Swamp

Swamp contains several main gimmicks:
* Water bogs: These will severely slow the movement of all players & their allies a moment after entry, and its effect is removed upon departure. The penalty makes it much harder to dodge enemy attacks.
** The Varkolyn (Mount) can ignore the speed penalty, while other mounts will slow down after a while.
** Knights summoned from the Statue of the Knight can also ignore this penalty.
* Ambient Mushrooms: These usually behave like crates & their variants. However, when destroyed, they may spawn a Mushroom Man or Mushroom Baby.
** These enemies are not considered part of the wave in a room and can spawn even after the room has been cleared.
* Darkness: Everything outside the biome is covered in darkness that obscures everything.
** This includes text from NPC characters & other items.
* Floor spikes: While not a unique gimmick, they are purple and hard to notice from the ground.
== Access ==
Swamp can be accessed if a teal portal spawns in the 1-5 Forest boss room after defeating the Goblin Priest (Haunted), which in turn is spawned via sacrificing weapons into the Offering Pool.
== Special Conditions ==
By beating the boss, the player may gain a condition according to the playing result in the Swamp:
* If the player has never lost any health, they will gain the condition.
* On the other hand, if the player has used a revive in the Swamp, they will gain the condition.
* The conditions are always applied immediately after boss death. I.e.: If the player dies/loses health in 2-5 after beating the boss, they'll still keep their positive/no condition.
* On multiplayer, the status of all players is considered, and all of them will get the same condition, e.g.: if any player is revived, everyone will get 'Deranged'.
* Losing health by the Pill's special ability is taken into account. However, Mysterious Trader is not subject to this.
** Losing health after beating the boss also does not count.
== Potential Enemies ==
*Note: Health value in bracket is for champion form.
List of Enemies in the 
Name 	Variant 	Health	Behavior	Found in level
Mushroom Baby 	 	 	 	
Mushroom Man 	 	 	 	
Goblin Artist 	 	 	 	
Haunted Goblin 	Pioneer 	 	 	
Haunted Goblin 	Spear 	 	 	
Haunted Goblin 	Bow 	 	 	
Haunted Goblin 	Shotgun 	 	 	
Haunted Goblin 	Blowpipe	 	 	
Haunted Goblin 	Axe 	 	 	
Abyss Knight 	 	 	 	
Tentacle of the Past 	 	 	 	
Haunted Goblin Shaman	 	 	 	
Haunted Goblin Giant 	 	 	 	
===Bosses===
◿ ⊣⊢ ⨀ ϟ ‡
=== 2-1 ===
* Mushroom Baby
* Mushroom Man
* Goblin Artist
* Haunted Goblin (Pioneer)
* Haunted Goblin (Goblin Spear)
* Haunted Goblin (Bow)
* Haunted Goblin (Shotgun)
* Haunted Goblin (Blowpipe)
* Haunted Goblin (Axe)
=== 2-2 ===
* Abyss Knights
=== 2-3 ===
* Tentacle of the Past
* Haunted Goblin Shaman
* Haunted Goblin Giant
=== 2-5 ===
* 
== Temporary Buffs ==
At least one random enemy in each room may drop a Temporary Buff. Picking this up will neutralize Poison 3 times for 20 seconds. Cannot stack.
== Related Achievements ==
	Puzzle of the Puzzle
Complete all 3 hidden biomes. (Cave, Swamp and Grave)
Reward: none
== Trivia ==
* This biome was added in Update 3.0.0.
* It is possible to find two chest rooms in the same floor while in this biome.
* This biome does not appear in the challenge.
* As of Update 3.0.1, the biome is now brighter and obstacles are more visible.
* It is impossible to enter this biome in the Sacred Weapons of the Old Continent mode.
*Any chest won't appear in Swamp Biome's Monster Rooms.
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Category:Levels
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