Gear/Ammo AC5

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_AC_5
Manufacturer: Generic
Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	4500 	All 	All
* AC/5 Ammo - 20 Shots
* 225 Cbills Cost per Shot.
* Ammunition Box can explode for 22.5 damage, 11.3 heat and 5.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
20 	225 	22.5 	11.25 	5.625
=Used By Mechs=
Mechs 	Mechs 	Mechs
AS7-A 	AVL-1OC 	AVL-1ON
AXM-4D 	BJ-4 	BL-P-KNTPARTISAN
BLR-6C 	BNC-1E 	BNC-3E
BNC-3EA 	BNC-3ER 	BRM-5A
BSK-M3 	BSK-M4 	BSK-M6
BSW-P 	BTM-1A 	BWP-2B
BWP-X1 	BWP-X1R 	CGR-1P5
CLNT-1-2R-P 	CLNT-2-3T 	CLNT-2-3TR
CLNT-3-3T 	CLNT-P2 	COR-7A
CP-11-P 	CTF-4X 	CTF-5D
CTF-IM 	DRG-1G-DDOUGLAS 	DRG-1N Eras-ClanInvasion3061-Base
DRG-1R 	DRG-5NR 	EMP-1A
EMP-5A 	END-6SR 	ETN-CHO
GTL-1OC 	HBK-4N 	HER-2S
HER-2SR 	HTM-27W aka HATAMOTO-KU 	HTM-27W2 aka HATAMOTO-KU
HTM-60W aka HATAMOTO-KU	JM6-S Eras-ClanInvasion3061-Base	JM6-SR
JM7-DD 	LNC25-03 	MAD-1R
MAD-2R 	MAD-3L 	MAD-3M
MAD-3R 	MAD-3RR 	MAD-4T
MAL-4R 	MAL-XV 	MGL-T1
MSK-5S 	ON1-C 	OTL-8D
PEN-3H 	PX-1KC 	QKD-IV4
RFL-3N 	RFL-3N-LK2LK2 	RFL-3N-LKLK
RFL-3NR 	RFL-6D 	RFL-9T
RFL-DB 	RGH-1B 	RGH-1C
RK-4T 	SA-OS2 	SHD-1P
SHD-1R 	SHD-2D 	SHD-2D2
SHD-2H 	SHD-2HR 	SHD-3H
SHD-3H2 	SHD-5R 	SHD-9D
SHM-OC 	SMO-KING 	STC-2C
STC-2D 	STN-3K 	STN-5WB
SWD-1 	SWD-2 	SWD-4
TBT-7K 	TDR-F4V 	TLR1-O-GGRAYSON
VLT-3E 	WNU-O 	WVR-6R
WVR-6RR 	WVR-6T 	WVR-Q
WVR-RFL 	ZEU-6S 	ZEU-6S-DC
ZEU-6Y 	ZEU-SKSHOKOMISH 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2