Agoraphobic (Enhancement)

This weapon is the exact opposite of the claustrophobic weapon. It must be talked or forced out of its scabbard. Once it is out, it fights like a normal magical item but causes double damage in order to get back into its scabbard as quickly as possible, (fits wielder is struck in combat, there is a percentage chance equal to the number of points of damage sustained that the weapon will take advantage of the situation and escape into the security of the scabbard.
If the wielder does not fight during a round, he or she must do nothing but concentrate on keeping the weapon out of its scabbard, otherwise it will return to where it feels safe. Note- that concentration does not preclude using the weapon's special abilities.
When the agoraphobic weapon result is rolled on the Random Item Chart, the DM should roll another effect and combine the results.
Category:Encyclopedia Magica
Category:Encyclopedia Magica Enhancements
Category:Weapon Enhancements
Category:Enhancements