Called Shot

You can try to hit specific parts of an enemy to impose specific penalties. A called shot is more difficult to connect with, but can leave an enemy hobbled. To make a called shot, spend at least one Combat Die, up to your total number of Combat Dice.
You may make an attack roll targeting larger or smaller body parts. Larger parts are easier to hit, but smaller ones are easier to damage and incapacitate. If you hit and successfully damage your enemy, you may attempt to Inflict the target with an effect based on the body part you targeted (or Dazzle, if you target the eyes). Roll all the Combat Dice you spent to make the Called Shot to resolve the Inflict's effect, which is resisted by the target's Fortitude. All of those Combat Dice are lost after resolving Inflict's effect. The Inflict effect of a Called Shot does not benefit from feats like Sneak Attack or Critical Hits.
As with Inflict and Dazzle, the target gets a Fortitude check to recover each round, with a Cumulative +1 for each failed check.
The following body parts are one size-category smaller than the character they belong to, imposing one additional Penalty to attack rolls to hit with the Called Shot:
* Arm: An arm injury makes it harder for the enemy to attack. You may attempt to Inflict (Attack) with 1 Bonus to the Effect Modifier.
* Leg: A leg injury makes it harder for the enemy to maneuver and move. You may attempt to Inflict (Movement) with 1 Bonus to the Effect Modifier.
The following body parts are two size-categories smaller than the character they belong to, imposing two additional Penalties to attack rolls to hit with the Called Shot:
* Hand: A hand injury makes it even harder for the enemy to attack. You may attempt to Inflict (Attack) with 2 Bonuses to the Effect Modifier.
* Head: A head injury can leave an enemy dazed and uncoordinated. You may attempt to Inflict (Action) with 2 Bonuses to the Effect Modifier.
* Eyes: Throwing sand in a foe's eyes or filling them with blood from a head superficial head-wound can blind an enemy. You may attempt to Dazzle (Visual) with 2 Bonuses to the Effect Modifier. Unlike other Called Shots, a Called Shot to the eyes is resisted by Reflex instead of Fortitude, but the target recovers with Fortitude as normal.
* Foot: A foot injury makes it even harder for the enemy to maneuver and move. You may attempt to Inflict (Movement) with 2 Bonuses to the Effect Modifier.
Category:Rulebook
Category:Action
Category:Combat
Category:Combat Dice