Step 3 (Our Life: Beginnings & Always)

Step 3 is third Step in Our Life: Beginnings & Always, which takes place five years after the events of Step 2. It is divided into 5 free moments, 5 paid, DLC-exclusive moments for the Step 3 DLC, and 5 paid moments for the Baxter DLC. The said moments are listed below. In addition, there are five paid, DLC-exclusive moments separate from the Step 3 expansion for Baxter, which can be purchased on Itch.io and Steam.
Take note that the dialogue and availability of both events and choices will be heavily influenced by the main character's personality and relationship with the deuteragonist, Cove Holden. Some choices become unavailable the lower their interest level is with him. The player can choose to start any of the Moments in no particular order. However, playing some Moments will slightly add or change the dialogue in others. Once a Moment is viewed, it cannot be replayed again without reloading back to an earlier save.
The characters will remember most of the player's choices from both the current and previous Steps, and will open opportunities or create new dialogue in future Steps accordingly unless reverted. This page will act as a guide of sorts, giving some insights for each moments regarding choices as objectively as possible, and will contain spoilers. Proceed with caution.
== Introduction ==
== Moments - Main Game ==
<tabber>Hang=
Depending on whether you invite Baxter or not, there are two different versions of this moment.
If you don't invite Baxter, Cove will be in your room. If you played "Shopping" in Step 1, you have the option to mention how he lost his sandpail back then. You're able to make decisions on how you feel about your body here. After changing, you and Cove meet Terry and Miranda on the beach, where Cove will talk about mermaids, and then drive your group to go get crepes. You can write "wash me" on Coves car and he will mention it later. If you put 3 or more toppings on your crepe, Terry will offer you a high five. After eating, your group will walk through town, and stop at the leaving sign. This is where Baxter will stop in his rented car, and offer to take you all back, which gets accepted by Terry. When you make it back, Cove will notice if you wrote on his car, and then you can decide to stay with Terry, Baxter, and Miranda, or go back to the neighborhood with Cove. 
If you go back home, Miranda will text you in the evening asking if you want to go to the fireworks. If you say no, you will fall asleep and the moment will end. If you say yes, Cove will drive you both there. 
If you continue the hang out, Baxter will drive you all to the park. If you allow him to play the music that he normally does, it will be hard rock, punk, and screamo. When at the park, if you played "Birthday" in Step 2, Miranda will mention that that's where she first met you and Cove. The group will play with a rogue soccer ball until night falls, when Terry will mention the fireworks. If you agree with Cove at this point, Baxter will drive you all home and the moment will end. If you want to see the fireworks, Baxter will drive you all there.
Before the fireworks start, if you played "Escapade" in Step 2, Cove will remember it, Baxter will say he's interested in hearing the story, and Cove will shut him down. Once the fireworks start, you can choose to stand next to Terry & Miranda, Baxter, or Cove. They all end the same. Dating Baxter does not change any of the dialogue.
If you invite Baxter, you can choose whether Baxter or Cove is in your room. If you choose Baxter, you still have the chance to decide how you feel about your body. After that, he will knock on the door before you have a chance to change. He will compliment a random feature of your room. Baxter will notice your pajamas, and if you ask him why he is also not dressed in swimwear, and he will respond by telling you that he will not be swimming, and that he never has before. You can convince him to change into swimwear, otherwise he will stay as he is. No matter what you say, he will leave the room for you to change, and once you're done, you will meet Baxter downstairs and then find Cove outside. If you convinced Baxter to change, you will meet with Cove out in the neighborhood, and will have check on him by ringing his doorbell. After that, the three of you will wait for Terry and Miranda on the beach.
Once there, you're able to mention Baxter being new to the neighborhood. and after some dillydallying, you will have a conversation with Baxter where he confesses that he has a fear of the ocean. You have the option to help him confront some of his fear by standing in the water with him, whether hes fully dressed or not. You can also offer your hand to help him. After Terry makes sure that Baxter does not want to go swimming, if you play "Reflection" before this, you will notice that Cove does not mention his jet ski adventures with you. Once you move on from the beach, you decide to find an ice cream truck for dessert, so Miranda directs and Baxter drives. If you played "Barbecue" in Step 1, you will reference the ice creams you ate back then. Baxter's car is playing punk metal music. Once you track down the ice cream truck, you have the choice to jump out of the car or wait for Baxter.
Jumping out of the car, you'll help get the truck to stop. Waiting, you'll wait for Baxter to finish parking and walk with him. At the truck, Baxter wont know what ice cream to choose. If you tell him to pick something he knows, he will choose an ice cream sandwich. If you tell him to get something new, he will get a popsicle in the shape of a cartoon girl. If you tell him he can try yours, you can hold yours out for him to sample or hand it to him, and he will offer his to you, which you can accept or decline.
After getting back to the car, a lawn's sprinklers go off, and you have 3 opportunities to play in the water. Cove will be the first, Miranda and Baxter will join on the second chance, and Terry will join on the third. After getting soaked, the sprinklers will turn off, and you will have the option to take off any tops you wore if you got wet. Baxter will offer his shirt for anyone to wear. Then you can choose to ask anyone for a hug of warmth, or be silent. If you hug Cove or Baxter, Terry and Miranda will tell you to get a room. Once again, Terry will mention the fireworks tonight. If you choose not to go, the moment will end.
If you choose to go, Baxter will take a shortcut there and you will end up on a little beach on the opposite side of the city. The dialogue here will be the same if you don't invite Baxter, but there is an added option of hanging back at the car. If you hang by the car, Baxter will join you. If you stay at the car or with Baxter, the others will come up and ask if you're okay, and Cove will offer to stay. If you ask him to stay, Baxter will tell you both how lucky he feels to have met you. If you tell Cove to go back, you will have the chance to cuddle up to Baxter. If you're insecure with your body, he will tell you that he thinks you look nice. If you hang with Cove or Terry and Miranda the dialogue will be the same whether you invited Baxter or not, and then the moment will end. Dating Baxter will change some of the dialogue.
If you don't invite Baxter, you cannot play his ending in Step 4.
|-|Errands=
You and Cove's families go to a farmers market. You split up into two groups, one consisting of Cove, Cliff, and Pamela and the other being you, Liz, and Noelani. After browsing a few stalls Noelani says she needs to go to the bathroom, she drags Liz along leaving you alone. You can choose to meet up with Cove, and have options of things to buy, including something for Cove, before regrouping with everyone at the car park. You can choose to be upset with the situation. Regardless, you will eventually meet up with Cove again, where you try to figure out what happened. Cove looks through his texts and sees one sent from Cliff saying that he had nothing to do with the plan.
Cove asks if you're okay and tries to comfort you. At the end of the day you all meet back up in the parking lot where you learn your moms have a plan to make things more interesting, by abandoning you, Cove, and Liz so you can shop without your parents. They apologize and offer to make it up to you, which you can decline. Before leaving, Cove will give you a gift depending on your choice of drink in Step 2's introduction. You continue the rest of the day's shopping with the group.
|-|Talks=
Cove will enter your room through your window. Miranda will call, telling you and Cove that Terry has been ignoring her ever since last night. Cove will be upset with the situation, and depending on your choices, he will either calm down or you will have an argument with him. If you tell Cove to go home after arguing, he will. Either way, your Moms (Pamela & Noelani) will come into the room and check on you, and if you played "Errands" before this, your Moms will reference it. They’ll plan a get together to take your mind off it. They’ll invite Liz and, If Cove is there, they will invite Cliff.
If you told Cove to go home, he will come back to the window and tap on it. No matter what you choose, you will let him back in. After a while, Terry will call and explain why he was silent, and you come up with the idea to call Miranda and let them talk through your and Cove’s phones. Everything is the resolved in the end, and when the dust settles, you ask Cove what he was going to say before Miranda called. He tells you that he discovered that he is demisexual and panromantic. You can also choose to change or feel the same about your attraction. If you told Cove about the $20 bill before this, he will reference it to Cliff when you walk downstairs, and your Moms will ask about what happened, to which Cliff will tell them. After playing a game of cards, the moment will end.
|-|Charity=
Depending on if you chose to be a part of ORCA in the introduction there are two different versions of this moment's opening.
If you are a part of ORCA, you and Cove will be cleaning up trash on the beach and talking about the charity event coming up soon which you both get free tickets to.
If you aren't a part of ORCA, Cove calls you to see if you want to come down to the ticket booth to see him. You talk a bit about the event and find out that the tickets are $150, since you've decided to go to support Cove he says he'll buy the ticket for you. You can reject his offer and say you'll pay for it yourself.
Whichever you chose, you will attend the event as a way to support Cove. You meet up with Cove and he drives you over to the event. When you and Cove enter he gets called over by a couple of organization leaders who congratulate Cove (and you if you're a member) on his work. You continue to talk to people until you sit down for the food and speeches. During the speech Cove is once again commended for helping the event take place. You are also mentioned later if you are a member. Dinner is then served, Cove feels a little out of place but you reassure him. After dinner, you then have the chance to dance with Cove where you talk about your relationship.
After the dance, you leave and go home. You part with Cove and go up to your room to sleep. However, you are woken up by Cove knocking on your window. You let him in and he states he couldn't sleep so he went to the poppy hill and discovered that the fireflies were back. He compares them to the two of you. Stating how they say goodbye everyday but still see each other the next and says he'll always be there for you. If you have a crush on him, you can tell him you like him. If you are dating, you have to option to tell him you love him. You also have the option to make out. He then asks if you want to go to the hill and see the fireflies. If you go, you can watch the fireflies, catch them, race down the hill, or dance with Cove.
|-|Drive=
You and Cove are relaxing on the couch when Kyra calls and asks Cove when he's coming to get the stuff he left at her house. They talk about it some more and Cove tells you she wants him to come grab it soon, while he still has enough free time. Not wanting to leave you again as he just came back from staying with her and it's your last summer together that'll be like this he suggests you come with, to which you accept.
After a few days, the planned date arrives and you both set off in Cove's car for Kyra's house in Nevada. During the drive you talk about the events of "Escapade" and Kyra's visits. You stop briefly for a meal and gas before getting back on the road, with you helping keep Cove awake for taking a driving shift. You both arrive at Kyra's house, Kyra is happy to see you both and asks how the trip went. She then asks about how you want to do sleeping arrangements. You are given the bed regardless of your objections. Cove asks if it's okay to sleep in the room on the floor, you can accept or deny him, leaving him to sleep on the couch in the living room.
If he sleeps on the couch he'll text you and you can talk to him through the night. If you let him sleep on the floor of his room he'll realize that you always get the bed since his house rules are the guest gets the bed and your parents think it's more comfortable for guests to sleep with stuff they brought, referencing "Sleepover." You can apologize and offer the bed again or offer to share. Cove will still deny the offer. However, if you are dating, he will accept your offer to share the bed but he quickly becomes overwhelmed and returns to the floor, apologizing. He explains after you wake up that it was just too much for him and how he hates making you accept him backtracking.
Morning comes and you start going through his stuff and find the stuff you sent while he was away. He asks you if you kept the souvenirs he got you and you talk more about about his time away. You finish packing up his stuff and get ready to start the drive back. Kyra asks if you'd like breakfast before you go, Cove declines so she gives you healthy snacks to eat on the road and asks you to say hi to Cliff for her.
On the way back you stop at the redwood forest you went to in "Road Trip." You and Cove reminisce about the trip, with you bringing up a specific event that happened. Eventually, you get back on the road and start listening to music. You and Cove start listening to a song but once it ends he can't find anything else and turns off the radio.
The topic moves on to how things are changing, how he'll still see his parents but the way things work is going to change forever. He does say he is happy about taking this trip, stating it makes him feel more independent and ready for the future. You also voice how you feel about the future. After it gets dark, you arrive back in Sunset Bird, your adventure at an end.
</tabber>
== Extra Moments (DLC) ==
<tabber>Reflection=
You and Cove are in his room, and the conversation comes to his scar. This is where you can learn about how he got his scar if you didn't already learn at the end of Step 1. Afterwards, you go to rent jet skis. While at the marina, you and Cove visit Cliff and tell him about your plan to go jet skiing, he's apprehensive about it but doesn't object to it.
After leaving, Cove gets distracted wondering about his parents divorce since it took place around the same time he got in the jet skiing accident. You get the choice to stay with Cove or wait for him to talk to his parents alone. If you leave him alone you will simply ride on the jet until later in the day when he's done and joins you.
If you stay with Cove you both return to Cliff's shop, in which Cliff states that it was in no way his fault and that they were already decided on it before the accident. You and Cove learn about Cliff and Kyra's history, in which Cliff claims that Kyra was the better of them, giving up her son because Cliff's business was already making money while she was pursuing a degree. Cove thanks Cliff for telling him and Cove tells you and Cove to go have fun. Once outside, Cove calls Kyra to get her thoughts on it as well, where she states that Cliff was dedicated to caring for Cove.
After the call with Cove's mother ends Cove rushes back to the store to hug his dad, crying and thanking him and apologizing for not appreciating him when he was younger. The two share a heartfelt moment and Cliff jokes that he should give you another $20 for everything you've stuck through. Once again you both leave the shop, you can ask Cove about what he thinks about marriage for himself. If you ask, Cove says he isn't scared of being married and in fact quite likes the idea and will ask you about it too. In the end you can jet ski or watch Cove jet ski. While he's a little nervous at the start he quickly gets the hang of it.
|-|Late Shift=
You visit Cove at his place of work during one of his shifts or go to work either where he works depending on his personality. Baxter asks if it'd be okay to visit you during your shift which you can deny or accept. You meet with Cove up afterwards and get groceries for your mom and talking about how your responsibilities. Afterwards, you decide to get fast food together. Cove gets one of every dessert and you talk about how much time you spend together.
|-|Serendipity=
Elizabeth will text MC and Cove to return Last home, where they will find Shiloh, an old childhood friend whom Liz had managed to find from the internet. After spending time on the shopping street together, they all stop at the playground where they spent much time as children. 
Elizabeth wants to video call one of Shiloh's friends after hearing about how badly they treat him. The friend turns out to be Jeremy. The player is given a possibility to ask plethora of questions about him and even get his phone number. He accidentally reveals that Shiloh is sort of a pathological liar when he mentions Shiloh has an extremely good memory - meaning at the beginning of the summer, he did indeed remember Elizabeth but chose to pretend not to. Elizabeth becomes upset. 
The argument is later resolved. In Shiloh's words, he cannot be "in charge" so he'll willingly become "a sidekick" who follows and agrees with his chosen "leader" as long as that helps his own agenda. In other words, he morphs his personality to fit the given situation, never really showing himself truthfully. Elizabeth and Cove forgive him and depending on player's choices, MC can do so too.
Notes:
*If the player chooses not to forgive Shiloh, he will be locked out from the rest of the story, meaning that he can not be invited to MC and Cove's wedding (which happens in the Wedding DLC).
*If the player asks Jeremy's number, they can form a tentative relationship that can't quite be called a friendship but isn't hateful either.
**This also opens Jeremy up for a possible wedding guest (Wedding DLC). To do so, MC has to give him a call at the end of Step 3.
|-|Boating=
Lee calls you to talk about the boat she rented. She invited you, Cove, and Liz to come. You can also choose to invite Baxter. If you're dating Baxter already, you think about how you haven't had the chance to tell Lee yet, and then there's options to tell her. If you play "Reflection" before this, Cove mentions your previous jet ski escapade, and you will think about the docks at Cliff's store being small compared to the dock Lee's rented boat is at. If you play "Late Shift" before this, you remember the time you went into Baxter's house. If you played "Birthday" in Step 2, you will compare the boat to a bouncy castle.
If you are not boat sick, Elizabeth will suggest party games to pass the time, and Lee will decide on a game like "Heads Up," in where one person, the 'guesser,' has a word on their head, and everyone else can give one hint as to what the word is. If you play rock paper scissors to decide what order everyone goes in, Cove will pick scissors and if Baxter is invited he will pick rock. If you arm wrestle to decide, you can win against Cove but not Baxter. During the game, for "Potatoes," picking the "French fries" option and the 'how your Moms feel about them' option will result in a win. For "slide," asking if they know how to do the cha-cha slide, and saying its something penguins do on their bellies will let them win. Your word is Lab. After this, the wind blows the boat and you have another chance to feel boat sick. If you are not, the games will finish and Lee will remember that there's drinks and a juice bar on board. You can choose to make drinks, make drinks with Cove, or have Lee do it. If you choose to make them, putting everything in will disgust Elizabeth, Lee and Cove, but if Baxter is there, he will say that he likes it. If Lee makes drinks, she will put grape, fresh strawberry, and cranberry in. If you and Cove make it, Cove will want to put pineapple in. If you choose to put everything in, Cove will say you've created a monster. If you played "Mall" in Step 2, Cove will remember the smoothie business, and Lee will say that's what she was trying to go for. If you bought the wind chime in "Mall" Lee will ask if Cove still has it. 
If you are boat sick, Lee will attempt to comfort you, until Cove steps in and takes you to a room under the deck to feel better. You can ask for water, juice, or sparkling water, and when Cove comes back, if Baxter is invited, he will mention that Baxter asked if you were okay. You can feel better and return to the others, force yourself up, or stay put. If you choose to stay boat sick, Cove will ask if you want to play hangman. Throughout the game you are able to reminisce on moments in Step 1 and 2. The sentence is "it is okay."
|-|Happiness=
Cove texts you about three unusual outings and asks you which is your favorite. He shows up the next day with a poppy to take you to the place you chose. If your relationship is at crush or love and you aren't dating he'll ask if you want it to be a date.
Play
On the drive to the play you have the choice to see a historical romance or modern comedy. If you let Cove pick, he'll choose the romance if your relationship is at crush or love, though he'll disguise it as interest in the historical setting. Otherwise he'll pick the comedy. After the play you two talk about living a different life and how you'd find each other.
Aquarium
While driving to the aquarium, Cove talks about why he's never been to one before now. Once you arrive, Cove immediately falls in love with it and you walk around admiring the fish. Cove will try to compliment/flirt with you by comparing you to a type of fish.
Ice Skating
You and Cove talk about the cold and how he didn't dress for it. Once you arrive he realizes just how cold it is and you can wrap yourself around him to keep him warm. Once you get on the ice, Cove almost falls but you both manage to have fun skating at a slow pace.
The next day, Cove shows up at your door and reveals that the real surprise is that he's taking you to all three places. He gifts you an item correlated to the objects in your room. After you return from the second outing you and Cove say goodnight but before you can go inside Cliff runs over to you to talk. You tell him that Cove has been doing a lot for you lately and he says Cove has been looking up "how to make someone happy" on his laptop. Cliff requests that you talk to him and you agree.
You find out that Cove is worried about his ability to keep being your friend as you've both had every advantage to become and stay friends and once that's not the case he may fail. You reassure him and tell Cliff that the issue is resolved. You can decide to go along with the third outing or to surprise him back on the third day with a trip to a field of poppies and/or something you've baked.
</tabber>
== Baxter's Story (DLC) ==
<tabber>Sightseeing=
Baxter asks MC to go sightseeing with him. They visit the shopping street and go bowling. During these moments, MC has a chance to ask personal questions from Baxter and learn more about him: (questions are transcribed verbatim, responses are not):
"Where are you from?"
Baxter tells he was born and raised in Golden Grove, a town in Oregon, but is studying in Virginia. He doesn't miss his home town, adding that his family is quite well known there due to their wealth.
"Can you tell me more about your family?"
He answers that he has a mother and a father but no siblings. He describes his parents being sophisticated and affluent and that he gets along with them. It is not without complaints however; his parents are prone to controlling and have always expected Baxter to behave maturely - which in turn has resulted him to act bit rebellious.
"What do you do in college?"
Baxter is studying Business Administration and Management Degree. MC can tell Baxter about their future plans as well as their hobbies.
"What's your thing with black and white only?"
Baxter plainly states they are his favorite colors - and further admits it is partly because it matches his own initials: "Black And White; Baxter Alexander Ward.
"Are you single?"
He confirms being single but has had multiple short-term relationships in the past. MC can in turn reveal being in a relationship before (with an unknown person outside of the story, if they are not in a relationship with Cove) (optional).
*If asked who was his first crush, he says it was somebody who also took dance classes. MC can also reveal their own first crush; it can be Miranda, Terry, Shiloh, Jeremy, Cliff, Kyra, Gregorio or Irene. 
Cove, Derek and Baxter can also be options but only if the player has chosen 'Crush' as their relationship level (and Baxter-option is available only if Cove nor Derek are not at 'Crush' level). Their crush can also be "someone from school" or "celebrity".
*If player decides Baxter was MC's first crush, they can also select when they realized that - Summer Soiree (Step 2 (Our Life: Beginnings & Always)) being the earliest possible option. More options are available depending on what Moments player has played before this. Baxter is baffled by this admission but feels honored.
---
Notes:
*While MC and Baxter are visiting the shopping street, MC can mention Amazing Alexander and his dolphin balloons.
**If asked what would he name his balloon, Baxter answers "either Amphitrite or (MC's name) the Second".
*Player can decide is MC a good bowler or not. This is later referenced in Baxter's epilogue (Step 4).
*Baxter is positively impressed to find out about MC volunteering at ORCA (depending on if player has chosen that possibility during the introduction).
*During their time on shopping street, MC can buy Baxter a souvenier as a gift. This gift is later seen again in Baxter's epilogue (Step 4).
*If Baxter is on 'Crush' level, he asks MC to date him at the end of this Moment (unless it is the last Moment from his DLC in which case he retracts his proposition).
|-|Hang (Baxter's DLC)=
Depending on whether you invite Baxter or not, there are two different versions of this moment. However, you need to invite Baxter in order to have access onto his Epilogue during Step 4. This summary assumes that Baxter has been invited.
Either Baxter or Cove will be in MC's room while they are getting ready for group beach outing. During this moment MC ponders their feelings towards their own body and whether or not they want to have operations done to it. If Cove is present, MC can share their thoughts with him and regardless of what he hears, he will be supportive. With Baxter this thought sharing is not possible, however he will later admit he wanted to say something supportive then but didn't find correct words.
Baxter is not dressed in swimwear as he doesn't plan on swimming but can be convinced to change his attire, otherwise he will continue wearing his normal clothes for the beach. He eventually realises he was too early as MC was still in their pajamas when he arrived so he leaves and waits downstairs (or goes home to change into his swimwear). The pair eventually meets again and unite with Cove as well and the trio heads up to the beach to wait for Terri and Miranda to arrive as well.
If Miranda and Baxter haven't already met during Planning, she gives him a very shy greeting whereas if they have already met, her greeting is far more confident. Terri is always thrilled to meet him again.
After some dillydallying, MC will have a conversation with Baxter where he confesses that he has a fear of the ocean. MC can help him conquer his fear a little by standing in the water with him or they can help Miranda and Cove to bury Terry in the sand. After that Terri wants to go to swim and is baffled when Baxter doesn't feel the same way. However, Baxter doesn't mind if others want to go swimming.
After fun time, the group heads back to condos and Baxter asks if they should find an ice cream truck. The group is joyed of the suggestion - however, their tiny city doesn't have an ice cream truck. Turns out noboby of them has had ice cream from a truck so the group - especially Terri and Miranda - became obsessed in finding one. With Baxter's car they all head up to the bigger city (either changing clothes first or not). Eventually they'll manage to find an ice cream truck. However, Baxter has difficult time choosing his treat and this requires MC to lend him a hand. Their suggestions causes Terri to give different comments of them. MC can share their treat with Baxter and others.
After getting back to the car with their treats, nearby lawn's sprinklers go off and the group sees a great opportunity to play within them. Surprisingly Terri decides to sit this activity out as she is worried of her ice cream cone getting wet. MC can either join in with her staying dry or join others within the sprinklers. While having fun, Miranda loses her ice cream so Terri finally abandons her dryness and spectacularly donates her own ice cream cone to her.
After having their fun time, those who got wet start shivering as the hot day is turning chilly evening. MC can share a hug with Terri and Miranda, Cove or Baxter to either stay warm or share their warmness. If Baxter or Cove are on 'Crush' level, Terri jokingly suggests that they should get a room. Baxter is also willing to share his dry shirt with anyone who wants it as he isn't that cold himself.
Terri then remembers there will be a big firework later at the evening so the group leaves to see it (player can also choose otherwise but this will end this moment short). MC can stay in the car, join Baxter in the back row or join rest of the group in front row. If MC joins Baxter, the two share an intimate moment (which is even more intimate if they have a romance). After the show they finally return home.
Notes:
*Main character can be afraid of fireworks but it isn't referenced in any way if this was the case in Step 1 too.
*Baxter's ice cream choices:
**Ice cream sandwich - his default choice/the choice he takes if MC suggests he gets something familiar. He likes the colors of the treat (black and white).
**If suggested to take "something different than usual", he will pick a popsicle with colorful anime girl wrapping. 
|-|Drinks=
Baxter asks MC out for drinks (as a date if they started a romance during 'Sightseeing') but due to tight schedule, they have to opt for breakfast. Things don't go as planned as Baxter is a complete opposite of a morning person: he forgets to wake up in time and even accidentally leaves his wallet home.
 
Baxter wants to compensate his disastrous presentation of himself by inviting MC out again - this time at late evening - to watch improbatu performance at a fancy bar. All workers present are part of the show, including the bartender from who MC and Baxter order drinks. The performance is happening amidst of the audience who also can participate, thus altering and influencing the story. MC can participate too if they so desire.
Back home, MC asks Baxter for follow up drinks - glasses of water at Last home. There Baxter suffers a small meltdown, thinking himself as a completely incompetent person because he used his parents' connections to get tickets to the show and that is not how he wants to impress people. MC listens and sooths him and eventually he calms down, thanks MC and leaves to his own condo.
Notes:
*Baxter is either revealed or reminded to not be a morning person.
|-|Mountain=
|-|Planning=
</tabber>
== Conclusion ==
== References ==
Category:StepsCategory:Steps in Our Life: Beginnings & Always