Friagne

==Summary==
Friagne is a Crimson Lord and the first antagonist in Shakugan no Shana, who goes by the true name Hunter. He's a tall and good-looking man whose hobby is to collect Treasure Tools, magical objects that provide special abilities or even Unrestricted Spells to the one who possesses them. However, he's infamous for killing many Flame Hazes and having a perverse obsession with dolls. Calm and cunning, he backs up his confidence with a vast arsenal of Treasure Tools, Rinne, spells, and experience. In 1848, he found a doll in Turin with which he fell in love at first sight; he later gave life to the doll, turning it into his Rinne, Marianne. For the sake of turning Marianne into a permanent and independent being, he came to Misaki City to perform a notorious Unrestricted Spell in order to gain enough Power of Existence for the ritual.
==Powers and Stats==
Tier: At least , likely , likely higher
Name: Friagne, Hunter, Flame Haze Killer
Origin: Shakugan no Shana
Gender: Male
Age: A few centuries
Classification: Crimson Lord
Powers and Abilities:
<tabber>
|-|Abilities=
Superhuman Physical Characteristics, Enhanced Awareness, Space-Time Distortion Awareness, Extrasensory Perception (Can sense supernatural phenomena or creatures across kilometers, Can distinguish clones from the real body), Fire Manipulation and Energy Manipulation (Can shoot fire projectiles that can explode), Flight, Energy Manipulation and Life Manipulation (Can control Power of Existence and give life to doll-like objects), Perception Manipulation, Summoning (Can summon dolls from his RobeSeason 1, Episode 6), Teleportation,Season 1, Episode 3 Healing (both for himself, his Rinne and his Treasure Tools), Purification (Types 1 & 3), Preparation and Energy Manipulation with City Devourer, Conceptual Manipulation (Type 3, Alteration) with Insignia of Reincarnation, Elasticity, Attack Reflection, Cloth Manipulation and Forcefield Creation with Robe, Invulnerability and Power Nullification to Fire Manipulation with Azure,Season 1, Episode 5 Limited Durability Negation with Trigger Happy,Shakugan no Shana MovieLight Novel, Volume SIII. Side Story: Sorrow Chain Manipulation and Power Nullification with Bubble Route, Energy Manipulation and Explosion Manipulation with Dance Party, Danmaku with Regular Sharp, Fire Manipulation and Elemental intangibility with Lahat, Clairvoyance and Limited and Specific Omniscience with Crystal Altar (restricted to Power of Existence). Nina has Transformation, Large Size (Type 0) and Bodily Weaponry
|-|Crimson Denizen-specific attributes=
|-|Resistances=Resistance to Disease Manipulation and Poison Manipulation (Crimson Denizens automatically reject the effects; should a Denizen switch bodies with a non-Denizen, they would still resist themShana S, Episode 1) and Time Stop (Can freely move around any Fūzetsu). Partial Resistance to Perception Manipulation (Crimson Denizens can resist the passive lack of presence exuding from other Flame Hazes and Crimson Denizens, but don't resist the ability if it comes from a separate spell or mechanism, or if it's purposely amplified). Partial Resistance to Life Manipulation, Memory Manipulation, Conceptual Manipulation and Existence Erasure (Limited to human-universe versions of them; Crimson Denizens are immune to abilities affecting Power of Existence (the energy that makes up the existence, history, life force and identity of humans and objects in our universe) or similar human-related energies because they don't possess any (since the Crimson Realm they come from is a universe without Power of Existence). Crimson Denizens should however be vulnerable to abilities messing with the unique life force of the Crimson Realm, or, in simpler terms, to Life/Memory/Conceptual/Existence Manipulation that can affect beings from fundamentally different universes and worlds from ours)
</tabber>
Attack Potency: At least Large Building level+ (He stomped BoS Shana and clashed with MoS Shana, who was a bad matchup for himShakugan no Shana Guide Book Anime-hen page 14Manga, Chapter 17 and who can survive thisSeason 1, Episode 8), likely City Block level, likely higher (Friagne is widely known for having killed countless Flame Hazes,"Dengeki G's Festival! Vol.8" page 11 and is considered among the most powerful of all Crimson Lords in modern times, in spite of his lower raw damage output."Shakugan no Shana Guide Book Nyūmon-hen" page 11"Shakugan no Shana Guide Book Nyūmon-hen" page 17 He clashed with Margery Daw with relative ease, despite her being stronger.Shakugan no Shana Movie Should be stronger than the Aizen Siblings, as they are Crimson Denizens and Friagne is a Crimson Lord)
Speed: Likely Subsonic combat speed (Superior to BoS Shana and can match Margery Daw), with Subsonic reactions and attack speed (From these feats. He was casually outspeeding BoS Shana)
Lifting Strength: Unknown
Striking Strength: At least Large Building level+, likely City Block level, likely higher
Durability: At least Large Building level+, likely City Block level, likely higher
Stamina: Superhuman. Friagne is widely known for having defeated and killed many Flame Hazes, including some stronger than him, and so should scale to other powerful Crimson Lords, like Fecor or Orgon. He also possesses a lot of Power of Existence that he can use to cast spells or to feed life into his dolls, of which he has created over 6000.Light Novel, Volume SIII. Side Story: Nomad He casually overwhelmed BoS Shana and kept up with Margery Daw, who's much stronger than him. He meticulously prepared the City Devourer and Insignia of Reincarnation spells, both of which require continuous attention and energy to work.Season 1, Episodes 2-6
Range: Several Meters with Robe and Bubble Route, Tens of Meters with Regular Sharp, Tens of Meters to Hundreds of Meters with spells and other equipment, up to Tens of Kilometers with Fūzetsu and City Devourer
Standard Equipment:
*Friagne Party: Friagne possesses an army of Rinne (over 100), which come in many different shapes and forms, but all have something to do with dolls, plush toys, action figures and mannequins. All his Rinne are capable of thought and action, but only a few are autonomous and truly independent in that regard. However, they all understand they only exist for the sake of Friagne and Marianne, and so they will always act in Friagne's best interests and carry out his orders. They would even willingly sacrifice their lives to further the goals of their masters. Friagne's Rinne can use Power of Existence to enhance their attacks, combine together to become stronger or "heal" wounds, and it is common for smaller Rinne to hide inside larger ones, as armor.
**Marianne: The strongest of Friagne's Rinne and the target of his affection. She's an autonomous Rinne, meaning she can act and think independently and has a personality. She deeply cares about her master and wishes nothing more for him to succeed in his plans. Despite being the strongest of the Rinne, she's still weak physically, but she can use Power of Existence effectively and even some of Friagne's Treasure Tools, notably Regular Sharp and Bubble Route. She has the form of a small rag doll, though she usually conceals herself inside a mannequin.
**Nina: Another autonomous Rinne of Friagne, in the shape of a blue cat doll, and his first Rinne after arriving in Japan. She also hides inside mannequins or action figures due to her frailty, and can transform into a large wolf-like beast.
*Robe: A white sash that always floats around Friagne. Its main usage is defensive, often to block or deflect attacks, but it can also be elongated or be used to summon Rinne.
*Azure: A silver ring with carvings and a small red gem. Its ability is to nullify the effects of fire, including heat, making the user invulnerable to fire. The effect can be invoked by using Power of Existence, or it can respond automatically to the intention of the wearer. The ability is so strong it can even protect against the flames of Alastor.
*Trigger Happy: A revolver-shaped gun and the primary reason Friagne was able to kill so many Flame Hazes. It doesn't require any ammo and can be activated just by pulling the trigger. The weapon can destroy any object containing a soul, an energy/power source, or an existence (like a spirit, monster or person). In a specific sense, when used on a Flame Haze, it destroys the Vessel of their Crimson Lord, forcing the latter to be released from their hibernation state and manifest in the world; because most Flame Haze are unable to contain the massive Power of Existence that their Lord normally has, they break, explode and perish. 
*Bubble Route: A golden coin. When tossed, it creates afterimages that then all transform into a long golden chain. The chain negates the powers of any weapon it touches and is virtually indestructible.
*Dance Party: A glass bell. Friagne uses it to better control his Rinne, and it allows him to make them so volatile that they explode. Its main purpose is to create diversionary attacks and mask the presence of other spells by overloading the area with Power of Existence.
*Regular Sharp: A deck of cards. The number of cards can increase to an indefinite amount and form a vortex in which a volley of energy bolts are shot.
*Crystal Altar: A small bronze mirror. Through preparation, it can project a magical 3D model of a desired location, like a miniature projection of the real world. Its primary use is to observe the location, power and identities of spells used inside the area, as well as the flow of Power of Existence and supernatural phenomena in general. More specific to Shakugan no Shana, it's also used to locate and observe Torches.
*Lahat: A sword. It can be controlled at will and its blade can turn into flame.
*Reshuffle: A small spyglass. It allows two people to swap consciousnesses and spirits (effectively leading to a body swap), but only works if they share a deep enough bond. They can use the abilities of the other person, but will likely be weaker, less effective and with far less control.
Intelligence: At least Gifted. Friagne is cunning, patient, and is competent at forming plans, both short-term and long-term. He was capable of activating, manipulating and even improving the complex City Devourer spell by making it more effective (which was created by Asiz, one of the greatest Crimson Lords and spellcasters to have existedLight Novel, Volume 10). Friagne was thorough in investigating Misaki City and choosing the best location for the activation, and was careful and methodical in preparing all the necessary steps, as well as backup plans. He's masterful at using all his Treasure Tools in battle and often devises tactics with them, such as baiting Shana with Trigger Happy to divert her attention away from Dance Party, and then using Dance Party both as a surprise attack and to hide the true purpose of his plan from Shana and Yuji; or by using Bubble Route to lock an opponent in place and then using Regular Sharp to bombard them. Over his existence, he's created over 6000 Rinne.
Weaknesses: Friagne isn't the strongest on his own, and instead usually relies on his wide array of equipment, Rinne and spells
Notable Attacks/Techniques:
*Fūzetsu: The most common of all Unrestricted Spells. The spell creates a dome-shaped isolated space, by intermingling the Crimson Realm and the human world. Since the spell is usually cast on the ground, only its upper half is visible and the lower half is underground.Shakugan no Shana Light Novel Volume SIII The area within the Fūzetsu is detached from the flow of causality of the outside world, with its interior area frozen and concealed from the outside. Inside the barrier, all phenomena and causalities (such as time, space, perception, movement and existence itself) are stopped for ordinary beings, like a plug had been removed, allowing only Flame Hazes and Crimson Denizens to act freely within it."DVD Special Book Grand Grimoire" page 5 The separation from the flow of causality is at the level of "inside the Fūzetsu vs outside the Fūzetsu" and not within the Fūzetsu itself. People and objects frozen inside the Fūzetsu can still be killed or destroyed and events happening inside the Fūzetsu will follow normal rules of cause and effect. Additionally, nobody can see or hear anything happening inside a Fūzetsu from the outside and vice-versa, including those who can sense the spell."Dengeki G's Festival! Vol.8" page 27Season 2, Episode 9 Outside the Fūzetsu, ordinary creatures will subconsciously avoid the affected area, no matter what they intended to do there, like affected by a planetary mind and memory manipulation. To them and the human world at large, the area within the Fūzetsu stops existing altogether; they won't even register that a part of the world is suddenly "missing" and, to them, it would never have existed in the first place. Finally, energy released inside a Fūzetsu cannot go outside until the spell ends.
*City Devourer: A powerful spell that is able to convert a large area directly into Power of Existence, strong enough to erase an entire city from existence. Activating it requires careful and methodical preparation for a long time, in addition to many Torches.
*Insignia of Reincarnation: A preset magic crest that, when activated, recomposes the existence which houses it, allowing that existence to conform and establish itself in the world without depending on another person's Power of Existence. It effectively allows animated objects, people who've had their identity and existence erased or messed with, or any being that cannot be considered "alive" despite possessing awareness and intelligence, to obtain a true existence, turning them into independent beings with their own identity and presence in the world.Light Novel, Volume 22 / Season 3, Episode 24 Friagne planned to combine this spell with the massive amount of Power of Existence collected by City Devourer to make his Rinne, Marianne, into her own permanent existence.
Note:
*The Crimson Realm and the human world are intermingled, detaching the domed area from the flow of causality of the world. Space-time, perception, movement and existence itself are separated from the outside world and immediately halted until the Fūzetsu stops. The separation from the flow of causality is at the level of "inside the Fūzetsu vs outside the Fūzetsu" and not within the Fūzetsu itself. As such, events happening inside the Fūzetsu will follow normal rules of cause and effect. However, any attempt to cause an effect on the outside world from within the Fūzetsu (or to cause an effect in the Fūzetsu from the outside world) will fail: an earthquake happening inside the Fūzetsu won't affect the outside and vice-versa; a fireball thrown at a Fūzetsu, from either side, will cause no effect.
*People and objects caught inside are halted and incapable of moving, acting, seeing, thinking or doing anything. They can still die or be destroyed if attacked. Those outside the Fūzetsu will subconsciously avoid the affected area, no matter what they intended to do there, like affected by a planetary mind and memory manipulation. It's as if they "forgot" what they had to do there. The idea when the Fūzetsu spell was created was to make it so ordinary living beings couldn't ever interact with it or whatever happens inside.
*For as long as the Fūzetsu is active, to ordinary creatures - and the human world at large - the affected area doesn't exist and never has. Ordinary creatures will temporarily live as if the area and people inside the Fūzetsu never existed, and they don't even register that a part of the world is "missing", not even in their subconscious. When the spell ends and the area is reconnected to the flow of causality of the outside world, humans go back to living as if the area and people previously trapped had always existed. This existence erasure and presence manipulation is strictly from a human universe-sense, as the people and things inside a Fūzetsu still exist, but only Flame Hazes, Crimson Denizens and allowed humans can perceive them.
*Anything damaged, destroyed or killed within a Fūzetsu can be restored by using Power of Existence. It is an energy that exists in the air and in every living and non-living thing; it represents the identity, history, information, presence and impact of that thing on the world. Any damage caused inside a Fūzetsu can be restored by using Power of Existence, to adjust the disparities of the causality inside a Fūzetsu and to match the flow of causality of the outside world. By doing this, it is possible to restore anything that has had its causality severed within a Fūzetsu, be it a living being or an object, to the state that it was in before its causality was severed. However, if a Fūzetsu is ever unlocked during a battle without repairs having been done, the damage is irreparable: people killed inside the spell stay dead and things whose Power of Existence was consumed vanish from existence (from a human universe-sense). This "repairing" demands extreme mastery of that energy's manipulation, and, while all Flame Hazes can perform basic repairs, only very few can perform complex repairs."Dengeki G's Festival! Vol.8" page 39 If Power of Existence is consumed, the person or thing that PoE belonged to is gone forever, and its existence and history are erased from the entire world.Season 1, Episode 2 However, Distortions are caused whenever this happens and, if too many accumulate, it would destroy the balance of the world, causing harm to both the human world and the Crimson Realm."Shakugan no Shana Guide Book Nyūmon-hen" page 12 Both Flame Hazes and Crimson Denizens have stopgap measures to soften these Distortions."Shakugan no Shana Guide Book Nyūmon-hen" page 14"Shakugan no Shana Guide Book Nyūmon-hen" page 15
*The only way for a human to interact with a Fūzetsu and act within it is by being granted free action through a spell by a Flame Haze or Crimson Denizen capable of advanced spellcasting. That spell envelops humans with an energy, presumably the same as the Crimson Realm's, that allows them to move freely inside. Nobody can see or hear what is happening inside a Fūzetsu from the outside, not even creatures that can sense and interact with it. Similarly, nobody inside a Fūzetsu can see or hear what is happening outside.
*Only characters who possess energy from the Crimson Realm within them, who are tied to it, or who are allowed to by such characters, can act inside a Fūzetsu.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
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