Watcher's Keep – Tieflings (AR3005)

This is the Watcher's Keep - Tiefling area of the Watcher's Keep Teleport Maze. This area is available during Baldur's Gate II: Enhanced Edition saga, as early as Chapter 2. It is also available as part of the Baldur's Gate II: Throne of Bhaal campaign if playing the original or Enhanced Edition game.
== Area description ==
The party has seen this type of room layout and architecture before. 
Four portals with ascending stairs lead to a square shaped floor. The floor is tiled with segmented stones. Four archways are positioned at each staircase. Hanging banners with illuminated symbols are fastened to the archway vertical pillars.
== Resting on this dungeon level ==
There is a random probability of being disturbed by infernal fiends if resting here. "You are awakened from your rest" will be shown on the combat log, and the enemies can include a Bone Fiend, Marilith and Cornugon group. 
== On the map ==
* There are no Automap note markers for this area.
== Gameplay ==
The party transitioned into the northern side this area. 
When a party member climbs the steps up to the floor above a text will display:
:The air tingles with energy and power, making the very hairs on the back of your neck stand up.
It's possible the party has experienced this phenomenon in this maze before, when they visited the room with the quasits.
Any spell casting here may be affected by a Wild Surge, with potentially random results occurring.
Within the room are seen a group of armed humanoids, with features that suggest they are Tieflings. If any party members are detected by the group, the Tiefling (Mage) shouts an alarm, saying:
:Primes! Attack! They may have been forced into service!
This area of the maze is one of the only places where being hidden or invisible/sanctuaried is effective, as these Tieflings aren't able to See the invisible.
When the alarm is sounded, a few moments later the group will turn hostile. The two Tiefling (Fighter) warriors will initiate their Whirlwind Attack innate ability and move forward and attack the closest detected party member. 
Assuming the mage wasn't instantly slain in some manner, then she summons Aranthis, a plane travelling version of a Moon dog to join the Tieflings. 
Also, a Tiefling (Thief) will quaff a potion and turn invisible, and then advance to attack, possibly with a Backstab opportunity.
Unless disrupted, the mage will attempt to self-protect with a few buffs, and then begin trying some offensive spell options at eligible targets. This initial preparatory action might go awry with a Wild Surge, or it might not.
The Moon dog may also be able to turn Improved Invisible, and initiate a Mirror Image as well. The dog has a biting attack.
Be aware that the Tiefling magic might Wild Surge just like the party's spells could. This can lead to unpredictable and potentially unforeseen results that could be beneficial or harmful to the casters.
== Portal options from this room==
* North - AR3007
* East - AR3010
* West - AR3003
* South - AR3005
== Gallery ==
OG WK TM Tief 1.png|The party lands in this room through the teleport portal and gets a text display about some kind of energy.
OG WK TM Tief 2.png|A hidden party scout ventures ahead and spies the Tiefling group. They are unaware of the stealthy thief.
OG WK TM Tief 3.png|The Tieflings cry alarm when the party is seen. Aranthis appears. The hostilities begin.
== Mod gallery ==
Mod Tiefling 1.png|The tieflings react to the intrusion. Fighters activate Whirlwind Attack, Thief goes invisible, Mage also self-protects and disappears. SCS mod's AI scripting shown here.
Mod Tiefling 2.png|Screenshot showing the mage's array of spell contingencies and summoning Djinni help. Aranthis turns Improved Invisible.
Mod Tiefling 3.png|Invisible tiefling thief misses Backstab, Aranthis deploys Mirror Image. Tielfing warriors initiate Enrage ability. Invisible mage is going to cast Time Stop next. Mage is undetectable due to Spell Revisions mod's Non-Detection.