Vehicles/PLAINSMAN S7 Solaris

==Description==
Fast and versatile, the Light Tank is poorly suited to direct combat but has a variety of other uses. Intended as a scout or vanguard unit, the Light Tank is constantly on the move, probing ahead of the rest of the troops.
Fuel Cell: Improved vehicle engine that works in a Vacuum.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Accurate Weapon - Missiles	Missile Mastery: +1 Accuracy and -1 Recoil for Missiles (Quirk)
60 	Crew Compartment (2) 	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=120 S=20	
Front 	Fixed 	 	
Ammo SRM Artemis
Crew Compartment (2)
FCS Vehicle Std.
Sensors Vehicle Basic
Artemis IV Attachment
SRM-2	
Sides/Turret	Health	A=90 S=20	A=120 S=20	A=90 S=20
Sides/Turret	Fixed 	
Left Hover Jets	
Turret Systems (5)
2x Artemis IV Attachment
2x SRM-6	
Right Hover Jets
Rear 	Health	 	A=80 S=20 	
Rear 	Fixed 	 	
2x Ammo SRM Artemis
Structure (1)
Hover Propulsion System
Ferro-Fibrous (1)
Engine Fuel Cell (2)
Engine Core 140
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Core\Solaris7\vehicle\vehicledef_PLAINSMAN_Solaris.json