Silveroak Forest

: "With Twin Rivers Pass blocked, and after days of marching, we've finally reached the Silveroak Forest outpost... Only to find its troop compliment decimated!
: The garrison's men have endured several attacks recently, and their scouts report an even greater enemy force approaching.
: Good thing elite ranger units are on the way to help us."
Silveroak Forest is the fifth level in the game comprised of fifteen waves. The player starts with 700 Gold, twelve Strategic Points to build at, and, unlike any other level to date, a pre-built Sharpshooter Tower. Additionally, the player has access to Sylvan Elf Hall, a special non-constructable tower largely worth of investment. The map features three points of entry covering western, southern, and south-eastern approaches. There is a number of choke points favoring extensive use of soldier formations to block great numbers of enemy troops with minimal loss in firepower. Rangers Hideout is unlocked on this level at the start of Wave 5.
==Campaign==
===Set-Up===
* Gold 700
* Strategic Point ×12
* Sharpshooter Tower ×1
* Sylvan Elf Hall (unbuilt) x1
===Wave Composition===
KRstage05-1.jpg
Wave	Enemies(South > West) 	Enemies(South > North) 	Enemies(East) 	Income
1 	Brigand x3 	Bandit x4 	 	77
2 	Brigand x4 	Bandit x8 	 	124
3 	 	 	Giant Spiders x7 	42
4 	 	 	Giant Spiders x8 	48
5 	Bandit x5Brigand x3 	Bandit x5Brigand x3 	 	170
6 	Bandit x3Brigand x5 	Bandit x10Brigand x3 	 	224
7 	Wulf x15 	Wulf x15 	 	150
8 	Worg x3 	Worg x3 	 	72
9 	Wulf x5Worg x6 	Wulf x5Worg x6 	 	194
10 	 	 	Giant Spiders x20 	120
11 	 	 	Spider Matriarch x3	60
12 	 	 	Spider Matriarch x4	80
13 	Worg x6 	Wulf x15 	Spider Matriarch x6	267
14 	Brigand x12 	Bandit x12Worg x8 	Spider Matriarch x6	492
15 	Bandit x6Brigand x3Marauder x2	Bandit x6Brigand x3Marauder x1	 	306
The wave composition is different on the Flash version for waves 11-15.
Wave	Enemies(South > West) 	Enemies(South > North) 	Enemies(East) 	Income
11 	 	 	Spider Matriarch x2	40
12 	 	 	Spider Matriarch x3	60
13 	Worg x6 	Wulf x15 	Spider Matriarch x4	227
14 	Brigand x12 	Bandit x12Worg x8 	Spider Matriarch x4	452
15 	Bandit x6Brigand x3Marauder x1	Bandit x6Brigand x3Marauder x1	 	266
Note that Spider Hatchlings vary for income, as they give 1 gold on iOS and Flash, but no gold on other versions.
Strategy
===General===
* The Spiders and Matriarchs are the biggest problem in the level. Their sheer numbers make them a much bigger problem than you may think.
===Upgrades and Hero===
* Gerald Lightseeker is a better choice. Try placing him with a Barracks tower in the northeast, he can stall the spiders efficiently.
===Towers===
* Prioritize getting all 4 Elves from the Sylvan Elf Hall, then place and upgrade a Barracks tower right in front of them. The damage of 2 of the Elves can already exceed the damage of a Rangers Hideout tower, but they are very fragile and need significant protection from your units.
* Place Bombards near the eastern entrance, as the Spiders that come out are easily killed by them.
* Mage Towers near the South entrance are enough to deal with things there. Watch out for the worgs though, you may need Archers for them because of their magic resistance.
* Do not prioritize getting the Rangers Hideout. Although it is a good boost, the Sharpshooters should be able to handle things.
==Heroic Challenge==
===Set-Up===
* Gold 1000
* Strategic Point ×12
* Sharpshooter Tower ×1
* Sylvan Elf Hall (unbuilt) x1
**Restriction: Heroes are not allowed
**Restriction: Upgrades above Level 3 are not allowed.
===Wave Composition===
KRstage05-2.jpg
Wave	Enemies(South > West)	Enemies(South > North)	Enemies(East) 	Income
1 	Bandit x7 	Brigand x5 	Giant Spiders x7 	173
2 	Bandit x30 	 	Giant Spiders x15 	330
3 	 	Brigand x12Marauder x2	Giant Spiders x12 	332
4 	 	 	Giant Spiders x18Spider Matriarch x5	208
5 	Bandit x28 	Brigand x15 	Giant Spiders x24 	593
6 	Marauder x4 	Marauder x4 	Spider Matriarch x4 	400
Strategy
===o===
Gerald Lightseeker is a solid choice. Try placing him near a Barracks in the northeast, he can stall the spiders efficiently.
Do not prioritize getting the Rangers Hideout. Although it is a good boost, the Sharpshooters should be able to handle things.
===Towers===
Get all 4 Elves from the Sylvan Elf Hall, then place a barracks right in front of them. They can easily deal with anything that comes that way. Watch that area, though, as Bandits may slip t
General
=== General ===
=== Upgrades and Hero ===
=== Towers ===
==Iron Challenge==
* Gold 1500
* Strategic Point ×9
* Sharpshooter Tower ×3
* Sylvan Elf Hall (unbuilt) x2
**Restriction: Heroes are not allowed
**Restriction: Upgrades above Level 3 are not allowed.
**Restriction: only.
===Wave Composition===
KRstage05-3.jpg
Wave	Enemies(South > West)	Enemies(South > North)	Enemies(East) 	Income
1 	Marauder x3Bandit x55	Marauder x4Brigand x3 	Giant Spiders x25Spider Matriarch x10	1115
Strategy
===General===
===Upgrades and Hero ===
===Towers===
== Events ==
New EnemyWave 3	Giant Spiders
 	Quick, vicious enemies resistant to magic
* High magic resistance
* Low health
* Fast speed
New TowerUnlocked (Wave 5)	Level 4 Marksmen TowerRangers Hideout
 	Fastest rate of fire and excellent range.
New EnemyWave 8	Worg
 	Cunning fast beasts that can dodge melee attacks and resist magic attacks.
* Magic resistance
* Can dodge melee attacks
* Very fast speed
New EnemyWave 11	Spider Matriarch
 	Tough magic resistant beast that can spawn several Spider Hatchlings.
* High magic resistance
* Spawns Spider Hatchlings
* Costs 2 lives
* Average speed
New EnemyWave 15	Marauders
 	Hulking, well-trained armored outlaws, often seen leading Brigands and Bandits.
* Slow speed
* Armored
* Costs 3 lives
==Related Achievements==
 FOREST DIPLOMACY
Recruit max elves at The Silveroak Forest.
Category:Kingdom Rush
Category:Levels