Report 1561

Report #1561
Skillset: Skill: Various
 Org: Spiritsingers Status: Completed Nov 2016
Furies' Decision:
Solution 2+3.
Problem: This report is purely to help make peoples lives easier, some suggested
changes are given below. Any or all of the following are asked to be implemented
[A: 0 R: 0] Solution #1: Make illusoryterrain fade when the melder dies, to go
 along with auto dissolving.
[A: 0 R: 0] Solution #2: * Allow outrb, outd, and outdr to work off balance,
 inrb inrd and indr should also work, but should not
 be forceable. Or do not require having the item in
 hand to use (similar to eating directly from rift,
 outX would be automatic), exception should be
 soulless.
[A: 0 R: 0] Solution #3: * Lower Gedulah in the skillset to be in line with
 where green is (from Virtuoso to gifted)
Player Comments:
---[Tremula on 11/14 @ 19:47 writes]:
Support for all three. Quality of life is nice.
---[Shedrin on 11/14 @ 20:25 writes]:
Support for Solution 2 and 3. Solution 1 isn't just a QOL thing, and has balance
implications. I'd like to see more discussion on that before supporting.
---[Falmiis on 11/14 @ 20:52 writes]:
I support all three. Re: Sol 1, the only protection mage melds/terrain is
illusory terrain while druid melds/terrain have saplings as the primary
protection. It is possible for a druid to meld a room with a sapling but it is
not currently possible for a mage to meld over illusory terrain, so as things
stand it is much faster for a druid to set up their meld again after they die
than a mage.
---[Wobou on 11/20 @ 15:07 writes]:
I support all three solutions although I am most hesitant about solution 1 for
the reason Shedrin gave. Based on what Falmiis said it sounds like mages
themselves would be supporting solution 1 for faster re-melding, if that's the
case then I support it.