Deathbringer

is a Traitless boss. He is the final boss the player encounters in Chapter 1 Tumore Mode, debuting in Doomspire Brickbattle. He is the alternate form of , moving and attacking much faster as well as having different abilities all with the purpose of dealing more damage and/or DPS, even if it means killing its own allies and damaging himself. However, his damage is halved and he loses his defense.
==Character==
 is a giant robloxian with a red horned skull in place of its head. His torso has dark red chains wrapped around it and he's covered in bloodied bandages all over. He has two red metal fists on both his arms.
===Accessories===
*Skull: Hedge (Colored to red.)
**Phase 3 Skull: The Riddling Skull (Made neon and recolored to bright red.)
*Chains: Cursed Flame Chains (Recolored to red.)
*Shirt: Wounds of Blood
*Pants: Wounds of Blood
*Gear: Metal Fists (Recolored to dark red, other fist is maybe edited in blender?)
==Enemy==
 is a massive difficulty spike from , and all the stages before him are all glorified tutorials compared to the boss itself. Unlike his predecessor, he lacks armor but he has significantly higher DPS and faster attack rate to make up for it. His first phase is basically a slower version of 's Berserk Mode, dealing high damage in quick succession. Once he reaches 50% HP, he uses Blood Sacrifice, killing his allies on the field, giving him much higher damage per hit. In this phase, he will attack faster and do 2 punches, before performing a slam that usually wipes meatshields / tanks along with backliners with under 15 range. Once he reaches phase 3, he will knock himself back a bit before standing up and spinning furiously, reducing his damage but making his attack significantly faster. He will constantly take self inflicted fire damage until he dies.
==Strategy==
 is by one of the strongest enemies in-game by far. To defeat him, use meatshields like , , , , and with a combination of backliners like or for general DPS. It is also recommended that you use other ranged units for extra damage. You should also bring units with backline killing abilities such as , , and . It is also recommended to have income support from or since economy will be very tight most of the time.
It is highly recommended to use Investment for this stage. For early game, upgrade Investment until level 4 and spawn around 3-5 s to bait and when the 2nd is in range of Slammer use it. After this spawn then start spamming until level 9 Investment and KEEP spamming him. Once you get the cash, send out to tank while also spawning backliners such as or to deal damage. You will also want to start spawning your backline killers. This phase isn't really that hard if you know what you're doing, so onto phase 2.
When uses Blood Sacrifice, all the enemies on the stage will be killed while giving him damage based on how many enemies were killed in the process, after this, his normal attack will become a bit trickier to stall, due to his damage output being higher and his firerate becoming faster. He will also perform a slam that kills any backliner that doesn't have far enough range after two attacks. When this occurs, spawn either or to ensure stays in place. Also if you want to know how to properly stall phase 2 then follow this, spam and , and stop spamming when he's about to slam, after this either spawn or and you should also spawn near the same time you spawn those units, now rinse and repeat. Following this will almost always get you to never die during phase 2 unless is too close to your base. This will allow you to deal as much damage and stack as much as you can before phase 3, but usually your short ranged backliners will get wiped which is usually fine. Make sure your backliners stay alive, since can obliterate them with his slam if he only moves a few studs forward.
When enters phase 3, your stack will have their firerate reset since knocks himself back, but this is fine. Go wild and spam everything, and remember to use Slammer on him once he gets close enough. Even if your Slammer doesn't kill on the spot, he will constantly take fire damage during his third phase, which will eventually kill him if your base survives his Deathly Spin. 
===Recommended Battlers===
====Meatshields==== 
* for general meatshielding, being able to stall and the various peons.
* is useful for stalling 's second phase, though normal meatshields such as or can also stall him aswell. 
** is also used as a common fail-safe if dies without any backup to stall , or just used as a backup meatshield in general, in case your current meatshields for phase 2 die. Also little note, on level 25, he can survive 2 hits from 's phase 1.
* / to tank damage from and the peons. 
**They can also be used to kill .
**Generally, is more useful than his normal form as he can survive longer.
**Bringing with you can assist your but usually dies quickly due to the slam.
* can also be used as he doubles by being able to deal with backliners and to tank some damage from the boss, just not as much as , as in 2nd phase he can get destroyed by the slam. The I-Frames he gets during his death slam will help in stalling during phase 3 though.
* can also be used as he can tank damage while being able to do good AoE against peons as well as good damage to . Not exactly recommended to use as a tank, because yet again, in 2nd phase, gets absolutely destroyed.
* is capable of permanently stalling in its first phase and is very good at stalling in phases 2 and 3 due to his I-frames mechanic. He also has decent damage for a meatshield, is quite cheap and has great mobility since he is fast and spammable.
*
==== Backliners==== 
* can shred 's HP due to its massive DPS once its fire rate caps out, but will have its firerate reset once transitions into phase 3.
* as once he gets a lucky shot in, you basically win. Also he can deals anywhere from 2.8k damage to 5.8k damage. 
** This damage is enough to kill during his 3rd phase on during , but most of the time it is not recommended to waste a unit slot trying to get lucky with this.
*High damage and high ranged units such as or . 
**However, when using , make sure that you have the skill, timing and patience to use it for DPS, as he will get decimated by 's Slam in Phase 2. For , it may be easier for crowd-control and damage to the boss and the peons, but he also gets destroyed by the slam.
* Believe it or not can work better than due to his range, cheaper cost, and damage which allows him to not get killed by the slam during phase 2 but phase 1 will take longer since he does not have rapid damage like . 
**
* can slightly help with crowd control and can massively buff the firerate of your other DPS units.
* helps with crowd control and general DPS; it can also be used for his 2nd phase transition/death explosion to deal extra damage to during phase 3.
====Supporting Backliners==== 
* to deal with enemy backliners.
* as she is spammable, has decent range, and can hit peons behind with her pierce mechanic. 
**You can also use (your TRUE friend) if you really want the enemy backliners gone, since she pierces 5 enemies instead of 3.
* can consistently knockback peons to allow more space for your units to attack and can kill backliners while also being able to damage the enemy base from a safe distance. 
**Spawning during may be harder due to his higher cost.
* is able to consistently knock back peons, and can serve as an alternative if you don't have .
* / gives an extra source of economy on a stage where money is tight.
** becomes less viable during due to his higher cost, but might be more useful due to him not clogging the unit limit.
* can help pull in problematic backliners such as so they can be killed by your units, also giving s the chance to miss their attacks.
* helps with baiting 's attacks in all phases, especially phase 2.
===Unrecommended Battlers===
*Any melee battler with no baiting potential as can easily kill them.
* Most support battlers as they will not be useful against .
*Close range battlers such as or .
==Stats==
==Quote==
==Gallery==
===Current===
File:Deathbringer redesign.png| in-game.
File:Death phase 2.png|'s second phase after getting under 6 kills with Blood Sacrifice.
File:Death phase 2 w kills.png|'s second phase after getting over 7 kills with Blood Sacrifice.
File:Deathbringer p2 transition.gif| using Blood Sacrifice, then wildly beating his chest like a gorilla.
File:Deathbringer being knocked down, and getting back up, and transitioning to phase 3..gif| transitioning into phase 3, knocking himself back after breaking his skull, before getting up.
File:Deathbringer Dying..gif| turning into ashes on death.
File:Olddeathbringerrender.png|'s second render.
===Attacks===
File:Deathbringer In phase 1 attacking..gif| attacking in his first phase.
File:Deathbringer in phase 2 attacking..gif| attacking and performing a slam in his second phase.
File:Deathbringer spinning in phase 3, dealing heavy damage..gif| spinning furiously during his third phase.
===Old===
Deathbringerreworknoway.png| in-game.
Deathbringer berserk1.png| in his second phase.
Dbtpose.jpg| during phase 3.
Deathbringer death.gif| dying.
====Attacks====
Deathbringer Attack.gif| attacking.
Deathbringer Blood Sacrifice.gif| using Blood Sacrifice and killing all his allies.
Deathbringer Phase2 Attack.gif| attacking after Blood Sacrifice.
Deathbringer berserk.gif| entering phase 3.
Deathbringer Berserk Attack.gif| spinning during his third phase.
===Oldest===
Deathbringeringame.png| in-game.
Deathbringer Death Old.gif|'s death animation.
File:Old Deathbringer.png|'s first and oldest render.
====Attacks====
Deathbringer Attack Old.gif| attacking and .
Deathbringer Berserk Old.gif| entering his second phase and pounding his chest.
===Misc===
Sans.png|Sansbringer during April Fools 2023.
Raig Battler Attack.gif| slowly getting annihilated by .
==Audio==
Sound effects	When they are heard
 	Spawning
 	Using Blood Sacrifice
 	When starts beating his chest
 	When starts getting up during the phase 3 transition
 	's screams of fury during his third phase
 	dying.
 	dying (old).
==Trivia==
*During the April Fools, 2023, update, 's design was changed to match that of Sans from Undertale 
**During this period, his spawning sound effect is that of Sans' talking sound effect
**The stage's theme was Song That Might Play When You Fight Sans In Hard Mode.
**An earrape version of Moongrains' horde version from Plants vs Zombies begins playing when entered phase 2. This is a reference to this video.
*During the early days of the Royal Flush update, simply ragdolled on death instead of having a unique death animation.
*'s quote in the almanac is "I'M GOING TO KILL YOU!", which is a hint on the fact that will kill you. This is best seen when playing on difficulty.
*His sound effects originate from the infamous Angry German Kid; all of these sounds are pitched down: 
**This audio will play when Deathbringer spawns.
**This audio plays when he uses its Blood Sacrifice.
**This audio plays when he goes into his third phase as well as its Raging Spin of Death.
**This sound plays when he dies.
***When he enters phase 2, it originates from Half-Life 2's Stalker scream instead.
*Prior to the Royal Flush update, was the only boss to not spawn immediately after the stage began. 
**Instead, it spawned when the Enemy Base reached less than 67% health to allow players to build up their economy and Battlers so they didn't instantly die as was much, MUCH stronger here, as he attacked faster and moved faster, with his second phase only increasing attack speed / movespeed even more, and giving his main attack 3 shockwaves that could hit various backliners. 
*** was also a boss that you weren't even meant to beat before the Royal Flush update.
* constantly emits a light, being one of the only enemy battlers to do so, with the other being and 
*This is the first boss to have gotten reworked twice.
**The other current bosses being reworked around this period being and .
*'s description is the opposite of 's, as will use his power to ban cheaters, where as will do whatever it takes to kill you, even if it means cheating.
* is one of the fastest main bosses in the game during his third phase, at 8 studs per second, eclipsing even 's 6 studs per second. This is beaten by the second phases of and , along with his skateboard gang.
* is the first boss in the game to have a theme that holds lyrics, the second being 's theme, though the lyrics in 's theme are less noticeable.
*Blood Sacrifice kills literally everything on 's side, even other bosses and other s, though this is obviously only possible in Sandbox.
*'s Shirt and Pants have the same texture.
Category:Enemies
Category:Bosses
Category:Traitless