Negative FP

casting spells? see http://forums.sjgames.com/showthread.php?t=8449
Kromm per Nikolai:
:If the caster *starts* with more than 0 FP, he can try to cast the spell as usual, with the negative effects for FP 0 or less occurring afterward.
:The Will roll would therefore follow the spell roll.
:If he were at FP 0 or less to begin with, the Will roll would come first and failure would prevent
the spell roll. 
Nikolai pointed out an interesting problem:
;Let's say I have 4 FP and want to cast a spell requiring 10 energy with 4 FP and 6 HP.
:My spell skill level is 16.
:I have a -6 penalty for burning HP.
:I roll 13. That would seem to indicate that I fail to cast the spell due to the penalty for burning HP.
:But if I fail the spell, I only loose 1 FP (unless it was an Information spell).
:That means I wouldn't have had the penalty for burning HP.
:But then I would have succeeded to cast the spell.
:In which case I would have needed the HP and had suffered the penalty.
:Somewhat similar to the chicken-and-the-egg problem...
This led to Kromm ruling:
:When you burn HP to cast a spell, you always lose the HP.
:It's only FP costs that are reduced to 1 FP on a failure. 
==See also==
*Burning HP
Category:Rules