Humanoids

==Humanoids==
Humanoids are a group of creatures that have characteristics of humans. That may refer to their appearance, their logic solving and other qualities.
===Minotaurs===
Minotaurs are a race of human-like bulls. They are characterized by the prominent horns, and apparently believe that milk is the source of their strength and powers. Minotaurs yell Kaplar , yet they do not know what it means. Minotaurs are scattered throughout the whole continent including Rookgaard, but they were all originally from the same group of minotaurs that established the underground city of Mintwallin.
The Minotaurs have 3 known bosses, General Murius, the general of the Minotaur Army, The Horned Fox, who has a fortress near Kazordoon's Dwarf Mines, and Apprentice Sheng, who hides deep in the caves of Rookgaard. The Minotaur's King is Markwin, who lives in Mintwallin.
The Minotaur Mages are particularly advanced in their understanding of magic, so much so that even the Bonelords recognize their powers and efforts. Minotaurs are a good way to make gold at low levels, because they drop items frequently.
Name 		Exp	HP
Minotaur Archer		65 	100
Minotaur Guard 		160	185
Minotaur Mage 		150	155
Minotaur 		50 	100
====Minotaur Bosses====
Name 		Exp	HP
The Horned Fox 		265	300
General Murius 		550	450
Apprentice Sheng		95 	150
===Orcs===
Orcs are a race of warriors. They are bred from infancy to be strong fighters. Their largest stronghold is Ulderek's Rock, where The Orc King has his throne. It is from here that the Orcs send out raids to any nearby human settlements. Orcs do not have many allies, but they are trusted by the Dragons, and are generally found near murderers and outlaws. They do not need the help of other races for their efforts of conquest, and they have even been known to attack the Amazons without being provoked. Orcs are generally perceived as being very dumb creatures that rely on their brute strength for their own protection and advancement, but this is not completely true. The orcs are an advanced race in many ways. Their shamans have learned some magical skills, and their warlords are masters of disguise. They also have an organized society, with the Orc King maintaining order and control over the majority of orcs in Tibia. Some people consider the fact that orcs evolved their own language as a great cultural achievement.
Name 		Exp	HP
Orc 		 	
Orc Spearman 		105	38
Orc Warrior 		125	50
Orc Shaman 		115	110
Orc Rider 		180	110
Orc Berserker		210	195
Orc Leader 		450	270
Orc Warlord 		950	670
===Trolls===
The Trolls are a race of humanoids that live in small tribes in the pits and dungeons. They hunt animals and look for treasures that they keep a jealous eye on. They are weak and ridiculous fighters, but in packs they can become dangerous for an novice adventurer.
Name 		Exp	HP
Troll 		50 	20
Swamp Troll		50 	20
Frost Troll		50 	20
===Dwarves===
Dwarves are a race that are very short in stature. They are well known for their Beer and Wine and are unsurpassed in their mining abilities. They consider the elves to be their greatest threat, especially because of some of the magic that the elves posses, dwarves do not travel very much, and are therefore found almost exclusively in and around the mountain city of Kazordoon. However, they do travel by steamship to Cormaya, where some dwarves are living.
Name 		Exp	HP
Dwarf 		90 	45
Dwarf Soldier 		135	70
Dwarf Guard 		245	165
Dwarf Geomancer		380	265
===Elves===
Elves are an ancient race of creatures. They are well known throughout history for their natural understanding of magic, and are very skilled with the bow and arrow. The elven race was once unified, but now they are separated into three different castes: Deraisim, Cenath and Kuridai. A book which can be found in Ab'Dendriel says:
The Kuridai caste lives in caves beneath the surface and they are the workers.The Deraisim caste lives on the ground and are great hunters and farmers.The Cenath caste lives on the heights of the trees and are great wielders of magic.
Three other elfish castes are lost and almost forgotten: Abdaisim, Teshial and Chelabdil. There are some hints that the Abdaisim are still roaming the world and strong evidence that the Teshial may be the ancestors of the Dreamelves, while the Chelabdil seems to be the only really lost caste. See their pages for further references.
Name 		Exp	HP
Elf 		100	42
Elf Scout 		160	75
Elf Arcanist		220	175
====Bosses Elves====
Name 		Exp	HP
Dharalion		380	380
===Goblins===
Goblins are, just like the trolls, considered to be of lower intellect than most other species. They are very loosely organized, and only a few of them tend to actually have a duty in their hierarcy.
Name 		Exp	HP
Goblin		 	
===Dworcs===
The Dworcs are small pigmy-like creatures that live under the ground in the Trapwood scrub-plains south of Port Hope. They have created many pitfalls throughout the area which will cause any unwary creature to fall into a well-laid trap.While the dworcs are apparently barbaric, their Dworc Voodoomasters are fairly accomplished magic-users, and have some very strong magical powers. They have the ability to intoxicate players, and even change the player's appearance.Dworcs are also interested in other dark magic, and have managed to develop some kind of relationship with a few undead creatures.
Name 		Exp	HP
Dworc Fleshhunter 		40 	85
Dworc Venomsniper 		35 	80
Dworc Voodoomaster		55 	80
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