Bedrock Edition guides/0.9 releases

This guide is a simplified overview of all the changes in the Bedrock Edition 0.9.x releases, which assumes at least some familiarity with 0.8.x releases.
== Mobs ==
=== New ===
Enderman 		
* All biomes.		
* Does not drop Ender Pearls.
Villagers 		
*		
* Unable to open doors, harvest crops and trade.
Slime 		
*		
* Does not drop Slime Balls.
Wolf 		
* 
*		
* Can be tamed using Bones.
Silverfish		
* Infested Blocks
* 's Mob spawner		
* Will generate in infested blocks.
* Changed AI.
Mooshroom 		
*		Similar to cows, but can be milked with a bowl to get mushroom stew.
=== Changed ===
General		
* New mob spawning algorithm.
* Mobs are lighter in color when injured.
* Passive mobs now spawn in groups.
* Increase the health of all mobs to the values in Java Edition.
* The game now spawns fewer mobs, clearing out old hostile mobs.
* Animals no longer disappear.
Zombie 		
* Zombie AI and mechanics have been changed to make them more team-like.
* When attacked, there is a small probability of spawning more zombies.
Spider 		
* Now generates on leaves, making tree biomes have more spiders at night.
* Animation is now twice as fast.
* Improved AI.
* Line of sight no longer passes through solid blocks.
Creeper		
* Go faster now.
* Improved AI.
* No longer floats 2 pixels above the ground.
* Now has correct explosion range.
== Blocks ==
=== New ===
Monster spawner 		
* Generates naturally in Dungeons and Strongholds.	
Pickaxe
*Drops nothing.	
* Use monster spawn eggs to change the type of monster spawner.
End portal frame 		
* Generates naturally in Stronghold.	
Indestructible.	
*For decorative purposes only.
Emerald Ore 		
* Generates naturally in Mountains. 	
Pickaxe (iron or better)
*Only Emerald will be dropped.	Drops emeralds
Hardened clay 		
* Generate naturally in Badlands. 	
Pickaxe	
Dyed hardened clay.
Stained clay 		
* Red, orange, yellow, brown, white and light gray terracotta naturally occur in mountains.	
Pickaxe	Building material
Emerald Block 		 	
Pickaxe (iron or better)	
* Used to store emeralds and decorations.
End Stone 		
* Only available in creative mode. 	
Pickaxe	Building material
Red Sand 		
* Generates naturally in Badlands. 	
Shovel	
* Smelts into Glass.
Mycelium 		
* Generates naturally on Mushroom Island.	
Shovel
*Only drops Dirt.	Can have mushroom placed on it in any light conditions.
Mushroom Block 		
* Generated by using Bone Meal on Mushroom.
* Generate naturally on Mushroom Island.	
Axe
*Will only drop mushrooms.	Building material
Podzol 		
* Generates naturally in Mega Taiga.	
Shovel
*Only drops Dirt.	Building material
Packed Ice 		
* Naturally generated in Ice Spikes.	
Any
*Drops nothing.	Building material
Grassless Dirt 		
* Generates naturally in Savanna and Giant Taiga.	
Shovel	Grass cannot grow on it
Granite and Polished Granite 		 	
Pickaxe	Building material
Andesite and Polished Andesite 		 	
Pickaxe	Building material
Diorite and Polished Diorite 		 	
Pickaxe	
* Used to craft granite and andesite.
Acacia Plank and Dark Oak plank 		 	
Axe	Building material
Acacia log and dark oak logs 		Generates in trees. 	
Axe	
*Used for crafting corresponding wooden boards.
Acacia slab and dark oak slab 		 	
Axe	Can be used to walk upwards without jumping
Acacia stairs and dark oak stairs 		 	
Axe	Can be used to walk upwards without jumping
Acacia leaves and dark oak leaves 		Generates in trees. 	
Shears	Building material
Jungle tree sapling, acacia sapling, and dark oak sapling		
* Dropped from corresponding leaves.	
Any	
* Grow into the corresponding tree.
Flowers 		Generates on grass in various biomes.	
Any	Decorative blocks
Vine 		
* Generates as part of a dying tree.
* Generate naturally in Jungle and Swamp.	
Shears	
* Can be climbed.
* Can be crafted into moss stone.
Lily Pad 		
* Generate naturally in swamps. 	
Any	
* Creates walkable paths on water.
Cocoa Pod 		
* Generate naturally in jungles. 	
Axe	
* Used to get cocoa beans.
Double Tallgrass 		
* Will be generated naturally.
* Can be generated by using Bone Meal on Grass.	
Shears
*Drops 2 grass.	Decorative block
Large fern 		
* Will be generated naturally.
* Can be generated by using bone meal on fern.	
Shears
*Drops 2 ferns.	Decorative block
Chiseled Stone Bricks 		
* Obtained from Creative Mode Inventory.	
Pickaxe	
*For decorative purposes only.
=== Changed ===
General 		
* Block entities are saved differently.
Log 		
* Birch, spruce and jungle logs have different textures on top.
Jungle Plank 		
* Now craftable.
Bed 		
* No longer restores health in normal difficulty.
* Added smooth lighting.
Snow layer 		
* Now craftable.
Carpet 		
* All carpets can be obtained in survival mode.
Fence 		
* Added smooth lighting.
Leaves 		
* Added smooth lighting.
* Jungle leaves are completely opaque.
* New foliage rendering.
Cobweb 		
* Added smooth lighting.
Chest 		
* Added smooth lighting.
Glowstone 		
* Removed smooth lighting.
Glass 		
* Removed smooth lighting.
Jack o'Lantern 		
* Removed smooth lighting.
Lighted Redstone Ore		
* Removed smooth lighting.
TNT 		
* Improved performance.
Wool 		
* Added smooth lighting.
Moss stone 		
* Can be crafted with Cobblestone and Vines.
== Items ==
=== New ===
Saddle 		
* Found in the blacksmith's chest.	
*Currently unavailable.
Cookie 			
* Restores .
Spawn Egg		
* Obtained from Creative Mode Inventory.	
* Spawns the corresponding mob.
Emerald 		
* Dropped from Emerald Ore.	
* Currently not available for Trading.
* Can be crafted into Emerald Blocks.
=== Changed ===
Dye		
* Gray Dye and Light Gray Dye can be obtained in Survival Mode.
== Non-mob entities ==
=== Changed ===
Name 	Appearance	Change
Camera	 	
* Completely removed camera entity.
== Structures ==
=== New ===
General 		 			
* Same world generation algorithm as Java Edition 1.8, allowing new structures and biomes to be generated.
Village 		
* 
* 	
 no	
 yes	
* Has plains and desert variants.
* A carpet table will be generated in the house instead of the Pressure Plate table.
Cave 		
* Generates on the surface and underground.	
 no	
 no	Tunnels underground full of ore and monsters.
Lava Lake 		
* Generates on the surface and underground.	
 no	
 no	Lakes of lava.
Abandoned Mineshaft		
* Will generate underground.	
 no	
 yes	
* Contains Spider Monster Spawners instead of Cave Spider spawners due to the lack of Poison potion effect.
Giant Mushroom 		
* Use Bone Meal on Mushroom to generate.	
 no	
 no	
*Can be up to 13 blocks. https://www.reddit.com/r/MCPE/comments/288c1n/are_there_supposed_to_be_super_tall_mushrooms/
Forest Rocks 		
* 	
 no	
 no	Chunks of moss stone in mega taigas.
Stronghold 		Underground 	
 yes	
 yes	
* Difficult to find because Eye of Ender has not yet been implemented.
* Has a greater chance of spawning below villages.
Dungeon 		
* Will generate underground.	
 yes	
 yes	
* Contains one of three monster spawners: Skeleton, Zombie, and Spider.
Desert Well 		
* 	
 no	
 no	A well in the desert.
Trees 		Various biomes	
 no	
 no	
* Jungle Tree (small and large)
* Dark Oak
* Acacia
* Fallen Tree
* Large Spruce
* Oak Swamp variant and large oak variant with vines.
Biomes 		 			
* Added all Java Edition 1.7.2 biomes. Biomes exceeding 128 height limit are shrunk to accommodate.
**Includes: Jungle, Badlands, Plains, Dark Forest, Savannah, Taiga, Cliff, Mushroom Island, Flower Forest, Mega Taiga, Ice Spikes, Swamp, Desert, Forest, Deep Ocean, Eroded Badlands, Stone Shore, Jungle Edge.
* Frozen oceans no longer generate naturally.
=== Changed ===
Trees 		
* Spruce Oak do not generate in new worlds as their rare glitch has been fixed.
* Oaks now generate with different heights and structures.
* Spruce Trees now generate with different heights and structures.
Terrain Features		
* Old terrain generation removed, now using old world type.
Biomes 		
* Added biome-specific colored blocks.
* Removed gravel beaches.
* Frozen oceans no longer generate naturally.
== Gameplay ==
=== New ===
Name 	Description
Particle Effect	
* dripWater
* dripLava
=== Changed ===
Name 	Change
Clouds	
* Improved appearance.
Fog 	
* It's darker underground.
==References==
zh:携带版指南/0.9版本