Floppa RPG 2: Electric Boogaloo

== Overview ==
Floppa RPG 2 is a 2016 floppanese roleplaying game (RPG), created by Tour De Flop and published by Floptendo, being announced for the Floptendo Switch and PC, with possible Xbox and PS5 ports coming in the future.
== Gameplay ==
During a battle, the player has 5 options for dealing with enemies.Fight - Simply does damage to the enemy.
Item - Allows you to use items during combat.
Magic - Allows for a selection of different spell types, including healing, defensive, offensive and disorientation. Uses a D-20 system.
Defend - Negates damage taken by attacks, will not negate magic damage.
Run - Allows you to escape from battle, though it doesn't always work.
== Plot ==
=== Chapter 0 - Welcome back, Karakal... ===
The game is set 15 years after the first game, and Floppa is asleep, as it is midnight. He then hears a loud crash sound, so he heads to the nearby hill outside his house to investigate. When he gets there, he sees a strange alien pod, and a bee named Buzz-Buzz flies out, warning Floppa about how in the future, Foo takes over the world and enslaves flopmanity. However, there's an prophecy passed down from colonial Europe that a supposed "messiah" and his three allies will save the world from an alien. Floppa puts two and two together and realizes he's the messiah spoken about in the prophecy. Floppa then returns home, or at least tries to before being confronted by Starman Junior, who was sent by Foo in order to thwart Floppa early. After defeating him and losing Buzz-Buzz since he got killed in the encounter, Floppa passes out from exhaustion right there in the path, and wakes up the next morning, ending Chapter 0.
==== Enemies (Floppsville Midnight, Also seen in Chapter 1) ====
Somewhat Aggressive Dog
Walking Boot
Watermelon Cat
=== Chapter 1 - Adventure Awaits! ===
This chapter consists of two areas - Floppsville and the Blue Cheese Caves. The enemies in the area are fairly weak and don't pose much of a threat. At the end of the Blue Cheese Caves, Floppa encounters the Big Pepperoni Goblin Bat, the first Sanctuary Guardian of Six.
==== Enemies (Floppsville) ====
Floppsville Crook
Somewhat Aggressive Dog
Walking Boot
Watermelon Cat
Floppsville Crime Master (Mini-Boss, awards Crowbar weapon)
==== Enemies (Blue Cheese Caves) ====
Cheeseslime
Flying Anchovy
Pepperoni Goblin
Big Pepperoni Goblin Bat (Boss, First Sanctuary Guardian)
Chapter 1 ends with a battle against the first Sanctuary Guardian, that being Pepperoni Goblin Bat. After defeating PGB, Floppa makes his way to the Briestone Summit, where he meets Djunkelskog, aka god. Djunkelskog gives Floppa the Power Stone that Buzz-Buzz had, and Floppa absorbs the power of the first Sanctuary.
=== Chapter 2 - Hiiiiyyyyah! ===
After returning from the Blue Cheese Caves, Floppa is arrested by the Floppsville police for tresspassing, however he bribes them with donuts. Floppa then hijacks a Taxi to leave on his journey. Floppa decides to take a pit stop at Kung Fu City to save his friend Vladimir Bingus, who had been kindapped by the Shrimp Gang a month earlier. Floppa then fights off with the Shrimp Thugs and they let Bingus go. Now Bingus joins your party!
==== Intermission - Bingus ====
Bingus is a character with very low HP, making him prone to being taken down. That being said, he's also got some of the best spells, with abilities like Heatwave and Psychic Shield being an absolute save in harder encounters early on.
==== Back to Chapter 2 ====
After rescuing Bingus, Floppa hijacks another Taxi, however it turns out Bingus is terrible at driving, and crashes into a swamp. After exploring for a bit, Floppa and Bingus fall down a giant pit in the sludge, ending Chapter 2.
==== Enemies (Kung Fu City) ====
Shrimp Thug
Sentient Taxi
Karakal with Rabies
Shrimp Master (Boss, Awards Bingus when defeated)
=== Chapter 2.5 - Oh Shit! ===
Floppa and Bingus are now trapped underground and make their way through the hazy cave, encountering enemies like Scuttlebugs and Bad Rats. They meet a Stupid Rat named Clyde, who offers them a Magic Lantern for the upcoming toxic maze segment. After purchasing the lamp from him, Clyde flies up and explodes upon hitting the ceiling. At a certain point in the cave, Floppa and Bingus are hit with tranquil darts and pass out. They are now trapped in an underground jail not too far from where they just were, guarded by Starmen Foo sent out to capture them. After defeating the Starmen, Floppa and Bingus make their way to the end of the cave, encountering the second Sanctuary Guardian, The Giant Enemy Spider, second of Six. After defeating it, Floppa and Bingus climb out to the second Sanctuary, Magnet Plains. Djunkelskog appears again and congratulates them before Floppa absorbs the power of Magnet Plains.
==== Enemies (Hazy Maze Cave) ====
Scuttlebug
Skeeter
Bad Rat
Cheeseslime
Pepperoni Goblin Bat (Not to be confused with Big Pepperoni Goblin Bat)
Evil Spider
T H E S N A I L (Rare invincible joke enemy)
The Giant Enemy Spider (Boss, Second Sanctuary Guardian)
Smol Enemy Spider (Boss, Required to fight to get the Silk Bomb to break the Cobwebs in your way)
=== Chapter 3 - Soggasand Valley ===
Floppa and Bingus are informed at the end of Chapter 2.5 that they must go to Soggasand Valley to intercept Foo and take him down. Floppa hijacks a plane and takes a flight to Sogga Arabia, and then has to make the difficult track to Soggasand Valley. Eventually, you encounter Foo at the Grand Flop Canyon, starting a fakeout final battle. At the end of this fight, Floppa shoves Foo into the canyon, causing him to land on some stalagmites and then get mauled to death by a mountain lion. Floppa strikes a victory pose, and the game fades to black.
==== Enemies (Soggasand Valley) ====
Tribal Cheese
Dust Devil
Chain Chomp
Pokey
Spiney
Rain Wizard
Starman (Two appear in the Foo Battle)
Foo (Fakeout Final Boss)
=== Sike! It aint Over Yet! ===
About a month after, Floppa is back home, asleep when he hears explosions and chaos outside. He goes to check it out and sees UFO's flying around and Starmen attack innocent Civilians. Floppa is suddenly jumped by a Starman Super, leading to an impossible encounter. Floppa is knocked out, and wakes up in a new place, chained to the wall. Then, Foo walks in, now in his revived form, Darth Foo. Foo talks about his plans for world domination, to which Floppa is not too pleased. After Foo leaves, Bingus breaks into the cell and frees him, beginning Chapter 4.
=== Chapter 4 - Industrial Heart ===
Bingus and Floppa leave the cell, entering a vast factory full of enemies like Floppybots. The factory portion of Chapter 4 is honestly pretty long and drawn-out, but it's just as engaging as the rest of the game trust me. At the end of the section, Floppa and Bingus trigger an alarm, resulting in a high-speed chase to outrun the Security Owl. After breaking out of the factory, Floppa and Bingus are back at Soggasand Valley, and Djunkelskog tells them that the third sanctuary is at Flopfrost Mountain. Floppa and Bingus hear a cry for help from inside the factory however, and decide to go rescue Sogga first. After battling with Warped Sogga, you rescue Sogga Glopnar, the third member of your team!
==== Intermission - Sogga ====
Sogga is not very powerful, instead focusing on healing spells like Dual Heal. He does have the largest amount of HP of the four party members though, which makes his durable to enemies. Sogga cannot defend, instead being able to use Dodge, allowing him to have a chance to dodge the attack altogether.
=== Chapter 4, Continued. ===
After rescuing Sogga and blowing up the factory, the trio hijack a UFO parked outside and get to Flopfrost Mountain, making their way to the fourth sanctuary. Strangely theres no guardian, even though they saw a dead giant snowman at the bottom. Suddenly, Floppa's Ex drops down and hits them all with exploding ice shurikens! You battle Floppa's Ex, and then get the choice to either spare her or throw her off the mountain. If you choose to throw her off the mountain, Floppa won't have the courage to do it and put his Ex down, his ex then leaves to go "find some mental rehab or some shit like that". Floppa then absorbs the power of Flopfrost Mountain, and then the trio sleds down the mountain, ending Chapter 4.
==== Enemies (Floppybot Factory) ====
Floppybot
Starman
Starman Super
Microwave
Flying Spoon
Foo Clone
Warped Sogga (Boss, required to beat in order to rescue Sogga)
==== Enemies (Flopfrost Mountain) ====
Snowman
Spindrift
Ice Block
Snowdrake
Chilldrake
Yeti Floppa
=== Chapter 5 - Mirrortown ===
After sledding down Flopfrost Mountain, Floppa decides to open a portal to Mirrortown to recruit the final party member, Uni. After hopping in, the trio arrive at Mirrortown, the town being in a complete wreck, Foos alien forces everywhere. The trio traverse the destroyed city, finding Uni hiding in the rubble. Uni reluctantly joins the party after an interaction with her.
==== Intermission - Uni ====
Uni is the final member of your party, and is an absolute powerhouse when it comes to physical damage! This comes at the cost of Uni not being able to use magic or defend, instead being able to pray, which has random effects.
===== Prayer Effects =====
Beam of Light (Recovers 20% HP and all FP)
Poisonous Gas (Damages for 15 HP)
Divine Laser (Damages all enemies for 10% HP)
Just a useless bird (Nothing happens)
Lucky Clover charm (Increases odds of rolling high numbers with the D-20 Magic System.)
Ah fuck, I can't believe you've done this. (One random party member dies instantly)
"Uni prayed from the bottom of their heart to the gods." (Only seen in secret final battle with Shadow Floppa.)
=== Chapter 5, Continued. ===
In Mirrortown, Floppa and the gang go towards the Mirrortown Cave, as according to Floppa, it "radiates sanctuary energy." At the end of the cave, Floppa and Co. fight Mondo Mole, the fourth Sanctuary Guardian. During the fight, when Mondo Mole reaches 10% HP, he hits your team with a radioactive shockwave, killing all of them except for Floppa. If the player didn't purchase the Kitchen Gun from Derek Baum in Mirrortown, Mondo Mole kills the player. If they did purchase it, Floppa can shoot the firearm and cause Mondo Mole to spontaneously combust. Flopp and Co. make their way to the fifth sanctuary, Aula Lucis (Translates from Latin to "Hall of Light"). Djunkelskog greets them and tells that that the final sanctuary is at Fireflame Volcano. Floppa tells Djunkelskog that they can't go to Fireflame Volcano if they're still in the Mirror Realm, to which Djunkelskog opens a mirror for them to escape with. With that, Chapter 5 Ends.
==== Enemies (Mirrortown) ====
Inverted Shrimp Thug
Inverted Walking Boot
Inverted Rabid Karakal
Foo Clone
Starman
Starman Super
Inverted Flying Anchovy
Inverted Pepperoni Goblin
Inverted Pepperoni Goblin Bat
Mondo Mole (Boss, Fifth Sanctuary Guardian)
=== Chapter 6 - Ashes to Ashes, Dust to Dust ===
Floppa and Co. use the mirror portal and are teleported to Firetown, a town outside Fireflame Volcano. The player can talk to the local residents and buy stuff from Peasanto, but once they enter the volcano, there's no turning back. Once inside the volcano, Floppa must fight his way up the volcano, solving puzzles involving boulders and switches. At the top of the volcano, Floppa encounters Devilish Sogga, the fifth and final Sanctuary Guardian. After defeating Devilish Sogga (And throwing that prick into the lava for good measure) Floppa absorbs the power of Fireflame Volcano, maxing out his Power Stone, which begins to shake weirdly. Djunkelskog arrives and tells Floppa that in order to harness the power that he has amassed inside this stone, he will need to head to the Temple of Skog and enter his subconscious.
==== Enemies (Fireflame Volcano (Theres no enemies in Firetown)) ====
Fire Snake
Podoboo
Flame Chomp
Starman Super
Charvaargh (Mini-Boss)
Pyrowizard
Devilish Sogga (Boss, Final Sanctuary Guardian)
=== Chapter 7 - What a Weird Dream ===
Floppa and Co. hitch a ride on Djunkelskogs cloud, arriving at the Temple of Skog. Floppa places his power stone on the ground, and it opens a portal to his subconscious. Floppa enters alone. At the end of Floppas Subconscious, Floppa encounters a faceless version of himself, named Textureless Floppa. After defeating the boss, Floppa gains a crap-ton of XP and exits his subconscious, returning to the Temple of Skog. Djunkelskog informs Floppa that now with his energy harnessed and mastered, he can now proceed to defeating Foo, which will be a one man death mission, as it requires Floppa to conjure a Super Obamahamehah that can destroy Foo's base. According to Djunkelskog "Foo will most certainly be killed and Floppa will have a 0.01% chance to survive the blast." With that, Floppa is blasted off to space, and Chapter 7 Ends.
==== Enemies (Floppas Subconscious) ====
Inverted Pepperoni Goblin
Spindrift
Yeti Floppa
Bad Rat
Shrimp Thug
Flying Spoon
Crying Stickbug (Mini-Boss)
The Aboriginal Drawing (Mini-Boss)
The Pentagram (Mini-Boss)
Foo Drawing (Mini-Boss)
Textureless Floppa (Boss, Required to defeat to end Chapter 7 and unlock the Karakal Rage spell)
=== Chapter 8 - Destroying Foo's Empire ===
This chapter is the final chapter of the main campaign, re-using enemies from previous areas, along with a few new ones to boot. At the end of the chapter, Floppa must first get through Starman Elite and then ascends to the roof of the Space Base, where Darth Foo is. After defeating Foo, he gets back up and opens a Mirror Portal, bringing with him all of the Sanctuary Guardians (Except for Floppas Ex cuz she's in rehab or something). At this point, Floppa can't contain his rage any longer and screams "ENOUGH OF THIS SHIT, I'M GOING TO PUMMEL YOU INTO THE GROUND!" And lunges at Big Pepperoni Goblin Bat, beginning the boss rush. After defeating the sanctuary guardians, Darth Foo returns to battle Floppa. After defeating him, Floppa loses his last bit of sanity and blasts Foo with the Super Obamahameha, blowing up the entire base and defeating Darth Foo instantly. Floppa falls back down to Earth and lands in the Temple of Skog. When Sogga checks to see if Floppa is alive or not, suprisingly, his heart is still beating, indicating that he's alive. Floppa wakes up, realizing he won.
==== Enemies (Foo's Space Empire) ====
Foo Clone
Floppybot
Starman
Starman Super
Starman Deluxe (Mini-Boss)
Starman Elite (Boss, Required to fight to get to Darth Foo)
Darth Foo (Final Boss)
Big Pepperoni Goblin Bat (Appears in Boss Rush)
The Giant Enemy Spider (Appears in Boss Rush)
Mondo Mole (Appears in Boss Rush)
Devilish Sogga (Appears in Boss Rush)
=== Epilogue - Returning Home ===
After defeating Foo, Floppa has to go bring his friends back to their homes, except for Uni, who gets to live with Floppa since her house got destroyed by Foo. After this, the game ends...
== Reception ==
Floppa RPG 2 was received very well by fans, who considered it a faithful sequel to the original. The game received a 4.6 on IGN and an 85% on GameRankings.
== References ==
In Ultimate Floppy Night, Foo appears as the games shopkeeper, having been dragged down to hell after his demise in Floppa RPG 2, though he doesn't mind the job if it pays well.
Foo also makes a cameo appearance in Mort the Chicken 2 in one of the backgrounds for the 7th level, Interstellar Pinball.
Floppybots would go on to be used in Floppy Tower in the Floppybot Factory level.
Textureless Floppa also makes an apperance in Ultimate Floppy Night as a skin for Phantom Pop Cat.
== Glitches/Errors ==
In the first interaction with Darth Foo, he says that he put Floppas ex in charge of the fourth sanctuary even though its the third sanctuary. This is a presumed leftover from when there were six sanctuaries, with the original third sanctuary guardian speculated to be the unused Bone Rattler boss that was in the cut area "Maze of Bones"
Several translation errors in the American release due to typical translation jank.
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