106388-developers-how-about-permenant-henchmen

== Content ==
			There are just some areas and quests too tough to solo. Getting a group isn't feasible with the relatively low population. Thus, how about puting in permenant henchmen who are strong and would be almost as good as another player. They can be in the form of healers, or tanks or DPS depending on the needs of the player. This has been implemented in many games such as EQ and EQ2 with much success. You can charge gold for these. I think it is time for implementing this.	
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This has been implemented in many games ... with much success.
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			OP have you played an engineer yet? if not you should play one.  Make sure to use your arty bot and your bruiser bot.  You can see first hand just how bad the pet AI is in the game.  And even if they do manage to fix it, no thanks i dont want a pet/companion system for everybody.  Combat is hard but it can be made easier if you know what you are doing.  If you are having trouble then say what class you are playing, say what rotation you are using and maybe people can help you out with that.	
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			But I heard the assault bot is pretty good when in T8. 	
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			Although the idea has merit, follower AI is terrible. I can only imagine managing two bots and a hireling as an Engineer...and pulling the whole freakin' map because they each went after a different mob way the hell over there, past those multiple groups of other mobs.	
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			2+ quests are soloable, 3+ not sure haven't tried, 5+ nope lol. Maybe in 40 man raid gear it might be possible to solo 3+ quests. People may already be doing with. Engineers most likely.	
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Yes yes, i want mine to have a sword, but slimmer like a rapier. Since we're in sci-fi it would be an energy based rapier.
 
If Dominion it would be red, and if Exile it would be blue.
 
Maybe also give my minion a chance to 'push back' enemies with their 'energy field.'
 
Would totally be unique to Wildstar and MMO's.
 
 
Also let me chat with them and choose my options, and build up loyalty with them.
 
 
 
Why do you want SWTOR companions in a game that's not made around having them?
 
 	
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Also let me chat with them and choose my options, and build up loyalty with them.
 
Why do you want SWTOR companions in a game that's not made around having them?
 
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Also take a look at the current state of SWTOR companion storylines. They had all those storylines on release, but now they dont. They add in companions next thing you know people will want them to have a backstory and quests. Then thats just 1 more thing that WS will have to keep updated unless they end up pulling an SWTOR and release them, have content for them, then abandon them.
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Also take a look at the current state of SWTOR companion storylines.  They had all those storylines on release, but now they dont.  They add in companions next thing you know people will want them to have a backstory and quests.  Then thats just 1 more thing that WS will have to keep updated unless they end up pulling an SWTOR and release them, have content for them, then abandon them.
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There are just some areas and quests too tough to solo. Getting a group isn't feasible with the relatively low population. Thus, how about puting in permenant henchmen who are strong and would be almost as good as another player. They can be in the form of healers, or tanks or DPS depending on the needs of the player. This has been implemented in many games such as EQ and EQ2 with much success. You can charge gold for these. I think it is time for implementing this.
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I miss the soul eater with the witch inside him as my sidekick.
 
Forgot his name though.
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Been playing everquest since it's release, in 1999 ( and still play to this day.. albeit only to raid 2 night a week).
 
Merc never had that success you speak of.
 
they were added late in the game life ( 2010ish, if memory serve right) because of the drasticly shrinking population of healers and tank in a game where just about everything, including lvl'ing up from ~10 to 100 for some classes, require a group. They are a bandaid to help the remaining players nothing more.
 
Mercenary also brought in a ton of balance issue... if they can handle the current content, you no longer need real people to replace them. if they can't handle the current content they are useless.
 
the AI issue are endless...  the healer never know when and what to cure. he cannot prepare cooldowns for big hit, he'll spam heal the dumbass standing in fire instead of the tank.
 
The tank either completly ignore all mob but one, or try to aggro them all ( including the one rooted away, being kited, or various form of crowd control). he'll use his defensive cooldown at seemingly random moment and usually run out of them at the important part.
 
And everquest got some pretty simple mechanics ( being 15 years old and everything)... AI in wildstar? ugh.... how will you control what and when the merc interrupt? how will you code her ability to dodge telegraph? ( will she dodge ALL of them, without exception? if she don't... how do you determine wich one will she dodge?)  how about their ability to hit multiple mobs with their own telegraph? If  anyone manage to code an AI good enough to handle all of those issues... patent it, sell licenses, and Bill Gates will look poor compared to you.
 
There's also other issues with merc... from ,mercenaries AAs ( AA = amp / AP), meaning some selfish player don't want to suspend their merc in order to get real player in ( cause you only get merc AA when they are out and fighting), from people boxing 2-3 caracter, all with mercs out, and AFK XP'ing / AFK farming ( would be quite easy to do; 1 healer merc, 1-2 DPS merc, and have some pretty simple 3rd party program pressing the 'v' key every few seconds).
 
Then, how about PvP? world PvP, instanced PvP? adventures, dungeons... raids? open world bosses?
 
 
ya... half the classes can heal, half the classes can tank, everyone have atleast 2 specs... if there's nobody playing with you, can't do anything but feel sorry for you.	
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Yes, I totally believe another bunch of NPC with questionable decisions regarding their own and their teammates' safety would make the game much less frustrating than having an average PUG.
 
[/sarcasm]	
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