Hunter (Mega Walls)

A ranged class for starter type. Hunter specialize ranged attacks, their ability allow arrow to homing towards enemies. It also can receive buffs from passive ability, allow to escape from danger. However, their kit lack of potion makes healing a lot harder on them.
=General =
Difficulty: Normal ★★☆☆
Type:Ranged/Fighter
Energy Per Hit: 4 (Melee), 8 (Bow)
Energy Per Second: 0.75
= Abilities =
=== Kit ===
Upgrades 	Items 	Cost
Default 	Iron Sword, Bow (Infinity), Iron Helmet, Iron Boots, Golden Apple, Arrow, Steak, Carrot on a Stick. 	Free
Upgrade II 	Iron Sword, Bow (Infinity), Iron Helmet (Projectile Protection I), Iron Boots (Protection I), 2 Golden Apple, Arrow, 2 Steak, Carrot on a Stick. 	200 coins
Upgrade III	Iron Sword, Bow (Power I, Infinity), Iron Helmet (Protection I, Projectile Protection I), Iron Boots (Protection I), 3 Golden Apple, Arrow, 2 Steak, Carrot on a Stick. 	600 coins
Upgrade IV 	Iron Sword, Bow (Power I, Infinity), Diamond Helmet (Protection I, Projectile Protection I), Iron Boots (Protection II), 4 Golden Apple, Arrow, 3 Steak, Carrot on a Stick. 	2000 coins
Max Upgrade	Iron Sword (Sharpness I), Bow (Power I, Infinity), Diamond Helmet (Protection II, Projectile Protection II), Iron Boots (Protection II), 5 Golden Apple, Arrow, 3 Steak, Carrot on a Stick.	5000 coins
==Eagles Eye [Ability]==
For the next — seconds, you will shoot homing arrows with your bow when fully charged.
You receive 0.5 HP for melee attacks and 1 HP for homing arrows during this time.
You won't gain any energy from your bow, and you only receive 2 energy for your melee attacks.
Upgrades 	Effects/Duration	Cost
Default 	9 seconds 	Free
Upgrade II 	10.5 seconds 	500 coins
Upgrade III	12 seconds 	1000 coins
Upgrade IV 	13.5 seconds 	2000 coins
Max Upgrade	15 seconds 	3000 coins
== Animal Companion [Passive] ==
When getting attacked, you have —% chance to spawn a random animal companion.
You can spawn a Chicken Jockey, Zombie Pigman with Weakness III, Spider, Exploding Sheep, Tamed Wolf or Cow with Resistance II.
You can also right click your Carrot on a Stick to spawn a Rideable Pig. The pig is controllable invincible, last 30 seconds, and has 60 seconds cooldown after despawning.
You cannot activate abilities or shoot homing arrows while riding a pig, although this will heal you twice the amount for the duration of your ability if you ability was activated beforehand.
Cooldown: 4 seconds
Upgrades 	Effects/Duration 	Cost
Default 	10% chance to spawn	Free
Upgrade II 	15% chance to spawn	1000 coins
Max Upgrade	20% chance to spawn	3500 coins
== Force of Nature [Passive] ==
You get a random buff every — seconds.
Upgrades 	Effects/Duration	Cost
Default 	Every 40 seconds	Free
Upgrade II 	Every 30 seconds	1000 coins
Max Upgrade	Every 20 seconds	3500 coins
Possible buffs:
Buffs 	Duration
Speed I, Regeneration I	11 seconds
Resistance I 	7 seconds
 	15 seconds
Strength I 	5 seconds
Regeneration III 	5 seconds
 	8 seconds
Speed II 	8 seconds
== Golden Glasses [Gathering] ==
You have —% chance to find a Golden Apple in loot chests.
Golden Apples give Hunters Regeneration III for 4 seconds and Absorption for 2 minutes.
You also receive permanent Night Vision.
Upgrades 	Effects/Duration	Cost
Default 	25% chance 	Free
Upgrade II 	37.5% chance 	1000 coins
Max Upgrade	50% chance 	3500 coins
Category:Mega Walls classes
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Category:Mega Walls
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