The Chimaeric Hippopotamus

The chimaeric hippopotamus is a dangerous monster.
== History ==
The monster is an abomination created on Shavarath in recent years by the dread rakshasa Sobek, to serve as a mount for Khreeshan's son Ahiravan. The exact method used by the crocodile lord to create this monstrosity is not known.
== Description ==
The chimaeric hippopotamus is a huge, winged ungulate with three heads - the head of a serpent, the head of a hippopotamus and the head of a goat. It is extremely intimidating to behold and its mere presence causes most to flee in terror. The head of the serpent breathes flame to burn its enemies, and when hurt it bleeds acidic blood.
== In the Campaign ==
Ahiravan was mounted on this beast when Vantis, Lannus and Rexxar battled him in the skies above Daln. Lannus used a powerful spell to banish it to the Outworld, and the group subsequently suggested to Imaan that he seek it out (which eventually led to his death at the hands of the rakshasa Akshar). They later encountered Akshar riding the chimaeric hippopotamus in Laehu and attacked him - he and the beast escaped but in different directions. The chimaeric hippopotamus is still believed to be on the loose.
== Unlocked Statistics Block ==
CR17 Chimaeric Dire Hippopotamus of Legend - huge magical beast18 (fire)HP352 Initiative+5 Speed-30(6),SW30(6) ,F50(10) AC32(T9,FF31) Saves+31+18+15 Abilities48,13,39,6,16,12Hippo's gore+30(4d6+19+improved grab+39/19-20) and serpent's bite+28(2d8+9+venom DC37, d6 strength) and goat's headbutt+28(2d6+9)ASQ Unholy speed (extra move action or standard action per round), Fast healing 5, Firebreath (every d4 rounds as standard action, 5d8 fire, DC34 reflex for half), Terrifying presence (all creatures under level 18 within 20 feet, Will DC20 or shaken), Reach10, hold breath, scent, diehard, power attack13, Absolute Darkvision, Improved bull rush, improved overrun, Burning blood  (d4 acid whenever attacked by slashing or piercing), Cold vulnerability, DR10/magic, SR19, regrow limbs, spell turning, Immunities - fire, shock, acid, fear, poison, polymorphing, mind effectsPerception+18, Swim+27 PSQ Improved critical, improved initiative, multiattackSpells DC17+level, caster level 51 Bane, protection from good, divine favour, doom2 shield other, hold person, deific vengeance3 tremor, energy vulnerability
Category:Unlocked Statistics Blocks
Category:Giant Monsters