Empire's End

Empire's End is an optional variant for Twilight Imperium (First Edition), introduced in the Distant Suns Expansion 
This variant allows for a faster game of Twilight Imperium and is the official tournament variant 
== Alterations ==
# Remove 7 empty system pieces before shuffling and handing out game pieces
# When creating the board, players must place a system containing planets every second time they place a board piece 
# After the first round of creating the game board, the last player to place a system now becomes the first player to lay a system during the second round. Continue the second round in reverse order. This alternates until the board is complete 
# The Empire's End progression chart is used instead of the regular Progression chart, which has lower requirements for progression
# Use both the Alpha and Beta wormholes 
# Before the game, remove the following 
#* Action Cards: Alien Artifact, Climb Mount Nitaka, Deep Space Hijack
#* Political Cards: Holder of Mecatol Rex, Long Term Truce, Convention of Nxill, The Book of Latvina 
# Every Race starts with the following units in addition to the standard units (1 Spacedock plus 1 Ground force on each planet in the Home system) 
#* N'orr: 2 Cruisers, 1 Ground Force, 1 Carrier
#* Letnev: 1 Cruiser, 1 Ground Force, 1 Carrier
#* Xxcha: 2 Ground Forces, 1 Carrier
#* Jol-Nar: 1 Fighter, 1 Carrier
#* Hacan: 2 Ground Forces, 2 Carriers
#* Sol: 1 Cruiser, 1 Carrier
#* Mentak: 1 Cruiser, 1 Fighter, 1 Carrier
#* Yssaril: 2 Ground Forces, 1 Fighter, 1 Carrier 
# The following optional rules are in play 
#* Assassins 
#* Capital Ships
#* Capital Planets 
#* Mines
#* Distant Suns 
#* Winnaran Custodians
== Progression Chart ==