Warlock

"We have two options: either superhuman beings and "normal" society learn to co-exist or we both share the possibility of a violent extinction.. throughout history there have been conflicts based solely on the fear of those who are "different".. let's at least try and find a better way this time.. for the sake of all beings.. after all, isn't the right to survive the most basic of our rights?" ~ Warlock.
Warlock is an extremely powerful and prolific cosmic hero who has progressively grown in power over decades of cosmic adventuring from the world's "most powerful superhuman" to a Champion of Life and later the chosen guardian of the Mind Stone.
Warlock's considered to be on a par with entities such as Golden Child but can suffer from serious mental health issues brought on by his great power, this has made him both an ally and enemy to the world and universe on numerous occassions.
In-keeping with his theme as the premier hero of his universe Warlock is a nemesis to Inferno Pendragon, the premier villain of his universe.
==Phase 1 (Warlock)==
===Origins===
Warlock was born to an unknown mother and father who tried to drown him shortly after birth due to his "demonic" eyes - his twin sister, Dawn, did not manifest her powers at birth and was thus spared: yet Warlock was also spared by the timely arrival of Moira, a powerful empath who sensed the potential of Warlock and his sister.
Convincing his parents to surrender their son to her care Moira allowed them to keep Dawn and took the infant Warlock to her Highland resort where she would raise him as her own - giving him the name of Arthur.
Thanks to the bravery and kindness of Moira Arthur would grow in a loving environment until his early teens, at which point his superhuman powers began to grow beyond even Moira's ability to control and things would once again begin to change for the young future hero..
===Becoming Warlock===
Arthur's powers began to grow uncontrollable during his early teenage years and Moira sought aid, yet was shocked to see the levels of ignorance and bigotry in society towards superhuman beings - when the cult-leader known as Oath began to form a Scottish-based chapter of his xenophobic Children movement Moira knew that Arthur was in danger.
Indeed many of Arthur's former friends distanced themselves from him and others began to mock him, giving him the name "Warlock" - due to his "magical" powers, which would cause him to grow increasingly angry with the world.
When Moira was injured by anti-superhuman thugs trying to protect Arthur he lashed out and soon found authorities seeking him out as a "dangerous" superhuman - left with little choice Arthur took on the code-name of "Warlock" and bid farewell to his adoptive mother, flying into exile aged 15.
From the ages of 15 to 21 Warlock toured the world as a hero, fighting crime and trying to create peace between "normal" society and superhuman beings - with varying success, he would continue to crusade across the world until the age of 21, at which point he would find himself being confronted by the voice of a mysterious entity, prompting him to fly into space and begin what would become his "Cosmic Voyage".
===Cosmic Voyage===
For a year Warlock would tour the galaxy during what became known as his first "Cosmic Voyage" - during this time he would fight against the Ruler of the Universe, Diablo, High Evolutio, Ruik and Space-Fiend amongst several others before he would finally find himself confronted with a great gateway leading to a realm where he could sense the mysterious "voice originated.
===Becoming the Champion of Life===
Entering the realm of the mysterious "voice" Warlock found himself in the Axis of Reality and found the source of the voice to be the Supreme Master - the current ruler of Reality and the entity bestowed upon Warlock the title of "Champion of Life", tasking him with protecting life at all costs and thus Warlock, aged only 22, became Earth's official "Champion of Life" and was promptly transported back to his native world by the Supreme Master and instructed to continue his work both as a hero and as a Champion.
===Significant Battles===
From the ages of 22 to 27 Warlock would engage in varied battles to defend Earth from both criminal threats as well as dangers to life itself, still seeking co-existence between superhuman beings and "normal" society Warlock tended to fight against rogue superhuman beings, anti-superhuman terrorists and (as a Champion) cosmic malcontents that endangered the world / galaxy.
====Siege of London / World War Joe (aged 24)====
Warlock was one of the leading heroes during the Siege of London and World War Joe crisis - facing the insane superhuman several times and ultimately being the one to liberate England from the tyrant's control as well as many occupied territories across the world, with the aid of many heroes and cosmic entities an empowered Warlock also managed to face Mad Joe and seemingly banished him from existence.
====The Children's Crusade (aged 26)====
Unfortunately for the world only two years after his seeming destruction Mad Joe would return and began a world-wide "Childrens' Crusade" in which he began gathering many superhuman children in the hopes of making a "new England" and once again Warlock led several heroes in facing the would-be-conqueror.
In the end of this conflict Warlock was tasked with stalling Mad Joe long enough for the other heroes to activate a modified Containment Cube that sealed Mad Joe within itself and seemingly ended his threat, to ensure the madman would not return Merlin manifested personally to cast the cube into a vortex that he hoped would keep it floating between worlds for eternity.
===Awakening===
At the age of 27 Warlock underwent a physical and mental change due to what became known as his "awakening" - no longer ageing and experiencing a dramatic increase in his abilities he would find himself becoming shunned and feared by many in the superhero community, thus he began a controversial "Superior" movement designed to encourage superhuman beings of extreme power to work together to defeat cosmic threats, this however was seen as egotistical and reckless by others in the community and began the seeds of discord that would flare up in later years between the two different superhero factions.
==Phase 2 (Superior Warlock)==
===Significant Battles===
From the age of 27 to 34 Warlock worked with his "Superior" movement to try and safeguard the world against increasingly powerful threats, climaxing in what became known as the "Superior Age".
===Superior Age===
At age 34 to 35 Warlock successfully created an alternate reality known as "Superior Age" and began to show signs of extreme mental instability - in this reality he forced many former villains to join the "Superior" movement and ordered the retrieval of a mysterious "Pandora's Box" from deep space, however this would all be part of a plot by Mad Joe, which climaxed in the corruption of Warlock and the return of the insane superhuman.
===Fall From Grace===
When Mad Joe was reborn into the world the insane superhuman drove Warlock into a murderous rampage and the "Superior Age" made way for Joe's own "Mad Age" - in which many heroes and villains clashed with Warlock to stop him from destroying not only Earth but many other worlds.
Ultimately Mad Joe was forced back into "Pandora's Box" and Warlock was defeated, causing his alterations to reality to be undone - yet due to the vast destruction caused by him and Mad Joe many beings from across the galaxy grew to distrust and hate Warlock.
===Redemption===
From the age of 36 to 40 Warlock went through many battles to try and redeem himself in the eyes of the world, although he did succeed in winning over some in the community many others still regarded him as too dangerous and in the end Warlock found himself resigned to the fact that he would always be an outcast, yet he learned to treasure what friendships he did make and matured both as a hero and an individual.
===Search For The Mind Stone===
This newfound maturity would prove vital for Warlock's part in the search for the Mind Stone, which was in danger of being possessed by Inferno Pendragon with the aid of many cosmic villains - in the end of this conflict Warlock would stand triumphant and the chosen guardian of the semi-sentient gemstone.
==Phase 3 (Mind Stone)==
===Significant Battles===
Following his possession of the Mind Stone Warlock would continue his tasks as both a Champion of Life and hero devoted to keeping the peace between superhuman beings and "normal" society - so far he has been on active duty for two years and shows little signs of slowing down as more and more enemies emerge as well as new allies and adventures.
==Phase 2.5: Post-Mind Stone==
Warlock would recently lose the Mind Stone after being attacked and nearly killed by the Ultimate Cyclone - a monster beyond even his ability to handle - knowing that the Mind Stone would have to be destroyed to prevent it being used by the mad machine Warlock used his power to do just that.. ending the Ultimate Cyclone's threat but at the cost of never again being able to harness the power of the Mind Stone.
==Phase 4 (Reborn)==
at roughly 44 years of age Warlock would be lost for two years to a dimensional maelstrom, during this time the title of "Warlock" was taken over by an alternate-reality Warlock who was transported from his dying reality by the Supreme Master to fill in the cosmic "hole" Warlock's disappearance left behind.
Warlock himself had been transported to an alien world where he spent the next two years aiding in its defence and researching a way to return to his native reality - which he ultimately succeeded in doing at the age of 46 - with a new outfit complete with an alien gem from the world he had helped defend, the gem allowing him to resist the corruptive nature of chaos-energy better, thus mildly increasing his control over his abilities.
Upon arrival back in the mainstream reality he would have to come to terms with his new life, changes in the superhero community and the new threat of Scourge.
==Powers / Abilities==
Warlock is 5ft 7in in height and weighs in at 140 pounds, in addition he has the following abilities:
===Phase 1===
*Telepathy (prior to his "awakening" Warlock's level of telepathy was sufficient to read the minds of almost all beings on Earth and when boosted by outside means his telepathy could reach upwards of several worlds, it was however taxing on his mental health and required concentration - it also regularly disrupted his sleep due to the fact stray thoughts from across the world would often enter his mind, causing nightmares)
*Illusion-Casting (prior to his "awakening" Warlock's ability to cast realistic illusions with his minds was sufficient to effect almost all beings on Earth and when boosted by outside means it could reach upwards of several worlds, this also allowed him to see past all but the most potent of psychic illusions. The use of illusion-casting required concentration on his part and like all of his abilities high-end use of it could be taxing on his mental stability)
*Astral-Projection
*Astral-Containment
*Astral-Constructs
*Mind-Control (prior to his "awakening" Warlock's ability to control and influence minds was sufficient to put entire nations under his mental command - however he never utilized it to such extents and even the use of mind-control on a single individual was a source of conflict for him as he began to learn how violated an individual felt upon being forced to do something against their will, this would convince him that mind-control was unethical (which ISDF law later proved when it was declared a violation of human rights) )
*Psychic-Possession (prior to his "awakening" Warlock had the ability to possess individuals by astrally entering their body - however after using this ability once he soon learned restraint as he became aware of how violated an individual felt upon being possessed, leading him to believe the use of this power was a violation of human rights (indeed when ISDF introduced laws for telepaths they declared possession to be a human rights concern) )
*Psychic-Shield
*Chaos-Blasts (Warlock can create blasts of chaos-energy (usually from his hands or eyes) that can vary from the size of a finger to gigantic balls of near-nuclear potential, the power of his chaos-blasts prior to his "awakening" was sufficient to "nuke" half the Earth at peak-potential but he experienced intense mental health problems when trying to utilize them at this level and also became overburdened when pushing himself to such destructive levels)
*Stellar-Flight (Warlock can fly unaided in the depths of space at speeds excelling light (via hyperspace) and can cross between galaxies - he is limited to escape velocity when in Earth's atmosphere)
*Leech Resistance (Warlock is extremely resistant to vampiric abilities and traits, meaning power-snatching beings or life-force vampires find it exceptionally difficult to harm him: however extremely powerful versions of these beings or advanced technology (such as those used by Cosmic Assassin) can bypass his normal defences)
*Energy Resistance (Warlock is extremely resistant to energy-based attacks and hazards, to the point he can withstand powerful explosions or concentrated energy-blasts)
*Cosmic Awareness (after becoming a Champion of Life Warlock gained cosmic-awareness, allowing him to communicate with Abstract Entities, be more aware of cosmic events / threats and even catch glimpses of the past and future "lives" of himself and others)
===Phase 2===
*Telepathy (after his "awakening" Warlock's level of telepathy was sufficient to read the minds of several worlds at a time and when boosted by outside means his telepathy could reach galactic proportions, it was however taxing on his mental health and required concentration - it also regularly disrupted his sleep due to the fact stray thoughts from across the several worlds would often enter his mind, causing nightmares)
*Illusion-Casting (after his "awakening" Warlock's ability to cast realistic illusions with his minds was sufficient to effect multiple worlds at a time and when boosted by outside means it could reach galactic proportions, this also allowed him to see past all but the most potent of psychic illusions. The use of illusion-casting required concentration on his part and like all of his abilities high-end use of it could be taxing on his mental stability)
*Astral-Projection
*Astral-Containment
*Astral-Constructs
*Mind-Control (after his "awakening" Warlock's ability to control and influence minds was sufficient to easily put the population of Earth under his control but he never utilized its full potential, having long since considered it unethical - it was also included in ISDF regulations as one of the various telepathic abilities considered as "misue of psychic powers")
*Psychic-Possession (after his "awakening" Warlock's ability to possess others on an astral level increased significantly, however he never utilized the ability save in extreme circumstances due to his growing awareness of telepathic ethics as well as growing ISDF regulations on the misuse of psychic powers)
*Psychic-Shield
*Chaos-Blasts (Warlock can create blasts of chaos-energy (usually from his hands or eyes) that can vary from the size of a finger to gigantic balls of near-nuclear potential, the power of his chaos-blasts after his "awakening" are sufficient to shatter worlds at peak-potential but he experiences intense mental health problems when trying to utilize them at this level and also becomes overburdened when pushing himself to such destructive levels)
*Chaos-Constructs (Warlock's ability to create constructs out of chaos-energy since his "awakening" has grown to the extent he can, at peak-potential, create and destroy pocket universes made out of chaos energy - like his blasts however extreme use of his chaos-constructs is intensely damaging to both his mental health and his concentration, to the point he can pass out)
*Molecular Manipulation (after his "awakening" Warlock's control over chaos-energy has extended to allow him to manipulate the molecular world - allowing him to transmute matter, heal others, alter the density of himself and others plus create/destroy varied objects of differing designs: extreme use of this power is damaging to his mental health and his concentration, to the point he can pass out)
*Dimensional-Travel (after his "awakening" Warlock's control over chaos-energy has extended to allow him to exist in microscopic realms, this means that he both open and close dimensional gateways that appear to "shrink" him down beyond the physical world but in reality keep him stored with pocket universes that are usually inaccessable to the physical world: prolonged exposure to these "microcosms" are dangerous however and he tends to only use this ability in emergencies)
*Molecular Regeneration (after his "awakening" Warlock's control over chaos-energy has extended to allow him to regenerate on a molecular level - meaning that as long as he continues to exist on a molecular level he can not fully die, however the more intense his injuries the greater the chances are that his recovery will not only be lengthened but upon his return he may experience mental health problems and an inability to fully control his power for a short period of time)
*Stellar-Flight (Warlock can fly unaided in the depths of space at speeds excelling light (via hyperspace) and can cross between galaxies - he is limited to escape velocity when in Earth's atmosphere)
*Leech Resistance (Warlock is extremely resistant to vampiric abilities and traits, meaning power-snatching beings or life-force vampires find it exceptionally difficult to harm him: however extremely powerful versions of these beings or advanced technology (such as those used by Cosmic Assassin) can bypass his normal defences)
*Energy Resistance (Warlock is extremely resistant to energy-based attacks and hazards, to the point he can withstand powerful explosions or concentrated energy-blasts)
*Cosmic Awareness (after becoming a Champion of Life Warlock gained cosmic-awareness, allowing him to communicate with Abstract Entities, be more aware of cosmic events / threats and even catch glimpses of the past and future "lives" of himself and others)
===Phase 3 (as of Post-Mind Stone he has reverted to Phase 2)===
*Telepathy (after obtaining the Mind Stone Warlock's level of telepathy is sufficient to read the minds of almost all beings in the universe, it is however taxing on his mental health and requires concentration - it also regularly disrupts his sleep due to the fact stray thoughts from across the universe often enter his mind, causing nightmares)
*Illusion-Casting (after obtaining the Mind Stone Warlock's ability to cast realistic illusions with his minds has grown to universal proportions, this also allows him to see past all but the most potent of psychic illusions. The use of illusion-casting requires concentration of his part and like all of his abilities high-end use of it can be taxing on his mental stability)
*Astral-Projection (after obtaining the Mind Stone Warlock's ability to astral project remains as potent as ever, able to travel at the speed of thought and master the astral-realms he is amongst the most powerful of astral-warriors and can theoretically exist indefinitely inside the astral-realm)
*Astral-Containment (after obtaining the Mind Stone Warlock's ability to contain astral-bodies has magnified to universal proportions but is extremely taxing on his mental stability as well as requiring great concentration - beings with sufficiently high links to the astral-plane can break free of his bonds)
*Astral-Constructs (after obtaining the MInd Stone Warlock's ability to create constructs out of astral-energy has magnified to the extent they are limited by his imagination - however the greater the construct the more likely it will negatively impact his mental stability and the more concentration it requires for him to utilize)
*Mind-Control (after obtaining the Mind Stone Warlock's ability to control and influence minds has magnified to universal proportions but is extremely taxing on his mental stability as well as requiring great concentration - Warlock, like many telepaths, is extremely reluctant to use his mind-control abilities due to it being widely viewed as a violation of human rights)
*Psychic-Possession (after obtaining the Mind Stone Warlock has the potential to possess the bodies of countless individuals at a time - however much like his mind-control abilities he has sworn to only use this ability in the most extreme of circumsatnces due to it violating basic human rights)
*Psychic-Shield (after obtaining the Mind Stone Warlock's resistance to telepathic / psychic assault or probing has become sufficient to ward off all save the most potent of psychics - even then his mind has become capable of adapting to deal with intrusions on a godlike scale)
*Mind Stone (Warlock has been chosen as the guardian of the semi-sentient Mind Stone and through it all his mental abilities have been magnified to universal proportions - it also helps to regulate some of his more volatile mood swings and nightmares associated with use of his powers but can not stop them entirely)
*Chaos-Blasts (Warlock can create blasts of chaos-energy (usually from his hands or eyes) that can vary from the size of a finger to gigantic balls of near-nuclear potential, the power of his chaos-blasts after his "awakening" are sufficient to shatter worlds at peak-potential but he experiences intense mental health problems when trying to utilize them at this level and also becomes overburdened when pushing himself to such destructive levels)
*Chaos-Constructs (Warlock's ability to create constructs out of chaos-energy since his "awakening" has grown to the extent he can, at peak-potential, create and destroy pocket universes made out of chaos energy - like his blasts however extreme use of his chaos-constructs is intensely damaging to both his mental health and his concentration, to the point he can pass out)
*Molecular Manipulation (after his "awakening" Warlock's control over chaos-energy has extended to allow him to manipulate the molecular world - allowing him to transmute matter, heal others, alter the density of himself and others plus create/destroy varied objects of differing designs: extreme use of this power is damaging to his mental health and his concentration, to the point he can pass out)
*Dimensional-Travel (after his "awakening" Warlock's control over chaos-energy has extended to allow him to exist in microscopic realms, this means that he both open and close dimensional gateways that appear to "shrink" him down beyond the physical world but in reality keep him stored with pocket universes that are usually inaccessable to the physical world: prolonged exposure to these "microcosms" are dangerous however and he tends to only use this ability in emergencies)
*Molecular Regeneration (after his "awakening" Warlock's control over chaos-energy has extended to allow him to regenerate on a molecular level - meaning that as long as he continues to exist on a molecular level he can not fully die, however the more intense his injuries the greater the chances are that his recovery will not only be lengthened but upon his return he may experience mental health problems and an inability to fully control his power for a short period of time)
*Stellar-Flight (Warlock can fly unaided in the depths of space at speeds excelling light (via hyperspace) and can cross between galaxies - he is limited to escape velocity when in Earth's atmosphere)
*Leech Resistance (Warlock is extremely resistant to vampiric abilities and traits, meaning power-snatching beings or life-force vampires find it exceptionally difficult to harm him: however extremely powerful versions of these beings or advanced technology (such as those used by Cosmic Assassin) can bypass his normal defences)
*Energy Resistance (Warlock is extremely resistant to energy-based attacks and hazards, to the point he can withstand powerful explosions or concentrated energy-blasts)
*Cosmic Awareness (after becoming a Champion of Life Warlock gained cosmic-awareness, allowing him to communicate with Abstract Entities, be more aware of cosmic events / threats and even catch glimpses of the past and future "lives" of himself and others)
==Weaknesses==
*Physical Vulnerability (although resistant to most energies and vampiric assaults Warlock is still vulnerable to physical damage - enemies with superhuman strength or specific weaponry (blunt, bladed and so forth) are exceptionally dangerous to him if they can bypass his psychic attacks or defences and even with molecular-regeneration he is far from invulnerable to injury)
*Mental Instability (one of Warlock's greatest weaknesses (and by extension fears) is his own mental instability, the more of his power he uses the more unstable he becomes on a psychological level and he is often plagued with nightmares, mental breakdowns and psychotic episodes due to his connection to the chaos realms, the many stresses his heroic lifestyle puts on his body and mind plus his psychic connection to untold thousands)
*Aquaphobia (Warlock has a fear of water, due to the fact he has never learned to swim and several near-fatal drownings: this fear coupled with his inability to swim makes large bodies of water hazard to him both on a physical and psychological level - though he has on rare occassions been pushed far enough to brave exposure to water he always retains a great degree of caution when encountering any scenario involving it.)
*Magic (Warlock does not have protection against magic - despite controlling chaos-energy, this is because his powers are natural to himself and not the result of training in the mystic arts: he can not adapt to magical energy as he can most other energies and as such magic is a continual weakness to him)
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