Eagle

"The American Dream of every video game's apperance"
== /// SUMMARY ==
The Eagle is a skill-oriented hit-scan type Ranged weapon that requires very good marksmanship to be used to its full potential; it is unlocked at Wave 11 and can be bought for 7,000 Cash.
== /// MECHANICS ==
The Eagle has many characteristic traits. This weapon can pierce and is extremely accurate, offering greater precision than Socom for long-ranged combat, but having very high recoil. Notably, the damage output improves significantly from headshots due to Eagle's relatively high headshot damage multiplier. Most enemies will additionally receive knockback upon being shot, with the knockback power being determined with how much damage the shot did.
Unlike most weapons, Eagle features no random critical hits. This means that it always deals consistent damage in respect to its own damage multipliers and enemy damage multipliers.
=== // MULTIPLIERS ===
Headshots deal x2 damage.
* Armored, Structure, Heavy, Aerial: [x1.25]
* Boss, Miniboss: [x0.8]
This weapon's enemy-specific multipliers are below. Not to be confused with enemy resistances.
*Fighter Jeep, Apache, Aggravated Assault, Admiral, Carrier, Outlaw, Miligard: [x2]
*Private, Lieutenant, Commander, Captain: [x1.5x]
==/// STRATEGY ==
#Always and if possible, aim for the head of the enemy to maximize the damage output of this weapon. Two headshots is enough to defeat most early-game enemies.
#When combined with Marksman Potion, this weapon can eliminate most mid-game enemies in two or three headshots.
==/// TRIVIA ==
#The Eagle is modeled after the real-life variant, Desert Eagle XIX
==/// HISTORY ==
Date Format: mm/dd/yy
v0.8.0	
Category:Inventory
Category:Ranged