Wands

Wands have the Breakable limitation and though they are not machines they can be repaired
*Hefty Wand (-30%): wand that is large enough to be used as mace; SM -4, DR 4, HP 14
*Long Wand (-35%): wand large enough to be used as a club; SM -4, DR 2, HP 8
*Rod (-35%): Balanced cane; SM -4, DR 2,HP 10. 
*Slender Wand (-30%): Tiny and hard to grab; SM -5, DR 2, and HP 6
*Staff (-30%): SM -3, DR 2, HP 13
They also have the Can Be Stolen limitation and, of course, the Magical (-10) limitation
In addition they can have Energy Reserve, Magery, and or Medium with the Gadget limitation (45%/-50%)
==References==
*"Necromantic Tools" Pyramid 3/1: Tools of the Trade: Wizards pg 15-16
Category:Magic Items