Encumbrance

Encumbrance indicates the effect that the weight of gear that a character is carrying has on his movement rate. There are 3 levels of encumbrance:
*None/Light- The character can run and walk at full speed.
*Normal-The character cannot run, but can walk at full speed.
*Heavy-The character cannot run, the character walks at 50% normal speed.
The amount of weight corresponding to threshold between levels of encumbrance is dependent on strength and specified in encumbrance.2da. The table is repeated here for completeness:
{| cellpadding="2" cellspacing="0" border="0"	Strength	Normal	Heavy
1 	6 	10 	
2 	13 	20 	
3 	20 	30 	
4 	26 	40 	
5 	33 	50 	
6 	40 	60 	
7 	46 	70 	
8 	53 	80 	
9 	60 	90 	
10	66 	100 	
11	76 	115 	
12	86 	130 	
13	100 	150 	
14	116 	175 	
15	133 	200 	
16	153 	230 	
17	173 	260 	
18	200 	300 	
19	233 	350 	
20	266 	400 	
21	306 	460 	
22	346 	520 	
23	400 	600 	
24	466 	700 	
25	533 	800 	
==PnP Comparison==
Encumbrance has more severe repercussions in PnP, it restricts a character like armor: including restricting the Maximum dexterity bonus a character can add to Armor Class and introducing an Armor check penalty to skills. Encumbrance is also size dependent, smaller creatures can carry less weight than a large creature of the same strength before becoming encumbered. None of this was incorporated in NWN2.