Lethal shotgun

lethal shotgun is a ranged item in item asylum. It is a cartoonishly-proportioned double-barreled shotgun.
== Functionality ==
While equipped, the user gains a unique walking animation and will play loud thumping sounds with each step.
Upon use, the user's walkspeed and jump height are set to 0 and their head separates from their torso, revealing a small eye. Their upper body will begin to rotate, scanning for movement. The user rotates and scans for a maximum of 10 seconds. If an entity attacks the user or moves in any way while in the user's line of sight while scanning, the user locks onto the enemy and shoots after a short period of time. The time between locking on and shooting reduces with the user's health. Scanning has a cooldown of 1 second.
Upon firing, a hitbox is created from the user to the locked-on enemy, dealing damage proportional to the distance between the user and victim, up to 85 damage at 8 studs or closer and down to 50.9 damage at 83.9 studs of distance.83.9 studs is the maximum distance a target can be from the user and still be inside the hitbox. Victims 15 studs or closer to the user are ragdolled and applied powerful knockback, while victims farther away are only applied weak knockback. The hitbox's size is 75 studs in height and 7 studs in width, with the length varying based on the target's distance from the user, with a minimum of 37.5 studs and a maximum of 75 studs. The length of the hitbox extends 4 studs past the victim unless the length would exceed 75 studs.
lethal shotgun has a capacity of 2 shells and may be reloaded by pressing R. If the user locks onto an enemy while the item is out of shells, the user simply stops scanning and does not fire. 
===Kick [E]===
The user stops in place for one second and performs a kick, dealing 50 damage, ragdoll, and moderate knockback. Hitbox size is 7×7×7 studs. Has a cooldown time of 3 seconds that begins once the user becomes mobile again. 
===Synergy===
Equipping lethal shotgun with ultra instinct will override the user's clothing to a Nutcracker outfit. It will additionally play "nut cracker" while the item is equipped, speeding up the lower the user's health is. These effects are purely cosmetic.
===Notes===
== Tips ==
*The shotgun will only fire when it senses movement or if the user is attacked.
*If you struggle to land hits with the item's base attack, remember to utilize the Kick ability, as it has a short cooldown and deals 50 damage.
*You can unequip the item to cancel any current animations, such as the kick or the scan.
*It's best to note that the scan can still be used even without the gun being loaded, be sure to reload often.
==Trivia==
*This item is a reference to the Nutcracker enemy from Lethal Company.
*This is the 12th shotgun added to the game.
*Oddly enough, the synergy can't override other synergies (i.e. buster sword).
*lethal shotgun's scanning has some buggy interactions with other items. For example, real knife's head twitch will return the user's head back to the original position, and dataminer users will have a bugged animation before being turned upright again.
==Gallery==
Lethalshotgun-scan.gif|The user scanning.
lethal shotgun fire.gif|Shooting with lethal shotgun.
lethal shotgun kick.gif|lethal shotgun's Kick ability.
lethal shotgun kick alt.gif|Ditto, but with an alternate animation.
lethal shotgun walk.gif|lethal shotgun's walking animation.
lethal shotgun reload.gif|lethal shotgun's reloading animation.
===Origin===
File:NutcrackerQuan1.png|Two Nutcrackers from Lethal Company
===Miscellaneous===
Lethalshotgun-firehitbox.png|lethal shotgun's hitbox at close range.
Lethalshotgun maximum hitbox size.png|lethal shotgun's maximum hitbox size.
Lethalshotgun-kickhitbox.png|Kick's hitbox.
Lethal Shotgun synergy.png|lethal shotgun's synergy with ultra instinct.
Lethal shotgun eye.jpg|A close-up of the eye during scanning.
lethalshotguninvis.png|lethal shotgun as seen with invisibility debug.
==Audio==
Song Info	
 	nut cracker
File 	
Time 	0:41 (per loop)
Remixer 	Aden Mayo
Composer 	Zeekerss
Reference	Nutcracker chase theme
Sound 	SFX	Description
Footsteps 	 	Plays when walking with the weapon
Kick 	 	Plays upon using Kick
Scan (start) 	 	Plays upon initiating scan
Scan (rotate) 	 	Plays while the user's body rotates during scan
Scan (end) 	 	Plays if scan ends without targeting an enemy
Reload 	 	Plays upon reloading one shell
Reload (2 shells)	 	Plays upon reloading two shells
Fire 	 	Plays upon firing lethal shotgun
==Changes==
*v1.7.0 [🎂]
**Added ammo capacity indicator.
**Buffed Kick's damage from 45 to 50.
**Hitbox size changed:
***Height increased from 7 studs to 75 studs.
***Length now varies with target's distance. Maximum length is 75 studs; previously 56 studs.
*v1.6.0
**Added lethal shotgun.
Category:Items
Category:Ranged Items
Category:Items with abilities
Category:Items with synergies
Category:Inflicts knockback
Category:Inflicts ragdoll
Category:Items with limited ammo
Category:Items based on RNG
Category:Based on media
Category:Items that play music