146622-did-technologists-usefulness-take-a-hit-with-the-stat-changes

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Some backstory: So I started playing this back in closed beta.  Loved it, played a Spellslinger, gladly signed up to pay the subscription fee, and loved the game part way through my first free month. Then my computer exploded.  (Actually, it just completely shut off one day and I could never get it started again).  While I worked out the details of getting a new computer and such, I cancelled my Wildstar subscription (sadly) and didn't come back until the game went F2P.
 
So now, I'm picking up where I left off.  Still enjoying Spellslinger healing, still enjoying the game (just about) as much as before, and when I picked up where I left off with Technologist crafting, I noticed something that left me puzzled:
 
Is there any point at all to their stat boosts they can craft?
 
I mean, I can still craft Finesse Boosts, Brutality Boosts, Armor Boosts, etc.  Is there any point to it?  Do I expect too much of Carbine to completely re-vamp the stat system and not take something as huge as tradeskills into consideration?  Or am I over-reacting and these stats still actually buff certain things (such as Critical Hit Severity, etc) and I just don't know it?
 
tl;dr - Is there really any point to crafting stat bonus potions and things as a Technologist anymore?  And if not, why did they even leave it in?! :'(	
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Bump,
I would like to know this as well. I wanted to start a Technologist but have heard that is has fallen in line with the rest of the skills and just does not provide the pow you are looking for.	
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			At what skill level are you seeing the old main stat boosts?  As far as I know, they were all updated to give stats that are still relevant, and to give an appropriate amount.  The only ones I know of that weren't changed were boosts that already gave secondary stats.	
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Okay, I looked through the recipes and I did, in fact, notice that they have changed them to buff the stats such as Critical Hit Severity and such.  Maybe I was just confused because on my older characters that were still around, I still had the potions I had crafted previously that gave bonuses to Finesse, Moxie, etc, and I might have just assumed that those recipes still existed because the existing potion itself still existed.
 
Edit: Oh, I just realized now what initially spawned this topic: on the Auction House, you can still buy formulas such as "Reactive Grit Boost."  Granted, those are sold for a measley 2c a piece (lol), so maybe the prices are so low because the formula is entirely pointless?  So maybe that's my real question, here.. why are these formulas still in the game?  Tech tree mastery?
			
				
	Edited November 11, 2015 by Flea	
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