Living weapon

Living weapon is a keyword ability for equipment cards introduced in Mirrodin Besieged. It was reused in New Phyrexia, the Commander series, Modern Horizons 2, and Modern Horizons 3. The idea was later adapted for Phyrexia: All Will Be One, yielding a similar keyword ability For Mirrodin!.
==Description==
When a card with Living weapon enters the battlefield, it creates a 0/0 black Phyrexian Germ creature token and attaches itself to it. Thus Living weapons are themselves creatures until they die or their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to state-based effects it is put into the graveyard and ceases to exist.
The mechanic leans towards making an artifact creature on rate, which consequently makes for high equip costs as trading off the germ is otherwise "free", and the equipment grants much higher stats than conventional equipment. Some trade off a cheaper equip cost for a much higher upfront cost for rate, like .
===History===
With colored artifacts becoming more often used, equipment design space slowly expanded as of Core Set 2020. Three pieces of equipment - <c>Ancestral Blade</c>, <c>Wolfrider's Saddle</c>, and <c>Mask of Immolation</c> - had the Living Weapon text, but on tokens that were otherwise functional creatures. The equipment hence did not need to grant an on-curve enhancement, expanding design options for the enhancement and equip costing. For Mirrodin! follows <c>Wolfrider's Saddle</c>'s template of using a 2/2 creature token base.
Kaldheim brought forth a cycle with another variation, with a quasi-kicker cost to create a token and attach it. This opens many gameplay decisions based on the casting, equip, and "kicker" costs.
Another similar equipment design was printed in Commander 2021 with <c>Fractal Harness</c> - the equipment itself does not grant toughness, resulting in a cost that resembles an <c>Ivy Elemental</c> on free equipment with equip . <c>Goblin Morningstar</c> has another design where the equipment comes with a token (potentially) unattached.
The term "living weapon" is taken to its logical conclusion with Reconfigure cards, which are equipment that are typed creatures while unequipped, and can pay their reconfigure cost to equip other creatures. They would lose the creature type when equipped.
The Fallout card <c>Pre-War Formalwear</c> is a new twist in that the spell is functionally a creature but returns a creature from the graveyard rather than creating a token.
Living Weapon made one-off appearances in Commander 2013, Phyrexia: All Will Be One Commander, and March of the Machine Commander. Modern Horizons 2 and Modern Horizons 3 featured several Living Weapons, most of which were callbacks to previous cards, with the latter featuring the first colored ones.
===Becoming Phyrexian===
Originally, Living Weapon created 0/0 black Germ creature tokens. Starting with Modern Horizons 2, these were errataed into Phyrexian Germ tokens.
==Rules==
==Rulings==
*Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Phyrexian Germ token is no longer equipped, it will be put into your graveyard, unless another effect raises its toughness above 0.
==Examples==
==Trivia==
*Living Weapon was featured as rules card 3 of 5 in the Mirrodin Besieged set and as rules card 2 of 4 in the New Phyrexia set.
*The Mirran equivalent of Living Weapon is For Mirrodin!.
==References==
==External links==
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