The 103rd Dimmir Regiment

== Overview ==
From the industrial world of Dimmir, the Korish Carabiniers are a mechanized infantry unit. Every element of their regiment has a dedicated transport that can provide some level of fire support for their infantry. They are experts at rapid deployments, fast actions, and the efficient use of infantry supported by their dedicated vehicles. They are not particularly equipped to deal with sieges or extensive enemy armor but are quite adept at anti-infantry, raids, and force recon actions. They are remarkable for their meticulous personal hygiene and dapper fashion choices.
Dimmir is a heavily regulated but affluent industrial world that produces pharmaceuticals and chemicals on the inner edge of Segmentum Pacificus. Because of this there is a booming drug trade and the dapper crime syndicates that operate there are notoriously ruthless and industrious.
While highly urban it is not a hive world and there is a great deal of distance between the large industrialized cities. Many of the worlds roads, outside a few commercial highways, are nothing more than dirt or cobblestone paths across open, rugged, expanses of wilderness. Running drugs and components between cities under the jackbooted heel of the Adeptus Arbites is almost a pastime for them.
Arbite outposts and checkpoints dot the land between the cities and criminal “Carabiniers” attempt to evade them in tuned up groundcars, Taurox, motorcycles, and even larger transport crafts. In this lucrative game of cat and mouth the criminal Carabiniers don’t always win and death is the only payout they’ll get. Intense firefights break out between gangs and Arbites regularly and it became commonplace for a Carabinier to take gunners (even wielding heavy weapons) with them on their drug runs. The Regiment takes its name from these wild-riding transporters. (The other part, “Kor”, is simply the name of one of the largest regions on Dimmir where many of its members hail from.)
Carabiniers are regularly sought for duty in the Imperial Guard as they both get them off Dimmir and into a role productive to the Imperium. They make excellent transport and ground craft pilots and are already familiar with firearms. Many drug runners who are caught are pressed into service in one the Imperium’s Penal Legions or without much formal training (even by guardsmen standards).
Because of this though, many in the 103rd regiment have ties to criminal organizations from Dimmir. While not a rule, squads and even entire platoons attract members of the same region and even criminal organizations from back home. Officers encourage this because it fosters a sense of identity and comradery where there normally is none. Despite this the 103rd is regarded as a respectable regiment with a long history of honorable service. Just goes to show, you can grow a beautiful rose even in poor soil.
== Organization ==
=== Unit Types ===
==== Armored Fist Units ====
The 103rd regularly uses “Armored Fist Units”; a squad of guardsmen in a chimera. This is the mainstay of their force and forms the backbone of their mechanized infantry style of warfare. A typical squad consists of 9 guardsmen, 1 sergeant, and 1 heavy weapons team with a dedicated Chimera APC.
==== Gloved Fist Units ====
The regiment sometimes make use of what they call “Gloved Fist Units”. These are “lesser” versions of an Armored Fist Unit and consists of 3 Taurox working in concert and each housing 10 conscripts or members of a penal legion. These are used when “bodies” are more important than “skill”.
==== Jeweled Fist Units ====
Platoon Command Squads are referred to as “Jeweled Fist Units”. They contain the Platoon Commander (typically a Lt), a vox operator, a medic, 7 veteran guardsmen, and a veteran heavy weapons team.
==== Grenadier Units ====
Only found in Grenadier platoons, “Grenadier Units” are mechanized hunter-killer units used to eliminate enemy armor or provide artillery fire with mortars in key locations. A Grenadier Unit has 1 Sergeant and 5 heavy weapons teams in a dedicated Chimera APC transport.
=== Platoons ===
==== Iron Fist Platoons ====
A typical platoon of the 103rd Dimmir Regiment is as follows: 1 Jeweled Fist Unit led by the platoon commander, 4 Armored Fist Units (each lead by a Sergeant). Sometimes a Gloved Fist unit replaces an ArmoredFist Unit if they want more bodies. With 1 Jeweled Fist and 4 Armored Fists that makes a total of 5 Chimeras and about 55 guardsmen of one sort of another. With a Gloved Fist replacing an Armored Fist that makes 4 Chimeras, 2 Taurox, but 74 guardsmen.
==== Recon Platoon ====
The regiment operates a single reconnaissance platoon of 12 scout sentinels. They consist of 3 scout sentinels per squad and the platoon has 4 squads.
==== The Grenadier Platoon ====
There is a single Grenadier Platoon in the regiment. It is composed of 1 Jeweled Fist Unit and 3 Grenadier Units. It is sometimes augmented by a Gloved Fist Unit if they need bodies to absorb incoming fire while the heavy weapons teams blow things up.
=== Companies ===
The 103rd Dimmir Regiment has 4 companies: 3 Iron First Companies, 1 Armored Company, and 1 Command Company.
==== Iron Fist Companies ====
Each company is generally composed of 2-6 Iron Fist Platoons. One Iron Fist Company will have the Grenadier Platoon instead of an Iron Fist Platoon and another will have the Recon Platoon.
==== Armored Companies ====
Typically the regiment has 1 armored company that consists of a tank commander and 3 squadrons of 3 tanks (for a total of 10 tanks). The regiment keeps a store of Leman Russ Battle Tanks and uses them in combined arms actions. They generally roll in behind the Iron Fist Companies and provide heavy fire support and eliminate other armor.
==== Command Company ====
The Command Company is commanded by a Colonel. It consists of the Colonel and her staff as well as 3 Chimeras dedicated to their support and 25 Veteran Guardsmen. These elite soldiers deploy as needed on the battlefield as a mobile reserve force. They lack heavy weapons support so are often used to exploit weaknesses in enemy infantry or against lightly armored units.
=== Auxiliaries ===
==== Ordo Prefectus ====
* 20 Commissars under Senior Commissar Bishlen
==== Ministorum ====
* 46 Preachers, 120 menials.
==== Adeptus Arbites ====
* 10 squads of Adeptus Arbites led by Judge Harison (60 Arbites).
This auxiliary serves as both a military police auxiliary providing security and maintaining detention facilities (for enemies and the penal legion members alike) but also because the Arbites can never really trust Dimmir citizens with connections to drug runners.
== Leadership ==
=== Colonel Cora ‘Shotgun’ Torcivia ===
Famous as a drug runner, Col. Torcivia has had a long and distinguished career. If you believe Imperial propaganda she became a folk hero in the Korish region after turning her crime syndicate into a militia during an invasion of Ork marauders. Supposedly this was because she received a vision from a saint and the core of her syndicate formed the core of the initial Korish Carabiners. She died during the Battle of Jazzhell when she rammed her chimera into a Carnifex, killing it.
Note: There is heavy Inquisitorial skepticism of this story behind the scenes. Many believe she simply had her men turn on the orks to save their skin and continued to do so because it avoided summary execution for being the head of a crime syndicate. There is also ample evidence that the Carnifex rammed her chimera and was not killed in the crash. She was regarded as an untrustworthy commander with a pension for propaganda- just the sort of person the Imperium likes in its leaders.
=== Colonel Jimmy ‘Ace’ Lansky ===
The current Colonel of the 103rd Dimmir Regiment is “Ace” Lansky. He killed his way to the top they say and not all of his body count were heretics or xenos (if you believe the rumors). He’s as cutthroat as they get and then some; a brutal dictator with a no-nonsense attitude that will sooner see a man executed for disrespect than put in the stocks.
=== Judge Herbert “Herb” Harison ===
Herb Harison is a brutal Judge with a hellish temper. He worked his way up on 14 different precincts, distinguishing himself at each before landing in the Korish region of Dimmir. There he busted up one of the biggest crime syndicates. Because this both put a heavy price on his head and because of his talent he was assigned to the 103rd Regiment in hopes of both keeping him alive and utilizing his talents for quashing crime.
Despite what one might assume Herb and the Colonel get along famously. The two share an appreciation for order, liquor, and Imperial law. Despite coming from the opposite side of the coin on almost every issue, they might as well be brothers the way they carry on. This has caused some concern within the Adeptus Arbites about potential corruption due to fraternization.
=== Senior Commissar Cao Bishlen ===
Commissar Bishlen is a native of Somnium and is used as a check on any potential influence derived from Dimmir politics. Cao hardly speaks the same language as most of the troops but is always ready with a bolt pistol to the skull for any perceived infraction.
=== Captain Jazzy Bento ===
Captain Bento is in command of the 1st Iron Fist Company (“The Rum Runners”). Jazzy Bento is an orphan from Dimmir who was taken in by the Schola Progenium. Her parents were both officers in the Imperial Guard and died in action. She failed to become a Sister of Battle but the Imperial Guard was happy to take her. She still has a small reliquary from the shrine she attended for several years. Faith is very important to her, even to the point where it blinds her sometimes.
=== Captain Snipes McGee ===
Captain McGee is in command of the 2nd Iron Fist Company (“Slag Company”). He is a carefree, lazy, privileged punk who managed to get his position more through brown-nosing and political intrigue than actual skill. Despite this he runs a solid company, more because he’s managed to surround himself with very talented junior officers than through any tactical prowess of his own. His one redeeming quality is an eye for talent.
=== Captain Joe "The Saber" Walker ===
Captain Walker is in command of the 3rd Iron Fist Company (“Snakebite Company”). He's a veteran who served time on the retinue of an Inquisitor. He is known for his skill at arms and passion for dueling. He grew up on Dimmir but didn't see much of it as his family had him educated at top schools before getting him a post in a respectable military apprenticeship. His troops describe him as "aloof but deadly" on the best of days and plum insane on the worst. He's older than half the men under his command put together but he is able to best any man in a duel. He makes a habit of beheading enemies from his Chimera like ancient cavalry. Suposedly he was the origin of the infamous phrase, "Drive me closer, I want to hit it with my sword".
=== Captain Marissa Furtive-Star ===
Capt. Furtive-Star commands the 1st Tank Company (“The Unlucky Bastards”). Despite not being a Dimmir native she has none the less been adopted by the culture. She grew up on Necromunda in an upper class family. After joining the Imperial Guard as a junior officer in a tank battalion pilot she earned her way to the top. Her promotions often came at the cost of her unit however as she was the sole survivor of 4 different military units before she ended up with the 103rd. Some see her as “unlucky” but others just say “She had to kill those bastards to get to us”. She is a brilliant armor commander but a bit of a bastard when it comes to discipline.
File:DimmirSoldier0.png
File:DimmirSoldier2.png
File:DimmirSoldier1.png
File:DimmirSoldier3.png