Mario Kart: X Circuit

Mario Kart: X Circuit is a racing game developed primarily by Nintendo EPD, with Sandwich Team assisting, for the Nintendo Switch. It is the tenth installment in the main Mario Kart series and, including the arcade games, the fourteenth overall. This installment is the follow-up game to the Nintendo Switch title Mario Kart 8 Deluxe. Like other Nintendo Switch games, this game can be purchased both physically at retail and digitally through the Nintendo eShop. The game was released in September 20XX worldwide.
Elements from Mario Kart Wii, Mario Kart 7, and Mario Kart 8 are reused, such as 12-racer fields, Bikes and 2-Player online from Mario Kart Wii, gliding, underwater driving, kart customizing from Mario Kart 7, and anti-gravity from Mario Kart 8. The Battle Mode from Mario Kart 8 Deluxe also returns, as does the Mission Mode from Mario Kart DS. 
==Gameplay==
The gameplay maintains the traditional elements of previous Mario Kart games, mostly from the two recent installments on the Wii U and Nintendo Switch respectively. Players pick a character of five weight classes and drive vehicles of varying stats, strengths, and weaknesses around an obstacle course-like racetrack, in an attempt to finish first of the twelve racers, the number of racers used in Mario Kart Wii and Mario Kart 8. During the race, racers can pick up items from Item Boxes, where the probability of receiving items is dependent on the racers' distance from the frontrunner; for example, first place typically receives defense items such as Bananas and Green Shells, while racers at intermediate distance from the lead receive more powerful offense items such as Triple Red Shells and Fire Flowers and racers far from the lead receive items that lead to an increase in speed or the possibility of going off-road without losing speed, such as the Super Star or Bullet Bill, to help compensate their distance. Players receive an amount of points depending on the position they end up with. Whichever player has the most amount of points wins the entire race.
Karts, which feature similar designs from Mario Kart 7 and Mario Kart 8, can be customized once again, alongside bikes and ATVs. The hang-glider and underwater mechanics also return from Mario Kart 7, as well as Coins, with the player being able to collect up to ten in one race. Tricks and the ability to look behind also return in this game.
==Modes==
There are various game modes for Mario Kart: X Circuit. All modes available on single player (some also on local and online multiplayer) are listed here.
===Grand Prix===
Mario Kart: X Circuit's Grand Prix works similar to past installments. Like past games the 50cc, 100cc, and 150cc engine classes are available by default. Completing 150cc unlocks Mirror, and completing Mirror unlocks 200cc. However, Grand Prix rankings carry over to the lower engine classes after being completed on a higher engine class. In addition, and for the first time in the series, the Reverse, Special, and X modes have been added. Additionally, the Fog, Mega, and
Mini modes are available as DLC. Players choose a cup, which takes them through four consecutive races of set order in that cup. Only the Mushroom, Shell, Egg, and Acorn Cups (and the DLC cups) are available at the start of the game, with the others being unlocked after completing the cup before, and are available in every engine class after being unlocked.
===Engine Classes===
Name 	Description
50cc 	50cc karts are slow, and CPU opponents won't try very hard to keep up with you. Recommended for beginners.
100cc 	100cc karts are somewhat quicker than 50cc karts, and CPU opponents will put some effort into keeping up with you.
150cc 	150cc karts are fast, and CPU opponents will put quite a bit of effort into keeping up with you. Not recommended for beginners.
200cc 	CRAZY FAST! Braking is crucial. However, CPU difficulty does not change from 150cc.
Mirror 	All tracks are mirrored from left to right in this mode. CPU opponents will put a lot of effort into keeping up with you.
Reverse 	All tracks are played in reverse in this mode. Because some courses cannot be completed in reverse normally, some layout changes will be present. CPU difficulty does not change from Mirror.
Special 	In this mode, tracks alternate between Normal, Mirror, and Reverse. This order changes each time a cup is played. CPU opponents will try everything in their power to keep up with you.
X 	In this bonus mode, not only has the course minimap been hidden, but tracks alternate between Normal, Mirror, and Reverse. Additionally, course layouts have been altered to make them more difficult. Items are set to Frantic mode, Karts are set to 150cc, and CPU opponents will try everything in their power to keep up with you. Only recommended for the absolute best players.
Fog (DLC) 	In this mode, a dense fog covers every course, hindering your vision. Engine class is 150cc, and CPU difficulty is identical to Mirror.
Mega (DLC)	In this mode, all courses have been scaled up in size. Engine class is 150cc, and CPU difficulty is identical to Mirror.
Mini (DLC)	In this mode, all courses have been scaled down in size. Engine class is 150cc, and CPU difficulty is identical to Mirror.
===Time Trials===
Time Trial mode lets the player complete a selected course in the fastest time possible. Players can choose between 150cc or 200cc Time Trials, both of which contain their own sets of staff ghosts. Leaderboards, as seen in Mario Kart Wii and Mario Kart 8, return in this game.
===VS Race===
VS mode can be played locally with up to four players. Players can set rules like which items appear, the difficulty level of the CPUs, how many races, and more. Players can also set how the courses appear, choose a course after one is finished, or play all tracks randomly or in order. In this game, Mirror Mode and Reverse Mode appears as default engine classes, even if they aren't unlocked in Grand Prix. The point system is the same as the Grand Prix.
===Race Types===
Normal - A normal race. Drivers race around a course with a set number of laps.
Elimination - An elimination race. At the end of each lap, the last driver to cross the finish line is eliminated. The last driver standing wins.
Balloon - A normal race with balloons. Each driver is given 5 balloons at the start of the race. When a driver loses all 5 balloons, that driver is eliminated. Laps can be toggled on or off.
Time - A timed race. The time limit can be set from 1 to 30 minutes. When time runs out, the driver in 1st wins.
===Options===
Engine Class - Determines which engine class is used. Can be set to 50cc, 100cc, 150cc, 200cc, Mirror, Reverse, Special, X, and the downloadable Fog, Mega, and Mini modes.
Item Settings - Determines how items are distributed. Items can be set to:
*Normal: The normal item selection seen in Grand Prix races.
*Basic: Items are limited to weaker objects like Green Shells, Bananas, and Mushrooms.
*Skilled: Items that require more skill to use effectively have a higher chance of appearing.
*Frantic: Increases the probability of receiving more powerful items.
*Bananas Only: Only bananas will appear from items boxes.
*Shells Only: Only shells will appear from items boxes.
*Explosive: Only explosive items will appear from items boxes.
*Speedy: Only speed-boosting items will appear from items boxes.
*None: No item boxes will appear on the course.
*Chaotic (Unlockable): Any item can appear in any position.
Coins - Determines whether coins appear or not. Can be toggled on or off.
AI Difficulty - Determines how smart the AI drivers are. Can be set to Easy, Normal, Hard, Very Hard, and Super Hard.
Race(s) - Determines how many races will be played. Can either be set from 1 to 100 races, or be set to infinite races.
Teams - Determines whether drivers race in teams or not. If on, the number of teams can be set from 1 to 4.
Course Selection - Determines how courses are selected. Can be set to:
*Choose - Courses can be chosen after one is finished.
*Random - Courses are played in a random order.
*In Order - Courses are played in order, starting at the 1st course of the Mushroom Cup.
*Winner Picks - The winner (or highest placing human player) of the last race chooses the next course.
*Loser Picks - The loser (or lowest placing human player) of the last race chooses the next course.
===Battle===
In Battle Mode, the player can select one of the seven types of battles available in Mario Kart: X Circuit and one of the sixteen battle courses that appear in this mode. There are eight new courses, and the remaining eight are from previous installments in the series.
====Modes====
Balloon Battle: The classic mode where players use items to pop opponents' balloons or steal them in order to score points. This mode uses the point-based set-up seen in Mario Kart Wii, Mario Kart 7, and Mario Kart 8 Deluxe rather than the last man standing set-up of Super Mario Kart through Mario Kart DS and Mario Kart 8.
Coin Runners: Players must collect Coins scattered across the course in order to have the most by the end of the match. Plays more akin to the Mario Kart Wii version of the mode, with players having no limit to the amount of coins they can collect, as opposed to the 10-coin limit in the Mario Kart 7 version.
Shine Thief: One player must retrieve a Shine Sprite and keep hold of it for about 20 seconds, while the opponents use items against whoever has the Shine to force that player to drop it. The driver holding the shine sprite has a slightly reduced top speed.
Bob-omb Blast: Players must attack one another using Bob-ombs to score points. Each player can carry up to 10 Bob-ombs at a time. Unlike Mario Kart 8 Deluxe, players do not carry balloons. Instead, players can take an unlimited number of hits.
Renegade Roundup: Racers are split into two teams. One team, known as "The Authorities", has to use Potted Piranha Plants (which are permanently attached to the front of their vehicle and only serve to capture the opposing team; they do not operate like the regular item) in order to attack and capture players from the other team, known as "The Renegades". Captured Renegades are placed into one of several jail cells floating above various points on the stage. Remaining Renegades can free their teammates by driving over a key switch placed below the jail cells. The Renegades win if at least one member is still running free when time runs out, and the Authorities win if all of the Renegades get captured. All Authority team members also temporarily lose their ability to capture after being hit by an item and Renegades receive a speed boost when they are freed from the cells.
Moon Melee: Nine Power Moons are scattered onto the course at the beginning. Players need to capture the Power Moons, and to avoid being hit, as it causes a player to lose one moon. The moon then moves to a random spot for someone else to grab. In the meantime, a clock ticks down to zero. Anyone with or tied with the lowest Moon total when the clock hits zero is eliminated. The clock resets itself to a lower time and the battle continues until at least one is left. The less moons a player has, the better an item is obtained. This mode is a renamed version of the "Shine Runners" mode from Mario Kart DS.
Hot Kab-omb: A new mode in the vein of "hot potato". One player is given a Kab-omb at the start of the match. This player needs to pass on the Kab-omb to another player, who then has to pass that Kab-omb on, and so on. In the meantime, a clock ticks down to zero. The player holding the Kab-omb when the clock hits zero is blown up and eliminated. The last player standing wins.
====Courses====
New 	Retro
Battle Colosseum	SNES Battle Course 2
New Donk City 	N64 Double Deck
Duel Canyon 	GBA Battle Course 2
Ukiki Palace 	GCN Block City
Magma Mines 	DS Tart Top
Retro Gorge 	Wii Chain Chomp Wheel
Shiver Summit 	3DS Honeybee Hive
Dragoneel Grotto	NS Lunar Colony
===Missions===
Mission mode, from Mario Kart DS, returns in Mario Kart: X Circuit. In this mode, the player must complete some tasks and earn a ranking similarly to that in Grand Prix mode. It involves twelve levels, each containing eight "missions" and a boss battle. Almost always, the ranks depend on how much time is left or taken. There are varying mission types:
*Driving through gates - driving in between giant half wheels in the ground. Very often the player has to pass these gates in numerical order.
*Collecting coins - Players must pick up all the coins set in the track. Players may lose these coins by some obstacle of such course.
*Destroying item boxes - Players must run over Item Boxes. Usually the racer will obtain Mushrooms after taking a box. In some cases, Item Boxes will move, and the player will have to catch up with it. Other missions the player must take care not to pick up the Fake Item Boxes alongside real ones.
*Using stars, Bob-ombs, or shells to destroy enemies.
*Driving backwards - players must use the B Button button to move, and directions on the +Control Pad are reversed. It is sometimes combined with other mission types.
*Performing miniturbos within a certain lap - as said. More miniturbos are often required to finish faster, meaning a higher ranking.
*Racing a CPU player for one lap - item boxes contain mushrooms and stars that the CPU can't use - the key to win. CPU players will always perform a Rocket Start. 
*Hitting CPU opponents with certain items - item boxes contain items that the CPU can't use - the key to win.
*Getting slipstreams from CPU opponents - as said. More slipstreams are often required to finish faster, meaning a higher ranking.
*Performing tricks - as said. More tricks are often required to finish faster, meaning a higher ranking.
*Boss Battle - Unlocked after completion of the first eight courses in a level. Using items is usually a must in boss battles.
There are some one-time isolated missions that are self-explanatory. Each mission takes place on a course, often blocked off in some areas (sometimes even a battle course) and players are given a character in their own standard vehicle (CPU players are also in standard vehicles). Sometimes mushrooms are laid across the track to help the player complete the mission. When at least a * ranking is achieved on all missions and bosses in the first eleven levels, Level 12 is unlocked. Boss battles are unique, as they have their own battlefields and different strategies are used to beat them. When the boss battles of Level 11 and 12 are completed, the first version of the staff credits will roll.
===Level 1===
Mission	Objective 	Course 	Driver
1-1 	Collect all 10 coins! 	Yoshi Raceway 	Mario
1-2 	Drive through all 5 numbered gates in order!	Koopa Troopa Resort	Koopa Troopa
1-3 	Destroy all 10 item boxes! 	Windmill Hills 	Daisy
1-4 	Reach the finish before Peach! 	Peach Raceway 	Luigi
1-5 	Drive through all 7 numbered gates in order!	GCN Block City 	Yoshi
1-6 	Get the Star and use it to hit 5 Stingbys! 	Honey Heights 	DK
1-7 	Perform 4 power-slide turbo boosts in 1 lap!	DS Figure-8 Circuit	Wario
1-8 	Perform 5 tricks in 1 lap! 	Choco Mines 	Peach
1-Boss 	Hit Mega Goomba 3 times with shells! 	Plains Arena 	Toad
===Level 2===
Mission	Objective 	Course 	Driver
2-1 	Destroy all 5 item boxes! 	Pondside Park 	Baby Mario
2-2 	Drive out of the studio...backwards! 	Goomwood Studios 	Waluigi
2-3 	Perform 5 slipstreams in 1 lap! 	Loch Dorrie 	Daisy
2-4 	Hit 10 opponents with items! 	NS Lunar Colony 	Yoshi
2-5 	Reach the finish before Luigi! 	Luigi Raceway 	Koopa Troopa
2-6 	Collect all 15 coins! 	SNES Choco Island 1	Bowser
2-7 	Hit Penguins with shells 5 times! 	Sherbet Village 	Mario
2-8 	Drive through all 7 numbered gates in order...backwards!	Crystal Cluster 	Wario
2-Boss 	Use Mushrooms to crash into Dino Piranha's tail 3 times!	Water Arena 	Luigi
===Level 3===
Mission	Objective 	Course 	Driver
3-1 	TBA 	TBA 	TBA
3-2 	TBA 	TBA 	TBA
3-3 	TBA 	TBA 	TBA
3-4 	TBA 	TBA 	TBA
3-5 	TBA 	TBA 	TBA
3-6 	TBA 	TBA 	TBA
3-7 	TBA 	TBA 	TBA
3-8 	TBA 	TBA 	TBA
3-Boss 	Hit the Whomp King with 3 Bob-ombs!	Castle Arena	Baby Mario
===Level 4===
Mission	Objective 	Course 	Driver
4-1 	TBA 	TBA 	TBA
4-2 	TBA 	TBA 	TBA
4-3 	TBA 	TBA 	TBA
4-4 	TBA 	TBA 	TBA
4-5 	TBA 	TBA 	TBA
4-6 	TBA 	TBA 	TBA
4-7 	TBA 	TBA 	TBA
4-8 	TBA 	TBA 	TBA
4-Boss 	Collect 40 coins while avoiding King Coin Coffer!	Maze Arena	Wario
===Level 5===
Mission	Objective 	Course 	Driver
5-1 	TBA 	TBA 	TBA
5-2 	TBA 	TBA 	TBA
5-3 	TBA 	TBA 	TBA
5-4 	TBA 	TBA 	TBA
5-5 	TBA 	TBA 	TBA
5-6 	TBA 	TBA 	TBA
5-7 	TBA 	TBA 	TBA
5-8 	TBA 	TBA 	TBA
5-Boss 	Hit Baron Brr 5 times with shells!	Ice Arena	Daisy
===Level 6===
Mission	Objective 	Course 	Driver
6-1 	TBA 	TBA 	TBA
6-2 	TBA 	TBA 	TBA
6-3 	TBA 	TBA 	TBA
6-4 	TBA 	TBA 	TBA
6-5 	TBA 	TBA 	TBA
6-6 	TBA 	TBA 	TBA
6-7 	TBA 	TBA 	TBA
6-8 	TBA 	TBA 	TBA
6-Boss 	Reach the finish before Torkdrift!	DS Shroom Ridge	Koopa Troopa
===Level 7===
Mission	Objective 	Course 	Driver
7-1 	TBA 	TBA 	TBA
7-2 	TBA 	TBA 	TBA
7-3 	TBA 	TBA 	TBA
7-4 	TBA 	TBA 	TBA
7-5 	TBA 	TBA 	TBA
7-6 	TBA 	TBA 	TBA
7-7 	TBA 	TBA 	TBA
7-8 	TBA 	TBA 	TBA
7-Boss 	Use Mushrooms to crash into Hisstocrat 5 times!	Sand Arena	Yoshi
===Level 8===
Mission	Objective 	Course 	Driver
8-1 	TBA 	TBA 	TBA
8-2 	TBA 	TBA 	TBA
8-3 	TBA 	TBA 	TBA
8-4 	TBA 	TBA 	TBA
8-5 	TBA 	TBA 	TBA
8-6 	TBA 	TBA 	TBA
8-7 	TBA 	TBA 	TBA
8-8 	TBA 	TBA 	TBA
8-Boss 	Hit Bouldergeist with 5 Bob-ombs!	Ghost Arena	DK
===Level 9===
Mission	Objective 	Course 	Driver
9-1 	TBA 	TBA 	TBA
9-2 	TBA 	TBA 	TBA
9-3 	TBA 	TBA 	TBA
9-4 	TBA 	TBA 	TBA
9-5 	TBA 	TBA 	TBA
9-6 	TBA 	TBA 	TBA
9-7 	TBA 	TBA 	TBA
9-8 	TBA 	TBA 	TBA
9-Boss 	Collect 60 coins while avoiding Gobblegut!	Fire Arena	Waluigi
===Level 10===
Mission	Objective 	Course 	Driver
10-1 	TBA 	TBA 	TBA
10-2 	TBA 	TBA 	TBA
10-3 	TBA 	TBA 	TBA
10-4 	TBA 	TBA 	TBA
10-5 	TBA 	TBA 	TBA
10-6 	TBA 	TBA 	TBA
10-7 	TBA 	TBA 	TBA
10-8 	TBA 	TBA 	TBA
10-Boss	Hit Knucklotec 7 times with shells!	Forest Arena	Peach
===Level 11===
Mission	Objective 	Course 	Driver
11-1 	TBA 	TBA 	TBA
11-2 	TBA 	TBA 	TBA
11-3 	TBA 	TBA 	TBA
11-4 	TBA 	TBA 	TBA
11-5 	TBA 	TBA 	TBA
11-6 	TBA 	TBA 	TBA
11-7 	TBA 	TBA 	TBA
11-8 	TBA 	TBA 	TBA
11-Boss	Use Mushroom boosts to hit Monty Tank and knock him off the stage 3 times!	Mountain Arena	Bowser
===Level 12===
Mission	Objective 	Course 	Driver
12-1 	TBA 	TBA 	TBA
12-2 	TBA 	TBA 	TBA
12-3 	TBA 	TBA 	TBA
12-4 	TBA 	TBA 	TBA
12-5 	TBA 	TBA 	TBA
12-6 	TBA 	TBA 	TBA
12-7 	TBA 	TBA 	TBA
12-8 	TBA 	TBA 	TBA
12-Boss	Reach the finish before Mechawiggler!	GCN Mushroom City	Mario
===Online===
As with Mario Kart Wii and Mario Kart 8, one or two local players can play over the Internet against other remote players. Players can race and battle with up to eleven other players from around the world or in their region, and can join and race with friends from the Friends menu. Finally, players are able to join a worldwide room using custom rules. Players can also set up their own rooms for friends and can race with custom rules, such as engine class, whether items are on or off, vehicle types available, control method, whether to play with computer players or not. Players can also toggle whether they want to play on just the original 64 courses, the original courses and one of the sets of DLC courses, or every available course by pressing the + button after selecting Worldwide or Regional, as well as when setting up a room for friends. When playing online worldwide or regional, players once again earn VR points based upon their ranking at the end of a race or battle like in Mario Kart Wii, Mario Kart 7 and Mario Kart 8. Like in Mario Kart 7 and Mario Kart 8, a player's VR starts at 1000, though like Mario Kart Wii players have different VR rankings for races and battles. Between 1000 and over 4000 VR when playing Worldwide or Regional VS. Race, players race at 100cc, and starting at over 5000 VR, players race at 150cc.
Players can also create their own tournaments, similar to the communities from Mario Kart 7. When creating a tournament, players can choose an icon and a name for their tournament as well as set the rules, including engine class, whether to play in teams or not, whether to have items or not, vehicle types, whether there are computer players or not, and available courses (the original 64 courses, every course including DLC courses, just the DLC courses, or the original courses and one of the DLC packs). Players can also set times in which the tournament is available (weekly, daily, or between a fixed period and at what day and time the tournament begins and ends), the number of races before scores are totaled, and whether the groups shuffle after every four matches or not. Finally, the availability can be set, including whether it is open or a code is required or it is open to anybody, whether it is open to anyone worldwide or just regional, and whether only players of certain ratings can play. When looking for a tournament, players can enter a code, search by type, or look at active tournaments. In addition, playing in a tournament that allows the DLC tracks to be selected requires purchasing the DLC before the player can enter.
After entering a room, players can choose one of three predetermined tracks or "Random", which chooses one of any of the game's tracks at random if the player's option is ultimately chosen (this is to prevent people from selecting the same course repeatedly). When playing with friends, however, players can select from any of the tracks available depending on the settings. Once every player has selected a track, a roulette selects one of these options as the track to be raced on.
====Mario Kart Central====
Mario Kart Central is an Internet-based feature in which players can not only view and share highlights of their and others' race and battle highlights, but also view and download others' custom courses.
In Mario Kart Central's "TV" menu, the game automatically saves the twelve most recent race and battle replays, and the player can favorite up to six at one time. Players can view and edit theirs and others' replays by changing the duration of the replay and the focus characters and actions and can slow down, speed up, and rewind the replay while watching. Players can also share their highlights on YouTube. Unlike Mario Kart 8's "Mario Kart TV" mode, however, the 60 second upload limit is not present.
In Mario Kart Central's "Vault" menu, players can browse through a list of the most recent custom courses. Players can download, like, and comment on others' custom courses.
===Course Editor===
A new mode included in Mario Kart: X Circuit is the Course Editor. The Course Editor allows players to create their very own custom course, without all of the hassle and modding tools required for previous entries in the series. The Course Editor uses a simplified Doom Builder-esque engine for building courses with. Players draw lines to create sectors, which build the structure of the course. The player can pick from a variety of textures, flats & objects to put on their course. The Course Editor's engine also supports liquids, floating platforms, slopes, and moving platforms, alongside normal sectors. Players can upload their course to the internet, where it can be downloaded by others. Finally, players can create/download a maximum of 32 custom cups (128 courses in total)
When a course is created, the player can also choose to create a custom cup. The player can choose which custom courses are contained in the cup, and can also choose from a variety of icons to represent that cup.
==Characters==
There are 145 total playable characters in Mario Kart: X Circuit, consisting of 13 default characters, 114 unlockable characters, and 18 characters obtainable by purchasing the DLC packages. All 145 characters are divided into five weight classes dependent on the weight of the character: feather, light, medium, cruiser, and heavy.
===Starting Drivers===
====Feather====
 	 	
Koopa Troopa	Toad	Baby Mario
====Light====
 	 	
Peach	Yoshi	Daisy
====Medium====
 	
Mario	Luigi
====Cruiser====
 	
Donkey Kong	Waluigi
====Heavy====
 	
Bowser	Wario
====Other====
Mii
===Unlockable Drivers===
====Feather====
 	 	100px
Toadette 	Paratroopa 	Baby Luigi
 	 	
Shy Guy 	Baby Peach 	Baby Daisy
 	 	
Lakitu 	Lemmy 	Dry Bones
 	 	
Luma 	Cappy 	Monty Mole
 	 	
Ninji 	Sprixie Princess	Toadsworth
 	 	
Peepa 	Uproot 	Flying Squirrel Toad
100px 	 	
Noki 	Tiara 	Tostarenan
 	 	
Volbonan 	Fly Guy 	Goomba
 	 	
Paragoomba	Squawks 	Mummy-Me
====Light====
 	 	
Birdo 	Bowser Jr. 	Diddy Kong
 	 	
Wendy 	Larry 	Cat Peach
 	 	
E. Gadd	Spike 	Dixie Kong
 	 	
Blooper	Nabbit 	Fluzzard
 	 	
Hariet 	Fire Piranha Plant	Klepto
====Medium====
 	 	
Tanooki Mario	Iggy 	Ludwig
 	 	
Penguin Luigi	Hammer Bro.	Magikoopa
 	 	
Bogmire 	Cranky Kong	Shadow Mario
 	 	
Mouser 	Jaxi 	Topper
 	 	
Poochy 	Flutter 	Tiny Kong
====Cruiser====
 	 	
Donkey Kong Jr.	King Boo 	Rosalina
 	 	
Funky Kong 	Wiggler 	Roy
 	 	
Kritter 	Motley Bossblob	Pauline
 	 	
Glydon 	Pom Pom 	Rango
130px 	 	
Pianta 	Shiverian 	Reznor
 	 	
Rambi 	Bully 	Tropical Wiggler
====Heavy====
 	120px 	
Petey Piranha 	Dry Bowser 	Honey Queen
 	 	
Metal Mario 	Morton 	Plessie
 	 	
Chargin' Chuck	Boom Boom 	King K. Rool
 	 	
King Bob-omb 	Draggadon 	Wingo
 	 	
Spewart 	Madame Broode 	Boohemoth
 	 	
King Ka-Thunk 	Boss Brolder 	Mecha-Bowser
 	 	
Gooper Blooper	Boss Sumo Bro. 	Cookatiel
 	 	
Wart 	Mollusque-Lanceur	Whomp
 	 	
Prince Bully 	Bugaboom 	Ruined Dragon
===Downloadable Drivers===
Included in the game's six downloadable content packs are three additional racers, making eighteen total.
====Feather====
 	 	 	
Kirby	Pikachu	Swoop	Piranha Sprout
====Light====
 	 	
Isabelle	Villager (Female)	Inkling Girl
====Medium====
 	 	 	
Villager (Male)	Inkling Boy	Zelda	Dr. Mario
====Cruiser====
 	 	
Link	Mewtwo	Chain Chomp
====Heavy====
 	 	 	
King Dedede	Samus	Ridley	Meowser
===Alternate color variants===
A feature returning from Mario Kart 8 is the ability to change a character's appearance with
alternate color variants. When a certain character's icon is chosen, the player can choose which color they want to play as. Only certain characters have alternate color variants, however.
Name 	Variant(s)
Koopa Troopa 	Red, Blue, Yellow
Toad 	Red, Blue, Yellow, Green, Purple
Paratroopa 	Green, Blue, Yellow
Shy Guy 	Green, Blue, Cyan, Yellow, Pink, Black, White, Orange
Lakitu 	Green, Yellow
Dry Bones 	Green, Blue, Dark
Luma 	Blue, Apricot, Green, Red, Polari, Orange
Sprixie Princess	Yellow, Blue, Orange, Purple, Cyan, Red
Noki 	Red, Green
Fly Guy 	Green, Blue, Cyan, Yellow, Pink, Black, White, Orange
Yoshi 	Red, Blue, Cyan, Yellow, Pink, Black, White, Orange
Birdo 	Red, Green
Spike 	Stone Spike
Mario 	Fire, Ice
Luigi 	Fire, Ice
Tanooki Mario 	White Tanooki Mario
Hammer Bro. 	Fire, Boomerang, Ice
Magikoopa 	Red, Green, Yellow
Bogmire 	Bogmire Shadow
Kritter 	Blue, Red, Brown
Pianta 	Yellow, Pink
Metal Mario 	Gold Mario
Kirby 	Red, Blue, Yellow, Green, White, Purple, Brown, Orange
Inkling Girl 	Lime, Magenta
Inkling Boy 	Purple, Yellow
===Unlocking Criteria===
As with Mario Kart 8, characters (other than Mii) are unlocked at random by completing cups; however, another character cannot be unlocked by replaying a cup. Unlockable characters appear as CPUs during races when they are still locked.
Mii is the only character not randomly unlocked and is instead always the tenth character unlocked, unless the player uses an amiibo to unlock a Mii costume, in which case it will be unlocked immediately. Miis will never appear as CPU players.
The only color variant that is unlocked separately from their respective characters is Gold Mario. Gold Mario is unlocked by earning a 3-star ranking in all Special mode cups.
===Driver Statistics===
Like in Mario Kart 7 and Mario Kart 8, drivers in a specific group have their own stats. These are the stats shown in the game's menu:
*Speed: The top speed of the vehicle on land with normal gravity.
*Acceleration: The rate of the vehicle it takes to reach its top speed from a standing position.
*Weight: The weight of the vehicle. Vehicles with higher weight knock away vehicles with lower weight.
*Handling: The turning ability of the vehicle on land with normal gravity. A higher stat means vehicles turn sharper.
*Traction (Grip in PAL version): The grasp of the vehicle. Vehicles with higher traction slip less on certain terrain and can stay stable on the road better. Not to be confused with handling.
Other stats, known as hidden stats, exist, but are not visible in-game. These are:
*Water Speed: The top speed of the vehicle while driving underwater.
*Air Speed: The top speed of the vehicle while gliding.
*Anti-Gravity Speed: The top speed of the vehicle in anti-gravity mode.
*Water Handling: The turning ability of the vehicle while driving underwater.
*Air Handling: The turning ability of the vehicle while gliding.
*Anti-Gravity Handling: The turning ability of the vehicle in anti-gravity mode.
*Mini-Turbo: The length of the vehicle's mini-turbo speed boosts.
The stats are shown out of 6, and the values obtainable with the various combinations range from 1.0 to 5.75. Just like in Mario Kart Wii and Mario Kart 8, Miis can be Light, Medium, or Heavy, depending on their height and weight.
Weight Class	G. Speed	W. Speed	A. Speed	AG. Speed	Accel.	Weight	G. Handling	W. Handling	A. Handling	AG. Handling	Traction	Mini-Turbo
Feather 	3 	3 	4 	3 	4 	2.25 	3 	2.5 	2.25 	2.5 	4.5 	2.75
Light 	3.25 	3 	4 	3.25 	3.5 	2.75 	3 	2.5 	2.25 	2.25 	4 	2.5
Medium 	3.5 	2.75 	4 	3.5 	3 	3.25 	2.75 	3 	2 	2 	3.5 	2.5
Cruiser 	3.75 	2.5 	4 	3.75 	2.5 	3.75 	2.5 	2 	1.75 	2.5 	3 	2.25
Heavy 	4 	2.5 	4 	4 	2 	4.25 	2.5 	2 	1.75 	2.5 	2.75 	2.25
==Vehicle Parts==
A new feature present in Mario Kart: X Circuit is the ability to use tank treads alongside regular tires. Tank treads offer more weight, acceleration, and traction, but less speed and handling. There are 49 karts, 39 bikes, 22 ATVs (110 bodies in total), 38 sets of tires/treads, and 37 gliders available to use in Mario Kart: X Circuit. The parts are listed as they appear in-game, and the values indicate the differences between the given parts and the standard parts. It is impossible for a combination to have any stat less than 1 or greater than 5.75.
Some parts can change colors either for every character, a specific group of characters, or based on a limited number of color schemes. The color schemes used by each Mii color serve as a default set of color schemes for each of the 12 colors which are also used by alternate costumes as well as the Mii Racing Suits. All of them use the default color scheme for parts which have unique color schemes for only certain characters. The other characters may have personalized color schemes for their Standard bodies, Pipe Frame and Super Glider, and for the other parts, they may use other color schemes other than those of their expected color.
===Kart Bodies===
Kart 	G. Speed	W. Speed	A. Speed	AG. Speed	Accel.	Weight	G. Handling	W. Handling	A. Handling	AG. Handling	Traction	Mini-Turbo
Standard Kart*	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
RC Racer 	-0.5 	0 	-0.5 	-0.5 	+0.5 	-0.25 	+0.5 	+0.5 	-0.25 	+0.25 	+0.25 	+0.5
Super Sports 	+0.5 	-0.5 	-0.25 	+0.25 	-0.75 	+0.25 	-0.5 	-0.25 	-0.75 	-0.25 	-0.5 	-0.75
Speed Rocket* 	+0.75 	-0.5 	-0.5 	+0.5 	-0.75 	0 	-0.5 	-0.5 	-0.25 	-0.5 	-0.25 	-0.5
===Bike Bodies===
Bike 	G. Speed	W. Speed	A. Speed	AG. Speed	Accel.	Weight	G. Handling	W. Handling	A. Handling	AG. Handling	Traction	Mini-Turbo
Standard Bike*	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
Microbike+ 	-0.5 	0 	-0.5 	-0.5 	+0.5 	-0.25 	+0.5 	+0.5 	-0.25 	+0.25 	+0.25 	+0.5
Supercycle+ 	+0.5 	-0.5 	-0.25 	+0.25 	-0.75 	+0.25 	-0.5 	-0.25 	-0.75 	-0.25 	-0.5 	-0.75
Tomahawk* 	+0.75 	-0.5 	-0.5 	+0.5 	-0.75 	0 	-0.5 	-0.5 	-0.25 	-0.5 	-0.25 	-0.5
===ATV Bodies===
ATV 	G. Speed	W. Speed	A. Speed	AG. Speed	Accel.	Weight	G. Handling	W. Handling	A. Handling	AG. Handling	Traction	Mini-Turbo
Standard ATV*	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
Explorer 	-0.5 	0 	-0.5 	-0.5 	+0.5 	-0.25 	+0.5 	+0.5 	-0.25 	+0.25 	+0.25 	+0.5
Mud King 	+0.5 	-0.5 	-0.25 	+0.25 	-0.75 	+0.25 	-0.5 	-0.25 	-0.75 	-0.25 	-0.5 	-0.75
Bottle Rocket	+0.75 	-0.5 	-0.5 	+0.5 	-0.75 	0 	-0.5 	-0.5 	-0.25 	-0.5 	-0.25 	-0.5
===Tires and Treads===
Tire/Tread 	G. Speed	W. Speed	A. Speed	AG. Speed	Accel.	Weight	G. Handling	W. Handling	A. Handling	AG. Handling	Traction	Mini-Turbo
Standard Tires 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
Standard Treads	-0.5 	-0.5 	-0.5 	-0.5 	+0.5 	+0.5 	-0.75 	-0.75 	-0.75 	-0.75 	+0.75 	-0.5
===Gliders===
Glider 	G. Speed 	W. Speed 	A. Speed 	AG. Speed 	Accel. 	Weight 	G. Handling 	W. Handling 	A. Handling 	AG. Handling 	Traction 	Mini-Turbo
Super Glider 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
Bold = Part is available at the start. * = Changes color, depending on the character. ** = Changes color for specific characters. + = Can perform inside drifts.	Bold = Part is available at the start. * = Changes color, depending on the character. ** = Changes color for specific characters. + = Can perform inside drifts.	Bold = Part is available at the start. * = Changes color, depending on the character. ** = Changes color for specific characters. + = Can perform inside drifts.	Bold = Part is available at the start. * = Changes color, depending on the character. ** = Changes color for specific characters. + = Can perform inside drifts.	Bold = Part is available at the start. * = Changes color, depending on the character. ** = Changes color for specific characters. + = Can perform inside drifts.	Bold = Part is available at the start. * = Changes color, depending on the character. ** = Changes color for specific characters. + = Can perform inside drifts.	Bold = Part is available at the start. * = Changes color, depending on the character. ** = Changes color for specific characters. + = Can perform inside drifts.	Bold = Part is available at the start. * = Changes color, depending on the character. ** = Changes color for specific characters. + = Can perform inside drifts.	Bold = Part is available at the start. * = Changes color, depending on the character. ** = Changes color for specific characters. + = Can perform inside drifts.	Bold = Part is available at the start. * = Changes color, depending on the character. ** = Changes color for specific characters. + = Can perform inside drifts.	Bold = Part is available at the start. * = Changes color, depending on the character. ** = Changes color for specific characters. + = Can perform inside drifts.	Bold = Part is available at the start. * = Changes color, depending on the character. ** = Changes color for specific characters. + = Can perform inside drifts.	Bold = Part is available at the start. * = Changes color, depending on the character. ** = Changes color for specific characters. + = Can perform inside drifts.
===Unlocking Criteria===
Vehicle parts are unlocked by collecting coins from Grand Prix, VS Mode, Time Trials, and online races. Coins collected by additional players are counted. Coins will count towards the player's coin total only for completed races -- if the player collects coins then quits during a race, the coins from that race won't be added to their coin total.
There are 117 unlockable parts, excluding golden parts. Players can unlock new parts for every 30 coins, but once reaching 1050 coins this changes to every 50, and once reaching 3500 coins this changes to every 100. Like in Mario Kart 7 and Mario Kart 8, players can see how many coins they've collected by viewing the statistics screen from the main menu.
===Special Parts===
Special gold parts are unlocked with the following criteria:
*Gold Kart: Obtain a minimum of one star ranking in all non-DLC Grand Prix cups of every engine class.
*Gold Bike: Obtain a minimum of one star ranking on all non-DLC missions.
*Gold ATV: Defeat all staff ghosts in both 150cc and 200cc Time Trials.
*Gold Tires: Play over 1,000 races.
*Gold Treads: Play over 1,000 battles.
*Gold Glider: Collect over 10,000 Coins.
==Courses==
The cup system has been reworked significantly in this installment of Mario Kart. Instead of 4 nitro and 4 retro cups, there are now "circuits", containing 4 cups each. Mario Kart: X Circuit has 4 normal circuits: Mushroom, Flower, Star, and Retro. 
There are 104 tracks Mario Kart: X Circuit; 76 new and 28 retro. As with the retro tracks from the 3DS and Wii U installments, those in this game feature altered sections that incorporate the game's hang-glider, underwater, and anti-gravity features. The game features live-recorded music for all of the new tracks and most of the retro tracks. 
A 5th "X Circuit" is present, and is much different from the other 4 circuits. This circuit has 1 cup: The X Cup. The X Cup has the player racing on 4 randomly-generated "Course Editor" courses. This cup cannot be selected in VS. mode or Online mode.
A 6th "Edit Circuit" is also present, which contains 1 cup at the start of a new game: The Example Cup. The Example Cup contains 4 example "Course Editor" courses, which can be replaced with custom courses the user has either created or downloaded. This cup cannot be selected in Online mode.
A 7th circuit, the Special Circuit, is only available once at least 1 DLC pack has been purchased. This circuit, once unlocked, will contain all DLC cups.
==Circuits==
 Mushroom Circuit
Mushroom Cup 	
Flower Cup 	
Star Cup 	
Special Cup
Yoshi Raceway 	Mushroom Parkway	Cloudtop Palace	Dino Dino Volcano
Windmill Hills 	Dry Dry Pyramid 	DK Caverns 	Treacherous Mansion
Koopa Troopa Resort	Mario Raceway 	Piston Plant 	Bowser's Castle
Choco Mines 	Sherbet Village 	Wario Stadium 	Rainbow Road
 Flower Circuit
Shell Cup 	
Banana Cup 	
Leaf Cup 	
Lightning Cup
Luigi Raceway	Ribbon Mall 	Cake Batter Cave	Freezeflame Valley
Honey Heights	Toad Raceway 	Tall, Tall Tower	Blooper Galleon
Pondside Park	Crystal Cluster 	Chomp Canyon 	Dragon's Nest
Mt. Armada 	Megaflora Garden	Electropolis 	Slumber Castle
 Star Circuit
Egg Cup 	
Bell Cup 	
Fire Cup 	
Crystal Cup
Peach Raceway 	Loch Dorrie 	Daisy Raceway 	Blue Lava Boiler
Beanstalk Skyway 	Carpet Plains 	Sprawling Savanna 	Waluigi Arena
Goomwood Studios 	Star Express 	Dark Labyrinth 	Clockwork Chasm
Rammerhead Harbor	Skipsqueak's Cage	Rafflesia Rainforest	Star Heaven
 Retro Circuit
Acorn Cup 	
Cherry Cup 	
Feather Cup 	
Shine Cup
DS Figure-8 Circuit	SNES Choco Island 1 	N64 Wario Stadium	SNES Vanilla Lake 2
WU Thwomp Ruins 	GBA Boo Lake 	Wii Daisy Circuit	WU Cloudtop Cruise
GBA Riverside Park 	3DS Rock Rock Mountain	GCN Mushroom City	GCN Bowser's Castle
Wii Toad's Factory 	DS Shroom Ridge 	3DS Maka Wuhu 	DS Rainbow Road
 X Circuit
X Cup
???
???
???
???
 Edit Circuit
Example Cup
Up n' Down
Perilous Pipes
Chain Chomp Road
The Gauntlet
 Special Circuit
Squid Cup 	
Metroid Cup 	
Warpstar Cup 	
Triforce Cup 	
Crossing Cup 	
Pokéball Cup
The Reef 	SR388 	Checker Knights 	Great Plateau 	The City 	Pokémon Stadium
WU Dragon Driftway	GBA Yoshi Desert 	3DS Shy Guy Bazaar 	Wii DK Summit 	GCN Wario Colosseum 	GBA Lakeside Park
Easy Ride 	Port Town 	Famicom Grand Prix 	Red Canyon 	Hot Rally 	Aqua Tunnel
3DS Daisy Hills 	SNES Donut Plains 2	Wii Moonview Highway	WU Twisted Mansion	SNES Mario Circuit 4	DS Bowser Castle
==Items==
As in all Mario Kart games, Mario Kart: X Circuit keeps the use of items during the races. Seventeen new items have been added to the list. The ability to carry two items at once returns from Mario Kart: Double Dash!! and Mario Kart 8 Deluxe.
===Items found on the track===
Name	Description
Item Box	Gives the player a random item. Items given are based on the player's position.
Double Item Box	Gives the player 2 random items. Items given are based on the player's position.
Coin	Gives the player a small boost and increase top speed when more are collected, up to a maximum of ten.
===New Items===
Name	Description
Triple Bob-ombs	Gives the user 3 Bob-ombs that surround the user's vehicle.
Triple Fake Item Boxes	Gives the user 3 Fake Item Boxes that surround the user's vehicle.
Black Shell	A shell that moves in a straight line. However, it explodes upon hitting a wall, an item, or another racer.
Triple Black Shells	Gives the user 3 Black Shells that surround the user's vehicle.
Freezie	An item that moves in a straight line. Any racer that gets hit by this item will be frozen in place for a few seconds. This item breaks upon hitting a wall or an item.
Splorch	An item that drags behind the user's vehicle and creates a fire trail. Any racer that runs over the fire trail will spin out. However, it only lasts a few seconds.
Cannon Box	An item that attaches to the front of the user's vehicle. While active, the Cannon Box will continuously fire cannonballs in a straight line. However, this item only lasts 10 seconds.
Ice Flower	Allows the player to throw iceballs for a short time that freeze other karts.
Poison Mushroom	An item that can be dropped or thrown. When touched, this item shrinks whoever touched it for a few seconds.
Double Cherry	An item that creates a clone of the user. While the clone is active, all targeting items will target the clone instead of the user. However, The clone can only take 1 hit before it disappears.
Hammer	An item that attaches itself to the user's vehicle. While active, the Hammer squashes any racer that comes too close to the user. This item disappears after 15 seconds.
Foo	An item that can be dropped or thrown. While active, this item attempts to blow away any racer in its range. Foo's wind will blow racers into walls, obstacles, or even off the course! However, this item disappears after 15 seconds.
Amp	An item that surrounds the user's vehicle. While active, this item will electrocute any racer that bumps into the user. This item disappears after 15 seconds.
Thwomp	An item that can be dropped or thrown. While active, this item attempts to squash any racer that drives under it.
Scuttlebug	An item that attaches itself to the user's vehicle. While active, the Scuttlebug will shoot webs in a straight line. Any racer that touches the webs will be slowed down temporarily. However, this item only lasts 10 seconds.
Coin Coffer	An item that steals coins from a random racer. The amount of coins stolen depends on the racer's position.
Super X	Generates 10 items (Coin, Bob-omb, Mushroom, Poison Mushroom, Star, Freezie, Green Shell, Red Shell, Black Shell and a Banana) that circle around the user for them to use.
===Returning Items===
Name	Description
Coin	Grants the player two extra coins and a micro boost.
Green Shell	Travels in a straight line and knocks over a kart it hits.
Triple Green Shells	Three green shells that orbit the player's kart, protecting them from incoming attacks.
Red Shell	Homes in on the closest kart in front of the player and knocks it over.
Triple Red Shells	Three red shells that orbit the player's kart, protecting them from incoming attacks.
Banana	Protects the player from incoming items, and spins out other racers that hit it.
Triple Bananas	Three bananas that orbit the player's kart, protecting them from incoming attacks.
Giant Banana	Protects the player from incoming items, and spins out other racers that hit it. When hit, it splits into three normal Bananas that scatter into a triangle in that area.
Fake Item Box	Causes opponents to flip over once hit. It cannot block item attacks.
Mushroom	Provides the player's kart with a small speed boost.
Triple Mushrooms	Orbits the player's kart, providing them with three separate speed boosts.
Golden Mushroom	Provides the player's kart with continuous speed boosts for a short time.
Mega Mushroom	The player grows in size, which provides them invincibility from almost all terrain and items.
Fire Flower	Allows the player to throw fireballs for a short time that cause other karts to spin out on impact.
Boomerang Flower	Can be thrown up to three times, hitting racers forward/backward and when it returns to its user after the first and second use.
Piranha Plant	Automatically chomps on obstacles and other racers, giving a short speed boost for each bite.
Yoshi Egg	Works similarly to a Red Shell, chasing after a kart and knocking it out when collision occurs. After colliding, the egg randomly lets out three items that could be a Banana, Green Shell, Mushroom, Star, or Bob-omb.
Boo	Turns the user transparent for a few seconds and steals an opponent's item.
Heart	Absorbs the impact of almost any item that collides with the kart. If used correctly, racers can absorb the item dropped on the road and use it against the other players.
Super Leaf	Gives the player's kart a tail that can be used to deflect items, knock over opponents and collect coins.
Super Horn	Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the Spiny Shell.
Feather	Allows the user to perform a high jump, high enough to sail over obstacles and other racers. Exclusive to Battle Mode.
Star	Provides the player invincibility from all terrain and items, and also giving a speed boost.
Bob-omb	Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius.
Spiny Shell	Targets the racer in first place, knocking over all other karts in its path.
Bowser's Shell	A humongous shell that acts like a Green Shell, going in a straight line, and bouncing around the track, destroying items and knocking over other karts. Any player hit by this item will drop their items.
POW Block	Causes any racer on the ground ahead of the user to spin out and drop their items.
Lightning	Causes all opponents to drop their items, shrink, and drive slowly for a short time.
Bullet Bill	Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items.
==Gallery==
X meme.png|Early English logo
X meme alt.png|Final English logo
Category:Mario Kart Games
Category:Mario Games
Category:Racing Games
Category:Nintendo Switch Games