CC NR Surrendered

__NOTOC__
==Hardship Result: Surrendered==
If you scored a Failure (not enough Steps for a Dilemma, i.e. two or fewer Steps than Difficulty) or a Disaster (a Failure and a Stumble) on your Hardship Test, then you were defeated by the challenges that life laid upon your shoulders. You gave in to temptation, you failed to rise to the challenge, and your life suffered significantly as a result. The only upside is that you learned some very hard lessons as a result of what you had to go through. 
===Effects===
First select one of the two presented outcomes, A or B, whichever is more to your liking. Decrease one Attribute by 1, increase one Attribute by 1. Choose one of the three listed Skills to increase by 2, and increase the other two Skills by 1. And finally, gain a Talent in the Skill you chose to increase by 2.
Hardship Result: Surrendered	Hardship Result: Surrendered	Hardship Result: Surrendered 	Hardship Result: Surrendered	Hardship Result: Surrendered	Hardship Result: Surrendered
Hardship 	Result 	Result 	-1 to one Attribute 	+1 to one Attribute 	+2 to one Skill, +1 to two Skills
Prejudice 	A: 	You proved those suspicious to you correct by resorting to snatching and stealing what you wanted. 	-1 Willpower 	+1 Coordination 	Dexterity, Investigation, Stealth
Prejudice 	B: 	You shut down in trying to fit in, and hid away from the world within the depths of your own dreams and fears. 	-1 Intellect 	Access Shade (at -1) 	Agility, Awareness, Stealth
Prejudice 	B: 	You shut down in trying to fit in, and hid away from the world within the depths of your own dreams and fears. 	-1 Intellect 	or +1 Shade (if owned) 	Agility, Awareness, Stealth
Prejudice 	B: 	You shut down in trying to fit in, and hid away from the world within the depths of your own dreams and fears. 	-1 Intellect 	or +1 Intuition 	Agility, Awareness, Stealth
Hunger 	A: 	You eventually stopped paying attention to the pain but it left you with a fierce edge. 	-1 Intellect 	+1 Willpower 	Assault, Dexterity, Aggression
Hunger 	B: 	You were stunted by the lack of nutrition early on, but your smaller size made you rely on others for help. 	-1 Fitness 	+1 Intuition 	Investigation, Rapport, Discipline
Exhaustion 	A: 	You collapsed every night under the pain of fatigue, body numb and mind crushed. 	-1 Coordination 	+1 Fitness 	Labor, Resilience, Discipline
Exhaustion 	B: 	You stopped trying as hard to meet all of your responsibilities, and allowed your mind to wander. 	-1 Willpower 	+1 Intellect 	Handicraft, Scholarship, Investigation
Sickness 	A: 	You wallowed in illness, with doctors and medicine as your only friends for a while. 	-1 Fitness 	+1 Intellect 	Scholarship, Medicine, Investigation
Sickness 	B: 	Your early years were a haze of mental fog due to sickness, making you rely on others to get by. 	-1 Intellect 	+1 Intuition 	Awareness, Rapport, Discipline
Injury 	A: 	Your wing injury meant you would have never flown again were it nor for prompting you to learn wind magic. 	-1 Fitness 	Access Lift (at -1) 	Resilience, Agility, Discipline
Injury 	A: 	Your wing injury meant you would have never flown again were it nor for prompting you to learn wind magic. 	-1 Fitness 	or +1 Lift (if owned) 	Resilience, Agility, Discipline
Injury 	B: 	Your injury left you scarred but after surviving that, you were left feeling unstoppable and quite a bit cocky. 	-1 Intuition 	+1 Willpower 	Resilience, Assault, Aggression
Solitude 	A: 	You countered your solitude by bickering and bullying your way into social groups to ensure you wouldn't be alone again.	-1 Intuition 	+1 Willpower 	Investigation, Leadership, Aggression
Solitude 	B: 	You lacked a moral guide growing up, and as such developed a penchant for "collecting" objects that caught your fancy. 	-1 Willpower 	+1 Intuition 	Dexterity, Investigation, Stealth
Conflict 	A: 	You and your close friends got into many fights with other groups of Night Ravens, sometimes turning bloody. 	-1 Intellect 	+1 Willpower 	Assault, Leadership, Aggression
Conflict 	B: 	You were kicked and thrown out of establishments as a result of your behavior, and left bitter by the experience. 	-1 Intuition 	+1 Fitness 	Resilience, Medicine, Discipline
Abuse 	A: 	You took blow after blow, until you could escape, but you vowed never to let it happen again. 	-1 Intellect 	+1 Intuition 	Resilience, Awareness, Discipline
Abuse 	B: 	You ran away from the situation and hid from everyone who might have helped you escape it properly. 	-1 Intuition 	+1 Willpower 	Athletics, Stealth, Survival
Betrayal 	A: 	You lost it all in a moment of unwarranted trust, and it ruined your belief in others. 	-1 Intuition 	+1 Willpower 	Investigation, Discipline, Aggression
Betrayal 	B: 	You never learned from the broken trust, and pursued foolish arrangements for far too long. 	-1 Willpower 	+1 Intuition 	Labor, Awareness, Rapport
Crisis of Faith 	A: 	You embraced your lot as a Child of the Night and renounced any claim to being adopted by the Father in the Skies. 	-1 Intuition 	+1 Willpower 	Assault, Stealth, Aggression
Crisis of Faith 	B: 	You felt above the Church of the Living God for many years, and only recently began to reexamine that feeling. 	-1 Willpower 	+1 Intuition 	Scholarship, Rapport, Discipline
Indifference 	A: 	You lost all interest in social connections and became isolated, turning to more introverted pursuits. 	-1 Fitness 	+1 Coordination 	Handicraft, Scholarship, Stealth
Indifference 	B: 	You spent much of your free time flying over the countryside, musing about how irrelevant life on the ground was. 	-1 Willpower 	+1 Fitness 	Athletics, Agility, Investigation
Purposelessness 	A: 	You drifted through life without a goal, bouncing from place to place. 	-1 Willpower 	+1 Intellect 	Labor, Scholarship, Rapport
Purposelessness 	B: 	You resorted to drugged bliss to ignore the futility of life for a while. 	-1 Intellect 	+1 Intuition 	Medicine, Stealth, Rapport
== Night Raven Magic ==
If an improvement says "Gain Shade/Lift or +1 Shade/Lift (if owned)" this refers back to your Night Raven Heritage, If you took a Heritage which gave you access to the appropriate magical attribute, then increase that attribute by +1 when calculating it at the end of character creation. If not, you may now use it and calculate it as normal.
==Next Step==
With your Hardship resolved and its effects added to your stats, move on to Further Education.