103956-current-state-of-wildstar

== Content ==
			
Firstly, let me express my gratitude towards the map designers for the new pvp map. Its brilliant. Well done. Also, the nerfs to stanks seem to be fairly well thought out, that's one bit of balancing you did get right!
 
The rest of this post will describe at length my disappointment after Wildstar's latest patch, Sabotage. 
 
But before that, I have one small complaint to get off of my chest. It has to do with the forums. Why, oh why do i have to verify my IP address EVERY SINGLE TIME I log into this website. I click the little checkbox marked 'authorize this IP address', hoping that next time, by some miracle, that I wont have to authorize it again next time. I don't want to go to my emails for a code, again. Please sort this Carbine.
 
Right, now into the main bit. This morning, I woke up excited to play the new content, having not experienced it on the PTR. I log in, queue for the new bg and find a game. All is running swimmingly, but I start to notice a difference. I play stalker, and I have a mixture of 1200 gear and epochos/adventus gear (Edit: now full pvp with pvp runes). People were melting before my eyes. Everybody. Obviously, this is because of the changes to the amount of pvp gear required to gain a substantial amount of pvp defense. Ruin to overload the shield and 3 impales would knock most down to less than 30 percent health. And it wasn't just me doing ridiculous damage. Everybody from stalker to warrior. To the point that it was not whoever was the most skillfull that won the fight, but the one who opened first. In the following hours, I have been one shot KO by a spellslinger, I have seen a warrior stun three people, and kill all three with one rampage, i've seen an engineer's electrocute slaughter 2-3 people from near max health/shields. And because of all this damage, cc has become very, very powerful. If you can cc somebody into the ground for more than 3 seconds, they are most likely dead, regardless of what build they are running. Espers and SS are topping most scoreboards damage meters because of this (not that SS werent already). I can see rbg teams running utility spec classes to subdue the opposition whilst their dps go to town.This is fine, but when you play a melee class, like stalker or warrior, and you can't get close to anybody because of the cc, well then it takes a lot of the fun out of the game. There needs to be balance implemented here to tame the cc'ers.
 
My next issue, is with the inexplicably high ping that I have been experiencing, specifically in arenas. I will be AFKing in Thayd, waiting for my match, sitting at 30ms. As soon as I enter arena, it hits 430ms, and stays there. This may be localized to me, but it has only started happening since sabotage and frankly, it makes it unplayable. Wiff wiff wiff.
 
Finally, I would like to raise a point about the high quantity of DCs people have been having. I know that this is an issue that Carbine will no doubt have fixed by the end of the week, and that's fine. My real quarrel is with the deserter buff. I don't mind being DC'd, and I don't mind losing progress in that match, but I can't stand it when I am told i'm a deserter after being kicked by the server. I am not a deserter, I never asked to leave, therefore I shouldn't be punished as one.
 
I know this is a teething stage for the new patch, but isn't that what the PTR is for? Surely people playing on there saw some issues with the new model? Maybe it's just because nobody is geared properly yet, maybe it will sort itself out, who knows. But as it is, the pvp side of the game is virtually unplayable, which is a shame after all the good work they did on that new map.
 
P.s. can anybody help with my ping issue? I miss arenas.	
----
			
{| class="blockquote"
P.s. can anybody help with my ping issue? 
----
			
{| class="blockquote"
Your ping seems to be missing it's pong.
 
----
			This is anecdotal, but when Hearthstone got patched it's new Adventure mode, it lagged like complete trash and I raked in a few DC wins. One week later with the next content unlock Blizzard's store crashed and double-charged people in-game currency, real world money, and still blocked out that content. The very specific feedback is good on what's broken where, but I'd roll with it and it'll probably be better in a few days.	
----
			
{| class="blockquote"
I know this is a teething stage for the new patch, but isn't that what the PTR is for? Surely people playing on there saw some issues with the new model? Maybe it's just because nobody is geared properly yet, maybe it will sort itself out, who knows. But as it is, the pvp side of the game is virtually unplayable, which is a shame after all the good work they did on that new map.
----
			The current State of Wildstar is Texas.	
----
			
{| class="blockquote"
The current State of Wildstar is Texas.
----
			
{| class="blockquote"
The current State of Wildstar is Texas.
----
			
{| class="blockquote"
The current State of Wildstar is Texas.
----
			
{| class="blockquote"
What's wrong with Texas?
 
 
Other than it's politics
----
			
{| class="blockquote"
The weather
 
the border
 
the education
 
the food
 
the spotty cellular and data coverage
 
the hunting
 
the shape
----
			
{| class="blockquote"
The weather
 
the border
 
the education
 
the food
 
the spotty cellular and data coverage
 
the hunting
 
the shape
----
			
Can't say I PvP/BG in Wildstar, but ironically as I read the description of how it's changed and people were melting from one-shots and such... all I could seem to picture in my mind was Team Fortress 2... I mean, the description sounds exactly like TF2.  Would think Wildstar was more another game that's nothing but an arena-deathmatch... and that's not criticizing the OP at all... more Wildstar/Carbine and what they've turned PvP/BG into.  But seriously, anybody that's played Team Fortress 2... does that description not sound nearly exactly what one would witness in TF2? :lol:
 
{| class="blockquote"
I play stalker, and I have a mixture of 1200 gear and epochos/adventus gear (Edit: now full pvp with pvp runes). People were melting before my eyes. Everybody. Obviously, this is because of the changes to the amount of pvp gear required to gain a substantial amount of pvp defense. Ruin to overload the shield and 3 impales would knock most down to less than 30 percent health. And it wasn't just me doing ridiculous damage. Everybody from stalker to warrior. To the point that it was not whoever was the most skillfull that won the fight, but the one who opened first. In the following hours, I have been one shot KO by a spellslinger, I have seen a warrior stun three people, and kill all three with one rampage, i've seen an engineer's electrocute slaughter 2-3 people from near max health/shields. And because of all this damage, cc has become very, very powerful. If you can cc somebody into the ground for more than 3 seconds, they are most likely dead, regardless of what build they are running. Espers and SS are topping most scoreboards damage meters because of this (not that SS werent already). I can see rbg teams running utility spec classes to subdue the opposition whilst their dps go to town.This is fine, but when you play a melee class, like stalker or warrior, and you can't get close to anybody because of the cc, well then it takes a lot of the fun out of the game. There needs to be balance implemented here to tame the cc'ers.
----