Reverse Missile (Wizard Spell)

This spell reflects attacks from all missile weapons, including spells such as magic missile and Melf's acid arrow, and large missiles such as ballista attacks (but excluding non-missile ranged attacks, such as fireball and disintegrate spells). The missile returns to strike the one who fired it, as long as that being is within the range of the spell. If beyond the range, then the missile drops to the ground upon reaching the reverse missile range limit Reflected missiles attack the creature they turn back upon as if launched by the original attacker.
Notes: Rare spell. As a Forgotten Realms Old Empire spell, initial exposure requires a mentor or a read Southern magic spell.
To determine the magical effects the reverse missile spell affects, use the following criteria: a) Is there a physical missile? b) Does the original attacker make an attack roll? If the answer to both is yes, then the spell applies. Magic missile should be viewed as a special exception; a non-physical energy attack that would normally fall outside the spell effect Since it is included, all spells that function as magic missile are also re­flected. Since magic missile automatically bits, it also does so when reflected.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells