Inner City

Once the very busy city of Fairview, now inhabited by N4 mutated Zombies, the Inner City is where all the true Zombie action takes place in Dead Frontier. The Inner City is where one can scavenge items and cash for their survival. It's a large area and the quality of loot gets higher the farther you travel, but so does the risk of running into more dangerous Zombie mutations.
==Maps==
First of all, the Inner City is divided into "zones" or "territories" that determine the types of zombies encountered by the Player, and the loots you can find. For more information about the zombies in each zone, check out the Bestiary section of the Wiki.
Secondly, the Inner City is divided into "trade zones", sections of the city that were once distinct regions with their own individual urban flavour. Nowadays, they control commerce activities, with you being only able to purchase from or sell to players within the same trade zone:
*Holdout Zone (All Inner City Public Outposts, also area around Nastya's Holdout)
*Valcrest Zone (Unique to Camp Valcrest)
*North Western Zone (Area around Dogg's Stockade)
*Northern Zone (Area around Camp Valcrest)
*North Eastern Zone (Area around Secronom Bunker)
*Central Zone (Area around Fort Pastor)
*Eastern Zone
*South Western Zone (Area around Precinct 13)
*Southern Zone
*South Eastern Zone
*Wastelands Zone
For more detail about the map, click here.
==Inner City 3D==
Inner City in 3D Mode differs gradually from the one in 2D. Basically it's divided into the same amount of cells (screens) as the classic one is. But street layouts are a lot bigger. While 2D features only one road intersection per screen, 3D offers a district roughly as large as nine 2D cells are. In the 3D version, streets and areas are not named as they were in 2D, even more, they have no names. That way makes some players address the map a lot more, since it's harder to remember districts visually than by their names.
Roads now are more cluttered with abandoned vehicles differing from mere sedans to tanker trucks and tanks. Thankfully, there are no more unexplainable weirdly placed trash dumpsters or shipping containers in the middle of a road. Still, it's possible to see a street light placed in the middle of a drive in and, rarely, trash cans in the middle of roads.
Due to increased distances the Inner City 3D features five outposts in different parts of the city:
* Nastya's Holdout (West, minimal threat level) in Holdout Zone (Outpost Zone has been replaced with Holdout Zone prior to the public release of 3D Demo and caused a bit of "confusion" among the players).
* Dogg's Stockade (North-West, threat level yellow) in Stockade Zone.
* Precinct 13 (South, threat level orange) in Precinct Zone.
* Fort Pastor (East, threat level orange) in Fort Zone.
* Secronom Bunker (North-East, threat level white) in Bunker Zone.
You must enter one of the outposts to be able to respawn there. It also changes your current trade zone. Be advised to pack some supplies if you are going to change your current outpost, since most, namely Precinct 13 and Fort Pastor, are a great distance away from other outposts. Also all of the outposts are now guarded by NPC's, their names and weaponry are determined by the lore of their whereabouts.
==End Zones==
There are at the most two end zones where the loot is high compared to the starting point.
Several endgame zones are available in the Inner City:
* The Wastelands is located next to Precinct 13, thus requiring fast travel for endgame players. The perfect place for grinding, with its wide open terrain and highest EXP density zombies in the game.
* The South Eastern Zone (also known as Death Row), as its name suggests, is in the southeastern reaches of the city. Abundant loot, rare medicine and backpack blueprints are guarded by zombies far more dangerous than those in Secronom Bunker, making this a tough but rewarding zone to loot in.
* The Raven Ridge resides in the city's northen zone, connecting Dogg's Stockade and Secronom Bunker. Another endgame zone dedicated to looting, with even more valuable blueprints and even more lethal zombies. It is also home to Camp Valcrest, an isolated outpost that sells some of the most powerful Implants in the game.
== Trivia ==
* The Inner City, unlike many real life cities, does not have any railway transit system, highways, airports or accessible sewers. It also lacks water bodies such as ponds or rivers traversing though it.
* Based on the amount of streets and their lengths, the explorable Inner City is roughly double the size of Manhattan, New York.
* There is an increased presence of military vehicles the farther East you go. This, along with the ever-increasing amount of mutants found in these regions, suggest that the zombie outbreak started somewhere in the Eastern portions of the city.
Category:Locations