Gomorrah

"Serenity"
The Gomorrah Hotel and Casino,Newspaper advertisementGomorrah advertisement typically shortened to just Gomorrah, is an unmarked location within the New Vegas Strip in the Mojave Wasteland .
==Background==
Whereas other casinos may appeal to patrons seeking a refined atmosphere, Gomorrah does not put on pretenses and embraces the themes of vice and debauchery, prolific in Vegas. Attractions of the casino include prostitution, alcohol, chems and gambling, along with featuring such amenities as silk sheets on the beds.Betsy: ""The Courier: "Sorry, not interested."Betsy: "Damn shame. I've got some leave time coming to me, and I booked a suite at the Gomorrah. The two of us, rolled up in those silk sheets..."(Corporal Betsy's dialogue) Gomorrah is the second casino to be ghoul-friendly, even having ghoul bartenders and prostitutes as well as offering services to ghouls, after the Atomic Wrangler Casino in Freeside.
==Layout==
Gomorrah is located in the northernmost section of the Strip, on the west side across from the Lucky 38. It is a single, multi-story building (taller than the Ultra-Luxe, slightly smaller than the Tops and definitely smaller than the Lucky 38), and both of its signs, on the street and on the building, are framed by active pyrotechnical displays.
The interior of the casino consists of four main areas, including the main level, lower level, courtyard and suites level. 
===Main level===
====Lobby and casino====
Just inside the lobby entrance is the casino floor, with casino games for gambling in the middle and the bank to the left for exchanging money. In the back left is the entrance to the Brimstone lounge. In the back right is the main elevator. The elevators go down to the lower lobby or up to the suites level. Going to the suites level requires picking a Very Hard lock (or obtaining a Zoara Club key).
====Brimstone====
The in-house nightclub featuring a bar and dancers. Cachino, a notorious member of the Omertas, can usually be found in the Brimstone main level during normal business hours. At night he returns to his room on the suites level.
====Zoara Club====
A small VIP lounge overlooking the main Brimstone club. It contains a few pool tables, another bar and the private offices of the Omertas' leader, Nero, and his right-hand man, Big Sal. The doors to both offices are secured with a Very Hard lock. Nero and Big Sal can also be found in the hallway behind the Zoara Club. 
===Courtyard===
An open-air courtyard behind the casino and Brimstone. It has a variety of tents where customers can purchase the companionship of prostitutes who circulate the area in skimpy outfits, soliciting their services.
===Lower level===
The private rooms of the hotel, put in a maze of corridors, including:
* The Lower Brimstone stage and bar, containing more dancers and prostitutes, including males, females and ghouls.
* The Brimstone party rooms. Troike can be found here, who is central to the How Little We Know quest.
* The weapons storage room. The door to this room has a Very Hard lock, but a key can be obtained from Troike. The room includes equipment such as assault carbines, sniper rifles, flamers and associated ammunition. They can be taken without Karma loss. 
===Suites level===
The hotel's residency section, consisting of four suites and two storage rooms:
* Clanden's suite (unlocked) in the south corner of the map.
* Nero's suite in the north corner behind a Hard lock.
* Big Sal's suite in the west corner behind a Hard lock.
* Cachino's suite in the east corner behind a Hard lock. A key to this suite can be obtained from the receptionist in the lobby during the How Little We Know quest.
* Storage closet with an Easy lock containing miscellaneous loot.
* Clanden's secret filming room behind a Very Hard Lock in the southwest corner near Big Sal's room, containing a dead prostitute and miscellaneous evidence of Clanden's sideline in snuff films. A key to this room can be found on Clanden or in the safe in his bedroom. With a Medicine skill of 35, the player character can examine the corpse and determine that she was tortured for several hours before being murdered.
There are Omerta thugs hanging around in most of the hallways. Clanden will not mind the player character entering his room and talking to him, but if Nero, Big Sal or Cachino are in their respective suites when the player character enters, they will turn hostile. This is circumvented if the player character has already completed How Little We Know in their favor. 
==Gambling==
; Games
* Gomorrah offers Blackjack, Roulette and Slots.
* Gomorrah pays 3:2 on Blackjack, and the dealer must hit on soft 17s.
; Rewards and Ban
As the player character earns poker chips, the casino offers increasing comps and gifts:
* 2,250+ chips = Two brahmin steaks
* 4,500+ chips = Mentats, Jet and two bottles of wine
* 6,750+ chips = Combat armor, reinforced (not at full repair, valued at 5720)
After the player character earns 9,000+ chips, they are permanently banned from playing games in the casino. They can still use its other functions, such as the restaurant and cashing out their chips, but they cannot win any more money. If the player character breaks the house limit before being given any comps (i.e., by winning an unusually large amount in one game), they will not receive any comps that they missed.
==Notable loot==
* Guns and Bullets - In Big Sal's office in the Zoara Club above Brimstone, on a bookshelf. The door has a Very Hard lock. Alternatively, the office key can be obtained from Big Sal or Nero, or entry can be gained during the How Little We Know quest.
==Related quests==
==Notes==
* The background music in this location is "Serenity", which was originally used for Modoc in Fallout 2.
* As with any Strip casino, Gomorrah requires one to surrender weapons upon entry. Certain holdout weapons can be brought into the casino by picking (keep holdout weapons) when the greeter demands them.
* Joana and Dazzle are the only prostitutes at the Gomorrah whose services can be purchased by the player character.
* The cashier, like all other Strip cashiers, does not respawn when killed, making it impossible to cash in chips or buy new ones.
* The Omertas refer to Mr. House as "the Overboss" as well as the derisive "Not-At-Home."
* The bar in the casino and that of the Brimstone club downstairs share the same inventory and number of caps available.
* If one listens closely within the suites level, they can hear male or female voices shouting in pain or pleasure.
* In a framed newspaper in the Vikki and Vance Casino, an article reports on Gomorrah's new owners and facelift. 
===Music===
The piped-in music used in the lobby and club areas consists of the following tracks:
* "Blues For You"
* "Jazz Blues"
* "Jazz Club Blues"
* "Joe Cool"
* "Sleepy Town Blues"
* "Slow Sax"
==Appearances==
Gomorrah appears only .
==Behind the scenes==
* The casino's name is a reference to one half of Sodom and Gomorrah, two cities that were destroyed by God for their wickedness and rampant sinning in the New Testament of the Abrahamic religions.
* Gomorrah and the Omerta quest lines within were designed by Akil Hooper.Josh Sawyer Fallout 4 Project Mojave Mod Stream 13.11.2021 (reference starts at 48:26)Joshua Sawyer: "'Who wrote that line?' That was Akil Hooper, wrote that line. Akil designed many, many areas in the game. Including the Gomorrah and the Omertas quest line if I recall correctly."
* The in-game Gomorrah’s Arabian theme and sign design seems to be based on the real-world Dunes Hotel and Casino, which was closed and demolished in 1993. The former site of the Dunes now hosts the Bellagio, of which the Ultra-Luxe is likely based on.
* The credits for the Wild Wasteland trait mention development errors that occurred because of the casino's name's apparently difficult spelling, prompting Akil Hooper to suggest a name change to "Sodom."Fallout: New Vegas Wild Wasteland credits: "We should've named it Sodom. I bet these motherfuckers would know how to spell THAT."
==Bugs==
* When entering the casino, any companion's weapons will be removed from their inventory and will not be returned after leaving, even if they are told to wait outside. Since this does not affect the player character's weapons, taking companion's weapons from them before entering and giving them back after leaving should circumvent the issue.
** If companions are dismissed to the Lucky 38 before entering, exiting the casino can result in their weapons disappearing from their inventory.
* (Patched - 1.01 (US)) In the lower lobby, when entering from the elevator to Gomorrah Lower Lobby next to the bar, black streaks of pixels appear when looking from northeast to east to southeast. The pixels can also be seen when walking up the stairs towards the main elevators.
* Sometimes when activating a slot machine, the HUD will appear for it, but not the image of the slot machine itself. It is still completely playable, including sounds — but even after saving and reloading, the bug persists.
* If a female prostitute's legs are dismembered, there is a chance that their boots remain intact, leaving an empty space in between the boots and the gore.
* Having Boone as a companion can cause a glitch, after placing the thermite on the crates and activating the switch, he will have no face, just eyeballs, teeth and any head items equipped after the explosion. This can continue for a long time, and eventually stops at random.
* Sometimes, admittance to the casino is only permitted when absolutely no weapons are in the player character's inventory.
* If playing the quest Bye Bye Love, after the player character's weapons have been checked, everyone in Gomorrah turns hostile toward the player character, even if they agreed to disarm or keep a holdout weapon.
* Occasionally, all characters involved with Gomorrah will become hostile to the Courier if detected for over 2 seconds. This is permanent after the first occurrence unless loading an earlier save. If this is impossible, all quests requiring entrance to Gomorrah can be completed with either a high Sneak skill, or excessive Stealth Boys, and toggling Sneak mode immediately before and after interacting with a character. Picking the locks to restricted areas seems to trigger it, even if undetected.
* Entering from the Strip to Gomorrah through the main entrance will not create an autosave, unlike most other places. However, an autosave occurs when exiting from Gomorrah to the Strip.
* Punching a gambler in Gomorrah will cause surrounding staff to become hostile with the gambler. 
* Occasionally, the doorman will run to the player character to ask them to give up their weapons on other parts of the Strip. Telling the doorman "Never mind, I'll just be going now" will cause the player character to be teleported outside the doors of the Gomorrah. The only known way to fix this is to become hostile with the doorman. 
* Sometimes, the dead prostitute appears alive, walking around the room normally found in and the surrounding hallways. When initiating a conversation, the screen opens as if she was dead, prompting an examination of the body.
* Refusing to give up weapons on the first visit to the casino causes the doorman to refuse entry as normal. However, on re-entry, the doorman's prompt will not occur and the game will freeze.
** One possible fix to this is after getting the quest from Carlitos was to bring Joana out by using command PRID 00112471 moveto player. After doing this, talk to Joana and then follow her into Gomorrah. This causes the greet script to fire correctly with the doorman.
** Another fix is to enter 'enableplayercontrols' in the console, which will restore the ability to move freely.
* The character weapons are stored into a safe clipped into the wall behind the other safes in the cashier room, making it impossible to take them back (aside from using tcl console command on PC to clipping into the wall and reach the safe)
==Gallery==
Gomorrah day time.png|Gomorrah at sunset
Big Winner Gomorrah.jpg|The casino
FNV Gomorrah decor 1.jpg
FNV Gomorrah decor 2.jpg
FNV-CE-PlayingCard-Gomorrah.png|Gomorrah Collector's edition playing card
FNV Caravan card back - Gomorrah.png|Back of in game Gomorrah Caravan cards
FNV-CE-PokerChip-Gomorrah.png|Gomorrah poker chip replica from the Collector's edition
Icon pokerchip gomorrah.png|In game inventory icon for Gomorrah poker chips
Nvgomorrahposter03 d.png|Texture file, newspaper
Nvgomorrahposter02 d.png|Texture file, newspaper
GomorrahAd.png|Gomorrah advertising
Gomorrah_intro.png|Gomorrah in the introduction scene
Neros_room.jpg|Nero's room
Big_Sals_room.jpg|Big Sal's room
Cachinos_room.jpg|Cachino's room
Clandens_room.jpg|Clanden's room
Gomorrah_3rd_Floor01.jpg|Gomorrah 3rd floor 
Joanas_room.jpg|Joana's room
Gomorrah_3rd_Floor05.jpg|Gomorrah floor 5 
hookers.png|Hookers dancing outside Gomorrah
FNV Newspaper in Gomorrah.png
Nv blackjack-casino-logo02.png|Texture file
FNV Zoara.png|Zoara sign
FNV JoeSanabria Gomorrah CA1.jpg|Concept art by Joe Sanabria
Gomorra_weapon_safe_clip.jpg|The safe clipped into wall with the Courier's weapons
==See also==
* Spare Us the Cutter: Gomorrah cut content
==References==
Non-game
 
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