Fiendbane (Magic Sword)

Legend speaks of a great, multicolored blade whose origin has been forgotten, but which was wielded by the great paladin Nord in his singlehanded destruction of the Citadel of Conjurers. It is written that he overthrew succubi and glabrezu “beyond number” with his sword Fiendbane, and caused the summoned fiend-lord N'dulu to flee from this plane. Fiendbunc earned its name in this battle, but its whereabouts now are not known. Nord disappeared shortly after the fall of the citadel, and “not a stone of his keep remained when the sun rose that morning” (or so wrote the sages).
With Fiendbane in hand, a warrior is rendered immune to all enchantment and charm spells cast by fiends, and gains a +3 bonus on saving throws vs. other magical attacks by fiends (tanar'ri, baatezu, and yugoloths). The user becomes unusually alert, and can only be surprised on a 1d12 chance.
Fiendbane glows with a cold, blue light (equal to a tight spell in effect) when brought within 60' of one of the listed fiends above, and emits no light at any other time. It can cause a fiends' amulet to shatter at a touch (amulet must save vs. disintegration). The weapon is a sword with a +3 attack and damage bonus normally, rising to +5 when used against fiendkind. Only good-aligned fighters may use this weapon: it falls immediately from the grasp of anyone else who tries to seize it. Naturally, this sword has earned the utter hatred of all fiends and can be identified at a glance by any of them. Anyone using this sword gains the instant and permanent wrath of all fiends who see him or her, and they will communicate the sword's location and ownership to all their fellows.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Swords
Category:Magic Weapons