Save Point

The Save Point is a Device in Fortnite: Creative, added in Update v16.30.
==Function==
Saves and loads data for players that will persist across multiple sessions.
<tabber>
|-|Settings=
==All Settings==
All default values have been Bolded.
Option 	Value 	Description
Enabled During Phase 	None, Gameplay Only 	Determines the game phases during which the device will be enabled.
Auto Save 	Yes, No 	Determines whether the player's data is saved automatically as they play.
Auto-Load 	Yes, No 	Determines whether the player's data is auto-loaded.
Auto-Load Behavior 	Initial Spawn, Game Start, Round Start, Every Spawn	Determines when the player's data is auto-loaded.
Save Health and Shields 	Yes, No 	Save the player's current health and shield as part of the data.
Save Loadout 	Yes, No 	Saves the player's current Loadout.
Save Full Ammo Magazines 	Yes, No 	Restores full magazines on loading players data or if set to No restores the exact amount of ammo the player had when the data was saved.
Save Resources 	Yes, No 	Saves the player's current resources as part of the data.
Save Gold 	Yes, No 	Saves the player's current gold as part of the data.
Save Scoreboard Stats Behavior	Score, Career, Both 	If set to Round, only the current round's scoreboard stats are saved between rounds. If Career, only career stats are saved. If Both, both round and career are saved. If round stats are saved with the Round or Both options, round end conditions may get met if save data is loaded at the round start.
Save All Scoreboard Stats 	No, Yes, Only If Lower, Only If Higher 	Saves all the player's current stat data that appears on the scoreboard.
Save Score 	No, Yes, Only If Lower, Only If Higher 	Saves all the player's current scoreboard data.
Save Round Wins 	No, Yes, Only If Lower, Only If Higher 	Saves all the player's round wins data.
Save Eliminations 	No, Yes, Only If Lower, Only If Higher 	Saves all the player's current eliminations count data.
Save Assists 	No, Yes, Only If Lower, Only If Higher 	Save all the player's current assists count data
Save Collected Items 	No, Yes, Only If Lower, Only If Higher 	Saves the number of items from the collectible items gallery the player has collected.
Save Creature Eliminations 	No, Yes, Only If Lower, Only If Higher 	Saves all the player's current creature eliminations count data.
Save Checkpoint 	Yes, No 	Saves the player's checkpoint data so that they will respawn at the last checkpoint they activated.
Save Player Location 	Yes, No 	Saves the player's location so that when they initially spawn, they will spawn at the last position saved (only functional if 'Auto-Load is not off')
Save Team 	Yes, No 	Saves the player's current Team number. Player will be assigned to that team upon loading, triggering any team settings device related.
Save Class 	Yes, No 	Saves the player's current Class number. Player will be assigned to that team upon loading, triggering the relevant class designer device.
Allow Player To Clear Data 	Yes, No 	Allow Players to reset their progress data from the game MENU.
|-|Functions and Events=
==Functions and Events==
Option 	Description
Save Player When Receiving From 	Saves data from a distance. Does nothing if interacted with from an eliminated player.
Load Player When Receiving From 	Loads the set player data when receiving an event.
Enable When Receiving From 	Enables the device on receiving an event.
Disable When Receiving From 	Disables the device on receiving an event.
Clear Data For Player When Receiving From 	Clears any saved data for a specific player.
Clear Data for All Players When Receiving From	Clears saved data for all players in the current session.
Save All Players When Receiving From 	Saves data for all players from a distance.
Load All Players When Receiving From 	Loads all set players data when receiving an event.
Option 	Description
On Activated Send Event To 	When data is saved, sends an event to linked devices.
On Player Loaded Send Event To	When a player reloads save data, they'll send an event to linked devices.
On Cleared Send Event To 	When a player clears data, they'll send an event to linked devices.
</tabber>
Category:Devices
Category:Creative