Report 1207

Report #1207
Skillset: Skill: ChampionHelms
 Org: Templars Status: Completed Jun 2013
Furies' Decision:
Solution 1 + 3.
Problem: Currently knight Champion Helms give +10 damage to 1h and +20 damage to
2h weapons for all guilds. The minor increase in damage given by these helms is
negligible, particularly when compared to the effects of other guild champion
artefacts. See Wiccans and Guardians.
[A: 0 R: 0] Solution #1: Move the +10 stat increase from damage to speed. This
 would be a +10 speed increase for both 1h and 2h
 weapons. NOT a +20 speed for 2h weapons. This would
 provide slightly increased utility to the Champion
 Helm without being game breaking.
[A: 0 R: 0] Solution #2: Instead of moving the stat increase from damage to
 speed, completely remove any stat increases. Instead,
 replace the stat increase with access to the GUARDING
 ability from the Cavalier specification which allows
 Cavaliers to randomly get a free strike at enemies
 who attack the person they are guarding. You can also
 guard yourself for slightly reduced chance to proc.
 For Cavalier Champions, slightly increase the
 effectiveness of GUARDING.
[A: 0 R: 0] Solution #3: In addition to Solution 1 or Solution 2, change the
 Champion Helm to offer 100/100 protection to cutting
 and blunt. This would bring the Champion Helm in line
 with masterarmour.
Player Comments:
---[Shuyin on 6/11 @ 02:48 writes]:
1 + 3
---[Nihta on 6/11 @ 04:45 writes]:
I think solutions 1 & 3 will be a nice buff for the knight champion artifact. 1
& 3 supported.
---[Thoros on 6/11 @ 19:11 writes]:
Solutions 1 and 3 supported
---[Rivius on 6/11 @ 21:03 writes]:
Any of these. The current increase to damage is not desirable since warriors do
negligible amounts of damage to begin with and the increase given is barely even
noticeable or helpful. These solutions won't turn champion helms into items that
provide as notable an effect as other guilds get, which is lamentable, but they
do move the helm toward providing some sort of tangible benefit.
---[Vivet on 6/14 @ 03:16 writes]:
1 + 3, as previously indicated.
---[Synkarin on 6/15 @ 00:11 writes]:
1 + 3, though 2 is a pretty interesting option
---[Ushaara on 6/19 @ 13:29 writes]:
Supported.
---[Nihta on 6/22 @ 21:58 writes]:
I have been thinking about it more, and now also support solution 2.
---[Nihta on 6/24 @ 07:37 writes]:
In fact, I don't see why all three solutions couldn't be included at once. I
think champions are supposed to be head and shoulders above other combatants,
except for perhaps ascendants, and see no real reason why the helm shouldn't
reflect that.
---[Xenthos on 6/26 @ 00:03 writes]:
You know, instead of solution 2, I'd like to see some form of limited aegis for
the Warrior champ helms. Guard doesn't really do much. It could function like
aegis, but do 2x the damage to the champion (so Aegis will be better, you
wouldn't really want to use this in combat much if you're taking twice as much
damage). If you're an Ascendant with Aegis, it would not improve Aegis in any
way- it's primarily intended for Warrior Champions to be able to do some kind of
full-out guarding.
---[Janalon on 6/29 @ 14:44 writes]:
As per the same issue defined by this report, Monks do not benefit from
"precision" on the guild champ sash. In response to Solution 1, the bonus stats
to monk sash would be better reallocated to either damage or speed. Sol 1
supported with the monk addendum. In regards to Sol 3, perhaps there should be a
masterplate helm to go with masterplate armour. Why restrict it to only warrior
champs?