Level 503

Level 503 is the 504th level of the Backrooms.
==Description==
Level 503, otherwise known as Bliss Corp, is a large level of indeterminate size, with factories lined up in rows all throughout the level. Many bright neon signs and posters around the level claim that Bliss Corp is "one of the best companies" and that what they do is crucial to developing society, though what they manufacture seems to be useless oftentimes. All the posters display the company name below an image of a realistic eye, though it is unknown who the eye belongs to.
A poisonous smog engulfs the level, which can cause mild headaches, fever, and profuse sweating if inhaled. To prevent inhalation, all wanderers are recommended to wear a gas mask or a similar filter on their head before entering the level. Additionally, the smog reduces visibility significantly and makes it harder to traverse the level, though it only appears outside and never in any of the buildings.
The grinding and clanking of machinery can be heard throughout the level, and it always stays at the same volume no matter where a wanderer is located. The smog may also hide any rubbish on the floor, which is common at this level. This may cause wanderers to trip and fall, so caution is advised.
A train station can also be found nearby, which serves as a form of transportation into and out of the level for wanderers. Other than the train station and factories, there are two other buildings that seem to have different uses. Apart from the standard entities throughout the Backrooms, there are several level-exclusive entities here as well, which will be covered in the entities section.
Although all the Workers leave during the night, the factories continue to produce the smog, though it is unknown how they do this. Lastly, it is not recommended to stay in this level after the workers have all left, as the Kill Switches will track and hunt down any wanderers still here.
===Factories===
The factories are the main part of this level. They are large, gray buildings with smokestacks protruding from the roof, constantly spewing the thick, poisonous smog that covers the level. The interior is furnished with several conveyor belts, crushers, furnaces, and molds that constantly seem to be producing various items made of different materials, such as metal and plastic, though none of them have an apparent use.
Some examples of items produced are two solid metal hemispheres, which are connected by a hinge; a metal cube with several pieces of string embedded in them; and a plastic humanoid figure, crudely made with uneven facial features. However, useful things such as Level Keys and even firearms may be produced from time to time. Lastly, there are several Security Cameras in place to prevent wanderers from taking any of the items out of the factory.
===Train Stations===
The train stations are the main way wanderers may end up on this level, and how they will most likely leave. They resemble typical train stations from the 1800s: simply a brick platform roughly 100 meters by 50 meters in size with a ticket booth that is empty. Workers may be seen here, waiting for trains to "go home", as some of them put it. The train that enters the station comes every twelve hours, at noon and at midnight, which can be tracked with the clocks scattered around in various buildings.
===The Canteen===
The factory canteen is a roughly 200-meter by 100-meter room with benches and tables spread evenly apart throughout the entire room and a serving counter with dishes containing food items at the back, though none of them contain any foodstuffs. Behind the counter a small kitchen devoid of both cooks and food can be found. The only sign of sustenance is a refrigerator filled with various bottles of Almond Water and off-brand soda, such as Pepis, Dr. Salt, and 8 Up. The fridge restocks by itself, though the intervals are erratic and sometimes go days without a restock.
===The Break Room===
The break room is usually connected to the canteen, which is separated by a wooden door. The break room contains a red carpet, armchairs, and a coffee table, which are all usually stained by unidentifiable liquids. 1 to 2 Workers can typically be found here during break time relaxing, which occurs from 6p.m. to 7p.m. every day.
==Entities==
Apart from Hounds and Smilers, several level-exclusive entities can be found here.
===Kill Switches===
Kill Switches are metallic humanoid beings with no discernable features other than a hole in the middle of their face, lined with serrated metal teeth which rotates at a very high speed assumed to be their mouth. When they find wanderers during the night, they will chase them until they either leave or are caught. When wanderers are caught, they will be shoved into their mouth until they are completely consumed.
===Workers===
Workers are humanoid entities wearing a hardhat, blue overalls, a white shirt, and yellow gloves. Though they seem to be human from a distance, closer inspection of their face shows that some facial features are rearranged, i.e. the nose and mouth are switched, or an eye and their mouth. During work, it is hard to get their attention as they are focused on operating the machines, but during break time or when they clock out, they are very friendly towards wanderers.
===Security Cameras===
Security Cameras are spread throughout the factories, and their purpose is to prevent wanderers or Workers from bringing items out of the factories. They also guard the factories at night, preventing wanderers from entering them safely. When a person is spotted stealing, the Security Camera which sees this will shoot a large steel net from its lens and will slowly constrict around the thief until they die. At this point, nearby Workers will start to clean up the mess, disposing of the remains into a nearby furnace where it will be incinerated.
==Colony and Outposts==
Due to the dangerous nighttime of this level, establishing a colony or an outpost is hard and not worth the effort.
==Entrances and Exits==
===Entrances===
* Getting on The Metro has a chance of sending wanderers here.
* Very rarely, sleeping on the couch in Level 204 has a chance to send wanderers here.
* Noclipping through a rusty car in Level 220 will lead one here.
* Performing no-clip in the Level 324 sends you to here.
===Exits===
* No-clipping into a furnace has a small chance of sending wanderers to Level 105.
* Getting on the train will send wanderers to a random city or town level. 
* Additionally, the train may also send wanderers to other industrial levels such as Level 113.
* Going down a hatch sends one to Level 427.
* Uh oh! Wrong train!☺
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Category:Cluster I
Category:Levels
Category:Dangerous
Category:Dangerous
Category:Unconfirmed Levels
Category:The Midnight Train