Operator

The Operator is a Sniper rifle that is a primary weapon in VALORANT.
==Summary==
The Operator is a high-cost sniper rifle and the most expensive gun in the game. As a sniper, it has a scope with two zoom settings on its Alternate Fire mode that has perfect accuracy when standing still. The Operator's Primary Fire accuracy on the other hand is extremely inaccurate.
The Operator's power comes from its high-damage bullets, being able to instantly kill any enemy with a single shot to the body, though with its low rate of fire every missed shot comes with a cost. Compared to the Marshal and the Outlaw, both of which cannot kill fully shielded enemies with a single body shot, the Operator is also better at picking off enemies with a wallbang shot than the Marshal due to its higher penetration, though the Outlaw's higher fire rate can make it a better choice instead for this if an additional shot is needed.
==Stats==
*Headshot multiplier: x1.7
*Leg shot multiplier: x0.8
===TTK===
Damage Range	Body Part	100 HP 	100 HP 	125 HP 	125 HP 	150 HP 	150 HP
Damage Range	Body Part	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)
0–50 m 	Head 	1 	0.000 	1 	0.000 	1 	0.000
0–50 m 	Body 	1 	0.000 	1 	0.000 	1 	0.000
0–50 m 	Legs 	1 	0.000 	2 	1.667 	2 	1.667
=== Spread values ===
Firing Mode 	1st Shot Spread (°)	1st Shot Spread (°)	Max Spread (°)	Max Spread (°)	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)
Firing Mode 	Standing 	Crouched 	Standing 	Crouched 	Crouched 	Walking 	Running 	Airborne
Primary Fire 	5 	4.5 	5 	4.5 	7.5 	10 	15 	15
Alternate Fire	0 	0 	0 	0 	7.5 	10 	15 	15
==Update History==
==Skins==
===Store===
Image	Edition	Skin	Cost	Upgrade Levels 	Variants
 	 	 	 	Level 2: Sound EffectsLevel 3: AnimationLevel 4: Finisher 	Variant 1: PurpleVariant 2: BlackVariant 3: Silver
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: Finisher 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: RedVariant 2: BlueVariant 3: Dark
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: VFXLevel 4: Finisher 	Variant 1: Gold
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: BlueVariant 2: RedVariant 3: Gold
 	 	 	 	Level 2: VFX 	Variant 1: ChromeVariant 2: BlackVariant 3: Red/Blue
 	 	 	 	Level 2: Sound EffectsLevel 3: VFXLevel 4: Finisher 	Variant 1: RubyVariant 2: PearlVariant 3: Obsidian
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	—
 	 	 	 	— 	Variant 1: Dark
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: GreenVariant 2: PinkVariant 3: Orange
 	 	 	 	— 	—
 	 	 	 	— 	Variant 1: DesertVariant 2: SeaVariant 3: Tundra
 	 	 	 	Level 2: Sound EffectsLevel 3: VFXLevel 4: Finisher 	Variant 1: BlueVariant 2: OrangeVariant 3: Purple
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: GreenVariant 2: RedVariant 3: White
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: GreenVariant 2: WhiteVariant 3: Blue
 	 	 	 	— 	—
 	 	 	 	Level 2: Sound EffectsLevel 3: AnimationLevel 4: Finisher 	Variant 1: Dance FeverVariant 2: K.nock O.ut!!
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: RedVariant 2: BlackVariant 3: White
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: FinisherLevel 5: Kill Counter	Variant 1: RedVariant 2: BlueVariant 3: Yellow
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: PinkVariant 2: Red/GreenVariant 3: Blue/Purple
 	 	 	 	— 	—
 	 	 	 	— 	Variant 1: GreenVariant 2: RedVariant 3: Blue
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: Sound EffectsLevel 3: AnimationLevel 4: Finisher 	Variant 1: SunsetVariant 2: DuskVariant 3: Night
 	 	 	 	— 	—
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.
===Battle Pass===
Like every other primary weapon, all Operator skins from Act Battle Pass are in Premium track.
Image	Edition	Skin	Act Pass 	Tier	Variants 	
 	 	 	EP 02 Act 1	25 	— 	
 	 	 	EP 07 Act 1	25 	— 	
 	 	 	EP 02 Act 2	45 	— 	
 	 	 	EP 09 Act 2	25 	— 	
 	 	 	EP 03 Act 3	25 	— 	
 	 	 	EP 05 Act 3	45 	— 	
 	 	 	EP 03 Act 1	45 	— 	
 	 	 	EP 07 Act 3	25 	— 	
 	 	 	EP 03 Act 2	45 	— 	
 	 	 	EP 01 Act 2	45 	— 	
 	 	 	EP 08 Act 2	25 	Variant 1: NavyVariant 2: GoldVariant 3: Violet 	
 	 	 	EP 05 Act 1	25 	— 	
 	 	 	EP 04 Act 2	45 	Variant 1: Green/Yellow/BlackVariant 2: Pink/Teal/PurpleVariant 3: Blue/White/Red	
 	 	 	EP 06 Act 2	25 	Variant 1: RedVariant 2: PurpleVariant 3: Green 	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant. 	
*For each weapon with variants, per variant.
==Trivia== 
*During the Beta, the weapon's full name was the BSW-460 Operator (Ballistic Sniper Weapon).
**The 460 implied the Operator used cartridges like a .460 Steyr.
*On the default skin, the weapon's name is printed OPR47R.
*The Operator's design has similarities to the Accuracy International AX50, Barrett M107 (magazine well and trigger guard), and Barrett M98B (pistol grip).
* Despite the Operator's and the Odin's heavy physical appearance, the Bucky and Judge are the weapons slowest to run with.
*The Operator is the only purchasable gun in the game that does not currently use a x0.85 leg shot multiplier, as is otherwise standard across the rest of VALORANT's armory. It previously used to be consistent with other weapons but this changed upon the Operator's leg damage being directly nerfed in 1.09.
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Category:Weapons
Category:Snipers