Striker

"Now this end is called the Thagomizer, after the late Thag Simmons" -- The Far Side, 1982This comic from Gary Larson was eventually used by actual archeologists to describe the "pointy tail bit" found on stegosaurs.Striker is an exotic physical advantage representing a relatively sturdy body part that can be used to attack. Such body parts cannot also be able to manipulate objects or walk on, as they would simply count as arms or legs. Strikers include things like antlers, horns, tusks, tails, thagomizers, and so on.
Cost: Varies by damage type 
* 5 (crushing or piercing)
* 6 (large piercing)This is particularly rare, used only for some types of weird beak
* 7 (cutting)
* 8 (impaling) points
== Use ==
Strikers are wielded with DX or Brawling, and unless otherwise specified, can parry at the usual (Skill/2)+3.
=== Techniques ===
Some strikers, if appropriate, can be used to Sweep!Martial Arts, p.81 and p.117 A crushing striker can be used to shove as if using an arm.Martial Arts, p.117
=== Counters ===
Strikers can be grappled, but typically are immune to wrenches and locks.
== Enhancements and Limitations ==
=== Special Enhancements ===
*Long (+100% or +75% per +1 to SM)Basic Set, p.88
=== Special Limitations ===
*Cannot Parry (-40%).
*Clumsy (-20% per -1 to hit).
*Limited Arc (-40%)
*Weak (-50%).
*Cannot Attack (-??)Sorcery: Protection and Warning Spells, p.7, supposedly
==Crippling==
Damage to a limb (arm, leg, wing, striker, or prehensile tail): Injury over HP/2 can cripple that striker.Basic Set, p.421 A crippled striker cannot be used to attack.Basic Set, p.422
==Powers==
"add Sorcery Talent to DX or skill before halving it to determine Parry" is mentioned for Iron Arm in GURPS Sorcery: Protection and Warning Spells. This was never addressed on page 78 of GURPS Powers which skipped from Stretching to Striking ST.
==Features==
*Uses horn as Lance
==Quotes==
===Kromm===
http://forums.sjgames.com/showpost.php?p=726722&postcount=4 says weight is ST/10
http://forums.sjgames.com/showpost.php?p=1327669&postcount=3 in 2012
:Strikers do not function as arms.¹ They're effectively weapons that don't take damage. That's a gross simplification, but it's how they work. An upshot of this is that attacks with Strikers don't hurt the user. This includes slams – and as B372 says for shield rushes and p. 122 of Martial Arts says for slams with weapons, when you use a weapon to slam, it takes the damage for you. Since Strikers can't be damaged . . . it's always safe to slam with one.²
===Other===
https://web.archive.org/web/20180122220017/http://forums.sjgames.com/showthread.php?t=131561 Toptomcat does good analysis of drawbacks of Limb, Shin
== Trivia ==
=== Aiming Strikers ===
In early days http://www.sjgames.com/gurps/Roleplayer/Roleplayer20/Gimme-a-Hand.html it was a -1 to cost per -1 to DX to aim, effectively creating free strikers. The change to the limitation system in later editions fixed this.
== References and Notes ==
Category:Advantages
Category:Exotic Traits
Category:Physical Traits