Fights

== Positioning ==
#Second Row Placement: It is advisable to position your heroes in the second row rather than the first. This is because barricades on the battle arena are often found in the first rows, providing extra protection to those in the second row.
#Flexible Party Composition: Consider the skill sets of your squad and aim for a flexible party composition where each hero can utilize their skills effectively from different rows (front, middle, back).
#Spread Your Team: Distribute your team members across both upper and lower rows to avoid having three party members lined up together, vulnerable to area attacks.
#Damage Bonus for Row Hits: Attacking a target from the opposite row grants a 20% damage bonus (upper to lower row and vice versa), which should be exploited. Note that this bonus does not apply against machines.
#Repositioning Skills: Heroes with repositioning attack skills are essential for parties relying on area-of-effect (AOE) attacks. These skills can push enemies back or switch their row positions. Grouping enemies together before using expensive AOE skills is advisable, but be aware that enemies can also reposition themselves.
#Maximizing AOE Skills: When using AOE skills, ensure that they target multiple enemies to maximize their effectiveness. It may be worth spending extra action points to optimize AOE damage during the fight.
#Adapt to Enemy Repositioning: Some enemies can reposition your team members, such as moving them from the second row to the last. Prepare your heroes with skills that can be used effectively from both front and back rows to adapt to such situations.
== Priority Targets ==
Always consider your priority targets in battles:
#Single Target vs. AOE: Decide whether to focus on killing a single target or using AOE attacks to weaken the entire enemy squad. Assess the threat posed by each enemy, considering factors like their HP pool and abilities. For example, eliminate snipers with low HP who can pose a significant threat.
#Armored Targets: Armored targets are often accompanied by support units (engineers) that can repair them. Prioritize killing other enemies before returning to deal with armored units to prevent constant repairs. Doctors, radio operators, and commanders usually have limited combat capabilities, making them lower priority targets.
#Two Action Point Enemies: Enemies with two action points per turn should be high-priority targets due to their increased frequency of attacks. Exploit the fact that they will also suffer from bleeding and burning effects twice as often.
== Activation Points ==
Efficiently manage activation points in battles:
#Enemy Action Advantage: In most cases, enemies will outnumber and have more initial actions per turn than your heroes. Your goal is to shift the battle in your favor by eliminating priority targets and changing the action ratio.
#Hero Action Points: Your heroes start with 3 action points at the beginning of a battle. They will recover 1 action point per turn, with exceptions like Franek who can regain 2 when trained.
#Action Point Usage: Actions typically consume 1 or 2 action points, with some skills requiring 3 AP. The more action points a character has during an attack, the better their accuracy.
#Impact of Action Points: Having 2 action points reduces accuracy by 10%, while having only 1 action point makes the character take 20% more damage.
#Use of Passive Skills: Passive skills do not consume action points and should be considered for your hero's skill set.
#Repositioning: Repositioning heroes uses an action point, so avoid doing it unless necessary.
#Enemy Action Point Management: Try to manipulate enemy actions, making them waste their action points on healing, buffs, or reloading heavy weapons. Utilize recruit skills to strip enemies of action points when possible.
== Healing ==
Effective healing strategies in battles:
#Include a Healer: It is advisable to have a healer in your party to ensure the survivability of your heroes.
#Critical Healing: Healing effects can critically hit, doubling the amount of healed HP. Prioritize healing party members in critical condition, but focus on eliminating enemies when necessary.
#Timing of Healing: Focus more on healing when your heroes have more actions per turn than the enemy, typically after eliminating part of the enemy squad.
#Leaving a Weak Enemy: Try to leave a single weak enemy alive at the end of a fight and use ploy/suppression skills on them. This allows you to fully heal your party before the next battle.
== Armor and Hit Chance ==
Considerations regarding armor and hit chance:
#Armor: Some enemies, particularly machines, possess non-zero armor values that reduce damage from attacks. Ensure your team has the proper skill set to deal with armored enemies. Certain heroes can enhance your team's armor-piercing capabilities.
#Hit Chance: Each attack has its own chance to hit, while each target has a dodge chance. The difference between these chances determines the hit percentage. Both accuracy and dodge chance can be modified by skills on both your side and the enemy side. Some attacks, like Shield Breaker, have higher accuracy against heavy targets but lower accuracy against infantry.
== Skirmish Objectives ==
Details about skirmish objectives introduced in the Żmija update:
#The update introduced optional skirmish objectives that provide extra experience points. Two such objectives are randomly selected for each fight.
#The amount of extra XP is constant, regardless of the difficulty of the objectives.
#Objectives may include tasks like limiting ammo usage, achieving specific kill goals, or avoiding certain damage thresholds.
#You can heal team members to reduce the damage counter for objectives that involve avoiding a certain amount of damage.
== Cheats ==
Information about handling the game's RNG:
#The game uses a non-deterministic RNG, meaning that the same situation may yield different results each time you load the game. It does not rely on pre-generated seeds.
#If you encounter an unfavorable fight, such as losing half your team to a single critical hit AOE explosive, you can use the Alt+F4 method to reload the game and attempt the battle with different enemy setups and positions to potentially achieve a different outcome.
Category:Gameplay