145431-suggestions-for-future-updates-story-character-creation-and-character-sheets

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So I'm honestly surprised at how quickly I got so deeply involved in this game.  I love the story, graphics, and playstyle so far and just thought about a few things I'd like to see in upcoming updates.
 
More universal hairstyles between faction humans.  There aren't a whole lot of reasons for people to typically play humans in sci-fi/fantasy RPGs.  One thing that's usually a common lure to the race is more varied character creation options and the ability to make the character resemble one's self.  My main character is usually some kind of self-insert and I'd like to be able to make her look more like myself.  For the most part, I can do this, but the Exile hairstyles available are...  well, not really my style.  The Cassian ponytail in particular is one that I would like to use for my exile.But I think the humans as a race could also benefit from more diverse hairstyles as well.  Again, humans are typically the most universally customizable race in fantasy/sci-fi games and I think it would probably be a good idea to have hairstyles that can better reflect natural hair for different ethnicities.
Character sheets with an optional character bio.  By character sheets, I'm referring to what already appears when you inspect another player, but I'd love to see a second tab with some character bio information.Maybe some random bits of information pertaining specifically to WildStar lore.  Are there multiple planets a race could come from?  Which one is this character from?  How did they end up with their faction?  What was their role in society before coming to Nexus?  What sort of lifestyle are they coming from?
A long text bubble for a fully fleshed-out character bio.  I love being able to come up with a whole backstory for my characters and being able to type it out for others to read if they're interested.  A lot of other games do this and it's part of what makes the game replayable for multiple characters for me.
The ability to change factions from the one you initially selected.  I'm not talking about a race change or a faction transfer that you buy in the store.  I'm thinking of a set of quests that follow the story that, as you decide to learn more about your chosen faction or just as you progress through the main story, your character can decide if they are truly aligned with the side they wish to be on.  This, of course, would probably be a massive update implemented a bit farther in the future.
For Dominion starters, I was thinking about a quest line that would give the character the option to learn the true nature of the dominion—power by any means necessary—or to stay in the dark and just continue to follow orders.  (I haven't gotten far through the Dominion story yet, so I don't know if the option to stay in the dark works with the main story.)  The character, after learning the true nature of the dominion, would then be offered the choice, either to remain loyal to the Dominion despite or because of its nature or to betray the Dominion and seek refuge with the Exiles.
For Exile starters, the quest line would lead your character into temptation, either through less ethical actions or through a Dominion saboteur whom you haven't disclosed to other Exiles has been contacting you.  When following this path, you would eventually be given a quest that offers either redemption and loyalty to the Exiles, or corruption and betrayal to join the Dominion—the ultimate reward that can be offered by this saboteur.
The initial quests that start you on either of the above paths would be completely optional as well and maybe have some kind of notification that tells you if you fulfill one quest objective over the other, you won't be given a chance to change factions.	
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			The idea of being able to change factions based on how you feel and doing a quest sounds amazing, however I highly doubt this would be anything that gets implemented. That would basically result in a free faction/race change. 	
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The idea of being able to change factions based on how you feel and doing a quest sounds amazing, however I highly doubt this would be anything that gets implemented. That would basically result in a free faction/race change. 
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			Love all of it! Especially the... no, I just love all of those ideas. :D More hairstyles is always yum. I'd adore having a bio sheet built into the UI. And of COURSE I'm game for story-driven faction changing. Yes!	
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The problem with the faction change is that the developers think that FACTIONS MUST MEAN SOMETHING!. That's why we have still have the stupid alien-scramble text even on PvE servers, why we have segregated mail (but no AH, because keeping the market unified is more important than keeping your playerbase unified, apparently), and why they put those Defile quests were you are ordered to take cheapshots at the other faction because no really, this game is all about the factions!
I'd suggest, as I have done in the past, for them to simply take the Rift route and make it so factions become irrelevant to the player character if the player wants. Just make all PCs join some group focused on working together against the Strain, while the actual factions keep cheapshooting at each other and making a mess. That way the whole playerbase is open to partying with the whole playerbase instead of it being divided by half. Any Exile or Dominion die-hard fans can just ignore the feature. 
 
But then that would imply that Factions DO NOT mean something. I doubt they will ever do that.	
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			Ildur! Stop arguing against things you know you'd actually like. :P I know you.	
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			hmmm yes... yes.... and so Aurin could take over the dominion as well.  Excellent. :)	
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Dude, knowing what you actually get from choosing a path is mandatory.
 
What does Settler mean? What do you GET from choosing it instead of a Soldier? What do you lose? Path's are presented in such an abstract and shallow manner it's mind boggling.
 
For example, the abilities you get from choosing soldier are utter shit, situational at best but generally pointless. However, the temporary buffs you get from completing soldier missions are nice. The Character creator mentions none of this.
			
				
	Edited October 27, 2015 by MegaDeth666	
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The idea of being able to change factions based on how you feel and doing a quest sounds amazing, however I highly doubt this would be anything that gets implemented. That would basically result in a free faction/race change. 
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The factions don't mean anything, but we can't just make a "put up or shut up" thread about giving the factions a reason, or removing them. From previous discussions we have learned that the factions are deeply coded into the game. We can keep telling Carbine that we are irritated, but there is not a big lever in the main office that they can pull to remove them. 
 
"Pull the lever Tony!" 
 
Now on to the important stuff. Hair. I want some long hair options for mordesh, and not tubes. If we want to keep the cybergoth feel, I would have the colors shift from one to another for example starting black, but matching vitalus colors by the tips. 
			
				
	Edited October 27, 2015 by Arachnaas	
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			Character bio, yes, please.  After all, the addon API is gimped in such a way that we can't have a Tome-like RP addon.	
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The ability to change factions from the one you initially selected.  I'm not talking about a race change or a faction transfer that you buy in the store.  I'm thinking of a set of quests that follow the story that, as you decide to learn more about your chosen faction or just as you progress through the main story, your character can decide if they are truly aligned with the side they wish to be on.  This, of course, would probably be a massive update implemented a bit farther in the future.
For Dominion starters, I was thinking about a quest line that would give the character the option to learn the true nature of the dominion—power by any means necessary—or to stay in the dark and just continue to follow orders.  (I haven't gotten far through the Dominion story yet, so I don't know if the option to stay in the dark works with the main story.)  The character, after learning the true nature of the dominion, would then be offered the choice, either to remain loyal to the Dominion despite or because of its nature or to betray the Dominion and seek refuge with the Exiles.
For Exile starters, the quest line would lead your character into temptation, either through less ethical actions or through a Dominion saboteur whom you haven't disclosed to other Exiles has been contacting you.  When following this path, you would eventually be given a quest that offers either redemption and loyalty to the Exiles, or corruption and betrayal to join the Dominion—the ultimate reward that can be offered by this saboteur.
The initial quests that start you on either of the above paths would be completely optional as well and maybe have some kind of notification that tells you if you fulfill one quest objective over the other, you won't be given a chance to change factions.
 
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Bearing in mind, of course, that neither side are the "heroes" and neither side are the "villains."  The Dominion really DO follow their divine mandate to bring peace, order, and good governance to the universe, seeking the greater good.  The Exiles really ARE rebels who value personal freedom above the health and well-being of others.  Both groups are sympathetic villains.  It's not a choice between black hats and white hats.  It's a choice between dark grey hats with some silver threads at the hem, and dark grey hats that are slightly scuffed at the edges.
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