Level 1.1

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Level 1.1 is a sublevel in-between Level 1 and Level 2. It shows a greater connection to its parent level, however, there are key differences.
==Description==
===Appearance===
Level 1.1 is composed of various building types but mainly around its parent level's architectural design of being a warehouse. However, variability is very noticeable within the infinite regions found at this level. Parts of the level can appear as a clean office-like appearance with carpeted floors, unfinished with a discernible presence of plywood and fiberglass insulation, the appearance of Level 1, or the maintenance spaces like in Level 2.
The sizes of the rooms one can traverse in Level 1.1 vary. They can be seen as extremely small, tight, and generally claustrophobic, albeit they can also be massive spaces with no determinable end. Mainly in these large spaces, there is a high chance that the flooring is instead replaced with live organic grass, somehow surviving in these artificial environments without any active source of irrigation or solar light. In "Level 1.1," certain floors may consist of plain dirt, sand, or asphalt, though typically, they are constructed with concrete or carpeting.
Within the aforementioned gargantuan spaces, there are no visible light sources, although typically illuminated by an unknown source of a dim yellow light. In smaller spaces where one can find and locate a ceiling, various light fixtures can be seen in states of integrity. Some can be found broken or some functional.
===Resources===
Like Level 1, resources and supplies can be found and used in this sub-level, but the problem that is present is the fact that most of these resources are either laced with poisonous materials (such as Liquid Pain) or are just expired food. It is still possible to find convenient resources.
Bearing a warehouse, numerous crates, boxes, and storage containers may be discovered brimming with textiles, food, appliances, devices, and occasionally, even an assortment of weaponry. There is a source of electricity at the level with many types of electrical outlets found. Corridors full of self-storage units are throughout the level and lead to singular rooms of each category. Internet can also be used here as the signal is stable.
===Dead Silence===
An anomaly that can be encountered when exploring level 1.1. Randomly, all noise will suddenly stop except for noise made by the wanderer. It is unknown what causes this phenomenon. One's mental state will start to worsen at this point. Drinking almond water while swiftly making your way to an unaffected area by the anomaly should be your top priority. The area affected by the anomaly can range from 1km-100km (0.621 miles - 62.137 miles). Therefore, it is important to stay moving if you find yourself in the affected area to prevent yourself from going insane. Although the level is completely quiet during dead silence, a distant rumble or bang sound can be heard rarely. This accompanied with the extreme sense of being watched lead to theory's being created by wanderers. Some wanderers believe that something inhabits this level unlike any documented entity of the backrooms that is extremely dangerous. Although, no evidence supports this theory.
==Entities==
The entity count can fluctuate within this level. Although it generally remains consistent with the entity count within Level 1, sometimes the number varies. Entities within this level include Skin-Stealers, Hounds, and Smilers. More may be present but have yet to be documented.
No known colonies or outposts have been documented in this sublevel, but it is clear that some have said that some at one point existed but no longer as due to the properties of Level 1.1.
==Entrances & Exits==
===Entrances=== 
*Walking through sharp turns of Level 1 in the dark can lead you to a part of Level 1.1. As the fastest way to exit, you must also traverse in the dark to return to where you came from in Level 1.
*Finding stairs in Level 0 will lead you here.
*Entering a large space lacking architectural consistency in Level 268 might lead one here.
*Finding a rare glass door within Level 0.1 will transport one here.
===Exits === 
*Through a fire exit you may stumble upon a worn and corroded stairwell that only descends. Descending downwards and entering a maintenance door will lead you to Level 2.
*The safer albeit longer way to return to Level 1 is to find a metal push-door, which already has a chance of leading to another room.
*A damp and soaked staircase may gradually transition into Level -2 the more a wanderer goes down the staircase.
*No-clipping into the floor during the "Dead Silence" will lead to Level 27
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Category:Sub-Levels
Category:Unconfirmed Levels
Category:Levels
Category:Cluster I
zh:Level 1.1
pt-br:Nível 1.1