119918-double-the-guards-in-illium

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			It's stupidly underguarded for how big it is. How easily exiles can just waltz inside and act like it's theirs is just silly. Thayd has NO safe entrance point (Illium does), way more guards in general, and tight hallways throughout the city that are lined with unkillable guards. If you're going to have a big open city, it needs to have a freaking army inside it, not like, ten guys inside and a couple warbots on the outskirts.	
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It's stupidly underguarded for how big it is. How easily exiles can just waltz inside and act like it's theirs is just silly. Thayd has NO safe entrance point (Illium does), way more guards in general, and tight hallways throughout the city that are lined with unkillable guards. If you're going to have a big open city, it needs to have a freaking army inside it, not like, ten guys inside and a couple warbots on the outskirts.
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			I'd rather see an alarm and ambush system, instead of tons more static guards. How cool would it be for someone to get too close to something and someone hits a button, and a squad of Dominion fighters swoop down and zap the invader. A huge section of the city is devoted to a spaceport with dozens of them ready to go, make them useful I say.	
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I'd rather see an alarm and ambush system, instead of tons more static guards. How cool would it be for someone to get too close to something and someone hits a button, and a squad of Dominion fighters swoop down and zap the invader. A huge section of the city is devoted to a spaceport with dozens of them ready to go, make them useful I say.
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You have no idea how easy Thayd is to infiltrate.  We had multiple Dominion visitors to the Black Hoods Bar who became regular patrons.
 
It wouldn't hurt to have more guards and/or checkpoints, though I wonder if that might raise an optimization issue if it was dramatically increased.  If not, I do agree with the solution.  More NPCs wouldn't hurt.
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Or Autoguns?  I kind of hope that if they take any cues from my last treatise, they'll make raiding the opponent's capital city REALLY interesting.  Like having pop-out turrets, banks that turn into enemies, etc.  That might take a while to program, but it would be great to have that stuff built into each others' outposts.  At least I figure the PVPers will appreciate that.
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			or gates? city wide lockdown...no one gets in or out, till enemies are disposed of.	
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			Giving players the ability to raise an alarm to summon guards would be more fun.	
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			Hehehhehe, that was so much fun!!! 	
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I think players should be automatically be notified if there's a player of the opposing faction running around their capital city, but not tell them where said player is leaving it up to them to find them. But I will agree, Illium's Guards seem to be lacking in numbers compared to Thayd's. Maybe it's just because they're more spread out as Illium feels larger to me and has a lot more larger open spaces compared to Thayd.
 
I really want to try raiding Thayd/Illium. I really want my Exiles reach Deradune and my Dominion to reach Celestion (if reaching those areas is possible), because those are my favourite areas. Also, if you do make it to one of the opposing factions' areas, and you die, where do you respawn?	
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Or Autoguns?
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I really want to try raiding Thayd/Illium. I really want my Exiles reach Deradune and my Dominion to reach Celestion (if reaching those areas is possible), because those are my favourite areas. Also, if you do make it to one of the opposing factions' areas, and you die, where do you respawn?
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No... Not until there is a way to bypass Illium to get to the world boss. Dominion do not have that issue as they can go through Whitevale and bypass the capital completely.
 
Once that issue is taken care of, I see no problem in placing a guard every 2 feet if you want.	
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Actually, there's still some holocrypts you can respawn at in enemy territory! Galeras has one kinda far from Thayd, and oddly enough I've respawned at the Bloodfire Village transport area in Deradune as an exile. Oh, and you can get to Celestion/Deradune without even crossing through the capital city, though you have to fight with a tricky hill at Ellevar to get to Deradune like that (Unless there's another entry point I don't know of). Getting to Celestion is easy if you loop around and up the hills west of Whitevale.
 
Meanwhile, while getting into Illium is pretty silly (There's a scale-able wall or two) getting out is a whole different story, what with the guards/turrets placed in choke spots. Thayd is a joke to enter because you can get on so many of the walls and can just ignore the guards, even without any sort of stealth (I use a spellslinger for my sneaking and I only save void slip for if I screw up/get spotted by an actual player)
 
...I need to do more sneaking in, especially if they stuff guards on the wall or something silly later down the line. I do enjoy the thrill of trying to recon my way around until I maybe get spotted and shot down on the spot while I run for my life.
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