Level 137

==Description==
Level 137 is the 138th level of the Backrooms. Level 137, also known as "Burning Desolation" introduces wanderers to an inferno-engulfed forest steeped in unpleasant memories. An immediate threat is noticed by wanderers who end up in this level. Due to the fire and smoke in the level, the lack of oxygen becomes an immediate issue one must remedy. The air hangs heavy with the stench of burned flesh, the remnants of other wanderer lives lost, the landscape reduced to ash and dust.
A quick exploration around the level helps the wanderers realize that there are close to no resources available in this level, most having been burned down by the fire and or too deteriorated to use. The absence of resources leaves wanderers to be forced to find an exit as soon as possible, or to at least be prepared with the necessary items before diving into the level. Although there are close to no resources available, one is able to find backpacks from deceased wanderers of the past, which may or may not contain resources such as Almond Water and so on. It is usually advised to take any backpacks found on the ground, as they can be essential for your survival.
Within the fiery realm, wanderers are put at constant threat by the entity that inhabit this level, as well as the environment, the burning trees which could collapse and cut paths off at any time, as well as squashing anything under them, the fire creeping closer and closer, making the already limited oxygen supply worse by the minute. A single misstep could lead to death, as such, wanderers have to give it their all if they wish to live to see another day, the scorching flames eagerly awaiting to consume any unfortunate soul who makes contact.
Although the nature of Level 137 seems unforgiving, it is merciful enough to leave one important item lying around the level throughout. If wanderers are able to survive long enough and be lucky enough, they might find gas masks lying around the level. These gas masks help the wanderers tremendously in their quest to find the exit, making sure their lungs aren't filled up with any more smoke from the fires.
===Ashes to ashes ===
Within Level 137, there are small areas without fire, although they are full of ash and dust. Sylvanbane will not follow you inside, but it will wait for you to leave in order to continue its pursuit. This area serves as a brief time-out zone for wanderers to rest for a short while before continuing the chase with Sylvanbane, although one can also choose to ignore this area and simply sprint through it. Staying within this area for more than 10 minutes will cause the wanderer to start suffocating and eventually die from the ash. Because of this phenomenon, it is strongly advised not to lose track of time and to make a run for it once again after roughly 8-9 minutes.
Fortunately, this area contains more backpacks with Almond Water and canned food than usual, which you will very much need in order to survive here. This place serves as a sort of safe zone for wanderers, the calm before the storm, as the moment you leave the area, Sylvanbane will start chasing you again. This area makes it a lot more difficult to see due to the increased amount of ash, so one must be careful with their steps in order to avoid tripping.
==Entities==
Level 137 harbors a unique entity known as Sylvanbane. Standing at a height of 4 meters and weighing a daunting 600 pounds, Sylvanbane is described by many of the surviving wanderers as a complete nightmare to encounter. With razor-sharp, lethal axes for hands, he is designed to bring swift and merciless destruction in his path. Wanderers are strongly advised to avoid Sylvanbane at all costs due to its extreme hostility. Upon noticing a human, Sylvanbane initiates its pursuit, sprinting at a moderate speed of 8 MPH. Its monstrous roar, as well as its echoing laugh throughout the forest, strikes fear into the hearts of those unfortunate enough to face it. The clash of its deadly axes against one another serves as a warning to its next prey, a sign of letting them know what is to come next. Should a lucky wanderer manage to elude Sylvanbane's initial onslaught, the entity will relentlessly continue its search, driven by an insatiable thirst for blood.
If a brave wanderer chooses to attempt to kill Sylvanbane, they should be warned that Sylvanbane is a formidable entity to fight against. Without extreme caution and proper gear, it can lead to death. While Sylvanbane is killable, it is by no means easy. Sylvanbane's body is somewhat resistant to bullets, making guns less effective, yet not entirely useless.
Sylvanbane currently has three known stages through which he cycles.
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Searching = While Sylvanbane is in this stage, it will be searching for wanderers within the level. Sylvanbane has good sight and hearing, as well as seemingly, although unconfirmed, an intelligence on par with a human's. Even though the entity is not chasing during this stage, it is still advised to maintain a safe distance from the entity while it is present, as it can spot you unexpectedly and engage in pursuit.
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Relentless Pursuit = While Sylvanbane is in this stage, it will begin to chase any wanderer it has spotted and attempt to kill those unfortunate enough to enter its path. However, it has an estimated speed of around 8 mph, making it hard, but definitely possible, to outrun. One must also watch out for other dangers within the level. With the smoke and gas mask making it difficult to breathe, it is best advised to find a way to lose track of it as soon as possible.
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Unsatisfied Rage = While Sylvanbane is in this stage of the cycle, it will start roaring loudly and uncontrollably. It is stated that its roars even cause trees to shake and fall, making it an even greater danger to run from. During this stage, Sylvanbane will speed up to speeds around 9-10 MPH, determined to catch and slice its victim to shreds. It is unknown what makes Sylvanbane enter this stage, but most assume it's the frustration of taking too long to kill its prey. Thus, the longer you spend in this level, the worse it will get for you.
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==Colonies and Outposts==
Due to the nature of this level, colonies and outposts are unable to be established.
==Entrances and Exits==
===Entrances===
*Getting close to a fire in Level 597 sends one to this level.
*Attempting to burn any books in Level 80 will bring you here.
*No-clipping into an orange tree on Level 9 will send you into this level.
*No-clipping through a moss-patch on the south side of a mountain in Level 136 will take you to this level.
*Setting yourself on fire in any level has a slight chance to bring you into this level, but it usually results in your death.
*Using a fire axe to break through a wooden door in Level 1 will bring you here.
*Finding a burning house in Level 137 and walking inside will bring you here.
===Exits===
*Defeating Sylvanbane will bring you to Level 1.
*Finding a tree full of life and prosperity will bring you to Level 699.
*Finding a blossom tree instead will bring you to Level 52.
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Category:Levels
Category:Unconfirmed Levels
Category:Cluster I
Category:Dangerous