Shanghai Alice (HDN)

Neptunia: Sisters VS Sisters OST - Break Break Break!
==Summary==
Shanghai Alice (上海アリス, Shanghai Arisu), preferably referred to as "Alice" is a Maker originating from the PC Continent, who fled to Gamindustri after it was attacked and eventually disappeared due to the Trendi PhenomenonNeptunia: Sisters VS Sisters (2022). She is a former part-time shrine maiden who has an extremely tight wallet, often finding herself in sticky situations money-wise.
She is introduced as a friend of Histoire's - alongside Higurashi - and is shown to already be acquainted with BlancSisters VS Sisters - Chapter 1. She and Higurashi have been helping fight off Trendi Phenomenons for the two years that the Candidates were asleep. She's a kind girl who always looks to help others, such as when she went undercover to try and pinpoint Arfoire's source of revenue, and even some more minor cases such as helping Neptune find a lost console. However, she is no stranger to being confident, as she asked for Nepgear to set aside their mission in order to fight her seriously to see what the Goddess Candidate was made of.
Shanghai Alice is the personification of the one-person company "Team Shanghai Alice", and her design very closely resembles that of Reimu Hakurei of the Touhou franchise.
==Powers and Stats==
Tier: , possibly 
Name: Shanghai Alice, prefers to be called Alice
Origin: Hyperdimension Neptunia (Neptunia: Sisters VS Sisters)
Gender: Female
Age: Unknown
Classification: Maker of PC Continent, Former Part-time Shrine Maiden
Powers and Abilities:<tabber>
|-|Standard Abilities=
*Superhuman Physical Characteristics
*Proficient Magic User
*Martial Arts
*Expert Wand User
*Breaking the Fourth Wall (Characters in Neptunia are aware of the player's existence and hold a "Thank You For Playing" celebration at the end of each game)
*Non-Physical Interaction (Similar to the Goddesses, and can interact with entities made of data or otherwise exist as 2D creatures)
*Danmaku (Shoots out several energy spheres in rapid succession, and also shoots out light arrows rapidly)
*Light Manipulation (Uses light arrows as an attack)
*Elemental Manipulation (Of Fire, Ice, Wind, and Earth; Alice uses projectiles of these four elements in "Divine Arts: Four Elements Dream")
*Energy Projection (Her yin-yang summons turn into columns of energy)
*Teleportation (She can instantly warp to and axe kick the opponent from above. She can also teleport similarly to the Goddesses, being able to use it continuously without repercussion)
*Forcefield Generation (When a character performs a guard in Sisters VS Sisters, it generates a polyhedronal forcefield that covers their body which reduces the damage received from attacks by a significant amount, making it so attacks that dealt damage in the hundreds now only deal damage in the low tens)
*Blessed and Holy Manipulation (Some of Alice's wands are stated to be able to ward off evil. "Crimson" states it can ward off demons with hellfire; "Pink Spiral" states it has been blessed to ward off evil; "Exorcist's Wand" states that it annihilates evil with a single stroke, and that most demons and monsters flee at the sight of it)
*Analytical Prediction (Via "Azure Flow"; Azure Flow's description states it "has the ability to decipher the flow of enemy attacks")
*Statistics Amplification and Empowerment (Via multiple wands; "Orb Wand" states that its magic amplifies the power of the wielder; "Grass Wand" says it uses the power of the spirits dwelling in the plants; "Sunlight Wand" states that absorbs the power of the earth when it casts spells; "Shining Wand" says it absorbs the sun's rays to amplify the user's magical power; "Riddon's Wand" states that each swing holds some of the power of the strong monster inside of it)
*Air Manipulation and Time Manipulation (Via "Yellow Wand"; Yellow Wand states that it changes the direction of the wind, and that it is able to control day and night cycles)
*Sealing (Via "Pentagram"; Pentagram states that its strong magic is able to seal away most monsters)
|-|Game Disc Abilities=
*Regeneration (Low; through the use of Pink Idea Chips, Alice can recover health overtime)
*Status Effect Inducement (Through the use of Yellow Idea Chips, Alice can inflict the Poison, Paralysis, and Apathy statuses)
*Damage Reduction (Through the use of Blue Idea Chips, Alice is able to take reduced damage from Dragon, Ghost, Insect, Plant, Aquatic, Slime, Avian, Data, Animal, Machine, Inorganic, Human, and Goddess category enemies, as well as take reduced damage from Physical, Magical, and Elemental attacks)
*Damage Boost (With "Combo Power+", Alice's damage increases when performing a string of attacks)
*Resistance to:
*Elemental Manipulation (Through the use of Blue Idea Chips, Alice is able to resist attacks that use the Fire, Ice, Wind, Lightning, Light, or Darkness elements)
*Status Effect Inducement (Through the use of Yellow Idea Chips, Alice can resist being inflicted with Paralysis, Transformation Negation (Virus), Poison, Apathy, Confusion, and Shadow Hold)
|-|Resistances=Resistance to Space-Time Manipulation and Existence Erasure (Should be similar to that of the VII cast, whom can resist attacks from the Dark Goddesses, who have these abilities), Elemental Manipulation (Of Fire, Ice, Wind, Lightning, Light, Darkness, Earth, and Water; partook in a battle against Nepgear, who has attacks that are imbued with some of these elements), Extreme Heat (Unaffected by the heat of Nepgear's weapons, which are often noted to be extremely hot, made of lasers, or otherwise stated to slice through metals and alloys like butter)
</tabber>
Attack Potency: Low Multiverse level, possibly Complex Multiverse level (Could contend with Post-VII Base Form Nepgear going all-out; Alice asked Nepgear to fight her seriously, to go all out, and that she wouldn't accept anything less than what was promised. Alice herself also went all outSisters VS Sisters - Chapter 6)
Speed: FTL combat speed (Kept up with Nepgear in battle)
Lifting Strength: Class 25, likely higher (Shouldn't be much weaker than Blanc)
Striking Strength: Low Multiverse level, possibly Complex Multiverse level
Durability: Low Multiverse level, possibly Complex Multiverse level (Withstood multiple attacks from Base Form Nepgear, though she inevitably still lost)
Stamina: Superhuman (Underwent a decently long fight with Nepgear, continuously using her magic attacks without tiring herself until she eventually lost the battle)
Range: Standard Melee Range with her physical attacks, Dozens of Meters to Hundreds of Meters using her magic
Standard Equipment: A various assortment of wands, armors, and Game Discs
Intelligence: Above Average (Alice is a skilled combatant who was able to compete against Nepgear in battle, who in herself has been able to defeat numerous Mecha Dolls, Mecha Peacekeepers, and Battle Goddesses. Alice is also a potent magic user, similar to that of Rom and Ram, as she uses a variety of magical powers, such as elemental attacks and magical spells. She has shown the capability to defeat the "Mecha Doll", "Mecha Peacekeeper", and "Battle Goddess" enemies, where they are mentioned to have the battle data of a Goddess installed in themSisters VS Sisters - Enemy Library, Mecha Doll (PN-NP), have both the battle data and greater mobility through their wingsSisters VS Sisters - Enemy Library, Mecha Peacekeeper (PN-NP), or are stated to have both the battle data and is "the ultimate autonomous soldier which passed all tests with flying colors"Sisters VS Sisters - Enemy Library, Battle Goddess (PN-NP). Additionally, these Mecha enemies have even shown the same exact fighting style as the Goddess they imitate due to sharing the same motions of attacks as the Goddesses they imitate. This would include the likes of Neptune, Noire, Blanc, and all of the other Goddesses given there are multiple Mecha Doll, Peacekeeper, and Goddess entities; one such example is the "Mecha Doll PN-NG" enemy, with the "PN-NG" standing for "Planeptune-Nepgear", meaning that the specified Mecha Doll has the battle data and combat style of Nepgear. Alice has demonstrated the ability to defeat multiple of these Mecha enemies at once on their own, such as in the Arena, where several fights contain these enemies in batches or lonesome, up to a maximum of 6 enemies, with one such fight containing two Battle Goddesses, which would realistically show more combat proficiency and skill than the standard Mecha Dolls and Mecha Peacekeepers as a result of them "[passing] all tests with flying colors"Neptunia: Sisters VS Sisters (2022))
Weaknesses: None notable.
Notable Attacks/Techniques:
<tabber>
|-|Basic Attacks=
*Rush Attacks: These are attacks that utilize multiple hits in rapid succession to damage the opponent, but are slightly weaker than normal.
**Swift Strike: Piercing Blade: "Fire a piercing magic bullet at the enemy."
**Swift Sign: Triple Burst: "Launch a multitude of magical signs flying at the enemy."
**Swift Sign: 100 Demon Bullet: "Flip backward and fire a high-speed magic bullet at the enemy."
**Swift Sign: Needle of Light: "Summon four spikes of light to hunt down and pierce the enemy."
**Swift Strike: Piercing Four: "Charge at the enemy and deliver a series of powerful blows." 
**Swift Sign: Yin-Yang Strike: "Attack with a magical projectile that bursts above the enemy's head."
*Power Attacks: Attacks that are somewhat slower than Rush and Break attacks and don't use many hits, but deal significant damage as compensation.
**Power Sign: Yin-Yang Orb: "Create a Yin-Yang orb to fire at the enemy with serious force."
**Power Sign: Wind Demon Shot: "Fire magic bullets like a shotgun."
**Power Sign: Flowing Bullets: "Move backward and fire a magic bullet at the enemy."
**Power Strike: Demon Blade: "Perform a full-body thrust at the enemy with your magic wand."
**Power Sign: Magic Protection: "Create a powerful magical explosion when an enemy approaches."
**Power Sign: Chasing Seal: "Launch a magical sign with homing capabilities at the enemy."
*Break Attacks: Attacks that don't have the strength of Power or the speed of Rush, but are utilized to break the opponent's guard. These generally have an average damage and hit amount between Rush and Power.
**Spirit Strike: Sound of Magic Blade: "Pierce the enemy with your magic wand."
**Spirit Strike: Crescent Moon Kick: "Take a strong step forward and blast the enemy back with a somersault kick."
**Spirit Strike: Heavenly Kick: "Appear before the enemy and attack with a powerful kick."
**Spirit Sign: Golden Pearl: "Summon a giant Yin-Yang ball that shatters the enemy's guard."
**Spirit Sign: Pearl of Light: "Summon a series of magic bullets to encircle you as you slam into the enemy."
**Spirit Sign: Sealing Formation: "Create a magic circle on the ground that attacks any enemies on top of it."
|-|Tactical Attacks and EXE Drive=
File:Divine Arts - Four Elements Dream.gif|Divine Arts: Four Elements Dream
File:Treasure - Timed Golden Pearl.gif|Treasure: Timed Golden Pearl
File:Barrier - Rhythm of the Lotus.gif|Barrier: Rhythm of the Lotus
File:Sealing Technique - Barrier of Sound.gif|Sealing Technique: Barrier of Sound
*Divine Arts: Four Elements Dream: "Use the power of the four elements (Fire, Ice, Earth, and Wind) to attack the enemy with a large number of bullets."
*Treasure: Timed Golden Pearl: "Send golden Yin-Yang Orbs flying at the enemy in a time-staggered attack."
*Barrier: Rhythm of the Lotus: "Trap the enemy behind a holy seal and attack."
*Sealing Technique: Barrier of Sound: Alice's EXE Drive. "A sealing technique that traps the enemy in a void and purifies them with holy energy."
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Hyperdimension Neptunia
Category:Humans
Category:Female Characters
Category:Protagonists
Category:Magic Users
Category:Martial Artists
Category:Wand Users
Category:Fourth Wall Aware Characters
Category:Non-Physical Interaction Users
Category:Danmaku Users
Category:Energy Projection Users
Category:Light Users
Category:Element Users
Category:Teleportation Users
Category:Blessing Users
Category:Holy Users
Category:Precognition Users
Category:Statistics Amplification Users
Category:Empowerment Users
Category:Air Users
Category:Time Users
Category:Sealing Users
Category:Regeneration Users
Category:Paralysis Users
Category:Poison Users
Category:Power Nullification Users
Category:Damage Reduction Users
Category:Damage Boost Users
Category:Forcefield Users