The Witcher maps

This page simply provides links to the various maps in in an organized manner for ease of searching. To access a map of your current location in the game, left-click on the map icon or press the m-key.
General Information
Prologue | Chapter I | Chapter II | Chapter III | Chapter IV | Chapter V | Epilogue
The Price of Neutrality | Side Effects
== General ==
Maps come in very handy in the course of the game, especially when it comes to figuring out where you are at any given point regarding where you want to go. Locations of interest, once they have been found or described, appear on the various maps as markers. There are several markers, below is a quick reference chart of the various markers used in the game:
Icon	Description
 	First and foremost, the player marker, you, or Geralt if you prefer. Also indicating the direction Geralt is facing.
 	Campfire marker, as you find campfires and fireplaces, these markers are added to your map.
 	Circle of Elements marker, similarly elemental circles are marked as they are found.
 	Location marker, these appear when some on-screen messages announce a new named area. Not all areas appear as dots, some merely appear as labels when moused over.
 	NPC marker, light green markers indicate characters like shopkeepers and swordsmiths. Not all NPCs get their own marker, and some get no marker at all.
 	Place of Power marker, these blue markers are revealed as you find the magical areas.
 	Quest marker, these red markers indicate the next location (or locations) to explore. They disappear when the quest, or phase is complete. They are not necessarily triggered by quest tracking.
 	Quest NPC marker, these little white markers indicate characters of more importance than regular NPCs in the current quest. One example is Berengar in the crypt, he gets this marker. They disappear when the quest is complete, usually.
== Maps ==
* World map (Note! There are inaccuracies on this map)
* Game world map
** Temeria map
*** Vizima map
*** Vizima map by Act
*** Vizima map showing gates
== Prologue (Kaer Morhen) ==
Kaer Morhen
* Interior
** Laboratory
** Ground floor, First floor for North Americans
** First floor, Second floor for North Americans
** Upper Floor
* Exterior
== Chapter I (Outskirts) ==
* Outskirts
** Crypt
** Cave under the city walls
** Southern cave
== Chapter II (Temple Quarter) ==
* Temple Quarter
** Vizima sewers
*** Lionhead Spider cultists' lair
*** Crypt in the sewers
* Vizima Cemetery
** Cemetery crypt
* Dike
* Swamp
** Swamp cave
== Chapter III (Trade Quarter) ==
* Trade Quarter
** Vizima sewers
*** Salamandra hideout (fisstech lab)
*** Crypt in the sewers
*** Lionhead Spider cultists' lair
* Vizima Cemetery
** Cemetery crypt
* Salamandra base
** Salamandra base, first level (Alvaro's portal)
** Salamandra base, second level (Kikimore queen)
* Dike
* Swamp
** Swamp cave
== Chapter IV (Lakeside) ==
* Black Tern Island
* Fields
** Crypt in the Fields
* Lakeside
** Crypt at the Lakeside
** Elven cave at the Lakeside
* Murky Waters
* Murky Waters Village
== Chapter V (Old Vizima) ==
* Foltest's Castle
* Old Vizima
** Barricades
* Swamp Cemetery
* Raven's crypt
* Striga's crypt
** St. Gregory's tomb
* Old Mine
** ancient crypt
* Refugees' caves
** Druids' cave
** East Refugee cave
** Southern Refugee / Boxer's cave
*** Agnes of Glanville's lair
* Old Manor
** Old Manor catacombs
== Epilogue ==
* Zeugl's lair
== ==
* Kaer Morhen valley
** Old Mine
== ==
* This module uses the same maps as the main game, but only the Temple Quarter, Cemetery and (parts of) the Sewers are included.
 The Witcher
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