(Universal Infusions) Elemental / Improved Elemental Limbs

== Elemental Limb ==
Element(s) earth, water, or wood; Level 1; Type utility (Sp); Burn —
You can augment your limbs with elemental power. If you are missing one or more limbs, you create one or more permanent replacements out of an element; this limb functions in all ways as though it was a natural part of your body, although the limb is still treated as though it is made out of its element for how it is affected by spells and other abilities and lacks tactile sensation. You can accept 1 point of burn to gain a +2 bonus to all Strength checks you make for 24 hours. You can select this talent in place of the basic utility wild talent you would gain for selecting an element.
== Elemental Limb, Improved ==
Element(s) earth, water, or wood; Level 2; Type utility (Sp); Burn 0
Prerequisite(s) elemental limb
You’ve learned to manipulate the shape of your elemental limbs, turning them into deadly weapons. You may shape a single elemental limb into a fanged mouth, blade, or claw, or back into a limb at will; doing so treats the elemental limb as a primary natural weapon which deals 1d8 (1d6 for small, 2d6 for large), or 1d4 if manifesting two elemental limbs, dealing bludgeoning, slashing or piercing damage (chosen at the time the limb is shaped) and has a critical range of 19-20 and critical multiplier of 2x. This natural attack cannot benefit from the improved natural attack feat, and is considered a kinetic blast for the purpose of feats which affect weapons of a specific type (such as weapon focus).
Category:Class