Rage (Priest Spell)

Casting this spell invokes a battle rage that temporarily raises Strength, combat abilities, and hit points. The affected individual's Strength is raised to 18, regardless of racial maximums and to 19 if the individual already has a Strength of 18. The affected individual gains an additional attack per round and gains 10 hit points immediately; if these hit points would exceed the individual's normal hit point maximum, the excess hit points disappear when the spell expires. Further, the affected individual gains a +1 bonus on initiative and a +2 bonus on saving throws made while the spell is in effect.
Despite the battle fervor, the enraged creature can tell friend from foe with a successful Intelligence ability check at a -2 penalty. However, enraged creatures are so intent on combat that they cannot cast spells.
After the spell elapses, the formerly enraged individual is exhausted and must rest 1 full turn by lying down and not moving before engaging in combat or other stressful activities again.
Notes: Granted by the evil god Malar the Beastlord of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Faiths & Avatars
Category:Spells