Hydranoid (Bakugan)

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== Summary==
Hydranoid (Japanese version of Hydra (ヒ ュ ド ラ Hyudora) is Alice's The Guardian Bakugan (formerly Masquerade's) Bakugan Battle Brawlers. In its normal form, Hydranoid walks on all fours, has three purple teeth protruding from the upper jaw, and a long neck and tail. It also has pink spines ranging from the middle of his neck to the tip of the tail, which is rather like the tail of a stegosaurus. Besides this, he has a great horn pink nose and red eyes. It also has the departure of the blade in the middle of your chest, but you can not move yet. As it progresses, it gains a head.
His entire body is composed of a very intelligent independent cell structure. Its tail can be a very dangerous weapon along with his bite, explosions and energy spheres.
==Powers and Stats==
Tier: At least , likely higher | | At least 
Key: Base Hydranoid | Dual Hydranoid | Alpha Hydranoid
Name: Hydranoid
Origin: Bakugan
Gender: Male
Age: Unknown
Classification: Hydra, Darkus Bakugan
Powers and Abilities:
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|-|Base Hydranoid=
*Superhuman Physical Characteristics
*Large Size (Type 1: Drago is as big as a building. Here is the difference between the heights of Drago and other BakuganBakugan Japanese Opening)
*Darkness Manipulation
*Energy Manipulation
*Accelerated Development (As a Bakugan attacks and defends, it becomes stronger than beforeBakugan Battle Brawlers 18)
*Statistics Amplification
*Power Nullification (With Standart Darkus Ability: Grand DownBakugan Battle Brawlers 40)
*Limited BFR (Sends the loser to the Doom Dimension. To use this ability, Masquerade, who owns Hydranoid, must play the Doom Card),
*Air Manipulation, Absorption and Limited Fate Manipulation (When he plays his Gravity Chamber ability, he creates a vortex that draws his opponents towards him. The opponent is pulled into this vortex and their power is absorbed by the Hydranoid. Opponents who reach Hydranoid will lose to him unless they are stronger than HydranoidBakugan Battle Brawlers 26)
*Space Survival (Bakugan can survive in space and are not affected by the side effects of spaceBakugan New Vestroia 51)
Resistance to:
*Fire Manipulation & Heat Manipulation (Hydranoid is not affected by Drago's flame. Drago's flame is as hot as the coreBakugan Battle Brawlers 13)
|-|Dual Hydranoid=All previous powers. 
*Bodily Weaponry (Can use its body as a sawBakugan Battle Brawlers 27)
*Regeneration (Mid. Could regenerate a severed headBakugan Battle Brawlers 27)
|-|Alpha Hydranoid=All previous powers. 
*Flight (this sceneBakugan New Vestroia 26)
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Attack Potency: At least Large Town level, likely higher (Far superior to any other Bakugan on Earth at that time, was feared by almost everyone for his immense powerBakugan Battle Brawlers 18. Defeats Large Town level BakuganBakugan Battle Brawlers 26) | Low Multiverse level (Could keep up with and defeat Delta DragonoidBakugan Battle Brawlers 27. Capable of fighting and defeating ExedraBakugan Battle Brawlers 36-37) | At least Low Multiverse level (Destroyed HadesBakugan New Vestroia 32. Capable of fighting Ultimate Dragonoid evenlyBakugan Battle Brawlers 38, could kill one of Naga's Royal Guards, who could keep up with Infinity Dragonoid. Upon interrupting Drago's fight with Naga, Hal-G was scared of Alpha HydranoidBakugan Battle Brawlers 52)
Speed: At least Massively FTL+, likely higher (Fast enough to fight Skyress and DragonoidBakugan Battle Brawlers 13) | Massively FTL+ (Superior to his previous form) | At least Massively FTL+ (Fast enough to fight Centorrior and DrumanBakugan Battle Brawlers 44. A Paladin fast enough to hit Infinity Drago cannot dodge the Hydranoid's attackBakugan Battle Brawlers 52)
Lifting Strength: Unknown. Possibly Class 50 to Class 100 via sheer size | Class M (Could lift Preyas, Blade Tigrerra and Hammer Gorem with no effortBakugan New Vestroia 26)
Striking Strength: At least Large Town level, likely higher | Low Multiverse level | At least Low Multiverse level
Durability: At least Large Town level, likely higher | Low Multiverse level | At least Low Multiverse level
Stamina: Superhuman
Range: Tens of Kilometers | Low Multiversal | Low Multiversal
Standard Equipment: None notable
Weaknesses: None notable
Intelligence: Above Average (A capable and experienced fighter)
Notable Attacks/Techniques:
Base Hydranoid:
*Gravity Chamber: Draws any and all opponents to his position and, should they have lower power than him, are automatically defeated.
*Chaos Of The Darkness (Chaos Of Darkness): Creates a large "storm" overhead, Hydranoid is then able to steal 100 Gs from the foe and allows him to strike the foe from any position regardless of distance.
*Auragano Revenge: Increases Hydranoid's power by 100 Gs, while decreasing his foe's power by 100 Gs. This ability affects multiple foes at the same time.
* Merge Shield: Allows Hydranoid to steal all the extra power gained by an opponent's ability during battle (Note that the power is not taken from the foe and added to Hydranoid, only that this ability allows Hydranoid to add all of their power boosts to himself).
*Darkus Gravity: Allows Hydranoid to summon a Darkus Bakugan to aid him in battle (Based on the early teams of his owner, Masquerade, these Bakugan would likely consist of Reaper, Wormquake, Laserman or Fear Ripper).
*Destruction Buster: A Fusion Ability that grants Hydranoid an extra 100 Gs while nullifying the opponent's abilities.
Dual Hydranoid: 
*Dual Gazer (Darkus Gazer Dual): Allows Hydranoid to attack two foes at the same time regardless of distance and grants him 50 extra Gs.
*Gazer Exedra (Darkus Gazer Exedra): Grants Hydranoid an extra 100 Gs and allows him to attack an opponent from any position regardless of distance.
*Grand Down: Allows Hydranoid to nullify the foe's ability.
*Destruction Impact: A Fusion Ability that grants Hydranoid an extra 100 Gs and nullifies his foe's abilities.
Alpha Hydranoid: 
*Blinding Spice: Surrounds the enemy in dark energy and weakens them.
*Lash and Blast Extreme: Fires off cables from his body and latches them onto the foe, trapping them. He then blasts them with a dark energy blast.
*Indigo Nightmare: Hydranoid shoots three blasts of purple and black "fire" from each of his three mouths, granting him 300 Gs.
*Destroy Vanish (Destruction Grind): Fires off cables from all over his body to ensnare a foe, draw them in and shred them with his buzz saw until they run out of power.
*Chaos Leap Sting: Lowers the foe's power by 200 Gs, adds 100 Gs to Hydranoid and allows Hydranoid to attack from anywhere on the field.
* Final Demolition: A Fusion Ability that adds 100 Gs to Hydranoid's power.
*Death Trident (Terminal Trident/Trident Of Doom): Subtracts 300 Gs from the opponent, Hydranoid is capable of firing this attack off as a super accurate and precise beam that can snipe foes from several mountain ranges away, or a large hail of energy balls that fly at high speeds.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Bakugan
Category:Dragons
Category:Villains
Category:Game Characters
Category:Anime Characters
Category:Good Characters
Category:Male Characters
Category:Energy Users
Category:Darkness Users
Category:Flight Users
Category:Statistics Amplification Users
Category:Characters
Category:Regeneration Users