Report 709

Report #709
Skillset: Discipline Skill: Breathing
 Org: Moondancers Status: Completed Nov 2011
Furies' Decision:
We did not like any of the suggestions given, however, we appreciate the problem
presented and will be changing how Discipline Breathing works.
Problem: HOLD BREATH allows immunity from asphyx damage, but breaks on any
action. Thus, to utilise it, the user generates two to three lines of spam for
every action they take (one when it breaks on the action, and another to re-hold
afterwards). It is made even more awkward by the requirement of eq/bal,
necessitating prophetic foresight and timing. Thus, there is no reasonable way
to use this ability. This report aims to address this, and in doing so help
mitigate the mainly Asphyx staffcasts that have come with the advent of Tuning
[A: 0 R: 0] Solution #1: Have HOLD BREATH be a def, granting DMP to incoming
 asphyx damage at a % chance. (Similar to how acro
 dodging works in pve in the DMP aspect. The quantity
 and frequency of the DMP should, in the long run, be
 sufficient and translate to be at least equivalent to
 that suggested in Sol 2.)
[A: 0 R: 0] Solution #2: Have HOLD BREATH be a def (or passive like Athletics
 Fitness), granting static DMP (Suggested: 15 DMP) to
 incoming asphyx damage.
[A: 0 R: 0] Solution #3: Allow HOLD BREATH to be unbroken by actions. Add
 either a constant or per-action drain on
 endurance/willpower.
Player Comments:
---[Neos on 10/19 @ 15:11 writes]:
Far prefer Solution 1 to 2 or 3.
---[Shuyin on 10/19 @ 21:20 writes]:
Solution 1 is preferred, but they're all solid
---[Janalon on 10/21 @ 10:36 writes]:
I am curious as to why solution #1 goes for a flat percentage rather than a
certain DMP (with the full weighting). Does solution 1 also require a mana cost
upkeep? WHen you say percentage, what did you have in mind? I don't feel there
is enough detail in the proposed solution and therefore cannot agree at this
moment. Therefore, I would personally prefer solution 3 as it seems more of the
"scalpel" approach.
---[Janalon on 10/21 @ 11:28 writes]:
In further reconsideration of solution 3, you would allow continual immunity to
asphyxiation damage type given willpower/endurance drain? How do artifacts,
kirigami, and skills such as ironwill & introspection impact balance? I just
feel that continuous immunity is a bad decision, and goes against the "RP" theme
of holding your breath. I solution 2 is the only acceptable answer (but give it
time, I might think of a loophole). At best, the skill could be converted into a
10 DMP resistance against asphyxiation type.
---[Raeri on 10/21 @ 12:17 writes]:
If you read solution 1 closer, you'll find it says DMP at a % chance ala
Acrododging, with the % being open to discussion. It seemed Regarding Sol 3, I
was thinking *very* heavy drains (People can't stay in Necro Ghost permanently,
can they? What's the drain like on that?) - certainly not coverable by stuff to
buff regen! As far as current RP, it doesn't have a drain, hence the draining as
a limiter. Rate of the drains in sols 2/3 are open for discussion.
---[Rivius on 10/22 @ 03:07 writes]:
I personally like solution 3 best, so long as the endurance/willpower drain is
enough of a drawback.
---[Raeri on 10/23 @ 01:31 writes]:
Solution 2 updated to be flat DMP instead.
---[Janalon on 10/23 @ 01:42 writes]:
Had a great conversation with Shu and Raeri about this report. New solution 2
revised as a result. I entirely support switching Breathing to a passive 15 DMP
defense. Placing this resistance in a common skillset addresses concerns
previously raised in reports 596, 517, and 710.
---[Iytha on 10/23 @ 20:46 writes]:
I support this report as written. 75 ka is fine for the ability to add a small
amount of bleeding to a kata kick.
---[Shuyin on 10/25 @ 00:43 writes]:
I lied, I like revised solution 2 the best now
---[Iytha on 10/26 @ 22:45 writes]:
Disregard the comment above, was ment for 703 instead
---[Iytha on 10/26 @ 23:03 writes]:
For my actual comment, I'd recomend changing solution 3 to give full immunity a
small fixed amount of time, perhaps 15s, and to have a hefty endurance cost
along with it. Keeping it up constantly is against the RP of the skill, I think.
---[Raeri on 10/28 @ 02:01 writes]:
Well, if sol 1/2 go in, it wouldn't be holding breath so much as controlling
rate of breathing in a way that minimizes disruptions, or something, I guess,
RPwise.
---[Ixion on 11/8 @ 05:41 writes]:
Solution 1 too complicated for its own good. Solution 3 is too strong no matter
the drain. Solution 2 looks reasonable since asphyx tends to be the hardest dmp
to get- 15dmp reasonable amount too.
---[Shedrin on 11/10 @ 02:01 writes]:
Solution 2 looks good.
---[Wobou on 11/12 @ 21:07 writes]:
My preference is solution 2 as well.
---[Ushaara on 11/15 @ 03:15 writes]:
Solution 2 would be great.
---[Morbo on 11/21 @ 21:35 writes]:
Solution 2 looks the best to me, 3 would be too overpowered, and 1 is too
complicated I think
---[Iytha on 11/30 @ 16:05 writes]:
Solution 2 is the best solution here.