The Too-big Party (CSC)

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: "Table number three, I'll take the statements of intent from your characters now. Please be quick, I'd like to get in at least three rounds of com bat tonight. And now for the RPGA scoring... "
For every group that can't get enough players, there's always one that has too many. Often, the reason is a popular DM. He runs a good game and players want to play in his campaign. He only has time for one group, so everyone plays together.
Regardless of the DM's skills at crowd control, a group with more than eight players is a cumbersome entity. Three to six players is best. Actual numbers aside, if the size of the group is too large to manage, split it up. Ask another player to run one of the splinter groups. If the players are willing, and space allows, run the two groups at the same time (big basement rec-rooms are great for this). Consider having both DMs run the same material and occasionally switching back and forth between groups.