Liquid Tiberium bomb

The liquid Tiberium bomb (also known as liquid-T, or Ichor-LQ to the Scrin) was developed during the Third Tiberium War by the Brotherhood of Nod and later, the Global Defense Initiative. It is the most destructive weapon ever created, ten times more powerful than a two-hundred megaton thermonuclear warhead.Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Cinematic: "A Terrifying Discovery".
A liquid Tiberium explosion - highly destructive in itself - will also detonate any Tiberium in the nearby area. This will cause a chain reaction which can be enough to wipe out entire countries or regions. After detonation, a field of Tiberium Riparius (green Tiberium) will be left behind.
==Liquid Tiberium and application==
Tiberium in its liquid form is highly unstable and has a very high energy density yield. Its potential usages were soon realized by both GDI and Nod, and both sides began researching the possible applications of liquid Tiberium.
Nod research in the years prior to the Third Tiberium War discovered that liquid Tiberium can be used to "seed" Tiberium crystals. During the War, Nod sprayed liquid Tiberium seeds from the air to grow new Tiberium fields. Liquid Tiberium cores were also developed to increase power production of Nod power plants.
With the capture of Alphonse Giraud by Nod in 2047, his research was used to develop the Tiberium trooper, who are armed with containment tanks and a reinforced spray nozzle capable of dispersing of liquid Tiberium over a large area.Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Intelligence Database: Nod Weaponry, "Tiberium Trooper".
==Research and development==
The original technology behind the liquid Tiberium bomb is based on Nod's World Altering Missile, developed in secret by Kane to bring forth "divination" on Earth. GDI gained the first glance of the technology from the World Altering Missile and began their research on the subject in secret.
GDI research into the use of liquid Tiberium in weapons began after the Second Tiberium War. GDI had a large research facility in the Australian Outback in the early 2030s. The head of the facility was renowned scientist Dr. James de Groot. From the beginning, GDI efforts to tame the destructive potential of liquid Tiberium was plagued with setbacks and accidents, which resulted in over two dozen deaths over time. Because of the lack of progress and loss of lives, the secret project became increasingly unpopular within the GDI administration.Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Intelligence Database: Nod Field Recon, "Another Explosion in the Facility?". The final straw came in 2034 when Black Hand Purifiers descended upon the facility and destroyed it, exposing its existence to the public and covering much of Australia in Tiberium fallout. Humiliated and faced with an angry and disillusioned public, GDI abandoned the program.
Nod carried on the research from GDI, in labs in the Amazon Desert in Brazil and in Casabad, Egypt. Kane wanted to detonate a liquid Tiberium bomb to alert the Scrin - an alien race - to the presence of Tiberium on Earth and provoke a Scrin invasion, a situation which could be exploited by the Brotherhood. In 2047, Nod finally managed to develop a liquid Tiberium bomb, but could not figure out a way to detonate it.
==Sarajevo==
Detonation and aftermath
When the Third Tiberium War broke out, the bomb was in the final stages of being assembled at the lab in Brazil. GDI learned of Nod's liquid-T bomb when they captured the Nod stronghold in Casabad. After being briefed by Alphonse Giraud on the potential destructiveness of the bomb, General Granger sent GDI forces in Brazil to capture or destroy the second lab.
When a Nod commander repelled the GDI assault on the lab and smuggled the liquid Tiberium bomb out of Brazil, GDI forces shot down the transport plane carrying the bomb's components over Slovenia as it was headed for Temple Prime in Sarajevo.Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Cinematic: "Recovery Mission". Luckily for Nod and the local population, the bomb was undamaged and the Nod commander managed to recover it out of the area.Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Nod mission 8: "Slovenia". During GDI's initial siege on Temple Prime, the Nod Commander managed to transport the device with minimal damage into the structure.Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Nod mission 9: "Sarajevo".
Soon after, GDI mounted a successful assault on Temple Prime, breaching the Nod defenses and destroying the ion disruption field generators protecting the Temple itself from an ion cannon strike.Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI mission 11: "Sarajevo". With Temple Prime secured, GDI forces were able to capture the components of the liquid Tiberium bomb, and discovered that it was already in its final stage of assembly.
Against General Granger's advice, Director Boyle ordered an ion cannon strike on Temple Prime.Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Cinematic: "Boyle Orders a Strike". The blast was enough to detonate the liquid Tiberium bomb stored inside the Temple, producing a massive Tiberium explosion which, through a chain reaction, covered Eastern Europe and the Mediterranean in Tiberium fallout.Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Cinematic: "Unintended Consequences". The explosion alerted the Scrin, and soon after they launched an invasion of Earth,Electronic Arts, Command & Conquer 3: Tiberium Wars. Cinematic: "Something Amiss". just as Kane had planned.Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Cinematic: "Kane Lives?".
==Battle of Ground Zero==
When Redmond Boyle became Acting Director of GDI, he ordered the resumption of GDI's liquid Tiberium research. After the disaster at Temple Prime, GDI developed its own liquid Tiberium bomb from research and parts taken from Nod.Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Cinematic: "The Control Node". As Earth came under Scrin onslaught, the usage of the liquid Tiberium bomb against the Scrin in the Italian Red Zone became an intensely-debated issue. General Granger vehemently opposed the use of the bomb, out of GDI's anti-Tiberium principles and due to the certainty of massive collateral damage. Director Boyle dismissed these concerns from his "political enemy", saying that GDI must do whatever is necessary to win the war.Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Cinematic: "Boyle's Plan".
In the end, the choice was given to the GDI commander at the Battle of Ground Zero. The Commander, faced with overwhelming odds, was authorized to use the Bomb to destroy the Scrin Control Node and the Nod base in the area:
* If used, the liquid Tiberium bomb will end the war with the cost of the deaths of all sides in the battle and 25 million civilians, while the Commander becomes GDI's top general following the resignation of General Granger.
* If the bomb was not used, General Granger congratulates the commander and he is called a hero. He also explains the resignation of Boyle for war crimes, since he authorized the usage of such a dangerous weapon.
Currently (as of 2052), it is not known how many liquid Tiberium bombs, if any, exist. Nod and GDI certainly have the knowledge to create them, and GDI may still have a few workable bombs in its arsenal. However, if the bomb commissioned by Boyle was not used, GDI would have likely decommissioned any remaining bombs in light of future incidents.
==Game effect==
The liquid Tiberium bomb will destroy anything instantly in one blast including the toughest buildings and units. The bomb is only used in the last GDI mission. The best way to use the bomb to instantly finish the final mission is blast it between the Scrin control node and the Nod base in order to wipe out both Nod and the aliens. The bomb can only be used once.
==Behind the scenes==
* At two gigatons, a liquid Tiberium bomb would have a yield 40 times greater than the most powerful real life nuclear bomb ever detonated. It would also have a yield approximately 110,000 to 150,000 greater than the atomic bomb dropped on Hiroshima.
** However, according to mods and tests, the in-game explosion of the liquid Tiberium bomb is only approximately eight times the size of a Nod nuclear missile strike. This is most likely due to engine limitations.
* The first liquid Tiberium blast in Sarajevo was shown (in the in-game cinematic) as an explosion of immense proportions, with what appears to be Tiberium vapors reaching high into space, and a huge blast wave of chain reactions spreading quickly across the globe. In real life, such an explosion, no matter the cause, would have traveled all the way across the Earth's surface several times, eradicating all life, with the possible exception of anaerobe bacteria and anyone who might be hiding in a very good bomb shelter, emphasis on very good.
==References==
Category:Tiberium universe science and technology
Category:Tiberium