Spell Progression Tables

The spell progression tables tell how mage, sorcerer, cleric, druid, bard, paladin, ranger or shaman class gain more spellslot(s) and of which spell level(s), and learn new spells. Spellslots define how often spells of that spell level can be cast per day. Sorcerers and Shamans also have a "spells known" mechanic, where they learn new spells when leveling up and are limited to those.
Besides the level-based progression listed here, only Clerics and Druids additionally can gain more spell slots from their Wisdom ability score (see the Wisdom article for the table). Mages, Sorcerers and Bards do not gain slots from their Intelligence or other scores, and neither do Paladins, Rangers and Shamans. Mages and Sorcerers can however gain additional slots as high-level class ability, and most classes can use certain items (listed at the end of this article) to gain additional spell slots.
==Mage==
Compared to a generalist mage, Wild Mages gain one extra spellslot for each spell level. So do Specialist Mages, but at the cost of not being able to cast spells from certain schools.
All mages can get one additional slot for spell levels 6, 7 and 8 each by taking the respective high-level class ability.
Mages don't learn new spells at levelup, instead they copy them from scrolls. The amount of spells they can know is based on their Intelligence.
==Sorcerer==
Dragon Disciples have one less spell ready to cast per day at each spell level to trade for other benefits. They have the same amount of spells known as normal Sorcerers.
Sorcerers and Dragon Disciples must select new spells when leveling up and can not learn any other spells, except for level 10 spells which they can add as high-level class ability.
Sorcerers can reach level 9 in Baldur's Gate: Enhanced Edition, level 11 in Siege of Dragonspear, level 17 in Shadows of Amn, level 31 in Throne of Bhaal and the Baldur's Gate II: Enhanced Edition, and level 10 in The Black Pits.
Sorcerers and dragon disciples can get one additional daily casting for spell levels 6, 7 and 8 each by taking the respective high-level class ability.
Spell lvl / Sorcerer lvl	1	2	3	4	5	6	7	8	9*	Total # of spells known
1 	2	-	-	-	-	-	-	-	- 	2
2 	2	-	-	-	-	-	-	-	- 	2
3 	3	-	-	-	-	-	-	-	- 	3
4 	3	1	-	-	-	-	-	-	- 	4
5 	4	2	-	-	-	-	-	-	- 	6
6 	4	2	1	-	-	-	-	-	- 	7
7 	5	3	2	-	-	-	-	-	- 	10
8 	5	3	2	1	-	-	-	-	- 	11
9 	5	4	3	2	-	-	-	-	- 	14
10 	5	4	3	2	1	-	-	-	- 	15
11 	5	5	4	3	2	-	-	-	- 	19
12 	5	5	4	3	2	1	-	-	- 	20
13 	5	5	4	4	3	2	-	-	- 	23
14 	5	5	4	4	3	2	1	-	- 	24
15 	5	5	4	4	4	3	2	-	- 	27
16 	5	5	4	4	4	3	2	1	- 	28
17 	5	5	4	4	4	3	3	2	- 	30
18 	5	5	4	4	4	3	3	2	1 	31
19 	5	5	4	4	4	3	3	3	2 	33
20 	5	5	4	4	4	3	3	3	3 	34
21 	5	5	4	4	4	4	3	3	3 	35
22 	5	5	5	4	4	4	4	3	3 	37
23 – 24 	5	5	5	5	4	4	4	4	3 	39
25 – 27 	5	5	5	5	4	4	4	4	4 	40
28 – 29 	5	5	5	5	5	4	4	4	4 	41
30 	5	5	5	5	5	5	4	4	4 	42
31 	5	5	5	5	5	5	5	4	4 	43
* Plus HLA spells, so in total 9 level 9 spells can be known.
Spell lvl / Sorcerer lvl	1	2	3	4	5	6	7	8	9	Total # of spells ready to cast
1 	3	-	-	-	-	-	-	-	-	3
2 	4	-	-	-	-	-	-	-	-	4
3 	5	-	-	-	-	-	-	-	-	5
4 	6	3	-	-	-	-	-	-	-	9
5 	6	4	-	-	-	-	-	-	-	10
6 	6	5	3	-	-	-	-	-	-	14
7 	6	6	4	-	-	-	-	-	-	16
8 	6	6	5	3	-	-	-	-	-	20
9 	6	6	6	4	-	-	-	-	-	22
10 	6	6	6	5	3	-	-	-	-	26
11 	6	6	6	6	4	-	-	-	-	28
12 	6	6	6	6	5	3	-	-	-	32
13 	6	6	6	6	6	4	-	-	-	34
14 	6	6	6	6	6	5	3	-	-	38
15 	6	6	6	6	6	6	4	-	-	40
16 	6	6	6	6	6	6	5	3	-	44
17 	6	6	6	6	6	6	6	4	-	46
18 	6	6	6	6	6	6	6	5	3	50
19 	6	6	6	6	6	6	6	6	4	52
20 – 31 	6	6	6	6	6	6	6	6	6	54
==Cleric==
Clerics gain additional spell slots by their wisdom score. Clerics automatically know all spells of the spell levels they have access to.
Spell lvl / Cleric lvl	1	2	3	4	5	6	7	Total # of spellslots
1 	1	-	-	-	-	-	-	1
2 	2	-	-	-	-	-	-	2
3 	2	1	-	-	-	-	-	3
4 	3	2	-	-	-	-	-	5
5 	3	3	1	-	-	-	-	7
6 	3	3	2	-	-	-	-	8
7 	3	3	2	1	-	-	-	9
8 	3	3	3	2	-	-	-	11
9 	4	4	3	2	1	-	-	14
10 	4	4	3	3	2	-	-	16
11 	5	4	4	3	2	1	-	19
12 	6	5	5	3	2	2	-	23
13 	6	6	6	4	2	2	-	26
14 	6	6	6	5	3	2	1	29
15 	6	6	6	6	4	2	1	31
16 	7	7	7	6	4	3	1	35
17 	7	7	7	7	5	3	2	38
18 	8	8	8	8	6	4	2	44
19 	9	9	8	8	6	4	2	46
20 	9	9	9	8	7	5	2	49
21 	9	9	9	9	8	6	2	52
22 	9	9	9	9	8	6	3	53
23 – 25 	9	9	9	9	9	7	3	55
26 – 27 	9	9	9	9	9	8	3	56
28 – 30 	9	9	9	9	9	8	4	57
31 – 33 	9	9	9	9	9	8	5	58
34 – 37 	9	9	9	9	9	8	6	59
38 – 40 	9	9	9	9	9	8	7	60
==Druid==
Druids gain additional spell slots by their wisdom score. They automatically know all spells of the spell levels they have access to.
Spell lvl / Druid lvl	1	2	3	4	5	6	7	Total # of spellslots
1 	1	-	-	-	-	-	-	1
2 	2	-	-	-	-	-	-	2
3 	2	1	-	-	-	-	-	3
4 	3	2	-	-	-	-	-	5
5 	3	3	1	-	-	-	-	7
6 	3	3	2	-	-	-	-	8
7 	3	3	2	1	-	-	-	9
8 	3	3	3	2	-	-	-	11
9 	4	4	3	2	1	-	-	14
10 	4	4	3	3	2	-	-	16
11 	5	4	4	3	2	1	-	19
12 	6	5	5	3	2	2	-	23
13 	6	6	6	4	2	2	-	26
14 	6	6	6	5	3	2	1	29
15 	6	6	6	6	6	6	6	42
16 	7	7	7	6	6	6	6	45
17 	7	7	7	7	6	6	6	46
18 	8	8	8	8	6	6	6	50
19 	9	9	8	8	6	6	6	52
20 	9	9	9	8	7	6	6	54
21 – 22 	9	9	9	9	8	6	6	56
23 – 24 	9	9	9	9	9	7	6	58
25 – 31 	9	9	9	9	9	7	7	59
==Bard==
Bards use mage spells. Like mages, they also copy their spells from scrolls.
Spell lvl / Bard lvl	1	2	3	4	5	6	Total # of spellslots
1 	-	-	-	-	-	-	0
2 	1	-	-	-	-	-	1
3 	2	-	-	-	-	-	2
4 	2	1	-	-	-	-	3
5 	3	1	-	-	-	-	4
6 	3	2	-	-	-	-	5
7 	3	2	1	-	-	-	6
8 	3	3	1	-	-	-	7
9 	3	3	2	-	-	-	8
10 	3	3	2	1	-	-	9
11 	3	3	3	1	-	-	10
12 	3	3	3	2	-	-	11
13 	3	3	3	2	1	-	12
14 	3	3	3	3	1	-	13
15 	3	3	3	3	2	-	14
16 	4	3	3	3	2	1	16
17 	4	4	3	3	3	1	18
18 	4	4	4	3	3	2	20
19 	4	4	4	4	3	2	21
20 	4	4	4	4	4	3	23
21 	5	4	4	4	4	3	24
22 	5	5	4	4	4	3	25
23 	5	5	5	4	4	3	26
24 – 27 	5	5	5	5	4	3	27
28 – 29 	5	5	5	5	5	3	28
30 – 37 	5	5	5	5	5	4	29
38 – 40 	5	5	5	5	5	5	30
==Paladin==
Paladins use priest spells.
 	 	Priest Spell	Priest Spell	Priest Spell	Priest Spell	
Paladin lvl	Casting lvl	1 	2 	3 	4 	Total # of spellslots
9 	1 	1 	- 	- 	- 	1
10 	2 	2 	- 	- 	- 	2
11 	3 	2 	1 	- 	- 	3
12 	4 	2 	2 	- 	- 	4
13 	5 	2 	2 	1 	- 	5
14 	6 	3 	2 	1 	- 	6
15 	7 	3 	2 	1 	1 	7
16 	8 	3 	3 	2 	1 	9
17 	9* 	3 	3 	3 	1 	10
18 	9 	3 	3 	3 	1 	10
19 	9 	3 	3 	3 	2 	11
20 	9 	3 	3 	3 	3 	12
==Ranger==
Rangers use druid spells.
Spell lvl / Ranger lvl	1	2	3	Total # of spellslots
8 	1	0	0	1
9 	2	0	0	2
10 	2	1	0	3
11 	2	2	0	4
12 	2	2	1	5
13 	3	2	1	6
14 	3	2	2	7
15 	3	3	2	8
16 	3	3	3	9
== Shaman ==
Shamans use druid spells, as well as their own unique shaman spells which they automatically get. Like Sorcerers, they have to select spells when leveling up and are limited to those.
Spell lvl/ Shaman lvl	1	2	3	4	5	6	7*	Total # of spells known
1 	3	 	 	 	 	 	 	3
2 	3	 	 	 	 	 	 	3
3 	4	 	 	 	 	 	 	4
4 	4	2	 	 	 	 	 	6
5 	5	3	 	 	 	 	 	8
6 	5	3	2	 	 	 	 	10
7 	6	4	3	 	 	 	 	13
8 	6	4	3	2	 	 	 	15
9 	6	5	4	3	 	 	 	18
10 	6	5	4	3	2	 	 	20
11 	6	6	5	4	3	 	 	24
12 	6	6	5	4	3	2	 	26
13 	6	6	5	5	4	3	 	29
14 	6	6	5	5	4	3	2 	31
15 – 16 	6	6	5	5	5	4	3 	34
17 – 20 	6	6	5	5	5	4	4 	35
21 	6	6	5	5	5	5	4 	36
22 	6	6	6	5	5	5	5 	38
23 – 27 	6	6	6	6	5	5	5 	39
28 – 29 	6	6	6	6	6	5	5 	40
30 	6	6	6	6	6	6	5 	41
31 	6	6	6	6	6	6	6 	42
* Plus up to eight HLA spells are added on top to the known spells of spell level 7.
Spell lvl / Shaman lvl	1	2	3	4	5	6	7	Total # of spells ready to cast
1 	3	-	-	-	-	-	-	3
2 	4	-	-	-	-	-	-	4
3 	5	-	-	-	-	-	-	5
4 	6	3	-	-	-	-	-	9
5 	6	4	-	-	-	-	-	10
6 	6	5	3	-	-	-	-	14
7 	6	6	4	-	-	-	-	16
8 	6	6	5	3	-	-	-	20
9 	6	6	6	4	-	-	-	22
10 	6	6	6	5	3	-	-	26
11 	6	6	6	6	4	-	-	28
12 	6	6	6	6	5	3	-	32
13 	6	6	6	6	6	4	-	34
14 	6	6	6	6	6	5	3	38
15 	6	6	6	6	6	6	4	40
16 	6	6	6	6	6	6	5	41
17 – 31 	6	6	6	6	6	6	6	42
== Spell access by XP ==
How many experience points are required for each class to unlock new spell levels:
=== Divine magic: ===
Class 	1 	2 	3 	4 	5 	6 	7 	HLA spells
Cleric 	0 	3,000 	13,000 	55,000 	225,000	675,000 	1,350,000	3,000,000
Druid 	0 	4,000 	12,500 	35,000 	90,000 	200,000 	1,500,000	3,000,000
Shaman 	0 	10,000 	40,000 	90,000 	250,000	750,000 	1,500,000	3,000,000
Paladin 	300,000	900,000	1,500,000	1,800,000	- 	- 	- 	-
Ranger 	150,000	600,000	1,200,000	- 	- 	- 	- 	-
Fighter / ClericCleric / RangerCleric / MageCleric / Thief	0 	6,000 	26,000 	110,000 	450,000	1,350,000	2,700,000	3,000,000
Fighter / Druid 	0 	8,000 	25,000 	70,000 	180,000	400,000 	3,000,000	3,000,000
Fighter / Mage / Cleric 	0 	9,000 	39,000 	165,000 	675,000	2,025,000	4,050,000	4,050,000
=== Arcane magic: ===
Class 	1 	2 	3 	4 	5 	6 	7 	8 	9 	HLA spells
Mage 	0 	5,000 	20,000	60,000 	135,000	750,000 	1,500,000	2,250,000	3,000,000	3,000,000
Sorcerer 	0 	10,000	40,000	90,000 	250,000	750,000 	1,500,000	2,250,000	3,000,000	3,000,000
Bard 	1,250	5,000 	40,000	160,000	660,000	1,320,000	- 	- 	- 	-
Fighter / MageCleric / MageMage / Thief 	0 	10,000	40,000	120,000	270,000	1,500,000	3,000,000	4,500,000	6,000,000	6,000,000
Fighter / Mage / ClericFighter / Mage / Thief	0 	15,000	60,000	180,000	405,000	2,250,000	4,500,000	6,750,000	- 	-
== Items that grant additional spell slots ==
Arcane:
* Reaching Ring (Mage, Sorcerer) 
* Evermemory (Mage, Sorcerer) 
* Ring of Acuity (Mage, Sorcerer) 
* The Amplifier (Mage, Sorcerer, Bard) , 
* Dak'kon's Zerth Blade (Bard, Fighter/Mage, Mage/Thief, Fighter/Mage/Thief) 
* Crown of Lies (Mage, Sorcerer, Bard) 
* Reed of Echoes (Bard) 
* Wondrous Gloves (Bard) 
* Bronze Ioun Stone (Mage, Sorcerer) 
* Circlet of Netheril (Mage, Sorcerer) 
* Edwin's Amulet (only Edwin Odesseiron) , 
Note: Bards only profit from additional spell slots up to spell level 6, they won't be able to cast higher-level spells even with items that give high-level slots. Bards can however take Use Any Item to wear those normally mage-restricted items that grant bonus slots for spell levels 1-6 and profit from those. 
Note: Mage / Thief and Fighter / Mage / Thief can also select Use Any Item to use the bard-only Wondrous Gloves for extra spell slots. 
Divine:
* Honorary Ring of Sune (Cleric, Druid, Shaman) , 
* Locket of Embracing (Cleric, Paladin, Shaman) 
* Heartwood Ring (Druid) 
* Staff of Arundel (Druid, Shaman) 
* Holy Symbols (Cleric) 
* Items that increase Wisdom while worn (e.g. Silver Ioun Stone) also increase divine spell slots.
Note: Cleric / Thieves with Use Any Item can benefit from the extra slots of Druid-only items.
== See also ==
* Experience Tables
 
Category:Classes
Category:Lists
Category:Game mechanics