Mechs/SMR-FL aka SALAMANDER

==Description==
The Salamander the design incorporates fire-based weapons; its primary armaments being a pair of Flamers slung under the arms and a single, one-shot short-range missile strapped to the shoulder, invariably one with an Inferno payload. This makes the Salamander especially potent against infantry and combat vehicles, though that does not mean it is less intimidating to MechWarriors: few would want to get caught in the sights of a Salamander Point.
Drop Cost Multiplier: 0.87
==Mech Bay==
Level 	Source 	Affinity
20 	Mech 	Ankle biter: -25% Signature and Visibility and +1 Local ECM, +10% Vision and Sensors, +1 Probe
40 150	Salamander 	Firestarter Firewalker: +20% Heat Damage -20% Heat Damage Taken
60 80 	Boarding Claws 	Swarm! Go for the knees!: +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
90 	BA Controls 	Skeet Shooter: +1 Evasion Ignore
100 	Battle Armor (2)	Dodge!: +1 Defense
120 	BA Jump Jets (2)	Jumpy: +33% Jump Distance
140 	BA Systems (6) 	Runner: +1 Walk Move Point
140 	HarJel 	Durability: -5% Damage Taken
Health 	A=40/60S=25	A=40/60S=25	
HardPoints	[ 3BA ] 	[ 3BA ] 	
Fixed 	
Boarding Claws
HarJel
BA Jump Jets (2)	
Boarding Claws
HarJel
BA Jump Jets (2)	
Dynamic 	
BA Flamer (2)
BA I-SRM-1 (OS)(C)	
BA Flamer (2)
BA I-SRM-1 (OS)(C)	
Health 	A=40/60S=25	A=40/60S=25	A=40/60S=25
HardPoints	[ 3BA ] 	[ 3BA ] 	[ 3BA ]
Fixed 	
Boarding Claws
HarJel
BA Jump Jets (2)	
Boarding Claws
HarJel
BA Jump Jets (2)	
Boarding Claws
HarJel
BA Jump Jets (2)
Dynamic 	
BA Flamer (2)
BA I-SRM-1 (OS)(C)	
BA Flamer (2)
BA I-SRM-1 (OS)(C)	
BA Flamer (2)
BA I-SRM-1 (OS)(C)
Shared 	Components 	 	
Fixed 	
BA Systems (6)
BA Controls
Battle Armor Core 005
BA Squad Size 5	 	
Dynamic 	 	 	
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