Report 1421

Report #1421
Skillset: Sacraments Skill: Benediction
 Org: Celestines Status: Rejected Jan 2016
Furies' Decision:
Benediction already includes chances to cure health and mana, cure afflictions,
and has a list of defenses it grants as well. We feel this is sufficient, and
the willpower and endurance effects can be removed without replacement.
Problem: With the removal of endurance and willpower loss, the skill of
benediction is affected by this change partly due to that this ritual restores a
little of bit of both, but now it is a waste and will need to reflect the change
by replacing what it used to do with something of minor benefit. This proposal
will seek to fix that portion of the ritual itself
Solution #1: Replace the willpower/endurance restoration with a permanent
 defense to a boost to rooting that persists through death.
Solution #2: Have benediction cure h/m/e for a max of no more than 5% of what
 was lost.
Solution #3: Solutions 1 & 2 with the addition of excorable resistance value
 of 1.
Player Comments:
---[Raeri on 1/8 @ 12:48 writes]:
Solution 1, and also apply the change to its mirror (i.e. things like Maiden
from MoonWicca, if it still does it too).
---[Synkarin on 1/8 @ 13:59 writes]:
How big of a boost to rooting? Rooting is a pretty big deal with things like
rad/beckon/wisp/gust etc. Unless it's incredibly minor, (like pfifth on a target
minor, <1%) no support for that. Solution 2 seems more like a return to the
status quo. The biggest question is does the willpower/endurance increase need
to be replaced? Doesn't benediction have other benefits outside
willpower/endurance regen?
---[Yurika on 1/8 @ 15:02 writes]:
The rooting in question should be no more than intermediate level max, against
being radded, that is nothing to it, as it is an extremely potent counter
measure that will always hit the target if they are unshielded as that has
always been my experience with rads.. now where they are radded to is another
story, as rad will not always beckon them into your group, but at least in a
random direction if it fails to pull them in. Lastly, benediction does NOT
increase your willpower/endurance at all, it only RESTORE a small amount that
was used from your max, and yes, we feel it should be replaced if it serves not
the purpose.
---[Yurika on 1/8 @ 15:04 writes]:
Also, it gives a 1 resist to asphyxiation, poison and magical only.
---[Jaamil on 1/8 @ 15:10 writes]:
As far as rooting is concerned with being beckoned by a demon/angel, the person
will need considerable, major or unearthly status in rooting to be of potential
resistance to those. I don't see that there are many skills that stack resists
without resorting to artifact/dingbat item(s) for rooting to be an immense
issue.
---[Synkarin on 1/9 @ 00:15 writes]:
No support for rooting at that level, giving intermediate rooting is quite a
substantial buff, giving much more so than the endurance/willpower regen given
previously. Why does it need to be replaced? Giving resist to
asphyx/poison/magic damage seems worth it to me to use.
---[Lerad on 1/9 @ 00:23 writes]:
Benediction has a host of other effects, apparently, and I don't think this is
needed. In fact, with Benediction's mechanics, it'll actually be more of a buff
to just delete the endurance/willpower effect, so that the other effects have a
higher chance of proccing. My suggestion aside, a minor endurance/willpower heal
is hardly equatable to rooting - the latter of which has a direct impact on
combat and can (and will) be stacked to counter forced movement skills. Minor
heal might be a better idea, though I'm not sure if Benediction already has such
an effect (if someone can list all the benediction effects, that'll be great),
additional excorable resistance is probably overkill, for the same reason as
rooting. I'll support solution 2 only if I have to support something - but I do
feel my suggestion (deleting the effect and by default raising the proc rate of
the others) would be better for the class as a whole.
---[Celina on 1/9 @ 01:52 writes]:
Can we stop trying to buff Celestines please? Can you justify your request for a
direct buff to PK?
---[Celina on 1/9 @ 01:59 writes]:
As in, can you explain to me why you need a rooting buff?
---[Celina on 1/9 @ 02:01 writes]:
All you've done is explain why you want to change a defunct skill but you have
not explained why these buffs specifically are needed. You don't have to get
something simply because you lose something. We know this because the reverse is
also true. You did not lose anything substantial to gain shackles.
---[Shuyin on 1/9 @ 05:25 writes]:
Not necessary. the removal actually benefits benediction because the other
(presumably more useful) effects are now more likely to tick. Definite no to
rooting
---[Raeri on 1/9 @ 06:59 writes]:
Would also support just removing the willpower and endurance ticks on the skill
instead of replacing them. I think the issue at the moment is that it still
tries to replenish those defunct stats as part of the potential outcomes.
---[Tredian on 1/9 @ 08:19 writes]:
Hi, yes, it does still tick endurance/will. however, its other effects are just
defenses. wicca maiden sometimes cures an aff not sure with benediction. as much
as i'd like a quick fix for wicca maiden, i need more time to think on it. maybe
there are other utilities for this skill like an expiring/permanent
damage/resist buff or vitals buff. make the skill wholly utility.
---[Yurika on 1/9 @ 09:39 writes]:
The ticking of willpower and endurance has to stop yes, as to the partial
reasoning why this report is up, though as one who is casting this spell several
times consecutively to see if there's anything amiss, I am quite confident that
the ritual isn't a host of other effects as great as it appears outside to those
who doesn't experience what it does. Also, benediction isn't an ideal skill in
terms of pk, as the weaker resistances on the new scale is quite laughable and
ignorable at anyrate and not of issue. I am willing to see about the rooting to
be dropped to slight status. Lastly... it does not give a higher chance of
proc'ing the other few resists as those will come anyway, it is however, a
wasted repeat of ticks of the resists that are given.
---[Synkarin on 1/9 @ 16:35 writes]:
Doing my own testing with benediction, it currently give 1/8 magic resist
(resistance defense) 1/8 fire resist (fitness defense), 1/6 poison/asphyx(purity
defense) as well the constitution def which helps prevent vomiting. These ticks
do no always happen each time you give benediction(took me 3 times to get the
fitness def) so removing willpower/endurance will increase the odds of getting
them all each time. I do not support any of these solutions, I don't think
Celestines need them. Log of my testing - http://pastebin.com/NSnAzp71
---[Celina on 1/11 @ 00:30 writes]:
I still haven't heard any reasoning as to why Celestines need a rooting buff.
---[Yurika on 1/13 @ 18:22 writes]:
My reason for the replacement of the willpower/endurance has been explained in
the problem section of report 1421, nothing too analytical nor that big of
problem with a general rooting defence request in place of it. Or possible
alternatives provided in the solutions. Though, any other alternatives that
aren't provided in the report are more than welcome to be considered.
---[Synkarin on 1/14 @ 13:37 writes]:
The problem statement doesn't explain why you need rooting, just why you want to
replace the endurance/willpower curing. Rooting is a substantially more useful
effect than willpower/endurance regen is and not one that I support for the
reasons already stated. I don't believe the willpower/endurance regen effect
needs to be replaced at all.
---[Tredian on 1/17 @ 15:58 writes]:
I also think a reasoning for rooting needed, since if I'm not missing anything,
only way to add it is beast (?). Since benediction has a supposed one-time cast
mechanic due to its cost and duration, I imagine the old will/endu regen should
be replaced with defences. The defences given currently are just minor though,
and since there isn't much available alternatives to the restorative utility
function, I think a 1/6 resist on excorcable and/or 1/6 poison resist is fine.
I'm not sure its used much during combat, but solution 2 is alright if you want
it, plus one of the additional defences I've mentioned. Wicca Maiden mechanic is
repeated casting so it has higher potential for mid-combat use, will be making a
separate report for that skill next month, hopefully.
---[Tanin on 1/18 @ 15:39 writes]:
I do not support any of the solutions given on this. I would support the removal
of the end/wp aspect, with no replacement.
---[Wobou on 1/28 @ 02:53 writes]:
I think all of these solutions are stronger than what they were replacing. I
would support dropping them out of the rotation so the other effects trigger
more often. Solution 2 is stronger than what was there before but I'm not seeing
how it would actually be useful for you folks even if implemented. Correct me if
I'm wrong but benediction tends to be used at the beginning of fights as part of
putting up defenses when people tend to be full vitals anyway, and an unreliable
5% heal is not going to be enough to change this skill to being used in the
middle of fights. If you folks truly want that then I'm not opposed to solution
2, I just think it would be stronger to replace it with nothing.
---[Celina on 1/30 @ 02:37 writes]:
Okay going to oppose. Saying something needs to be replaced, which may be valid,
isn't carte blanche to pick whatever you like without justification. if you want
rooting, you have to explain why Celestines need rooting specifically