Aerial Base/Other Media

==Super Hero Operations: Diedal's Ambition==
thumb|Formal introductory cinematic scene of the Aerial Base
The Aerial Base was one of the major maps the player could explore and interact with in the Gaia Arc. To fit the proportions of the game's world, the Aerial Base's appearance was super-deformed.
===History===
The events that revolved around the Aerial Base were largely the same as to what happened in the tv series. However, certain key plot points were unique to the game itself.
Fujimiya infiltrated the Aerial Base and locked access to the Command Room for everyone except himself. Inside, he planned to shutdown the Repulsor Lift and crash the ship. Operators Atsuko and Georgie went to the Repulsor Lift’s main computer and took back its control. Gaia teleported into the Command Room and confronted Fujimiya. Before a fight broke out, the two were interrupted by Space Sheriff Gavan. Agul escaped and being advised by Gavan, Gaia pursued the blue Ultraman. The room was breached soon afterwards by onboard security personnel, with the cooperation of Team Seagull from one deck below. Inside, the commanding officers were informed by Gavan who the culprit was.https://youtu.be/GbQR6tIOczI?t=1297
Mokian approached the Aerial Base while XIG was still analyzing the kaiju. With not enough time to deploy its fighters, the Aerial Base came under attack and had its fighter launch facilities and primary weapons paralyzed. Only the EX could launch at this time. A plan was devised to destroy the kaiju with the Aerial Base, and the order to abandon ship was issued. As the crew evacuated via Dove-Liners and the Peace Carry, Gamu and Commander Ishimuro stayed behind to finish setting up with PAL.
Mokian continued its descent but was magnetically attracted back into orbit by the Aerial Base, which had now been mostly evacuated. The plan to ram the ship into the kaiju was progressing smoothly until the damaged flywheel stopped working, causing the magnetic pull to fail. The commander then ordered PAL to use the ship's remaining weapons on Mokian to prevent its escape. Mokian counterattacked and completely destroyed the Aerial Base's Offensive System. With the Repulsor Lift going critical, the commander had the ship head straight for the kaiju. The EX, piloted by Gamu, left the Aerial Base and witnessed the destruction of the ship along with Mokian. The commander was later rescued by Gamu. Although crisis was averted once again, the sacrifice of the Aerial Base shook the public and caused despair within the governments.https://youtu.be/f0ln9B4SBPU?t=218
===Facilities===
The Aerial Base has a total of seven decks, starting from Level 0 to Level 6, for Gamu (the player) to explore on. Most rooms can be entered and interacted with, while some are only unlocked during a game event or cutscene. A small number of areas can only be seen in cutscenes. To travel between levels, Gamu can either take No.1 Elevator or No.2 Elevator. Gamu can access all levels with the former, while the latter does not stop on Level 1.
SHOAerialBase40.png|No.1 Elevator, Level 3
SHOAerialBase27.png|No.2 Elevator, Level 5
====Floor Guide====
*Level 6: Command and control area.
**Super Hero Operations: Diedal's Ambition Game Manual pg 29: The main mission command center for XIG, located inside the Central Bridge.
**: Commander Ishimuro's private work area and living quarters.
**: Two side-by-side rooms that house the Aerial Base's auxiliary computer systems.
**/Rest Room LT-06: A break room where the ship's crew and pilots can take relax in. The room has facilities such as vending machines and computer terminals.
**
**
SHOAerialBase51.png|Command Room
SHOAerialBase53.png|
SHOAerialBase59.png|Captain's Cabin
SHOAerialBase68.png|Rest Room
SHOAerialBase78.png|Sub Computer Room
*Level 5: Living quarters.
**: An area where Gamu can purchase and sell equipment, weapons, and items. On the left is a .
**: An empty room near the Shop. It became the living quarters for Retsu Ichijouji, the human form of Space Sheriff Gavan, during his temporary stay in XIG.
**: Gamu's private quarters.
**: Two private quarters dedicated for the three Team Lightning pilots.
**
**
SHOAerialBaseShop1.PNG|Shop
SHOAerialBaseShop2.PNG|
SHOAerialBase25.png|Vacant Room; Gamu's Room
*Level 4: Living quarters.
**: Two private quarters dedicated for the three Team Falcon pilots.
**: Two private quarters dedicated for the three Team Crow pilots.
**: Atsuko's private quarters.
**: Georgie's private quarters.
**: Two vacant living areas located on one end of the corridor and the other.
**
**
*Level 3: Medical and dining area.
**Super Hero Operations: Diedal's Ambition Game Manual pg 28: A spacious area with medical equipment and staff that treat the injured and sick.
**/Diner LT-03: A two-level area equipped with food service counters, dining tables, and chairs where people have their meals in.
**
**
SHOAerialBase36.png|General Medical Room
SHOAerialBase32.png|Messroom
SHOAerialBase34.png|
*Level 2: Training and learning area.
**: A room where XIG members hold their strategy meetings and lectures.
**: A room where XIG members hold their strategy meetings and lectures.
**: A room equipped with flight simulation training units that replicate how XIG's fighters fly.
**/Fitness LT-02: A room that has body training equipment.
**: Two private quarters dedicated for the three Team Hercules members.
**
**
SHOAerialBaseConRoom1.PNG|Conference Room 2
SHOAerialBaseTraining1.PNG|Simulator Room
SHOAerialBase30.png|Training Room
*Level 1: Hangar and aircraft boarding area.
**
**
**: A room where pilots slide down the shafts to access their Container Mecha.
**/Shuttle Port LT-07: On the underside of the ship are shuttle ports for the Dove-Liners, the Aerial Base's primary logistical transportation to and from the ground facilities.
**: Area dedicated for the Seagull-Floaters.
**: A pathway Gamu can take to access the aircraft hangar.
**: A pathway Gamu can take to access the Peace Carry's hangar.
**
SHOAerialBase28.png|Repulsor Lift Control Room
SHOAerialBase29.png|
SHOAerialBasePilot1.PNG|Fighters Shoot Room
SHOAerialBase41.png|Dove-Liner Boarding Area
SHOAerialBase69.png|Seagull Port
*Level 0: Hangar and aircraft boarding area.
**: The hangar area where Container Mecha are stored in before launch.
**: Hangar space dedicated for the XIG Fighters and other aircraft.
**: Hangar space and elevator space dedicated for the Peace Carry.
**: Hangar space dedicated for the GBT-Stinger.
**: Two points of paths the player can access to travel to the deck above Level 0.
SHOAerialBase11.png|Fighters Shoot Course
SHOAerialBase54.png|Fighters Dock
SHOAerialBase67.png|
SHOAerialBase56.png|Peace Carry Dock
SHOAerialBase72.png|Stinger Hangar
===Functions===
====Power and Propulsion====
*: An arrangement of engine thrusters the Aerial Base uses to relocate itself if needed. When Fujimiya aimed the anti-airspace laser satellite at the Aerial Base, Commander Ishimuro ordered the ship to move away from its current position. However, the system required 65 seconds to reach enough speed while the laser attack would arrive in 30 seconds.
=====Arsenal=====
*https://youtu.be/f0ln9B4SBPU?t=223: The Aerial Base's primary gun armament. During Mokian's attack, the guns were disabled before they could return fire.
*https://youtu.be/f0ln9B4SBPU?t=388: One of the Aerial Base's weapon systems. It was destroyed after a desperate attack was made on Mokian.
==I'm Not Afraid of Ultraman! The Monsters Strike Back==
The Aerial Base is one of the many defense force bases that can be invaded by the player.
*
**Campaign Area: 
**Stage: 3
**Invasion Time Required: 30 min
**Description: GUARD's aerial carrier sighted! Prepare well as we're going to fight against a new Ultraman.
**Rewards: Banpira, Silvergon
**Enemies: Ultraman Gaia, Fighter SG, Fighter SS
==Ultraman Series OL==
The Aerial Base is one of the playable vehicle units. The unit can be obtained through gacha, special events, various game modes, and/or by combining fragments collected from specified campaign stages. In addition to its base upgrades and leveling, the unit can be further enhanced by leveling up its user/host, improving its star rating with rare materials obtained from various events, and other ways. To fit the proportions of the game's world, the Aerial Base's appearance was slightly super-deformed.
===Data===
The following information and figures are for reference only and may differ from the newest app version.
*Name: 
*Quality: Gold
*Competency: S
*Category: Characters
*Origin/Species: 
*Forms and Elemental Types:
** - Intelligence: When in its default form, the Aerial Base is strong against Strength Elemental units and weak to Logic Elemental units.
** - Strength: When in its alternate form, the Aerial Base is strong against Shield Elemental units and weak to Intelligence Elemental units. Unlike many other units, the Aerial Base does not have a different visual for this form.
*Length: 600 m
*Weight: Classified
*Profile: A base that floats in the air.
*Appearances: TV series Ultraman Gaia
====Base Stats====
*Star Rating: 5/7 stars
*Level: 1
*Health Points: 1625
*Attack Points: 345
*Physical Defense Points: 100
*Special Defense Points: 100
*Skills:
**Normal Attack:
***: Rapid cannon fire directed at one of the enemy’s horizontal row (can be used in all forms).
****[Physical] Deals 70-90% damage to enemy's horizontal row.
**Special Attacks:
***: Rapid cannon fire directed at all enemy units in two successive barrages, may fire another final barrage depending on the probability (Default Form).
****[Physical] Deals 120% damage to all enemy units; deals 40% additional damage; plus 50% probability of another 40% additional damage.
***: The ship erupts in flames and charges towards the enemy team, self-destructing and dealing massive damage to all units in a cross area. The Aerial Base respawns at its original position and receives a considerable amount of damage and debuff (Ultimate Strike Form).
****[Physical] Deals 344-388% damage to all enemy units in a cross area; 100% probability of lowering both sides' energy meter by two points; receives 300% damage as a consequence.
UltramanOLAerialBase3.png|XIG Fighter Group
UltramanOLAerialBase4.png|Aerial Battleship
UltramanOLAerialBase5.png|Ultimate Ramming
====Pairing Bonuses====
When the Aerial Base is paired with specific units, items, and/or a host, the unit would receive buff effects that could aid it in battle. In some cases, there are primary and secondary pairings. If both unit pairings are available, priority would be given to the primary pairing's buff effects.
*: When the Aerial Base and Gaia are deployed into battle together, health points are increased by 30%.
*: When the Aerial Base and Space Pendragon are deployed into battle together, attack points are increased by 18%.
**: When the Aerial Base and Agul are deployed into battle together, attack points are increased by 13%.
*: When the Aerial Base, Artdessei, and Clarkov NF-3000 are deployed into battle together, health points are increased by 15% and attack points by 15%.
*: When equipped with this item, defense points are increased by 10%.
*: When equipped with this magical treasure, health points are increased by 30%.
*: By having Ishimuro Akio as its user, attack points are increased by 22%.
====Passive Upgrade Bonuses====
*: Attack points are increased by 450. All damages dealt are increased by 10%.
*: Form switching [Ultimate Strike] is unlocked.
*: The chance of dealing critical hits is increased by 5%. The chance of negating the enemy's defense is increased by 10%.
*: Starting energy is increased by 2 (skill attacks usable in the first round).
*: Regenerate 8700 health points every round. Gain 30% more health points when receiving healing from friendly units.
*: Final damage ignorance is increased by 2045. All damage received are lowered by 10%.
*: The chance of blocking is increased by 16%. Damage received from special attacks are lowered by 15%.
*: For each target within the attack range that has less than 30% health, own's damage dealt are increased by 6000; at the same time the chance of dealing critical hits are increased by 60%.
*: The chance of dodging is increased by 100% for the first five rounds when the unit is deployed into battle.
*: 31000 points are added on top of the cap limits for physical and special defenses; the cap limit of the chance of blocking is increased to 59% (before being deployed into battle)/80% (after being deployed into battle)/100% (during battle); the cap limit of the chance of damage ignorance is increased to 51% (before being deployed into battle)/78% (after being deployed into battle)/78% (during battle).
==Trivia==
*The Aerial Base’s visual appearance in Ultraman Series OL has designs from the tv series and toy incorporated into it, as well as some that are original.
**Instead of one, the ship has a rear side bridge on both sides.
**The cranes resemble the ones on the toy.
**The four air traffic control towers on the fore flight deck are replaced with similarly-shaped single-barrel gun turrets.
**The two triple-barrel close range launchers are replaced with twin-barrels.
**The Central Bridge complex and pillars resemble the ones on the toy and are in one color. The interior of the radar dishes on the main antenna are colored yellow.
**The ship lacks a Rear Bridge and the four emission ports beside it.
**The fighter launch exit section on the bow resembles the toy’s.
**The opening area of the engineering pit is located much further to the back.
**The two radar structures on both sides of the Central Bridge are present. However, they do not possess visible antennas.
==References==