Update v21.50

Update v21.50 was a major patch note in Fortnite released during Chapter 3: Season 3 and during the Blasted Badlands venture.
<tabber>
|-|Battle Royale = 
The next Fortnite update is here without a shadow of a doubt. In Fortnite Battle Royale v21.50, let the spirit of Phantasm (no pun intended) guide your battle strategy!
==SHADOW OF PHANTASM WEEK==
center|750px
A samurai in life and a phantom in the afterlife, stealth is no stranger to Phantasm. In the upcoming Shadow of Phantasm Week, the Suppressed Assault Rifle, Suppressed SMG, Shadow Bomb, and Shield Bubble will be unvaulted! Complete special Quests for XP while using these items that are back with a vengeance. Shadow of Phantasm Week starts August 30 at 9 AM ET and ends September 7, 2022, at 9 AM ET.
The Shield Bubble may not be stealthy… but it's a futuristic fit for futuristic samurai. Be warned: it can’t shield against a Kamehemaha!
You’ll be able to find Suppressed Assault Rifles and Suppressed SMGs from the ground and Chests, and Shadow Bombs and Shield Bubbles from the ground, Chests, and Supply Drops. What about the Quests? The Quests will be findable on the Quests page in the “Shadow of Phantasm Week” category!
==KEEP WIELDING THE POWERS OF SON GOKU==
Even though the Fortnite x Dragon Ball “Power Unleashed” Quests have ended, Capsule Corp continues to send deliveries! The Kamehameha and Nimbus Cloud (Kintoun) items are still on the Island, just at a lower rate of appearance.
==IMPOSTORS HEADS TO THE VAULT==
The Bridge, for now, is safe.
In the v21.50 update, we’ve vaulted the Impostors playlists as our teams shift focus to other Fortnite projects. We want to extend a thank you to everyone who’s trusted, betrayed, and of course, Peely Party’d together during its limited release.
Also, we've added Impostors Prefabs and Prop Galleries in Creative for you to create and play your own experiences!
==COMPETITIVE NOTES==
*The Shadow of Phantasm Week changes will be included in competitive playlists.
*Late Game Arena starts later today. Read more in our Late Game Arena blog post.
*Zero Build Arena has been turned off.
==MAJOR BUG FIXES==
*Fixed an issue in which the Health and Shield bars would not correspond with the actual value remaining after taking damage.
*Fixed an issue in which the Kamehameha would refill to three full charges when dropped by an eliminated player.
*The "Dedicated Button" fire mode option on mobile is now working correctly. Unchecking the option will now automatically hide the dedicated fire button in-game if the context allows it.
**If the equipped weapon/item doesn't support the currently selected fire mode (for example: a melee weapon can’t autofire), the dedicated fire button will still be displayed.
|-|Creative = 
The v21.50 update brings the new Melee Designer device and Rainbow Royale flag prop, Immersive First-Person Editing, higher player maximums on islands, and other UI and quality-of-life improvements! Plus, we've added Imposters Prefabs and Galleries and Colossal Crops Prefabs, and made several updates to other Prefabs and Galleries.
==MELEE DESIGNER / MELEE WEAPONS==
Swords and hammers are now in Creative! You can use the Melee Designer device to customize a melee weapon. Some examples of customizations are: changing the amount of damage it does, giving it a special name, giving it special attacks, or deciding whether it affects the player's stats. Keep in mind:
*Each Melee Designer device can spawn multiple weapons with the same customizations.
*If you customize the options in the Melee Designer, all weapons spawned from that device will have the new option settings.
*If you want to make multiple weapons that all have different customized options, you'll need to set up a Melee Designer device for each type of customized weapon.
Customize your melee weapon the way you want it, then use the Melee Designer to spawn as many copies as you need to drop into other devices.
IMPORTANT: Deleting a Melee Designer device will cause all weapons spawned from that device to permanently revert to default settings.
The Melee Designer introduces a complex new set of behaviors to Fortnite Creative, so we consider this device to be in an open beta state. That means that even with our extensive testing, there will likely be some unexpected bugs that you discover as you start using these new systems. Please report any issues that you find through the usual channels in the official Fortnite Creative Discord.
Current known issues are:
*The Jump Attack: Knockback option doesn't knock players back as far as it should.
*There is no setting for Sprint Attack Energy consumption on the Hammer.
*Weapons with the Secondary Action option set to None prevent the player from sprinting and jumping when the secondary action button is held down.
*Weapons with the Low Energy Multiplier option set to 0% still allow the player to attack when they are out of Energy.
*Once you select a weapon type in the Melee Designer device, the device cannot be changed to use the other weapon type without deleting that device and placing another Melee Designer.
*While other weapon attacks have a Knockback option, there is no Knockback option for Sprint Attacks.
*When performing a Charge Attack, players can occasionally get into a state where they cannot jump until they dodge at least once. The third weapon strike in a Basic Attack Combo from the Hammer does not damage structures.
We're currently working on these issues, and they should be fixed within the next couple of updates. We would also love to get your feedback on the system as a whole, as well as what features you'd like to see added in the future.
==RAINBOW ROYALE==
As part of the upcoming Rainbow Royale event, a new Rainbow Royale flag prop has been added to General Props Gallery A. There are plenty of other great things planned for Rainbow Royale, so check out the Fortnite Creative social media channels to learn more!
==ISLAND THERMOMETER ON ALL ISLANDS==
The XL (extra large) islands use a grid-based memory thermometer, meaning whatever is placed in one grid square only contributes to the memory budget of the grid squares it influences. This feature is now active on all islands! This will make it easier for you to balance your islands and make the most of your memory budget.
==IMMERSIVE (FIRST-PERSON) EDITING==
You can enter first-person mode while building in Create mode on your islands. This will give you a finer degree of control when you are placing terrain, structures, or devices. The setting for Immersive Editing is in your Quick Menu, which you can open using the Options hotkey.
Like the Melee Designer device, this system is complex. Despite our extensive testing, Immersive Editing is likely to have some bugs and edge-cases that we haven't found, so we consider this an open beta feature. You can help us out by reporting any issues you have when you're using the feature.
==TEAM AND PLAYER MAXIMUM INCREASED==
Your islands can now have up to 60 players or teams!
==SERVER LIFETIME NOTIFICATIONS==
We have changed the way that server lifetime and restart is handled. Previously when you arrived on your island, there was a Storm countdown, and the Storm eliminated you when the server was about to restart. Now, there are pop-up messages that alert you to the remaining server lifetime, and the server automatically returns anyone on the island to the Fortnite Lobby when it restarts.
==OTHER UPDATES==
===PREFAB & GALLERY UPDATES===
*Added four new Impostors Prefabs and three new Impostors Galleries:
**Impostors Corridors
**Impostors Corridors Small
**Impostors Weapons Lab
**Impostors Factory
**Impostors Corridors Prop Gallery
**Impostors Weapons Lab Prop Gallery
**Impostors Factory Prop Gallery
*Added four new Colossal Crops Prefabs:
**Colossal Crops Gate House
**Colossal Crops Shelter
**Colossal Crops Blacksmith
**Colossal Crops Stables
*Added two new Color Picker Galleries so that you can customize colors for foliage props and grass floors:
**Color Picker Foliage Gallery
**Color Picker Grass Floor Gallery
*Added Colossal Crops assets to the Boney Burbs Galleries and renamed them as shown below:
**Primal Floor & Stair Gallery
**Primal Wall & Roof Gallery
**Primal Prop Gallery
*Added a Side Growing Tree prop to the Deserted Fortress Prefab and Deserted Fortress Prop Gallery.
===CREATE MODE OPTIONS UPDATES===
In the Quick Menu, two new values have been added to the Flight Speed option: 0.1x and 10x.
==BUG FIXES==
===PREFAB & GALLERY FIXES===
*Fixed an issue where a wall in The Fortress Prefab was displaying the wrong texture.
*Fixed the preview volume for Street Gallery A and B.
*Fixed a resource material issue with the clock prop from the Boney Burbs Clocktower Prefab and with a trim asset from the Deserted Fortress Wall Gallery.
*Fixed an icon issue for the brick door in the Door Gallery and for particles in the Waterfall Gallery.
*Fixed a collision issue with the mirror from the Tilted Towers Prop Gallery.
===DEVICE FIXES===
*Fixed an issue where players couldn't complete multiple laps on foot using the racing checkpoint.
*Fixed an issue where the Prop Manipulator stopped functioning after Round 1, or in-between Rounds.
*Fixed an issue where Level Instances couldn't be selected with a controller in the Level Loader device.
*Fixed an issue where having two Timer devices set to different durations could delay the HUD Timer UI from appearing.
*Fixed an issue where the Guard Spawner's memory cost was incorrect across all guard types.
*Fixed an issue where the Wildlife Spawner failed to appear after being selected in the Creative Inventory.
*Fixed an issue where the last five Scoreboard column values were shown incorrectly in-game.
*Fixed an issue where the game froze when the user scrolled through modified options in the Capture Item Spawner's Customize panel.
*Fixed an issue where the Player Counter's Zone Size option couldn't be returned to the default values once the user changed those values.
*Fixed an issue where the Wildlife Spawner couldn’t be placed on personal creative islands.
*Fixed an issue where the Damage Volume Plate would not affect classes.
*Fixed an issue where the Level Instance device warning prompt was not appearing when resizing the device.
*Fixed an issue where the Item Spawner device only spawned the last item registered when the Random Spawns option was turned on.
*Fixed an issue where the Baller grapple could cause a major desync in certain situations.
*Fixed an issue where changes made by the HUD Controller remained in effect after deleting the device.
*Fixed an issue where increasing the text size above 12 on the Billboard device caused the message to be partially hidden.
*Fixed an issue where the Assigning When Receiving From and Removing When Receiving From options sometimes caused the Tracker Device HUD to remain on the screen and display duplicate entries
===ISLAND FIXES===
*Fixed an issue where personal player island game settings did not save.
*Fixed an issue causing players to have difficulty placing traps on the floor in Survival Island.
*Fixed an issue where several traps couldn’t be placed on the ground in Creative unless the player was looking upward.
===GAMEPLAY FIXES===
*Fixed an issue where shaking down a player caused them to be incorrectly animated.
*Fixed an issue where Input icons failed to appear when the user attempted to mantle or glide.
*Fixed an issue where players couldn't edit after they left and rejoined a Creative session.
|-|Save the World= 
The Hexsylvania Venture season has returned, and with it some frightening questlines, Heroes, and Llamas!
The mysterious energy of Hexsylvania has been unleashed once again, granting Husks a modifier that reduces their damage taken from weapons, abilities, and traps! Combat these newly resilient fiends with a frightful Short Range modifier, causing Husks to take 50% more damage when within two tiles of a Commander or Defender. Hexsylvanian Husks also have a chance to drop healing potions when taken out at close range, giving you a quick Health refresh mid-fight.
Hexsylvanian Husks may be intimidating, but there’s plenty of treats available once you’ve put an end to their tricks!
==DIRE’S WOLFY BUSINESS QUESTLINE IS BACK==
Ever seen a Super Blood Moon? No werewolf can resist! Join Director Riggs in tracking down their yearly “Packstravaganza” by recruiting the beastly Dire to your squad. With the uniquely nocturnal perk Night Stalker, Dire grants bonus movement speed during evening and night — and as a Commander, Dire’s ability energy cost is also reduced.
==WATCH YOUR STEP - DUNGEONS HAVE RETURNED==
There’s no reward without a little risk! Dungeons have reopened below Homebase and it’s time again to brave the tricks and traps around every corner. Find Magical Keys, collect Gold Coins, and eliminate Monsters as you descend through five different Dungeons — all while recruiting Weapons and Heroes along the way! Traverse the mysterious Crypts to unlock sweltering Inferno and secretive Lab dungeons. Braving the Inferno unlocks the swampy Grotto, which will then also grant access to the final Dungeon - Labyrinth.
Explore and complete the Dungeons’ Quests and unearth a trio of phantasmal Heroes: Swamp Knight, Mermonster Ken, and Chaos Agent…
Swamp Knight’s perk Unearthly Treat increases your damage against Mist Monsters based on your missing Health, and as a Commander also conjures a Phantasm to target nearby foes when you take damage. Making an appearance on-land, Mermonster Ken boosts melee damage based on how much Health you’re missing with his From The Depths perk, while summoning a Phantasm when you dole out a heavy melee elimination! 
With both Swamp Knight and Mermonster Ken, it’s all about dishing out as much hurt as you take. 
Completing missions in The Lab unlocks the villainous Chaos Agent, a Soldier Hero with a trick up their sleeve. Armed with the perk Quick Fingers, any ability used will also reload your equipped weapon! And as the Commander, Quick Fingers also has a chance to spawn a Phantasm.
Complete Dungeons to unlock these nightmarish Heroes, Candy for Llamas and loot, a Loading Screen, and more.
==ENOUGH TRICKS, TIME FOR TREATS WITH FORTNITEMARES LLAMAS==
This spine-chilling Llama is filled to the brim with Haunted Heroes like Kyle the 13th, ghostly weapons like the Night Owl, and Survivors in cosplay! Candy can be earned from completing missions during the Hexslyvania Venture season, and can be exchanged for these limited-time Fortnitemares Llamas.
Those aren’t all the treats, however! Slot three Legendary Fortnitemares Survivors into the Collection Book and make it rain pumpkins with the Jack-O-Launcher as a reward. Also, keep an eye on the Event Store every week for seasonal favorites like Ragnarok, Plague Doctor Igor, and the Black Blade.
==INTRODUCING NIA THE CROSSMARK OPERATIVE==
Be ready for anything the Husks throw at you with the new Crossmark Operative Pack available now! Inspired by a concept from the one and only @sockothy, Nia is equal parts stealth and style. Cross another one off your list with the new Pack featuring:
*Nia Outfit
*Critical Carryall Back Bling
*Crossmark Cudgel Pickaxe
And in Save The World specifically:
*Access to “Save the World” PvE Campaign
*Crossmark Operative Challenges: Earn up to 1,500 V-Bucks by completing Save the World Daily Quests
Challenges are unlocked after having completed the "Homebase Stormshield Defense 3" mission in the "Save the World" campaign.
Note: The cosmetic items of this Pack will be shared through Battle Royale, Save the World, and Creative. This new Pack will have no impact on existing Founder daily login rewards or their V-Bucks earned, which is exclusive to early access Founders. These Outfits may appear in the Item Shop in the future.
==MAJOR BUG FIXES==
*A number of important bug fixes were included in the v21.50 game update including:
*Fixed an issue that caused Husks to ignore certain build types, such as doors.
*Fixed an issue that made players unable to build near or on Outlander Fragments. This prevented players from building near the objective.
*Fixed an issue with Heroes’ appearance and Back Bling Styles resetting to their Tier 1 style when they’re evolved. The currently selected style will now be maintained on evolution.
*Fixed an issue that caused weapons to become invisible or not function correctly after using a Shockwave while sprinting.
*Fixed an issue that caused players to enter a reload loop after sprinting/jumping with a Shockwave.
*Fixed an issue that caused players to glide and rotate while running.
*Fixed an issue that caused Gadget descriptions to be missing when viewing Upgrades from the Lobby.
</tabber>
Category:Patch Notes