Major Charms

Major Charms are a category of Charms introduced with the Winter Update 2024. Many of them were recategorized from regular Charms that existed since Winter Update 2017, but the Winter Update 2024 saw a big rework on the charm system and several new charms were also introduced.
== List of Major Charms ==
	Name 	Description 	Bonus Value(per stage) 	Limitation 	Cost in Charm Points(per stage)
	Carnage 	Killing a creature has a chance to cause 15% its maximum health as Physical Damage to all monsters in an area around it. 	10% / 20% / 22% chance 	 	600 / 900 / 3,000
	Curse 	Your attack curses the creature and has a chance to cause 5% of its maximum health as Death Damage. 	5% / 10% / 11% chance 	2 times the character's level 	360 / 540 / 1,800
	Divine Wrath	Your attack has a chance to cause 5% of a creature's maximum health as Holy Damage. 	5% / 10% / 11% chance 	2 times the character's level 	600 / 900 / 3,000
	Dodge 	Chance to dodge an attack without taking any damage. 	5% / 10% / 11% chance 	 	240 / 360 / 1,200
	Enflame 	Your attack burns the creature and has a chance to cause 5% of a creature's maximum health as Fire Damage. 	5% / 10% / 11% chance 	2 times the character's level 	400 / 600 / 2,000
	Freeze 	Your attack freezes the creature and has a chance to cause 5% of a creature's maximum health as Ice Damage. 	5% / 10% / 11% chance 	2 times the character's level 	320 / 480 / 1,600
	Low Blow 	Adds a chance of Critical Hits when attacking the chosen creature with weapons able to deal critical attacks. 	4% / 8% / 9% additional chance 	 	800 / 1,200 / 4,000
	Overpower 	Your attacks have a chance to cause 5% of your character's maximum health as damage to the creature. 	5% / 10% / 11% chance 	up to 8% of the creature's maximum health	600 / 900 / 3,000
	Overflux 	Your attacks have a chance to cause 2.5% of your character's maximum mana as damage to the creature. 	5% / 10% / 11% chance 	up to 8% of the creature's maximum health	600 / 900 / 3,000
	Parry 	Any damage received has a chance to be reflected back to the attacker. The monster's resistance is ignored, only the armor is taken into account.	5% / 10% / 11% chance 	 	400 / 600 / 2,000
	Poison 	Your attack poisons the creature and has a chance to cause 5% of a creature's maximum health as Earth Damage. 	5% / 10% / 11% chance 	2 times the character's level 	240 / 360 / 1,200
	Savage Blow 	Adds extra critical damage when attacking with weapons able to deal critical attacks. 	20% / 40% / 44% extra critical damage	 	800 / 1,200 / 4,000
	Wound 	Your attack wounds the creature and has a chance to cause 5% of a creature's maximum health as Physical Damage. 	5% / 10% / 11% chance 	2 times the character's level 	240 / 360 / 1,200
	Zap 	Your attack electrocutes the creature and has a chance to cause 5% of a creature's maximum health as Energy Damage. 	5% / 10% / 11% chance 	2 times the character's level 	320 / 480 / 1,600