Article Design Tests

This article discusses new overall design patterns for groups of pages. Any proposed, or experimental styles should be put here so that others can see them and give feedback before they are rolled-out to the real wiki pages.
The current list of page-type designs in use can be seen on the Style Guide. There is also an archive of old design proposals on the archive page.
=Tech Tree Experiments=
This wiki currently has no articles for the tech trees of the various factions, which is an important feature that needs to be added.
The most important pieces of information to display are (in order):
# The name and icon of the technologies (obviously);
# The "tree" itself - which technologies need to be researched before others are unlocked, i.e. antecedents and descendants;
# The technology's effects;
# Any special costs the research has, such as money or Chivalry;
# The time it takes (in turns) to research a given technology.
The tech trees in Total War: Warhammer are fairly complex. Nodes can have up to 8 children (e.g. the Brettonia tech tree), and a tree height of 11 nodes (e.g. the Dwarfs tech tree). It is possible to simply recreate the official layout/design, but it would be incongruent with standard wiki design, which prefers thin articles (though they can be as long as necessary).
==Official encyclopaedia style==
From http://whenc.totalwar.com/#/techs/wh_main_brt_bretonnia
==Full-indent style==
 Almshouses | Leadership: +5 for Peasant Mob units; Growth: +10 | ? turns
:
:: Subsidised Tools | Melee attack: +10 for Peasant Mob units; Construction costs: -5% for Infrastructure buildings; Recruitment cost: -10% for Peasant Mob Units | ? turns
:
 Town Census | Unit experience: +2 for Peasant Mob unit recruits; Local recruitment capacity: +1 | ? turns
:
 Charity | Chivalry: +20; Public Order: +2 | ? turns
==Route style (table)==
===Soft Outlines===
====Economic Upgrades====
Trunk 	Fork	Branch 	Effect 	Cost
Economic Investment	 	 	Growth: +4Income from settlements: +3%	? turns
 	 	 	 	
 	 	Peasant Upgrades 	 	
 	 	 	 	
 	 	Port Upgrades 	 	
 	 	 	 	
 	 	Farm Upgrades 	 	
 	 	 	 	
 	 	Industry Upgrades	 	
====Peasant Upgrades====
Trunk 	Fork	Branch 	Effect 	Cost
Almshouses 	 	 	Leadership: +5 for Peasant Mob unitsGrowth: +10 	? turns
 	 	 	 	
 	 	Subsidised Tools	Melee attack: +10 for Peasant Mob unitsConstruction costs: -5% for Infrastructure buildingsRecruitment cost: -10% for Peasant Mob Units	? turns
 	 	 	 	
Town Census	 	 	Unit experience: +2 for Peasant Mob unit recruits Local recruitment capacity: +1 	? turns
 	 	 	 	
Charity 	 	 	Chivalry: +20 Public Order: +2 	? turns
===Normal Outlines===
====Campaign Upgrades====
Trunk 	Fork	Branch 	Effect 	Cost
The Chivalric Code	 	 	Growth: +4Income from settlements: +3%	? turns
 	 	 	 	
 	 	Heraldry Technologies	 	
 	 	 	 	
 	 	Death's Grip Decree 	 	
 	 	 	 	
 	 	Ruinous Powers Decree	 	
 	 	 	 	
 	 	Safer Woods Decree 	 	
 	 	 	 	
 	 	Forests' Edge Decree 	 	
 	 	 	 	
 	 	Green Tide Decree 	 	
 	 	 	 	
 	 	Grey Mountain Watch 	 	
 	 	 	 	
 	 	Winter Woes Decree 	 	
 	 	 	 	
 	 	The North Guard 	 	
====Economic Upgrades====
Trunk 	Fork	Branch 	Effect 	Cost
Economic Investment	 	 	Growth: +4Income from settlements: +3%	? turns
 	 	 	 	
 	 	Peasant Upgrades 	 	
 	 	 	 	
 	 	Port Upgrades 	 	
 	 	 	 	
 	 	Farm Upgrades 	 	
 	 	 	 	
 	 	Industry Upgrades	 	
====Peasant Upgrades====
Trunk 	Fork	Branch 	Effect 	Cost
Almshouses 	 	 	Leadership: +5 for Peasant Mob unitsGrowth: +10 	? turns
 	 	 	 	
 	 	Subsidised Tools	Melee attack: +10 for Peasant Mob unitsConstruction costs: -5% for Infrastructure buildingsRecruitment cost: -10% for Peasant Mob Units	? turns
 	 	 	 	
Town Census	 	 	Unit experience: +2 for Peasant Mob unit recruits Local recruitment capacity: +1 	? turns
 	 	 	 	
Charity 	 	 	Chivalry: +20 Public Order: +2 	? turns
==Indicator Style==
===Campaign Upgrades===
T	B	Name 	Effect 	Cost
 	 	The Chivalric Code 	Growth: +4Income from settlements: +3%	? turns
 	 	Heraldry Technologies	 	
 	 	Death's Grip Decree 	 	
 	 	Ruinous Powers Decree	 	
 	 	Safer Woods Decree 	 	
 	 	Forests' Edge Decree 	 	
 	 	Green Tide Decree 	 	
 	 	Grey Mountain Watch 	 	
 	 	Winter Woes Decree 	 	
 	 	The North Guard 	 	
===Economic Upgrades===
T	B	Name 	Effect 	Cost
 	 	Economic Investment	Growth: +4Income from settlements: +3%	? turns
 	 	Peasant Upgrades 	 	
 	 	Port Upgrades 	 	
 	 	Farm Upgrades 	 	
 	 	Industry Upgrades 	 	
===Peasant Upgrades===
T	B	Name 	Effect 	Cost
 	 	Almshouses 	Leadership: +5 for Peasant Mob unitsGrowth: +10 	? turns
 	 	Subsidised Tools	Melee attack: +10 for Peasant Mob unitsConstruction costs: -5% for Infrastructure buildingsRecruitment cost: -10% for Peasant Mob Units	? turns
 	 	Town Census 	Unit experience: +2 for Peasant Mob unit recruits Local recruitment capacity: +1 	? turns
 	 	Charity 	Chivalry: +20 Public Order: +2 	? turns
==Indicator Style v2 (custom indicators)==
===Campaign Upgrades===
Route	Name 	Effect 	Cost
 	The Chivalric Code 	Growth: +4Income from settlements: +3% 	? turns
 	Heraldry Technologies	 	
 	Death's Grip Decree 	Diplomatic relations: -50 with Undead Leadership: +10 when fighting against Undead Attrition: -25% casualties suffered due to Vampiric Corruption attrition +2 Chivalry for every victory against the Undead 	? turns
 	Ruinous Powers Decree	Diplomatic realtions: -100 with Chaos +2 Chivalry for every victory against Chaos Attrition: -50% casualties suffered from Chaos territory attrition Lord Aura size: +50% when fighting against Chaos Bonus vs. Large: +5 when fighting against Chaos	? turns
 	Safer Woods Decree 	Diplomatic relations: -100 with Beastmen Warherds Missile damage: +10% when fighting against Beastmen Warherds Leadership: +5 when fighting against Beastmen Warherds +2 Chivalry for every victory against Beastmen Warherds 	? turns
 	Forests' Edge Decree 	+2 Chivalry for every victory against Wood Elves Leadership: +8 when fighting against Wood Elves Missile resistance: +10% when fighting against Wood Elves Diplomatic relations: -50 with Wood Elves 	? turns
 	Green Tide Decree 	Diplomatic relations: -50 with Greenskin Tribes Immunity to Barren Wasteland attrition +2 Chivalry for every victory against Greenskin Tribes Double experience for units when fighting against Greenskin Tribes 	? turns
 	Grey Mountain Watch 	Diplomatic relations: -50 with Greenskin Tribes +3 Chivalry for every victory against Greenskin Tribes Weapon strength: +10% when fighting against Greenskin Tribes Leadership: +10 during subterranean intercept battles 	? turns
 	Winter Woes Decree 	Immunity to Snow attrition +2 Chivalry for every victory against Norscan Tribes Double experience gain for units when fighting against Norscan Tribes Diplomatic relations: -50 with Norscan Tribes 	? turns
 	The North Guard 	+3 Chivalry for every victory against Norscan Tribes Melee attack: +5 when fighting against Norscan Tribes Melee defence: +10 when fighting against Norscan Tribes Diplomatic relations: -50 with Norscan Tribes 	? turns
===Economic Upgrades===
Route	Name 	Effect 	Cost
 	Economic Investment	Growth: +4Income from settlements: +3%	? turns
 	Peasant Upgrades 	 	
 	Port Upgrades 	 	
 	Farm Upgrades 	 	
 	Industry Upgrades 	 	
====Peasant Upgrades====
Route	Name 	Effect 	Cost
 	Almshouses 	Leadership: +5 for Peasant Mob unitsGrowth: +10 	? turns
 	Subsidised Tools	Melee attack: +10 for Peasant Mob unitsConstruction costs: -5% for Infrastructure buildingsRecruitment cost: -10% for Peasant Mob Units	? turns
 	Town Census 	Unit experience: +2 for Peasant Mob unit recruits Local recruitment capacity: +1 	? turns
 	Charity 	Chivalry: +20 Public Order: +2 	? turns
==Indicator Style v3 (big dot indicators)==
===Campaign Upgrades===
Route	Name 	Effect 	Cost
 	The Chivalric Code 	Growth: +4Income from settlements: +3% 	? turns
 	Heraldry Technologies	 	
 	Death's Grip Decree 	Diplomatic relations: -50 with Undead Leadership: +10 when fighting against Undead Attrition: -25% casualties suffered due to Vampiric Corruption attrition +2 Chivalry for every victory against the Undead 	? turns
 	Ruinous Powers Decree	Diplomatic realtions: -100 with Chaos +2 Chivalry for every victory against Chaos Attrition: -50% casualties suffered from Chaos territory attrition Lord Aura size: +50% when fighting against Chaos Bonus vs. Large: +5 when fighting against Chaos	? turns
 	Safer Woods Decree 	Diplomatic relations: -100 with Beastmen Warherds Missile damage: +10% when fighting against Beastmen Warherds Leadership: +5 when fighting against Beastmen Warherds +2 Chivalry for every victory against Beastmen Warherds 	? turns
 	Forests' Edge Decree 	+2 Chivalry for every victory against Wood Elves Leadership: +8 when fighting against Wood Elves Missile resistance: +10% when fighting against Wood Elves Diplomatic relations: -50 with Wood Elves 	? turns
 	Green Tide Decree 	Diplomatic relations: -50 with Greenskin Tribes Immunity to Barren Wasteland attrition +2 Chivalry for every victory against Greenskin Tribes Double experience for units when fighting against Greenskin Tribes 	? turns
 	Grey Mountain Watch 	Diplomatic relations: -50 with Greenskin Tribes +3 Chivalry for every victory against Greenskin Tribes Weapon strength: +10% when fighting against Greenskin Tribes Leadership: +10 during subterranean intercept battles 	? turns
 	Winter Woes Decree 	Immunity to Snow attrition +2 Chivalry for every victory against Norscan Tribes Double experience gain for units when fighting against Norscan Tribes Diplomatic relations: -50 with Norscan Tribes 	? turns
 	The North Guard 	+3 Chivalry for every victory against Norscan Tribes Melee attack: +5 when fighting against Norscan Tribes Melee defence: +10 when fighting against Norscan Tribes Diplomatic relations: -50 with Norscan Tribes 	? turns
===Economic Upgrades===
Route	Name 	Effect 	Cost
 	Economic Investment	Growth: +4Income from settlements: +3%	? turns
 	Peasant Upgrades 	 	
 	Port Upgrades 	 	
 	Farm Upgrades 	 	
 	Industry Upgrades 	 	
====Peasant Upgrades====
Route	Name 	Effect 	Cost
 	Almshouses 	Leadership: +5 for Peasant Mob unitsGrowth: +10 	? turns
 	Subsidised Tools	Melee attack: +10 for Peasant Mob unitsConstruction costs: -5% for Infrastructure buildingsRecruitment cost: -10% for Peasant Mob Units	? turns
 	Town Census 	Unit experience: +2 for Peasant Mob unit recruits Local recruitment capacity: +1 	? turns
 	Charity 	Chivalry: +20 Public Order: +2 	? turns
==Indicator Style v4 (square indicators)==
===Campaign Upgrades===
Route	Name 	Effect 	Cost
 	The Chivalric Code 	Growth: +4Income from settlements: +3% 	? turns
 	Heraldry Technologies	 	
 	Death's Grip Decree 	Diplomatic relations: -50 with Undead Leadership: +10 when fighting against Undead Attrition: -25% casualties suffered due to Vampiric Corruption attrition +2 Chivalry for every victory against the Undead 	? turns
 	Ruinous Powers Decree	Diplomatic realtions: -100 with Chaos +2 Chivalry for every victory against Chaos Attrition: -50% casualties suffered from Chaos territory attrition Lord Aura size: +50% when fighting against Chaos Bonus vs. Large: +5 when fighting against Chaos	? turns
 	Safer Woods Decree 	Diplomatic relations: -100 with Beastmen Warherds Missile damage: +10% when fighting against Beastmen Warherds Leadership: +5 when fighting against Beastmen Warherds +2 Chivalry for every victory against Beastmen Warherds 	? turns
 	Forests' Edge Decree 	+2 Chivalry for every victory against Wood Elves Leadership: +8 when fighting against Wood Elves Missile resistance: +10% when fighting against Wood Elves Diplomatic relations: -50 with Wood Elves 	? turns
 	Green Tide Decree 	Diplomatic relations: -50 with Greenskin Tribes Immunity to Barren Wasteland attrition +2 Chivalry for every victory against Greenskin Tribes Double experience for units when fighting against Greenskin Tribes 	? turns
 	Grey Mountain Watch 	Diplomatic relations: -50 with Greenskin Tribes +3 Chivalry for every victory against Greenskin Tribes Weapon strength: +10% when fighting against Greenskin Tribes Leadership: +10 during subterranean intercept battles 	? turns
 	Winter Woes Decree 	Immunity to Snow attrition +2 Chivalry for every victory against Norscan Tribes Double experience gain for units when fighting against Norscan Tribes Diplomatic relations: -50 with Norscan Tribes 	? turns
 	The North Guard 	+3 Chivalry for every victory against Norscan Tribes Melee attack: +5 when fighting against Norscan Tribes Melee defence: +10 when fighting against Norscan Tribes Diplomatic relations: -50 with Norscan Tribes 	? turns
===Economic Upgrades===
Route	Name 	Effect 	Cost
 	Economic Investment	Growth: +4Income from settlements: +3%	? turns
 	Peasant Upgrades 	 	
 	Port Upgrades 	 	
 	Farm Upgrades 	 	
 	Industry Upgrades 	 	
====Peasant Upgrades====
Route	Name 	Effect 	Cost
 	Almshouses 	Leadership: +5 for Peasant Mob unitsGrowth: +10 	? turns
 	Subsidised Tools	Melee attack: +10 for Peasant Mob unitsConstruction costs: -5% for Infrastructure buildingsRecruitment cost: -10% for Peasant Mob Units	? turns
 	Town Census 	Unit experience: +2 for Peasant Mob unit recruits Local recruitment capacity: +1 	? turns
 	Charity 	Chivalry: +20 Public Order: +2 	? turns
==Indicator Style v5 (recoloured indicators)==
===Campaign Upgrades===
Route	Name 	Effect 	Cost
 	The Chivalric Code 	Growth: +4Income from settlements: +3% 	? turns
 	Heraldry Technologies	 	
 	Death's Grip Decree 	Diplomatic relations: -50 with Undead Leadership: +10 when fighting against Undead Attrition: -25% casualties suffered due to Vampiric Corruption attrition +2 Chivalry for every victory against the Undead 	? turns
 	Ruinous Powers Decree	Diplomatic realtions: -100 with Chaos +2 Chivalry for every victory against Chaos Attrition: -50% casualties suffered from Chaos territory attrition Lord Aura size: +50% when fighting against Chaos Bonus vs. Large: +5 when fighting against Chaos	? turns
 	Safer Woods Decree 	Diplomatic relations: -100 with Beastmen Warherds Missile damage: +10% when fighting against Beastmen Warherds Leadership: +5 when fighting against Beastmen Warherds +2 Chivalry for every victory against Beastmen Warherds 	? turns
 	Forests' Edge Decree 	+2 Chivalry for every victory against Wood Elves Leadership: +8 when fighting against Wood Elves Missile resistance: +10% when fighting against Wood Elves Diplomatic relations: -50 with Wood Elves 	? turns
 	Green Tide Decree 	Diplomatic relations: -50 with Greenskin Tribes Immunity to Barren Wasteland attrition +2 Chivalry for every victory against Greenskin Tribes Double experience for units when fighting against Greenskin Tribes 	? turns
 	Grey Mountain Watch 	Diplomatic relations: -50 with Greenskin Tribes +3 Chivalry for every victory against Greenskin Tribes Weapon strength: +10% when fighting against Greenskin Tribes Leadership: +10 during subterranean intercept battles 	? turns
 	Winter Woes Decree 	Immunity to Snow attrition +2 Chivalry for every victory against Norscan Tribes Double experience gain for units when fighting against Norscan Tribes Diplomatic relations: -50 with Norscan Tribes 	? turns
 	The North Guard 	+3 Chivalry for every victory against Norscan Tribes Melee attack: +5 when fighting against Norscan Tribes Melee defence: +10 when fighting against Norscan Tribes Diplomatic relations: -50 with Norscan Tribes 	? turns
===Economic Upgrades===
Route	Name 	Effect 	Cost
 	Economic Investment	Growth: +4Income from settlements: +3%	? turns
 	Peasant Upgrades 	 	
 	Port Upgrades 	 	
 	Farm Upgrades 	 	
 	Industry Upgrades 	 	
====Peasant Upgrades====
Route	Name 	Effect 	Cost
 	Almshouses 	Leadership: +5 for Peasant Mob unitsGrowth: +10 	? turns
 	Subsidised Tools	Melee attack: +10 for Peasant Mob unitsConstruction costs: -5% for Infrastructure buildingsRecruitment cost: -10% for Peasant Mob Units	? turns
 	Town Census 	Unit experience: +2 for Peasant Mob unit recruits Local recruitment capacity: +1 	? turns
 	Charity 	Chivalry: +20 Public Order: +2 	? turns
=====FamTree V =====
== Full Tree Style ==