Scout

Scout is one of several different types of marines. This marine costs 6 BP to train.
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== Description ==
Scouts use a cloaking device that hides them from enemies. Scout shots freeze enemies in stasis and paralyze them, but also make enemies invulnerable (Planetary Campaign description).
* Invisible when standing still or firing
* Revealed if moving close to enemies
* Attacks freeze enmies in stasis
* Enemies in stasis can't be harmed
* Low health - killed easily
Scouts, the fastest but weakest marines, navigate the battlefield unseen, compensating for their vulnerability with their invisibility. They become visible when towing a pod or in proximity to spitters, both scenarios increasing their susceptibility due to their fragility. A detected scout turns red. Scouts possess a unique weapon capable of eliminating clones and roughly half of the towers on the map in a single hit, supplemented by their use of rockets.
== Usage ==
Scouts are advantageous at the map's outset, where their stealthiness aids them in targeting and neutralizing towers that can be destroyed by their unique weapon or rockets. They can also assist in positioning marines, particularly useful when deploying flamers, who require close proximity for effectiveness. Switching marines to scouts momentarily can also help eliminate approaching clones, boosting overall tactical prowess.
Category:Marines