his aerial Spin Attack covers good range and his Grab Aerial gives him tether recovery, his high falling speed means players must react fast when recovering. His bombs can also hurt him as well.
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	 	10% 	Slashes twice, then a stab
Side Tilt 	 	13% 	Slashes broadly and strongly in front of him. Can KO at around 110%
Up Tilt 	 	9% 	Slashes in an arc above him.
Down Tilt 	 	12% 	Slashes his sword low to the ground. Can Meteor Smash if it hits the opponent under the middle of the sword or above the middle of the sword.
Dash Attack 	 	14% 	Link does his famous jump strike. Very strong, can KO at around 100%.
Side Smash 	 	28% 	Link slashes once, and then has the ability to slash twice. The second slash is overall stronger, but if Link hits an enemy with the tip of his sword on his first slash, it will do more damage and launch opponents farther. However, if this happens, it is very likely that he will have no chance of hitting the second slash.
Up Smash 	 	25% 	Link slashes upwards three times. Only the third slash will launch.
Down Smash 	 	14%-10% 	Link slashes on the ground on both sides.
Neutral Ariel 	 	11% 	Kicks forward. Similar to Mario's.
Forward Ariel 	 	8%-10% 	Slashes twice in front of him.
Back Ariel 	 	3%-5% 	Kicks twice at his back.
Up Ariel 	 	15% 	Thrusts his sword upwards.
Down Ariel 	 	8% 	Link does his famous finisher, pointing his sword down as he falls, using his weight to power the attack. Can Meteor Smash if it hits at the initial frames.
Forward Throw 	 	7% 	Kicks the opponent forward.
Back Throw 	 	7% 	Kicks the opponent to his back.
Up Throw 	 	7% 	Throws the opponent upwards and slashes at him.
Down Throw 	 	7% 	Throws opponent on the ground and body slams them
Neutral Special	Hero's Bow 	4%-12% 	Link equips his bow, with the arrows serving as projectiles. Charging increases the speed, distance and damage dealt by an arrow.
Side Special 	Gale Boomerang	7%-5%-0% 	A projectile which damages opponents as it flies away and drags opponents towards Link during its return. Can be angled up or down. A "smash throw" (similar to performing a smash attack) increases the distance the boomerang can travel.
Up Special 	Spin Attack 	12%/9%/7%/5% (ground), 4% (air hit 1), 2% (air hits 2-8), 4% (air hit 9)	This move functions differently when grounded and airborne; an aerial Spin Attack is used as recovery which grants Link great vertical distance. Hits 5 times in the air. A grounded Spin Attack is akin to most Zelda games, and functions similarly to a smash attack with great knockback.
Down Special 	Bomb 	5%-8%-9% 	An item based projectile Link pulls out, with its design from Twilight Princess. On contact with a surface, it detonates, dealing damage to opponents and can hurt Link as well (though the bombs do not cause damage to Link if the explosion hits an opponent). The explosion can grant him an extra Spin Attack if used skillfully. An odd function is that it will deal 8% damage when it hits the feet.
Final Smash 	Triforce Slash	30% 	Link sends out a beam of light to stun enemies in front of him. If the beam comes in contact with an enemy, Link dashes forward and slashes them repeatedly while they are trapped in the Triforce, with the last hit being a powerful stab and launching the trapped enemies away.
===Taunts===
*Up: Swings his sword twice and twirls the sword before sheathing it. Similar to his Twilight Princess victory pose, which he performs after defeating a boss, learning a hidden sword technique, or sheathing his sword upon the defeat of harder-to-defeat enemies.
*Side: Link pulls in his right knee and draws his sword back behind his head in a threatening battle pose. It originates from Super Smash Bros. and may be loosely based on the attacking pose used by the Link from Zelda II: The Adventure of Link.
*Down: Link takes out a fairy that appears similar to Navi from Ocarina of Time. The fairy then proceeds to fly around as Link watches it until it returns to his pocket.
===On-Screen Apperance===
*Small whirlwinds appear on the battlefield, from which Link appears. Link then proceeds to equip the Master Sword and Hylian Shield.
===Idle Poses===
*Link twirls his sword. Similar to the twirling he makes when targeting an enemy in Twilight Princess. 
*Link looks at the screen, then looks back afterwards.
===Victory Poses===
*Link does a few moves and faces the left
*Link raises his sword up and yells
*Link holds the triforce up in the sky
==In Competitive Play==
===Match ups===
==Alternate Costumes==
==Trivia==