CC Human Male Region

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Base Stats 	Base Stats	 	
Race 	Human 	 	
Ethnicity 	Grienzen 	 	
Sex 	Male 	Attributes	Attributes
Coordination	7 	 	
Fitness 	7 	 	
Intellect 	8 	 	
Intuition 	6 	 	
Willpower 	7 	Skills 	Skills
Assault 	+1 	 	
Athletics 	+1 	 	
Labor 	+1 	 	
Intimidation	+1 	 	
Resolve 	 	 	
==Region==
Most humans enlisted in the Grienzen Imperial Army are from one of the Grienzen states but there are a few notable exceptions. Many Grienzen colonists in Ifrania remain there to defend their homesteads, but plenty returned to defend the Fatherland. Likewise, a sizable number of male Grienzen citizens who took a ship to Amerrisque to start a new life have sailed back due to the rising tensions and inevitability of the upcoming war. And finally, some of the ethnically and linguistically Grienzen citizens of Alemannia have enrolled in the Grienzen military due to the official neutral stance taken by the Alemannian government.
While the majority of people live within the same region where they were born, recent advances in transportation technology have facilitated more relocation now than ever before. As a general rule, the region you select in this stage is the one where you were born, raised, and lived until enlisting in the army. The primary exceptions to this are if your Social Class is Transients (though even then, most simply move about within their birth region) or if you undergo Relocation during the Hardship.
===Selection Methods===
There are two methods to determine your Region:
*Intentional: Choose your Region
*Random: Roll a d100
===Effects===
Increase three Attributes by 1, and either three Skills by 1 or two Skills by 1 and a Talent.
Region	Region 	Region 	Region 	d100 roll	Region	+1 to three Attributes	+1 to three Skills, or +1 to two Skills and a Talent
1-13 	Rhein Province 	Fitness, Coordination and Intellect 	Labor, Dexterity, Medicine, Engineering, Scholarship Talent (Multilingual: Gallian) 	 	 	 	
14-19 	Upper Luthairingia	Coordination, Intuition, and Willpower	Athletics, Labor, Investigation, Intimidation, Scholarship Talent (Multilingual, pick one: Gallian or Brettish) 	 	 	 	
20-24 	Lower Luthairingia	Coordination, Intuition, and Willpower	Athletics, Rapport, Composure, Intimidation, Scholarship Talent (Multilingual: Gallian) 	 	 	 	
25-28 	Occupied Danmag 	Fitness, Coordination, and Intuition 	Athletics, Stealth, Resolve, Survival 	 	 	 	
29-59 	Preusvia 	Fitness, Intellect and Willpower 	Assault, Investigation, Composure, Leadership 	 	 	 	
60-61 	Sachden 	Special: +2 Willpower, +1 Fitness 	Special: +1 Athletics and Resolve. 1 Resolve Talent (Here Stands A Man) 	 	 	 	
62-66 	Other Lesser State	Coordination, Intellect, and Intuition	Athletics, Labor, Dexterity, Rapport 	 	 	 	
67-77 	Kierstia 	Intellect, Intuition, and Willpower 	Scholarship, Investigation, Rapport, Survival, Scholarship Talent (Multilingual, pick one: Rossiyan or Brettish)	 	 	 	
78-96 	Bayernia 	Fitness, Intuition, and Willpower 	Athletics, Labor, Marksmanship, Rapport 	 	 	 	
97 	Ifranian Colony 	Fitness, Intellect, and Willpower 	Labor, Resilience, Awareness, Survival 	 	 	 	
98-99 	Amerrisque 	Fitness, Intellect, and Willpower 	Labor, Marksmanship, Awareness, Intimidation, Scholarship Talent (Multilingual: Brettish) 	 	 	 	
100 	Alemannia 	Fitness, Intellect, and Intuition 	Athletics, Marksmanship, Rapport, Survival, Scholarship Talent (Multilingual, pick one: Gallian or Brettish) 	 	 	 	
== Next Step ==
With your Region selected and your regional characteristic differences added to your base stats, move on to Magical Predisposition.