Prismal's Pictograph (Wizard Spell)

Originally developed by the evil wizard Prismal, this spell turns one creature or object in the wizard's line of sight and range into an image on a surface the wizard touches. As the image is transferred, the actual creature or object slowly fades from view and vanishes, to appear on the surface as a drawing.
For the pictograph to be successful, the caster must have an unimpaired view of the creature or object. The subject must remain in range for the entire casting time. The subject's image must fit entirely on the surface the caster touches. The caster can reduce the object by a factor of 12 (feet become inches), so a giant 10 feet tall can be rendered as an image 10 inches high. The caster must also have a suitable surface for the image-smooth stone or metal, paper or parch­ment, or even the skin of a cooperative accom­plice. The image is transferred in full color, and nothing less than the complete destruction of the surface can obliterate it.
An unwilling creature is allowed a saving throw vs. spell to avoid the effect. If the caster has specifically targeted an item carried by a creature, the item receives the creature's saving throw. Magical items receive any applicable bonuses. For non-magical objects and non-monstrous plants and animals, the spell is per­manent until dispelled. For other creatures and magical items, the pictograph state lasts for 1 day per level of caster, unless a permanency spell is used on the image.
At the end of the spell's duration, or when a dispel magic is cast directly upon the image, the object or creature reappears. The caster can re­store the subject at any time by commanding it forth.
The material components are an empty ink well, a feather pen, and the writing surface.
Notes: Very rare spell. Thought to be in Prismal's Pocket Library. Vol. IV.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells