Duck Hunt (Smash V)

Duck Hunt (ダックハント, Duckhunt) returns as a playable character in Super Smash Bros. V as a hidden character.
==How to Unlock==
*Play 135 VS matches (both online and offline counted).
*Clear Classic Mode 20 times on intensity 6.0 or higher.
==Changes from Smash 4==
;Aesthetics
*Like every other veteran, Duck Hunt now appears much more vibrant.
;Attributes
*Duck Hunt’s dash speed has been increased.
*Duck Hunt is slightly heavier.
;Ground Attacks
*Forward and down smash range has been increased for less power.
;Aerial Attacks
*No changes.
;Grabs and Throws
*No changes.
;Special Moves
*No changes.
==Special Moves==
 	Name 	Damage 	Description
Neutral Special	Trick Shot 	8% (explosion), 1-4% (contact) 	The dog summons an explosive can from Hogan's Alley and kicks it away. Subsequent neutral specials alert the player with the Zapper to shoot the can forwards, before it detonates and blows up. The explosion can hurt the dog as well.
Alternate 1 	High-Explosive Shot	1% (contact), 7%/12% (explosion) 	The can is only kicked once upon initial activation. Greater distance and speed. Pressing the special button again at any time will make it explode immediately.
Alternate 2 	Zigzag Shot 	6% (shot), 6% (explosion), 2% (contact) 	The can alternates direction in the air for each press. Getting hit by the explosion sends the opponent straight upwards.
Side Special 	Clay Shooting 	2% upon contact, 10% shooting 	The dog throws a clay pigeon away, which can explode into a hail of gunfire when triggered again by the player.
Alternate 1 	Rising Clay 	2%-8% upon contact 	The dog throws a clay pigeon that rises into the air slowly. Does not explode. Does more damage the further it goes.
Alternate 2 	Clay Break 	7% (first hit), 7% (second hit), 13% (third hit)	The pigeon can be shot at three times with varying accuracy, but the third shot definitely hits. Each shot is much stronger than the default move.
Up Special 	Duck Jump 	 	The duck carries the dog upwards in an adorable fashion, before losing strength and falling to the ground.
Alternate 1 	Duck Jump Snag 	1% (6 hits), 2% (last hit) 	The dog bites repeatedly as the duck carries him upward. Covers less vertical distance than the default up special.
Alternate 2 	Super Duck Jump 	 	Short lag, then the duck and dog go up very quickly. Covers more vertical distance than the default up special.
Down Special 	Wild Gunman 	4%-7% 	The dog summons an 8-bit gunman from Wild Gunman. If an opponent is in the gunman's horizontal range, the gunman will fire, before disappearing. However, the gunman will vanish if attacked before he can shoot.
Alternate 1 	Quick Draw Aces 	6%-9% 	Start-up lag before firing is reduced, but shot distance is decreased.
Alternate 2 	Megaman Gunman 	3%-6% 	A large, durable gunman acts as a shield. Fires after considerable delay if nothing hits him.
Final Smash 	NES Zapper Posse 	45% 	The dog calls in a flock of 8-bit ducks. The opponent is then carried into a western field, where multiple gunmen start firing away at the opponent, as well as shooting at ducks and cans. The attack is a cinematic one, similar in execution and style to Captain Falcon's Final Smash.
==Animation and Misc.==
===Taunts===
UP - The dog does a handstand and barks at his opponent before the duck quacks at him to stop.
SIDE - The dog leans on his side and does his infamous laugh.
DOWN - The dog stands on his hind legs and dances.
===Character Selection Screen Animation===
Does his infamous laugh.
===On Screen Appearance===
Comes out of 8-bit grass while performing his infamous laugh.
===Victory Animations===
*Runs on screen and turns around to kick a can from Hogan's Alley.
*The dog jumps into 8-bit grass, then does his signature laugh.
*Summons a Wild Gunman to shoot to the left, then another one to the right.
===Crowd Cheer===
"Duck - Hunt!"
===Victory Fanfare===
The jingle that plays before a new game starts in Duck Hunt. It begins with the original 8-bit rendition, then transitions into a remixed version for the rest of the theme.
===Fighting Stance===
Retains his fighting stance from SSB4.
===Idle Poses===
*Both the dog and the duck sniff the ground.
*Scratches his ear like a normal dog.
===Walk===
Retains his walking animation from SSB4.
===Dash===
Retains his dashing animation from SSB4.
==Trophies==
To be added.
==Palette Swaps and Alternate Costume w/Palette Swap==
 	Color 	Origin/Description
Default 	Orange 	The dog is based on its default appearance in Duck Hunt. The duck is one of the three possible ducks from Duck Hunt.
Second 	Black 	The dog's colors resemble those of Rottweilers or Coonhounds, the latter of which is a noted scent hound. The duck's colors are similar to the blue duck.
Third 	Brown 	The dog's colors resemble those of American Pit Bull Terriers or Border Collies.
Fourth 	Dark Brown	The dog's colors resemble those of Chocolate Labrador Retrievers, a hunting dog commonly used for retrieving waterfowl. The duck's colors are similar to those of the American black duck.
Fifth 	White 	The dog's colors resemble those of a Dalmatian.
Sixth 	Tan 	The dog's colors resemble those of a Beagle. The duck resembles a female mallard.
Locked First 	Gold 	The dog's color resemble that of Golden Retrievers, a hunting dog commonly used for retrieving waterfowl. The duck is one of the three possible ducks that appear in Duck Hunt, and resembles a male mallard.
Locked Second	Red 	The duck is one of the three possible ducks from Duck Hunt.
==Trivia==
Category:SSBV Characters
Category:Super Smash Bros. (series)
Category:Duck Hunt (series)
Category:Subpages
Category:Males
Category:Females
Category:Playable Characters
Category:Characters
Category:Super Smash Bros. Characters
Category:Duck Hunt Characters
Category:Fighters