Daughters of the Forest

is a playable faction introduced in Total War: Warhammer III with Shadows of Change. It is led by Mother Ostankya.
Unlike the other Kislev factions, they don't have any of the mechanics associated with Devotion and the race for supporters. They also don't have access to most of the regular military roster and Patriarchs (or even their associated buildings) until they occupy one of the main Kislev settlements (Kislev, Praag or Erengard) or form an alliance with a faction that owns one of them. However, they have access to a number of beast units not available to the other Kislev factions.
== How they play ==
*Hexes: Hexes are unique campaign actions. Each is unlocked through a special quest battle once a certain amount of Spirit Essence has been used. An empowered version of each Hex can be unlocked through research.
*Witch's Hut: In this menu, Ostankya can create special items with various trinkets, obtained by winning battles with specific factions and spirit essence. These can either be Blessings with beneficial effects or Curses with negative effects. They are assigned to units in the pre-battle menu similar to banners (though curses are placed on units in the enemy army) and will be consumed after the end of the battle. Each effect requires a combination of 2 different types of trinkets, as shown by the color combination, though some also require a specific trinket in a secondary slot. When researched, up to four total trinket slots are available, with the additional slots optionally adding extra effects.
*Spirit Essence: The unique resource of the faction, used for both Hexes and creating items in the Witch's Hut, as well as researching a number of technologies. It is gained as a battle reward, but each owned province with no corruption will also generate 1 spirit essence each turn.
== Legendary Lord ==
*Mother Ostankya
== Starting territory ==
=== The Realm of Chaos ===
*Dolganyeir Forests, Road of Skulls ([ map])
=== Immortal Empires ===
*Bleak Hold Fortress, The Bleak Coast ([ map])
== Climate preferences ==
Suitable: Unplesant: Uninhabitable: 
== Faction effects ==
* Winds of Magic power reserve capacity: +1 for each resource-producing building
* Global recruitment duration: -1 for each Incarnate Elemental of Beasts
* Melee attack: +8 when fighting against armies that spread corruption (all armies)
* Melee defence: +10 for Spider Hatchlings and Giant Spiders (all armies)
== Victory objectives ==
=== Realms of Chaos ===
* Obtain the Purification Chant Hex.
* Obtain the Coven's Cursemark Hex.
* Obtain the Jinxed Land Hex.
* Obtain the Recreant Spirit Hex.
* Obtain the Bewitching Lure Hex.
* ...only then can you successfully unleash the Malediction of Ruin.
=== Immortal Empires ===
==== Short Campaign Victory ====
* Obtain 3 of the forbidden Hexes.
==== Long Campaign Victory ====
* Achieve the Short Victory conditions.
* Obtain the Purification Chant Hex.
* Obtain the Coven's Cursemark Hex.
* Obtain the Jinxed Land Hex.
* Obtain the Recreant Spirit Hex.
* Obtain the Bewitching Lure Hex.
* ...only then can you successfully unleash the Malediction of Ruin.
== Diplomacy ==
===Diplomatic traits===
*Faithful to Motherland
*Protective
=== Starting agreements ===
==== Immortal Empires ====
== Strategy ==
es:Hijas del Bosque
Category:Total War: Warhammer III Kislev factions
Category:Playable factions introduced in Total War: Warhammer III
Category:Total War: Warhammer III factions
Category:Kislev factions
Category:Immortal Empires factions
Category:The Realm of Chaos factions