Batman (Arkhamverse)

Bruce Wayne, also known as the Batman, is the titular main protagonist of the franchise. He is based off his original comic book incarnation.
He is a vigilante that protects Gotham and its people from various supervillains by night after having his parents killed in front of him and wanting to prevent it from happening to anyone else, training himself physically and mentally from a young age to reach peak human condition in order to defeat any threats he comes across. After he is unmasked by Scarecrow on live TV, he and his butler, Alfred Pennyworth both decide to blow up the Wayne Manor to fake their deaths and find a new way to protect Gotham, using a modified version of Scarecrow's fear toxin to strike fear into criminals' hearts and continue protecting Gotham.
Being the sole witness for the grizzly night of his parents crossfire during a mugging when he was only eight, Bruce Wayne masquerade in becoming among the most prominent and determined protectors in Gotham, In a state to be physically and mentally perfect, able to run at great speeds, lift the heaviest of objects, solve only the most unsolvable of crimes, and beat the toughest of opponents. He then donned a Batsuit and became the loyal protector of Gotham City, under the name of Batman.
Five years after the events of Arkham Knight, Batman joined the Justice League and protected the city of Metropolis, along with Superman, Wonder Woman, the Flash and Green Lantern until Brainiac invaded Earth and captured almost every member. Batman was seemingly brainwashed to serve Brainiac and later killed by Harley Quinn of Amanda Waller's Task Force X. However, it was revealed that this Batman was a clone and the original was still alive in another dimension.
==Portrayals==
In Arkham Asylum, Arkham City, Arkham City Lockdown and Arkham Knight, he was voiced by the late (who also voiced other versions of the character in the DC Animated Universe, the Injustice series, Teen Titans Go! and Superman/Batman), whom reprised the role one last time in Suicide Squad: Kill the Justice League. However, in Arkham Origins and the upcoming VR video game Arkham Shadow, he is voiced by Roger Craig Smith, who also voiced Sonic the Hedgehog in the titular franchise, Ezio Auditore da Firenze in the Assassin's Creed series, Chris Redfield in Resident Evil 5 and Resident Evil 6, and Kyle Crane in Dying Light and Dying Light: The Beast.
The character was also voiced by Kimberly Brooks (who also voiced Oracle in Batman: Arkham Asylum and Batman: Arkham City, Buena Girl in ¡Mucha Lucha!, Tally the Cheetah in The Wild Thornberrys Movie, and Bumbleblee in 2019s DC Super Hero Girls) as a child, as Mark Hamill (who also played Luke Skywalker in the Star Wars franchise and also voiced Skips in The Regular Show) briefly voiced him when under the Joker's influence.
==Personality==
Bruce Wayne is troubled to say the least, he was left completely traumatized by his parents being gunned down before his eyes in a mugging, so much that it sprouted a tremendous fear of bats. Worse still Bruce felt that their deaths were his fault and, now an orphan, Bruce was left in the care of his butler, Alfred Pennyworth whom he began to saw as his own father.
Unable to cope with the guilt of his parents deaths, Bruce left Gotham and went to the ends of the Earth and trained in various martial arts and skills to avenge his parents death at the hands of crime.
Using his training from around the world and unimaginable resources from his parents company, Batman used high-tech gadgets and indomitable skills to do good in Gotham, with the help of his loyal butler, Alfred and over the years have created a team of highly trained vigilantes, and creating even more protégés such as Barbara Gordon (Batgirl), Dick Grayson (Robin, later Nightwing), Jason Todd (Robin, later Arkham Knight, then Red Hood) and Tim Drake (Robin) whom he began to see as his own sons.
Despite having these allies, Batman is fiercely individualistic preferring to work by himself than actually use his friends. This was especially apparent when Scarecrow threatened the entire city of Gotham with his Fear Toxin and he was being confronted by an entire army and although many people urged him to bring in Robin to help him, he refused with Batman needing Tim to create a cure for the Joker-infection, claiming that it was more important than fighting the Arkham Knight's Militia (which in a way it was).
Eventually, over the years of his crusade Batman eventually became obsessed with fulfilling his parents promise of making Gotham crime-free which is an obsession that he himself has come to terms with. Despite this obsessive nature, Batman was incredibly moral and never once broke his ethics that people can be good and constantly restricted himself to never killing an enemy, only non-fatally injuring them. Even Joker, a psychotic crime lord who led a reign of chaos and death across Gotham for nearly 10 years he refused to kill the man which also put him on edge with his second Robin, Jason Todd who ended up getting kidnapped and tortured for a year by the latter.
Although he has never taken a life, Batman's conscious is also completely racked with guilt, which can all be traced back to his childhood where he believed that Thomas and Martha dying was his fault. This was also contributed by the factor that if he had never become Batman then the Joker would never have been created and as such could have been spared. He also felt the guilt of Jason Todd being kidnapped, tortured and murdered and Barbara Gordon being shot in the spine by Joker and causing her paralysis. Batman's beloved Talia al Ghul was also killed by Joker and when the mad clown died of the same poison that was killing him, he felt as it was again his fault and wouldn't even talk to anyone about it.
Despite wanting to do good, Batman can also be intimidating, brutal and cold to his enemies. Although he has never killed, Batman is also capable of torturing his enemies for information however he only limited himself to broken bones, bloody gashes or at the very least intimidation (such as throwing a thug from a clock tower and threatening to throw him off if he didn't give the location of Penguin). Because of Bruce's miserable childhood he has difficulty trusting another person, even people he has known for a long time such as Alfred whom he definitely cared about but could even be cold and antisocial towards. Even his students, Dick, Jason and Tim whom he sees as his children yet can share the same treatment towards. Batman was a master of scare tactics, such as threatening to crush a man's head underneath his Batmobile or breaking every bone in a man's body.
As a younger man Bruce certainly differs from when he was later in his career as Batman. Two years into being a vigilante, Batman is presented as being rasher, aggressive and reckless normally charging head-first into battles than actually laying out a strategy however he was still intelligent enough to think stealthily while confronting enemies armed with weapons. This Batman was more prone than attacking with brutal force than calculated skill. His recklessness was also shown while interrogating a street thug, Ricky "Loose Lips" LeBlanc he accidentally chokes him into unconsciousness. He took absolutely no pity on the GCPD and was alright with viciously beating them as they were "corrupt as they come and in (his) way."
Batman's emotions were also incredibly difficult to read. He was capable of being a level-headed pragmatist and yet emotionally blinded although these traits seemed to happen more when he was a younger man, this was specifically the case when Bane, a mercenary who was hired by Black Mask (the Joker) broke into Wayne Manor and severely injured Alfred, causing him to scream in panic and rage. This was the same case while hunting down a murderer who killed a wealthy rich couple and literally screamed at the criminal (as the situation was nearly the very same to the one where was his parents were killed, it was even the same location where they were shot, Crime Alley).
Over the years of Batman's career Batman developed into a more, calmer, composed, pragmatic and calculated detective. Despite his retained brutality Batman's affable love of humanity always stayed the same unbendable morals, even willing to commit suicide or at the very least fake his death so that Gotham and his allies could be saved. However there was one occasion when he acted on sheer emotional impulse, as he chose to save Talia, his beloved from the Joker instead of stopping Protocol 10 which would have killed thousands of Arkham City inmates but fortunately Alfred was able to get Bruce to force the right decision on him and he was able to end Protocol 10 but sadly Talia was killed by the Joker before he could rescue her.
==Powers & Abilities==
===Abilities===
*Peak Human Condition: Over the years, Batman has displayed practically superhuman strength, speed, stamina, agility, reflexes, mental faculties, durability, healing, senses & longevity. His suit further enhances his mobility & resilience.
*Indomitable Will: Besides his physical training he also trained his mind, he had practiced intense meditation for many years to attain immense willpower and unbreakable determination. This allows him to face the most horrendous terrors and brutality ever brought upon by the most dangerous Gotham Criminals with complete calmness and composure. His power will enable him to psychologically resist being exposed to an overdose of Scarecrow's Fear Toxin, the effects of Titan formula, the mind-controlling technology of the Mad Hatter, and Poison Ivy's pheromone seduction. He was able to not only resist the transformative effects of Titan formula but was able to resist being fully debilitated by the Titan Disease Joker infected him with when transfusing his blood to Batman.
*Master Combatant/Martial Artist: He is a master of almost every form of martial arts practically a one-man army. Bruce trained himself in martial arts since childhood and in his young adulthood went on a journey for many years to China, Japan, Thailand, and Korea to learn and intensively trained in many highly refined forms of Asian martial arts. He fully mastered dozens of disciplines and tactics, but his main combat style is a uniquely fused brand of Jujutsu, Taekwondo, Judo, Savate, Aikido, Muay Thai, Kung Fu, Boxing, Karate and Ninjutsu. He could defeat extremely dangerous master fighters, such as Shiva, Deathstroke, Ra´s Al Ghul, Bane, etc. Bruce can even hold his own against numerous Arkham City prisoners and Penguin's henchmen even though he's handcuffed. His immense martial arts abilities allow him to survive even the most dangerous battles.
**Master Swordsman: Though he prefers not to use them, Batman is skilled with swords as is shown during his battle with Clayface in Arkham City during that battle he used Talia al Ghul's sword.
*Master Marksman:
*Master of Stealth, Escape arts, Infiltration, Sabotage and Espionage:
*Genius-Level Intelligence: Batman is as smart as he is strong and has honed his mind to be just as powerful as his body if not more. Using his inquisitive mind he has outsmarted his rogue gallery, the police and most if not all of his opponents.
**Computer Expert/Hacker:
**Master interrogator: He is able to terrify criminals with ease, allowing him to gain information.
**Master Inventor:
**Master Scientist:
**Master Tactician and Strategist:
**Master Detective: Batman is hailed as the “World's Greatest Detective”, he has no equal when it comes to forensic investigations and solving crime mysteries, able to use even the smallest clues and slightest details to solve extremely difficult cases and accurately deduce the identity of unknown criminal masterminds. Bruce can figure out what his enemies will do based on their habits and past actions, often getting the jump on them. He was also an expert of criminology, for example, if there is a bird-related crime, he knows Penguin was behind it; if the number 2 was involved, Two-Face was behind the crime. The one criminal this usually fails with is Zsasz, as he had no patterns.
**Multilingualism: Besides English Bruce can also understand Spanish.
== Equipment ==
*Batarang: The signature weapon of Batman. It is a projectile which can knock down enemies as well as cut down things.
*Grapnel Gun: The Grapnel Gun allows Batman to get to further areas. It can also be upgraded with the Grapnel Boost, which can shoot Batman upwards after reaching the top of a building.
*Detective Mode: A built-in visor which allows Batman to highlight nearby people and other objects such as Vents, Gargoyles and Fuse Boxes. Eventually when Batman encountered armed enemies, he color coded Detective Modes with unarmed enemies being blue and armed enemies being red/orange. It also has a forensic scanner feature, which allows Batman to scan crime scenes for clues as well as create a real-time reconstruction of the crime scene. During the events of "Arkham Knight", it comes with a deep tissue scanner feature, which allows Batman to scan victims' bodies by analyzing separate layers of skin, muscle, and bone.
*Remote Controlled Batarang: A batarang which Batman can control remotely in order to go through difficult to reach spaces. It can also go in from behind to knock down unsuspecting thugs.
*Sonic Batarang: The Sonic Batarang is a type of Batarang which can help lure enemies by creating a continuous beeping noise. It can also be upgraded to explode, incapacitating enyone nearby.
*Explosive Gel: The Explosive Gel is a paste that can be applied via a special type of gun and be remotely detonated with enough force to destroy fragile walls and temporarily incapacitate enemies. 
*Batclaw: The Batclaw is a type of Grappling Gun which can take down vents and an upgraded version can take down weak walls. It can also pull down enemies.
*Line Launcher: The Line Launcher allows Batman to shoot a powerful cable and zipline across wide gaps.
*Cryptographic Sequencer: The Cryptographic Sequencer allows Batman to get through places by destroying boxes.
*Smoke Pellet: Smoke Pellets, when thrown, explode on impact and create a thick blanket of smoke, which can allow Batman to take enemies by surprise as well as escape a gunfight unseen.
*Remote Electrical Charge: The REC Gun can shoot electrical charges which can shock enemies as well as power electrical generators.
*Disruptor: The Disruptor was primarily used to disarm Freeze's Gun, but it can also disarm regular firearms and later mines. The dart gun version of it in Arkham Knight can be upgraded to also disable medic packs, military jammers, and Detective Mode radars.
*Freeze Blast: The Freeze Blast immobilizes enemies by encasing them in a block of ice which leaves them open to attacks and takedowns.
*Freeze Cluster: The Freeze Cluster can be collected in the Steel Mill and can immobilize multiple enemies at once.
*Remote Claw: The Remote Claw allows Batman to shoot a cable which can connect two objects together, as well as pull objects towards enemies and pull enemies towards gargoyles.
*Glue Grenade: The Glue Grenade was a small capsule which could release extremely sticky glue. It could temporarily stun enemies and block steam pipes. It would, however, only prove to be a temporary solution, with the glue having a short durability and eventually crumbling into dust.
*Concussion Grenade: A grenade specialized for temporarily blinding and stunning enemies.
*Shock Gloves: The Shock Gloves originally belonged to the Electrocutioner, however they come into Batman's possession after the former owner is killed by the Joker. The gloves emit an electrical surge and can be used to charge up power boxes. The gloves can also be used in combat situations, charging up with every punch that Batman throws and eventually activating, allowing Batman to throw more powerful punches and floor enemies faster.
*Batmobile: The Batmobile is Batman's primary mode of transportation. It is completely bulletproof to assault rifle, shotgun, and turret gun fire, and sports an afterburner which can give it short bursts of speed as well as an electrified surface which can shock any enemy who touches it. It also comes with a nine-millimeter cannon which can destroy unmanned drones, a Vulcan gun in order to easily dispatch air units, a riot suppressor which shoots non-lethal rounds that send enemies flying, and a missile barrage which shoots a multitude of homing missiles, destroying up to ten targets. The Batmobile is also fully modifiable, and can be equipped with multiple gadgets at once, like a CPU virus which can hack into drones and turn them against each other, an EMP device which can temporarily disable drones, and a power winch, which has the ability to tear down walls and act as an electrical conduit between the batmobile and other devices, and is durable enough to suspend the Batmobile in the air and help it climb walls.
*Batwing: The Batwing is Batman's aerial vehicle which Batman uses to fly. It can also deploy gadgets and items for Batman.
*Communications Device: The Communications Device allows Batman to communicate with his allies. Somehow, the Riddler manages to hack into it during the events of Arkham Asylum but this stopped when the Police discovered his location and arrested Riddler.
*Beacon: The Beacon allowed Batman to locate the Plant Spores in Arkham Asylum. It was deployed in Killer Croc's Lair.
*Voice Synthesizer: The Voice Synthesizer very obviously allows Batman to perfectly mimic the voices of others that he's heard. It is used to issue false commands to thugs. 
== Quotes ==
==Moves==
===Combat===
*Strike: Batman's regular attacks where he directly attacks his enemies through martial arts and various forms of combat. 
*Counter Attack: Batman redirects his enemy's attacks. 
*Throw: Batman is capable of throwing his enemies at far distances as well as throw them at other enemies to knock them down.
*Combo Takedown: Batman is able of breaking enemy's limbs and knocking them out instantly in a single move.
*Glide Kick: Batman, while gliding, is capable of directly kicking them to far distances.
*Drop Attack: If above an enemy, Batman can drop on them as an attack. 
*Shockwave Attack: After successfully dive bombing on the ground while surrounded by nearby enemies, he can use shockwave attack to knock them down.
*Projectile Counter Attack: If an enemy throws an object at Batman, he can throw the certain projectile back at them.
*Cape Stun: Batman can use his cape to stun his enemies.
*Beat Down: If an enemy is stunned, Batman can beat them to the point of knocking them out.
*Aerial Attack: After stunning an enemy, Batman can jump on that enemy to knock them down.
*Bat Swarm: Batman, effective against surrounding enemies, can call in swarms of Bats to stun them.
*Blade Dodge: If an enemy has a blade or sharpened object, Batman can dodge them.
*Blade Dodge Takedown: After Batman successfully completes a blade dodge, he can afterwards take that enemy down.
*Ultra Stun: An Ultra Stun is a complete Cape Stun which can be used to knock down enemies.
*Batclaw Disarm: Batman can use his Batclaw to disarm an enemy.
*Disarm: Batman is capable of both disarming and destroying enemy's firearms. 
===Predator===
*Silent Takedown: When behind an enemy, Batman can temporarily stop them from breathing to take them down. 
*Knockout Smash: A Knockout Smash is a loud but quick version of a Silent Takedown. 
*Double Takedown: A Double Takedown is where Batman hits the heads of two enemies to knock them out.
*Inverted Takedown: While on a Vantage Point, Batman can grab an enemy, throw him down and leave that certain enemy hanging from a cable. He has the option to cut the cable with a Batarang, which can surprise and scare enemy. 
*Ledge Takedown: A Ledge Takedown involves Batman rather banging a head of an enemy on the ledge or using his Batclaw to grab them and then throwing them down to the ground below. If the distance is really high, Batman will hang them with a cable.
*Floor Grate Takedown: The Floor Grate Takedown allows Batman to open up his Grate to smash and knock out an enemy above.
*Ceiling Grate Takedown from Above: Batman will open the grate and smash and knock out the enemy below. 
*Ceiling Grate Takedown from Below: Alternatively, if somebody walks over the ceiling grate and Batman is under it (NOT floor grate), Batman will launch himself through it with the Batclaw, and smash them to yield the same results.
*Vent Takedown: While in a Vent, Batman can knock out an enemy nearby.
*Window Takedown: If an enemy is outside a window, Batman can silent takedown that enemy and then finish them off with a ground takedown.
*Wooden Wall Takedown: Same as Window Takedown but through a Wooden Wall. 
*Corner Cover Takedown: When an enemy is around a corner while Batman is using Corner Cover, he can reel the enemy in using the Batclaw and silently him down.
*Ceiling Takedown: While above an enemy from a glass ceiling, Batman can smash through the glass to land on an enemy and knock him out.
*Drop Down Takedown: If Batman is standing behind an enemy from a higher elevation, he drops down and just performs a Silent Takedown, with the optional Knockout Smash.
*Swing Down Takedown: While hanging from the ledge of a narrow bridge platform, if an enemy walks under the platform, Batman will swing down with the Batclaw and do a Silent Takedown using his legs while suspended in the air.
*Grapnel Boost Takedown: Activating the Grapnel Boost from a ledge with an enemy standing near it will result in Batman grabbing the enemy as he shoots up into the air, and smashing them to the ground. 
*Line Launcher Takedown: If Batman rides the Line Launcher behind the enemy's back, he will drop down and pound their face. 
*Environment Takedown: Batman utilizes the environment on the rare chance that he can use it to his advantage for a takedown. The enemy will be highlighted blue when this is the case. 
*Fear Takedown: This special takedown allows Batman to subdue up to five enemies in quick succession, and can be recharged via a silent takedown. However, it requires Batman to be unseen and take his enemies by surprise in order to work. 
**Fear Multi-Takedown: If a group of at least 2 enemies are nearby, Batman will be able to subdue up to five of them in quick succession. Any more is not allowed, and this ability must then be recharged by performing a standard Silent Takedown. 
**Fear Double-Takedown: If 2 enemies are huddled together and Fear Takedown is charged, instead of sneaking close behind them and performing a Double Takedown, Batman can instead takedown the two of them at once without stealth. This will transition into Fear Multi-Takedown if more enemies accompany the huddled pair. 
==Trivia==
*Upon performing all of the above predator takedowns in Batman: Arkham Knight, as well as "Glide Kick" and "Drop Attack", the player will unlock the Blunt Trauma achievement. The only required takedown not listed is "Smoke Pellet Takedown".
*Batman's design in Arkham City was available as an alternate skin for those who pre-ordered Injustice: Gods Among Us at Walmart.
*This version of the character is exclusive to the continuity of the video game Batman: Arkham Asylum and is an adaptation of Batman. The original character was created by Bill Finger and Bob Kane and first appeared in Detective Comics #27.
*In Origins, Batman was 27 and as Knight is placed ten/eleven years later, he was in his late thirties before his presumed death.
*He is poisoned in Origins and every entry of the main trilogy.
**Envenomed by Copperhead.
**Dosed by fear toxin.
**Injected with Joker's TITAN-affected blood.
**Dosed by stronger fear toxin, along with struggling with a mutation from the Joker's TITAN-affected blood.
*The treatment of Batman in Suicide Squad: Kill the Justice League, particularly his death, has been the subject of severe backlash by fans mostly because they considered it disrespectful to the character's late voice actor, Kevin Conroy (despite a tribute made to him at the end of the game). Batman's death was overall criticized for being unceremonious to the character that the games were initially built on and many have followed throughout the series, with a send off that felt like he went out on more a whimper instead of a bang, especially in comparison to other video games such as Gotham Knights (in which Batman died twice, but first time in an epic battle against a deadly enemy, then later in a self-sacrifice, as opposed to a joke). 
**However, a secret message involving calendars found in the game hints at Batman's return. When the marked dates of these calendars (the last one being marked with a bat symbol) are translated into letters of the alphabet, they spell: HE WILL RETURN.
**It was later revealed that the brainwashed members of the Justice League were actually clones while the real versions were taken captive in alternate dimensions, meaning Batman is still alive. 
***It isn't known if the clone "twist" was planned from the start, or it was a decision made later on in an attempt to counter the backlash.
***That being said, the game sold far under WB's projections, thus all DLC revealing any such revelations were delivered with a far smaller budget to a comparatively tiny audience, since the bulk were turned away by it seeming like the heroes themselves were the actual characters that were assassinated and killed.
*Batman is prone to long speeches as seen in Suicide Squad: Kill the Justice League, which is another noticeable deviation from the previous games, since he typically spoke in concise one to two sentences.
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