Supercharge

"Supercharging makes Buildings stronger!"
==Summary==
*Supercharge allows some buildings to be upgraded even more after they reach their max level, replacing the "Level" terminology with "Charge", starting from Charge 1 and so on. Each charge can either increase the building's hitpoints, production rate, capacity, or damage one at a time, and add a blue electric field around the building to signify it has been Supercharged. The Supercharged stats are displayed in light cyan to notify it has been boosted.
*Currently, there are nine buildings that can be Supercharged: s, s, Scattershots, Builder's Huts, s, Mortars, s, s, and Dark Elixir Drills.
*Supercharges can only be conducted at the current maxed Town Hall level. For example, despite all the resource collectors reach their maximum level at Town Hall 14, they cannot be Supercharged until Town Hall 16.
*The available Supercharges on a max-level building appear as black lightning-shaped pips when selecting the building. For every Supercharge completed, one blue bolt is visible.
*Like normal building upgrades, Supercharging buildings require a free Builder (or B.O.B). The cost and time of each upgrade is lower compared to normal upgrades.
**There are 2 or 3 charges depending on the building type. Supercharged defenses will only have 2 charges, while resource collectors have 3.
*Supercharges last until a new level for that building becomes available, which will remove all charges and does not refund the resources spent on that building, and the process be done again if the building is at its new maximum level.
==Upgrade Differences==
The appearance of the electric field changes at all levels.
*Initially, at Charge 1, the building gains a faint glow of purplish-blue on the ground surrounding it, occasionally emitting particles from the ground. A wave of electricity can pass through it as more particles are emitted upward and it swipes across the map with other Supercharged buildings, similar to higher level s. However, they go to the direction facing away from the Town Hall.
*At Charge 2, the glow and electricity are now a blue color, and constantly emits electricity from the building. When the wave of electricity passes through, an aura also pulses upward. Buildings with only 2 charges start with this visual.
*At Charge 3, the glow and electricity are now cyan and emits electricity at a higher rate.
==Achievements==
Supercharger 	Supercharger	Supercharger
Description 	Rewards 	Rewards
Supercharge buildings 5 times 	10 	10
Supercharge buildings 25 times	100 	30
Supercharge buildings 75 times	1,000 	50
==History==
Patch 	Type 	Description
September 9, 2024	Update	Added the Supercharge feature.
==Trivia==
*If the building is fully charged, it will say "Supercharged!" instead of "Supercharging makes Buildings stronger!".
Category:Gameplay