Measure Twice Cut Once

* See also Levines_Faux-Religion
* See also Dont_EVER_Let_%27Artists%27_Design_Something_Your_Life_Depends_On
* See also Concept_Ideas#Infinite_Concept
* See also Sucha_Bizarre_Made-Up_Society (Columbia)
How Projects Are Supposed to Be Done Smart so to Not Waste Effort
 Assuming Their Isn't Some Bent Personal Agenda Involved
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This is a old maxim of Carpenters, which is applicable to almost any project anyone might undertake.
: Do research/planning First
: THEN do the development work.
: Try to Have Early Test Versions to confirm the targeted hardware capabilities can actually run the expected game ( And to find hard limitations that need to further be adhered too ). AND DON'T PRETEND THAT IT CAN.
: Review Early to prevent Wasted Effort
: Do the BULK of the Work that you have some Confidence for which you won't have to Discard/Redo.
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Have Things making Sense Don't ever let 'artists' design anything you want to actually work or to which you will trust your life. THAT GOES DOUBLE FOR GAME ARTISTS
OTHERWISE FAILCAT WILL EAT YOUR LUNCH ...
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Infinite Confusion :
That game's design and writing changed directions so many times that few could adequately piece it together. And if the gamemakers couldn't figure it out, then how is the Player supposed to ?
Too many confused ideas ( contaminated by leftovers of the direction changes ), while trying (?) to emulate the Rapture BioShock games. 
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HOW Game Plots Get Kludged Together :
It is a case of game writers who have a bunch of game storyboard scenes which they had to tie together -- Writers who misheard a few Quantum Physics phrases, and had recently heard of Madame Curie, but then only 'watched' the first third of the documentary.
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You then find out that Elizabeth was the heinous "Savage Scissors Stabber" of Columbia whom the police had been after for years. Her magic powers made it easy for her to commit her murderous crimes in multiple Columbias. Her trademark was the Cutoff Pinky of the victims, which would have been caused by a traumatic childhood event that turned her into a psychopath.
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The game represents a time when racism was common even in advertising. They were trying to recreate some kind of 'American' Nostalgia era element which BioShock Rapture had had, but they then distorted and misapplied AND ABUSED that frightfully. The racism was actually quite weak, with a few little token incidents/vignettes.
It would have been a flip if Columbia was shown as run by some minority-type group ( ie - Eskimos to avoid the more obvious stereotypes ), and THEY were shown to be "racist" against all other groups especially 'white' people.
It would have been a Flip Twist if it was shown that the 'mother' Annabelle DeWitt was not 'White', OR that the Comstock who came back from a Tear was turned 'Black' ... (( But we know that Levine & Co were not that brave, for all their posturing. ))
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