Karma

Karma is the reflection of choices made during the games and how they are perceived by the inhabitants of the wasteland , and .
==Background==
Karma is a game mechanic measured in points. Classified by three types, good, neutral, and evil, the player character will always start a new game with 0 Karma points, which is considered neutral. Wasteland inhabitants will behave differently toward the player character depending upon Karma, and it serves as a factor in unlocking certain dialogue options and game endings. Some games use both Karma and reputation as mechanics, while others use one or the other.
==Characteristics==
* In Fallout 2, "general reputation" is renamed to Karma, reputation titles are kept and a new stat called "Reputation" is added, acting as a measurement of how one is perceived in specific locations or among certain groups. 
* In Fallout 3, although Karma is measured in points, only associated status and titles appear.
* In Fallout: New Vegas, both Karma and reputation appear as game mechanics.
==Gallery==
;Fallout 2
Vault Boy.png|Wanderer, -249 to +249 Karma points
Defender.png|Defender, +250 Karma points
Shield of Hope.png|Shield of Hope, +500 Karma points
Guardian of the Wastes.png|Guardian of the Wastes, +750 Karma points
Savior of the Damned.png|Savior of the Damned, +1000 Karma points
Betrayer.png|Betrayer, -250 Karma points
Sword of Despair.png|Sword of Despair, -500 Karma points
Scourge of the Wastes.png|Scourge of the Wastes, -750 Karma points
Demon Spawn.png|Demon Spawn, -1000 Karma points
 
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