Physical Damage (Blades)

Physical Damage is a damage type in . Different creatures and other enemies are susceptible to different types of damage, while also resistant to others, requiring the player to choose their actions during combat more carefully. 
==Types of physical damage==
*Slashing Damage
*Cleaving Damage
*Bashing Damage
==Combat with physical damage==
===Offense===
All physical damage is dealt by either a shield while using an ability, or a more traditional handheld weapon. Combos and critical hits increase the base amount of physical damage. Abilities, while also allowing shields to deal physical damage, can increase the power of a wielded weapon. Enchantments are able to boost the amount of damage dealt by weapons or abilities. Depending on their material, weapons will deal a different type of physical damage.
Status effects are conditions inflicted on the enemy that can be used to cause extra damage. When the enemy is stunned, staggered, paralyzed, or frozen, any attack that lands on them will be even more effective.
===Defense===
Armor, and blocking with a shield or a weapon are the primary ways one can reduce the amount of physical damage taken. The higher the armor rating, the lower the amount of damage dealt will be. The quality of the armor is also a factor that determines its effectiveness at reducing damage. Tempering armor with the appropriate materials at the smithy can increase the base armor rating of the piece. Similarly to weapons, armor can also be more effective in guarding against specific types of physical damage depending on the material they are made out of.
Unlike worn armor, shields and weapons do not provide constant defense against physical damage, but will only guard against it while blocking. There are two types of blocks; high blocking and low blocking. High blocks are able to block more damage than a low block, as well as stagger the opponent, leaving them open to be countered. While weapons can also be used for blocking, if the player character needs to guard often, they will wear down at a quicker pace compared to when using a shield.
==See also==
*Elemental Damage
Category:Blades: Gameplay