Elemental Attacks

"These could be superscience weapon implants, super-abilities, combat spells, or natural attacks for monsters."
==Air==
*Concussion (+50%): Crushing Attack 6d+2 (Explosion 1, +50%) [50].
*Super-Breath (+50%): Crushing Attack 6d+2 (Cone, 5 yards, +100%; Double Knockback, +20%; No Wounding, -50%; Reduced Range, ×1/5, -20%) [50].
*Twister (+225%/+95%): Crushing Attack 2d (Area Effect, 2 yards, +50%; Double Knockback, +20%; Environmental, Air, -5%; Link, +10%; Mobile 1, +40%; Persistent, +40%; Side Effect, -2 DX, +70%) [33] + Obscure 5 (Vision; Environmental, Air, -5%; Link, +10%; Mobile 1, +40%; Ranged, +50%) [20]. Total [53]
*Vacuum (+100%): Fatigue Attack 2d+2 (Area Effect, 2 yards, +50%; Respiratory Agent, +50%; Suffocation, +0%) [52]
*Wind Blast (+10%): Crushing Attack 9d (Increased 1/2D, ×5, +10%) [50]
== Cold/Ice ==
* Blizzard (+210%/+290%): Obscure 2 (Hearing; Area Effect, 16 yards, +150%; Link, +10%; Ranged, +50%) [13] + Obscure 5 (Vision; Area Effect, 16 yards, +150%; Extended, Active IR, Infravision, Ladar, Ultravision, +80%; Link, +10%; Ranged, +50%) [39] Total [52]
* Freeze Ray (+400%): Fatigue Attack 1d (Accurate +2, +10%; Armor Divisor (5), +150%; Freezing, +20%; Increased 1/2D, x10, +15%; Increased Max, x2, +5%; Side Effect, Paralysis, +200%) [50]
* Frost Breath (+250%): Crushing Attack 3d-1 (Cone, 5 yards, +100%; No Blunt Trauma, -20%; No Knockback, -10%; Reduced Range, x1/5, -20%; Side Effect, Paralysis, +200%) [49]
* Ice Bonds (+60%): Binding 15 (Engulfing, +60%) [48]
* Ice Storm (+255%): Large Piercing Attack 2d+1 (Area Effect, 16 yards, +200%; Bombardment, skill 10, -15%; Overhead, +30%; Persistent, +40%) [50]
* Snowball (+10%): Crushing Attack 9d (Increased 1/2D, x5, +10%) [50].
== Earth ==
* Quicksand (+100%): Binding 12 (Area Effect, 2 yards, +50%; Environmental, Touching ground, -20%; One Shot, -10%; Persistent, +40%; Unbreakable, +40%) [48]
* Rain of Stones (+100%): Crushing Attack 5d (Area Effect, 2 yards, +50%; Blockable, -5%; Bombardment, skill 10, -15%; Overhead, +30%; Persistent, +40%) [50]
* Sandstorm (+250%/+110%): Cutting Attack 1d (Area Effect, 4 yards, +100%; Link, +10%; Persistent, +40%; Side Effect, Blindness, +100%) [25] + Obscure 6 (Vision; Area Effect, 4 yards, +50%; Link, +10%; Ranged, +50%) [26]. Total [51]
* Stone Missile (+10%): Crushing Attack 9d (Increased 1/2D, x5, +10%) [50]
== Kinetic Energy ==
* Ball of Force (+70%): Crushing Attack 6d-1 (Double Knockback, +20%; Explosion 1, +50%) [50]
* Force Beam (+50%): Crushing Attack 6d+2 (Accurate +2, +10%; Double Knockback, +20%; Increased 1/2D, x10, +15%; Increased Max, x2, +5%) [50]
* Force Bonds (+90%): Binding 13 (Engulfing, +60%; One-Shot, -10%; Unbreakable, +40%) [50]
* Shove (-5%): Crushing Attack 10d+1 (Double Knockback, +20%; Increased 1/2D, x10, +15%; Low Signature, +10%; No Wounding, -50%) [50]
== Light ==
* Darkness (+150%): Obscure 10 (Vision; Area Effect, 8 yards, +100%; Ranged, +50%) [50]
* Images (+100%): Illusion (Area Effect, 4 yards, +50%; Independence, +40%; Ranged, +40%; Visual Only, -30%) [50]
== Radiation ==
* Irradiate (+150%): Toxic Attack 5d (Area Effect, 4 yards, +100%; No Signature, +20%; Radiation, +25%; Variable, +5%) [50]
* Radiation Beam (+80%): Toxic Attack 7d-1 (Accurate +2, +10%; Increased 1/2D, x10, +15%; Increased Max, ¥2, +5%; No Signature, +20%; Radiation, +25%; Variable, +5%) [49]
== Sound/Vibration ==
* Sound Effects (+110%): Illusion (Area Effect, 8 yards, +100%; Auditory Only, -70%; Independence, +40%; Ranged, +40%) [53]
* White Noise (+250%): Obscure 7 (Hearing; Area Effect, 8 yards, +100%; Extended, Subsonic Hearing, Ultrasonic Hearing, Sonar, Vibration Sense, +80%; Ranged, +50%; Underwater, +20%) [49]
== Water ==
* Dehydrate (+190%): Fatigue Attack 2d-1 (Based on HT, +20%; Dehydration, +20%; Malediction 2, +150%) [50]
* Fog (+240%): Obscure 7 (Vision; Area Effect, 16 yards, +150%; Drifting, +20%; Extended, Ladar, +20%; Ranged, +50%) [48]
* Water Blade (+30%): Corrosion Attack 4d-1 (Armor Divisor (2), +50%; Melee Attack, Reach C, 1, -20%) [49]
* Water Blast (+30%): Crushing Attack 7d+2 (Increased 1/2D, x5, +10%; Underwater, +20%) [50]
* Water Cannon (-10%): Crushing Attack 11d (Double Knockback, +20%; No Wounding, -50%; Underwater, +20%) [50]
==References==
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Category:Powers