Paying for Your Castle or Kingdom (TCG)

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Naturally, all of these citizens must be paid. In this section we have presented a quick system for handling the financing of an estate or kingdom.
Assume that a typical manor, kingdom, or town recovers in taxes and levees just enough to keep the estate operating normally, and within the bounds of typical inflation. However, any unusual expenditures (i.e. anything other than food, manorial upkeep, normal taxes, and wages) must be handled specially by the lord in question.
If the duke wants to keep a dragon as a mount, then all of the dragon's expenditures must be covered somehow, either by the personal finances of the lord (gained either through inheritance or adventuring) or through an increase in taxes on the general populace. Naturally, the DM should refer to the American Revolution for some ideas about the effects of unfair taxation on the masses.
For PCs and NPCs alike, this system is the easiest to use on a large scale. It is assumed that the various exchequers, both royal and noble. are competent enough and suffer only from a minimum of corruption. This system allows both the player and DM to concentrate on the important changes made to the estate and get on with the game itself.