Blind

A is a type of ability that negatively affects an agent's vision, temporarily limiting what they are able to see in front of them.
==General Blind abilities==
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==Flash==
A flash afflicts the Flashed debuff on affected agents, completely obstructing their vision.
A flash takes the form of a projectile or deployable that can be thrown or deployed, after which they will detonate. Most flashes detonate based on a timer, though some can be controlled by the player by specifically activating the detonation.
=== Standard flashes===
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===Conditional flashes===
The following abilities are not guaranteed to produce a flash and require other factors outside of the casting agent's control in order to detonate:
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==Nearsight==
A nearsight afflicts the Nearsighted debuff on affected agents, severely reducing their max vision radius and deafening them.
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==Other blinding effects==
===Self-inflicted===
Whilst not classed as blinding abilities as they aren't used for affecting enemies, some abilities do inflict a blinding effect upon themselves:
* and nearsight themselves but with a larger vision range and without dampening their audio.
* and can be briefly afflicted with nearsight-like vision from their perspective due to the effects of and , respectively. In these cases however, the nearsight immediately begins to fade away over a short duration, increasing the agent's vision radius until the cap is completely removed.
===Vision Blockers===
Vision blockers can specifically affect a player's vision beyond just being an object that prevents the player from seeing what's on the other side.
Vision within some smokes is obscured, meaning that the player is inflicted with a maximum vision radius (similar to a nearsight) whilst inside. This radius is usually equal to the radius of the smoke. Vision within is also obscured.
For most vision blockers that allow agents to pass through, their vision will also be affected when they do so. When entering the edge of a blocker, their vision will become more clouded until it is completely covered in a colored, opaque screen (similar to a flash). The reverse then happens as they exit the edge. 
===Other===
* 's can fully obstruct an enemy's vision with its nanowire cocoon, but is not mainly used for its blinding effects.
* 's will fully obstruct an agent's vision when transporting them to and from its arena.
Category:Ability Functions