Somnolent Gaze

With this ability, a necromancer can immediately stupefy and cloud the mind any single living creature under his or her regard. If the subject fails a saving throw vs. spells (at a –4 penalty), he or she feels a profound form of lethargy and disorientation, similar in effect to a slow spell, except that the condition lasts for up to one turn per level of the wizard. The necromancer may call upon this power once per round, at will, and can also break its effect at any time (it can also be terminated prematurely by a successful dispel magic).