Thaumatology: Age of Gold

GURPS Thaumatology: Age of Gold describes an alternate 1930s where alchemy and Ritual Magic are real. In the infinite worlds setting it is Mandrake-1.
==The Setting==
Mana levels: Normal to high; magical procedures can be conducted by anyone.
Only mages can reliably perform Path/Book rituals, although non-mages can study this type of magic and attempt to cast it at -5 and Spirit-assisted magic permits non-mages to
cast spells.GURPS Thaumatology
===Magical World History===
While very close to the real world 1920s-1930s there are areas where history deviates.
* Ancient Egypt
* China
* India
* The Victorian Age
* The Great Depression
===The State of the World===
* Europe
:* United Kingdom
:* Russia
:* Germany
* Americas
:* The United States of America
:* South and Central America
* Africa
:* Egypt
* Australia
* Asia
:* China
:* India
===The Magic===
* Path/Book Magic
* Widespread Traditions
* Alchemy
* Magical "Supers"
* Spirit-Assisted Magic (GURPS Thaumatology 90-94)
* Demons
==Characters==
* Suggested Advantages, Disadvantages, and Skills
* Example Adversaries
==Campaigns==
* Power Level and Enemies: Pulp adventurers and Mystery Men
* Game Themes: Crime Fighting, Espionage, Exotic Places, Arcane Archeology
* Infinite Worlds
:* Exotic Mana and Impure Alchemy
:* “The Futuremen”
:* History
:* Fiction
:* Games
==References==
Category:Fictional Settings
Category:Thaumatology