Random events

Random events are a kind of event which cause a random effect to happen to your faction or to all factions.
As the event category implies, it can be triggered at any time but only once during a campaign game, although some events can happen again occasionally.
==List of Random Events==
Name 	Race 	Base game	Related to: 	Effect
A Bone To Pick 	High Elves 	TWW2 	 	Income from all buildings: +10% (all regions, 5 turns)
A Brutal Business 	All 	TWW1 	 	Weapon damage: +20 for all armies of all factions (factionwide, 10 turns)
A Diplomatic Incident 	The Empire 	TWW1 	Diplomacy 	Diplomatic relations: -5 with other faction
A Dripping Blade 	Dark Elves 	TWW2 	Hero recruitment 	Hero recruited at your capital: Khainite Assassin
A Final Supper 	All 	TWW1 	 	Reduces Winds of Magic power reserve and starting amount for all armies (5 turns)
A New Plague Among Us 	All (except Nurgle) 	TWW3 	 	Nurgle corruption: +5 to named province (local province, 5 turns)
Amanar Attacks 	Vampire Coast 	TWW2 	 	Damages buildings in a random coastal city
An Age of Discovery 	All 	TWW2 	 	All major port owners have become known to each other via diplomacy
A New Plague Among Us 	Nurgle 	TWW3 	Nurgle corruption 	Nurgle corruption: +5 (5 turns)
Another Brick in the Wall 	Grand Cathay 	TWW3 	Leadership 	Leadership: +8 when fighting against Daemons of Chaos (all armies, 10 turns)
Araby Sandstone 	All 	TWW1 	 	Construction cost: -15% for all buildings (all regions, 5 turns)
Arcane Fulcrum 	Lizardmen 	TWW2 	 	Winds of Magic power reserve: +10 (local armies)
A Seductive Influence 	High Elves 	TWW2 	 	Public Order: -4 (4 turns) (local province, 4 turns)
A Surfeit of Labourers 	Chaos Dwarfs 	TWW3 	Leadership 	
A Surfeit of Slaves 	Dark Elves 	TWW2 	 	Construction cost: -15% for all buildings (all regions, 5 turns)
A Tale of Treachery 	High Elves 	TWW2 	 	Leadership: +10 when fighting against Dark Elves (all armies, 5 turns)
A Thirst Slaked 	Daemons of Chaos 	TWW3 	 	Upkeep: -25% for Slaanesh units (5 turns)
Recruitment cost: -30% for Slaanesh units (all armies, 5 turns)
A Wrong Put Right 	Dwarfs 	TWW1 	 	Public order: +3
Babushka, Babushka 	Kislev 	TWW3 	 	Ice Court training duration: -2 turns
Born to the Bow 	High Elves 	TWW2 	 	Recruit rank: +2 for missile units, Recruitment cost: -25% for missile infantry units
Blessings of the Maggoth Lords 	Warriors of Chaos 	TWW3 	 	Nurgle Authority +1 (3 turns)
Blood-Brothers 	Daemons of Chaos 	TWW3 	 	Upkeep: -25% for Khorne units (5 turns)
Recruitment cost: -30% for Khorne units (all armies, 5 turns)
Blood Dragons 	Vampire Counts 	TWW1 	 	Construction cost: -15% for buildings (all regions, 5 turns)
Blood Sacrifice 	Warriors of Chaos 	TWW1 	Leadership 	Leadership: +8 (3 turns)
Melee attack: +10 (3 turns)
Income from all horde buildings: -50% (3 turns)
Income from sacking settlements: -50% (3 turns)
Income from post-battle loot: -50% (3 turns)
Boiling Point 	All 	TWW1 	 	Armour: -10 for all units (all armies, 10 turns)
Brain Fog 	Tzeentch 	TWW3 	 	Research rate: +100% (3 turns)
Brand New Mischief 	Skaven 	TWW2 	Leadership 	
Brutal Buffet 	Ogre Kingdoms 	TWW3 	 	Bonus experience: +1500 for affected Lord/Hero
Brutish Overseer 	All 	TWW1 	 	Construction costs: +15% for all buildings (all regions, 5 turns)
Call to Dark Magic-Users 	Vampire Counts 	TWW1 	Hero recruitment 	Hero recruited at capital: Necromancer
Cave-In! 	Skaven 	TWW3 	 	Buildings damaged at settlement
Cat-Ogres 	Grand Cathay 	TWW3 	 	Leadership: +8 when fighting against Ogre Kingdoms (10 turns)
Clear Skies 	All 	TWW1 	 	
Contextual Healing 	High Elves 	TWW2 	 	Casualty replenishment rate: +10% (4 turns)
Copycat Killers 	Khorne 	TWW3 	 	Recruitment cost: -25% (all armies) (5 turns)
Count Noctilus 	Vampire Counts 	TWW1 	 	Total Dark Magic: -850
Da Great Green Prophet 	Greenskins 	TWW1 	 	Obedience: -4 (all provinces, 3 turns)
Dark Nexus 	Vampire Counts 	TWW1 	 	Winds of Magic power reserve: +10 (all armies, 3 turns)
Declare Heresy 	The Empire 	TWW1 	Hero recruitment 	Hero recruited at capital: Witch Hunter
Defensive Drills 	All 	TWW1 	 	Melee defence: +15 (Lord's army, 4 turns)
Elector Pledges Aid 	The Empire 	TWW2 	 	Treasury: +1000
random item
Eternal Night 	Vampire Counts 	TWW1 	 	Leadership: +5 (all armies, 3 turns)
Evanescent Rift 	All 	TWW1 	 	Winds of Magic power reserve: +10 (all armies, 5 turns)
Winds of Magic starting amount: +10 (all armies, 5 turns)
Eye of the Gods 	Warriors of Chaos 	TWW1 	 	Income from all horde buildings: -15% (3 turns)
Exalted 	Warriors of Chaos 	TWW1 	Hero recruitment 	Hero recruited: Chaos Lord
Family Strife 	Vampire Counts 	TWW1 	 	Income from all buildings: -15% (3 turns)
Fertility Rites 	All? 	TWW3? 	 	3 turns, random settlement, growth +20, income from buildings -10%
Foundations Beset! 	All 	TWW3 	 	Buildings damaged at random settlement
Gifted Musicians 	All 	TWW1 	 	Campaign movement range: +15% (all forces)
Gnoblar Prosthetics 	Ogre Kingdoms 	TWW3 	 	Upkeep: -30% for Gnoblars units (8 turns) (all armies)
Recruitment cost: -50% for Gnoblars units (8 turns) (all armies)
Gobbo Riots 	Greenskins 	TWW1 	 	Obedience -4 (factionwide)
Godly Wrath 	Vampire Counts 	TWW1 	 	Reduced Public order (3 turns)
Golden Ear 	Tzeentch 	TWW3 	 	Income from all buildings: +100% (2 turns, local province)
Grateful Paragons 	Tomb Kings 	TWW2 	 	Hero action cost : -20% for all actions (5 turns) (all characters)
Grandmothers Know Best 	Grand Cathay 	TWW3 	 	Corruption: -6 (factionwide)
Gromril Seam 	Dwarfs 	TWW1 	 	Treasury: +2000
Guerillas in Our Midst 	High Elves 	TWW2 	 	Public Order: -3 (4 turns) (all provinces).
Harvest of Skulls 	Khorne 	TWW3 	Skulls 	Skulls: +88
Haute Couture 	Tzeentch 	TWW3 	Slaanesh corruption 	Slaanesh corruption: +5 (5 turns, random settlement)
Heroic Spawning! 	Lizardmen 	TWW2 	Hero recruitment 	Hero recruited at your capital: Saurus Scar-Veteran
Hungrier than the Average Bear 	Kislev 	TWW3 	 	
* Upkeep: -30% for War Bear Riders units (all armies)
* Recruitment cost: -50% for War Bear Riders units (all armies)
In Caledor's Name 	High Elves 	TWW2 	Hero recruitment 	Hero recruited at your capital: Mage
Influence of Nagash 	Vampire Counts 	TWW1 	 	Campaign movement range: +30%
Influx of Builders 	Bretonnia 	TWW1 	 	Construction cost: -15% for all buildings (all regions, 15 turns)
Inter-Tribal Warfare 	Warriors of Chaos 	TWW1 	 	Horde growth: -5 (all armies, 3 turns)
Itz Kinda Magic 	Greenskins 	TWW1 	Hero recruitment 	Hero recruited at capital: Night Goblin Shaman
Jungle Warriors 	All 	TWW2 	 	Campaign movement range: -15% (all armies, 10 turns)
Melee defence: +15 (all armies, 10 turns)
Lambing Season 	Ogre Kingdoms 	TWW3 	Meat 	Meat provided by Camps: +50% (all armies)
Lethal Etiquette 	All 	TWW1 	 	
Let the Games Begin 	All 	TWW1 	 	
Lost 	All (or Warriors of Chaos?) 	TWW1 	 	Movement reduced? (3 turns)
Machina Daemonium 	All 	TWW3 	 	All damaged units will be fully replenished
Gilellion's Soulnetter
Mage Hunter 	Beastmen 	TWW1 	 	Bray-Shaman is wounded for several turns
Magic is Chaos 	Warriors of Chaos 	TWW1 	 	
Master of Puppets 	Tzeentch 	TWW3 	 	Control: +30 (2 turns)
Me, Myself & I 	Tzeentch 	TWW3 	 	Growth: +200 (1 turn, random settlement)
Mercantile Eloquence 	All 	TWW2 	 	
Mother Earth 	Kislev 	TWW3 	The Motherland 	Motherland invocation cost: -50%
Myriad Gifts of Mutation 	Warriors of Chaos 	TWW1 	 	
Night of the Bloody Long Stabbas 	Greenskins 	TWW1 	Hero recruitment 	Hero recruited at capital: Goblin Big Boss
Northern Crusade 	Warriors of Chaos 	TWW1 	Leadership 	Leadership: +16 when fighting against humans (all forces)
Nurgle's Rot 	All 	TWW3 	 	Negative growth in random settlement (3 turns)
One Motherland 	Kislev 	TWW3 	Diplomacy 	
One of Us 	Kislev 	TWW3 	 	
Only One 	Wood Elves 	TWW1 	Leadership 	Leadership: +12 when fighting against Beastmen (6 turns)
Pain Makers 	Dark Elves 	TWW2 	 	
Perfect Cover 	Vampire Coast 	TWW2 	 	Higher ambush chance (10 turns)
Piracy 	High Elves? 	TWW2 	 	
Pleasure Palace of Slaanesh 	All 	TWW1 	 	
Quoth the Raven 	Ogre Kingdoms 	TWW3 	Tzeentch corruption 	Tzeentch corruption (5 turns)
Recruiting Shortage 	All 	TWW1 	 	
Recruiting Surplus 	All 	TWW1 	 	
Restless Spirits 	All 	 	 	Public order: -4 (selected settlement)
Rot of Splendour 	Daemons of Chaos 	TWW3 	 	Upkeep: -25% for Nurgle units (5 turns)
Recruitment cost: -30% for Nurgle units (all armies, 5 turns)
Sandman 	Slaanesh 	TWW3 	Slaanesh corruption 	Slaanesh corruption: +5 (6 turns)
Setting an Example 	Khorne 	TWW3 	 	Melee attack: +8% (all armies) (10 turns)
Charge bonus: +8% (all armies) (10 turns)
Shoddy Workmanship 	All 	TWW1 	 	
Slaver Raids 	All (except Dark Elves?) 	TWW1 	 	
Something in the Deep 	Dwarfs 	TWW1 	 	Public order reduced (3 turns)
Reduced Growth (3 turns)
Spring Break 	Slaanesh 	TWW3 	 	Devotees: +600
State Scholarship 	Kislev 	TWW3 	The Ice Court 	Ice Court training cost: -50%
Storm of Magic 	All 	TWW1 	 	Enemy Winds of Magic power reserve: +8 (local enemy armies)
Public order: -2 (3 turns)
Summoned Before Tzeentch 	Tzeentch 	TWW3 	 	Unit experience gained per turn: +300 (all units in army, 1 turn)
Thaggoraki Incursion 	Dwarfs 	TWW1 	 	Buildings damaged
Too Much Information 	Slaanesh 	TWW3 	 	Seduce Units budget: +10% (all armies) (6 turns)
Todbringer's Wrath 	The Empire 	TWW1? 	 	Diplomatic relations: -20 with Middenland
The Age of Rage 	Khorne (except Khorne) 	TWW3 	Khorne corruption 	Khorne corruption: +5 (local province, 5 turns)
The Colleges' Endorsement 	The Empire 	TWW1 	Hero recruitment 	Hero recruited at capital: Battle Wizard
The Disappeared 	All (excepr Skaven?) 	TWW1 	 	
The Forge of Starlight 	Wood Elves 	TWW1 	Leadership 	Leadership: +? (? turns)
The Great Council 	Wood Elves 	TWW1 	 	Treasury +1500
The Great Game: A New God Ascends	Khorne, Nurgle, Slaanesh, Tzeentch	TWW3 	Unholy Manifestations	Khorne, Nurgle, Slaanesh, or Tzeentch armies can access more powerful Unholy Manifestations
The Lizardmen Retaliate! 	The Empire 	TWW2 	 	
The Negotiator 	Ogre Kingdoms 	TWW3 	 	Treasury rewards from Contracts: +15% (20 turns)
The Revenant 	Kislev 	TWW3 	Hero recruitment 	Hero recruited at capital: Patriarch
The Saucy Bard 	All 	TWW1 	 	
The Savage Blow 	All 	TWW1 	 	Charge bonus: +20 for all armies of all units (factionwide, 10 turns)
The Servants of Quetzl 	Lizardmen 	TWW2 	 	Recruit rank +? for Temple Guard
+Public Order faction wide
The Ursine Chapel 	Kislev 	TWW3 	The Motherland 	
The Winds of Pain 	All 	TWW1 	 	
Time & Relative Dimensions 	Tzeentch 	TWW3 	 	Bonus experience: 1999 for random lord
Training Dummies 	All 	TWW1 	 	
Truth Bomb 	Slaanesh 	TWW3 	 	Control: +5 (5 turns)
Useless Contraptions 	Norsca 	??? 	 	Research rate: -20% (15 turns)
Unseasonable Weather 	All 	TWW1 	 	
Voice of the Forest 	Wood Elves 	TWW1 	Hero recruitment 	Hero recruited at settlement: Waystalker
Volatile Vortex 	All 	TWW1 	 	
Vorpal Hurricane of Chaos 	Warriors of Chaos 	TWW1 	 	Horde growth: -5 (all armies, 3 turns)
Wafer Thin 	Ogre Kingdoms 	TWW3 	Diplomacy 	Diplomatic relations: +40 with selected faction
Wandering Giants 	Beastmen 	TWW1 	 	-50% Upkeep for Giants
Warpstone Geode 	Skaven 	TWW2 	 	
War-Weary 	All 	TWW2 	 	Low growth
Wax & Wane 	All 	TWW1 	Leadership 	Leadership decreased across all armies in your faction (3 turns)
Whispering Walls 	Tzeentch 	TWW3 	Tzeentch corruption 	Tzeentch corruption: +5 in designated settlement (5 turns)
==See also==
*Dilemmas
*Notifications
*Treasure hunts
Category:Events