Stone Hamlet Classic

Title: ElderPrevious Stage: Wood SettlementThe Settlement is growing larger, and the refugees are recovering quickly under a steady diet and freshwater. You are the leader of your small Hamlet, even if you are one of several Elders that meet regularlyto guide the course of the community. You have been studying the Cobblestone you have collected duringyour mining efforts, and have determined ways to improve the lives of everyone. Stronger than wood, itcan be used to reinforce existing houses, build stronger tools, and even build a few things you wouldnever have dared with mere wood.But all is not well. The word is out about your small community. In the vast wilderness, you havesecurity, you have a steady food supply, and, most importantly, you are willing to take people in. Youknow that soon more and more people will come to you looking for shelter, and your current stocks offood won't cut it for long. You'll need to expand your farming efforts, maybe even assign one or twomembers of the community to the job. Worse, the mobs still roam your streets at night. It is time to fortifyyour small community, and build a wall to keep them out.And what of the metal ores that you have found underground? Iron, Copper, Tin.....they could be useful,you know. But you lack the facilities and castings necessary to shape them into useful shapes. Still, youfeel confident that your new Stone tools are sufficient to pull most of the ore out of the ground. You alsothink that you can use some of the Quartz you have discovered to grind the raw ores into dusts, and getmore pure metal. You and your smartest advisors are considering the best ways to take advantage of thesemetals, once you have recovered enough of them.Stage 3 Rules:Valid MaterialsRule of Cool still appliesYou may use any Stone, Wood, Dirt (Clay, Dirt, Quicksand, etc) that you can harvest with thetools available to you.You may use up to Stone tools, and tools that have the same mining strength as Stone tools.TiC Mining Level 1: Ironpage 207 / 284Refugee to Regent ChallengeMetals may not be used yetTools, Armor, etc found in chests may be usedPortal Guns/Gravity Guns may not be usedTools/Armor/etc found in chests that are above Stone strength that are nearly destroyedmay not be repaired or replacedGeneral RulesPopulation is calculated by number of unique Dwellings (Refugee Shack/Refugee Refuge, HamletHut/Hamlet House, Player Dwelling[s])You must wear a Helmet if you go UndergroundYou may harvest any ores that you findYou may NOT use metals all, yet, unless it is an Advancement RequirementYou MAY smelt any ores you want into ingots/blocks.You may not delve below Y Level 30. If you find yourself at Y 29 or below, immediately getabove Y 30The sole exception is an exposed Ravine that goes below Y 30. In this case, you maytravel to the bottom of the Ravine, and harvest whatever you like, but you may not enterany cave systems that begin once the top of the Ravine is covered.Generally all Stone recipes that are non-tech related may be used.If you find an Abandoned Mineshaft, feel free to grab the tracks and/or minecarts and usethem yourself.Coke Ovens are unlocked for all difficulty levelsAll Wooden Rails may be used except for Wooden Booster RailThe following are the only carts you may use this Stage (but only if you find them in adungeon, chest, or Abandoned Mineshaft)Railcraft Work Cart (Cart with a Crafting Bench)Vanilla MinecartFurnace CartChest CartStone Hamlet Shakespeare Rules:This list is just for fun, feel free to ignore itFor this Stage only, your Hamlet is located in DenmarkFor this Stage only, you are the Prince of DenmarkThe other Elders advising the Hamlet are Rosencrantz and Guildenstern, but poor Yorick met hisend just recentlyAlas, I knew him wellAt the end of this stage, everyone diesFast Track Advancement Rules:page 208 / 284Refugee to Regent ChallengeItem RequirementsTool Requirements:Tools may be built out of up to Stone materials. If Tinker's Construct is used, any non-metal materialwhose mining strength is the same as Stone tools may be used.Sword required for AdvancementPickaxe required for AdvancementAxe required for AdvancementShovel required for AdvancementA Mattock may replace both the Shovel and the Axe requirements.All other Tools are optional.You may use any Tools you discover in Chests except for Portal Guns and Gravity GunsYou may use any Potions you discover in ChestsArmor Requirements:Armor may be built out of up to Leather-strength material. Helmets are required if going underground,except if going into a non-cave basement.Leather Helmet required for AdvancementLeather Breastplate required for AdvancementBuilding Guidelines:All kinds of Dirt may be used as a building materialAll kinds of Wood may be used as a building materialAll kinds of Stone may be used as a building materialBricks (Smelted Clay) may be used as a building materialGlass may be used as a building materialIn general, any non-metal/Redstone/gemstone material that you can gather with this stage's toolsmay be used as a building materialFood Requirements:At least 3 Food Sources must be maintained per playerAt least 2 Food Source per Hamlet HutAt least 1 Food Source per Settlement ShantyAt least 1 Food Source per Agricultural House.These Food Units may be crops, Livestock, etc.page 209 / 284Refugee to Regent ChallengeResidential:Upgrade Player DormitoryBuild at least 1 Hamlet Hut for an ElderBuild 2-3 Hamlet HutsBuild 1 Additional Hamlet Hut for every 3 playersPlayer DormitoryHostile Mobs may not be allowed to spawn inside the Settlement ShantyFurnishingsEach room in the Dormitory must be Furnished with at least 1 of each of the following:PaintingFilled Item FrameFilled Clay PotCarpeting/Wool FloorRequired Rooms:Build a Furnace RoomFurnace Room must have at least 2 FurnacesFurnace Room should have Chest/Barrels for Coal/CharcoalExpand the Item BankAdd at least 3 Double Chests for StorageLabel all Chests by their contentsBuild an InfirmaryAny Golden food (if any) should be kept in this roomMust have beds for half the number of Players living in the Dormitory (rounded up)Build an ArmoryAll spare Tools, Weapons, and Armor should be stored in this room.Use of Bibliocraft tool racks is recommended, though not required.Hamlet HutHostile Mobs may not be allowed to spawn inside the Settlement ShantyFurnishings:Each room in a Hamlet Hut must be Furnished with 1 or more of the following:PaintingFilled Item FrameFilled Clay PotCarpeting/Wool Floorpage 210 / 284Refugee to Regent ChallengeHamlet Hut must be sealed with Wooden Door(s) and/or Trapdoor(s)Elder's Additional Furnishing:The Elder must have at least 1 Bookshelf in his OfficeBookshelves may also be added in other rooms if to tasteBookshelves may be vanilla or BibliocraftRequired Rooms:BedroomMust have a BedStorage RoomRequires at least 2 Double Chests1 Additional Room to TasteElder's Hamlet Hut Additional Room:OfficeMust have a DeskAgriculture:Build at least 1 Farm HouseBuild at least 1 Ranch HouseFarms and "Farm House"sA Farm House is not counted in the Residential section, mainly because they are mainly built accordingto the population. As a general rule of Thumb, each Farmer is capable of tending anywhere from 25-75Blocks of crops before another Farm House is required. Each block of crops is considered one foodsource Once there are enough Farmers, Farmers are encouraged to specialize their crops."Farm House"Building Materials are equal to the Dwellings of the current Stage.Must be sealed by DoorsHostile Mobs may not spawn inside.Farm Houses should not be built near the Residential area.Farm Houses should be built as close to their crops as possible.It is recommended to keep Farmhouses on the edges of your towns so there is more space forbuildingRoom Requirements are equal to the Dwellings of the current Stage, with slight additionspage 211 / 284Refugee to Regent ChallengeAdditional Room RequirementsMust have Granary (Food Storage)Must have at least 1 Double Chest for Seeds and/or FoodjMay be part of the main house or may be separate.Ranches and "Ranch Houses"A Ranchhouse is not counted in the Residential section, mainly because they are built as needed,according to the food needs of the population. As a general rule of Thumb, each Rancher is capable oftending to 15-30 Livestock, 1.5x that if the Livestock are Chickens. Livestock are animals that produceedible or useful products. In Vanilla these are Cows, Mooshrooms, Pigs, Chickens, and Sheep, thoughdepending on your mods, there may be many more. Each animal that produces an edible product isconsidered one food source. Once there are enough Ranchers, Ranchers are encouraged to specializedtheir Livestock. In the case of Sheep Ranchers, Ranchers are eventually encouraged to specialize theircolor of Sheep."Ranch House"Building Materials are equal to the Dwellings of the current Stage.Must be sealed by DoorsHostile Mobs may not spawn inside.Ranchhouses should not be built near the Residential area.Ranchhouses should be built as close to their Livestock as possible.It is recommended to keep Ranchhouses on the edges of your towns so there is more space forbuildingRoom Requirements are equal to the Dwellings of the current Stage, with slight additionsRoom Requirements:Feed RoomMust have at least 1 Double Chest containing Breeding Material per species of Livestockand/or EggsLivestock Pasture1 Rancher may care for 15-30 LivestockMust have a minimum of at least 2 mobs of a specific mob typepassive mobs may not mix in each other's PasturesMust be safe from Hostile MobsMay not be able to escapeShould not be able to "Glitch Out" of their PastureFortificationspage 212 / 284Refugee to Regent ChallengeWallsBuild a Wall around, at minimum, your DormitoryYou may build it around Everything only if you want to.Needs only to be 2 Blocks highDoes not need to be Spider-proofMay be made of any material you can use, including Dirt.Normal Advancement Rules:Item RequirementsTools (Per Player):Tools may be built out of any Material less than or equal to Stone strength.Required ToolsSword is Required for AdvancementAxe is Required for AdvancementPickaxe is Required for AdvancementShovel is Required for AdvancementHoe is Required for AdvancementRecommended ToolsA Mattock may replace the Axe, Shovel, and Hoe requirementsA Sickle is recommended for UtilityA Fishing Pole is recommended for UtilityA Bow is recommended for UtilityArmor (Per Player):Armor must be made of any Material that is equal to or less than Leather's Durability. Players do notalways need to wear their armor, only have it constructed. Players must wear a helmet before venturingunderground.Required Armor PiecesHelmetChestplateLeggingspage 213 / 284Refugee to Regent ChallengeBootsFoodPopulation Type Food Type Amount of FoodPlayer(s) Any Food 12 per PlayerOfficers/VIPs/Elders Any Food 8 Per Officer/etcGeneral Population Any Food 6 per PopulationAgricultural Population Any Food 6 per PopulationGeneral Military Any Food 4 per PopulationCow/Mooshroom Wheat 2 per Cow/MooshroomHorse Haybales 1-2 per HorseSheep Wheat 2 per SheepPig Carrots 2 per PigCat Fish 1 per CatDog Meat 2 per DogChicken Seeds 1 Seed-bearing Plant per ChickenAdditional Livestock Breeding Item 2 per Livestock Type12 Food Sources per Player4 Food Sources per Servant6 Food Sources per General Population6 Food Sources per Agricultural Population4 Food Sources per Military PopulationLivestock Food Requirements2 Wheat per Cow2 Wheat per Mooshroom2 Wheat per Sheep1 Wheat per Chickenor 1 plant whose seeds Chickens eat and consequently breed2 Carrots per Pigpage 214 / 284Refugee to Regent Challenge1-2 Hay Bales per Horse1 Fish per Cat2 Meat per DogAdditional Livestock:2 [Breeding Item] per [Breed]Building Codes:Existing buildings do not need to be upgraded unless the Player(s) wish it.Existing buildings do not need to be torn down/rebuilt unless the Player(s) wish it.Building MaterialsAll kinds of Dirt may be used as a building materialAll kinds of Wood may be used as a building materialAll kinds of Stone may be used as a building materialBricks (Smelted Clay) may be used as a building materialGlass may be used as a building materialIn general, any non-metal/Redstone/gemstone material that you can gather with this stage's toolsmay be used as a building materialResidentialPopulation Type NewConstructions(Minimum)Average Numberof RoomsNumber ofFurnishings perRoomFood per Capita SpecialRequirementsPlayer(s) See Below See Below At least 2/Room 12 May not livetogetherElders/VIPs 1-2 5-6 (Plus Office) 1-2/Room 8 Must have Officein DwellingGeneralPopulation4-8 Hamlet Huts 4-5 1/Room 6 Must haveFurnaceServants To Taste 1 Room Only 0-1/Room 4 Live onEmployer's landEach Player must expand their Estatepage 215 / 284Refugee to Regent ChallengeBuild 1-2 Hamlet House for new Elder(s)Settlement Shacks may be upgraded to Hamlet House requirements if desired. This is notrequired.Build 4-8 Hamlet HutsAll previously built Dwellings, whether Residential or not, must have a Furnace installedPlayer EstatesUpgradesInstall at least 1 Furnace in the KitchenInstall at least 2 Furnaces in the Work RoomIf desired, upgrade Frying Pan in Kitchen to Stone level.Add at least 3 Double Chests to your Storage RoomInstall Glass/Glass Panes in empty window holes (if applicable)If desired, replace Wooden Pressure Plates/Buttons with Stone Pressure Plates/ButtonsBuild New RoomsBuild a Trophy RoomTreasured Items are to be stored hereAny surviving items from Dirt Hovel and Wooden Settlement should be stored here.Any surviving tools and/or Weaponry from previous Stage(s) that are outclassed in thecurrent Stage are laid to rest here, to display your accomplishmentsAny surviving Armor piece(s) from complete Stage(s) that are outclassed in the currentStage are laid to rest here, to display your accomplishmentsIf required Tools/Weapons/Armor are not worn/equipped at End of Stage, they must bestored here.It is recommended to sort the Trophy Room(s) by StageBuild a Guest RoomMust have a BedMust have a Double Chest to store your Guest's itemsPick 2 additional items over and above the normal FurnishingsHire a Maid (See Servant's Quarters, below)Hire a Gardener, Stable boy, etc to help tend your Agricultural Room (See Servant's Quarters,belowThe Gardener requires a Hoe (or equivalent) of any Quality if tending CropsIf Gardener is tending Livestock, he will require at least 1 of the requisite breedingmaterialIf Gardener is tending to Kennels or Stables, he will require 1 item to heal/make animalfriendlierBuild 1 Agricultural Room to tasteChoose 2-3 Additional Stage-appropriate Rooms to tasteIf your Hamlet is near a large source of water, build a personal pleasure boat to tasteIt is recommended to have a flat keel so as not to destroy water blocks if the boat iseventually given an inchworm drivepage 216 / 284Refugee to Regent Challengepleasure boat must have 16 blocks or more of surface area in any configuration desired(4x4, 2x8, etc)ServantsServants should all have their rooms in the same area, somewhere out of the way but stillclose enough to be able to do their jobs.All Servants need only 1 room as their Bedroom with a Bed and a Double Chest to storetheir belongings. The Rooms may be as large or as small as their masters wish.Servant's Quarters require only half of the standard FurnishingsServants do not necessarily need any ArmorFurnishingsEvery indoor room must be Furnished with at least 1 of each of the followingPaintingFilled Item FrameFilled Clay PotCarpeting/Wool FloorEvery outdoor room must be beautified with the followingFilled Item FramePotted PlantMay be Flower, Tree, Cactus, etcHay BaleOnly if Livestock are present in the current roomA clear and distinct pathwayUnless such a pathway would present a distinct violation of the Room's intended purposeElder's Hamlet HouseRequired RoomsBedroomMust have a BedWork RoomMust have a Double ChestMust have a FurnaceMust have a Crafting BenchKitchenpage 217 / 284Refugee to Regent ChallengeMust have either Frying Pan or Furnace for cooking foodMust have a Crafting BenchMust have a Single Chest for foodOfficeMust have a DeskMust have 2-4 Bookcases or BookshelvesMay be Vanilla or Bibiliocraft1-2 Additional Rooms to tasteFurnishingsEvery indoor room must be Furnished with at least 1 of each of the followingPaintingFilled Item FrameFilled Clay PotCarpeting/Wool FloorHamlet HutRequired RoomsBedroomMust have a BedWork RoomMust have a Double ChestMust have a FurnaceMust have a Crafting BenchKitchenMust have either Frying Pan or Furnace for cooking foodMust have a Crafting BenchMust have a Single Chest for food1-2 Additional Rooms to tasteFurnishingsEvery indoor room must be Furnished with at least half of the followingPaintingFilled Item FrameFilled Clay PotCarpeting/Wool FloorAgriculturepage 218 / 284Refugee to Regent ChallengeAgriculture Type Produces (Type) Produces (Number) Livestock/Pet FoodRequirementsAgriculturalist FoodRequirementsFarmer Food 20-60Blocks/FarmerNone 6/FarmerRancher Livestock (Food,Goods)10-30/Rancher(25-50 Chickens)See Above 6 Food/RancherBeekeeper Bees, Honey, HoneyProducts10-20 Hives/Keeper None 6 Food/RancherOrchard Master Trees/TreeProducts/Fruit1 Orchard/Master,30-50 Trees/OrchardNone 6 Food/MasterStable Master Horses, otherRideables20-25/Master 2 Wheat/BreedingItem/Horse/Rideable6 Food/MasterKennel Master Dogs, Cats, otherPets20-25/Master 2 Breeding Item/Pet 6 Food/MasterFisherman Fish 15-30Fish/Fisherman25-50 WaterBlocks/Fisherman6 Food/FishermanPlantationer Non-FoodFarmables20-60Blocks/FarmerNone 6 Food/PlantationerAs Long as Food Requirements are met for all Livestock, Players, and Population, ANYvariation of the various Agricultural groups is acceptable.For Agriculturally-based Hamlets, see the bottom-most section for Building Requirements.Hamlets that are not Agriculturally-based may ignore these Requirements if desired.You must have enough food to feed your entire population.You may choose any combination of foodsources (Farming, Ranching, Fishing, etc) to get your population fed. However, you may not advance tothe next stage until your entire population is fed. Most livestock count as 1 food unit, and nearly allplants/fruit-bearing trees count as 1 food unit. The exceptions are:Mooshrooms count as 2 food units (Mushroom Stew/Beef)Natura Berries count as a full food unit only when they are fully grown (3x tall)Before then, each "stack" of berries only counts as half a food unitIf planted by a player, Natura berries do not grow wildly out of controlOnly wild Natura berries grow and grow and grow seemingly without end (albeit slowly)page 219 / 284Refugee to Regent ChallengeFarmingYou must have at least 10 Potato plants plantedYou must have at least 10 Carrot plants plantedPlantationsFishermen and "Fishing Huts"Fishing Huts are not counted in the Residential section, mainly because they are built to help support thepopulation, not add to the general population on their own. Fishermen are rather unlike most of the otherAgricultural food providers, because you don't necessarily need to build them much. You don't need totend their crops, you don't need to breed their livestock. However, they can only live directly next to thewater. There are two main kinds of Fishermen--the kind that fish from shore, run fishing lines, etc, andthe kind that goes out in boats and fishes in the water. Fishermen that fish from shore generally fish alongrivers. Fishermen that go out in boats and fish generally live next to an ocean and/or giant lake. OneFisherman can usually provide 15-30 food.Unlike other Agricultural types, however, you can't simply crowd Fishermen in together and have themall concentrated in one place. That would lead to overfishing and killing off all the fish in that area.Fishermen must have a fishing area of their own of at least 25-50 blocks. No more than 2-3 fishermenmay fish in the same area.Fishing HutsBuilding Materials are the same as the Dwellings of the current Stage.Must be sealed by DoorsHostile Mobs may not spawn inside.Fishing Huts should not be built near the Residential area.Fishing Huts should be built as close to their fishing areas as possible.It is recommended to keep Fishing Huts on the edges of your towns so there is more space forbuildingRoom Requirements for Fishing Huts ignore the "X extra rooms to taste" requirements of any/allstagesThere are some additional rooms required for Fishing HutsAdditional Requirements:Fishing Huts ignore the "X extra rooms to taste" requirements of any/all StagesRule of Cool appliesFish Cleaning/Fish Smoking RoomMust have a Crafting Table.page 220 / 284Refugee to Regent ChallengeMust have a double chest for storing fishMust have Furnace/Frying Pan to smoke fishI know it's not how it works in reality, but work with me here.Fishing Dock/Fishing RaftA fisherman must have a place to fish from. Multiple Fisherman (up to the maximumprovided by the difficulty) may fish from the same Dock or RaftIf a Fisherman lives on a Houseboat that he then fishes from, he does not need aDock/Raft. His Houseboat is his raft.Fishing DockA Fishing Dock is simply a place where a Fisherman goes to fish. It must extend out into/abovethe water. The Fishing Dock must have 2-3 Blocks for each Fishermman that is using it.i.e. One Fisherman is using a single dock. The Dock only needs to extend 2-3 blocks intothe river, or run parallel to shore for 2-3 blocks.Another Fisherman sets up shop and decides to use the same Dock. The Dock willneed to be extended 2-3 blocks in any direction over the river/water.Fishing RaftFishing Rafts are a place where Fishermen can go and fish. They are generally a good ways outinto a lake/ocean.Fishing Rafts must have a base of at least 3x3 per Fisherman that uses the Fishing Raft.Fishing Rafts should have a Bed and at least a Chest per Fisherman that uses the Fishing Raft.Sometimes you are having a good run of luck, or for whatever reason you can't make itback to shore. Best to be prepared.Each Fisherman's Chest must contain at least 1 Boat in case of emergencies and/orcrashing into the Raft and breaking their boatFishing Rafts must have a Boat landing area.The Boat Landing Area must be coated in Wool, so boats don't break when they bump intothe Raft.Fisherman's HouseboatHouseboats are far more than just a place for a Fisherman to fish from, though that happens here too.Houseboats are for the dedicated Fisherman who loves the open water, or anyone who wants to get awayfrom the shore. This entry is specifically for Fishermen. Houseboats for the general population can (soon)be found in the Dwellings page. Generally, one Fisherman lives on each Houseboat. Standard rules toprevent overfishing apply to Fisherman's Houseboats.Houseboats must be made of at least Wooden materials, up to the current material level of theCapital.Dirt may be used to build a Houseboat, but it may NOT be used for the bottom of theHouseboatpage 221 / 284Refugee to Regent ChallengeIf desired, these requirements may be used instead for an "Ice House", which would have asimilar functionality, except there would have to be a hole through the floor and the ice sothe fisherman can fish from a warm shelter on top of the ice.Room RequirementsAll Rooms but the Bedroom and the Porch/Deck may be combined into a single room ifdesired. If all rooms are combined into a single room, size requirements are 75% (3/4) ofthe individual rooms.If the rooms are combined into a single room, the functionality of each roomMUST be maintained, and any items/blocks that are required for one room may notcount towards the requirements of another room combined into the same room.Must have a BedroomMust have a BedMust have Double ChestMust have a KitchenMust have Frying Pan or Furnace to cook foodMust have Chest to store foodMust have a Work Room/Fish Cleaning Room/Smoking RoomMust have Crafting Table and/ORMust have Frying Pan/Furnace for smoking fish.Must have Chest to store equipmentFishermen must have at least a Fishing RodMust have at least 2 Boats (Vanilla or equivalent) in case of emergencyMay have a Porch/DeckThough not required, the Porch is an area easily accessible from the rest of theHouseboat that is open to the air. It's a place where someone could go out andenjoy the sun on the water.Room dimensions, etc are up to youThis is here simply to serve as inspirationMust have Boat Landing AreaThe Boat Landing Area must be coated in Wool, so boats don't break when theybump into the Raft.May have additional Rooms to tasteNumbers/contents of additional rooms are up to you. This is the bare minimum fora Fisherman's Houseboatsmall Livestock area, small garden, small Orchard......there is no limit to what youcould add to a HouseboatRanchingExpand your Livestock as needed by populationYou must have at least 2 of each kind of LivestockYou must have at least 4 different colors of SheepBuild additional Ranch Houses as neededKennel Masters and "Kennels"page 222 / 284Refugee to Regent ChallengeKennel Masters are not terribly important in the grand scheme of things, but they are important for onevery important thing. The Breeding, training, and care of animals kept in your Kennels. Without KennelMasters, you would have no war dogs. Without Kennel Masters, you would have no dogs at all, exceptwhat you manage to tame yourself. Being a busy person, you wouldn't have the time to give the dog or catto really train them the way that they should be trained. For the Kennel Master, his animals are the onlything in his life.By default, he only cares for Dogs and Cats. However, if you have a mod that includes more animals thatcan be tamed like dogs and cats that have no value as Livestock and cannot be ridden, the Kennel Masterwill take care of them too. Kennel Masters can take care of up to 20 animals at any one time. Nobles,your army, yourself, and others all come to Kennel Masters for pets."Kennels"Building Materials are equal to the Dwellings of the current Stage.Must be sealed by DoorsHostile Mobs may not spawn inside.Kennels should not be built near the Residential area.Kennels should be built as close to their Animal Kennels as possible.It is recommended to keep Kennels on the edges of your towns so there is more space for buildingRoom Requirements are equal to the Dwellings of the current Stage, with slight additionsRoom RequirementsAnimal KennelsEach animal in a Kennel Master's charge needs at least a 2x3x2 area to be kept in.There must be an area for the animals to run around in and get some exercise.Exercise area should be 2x2 per animal using the exercise areaThere doesn't need to be one massive exercise area, there can be multiple, smallerexercise areas.Apiculture and Bee KeepersBy now you almost certainly have come across a few bee hives. You may have even collected more thana few bees yourself. At present there aren't a whole lot of rewards for keeping bees, but you have mostcertainly heard of some of the fantastic bee breeds out there that produce truly outlandish products.However, Bee Keepers do tend to deal in, well, Bees. So Bee Keepers are generally not welcome inResidential or Commercial areas. They tend to be on the edges of town, where the townspeople won't betoo bothered by the Bees. One Bee Keeper can give adequate care for 10-20 Bees.page 223 / 284Refugee to Regent ChallengeBee Keeper's DwellingA Bee Keeper's Dwelling is exactly the same as the current Stage's main type of Dwelling (SettlementShack, Village Villa, Hamlet Hut, etc), with only a few modificationsBee Work RoomBee Keepers need an additional room to deal with Bee products and process them.Whether it's merely storage, or actual processing, this room needs to be indoors and/orunderground to prevent bees from finding their way back to all of their products.Must have a Crafting BenchMust have at least a Double Chest for storageMust have at least 1 Apiarist's Chest (or better)Must have Bee Processing machine(s) when Stage-applicableShould have the Following Tools if Stage-Appropriate:Scoop (Dirt Hovel and up)Beealyzer (Redstone Discovery and up) or betterApiarist's Clothes (Redstone Discovery and up)Bee MeadowThe specifics of the Bee Meadow requirements will be heavily dependent on the Beebreed. However, there should be at least a 1 block area for the Bees to fly around.Must have at least 1 of the Bee Requirements (Grass, Stone, Lillypad, etc) must be presentfor each set of Bees.Must have at least 1 of the following (Depending on Stage, preference, etc)Bee House (Stone Hamlet Stage and up)Apiary (Redstone Discovery and up)May be used if traded for from a Testificate Villager.Replacements/Original Apiaries may not be built until Redstone Dsicovery.Alveary (Glowstone Expansion and up)ArboricultureExpand Orchards if NecessaryIf you are Tree Breeding, discover at least 5 new Breeds by end of Stage.Build a SawmillWorkers live in Lumberjack ShacksShould be located next to/near your OrchardsProcess raw Logs and turn them into Wood Planks.May have Wind/Waterwheel if desiredMust have at least 3 roomsLog StorageStores Logs before they are processedMust have at least 2 Double ChestsOr 1 Barrel per Log typeWork Roompage 224 / 284Refugee to Regent ChallengeMust have at least 4 Crafting BenchesPlank Storage RoomMust have at least 4 Double ChestsOr 1 Barrel per Plank typeAgricultural Focus RequirementsPick at least 3 of the following 8 types and build the RequirementsFarmingBuild at least 3 new max-size FarmsAll Crop Types must be present in your HamletWheatCarrotsPotatoesMelonsAny additional Crop types added by modsRanchingBuild at least 2 new max-size RanchesAll Livestock Types must be present in your HamletMooshrooms are excepted (Unless available nearby)CowsPigsSheepMust have at least 5 different colors of SheepChickensBeekeeperBuild at least 1 max-size Bee FieldIf Apiaries are available, must have at least 4 different breedsIf only using Bee Houses, fill them with what bees you have.Wax CrafteryArboricultureGrow at least 2 OrchardsMay be of any typeSawmill/Fruit Standpage 225 / 284Refugee to Regent ChallengeWhat kind depends on what kinds of Ochards you have.If lumber Orchards, build a SawmillMust have some kind of device (functional or not) to split wood.Must be able to hold at least 100 Blocks of wood, of 4-10 different typesIf Fruit Orchards, set up a Fruit Stand (and an additional Orchard Master's house to run it)StablesBuild at least 1 Stable filled to CapacityCapacity above and beyond any needs in the rest of the HamletRace TrackKennelsBuild at least 2 Kennels filled to CapacityMust have both Cats and DogsNeeds of Military and Nobility must be fulfilledBonus Building: Pet StoreThere must be at least 2 extra Dogs, 2 extra CaFishermenAt least 10 Fishermen must move to your HamletFish Cleaner/CannerHouse Requirements are exactly the same as a Fisherman, Except:Room dedicated to Cleaning FishPost-Redstone, Fish Canner(ies) may replace Fish Cleaners, if desired.Must have at least 1 kind of fish mounted on a wallHow it is mounted is up to you.PlantationsBuild at least 3 full-size PlantationsExpand your RanchExpand your Enclosure from the Wooden SettlementWhatever kind of Livestock you had before, you should have at least 6 of themnow.Livestock is considered to be Cows, Sheep, Chickens, and Pigs.Livestock must be safe from hostile mobsLivestock must not be able to get awayLivestock must have breeding material near their pasture/building/enclosureBuild 2 more Livestock EnclosuresPick 2 more kinds of Livestock, and keep them in the EnclosureGet at least 4 of each of the new kind of LivestockLivestock must be safe from hostile mobspage 226 / 284Refugee to Regent ChallengeLivestock must not be able to get away.Livestock must have breeding material near their pasture/building/enclosureExpand your FarmYou should have at least 10 Edible Plants planted per playerYou should have at least 5 Edible Plants planted per Refugee RefugeYou should have at least 7 Edible Plants planted per Hamlet Hut[Mod-Natura] Each Berry Bush counts as only half an Edible Plant[Mod] It is recommended that any non-Edible Plant seeds you have be plantedCommercial:Administrative Center "Community Center"Upgrade Settlement Center to Community CenterBuild 1 Additional Office per Additional ElderMust have DeskMust have 2-4 Bookshelves/BookcasesMay be Vanilla or BibliocraftAny existing Elder's Offices that do not have Bookshelves must have them installedUpgrade HospitalMust have beds for half of Hamlet's populationBuild Elder's Meeting RoomMust have Seating for you, all Elders, and up to 6 members of the Hamlet'sPopulationUpgrade Armory, Food Bank, Item BankAdd 2 Double Chests to allBuild LibraryMay contain Vanilla Bookcases or Bibliocraft BookshelvesMust have at least 10 Bookcases/BookshelvesHamlet MineMust be a building covering the opening to a mineshaft descending into the groundThe building may be of an size.Standard mineshaft reinforcement rules applyWooden reinforcements at least every 10 blocksMarketplaceAssign an area to become the local MarketplaceBuild at least 3 shopsThe shops may be open air or stand-alone buildingsInnpage 227 / 284Refugee to Regent ChallengeMust have at least 8 Rooms for guestsRooms need only a Bed and a ChestFurnishings are optionalMust have a dining area with enough room for all guestsOptional: BarMust have a Kitchen with 2 Furnaces, a Crafting Bench, 3 Frying Pans, and 2 Double Chests forfoodAdditional Community BuildingsBuild 1-2 additional Community Buildings to taste.TransportationRoads and PathwaysAll Community Buildings should be connected by a 2x2 PathAny block type that doesn't turn into Grass is permissible, though Gravel is recommendedAll other Buildings should be connected by a 1x1 PathAny block type that doesn't turn into Grass is permissible, though Gravel is recommendedTracks and MinecartsAll Wooden Rails (Except Wooden Boosters) may be builtYou may use any Minecarts and/or Tracks that you find in Abandoned Mineshafts/DungeonsMaritimeShippingIf you live along a waterway, it's time to start building. Pick one (or more) of the followingoptions, depending on how big your water way is.Build a Ship out in the waterShould be a decently sized ship.I recommend a flat bottom in case you decide to install an inchworm drive on itone day.Build docks for shippingCombine with a Ship alongside for some fun!Build a Boat launching areaLine the launching area with wool so they don't break when they hit shore.Aviationpage 228 / 284Refugee to Regent ChallengeHot Air BalloonsThe Sky is the limit! Starting this stage, it's time to start expanding skyward! This is your first stepinto a larger world.Build a Hot Air BalloonShould have a Basket that has room for more than one personShould have the balloon overhead.Build it on the ground or suspended in the air.Designate an area as an AirfieldThis area will be expanded as the Stage goes on, and will need room for Zeppelin/Airshipdocking/landing room, and more.Leave plenty of room to expandFortificationWalls and DefensesWalls should surround most of your cityAgricultural areas do not need to be Walled offBuild 2 Watchtowers for DefenseAll Watchtowers will need a Watchman to man it.The Watchman will need a Dwelling to live inMilitia/ArmyYour Militia (and, later, Army), will be your Capital/Outlier's primary means of defense against hostilemobs, bandits, raiders, etc. Your Militia are housed in a Barracks, have their weapons stored in anArmory, and have a few support structures built for them. Generally, the Militia is divided into Squads of10 soldiers. 9 Militia/Army led by a Sergeant. Leftenants keep an eye on various squads, and commandup to 4 squads per Leftenant. All the Leftenants report to the Commandant, who leads the Militia/Army.Your Soldiers all bunk together in a Barracks, though squads are generally slightly separate from eachother. Leftenants get rooms, though they sleep 2 to a room. Commandants get to sleep in their own(small) house.Note that this beginning force is only the Army--the land rats. Your Airship Air Force and Maritime Navywill be introduced a little later.TL:DRCommandant > All10 Soldiers to a Squad (9 Soldiers, 1 Sergeant)2-4 Squads/LeftenantSoldiers=Barracks, Leftenants Sleep 2/room, Commandant gets his own small housepage 229 / 284Refugee to Regent ChallengeLeftenants, Commandant=OfficersSoldiers/Sergeants=Enlisted MenSoldier ClassesIf certain materials are not available in a given stage, use the closest Stage-appropriate material you canget.MyrmidonBased on the Fire Emblem Myrmidon Class. I realize it doesn't translate well to Minecraft.Standard Armament:TiCo RapierLeather ArmorArcherStandard Armament:BowArrowsLeather ArmorWooden/Stone Sword for close combatMilitary Conscript: HammerStopHammer Time!SwordsmanIron (or Stage-Equivalent) SwordIron ArmorBeastmasterStone (or Equivalent) Swordpage 230 / 284Refugee to Regent ChallengeLeather Armor1-2 DogsLeftenantsIron SwordIron ArmorBowArrowsCommandantNamed Iron Sword (any kind)Iron ArmorDiamond HelmetEnchanted BowArrowsDogBuildings and SupportWherever you build your Barracks, etc, there should be plenty of room to expand, because yourArmy/Militia is going to expand a great deal.The Navy/Air Force will have their own bases when they show up.Build a BarracksSquads should sleep together, and separated slightly from other squadsEach Squad member gets a Bed and a ChestEach Squad Member gets 1 Decorative itemEvery Sergeant gets a Double ChestSergeants get 2 Decorative Items.Build a Leftenant's BunkhouseThe Bunkhouse will be expanded as more Leftenants are hired.Leftenants sleep 2 to a roomEach Leftenant gets a bedEach Leftenant gets a Double ChestEach Leftenant gets 3 Decorative ItemsBuild a Commandant's BilletShould be built to Hamlet Hut specificationsBuild an ArmoryIf Beastmasters/other Dog/animal-using Soldier is in the Militia/Army, they should havepage 231 / 284Refugee to Regent ChallengeKennel/exercise areas for the Dogs needed.See Kennel/Kennel Master section in Agriculture for specificationsShould store/be capable of storing all the weapons and armor for the entire Militia/ArmyShould store 25% more weapons than the Militia/Army needsOfficers' arms/armor should be kept separately from the Enlisted Men's arms/armorBibliocraft Tool Racks/Armor Stands are recommendedChests/Barrels, etc are perfectly acceptable as wellOutliersOutlier 1: Dirt HovelFocus:Decide on the Focus for the new OutlierResidential:Build a Dirt Hovel(Any material, any size)Racial Variants: Dwarf/Sober DwarfIf Outlier Race is pure-blood Dwarves, build 7 Hovels instead of 1.If Outlier Race is Sober Dwarves, build 4 Hovels instead of 1Strike the Earth!Hardcore Advancement Rules:Item RequirementsTools (Per Player)Tools may be built out of up to Stone materials. If Tinker's Construct is used, any non-metal materialwhose mining strength is the same as Stone tools may be used.Required ToolsSword is Required for AdvancementAxe is Required for AdvancementPickaxe is Required for AdvancementShovel is Required for Advancementpage 232 / 284Refugee to Regent ChallengeHoe is Required for AdvancementRecommended ToolsA Mattock may replace the Axe, Shovel, and Hoe requirementsA Sickle is recommended for UtilityA Fishing Pole is recommended for UtilityA Bow is recommended for UtilityArmor (Per PlayerArmor must be made of any Material that is equal to or less than Leather's Durability. Players do notalways need to wear their armor, only have it constructed. Players must wear a helmet before venturingunderground.Required Armor PiecesHelmetChestplateLeggingsBootsFoodFood Sources per PlayerFood Sources per ServantFood Sources per General PopulationFood Sources per Agricultural PopulationFood Sources per Military PopulationBuilding CodeExisting buildings do not need to be upgraded unless the Player(s) wish it.Existing buildings do not need to be torn down/rebuilt unless the Player(s) wish it.Building MaterialsAll kinds of Dirt may be used as a building materialAll kinds of Wood may be used as a building materialAll kinds of Stone may be used as a building materialBricks (Smelted Clay) may be used as a building materialGlass may be used as a building materialIn general, any non-metal/Redstone/gemstone material that you can gather with this stage's toolsmay be used as a building materialpage 233 / 284Refugee to Regent ChallengeFood Advancement RequirementsFood Stocks (May be stored in each house, the Diner, or in the FoodBank):Each Player's Base's Kitchen must be stocked with 32 Palatable food items of anyvarietyEach Refugee Refuge must be stocked with 16 Palatable food items of any varietyEach Hamlet Hut must be stocked with 20 Palatable food items of any varietyCommunity Center Food Bank stocked with 64 Palatable food items of any varietyResidentialExpand Player Estate(s)Build 1-3 Hamlet Houses for additional EldersBuild 6-10 Hamlet HutsMost Rooms require FurnishingsPlayer EstatePlayers may not live together. Each Player must upgrade their Estate to the following standards.UpgradesTrophy RoomRetire all tools from the previous Stage and intern them into your Trophy Room.If you personally had a particular focus or major challenge(s) that you had to overcome inthe previous stage, memorialize the focus/challenge(s) in the trophy room.New RoomsPersonal MineBuild a Personal Mineshaft for your own use.Does not need to be on your own Estate, but must be for your own personal useonly.Standard Mineshaft support rules applyBuild 1-2 Guest RoomsMust have at least 1 BedMust have at lest a Double Chest for StorageMust have 2-4 FurnishingsLibraryMay be specialized (Lore, Journal Entries, Enchanted books, Link Books, etc) or generalbook storagepage 234 / 284Refugee to Regent ChallengeLibrary may also use Vanilla Bookcases if desiredMust have 1-3 FurnishingsFormal Dining RoomShould be large enough for you and for as many guests as you have guest rooms.Beyond this, it may be as large or small as you wish.Must have 5-8 FurnishingsServantsHire a GardenerGardeners tend to your Agricultural exploits on your Personal Estate. They keepaesthetic Gardens looking nice, and tend to crops, Livestock, and Pets forfunctional Gardens.Gardeners require either a Hoe or a Mattock of any material qualityHire a ButlerButlers are in charge of maintaining the Estate. Essentially Butlers are ServantManagers.Hire a Maid or twoA Maid's sole job is cleaning up after you, whether you're a slob or not.Personal SecurityLet's face it, your stuff is awesome, and more valuable than the rest of the crap theothers in your Hamlet have. It's time to hire some muscle to keep you and yourssafe."Garden"May be functional or AestheticNo minimum or maximum on personal GardensPersonal Airship Landing/Docking field/areaAir travel is the future! For now, designate an area for Hot Air Balloons to take off andland, and get yourself a Balloon.Personal (Maritime) Marina/ShipIf you are near a body of water, build yourself a Ship, and a dock for easy access.Also build a wool-coated landing area for any 1-person boats you may happen to use.2-3 Additional Rooms to tasteServantsServants should all have their rooms in the same area, somewhere out of the way but still closeenough to be able to do their jobs.All Servants need only 1 room as their Bedroom with a Bed and a Double Chest to storetheir belongings. The Rooms may be as large or as small as their masters wish.Servant's Quarters require only half of the standard FurnishingsServants do not necessarily need any ArmorPersonal Security do not bunk with ordinary servants. They require their own personal Bunkhouseand Armory for their equipment.Personal Security are equipped as well as you want.They might have the latest in military technology if you are paranoid or militaristicThey might have the cheapest, lightest crap you can find if you're cheapThey might not have any uniforms or equipment if you're a REALLY cheappage 235 / 284Refugee to Regent Challengebastard.your Personal Security does not need to live on your Estate or even necessarily inside theHamlet.See the Nobles page for more information on MercenariesElder "Hamlet House"Master BedroomMust have a Double BedAt Least 1-2 Decorative ItemsGuest BedroomMust have a BedAt Least 2-4 Decorative ItemsWork RoomMust have a Double ChestMust have a FurnaceMust have a Crafting BenchAt Least 1 Decorative ItemStorage RoomMust have at least 4 Double Chestsor 12 Barrels if Barrels are preferredAt Least 1 Decorative ItemKitchenMust have either Frying Pan or Furnace for cooking foodMust have a Crafting BenchMust have a Single Chest for foodAt Least 1 Decorative ItemOfficeMust have a DeskMust have 2-4 Bookcases or BookshelvesMay be Vanilla or BibiliocraftRequired Bookshelves do not count towards Decorative ItemsAt Least 1-3 Decorative ItemsIf Elder is assigned an aspect of City/National Life, they must have one room dedicated to theirspecialty. IE:Agriculture Elder must have a room dedicated to AgricultureMining Elder must have a room dedicated to mining equipment (or personal mineentrance)etc.2-3 Additional Rooms to taste"Hamlet Hut"BedroomMust have a Bedpage 236 / 284Refugee to Regent ChallengeAt least 2 Decorative ItemsWork RoomMust have a Double ChestMust have a FurnaceMust have a Crafting BenchAt least 1 Decorative ItemStorage RoomMust have at least 3 Double ChestsOr at least 9 Barrels if Barrels are preferred.At least 1 Decorative ItemKitchenMust have either Frying Pan or Furnace for cooking foodMust have a Crafting BenchMust have a Single Chest for foodAt least 1 Decorative Item1-2 Additional Rooms to tasteAgricultureUnless you have an Agricultural focus, you will have only a few specific requirements beyond simplymeeting the food needs of your population and your Livestock, Rideables, and Pets (if any). You maymeet the food requirements using any combination of any and/or all of the various types of Agriculture. Ifyou do have an Agricultural Focus, you may choose to have a general Agriculture focus, or pick onesection of Agriculture, and have, for example, a Farming focus, a Fishing focus, or a Plantation focus, etc.Meet Food Requirements of your Population using any combination of Agricultural typesBuild a MillIntended to be used to grind up wheat and other food into flour.Does not necessarily need to be functionalMay be a watermill, windmill, or any other kind of mill you can think of.Build a Hamlet Hut for the Miller.Build a GranarySee Farming section, below, for detailsFarmingFarmers have only one job: plant seeds and grow as much food as possible. Farmers are Agriculturaliststhat grow plants for food. As a general rule of Thumb, each Farmer is capable of tending anywhere from25-75 Blocks of crops before another Farm is needed. They spend all day out in their fields, working hardto supply others with food."Farm House"page 237 / 284Refugee to Regent ChallengeMust be sealed by DoorsHostile Mobs may not spawn inside.Farm Houses should not be built near the Residential area.Farm Houses should be built as close to their crops as possible.It is recommended to keep Farmhouses on the edges of your towns so there is more space forbuildingRoom and Building Materials Requirements are equal to the Dwellings of the current Stage"Farmhand Bunkhouse"Occasionally, Farmers fall behind despite their best efforts. If this happens, they hire Farmhands.Farmhands are considered Agricultural Servants. Food and Room Requirements are identical in mostrespects with their Residential Servant brethren. Each Farmhand needs 4 Food, and can tend an additional15-30 blocks for their Farm.Farmhands live communally in a bunkhouse.Bunkhouses must have a dining area with enough room for all FarmhandsBunkhouses should have a common activity area that is not devoted to sleepingFarmhands sleep in either a Barracks-style setting or very small (no more than 3x2) private roomsFarmhands should all have their rooms in the same area, somewhere out of the way but still closeenough to be able to do their jobs.Common Areas must have at least 1 Furnishing per Room.Farmhand Rooms do not need any FurnishingsThere may only be up to 6 Farmhands maximum per farm"Granary" Farming Special BuildingGranaries reduce the waste and spoilage that naturally occurs on some farms. Granaries allow Farmers tobe more efficient and, by extension, tend more blocks. To acquire the bonus from the Granary, its FoodStorage must be filled. Granaries, in addition to providing bonuses to Farmers and Farmhands, also storefood for the Farm's neighboring town/settlement/nation/empire.Granary BonusesFarmer may tend an additional 10 BlocksEach Farmhand may tend an additional 5 Blocks1 Granary may serve up to 3 FarmsGranary RequirementsGranaries must be able to store 1-3x the required amount of food for the entireSettlement/Town/CityThis total is cumulative across all Granaries in a given town.Unless the City is Agriculturally focused, Granaries may not store food for other towns inthe nation.page 238 / 284Refugee to Regent ChallengeGranaries do not give their bonus unless they are at least half full.PlantationsFishingFishing Huts are not counted in the Residential section, mainly because they are built to help support thepopulation, not add to the general population on their own. Fishermen are rather unlike most of the otherAgricultural food providers, because you don't necessarily need to build them much. You don't need totend their crops, you don't need to breed their livestock. However, they can only live directly next to thewater. There are two main kinds of Fishermen--the kind that fish from shore, run fishing lines, etc, andthe kind that goes out in boats and fishes in the water. Fishermen that fish from shore generally fish alongrivers. Fishermen that go out in boats and fish generally live next to an ocean and/or giant lake. OneFisherman can usually provide 15-30 food.Unlike other Agricultural types, however, you can't simply crowd Fishermen in together and have themall concentrated in one place. That would lead to overfishing and killing off all the fish in that area.Fishermen must have a fishing area of their own of at least 25-50 blocks. No more than 2-3 fishermenmay fish in the same area.FishermenBuilding Materials are the same as the Dwellings of the current Stage.Must be sealed by DoorsHostile Mobs may not spawn inside.Fishing Huts should not be built near the Residential area.Fishing Huts should be built as close to their fishing areas as possible.It is recommended to keep Fishing Huts on the edges of your towns so there is more space forbuildingRoom Requirements for Fishing Huts ignore the "X extra rooms to taste" requirements of any/allstagesThere are some additional rooms required for Fishing HutsFish Preparation RoomMust have a Crafting Table.Must have a double chest for storing fishMust have Furnace/Frying Pan to smoke fishI know it's not how it works in reality, but work with me here.Fishing Dock/Fishing RaftA fisherman must have a place to fish from. Multiple Fisherman (up to the maximumprovided by the difficulty) may fish from the same Dock or RaftIf a Fisherman lives on a Houseboat that he then fishes from, he does not need aDock/Raft. His Houseboat is his raft.page 239 / 284Refugee to Regent ChallengeFishing DockA Fishing Dock is simply a place where a Fisherman goes to fish. It must extend out into/abovethe water. The Fishing Dock must have 2-3 Blocks for each Fishermman that is using it.i.e. One Fisherman is using a single dock. The Dock only needs to extend 2-3 blocks intothe river, or run parallel to shore for 2-3 blocks.Another Fisherman sets up shop and decides to use the same Dock. The Dock willneed to be extended 2-3 blocks in any direction over the river/water.Fishing RaftFishing Rafts are a place where Fishermen can go and fish. They are generally a good ways outinto a lake/ocean.Fishing Rafts must have a base of at least 3x3 per Fisherman that uses the Fishing Raft.Fishing Rafts should have a Bed and at least a Chest per Fisherman that uses the Fishing Raft.Sometimes you are having a good run of luck, or for whatever reason you can't make itback to shore. Best to be prepared.Each Fisherman's Chest must contain at least 1 Boat in case of emergencies and/orcrashing into the Raft and breaking their boatFishing Rafts must have a Boat landing area.The Boat Landing Area must be coated in Wool, so boats don't break when they bump intothe Raft.Fisherman's HouseboatHouseboats are far more than just a place for a Fisherman to fish from, though that happens here too.Houseboats are for the dedicated Fisherman who loves the open water, or anyone who wants to get awayfrom the shore. This entry is specifically for Fishermen. Houseboats for the general population can (soon)be found in the Dwellings page. Generally, one Fisherman lives on each Houseboat. Standard rules toprevent overfishing apply to Fisherman's Houseboats.Houseboats must be made of at least Wooden materials, up to the current material level of theCapital.Dirt may be used to build a Houseboat, but it may NOT be used for the bottom of theHouseboatIf desired, these requirements may be used instead for an "Ice House", which would have asimilar functionality, except there would have to be a hole through the floor and the ice sothe fisherman can fish from a warm shelter on top of the ice.Room RequirementsAll Rooms but the Bedroom and the Porch/Deck may be combined into a single room ifdesired. If all rooms are combined into a single room, size requirements are 75% (3/4) ofthe individual rooms.If the rooms are combined into a single room, the functionality of each roomMUST be maintained, and any items/blocks that are required for one room may notpage 240 / 284Refugee to Regent Challengecount towards the requirements of another room combined into the same room.Must have a BedroomMust have a BedMust have Double ChestMust have a KitchenMust have Frying Pan or Furnace to cook foodMust have Chest to store foodMust have a Work Room/Fish Preparation RoomMust have Crafting Table and/ORMust have Frying Pan/Furnace for smoking fish.Must have Chest to store equipmentFishermen must have at least a Fishing RodMust have at least 2 Boats (Vanilla or equivalent) in case of emergencyMay have a Porch/DeckThough not required, the Porch is an area easily accessible from the rest of theHouseboat that is open to the air. It's a place where someone could go out andenjoy the sun on the water.Room dimensions, etc are up to youThis is here simply to serve as inspirationMust have Boat Landing AreaThe Boat Landing Area must be coated in Wool, so boats don't break when theybump into the Raft.May have additional Rooms to tasteNumbers/contents of additional rooms are up to you. This is the bare minimum fora Fisherman's Houseboatsmall Livestock area, small garden, small Orchard......there is no limit to what youcould add to a HouseboatRanchingAs a general rule of Thumb, each Rancher is capable of tending to 15-30 Livestock (20-45 if theLivestock are Chickens). Livestock are animals that produce edible or useful products. In Vanilla theseare Cows, Mooshrooms, Pigs, Chickens, and Sheep, though depending on your mods, there may be manymore. Each animal that produces an edible product is considered one food source. It is recommended thatRanches specialize their Livestock.Horses, Chocobos, Komodo Dragons, Elephants, etc are not considered Livestock. See Stables section formore informationCats, Dogs, and other Pets are not considered Livestock. Please see Kennels for more information onPets."Ranch House"page 241 / 284Refugee to Regent ChallengeMust be sealed by DoorsHostile Mobs may not spawn inside.Ranch Houses should not be built near the Residential area.Ranch Houses should be built as close to their crops as possible.It is recommended to keep Farmhouses on the edges of your towns so there is more space forbuildingRoom and Building Materials Requirements are equal to the Dwellings of the current Stage"Ranch hand Bunkhouse"Occasionally, Ranchers fall behind despite their best efforts. If this happens, they hire Ranch hands.Ranch hands are considered Agricultural Servants. Food and Room Requirements are identical in mostrespects with their Residential Servant brethren. EachRanch hand needs 4 Food, and can tend anadditional 15-30 blocks for their Farm.Ranch hands live communally in a bunkhouse.Bunkhouses must have a dining area with enough room for all Ranch handsBunkhouses should have a common activity area that is not devoted to sleepingRanch hands sleep in either a Barracks-style setting or very small (no more than 3x2) privateroomsRanch hands should all have their rooms in the same area, somewhere out of the way but stillclose enough to be able to do their jobs.Common Areas must have at least 1 Furnishing per Room.Ranch hand Rooms do not need any FurnishingsThere may only be up to 6 Ranch hands maximum per farm"Barn" Ranching Special BuildingBarns are structures that are raised to help protect Livestock from adverse conditions. Livestock that havea Barn to shelter in generally grow up in better condition than those that do not. Livestock that have aBarn to shelter them produce 125% more food (round up), and because of the bettered health of hisLivestock, the Rancher can take care of 5 more Livestock (10 more Chickens).Barn BonusesBarn Bonuses are on a per-Ranch basisAdditional Barns on the same Ranch do not give additional bonusesRanchers are able to tend 5 more LivestockIf the additional Livestock are Chickens, the Rancher can tend 10 more Chickens.Barns give a 125% bonus to Food ProductionBarn RequirementsAt least half of the Rancher's Livestock must fit into the Barn.Individual stalls are not necessarily requiredBarn bonuses are restricted to its home Ranchpage 242 / 284Refugee to Regent ChallengeIt is recommended (not required) that Livestock food be stored on an upper levelFor fun aesthetics, put some Hay Bales on an upper levelNot a requirementStablesWhile not vital to any given town's economy like, say, Farming or Ranching, Stable Masters areimportant because they are masters of breeding, training, and raising Horses, Chocobos, and otherMountable creatures.Stables may provide Mounts to any City, Hovel, or Settlement in the same Nation/EmpireStableBuilding Materials are equal to the Dwellings of the current Stage.Must be sealed by DoorsHostile Mobs may not spawn inside.Stable Master's House should not be built near the Residential area.Stable Master's House should be built as close to their Stables as possible.It is recommended to keep Stable Masters and their Stables on the edges of your towns so there ismore space for buildingRoom Requirements are equal to the Dwellings of the current Stage, with slight additionsStable Master--10-25 RideablesStable Hand--5-10 RideablesStable--+5 Rideables, Food Requirements for Rideables reduced to 1 Breeding item per RideableBuilding Specifications are identical to the Barn--see "Ranchers", aboveKennelsKennel Masters and KennelsKennel Masters are not terribly important in the grand scheme of things, but they are important for onevery important thing. The Breeding, training, and care of animals kept in your Kennels. Without KennelMasters, you would have no war dogs. Without Kennel Masters, you would have no dogs at all, exceptwhat you manage to tame yourself. Being a busy person, you wouldn't have the time to give the dog or catto really train them the way that they should be trained. For the Kennel Master, his animals are the onlything in his life.page 243 / 284Refugee to Regent ChallengeBy default, he only cares for Dogs and Cats. However, if you have a mod that includes more animals thatcan be tamed like dogs and cats that have no value as Livestock and cannot be ridden, the Kennel Masterwill take care of them too. Kennel Masters can take care of up to 20 animals at any one time. Nobles,your army, yourself, and others all come to Kennel Masters for pets."Kennels"Building Materials are equal to the Dwellings of the current Stage.Must be sealed by DoorsHostile Mobs may not spawn inside.Kennels should not be built near the Residential area.Kennels should be built as close to their Animal Kennels as possible.It is recommended to keep Kennels on the edges of your towns so there is more space for buildingRoom Requirements are equal to the Dwellings of the current Stage, with slight additionsRoom RequirementsAnimal KennelsEach animal in a Kennel Master's charge needs at least a 2x3x2 area to be kept in.There must be an area for the animals to run around in and get some exercise.Exercise area should be 2x2 per animal using the exercise areaThere doesn't need to be one massive exercise area, there can be multiple, smallerexercise areas.Kennel Hands+5 Pets per HandPet Groomer/Pet Hotel/[Pet Luxury Service]+5 Pets, Feed Costs reduced to 1 Item per PetApicultureyou have most certainly heard of some of the fantastic bee breeds out there that produce truly outlandishproducts.However, Bee Keepers do tend to deal in, well, Bees. So Bee Keepers are generally not welcome inResidential or Commercial areas. They tend to be on the edges of town, where the townspeople won't betoo bothered by the Bees. One Bee Keeper can give adequate care for 10-20 Bees.Bee Keeper's DwellingA Bee Keeper's Dwelling is exactly the same as the current Stage's main type of Dwelling (SettlementShack, Village Villa, Hamlet Hut, etc), with only a few modificationspage 244 / 284Refugee to Regent ChallengeBee Work RoomBee Keepers need an additional room to deal with Bee products and process them.Whether it's merely storage, or actual processing, this room needs to be indoors and/orunderground to prevent bees from finding their way back to all of their products.Must have a Crafting BenchMust have at least a Double Chest for storageMust have at least 1 Apiarist's Chest (or better)Must have Bee Processing machine(s) when Stage-applicableShould have the Following Tools if Stage-Appropriate:Scoop (Dirt Hovel and up)Beealyzer (Redstone Discovery and up) or betterApiarist's Clothes (Redstone Discovery and up)Bee MeadowThe specifics of the Bee Meadow requirements will be heavily dependent on the Beebreed. However, there should be at least a 1 block area for the Bees to fly around in everydirection except down (unless desired)--X, Y, Z dimensions.Must have at least 1 of the Bee Requirements (Grass, Stone, Lillypad, etc) must be presentfor each set of Bees.Must have at least 1 of the following (Depending on Stage, preference, etc; Any of thebelow--not *all* of the below)Bee House (Stone Hamlet Stage and up)Apiary (Redstone Discovery and up)May be used if traded for from a Testificate Villager.Replacements/Original Apiaries may not be built until Redstone Dsicovery.Alveary (Glowstone Expansion and up)The Bee Keeper, or Apiarist, raises Bees and Butterflies for fun and profit.As a General Rule of Thumb, Each Beekeeper keeps around 25 bees per person in the household.ArboricultureThe growing of trees and bushes in order to produce goods. This can range from standard trees to berrybushes to specially bred trees. Generally, Orchards are tended by people from other professions, and keptin public places (or near Farms, Ranches, Plantations, etc). The exception to this rule is that Ore Berriesare generally jealously guarded by town rulers/Tinkers/Weaponsmiths.There are two kinds of Arboriculturalists. The Orchard Masters and the Lumberjacks. One is responsiblefor developing new kinds of trees and harvesting the result, and the other is responsible solely forgathering large amounts of wood. Both tend to Orchards whose size is dependent on how many peoplethey have tending it. Each Orchard is by default only 25-50 Trees.page 245 / 284Refugee to Regent ChallengeOrchard MasterOrchard Masters are responsible for planting, growing, tending to, harvesting, and breeding trees thatproduce useful products.Orchard Hand BunkhouseAdditional Hands can tend an additional 5-10 trees EachOrchard Bonus Building: ComposterOrchard Masters recycle spoiled fruit and dead branches and leaves to produce fertilizer for theirtrees.Affected Orchards may have an additional 5-10 TreesAffected Orchards have an additional 125% Food Point Bonus1 Composter may affect up to 4 OrchardsComposters may affect Lumber OrchardsLumber Orchards do not receive Food Point BonusLumberjack ShackLumberjacks are responsible for planting and cutting down trees to supply their town, nation, and empirewith wood. If you decide to assign more Lumberjacks to the same Orchard, the Lumberjack Shack willbelong to a Lumberjack Overseer.Lumberjack DormitoryLumberjacks can tend an additional 5-10 trees each.Lumberjack Bonus Building: Sawmill25 Additional Trees in Lumber OrchardsExpand your FarmMinimum of 18 edible food plants planted per PlayerMinimum of 8 edible food plants planted per Hamlet HutMinimum of 14 edible food plants planted per Hamlet HouseYou must have at least 1 Potato planted to advanceYou must have at least 1 Carrot planted to advancepage 246 / 284Refugee to Regent ChallengeIf you have found Pumpkin or Melon seeds, you may plant them[Flavor]ized Dwellings do not need additional foodMinimum 2 Wheat per Cow in your RanchMinimum 2 Wheat per Sheep in your RanchMinimum 2 Seed-producing plant per Chicken in your RanchIn addition to any other requirementsMinimum 2 Carrots per Pig in your RanchCrops must be irrigatedCrops must be safe from mobs trampling them[Mod] IC2 Crop Holders are allowed[Mod-Natura] Each Natura Berry Bush block counts as half an edible food plantMust have a Chest near the field(s) containing a stack of every food plant you have planted(except pumpkins, melons, carrots, and potatoes)You must have a half stack of carrots in the chesrtMust have a Chest near the field(s) containing at least a half-stack of every food plant youhave planted (except pumpkins and melons. Do not put carrots and potatoes in this chest)Expand your RanchBuild Enclosures to keep Harvestable Mobs safe from hostile mobs (and cats), separatedby breed[Challenge] Separate Sheep by colorYou must have at least 8 CowsYou must have at least 8 SheepYou must have at least 8 PigsYou must have at leaast 8 ChickensYou must have a chest near each enclosure containing at least 4 breeding material peranimal.Store Chicken Eggs in the Chicken Seed chest if you're keeping the eggsBuild a MillBuild a WindmillIf near water, you may build a Watermill instead.[Mod/Challenge-Applied Energistics][Flavor] Designate a Dwelling as a "Miller's House"[Challenge] Help me get a better name than thatCommercial Requirements:Community Center UpgradesArmoryTown Watch/Militia Armory no longer stores arms and armor in the Community Center.As of this stage, they should store their equipment in the ArmorySee Fortifications, below.OfficesBuild new offices for any new EldersAny new Specialties that enter the town from this point forward will need an Elder topage 247 / 284Refugee to Regent Challengeoversee them.InfirmaryThe Infirmary should continue to be stocked, but no longer needs to expand to keep upwith your growing populationSee Hospital, belowHospitalShould have beds for at least 1/2 of the town's populationAny Clay Hovel Outliers are included in this estimationWood Settlement Outliers+ are exempt from this estimationHead Doctor is appointed to an Eldership"Tribulation Tower" UpgradesBuild at least 2 LevelsSpecifics are up to youOfficial Hamlet MineThe Building on top of the mine should be at least 3x3The Mines themselves must be airlocked from the surface HamletStandard Reinforcement Rules applyMiners report to the Miner ElderInnMust have Rooms for at least 12 TravellersRooms must have a BedRooms may have Chests and/or additional luxuries if desiredMust have Dining Area with room for at least half of their guests at any one time.Must have a KitchenKitchen must have at least 1 FurnaceFurnace(s) may be replaced/aided by TiCo Frying Pan(s)Must have at least 1 Crafting BenchMarketplaceMay be indoor or outdoorMay have individual stalls or a more modern mall/strip mall designStalls/stores may be as lavish/frugal or stocked/barebones as you wishStalls/Stores in successful Cities/Outliers must have at least 1-2 items on displayMust have at least 6 stalls/storesStalls/stores should be stockedpage 248 / 284Refugee to Regent ChallengeBuild 2-4 Additional Community BuildingsBuild a Community CenterBuild an Elder's Meeting RoomThere must be seating for at least 4 eldersThere must be seating for at lest 6 Villagers to watch[Flavor] Designate 1-3 Dwellings as an "Elder's House"[Challenge] For the love of Notch, help me find a better name than that[Challenge] Build a Secretary's desk just outside the Meeting Room[Flavor] Designate a Dwelling as a "Secretary's Studio"Build a Storage Room/BankMust have a Food Bank Double chestMust have a Spare Tools ChestMust have a Spare Armor ChestMust contain at least 5 Resource Double Chests[Mod-Factorization] Include at least 6 BarrelsClearly Mark all chests as to what they containBuild a Library Room[Designate a Dwelling as the "Librarian's Lair"[Challenge] Using a Book and Quill, create a backstory to your Hamlet[Challenge] Using a Book and Quill, write the story of your Hamlet thus farBuild a Conference RoomShould have a long tableShould have chairs around itBuild an InfirmaryMust have at least 5 beds[Challenge] Build the room out of white wool[Challenge] Put a Red Cross in the middle of the floorBuild a Community WorkshopShould have at least 3 Crafting Tables, 2 Chests, and 3 FurnacesUpgrade Cafeteria/DinerInstall 3 Furnaces in the Kitchen[Mod-Tinker's Construct] Upgrade Frying Pans to Stone-levelIf Room, add more tablesUpgrade Mob SpawnerReplace Clay blocks with Brick BlocksExpand by at least 4x4From Iron Village on, floors will be added on vertically, and called "TribulationTower"Upgrade Logging BuildingPlant any additional Sapling types you may have run into.If you have any, plant a Greatwood Saplingyou do not have to harvest the Greatwood Tree if you don't want toIndustrialCraft 2 Rubber Tree Saplings still do not need to applyPlant at least 5 more Saplings than you had before.If you harvest any trees from the Logging Tree Farm, be sure to replant thempage 249 / 284Refugee to Regent ChallengeBuild a second Storage ChestBuild Official MineMay be built of any materialThe official mine of your HamletIt may be of any size or type, as long as it's producing resourcesIf it uses mineshafts, standard mineshaft rules apply3x3 minimumMust be reinforced with Wooden blocks every 10 blocks[Challenge] Keep the top part of the Mining Building safe from mobs from the depths.[Flavor] Designate a Dwelling as a "Miner's Mansion"Build 1-3 Community Buildings from the Community Buildings PageIf you're having trouble finding something, try converting a Room to a Building from theDwellings page[Challenge] If you have built a Cubeaism Shrine in your Wooden Settlement, expand your Shrine,and Complete all Level 1 challenges for your deity(ies), and try to accomplish the first Tier ofchallenges.Take the requirements of a Hamlet House, and build it onto the Shrine. Designate it an"Acolyte Apartment"If you have not started this challenge, but want to start now (or pick a new deity), all that isrequired is picking a Cubeaism deity, and build the basic shrine to the deity (or as close asyou can with available/useable materials) somewhere inside your HamletArmor requirements (or lack thereof) override whatever Armor requirements the R2RChallenge places on you. With the exception of the Helmet for Underground work.Regardless of what your deity(ies) may demand of you, you may not leave the townpermanently, and you must still help build the Hamlet.If you wish, you may build your own base out of your deity(ies)'s building materials (ifyou have any available)FortificationWalls and DefensesMen and MaterialBuildings and SupportBuild a 2-deep, 4-high wall around your HamletMust be Spider-proofMust have at least 2 places where the player(s) can leave, without breaking the wall orplacing the Hamlet at risk of mobs.Must be Torched inside and out.Build 2 or more Watchtowers on the wall in the direction that you plan to expand next Stage.Transportationpage 250 / 284Refugee to Regent ChallengeRoads and PathwaysPathwaysUnderground TunnelsTracks and MinecartsMaritimeDocksShippingAviationHot Air BalloonsAll Buildings should be connected by a 2x2 pathPath should also connect to the exits in the wallThe path to the exits only need to be 1x1Gravel is recommended, but any block that doesn't turn to grass will doBuild an Underground Tunnel between your house/all player's houses and the Community Center[Challenge] Connect all buildings together with an underground tunnel systemStandard reinforcement rules applyWaterside Towns should build a second dock into the waterWaterside Towns should build a boat building next to one of the docks on the waterDoesn't have to be huge, just has to look like to could float on the water.OutliersOutlier 1: Dirt HovelFocus:Decide on the Focus for the new OutlierResidential:Build 1-3 Dirt Hovels (Any material, any size)Racial Variants:Dwarf/Sober DwarfIf Populated by either variant of pure-blood Dwarf, build 7 Hovels instead of 1.page 251 / 284Refugee to Regent ChallengeHovels should be mainly undergroundStrike the Earth!ElvesMay only cut down 1 treeNext Stage: Iron Villagepage