Report 348

Report #348
Skillset: Tracking Skill: TreeHunter/MountainHunter
 Org: Paladins Status: Completed Apr 2010
Furies' Decision:
Climbing and clinging is faster with Treehunter. Scale is already faster with
MountainHunter.
Problem: Being able to climb trees, dive, and scale are all abilities granted in
Environment. In Tracking, they are simply redundant. DeepseaHunter has the added
bonus of swiftswiming but TreeHunter and MountainHunter are both still lacking
something unique.
[A: 0 R: 0] Solution #1: Add the ability to SEIZE and SHOVE to TreeHunter like
 it is for Monkey in Totems.
[A: 0 R: 0] Solution #2: Add the burrowing abilities to MountainHunter. Or
 even take away the scaling and give burrowing
 instead. (From comments: Alternatively, add digging
 to MountainHunter.)
[A: 0 R: 0] Solution #3: Both solutions 1 and 2
Player Comments:
---[Ilaveuse on 4/8 @ 04:14 writes]:
Fine by me, except for the taking out of scaling. Scaling isn't a huge combat
related skill, so it wouldn't unbalance anything to leave it in, but it's nice
to have. Tracking is an amazingly useful skill for questing, especially for
younger folks who don't know to learn Environment. Scaling is sort of a
flavor/questing ability (Snow Valley leaps to mind), so leave it in to keep the
questing utility. I'd say solution 1, preferably.
---[Inagin on 4/9 @ 16:51 writes]:
Well, I just came up with burrow because it's unique from the Environment
skillset. Feel free to suggest any other simple ideas for MountainHunter so it
won't be an identical clone of Mountaineering.
---[Ilaveuse on 4/10 @ 03:21 writes]:
I kind of like burrowing, but I'm just saying that we shouldn't pull scaling
from the skill. Or what about giving them the ability to dig? It might be a big
too unfair, but what about giving the dog the skill to dig for pits and stuff?
It would cut down on shovels or dig enchantment charges. Trackers need to dig
possibly more than anybody else, and it makes some flavor sense too to have the
dog be able to dig you a hole.
---[Ilaveuse on 4/10 @ 03:21 writes]:
Er, strike the dig enchantment thing, got turned around with what a pit took.
Cut down on shovels, then.
---[Ilaveuse on 4/10 @ 03:23 writes]:
Sorry for the triple comment, sent the comment by mistake. ...Cut down on
shovels, then. Especially given the fact that trackers are already so commodity
heavy (taking spikes and comms for all of the traps), it would be nice to take
away one thing that they currently have to spend comms on. (Making shovels.)
---[Inagin on 4/10 @ 05:51 writes]:
Ooo, that sounds pretty good. I can agree with dig. Saves 3 iron every 57
months, whee! (Also, I have no idea why spikepits use iron...)
---[Ilaveuse on 4/10 @ 07:51 writes]:
And for everybody that's ever watched a dog dig, it makes sense. Something like
"You crouch down and command your <insert dog here> to dig a pit. He eagerly
sets about the task, dust flying between his hind legs as he creates a deep
pit." Just create a way to dig your pit without needing a shovel that has a
possibility of breaking on top of what the pit already costs.
---[Talan on 4/29 @ 23:08 writes]:
Treehunter stuff seems fine, I'm not really sure what having the dog dig pits
for you has to do with mountaineering though?