Super Mario 3D All Stars (HOW IT SHOULD BE)

Super Mario 3D All Stars is a compilation game on the Nintendo Switch released on September 18, 2020, in celebration of the 35th anniversary of the game Super Mario Bros. and the Super Mario franchise as a whole. The game contains four of the 3D Mario titles, Super Mario 64 DS (2004), Super Mario Sunshine (2002), Super Mario Galaxy (2007), and Super Mario 3D Land (2011), all with upgraded resolutions and minor changes to make the gameplay of each title feel more refined. 
All four games support docked mode, handheld mode or table top mode on the Nintendo Switch with Super Mario Galaxy having the player use the  button to spin and emulate the pointer with the touch screen on handheld mode. The game also comes with a digital soundtrack from each of the four titles. With 281 tracks in total. The main menu of the game, along with the selection of the games, displays the original release date and system of each game, along with a description of the games' stories and mechanics introduced for those games.
== Differences and Changes ==
==== Super Mario 64 DS ====
* The options menu is removed due to the Nintendo Switch already having sound options in its settings, and due to the language options being moved to the game selection screen.
* The controls options menu on the pause screen is now removed due to the Nintendo Switch not having a dual screen like the Nintendo DS.
* A character selection is now available on the pause screen, allowing the player to select which character they want to pick. 
* Collecting a Power Star no longer boots the player out of the level, it gives the player the option to save and continue, or save and leave the level.
* The game gives the option to play either with the DS format or the Switch format, in which pressing the ZL and ZR buttons allows the game to switch between the top screen and bottom screen, with the action on the top screen and the map, life count and star count on the bottom screen.
* All four characters share the ability to wall jump and have access to the Wing Feather. 
* Yoshi now has the ability to ground pound on blocks to break them and ground pound on Boos. 
* Mario, Luigi and Wario are now playable characters in the VS Mode. 
* A new mode called Co-Op mode is available on the title screen, which allows up to four players to play as the four main characters in the main story mode despite them having to unlock their character doors. 
* The minigame mode has an option for multiplayer which brings over all of the multiplayer minigames from New Super Mario Bros., functioning the same way. 
=== Super Mario Sunshine ===
* The game is based on the PAL version released in Europe and Australia. Therefore, a Yellow Toad is in his intended position when Shadow Mario kidnaps Peach and waits near Pinna Park's entrance. In the original game, he was placed on the death barrier below the ground. 
* The Dolby Surround Pro Logic II logo no longer displays during the game's boot-up sequence.
* On the title screen, the text is changed from "PRESS START!" to "PRESS A ", although pressing Start (+) still works.
* The title screen displays indefinitely, no longer playing the opening demo for the game or the story introduction if the player waits long enough. The music for the opening demo is still included in the game's soundtrack within the collection regardless, as well was used in promotional trailers for the compilation.
* In F.L.U.D.D.'s tutorial video, F.L.U.D.D. simply says "button" instead of "R button". This is because when using normal controls, spraying is done by both  and , and the subtitles have been changed to reflect this.
* The Stereo/Mono/Surround option is removed, likely due to the Nintendo Switch already having such an option in its settings.
* The text has been updated to reflect the new controls. 
* The button prompts are not updated to their original icons or voice clips when using the Nintendo GameCube controller.
* The memory card is no longer mentioned when the player saves the game since the Nintendo Switch does not use memory cards other than SD Cards.
* The postcard image that appears after the player has collected all of the Shine Sprites and beaten Bowser and Bowser Jr. is smaller.
* The original goal of beating all of the Shadow Mario episodes to open Corona Mountain is omitted in favour of a new goal, where the goal is to get 70 Shine Sprites in order to open the cave to the level.
** As a result, catching Shadow Mario rewards the player with five Blue coins instead of a Shine Sprite. 
* Collecting a Shine Sprite no longer boots the player out of a level (with the exception of the secret levels and the levels without F.L.U.D.D), it gives the player the option to save and continue, or save and leave the level. 
=== Super Mario Galaxy ===
* The player only needs to press one button (A) on the title screen, rather than two buttons simultaneously ( A and B) like in the original Wii release.
* Miis can no longer be selected as a save icon, similar to the Nvidia Shield version, despite Mii creation still being available on the Switch.
* Due to the lack of speakers in the Joy-Con controllers, any sounds played through the Wii Remote speakers are instead heard through the game's audio.
* The animated icon for how to spin by shaking the Wii Remote has now been changed to a Joy-Con (R). The animated icon for motion control-related tutorials displays guidance for both a Joy-Con (R) and the entire Nintendo Switch console in handheld mode, regardless of which input is being used at the time.
* The text has been updated to reflect the new controls.
* The game features extra tutorial dialogue to accommodate for handheld mode.
* When the player talks to the Mailtoad on the 121st Power Star in the Grand Finale Galaxy, he now has different dialogue. The "Yes" or "No" prompt is now removed, thus the two images obtained from him are automatically sent to the Nintendo Switch album if the player talks to him. Additionally, the message from the Super Mario Galaxy staff that was originally sent to the Wii Message Board is now read out by the Mailtoad in-game.
* The camera icon on the Star List that was used to take a screenshot of the list has been removed, due to the Nintendo Switch having a screen capture button on the Joy-Con (L) and Pro Controller.
* The player can no longer pan the camera while in cannons by holding down Z and moving the controller away from the screen, due to the lack of a Sensor Bar.
* Also due to the lack of a Sensor Bar, the Star Cursor brought up by the Wii Remote automatically instead is brought up by pressing R on any menu (or clicking the stick in Co-Star Mode), in order to stay faithful to the original Wii's menu controls.
* In Purple Coins on the Puzzle Cube, three Purple Coins are erroneously placed inside a wall and can only be obtained by Ground Pounding near them because of Mario and Luigi's wider hitbox during the move. The player can still reach the required Purple Coins without these three, however. This error was also present in the Nvidia Shield version.
=== Super Mario 3D Land ===
* The game gives the option to play either with the Nintendo 3DS format or the Switch format, in which pressing the ZL and ZR buttons allows the game to switch between the top screen and bottom screen, with the action on the top screen and the item select, camera arrows and life count on the bottom. 
* The running speed of Mario and Luigi is significantly faster than in the 3DS release. 
* Both characters can bounce upwards after ground pounding, like in Super Mario Odyssey. 
* Both of the characters can fall through upright Warp Pipes when performing a Ground Pound through the center from above. Similarly, the characters now enter sideways Warp Pipes immediately when rolling through the center without their momentum being interrupted. 
* A multiplayer mode is now implemented into the game, working the same way as it did before in Super Mario 3D World, minus the ability to pick up the other character.
* The game now runs at 60FPs. 
== Soundtracks ==
Super Mario 64 DS 	76	"In this remake of the original Nintendo 64 classic that brought Mario to the third dimension, the soundtrack did just what it did before, enhance the experience with motifs and pieces that have stayed iconic for generations upon generations. As well as making new ones and bringing back classic tunes."
Super Mario Sunshine	58	"The summer fun feel of Isle Delfino was brought out in the instruments used in the soundtrack of the game that first showed Mario on a vacation. Some classic Mario tunes made their appearance to keep the experience on the same level as before."
Super Mario Galaxy 	81	"This soundtrack is noted as the first usage of a full orchestra in a Super Mario game. Here it's purpose was to bring out the full experience of being in space and how it's beauty comes out in different keys, major or minor. Ever since this game, a lot of main line Mario games have stuck to this format of music. Mainly because it's possible."
Super Mario 3D Land 	40	"In the second handheld 3D Super Mario game, the soundtrack retains the bouncy style we all know and love. It's purpose was to reintroduce the audience to a lot of iconic Mario themes, like the Underground theme"
== Reception ==
== Trivia ==
== Gallery ==
Category:Mario (series)
Category:Mario Games
Category:Games
Category:Collections
Category:Nintendo Switch Games
Category:2020