Bastard (Class)

== Overview of the Bastard Class ==
You are a scumbag that either gets away with everything or gets served justice for the devious schemes you enact. No one knows how, but you always pull some insane bullshit that makes things worse for people not in your party (in some cases, you screw over your party members as well). 
Starting off, you really have no home in the Bright Star Nebula. You are a fiend among fiends, and your underhanded tactics illustrate that very well. This is not an up-close and personal battle class, this is the class of a true bastard who relies on trickery and deception to get their way. Who knows why they are even on this adventure in the first place... that's for them to know and you to find out.
== Class Table ==
Level 	Mastery Bonus 	Feature 	Action Dice	 	Level 	Mastery Bonus 	Feature	Action Dice
Level 1 	+0 	Good Things Happen
to Bad People	1d10±1d4 	 	Level 21 	 	 	• 3d10±1d6
• 1d30±1d8
Level 2 	Skin of Your Teeth 	1d10±1d4 	 	Level 22	 	 	• 3d10±1d6
• 1d30±1d8	
Level 3 	Two Lies and 
One Truth	1d10±1d4 	 	Level 23	 	 	• 3d10±1d6
• 1d30±1d8	
Level 4 	 	 	 	 	 	 	 	
1d10±1d4	 	 	 	 	• 3d10±1d6
• 1d30±1d8	 	 	
Level 5 	Stat Increase X2 	1d12±1d4 	 	 	 	 	• 3d10±1d6
• 1d30±1d8	
Level 6 	Fool me Twice 	1d12±1d4 	 	 	 	 	 	
Level 7 	 	1d12±1d6 	 	 	 	 	 	
Level 8 	 	1d12±1d6 	 	 	 	 	 	
Level 9 	 	1d12±1d6 	 	 	 	 	 	
Level 10	Stat Reallocation (1)	1d12±1d6 	 	 	Stat Reallocation (1)	 	 	
Level 11	 	• 2d10±1d4
• 1d20±1d6	 	 	 	 	 	
Level 12	+3 	 	• 2d10±1d4
• 1d20±1d6	 	 	 	 	
Level 13	+3 	 	• 2d10±1d4
• 1d20±1d6	 	 	 	 	
Level 14	+3 	 	• 2d10±1d6
• 1d20±1d8	 	 	 	 	
Level 15	+4 	 	• 1d10+1d12±1d6
• 1d20±1d8	 	 	 	 	
Level 16	+4 	 	• 1d10+1d12±1d6
• 1d20±1d8	 	 	 	 	
Level 17	+4 	 	• 1d10+1d12±1d6
• 1d20±1d8	 	 	 	 	
Level 18	+4 	 	• 1d10+1d12±1d6
• 1d20±1d8	 	 	 	 	
Level 19	+4 	 	• 2d12±1d6
• 1d20+1d4±1d8	 	 	 	 	
Level 20	+5 	Stat Reallocation (2)	• 2d12±1d6
• 1d20+1d4±1d8	 	 	Stat Reallocation (2)	 	
== Features ==
=== Good Things Happen to Bad People ===
For your beginning ability, you must roll an additional plus-or-minus die ( ± ) on every roll combat or skill related action dice (This does not apply to any rolls related to health or skill points under any circumstances).
At the beginning of your action dice roll, you must roll a 1d2. 
* On the result of a 1, the ± die becomes a negative roll that subtracts from your action dice total. (EX: 1d10-4)
* On the result of a 2, the ± die becomes a positive roll that adds to your action dice total. (EX: 1d10+4)
=== Skin of your Teeth ===
Once per game you can retry a Deception roll at no penalty, but your new Deception must not be similar to the first try.
=== Two Lies and One Truth ===
Your Mastery Bonus now applies to your Deception and Persuasion stats.
=== Fool me Twice ===
You gain advantage on Disguise based rolls, along with a specific non-character sheet related skill that falls under the domain of trickery.