Nanman

Faction Overview	/Strategic Overview/	/History/
The Nanman have the power of the Hills.
Despite having lost so much land over the last millenium, the Nanman are however still a force to reckon with. With their control of the mountain passes leading into the rest of Asia and defended by their mountainous homeland, the Nanman are also in control of rich deposits of metals which they duly work or trade away for additional goods, generating additional income. Being disunited and hidden in the mountains away from the Viet and the Chinese also has an added benefit: the decentralised nature of their country means that they won't go down so easily and that any one who dares to call htemselves the Son of Heaven will have to come to terms with coexisting with the Nanman, or otherwise commit massive resources and possibly bleed themselves dry if they were to subjugate the Nanman.
It's all they have in a harsh world of bronze and iron right now. Once, the Nanman nation covered the vast expanse of land south of the Central Plains and dominated the Great River and the Pearl River, but the rise of the Shang has seen them slowly edged out, through assimilation or ethnic cleansing, and now they occupy only the foothills of the southwest, menaced by the states of Ba, Shu and Chu. The Chinese aren't the only threat to the survival of the Nanman, however: a neighbouring people, the Viet, are slowly waxing as a new power in the region, and have dominated the southeastern coastlands. But even as these new polities arise, they have begun to fight one another, and with these many threats, an opportunity awaits. Perhaps, when the fighting has ground their adversaries to dust, the Nanman may arise once more and take back what was once theirs. 	
Despite having lost so much land over the last millenium, the Nanman are however still a force to reckon with. With their control of the mountain passes leading into the rest of Asia and defended by their mountainous homeland, the Nanman are also in control of rich deposits of metals which they duly work or trade away for additional goods, generating additional income. Being disunited and hidden in the mountains away from the Viet and the Chinese also has an added benefit: the decentralised nature of their country means that they won't go down so easily and that any one who dares to call htemselves the Son of Heaven will have to come to terms with coexisting with the Nanman, or otherwise commit massive resources and possibly bleed themselves dry if they were to subjugate the Nanman.
It's all they have in a harsh world of bronze and iron right now. Once, the Nanman nation covered the vast expanse of land south of the Central Plains and dominated the Great River and the Pearl River, but the rise of the Shang has seen them slowly edged out, through assimilation or ethnic cleansing, and now they occupy only the foothills of the southwest, menaced by the states of Ba, Shu and Chu. The Chinese aren't the only threat to the survival of the Nanman, however: a neighbouring people, the Viet, are slowly waxing as a new power in the region, and have dominated the southeastern coastlands. But even as these new polities arise, they have begun to fight one another, and with these many threats, an opportunity awaits. Perhaps, when the fighting has ground their adversaries to dust, the Nanman may arise once more and take back what was once theirs. 	
Despite having lost so much land over the last millenium, the Nanman are however still a force to reckon with. With their control of the mountain passes leading into the rest of Asia and defended by their mountainous homeland, the Nanman are also in control of rich deposits of metals which they duly work or trade away for additional goods, generating additional income. Being disunited and hidden in the mountains away from the Viet and the Chinese also has an added benefit: the decentralised nature of their country means that they won't go down so easily and that any one who dares to call htemselves the Son of Heaven will have to come to terms with coexisting with the Nanman, or otherwise commit massive resources and possibly bleed themselves dry if they were to subjugate the Nanman.
It's all they have in a harsh world of bronze and iron right now. Once, the Nanman nation covered the vast expanse of land south of the Central Plains and dominated the Great River and the Pearl River, but the rise of the Shang has seen them slowly edged out, through assimilation or ethnic cleansing, and now they occupy only the foothills of the southwest, menaced by the states of Ba, Shu and Chu. The Chinese aren't the only threat to the survival of the Nanman, however: a neighbouring people, the Viet, are slowly waxing as a new power in the region, and have dominated the southeastern coastlands. But even as these new polities arise, they have begun to fight one another, and with these many threats, an opportunity awaits. Perhaps, when the fighting has ground their adversaries to dust, the Nanman may arise once more and take back what was once theirs. 	
Despite having lost so much land over the last millenium, the Nanman are however still a force to reckon with. With their control of the mountain passes leading into the rest of Asia and defended by their mountainous homeland, the Nanman are also in control of rich deposits of metals which they duly work or trade away for additional goods, generating additional income. Being disunited and hidden in the mountains away from the Viet and the Chinese also has an added benefit: the decentralised nature of their country means that they won't go down so easily and that any one who dares to call htemselves the Son of Heaven will have to come to terms with coexisting with the Nanman, or otherwise commit massive resources and possibly bleed themselves dry if they were to subjugate the Nanman.
It's all they have in a harsh world of bronze and iron right now. Once, the Nanman nation covered the vast expanse of land south of the Central Plains and dominated the Great River and the Pearl River, but the rise of the Shang has seen them slowly edged out, through assimilation or ethnic cleansing, and now they occupy only the foothills of the southwest, menaced by the states of Ba, Shu and Chu. The Chinese aren't the only threat to the survival of the Nanman, however: a neighbouring people, the Viet, are slowly waxing as a new power in the region, and have dominated the southeastern coastlands. But even as these new polities arise, they have begun to fight one another, and with these many threats, an opportunity awaits. Perhaps, when the fighting has ground their adversaries to dust, the Nanman may arise once more and take back what was once theirs. 
Faction Type: Southern BarbarianNational Bonuses:
* Receive free Light Infantry whenever you build a new Barracks. You get:
**One during the Dark Age;
**Two during the Castle Age;
**Three at the Imperial Era
* Receives bonus resources for each enemy killed. You get:
**30 per each kill made in the Dark Age;
**45 per each kill made in the Castle Age; and
**60 per each kill made in the Imperial Era
* Plunder from enemy buildings increased 100%
* Start with 1 level of Military Tech already researched
Unique Units:
*Darter - slow, stealthy unit. Very low-ranged but dangerous missile attack. Takes time to reload. Virtually useless versios heavy infantry and cavalry.
*Crossbow Infantry
*Spearmen
*Bowmen
*Horsemen
*Hmong Warchief - Infantry. Armed with a sword, mounted on a pony.
*Hmong Retinue - IUnfantry. Armed with an axe.
Mercenaries:
[Jungle units] Jungle Spearmen [1] Jungle Clubmen [1] Jungle Bowmen [1] Jungle Hunters [1]</li></li></li></li></li></li></li>	
Faction Type: Southern BarbarianNational Bonuses:
* Receive free Light Infantry whenever you build a new Barracks. You get:
**One during the Dark Age;
**Two during the Castle Age;
**Three at the Imperial Era
* Receives bonus resources for each enemy killed. You get:
**30 per each kill made in the Dark Age;
**45 per each kill made in the Castle Age; and
**60 per each kill made in the Imperial Era
* Plunder from enemy buildings increased 100%
* Start with 1 level of Military Tech already researched
Unique Units:
*Darter - slow, stealthy unit. Very low-ranged but dangerous missile attack. Takes time to reload. Virtually useless versios heavy infantry and cavalry.
*Crossbow Infantry
*Spearmen
*Bowmen
*Horsemen
*Hmong Warchief - Infantry. Armed with a sword, mounted on a pony.
*Hmong Retinue - IUnfantry. Armed with an axe.
Mercenaries:
[Jungle units] Jungle Spearmen [1] Jungle Clubmen [1] Jungle Bowmen [1] Jungle Hunters [1]</li></li></li></li></li></li></li>	
Faction Type: Southern BarbarianNational Bonuses:
* Receive free Light Infantry whenever you build a new Barracks. You get:
**One during the Dark Age;
**Two during the Castle Age;
**Three at the Imperial Era
* Receives bonus resources for each enemy killed. You get:
**30 per each kill made in the Dark Age;
**45 per each kill made in the Castle Age; and
**60 per each kill made in the Imperial Era
* Plunder from enemy buildings increased 100%
* Start with 1 level of Military Tech already researched
Unique Units:
*Darter - slow, stealthy unit. Very low-ranged but dangerous missile attack. Takes time to reload. Virtually useless versios heavy infantry and cavalry.
*Crossbow Infantry
*Spearmen
*Bowmen
*Horsemen
*Hmong Warchief - Infantry. Armed with a sword, mounted on a pony.
*Hmong Retinue - IUnfantry. Armed with an axe.
Mercenaries:
[Jungle units] Jungle Spearmen [1] Jungle Clubmen [1] Jungle Bowmen [1] Jungle Hunters [1]</li></li></li></li></li></li></li>	
Unique buildings:
Naval cantonment
*Bastion
*Constabulary
*Imperial City
*Munitions Ministry
*Eunuchs' Court
*Stronghold
Wonders:
Angkor Wat (wonder)
*Buddhist Grotto Complex (wonder)
*Confucian Academy (wonder)
*Porcelain Tower (wonder)
Upgrades:
Imperial Mandate
Settlements:	Settlements:	Settlements:	Leaders:
*Mayang
*Linyuan
*Dingcheng
*Hongyun
*Jinshi
*Xianyang
*Shimen
*Li
*Liyang
*Linli C
*Anfu	
*Hecheng
*Hongjiang
*Yuanling
*Chenxi
*Xupu
*Huitong
*Xinhuang
*Zhijiang
*Jingzhou
*Tongdao
*Longyang
*Anxiang	
*Lengshuitan
*Lingling
*Dong'an
*Dao
*Ningyuan
*Jiangyong
*Lanshan
*Xintian
*Shuangpai
*Qiyang
*Shenliu 	
*Alang
*Cai
*Chue
*Ci
*Foom
*Fuechy
*Fwam
*Hawj
*Kaus
*Kee
*Koob-Hmoov
*Koob-Meej
*Kub
*Lis
*Muas
*Nhia
*Nruag
*Pobtsuas
*Rwg
*Tooj
*Tswb
*Tub
*Wang-Meng
*Xyoob
*Yeej
*Zoov
*Huab
Unlike the Rong, the Xianyun are capable of building light chariots.
Category:Bronze Dawn factions