Shield

Shield is a buff that adds a second HP bar that can absorb specific types of damage. It can stack with Barrier.
It functions similarly to Barrier. Each shield has a set amount of HP and defense and an optional element type (i.e. it can be a single element or be non-elemental). A non-elemental shield will not take any additional damage due to non-elemental shields not having any elemental weakness.
==Proc ID 10012==
This is the old version of the Shield buff exclusive to enemies. This absorbs all types of damage.
==Proc ID 10017==
This is the version of the Shield buff used by units. While the shield is active, it will absorb additional damage (DoT), countered damage, and normal hit damage for a number of turns or until the bar depletes.
==Purging Shield==
Dual Brave Burst effects with Elemental Synergy: Quagmire can purge Shield effects. Probabilities and buff durations are listed below.
Bond Levels	Chance of Purging
1 	60%
2 	70%
3~4 	80%
5~6 	90%
7~10 	100%
==In-Game Descriptions==
Buff 	Namespaced ID 	In-Game Description
ShieldBB 	DESC_BUFF_ALL 	Shields damage.
ShieldUBB	DESC_BUFF_FIRE 	Shields damage.
ShieldUBB	DESC_BUFF_WATER 	Shields damage.
ShieldUBB	DESC_BUFF_EARTH 	Shields damage.
ShieldUBB	DESC_BUFF_THUNDER	Shields damage.
ShieldUBB	DESC_BUFF_LIGHT 	Shields damage.
ShieldUBB	DESC_BUFF_DARK 	Shields damage.
==Relevant Links==
*List of Units with Shield Effects