118723-carbine-can-you-explain-your-thoughts-on-ampsability-point-rarity

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Currently there are 2 AMPs on the AH and 3 Ability Points
 
AMP's have a current buyout price of 40 plat (approximately 3 months of game time in CREDD value)
 
Ability points have a buyout price of 75plat (approximately half a years subscription worth for just 1 ability point) In order to buy enough CREDD to get an alt all his ability points in a timing manner, you'd have to pay approximately 3.5 years worth of subscription or approximately 800 dollars
 
With that in mind can you tell us if you are happy with the current drop rate and if so, why?
 
Do you believe the rarity of these AMPs/Ability points have no effect on peoples decisions to create and play alts?
 
Thanks for your time and I hope you address this topic
 	
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			I don't understand why C.R.E.D.D is still selling dirt cheap.	
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			I have an alt and I'm progressing slowly with it. When I got everything for my main I started doing the dailies and pvp with my alt to get amp/ability points. If you get them all you only need to buy 2 amp points and one ability point with in-game currency or elder gems which I think is not too much. The game is not superfriendly for alts, but imho thats the best way to go.	
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I personally like the way it is now.  Carbine made it less grindy and personally think it's in a perfect state.  Gives something to work for the future. 
 
I have an alt I'm working on that I'll know it'll take time.  I don't feel the need to rush it and get everything at once.  	
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			I'll +1 this, there are plenty of other things that I'd rather spend money on, Amps and Ability Points shouldn't be this tough to get.	
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I don't understand why C.R.E.D.D is still selling dirt cheap.
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I believe we can be pretty certain that most players do not know how, though. 
 
There's a decor item called a "granok chair" that is basically a rock with a flat top. It ussually goes for 50 gold or 1 platinum. Why is a rock so expensive? Because it's rare as far as mechanics are concerned. So I'm hardly surprised to hear that AMPs and ability points are so ridicolously expensive, since they are not only rare but also "actually needed" to improve one's character. 
All pricing in this game seems a bit off, to be honest. 	
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I personally like the way it is now.  Carbine made it less grindy and personally think it's in a perfect state.  Gives something to work for the future. 
 
I have an alt I'm working on that I'll know it'll take time.  I don't feel the need to rush it and get everything at once.  
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			my 2 alts are almost 55/55, just from PvPing/EGs, my main is capped... Either I'm really lucky or people really think taking a month or two to get near amp cap is unacceptable. Just a quick recap, 2 from dungeons (which should be possible for anyone in a guild) 2 from PvP 1 from path and 3 or so from reputation and at least 1 every 3 weeks from EGs.Why is it you need to complain about the drop rate of an item with this many alternatives? Do you need your hand held harder or is it that you don't think a goal that takes a month at most to reach is acceptable.	
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I have 4 characters at 50, over 1800 rated, with frequent participation in PvP.
 
My first and main character is only 44/52.  Ability / AMP points are far too rare for anyone but farmers / people grinding platinum.  It's pretty obnoxious really and one of the biggest gripes I have with the game in general. Sorry, but doing tedious tasks every day just to get items etc isn't fun.  I'd rather bg, (and thus suffer from lack of elder gems) than I would do dailies over and over again just to finish my character.	
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my 2 alts are almost 55/55, just from PvPing/EGs, my main is capped... Either I'm really lucky or people really think taking a month or two to get near amp cap is unacceptable.
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I don't understand why C.R.E.D.D is still selling dirt cheap.
 
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my 2 alts are almost 55/55, just from PvPing/EGs, my main is capped... Either I'm really lucky or people really think taking a month or two to get near amp cap is unacceptable. Just a quick recap, 2 from dungeons (which should be possible for anyone in a guild) 2 from PvP 1 from path and 3 or so from reputation and at least 1 every 3 weeks from EGs.
 
Why is it you need to complain about the drop rate of an item with this many alternatives? Do you need your hand held harder or is it that you don't think a goal that takes a month at most to reach is acceptable.
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I find it very annoying that credd still is so cheap 5 months in, people expect us to buy credd for them so they can play for free but wont give anything in return/pay the appropriate price for it..
 
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I have 4 characters at 50, over 1800 rated, with frequent participation in PvP.
 
My first and main character is only 44/52.  Ability / AMP points are far too rare for anyone but farmers / people grinding platinum.  It's pretty obnoxious really and one of the biggest gripes I have with the game in general. Sorry, but doing tedious tasks every day just to get items etc isn't fun.  I'd rather bg, (and thus suffer from lack of elder gems) than I would do dailies over and over again just to finish my character.
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Well it takes 3 weeks to get 1 amp from EGs... so that's 30 weeks or 6 months. This isn't taken into account the ability points which take 3-4 weeks per 1
 
Not to mention thats getting EP capped each week. No easy task for PvPers as Carbine decided not to reward PvPers with EPs
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You aren't supposed to grind them all out lol.
 
I had 1 extra by level 30 from path.
 
Then pvp... dungeons.... stop pigeon holing it.  You dont have to grind for 30 weeks lol ffs.  If that was the case how the fck did people get max amps like 2 months ago? lol ... game hasn't even been out 30 weeks.... thats 7.5 months brah.
 
Talk about needless whining and exaggerating no wonder you guys hate the game.	
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Interesting, I've done bgs as much as you (at least based on how often I see you in BGs) and have 3 1800s... and I've gotten at least 10 amps/ability points so far. I guess that's just how RNG works?
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			And then there's me. 6 attuned 50s, been playing every day since launch and I've never seen a world or PvP drop. And that's doing at least 3-4 dungeons a day, raiding 3x a week, and sporadic PvPing. I have my path ones, and some from the EG vendor and that's it (if you think I'm going to spend years rep capping all 6 toons- yeah....). The world drop rates need to vastly increase, I'm talking drop rates on par with regular epics. I see no reason they are this rare when literately every player in the game needs 17 of them. 	
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I personally like the way it is now.  Carbine made it less grindy and personally think it's in a perfect state. 
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People must start trying to realize that the costs of the AMPS and TIER point unlocks in AH are given by other players who want a ridiculous amount of money for being that one lucky guy who found one during a BG run or Raid Boss Hunt, Carbine does not tell them how to sell these items.
 
However, there are other ways to get the point unlocks through other means and if you think about it, what Carbine did is quite reasonable, You want to get stronger? Grind.
 
Playing this game after playing tons of Korean MMOs I have to say the level of grind here does not compare to Lineage 2 or other MMOs.
 
The grinding here is actually MILD at best, so I don't understand why a lot of people are whining about it.
 
Buck up, ignore those overpriced point unlocks and get to grinding! I was able to max mine out (both AMP and Ability Tier Points) without having to resort to buying from the AH and it only took me around 5 months, and I'm a casual SOLO player, who never bought CREDD.	
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People must start trying to realize that the costs of the AMPS and TIER point unlocks in AH are given by other players who want a ridiculous amount of money for being that one lucky guy who found one during a BG run or Raid Boss Hunt, Carbine does not tell them how to sell these items.
 
However, there are other ways to get the point unlocks through other means and if you think about it, what Carbine did is quite reasonable, You want to get stronger? Grind.
 
Playing this game after playing tons of Korean MMOs I have to say the level of grind here does not compare to Lineage 2 or other MMOs.
 
The grinding here is actually MILD at best, so I don't understand why a lot of people are whining about it.
 
Buck up, ignore those overpriced point unlocks and get to grinding! I was able to max mine out (both AMP and Ability Tier Points) without having to resort to buying from the AH and it only took me around 5 months, and I'm a casual SOLO player, who never bought CREDD.
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People must start trying to realize that the costs of the AMPS and TIER point unlocks in AH are given by other players who want a ridiculous amount of money for being that one lucky guy who found one during a BG run or Raid Boss Hunt, Carbine does not tell them how to sell these items.
 
However, there are other ways to get the point unlocks through other means and if you think about it, what Carbine did is quite reasonable, You want to get stronger? Grind.
 
Playing this game after playing tons of Korean MMOs I have to say the level of grind here does not compare to Lineage 2 or other MMOs.
 
The grinding here is actually MILD at best, so I don't understand why a lot of people are whining about it.
 
Buck up, ignore those overpriced point unlocks and get to grinding! I was able to max mine out (both AMP and Ability Tier Points) without having to resort to buying from the AH and it only took me around 5 months, and I'm a casual SOLO player, who never bought CREDD.
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			They supposedly upped the drop rate twice now in the last couple months and I'm not seeing it. Since they added them to the CX they've only become more expensive when they were suppose to get cheaper. Even before the guys who bought them out after the gold garden exploit the ability points were going for about 50p on Entity. I cap out on EG doing dailies killing level 50 mobs on SIX characters a week and I still have not EVER seen an amp or ability drop from ANY mob. All the amp and ability points I have, have come from dungeons, pvp bought with prestige or maxing out rep areas, and buying them off the elder gem vendor. I am still waiting to see that point where the EG vendor is suppose to be the last resort to getting these. 	
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For those complaining how cheap CREDD is:
 
Player sees pretty shiny AMP/Ability Point going for a ton of platinum.	Player can either pay $20/CREDD and sell it for ~9-10p or just farm the money in-game.	Player decides to farm money because it will cost a fortune of RL dollars to get money from CREDD sales.	Demand for CREDD stays low.	Low demand + high supply = low exchange rate for CREDD
To break the cycle, CREDD has to become desirable enough that people decide to buy CREDD over farming platinum which, at the moment, is too 'easy' to do.	
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Grinds like that are cheap and the easy way out for devs IMO. Instead of offering interesting ways to unlock stuff (content based unlocks, like say getting an AMP point for completing all the dungeons on bronze, and an AP point for silvering them all, things that get people doing stuff) lets just throw a handful of dailies at them and make them grind for months doing the same small set of quests over and over for minor incremental upgrades.
 
Just because other games are worse, doesn't mean we need to settle for that junk. :)  
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For those complaining how cheap CREDD is:
 
Player sees pretty shiny AMP/Ability Point going for a ton of platinum.	Player can either pay $20/CREDD and sell it for ~9-10p or just farm the money in-game.	Player decides to farm money because it will cost a fortune of RL dollars to get money from CREDD sales.	Demand for CREDD stays low.	Low demand + high supply = low exchange rate for CREDD
To break the cycle, CREDD has to become desirable enough that people decide to buy CREDD over farming platinum which, at the moment, is too 'easy' to do.
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Well that's the concept of daily quests, quests you can do daily for an adequate amount of gold and while doing it you're also farming gold and items off of the mobs along the way, doing challenges also provide more gold and kinda make the grind less dull.
 
So while doing dailies you earn rep and enough rep can net you the 'unique' AMP or Tier point unlock for that particular area for 50g, EP for Elder Gems per week, Extra Gold if you've capped EG for the week, and random loot that could even be epic drops if you're lucky. and green and blue gear you come across can be salvaged for a change to get really rare rune fragments.
 
And FYI both Crimson and NW dailies can be done in less than an hour if you know what to do and provided you're in Jabbit where no one tries to kill you while doing it. and for PvP servers it could take over an hour, but still, the rewards are plenty if you wanna exert a bit of effort now and then.
 
There are a lot more ways to get AMP and Tier point unlocks but if you really want 'em, you're gonna have to work hard for 'em. 
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Again, actually doing content should be all that's required to obtain AMP/AP points 
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MMORPGS have always been about the grind and all MMORPGs feature grinding to some extent. It brings with it a sort of accomplishment from doing the same thing over again but somehow in that seemingly endless cycle of repetitions you get something out of it.
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Someone correct me if this is incorrect - the AMP/ability points from the rep vendors are BoP, right?
 
If I don't feel like rep grinding I can instead use EG/AH/dropped AMP/ability points to get to cap. BUT NOW, if I finish the rep grind eventually, I can get ANOTHER AMP/ability point that is completely useless, as I'm maxed and I cannot sell it?
 
I can see that there are technical reasons why it was implemented as a "while you can only use these unlocks once, you can buy any number of these you want", which made it necessary to make the unlocks from rep vendors BoP.
 
But it really sucks!!
 
If I don't want to rep grind I have the choice to either not getting all my points, or waste currency to buy something now and be stuck with useless items later.
 
Any chance for the next drop to get the rep vendors unlocks changed to "buy once" and the items are BoE or unbound? Obviously, this state change couldn't apply retroactively to any of these unlocks you hoarded in your bags.	
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Other games do it better though. FFXIV ARR for example has a "Daily Roulette" system that has everyone and their brother queueing for a roulette for a random low level dungeon. In the end you get end game currency that allows you to buy pre-raiding gear. No rep grind involved, keeps all the lower level dungeon queues popping nicely all day long. They have higher level  Daily Roulette's for even better currency that is equivalent to raid gear that keeps the harder dungeons and raids popping.
 
Just one example of how "dailies" are done better.
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Someone correct me if this is incorrect - the AMP/ability points from the rep vendors are BoP, right?
 
If I don't feel like rep grinding I can instead use EG/AH/dropped AMP/ability points to get to cap. BUT NOW, if I finish the rep grind eventually, I can get ANOTHER AMP/ability point that is completely useless, as I'm maxed and I cannot sell it?
 
I can see that there are technical reasons why it was implemented as a "while you can only use these unlocks once, you can buy any number of these you want", which made it necessary to make the unlocks from rep vendors BoP.
 
But it really sucks!!
 
If I don't want to rep grind I have the choice to either not getting all my points, or waste currency to buy something now and be stuck with useless items later.
 
Any chance for the next drop to get the rep vendors unlocks changed to "buy once" and the items are BoE or unbound? Obviously, this state change couldn't apply retroactively to any of these unlocks you hoarded in your bags.
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			In Drop 4, you will be able to acquire all Ability Point and AMP Point unlocks via defined reward paths (Rep vendors, Prestige, Glory, Renown, etc.). You will still be able to buy them for Elder Gems and find drops in the world to bypass some of these requirements/grinds.	
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I'll never understand some people.
 
Explain "less grindy"
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They give 1 amp 1 ability for path.
 
3 amps for NW/CB/Malgrave and 1 ability for Blighthaven
 
You can get 2 amps and 2 ability for gold runs.
 
I don't even do PVP but you can get amp/ability there too.
 
So technically you don't even have to spend at all using elder gems.
 
Before they implemented this, it was very grindy.  They relieved it big time.
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I think most people would argue that reps are grindy too. However, by my last count, you could not get capped from those things.  You still have to buy at least a few with either EG or money.
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			All the AMP/Ability points I've been lucky enough to get were found while doing dailies.	
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In Drop 4, you will be able to acquire all Ability Point and AMP Point unlocks via defined reward paths (Rep vendors, Prestige, Glory, Renown, etc.). You will still be able to buy them for Elder Gems and find drops in the world to bypass some of these requirements/grinds.
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In Drop 4, you will be able to acquire all Ability Point and AMP Point unlocks via defined reward paths (Rep vendors, Prestige, Glory, Renown, etc.). You will still be able to buy them for Elder Gems and find drops in the world to bypass some of these requirements/grinds.
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Sweet.  Renown amp points here I come!
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Couple of ideas on this.
 
Make everything far less rare.
 
Make the points account bound so you only have to earn a full set once.
 
Make currency such as renown able to buy some.
 
Just give people full amp and ability points.	
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I'd also like to point out that so far i've found 2 AMP points from dailies so honestly its 100% down to luck. Dailies are a good source of gold and lately a great source of epics so the grind does tend to be worth it.
 
That being said, i would love new ways to get gems, even if they are somewhat timegated like the EG ones. Honestly I'd just like an excuse to vary the content that i do during my weekly grind, possibly through giving EP bonuses from dungeons (reach cap faster each week) or other ways to get EG above cap similar to the new weekly quest (when it works)	
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Actually, the way to break the cycle is for LESS people to buy CREDD to sell ingame.
 
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