Nations/native

The following lines define a complete personalized nation ruleset:
[nation_native]
; This is an example nation ruleset for Freeciv 2.6.*
; Nation rulesets are included by default/nationlist.ruleset, and
; this default nation list is included by classic/nations.ruleset,
; civ2civ3/nations.ruleset, etc.
; Your "personal" (example) ruleset with a personal/nations.ruleset
; can include classic/nations.ruleset to get these classic nations
; with the classic settings (traits, initial government, ...)
; You can add *include personal/native.ruleset (example) after this
; to define a "native" nation as in this (complete) example.
; The flags are normally defined by the tileset. Amplio and small
; tilesets include misc/flags.spec and misc/shields.spec for normal
; flags and shields. Amplio2 includes misc/flags_large.spec and
; misc/shields_large.spec. If the flags for your personal nations
; are not covered by this procedure you can create a dummy tileset
; and add the missing flags in the [sprites] section of any *.spec;
; same idea as in the relevant misc/*.spec files.
; You can also define flag_alt in your personal nation rulesets to
; (ab)use the flag of another nation. You can disable the nations
; of these borrowed flag(s) as "conflict", see below for an example.
name = _("Native")
plural = _("?plural:Natives")
groups = "Imaginary", "Sisters"
legend = _("The Natives are an imaginary tribe abusing\
 the Aleut flag if the unused NATO flag is unavailable. Native cities\
 get the Latin names of Greek letters (alpha, beta, etc.); no umlauts,\
 no accents, no nonsense. And one u+1F4A9 as basic giggle test.\
")
leaders = {
 "name", "sex"
 "Prima", "Female"
 "Secundus", "Male"
 "Snowwhite", "Female"
 }
ruler_titles = {
 "government", "male_title", "female_title"
 "Anarchy", _("Seer %s"), _("?female:Seer %s")
 "Despotism", _("Sorcerer %s"), _("Sorceress %s")
 "Monarchy", _("Duke %s"), _("Duchess %s")
 "Republic", _("Regent %s"), _("?female:Regent %s")
 "Democracy", _("Professor %s"), _("?female:Professor %s")
 "Communism", _("Commissar %s"), _("?female:Commissar %s")
 "Fundamentalism", _("Father %s"), _("Mother %s")
 }
; Try to get the (existing and unused) NATO flag if possible;
; its name matches "nat". Otherwise steal the nice Aleut flag.
flag = "nato"
flag_alt = "aleut"
style = "Asian" ; was 2.5 city_style
conflicts_with = "aleut", "un"
civilwar_nations = "hacker", "aleut"
; Optional: suggested border color, e.g., dominant flag color.
; The border color is also used as player color in the mini-
; map: Almost white (ice), blue (water), gray (mountains),
; or green (land) colors are bad choices. NATO blue for the
; natives turned out to be a bad idea. :-(
;color.r = 1 ; #012169 NATO blue
;color.g = 33 ; 0x21 (dec. works)
;color.b = 105 ; 0x69 (hex. fails)
init_techs = ""
init_buildings = ""
init_units = ""
cities =
 "Omega", "Alpha", "Beta", "Gamma",
 "Delta", "Epsilon", "Zeta", "Eta",
 "Theta", "Iota", "Kappa", "Lambda",
 "Mu", "Nu", "Xi", "Omicron",
 "Pi", "Rho", "Sigma", "Tau",
 "Upsilon", "Phi", "Chi", "Psi",
 "💩 (swamp, !river, !ocean, !lake)" ; u+1F4A9
Category:Editing rulesets