Mechs/MLN-1A1

==Description==
A rare variant of the Merlin, the 1A1 is a rebuild that strips out the expensive lasers and replaces them with cooler running Chemical alternatives. With the reduced heat burden, the LRM-5 is upgraded to an LRM-15 and a second ton of LRM ammo is added. Only seen among the poorer parts of the Periphery, its increased ammo dependency makes it a poor choice in anything other than a defensive role.
Drop Cost Multiplier: 1.06
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	High-Pressure-Cooling: -10% Weapon Heat Generated (Quirk)
40 	Easy to Maintain	Hardened Plates: -3% Damage Taken, TAC Immune (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=80/100S=50 	A=45/45S=16 	A=80/100S=50
Arms/Head	HardPoints	[ 1E ] 	[ 1B ] 	[ 1E ]
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Medium Chem Laser 	 	
Medium Chem Laser
Torso 	Health 	FA=100/140 RA=40/70S=70	FA=140/200 RA=55/100S=70	FA=100/140 RA=40/70S=70
Torso 	HardPoints	[ 1B 1E ] 	[ 1S ] 	[ 1E 1M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
2x Ammo Chemical Medium
Ammo MG (Half)
2x Heat Sink
Flamer
MG	
Engine Core 240 	
2x Ammo Chemical Large
Ammo LRM (DBL)
Heat Sink
Large Chem Laser
LRM-15
Legs 	Health 	A=100/140S=70 	 	A=100/140S=70
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
2x Jump Jet (H) 	 	
2x Jump Jet (H)
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