Genesis

Genesis is a multiplayer map featured in Call of Duty: Infinite Warfare. It takes place in an abandoned Greycube Dynamics Facility, in California, U.S.A.
==Overview==
Genesis is a small map in Call of Duty: Infinite Warfare that has many close-quarters and mid-range combat situations. The layout of the map follows the same format as the Call of Duty: Ghosts map Strikezone and Call of Duty: Modern Warfare 3 map Dome. The two main spawn points are near the "dome" itself, and near the entrance gate on the other side of the map.
The dome serves only as a relatively inconsequential corridor between two of the outdoor sections.
Sniping is not an advisable strategy in Genesis due to the map's compact nature. Nearby the "dome" is a stairway with two entrances. On the opposite side of the map to the 'dome', the bar can be found in roughly the same configuration as it appears in Ghosts, minus the corridor that links one of its side-entrances to the area atop two of the four staircases.
One of the main influences on Genesis' design is the need to facilitate wall-running, so in addition to adopting a more open layout than either Dome or Strikezone, it also features taller walls that end relatively closely to one another.
==Gallery==
Dome Strikezone Genesis Comparison.png|Comparison between Dome, Unearthed, Strikezone and Genesis.
==Trivia==
*Genesis is largely a remake of the Call of Duty: Ghosts map Strikezone, retaining an almost identical layout but with several pathways and areas removed or simplified.
*A UNSA Carrier can be found off the coast of the beach of the map, on the southern side of the map.
*On the northern side of the map, a torus ring space station can be seen in the sky.
*Dozens of people can be seen walking around on the beach.
*Posters and paraphernalia for two companies - Greycube Dyanmics and Central Technology Group - can be seen around the map.
*Several scorestreaks can be seen being tested inside the laboratories, such as the C8 and Advanced UAV.
Category:Call of Duty: Infinite Warfare Multiplayer Maps