Bastiladon (Revivification Crystal)

is a monster unit introduced in Total War: Warhammer II.
== Recruitment ==
*
** Unlocked with: Beast Lair
*
** Unlocked with: Feral Beast Lair
== Description ==
Known to the Skinks as the Bastiladon, this hulking quadruped is perhaps the most heavily-armoured beast in Lustria. It is a walking fortress, a living bastion covered in rock-hard bony skin, and then further protected by massive iron-like plates - a natural armour so dense that it can, sometimes, thwart the bite of the mighty Carnosaur. Even those blows that crack the outermost armour plates cannot penetrate deeply into the beast due to the Bastiladon's alternating layers of thick leathery skin and additional scales. Their incredibly thick and armoured hides allow them to carry devices which other beasts, even the revered Stegadon, steadfastly refuse. These revered and holy objects are mounted upon the great beast's back so that they might be activated to smite any who dare set foot in sacred Lustria.
== Attributes ==
== Unit Abilities ==
=== Active Abilities ===
* Revivification Crystal
=== Passive Abilities ===
* Primal Instincts
* Wounds
== Strategy ==
These Bastiladons provide a source of healing for a Lizardmen army outside of the Lore of Life Slann or Skink Oracle. Notably, this is the only healing ability in the game (outside of an undead faction) that can resurrect models. On top of that, this healing is strapped on top of a big tanky dinosaur that can cause fear and terror to enemy units. 
Good for when you don't want to bring a Life Slann, but you want to make sure that high value units like Carnosaurs or Temple Guard stay alive for as long as possible.
In WH3, a particularly good pickup for other factions lacking access to the Lore of Life through the Alliance Outpost mechanic.
== Gallery ==
rinehart-appiah-bastiladon-gw.jpg