Seducers of Slaanesh

' is a playable faction introduced in Total War: Warhammer III. It is led by N'Kari.
==How they play==
* TBA
==Legendary Lords==
* N'Kari
==Starting territory==
The Realm of Chaos
* The Palace of Ruin, The Shard Lands ([ map])
Immortal Empires
* Shrine of Kurnous, Chrace ([ map])
* Cult established in Saphery
Darkness & Disharmony
* Hanyu Port, Broken Lands of Tian Li
==Faction effects==
* Allegiance points gained: +25%
* Diplomatic relations: +20 with all factions
* Tribute from vassals: +100%
==Victory objectives==
===The Realm of Chaos===
====Forge of Souls====
Complete the survival battle for each Chaos Realm and then win the final battle.
=== Immortal Empires ===
==== Short Campaign Victory ====
* Occupy, loot, raze, or sack 35 different settlements
* Control the following settlement either directly or through vassals and military alliances: Shrine of Asuryan
* Destroy or subjugate the following factions: , , 
==== Long Campaign Victory ====
*Achieve the Short Victory conditions
*Occupy, loot, raze, or sack 80 different settlements
*Control all provinces of Ulthuan either by direct ownership or through vassals and military allies: Eataine, Northern Yvresse, Southern Yvresse, Saphery, Cothique, Avelorn, Chrace, Nagarythe, Ellyrion, Tiranoc, Caledor, Eagle Gate, Griffon Gate, Unicorn Gate, Phoenix Gate
==Diplomacy==
=== Diplomatic Traits ===
When controlled by the AI, will have the following diplomatic traits:
====The Realm of Chaos====
* To be announced
====Immortal Empires====
* Exploiter of Decadence
* Corruptor
* Champion of the Great Game
* Seducer
==Starting Agreements==
 will start with the following treaties already in effect:
===The Realm of Chaos===
* TBA
=== Immortal Empires ===
* War with: 
* Non-aggression pact with: , 
==Strategy==
In Immortal Empires N'kari starts in north-eastern Ulthuan, with the mission of taking the entire thing. As anyone who has tried eating the donut knows this is a daunting task, however the Seducers have more strings to their bow than they may initially appear.
Firstly, you start with a cult in Saphery. This gives you a trading partner, causes corruption problems for both Avelorn and Eataine, and will give you the option to subjugate them fairly early on. This is a valuable card that needs to be played carefully; if you simply turn them into a vassal as soon as you are able they will likely get crushed very quickly for little benefit. You ideally need to do it at a critical juncture to distract one of Tyrion and Alarielle while you're dealing with the other. 
Secondly, you will quickly be able to establish diplomatic ties with Scourge of Khaine and the Cult of Pleasure, and build seduction over both. So long as both she and you stay in the game Morathi will become your pawn eventually, and you can not only take her gold but use her as a distraction to the west if parts of Ulthuan are still giving you problems.
You will have to fight a defensive war in Nagarythe while you are pushing through Yvresse, or vice versa. High Elves are fairly well equipped to deal with Slaanesh since they have plenty of anti-large and ranged. However the silly playthings leave huge amounts of forest all over their maps, which is great news for your fast flankers. All in all, N'kari makes for a challenging but highly satisfying campaign, all the more so because it has an obvious end point.
es:Seductores de Slaanesh
Category:Total War: Warhammer III Slaanesh factions
Category:Playable factions introduced in Total War: Warhammer III
Category:Total War: Warhammer III factions
Category:Slaanesh factions
Category:Immortal Empires factions