Ragna the Bloodedge

==Overview==
"The man commonly known as the Grim Reaper who was ranked as an SS-class traitor by the Bureau, his peerless power is matched only by his evil ways, and the highest bounty in history has been placed on his head. He harbors an intense hatred for the Bureau, and has made it his goal to annihilate the organization. When the Grim Reaper appears in the 13th Class Municipal District, "Kagutsuchi", everything begins."
The main protagonist of BlazBlue, Ragna the Bloodedge is a basic, easy to learn character with simple but effective bread and butter combos. As a purely aggressive, rush-down character, Ragna has a distinct lack of projectiles or other zoning tools and needs to force his way up close to do any real damage. Because of this, he can often experience difficulty with characters that excel at zoning. He is certainly not without range, however. Utilizing his amazing 5B and 5C, Ragna has all the tools he needs to catch his opponent out and then immediately close the distance with Hell's Fang. Once Ragna gets in close quarters, his damage potential increases considerably, and even becomes borderline devastating if he enters his powered up state, Blood Kain... although such a move is not without it's risks. Ragna's health is one of the lowest of the cast at only 10000, but this is compensated for by his unique Drive ability, Soul Eater, which steals some of the opponent's life force during certain attacks. As such, a tenacious Ragna is awarded for his offense with precious vitality, while a Ragna without momentum is quick to fall at the hands of his opponent.
== Movelist ==
Note: Damage figures in parentheses represent damage dealt during Blood Kain.
== Basic Strategy ==
The basic approach for any Ragna player is to keep the pressure on the opponent and to maintain as little a range as possible between you and your opponent. Drive attacks are to be used liberally in order to offset the low health and to rack up serious damage. Hell's Fang and Gauntlet Hades are great ways to connect combos together.
== Combos ==
Ground combos
5A/2A, 5B/2B, 5C, any special -> followup
5B, 5C, 5D, delay 214A -> 214D
5A/2A, 5B/2B, 5C, 2C, 214A -> 214D
6B, 5C, 2C, 214A -> 214D
5B, 3C, 22C, 5B, 5C, 214A -> 214D
623C -> 236C -> 236C, 5B, 623D -> 236C -> 214C - Damage: 2300~
5B, 6A, 5C, 5D (1 hit), 214B -> delay 214D, 5B, 623D -> 236C -> 214C
(near corner) 5B, 2B, 3C, 5D (DC), 6A, 5D, 22C
(crouching opponent only) ..., 5C, 6C (1 hit), 214A -> 214D
(crouching opponent only) ..., 5C, 2D, 5C, 214A, 5A, 5B, 6A, 5D, 214A -> 214D
(corner, crouching opponent only) ..., 5C, 6C (DC), 6A, 5D, 214A -> 214D
(corner, crouching opponent only) ..., 5C, 2D, 5C, 5D (DC), 6A, 5D, 22C
(mid-screen) 5B, 2B, 3C, 5D (1 hit), 623C -> fastest 236C -> delay 236C, 22C
(mid-screen) 5B, 2B, 3C, 22C, dash 5A, 5B, 623C -> fastest 236C -> delay 236C, 22C
(mid-screen) 5B, 2B, 3C, 22C, 5B, 623D -> fastest 236C -> delay 236C, 22C
2D (CH), 5C, 5D (1 hit), 214A, 5A, 22C
2D (CH), 5C, 5D (1 hit), 214B -> delay 214D, 5B, 623D -> 236C -> 214C
(corner) 2D (CH), dash 5C, 5D (DC), 6A, 5D, 214A -> 214D
With 50% Heat Gauge
..., 214A (RC), dash 6D, j.D, dash 5B, 3C, 22C
..., 5B, 5C, 632146D (charge), dash 5B, 623D -> 236C -> 214C
..., 3C, 22C (RC), dash 3C, 5D, 22C
..., 3C, 22C (RC), dash 6A, 6B, 22C
Launch into air combo
(near corner) ..., 5C/2C, 5D (DC), 6A (JC/HJC), air combo
(crouching opponent only) ..., 5C, 6C (DC), air combo
(crouching opponent only) ..., 5C, 2D, (2B), 5C (JC), air combo
(crouching opponent only) ..., 5C, 6C, 214B -> delay 214D, 5B, 6A (JC/HJC), air combo - Damage: 4600~
(near corner) 623C -> 236C -> 236C, 5B, 6A (JC), air combo
6A, 5D (DC), 6A (JC/HJC), air combo
2A (repeat), 5B, 6A (JC/HJC), air combo
214B (CH), 5B, 6A (JC/HJC), air combo
214D (CH), 5B, 623C -> delay 236C -> delay 236C, 6A (JC), air combo
6A (CH), 5B, 6A, 214B -> delay 214D, 5B, 6A (JC/HJC), air combo
214B (CH), dash 5B, 6A, 214B -> delay 214D, 5B, 6A (JC/HJC), air combo
(anti-air) 623C (1 hit) (CH), 5C, 214A, 5A, 5B, 6A (JC), air combo
(crouching opponent only) ..., 5C, 2D, 5C, 214A, 5A, 5B, 6A (JC), air combo
2D (CH), 5C, 5D (1 hit), 214B -> delay 214D, 5C (JC/HJC), air combo
With 50% Heat Gauge
..., 5C, 214A (RC), 6C (DC), air combo
2A (repeat), 5B, 5C, 214A (RC), 5B, 6A (JC), air combo
(corner) 2B, 5C, 3C, 214D (RC), air combo
623C/623D (1 hit) (RC), 5B, 6A, 214B -> delay 214D, 5B, 6A (JC/HJC), air combo
214B -> 214D (RC), 214B -> delay 214D, dash 5B, 6A (JC/HJC), air combo
Air combos
j.C, j.D (JC), j.D, 623D -> 236C -> 214C
j.C, j.D (JC), j.C, 623D -> 236C -> 214C
j.B, j.C (JC), j.C, j.D, 623D -> 236C -> 214C
j.C, j.D (JC), j.C, j.D, 623D -> 236C -> 214C
Note: j.C, j.D (JC), j.C, j.D is ideal off most setups (JC off a grounded launch, HJC off a mid-air launch), but you'll often need to do j.C, j.D (JC), j.C/j.D instead (j.C for less proration, j.D if the opponent is too high for j.C). After a mid-air 5C launch, you need to use j.B, j.C (JC), j.C, j.D instead. As is often the case, doing such against Rachel and Carl is another story entirely.
Throw combos
5B+C, 214B -> delay 214D, 5B, 623D -> 236C -> 214C - Damage: 3200~
5B+C, 214B -> delay 214D, 5C (HJC), air combo
5B+C, 632146D - Only works on heavyweight characters
(corner) 5B+C, 623D -> 236C -> 214C
4B+C, dash 6A (JC/HJC), air combo - Damage: 3100~
4B+C, 214B -> delay 214D, 5B, 6A (JC/HJC), air combo - Damage: 3500~
j.B+C, 214B -> 214D
j.B+C, air dash j.C, j.D, 623D -> 236C -> 214C
(corner) j.B+C, 623D -> 236C -> 214C
Aerial Gauntlet Hades combos
2147B -> delay 214D, dash 5B, 5D (1 hit), 214B -> delay 214D, dash 5B, 623D -> 236C -> 214C - Damage: 4200~
Combos including Blood Kain
* Normal chain~
..., 3C, 214214D, 5C, 5D etc
(corner) ..., 3C, 214214D, 5C, [5D (DC)] x3, 623D -> 236C -> 214C
(crouching opponent only) 6B, 5C, 6C, 214214D, hj.D, j.D, [5D (DC)] x2, 6D, j.D (JC), j.D, 623D -> 236C -> 214C - Damage: 5700~
(corner) ..., 5D, 214214D, 5D etc
(corner) ..., 3C, 5D, 214214D, 6A, 5D, 22C
(corner) ..., 3C, 214214D, 5C (HJC), j.D, j.D, (JC), delay j.D, 5D (DC), 5D, 22C
(corner) ..., 3C, 214214D, 2B, 5C, 5D (1 hit), 214B -> 214D, 5D (DC), 5D, 22C
* Throw~
(corner) 5B+C, 214214D, 5D (DC) x2, 5D (1 hit), 623D -> 236C -> 214C
4B+C, 214214D, j.D (JC), delay j.D, land, j.D (JC), j.B, 623D -> 236C -> 214C
4B+C, 214214D, hj.D, j.D, land, j.C, j.D (JC), j.C, j.D, 623D -> 236C -> 214C
With 100% Heat Gauge
4B+C, 214214D, hj.D, j.D, 214214D - Damage: 5300~
* Aerial Gauntlet Hades~
(near corner) 2147B -> delay 214D, dash 5B, 5D (1 hit), 214214D, 5D (DC), 6D, j.D (JC), j.D, 623D -> 236C -> 214C - Damage: 5200~
With 100% Heat Gauge
2147B -> delay 214D, dash 5B, 5D (1 hit), 214214D, 5B, 5D (1 hit), 214B -> delay 214D, 5D (DC), 5D, 214214D - Damage: 6260
Combos during Blood Kain
5B, 5C, 5D (DC), 214A -> 214D
5B, 5C, 5D (1 hit), 214A -> 214D, 5B, 5D, 214B -> 214D
5B, 5C, 5D (1 hit), 214A -> 214D, 5B, 6A (HJC), j.C, j.D (JC), j.C, j.D, 623D, 236C, 214C
(corner) [5D (DC)] xN, 632146D
(corner) [5D (DC)] xN, 6D, j.D (JC), j.D, 623D -> 236C -> 214C
[6D, j.D (JC), delay j.D, land] x2, hj.C, j.D (JC), j.C, j.D, 623D, 236C, 214C
(corner, anti-air) 5D (DC), 6D, j.D (JC), delay j.D, land, 6D (JC), delay j.C, j.D, land, j.C, j.D (JC), j.D, 623D, 236C, 214C
5B, 6A, 6D, j.D, land, [214B -> delay 214D, dash 5D (1 hit)] x2, 214B -> delay 214D, dash 5D (DC), 6D, j.D (JC), j.D, 623D -> 236C -> 214C - Damage: 5400~
(corner) Air Grab, j.D , 6D,j.D, 214B->214D,D(1 hit), 214B -> 214D, D, dash cancel, D, 632141236C - Damage: Instant Death if Target Health is below 74%. Required 30+ Heat to Astral. Reminder to Touch Ground Before G.H instead of Air G.H
With 100% Heat Gauge
(near corner) 5B, 6A (JC), [j.C, j.D (JC), delay j.D, land] x2, [5D (DC)] x2, 214214D
2D, 5B, 5D (1 hit), 214B -> delay 214D, dash 5D (1 hit), 214B -> delay 214D, dash 5D (DC), 5D, 214214D - Damage: 5800~
== Advanced Analysis ==
==See also==
The Foundation
==External links==
BLAZBLUE ＠wiki ラグナ＝ザ＝ブラッドエッジ
ラグナ＝ザ＝ブラッドエッジ攻略 @ ウィキ
Ragna the Bloodedge Thread 
Ragna Move and Combo list
Ragna the Bloodedge Move Data
Category:Characters
Category:BlazBlue