Report 409

Report #409
Skillset: Aeonics Skill: Contingency
 Org: Sentinels Status: Completed Jul 2010
Furies' Decision:
Solution 1
Problem: Aeonics Contingency is not worth the power to use. 8 power spent to
have one of the following abilities of TimeEchoes (3 power), Oracle (3 power),
or Alacrity (1 power) fire when a particular person (chosen at the time of the
cast) damages the contingency user when his/her health is below half of the max
is not cost effective for the following reasons. One, the ability that is in
contingency could already be active and such the 8 power is wasted since the
caster can't control when it fires. Two, the caster is forced to choose one
person he/she believes will trigger the contingency, but there is a significant
chance that the contingency will be wasted via lack of conflict with the person,
death from insta-kill, death by group before the contingency could even fire.
Last, there can be only one contingency at a time and that contingency can not
be removed or replaced.
[A: 0 R: 0] Solution #1: Lower the power cost of Contingency from 8 to 4
 power. The benefits it gives, which are pretty minor
 and unreliable, do not warrant the 8 power cost. Also
 allow the caster to remove an active Contingency.
[A: 0 R: 0] Solution #2: Remove the single target portion of the Contingency
 syntax, instead allowing it to fire from anyone on
 the the casters enemy list. Also, allow the caster to
 determine the heath percentage below which the
 Contingency will fire.
Player Comments:
---[Fillin on 7/13 @ 18:18 writes]:
I agree, not worth 8 power. Solution 1 is my preference.