Satou Kazuma

==Summary==
Satou Kazuma is the main protagonist of the light novel, anime, CD drama, and manga series Kono Subarashii Sekai ni Shukufuku Wo!. Kazuma is a young man of average height and weight. He has short and slightly messy chestnut-brown hair and green eyes. His usual outfit consists of a gold-trimmed green mantle, white shirt, pants and leather boots. He initially wore a green tracksuit.
==Powers and Stats==
Tier: , with Dynamite | , with Dynamite | , with Spells, higher with Manatite, with Dynamite and Explosion | with Buffs
Key: Base | As a Regina Follower | End of Series | With Buffs
Name: Satou Kazuma
Origin: Kono Subarashii Sekai ni Shukufuku Wo!
Gender: Male
Age: 16 (Anime), 17 (Manga/Light Novel), 20 (Web Novel)
Classification: Adventurer, Human
Powers and Abilities:
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|-|Base=Superhuman Physical Characteristics, Social Influencing, Preparation, Supernatural Luck (Possesses luck at a stat so high that he's only second to Eris, the goddess of fortune. His luck alone made him consistently win at Elroad's national casino to the point of making the country nearly bankrupt. Made so that he only was affected by the status effect he wanted several times in a row despite Wiz's touch being randomized between 8 of them and helped him to never lose a game of rock paper scissor in his life even against enchanted opponents such as Aqua), Expert Marksman and Swordsman, Soul Absorption (Able to partially absorb souls as EXP), Power Mimicry (As an adventurer, he can learn others skills by witnessing them regardless of their class), Accelerated Development (Has very high rate of leveling up due to having no talent whatsoever, gaining enough levels for average adventurers to need 10s of years in just a few hours), Telekinesis (Can steal items remotely), Enhanced Senses (Night Vision, Enhanced Sight, and Enemy Detection), Extrasensory Perception (Was able to sense the strength of a monster just by being in close proximity of them, and sensed them inside of a building he wasn't in), Presence Concealment, Can steal life and mana and transfer it to himself or others, Water Manipulation, Ice Manipulation, Fire Manipulation, Earth Manipulation, Air Manipulation, Weapon Creation (By shaping water and freezing it, Kazuma can create weapons such as swords), Statistics Amplification (With Escape and the Vanir Mask, he can respectively enhance his evasion and his statistics under the full moon), Chain Manipulation (Possesses the ability to use ropes and chains to immobilize people), Non-Physical Interaction with Mythril Wire (Mythril Wire allows the user to bind non-corporeal beings), Explosion Manipulation (Capable of making use of explosive dynamite), Damage Boost (Possesses the "Fish Slayer", a knife that is stronger against aquatic enemies), Fragrance Manipulation (The Lurk skill can cover up scents), Likely Resistance to Mind Manipulation (While under Seresdina's control, he was still able to do as he wanted and she couldn't afford more people under her power because of Kazuma needing all of it), Resistance to Extrasensory Perception (The Lurk skill can hide Bloodlust/Killing intent)
|-|Regina Follower=Same as before, Extrasensory Perception (Able to sense souls), Damage Transferal (Any effects, physical or magical, direct or indirect will also affect his opponent)
|-|End of Series= Same as before minus Damage Transferal, Creation (Capable of creating golems with Golem Creation skill), Healing (Can heal himself and others with Heal), Purification (The Heal spell can also be used to purify unholy beings such as undead) Teleportation and BFR (Can teleport himself and others with the Teleport spell), Instinctive Reaction (Can automatically dodge attacks he would normally have no hope of dodging with Auto-Dodge), Light Manipulation (Capable of creating flash of light with Flash skill), Electricity Manipulation (Can conjure lightning with the Lightining spell), Death Manipulation (Can inflict instant death with Deadly Backstab), Explosion Manipulation, Heat Manipulation (Can use Explosion, with the heat alone being enough to hurt Kazuma), Limited Power Nullification (The magic sword he got from Dust can nullify any spell that would cause him fatal damage, albeit only once time), Likely Sleep Manipulation, Paralysis Inducement and Limited Sealing (Should possess the Sleep, Paralysis, and Lock/Unlock spells, although he never was shown to use them)
|-|With Buffs= Same as before
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Attack Potency: Street level (Is an adventurer in pretty good shape, being confident enough that he could never lose to a normal human through sheer strength. He was also capable of effortlessly dragging 200 kilograms of weight and survive crashing out the second floor of a mansion with no injuries), Building level+ with Dynamite (Was able to hurt Wolbach, who considered it as a threat) | Street level, Building level+ with Dynamite (Same as before) | Street level (Stronger than before thanks to his superior stats), Wall level+ with Spells (Can do this with one of his weakest spells), higher with Manatite (Was able to make a golem one head taller than the Demon King and use intermediate spells above their original power), Building level+ with Dynamite and Explosion (Although his Explosion is way weaker than an average one, it was still superior to the Demon King, who could use Advanced Magic and make golems as powerful as one of his generals even when weakened) | Building level+ with Buffs (Aqua's Buffs can make Kazuma as strong as Darkness, who is able to break large rocks with her attacks)
Speed: Subsonic (Can fight against monsters such as Lizard Runner which are way faster than horses. Can dodge a minotaur's axe swing. Blow away arrows before they can hit him. Could hold his own against the Ninnin who can move at speeds faster than the human eye. Word of God stated that a matchup between Kazuma and Combat Agent Six would "vary") | Subsonic (Same as before) | Subsonic (Faster than before) | Subsonic with Buffs (Superior to his base state. Can keep up with Darkness)
Lifting Strength: Peak Human (Casually dragged and overpowered three adult males who were activley resisting his pull), Class M with Bind (Capable of restraining Darkness and the Kowloon Hydra, a giant monster the size of a small island) | Peak Human, Class M with Bind (Same as before) | Peak Human (Stronger than before), Class M with Bind (Has increased in strength) | Class M with Buffs and Bind (Could wrestle with Darkness, who was able to carry the Kowloon Hydra)
Striking Strength: Street level | Street level | Street level | Building level+ with Buff
Durability: Street level (Can withstand falling from the second floor of a building) | Street level | Street level (Has gained better stats over time, making him more durable) | Building level+ with Buff (His durability increases in proportion to his strength)
Stamina: Peak Human (Kazuma is in excellent physical condition. Can use drain touch to replenish his stamina)
Range: Standard Melee Range, Extended Melee Range with Chunchunmaru, Tens of Meters to Hundreds of Meters with Magic, At least Kilometers with Bow, Low Multiversal to Multiversal with Teleport (Can teleport to any location as long as he sets a waypoint to them; including Heaven which is outside of universes such as Kazuma's original world or the one he's currently in)
Standard Equipment: "Chunchunmaru" (His sword), top-quality mythril chain, a few sticks of dynamite, an ordinary wooden bow, silver arrows, a quiver with an unknown amount of arrows, and manatite to enhance the power of his spells.
Intelligence: Gifted (He possesses decently high intelligence stats. In practical use, he is very cunning and sharp and is able to recognize threats quickly. Good at making strategies on the fly, outsmarting opponents, and exploiting their weaknesses. Not afraid to fight dirty and take cheap shots)
Weaknesess: When he has enough money to live comfortably, Kazuma is not ashamed to be a lazy bum, and will most certainly act like one. When everyone can safely escape from a tough fight, Kazuma will retreat faster than the ladies. Kazuma can be a hard worker and a resourceful fighter, but he will likely be his perverted and lazy self unless the situation calls for it. If he runs out of mana, he will be physically exhausted and unable to move. His drain touch can take too long to have visible effects on targets with extremely high stamina and mana. Because of his weak mana, his offensive spells can't be used to do much damage and are just a distraction without the help of manatite, which he can only carry in limited number. The nullification of his magic sword is a one-time use.
Notable Attacks/Techniques:
*Luck: Kazuma has extraordinary high luck, so high that even Luna was surprised; though she claims its numerical value isn't really essential to an adventurer. He seems to be second in luck only to the Goddess of Luck herself. The rest of Kazuma's stats are average except for his above-average intelligence.
*Foresight: Night vision. Can be toggled on or off, and works even in complete darkness.
*Clairvoyance: The ability to zoom in on anything in his vision, seemingly by several times, allowing him to spot and aim at very far away enemies. He could spot a huge dust cloud beyond the horizon when the rest of his party saw nothing.
*Enemy Detection: Kazuma can sense any enemies around him within the distance of the max zoom of his clairvoyance. It works through walls, and can also be used close up to determine where an enemy is hiding.
*Snipe: The ability to shoot a bow with accuracy that greatly increases depending on luck. Because of Kazuma's extremely high luck, he has never been shown to miss a shot. However, it should still be possible to miss under the right conditions, and the arrow will still only do the damage of a regular arrow.
*Steal: The ability to steal an object remotely, effectively teleporting it into his possession (which he usually uses to steal panties as his gag). When stealing from a person, unless Kazuma wants to steal something else, it will steal whatever is most valuable to the target. However, against extremely powerful targets it has a chance to fail unless they are off-guard.
*Lurk: The ability to hide his presence. However, life detection skills and magic still work on him.
*Create Water: The ability to create a stream of water. With enough mana, Kazuma can easily create a torrent of water wide enough to completely submerge a human.
*Tinder: The ability to shoot a stream of embers that set the target on fire. Kazuma has never been shown to use this for combat, but if he uses enough mana it could be possible, if inefficient.
*Drain Touch: The ability to steal stamina and mana from a target who he has made direct contact with, and transfer it to either himself or another person that he is making contact with. Drain Touch is most effective when absorbing from somewhere with thin skin, close to the heart.
*Freeze: The ability to shoot a stream of frost that freezes anything it hits. When combined with Create Water, it can be used to create weapons or extend the area of effect.
*Create Earth: Creates a small chunk of earth that easily turns to powder if force is applied. Useful for blinding opponents. If he uses more mana, he can create stone; enough of it to patch up a castle wall without overexerting himself.
*Wind Breath: Creates a strong gust of wind. Useful for misdirecting projectiles, or in combination with Create Earth for blinding opponents.
*Bind: Allows Kazuma to use any rope or chain-like object as a projectile that quickly coils around the first thing it hits, restricting movement completely. Since it is based on luck, he can use it to bind opponents way stronger than him, such as a hydra or Darkness. He can also bind astral bodies such as ghosts with a mythril chain. If he has nothing to use, the skill creates a basic rope.
*Dynamite: Although not a special skill, Kazuma has fashioned several sticks of dynamite which he uses to dispatch enemies that he catches off guard; easily powerful enough to blow a human to pieces. However, it is implied that on rare occasions they turn out to be duds.
*Blacksmith: Ability to create and repair weapons and armor. However, this requires time and the necessary tools.
*Cooking: Effects unknown, but probably self-explanatory.
*Escape: A skill which enhances Kazuma's evasion, mostly used to run away.
*Lip Reading:A passive skill that allows Kazuma to discern what anyone is saying with perfect accuracy as long as he can see their lips.
*Eavesdrop: Allows Kazuma to hear better, which can be used to spy conversations.
*Heal: A priest spell allowing its user to heal its own wounds as well as others'. However Kazuma can only heal superficial ones, being unable to heal his shoulder against the Demon King.
*Create Golem: A spell allowing him to create golems, however his low mana makes them weak and ridiculously small. When combined with Create Earth and the use of manatite, Kazuma could create a golem one head taller than the Demon King.
*Lighting: An intermediate spell that creates a bolt of lightning that arcs towards its target.
*Teleportation: A spell allowing its user to teleport to any location as long as they set a waypoints to them. In Kazuma's case, it even allows him to teleport to Heaven.
*Deadly Backstab: An assassin skill which allows the user to inflict instant death to the target if used from behind while they aren't aware of their presence.
*Trap Creation: A skill allowing its user to increases the power and activation chance of any trap, even one hastily slapped together by an amateur. Kazuma uses it as a way to make his dynamite easier to land and harm others.
*Explosion: The strongest spell in existence, creating an explosion which consumes nearly all of his user's mana unless they are backed up by items such as manatite. While Kazuma's poor mana and lack of magic catalyst makes it infinitely weaker than what it should be, it still was enough to kill both him and the Demon King.
==Notable Matchups==
Victories:
Arthur (Fire Emblem) Arthur's Profile (End of Series Kazuma was used. Speed was equalized)
Combat Agent Six (Combatants Will Be Dispatched!) Combat Agent Six's Profile (Base Kazuma was used, and Combat Agent Six had access to his equipment. Speed was equalized)
Funtime Freddy (Five Nights At Freddy's: Fazbear Frights) Funtime Freddy's Profile (Base Satou used, speed equalized, everything above 9-C is restricted, and starting distance was 1 meter)
Losses:
Sans (Undertale) Sans' Profile (End of Series Kazuma was used. Speed was equalized)
Inconclusive:
Category:Characters
Category:Kono Subarashii Sekai ni Shukufuku Wo!
Category:Akatsukiverse
Category:Absorption Users
Category:Accelerated Development Users
Category:Adventurers
Category:Air Users
Category:Anime Characters
Category:Chain Users
Category:Creation Users
Category:Damage Transferal Users
Category:Earth Users
Category:Enhanced Senses Users
Category:Explosion Users
Category:Extrasensory Perception Users
Category:Extrasensory Perception Users
Category:Fire Users
Category:Good Characters
Category:Healers
Category:Humans
Category:Ice Users
Category:Internet Characters
Category:Isekai Characters
Category:Light Novel Characters
Category:Light Users
Category:Magic Users
Category:Male Characters
Category:Manga Characters
Category:Paralysis Users
Category:Primary Protagonists
Category:Protagonists
Category:Sealing Users
Category:Sleep Users
Category:Stealth Masters
Category:Teenagers
Category:Teleportation Users
Category:Thieves
Category:Water Users
Category:Weapon Masters