Breakout Day

By Morgan Davie
Players: 41
Genre: Modern occult
It’s
Breakout Day for the call centre staff of Zonix Inc., an evening devoted to
training and teambuilding. But there’s an efficiency expert on site, and
rumours of layoffs are pending. Secrets abound, mysteries flourish, and it
might be true that the night teams are full of vampires. And what on earth is
the product you sell when you make these calls?
ZONIX
INC is a multinational company, but a fairly small one. The company sells products
to customers by means of cold calls from a call centre. In the call centre,
employees use computers to manage their calls. They cannot make personal calls,
and the computer places each call. As soon as a call is answered the computer
provides a simple script, standard sales stuff but with a numerical code
instead of a product name. All the customers on the database know who Zonix is
and what the numbers refer to, because many of them agree to make a purchase.
Few of them ask questions. No-one who works in the call centre knows what the
products actually are. The call centre has a high employee turnover and is not
a very happy place to work.
Employees
are divided up into small teams named after cities in the USA. The teams work
closely together and everyone in a team is familiar with their teammates.
Zonix’s local branch is run by Leonard Bracklee, who seems a perfectly typical
member of senior management. It was Bracklee who announced this paid,
compulsory “breakout day”, probably to counter dropping morale.
Cost: free
Available from: http://kapcon.rpg.net.nz/archive/files/BreakoutDayIntroduction.pdf
http://kapcon.rpg.net.nz/archive/files/BreakoutDayCore.pdf
http://kapcon.rpg.net.nz/archive/files/BreakoutDayExtraChars.pdf
http://kapcon.rpg.net.nz/archive/files/BreakoutDayProps.pdf
Previous NZ runs
Auckland 2016
Category:Morgan Davie
Category:40-45 player
Category:Fantasy
Category:Occult