Tower Defense

Tower Defense is a game mode in Blooket where you answer questions, build towers, and design your defense to protect yourself from waves of evil blooks. It gets more difficult as you clear more rounds by adding more and stronger enemies. Tower Defense can be played on different maps. There are currently three maps released, there are pictures of them below. There are different tiers of evil blooks (see below) and upgrade tokens that can be obtained by answering questions. These 3 questions appear after a round is completed and need to be answered. The player gets extra tokens if they get all of their questions correct. It does not matter how fast you answer it.
== Types of Maps==
Sunny_Meadow.png|Sunny Meadow Map
New map towe defense.jpg|Lost Desert Map
AbandonedMine.png|Abandoned Mine Map
== Enemies/Evil Blooks ==
Blook 	Health (on spawn)	Speed	Drops 	Width
Light Blue Blook 	1 	1.25 	Nothing 	.35
Pink Blook 	1 	1.5 	One Blue Blook 	.40
Purple Blook 	2 	1.75 	One Pink Blook 	.45
Lime Blook 	5 	2 	One Purple Blook 	.50
Orange Blook 	10 	2.25 	One Lime Blook 	.55
Green Blook 	20 	1.5 	One Orange Blook 	.60
Red Blook 	40 	0.75 	One Green Blook 	.70
Black Blook 	85 	1.5 	One Red Blook 	.30
Slime Monster 	120 	0.75 	One Black Blook 	1.00
Red Slime Monster 	300 	0.75 	One Slime Monster 	1.20
Black Slime Monster 	1000 	0.5 	One Red Slime Monster 	1.70
Whitish-gray Slime Monster	5000 	0.5 	One Dark Slime Monster	2.30
After round 50, Whitish-Gray Slime Monsters are set by a formula.
== Towers ==
Towers are blooks that can be bought and placed in spaces with no track or object already occupying that space. Each tower has a price and 3 upgrades (each upgrade having 2 choices) The first two upgrades do not alter the units look in any way and just gives them a bronze/silver base and a buff (eg. range, damage, firing speed). The first tier of upgrades gives the tower a bronze base representing the second lowest place on a leaderboard, 3rd. The next tier of upgrades gives the tower a silver base representing second place on a leaderboard. The third and final tier of upgrades gives the tower a golden base and changes the look of a tower and also gives it a special ability. Arguably, the Unicorn (specifically the Crazy Unicorn) and the Dragons are the best Towers to have.
Sell Prices: 
All sell prices are 80% of the cost (including upgrades). After the 80% has been applied, the sell cost will be rounded to the nearest positive integer. e.g. The Chick tower. It is purchased with 2 tokens and sells for 1.6, since it has to sell for a positive integer, it is rounded to 2 tokens.
There are 3 stats that all units have.
Damage: The amount of damage a unit does to a enemy in its range (towers have damage caps)
Firing Rate: The cooldown of the attack (or in the jester's case, buffing)
Range: The area in which the tower is capable of attacking (or in the jester's case, buffing)
Some have debuffs;
(Max. 150/50): The damage cap for percentile damage. Percentile damage is damage that harms BASED ON THE ENEMY'S CURRENT HEALTH. For example, the white slime has 5,000 health If you were to use the Agent Owl without a cap, it would 4 shot it. Think about it, you wouldn't want to put a super hard boss in the game and have something small like that be able to kill it fast, hence the cap. The cap on the Crazy Unicorn is 50 because of splash damage, and the cap on the Agent Owl is 150 due to its one laser. If you wanted to kill the white slime with only Crazy Unicorns or only Agent Owls, it would take 100 unicorn hits or 34 owl shots. 5000/50 = 100, 5000/150 = ~33.33, which is rounded up to 34.
Tower 	Base stats	Upgrade 1	Upgrade 2	Upgrade 3
Laser Chick 	Damage: 1
Attack Time: 1.3s
Range: 2
Cost: 2	Wise Chick: +1 range
Cost: 1	Strong Chick: ×3 damage
Cost: 2	Chicken Army: Transform into 3 chicks, ×3 damage
Cost: 4
Laser Chick 	Damage: 1
Attack Time: 1.3s
Range: 2
Cost: 2	Quick Chick: ×1.5 fire rate
Cost: 2	Speedy Chick: ×1.5 fire rate 
Cost: 2	Chicken bomber: Throws bombs. Area splash. ×1.5 damage
Cost: 4
Owl Sniper 	Damage: 5
Attack Time: 4s
Range: 9
Cost: 3	Buff Owl: ×2 damage
Cost: 2	Power Owl: ×2 damage
Cost: 2	Agent Owl: Deal 25% of enemies current health as damage (Max 150)
Cost: 5
Owl Sniper 	Damage: 5
Attack Time: 4s
Range: 9
Cost: 3	Quick Owl: ×1.5 fire rate
Cost: 2	Speedy Owl: ×1.5 fire rate
Cost: 2	Birds: Transform into 3 birds that deals damage in a line
Cost: 4
Nutty Squirrel 	Damage: 3
Attack Time: 1.5s
Range: 1.5
Cost: 3	Sharp Squirrel: +1 Range
Cost: 1	Strong Squirrel: ×3 Damage 
Cost: 3	Lots’O Squirrels: Transform into 9 squirrels, each with a ¼ damaging acorn
Cost: 4
Nutty Squirrel 	Damage: 3
Attack Time: 1.5s
Range: 1.5
Cost: 3	Swift Squirrel: ×2 Firing Rate 
Cost: 2	Speedster Squirrel: ×1.5
Firing Rate 
Cost: 2	GO NUTS SQUIRREL: Every 5 attacks, the squirrel goes crazy and attacks super fast
Cost: 4
Splashy Goldfish	Damage: 2
Attack Time: 2s
Range: 1
Cost: 4	Goldy Goldfish: ×2 Damage
Cost: 2	Super Goldfish: ×2 damage
Cost: 2	School of Fish: Every 2 attacks, send a goldfish that comes from the exit and explodes upon contact
Cost: 4
Splashy Goldfish	Damage: 2
Attack Time: 2s
Range: 1
Cost: 4	Quick Goldfish: ×1.5 Firing Rate
Cost: 2	Soaker Goldfish: ×1.5 range
Cost: 2	Hungry Fish: Send out a half damaging wave of damage after every attack
Cost: 4
Pig Bomber 	Damage: 5
Attack Time: 3s
Range: 1.5
Cost: 4	Big Pig: ×2 Damage
Cost: 2	Power Pig: ×2 damage
Cost: 2	Party Pig: Force all enemies hit by its attack to dance for 1 sec
Cost: 4
Pig Bomber 	Damage: 5
Attack Time: 3s
Range: 1.5
Cost: 4	Boomer Big: ×1.5 Blast Area 
Cost: 2	Perceptive Pig: +1 range
Cost: 1	Giant Pig: After exploding, splits into 5 different balls
Cost: 4
Archer Elf 	Damage: 4
Attack Time: 2s
Range: 2
Cost: 4	Buff Elf: ×2 Damage
Cost: 2	Sharpshot elf: +1 range
Cost: 2	Master Elf: Deals 75% damage, but shoots ×4 faster
Cost: 4
Archer Elf 	Damage: 4
Attack Time: 2s
Range: 2
Cost: 4	Stealth Elf: ×1.5 Firing Rate 
Cost: 2	Prodigy Elf: ×1.5 firing rate
Cost: 2	Enchanted Elf: Shoots exploding arrows that deal ×2.5 more damage
Cost: 4
Flame Dragon 	Damage: 3
Attack Time: 2.3s
Range: 1.4
Cost: 4	Might Dragon: ×2 damage
Cost: 2	Lethal Dragon: ×2 damage 
Cost: 2	Fire Dragon: +1 range and ×1.75 damage
Cost: 4
Flame Dragon 	Damage: 3
Attack Time: 2.3s
Range: 1.4
Cost: 4	Swift Dragon: ×1.25 firing rate
Cost: 2	Speed Dragon: ×1.25 firing rate
Cost: 1	Wind Dragon: Half fire rate, but enemies are blown back with each hit
Cost: 4
Spark Wizard 	Damage: 2
Attack Time: 3s
Range 1.7
Cost: 5	Advanced Wizard: ×2.5 damage
Cost: 2	Elder Wizard: ×2 damage 
Cost: 2	Evil Witch: Every attack, cast a cursed, exploding orb
Cost: 4
Spark Wizard 	Damage: 2
Attack Time: 3s
Range 1.7
Cost: 5	Quickcast Wizard: ×1.5 firing rate
Cost: 2	Crazy Wizard: ×2 more max zap targets
Cost: 2	God of Lightning: ×2 more zap targets
Cost: 4
Rocket Unicorn 	Damage: 5
Attack Time: 3
Range: 5
Cost: 6	Swift Unicorn: +2 range
Cost: 1	Daring Unicorn: ×2 damage
Cost: 3	Crazy Unicorn: Fire missiles that deal 15% of current enemy health as bonus damage (max 50)
Cost: 7
Rocket Unicorn 	Damage: 5
Attack Time: 3
Range: 5
Cost: 6	Majestic Unicorn: ×1.5 firing rate
Cost: 2	Kaboom Unicorn: ×1.5 blast area
Cost: 2	uni-CORN: Fires corn cobs that explode into tracking kernels
Cost: 4
Freeze Penguin 	Damage: 0
Attack Time: 3.7s
Range: 1
Cost: 3	Icicle Penguin: +1 damage
Cost: 1	Frosty Penguin: +2 damage
Cost: 1	Emperor Penguin: No more freezing, greatly slows enemies in its range
Cost: 4
Freeze Penguin 	Damage: 0
Attack Time: 3.7s
Range: 1
Cost: 3	Blizzard Penguin: ×1.25 firing rate
Cost: 2	Sub-Zero Penguin: ×1.5 freeze time
Cost: 2	Arctic buddies: Every 5 attacks, execute an enemy (deal 150 damage)
Cost: 4
The King 	Damage: 1
Attack Time: 1s
Range: 2
Cost: 12	Noble King: ×1.5 firing rate
Cost: 7	Mighty King: ×2 damage
Cost: 7	King of Hearts: Throws exploding hearts at enemies
Cost: 7
The King 	Damage: 1
Attack Time: 1s
Range: 2
Cost: 12	Wise King: +1 range
Cost: 2	Great King: +1 range
Cost: 2	Phantom King: Swords deal ×2 damage
Cost: 7
Helpful Jester 	Damage Boost: 50%
Attack Time: 10s
Range: 2
Cost: 4	Charming Jester: ×2 firing rate to affected towers
Cost: 2	General Jester: From ×1.5 damage to ×2 damage for affected towers
Cost: 2	Mad Hatter: Multiply your attack and damage buffs by ×1.5
Cost: 4
Helpful Jester 	Damage Boost: 50%
Attack Time: 10s
Range: 2
Cost: 4	Friendly Jester: +1 range
Cost: 1	Good Guy Jester: +1 range
Cost: 1	Mini Jester: Decrease your size (visual) and half your cooldown
Cost: 4
Base Tower Stats
Base Tower 	Damage ÷ Attack Time * Range = Ranking
Owl Sniper 	11.25 (the best)
The King 	10
Rocket Unicorn 	8.333
Nutty Squirrel 	3
Pig Bomber 	2.5
Elf Archer 	2
Flame Dragon 	1.826
Laser Chick 	1.538
Spark Wizard 	1.133
Splashy Goldfish	1 (the worst non-attack stat)
Freeze Penguin 	3.7 (without damage in the calculation) 
0 (with damage in the calculation)
Helpful Jester 	20 (without damage in the calculation)
0 (with damage in the calculation)
==Tutorial==
File:Screen Shot 2021-02-13 at 8.30.59 PM.png|Note: the 0 next to the star is your amount of damage so far
File:Screen Shot 2021-02-13 at 8.31.48 PM.png
File:Screen Shot 2021-02-13 at 8.31.56 PM.png
File:Screen Shot 2021-02-13 at 8.31.39 PM.png
File:Screen Shot 2021-02-13 at 8.32.13 PM.png
File:Screen Shot 2021-02-13 at 8.33.03 PM.png|Note: this doesn't have to be a dragon, it could be any tower
File:Screen Shot 2021-02-13 at 8.32.05 PM.png
File:Screen Shot 2021-02-13 at 8.33.21 PM.png
== Strategy ==
When starting, the only enemies are blue blooks; this means that no matter the damage, these blooks are defeated in one hit. Start with low costing towers, then use your saved tokens to buy better ones once the cheaper ones cannot keep up with higher level enemies.
Follow upgrade paths on stage 3;
Pig - Blast Radius > Range > Party Pig 
Dragon - Attack Speed > Attack Speed > Wind Dragon
Jester - Firing Rate > Range > Mini-Jester OR - Range > Range > Mini-Jester
Unicorn - Attack Speed > Blast Radius > Crazy Unicorn
Owl - Speed > Speed > Agent Owl
== Trivia ==
* When clicking on the tower, the picture of it will show up. The only tower that this does not do this to is Arctic Buddies, which shows a picture of the Baby Penguin.
* According to Ben, this game mode took over a year to make.
Category:Game Modes