Agno Phoenicus (GlassEye)

==Basic Information==
 Race: Tengu
 Class: Cleric 1 / Druid (Eagle Shaman) 6
 Level: 7
 Experience: 28,316
 Alignment: Chaotic Good
 Languages: Common, Tengu, Auran
 Deity: Issolatha
 First Seen: Dunn Wright Inn
 Active In: 
 Background: Open
==Abilities==
* Please indicate Racial and Level Adjustments
STR: 12 +1 (02 pts)
DEX: 16 +3 (05 pts) +2 racial
CON: 10 +0 (02 pts) -2 racial
INT: 12 +1 (02 pts)
WIS: 18 +4 (07 pts) +2 racial, +1 4th lv
CHA: 12 +1 (02 pts)
==Combat Statistics==
* Please specify the nature of Special and Miscellaneous Adjustments
(Max-2) HP: 43 = [1d8 (8) + CON (0) + FC (0)] (Cleric - 1)
 [5d8 (30) + CON (0) + FC (5)] (Druid - 5)
 AC: 18 = [10 + DEX (3) + Armor (4) + Shield (0) + 
 Natural (1) + Size (0) + Misc (0)]
 AC Touch: 13 = [10 + DEX (3) + Size (0) + Misc (0)]
 AC Flatfooted: 15 = [10 + Armor (4) + Shield (0) + Natural (1) + 
 Size (0) + Misc (0)]
 INIT: +03 = [DEX (3) + Misc (0)]
 BAB: +03 = [Cleric (0) + Druid (3)]
 CMB: +04 = [BAB (3) + STR (1) + Misc (0)]
 CMD: 17 = [10 + BAB (3) + STR (01) + DEX (3) + Misc (0)]
 Fortitude: +07 = [Cleric (2) + Druid (4) + CON (0) + Misc (1)*]
 Reflex: +05 = [Cleric (0) + Druid (1) + DEX (3) + Misc (1)*]
 Will*: +10 = [Cleric (2) + Druid (4) + WIS (3) + Misc (1)*]
 +2 saves vs. charm & compulsion effects
 Speed: 40'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
* Cloak of Resistance +1
==Weapon Statistics==
* Please specify the nature of Special and Miscellaneous Adjustments
+1 Shortbow, composite: Attack: +8 = [BAB (3) + DEX (3) + Misc (1)* + Magic (1)]
 Damage: 1d6+2, Crit: 20/x3, 
 Special: +1 attack & dmg on targets within 30 ft. (PBS)
 Quarterstaff: Attack: +4 = [BAB (3) + STR (1) + Misc (0) + Magic (0)]
 Damage: 1d6+1, Crit: x2, Special: double, monk
 MW Dagger: Attack: +5 = [BAB (3) + STR (1) + MW (1) + Magic (0)]
 Damage: 1d4+1, Crit: 19-20/x2, Special: P/S
 Bite: Attack: +04 = [BAB (3) + STR (1) + Misc (0) + Magic (0)]
 Damage: 1d3+1, Crit: 20/x2, Special: -
 Bite (secondary): Attack: -1 = [BAB (3) + STR (1) + Misc (-5) + Magic (0)]
 Damage: 1d3, Crit: 20/x2, Special: -
* Weapon Focus (shortbow)
==Racial Features==
Ability Adjustments: +2 (Dexterity), +2 (Wisdom), -2 (Constitution)
 Size: Medium
 Speed: 30'
 Favored Class: Druid
 Senses: Low-light vision
 Sneaky: +2 Stealth & Perception
 Gifted Linguist: +4 on Linguistics checks, and learn 2 languages for 
 each rank in Linguistics
 Swordtrained: Proficient with sword-like weapons
 Natural Weapon: Bite, 1d3 damage. Secondary weapon if bite when also 
 using a manufactured weapon
==Class Features==
Cleric
 • Armor/Weapons: Simple weapons, shortbow & sword-like weapons; light &
 medium armor; shields
 • Aura (Ex): Chaotic (faint)
 • Channel Energy (Su): Positive energy 3 + Chr modifier = 4/day, 1d6,
 Will DC 11 for half damage
 • Spells: Cast prepared divine spells (see below)
 • Spontaneous Casting: Swap spells for cure
 • Orisons: May prepare three orisons per day
 • Domains: Air & Travel
 Air domain:
 Lightning Arc (Sp): As a standard action, you can unleash an arc
 of electricity targeting any foe within 30 feet as a ranged touch 
 attack. This arc of electricity deals 1d6 points of electricity
 damage + 1 point for every two cleric levels you possess. You can use 
 this ability a number of times per day equal to 3 + your Wis mod =7/day.
 Domain spells:
 1st - Obscuring Mist
 Travel domain:
 +10 ft. base speed
 Agile Feet (Su): As a free action, you can gain increased mobility
 for 1 round. For the next round, you ignore all difficult terrain and
 do not take any penalties for moving through it. You can use this 
 ability a number of times per day equal to 3 + your WIS modifier =7/day.
 Domain spells:
 1st - Longstrider
Druid (Eagle Shaman)
 • Armor/Weapons: club, dagger, dart, quarterstaff, scimitar, scythe,
 sickle, shortspear, sling, & spear; light and medium, non-metal armors
 • Nature Bond: Gains the Eagle domain.
 Eagle domain:
 Familiar: You gain a hawk familiar at a wizard level equal to your 
 druid level.
 Hawkeye (Su): As a swift action, you may add a bonus equal to half
 your druid level (+2) on one ranged attack or one Perception check
 3 + Wis mod = 7/day.
 Domain spells:
 1st - Aspect of the Falcon
 2nd - Eagle's Splendor
 3rd - Fly
 • Nature Sense: +2 bonus on Knowledge (Nature) and Survival checks
 • Orisons: May prepare four orisons (unlimited casting)
 • Wild Empathy: 1d20+2 (+4 with birds as a full-round action)
 • Totem Transformation: May adopt one aspect of an eagle (standard action) 
 while retaining own form for minutes = druid level (4 minutes).
 This is polymorph effect and does not stack with other polymorph effects 
 (wild shape).
 • Fly speed 30 ft (average); 5th level or higher only
 • Low-light vision, +4 racial bonus to Perception, or
 • Natural weapons: bite (1d4) + 2 talons (1d4)
 While transformed may speak normally and cast Speak with Animals (birds
 only) at will.
 • Woodland Stride: May move through any undergrowth at normal speed and
 without taking damage or suffering impairment. Magical undergrowth still 
 affects.
 • Trackless Step: Leaves no trail (unless desired) in natural settings
 and cannot be tracked.
 • Resist Nature's Lure: +4 saves vs. spell-like & supernatural abilities
 of fey.
 • Totemic Summons (Su): Cast SNA as standard action when summoning eagles, 
 rocs, and giant eagles (added to 4th-level list). These gain temporary hp
 equal to druid level. Can apply the young template to any of the above to
 reduce the level of the summoning spell required by one. Can also increase
 the level of summoning required by one in order to apply either the advanced
 or the giant template, or increase it by two to apply both the advanced and
 giant templates.
==Feats==
 • Point-Blank Shot (1st level): +1 attack and damage on targets within 30 ft.
 • Precise Shot (3rd level): do not take -4 to attack when firing into melee.
 • Alertness (Familiar): +2 Perception and Sense Motive when familiar adjacent.
 • Weapon Focus (shortbow) (5th level): +1 to attacks with shortbow.
==Traits==
 • Birthmark (Faith): serves as divine focus; +2 bonus on saves vs. charm and 
 compulsion effects.
 • Rich Parents (Social): 900 gp starting wealth
==Skills==
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 03 = [[Base(2) + INT(1)]*Level; + FC(0) + Misc(0)] (Cleric 1)
 25 = [[Base(4) + INT(1)]*Level; + FC(0) + Misc(0)] (Druid 5)
Skills Total Rank CS Ability ACP Misc
Acrobatics 03 0 0 3 +0
Appraise 01 0 0 1 +0
Bluff 01 0 0 1 +0
Climb 01 0 0 1 +0
Craft ( ) -- 0 0 0 +0
Diplomacy 01 0 0 1 +0
Disable Device 0 0 3 +0
Disguise 01 0 0 1 +0
Escape Artist 03 0 0 3 +0
Fly 09 3 3 3 +0
Handle Animal 0 0 1 +0
Heal 09 2 3 4 +0
Intimidate 01 0 0 1 +0
Knowledge (Arcana) 0 0 1 +0
Knowledge (Dngnrng) 0 0 1 +0
Knowledge (Engnrng) 02 1 0 1 +0
Knowledge (Geography) 05 1 3 1 +0
Knowledge (History) 0 0 1 +0
Knowledge (Local) 0 0 1 +0
Knowledge (Nature) 07 1 3 1 +2 Nature Sense
Knowledge (Nobility) 0 0 1 +0
Knowledge (Planes) 06 5 0 1 +0
Knowledge (Religion) 05 1 3 1 +0
Linguistics 0 0 1 +4 Gifted Linguist
Perception 15 6 3 4 +2 Racial: Sneaky
Perform ( ) 01 0 0 1 +0
Profession (Augur) 08 1 3 4 +0
Ride 03 0 0 3 +0
Sense Motive 13 6 3 4 +0
Sleight of Hand 0 0 3 +0
Spellcraft 0 0 1 +0
Stealth 05 0 0 3 +2 Racial: Sneaky
Survival 10 1 3 4 +2 Nature Sense
Swim 01 0 0 1 +0
Use Magic Device 0 0 1 +0
==Spell Lists (Prepared)==
===Cleric Spells===
 Concentration checks = +5 [Caster level (1) + WIS (4)]
 
 Orisons (DC 13) Level 01 (DC 14)
 • Guidance • Bless 
 • Light • Divine Favor 
 • Stabilize • Longstrider (D)
===Druid Spells===
 Concentration checks = +9 [Caster level (5) + WIS (4)]
 
 Orisons (DC 14) Level 01 (DC 15) 
 • Detect Magic • Cure Light Wounds
 • Detect Poison • Entangle
 • Flare • Faerie Fire
 • Resistance • Shillelagh
 • Aspect of the Falcon (D)
 Level 02 (DC 16) Level 03 (DC 17) 
 • Cat's Grace • Cure Moderate Wounds
 • Chill Metal • Daylight
 • Lesser Restoration • Fly (D)
 • Eagle's Splendor (D)
==Familiar==
==Equipment==
 Equipment Cost Weight
 Explorer's Outfit 00 lb
 +1 Darkwood armor 1420 gp 12.5 lb
 Cloak of Resistance +1 1000 gp 01 lb
 Amulet of Natural Armor +1 2000 gp -- lb
 MW Dagger 302 gp 01 lb
 +1 Vicious Spellstoring staff 18301 gp 04 lb
 +1 Shortbow, composite (STR +1) 2450 gp 02 lb
 Efficient Quiver 1800 gp 02 lb
 Ammo (20) 01 gp 03 lb*
 Ammo (20) NT 03 lb*
 Quarterstaff* -- gp 04 lb*
 Handy Haversack 2000 gp 05 lb
 Side Pouch #1 (2 cu. ft., 20 lbs.)
 Blanket .2 gp 01 lb
 Trail rations (5 days) 2.5 gp 05 lb
 Side Pouch #2 (2 cu. ft., 20 lbs.)
 Chalkboard NT 2 lbs
 Scrollcase NT .5 lb
 Center Pouch (8 cu. ft., 80 lbs.)
 Iron Spike (x5) NT 5 lb
 Belt pouch 01 gp 00.5 lb
 Pearl of Power (1st lv) 1000 gp -- lb
 2 potions CLW 100 gp -- lb
 Signal whistle NT -- lb
 Holy Symbol, wooden 01 gp -- lb
 Apartment (Avg. CoL) 100 gp
 =====================
 Current Inventory Totals: 12927.7 gp 24 lb
 * When fighting with Quarterstaff, Shortbow is stowed and weight is 26 lb
 Consumables Used or Destroyed
 Trail rations (10 days) 5.0 gp
 Arrows (20) 1.0 gp
 ==============
 Total Consumed: 6.0 gp
 Encumbrance
 Light Medium Heavy 
 Max Weight: 0-43 44-86 87-130
==Finances==
 PP: 00 Character Creation: 900.00 gp
 GP: 00 Scourge of the Howling Horde: 9,918.75 gp
 SP: 00 DMC (3): 2,250.00 gp
 CP: 00 Darkness Rising: 18,152.00 gp
 =========
 Total Earnings: 31,220.75 gp
 Current Inventory: -12,927.70 gp
 Gems/Jewelry/Other: Total Consumed: -6.00 gp
 0000 =========
 Wealth: 135.05 gp
==Details==
 Size: Medium
 Gender: Male
 Age: 20
 Height: 5 ft 5 inches
 Weight: 120 lbs
Hair Color: Black so deep it appears almost purple
 Eye Color: Yellow
Skin Color: Gray but mostly covered by long, hair-like feathers.
Appearance: Agno is clean but always seems a bit ruffled. His clothes are of
 good quality but ever so slightly askew as if he never properly
 learned the wearing of them. He generally removes the sleeves so
 that the chevron of red feathers on his upper arms is visible.
 His hair is long and pulled back in a queue.
 Demeanor: Agno seems fey as if listening to something no one else can hear
 and often tilts his head in a bird-like fashion. 
==Background==
Agno hunched next to the rail on the Watcher's Walk of Issolatha's temple. One might say that the tengu perched but it was a hunch born of many years in a cage too small during years of growth. Looking out over the lagoon that enfolded Venza his mind skittered over memories still sensitive after the passing of years...
Agno was born with his clutch-mates in some minor kingdom of the Landadel Baronies. He didn't remember the event so much as the two large shapes, dark and blurry, that gave him little feeling of security when he thought of them. His clutch-mates were not much more than a squawking memory.
He knew raiders slew his parents and took his sibs captive. Agno didn't remember it but he remembered the constricting cage and he remembered his cruel keeper who delighted in telling the story over and over and showing him the parchment-like, gray skin with patchy black feathers like a bad molt. Agno still wore several of those feathers bound into his hair. And he remembered the cries of his clutch-mates going silent one by one until he was the only one left.
The day full of shame and freedom; he remembered that, too, with his beak clacking in agitation. Certain sects of Sapo spoke of the Green Circle, a circle of life, but that day the only circle was one of vengeance often phrased, 'What goes around, comes around.' During the chaos of the raid upon the raiders Agno worked the latch by some miracle and escaped his cage. It was not all so easy as that, however. Finding himself face to face with his tormenter Agno somehow overpowered and maimed him. He could still feel the man's eyes as he crushed them in his beak.
A flash of black disturbed Agno from grim memory. Focusing on the here and now Agno watched a crow among the white flocks of seagulls. He watched the lines of their flight trajectories stretch outward, curl, and turn about in graceful arcs writ by the Goddess. The crow's line of flight slashed across the others and seemed to point into the city; Issolatha clearly whispered her will to him in the sky, or as clear as it ever got anyway.
Stretching with the accompanying sound of his cracking bones, Agno turned back for a last glimpse of the birds whose freedom and flight he envied before making his way into the city.
==Adventure Log==
===Scourge of the Howling Horde (DM:perrinmiller) ===
Recruited by Grog for Mallie Marchess along with Denizel, Iago, and Sylla the Grim (and Boots) to travel to Barrow's Edge (a five day walk from Venza) and clear out a threatening goblin tribe. Set upon while on the road by goblins the group fights their way through to the town where they are hired to find the lair of the goblins and put an end to their depredations. With a bit of exploration the group finds the lair, the Howling Caves, and enter. Prolonged battle results in the near eradication of the goblins and their bugbear/hobgoblin leaders but the driving element behind the attacks still remains to be dealt with...
Adventure Starts on: 27 Jul 2011 (0 XP)
2044XP on 1 Nov 2011 (98 days) reaching level 2.
3346XP on 22 Jan 2012 (82 days of level 2) reaching level 3.
6601XP on 18 May 2012 (117 days of level 3) reaching level 4.
6701XP + (22 x 65 days of level 4)= 8131XP on 22 Jul 2014.
Total XP: 8,131
Treasure Received:
Payouts = 4814.75gp
Time based GP: Total = 5104gp
98 days x 6 = 588
82 days x 11 = 902
117 days x 17 = 1989
65 days x 25 = 1625
 = 9918.75 gp
 Items: Potion CLW (x2) (100 gp)
 Cloak of Resistance +1 (1000 gp)
(Value of items included in gp payout)
 Used: 10 days rations (5 gp)
===DMC spent (3)===
3 DMC spent (08/25/2012)
 XP Received: 1980
Treasure Received: 2250 GP
===Interlude===
* Dunn Wright Inn 
===Darkness Rising (DM:Holyman/Satin Knights)===
 Begin (19 Sep 2012) at 10,111 xp + (147 days at 28 XP/day and 31 GP/day) Feb 13th
 Current: 15,007 XP = Starting 10,111 XP + 780 EXP + 4,116 TXP (6th Level)
 Treasure Due: 5,582 GP = 1,025 EGP + 4,557 TGP
 TOTAL: +18,152 gp (+1 Vicious Spell Storing Staff, 18,301 gp; sell wand (750 gpv) to compensate party members for overage); +18,205 xp (XP total: 28,316)
==Level Ups==
===Level 2:===
 Class: Druid 1
 BAB: +0 to +0
 Fort: +2 to +4
 Ref: +0 to +0
 Will: +2 to +4
 Feat: n/a
 Features: Nature Bond: Eagle domain; Wild Empathy
 HP: d8 (Max -2), +1 FC Bonus = 7
 Skill Pts: +5 = +4 (Class) +1 (Int) +3 (Old Total) = 8 (New Total)
 Add one rank in Heal, Knowledge (Nature), Survival
 Add two ranks in Perception
===Level 3:===
 Class: Druid 2
 BAB: +0 to +1
 Fort: +4 to +5
 Ref: +0 to +0
 Will: +4 to +5
 Feat: Precise Shot
 Features: Totem Transformation; Woodland Stride
 HP: d8 (Max -2), +1 FC Bonus = 7
 Skill Pts: +5 = +4 (Class) +1 (Int) +8 (Old Total) = 13 (New Total)
 Add one rank Knowledge (Engineering), Knowledge (Geography),
 Perception, Profession (Augur), and Sense Motive
===Level 4:===
 Class: Druid 3
 BAB: +1 to +2
 Fort: +5 to +5
 Ref: +0 to +1
 Will: +5 to +5
 Ability: +1 to Wisdom
 Feat: n/a
 Features: Trackless Step; 2nd level spells; +1 WIS
 HP: d8 (Max -2), +1 FC Bonus = 7
 Skill Pts: +5 = +4 (Class) +1 (Int) +13 (Old Total) = 18 (New Total)
 Add one rank Perception and Sense Motive
 Add three ranks Knowledge (planes)
===Level 5:===
 Class: Druid 4
 BAB: +2 to +3
 Fort: +5 to +6
 Ref: +1 to +1
 Will: +5 to +6
 Feat: Weapon Focus (shortbow)
 Features: Resist Nature's Lure; Spells/day: +1 1st, +1 2nd
 HP: d8 (Max -2), +1 FC Bonus = 7
 Skill Pts: +5 = +4 (Class) +1 (Int) +18 (Old Total) = 23 (New Total)
 Add one rank Perception
 Add two ranks Knowledge (planes) and Sense Motive
===Level 6:===
 Class: Druid 5
 BAB: +3 to +3
 Fort: +6 to +6
 Ref: +1 to +1
 Will: +6 to +6
 Feat: n/a
 Features: Totemic Summons (Su); Spells/day: +1 3rd
 HP: d8 (Max -2), +1 FC Bonus = 7
 Skill Pts: +5 = +4 (Class) +1 (Int) +23 (Old Total) = 28 (New Total)
 Add one rank Perception, Sense Motive
 Add three ranks Fly
 Familiar modifications
 +1 natural armor
 +1 Int
 Speak with Master
===Level 7:===
 Class: Druid 6
 BAB: +3 to +4
 Fort: +6 to +7
 Ref: +1 to +2
 Will: +6 to +7
 Feat: Natural Spell
 Features: Wild Shape (@ lv.-2; lv. +2 w/eagle or roc forms);
 Spells/day: +1 2nd, +1 3rd
 HP: d8 (Max -2), +1 FC Bonus = 7
 Skill Pts: +5 = +4 (Class) +1 (Int) +23 (Old Total) = 28 (New Total)
 Add one rank Perception, Sense Motive
 Add three ranks Fly
==Mini Statblock==
[sblock=Mini Stats][U="http://livingpf.wikia.com/wiki/Agno_Phoenicus_%28GlassEye%29"]Agno Phoenicus[/URL]
[B][COLOR=#cc99ff]Initiative:[/COLOR][/B] +3
[B][COLOR=#cc99ff]AC:[/COLOR][/B] 16 (13 flat-footed, 13 Touch)
[B][COLOR=#cc99ff]HP:[/COLOR][/B] 22 [color=yellow]Current: 18[/color]
[B][color=#cc99ff]CMB:[/COLOR][/B] +2 [B][color=#cc99ff]CMD:[/COLOR][/B] 15 [B][color=#cc99ff]Fort:[/COLOR][/B] +5 [B][color=#cc99ff]Reflex:[/COLOR][/B] +3 [B][color=#cc99ff]Will:[/COLOR][/B] +8 (+10 vs. Charm & compulsion effects)
[color=#cc99ff][B]Speed:[/B][/COLOR] 40 ft.
[B][color=#cc99ff]Current Weapon in Hand:[/COLOR][/B]
[b][color=#cc99ff]Ammo (Arrows):[/color][/b] 31/40 remaining
[color=#cc99ff][b]Current Conditions in Effect:[/b][/color]
[color=#cc99ff][B]Lightning Arc:[/B][/COLOR] 3/6 Remaining
[B][color=#cc99ff]Channel Energy:[/COLOR][/B] 2/4 remaining
[B][color=#cc99ff]Agile Feet:[/COLOR][/B] 6/6 remaining
[b][color=#cc99ff]Hawkeye:[/color][/b] 3/6 remaining
[u][b][color=#cc99ff]Cleric Spells:[/color][/b][/u]
[color=#cc99ff][B]Spells Remaining:[/B][/COLOR] 1st Level 3/3
[color=#cc99ff][b]Spells Prepared: [/b][/color]
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize
[u][b][color=#cc99ff]Druid Spells:[/color][/b][/u]
[color=#cc99ff][B]Spells Remaining:[/B][/COLOR] 1st Level 4/4
[color=#cc99ff][b]Spells Prepared: [/b][/color]
1st level: cure light wounds, cure light wounds, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
==Approvals==
*Approval (June 30, 2011) (Qik - non-judge) level 1
*Approval (July 14, 2011) (Satin Knights) level 1
*Approval (Oct 8, 2011) (Satin Knights) level 2
*Approval (Mar 22, 2012) (Satin Knights) level 3
*Approval (May 27, 2012) (perrinmiller) level 4
*Approval (Sept 1, 2012) (Satin Knights) level 5
*Approval (Mar 11, 2013) (Satin Knights) level 6
Category:Retired & Deceased Characters