125220-i-hope-we-never-get-flying-mounts-in-ws

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Having experienced flying mounts in WOW, and also how they took it away in the wow expansion, I would like to say this.
 
I hope they never allow flying in Wildstar. It takes away all magic in the feeling..what lies beyond those mountains? Whats up there? And also..how can i get to that place without being killed by mobs.
 
Flying in space and between planets like you can in SWTOR I'm perfectly for ofc....
 
EDIT: when Blizzard removes something from their game..its worth paying attention too....they do it for a reason!!!!! 	
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And I hope we do get them.
 
I love the freedom they offer, and the new perspective of the world they bring.
Plus, we're all spacefaring people; where's my own flying car?
 
Wildstar's been good with taking old MMO designs and making them fun.  I bet they'd do an awesome job with an exciting flying system.
 
Opinions are fun.	
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Hmmm,
 
The thing is, it would fit in WildStar.
Many of the zones are build in such way they support flying mounts.
You can see this when you travel between zones, outside of the map. It's not like WoW, where each zone just "ended".
Wildstar maps are fully complete.
 
Flying mounts were originally planned for WildStar even, but the community made a vocal "no" against them.
I can understand the reasoning behind it, and I would be sceptical against flying mounts as well.
However, something I do like to see is something like a spaceship battle.
And not the silly rails-shooter that swtor had implemented, but actual space combat like SWG used to have.	
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Well....there is nothing realy wrong with WOW flying per say...it fits the universe..and the mechanics of flying is rock solid in wow. And zones are VERY completed in wow after they allowed flying back in TBC.
 
And why no flying cars? Well...they dont have flying cars in Star wars and they sure are spacefaring;) And if blizzard cant make flying more "fun" than it already is....I would like to see who can;)
 
We have hovercrafts in WS and thats enough for me:)
 
However...like Olivar I'm all for flying in space etc...freeform style.	
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EDIT: when Blizzard removes something from their game..its worth paying attention too....they do it for a reason!!!!! 
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			Personally I would love flying mounts and spaceship battles.	
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And if blizzard cant make flying more "fun" than it already is....I would like to see who can;)
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WildStar did manage to make combat a lot more fun than in WoW, so I don't see why they couldn't do the same for flying.
 
That being said, I'm leaning towards no permanent flying mounts myself. There are places you can gain free-flight already, even if it is just for 30 seconds (for instance the Owl-statue in the Aurin starter-city, which turns you into an owl if you scientist-scan it). That is awesome, and gives you an option to really see the world from above. It's been ages since I visited that particular spot as a scientist, so it may have changed since.
 
Anyway, I'd love to see more such "gimmicky" flight options. Like jetpack-items giving you a short period of flight while allowing you to drop bombs on people and shoot flamethrowers at other flyers. Replace your LAS with an in-flight set of controls / weapons. Incidentially, that jetpack is also pretty much in-game already, just let me lug it around in my inventory and use on a 5 min cooldown, instead of a one-off quest thing.
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I'm for spaceships and the like, but I think I'm also against flying mounts in this game or any MMORPG.  I think that might be a minority opinion, but I think that MMORPGs these days suffer from convenience.  You get from point A to point B too fast, and it ruins the sense of travel and adventure.  Flying mounts do something similar.  They make what are vibrant and rich environments that envelope and immerse you, making you pay attention to where you're going, pass by beneath you so that you can get from A to B with as little concentration as possible.  Especially in Wildstar, that's a problem.
 
To the contrary, I hope the game gets even more brutal, with entirely wild areas without roads or order, forcing you to navigate.  I don't think any Wildstar zone can be big enough to really get you lost in, and you've got too many tools at your disposal these days, but it'd be nice.	
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I think the only great advantage of flying mounts is that they allow you to bypass otherwise angry mobs that will aggro you. So in lieu of flying mounts, I hope they give some kind of repellent (hello pokemon) to keep mobs yellow-named.
 
Although... I have always wanted to kill those Ultraform Reapers flying over the Grimvault area...	
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I hate these conversations. Some people hate flying some people love flying. I personally prefer it when flying was announced not to be in 6.1 in wow, i ended my sub. My bf even tried to get me to go back when 6.2 was announced and i saw no flying again. I laughed and said " nope"
 
I tolerate no flying in wildstar because it has never been in wildstar but i will probably not play past the first expansion if they never plan to implement them. I just can't be bothered to run through old zones and useless content at 10 mph. There is already minimal reason for me to care about going back to old zones other than achievements and things like that but without fast travel i feel a lot less compelled to do it. I enjoy flying it gives a different view to everything. The world gains more depth and no it does not ruin the game anyone who says that... i don't even know where you come up with that... If you really feel that way i hope you never take an airplane anywhere because that's totally ruining the immersion on earth... that's what it sounds like to me...
 
If anything it seems awfully silly that we are in a futuristic game with the ability to teleport people and we take a taxi to places rather than teleporters... The fact that the taxi flies further annoys me that we don't have flying ourselves.
 
If wildstar introduces flying it opens up a lot of possibility for future content, the world feeling more whole and less linear and  boxed ( see my post about the open world ) as well as give veteran players an easy way to travel back and forth to new/old content. 
 
I am all for limiting flying until you are max level of any given content, even ok with having to do a long chain quest to attain a " flight permit " or something like that...
 
What I am not ok with is unlimited flying anytime anywhere at any level. I think that does in fact trivialize the game the content and the zones. I think you should have to earn it and it should be a grand achievement but it should be an achievement attainable to all  and be soloable. No more of those stupid 20 man quests please.	
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And I hope we do get them.
 
I love the freedom they offer, and the new perspective of the world they bring.
Plus, we're all spacefaring people where's my own flying car?
 
Wildstar's been good with taking old MMO designs and making them fun.  I bet they'd do an awesome job with an exciting flying system.
 
Opinions are fun.
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I think in a way flying actually helps with open world population. If someone can hop over that impassable mountain to help with a quest or fight the group of opposing faction players they'll be much more likely to do so compared to when they have to run around the mountains.
 
That being said, I am ambivalent about flying in WildStar. I hated that blizzard didn't include it in WoD but here I don't really miss it. Some huge zones could use more taxi hubs but aside from that I find them to be well designed for getting around on the ground.	
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My only issue with flying mounts is related to questing.  Say you have to infiltrate a camp and take out it's leader.  You will just fly over everything, snipe the big boss, and call the quest giver to tell them the job is done.  I find it FAR more immersive to have to battle through all the lackeys and minions to get to the target.  Otherwise, I don't have a problem with it.
 
It wouldn't have any impact on whether I would stay subbed to the game as it is not a game breaking issue to me, so I will just leave it at that.
 
They had this discussion at great length in Beta, and eventually opted out of having it.  The code still exists to have it, but it is not live, and to my knowledge isn't planned to ever make it to live.	
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My only issue with flying mounts is related to questing.  Say you have to infiltrate a camp and take out it's leader.  You will just fly over everything, snipe the big boss, and call the quest giver to tell them the job is done. ...
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My only issue with flying mounts is related to questing.  Say you have to infiltrate a camp and take out it's leader.  You will just fly over everything, snipe the big boss, and call the quest giver to tell them the job is done.  I find it FAR more immersive to have to battle through all the lackeys and minions to get to the target.  Otherwise, I don't have a problem with it.
 
It wouldn't have any impact on whether I would stay subbed to the game as it is not a game breaking issue to me, so I will just leave it at that.
 
They had this discussion at great length in Beta, and eventually opted out of having it.  The code still exists to have it, but it is not live, and to my knowledge isn't planned to ever make it to live.
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My only issue with flying mounts is related to questing.  Say you have to infiltrate a camp and take out it's leader.  You will just fly over everything, snipe the big boss, and call the quest giver to tell them the job is done.  I find it FAR more immersive to have to battle through all the lackeys and minions to get to the target.  Otherwise, I don't have a problem with it.
 
It wouldn't have any impact on whether I would stay subbed to the game as it is not a game breaking issue to me, so I will just leave it at that.
 
They had this discussion at great length in Beta, and eventually opted out of having it.  The code still exists to have it, but it is not live, and to my knowledge isn't planned to ever make it to live.
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Yes I understand that many ppl like to fly and thats ok. I dont like it :)
 
Blizzard tried air combat mechanics in wrath and they found out it was not recieved well. 
 
 
I find air combat extremely booring in most games. The only thing i liked was in a gun turret slot in battle field, but I dont think we ever will get that. Turret on big bomber planes.
 
I feel the same about underwatwr combat. ...wierd and to me. ..booring. ..Blizzard tried that too. ..same result; )	
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I would not be against flying mounts and as I recall from Carbine they're not either, but...
 
Wildstar actually has flying mounts built in(to what extent is unknown) as a form of "future proofing" so they can implement them later. There was a bit of confusion as I recall when Carbine said this and community reacted quite negatively to Carbine saying that Wildstar is built in a way to harbor flying mounts. However something that I liked about their decision not to put hem in and something I believe in as well is that flying mounts should not be implemented and jsut serve the purpose of point A to B. As I recall they roughly said that they'd want it to be more and find a way for it not to be obstructive to other content as well...
 
IF flying mounts were to ever be implemented in the future there would need to be more depth to it than just another form of travel such as dog fights, 
 
Now there is mention of one game(wow) that removed their flying and when you REALLY think about flying in WoW it was very lackluster and the engine itself is extremely limited to what it can do without an overhaul. I feel that game just tried to do  something and it reached it's limit mechanically...
 
Here in Wildstar it is a different engine that we have no idea how or what their player controlled flight is like or was intended to be. For all we know it could have played out like starfox or even the assault maps in UT with flight and I'd be very much happy with that.
 
 
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My only issue with flying mounts is related to questing.  Say you have to infiltrate a camp and take out it's leader.  You will just fly over everything, snipe the big boss, and call the quest giver to tell them the job is done.  I find it FAR more immersive to have to battle through all the lackeys and minions to get to the target.  Otherwise, I don't have a problem with it.
 
It wouldn't have any impact on whether I would stay subbed to the game as it is not a game breaking issue to me, so I will just leave it at that.
 
They had this discussion at great length in Beta, and eventually opted out of having it.  The code still exists to have it, but it is not live, and to my knowledge isn't planned to ever make it to live.
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Now there is mention of one game(wow) that removed their flying and when you REALLY think about flying in WoW it was very lackluster and the engine itself is extremely limited to what it can do without an overhaul. I feel that game just tried to do  something and it reached it's limit mechanically...
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			I would like flying in the sense to explore space and remote planets from above. ..but with big ships. .not personal wings so to speak	
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To further touch on this point, WoW is an old game with an old engine. Their "swimming in air" flight is really just translating your character through the game world on all axes.
Wildstar,on the other hand, has some rudimentary physics going on with their character movement.  We actually have inertia in this game.  Just  think of the crazy handling challenges the game could present us with when you're actually trying to maneuver a heavy ship or a wily GIGAVIND through a particularly turbulent pocket of air.
Y'all are so distracted with combat (dogfights) like it's the only interesting thing an MMO can offer.  What about the actual act of moving through the world?
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What about the actual act of moving through the world?
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			You know, Roda, I wasn't sold up until now. But you mentioned a Gigavind... so yeah I'm in. Only one question: can I have a cubiglet launcher attachment?	
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why don't I have a flying mount yet?
 
it would make illium so much better	
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			I don't have much of a opinion on this.  I can see the pros and cons and neither are particularly gamebreaking, especially in WildStar.	
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Many of the zones are build in such way they support flying mounts.
You can see this when you travel between zones, outside of the map. It's not like WoW, where each zone just "ended".
Wildstar maps are fully complete.
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To further touch on this point, WoW is an old game with an old engine. Their "swimming in air" flight is really just translating your character through the game world on all axes.
Wildstar,on the other hand, has some rudimentary physics going on with their character movement.  We actually have inertia in this game.  Just  think of the crazy handling challenges the game could present us with when you're actually trying to maneuver a heavy ship or a wily GIGAVIND through a particularly turbulent pocket of air.
Y'all are so distracted with combat (dogfights) like it's the only interesting thing an MMO can offer.  What about the actual act of moving through the world?
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			Flying mounts and account bound dyes or riot!	
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