World of Final Fantasy statuses

This is a list of status effects that can be triggered in World of Final Fantasy.
==Overview==
== List of Positive statuses ==
These effects count toward the "Use magical enhancements" prismunity.
=== Protect ===
Reduces damage taken from Physical attacks by 50%.
Game Element	Type 	Effect
 	Active Ability 	Bestows Protect to a single target.
 	Active Ability 	User gains Protect/Shell.
 	Active Ability 	Bestows Protect/Shell to all targets.
 	Passive Ability	Continually bestows Protect to the user.
 	Item 	Bestows Protect to a single target.
 	Mirajewel 	Allows Lann or Reynn to use Protect.
 	Ability Seed 	Allows a Mirage to use Protect.
=== Shell ===
Reduces damage taken from Magical attacks by 50%.
Game Element	Type 	Effect
 	Active Ability 	Bestows Shell to a single target.
 	Active Ability 	User gains Protect/Shell.
 	Active Ability 	Bestows Protect/Shell to all targets.
 	Passive Ability	Continually bestows Shell to the user.
 	Item 	Bestows Shell to a single target.
 	Mirajewel 	Allows Lann or Reynn to use Shell.
 	Ability Seed 	Allows a Mirage to use Shell.
=== Reflect ===
Reflects most magic used against the affected back at the user.
Game Element	Type 	Effect
 	Active Ability 	Bestows Reflect to a single target.
 	Active Ability 	Bestows Reflect to all targets.
 	Passive Ability	Allows one to bypass reflect when casting magic.
 	Item 	Bestows Reflect to a single target.
 	Mirajewel 	Allows Lann or Reynn to use Reflect.
 	Ability Seed 	Allows a Mirage to use Reflect.
=== Regen ===
Restores some of the affected's HP once per turn.
Game Element	Type 	Effect
 	Active Ability 	Bestows Regen to a single target.
 	Active Ability 	Bestows Regen to all targets.
 	Active Ability 	User recovers HP and gains Regen.
 	Active Ability 	Restores HP and bestows Regen to all targets.
 	Active Ability 	User recovers HP and gains Regen/Berserk.
 	Passive Ability 	Bestows Regen to the user while afflicted by a status ailment.
 	Passive Ability 	Sometimes bestows Regen at start of battle to the user.
 	Passive Ability 	Bestows Regen to the user while HP is low.
 	Item 	Bestows Regen to a single target.
 	Mirajewel 	Allows Lann or Reynn to use Regen.
 	Mirajewel 	Grants Lann or Reynn Regen at the beginning of battles.
 	Ability Seed 	Allows a Mirage to use Regen.
 	Champion Ability	Inflict light-elemental magical damage to one enemy, ignoring defense. Bestows Regen to all allies. (No longer available)
=== Haste ===
Decreases the affected's wait time until the next turn.
Game Element	Type 	Effect
 	Active Ability 	Bestows Haste to a single target.
 	Active Ability 	User gains Haste.
 	Active Ability 	User gains Berserk/Haste.
 	Active Ability 	User gains Haste/Evasion ↑.
 	Active Ability 	User gains Berserk/Haste/Evasion ↑.
 	Active Ability 	User gains Haste/Evasion ↑ but incurs Defense ↓.
 	Passive Ability	Sometimes bestows Haste at start of battle to the user.
 	Passive Ability	Bestows Haste to the user when HP is low.
 	Passive Ability	Bestows Haste to the user while unstacked.
 	Item 	Bestows Haste to a single target.
 	Mirajewel 	Allows Lann or Reynn to use Haste.
 	Mirajewel 	Grants Lann or Reynn Haste at the beginning of battles.
 	Ability Seed 	Allows a Mirage to use Haste.
=== Bravery ===
Raises the affected's Physical damage.
Game Element	Type 	Effect
 	Active Ability 	Bestows Bravery to a single target.
 	Passive Ability	Gives user chance of gaining Bravery/Faith when attacking when HP is full.
 	Mirajewel 	Allows Lann or Reynn to use Bravery.
 	Ability Seed 	Allows a Mirage to use Bravery.
=== Faith ===
Raises the affected's Magical damage.
Game Element	Type 	Effect
 	Active Ability 	Bestows Faith to a single target.
 	Passive Ability	Gives user chance of gaining Bravery/Faith when attacking when HP is full.
 	Mirajewel 	Allows Lann or Reynn to use Faith.
 	Ability Seed 	Allows a Mirage to use Faith.
=== Strength ↑ ===
Increases the affected's Strength stat.
Game Element	Type 	Effect
 	Active Ability 	Bestows Strength ↑ to all targets.
 	Active Ability 	Bestows Strength ↑ / Magic ↑ to all allies.
 	Active Ability 	Bestows Strength ↑ / Magic ↑ to all allies.
 	Active Ability 	Inflicts Strength ↓ / Defense ↓ on a single target while user gains Strength ↑ / Defense ↑.
 	Passive Ability 	Bestows Strength ↑ to the user upon landing a critical hit.
 	Passive Ability 	Bestows Strength ↑ to the user as a bonus if one reaches the third tier of Evasion ↑.
 	Champion Ability	Inflict neutral physical damage to one enemy, ignoring defense. Grants Strength ↑ to all allies.
 	Champion Ability	Inflict neutral physical damage to one enemy, ignoring defense. Grants Strength ↑ to all allies.
 	Champion Ability	Inflict neutral physical damage to one enemy, ignoring defense. Grants Strength ↑ to all allies.
 	Champion Ability	Inflict neutral physical damage to one enemy, ignoring defense. Grants Strength ↑ to all allies.
=== Defense ↑ ===
Increases the affected's Defense stat.
Game Element	Type 	Effect
 	Active Ability 	Bestows Defense ↑ / Magic Defense ↑ to all targets.
 	Active Ability 	Bestows Defense ↑ / Magic Defense ↑ to all targets.
 	Active Ability 	Bestows Defense ↑ / Magic Defense ↑ to all targets.
 	Active Ability 	Bestows Defense ↑ / Magic Defense ↑ to random target. Takes effect multiple times.
 	Active Ability 	User gains Defense ↑ / Magic Defense ↑ / Evasion ↑.
 	Active Ability 	Inflicts Strength ↓ / Defense ↓ on a single target while user gains Strength ↑ / Defense ↑.
 	Passive Ability	Sometimes bestows Defense ↑ to the user upon taking a hit.
=== Magic ↑ ===
Increases the affected's Magic stat.
Game Element	Type 	Effect
 	Active Ability 	User gains Magic ↑.
 	Active Ability 	Bestows Magic ↑ to all targets.
 	Active Ability 	Bestows Strength ↑ / Magic ↑ to all allies.
 	Active Ability 	Bestows Strength ↑ / Magic ↑ to all allies.
 	Active Ability 	Inflicts Magic ↓ / Magic Defense ↓ to a single target while user gains Magic ↑ / Magic Defense ↑.
 	Passive Ability 	Raises user's Magical damage while HP is low.
 	Champion Ability	Inflict magical damage to one enemy, ignoring defense. Grants Magic ↑ to all allies.
 	Champion Ability	Inflict neutral magical damage to one enemy, ignoring defense. Grants Magic ↑ to all allies.
=== Magic Defense ↑ ===
Increases the affected's Magic Defense stat.
Game Element	Type 	Effect
 	Active Ability	Bestows Magic Defense ↑ to all targets.
 	Active Ability	Bestows Defense ↑ / Magic Defense ↑ to all targets.
 	Active Ability	Bestows Defense ↑ / Magic Defense ↑ to all targets.
 	Active Ability	Bestows Defense ↑ / Magic Defense ↑ to all targets.
 	Active Ability	Bestows Defense ↑ / Magic Defense ↑ to random target. Takes effect multiple times.
 	Active Ability	User gains Defense ↑ / Magic Defense ↑ / Evasion ↑.
 	Active Ability	Inflicts Magic ↓ / Magic Defense ↓ to a single target while user gains Magic ↑ / Magic Defense ↑.
=== Accuracy ↑ ===
Increases the affected's Accuracy stat.
Game Element	Type 	Effect
 	Active Ability 	Bestows Accuracy ↑ / Evasion ↑ to all targets.
 	Active Ability 	Bestows Accuracy ↑ / Evasion ↑ to all targets.
 	Champion Ability	Inflict neutral physical damage to one enemy, ignoring defense. Grants Accuracy ↑ to all allies.
 	Champion Ability	Inflict neutral physical damage to one enemy, ignoring defense. Grants Accuracy ↑ and Evasion ↑ to all allies.
=== Evasion ↑ ===
Increases the affected's Evasion stat.
Game Element	Type 	Effect
 	Active Ability 	User gains Haste/Evasion ↑.
 	Active Ability 	Bestows Accuracy ↑ / Evasion ↑ to all targets.
 	Active Ability 	Bestows Accuracy ↑ / Evasion ↑ to all targets.
 	Active Ability 	User gains Defense ↑ / Magic Defense ↑ / Evasion ↑.
 	Active Ability 	User gains Haste↑ / Evasion ↑ but incur Defense ↓.
 	Passive Ability 	When user is hit, Evasion ↑ is sometimes bestows Evasion ↑ on all allies.
 	Passive Ability 	Bestows Strength ↑ as a bonus if one reaches the third tier of Evasion ↑.
 	Champion Ability	Inflict neutral physical damage to one enemy, ignoring defense. Grants Accuracy ↑ and Evasion ↑ to all allies.
 	Champion Ability	Inflict neutral physical damage to one enemy, ignoring defense. Grants Evasion ↑ to all allies.
=== Stabilize ===
Increases the stability of a stack.
Game Element	Type 	Effect
 	Active Ability 	Restores stability to a single target.
 	Active Ability 	Restores stability to all targets.
 	Passive Ability	Sometimes halves stability loss to the user's stack.
 	Passive Ability	Halves stability loss to the user's stack while HP is full.
 	Item 	Restores stability to a single target.
 	Mirajewel 	Allows Lann or Reynn to use Balance.
 	Mirajewel 	Allows Lann or Reynn to use Balancega.
 	Ability Seed 	Allows a Mirage to use Balance.
 	Ability Seed 	Allows a Mirage to use Balancega.
== List of Negative statuses ==
These effects (with the exception of KO) count toward the "Inflict status ailments" prismunity.
=== Poison ===
Causes damage to the afflicted every turn.
Game Element	Type 	Effect
 	Active Ability 	Inflicts Poison/Blindness/Oblivion/Slow/Confusion on a single target.
 	Active Ability 	Absorbs a single target's HP and inflicts Poison.
 	Active Ability 	Inflicts neutral Physical damage/Poison on a single target.
 	Active Ability 	Inflicts neutral Physical damage/Poison on a single target.
 	Active Ability 	Inflicts neutral Physical damage/Poison on a single target.
 	Active Ability 	Inflicts neutral Magical damage/Poison on a single target.
 	Active Ability 	Inflicts Physical Wind damage/Poison on a single target.
 	Active Ability 	Inflicts Magical Dark damage/Poison to all targets.
 	Active Ability 	Inflicts neutral Physical damage/Poison/Death on a single target.
 	Active Ability 	Inflicts neutral Physical damage/Poison/Magic Defense ↓ on a single target.
 	Passive Ability	Protects the user against Poison.
 	Passive Ability	Gives the user's "Attack" command a chance of inflicting Poison.
 	Passive Ability	When user is hit, Poison is sometimes inflicted on the assailant.
 	Passive Ability	Raises the user's critical chance on a poisoned target.
 	Item 	Sometimes inflicts Poison to a single target.
 	Item 	Removes Poison from a single target.
 	Item 	Removes Poison, Confusion, Sleep, Blindness, and Oblivion from a single target.
 	Item 	Removes all status ailments from a single target.
 	Mirajewel 	Raises Lann or Reynn's Resistance to Poison to 100.
 	Ability Seed 	Raises a Mirage's Resistance to Poison to 100.
=== Confusion ===
Afflicted attacks and uses abilities uncontrollably and randomly on both enemies and allies. Clears if damage is taken.
Game Element	Type 	Effect
 	Active Ability 	Inflicts confusion on a single target.
 	Active Ability 	Inflicts Confusion on random targets. Hits multiple times.
 	Active Ability 	Inflicts Confusion/Doom on a single target.
 	Active Ability 	Inflicts Poison/Blindness/Oblivion/Slow/Confusion on a single target.
 	Active Ability 	Inflicts neutral Physical damage/Confusion on a single target.
 	Active Ability 	Inflicts neutral Physical damage/Confusion/Death on a single target.
 	Active Ability 	Inflicts neutral Magical damage/Confusion on a single target.
 	Active Ability 	Inflicts neutral Magical damage/Confusion on a single target.
 	Active Ability 	Inflicts neutral Magical damage/Confusion/Oblivion on a single target.
 	Active Ability 	Inflicts neutral Magical damage/Confusion/Death on a single target.
 	Passive Ability	Protects the user against Confusion.
 	Passive Ability	Sometimes causes the user's "Attack" command to inflict Confusion or Oblivion.
 	Passive Ability	When user is hit, Confusion is sometimes inflicted on the assailant.
 	Stack Ability 	Inflicts neutral Magical damage/Confusion/Oblivion/Death on a single target.
 	Item 	Sometimes inflicts Confusion to a single target.
 	Item 	Removes Confusion from a single target.
 	Item 	Removes Poison, Confusion, Sleep, Blindness, and Oblivion from a single target.
 	Item 	Removes all status ailments from a single target.
 	Mirajewel 	Raises Lann or Reynn's Resistance to Confusion to 100.
 	Ability Seed 	Raises a Mirage's Resistance to Confusion to 100.
=== Sleep ===
Afflicted is unable to take turn until woken up by attack or on their own.
Game Element	Type 	Effect
 	Active Ability 	Inflicts Sleep on a single target.
 	Active Ability 	Inflicts Sleep on a single target.
 	Active Ability 	Inflicts Sleep on all targets.
 	Active Ability 	Inflicts Sleep on all targets.
 	Active Ability 	Inflicts Sleep on all targets.
 	Active Ability 	Inflicts Sleep on all targets.
 	Active Ability 	Inflicts neutral Physical damage/Sleep to a single target.
 	Active Ability 	Inflicts Physical Wind damage/Sleep to a single target.
 	Passive Ability	Protects the user against Sleep.
 	Passive Ability	Causes the user's “Attack” command to inflict Sleep.
 	Passive Ability	Raises the user's damage when attacking a target afflicted with Sleep.
 	Passive Ability	Raises the user's chance of inflicting Sleep.
 	Item 	Sometimes inflicts Sleep to a single target.
 	Item 	Removes Sleep from a single target.
 	Item 	Removes Poison, Confusion, Sleep, Blindness, and Oblivion from a single target.
 	Item 	Removes all status ailments from a single target.
 	Mirajewel 	Raises Lann or Reynn's Resistance to Sleep to 100.
 	Ability Seed 	Raises a Mirage's Resistance to Sleep to 100.
=== Blindness ===
Reduces Accuracy, causing the afflicted's Physical attacks to miss most of the time.
Other types of actions are unaffected.
Game Element	Type 	Effect
 	Active Ability 	Inflicts Blindness on all targets.
 	Active Ability 	Inflicts Poison/Blindness/Oblivion/Slow/Confusion on a single target.
 	Active Ability 	Inflicts neutral Physical damage/Blindness to a single target.
 	Active Ability 	Inflicts neutral Physical damage/Blindness to a single target.
 	Active Ability 	Inflicts neutral Physical damage/Blindness/chance of Death to a single target.
 	Active Ability 	Inflicts Physical Earth/Wind damage/Blindness to all targets.
 	Active Ability 	Inflicts Physical Earth/Wind damage/Blindness to all targets.
 	Active Ability 	Inflicts neutral Magical damage/Blindness to a single target.
 	Active Ability 	Inflicts Magical Dark damage/Blindness to a single target.
 	Passive Ability	Protects the user against Blindness.
 	Passive Ability	While Blind, raises the user's Evasion/Critical chances.
 	Item 	Sometimes inflicts Blindness on a single target.
 	Item 	Removes Blindness from a single target.
 	Item 	Removes Poison, Confusion, Sleep, Blindness, and Oblivion from a single target.
 	Item 	Removes all status ailments from a single target.
 	Mirajewel 	Raises Lann or Reynn's Resistance to Blindness to 100.
 	Ability Seed 	Raises a Mirage's Resistance to Blindness to 100.
=== Oblivion===
Prevents a character or stack from using any active abilities, Physical or Magical. If Lann or Reynn are afflicted, they will also be unable to use the Imprism command.
Game Element	Type 	Effect
 	Active Ability 	Inflicts Oblivion on all targets.
 	Active Ability 	Inflicts Poison/Blindness/Oblivion/Slow/Confusion on a single target.
 	Active Ability 	Inflicts neutral Physical damage/Oblivion.
 	Active Ability 	Inflicts neutral Magical damage/Oblivion.
 	Active Ability 	Inflicts neutral Magical damage/Confusion/Oblivion to a single target.
 	Active Ability 	Inflicts Magical Wind damage/Oblivion to all targets.
 	Passive Ability 	Protects the user against Oblivion.
 	Passive Ability 	Sometimes causes the user's "Attack" command to inflict confusion or Oblivion.
 	Passive Ability 	When user is hit, Oblivion is sometimes inflicted on the assailant.
 	Stack Ability 	Inflicts neutral Magical damage/Confusion/Oblivion/Death on a single target.
 	Item 	Sometimes inflicts Oblivion on a single target.
 	Item 	Removes Oblivion from a single target.
 	Item 	Removes Poison, Confusion, Sleep, Blindness, and Oblivion from a single target.
 	Item 	Removes all status ailments from a single target.
 	Mirajewel 	Raises Lann or Reynn's Resistance to Oblivion to 100.
 	Ability Seed 	Raises a Mirage's Resistance to Oblivion to 100.
 	Champion Ability	Inflict Ice-elemental magic damage and Oblivion to one enemy, ignoring defense. Restores AP to all allies.
=== Berserk ===
Forces the afflicted to only use the "Attack" command on enemies uncontrollably but with increased damage.
Game Element	Type 	Effect
 	Active Ability 	Inflicts Berserk on a single target.
 	Active Ability 	Inflicts Berserk on all targets.
 	Active Ability 	Inflicts Berserk on all targets.
 	Active Ability 	User gains Berserk/Haste.
 	Active Ability 	User gains Berserk/Haste/Evasion ↑.
 	Active Ability 	User recovers HP and gains Regen/Berserk.
 	Active Ability 	Inflicts neutral Physical damage/Berserk to random targets. Hits three times.
 	Active Ability 	Inflicts neutral Physical damage/Berserk to random targets. Hits multiple times.
 	Passive Ability	Protects the user against Berserk.
 	Passive Ability	User will sometimes be bestowed Berserk upon taking Fire damage.
 	Passive Ability	While Berserk, user gains Agility ↑ but causes HP to drain.
 	Item 	Sometimes inflicts Berserk to a single target.
 	Item 	Removes Berserk from a single target.
 	Item 	Removes all status ailments from a single target.
 	Mirajewel 	Allows Lann or Reynn to use Berserk.
 	Mirajewel 	Raises Lann or Reynn's Resistance to Berserk to 100.
 	Ability Seed 	Allows a Mirage to use Berserk.
 	Ability Seed 	Raises a Mirage's Resistance to Poison to 100.
=== Slow ===
Increases the afflicted's wait time until the next turn.
Game Element	Type 	Effect
 	Active Ability 	Inflicts Slow on a single target.
 	Active Ability 	Inflicts Poison/Blindness/Oblivion/Slow/Confusion to a single target.
 	Active Ability 	Inflicts Physical Fire damage/Slow to a single target.
 	Active Ability 	Inflicts neutral Magical damage/Slow to a single target.
 	Active Ability 	Inflicts neutral Magical damage/Slow/chance of Death to a single target.
 	Active Ability 	Inflicts neutral Magical damage/Slow/chance of Death to a single target.
 	Active Ability 	Inflicts Magical Ice damage/Slow to a single target.
 	Active Ability 	Inflicts Magical Earth damage/Slow to a single target.
 	Active Ability 	Inflicts Magical Wind damage/Slow to a single target.
 	Active Ability 	Inflicts Magical Water damage/Slow to a single target.
 	Active Ability 	Inflicts Magical Water damage/Slow to a single target.
 	Passive Ability	Protects the user against Slow.
 	Item 	Sometimes inflicts the effects of Slow to a single target.
 	Item 	Removes Slow from a single target.
 	Item 	Removes all status ailments from a single target.
 	Mirajewel 	Allows Lann or Reynn to use Slow.
 	Mirajewel 	Raises Lann or Reynn's Resistance to Slow to 100.
 	Ability Seed 	Allows a Mirage to use Slow.
 	Ability Seed 	Raises a Mirage's Resistance to Slow to 100.
=== Stun ===
Temporarily prevents any action from the afflicted. Affects all characters in a stack when it loses its stability and breaks apart.
Game Element	Type 	Effect
 	Passive Ability	Protects the user against Stun.
 	Item 	Removes all status ailments from a single target.
 	Mirajewel 	Raises Lann or Reynn's Resistance to Poison to 100.
 	Ability Seed 	Raises a Mirage's Resistance to Poison to 100.
=== Doom ===
Causes a counter to appear above the inflicted that causes an instant KO after it drops to zero.
Game Element	Type 	Effect
 	Active Ability	Inflicts Doom on a single target.
 	Active Ability	Inflicts Confusion/Doom on a single target.
 	Active Ability	Inflicts Physical Dark damage/Doom to a single target.
 	Active Ability	Inflicts neutral Physical damage/Doom to a single target.
 	Active Ability	Inflicts neutral Magical damage/Doom to a single target.
 	Item 	Removes all status ailments from a single target.
=== Death ===
Has a chance of inflicting an instant KO.
Game Element	Type 	Effect
 	Active Ability 	Inflicts Death on a single target.
 	Active Ability 	Inflicts Death on all targets. Odds of success increase as the user's HP and AP decrease.
 	Active Ability 	Inflicts neutral Physical damage/Death to a single target.
 	Active Ability 	Inflicts neutral Physical damage/Poison/Death to a single target.
 	Active Ability 	Inflicts neutral Physical damage/Confusion/Death to a single target.
 	Active Ability 	Inflicts neutral Physical damage/Blindness/Death to a single target.
 	Active Ability 	Inflicts Physical Fire damage/Death to a single target.
 	Active Ability 	Inflicts neutral Magical damage/Confusion/Death to a single target.
 	Active Ability 	Inflicts neutral Magical damage/Slow/Death to a single target.
 	Active Ability 	Inflicts neutral Magical damage/Slow/Death to a single target.
 	Passive Ability	Raises the user's resistance to Death while HP is low.
 	Stack Ability 	Inflicts neutral Magical damage/Confusion/Oblivion/Death to a single target.
 	Mirajewel 	Allows Lann or Reynn to use Death.
 	Mirajewel 	Raises Lann or Reynn's Resistance to Death when low on HP.
 	Ability Seed 	Allows a Mirage to use Death.
 	Ability Seed 	Raises a Mirage's resistance to Death when low on HP.
=== KO ===
HP is zero and is no longer able to aid in battle. If all party members are KO'd, they will be returned to Nine Wood Hills unless they were in a threshold. If in a threshold, it's Game Over.
Game Element	Type 	Effect
 	Active Ability 	Revives KO'd allies and restores a little HP.
 	Active Ability 	Revives KO’d allies and restores a moderate amount of HP.
 	Passive Ability 	Inflicts Magical Fire damage to all enemies and revive all allies.
 	Passive Ability 	User automatically expends a Phoenix Down when an ally is KO'd.
 	Passive Ability 	Restores a little HP to the user whenever someone is KO'd.
 	Item 	Revives KO'd allies and restores 10% of Max HP.
 	Item 	Revives KO'd allies and restores 50% of Max HP.
 	Item 	Revives KO'd allies and restores all HP.
 	Mirajewel 	Allows Lann or Reynn to use Raise.
 	Mirajewel 	Allows Lann or Reynn to use Arise.
 	Ability Seed 	Allows a Mirage to use Raise.
 	Ability Seed 	Allows a Mirage to use Arise.
 	Champion Ability	Revive KO'd allies and fully restore HP.
=== Strength ↓ ===
Decreases the inflicted's Strength stat.
Game Element	Type 	Effect
 	Active Ability 	Inflicts Strength/Magic/Defense/Magic Defense ↓ on all targets.
 	Active Ability 	Inflicts Strength ↓ / Defense ↓ on a single target while user gains Strength ↑ / Defense ↑.
 	Active Ability 	Inflicts Physical Fire damage/Strength ↓ to a single target.
 	Active Ability 	Inflicts neutral Physical damage/Strength ↓ / Defense ↓ to all targets.
 	Active Ability 	Inflicts Magical Fire damage/Strength ↓ to all targets.
 	Passive Ability	Protects the user against Strength ↓.
 	Item 	Removes all status ailments from a single target.
 	Mirajewel 	Protects Lann or Reynn against Strength ↓.
 	Ability Seed 	Protects Mirage against Strength ↓.
=== Defense ↓ ===
Decreases the inflicted's Defense stat.
Game Element	Type 	Effect
 	Active Ability 	Inflicts Strength/Magic/Defense/Magic Defense ↓ on all targets.
 	Active Ability 	User gains Haste/Evasion ↑ but incurs Defense ↓.
 	Active Ability 	Inflicts Strength ↓ / Defense ↓ on a single target while user gains Strength ↑ / Defense ↑.
 	Active Ability 	Inflicts neutral Physical damage/Defense ↓ to a single target.
 	Active Ability 	Inflicts neutral Physical damage/Defense ↓ to a single target.
 	Active Ability 	Inflicts neutral Physical damage/Defense ↓ to a single target. Bypasses defense.
 	Active Ability 	Inflicts neutral Physical damage/Strength ↓ / Defense ↓ to a single target.
 	Active Ability 	Inflicts Magical Water damage/Defense ↓ to a single target.
 	Active Ability 	Inflicts Magical Water damage/Defense ↓ to all targets.
 	Passive Ability 	Protects the user against Defense ↓.
 	Item 	Removes all status ailments from a single target.
 	Mirajewel 	Protects Lann or Reynn against Defense ↓.
 	Ability Seed 	Protects Mirage against Defense ↓.
 	Champion Ability	Inflict neutral physical damage to one enemy, ignoring defense. Grants Defense ↑ to all allies.
 	Champion Ability	Inflicts Ice-elemental magic damage to all enemies. Grants Defense ↑ to all allies.
=== Magic ↓ ===
Decreases the inflicted's Magic stat.
Game Element	Type 	Effect
 	Active Ability 	Inflicts Strength/Magic/Defense/Magic Defense ↓ on all targets.
 	Active Ability 	Inflicts Magic ↓ / Magic Defense ↓ on a single target while user gains Magic ↑ / Magic Defense ↑.
 	Active Ability 	Inflicts Physical Fire damage/Magic ↓ to a single target.
 	Passive Ability	Protects the user against Magic ↓.
 	Item 	Removes all status ailments from a single target.
 	Mirajewel 	Protects Lann or Reynn against Magic ↓.
 	Ability Seed 	Protects Mirage against Magic ↓.
=== Magic Defense ↓ ===
Decreases the inflicted's Magic Defense stat.
Game Element	Type 	Effect
 	Active Ability 	Inflicts Magic Defense ↓ on all targets.
 	Active Ability 	Inflicts Strength/Magic/Defense/Magic Defense ↓ on all targets.
 	Active Ability 	Inflicts Magic ↓ / Magic Defense ↓ on a single target while user gains Magic ↑ / Magic Defense ↑.
 	Passive Ability	Protects the user against Magic Defense ↓.
 	Item 	Removes all status ailments from a single target.
 	Mirajewel 	Protects Lann or Reynn against Magic Defense ↓.
 	Ability Seed 	Protects Mirage against Magic Defense ↓.
=== Accuracy ↓ ===
Decreases the inflicted's Accuracy stat.
Game Element	Type 	Effect
 	Active Ability 	Inflicts accuracy ↓ on all targets.
 	Passive Ability	Protects the user against Accuracy ↓.
 	Item 	Removes all status ailments from a single target.
 	Mirajewel 	Protects Lann or Reynn against Accuracy ↓.
 	Ability Seed 	Protects Mirage against Accuracy ↓.
=== Evasion ↓ ===
Decreases the inflicted's Evasion stat.
Game Element	Type 	Effect
 	Active Ability 	Inflicts evasion ↓ on all targets.
 	Active Ability 	Inflicts Physical Ice damage/Evasion ↓ to a single target.
 	Passive Ability	Protects the user against Evasion ↓.
 	Item 	Removes all status ailments from a single target.
 	Mirajewel 	Protects Lann or Reynn against Evasion ↓.
 	Ability Seed 	Protects Mirage against Evasion ↓.
=== Destabilize ===
Decrease the stability of a stack. Abilities with destabilizing effects have four degrees of effectiveness, refered to as "Topple Strength": Low, Medium, High, Very High.
Low 	Low 	Low 	Low
Game Element	Type 	Effect 	
 	Active Ability	Inflicts Physical Fire damage/death to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Absorb HP and inflict Poison on a single target. 	
 	Active Ability	Inflicts Physical Thunder damage to a single target. 	
 	Active Ability	Inflicts Physical Ice damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. Hits multiple times. 	
 	Active Ability	Inflicts Physical wind damage/Poison to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. Hits twice. 	
 	Active Ability	Inflicts Physical Fire damage/Slow to a single target. 	
 	Active Ability	Inflicts Physical Fire damage/magic down to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. Power increases as the wielder’s HP decreases.	
 	Active Ability	Inflicts neutral Physical damage to a single target. Hits twice. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. High critical chance. 	
 	Active Ability	Inflicts Physical Light damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage on a single target. 	
 	Active Ability	Inflicts neutral Physical damage/Strength ↓ / Defense ↓ to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. Power increases as the wielder's HP decreases.	
 	Active Ability	Inflicts Physical Water damage to a single target. 	
 	Active Ability	Inflicts Physical Fire damage/Strength ↓ to a single target. 	
 	Active Ability	Inflicts neutral Physical damage/Poison to a single target. 	
 	Stack Ability 	Inflicts neutral magical damage to a single target. 	
 	Stack Ability 	Inflicts Physical Dark damage to a single target. 	
 	Stack Ability 	Inflicts Physical Earth damage to a single target. 	
 	Stack Ability 	Inflicts Physical Fire damage to a single target. 	
 	Stack Ability 	Inflicts Physical Ice damage to a single target. 	
 	Stack Ability 	Inflicts Physical Light damage to a single target. 	
 	Stack Ability 	Inflicts Physical Thunder damage to a single target. 	
 	Stack Ability 	Inflicts Physical Water damage to a single target. 	
 	Stack Ability 	Inflicts Physical Wind damage to a single target. 	
 	Stack Ability 	Inflicts neutral Physical damage to a single target. High critical chance. 	
 	Stack Ability 	Inflicts neutral Physical damage to a single target. High critical chance. 	
Medium 	Medium 	Medium 	Medium
 	Active Ability	Inflicts neutral Physical damage/Defense ↓ to a single target. 	
 	Active Ability	Inflicts neutral Physical damage/Defense ↓ to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. High critical chance. 	
 	Active Ability	Inflicts neutral Physical damage/Sleep to a single target. 	
 	Active Ability	Inflicts neutral Physical damage/Confusion/Death to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. Hits multiple times. 	
 	Active Ability	Inflicts neutral Physical damage/Poison/Death to a single target. 	
 	Active Ability	Inflicts Physical Ice damage/Evasion ↓ to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. Hits twice. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. Hits 4 times. 	
 	Active Ability	Inflicts neutral Physical damage to a random target. Hits twice. 	
 	Active Ability	Inflicts Physical Dark damage to a single target and absorb HP. 	
 	Active Ability	Inflicts Physical Dark damage to a single target. High critical chance. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage/Blindness to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage/Poison/Magic Defense ↓ to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. Bypasses defense. 	
 	Active Ability	Inflicts neutral Physical damage/Berserk to a random target. Hits multiple times. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. Hits multiple times. 	
 	Active Ability	Inflicts neutral Physical damage/Oblivion to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a random target. Hits 8 times. 	
 	Active Ability	Inflicts neutral Physical damage/Poison to a single target. 	
 	Active Ability	Inflicts neutral Physical damage/Poison to a single target. 	
 	Active Ability	Inflicts Physical Earth damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage/Doom to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts magical thunder damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts Physical Water damage to a single target. 	
 	Active Ability	Inflicts Physical Fire damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage/Defense ↓ to a single target. Bypasses defense. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. Highly effective against stacked enemies. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts Physical Earth damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. Highly effective against stacked enemies. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Stack Ability 	Inflicts Physical Wind damage to a single target. 	
 	Stack Ability 	Inflicts Physical Ice damage to a single target. 	
 	Stack Ability 	Inflicts Physical Dark damage to a single target. 	
 	Stack Ability 	Inflicts Physical Fire damage to a single target. 	
 	Stack Ability 	Inflicts Physical Light damage to a single target. 	
 	Stack Ability 	Inflicts Physical Earth damage to a single target. 	
 	Stack Ability 	Inflicts Physical Thunder damage to a single target. 	
 	Stack Ability 	Inflicts Physical Water damage to a single target. 	
 	Active Ability	Inflicts Magical Earth damage to all targets. 	
High 	High 	High 	High
 	Active Ability	Inflicts Physical Dark damage to all targets. 	
 	Active Ability	Inflicts neutral Magical damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. Scales to HP. 	
 	Active Ability	Inflicts Physical Water damage to a single target. 	
 	Active Ability	Inflicts Physical Earth damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts Physical Light damage to a single target. Hits 4 times. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts Physical Dark damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage/Berserk to a random target. Hits three times. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage/Confusion to a single target. 	
 	Active Ability	Inflicts magical Earth damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts Physical Dark damage to a single target. 	
 	Active Ability	Inflicts Physical Thunder damage to a single target. 	
 	Active Ability	Inflicts neutral magical damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to all targets. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. Hits 3 times. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
Very High 	Very High 	Very High 	Very High
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage to a single target. 	
 	Active Ability	Inflicts neutral Physical damage/Death to a single target. 	
 	Stack Ability 	Inflicts neutral Physical damage to a single target. Also topples the user's stack. 	
 	Stack Ability 	Inflicts neutral Physical damage to a single target. Also destabilizes the user's stack. 	
 	Stack Ability 	Inflicts neutral Physical damage to a single target. 	
 	Stack Ability 	Inflicts neutral Physical damage to a single target. 	
 	Stack Ability 	Inflicts neutral Physical damage to a single target. 	
== Gallery ==
WoFF Berserk Status.png|Berserk.
WoFF Confuse Status.png|Confuse.
WoFF Blind Status.png|Darkness.
WoFF Doom Status.png|Doom.
WoFF KO Status.png|KO.
WoFF Oblivion Status.png|Oblivion.
WoFF Poison Status.png|Poison.
WoFF Reflect Status.png|Reflect.
WoFF Regen Status.png|Regen.
WoFF Sleep Status.png|Sleep.
WoFF Slow Status.png|Slow.
WoFF Stun Status.png|Stun.
Category:Status effects in World of Final Fantasy
Category:Status effect lists