Patch Notes v0-5-1449

*Old replays will not function properly in this patch
==Technical Changes==
Visual options for 32 bit systems are no longer capped
==Gameplay Changes==
*Most changes made to battleframes, items and abilities were made to eliminate the excessive vertical progression within tiers
===General===
*AFK players in a PvP match will be warned after 60 seconds of idling and will automatically be removed 30 seconds following the warning if still idle
*AFK players in the open world will be warned after five minutes and will be logged out five minutes following the warning if still idle
*300 seconds warned, 600 seconds booted in open world
*Small Heal Powerup now grants 250 health (down from 500)
*Burst Rifle damage slightly reduced
*Reduced base run speed of Assault & Biotech
*Increased base run speed of Recon (it should now be the fastest moving battleframe at base values)
===Ammo===
*Reduced damage bonus received from Tier 1 ammo
*Reduced maximum damage bonus from crafted ammo in Tier 2
===Assault===
====Plasma Cannon====
*Tier 1 reload speed bonus increased from 15% to 25%
*Tier 2 maximum reload speed bonus from crafting increased from 30% to 35%
*Tier 1 splash range upgrade reduced to 10%
*Tier 2 maximum splash range bonus from crafting reduced from 50% to 20%
*Tier 2 maximum initial splash range increased to match tier 1
====Missile Shot====
*Increased the base damage from 400 to 500
*Tier 1 bonus damage reduced from 200 to 50
*Tier 2 maximum bonus damage from crafting reduced from 400 to 100
====Bombs Away====
*Base damage per bomb increased from 100 to 110
*Tier 1 bonus damage reduced from 200 to 20 per bomb
*Tier 2 maximum bonus damage from crafting reduced from 400 to 40 per bomb
*Base cooldown for both tiers reduced from 35 seconds to 25 seconds
*Tier 1 bonus cooldown reduction reduced from 10 seconds to 3 seconds
*Tier 2 maximum bonus cooldown reduction from crafting reduced from 15 seconds to 7 seconds
====Shockwave====
*Base cooldown reduced from 40 seconds to 30 seconds
*Tier 1 cooldown reduction reduced from 20 seconds to 3 seconds
*Tier 2 maximum cooldown reduction from crafting reduced from 21 seconds to 7 seconds
*Tier 1 velocity bonus reduced from 20% to 10%
*Tier 2 maximum velocity bonus from crafting reduced from 40% to 20%
*Tier 1 range bonus reduced from 50% to 25%
*Tier 2 maximum range bonus reduced from 60% to 50%
====Cannonball====
*Base cooldown reduced to 20 seconds
*Tier 1 cooldown reduction reduced from 10 seconds to 2 seconds
*Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 5 seconds
====Afterburner====
*Base cooldown reduced from 20 seconds to 15 seconds
*Tier 1 cooldown reduction reduced from 6 seconds to 2 seconds
*Tier 2 maximum cooldown reduction from crafting reduced from 8 seconds to 5 seconds
===Dreadnaught===
====Heavy Machine Gun====
*Removed the snare while firing
*Tier 1 rate of fire bonus reduced from 15% to 5%
*Tier 2 maximum rate of fire bonus from crafting reduced from 30% to 10%
====Repulsor Blast====
*Base cooldown reduced from 30 seconds to 20 seconds
*Tier 1 bonus cooldown reduction reduced from 10 seconds to 2 seconds
*Tier 2 maximum bonus cooldown reduction from crafting reduced from 15 seconds to 5 seconds
*Tier 1 radius bonus reduced from 4 meters to 2 meters
*Tier 2 maximum radius bonus from crafting reduced from 8 meters to 4 meters
====Teleport Shot====
*Teleports Dreadnaught instantly upon successful hit
*Base cooldown reduced from 35 seconds to 20 seconds
*Tier 1 cooldown reduction reduced from 10 seconds to 2 seconds
*Tier 2 maximum cooldown reduction reduced from 15 seconds to 5 seconds
*Tier 1 range bonus reduced from 40 meters to 20 meters
====Gravity Field====
*Base cooldown reduced from 35 seconds to 25 seconds
*Tier 1 cooldown reduction reduced from 10 seconds to 3 seconds
*Tier 2 maximum cooldown reduction reduced from 15 seconds to 7 seconds
*Tier 2 bonus duration from crafting reduced from 4 seconds to 2 seconds
====Heavy Armor====
*Base cooldown reduced from 35 seconds to 30 seconds
*Tier 1 cooldown reduction reduced from 10 seconds to 3 seconds
*Tier 2 maximum cooldown reduction reduced from 15 seconds to 7 seconds
===Recon===
====Sniper Rifle====
*Tier 1 rate of fire bonus reduced from 15% to 5%
*Tier 2 maximum rate of fire bonus from crafting reduced from 30% to 10%
*Tier 1 headshot damage bonus reduced from 10% to 5%
*Tier 2 maximum headshot damage bonus from crafting reduced from 20% to 5%
*Tier 1 reload speed bonus increased from 15% to 25%
====SIN Beacon====
*Base cooldown reduced from 35 seconds to 30 seconds
*Tier 1 cooldown reduction reduced from 10 seconds to 3 seconds
*Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 7 seconds
*Tier 1 bonus radius reduced from 3 meters to 2 meters
*Tier 2 maximum bonus radius from crafting reduced from 4 meters to 3 meters
*Tier 1 duration bonus reduced from 3 seconds to 2 seconds
*Tier 2 maximum duration bonus from crafting reduced from 4 seconds to 3 seconds
====Resonating Bolts====
*Base cooldown reduced from 35 seconds to 30 seconds
*Tier 1 cooldown reduction reduced from 10 seconds to 3 seconds
*Tier 2 maximum cooldown reduction reduced from 15 seconds to 7 seconds
*Tier 1 duration bonus reduced from 2 seconds to 1 second
*Tier 2 maximum duration bonus from crafting reduced from 4 seconds to 2 seconds
*Tier 1 damage bonus reduced from 10% to 5%
*Tier 2 maximum damage bonus from crafting reduced from 20% to 10%
====Cryo Shot====
*Base cooldown reduced from 35 seconds to 25 seconds
*Tier 1 bonus cooldown reduction reduced from 10 seconds to 3 seconds
*Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 7 seconds
*Tier 1 duration bonus reduced from 2 seconds to 1 second
*Tier 2 maximum duration bonus from crafting reduced from 3 seconds to 2 seconds
*Tier 1 bonus slow amount reduced from 10% to 5%
*Tier 2 maximum bonus slow amount from crafting reduced from 20% to 10%
====Execute Shot====
*Tier 2 maximum cooldown reduction from crafting reduced from 10 seconds to 7 seconds
*Tier 2 maximum radius bonus from crafting reduced from 3 meters to 2 meters
*Tier 2 maximum damage bonus from crafting reduced from 200 damage to 100 damage
====SIN Scramble Shot====
*Tier 2 maximum base cooldown rate reduced from 35 seconds to 25 seconds
*Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 7 seconds
*Tier 2 maximum duration bonus from crafting reduced from 4 seconds to 2 seconds
===Biotech===
====BioNeedler====
*Reduced camera shake when firing BioNeedler
*Adjusted the visual effects of the Bioneedler
*Shortened the projectile tail
*Reduced the impact effect
*Reduced the size/intensity of the altfire's muzzle flash
*Tier 1 rate of fire bonus reduced from 15% to 5%
*Tier 2 maximum rate of fire bonus from crafting reduced from 30% to 10%
*Tier 1 reload speed bonus increased from 15% to 25%
*Tier 2 maximum reload speed bonus from crafting increased from 25% to 30%
====Healing Wave====
*Tier 1 base cooldown increased from 30 seconds to 35 seconds
*Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds
*Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 8 seconds
*Tier 1 bonus strength reduced from 200 to 50
*Tier 2 maximum bonus strength from crafting reduced from 300 to 75
*Tier 1 bonus knockback strength reduced from 10% to 5%
*Tier 2 maximum bonus knockback strength reduced from 10% to 7%
====Healing Ball====
*Tier 1 base cooldown increased from 30 seconds to 35 seconds
*Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds
*Tier 2 maximum cooldown reduction reduced from 15 seconds to 8 seconds
*Tier 1 base healing strength reduced from 650 to 500
*Tier 2 base healing strength reduced from 750 to 550
*Tier 1 bonus strength reduced from 150 to 50
*Can no longer detonate Healing Ball by shooting
*Increased size of radius to match its effect
====Triage====
*Tier 1 duration reduced from 4 seconds to 2.5 seconds
*Tier 1 bonus duration reduced from 2 seconds to 1 second
*Tier 2 base duration reduced from 4 seconds to 3.5 seconds
*Tier 2 maximum bonus duration from crafting reduced from 6 seconds to 1.5 seconds
====Poison Trail====
*Tier 1 bonus duration reduced from 3 seconds to 1 second
*Tier 2 base duration increased from 4 seconds to 5 seconds
*Tier 2 maximum bonus duration from 6 seconds to 2 seconds
====Kinetic Shot====
*Tier 2 maximum bonus damage from crafting reduced from 50 to 20
*Tier 2 maximum velocity bonus from crafting reduced from 50 m/s to 40 m/s
*Tier 2 base cooldown increased from 25 seconds to 30 seconds
====Creeping Death====
*No longer damages targets out of radius
*Tier 2 maximum damage bonus from crafting reduced from 25 per tick to 15 per tick
*Tier 2 maximum duration bonus from crafting reduced from 4 seconds to 2 seconds
*Tier 2 base cooldown increased from 30 seconds to 35 seconds
====Healing Leash====
*Tier 2 maximum cooldown reduction from crafting reduced from 10 seconds to 5 seconds
*Tier 2 maximum duration bonus reduced from 10 seconds to 5 seconds
*Added heal over time to both targets
====Healing Shot====
*Tier 2 base healing strength reduced from 40 to 35
*Tier 2 maximum strength bonus from crafting reduced from 30 to 8
*Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 10 seconds
===Engineer===
====Tesla Rifle====
*Tier 1 rate of fire bonus reduced from 15% to 5%
*Tier 2 maximum rate of fire bonus from crafting reduced from 30% to 10%
*Tier 1 reload speed bonus increased from 15% to 25%
*Tier 2 maximum reload speed bonus increased from 25% to 30%
*Increased range of alt fire
====Quick Deploy Shield====
*Base cooldown reduced from 35 seconds to 30 seconds
*Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds
*Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 10 seconds
*Tier 1 base duration increased from 6 seconds to 8 seconds
*Tier 2 base duration increased from 8 seconds to 10 seconds
====Multi-Turret====
*Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds
*Tier 1 base health reduced from 450 to 350
*Tier 1 bonus health reduced to 50
*Tier 2 base health reduced from 550 to 400
*Tier 2 maximum bonus health from crafting reduced to 75
====Short-Circuit Mine====
*Tier 1 base cooldown reduced from 35 seconds to 25 seconds
*Tier 2 base cooldown reduced from 30 seconds to 20 seconds
*Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds
*Tier 2 maximum cooldown reduction reduced from 15 seconds to 7 seconds
*Tier 1 base snare duration increased from 2 seconds to 3 seconds
*Tier 1 bonus snare duration decreased from 2 seconds to 1 second
*Tier 2 base snare duration increased from 3 seconds to 4 seconds
====Jump Pad====
*Tier 2 maximum bonus strength from crafting reduced from 15 to 10
*Tier 2 base cooldown reduced from 35 seconds to 30 seconds
*Tier 2 maximum cooldown reduction reduced from 15 seconds to 10 seconds
====EMP Grenade====
*Tier 2 base cooldown reduced from 35 seconds to 30 seconds
*Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 10 seconds
*Tier 2 base radius increased from 3.5 meters to 4 meters
*Tier 2 maximum bonus radius from crafting reduced from 1.5 meters to 1 meter
*Now spawns as an EMP field and is activated similar to healing ball/satchel charge
====Boomerang Shot====
*Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 10 seconds
*Tier 2 maximum bonus velocity from crafting reduced from 15 m/s to 10 m/s
*Tier 2 maximum bonus damage from crafting reduced from 30 to 15
===UI===
*Radar has new options
*Square Radar - disables rotating radar
*Show all 4 compass marks - only available if north marker is enabled
*Terrain gamma
*Terrain saturation
*Terrain alpha
*Added new optional UI (enable via interface options) - resource monitor - displays current resource totals
*Added sound effects for mousing over selectable parts in Garage
*Removed the number of sonic detonators used on the mission "A Tough Nut to Crack" on the ability bar - they are infinite for the duration of the mission
==Bug Fixes==
===Open World===
*Fixed an issue where dialogue would play at incorrect times
*Fixed an issue where flares would last longer than intended
*Fixed some server performance issues
*Fixed issues with various props in the world
*Fixed an issue causing endless Aranhas spawns at the MPU encounter
*Fixed collision on various items in PvP and in the open world
*Fixed some more holes in the world
*Fixed an issue where players would stand upright after being incapacitated by a Melding Tornado blast
*Fixed an issue where building the basic MPU would not give it to a player, causing the related mission to not progress
*Fixed an issue where melding tornado shards would not orbit the tornado
*Localized audio for Oilspill exists for Crashed Thumper event
*Character movement should be a little smoother during server lag
*Fixed an issue where Oilspill would inform you about updrafts more than once
*Fixed an issue where Chosen were not threatening to take players' jawbones
*Temporarily removed Giant Melding Spawnlings until they are in a more complete state
*Fixed an issue where players could deploy thumpers on items that are not ground
*Fixed an issue where Toxic Aranhas' poison cloud would damage players after fading from view
*Fixed an issue where Crystite Hybrid Resource blending would lock up a player's Manufacturing Terminal
*Fixed an issue where players could not see duel notifications from the same player after a single defeat
*Fixed an issue where players attempting to manufacture Improved Personal Thumper would receive an error
*Increased Assist XP on creature kills from 60% to 100%
*Reduced XP reward for small creature kills
*Increased XP reward for large creature kills
*Fixed issues with Tanken and their weapons
*Fixed some civilian NPC movement and seating paths
*Fixed an issue where Accord guards would move slower than intended
*Fixed some dialogue typos
*Fixed an issue where other POI icons on the world map would disappear after uplinking with Broken Shores/Arclight Fragment Base
*Fixed spawn point placement in Trans Hub Medical Bay
*Fixed an issue where vendors would return an error when accessed
*Fixed an issue where players would not get the proper XP reward for uplinking with the Stonewall SIN network
*Adjusted the mission "Down the Squid Hole" - players are able to go directly to Shanafelt without having to explore the first bunker
===PvP===
*Fixed some hit registration issues
*Fixed an issue allowing players to sneak into Tier 1 matches with Tier 2 frames
*Adjusted matchmaker, there should be less cases where teams are grossly mismatched
*Fixed an issue where players participating in squad challenges would not be matched against randomly queued players
*Fixed an issue where battleframe stations at point A in OCT would heal attackers before attackers control that point
*Fixed an issue where players could cap point A in OCT at rates faster than intended
*Fixed an issue where the wrong interaction types are used on friendlies and enemies
*Adjusted the volume of some audio in replays to match other levels
*Fixed an issue where player movement would not cancel execution
*Fixed an issue where two grouped players would queue for PvP but not get a match
*Calldowns have been disabled in PvP
*Fixed an issue where players were not awarded victory/loss XP in PvP
*Fixed an issue where players were able to deploy turrets in enemy spawns on The Rig
*Fixed an issue where players were unable to re-queue for the same pvp match they logged out of
*Changed flycam behavior in replay so that mouse wheel can be used for zooming
===UI===
*Fixed a name display issue for items in New You
*Fixed an issue where the UI would not display the proper value of an XP boost
*Adjusted PvP scoreboard to display score instead of XP
*Added messaging to inform the user what tier they are queued for
*Adjusted the constraints element in full view so players can notice if they are exceeding constraints
*Fixed an issue where the tech tree XP bar would display the incorrect battleframe's XP at times
*Fixed an issue where the Manufacturing Station UI does not update when selecting an item to build
*Deployables should be easier to interact with
*Fixed an issue where the cooldown timer would not display for the Tiki Torch after switching to another calldown
*Fixed an issue where crafting an item you are certified for would give a SIN error
*The sorting of calldowns on the Nav Wheel has been improved
*Friends list is now sorted by online/offline and then alphabetically
*Dot reticle should be more correctly centered
*Fixed an issue where Garage UI would not scale properly in windowed mode
*Fixed the crystite display notation after MSRP on tech tree
*Fixed the language in some load screens
*Fixed an issue where Biotech weapon upgrade icon would display the incorrect icon
*Fixed the display name for Tier 2 Recluse's Creeping Death
*Fixed an issue where the XP display would cap out at a certain value
===Battleframe/Character===
*Fixed an issue where the female dreadnaught body color was not applying
*Fixed an issue where characters would show up untextured in the New You
*Fixed an issue where engineer armplates would not fully display in first person
*Fixed an issue where players were unable to swap weapons while sprinting
*Fixed an issue where the dreadnaught slow effect is not removed
*Fixed an issue where newer characters would always see the fly-in every time they log in
*Fixed an issue where Tier 2 nova cannon was using the incorrect ammo
*Fixed an issue where players could spend more XP than they had
*Fixed an issue where EMP Grenade would not work consistently
*Fixed an issue where some players were unable to purchase Tier 1 Biotech or Engineer battleframes
*Fixed an issue where Boomerang Shot visuals would not appear after activating the ability
*Fixed an issue where consuming a Wiki Wacker while already under the influence would cancel the audio effect
*Fixed an issue where players were able to equip Tier 1 items on Tier 2 battleframes
*Fixed an issue where Tier 2 Triage abilities would have an excessively long cooldown
*Fixed an issue where flares would last for longer than intended
*Fixed an issue where modules' visuals would not properly display in the Garage
*Movement is now disabled when players are engaged in the Garage
*Fixed an issue where Kisuton Thunderdome ability's duration and displayed duration were mismatched
*Fixed an issue where equipping Triage would grant revive bonuses even while not active
*Removed the ammo counter on the Engineer's Assault Rifle
*Fixed an issue where Engineer turrets would continue to fire at erupted Aranhas pods
*Fixed an issue where only Assaults would display their primary weapons at character creation
*Added an in-scope sensitivity slider to gameplay options
*Added basic assist XP for healing abilities for Biotech
*Creeping Death no longer damages targets out of its radius
*Fixed an issue where the Engineer arm plate would not animate in first person
===Red Bean Cafe===
*Fixed an issue where Leutenants would not receive the proper amount of Red Beans
*Fixed an issue where the Tiki Torch would despawn immediately after placement
*Hourly XP boosts should now stack with Founders' permanent XP boost
*Increased pet movement speeds so they have an easier time to keep up with the player
*Increased pet despawn distance
*Tiki torches can now be deployed closer to each other
Patch will be live soon.
Category:Patch Notes