Bone Danse

Bone Danse
Mystic 
Proficiency [Agility]
400 hours 
Double learning difficulty
This horrid spell animates a skeleton to move and act in accordance with the necromancer's twisted wishes. The bones cannot move beyond their normal range of motion, i.e. no elbow-in-mouth or levitation, but the skeleton need not be completely intact—even a skeletal hand may be made to crawl about with this spell. This spell allows the caster to control the bones marionette-style, and demands total concentration as well as line-of-sight. If the caster's concentration is interrupted, the spell is broken. Animating the bones initially requires thirty seconds of weaving a thread or string in the casters hands; the string itself requires a two-hour long preparatory ritual. Any skeleton that is otherwise animate—including those manipulated by another necromancer via this spell—receive a saving throw against physical necromantic magic at a 16 or higher. What makes this spell so horrifying is that the skeleton must be beaten into bone fragments to stop it, and the skeleton need not have been freed of living flesh…
Category:Mystic
Category:Proficiencies
Category:Skills
Category:Death
Category:Bone
Category:Reanimation