Mulahey

Mulahey is a cleric of Cyric in the employment of Tazok, and the boss of Chapter Two in the story-line. He is found at the lowest level of the Nashkel Mines. He has somehow convinced the kobolds who work for him that he is one of their deities. This is the first hint that worshipers of Cyric are involved in the iron shortage plot. Remembering this can prove useful in the Cloakwood Mines later on.
His paranoia is typical for organizations ruled by fear, as evident by his greeting:
==Gameplay==
He will summon 6 kobolds and 4 skeletons; focus on attacking him or try and group them all together and use AoE spells. It is entirely possible to kill him before he gets a chance to summon his minions, though for a party at this level it requires a bit of luck in the critical hit department. He is not wearing a helmet however, so your critical hit will hit for full damage.
When his hit points get low, Mulahey will pretend to surrender, but will use the distraction to summon more kobolds and skeletons and heal himself up before renewing the fight.
He has to be killed and the party can retrieve his letters of correspondence from the chest or his corpse .
=== Exploit ===
Mulahey is scripted not to turn hostile before he can initiate dialogue, so casting Silence on him from out of vision is basically his kryptonite. Since he can't speak, he won't turn hostile if attacked, and will stand passively until the silence wears off or he dies. Using the Wand of Monster Summoning, this exploit works well on Legacy of Bhaal difficulty. 
==Dialogue if charmed==
==Notes==
* As half-orcs were only introduced by the original Baldur's Gate II: Shadows of Amn, Mulahey is of the human race in the original Baldur's Gate.
*It's not possible to charm him in original Baldur's Gate (without Tales of the Sword Coast) due to him being assigned a hidden RING95.ITM.
==Gallery==
Mulahey NPC BG.png|Original BG image
Category:Half-orcs
Category:Iron Throne