Mage / Warden

(Earth Disciple)
Mage / Warden gives the Mage a stronger Earth spell kit, while also dramatically reducing spellcasting time, sometimes to instant. A decent option for use in group PvE and in PvP, this combination has great "reversal" options through the use of Elves' Favor and Earth Core Barrier, turning spells that would otherwise have a long cast time into one second or less; Flame, for example, can be spammed repeatedly while Earth Core Barrier is in effect for tremendous damage.
Intelligence is the most important attribute here for the spell damage, but a larger mana pool through Wisdom and more health from Stamina. This combo greatly appreciates the extra damage of Eruption from both Fireball and Flame.
==Main Ways of Build==
Similar to the Mage / Druid build, Mage / Warden appreciates its instant-cast spells. The difference, however, is that this combination has a little more hatred for other spellcasters in PvP through Absence, which also has quite some benefit for bosses in group PvE thanks to Follower's Ground, and arguably better emergency survival thanks to Elven Amulet and Earth Core Barrier.
It should be noted that Earth Surge has a lesser chance of hitting compared to other spells, but when it hits while Earth Marking is up, it hits.
==Skills==
(to see Class Main Skills of Mage, see Mage Skills)
===Secondary Class Basic Skills===
== Warden General==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Charged Chop 	1 	20 MP 	Instant 	1 second 	50 	Concentrates power in your weapon, then releases it to strike a mighty blow! Causes 120.0% main hand weapon DPS plus 0.30 times STR to your target. 
It shares Cooldown with Power of the Wood Spirit. 	+7.3% per level
 	Briar Shield 	4 	30 MP 	Instant 	 	 	Thorns surround you for 900.0 seconds increasing your Physical Defense by 5.0%. When you are physically attacked, it reflects 1.0% main hand weapon DPS. (Only effective on targets within a range of 50)	lvl 50 = 38% and 5,8%
 	Power of the Wood Spirit	8 	15 MP 	Instant 	1 second 	50 	Uses the Power of the Wood Spirit to attack up to 3 targets, causing 60.0% main hand weapon DPS. It shares Cooldown with Charged Chop. 	+3.6% per level
 	Enhanced Accuracy 	12 	 	 	 	 	Increases your physical attack accuracy by 1.0%. 	+.08% per level
 	Elven Amulet 	16 	150 MP	Instant 	1 minute, 10 seconds	 	You obtain the protection of the Elves. Received physical damage is reduced by 20.0% for 10.0 seconds. 	
 	Savage Power 	20 	40 MP 	Instant 	1 minute, 30 seconds	 	Draw out the savage power inside of you, temporarily increasing your physical attack power by 3.0% for 30.0 seconds. 	+0.28% per level
===Elite Skills===
== Mage / Warden -- Geomancer==
Icon 	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
link=https://runesofmagic.fandom.com/wiki/File:Skill_mag_new15-7.png 	Earth Surge 	15 	20 MP 	Instant 	3 seconds 	200 	Causes massive damage to target, but the chance of hitting the target is pretty low. Inflicts 140.0 + 0.60 x INT Earth Damage. 	+42 per level
link=https://runesofmagic.fandom.com/wiki/File:Skill_mag_new20-6.png 	Absence 	20 	50 MP 	Instant 	60 seconds	200 	Causes target to become absent minded, reducing Magical accuracy by 5.0% for 20.0 seconds. 
(When the target is a player, lowers Magical Accuracy by 5.0% for 7.0 seconds.)
The maximum level of this skill is 50. 	+0.25% per level
link=https://runesofmagic.fandom.com/wiki/File:Skill_mag_new25-2.png 	Flame Follower 	25 	 	 	 	 	The flame follower understands the flow of flame energy, reducing your Fireball cooldown by 1 second and increasing your Fireball critical rate. 	
link=https://runesofmagic.fandom.com/wiki/File:Skill_mag_new30-3.png 	Earth Groaning Wind Blade	30 	30 MP 	Instant 	6 Seconds 	250 	Combines the power of earth and wind. Slice through the air, causing the earth to resonate, inflicting 30.0 + 0.20 x INT Wind Damage and 30.0 + 0.20 x INT Earth Damage. 	+9 and +9 per Level
link=https://runesofmagic.fandom.com/wiki/File:Skill_mag_new35-3mw.png	Earth Scepter 	35 	30 MP 	Instant 	 	 	Your done magical Earth damage is increased by 5.0% for 900.0 seconds. 
The maximum level of this skill is 50. 	+1.1% per level
link=https://runesofmagic.fandom.com/wiki/File:Skill_mag_new40-3mw.png	Feedback 	40 	 	 	 	 	A successful hit of your Earth Groaning Wind Blade has a chance of restoring MP. 	
link=https://runesofmagic.fandom.com/wiki/File:Skill_mag_new45-1w.png 	Elves' Favor 	45 	 	 	 	 	When you use Elven Amulet, any attack damage suffered while the effect lasts may cause your next two spell casting times to be 1 second. (Only triggers again 5 seconds after the Elves' Favor wears off.) 	
link=https://runesofmagic.fandom.com/wiki/File:Skill_mag_new50-1w.png 	Earth Marking 	50 	200 MP, 5% MP	Instant 	2 minutes 	 	Earth Markings branded on your body will increase your chance to inflict critical damage with magic attacks by 25.0 for 30.0 seconds. When using earth spells this chance will be additionally increased by another 40.0 points. This effect can be stacked up to 10 times.	+3 and +20 per level
 	Follower's Ground 	60 	 	 	 	 	While Earth Scepter is in effect, this provides an extra increase in your Intelligence and Stamina. Also your Absence will cause an additional increase in the Earth Damage received by the target 	
 	Earth Core Barrier 	70 	 	Instant 	3 minutes 	 	Reduces your received damage by 60%. Also all spells are transformed to instant spells. Lasts for 5 seconds. 	
==Combos==
(to see Basic Combos of class, see at Mage) 
==Notes==
* 
Category:Class Combo
Category:Mage
Category:Magical DPS
Category:Wind Element
Category:Fire Element
Category:Earth Element
Category:Range
Category:SelfShielder
Category:OffTank