Treasury

is the name of a building and game concept in the Civilization and Call to Power games.
A civilization's treasury contains the currency collected from taxes and other sources during play. Each turn, surplus gold not required for maintenance costs is added to the treasury. This money is then available for the player's discretionary spending, such as hurrying city production, trading in diplomacy, and conducting espionage. In games that feature random events, options may require money from the treasury to select.
In certain games, capturing a city loots a portion of the enemy treasury proportionate to the city size and total reserves.
A civilization can conduct deficit spending, but cannot incur a national debt. If expenses exceed gross income, the difference is deducted from the treasury's reserve; if maintenance costs exceed the treasury's available funds, city improvements will be sold off to generate liquidity and/or units disbanded to reduce expenses, depending on the particular game mechanics. In certain games, the advisor will warn when the treasury is in danger of depletion.
Most standard games begin with no gold in the treasury, although easier difficulty levels may provide the human player with bonus funds.
A few games feature an Economic Victory, which requires a certain minimum reserve in the treasury.
Category:Buildings
Category:Game concepts