Aeromancy

Elemental magic with power over air and winds.
Magic users skilled in aeromancy are known as aeromancers.
Also: Aero magic
Aeromantic Spell Types:
Conjure Winds – The creation, formation, or generation of varying types of air (humid, dry, warm, cold, toxic, acidic, etc.) purely from the aether, as conjuration magic. 
Accumulate Air - The gathering or pressurization of air. This can be moist air into a cloud, or a dry localization of air. 
Smokescreen – The generation of a smokescreen or smog used as a diversion or for effects.
Shape Air - The manipulation of air, winds, gases, or any vaporous clouds into various shapes and aspects.
Aerokinesis – The kinetic control of air.  
Zephyrs – The manipulation of buffeting winds that allow flight or air travel. 
Animate Wind – To bring air or an accumulation of it to life, or into automation, the highest beings of which are air elementals that use their own aeromancy.  
Part Wind – To create a vacuum, or space without air. 
Shrill – To make noise with air flow.  
Aero Shield – An aeromantic shield either rounded or surrounding of the caster, repelling physical attacks.
Cyclone – The creation of energetic air columns, i.e. tornadoes, sea cyclones, dust devils, etc.    
Windstorm – Large-scale winds and highly energetic movements of air. 
Worldshaping – The shaping of the planet's atmosphere, alteration of wind patterns and pressure zones, or the use of repeating movements of air to shape the terrain.