Final Fantasy XIV elements

The following is a list of all elements and damage types in Final Fantasy XIV.
==Story==
==Gameplay==
Damage in Final Fantasy XIV is divided into two categories, type and element, with type determining whether an attack deals physical or magical damage, mitigated by Defense and Magic Defense respectively. Additional damage types include "Breath" and "Limit Break", which aren't mitigated by any defensive attribute. All damaging abilities have both a type and an element.
From the launch of the A Realm Reborn expansion through the launch of the Stormblood expansion, players had access to elemental resistance attributes. However due to the lacking importance of elemental resistances in the relaunch version, they were removed from player stats in patch 4.1, along with elemental defensive potions and materia.
Similar to elements, physical damage may be split further into three groups—slashing, piercing, and blunt. Players have access to physical resistance attributes to further mitigate them. Unlike elemental resistances, physical resistances can still be found on older equipment, but have little to no relevance to modern gameplay due to their low item levels. Players used to have access to actions that would increase a target's damage taken by specific physical damage types, but they have since been removed. Physical player actions are listed internally as having AttackType=-1 rather than a defined type, and instead adapt the damage dealt based on their discipline; when these actions are used NPCs, their damage type defaults to slashing.
Despite the deprecation of elemental and physical resistances, these elements and types do still play a role. All abilities are still assigned a physical damage type and/or element, and certain status effects can increase or decrease the damage dealt by abilities of the appropriate type/element, such as a s Astral Fire, which increases fire damage dealt. More commonly bosses will inflict status effects that increase damage taken from types or elements they use. Non-damaging spells may occasionally have elements applied to them as well, though this has no effect in practice.
Elements are also still important for Blue Mages, as many opponents at the Masked Carnivale will have their own elemental resistances and weaknesses, and it is up to the player to collect a range of spells that cover various elements in order to best take advantage of their opponent. Blue Mages are in turn the only discipline with access to every element and physical damage type.
 features its own element system that operates independently of the elements assigned to abilities. Instead, every enemy found within Eureka is assigned an element, while players are assigned a Magia Board wheel. Players can then slot magicite they earn throughout the region into the Board to bolster their own elemental alignments, and spin the wheel to shift their alignment as necessary to take advantage of the elemental weaknesses of their opponents.
== List of types ==
Type 	Description 	Stat mitigation
Major types	Major types 	Major types
 	Used by all disciplines 	Defense
 	Used by Astrologians, Black Mages, Blue Mages, Dark Knights, Ninjas, Paladins, Reapers, Red Mages, Sages, Scholars, Summoners, and White Mages. 	Magic Defense
 	Exclusive to enemies outside of Limit Breaks and some Blue Mage actions. 	n/a
Subtypes 	Subtypes 	Subtypes
 	Used by Astrologians, Blue Mages, Dark Knights, Gunbreakers, Ninjas, Paladins, Reapers, Samurais, and Warriors. 	Slashing Resistance
 	Used by Bards, Blue Mages, Dancers, Dragoons, Machinists, and Red Mages. 	Piercing Resistance
 	Used by Black Mages, Blue Mages, Monks, Scholars, Summoners, and White Mages. 	Blunt Resistance
 	Exclusive to enemies, used extremely rarely. 	Unused Projectile Resistance attribute
 	Used exclusively by enemies. 	n/a
 	Used by Limit Breaks and Adrenaline Rushes.Scales with the party's combined weapon damage rather than the individual who performed it. 	n/a
 	Unused. 	n/a
 	Action deals damage but doesn't have a defined damage type. Used exclusively by enemies. 	n/a
 	Unofficial damage type that deals fixed damage. Action has one of the above damage types, but ignores any mitigation and always registers as Unique damage. 	n/a
 	Unofficial damage type that deals fractional damage based on target's current or max HP. Action has one of the above damage types, but ignores any mitigation and always registers as Unique damage.	n/a
== List of elements ==
Element	Description 	Mitigated by
 	Used by Black Mages, Blue Mages, Dragoons, Machinists, Ninjas, Red Mages, and Summoners.Element of Ifrit, Ravana, and Zurvan.	
 	Used by Black Mages, Blue Mages, and Ninjas.Element of Shiva and Zurvan. 	
 	Used by Bards, Blue Mages, Ninjas, Red Mages, Summoners, and White Mages.Element of Garuda, Bismarck, Sephirot, and Sophia. 	
 	Used by Blue Mages, Ninjas, Red Mages, Summoners, and White Mages.Element of Titan, Ravana, and Sephirot. 	
 	Used by Black Mages, Blue Mages, Ninjas, and Red Mages.Element of Ramuh, Sophia, and Susano. 	
 	Used by Blue Mages, Ninjas, and White Mages.Element of Leviathan, Bismarck, and Susano. 	
 	Used by all disciplines. Most physical attacks are unaspected. 	n/a
Category:Elements in Final Fantasy XIV
Category:Element lists