Death

In Tibia, you die when your health points (HP) reach zero. However, not all is lost. The Gods will respawn you in your Hometown's Temple for a small sacrifice.
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Upon death, your dead body will remain visible for a few seconds before the "Select Character" menu appears.
== Consequences of Death ==
The version 8.41 introduced .
=== Skill and Experience Loss ===
* From Level 1-23, players lose 10% of their experience points, skill tries, and spent mana.
* From Level 24 and above, players lose a maximum of ((x+50)/100)*50(x^2-5x+8) experience points, where x represents the player's level.
* On Retro Hardcore PvP servers, this penalty increases by 16%.
The formula to calculate the maximum percentage of skill loss, before applying modifiers like promotions or blessings, is as follows:
((x+50)*50(x^2-5x+8))/total experience
Because the total experience is part of the formula, higher-level players will lose fewer skills than lower-level players with the same skill level.
Below is a comparison of skill loss for a level 200 versus a level 2000 player, assuming both have identical skill levels:
Level	Formula 	Max Percentage Lost
200 	((200 + 50) / 100) * 50 * (200^2 - 5*200 + 8) / 129,389,800 	3.7685%
2000 	((2000 + 50) / 100) * 50 * (2000^2 - 5*2000 + 8) / 132,933,899,800	3.0765%
=== Dying at Level 6 ===
Due to the loss of experience points upon death, any player whose experience falls below 1500 (which would drop their level from 6 to 5) will be reset to level 1 and must start again on Dawnport. This process, known as "rooking," removes all possessions except for depot items, bank balances, and spells.
=== Death Penalty Reduction ===
The loss of skill and experience can be mitigated in three ways: by purchasing a promotion, acquiring blessings, or being killed in an "unfair fight."
* A promotion reduces experience loss by 30%.
* Each blessing reduces experience loss by an additional 8%. On Retro Hardcore PvP servers, blessings reduce experience loss by 6.4%.
Status 	Formula for Experience Loss 	Formula for Percentage Loss
Non-Promoted	MeL*(1 - Number of Blessings * 8%) 	M% - (M% * Number of Blessings * 8%)
Promoted 	MeL*(1 - Number of Blessings * 8% - 30%)	M% - (M% * Number of Blessings * 8% + 30%)
Where MeL [Maximum Experience Loss] is ((x+50)/100)*50(x^2-5x+8)
and M% [Maximum Percentage Loss] is ((x+50)*50(x^2-5x+8))/total experience for players level 24 and above. For players level 23 and below, the value is always 10%.
=== Unfair Fight ===
If a player dies during PvP combat and their killers' combined levels exceed their own, the death penalty is reduced. The loss of experience and skills is proportional to the player's level divided by the total levels of the killers. This reduction caps at 80%.
=== Item Loss ===
The chance of losing items upon death depends on the number of blessings acquired:
Number of Blessings	Container Loss Chance	Equipment Loss Chance
0 Blessings 	100% 	10%
1 Blessing 	70% 	7%
2 Blessings 	45% 	4.5%
3 Blessings 	25% 	2.5%
4 Blessings 	10% 	1%
5 Blessings 	0% 	0%
=== Amulet of Loss ===
An Amulet of Loss (AoL) prevents equipment loss upon death. If you wear an AoL along with blessings, you will lose both the AoL and the blessings upon death.
=== Red Skull ===
With a Red Skull, you lose everything you wear upon death, even if you possess an AoL or all blessings. You will also lose all blessings except the Twist of Fate blessing.
=== Black Skull ===
With a Black Skull, you lose all equipment upon death, including AoL and blessings. When revived in the temple, you will respawn with only 40 HP and no mana.
Category:Gameplay