Evencare

evencare is a lobby in item asylum. This lobby was contributed by jeannecca.
==Overview==
When players first spawn in, they will see a fake loading screen, which soon switches to the map. While in this lobby, the player's character is forced into a 2D perspective view. The camera follows the player, albeit with approximately 6 studs of horizontal leeway in either direction before the camera begins to follow the player. The lobby's void is also replaced with a background of a tiled image.
The lobby is vaguely square-ish in shape, with a long hallway near the entrance leading to a unopenable blue door. There's also 3 light pink chairs, a desk, and a small table near the exit, though neither the entrance or exit work. The room is comprised of blue and pink blocks, with a random pink block with a sun texture on all sides near the long hallway, just floating there.
Around the lobby are some spinning objects that take on multiple appearances, like a blue cone resembling a party hat and a pink version of the Happy Home. These are officially called Pieces and collecting one will give the player who collected it 5 points. These will not give you points in private servers.
Some props in this lobby will prompt a moving question mark decal when the player approaches it. Pressing E will bring up a dialog box related to the item the user is interacting with. E advances the dialog box after it finishes.
*PaintingIt's a picture of two friends, Toneth and Randice.Are they not cute? Give them a chance!
* DoorThis door is locked.Or not, but you don't really feel like checking.
*Voting areaSome weird images with some buttons underneath.Maybe you could vote for a map, you know, instead of reading this.
== Gallery ==
File:IsaacpetscopoffscreenthingHI.png|An image of the offscreen Isaac tile-set.
File:Picture dialogue.png|Dialogue when viewing the photo (notice how the font goes off the text bar).
File:Picture dialogue 2.png|Ditto but second dialogue.
File:Door locked dialogue .png|Dialogue when going near the door.
File:Door locked dialogue 2.png|Ditto but second dialogue.
File:Voting dialogue .png|Dialogue when going near the map vote.
File:Voting dialogue 2.png|Ditto but second dialogue.
===Miscellaneous===
File:Evencare open door.png|The opened door to access lobby_overlap prior to v1.7.0.
File:Evencare loading screen.png|The lobby's loading screen.
=== Origin ===
File:EvenCare PetScop.jpg|Even Care in its original source.
==Trivia==
*If a player dies for any reason or the lobby started, the fake loading screen will appear.
*Some abnormal actions in this lobby can be done on VIP servers.
**If you kill any NPC using scissors, the kill cutscene will be zoomed in.
**If you use train, lilynette or cero metralleta, for a brief moment the player's perspective will widen and then return to normal.
**If you use presidential key, you will be teleported but you can't see anything.
*The appearance of the pieces is always preset and is not randomized.
*Evencare originates from a webseries of a fictional PS1 game titled Petscop. The lobby takes on the appearance of the first level of the game. The loading screen is likewise taken from Petscop.
*If a boss with an intro cutscene is picked (i.e. Weegee or Matter), then the intro cutscene will be zoomed in. This phenomenon also happens with lcorp.
==Changes==
*v1.7.0
**The back door no longer opens.
**Room with trapdoor removed. Isaac tileset remains.
*v1.6.9
**Altered to accomodate doglirium.
***Locked backdoor is now open to players with all 6 pets. Sends players to the Isaac tileset and has a room with a trapdoor that may be touched to enter lobby_overlap.
***Awards the "triangulation" (formerly "petscoper") badge to players with all 6 pets.
**Music now turns off when "Area Music" is disabled in Settings.
* Revamped in v1.2.0.
** Now has a fixed camera angle.
** Seats removed.
**Map voting buttons moved to the other side of the room; now has interactive objects.
** Now has a moving background.
*In an unknown version, Pieces were changed to give points.
*v0.2.0
**Added evencare.
Category:Lobbies
Category:Based on media