Cecil Harvey (Record Keeper)

Cecil Harvey is a playable character in Final Fantasy Record Keeper, representing Final Fantasy IV. Uniquely among the heroes in Final Fantasy Record Keeper, Cecil exists as two separate units, each based on a job he held in his original saga.
They both could be initially recruited during the Challenge Event Light Against the Darkness: the Dark Knight variant by completing the event's Mount Ordeal - 5th Station stage, while the Paladin variant by completing Mount Ordeals - The Gravesite.
==Overview==
===Dark Knight===
Cecil's darker self is a powerful warrior, but he doesn't have many skills available to him. His Soul Break abilities, save for Blood Weapon, deliver blistering damage at the cost of his own HP. He has good starting stats save for his Speed, including magical stats that are much higher than a typical Warrior's or Knight's as he develops despite not being able to use magic outside of a few Darkness abilities. 
===Paladin===
Cecil's stats in some areas are slightly downgraded from the Dark Knight form, but Paladin Cecil starts strong and focuses his skills on holy-elemental attacks, making him a good unit against undead targets. He also has access to Rank 4 White Magic and Rank 3 Support skills, giving him the ability to buff the party alongside Rosa or another White Mage if needed. At high levels, Cecil stands out as having the overall best Defense (209 at level 99).
==Stats==
===Dark Knight===
Level	HP 	Attack	Defense	Magic	Resistance	Mind	Accuracy	Evasion	Speed
1 	240 	12 	8 	7 	7 	8 	20 	20 	74
10 	1,210	30 	26 	15 	17 	18 	20 	20 	79
20 	2,089	51 	42 	24 	28 	30 	20 	20 	85
30 	2,901	72 	57 	35 	40 	43 	21 	21 	90
40 	3,672	93 	72 	46 	51 	57 	21 	21 	94
50 	4,415	114 	85 	58 	63 	72 	22 	22 	99
60 	 	 	 	 	 	 	 	 	
65 	5,488	145 	105 	76 	80 	95 	23 	23 	105
70 	5,838	156 	112 	82 	86 	102 	23 	23 	108
 	5 	5 	2 	1 	1 	2 	3 	3 	1
====Record Spheres====
Job 	S.Lv 1	S.Lv 2	S.Lv 3 	S.Lv 4	S.Lv 5
Monk 	+1 DEF	+1 RES	+1 ATK 	+2 ATK	+80 HP
Warrior 	+1 ATK	+70 HP	+1 DEF 	+1 ATK	+2 ATK
Knight 	+1 DEF	+1 ATK	+100 HP	+1 DEF	+2 DEF
Berserker 	+2 ATK	+2 ATK	+3 ATK 	+3 ATK	+5 ATK
Warmage 	+3 ATK	+3 RES	+180 HP	+6 ATK	+6% Darkness Ability Damage
Dark Knight	+2 DEF	+2 ATK	+220 HP	+5 DEF	+6 ATK
====Legend Sphere====
===Paladin===
Level	HP 	Attack	Defense	Magic	Resistance	Mind	Accuracy	Evasion	Speed
1 	230 	11 	12 	7 	8 	8 	20 	20 	74
10 	1,160	27 	37 	15 	20 	18 	20 	20 	79
20 	2,002	46 	60 	24 	35 	30 	20 	20 	85
30 	2,780	65 	81 	35 	49 	43 	21 	21 	90
40 	3,519	83 	101 	46 	64 	57 	21 	21 	94
50 	4,231	102 	120 	58 	78 	72 	22 	22 	99
60 	4,921	121 	139 	70 	92 	87 	22 	23 	103
65 	5,260	130 	148 	76 	100 	95 	23 	23 	105
70 	5,594	139 	157 	82 	107 	102 	23 	23 	108
80 	6,254	158 	175 	95 	121 	118 	23 	24 	112
 	5 	4 	5 	1 	2 	2 	3 	3 	1
====Record Spheres====
Job 	S.Lv 1	S.Lv 2	S.Lv 3 	S.Lv 4 	S.Lv 5
Warrior 	+1 ATK	+70 HP	+1 DEF 	+1 ATK 	+2 ATK
Knight 	+1 DEF	+1 ATK	+100 HP	+1 DEF 	+2 ATK
Red Mage 	+1 DEF	+1 ATK	+1 DEF 	+60 HP 	+2 ATK
Gladiator 	+3 ATK	+3 DEF	+200 HP	+4 ATK 	+3% Damage Wielding Swords
Paladin 	+3 DEF	+3 ATK	+4 DEF 	+250 HP	+6% Knight Ability Damage
Spellblade	+3 ATK	+3 DEF	+170 HP	+3 ATK 	+3% Holy Damage
====Legend Sphere====
==Abilities==
===Dark Knight===
Cecil can use Combat abilities up to rarity rank 5 and Darkness abilities up to rarity rank 5.
====Soul Breaks====
Name	Designation 	Relic	Effects 	Effects 	Effects 	Effects
Name	Designation 	Relic	Gauge 	Type 	Duration 	
 	Default 	N/A 	1 	PHY 	TBC 	TBC
 	Default 	N/A 	Steal HP from one target. 	Steal HP from one target. 	Steal HP from one target. 	Steal HP from one target.
 	Unique 	(IV) 	1 	PHY 	TBC 	TBC
 	Unique 	(IV) 	Deal damage to all enemies and the user. 	Deal damage to all enemies and the user. 	Deal damage to all enemies and the user. 	Deal damage to all enemies and the user.
 	Unique 	(IV) 	1 	PHY 	TBC 	TBC
 	Unique 	(IV) 	Deal heavy damage to one enemy and the user. 	Deal heavy damage to one enemy and the user. 	Deal heavy damage to one enemy and the user. 	Deal heavy damage to one enemy and the user.
 	Unique 	(IV) 	1 	PHY 	TBC 	TBC
 	Unique 	(IV) 	Deal two physical attacks to one enemy and raise the party's Attack a moderate amount. 	Deal two physical attacks to one enemy and raise the party's Attack a moderate amount. 	Deal two physical attacks to one enemy and raise the party's Attack a moderate amount. 	Deal two physical attacks to one enemy and raise the party's Attack a moderate amount.
 	Super 	(IV) 	2 	PHY 	TBC 	TBC
 	Super 	(IV) 	Deal six physical attacks to one enemy and deal moderate damage to the user based on his max HP. 	Deal six physical attacks to one enemy and deal moderate damage to the user based on his max HP. 	Deal six physical attacks to one enemy and deal moderate damage to the user based on his max HP. 	Deal six physical attacks to one enemy and deal moderate damage to the user based on his max HP.
 	Burst 	(IV) 	2 	PHY 	TBC 	TBC
 	Burst 	(IV) 	Deal eight ranged physical dark and fire attacks to all targets, deal moderate damage to the user based on their max HP, raise the user's Attack a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical dark and fire attacks to all targets, deal moderate damage to the user based on their max HP, raise the user's Attack a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical dark and fire attacks to all targets, deal moderate damage to the user based on their max HP, raise the user's Attack a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical dark and fire attacks to all targets, deal moderate damage to the user based on their max HP, raise the user's Attack a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user.
 	Burst 	(IV) 	 	PHY 	TBC 	TBC
 	Burst 	(IV) 	 	Black Velvet: Deal four physical dark and non-elemental attacks to one target. Damage dealt increases when the user's remaining HP is lower. 	Black Velvet: Deal four physical dark and non-elemental attacks to one target. Damage dealt increases when the user's remaining HP is lower. 	Black Velvet: Deal four physical dark and non-elemental attacks to one target. Damage dealt increases when the user's remaining HP is lower.
 	Burst 	(IV) 	 	PHY 	TBC 	TBC
 	Burst 	(IV) 	 	Nightfall: Deal two physical dark and non-elemental attacks to all enemies, and deal a small amount of damage to the user proportional to their max HP. 	Nightfall: Deal two physical dark and non-elemental attacks to all enemies, and deal a small amount of damage to the user proportional to their max HP. 	Nightfall: Deal two physical dark and non-elemental attacks to all enemies, and deal a small amount of damage to the user proportional to their max HP.
 	Arcane Overstrike	(IV) 	3 	PHY 	TBC 	TBC
 	Arcane Overstrike	(IV) 	Deal three massive physical attacks to one enemy. Can break the damage cap. 	Deal three massive physical attacks to one enemy. Can break the damage cap. 	Deal three massive physical attacks to one enemy. Can break the damage cap. 	Deal three massive physical attacks to one enemy. Can break the damage cap.
 	Ultra 	(IV) 	2 	PHY 	TBC 	TBC
 	Ultra 	(IV) 	Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, deal damage that can break the damage cap to the user for 99% of their current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Red Wings EX Mode. While a Negate Damage barrier is active, Red Wings EX Mode raises the user's Attack a moderate amount, reduces delay of their darkness abilities, and causes darkness abilities used by the user to trigger an additional time.	Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, deal damage that can break the damage cap to the user for 99% of their current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Red Wings EX Mode. While a Negate Damage barrier is active, Red Wings EX Mode raises the user's Attack a moderate amount, reduces delay of their darkness abilities, and causes darkness abilities used by the user to trigger an additional time.	Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, deal damage that can break the damage cap to the user for 99% of their current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Red Wings EX Mode. While a Negate Damage barrier is active, Red Wings EX Mode raises the user's Attack a moderate amount, reduces delay of their darkness abilities, and causes darkness abilities used by the user to trigger an additional time.	Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, deal damage that can break the damage cap to the user for 99% of their current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Red Wings EX Mode. While a Negate Damage barrier is active, Red Wings EX Mode raises the user's Attack a moderate amount, reduces delay of their darkness abilities, and causes darkness abilities used by the user to trigger an additional time.
 	Glint 	(IV) 	1 	NAT 	TBC 	TBC
 	Glint 	(IV) 	Instantly grant the user a barrier that negates attack damage up to 100% of their max HP, and temporarily grant them up to a moderate Darkness Ability Boost. 	Instantly grant the user a barrier that negates attack damage up to 100% of their max HP, and temporarily grant them up to a moderate Darkness Ability Boost. 	Instantly grant the user a barrier that negates attack damage up to 100% of their max HP, and temporarily grant them up to a moderate Darkness Ability Boost. 	Instantly grant the user a barrier that negates attack damage up to 100% of their max HP, and temporarily grant them up to a moderate Darkness Ability Boost.
 	Burst 	(IV) 	2 	PHY 	TBC 	TBC
 	Burst 	(IV) 	Deal eight physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user.
 	Burst 	(IV) 	 	PHY 	TBC 	TBC
 	Burst 	(IV) 	 	Shadow Slice: Deal four physical dark and non-elemental attacks to one enemy. 	Shadow Slice: Deal four physical dark and non-elemental attacks to one enemy. 	Shadow Slice: Deal four physical dark and non-elemental attacks to one enemy.
 	Burst 	(IV) 	 	PHY 	TBC 	TBC
 	Burst 	(IV) 	 	Evil Drive: Deal three physical dark and non-elemental attacks to one enemy, and increase the damage of the user's darkness abilities a small amount for three turns. 	Evil Drive: Deal three physical dark and non-elemental attacks to one enemy, and increase the damage of the user's darkness abilities a small amount for three turns. 	Evil Drive: Deal three physical dark and non-elemental attacks to one enemy, and increase the damage of the user's darkness abilities a small amount for three turns.
 	Awakening 	(IV) 	2 	PHY 	TBC 	TBC
 	Awakening 	(IV) 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, and cause every second darkness ability they use to trigger the follow-up ability Evil Sword, dealing a moderate amount of damage to the user proportional to their max HP. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, and cause every second darkness ability they use to trigger the follow-up ability Evil Sword, dealing a moderate amount of damage to the user proportional to their max HP. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, and cause every second darkness ability they use to trigger the follow-up ability Evil Sword, dealing a moderate amount of damage to the user proportional to their max HP. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, and cause every second darkness ability they use to trigger the follow-up ability Evil Sword, dealing a moderate amount of damage to the user proportional to their max HP.
 	Awakening 	(IV) 	Awoken Darkness Mode: Grant unlimited use of darkness abilities, grant up to a moderate Darkness Ability Boost, and causes darkness abilities used by the user to trigger twice. 	Awoken Darkness Mode: Grant unlimited use of darkness abilities, grant up to a moderate Darkness Ability Boost, and causes darkness abilities used by the user to trigger twice. 	Awoken Darkness Mode: Grant unlimited use of darkness abilities, grant up to a moderate Darkness Ability Boost, and causes darkness abilities used by the user to trigger twice. 	Awoken Darkness Mode: Grant unlimited use of darkness abilities, grant up to a moderate Darkness Ability Boost, and causes darkness abilities used by the user to trigger twice.
 	Awakening 	(IV) 	Evil Sword: Deal eight physical dark and non-elemental attacks, grant Darkness to the user, and raise their Darkness level by 1 (up to level 2). Damage dealt and critical hit chance depend on the Darkness level of the user. 	Evil Sword: Deal eight physical dark and non-elemental attacks, grant Darkness to the user, and raise their Darkness level by 1 (up to level 2). Damage dealt and critical hit chance depend on the Darkness level of the user. 	Evil Sword: Deal eight physical dark and non-elemental attacks, grant Darkness to the user, and raise their Darkness level by 1 (up to level 2). Damage dealt and critical hit chance depend on the Darkness level of the user. 	Evil Sword: Deal eight physical dark and non-elemental attacks, grant Darkness to the user, and raise their Darkness level by 1 (up to level 2). Damage dealt and critical hit chance depend on the Darkness level of the user.
 	Sync 	(IV) 	2 	PHY 	TBC 	TBC
 	Sync 	(IV) 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Gloomshade Mode. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Gloomshade Mode. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Gloomshade Mode. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Gloomshade Mode.
 	Sync 	(IV) 	 	PHY 	TBC 	TBC
 	Sync 	(IV) 	 	Shadow Smash: Deal six physical dark and non-elemental attacks to one enemy, and increase the damage of the user's darkness abilities a moderate amount for one turn. 	Shadow Smash: Deal six physical dark and non-elemental attacks to one enemy, and increase the damage of the user's darkness abilities a moderate amount for one turn. 	Shadow Smash: Deal six physical dark and non-elemental attacks to one enemy, and increase the damage of the user's darkness abilities a moderate amount for one turn.
 	Sync 	(IV) 	 	PHY 	TBC 	TBC
 	Sync 	(IV) 	 	Shadow Drive: Deal three physical dark and non-elemental attacks to one enemy, reduce delay of the user's actions for one turn, and deal very heavy damage to the user proportional to their max HP. 	Shadow Drive: Deal three physical dark and non-elemental attacks to one enemy, reduce delay of the user's actions for one turn, and deal very heavy damage to the user proportional to their max HP. 	Shadow Drive: Deal three physical dark and non-elemental attacks to one enemy, reduce delay of the user's actions for one turn, and deal very heavy damage to the user proportional to their max HP.
 	Sync 	(IV) 	Gloomshade Mode: Temporarily grant the user 2 ranks of Blighted Gloom (up to 2), and cause each use of Shadow Drive while in Sync Mode to trigger the follow-up ability Shadow Chaser, the effects of which change if the user's Blighted Gloom rank is 1 or higher. 	Gloomshade Mode: Temporarily grant the user 2 ranks of Blighted Gloom (up to 2), and cause each use of Shadow Drive while in Sync Mode to trigger the follow-up ability Shadow Chaser, the effects of which change if the user's Blighted Gloom rank is 1 or higher. 	Gloomshade Mode: Temporarily grant the user 2 ranks of Blighted Gloom (up to 2), and cause each use of Shadow Drive while in Sync Mode to trigger the follow-up ability Shadow Chaser, the effects of which change if the user's Blighted Gloom rank is 1 or higher. 	Gloomshade Mode: Temporarily grant the user 2 ranks of Blighted Gloom (up to 2), and cause each use of Shadow Drive while in Sync Mode to trigger the follow-up ability Shadow Chaser, the effects of which change if the user's Blighted Gloom rank is 1 or higher.
 	Sync 	(IV) 	Shadow Chaser: The effect depends on the user's Blighted Gloom rank.Rank 0: Deal physical dark and non-elemental damage to one enemy. Deals more damage the lower the user's remaining HP. Can break the damage cap.Rank 1 to 2: Deal physical dark and non-elemental damage to one enemy, and lower the user's Blighted Gloom rank by 1. Deals more damage the lower the user's remaining HP. Heals the user for a portion of damage dealt to enemies. Can break the damage cap. 	Shadow Chaser: The effect depends on the user's Blighted Gloom rank.Rank 0: Deal physical dark and non-elemental damage to one enemy. Deals more damage the lower the user's remaining HP. Can break the damage cap.Rank 1 to 2: Deal physical dark and non-elemental damage to one enemy, and lower the user's Blighted Gloom rank by 1. Deals more damage the lower the user's remaining HP. Heals the user for a portion of damage dealt to enemies. Can break the damage cap. 	Shadow Chaser: The effect depends on the user's Blighted Gloom rank.Rank 0: Deal physical dark and non-elemental damage to one enemy. Deals more damage the lower the user's remaining HP. Can break the damage cap.Rank 1 to 2: Deal physical dark and non-elemental damage to one enemy, and lower the user's Blighted Gloom rank by 1. Deals more damage the lower the user's remaining HP. Heals the user for a portion of damage dealt to enemies. Can break the damage cap. 	Shadow Chaser: The effect depends on the user's Blighted Gloom rank.Rank 0: Deal physical dark and non-elemental damage to one enemy. Deals more damage the lower the user's remaining HP. Can break the damage cap.Rank 1 to 2: Deal physical dark and non-elemental damage to one enemy, and lower the user's Blighted Gloom rank by 1. Deals more damage the lower the user's remaining HP. Heals the user for a portion of damage dealt to enemies. Can break the damage cap.
 	Glint 	(IV) 	0 	NAT 	TBC 	TBC
 	Glint 	(IV) 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.
 	Arcane Dyad 	(IV) 	3 	PHY 	TBC 	TBC
 	Arcane Dyad 	(IV) 	1st Trigger: Instantly grant the user Arcane Dyad Empowered Cecil (Dark Knight), temporarily grant the user Empowered Infusion for dark, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical dark and non-elemental attacks to one enemy, followed by an additional physical dark and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Cecil (Dark Knight). 	1st Trigger: Instantly grant the user Arcane Dyad Empowered Cecil (Dark Knight), temporarily grant the user Empowered Infusion for dark, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical dark and non-elemental attacks to one enemy, followed by an additional physical dark and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Cecil (Dark Knight). 	1st Trigger: Instantly grant the user Arcane Dyad Empowered Cecil (Dark Knight), temporarily grant the user Empowered Infusion for dark, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical dark and non-elemental attacks to one enemy, followed by an additional physical dark and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Cecil (Dark Knight). 	1st Trigger: Instantly grant the user Arcane Dyad Empowered Cecil (Dark Knight), temporarily grant the user Empowered Infusion for dark, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical dark and non-elemental attacks to one enemy, followed by an additional physical dark and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Cecil (Dark Knight).
 	Arcane Dyad 	(IV) 	Arcane Dyad Empowered Cecil (Dark Knight): Increase the damage and Cap Break Level of Job Change, depending on the amount of damage dealt by the user while Arcane Dyad Empowered Cecil (Dark Knight) is active (up to rank 2). 	Arcane Dyad Empowered Cecil (Dark Knight): Increase the damage and Cap Break Level of Job Change, depending on the amount of damage dealt by the user while Arcane Dyad Empowered Cecil (Dark Knight) is active (up to rank 2). 	Arcane Dyad Empowered Cecil (Dark Knight): Increase the damage and Cap Break Level of Job Change, depending on the amount of damage dealt by the user while Arcane Dyad Empowered Cecil (Dark Knight) is active (up to rank 2). 	Arcane Dyad Empowered Cecil (Dark Knight): Increase the damage and Cap Break Level of Job Change, depending on the amount of damage dealt by the user while Arcane Dyad Empowered Cecil (Dark Knight) is active (up to rank 2).
 	Sync 	(IV) 	2 	PHY 	TBC 	TBC
 	Sync 	(IV) 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, remove ATB charge time on the user's next three turns, remove delay from the user's actions for three turns, and grant the user Dark Side. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, remove ATB charge time on the user's next three turns, remove delay from the user's actions for three turns, and grant the user Dark Side. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, remove ATB charge time on the user's next three turns, remove delay from the user's actions for three turns, and grant the user Dark Side. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, remove ATB charge time on the user's next three turns, remove delay from the user's actions for three turns, and grant the user Dark Side.
 	Sync 	(IV) 	 	PHY 	TBC 	TBC
 	Sync 	(IV) 	 	Evil Smash: Deal six physical dark and non-elemental attacks to one target, dealing more damage each time the ability triggers, and deal a moderate to very small amount of damage to the user proportional to their max HP. Damage dealt to the user decreases depending on the number of times they've triggered this ability. 	Evil Smash: Deal six physical dark and non-elemental attacks to one target, dealing more damage each time the ability triggers, and deal a moderate to very small amount of damage to the user proportional to their max HP. Damage dealt to the user decreases depending on the number of times they've triggered this ability. 	Evil Smash: Deal six physical dark and non-elemental attacks to one target, dealing more damage each time the ability triggers, and deal a moderate to very small amount of damage to the user proportional to their max HP. Damage dealt to the user decreases depending on the number of times they've triggered this ability.
 	Sync 	(IV) 	 	PHY 	TBC 	TBC
 	Sync 	(IV) 	 	Evil Gate: Deal three physical dark and non-elemental attacks to one enemy, and increase the damage of the user's darkness abilities a moderate amount for one turn. If the user has Dark Side, instead deal three physical dark and non-elemental attacks to one enemy, briefly raise the user's Attack a moderate amount and Defense a small amount, increase the damage of the user's darkness abilities a moderate amount for three turns, and remove Dark Side. 	Evil Gate: Deal three physical dark and non-elemental attacks to one enemy, and increase the damage of the user's darkness abilities a moderate amount for one turn. If the user has Dark Side, instead deal three physical dark and non-elemental attacks to one enemy, briefly raise the user's Attack a moderate amount and Defense a small amount, increase the damage of the user's darkness abilities a moderate amount for three turns, and remove Dark Side. 	Evil Gate: Deal three physical dark and non-elemental attacks to one enemy, and increase the damage of the user's darkness abilities a moderate amount for one turn. If the user has Dark Side, instead deal three physical dark and non-elemental attacks to one enemy, briefly raise the user's Attack a moderate amount and Defense a small amount, increase the damage of the user's darkness abilities a moderate amount for three turns, and remove Dark Side.
 	Dual Awakening 	(IV) 	2 	PHY 	TBC 	TBC
 	Dual Awakening 	(IV) 	Deal seven physical dark and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily raise the user Empowered Infusion for dark, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Darkness Mode I: Cecil (Dark Knight), and grant the user Record Resonance. 	Deal seven physical dark and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily raise the user Empowered Infusion for dark, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Darkness Mode I: Cecil (Dark Knight), and grant the user Record Resonance. 	Deal seven physical dark and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily raise the user Empowered Infusion for dark, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Darkness Mode I: Cecil (Dark Knight), and grant the user Record Resonance. 	Deal seven physical dark and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily raise the user Empowered Infusion for dark, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Darkness Mode I: Cecil (Dark Knight), and grant the user Record Resonance.
 	Dual Awakening 	(IV) 	Dual Awoken Darkness Mode I: Cecil (Dark Knight):
*Grant up to a moderate Darkness Ability Boost.
*Cause darkness abilities used by the user to trigger an additional two times.
*Cause each darkness ability used by the user to reduce delay of the user's equipped darkness abilities. The effect grows stronger each time a darkness ability is used (up to rank 3).
*While in Dual Awoken Darkness Mode I: Cecil (Dark Knight), increase the damage of the user's darkness abilities (up to a moderate amount at rank 3), with the effect becoming stronger the more damage dealt to the user with abilities that deal damage proportional to their HP.	Dual Awoken Darkness Mode I: Cecil (Dark Knight):
*Grant up to a moderate Darkness Ability Boost.
*Cause darkness abilities used by the user to trigger an additional two times.
*Cause each darkness ability used by the user to reduce delay of the user's equipped darkness abilities. The effect grows stronger each time a darkness ability is used (up to rank 3).
*While in Dual Awoken Darkness Mode I: Cecil (Dark Knight), increase the damage of the user's darkness abilities (up to a moderate amount at rank 3), with the effect becoming stronger the more damage dealt to the user with abilities that deal damage proportional to their HP.	Dual Awoken Darkness Mode I: Cecil (Dark Knight):
*Grant up to a moderate Darkness Ability Boost.
*Cause darkness abilities used by the user to trigger an additional two times.
*Cause each darkness ability used by the user to reduce delay of the user's equipped darkness abilities. The effect grows stronger each time a darkness ability is used (up to rank 3).
*While in Dual Awoken Darkness Mode I: Cecil (Dark Knight), increase the damage of the user's darkness abilities (up to a moderate amount at rank 3), with the effect becoming stronger the more damage dealt to the user with abilities that deal damage proportional to their HP.	Dual Awoken Darkness Mode I: Cecil (Dark Knight):
*Grant up to a moderate Darkness Ability Boost.
*Cause darkness abilities used by the user to trigger an additional two times.
*Cause each darkness ability used by the user to reduce delay of the user's equipped darkness abilities. The effect grows stronger each time a darkness ability is used (up to rank 3).
*While in Dual Awoken Darkness Mode I: Cecil (Dark Knight), increase the damage of the user's darkness abilities (up to a moderate amount at rank 3), with the effect becoming stronger the more damage dealt to the user with abilities that deal damage proportional to their HP.
 	Dual Awakening 	(IV) 	Dual Awoken Darkness Mode II: Cecil (Dark Knight):
*Increase the user's Cap Break Level by 2.
*Grant up to a moderate Darkness Ability Boost.
*Cause darkness abilities used by the user to trigger an additional time.
*Set the user's critical hit chance to 100%.
*Remove delay from the user's darkness abilities. 	Dual Awoken Darkness Mode II: Cecil (Dark Knight):
*Increase the user's Cap Break Level by 2.
*Grant up to a moderate Darkness Ability Boost.
*Cause darkness abilities used by the user to trigger an additional time.
*Set the user's critical hit chance to 100%.
*Remove delay from the user's darkness abilities. 	Dual Awoken Darkness Mode II: Cecil (Dark Knight):
*Increase the user's Cap Break Level by 2.
*Grant up to a moderate Darkness Ability Boost.
*Cause darkness abilities used by the user to trigger an additional time.
*Set the user's critical hit chance to 100%.
*Remove delay from the user's darkness abilities. 	Dual Awoken Darkness Mode II: Cecil (Dark Knight):
*Increase the user's Cap Break Level by 2.
*Grant up to a moderate Darkness Ability Boost.
*Cause darkness abilities used by the user to trigger an additional time.
*Set the user's critical hit chance to 100%.
*Remove delay from the user's darkness abilities.
 	Dual Awakening 	(IV) 	Record Resonance: Increase the damage of the user's darkness abilities by 5%. 	Record Resonance: Increase the damage of the user's darkness abilities by 5%. 	Record Resonance: Increase the damage of the user's darkness abilities by 5%. 	Record Resonance: Increase the damage of the user's darkness abilities by 5%.
 	Chain 	(IV) 	0 	NAT 	TBC 	TBC
 	Chain 	(IV) 	Activate a dark chain up to 150 hits long that increases the dark damage of allies a large amount, temporarily raise the Attack of all allies a large amount, briefly raise the dark attack level of all allies an amount depending on the number of allies infused with the power of the dark (up to rank 3), and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Activate a dark chain up to 150 hits long that increases the dark damage of allies a large amount, temporarily raise the Attack of all allies a large amount, briefly raise the dark attack level of all allies an amount depending on the number of allies infused with the power of the dark (up to rank 3), and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Activate a dark chain up to 150 hits long that increases the dark damage of allies a large amount, temporarily raise the Attack of all allies a large amount, briefly raise the dark attack level of all allies an amount depending on the number of allies infused with the power of the dark (up to rank 3), and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Activate a dark chain up to 150 hits long that increases the dark damage of allies a large amount, temporarily raise the Attack of all allies a large amount, briefly raise the dark attack level of all allies an amount depending on the number of allies infused with the power of the dark (up to rank 3), and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge.
====Limit Breaks====
Name	Designation 	Relic	Effects 	Effects 	Effects 	Effects
Name	Designation 	Relic	Gauge 	Type 	Duration 	
 	Limit Break Overstrike	(IV) 	1-3 	PHY 	TBC 	TBC
 	Limit Break Overstrike	(IV) 	Deal five massive physical dark attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap.	Deal five massive physical dark attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap.	Deal five massive physical dark attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap.	Deal five massive physical dark attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap.
===Paladin===
Cecil can White Magic spells up to rarity rank 4, Combat abilities up to rarity rank 5, Support abilities up to rarity rank 3, and Knight abilities up to rarity rank 5.
====Soul Breaks====
Name	Designation 	Relic	Effects 	Effects 	Effects 	Effects
Name	Designation 	Relic	Gauge 	Type 	Duration 	
 	Default 	N/A 	1 	NAT 	TBC 	TBC
 	Default 	N/A 	Temporarily raise the party's Defense and Resistance a small amount. 	Temporarily raise the party's Defense and Resistance a small amount. 	Temporarily raise the party's Defense and Resistance a small amount. 	Temporarily raise the party's Defense and Resistance a small amount.
 	Unique 	(IV) 	1 	NAT 	TBC 	TBC
 	Unique 	(IV) 	Raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	Raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	Raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	Raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks.
 	Unique 	(IV) 	1 	PHY 	TBC 	TBC
 	Unique 	(IV) 	Launch three successive holy attacks. 	Launch three successive holy attacks. 	Launch three successive holy attacks. 	Launch three successive holy attacks.
 	Super 	(IV) 	2 	PHY 	TBC 	TBC
 	Super 	(IV) 	Deal three physical holy attacks to one enemy. 	Deal three physical holy attacks to one enemy. 	Deal three physical holy attacks to one enemy. 	Deal three physical holy attacks to one enemy.
 	Burst 	(IV) 	2 	PHY 	TBC 	TBC
 	Burst 	(IV) 	Deal five ranged physical holy attacks to all enemies, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of holy light. 	Deal five ranged physical holy attacks to all enemies, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of holy light. 	Deal five ranged physical holy attacks to all enemies, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of holy light. 	Deal five ranged physical holy attacks to all enemies, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of holy light.
 	Burst 	(IV) 	 	PHY 	TBC 	TBC
 	Burst 	(IV) 	 	Blessed Weapon: Deal physical holy damage to one enemy, and restore a moderate amount of HP to the user. 	Blessed Weapon: Deal physical holy damage to one enemy, and restore a moderate amount of HP to the user. 	Blessed Weapon: Deal physical holy damage to one enemy, and restore a moderate amount of HP to the user.
 	Burst 	(IV) 	 	PHY 	TBC 	TBC
 	Burst 	(IV) 	 	Sacred Circle: Deal two physical holy attacks to all enemies. 	Sacred Circle: Deal two physical holy attacks to all enemies. 	Sacred Circle: Deal two physical holy attacks to all enemies.
 	Overstrike 	(IV) 	1 	PHY 	TBC 	TBC
 	Overstrike 	(IV) 	Deal massive physical holy and non-elemental damage to one enemy. Can break the damage cap. 	Deal massive physical holy and non-elemental damage to one enemy. Can break the damage cap. 	Deal massive physical holy and non-elemental damage to one enemy. Can break the damage cap. 	Deal massive physical holy and non-elemental damage to one enemy. Can break the damage cap.
 	Ultra 	(IV) 	2 	PHY 	TBC 	TBC
 	Ultra 	(IV) 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Paladin EX Mode. Paladin EX Mode automatically heals damage the user takes (up to 6000 HP in total), and increases the user's Defense a large amount. 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Paladin EX Mode. Paladin EX Mode automatically heals damage the user takes (up to 6000 HP in total), and increases the user's Defense a large amount. 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Paladin EX Mode. Paladin EX Mode automatically heals damage the user takes (up to 6000 HP in total), and increases the user's Defense a large amount. 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Paladin EX Mode. Paladin EX Mode automatically heals damage the user takes (up to 6000 HP in total), and increases the user's Defense a large amount.
 	Burst 	(IV) 	2 	PHY 	TBC 	TBC
 	Burst 	(IV) 	Deal eight physical holy and non-elemental attacks to one enemy, temporarily raise the user's Defense a very large amount, attract single-target physical and black magic attacks to the user, and grant Haste and Burst Mode to the user. 	Deal eight physical holy and non-elemental attacks to one enemy, temporarily raise the user's Defense a very large amount, attract single-target physical and black magic attacks to the user, and grant Haste and Burst Mode to the user. 	Deal eight physical holy and non-elemental attacks to one enemy, temporarily raise the user's Defense a very large amount, attract single-target physical and black magic attacks to the user, and grant Haste and Burst Mode to the user. 	Deal eight physical holy and non-elemental attacks to one enemy, temporarily raise the user's Defense a very large amount, attract single-target physical and black magic attacks to the user, and grant Haste and Burst Mode to the user.
 	Burst 	(IV) 	 	PHY 	TBC 	TBC
 	Burst 	(IV) 	 	Paladin's Charge: Deal three to five physical holy and non-elemental attacks to one target. Deals more attacks depending on the number of attacks the user has taken. 	Paladin's Charge: Deal three to five physical holy and non-elemental attacks to one target. Deals more attacks depending on the number of attacks the user has taken. 	Paladin's Charge: Deal three to five physical holy and non-elemental attacks to one target. Deals more attacks depending on the number of attacks the user has taken.
 	Burst 	(IV) 	 	PHY 	TBC 	TBC
 	Burst 	(IV) 	 	Light Slash: Deal four physical holy and non-elemental attacks to one enemy, and temporarily raise te user's Resistance a large amount. 	Light Slash: Deal four physical holy and non-elemental attacks to one enemy, and temporarily raise te user's Resistance a large amount. 	Light Slash: Deal four physical holy and non-elemental attacks to one enemy, and temporarily raise te user's Resistance a large amount.
 	Arcane Overstrike	(IV) 	3 	PHY 	TBC 	TBC
 	Arcane Overstrike	(IV) 	Deal three massive physical holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical holy attacks to one enemy. Can break the damage cap.
 	Ultra 	(IV) 	2 	NAT 	TBC 	TBC
 	Ultra 	(IV) 	Temporarily raise the Defense and Resistance of all allies a very large amount, and enter Lunarian EX Mode. Lunarian EX Mode temporarily raises the user's Attack a moderate amount and Defense a small amount, and causes the user's knight abilities to restore 1,500 HP to all allies in the front row. 	Temporarily raise the Defense and Resistance of all allies a very large amount, and enter Lunarian EX Mode. Lunarian EX Mode temporarily raises the user's Attack a moderate amount and Defense a small amount, and causes the user's knight abilities to restore 1,500 HP to all allies in the front row. 	Temporarily raise the Defense and Resistance of all allies a very large amount, and enter Lunarian EX Mode. Lunarian EX Mode temporarily raises the user's Attack a moderate amount and Defense a small amount, and causes the user's knight abilities to restore 1,500 HP to all allies in the front row. 	Temporarily raise the Defense and Resistance of all allies a very large amount, and enter Lunarian EX Mode. Lunarian EX Mode temporarily raises the user's Attack a moderate amount and Defense a small amount, and causes the user's knight abilities to restore 1,500 HP to all allies in the front row.
 	Glint 	(IV) 	1 	NAT 	TBC 	TBC
 	Glint 	(IV) 	Instantly infuse the user with the power of holy light, and automatically heal damage all allies take (up to 2,000 HP in total). 	Instantly infuse the user with the power of holy light, and automatically heal damage all allies take (up to 2,000 HP in total). 	Instantly infuse the user with the power of holy light, and automatically heal damage all allies take (up to 2,000 HP in total). 	Instantly infuse the user with the power of holy light, and automatically heal damage all allies take (up to 2,000 HP in total).
 	Ultra 	(IV) 	2 	PHY 	TBC 	TBC
 	Ultra 	(IV) 	Deal ten physical holy attacks to one enemy, grant Last Stand to all allies, temporarily increase the damage of the user's knight abilities a moderate amount, grant Bravery Mode to the user, and set their Bravery Level to 2. 	Deal ten physical holy attacks to one enemy, grant Last Stand to all allies, temporarily increase the damage of the user's knight abilities a moderate amount, grant Bravery Mode to the user, and set their Bravery Level to 2. 	Deal ten physical holy attacks to one enemy, grant Last Stand to all allies, temporarily increase the damage of the user's knight abilities a moderate amount, grant Bravery Mode to the user, and set their Bravery Level to 2. 	Deal ten physical holy attacks to one enemy, grant Last Stand to all allies, temporarily increase the damage of the user's knight abilities a moderate amount, grant Bravery Mode to the user, and set their Bravery Level to 2.
 	Ultra 	(IV) 	Searchlight:Lv 0: Deal physical holy damage to one enemy.Lv 1: Deal three physical holy attacks to one enemy, and automatically restore HP to allies when they take damage (up to 1,000 HP total).Lv 2: Deal five physical holy attacks to one enemy, and automatically restore HP to allies when they take damage (up to 2,000 HP total).Lv 3: Deal seven physical holy attacks to one enemy, and automatically restore HP to allies when they take damage (up to 4,000 HP total). 	Searchlight:Lv 0: Deal physical holy damage to one enemy.Lv 1: Deal three physical holy attacks to one enemy, and automatically restore HP to allies when they take damage (up to 1,000 HP total).Lv 2: Deal five physical holy attacks to one enemy, and automatically restore HP to allies when they take damage (up to 2,000 HP total).Lv 3: Deal seven physical holy attacks to one enemy, and automatically restore HP to allies when they take damage (up to 4,000 HP total). 	Searchlight:Lv 0: Deal physical holy damage to one enemy.Lv 1: Deal three physical holy attacks to one enemy, and automatically restore HP to allies when they take damage (up to 1,000 HP total).Lv 2: Deal five physical holy attacks to one enemy, and automatically restore HP to allies when they take damage (up to 2,000 HP total).Lv 3: Deal seven physical holy attacks to one enemy, and automatically restore HP to allies when they take damage (up to 4,000 HP total). 	Searchlight:Lv 0: Deal physical holy damage to one enemy.Lv 1: Deal three physical holy attacks to one enemy, and automatically restore HP to allies when they take damage (up to 1,000 HP total).Lv 2: Deal five physical holy attacks to one enemy, and automatically restore HP to allies when they take damage (up to 2,000 HP total).Lv 3: Deal seven physical holy attacks to one enemy, and automatically restore HP to allies when they take damage (up to 4,000 HP total).
 	Glint 	(IV) 	1 	NAT 	TBC 	TBC
 	Glint 	(IV) 	Temporarily grant the user Empowered Infusion for holy, and temporarily reduce delay of the user's knight abilities. Triggers instantly. 	Temporarily grant the user Empowered Infusion for holy, and temporarily reduce delay of the user's knight abilities. Triggers instantly. 	Temporarily grant the user Empowered Infusion for holy, and temporarily reduce delay of the user's knight abilities. Triggers instantly. 	Temporarily grant the user Empowered Infusion for holy, and temporarily reduce delay of the user's knight abilities. Triggers instantly.
 	Awakening 	(IV) 	2 	PHY/MAG 	TBC 	TBC
 	Awakening 	(IV) 	Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, and grant all allies a barrier that reduces the damage from up to three attacks by a very large amount. Attack type depends on the stats of the user. 	Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, and grant all allies a barrier that reduces the damage from up to three attacks by a very large amount. Attack type depends on the stats of the user. 	Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, and grant all allies a barrier that reduces the damage from up to three attacks by a very large amount. Attack type depends on the stats of the user. 	Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, and grant all allies a barrier that reduces the damage from up to three attacks by a very large amount. Attack type depends on the stats of the user.
 	Awakening 	(IV) 	Awoken Holy Mode: Grant unlimited use of holy abilities, grant up to a moderate Holy Ability Boost, and causes holy abilities used by the user to trigger twice. 	Awoken Holy Mode: Grant unlimited use of holy abilities, grant up to a moderate Holy Ability Boost, and causes holy abilities used by the user to trigger twice. 	Awoken Holy Mode: Grant unlimited use of holy abilities, grant up to a moderate Holy Ability Boost, and causes holy abilities used by the user to trigger twice. 	Awoken Holy Mode: Grant unlimited use of holy abilities, grant up to a moderate Holy Ability Boost, and causes holy abilities used by the user to trigger twice.
 	Ultra 	(IV) 	2 	PHY/MAG 	TBC 	TBC
 	Ultra 	(IV) 	Deal ten physical or white magic holy and non-elemental attacks to one target, grant all allies a barrier that reduces the damage from up to two attacks by a large amount, temporarily grant the user Empowered Infusion for holy, and temporarily cause the user's holy abilities to trigger the follow-up ability Saintly Duel. Attack type depends on the stats of the user. 	Deal ten physical or white magic holy and non-elemental attacks to one target, grant all allies a barrier that reduces the damage from up to two attacks by a large amount, temporarily grant the user Empowered Infusion for holy, and temporarily cause the user's holy abilities to trigger the follow-up ability Saintly Duel. Attack type depends on the stats of the user. 	Deal ten physical or white magic holy and non-elemental attacks to one target, grant all allies a barrier that reduces the damage from up to two attacks by a large amount, temporarily grant the user Empowered Infusion for holy, and temporarily cause the user's holy abilities to trigger the follow-up ability Saintly Duel. Attack type depends on the stats of the user. 	Deal ten physical or white magic holy and non-elemental attacks to one target, grant all allies a barrier that reduces the damage from up to two attacks by a large amount, temporarily grant the user Empowered Infusion for holy, and temporarily cause the user's holy abilities to trigger the follow-up ability Saintly Duel. Attack type depends on the stats of the user.
 	Chain 	(IV) 	2 	NAT 	TBC 	TBC
 	Chain 	(IV) 	Trigger a holy chain up to 99 hits long that increases the holy damage of all allies a small amount. 	Trigger a holy chain up to 99 hits long that increases the holy damage of all allies a small amount. 	Trigger a holy chain up to 99 hits long that increases the holy damage of all allies a small amount. 	Trigger a holy chain up to 99 hits long that increases the holy damage of all allies a small amount.
 	Sync 	(IV) 	2 	PHY/MAG 	TBC 	TBC
 	Sync 	(IV) 	Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause Sync Abilities used by the user to trigger the follow-up ability Sacred Edge, depending on the ability used. Attack type depends on the user's stats. 	Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause Sync Abilities used by the user to trigger the follow-up ability Sacred Edge, depending on the ability used. Attack type depends on the user's stats. 	Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause Sync Abilities used by the user to trigger the follow-up ability Sacred Edge, depending on the ability used. Attack type depends on the user's stats. 	Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause Sync Abilities used by the user to trigger the follow-up ability Sacred Edge, depending on the ability used. Attack type depends on the user's stats.
 	Sync 	(IV) 	 	PHY/MAG 	TBC 	TBC
 	Sync 	(IV) 	 	Mighty Force: Deal six physical or white magic holy and non-elemental attacks to one enemy, and increase the damage of the user's holy abilities a moderate amount for one turn. Attack type depends on the user's stats. 	Mighty Force: Deal six physical or white magic holy and non-elemental attacks to one enemy, and increase the damage of the user's holy abilities a moderate amount for one turn. Attack type depends on the user's stats. 	Mighty Force: Deal six physical or white magic holy and non-elemental attacks to one enemy, and increase the damage of the user's holy abilities a moderate amount for one turn. Attack type depends on the user's stats.
 	Sync 	(IV) 	 	NAT 	TBC 	TBC
 	Sync 	(IV) 	 	Healing Force: Restore a small amount of HP to the party. 	Healing Force: Restore a small amount of HP to the party. 	Healing Force: Restore a small amount of HP to the party.
 	Sync 	(IV) 	Sacred Edge: The effect depends on the Sync Ability used.Mighty Force used: Deal two physical or white magic holy attacks to one enemy, and temporarily raise the holy attack level of all allies by 1. Attack type depends on the user's stats.Healing Force used: Deal two physical or white magic holy attacks to one enemy, and grant all allies a barrier that reduces the damage from one attack a moderate amount. Attack type depends on the user's stats. 	Sacred Edge: The effect depends on the Sync Ability used.Mighty Force used: Deal two physical or white magic holy attacks to one enemy, and temporarily raise the holy attack level of all allies by 1. Attack type depends on the user's stats.Healing Force used: Deal two physical or white magic holy attacks to one enemy, and grant all allies a barrier that reduces the damage from one attack a moderate amount. Attack type depends on the user's stats. 	Sacred Edge: The effect depends on the Sync Ability used.Mighty Force used: Deal two physical or white magic holy attacks to one enemy, and temporarily raise the holy attack level of all allies by 1. Attack type depends on the user's stats.Healing Force used: Deal two physical or white magic holy attacks to one enemy, and grant all allies a barrier that reduces the damage from one attack a moderate amount. Attack type depends on the user's stats. 	Sacred Edge: The effect depends on the Sync Ability used.Mighty Force used: Deal two physical or white magic holy attacks to one enemy, and temporarily raise the holy attack level of all allies by 1. Attack type depends on the user's stats.Healing Force used: Deal two physical or white magic holy attacks to one enemy, and grant all allies a barrier that reduces the damage from one attack a moderate amount. Attack type depends on the user's stats.
 	Glint 	(IV) 	0 	NAT 	TBC 	TBC
 	Glint 	(IV) 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge.
 	Chain 	(IV) 	2 	NAT 	TBC 	TBC
 	Chain 	(IV) 	Instantly activate a FF IV realm chain up to 99 hits long that increases the damage of all allies from the FF IV realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, and remove delay from their actions for one turn. 	Instantly activate a FF IV realm chain up to 99 hits long that increases the damage of all allies from the FF IV realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, and remove delay from their actions for one turn. 	Instantly activate a FF IV realm chain up to 99 hits long that increases the damage of all allies from the FF IV realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, and remove delay from their actions for one turn. 	Instantly activate a FF IV realm chain up to 99 hits long that increases the damage of all allies from the FF IV realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, and remove delay from their actions for one turn.
 	Arcane Dyad 	(IV) 	3 	PHY/MAG 	TBC 	TBC
 	Arcane Dyad 	(IV) 	1st Trigger: Instantly grant the user Arcane Dyad Empowered Cecil (Paladin), temporarily grant the user Empowered Infusion for holy, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical or white magic holy and non-elemental attacks to one enemy, followed by an additional physical or white magic holy and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Cecil (Paladin). Attack type depends on the user's stats. 	1st Trigger: Instantly grant the user Arcane Dyad Empowered Cecil (Paladin), temporarily grant the user Empowered Infusion for holy, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical or white magic holy and non-elemental attacks to one enemy, followed by an additional physical or white magic holy and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Cecil (Paladin). Attack type depends on the user's stats. 	1st Trigger: Instantly grant the user Arcane Dyad Empowered Cecil (Paladin), temporarily grant the user Empowered Infusion for holy, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical or white magic holy and non-elemental attacks to one enemy, followed by an additional physical or white magic holy and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Cecil (Paladin). Attack type depends on the user's stats. 	1st Trigger: Instantly grant the user Arcane Dyad Empowered Cecil (Paladin), temporarily grant the user Empowered Infusion for holy, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical or white magic holy and non-elemental attacks to one enemy, followed by an additional physical or white magic holy and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Cecil (Paladin). Attack type depends on the user's stats.
 	Arcane Dyad 	(IV) 	Arcane Dyad Empowered Cecil (Paladin): Increase the damage and Cap Break Level of Soul Shift, depending on the amount of damage dealt by the user while Arcane Dyad Empowered Cecil (Paladin) is active (up to rank 2). 	Arcane Dyad Empowered Cecil (Paladin): Increase the damage and Cap Break Level of Soul Shift, depending on the amount of damage dealt by the user while Arcane Dyad Empowered Cecil (Paladin) is active (up to rank 2). 	Arcane Dyad Empowered Cecil (Paladin): Increase the damage and Cap Break Level of Soul Shift, depending on the amount of damage dealt by the user while Arcane Dyad Empowered Cecil (Paladin) is active (up to rank 2). 	Arcane Dyad Empowered Cecil (Paladin): Increase the damage and Cap Break Level of Soul Shift, depending on the amount of damage dealt by the user while Arcane Dyad Empowered Cecil (Paladin) is active (up to rank 2).
 	Awakening 	(IV) 	2 	PHY/MAG 	TBC 	TBC
 	Awakening 	(IV) 	Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and raise the user's holy attack level by 2, with a bonus effect depending on the number of allies from the FF IV realm that remain in battle. Attack type depends on the stats of the user.	Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and raise the user's holy attack level by 2, with a bonus effect depending on the number of allies from the FF IV realm that remain in battle. Attack type depends on the stats of the user.	Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and raise the user's holy attack level by 2, with a bonus effect depending on the number of allies from the FF IV realm that remain in battle. Attack type depends on the stats of the user.	Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and raise the user's holy attack level by 2, with a bonus effect depending on the number of allies from the FF IV realm that remain in battle. Attack type depends on the stats of the user.
 	Awakening 	(IV) 	Awoken Holy Mode: Grant unlimited use of holy abilities, grant up to a moderate Holy Ability Boost, and causes holy abilities used by the user to trigger an additional time. 	Awoken Holy Mode: Grant unlimited use of holy abilities, grant up to a moderate Holy Ability Boost, and causes holy abilities used by the user to trigger an additional time. 	Awoken Holy Mode: Grant unlimited use of holy abilities, grant up to a moderate Holy Ability Boost, and causes holy abilities used by the user to trigger an additional time. 	Awoken Holy Mode: Grant unlimited use of holy abilities, grant up to a moderate Holy Ability Boost, and causes holy abilities used by the user to trigger an additional time.
 	Dual Awakening 	(IV) 	2 	PHY/MAG 	TBC 	TBC
 	Dual Awakening 	(IV) 	Deal seven physical or white magic holy and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily raise the user's critical hit chance by 50% or raise the user's Mind a moderate amount and Defense a small amount, grant the user Empowered Infusion for holy, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Holy Mode I: Cecil (Paladin), and grant the user Record Resonance. Attack type and stats raised depend on the user's stats. 	Deal seven physical or white magic holy and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily raise the user's critical hit chance by 50% or raise the user's Mind a moderate amount and Defense a small amount, grant the user Empowered Infusion for holy, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Holy Mode I: Cecil (Paladin), and grant the user Record Resonance. Attack type and stats raised depend on the user's stats. 	Deal seven physical or white magic holy and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily raise the user's critical hit chance by 50% or raise the user's Mind a moderate amount and Defense a small amount, grant the user Empowered Infusion for holy, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Holy Mode I: Cecil (Paladin), and grant the user Record Resonance. Attack type and stats raised depend on the user's stats. 	Deal seven physical or white magic holy and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily raise the user's critical hit chance by 50% or raise the user's Mind a moderate amount and Defense a small amount, grant the user Empowered Infusion for holy, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Holy Mode I: Cecil (Paladin), and grant the user Record Resonance. Attack type and stats raised depend on the user's stats.
 	Dual Awakening 	(IV) 	Dual Awoken Holy Mode I: Cecil (Paladin):
*Grant up to a moderate Holy Ability Boost.
*Cause holy abilities used by the user to trigger an additional two times.
*Cause each holy ability used by the user to reduce delay of the user's equipped holy abilities. The effect grows stronger each time a holy ability is used (up to rank 3). 	Dual Awoken Holy Mode I: Cecil (Paladin):
*Grant up to a moderate Holy Ability Boost.
*Cause holy abilities used by the user to trigger an additional two times.
*Cause each holy ability used by the user to reduce delay of the user's equipped holy abilities. The effect grows stronger each time a holy ability is used (up to rank 3). 	Dual Awoken Holy Mode I: Cecil (Paladin):
*Grant up to a moderate Holy Ability Boost.
*Cause holy abilities used by the user to trigger an additional two times.
*Cause each holy ability used by the user to reduce delay of the user's equipped holy abilities. The effect grows stronger each time a holy ability is used (up to rank 3). 	Dual Awoken Holy Mode I: Cecil (Paladin):
*Grant up to a moderate Holy Ability Boost.
*Cause holy abilities used by the user to trigger an additional two times.
*Cause each holy ability used by the user to reduce delay of the user's equipped holy abilities. The effect grows stronger each time a holy ability is used (up to rank 3).
 	Dual Awakening 	(IV) 	Dual Awoken Holy Mode II: Cecil (Paladin):
*Increase the user's Cap Break Level by 1.
*Grant up to a moderate Holy Ability Boost.
*Cause holy abilities used by the user to trigger an additional time.
*Remove delay from the user's holy abilities.
*Cause holy abilities used by the user to trigger the follow-up ability Dual Light Barrier. 	Dual Awoken Holy Mode II: Cecil (Paladin):
*Increase the user's Cap Break Level by 1.
*Grant up to a moderate Holy Ability Boost.
*Cause holy abilities used by the user to trigger an additional time.
*Remove delay from the user's holy abilities.
*Cause holy abilities used by the user to trigger the follow-up ability Dual Light Barrier. 	Dual Awoken Holy Mode II: Cecil (Paladin):
*Increase the user's Cap Break Level by 1.
*Grant up to a moderate Holy Ability Boost.
*Cause holy abilities used by the user to trigger an additional time.
*Remove delay from the user's holy abilities.
*Cause holy abilities used by the user to trigger the follow-up ability Dual Light Barrier. 	Dual Awoken Holy Mode II: Cecil (Paladin):
*Increase the user's Cap Break Level by 1.
*Grant up to a moderate Holy Ability Boost.
*Cause holy abilities used by the user to trigger an additional time.
*Remove delay from the user's holy abilities.
*Cause holy abilities used by the user to trigger the follow-up ability Dual Light Barrier.
 	Dual Awakening 	(IV) 	Dual Light Barrier: Deal four physical or white magic holy an non-elemental attacks to one enemy, and grant all allies a barrier that reduces the damage of one attack a large amount. Attack type depends on the user's stats. 	Dual Light Barrier: Deal four physical or white magic holy an non-elemental attacks to one enemy, and grant all allies a barrier that reduces the damage of one attack a large amount. Attack type depends on the user's stats. 	Dual Light Barrier: Deal four physical or white magic holy an non-elemental attacks to one enemy, and grant all allies a barrier that reduces the damage of one attack a large amount. Attack type depends on the user's stats. 	Dual Light Barrier: Deal four physical or white magic holy an non-elemental attacks to one enemy, and grant all allies a barrier that reduces the damage of one attack a large amount. Attack type depends on the user's stats.
 	Dual Awakening 	(IV) 	Record Resonance: Increase the damage of the user's holy abilities by 5%. 	Record Resonance: Increase the damage of the user's holy abilities by 5%. 	Record Resonance: Increase the damage of the user's holy abilities by 5%. 	Record Resonance: Increase the damage of the user's holy abilities by 5%.
 	Chain 	(IV) 	0 	NAT 	TBC 	TBC
 	Chain 	(IV) 	Instantly activate a FF IV realm chain up to 150 hits long that increases the damage of allies from the FF IV realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, reduce delay of their actions for one turn, temporarily grant the user Linked Burst Mode IV, and remove delay from the user's actions for one turn. Does not deplete the Soul Break Gauge. 	Instantly activate a FF IV realm chain up to 150 hits long that increases the damage of allies from the FF IV realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, reduce delay of their actions for one turn, temporarily grant the user Linked Burst Mode IV, and remove delay from the user's actions for one turn. Does not deplete the Soul Break Gauge. 	Instantly activate a FF IV realm chain up to 150 hits long that increases the damage of allies from the FF IV realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, reduce delay of their actions for one turn, temporarily grant the user Linked Burst Mode IV, and remove delay from the user's actions for one turn. Does not deplete the Soul Break Gauge. 	Instantly activate a FF IV realm chain up to 150 hits long that increases the damage of allies from the FF IV realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, reduce delay of their actions for one turn, temporarily grant the user Linked Burst Mode IV, and remove delay from the user's actions for one turn. Does not deplete the Soul Break Gauge.
 	Chain 	(IV) 	Linked Burst Mode IV: Cause fire, ice, lightning, earth, wind, water, holy, dark, and poison abilities used by FF IV hero allies to trigger the follow-up ability Linked Burst (IV) once per element. The third time Linked Burst (IV) triggers, remove Linked Burst Mode IV. 	Linked Burst Mode IV: Cause fire, ice, lightning, earth, wind, water, holy, dark, and poison abilities used by FF IV hero allies to trigger the follow-up ability Linked Burst (IV) once per element. The third time Linked Burst (IV) triggers, remove Linked Burst Mode IV. 	Linked Burst Mode IV: Cause fire, ice, lightning, earth, wind, water, holy, dark, and poison abilities used by FF IV hero allies to trigger the follow-up ability Linked Burst (IV) once per element. The third time Linked Burst (IV) triggers, remove Linked Burst Mode IV. 	Linked Burst Mode IV: Cause fire, ice, lightning, earth, wind, water, holy, dark, and poison abilities used by FF IV hero allies to trigger the follow-up ability Linked Burst (IV) once per element. The third time Linked Burst (IV) triggers, remove Linked Burst Mode IV.
 	Chain 	(IV) 	Linked Burst (IV): Temporarily raise the elemental attack levels of all allies by 1. 	Linked Burst (IV): Temporarily raise the elemental attack levels of all allies by 1. 	Linked Burst (IV): Temporarily raise the elemental attack levels of all allies by 1. 	Linked Burst (IV): Temporarily raise the elemental attack levels of all allies by 1.
====Limit Breaks====
Name	Designation 	Relic	Effects 	Effects 	Effects 	Effects
Name	Designation 	Relic	Gauge 	Type 	Duration 	
 	Limit Break Overstrike	(IV) 	1-3 	PHY/MAG 	TBC 	TBC
 	Limit Break Overstrike	(IV) 	Deal four massive physical attacks with 100% critical hit chance or four white magic holy attacks to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, and ignores Defense or Resistance. Can break the damage cap. Attack type depends on the user's stats.	Deal four massive physical attacks with 100% critical hit chance or four white magic holy attacks to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, and ignores Defense or Resistance. Can break the damage cap. Attack type depends on the user's stats.	Deal four massive physical attacks with 100% critical hit chance or four white magic holy attacks to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, and ignores Defense or Resistance. Can break the damage cap. Attack type depends on the user's stats.	Deal four massive physical attacks with 100% critical hit chance or four white magic holy attacks to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, and ignores Defense or Resistance. Can break the damage cap. Attack type depends on the user's stats.
==Materia==
===Dark Knight===
====Record Materia====
====Legend Materia====
===Paladin===
====Record Materia====
====Legend Materia====
==Equipment==
===Dark Knight===
Cecil can equip the following weapon types: daggers and swords.
Cecil can equip the following armor types: shields, hats, helms, light armor, armor, and bracers.
He can equip accessories.
===Paladin===
Cecil can equip the following weapon types: daggers, swords, axes, hammers, and bows.
He can equip the following armor types: shields, hats, helms, light armor, heavy armor, and bracers.
He can equip accessories.
==Gallery==
===Dark Knight===
FFRK Cecil Dark Knight Profile.png|Profile image.
FFRK_Dark_Knight_Cecil_sprites.png|Set of Cecil's sprites.
FFRK Dark Knight FFIV.png|Boss sprite.
FFRK Cecil, Dark Knight MC.png|Cecil, Dark Knight's Memory Crystal.
FFRK Cecil, Dark Knight MCII.png|Cecil, Dark Knight's Memory Crystal II.
FFRK Cecil, Dark Knight MCIII.png|Cecil, Dark Knight's Memory Crystal III.
FFRK_spritesheet_Dark_Cecil.png|Sheet of Cecil's sprite.
FFRK Nightfall Icon.png|Icon for Nightfall.
FFRK Onyx Wave Icon.png|Icon for Onyx Wave.
FFRK Nightfall.png|Nightfall.
FFRK Onyx Wave.png|Onyx Wave.
FFRK Evil Drive Icon.png|Icon for Evil Drive.
FFRK Shadow Slash Icon.png|Icon for Shadow Slash.
FFRK Evil Drive.png|Evil Drive.
FFRK Shadow Slash.png|Shadow Slash.
===Paladin===
FFRK Cecil Paladin Profile.png|Profile image (Paladin).
FFRK_Light_Against_the_Darkness_JP.png|Japanese event banner for "Light Against the Darkness".
FFRK_Light_Against_the_Darkness_JP2.png|Japanese event banner for "Light Against the Darkness" (reissue).
FFRK Light Against the Darkness Event.png|Global event banner for "Light Against the Darkness".
FFRK Light Against the Darkness Banner2.png|Global event banner for "Light Against the Darkness" (reissue).
FFRK Vale of Memories JP.png|Japanese event banner for "Vale of Memories".
FFRK Vale of Memories Event.png|Global event banner for "Vale of Memories".
FFRK The Blue Planet JP.png|Japanese event banner for "The Blue Planet".
FFRK The Blue Planet Event.png|Global event banner for "The Blue Planet".
FFRK A Brush with Heroes JP.png|Japanese event banner for "A Brush with Heroes".
FFRK A Brush with Heroes Event.png|Global event banner for "A Brush with Heroes".
FFRK_Paladin_Cecil_sprites.png|Set of Paladin Cecil's sprites.
FFRK Cecil Paladin DFF sprites.png|Set of Paladin Cecil's Wardrobe Record sprites.
FFRK Cecil DFF.png|Wardrobe Record sprite.
FFRK Cecil FFIV.png|Boss sprite.
FFRK Cecil, Paladin MC.png|Cecil, Paladin's Memory Crystal.
FFRK Cecil, Paladin MCII.png|Cecil, Paladin's Memory Crystal II.
FFRK Cecil, Paladin MCIII.png|Cecil, Paladin's Memory Crystal III.
FFRK_spritesheet_Paladin_Cecil.png|Paladin Cecil's spritesheet.
FFRK Blessed Weapon Icon.png|Icon for Blessed Weapon.
FFRK Sacred Circle Icon.png|Icon for Sacred Circle.
FFRK Blessed Weapon.png|Blessed Weapon.
FFRK Sacred Circle.png|Sacred Circle.
FFRK Light Slash Icon.png|Icon for Light Slash.
FFRK Paladin Form Icon.png|Icon for Paladin Form.
FFRK Light Slash.png|Light Slash.
FFRK Paladin Form.png|Paladin Form.
Category:Characters in Final Fantasy Record Keeper