Darkling

Darklings are an Act 3 encounter. The player will fight 3 Darklings at a time, and they all start with the Life Link buff.
== Pattern ==
On the first turn, all Darklings have a 50% chance of using Nip and a 50% chance of using Harden. The middle Darkling continues this pattern afterwards; it cannot use Chomp.
After the first turn, the outer 2 Darklings have a 30% chance of using Nip, 40% chance of using Chomp and 30% chance of using Harden.
Harden cannot be used twice in a row, Chomp cannot be used twice in a row and Nip cannot be used three times in a row.
After the HP of a Darkling reaches 0, the Darkling can no longer be targeted and Regrow will interrupt its current intent. It will use Reincarnate on the next turn. 
Name 	Intent	Effect 	Asc 2+ 	Asc 17+
Nip 	 	Deal D* damage. 	Deal D* + 2 damage. 	Deal D* + 2 damage.
Chomp 	 	Deal 8 x 2 damage. 	Deal 9 x 2 damage. 	Deal 9 x 2 damage.
Harden 	 	Gain 12 . 	Gain 12 . 	Gain 12 and 2 .
Reincarnate	 	Revives with 50% HP.	Revives with 50% HP.	Revives with 50% HP.
Regrow 	 	Does nothing. 	Does nothing. 	Does nothing.
*D is chosen between 7 and 11 at the beginning of the battle.
== Notes ==
Kill effects that work on minions do have their kill effect on all Darklings regardless of whether it is the last Darkling (e.g. ). However, Kill effects that do not work on minions (i.e. , , , ) only work if you kill the final Darkling.
== Gallery ==
Wallop.png|Darkling as seen in the card art.
LessonLearned.png|Darkling as seen in the card art.
==Update History==
*Patch V2.0: The Watcher
**Fixed double-played Sunder gaining energy twice on Darklings and Awakened One.
*Weekly Patch 40: Forethought
**Darklings defensive move had the incorrect intent on Ascension 17+.
**Fixed bug in Darklings that makes them unable to combine with other monsters. (For modders)
*Weekly Patch 35: Aggregate
**Fix for crash when playing Havoc against half dead enemies (Darkling/Awakened one).
*Weekly Patch 33: Terror
**Corpse Explosion power can now trigger on Darklings.
*Weekly Patch 23: Testing Continues...
**Sunder should now work on half dead enemies (Darklings/Awakened One)
*Weekly Patch 10: Quality of Life
**Hotfix: Sentry/Darkling anti attack-at-once wasn't working. Fixed
**We updated the animations for several monsters! Affected monsters include: Darklings
**All 3 Darklings can never do 8 x 2 dmg at once now.
**Darkling AI now utilizes aiRNG.
*Weekly Patch 3: Balance Balance Balance
**Feed no longer works on enemies that go into a half dead state (Darkling, Awakened One).
*Weekly Patch 2: Slimes!
**Fixed bug where enemies that don't fully die (Darklings) do their full multi-hits even if they die from thorns.
*Day 1 Patch
**Life Link power on Darklings now communicates better what it does.
Category:Monster
Category:Act III