Orphan

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==Summary==
Orphan is an antagonist and the final boss of Final Fantasy XIII. He is a wheel-like fal'Cie and the source of Cocoon's power, who rests within Orphan's Cradle in an area known as Narthex Throne. Residing within a pool in a deep sleep in a state of unbirth, Orphan is the main power source to fal'Cie Eden, enabling it to siphon power from other fal'Cie to keep Cocoon afloat.
==Powers and Stats==
Tier: At least 
Name: Orphan
Origin: Final Fantasy XIII
Gender: Male
Age: Likely 1,300 years old (Should be as old as Cocoon)
Classification: Cocoon fal'Cie
Powers and Abilities: Unseen Chaos Physiology, Fal'Cie Physiology (Mid Tier), Superhuman Physical Characteristics, Blessed (As a Fal'Cie. He is tied to the crystals and can implant crystal shards to turn people into L'cie, granting him the abilities of "The Crystals" as a result), Magic, Conceptual Manipulation (Type 2), Space-Time Manipulation (Magic is shown in the novels to remove concepts and warp space and time itself, like the Devil's road, which the concept of time was lost,Final Fantasy IV Novel 1, chapter 5, page 199 and time and space were twisted to the pointFinal Fantasy IV: The After Years Novel, chapter 1, page 67 the past, present and futureFinal Fantasy IV: The After Years Novel, chapter 1, page 73 existed as oneFinal Fantasy IV: The After Years Novel, chapter 3, page 147), Law Manipulation (Magic is stated to rewrite the natural order of thingsFinal Fantasy IV Novel 1, chapter 5, page 198), Subjective Reality (Magic,Final Fantasy IV Novel 1, chapter 1, page 29 in its basest form,Final Fantasy IV Novel 1, chapter 3, page 107 is projecting one's innerFinal Fantasy IV: The After Years Novel, chapter 2, page 109 mind onto realityFinal Fantasy IV: The After Years, and is powered by intelligence and mental strength), Durability Reduction (Magic ignores durability to physical attacks requiring specific resistances to reduce the damage of), Forcefield Negation and Intangibility (Magic negates conventional physical durability, barriers, and armor, requiring specific defense against magic which is powered by the mind and spirit), Non-Physical Interaction (Magic as a whole is shown to affect a wide variety of different beings, from intangible/immaterial beings to non corporeal beings, to abstract concepts like Chronodia, who's the Final Fantasy I, to Nonexistent beings like Exdeath and Cloud of Darkness), and Power Modification (Including Duplication, Fusionism, Statistics Amplification, Size Manipulation, Homing Attack, Danmaku, Aura, Breath Attack, and Energy Manipulation; Magic users across the games have consistently shown the ability to manipulate the shape and properties of their own magical abilities, with even higher tiers of spells simply being considered stronger versions of the same basic ability), Energy Manipulation and Projection (via various spells), Nigh-Invulnerability (In his final form, is immune to all forms of damage unless staggered), Light Manipulation, limited Darkness Manipulation (Via Consummate Darkness), Telekinesis (Made Vanille and Fang levitate), Healing (Passively and via abilities, for himself and others), Elemental Manipulation which can extend to Fire Manipulation, Ice Manipulation and Matter Manipulation (Macro-Quantum; via Fire and Ice magic, Both Fire and Ice related abilities are stated to affect the target's electronsFinal Fantasy IV Settings Guidebook, and even negate durability in the process), Electricity Manipulation and Pain Manipulation (via lightning magic, Lightning spells are capable of attacking the target's nervesFinal Fantasy IV Novel 2 Ch7 page 54), Water Manipulation (via Water, Watera, and Waterga), Air Manipulation (via Aero, Aerora, and Aeroga), Poison Manipulation, Disease Manipulation, and Corrosion Inducement (Can inflict Poison, which is also stated to corrode the target. The Poison spell is called "Bio" in the Japanese. The Bio spell can cause diseases. Absorbed Barthandelus into himself. Gaining his powers as a result), Curse Manipulation (Upscaled from Barthandelus, who has the Cursega spell, which deals damage passively over time upon being inflicted), Death Manipulation and Blood Manipulation (Via Progenitorial Wrath in his first form and Doom in both forms. The "Death Spell" is able to solidify the target's blood), Transmutation and Corruption (Temporarily granted Fang a portion of his power, which turned her and Vanille's friends into Cie'th), Paralysis Inducement, Power Bestowal (Is the power source behind the fal'Cie Eden and grants the other fal'Cie enough energy to sustain Cocoon. As a fal'Cie, he can brand a l'Cie which grants the gift of magic to those who cannot use it naturally), Status Effect Inducement (Via Chains of Torment, can also inflict Slow and Pain and Fog via Necrosis), Flight, and Teleportation, Resistance to Physical Attacks, Magic, Conceptual Manipulation (Type 2), Space-Time Manipulation, Law Manipulation, and Subjective Reality (Can resist the effects of magic which have these properties), Elemental Manipulation, which can extend to Fire Manipulation, Ice Manipulation, and Matter Manipulation (Macro-Quantum; Both Fire and Ice related spells are stated to affect the target's electronsFinal Fantasy IV Settings Guidebook, and even negate durability in the process), Electricity Manipulation and Pain Manipulation (Can resist lightning magic, which can attack the nerves. Is also able to resist the "Pain" status ailment), Air Manipulation (Able to tank and resist various Aero spells), Water Manipulation (Able to tank various water based magic), and Earth Manipulation (Can tank the "Quake" spell), and Poison Manipulation, Corrosion Inducement, and Disease Manipulation (Can resist the Poison spell and status effect, which is also stated to corrode the target. The Poison spell is also called "Bio" which can inflict diseases), Absolute Zero (Can tank ice magic attacks from Snow Villiers. Whose ice magic has shiva's properties), Death Manipulation and Blood Manipulation (Able to tank Vanille's "Death" ATB skill, which can solidify the target's blood), Mind Manipulation, Empathic Manipulation (Can resist the "Provoke" spell), Power Nullification, Curse Manipulation and minor Probability Manipulation, Statistics Reduction, and Status Effect Inducement (Able to resist these status ailments), Fal'Cie (Mid-Tier) Resistances, and Resistance to the effects of Chaos
Attack Potency: At least Moon level+ (His power is responsible for holding Cocoon in the sky, which is confirmed to be the size of North America by the creators, the fal'Cie themselves were hyped to be able to destroy Cocoon. Orphan's energy in his base form is calculated at 106,823 exatons. Superior to Barthandelus.)
Speed: Sub-Relativistic (Capable of fighting and reacting to the party and Incomplete Ragnarok)
Lifting Strength: Unknown
Striking Strength: At least Moon level+ (Comparable to Incomplete Ragnarok)
Durability: At least Moon level+ (Comparable to the party that can survive its Merciless Judgment, also implied to have fought and withstood blows from Incomplete Ragnarok Which plowed through Orphan's magical barrier in four strikes before Etro decided to intervene and revert Fang back to her l'Cie form. The implication existing due to the fact that Orphan needed to heal Fang after she was reverted by Etro on top of Orphan's disappointment as opposed to shock at an unexplained and abrupt reversion, indicating a brief fight went on off screen)
Stamina: Superhuman (Has perpetually kept Cocoon floating in the sky for over a thousand years)
Range: Thousands of kilometers, Multiversal+ with Magic and the Unseen Chaos (Multiversal+ with magic (Magic as a whole is shown to affect omnipresent beings such as Exdeath when he's become one with the Void itself, which spans across the entire Final Fantasy Multiverse, can even banish foes into the Void with the Teleport ability)
Standard Equipment: The Crystals (As a Fal'Cie, he is inherently tied to the Crystals)
Intelligence: Unknown, but likely Considerably High (Considering how it assimilated Barthandelus by the events of the game)
Weaknesses: Weaknesses provided by the "Heart and Soul", and Fal'Cie Weaknesses (Up to Mid Tier)
Notable Attacks/Techniques:
*Merciless Judgment: Orphan raises its body to reveal its lower half resembles a sword, before swinging itself downwards.
*Consummate Light: Orphan begins to heal itself continuously.
*Consummate Darkness: Orphan focuses more on direct damage to the foe, infecting them with several debuffs.
*Opposite Extremes: Orphan basically combines Consummate Light and Consummate Darkness, healing itself while fighting the enemy at the same time.
*Progenitorial Wrath: Orphan raises its hand and generates an orb in it, having a 50% chance of instantly killing the target.
*Dies Irae: Orphan places its hands together to create a small ball of fire and releases it in the surrounding area.
*Doom: Orphan places a timer above its enemy's head, killing them when it runs out.
*Kaleidoscopic Ray: Orphan flips its facial sphere to reveal a large eye, before hitting its enemies with a magical blast.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Final Fantasy
Category:Final Fantasy XIII
Category:Game Characters
Category:Male Characters
Category:Telekinesis Users
Category:Telepaths
Category:Teleportation Users
Category:Gods
Category:Poison Users
Category:Magic Users
Category:Energy Users
Category:Element Users
Category:Shapeshifters
Category:Regeneration Users
Category:Forcefield Users
Category:Final Bosses
Category:Energy Projection Users
Category:Invulnerability Users
Category:Light Users
Category:Darkness Users
Category:Fire Users
Category:Ice Users
Category:Electricity Users
Category:Water Users
Category:Death Users
Category:Transmutation Users
Category:Paralysis Users
Category:Absorption Users
Category:Power Bestowal Users
Category:Status Effect Users
Category:Flight Users