Space Dock

Unit Type: Structures - Next: PDS
Number In Reinforcements: 3Space Docks are units placed on planets that possess the Production ability, allowing them to produce units. Each faction starts with 1 space dock in their home system, and each planet can have a maximum of 1 space dock. 
Another ability of space docks is to allow a number of fighters to remain in their system without being carried. This can be a cheap way to defend a home system. 
== Base Unit ==
A Space Dock's production value is equal to 2 more than the resource value of the planet it's on. For example, a space dock placed on Abyz will have a production value of 5 (3+2). 
Space Dock	Space Dock	Space Dock	Space Dock	Space Dock
Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +2)	Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +2)	Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +2)	Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +2)	Upg.
Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +2)	Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +2)	Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +2)	Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +2)	
Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +2)	Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +2)	Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +2)	Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +2)	
 	 	 	 	
 	 	 	 	
== Upgraded Unit ==
Upgraded Space Docks have 2 more production than regular space docks. 
Space Dock II	Space Dock II	Space Dock II	Space Dock II	Space Dock II
Req. 	Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +4)	Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +4)	Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +4)	Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +4)
 	Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +4)	Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +4)	Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +4)	Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +4)
 	Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +4)	Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +4)	Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +4)	Up to 3 fighters in this system do not count against your ships' capacity. 
Production (Planet +4)
 	 	 	 	
 	 	 	 	
Category:Units
== Faction-Specific Variants ==
===The Clan of Saar===
Saar Space Docks are placed in the space area of their system instead of on a planet. They can move as ships and have capacity. They also have a set Production value. 
Floating Factory	Floating Factory	Floating Factory	Floating Factory	Floating Factory
This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 5	This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 5	This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 5	This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 5	Upg.
This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 5	This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 5	This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 5	This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 5	
This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 5	This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 5	This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 5	This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 5	
 	 	1^ 	4^ 	
 	 	Move 	Capacity 	
Floating Factory II	Floating Factory II	Floating Factory II	Floating Factory II	Floating Factory II
Req. 	This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 7	This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 7	This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 7	This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 7
 	This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 7	This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 7	This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 7	This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 7
 	This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 7	This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 7	This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 7	This unit is placed in the space area instead of on a planet. 
This unit can move and retreat as if it were a ship. 
If this unit is blockaded, it is destroyed. 
Production 7
 	 	 	2 	5
 	 	 	Move 	Capacity
===The Vuil'Raith Cabal===
Dimensional Tears are Gravity Rifts, meaning they give +1 movement to all ships moving out of their system. They have a set production value and can carry more fighters over capacity than a regular space dock. 
Dimensional Tear I	Dimensional Tear I	Dimensional Tear I	Dimensional Tear I	Dimensional Tear I
This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 6 fighters in this system do not count against your ships' capacity.
Production 5	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 6 fighters in this system do not count against your ships' capacity.
Production 5	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 6 fighters in this system do not count against your ships' capacity.
Production 5	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 6 fighters in this system do not count against your ships' capacity.
Production 5	Upg.
This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 6 fighters in this system do not count against your ships' capacity.
Production 5	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 6 fighters in this system do not count against your ships' capacity.
Production 5	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 6 fighters in this system do not count against your ships' capacity.
Production 5	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 6 fighters in this system do not count against your ships' capacity.
Production 5	
This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 6 fighters in this system do not count against your ships' capacity.
Production 5	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 6 fighters in this system do not count against your ships' capacity.
Production 5	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 6 fighters in this system do not count against your ships' capacity.
Production 5	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 6 fighters in this system do not count against your ships' capacity.
Production 5	
 	 	 	 	
 	 	 	 	
Dimensional Tear II	Dimensional Tear II	Dimensional Tear II	Dimensional Tear II	Dimensional Tear II
Req. 	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7
 	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7
 	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7
 	 	 	 	
 	 	 	 	
== Gallery ==
Spacedock2.jpg
Saar4.png
CabalTech2.jpg
==FAQ==
Q: Can the Clan of Saar’s “Floating Factories” trigger Space Cannon Defense or be assigned hits produced by PDS units?
A: No, “Floating Factories” cannot be the target of PDS fire
Category:Units
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