Sliver Flame Ghost Dagger

== Sliver Flame Ghost Dagger (Level 18) ==
Item Level: 18
Price: 30,000 gp
Usage: Held in 1 hand
Bulk: L
Category: Magical
Group: Dagger
Damage: 1d4 piercing
Critical Specialization: Target takes 1d6 persistent bleed damage
=== Description: ===
This slender, slightly curved dagger shimmers with an eerie, ghostly light. Its blade, forged from an otherworldly metal, flickers with ghostly flames. The hilt is made from charred bone wrapped in black leather, pulsating with dark energy. Ancient runes of necromantic power glow with a sickly green light along the blade.
=== Traits: ===
* Magical
* Necromancy
* Ghost Touch
* Soulbound (Endora Jezreel)
Activate: [Two Actions] command, envision; Frequency once per day; Effect You summon the spirits trapped within the dagger, granting you the ability to command them. For 1 minute, you gain the benefits of the "Summon Spirits" ability.
=== Abilities ===
==== Ghostly Strike: ====
The Sliver Flame Ghost Dagger can phase through physical armor and barriers. Attacks with this dagger target the opponent's touch AC. Against incorporeal creatures, the dagger deals full damage, ignoring any resistance to physical damage they might possess.
==== Soul Drain: ====
When the dagger inflicts a wound, it siphons a portion of the victim's life force, transferring it to the wielder. On a successful hit, the target must succeed at a DC 35 Fortitude save or take 1d6 negative damage. The wielder heals a number of Hit Points equal to the negative damage dealt.
==== Summon Spirits: ====
By invoking the runes on the blade, you can summon the spirits trapped within the dagger. These spirits can perform various tasks such as reconnaissance, delivering messages, or attacking enemies. They function as per the "Summon Entity" spell, with the summoned spirits having the abilities of a "Soulbound Doll" but with a ghostly appearance. This ability lasts for 1 minute.
==== Ethereal Bond: ====
The dagger can be summoned to your hand from any distance as long as you are on the same plane of existence. This does not require an action. Additionally, you always know the dagger's location.
==== Necromantic Catalyst: ====
The Sliver Flame Ghost Dagger enhances your necromantic spells. When casting a necromancy spell while holding the dagger, reduce the casting time by 1 action (minimum 1 action) and increase the spell's DC by 2. Additionally, you can use the dagger as a focus, adding a +2 bonus to the spell attack rolls and spell DCs of necromancy spells.
=== Craft Requirements: ===
* You must be a master in crafting.
* You must have the ability to cast 8th-level necromancy spells.
* The dagger must be quenched in the blood of a fallen archmage and imbued with the essence of tormented souls during a ritual that lasts seven nights.
The Sliver Flame Ghost Dagger is a feared weapon, known for its dark history and potent necromantic abilities. It is a symbol of power and dominance over both the living and the dead.