Report 103

Report #103
Skillset: Night Skill: Choke
 Org: Shadowdancers Status: Rejected Dec 2008
Furies' Decision:
This is a bandage and we are still waiting for a change to choke overall from
the envoys.
Problem: The "chokemesne" has long been used as a chief example of choke's
overwhelming nature within the domain of group combat. Rightfully so considering
that one night user and one druid can spread out choke and demesne effects over
a vast range with little to no risk of their own safety or even the demesne
being broken before the attacking side is dispersed and caught at an extreme
disadvantage. Furthermore, within 1 on 1 combat, once a Shadowdancer chokes they
are confident that they can keep their target pinned within one room of it, or
when worse comes to worst... they can move a room and rechoke, which they would
have to do currently anyways. The only detracting factor is if their target
should tumble back into the original room which they normally would try to avoid
anyways which leads me to believe that being able to choke multiple rooms is
unnecessary
[A: 0 R: 0] Solution #1: Make it so that choking a room recognizes who choked
 it and only allows them to ever have one room choked
 at a time. That is, as soon as they choke a new room,
 the previous room's choke will disperse.
Player Comments:
---[Nejii on 12/20 @ 10:20 writes]:
This doesn't actually stop chokemesne because even if the enemy team tries to
flee to the next room, that one will just get choked too (potentially having
broken the first one and made choke actively counterproductive there anyway.)
Maybe suggest it in the choke report, though.
---[Shuyin on 12/23 @ 08:52 writes]:
This is a great first step in fixing choke, allowing only one choke per person
will mean that a lone Night user can choke every single room in an area and be a
pain. As far as Neji's comment goes, I'd personally just run back to the old
(now unchoked) room if that were to happen
---[Ceren on 12/25 @ 04:40 writes]:
Good first step.
---[Xiel on 12/25 @ 21:35 writes]:
What Shuyin and Ceren said up there.
---[Xenthos on 12/25 @ 21:40 writes]:
What exactly do you mean by 'first step'? Would you expect more to happen after
this? This is a decent avenue to pursue at this point, but I'm interested in
what further tweaks you'd want to make to it once this is put in.
---[Shuyin on 12/26 @ 03:03 writes]:
Check the wiki, things like that
---[Steingrim on 12/31 @ 16:15 writes]:
Something like solution one is needed. Choke is one of those skills which just
screams out, "Hey if you're not going to make Lusternia a second career move
along."