Rainbow Goddess

__TOC__
==Overview==
*To unlock this trial, you have to defeat the Breaking Barriers Trial.
==Rewards==
*Grand Opal
*1 Gem
*100,000 EXP
*3,000,000 Zel
==Battle==
===Phase 1===
==== Sacred Goddess Tilith====
Skills and Notes:
*Has 4,000,000 HP
*Immune to all status ailments
*30%/50% resistance to base/buffed BC drop rate
*30%/50% resistance to base/buffed HC drop rate
*10%/80% resistance to base/buffed critical hit rate
*50%/100% resistance to base/buffed critical damage
*50%/100% resistance to base/buffed elemental weakness damage
*30%/80% resistance against base/buffed Spark damage
*20% boost to own elemental weakness damage
*Every 3 turns
**Prism Heart - 12 combo powerful Fire, Water, Earth and Light attack on all foes
*Every 4 turns when 3 or more BB/SBB is used
**A "White Hemisphere" has appeared. - Idle
**The White Hemisphere has begun to shine. - Idle
***Use 2 BB/SBB only to cancel
***If not cancelled
****Sacred White Shine - Recovers 500,000 HP for all allies
***If cancelled
****The White Hemisphere's shine has weakened. - Idle
*Every 5 turns
**Celestial White - 20 combo Light attack on all foes & recovers 98,999 - 99,999 HP
*At < 80% HP
**"Lugi! Paris! You're up!" - Summons Seismic Fury Lugina and Radiating Grandeur Paris
*At < 60% HP
**Pure Innocence - 9 combo powerful Light attack on foe with highest HP that deals 160% of HP as damage
*At < 40% HP
**Pure Innocence - 9 combo powerful Light attack on foe with highest Atk that deals 160% of HP as damage
*At < 20% HP
**Pure Innocence - 9 combo powerful Light attack on foes with highest Def and lowest HP that deals 160% of HP as damage
===== Seismic Fury Lugina=====
Skills and Notes:
*Has 4,000,000 HP
*80% resistance to Injury, 75% resistance to Sick & immune to all other status ailments
*35%/60% resistance to base/buffed BC drop rate
*60%/50% resistance to base/buffed HC drop rate
*10%/80% resistance to base/buffed critical hit rate
*10%/90% resistance to base/buffed critical damage
*10%/80% resistance to base/buffed elemental weakness damage
*30%/80% resistance against base/buffed Spark damage
*25% boost to own elemental weakness damage
*Every 3 turns
**Elle Straight Strike - 7 combo powerful Earth attack on single foe that deals 160% of HP as damage & reduces BB gauge by 100%
***70% chance to target any Thunder unit if any are present
*At < 80% HP
**Veda Wreckage - 23 combo Earth attack on all foes & adds Def Ignoring effect to attack for 2 turns
*At < 50% HP
**Grand Hazard - 50,000 damage attack on unit with highest Atk
*Every 4 turns when HP < 50% HP
**Instant Menace - Doubles normal hit count & boosts Atk, Def by 50% for 3 turns
*Every 6 turns when HP < 50% HP
**Veda Wreckage - 23 combo Earth attack on all foes & adds Def Ignoring effect to attack for 2 turns
*If Tilith is < 10% HP in Phase 1 or < 99% HP on phase 2
**Overdrive - 50% boost to Atk, Def for 3 turns, 70% damage reduction & reduces resistance against Curse by 70% for 2 turns
**2 turns after
***Sylvan Blade: Limitless - 5 combo huge (600%) Earth attack on single foe
****Can be prevented by inflicting Curse
**3 turns after
***Veda Wreckage - 23 combo powerful Earth attack on all foes & adds Def Ignoring effect to attack for 2 turns
****Only used if Sylvan Blade: Limitless - is cancelled
===== Radiating Grandeur Paris=====
Skills and Notes:
*Has 3,400,000 HP
*60% resistance to Sick, 50% resistance to Weak & immune to all other status ailments
*80%/100% resistance to base/buffed BC drop rate
*80%/100% resistance to base/buffed HC drop rate
*10%/80% resistance to base/buffed critical hit rate
*10%/90% resistance to base/buffed critical damage
*10%/80% resistance to base/buffed elemental weakness damage
*30%/80% resistance against base/buffed Spark damage
*Every 3 turns
**Rumbling Lavis - 17 combo Thunder attack on all foes, recovers 50,000~90,000 HP for all allies & negates all status ailments for 1 turn
*Every 4 turns
**Leye Grage - 4 combo Thunder attack on all foes that deals 60~80% of HP as damage
***Cannot happen at the same time as Declining Plasma
*At < 90% HP
**Shattered Praise - 11 combo powerful Thunder attack on foe with highest Def that deals 15,000 damage & reduces Atk by 80% for 2 turns
*At < 60% HP
**Declining Plasma - 30 combo powerful Thunder attack on all foes & 50% chance to inflict 25% Spark vulnerability for 5 turns
***Used every 5 turns afterward
***Cannot happen at the same time as 4 turn timer attack
*At < 40% HP
**Shattered Praise - 11 combo powerful Thunder attack on foe with lowest Def that deals 15,000 damage & reduces Atk by 80% for 2 turns
*At < 20% HP
**Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 70% damage reduction for 2 turns
*Next turn
**Thunderbrid Strike: Marduk - 25 combo powerful Thunder attack on all foes, recovers 98,999 - 99,999 HP for 3 turns, boosts Atk, Def by 200% for 3 turns & 100% damage reduction for 1 turn
***Use all BB/SBB during Overdrive to cancel.
===Phase 2===
==== Sacred Goddess Tilith====
Skills and Notes:
*Has 4,500,000 HP
*Immune to all status ailments
*30%/50% resistance to base/buffed BC drop rate
*30%/50% resistance to base/buffed HC drop rate
*20%/80% resistance to base/buffed critical hit rate
*50%/100% resistance to base/buffed critical damage
*50%/100% resistance to base/buffed elemental weakness damage
*30%/80% resistance against base/buffed Spark damage
*20% boost to own elemental weakness damage
*Turn 1 if a UBB is used during Phase 1 or if a UBB is used before HP < 50%
**World Bathed in Light - Apocalyptic Light attack that deals 500% of HP as damage on all foes & removes all buffs
*Turn 1
**A "Radiant Hemisphere" has appeared. - Reduces BB Atk by 200%, SBB Atk by 500% & UBB Atk by 800% for 20 turns
*If 5 or more BB/SBB is used
**3 turns after
***Sacred Radiant Shine - Recovers 500,000 HP for all allies
**4 turns after
***The Radiant Hemisphere has begun to shine. - Gradually recovers 15,000 - 25,000 HP for 3 turns
****Use all BB/SBB to cancel
****If cancelled
*****The Radiant Hemisphere's shine has weakened. - Idle
****If not cancelled
*****Radiant Pulsation - Reduces Atk by 50% and Def by 80% for 2 turns, reduces BB gauge fill rate by 70% for 1 turn & reduces BB gauge by 90%
*Every 3 turns
**Prism Heart - 12 combo Fire, Water, Earth and Light attack on all foes
***20% chance to use instead of normal attack if Tilith is alone
*Every 5 turns
**Celestial White - 20 combo Light attack on all foes & recovers 98,999 - 99,999 HP
*At < 80% HP
**"All right, get ready!" - Summons Solar Fervor Seria and Boreal Courage Karl
*At < 60% HP
**Pure Innocence - 9 combo powerful Light attack that deals 160% of HP as damage on highest HP unit
*At < 20% HP
**Pure Innocence - 9 combo powerful Light attack that deals 160% of HP as damage on highest Atk and lowest HP unit
===== Solar Fervor Seria=====
Skills and Notes:
*Has 3,700,000 HP
*80% resistance to Injury and Weak & immune to all other status ailments
*30%/50% resistance to base/buffed BC drop rate
*60%/100% resistance to base/buffed HC drop rate
*10%/80% resistance to base/buffed critical hit rate
*10%/90% resistance to base/buffed critical damage
*10%/80% resistance to base/buffed elemental weakness damage
*30%/80% resistance against base/buffed Spark damage
*Libertine Grace - 23 combo powerful Fire attack on all foes
*Every 3 turns
**Heart's Desire - 16 combo Fire attack on single foe & reduces Atk by 90% for 5 turns
*At < 80% and < 60% HP
**Crimson Resonance - 8 combo massive Fire attack on all foes & reduces Atk by 100% for 1 turn
*At < 50% HP
**Crimson Ring - Triples normal hit count & gradually recovers 10,000 ~ 30,000 HP
*Every 10 turns after HP < 50%
**Blaze Blade: Ecarlott Flame - 4 combo Fire attack on all foes & reduces Atk by 100% for 3 turns
*10% chance to use BB instead of normal attack
**Rhodonite Blaze - 19 combo powerful Fire attack on all foes
*If Tilith is < 20% HP or < 99% HP in Phase 3
**Overdrive - Reduces all damage taken to 1 & 50% boost to Atk, Def for 3 turns
**1 turn after Overdrive
***Divinity: Seraphim - 27 combo massive Fire attack on all foes, additional attack at turn's end for 2 turns & reduces Atk by 80% for 2 turns
===== Boreal Courage Karl=====
Skills and Notes:
*Has 4,100,000 HP
*50% resistance to Weak & immune to all other status ailments
*30%/80% resistance to base/buffed BC drop rate
*50%/50% resistance to base/buffed HC drop rate
*25%/75% resistance to base/buffed critical hit rate
*10%/90% resistance to base/buffed critical damage
*10%/70% resistance to base/buffed elemental weakness damage
*25%/75% resistance against base/buffed Spark damage
*At < 80%, 60% and 30% HP
**True Flashing Axe Combo - 8 combo Water and Light attack on single foe, additional attack at turn's end for 2 turns & 20% reduction to resistance against this attack
***Used every 8 turns when HP < 50%
*At < 50% HP
**Cobalt Dragon's Formation - 50% damage reduction, gradual 10,000 ~ 30,000 HP recovery & 30% boost to own Atk for 3 turns & reduces resistance against Injury by 80% for 3 turns
***Used every 6 turns afterward
*23.5% chance to use instead of normal attack
**True Verdant Axe - 7 combo Water, Earth attack on single foe, 50% chance to inflict Injury, Weak & 20% reduction resistance against this attack. 60% chance to use
**True Lightning Axe - 7 combo Water, Thunder attack on single foe, 60% chance to inflict Paralysis & 20% reduction to resistance against this attack. 40% chance to use
*At < 20% HP
**Overdrive - Reduces all damage taken to 1 for 1 turn & 50% boost to Atk, Def for 3 turns
**2 turns after Overdrive
***Ruling Frost: Null Heavens - 28 combo powerful Water attack on all foes
****Can be cancelled by using all BB/SBB
===Phase 3===
==== Rainbow Goddess Tilith====
Skills and Notes:
*Has 4,000,000 HP
*Immune to all status ailments
*50%/80% resistance to base/buffed BC drop rate
*20%/90% resistance to base/buffed HC drop rate
*50%/80% resistance to base/buffed critical hit rate
*50%/100% resistance to base/buffed critical damage
*50%/100% resistance to base/buffed elemental weakness damage
*25%/75% resistance against base/buffed Spark damage
*25% boost to own elemental weakness damage
*If alone except when using BB except when BB will be used
**Prism Lovers - 12 comb Fire, Water, Earth and Light attack on all foes & partially ignores mitigation
***Casted another time every odd-numbered turn
*Every 2 turns while HP > 50%
**Uses any of the following:
***Red Veil - 20% chance - Sets element to Fire, boosts Atk by 10% & reduces resistance against Injury
***Blue Veil - 20% chance - Sets element to Water, boosts BB Atk by 10% & reduces resistance against Sick
***Green Veil - 20% chance - Sets element to Earth, boosts Atk, Def by 15% & reduces resistance against Injury
***Yellow Veil - 20% chance - Sets element to Thunder, 25% chance to reflect damage taken & reduces resistance against Weak
***Rainbow Veil - Only used if 3 allies are still present - Sets element to Light, boosts Atk by 10% & adds Angel Idol effect
*Every 4 turns
**Celestial Legend - 25 combo powerful Light attack on all foes & recovers 100,000 ~ 200,000 HP
*Every 5 turns
**"Pretty..." - 5 combo Light & current element attack on foe with highest HP & slightly ignores mitigation
**"Battle Crystal..." - 5 combo Light & current element attack on foe with highest HP & slightly ignores mitigation
**"Kisssss!!!" - Reduces all BB gauges by 100%
*At < 50% HP
**Returns to Light element & adds Angel Idol effect
***Recasts Angel Idol every 8 turns
*Every 12 BB/SBB used after 50% HP
**Sacred Rainbow Shine - Single target attack that deals 60% of HP as damage & removes all buffs on:
***50% chance - lowest HP unit
***25% chance - lowest Atk unit
***25% chance - lowest Def unit
*Every time she is < 20% HP
**"The Rainbow Hemisphere is collecting light..." - 100% damage reduction & 25% BC fill rate reduction for 1 turn
**"The Rainbow Hemisphere has begun to shine." - 100% damage reduction & 40% BC fill rate reduction for 1 turn
**"The Rainbow Hemisphere is glowing brightly!" - 100% damage reduction & 50% BC fill rate reduction for 1 turn
***Cancel by using BB/SBB/UBB twenty times.
***UBB counts as 3, BB/SBB count as 1.
***12 BB rule does not apply during this time
**If not broken (< 20 BB/SBB/UBB used): Miracle Gate - 70 combo massive Light attack on all foes, recovers 800,000 of Tilith's HP, and you're back above the 20% HP threshold. Please note that whatever number of BB/ SBB/ UBB used in the previous 20% phase will be carried over AND applied to the required 20 times needed to break through Tilith once again charges up to use Miracle Gate.
**If broken: "The Rainbow Hemisphere was destroyed!!" - Fully restores BB and OD gauge for all foes & removes all buffs on self
*Every 3 turns after Miracle Gate is cancelled
**Rainbow's Afterglow - All dead units revived, BB Fully restored & OD gauge maxed