Super Smash Bros. Obliteration/Lucario

Lucario is an Unlockable Character in Super Smash Bros. Obliteration. This Fighting/Steel Type Pokemon and evolved form of Riolu is known as the Aura Pokemon, is known to be able to sense feelings and emotions in both Pokemon and other Human's alike. Lucario much like Riolu are known to be extremely prideful and loyal to their trainer feeling a strong sense of justice, Wild Lucario are rarely found in the wild and choose to train away from humans in order to boost both their skills and their aura. Pride, Fearless, and ready to give it all it's got, Lucario is back after an absence from 3DS/Wii U ready to channel its aura, and confidence while rising to the top of the Mountain of Smashers. Equipped with a moveset revolving around Punches, Kicks, Palm thrusts, Bone, and Aura Attacks, Lucario is proven to let the opponent know that crossing itself and its aura are a big mistake, in a true fight for the ages.
== Attacks  ==
Type 	Name 	Damage 	Description
Neutral 	Kham Choui 	(2.5% = punch, 2% = jab, 3% = kick, 7.5% = total). 	The kham choui, a downward sweeping punch in Shaolin Kung Fu, followed by the choong choui, a jab-style punch in Shaolin Kung Fu, followed by a stretch kick.
Forward Tilt 	Kap Theai Choui	(4% = hit 1, 6% = hit 2, 10% = total). 	The kap theai choui, a low-angle cross-style punch in Shaolin Kung Fu. Hits twice even though Lucario only uses one paw.
Up Tilt 	 	(6% = foot, 5% = leg). 	An outside crescent kick. Can reliably combo into itself when Lucario is at low Aura and is a reliable juggling option at medium Aura.
Down Tilt 	 	(6%). 	A shin kick, similar to Ganondorf's down tilt. It be followed up with a dash attack or a dash grab at a low Aura.
Forward Smash	 	(18% = clean, 14% = late). 	A double palm thrust that emits small blasts of Aura. When Lucario is at full power and has high Aura, it is the strongest and the most damaging forward smash in the game, dealing 38% when fully charged and sweetspotted. It is a one-hit KO when at max Aura and performed near the edge or center-stage.
Up Smash 	 	(4% = hit 1, 14% = clean sweetspot hit 2, 12% = clean sourspot hit 2, 9% = late hit 2).	A modified version of the long choui, an uppercut-styled punch in Shaolin Kung Fu. Hits twice even though Lucario only uses one paw. When it is fully charged, sweetspotted, both of its hits connect, and Lucario is at max Aura, it is one of the strongest up smashes in the game and one of the most damaging smash attacks in the game, dealing 42%.
Down Smash 	 	(14%) 	A modified version of the kap theai choui. Hits on both of its sides and is one of the strongest down smashes in the game when Lucario is at max Aura.
== Aerial Attacks ==
Type 	Name 	Damage 	Description
Neutral	 	(8% = hit 1, 6% = hit 2. 14% = total).	Spins while emitting Aura from its paws. Very low landing lag, great for spacing. Depending on aura, it can lead into a grab, dash attack, tilts, and even a tech situation.
Forward	 	(7%) 	A stretch kick. Can be used as a follow-up twice after its down throw beginning at 0% and up to low percents.
Back 	Sou Choui	(15%) 	The sou choui, a sweeping punch in Shaolin Kung Fu. It is the strongest back aerial in the game thanks to its high knockback and one of the strongest aerials in the game when Lucario is at max Aura, KOing opponents under 50%. However, it has rather long start-up.
Up 	 	(12% = clean, 8% = late). 	Leans back and performs a front kick upward. One of the strongest up aerials in the game, KOing opponents beginning at 70% when Lucario is at max Aura.
Down 	 	(5% = hit 1, 6% = hit 2, 11% = total).	Stomps twice on the opponent while descending to smash them to the ground.
== Other Attacks ==
Type 	Name	Damage 	Description
Floor Attack (Front0	 	(7%) 	Kicks in both forward/back direction while getting up.
Floor Attack (Back) 	 	(5%) 	Same as front attack, just with less power.
Floor Attack (Trip) 	 	(7%) 	Kicks in both forward/back directions close to the ground.
Ledge Attack 	 	(7%) 	Performs a double palm thrust that emits a small blast of Aura while climbing up
Dash Attack 	 	(10% = clean, 8% = late)	A flying kick. A decent follow-up from a down tilt at low Aura or a back throw at medium Aura.
== Grabs/Throws  ==
Type 	Name 	Damage 	Description
Grab 	 	(N/A) 	Grabs An Opponent
Pummel 	 	(1%, 3.5% = high/max aura). 	A surge of Aura. The fastest pummel in the game and one of the best pummels in the game if Lucario has high or max Aura.
Forward	 	(5% = hit 1, 3% = throw, 8% = total). 	Shoves the opponent away. The strongest forward throw in the game when Lucario is at max Aura, on par with Bowser's. It is also the fastest throw in the game.
Back 	Tai Otoshi	(6% = hit 1, 4% = throw, 10% = total).	The tai otoshi, a Judo throw. The most damaging back throw in the game and a viable KOing option when Lucario is at max Aura.
Up 	Pao Choui 	(7% = hit 1, 5% = throw, 12% = total) 	The pao choui, an uppercut-styled punch in Shaolin Kung Fu. Launches the opponent upward and at low Aura, it can act as a set-up for its up tilt, neutral aerial and up aerial. Other opponents next to Lucario are dealt high knockback. The most damaging throw in the game when Lucario is at max Aura, dealing 18% total.
Down 	 	(5% = hit 1, 3% = throw, 8% = total) 	Holds the opponent over its head and then slams them into the ground. Can lead into its neutral, up or forward aerials at low Aura and while opponents are at low to medium percents, although lightweights can avoid these combos.
== Taunts  ==
Up  = Folds its arms and then extends them while growling and radiating a surging, flame-like field of Aura around itself.
Side  = Extends its right arm forward, growls, and emits a small blast of Aura from its paw.
Down  = Performs a kata that is very similar to the one performed during Double Team.
== Special Moves  ==
Type 	Name 	Damage 	Description
Neutral Special	Aura Sphere 	(8.50% = half charged, 17.50% = fully charged)	A chargeable, condensed sphere of Aura. Pressing the special button again will make Lucario fire the sphere. Its size scales with Aura. A charging Aura Sphere can lead into up smash for a KO.
Side Special 	Force Palm 	
(11.85% = projectile sweetspot, 7.5% = projectile sourspot, 13% = throw, 6% = escape).	Fires a stream of Aura. Its range scales with Aura. If the opponent is close to Lucario, the move acts like a grab, with Lucario grabbing the opponent and then striking them with a palm thrust at
point-blank range.
Up Special 	Extreme-Speed	(7%) 	Propels itself in a predetermined direction by blasting steams of Aura from its paws. Has a hitbox at its end. Like Force Palm's blast range, Extreme Speed's range scales with Aura, it is one of the strongest up specials in the game in terms of power.
Down Special 	Double Team 	(11%) 	Performs a kata. If Lucario is attacked, it will disappear while emitting afterimages and counterattack with a flying kick from behind the attacker.
== Final Smash  ==
Type 	Name 	Damage 	Description
Final Smash	Mega Lucario	(Varies)	Lucario Mega Evolves into Mega Lucario, Mega Lucario's Aura multiplier is increased to 1.8x regardless of how much damage it had prior to Mega Evolving, while it also gains resistance to both flinching and launching throughout its duration, However, its duration decreases if damage is taken during its transformation. 
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Pokémon (series)
Category:Pokémon Characters