115853-rewarding-positive-behaviour-in-instanced-content

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I would love to see a "rate your team mates" feature implemented into instanced content, like in DOTA, where upon disband or instance completion you can rate your group individually on their enjoyability to play with. This could help reward people for positive behaviour, help match people and possibly even award something to players who behave well.For Example:If at the end of every dungeon there was a "man of the match" prize, which was a role on a separate loot table awarded to the highest rated player by all the other team members (you can't vote for yourself!).
That could be cool! It could be cosmetic rewards, titles, currency, or even straight out gear.Either way, if being nice and helpful actually netted you something extra and being a douche actually lost you that opportunity. That might help Foster better in-game attitudes.	
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			I applaud your intent here, but I think it might be difficult to do this in a way that didn't potentially allow for the system to be abused.  But it is worth talking about :)	
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			It could be done, its in FFXIV ARR, if you are in a fully pugged dungeon, there is a system where at the end people vote for a player deserving of a commendation. These commendations are used to buy vanity items. W* could add a system like it for fully pugged dungeons or even adventures where at the end players vote and these "commendation" are used to by a special mount, hover board, flair, costume items, or even dyes with this specific "currency". 	
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I could see it being abused, especially with how long queus pop at the moment, would it need to be full pug or partly pug? I just see a bunch of way abusing it, plus unless all stats are to somewhat available you can't know for sure how useful someone is, and do you reward the best player or the most nicest person? On top of that a lot of times peopel just pick the name near the top or first name they see.
 
I can see their needing to be an incentive to queu for pugs and complete pugs (especially for tanks/healers), but I am not sure this is it.	
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			Oh and also Chuas and pretty female characters always have an unfair advantage in a popularity contest.	
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It could be done, its in FFXIV ARR, if you are in a fully pugged dungeon, there is a system where at the end people vote for a player deserving of a commendation. These commendations are used to buy vanity items. W* could add a system like it for fully pugged dungeons or even adventures where at the end players vote and these "commendation" are used to by a special mount, hover board, flair, costume items, or even dyes with this specific "currency". 
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			The only ways I've seen to make a system that is harder to game, also ends up putting a premium on playing with strangers over playing with friends. It's not fun to feel like you have to make a choice like that.	
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The only ways I've seen to make a system that is harder to game, also ends up putting a premium on playing with strangers over playing with friends. It's not fun to feel like you have to make a choice like that.
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The only ways I've seen to make a system that is harder to game, also ends up putting a premium on playing with strangers over playing with friends. It's not fun to feel like you have to make a choice like that.
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It could be done, its in FFXIV ARR, if you are in a fully pugged dungeon, there is a system where at the end people vote for a player deserving of a commendation. These commendations are used to buy vanity items. W* could add a system like it for fully pugged dungeons or even adventures where at the end players vote and these "commendation" are used to by a special mount, hover board, flair, costume items, or even dyes with this specific "currency". 
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This is an awesome idea, even if the tank will likely win often.
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Which in itself is a good thing, becuase there is a need to insentivise tanking and healing currently :)
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			I believe FFXIV does this. It doesn't let you "commendate" players you queued with in a group, and the rewards you get from that system are purely cosmetic. It would probably result in an increase in friendly behaviour and make certain players queue more often. I don't see any downsides, really, and the only way to abuse it would be by getting in the same instanced run with some of your acquitances.	
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Should make it rated like pvp, higher rating = better cosmetics.
/sarcasm	
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			The key is to NOT have a "punish" button, so to speak. Only positive behaviour gets rewarded. If someone is a jerk, you don't give them the commendation. So there wouldn't be any sense in having ratings, before anyone takes it seriously.	
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Agreed, FFXIV's system for this is very good. Not perfect, but very good.  I've piled up a terrific stack of commendations in the few months since I downloaded it (I tank PuGs a lot and people seem to often preferentially commend the tank if the run goes well -- and no, I'm not running a sexy cat girl, I'm running a human guy) and it's nice to just open the currency panel and see my stack, particularly after a bad PuG run. The rewards are purely cosmetic and of no interest to me; I didn't even know they existed for over a month as you have to go seek them out, they aren't automatically dropped into your inventory or mailbox.
 
And it hasn't done a single thing to reduce my interest in running stuff with my FC -- I'm tanking or healing leveling runs for new Company members more or less daily.  The commendations mostly act as a way to reward you for PuGging in a  pro-social manner.  It's not an answer to all PuG jackassery but it does seem to help considerably.  Too often, people who PuG in a friendly manner feel like they're just tolerating PuG crap without any kind of recognition, and they stop doing it. Even a small token of recognition is a huge help in offsetting this. 	
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