Mad Bomber

Some Alchemists could care less about potions and extracts, and focus their skills on their special bombs. These mad bombers are followed by fire and explosions, and few still have all the parts they were born with still attached.
== Alchemy Focus ==
Mad bombers cannot create extracts. In addition they do not have access to discoveries that involve only extracts. If a discovery involves other features that the Mad bomber has as well (such as a mutagen) the mad bomber may select it but doesn't gain the extract effect.
This ability alters Alchemy, and Discovery.
== Bomb Lobber ==
Mad bombers are not restricted to a limited amount of bombs each day.
On a direct hit, an alchemist’s bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist’s dexterity modifier (damage progression remains the same). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist’s level + the alchemist’s dexterity modifier.
This ability alters Bomb.
== Throw Anything ==
An alchemist adds his dexterity modifier to damage done with splash weapons, including the splash damage if any.
This ability alters Throw Anything
== Bombs Away ==
Mad bombers get a bonus discovery at 4th level and every three levels thereafter (up to 16th level). This bonus discovery must be a bomb-modifying discovery.
This ability replaces Brew Potion.
== Grand Discovery ==
Mad bombers cannot select the Change Alignment, Greater grand discovery. They have access to the following grand discovery instead:
=== Madder Bomber ===
Prerequisite: Grand discovery
Benefit: The alchemist has discovered how to further modify his bombs and may apply two bomb modifying discoveries at the same time.
This ability alters Grand Discovery.
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Category:Homebrew