Gearframe

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===Origins===
World renowned lineage of engineers & scientists, the Fireforge family has no shortage of both successes and failures. But because of the fact that the failures came after the successes and being public ones, the world views them more as a joke than a reliable scientific and engineering source of advancements.
Garr Fireforge, a third generation engineer is burdened with the task of changing his family's legacy, but it doesn't help him much that he prefers smoking and drinking, rather than building & inventing, like days past. His reasoning for inaction being: "The world is already shitting itself, why even bother?"
Although he seems careless and reckless on the outside, Garr warm and kind on the inside, which is a rare quality when one is fighting an uphill battle in restoring an entire family's reputation. He is contacted by T1W in a desperate situation, which gave him the little confidence boost he needs to keep on going. He is called 'The Blast Engineer' for a reason, as high-maintenance explosives are no stranger to him. The callsign Gearframe is a name he gave himself as a young experimental kid, working on sandbox simulations and has recently resumed using it in his saving-the-world duties.
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Incinerator Cooldown: 4 seconds
Channel for up to 4 seconds, dealing damage to enemies in front of you. You can change the direction of the ability by moving the mouse. The ability can be cancelled early and goes on cooldown after it's finished. It can also set Petroleum Spill on fire.
	
Petroleum Spill Cooldown: 6 seconds
Cover a small AoE in petroleum, slowing the movement speed of enemies by 25% while inside and attack speed by 40%. The effects persists for 1 second after leaving the area of effect. Your basic attacks or Incinerator ability can ignite the oil, applying a strike and DoT damage effect to the enemies. Petroleum Spill will regenerate buildings.
	
Sentry Drones Cooldown: 6 seconds
Send out 2 Sentry Drones that reveal invisible units. They can be controlled and are destroyed in 2 basic attacks. When they are destroyed, they emit a blinding light in a moderate AoE, blinding enemies for 1.75 seconds.
	
Build Turret Cooldown: 8 seconds
Build a Level 1 Turret that attacks enemies. After 45 seconds uptime, it becomes Level 2, increasing its range. Enemy takedowns reduce the upgrade time requirement by 10 seconds. You can have up to 3 turrets active at once. Turrets can only become Level 3 from your Ultimate.
	
Fuel Leak
Passive: Nearby enemies attacking you get burned, reducing their attack speed by 25% and they get burned over-time. Each time you apply a DoT effect you gain 5% damage resistance for 2 seconds (stacks). When you destroy a building, it drops an Armor pack that only you can pick up, granting 15% of your Max HP as a Shield, lasting up to 10 seconds.
	
Trust me, I'm an engineer! Cooldown: 77 seconds
Ultimate: Upgrades your active turrets +1 level. Additionally, gain +50% Ranged basic attack damage, +150% Melee basic attack damage. Additionally, Sentry Drones become fully invisible. Lasts 12 seconds.
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	Gain 1.2%(stacking) movement speed each time you apply a DoT effect to a hero. Lost on death. 	Gain 0.8%(stacking) damage resistance each time you apply a DoT effect to a hero. Lost on death	Gain 0.8%(stacking) increased damage each time you apply a DoT effect to a hero. Lost on death
	Reduce all basic abilities' cooldowns by 0.5 secs each time you apply a DoT effect to an Enemy hero.	You get healed while inside a burning Petroleum Spill. 	+1 Petroleum Spill charge.
	Enemies affected by Petroleum Spill leave an effective trail behind them, adds 10% Slow 	+75% Petroleum Spill AoE, adds 10% Slow. 	You gain 70% Movement speed in Petroleum Spill. Casting Sentry Drones inside resets the cooldown.
	-35sec. Trust me, I'm an engineer! cooldown. 	While standing on Petroleum Spill, any damage you inflict is healed back to you 100%. 	No longer lose bonuses on death and reduce respawn timer by 3 seconds.
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art_garr.jpg|Garr Release Art
early_garr.jpg|Garr Lineart
art_garr1.jpg|First Concept (2016)
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*The world is already shitting itself, why even bother?
*Trust me, I'm an engineer!
*If you feel like getting your house burned down, keep pushing me.
*Oh, not again...
*Burn it all down.
*Dude, leave me alone...
*If it ain't broke...
*This will work, trust me!
*I need a cig-break!
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*Garr is quite tanky for a Specialist, so use him as best to your abilities as possible to disrupt the enemy team and cause chaos for them that they can't react to, giving your team the winning edge in teamfights and objectives.
*It's about time we get a engineer type of Hero, don't you think?
*Conceptualized 29.01.2016. First Art Piece 23.05.2016
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Hero quicktrigger.png|Quicktrigger|link=https://t1w.fandom.com/wiki/Quicktrigger
Hero selendis.png|Selendis|link=https://t1w.fandom.com/wiki/Selendis
Hero armachillo.png|Armachillo|link=https://t1w.fandom.com/wiki/Armachillo
Hero coimbra.png|Coimbra|link=https://t1w.fandom.com/wiki/Coimbra
hero juli.png|Juli|link=https://t1w.fandom.com/wiki/Juli
hero amethystrose.png|Amethyst Rose|link=https://t1w.fandom.com/wiki/Amethyst_Rose
Hero aurorarose.png|Aurora Rose|link=https://t1w.fandom.com/wiki/Aurora_Rose
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thumb|left|400 px
Category:Characters
Category:Human