Vehicles/DEMOLISHER (MRM)

==Description==
Developed during the late Clan Invasion-era, this variant can launch almost one hundred missiles at an enemy thanks to its three MRM-30 launchers.Each launcher can count on 2 tons of ammunition. A C3 Slave allows it to take advantage of targeting data provided by other units.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Accurate Weapon - Missiles	Missile Mastery: +1 Accuracy and -1 Recoil for Missiles (Quirk)
60 	Crew Compartment (2) 	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
140 	C3 Slave (3) 	Coordination: +1 Lance Tactics, +1 Lance Resolve Per Round (Maximum 3 stacks) (Gear)
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=260 S=40	
Front 	Fixed 	 	
Crew Compartment (2)
Sensors Vehicle Basic
FCS Missile Accuracy	
Sides/Turret	Health	A=200 S=40	A=200 S=40	A=200 S=40
Sides/Turret	Fixed 	
Left Side Tracks	
Turret Systems (5)
3x MRM-30	
Right Side Tracks
Rear 	Health	 	A=100 S=40	
Rear 	Fixed 	 	
3x Ammo MRM
Ammo MRM IMP
2x Ammo MRM INC
Structure (1)
Tracked Propulsion System
Ferro-Fibrous (1)
C3 Slave (3)
Engine
Engine Core 240 (1)
Heat Sink
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\ClanInvasion3061\Base\vehicle\assault\vehicledef_DEMOLISHER_MRM.json