R.O.B. (Life & Death)

R.O.B. (ロボット, Robot) is a playable character in Super Smash Bros. Life or Death.
R.O.B. (Robotic Operating Buddy) is a peripheral for the Nintendo Entertainment System (NES). Initially made as Nintendo's attempt at enduring the North American video game crash of 1983, R.O.B. has since transitioned into a video game character via in-game cameos and playable appearances with one of his most notable appearances being as a playable character in Mario Kart DS.
R.O.B.'s voice is mostly comprised of beeps, boops, and various computer sounds rather than having an actual voice actor.
==How to Unlock==
*???
*???
*Get him to join your party in the Kiss of Death.
With the exception of the final task, completing one of the above will lead to R.O.B. challenging the player on Gyromite. Defeating him unlocks him for regular gameplay.
==Moveset==
 	Name 	Description
Neutral Attack 	N/A 	Two alternating hooks. Its first hit can be repeated by holding the attack button, and can also jab lock opponents, while the second hit is useful for spacing.
Forward Tilt 	N/A 	A lunging hook. This attack can be angled.
Up Tilt 	N/A 	Quickly thrusts his arms upward.
Down Tilt 	N/A 	Quickly thrusts his arms diagonally downward. Has a small chance to trip opponents.
Dash Attack 	N/A 	A double forearm club.
Forward Smash 	N/A 	Fires a energy blast forwards, similar to the uncharged Robo Beam.
Up Smash 	N/A 	Handstands and activates his thrusters to emit a fiery blast upward.
Down Smash 	N/A 	Lowers his torso and spins many times doing a discus clothesline, similarly to Arm Rotor.
Neutral Aerial 	N/A 	Activates his thrusters and somersaults and emit a fiery blast in a circular motion.
Forward Aerial 	N/A 	Swings his arms forwards.
Back Aerial 	N/A 	Leans forward and activates his thrusters to emit a fiery blast behind him. Back aerial can also be used for horizontal recovery, as it slightly propels him forward and does not consume Robo Burner's fuel, and due to it briefly halting R.O.B's momentum, it can autocancel in a short hop, just like his other aerials.
Up Aerial 	N/A 	Rapidly spins his arms upwards.
Down Aerial 	N/A 	Activates his thrusters to emit a fiery blast downward.
Grab 	N/A 	Clinches the opponent.
Pummel 	N/A 	A headbutt.
Forward Throw 	N/A 	While holding the opponent in his hand, R.O.B. pulls his arm back and then flings it forward, throwing them away.
Back Throw 	N/A 	Flings the opponent behind him with both of his arms.
Up Throw 	N/A 	A jumping reverse piledriver.
Down Throw 	N/A 	R.O.B. flips the opponent over and drills them into the ground headfirst, burying them.
Neutral Special	Robo Beam 	An optical laser with 3 different levels: Uncharged Robo Beam, Robo Beam, and Super Robo Beam. Uncharged Robo Beam is a very small energy blast instead of a laser, and can only damage opponents at point-blank range. However, it can be fired consecutively and has deceptively high knockback growth, which allows it to ward off nearby opponents. Conversely, both Robo Beam and Super Robo Beam can damage opponents from afar and ricochet, but cannot be fired consecutively. Robo Beam and Super Robo Beam also deal noticeably more damage when fired at point-blank range. It is one of R.O.B.'s options for zoning alongside Gyro, with Robo Beam being better for his neutral game, while Super Robo Beam is better for surprising opponents.
The light on R.O.B.'s head indicates the level: a dim, slow-paced pulsating glow indicates an Uncharged Robo Beam; a brighter, moderate-paced pulsating glow indicates Robo Beam; and a bright, rapid-paced pulsating glow indicates Super Robo Beam.
Side Special 	Arm Rotor 	Rapidly spins his torso around to perform a series of discus clotheslines that concludes with an uppercut. Mashing the special button extends the duration of the move. It can also reflect projectiles and move R.O.B. forward or backward while the control stick is tilted in the respective direction.
Up Special 	Robo Burner 	Activates his thrusters in order to fly. It grants impressive vertical and horizontal recovery distance, although R.O.B. has a set amount of fuel, indicated by the gauge in his chassis, to use in order to perform this move. Fuel is recovered over time as long as R.O.B. is grounded. This doesn't cause helplessness, allowing R.O.B. to fast fall, air dodge, or attack with any aerials or any of his other specials either through its duration or after its conclusion. R.O.B. is also immune to footstool jumps while using this move, although other characters can still jump off of him regardless. It also grants intangibility on frames 2-4, but only when performed on the ground.
Down Special 	Gyro 	Charges a spinning top on his base. R.O.B.'s other zoning option alongside Robo Beam, it can be picked up and thrown as an item after making contact with either the opponent or the stage. However, opponents can do the same and thus use the top against him. Only one Gyro can be active at a time, and attempting another will result in R.O.B. flailing in confusion. If R.O.B. is holding his Gyro, he will be able to charge it again.
Final Smash 	Guided Robo Beam	Re-configures his body into a cannon-like form, and begins to charge energy. During the charge, he fires smaller red lasers that home on opponents in front of him. He then unleashes the built-up energy in the form of a green laser, which can be angled up or down. As the Final Smash begins to end, the laser briefly enlarges, becoming wider and more powerful.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Portions of R.O.B.'s body descend from the sky and assemble together. 	
Taunt 1 	Faces the screen and spins his arms and head in alternating directions. Based off of his victory animation from Mario Kart DS. 	
Taunt 2 	Faces the screen and moves his head around, flashing bright lights from his eyes while clapping. 	
Taunt 3 	Faces the screen, moves his arms down and then moves them back up again, spinning them whilst he does so. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	R - O - B! 	
Victory Pose 1 	While advancing forward, R.O.B. rotates his hands outward while his arms point out straight. After halting, he spins his arms in alternating directions and rotates his head 360° counterclockwise. Afterward, he adjusts his arms to face upward, continuously raising and lowering them in a flexing gesture. R.O.B.'s head also rotates 360° clockwise after every two times he pumps his arms.	
Victory Pose 2 	Uses Robo Burner, spins, and then lands. He then proceeds to continuously lower and raise his arms while rotating his head. 	
Victory Pose 3 	Turns his head and flashes the lights in his eyes while clapping, similar to his side taunt. He then proceeds to continuously clap, lowering his arms after each clap. 	
==Role in Classic Mode==
Like all other fighters, R.O.B. appears in Classic Mode. R.O.B.'s Mini-Boss is unknown. 
===R.O.B. Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
As in Galactic Battle, R.O.B.'s default costume switches between the 1st and 2nd costumes listed here depending on the language the game is set to. The Famicom colors are the default if the language is set to Japanese, Korean, or Chinese, while the NES colors are the default color if the language is set to any other language. Newly scanned R.O.B amiibos default to the language's default color instead of the color of the R.O.B amiibo, unlike other amiibo variants.
Image	Number	Color 	Notes 	Unlockable?
 	01 	Grey 	Based on the western version of R.O.B. released for the NES. The text on his base reads "R.O.B. - Robotic Operating Buddy". It is the default color for Western languages.	Default
 	02 	Tan 	Based on the Japanese version of R.O.B. released for the Famicom. The text on his base reads "Family Computer Robot". It is the default color for Asian languages. 	Default
 	03 	Yellow	Resembles Spike, a glitch enemy from Stack-Up. 	Default
 	04 	Purple	Resembles Flipper, a glitch enemy from Stack-Up. 	Default
 	05 	Blue 	Resembles the Indigo Nintendo GameCube, as well as the Cobalt Blue Game Boy Advance SP. 	Default
 	06 	Green 	Resembles the R.O.B. Launcher enemy from Brawl's Subspace Emissary. 	Default
 	07 	Cyan 	Resembles the Pearl Blue Game Boy Advance SP. Also resembles an inverse of his blue costume. 	Default
 	08 	Red 	Resembles the Virtual Boy. 	Default
 	09 	 	 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
R.O.B.'s Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking R.O.B. in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:ROB NES 2.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death