Jade Volcano AU

This is the Au concerning some of my planned pages. It is now open, ask questions if you need help creating a character. I ask that you don't create rulers of cannon tribes. Fannon is fine. You can write fanfictions and stories about the characters you create in this AU. 
== Plot ==
Jade Mountain? Yeah, that's a volcano now, one capable of mass destruction, and it's nearly impossible to tell just how bad it could have been...
== Locations ==
These do not include fannon locations. 
===Empire===
<tabber>
|-|Empire Capital=
The Empire capital is a large area located at the heart of the Terran Empire. It is home to the Shining Castle, The School, and most trade routes, including the Stone Road. The Capital is very well organized, better than most cities, with discrete areas for hatching grounds, barracks, and marketplaces. 
|-|Shining Castle=
The head castle of the mudwing empire. It is the largest of the existing castles, but is still smaller than some of the ruins of other castles. There is a large underground chamber system for dungeons and the treasury, locked out of view. The castle has four spires, located at the cardinal directions. 
|-|The School=
Located in the Terran Empire, this is one of multiple new mudwing schools, for the purposes of teaching young mudwings how to read, write, and various other helpful skills relevant to more modern mudwing life. The school is structured against strict methods of teaching, and rather opt for discovery, and learning through innovation, with a varied final exam to test dragonets on what they have learned. 
|-|Stone Road=
A large highway system connecting the various areas of the empire. It is most known for transporting goods, guards, and prisoners along the spiraling route. It got it's name from the rocks that have been used to pave the way. 
|-|Valley Capital=
The capital of the controlled Sky kingdom. It is located closest to the Empire Capital, and all inter-empire trade, guards, kingdom gatherings, festivals, and the home of the Skywing Queen are located here, forcing skywings to stay nearby the valley capital. Most skywings in the empire show frequent unrest and violence, but since the volcano ash has grounded most Skywings, most dragons are incapable of being able to form a resistance. 
|-|Desert Capital=
The capital of the Sand kingdom. Sandwings, having faced the most devastation and complete wipe-out of most life and food in their kingdom, they rely heavily on the more fertile lands of the central empire and other locations to survive. 
|-|Forest Capital=
The forest capital is the home of the nightwings and rainwings. They have no separate rival kingdom, due to the complete control of the rainforest and surrounding kingdoms. 
|-|Tundra Capital=
The Tundra Capital is the home of the icewings. It's located below the Wall, near the Five-Tail River. This city has the most guards, and high walls surrounding the kingdom. The icewings in this kingdom are very rebellious, resisting mudwing influences, but can't escape from the city walls and the guards. 
</tabber>
===Other Pyrrhian Kingdoms===
<tabber>
|-|Sandwing Kingdom=
The Sandwing kingdom is located on the west coast, near the crater ring. A small, fortress-like castle has been constructed on an artificially made hill, that has raised the castle a couple tail lengths above the dunes. It has large walls, and is surrounded by smaller defense outposts. 
The majority of the kingdom is concentrated near or around this castle. They engage in trade with icewings and Pantalans, trading for arms and food, while exchanging venom and shoreside resources in return. They are ruled by Queen Viper. 
|-|Skywing Kingdom=
The skywing kingdom is located on the northern coast of Pyrrhia's "wing". They have constructed a small castle on a mountain, but refuse to move south into potential Mudwing detection. The skywing Kingdom thrives on secrecy, thriving on their own resources and hiding from the mudwings. Most homes are built into the ground and difficult to detect. The entire kingdom is very small, with the entire population located on the mountainside. 
The castle itself is built into the mountain face, with only a small cave for an entrance. But once you get inside, you can see that the castle has been very decorated, with a giant central chamber, lined with quartz stones and precious materials. The walls are murals, depicting skywing glory, and their triumphs in events that have little history to them. They are ruled by Queen Aragonite. 
|-|Seawing Kingdom=
By far the most prosperous and well doing of the Pyrrhian kingdoms (not empires), the seawings have moved entirely underwater, with the Deep Palace now the central Palace. The seawing kingdom has established large underwater pathways, or trade routes, between the other tribes, Pantalan and Pyrrhian, but trade with the Mudwings is limited at best. They have lost the Bay of a Thousand Scales to the Empire, and have failed in almost attempts to reclaim it. Due to having limited land access, many seawings only know Aquatic, and some can't speak Dragon. 
|-|Icewing Kingdom=
Located in the far north, the icewings live in the reconstructed Icewing Palace. However, this kingdom is immensely small, only about the castle in size. The icewings there are mostly reliant on the animus gifts to survive. The Circles in this kingdom have since deconstructed due to the small size of the population. They are ruled by Queen Flashfreeze. 
|-|Talons Island=
Named after the constant feeling of death's talons around one's neck, Talons Island is a small island located in the Jade Crater, where Jade Mountain formerly was. The Volcanic Clan lives there, nestled in various constructed caverns that exist in the island. The Volcanic Clan consists of many different dragons from different tribes, following the rule of the Ash God. 
</tabber>
===Pantala===
<tabber>
|-|Silkwing Castle=
The Silkwing Castle is a small castle built in the Hive/Silk Twice Occupied Kingdom. It is in the center of the Hives Ring, and is in the most populated Silkwing city. The castle is built ontop of the sinkhole, using the hole as a large storage, planning, shelter, and prison area. The entire castle only extends about halfway down the hole, and is visible from above. 
The castle itself stands above the hole, supported by three massive arches, creating a massive six-pointed star like shape. The castle is built out of tree-stuffs, and is ornately decorated, far more than the hives. 
|-|The Hives=
There are currently 6 hives, of the original 9. They are; Tsetse Hive, Vinegaroon Hive, Hornet Hive, Ciciade Hive, Jewel Hive, and Mantis Hive. They have been since reconnected to each other with a mix of wooden and treestuffs bridges, and the bridges between the ruins of the destroyed hives have since been cut down. 
The ruined hives have been abandoned, and are being deconstructed for reuse of materials. Only specialized teams are allowed to visit them, but recent movements of historical preservation have since tried to reconstruct valuable locations from these hives, mostly from the Wasp Hive, but some rooms have been moved and reconstructed in the Hives Historical Site. 
The remaining hives have been re-enforced with wood, stone, and metal, and expanded to hold more dragons. These hives are regarded exclusively as Hivewing territory, and to prevent other tribes from coming under their control, other tribes have been banned from entering the hives unless on tourist/visitor status. The current Hivewing Queen cycles between Hives, and is rules along appointed Ladies and Lords. 
|-|Leafwing Palace=
The Leafwing Palace is located in the Forests, near where Sequoia's Village used to be. The castle is made entirely out of a few giant trees that have been tangled together. This gives the castle a bulbous appearance, with all of it's interior located in the space created by the trees. The castle has been decorated with a variety of plants, in particular, flowers, and bioluminescent fungi light up the interior at night. 
|-|Hives Historical Site=
The HHS is a location located where the former Wasp Hive was, and is used to record and preserve Pantalan History. Much of the original hive was burnt down during the Overmind War, and most of its exhibits are from the Yellowjacket Hive, which collapsed during the earthquakes, due to fire damage, but otherwise had many of it's structures intact. 
The HHS is structured like one of the Hives, but is not connected to any of the other functional Hives, is partially incomplete with large holes in it's sides, has no functional sleeping quarters, a variety of signs and designated pathways for visitors, and is not inhabited. There are small housing areas located out and around the HHS, and are inhabited by dragons tasked with maintaining and construction HHS. Like how travel to the Hives has a cross-kingdom fee, the HHS is recognized as no part of any kingdom, and thus, there is a travel fee to explore the HHS. 
The HHS is what would be considered the first historical museum. 
|-|Poison Jungle=
The Poison Jungle is a small area to the north of the Forests, in the "jaw" of Pantala. This area is kept and maintained by expert leafwings, typically with strong leafspeak. The Poison Jungle is not considered safe to travel to. 
|-|Seed Vault=
Located on the border between the Forests and the Poison Jungle, the Seed Vault is responsible for trying to categorize and store seeds of all existing plants. This Seed Vault is not Pantala exclusive, with many seeds from Pyrrhia having been collected and stored. The building is made of stone, and located in a clearing. The building itself may seem too small to hold that many seeds and plant records, but the building has a massive basement that spans multiple floors down, and even has separate branches of crank elevators that divide the categories into different sections. The place is lit by flamesilk and mirrors. 
Recently, a new wing has been opened up in the Seed Vault, that is responsible for categorizing bugs. 
|-|Pyrrhian reserves=
To mitigate the amount of Pyrrhian dragons coming onto Pantala and causing many problems, including famine and war outbreaks, Pyrrhian dragons have been moved to the "tail" and "leg" of Pantala. The Pyrrhian dragons are not allowed to leave the area and the surrounding ocean to hunt for food, and are responsible for gathering their own. Each dragon and their parents are carefully recorded in a large census. 
They are under the rule of the Silkwings and Leafwings, who have imposed a periodic tax over all dragons in the Reserves. Periodically, a few hundred Pyrrhian dragons who had at least one grandparent that was not hatched in Pantala are deported across the island chain back to Pyrrhia. 
Dragons who are least 3/4 Pantalan can move to their respective Pantalan kingdom on a permanent residency, but only their non-eligible parents can visit. Pyrrhian dragons with no connections to Pantalan residents cannot move outside the Reserves, unless they are being moved back to Pyrrhia. 
To prevent a rebellion from Pyrrhian dragons, no groups larger than 40 dragons from the same tribe (or the dominant tribe in hybrids) can be located in the same place. As such, towns are very mixed and diverse. 
</tabber>
===Abandoned/Ruined Places===
<tabber>
|-|Talons Island=
Talons Island is all that remains of Jade Volcano. It is a tiny island located in the middle of the Sunken Ocean, and bears little resemblance of the former Volcano. The volcano is still somewhat active, as the island is slowly growing, and smoke can still be seen rising from it. It is currently inhabited by members of the Volcano Clan. 
|-|Sunken Ocean= 
The Sunken Ocean is a massive area taking up a large portion of southern Pyrrhia, including Talon Peninsula, The lower half of the desert, and the western half of the Rainforest Kingdom. 
|-|Ruins of the Beach Palace=
Beach Palace was constructed by the late Queen Coral, and was a popular visiting point for other tribes, and most tribal negotiations were carried out there. Like most structures of it's time, it collapsed when the volcano erupted. 
|-|Ruins of the Sky Palace=
Former home of the Skywings. It's ruins are being taken apart for it's materials, particularly the precious metals used to decorate the palace. 
|-|Ruins of the Sandwing Stronghold=
Old Palace of the Sandwings. Now located close to the Sunken Ocean, and much has been lost to the rapid weathering and deterioration of the land. No longer used by the Sandwing Kingdom, but sometimes used as a rest post used by mudwings. 
|-|Ruins of the Dragonet's Valley Academy=
</tabber>
== Tribes ==
=== Cannon ===
<tabber>
|-|Mudwings=
Description: Large armored dragons, with thick scales and flat snouts. Comes in shades of ambers, browns, and other earthy tones. 
Abilities: Can breathe fire (unless temperatures reach subzeros). Can hold breath for an hour or more, resilient and very strong. May have fireproof scales, if hatched from a blood-red egg.
Ruler: Empress Amber
Capital Representative: Empress Amber
|-|Sandwings=
Description: Small sand-colored dragons. Have forked black tongues and a scorpion barb. 
Abilities: Resistant to heat and temperature, and can go multiple days without food or water. Able to poison dragons with the tips of their tails. 
Ruler: Empress Amber
Capital Representative: Queen Lioness
|-|Seawings=
Description:Purple-blue-green dragons with webbed talons, bioluminescent scales, and gills. Have powerful tails. 
Abilities: Can breathe underwater and create huge waves with their tails. Powerful swimmers. 
Ruler: Queen Fin
Capital Representative: N/A
|-|Skywings=
Description: Orange-red dragons with large wings. 
Abilities: Can breathe fire, and are faster and longer fliers. 
Ruler: Empress Amber
Capital Representative: Queen Lark
|-|Icewings=
Description: Pale white or blue dragons. Extra spines on their heads, serrated claws, and whip-thin tail. 
Abilities: Can exhale a deadly frostbreath, survive in sub-zero temperatures, and use the tail and claws to harm dragons. 
Ruler: Empress Amber
Capital Representative: Queen Snowball
|-|Rainwings=
Description: Chameleons. Small frilled dragons with prehensile tails. 
Abilities: Can blend into their surroundings using camoflauge, have a deadly venom in their fangs. Built for climbing and maneuvering around trees. 
Ruler: Empress Amber
Capital Representative: Queen Sweetgiver
|-|Nightwings=
Description: Small, midnight black or dark dragons with forked black tongues. Have white scales on the undersides of their wings, scattered like stars. 
Abilities: Can blend into dark shadows, breathe fire. May have mind reading or future sight depending on moons hatched under. 
Ruler: Empress Amber
Capital Representative: Queen Sweetgiver
|-|Silkwings=
Description: Iridescent dragons in all shades of colors except black. Have four butterfly wings, and two long antenne. Go through a metamorphosis where they get their wings at six, wingless beforehand.
Abilities: Can spin silk, or more rarely, flamesilk, from their wrists, and use their antennae to asses threats. 
Ruler: Queen Swallowtail
Capital Representative: None
|-|Hivewings=
Description: Strong pink-yellow dragons with four transparent wings, and a third smaller horn. 
Abilities: Can have a variety of stingers with a variety of abilities anywhere on their tail, arms, and mouth. 
Ruler: Queen Meganomiinae
Capital Representative: None
|-|Leafwings=
Description: Slender green and brown dragons with two leaf-shaped wings. 
Abilities: Accomplished gardeners, can use the sun to absorb energy, some have leafspeak, the ability to speak and control plants. 
Ruler: Queen Magnolia
Capital Representative: None
</tabber>
=== Overall changes for most tribes ===
(note these changes aren't very noticeable, and they wouldn't constitute changes to the pre-volcano dragon bases, but in the farther future, this may change):
Smaller (Exception Mudwings, Seawings, and Pantalan Tribes): Dragons have notably gone down in size because smaller dragons don't need as much food as their larger counterparts, and were more likely to survive famines. 
Smaller, weaker wings (Exception Pantalan Tribes): The volcano ash in the upper atmosphere grounded dragons for a few decades, as thus, weaker wings are more apparent in dragon tribes.
Larger clutch sizes(Exception Mudwings, Seawings, Pantalan Tribes, and independent kingdoms): Slow assimilation and adoption of Mudwing social structures means that dragonets are often raised without parents, as such, larger clutch sizes means more dragonets, and a greater chance for survival.
Decreased verbal and audio range (Seawings): With almost all their time spend underwater, the ability (Not the words the average seawing knows) to speak complicated or long words has since decreased. 
Increased Dexterity (Mudwings): Increased overall intelligence and more claw-based skills such as writing or craftsmanship favored, correlating to an overall need for more capable talons. 
Duller, warmer colors (Exception Mudwings, Seawings, Pantalan Tribes, and independent kingdoms): Mudwing blood from hybrids has since mixed in, in small amounts, leading to slightly duller colors in other dragons. 
Less Hostility/ More civilized (Exception Seawings, Pantalan Tribes, and independent kingdoms): A stronger, more advanced empire has led to a decrease in aggressive dragon behavior. 
Decreased intelligence (Exception Mudwings, Seawings, and Pantalan Tribes): A loss of most paper and historical/scientific records have led to a decrease in the stated tribe's overall knowledge and understanding of the world. 
Increased intelligence (Mudwings and Pantalan Tribes): Conversely, these stated tribes have had increased knowledge of the world and it's various aspects due to a variety of reasons.
Gold scales and/or splotches (Mudwings): Perhaps a side effect of higher living standards, or perhaps something else, mudwings may also have bright amber-gold scales in stripe, splotch, and freckle patterns. 
===Fannon===
Given how little I care about the fannon tribes overall, you can do as you want with the fannon tribes.
<tabber>
|-|Aviwings=
The Aviwings are either extinct or in so few numbers to ever make a return. For one, they lived AROUND the volcano, and it blew up in all of their faces, and sunk all of their territory.
|-|Deathwings=
To remain secluded, this tribe had to mover further away from the other advancing tribes. They end up somewhere around the old Nightwing Kingdom. 
|-|Mistwings=
Likely taken over by mudwings, and forced into their empire. Most likely split, like many other tribes are.
|-|Driftwings=
Same as Mistwings, but even less likely to have some kind of second kingdom.
|-|Lightwings=
Shoved upwards, squished between Sandwings and Icewings, likely not taken over. If they have, their capital is likely located near the Tundra Capital, or is part of the Capital.
|-|Temptestwings=
Given the nature of the Temptestwings, they are not the tribe to willingly submit to the Mudwing Empire. 
</tabber>
== Timeline ==
This timeline will break cannon events in the books. 
=== Initial Warnings ===
5011-5012 PS (Post-Scorching)
After the Fall of Darkstalker, the Old Nightwing Kingdom was explored and ventured. Several maps that Darkstalker had restored depicted Jade Mountain to be much smaller than it's current state. The original mountain was even depicted with a more slope-like shape, as opposed to the more dome-like shape. The insides, in particular JMA's various tunnels and caves have been noted be warmer than they should have been, which is why the caves became the optimal location for the dragonet's academy. However, this small fact is ignored until much later. 
=== Elimination of Animus Magic ===
5012 PS
Just before the Overmind War, something had caused the complete disappearance of animus magic. It has yet to return, if it ever will. The exact cause is unknown. 
=== Overmind War ===
5012-5015 PS
The Overmind War was a grueling, 3-year long war with the Pyrrhian dragons, leafwings, and silkwings going against the controlled hivewings. About 2 years into the war, a cure to the Overmind's control is found, but it still takes a long time for the cure to be fully implemented and the Hivewings controlled. During that time, The Wasp Hive and Bloodworm Hive are burnt to the ground.
=== Pantalan Reconstruction ===
5015-5050 PS
When the Overmind War ended, Pantala was left in near ruins. Hundreds of Silkwings now demanded freedom, the Poison Jungle was expanding rapidly, and the Hivewings were at the center of the blame. 
During the Reconstruction, many Hivewings were attacked and executed, including the current Ladies and any dragon associated in the Hivewing royal family. The Yellowjacket hive is partially burnt, before Silkwings take temporary control and put an end to the madness. 
For the next 30 years, until the Silkwing castle is constructed, the Hivewings are subjugated to Silkwing and Leafwing control. The Poison Jungle is reduced to it's current location, and what remains is now called the Forests. The Seed Bank and Leafwing Castle are also constructed. 
Hivewings become subject to Silkwings and Leafwings, but are allowed their own rule. Movement to the Hives becomes very restricted. 
=== Earthquakes ===
5032-5056
From around 5022 to 5056, large earthquakes near Jade Mountain start happening, ranging in magnitude from barely noticeable to strong enough to collapse small structures. More note was taken to the maps, and some dragons were able to conclude that the earthquakes originated from Jade Mountain. The dragonets decide to move the school, with much regret, and start construction on a new academy in the valley. 
=== Dust and Smoke ===
5055-5056
The earthquakes from Jade Mountain cause small rockslides, that send soil into the air, covering the air near the mountains in clouds. Some of the caves inside JMA are forced to be abandoned from the smoke inside the academy. Some students are forced to go home, and considerations to shut down the academy until the new academy is built, but it remains open.
=== Volcanic Clan Formed ===
5054
Without a proper understand of what's going on, some dragons come to believe there is something mysterious about the mountain Some wonder if the actions of Darkstalker have somehow enraged the mountain. These dragons in particular get together and try to find some way to "calm" the mountain. Other dragons claim more similarity to the earthquakes that happened when the comet passed.
=== Pyrrhians Flee ===
5054-5057
The new formed group's claims and new influence are effective, in another way. Many Pyrrhian dragons become afraid that the mountain is going to do something terrible, and they flee Pyrrhia, to Pantala. These new dragons put a strain on Pantala's food sources, causing starvation and violent outbreaks. 
=== Pyrrhian Reserves Created ===
5055
Due to the rise of famine and violence, the leaders of Pantala get together and form the Pyrrhian reserves, where Pyrrhian dragons are round up, even if they lived on Pantala before the mass exodus. This also causes outrage, which causes the Pantalan dragons to enforce the "no more than 40 dragons from same tribe" rule. 
=== Explosion ===
5057
They were right.
It was a chaotic time. The Pyrrhian reserves, which were widely considered to be inhumane and "a necessary evil," had been created, a constant cloud of ash and dust surrounds the mountain, and the valley academy building is in a rush to be built, and dragonets at JMA are being sent home until the new academy opens. The new group, now called the Mountain Group, are running rampant, spreading fear and harassing the teachers at JMA for making no move to mountain. Some dragons had predicted that the mountain might fall in a few years, but no seer could tell exactly what would happen, or when. 
It was early in the morning, still dark. Most dragons were asleep, besides a few early birds. The sun was coming up, the sky a beautiful shade of orange. Like a fire. 
Another earthquake starts, shaking the entire Pyrrhian continent. But it's no small one. This one wakes dragons from their sleep, freaking them out, sending them to go outside... to see the mountain explode. 
Rock and lava explode from the mountain's northwest side, blowing up one of the peaks, and sending a giant cloud of ash over the sandwing kingdom. The earth shakes the most violently it ever had, causing landslides everywhere and causing large structures, like almost all Pyrrhian castles to collapse, sending chaos through the continent. The volcano collapses, taking large parts of the desert down with it as it sinks, flooding hundreds of dragon's homes and killing many. The explosion can be heard across the continent, and the earthquakes can be felt around the world. 
=== Reaper Years ===
5057-5139
These years were called the "Reaper Years," by Pyrrhians, because widespread ash, natural destruction, warfare, and famine killed many, many dragons. The volcano ash covered Pyrrhian skies, grounding dragons and causing very little sunlight to reach the surface, dropping temperatures by a few degrees and more importantly, causing widespread famine as crops wouldn't grow. Almost a quarter of the desert, half the rainforest, and many mountains along the Claws of the Clouds Mountains had sunk into the ocean, leaving many dragons stranded without a home to go to. Dragons fought tooth and nail too keep what little food they had left, or to claim more food. Paper was burned to keep dragons warm, and kingdoms dissolved under the chaos and fighting. 
Many Pyrrhians fled Pyrrhia in the masses, to Pantala, increasing the strain on their food supplies and starting the deportations back to Pyrrhia. 
=== Mudwing Conquest ===
5060-5140
The Mudwings were the first to regroup and get their tribe back together, where then they started to lay conquest to other tribe's lands, in attempt to claim more of fertile land they could use to raise animals like sheep or cows. Due to many other tribes being grounded or severely weakened, combined with the large population of the mudwings and their brute strength, the mudwings are able to gain control over other tribes. 
=== Terran Empire Formed ===
5140
The first Empire, known as the Terran Empire, Mudwing Empire, or First Empire is formed. It expands to the Bay of a Thousand scales, as the former skywing palace, the southern coast, and the Great Ice Wall. It's capital is located at the Diamond Spray Delta, which has been built up into a prosperous kingdom.
=== Ash Settles ===
5057-5121
Over a long period of time, since the explosion, the ash slowly rained down upon Pyrrhia, killing many plants and poisoning some animals. Finally, during the mudwing conquest, blue sky can be seen through the ash. The sun starts to shine again, and plants grow again, like previous levels. Dragon populations stabilize and start to rise again. 
== Society ==
=== Terran Empire ===
The Empire is divided into multiple classes and social standings: Lowlives, Commoners, Middle Class, and Upper Class. 
==== Lowlives ====
The lowlives consist of the rejects of society. This includes criminals, deformed or disabled dragons, parent-bound dragons, and anyone who is pushed out of work or society. They often have no occupation, or do the dirty work, like cleaning up garbage, wastes, target practice, or any other undesirable work. 
==== Commoners ====
Most of the population is the commoners. They consist of talentless, uneducated, or small sibling groups. They are responsible for farming, herding, and mining raw materials. Are held under control by members of the middle-upper class. Along with food and livestock, they are also responsible for other raw materials like wool. 
==== Middle Class ====
The middle class are responsible for using the materials that the Commoners produce. They take up the artisans, low-class merchants, and many guards. They consist of educated family groups of low standing. Middle class, especially merchants, can work their way up to upper class, but this is mostly done by mudwings, and very rarely by other tribes. 
==== Upper Class ====
Upper class is the highest standard of living, and make up a small percentage of the population. However, they hold all say in government, law, vast majority of the economics, and land control. They are also in the upper bracket of merchants and guards. This group is almost entirely run by mudwings, but occasionally you can see some kind of hybrid or purebred here or there. Many become wealthy through their invaluable services or taxes. 
=== Social ===
Many dragons within the empire raise their dragons similar to the way mudwings do, where dragonets grow up together without parental guidance. This often means dragonets can't inherit parental riches (with some exceptions), cannot read unless otherwise taught, and have stronger sibling bonds and are better able to fend for themselves. This is because most dragons want to be like mudwings, as it is one of the best ways to advance your social and potential class status. Parent-bound dragons are scrutinized as "weak and sheltered," but can also simultaneously be judged as "more skilled," and thus are put under harder judgement and scrutiny. This can lead to emotional trauma, causing some dragons to follow in suit to prevent their children from going through what they did. 
This has caused a few noticeable changes in the empire's society. Most notably, larger clutch sizes, now approaching the average size for a mudwing's clutch. Dragonets survive better when they are in more numbers. This has created a large divide in classes, where dragonets without access to a school are likely to never learn how to read, or will be able to read very little. The raising practices also bond the entire kingdom closer together, as dragonets learn to trust other dragonets and makes everyone dependent on each other for information, food, and the like. One final effect of this practice makes the members of the empire vulnerable to propaganda from higher class mudwings, as many do not have the knowledge or the understanding to see through the claims. 
As such, the empire's smaller kingdoms are often filled with images and messages expressing the greatness of the Empress. Statues of mudwing glory and kindness can be found everywhere, along with other structures, like mosaics or monuments. Guards are often instructed to never spread hatred about the empire, and are to both enforce the laws and help dragonets, mostly to make an impression on the dragonets that the guards (and by extention, the empire) are trustworthy and kind.
The empire does have a mandated currency, which is a gold coin with a crown stamped in it. This simplistic design can often lead to frequent counterfeits in coin production, leading to a newer feature where each coin must be a specific weight, and each coin must have a single scale melted over it, making it harder to make counterfeits. However, it's still frequent enough to permit it's own section of the government dedicated to finding counterfeits and impounding their creators. 
The Empress is supposed to be a figure of kindness and generosity, as such, she can never be seen wearing anything besides the 6-pointed star crown (each point in the jewel symbolizes a different tribe under the queen's rule). The Empress is supposed to reinvest almost all funds she receives back into the empire, to help the common dragon and better living conditions. However, while she may not display wealth publicly, the Empress often has a large treasury of backup funds and personal luxuries. 
The Terran Capital functions almost entirely different from the other cities and kingdoms within the Empire. It holds the highest concentration of educated population, and has the most diversity in jobs. The highest in artisans and craftsdragons live and work here. The most powerful and elite of guards defend the Capital and the Empress. Almost law and government are carried out here. That means if a bad enough crime happens in a kingdom, the accused can be brought to the Capital to be judged.
Law is considered on a "innocent until proven guilty mentality." Bigwings are expected to take the fall for the actions of their siblings, and may be punished longer if they do not. There are two types of punishments; forgivable and not. Punishments often include servitude, imprisonment, and scarring, for all members of the sibling group. Death is never a punishment. Scarring is often in the form of non-disabling, unique marks depicting an unforgivable crime. The scars often have black or blue ink poured into them, and this leaves a permanent, itchy mark on the dragon. Siblings may also be marked with "watcher" marks, which are much smaller, but show that some member of the sibling group has committed an unforgivable crime, and they did nothing to stop it. If the siblings can collectively argue that they did try, but were ineffective in stopping their criminal sibling, they may be given the very rare option of expelling the dragon from the group.
Occupations are often the same across sibling groups. Thus, one can help their sibling at their work, as siblings and bigwings should. Multi-job groups are rare, and it's typically only if one or two siblings show a talent for a particular skill, but no other siblings do. Even so, they are expected to help support the more talented sibling. The market is often unregulated, thus only talented or favorable dragons can succeed as artisans or craftsdragons. Only guards are not allowed to offer their services for sale, and all bodyguards are also classified as guards. This prevents wealthy dragons from buying up the guard and seizing power, ensuring loyalty to the Empress. 
=== Other Pyrrhian kingdoms ===
The remaining four Pyrrhian kingdoms all function in different ways. 
==== The sandwing Kingdom ====
Bordering the Terran Empire is considerably dangerous. Frequent attacks and advances from the Empire has put the small kingdom on strain. It has converted to like a city state, with the majority of it's population within the walls. The food is almost always rationed, and is dependent on hunting patrols or trade. 
==== The Seawing Kingdom ====
The Seawing kingdom has flourished underwater. More underwater palaces have been constructed since the fall of the Deep Palace, and living conditions have improved substantially. Life expediencies are higher and the kingdom thrives in culture and society. However, this has come at a cost. Seawings in the kingdom have very little to no experience on land. They struggle to walk, fly, and even speak Dragon. 
==== The Skywing Kingdom ====
How the mighty have fallen. The skywings were hit particularly hard, as volcano ash grounded most of them, making it more difficult for them to hunt without the typical methods. Combined with the scarcity of food, it was no wonder they were easily conquered by the mudwings. Those who were able to flee became cowardly and afraid they would get taken over so easily, as they had before. The kingdom was forced to also practice agriculture and herding, in order to sustain their population. However, the skywings are not all just cowardly farmers, hiding in their mountains. They still seem to retain some pride in their art and their castle, and many skywings are still somewhat aggressive fighters or guards. 
==== The Icewing Kingdom ====
As stated before, the Circles have since deconstructed due to the small wasteland. What happened was the already scarce food source was put under even heavier strain from the volcano, and this forced masses of populations to flee and later get conquered. What remains is a shell of the former kingdom. It has taken unusually long for wildlife to return to the kingdom, forcing those who remain to depend entirely on the animus gifts for food. 
== Advancements ==
=== Pyrrhian Kingdoms (and empires): ===
- Agriculture developments: The usage of tools and plows to cultivate land are used to feed animals and dragons. Much of the empty land space between cities consist of plowed up land. 
- Herding and domestication: Animals have been domesticated for a variety of uses. 
- Ash covers: Unique to the eruption aftermath phases, these were large sheets of canvas or other fabric, held up by poles, covering large areas of land. Soil under the ash blanket could be cleaned and used to better grow food. 
- Reformed Teaching system
- New Law and government system (i.e, empire). 
-Hotter fires, allowing for stronger metals to be forged. 
=== Pantalan Kingdoms: ===
-Architectural advancements, including the creation of better building materials, leading to incredible feats
-Development of reconstruction and preservation methods
-New areas in government and law
== Notes ==
This is the Au concerning some of my planned pages. I will add more elaboration to this as I feel like it. 
Current Pages in this Au:
Ash God
Volcanic Clan
Category:Alternate Universes
Category:Content (Chickendragon)
Category:Work in Progress