Questioning

Questioning is a cultural social skill skill that represents a character's ability to read people's emotions, decide what questions to ask, and determine the quality of the answers given.
==Uses for Questioning==
====Rolls====
* To Question Targets
* To Intimidate Targets (Mind, Presence, Questioning vs Will, Deceit, and Negotiation)
* To Tell If Someone's Lying
====Gifts====
=====To Perform=====
*Collapsing the Weakest Column
*Conversation with the Earth
*Conversation with the Wood
*Concealing the Intent
*Teinm Laeghda
*The Fifth Strike of the Forest Ghosts
=====To Resist=====
*Curse of Hallucinations
*Eyebite
*Hateful Curse
*Hazel's Allure
*Horror
*The Virtue of Ken
==Gifts that Improve Questioning==
*Animal Magnetism (Bonus d12 to Questioning w/ own Species)
*Knowing the True Nature (X to Maximize Dice instead of Rolling)
==Flaws that Damage Questioning==
* Accent (d12 penalty when speaking in a foreign language, d8 penalty when speaking in their native language with someone from a different region)
* Boorish (d12 penalty in any situation that requires etiquette)
* Callous (d12 penalty to connect with people emotionally)
* Chauvinist (d12 penalty if interacting with someone from a different land; d8 penalty if interacting with someone from a different region)
* Cold Feet (d12 penalty if interacting with someone of the gender they're attracted to)
* Dependent (d12 penalty if no allies are within Long range, d8 penalty if no allies are within Medium range)
* Hatred (2d12 penalty if interacting with someone of hated group in any way but Intimidation)
* Impious (d12 penalty if interacting with someone with the gift of Piety)
* Impotent (d12 penalty if roll is related to sex)
* Infamy (d12 penalty to interact with someone who knows of reptuation or to pretend to be someone else)
* Mute (Automatically fail rolls that require speaking)
* Obnoxious (d12 penalty if interacting with someone they have met at least once before)
* Overspecialized (Penalty equal to largest die in skill if using it for anything except favorite use)
* Overthinker (d12 penalty to all mind rolls)
* Shy (d12 penalty if interacting with someone they have not met at least twice before)
* Speech Impediment (d12 penalty if roll involves speaking)
Category:Skills
Category:Skill Needs Rolls
Category:Skill Needs Stunts
Category:Skill Needs Gifts to Perform
Category:Skill Needs Gifts to Improve
Category:Skill Needs Flaws