Report 313

Report #313
Skillset: Skill: AvatarAura
 Org: Cacophony Status: Completed Jan 2010
Furies' Decision:
Solution 2
Problem: Avatar Aura is truly the bane of any affliction class in Lusternia
providing affliction curing at an unreasonable rate. Its nearly impossible for
classes based around afflictions to keep up with 1 passive cure per 5 seconds.
This compounds more so when additional passive curing like Drink, Vileblood,
Sweetfount, Aeromancy Demesne, etc. are considered.
[A: 0 R: 0] Solution #1: Change Avatar Aura to heal health every 5 seconds and
 give 10 dmp to all damage sources. It would no longer
 cure an affliction.
[A: 0 R: 0] Solution #2: Change Avatar Aura to heal health/mana/ego every 5
 seconds. The amounts could be adjusted to make this
 more reasonable although the amount it currently
 heals health is fairly low. It might heal more of the
 lowest value and less of the other two. It would no
 longer cure an affliction.
[A: 0 R: 0] Solution #3: Change Avatar Aura to increase experience gain by
 Order members in the room (but not the caster in the
 room). Change Avatar Aura to decrease experience loss
 by Order members in the room (but no the caster).
 Avatar Aura would lose other healing properties.
Player Comments:
---[Ceren on 1/23 @ 07:39 writes]:
I like solution 2, but I'm probably biased on this one. Any of the 3 would be
fine and would solve the problem.
---[Jael on 1/31 @ 06:51 writes]:
As there hasn't been a lot of discussion regarding this report, I wanted to
emphasize its importance. Passive curing is annoying in small amounts, but in
large amouts it has the potential to passively shut down entire
archetypes/classes. While it is a bother to all classes, it's impact is
significantly more on certain classes versus others. For example, I have no idea
how a Moondancer could ever feasibly kill someone who had Avatar Aura up in
addition to other passive curing. With aeon being cured passively, there just
isn't much hope. Bards run into huge problems with Aurics being cured. I imagine
Druids face similar problems trying to keep someone sapped. Celestines/Nihilists
invest huge power for short term burst offense, which is almost entirely
negated. All in all, I find it too much. I do not imagine the intention of
Avatar Aura was to provide near immunity in combat to certain classes.