Losing a Limb

== One Arm ==
A character who has lost an arm incurs the following penalties:
===Skills:===
: -10 penalty on Climb, Craft, Disable Device, Escape Artist, Ride, Sleight of Hand, Swim, and Use Magic Device skill checks 
===Combat Maneuvers ===
: CMB -10 penalty on grapple checks;
: CMD -10 penalty vs Grapple
===Spells===
: Have a 20% chance to lose spells with somatic components.
: -5 on concentration checks to cast spells with somatic components
===Weapons===
: Unable to wield weapons two-handed or make two-weapon attacks, and may not wear a shield on the affected arm.
== Both Arms ==
A character who has lost both arms incurs the following penalties:
===Skills:===
: -20 to swim and ride checks
: Cannot make  Climb, Craft, Disable Device, Escape Artist, Sleight of Hand or Use Magic Device checks
===Combat Maneuvers ===
: Cannot make Grapple checks
: CMD -20 vs Grapple
===Spells===
: Cannot cast spells with somatic components
: Cannot channel energy
===Weapons===
: Cannot attack with hand-held weapons or use objects
== One Leg ==
A character who has lost a leg incurs the following penalties:
===Skills===
: -10 penalty on Acrobatics, Climb, Ride, Stealth, swim, escape artist Perform (dance).
===Movement===
: Cannot run, charge or take a 5’ step
: Speed is reduced to half
===Combat ===
: Cannot use stances
: Cannot bull rush or overrun 
: CMB takes a -10 penalty to grapple and Trip
: CMD takes a -10 penalty vs bull rush, overrun, grapple and trip
===Defenses===
: -4 reflex saves, lose the benefit of improved evasion
: -2 penalty to AC
== Both Legs ==
A character who has lost both legs incurs the following penalties:
===Skills===
: -20 Acrobatics, Climb, Swim, Stealth and Escape Artist
: Cannot use Ride or Perform (dance)
===Movement===
: Cannot run, charge or take a 5’ step
: Can only move 5’ as a full round action
===Combat===
: Cannot bull rush or overrun
: CMB takes a -20 penalty to grapple and trip
: CMD takes a -20 penalty vs bull rush, overrun, grapple and trip
===Defenses===
: -8 reflex saves, lose the benefit of evasion and improved evasion
: Always considered flat-footed and prone
Category:World
Category:Custom
Category:Downtime
Category:House Rule