Report 1442

Special Report #1442
Skillset: Knighthood Skill: Maul
 Org: Serenguard Status: Rejected Feb 2016
Furies' Decision:
Implemented by Ieptix post-overhaul.
Problem: Cavalier's STEED MAUL currently requires four damaged limbs and two
mutilated limbs. Unfortunately, these requirements are not practical to achieve
in combat. At maximum wounding to a limb, an ice affliction is cured on a delay
of 2.5 seconds. Delivering a mutilated limb stuns for approximately 1.6 seconds.
The average warrior balance time averages 3 seconds or more. Any affliction-
based kill will require you to stick an affliction for at least the length of a
balance time, which makes most ice afflictions impractical for this (except
mutilated limbs, only because of the stun). In addition, given the speed at
which damaged limbs are cured, with good curing priorities as well as auxiliary
curing methods, they are far too precarious a choice for any insta-kill. This
report aims to make MAUL a viable kill method. To achieve this, Maul should
require no more than one mutilated limb, as well as a wounding requirement.
Solution #1: Have maul require one limb at critical, plus two others at heavy
 and one mutilated limb.
Solution #2: Have maul require two limbs at critical and one mutilated limb.
Player Comments:
---[Shuyin on 2/15 @ 19:06 writes]:
Solution 2 is fine
---[Tredian on 2/15 @ 23:39 writes]:
Solution 1 seems more fun, but either looks fine.
---[Wobou on 2/17 @ 15:02 writes]:
Either of these solutions works for me.