Advanced Potion Making

This leather bound book was discovered in the Elder manor in the village of Toorboney. Whilst the majority of the text is written in the common tongue of Elysia, many marking and some translations have been laid out in druidic script. Notably when referring to herbs and wild flora used within concoctions.
== Research ==
Completed by Azar Toraven
The textbook covers in details the creation of alchemical potions and poisons, using the lands and what it provide along with the detailed listings of the herbs and favoured terrains in which they can be found.
Following the first two chapters that cover the creation of poisons and potions, are two further chapters that outline the instruction for proper use of the following tools and the time taken to properly learn the correct and motivated use of the tools and kits as described within the tome.
List of ingredients, terrains and harvesting.
Proficiency in the Herbalism Kit, along with the kit itself, is required for the harvesting of herbs and plants (excluding poisons).
Proficiency in the Poisoner's Kit, along with the kit itself, is required for the harvesting of poisons and poisonous herbs/plants.
Tools and Kits
Name 	Uses	Downtime	Gold
Herbalism Kit 	
* Identifying a poison and creating an antitoxin
* Identifying a disease and knowing a cure
* Foraging for herbs or food
* Identifying plants or berries
* Analyzing the contents of a potion to know its effects	25
this time is reduced or increased by a number of days equal to (a character's Intelligence modifier x 5).	5gp per day
Alchemist's Tools	
* Collect “evidence” or “samples” of any kind
* Identify a substance, potion or spell components
* Discover the properties of a substance or plant
* Research of any kind, including quickly skimming books
* Understanding theories or other alchemists notes	25
this time is reduced or increased by a number of days equal to (a character's Intelligence modifier x 5).	5gp per day
Poisoner's Kit 	
* Identifying a poison based on it’s effects
* Collecting poison from an unusual source (e.g. the fangs of an unknown creature)
* Testing a food or water source for poison
* Creating a new poison	25
this time is reduced or increased by a number of days equal to (a character's Intelligence modifier x 5).	5gp per day