131885-adventures-vs-dungeons

== Content ==
			
So what I know from dungeons comes from my WoW expierence. Tired of running around doing quests? Queue up for a dungeon to knock out an area with bosses for gear instead!
 
What exactly are Adventures made for and who are they designed for?
 
I tried one tonight (The first one with the farm that you land on after jumping from the ship) and it took almost over an hour to finish. Are these supposed to be raid like dungeons?
 
 
Anyway im @ level 23 now and enjoying it. Just wished the queue times for dungeons and other related area's didn't take 100+ minutes :(
 
 	
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			Adventures are laid back dungeons. They are in most cases as long or longer then dungeons but not as hard and more goal oriented. At end game they are a stepping stone for gear going from vet shiphands to vet adventure to vet dungeon. Que times are pretty slow at lower lvls but that should change once f2p hits.	
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			They both take too long to do to classify them as a casual content, unless you outgear them you are probably going to spend 40 mins + in doing them if your run is wipe free	
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			Adventures are like Scenarios were in WoW, though more complex.	
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			When it comes to structured PvE it goes shiphands (can also be done solo) -> adventures (usually simple, choose your own adventure style content) -> dungeons (difficult but fun) -> raids -> riding around thayd on your data drifter doing nothing	
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Expeditions (AKA Shiphands) are Scaling Content, able to be run on your own or with a group. They're the bottom tier of Wildstar Group Content. They are usually combat focused, but occasionally involve complex, non-combat challenges (like evading lasers, piloting weaponized motorcycles, or escaping a haunted forest without a weapon). Medals in Expeditions is contingent on your ability to complete all of the optional challenges within a time limit. The goal of an Expedition is usually to get to the end of the map.
 
Adventures are instances which "break the rules" of Wildstar in someway. They often have branching paths,and special mechanics. Since they're portrayed as being VR adventures, they can also mess with the lore, or stick you into scenarios you wouldn't otherwise be in. All Adventures have a different end goal, which may not involve getting to the end of the map. (For example, Siege of Tempest Refuge is like a Tower Defense. War of the Wilds is a MoBA or PVP Battleground. Bay of Betrayal gives you special Technomancer powers). The big thing about Adventures, though, is that they're generally unpredictable. They either have multiple, branching paths, or are randomized in some way. Adventures are above Expeditions on the Progression Chain, but below Dungeons.
 
Dungeons are Wildstar's small group content. They're designed to require heavy coordination, and are usually somewhat difficult for new dungoneers. Dungeons typically take place on a linear (or semi-linear) path through an instance. Medals in a Dungeon are based on a point system, with each optional challenge awarding more points. The two most consistent challenges are beating the dungeon within a time limit, and avoid a single death. Others can be randomized upon each run, but don't affect the dungeon's general layout as all. A Dungeon is very consistent, with identifiable (and difficult!) bosses. Many Dungeon Bosses also have special mechanics that aren't typically seen in easier content. You may be required to play Jump Rope with a Terraformer, or navigate a gauntlet of tornadoes. Dungeons also have more "instant death" mechanics than easier content. Dungeons are roughly on par with world bosses, but below Raids in terms of progression.
 
World Bosses and Events are the "Casual" Raid Content. World Bosses are single, large enemies that spawn in the open world, or can be summoned by depositing certain items into an Eldan Terminal. World Events are regular pieces of group content that may involve simpler forms of Raid or Adventure style mechanics. World Bosses drop special loot, and World Bosses and Events frequently contribute to the Contracts System, which can get you low tier raid loot.
 
Raids are the "Hardcore" content of Wildstar, and consist of large, elaborate instances that contain difficult bosses. Raids require heavy coordination. It should say something that, despite the fact that we're more than a year into the game at this point, only a few guilds have successfully cleared the Datascape Raid. Raids also require Attunement, which requires you to get a Bronze Medal on every Dungeon while wearing a special "key" item. Raids drop the sweetest Gear that Wildstar has to offer, including the super rare Pink Legacy Gear. 	
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Thanks for the replies everyone.
 
I get it now.
 
Are queue times at max level (50?) better for everything?
 
100+ minutes still in 20-30 levels for anything :(
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Thanks for the replies everyone.
 
I get it now.
 
Are queue times at max level (50?) better for everything?
 
100+ minutes still in 20-30 levels for anything :(	
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{| class="blockquote"
Thanks for the replies everyone.
 
I get it now.
 
Are queue times at max level (50?) better for everything?
 
100+ minutes still in 20-30 levels for anything :(
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