Vhailor

==Summary==
Vhailor was once a human Mercykiller, part of a faction that plans to cleanse all evil from reality by applying unyielding, merciless justice to all. Dedicated to the cause far beyond any other, Vhailor's spirit hung onto his armor after death and transcended far beyond his original power, becoming an inhuman executioner of justice.
==Powers and Stats==
Tier: from at least up to at least | from at least , likely up to at least 
Key: Pre-Endgame | Endgame (Fortress of Regrets)
Name: Vhailor
Origin: Dungeons and Dragons - Planescape: Torment
Gender: Male
Age: Unknown, at least centuries
Classification: Restless Spirit
Powers and Abilities:
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|-|Inherent= 
Superhuman Physical Characteristics, Weapon Mastery, Immortality (Type 1 and 7) and Inorganic Physiology (Vhailor is a restless spirit whose life force animates a suit of armorPlanescape: Torment - Vhailor's Mercykiller Armor and his axePlanescape: Torment - Final Judgment. While he can also wield other axes, Final Judgment is irreversibly tied to him and his "body" and being cursed, cannot be removed), Bodily Weaponry (Vhailor's armor is covered with sharp blades and doubles as a weapon of its ownPlanescape: Torment - Vhailor), Supernatural Willpower (Vhailor's sheer will and extreme dedication to justice kept him alive after his body died, causing him to become a restless spirit of justicePlanescape: Torment - Vhailor), Empowerment, Fire Manipulation and Damage Boost (Final Judgment increases the wielder's strength and grants them protection, inflicts fire damage and doubles its power against Chaotic or Evil beings, as Vhailor draws his power from merciless justicePlanescape: Torment - Final Judgment. The more powerful the injustice he is fighting against, the more strength he will gather as a resultPlanescape: Torment - Vhailor, to the point of being capable of killing even godsPlanescape: Torment - Journal), Damage Reduction (Vhailor resists piercing and projectile damage), Dimensional Travel (Capable of traveling to the afterlife PlanesPlanescape: Torment - Vhailor), Light Manipulation (Vhailor's eyes can shine with such glow to be blindingPlanescape: Torment - Vhailor), Telepathy (All Mercykillers are inherently capable of casting Detect Lie once per dayDnD 2e - Planescape: Campaign Setting, but Vhailor seems to have grown far beyond that; just by looking at someone, he can see through their minds and judge whether they are just or deserving of punishmentPlanescape: Torment - Vhailor), Non-Physical Interaction (Being enchanted, Final Judgment is capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities. Furthermore, Vhailor has been stated to be capable of killingPlanescape: Torment - Vhailor even godsPlanescape: Torment - Journal), Regeneration Negation (Up to Mid-Godly) and Extreme Resistance to Probability Manipulation (Stated to be capable of killingPlanescape: Torment - Vhailor godsPlanescape: Torment - Journal, who can regenerate from being destroyed by the Sphere of Annihilation, which erases something from all levels of existence, and ensure themselves the highest possibility of success in every action, even in the face of absolute failure. The Nameless One believed that he could kill him permanentlyPlanescape: Torment (1999), Fortress of Regrets), Extreme Resistance to Death Manipulation and Soul Manipulation (Undead are healed by spells that use Libris Mortis 3.5e, and they all draw their powers from the Libris Mortis 3.5e), Pain Manipulation (Undead are Libris Mortis 3.5e), Temperature Manipulation, Acid Manipulation and Magic (Vhailor has complete resistance to acid, cold, magic and magic cold), Pressure Points, Paralysis Inducement, Status Effect Inducement, Mind Manipulation and Statistics Reduction (Undead are immune to critical hits, paralysis and stunning, can't be affected by mind spells and can't have their ability scores loweredMonster Manual 3.5e Page 317)
|-|Equipment=
Statistics Amplification (Many pieces of equipment increase one or several of the wearer's statistics), Magic (Many pieces of equipment are either enchanted or can cast magic), Non-Physical Interaction (Magic is capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entitiesDragon Magazine #8, page 4), Reality Warping (All magic is the result of manipulating The Weave, a multiversal construct personified by the Goddess Mystra, which in turn refines the raw power of the entity known as The Serpent), Weapon Control (The Entropic Blade is also capable of transforming between different shapes, at the user's willPlanescape: Torment - Entropic Blade), Electricity Manipulation and Durability Negation (Heartgrinder inflicts electrical damage, and also always damages the target's heart, no matter where it strikes, if they have onePlanescape: Torment - Heartgrinder), Chaos Manipulation (The Axe of the Jester causes random, uncontrollable effects around itself, often leading its user to die in anticlimactic ways or pull off incredible featsPlanescape: Torment - Axe of the Jester), Life Absorption (Butcherer of Innocents absorbs foes' life force as it cuts them down, healing the userPlanescape: Torment - Butcherer of Innocents), Temperature Manipulation and Deconstruction (Edge of Oblivion inflicts cold damage and also disintegrates the flesh around the area it strikesPlanescape: Torment - Edge of Oblivion), Berserk Mode, Empathic Manipulation and Absorption (Hatred's Gift inflicts hatred in the user's opponents while fillings its wielder with a berserker rage. It also absorbs foes into itselfPlanescape: Torment - Hatred's Gift), Minor Mind Manipulation (The Negative Token can be used to exert some control over Shadows, and passively renders it harder for them to attackPlanescape: Torment - Negative Token), Energy Manipulation and Damage Reduction (The Displacer Ring redirects energy of attacks aimed at the user, rendering them harder to hit and hurtPlanescape: Torment - Displacer Ring), Forcefield Creation (Mempa's Biting Ring protects the wearer with an auraPlanescape: Torment - Mempa's Biting Ring), minor Invisibility (The Ring of Almost Invisibility renders the wearer partially invisiblePlanescape: Torment - Ring of Almost Invisibility), minor Light Manipulation and extreme Resistance to Sense Manipulation (Blindsider has a tendency to reflect light onto its foes' eyes, and is also enchanted to protect the wielder from being blinded themselvesPlanescape: Torment - Blindsider), Resistance to Poison Manipulation (Gehraise's Ring protects from poisonPlanescape: Torment - Gehraise's Ring)
|-|Consumables=
Statistics Amplification (Many charms increase one or several of the wearer's statistics), Magic (Many charms can cast magic), Non-Physical Interaction (Magic is capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entitiesDragon Magazine #8, page 4), Reality Warping (All magic is the result of manipulating The Weave, a multiversal construct personified by the Goddess Mystra, which in turn refines the raw power of the entity known as The Serpent), Healing (With Healing ScrollsPlanescape: Torment - Healing Scroll), Blood Manipulation (Blood Charms heal wounds by causing the user's blood to clot around them, preventing blood lossPlanescape: Torment - Blood Charm, as do Clot Charms, with the added benefit of causing their blood to clot around wounds faster for a whilePlanescape: Torment - Clot Charm), Poison Manipulation (Abyssal Pipes summon Cloudkill, which attacks foes with powerful clouds of poisonPlanescape: Torment - Abyssal Pipes), Acid Manipulation (Adder's Kiss, cast by Adder's Tear summons a powerful acid bolt to melt down foesPlanescape: Torment - Adder's Tear, while Acid Storm, summoned by Scent of the Storm, summons entire clouds of itPlanescape: Torment - Scent of the Storm), Plant Manipulation (Black-Barbed Curse causes thorned black plants to grow into the target, while Black-Barbed Shield summons them as protection. The two are cast, respectively, by Black-Barbed Seed and Black-Barbed CharmPlanescape: Torment - Black-Barbed SeedPlanescape: Torment - Black-Barbed Charm. The entire tree maze that she resides in was created by her over thousands of years from just a tiny seed she had on her when she was Mazed), Blessing (Can cast Blessing with Blessed CandyPlanescape: Torment - Blessed Candy), Bone Manipulation (Bone Charms increase the strength of the user's bonesPlanescape: Torment - Bone Charm), Regeneration (Blood Fly Charms temporarily imbue the user with regeneration, or boost pre-existing regenerative abilitiesPlanescape: Torment - Blood Fly Charm), Animal Manipulation (Corpse Fly Charms cast Swarm Curse, which summons a swarm of insects upon the targetsPlanescape: Torment - Corpse Fly Charm), Transformation and minor Elasticity (Cockroach Charms give the user a tough insect hide and render them much harder to squashPlanescape: Torment - Cockroach Charm), Creation and Supernatural Luck (Clipped Copper Pieces increase the user's luck temporarily and create a handful of copper commonsPlanescape: Torment - Clipped Copper Piece), Weapon Creation (Crunchity Candy casts Armor, which summons a magical suit of armor around the targetPlanescape: Torment - Crunchity Candy), Decay Negation (Dustman Embalming Charms can cast Minor Embalming and Major Embalming, which prevent and undo an undead's decay, healing themPlanescape: Torment - Lesser/Greater Dustman Embalming Charm), Resurrection (Divine Censers can resurrect one freshly deceased personPlanescape: Torment - Divine Censer), Soul Manipulation (Fanged Mirrors of Yehcir-Eya cause the target's body to split from their soul and attempt to kill themPlanescape: Torment - Fanged Mirrors of Yehcir-Eya), Forcefield Creation (Holy Candy invokes Protection from Evil, a magical shield that wards off attacks from evil creaturesPlanescape: Torment - Holy Candy), Empathic Manipulation (Frost Mint Candy can cast FriendsPlanescape: Torment - Frost Mint Candy, which alters a creature's mind to be more susceptible to persuasion"For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you" - DnD 5e Player's Handbook), Electricity Manipulation (Mechanus Candy invokes Call Lightning summoning a lightning bolt to strike the targetPlanescape: Torment - Mechanus Candy, as does Shackles of Light with Chain Lightning StormPlanescape: Torment - Shackles of Light), Purification (Quint's Poison Charm cures PoisonPlanescape: Torment - Quint's Poison Charm), Explosion Manipulation (Murk casts the explosive BlackspherePlanescape: Torment - Murk), Illusion Creation (Mirrors of Imaging create copies of the userPlanescape: Torment - Mirror of Imaging), Dimensional Travel and Earth Manipulation (The Ring of Fallen Stars casts Meteor Storm Bombardment which summons meteors from another dimension onto foesPlanescape: Torment - Ring of Fallen Stars), Damage Transferal (Sadistic Frame casts Pain Mirror, which causes all nearby hostile creatures to suffer the same damage that the caster doesPlanescape: Torment - Sadistic Frame), Magic Negation (Whistles of Warding cast Antimagic Shell, which undoes all magic in its area of effectPlanescape: Torment - Whistles of Warding), Sense Manipulation (Thrice-Blind Charms afflict a target with blindness for several minutesPlanescape: Torment - Thrice-Blind Charm), Resistance to Fire Manipulation (Charcoal Charms protect the user from firePlanescape: Torment - Charcoal Charm), Fear Manipulation (Kasseg provide resistance to PanicPlanescape: Torment - Cerebral Parasite Kasseg)
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Attack Potency: Varies (The more powerful the injustice Vhailor is fighting against, the more strength he will gather as a resultPlanescape: Torment - Vhailor) from Island level+ (Encountered and regarded as a threat by the party after fighting Ravel Puzzlewell) up to at least Universe level+ (When facing a sufficiently massive injustice, Vhailor reaches enough power to killing even godsPlanescape: Torment - Journal, the weakest of which still reach this level of power) | Varies from at least Multi-Continent level, likely Universe level+ (Capable of assisting in the fight against The Transcendent One), up to Low Multiverse level (Believed he could slay the Ultimate One were he to escape his punishment)
Speed: Varies from at least Relativistic+ (Would be capable of reacting to Anger of the Noonday Sun, and fight others who could do the same, such as Ravel Puzzlewell), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat), up to Immeasurable (When facing a sufficiently massive injustice, Vhailor reaches enough power to killing even gods, the weakest of which still reach this level of speed) | Varies from at least Relativistic+ with FTL+ reactions, up to Immeasurable
Lifting Strength: Varies from at least Class 5 up to at least higher (Vhailor's default strength is 18.51 and can reach 21 through Empowerment, which respectively grants him the capacity to push 1476.443 and 2086.525 kg respectively) | Varies from at least Class 5 up to at least higher
Striking Strength: Varies from Island level+ up to at least Universe level+ | Varies from at least Multi-Continent level, likely Universe level+, up to Low Multiverse level
Durability: Varies from Island level+ up to at least Universe level+ | Varies from at least Multi-Continent level, likely Universe level+, up to Low Multiverse level
Stamina: Superhuman (Far superior to adventurers who can endure impalement, loss of limb, and other extreme forms of punishment and still manage to fight and press on)
Range: Extended Melee Range, up to Low Multiversal with Magic (Spells such as Meteor Storm Bombardment pull attacks from other dimensions)
Standard Equipment: Vhailor is bound to his armor and axe
*Optional Equipment: A variety of consumables, axes, bracelets and rings
Intelligence: Average. Vhailor's Intelligence, Wisdom and Charisma are all 10, which is perfectly average.
Weaknesses: Vhailor can be convinced to essentially die by pointing out to him that there are many more sinners in the afterlife than in the living world, or by unquestionably convincing him of the fact that he is indeed undead, which is not something he is aware of. However both, especially the latter, require extreme levels of charisma.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Dungeons and Dragons
Category:Absorption Users
Category:Acid Users
Category:Animal Users
Category:Anti-villains
Category:Armor Users
Category:Axe Users
Category:Berserkers
Category:Blessing Users
Category:Blood Users
Category:Bodily Weaponry Users
Category:Chaos Users
Category:Creation Users
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Damage Transferal Users
Category:Deconstruction Users
Category:Dimensional Travel Users
Category:Durability Negation Users
Category:Earth Users
Category:Elasticity Users
Category:Electricity Users
Category:Empathic Manipulation Users
Category:Empowerment Users
Category:Energy Users
Category:Fire Users
Category:Forcefield Users
Category:Healers
Category:Illusionists
Category:Immortals
Category:Inorganic Beings
Category:Invisibility Users
Category:Life Users
Category:Light Users
Category:Magic Users
Category:Mind Users
Category:Non-Physical Interaction Users
Category:Plant Users
Category:Poison Users
Category:Police Officers
Category:Power Nullification Users
Category:Reality Warpers
Category:Regeneration Negation Users
Category:Regeneration Users
Category:Soul Users
Category:Statistics Amplification Users
Category:Supernatural Luck Users
Category:Supernatural Willpower Users
Category:Telepaths
Category:Temperature Users
Category:Transformation Users
Category:Weapon Control Users
Category:Weapon Creation Users
Category:Weapon Masters
Category:Undead
Category:Spirits