Agility

== Description ==
Agility is a measure of a character's efficiency at avoiding attacks.
The Agility stat determines how effective a character is at dodging another character's attacks. A character's prowess at avoiding attacks is also greatly effected by the type of Defense Level that they choose to employ while in combat. A more conservative defense setting yields an Agility bonus, or 'buff', whereas more bold defense settings result in Agility penalties. The chart below illustrates these buffs/debuffs:
DEFENSE LEVEL	ACCURACY	AGILITY
PROTECTED 	-10 	+10
GUARDED 	0 	0
NEUTRAL 	+10 	-10
AGGRESSIVE 	+20 	-20
FEARLESS 	+30 	-30
Agility may be greatly altered by other influences in the game as well. Some attack effects, such as Cripple, can penalize a character's Agility for a time, whereas a successful attack with the Stun effect prevents the target from dodging the next attack against them. Some rooms even provide characters with a boost to Agility if they have a specific ability, such as Flight or Swim. Use +terrain during your travels to see what bonuses a room may provide you in combat.
A character's Size also effects their ability to dodge effectively. This relationship grows more disproportionate as combatants' sizes increase.
==Related Stats==
* Courage
* Accuracy
* Size
==Related Abilities==
* Flight
* Space Walk
* Space Flight
* Swim
* Dive
==Related Effects==
* Cripple
* Stun
Category:Combat
Category:Stat