Geno (SSBUDE)

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Geno (), or by his real name ♡♪!? is a playable character in Super Smash Bros. Ultimate: Definitive Edition. He is the first character of Fighter Pass 1 and is classified as Fighter #128.
==Attributes==
Geno is a versatile middleweight fighter with high offensive power and possesses some of the best moves in the game, as well having a unique "timed hit" mechanic, making him a rushdown and a zoner.
==Moveset==
*As mentioned, he has a "timed hit" mechanic in almost all of his moves, especially his Special Attacks. When done, his properties will be altered. This ability comes from Super Mario RPS: Legend of the Seven Stars, as the party can deal more damage with boosted power via timing the button.
*Geno can wall jump.
=== Ground attacks ===
Attack 	Name 	Description 	Damage
Standard attack	Finger Shot (timing)	A front kick and a side kick. If A is pressed again with right timing after the move ends, he will fire multiple small bullets from his fingers, covering at a medium range. 	3.5%, 5%, 0.5% (each hit, timing)
Forward tilt 	 	Swipes his right arm forward. It can be angled. 	9% (up), 10% (side), 9% (down)
Up tilt 	 	A quick hopping uppercut, similar to Mario's, but if A is pressed at the right time, he will throw a diagonally upward punch. 	13% (clean), 10% (mid), 7% (late), 8.3% (timing)
Down tilt 	 	A quick sweep kick with his left leg. 	10% (clean), 7.2% (late)
Dash attack 	 	Rockets forward by shooting fire backwards from both arms. 	14.3% (clean), 9.3% (late)
Forward smash 	 	Charges up energy before firing an explosion. Deals high knockback with large hitbox range. If A is pressed at the right time, he will do a lunging power punch, making him move slightly forward. 	(clean), (mid), (late), 11% (timing)
Up smash 	 	Moves his right arm upward to fire an explosion in that direction, dealing vertical knockback. If A is pressed at the right time, he will fire another explosion, this time on the left, albeit smaller.	(clean), (mid), (late), 8.5% (timing)
Down smash 	 	Fires two forward blasts at each side of his arms. If A is pressed at the time, he places both arms into the ground to fire a rainbow geyser around himself. 	, 10.4% (timing)
=== Aerial attacks ===
Attack 	Name 	Description 	Damage
Neutral aerial	Star Gun (timing) 	Spins around horizontally like ballerina, dealing multiple hits. If A is pressed at the right time, he will fire a volley of small stars from his wrist. 	1.2% (hits 1-7), 4% (final), 1.4% (each hit, timing)
Forward aerial	Hand Cannon (timing)	A spinning heel kick. The tip of his foot can spike opponents at 50%. If A is pressed at the right time, he will fire three big bullets from his right elbow at a down forward angle.	8.2%, 4% (each hit, timing)
Back aerial 	Hand Gun 	Turns around to fire six medium-sized bullets from his right wrist. If A is pressed at the right time, he will fire a big explosion that propells him forward. 	1.3% (hits 1-5), 7% (final), 15% (timing)
Up aerial 	 	A flip kick. Incredibly fast for a move like this. 	10%
Down aerial 	Double Cannon 	Fires two rocket punches diagonally down while slowing his fall. Can meteor smash an opponent at 35%. 	16.3% (clean), 9% (late)
=== Grab and Throws ===
Attack 	Name	Description 	Damage
Grab 	 	Reaches out with one hand 	-
Pummel 	 	Kicks the opponent 	1.4%
Forward throw	 	Swings two times to throw the opponent forward. 	12%
Back throw 	 	Turns around and fires an explosion to their chest. 	14.3%
Up throw 	 	Tosses his opponent upwards, then uses Star Finger to fire upward. 	1% (throw), 2.2% (hits 1-6)
Down throw 	 	Slams his opponent to the ground, then fires both arms to their stomach.	2% (throw), 12% (arm)
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	Lunges his kick forward, then punches backwards as he turns.	7%
Floor attack (back) 	 	Lunges his kick forward, then punches backwards as he turns.	7%
Floor attack (trip) 	 	Lunges his kick forward, then punches backwards as he turns.	5%
Edge attack 	 	Does a lunging headbutt as he climbs up. 	9%
=== Special attacks ===
Special move 	Name 	Description 	Damage
Standard special	Geno Beam 	Geno charges up his arm cannon before firing a white beam from his left arm at a short-medium range. As you hold the button down, a number of stars will appear above his head (usually 3) to increase its damage, size and range, but if you miised all of them, then Geno will fail the attack, instantly cancelling it and leaving him to be attacked. If A is pressed at the right time during the charging part, he will fire a larger, ranbow-ish beam that deals multiple hits and higher knockbackk, much stronger than a fully charged one.	12% (uncharged), 18% (medium charged), 25% (fully charged), 2.7% (hits 1-9, timing), 10% (last, timing)
Side special 	Geno Whirl	Throws a fast moving energy disc that hits the opponent with smaller knockback, and has a piercing effect. Only one disc can be thrown. If A is pressed at the right time before he threw it, he will throw a larger, even faster yellow disc that causes a Special Zoom effect and the 9999 damage count to show up when hit, dealing high damage and knockback. 	8% (clean), 5% (late), 25% (timing)
Up special 	Geno Boost	Geno raises both arms as he is surrounded by red up arrows, boosting his damage output for a few seconds. If used in the air, it cause him to slowly rising up. If A is pressed at the right time before the last arrow dissapears, not only it will boost the output even further, but also gained him Super Armor properties for the same seconds. 	-
Down special 	Geno Blast	Geno points his finger up as a sphere of light appears above his head to summon a big multicolored beam to surround him, similar to Pikachu's Thunder, although it deals multiple hits and has low start-up lag. Like Geno Beam, a number of three stars will appear, increasing not just the hitbox range, but boosts the lest hit as well. If A is pressed at the right time before it is executed, the light will instead rain multiple beams in three random horizontal directions, dealing a single hit. 	1.5% (hits 1-5), 7% (last, uncharged), 12% (medium charged), 16% (fully charged), 18.2% (timing)
Final Smash 	Geno Flash	Geno concetrates all of his power for a few seconds while automatically charging himself as the three stars appear, then transforms into a cannon to fire a sun-like ball of energy that rapidly expands before exploding in the size of a Smart Bomb, but larger, dealing heavy knockback upon hit. He returns to his normal after the move. 	40%
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	A spirit appears from the sky and posesses a random doll, growing into a human-sized height. 	A spirit appears from the sky and posesses a random doll, growing into a human-sized height. 	A spirit appears from the sky and posesses a random doll, growing into a human-sized height.
Idle Poses 	Looks up while closing his eyes 	Looks up while closing his eyes 	
Idle Poses 	Swings his cape over him 	Swings his cape over him 	
Taunts 	Standard 	Turns to the camere and tilts his head down with his eyes closed. Based on a animation seen throughout the game, most notably his victory pose when defeating an enemy or a boss.	
Taunts 	Side 	Charges up a blast of fire with his right arm while using his left arm to hold it. 	
Taunts 	Down/Up 	Hovers in the air and spreads his arms out. 	
Victory theme 	A short quick remix of "Victory" from Super Mario RPG: Legend of the Seven Stars which plays when the party defeated an enemy or a boss.	A short quick remix of "Victory" from Super Mario RPG: Legend of the Seven Stars which plays when the party defeated an enemy or a boss. 	A short quick remix of "Victory" from Super Mario RPG: Legend of the Seven Stars which plays when the party defeated an enemy or a boss.
Victory Standard 	Hovers in the air as he raise his right arm to fire a blast, then poses with that raised arm. 	Hovers in the air as he raise his right arm to fire a blast, then poses with that raised arm. 	Hovers in the air as he raise his right arm to fire a blast, then poses with that raised arm.
Victory Side 	Walks in as he gestures, then points his arm cannon forward. 	Walks in as he gestures, then points his arm cannon forward. 	Walks in as he gestures, then points his arm cannon forward.
Victory Up/Down 	Quickly spins multiple times, then tilts his head down. 	Quickly spins multiple times, then tilts his head down. 	Quickly spins multiple times, then tilts his head down.
 
==Classic Mode: Reaching from the Stars==
Geno's Classic Mode route emulates the gameplay battle seen in Super Mario RPG: Legend of the Seven Stars, by having a CPU Ally on your side with all Rounds featuring stamina matches and all fighters having 100 HP.
Round 	Opponent 	Stage 	Music 	Notes
1 	Dark Pit and Pit 	Reset Bomb Forest (Ω form) 	Dark Pit's Theme 	Luigi is your CPU Ally.
2 	Ryu and Ken 	Suzaku Castle (Ω form) 	Ryu Stage Type A 	Yoshi is your CPU Ally
3 	Simon and Richter 	Dracula's Castle 	Vampire Killer (Remix) 	Wario and Waluigi are your CPU Allies
4 	Fox and Krystal 	Corneria 	Those Who Fight Further (AC Version) 	Peach is your CPU Ally
5 	Corrin x2 	Coliseum 	Lost in Thoughts All Alone (Remix) 	Rosalina is your CPU Ally
6 	Bowser and Bowser Jr. 	Mushroom Kingdom U (Slide Lift Tower)	King Bowser - Super Mario Bros. 3 	Mario is your CPU Ally. References Mario's battle against Bowser at the beginning of Super Mario RPG: Legend of the Seven Stars.
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Master Hand & Crazy Hand	Final Destination 	Fight Against Smithy (Less than 7.0 intensity)Fight Against Smithy, Who Likes Transforming (Intensity 7.0 or higher)	On intensity 7.0 and higher, Master Hand fights alongside Crazy Hand.
Credits roll after completing Classic Mode. Completing it as Geno has “Forest Maze” accompany the credits.
==Alternate Costumes==
The order of his colors are the same as you get the Star Pieces in Super Mario RPG.
Blue 	Based on his design from his debuting game.
Light Blue	Resembles the colors of the Light Blue Star Piece, got from defeating Mack.
Green 	Resembles the colors of the Green Star Piece, got from defeating Bowyer.
Orange 	Resembles the colors of the Orange Star Piece, got from defeating Punchinello.
Purple 	Resembles the colors of the Purple Star Piece, got while exploring Star Hill, unguarded.
Dark Blue 	Resembles the colors of the Blue Star Piece, got from defeating Yaridovich.
Red 	Resembles the colors of the Red Star Piece, got from defeating the Axem Rangers. It also resembles the colors of Mario.
Yellow 	Resembles the colors of the Yellow Star Piece, the final piece got from defeating Smithy.
==Fighter Spirit==
No.	Image	Alternate Artwork	Name 	Origin Game 	Acquisition
128	 	 	Geno (Fighter)	Super Mario RPG: Legend of the Seven Stars	•Complete Classic Mode with Geno•Purchase from the Vault Shop for 300G (after unlocking Geno)
==Trivia==
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Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Super Mario (series)
Category:Super Smash Bros. Ultimate: Definitive Edition