Stompdash

The Stompdash combines two moves from the Sonic series that have been reimagined in Sonic Speed Simulator. It was added in the Synth City Race Update. The move is performed after a jump, the player must then hit the Spindash icon, performing a stomp, and if it is held, the player will stay in place; if the player decides to release the spindash icon, they will instead perform the Drop dash.
This functions very similarly to the Spindash. So long as the energy meter below the speedometer is more than approximately 1/4 complete, the player has access to it. If the meter is below the threshold, attempting to activate a Stompdash will do nothing until the meter fills to at least that volume. The player can choose to charge up the Drop dash at the cost of more energy, and it is refilled by not performing the Stomp, Drop, or Spin dashes.
== Strategies ==
* When going downhill, stompdash to gain a ludicrous amount of speed quickly.
== Trivia ==
* The player used to be able to cancel the move via the jump button, which allowed for more precise platforming. This was later on removed.
* When the player is in the air long enough, they will barely use any Stamina, or sometimes no Stamina at all when doing a Stompdash.