Necromancy (0.4.7)

[For the current effect, see Necromancy.]
Necromancy was an effect in Potion Craft v0.4.7 that brings back the dead. It is located south-east of Healing, south-south-east of Frost, east of Slow Down, and south-east of the centre of the old Alchemy Map.
Due to its location, it is one of the most difficult (as well as profitable) effects in the game. Necromantic magic also carries quite the stigma: selling a potion with the Necromancy effect will significantly sour the reputation of an aspiring alchemist. It's also a required component for making Void Salt.
== Recipes ==
Strong Potion of Necromancy (Tier III)
==== 200 Gold No Crystal Recipe ====
This recipe is based off the recipe made by Astaroth, but optimizes the ending to reduce the cost from 202 gold down to 200 gold. 
Step	Ingredients 	Count	Using Mortar	Using Cauldron	Using Ladle
I. 	Waterbloom 	1 	Yes 	No 	No
II. 	Terraria 	5 	Yes 	No 	No
III.	Marshroom 	1 	Yes 	No 	No
IV. 	Waterbloom 	2 	Yes 	Yes 	Yes, stir and water to move north inside spiral
V. 	Waterbloom 	1 	Yes 	Yes 	Yes
VI. 	Green Mushroom	1 	No 	Yes 	Yes
V. 	Terraria 	1 	Yes 	Yes 	Yes, small amount to align
Video Tutorial Link
====Marshroom Crystal Skipping Recipe====
There is a small thin patch in the bones above the necromancy node that can be used to bypass the inner crystal jump. This saves the use of second earth pyrite over the standard north crystal entry potion, and reduces the total crystals used to one in the west crystal entry potion. This reduces the vendor cost to 4*28 + 120 + 16 + 34 + 20 = 302 Gold.
So long as you line up the vertical component of the weirdshroom up properly, there is a good amount of tolerance in the vertical position, but I've done my best to formalize all the steps for you to follow below:
 
Step	Ingredients 	Count	Using Mortar 	Using Cauldron	Using Ladle
I. 	Marshroom 	4 	Yes 	No 	No
II. 	Earth Pyrite	1 	Yes 	No 	No
III.	Waterbloom 	1 	No 	No 	No
IV. 	Weirdshroom 	1 	Yes (a TINY bit after 13th dash)	Yes 	Yes, see image below for alignment guide
V. 	Firebell 	1 	Yes 	Yes 	Yes
(Above) Initial grinding path of four marshrooms and an earth pyrite, all fully ground. 
(Above) Ladle directions for the crystal skip.
(Above) Final Firebell after skip. Final alignment will vary, so use water to correct.
==== Marshroom & Earth Pyrite Recipe (Easiest) ====
To navigate to the location shown on the map, attention should be paid to the mortar and cauldron operations.
Upon using the first Earth Pyrite don't ground it all the way down, instead use the mortar on the second Earth Pyrite to align it correctly.
This recipe uses 4 Marshrooms and 2 Earth Pyrite
Step	Ingredients 	Count	Using Mortar
I. 	Marshroom 	4 	Yes
II. 	Earth Pyrite	1 	Yes (90%)
III.	Earth Pyrite	1 	Yes*
*align into the middle of the effect
192 Gold No Crystals/Mushrooms
This recipe uses 8 Terraria and 6 Waterbloom and jumps through bones twice.
# Grind 6 Terraria and 2 Waterbloom to enter the Necromancy spiral though the thin patch of bones.
# Mix in 2 ground Waterbloom with water until you rise to the first corner.
# Using 2 Waterbloom and 2 Terraria, cross the thin patch of bones just above the spiral's center. A Goblin Shroom can cross here, but a Terraria can't because it doesn't have a long enough vertical segment. Instead, combine the third vertical segment of a 50% ground Terraria with the first vertical segment of another Terraria. Use water and Waterbloom to position the vertical segment over the crossing.
See screenshot and video tutorial.
184 Gold No Crystals
This recipe is the same as the previous one, but playing with water a bit more you can use a goblin mushroom to go between the second patch of bones, making it cheaper as it replaces 1 Terraria and 1 Waterbloom.
Step	Ingredients 	Count	Using Mortar	Using Cauldron	Using Ladle
I. 	Waterbloom 	1 	Yes 	Yes 	No
II. 	Terraria 	6 	Yes 	Yes 	No
III.	Waterbloom 	3 	Yes 	Yes 	Yes, every time you touch bones on the right, water until you touch bones on the top / left, leaving your potion at half health before and after watering. Stop when your next waterbloom can go right slightly touching bones
IV. 	Waterbloom 	1 	Yes 	Yes 	No
V. 	Goblin Shroom	1 	No 	Yes 	Yes, BEFORE using the Cauldron, align between the two long bones,the thinnest pasth across bone barrier, cross should be right bellow the bones in the litle white gap. Next Terraria will barely get you out of the danger zone.
VI. 	Terraria 	1 	Yes 	Yes 	Yes, small amount to align
Bellow you can see position before and after goblin mushroom alignment, this is pretty precise and you might fail it. Try saving before step III. as this can mess up your alignmlent for the end if not done properly, so you can reload start again without loosing anything.
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