Spectral Flowers of the Illusionary Winter/Scarlet Retelling

Scarlet Retelling is a feature in Spectral Flowers of the Illusionary Winter. It is essentially an enhanced mini-remake of Embodiment of the Scarlet Devil.
==Gameplay==
See the gameplay section of SFIW. It should be noted, however, that the Temperature Gauge is not present. Also, Sakuya may not be used in the retelling due to her relevance in the story - however, by completing any stage of the retelling as both Reimu and Marisa, that stage will be unlocked for Sakuya in Practice Mode. However, no dialogue will occur when playing the Scarlet Retelling's stages as Sakuya.
A playthrough of the Scarlet Retelling has six stages, each harder than the last: 
#	Name 	Setting 	Midboss 	Boss
1	Scroll of the Fantasy Night ~ Mystic Flier	Plains of Gensokyo 	Rumia 	Rumia
2	Lake Elf ~ Water Magus 	Misty Lake 	Daiyousei	Cirno
3	Scarlet Border ~ Scarlet Land 	Outside the Scarlet Devil Mansion 	Meiling 	Meiling
4	Mansion of Darkness ~ Save the Mind 	Scarlet Devil Mansion Library 	Koakuma 	Patchouli
5	An Elegant Servant for the Scarlet Moon 	Halls of the Scarlet Devil Mansion	Sakuya 	Sakuya
6	Rain of Blood Over Elysium 	Above the Scarlet Devil Mansion 	Sakuya 	Remilia
After the main game is completed with at least three lives remaining, the player is given the choice to attempt the extra stage, Scarlet Devil Lunatic ~ Sister of Scarlet, set in the Scarlet Devil Mansion's basement with Patchouli as the midboss, and Flandre as the extra boss.
==Mini-Bosses and Bosses==
This series of tables lists the attacks used by each mini-boss and boss. Every boss has a set number of health bars, and repeats the same attack until their health bar goes below half, at which point announce a "Spellcard", changing the attack that they use. There are some phases that consist exclusively of a spellcard. The attacks used vary depending on difficulty.
Below is a list of vocabulary that is used for describing attacks in this article...
*Ring: A circular formation of projectiles that fly outwards, with equal gaps between every adjacent pair of projectiles. 
*Spiralling Ring: A ring of projectiles with curved flight paths. 
*Spiral: Two spiralling rings fired simultaneously, one ring spiralling clockwise and the other anti-clockwise. 
*Cluster: A triangular formation of bullets aimed in a certain direction. 
*Wave: A formation of projectiles aimed in a certain direction, with equal gaps between every adjacent pair of projectiles. 
*Stream: A set of projectiles all aimed in the same direction with differing speeds. 
*Spiralling Stream: A stream of projectiles with a trajectory that constantly rotates. 
*Counter-Spiralling Streams: An even number of spiralling streams, with half of the streams spiralling clockwise and the other half spiralling anti-clockwise. 
===Rumia===
Fought in Scroll of the Fantasy Night ~ Mystic Flyer.
====Mid-Boss Battle====
#	Name 	Difficulty	First Attack 	Second Attack
1	Moon Sign "Moonlit Ray"	Easy 	Rumia shoots a ring of bullets, followed by four sparse rings of tiny bullets or two spiralling streams of small and tiny bullets. 	Rumia fires a wave of two lasers around the player, while shooting small numbers of sparse aimed rings of tiny bullets.
1	Moon Sign "Moonlit Ray"	Medium 	Rumia shoots a set of three rings of bullets, followed by four rings of tiny bullets or three spiralling streams of small and tiny bullets. 	Rumia fires a wave of two lasers around the player, while shooting small numbers of aimed rings of tiny bullets.
1	Moon Sign "Moonlit Ray"	Hard 	Rumia shoots a set of five rings of bullets, followed by four fairly dense rings of tiny bullets or four spiralling streams of small and tiny bullets. 	Rumia fires a wave of two lasers around the player, while shooting rings of tiny bullets.
1	Moon Sign "Moonlit Ray"	Lunatic 	Rumia shoots a set of eight rings of bullets, followed by four dense rings of tiny bullets or five spiralling streams of small and tiny bullets. 	Rumia fires a wave of two lasers around the player, while shooting several rings of tiny bullets.
1	Moon Sign "Moonlit Ray"	Lunatic+ 	Rumia shoots a set of eight dense rings of bullets, followed by six dense rings of tiny bullets or six spiralling streams of small and tiny bullets with curved flight paths.	Rumia fires a wave of two lasers around the player, while shooting several rings of tiny bullets in pairs.
====Boss Battle====
#	Name 	Difficulty	First Attack 	Second Attack
1	Night Sign "Night Bird"	Easy 	Rumia shoots an aimed cluster of fifteen red bullets, followed by several highly sparse aimed rings of blue bullets and tiny bullets. 	Rumia shoots several sparse waves of blue and cyan shockwaves.
1	Night Sign "Night Bird"	Medium 	Rumia shoots an aimed cluster of forty five red bullets, followed by several sparse aimed rings of blue bullets and tiny bullets. 	Rumia shoots several waves of blue and cyan shockwaves.
1	Night Sign "Night Bird"	Hard 	Rumia shoots an aimed cluster of forty five waves of two red bullets each, followed by several aimed rings of blue bullets and tiny bullets. 	Rumia shoots several waves of blue and cyan shockwaves in pairs.
1	Night Sign "Night Bird"	Lunatic 	Rumia shoots an aimed cluster of forty five waves of three red bullets each, followed by several dense aimed rings of blue bullets and tiny bullets. 	Rumia shoots several waves of blue and cyan shockwaves in sets of three.
1	Night Sign "Night Bird"	Lunatic+ 	Rumia shoots an aimed cluster of ninety one waves of three red bullets each, followed by several pairs of dense aimed rings of blue bullets and tiny bullets. 	Rumia shoots several waves of blue and cyan shockwaves in sets of four.
2	Darkness Sign "" 	Easy 	Rumia shoots several aimed lasers, followed by three sparse, roughly aimed waves of yellow shards, and three sparse aimed rings of tiny green bullets. 	Rumia shoots three sparse spirals of shards, followed by four waves of homing bullets.
2	Darkness Sign "" 	Medium 	Rumia shoots several aimed waves of three lasers each, followed by three roughly aimed waves of yellow shards, and three aimed rings of tiny green bullets. 	Rumia shoots three spirals of shards, followed by four waves of homing bullets.
2	Darkness Sign "" 	Hard 	Rumia shoots several aimed waves of five lasers each, followed by three sets of two roughly aimed waves of yellow shards, and three sets of two aimed rings of tiny green bullets. 	Rumia shoots three dense spirals of shards, followed by four waves of homing bullets.
2	Darkness Sign "" 	Lunatic 	Rumia shoots several aimed waves of seven lasers each, followed by three sets of two dense, roughly aimed waves of yellow shards, and three sets of two dense aimed rings of tiny green bullets. 	Rumia shoots six dense spirals of shards, followed by four waves of homing bullets.
2	Darkness Sign "" 	Lunatic+ 	Rumia shoots several aimed waves of nine lasers each, followed by three sets of three dense, roughly aimed waves of yellow shards, and three sets of three dense aimed rings of tiny green bullets.	Rumia shoots nine dense spirals of shards, followed by four waves of homing bullets.
===Daiyousei===
Fought in Lake Elf ~ Water Magus, exclusively as a mid-boss.
#	Name 	Difficulty	First Attack 	Second Attack
1	Water Sign “ Water Splash”	Easy 	Daiyousei shoots a spiralling stream of needles, followed by an aimed stream of icicles, some of which home in on the player after some distance. 	Daiyousei has a trail of light fly in loops around the area while shooting waves of three gravity-effected water droplets each upwards.
1	Water Sign “ Water Splash”	Medium 	Daiyousei shoots a set of two spiralling streams of needles, followed by a wave of three aimed streams of icicles, some of which home in on the player after some distance. 	Daiyousei has a trail of light fly in loops around the area while shooting waves of five gravity-effected water droplets each upwards.
1	Water Sign “ Water Splash”	Hard 	Daiyousei shoots two sets of two spiralling streams of needles, followed by a wave of five aimed streams of icicles, some of which home in on the player after some distance. 	Daiyousei has a trail of light fly in loops around the area while shooting waves of seven gravity-effected water droplets each upwards.
1	Water Sign “ Dance” 	Lunatic 	Daiyousei shoots four sets of two spiralling streams of needles, followed by a wave of seven aimed streams of icicles, some of which home in on the player after some distance. 	Daiyousei has two trails of light fly in loops around the area while shooting waves of five gravity-effected water droplets each upwards.
1	Water Sign “ Dance” 	Lunatic+ 	Daiyousei shoots four sets of three spiralling streams of needles, followed by a wave of nine aimed streams of icicles, some of which home in on the player after some distance.	Daiyousei has two trails of light fly in loops around the area while shooting waves of six gravity-effected water droplets each upwards.
===Cirno===
Fought in Lake Elf ~ Water Magus, exclusively as a boss.
#	Name 	Difficulty	First Attack 	Second Attack 	
1	Ice Sign "Icicle Fall" 	Easy 	Cirno shoots three aimed clusters of bullets, followed by six sparse rings of snowballs and three sparse rings of homing icicles. 	Cirno shoots streams of icicles to her sides, having them slide down the sides of the screen before flying at inwards angles. 	
1	Ice Sign "Icicle Fall" 	Medium 	Cirno shoots three large aimed clusters of bullets, followed by six rings of snowballs and three rings of homing icicles. 	Cirno shoots dense streams of icicles to her sides, having them slide down the sides of the screen before flying at inwards angles. 	
1	Hail Sign "Hailstorm" 	Hard 	Cirno shoots three large aimed clusters of bullets, each accompanied by a ring of snowballs, followed by twelve rings of snowballs and three rings of homing icicles. 	Cirno shoots rings of icicles in sets of three, which change direction after some distance. 	
1	Hail Sign "Hailstorm" 	Lunatic 	Cirno shoots three large aimed clusters of bullets, each accompanied by two rings of snowballs, followed by twelve dense rings of snowballs and six rings of homing icicles. 	Cirno shoots rings of icicles in sets of five, which change direction after some distance. 	
1	Hail Sign "Hailstorm" 	Lunatic+ 	Cirno shoots three large aimed clusters of bullets, each accompanied by two spirals of snowballs, followed by eighteen dense rings of snowballs and nine dense rings of homing icicles.	Cirno shoots dense rings of icicles in sets of five, which change direction after some distance. 	
2	Freeze Sign "Perfect Freeze"	Easy 	Cirno shoots several sparse aimed rings of snowballs, followed by three aimed icy lasers. 	Cirno shoots a small mass of rainbow-coloured snowballs in all directions, then freezes them in place before having them slide around the area. 	Cirno shoots a small mass of rainbow-coloured snowballs in all directions, then freezes them in place before having them slide around the area.
2	Freeze Sign "Perfect Freeze"	Medium 	Cirno shoots several fairly sparse aimed rings of snowballs, followed by three aimed waves of three icy lasers each. 	Cirno shoots a mass of rainbow-coloured snowballs in all directions, then freezes them in place before having them slide around the area. 	
2	Freeze Sign "Perfect Freeze"	Hard 	Cirno shoots several aimed rings of snowballs, followed by three aimed waves of three icy lasers each, each accompanied by a ring of icicles. 	Cirno shoots a large mass of rainbow-coloured snowballs in all directions, then freezes them in place before having them slide around the area. 	
2	Freeze Sign "Perfect Freeze"	Lunatic 	Cirno shoots several fairly dense aimed rings of snowballs, followed by three aimed waves of three icy lasers each, each accompanied by two rings of icicles. 	Cirno shoots a huge mass of rainbow-coloured snowballs in all directions, then freezes them in place before having them slide around the area. 	
2	Freeze Sign "Perfect Freeze"	Lunatic+ 	Cirno shoots several dense aimed rings of snowballs, followed by three aimed waves of five icy lasers each, each accompanied by three rings of icicles. 	Cirno shoots a tremendous mass of rainbow-coloured snowballs in all directions, then freezes them in place before having them slide around the area.	
3	Snow Sign "" 	Easy 	Cirno summons a small mass of snowballs, each bursting into a tiny scatter shot of smaller snowballs. 	Cirno summons a small mass of snowballs, each bursting into a tiny scatter shot of smaller snowballs. 	
3	Snow Sign "" 	Medium 	Cirno summons a mass of snowballs, each bursting into a tiny scatter shot of smaller snowballs. 	Cirno summons a mass of snowballs, each bursting into a tiny scatter shot of smaller snowballs. 	
3	Snow Sign "" 	Hard 	Cirno summons a mass of snowballs, each bursting into a small scatter shot of smaller snowballs. 	Cirno summons a mass of snowballs, each bursting into a small scatter shot of smaller snowballs. 	
3	Snow Sign "" 	Lunatic 	Cirno summons a mass of snowballs, each bursting into a fairly small scatter shot of smaller snowballs. 	Cirno summons a mass of snowballs, each bursting into a fairly small scatter shot of smaller snowballs. 	
3	Snow Sign "" 	Lunatic+ 	Cirno summons a mass of snowballs, each bursting into a scatter shot of smaller snowballs. 	Cirno summons a mass of snowballs, each bursting into a scatter shot of smaller snowballs. 	
===Hong Meiling===
Fought in Scarlet Border ~ Scarlet Land.
====Mid-Boss Battle====
#	Name 	Difficulty	First Attack 	Second Attack
1	Flower Sign "Gorgeous Sweet Flower"	Easy 	Meiling shoots five sparse aimed rings of rose petals, followed by a ring of rose petals. 	Meiling shoots eight counter-spiralling streams of tiny rose petals, alongside rings of petals.
1	Flower Sign "Gorgeous Sweet Flower"	Medium 	Meiling shoots five fairly sparse aimed rings of rose petals, followed by a ring of rose petals. 	Meiling shoots ten counter-spiralling streams of tiny rose petals, alongside rings of petals.
1	Flower Sign "" 	Hard 	Meiling shoots five aimed rings of rose petals, followed by five rings of rose petals. 	Meiling shoots ten counter-spiralling streams of tiny rose petals which spiral inwards after some distance, alongside rings of petals.
1	Flower Sign "" 	Lunatic 	Meiling shoots five fairly dense aimed rings of rose petals, followed by nine rings of rose petals. 	Meiling shoots twelve counter-spiralling streams of tiny rose petals which spiral inwards after some distance, alongside rings of petals.
1	Flower Sign "" 	Lunatic+ 	Meiling shoots five dense aimed rings of rose petals, followed by eight spiralling rings of rose petals and a dense spiral of rose petals.	Meiling shoots two sets of twelve counter-spiralling streams of tiny rose petals, with the petals in one set spiralling inwards after some distance, alongside rings of petals.
====Boss Battle====
#	Name 	Difficulty	First Attack 	Second Attack
1	Rainbow Sign "Rainbow Wind Chime" 	Easy 	Meiling shoots four spiralling streams of shards, followed by a scatter shot of shards. 	Meiling shoots a spiralling stream of waves of seven rainbow-coloured shards each and two spiralling streams of waves of three rainbow-coloured shards each.
1	Rainbow Sign "Rainbow Wind Chime" 	Medium 	Meiling shoots six spiralling streams of shards, followed by a scatter shot of shards. 	Meiling shoots a spiralling stream of waves of seven rainbow-coloured shards each and three spiralling streams of waves of three rainbow-coloured shards each
1	Rainbow Sign "Rainbow Wind Chime" 	Hard 	Meiling shoots eight spiralling streams of shards, followed by a scatter shot of shards. 	Meiling shoots a spiralling stream of waves of seven rainbow-coloured shards each, three spiralling streams of waves of three rainbow-coloured shards each and five spiralling streams of slow cyan shards.
1	Rainbow Sign "Rainbow Wind Chime" 	Lunatic 	Meiling shoots ten spiralling streams of shards, followed by a scatter shot of shards. 	Meiling shoots a spiralling stream of waves of seven rainbow-coloured shards each, three spiralling streams of waves of three rainbow-coloured shards each and eight spiralling streams of slow cyan shards.
1	Rainbow Sign "Rainbow Wind Chime" 	Lunatic+ 	Meiling shoots twelve counter-spiralling streams of shards, followed by a scatter shot of shards. 	Meiling shoots a spiralling stream of waves of seven rainbow-coloured shards each, three spiralling streams of waves of five rainbow-coloured shards each and eight spiralling streams of slow cyan shards.
2	Illusion Sign "Imaginary Flower " 	Easy 	Meiling has five trails of light fly in a star shape around her, each shooting a sparse spiralling stream of blue petals that start as very slow, but accelerate over time. 	Meiling has five trails of light fly in a star shape around her, each shooting a sparse spiralling stream of blue petals that start as very slow, but accelerate over time.
2	Illusion Sign "Imaginary Flower " 	Medium 	Meiling has five trails of light fly in a star shape around her, each shooting a fairly sparse spiralling stream of blue petals that start as very slow, but accelerate over time.	Meiling has five trails of light fly in a star shape around her, each shooting a fairly sparse spiralling stream of blue petals that start as very slow, but accelerate over time.
2	Illusion Sign "Imaginary Flower " 	Hard 	Meiling has ten trails of light fly in a star shape around her, each shooting a fairly sparse spiralling stream of blue petals that start as very slow, but accelerate over time. 	Meiling has ten trails of light fly in a star shape around her, each shooting a fairly sparse spiralling stream of blue petals that start as very slow, but accelerate over time.
2	Illusion Sign "Imaginary Flower " 	Lunatic 	Meiling has ten trails of light fly in a star shape around her, each shooting a spiralling stream of blue petals that start as very slow, but accelerate over time. 	Meiling has ten trails of light fly in a star shape around her, each shooting a spiralling stream of blue petals that start as very slow, but accelerate over time.
2	Illusion Sign "Imaginary Flower " 	Lunatic+ 	Meiling has ten trails of light fly in a star shape around her, each shooting a set of two spiralling streams of blue petals that start as very slow, but accelerate over time. 	Meiling has ten trails of light fly in a star shape around her, each shooting a set of two spiralling streams of blue petals that start as very slow, but accelerate over time.
3	Colourful Sign "Colourful Rain" 	Easy 	Meiling shoots two rings of twelve streams of needles each, which spiral inwards before flying outwards, followed by a few gravity-effected shards. 	Meiling sprays small numbers of gravity-effected water droplets into the air.
3	Colourful Sign "Colourful Rain" 	Medium 	Meiling shoots two rings of sixteen streams of needles each, which spiral inwards before flying outwards, followed by a small mass of gravity-effected shards. 	Meiling sprays gravity-effected water droplets into the air.
3	Colourful Sign "Vivid Chaos Dance" 	Hard 	Meiling shoots two rings of twenty streams of needles each, which spiral inwards before flying outwards, followed by mass of gravity-effected shards. 	Meiling sprays gravity-effected water droplets into the air, followed by shooting four spiralling streams of gravity-effected water droplets.
3	Colourful Sign "Vivid Chaos Dance" 	Lunatic 	Meiling shoots two rings of twenty four streams of needles each, which spiral inwards before flying outwards, followed by large mass of gravity-effected shards. 	Meiling sprays large numbers of gravity-effected water droplets into the air, followed by shooting four spiralling streams of gravity-effected water droplets.
3	Colourful Sign "Vivid Chaos Dance" 	Lunatic+ 	Meiling shoots two rings of thirty streams of needles each, which spiral inwards before flying outwards, followed by a huge mass of gravity-effected shards. 	Meiling sprays large numbers of gravity-effected water droplets into the air, followed by shooting eight spiralling streams of gravity-effected water droplets.
4	Colourful Sign "Extreme Colour Typhoon"	Easy 	Meiling shoots a small mass of randomly aimed, rainbow-coloured shards with curved flight paths. 	Meiling shoots a small mass of randomly aimed, rainbow-coloured shards with curved flight paths.
4	Colourful Sign "Extreme Colour Typhoon"	Medium 	Meiling shoots a mass of randomly aimed, rainbow-coloured shards with curved flight paths. 	Meiling shoots a mass of randomly aimed, rainbow-coloured shards with curved flight paths.
4	Colourful Sign "Extreme Colour Typhoon"	Hard 	Meiling shoots a large mass of randomly aimed, rainbow-coloured shards with curved flight paths. 	Meiling shoots a large mass of randomly aimed, rainbow-coloured shards with curved flight paths.
4	Colourful Sign "Extreme Colour Typhoon"	Lunatic 	Meiling shoots a huge mass of randomly aimed, rainbow-coloured shards with curved flight paths. 	Meiling shoots a huge mass of randomly aimed, rainbow-coloured shards with curved flight paths.
4	Colourful Sign "Extreme Colour Typhoon"	Lunatic+ 	Meiling shoots a tremendous mass of randomly aimed, rainbow-coloured shards with curved flight paths. 	Meiling shoots a tremendous mass of randomly aimed, rainbow-coloured shards with curved flight paths.
===Koakuma===
Fought in Mansion of Darkness ~ Save the Mind, exclusively as a mid-boss.
#	Name 	Difficulty	First Attack 	Second Attack
1	Evil Sign “Wave of Malice”	Easy 	Koakuma shoots four spiralling streams of large purple orbs, followed by several rings of three blue needles each. 	Koakuma shoots a few highly dense rings of large blue orbs, periodically having half of the orbs in each existing ring turn black and change direction.
1	Evil Sign “Wave of Malice”	Medium 	Koakuma shoots six spiralling streams of large purple orbs, followed by several rings of five blue needles each. 	Koakuma shoots small numbers of highly dense rings of large blue orbs, periodically having half of the orbs in each existing ring turn black and change direction.
1	Evil Sign “Terror Aura” 	Hard 	Koakuma shoots eight spiralling streams of large purple orbs, followed by several rings of eight blue needles each. 	Koakuma shoots large numbers of sparse rings of large blue orbs, periodically having half of the orbs in each existing ring turn black and change direction.
1	Evil Sign “Terror Aura” 	Lunatic 	Koakuma shoots ten spiralling streams of large purple orbs, followed by several rings of twelve blue needles each. 	Koakuma shoots large numbers of fairly sparse rings of large blue orbs, periodically having half of the orbs in each existing ring turn black and change direction.
1	Evil Sign “Terror Aura” 	Lunatic+ 	Koakuma shoots ten dense spiralling streams of large purple orbs, followed by several rings of twelve blue needles each.	Koakuma shoots huge numbers of fairly sparse rings of large blue orbs, periodically having half of the orbs in each existing ring turn black and change direction.
===Patchouli Knowledge===
Fought in Mansion of Darkness ~ Save the Mind, exclusively as a boss. Note that the battle against Pache differs completely depending on who you play as.
She is also fought in Scarlet Devil Lunatic ~ Sister of Scarlet, exclusively as a mid-boss.
====Reimu A Battle====
#	Name 	Difficulty	First Attack 	Second Attack
1	Fire Sign " Shine" 	Easy 	Pache shoots two rings of four slowly rotating blue lasers each, followed by five sets of two rings of red bullets. 	Pache shoots three spiralling rings of fireballs, which stray from their given paths.
1	Fire Sign " Shine" 	Medium 	Pache shoots two rings of four rotating blue lasers each, followed by five sets of three rings of red bullets. 	Pache shoots three fairly dense spiralling rings of fireballs, which stray from their given paths.
1	Fire Sign " Shine -High Level-" 	Hard 	Pache shoots two rings of four quickly rotating blue lasers each, followed by five sets of four rings of red bullets. 	Pache shoots three fairly dense spirals of fireballs, which stray from their given paths.
1	Fire Sign " Shine -High Level-" 	Lunatic 	Pache shoots two rings of four quickly rotating large blue lasers each, followed by five sets of five rings of red bullets. 	Pache shoots three dense spirals of fireballs, which stray from their given paths.
1	Fire Sign " Shine -High Level-" 	Lunatic+ 	Pache shoots two rings of five quickly rotating large blue lasers each, followed by five sets of six rings of red bullets. 	Pache shoots three highly dense spirals of fireballs, which stray from their given paths.
2	Earth Sign "Rage -High Level-" 	Easy 	Pache shoots two rings of four slowly rotating red lasers each, followed by several rings of blue bullets. 	Pache shoots sparse waves of rocks which drift in all directions.
2	Earth Sign "Rage -High Level-" 	Medium 	Pache shoots two rings of four rotating red lasers each, followed by several sets of two rings of blue bullets. 	Pache shoots waves of rocks which drift in all directions.
2	Earth Sign " Shake" 	Hard 	Pache shoots two rings of four quickly rotating red lasers each, followed by several sets of three rings of blue bullets. 	Pache shoots waves of rocks which drift in all directions, while shooting small numbers of aimed rings of eight large rocks each.
2	Earth Sign " Shake" 	Lunatic 	Pache shoots two rings of four quickly rotating large red lasers each, followed by several sets of four rings of blue bullets. 	Pache shoots dense waves of rocks which drift in all directions, while shooting small numbers of aimed rings of twelve large rocks each.
2	Earth Sign " Shake" 	Lunatic+ 	Pache shoots two rings of five quickly rotating large red lasers each, followed by several sets of five rings of blue bullets. 	Pache shoots dense waves of rocks which drift in all directions, while shooting small numbers of pairs of aimed rings of twelve large rocks each.
3	Fire and Earth Sign "Lava " 	Easy 	Pache shoots two sets of four rings of fireballs and three sparse waves of rocks which drift in all directions. 	Pache shoots two sets of four rings of fireballs and three sparse waves of rocks which drift in all directions.
3	Fire and Earth Sign "Lava " 	Medium 	Pache shoots two sets of five rings of fireballs and three fairly sparse waves of rocks which drift in all directions. 	Pache shoots two sets of five rings of fireballs and three fairly sparse waves of rocks which drift in all directions.
3	Fire and Earth Sign "Lava " 	Hard 	Pache shoots two sets of six rings of fireballs and three waves of rocks which drift in all directions. 	Pache shoots two sets of six rings of fireballs and three waves of rocks which drift in all directions.
3	Fire and Earth Sign "Lava " 	Lunatic 	Pache shoots two sets of seven rings of fireballs and three fairly dense waves of rocks which drift in all directions. 	Pache shoots two sets of seven rings of fireballs and three fairly dense waves of rocks which drift in all directions.
3	Fire and Earth Sign "Lava " 	Lunatic+ 	Pache shoots two sets of seven dense rings of fireballs and three dense waves of rocks which drift in all directions. 	Pache shoots two sets of seven dense rings of fireballs and three dense waves of rocks which drift in all directions.
4	Wood and Fire Sign "Forest Blaze"	Easy 	Pache has wood chips slide in from the right side of the screen while shooting small scatter shots of fireballs, which drift to the left. 	Pache has wood chips slide in from the right side of the screen while shooting small scatter shots of fireballs, which drift to the left.
4	Wood and Fire Sign "Forest Blaze"	Medium 	Pache has wood chips slide in from the right side of the screen while shooting scatter shots of fireballs, which drift to the left. 	Pache has wood chips slide in from the right side of the screen while shooting scatter shots of fireballs, which drift to the left.
4	Wood and Fire Sign "Forest Blaze"	Hard 	Pache has wood chips slide in from both sides of the screen while shooting scatter shots of fireballs, which drift to the left and right. 	Pache has wood chips slide in from both sides of the screen while shooting scatter shots of fireballs, which drift to the left and right.
4	Wood and Fire Sign "Forest Blaze"	Lunatic 	Pache has wood chips slide in from both sides of the screen while shooting large scatter shots of fireballs, which drift to the left and right. 	Pache has wood chips slide in from both sides of the screen while shooting large scatter shots of fireballs, which drift to the left and right.
4	Wood and Fire Sign "Forest Blaze"	Lunatic+ 	Pache has wood chips slide in from both sides of the screen while shooting several large scatter shots of fireballs, which drift to the left and right.	Pache has wood chips slide in from both sides of the screen while shooting several large scatter shots of fireballs, which drift to the left and right.
====Reimu B Battle====
#	Name 	Difficulty	First Attack 	Second Attack
1	Water Sign "Princess " 	Easy 	Pache shoots two rings of four slowly rotating blue lasers each, followed by five sets of two rings of red bullets. 	Pache shoots three streams of water jets at the player, followed by shooting five sparse waves of large, slow foam bubbles.
1	Water Sign "Princess " 	Medium 	Pache shoots two rings of four rotating blue lasers each, followed by five sets of three rings of red bullets. 	Pache shoots three streams of water jets at the player, followed by shooting five waves of large foam bubbles.
1	Water Sign "Princess -High Level-" 	Hard 	Pache shoots two rings of four quickly rotating blue lasers each, followed by five sets of four rings of red bullets. 	Pache shoots two streams of water jets around the player along with rings of water jets, followed by shooting eight waves of huge, fast foam bubbles.
1	Water Sign "Princess -High Level-" 	Lunatic 	Pache shoots two rings of four quickly rotating large blue lasers each, followed by five sets of five rings of red bullets. 	Pache shoots two streams of water jets around the player along with rings of water jets in pairs, followed by shooting eight dense waves of huge, fast foam bubbles.
1	Water Sign "Princess -High Level-" 	Lunatic+ 	Pache shoots two rings of five quickly rotating large blue lasers each, followed by five sets of six rings of red bullets. 	Pache shoots two streams of water jets around the player along with spiralling rings of water jets in pairs, followed by shooting eight dense waves of huge, fast foam bubbles.
2	Wood Sign "Sylphae Horn -High Level-"	Easy 	Pache shoots two rings of four slowly rotating red lasers each, followed by several rings of blue bullets. 	Pache has large numbers of wood chips slide in from the left side of the screen.
2	Wood Sign "Sylphae Horn -High Level-"	Medium 	Pache shoots two rings of four rotating red lasers each, followed by several sets of two rings of blue bullets. 	Pache has large numbers of wood chips slide in from the left side of the screen while shooting small numbers of scatter shots of leaves.
2	Wood Sign "Green Storm" 	Hard 	Pache shoots two rings of four quickly rotating red lasers each, followed by several sets of three rings of blue bullets. 	Pache has large numbers wood chips slide in from both sides of the screen while shooting small numbers of scatter shots of leaves.
2	Wood Sign "Green Storm" 	Lunatic 	Pache shoots two rings of four quickly rotating large red lasers each, followed by several sets of four rings of blue bullets. 	Pache has large numbers of wood chips slide in from both sides of the screen while shooting scatter shots of leaves.
2	Wood Sign "Green Storm" 	Lunatic+ 	Pache shoots two rings of five quickly rotating large red lasers each, followed by several sets of five rings of blue bullets. 	Pache has large numbers of wood chips slide in from both sides of the screen while shooting large numbers of scatter shots of leaves.
3	Water and Wood Sign "Water Elf" 	Easy 	Pache alternates between shooting a set of two sparse rings of wood chips, and shooting an aimed wave of large foam bubbles. 	Pache alternates between shooting a set of two sparse rings of wood chips, and shooting an aimed wave of large foam bubbles.
3	Water and Wood Sign "Water Elf" 	Medium 	Pache alternates between shooting a set of two rings of wood chips, and shooting a set of two aimed waves of large foam bubbles. 	Pache alternates between shooting a set of two rings of wood chips, and shooting a set of two aimed waves of large foam bubbles.
3	Water and Wood Sign "Water Elf" 	Hard 	Pache alternates between shooting a set of three rings of wood chips, and shooting a set of three aimed waves of huge foam bubbles. 	Pache alternates between shooting a set of three rings of wood chips, and shooting a set of three aimed waves of huge foam bubbles.
3	Water and Wood Sign "Water Elf" 	Lunatic 	Pache alternates between shooting a set of four rings of wood chips, and shooting a set of four aimed waves of huge foam bubbles. 	Pache alternates between shooting a set of four rings of wood chips, and shooting a set of four aimed waves of huge foam bubbles.
3	Water and Wood Sign "Water Elf" 	Lunatic+ 	Pache alternates between shooting a set of five dense rings of wood chips, and shooting a set of four aimed waves of huge foam bubbles.	Pache alternates between shooting a set of five dense rings of wood chips, and shooting a set of four aimed waves of huge foam bubbles.
4	Metal and Water Sign "Mercury Poison"	Easy 	Pache constantly shoots spiralling rings of water jets. 	Pache constantly shoots spiralling rings of water jets.
4	Metal and Water Sign "Mercury Poison"	Medium 	Pache constantly shoots spiralling rings of water jets in pairs. 	Pache constantly shoots spiralling rings of water jets in pairs.
4	Metal and Water Sign "Mercury Poison"	Hard 	Pache constantly shoots dense spiralling rings of water jets in pairs. 	Pache constantly shoots dense spiralling rings of water jets in pairs.
4	Metal and Water Sign "Mercury Poison"	Lunatic 	Pache constantly shoots highly dense spiralling rings of water jets in pairs. 	Pache constantly shoots highly dense spiralling rings of water jets in pairs.
4	Metal and Water Sign "Mercury Poison"	Lunatic+ 	Pache constantly shoots highly dense spiralling rings of water jets in sets of three. 	Pache constantly shoots highly dense spiralling rings of water jets in sets of three.
====Marisa A Battle====
#	Name 	Difficulty	First Attack 	Second Attack
1	Wood Sign "Sylphae Horn" 	Easy 	Pache shoots two rings of four slowly rotating blue lasers each, followed by five sets of two rings of red bullets. 	Pache has wood chips slide in from the left side of the screen while shooting small scatter shots of leaves.
1	Wood Sign "Sylphae Horn" 	Medium 	Pache shoots two rings of four rotating blue lasers each, followed by five sets of three rings of red bullets. 	Pache has wood chips slide in from the left side of the screen while shooting scatter shots of leaves.
1	Wood Sign "Sylphae Horn -High Level-"	Hard 	Pache shoots two rings of four quickly rotating blue lasers each, followed by five sets of four rings of red bullets. 	Pache has large numbers of wood chips slide in from the left side of the screen while shooting large numbers of scatter shots of leaves.
1	Wood Sign "Sylphae Horn -High Level-"	Lunatic 	Pache shoots two rings of four quickly rotating large blue lasers each, followed by five sets of five rings of red bullets. 	Pache has large numbers of wood chips slide in from the left side of the screen while shooting large numbers of large scatter shots of leaves.
1	Wood Sign "Sylphae Horn -High Level-"	Lunatic+ 	Pache shoots two rings of five quickly rotating large blue lasers each, followed by five sets of six rings of red bullets. 	Pache has huge numbers of wood chips slide in from the left side of the screen while shooting large numbers of large scatter shots of leaves.
2	Fire Sign " Shine -High Level-" 	Easy 	Pache shoots two rings of four slowly rotating red lasers each, followed by several rings of blue bullets. 	Pache shoots three fairly sparse spirals of fireballs that stray from their given paths.
2	Fire Sign " Shine -High Level-" 	Medium 	Pache shoots two rings of four rotating red lasers each, followed by several sets of two rings of blue bullets. 	Pache shoots three spirals of fireballs that stray from their given paths.
2	Fire Sign " Radiance" 	Hard 	Pache shoots two rings of four quickly rotating red lasers each, followed by several sets of three rings of blue bullets. 	Pache shoots three spirals of fireballs that stray from their given paths, and a small mass of randomly aimed fire globes.
2	Fire Sign " Radiance" 	Lunatic 	Pache shoots two rings of four quickly rotating large red lasers each, followed by several sets of four rings of blue bullets. 	Pache shoots three spirals of fireballs that stray from their given paths, and a mass of randomly aimed fire globes.
2	Fire Sign " Radiance" 	Lunatic+ 	Pache shoots two rings of five quickly rotating large red lasers each, followed by several sets of five rings of blue bullets. 	Pache shoots three spirals of fireballs that stray from their given paths, and a mass of randomly aimed waves of three fire globes each.
3	Wood and Fire Sign "Forest Blaze" 	Easy 	Pache has wood chips slide in from the right side of the screen while shooting small scatter shots of fireballs, which drift to the left. 	Pache has wood chips slide in from the right side of the screen while shooting small scatter shots of fireballs, which drift to the left.
3	Wood and Fire Sign "Forest Blaze" 	Medium 	Pache has wood chips slide in from the right side of the screen while shooting scatter shots of fireballs, which drift to the left. 	Pache has wood chips slide in from the right side of the screen while shooting scatter shots of fireballs, which drift to the left.
3	Wood and Fire Sign "Forest Blaze" 	Hard 	Pache has wood chips slide in from both sides of the screen while shooting scatter shots of fireballs, which drift to the left and right. 	Pache has wood chips slide in from both sides of the screen while shooting scatter shots of fireballs, which drift to the left and right.
3	Wood and Fire Sign "Forest Blaze" 	Lunatic 	Pache has wood chips slide in from both sides of the screen while shooting large scatter shots of fireballs, which drift to the left and right. 	Pache has wood chips slide in from both sides of the screen while shooting large scatter shots of fireballs, which drift to the left and right.
3	Wood and Fire Sign "Forest Blaze" 	Lunatic+ 	Pache has wood chips slide in from both sides of the screen while shooting several large scatter shots of fireballs, which drift to the left and right.	Pache has wood chips slide in from both sides of the screen while shooting several large scatter shots of fireballs, which drift to the left and right.
4	Water and Wood Sign "Water Elf" 	Easy 	Pache alternates between shooting a set of two sparse rings of wood chips, and shooting an aimed wave of large foam bubbles. 	Pache alternates between shooting a set of two sparse rings of wood chips, and shooting an aimed wave of large foam bubbles.
4	Water and Wood Sign "Water Elf" 	Medium 	Pache alternates between shooting a set of two rings of wood chips, and shooting a set of two aimed waves of large foam bubbles. 	Pache alternates between shooting a set of two rings of wood chips, and shooting a set of two aimed waves of large foam bubbles.
4	Water and Wood Sign "Water Elf" 	Hard 	Pache alternates between shooting a set of three rings of wood chips, and shooting a set of three aimed waves of huge foam bubbles. 	Pache alternates between shooting a set of three rings of wood chips, and shooting a set of three aimed waves of huge foam bubbles.
4	Water and Wood Sign "Water Elf" 	Lunatic 	Pache alternates between shooting a set of four rings of wood chips, and shooting a set of four aimed waves of huge foam bubbles. 	Pache alternates between shooting a set of four rings of wood chips, and shooting a set of four aimed waves of huge foam bubbles.
4	Water and Wood Sign "Water Elf" 	Lunatic+ 	Pache alternates between shooting a set of five dense rings of wood chips, and shooting a set of four aimed waves of huge foam bubbles. 	Pache alternates between shooting a set of five dense rings of wood chips, and shooting a set of four aimed waves of huge foam bubbles.
====Marisa B Battle====
#	Name 	Difficulty	First Attack 	Second Attack
1	Earth Sign "Rage " 	Easy 	Pache shoots two rings of four slowly rotating blue lasers each, followed by five sets of two rings of red bullets. 	Pache shoots small numbers of waves of rocks, which slide across the screen in all directions.
1	Earth Sign "Rage " 	Medium 	Pache shoots two rings of four rotating blue lasers each, followed by five sets of three rings of red bullets. 	Pache shoots waves of rocks, which slide across the screen in all directions.
1	Earth Sign "Rage -High Level-" 	Hard 	Pache shoots two rings of four quickly rotating blue lasers each, followed by five sets of four rings of red bullets. 	Pache shoots dense waves of rocks, which slide across the screen in all directions.
1	Earth Sign "Rage -High Level-" 	Lunatic 	Pache shoots two rings of four quickly rotating large blue lasers each, followed by five sets of four rings of red bullets. 	Pache shoots large numbers of dense waves of rocks, which slide across the screen in all directions.
1	Earth Sign "Rage -High Level-" 	Lunatic+ 	Pache shoots two rings of five quickly rotating large blue lasers each, followed by five sets of six rings of red bullets. 	Pache shoots huge numbers of dense waves of rocks, which slide across the screen in all directions.
2	Metal Sign "Metal Fatigue -High Level-"	Easy 	Pache shoots two rings of four slowly rotating red lasers each, followed by several rings of blue bullets. 	Pache shoots a ring of eight orbs, with each orb splitting into a ring of four bullets.
2	Metal Sign "Metal Fatigue -High Level-"	Medium 	Pache shoots two rings of four rotating red lasers each, followed by several sets of two rings of blue bullets. 	Pache shoots a ring of eight orbs, with each orb splitting into a ring of eight bullets.
2	Metal Sign "Silver Dragon" 	Hard 	Pache shoots two rings of four quickly rotating red lasers each, followed by several sets of three rings of blue bullets. 	Pache shoots two rings of eight orbs each, with each orb splitting into a ring of eight bullets.
2	Metal Sign "Silver Dragon" 	Lunatic 	Pache shoots two rings of four quickly rotating large red lasers each, followed by several sets of four rings of blue bullets.	Pache shoots three rings of eight orbs each, with each orb splitting into a ring of eight bullets.
2	Metal Sign "Silver Dragon" 	Lunatic+ 	Pache shoots two rings of five quickly rotating large red lasers each, followed by several sets of five rings of blue bullets.	Pache shoots three rings of ten orbs each, with each orb splitting into a ring of ten bullets.
3	Earth and Metal Sign "Emerald " 	Easy 	Pache has large crystals rain down on the player, alongside a small mass of tiny crystals. 	Pache has large crystals rain down on the player, alongside a small mass of tiny crystals.
3	Earth and Metal Sign "Emerald " 	Medium 	Pache has large crystals rain down on the player, alongside a mass of tiny crystals. 	Pache has large crystals rain down on the player, alongside a mass of tiny crystals.
3	Earth and Metal Sign "Emerald " 	Hard 	Pache has large crystals rain down on the player, alongside a large mass of tiny crystals. 	Pache has large crystals rain down on the player, alongside a large mass of tiny crystals.
3	Earth and Metal Sign "Emerald " 	Lunatic 	Pache has waves of three large crystals each rain down on the player, alongside a large mass of tiny crystals. 	Pache has waves of three large crystals each rain down on the player, alongside a large mass of tiny crystals.
3	Earth and Metal Sign "Emerald " 	Lunatic+ 	Pache has waves of five large crystals each rain down on the player, alongside a large mass of tiny crystals. 	Pache has waves of five large crystals each rain down on the player, alongside a large mass of tiny crystals.
4	Fire and Earth Sign "Lava " 	Easy 	Pache shoots two sets of four rings of fireballs and three sparse waves of rocks which drift in all directions. 	Pache shoots two sets of four rings of fireballs and three sparse waves of rocks which drift in all directions.
4	Fire and Earth Sign "Lava " 	Medium 	Pache shoots two sets of five rings of fireballs and three fairly sparse waves of rocks which drift in all directions. 	Pache shoots two sets of five rings of fireballs and three fairly sparse waves of rocks which drift in all directions.
4	Fire and Earth Sign "Lava " 	Hard 	Pache shoots two sets of six rings of fireballs and three waves of rocks which drift in all directions. 	Pache shoots two sets of six rings of fireballs and three waves of rocks which drift in all directions.
4	Fire and Earth Sign "Lava " 	Lunatic 	Pache shoots two sets of seven rings of fireballs and three fairly dense waves of rocks which drift in all directions. 	Pache shoots two sets of seven rings of fireballs and three fairly dense waves of rocks which drift in all directions.
4	Fire and Earth Sign "Lava " 	Lunatic+ 	Pache shoots two sets of seven dense rings of fireballs and three dense waves of rocks which drift in all directions. 	Pache shoots two sets of seven dense rings of fireballs and three dense waves of rocks which drift in all directions.
====Sakuya Battle====
Both Sakuya A and Sakuya B have the same battle against Patchouli.
#	Name 	Difficulty	First Attack 	Second Attack
1	Metal Sign "Metal Fatigue" 	Easy 	Pache shoots two rings of four slowly rotating blue lasers each, followed by five sets of two rings of red bullets. 	Pache shoots a ring of twelve orbs, with each orb splitting into a wave of three bullets.
1	Metal Sign "Metal Fatigue" 	Medium 	Pache shoots two rings of four rotating blue lasers each, followed by five sets of three rings of red bullets. 	Pache shoots a ring of twelve orbs, with each orb splitting into a wave of five bullets.
1	Metal Sign "Metal Fatigue -High Level-"	Hard 	Pache shoots two rings of four quickly rotating blue lasers each, followed by five sets of four rings of red bullets. 	Pache shoots a ring of twelve orbs, with each orb splitting into a ring of eight bullets.
1	Metal Sign "Metal Fatigue -High Level-"	Lunatic 	Pache shoots two rings of four quickly rotating large blue lasers each, followed by five sets of five rings of red bullets. 	Pache shoots a ring of twelve orbs, with each orb splitting into a ring of twelve bullets.
1	Metal Sign "Metal Fatigue -High Level-"	Lunatic+ 	Pache shoots two rings of five quickly rotating large blue lasers each, followed by five sets of six rings of red bullets. 	Pache shoots a ring of sixteen orbs, with each orb splitting into a ring of sixteen bullets.
2	Water Sign "Princess -High Level-" 	Easy 	Pache shoots two rings of four slowly rotating red lasers each, followed by several rings of blue bullets. 	Pache shoots two streams of water jets around the player, followed by shooting eight waves of large, slow foam bubbles.
2	Water Sign "Princess -High Level-" 	Medium 	Pache shoots two rings of four rotating red lasers each, followed by several sets of two rings of blue bullets. 	Pache shoots two streams of water jets around the player along with rings of water jets, followed by shooting eight waves of large foam bubbles.
2	Water Sign "Bury in Lake" 	Hard 	Pache shoots two rings of four quickly rotating red lasers each, followed by several sets of three rings of blue bullets. 	Pache shoots two streams of lasers around the player along with rings of water jets, followed by shooting eight waves of huge foam bubbles.
2	Water Sign "Bury in Lake" 	Lunatic 	Pache shoots two rings of four quickly rotating large red lasers each, followed by several sets of four rings of blue bullets.	Pache shoots two streams of lasers around the player along with dense rings of water jets, followed by shooting eight waves of huge, fast foam bubbles.
2	Water Sign "Bury in Lake" 	Lunatic+ 	Pache shoots two rings of five quickly rotating large red lasers each, followed by several sets of five rings of blue bullets.	Pache shoots two streams of lasers around the player along with dense spiralling rings of water jets, followed by shooting eight waves of huge, fast foam bubbles.
3	Metal and Water Sign "Mercury Poison" 	Easy 	Pache constantly shoots spiralling rings of water jets. 	Pache constantly shoots spiralling rings of water jets.
3	Metal and Water Sign "Mercury Poison" 	Medium 	Pache constantly shoots spiralling rings of water jets in pairs. 	Pache constantly shoots spiralling rings of water jets in pairs.
3	Metal and Water Sign "Mercury Poison" 	Hard 	Pache constantly shoots dense spiralling rings of water jets in pairs. 	Pache constantly shoots dense spiralling rings of water jets in pairs.
3	Metal and Water Sign "Mercury Poison" 	Lunatic 	Pache constantly shoots highly dense spiralling rings of water jets in pairs. 	Pache constantly shoots highly dense spiralling rings of water jets in pairs.
3	Metal and Water Sign "Mercury Poison" 	Lunatic+ 	Pache constantly shoots highly dense spiralling rings of water jets in sets of three. 	Pache constantly shoots highly dense spiralling rings of water jets in sets of three.
4	Earth and Metal Sign "Emerald " 	Easy 	Pache has large crystals rain down on the player, alongside a small mass of tiny crystals. 	Pache has large crystals rain down on the player, alongside a small mass of tiny crystals.
4	Earth and Metal Sign "Emerald " 	Medium 	Pache has large crystals rain down on the player, alongside a mass of tiny crystals. 	Pache has large crystals rain down on the player, alongside a mass of tiny crystals.
4	Earth and Metal Sign "Emerald " 	Hard 	Pache has large crystals rain down on the player, alongside a large mass of tiny crystals. 	Pache has large crystals rain down on the player, alongside a large mass of tiny crystals.
4	Earth and Metal Sign "Emerald " 	Lunatic 	Pache has waves of three large crystals each rain down on the player, alongside a large mass of tiny crystals. 	Pache has waves of three large crystals each rain down on the player, alongside a large mass of tiny crystals.
4	Earth and Metal Sign "Emerald " 	Lunatic+ 	Pache has waves of five large crystals each rain down on the player, alongside a large mass of tiny crystals. 	Pache has waves of five large crystals each rain down on the player, alongside a large mass of tiny crystals.
====Extra Battle====
#	Name 	Difficulty	Attack
1	Moon Sign "Silent " 	Easy 	Pache has a mass of stars rain down on the player, while shooting rings of large stars at a slow rate.
1	Moon Sign "Silent " 	Medium 	Pache has a mass of stars rain down on the player, while shooting rings of large stars at a moderate pace.
1	Moon Sign "Silent " 	Hard 	Pache has a mass of stars rain down on the player, while shooting rings of large stars at a fast rate.
1	Moon Sign "Silent " 	Lunatic 	Pache has a mass of stars rain down on the player, while shooting rings of large stars at a very fast rate.
1	Moon Sign "Silent " 	Lunatic+ 	Pache has a large mass of stars rain down on the player, while shooting rings of large stars at very fast rate.
2	Sun Sign "" 	Easy 	Pache shoots spiralling rings of fireballs from the centre of the screen, with each fireball leaving a sparse trail of flames which wildly drift around the area.
2	Sun Sign "" 	Medium 	Pache shoots spiralling rings of fireballs from the centre of the screen, with each fireball leaving a trail of flames which wildly drift around the area.
2	Sun Sign "" 	Hard 	Pache shoots spiralling rings of fireballs from the centre of the screen, with each fireball leaving a dense trail of flames which wildly drift around the area.
2	Sun Sign "" 	Lunatic 	Pache shoots spiralling rings of fireballs from the centre of the screen, with each fireball leaving a dense trail of pairs of flames which wildly drift around the area.
2	Sun Sign "" 	Lunatic+ 	Pache shoots spiralling rings of fireballs from the centre of the screen, with each fireball leaving a dense trail of sets of three flames each which wildly drift around the area.
3	Five Elements Sign ""	Easy 	Pache summons five magic circles which attack simultaneously - the centre circle shoots rings of red shards, the left circle shoots waves of blue shards in pairs, the centre right circle shoots waves of yellow shards that change direction after some distance, the centre left circle shoots randomly aimed green shards and the right circle shoots rings of homing white shards.
3	Five Elements Sign ""	Medium 	Pache summons five magic circles which attack simultaneously at a fast speed - the centre circle shoots rings of red shards, the left circle shoots waves of blue shards in pairs, the centre right circle shoots waves of yellow shards that change direction after some distance, the centre left circle shoots randomly aimed green shards and the right circle shoots rings of homing white shards.
3	Five Elements Sign ""	Hard 	Pache summons five magic circles which attack simultaneously at a very fast speed - the centre circle shoots rings of red shards, the left circle shoots waves of blue shards in pairs, the centre right circle shoots waves of yellow shards that change direction after some distance, the centre left circle shoots randomly aimed green shards and the right circle shoots rings of homing white shards.
3	Five Elements Sign ""	Lunatic 	Pache summons five magic circles which attack simultaneously at an extremely fast speed - the centre circle shoots rings of red shards, the left circle shoots waves of blue shards in pairs, the centre right circle shoots waves of yellow shards that change direction after some distance, the centre left circle shoots randomly aimed green shards and the right circle shoots rings of homing white shards.
3	Five Elements Sign ""	Lunatic+ 	Pache summons five magic circles which attack simultaneously at an extremely fast speed - the centre circle shoots spirals of red shards, the left circle shoots waves of blue shards in sets of four, the centre right circle shoots waves of yellow shards in pairs that change direction after some distance, the centre left circle shoots a mass of randomly aimed green shards and the right circle shoots rings of homing white shards.
===Sakuya Izayoi===
Fought in An Elegant Servant for the Scarlet Moon, and in Rain of Blood Over Elysium exclusively as a mid-boss.
====Stage 5 Mid-Boss Battle====
#	Name 	Difficulty	First Attack 	Second Attack
1	Strange Art "Misdirection" 	Easy 	Sakuya shoots a wave of ten streams of six blue knives each, followed by nine waves of three red needles each. 	Sakuya shoots several aimed rings of red needles, followed by teleporting and shooting three aimed waves of nine streams of blue knives each.
1	Strange Art "Misdirection" 	Medium 	Sakuya shoots a wave of ten streams of seven blue knives each, followed by nine waves of five red needles each. 	Sakuya shoots several pairs of aimed rings of red needles, followed by teleporting and shooting three aimed waves of nine streams of blue knives each.
1	Strange Art "Mesmerising Misdirection"	Hard 	Sakuya shoots a wave of ten streams of eight blue knives each, followed by nine sets of two waves of five red needles each. 	Sakuya shoots several pairs of aimed rings of red needles which bounce off the sides of the screen, followed by teleporting and shooting three aimed waves of nine streams of blue knives each.
1	Strange Art "Mesmerising Misdirection"	Lunatic 	Sakuya shoots a wave of ten streams of nine blue knives each, followed by nine sets of three waves of five red needles each. 	Sakuya shoots several pairs of aimed rings of red needles which bounce off the sides of the screen, followed by teleporting and shooting three aimed waves of seventeen streams of blue needles each.
1	Strange Art "Mesmerising Misdirection"	Lunatic+ 	Sakuya shoots a wave of ten sets of two streams of nine blue knives each, followed by nine sets of three waves of seven red needles each.	Sakuya shoots several sets of three aimed rings of red needles which bounce off the sides of the screen, followed by teleporting and shooting nine aimed waves of seventeen streams of blue knives each.
====Boss Battle====
#	Name 	Difficulty	First Attack 	Second Attack
1	Illusion Existence "Clock Corpse" 	Easy 	Sakuya summons two magic circles, each shooting a spiralling stream of waves of five bullets each, alongside shooting aimed rings of blue knives. 	Sakuya shoots a small scatter shot of bullets, followed by setting up and shooting a cluster of homing knives and a wave of knives.
1	Illusion Existence "Clock Corpse" 	Medium 	Sakuya summons four magic circles, each shooting a spiralling stream of waves of five bullets each, alongside shooting aimed rings of blue knives. 	Sakuya shoots a scatter shot of bullets, followed by setting up and shooting both a cluster of homing needles and three waves of knives.
1	Illusion Phantom "Jack the Ripper" 	Hard 	Sakuya summons six magic circles, each shooting a spiralling stream of waves of five bullets each, alongside shooting aimed rings of blue knives. 	Sakuya shoots a scatter shot of orbs, followed by setting up and shooting a cluster of waves of three homing knives each.
1	Illusion Phantom "Jack the Ripper" 	Lunatic 	Sakuya summons eight magic circles, each shooting a spiralling stream of waves of five bullets each, alongside shooting aimed rings of blue knives. 	Sakuya shoots a large scatter shot of orbs, followed by setting up and shooting both a cluster of waves of three homing knives each and three waves of knives.
1	Illusion Phantom "Jack the Ripper" 	Lunatic+ 	Sakuya summons eight magic circles, each shooting two spiralling streams of waves of five bullets each, alongside shooting aimed rings of blue knives. 	Sakuya shoots a huge scatter shot of orbs, followed by setting up and shooting both a cluster of waves of five homing knives each and four waves of knives.
2	Illusion Image "Lunar Clock" 	Easy 	Sakuya summons two magic circles, each shooting a spiralling stream of waves of three reflective needles each, followed by shooting a pair of aimed rings of knives. 	Sakuya sets up and shoots several blue knives, alongside some green knives which bounce off the screen edges.
2	Illusion Image "Lunar Clock" 	Medium 	Sakuya summons four magic circles, each shooting a spiralling stream of waves of three reflective needles each, followed by shooting a pair of aimed rings of knives. 	Sakuya shoots four rings of bullets, followed by setting up and shooting several blue knives, alongside some green knives which bounce off the screen edges.
2	Illusion World "Lunar Dial" 	Hard 	Sakuya summons six magic circles, each shooting a spiralling stream of waves of three reflective needles each, followed by shooting a set of three aimed rings of knives. 	Sakuya shoots four rings of fireballs, followed by setting up and shooting several waves of three blue knives each, alongside some green knives which bounce off the screen edges.
2	Illusion World "Lunar Dial" 	Lunatic 	Sakuya summons eight magic circles, each shooting a spiralling stream of waves of three reflective needles each, followed by shooting a set of four aimed rings of knives.	Sakuya shoots four dense rings of fireballs, followed by setting up and shooting several waves of three blue knives each, alongside several green needles which bounce off the screen edges.
2	Illusion World "Lunar Dial" 	Lunatic+ 	Sakuya summons eight magic circles, each shooting a spiralling stream of waves of five reflective needles each, followed by shooting a set of five aimed rings of knives. 	Sakuya shoots four dense rings of fireballs, followed by setting up and shooting several rings of six blue knives each, alongside several green knives which bounce off the screen edges.
3	Maid Secret Skill "Manipulating Doll"	Easy 	Sakuya shoots five spiralling streams of knives which bounce off the sides of the screen. 	Sakuya shoots three streams of blue knives, followed by three streams of red knives, before turning some of the knives into fast-moving green knives which change direction and bounce off the sides of the screen.
3	Maid Secret Skill "Manipulating Doll"	Medium 	Sakuya shoots two sets of five spiralling streams of knives which bounce off the sides of the screen. 	Sakuya shoots five streams of blue knives, followed by five streams of red knives, before turning some of the knives into fast-moving green knives which change direction and bounce off the sides of the screen.
3	Illusion Sign "Killer Doll" 	Hard 	Sakuya shoots three sets of five spiralling streams of knives which bounce off the sides of the screen. 	Sakuya shoots two sets of eight spiralling streams of blue knives, followed by an aimed ring of eight streams of red knives, before turning some of the knives into fast-moving green knives which change direction and bounce off the sides of the screen.
3	Illusion Sign "Killer Doll" 	Lunatic 	Sakuya shoots four sets of five spiralling streams of knives which bounce off the sides of the screen. 	Sakuya shoots three sets of eight spiralling streams of blue knives, followed by an aimed ring of eight waves of three streams of red knives each, before turning some of the knives into fast-moving green knives which change direction and bounce off the sides of the screen.
3	Illusion Sign "Killer Doll" 	Lunatic+ 	Sakuya shoots four sets of six spiralling streams of knives which bounce off the sides of the screen. 	Sakuya shoots three sets of twelve spiralling streams of blue knives, followed by an aimed ring of twelve waves of three streams of red knives each, before turning some of the knives into fast-moving green knives which change direction and bounce off the sides of the screen.
====Stage 6 Battle====
#	Name 	Difficulty	First Attack 	Second Attack
1	Strange Art "Eternal Meek"	Easy 	Sakuya shoots ten streams of blue knives, followed by randomly aimed red needles which change direction at some point as they fly. 	Sakuya shoots small numbers of knives in random directions.
1	Strange Art "Eternal Meek"	Medium 	Sakuya shoots ten streams of blue knives, followed by randomly aimed waves of three red needles each, which change direction at some point as they fly. 	Sakuya shoots knives in random directions.
1	Strange Art "Eternal Meek"	Hard 	Sakuya shoots ten streams of blue knives, followed by randomly aimed waves of five red needles each, which change direction at some point as they fly. 	Sakuya shoots large numbers of knives in random directions.
1	Strange Art "Eternal Meek"	Lunatic 	Sakuya shoots ten streams of blue knives, followed by randomly aimed aves of seven red needles each, which change direction at some point as they fly. 	Sakuya shoots huge numbers of bullets in random directions.
1	Strange Art "Eternal Meek"	Lunatic+ 	Sakuya shoots ten streams of blue knives with curved flight paths, followed by randomly aimed waves of nine red needles each, which change direction at some point as they fly.	Sakuya shoots tremendous numbers of knives in random directions.
===Remilia Scarlet===
Fought in Rain of Blood Over Elysium, exclusively as the final boss.
#	Name 	Difficulty	First Attack 	Second Attack
1	Heaven's Punishment "Magic Circle" 	Easy 	Remilia shoots a spiralling stream of waves of two large red orbs each, two spiralling streams of small orbs and a spiralling stream of bullets. 	Remilia creates several magic circles, then shoots eight lasers which bend on contact with these circles, shooting a ring or scatter shot of three bullets every time they bend.
1	Heaven's Punishment "Magic Circle" 	Medium 	Remilia shoots a spiralling stream of waves of three large red orbs each, two spiralling streams of waves of two small orbs each and a spiralling stream of waves of three bullets each. 	Remilia creates several magic circles, then shoots eight lasers which bend on contact with these circles, shooting a ring or scatter shot of five small orbs every time they bend.
1	Divine Punishment "Young Demon Lord"	Hard 	Remilia shoots a spiralling stream of waves of four large red orbs each, two spiralling streams of waves of three small orbs each and a spiralling stream of waves of five bullets each. 	Remilia creates several magic circles, then shoots eight lasers which bend and split in two on contact with these circles, after which she shoots four rings of large orbs and four rings of small orbs.
1	Divine Punishment "Young Demon Lord"	Lunatic 	Remilia shoots a spiralling stream of waves of five large red orbs each, two spiralling streams of waves of four small orbs each and a spiralling stream of waves of seven bullets each. 	Remilia creates several magic circles, then shoots eight lasers which bend and split in two on contact with these circles, after which she shoots four rings of large orbs and four sets of two rings of small orbs.
1	Divine Punishment "Young Demon Lord"	Lunatic+ 	Remilia shoots a spiralling stream of waves of six large red orbs each, two spiralling streams of waves of four small orbs each and two spiralling streams of waves of seven bullets each. 	Remilia creates several magic circles, then shoots eight lasers which bend and split into three on contact with these circles, after which she shoots four dense rings of large orbs and four sets of two rings of small orbs.
2	Dark Sign "Scarlet Netherworld" 	Easy 	Remilia shoots a stream or wave of three large red orbs towards the player, each with a trail of smaller bullets. 	Remilia shoots several spirals of red shards.
2	Dark Sign "Scarlet Netherworld" 	Medium 	Remilia shoots a stream or wave of five large red orbs towards the player, each with a trail of smaller bullets. 	Remilia shoots several spirals of red shards, along with several rings of shards.
2	Hell Sign "" 	Hard 	Remilia shoots a stream or wave of seven large red orbs towards the player, each with a trail of smaller bullets. 	Remilia shoots several spirals of red needles, along with several rings of needles which bounce off the sides of the screen.
2	Hell Sign "" 	Lunatic 	Remilia shoots a stream or wave of nine large red orbs towards the player, each with a trail of smaller bullets. 	Remilia shoots several spirals of red needles that bounce off the sides of the screen, along with several rings of needles which share the same property.
2	Hell Sign "" 	Lunatic+ 	Remilia shoots a stream or wave of eleven large red orbs towards the player, each with a trail of smaller bullets. 	Remilia shoots several spirals of red needles that bounce off the sides of the screen, along with several dense rings of needles which share the same property.
3	Cursed Art "Curse of " 	Easy 	Remilia shoots four spiralling streams of slow-moving knives. 	Remilia shoots a spiralling ring of eight blue knives which leave trails of flames, which wait before flying in given directions.
3	Cursed Art "Curse of " 	Medium 	Remilia shoots four spiralling streams of knives. 	Remilia shoots a spiralling ring of sixteen blue needles which leave trails of flames, which wait before flying in given directions.
3	God Art "Vampire Illusion" 	Hard 	Remilia shoots two sets of four spiralling streams of knives. 	Remilia shoots a wave of six large purple orbs which leave dense trails of flames, which wait before flying in given directions.
3	God Art "Vampire Illusion" 	Lunatic 	Remilia shoots two sets of four spiralling streams of fast-moving knives. 	Remilia shoots a wave of eight large purple orbs which leave dense trails of flame, which wait before flying in given directions.
3	God Art "Vampire Illusion" 	Lunatic+ 	Remilia shoots three sets of four spiralling streams of fast-moving knives. 	Remilia shoots a wave of ten large purple orbs which leave dense trails of flame, which wait before flying in given directions.
4	Scarlet Sign "Scarlet Shot" 	Easy 	Remilia turns into a bat, then shoots a small mass of randomly aimed bullets, aimed waves of slow red orbs, or aimed rings of twelve fairly short streams of fireballs. 	Remilia shoots two aimed waves of three red orbs each, followed by an aimed cluster of three red orbs, each with a trail of smaller bullets.
4	Scarlet Sign "Scarlet Shot" 	Medium 	Remilia turns into a bat, then shoots a mass of randomly aimed bullets, aimed waves of red orbs, or aimed rings of twelve streams of fireballs. 	Remilia shoots two aimed waves of five red orbs each, followed by an aimed cluster of six red orbs, each with a trail of smaller bullets.
4	Scarlet Sign "Scarlet Meister" 	Hard 	Remilia turns into a bat, then shoots a large mass of randomly aimed bullets, aimed waves of fast red orbs, or aimed rings of twelve fairly long streams of fireballs. 	Remilia shoots a spiralling stream of large orbs, each with a trail of smaller bullets.
4	Scarlet Sign "Scarlet Meister" 	Lunatic 	Remilia turns into a bat, then shoots a huge mass of randomly aimed bullets, aimed waves of very fast red orbs, or aimed rings of twelve long streams of fireballs. 	Remilia shoots a dense spiralling stream of large orbs, each with a trail of smaller bullets.
4	Scarlet Sign "Scarlet Meister" 	Lunatic+ 	Remilia turns into a bat, then shoots a tremendous mass of randomly aimed bullets, several aimed waves of very fast red orbs, or aimed rings of sixteen long streams of fireballs. 	Remilia shoots two dense counter-spiralling streams of large orbs, each with a trail of smaller bullets.
5	"Red Magic" 	Easy 	Remilia shoots purple orbs that leave trails of flames, which wait before flying in given directions. She may shoot a ring of six orbs, a ring of eight orbs, a ring of ten orbs or two rings of four orbs each. 	Remilia shoots purple orbs that leave trails of flames, which wait before flying in given directions. She may shoot a ring of six orbs, a ring of eight orbs, a ring of ten orbs or two rings of four orbs each.
5	"Red Magic" 	Medium 	Remilia shoots purple orbs that leave trails of flames, which wait before flying in given directions. She may shoot a ring of eight orbs, a ring of ten orbs, a ring of twelve orbs or two rings of eight orbs each. 	Remilia shoots purple orbs that leave trails of flames, which wait before flying in given directions. She may shoot a ring of eight orbs, a ring of ten orbs, a ring of twelve orbs or two rings of eight orbs each.
5	"Scarlet Gensokyo" 	Hard 	Remilia shoots purple orbs that leave trails of flames, which wait before flying in given directions. She may shoot a ring of ten orbs, a ring of twelve orbs, a ring of fourteen orbs or three rings of eight orbs each. 	Remilia shoots purple orbs that leave trails of flames, which wait before flying in given directions. She may shoot a ring of ten orbs, a ring of twelve orbs, a ring of fourteen orbs or three rings of eight orbs each.
5	"Scarlet Gensokyo" 	Lunatic 	Remilia shoots purple orbs that leave trails of flames, which wait before flying in given directions. She may shoot a ring of twelve orbs, a ring of fourteen orbs, a ring of sixteen orbs or four rings of eight orbs each. 	Remilia shoots purple orbs that leave trails of flames, which wait before flying in given directions. She may shoot a ring of twelve orbs, a ring of fourteen orbs, a ring of sixteen orbs or four rings of eight orbs each.
5	"Scarlet Gensokyo" 	Lunatic+ 	Remilia shoots purple orbs that leave trails of flames, which wait before flying in given directions. She may shoot a spiralling ring of twelve orbs, a spiralling ring of fourteen orbs, a spiralling ring of sixteen orbs or five rings of eight orbs each.	Remilia shoots purple orbs that leave trails of flames, which wait before flying in given directions. She may shoot a spiralling ring of twelve orbs, a spiralling ring of fourteen orbs, a spiralling ring of sixteen orbs or five rings of eight orbs each.
===Flandre Scarlet===
Fought in Scarlet Devil Lunatic ~ Sister of Scarlet, exclusively as the extra boss.
# 	Name 	Difficulty	First Attack 	Second Attack
1 	Taboo "Cranberry Trap" 	Easy 	Flandre shoots fairly sparse rings of shards in pairs. 	Flandre summons magic circles which slide along the edges of the screen while shooting small numbers of bullets at the player.
1 	Taboo "Cranberry Trap" 	Medium 	Flandre shoots rings of shards each in pairs. 	Flandre summons magic circles which slide along the edges of the screen while shooting bullets at the player.
1 	Taboo "Cranberry Trap" 	Hard 	Flandre shoots fairly dense rings of shards in pairs. 	Flandre summons magic circles which slide along the edges of the screen while shooting large numbers of bullets at the player.
1 	Taboo "Cranberry Trap" 	Lunatic 	Flandre shoots dense rings of shards in pairs. 	Flandre summons magic circles which slide along the edges of the screen while shooting large numbers of bullets at the player in waves of three.
1 	Taboo "Cranberry Trap" 	Lunatic+ 	Flandre shoots dense rings of shards in sets of three. 	Flandre summons magic circles which slide along the edges of the screen while shooting huge numbers of bullets at the player in waves of three.
2 	Taboo "" 	Easy 	Flandre shoots large numbers of fairly sparse rings of shards. 	Flandre shoots a spiralling stream of red lasers, with each laser dissolving into a sparse trail of shards with curved flight paths.
2 	Taboo "" 	Medium 	Flandre shoots large numbers of rings of shards. 	Flandre shoots a spiralling stream of red lasers, with each laser dissolving into a trail of shards with curved flight paths.
2 	Taboo "" 	Hard 	Flandre shoots large numbers of fairly dense rings of shards. 	Flandre shoots a spiralling stream of red lasers, with each laser dissolving into a dense trail of shards with curved flight paths.
2 	Taboo "" 	Lunatic 	Flandre shoots large numbers of dense rings of shards. 	Flandre shoots a dense spiralling stream of red lasers, with each laser dissolving into a highly dense trail of shards with curved flight paths.
2 	Taboo "" 	Lunatic+ 	Flandre shoots large numbers of dense rings of shards in pairs. 	Flandre shoots a dense spiralling stream of red lasers, with each laser dissolving into a dense trail of waves of two shards each with curved flight paths.
3 	Taboo "Four of a Kind" 	Easy 	Flandre shoots small numbers of fairly sparse rings of shards in sets of three. 	Flandre summons three clones of herself, each shooting rings of shards.
3 	Taboo "Four of a Kind" 	Medium 	Flandre shoots small numbers of rings of shards in sets of three. 	Flandre summons three clones of herself, each shooting rings of shards alongside sparse rings, waves and streams of bullets.
3 	Taboo "Four of a Kind" 	Hard 	Flandre shoots small numbers of fairly dense rings of shards in sets of three. 	Flandre summons three clones of herself, each shooting rings of shards alongside waves, streams and rings of small orbs.
3 	Taboo "Four of a Kind" 	Lunatic 	Flandre shoots small numbers of dense rings of shards in sets of three. 	Flandre summons three clones of herself, each shooting rings of shards alongside several waves, streams and rings of small orbs.
3 	Taboo "Four of a Kind" 	Lunatic+ 	Flandre shoots small numbers of dense rings of shards in sets of four. 	Flandre summons three clones of herself, each shooting rings of shards alongside several dense waves, streams and rings of small orbs.
4 	Taboo "" 	Easy 	Flandre shoots large numbers of sparse rings of shards in pairs. 	Flandre creates sparse lines of bullets across the screen, followed by shooting large orbs which push the bullets along with them.
4 	Taboo "" 	Medium 	Flandre shoots large numbers of fairly sparse rings of shards in pairs. 	Flandre creates several sparse lines of bullets across the screen, followed by shooting large orbs which push the bullets along with them.
4 	Taboo "" 	Hard 	Flandre shoots large numbers of rings of shards in pairs. 	Flandre creates several lines of bullets across the screen, followed by shooting large orbs which push the bullets along with them.
4 	Taboo "" 	Lunatic 	Flandre shoots large numbers of fairly dense rings of shards in pairs. 	Flandre creates several dense lines of bullets across the screen, followed by shooting large orbs which push the bullets along with them.
4 	Taboo "" 	Lunatic+ 	Flandre shoots large numbers of fairly dense rings of shards in sets of three. 	Flandre creates several dense lines of bullets across the screen, followed by shooting several large orbs which push the bullets along with them.
5 	Taboo "Maze of Love" 	Easy 	Flandre shoots huge numbers of sparse rings of shards. 	Flandre goes to the centre of the screen and shoots a spiralling stream of shards, alongside a few rings and waves of bullets.
5 	Taboo "Maze of Love" 	Medium 	Flandre shoots huge numbers of fairly sparse rings of shards. 	Flandre goes to the centre of the screen and shoots a spiralling stream of shards, alongside rings and waves of bullets.
5 	Taboo "Maze of Love" 	Hard 	Flandre shoots huge numbers of rings of shards. 	Flandre goes to the centre of the screen and shoots a dense spiralling stream of shards, alongside rings and waves of bullets.
5 	Taboo "Maze of Love" 	Lunatic 	Flandre shoots huge numbers of fairly dense rings of shards. 	Flandre goes to the centre of the screen and shoots a dense spiralling stream of shards, alongside several rings and waves of bullets.
5 	Taboo "Maze of Love" 	Lunatic+ 	Flandre shoots huge numbers of fairly dense rings of shards in pairs. 	Flandre goes to the centre of the screen and shoots a set of two dense spiralling streams of shards, alongside several rings and waves of bullets.
6 	Forbidden Barrage " Break" 	Easy 	Flandre shoots sparse rings of shards in sets of three. 	Flandre summons very sparse formations of rainbow-coloured stars which then rain down on the player.
6 	Forbidden Barrage " Break" 	Medium 	Flandre shoots fairly sparse rings of shards in sets of three. 	Flandre summons sparse formations of rainbow-coloured stars which then rain down on the player.
6 	Forbidden Barrage " Break" 	Hard 	Flandre shoots rings of shards in sets of three. 	Flandre summons formations of rainbow-coloured stars which then rain down on the player.
6 	Forbidden Barrage " Break" 	Lunatic 	Flandre shoots fairly dense rings of shards in sets of three. 	Flandre summons dense formations of rainbow-coloured stars which then rain down on the player.
6 	Forbidden Barrage " Break" 	Lunatic+ 	Flandre shoots fairly dense rings of shards in sets of four. 	Flandre summons several dense formations of rainbow-coloured stars which then rain down on the player.
7 	Forbidden Barrage "" 	Easy 	Flandre shoots small numbers of sparse rings of shards in sets of four. 	Flandre shoots a wave of three small orbs which bounce off the edges of the screen, each with a short trail of smaller bullets.
7 	Forbidden Barrage "" 	Medium 	Flandre shoots small numbers of fairly sparse rings of shards in sets of four. 	Flandre shoots a wave of three large orbs which bounce off the edges of the screen, each with a trail of smaller bullets.
7 	Forbidden Barrage "" 	Hard 	Flandre shoots small numbers of rings of shards in sets of four. 	Flandre shoots a wave of five large orbs which bounce off the edges of the screen, each with a trail of smaller bullets.
7 	Forbidden Barrage "" 	Lunatic 	Flandre shoots small numbers of fairly dense rings of shards in sets of four. 	Flandre shoots a wave of seven large orbs which bounce off the edges of the screen, each with a trail of smaller bullets.
7 	Forbidden Barrage "" 	Lunatic+ 	Flandre shoots small numbers of fairly dense rings of shards in sets of five. 	Flandre shoots a wave of nine large orbs which bounce off the edges of the screen, each with a trail of smaller bullets.
8 	Forbidden Barrage "Clock that Ticks Away the Past"	Easy 	Flandre shoots large numbers of rings of three streams of shards each. 	Flandre summons two large laser pinwheels which slide across the screen, followed by shooting sparse aimed waves of bullets.
8 	Forbidden Barrage "Clock that Ticks Away the Past"	Medium 	Flandre shoots large numbers of rings of four streams of shards each. 	Flandre summons two large laser pinwheels which slide across the screen, followed by shooting aimed waves of bullets.
8 	Forbidden Barrage "Clock that Ticks Away the Past"	Hard 	Flandre shoots large numbers of rings of five streams of shards each. 	Flandre summons two large laser pinwheels which slide across the screen, followed by shooting several aimed waves of bullets.
8 	Forbidden Barrage "Clock that Ticks Away the Past"	Lunatic 	Flandre shoots large numbers of rings of six streams of shards each. 	Flandre summons two large laser pinwheels which slide across the screen, followed by shooting several dense aimed waves of bullets.
8 	Forbidden Barrage "Clock that Ticks Away the Past"	Lunatic+ 	Flandre shoots huge numbers of rings of six streams of shards each. 	Flandre summons four laser pinwheels, two large and two small, which slide across the screen, followed by shooting several dense aimed waves of bullets.
9 	Secret "" 	Easy 	Flandre vanishes, then summons a ghost which chases after the player while leaving a sparse trail of bullets. Though the player cannot defeat Flandre, the phase ends automatically after thirty seconds. 	Flandre has sparse formations of bullets close in on the player from outside. Though the player cannot defeat Flandre, the spell ends automatically after thirty seconds.
9 	Secret "" 	Medium 	Flandre vanishes, then summons a ghost which chases after the player while leaving a sparse trail of waves of three bullets each. Though the player cannot defeat Flandre, the phase ends automatically after thirty seconds. 	Flandre has fairly sparse formations of bullets close in on the player from outside. Though the player cannot defeat Flandre, the spell ends automatically after thirty seconds.
9 	Secret "" 	Hard 	Flandre vanishes, then summons a ghost which chases after the player while leaving a trail of waves of three bullets each. Though the player cannot defeat Flandre, the phase ends automatically after thirty seconds. 	Flandre has formations of bullets close in on the player from outside. Though the player cannot defeat Flandre, the spell ends automatically after thirty seconds.
9 	Secret "" 	Lunatic 	Flandre vanishes, then summons a ghost which chases after the player while leaving a dense trail of waves of three bullets each. Though the player cannot defeat Flandre, the phase ends automatically after thirty seconds. 	Flandre has fairly dense formations of bullets close in on the player from outside. Though the player cannot defeat Flandre, the spell ends automatically after thirty seconds.
9 	Secret "" 	Lunatic+ 	Flandre vanishes, then summons a ghost which quickly chases after the player while leaving a dense trail of waves of three bullets each. Though the player cannot defeat Flandre, the phase ends automatically after thirty seconds.	Flandre has dense formations of bullets close in on the player from outside. Though the player cannot defeat Flandre, the spell ends automatically after thirty seconds.
10	"Ripples of 495 Years" 	Easy 	Flandre shoots rings of forty eight water droplets each, which bounce off the edges of the screen. The more damage Flandre receives, the faster this attack becomes. 	Flandre shoots rings of forty eight water droplets each, which bounce off the edges of the screen. The more damage Flandre receives, the faster this attack becomes.
10	"Ripples of 495 Years" 	Medium 	Flandre shoots rings of sixty four water droplets each, which bounce off the edges of the screen. The more damage Flandre receives, the faster this attack becomes. 	Flandre shoots rings of sixty four water droplets each, which bounce off the edges of the screen. The more damage Flandre receives, the faster this attack becomes.
10	"Ripples of 495 Years" 	Hard 	Flandre shoots rings of eighty water droplets each, which bounce off the edges of the screen. The more damage Flandre receives, the faster this attack becomes. 	Flandre shoots rings of eighty water droplets each, which bounce off the edges of the screen. The more damage Flandre receives, the faster this attack becomes.
10	"Ripples of 495 Years" 	Lunatic 	Flandre shoots rings of ninety six water droplets each, which bounce off the edges of the screen. The more damage Flandre receives, the faster this attack becomes. 	Flandre shoots rings of ninety six water droplets each, which bounce off the edges of the screen. The more damage Flandre receives, the faster this attack becomes.
10	"Ripples of 495 Years" 	Lunatic+ 	Flandre shoots rings of ninety six water droplets each in pairs, which bounce off the edges of the screen. The more damage Flandre receives, the more powerful this attack becomes. 	Flandre shoots rings of ninety six water droplets each in pairs, which bounce off the edges of the screen. The more damage Flandre receives, the more powerful this attack becomes.
==Soundtrack==
#Stage 1 Theme: A Soul as Red as a Ground Cherry
#Rumia's Theme: Apparitions Stalk the Night
#Stage 2 Theme: Lunate Elf
#Cirno's Theme: Beloved Tomboyish Girl
#Stage 3 Theme: Shanghai Teahouse ~ Chinese Tea
#Meiling's Theme: Shanghai Alice of Meiji 17
#Stage 4 Theme: Voile, the Magic Library
#Pache's Theme: Locked Girl ~ The Girl's Secret Room
#Stage 5 Theme: The Maid and the Pocket Watch of Blood
#Sakuya's Theme: Lunar Clock, Lunar Dial
#Stage 6 Theme: The Young Descendant of Tepes
#Remilia's Theme: Septette for the Dead Princess
#Extra Theme: Centennial Festival for Magical Girls
#Flandre's Theme: U.N. Owen was Her?
#Ending Theme: Crimson Beyond a Fleeting Eternity
Category:Touhou (series)
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