Infinite Stupidity

* See also Infinite_Gratuitous_Violence
* See also PLAYER_COMMENTS_ABOUT_BIOSHOCK_INFINITE
* See also Infinite BS
* See also Columbia Asylum
* See also Columbia's Doom
* See also Columbia_Timeline
* See also Columbia_Police_State
* See also Columbia Weapon_Fun
* See also Gianormous_Infinite_BS
* See also Gearz - When Things are just done Wrong ...
* See also Sucha Bizarre Made-Up Society
* See also Fink_The_Technological_Caveman
* See also Levines_Faux-Religion ( Some Afflicting Stupidity )
* See also Milquetoast_Racism
* See also Columbia's Faux-Economy
* See also Bioshock Illogic
* See also Funky_Columbia_Machinery
* See also Derp Transportation in Columbia
* See also Bugs_Bunny_Cartoon_Columbia
* See also Anachro-Fail
* See also Merging 
* See also Time_Traveling_Issues and Quantum Hokem
* See also Simply_Copy_the_Previous_Games_Elements_BUT_BADLY
* See also Infinite_BS_Was_Not_Really_A_BioShock_Game
* See also Infinite_Gaffs_and_Botches
* See also Elizabeth_Should_Have_Destroyed_The_Luteces
* See also Odd_Assets
* See also Alternate Alternates So much to change/fix.
* See also Missing QuantumFuture
* See also Burial at Sea Followed through with the same Fantasy/Stupidity Polluting OUR Rapture
* See also Industrial Revolution BS
Following Needs consolidation and reorganizing and subsetting
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==HOW NOT TO DO A GAME==
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== ¯\_(?)_/¯ (French shrug) == 
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New gamename : "BS:Raft of Absurdity" ( What happens when you DON'T "Make a Better Product" )
"BioShock Infinite isn't afraid to magnify the way religious and racial extremism inform our culture and change lives," - Some game industry whore
Sorry, not 'magnify'. The game is Creating delusional Fantasy - Fake 'relevancy' through Illogic and Ignorance and Nonsense. 
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No sign of Intelligence :
The Game writers have a problem ( rather the Player has a problem foisted on them ) with Columbia showing Weird 'beyond-modern' stuff ( as if 'floating' isn't bad enough ), inhabited and RUN BY religious reactionaries, to whom 'the big city' was considered 'Sodom and Gemorrah' combined. (( It is like stupid-retardo-writer land, poor even for inept hack writer fantasy. ))
Conflicting themes and illogical setting aren't really a problem for a 'pop-a-mole' shooter game, which so abused its branding, and led to its main producer to be 'given the bums rush' by the parent company. I would guess that Rockstar Games was hugely appalled, and quite worried that the game would never make back its US$100-$200 million expense ( Maybe by now, the $5 Steam sales MAY have achieved that ?? ) 
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* Repetitive Gianormous_Statues, unbalanced ( and strangely only facing one direction ? ) 
* Bizarre Whatever the Hell that Wheel and Track/Cable Thing Is ("Gondola" Track) - Disjoint Transportation
* Luteces 'up to' their Strange Antics there
* Odd Fan/Propeller mechanism things
* Marringly Crass Huge_Signs (Clash of the Themes)
* Overdone Inconsistent Atmospherics
* Massively Over-sized Architecture ( Ahead is "Grand Central Depot" a station sized for city of over a million people. )
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The Derpiness Starts Early :
Example of Unthinking Behavior of some Game Makers :
: Rochester NY to Chicago is a little over 500 Miles.
: The route times indicated between those two ( 2:30pm to 4:45pm ) is "2 hours and 15 minutes" ( ignoring any dwell time at location )
: 500 miles divides by 2 hr 15m makes the required traveling Air Speed to be over 220 MPH
Imagine what being on Columbia would be like at such speeds. ( Perhaps if ALL of Columbia was shaped like a DC3 ???? )
This is assuming some Magic Fantasy use of Tear Teleportation is NOT happening to justify such a regularly done feat. So some Magic Shields from the open-ended Fantasy ???
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==HEY LET'S HAVE A BIG WATERFALL OFF THE BEACH==
==HEY, YAAAAAAAAAHHHHHH !!!!==
==DERRRRP !!!!==
Now if Infinite BS had been properly 'Quantumized' - had far more Quantum Tech used across the city (not just Floatyshit(tm)) - then a Tear PortalPortal (Video Game 2007) - IMDb-like Drain down below feeding to the water Source above. Pumping water ?? - Oh they showed what looked like pumps in the buildings, but they were 100 X' too small for the amount of water they SHOW in-game flowing.
Adds extra Derpiness when : the Battleship Bay Beach is only 100 feet away, and this sheer drop Waterfall is ready to sweep unfortunate swimmers (and surfers) to their terrifying deaths.
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The IQ Of A Dead Hamster :
IS All it takes to tell the big difference between BioShock's Classic Rapture and the Purple Unicorn/Pixie Dust Fantasy Infinite BS Columbia ... Which Ken Levine just regurgitates into the previously successful BioShock games' mechanisms/gameplay/formula/elements - Inadequately re-using them all for something that did not quite fit Historic-wise -- Thus botching what might have been a far better game. It was ONE BIG Anachro-Fail.
No Ken, it WASN'T something we "never saw before". You attempted the 'Same thing again', just done really badly. You then had WAY TOO MUCH HYPE, making believe it was more than it was -- It was A Game That you could NOT really Delivered On.
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And THAT is if the Quantum Tech didn't Break Loose in the World after Columbia was built ...
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BS (Bullshit) is Easy - It Takes Little Skill or Effort :
"Use of quantum spin Hall effect to dilate time, which then is inverted through thermo-atic venting, resulting in temporal resonance displacement (Time Travel)"
There, in that above ^^ I just glued together some scientific buzzwords into some 'good-enuf' mumbo-jumbo that is actually MORE scientific than the Infinite BS quantumz scatology. I didn't even need to 'consult' with any "experts" to lazily pervert/falsify Science in creating backstory/plot-facilitators. ( Presto!! In That There Line, I just explained 'Tears' sufficient for the 'Hack Written' Infinite BS game. SEE, YOU can then just do whatever YOU want for the game, 'Cuz' it is all alot of lazily-contrived BS ).
Magic Fantasyland Writing :
"Fantasy" - Because it is the way they wrote their game's universe, so that they can do anything they want :
* Interdimensional viewing/travel
* Merging Universes/People
* Time Travel (forwards/backwards)
* Elizabeths Magic control of all of the above ( including Easy/Instant Selection from the writer-declared INFINITE Universes )
* Removal/Loss of god powers ( later when the plot required it in BaSx or some magical 'Siphon' )
* Inconsistency in making events happen following one set of rules, and then differently the next
* Changing someone's appearance to hide 'same person'.
* Ignore consistency application of the Grandfather Paradox
* Ignoring Chaos Effect ( Chaos Theory of Events )
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DETAILS MATTERING TO MOST PLAYERS ??? :
Did it matter if it was 'Quantumz' or "Magic Beans From The Land Of Woz" that gave Players those fun magic potion powers to help them destroy the enemies in amusing ways ??? It is Magic, because there's no given technical explanation for such things to exist ( no genetics, which was the 'Bio' part of Rapture BioShock 'Shock', which at least tried to explain/justify the Plasmids and Tonics ). Very Little was given in Infinite BS ( Blue Orby 'Shock Jockey' Power ?? ) Excuses were done retroactively in the DLC, but no sign of it in the main game.
The game Action degenerated into : Blowing up stuff, Shooting-up/killing lots of targets, Using 'Vigors', getting in a few 'Executions', Getting to the next location past another Arena Battle firefight, AND having to listen to some prattling between Elizabeth and YOU(Booker) - and some 'Shouting From A Distance' from the various 'Bosses'.
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Straight crane arm, horizontal , not even a solid beam with counterweight. Very bad design - mistake which a child might make. The gamemakers have a General misunderstanding about how mechanisms/mechanics work ( or simply didn't care ). Even when you are ignoring the 'magic' game Skyhook-jump-maneuver target ( whateverthehellitis ) aspect.
Simple fact : Cranes lift heavy things which exert extreme forces upon their mechanism/structure. They ARE made in certain specific ways - done employing engineering knowledge about basic physics and structural geometry -- so to actually be able to function.
I particularly find this quite dim : LOOK at the placement of the pictured one on the right - It is placed immediately above an obviously permanent roof. It is thus useless for any intended 'crane' function (( Not of any concern, such things to the gamemakers, it was just purely done for its Player use - AS A JUMP TARGET - no matter how idiotic it looks/is )).
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Complain, Complain, Complain ...
There's an Old Carpenters Adage : "Measure Twice, Cut Once", which applies also to producing games. 
As in : 
* Work out your design FIRST and do all the planning corrections and create it proper BEFORE making the wrong/incorrect Assets you will be loath and be extremely wasteful throwing away later ( or worse, leave them mismatching the game story ). 
* Get straight and logical your story details and coordinate their consistent use by the whole project.
* Don't keep changing things after development is well under way such that you cause release delays and resource crunches which cause you to HAVE to use alot of half-baked patched plots/storylines and repetitive filler scenes. 
* Make sure the game you attempt will work with the Players' targeted 'hardware' needs to be done AS EARLY AS POSSIBLE, so you don't have to abandon large amounts of costly effort, which could have been put to MUCH better use.
Too much brown-nosing by 'reviews' in magazines ( who's objectivity is questionable ) and lack/ignorance of Player complaints/criticism over quality leads to game companies who do not think they need to produce a better quality product, when the customers continue to pay for second-rate garbage like good little sheep. 
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A Puppet Show Dystopia :
The writers of Infinite BS had some significant inadequacies with their creating such overblown settings. They did not realize (or did not care) that making Real World things takes alot of know-how and effort, and above all Money to produce. We see huge systems like the Skyline apparently tossed together, which are previously nonexistent. Such things are terribly expensive being NOT some simple thing utilizing common technology. Nor are they economy-of-scale production of huge Real World factories serving whole countries with processes developed over many years. Too expensive is this custom built Fantasy Monstrosity - same to be said for the entire 'city'. Even with the one Floatyshit(tm) technology working - there still are all the other practicalities unsupported.
Where could the Money come from for ALL of it ? Sorry, NOT from the story told US Government, which could only take decades to pay for such a huge place ( assuming they ever would ), NOT quitting it once its purpose was ended. The still-expensive REAL Exposition ( which paid for itself ) was practically made of cheap/temporary materials, and was nothing but rubbish after only a few years, let alone something to last decades. Even IT was a Puppet Play stage, something which would NOT have a real society, that which is required to embody the game's "social ills".
So the existence of this monstrosity could only be some game designers careless fantasy ( all stuff which BTW most of the games story hinges upon ). Impossible because of very simple practicalities - something weakly contrived to facilitate simpleton 'socially relevancy'. 
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NEED - REDO Pictures of caricature Egyptian 'slaves' ( Yep ...'black convicts' ), dragging blocks and pieces of statues to make Columbia get built, with overseers with whips, -- with Pharaoh Comstock gesturing grandly with his scepter, as he directs it all.
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Comstock Creates A Den of Iniquity ... WHY ? :
All those cityscape type scenes in Columbia. Why is Comstock recreating those "Dens of Sin and Vice and Temptation" called "city" ( Places roundly denounced/vehemently by so many clergymen ) ??? Shouldn't this all be a properly quaint small town/village like place at most ( And even THAT might be a little too "Headin down the road to Hell" for the "chosen ones" Comstock supposedly leads ).
Ain't Comstock the 'Righteous Shepherd' ?? When did you ever hear of a shepherd in a city ? Cities had a VERY BAD reputation amongst reformist religious folk.
With quantumz you can do anything, so Why not have a perfectly good community of 'The Saved' done WITHOUT that strange Catholic-like 'vain decadence', inducing its inhabitants downward into Idolatry and hence Perdition ?? OR is it ALL just a 'con job' worthy of a Fontaine ?? 
Oh that's right : All those infernal machines and 'modern' ways that Fink kept coming up with. Seriously, the writers got their wires crossed when they tried to meld advancing modernity with folk who should have a righteous religious rejection of all new worldly hell-spawned new-fangled things. 
(( IT ALL Makes one doubt the writers had Any Clue at all when they finally hashed together the delivered game --- Probably something about their own 'Love of Mammon' being involved in it all -- Deliver Trash just to get the Cash ))
"Too many ideas just mashed together, so that none of them work, my boy." - Kipling
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 Video "Beast of America" - Hype Me No Hype, Kennyboy ( My comments on seeing that later Trailer ) :
Second watching --- Yes the trailer 'music' would sound alien to anyone of that era. Maybe if enema-solution companies used music like this they could sway customers into trying their product too ...
We've seen Cover Art that has little to do with a game before, so why not anachronistic music in a Trailer ? ( Soon game box covers will be a thing of the past ).
Lots of action compressed into seconds ( It is a promotional trailer after all, and they don't usually show you the dull endlessly repetitive/tedious bits of the game ). Look at it in stop frame ....
Ooh - faceless enemies to slaughter - mass slaughter and death, but it is OK, they are now religious extremists, and racists to boot. Killing murderous anarchists just wasn't PC enuf ?
Strange, I never heard of any branch of Christianity who worshiped human political figures ... On the other hand, leftists and fascist do that all the time.
"Beast of America" - What does that signify ? Sorry, what's portrayed here is NOT America. This was NOT America. It is all quite delusional for anyone knowledgeable to instantly see it as such or imply it was. Beast of Stupidity ?
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Throw a Baseball At The Public Misogyny (Racial-Mixing) Punishment "Raffle" :
Levine & Co completely miss the point (par for them) in the historic Racist society in America, where Racism was largely covered-up/euphemized-away - It was this hypocrisy that condemns them the most. Decent people did NOT go to a 'Faire' to see such things -- And it is rather dim/ignorant/dishonest to present it this crude way, and THEN pretend this is what 'America' was like.
Systematic Racism or the ugly (to the ruling culture) object's of the social judgement would not be presented as a celebration. Public punishment (effectively a 'stoning') would be a separate occasion done with solemnity. THIS Punishment was also done wrong as a spectacle, as everyone there would be given a 'ball' (rock) for the public stoning to reinforce that it was All of Society carrying out the punishment for the transgression. That of course was beyond the 'envelope' of controversy to present in a game ( no matter how 'edgy' the writers called it ). The Quantumz predestination crap with the #77 could still be done for the 'Raffle' after the guilty pair of Miscegenists were dispatched.
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Infinite BS - Story Full of Holes
It costs money to build a real city - usually generations of citizens infusing money 
The US Government would NOT build such a monstrous thing (limited money with a depression looming), and it is unlikely the Comstock crackpot cultist extremists could raise much money for even a tint 'Show City' ( Money from a traveling 'revival' meeting under tents hitting up countryfolk by 'passing the hat' ).
A flying Exposition stage play is one thing, a operational village/town/city is a whole 'nuther. ( Even "The White City" itself wasn't a city - It was built of temporary materials quickly like most Expositions, which was falling apart a mere year later -- the parts which hadn't already burned ).
If Comstock & Co stole everything through Tears, then it might make more sense. Just to operate/maintain its existence, Columbia must either buy or STEAL most everything the flying town needs ( Note - Selling things to get CASH doesn't work too well when the businesses down on the ground can always make and get stuff delivered cheaper and more efficiently ).
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Kinda Like 'Highlander Two' - Lame-Assed Sequel 'Goin Off The Rails ...' :
This game (Infinite BS ) is hard to get an idea of what it really is. First they name it after "BioShock", but along with one of those 'label' words that some marketing guys/game company wonks think sell games ('Infinite'). They start showing one flavor of game with some kind of near SteamPunk politico anti-immigrant caricature of what America was supposed to be in a specific historic period ( Fancy '3D' setting with bomb throwing Anarchists, 'moral choices', etc ... ). Later add machine opponents and ghosty things ( since there are no PC Nazis or Mutants/Zombies to kill ) for yet more special effects and glitzy animations. Then there is the Religious Cult stuff that has even less to do with America, but maybe leads into a more metaphysical flavoring, with some kind of Messiah for Columbia, and where you aren't slaughtering 'people' any more ( or YOU aren't forced to 'side with' terrorists ). Next comes the Pseudo Quantum Physics fantasy BS, and hints to even stranger 'thought experiment' stuff that derails any linkage with a normal reality. A character becomes a 'Dimension god' tops it off. Suddenly, it is way too Open-Endedwithout limits ( allowing confusing inconsistent pseudo-science ) simply to facilitate 'Hey wouldn't it be neat if we could show this ...' . There is no longer any normal reference point to have the 'weirdness' stand out from - it is ALL 'weirdness' now.
Bye bye Nostalgic Historic view, Bye bye Normal Period People, Hello Purple Unicorn Hello-Kitty-Potteresque Continuum... and Hello to Caricature FAUX Science/Religion/History/Societal-Issues/Motives/Plot.
Rest of the Game is just 'more of the same' (to Rapture) ? Well, the Player + Guns ARE still endlessly blasting/killing things, so as THAT IS most of the game, I guess you can say it IS 'the same'.
On the Other Hand - Dumb Confusing Storyline, Dumbed-Down Combat ... So, NO, NOT quite 'the same'.
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The REAL Variables And Constants :
There is ALWAYS "The Player made into a Pawn, and the Foisted 'Twist', and Alot of Sloppy Illogic". Those are the CONSTANTS of bad game writing. The VARIABLE is how badly the details are done.
Seriously, Quantum Physics is about there NOT being "Constants" - HOW THE HELL could they NOT get that basic concept ??? ( Sorry Kenny, infinite worlds exist without the lighthouse/man/city -- IF you actually follow what is defined in that REAL multiverse hypothesis. )
Good writers justify things consistently, and write a plausible story to explain the particular situation they are trying to portray. The human element is 'The Story'. The technical details are only an effect, a setting. Willy-nilly making shit up, particularly about "Science", is just HACK writing.
Another CONSTANT is that simplified repetitive Combat Mechanics and Scenarios in A Shooter Game SUCKS.
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Columbia (Infinite BS) IS Simply Sloppy Fantasy (Compared to Rapture) : 
You look at how physically impossible the whole place is ( at least Rapture had a chance to mechanically work, even with the overdone/whizzbang Genetic Plasmid stuff, which you have to go a long way to try to explain logically ).
Columbia is pretty much beyond the land of Harry Potter, and can stay afloat because of Purple Unicorn pharts or somesuch. The delving into 'faux' Quantum Physics, and Ghosts, and Time Travel, and Parallel Universes (as an excuse/story crutch ?) is almost as much Fantasy as the Political BS about the place allegedly representing America 1912. When it comes down to it, it is all window dressing, thrown together ontop of a Shoot-em up Blast-fest game, with endless/tedious slaughtering of socially-acceptable human targets.
SO A pretty "Niagra Falls" of Water flows off an edge ... Magically gets back up to the top ... and SURFING !!!!Surfing !!!! I can just hear the Mass Derping at that Denny's Meeting ... 
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Battleship Bay Beach & Water :
SO Another 'scene' which doesn't quite work in a non-magical world. A Pretty Niagra Falls draining the 'Bay' and those minuscule water inlets ( Can you say "Undertow Swept Me To My Death" 3 times 'real fast' ... ) Even for that insufficient water replacement mechanism you still need excessively massive pumps. Maybe quantumz pumps ? No doubt !! (But Oops, just some machinery...) Its where 'Surfing' or 'Swimming' there can be a method of public execution or suicide - 'plunging off the edge' ?
Having that pretty Water Fall FACING the beach MIGHT have made 'more' sense ( being more 'fool proof' ... ), and been more spectacularly scenic for the patrons ( and the game terrain ). A whole series of Waterfalls stepped city level to city level ... 
The scene didn't really need the 'Falls' - except because it "Looked Good" ( These 'scene's are planned out first, *THEN* the storyline is built around them ). A spectacular 500 foot high waterfall is so much better (scenic/awesome) than one invisible to the people on the beach, and also justifies the 'surfing' ( the water then flows TOWARDS the beach (waves) as mentioned is needed in the book : "Surfing For Imbeciles and Game Developers". )
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 "I Disbelieve !!!! A player declaration in Dungeons & Dragons when they think they are in the Middle of An "Illusion" - which can backfire because it requires ignoring everything that happens - which might NOT be an Illusion " :
Booker blasts-off from Lighthouse (rainy scene), and goes straight up into Columbia ( nice puffy white clouds ... )
"I'm sorry, but as a trained Meteorologist, I cannot buy that situation." - ( old guy Hughes hires in "The Aviator" )
Hmmm. Well, if that's the extent of your objections to this game's Fantasy presentation, then you might as well leave now. 
BUT Putting (just about any sized) bullets through opponent's ( who are supposed to be normal humans ) head, but not dropping/finishing them UNTIL firing enough bullets to cut them virtually IN HALF is NO PROBLEM ??
AGAIN, ALL THIS *FANTASY* IS EASILY EXPLAINED BY IT BEING ALL A FEVER DREAM OF BOOKER'S ( Which his Auntie Em wakes him up from, and there is Dorothy DeWitt back in that farmhouse in Kansas, *OR* in a later book : Waking up after getting shock therapy in a State Mental Sanatorium ... ) 
((( The "Drunk" DeWitt urinating on a Power Line and "got a big Surprise" ??? )))
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Women as Police Officers/Soldiers THAT IS Rather BIZARRELY Odd for Reactionary Columbia
Infinite BS's incohesive story setting just adds more Strange Fantasyland to the whole -- Making any points about it supposedly relating to anything Real World rather untenable.
Ex- (Real World) 1918 in progressive America ( in DC - a first police woman Directed Traffic - probably a WW1 manpower shortage ?)
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An Expert Speaks :
Ben Bova ( Sci-Fi author and Physics PhD ) has said (of Science Fiction) that "Your technology needs to sound plausible and be consistent".
Strike One and Strike Two ... And here's the pitch at the historical logic of Infinite BS ... and 'Strike Three !!' - and YER OUT !!!!!!
SO KENNY, do you have Horrendous Exaggerations/Distortions used to illustrate Historical evils in your game setting ?? ( Done to allegedly 'make a socially relevant point' ... )??? YES ? UH, SORRY, That is basically just dishonest Agenda-ist Propaganda ( When it is so slipshod/simpleton-like that, it barely equates/relates to anything REAL ). CREATING LIES is no real achievement, and is anathema to Players who expects a shred of honesty and ethics and proper Storytelling.
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Infinite BS's Wonderous FANTASY Game Terrain ( Oh Look, A Bridge Collapsing ... Custscene ) :
Unfortunately the little New Eden Cult Compound 'city' couldn't afford to build such a thing ( not a big enough Tax Base ) even if they had the material/knowhow/inclination. The Biggest Fantasy of all for this retarded game setting would be : Claiming the US Government built it all ( something told us by know-nothings game writers who show us they haven't a fucking clue about how things operated in the US in 1893 --- or apparently at any other time ). SORRY - I'm NOT 'Just Saying'.
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Balloonloads of Crap :
If they (Comstock et al) could look into the future ( which the writers made a huge deal about in the story ), then they would see airplanes whose shape made alot more sense than fake 'Zeppelins', having non-operating/too-small balloon gasbag features AND wings ( all things which actually made the aircraft highly inefficient, slow and hard to dock/maneuver ). You have this Quantum floaty-shit, so WHY NOT USE IT PROPERLY ? ( Still plenty of decades of RETRO-look available doing that ). 
Since they had to reconstruct that one 'First Lady' -- now MINUS the Hydrogen ( a feeble story of the previous one that went up in flames - it would have been huge and unwieldy and terribly expensive === as only Governments could afford to build large airships ). Why did they even build it with Hydrogen IN THE FIRST place ( see in future - yada yada... ) ??? ( So I guess no Prophesying of the Hindenburg disaster then, or all the OTHER MANY airship disasters. ) 
FLOATY SHIT == EXIST ALREADY (the whole fricken city floats from the start ...) You cannot make local supply deliveries with Zeppelins in Columbia. The Barge thingees ( which should have been made REAL-early to assist the construction ) - YOU COULD JUST MAKE A BIG ONE OF THOSE, NO ?. Derp-type-logic apparently was at work there.
Look not-too-far into the future and they have whole selections of different airplane designs (which they MIGHT be willing to try AFTER that Lady Kaboom Disaster happened (( SERIOUSLY they DIDN'T hunt down the Vox and exterminate them after that (and that early?) ??? A REALLY Lame-Assed Police State ... WHAT the hell are they paying that army of para-militaries for if they can't destroy miscreants in a city you can't ESCAPE from and really can't HIDE in for long ??????????? Pathetic. ))
Why stick to this weirdness when they are shown developing all kinds of other advanced things ?? Zeppelins WERE NOT common in those years yet anyway, if you think such would be retained because "People were Used To them" ...
"Zeppelin_on_the_Brain" Hmmm, I bet they already had a whole bunch of artwork made up from the start ( early when that initial trailer showed that 'Zeppelin' scene ), and didn't want to Redo so much. They WERE trying to make it all Iconic for the games marketing -- WHEN THEY SHOULD HAVE BEEN WORKING ON MAKING A BETTER GAME. Ass backwards thinking which certainly had its inevitable result.
With Crap like this, the Players would WANT to SEE the whole pack of cultist lame-ohs be destroyed with the entire dimwitted defective city crashing and burning -- *THAT* would have been a great scene. Booker pushing the inevitable requisite 'Self-Destruct control', etc ... We wouldn't have to interfere with all that Comstock Drowning Scene claptrap either (( though Booker exploding on contact with his other 'Self' WOULD have been the obvious cliche - far more spectacular than that 'nosebleed' BS. )).
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Merging and Reconciling Too Much (Rewrite and Rewrite and Rewrite) :
It is kindof hard to reconcile the Infinite BS Battleship Bay 'Beach scene' and the Faire's wantonness, and the alcohol-soaked parts of 'White' Columbia ( even the capitalism-mammon caricature bits ) with that overwhelmingly-emphasized narrow religious intolerance/strictness element of Columbia (( They are the ones who gave us Prohibition, after all )). Trying to intermix religious fervor with a profane amusement park really was off-putting in its contrariness.
The first was the earlier developed assets from that original recreated early-1900s 'America' theme ( which they likely were STUCK WITH when they rewrote the game ). Later, Columbia's setting was modified into a ( idolatrous Faux-Religion ) Cultist establishment. Was it Unintentionally Schizophrenic (?) -- and just Trying to glue that awful mess together with that Faux-Science Fantasy was head shakingly comical and sad, and a degeneration of everything 'BioShock'.
Alexis de Tocqueville (in 1830s) commented that when he visited a small American town of finding dozens of different churches ( and THAT is the TRUE America, Kennyboi ). YOUR Columbia is (FAR OUT) atypical : More than just in the size of its one tyrannical religion, but also of it being a strangely-defined cultish absurdity, which is quite rare and marginalized in the REAL America. Any Claims The endless interviews made by the writers/designers and Levine himself that THIS place somehow represents "America" in any sense is completely Moronic.
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"The Laws of Physics are a Bitch" - Sir Isaac Newton
 "The "Ship Of Fools" isn't Columbia, it IS the game studio, and "Voyage of the Damned" was about any Player unfortunate enough to buy the Infinite BS game." - Augustus Sinclair ( Who 'Tells it as it is' ) 
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Voodoo-Science : Science Based On Belief Rather Than Proof : 
The stuff seen in the Infinite BS game is set in a place where the other 'beliefs' are extreme, so ( including the writers own biases against Historic America ) the writers probably just assumed creating a bunch of fakery with History/Religion/Economy/Science is also 'just fine' to do. 
It is "only a game after all" - EXCEPT all their much touted 'social relevancy' is lost when the rest of the environment is illogical fakery.
THIS IS THE BASIS FOR SO MUCH STUPIDITY in Infinite BS.
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Infinitely BS - Ignoring "Infinite" :
With this multi-universe thing, there would be an Infinite number of Luteces (and the Infinite number of time machines to send them on their '3 hour tour' ) and also an Infinite number of Elizabeths. Since every quantum particle in the Universe ( not quite an Infinite number of them ) can flip one way or the other ( or is it they can flip to a Infinite number of states ?? ), every one that flips spawns a new multiverse Universe ( I think I'm upto Infinite cubed so far ). It is possible they can do this and continue flipping Infinitely fast too ( but I will ignore that for now ). 
Now with the possibility of transferring between these Infinite cubed Multi-verses and interfering with them in Infinite ways, we achieve Infinite Quadrupled. How does Elizabeth pick and choose (and according to Heisenberg and Schrodinger - Elizabeth entering a Universe instantly changes its course - or rather spawns another Infinite 'realities' ( Heh, everytime she farts, Infinite new Universes spring into being ... ). 
So Elizabeth, you can attempt to fix as many as you like, but there are Infinitely more messed up ones you will never get to (assuming your fixes EVER actually FIX anything, and doesn't just create an Infinite number of MORE messed up ones).
Somewhere amongst all those Infinite Infinite possibilities there MUST be at least one Universe that is not so ludicrous.
BTW, Remember that Elizabeth 'fixed' that Rapture Universe (in the BaS DLC) by helping (freeing) Atlas to murder thousands, and largely destroy Rapture (more thousands). Elizabeth could not even be sure that she saved 'Sally' ( so this Quantum Pinkey Power allegedly gives her 20-20 prophecy abilities ? Sorry, NO. Yeah, this magic stuff is such a lame contrived Crutch for any game writer - The game writers should be embarrassed for what they so poorly created ).
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Not Particularly Great Storytelling ... :
A really GREAT storyteller gets all their facts/logic straight for the settings of their RIPPING GREAT stories. Those who don't bother to even try are just mediocre HACKS. Great Art deals with subtleties which can be ruined by jarring discordances and obviously logic-straining events.
If you are presenting a Game World of such detail, it really doesn't take that much (more) effort to do it right. SO then WHY NOT DO it Right ??
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As Infinite BS is not hardly Sci-Fi, I make much larger allowances for some illogic -- It is really just a computer Pop-a-Mole Blast-Fest game. Thus, a coherent 'story' wasn't really any priority, and realism was not of much criticality either. 
I do seriously criticize WHEN supposedly important/historical Social Issues are made a game element, but then are simultaneously presented as if they were in the magical Land of Oz https://en.wikipedia.org/wiki/The_Wonderful_Wizard_of_Oz .
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A Thought : About What You can Do with $US 200 Million Dollars -- The Amount Infinite BS is thought to have cost to Produce(HALF) and Market(Other HALF) :
For the same price you could Create an amazing Movie like 'The Hobbit', instead of a mediocre game like Infinite BS ??? ( Yes, there were 3 movies costing 200+M each, but I did say Movie - and EACH ONE did about $ 1 BILLION gross sales vs Infinite BS doing so poorly ).
Please Lets Compare what an expert visionaryPeter Jackson can do with such an amount of money, versus ...
I don't recall too much mention of whether Infinite BS even managed to 'break even' profit-wise ( perhaps after 10 more years of selling at $5 on STEAM ?? ).
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ONE TRUTH THOUGH - THESE ARE "GAME MAKERS" NOT "STORYTELLERS" 
These writers are creating a Shooter Game, not a Mark Twain Novel. Expectations from such limitations, even with their own endless promotional (and self-serving) Hype, needs to be taken into consideration.
Consider that BioShock got such accolades when their game merely had a 'Scooby-Doo' level plot and a coercive story. To have that stand head and shoulder above the vast majority of games says MORE about the rest of the game industry's product.
At least BioShock left alot vague, so that they didn't mess up like in Infinite BS by being too explainy of all their fakery.
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Clueless Game Writers Take on Technology And How It Happens :
Fink hadn't a clue ( shown magically building unknown things from just seeing them through Tears ) and even Edison knew exactly what needed to be done to make the Lightbulb work AND it still it took him nearly a year. Is this game an example of modern ignorance/stupidity, where most people haven't a clue how things work, but assume they do and supposedly how easy it all must be ? Suchong (in BaS) likewise was portrayed as a universal genius/scientist/engineer accomplishing pure miracles.
If the writer's ideas of reality are such, then why should the Player care/empathize about any character's motives/intentions/sanity ( It'll be just as magic/unreality/fantasy/ludicrous ) - which thus makes it likely most Players said "Whatever..." or "Oh yeah that's nice..." for the fourth time to the weirdness, and then for the rest of the game just said "SKIP the BS and JUST bring me more things to shoot already" , and "Is that all ? I want more neat ways to execute these enemies, and blow them apart" . Provide Some Consistency with REALITY please.
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You can Drive a Automated Stallion straight to Water, but can't Stop it from Falling in :
Automated Stallion - a real horse has intelligence which helps to avoid daily disasters under real conditions.
Sorry, no Clockwork Brain is worth even a rat turd - So every bit of such a primitive Animatron has to be controlled by the operator. And sorry, what's needed just wasn't to be seen there in this thing ( Even with harness and reins, a real horse/mule/oxen still does ALOT of instinctual control of its own maneuvering, reflexively and intelligently ).
Steps - "It don't do Steps" - I want my real horses back. (( "Game designers only design what they THINK Things Are" - Sid Meier ))
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One of the stupid things in Infinite BS was scenes like this : While Booker 20 feet away is obviously approaching in plain sight openly/visibly brandishing a gun ( something other civilians don't much do ), these NPC Police are unrealistically and absurdly nonreactive, considering their supposed role and the warnings about evil intruders in the city.
The designers wanted to present their little Tableau of 'Columbia' in its normalcy, but did it too much in this moronic and lazy way. They wanted the player near enough to have a good closeup look at the scene. Unfortunately having the 'people' ( something that should be the more important element ) react at a distance would have the result of it all dissolving much too soon into violence, which would ruin the effect they wanted.
A superior game might've had Booker AND Elizabeth keep assuming disguises ( automatically grabbing and wearing lots of odd/amusing/strange stuff and using props ), or cause diversions, to get close to their opponents before the mayhem began. The player THEN would be alot more interested in looking over each scene, rather then a just a glance before charging in, guns blazing.
We coulda also had ALOT more different reactions from the ambient citizens on the Player's approach ( versus run away and disappear, or just cringe in place, when violence started ). Add a bit more varying reaction from the OPPONENT NPCs. Columbia is awash in guns, so why not have more ordinary people pull out guns/etc and defend their city from the 'evil doers' ?
Clues in the scene might've suggested where the Player should go to get closest ( multiple paths causing variations ). The player's character then also might NOT have to be such an ABSURD 'Bullet Sponge' to handle the (Players) constantly walking directly into intense weapon fire.
SUCH A huge opportunity was lost for this game.
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Absurd crap like this to justify the 'Class Warfare' the game presents in its attempt to portray social ills of 'real' America 1900, NO MATTER how illogical it is for the setting of 'Columbia'.
'Too much shit pushed together' was how one commentator ( NOT from one of the ass-licking industry magazine ) put it.
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The Skyline system is moronic, and could only be created by a 'game designer', who shouldn't be allowed to design anything real, for the good of Public Safety. 
Columbia's whole transportation system looks designed by an imbecile or someone severely mentally-damaged by drugs. Good game feature potential were abandoned, story presentation and concept appear chopped up like coleslaw cabbage, all leaving just a mediocre shooter with a confusing harebrained Fantasy plot.
Awarded a "Failz Minus" ( Wins Five Hairballs from FailCat )
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Total misunderstanding of how balloons and REAL floaty thing in general actually work ( We Might as well have had BRICK ZEPPELINS ).
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Various Faux-Scientific Stuff :
Flip Side of the same coin ? Actually with 'quantum' events, Robert Lutece was far more likely to be a successful Circus Clown than another Quantum physicist ( with the 'change event' going back 9 months before his birth to result in a Y chromosome - That's a whole lot of difference between universes ). What isn't mentioned is : How many 'Roberts' and 'Robertos' and 'Robby The Mimes' Rosalind had to look through to find the one that was anything like herself.
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Tear Madness ?
BioShock Infinite ( its all scientific you know ... (DERRRP !!!) ) takes a turn for the insane for awhile. Example- time-ghost-zombies resurrected by a Banshee time-ghost of Lady Comstock, then you go onto a bridge later and you end up in what looks like an Insane Asylum where Benjamin Franklin's rush at you with crowbars, when a guy wearing giant foghorn ears agitates them by yelling.
We coulda had MOST of Columbia be this from the start ( to be more Politically Correct for the shooting mass-slaughterin' goodness ). But that would have eliminated the 'normalcy' you get to see of Kenny & Co's '1900 Ebil-America' Columbia, and it would definitely spoil the Milque-toast (weak) social evil portrayals they splattered around, when they tried to make the game 'Socially Relevant' to Players, who to be honest, really didn't give a rodents rectum about.
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Oooh, Primo Colors, The Pretty Colors !!! ... :
Now Hand ME My Shiney Rotating Blade Thing !!! 
Those Lutece 'Particles' are really Pills of Hallucinogenic compounds ( which Comstock used -- some combination of Native American mushroom chemicals ), WHICH makes all of Columbia "Fly", even though nobody ever got off the ground.
Perfect explanation - in the MMORPG Rapture story Columbia was just such a wacky 'commune' of cultists 'flyin' in their drugged-out existence. It, of course, eventually 'crashed', resulting in a pack of homicidal murderous psychopaths, which were eventually "put down" like the Rabid Dogs they had become.
Perhaps this was all just a cautionary tale broadcast on Rapture TV (Sander Cohen Playhouse) after the side effects of ADAM Abuse became to be known in Rapture. ( Elizabeth C. and Booker D. just being characters in a "Reefer Madness" tale. )
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 "The Philistine's March" ( John Philip Souza wrote it in Response to Comstock's Columbia, and its Destruction ) :
Of course, having Time Travel access thru 'Tears' is a great story crutch, AND lets YOU get to hear later-era songs/music ( of which there are many in the game ). This allows trying to be 'Cleverly Anachronistic' ( and skipping the tough part of imaginatively creating something original for the period ). You can then 'sell it' to the typical Players -- who really DON'T care all that much ( The "Oh That's Nice ... But WHERE'S the next thing I get to Shoot and explode its head ???????" demographic. )
SHOULDN'T Fink's brother Albert have had to be 'Trolling' (as in fishing) through Tears for a VERY long time ( day and night, for years ) to find so many Songs ? It is like he just opened every Tear up and there one was , No ? And then he had to be VERY busy writing down the musical scores and lyrics ( must've RECORDED them really really well -- maybe a Vox-O-Phone on the end of a long stick ??? -- to allow tediously transcribing them accurately at a later time ). Skip all the musician training/performing or music sheet printing -- that's trivial by comparison ( Consider just the idea that the slang/new-words of a later era would be unintelligible to the Columbites -- so Albert likely had to modify alot of songs HIMSELF to make them palatable - in particular to satisfy a stuffy bunch of fanatical religious cultists who were just itching to 'Burn' someone 'At the stake' ). 
It is SO simply amazing that he could be looking (through Tears) so many times, and wind up constantly at the right PLACE and at the right TIME to record each of these many musical pieces ( and he managed to get WHOLE songs - It is kinda hard to market and sell PART of a song, or worse -- ones where YOU 'patch' the missing bits yourself, badly ). (( He also probably have been aged even more than Comstock by his 'Tear' Exposure. )) 
See, that's the problem with having this 'Time Travel' element - IT introduces endless complications, which can be problematic in a serious game -- forming an increasing raft of Gaffs and Botches, when the writers employ it slap-dash in their story. "Oh, it all just gets taken care of !!!" is easy until the reply comes : "How ? Without turning the whole universe topsy-turvey and into some implausible/illogical freakish place so to accommodate what YOU say happens in the game -- WHICH IS CLAIMED TO BE A LARGELY NORMAL/RECOGNIZABLE PEOPLE/SOCIETY ?? 
SO MUCH FOR YOUR "HISTORICAL" RELEVANCY THERE, PAL ..." 
(( Note - "Slap-Dash" is slang for inept/half-assed, which also BTW describes what the Infinite BS game was. ))
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Content of Those Songs Anathema To The Pseudo-Bible-Thumpers in Columbia ? :
Listen to the suggestive lyrics. Think of the likely reaction of Pre-1900 People, let alone Prudish Reactionaries. Fink's brother would be lynched on trying to sell such songs, and Comstock too if he allowed performances of such in this 'holy' city.
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Infinite BS Game's Faux Unrealistic US Government :
When the US Government is paying for something, THEY want to see every detail about it. Paperwork, costs, material everything to the smallest detail. 
First, the usual schmoozing/talk, political maneuvering and dealmaking beforehand needs to be done upon the prospectus. This usually takes months if not years.
Then the working demonstrations, opening of contracts, model/design review, and ton upon ton of blueprints ... BEFORE allocations of any REAL money. 
It is ANOTHER kind of Fantasy to have ridiculous Wave of the hand Instantness in something pretending to be REAL America ( and related to the Real World ) AND dealing with REAL American government interactions. 
3 months ?? Try 3 years ( in the Real World things go wrong --- so add another year on there ... minimum )
The US Government would be what it was. You HAVE TO start changing things like THAT to fit you Shooter-Game Excusing narrative, then you truly are a bunch of Hack Writers.
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My Impression Of "Columbia" City Terrain/Levels :
The game's Columbia architecture reminds me of Hallmark figurine buildings you see in gift catalogs -- a similar misproportioned/coarseness/lack of detail. Add to that : the bizarre/impractical/illogical glombing of it all together. It is that semi-gingerbread house strangeness ... Hardly what you expect from something supposedly to be a nitty gritty city - where you FEEL the time and place ( It has more like a grade-school play's stage crudity ).
Sure the swept clean, serf-polished public places ( an army of cleaners would be required ) should be shown, but there needed to be a shocking 'behind the facade' view to be found also - and not that 'exhibition grade' Shantytown weirdness, which simply looks purpose built ( the BS1/BS2 designers were MUCH better at showing neglected places fallen into disrepair ).
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You'd think the Skyline would make for a useful 'Transit' that people would use to get about disjoint Columbia ??
Oops, gets in the way of having all those other eclectic transport methods ( which have more opportunity for Player-shooting firefights I suppose ).
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QuantumzWroughtIron.jpg|Sorry, No Humongus Bridges - What's the point of Flying Shit Otherwise ??
Realstore1910.jpg|Real Stores are filled with products. Space is expensive.
1900FinksReal2.jpg|Fink's Factory should have looked like this.
NoLevine.jpg|There is a problem with 'Just Making Shit Up', when you aren't very good at it.
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Infinite BS - Meddling In Other Universes ... :
The Luteces seem to keep getting more Bookers when the last ones failed ( like ~150 times -- I assume that's what the talley board indicates ). Doing that causing disruption to whatever reality THAT/THOSE Booker(s) was/were taken from seems not to matter. A Booker who now is to fix all the 'poor little' Elizabeths in THOSE other realities ( or everything else they would have done in their potential lives ) -- when the Luteces bring him 'here' to die (again)? 
Infinite Universes - Borrowed Bookers : Nobody is going to save the infinite other Elizabeths trapped in the Tower ( or in a cellar, or insane asylum, or convent, or whorehouse, or laundromat, or giant crystal skull, or WHATEVER ) W HICH have already happened/will happen/will always happen ... 
BTW, For every dimension which this 'god' Elizabeth steps into, there are infinitely more she NEVER will get to ( while fooling herself she is 'fixing' ... ). Every dimension she steps out of then still goes on its own path/course ( without her further meddling, which who knows, might then be far better when they play out further un-meddled with ). 
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Gauges (to be useful) have to be where you can READ them. They also are placed on 'control panels' where you can get to/within the workings/connections-to-them for maintenance ( them showing some embedded ON a wall is kinda moronic/shows no understanding at all ). 
Here it is a bizarre eclectic set of gauges, which about a tenth that number would be more than adequate for any 'controls' ( and please a bit more systematic in layout ). Note - such gauges were not REMOTELY located from their machinery - NOT until many decades later - and no, sorry, Fink didn't just steal the idea ... 
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This is just more 'wall covering' Dress-up that some level designer created without much thought ...
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This view reminds me of older game settings when the rendering resources were few and things had to be simplified - objects were largely crude caricatures. 
We have garish colors that no actual working machine would have ( and a working machine should have been starkly offset in color to differentiate it 'artistically' from the DECORATED 'pretty' parts of Columbia ). Everything with the same 'shiny' decor makes the whole place mundane and bizarre. It is basic art technique.
Mechanisms that really are only half there. And just wrong for their function.
But then it is something a game 'artist' made that is supposed to look like something, but the 'artist' is NOT actually familiar with what REAL things look like. It even still has 'balloons'.
The 'Playskool' look ...
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Leaving pieces floating about independently was a great formula for disaster. Imagine that here some 'Vox' seized that floating block, and now are going to use it as a Battering Ram to take apart Comstock's little Eden. Whole sections of Columbia plummeting to the ground would have been a good (ignored) apocalyptic scene.
== LOOOK OUT !!!! THEY'RE COMING AROUND AGAIN !!!!!! ==
Is that a store on that 'Block' ??? All the goods inside falling about and furniture/boxes/People sliding back and forth as the thing 'banks' in its maneuvering ... Yes, such a wondrous pretty idea - created by careless know-nothing 'artists' -- 'par' for this game.
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The Lady Comstock's Handprint - Oh Yes ?! :
?? "Lady" (as uses here) is some kind of aristocratic term -- How very American .... *NOT* . ( Perhaps, if the games scenario was set in Edwardian England -- and the Luteces now could talk with Brooklyn accents to set them apart ).
Amazing all these wondrous Stolen (in Time as well as Space) technologies they managed to work into this game's plot. Handprint Recognition Machinery now ... Have to chop the hand off the corpse Funny scene of the skeletal arm trying to strangle Booker while he does so, or a more amusing scene of him using it as a back-scratcher ... and the inevitable "Can I Give You A Hand" joke. 
Have you yet NOTICED that it would have been actually better to have written this whole hack story as a comedy ??? 
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That Head ( Huge handyman Head when pix shows normal person standing next to it )
SO, Supposedly, that (as the story goes) was a normal person put into a 'Handyman' suit ??? Not a rebuilt head by its looks ( If they wanted it Big-ified then they coulda wrapped it in metal to enlarge it without enlarging the original person inside ). 
SO, Why IS the head so HUGE ??? ( It is like 2X each dimension = 8x normal volume ) Probably because would look ludicrous if left normal-sized on that body ( and be barely visible at the range Players usually see the Handymen - when they are fighting to be able to do 'Headshots' ). 
I might guess that the Handymen were originally to be smaller than that when Infinite BS was produced, AND they (simply) scaled them up to appear more menacing. Maybe it is to make them an easier target -- as the Handyman are such bullet sponges, and quite bothersome when they get in close range to the Player ( NOTE the sniper scope HELPING you get a shot by slowing things down/locking onto the target. It don't work that way in 
reality. )
Not justified as an intended Security operative ( there's plenty of other minions of Comstock's Police Stat for that ). So a big clumsy worker who does what ?? Giant hands for manhandling huge boxes full of industrial stuff for which there is few customers to warrant the industry ??? A menacing enforcer for the Untermenschen serfs/slaves ?
The Excuse apparently : To simply to serve as a game opponent, similar to the iconic Big Daddy, just another flavor a bit different from that huge paramilitary army. 
A MMORPG Spoof might have a even larger Mardi Gras sized head.
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Weird Stoning #77 Scene Telegraph 'Cable' : "Telegraph for You Mr False Shepherd" :
That object - It is A Cloned real 'Cable' form ( Details don't really matter as long as you can slice the heads off NPCs ... )
Shouldn't it be "Columbia Time" (instead of 'Standard Time') ??
Looks like something was rather sloppily covered over in Photoshop - just under the Giant Pigeon logo ( You can see a few letters to each side they missed ). Sloppy Work.
Cable ? (From where ?) Telegraph ?? This is a 1893 Show City ( and now almost 2 decades after that ) which SHOULD have had all *Telephones*, or Gear-driven brain implants by then, with all the Tech the Luteces and Fink supposedly stole. Steam Punk-Goggled Borg Implant Top Hats for EVERYONE !!!
This Telegram should have been delivered by balloon-suspended Telegram Delivery Drone ?? Perhaps a way to later be employed for some ally to send goodies to Booker throughout the story - though you can ALWAYS have the magical Luteces just appear out of nowhere to hand him stuff - It is just REAL QUANTUM PHYSICS you Know !!! (Derrrp!!).
Telegram implies Telegram from someone/someplace (else) and 'telegraph' wires run from someplace to someplace else ( office with operators and the messenger guys )? I see no wires in Columbia. Actually stringing wires between the independently floaty bits of the 'city' seems problematic. Ditto with flying things running into them ( or Booker/Elizabeth falling, hitting one and being cut in two. )
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It has come to mind : "Standard Time" ? - Time in Columbia might be rather weird when the 'city' allegedly moves about near the USA ( 3 - 4 hours difference depending on where it is floating ). People's Circadian Rhythms can get really out of whack from time changes like this ( and make the inhabitants really mental ). Hmm, that might be one possible explanation for it all ...
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Minor Note On Ignorance - REAL Telegrams didn't have both Upper/Lower case letters ( Sorry Levine & Co - It is another FAILZ when you DON'T do proper research ).
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Faux-Science Absurdities :
"Quantumz For All Of Us" (A book published in Rapture ?)
"All Entanglement is Local" ( That's real Quantum Physics - Oops even the 'theory' goes against the Infinite BS game Bullshit)
A game about Time Travel ( Oops, again not actually Quantum Mechanics in any way ... my bad )
This Faux-Science is pretty much as flawed as is this game's take on Religion/Society/Economics/History.
"It is a game ..." -- What does it matter if the combat is good, OOPS ... ( Pop-A-Mole combat, spiced up with 'Execution' moves ... 9/10 !!!! )
"Quantum Computers" ( another buzzword to abuse - Thank goodness they didn't have it in Infinite BS )
I do wonder if that BioShock 1's Vita-Chamber 'Entanglement' BS led to all this crap.
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Booker And Comstock Existing In The Same Dimension ??? :
BTW, remember all this 'Merge' stuff they have elsewhere in the game - How does it happen that there are two of the same people in the same universe/dimension ( similar to it being problematical with the two Luteces ). (( More of "The Cuz Factor" of poor flawed story telling ... )) 
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Prophesy ... Kinda Hard in a Multi-verse Where you Jump Between Dimensions :
“The Seed of the Prophet shall sit the throne and drown in flame the mountains of man”.
Looking into dimensions that are all different ?? That doesn't make sense for 'Prophesies'.
So he had dimensional 'god' powers too (?) to pick between the other side of all Those 'Tears' he supposedly looked through ?? More like : Comstock would be disgusted looking at OUR times, or be scared shitless by the nasty things he saw ( plagues/slimy-aliens/Carrot-top/Anime-cartoons/etc ... ).
New York City in flames ?? Yeah, except even in the late 1950s the USA could destroy all of Columbia' with a single Air-To-Air nuclear tipped missile ( which we had on lots of supersonic jets deployed by our national air defenses all around the USA ). SO How much of this stuff is just Comstock's own delusions ??? And Old Elizabeth is just as delusional/insane ( she's shown later in the game in some alternate dimension - trying to attack a city in the US ). It is also ignoring the Rest of the World moving on. (( Maybe this insanity is the result of constant exposure of Columbia's population to those mind-bending 'Tears' ??? ))
Now if you are going to warp all of subsequent history (via a "Mothra-sized Butterfly Effect") THEN it is ***NOT*** Our World ( those burning NYC cityscape or French Paris Theater Showing 'Return of the Jedi', or anything else recognizable ). Rather it might then be the Conquering Nazis who are shooting down Columbia with nuclear-tipped missiles ( Shit like that happens when you start thinking you can sloppily changing history to suit your plot ... ) My opinion : for Infinite to be plausible, it is all just a very disturbing dream. Dreams don't have to be logical, and Physics in them doesn't have to apply, and it can be as Stupid as hell.
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Expecting Logic ? - Don't Play Infinite BS :
Vigors (Plasmids) in Columbia ?? Howzat??? (A players strong disparagement ...)
Supposedly Fink got the idea for drinkable Vigors through a Tear. But the ADAM used to produce them requires him to do deep sea expeditions so he can get the ADAM Sea Slugs. To do this he has to fly all the way ( from wherever Colombia is floating around ) alllllllll the way to the Atlantic Ocean up near Greenland, THEN he has to hop in some sub or a diving bell or whatever, to get to the sea floor, and pick those suckers up individually by hand ( presumably get some workers to do this ). Then they must return to the ocean surface, fly alllllllll the way back to wherever Colombia has drifted off to and then needs to extract the ADAM from the Sea Slugs. And even then the yield is meh since the Slugs alone, outside of a Little Sister, produces very little. Making it 'genetic' which is the far more complex/difficult part of the Plasmid production is NOT really explained ( other than 'seeing Suchong' through a Tear ).
It's one of the goofiest bits of lore to come out the entire series, and seems more just an excuse to be able to have magic potion powers and to call the game 'BioShock'.
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A Samurai ? THAT was the best they (in Infinite BS) could think of ? :
A whole herd of cows appearing and milling around and then stampeding towards Booker's enemies might have been much more interesting, and a Harley Davidson motorcycle that Booker could ride and run down opponents with ... Lets see ... using some IMAGINATION :
* Steam Roller... ( a slow but unstoppable 'getaway vehicle' )
* Trained Pterodactyl ( Velociraptor would be too passe ) 
* Sherman Tank 
* Robot (generic with no copyright problems) 
* A sinkhole leading to Hell, for Opponents to fall into
* 4 Dogs sitting around a Table playing Poker 
* A dead Roman Gladiator 
* A Macy's Thanksgiving Day Balloon Float of Underdog 
* A Gestapo officer asking for 'Papers' ( "Papieren Bitte" ... )
* A 20 foot tall pillar of uncanned Tuna Fish and 1000 Hungry Cats running towards it 
* Andrew Ryan putting a golf-ball into Fontaine's Skull
* 3 Nihilistic German Motorcycle Creeps demanding money 
* 50000 Toy Marbles spilling onto the ground 
* A Three Headed Giant ( Jefferson & Washington & Franklin ) who is an annoying insurance salesman 
* A Gangster with a Thompson MG - doing a bad Bogart/Cagney/E.G.Robinson imitation
* Sir Elton John riding a Hippo
... All of ^^^ THESE ^^^ make as much sense (or maybe more). 
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Why not that Sherman Tank Instead ?? : Samurai ... Was this some 'rigged' model one of the developers had previous done their own work on, and it was handy just to incorporate into the game ?? Only The Shadow Knows ...
A short calibre 75mm HE cannon shell hitting a Handyman would have been something to see ... And there would be NO pathetic 'drowning in a birdbath' for Comstock either !!!
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And how exactly did Lutece(s) determine this ??? Hmm, human experimentation ?? Kidnapping children to test 'the Quantumz' effects, and then dissect their brains ?? ( *THIS* An H. H. Holmes type substory for the game that really woulda been a great improvement ????Chicago Mass Murderer at time of the 1893 Exosition ). How many years were they to carrying out this 'scientific' Abomination before the Luteces met Comstock ( and got his religio-bunk-swindled CASH ) ???
HMMM. So Comstock was likewise effected (that 'Tear' to get Lizzie ...) ?? He was right there with Booker, so WHY no quantum meltdown in THAT situation ???? ( Or between the two Luteces themselves, them being the same person, in one place, with no proper 'Merging' happening ). 
 "They spew alot of ideas in this game, but they really don't seem to fit together." - Milton Bradley 
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== I CALL IT "INFINITE BS", 'HATE' IS THE WRONG WORD - THINK MORE 'SAD DERISION' ==
( For what we MIGHT instead have had )
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 "Will the Circle be Unbroken" ? Circle Stain of Story Shit ? :
Elizabeth breaks into song ( Yes, strumming a guitar ) ... When exactly did she learn THAT, 'locked in a tower' - Isolated from some early age ( if you go by the 'Chalkboards' ?? ) Book Learnin' just about Everything she knew ? Her 'Minders', they just chucked stuff into her prison, and she had little else to do ?
Churchy hymm/song, but when did she ever go to Church ( something other than Comstock's bizarre cult crap ) ?? Is that another thing she learned from 'books' ?? 
ALL VERY Very suspicious ( another one of those scenes they first 'decided on' (Storyboarded), and then had to 'cobble' a story around ). 
How much human contact did Elizabeth ever have ? That is never quite explained (and the obverse is : That creepy 'secret spying on her' during her confinement, shown in the game ). Her social development would be severely retarded.
A bird-brained Songbird isn't exactly going to impart much humanity/human contact.
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Heh. Creepy(er) if she played/sang it as a 'Rap' version "Circle Be Un" ( Alternate Alternates - Fink found that 'Rap' style of music a VERY popular seller, so we heard it all over in that Columbia. ) Levine & Co missed out here. But then that would make the song all but unrecognizable - BUT THEN the science/history/religion/america - in that game, it was all but unrecognizable ALREADY.
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Elizabeth 'Wanted to Go to Paris' ? What exactly was stopping her ? So much of this aspect of the game was just touchy-feeley rubbish. Oh, she looked through 'Tears' ? Stepped through them ? WHY WOULD SHE EVER COME BACK ??? 
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Songbird - WTF Is It ? :
For the Cy-boid 'Songbird' being mechanical in structure in a World/Universe (game) where magic 'Tears' exist -- Where it is just as easy (in Fantasy) to make it look like a 'real' giant bird instead of a half-assed 19th century artifact - There would be some reason ( OR NOT if the developers don't care, and it simply 'Looks Good' -- "yeah yeah, and it can have glowing terminator eyes -- THAT will be cool ..." ). Actually, a real bird is hard to animate in detail - humans can spot defects instantly, making that approach hard to get right. Some big mechanical thing CAN be visually clumsy without looking stupid.
Songbird surely is a cyborg ( clockwork brained NPCs can't really be intelligent or empathic ), and if it was some magical thing ( since Infinite is heavy on the Fantasy genre ) it should not have to be so crudely mechanical. If something mechanical can 'think' in Infinite, then we might get ready for a HAL/Colossus/SkyNet clockwork computer to be the real-reason/bad-guy/twisty-bit ... ( good idea for the INFINITE-BS_REDO plotline )
If it is partially human ?? Unfortunately no backstory of how that came to be is offered ( coulda had some strange 'other' Booker to give it a 'heart rendering' storyline of some Father-Daughter whatever ). 
Is another one of Fink's "the greatest genius in history" exploits ( Just think, if he had really applied himself, he coulda had invented the Self-Cleaning Window or Toilet !!! )
As to the 'twist', Songbird may only really be an Insurance Salesman from Cincinnati who happened to be "In the wrong place at the wrong time", or somesuch ( Seriously, who tries to sell insurance door-to-door at a Lighthouse ?? ). Better might be : Being Elizabeth's father who was 'cursed by a witch' or a gypsy (or somesuch) or who found the Templar's Secret Magic Horde and fell into the legendary "Crystal of the Infinite" (or somesuch), etc, etc, etc ...
Since it is fantasy-land, Songbird could be anything now ( in a genre where 'twists' are a dime a dozen ... ). And with the MMORPGs creation tools, Players can weave amazing stories around anything they like in Infinite BS, and do far better.
--- --- ---
Ghosts Stuff ( SteamPunk Metaphysical Elements in Infinite ) :
'Steampunk' has Gothic Horror elements mixed in with it (vampires and such), so it isn't actually a Science Fiction genre because of that ( usually that is smart enough to NOT delve into how any of the 'technology' could possible work ) ...
Maybe they could have had fewer (of the endless) 'Police' / 'Security' Enemies, and a few more interesting 'metaphysical' 'horror' ones ? Large Rabid Were-Rabbits ? Maggots of Doom ? Million Cannibal Babies ? They got stuck on their fake 'American History' BS, and lost great potential for a much more interesting game.
--- --- ---
My Infinite BS Early Trailer Comments ( Made back around 2012 ):
Heh, they have the phony optical lens internal reflection artifacts turned ON for some of the scenes (ie- 0:35). Noone told the effects guys that this is supposed to be from a humans (eye) viewpoint ?? Footage from the operating game engine ?? Then someones gots some 'splainin to do.
The IceCream shop's little flying things are a decoration on a rotating fan ( not security Flybots ) - the white glowing ice-cream looks good ( Now With Extra Radium !!! ).
Place looks kinda nice, until Booker starts shooting it up.
0:41 if you are going to pretend balloons are being used, at least bother to learn how balloons behave.
*Winces* at "Skyline Jumpers Syndrome" - with a unpleasant sound of dislocating shoulder joints ( and wrist and elbow an/or fingers being torn from a hand ), and the stains that the street-sweepers will swear at -- Having to clean up the splattered corpses, WHEN the insane jumper misses and falls that 500 feet to the level below ...
Giant Upholstery brads holding something (Elizabeth is falling from) together - very stylish ( and they say that those decorative arts degrees are not good for anything ... ) And the big bird thingee has football stitches on his garment - interesting.
Now I see why the 'Skyhook' contraption has that 3 sided rotating hook thingee on it - more to facilitate grinding up faces than to make possible hooking a Skyline cable/rail ( or whatever that weird skyline mechanism employs ).
Hmm, lotsa Stormtroopers in red booties - They have to make (some of) the targets a bit less human there ??? ( To justify Booker's (the Players) Politically-Correct mass-slaughter, the murdering of humans wholesale ).
As expected, Booker's guns do alot more damage than all the others firing at him do ( What good are the Stormtrooper suits if they don't offer more protection ??? Twist ? DO they have some kind of soul-less mutants inside ?? )
I don't recall seeing any direct view of Daisy Fitzroy - just propaganda views (projected or poster) so they very well could be made up persona ( or real but completely different looking ). And it is within *twisty* possibilities that Columbia's 'civil war' will be artificially induced for one entity's amusement ( the puppet masters - ie - the Luteces ). Fitzroy is an alternate Elizabeth ... will have to wait and see.
Politics in that time/era would call for personal (in-person) visits by leaders, and not to have them would be at odds to an (actual) American's thinking. But then more and more the place seems under some great delusion -- maybe that's it. At some point ( to convert this illogical lame-assed plot mess ) we get a BS2 Little Sisterland-like Flashback to ugly reality : the place is really a wreck - maybe even crashed on the ground -- and they are all just ghosts living out their crazy nightmare for eternity.
Now THATS GOOOOD Twisty-ness !!
The various 'quantumz' technology implied by the gamemakers is something scientists couldn't even do today, and all the pixie-dust ( or whatever what makes it work ) had better be something Elizabeth related ( or similar Fantasy reasoning at least to try to make it fit together ). If Columbia was built in 1893 and it iws now 1912, then maybe Elizabeth who looks about 19 possibly is central to making the whole weird situation work (and when she is gone ...).
-
Fitzroy Speculation :
***Twisty Warning***
Fake persona like 'Atlas" -- anyone taking bets ???
Eleanor's "sister" ?? (or evil twin ...)
Vampires, Witches, Cat Aliens involved somehow ??? ( We gots Ghosts apparently, soooooo ..... )
Booker was actually sent by the recently created IRS ( there to arrest Comstock for back taxes ... )??
"WYK" traveled back in time via a 'Tear' ???
-
LATER TRAILER COMMENTARY :
Not Quite How Things Work : There would no longer be "Vox Populi" in the same sense as being 'the peoples voice', no matter how much a lie that usually really is - noone would be fooled any longer. Major disruptions, murder and mayhem don't sit well with ordinary people ( and the Untermenschen in a Police State are kept VERY afraid of taking ANY action ).
Now the 'Vox Populi' have mutated into 'red' Stormtroopers, which no downtrodden 'immigrants' could afford to field ( the street rabble we saw in earlier trailers WAS the classic form of rebelling people, stirred up by conventional revolutionaries in that era ). But The Player shooting at (and slaughtering) 'normal' people just isn't PC'PC' - Politically Correct - a sarcastic/derisive name/term for the contemporary 'progressive' propaganda which seeks to redefine Truth and revise society into a more leftist-bent mentality., so that had to be changed.
With what the game has now turned into, it has lost all of the flavor that would have had the opponents make sense ( all the historical analogy for the opposing sides - Police vs Rioters - Labor Unrest, Anarchists ). The Vox now look like just another power faction, who are simply killing to gain power - conveniently made much more faceless to make it easier for the Player to slaughter by the hundreds.
Perhaps it is the game producer's priority (isn't it always) to show off the glitziest new effects ( which these days is all most games are ), with them KNOWING that is the primary game factor/element ( no matter what 'story' there is ) which 'sells' the game to the usual suspects.
It will be interesting to see if it is Booker who precipitates all the mayhem. People don't sit placidly on the beach in the middle of a %27civil war%27/revolution in a place so small. Remember in BS1, Jack was significant in that HE killed Ryan and doomed Rapture ( Rapture was on the point of recovering as Atlas had all but lost, and if Ryan had lived Lamb/etc ... would have gotten nowhere ).
The Stormtroopers in Red shown repeatedly ( supposed to be Vox ? ) though glitzy, is too far beyond what was previously portrayed to us -- As the historical situation ( the fabricated Dystopia at turn of the 20th century ). Faceless Myrmidons in nearly armored-space-suits do not really belong in Columbia. Even the floating blue police barge thingee smacks too much of Buck Rodgers/Flash Gordon ( except even less realistic ).
Add mass-hypnosis to the possible explanations for alot of the confusing behaviors..
Maybe it is all really a Purgatory for Pinkerton Agents ( where they can still use the 'Yes Elizabeth, I am your Father" twist -- But at that point it is only a little 'twist' - the kind of twist you have everyday with your tea ... )
Or maybe it is just some Ergot Poisoning dreams ontop of all those bad patent medicines Booker took for a toothache...
At this point, maybe NOT having any twist will be 'The Twist'.
Constable Booker will wake up from his bad dream in Rapture at the end ??? ( actually that one isn't half bad ). HE gotta lay-off on the Absinthe ....
-
One area of the city is dedicated to the bravery of John Wilkes Booth, who Columbia's population says rightfully murdered the man responsible for the wrongful emancipation of the Union. -- Hmmmm .... Confederate flags ( if they weren't so controversial ) might be more appropriate instead of those pseudo US flags ??? Religion with a point of pro-slavery now ??? This game is seriously warping away from what it was originally shown as. VERY Little to do with any portrayal of 'American Exceptionalism'. I wonder what it will warp into next.
--- --- ---
Columbia the Backwater :
Consider - after countless "Tears" start appearing on the Ground ( who says they stay IN Columbia, now ??? ) the 1000 X amount of brains and resources and motives of the Surface World move that world forward 100 X as much as in archaic/anachronistic ( socially/technically Conservative ) Columbia.
By 1920, The President of the US presses a button and Columbia is instantly destroyed ... ( OR why bother because Columbia is really a ZOO for "the stupid", mandated by The Primes to serve as a lesson to school children ).
SO, the real story would have been what happened in the World via the Lutece's discoveries and their aftermath.
--- --- --
Scenes that 'Look Good' (Storyboarded) :
Infinite BS Pre-Canned Falling Scene:
After Songbird ( the Gimp Suited Giant Parakeet ) is ripping up stuff, HE does not seem overly careful where Elizabeth's safety is concerned. ( But then, it acts out while being controlled by some little Tootley device - which Fink wishes he had similarly working for his 'Cattle'. )
====== "Lets run to the top !!!" ... Oops, swept off in the wind -- While on that weird open walkway. ======
====== Falling .. ======
====== Skyline is caught wrenching Booker's arm out of its shoulder socket ( taking Elizabeth's weight to boot ). ======
====== A Nice Little Skyline excursion through a hazy indistinct cityscape ... smooth sailing. Wheeeeeeeeeee !! ======
====== Hear that Rhythmic incidental sounds ( not scene fitted music which might have been better ... costs money after all ). ======
====== "Hey! We went around in a circle !!!" ======
====== "Oh Nooos", Bits of the giant statue ( Monument Containment Monstrosity ) are falling about because Songbird is tearing it apart (even though it appeared to be build like a battleship inside). ======
====== Bridges and things being broken as if they were made out of porcelain ( well maybe MOST of Columbia *IS* made of Brick !! ). ======
====== Falling again, hundreds of feet, "Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhh!!!" ... aaaaaannnd Splashdown! ( but not like those people who jump off bridges and hit water surface made hard as cement by the water tension AND who are instantly killed/reduced to a greasy stain ). ======
====== *Fade to Black*. ======
All very Dramatic, but no skill or interaction required of the Player (Hey Kenny, Peter Jackson also made a Movie for about $200 mil and The Hobbit grossed a Billion Dollars ( and then he did it twice more ... )
--- --- ---
Fake Ocean Beach in Columbia :
Water is Lighter (less dense) than most Rock -- typical density of ordinary rocks is about 1.5-2 X that of water. So it is no worse a weight issue than those ground/paved streets ( to whatever thickness ) making up the rest of magical Columbia.
Of course water likes to slosh around, and can precipitate a flow/shift that would unbalance its container ( how they keep these floating city blocks up in the air is difficult enough to explain to even worry about keeping them stable - giant gerbils in those 'gyroscoping' wheel things maybe ? ). Water evaporates across that large surface, and thus would have to be constantly replaced ( You would think Comstock would want the least possible contact with the Surface for resupply - but there no friggin way for THAT - never explained despite all the attempted scientific 'splainin' done with the Quantumz BS. )
The waterfall on the Battleship Bay's water edge ( seen in the postcard/kinetoscope ) BETTER have a catchment (not flow out of Columbia). No real reason for that falls feature ( except to 'look good', though not sure who could see it from the Beach side angle ), as all that volume of water would need to be constantly pumped up from wherever for the 'Sea' to stay filled ( where whatever wave generators required for the game-hinted 'surfing' can make use of it ). People swimming or boating (fishing ?) on the water would be imperiled by such an 'edge' (and the 15000 foot plunge).
Other Water in Columbia ? :
Even for the city water supply, they would need something the size of a lake, the way REAL cities use up water ( and even more for any (unseen) manufacturing and agriculture -- Unfortunately, the MULTITUDE of needed sources for raw materials to run Columbia never happen to get explained ).
If we want any desirable realism, there would have to be pipes linking all the city's islands ( and wires for power/communications, pipes for gas, etc ... ) Cities usually become a twisted mess of those utility systems ( THAT would have be en a bigger realization to modern-thinking Players - rather than the cute Floatyshit(tm) ). They did bother to represent that 'train' transport system - but then, the bizarre Rollercoaster-like Skyline feature is fundamental to some SHOOTING game activities/plot, so it had to be present ( in its final, much curtailed and pointless form ).
Swimming pools need to be kept relatively clean, and they usually ( in the old days ) had a continuous flow of water from an outside source so as to not let the swimming water accumulate contamination/diseases ( that wasteful method is not really available in Columbia ). Pools were often covered to control the temperature ( the game completely ignores the fact that it is damn cold at 15000+ feet altitude ).
Large Cisterns might have been enough for Mayans ( with their huge plaster-lined plazas to collect rainwater ), but that method is not enough to supply water to a modern city. The huge amount of water has to be supplied from off Columbia itself, and frequently be renewed into whatever containment/storage is used. Pipes would be logical to transfer it to all parts of the City, from whatever central intakes or storage which is filled from some ground source ( a fleet of barges constantly flying up and down would be wholly inadequate, as would any Vapor Precipitators from the atmosphere ).
The Skyline's structure are insufficient to run/string the needed 'utilities' between separate floating City sections. I looked closely at some of the trailers to try to figure how the Skyline rails are supposed to work ( old ones could potentially -- If this was Sci-Fi ), and the old pictures showed a moving chain inside "C" shaped rail that would move the trains. Unfortunately the 'rails' even then were shown largely unsupported. The new pictures are about the same, and visual rails would be too small to transfer the large amounts of water ( and any other utility function ), and the rest of the game's panoramas are devoid of anything that could serve the purpose.
-
The Founding Father's Heavenly Rollercoaster :
Columbia being built for an Exposition means it could hardly have started as a viable operating city, and thus would have had to be greatly expanded/modified sometime later ... So if such modifications were done, then why leave the Skyline in such an asinine state ( that bizarre Rollercoaster it obviously is shaped like - ignoring also that it always runs around in small circles ).
This of course - IF for a remake ( if the MMORPG system Players wished to do it ), a LOGICAL correction to the stupid fantasy contrivances of the initial game is being made, THEN a proper Skyline transport system could be formed, and maybe that originally envisioned game use of it could happen.
(( Funny, I don't recall Levine giving back the E3 awards, when all his company's presentations turned out to be just canned 'bait and switch' game hype, and most had evaporated by the time the game was released )).
--- --- ---
Booker Spews His Narrative ( Versus the Quiet Player Avatars of the Past ) : 
I guess the Players couldn't be allowed to figure things out for themselves, and had to be directly TOLD what they are seeing ( Levine & Co's assumption of a modern 'Dumbed-Down' Player base ??? ) In the previous games, they left a great deal vague. Players who want to think for themselves ( and not have it all spewed AT THEM by their own characters mouth ) should be able to make up their own minds from what THEY see of some decently presented evidence ). Those Players who just want to get-on-with the Shooting and Slaughtering don't actually care much for the continuous inane prattle ANYWAY. The SO-Wise Booker comments an awful lot, but remember : HE is a drunkard, a wastrel and a murderous thug, whom YOU are now forced to listen to ...
"RATHER THAN OPEN YOUR MOUTH AND THEY KNOW YOU ARE A FOOL ..." - Mark Twain
--- --- ---
ALARM !!! ALARM !!! Building Collision Imminent !!! : 
Lotsa small bits of the city (ie- buildings) are seen floating around independently - What an opportunity for catastrophe. What magic guides all these huge free-moving lumps ? Consider that Clockwork mechanical 'smart devices' were about the limit for those times. So humans HAD to be involved. Pilot error happens even when you are NOT doing constant tricky 'docking' with tight clearances, and having 'scheduled' route patterns.
It is quite easy enough to program (a recorded path) in a Game Engine though - EASY when anything real has disaster and threats to life and limb - for a game maker they aren't risked . These scenes are all 'Canned' visual effects ( Sorry after you missed stealing the Blimp you still couldn't ( weren't allowed to ) fly off in one of those floaty building chunks, even if you wanted to ... ).
With all that jigging and wobbling and surging about, Barf Bags probably were the most commonly sold Consumer Item in Columbia. Meanwhile, there was NO ( Player Controlled or interactive NPC ) Flying Belts to use -- Having some stylish Angel Wings for Comstock's shiny 'heaven' would be quite reasonable for the 'White Folk', wouldn't it ?? ) Sorry, apparently doing so was TOO hard, no matter how interesting a game it might have made for ( Flying Multi-Player Battles for the DLC - that might have been good. ).
--- --- ---
Look at ALL the weird-assed things in Columbia, and then REAL things like THIS, SO you KNOW that Columbia was being surpassed by the ordinary world with or without Quantumz.
Failz Much, No ?
--- --- ---
Hmmm, Spiritualism Evidenced in Columbia :
All the rage in those times ( Post American Civil War ) - for those people possibly being contrary to Comstock's Cultism ( Columbia ain't Christian anyway so what's a bit more hypocrisy ??? ) The serf class of course would hide such things, but keep them as a way to at least feel like they had a little power for themselves.
Haunted Mansions, Madam X Mediums, and Crystal Ballz & Seances - after all, Columbia is built like a demented theme park, ain't it ... (( BTW, WTF does fricken ghosts like Lady Comstock have to do with 'Quantumz' ?????????????????????????? ))
'Contacting the other side' ... Oh look, alternate universes ( What that all has to do with Quantumz is rather dubious -- more just 'Cuz' storytelling that makes little sense in the games primary setting. )
Commentators on the game (online) have mentioned how DISJOINT the delivered Infinite BS game appears - As if it was all 'shoved together quickly' and missing the cohesiveness of something put together with more skill/effort.
--- --- ---
Commenter : I Don't Hate Bioshock Infinite, How Can One Hate A Retarded Child ?
--- --- --- --- ---
Anybody See Any Problem With The Original Infinite BS Game Timeline ??? :
Lets look at the BOOKER/COMSTOCK TIMELINE in a realistic context :
==1874==
* April 19: Booker DeWitt is born (evidenced by his Pinkerton credentials).
==1890==
* December 29: Booker DeWitt ( age now only a little over 16 ) is in the US Army, and is present at (and takes part in) the 'Wounded Knee Massacre'. He is given the nickname "The White Injun" by members of his regiment, due to his barbaric (scalping) atrocities against the Native Americans. (( BTW, it was VERY unlikely for someone so young to be a soldier, with that times limited military budgets, and with NUMEROUS qualified/mature veterans being available and seeking employment. So much for 'historic accuracy ... )) Note - Booker is already brutal before that Baptism 'split' thing even happens.
== 1891 - 1892 ==
* Booker DeWitt (age 17/18), is remorseful for his cruel/evil/reprehensible actions at 'Wounded Knee', attends a Baptism ceremony presided over by Preacher Witting.
**(( Hmm, about a year before Columbia is built ? My my, things moved so quickly back then !!! ))
** In one timeline, Booker #1 rejects his Baptism at the last moment (( Supposedly Quantumly causing the 'good' Booker (#1) -- Who actually is not good at all )).
** In another timeline/universe/whatever, Booker DeWitt #2 accepts Baptism and is born again, and subsequently takes on the name of Zachary Hale Comstock (( Who now, instead of finding 'Redemption', seems to become even more evil because of this "Finding Religion" --- ??? When YOU actually examine Kennyboi's story about Booker, the unbaptized Booker's life is actually just as Evil as Comstock's is. Sorry Kenny, your attempted 'dig' at religion is a *FAILZ* )).
==1892==
* January 22: Booker DeWitt #1 (now 18) is employed by the Pinkerton's National Detective Agency and proves to be an accomplished company thug.
==1892 - 1893==
* Comstock (Booker #2) now a 'Holy Roller' (Evangelist ?), meets 'scientist' Rosalind Lutece who has something interesting to show him (the 'Tear' stuff). He jumps at the opportunity and goes into the 'Prophet business. Eventually, he is burnt by all those 'Tears' he is exposed to, and amazingly ages rapidly, acquiring an impressive Moses like appearance (Instead of becoming a radioactive Tumor-covered Human-hemorrhoid monstrosity shunned by normal people - WHICH WOULD HAVE MADE A GREAT GAME REVELATION ).
* Booker (#1) DeWitt's daughter, Elizabeth/Anna, is born. Her mother, Annabelle DeWitt conveniently dies in childbirth. ( It Is not mentioned if they were married at the time ).
* Comstock dreams of building a Floating Eden AND getting the US Government to pay for it ( a Fontaine-like BIG CON ). He set out to do so.
==1893==
* Jan 3: Comstock(Booker #2) tries to play off his 'Congressional Medal of Honor' to influence Congress, but half of them have far more medals than he has ( CMH was handed out like candy as a political ploy around that time ). Republican Newspapers identify Comstock as one of the "Heineous Indian Slayers".
* Jan 5: Comstock amazingly quickly, and impossibly, successfully lobbies the U.S. Congress to provide funding for the construction of this Floaty Columbia ( allegedly to be a marvelous floating city ). It is quite interesting that Congress wasn't even in session until March 4, 1893.
** Comstock intends to eventually steal Columbia one day to make his modern-day weird cult's Ark, and make it a New South/Confederacy ( with him as Beloved Leader ).
** How exactly to get 'Congress to fund' ? Jedi Mind Control Tricks ?? Note - Comstock has to convince multiple influential career politicians ( SERIOUSLY WRITERS, DO YOU EVEN UNDERSTAND HOW THIS WORKS ??? )
** This is despite a looming National Depression(the signs were already visible), and with (at that time) only tiny available Federal Tax Monies. ( But a truly Fantastic Miracle happens to make Career Politicians find so much money to pay for it - maybe MORE plausible for Comstock to steal all the money (via Tears) from other dimensions banks ?? ).
** 'Floating' outside the laboratory first would have to be demonstrated before Dollar One of Tax Money is Spent. ( Comstock could skim money from his Prophetic 'church' donations to possibly pay for that, and some bribes. )
* "Columbia" is designed by "Quantum" experts Rosalind and Robert Lutece, after they somehow got funded by the U.S. Government and Taxpayers ( This is Fantasy after all ... ), and is subjected to the usual mess of contractors, corruption, labor agitation, graft and favoritism ( Unfortunately 'Quantumz' cannot make THESE magically disappear ). All this complicated new technology work gets magically done in a very short time in a world where Flush Toilets only just got developed.
* Convict labor somehow is obtained to do this building ( The Labor Unions won't like that ). Unfortunately, chain-gangs are incapable of doing skilled/complex labor, and destroy more than they build. Even as mere "beasts of burden", they are almost useless. Neither Fink nor Lutece nor Comstock have much understanding about doing actual large construction projects. Project delays mount. The project is taken away from the incompetent Comstock, and reputable builders are contracted to finish it in time to attend the 1893 Columbian Exposition.
* May 1 - October 30 The 1893 Chicago Worlds Fair occurs, expounding the concept of American exceptionalism ( and amazing things are to be seen by all who attend - The WHITE CITY amazed crowds ).
* Aug 5One of the star attraction of the Exposition (eventually) is the floating "city" of Columbia, envisioned by the self-proclaimed prophet Zachary Hale Comstock. ( *OR* in Universe Alternate Dimension #1 (Booker's), it is not there at all ).
* Nov 1 After ( Timeline #2) Columbia attended the 1893 Columbian Exposition, it starts a global tour of major cities under the auspices of the US Government, AND has various adventures and mishaps.
* October 8 The drunkard Booker (#1) DeWitt sells his infant daughter to pay off his gambling debts, and fails to save her after changing his mind (a struggle resulting in a minor maiming of the child). (( or Doesn't -- This is a Quantumized Universe, Remember ? ))
** Alternately, After Comstock (Booker #2) buys Elizabeth/Anna from Booker #1, Lady Comstock ( back in Columbia and who isn't her mother ), knows something funny is happening ( baby arrives via a 'Tear' with a pinky ripped off ). She suspects the Child is Comstock's bastard by their ex-convict servant girl, or maybe that strange Lutece woman. Lady Comstock, who is going to raise a ruckus, is murdered by Comstock (or Isn't ?), which he claims was done by "the 'sub-human' ex-convict servant" ( Yeah, THAT was REALLY smart to have such a person IN their house ) .
---
This Timeline is rather crammed together, isn't it ?? Kinda a bit tight time-wise for the sequence of ALL THOSE Events alleged to have happened, no ??
Consider 1893 Booker supposedly conning the US Legislature is barely 19 (mental/experience) years old ??? Did anybody (writers) seriously consider what's involved there ?? ( He'd barely started his career as a Holy Roller by that point ). Life Experience ... Oh Yes, He was like an Old Man by then. Riiiiight.... Oh, HE also appears OLD now ? Yeah that'll make up for it. So that didn't raise eyebrows ( like who is this guy/freak - Army records are public and some reporter WOULD investigate ... ) ?
He would also have to be 'Known' for his magical prophesies to make him famous- the Religion Scam must all happen first ... before any politically-important religious influence ( for that Congress related funding ). BTW, How fast did he build up his fame there doing that ??? THAT takes time too, whatever it was to get so many people to follow him ( the ONLY reason ANY politician would have ANY dealings with him ).
Comstock got a reputation for 'Prophesying' -- by looking at the 'future' in Universes which AREN'T THIS ONE ?? ( parallel universes ARE different AND HE HAS TO LOOK INTO THE FUTURE through Tears ). BTW, isn't the story that he is a bigwig PREACHER at age 17 18 ???? BEFORE he even meets Lutece ???? WHEN he THEN needs to use Tears to see into the future to do his famous prophesying to get his BIG reputation ???? ( AND use them enough to get OLD LOOKING !! another thing that seems to happen OVERNIGHT ).
Sorry, you sad-sad writers of this trash, that logic is "Shit Poor Spew(tm)". Bad contrived History, with no understanding of the concept of Time, as well as really bad science, and continual problems getting your reasoning conclusions straight.
So : Funding (using Taxpayer money) happens for a project proposed by some cultist charlatan ?? AND *Real World* Politicians are involved (Congress ...) ??? Gimme a break. Oh, so the technology worked ( before funding was forthcoming ? ) ?? Proving THAT would have been REQUIRED ( more time you don't allow being eaten up there, Kenny ). "Come back NEXT year Mr Comstock, when appropriations are being discussed again in the next Session of Congress".
( BTW, This also would result in the US Government now having in ITS possession every bit of that Technology - contracts and all going through Government Channels, and personnel and such ).
But, But, But ... No, it is all Grade-A rubbish. You'd think they could come up with something simpler for a setting for what's merely a mediocre Shooter game. Faulty Unreasonable Timelines ARE something easily pointed-out. The game writers seriously needed to hire someone to explain American History to them.
Contriving linked "real" events to create a faulty social commentary might have fooled some dim (or simply bought) Game Reviewers into giving their "Ooohs" and "Aaaahhs" (( ... there is a rather low bar for achievement that these days )). But that artificial acclaim still doesn't change what rubbish this over-touted "Story" game feature is -- It is not story, its incoherent shit which you just crammed together to force a game context.
(( Vague details might have served, instead of overtly cobbling together so many disjoint historic events just to 'fit' the desired characters, motives and setting )).
--- --- ---
Inefficient Cult Compound Transendance :
How long a line was there for the Lighthouse Rocket ( Magic Eden Ride with those long line waits like at Disneyland ) to get everyone to Columbia ??? ( And that security - how many homeless people went for a ride to Columbia ?? )
And how effective were the Body Cavity Searches in preventing various [[[Gomorrah-Contraband]]] from getting into "the New Eden" ??? ( Remember that Booker went unconscious when he was 'baptized' to 'Enter' ... )
Wouldn't a "The Rapture" beam of light -- Pulling them all up to Paradise -- Have been ALOT more efficient -- and logical and possibly MORE impressive glitzy game effect ( kinda like the 2001 Space Odyssesy lightshow 'trip' ) ??? With all the other miraculous quantumz stuff, WHY THE HELL NOT ??? It would be a just as valid 'idea', which would look 'good enuf' on those Denny's Napkins at the design meetings ( once they drank their Fantasyland Kool-aid ).
--- --- ---
Columbia's Higgledy-Piggledee-Deranged-Cityscape :
One of the problems of Infinite BS's Columbia was that it looked like a bunch of buildings just slapped onto weird platforms, without much of a look making it fit being 'up in the sky'/flying. Rapture at least made it plain how things had to fit into the infrastructure required when 'under the sea'.
It was all so jumbled together, with all kinds of odd height offsets, making inhabitants endlessly walk up stairs, and fouling any ground transportation. There really was no overall cohesive plan/vision to the 'city' ( seemed more something for which they shook a box full of parts and then dumped it out, and then glue it together ). They should have LOOKED alot closer at the layout of the REAL Columbian Exposition.
The Floatyshit(tm) should have allowed a bigger city mass with more 'inside' open flat areas ( instead of virtually everything being 'on an edge' ). That would unfortunately require larger game 'levels'. And then Players would want to go to places they saw easily and could reach, versus a linearly traversed maze with a few 'wide' spots. It is so much cheaper to make a bunch of distant half-detailed blocks of more glommed together building shells/facades, half hidden by clouds and haze.
It was no game advancement in level size. That's what killed the 'big city' skyline system they showed in the early trailers, and then abandoned after they figured out they really couldn't make it work ( or worse, already knew at that time it wasn't to be in the game ).
--- --- ---
Advertising of Guns in Columbia ? (ie- "Ralstons Reciprocating Repeater" ) :
This is NOT America, not even a poor reflection of America. It is a tightly controlled theocracy Police State masquerading as a New Eden. The police and paramilitary would have the weapons, but the citizens need not bother ( and would be dissuaded, lest the weapons be easily available to dissidents/criminals/the insane, or the people rise up once they got sick of the tyranny ), and ABSOLUTELY none should be made accessible to The_Untermenschen (serf class). Any and All weapon manufacture would CERTAINLY be tightly controlled and restricted. No foreigner would be trusted in such a role.
The Infinite BS Game's story environment contradicts itself from every angle. For writers who claim to have done their research, they seem to just grab details and really didn't care to understand how real and theoretical societies should work. A non-white trusted to manufacture guns ? So they (writers) aren't even consistent with the 'racist' logic they try to make a point with.
--- --- ---
One Bright And Sunny Day :
PROBLEM : Bright sunlight in Columbia - adding that 10000 ft (or more ?) of altitude ( Hmm, skin cancer and retinal degeneration - great fun ).
Lots of awnings needed ( as seen in so many old pictures of real cities where it gets 'sunny' )
Sunglasses (shades are cool ...) Umbrellas/big hats
Bright but probably not hot ( it is real cold at that altitude - but intense sunlight poring through a window ... )
Windblocks on the beach (like they do in German Resorts on the North Sea) and that cold water to swim in (Brrrrrr). How fast does Columbia move ( check that route map seen in the Lighthouse )? Any appreciable rate will cause 'wind' in Columbia and with all the weird building shape also cause various vortices and turbulences.
Note - That if/when Columbia moves, the light doesn't always come in at the same direction unless they to correct for it (there's no front that goes first or it all would turn, complicating whatever unseen 'drive' mechanism is used ...)
--- --- ---
Vox 'Soldiers' ... : 
Yeah right. Asset creators ( or game authors who OK'd that stuff ) need to Google 'insurgency' to see how 'rebels' typically equip themselves. Likewise, the game designers don't seem to have a clue about what real uniforms and equipment look like for the period ( or any other time ). They might have at least actually looked at real uniforms to find something appropriate.
* Bulky shit gets in your way ( try running after that rock throwing punk ... )
* Padding doesn't stop bullets. "You can always tell a Founder - They bring a club to a gunfight" ( Note - guns can be perfectly fine to be used to beat people, and then instantly turn into projectile firing weapons - no need for separate/specialized hand weapons for such fighting ).
* Bags over your head are great for blocking your view, impairing your movement, suffocating you, and getting you quickly killed when the fighting starts. Pretty damn lame idea - but no doubt 'it looked good' ( The game artists need to be sentenced to wear such bags for a week for being so dim and ignorant ). Helped to make the 'enemies' less human, so there's less problem with murdering them all.
* The Heavy Hitters - great for tearing apart and setting fire to the City. Not much use against rebels who move fast and simply avoid clumsy high powered units. Empowered police have done just fine throughout history. "City/street fighting" - Google it. Ordinary guns work fine to dissuade a rebellious underclass.
* City is built in blocks - there's no problem isolating and exterminating the rebels piecemeal. And NO, Skyline movement just makes for a very convenient shooting gallery situation. Informers would have put an end to 'the Vox' in any such real situation. The place is just too limited in size, and what is shown ( It is America, 1912 ... remember ... Yeaahh .... ) is a full blown Police State ( If this is Levine's idea of 1912 America, HE should ask for a refund for his education, or stop smoking whatever it is ).
--- --- ---
Infinite Pop Psycho Drama :
Lady Comstock becomes a Siren because Zachary Comstock built a siphon into her Tomb to sap Elizabeth's powers. (( Huh ? THAT Some Creepy backwards 'Electra Complex' goin on here ??? ))
The reason Lady Comstock is an evil, zombie-resurrecting Ghost is because she was exposed to a huge amount of Elizabeth's raw power ( OK, and we have to ask : Who else was also, or should have been ??? BUT WASN'T ??? ).
She is a whole pile of different Lady Comstocks ripped through time and space and crammed into the corpse laying on the slab - That's likely to make anyone cranky. (( A common thing in games of this sort - happens on the Simpsons all the time, in Pokemon, and in that Fallout game )).
It is kindof like a Candy Crush game logic .... sorta.
Elizabeth states that her own abilities are a form of 'Wish Fulfillment', and The Siren's destructive nature is probably built out of Liz's worst feelings towards her mother (( But shouldn't that all be VISITED UPON HER MOTHER rather than empowering an opponent? Is it rather more a projection of the Evil within the Revenge-Seeking 'god' girl Elizabeth ??? - a Mirror into herself ??? ))
-
And the 'Boys of Silence' in Comstock House ? You travel through a Tear into a dystopian future where Elizabeth has become her fathers successor (( Ooh that psycological 'Becoming Your Father thing ... or is it 'Daddy's Little Girl with an added electro lobotomy in the mix )). 
So things are hardly going to be sunshine and ponies.
The Asylum security system is made up of people ('boys' and psychos) who have been displaced from time and space, hence the way they blur in and out of reality while banging their heads against the walls. (( The Mentally Ill as valid kill targets ?? Oh NO Kenny, You though THAT was appropriate ??? ))
It's supposed to be creepy, and it is supposed to show you just how bad Elizabeth could be. Our pretty little girl ( A whole separate psycho-angle there worked upon the Players ) was shocked and appalled when we killed bad guys (hmmm) specifically to protect her. Elizabeth, who uses the Dead/Dying/Will-Die and mutilated children to protect her own home, is NOT our little girl ... (Except SHE IS)
-
It's ALL 'explained' well enough in-game (( NOT It all just happens 'CUZ'... It must be the Bigotry powering it all, no ? )). But why be picky about the lore in a FloatShit(tm) city powered by Quantumz Particles, in which people shoot fire out of their asses after drinking from strange bottles (( Another Magic Empowerment never really touched on story-wise in-game )), then there's no help for you. But, it is FUN to derisively belittle the writer's claims ( and their self-back-patting ) that the story/theme/setting IS all like historic reality, and fitting to demonstrate the writer's justice warrior agenda. BS.
--- --- ---
Columbia's Scheduled Route Takes It Over the Rockies :
Not sure why it needs a fixed schedule/path - It just would make it easier for the US government to destroy or seize it ...
Anyway, The Continental Divide around there is at least 10000 feet, and Columbia would there have to either be MUCH closer to the ground ( and subject assault by airplanes and to much-easier artillery fire -- which it is anyway even at 15000 ft ) *OR* It would have to climb to ~25000 feet and have ALOT of its citizens dying from the rather thin air (and freezing to death too). ( Newspaper Headline Article from 1899 : Talking about "Multitudes of Frozen Corpses "mysteriously" Raining From the Sky", and another about "The Floating Ghost City, Wandering Aimlessly 5 Miles Up in the Sky" )
Maybe Quantumz keep you warm, and thickens the air magically to handle this issue ? Heck, it does everything else you could want, so WHY even have a vulnerable floating city - just one gloriously spread between now STABLE (not head-burst causing) Tears across the Universe. With upside down or vertical ( or rollercoaster loop the loop ) floors and mile-high ceilings, windows looking out on Saturn and the Moon, and all kinds of shiny/pretty stuff and awesome psychedelic colors and Praying Dogs and Whales singing Barbershop Quartet music ... No need for the troublesome minorities, they have all been replaced with kindly mist-being servants ( that the citizens call Genies ). SO much more logical and conducive to Piety and Righteousness - instead of keeping all that old bothersome outdated crap.
--- --- ---
Revived From Death $5 ... :
Is it ever explained WHY it costs Booker money when he is 'revived' after being killed ???
The Vita-Chamber never charged you ( being in Rapture, they probably really should have ). Is Booker paying Elizabeth, when SHE is always the one finding money and heaving coins at Booker ?? Does she really pick Booker's pockets and goes to buy Postcard of Paris ??? Sometimes badly applied game mechanisms impose such stupid things into the game.
--- --- ---
Booker Using Elizabeth as a Human Shield :
She is impervious to harm (What more proof do you need this is a Dream ?)
They won't shoot ( their 'Lamb'/Heir/Whatever ... ) at her, so Booker ( who is not a nice person anyway ) makes use of his ruthless skills to get his mission done with, and still slaughters all the hapless guards he would have otherwise. "Move Away Or The Girl Gets It!!!" he shouts. 'Tying her up' probably would make it that much easier. The first of those Hover-Barges he gets to, it then is away at full speed down towards the ground heading for the place he will turn her in for his CA$H reward ( and no need for all that stupid stuff that makes up the rest of the game's ridiculously contorted plot. )
The Human Shield tactic can't be made too easy. So if Booker (the Player) pushes it too much, then Booker has to stop her bleeding ( unless he thinks that "bring us the girl" didn't necessarily mean 'alive' ... ) One Head shot though, and it is GAME OVER!!!!
--- --- ---
Alternate Timeline (Universe) Stuff (It is ALL Valid ?) :
Unfortunately for Elizabeth (at the 'Drowning Scene), The "Log Lady" from Twin Peaks arrives (with her dancing Midgets) and clobbers her over the head with her log ( and the Midgets machinegun all the other 'Elizabeths' ) leaving Booker inspired to take yet another path where he eventually is Grand Master of the Macy's Thanksgiving Day Parade ( after a lifetime of huge happy world changes ).
It was Folly for Elizabeth to think that she could really 'fix' anything, particularly by murdering someone ( as some kind of all-seeing 'god', isn't she supposed to know that ?? Or was this a case of that she did not actually care and just wanted to "Get Even" with Daddy ?? )
When 'Infinity' is involved, you DON'T get to Cherry-pick which 'timelines' you get to follow. You get all of them or just one - That's if you want to be consistent to the system of logic you have your fiction locked onto.
It is actually funny (like a 'sad' clown) that they said 'There are "Constants and Variables"', When the whole essence of Quantum Physics is that EVERYTHING ( in that special microcosm of the Quantum Effect ) IS variable. It is apparent that "BS" in that game doesn't stand for Bio Shock. From one-end-of-it-to-the-other - from the weird fake absurd Religion to the assertion the game's story has anything remotely to do with American historic social problems or real history, to the awful pseudo-science they couldn't even be consistent with. Worse of all was : While foisting all that BS on the Players, their shoot-em-up game degenerated the weapon/Plasmid/opponent game mechanics from the previous game's ( and to add further insult, they afflicted Rapture with the same BS in the DLC ).
--- --- ---
Excuse - Cuz It is 1912 ?? :
"The First Lady" dirigible etc ... Still keeping the Zeppelin-like shape when it is the Quantum fairydust thingamabobs that make them float ( Heck, whole buildings are seen shuttling about ... )
Giant Statues that look ready to crash down on you, are all about the place ( look at how the Statue of Liberty was designed/engineeded Real World for stability as a comparison ).
They Can't really use the excuse "That's what people expected to see, and so THEY didn't want to frighten them with something that looks wrong ......" -- With all the other weirdness going on about the place. ( Tears should have had many of the fanatics committing suicide because "THE END TIMES ARE HERE !!!!!!!!" )
Look over the edge and ... nothing - a 15000 foot drop. Yeah, that's 'normal' ...
But Such Pretty Scenery ...
Discordant Logic.
--- --- ---
More Infininte BS - Shield :
It is a Lutece created Electro-Magnetic shield, supposedly. Said to work deflecting bullets or absorbing their impact to lower damage. Unfortunately, there is so much fake science in Infinite BS. Lead (Pb) bullets aren't affected my magnetic fields, and even if you had steel bullets ( contrived to be used in Columbia just to justify this game's damage mechanism ), such bullets would actually be pulled IN by any 'magnetic field', thus adding MORE damage to their impact, and INCREASING their hit probability. Damage caused by other things ( Explosions/Fires/Falls (EFF)) would not be affected/protected from. Magnetic fields strong enough to deflect magnetized projectiles (which would need to have North-South magnetic poles conveniently aligned), would ALSO ( even more effectively ) pull ANY metal from Booker's hands/belts/pockets/teeth and probably magnetically glue/crush him to anything iron/steel he walked within yards of.
Substitute Hello-Kitties for humanity and it wouldn't be much more Fantasy-like than Infinite BS's 'science' is.
Why did they need this fraudulently impossible mechanism ?? Have they added too many Opponents potentially all shooting at once or bum-rushing you to make combat 'harder' -- Where Booker ( if it was realistic .. these aren't all supposed to be fairy-dust guns in this place ) would die over and over from just small volleys of bullets ( even without automatic weapons being employed ). As easily as the Player kills all the hundreds of Baddies, any one of them would be as easily killing him ( This isn't some unarmed bunch of Indians or Strikers he is fighting against here ).
It is not in the MMORPG.
--- --- ---
"You will see something you've never seen in a game before" ( paraphrasing something Levine said ... ) :
Heh.
LIKE : The ending will be a garden scene with the Flower Duet Song from Lakme playing for 10 minutes, and then the hand with the single middle finger gesture is slowly revealed, which then all goes dark, and sits black-screen for another 15 minutes ( which desperate Players who didn't "get it" will wait all the way through ) then the credits. All with no explanations.
THAT would be "Nothing you have seen before" and "Nothing you would be expecting" ( except now I have expected it, so they can't do it, and will have to delay the game another month to change it to something else ).
So it seems they did. ( This was all written before the game came out ).
Sorry Ken, you showed us nothing new and it was a poor showing even at that.
Another would be image of a tombstone : "RIP, Anna DeWitt 1912 Age 1" - childhood diseases had infant mortality rates still high at that time -- AND also it is a simple lesson : THERE ARE NO DO OVERS in the REAL UNIVERSE. ( Harsh, but the Real World generally is ). Is this any worse than having the Player be a pawn and be shown that they have no effect on their fate ? - You drown in the end of the story no matter what you did in the game - NOTHING YOU DID MADE ANY DIFFERENCE.
--- --- ---
"OMG - The Vision of It" (??) ... Uh, NO. Infinite BS - Pretty Scenery, Lame Game :
No. The Bad Fantasy dilutes out whatever the point of the game was ( all that hyped crap in the interviews ... ) SO Capitalism is evil, Individualism is evil, Religion is evil, America is evil, White People are evil, whatever ... -- Well in Never-Never-land it hardly can ring true, or be relevant, or meaningful when it all is immersed in such a poor representation of reality.
BS Science, BS History, BS Philosophy, but with repetitive tedious Slaughterhouse Player activities.
Other games have even more impressive scenery, so that's just passe/ordinary/mediocre.
Coulda had so much more. But No.
BTW - The rest of the World would have moved on by 1912 (versus 1893) ... Almost 20 years - The 1893 people on Columbia themselves would have been throwbacks compared to all the MAJOR things that had changed in the World in those decades. Watered-down inferior Steampunk is basically all we got.
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Columbia Hiding :
The Rest of the Infinite BS World would have been changed by technology obtained from Columbia ( certainly accessible while the 'Show City' was being built and on display for the 1893 Exposition, as well as later during its American Exceptionalism tour, and even later by spies after the City 'Seceded' - or even just on HEARING about it ). This action would have been done by individuals, companies and governments, and used to develop further technological advancements and products -- SO VERY likely at a Faster Rate than within Columbia itself ( using ALL the World's knowledge/brainpower/manpower, which WOULD BE magnitudes greater than was available in Columbia ). 
Thus, it would NOT be Columbia eventually attacking the World, but a World far surpassing Columbia's abilities attacking and conquering Columbia ( OR maybe simply ignoring it as an insignificant/pathetic backwater with the 20 years when it was left far behind ). That would have been a much better logical Visionary Plot for the game. ( The 'Twist shock' is the World paying Comstock/Columbia a visit, at the end of the game, and it being more like StarTrek visits the Trog People (Columbites) ... )
--- --- ---
Infinite BS's : Crates with "Assets Seized ... Vox Sympathizers" :
Seriously, Someone there would go to the trouble to make up multicolored stickers just for this purpose ?
It is too bad we didn't get informative stickers for so much else in Infinite BS :
* Quantum Particle - Warning - Exposure can Destroy the Universe and Cause Constipation
* Slave Laborer Entry Here
* Fake Rendition of America Being Employed to Try To Be Controversial To Sell A Game
* Impossible Physics At Work - Watch Your Step.
* Excess Ceiling Height Provided For Your Convenience
* Crazy Economic System When Red Lamp Is ON
* This Fantasy World Underwritten By Consolidated Unicorn Farts, Inc
* Danger - This Is A Batshit Crazy Theory Zone, Enter At Your Own Peril
* Danger - Batshit Crazy Fantasy Zone, YOU HAVE BEEN WARNED.
* Stop, Look, Listen - Beware Of Player Ignorance Zone
* THINK NOT ( You are in Hack Writer Land - Thinking is NOT encouraged ).
* Warning, Racists.
* Attention - Inferior Repetitive Gameplay IS TO BE ENFORCED AT ALL TIMES
AND WHY just 'stickers' when you could have Giant Signs.
--- --- ---
Musings Over a Certain Finger :
The likelihood of a 'Pinky' being caught in the closing Tear ( good timing there, I wonder how many of Fink's minions were cut in half by them -- AND ALSO became instant Dimensional GODS !!! )
Anyway : The MUCH Higher probability would be for the longer fingers to be 'the one' - middle finger for instance and with the understanding that missing a thumb would make it rather hard for Elizabeth to do the 'Hey Booker, Catch!!' thing ... The Pinky, actually when you look and consider, was unlikely and even improbable - unless Booker in desperation tried to grab it with a pair of pliers.
Various Other-Dimension Elizabeths should have been missing hands and feet and maybe noses and ears ( all possibilities exist you know - The Quantumz laws say so !!! ) "Hook" or "Pegleg" Elizabeth might've been interesting plotwise. The headless baby Elizabeth was a non-started.
--- --- --- 
Original Inhabitants of Columbia - Detailed To Make the Origin Plausible :
The 'Actors' in this Potemkin Village ( Columbia : the Modern American 'Show City' ) would be chosen for their particular look and function ( to present a carefully tailored tableau to 'The Foreigners' ( and Americans being affirmed) who are to be impressed - possibly including a smattering of a few 'happy' token immigrant types ). The Exhibition ends, and the 'Actors' would expect to go home. Families would there would have been undesirable ( except for any show-portrayed 'families' - who likely wouldn't be real anyway ) as they would just increase the overhead - housing space/facilities/supplies ALL adding to the 'Show City's' Building and Operating Expenses and complicating the whole project.
The living facilities then present would likely be all up to date - Modern (for 1893) - certainly the parts that any 'Exhibition Goer' could see ( and I don't think Columbia would be serviced by troglodytes, living in the steerage basements - servicing has to go on at all hours, in plain view ). Unskilled people would not be desired ( with all the latest gadgets, alot of those crude jobs are supposed to be shown eliminated or reduced ), and everything else requires lots of skilled workers ( who would have the power of their own choices 'On the Surface' and the knowledge/attitude to avoid coercion and thus be able to cause big trouble for anyone denying them their freedom ).
After the 'change of management' in Columbia (the 'Secession'), many of the 'Show City' pretenses could be discarded ( I still don't see how it then supplies itself past that point - the change would cause losing their previously arranged government supply chain ). Feeding everyone would be the first priority ( and I don't see the thousand of acres of good farmland needed to supply very basic/minimal foodstuffs required for a small town ).
Likely, with the initial 'Foundings' outflow of people, many jobs might revert to manual labor. They would have to 'restock' a 'Lower Class' ( by kidnapping people, or getting visitors who find themselves stranded, or that ridiculous 'rented' black prison convict thing ) who also probably would not like their situation ( otherwise where is the Island of the 'Oompa Loompas' to get the needed laborers ?? ) It is funny that the 'props' originally shown ( the immigration form with the various 1900 classifications - ie 'Papist' ) implied they didn't want any of the 'wrong type' ( making it odd there would be so many of them accumulated ... Oopsie ).
--- --- ---
The Devil's Drink In Columbia - Say It Is Not SO!!! :
The Infinite BS writers might've taken some actual history (for a change) and have had Temperance/Prohibition be the ruling law in the 'holy' city. Having a scene of someone hung for being caught drinking/selling homemade Booze might've been interesting, and then the Tobacco and Gambling would be next. But then that would eliminate about half of the Manic Magpie Looting Stuff from the game. ( Comstock, of course, would be shown drinking and smoking to show what a perfect hypocrite he was ... )
Maybe it might still be allowed down in with the 'damned', in the lower vice-ridden sections of the City, but its presence would be eliminated from where the 'Saintly' lived and worked.
--- --- ---
Good Times :
Alot of Columbia reminds me of old pictures of Coney Island. All built for its glitzy 'scene' : all crass exaggerated caricature, unlike Disneyland's "Mainstreet", which was built to be largely authentic early 1900s small town America looking.
Seriously, Columbia would have been a Freakish place to live for most Americans at that time.
--- --- ---
Going Through "Tears" Results in Brain Damage ( 'nosebleed' is a symptom usually of more severe damage effects ) and Memory Distortions :
* SO what of Comstock ( this 'Aging' from REPEATED Tear exposure/transit(?) is used to conveniently hide his identity ). Having faced so many different multiverses ( to be this 'prophet' they claim he is ), shouldn't Comstock be thoroughly insane ( if not dead from brain hemorrhages ??? ) Facing the drastically different 'Booker' ( and there were alot of them previously ? ) shouldn't Comstock AND Booker's heads BOTH have exploded ???
* SO what of Robert Lutece - He wasn't a dimensional god yet, so why didn't he implode entering Booker's multiverse or the one Rosalind existed in ?
* SO what of Rosalind Lutece with all her exposure to Tears and those quantum particles ( if they also have some effect - ditto for anyone who stood near the ones that supposedly support Columbias floating or any other use to which they were put ).
* SO what of some guards who DIDN'T go through a 'Tear' but were exposed to a 'tear' Booker and Elizabeth just went through and are shown to start writhing on the ground. This was some kind of "Quantums States Collapsing" ? Then why didn't it happen similarly every other place a Tear occurred ?
* Baby Elizabeth went through ( and many of her dimensional clones also went through similar circumstances )
* People in every other parallel universe that had similar circumstances - INFINITE NUMBERS OF THEM
* So what of Booker and Elizabeth when went through several Tears
* The "Siphon" which vacuums away Elizabeth's power, it has to work upon quantum whatever to operate, doesnt it ? Shouldn't that be significantly damaging ( brain damage, etc ... ) to Elizabeth and maybe to anyone exposed to IT ???
* Fink and his minions where closely exposed to (or even transited) Tears more than just about anyone else ? Why wasn't Fink affected in a major way ( would have been a useful plot item, but ignored ).
* Suchong too ( and anyone else on the other end of all those 'Tears' in multiple universe/dimensions )
The plot quite selectively applied these strange quantum BS affectations ( many times just to make a 'good' scene, but then similar effects were ignored if they got in the way of the desired plot progression ).
Science is consistent and cohesive, (bad) Fantasy can be any old shit anybody wants. This was the case in this game's writing.
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Lame Evidence of Anti-Semitism (in Infinite BS's Columbia) :
A vandalized tailoring vendor was about it ( Why would that even be there if the racist population would find the whole idea of such a machine repugnant ??? Logic does not abound in the game ).
Hard to have Anti-Semitism without having any Jews ( No evidence of any of those ... Not even a Kinetoscope. Too risque I guess when other issues at least got lip-service ).
Being the 'Epitome' of America 1900, Columbia HAD to have its Anti-Semitism, unfortunately the game writers left most of the social issues as 'milque-toast' presentations/vignettes reducing them to cardboard cutouts ( But they DID allow the Player to shoot black people, so there's that going for it, I guess. )
--- --- ---
The Fix is In :
They (the writers) had to have Ryan and the people of Rapture go against their nature for their 'plot'. 
They had to have the story subject Rapture to a severe 'Shock' ( which, BTW, would far more easily destroy OUR world ).
The writers had to make many/most inhabitants suddenly insane to deny them what they WOULD HAVE DONE - what THOSE people ( of that time and ones who would BE in Rapture ) would really do. So many are shown turning atypically (rather instantly) against Ryan, during a sudden society-shaking emergency. It is all rather 'heavy-handed', all to MAKE Rapture a dystopia (( for this Shooter Game )). 
The writers had to make the Inhabitants into non-entities - INCAPABLE of taking action for their own safety, and then not having any loyalty to Rapture's Philosophy. Their passivity was required, no matter how unreasonable/illogical that was made. They didn't seem like the people who WOULD BE in Rapture, did they ? All ( OMG !!!! ) strong measures to handle the emergency are shown taken by Ryan -- All to put all the blame on him for the state Rapture is in. All evidence is created to reinforce the lies Fontaine spews at you. By intervening in an emergency Ryan is labeled as "going against his Philosophy", which is one of the biggest lies forced on you in the game ( and is just a setup for that atypical/illogical 'surrender' scene forced on him by the writers ).
The inhabitants in the game were manufactured, conveniently, into the Politically Correct Acceptable GAME opponents ( mutants/zombies/killers/crazy/minion-of-a-dictator ) -- to provide corpses for the ambiance, and so Jack could slaughter them without consideration of their humanity.
In short, it was a rather writer-contrived/forced Failtopia, which nothing logical or likely was allowed to prevent/oppose. Better storytelling could have made it MUCH more plausible ( and deeper than all those cardboard cutouts you were presented with ).
Hence my version of the FIXED story : Filling in for the limited ( forced ) VAGUE perspective the Player had, where YOU were lied to/manipulated completely, AND how Ryan actual won ( rather logically ) in the end - And Rapture didn't die.
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YOU BE Stuck With Them :
Does it seem that half the stupid things in the Infinite BS game(s) existed because the game Artists/writers came up with them, and they got stuck once the development was done and then the games story was REVISED ?
* Skyline and hook ( concept was completely crippled after they couldn't do THE BIG CITY SKYLINE activity. )
* Quantums props - unique events reduced/degenerated into limited canned repetition and merely serving as a crutch for story progression ( jump to a different universe to 'solve' a problem )
* Zeppelins on the Brain (( Those 'plush-toy ready' designs - after Zeppelins no longer made sense )
* Police State in the Holy City. (( gots to have lots of shooting and killing in what's mostly a 'Shoot-em-up' game ))
* Atrocious Gianourmity and Biggification ( general lack of detail on the human level - cuts production costs when time and money running out ).
* "THIS IS AMERICA" dystopia theme ( when any imbecile can easily tell it ain't anything to do with real America )
* Time Travel, Science Fantasy ( They dropped the Luddite sub-plot elements where there would have been societal friction over all this weird NEW Sciencey crap, by the ordinary people ).
* Flawed Timelines - early character 'histories', cobbled together, which after rewrites make no/little sense. (( An Obvious rush job ))
* Handyman ( Frankenstein Mosnters who MIGHT have evoked some empathy, except THAT would have require more 'story' development effort ). 
--- --- ---
The Handyman (With Its Artist's License) Design :
With those two big exposed wire (back to shoulder), without any particular reason to exist ( except as some minimal-detail MECHANICAL 'look' the artists conceived ). Actually a lost opportunity for another 'weak spot' for the Player to target. Consider it being the same as "Spacesuits" in various movies having a tube leading to the helmet, which is just waiting to be ripped out and suffocate the Astronaut (strange when a dozen other systems have to go into the helmet without being conveniently exposed on the exterior ...). SO a nice way to get the Handyman if you can manage to shoot one of those wires, no? (( MMORPG will redo this Farce of a Travesty )) )
Big wires - they learned how to make them flexible 30 years before Columbia launched, and where they are place on that suit they don't really need to flex much anyway. Could you Snipe (rifle) target those things in this game ? Cut off half the monstrocity's power and watch it flop around like it had a stroke, which took out half its body!!! *OR* have it short out and go up in a crackling electrical storm. 
Instead - there's that RETARDED Giant exposed Heart (( for that "Heavy Hitter" over-contrived thing's obvious "artificial weakness" )). It virtually screams at an enemy : "HERE IS the most Vulnerable Part - Please Don't Damage It !!!". Yeah, that's logical (in something of this game's quality). Heh, with FloatyShit(tm) you coulda had the 'Handymen' just be a big head and have its arms (4 now ?) floating about -- and it being JUST as menacing (if not creepier) to the Player. (( Imagination is a matter of degree, I guess, as is Talent. ))
(( Hey, isn't that what those weird BaSx DLC Pneumo Line things basically were - minus the Quantumz BS ? Unfortunately - they didn't DO anything interesting with that in THAT game, either. ))
--- --- ---
--- --- ---
The Writers - Discordant Illogic of Columbia :
In the writers' social justice warrior themed puppet show ( as one done by 3rd graders ) you have :
* Black convicts imported to do work by highly racist Founders/Citizens for their reactionary sanctuary
* Poor white people (also shown) are not sufficiently downtrodden ? An Oligarchy-Capitalist theme
* A consortium of cultist idiots ( with 'death squads' roaming the city ) - allegedly being "American Historic"
The writers' game setting is a bunch of dinosaurs racing towards the asteroidal fireball (self-destroying)
-
The game is named "Infinite" , yet that game's universe does not seem to allow that idea.
"BioShock Infinite : Constricted, CUZ" ( Hack Writers couldn't see that far) 
A good Twist would have been just another of the infinite Bookers or Comstocks simply carries on a similar path despite a hundred different scenes of Elizabeths murdering Bookers/Comstocks at all different places and in all different ways. Have a rapid flashback of the assassination scene with weird quirky ones included - some equivalent to the bloody 'Executions' the Player can do with the Skyhook ( include mishaps and absurd botches for their entertainment value ).
Booker, in an outhouse, being shot by a Elizabeth with a shotgun would have been hilariousScene from Clint Eastwood movie "Unforgiven"....
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Booker : "I've heard the IPhone has a Quantum Unit in it." (Yeah right.)
Anyway, we can have the Avatars talking in that thar game to do all the explainey stuff. ( No need for endless whorish interviews by the game makers ).
But please don't let them try to explain how the City floats. Heh, yeah right ( those writers haven't a clue, so why should Elizabeth or Booker ? But, that didn't stop them. )
"IT JUST DOES DAMN-IT, NOW STOP ASKING ..." ( Rosalind Shakes a fist at Booker ...)
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Vending Machines are a limited production item. They don't get built on assembly lines when there is such a small market. The shape of these machines are problematical when it comes to them actually operating. Selling the things they do (weapons, ammo, dangerous Vigors) in the Columbian Police State, that makes even less sense. 
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But with wooden pews sitting in the water ? With the Bibles (or whatever they are) laying around with all that water about ? I get it, they get to show off the special effects. But it makes no real sense at all.
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This Simply WRONG Loot in these containers in Infinite BS ( weirdly found everywhere - with many simply unrealistic/implausible ). Why are these Barrels even labeled "Provisions" ??? Used as Generic loot container Objects - being 'way too' generic. And WHY Barrels ? The Generic Loot "Tables" seem to have been used in the Program/Scripting - with all those strange random things found. AND so much found as single items -- instead of an entire 'barrel' full of such things. ( Artificial scarcity to keep the Player 'needy'. At least Rapture was ruins with well picked over stuff. Manic Magpie Looting needs to be 'done away with' for BETTER Games. )
 
Bad Random Loot for The Manic Magpie They Turn the Player into.
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Just more magic-tech assumptions that all would simply work ? Did Levine & Co think THAT "The Rubes Wont Know" when they created this game ? In the last year Levine's Over-bosses had to bring in a Different Experienced Game Maker to straighten things out so to get Infinite done for its planned release ( and it even then missed the deadline ...)
Actually : Who needs a Ferris Wheel any more ? With All the Amazing Things in Columbia ? It was simply a famous image from The 1893 Exposition they decided would be an easy scene to have in the game.
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Columbia style Film Processing ... ( Within that Bizarrely Monstrous Photographer Biz )
* HUGE Windows with No Curtains (required for a Darkroom).
* Red Lantern might have made sense ...
* Big pile of papers IN the photo-processing drain table ???
* Motion Picture Film laying about, yet none of that type of processing is to be found there
* No evidence of the proper Police State Commissar Censor
It is like an artist just shoved stuff together without understanding the realities ...
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OK ... and right next to all those Steampunk Reject gauges ?
Oh that's right : Quantumz Can Do Anything and provide advanced technologies ...
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Dimmer and Dimmer - Kinda the way alot of Players felt as the game played on ...
Saying : WHEN WILL IT JUST END ????
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This was a Speculative Idea (note - 'Audion Tube') about Future possibilities of the New Technologies ( ie- IF they can pick up 'radio waves' THEN why not 'thought waves' ??? ).
Stuff in Infinite BS doesn't even have anything remotely real 'to stand on'.
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