Report 461

Report #461
Skillset: Telepathy Skill: New
 Org: Geomancers Status: Rejected Sept 2010
Furies' Decision:
We do not find this to be necessary.
Problem: While telepathy has a nice range of attacks, it has no defensive or
utility skills like telekinesis. I feel this is a major reason as to why it's
considered inferior nowadays.
Solution #1: Add a new skill called MassConfusion or Chaos. This would use a
 locked channel on super (thereby trading almost all the offense
 of telepathy). When someone attacks you, there is a 15% chance
 that the attack will target a random other person in your room
 instead. Each time this happens, you are drained of 400 + 3% of
 your ego, and will burn out if you hit 0. The beauty of this is,
 it won't add any dodging to 1v1 because there'll be no one to
 redirect attacks to! Also, on prime this'll need to select only
 from people the avenger will allow the attacker to hit.
Solution #2: Add a new skill called MassConfusion or Chaos that locks on super
 as above. Gives you a 20% to confuse someone's mind when they
 attack you and cause the attack to fail (AKA regular ol' dodge).
 Same ego cost of 400 + 3% per dodge. While indeed, I do hate
 traditional dodge skills and would much prefer solution 1, I feel
 this one would be tolerable given that it makes you sacrifice
 psyvamp/mindblast/mindburst, has an ego cost with risk of
 burnout, and is disruptable.
Solution #3: Add a new skill called Hypnosis or Mindbend. This locks on any
 channel and makes you more efficient at influencing mobs,
 represented as a 10% faster equilibrium on influence attacks.
 Could potentially apply to debate too, but I feel telepaths may
 have enough advantage there already from Hivemind.
Player Comments:
---[Viynain on 9/15 @ 05:25 writes]:
I'd say that a sizable power cost would be needed for that if it were
considered, but I do have a question - isn't a locked Super just going to remove
the mindblast/psyvamp/mindburst equation of the affliction heavy Telepathy? Is
that considered as almost all the offense of skillset, or would another locked
channel instead be?
---[Synl on 9/15 @ 06:04 writes]:
Telepathy afflictions don't really pose a threat if the Telepath isn't draining
your ego. Easy to cure, just meant to delay you healing ego long enough for a
mindburst. I like Solution 1, really not a fan of Dodge, and Influencing bonus
for Telepathy's only utility skillset is... 'meh'.
---[Viynain on 9/15 @ 07:16 writes]:
Not a fan on dodging either since I believe we had a mass purging of dodging
skills (Wildarrane, Shrine Protection, Ecology, Bodyguard, etc.). Reintroducing
more now would just be counterproductive to that action. I personally don't mind
utility or defense skills, but not to this magnitude.
---[Fillin on 9/15 @ 10:24 writes]:
Oh, something I forgot to mention for 1 and 2. These would, code allowing, work
on mobs as well
---[Sahmiam on 9/16 @ 02:13 writes]:
If solution 1 goes through, monks should not suffer -2 momentum if they're
attack hits someone else, i.e. it should not be considered changing targets.
---[Casilu on 9/16 @ 22:10 writes]:
Would solution 1 basically be a better version of switchfate?
---[Fillin on 9/17 @ 03:34 writes]:
Bit of an oversimplification if you ask me, but yes. Better and more costly.
---[Casilu on 9/17 @ 04:33 writes]:
I just wanted to make sure I got it. I agree with Synl's point above. I don't
think I would have a major issue if it had the chance to go after anyone else in
the room, enemies or allies be damned.
---[Fillin on 9/19 @ 19:43 writes]:
Funny that you say that. My original idea was to have it be a 10p locked channel
room effect like barrier, that made a 20% chance of anyone in the room
targetting anyone to target anyone else instead. While breathtakingly cool and
the ultimate anti-zerg skill, I figured it would never survive the envoy
process.
---[Jayden on 9/19 @ 20:54 writes]:
Solution 3
---[Raeri on 9/20 @ 08:11 writes]:
I agree with Casilu's comment above. I think that original idea of yours has
merit. After all, you can cancel it via disruption and it's not like you can
spam it at 10p. It'd be a worthy counterpart to TK's Barrier (which MassDominate
isn't). I'd rather see this switchfate variant of Solution 2, if it affected
everyone in the room equally as Barrier does.
---[Fillin on 9/22 @ 22:14 writes]:
Okay, let's do that!