Living Shadow

The Living Shadow is a creature summoned with the Living Shadow magical effect, and resembles the shadow of the creature that summoned it.
Living Shadow 	Living Shadow 	Living Shadow 	Living Shadow 	Living Shadow 	Living Shadow
The same size as the creature that summoned it 	The same size as the creature that summoned it 	The same size as the creature that summoned it 	The same size as the creature that summoned it 	The same size as the creature that summoned it 	The same size as the creature that summoned it
Armor Class: 13 (Natural Armor)
Hit Points: 1 (or equal to the Level of the creature that summoned it)
Speed 20m. 	Armor Class: 13 (Natural Armor)
Hit Points: 1 (or equal to the Level of the creature that summoned it)
Speed 20m. 	Armor Class: 13 (Natural Armor)
Hit Points: 1 (or equal to the Level of the creature that summoned it)
Speed 20m. 	Armor Class: 13 (Natural Armor)
Hit Points: 1 (or equal to the Level of the creature that summoned it)
Speed 20m. 	Armor Class: 13 (Natural Armor)
Hit Points: 1 (or equal to the Level of the creature that summoned it)
Speed 20m. 	Armor Class: 13 (Natural Armor)
Hit Points: 1 (or equal to the Level of the creature that summoned it)
Speed 20m.
STR 	DEX 	CON 	INT 	WIS 	CHAR
5 (-3) 	16 (+3) 	8 (-1) 	14 (+2) 	2 (-4) 	6 (-2)
Skills Perception +4
Senses passive Perception 14
Damage Immunities Necrotic
Challenge 0 (10 XP) 	Skills Perception +4
Senses passive Perception 14
Damage Immunities Necrotic
Challenge 0 (10 XP) 	Skills Perception +4
Senses passive Perception 14
Damage Immunities Necrotic
Challenge 0 (10 XP) 	Skills Perception +4
Senses passive Perception 14
Damage Immunities Necrotic
Challenge 0 (10 XP) 	Skills Perception +4
Senses passive Perception 14
Damage Immunities Necrotic
Challenge 0 (10 XP) 	Skills Perception +4
Senses passive Perception 14
Damage Immunities Necrotic
Challenge 0 (10 XP)
Special Features 	Special Features 	Special Features 	Special Features 	Special Features 	Special Features
Darkvision. The Living Shadow can see in darkness within 20m of it as if it were bright light, this darkvision also works in magically created darkness.
Blend in Shadows. On its turns the Living Shadow can use an action to blend into a wall or floor, appearing as a normal shadow but maintaining its humanoid shape. If the Living Shadow is covered by darkness, like another shadow, it counts has being invisible.	Darkvision. The Living Shadow can see in darkness within 20m of it as if it were bright light, this darkvision also works in magically created darkness.
Blend in Shadows. On its turns the Living Shadow can use an action to blend into a wall or floor, appearing as a normal shadow but maintaining its humanoid shape. If the Living Shadow is covered by darkness, like another shadow, it counts has being invisible.	Darkvision. The Living Shadow can see in darkness within 20m of it as if it were bright light, this darkvision also works in magically created darkness.
Blend in Shadows. On its turns the Living Shadow can use an action to blend into a wall or floor, appearing as a normal shadow but maintaining its humanoid shape. If the Living Shadow is covered by darkness, like another shadow, it counts has being invisible.	Darkvision. The Living Shadow can see in darkness within 20m of it as if it were bright light, this darkvision also works in magically created darkness.
Blend in Shadows. On its turns the Living Shadow can use an action to blend into a wall or floor, appearing as a normal shadow but maintaining its humanoid shape. If the Living Shadow is covered by darkness, like another shadow, it counts has being invisible.	Darkvision. The Living Shadow can see in darkness within 20m of it as if it were bright light, this darkvision also works in magically created darkness.
Blend in Shadows. On its turns the Living Shadow can use an action to blend into a wall or floor, appearing as a normal shadow but maintaining its humanoid shape. If the Living Shadow is covered by darkness, like another shadow, it counts has being invisible.	Darkvision. The Living Shadow can see in darkness within 20m of it as if it were bright light, this darkvision also works in magically created darkness.
Blend in Shadows. On its turns the Living Shadow can use an action to blend into a wall or floor, appearing as a normal shadow but maintaining its humanoid shape. If the Living Shadow is covered by darkness, like another shadow, it counts has being invisible.
Actions 	Actions 	Actions 	Actions 	Actions 	Actions
Dark Touch. Melee Spell Attack: +5 to hit, reach 2m., one target. Hit: 1d8 necrotic damage. (The damage increases with the level of the creature that summoned it, with the damage increasing to 2d8 at 5th level, 3d8 at 11th level, and 4d8 at 17th level)	Dark Touch. Melee Spell Attack: +5 to hit, reach 2m., one target. Hit: 1d8 necrotic damage. (The damage increases with the level of the creature that summoned it, with the damage increasing to 2d8 at 5th level, 3d8 at 11th level, and 4d8 at 17th level)	Dark Touch. Melee Spell Attack: +5 to hit, reach 2m., one target. Hit: 1d8 necrotic damage. (The damage increases with the level of the creature that summoned it, with the damage increasing to 2d8 at 5th level, 3d8 at 11th level, and 4d8 at 17th level)	Dark Touch. Melee Spell Attack: +5 to hit, reach 2m., one target. Hit: 1d8 necrotic damage. (The damage increases with the level of the creature that summoned it, with the damage increasing to 2d8 at 5th level, 3d8 at 11th level, and 4d8 at 17th level)	Dark Touch. Melee Spell Attack: +5 to hit, reach 2m., one target. Hit: 1d8 necrotic damage. (The damage increases with the level of the creature that summoned it, with the damage increasing to 2d8 at 5th level, 3d8 at 11th level, and 4d8 at 17th level)	Dark Touch. Melee Spell Attack: +5 to hit, reach 2m., one target. Hit: 1d8 necrotic damage. (The damage increases with the level of the creature that summoned it, with the damage increasing to 2d8 at 5th level, 3d8 at 11th level, and 4d8 at 17th level)
A Greater Living Shadow can be summoned once a creature reaches Scion attainment in the Way of The Abyss school of magic.
Greater Living Shadow 	Greater Living Shadow 	Greater Living Shadow 	Greater Living Shadow 	Greater Living Shadow 	Greater Living Shadow
The same size as the creature that summoned it 	The same size as the creature that summoned it 	The same size as the creature that summoned it 	The same size as the creature that summoned it 	The same size as the creature that summoned it 	The same size as the creature that summoned it
Armor Class: 17 (Natural Armor)
Hit Points: Equal to 3x the Level of the creature that summoned it
Speed 30m., fly 30m.,	Armor Class: 17 (Natural Armor)
Hit Points: Equal to 3x the Level of the creature that summoned it
Speed 30m., fly 30m.,	Armor Class: 17 (Natural Armor)
Hit Points: Equal to 3x the Level of the creature that summoned it
Speed 30m., fly 30m.,	Armor Class: 17 (Natural Armor)
Hit Points: Equal to 3x the Level of the creature that summoned it
Speed 30m., fly 30m.,	Armor Class: 17 (Natural Armor)
Hit Points: Equal to 3x the Level of the creature that summoned it
Speed 30m., fly 30m.,	Armor Class: 17 (Natural Armor)
Hit Points: Equal to 3x the Level of the creature that summoned it
Speed 30m., fly 30m.,
STR 	DEX 	CON 	INT 	WIS 	CHAR
13 (+1) 	16 (+3) 	13 (+1) 	15 (+2) 	10 (+0) 	11 (+0)
Senses passive Perception 14
Damage Immunities Necrotic
Challenge 2 (450 XP) 	Senses passive Perception 14
Damage Immunities Necrotic
Challenge 2 (450 XP) 	Senses passive Perception 14
Damage Immunities Necrotic
Challenge 2 (450 XP) 	Senses passive Perception 14
Damage Immunities Necrotic
Challenge 2 (450 XP) 	Senses passive Perception 14
Damage Immunities Necrotic
Challenge 2 (450 XP) 	Senses passive Perception 14
Damage Immunities Necrotic
Challenge 2 (450 XP)
Special Features 	Special Features 	Special Features 	Special Features 	Special Features 	Special Features
Darkvision. The Living Shadow can see in darkness within 20m of it as if it were bright light, this darkvision also works in magically created darkness.
Blend in Shadows. On its turns the Living Shadow can use an action to blend into a wall or floor, appearing as a normal shadow but maintaining its humanoid shape. If the Living Shadow is covered by darkness, like another shadow, it counts has being invisible.	Darkvision. The Living Shadow can see in darkness within 20m of it as if it were bright light, this darkvision also works in magically created darkness.
Blend in Shadows. On its turns the Living Shadow can use an action to blend into a wall or floor, appearing as a normal shadow but maintaining its humanoid shape. If the Living Shadow is covered by darkness, like another shadow, it counts has being invisible.	Darkvision. The Living Shadow can see in darkness within 20m of it as if it were bright light, this darkvision also works in magically created darkness.
Blend in Shadows. On its turns the Living Shadow can use an action to blend into a wall or floor, appearing as a normal shadow but maintaining its humanoid shape. If the Living Shadow is covered by darkness, like another shadow, it counts has being invisible.	Darkvision. The Living Shadow can see in darkness within 20m of it as if it were bright light, this darkvision also works in magically created darkness.
Blend in Shadows. On its turns the Living Shadow can use an action to blend into a wall or floor, appearing as a normal shadow but maintaining its humanoid shape. If the Living Shadow is covered by darkness, like another shadow, it counts has being invisible.	Darkvision. The Living Shadow can see in darkness within 20m of it as if it were bright light, this darkvision also works in magically created darkness.
Blend in Shadows. On its turns the Living Shadow can use an action to blend into a wall or floor, appearing as a normal shadow but maintaining its humanoid shape. If the Living Shadow is covered by darkness, like another shadow, it counts has being invisible.	Darkvision. The Living Shadow can see in darkness within 20m of it as if it were bright light, this darkvision also works in magically created darkness.
Blend in Shadows. On its turns the Living Shadow can use an action to blend into a wall or floor, appearing as a normal shadow but maintaining its humanoid shape. If the Living Shadow is covered by darkness, like another shadow, it counts has being invisible.
Actions 	Actions 	Actions 	Actions 	Actions 	Actions
Dark Touch. Melee Spell Attack: +5 to hit, reach 2m., one target. Hit: 5d8 necrotic damage.	Dark Touch. Melee Spell Attack: +5 to hit, reach 2m., one target. Hit: 5d8 necrotic damage.	Dark Touch. Melee Spell Attack: +5 to hit, reach 2m., one target. Hit: 5d8 necrotic damage.	Dark Touch. Melee Spell Attack: +5 to hit, reach 2m., one target. Hit: 5d8 necrotic damage.	Dark Touch. Melee Spell Attack: +5 to hit, reach 2m., one target. Hit: 5d8 necrotic damage.	Dark Touch. Melee Spell Attack: +5 to hit, reach 2m., one target. Hit: 5d8 necrotic damage.