May

==Overview==
== Movelist ==
== Basic Strategy ==
== Combos ==
== Advanced Analysis ==
;5 P
:Quick poke, can be used to help extend combos.
:Ironically, the safest okizeme against Potemkin (stay out of normal throw range, within command throw range).
:Jump cancel.
;5 K
:May counts as being off the ground, so it can dodge throws (normal/command/super), and avoid many low attacks.
:Useful meaty due to throw-invincibility.
:Jump cancel
;5 S.c close
:On counter-hit, causes stun long enough to combo into Dust launcher.
:Common combo extender.
:Common gatling into 5 H.
:Jump cancel.
;5 S.f far
:Common poke attack.
:Jump cancel.
;5 H
:Causes stagger on counter-hit.
:May creeps forward very slightly.
:May is off the ground for a very few frames, leaving her throw invincible and able to dodge Potemkin's Slide Head.
:Large hit box and small collision box makes for a relatively safe, shield-like attack.
;5 D
:Dust launcher (start Dust combo).
:Long horizontal range, can be used as meaty okizeme attack.
:Hold for fake Dust.
;5 D hold
:Fake dust launcher.
:Hits low for launcher.
:Jump cancel.
;2 P
:Damage buffering ("prorate") if used as a combo starter.
:No penalties if used as a combo extender.
:Can spam as OTG combo for a few pixels of life.
:Jump cancel; the only crouching attack that can be Jump Canceled.
;2 K
:Damage buffering ("prorate") if used as a combo starter.
:Vaguely resembles 2D, providing chance for 2K,5H or 2K,2D mixups.
;2 S
:Decent poke attack.
:Advantage over 5 S.f is the ability to charge for either vertical or horizontal Iruka-san.
;2 H
:Can hit slightly behind (useful against teleporters, e.g. SL, MI).
:Causes sweep.
:Causes vacuum on counter hit; hitstun is long enough to land 6P, but better to go into a combo.
;2 D
:Sweep attack.
:Faster than 2H.
:Does not hit behind like 2H.
;3 K
:Long attack range.
:Very slow to reach far range, very long recovery.
:Can go under various projectiles and attacks.
:FRC near end of attack.
;6 P
:The infamous May Fist.
:Stun multiplier ×3.00.
:Stun multiplier is further doubled on counter-hit (×6.00).
:Upper-body invincibility plus small body means going through more attacks than other characters.
:Can be canceled into specials, including Iruka-san.
;6 P hold
:Hold P for greater stun multiplier.
:Longer charge is greater stun.
:Release P to attack.
:Maximum charge 38 frames (automatically attacks with maximum charge).
:Stun multiplier ×3.375 to ×4.250, depending on charge time.
:Stun multiplier is further doubled on counter-hit, up to ×6.750 to ×8.500.
:Greater push-back with longer charge.
:Maximum charge has "Level 6" effect.
;6 H
:Staggers on counter-hit.
:Attack zone ranges from above behind to forward (to the ground).
:Can be canceled into specials, including Iruka-san.
;6 H hold
:Hold H to charge attack.
:Release H to attack.
:Maximum charge 38 frames (automatically attacks with maximum charge).
:Can change directions by the time H is released if opponent changes sides during charge.
:Maximum charge counts as overhead.
:Recovery shorter than 6H (non-charged).
:Recovery is even shorter on maximum charge (can be mistaken for jump cancel).
;air P
;air K
;air S
:Attacks downward; can attack through some 6P.
:Jump cancel.
;air H
:Attack zone ranges from below behind to above ahead.
:Causes floater launch on counter-hit, for combo potential.
;air 2 H
:Causes momentum change.
:Cuts horizontal momentum if done while air dashing.
:FDC as j.1H~K.
:FDC preserves some of the weird gravity changes caused by j.2H -- extends air time considerably.
:SBC as j.1H~S; SB can be done in the middle of an airdash, but not FD.
:IAD overhead, then airdash back with j.2H SBC j.2H for ambiguous cross-up.
:Can cancel into special
:Cancel into 623H Restive Roller for extra air attack.
:Cancel into 623S Restive Roller to run away.
:Cancel into 623S Restive Roller, 1S followup for fake runaway.
;air D
:Induces upward momentum.
:Stun multiplier ×1.75, so is desirable in dust combos if you're going for stun.
:Can hover with j.P, j.D (whiff), j.P, j.D (whiff), repeat.
:Jump cancel.
...
==See also==
* Link
==External links==
* External link
Category:Characters
Category:Guilty Gear