Aberrant - Experience

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How to earn experience:
Event 	Experience Earned	Recipient
A player achieves their short-term Aspiration for their character 	1 	Solo
All players achieve one short-term Aspiration in the same Session 	1 	Group
A player achieves their long-term Aspiration for their character (all players must achieve their long-term Aspirations before a player can earn this Experience again)	2 	Solo
The players spend half the available Momentum in a single
scene (the amount spent must be greater than 1) 	1 	Group
The characters reach a Story milestone 	1 	Group
The characters complete a group Story 	3 	Group
What you can spend experience on:
TRAIT 	CHANGE 	COST
Attribute 	Add one dot to an Attribute 	10 Experience
Edge 	Add one dot in a new or existing Edge 	3 Experience
Enhanced Edge 	Gain a new Enhanced Edge 	6 Experience
Path Edge 	Add one dot in a new or existing Path Edge 	2 Experience
Favored Approach	Change the character’s Favored Approach 	15 Experience
Mega-Attribute 	Add one dot in a new or existing Mega-Attribute 	12 Experience*
Mega-Edge 	Add one dot in a new or existing Mega-Edge 	12 Experience*
Power Tag 	Add one point in a new or existing Power Tag 	12 Experience
Quantum Trait 	Add one dot to the character’s Quantum Trait (up to 5) 	16 Experience
Quantum Trait 	Add one dot to the character’s Quantum Trait (6+) 	32 Experience
Quantum Power 	Add one dot in a new or existing Quantum Power 	12 Experience*
Remove Tag 	Remove one point of a negative Power Tag 	12 Experience
Skill 	Add one dot in a new or existing Skill 	5 Experience
Skill Trick 	Add a Skill Trick to an existing Skill 	3 Experience
Specialty 	Add a Specialty to an existing Skill 	3 Experience
Path 	Add one dot in a new or existing Path (maximum five Paths)	18 Experience
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