Moderatist (Octometaknight)

The moon shone, an owl hooted. The night had begun. As people toiled away, doing their dirty business to achieve their needs, the Moderatist crouched, building a strange sculpture. As the Moderatist worked, he thought of the town members, and how they laughed about his obsession with time. Even the Medium and the Retributionist, with their glimpses into magic no one could understand, thought working with time a foolish undertaking. Oh, how they laughed. But they would not be laughing soon…
All too soon, the sun was rising, the day coming nearer and nearer. Quickly, the Moderatist put his final touches on his altar. Knowing he’d get no more chances, he activated it. A black fog emitted from the altar, and quickly rose up to the sky. It had worked. As the moon quickly moved across the sky, the Moderatist watched his plans come to fruition, and smiled…                                       
The moon shone, an owl hooted.
The night had begun.
== Stats ==
Role Name: Moderatist
Alignment: Neutral Evil
Abilities: Extend the night during the night.
Attributes:
* Your effect resolves when the night 'ends'. After that, all effects of the night will take place and the night will restart. All living players may preform their night ability again if they wish (except the Jailor).
* You may only extend the night twice.
* You can only extend the night once per natural night.
Goal: Live long enough to see the Town lose the game.
Notes:
* All killings will not be shown when you extend the night. All kills from the natural and extended night will show up the next day.
== Actions ==
Sun Icon: N/A
No night action: Nothing
Target Self: Extend Night
Target Other: N/A
Secondary Target: N/A
== Strategy ==
* You are a valuable role to all evils with your ability to make them use their abilities again. However, this also gives the Town the same advantage. Use your ability in order to whittle down the Town until they are outnumbered by evils.
Category:Roles