105977-dailies-what-we-want-to-see-in-the-future-lets-get-productive

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			Hi. I like this game. A lot. Like a lot a lot. So, I'm thinking, "Let's get productive!" Dailies seem to be a source of frustration for those of us at level cap, so... let's try to make it better!One major issue is that people feel like if there are dailies, they have to do them all. However, I feel like if there are enough dailies out there, people will be able to do the ones they want and ignore the ones they don't want without fear of not hitting Elder Cap.So what kinds of dailies would people like to see?And when I mean, let's get productive, the rules are simple:1) No unnecessary comments on current dailies please other than comparisons. This is just to say what you would like -added- not to talk about what you don't like now. I think that horse is dead by now. No need to kick it. Let's add to the game, not talk about what people view as wrong.2) Please keep it civil. You might not agree with someone, but there are steps to constructive criticism. Don't just criticize, point out what you like about their suggestion and where it might have redeeming qualities as well. This is an attempt to let the devs see a crowdsourced idea of 'what we want' in a specific area of the game I feel like the population at large is worried about.Ok, so I'm going to start:1) Taking a page from FFIV, hunting dailies are pretty cool. Finding and killing a mob would be pretty sweet. This would a) encouage people to go back to old areas and b) encourage people to group up.My idea is that people can either get one of four dailies. A single person hunting mob, a three person hunting mob, a five person hunting mob or a ten+ person hunting mob. Maybe scaling experience for the harder mobs, but don't make it so that it's pointless to kill the single person mob. Also make it a large list and randomly generated so that people aren't all standing off to the sidelines and waiting for a respawn, cause that is never fun. Bottlenecking and congestion. Maybe make it so that you get an item that starts the boss, but you have to find him first with clues?Why do I like this idea? Cause people seem to like the flaming birdeh, so maybe we can add more things like that, just not on a two hour wait timer.2) Treasure Hunts. Ahoy maties.Ya, yet another page from FFIV. Yet again, this engages the players to go back to old areas, find cool things and generally team up. I don't suggest the 'monsters guarding each and every treasure chest' routine that has been done elsewhere though. I'm thinking more along the lines of the Goonies type Treasure hunt. Like hunting dailies, have single or group treasure maps. Maybe even have some higher reward treasure maps that require all four types of play styles. The multiple person maps would maybe require people to be in different areas all at once, encouraging team work and people working together that unlock a chest in a middle area where they have to triangulate or something. It'd be interesting to see Wildstar's take on it, especially since we have not only the different classes but the different paths as well.So you have options of normal treasure hunts, path based treasure hunts, group treasure hunts, path based group treasure hunts, etc.Heck, you can even incorporate NPCs in to it so that people have to learn lore on their way with riddles and stuff.3) Daily Challenges. I don't mean the Challenges in the Daily Zones we have now. I mean actual: Find this Challenge, go do it. It will allow people to go look in to finding old challenges and, yet again, explore old zones, do things that they used to do when they were lower level. However, make sure that if you do this route, you give enough road marks and clues so that they can start it! Also, don't require any specific medal, just require a medal with better rewards for higher medals. That way, people have a reason to keep trying and not just stop at copper, but it doesn't punish those who can't gold every challenge (not that some challenges even seem goldable). I do definitely suggest a daily based rewards on medals because a x10 chance to get a challenge reward from a level 20 zone at 50 is... ehhhh.Definitely focus on the more diverse challenges, not just the Kill X creatures ones. The one where you have to catch up with the strain guy and throw rocks? Super awesome. But be sure killing things is an option for people who like that too.4) Races! No, I don't mean Chua, Aurin, Grannok, Mechari, etc. I mean, on your mounts, get set, go! Pretty much, daily mini-games that people can play that are fun. Make sure all mount speeds are set to the same, but you can have various obstacles, etc. I wouldn't like to see "You have to win five races" as a daily, because that becomes a chore. Maybe just doing five races in a day, having fun, and you get stuff. And if you get first place, you get cool stuffs on top of that, but it's not required.5) Other mini-games? You have them via certain challenges and the Housing stuff, but you should add more in to the main world that are fun, people can play, and will get rewarded for. And you can add them in to the daily lineup. I hear that Thayd has a cool Dan's Dance Revolution thing. Make it bigger. Bring it to all of us! :D6) Adventure/Dungeon dailies. "Do X dungeon/adventure". Will prompt more people to randomly queue for them and will prompt for completion of them? Maybe?7) Adventure/Dungeon Challenge Dailies. Someone on reddit mentioned this and I thought it was cool. A challenge within a dungeon or adventure that you have one shot at completing, such as "Interupting every blah de blah" or "Don't kill any Xs" or "Kill every X". Though I'd make sure that those are shared each day with every player just so that you don't run in to people who don't have to do that daily and don't want to do it. Of course, you have to be careful because this interferes with medal progression since part of it is time based.8) PVP dailies? I mean, why don't we already have these? Play X PvP matches. Winning X PvP matches is just going to create endless frustration, but having people queue up and play? That'd be fun. Just keep it away from rated, we don't want to annoy those people. I mean, keep in mind that like... matches sometimes take a while to complete, so don't make it ridiculous. But 2 or 3 or 4 is fun and not super duper time consuming. I know not everyone plays PvP, but the idea is giving plenty of options so you don't (and shouldn't) have to do evey daily.So I have posted a handful. What do people think? What other ideas would you add? What comments would you add to mine?	
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People are going to flame me for mentioning That Which Shall Not Be Named, but WoW 5.1's dailies. It was a couple dozen quests in total across a few areas that were randomized day to day with maybe 5 or 6 available each day. Every few days worth of rep unlocked a solo instance that was pure story.
 
Future daily zones should at least have some element of randomization so we aren't doing the exact same quests every day until beloved.	
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			Daily instance runs would be interesting - but I am not sure how that will go with the "PUG Dungeon is death" crowd.  But it would be great for me :)	
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			Timetravel hinted that daily dungeon runs are coming.	
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			I much prefer being able to choose which dailies I do, so in most cases I think having only a small subset of the dailies is a mistake. Maybe once wildstar has way way more content this type of thing would be ok, but it still seems like artificially limitting gameplay options for no benefit.	
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Another issue with dailies is the Elder Gem Cap.  Even if they have 20392340234 dailies to do, it is rather moot if doing 6 = max cap.
 
Then the rest of the dailies will become Gold Sources and we will then have to content with inflation as 80% of the server does the max number of dailies they can do a day.	
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The daily quests in this game are the lamest of any MMO I've played. It's a slap in the face really. They could at least rotate quests. This lack of variety is unacceptable.  -_-
 
How about a Daily Achievement system like they did in GW2. I thought that was great.
 
This current system of repetition though, its gonna drive people away.	
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			I think I'd like for there to be enough dailies to be able to hit the elder cap by doing nothing more than running solo dailies on Saturday and Sunday.	
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			What KIND of dailies do you want to see though? Obviously the zones aren't the most popular. Or is it that they just need more zones in your opinion?	
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			I don't even do dailies. I hit eg cap running pve content in a day and there is nothing appealing from the rep vendors imo. I don't need the gold offered from the same exact dailies everyday. I don't think there is really much incentive for me personally.	
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I don't even do dailies. I hit eg cap running pve content in a day and there is nothing appealing from the rep vendors imo. I don't need the gold offered from the same exact dailies everyday. I don't think there is really much incentive for me personally.
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World boss daily.  Would make doing the last step of the attunement easier since more people would be out killing them each day.
 
Shiphand daily.  Give them a vet mode and this is a good way for fresh 50s to do some repeatable easy content that is also way more exciting than normal dailies.
 
I never played FFIV, but in a similar vein to the OPs number 1 suggestion, I'd like to see some kind of rare-spawn bounty hunter daily.  Randomly pick a zone for each person (so that there isn't 1000+ people doing the same zone each day) and task them with killing a level 50 rare spawn in that area (some higher level rare spawns would have to be added to lower level zones).  To add to the bounty hunter vibe, make the mobs spawn in semi-random areas and patrol around. Give people some kind of scanner device to help them locate the rarespawn so that they don't just look it up online.  If you don't want lower levels accidentally bumping into it, then just randomly spawn some device that has to be activated by the scanner which summons the mob (but honestly, who wouldn't want that? the funnest part about WoW: Burning Crusade was the Fel Reaver randomly killing people as they quested in HFP).
 
For example:
 
Quest title: Deradune Bounty Hunt
Quest text: Some nasty critter has been roaming around Deradune killing stuff.  Take this scanner and go find it.	
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What pve content do you run to get eg capped if not dailies in 1 day, do tell.
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How about a Daily Achievement system like they did in GW2. I thought that was great.
 
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How about a Daily Achievement system like they did in GW2. I thought that was great.
 
 
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GW2's daily/monthly system is great for rewarding you just for playing the game. There's quite a bit of what GW2 does right that I'd love to see here, dailies/monthlies would be near the top of the list.
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			Dailies that are challenges for your class. Maybe a healer daily where you have to heal NPCs through a battle. Sneaking missions for stalkers. Command a group of NPC through a boss fight. On my phone so not going into much detail lol.	
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			Dailies that are challenges for your class. Maybe a healer daily where you have to heal NPCs through a battle. Sneaking missions for stalkers. Command a group of NPC through a boss fight. On my phone so not going into much detail lol.	
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I want Daily Quests that change every day of the week, and for there to be more faction/player involvement that takes place in some of those daily quests.
 
Each day would bring a different group of quests, some of those quests would be associated with the Daily Quest Zone(s) while others would force players out into the larger Nexus areas. Not something different every single day of the year, just different sets of quests for each day of the week.
 
Some strait up World PVP dailies that pits the Dominion and Exiles in direct opposition to each other, e.g. Tarren Mill style pvp. Which side ever gets the most wins or whatever determining factor are rewarded with a tiny +5% Gold/Renown buff with a nice little "Your faction beat the other faction to death and is therefor the best." text when mousing over it for the following day.
 
Daily quests that integrate story content into them, some of which that lasts multiple days. Each day would bring a different arch for that story, like chapters in a book or episodes from a tv show. A small reason to come back the next day and not just skip it.
 
Housing dailies. You are given number of pieces of decor, a description of a thing you're supposed to build with said decor (no pictures, figure it out broh), then you are placed on a small empty plot and are told to go crazy. Like lego kits, but with Wildstar's housing system. I don't know how it can be implemented, but somedays I just want to build stuff without altering my housing plot which could easily go on an episode of Hoarders.
 
 
 
Just don't give me the same junk everyday and expect me to grind away in hopes of buying magic power gems in the distant future. You already got me chasing the dragon Carbine...	
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			My favorite challenge while leveling was the data mining challenge at Darkwhisper Enclave in Celestion.  I would love to see a similar daily made harder, as the original is pretty easy, with lvl 50 rewards.	
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I want Path related Dailies in old areas.
Settlers go back and build new kinds of infrastructure not available to lower level Settlers, like roads and bridges.	Explorers go back and do vehicle based mail deliveries, or perform map making tasks that create a consumable "map" they can then sell to non Explorers, containing details not normally available.	Soldiers take Mercenary missions, where they essentially take up post as a town guard at different quest hubs. and then Public Events spawn using scaling NPCs, so the high and low levels can play together.	Scientists could be tasked to scan certain creatures, creating long term pheremone buff consumables to sell to other players, allowing them to move through areas where foes act as Neutral instead of Aggressive (there is already precedent for this in a couple of spots, but would be nice to see it expanded upon).	
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Another issue with dailies is the Elder Gem Cap.  Even if they have 20392340234 dailies to do, it is rather moot if doing 6 = max cap.
 
Then the rest of the dailies will become Gold Sources and we will then have to content with inflation as 80% of the server does the max number of dailies they can do a day.
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Another issue with dailies is the Elder Gem Cap.  Even if they have 20392340234 dailies to do, it is rather moot if doing 6 = max cap.
 
Then the rest of the dailies will become Gold Sources and we will then have to content with inflation as 80% of the server does the max number of dailies they can do a day.
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I want Path related Dailies in old areas.
Settlers go back and build new kinds of infrastructure not available to lower level Settlers, like roads and bridges.	Explorers go back and do vehicle based mail deliveries, or perform map making tasks that create a consumable "map" they can then sell to non Explorers, containing details not normally available.	Soldiers take Mercenary missions, where they essentially take up post as a town guard at different quest hubs. and then Public Events spawn using scaling NPCs, so the high and low levels can play together.	Scientists could be tasked to scan certain creatures, creating long term pheremone buff consumables to sell to other players, allowing them to move through areas where foes act as Neutral instead of Aggressive (there is already precedent for this in a couple of spots, but would be nice to see it expanded upon).
 
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One of the coolest real-time player impacts on a game I've seen was in GW: Factions, where the map was affected by one of the PvP modes. Based on which side was winning or losing, quest hubs and towns were taken over by the opposing faction and actually replaced all of the NPCs inside the towns with those friendly with the controlling faction.
 
Now, I realize that not everyone is into PvP, so perhaps PvE dailies could have a similar impact in a future zone, where the dailies actually helped each faction build outposts toward a central goal. Then, when one faction reaches the goal, perhaps a zone-wide event would start and spawn a world boss. The outposts and quests completed help their respective factions in defeating the boss.
 
Perhaps Soldiers would be building and defending missile sites, Scientists are gathering intel that could lure the boss from its lair and provide a DPS buff vs the world boss by exposing its weaknesses, Explorers are scouting parts of the map and recruiting potential allies, and Settlers are building roads and supply routes. Settler supply routes grant the Soldier missile placements with ammunition. The allies Explorers recruit help in the final boss fight, and the Scientist buff helps everyone.
 
When the world boss is defeated, it explodes (or something equally catastrophic), destroying the outposts and resetting the entire zone.
 
If the world boss defeats the players (which should be possible), it scours the zone in its wrath and retreats to its lair to heal.
 
Obviously all of that would be a huge undertaking for the devs, but dailies that actually have a purpose and noticeable effect on the world would be nice.	
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I have played GW2 and their implementation of dailies is superior IMO:
Random set of daily quests each day.  Pick an appropriate number here, let's say 10 for the sake of this post.  Remember these 10 are random and different each day (some overlap is okay)	You only have to do X amount of these 10 in order to complete your daily.  Again, pick an appropriate number, let's say for example it's 5	While the 10 are random, they need to generally represent ALL modes of play (not necessarily each day)
Some examples (these numbers are just made up, tweak appropriately):
Kill 30 of type Y monster (type Y could be any race of monster in Wildstar, like constructs, skeech, etc.)
Kill 30 ambient creatures
Kill 45 monsters of rank grunt or below
Kill 40 monsters of rank Challenger
Kill 35 monsters of rank Superior
Kill 15 monsters of rank Prime
Complete 5 challenges while getting silver or above
Complete 1 challenge while getting gold
Complete a 5+ group quest
Deal 150,000 damage
Heal 150,000 damage
Take 100,000 damage without dying
Play 10 Arena matches
Play 5 Battleground matches
Complete 2 Adventures/Veteran Adventures
Complete 2 Dungeons/Veteran Dungeons
Interrupt 10 enemy attacks
Harvest 20 Relic/Plant/Tree/Ore nodes
Salvage 10 items of rank Good or above
Gain 1 level/Gain 20 Elder Gems
Eat 15 food items
Craft 10 items	
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WoW right now has TImeless Isle daily zone and personally i think that place sucks.  All you really do is run around killing elites and rares. And i'm not one to judge what other people find fun or not fun, but when people say that they find Timeless Isle fun i kinda just do a slow nod.  What would be better are the original WoW dailies from TBC.  Ogrila, Shatari Skyguard, Shattered Sun Offensive.
 
So here is what i think we should have:
 
-randomized dailies...maybe put a single staging area into Illium and Thayd.  Every day you go here get your assignments and it sends you to one of several different locations.  And it has you doing several different quests which are also random.
 
-each group of dailies should have a theme.  One day you get your random quests and you have 10 quests that are all related in someway to scouting the location.  The next day you pick up your new group of quests and these 10 quests are all related to resupplying an outpost in the field.  Next day your next 10 random quests deal with at an outpost that is fighting an enemy outpost.
 
-Add in some vehicle style quests.  Such as the final Drusera quest in Grimvault, getting into a hover plane to teargas prisoners, or getting into a fast moving jet to shoot rockets at a fleeing pirate (Farside moon).  However people dont like it too much when you give them fights or encounters that dont give them their normal skillset to use.  So you cant have too many of these types of quests forced on people.	
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			Vehicle style quests would be cool. Especially if we could have more control over the vehicles. That also sounds like it'd be a cool PvP thing too, though people might get mad because it would be unaffected by stats.I like the idea of thematic or story based dailies, however wouldn't they kind of become like the daily zones if they just repeated on a loop? If you have to scout the same area every week, it'd get old. Or are you suggesting like multiple different areas having these chains so you only see the same area after a longer period?	
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Dailies are fine how they are. They are supposed to be, and have been since birth in MMOs, a tedious, boring grind for terrible gear that many people do because they (wrongly) believe it is good for funds.
 
The only thing wrong is how they are recycled zone - I'd like The Defile to include many daily quests.	
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I like the idea of thematic or story based dailies, however wouldn't they kind of become like the daily zones if they just repeated on a loop? If you have to scout the same area every week, it'd get old. Or are you suggesting like multiple different areas having these chains so you only see the same area after a longer period?
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			GW2's "kill x different kind of mob" is some good mindless fun.	
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They have two areas in Crimson Badlands that are underutilized imo.  Drybore Hollow:  make about 5 different daily instanced events that change randomly.  One day it's Rotter.  Another it's 100k hp drybore mites, etc.  Do the same with that instance teleporter in the Palehusk area, instead of using it only for the one-off quest.  They could actually continually add instanced quests like this ad infinitum w/o any major map reworks.
 
That and shiphand dailies.	
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I prefer Northern Wastes to Crimson Badlands after running them both x times to Beloved.
 
It's more compact, quests all work together in an area, has a few challenges that are combat related/gathering so its easy to tune out and get it done.
 
Crimson has a lot of leg work up and down and back again to get it all done, and that laser shoot on dreg gets interrupted by attacks so its a fail challenge.	
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