Brian Fargo

Brian Fargo was the founder of Interplay, and head of the company when Fallout, Fallout 2 and Fallout Tactics were developed and published. The intros of all three games include the words "Brian Fargo presents." He was one of two of the producers of Fallout, but did not work on the game directly. 
He had previously directed Wasteland, the series' predecessor. He was also a co-designer on the game.
In February 2010, Brian Fargo mentioned that InXile Entertainment had been working on a game for Bethesda Softworks, which was later announced as Hunted: The Demon's Forge. His company would later develop and publish Wasteland 2 and Wasteland 3, widely considered spiritual successors to Interplay's turn-based Fallout games.
==Biography==
In 1984, Fargo founded Interplay Entertainment, where he worked on most of Interplay's early games (e.g. Bard's Tale and Wasteland). He was the company's CEO until 2002, when majority control of Interplay was acquired by Titus Interactive, and he left the company and was replaced as CEO by Hervé Caen.
In 2003, Fargo founded a new company, InXile Entertainment. In October 2004, InXile released The Bard's Tale for PlayStation 2 and Xbox. A version for Microsoft Windows was released in early 2005.
In 2003, Fargo finally acquired the rights to Wasteland. On February 29, 2012, Wasteland 2 was announced on No Mutants Allowed to be developed using fan-funds donated through Kickstarter.
In March 2017, Fargo had announced his plans to retire from inXile following the release of Wasteland 3. However, in November 2018, Microsoft Studios announced their intention to buy inXile and make the studio a subsidiary. Because this would provide the studio with significantly more resources, Fargo stated no longer plans to retire but instead to continue to lead the company.
==Employment history==
==Credits==
===Fallout series===
===Other work===
==Comments on Bethesda's Fallout==
Brian stated, in an interview with GamePressure in late May 2015, that "[Bethesda] did a great job with it. It’s not what the hardcore audience wanted which I totally get but I give them credit. They’ve made a meaningful perk and trait system, they did a great job with the visual style, use of Pip-Boy and music. They’ve captured what Fallout universe should feel like. But it was certainly different than my approach to it."
In mid-October of that same year, Brian stated, in an interview with PC Gamer: "[Fallout 4]'s more action-oriented, so that makes it different than what I would have done, but that being said, it looks great," Fargo said during a recent chat. "They've captured a lot of the essence of what made the Fallout universe, and they really pour a lot of effort into little things, whether it's the crafting, or the personality or how many names the robot can speak. I tip my hat to the craftsmanship they've brought to the franchise."
==Behind the scenes==
* Far Go Traders in the Hub in Fallout are a reference to Fargo.
* The character Faran Brygo in the Wasteland series is a reference to (and, except for the substitution of y for i, an anagram of) Brian Fargo.
==Gallery==
Brian_Fargo_and_Mark_Morgan.jpeg|Mark Morgan (L) and Brian Fargo (R) during Wasteland 2s development
Interplay1987.jpeg|Brian Fargo and Interplay in 1987
Cain Fargo Howard Pagliarulo.jpg|Fargo (second from left) with Timothy Cain, Todd Howard and Emil Pagliarulo at a Fallout TV series event
==References==
Fargo, Brian
Fargo, Brian
Fargo, Brian
Fargo, Brian
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