Gremlin Nob

The Gremlin Nob is an Elite enemy found primarily in Act 1. However, one also appears in Act 2's Colosseum Event alongside a Taskmaster, provided the player opts to fight. The enemy may seem to have low damage values for an elite, but the buff it grants itself combined with the 's applied make for a tough fight for most decks.
===Move===
Name 	Intent	Effect
Bellow 	 	Gains 2 .
Bellow 	 	Gains .
Rush 	 	Deal 14 damage.
Rush 	 	Deal damage.
Skull Bash	 	Deal 6 damage and apply 2 .
Skull Bash	 	Deal damage and apply 2 .
=== Pattern ===
Always starts with . Afterwards, has a 33% chance of using and a 67% chance of using . Cannot use 3 times in a row.
At , uses on the 2nd turn and uses twice afterwards. Repeats this pattern for the entire fight.
== Tips ==
* With the exception of the first turn, where it has yet to apply , playing Skills will make the Gremlin Nob much more threatening. Since most -granting cards are also Skills, it can be worth more to not play them and take the damage instead. Before using a Skill to mitigate damage, consider how much longer the fight might take.
** With the Ironclad's Basic deck, the fight is about being as aggressive as possible until the very end. Use to apply as much as possible, and play every attack you're dealt. When you feel the Nob will only have one turn left to live, it can be beneficial to play a versus a . will absorb some of the impact of the fight at the end.
** With the Silent's Basic deck, the fight becomes more painful. The objective, however, does not change. helps to mitigate some of the damage. Taking 4 or 10 damage should be much more manageable. Otherwise, lay in with whenever possible.
** With the Defect's Basic deck the fight plays out similar to the Silent. Despite the strength gain it may be worth it to cast early in the fight (especially if you traded away your ) and late in the fight. often lets you finish him off a whole turn earlier, making the strength gain irrelevant.
** With the Watcher's Basic deck, focus on maintaining aggression and play strong offensive cards. It is usually worth to take damage as the Watcher's style of gameplay can deal excessive amounts of damage in a single turn. Playing cards which enable or such as or to deal a large amount of burst damage can easily finish off the Gremlin Nob. 
** Powers and Potions can both be effective at mitigating damage in place of Skills.
* If the player is fighting the Gremlin Nob in the Colosseum event, it is probably better to kill the Gremlin Nob before the Taskmaster; the Gremlin Nob will continue to gain when you play Skills.
== Trivia ==
* The Gremlin Nob is a reference to the Ork Nob from Warhammer 40k.
* According to the flavor text of the relic, Gremlin Nobs maintain consistent growth from birth to death.
* The second fight of the Colosseum event used to contain two Gremlin Nobs. On 17 January 2019 this was changed to one Gremlin Nob and a Taskmaster instead.
* The Gremlin Nob wields a skeleton of a creature which is extremely similar to the rat-like rodent infested by the Fungi Beast. However, there are no rodent monsters in the game.
==Update History==
*Slay the Spire 1.0: Farewell Early Access
**Colossuem Nob fight ordering swapped so that the Nob can apply Vulnerable.
*Weekly Patch 56: The Collector
**Colosseum event's second fight is now a Gremlin Nob + Taskmaster (rather than 2 Gremlin Nobs)
*Weekly Patch 41
**Colosseum Nobs no longer play double music.
**Killing a Colosseum Nob no longer causes the music to stop.
*Day 1 Patch
**Gremlin Nob gets a minor nerf.
Category:Elite
Category:Act I