Marketplace

== Overview ==
As the days became weeks and months became years, the survivors of Nastya's Holdout still lacked team skills. The majority of the civilians would hoard resources, making it harder for the right people to get the right supplies. As a new year dawned, Nastya would make a crucial decision to help her fellow survivors. It is at this time, 2018, Nastya founded the first outpost market.
Due to the nature of Nastya's Holdout being built on former school grounds, the market was born through the building of the school's offices. The rooms were perfect as stores to place stalls and store items. Principal's office, teachers' lounges and the filing rooms became grounds for making profit and exchanging vital goods for hard earned cash.
== What Can You Do Here ? ==
===Buying===
The Buying tab allows you to use in-game cash to purchase items from other players. Various item categories are available, such as Food, Medication, Weapons, Armour and cooking/healing/repairing services.
* To search for an item, type the name of the item on the search box and click search. Use the category selection option to narrow the list to your preference.
==== Services ====
There are three services you can hire other players with certain professions:
* A Doctor can administer healing items for you. Administered items heal you more.
* An Engineer can repair armour for you. Broken armour is mostly useless.
* A Chef can cook certain foods for you. Cooked food is more nourishing. Not all foods can be cooked (see here)
The 3 Service categories (Cooking, Medical, Repair) allows you to view all available service providers in the area. Type the service level (i.e. 45, 75) to search for the right providers, then drag and drop the item you want to use onto the service icon.
When multiple service providers have the same service level and cost, the Marketplace will randomly select one to be the topmost provider after each purchase. As players tend to prefer the topmost service when hiring, this ensures all providers will get their share if they cooperate in service pricing.
===Selling===
The Selling tab allows you to post your items on the public marketplace, which can then be purchased by other players for in-game cash. To sell, drag & drop your item from the inventory to the selling list. Then a prompt will appear where you can set its price (and amount, if selling Credits). A pop-up will appear afterwards, for you to confirm if the values are correct.
* The number of sale slots available for each player is equal to their base inventory slot count, not counting extra from Backpacks; i.e an account with 30 inventory slots will also have 30 sale slots.
* If you are a Chef, Doctor or Engineer, you can also post your service for sale. Remember, every successful sale also comes with a cost to your hunger level (-8% nourishment for chefs and doctors, 10% for engineers).
* NOTE: Before you put your items on the market, be sure to look at the current average price and carefully read the price confirmation dialog, or else you might end up selling your stuff for a too low or high price than its current market value. No one will buy an item with an unreasonably high price, and no one will return an item that you accidentally sold for too low.
===Private Trades===
The Private tab allows you to view all private trade offers between you and other players. You can accept, decline or cancel existing private trade offers, but not initiate new trades here.
===Item-for-Item Trades===
The Item-for-Item tab allows you to:
* View pending item-for-item trade offers with other players, and modify, accept, or decline them. However, you cannot initiate new item-for-item trades here. Click here to see the trade interface.
* Collect items from successful item-for-item trades, as well as Challenge rewards.
* View the archive of all item-for-item trades done by the account, ordered from most recent to oldest.
== Item-for-Item Trades/Private Trades ==
In order to intiate an Item-for-Item trade or Privade Trade, go to the profile of the person you want to trade with and click the "trade" button. The button to alternate between the 2 modes can be found in the top-right area, next to the options icon. Keep in mind that both you and the other person must be in the same Trade Zone to finalize trades.
===Private Trades===
The classic Private Trading interface lists all Incoming/Outgoing Offers between you and the other person. Simply drag and drop the item to the Outgoing Offers, then set a price for it to create a new offer.
===Item-for-Item Trades===
The Item-for-Item Trading interface allows for more complex trades between players, using items and Credits in addition to in-game cash. Additionally, you can write a comment for the other player to see, using the provided text box.
Once you are ready, click Accept. The trade will be finalized when both players have accepted. Cash will then be deposited in each player's bank accounts, and items can be collected at the Marketplace.
* If the trade offer is modified in any way and one party has accepted the offer beforehand, their approval will be automatically revoked. This allows them to review changes, before deciding whether or not to accept the updated trade offer.
Note: Private Trades and Item-for-Item Trades should only be used if you already talked with the other person about this trade, otherwise they may reject it without reason. If you want to give an item to another player, just set the price at $0, or push it to Item-for-Item and immediately accept the trade, without the other player having to send anything in return.
Category:Locations