Pokémon Dazzling Platinum/Level Up Movesets

This is a list of movesets for Pokémon when they level up in Pokémon Dazzling Platinum. Some of their learnsets may be different than they were in the other Generation VIII games and have a widen variety as well. Listed below are the Pokémon and their learnsets.
==Torterra==
Move 	Level 	Type 	Category	Power	Accuracy	Description
Earthquake 	Evolve	Ground	Physical	100 	100 	Usable if opponent uses Dig.
Absorb 	Start 	Grass 	Special 	20 	100 	Restores user's HP by 50% of the damage inflicted.
Wood Hammer 	Start 	Grass 	Physical	120 	100 	User takes recoil damage.
Tackle 	Start 	Normal	Physical	40 	100 	No added effect.
Withdraw 	Start 	Water 	Status 	- 	- 	Raises user's Defense by one stage.
Leafage 	7 	Grass 	Physical	40 	100 	No added effect.
Bite 	10 	Dark 	Physical	60 	100 	30% chance of making the target flinch.
Curse 	13 	Ghost 	Status 	- 	- 	Trades Speed for Attack and Defense one stage each.
Bulldoze 	16 	Ground	Physical	60 	100 	Lower's target's Speed stat one stage.
Leech Seed 	20 	Grass 	Status 	- 	90 	Steals a little HP from target every turn.
Razor Leaf 	24 	Grass 	Physical	55 	95 	High critical hit ratio.
Sleep Powder 	28 	Grass 	Status 	- 	80 	Puts the target to sleep.
Mega Drain 	32 	Grass 	Special 	40 	100 	Restores user's HP by 50% of the damage inflicted.
Crunch 	37 	Dark 	Physical	80 	100 	20% chance of lowering the target's Defense stat one stage.
Synthesis 	42 	Grass 	Status 	- 	- 	Restores user's HP depending on weather.
Giga Drain 	47 	Grass 	Special 	75 	100 	Restores user's HP by 50% of the damage inflicted.
Double-Edge 	52 	Normal	Physical	120 	100 	User takes recoil damage.
Leaf Blade 	57 	Grass 	Physical	90 	100 	High critical hit ratio.
Leaf Storm 	62 	Grass 	Special 	140 	90 	Lowers the user's Special Attack stat two stages.
Headlong Rush	67 	Ground	Physical	120 	100 	Lower the user's Defense and Special Defense stats one stage.
==Dialga==
Move 	Level	Type 	Category	Power	Accuracy	Description
Twister 	Start	Dragon 	Special 	40 	100 	20% chance of making the target flinch.
Metal Claw 	Start	Steel 	Physical	55 	95 	10% chance of raising the user's Attack stat one stage.
Scary Face 	Start	Normal 	Status 	- 	100 	Lowers the target's Speed stat two stages.
Ancient Power	Start	Rock 	Special 	60 	100 	10% chance of raising all of the user's stats.
Dragon Breath	8 	Dragon 	Special 	60 	100 	30% chance of paralyzing the target.
Slash 	15 	Normal 	Physical	70 	100 	High critical hit ratio.
Heal Block 	22 	Psychic 	Status 	- 	100 	Target cannot use healing moves for five turns.
Power Gem 	29 	Rock 	Special 	80 	100 	No added effect.
Dragon Claw 	36 	Dragon 	Physical	80 	100 	No added effect.
Iron Tail 	43 	Steel 	Physical	100 	75 	30% chance of lowering the target's Defense stat one stage.
Metal Burst 	50 	Steel 	Physical	- 	100 	Moves last and counters any attack for double the damage.
Dragon Pulse 	57 	Dragon 	Special 	90 	100 	No added effect.
Earth Power 	64 	Ground 	Special 	90 	100 	10% chance of lowering the target's Special Defense stat one stage.
Aura Sphere 	71 	Fighting	Special 	90 	- 	Never misses.
Roar of Time 	78 	Dragon 	Special 	150 	90 	User must recharge the next turn.
Category:Movesets