Proto-behemoth (Final Fantasy XIII-2)

Proto-behemoth is an enemy in Final Fantasy XIII-2. It is the final behemoth to be encountered in the course of the storyline and the strongest one, as well as the only one to count as a Militarized Unit (the others are Feral Creatures).
==How to find==
Proto-behemoth is one of the three creatures that can be summoned by a Mimi. The Mimi is accompanied by between three and five Bamapamas; a Xolotl is always summoned when there are two or three Bamapamas remaining on the field; if four or five remains, the Mimi summons a Proto-behemoth; if one or none are alive, a Managarmr is summoned instead. The Mimi itself is invincible while summoning. The chances of taming a Proto-behemoth summoned by a Mimi are so low that it can be considered impossible to recruit one this way.
In random encounters, one can only find this enemy at the end of the labyrinth. When faced as a random encounter it is always accompanied by two Schrodingers. If it is defeated, it'll never reappear unless the player closes the Academia 500 AF Time Gate and travels all the way to the final platform again.
==Stats==
==Battle==
Like its counterparts, the Proto-behemoth begins quadrupedal and can transform, standing upright bipedal, healing completely and pulling a saw-blade melee weapon out of its back. In this state, it becomes even stronger and can use Sunder, in addition to granting itself defensive buffs.
===Strategy===
Proto-behemoth should be taken out first, because if it transforms it can turn the battle to its favor, as its attacks when standing on two legs are powerful; combined with the Schrodinger's Deprotega spell, they can deal up to 4,500–5,000 HP damage to the entire party.
It is good to start the battle with a preemptive strike to get Haste, switch to Tri-disaster (RAV/RAV/RAV) to build its chain gauge high enough, then switch to Cerberus (COM/COM/COM) and attack until it falls. The party should also use Diversity (COM/RAV/MED) occasionally to heal. This is also the best strategy for attempting to acquire its crystal.
If the party is too weak to use the above strategy, the player can use wound to damage its max HP, preventing it from standing up. The party can use MED/MED/SEN to heal, and SYN/SAB/SEN for offense. After Proto-behemoth has several status ailments and is at 60–70% life, and the party has, Protect, Shell, Veil, and Vigilance, the party can switch to Tri-disaster and finish it off.
==Paradigm Pack==
Proto-behemoth is tricky to acquire due to them only appearing once naturally at the end of the floating maze in Academia 500 AF with two Schrodingers, requiring the player to target the Proto-behemoth first and retry the fight if they do not receive its crystal, or saving and reloading, or closing the gate.
Proto-behemoth is a Commando. It is easy to max out by the time it can be recruited, only requiring Essence grade materials to complete growth at highest levels (can be bought from Chocolina), and a level cap of 40 instead of the usual Behemoth species's level cap of 70. It has less potential for growth and with three red-locked abilities it loses out in the long run to a maxed Narasimha who also has 4 ATB bars available if only Commando role bonuses are chosen during growth. Only one Commando bonus boost is available in contrast to other higher level Commandos with a level cap of 70 or more.
Its Feral Link, Sunder, hits its target plus any targets in its way. It has a
maximum synchronization rate of 300%. Its sword lets it hit opponents without the need to get close, and it can attack launched opponents without magic. After Chichu, Proto-behemoth is the second best Armor Breaker user outside of DLC content, since other Commandos with it forgo Armor Breaker in favor of Stagger: Wound or Stagger: Drain once an opponent has been Staggered. It also learns Bravery Feeder. Due to its three red-locked passive abilities, Proto-behemoth functions in Synergist-like fashion in critical condition.
Proto-behemoth is a very powerful Commando especially for one who doesn't care for hours of farming Power Crystals to power up Twilight Odin, Narasimha, or Chichu.
===Monster stats===
===Abilities===
Ability 	Level 	Type 	Infuse
Attack 	Initial	Command	
Ruin 	Initial	Command	
Critical: Faith 	Initial	Passive	
Critical: Bravery 	Initial	Passive	
Critical: Vigilance	Initial	Passive	
Launch 	4 	Auto 	
Blitz 	5 	Command	
Ravage 	9 	Auto 	
Scourge 	12 	Auto 	
Smite 	19 	Auto 	
Blindside 	21 	Auto 	
Armor Breaker 	27 	Auto 	
Bloodthirsty 	34 	Auto 	
Bravery Feeder 	40 	Auto 	
==Etymology==
==Related enemies==
*Feral Behemoth
*Greater Behemoth
*Reaver
*Zaghnal
*Narasimha
*Azure Behemoth
===Final Fantasy XIII===
*Alpha Behemoth
*Beta Behemoth
*Lodestar Behemoth
*Proto-behemoth
*Behemoth King
*Feral Behemoth
*Greater Behemoth
*Kaiser Behemoth
*Humbaba
===Lightning Returns: Final Fantasy XIII===
*Reaver
*Reaver Ω
Category:Enemies in Final Fantasy XIII-2
Category:Final Fantasy XIII-2 Commando Monsters