Missing Prerequisites

owning and thus using a spell or skill without having it's prereq is possible via:
*using Modular Abilities to have a prereq, then learn the spell requiring it, then rotate the modular abilities so the prereq is gone
*Wild Talent temporarily, or permanently via Retention
*temporary loss of prereq via Forgetfulness spell
*losing points from lack of practise via B294's Maintaining Skills option
**not RAW (but it's optional anyway) but could apply to Techniques too, otherwise Ritual Magery would only require practising the Path skills, much easier to do
*losing skill points via trauma, for example gaining Amnesia (total) via MA139 result 6 on Skull Wounds Table. The GM might consider lacking awareness you have a prereq as being the same as lacking it.
*Derangement 142 only converts to mental disadvantages, but having it result in skill loss could be reasonable
*H148 Corruption can convert to negative character points. It doesn't actually mention removing skills (though you could lose half value if they don't work against corrupt entities) but it CAN cause quirks, and if you had an Incompetent quirk for a prereq then it's unclear if you still retain it
*Split Personality swaps mental traits, doesn't mention skills
==see also==
*Unusable Prerequisites for spells (magery limits via college)
Category:Rules