Hajime Kashimo/Synopsis

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== History==
400 years ago, Hajime Kashimo was an elderly yet powerful sorcerer who lived for the sake of fighting strong opponents, however at some point he came down with an unspecified fatal illness. On one particular day after killing some opponents, Hajime was met by Kenjaku who inquired on if he had fun in his most recent battle, to which Hajime expressed his boredom. Kenjaku offered an opponent for Hajime to fight that was stationed in Michinoku, but Hajime declined as it was too far away and he did not have long left to live. He asked Kenjaku on who was the strongest sorcerer he knew and he answered it was Sukuna from 600 years prior, Kashimo satisfied with his answer made a deal with Kenjaku that he would be incarnated in a new body 400 years down the line if it meant he could fight Sukuna.
== Synopsis==
=== Perfect Preparation Arc ===
On November 11 2018, having killed a male sorcerer, Hajime expresses frustration over how weak the opponents in Tokyo Colony No. 2 are and wonders where Sukuna is. Hajime decides to add a rule to the Culling Game using 100 points from his current total of 200. The 9th Rule of the Culling Game as specified by Hajime allows all players to access information about other players by accessing Kogane. These including; full names, amount of points, number of rules a player has added and their current colony.
Before entering the Culling Game, Yuji's group use the information provided by Hajime's new rule to plan their attack, with Kinji Hakari deciding to target Hajime in Colony 2 because they appear to be the strongest fighter in the game.
=== Culling Game Arc ===
The next day Kashimo encounters Panda and realizes he is a player proceeding to attack and interrogates him on if he knows of Sukuna's whereabouts, figuring out from his body language that he does. Pnada refuses and is then swiftly defeated and dismembered by Kashimo but still refuses to say anything to him about Sukuna. Just before Kashimo finishes Panda off, Hakari drops down behind him, surging with cursed energy. Hakari's entrance gets Kashimo's attention away from Panda, who's excited to see his ally. Intrigued by the prospect of a challenging opponent, Kashimo tells the newcomer not to get him excited and the two of them immediately clash.
 
Hakari throws a supercharged right hook that gets through Kashimo's guard as he tries to block it with his staff. Hakari punches Kashimo with enough force to send him crashing across the shipping yard through several freight containers. Just as Kashimo regains his balance, Hakari closes the distance and jumps backward toward his opponent. Then he swings his legs backward in an unconventional attempt to dropkick Kashimo's head. Kashimo bends backward to avoid the kick, which hits the shipping crate next to them and knocks it off balance. Not only is the crate indented, but Kashimo's nose was grazed and made to bleed slightly as well. 
 
Hakari can ignore Kashimo's electricity-based cursed energy trait due to his own overwhelming cursed energy output. Kashimo is fascinated by Hakari's supercharged strength and the music playing around him. The two of them agree that if Hakari wins, Kashimo will hand over his points and if Kashimo wins, Hakari will tell him about Sukuna. Hakari suddenly receives a bonus of extra cursed energy and reaches a euphoric-like state. This leaves him open to attack and Kashimo takes advantage with a left head kick, right punch, and clinch knee combo. Kashimo notices that Hakari isn't resisting and expresses his displeasure. Kashimo begins to tell him not to disappoint, but Hakari interrupts with a hard right straight to Kashimo's jaw, sending him flying. After posing, Hakari follows up with a flying knee while his opponent is still reeling. 
 
Kashimo commends Hakari's moves and uses the contact from the flying knee to grab Hakari's leg. As Kashimo turns, he delivers a spinning elbow to Hakari's jaw while lifting his leg to keep him off balance. However, Hakari withstands the attack and slams his leg back down, forcing Kashimo backward and creating a large crater in the ground. Kashimo backs away and discharges his lightning attack at Hakari, blasting his left arm off. Kashimo plans to take advantage and dashes back in to pile on damage but Hakari attacks first, kicking Kashimo in the face. Kashimo is sent back, surprised his opponent would counterattack in such a situation. He believes it's too late for resistance regardless but then looks up to see Hakari throwing a left hook with a rejuvenated arm. Kashimo is surprised by his opponent again and blocks the attack, assuming that Hakari can use reverse cursed technique. 
The time on Hakari's bonus round ends, making the music end, and his cursed energy recede back to normal levels. Having replenished his cursed technique during the round, Hakari expands Idle Death Gamble, something he can do repeatedly as long as he continues to hit the jackpot. The domain instantly informs Kashimo of all its rules with its sure-hit effect. The transfer of information is harmless, and as a trade-off the domain is expanded extraordinarily fast and the cursed technique activated faster than Kashimo could give up on activating Hollow Wicker Basket. Now informed of Hakari's abilities, Kashimo realizes his limitless cursed energy output and reverse cursed technique came from hitting a jackpot from a previous domain expansion. 
 
Hakari's domain moves into probability mode, making it likely that he hits the jackpot again. Kashimo commends Hakari for doing well and Hakari states a life of gambling always comes with risk before the two of them re-engage in hand-to-hand combat. Kashimo is faster and stronger than Hakari's base state, making it simple for him to outmaneuver and overpower him. He opens with several rapid-fire punches and palm strikes that go undefended and land direct hits to Hakari's head and body. Hakari tries to counter with a punch but Kashimo parries his arm away, only suffering a small scuff to his cheek. While holding Hakari's arm with his left hand, Kashimo also chops his opponent in the forehand. Then Kashimo spins around Hakari's back and delivers a spinning elbow to his neck, knocking Hakari unconscious. 
 
Hakari uses one of his domain indicators to replay the sequence and undo the damage he suffered, returning to a state where Kashimo never hit him. They clash again and Hakari leads with a left straight punch that Kashimo parries upward. Then Kashimo keeps his hands on the inside of Hakari's guard and directs Hakari's right arm away from his body. While pushing Hakari's arm down to leave his body exposed, Kashimo chops Hakari in the neck with his right arm and then combos that with a clinch knee to the head that knocks Hakari unconscious again. Hakari replays a second consecutive sequence and undoes the damage again, leading them into riichi mode. 
Hakari and Kashimo enter the potty emergency scenario and interact with the "press the button" visualizations until it's revealed that the jackpot has been hit. The domain dissipates and Hakari's bonus round begins. Kashimo recognizes that Hakari's unkillable mode includes unlimited cursed energy and a fully automatic reverse cursed technique for the duration of the music. He knows that if he can outlast the round, Kashimo can kill Hakari in his base state. However, Kashimo believes that's how weaklings behave and wants to kill the unkillable, challenging himself to defeat Hakari during the round. 
 
The two fighters run at high speed around the shipping yard with Kashimo in the lead and Hakari in pursuit. Hakari punches a shipping crate at Kashimo from behind, forcing him to stop on the other side and punch it back. Hakari returns fire and Kashimo does the same until their flurry of rapid-fire punches completely flatten the shipping crate. Hakari sends the container flying while Kashimo jumps above it and takes off the door. He uses the door to smash Hakari's face in an attempt to destroy the reverse cursed technique user's head in one blow. While Hakari is staggered, Kashimo unleashes a bolt of lightning directly at his head. Hakari can feel death approaching, but he heals his damaged brain faster than it breaks and expels Kashimo's cursed energy through his nose at the same time. Hakari admits he nearly perished and the two of them re-engage with just eight seconds remaining in the round. 
 
Hakari continues to get faster and his increasingly quick punches land more often. He believes there must be a trick to Kashimo's lightning move and assumes he won't be able to use it again soon. Hakari puts his full effort into overpowering Kashimo, landing a combination of punches to his face. Kashimo attempts to throw a counter right straight but Hakari avoids it and disappears from his opponent's view. Then Hakari traps Kashimo's right arm underneath his armpit before spinning around inside of Kashimo's guard and landing a deep elbow to the body. He's going all-in but Hakari doesn't know that Kashimo also accumulated an electrical charge on his staff. Kashimo receives the charge as electrical feedback through Hakari's lower torso, sending a bolt of lightning through him just as the bonus round ends. 
Having dealt a fatal blow, Kashimo believes that he's won and declares the fight is over. However, Hakari uses what's left of his strength to cast domain expansion once again, gambling everything on hitting a jackpot fast enough to heal himself before he dies. Kashimo doesn't think a jackpot will come quickly enough with just a 1/239 chance and believes Hakari's last ditch effort is pointless. Hakari's luck proves Kashimo wrong as he immediately hits a jackpot and heals his injuries completely. Surprised once again, Kashimo admits his opponent has truly extraordinary luck. 
Hakari moves the barrier of his domain over the ocean next to the shipping yard as it dissipates. This drops Kashimo toward the sea in hopes of sapping him of his electrified cursed energy. Cursed spirits emerge from the sea and serve as footing for Kashimo until Hakari shreds them all apart with a barrage of quick, powerful, consecutive blows. Hakari finishes his barrage by kicking Kashimo directly into the water. Kashimo had no choice but to block with cursed energy and hit the water before he could turn it off. As a result, Kashimo's cursed energy begins to flow out as he desperately tries to suppress it. Hakari watches from above the water by holding on to a flying curse until he begins to feel the effects of chlorine gas poisoning. Kashimo uses electrolysis on the water to create the gas and causes Hakari to fall into the sea as well. Kashimo failed to destroy the reverse curse technique's user in one blow earlier, so he tries to use the other reliable method of killing one, poisoning them. 
As Hakari falls deeper into the water and begins to pass Kashimo, the latter believes the round will end with the former being unable to detoxify fast enough. He admits the fight has been fun when suddenly Hakari regains consciousness and punches Kashimo across the face. As he's hit by a hard kick directly after being punched, Kashimo realizes that Hakari's reverse cursed technique targeted the toxin and removed it unconsciously. Hakari notices the water temperature rising and with only five seconds left in the round, decides if he's going up to the surface or not. He recklessly remains underwater and tries to finish off Kashimo. He lands a powerful uppercut but Kashimo grabs onto Hakari's left arm and then discharges his remaining cursed energy to create a large steam explosion. 
After the explosion, Kashimo swims up to the surface. He's out of cursed energy but he believes that he's won and Hakari is dead. However, Hakari emerges from the water and lands another right hook across his opponent's face, finally defeating Kashimo. Hakari knew that Kashimo wanted to prevent him from opening his domain by taking out the arm he grabbed onto before the explosion. Hakari decided to sacrifice that arm and use the cursed energy protecting it to save the rest of his body from the explosion.
Kashimo tells Hakari to kill him but he refuses. Not only would Kashimo's points disappear but Hakari also hardly considers this a victory. He figures Kashimo never used his cursed technique and is impressed he was so strong while only manipulating his electrified cursed energy. Kashimo admits he only wants to use his cursed technique on Sukuna and Hakari offers him a deal. 
Panda finds the two of them and Hakari reveals that he's brought Kashimo to their side in exchange for fighting Sukuna. Panda objects to the idea of endangering Yuji but Hakari states his kohai has to listen, confusing Kashimo as he listens to their banter.
=== Shinjuku Showdown Arc ===
On November 19, Kashimo, Hakari, and Kashimo returned to Jujutsu headquarters to go about the process of freeing Satoru Gojo from the Prison Realm,
which ends in a success with an agreement being made By Gojo and Sukuna to fight on December 24th giving him a month to prepare. During the month of preparation for the fight, the sorcerers discussed who will deal with Kenjaku and Sukuna in the event that Gojo dies. Kashimo declared he'd go next as it was part of the deal but quickly got annoyed with Hiromi Higuruma, after he opted to join in the scenario Kashimo loses and to use his cursed technique on Sukuna, as it appeared the sorcerers were assuming he would lose shortly during the fight. On the day of the fight Kashimo along with the other sorcerers watch the fight between Gojo and Sukuna via broadcast, commenting on the fight between the two and brushing off the sorcerers concern over Sukuna's current vessel. When Yuta Okkotsu opted to intervene as it appeared Gojo was losing Kashimo threatened him to stay back as it was not his turn to fight. After Gojo was ultimately slain by Sukuna Kashimo immediately rushed in to fight him next. As Kashimo battles Sukuna, he reveals Yorozu's gift to him. 
The Kamutoke, a cursed tool that discharges electricity. Kashimo then activates his innate technique Mythical Beast Amber and eventually overpowers Sukuna, forcing him to revert back to his original form due to the injuries he received from his fight with Gojo. In his true form Sukuna begins to overpower Kashimo, beating him down with his four arms, he then begins chanting as he uses Dismantle as Kashimo recognizes it was the same slash that killed Gojo, it was a slash that "cut the world". Sukuna brieflt chats with Kashimo about Yorozu and he could've done better preaching about "love" to Kashimo or Gojo. Although Sukuna says that there's not much they can understand. He asks if Kashimo was strong and begins repeatedly punching him again. As Kashimo gets blown away by Sukuna's attacks, Sukuna begins to use his slashing attacks and shapes it like a grid to cut down Kashimo, killing him.
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