Chaos Shaping (Proficiency)

==The Planewalker's Handbook==
Fortunately for travelers, the elemental nature of Limbo shapes itself to the will of a hasher's mind. Most of the time, a basher uses his conscious mind to cause bits of solid ground or other terrain to form from the soup of Limbo. Anyone plunged into the plane's soup can manipulate Limbo's matter to some extent, as detailed on the table below. The problem is, unless a body has the chaos shaping proficiency, it all goes away when he sleeps, gets distracted, or just plain forgets.
AttributeRating*	Radius of Terrain 	Type of Terrain
0 	none 	none
1—4 	10 feet per attribute point (flat meadow) 	simple
5—10 	10 yards per attribute point (hills, trees, streams)	complex
11—18 	100 yards per attribute point (buildings, streets) 	artificial
19+ 	1 mile per attribute point (complex buildings) 	includes native animals
: * Intelligence for conscious maintenance by ordinary folks; Wisdom for unconscious maintenance by anarchs trained in chaos shaping (see below).
Certain individuals, known as anarchs, have the innate ability to shape chaos. (The DM should consult the Planes of Chaos boxed set for details on how to determine if a character has this ability.) Untrained anarchs use the table as explained above. But those designated as anarchs can learn the chaos shaping proficiency, which allows a hasher's mind to maintain the terrain, even when the character is distracted or unconscious.
The trained anarch uses the powers of the subconscious mind to maintain terrain in Limbo. With the proficiency, the character uses Wisdom rather than Intelligence on the Terrain Maintenance Table, and is free to perform other actions while shaping chaos.
Category:The Planewalker's Handbook Proficiencies