Orion Drake (Disposable Hero)

===Basic Information===
 Race: Aasimar
 Class: Paladin
 Level: 1
 Experience: 592/1300
 Alignment: Lawful Good
 Languages: Celestial and Common
 Deity: Cortesia,the Bright Lady
 First Seen: The Dunn Wright Inn
 Location: The Witch Tower of Belhaim
 Background: Open
===Abilities===
 STR: 16 +3 (10 pts)
 DEX: 12 +1 (02 pts)
 CON: 14 +2 (05 pts)
 INT: 10 +0 (00 pts)
 WIS: 12 +1 (00 pts)(+2 Racial)
 CHA: 15 +2 (03 pts)(+2 Racial)
===Combat Statistics===
 (Max -2) HP: 13 = [1d10 + CON (2) + FC (1)] (Paladin)
 AC: 18 = [10 + DEX (1) + Banded Mail (7)]
 AC Touch: 11 = [10 + DEX (1)]
 AC Flatfooted: 17 = [10 + Scale Mail (7)]
 INIT: + 1 = [DEX (1)]
 BAB: + 1 = [Paladin (1)]
 CMB: + 4 = [BAB (1) + STR (3)]
 CMD: 15 = [10 + BAB (1) + STR (3) + DEX (1)]
 Fortitude: + 4 = [Paladin (2) + CON (2)]
 Reflex: + 1 = [Paladin (0) + DEX (1)]
 Will: + 4 = [Paladin (2) + WIS (1) + Indomitable Faith (1)]
 Resistance: + 5 = [Acid + Cold + Electricity]
 Speed: 20' (30' Base)
 Damage Reduction: None
 Spell Resistance: None
 Spell Failure: N/A
===Weapon Statistics===
 Greatsword: Attack: +4 = [BAB (1) + STR (3) + Misc (0) + Magic (0)]
 Damage: 2d6+4, Crit: 19-20/x2, Special: None
 Greatsword: Attack: +3 = [BAB (1) + STR (3) - PA (1) + Magic (0)]
 Damage: 2d6+4, Crit: 19-20/x2, Special: Power Attack
 Dagger: Attack: +4 = [BAB (1) + STR (3) + Misc (0) + Magic (0)]
 Damage: 1d4+3, Crit: 19-20/x2, Special: None
 Javelin: Attack: +2 = [BAB (1) + DEX (1) + Misc (0) + Magic (0)]
 Damage: 1d6+3, Crit: 20/x2, Range: 30 ft., Ammo: 2, Special: None
 Th Dagger: Attack: +2 = [BAB (1) + DEX (1) + Misc (0) + Magic (0)]
 Damage: 1d4+3, Crit: 19-20/x2, Range: 10 ft., Special: None
===Racial Features===
 Ability Adjustments: +02 (Wisdom), +02 (Charisma)
 Size: Medium
 Speed: 30'
 Favored Class: Paladin (+1 HP/x1)
 Darkvision: 60 ft.
 Racial Skill Bonuses: +02 Diplomacy and +2 Perception
 Resistances: +05 Acid, Cold, and Electricity
 Daylight: 1/day
===Class Features===
Paladin
 Armor/Weapons: Paladins are proficient with all simple and martial weapons, with
 all types of armor (heavy, medium, and light), and with shields (except tower
 shields).
 Aura of Good: The power of a paladin's aura of good is equal to his paladin 
 level.
 Detect Evil: At will, a paladin can use detect evil, as the spell. A paladin can,
 as a move action, concentrate on a single item or individual within 60 feet and 
 determine if it is evil, learning the strength of its aura as if having studied
 it for 3 rounds. While focusing on one individual object, the paladin does not
 detect evil in any other object or individual within range.
 Smite Evil 1/day: As a swift action, a paladin selects a target for his Smite Evil
 ability and receives a bonus to attack rolls and a deflection bonus to AC equal 
 to his Charisma modifier. If the target is an outsider with the evil subtype, an
 evil-aligned dragon, or an undead creature the paladin receives a +2 damage bonus
 for every paladin level achieved on the first successful attack. All attacks to
 the target of the smite evil ability automatically bypass damage reduction and 
 the smite evil ability persists until the target is dead or the paladin rests to
 regain the use of his smite evil ability.
===Feats===
 Power Attack (1st Level): -1 to melee attack rolls for a +2 on melee damage rolls.
 If the attack is made with a two-handed weapon or a one handed weapon with two
 hands, or a primary natural weapon that adds 1-1/2 your Strength modifier than 
 increase the damage by 1/2.
===Traits===
 Perception (Capable): +1 on Perception. Perception is a class skill.
 Indomitable Faith (Faith): +1 on Will saves.
===Skills===
 Skill Points: 2 = [Base (2) + INT (0)/Level 1; FC (0)] (Paladin)
 Skills Total Rank CS Ability ACP Misc
 Acrobatics -5 0 0 1 -6 +0
 Appraise 0 0 0 0 +0
 Bluff 2 0 0 2 +0
 Climb -3 0 0 3 -6 +0
 Craft ( ) 0 0 * 0 +0
 Diplomacy 8 1 3 2 +2~
 Disable Device 0 0 0 -6 +0
 Disguise 2 0 0 2 +0
 Escape Artist -5 0 0 1 -6 +0
 Fly -5 0 0 1 -6 +0
 Handle Animal 0 * 0 +0
 Heal 1 0 * 1 +0
 Intimidate 2 0 0 2 +0
 Knowledge (Arcana) 0 0 0 +0
 Knowledge (Dngnrng) 0 0 0 +0
 Knowledge (Engnrng) 0 0 0 +0
 Knowledge (Geography) 0 0 0 +0
 Knowledge (History) 0 0 0 +0
 Knowledge (Local) 0 0 0 +0
 Knowledge (Nature) 0 0 0 +0
 Knowledge (Nobility) 0 * 0 +0
 Knowledge (Planes) 0 0 0 +0
 Knowledge (Religion) 0 * 0 +0
 Linguistics 0 0 0 +0
 Perception 8 1 3 1 +3~^
 Perform ( ) 2 0 0 2 +0
 Profession ( ) 0 * 0 +0
 Ride -5 0 * 1 -6 +0
 Sense Motive 1 0 * 1 +0
 Sleight of Hand 0 0 0 -6 +0
 Spellcraft 0 * 0 +0
 Stealth -5 0 0 1 -6 +0
 Survival 1 0 0 1 +0
 Swim -5 0 0 3 -6 +0
 Use Magic Device 0 0 0 +0
 ~Racial
 ^Trait
 * Class skills without ranks yet.
===Spell Lists (Known)===
None yet.
===Spell Lists (Prepared)===
None yet.
===Equipment===
 Equipment Cost Weight
 Explorer's Outfit -- lb
 Banded Mail 250 gp 35 lb
 Greatsword (Melee) 50 gp 8 lb
 Dagger (Melee) 2 gp 1 lb
 Javelin (2) (Ranged) 2 gp 4 lb
 Holy Symbol (Wooden) 1 gp -- lb
 Backpack 2 gp 2 lb
 -Flint and Steel 1 gp -- lb
 -Trail Rations (2) 10 gp 2 lb
 -Flask (Empty) (2) .06 gp -- lb
 -Lamp Oil (2) 2 gp 2 lb
 -Sack (2)(Empty) .2 gp 1 lb
 -Bedroll .1 gp 5 lb
 -Rope, Silk (50 ft.) 10 gp 5 lb
 -Waterskin 1 gp 4 lb
 -Whetstone .02 gp 1 lb
 ========
 331.38 gp
 Total Weight: 70 lb
 Light Medium Heavy 
 Max Weight: 0-76 77-153 154-230
===Finances===
 PP: 00 Initial Character money: 150 gp
 GP: 354 Warehouse Sitting: 536 gp
 SP: 6 Carried Inventory: -331.38 gp
 CP: 2 Consumed or Destroyed: -0
 =========
 Coinage: 354.62 gp
 Gems/Jewelry/Other: 0000
===Details===
 Size: Medium
 Gender: Male
 Age: 24
 Height: 6'2"
 Weight: 232
 Hair Color: Silver
 Eye Color: Blue
 Skin Color: Tanned
 Appearance: Orion keeps himself and his equipment in good clean condition. His 
 sword and armor show wear from use but that is to be expected. He keeps his face
 shaven and his silver hair long. His unnaturally blue eyes seem to glow with the
 same fervor that he displays as he serves Cortesia, the Bright Lady.
 Demeanor: Orion emites a confidence in all things he does. He draws his sword as a
 last option.
===Background===
Orion was just a small boy when he started to display unusal talents beyond that 
of other children. He could summon daylight but that was a talent he didn't need 
since he could see with the absence of daylight or any light source at all. His 
hair turned from a shade of blonde to a shade of silver and his eyes started to 
glow faintly blue. It was then that an old priest began researching his condition 
and came to the conclusion that he was touched or chosen by the Gods themselves. 
That is when he heard the call of Cortesia. To serve her in this realm.
For the next four years of his life Orion served in the ranks of the Whitecloaks.
There he learned a great many things, mainly observation and how to perceive 
threats beforehand, but also diplomacy. A skill he uses quite often since his
days in the guard.
===Adventure Log===
Warehouse Sitting
 XP Received: 592 XP
 Treasure Received: 536 GP
 Gems/Jewelry: None 
 Items: None
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
===Approvals===
*Approval 1 (June 4, 2012) (Qik) level 1
*Approval 2 (June 5, 2012) (Satin Knights) level 1
Category:Approved Characters
Category:Wandering the Streets