Report 13

Report #13
Skillset: Aquamancy Skill: Preserve
 Org: Aquamancers Status: Completed Jul 2008
Furies' Decision:
Approved to give more damage when preserve cast on someone in a frozen state but
not for 50% of max health. We will weigh what the damage should be.
Problem: If a target is fully frozen and preserve it cast on them, they will be
brought down to half health. The problem with this is that if a target is fully
frozen and at 51% health, there health will be brought down 1% which essentially
wastes 5 power Freezing a target is extremely difficult as is. It takes three
levels of freeze for someone to become frozen. First to strip fire, next to
chill, and last to freeze. Freezing is cured by fire potion on a ~1.5 second
balance. There are demesne effects that can cause freezing but it can easily be
cured before a preserve is possible. Additionally, if a target is frozen and we
do cast preserve on them and they go down to 50% health, we can't keep them at
that percentage of health due to regeneration/health potion/sparkle/heal scroll,
etc. Therefore, if we cast preserve again, they'll be brought right back down
to 50% health. This is of course assuming that they don't heal being frozen,
which is extremely easy and only takes a sip of fire like was mentioned.
Overall, getting a target at half health and frozen is very very difficult
against a competent opponent.
[A: 0 R: 0] Solution #1: Change preserve to deal 50% of targets max health
 instead of bringing a target to 50% health.
[A: 0 R: 0] Solution #2: Institute a minimum amount of damage a preserve will
 do to a target who is completely frozen and above
 half health. This would eliminate preserve doing
 minimum damage because the target is close to half
 health.