Monk (Tactics)

Monk is a job from Final Fantasy Tactics. They are front-line fighters who deal heavy physical damage. It costs 5200 JP to master in the PlayStation version and 5300 JP in Final Fantasy Tactics: War of the Lions.
To unlock this job, a unit must have Knight at level 3. Leveling Monk to level 3 unlocks Geomancer, and leveling it to level 4 along with Knight and Dragoon unlocks Samurai. The level requirements to unlocking new jobs are lower in the PlayStation version.
==Stats==
Prerequisite 	Weapons	Helmet 	Armor 	Equip Shields?
: Lv. 3 KnightPlayStation: Lv. 2 Knight	Nothing	Nothing	Clothes	No
Move Rate	Jump Rate	Speed	Physical Evasion Rate	Base Attack	Base Magic	Base HP	Base MP
3 	4 	9 	20% 	High 	Average 	High 	Low
==Abilities==
===Innate abilities===
Barehanded is a support ability learned by Monks for 200 JP. It increases the effectiveness of all barehanded physical attacks by 1.5 except for Throw and Jump.
===Martial Arts===
Name	Range 	Effect 	Speed 	JP Needed
() 	1 	2 	Now 	150
() 	Turn in a circle, attacking with backhand blows.Damage: 0.5 x Physical Attack x (Physical Attack) 	Turn in a circle, attacking with backhand blows.Damage: 0.5 x Physical Attack x (Physical Attack) 	Turn in a circle, attacking with backhand blows.Damage: 0.5 x Physical Attack x (Physical Attack) 	Turn in a circle, attacking with backhand blows.Damage: 0.5 x Physical Attack x (Physical Attack)
() 	1 	1 	Now 	300
() 	Strike many times in quick succession.Damage: 3.0 x Physical Attack x (Random: 1 to 9)Quote: "Fight for justice... fists of fury! Repeated Fist!" 	Strike many times in quick succession.Damage: 3.0 x Physical Attack x (Random: 1 to 9)Quote: "Fight for justice... fists of fury! Repeated Fist!" 	Strike many times in quick succession.Damage: 3.0 x Physical Attack x (Random: 1 to 9)Quote: "Fight for justice... fists of fury! Repeated Fist!" 	Strike many times in quick succession.Damage: 3.0 x Physical Attack x (Random: 1 to 9)Quote: "Fight for justice... fists of fury! Repeated Fist!"
() 	3 	3 	Now 	300
() 	Employ one's martial spirit to strike a distant foe.Damage: 0.5 x Physical Attack x (Physical Attack + 2)Quote: "Burning anger rising... Burst! Wave Fist!" 	Employ one's martial spirit to strike a distant foe.Damage: 0.5 x Physical Attack x (Physical Attack + 2)Quote: "Burning anger rising... Burst! Wave Fist!" 	Employ one's martial spirit to strike a distant foe.Damage: 0.5 x Physical Attack x (Physical Attack + 2)Quote: "Burning anger rising... Burst! Wave Fist!" 	Employ one's martial spirit to strike a distant foe.Damage: 0.5 x Physical Attack x (Physical Attack + 2)Quote: "Burning anger rising... Burst! Wave Fist!"
() 	8 	4 	Now 	600
() 	Release spiritual energy mighty enough to rend the earth.Element: Earth.Damage: 0.5 x Physical Attack x (Physical Attack)Quote: "Earth's anger running through my arms! Earth Slash!"	Release spiritual energy mighty enough to rend the earth.Element: Earth.Damage: 0.5 x Physical Attack x (Physical Attack)Quote: "Earth's anger running through my arms! Earth Slash!"	Release spiritual energy mighty enough to rend the earth.Element: Earth.Damage: 0.5 x Physical Attack x (Physical Attack)Quote: "Earth's anger running through my arms! Earth Slash!"	Release spiritual energy mighty enough to rend the earth.Element: Earth.Damage: 0.5 x Physical Attack x (Physical Attack)Quote: "Earth's anger running through my arms! Earth Slash!"
() 	1 	1 	Now 	300
() 	Invite slow, certain death with blows to pressure points.Effect: Doom.Success Rate: 50 + Magic AttackQuote: "Cast down to hell with your fingers! Secret Fist!" 	Invite slow, certain death with blows to pressure points.Effect: Doom.Success Rate: 50 + Magic AttackQuote: "Cast down to hell with your fingers! Secret Fist!" 	Invite slow, certain death with blows to pressure points.Effect: Doom.Success Rate: 50 + Magic AttackQuote: "Cast down to hell with your fingers! Secret Fist!" 	Invite slow, certain death with blows to pressure points.Effect: Doom.Success Rate: 50 + Magic AttackQuote: "Cast down to hell with your fingers! Secret Fist!"
() 	1 	2 	Now 	200
() 	Release positive energy to remove status ailments.Removes: Stone, Blind, Confuse, Silence, Berserk, Toad, Poison, Sleep, Immobilize, Disable.Success Rate: 120 + Physical Attack 	Release positive energy to remove status ailments.Removes: Stone, Blind, Confuse, Silence, Berserk, Toad, Poison, Sleep, Immobilize, Disable.Success Rate: 120 + Physical Attack 	Release positive energy to remove status ailments.Removes: Stone, Blind, Confuse, Silence, Berserk, Toad, Poison, Sleep, Immobilize, Disable.Success Rate: 120 + Physical Attack 	Release positive energy to remove status ailments.Removes: Stone, Blind, Confuse, Silence, Berserk, Toad, Poison, Sleep, Immobilize, Disable.Success Rate: 120 + Physical Attack
 	1 	2 	Now 	350
 	Draw out the energy within the body's chakra points to restore HP and MP.Restore HP: 5 x Physical AttackRestore MP: 5 x Physical Attack / 2 	Draw out the energy within the body's chakra points to restore HP and MP.Restore HP: 5 x Physical AttackRestore MP: 5 x Physical Attack / 2 	Draw out the energy within the body's chakra points to restore HP and MP.Restore HP: 5 x Physical AttackRestore MP: 5 x Physical Attack / 2 	Draw out the energy within the body's chakra points to restore HP and MP.Restore HP: 5 x Physical AttackRestore MP: 5 x Physical Attack / 2
 	1 	1 	Now 	500
 	Calls back dead units with a loud cry.Removes: KO.Restore HP: Restores 20% of Max HPSuccess Rate: 70 + Physical Attack 	Calls back dead units with a loud cry.Removes: KO.Restore HP: Restores 20% of Max HPSuccess Rate: 70 + Physical Attack 	Calls back dead units with a loud cry.Removes: KO.Restore HP: Restores 20% of Max HPSuccess Rate: 70 + Physical Attack 	Calls back dead units with a loud cry.Removes: KO.Restore HP: Restores 20% of Max HPSuccess Rate: 70 + Physical Attack
===Reaction abilities===
Name	Description 	Trigger 	JP Needed
() 	Recover HP when critically wounded. 	Critical 	500
 	Counterattack with a physical strike. 	Physical Attack	300
() 	Attack preemptively before being attacked.	Physical Attack	1200/1300
===Support abilities===
Brawler raises unarmed attack strength. It also increases effectiveness of Martial Arts abilities, success rate of Steal, and strength of Squire's Rush and Stone. It does not boost attack strength if a weapon is equipped, but still benefits Fundaments, Steal, and Martial Arts.
Name	Description 	JP Needed
() 	Deliver more powerful unarmed attacks, even if not a monk.	200
===Movement abilities===
Name	Description 	JP Needed
() 	Recover HP upon moving.	300
== Gameplay ==
The Monk is a versatile and potent melee fighter capable of dealing high unarmed damage, and is one of the best jobs for high-Bravery characters. They boast high HP and physical attack (rivaling Knights while getting even more HP early when using Equip Heavy Armor), and have access to a variety of Martial Arts to further improve their capabilities. The Monk's Chakra ability can heal others, as well as replenish MP. Lifefont also makes for a good regeneration strategy.
Monks can become very powerful without much effort. Via Ramza's Brave-raising skills, they can deal damage upwards of 999, with Bravery at 90. Their damage can be further enabled with abilities from other jobs, such as the Ninja's Dual Wield.
Monks are handicapped by their limited equipment, since they cannot wear hats (female Monks can wear hair adornments) and can only equip basic clothing. Despite their natural high HP, in the mid-game other jobs will have access to headgear and armor that increase their HP, speed, and strength by larger amounts.
Many of the Monk's abilities benefit other classes, such as their reaction abilities. Critical: Recover HP is useful on frail units for a quick emergency healing, while Counter and First Strike (if the player commits 1300 JP to preemptively counterattack and cancel human attacks within usually 1 tile) are invaluable on physical-oriented jobs, such as Knight, Dragoon, Ninja, Samurai, and the Monk themselves. 
Brawler gives the unit more powerful unarmed attacks (helps Ninjas attack twice before ninja swords are in stores), and is also one of the few abilities that can boost the Thief's steal rate. Their Martial Arts can also be used by those jobs, and Chakra can be used for level grinding.
Shockwave is versatile with its straight 8-tile line that can hit multiple enemies (or an ally with earth-absorbing Gaia Gear late game) without needing line of sight (it ignores barricades so long as the height difference shows the enemy is in range). The player can easily position a Mime to mimic this for any enemies 8 tiles directly in front of them.
==Behind the scenes==
On the PlayStation version, the line for Pummel, "Fight for justice...fists of fury! Repeated Fist!", refers to Bruce Lee's Fist of Fury where Chen Zhen fights to defend the honor of the Chinese in the face of foreign aggression, and to bring to justice those responsible for his master's death.
When coming up north from Lesalia Imperial Castle, the player may run into a random battle against 11 monks in Grogh Heights, which puts the AT listing at max units. This may happen in the original PlayStation version, as well as in the War of the Lions remaster, but is a rare occasion that occurs only when heading north, arriving from below the battlefield. This is a tough battle to take on. It is best to have a party of above LV30 with good gear, and use magicks and swords skills. The player should focus on the enemies using Revive and Chakra first, and avoid being surrounded.
==Other appearances==
===Dissidia Final Fantasy NT===
DFF2015 Shockwave.png|Shockwave.
===Final Fantasy Airborne Brigade===
;Ability Cards
FFAB Aurablast - Monk (F) R.png|Aurablast (R).
FFAB Pummel - Monk (F) R.png|Pummel (R).
FFAB Aurablast - Monk (F) R+.png|Aurablast (R+).
FFAB Pummel - Monk (F) R+.png|Pummel (R+).
FFAB Cyclone - Delita SR.png|Cyclone (SR).
FFAB Cyclone - Delita SR+.png|Cyclone (SR+).
FFAB Earth Render - Delita SSR.png|Shockwave (SSR).
FFAB Earth Render - Delita SSR+.png|Shockwave (SSR+).
;Legend Cards
FFAB Aurablast - Ramza Legend SR.png|Aurablast (SR).
FFAB Cyclone - Delita Legend SR.png|Cyclone (SR).
FFAB Aurablast - Ramza Legend SR+.png|Aurablast (SR+).
FFAB Cyclone - Delita Legend SR+.png|Cyclone (SR+).
===Final Fantasy Record Keeper===
FFRK Monk Female FFT.png|Monk (Female).
FFRK Aurablast.png|Aurablast.
====War of the Visions: Final Fantasy Brave Exvius====
===Final Fantasy Trading Card Game===
Monk appears in Final Fantasy Trading Card Game as Earth-elemental cards.
MonkFemale TCG.png|Monk [1-099C] Chapter series card.
MonkMale TCG.png|Monk [1-100C] Chapter series card.
Monk 1-119C from FFTCG Opus.jpg|Monk [1-119C] Opus series card.
Monk 1-120C from FFTCG Opus.jpg|Monk [1-120C] Opus series card.
==Non-Final Fantasy guest appearances==
===Knights of the Crystals===
Monk appears as a card in the Ivalice Special Arena has a limited-time special arena with eighteen floors.
==Gallery==
FFTMonkMale.png|Male Monk.
FFTMonkFemale.png|Female Monk.
Final Fantasy Tactics Character Card Book Volume 2-A - Card Front 005.jpg|Male Monk Character Card.
Final Fantasy Tactics Character Card Book Volume 1-A - Card Front 005.jpg|Female Monk Character Card.
FFT Spin Fist.png|Cyclone.
FFT Repeating Fist.png|Pummel.
FFT Wave Fist.png|Aurablast.
FFT Earth Slash.png|Shockwave.
FFT Secret Fist.png|Doom Fist.
FFT Stigma Magic.png|Purification.
FFT Chakra.png|Chakra.
FFT Revive.png|Revive.
FFTiOS Monk Male CG.png|Male Monk in a cutscene from War of the Lions. Monks typically fight barehanded, but in the scene, he is wielding a weapon.
==Etymology==
es:Monje (Final Fantasy Tactics)
Category:Jobs in Final Fantasy Tactics