Stone Wall

A Stone Wall is a character who has high defense, but has low offense and/or is slow. In terms of kart racing, it is a character or vehicle that has good weight, acceleration, handling, and/or off-road, but has poor speed, drift, and/or mini-turbo. Anyone whose element is earth is almost guaranteed to be a Stone Wall.
As mentioned above, being defensive has its downsides; while the user can take a hit, he/she can't deal a hit. It takes forever for the user to defeat his/her target due to him/her doing little damage. As such, the user has to strategize to defeat his/her target to begin with, and if he/she does deal a hit, he/she will stun his/her target at best.
Because Stone Walls have low offense, they rely on using their defensive abilities to take less damage. They tend to recovery quickly.
This is similar to the Mighty Glacier, an archetype which sacrifices defense for offense and speed, contrasting the Fragile Speedster (trades offense and defense for speed). Its polar opposite is the Glass Cannon, which sacrifices defense for offense and speed.
==Examples of Stone Walls==
*Sloth and Diligence are Offroader class racers in Seven Deadly Sins Racing, having the best off-road in the game in addition to good weight, acceleration, and handling, but the worst drift in the game plus mediocre speed and mini-turbo.
*Ricardo, the earth Elemental Ghost, can take just about any form of damage, but doesn't deal much damage.
*Whale sharks and basking sharks have skin that is tough to penetrate, but they are slow and don't do much damage to their prey, mainly relying filter feeding to eat them.
Category:Archetypes
Category:Competitive Balance
Category:Defensive Powers
Category:Defensive Abilities
Category:Powers
Category:Stone Walls