Marsh (Civ6)

A Marsh is a terrain feature in Civilization VI. It is found on flat Grassland tiles.
* Yields:
** +1 .
* Movement needed:
** 2 MPs
* Defense provided:
** -2 penalty
* Additional traits:
** -1 Appeal
** Cannot be improved, unless there is a resource on it
** +1 with a Zoo
** +1 with Lady of the Reeds and Marshes pantheon ( +2 )
== Strategy ==
Unlike in Civilization V, Marshes are more useful for a city. They now provide +1 (instead of subtracting it), making them helpful for promoting Population growth. They receive +1 from the Lady of Reeds and Marshes pantheon, and there are some interesting resources, such as , that are often found on Marsh tiles. They can also be used to construct Mont St. Michel, a useful wonder for players seeking a Religious or Cultural Victory.
Marshes can be incredibly useful for defensive purposes! Placing an army in a defensive position on the opposite side of a Marsh from an advancing enemy force will trap their melee attackers and allow your ranged units to pelt them from afar, inflicting more damage than usual (thanks to the defensive penalty of the Marsh).
They are not without drawbacks, however. Marshes still impose and combat penalties on units. In addition, like Rainforests, they will decrease the Appeal of nearby tiles.
=== Removing Marshes ===
After researching Irrigation, a Marsh can be:
* Removed, which provides a progressive amount of (adjusted by game speed, difficulty level, and era) to the city owning the tile. It becomes Grassland.
* The site of a or wonder as if it were Grassland. Beginning the construction project automatically removes the Marsh from the tile, but provides no to the city.
== Civilopedia entry ==
== Gallery ==
File:Marsh tile in-game (Civ6).png|A Marsh tile, as seen in-game
== See also ==
* Marsh in other games
ru:Болото (Civ6)