Wounding Hit Location Chart (POSM)

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==Wounding==
 Hit Location Chart
d10 roll	Humanoid 	d10 roll	Monster/Animal
1–2 	Right leg	1 	Right foreleg/wing
3–4 	Left leg 	2 	Left foreleg/wing
5 	Abdomen 	3 	Right hind leg
6–7 	Torso 	4 	Left hind leg
8 	Right arm	5 	Tail
9 	Left arm 	6–7 	Abdomen
10 	Head 	8–9 	Torso/chest
 	 	10 	Head
 Location: Legs
Severity	Effect
1–3 	No unusual effect
4 	Victim grazed, –1 penalty to attack rolls
5 	Leg struck, 1/2 move, –1 penalty to attack rolls
6 	Foot injured, 1/2 move, –1 penalty to attack rolls
7 	Leg injured, 1/2 move, –2 penalty to attack rolls, minor bleeding
8 	Hip/thigh injured, 1/4 move, –2 to all attacks, major
 	bleeding
9 	Leg injured, 1/4 move and –4 penalty to all attacks, major bleeding
10 	Foot withered, victim stunned 1d6 rounds, then no movement and –4 penalty
 	to all attacks
11 	Leg withered at knee, minor bleeding, no move or attack
12 	Leg withered at hip, no move or attack, minor bleeding
13+ 	As 12 above with an additional abdomen hit
 Location: Abdomen
Severity	Effect
1–3 	No unusual effect
4 	Victim grazed, –1 to attack rolls
5 	Abdomen struck, –1 to attack rolls, 1/2 move
6 	Abdomen injured, 1/2 move, –2 to attack rolls, minor
 	bleeding
7 	Abdomen injured, 1/2 move, –2 to attack rolls, major
 	bleeding
8 	Abdomen injured, 1/4 move, –4 to attack rolls, stunned
 	1d6 rounds
9 	Abdomen injured, stunned 1d6 rounds, 1/4 move, –4 to attacks, major
 	bleeding
10 	Abdomen withered, minor bleeding no move or attack
11 	Abdomen withered, no move or attack, death in 1d4 hours unless victim
 	receives cure critical wounds or more powerful magic
12 	Abdomen destroyed, immediate death
13+ 	As 12 above with additional torso or leg hit (50% chance
 	of each)
 Location: Torso
Severity	Effect
1–3 	No unusual effect
4 	Victim grazed, –1 to attack rolls, stunned 1 round
5 	Torso struck; 1/2 move, –2 to attack rolls
6 	Torso injured, 1/2 move, –2 to attack rolls
7 	Torso injured, victim stunned 1d6 rounds, 1/2 move, –2 to attacks, minor
 	bleeding
8 	Torso injured, victim stunned 1d6 rounds, 1/4 move, –4 to attack rolls, minor
 	bleeding
9 	Torso injured, no move or attack, major bleeding
10 	Torso withered, no move or attack, major bleeding
11 	Torso withered, victim reduced to 0 hit points, dies in 1d3 turns unless
 	reated by cure critical wounds or more powerful magic
12 	Torso destroyed, victim killed instantly
13+ 	As 12 above with additional abdomen, arm or head hit (40% abdomen, 20%
 	left arm, 20% right arm, 20% head)
 Location: Arms
Severity	Effect
1–3 	No unusual effect
4 	Hand grazed, weapon or shield dropped
5 	Arm struck, –2 to attacks with that hand
6 	Hand injured, –2 to attacks with that hand (or no shield use if shield hand is
 	injured)
7 	Arm injured, –2 penalty to all attacks, minor bleeding
8 	Arm injured, stunned 1d6 rounds, –4 to attacks with affected arm, –2 penalty
 	to all other attacks, minor bleeding
9 	Arm injured and useless, victim stunned 1d6 rounds, minor bleeding
10 	Hand withered, stunned 1d6 rounds, –2 to all attacks
11 	Arm withered at elbow, stunned 1d6 rounds, no attacks
12 	Arm withered at shoulder, stunned 1d6 rounds, 1/2 move, no attacks
13+ 	As 12 above with an additional torso hit
 Location: Head
Severity	Effect
1–3 	No unusual effect
4 	Victim grazed, –1 penalty to attacks
5 	Head struck, –2 to all attack rolls
6 	Head injured, –2 to attacks, stunned 1d6 rounds
7 	Face injured, stunned 1d6 rounds, –4 to all attacks and 1/2 move
8 	Face injured, victim blinded, stunned 1d6 rounds
9 	Head partially withered, stunned 1d6 rounds, 1/2 move and –4 penalty to
 	attacks, minor bleeding
10 	Face destroyed, victim blinded, no move or attack, major bleeding
11 	Throat destroyed, stunned 1d6 rounds, severe bleeding
12 	Skull destroyed, immediate death
13+ 	As 12 above with additional torso hit
 Location: Tail
Severity	Effect
1–5 	No unusual effect
6 	Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty to
 	all tail attacks
7–8 	Tail injured, lose any tail attacks; normal animals must roll saving throw vs.
 	Spell or immediately retreat
9–10 	Tail injured, lose any tail attacks, 1/2 move if animal uses tail for movement,
 	minor bleeding
11 	Tail withered, stunned 1d3 rounds, minor bleeding, lose tail attacks; no
 	movement or attacks if creature uses tail for movement
12 	Tail destroyed, victim stunned 1d6 rounds, 1/2 move and –2 penalty on any
 	attack rolls, major bleeding; no move or attack and severe bleeding if
 	creature uses tail for movement
13+ 	As 12 above with abdomen or torso hit (50% chance of either)