Difficulty level (CivBE)

The difficulty level is a game setting in Sid Meier's Civilization: Beyond Earth that allows players to compete against AI opponents matching their skills or for the purpose of challenges. It affects how the Aliens and the AI leaders behave and what advantage they have, as shown in the tables below.
=== Alien Bonuses ===
Element 	Sputnik	Mercury	Vostok	Gemini	Soyuz	Apollo
Alien Nest Energy 	40 	25 	25 	25 	25 	25
Alien Spawn Modifier 	125 	100 	90 	80 	72 	67
Alien Combat Bonus 	20 	0 	0 	0 	0 	0
Alien Target Range - Land	3 	5 	5 	6 	7 	8
Alien Target Range - Sea 	7 	10 	12 	15 	18 	20
=== AI Bonuses ===
Element 	Sputnik	Mercury	Vostok 	Gemini 	Soyuz 	Apollo
Free Techs 	None 	None 	Pioneering	Pioneering, Planetary Survey	Pioneering, Planetary Survey, Engineering	Pioneering, Planetary Survey, Engineering, Chemistry
Starting Defense Units 	0 	0 	1 	1 	2 	2
Starting Explore Units 	0 	0 	0 	1 	1 	1
Declare War Probability	80% 	100% 	100% 	100% 	100% 	100%
Work Rate Bonus 	0% 	0% 	20% 	40% 	75% 	100%
Unhealth 	100% 	100% 	90% 	85% 	80% 	75%
Growth Rate 	120% 	100% 	90% 	80% 	70% 	55%
Train Rate 	125% 	100% 	74% 	80% 	65% 	50%
World Train Rate 	120% 	100% 	100% 	100% 	100% 	100%
Construction Rate 	120% 	100% 	85% 	75% 	60% 	50%
World Construction Rate	120% 	100% 	100% 	100% 	100% 	100%
Create Rate 	120% 	100% 	85% 	75% 	60% 	50%
World Create Rate 	0% 	0% 	100% 	100% 	100% 	100%
Building Cost 	100% 	100% 	85% 	80% 	65% 	50%
Unit Cost 	100% 	100% 	85% 	80% 	65% 	50%
Unit Supply 	0% 	20% 	30% 	30% 	40% 	50%
Unit Starting XP 	0 	0 	10 	15 	30 	30
Unit Bonus XP% 	0 	0 	0 	0 	50% 	100%
== Trivia ==
* The difficulty levels are named after the events in Space Race.
** USA: NASA = Project Gemini, Apollo Program, Project Mercury = Named after Human Spaceflight projects
** USSR: COSMONAUTS = Soyuz, Sputnik, Vostok = Named after first satellites sent to space.
== See also ==
* Difficulty level in other games
Category:Game concepts (CivBE)