Report 1389

Report #1389
Skillset: Nekotai Skill: Scorpionfury
 Org: Nekotai Status: Rejected Oct 2015
Furies' Decision:
This will be looked at during the monk overhaul. Will close for now.
Problem: The ability of ScorpionFury currently grants an immensely huge boost to
a Nekotai for a fairly cheap cost, and is only balanced by its short duration,
making it a bruteforce, use-it-whenever-possible defense. Currently, it costs
5p, has a duration of only 60s, and allows the Nekotai to apply the Nekcree
(more damage if poisons successfully transfer, 100ka), Creehai (lower chance of
target shrugging, 200ka) and Shocree (poisons that are successfully transfered
and applied are hidden, 200ka) modifiers on top of razing rebounding. This
report aims to balance the ability by either nerfing its effect, or imposing a
mechanical timeout, preventing it from being used constantly, making the user
decide when to use it strategically.
Solution #1: Remove CREEHAI from the list of modifiers given by ScorpionFury.
 This effectively reduces the amount of ka effects ScorpionFury
 provides by 200ka. As a quality of life upgrade, allow CREEHAI to
 be applied to a kata form via a symbol (KATA PERFORM LERAD
 @FORMNAME), where the @ symbol will make the form apply the
 shocree effect, and automatically lower the max ka of that form
 by 200 (or add 200 to the form, whichever is easier).
Solution #2: Keep ScorpionFury as it is, but impose a 2 minute cooldown that
 starts AFTER scorpionfury has been expended (similar to Veil's
 cooldown), so that it cannot be continually.
Solution #3: At the suggestion of a guild member, this third solution: instead
 of creehai in the first solution, drop nekcree instead.
Player Comments:
---[Enyalida on 10/1 @ 22:21 writes]:
Support for solutions 1 and 2, not sure about solution 3.
---[Lerad on 10/2 @ 02:44 writes]:
Upon discussion with the Minstrel envoy as well as members of my guild, I have
been alerted to the fact that the as-yet upcoming overhaul changes may make part
of my problem premise unsubstantiated. Originally, I argued that the shocree
effect might have strategical uses NOT to be applied, however, that only applies
in the current meta where nekotai have access to both a variety of herb-only
poisons as well as herb-only physical afflictions, which will be an unlikely
scenario post overhaul. Therefore, I have merged the old solution 1 and 2 into
solution 1, and CHANGED the originally proposed removal of shocree to a removal
of creehai from sfury. The above comment is therefore no longer valid. I have
also added, as the second solution, a suggestion from a member of the guild, to
impose a cooldown instead. Due to this suggestion, my original third solution
should no longer be considered, and I have therefore removed it. Please comment
with more suggestions, if you have any.
---[Enyalida on 10/4 @ 01:19 writes]:
Support for both solutions (1 and 2).
---[Jaamil on 10/4 @ 22:31 writes]:
Solution 2
---[Shuyin on 10/7 @ 00:35 writes]:
Weird request but sure
---[Raeri on 10/7 @ 15:22 writes]:
Sure, supported.
---[Tanin on 10/7 @ 18:42 writes]:
Solution 2
---[Ieptix on 2/10 @ 03:21 writes]:
We'll look at this with the monk overhaul, reserving decision for the time
being.