Niedene

Niedene (Homo niedenensis), also referred to as Ignii natively, were a native near-human group in eastern Rathnir. They were among the most prominent races on Rathnir, being the largest native population of the world prior to the Jagdasian migrations. The Niedene survived most prominently on the continent of Nieden, hence the name Niedene being popular. The first Niedene lived in tribal confederations thousands of years ago, with some of them including the Imasqii, Eschari, Soleari, Suthrii, and Norii. 
It is said that there were 4 main groups of Niedene, with the most populous being the Aesterii and Vasterii. It is said that the Norii Niedene from Plagos went extinct following the Ascension, as there is very little trace of them with the exception of the city of Gunggum. The Suthrii were a people in heavy decline due to the migration of other peoples to Yimmu-Audal. The Vasteri are culturally extinct due to the Escharian culture permeating the region. The Asteri were surviving in Nieden but were in heavy decline due to the loss of land to nations such as Yimmu-Audal, Gertonia, and Simulami. Of all these cultures, the state policy of the Aesperium Niedea led to the decline of most of the other Niedene groups due to the promotion of a Hybrid culture of Niedene known as Neo-Aesterii. 
== Practices & Traditions ==
File:Escharien-Ritual.png|Escharian Ritual Site
File:Gentumar.png|Escharian Castle Architecture
File:Executionday2.png|Soleari Architecture
File:Arkhai Nomads.png|Arkhai Nomads
File:DebiSiegWedding.png|Escharian Wedding
File:Debinetherite.png|Debi an Ikatrillo, a Solearii.
File:Illia I an Aesperii.png|Illia an Aeszerii, an Escharian
File:FunnymanSieg2.png|Sikkeri an Aeszerii, an Escharian.
=== Symbols ===
The arts and culture of the Niedene were reflective of the general attitude and religion of the people in the country. In murals, the Imperial Eagle and Wolf were often shown prominence as they were important to their history and religion. The Imperial Eagle was often used as a symbol to show the realm as a protector spirit and has been used since the ancient Era as it was often associated with the Soleannan Empire. The Imperial Wolf was another protector spirit, but one specifically of the Imperial House, it is most often associated with the Escharian Empire.
=== Painting and Art ===
Niedene were known to have many different forms of art, with the most common being painting, carving, crafting, and embossing. The most common motifs were those of vines and flowers as well as celestial bodies and animals. In order to ward off hostile spirits, Niedene would carve lanterns and keep them around. Niedene would also carve bone, stone, and wood commonly in their crafts.
=== Eating and Diet ===
The formalities of food varied widely, although there existed certain customs to take in regard when considering food. The first category is that of casual foods such as crackers or breads, these were permitted to be eaten on the move and usually are not eaten inside the home. The second category was that of establishment foods, such as soups or skewers, which should have been eaten in one place, although standing was tolerated. The third category is served trays, which should have been eaten sitting down and with utensils. 
It was very rude to chew with your mouth open, however slurping your soups or noodles is not considered rude or gross. It was considered highly offensive to pass food to others utensils directly, instead, the plate would have been presented. 
As for other traditions, before eating one would always have said “Eaurima” and bow slightly, which was a thanks for the food and asking for a blessing from the spirits. 
Their diet was often heavy in dairy, grains, meats, and seafood. The most common meals in Niedene cultures would consist of Cheeses, Fowl, Breads, Fish, Wine, Dairy, and Noodles. The upper classes would be much more likely to indulge in luxuries such as chocolates and coffee imported from the west.
=== Manners and Gestures ===
Niedene cultures held many different manners and gestures. When an action was taken, or an event occurred there were many appropriate responses to use or actions to take. When greeting for example, or referring to a superior it was common to bow or raise one's arms in the air towards the sky while saying "Iwerra" or their rank if they were superior. Gift giving had a strict set of rules around it that involve rank, gift type, gender, and relationship. As for sneezes, when one sneezed, the correct response is “Iwerra," a common word usable in many situations. 
=== Clothing ===
The clothing of the Niedene was forged by the environment that the Niedene were native to. Common materials were silks, furs, and various cloths and linens. Clothes varied drastically across regions and subcultures however general style stayed the same along with many of the patterns as well. Niedene in colder climates often wear thicker garbs which protected them from the sun and kept them warm. In warmer climates looser thin tunics were often worn which allowed the body heat to escape a bit. In hot climates the skin and eyes especially were covered so that the skin isn't burned, and the eyes would not go blind due to the excessive rays of the sun. In these climates Niedene often adopted to nocturnal lifestyles anyways. Niedene almost always wore very loose clothing.
=== Pets ===
To the well off, pets are often given to a child once they hit the age of 9, usually as a dog or horse. The child would have grown up with the animal and had a deep attachment to it. This animal would have been a best friend for life, and when the Niedene died, they were cremated alongside their pets ideally. For poorer families, common pets were birds, insects, or frogs. 
=== Owning of Items ===
Items owned by someone for a while were often seen to be either an extension of their soul, or more commonly possessed by an independent spirit. An example of an extension is the sword, an exchange of swords was one common cultural practice among friends. 
=== Weddings, Marriage, and Harems ===
Niedene culture was rather loose regarding weddings and marriage compared to other cultures. The formal wedding was not a major ceremony traditionally, with polygyny being common among those of higher status. Same-sex relations were also present and held no stigma, although same-sex marriages remained uncommon. 
=== Music ===
Music among the Niedene often had various instruments and vocals. The upper echelons of society often focused on strings and piano music. Folk music often uses a lot of wind instruments, pipes, zithers, lutes, and drums. 
=== Values ===
The Niedene traditionally held many values dear to them, such as a belief in community or the intense emphasis on honor. Honor was particularly prevalent due to its role in religion and the community as a whole; honor was something that was maintained through a system similar to that of face. Loyalty was also incredibly important, as it was seen as the main method to obtaining honor. The Niedene held a distaste for individualism and the hoarding of property. 
=== Constellations ===
The Niedene traditionally connected constellations with patron deities, the patrons an individual had depended on the month that they are born in along with their house.
=== Magic ===
The Niedene traditionally were a society that placed heavy emphasis on magic and the general sort of craft. After the ascension of the Escharian Empire, few Niedene could harness this power and had to rely on rare ancient staves known as light-bearers in order to conduct magic. 
=== Noble Court ===
The Noble Courts of Niedene lands were often full of intrigue and diplomacy, as well as recurring titles and figures. Some figures included the Sorradi and Elven servants of many courts that acted as nannies and servants. Upon entry to a court and when in presence of a higher noble, he who is entering would have bowed. If one was entering the realm of the Irastre or Daiaqerei it was custom to stand before the Emperor, before kneeling and reciting “Tano, Zeraiane Ante Vir.” Meaning “My lord, a long life for you.”
=== Death ===
To the Niedene, death was celebrated as a part of life, to this end funerals were often public affairs with extensive lists of people invited. Funerals typically had poetry, music, and food. 
=== Festivals ===
The Niedene traditionally observed many festivals depending on the time of year and occasions. Festivals often had a large number of lanterns out through the streets, a huge amount of street food, fireworks, banners flying, and parades.
==== Arusian March ====
One of the largest festivals was the Arusian March. When an army returned from campaign victoriously, the Arusian march would commence. The beginning of the festival begins with the returning soldiers marching through the center of town led by their captain or monarch if it’s the capital. Upon the conclusion of this a dance would have begun to the military drums playing folk songs, this lasted for a few minutes as a feast was prepared. The next 2 days people took time off their jobs when they could to partake in the feast, additional parades marched through town in this time, led by dancers in costumes of historical war heroes.
==== Sovrea Sonnenwend ====
The Sovreawenn was celebrated on the Summer Solstice, a religiously significant day for the Niedene. It was seen as the holiest day of the year due to its association with Anetos and the creation of the world. Gifts were often exchanged and parades often held, Gold was exchanged in particular, in contrast to Nissurewen which was more Silver oriented. In Niedene realms a great festival would be held either at the capitals or an agreed upon location by the realm’s leaders, where the best warriors and athletes competed in a series of competitions to gain honor and prestige. Those who cannot make the journey often hold small games and festivals in their own towns.
==== Nissea Sonnenwend ====
The Nissewen was often associated with warding off evil spirits as it is when the light of the world is least prevalent. Silver gifts were often exchanged between individuals who can afford it, while a feast is held inside the clan patriarch’s home. In the morning the meals were prepared as the community listened to song and dance. As night fell, some adults dressed up as evil spirits and attended bonfires. The masked spirits often would visit homes and check on the family, where they were invited in and meet the home’s children and at times bestow gifts if they have been well behaved.
==== Erraraz ====
The Erraraz was a day when the first child of the ruling family is born. It was celebrated by all those across the nation as a sort of fertility festival, where picked flowers were put on a small raft going down a river along with water lanterns to honor the Imperial family and help guide lost souls (miscarriages) from the nation back to the Luminarium.
==Language==
While there are many Niedene languages and dialects, the standard for the Escharians was known as Arretsch or Akere, which is still used in many parts of the world and has its own alphabet. 
 
== Subgroups ==
=== Aesterii (Eastern) ===
==== Etscharii ====
Niede: An Escharian group found near the eastern coast and plains of the Escharian home region. Known for their scholarship and politics. They are from the town of Lileanen most notably.
Riede: An Escharian group found in the swamps, distinct from the regular Niede due to their isolation. They are often found near the town of Rieds, which gets its name from the Riede.
Hocii: An Escharian group found in the forests and hills of Escharia, known for their woodworking and music. They are known to inhabit the area of Lileanen, as well as the countryside near Felkerr,
Huwalii: An Escharian group found far in Norhem and by Pferdburg, known for their horses and farms.They are often found in the northern plains near Huwaldorf, as well as the town of Vorpedorf.
Locetii: A group found north of the Escharians. Known for their love of water and their architecture. They are the founders of the town of Locet north of Lileanen.
==== Solarii ====
Solerii: A Solarii group known for their love of fire, founders of the Soleannan Empire. They are found near the ruins of the city of Soleanna (now Firezzo)
Ikatrii: A Solarii group that founded the fort Castrio, eventually it was sacked and they dispersed to the countryside of Litoci where they took up winemaking.
Litocii: The inhabitants left after the sacking of Castrio, who are known for fishing and their love of the sea. They are found in the town of Litoci where they make up a bulk of the population.
Amennrii: A Solarii group that comes from the northern areas of Soleanna, known for their cuisine, pride, and extravagance. They are found in pockets around the Sea of Pearls and the Nieden Valley.
==== Kaseii ====
Welhafne: A group found to the west of Locetia, known for their forts and odd styles.T hey were found most often in the town of Wealthhaven which was the founding nation of the U.C.C.C, before its absorption into the Escharian Empire. Where they remained loyal subjects until the end.
Fantesii: A splinter group of the Welhafne, known for their small countryside hamlets and farms. They are known for the hamlet of Fantasia, east of Wealthhaven as well as a colony near Wyngale.
==== Serrenese ====
Juneans: A hardy group found in the southeast, known for their farms and ironworking. They are most notably found in the area of Junea, in the Escharian Empire's southern borders.
Abrii: A group found primarily to the east of Junea, but they have spread across the empire. Especially into Escharia proper where they immigrated to Rieds and Pferdburg.
Kalrii: A group of mixed Junean-Hoci-Soleannan stock. They are known for being found in the south by Kalrien, as well as Tatonia.
Waszalii: The fanatic group found near the ruins of Flammastahl temple
=== Vasterii (Western) ===
==== Varmerii (Thadii) ====
Thadii: The Thadian tribes are a mix of tribes that migrated from the old Soleannan empire following its collapse to found the city of Corthaidh and eventually the Kingdom of Egalia in western Nieden, they are a related tribe to the Wyngalans.
==== Reikarii ====
The early Reikarii tribes (grouped here for convenience) and their modern descendants are northerners who are known for their skills in trade and merchanting. Most commonly found in north-west Nieden (modern day Inosaftrei de Reikara), the subgroup was formed after the original Niedene settlers became increasingly isolated from their southern brethren due to a lack of racial cohesion, eventually forming their own subculture. Later, the Reikarii amalgamated themselves into the Republic of Raykara - the first feudal Reikarii state. The Reikarii would later re-establish contact and trade with other Niedene groups after the republic's annexation by the first Soleannan Empire.
During this early period and even up to today, most Reikarii could be found condensed into the northern coastal cities along the Atardon Sea, such as Raykara (city), Nikephoros, Marovei, Bohéma, etc. As the tribal era ended and new inventions and methods of transport came about, many Reikarii turned to seaborne travel in order to sell goods, and many coastal cities became rich taxing goods heading in-land south and vice versa. The prosperity involved with the taxing of trade routes became increasingly important to the Reikarii, and many ventured south and settled areas reflective of Raykara's modern borders. This is why many buildings (such as the entrance to Baunei-Av-Kapuno) strongly resemble traits of Reikarii architecture, despite being in the heart of Rulagii territory. Notably, other in-land towns such as Falkeame and Vastmarei gained sizeable Reikarii populations due to such lucrative trade routes and their ability to adapt as trade outposts.
The modern Reikarii are discernible to their Niedene brothers mostly by their occupation, clothing and homes. Most Reikarii in one way or another are involved or associated with the movement of goods, and Raykara itself acts as a gateway for imported goods to reach fellow Niedene from the north. However, this stereotype of merchanting and trade is often critiqued, as involvement in such industries is usually reserved for middle or upper class Reikarii. There is a notable difference in the jobs worked by Reikarii of each class. Majority working class Reikarii work a job just as any other Niedene would, such as farming, blacksmithing, hunting, etc; whilst many middle class Reikarii often own small commerce businesses linked to seaborne trading. On the contrary, it is likely that working class Reikarii would be the ones putting in the back-breaking work moving goods and managing shipyards. Meanwhile, upper class Reikarii tend to control large businesses or work as aristocrats - often both. The Royal House of Bohéma, for example, owns multiple businesses such as the Eratarrarost Publishing Group and Libor's Tailor Shop; all whilst being heavily involved in the political affairs of the Inosaftrei de Reikara.
In a similar manner, Reikarii are identifiable by their dress. Most working class Reikarii can be sighted with rough, often ragged, clothing loosely affiliated with their jobs. Nonetheless, they often wear charms and jewellery which hark back (and often have been popular since) the old tribal era. The middle class dress smarter, adorning respectable robes occasionally splashed with bright colours. The aforementioned Libor's Tailor Shop became extremely rich catering to this middle class. The ruling elite of Raykara however are most likely to be found wearing clothing not so closely associated with Reikarii traditions at all. This is because of their tight connection to other ruling Niedene polities, and the many styles of monarchs from other Niedene subgroups become intermingled, just like the ruling families themselves. Family uniforms are not an uncommon site as well.
The nature of Reikarii architecture is a stark contrast to many other Niedene subgroups. Reikarii housing is known for its popping colours and often irregular shapes. If one were to observe the shoreline of Raykara City or Nikephoros, they would be sure to find a close cobbling of different shades of the rainbow piled on top of each other. Because Reikarii-majority cities are often compacted tight together, there is limited room for housing, so many structures are built to serve as apartments. This is usually where working class Reikarii are found. Those who can afford the luxury of detached housing often find themselves in buildings different from their working class counterparts. Standalone housing units tend to incorporate much more wood into its foundations, structural walls and roofs. This likely came about as a mixed result of supplementary Rulagii design choices, as well as the need to suspend more weight spread across larger wall and floor surfaces due to the use of coloured concrete and terracotta; therefore requiring stronger retaining materials. Perhaps the most considerable example of Reikarii architecture can be found in its large manor houses. The Government buildings in both Nikephoros and Raykara City as well as the Marovei Manor House are the most extreme examples of Reikarii architectural flairs put into practice. All of these examples encapsulate the use of irregular shapes, bright colours and grandeur.
The Reikarii people can be found all across Nieden, not just in Raykara. Small pockets are known to exist in other major Niedene cities such as Lostesrei, Lileanen, and even as far afield as Lirgal. Nonetheless, although perhaps not quite to the same extreme as their Rulagii neighbours, the Reikarii tend to keep to themselves. Although they may transport goods to all lands where Niedene live, they are only known to briefly contact their southern Gentarii, Thadii and other Vasterii neighbours when needed; and do not actively search for interactions. It is only with the Rulagii do the Reikarii openly bond with. Through their shared cultural heritage, both groups are known to get along well; if not for a few hiccups in the past.
Besides their interactions with their Niedene brothers, Reikarii are known to be somewhat outgoing towards foreigners, especially when related to business. The Reikarii (much like the vast majority of faithful Niedene), are highly loyal to the Soleannen faith and Kirrentai. Their main patrons are Marses, the patron of sailors, fishermen, and forecasters; and Adomuun, the patron of merchants, traders, benefactors, and the rich. Reikarii are vastly more religiously open-minded than their fellow Niedene counterparts, owing to their outgoing manner of life comprising the movement of goods and merchandise. The strong commitment to tradition that many other Niedene communities possess serves as a counterpoint to this. Whilst most other Niedene groups may be easily labelled inherently isolationist and religious, the Reikarii cannot be, since they host one of the very few areas that allow the freedom of religion in Nieden - the town of Solitude. More conservative Reikarii are known to look down upon the beliefs of foreigners, who they see as helpless and misguided; often wish to see non-Soleannen foreigners punished, but not to the same degree as their Rulagii equals. This being said, if personal relationships do develop between Reikarii and non-Niedene, Reikarii are known to relax their beliefs in the pursuit of friendship. Romantic relationships however are seen as unacceptable.
On the whole, most Reikarii speak Neo-Asteri. However, as many Reikarii moved south-west and came into contact with Gentarii living in Obraxius, Yham, Galitz and Thanutabad, many adopted their Neo-Vasteri language too. Therefore, it is not uncommon to hear Neo-Vasteri in the densely populated northern cities; and Neo-Vasteri is often taught as a primary language in the aforementioned towns.
==== Rulagii ====
The Rulagii are a group found in the Ekkest Mountain Range.
==== Coltmarii ====
Coltmarii: The Coltmarii are a group native to the islands of Coltmare, founded after Thadians sailed westwards.
==== Gentarii ====
Gentarii: The natives to the Nieden valley who fought off the Soleannan Empire's incursions into the area. They are known for their nomadic Lifestyle.
Imaskii: The peoples native to the mountains between Egalia and Escharia, known for migratory behaviors and llama hunting.
=== Norii (Northern) ===
==== Mimarii ====
Ekorimimarii: A group of peoples native to Plagos, where they were known to build on mountains and small forts. 
Inorimimarii: The Lesser Mimarii are a people related to the Mimarii, but lived in the sands rather than the mountains of plagos. 
==== Sagarii ====
Gunggari: The Niedene native to the Gunggum area. 
=== Suthrii (Southern) ===
==== Sylerii ====
The Sylerii are native to Sneedistan. They are notable for being the most alien when compared to other Niedene groups when it comes to culture and appearence.
==== Lausarii ====
Kjastii: Once the largest group of the Lausarii before the central river town of Kjásta was sacked and destroyed, with their people scattered. They are known for their metalworking and masonry, previously hosting the most advanced architecture and government of all the Lausarii tribes. They are known as well for their many seafood based meals. Like all the Laus tribes the Kjastii are often seen as extremely generous to guests and very welcoming to outsiders, as well as upholding a strict code of honour.
Farene: Currently the second largest group of the Lausarii, they inhabit a small spruce forest settlement in the middle of the mountains inhabited by the Shelaqii to the south and the Costarii to the North. They are know for their woodworking and are excellent hunters.
Selaqii: Currently the Largest group of the Lausrii, they are the tribal inhabitants of mountainous regions of the Lausrii homeland. The Selaqii are known for their hardy lifestyle and versatile farming techniques.
Costarii: Inhabitants of the northern coast, the Costarii are of course known for their sailing ability and seafood based cuisine.
Amearii:The easternmost Lausrii tribe, the Amearii are known as the greatest hunters and horse archers of the Lausrii and are usually a nomadic people in contrast to their sister tribes.
==== Anospharii ====
The Anospharii are a group native to the Eastern sands of Yimmu Audal and the Western reaches of the Sea of Pearls.
=== Edlerii (Mixed Groups and Misc) ===
==== Delvarii ====
Normager: A migratory group that came from Syltor and mixed with Niedene, known for their winemaking and Arbalests. They are often found in Lileanen, Vorpedorf, and most prominently in Delgrenzvar. They are considered a hybrid of Vasteri, Human, and Asteri.
Neurûnic: An extinct mixed group that took influences from both Gentarii and Shirûnic culture, known for their love of horses and archery. They were often found near the town of Amilais.
==== Numetarii ====
Numetarii: A hybrid culture descending from the Sutherii, Delvarii and Serrense, Though all of the Non-Niedene blood has eventually been bred out of this group. Known for all sorts of things such as blackstone buildings, wine and metalworking, they reside primarily within the areas of Veraseer and Numetrea.
==== Ostiarii ====
Ostiarii: The Group of Niedene native to Plagos and the Osterium
==== Mimuri ====
Mimrii: A word for any other Hybrid Niedene Group, or part Niedene.
=== Kamrii (Far Southern) ===
==== Reyerii (Disputed) ====
Rejerii: The Reylleans are known for their castles and market towns in the south of Alteniquia. When the region was under the Empire, Niedene scholars once claimed they were a divergent people of the Niedene rather than Jagdasian Humans.
==== Hikarii ====
The Hikarii are natives of the region north of Valdreach, known to have a Niedene city in the region active after the fall of Soleanna. They remain one of the only confirmed Niedene groups in southern sparwood, although their location is hardly ever marked on maps due to their tiny population of just a single village.
==== Valdrii (Disputed) ====
The Valdrii are the natives to Valdreach and the surrounding territories, who migrated in after the fall of Soleanna. Niedene scholars once claimed they were a divergent people of the Niedene rather than Jagdasian Humans.
==== Shirunii ====
Shirûnic: A migratory group that came from the south of Sparwood, came northwards in an event similar to the Normager's migration. They are related to the Neurunic peoples.
== Timeline (History) ==
ASC -60000 Archaelogical sites suggest the first Niedene emerged in the region of Vale'dunor in the northern reaches of Nieden.
ASC -5500: According to Niedene texts, Solaris and his wife Sylene created the first Niedene on the shores of the northern Sea of Pearls.
ASC -3960: The Niedene have spread out across the lower Nieden continent, Sparwood, Alteniksus, and parts of Syltor. They go on to form separate tribes based off the elements.
ASC -2530: The Niedene begin to linguistically and culturally become distinct. The worship of Solaris becomes rare in most tribes except along the Sea of Pearls.
ASC 0: Fluvoria is founded on the river Flumes, a small river on the continent of Nieden.
ASC 13: Soleanna grows and becomes a smaller town in the region.
ASC 24: Soleanna becomes a prominent city state and absorbs its neighboring towns, becoming the city of Soleanna.
ASC 26: Soleanna consolidates most of the area around it from Litocea to Arrun. It is declared the Kingdom of Soleanna by King Aremi I an Aesperii.
ASC 34: Soleanna subjugates the neighboring Escharean tribes and renames the region to Esarea. This is due to the efforts of Cesare Svaerus who led a campaign into the region, defeating the Escharean tribes at Zatrewal (Schwarzwald).
ASC 56: Soleanna Subjugates many of the tribes in the region of Suderen and Argentor, founding important towns such as Maropoles, Arejune, Kaheren, and Veromea. 
ASC 143: The Soleannan Empire reaches its greatest territorial extent with the conquest of northern Speerwal, Northern and Eastern Alteniksus, and much of Nieden. The Emperor Kessiar declares a state named Pax Soleanna.
ASC 180 : The language of Soletsch is created by combining Selt-Escharean, Selt-Soleannan, and other old Niedene languages.
ASC 268: Niedene arts, technology, and culture peak at this point in history.
ASC 928: The Empire begins to dissolve due to infighting, foreign tribes, weak rulers, and corruption.
ASC 971: The city of Soleanna is hit by a fierce storm and is swallowed beneath the Marses Aracerea
ASC 996: The Empire ceases to exist as an entity and the old faith begins to lose worshippers in the hinterlands and outside of Nieden.
ASC 1012: The Thadians migrate to Northwestern Nieden, displacing the Gentarii.
ASC 1050: Pagan religions take hold among many of the Niedene, bar the Soleanna, Thadian, and Escharean regions. 
ASC 1137: Soletsch evolves into Arretsch.
ASC 1298: Alvrir I is born in Altiste, a town in Eszarien. 
ASC 1300: Eszarien undergoes a spelling change to Etscharien, later into Escharia.
ASC 1321: Verdietras is born as the heir to Alvrir.
ASC 1327: Alvrir converts to Soleannen and adopts the name Auberon I, his son Verdietras follows and becomes Dietras I.
ASC 1328: Auberon I defeated his rivals and united the region of Escharia and founded the city of Lileanen. This marks the beginning of Escharia. 
ASC 1325: Auberon I conquers the Riede to the south and seizes what remains of Soleanna, now named Firezzo.
ASC 1349: Auberon I abdicates and lets his son take the throne. Dietrich begins to centralize the realm into a proper kingdom and encourages the arts and cultures once more.
ASC 1402: Following Dietrichs death, the great blight strikes southern Nieden, a coalition of Niedene countries is defeated by the demon Vriszchack. The new Emperor was slain.  The demons advance into Nieden from Speerwal before their defeat at Gentumar by Saint Miria and the crown prince Alphonse I (who survived the first battle among the dead). The two would be married and the Auroran Order established.
ASC 1525: Ioannis ascends to the throne and begins sending colonial endeavours everywhere, from here he allows the Wirker family to colonize Fernheim.
ASC 1550: Alseret II ascends to the throne, his father Ioannis abdicates
ASC 1552: Severie I is born, his Soleannan name is Arminius I. He was born under a comet while the rivers and sea turned the Imperial Crown Blue.
ASC: 1568: Alseret II is assassinated while Severie was in Speerwal on an expedition, Severie returned home and took the throne. Despite the civil war, Severie reencouraged the arts and culture and started projects in Lileanen (then Kaiserslicht) with his friend Ortwin.
ASC 1569: The Empire finds a lost Escharian colony named Zwatreia (Schweizia). It is reincorporated into the Empire before its citizens migrate to the empire and it is abandoned in 1571.
ASC 1570: The Turtlonian wars begin while the civil war is still ongoing. The Turtlonians are invaded and defeated on Tessel. Following this Lileanen is besieged 4 times by Yimmu-Audal, Rebels, and the Turtlonian remnants. Severie claims the title of Imperator of the East following this and defeats the rebels with the aid of Solaris.  The battle for Kaiserslicht occurs, where the Escharians decisively defeat the Turtlonians and colonize their island. The pit is closed at this point. 
ASC 1571: Pax Escharia is declared and many projects commence such as the Misurian way to Castrillo and Litocea being restored. Kaiserslicht is formally renamed to Solaria, then Lileanen. The Imperial forces begin to look outwards.
ASC 1573: The Imperials reannex Whassalia, Mladupol, Locet, and Welhafn.
ASC 1574: The Niedene are repulsed from southern sparwood entirely. The Auroran Order is sent to Tessel to keep the pit closed and deal with werewolves. The Naverechniyans migrate back to Mladupol following the collapse of the Nieden League. Mondmare converts to Soleannen and the religion spreads. The Imperials begin to ally their neighbors, reestablishing formal contact with the Kingdom of Varmerian (Egalia)
ASC 1575: The Imperials begin to expand rapidly and convert others to Soleannen. Arkhai nomads are given citizenship in the Empire. 
ASC 1576: Imperial cities are repeatedly sacked by Audalidae raiders, but they were evacuated beforehand which led to no casualties. This led to the Imperial armies marching throughout Speerwal and defeating the bandits. The Imperator then supports an uprising in Yimmu-Audal, which gets nowhere due to their surrender.
ASC 1577: A foreign spy kills an Imperial citizen, leading to the Imperator demanding the Audalidae Empress submit. They do so and Severie I marches upon an enemy capital and claims the throne, this is rejected by some of them for their cultural and religious differences. Theionikos joins the Imperial cause in secret and is elevated to duchy by Severie. The Audalidae Empress gathers a gigantic coalition which is defeated by the Imperials and their Allies. The enemy country is annexed by Escharia.
ASC 1578: Varmerian joins the Empire. Escharia declared the Soleannan Empire was reborn. New expeditions began and the temple of Flammastahl-Hitaschei is reestablished in Suderen. Severie begins mystic teachings here.
ASC 1579: The Empire reaches Pax Soleanna, a period of great peace and culture. Summits are held in Lileanen while great festivals occur once more. 
ASC 1580: The Empire begins experiments in using Magma power for their city, this succeeds in the Felkerr Project. The Expeditions discover Jedasalem, warranting the Solkka to be brought back to the Empire. This leads to the Imperial Palace Ikkabuli being constructed in the deserts of Theionikos. It becomes the Imperial stronghold in the region. The Solkka becomes a pilgrimage site and Arkhai nomads begin to occupy the fort as guards.
ASC 1582:  The Imperial Navy colonized much of the Osterium sea and began expanding into Plagos once more after old Niedene tribes there submitted to the Empire there once more.
ASC 1584: Many Kingdoms became protectorates of the Empire, leading to the Imperial State becoming the largest in history.
ASC 1585: Raykara joins the Empire. However the Empire’s old allies turn on her and prepare to invade. To prevent the loss of life, Severie begins the Ascension ritual which led to most Niedene leaving.
Category:Lore
Category:Races
Category:Escharien
Category:Native civilizations
Category:Traveler's Era