Lore (Proficiency)

==Campaign Option: Council of Wyrms Setting==
Lore allows a dragon to specialize in a specific area of knowledge. Every slot used to purchase Lore must be assigned a specific subject. Examples of appropriate Lore topics include dragon slayers, fire giants, subterranean realms, sea life, and the undead.
The DM must determine the level of a particular piece of knowledge when a PC wants to make a Lore check. Does the character know anything useful on the topic in question? The DM assigns a level-student, expert, or master-to each piece. Checks are made at -3, -6, or -9, respectively. If the check fails, the PC lacks that sought-after bit of knowledge. After the adventure, the PC can study (for three, six, or nine weeks, as per the level assigned) to make another check to gain that knowledge.
A specific Lore subject can be slotted up to three times, reflecting a PC's level of expertise (as student, expert, or master). Each level provides a +1 bonus to Lore checks on that subject. Thus a PC with student-level Lore of sea life gets a +1 bonus to those checks, while a master of the subject gets a +3 bonus.
Hatchlings can't select this proficiency.
Category:Campaign Option: Council of Wyrms Setting Proficiencies