2E Programmed Android Lists

==2E Programmed Android Lists==
Androids are capable of increasing their stats directly with the program chosen.
 Make sure to specify stat changes in the separate boxes next to the base stats! These stats do not interfere with base stats and perk selection! Many android variants also have stat alterations which are added next to the base stats. They do not influence the main base stats and do not apply to perk requirements.
 Androids every level up has access to two common/list selections from the specified level within the program upgrades. At level 2+, androids can also select from the program upgrades in the additional upgrades section which counts to the species action limit of 2 per level, starting at level 2.
===Service Android===
As a service android, the program was designed to communicate with customers or masters appropriately, understanding polite behavior as well as understanding social cues a lot better compared to other androids.
Origin: Service
STAT REQUIREMENT: 	INT +1 	STAT ALTERATION: 	CHA +2 & STR - 3
Ability Name 	Dice Modification	Action/Perk Details 	LEVEL REQUIREMENT
 	 	 	
Firewall LVL 1 RED 	Hack DIFF 5 	The android's firewall level. If a hack's device surpasses the level, the DIFF will be set for a successful hack. 	1
Audio Mimicry 	None 	Mimic any voice or sound heard three times per day. Lasts a turn. No cooldown. Costs 1 action point. 	1
Sonic EMP 	None 	Cast a short EMP that disables noise and visual HUDs. Cost 2 action points. 	1
Advertisement Protocol	+5 	In a state of protocol, the android can improve customer service CHA rolls. 	1
In Sales 	+6 	While dealing with sales, the user has the ability to improve their CHA trading rolls with this bonus. The user can also utilize this bonus towards CHA-based attacks. This is always active when prepared.	3
===Factory Android===
As a factory android, the program was designed to work in a warehouse or factory-line. Having little to do with conversation skills and more following assigned tasks as well as routine, the android is trained to be efficient with manual tasks.
Origin: Factory
STAT REQUIREMENT: 	INT +1 	STAT ALTERATION: 	MVT +1
Ability Name 	Dice Modification	Action/Perk Details 	LEVEL REQUIREMENT
 	 	 	
Firewall LVL 1 RED 	Hack DIFF 5 	The android's firewall level. If a hack's device surpasses the level, the DIFF will be set for a successful hack. 	1
Logistics Overdrive	+5 	Can organize the logistics of storage, processing, and information quickly. This relies on INT. 	1
Manual Labour 	+5 	This android can increase their strength and movement rolls when carrying many light or heavy items as well as working production lines.
Damage rolls are reduced by 2 when using Manual Labour. The dice bonus bonus only applies once.	1
DIY Speedster 	None 	During turn-based encounters, the android can quickly craft an LVL 1 smith recipe for 1 action point only. 	1
Unionizing Android 	+3 	While utilizing STR-based bonuses, all damage is increased with this bonus if the user spends an additional action point for the attack.	3
===Sentry Android===
As a security android, the program was designed to monitor locations efficiently and has scanning capabilities to assist investigation.
Origin: Sentry
STAT REQUIREMENT: 	INT +1 	STAT ALTERATION: 	PER +2
Ability Name 	Dice Modification 	Action/Perk Details 	LEVEL REQUIREMENT
 	 	 	
Firewall LVL 2 ORANGE	Hack DIFF 10 	The android's firewall level. If a hack's device surpasses the level, the DIFF will be set for a successful hack. 	1
Universal Scanner 	+5 to PER scan roll	Can utilize a scanning cybernetic that can go into thermal, x-ray, and sound-wave visualization. Cost 1 action point. 	1
Capture Print 	None 	The android can also capture imagery and print it out if they have ink inside their built-in printer. Cost 1 action point. 	1
Radio Virus 	+5 to hack roll 	Can essentially cloak a radio channel and assign it to certain radios. The firewall must be bypassed to intercept. Cost 1 action point.	1
Eyes in the sky 	None 	Can connect with one drone for three turns. Two-turn cooldown. If it has a firewall, it can bypass LVL 2 or lower. Cost 1 action point.	2
===Medical Android===
As a medical android, the program was designed to monitor the well-being of marked organics, have integral scanning abilities, and recover severe wounds.
Origin: Medical
STAT REQUIREMENT: 	INT +1 	STAT ALTERATION: 	PER +1 & MVT -2
Ability Name 	Dice Modification	Action/Perk Details 	LEVEL REQUIREMENT
 	 	 	
Firewall LVL 2 ORANGE	Hack DIFF 10 	The android's firewall level. If a hack's device surpasses the level, the DIFF will be set for a successful hack. 	1
Anatomy Scan 	None 	Can utilize a scanning cybernetic that has the ability to highlight injuries of organics. 	1
Recovery Nano-Beam 	1d4 HP 	With a beam of light, the android can repair flesh wounds of an organic at 5 HP or more, not anywhere lower. Cost 2 action points. Distance 10 tiles. Requires PER to aim. 	1
Program: Healthcare 	+5 	Medical rolls are improved when doing surgery or first-aid. 	1
Break a Leg 	None 	Recover one lost limb of an organic. Cannot recover limb if it has been detached for 24 hours or is missing. Must be holding organic. Once per IRP day. 	2
Healing Circle 	1d4 HP 	Those within the user's vicinity of 3 tiles can recover HP every turn this lasts which is 3 turns. Must be organic to heal. Costs 3 action points. Lose 2 action points during healing turns.	2
===Construction Android===
As a construction android, the program was designed to handle architecture and methods of building structures. The android is usually built with tensile strength but lacks social clarity.
Origin: Construction
STAT REQUIREMENT: 	INT +1 	STAT ALTERATION: 	CFT +2 & CHA -3
Ability Name 	Dice Modification	Action/Perk Details 	LEVEL REQUIREMENT
 	 	 	
Firewall LVL 1 RED	Hack DIFF 5 	The android's firewall level. If a hack's device surpasses the level, the DIFF will be set for a successful hack. 	1
Bricklayer 	+5 	Can quickly craft a wall using kept materials which takes two turns to complete. Cost 3 action points. 	1
Structural Defense	+5 	Can quickly repair structures and defenses. Costs 1 action point. 	1
Manual Labour 	+5 	This android can increase their strength and movement rolls when carrying many light or heavy items as well as working production lines.	1
Unionizing Android	+3 	While utilizing STR-based bonuses, all damage is increased with this bonus if the user spends an additional action point for the attack.	3
===Mechanic Android===
As a mechanic android, the program was designed for vehicle maintenance. Methods of designing and repairing are ingrained in the program. The android is built with slightly good strength but lacks any form of nature-based methods or understanding.
Origin: Mechanic
STAT REQUIREMENT: 	INT +1 	STAT ALTERATION: 	STR +3 & NTR -3
Ability Name 	Dice Modification	Action/Perk Details 	LEVEL REQUIREMENT
 	 	 	
Firewall LVL 1 RED 	Hack DIFF 5 	The android's firewall level. If a hack's device surpasses the level, the DIFF will be set for a successful hack. 	1
Structural Defense 	+5 	Can quickly repair structures and defenses. Costs 1 action point. 	1
Engine Rust 	+5 	Repairs to vehicles can be made quickly. Costs 1 action point. 	1
Mechanical Hardware	None 	Roll CFT twice when repairing, upgrading, or destroying vehicles. Pick the higher roll. 	1
Android Self-Repair	+2 HP 	The user has a bonus to HP recovery when doing self-repair or repairing other androids. This is always active when prepared.	3
===Chemist Android===
As a chemist android, the program specializes in raising plant life and handling chemist-based tasks. Methods as well as a collection of knowledge on known practices, sciences, and information on biology is collected for the droid to reference.
Origin: Chemist
STAT REQUIREMENT: 	INT +1 	STAT ALTERATION: 	NTR +1
Ability Name 	Dice Modification	Action/Perk Details 	LEVEL REQUIREMENT
 	 	 	
Firewall LVL 2 ORANGE	Hack DIFF 10 	The android's firewall level. If a hack's device surpasses the level, the DIFF will be set for a successful hack. 	1
Walking Greenhouse 	+5 	Improved rolls for crafting related to chemicals and botany. Their cybernetics allow them to efficiently grow crops in an environmental chamber within their body, usually in the torso.
*Raise a plant inside the body. One at a time. Must follow realistic IRP time for growth.	1
Potted Plant 	None 	Develop one known seed once per IRP week. 	1
Toxic Fumes 	1d4 rad damage 	The android is capable of generating radiation damage through breathing out gas. Costs 1 action point. 	1
Acidic Shield 	1d6 acid armor 	When experiencing any acid damage, armor does not influence the damage output of acid attacks and is reduced by this armor roll. This is always active when prepared.	2
===Submarine Android===
As a submarine android, the program is capable of a fully built-in navigational system so it will never be lost in vast landscapes, lakes, or oceans. Can easily discern coordinates after knowing certain details of a landmark when told and can efficiently work underwater.
Origin: Submarine
STAT REQUIREMENT: 	INT +1 	STAT ALTERATION: 	NTR +1 & MED -2
Ability Name 	Dice Modification 	Action/Perk Details 	LEVEL REQUIREMENT
 	 	 	
Firewall LVL 2 ORANGE	Hack DIFF 10 	The android's firewall level. If a hack's device surpasses the level, the DIFF will be set for a successful hack. 	1
Sabbatical Marine 	None 	While underwater, they can torpedo and move 30 tiles for 1 action point. Two-turn cooldown. 	1
Coordinate Tracker 	None 	Has a built-in coordinate tracker that allows them to accurately pinpoint locations in open waters. 	1
Universal Scanner 	+5 to PER scan roll	Can utilize a scanning cybernetic that can go into thermal, x-ray, and sound-wave visualization. Cost 1 action point. 	1
Submariner Fan 	None 	While underwater, the user can create powerful wind-tunnels that push swimming targets of average humanoid weight away 10 tiles.	2
Rusting Metal 	2d4 lead damage 	The android can generate and shoot out quick-rusting pellets underwater which deal lead damage. Costs 1 action point. 	2
===Enforcer Android===
As an enforcer android, the program is specially built for military action and enforcement. Utilized to secure locations, pressure enemies in combat, and was built purposely for combat.
Origin: Enforcer
STAT REQUIREMENT: 	INT +1 	STAT ALTERATION: 	None
Ability Name 	Dice Modification	Action/Perk Details 	LEVEL REQUIREMENT
 	 	 	
Firewall LVL 3 YELLOW	Hack DIFF 10 	The android's firewall level. If a hack's device surpasses the level, the DIFF will be set for a successful hack. 	1
Anti-Riot 	+5 	Utilizing a built-in riot shield, the android can improve blocking counter rolls. Can be used as a reaction. Costs 2 action points.	1
Create Burn Grenade 	None 	Generate an Explosion S-B Verb grenade and thrust it toward a target. Costs 2 action points. 	1
Coordinate Tracker 	None 	Has a built-in coordinate tracker that allows them to accurately pinpoint locations in open waters. 	1
Auto-Loading Holster 	1d4 	If the android utilizes an automatic rifle and successfully lands a hit. They can do another bonus action attack in the same turn. 	2
===Cyber Android===
As a cyber android, the program specializes strictly in cybernetics and surgeries for this. Utilized to customize as well as use cyberwar which are commonly found in cyborgs.
Origin: Cyber
STAT REQUIREMENT: 	INT +1
Cyber-Doc Perk	STAT ALTERATION: 	None
Ability Name 	Dice Modification 	Action/Perk Details 	LEVEL REQUIREMENT
 	 	 	
Firewall LVL 3 YELLOW	Hack DIFF 10 	The android's firewall level. If a hack's device surpasses the level, the DIFF will be set for a successful hack. 	1
Surgical Disarming 	None 	Attack a cyborg target with a built-in melee-based hacking device to disable one specific cyberware for a turn. Costs 2 action points. 	1
Universal Scanner 	+5 to PER scan roll	Can utilize a scanning cybernetic that can go into thermal, x-ray, and sound-wave visualization. Cost 1 action point. 	1
Ignore Insanity 	None 	As a bonus action, all usage of cyberware with android does not overload and cause insanity. 	1
Esteemed Cyberware 	+5 cyberware usage
-7 counter rolls	All cyberware equipment have increased usage rolls with this bonus always. The user however has reduced counter rolls. This is always active when prepared.	2
===Hacker Android===
As a hacker android, the program specializes strictly in bypassing firewalls and accessing complex networks.
Origin: Hacker
STAT REQUIREMENT: 	INT +1 	STAT ALTERATION: 	None
Ability Name 	Dice Modification 	Action/Perk Details 	LEVEL REQUIREMENT
 	 	 	
Firewall LVL 4 WHITE	Hack DIFF 10 	The android's firewall level. If a hack's device surpasses the level, the DIFF will be set for a successful hack. 	1
Universal Scanner 	+5 to PER scan roll	Can utilize a scanning cybernetic that can go into thermal, x-ray, and sound-wave visualization. Cost 1 action point. 	1
Quick Hard Drive 	15 RAM 	The android has 15 RAM in total and can utilize quick hacks with its own body, acting as the operator device. 	1
Coordinate Tracker 	None 	Has a built-in coordinate tracker that allows them to accurately pinpoint locations in open waters. 	1
Break Transmission 	None 	As a reaction, the user can instantly stop a quick hack successfully applying to a target once per round. Costs 1 action point the user's next turn.	2
Improved Hacksmith 	1d4 hacking bonus 	Roll a 1d4 which is added to the INT hacking dice roll for the user. Costs 1 action point. 	2
===Hive-Mind Android===
Hive-Mind Androids are under the servitude of powerful AI Patrons and depending on the patron served, they have strict and specific programmed guidelines. Cannot be used without the cooperative archetype.
Origin: Hive
STAT REQUIREMENT: 	INT +1
Patron Required	STAT ALTERATION: 	None
Ability Name 	Dice Modification	Action/Perk Details 	LEVEL REQUIREMENT
 	 	 	
Firewall Plug 	None 	The android cannot be hacked via wireless and will always be successfully hacked through plug-in of an operator device. 	1
No Mind For Me 	None 	For any D20 dice roll during an encounter only once, the user can roll twice and pick the higher number. Refreshes in new encounters. 	1
Create Burn Grenade	None 	Generate an Explosion S-B Verb grenade and thrust it toward a target. Costs 2 action points. 	1
EMP Resistance 	None 	Resists EMP verb and does not get disabled. 	1
Patron's Power 	+5 patron usage
-7 counter rolls	All patron abilities have increased usage rolls with this bonus always. The user however has reduced counter rolls. This is always active when prepared.	2
===Hologram===
AI that are contained within mobile devices, projecting their fake body outward. They can only be damaged by the durability of the device which projects them. It acts as a 'mental' body-part.
Origin: Hologram
STAT REQUIREMENT:	None 	 	
Ability Name 	Dice Modification	Action/Perk Details 	LEVEL REQUIREMENT
 	 	 	
Firewall Plug 	None 	The android cannot be hacked via wireless and will always be successfully hacked through plug-in of an operator device.	1
Invisible Friend 	+15 	The Hologram can switch their projection off or become more transparent for stealth rolls. 	1
Force Grant 	2 FP 	Grant a target 2 FP the entire encounter by surrounding them with their light. They cannot transfer this FP boost until the encounter ends. Must recover every two turns but the AI must remember to do so.
Costs 2 action points.	1
Aim Assistance 	+5 	Grants a target with aim assistance, improving their PER roll for their next attack action. Costs 1 action point. 	1
Ghost Scan 	+5 	Grants three targets five steps away increased PER rolls for their next attack actions. Costs 3 action points. 	2
Shock Factor 	None 	Target an entity's mental body part which contains their sight using a holographic flash to give them the Blind Verb. 	2
===Rot Android===
An android that is mentally rotting, breaking down and can be excessively violent. They hail from the depths of the rot lands and are vile androids. Though these are the most common sentient androids, there are more increasingly monstrous variations lurking within the depths of their wilderness of origin.
Origin: Rot
STAT REQUIREMENT: 	INT +1 	STAT ALTERATION: 	None
Ability Name 	Dice Modification 	Action/Perk Details 	LEVEL REQUIREMENT
 	 	 	
Firewall LVL 4 WHITE	Hack DIFF 10 	The android's firewall level. If a hack's device surpasses the level, the DIFF will be set for a successful hack. 	1
Universal Scanner 	+5 to PER scan roll	Can utilize a scanning cybernetic that can go into thermal, x-ray, and sound-wave visualization. Cost 1 action point. 	1
Oil Spike 	None 	With a range of 15 tiles, inflict an oil spit that inflicts Burn Verb x3 when the target is lit on fire. Costs 1 action point. 	1
Rotten Strike 	1d4 damage 	Melee attacks with the android's body does damage and inflicts the Rot Verb to a target eligible for it. Costs 2 action points.	1
===Synthesizer Android===
An android designed to retain the consciousness of a person or to be closest to the identity of a person, whether as a second body or a new exoskeleton for the individual. They are built like instruments and come in three different types which are radio, music, and factory-made (some can be a mix). They are the most human-looking androids with qualities of a person. Though they are quite rare and few within the wastelands, many are feared due to the age of replacement which occurred in Europe.
Origin: Synth
STAT REQUIREMENT: 	None 	STAT ALTERATION: 	None
Ability Name 	Dice Modification 	Action/Perk Details 	LEVEL REQUIREMENT
 	 	 	
Firewall LVL 4 WHITE	Hack DIFF 10 	The android's firewall level. If a hack's device surpasses the level, the DIFF will be set for a successful hack. 	1
Universal Scanner 	+5 to PER scan roll	Can utilize a scanning cybernetic that can go into thermal, x-ray, and sound-wave visualization. Cost 1 action point. 	1
Brute Performance 	+4 	The user can increase any STR or MVT dice roll when using techniques using these stats with this bonus but must spend an additional action point to the technique action. 	1
Electric Hand 	1d4 electric damage	Fry a target by placing the palm of one's hand, applying burn verb x2. This temporarily short circuits an android or cybernetic limb, disabling it for the target's next turn only. Costs 2 action points. 	1
Radio Antennas 	+1 CH 	Increase the range of all radio-hacking frequencies near the user by 10 tiles. The user can also passively increase the communication range of chosen radios near them by an additional 100kms. If a viral radio tool connects with this by the user's consent, it increases the channel limit of the device. This is always active when prepared. 	2
Musical Keys 	+4 sonic damage 	Be capable of processing any type of music with a built-in studio for sound design. The user also has a speaker-based system capable of increasing, altering, and expanding on noise. Attack-based abilities and actions that are shot through the speaker's absorber source will increase the damage output; the blast will be fired out of the target's chest or source of speaker. This is always active when prepared.	2
==2E Additional Upgrades==
These are additional actions designed for all androids. Actions below can be considered and treated like equipment, as loot. This is a bonus list and does not count towards the 1 variant species list limit for programmed androids. The hologram species variant cannot utilize the additional upgrades list's physical section, only the program upgrades. The options on this list however are treated like it is part of the species action list of the character and level 2+ are limited to two selections which include the android's original list. All androids when leveling unlock the options to pick from the program upgrades section.
===Cyborg Parts===
These are additional parts that any android could attempt to install into their body and programming.
Origin: Upgrades
STAT REQUIREMENT: 	 	STAT ALTERATION: 	None 	Discovered
Ability Name 	Dice Modification 	Action/Perk Details 	LEVEL REQUIREMENT	
Physical Upgrades 	Physical Upgrades 	Physical Upgrades 	Physical Upgrades	Physical Upgrades
Memory Bank 	5 RAM 	Gives the android user an attachment that grants them additional RAM with the ability to install quick hacks. 	1 	Factories, Shops
Biocell Storage 	None 	Can store a single plant or eldritch plant in this container for consistent growth and has settings for creating the perfect temperature/environment for contained specimen.
*Raise a plant inside the body. One at a time. Must follow realistic IRP time for growth. 	1 	Factories, Shops
Sensor Probe 	+4 	Increases the user's PER awareness to stealth targets nearby. This is attached to the mental of the user and has 1 HP, allowing it to be damaged easily by possible enemies. 	1 	Factories, Shops
Faucet 	10 to stack 	Create a carrier system that can carry one type of liquid alchemic mixture or water. It adds 10 to the stack for carrying one mixture. 	1 	Factories, Shops
Gun Distillery 	2d4 lead damage (no crit)	With this physical upgrade, the user can utilize a built-in submachinegun that fires lead damaging rounds. This requires the user to reload using the ammunition: .380 ACP. Costs 1 action point. 	1 	Factories, Shops
Radio Highjacker 	+4 	All radio hack actions made by the user or anyone connected to the user are improved with this action. This is always active when prepared. 	1 	Factories, Shops
Quick Fix Box 	+6
-1 armor 	A specialized box attachment that allows the user or other people easy access to repair tools and modules that improves efficiency for the user's CFT HP recovery dice roll with this bonus. The user loses a point to armor where ever this box is latched onto. This is always active when prepared. 	1 	Factories, Shops
Looney's Hack Pad 	+3 	A known android upgrade that allows the user to access and share information collected for others through a screen. This also improves the user's investigation rolls with a bonus. This is always active when prepared. 	1 	Factories, Shops
Assigned Forcefield Matrix	2 FP 	The android user can attach a forcefield that generates around the user, giving the user 2 FP. This must be smacked to regenerate 1 FP every two rounds. 	1 	Factories, Shops
Android Heat Sink 	-1 	Allows the android to reduce the headache verb multiplier by 1 when this is prepared. 	1 	Factories, Shops
Titanium Plating 	1d8 armor 	The android has incredible armor plating for their body. This adds armor to any successfully landed attacks to any body-part with or without armor equipped. This is always active when prepared. Burn verb and rust attacks allow damage to bypass/ignore this armor count. 	5 	Factories, Shops
Build-in Laser Cannon 	6 damage (crit: +2) 	The user has a guaranteed built-in laser cannon which generates from one or both arms together. This causes guaranteed damage that ignores armor unless it is laser armor. If successfully used with stealth, the target cannot utilize MVT or dodging bonuses to avoid this attack. Costs 2 action points. This applies the burn verb x2. 	5 	Factories, Shops
Laser Body 	4 damage 	The user is wrapped around in a laser-based cloak which deals direct damage to any target that melee attacks while also melting handgun caliber ammo. While in this form, the user can cast an array of lasers 10 tiles around them which forces targets to do a MVT DC 14 once each round. If struck, they will receive this action's set damage. This applies the burn verb x2. 	5 	Factories, Shops
Ability Name 	Dice Modification 	Action/Perk Details 	LEVEL REQUIREMENT	Discovered
Program Upgrades 	Program Upgrades 	Program Upgrades 	Program Upgrades 	Program Upgrades
Database Browser 	+3 	The android/hologram can utilize a backed-up browser containing a database on information related to their program and/or specialty. Rot androids instead receive information on butchering animal methods as well as randomly collected info on scavenging sites from wasters. This improves the user's insight roll into said specialty with a bonus. Holograms can choose any specialty of another android. Costs 1 action point.	2 	Level Up
Calibrate Efficiency 	+5 	The user once per encounter can use a bonus fourth action point during their turn which also gains a bonus to the roll for the action using the point. This is a bonus action. 	2 	Level Up
Upload Speed 	None 	Having decent upload speed, all actions that require uploading information or contacting others only costs 1 action point. This is always active when prepared. 	2 	Level Up
Download Damage 	+4 damage 	For a turn, decrease all rolls by 8 and increase all normal/kinetic damage rolls with this bonus. This is a bonus action that has a two-round cooldown after use. This must be activated before any action points are spent in a turn. 	2 	Level Up
Slow Hack 	None 	If the android/hologram is successfully struck by a quick hack, as a free reaction, the user can delay its installation by one round. 	3 	Level Up
Memory Play 	5 RAM 	If the android/hologram succeeded in avoiding a quick hack, it can temporarily copy the quick hack and use it once with a storage limit of 5 RAM. It cannot copy any quick hack with higher RAM. Costs 2 action points. 	3 	Level Up
Droid Assembly Line 	None 	The android/hologram will never be exhausted while concentrating, even if their robotic body is being pushed to the limits. If the concentration is broken by something/someone other than the user, they receive damage and reduced rolls of 10 each. Costs 3 action points to activate. 	3 	Level Up
Task Manager 	+15 	Shutdown other actively running programs to focus centrally on one stat. This disables all stat bonuses except the chosen stat and its bonuses with a major bonus increase from this action which remains during its time activated. This lasts two rounds after activation. Costs 3 action points. 	4 	Level Up
Overheat 	1d10 damage (crit: 1d4) 	The hologram projection or android body can go into an overheating state which deals 1d12 damage and applies the burn verb x2 on a target. Costs 3 action points. 	4 	Level Up
Partial Super Computer 	None 	Grants the user access to utilizing level 5 physical upgrades (limited to 2). Holograms gain access to utilizing x1 hologram upgrades. This is always active when prepared. 	5 	Level Up
Ability Name 	Dice Modification 	Action/Perk Details 	LEVEL REQUIREMENT	Discovered
Hologram Upgrades 	Hologram Upgrades 	Hologram Upgrades 	Hologram Upgrades	Hologram Upgrades
Haunted Domain 	None 	The hologram becomes a massive and wide projection emitting an environment or scene of its preference within 15 tiles around the user. Within this realm, it is capable of subtracting from D20 rolls from one target per round with a D8 roll. This lasts for three rounds and costs 3 action points initially. Has a two-round cooldown. Requires concentration to retain. 	5 	Factories, Shops
Poltergeist 	None 	Become capable of utilizing a physical body, gaining access to physical upgrades like an android as well as physical equipment but still be able to utilize hologram abilities. This is always active when prepared. The hologram can control multiple bodies depending on its INT bonus, (-5) to +1 being 1 single body while the number of bodies increase per point in the stat within the positives to a maximum of 5. 	5 	Factories, Shops
Sub-Patron 	None 	Transform into a sub-patron, a weaker variant of full-fledged patrons and rogue AI from the abandoned internet but having the perks of having more intractability with the surface world as a hologram. As a sub-patron, the user can grant organic intelligent beings and android targets access to one hologram or program upgrade action from the user's prepared species list. This can only be switched once per IRP day. 	5 	Factories, Shops
Category:Dice System
Category:2E - Second Edition