Beast

Beast is a catch-all creature type used for large, monstrous, animal-like creatures. 
==History==
The first creature to bear the type was <c>Beasts of Bogardan</c> in Legends (though the <c>Clockwork Beast</c> from Alpha and <c>Guardian Beast</c> from Arabian Nights were later issued errata to become beasts), but it wasn't until Tempest that the "beast" subtype attained widespread usage. Later, in the Odyssey and Onslaught blocks, "beast" became a common "tribe" with considerable inter-card support.
===Grand Creature Type Update===
In the Grand Creature Type Update the creature types Carnivore (<c>Tooth and Claw</c>), Lurker (<c>Lurker</c>), Villain (<c>Spinal Villain</c>) and Frostbeast (<c>Kjeldoran Frostbeast</c>) were changed into Beast. On the other hand <c>Glowing Anemone</c> was changed from Beast to Anemone, while later reverting to Beast and gaining the added Jellyfish type. Warthog shortly was a Beast (<c>Warthog</c>) before being turned into a Boar.
==Notable Beasts==
==Specific types of Beasts==
===List===
Type 	Example 	Native in 	Description 	Storyline
Alms Beasts 	<c>Alms Beast</c> 	Ravnica 	Giant, muscular, hairless, grey beasts which can be ridden by groups of people. 	Used by the Orzhov.
Anurids 	<c>Anurid Barkripper</c> 	Dominaria (Otaria) 	Amphibious, frog-like creatures. Appears to be water-dwelling. 	
Aquamoebae 	<c>Aquamoeba</c> 	Dominaria 	Watery elementals 	
Aquuses 	<c>Aquus Steed</c> 	Ravnica 	Sleek amphibious horse-like creatures with a crest on the head like a fish's fin. Graceful in water but darts and jerks on land. 	No one can ride it for long due to its darting and jerking.
Arashin War Beasts 	<c>Arashin War Beast</c> 	Tarkir 	Hairy muscular beasts with metal armor on their backs, able to stand on hind legs and perform magic. 	Used by the Abzan.
Arborback Stompers 	<c>Arborback Stomper</c> 	Avishkar/Kaladesh 	Woody beasts with green stripes, green ferns growing from their backs, a horn coming from the top of their snouts, and small crests coming from the back of their heads. 	Altered by touching the aether, having been drawn there like a magnetic force. It is unclear which of its unusual qualities are due to the aether, and which are natural.
Arc-Sloggers 	<c>Arc-Slogger</c> 	Mirrodin 	Pink, hairless, six-legged, with one eye, an electric tail, and spikes protruding from their backs, with electricity at the end of them. They smell of ozone. 	
Avaraxes 	<c>Avarax</c> 	Dominaria (Otaria) 	Vaguely humanoid, reddish-orange, two pairs of arms, covered in red spikes, no eyes, big mouths, and sharp teeth. They can call each other together. 	
Axebane Beasts 	<c>Axebane Beast</c> 	Ravnica 	Spikes on the back similar to a pinecone, four pairs of tusks each progressively smaller as you go back, elephantine feet. Extremely territorial and short-tempered. 	Known to the urban hunters.
Baloths 	<c>Obstinate Baloth</c> 	DominariaZendikar 	Lizard-like creatures, often with horns protruding from their heads and backs. Most have sharp claws and daggerlike teeth. However, some forms native to Zendikar resemble rhinoceroses or stegosaurids with hooves. 	Favored by Garruk
Batterhorns 	<c>Batterhorn</c> 	Ravnica 	Giant horned predators. 	Very destructive creatures when they enter densely inhabited areas.
Beasts of Bogardan 	<c>Beasts of Bogardan</c> 	Dominaria (Bogardan) 	Fiery dog-like creatures. 	Some were summoned by Johan to fight Jedit Ojanen in Palmyra.
Binoxes 	<c>Charging Binox</c> 	Kylem 	Two-headed horned predators, bred for flashiness and foul temper 	Used in the arena of Valor's Reach.
Bogbeasts 	<c>Blossoming Bogbeast</c> 	Arcavios 	Crude and clumsy swamp creatures. 	
Bogles 	<c>Slippery Bogle</c> 	Lorwyn–Shadowmoor 	A small beast with long legs and slick or slimy skin. 	
Bogstompers 	<c>Bogstomper</c> 	Unknown (possibly Skalla)	Enormous animals somewhere between a crocodile and an elephant with vegetation growing on the back are described as gentle herbivores 	At some point, Vivien Reid encountered at least one - she seems to know a lot about them
Calamity Beasts 	<c>Maha, Its Feathers Night</c>	Bloomburrow 	Huge, earth-shaking elemental predators that carry the change of climate and environment with them. They wreak disaster on an unprecedented scale while they move through the landscape. 	
Catoblepas (Cah-toh-BLEE-pahs)	<c>Loathsome Catoblepas</c> 	Theros 	Catoblepas have the body of an ox, the head of a boar, and scales on their backs. 	
Cerodons 	<c>Bull Cerodon</c> 	Alara (Naya)
Amonkhet 	A form of gargantuan from Naya. Massive horned creatures that move surprisingly silently, but also can produce terrifying screams.Plane Shift: Amonkhet 	
Chupacabras 	<c>Lurking Chupacabra</c> 	Ixalan 	Malicious horror beasts based on the more canine-looking interpretations of this cryptid. 	
Craghorns 	<c>Battering Craghorn </c> 	Dominaria (Otaria) 	Giant goat-like creatures with large horns. 	
Darba 	<c>Darba</c> 	Dominaria (Jamuraa) 	Enormous bird beasts, that are relatives of the parea.They can grow upwards of twenty-five feet and are capable of picking up oxen in their beaks. 	They would attack even well-armed Keldon encampments in search of food.
Dreg Reavers 	<c>Dreg Reaver</c> 	Alara (Grixis) 	Heavily armored zombies used by Grixis's necromancers.Doug Beyer & Jenna Helland (2008). A Planeswalker's Guide to Alara, Wizards of the Coast. ISBN-13 978-0786951246 	
Fangren 	<c>Fangren Pathcutter</c> 	Mirrodin 	Humanoid creatures, propelling themselves on two legs while their frontal extremities bear sharp claws.They have antelope-like heads and horns but maws with dagger-like teeth. 	Big ones hunt the elves, so the elves hunt the small ones to keep them from getting big.
Ferox 	<c>Nullhide Ferox</c> 	Ravnica 	Large hairy predators. All fangs, tusks, and claws. 	
Firebeasts 	<c>Goretusk Firebeast</c> 	Dominaria (Otaria) 	Fiery elemental creatures, resembling oxen or boars. 	As a youth, Kamahl took one for a pet.
Galefangs 	<c>Howling Galefang</c> 	Eldraine 	Bear-like beasts, able to create a magical wind. 	Kept as pets by Giants.
Gargadons 	<c>Lesser Gargadon</c> 	Dominaria 	Enormous elephant-like beasts with horns. 	Used as war-beasts in Keld, though <c>Gargadon</c> depicts it as dicynodont-like.
Gargaroths 	<c>Elder Gargaroth </c> 	Unknown 	 	
Gnarlid 	<c>Gnarlid Pack</c> 	Zendikar 	Wolverine-like beast with horns. 	
Gnarr 	<c>Glade Gnarr</c> 	Dominaria, Ikoria 	Deer- or antelope-like creatures that inhabit wetlands. 	Long thought merely a Dominarian legend.
Godsires 	<c>Godsire</c> 	Alara (Naya) 	An almighty form of gargantuan from Naya. 	
Goriaks 	<c>Mosscoat Goriak</c> 	Ikoria 	Large, stubborn, and hardy herbivores from wetland habitats. They have beautiful voices. 	
Gournas 	<c>Needleshot Gourna</c> 	Dominaria (Otaria) 	Treeclimbing scaled anteaters from Krosa. 	
Grendelkin 	 	Dominaria (Otaria) 	Hairy, warty things with natural armor plates, with a huge head but spindly legs that drag uselessly behind them as they walk on their knuckles.Chainer's Torment 	
Guardian Beast 	<c>Guardian Beast</c> 	Rabiah 	A powerful multilimbed, shadowy creature 	Found in the workshop of El Hajjaj, guarding the City in a Bottle.It was fought off by the Dervish Taysir.
Hystrodons 	<c>Macetail Hystrodon</c> 	Dominaria (Otaria) 	Ankylosaur-like beasts. 	
Indriks 	<c>Indrik Stomphowler</c> 	Ravnica 	Massive beasts similar to prehistoric indricotheres.Possibly named after the Slavic mythological creature that named that group as well. 	
Jiaos 	<c>Leopard-Spotted Jiao</c> 	Shenmeng 	This strange beast has the hide of a leopard, the howl of a dog, and the horns of an ox. 	
Kelpies 	<c>River Kelpie</c> 	Shadowmoor, Arcavios 	Ugly, vicious blob-like creatures on Shadowmoor or horselike spirits on Arcavios. On Shadowmoor, kelpies use mind-clouding magic to lure victims to the river's edge, then use lightning-fast jaws to devour them.(2008). Eventide Player's Guide. Wizards of the Coast. They have an eerie ability to survive injuries that should be lethal.	
Kronch 	<c>Raging Kronch</c> 	Ravnica 	Snorting and drooling beasts with many tusks and horns, employed by the Gruul. 	
Krovods 	<c>Bazaar Krovod</c> 	Ravnica 	Large horned ox-like creatures. Often used as beasts of burden. 	
Krushoks 	<c>Feral Krushok</c> 	Tarkir 	Large, rhino-like beasts. 	
Laccoliths 	<c>Laccolith Warrior</c> 	Rath 	Large, burrowing lizard-like humanoids mutated by the environmental effects of Rath to turn to stone. 	Employed by Volrath.
Leucrocota 	<c>Ravenous Leucrocota</c> 	Theros 	Reptilian hyena-like monsters 	
Lopers 	 	Dominaria 	Huge, red-scaled creatures used as mounts in Urborg.J. Robert King (1998-1999). "Born to Greatness" The Duelist #29, 32, & 34. 	
Lorians 	<c>Treespring Lorian</c> 	Dominaria (Otaria) 	Ferocious sloth-like beasts living in the treetops of Krosa. 	
Manglehorns 	<c>Manglehorn</c> 	Amonkhet 	The name says it all. 	
Monox 	 	Dominaria 	A large mount used by Jedit Ojanen. An ungainly brute half the size of an elephant with the ugliest features of camel and horse.Legend of Jedit OjanenClayton Emery (2001). jedit. Wizards of the Coast. 	
Nodorogs 	<c>Gruul Nodorog</c> 	Ravnica 	Lean predators with three horns and large claws. 	
Primadoxes 	<c>Roaring Primadox</c> 	Shandalar 	Bipedal ape-like monsters with large fangs. 	
Quagnoths 	<c>Quagnoth</c> 	Rath 	A relative of the <c>Scragnoth</c>, native to acidic seas and ironkelp beds. The quagnoth's scales, resilient enough to withstand the acidic waters of its home, are equally resistant to magic. 	
Quickbeasts 	 	Alacria 	Huge creatures capable of startlingly quick, sustained movement. 	
Rakeclaws 	<c>Rakeclaw Gargantuan</c> 	Alara (Naya) 	A form of gargantuan from Naya. 	
Rannets 	<c>Ridge Rannet</c> 	Alara (Naya) 	A form of gargantuan from Naya. 	
Scalpelexis 	<c>Scalpelexis</c> 	Dominaria 	An unusual beast that lands on its victims' heads and robs bits of knowledge from them. Its name is a combination of scalp, scalpel, and lexis (meaning "word"). 	
Shadowbeast 	<c>Shadowbeast Sighting</c> 	Innistrad 	A warped and twisted parody of a humanoid, caught somewhere at the intersection between man, beast, and tree. 	
Shaleskins 	<c>Shaleskin Plower</c> 	Dominaria (Otaria) 	Enormous reptiles with stone-like skins. 	
Si 	<c>Earthshaking Si</c> 	Shenmeng 	Maned predators with one long horn on their noses. 	
Slaughterhorns 	<c>Slaughterhorn</c> 	Ravnica 	Unpredictable ox-like creature with multiple horns. 	Beasts that are associated with the Gruul.
Snapjaw 	<c>Adaptive Snapjaw</c> 	Ravnica 	Part toad, part lizard, possibly part mouse. 	Artificially created by the Simic.
Snidds 	<c>Sea Snidd</c> 	RathDominaria 	Land-transforming eel-like creatures with limbs. 	
Spearbreakers 	<c>Spearbreaker Behemoth</c> 	Alara (Naya) 	A form of gargantuan from Naya. 	
Spiritmongers 	<c>Spiritmonger</c> 	Dominaria 	Dominarian part-tree beasts that use a protective shield against dead spirits. They are enraged by Phyrexian technology.Flavor text of <c>Tear Asunder</c> 	
Starrix 	<c>Auspicious Starrix</c> 	Ikoria 	Giant Elk Beasts. 	
Tanadon 	<c>Thundering Tanadon</c> 	New Phyrexia 	 	
Thoctars 	<c>Woolly Thoctar</c> 	Alara 	Some of the most ferocious and deadly gargantuans from Naya. 	
Thraggs 	<c>Snapping Thragg</c> 	Dominaria 	Multi-headed mountain beasts that expel flames. 	
Thragtusks 	<c>Thragtusk</c> 	Shandalar 	Longhaired, fanged, aurochs-like beasts. 	
Trudges 	<c>Brackish Trudge</c> 	Arcavios 	Lumbering beasts covered with decaying plant matter, making them ideal breeding grounds for fungal spores. 	
Tyrranaxes 	<c>Alpha Tyrranax</c> 	Mirrodin. 	Large, metal-enhanced reptiles. 	
Vizzerdrixes 	<c>Vizzerdrix</c> 	Dominaria 	Vicious rabbit-beasts 	"A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again." - 7th Ed. flavor text
Vorracs 	<c>Copperhoof Vorrac</c> 	Mirrodin. 	Metal-enhanced beasts, similar to giant warthogs. Their digestion is stimulated by the presence of certain types of organic metal, such as tanglevine and gelfruits. They were ridden by Viridian elves. 	Source of the famous <c title="Vorrac Battlehorns">Copperhorn Scout</c>
Wumpuses 	<c>Hunted Wumpus</c> 	Dominaria (Shiv)Mercadia 	They are elephant-like but with a woolly head and gigantic teeth, and without a trunk. Their hooves may have claws. Their name is a reference to the game Hunt the Wumpus. 	
Zheng 	<c>Ferocious Zheng</c> 	Shenmeng 	Known for their glowing horn and stone-rattling roar.These cat beasts are the fiercest predators in the forest. 	
Zeppelids 	<c>Assault Zeppelid</c> 	Ravnica 	Long bulbous sea creature-like beasts, small green wart-like features on their undersides, large, inflated, green air-sacs on top, a honeycomb texture on the rest of it. Able to fly, probably with the air-sacs. 	Created by the Simic, intended to create a fierce bidding war between the Orzhov and Azorius to fund the final stages of Project Kraj.
==Storyline==
===Alacria===
Alacrian quickbeasts are huge creatures which, fueled by a diet of aether, are capable of startlingly quick, sustained movement and propelling themselves and their riders at high speeds across varied terrain for days at a time between feedings. They are intelligent creatures, ancient and valued by the riders who they choose to partner with. Riders must pass through extensive schooling and training before they can mount a Quickbeast, and even then, only with the consent of the beast.
Each district of Alacria's city has a mascot called a "soul" that is embodied in a quickbeast with a soul-linked human counterpart. These bonds can be forged, reforged, and discovered in new pairs.
===Duskmourn===
Duskmourn's beasts, known as "beasties," are intelligent animals who befriend and protect Survivors. Originally the plane's former pets that transformed during Valgavoth's Ascension, they are small when young, and then they spin silk cocoons and emerge as large, shaggy, furred adults. They generally have more than four limbs, claws, horns, and fangs, and wear masks. Beasties don't have mouths that necessarily allow for comprehensible speech, but they're fully intelligent, and they can understand what's said to them. Though they are predators, they don't eat intelligent creatures.
The face beneath a beastie's mask is their most guarded secret. Beasties live in constant fear of their human companions seeing their real faces, which are visages of dried flesh tethered to exposed skulls. Beasties know these faces are terrifying, hideous mockeries of living flesh. If a human does ever catch a glimpse of a beastie's real face, the beastie will abandon them or even grow enraged and attack, driven in anger to kill anyone who knows its true appearance.
Beasties originally lived in one large pack, presenting an easy target for the House's monsters. When their leader, Spindlewight, rescued two children, the beasties found their purpose in protecting the House's survivors, who they refer to as "keep-alives." These first two survivors began painting the mural that the beasties keep in the attic and established the convention of wearing and never removing masks. After one of Spindlewight's keep-alives saw his maskless face, they fled into the house, causing him to renounce his leadership and the fracturing of the beasties into multiple packs. The mural was kept as neutral ground between the factions.
Above all, beasties want to be loved and appreciated. They find smiles to be the greatest gifts from their companions, and crying to be unbearably painful. They have a particular fondness for children, possibly because children are the most likely to accept them. Beasties are fiercely loyal to their companions, and won't hesitate to attack anyone who threatens their new friend.
===Ikoria===
Herbivorous Beasts form one of the dominant clades of Ikoria and are mainly associated with the lush forests of Zagoth. Identifiable by their woolly fur, horns or antlers, and stumpy or cloven feet, most of them resemble large herbivores — elk, rhinos, camels, boars, and the like — but it is dangerous to conclude that they are at all docile.Jay Annelli (2022). Magic: The Gathering - The Visual Guide, DK. ISBN-13 978-0744061055. Even smaller beast monsters are territorial and irascible, liable to stampede or trample when they are alarmed or threatened. While most are large and lumbering, there are also many smaller, graceful beasts that more closely resemble horses or antelopes.
==Gallery==
File:ZendikariBeastConcept.jpg|Zendikari Beast concept by Aleksi Briclot.
==Tokens==
;Test cards
==Trivia==
*When Ikoria: Lair of Behemoths had a strong tribal theme in vision design, Beasts were the green-centered tribe.Mark Rosewater (April 20, 2020). "Ikoria of the Beholder, Part 1". magicthegathering.com. Wizards of the Coast.
*<c>Beast of Burden</c> is not a Beast.
*<c>Krosan Warchief</c> is a Beast Lord.
*<c>Gruul Keyrune</c> is a manstone that can become a 3/2 red and green Beast artifact creature with trample.
*<c>Hidden Predators</c> is a Enchantment that can become a 4/4 green Beast.
*Originally referred to by the community as "booster ruiners", <c>Trained Orgg</c>'s and <c>Vizzerdrix</c>'s foil versions came to grow into valuable and coveted collector cards - partially because of the meme, partially because of the nostalgia. They also have grown to be probably some of the most famous Beast-type creatures in the game. As of March 2022, the prices for these cards ranged from $80USD to $160USD according to MTGGoldfish - while on E-Bay they were being sold for as high as $120USD to $265USD.
==References==