Ward's Revenge (Wizard Spell)

Ward's revenge takes place whenever land that has been specially warded by a preserver is tapped by a defiler. When the defiler attempts to draw energy from the land, the area fights back by destroying the defiler's memorized spells. The spells are drained from his mind at the rate at which he would have pulled energy from the land. The defiler must roll on TABLE XVII: GATHERING ENERGY THROUGH DEFILING MAGIC (see Chapter One) for the type of terrain the warded land represents. However many spells would have been available to the defiler are instead removed from his memory. This means that the more lush the area targeted, the more spells the wizard usually loses. The spell's power prevents the defiler from relearning the spells which were lost for a full day.
There is no saving throw allowed against this spell. In effect, the defiler's own power has been turned against him. The material components for the spell are a handful of earth and a pinch of ash from a previously defiled plot of land.
Category:Wizard Spells
Category:Spells from Defilers and Preservers: Wizards of Athas
Category:Spells