PvP Resilience

Resilience Quick Facts
*1% resilience reduces all player-caused damage by 1%
*310 resilience rating required per 1% resilience at level 90
PvP Resilience was a PvP stat that reduced damage taken from other players and their pets and minions. It is the counterpart of PvP Power, which increases damage dealt and healing done to other players. Resilience affects only damage taken from players, and is of no benefit against non-player characters. 
PvP Resilience was discontinued as a stat with Warlords of Draenor, with changes made to stamina, class balancing, and PvP gear itemization in order to balance its removal. After patch 6.0.2, PvP Resilience could only be gained through various low level external sources, primarily enchantments, gems, PvP rewards and PvP heirlooms. These sources were gradually removed or converted to other stats over the course of the Battle for Azeroth expansion, and PvP Resilience can no longer be found in game.
==Formulas==
One percent of resilience reduces damage taken from all player attacks by 1%.
As part of the combat rating system, the amount of resilience rating needed to get a certain amount of resilience increases with level. A higher level player will need more resilience rating to get the same effect as a lower level player. At level 90, players need 310 resilience rating to get 1% of resilience.
Resilience	Player damage	Rating required	Rating required	Rating required	Rating required	Rating required
Resilience	Player damage	Level 60 	Level 70 	Level 80 	Level 85 	Level 90
1% 	- 1% 	9.292 	14.652 	30.467 	92.316 	310.0
== Enhancements ==
===Enchantments by slot===
Shoulder
* Greater Inscription of the Gladiator (+15 Stamina, +8 PvP resilience)
Chest 
Leg
* Earthen Leg Armor (+8 Stamina, +7 PvP resilience)
Shield
* Enchant Shield - Resilience (+12 PvP resilience)
=== Elixirs and flasks ===
* Elixir of Ironskin (+20 PvP resilience)
* Lesser Flask of Toughness (+24 PvP resilience)
===Gems===
==History==
*Resilience was introduced with World of Warcraft: The Burning Crusade as part of the new combat rating system. Previously, no such resilience mechanic existed — as a result, resilience rating only appears on items available to players over level 60, with some rare exceptions. 
*Prior to patch 4.0.1, resilience reduced the chance to receive a critical strike, with 1% resilience giving a 1% smaller chance to be critically struck. 
*In patch 5.3.0, resilience was removed from most gear and innately given to characters. 
*In patch 6.0.2, base resilience was removed.
==Patch changes==
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==See also==
*Combat rating system
Category:Game terms
Category:Combat
Category:Attributes
Category:Formulas and game mechanics
Category:Tanking