Recruitment (Wizard Spell)

With this spell, the caster summons all living creatures around him who have ever drawn blood in anger to serve him without fail.
During preparation, the caster must take the ground bones of fallen warriors and sprinkle them where the spell is to be cast, out to a radius that depends on the caster's level (see table).
Upon the casting of the recruitment spell, all creatures within the circle that have ever drawn blood in anger, such as hunters or warriors, must make a successful saving throw vs. spell or come under its effects. These individuals immediately gather their weapons and come to the caster, awaiting his every military instruction for the du­ration of the spell.
 Recruitment Radius
Level	Radius
21 	60 yds.
22 	90 yds.
23 	120 yds.
24 	180 yds.
25 	240 yds.
26 	360 yds.
27 	480 yds.
28 	900 yds.
29 	1 mi.
30 	2 mi.
The affected creatures will not usually form military formations, unless an entire formation is caught in the area of effect. Affected creatures cannot be commanded to perform any action other than combat; for example, they cannot be forced to build things or carry things other than their own personal equipment. They do not fight among themselves, regardless of previous dispo­sitions, and the serve the caster without fail.
The material component is at least 100 pounds of ground bones of fallen warriors, apportioned during preparation. A man-sized humanoid crea­ture has about 25 pounds of bone; larger creatures have about 25 pounds per Hit Die.
Notes: Restricted to preservers and defilers, common.
Category:Psionic Enchancements
Category:Wizard Spells
Category:Psionic Enchancements from Dragon Kings
Category:Spells from Dragon Kings
Category:Spells from Wizard's Spell Compendium
Category:Spells