Cryptic

For the base versions, see Rogue and DragonRogue.
Cryptic is the Atealan Rogue class. It is obtained by completing "Mind Chamber" from Etaos in Atrea (the Anomaly), which is accessible only after completing Book 1. This class requires a Dragon Amulet.
Cryptic uses a special mechanic called Paranoia, which increases Crit chance over time.
==Skills==
* Steal a Potion!
** Required Level: 15
** 30 MP, 2 CD
** Can only be used twice per battle.
** Heals you the same amount as an HP potion.
* Aimed
** Required Level: 11
** 15 MP, 4 CD
** Applies 'Aimed' for the next 5 turns.
*** +75 Bonus.
** Attacks for 1 hit of 175% damage.
* Psychic Kick
** Required Level: 10
** 10 MP, 4 CD
** Attacks for 1 hit of 100% damage.
** Inflicts 'Psychic Break' for 2 turns inclusive.
*** +30 Health.
* Throw
** Required Level: 8
** 15 MP, 2 CD
** Attacks for 1 hit of 225% Pierce damage.
* Psychic Cage
** Required Level: 6
** 27 MP, 14 CD
** Attacks for 1 hit of 180% damage.
** Inflicts 'Stunned' for 3 turns, a stun.
* Illusion
** Required Level: 5
** 15 MP, 11 CD
** Applies 'Illusion' for 4 turns inclusive.
*** +180 Melee/Pierce/Magic.
* Rapid Attack
** Required Level: 3
** 15 MP, 2 CD
** Only available if the last hit connects from your last attack.
** Attacks for 2 hits of 175% damage (350% total).
* Attack
** 0 MP, 0 CD
** Attacks for 2 hits of 75% damage (150% total).
* Illusionary Veil
** Required Level: 2
** 20 MP, 9 CD
** Disabled if you do not have a dagger or scythe equipped.
** Applies 'Stealth' for 4 turns inclusive.
*** +140 Block/Parry/Dodge.
** Applies 'Stealth' for 5 turns inclusive.
*** +30 Crit.
* Backstab
** Required Level: 4
** 15 MP, 1 CD
** Disabled if you do not have a dagger or scythe equipped.
** Only available while the 'Stealth' Crit buff from Illusionary Veil is active.
** Attacks for 1 hit of 250% damage with +75 Bonus.
* Mind Crush
** Required Level: 7
** 15 MP, 4 CD
** Attacks for 4 hits of 45% damage (180% total).
** Inflicts 'Neuron Discharge' for 6 turns inclusive.
*** A 60% weapon + stat damage DoT.
*** -20 All.
*** +20 Health.
* Mind Pierce
** Required Level: 9
** 10 MP, 0 CD
** Attacks for 3 hits of 46.66% MP damage (140% total).
* Wild Daggers
** Required Level: 11
** 25 MP, 2 CD
** Attacks all enemies for 1 hit of 140% damage.
* Mental Torture
** Required Level: 12
** 20 MP, 9 CD
** Attacks for 3 hits of 50% damage (150% total).
** Inflicts 'Blind' for 3 turns.
*** -60 Bonus.
* Mental Assassination
** Required Level: 18
** 25 MP, 14 CD
** Attacks for 1 hit of (250 + 15X)% damage with +200 Crit (max 325%).
*** X is equal to stacks of Paranoia.
** Resets 'Paranoia' stacks to 0.
*** Paranoia critical boost reset to 0.
==Mechanics==
=== Cryptic Crits ===
* Cryptic permanently applies 'Cryptic Crits'.
** +25% Crit Damage Multiplier (for a total of 200% before INT).
=== Paranoia ===
* Cryptic has a Paranoia counter that starts at 0 and caps at 5.
* Using any Cryptic skill except Mental Assassination adds 1 stack of Paranoia.
** Paranoia critical boost increased to 5X
* Each Paranoia stack adds +10 Crit to all class skills.
** Paranoia stacks are added after the skill's crit chance is calculated. 
*** For example, using Throw on the first turn will have 0 extra Crit.
* Mental Assassination resets Paranoia to 0 stacks when used.
=== Weapon Restriction ===
If a Melee or Magic weapon is equipped, Illusionary Veil and Backstab cannot be used.
==Rotation==
As a defensive class, Cryptic does not need to follow a strict damaging rotation. Instead, the class aims to cycle between its 3 defensive skills to have a high defensive uptime. Lead with Illusionary Veil (BPD shield), then use Illusion (MPM shield) once it wears off. After Illusion wears off, use Mental Torture to mitigate damage during unshielded turns. Reuse defensive skills as they come off cooldown.
Between defensive skills, use damaging skills such as Mind Crush, Rapid, Throw, and Backstab. In particular, Mind Crush should be used as often as possible due to its DoT and -All effect. Don't click Final unless as a finisher or if your Crit won't matter for the next five turns. Steal pots as needed and attempt to optimize them with as much -Health stack as you can, since they are a limited resource.
==Strategy==
Cryptic's main strength is in its extremely potent defensive capabilities. With two shields and a blind, it is possible to be behind a defensive skill a majority of the time granted your blind connects with the enemy. For a dodge-tank, Cryptic is also capable of outputting considerable damage due to its innate high damage percentages on Throw and Rapid as well as its increased crit rate from its passive and its high base crit modifier. In most situations, Cryptic will adhere to a strict rotation of looping defensive skills and clicking random damage filler in-between shields. 
In the case of a possessing a well-fed dragon, the player is able to remain behind a shield for fourteen turns consecutively, exacerbating its defensive qualities while it consistently outputs ~700 damage per turn from Rapid and Throw. Cryptic is advised to run DEX as a primary mainstat due to Throw, one of its best abilities, being locked to pierce. Secondary stats are a toss up between END and CHA for Pet Dragon's cooldown reduction. 
DEX/END is for the traditional Inn challenge dodge tank.
DEX/LUK or even DEX/STR for questing and farming by spamming Throw.
DEX/CHA for true damage maximization, from Pet Dragon's damage and the reduced cooldown on its shield.
DEX/END/CHA, wherein you minmax to your gear's CHA + CHA investment = 200, for an extremely minmaxed that balances damage, dragon efficacy, and tankiness.
Category:Class
Category:DA Class