Down smash

A down smash, also known as a d-smash, is a ground attack in Super Smash Flash 2 that is performed by pressing down and then the attack input immediately afterward or simultaneously. It can also be performed by pressing down with the "C-Stick" controls while grounded.
Down smashes are generally strong outward strikes that attack directly low to the ground in front of or on both sides of the character. Like with other smash attacks, they can be charged by holding the attack input to increase the damage and knockback they deal. They are often the fastest and weakest of a character's smash attacks at the cost of being the slowest, and they are most often used for coverage or to quickly punish opponents. They can also be horizontal KO moves, though they are typically less effective at this than forward smashes. They often reach low enough to attack opponents below or hanging on a ledge, which also makes them powerful edgeguarding tools.
Attempting to down smash while holding a throwing item throws it downward.
== List of down smashes ==
Character	Description 	Damage
 	Swings his spear in a low circle around him, which has a sour spot on the far hit of the back swing. 	
 	Swings his spear in a low circle around him, which has a sour spot on the far hit of the back swing. 	
 	Swings his spear in a low circle around him, which has a sour spot on the far hit of the back swing. 	
 	Uses Blizzard, creating ice crystals in front of and then behind him, freezing opponents. 	
 	When fully charged, uses Blizzaga, creating two waves of ice crystals that travel across the ground in opposite directions, freezing opponents. 	14%
 	Pulls out two bombs and throws them on either side of him to explode when they hit the ground. 	
 	Retreats into his shell and rapidly spins in place, hitting up to six times. 	
 	Retreats into his shell and rapidly spins in place, hitting up to six times. 	
 	Kicks in front of himself and then behind himself. 	
 	Kicks in front of himself and then behind himself. 	
 	Thrusts his plug into the ground and causes electricity to surge on either side of him, sweet spotting at the plug. Has transcendent priority. 	
 	Thrusts his plug into the ground and causes electricity to surge on either side of him, sweet spotting at the plug. Has transcendent priority. 	
 	Slams his fists onto the ground on either side of him. 	
 	Performs a split kick. 	
 	Performs a split kick, sweet spotting at the tips of his feet. 	
 	Performs a split kick, sweet spotting at the tips of his feet. 	
 	Kneels and thrusts the hilt of the Sword of the Six Sages forward before performing a reverse-gripped thrust backward. 	
 	Kneels and thrusts the hilt of the Sword of the Six Sages forward before performing a reverse-gripped thrust backward. 	
 	Thrusts his palms outward and creates energy orbs on each side of him. Has transcendent priority. 	
 	Thrusts his palms outward and creates energy orbs on each side of him. Has transcendent priority. 	
 	While using Kaiō-ken, thrusts his palms outward and blows air out on each side of him. Cannot be charged. 	12%
 	Uses Shunpō to jump up into the air and then stabs Zangetsu into the ground, creating a shockwave of Reiatsu around him that hits up to six times. Can meteor smash opponents, with the initial hit. Only the final hit scales with charge time.	
 	Uses Shunpō to jump up into the air and then stabs Zangetsu into the ground, creating a shockwave of Reiatsu around him that hits up to six times. Can meteor smash opponents, with the initial hit. Only the final hit scales with charge time.	
 	Performs Quake and punches the ground, which causes pillars of rock to appear. Has transcendent priority. 	
 	Spins around and performs a split kick, launching at a semi-spike angle. 	
 	Performs a spinning split kick. 	
 	Does a high jump and slams her staff to the ground, dealing high knock-back, and creating a very big shock-wave that can trip grounded opponents. 	
 	Does a high jump and slams her staff to the ground, dealing high knock-back, and creating a very big shock-wave that can trip grounded opponents. 	
 	Swipes the Master Sword along the ground in front of and then behind him while crouching. 	
 	Swipes the Master Sword along the ground in front of and then behind him while crouching. 	
 	Swipes the Master Sword along the ground in front of and then behind him while crouching. 	
 	Slams a sword into the ground and creates a shockwave, hitting up to five times. 	
 	Slams a sword into the ground and creates a shockwave, hitting up to five times. 	
 	Thrusts both arms outwards, releasing a burst of aura from each palm. 	
 	Performs a spinning kick across the ground. 	
 	Performs a sweeping kick on both sides of him. 	
 	Performs a sweeping kick on both sides of him. 	
 	Performs a sweeping kick on both sides of him. 	
 	Performs a sweeping kick on both sides of him. 	
 	Slashes the Falchion along the ground in front of and then behind himself. 	
 	Slashes the Falchion along the ground in front of and then behind himself. 	
 	Uses Flame Blast, putting each arm cannon on the ground creating a flame column on either side of him. 	
 	Uses Flame Blast, putting each arm cannon on the ground creating a flame column on either side of him. 	
 	Uses Flame Blast, putting each arm cannon on the ground creating a flame column on either side of him. 	
 	Uses Flame Blast, putting each arm cannon on the ground creating a flame column on either side of him. 	
 	Slashes Galaxia in front of himself and then behind himself, launching at a semi-spike angle. 	
 	Takes out two hammers and slams them onto the ground on either side of him. 	
 	Takes out two hammers and slams them onto the ground on either side of him. 	
 	Performs a split kick, launching at a semi-spike angle. 	
 	Performs a "walk the dog" with his yo-yo, spinning it along the ground behind him and then in front of him. Can attack opponents while charging. 	
 	Performs a "walk the dog" with his yo-yo, spinning it along the ground behind him and then in front of him. Can attack opponents while charging. 	
 	Performs a "walk the dog" with his yo-yo, spinning it along the ground behind him and then in front of him. Can attack opponents while charging. 	
 	Thrusts Pinky and Clyde on either side of him. 	
 	Thrusts Pinky and Clyde on either side of him. 	
 	Spins around along the ground with the edge of her dress outstretched, hitting up to five times. 	
 	Spins around along the ground. 	
 	Spins around along the ground while discharging electricity. 	
 	Spins around along the ground while discharging electricity. 	
 	Thrusts one blade of the Palutena Bow along the ground in front of himself and the second one behind himself, launching at a semi-spike angle with the back hit. 	
 	Thrusts one blade of the Palutena Bow along the ground in front of himself and the second one behind himself, launching at a semi-spike angle with the back hit. 	
 	Punches forwards and kicks backwards at the same time. 	
 	Performs a legsweep. Can be special-canceled. 	
 	Spins her outstretched leg in a circle once along the ground. 	
 	Spins her outstretched leg in a circle once along the ground. 	
 	Jumps up and then crashes onto the ground, hitting up to two times. Meteor smashes on the first hit and semi-spikes on the second hit. 	
 	Performs a breakdance spin on her back with her legs sticking out, hitting up to three times. 	
 	Performs a breakdance spin on her back with her legs sticking out, hitting up to three times. 	
 	Swings his whip low to the ground on both sides, hitting up to two times. 	
 	Performs a split kick. 	
 	Slams the Kingdom Key onto the ground and creates four orbs of light that spin around him and then explode, hitting up to six times. 	
 	Slams the Kingdom Key onto the ground and creates four orbs of light that spin around him and then explode, hitting up to six times. 	
 	Pulls out a spring-loaded boxing glove and whips it around himself, launching at a semi-spike angle at the start. 	
 	Performs a breakdance motion with his legs sticking out, hitting up to seven times. 	
 	Performs a breakdance motion with his legs sticking out, hitting up to seven times. 	
 	Slams his hand onto the ground and creates a shockwave, tripping grounded opponents and meteor smashing airborne opponents. 	
 	Swings his tail along the ground in front of and then behind himself. 	
 	Kicks along the ground in front of and then behind her, launching at a semi-spike angle. 	
 	Kicks along the ground in front of and then behind her, launching at a semi-spike angle. 	
 	Kicks along the ground in front of and then behind her, launching at a semi-spike angle. 	
 	Fires a shot from her Paralyzer at the ground in front of her, briefly paralyzing opponents hit. Has transcendent priority. 	
=== Transformation Final Smashes ===
Character 	Description 	Damage
Giga Bowser	Retreats into his shell and rapidly spins in place, hitting up to nine times and freezing opponents hit. 	
Giga Bowser	Retreats into his shell and rapidly spins in place, hitting up to nine times and freezing opponents hit. 	
Giga Bowser	Retreats into his shell and rapidly spins in place, hitting up to nine times and freezing opponents hit. 	
Wario-Man 	Slams his hand onto the ground and creates a shockwave, tripping grounded opponents and meteor smashing airborne opponents.	
Category:Attacks
Category:Game controls
Category:Smash attacks
Category:Super Smash Flash 2
Category:Super Smash Flash series