Patch 3.0.3 - In the Depths of the Forest

Patch 2250
8 September 2010
they put a new patch on the servers that corrected an ingame mechanic as well as adding new bundles for upcoming shop promotions.
Furthermore the following wings can now be upgraded as intended:
*Wings of the Little Devil 
*Snowflake Festival Wings 
*Elven Snowflake Festival Wings 
Patch 2241
13 August 2010
Removed the new mana system for the time being and reverted it back to it's original form.
Here is a statement from Runewaker:
Hello Runes of Magic Community.
In regard to our latest Patch 3.0.3 and the change of spell casting cost I want to give you an explanation about the reason behind all of this. 
As many of you are aware, the spell cost has been changed with Patch 3.0.3 from a standard single value cost to a new formula. The new cost is a combination of a base cost plus a percentage of your total mana pool. The percentage can vary between 1% to 6% depending on the spell. This is not a class specific change as it does affect all spells (it does however affect magic users more). 
Our reason behind this change was that as the game lost a lot of it’s previous challenge with a mana pool outgrowing eventually the cost of spells, therefore causing no small amount of our players having “infinite” mana pools. Once you no longer have to be afraid of running out of mana by not drinking a potion or waiting for the cooldown from drinking a potion, an important part of strategy in the game is being removed. 
That would just result in spamming spells without the need to decide when to take that special potion and basic strategies of deciding which spells to use on which targets first would no longer matter. For example: some healers were able to spam group heal constantly without the need to watch their mana anymore at any level of difficulty. 
The next problem caused by this old system is to decide how to design new content and still being able to offer you a worthy challenge. Do we design for the average players who will have to watch their mana or do we design for the super strong player base who does not need to worry?
After carefully evaluating all possible new methods our final solution was to introduce a percentage cost into the spells. This would ensure that players would have to watch their mana supplies and cast with some strategy in their mind. Players that have a larger mana pool can still cast more times than those who have less. 
Thanks to the feedback of the Runes of Magic Community and Frogster we have been able to shape the game in the past and hope to continue this way for the future.
We are convinced about the logic and need behind the new way how to manage mana cost, but we have decided to take back the changes for further evaluation. So until we have finished improving the scaling system of how mana will be reduced we will restore it to the old ways.
Sincerely,
Tony Tang
Runewaker Entertainment
VP Business Developement
Patch Notes：3.0.3.2231.en
11 August 2010
New content
* Level cap 60
* New zone: Northern Janost Forest
** Introducing over 100 new quests and titles
** A new World Boss waiting for players to be defeated
* Rune Extraction: Interface for Weapons and Equipment
* Tutorial Pet:
** new players now receive a “Pet Assistant”, working independently from the actual pet system
* Marriage System: marry your partner in Runes of Magic
* 108 New Guild War Titles & Quests
* Item shop & Guild Resources: Added new Guild contribution-only Items
* New Level 60 Crafting Recipes: Weapons and Equipment
* Pet System: special crafting tools from level 41 to 60 to equip your pet with. Enables the pet to craft multiple things for your convenience.
* Memento Reward System: added new Recipes, Potions, Minerals and Max values
* Balancing: various class skills
General bug fixing
* Elven Island:
** Players were getting stuck at an area near the Haven Departure
* Malatina’s Course of Terror:
* In that short moment between the point after you click on the cannon platform to confirm that you want to fire the cannon and the point where you receive the skill – if you click on the cannon platform yet again, a confirmation dialog will appear, thus allowing the player to launch the cannon twice – this problem was fixed.
* When players got the “Big Ripper” buff from “Teeth of the Reef”, and their HP was fully restored, the Teeth of the Reef did not disappear.
* Fixed the special effects of the following skills which would activate themselves repeatedly/again:
** Warrior-Scout: Lvl 45 Elite Skill "Waiting Game"
** Warrior-Knight: Lvl 45 Elite Skill "Shield Weakness"
** Warrior-Warden: Lvl 15 Elite Skill "Savage Strike"
** Warrior-Warden: Lvl 35 Elite Skill "Wild Howl"
** Warrior-Warden: Lvl 45 Elite Skill "Battle Creed"
** Warrior-Druid: Lvl 15 Elite Skill "Rose Vine"
** Warrior-Druid: Lvl 20 Elite Skill "Tremor"
** Warrior-Druid: Lvl 30 Elite Skill "Redemption"
** Warrior-Druid: Lvl 40 Elite Skill "Recovery of Life"
** Scout-Warrior: Lvl 45 Elite Skill "Accurate Targeting"
** Scout-Rogue: Lvl 40 Elite Skill "Exploiting Shot"
** Scout-Rogue: Lvl 45 Elite Skill "Deadly Counterattack"
** Scout-Rogue: Lvl 50 Elite Skill "Poisonous Spit"
** Scout-Priest: Lvl 45 Elite Skill "Drums of War"
** Scout-Mage: Lvl 45 Elite Skill "Wilderness Campaign"
** Scout-Knight: Lvl 50 Elite Skill "Spirit Meld"
** Scout-Warden: Lvl 45 Elite Skill "Wind Attack"
** Scout-Druid: Lvl 35 Elite Skill "Devour Blood"
** Scout-Druid: Lvl 45 Elite Skill "Archer Blessing"
** Scout-Druid: Lvl 50 Elite Skill "Ancestor’s Blessing"
** Rogue-Warrior: Lvl 45 Elite Skill "Decay"
** Rogue-Priest: Lvl 40 Elite Skill "Sinister Methods"
** Rogue-Knight: Lvl 45 Elite Skill "Searing Light"
** Rogue-Knight: Lvl 50 Elite Skill "Reckless Warrior"
** Rogue-Warden: Lvl 25 Elite Skill "Bloodthirsty Blade"
** Rogue-Warden: Lvl 40 Elite Skill "Wood Spirit’s Grasp"
** Rogue-Druid: Lvl 15 Elite Skill "Hysteric Vengeance"
** Mage-Warrior: Lvl 50 Elite Skill "Meditative Current"
** Mage-Scout: Lvl 45 Elite Skill "Fire Rose Storm"
** Mage-Rogue: Lvl 45 Elite Skill "Shadow Protection"
** Mage-Priest: Lvl 45 Elite Skill "Disable"
** Mage-Knight: Lvl 45 Elite Skill "Light of Day"
** Mage-Druid: Lvl 25 Elite Skill "Control Flame"
** Priest-Mage: Lvl 40 Elite Skill "Enlightenment"
** Knight-Scout: Lvl 40 Elite Skill "Sacred Resistance"
** Knight-Rogue: Lvl 50 Elite Skill "God’s Vengeance"
** Warden-Warrior: Lvl 20 Elite Skill "Beast Chop"
** Warden-Warrior: Lvl 45 Elite Skill "Will Attack"
** Warden-Warrior: Lvl 50 Elite Skill "Coat of Arms"
** Warden-Scout: Lvl 45 Elite Skill "Valiant Shot"
** Warden-Rogue: Lvl 15 Elite Skill "Achilles’ Heel Strike"
** Druid-Warrior: Lvl 20 Elite Skill "Glory Wand"
Quests
* Daily Q.: More Clotheslines, Get Rid of Even More Disgusting Insects and Even More Lavender Sprigs
** Before: Did not give Phirius Tokens
** After: Give 10 Phirius Tokens
General Adjustments
* All hirable housekeepers' fatigue value should now properly degrade over time.
* Guild Siege Wars:
** New Guild Rule: After leaving a guild, you have to wait 1 hour (cooldown) before you can join a guild again.
** Every night from 8pm-9pm, when Guild Wars are taking place, guilds will temporarily be unable to accept new members.
** The castle gates are now more effective at reducing the damage received. Effectiveness of city gates raised from 90 to 99.
* Pet production system
** Before: The maximum value for “Automatic Production” was 999. However, some “Production Items” had a max value of 100, and would stop being produced when the limit of 100 was reached.
** After: The max value of all “Production Items” has been set at 999, the same as the max value for “Automatic Production”, ensuring that the automatic production process will not be interrupted.
* Ancient Mementos now have a max limit of 3000
* NPC: “Kawak Angerfang” changed to “Drake Angerfang”
* Items sold in the Obsidian Stronghold by the Honor Materials Merchant Fey Woram:
** Bitterleaf Bundle: Price was 221 Gold, 4 Honor Points > Price is now 185 Gold, 3 Honor Points
** Moxa Bundle: Price was 185 Gold, 3 Honor Points > Price is now 221 Gold, 4 Honor Points
* Every character mounting a “Flying Rune Disk” should now have the appropriate animation while on the disk.
* No information is displayed in the attributes field in the character info interface when a character’s main class is “Warden.” This has been resolved.
* The Public Encounter display will now properly update immediately on re-entering the encounter area.
* The "Your Notes" column has been removed from the Rankings overview.
* The “Surging Crossbow” now has the proper range assigned to it.
* Tooltips and descriptions have been added to some level 53 potions and their respective buff effects.
Equipment
* Adjustments to Equipment in the Instance – Lair of the Demon Dragon
* Eclipse Cape
** Originally: physical defense 75, magical defense 107
** Corrected: physical defense 775, magical defense 807
* Magic Cape
** Originally: physical defense 75, magical defense 107
** Corrected: physical defense 775, magical defense 807
* Eclipse Scarf
** Originally: physical defense 169, magical defense 241
** Corrected: physical defense 869, magical defense 941
* Catastrophe Hood
** Originally: physical defense 193, magical defense 217
** Corrected: physical defense 893, magical defense 917
* Iron Helmet
** Originally: physical defense 217, magical defense 193
** Corrected: physical defense 917, magical defense 893
* Magic Heavy Helmet
** Originally: physical defense 241, magical defense 169
** Corrected: physical defense 941, magical defense 869
* Eclipse Shoulder Pads
** Originally: physical defense 75, magical defense 107
** Corrected: physical defense 775, magical defense 807
* Catastrophe Shoulder Guards
** Originally: physical defense 86, magical defense 96
** Corrected: physical defense 786, magical defense 796
* Flame Dragon Protector
** Originally: physical defense 857
** Corrected: physical defense 1557
* Spirit Wall
** Originally: physical defense 857
** Corrected: physical defense 1557
* Iron Shoulder Armor
** Originally: physical defense 96, magical defense 86
** Corrected: physical defense 796, magical defense 786
* Magic Heavy Shoulder Guards
** Originally: physical defense 107, magical defense 75
** Corrected: physical defense 807, magical defense 775
Quests
* The Goddess’ Redemption
** Before: After completing The Goddess’ Redemption, the NPC Rezibi will call Narfas, but if the game is forcefully closed before Narfas appears, the quest will remain uncompleted (even though it has been). However, when the player logs on again, Narfas still does not appear, and hence the player will be unable to accept the quest “Divine Envoy – Narfas”.
** After: added an item to circumvent the problem by triggering a script. Once the player completes the quest The Goddess’ Redemption, even if the game is forcefully closed (e.g. if the player’s computer hangs), when he logs in again, Narfas will appear.
* A Hero’s Name
** Before: After completing the quest, if the game is forcefully ended while the plot is still playing out, and the player logs in again, he will be unable to accept the succeeding quest Checking Eduth.
** After: The prerequisite quest flag for Checking Eduth has been removed, such that when players now complete A Hero’s Name, even if their computer hangs and the game is forcefully closed, they will still be able to accept the quest Checking Eduth when they log in again.
* All seven daily quests related to the "Relics of Bymorsh" Public Encounter do now grant Phirius Tokens.
* Provocation
** Before: Players with Ver 3.0.2 could accept this quest.
** After: Players need Ver 3.0.3 to get this quest
Items
* Nobodies’ Rum
** Before: Nobodies’ Rum gave a movement speed boost and restored 1 HP every 3s.
** After: Nobodies’ Rum no longer gives a speed boost, and no longer restores HP.
* Lemon Vodka
** Before: During the effect period of Lemon Vodka you could cast spells and it restored 1 MP every 3s.
** After: During the effect period of Lemon Vodka you cannot attack & cannot cast spells & cannot use items and it does not restore MP.
* Public Encounter: Explore the Ruins of Bymorsh
** Before: After successfully completing the 4th stage of this PE, a confirmation dialog immediately appears asking the player if he wants to be transported
** After: After successfully completing the 4th stage of this PE, a confirmation dialog appears asking the player if he wants to be transported after approx. 2s
* Item Adjustments: If a player returns to Miller’s Ranch after having used Home-sweet-homes and Guild Castle Transport Stones there, he will be unable to leave the zone (Miller’s Ranch).
** Before: Players can use them at Miller’s Ranch
** After: Players cannot use them at Miller’s Ranch
Misc.
* Warnorken Arena (Instance): The additional ability “Illusion of Competition VIII” did not have a name, this has been fixed.
Patch 3.0.3 – Skill Balancing
all spent talent points were reset for both primary & secondary class. They will be added to your pool of talent points and can be spent again.
[Main Class Warrior]
Feint
 * Old
 ** When enemy dodges, attacks enemy once for 80 ~320% main hand weapon DPS.
 * New
 ** When enemy dodges, attacks enemy once for 80 ~320% main hand weapon DPS. <Accuracy is increased by 20>
Brute Strength
 * Old
 ** At level 1: strength increases by 10.
 ** At level 58: strength increases by 68.
 * New
 ** At level 1: strength increases by 1%+11.
 ** At level 58: strength increases by 6.2%+68.
One-Hand Weapon Master
 * Old
 ** At level 1: increases 1-h sword, axe, hammer weapon damage by 5%.
 ** At level 58: increases 1-h sword, axe, hammer weapon damage by 45%.
 * New
 ** At level 1: increases 1-h sword, axe, hammer weapon damage by 5%.
 ** At level 50: increases 1-h sword, axe, hammer weapon damage by 45%.
 * Limited up to level 50.
2-H Weapon Master
 * Old
 ** At level 1: increases 2-h sword, axe, hammer weapon damage by 5%.
 ** At level 58: increases 2-h sword, axe, hammer weapon damage by 40%.
 * New
 ** At level 1: increases 2-h sword, axe, hammer weapon damage by 5%.
 ** At level 50: increases 2-h sword, axe, hammer weapon damage by 40%.
 * Limited up to level 50.
Thunder
 * New
 ** Added to description that effect on players is decreased.
Survival Instinct
 * Old
 ** At level 1: only if HP below 25% usable, defense increases by 25%, dodge increases by 5%, parry increases by 5.
 ** At level 58: only if HP below 25% usable, defense increases by 97.5%, dodge increases by 19.5%, parry increases by 19.5.
 * New
 ** At level 1: only if HP below 50% usable, physical defense increases by 20%, dodge increases by 5%, parry increases by 150.
 ** At level 58: only if HP below 50% usable, physical defense increases by 60.6%, dodge increases by 19.5%, parry increases by 1220.
Defensive Formation
 * Old
 ** At level 1: increases physical defense by 500, reduces physical attack power by 5% and magical power by 5%.
 ** At level 58: increases physical defense by 6300, reduces physical attack power by 63% and magical power by 63%.
 * New
 ** At level 1: increases physical defense by 500, reduces physical attack power by 5% and magical power by 5%.
 ** At level 50: increases physical defense by 6300, reduces physical attack power by 63% and magical power by 63%.
 * Limited up to level 50.
Terror
 * New
 ** Added to description that effect on players is decreased.
Aggressiveness
 * Old
 ** At level 1: 30 seconds, rage generation speed increases by 20%.
 ** At level 58: 30 seconds, rage generation speed increases by 78%.
 * New
 ** At level 1: 30 seconds, rage generation speed increases by 20%.
 ** At level 50: 30 seconds, rage generation speed increases by 80%.
 * Limited up to level 50.
Group Taunt
 * Old
 ** At level 1: 4 seconds, forces multiple targets in range to target one self.
 ** At level 58: 15.6 seconds, forces multiple targets in range to target one self.
 * New
 ** At level 1: 4 seconds, forces multiple targets in range to target one self.
 ** At level 50: 18 seconds, forces multiple targets in range to target one self.
 * Limited up to level 50.
Taunt
 * Old
 ** At level 1: 5 seconds, forces target to target one self.
 ** At level 58: 19.5 seconds, forces target to target one self.
 * New
 ** At level 1: 5 seconds, forces target to target one self.
 ** At level 50: 20 seconds, forces target to target one self.
 * Limited up to level 50.
[Main Class Scout]
Ranged Weapon Mastery
 * Old
 ** At level 1: bow accuracy increases by 3%, damage increases by 3%.
 ** At level 58: bow accuracy increases by 20.4%, damage increases by 20.4%.
 * New
 ** Limited up to level 50.
 ** At level 1: bow accuracy increases by 4%, damage increases by 4%.
 * At level 50: bow accuracy increases by 20%, damage increases by 20%.
Lasso
 * Old
 ** At level 1: throws a lasso, makes target immobile for 10 seconds, if target is attacked then effect disappears.
 ** At level 58: throws a lasso, makes target immobile 33.2 seconds, if target is attacked then effect disappears.
 * New
 ** Limited up to level 50.
 ** At level 1: throws a lasso, makes target immobile 10 seconds, if target is attacked then effect disappears.
 ** At level 50: throws a lasso, makes target immobile 30 seconds, if target is attacked then effect disappears.
 ** Added to description that effect on players is decreased.
Swiftness
 * Old
 ** At level 1: dexterity increases by 10.
 ** At level 58: dexterity increases by 68.
 * New
 ** At level 1: dexterity increases by 1%+11.
 ** At level 58: dexterity increases by 6.2%+68.
Speed Shooting Mastery
 * Old
 ** At level 1: increases bow speed by 10%.
 ** At level 58: increases bow speed by 39%.
 * New
 ** Limited up to level 50.
 ** At level 1: increases bow speed by 11%.
 ** At level 50: increases bow speed by 38.5%.
Concentration
 * Old
 ** At level 1: 30 seconds, focus generation speed increases by 100%. Cooldown: 6 minutes.
 ** At level 58: 117 seconds, focus generation speed increases by 100%. Cooldown: 6 minutes.
 * New
 ** At level 1: 30 seconds, focus generation speed increases by 100%. Cooldown: 5 minutes.
 ** At level 58: 82.2 seconds, focus generation speed increases by 100%. Cooldown: 5 minutes.
Joint Blow
 * Old
 ** At level 1: causes 16.4 physical damage, and additionally slows for 4 seconds.
 ** At level 58: causes 206.6 physical damage, and additionally slows for 11 seconds.
 * New
 ** At level 1: causes 16.4 physical damage, and additionally slows for 4 seconds.
 ** At level 58: causes 206.6 physical damage, and additionally slows for 10 seconds.
 ** Slows for up to 10 seconds.
Reflected Shot
 * Old
 ** Casting time: 3 seconds.
 ** At level 1: causes 65% ranged weapon DPS damage.
 ** At level 58: causes 290% ranged weapon DPS damage.
 * New
 ** Casting time: instant.
 ** At level 1: causes 65 ranged weapon DPS damage.
 ** At level 58: causes ranged 220 weapon DPS damage.
Mana Drain Shot
 * Old
 ** At level 1: 10 seconds, every second consumes 8 MP from target.
 ** At level 58: 10 seconds, every second consumes 147 MP from target.
 ** Cooldown 10 seconds.
 * New
 ** At level 1: 10 seconds, reduces target's magical damage by 1%.
 ** At level 58: 10 seconds, reduces target's magical damage by 12%.
 ** Cooldown 90 seconds.
[Main Class Rogue]
Dagger Mastery
 * Old
 ** At level 1: increases dagger by 10 damage.
 ** At level 58: increases dagger by 39 damage.
 * New
 ** At level 1: increases dagger by 10 damage.
 ** At level 50: increases dagger by 40 damage.
 ** Limited up to level 50.
Numbing Dagger
 * New
 ** Added to description that effect on players is decreased.
 ** Limited up to level 50.
Poisonous
 * Old effect time: 600 seconds.
 ** New effect time: 900 seconds.
Hide
 * Old
 ** At level 1: movement speed reduced by 50%.
 ** At level 58: movement speed reduced 21.
 * New
 ** At level 1: movement speed reduced by 50%.
 ** At level 50: movement speed reduced by 20%.
 ** Limited up to level 50.
Agility
 * Old
 ** At level 1: permanently increases dodge by 2%.
 ** At level 58: permanently increases dodge by 7.8%.
 * New
 ** At level 1: permanently increases dodge by 2%.
 ** At level 50: permanently increases dodge by 8%.
 ** Limited up to level 50.
Treasure Hunter
 * Old
 ** At level 1: increases party's drop rate by 5%.
 ** At level 58: increases party's drop rate by 19.5%.
 * New
 ** At level 1: increases party's drop rate by 5%.
 ** At level 50: increases party's drop rate by 20%.
 ** Limited up to level 50.
Off Hand Master
 * Old
 ** At level 1: increases off-hand damage by 3% and accuracy by 3%.
 ** At level 58: increases off-hand damage by 11.7% and accuracy by 11.7%.
 * New
 ** At level 1: increases off-hand damage by 3% and accuracy by 3%.
 ** At level 50: increases off-hand damage by 12% and accuracy by 12%.
 ** Limited up to level 50.
Sprint
 * Old
 ** At level 1: 30 seconds, increases movement speed by 10%.
 ** At level 58: 30 seconds, increases movement speed by 39%.
 * New
 ** At level 1: 30 seconds, increases movement speed by 10%.
 ** At level 50: 30 seconds, increases movement speed by 40%.
 ** Limited up to level 50.
Evasion
 * Old
 ** At level 1: increases dodge by 10%, for 10 seconds.
 ** At level 58: increases dodge by 39%, for 39 seconds.
 * New
 ** At level 1: increases dodge by 10%, for 10 seconds.
 ** At level 50: increases dodge by 40%, for 20 seconds.
 ** Limited up to level 50.
Fervent Attack
 * Old
 ** At level 1: 30 seconds, physical attack speed increases by 5%, physical defense reduced by 5%.
 ** At level 58: 30 seconds, physical attack speed increases by 19.5%, physical defense reduced by 19.5%.
 * New
 ** At level 1: 30 seconds, physical attack speed increases by 5%, physical defense reduced by 5%.
 ** At level 50: 30 seconds, physical attack speed increases by 20%, physical defense reduced by 20%.
 ** Limited up to level 50.
[Main Class Mage]
Fireball
 * Old cost: 30MP
 ** New cost: 1%+30MP
Plasma Arrow
 * Old
 ** At level 1: charged status, increases magical critical rate by 2.
 ** At level 58: charged status, increases magical critical rate by 44.
 * New
 ** At level 1: charged status, increases magical critical rate by 20.
 ** At level 58: charged status, increases magical critical rate by 163.
 ** Old cost: 15MP
 ** New cost: 1%+15MP
Lightning
 * Old
 ** Old cost: 20MP
 * New
 ** Added to description that effect on players is decreased.
 ** Root effect up to 12 seconds.
 ** New cost: 2%+20MP
Energy Influx
 * Old cost: 45MP
 ** New cost: 1%+45MP
Discharge
 * New
 ** Added to description that effect on players is decreased.
 ** Old cost: 40MP
 ** New cost: 2%+40MP
Wisdom
 * Old
 ** At level 1: intelligence permanently increases by 10.
 ** At level 58: intelligence permanently increases by 68.
 * New
 ** At level 1: intelligence permanently increases by 1%+11.
 ** At level 58: intelligence permanently increases by 6.2%+68.
Intensification
 * Old
 ** At level 1: 18 seconds, next magical attack damage increases by 45.
 ** At level 58: 18 seconds, next magical attack damage increases by 306.
 * New
 ** At level 1: 20 seconds, magical attack damage increases by 50.
 ** At level 58: 20 seconds, magical attack damage increases by 601.
 ** Old cost: 10MP
 ** New cost: 1%+10MP
Electrostatic Charge
 * Old cost: 75MP
 * New cost: 1%+75MP
Phoenix
 * Old cost: 40MP
 * New cost: 2%+40MP
Thunderstorm
 * Old cost: 50MP
 * New cost: 5%+50MP
Flame
 * Old cost: 20MP
 * New cost: 3%+20MP
Purgatory Fire
 * Old cost: 35MP
 * New cost: 2%+35MP
Meteor Shower
 * Old cost: 35MP
 * New cost: 2%+35MP
Electric Bolt
 * Old cost: 30MP
 * New cost: 1%+30MP
Electric Explosion
 * Old cost: 10MP
 * New cost: 3%+10MP
Silence
 * Old
 ** At level 1: silenced for 4 seconds, unable to cast magic.
 ** At level 58: silenced for 8.6 seconds, unable to cast magic.
 ** Old cost: 50MP
 * New
 ** At level 1: silenced for 4 seconds, unable to cast magic.
 ** At level 50: silenced for 9 seconds, unable to cast magic.
 ** Added to description that effect on players is decreased.
 ** Limited up to level 50.
 ** New cost: 2%+50MP
Static Field
 * New
 ** Added to description that effect on players is decreased.
 ** Limited up to level 50.
 * Old cost: 20MP
 ** New cost: 2%+20MP
Elemental Weakness
 * Old cost: 50MP
 ** New cost: 1%+50MP
Fire Knowledge
 * Old
 ** At level 1: increases Fire resistance 2, and Fire magical damage by 5%.
 ** At level 58: increases Fire resistance 25, and Fire magical damage by 63%.
 * New
 ** At level 1: increases Fire resistance 2, and Fire magical damage by 5%.
 ** At level 50: increases Fire resistance 25, and Fire magical damage by 63%.
 ** Limited up to level 50.
Wind Knowledge
 * Old
 ** At level 1: increases Wind resistance 2, and Wind magical damage by 5%.
 ** At level 58: increases Wind resistance 25, and Wind magical damage by 63%.
 * New
 ** At level 1: increases Wind resistance 2, and Wind magical damage by 5%.
 ** At level 50: increases Wind resistance 25, and Wind magical damage by 63%.
 ** Limited up to level 50.
Fire Ward
 * Old cost: 120MP
 ** New cost: 2%+120MP
Energy Well
 * Old
 ** At level 1: 50 seconds, every magic consumes 10% less MP.
 ** At level 58: 50 seconds, every magical consumes 39% lessMP.
 * New
 ** At level 1: 50 seconds, every magic consumes 10% less MP.
 ** At level 50: 50 seconds, every magical consumes 40% less MP.
 ** Limited up to level 50.
[Main Class Priest]
Rising Tide
 * Old cost: 12MP
 * New cost: 1%+12MP
Heal
 * Old cost: 40MP
 * New cost: 3%+40MP
Regenerate
 * Old cost: 35MP
 * New cost: 2%+35MP
Wave Armor
 * Old
 ** At level 1: 60 seconds, casts a shield of holy spring water, can resist 50 damage.
 ** At level 58: 60 seconds, casts a shield of holy spring water, can resist 1355 damage.
 ** Old cost: 60MP
 * New
 ** At level 1: 60 seconds, casts a shield of holy spring water, can resist 50 damage, and reduces own received physical damage and received magical damage by 1%.
 ** At level 58: 60 seconds, casts a shield of holy spring water, can resist 1355 damage, and reduces own received physical damage and received magical damage by 6.2%.
 ** Old costNew cost: 1%+60MP
Ice Fog (Rank 1)
 * Old cost: 40MP
 * New cost: 1%+40MP
Ice Fog (Rank 2)
 * Old cost: 120MP
 * New cost: 1%+120MP
Ice Fog (Rank 3)
 * Old cost: 200MP
 * New cost: 1%+200MP
Group Heal
 * Old cost: 70MP
 * New cost: 6%+70MP
Grace of Life
 * Old
 ** At level 1: 1800 seconds, increases maximum HP by 50.
 ** At level 58: 1800 seconds, increases maximum HP by 804.
 ** Old cost: 30MP
 * New
 ** At level 1: 1800 seconds, increases maximum HP by 1%+50.
 ** At level 58: 1800 seconds, increases maximum HP by 6.2%+804.
 ** New cost: 2%+30MP
Urgent Heal
 * Old cost: 25MP
 * New cost: 2%+25MP
Resurrection
 * Old cost: 150MP
 * New cost: 1%+150MP
Soul Bond
 * Old cost: 400MP
 * New cost: 2%+400MP
Blessed Spring Water
 * Old:
 ** Old effect time: 600 seconds
 ** Old cost: 120MP
 * New
 ** New effect time: 900 seconds
 ** New cost: 3%+120MP
Holy Aura
 * Old cost: 60MP
 * New cost: 5%+60MP
Blessing of Humility
 * Old cost: 99MP
 * New cost: 2%+99MP
Amplified Attack
 * Old
 ** At level 1: 30 minutes, increases physical attack by 50.
 ** At level 58: 30 minutes, increases physical attack by 630.
 ** Old cost: 36MP
 * New
 ** At level 1: 30 minutes, increases physical attack by 1%+50.
 ** At level 58: 30 minutes, increases physical attack by 6.2%+630.
 ** New cost: 1%+36MP
Chain of Light
 * Old cost: 60MP
 * New cost: 1%+60MP
Bone Chill
 * Old cost: 30MP
 * New cost: 1%+30MP
Magic Barrier
 * Old cost: 120MP
 * New cost: 3%+120MP
Cleanse
 * Old cost: 150MP
 * New cost: 2%+150MP
Prayer
 * Old
 ** At level 1: increases Water resistance 2, and Water magical damage by 5%.
 ** At level 58: increases Water resistance 25, and Water magical damage by 63%.
 * New
 ** At level 1: increases Water resistance 2, and Water magical damage by 5%.
 ** At level 50: increases Water resistance 25, and Water magical damage by 63%.
 ** Limited up to level 50.
Faith
 * Old
 ** At level 1: healing by increases by 5%.
 ** At level 58: healing by increases by 34%.
 * New
 ** At level 1: healing by increases by 5%.
 ** At level 50: healing by increases by 35%.
 ** Limited up to level 50.
Healing Salve
 * Old
 ** Atlevel 1: 60 seconds, target received healing increases by 5%.
 ** At level 58: 60 seconds, target received healing increases by 19.5%.
 ** Old cost: 50MP
 * New
 ** At level 1: 60 seconds, target received healing increases by 5%.
 ** At level 50: 60 seconds, target received healing increases by 20%.
 ** Limited up to level 50.
 ** New cost: 1%+50MP
Holy Candle
 * Old
 ** At level 1: every second consumes 6% HP, increases healing by 5%.
 ** At level 58: every second consumes 6% HP, increases healing by 28.2%.
 * New
 ** At level 1: every second consumes 6% HP, increases healing by 5%.
 ** At level 50: every second consumes 6% HP, increases healing by 30%.
 ** Limited up to level 50.
[Main Class Knight]
Enhanced Armor
 * Old
 ** At level 1: 300 seconds, increases physical defense by 5%.
 ** At level 58: 300 seconds, increases physical defense by 63%.
 ** Old cost: 20MP
 * New
 ** At level 1: 300 seconds, increases physical defense by 5%.
 ** At level 50: 300 seconds, increases physical defense by 63%.
 ** Limited up to level 50.
 ** New cost: 3%+20MP
Shield of Atonement
 * Old cost: 6MP
 ** New cost: 2%+6MP
Shackles of Light
 * Old cost: 24MP
 ** New cost: 1%+24MP
Shackles of Light
 * Old cost: 49MP
 ** New cost: 1%+49MP
Shackles of Light
 * Old cost: 73MP
 ** New cost: 1%+73MP
Shock
 * Old cost: 25MP
 ** New cost: 1%+25MP
Disarmament
 * Old cost: 20MP
 ** New cost: 1%+20MP
Resolution
 * Old
 ** At level 1: 60 seconds, increases maximum HP by 300.
 ** At level 58: 60 seconds, increases maximum HP by 2040.
 ** Old cost: 120MP
 * New
 ** At level 1: 60 seconds, increases maximum HP by 1%+350. and restores 1%+350 HP.
 ** At level 58: 60 seconds, increases maximum HP by 6.2%+2177. and restores 6.2%+2177 HP.
 ** New cost: 3%+120MP
Charge
 * New
 ** Added to description that effect on players is decreased.
Threaten
 * Old
 ** At level 1: increases Aggro by 20％.
 ** At level 58: increases Aggro by 136％.
 ** Old cost: 30MP
 * New
 ** At level 1: increases Aggro by 21％.
 ** At level 50: increases Aggro by 136.5％.
 ** Limited up to level 50.
 ** New cost: 1%+30MP
Shield of Truth
 * Old cost: 150MP
 * New cost: 2%+150MP
Whirlwind Shield
 * Old cost: 20MP
 * New cost: 1%+20MP
Holy Strike
 * Old cost: 15MP
 * New cost: 1%+15MP
Resilience
 * Old
 ** At level 1: stamina increased by 10.
 ** At level 58: stamina increased by 68.
 * New
 ** At level 1: stamina increased by 1%+10.
 ** At level 58: stamina increased by 6.2%+68.
Shield Mastery
 * Old
 ** At level 1: increases shield's physical defense 5%.
 ** At level 58: increases shield's physical defense 63%.
 * New
 ** At level 1: increases shield's physical defense 5%.
 ** At level 50: increases shield's physical defense 63%.
 ** Limited up to level 50.
Devotion
 * Old
 ** At level 1: maximum MP increases by 30.
 ** At level 58: maximum MP increases by 900.
 * New
 ** At level 1: maximum MP increases by 1%+30.
 ** At level 58: maximum MP increases by 6.2%+900.
Shield of Valor
 * Old
 ** At level 1: 15 seconds, resists 5% physical attack.
 ** At level 58: 15 seconds, resists 19.5% physical attack.
 o Old cost: 30MP
 * New
 ** At level 1: 15 seconds, resists 5% physical damage.
 ** At level 50: 15 seconds, resists 20% physical damage.
 ** Limited up to level 50.
 ** New cost: 2%+30MP
Hatred Strike
 * Old
 ** At level 1: 15 seconds, every attack Aggro increases by 10%.
 ** At level 58: 15 seconds, every attack Aggro increases by 68%.
 ** Old cost: 50MP
 * New
 ** At level 1: 15 seconds, every attack Aggro increases by 10%.
 ** At level 50: 15 seconds, every attack Aggro increases by 70%.
 ** Limited up to level 50.
 ** New cost: 1%+50MP
Shield of Discipline
 * Old
 ** At level 1: 30 seconds, blocks 5% magical damage.
 ** At level 58: 30 seconds, blocks 63% magical damage.
 ** Old cost: 99MP
 * New
 ** At level 1: 30 seconds, blocks 5% magical damage.
 ** At level 58: 30 seconds, blocks 63% magical damage.
 ** Limited up to level 50.
 ** New cost: 2%+99MP
Hall of Dead Heroes
 * Old
 ** If you die within 10 minutes, all party members in range will receive a 30 seconds buff that absorbs 800 damage and increases movement speed by 10%.
 * New
 ** After use, all party members within range will receive the Hall of Dead Heroes effect. If any party member with the Hall of Dead Heroes effect dies, the other group member with this effect will receive protection. Physical damage decreased by 5%, magical damage decreased by 5%, and movement speed increased by 30%.
[Main Class Warden]
Power of the Oak
 * Old effect time: 600 seconds, changed to 900 seconds.
Protection of Nature
 * Old effect time: 600 seconds, changed to 900 seconds.
Briar Shield
 * Old
 ** At level 1: 300 seconds, when physically attacked can reflect 5 damage.
 ** At level 58: 300 seconds, when physically attacked can reflect 80 damage.
 ** Old cost: 30MP
 * New
 ** At level 1: 900 seconds, when physically attacked can reflect 1% main hand weapon DPS damage.
 ** At level 50: 900 seconds, when physically attacked can reflect 5% main hand weapon DPS damage.
 ** Limited up to level 50.
 ** New cost: 1%+30MP
Movement Restriction
 * Old
 ** At level 1: 3 seconds, makes your target unable to move.
 ** At level 58: 10 seconds, makes your target unable to move.
 ** Old cost: 45MP
 * New
 ** At level 1: 3 seconds, makes your target unable to move.
 ** At level 50: 10.1 seconds, makes your target unable to move.
 ** Limited up to level 50.
 ** Added to description that effect on players is decreased.
 ** New cost: 2%+45MP
Power of the Wood Spirit
 * Old cost: 15MP
 * New cost: 1%+15MP
Cross Chop
 * Old cost: 50MP
 * New cost: 2%+50MP
Charged Chop
 * Old cost: 20MP
 * New cost: 2%+20MP
Heart of the Oak
 * Old
 ** At level 1: temporarily increases maximum HP by 50.
 ** At level 58: temporarily increases maximum HP by 746.
 ** Old cost: 55MP
 * New
 ** At level 1: temporarily increases maximum HP by 1%+50.
 ** At level 58: temporarily increases maximum HP by 3.9%+746.
 ** New cost: 2%+55MP
Thorny Vine
 * Old cost: 30MP
 * New cost: 1%+30MP
Frantic Briar
 * Old cost: 70MP
 * New cost: 3%+70MP
Elven Amulet
 * Old cost: 150MP
 * New cost: 2%+150MP
Elven Guidance
 * Old cost: 30MP
 * New cost: 1%+30MP
Banish
 * Old cost: 50MP
 * New cost: 2%+50MP
Explosion of Power
 * Old cost: 50MP
 * New cost: 1%+50MP
Power of the Oak
 * Old cost: 55MP
 * New cost: 2%+55MP
Damage Transfer
 * Old cost: 30MP
 * New cost: 2%+30MP
Elven Prayer
 * Old cost: 20MP
 * New cost: 1%+20MP
Protection of Nature
 * Old cost: 55MP
 * New cost: 2%+55MP
Savage Power
 * Old cost: 40MP
 * New cost: 1%+40MP
[Main Class Druid]
Mother Earth's Protection
 * Old cost: 100MP
 * New cost: 3%+100MP
Mother Earth's Fountain
 * Old cost: 60MP
 * New cost: 2%+60MP
Rockslide
 * Old cost: 25MP
 * New cost: 1%+25MP
Restore Life
 * Old cost: 40MP
 * New cost: 1%+40MP
Blossoming Life
 * Old cost: 35MP
 * New cost: 1%+35MP
Recover
 * Old cost: 55MP
 * New cost: 2%+55MP
Savage Blessing
 * Old cost: 35MP
 * New cost: 1%+35MP
Body Vitalization
 * Old cost: 100MP
 * New cost: 1%+100MP
Purify
 * Old cost: 150MP
 * New cost: 1%+150MP
Antidote
 * Old cost: 150MP
 * New cost: 1%+150MP
Spirit Guidance
 * Old cost: 200MP
 * New cost: 1%+200MP
Rebirth
 * Old cost: 150MP
 * New cost: 1%+150MP
Earth Arrow
 * Old cost: 12MP
 * New cost: 1%+12MP
Briar Entwinement
 * Old cost: 15MP
 * New cost: 1%+15MP
Earth Pulse
 * Old cost: 40MP
 * New cost: 2%+40MP
Binding Silence
 * Old cost: 100MP
 * New cost: 1%+100MP
Summon Sandstorm
 * Old cost: 70MP
 * New cost: 3%+70MP
Rock Protection
 * Old
 ** During effect, unable to move, unable to attack and cast.
 ** Old cost: 60MP
 * New
 ** During effect, unable to attack and cast.
 ** New cost: 2%+60MP
Withering Seed
 * Old cost: 50MP
 * New cost: 1%+50MP
Weakening Seed
 * Old cost: 50MP
 * New cost: 1%+50MP
Unity with Mother Earth
 * Old
 ** For 10 seconds, spells will not consume Nature's Power.
 * New
 ** For 20 seconds, spells will not consume Nature's Power.
Knowledge of Nature
 * Old
 ** At level 1: permanently increases your wisdom by 10.
 ** At level 58: permanently increases your wisdom by 68.
 * New
 ** At level 1: permanently increases your wisdom by 1%+10.
 ** At level 58: permanently increases your wisdom by 6.2%+68.
Knowledge of the Earth
 * Old
 ** At level 1: permanently increases your Earth magical damage 5 and Earth resistance 2.
 ** At level 58: permanently increases your Earth magical damage 63 and Earth resistance 25.2.
 * New
 ** Limited up to level 50.
 ** At level 1: permanently increases your Earth magical damage 5 and Earth resistance 2.
 ** At level 50: permanently increases your Earth magical damage 63 and Earth resistance 25.2.
Curing Seed
 * Old
 ** At level 1: increases target's received healing by 5%, for 30 seconds, and generates 2 points of Nature's Power.
 ** At level 58: increases target's received healing by 19.5%, for 30 seconds, and generates 2 points of Nature's Power.
 ** Old cost: 50MP
 * New
 ** Limited up to level 50.
 ** At level 1: increases target's received healing by 5%, for 30 seconds, and generates 2 points of Nature’s Power.
 ** At level 50: increases target's received healing 20, for 30 seconds, and generates 2 points of Nature's Power.
 ** New cost: 1%+50MP
Concentration Prayer
 * Old
 ** At level 1: increases every party members' wisdom 10, for 600 seconds.
 ** At level 58: increases every party members' wisdom 68, for 600 seconds.
 ** Old cost: 35MP
 * New
 ** At level 1: increases every party members' wisdom 1%+10, for 600 seconds.
 ** At level 58: increases every party members' wisdom 3.9%+68, for 600 seconds.
 ** New cost: 1%+35MP
Pure Healing
 * Old
 ** At level 1: permanently increases healing by 5%.
 ** At level 58: permanently increases healing by 34%.
 * New
 ** Limited up to level 50.
 ** At level 1: permanently increases healing by 5%.
 ** At level 50: permanently increases healing by 35%.
Mother Nature's Wrath
 * Old
 ** Cooldown: 10 seconds
 ** Old cost: 65MP
 * New
 ** Cooldown: 15 seconds
 ** New cost: 3%+65MP
Elite Skills Balancing
Class [Warrior+Priest]
Magic Barrier
 * Old cost: 120MP
 * New cost: 3%+120MP
Barbarian Battle Cry
 * Old cost: 30MP
 * New cost: 1%+30MP
Class [Warrior+Mage]
Sense of Danger
 * Old cost: 50MP
 * New cost: 1%+50MP
Thunder Sword
 * Old cost: 30MP
 * New cost: 1%+30MP
Lightning's Touch
 * Old cost: 30MP
 * New cost: 1%+30MP
Electric Attack
 * Old cost: 40MP
 * New cost: 8%+40MP
Lava Weapon
 * Old cost: 40MP
 * New cost: 8%+40MP
Class [Warrior+ Knight]
Throw Shield
 * Old cost: 30MP
 * New cost: 1%+30MP
Blocking Stance
 * Old cost: 20MP
 * New cost: 1%+20MP
Shield Bash
 * Old cost: 30MP
 * New cost: 1%+30MP
Class [Warrior+Warden]
Attack Weakener
 * Old cost: 35MP
 * New cost: 1%+35MP
Savage Whirlwind
 * Old cost: 30MP
 * New cost: 1%+30MP
Battle Creed
 * Old cost: 30MP
 * New cost: 1%+30MP
Air Tremor
 * Old cost: 40MP
 * New cost: 10%+40MP
Class [Warrior+Druid]
Rose Vine
 * Old cost: 30MP
 * New cost: 1%+30MP
Tremor
 * Old cost: 40MP
 * New cost: 1%+40MP
Guardian's Pledge
 * Old cost: 30MP
 * New cost: 3%+30MP
Remove Magic
 * Old cost: 150MP
 * New cost: 1%+150MP
Stifle
 * Old cost: 25MP
 * New cost: 1%+25MP
Resistance
 * Fixed problem that occurred after resisting an attack: 
 If resistance effect has ended, resistance will not trigger again.
Class [Scout+Rogue]
Lasso
 * Old
 ** At level 1: throws a lasso, makes target immobile for 10 seconds, target suffers attack then effect disappears.
 ** At level 58: throws a lasso, makes target immobile for 33.2 seconds, target suffers attack then effect disappears.
 * New
 ** Limited up to level 50.
 ** At level 1: throws a lasso, makes target immobile for 10 seconds, target suffers attack then effect disappears.
 ** At level 50: throws a lasso, makes target immobile for 30 seconds, target suffers attack then effect disappears.
 ** Added to description that effect on players is decreased.
Class [Scout+Priest]
Spiritual Leader
 * Old cost: 40MP
 * New cost: 3%+40MP
Purifying Shot
 * Old cost: 150MP
 * New cost: 1%+150MP
Mana Arrows
 * Old cost: 30MP
 * New cost: 1%+30MP
Class [Scout+Mage]
Blazing Energy
 * Old cost: 30MP
 * New cost: 1%+30MP
Purifying Arrow
 * Old cost: 150MP
 * New cost: 1%+150MP
Ignite
 * Old cost: 30MP
 * New cost: 5%+30MP
Gone with the Wind
 * Old cost: 30MP
 * New cost: 2%+30MP
Cursed Arrow
 * Old cost: 30MP
 * New cost: 1%+30MP
Class [Scout+Knight]
Healing Shot
 * Old cost: 20MP
 * New cost: 1%+20MP
Repelling Arrow
 * Old cost: 30MP
 * New cost: 1%+30MP
Mana Conversion
 * Old cost: 50MP
 * New cost: 5%+50MP
Enhanced Armor
 * Old cost: 20MP
 * New cost: 3%+20MP
Disarmament
 * Old cost: 20MP
 * New cost: 1%+20MP
Class [Scout+Warden]
Thorn Arrow
 * Old cost: 30MP
 * New cost: 1%+30MP
Entling Offering
 * Old cost: 200MP
 * New cost: 1%+200MP
Charged Chop
 * Old cost: 20MP
 * New cost: 2%+20MP
Hide Scent
 * Old cost: 150MP
 * New cost: 2%+150MP
Gryphon Bash
 * Old cost: 50MP
 * New cost: 10%+50MP
Class [Scout+Druid]
Curse Breaker
 * Old cost: 100MP
 * New cost: 1%+100MP
Unbinding Magic
 * Old cost: 100MP
 * New cost: 1%+100MP
Class [Rogue+Priest]
Quickness Aura
 * Old cost: 30MP
 * New cost: 3%+30MP
Fearless
 * Old cost: 40MP
 * New cost: 1%+40MP
Magic Barrier
 * Old cost: 120MP
 * New cost: 3%+120MP
Class [Rogue+Mage]
Poison Trap
 * Old cost: 30MP
 * New cost: 2%+30MP
Booby Trap
 * Old cost: 40MP
 * New cost: 2%+40MP
Paralyzing Trap
 * Old cost: 20MP
 * New cost: 2%+20MP
Magic Breaker
 * Old cost: 200MP
 * New cost: 1%+200MP
Trap Master
 * Old cost: 50MP
 * New cost: 5%+50MP
Class [Rogue+Knight]
Holy Light Protection
 * Old cost: 30MP
 * New cost: 1%+30MP
Poison Protection
 * Old cost: 30MP
 * New cost: 1%+30MP
Lion's Protection
 * Old cost: 30MP
 * New cost: 1%+30MP
Disarmament
 * Old cost: 20MP
 * New cost: 1%+20MP
Courageous Guard
 * Old cost: 100MP
 * New cost: 3%+100MP
Searing Light
 * Old cost: 40MP
 * New cost: 8%+40MP
Class [Rogue+Warden]
Weak Point Strike
 * Old cost: 30MP
 * New cost: 1%+30MP
Bloodthirsty Blade
 * Old cost: 30MP
 * New cost: 3%+30MP
Power of the Wood Spirit
 * Old cost: 15MP
 * New cost: 1%+15MP
Class [Rogue+Druid]
Hysteric Vengeance
 * Old cost: 50MP
 * New cost: 1%+50MP
Antidote
 * Old cost: 150MP
 * New cost: 1%+150MP
Slaughter Blessing
 * Old cost: 25MP
 * New cost: 3%+25MP
Class [Mage+Warrior]
Enhanced Intensification
 * Old
 * Increases your next 3 magical attacks' magical damage, and during effect duration increases magical critical damage until all charges have been used.
 * New
 * Increases magical damage, and additionally increases magical critical damage.
Activate Mana
 * Old cost: 80MP
 * New cost: 5%+80MP
Flame
 * Old cost: 20MP
 * New cost: 3%+20MP
Plasma Arrow
 * Old cost: 15MP
 * New cost: 1%+15MP
Class [Mage+Scout]
Fire Rose
 * Old cost: 35MP
 * New cost: 1%+35MP
Fire Rose Explosion
 * Old cost: 45MP
 * New cost: 3%+45MP
Fire Arrow
 * Old cost: 30MP
 * New cost: 1%+30MP
Flame Spirit
 * Old cost: 250MP
 * New cost: 1%+250MP
Flame of Fire
 * Old cost: 60MP
 * New cost: 1%+60MP
Power of the Wind
 * Old cost: 30MP
 * New cost: 1%+30MP
Class [Mage+Rogue]
Kiss of the Vampire
 * Old cost: 40MP
 * New cost: 1%+40MP
Fang Ritual
 * Old cost: 30MP
 * New cost: 1%+30MP
 * Fixed: It will no longer disappear when energy runs out.
Distract
 * Old cost: 70MP
 * New cost: 2%+70MP
Shadow Protection
 * Old cost: 60MP
 * New cost: 1%+60MP
Class [Mage+Priest]'
Essence of Magic
 * Old cost: 35MP
 * New cost: 2%+35MP
Rising Tide
 * Old cost: 30MP
 * New cost: 1%+30MP
Purify; removes Curses from the target.
 * Old cost: 150MP
 * New cost: 1%+150MP
Purify; removes Curses and Harmful Effects from the target.
 * Old cost: 150MP
 * New cost: 1%+150MP
Holy Aura
 * Old cost: 80MP
 * New cost: 5%+80MP
Flame
 * Old cost: 20MP
 * New cost: 3%+20MP
Plasma Arrow
 * Old cost: 15MP
 * New cost: 1%+15MP
Magic Drain
 * Old cost: 30MP
 * New cost: 10%+30MP
Class [Mage+Knight]
Stars of Light
 * Old cost: 30MP
 * New cost: 1%+30MP
Holy Light Strike
 * Old cost: 15MP
 * New cost: 2%+15MP
Messenger of Light
 * Old cost: 30MP
 * New cost: 1%+30MP
Light Charge
 * Old cost: 30MP
 * New cost: 1%+30MP
Energy Influx
 * Old cost: 45MP
 * New cost: 1%+45MP
Class [Mage+Warden]
Earth Surge
 * Old cost: 20MP
 * New cost: 1%+20MP
Absence
 * Old cost: 50MP
 * New cost: 1%+50MP
Fireball
 * Old cost: 30MP
 * New cost: 1%+30MP
Earth Groaning Wind Blade
 * Old cost: 30MP
 * New cost: 2%+30MP
Earth Scepter
 * Old cost: 30MP
 * New cost: 1%+30MP
Elven Amulet
 * Old cost: 150MP
 * New cost: 2%+150MP
Earth Marking
 * Old cost: 200MP
 * New cost: 5%+200MP
Class [Mage+Druid]
Perception
 * Old cost: 100MP
 * New cost: 1%+100MP
Magic Target
 * Old cost: 100MP
 * New cost: 1%+100MP
Fireball
 * Old cost: 30MP
 * New cost: 1%+30MP
Flame
 * Old cost: 20MP
 * New cost: 3%+20MP
Mother Earth's Protection
 * Old cost: 100MP
 * New cost: 3%+100MP
Magma Blade
 * Old cost: 30MP
 * New cost: 2%+30MP
Elven Mystic
 * Old cost: 300MP
 * New cost: 10%+300MP
Earth Pulse
 * Old cost: 40MP
 * New cost: 2%+40MP
Class [Priest+Warrior]
Explosion of Fighting Spirit
 * Old cost: 15MP
 * New cost: 2%+15MP
Fighting Spirit Combination
 * Old cost: 30MP
 * New cost: 1%+30MP
Battle Monk Stance
 * Old cost: 20MP
 * New cost: 1%+20MP
Power Build-Up
 * Old cost: 40MP
 * New cost: 2%+40MP
Fire Fairy
 * Old cost: 250MP
 * New cost: 3%+250MP
Class [Priest+Scout]
Embrace of the Water Spirit
 * Old cost: 100MP
 * New cost: 3%+100MP
Wave Armor
 * Old
 ** At level 1: 60 seconds, casts a shield of holy spring water, can resist 50 damage.
 ** At level 58: 60 seconds, casts a shield of holy spring water, can resist 1355 damage.
 ** Old cost: 60MP
 * New
 ** At level 1: 60 seconds, casts a shield of holy spring water, can resist 50 damage, and reduces own received physical damage and received magical damage by 1%.
 ** At level 58: 60 seconds, casts a shield of holy spring water, can resist 50 damage, and reduces own received physical damage and received magical damage 6.2%.
 ** New cost: 1%+60MP
Rising Tide
 * Old cost: 20MP
 * New cost: 1%+20MP
Rising Tide - Level 50 elite skill
 * Old cost: 20MP
 * New cost: 1%+20MP
Curing Shot
 * Old cost: 120MP
 * New cost: 2%+120MP
Ice Blade
 * Old cost: 30MP
 * New cost: 1%+30MP
Heal
 * Old cost: 40MP
 * New cost: 3%+40MP
Water Fairy
 * Old cost: 250MP
 * New cost: 3%+250MP
Class [Priest+Rogue]
Purge
 * Old cost: 200MP
 * New cost: 1%+200MP
Shadow Fury
 * Old cost: 100MP
 * New cost: 3%+100MP
Shadow Fairy
 * Old cost: 250MP
 * New cost: 3%+250MP
Class [Priest+Mage]
Freeze
 * Old
 ** Limited up to level 100.
 ** At level 1: freezes 10 seconds.
 ** At level 58: freezes 33 seconds.
 ** Old cost: 35MP
 * New
 ** Limited up to level 50.
 ** At level 1: freezes 10 seconds.
 ** At level 50: freezes 30 seconds.
 ** New cost: 1%+35MP
Angel's Blessing
 * Old cost: 100MP
 * New cost: 3%+100MP
Remove Curse
 * Old cost: 150MP
 * New cost: 1%+150MP
Lightning
 * Old cost: 20MP
 * New cost: 1%+20MP
Heal
 * Old cost: 40MP
 * New cost: 3%+40MP
Icewind Blade
 * Old cost: 20MP
 * New cost: 2%+20MP
Wind Fairy
 * Old cost: 250MP
 * New cost: 3%+250MP
Class [Priest+Knight]
Urgent Heal
 * Old cost: 25MP
 * New cost: 2%+25MP
Divine Incarnation
 * Old cost: 30MP
 * New cost: 3%+30MP
Last Prayer
 * Old cost: 30MP
 * New cost: 2%+30MP
Grace of Life
 * Old
 ** At level 1: 1800 seconds, increases party members maximum HP and maximum MP by 50.
 ** At level 58: 1800 seconds, increases party members maximum HP and maximum MP by 804.
 ** Old cost: 100MP
 * New
 ** At level 1: 1800 seconds, increases maximum HP 1%+50.
 ** At level 58: 1800 seconds, increases maximum HP 6.2%+804.
 ** New cost: 2%+100MP
Calm Heart
 * Old cost: 30MP
 * New cost: 1%+30MP
Holy Power
 * Old cost: 40MP
 * New cost: 2%+40MP
Light Fairy
 * Old cost: 250MP
 * New cost: 3%+250MP
Class [Knight+Warrior]
Whirlwind Shield
 * Old cost: 20MP
 * New cost: 1%+20MP
Class [Knight+Scout]
Holy Strike
 * Old cost: 15MP
 * New cost: 1%+15MP
Holy Chains
 * Old cost: 20MP
 * New cost: 1%+20MP
Sacred Protection
 * Old cost: 60MP
 * New cost: 3%+60MP
Class [Knight+Rogue]
Smash
 * Old
 ** At level 1: causes 80 damage.
 ** At level 58: causes 1704 damage.
 ** This skill consumes 5 HP.
 * New
 ** At level 1: causes (90%+0.2*Sta) physical damage.
 ** At level 58: causes (1656%+0.4*Sta) physical damage.
 ** This skill consumes 7 HP.
Crazy Blades
 * Old cost: 20MP
 * New cost: 2%+20MP
Holy Strike
 * Old cost: 15MP
 * New cost: 1%+15MP
Class [Knight+Mage]
Holy Light Domain
 * Old cost: 30MP
 * New cost: 2%+30MP
Lightning Armor
 * Old cost: 30MP
 * New cost: 1%+30MP
Whirlwind Shield
 * Old cost: 20MP
 * New cost: 1%+20MP
War Prayer
 * Old cost: 30MP
 * New cost: 1%+30MP
Class [Knight+Priest]
Free Will
 * Old cost: 30MP
 * New cost: 1%+30MP
Holy Light's Fury
 * Old cost: 30MP
 * New cost: 1%+30MP
Holy Smite
 * Old cost: 30MP
 * New cost: 2%+30MP
Holy Protection
 * Old cost: 30MP
 * New cost: 1%+30MP
Resolution
 * Old cost: 120MP
 * New cost: 3%+120MP
Holy Illumination
 * Old cost: 50MP
 * New cost: 5%+50MP
Great Inspiration
 * Fixed description.
Class [Warden+Warrior]
Savage Power
 * Old cost: 40MP
 * New cost: 1%+40MP
Will Attack
 * Old cost: 20MP
 * New cost: 1%+20MP
Charged Chop
 * Old cost: 20MP
 * New cost: 2%+20MP
Restraint
 * Old Warden-warrior elite skill Restraint's effect on players does not decrease.
 * Added lower effectivity against players.
Class [Warden+Scout]
Elven Guidance
 * Old cost: 30MP
 * New cost: 1%+30MP
Secret Agreement
 * Old
 ** At level 1: master enters fight weapon damage increases by 5, centaur physical damage increases by 5.
 ** At level 58: master enters fight weapon damage increases by 19.5, centaur physical damage increases by 39.8.
 * New
 ** At level 1: master enters fight weapon damage increases by 5, centaur physical damage increases by 5.
 ** At level 50: master enters fight weapon damage increases by 20, centaur physical damage increases by 40.
Class [Warden+Rogue]
Thorny Vine
 * Old cost: 30MP
 * New cost: 1%+30MP
Power of the Wood Spirit
 * Old cost: 15MP
 * New cost: 1%+15MP
Charged Chop
 * Old cost: 20MP
 * New cost: 2%+20MP
Class [Warden+Mage]
Wind Chop
 * Old cost: 20MP
 * New cost: 1%+20MP
Oak Blessing
 * Heart of the Oak, Old
 ** At level 1: temporarily increases maximum HP by 50.
 ** At level 58: temporarily increases maximum HP by 746.
 * Heart of the Oak, New
 ** At level 1: temporarily increases maximum HP by 1%+50.
 ** At level 58: temporarily increases maximum HP by 5.6%+1260.
 ** Old cost: 55MP
 ** New cost: 2%+55MP
Nature's Revenge
 * Old cost: 35MP
 * New cost: 1%+35MP
Class [Warden+Druid]
Dispel Curse
 * Old cost: 50MP
 * New cost: 1%+50MP
Earth Spirit Essence
 * Old cost: 30MP
 * New cost: 8%+30MP
Beam Attack
 * Old cost: 25MP
 * New cost: 1%+25MP
Elven Prayer
 * Old cost: 20MP
 * New cost: 2%+20MP
Blade of Protection
 * Old cost: 20MP
 * New cost: 1%+20MP
Natural Spring
 * Old: can trigger again after 15 seconds.
 * Now changed to 20 seconds.
Class [Druid+Warrior]
Glory Wand
 * Old cost: 25MP
 * New cost: 1%+25MP
Heart Piercing
 * Old cost: 20MP
 * New cost: 1%+20MP
Awakening of the Wild
 * Old cost: 30MP
 * New cost: 3%+30MP
Class [Druid+Scout]
Camellia Flower
 * Old cost: 25MP
 * New cost: 3%+25MP
Recover
 * Old cost: 55MP
 * New cost: 3%+55MP
Group Exorcism
 * Old cost: 70MP
 * New cost: 2%+70MP
Class [Druid+Rogue]
Magic Turmoil
 * Old cost: 30MP
 * New cost: 1%+30MP
Withering Seed
 * Old cost: 50MP
 * New cost: 1%+50MP
Weakening Seed
 * Old cost: 50MP
 * New cost: 1%+50MP
Necrotic Wound
 * Fixed debuff counter.
Class [Druid+Mage]
Earth Chain
 * Old cost: 35MP
 * New cost: 3%+35MP
Spring of Blessings
 * Old cost: 50MP
 * New cost: 2%+50MP
Shield of Light
 * Old cost: 70MP
 * New cost: 2%+70MP
Fireball
 * Old cost: 30MP
 * New cost: 1%+30MP
Rock Protection
 * Old cost: 60MP
 * New cost: 2%+60MP
Summer Banquet
 * Old cost: 30MP
 * New cost: 5%+30MP
Mother Nature's Wrath
 * Old cost: 65MP
 * New cost: 3%+65MP
Class [Druid+Warden]
Briar Shield
 * Old cost: 30MP
 * New cost: 1%+30MP
Rockslide
 * Old cost: 25MP
 * New cost: 1%+25MP
Recover
 * Old cost: 55MP
 * New cost: 3%+55MP
Healing Ripple
 * Old cost: 30MP
 * New cost: 2%+30MP
Mysterious Grace
 * Old cost: 100MP
 * New cost: 3%+100MP
Spirit of Life
 * Old cost: 50MP
 * New cost: 8%+50MP
Category:Patch Notes