Flags of Our Foul-Ups

Flags of Our Foul-Ups is a side quest in Fallout: New Vegas.
==Quick walkthrough==
==Detailed walkthrough==
Head to Camp Golf. Go to the large tent on the main field outside of the hotel and talk to Sgt. McCredie. He expresses his dissatisfaction with the peace around the camp, which leads to inactive and lazy troops, chief among them the group called the Misfits, the most unmotivated, undisciplined squad the NCR's ever had (though the leader Mags admittedly has some promise). His methods have done squat to change that, but he's willing to let the Courier try and handle it their way.
Go to the Misfits' tent (the one at the end of the west-side row of tents with the 'Hole 8, Par 6' sign in front of it). Inside, talk to each of the Misfits to find out four different methods for how to improve their circumstances, with positive and negative consequences respectively.
===Follow O'Hanrahan's advice===
Talk to O'Hanrahan about talking to the whole troop about improving teamwork and strengthening their relationships. The Courier will need to pass a Speech check of 40 to convince Poindexter, Mags and Razz. The Courier will gain experience for each party member that is convinced.
The Courier will receive 40 XP for each of the members convinced and then 200 XP once complete (Total XP = 320) and positive fame with the NCR. Additionally, the team looks to be working well together.
===Follow Mags' advice===
Use Mags' advice and offer to teach the squad real combat tactics. Succeeding will require skill levels in Guns and Explosives to get the squad to pass the firing and grenade range. Through a series of checks at 25, 35, and 45, and only by completing all three for both training sessions will the Misfits be able to fully improve themselves.
The Courier will receive 200 XP and XP relative to each passed check (210 total from all 6) while teaching the squad and positive fame with the NCR. Additionally, the team looks to be working well together.
===Follow Poindexter's advice===
Suggest to Poindexter that the system could be cheated. He'll give the advice to hack the terminal in the House Lodge so that the squad doesn't have to do any work.
There are two hackable computers. The one in the lobby requires no Science skill, but it must be accessed when nobody is looking. The other one needs a Science skill of 75 but can be accessed at any time.
NCR infamy will be gained and Karma will be lost when the player character alters the records, but upon completion of the quest, 200 XP and positive fame with NCR will be received.
===Follow Razz's advice===
Listen to Razz, who will have the squad take Psycho. The player character must talk to Jack in Red Rock Canyon to get a suspicious package.
Completing this quest gives 200 XP and positive fame with the NCR. No Karma is incurred for providing the drugs.
==Quest stages==
==Notes==
* The new dialogue options are buried in conversation paths that the player character has already taken. Some dialogue will have to be repeated with Poindexter, Mags and Razz in order to obtain the new Speech options.
** The Speech check is after the player character asks them about their squadmates, which is always the second line in the dialogue choice box.
* Once the player character starts a quest arc, another cannot be picked up; e.g. if the player character starts with Mags and does not have the skill, it is not possible to pick up the quest arc with Poindexter until the first quest arc is completed.
* If the player character chooses to train the troops' skill with weapons, they cannot do so if the squad's rifles have been removed from their inventories. If this happens, the troops will immediately go to using grenades and the quest won't be able to be completed.
* The player character can follow part of O'Hanrahan's advice, gaining experience for talking to each squadmate (40x3), then instead of returning to O'Hanrahan to finish the quest, go and complete Mags' training the squad at the firing range. 
* After the quest is completed, Mr. New Vegas may be heard talking on the radio about how a "young band of soldiers shattered NCR records on a combat readiness assessment at Camp Golf."
* When the Courier begins to train the squad in grenades, Mags says that they have the dummy grenades ready, they appear to throw live grenades, but a check of their inventory shows they are coded to only do 1 damage.
* On fast-traveling to Camp Golf, a lakelurk may spawn near or at the firing range. This can lead to Misfits squad members being killed, which results in quest failure.
* If the player character travels to Camp Golf from the southwest, the Misfits can come under attack by Legionary assassins and be killed.
==Behind the scenes==
* The title of this quest is a reference to the 2000 book Flags of Our Fathers.
* There is an unused objective in this quest that would have involved bringing the Misfits along on an assigned combat patrol, described as a "suicide mission." The player character would have deleted mission orders from the Camp Golf mission parameters terminal, which was also cut.
==Bugs==
Category:Fallout: New Vegas side quests
Category:Fallout: New Vegas NCR quests
de:Die Flaggen unserer Versager
es:Banderas de nuestras cagadas
pl:Flagi naszych męcicieli
ru:От поражения до победы один шаг
uk:Від поразки до перемоги один крок
zh:我们犯错的旗帜