Captain Hulala Morley/Tactics

== Boss Attacks ==
*The boss doesn't attack by himself and doesn't have an enraged phase. Instead, he hops onto one of the three mounts.
*He wields a spear for the Golem - Horse mount, a staff for the Golem - Bull mount, and an Ancestor's Call for the Golem - Wagon mount.
=== Secondary bar ===
*In addition to his Health bar, the boss has a separate orange bar below it. The bar will increase upon taking damage and will slowly decrease when he does not take damage after a short time.
*The bar will reset upon hopping onto a new mount.
*Once the bar is full, Captain Hulala Morley will fall from the mount, rendering the boss vulnerable and weakened for 4 seconds. The boss will take double the damage during this weakened state. After 4 seconds, he will hop back on his current mount or change to a new mount according to his remaining health.
=== Mounts ===
*Each mount has different attacks. Captain Hulala Morley will always hop on from the top mount onto the bottom, which are Golem - Horse, Golem - Bull, and Golem - Wagon respectively. 
*Each mount will be destroyed at 1/3rd of Captain Hulala Morley's maximum health, rendering them unusable to him and dropping 12 Energy orbs. A cutscene will play where he will walk to the next mount and hop on it.
**If Morley has health reduced below the line when secondary bar is full (hence vulnerable), he won't change mount before returning to normal state.
**Excess damage dealt during a phase will be subtracted from the next mount's HP. For example, if a Champion Morley takes 1498 damage during the first phase, the next phase (the bull) will only have 2 HP. It is also possible to skip one phase or even kill Morley directly with high enough damage rate.
*Captain Hulala Morley will synergize with his mount, attacking after his mount attacks.
*When Captain Hulala Morley falls from his mount, the mount will still attack the player with its own attacks.
==== Golem - Horse ====
*Hops toward the player, creating a shockwave that deals 3 damage. This move can trigger one or three times.
**Synergy: Captain Hulala Morley will thrust his spear forward after each hop, dealing 4 damage.
*When the player gets too close to him, Golem - Horse will stop for a while and turn its back toward the player before kicking them, dealing 4 damage and knocking them back.
==== Golem - Bull ====
*Charges for a brief moment, indicated by rearing (standing on its hind leg). Afterward, it slams down, creating a large shockwave, and then jumps forward a short distance, creating a similar shockwave when it lands. The shockwave deals 7 damage. This move can trigger one or five times.
**Synergy: After the bull slams, Captain Hulala Morley will raise his staff and fire 8 bouncy projectiles that deal 3 damage each.
*Charges forward in a straight line. If it hits the corner of the room, it will change its direction.
**Synergy: Captain Hulala Morley will fire 2 circle projectiles 17 times when the bull is charging, with each projectile dealing 5 damage each.
==== Golem - Wagon ====
*Goes to the middle of the room and stays there for the rest of the fight. Opens its mouth and fires a laser that sweeps across the area for 10 seconds that deals 6 damage upon each hit. The laser will sweep the same area 2 times for the duration of the attack. At the same time, it fires 60 seeking missiles that deal 6 damage each for the duration of the attack.
**When the wagon is facing left, the laser will sweep counter-clockwise. When the wagon is facing right, the laser will sweep clockwise.
**The laser will continue to fire even when Captain Hulala Morley is weakened.
**Synergy: Captain Hulala Morley will use Ancestor's Call to summon one of Golem - Ancestor's fists. The landing area will be indicated by a big red warning. After a brief moment, the fist will slam down on the indicated area, dealing 10 damage.
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Category:Monolithic Range Ruins
Category:Enemies
Category:Bosses
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