Memedi (Gendruwo) (GEP)

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The memedi include a broad variety of lesser spirits, but the memedi that attract the most attention are the type known as the gendruwo. These playful spirits delight in causing mischief and harassing solid creatures. Since they can change their appearance at will, gendruwo have been encountered in the forms of dogs, peacocks, cattle, and lizards, but their favorite form on other planes is that of someone known by (or related to) the victim of their mischief. When encountered on the Border, gendruwo are featureless humanoids composed of shimmering, multicolored mist, not unlike the Ethereal Plane itself.
Against primes, memedi employ the disconcerting strategy of kidnapping. See, gendruwo can pass back and forth between the Border and the Prime at will, and they can take one victim with them from the plane to the Ethereal (but not the other way). Unless the victim has some way of becoming solid once again, she is stuck on the Ethereal Plane! A gendruwo's favorite tactic for snaring a victim is offering a bit of meat or pastry to the target. If the victim accepts the food, she's hooked and is drawn onto the Border Ethereal along with the gendruwo.
If a gendruwo's fear ability doesn't drive its kidnapped victim off it may have to fight, in which case it'd better have a weapon at hand, as memedi have no natural armaments. Then again, the memedi may just become invisible or merely fade back into solidity, thumbing its nose at the victim stuck on the Border all the while. (MONSTROUS COMPENDIUM 6, Kara-Tur)
MEMEDI (GENDRUWO): AC 5; MV 24; HD 3; THAC0 17; #AT 1; Dmg By weapon; SA Fear at will; SD Invisibility at will, +l or better weapon to hit; SW Memedi's Magic Resistance does not apply to spells specific to spirits (such as abjure); MR 35%; SZ M (5-6' tall); ML steady (11); Int high (13-14); AL CN or CG; XP 650.
SA-Fear: Victim must save vs. wands or be stricken with fear (as the spell).e