Left Arm (Carry Armor)

Left Arm, referred to as Carry Armor Left Arm in the BradyGames guide, is a part of the Carry Armor boss found in Final Fantasy VII. It, along with the Right Arm, is able to pick a character up and damage them in battle, and Carry Armor needs an arm to conduct physical attacks.
==Stats==
==Formations==
#	Formation
 	Carry Armor, Right Arm, Left Arm
 	Carry Armor, Right Arm, Left Arm
 	Carry Armor, Right Arm, Left Arm
 	Carry Armor, Right Arm, Left Arm
==Locations==
Underwater Reactor	Underwater Reactor
Submarine Dock 	780 (event)
==AI script==
AI: Setup
{
:TempVar:CAGroup = Carry Armor, Right Arm and Left Arm with
::::::: same Formation ID
:Left Arm's [4300] = [2040]
:SpclChance = 16
}
AI: Main
{
:If (Left Arm's CustomVar:ArmFull == 0) Then
:{
::If (Rnd(1..SpclChance) == 1) Then
::{
:::If (At Least One Opponent doesn't have Imprisoned Status) Then
:::{
::::Choose Random Opponent without Imprisoned Status
::::Left Arm's [4300] = Target
::::If (Left Arm's IdleAnim == Both Arms Empty) Then
::::{
:::::Use Arm Grab (Empty Right Version) on Target
:::::TempVar:CAGroup's IdleAnim = Left Arm Full
::::} Else If (Left Arm's IdleAnim == Right Arm Full) Then {
:::::Use Arm Grab (Full Right Version) on Target
:::::TempVar:CAGroup's IdleAnim = Both Arms Full
::::}
::::Deactivate Target
::::Left Arm's CustomVar:ArmFull = 1
:::}
::} Else If ((At Least One Opponent doesn't have Imprisoned Status)
:::::: AND (1/2 Chance)) Then {
:::Choose Random Opponent without Imprisoned Status
:::Use <Arm Punch> on Target
::}
:}
}
AI: Counter - General
{
:If (Left Arm's IdleAnim == Both Arms Empty) Then
:{
::Left Arm's HurtAnim = Flinch (Both Arms Empty)
:} Else If (Left Arm's IdleAnim == Right Arm Full) Then {
::Left Arm's HurtAnim = Flinch (Right Arm Full)
:} Else If (Left Arm's IdleAnim == Left Arm Full) Then {
::Left Arm's HurtAnim = Flinch (Left Arm Full)
:} Else If (Left Arm's IdleAnim == Both Arms Full) Then {
::Left Arm's HurtAnim = Flinch (Both Arms Full)
:}
:If (Left Arm's [4300] != [2040]) Then
:{
::Choose Left Arm's [4300]
::Use <Damage Attack> on Target
:}
:If (Right Arm's [4300] != [2040]) Then
:{
::Choose Right Arm's [4300]
::Use <Damage Attack> on Target
:}
:If (Left Arm's HP <= 25% of Left Arm's Max HP) Then
:{
::SpclChance = 2
:} Else If (Left Arm's HP <= 50% of Left Arm's Max HP) Then {
::SpclChance = 8
:} Else If (Left Arm's HP <= 75% of Left Arm's Max HP) Then {
::SpclChance = 32
:} Else {
::SpclChance = 128
:}
}
AI: Counter - Death
{
:If (Carry Armor doesn't have Death Status) Then
:{
::Choose Left Arm's [4300]
::If (Target has Imprisoned Status) Then
::{
:::Remove Target's Imprisoned Status
:::Activate Target
:::Use <Free Left Character> on Target
:::Left Arm's [4300] = [2040]
:::Left Arm's CustomVar:ArmFull = 0
:::Choose Self
:::Use <Vanish> on Target
:::If (Right Arm's CustomVar:ArmFull == 0) Then
:::{
::::TempVar:CAGroup's IdleAnim = Both Arms Empty
:::} Else {
::::TempVar:CAGroup's IdleAnim = Right Arm Full
:::}
::}
:} Else {
::Turn off Death Handling for Left Arm
:}
}
==Related enemies==
*Carry Armor
*Right Arm
Category:Bosses in Final Fantasy VII