Idan

With Idan, you can create spells in Haunt.
You do this using several components - a targeter (+ modifier), and an effect (+ modifier). Like Animus Components, you can use these components at any time once learned, but the spells themselves will cost an amount of EXP equal to ten times the OCCULT cost to create. Also, the spells have cooldown period equal to the OCCULT cost of the components used, in hours.
== Targeting components ==
=== Beam ===
OCCULT cost: 3
Effect: The spell is fired as a beam of energy with (Spirit) metres range. The beam ceases to fire at the will of the caster.
Requires: Area of Effect component
=== Marked ===
OCCULT cost: 1
Effect: The following components on the spell take effect on a region that has been Marked by the caster
Requires: Ranged component
=== Ranged ===
OCCULT cost: 1
Effect: The following components in the spell can be targeted at a range of (Spirit) metres. This counts as a ranged attack, and so you must make an Aim check to hit.
=== Rune ===
OCCULT cost: 1
Effect: Any spell using a Rune targeting system is like a trap - once triggered, the effects of the spell will be applied to all entities within (Spirit) centimetres of the Rune.
Requires: Accelerate AND Entangle components, must be used to apply a spell using another targeting system
=== Self ===
OCCULT cost: 1
Effect: The following components in the spell will take effect on the user
=== Touch ===
OCCULT cost: 1
Effect: The following components in the spell can be targeted at anything the caster touches.
=== Zone ===
OCCULT cost: 2
Effect: The spell radiates out in radius equal to (Spirit) metres from the target, and the spell discharges (Spirit divided by twenty) times per second
Requires: Area of Effect AND Dispel components
== Targeting modifiers ==
=== Area of Effect ===
OCCULT cost: 1
Effect: The spell radiates out in radius equal to (Spirit) metres from the target.
Requires: Lightning Damage AND Frost Damage components
===Bounce===
OCCULT cost: 1
Effect: The spell will bounce from surface until it comes into contact with biological matter. This modifier only acts on spells containing the Range component.
Requires: Range component.
=== Contingency: Damage ===
OCCULT cost: 1
Effect: The spell will automatically be activated on the Marked target if the target receives damage
Requires: Heal component
=== Contingency: Death ===
OCCULT cost: 2
Effect: The spell is automatically activated on the Marked target if the target is killed
Requires: Descend component
=== Contingency: Fire ===
OCCULT cost: 1
Effect: The spell will automatically be activated on the Marked target if the target is touched by fire
Requires: Ignite component
=== Contingency: Health ===
OCCULT cost: 1
Effect: The spell will automatically be activated whenever the target is brought down to one fifth of their total health
Requires: Shield component
=== Shadow ===
OCCULT cost: 1
Effect: The following components will act on a shadow via the Targeting component
== Effect components ==
=== Accelerate ===
OCCULT cost: 3
Effect: Time passes (Spirit) times faster for the target. This can cause a grenade to explode in the user's hand, or in extreme cases, a man to wither to dust in a matter of seconds.
Requires: Swift Swim component
=== Attract ===
OCCULT cost: 1
Effect: Living creatures are drawn towards the caster
Requires: Bind component
=== Bind ===
OCCULT cost: 2
Effect: The targets become psychically bonded
Requires: Light component
=== Blind ===
OCCULT cost: 1
Effect: The target, or those within the targeted region, become unable to see for a limited amount of time.
Requires: Lightning Damage AND Fire Damage components
=== Blink ===
OCCULT cost: 5
Effect: The target is teleported to a desired location within line of sight of the caster, and within (Spirit) metres of the starting point
Requires: Random Teleport component
=== Breathe ===
OCCULT cost: 5
Effect: The target does not require the input of gasses for the next (Spirit divided by ten) hours
Requires: Grow component
=== Charm ===
OCCULT cost: 2
Effect: The target and the caster engage in a Willpower vs Spirit test. If the caster succeeds by a static degree (GM's discretion of actual value), the target becomes a temporary ally of the caster.
Requires: Life Tap component
=== Create Water ===
OCCULT cost: 2
Effect: The caster creates (Spirit) litres of pure water within the target
Requires: Plant component
=== Disarm ===
OCCULT cost: 1
Effect: The target drops whatever they are holding
Requires: Bind component
=== Descend ===
OCCULT cost: 5
Effect: The target is teleported to a desired location within the Underworld, even if they are not currently within the Underworld
Requires: Transplace component
=== Dig ===
OCCULT cost: 5
Effect: If the target fails a Willpower vs Spirit check, it is compressed by a scale factor of 1:0.1 . These cubes are split from any matter they are touching.
Requires: Touch component
=== Dispel ===
OCCULT cost: 5
Effect: All magical effects are removed from your target
Requires: Heal component
=== Drought ===
OCCULT cost: 2
Effect: The caster removes (Spirit) litres of liquid from the target
Requires: Create Water component
=== Fire damage ===
OCCULT cost: 1
Effect: Deals 35 Energy damage. Does not damage Fire elementals.
Requires: Physical Damage component
=== Flight ===
OCCULT cost: 2
Effect: The target gains Mystical Flight (Major) for a limited amount of time.
Requires: Levitation component
=== Freeze ===
OCCULT cost: 2
Effect: Decreases the temperature of the outermost layer of the target to 0 degrees Celsius.
Requires: Frost damage component
=== Frost damage ===
OCCULT cost: 2
Effect: Deals 35 Energy damage, ignoring up to (Spirit divided by 2.5) metres of cover. In fact, any creature that has metal on them when hit by this spell will take 53 Energy damage.
Requires: Magic Damage OR Lightning Damage component
=== Halt ===
OCCULT cost: 2
Effect: Vines spring from the earth, ensnaring the target. The target has their movement decreased by the difference between your Spirit and their Willpower.
Requires: Repel component
=== Gravity ===
OCCULT cost: 1
Effect: You increase the target's gravity by (Spirit divided by ten) multiples. When used multiple times, this can prove devastating.
Requires: Prevent Damage component
=== Grow ===
OCCULT cost: 5
Effect: The target grows as if tended to carefully over the course of up to (Spirit) months
Requires: Plant component
=== Harvest ===
OCCULT cost: 5
Effect: The target is physically severed from the components of it that are used to generate energy
Requires: Irrigate component
=== Haste ===
OCCULT cost: 1
Effect: The target's movement value is increased by a quarter of your Spirit value.
Requires: Prevent Damage component
=== Heal ===
OCCULT cost: 2
Effect: The target is healed by (Spirit) HP
Requires: Regeneration component
=== Invisibility ===
OCCULT cost: 3
Effect: The target becomes impossible to see to the naked eye
Requires: True Sight component
=== Life Drain ===
OCCULT cost: 2
Effect: The target takes 14 Energy Damage. A quarter of this damage is returned to the caster as health leeched from the target.
Requires: Life Tap component
=== Light ===
OCCULT cost: 2
Effect: The target is gives off a colourless light, the same intensity as a wooden torch
Requires: Dig component
=== Levitate ===
OCCULT cost: 3
Effect: You gain Mystical Flight (Minor) for a limited time
Requires: Gravity component
=== Lightning Damage ===
OCCULT cost: 2
Effect: Deals 42 Energy damage, in the form of electricity
Requires: Fire Damage OR Frost Damage component
=== Magic Damage ===
OCCULT cost: 1
Effect: The target takes 14 Energy damage (42 Energy damage if the target is non-physical).
Requires: Physical Damage component.
=== Mark ===
OCCULT cost: 1
Effect: The region hit by the spell is Marked
Requires: Touch component
=== Night Vision ===
OCCULT cost: 1
Effect: The target can see without need for light
Requires: Light component
=== Physical damage ===
OCCULT cost: 1
Effect: The targeted region takes 35 Physical Damage
Requires: Touch component
=== Physical resistance ===
OCCULT cost: 1
Effect: The targeted region gains an overlay of 35 Armour
Requires: Physical Damage component
=== Plant ===
OCCULT cost: 1
Effect: Seeds in position of the caster are planted within the target
Requires: Bind component
=== Plough ===
OCCULT cost: 5
Effect: The target is irrigated
Requires: Plant component
=== Prevent Damage ===
OCCULT cost: 1
Effect: The target is magically protected from the next impact it incurs, taking (Spirit) Physical Damage less.
Requires: Self component
=== Push ===
OCCULT cost: 1
Effect: The target is pushed back (Spirit) metres by intense winds. NOTE: This is the function on adult humans. Obviously, this is inaccurate with different weight sets, and heavy objects like vehicles would not be pushed very much, whereas small objects would be pushed a great deal further.
Requires: Magic Damage component
=== Random Teleport ===
OCCULT cost: 4
Effect: The target is teleported to a random location within (Spirit) metres of its original position
Requires: Invisibility component
=== Recall ===
OCCULT cost: 5
Effect: The target is teleported to the desired location, so long as the location is within the Overworld, even if they are in a different dimension
Requires: Transplace component
=== Regeneration ===
OCCULT cost: 1
Effect: The target has their Regeneration value increased by two for (Spirit) hours.
Requires: Self component
=== Repel ===
OCCULT cost: 2
Effect: The targeted region becomes enshrouded in winds that blast back any near it - no being can pass within (Spirit multiplied by ten) centimetres of it.
Requires: Slow component
=== Sear ===
OCCULT cost: 2
Effect: The targeted region is pierced by a massive amount of heat, effectively a surgical laser.
Requires: Ignite component
=== Shield ===
OCCULT cost: 2
Effect: Magical protection is formed over the target, giving it an Armour Value of (Spirit divided by two)
Requires: Zone component
=== Slow ===
OCCULT cost: 1
Effect: The target is slowed, decreasing their Agility by a value equal to half your Spirit
Requires: Prevent Damage component
=== Storm ===
OCCULT cost: 3
Effect: A thunderstorm starts, centered on the targeted region. It lasts for (Spirit multiplied by ten) minutes.
Requires: Lightning Damage component
=== Summon ===
OCCULT cost: 3
Effect: The spell MUST use a Marked target. When the spell is used, the target undergoes a Willpower vs Spirit check. If it fails, intentionally or otherwise, it is instantly teleported to the caster's location.
Requires: Life Drain AND Warp components
=== Swift Swim ===
OCCULT cost: 2
Effect: By manipulating water currents, you increase the target's speed in water by your Spirit value.
Requires: Haste component
=== Telekinesis ===
OCCULT cost: 5
Effect: The caster becomes able to move the target through space
Requires: Bind component
=== Transplace ===
OCCULT cost: 3
Effect: The two targets swap locations with each other
Requires: Blink component
=== True Sight ===
OCCULT cost: 1
Effect: The target sees what is really there - and the sight will stay with him forever, however much he may wish otherwise...
Requires: Night Vision component
=== Warp ===
OCCULT cost: 2
Effect: The targeted region will allow transport between each other for a limited amount of time. Sound and light do not pass through the warp, and it appears the same as the region around it.
Requires: Area of Effect component
=== Warp Interference ===
OCCULT cost: 2
Effect: The targeted region is no longer able to sustain Warps. This prevents Teleportation, the target travelling through Warps, and destroys any targeted Warps.
Requires: Frost Damage AND Magic Damage components
== Effect modifiers ==
=== Damage Boost ===
OCCULT cost: 2
Effect: Doubles the damage dealt by the spell
Requires: Beam component
=== Ignite ===
OCCULT cost: 2
Effect: The targeted region is set on fire
Requires: Fire Damage component
=== Life tap ===
OCCULT cost: 2
Effect: The caster sacrifices a portion of HP. All statistics of the spell are magnified by a tenth of the HP sacrificed.
Requires: Heal component
== General modifiers ==
=== Colour ===
OCCULT cost: 2
Effect: The colour of the spell changes. This WILL make Marks visible, but then again, sometimes that is a good thing.
=== Gravity ===
OCCULT cost: 1
Effect: The targeted section of the spell becomes effected by gravity - Range components count as Primitive Ranged attacks instead of Firearm attacks, and Zones will fall to the ground. This can be used as an Effect, rather than a Modifier.
Requires: Ranged component
=== Lunar ===
OCCULT cost: 1
Effect: The spell doubles its statistics (range, damage, etc) at midnight, and halves its statistics at midday. All other times lie on the same spectrum (eg, 6:00AM has normal statistics).
Requires: True Sight component
=== Solar ===
OCCULT cost: 1
Effect: The spell doubles its statistics (range, damage, etc) at midday, and halves its statistics at midnight. All other times lie on the same spectrum (eg, 6:00AM has normal statistics).
Requires: Blind component