Blowout and horror hour

WARNING: traveling between locations during the blowout or horror hour is a known source of game breakage. Do not do that. (in particular you won't be able to sleep until the next event, but maybe others)
== Blowout ==
In OP-2.2, blowouts happen each 1-7 days randomly. Interestingly, crows sense an approaching blowout up to two hours earlier than humans and get very noisy. Each blowout has a small chance to trigger Artifact decay in your inventory, and will disrupt any ongoing Transmutation.
You can buy a map of blowout shelters from Informant at the Bar; refer to One-time offers#Informant. You're also always safe from the blowout in underground locations, however your artifacts are not and they still can decay.
Certain armors like Gagarin protective suit allow you to survive blowouts without shelter. Doing this 5 times will earn you an achievement.
You can't sleep during a blowout.
== Horror hour ==
Each evening (9:00PM-12:00AM), there's also a chance for an event called Horror hour to happen. Messages in your PDA indicate that a mysterious group is trying to cleanse the zone of mutants or stalkers! During it, you will be surrounded by zombies and phantoms, and have to defend yourself.
This event can be disabled in the game settings, however many players keep it enabled to have a chance to collect more valuable Zombie Hands. The best weapon for the Horror hour is Fight gloves, as no exploding zombies spawn during it.
Horror hour has a chance to fizzle after starting. Just like with blowouts, sleeping during it is impossible.
Category:Core mechanics