Spirit: Umbra

A spirit is a disembodied entity that originates in, and usually dwells in, the Umbra. Spirits are primarily encountered by Garou (werewolves) and certain types of mages, although numerous other supernatural beings are capable of discerning or even interacting with the spirit world. Mages use the term Umbrood as an umbrella term for spirits, to minimize confusion with the Sphere of Awakened magic that is also called Spirit. Wraiths and demons are among the more specialized types of spirits, and many references to "spirits" specifically do not include these two types of beings.
==Shifter==
Spirits and the spirit world are a major aspect of the lives and cultures of the Garou and the other Changing Breeds. In particular, Theurges are specialists in bargaining with spirits via chiminage and binding them via Gifts and rites. Every caern has a spirit (or multiple spirits) bound to protect it, almost every pack has a guardian totem, and most shapechangers have one or more fetishes. Werewolves deal with fomori and other Possessed far more frequently than any other supernaturals, as they are sworn enemies of the Wyrm and its spawn.
==Magi==
Mages view the "Umbrood", as they call spirits, through a more hierarchical lens. In general, mages skilled in the Sphere of Spirit will regularly deal with spirits other than wraiths, mages skilled with Entropy will regularly deal with wraiths, and other mages will avoid spirits or find some other way to deal with them (for example, by using Talismans or other Wonders to bind, banish, or destroy them). The Technocracy almost entirely disregards the Umbra and its inhabitants, with the rather prominent exception of the Void Engineers, who deal almost exclusively with Umbral threats and mysteries.
Category:Setting/Umbra