Working on parasites: Destroy the scouting group of mercenaries

Mercenaries have occupied the northwestern outpost and Khoma has tasked us to take it back and grab any documents off of the bodies.
== Walkthrough ==
Khoma sends you off with a full condition PM and 48 shots of 9x18mm. While you could probably take the outpost back with just that, you have some better weapons stashed away. Approaching the lookouts will be somewhat difficult without the scoped Mauser from Working for Dana: Baileys. With it, they can easily be picked off one by one.
The regular mercenaries in the camp will have practically no armor and will die to one bodyshot with the GSh-18. With some stealth taking back the camp will be easy until the underground. There will be four mercenaries along with a commander in a green exoskeleton in the room to the right when entering from the staircase. Try to bait out the lightly armored mercs, and unload birdshot into the commander. Pick up the map from his body.
A bandit survivor will be in a cell in the next room. According to him, the mercenaries were looking to document all of the entrances to the Valley of Whispers despite the fact that only the bandit leaders know where they are. As thanks for helping him, he gives you the location of his friend Gruff's stash.
Pick up Gruff's stash in the tree, stash your items, and return to Khoma with the map.
== Notes ==
* Despite the fact that he gives you two packs of 9x18mm ammunition at the start of the quest, Khoma will still confiscate any loose ammo when you return to him.
* You can reroll the loot from the mercenaries by saving before you kill any of them and reloading after checking the bodies. You may want to do this as they can drop both M209s and RGD-5 grenades, both of which will be extremely helpful later on.
* Before the latest patch, Gruff's stash used to contain a common Winchester 1300. The MP-133 deals the same damage, fires slower, and can carry two more rounds in its tube.
** More importantly, this is another source for the rare MP-133 required for Sherstyuk's chain.
== Bugs ==
* Sometimes the bandit survivor will immediately turn hostile after speaking to him. Unknown why this occurs.
* The stash marker on Gruff's loot does not disappear after picking it up.