Development

The game achieved a successful funding campaign on Kickstarter in 2012, surpassing its initial funding target of US$12,000 and ultimately amassing a total of $81,719. This financial support not only enabled the realization of all stretch goals but also significantly expanded the game's overall scope. Sixe, an independent game developer based in Washington, D.C., acknowledged several influential sources of inspiration for the game's design, citing Castlevania: Symphony of the Night, Hotline Miami, Dark Souls, and Yume Nikki. Furthermore, Sixe drew comparisons between the game and titles such as The Legend of Zelda, characterizing it as a work of "dark science fiction."
Despite the original anticipated release date of March 2014, the game experienced delays and missed several subsequent estimated release dates, including late 2016 and winter 2020, as development continued.
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