Henlo My Guys/Attrition

Attrition is an experience developed by , lead developed by , , and . There are 2 teams, Red and Blue. They both have dominate the other by capturing points scattered around the several maps in the game. Each round lasts roughly 30-35 minutes.
==Vehicles==
Vehicles in Attrition are customizable in terms of what weapons they have, and thus this changes the cost of the vehicle. Every price mentioned below is the stock, unmodified vehicle.
=== Jeep===
The jeep's primary purpose is to carry infantry from point A to point B as fast as possible (no pun intended). Some players may mount the MG42 on the top roll bars, turning it into an improvised fighting vehicle. The armor on the jeep is low and offers very little protection from gunfire. The top speed of the jeep variants is 75, which makes them the fastest land vehicles in the game.
In-Game cost is 100 points.
===Howitzer Jeep (Removed from the game)===
A jeep with an attached howitzer on the back. Was removed from the game, but is expected to make a comeback in the near future.
===Rocket Artillery===
A mobile artillery vehicle that can devastate an enemy position with a rocket barrage. The player cannot fire the rockets while moving, they must come to a stop, then press the space bar to activate the rocket turret. Due to its light armor and its dislike by the enemy, you will mostly see players fire rockets from a reinforced position to avoid being hit by enemy fire. The top speed of this vehicle is 60, making it one of the faster land vehicles in the game. 
Armament:
*70mm HE Rocket Turret with a 40-round magazine, and 50 rockets in reserve.
In-Game cost is 800 points.
===APC===
The armored personnel carrier is designed to carry infantry directly to the front line while being able to adequately defend its crew and passengers. One may choose the APC over the tank due to its faster speed and high fire rate, while still offering decent protection. With enough shots, the APC's cannon can bust holes in the walls of enemy bases, exposing the enemy and creating an entrance for friendly infantry to enter. The APC can hold 6 players, the driver, the front LMG gunner, and 4 passengers. It has a top speed of 50.
Armament:
*1x 25mm Autocannon acting as the main gun with an 8-round magazine, and 32 rounds in reserve.
*2x 6.5mm LMGs. One as the driver's secondary gun and the other is for the gunner position in the front of the vehicle. The driver's          LMG has a magazine capacity of 75 and a reserve of 300, while the front LMG has a magazine capacity of 125 and a reserve of 500.
In-Game cost is 600 points.
===Tank===
The Tank is designed to break through walls, destroy enemy vehicles, and provide moving cover for advancing infantry. The tank is slow, but its armor and the main gun make up for that slow speed. It is able to destroy enemy land vehicles in just a few shots, and even helicopters if they fly too low. The Tank is good for taking out Rocket Artillery, which is usually beyond the range of RPGs and Mortars, and the splash damage can destroy it over a few shots if they're in a concealed position. The top speed of the Tank variants is 30, making them slowest land vehicles in the game.
Armament:
* 1x 120mm Main Cannon with a 1-round magazine, and 12 rounds in reserve
*1x 6.5mm LMG with a 75-round magazine, and 300 rounds in reserve.
In-Game cost is 700 points.
===AA Jeep===
The AA jeep is designed to damage aircraft. Due to the AA gun in the back, this jeep can only fit 2 players. It has the same armor as the regular jeep, which isn't very much, making it an easy target. Though the angle of the jeep's gun prevents it from being used against ground targets, you will sometimes see players shoot at enemies that are in elevated positions, such as in/on a tower or on top of a hill. The top speed is 75, the same as the normal jeep.
Armament: 
*1x Quad Barreled 18mm AA Turret with a 250-round magazine, and 1500 rounds in reserve.
In-Game cost is 500 points
===AA Tank===
The AA tank is designed to damage aircraft. It has two AA guns on the left and right of the turret. It has the same armor as a regular tank, which is a better option than an AA Jeep. The turret is okay at shooting ground targets. The top speed is 30, making it also the slow as a regular tank and it seats the same amount of people as the tank.
Armament:
*2x 25mm AA Turret with a 300-round magazine, and 1500 in reserve.
In-Game cost is 900 points.
===Transport Helicopter===
A helicopter that can transport an entire squad of infantry. It has 2 door guns that can be controlled by players. The total player capacity of this helicopter is 6, that includes the pilot, the right passenger, 2 door gunners, and 2 rear passengers. The transport Heli can provide harassing fire on ground targets during an assault if it's not transporting troops. If assaulting an enemy flag, one soldier may stay behind once the helicopter has landed and use the door guns to cover his/her teammates while they attempt to capture the flag. The top speed is 102.
Armament
*2x 6.5mm LMG Door guns, with a 200-round magazine, and 800 rounds in reserve.
In-Game price is 1000 points.
===Light Helicopter ===
The light helicopter is a small, slow helicopter, that makes up for it with its agility and firepower. Its agility allows it to get close to enemies and cause serious damage while being able to outmaneuver incoming rockets and machine gunfire. A tightly grouped squad of infantry or a jeep full of infantry do not stand a chance against the Light Helicopter. It may not cause damage to tanks or APC's, yet some players shoot them anyways as a way to harass the enemy armor and to possibly get the attention taken off of friendlies on the ground. Players might also use the Light Helicopter to harass, or even destroy enemy Attack Helicopters. 
There is a seat on either side of the aircraft, allowing for 2 friendly infantry to accompany the pilot.
The Light Helicopter has the slowest speed of the helicopters, with a top speed of 82.
Armament
*2x 8mm Miniguns, with a 450-round magazine and 900 rounds in reserve.
In-Game price is 1100 points.
===Attack Helicopter===
Hated by its enemies, loved by those who pilot them, the attack helicopter is a serious threat to infantry and vehicles. Unsuspecting groups of enemies can be wiped out by a single rocket strafe and vehicles can be severely damaged or destroyed. A pilot may also choose to have a gunner, which controls the underbelly cannon. An experienced pilot and gunner team can change the course of a game. The helicopter is very fast, with a top speed of 157.
Armament
*(Pilot) 2x 70mm AV rocket pods, each holding 4 rockets, with 12 rockets in reserve.
* (Gunner) 1x 15mm Autocannon, with a 24-round magazine, and 96 rounds in reserve.
In-Game price is 1300 points.
===Jet ===
The Jet, if you hear its guns and live, you are on the winning side. The Jet consists of a very powerful 1x 80mm Minigun capable of unleashing hell on enemies both the ground and the air. A single run can decide a small conflict within seconds. It can be destroyed easily if you can manage to land some shots on it. The Jet can be very effective if seated with a great pilot. The Jet can land at any time it wants with some restrictions, allowing for repairs. The Jet is a fast, destruction of a machine, with a top speed of around 270 to 290.
Armament 
*(Pilot) 1x 30mm Minigun 'Berserker'
In-Game price is 2500 points.
==Weapons==
===AK-47===
An Assault Rifle that can be used in close/long-range combat. It is a default weapon.
===RPK ===
A light machine gun for medium/long-range combat. It can be chosen in the loadout screen.
===AK-AS===
A combat shotgun meant for close-range engagements. It can be chosen in the loadout screen.
===AKR===
An Assault Rifle that can be used in medium/long-range combat. It can be chosen in the loadout screen.
===SVD===
A semi-automatic sniper rifle used in long-range combat. It is a default weapon.
==Equipment==
=== MG-42===
A stationary general-purpose machine gun that can be used in close/long-range combat and has infinite ammo. It can be chosen in the loadout screen.
===AK Type E ===
An explosive grenade launcher that is meant for short ranges. It has a variety of munitions: HE (High Explosive, Can destroy buildings partly), LVD (IDK what LVD means, runs on a 3 seconds time limit before exploding), Cluster (Shotgun), It can be chosen in the loadout screen.
===RPG-7 ===
An anti-tank rocket-propelled grenade launcher that is meant for medium-short ranges. It has 4 types of ammo: stock, HV (High Velocity, does more damage to heavy vehicles), Cluster (Anti infantry), and Flak (Anti Air).
===PTRS-41===
A bolt action stationary anti tank rifle that can be used in a long/medium range and has infinite ammo. It can be chosen and in the loadout screen.
=== Mortar===
A Mortar that can be used in medium/short range. It can be chosen in the loadout screen.
===Shovel ===
A structure building device that can only be used in short range. It has a variety of materials and a delete mode. It can be chosen in the loadout screen.
===Repair Tool===
A device that repairs vehicles. It requires 'scrap' from destroyed vehicles in order to work. It sacrifices integrity for health on the vehicle. It can be chosen in the loadout screen.
===Anti-Tank Mine ===
A stationary device which activates when a tank runs over the mine and can be shot. It can be chosen in the loadout screen.
===Dynamite ===
A Building Destruction device. Once placed on a surface, a timer will start and an audible *hissing* sound will be emitted from the dynamite. It will then explode a couple seconds later. It can be chosen in the loadout screen.