Barad's Adventuring Guild

Bought and refurbished from a rundown tavern, the guild was created to house and train those looking to become those willing to go on such endeavors. Explorers, mercenaries, and those on a quest but need to stop by are welcomed for as long as they do not cause the guild any problems. For the moment, the building is two stories with the first floor being a little higher than the second. A central hearth and large cusions for those to rest by, a basement behind the counter that was made into a bedroom and study for the original owner, and rooms on the second floor to rest and put their equipment. As of recently, the following buildings have been added to the guild: A bathhouse w/ a sauna/steam room, a smithy and armory, a two-story barn with a stable attached, and a barracks w/ living quarters, plus the kitchen was extended. In addiction, an alchemy lab/workshop has been recently added as the sixth building, including walls with dovetail parapetes and tall guard towers. All buildings are positioned in a hexagonal spot, and the compound itself is around 150 yards in diameter, and dead center is an oasis-like spot in the middle.
Category:Factions