Monastery (Civ6)

The Monastery is a special tile improvement in Civilization VI. It can be built by a player that is the of the .
=== Vanilla and Rise and Fall ===
* Effects:
** +2 
** Provides +15 HP healing every turn for friendly religious units.
=== Gathering Storm ===
* Effects:
** +2 
** Provides +15 HP healing every turn for friendly religious units.
** +1 for every 2 adjacent s.
** +1 .
** +1 additional (with Colonialism).
* Restrictions:
** Cannot be adjacent to another Monastery.
== Strategy ==
Before the release of Gathering Storm, the Monastery is a largely useless improvement even for a Religious Victory player. A yield of 2 per improvement is negligible, and withdrawing all your religious units to your territory to heal up is impractical when considering how narrow the window of opportunity is for a Religious Victory. On a Standard-sized or larger map, no one should ever spend turns to march their religious units to a civilization halfway across the map, get them damaged, march them back home to heal and mobilize them again. Armagh's Suzerainty, therefore, should almost always be dead last on your priority list.
After the release of Gathering Storm, however, the Monastery receives a buff that makes it actually useful: it provides +1 per improvement (+2 with Colonialism, as long as it's within 3 hexes of a City Center) with additional based on adjacent s. Remember, 1 in the early game is worth 2 Farms, Plantations, Pastures, and/or Camps, and this improvement can be placed on any land tile not adjacent to another Monastery, unlike many other civilizations' unique tile improvements. The Monastery alone can pretty much single-handedly solve every issue that a civilization can run into, so civilizations with bonuses like India, the Khmer, and the Inca should definitely compete for Suzerainty of Armagh.
== Civilopedia entry ==
== Gallery ==
File:MonastryCiv6.jpg|The Monastery in-game
== Related achievements ==
== See also ==
* Monastery in other games