106668-runeslots-a-good-fix-for-rune-sets

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So, we all know how fun it is, for that amazing weapon to drop, but has 2 earth slots... and your instantly bummed as it screws your rune set.
 
So i will use Rune of Recovery for my Example.
 
Currently i can use
Air
Water
Life Runes
 
So if i dont have 12x of those slots... no set for me. (gets much worse when for for a 20x set)
 
The solution ?
 
Every runeset should have a rune of every type.
 
So.
 
Air - Rune of Recovery --Focus Recovery
Water - Rune of Recovery - Insight
Life - Rune of Recovery -Insight
Fusion - Rune of Recovery - Support power
Logic - Rune of Recovery - xxx stat
Fire Rune of Recovery  - Crit Chance
Earth - Rune of Recovery - Health
 
This would make RNG not AS bad on what slots you got.. as long as you had the # of slots.
 
 
 
Now, this will make rune sets easier to get.. so people will have better sets = more damage/survival/healing ?
Thats ok!.. Why ?  Because i just burnt Earth slots for stats i normally wouldn't have taken as i had the slots, and not just stacking that 1 stat with runes.
 
Of course.. when that perfect slot item does drop.. i can upgrade and get a better boost.
 
 
 
Thoughts ?	
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To me just having a mismatch penalty would be fine, similar to how circuit board crafting works where you get less effectiveness for placing a rune in a slot that it doesn't naturally belong. You can still finish your sets, still get roughly useful stats, but still have a reason to try for a better rune setup.
 
To quote myself earlier:
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I think simply having a way to "reforge" rune slots would be nice...
 
Perhaps even just having a way to "force" a talisman in a slot at the cost of its effectiveness?
Like if I wanted to put a +physical resist into a life rune slot that would give me +222 if it were an actual physical resist slot it'd give me +180 instead or whatever lower slot would be. This lets people rune how they feel best sutis them and while it's not the ABSOLUTE best, still allows them to get close.
 
I can't recall actual percentages of each slot, but to further explain and using random simply numbers.
 
In this scenario we're using a 1 slot weapon.
Let's say that 1st slot is 100% , 2nd slot is 75%(again I don't remember actual percentages ofhand)
 
My weapon has a logic slot but I want a +health rune put on it, which would come normally from earth and life runes.
 
I make the+health anyway and plop it in the logic slot. Normally I would get +400 health, BUT because it's not a matching slot a penalty is put in and instead of getting 100%, I get 75% of the benefit from that rune, resulting in +300 health...
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1.delete ap/sp runes
2 add in  all 4 primary stat to each element
3 divorce elder rune sets from general sets, and split the  old 20/20 bonuses into  5/10 and 10/10
4 spred general sets to 4 element
5 dps rune set  will be expanded  to 3  options per element 2 primary stats and 1 secondary stat (dps are the most focused in their stat needs)
5a tanking/healing  rune sets will have 4 options  1 primary and 3 secondaries 
 
 
spilitting  off elder runes ,  expanding   the  general  sets  and  leave every   primary as  a  fall back;  will  fill up  the  whole  spectrum of  rune  elements with  option. going to 3-4 opctions of every general set thros on another net to stop items from being ruined by double water slots	
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