Education Edition 1.14.31

1.14.31, dubbed the "Chromebook Release", is a major update of that adds compatibility with ChromeOS and introduces features from Bedrock Edition versions 1.12.0, 1.13.0, and 1.14.0, including Buzzy Bees features.
==Additions==
=== Blocks ===
;Beehives
*Crafted with 6 planks and 3 honeycombs.
* Function the same as bee nests, but does not need a Silk Touch enchanted tool to be dropped. 
;Bee nests
*Spawn naturally in flower forests, plains, and sunflower plains biomes.
*Can house up to 3 bees.
*Fill up with honey.
**Have a max honey level of 5.
*Can be obtained by using a Silk Touch enchanted tool.
;Flowers
* Added the wither rose flower.
*Inflicts the wither effect to any players or mobs standing in it.
*Can be used as an alternative to ink sacs to make black dye.
*Drops from mobs killed by the wither.
**If /gamerule mobgriefing is set to false, the wither rose is always dropped as an item, instead of planting it.
;Honey blocks
*Crafted with 4 honey bottles.
*Drastically reduce movement speed and jump height.
*Can be climbed down, and drags anything on them when moved by a piston.
*Do not stick to slime blocks.
*Reduce fall damage by 80%.
; Honeycomb blocks
*Crafted with 4 honeycombs.
*Are purely decorative.
=== Items===
; Honey bottles
* Can be drunk by using it, restoring hunger points.
**Drinking one also removes the poison effect.
*Can be used to craft sugar and honey blocks.
*Obtained by using a bottle on full bee hives/nests. 
;Honeycombs
*Obtained by using shears on full bee hives/nests.
*Can be used to craft bee hives and honeycomb blocks. 
;Spawn eggs
*Added bee and fox spawn egg.
;Suspicious stew
*Can be crafted, milked from brown mooshrooms, found in shipwreck supply chests, or bought from farmer villagers.
*When consumed, gives a status effect depending on what flower it was made from, or a random effect if found in a shipwreck or bought from a farmer villager.
===Mobs ===
;Bees
*Have health.
*Live in groups near hives and nests.
** If a bee does not have a home nest, it wanders around until it finds one.
* Can be bred using any flower.
*Adult and baby bees pollinate flowers, then go back to nests and hives and make honey.
* Bees can make plants grow faster if they pass above it after pollinating flowers.
* Attack in a swarm if provoked, have a baby or if honey is taken from nests/hives without using a campfire.
**When they attack, they give Poison to the target and die 50-60 seconds after attacking.
*Are affected by Bane of Arthropods.
;Brown mooshroom
*A variant of the mooshroom that spawns when a red mooshroom is hit by lightning.
**Can be fed flowers then milked for a suspicious stew.
;Foxes
*Spawn as red foxes in snowless taiga biomes, and as snow foxes in snowy taiga biomes
* Can be bred with sweet berries. 
**The newborn fox trusts and defends the player.
*Can pick up and carry items in their mouths.
*May eat and drop what they are carrying.
*Wolves and polar bears attack them.
*Attack chickens and rabbits.
;NPCs
*Added 5 new bee-themed NPC skins.
===Command format===
;General
*Added tab-complete for writing coordinate commands.
* Added new command for mob persistence.
*Improved many map-making commands.
*Added argument to enabling summoning of entities with a name.
;Game rules
*Added , , and gamerules.
;Namespaces
*Added prefix for to separate vanilla items and add-on items.
;/particle
*Added new particles:
** minecraft:dragon_death_explosion_emitter
**minecraft:underwater_torch_particle
**minecraft:dragon_destroy_block
** minecraft:dragon_dying_explosion
**minecraft:enchanting_table_particle
** minecraft:falling_dust_concrete_powder_particle
**minecraft:falling_dust_scaffolding_particle
** minecraft:falling_dust_gravel_particle
**minecraft:falling_dust_red_sand_particle
**minecraft:falling_dust_sand_particle
**minecraft:falling_dust_top_snow_particle
**minecraft:huge_explosion_lab_misc_emitter
**minecraft:ice_evaporation_emitter
**minecraft:knockback_roar_particle
**minecraft:lab_table_heatblock_dust_particle
**minecraft:lab_table_misc_mystical_particle
**minecraft:mob_block_spawn_emitter
**minecraft:note_particle
**minecraft:obsidian_glow_dust_particle
**minecraft:phantom_trail_particle
**minecraft:stunned_emitter
===General===
*Added support for ChromeOS users, available on the Google Play Store.
;Accessibility
*Added on-screen keyboard and mouse hints.
 
;Library
*Windows and ChromeOS users can now assign lessons and worlds from the in-game Library via Microsoft Teams or Google Classroom.
*Has new categories to learn about Digital Citizenship and Social-Emotional Learning.
*Tags are now displayed on all Library lesson and world pages.
;Splashes
*Added new splash texts:
**"All blocks covered!"
**"feedback.minecraft.net"
**"It came from space."
**"Rainbow turtle?"
**"Something funny!"
**"I need more context."
**"Ahhhhhh!"
**"Don't worry, be happy!"
**"Water bottle!"
**"What's the question?"
**"Plant a tree!"
**"Go to the dentist!"
**"What do you expect?"
**"Look mum, I'm in a splash!"
; Options
* Added a new "Respawn Radius" option in the game settings.
==Changes==
===Blocks===
; Bamboo and seagrass
* Updated their texture brightness
; Barrels
* Now have their own section in the Creative inventory, instead of under the chests category.
; Cartography tables and lecterns
* Adjusted and added UI tooltips for both blocks.
; Command blocks
* Added auto complete to command blocks.
* Added a delay option to command blocks.
* A delay can be added to the command block using the new field. The ticks for this delay are in redstone ticks.
;Dispensers
*Can now extract honey bottles from a full beehive.
;Grass path
*Is now available in the creative inventory.
;Item frames
*Now can be placed on the top and bottoms of blocks.
;Structure blocks
* Now have an outline when placed.
===Items===
;Armor
*No longer turn red when a player gets hurt.
; Golden apples and enchanted apples
* Now have rarity tooltips.
;Turtle egg
*Now have a 2D texture in the inventory.
===Mobs and entities===
; Illager captains
* Converting a normal pillager to a captain with the tag command now displays the banner correctly.
* Now drop banners correctly even if the world is reloaded.
* The Bad Omen effect is now only received when killing an illager captain, and not when dealing non-fatal damage with a bow or damage potion.
;Villagers
*Cartographers now require 11 glass panes for an emerald.
*Farmers now sell suspicious stew.
* Villager trading UI no longer opens and closes if the player is standing too far away.
* Clerics can now correctly pathfind to their job sites.
* Fletchers now sell 16 arrows instead of 5.
* Butchers now sell 5 cooked rabbit for 1 emerald instead of 5.
* Leatherworkers now sell 1 saddle for 6 emeralds instead of 10.
* Toolsmiths now sell 1 diamond hoe for 4 emeralds instead of 9.
* Villagers that are actively trading with players no longer run and hide if the raid bell rings.
* Added a sound to indicate when a villager does not want to trade, such as during a raid.
* Cured villagers now keep the jobs they had before becoming a zombie.
; Wandering trader and zombie villagers
* Added new sounds.
===Gameplay===
;Swimming
*Players no longer start swimming in 1-block deep water.
===General===
* Improved performance.
* Changed the chat font to Segoe UI.
;Menu screen
*Updated Mojang Studios logo.
; Add-ons
* New items can now be added with add-ons.
* Mob events can now be enabled and disabled in world templates.
* Animations and particles can be added without being linked to entities.
* Inventory, armor, and hand containers can be adapted through scripting.
* Sound effects can now be triggered by animation events.
* Added new executeCommand to the Scripting API.
* Added Scripting events for interaction with items, for example:
** Item picked up
** Item dropped
** Carried item changed
* Added One-shot animation support, allowing the ability to execute a single animation on an entity.
* Particle emitters can now trigger scripting events.
* Updated documentation of actor events, to document client-side usage of actor events in resource packs.
* "Add block" components now use JSON schemas.
* Added a screen to view content log errors.
** The log screen can be opened using Ctrl+H, or by going to Settings and then Profile.
* Added code to allow static validation scripts to be run locally.
* Custom blocks can now be added through Scripting.
** This is currently still a "work in progress" feature, and more functionality will be added in future updates.
* Custom blocks can currently only be added through additional JSON scripting.
** Custom blocks can only be placed with slash commands.
* Added new data-driven particles:
** Llama Spit
** Large Explosions
** Colored Flames
** Redstone Dust
** Falling Dust
** Lava
** Enchanting Table
** Conduit
* Added new data-driven animations:
** Wolves
** Fang Attack
** Arrows
** Shulker Bullets
** Bows
** Water
* Updated documentation to include a breaking changes section
* Basic item related events have been exposed to the scripting API. This includes:
** actor_acquired_item
** actor_carried_item_changed
** actor_dropped_item
** actor_use_item
** actor_equipped_armor
* Basic inventory events have been exposed to the scripting API. This includes:
** inventory_container
** armor_container
** hand_container
** hotbar_container
* New block events and two new APIs have been included to query for blocks. This includes:
** APIs
** getBlock(Ticking Area, x, y, z)
** getBlock(Ticking Area, PositionObject)
** getBlocks(Ticking Area, x min, y min, z min, x max, y max, z max)
** getBlocks(Ticking Area, Minimum PositionObject, Maximum PositionObject)
** Events:
*** block_destruction_started
*** block_destruction_stopped
*** piston_moved_block
*** player_destroyed_block
*** player_placed_block
*** executeCommand API
** Allows the scripting API to get the result of a slash command.
* Event data API:
** Allows creators to create event data, register and pass it to the event function.
* Updated demo pack.
* Biome generation is now customizable via behavior packs.
; Music
* Now still plays when the keyboard is being used.
; Menu screen
* The "Store" button has been renamed to "Marketplace".
* The Village & Pillage panorama should now properly appear instead of 1.8.0 or Update Aquatic.
; Realms
* Realm owners can now set relevant permissions for players invited to their Realm.
** Default settings can be set for all new members entering a Realm.
** The owner can set permissions for an invited player to either visitor, member or operator.
** When resetting a world, or uploading a new world, already set permissions stay in place.
; Splashes
* Removed the following splashes:
** "[snapshot intensifies]!"
** "There's no stopping the Trollmaso."
; Sounds
* Increased the frequency and volume of the ambient mob sounds made during raids, to make them easier to locate.
; Player positioning
* The player's position now adjusts to the gap they are within:
** 1.5 blocks: sneaking posture
** <1 block: swimming animation
* Being forced into an area under two blocks high causes the player to adopt the appropriate posture.
==Fixes==
* – Putting bone meal on a flower gives only poppies and dandelions.
* – Breaking the piston head in creative mode causes the piston to drop as an item.
* – Snow layer collision box is glitched.
; Crashes
* Fixed several crashes that could occur during gameplay.
* Fixed a crash that could occur when launching the game on some Windows 10 devices.
* Fixed a crash that could occur when certain interactive blocks are loading in when joining a Realm (e.g. beds, chests, furnaces).
* Fixed a crash that could occur when switching players on Xbox One.
* Fixed a crash that could occur when engaging in a fight with an elder guardian in an ocean monument.
* Fixed a crash that could occur when loading the game.
* Fixed a crash that could occur when throwing an egg or snowball. (MCPE-40435)
* Fixed a crash that could occur when trading with a villager.
* Fixed a crash that could occur when throwing a trident with Loyalty enchantment.
* Fixed a crash that could occur on Nintendo Switch when the game was saving or loading. (MCPE-45862)
* Fixed a crash on Nintendo Switch that could occur when suspending and resuming the game.
* Fixed a crash that could occur when exiting the game.
* Fixed a crash that could occur when signing into Xbox Live.
* Fixed a crash that could occur when choosing a skin on the first launch of the game.
* Fixed a Marketplace issue that could result in the game getting stuck or crashing when loading in items.
* Fixed a crash that could occur when the game was checking for previously downloaded content.
; Performance
* Made further performance improvements when opening inventory screens. (MCPE-27167)
* Made several performance improvements related to various UI screens and interactions.
* Significantly reduced bandwidth usage by allowing the client to reuse chunks it has already seen.
* Improved chunk loading performance in multiplayer.
* Improved performance around new villages and villager job sites.
* Several other performance improvements, including some related to mob AI pathfinding.
* Frosted ice blocks no longer drops performance while they're melting. (MCPE-39698)
* Endermen teleporting particles no longer cause consistent performance drops, especially during boss fights.
* Reduced the amount of memory required to load textures.
* Cached resource packs no longer decrease performance on Nintendo Switch. (MCPE-36976)
; General
* Removed an unnecessary Xbox Live sign-in notification.
* Fixed an issue where consuming the last item in a stack to unlock an achievement could cause the achievement not to unlock.
* The "Haggler" achievement once again unlocks when requirements are met.
* The "Zombie Doctor" achievement now unlocks when curing a zombie villager. (MCPE-46271)
* Marketplace resource packs are now immediately applied after downloading in the world edit menu. (MCPE-33121)
* Player permissions now apply correctly when more than one operator tries to adjust them.
* Made improvements to roaming skins, which should apply correctly after reloading or reinstalling the game and signing in.
* Custom skins are now applied correctly without needing to restart the game to see them (on compatible platforms). (MCPE-37926, MCPE-45476)
* Skins equipped from the "Recent" section are once again applied when selected.
* World settings now sync correctly between different Xbox One devices.
* Resource packs are now applied correctly after downloading through the world or global settings.
* Newly purchased Realms are now always visible after finalizing the purchase.
* Fixed an issue that would show an error message when attempting to renew a Realm subscription on Xbox One. (REALMS-1686)
; Gameplay
* Fixed several related issues with end gateway portals. These should now teleport the player to the correct safe location when used. (MCPE-19699, MCPE-43176, MCPE-43177)
* Villager trading now properly takes away items from the second slot, when applicable. (MCPE-45506)
* Only players who fought in a raid now receive the Hero of the Village effect in Realms.
* Players no longer see through the world when clipping into blocks after leaving a boat. (MCPE-42593)
* Players can now interact with blocks while holding a charged crossbow on touch devices.
* Players no longer clip through walls when transitioning from swimming to standing in water.
* Players that are being healed can now still be knocked back by TNT.
* Arrows that are shot into blocks keep their position when reloading the world.
* Area of Effect clouds no longer try to spawn excessive numbers of particles when the time of day is changed. (MCPE-39595)
; Mobs
* Corrected the position of leads on wolves.
* Tamed cats no longer slide around while sitting. (MCPE-44491)
* Fixed the missing taiga zombie villager skin.
* Fixed a z-fighting texture issue on some villager skins.
* Dyed leather horse armor color no longer affects other horse armor. (MCPE-43230)
* Vindicators can now path correctly over carpet during raids.
* The wither no longer plays its spawning animation when reloading a world. (MCPE-32415)
* Mobs no longer path-find over brewing stands.
* Added a sound to indicate when a villager does not want to trade (like during a raid).
* Mobs now spawn on double slabs. (MCPE-30765)
* Fixed the sitting model for cats that were previously tamed ocelots. (MCPE-41929)
* Fixed missing zombie villager sounds. (MCPE-43329)
* New zombie villagers now have the correct name in death messages instead of a placeholder name. (MCPE-45932)
* Mobs no longer get stuck when pathfinding on ladders. (MCPE-43034)
* Evokers no longer move too fast when moving towards villages in raids.
* Mobs no longer spawn inside leaves during raids.
* Villagers that are actively trading with players no longer run and hide when the raid bell rings.
* Tamed tuxedo cats now use the proper texture. (MCPE-43527)
* Stray cats can no longer claim beds in villages for worlds converted from version 1.10. (MCPE-44299)
* The ghast spinning model in monster spawners is now the correct size.
* Fixed the wandering trader's podzol and coral trades.
* Removed the sand trade from the wandering trader.
* Iron golems no longer run to the world center after their village is destroyed. (MCPE-45509)
* Villagers without professions now follow regular schedules and actually sleep.
* Fixed the creeper model in some Marketplace maps.
; Blocks
* Fixed various scenarios where certain blocks couldn't be placed until the game was restarted.
* Frosted ice blocks can now be broken. (MCPE-41256)
* Flowing lava once again turns into cobblestone when hit by water. (MCPE-43990)
* Red sandstone stairs now have correct textures on all sides. (MCPE-20677)
* Players no longer lose villager job site locations if they replace a job site block that is tied to an experienced villager.
* Village job site blocks now have consistent sound volume levels when used by players.
* Scaffolding can no longer be placed on conduit blocks.
* The bell now swings towards a player when it is hit. (MCPE-42469)
* Note block particles now correctly correspond to the notes played.
* The grindstone now correctly combines and repairs two damaged items.
* Farmland now has the correct side and bottom textures. (MCPE-42746)
* Smokers now have the correct bottom texture. (MCPE-43944)
* Fixed door and trapdoor textures. (MCPE-43173)
* Cocoa beans now break and drop when pushed by pistons. (MCPE-41868)
* Slabs and other non-solid blocks once again prevent grass from growing on dirt. (MCPE-42975)
* Flowing water is no longer left behind after flowing over string. (MCPE-36343)
* Bells now ring when hit with splash and lingering potions.
* Composter growth particles now appear in the correct location.
* Blocks can once again be placed on unlit redstone ore. (MCPE-44305)
* Fixed animated textures for flowing lava and water on several texture packs.
; Items
* Efficiency pickaxes now break packed ice at a faster rate. (MCPE-23648)
* Dropped items no longer prevent minecarts from being placed on rails.
* Empty glass bottles now stack correctly when removed from brewing stands. (MCPE-42175)
* Banner patterns can no longer be lost or duplicated when switching them in a loom with a full inventory.
* Using pick block on sweet berry bushes now gives the player the correct item. (MCPE-41877)
* Bone meal is now consumed correctly when used on grass.
* Cactus blocks of different growth stages can be smelted into green dye again. (MCPE-42497)
* Stripped birch wood is no longer used to craft acacia planks when playing on Realms. (MCPE-44398)
* Shields no longer appear too bright in item frames. (MCPE-41222)
* Updated the illager banner texture. (MCPE-43233)
* The correct colors of wool are now displayed as a material required to create colored banners in the recipe book.
* The player's arm is no longer displaced in first-person view after eating food. (MCPE-40135)
* Tinted spawn eggs are now properly scaled in item frames.
; World generation
* Fixed a bug on dedicated servers and Realms which could cause the wrong block types to generate in the world.
* Tweaked the number of job sites that generate in villages.
; User interface
* Updated the glass texture for locked maps in the cartography table UI. (MCPE-43314)
* Adjusted the cartography table screen to fit Android screens when using Classic UI.
* Pressing the Y button on a controller on the cartography table output slot now only crafts the correct amount.
* Added controller tooltips for the lectern screen.
* Items that are split between slots in the villager trading screen still count as a total trade amount.
* The How to Play button on the cartography table now directs to the proper screen.
* Killing a wandering trader's llama can no longer display their inventory screen.
* The screen reader prompt no longer appears every time network settings are adjusted on Nintendo Switch.
* The "Always Day" toggle now correctly animates and shows the correct setting. (MCPE-43304)
* Dates appear again next to player earned achievements in the achievements menu.
* The 'Invite to Game' button is no longer enabled on featured servers.
* Going back to the Play screen (or Settings screen) now properly selects the previously selected tab when Text to Speech is enabled.
* The "Wheel Turning" button is now only shown once in the Minecraft VR settings.
* Made improvements to the patch notes to make sure the correct ones show up after an update.
* The Marketplace search screen now displays the proper pack icons.
* The "New" tag is now properly removed from a Marketplace collection once it has been viewed.
* Fixed Marketplace sale items not showing the discount percentage.
; Commands
* Further improvements to performance when using selectors with commands.
* Removed "tile" prefix in the /give command. (MCPE-44667)
* Made item names more consistent by removing "tile" from the beginning of some of them.
* Blocks and entities that aren't available in the Creative inventory no longer require the "minecraft:" namespace when used as parameters in commands.
* After 'fishing_hook' is killed by command, players can now cast the hook again without having to cast twice.
* Killing a rideable entity no longer respawns its rider when killed in the same tick.
* The /testforblock command now works reliably with items renamed in the language files.
; Add-ons and script engine
* The behavior pack template once again contains the 'spawn_rules' folder.
* Removing a timer component and adding a new one should no longer have the new timer inherit the old timer's time value.
* Custom underwater mobs can now spawn naturally.
* Custom entities now correctly re-evaluate current target validity.
* getBlocks now returns a 3D array of block objects.
* Fixed a scripting issue that could cause the player to float.
* ScriptAttackComponent and ScriptCollisionBoxComponent now correctly retrieve updated data.
* Pick block now works correctly on non-vanilla entities that have been added using add-ons. (MCPE-38205)
* Functions ran on a game loop now use an origin which has Game Master permissions, not Owner permissions.
** Added a new constructor parameter to the 'ServerCommandOrigin' so that the function manager can create an instance with upgraded permissions.
* Player position is now reported for the player feet like other mobs.
* Collision Box and Attack components report the correct data now.
==Gallery==
Chromebook Release.png|Chromebook Release key art
==References==
zh:教育版1.14.31