Weapon Master

Cost: Variable
Weapon Master is similar to Trained By A Master but far more cinematic as it halves penalties for Rapid Strike or Number of Parries for the weapons it covers. "You are familiar with – if not proficient in – every weapon within your class. This gives you an improved default: DX/Easy weapon skills default to DX-1, DX/Average ones to DX-2, and DX/Hard ones to DX-3." It also gave access to any cinematic skill with this advantage as a prerequisite (B99)
Levels:
* All muscle-powered weapons [45] 
* A large class (such as all bladed or one-handed) of weapons. [40]
* A medium class (such as all swords) of weapons. [35]
* A small class (such as fencing weapons or knightly weapons), of weapons [30]
* Two weapons normally used together such as broadsword and shield or rapier and main-gauche. [25]
* One specific weapon type [20]
* One specific personal weapon [15]Kromm, Re: Weapon Master (one weapon)#22
Kromm gives this example:
All Weapons [45] > All bladed weapons [40] > All swords [35] > All samurai swords (katana, nodachi, tanto, wakizashi) [30] > Daisho (katana & wakizashi) [25] > Katanaa specific weapon and not a weapon skill. If you're a master with the katana, the benefits of WM apply whether you use it with one hand (Broadsword) or two (Two-Handed Sword)... and even if you somehow contrive to throw it. But they don't apply to any other use of Broadsword, Two-Handed Sword, or this putative Thrown Weapon (Sword) skill [20] > My katana [15]
==Burning Weapons==
MA209 Force Swordsmanship suggests letting it add damage to a Force Sword despite it not being ST-based in cinematic games, but suggests requiring Weapon Bond to do it.
*the same is suggested for Power Blow multiplying it
==Heroic Archer==
Heroic Archer is different from Weapon Master (Bows). Different enough they can be combined.
==PK in 2010==
http://forums.sjgames.com/showpost.php?p=978743&postcount=9
Bonuses for high skill don't stack. If you're getting +2/die damage due to high skill because the skill description says so (e.g., Boxing, Karate), and you're getting +2/die to damage due to high skill because you have an advantage that says so (e.g., Weapon Master), you can apply one of those damage bonuses, not both.
==Notes==
==References==
Category:Advantages
Category:Physical Traits