Caelthir Umbrilli

"The surest path to victory is to choose for your opponent."
==Skills==
*Bluff 10
*Diplomacy 13
*Knowledge (Arcana) 20
*Knowledge (Dungeoneering) 14
*Knowledge (Geography) 14
*Knowledge (History) 14
*Knowledge (Planes) 14
*Linguistics 16
*Sense Motive 12
*Spellcraft 18
==Feats==
Toughness, Heighten Spell, Improved Counterspell, Opposition Research, Toppling Spell, Improved Initiative, Disruptive Spell, ?
==Equipment==
*Head:
*Headband:  Caelthir's Mask
*Eyes:
*Neck: Amulet of Stone
*Shoulders: Hermit's Friend
*Body: Raiments of the Sovereign
*Chest:
*Belt:  Freestride Sash
*Wrists:
*Hands:
*Ring 1: Yalshan's Ring of Power
*Ring 2: Infinity Band
*Feet:
*Armor:
*Shield:
*Weapon 1: Longbow +1
*Weapon 2: Cloven Will
*Items:  Communication Journal
==Biography==
He met the party after hearing of their exploits at the Battle of Rheene, wanting to see if his skills could be put to use in his desire to see and make a mark on the world.
==Personality==
==Fighting Style/Preference==
Caelthir's fighting style, generally, is not a fighting style at all, relying instead on inhibition and misdirection of enemies as well as enhancement of allies. This is a choice made of personal preference and cultural influence; never having been proficient at combat and having been maligned for that in his native Portiri, his desire to prove the usefulness of his magic in his youth still carries through today. Tactical precision is his wont, for his belief is that a strategic fortification or deception can turn the tide of battle far more effectively than a swing of his blade. Such consideration also carries over into his rarely used evocations -- all of which are formed of pure force, which is resisted by nothing and one of the hardest forms of barrier to break through. Finally, he is also a master of spell dueling due to his training, possessing a knowledge of spells and techniques to help him nullify enemy mages. The only school of magic he will not use is necromancy, which he finds unsavory.
==Spells==
===0th-Level===
Resistance, Detect Magic, Read Magic, Light, Ghost Sound, Mending, Message
===​1st-Level===
Endure Elements, Magic Missile, Inhibit, Mage Armor, Grease, Enlarge Creature, Comprehend Languages, Identify
===​2nd-Level===
Miserable Pity, Baleful Transposition, Distracting Ray, Slapping Hand, Greater Slide, Create Pit, See Invisibility
===3rd-Level===
Dispel Magic, Displacement, Suggestion, Haste, Spell Vulnerability, Chain Missile, Earth Spike
===4th-Level===
Stoneskin, Confusion, Mass Resist Energy, Greater Invisibility, Force Missiles, Charm Monster, Summon Elemental Ally
===5th-Level===
Reciprocal Gyre, Wall of Stone, Telekinesis, Force Rain, Phantasmal Web, Polymorph
===6th-Level===
Ray of Reversal, Greater Heroism, Permanent Image
===7th-Level===
===8th-Level===
===9th-Level===
Category:Noteworthy People