Damage

Damage is a reduction of an entity's health points. It affects much of the core gameplay mechanics. Almost every entity, object, or structure utilizes this system in some way.
__TOC__
==Damage types==
*Physical
**Blunt
**Pierce
**Slash
*Elemental
**Fire
**Frost 
**Poison
**Spirit
** Lightning
*Terrain
** Chop (Woodcutting)
**Pickaxe (Mining)
*Pure
===Resistances and Weaknesses (Tenacity)===
Each damage type is distinguished between levels of Resistances and Weaknesses for anything that takes damage. 
In combat, different creatures have different resistances and weaknesses so using the right weapon can make a big difference. Players can also acquire resistances and weaknesses against some damage types. See Resistance page for more information about the mechanics.
Below is a table for disambiguation. The tenacity tiers can be used as short hand to refer to these, if consistent wording or spacing is preferred.
At the bottom of this page is a chart of creature Weaknesses, Resistances and Immunities.
Resist / Weak tiers	Damage %	Damage x	Tenacity Tier
Very Weak 	200% 	x2 	Tenacity 0
Weak 	150% 	x1.5 	Tenacity 1
Neutral 	100% 	x1 	Tenacity 2
Resistant 	50% 	x0.5 	Tenacity 3
Very Resistant 	25% 	x0.25 	Tenacity 4
Immune 	0% 	x0 	Immune
===Weak points===
Certain enemies have weak points: areas of their body on which attacks deal different (and usually increased) damage. The mechanics behind this are simple: Each weak point has its own set of resistances defined, and any attacks which hit a weak point use that weak point's own set of resistances in place of the creature's base resistance values for damage calculations.
==Physical==
Physical damage can be blocked and is reduced by armor. Physical damage also causes staggering.
===Blunt===
 	Player	Black Forest	Swamp	Mountains	Plains	Mistlands	Bosses
Weak 	 	
*Skeleton
*Rancid remains	
*Blob
*Oozer	 	
*Growth	
* Seeker Soldier (tail)	
*Bonemass
Resistant	
*Bonemass Power	
*Troll (body)
*Ghost	
*Abomination
*Wraith	
*Bat 	
*Lox 	
*Seeker
*Seeker Soldier
*Seeker Brood	
====Damage sources====
*From player: Clubs, Fists, Ooze bomb, Staff of embers
*From creatures: Abomination, Boar, Bonemass, Fuling (Club), Fuling (Torch), Fuling Berserker, Fuling shaman, Gjall, Greydwarf, Growth, Lox, Root, Seeker, Seeker Soldier, Surtling, Stone Golem, The Elder, Troll, Yagluth
===Pierce===
 	Player	Black Forest	Swamp	Mountains	Plains	Mistlands	Bosses
Very Weak 	 	
*Troll (head)	 	 	 	
*Gjall (eggs)	
Weak 	 	
*Troll 	 	 	 	
*Tick
*Seeker Soldier (tail)	
Resistant 	
*Root harnesk
*Bonemass Power
*Serpent scale shield	
*Skeleton
*Rancid remains
*Ghost	
*Blob
*Oozer
*Wraith	
*Bat
*Stone Golem	
*Growth	
*Seeker
*Seeker Soldier
*Seeker Brood	
*The Queen
VeryResistant	 	 	
*Abomination	 	 	 	
*Bonemass
*Yagluth
====Damage sources====
*From player: Arrows, Bows, Crossbows, Knives, Pickaxes, Polearms, Porcupine, Spears, Stagbreaker
*From creatures: Deathsquito, Draugr (Bow), Eikthyr, Fuling (Spear), Leech, Moder, Seeker, Seeker Brood, Skeleton (Bow), Stone Golem (Spike), The Elder, The Queen, Tick
===Slash===
 	Player	Black Forest	Swamp	Mountains	Plains	Mistlands	Bosses
Weak 	 	 	 	 	 	
* Seeker Soldier (tail)	
Resistant	
*Bonemass Power	
*Ghost 	
*Blob
*Oozer
*Wraith	
*Bat
*Stone Golem	
*Lox
*Growth	
*Seeker
*Seeker Soldier
*Seeker Brood	
*Bonemass
====Damage sources====
*From player: Axes, Flesh rippers, Knives, Swords
*From creatures: Cultist, Bat, Draugr (Axe), Draugr elite, Fenring, Fuling (Sword), Greyling, Greydwarf, Greydwarf brute, Greydwarf shaman, Ghost, Lox, Moder, Neck, Seeker Soldier, Serpent, Skeleton (Sword), The Queen, Ulv, Wolf, Wraith
==Elemental==
===Fire===
Fire damage applies a Burning debuff instead of causing instant damage. The debuff lasts 5 seconds and ticks every second. Fire damage stacks by adding the new damage to the remaining debuff damage, and then recalculating the tick damage. 
Fire damage from physical attacks can be blocked. Fire damage is also reduced by armor. Fire damage that gets reduced to less than 1 won't cause Burning.
 	Player	Meadows	Black Forest	Swamp	Mountains	Plains	Mistlands	Bosses	Other
Very Weak 	
*Tarred	
*Greyling	
*Greydwarf
*Greydwarf brute
*Greydwarf shaman	 	 	 	 	
*The Elder	
Weak 	
*Root Set	
*Neck 	
*Skeleton
*Rancid remains	
*Abomination
*Wraith	
*Drake
*Bat
*Fenring	
*Lox
*Growth	
* Seeker Soldier (tail)	
*Root
*Moder	
Resistant 	
*Fenris Set Effect
*Barley Wine
*Yagluth Power
*Freezing & Wet	 	 	
*Draugr
*Draugr elite
*Blob
*Oozer	 	 	
*Gjall (body)	 	
VeryResistant	 	 	 	
*Surtling	
*Ulv 	 	 	
*Bonemass	
Immune 	 	 	 	
*Leech	
*Cultist
*Stone Golem	 	 	 	
*Serpent
====Damage sources====
*From buildings: Bonfire, Campfire, Hearth
*From player: Fire arrow, Staff of embers, Torch
*From creatures: Cultist, Dvergr mage, Fuling (Torch), Fuling shaman, Gjall, Surtling, Yagluth
===Poison===
Poison damage applies a Poison debuff instead of causing instant damage. The debuff duration depends on the damage and ticks every second.
Note: Because of a rounding error, poison may tick one more time than intended.
Poison damage doesn't stack. The previous debuff is replaced if its remaining damage is less than the new damage.
Poison damage from physical attacks can be blocked. Poison damage is also reduced by armor.
 	Player	Meadows	Black Forest	Swamp	Mountains	Plains	Bosses	Other
Weak 	 	 	 	 	
*Cultist
*Ulv	 	 	
Resistant 	
*Root mask	
*Greyling
*Neck	
*Greydwarf
*Greydwarf brute
*Greydwarf shaman	
*Leech	
*Fenring	 	 	
*Serpent
Very resistant	
*Poison resistance mead	 	 	 	 	 	 	
Immune 	 	 	
*Skeleton
*Rancid remains
*Ghost	
*Draugr
*Draugr elite
*Blob
*Oozer
*Wraith
*Abomination
*Surtling	
*Bat
*Stone Golem	
*Growth	
*The Elder
*Root
*Bonemass
*Yagluth	
====Damage sources====
*From dropped items: Refined eitr
*From buildings: Eitr refinery
*From player: Draugr Fang, Jotun bane, Ooze bomb, Poison arrow
*From creatures: Blob, Bonemass, Greydwarf shaman, Growth, Leech, Oozer, Rancid remains, The Queen
===Spirit===
Spirit damage applies a Spirit debuff instead of causing instant damage. The debuff lasts 3 seconds and ticks every 0.5 seconds.
Note: Because of a rounding error, a single source of Spirit ticks 7 times instead of 6.
Spirit damage stacks by adding the new damage to the remaining debuff damage, and then recalculating the tick damage.
*Weak (1.5x): Bat, Ghost, Wraith
*Neutral (1x): Blob, Bonemass, Cultist, Draugr, Draugr elite, Eikthyr, Fenring, Growth, Oozer, Rancid remains, Root, Skeleton, Ulv, Yagluth
*Immune: Players and all other creatures
====Damage sources====
*From player: Frostner, Crystal battleaxe, Mistwalker, Silver arrow, Silver knife, Silver sword, Spinesnap
===Frost===
Frost damage causes instant damage which can be blocked and is reduced by armor.
Frost damage also applies the Frost Effect debuff, reducing movement and turn speed. 
*Weak (1.5x): creatures with Wet , Blob, Bonemass, Oozer, Seeker Soldier (tail), Serpent, Surtling
*Resistant (0.5x): Growth, Lox, Rancid remains, Root, Skeleton
*Immune: Abomination, Bat, Drake, Moder, Stone Golem, Wraith
*Player sources of Weak (1.5x): Players with Wet
*Player sources of Resistant (0.5x): Feather cape, Fenris coat, Frost resistance mead, Lox cape, Wolf armor chest, Wolf fur cape, Yagluth Power
====Damage sources====
*From player: Frostner, Frost arrow, Mistwalker, Staff of frost
*From creatures: Drake, Dvergr mage, Moder
===Lightning===
Lightning damage causes direct damage which can be blocked and is reduced by armor.
Lightning damage also causes staggering and a lingering visual effect, but it doesn't deal any damage over time.
*Weak (1.5x): creatures with Wet, Blob, Oozer, Seeker Soldier (tail) (? Serpent, Leech ?)
*Player sources of Weak (1.5x): Players with Wet
*Player sources of Resistant (0.5x): Players with Yagluth Power
====Damage sources====
*From dropped items: Refined eitr
*From buildings: Obliterator, Eitr refinery
*From player: Himminafl
*From creatures: Eikthyr, Yagluth
==Terrain damage==
Terrain damage includes Chop and Pickaxe damage. Terrain damage is caused by bosses and bigger enemies. Players and most creatures are immune to terrain damage. Additionally terrain damage ignores armor.
Some trees and ore deposits require a minimum tool tier for them to take damage.
===Chop===
Chop damage is used effectively against treesDeals neutral damage but useful when considering other resistances. and wood structures. Players and all creatures are immune to this damage type. Listed below are all the sources of chop damage, and their tiers.
Chop Tiers
 	Sources 	Sources 	Sources
 	Player Tools 	Creatures 	Bosses
Tier 0	Stone axe 	Draugr (Axe)LoxStone Golem 	EikthyrThe Elder (Root)Bonemass
Tier 1	Flint axe 	 	
Tier 2	Bronze axe 	AbominationFuling BerserkerTroll (Melee)	Yagluth (Nova)
Tier 3	Iron axeBattleaxeCrystal battleaxe	 	Moder (Melee)The Queen
Tier 4	Blackmetal axeJotun bane 	Seeker Soldier 	
Ancient Trees, Birch, and Oak require a tool tier of 2, Yggdrasil shoots require a tool of tier 4. Other trees don't have a requirement.
===Pickaxe===
Pickaxe damage is used effectively against Rocks, Stone Deposits, Ore Deposits, and Stone Structures. Players and all creatures, with the exception of the Stone Golem, are immune to this damage type. Sources and tiers are listed in the table below.
*Very Weak: Stone Golem
Pickaxe Tiers
 	Sources 	Sources 	Sources
 	Player Tools 	Creatures 	Bosses
Tier 0	Antler pickaxe 	LoxStone Golem 	EikthyrThe Elder (Root)Bonemass
Tier 1	Bronze pickaxe 	 	
Tier 2	Iron pickaxe 	AbominationFuling BerserkerTroll (Melee)	Yagluth (Nova)
Tier 3	Black metal pickaxe	 	Moder (Melee)
Tier 4	 	Seeker Soldier 	The Queen
Obsidian deposits and Silver veins require a tool tier of 2; Black marble, Giant Remains and Flametal ore veins require a tool tier of 3. Other deposits don't have a requirement.
==Pure==
Pure damage ignores all defenses and can't be mitigated in any way.
===Tick damage===
Caused by Burning, Poison and Spirit effects. The value of the tick damage is calculated when the source is applied. (Blocking can stop tick damage from occurring in the first place, but it cannot reduce the amount of tick damage)
*Against players, once a DoT effect is received, it is too late to mitigate it by drinking a resistance mead.
*Against enemies, tick damage will always show as white, even if they are weak or resistant to the damage.
===Per second ===
*Drowning: 5% of max health per second (rounded up).
* Smoke: 2 damage per second.
*Water: Vulnerable creatures (Surtlings) take 10 damage per second while standing in water.
===Fall damage===
Falling further than 4 meters, you take 6.25 Pure damage per meter; capped at 100 damage. For example; bearing in mind a wall is 2 meters high: 
*Falling from a height on top of 2 walls deals no damage. After that each wall-height causes 12.5 damage.
*With a player's starting health of 25, falling from the top of 4 wall-heights (8 meters) can be fatal. 
**The actual damage taken varies on the exact height fallen, i.e; falling exactly 7.9 meters would deal 24 points of damage, and not be fatal.
===Other===
*Bonfire, Campfire, Hearth: 10 self-damage when dealing damage.
*Falling out of the map: 99999 damage.
==Creature resistance overview==
This table shows the damage multiplier for each damage type for each creature.
The default ordering of creatures is roughly in the intended biome progression and can be resorted back to this using the first column.
 	Creature 	Blunt	Pierce	Slash	Frost	Lightning	Fire DoT	Poison DoT	Spirit DoT	Pickaxe
1 	Neck 	1 	1 	1 	1 	1 	1.5 	0.5 	0 	
2 	Boar 	1 	1 	1 	1 	1 	1 	1 	0 	
3 	Deer 	1 	1 	1 	1 	1 	1 	1 	0 	
4 	Greyling 	1 	1 	1 	1 	1 	2 	0.5 	0 	
5 	Eikthyr 	1 	1 	1 	1 	1 	1 	1 	1 	
6 	Greydwarf 	1 	1 	1 	1 	1 	2 	0.5 	0 	
7 	Greydwarf brute 	1 	1 	1 	1 	1 	2 	0.5 	0 	
8 	Greydwarf shaman 	1 	1 	1 	1 	1 	2 	0.5 	0 	
9 	Skeleton 	1.5 	0.5 	1 	0.5 	1 	1.5 	0 	1 	
10	Rancid remains 	1.5 	0.5 	1 	0.5 	1 	1.5 	0 	1 	
11	Ghost 	0.5 	0.5 	0.5 	1 	1 	1 	0 	1.5 	
12	Troll 	0.5 	1.5 	1 	1 	1 	1 	1 	0 	
 	Troll (head) 	1 	2 	1 	1 	1 	1 	1 	0 	
13	The Elder 	1 	1 	1 	1 	1 	2 	0 	0 	
14	Root (creature) 	1 	1 	1 	0.5 	1 	1.5 	0 	1 	
15	Serpent 	1 	1 	1 	1.5 	1 	0 	0.5 	0 	
16	Abomination 	0.5 	0.25 	1 	0 	1 	1.5 	0 	0 	
17	Blob 	1.5 	0.5 	0.5 	1.5 	1.5 	0.5 	0 	1 	
18	Oozer 	1.5 	0.5 	0.5 	1.5 	1.5 	0.5 	0 	1 	
19	Draugr 	1 	1 	1 	1 	1 	0.5 	0 	1 	
20	Draugr elite 	1 	1 	1 	1 	1 	0.5 	0 	1 	
21	Leech 	1 	1 	1 	1 	1 	0 	0.5 	0 	
22	Surtling 	1 	1 	1 	1.5 	1 	0 	0 	0 	
23	Wraith 	0.5 	0.5 	0.5 	0 	1 	1.5 	0 	1.5 	
24	Bonemass 	1.5 	0.25 	0.5 	1.5 	1 	0.25 	0 	1 	
25	Wolf 	1 	1 	1 	1 	1 	1 	1 	0 	
26	Fenring 	1 	1 	1 	1 	1 	1.5 	1 	1 	
27	Drake 	1 	1 	1 	0 	1 	1.5 	1 	0 	
28	Stone Golem 	1 	0.5 	0.5 	0 	1 	0 	0 	0 	2
29	Bat 	0.5 	0.5 	0.5 	0 	1 	1.5 	0 	1.5 	
30	Ulv 	1 	1 	1 	1 	1 	0.25 	1.5 	1 	
31	Cultist 	1 	1 	1 	1 	1 	0 	1.5 	1 	
32	Moder 	1 	1 	1 	0 	1 	1.5 	1 	0 	
33	Deathsquito 	1 	1 	1 	1 	1 	1 	1 	0 	
34	Lox 	0.5 	1 	0.5 	0.5 	1 	1.5 	1 	0 	
35	Fuling 	1 	1 	1 	1 	1 	1 	1 	0 	
36	Fuling Berserker 	1 	1 	1 	1 	1 	1 	1 	0 	
37	Fuling shaman 	1 	1 	1 	1 	1 	1 	1 	0 	
38	Growth 	1.5 	0.5 	0.5 	0.5 	1 	1.5 	0 	1 	
39	Yagluth 	1 	0.25 	1 	1 	1 	0.5 	0 	1 	
40	Hare 	1 	1 	1 	1 	1 	1 	1 	0 	
41	Tick 	1 	1.5 	1 	1 	1 	1 	1 	0 	
42	Seeker Brood 	0.5 	0.5 	0.5 	1 	1 	1 	1 	0 	
43	Seeker 	0.5 	0.5 	0.5 	1 	1 	1 	1 	0 	
44	Seeker Soldier 	0.5 	0.5 	0.5 	1 	1 	1 	1 	0 	
 	Seeker Soldier (tail)	1.5 	1.5 	1.5 	1.5 	1.5 	1.5 	1 	0 	
45	Gjall 	1 	1 	1 	1 	1 	0.5 	1 	0 	
 	Gjall (eggs) 	1 	2 	1 	1 	1 	1 	1 	0 	
46	Dvergr rogue 	(WIP)	(WIP) 	(WIP)	(WIP)	(WIP) 	(WIP) 	(WIP) 	0 	
47	Dvergr mage 	(WIP)	(WIP) 	(WIP)	(WIP)	(WIP) 	(WIP) 	(WIP) 	0 	
48	The Queen 	1 	0.5 	1 	1 	1 	1 	1 	0 	
==References==
Category:Gameplay
Category:Mechanics