Nomad

Nomad is one of the six classes available in Pawnbarian. Any move that directly lands on an enemy with this class is a ranged attack, meaning that the enemy will be hit without the hero moving. Movement will still occur normally if a move only kills enemies through splash upgrades.
== Description ==
Roams the Chesslands steppe wielding an ornate bow, alongside her trusty winged companion.
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Card 	Amount	Movement	Starting Upgrades
Rook 	3 	
*Any square in cardinal directions
*Cannot jump over enemies	
Bishop	3 	
*Any square in diagonal directions
*Cannot jump over enemies	
Knight	2 	
*Any square reached when moving two squares cardinally and then one in perpendicular direction (L-shaped movement)
*Can jump over enemies	
* 2 with Diagonal Splash
Hawk 	4 	
*Two or three tiles in cardinal and diagonal directions
*Can jump over enemies	
*2 with Cantrip
==Strategies==
This section is incomplete.
===General===
Nomad's unique ranged attacks change many fundamental interactions on the board and can take time to get familiar with. Some of these interactions should be kept in mind when in the dungeon:
* Vigilant enemies cannot be damaged by splash from another enemy, unless landing on an empty tile where the hero's movement makes them vulnerable
* Brawler enemies can be hit and killed by cardinal movements and cardinal splash
* Void Grasp enemies are safer to kill when they camp on the border squares, as they will not incur damage from blocked movement if the hero is far away
Her deck consists entirely of long-range and jumping pieces, which makes her excellent when fewer enemies are on the board and far away from her. Jumping to a safe location from far away is easy when cornered and should be relied on heavily during the first few floors. Overall, the most dangerous enemies to this character are Vigilant enemies and those that use a "safe zone" as their attack (Goblin Caves champions, King Golem) as they are not only hard to kill but also difficult to dodge because of not moving when attacking with a piece.
A major problem is that diagonally-adjacent squares have low coverage: the Hawks and Knights avoid the adjacent squares while the Knight's starting Diagonal Splash only hits squares cardinally adjacent to the hero when used. This should be patched up with purchases of more splashes, preferably diagonal, so that it is easier to kill close-range enemies. They are also useful against Vigilant enemies as they are killed when the hero moves to an adjacent empty square, whereas without the upgrade the enemies become almost untouchable. Cardinal Splash is a lot more useful with this character on account of the Brawler interaction and can be taken in a pinch.
The best squares for the Nomad are those far away from enemies, which are often on rows 1 and 2. The centre square can reach all edge squares with the Hawk and Knight, but is frequently occupied by enemies and cannot be taken for yourself (unlike the Capyzerker).
=== Chain-Specific Tips ===
Nomad is affected less by Chain II's effects than other characters due to not moving when attacking. The standard advice of not making unnecessary piece movements still applies here, especially as she cannot clear Blight from the board.
Chains IV affects the Nomad in a similar fashion to other characters.
Chain VI is dangerous for the Nomad as not only can she not obtain Shields on floor 1 but also only regenerates 1 heart each floor. You cannot expect to get full hearts until you are close to floor 7, so you should play carefully and purchase Shields to supplement your splashes.
===Goblin Caves===
===Golem Fortress===
===Foul Shrine===
Category:Classes