Nystul

==Summary==
Nystul is a member of the Circle of EightThe Adventure Begins, pg 8, hailing from the land of Tenh in the Flanaess. As a member of the Circle of Eight, his goal is to preserve the balance of the multiverse alongside his fellow members and their leader, Mordenkainen. Of the members of the Circle, Nystul is the most tactically-minded and subtle, often taking on false appearances magically to deceive his enemies and friends alike- in fact, it is said that he only shows his true form to his fellow Circle members. Some suspect this is because his true form- a tall, gangly human with a staggering height of over two meters- causes him some level of embarrassment. 
Nystul's greatest deeds include fighting against the likes of Vecna and Iuz the Old, supporting the wars in the Bandit LandsThe Adventure Begins, pg 24, and subtly influencing adventurers and mercenary groups to work for the Circle when they are needed, using his mastery of disguise to seed information to themCity of Greyhawk: Folks, Feuds, and Factions, pg 25. Most recently he has been fighting against the forces of the Bright Lands, those ruled by the tratiors Rary the Traitor and Lord Robilar. 
Nystul was born to nobles, but when his house ultimately collapsed and his family was tried for treason, he was hurried away to be risen by pacifistic monks, who unknowingly changed history when they taught Nystul his introduction to magic and eventually gathered enough funds to send him to a school for proper learning. 
==Powers and Stats==
Tier: 
Name: Nystul, The Aloof Mage of Redspan
Origin: Dungeons and Dragons
Gender: Male
Age: 53Living Greyhawk Journal #00, pg 10
Classification: Human Wizard
Powers and Abilities: Superhuman Physical Characteristics, Magic, Reality Warping (All magic is the result of manipulating the Weave, a multiversal construct personified by the Goddess Mystra), Non-Physical Interaction (Capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities), Immortality (Types 4 and 8, All members of the Circle of Eight have countless clones made that will return them to life should they dieVecna Lives, pg 13), Precognition (His level of intelligence allows him to accurately predict the immediate future, perfectly knowing the actions taken by enemiesPlayer Options: Combat and Tactics, pg 180), Statistics Amplification (Bears a number of items to increase his durability and resistances, such as Bracers of Defense and Rings of ProtectionCity of Greyhawk: Folks, Feuds, and Factions, pg 24), Illusion Creation (Uses several magic items to disguise himself extensively, or things around him, via illusion; these include the Hat of Disguise and the Wand of Illusion), Afterimage Creation (Cloaks of Displacement create illusory duplicates all around the subject in the area, making them several times harder to hit), Extrasensory Perception (He can sense enemies via one of his wands; He can detect magical auras, among other things), Telepathy (Via the Helm of Telepathy), Invisibility (Dust of Disappearance causes a target creature or object to become obfuscated and invisible), Flight (Boots of Levitation allow Nystul to lift himself up off of the ground), Aura (Wrote a book and created spells such as "Nystul's magic aura", which alters how one's magical aura can be perceived, sometimes changing it or erasing it entirely for a timeDragon Magazine issue 82, pg 58), Duplication (Shades creates semi-real duplicates of other spells, using the nonexistent shadowstuff of the Plane of Shadow), Sense Manipulation (Leomund's Trap alters the perception of those who can sense danger and traps, by forcing them to sense traps and danger everywhere), Light Manipulation (Nystul has written and made many spells for controlling light, including Nystul's Dancing WerelightGreyhawk Adventures, pg 58, Nystul's Blazing BeamGreyhawk Adventures, pg 59, and Nystul's LightburstGreyhawk Adventures, pg 61), Darkness Manipulation (He similarly has created countless spells for controlling darkness, the absence of light- these include Nystul's Blackmote, Nystul's Blacklight BurstGreyhawk Adventures, pg 60, and Nystul's Enveloping Darkness), Perception Manipulation (Some of his spells, including Nystul's Flash, cause disorientation and confusion in targets who fail to avert their eyes), Soul Manipulation, Death Manipulation (Nystul's Blackmote is darkness formed from the death energies of the Negative Energy Plane, which can rend the souls of those it touches), Paralysis Inducement (Nystul's Blackmote and Nystul's Crystal Dagger can paralyze creatures), Life Manipulation (He can summon energy from the Positive Energy Plane, the energy the soul is made of and that which bestows something with life), Energy Manipulation, Resistance Negation (His Blazing Beam spell negates all resistances of Undead creatures), Weapon Creation, Crystal Manipulation (He can form weapons out of crystals via Nystul's Crystal Dagger and Nystul's Crystal Dirk), Fire Manipulation (He created a spell specifically to dampen and destroy fires in a large area), Information Analysis (His Golden Revelation scans a large area around him for hidden foes- even enemies on adjacent planes of existence- and creates a sensor around them to prevent them from hiding again), Elemental Manipulation (His Radiant Baton can make use of a plethora of different energies in order to deal different damage types), Weapon Mastery, Temperature Manipulation (His baton can be cold or heat based, dealing increased damage to enemies of the opposite sort), Acid Manipulation (His baton can be made up of acid, potentially damaging equipment extensively), Purification (He can use his baton to neutralize poisons), Electricity Manipulation (His baton can be used to channel electricity into an attack), Plant Manipulation (His baton can be made up of violet energy, which kills plants on contact), Time Manipulation (Nystul's Blacklight Burst generates a soul-rending explosion that steals the time of the target, slowing them for a short duration), Status Effect Inducement (Higher planar creatures are instead stunned by Nystul's Blacklight Burst), Summoning (He can summon powerful elemental creatures known as Grue, which assist him in combat), Forcefield Creation (He can generate mage armor for himself, which creates a forcefield all around his being that moves with himVecna Lives, pg 85), Sound Manipulation (Audible glamer creates any sound of Nystul's choosing), Transmutation (He can polymorph anything into anything elseVecna Lives, pg 86), Empathic Manipulation (Mass charm allows him to control the emotions of a large group of people), Smoke Manipulation (Incendiary cloud creates a large area of stinging smoke that burns away the flesh of creatures caught within), Limited BFR (Vanish allows him to send an inanimate object away), Gravity Manipulation (He can reverse and control gravity in a small area), Conceptual Manipulation (Type 1), Information Manipulation, Status Effect Inducement (He can make use of Power Word Stun, which forcibly stuns an enemy; Power Words are those words used to shape and define all things in the multiverse at the dawn of creationTome of Magic, pg 191), Explosion Manipulation (He can cast delayed blast fireballs, which generate huge explosions upon impact), Dimensional Travel (He can transport one of his dimensions to the Astral Sea, allowing him to appear as a 2-D object while retaining his typical power; this renders him effectively invisible), Necromancy (He can seize control of another caster's undead), Duplication (Mislead creates illusory duplicates of the user and renders the user invisible, giving them time and a distraction), Mind Manipulation (Mass suggestion allows Nystul to control the actions of a large group of creatures for a short time), Curse Manipulation (Geas forces a target to undertake a certain task or face deadly drawbacks for disobeying), Matter Manipulation (Disintegrate destroys a target, reducing them to dust), Earth Manipulation (He can sculpt and shape stone at will), Power Modification (Can make use of metamagic abilities such as Extension III), Animal Manipulation, Size Manipulation (He can cause animals to grow to colossal sizes to fight for him), Damage Reduction (Stoneskin wildly reduces incoming damage), Shapeshifting (He can transform himself into a number of other creatures, including dragons or giants), Body Puppetry (Fumble causes the target to become clumsy in specific ways, such as dropping weapons or failing actions requiring precise movement), Power Bestowal (He can enchant weapons to possess magical powers), Absorption (With a touch he can sap a target's life force and take it for himself), Automatic Translation (Tongues allows him to speak any language fluently), Power Nullification (He can destroy magical effects or prevent attempts to spy on him), Flight (He can use magic to fly), Clairvoyance (He can create a number of magical sensors to detect things at a great range), Thread Manipulation (He can create webbing to restrain large groups of enemies), Statistics Reduction (Ray of enfeeblement reduces the physical strength of an enemy massively, potentially to the point of system shock), Telekinesis (Levitate allows him to cause other objects to float in the air), possibly Martial Arts (He was raised and taught by monks), Extreme Resistance to Mind Manipulation and Possession (He is permanently protected from evil, which blocks out effects such as these)
Attack Potency: Small City level+ (Is a 17th level mage, making him considerably superior to the likes of legendary dragons, who can warp the terrain around their lairs massively)
Speed: At least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat)
Lifting Strength: Peak Human (Capable of pushing over 300 kg under maximum stress), likely higher via Telekinesis (Depending on the spell, he could be comparable to his fellow Circle members, such as Drawmij, who can lift three merchant ships worth of weight into the airGreyhawk Adventures, pg 56)
Striking Strength: Small City level+
Durability: Small City level+
Stamina: Superhuman, Should be comparable to mages such as Emirikol, who battled a titan for six days without restInto The Unknown- The Dungeon Survival Handbook, page 146
Range: Varies, up to multiversal+ with magic
Standard Equipment: Bracers of defense, ring of protection, cloak of displacement, boots of levitation, dust of disappearance, hat of disguise, helm of telepathy, wand of enemy detection, wand of illusion, wand of illumination, a traveling spellbook
Intelligence: At least Extraordinary Genius, he is regarded as one of the most intelligent members of the Circle of Eight, a group already comprised of the best minds of the Flanaess; his Intelligence score is 22, making him superior to the likes of Elder Brains, which serve as a repository of all knowledge of entire civilizations- said civilizations comprehend spacefaring technology, as well as machines to sap the light from stars, merge two nascent multiverses into one, and travel through the distant planes in the blink of an eye
Weaknesses: Excessively embarrassed by his gangly, misshapen appearance 
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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