Darkness (Creature)

== Attributes ==
 STR: N/A INT: N/A
 
 AGL: N/A WLP: N/A
 
 DEX: N/A FTH: N/A
 
 REF: N/A FOC: N/A
 
 FOR: N/A PSY: N/A
 
 PER: N/A LCK: N/A
 
 FEAR: 60
== Abilities ==
The Darkness isn’t intelligent, and therefore doesn’t do anything “on purpose,” so to speak. However, it sometimes will randomly generate an effect based on the current situation which will best suit the capture and maddening of those inside of it. These powers will use the Darkness’ Willpower as a base. The GM is free to use any powers that make sense for the situation.
== Characteristics ==
Darkness may have any number of characteristics, but some common ones include Ageless, Aura of Dread, Breathless, Calling, Chill, Cold Spots, Confinement, Deathless, Electronic Disruption, Electronic Voice Phenomena, EMF Source, Energy Absorption, Flexible Form, Habitat, Immortality, Insubstantial, Interference, Lunar Influence, Needs Nothing, Oddly Appealing, Orbs, Shadows, etc.
== Description ==
Darkness is exactly what the name implies… a semi-sentient area of Darkness.The size of the pocket of Darkness could be anywhere from a huge forest to what’s inside asmall box.
== Location ==
Anywhere where shadows have sat so long untouched by the sun that they havegrown mad.
== Modus Operandi ==
Darkness patiently waits until a person discovers it. When the person first sees or enters the Darkness, they will be afraid and will have to leave, but they will feel the need to return. Sometimes, they will convince others to go with them, and these others will begin to be affected by the Darkness as well. The victims will become obsessed with it, and it will lure them deeper and deeper, itself growing larger and larger with their interest in it until it finally covers as much area as possible. Everyone it effects for a long enough period of time will go completely insane, and will choose never to leave the Darkness again.
== Neutralization ==
The GM will have to be very thoughtful about how he wants the Darkness in his story to be destroyed. They are not conscious of their actions, and act more like a bacteria or a virus than an intelligent entity. Furthermore, they are not more than Darkness… although existing in the physical plane, a shadow is not a physical thing, and because of this physical destruction is impossible. It may be that the only way to “destroy” it is to save its victims and make sure no one else stumbles into it.
== Story Seed ==
The Black Forest in Germany, so named because the dense growth of trees insome places completely blocks out the sun, is home to its fair share of campfire stories. Oneof these stories is about to come true, as a young boy from West Virginia vacationing inEurope with his parents seems to have brought home a shoebox full of Darkness… and it’sgrowing.
Category:ESPER
Category:Creatures