Magistar Incarnon Genesis

Magistar Incarnon Genesis is an item that is used to add Incarnon upgrades to the or .
==Acquisition==
*Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Magistar Incarnon Genesis from The Circuit's Steel Path to place on their Magistar with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
==Incarnon Genesis==
===Evolutions===
*Installing the Magistar Incarnon Genesis requires 20 , 70 , and 150 .
*When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
**Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
====Evolution I====
*Reach 6x Combo and then Heavy Attack to activate Incarnon Form.
*Incarnon Form increases Initial Combo and Wind Up Speed
**+100% Melee Damage
**+30 Initial Combo
**+50% Heavy Attack Wind Up Speed
**+10% Sprint Speed
**+10% to Bullet Jump.
**On , +5% Lifesteal for all combos and another +20% Lifesteal for non-heavy combos.
*Incarnon Form lasts for 180 seconds and persists until death.
====Evolution II====
Unlock Challenge: Complete a solo mission with this weapon equipped.
*Perk 1: Crushing Verdict:
**Increase Damage by +100 (Magistar) / +20 (Sancti).
**With Channeled Ability active: Increase Follow Through by +40%.
*Perk 2: Edge Of Justice:
**Increase Damage by +100 (Magistar) / +20 (Sancti).
**With Melee Weapon Equipped: +40% attack speed.
***Does not apply to quickswap melee. Requires either by going into a mission with only a melee weapon equipped or by holding the weapon swap key (default ).
====Evolution III====
Unlock Challenge: Activate this weapon's Incarnon form 6 times in a mission.
*Perk 1: Seismic Slam:
**+100% Slam Radius.
*Perk 2: Orokin Reach:
**+1.4 Range.
*Perk 3: Swift Break:
**+30% Heavy Attack Wind Up Speed.
====Evolution IV====
Unlock Challenge: Perform 20 downed Finisher attacks.
*Perk 1: Flashing Bleed:
**+50% Chance of on Status Effect.
*Perk 2: Subtle Force:
**Increase Critical Chance by +8%.
**Increase Status Chance by +8%.
*Perk 3: Critical Parallel:
**Increase Critical Chance by +16% (Magistar) / +12% (Sancti).
**Increase Critical Damage Multiplier by +1x (Magistar) / +0.2 (Sancti).
==Tips==
*Crushing Verdict's channeling requirement can only be met by a handful of channeled abilities that still permit melee actions:
**'s .
**'s or .
**'s .
**'s when fully heated.
**'s or .
**'s .
**'s with .
**'s .
**'s when draining within enemy range. This is also the only ability on this list that can be transferred via the Helminth. 
*The Incarnon-form's lifesteal exclusive to counts direct melee hits and slam radial damage (improved by Evolution III: Seismic Slam), but not status damage. High attack speed is advised to have regular healing. 
**All lifesteal on the weapon heals allies.
**Lifesteal is counted on the final damage inflicted upon a target, and is therefore reduced by enemy damage reduction, armor and resistances.
**Lifesteal does not work on object health, but will work when transferred through .
==Known Bugs==
*Evolution IV: Flashing Bleed can proc once for every hit, and only if there is no other proc on the hit. This makes it only 30% to 20% effective instead of the perceived 50%. 
**More than one proc will only roll the chance once.
**A multi-proc hit with both a natural (or provided by ) proc and an proc will not roll Flashing Bleed at all.
* ignores damage bonuses of Crushing Verdict and Edge Of Justice as well as Stance multipliers.
* Evolution I: +100% Melee Damage as well as Evolution IV: Subtle Force and Critical Parallel affect pseudo-exalted weapons such as , , and .
** is unaffected.
==Trivia==
*The Magistar's Seismic Slam evolution is only the third bonus in the game that increases melee slam radius, the first being 's Slam Capacitor and the second being the 's Seismic Slam evolution. It also grants the largest slam radius in the game of 22 meter radius for the heavy ground slam, followed by Arca's fully-charged 19-meter slam attack.
==Patch History==
Category:Duviri
Category:Incarnon
Category:Incarnon Geneses
Category:Update 33