Gear/Ammo ArrowIV

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_ArrowIV
Manufacturer: Generic
Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	10000	All 	All
* Deals area-of-effect damage within 120 meters of impact
* Weapon base damage is converted into Area of Effect, direct hit damage reduced 80%
* Up to 100 area-of-effect damage to units in radius. Units further from the point of impact take less damage
* 25 Area-of-effect stability damage to units in radius.
* Impact removes mines in a 2 hex radius.
* Missile has 30 HP.
* ArrowIV Ammo - 5 Shots
* 2000 Cbills Cost per Shot.
* Ammunition Box can explode for 100 damage, 25 heat and 12.5 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
5 	2000 	100 	25 	12.5
=Used By Mechs=
Mechs 	Mechs 	Mechs
ANV-8M 	ARC-8L 	AS7-C-3
BIG-BIG 	BMB-05A 	BWM-1
BWM-4 	BZK-T2 	CHA-5
CPLT-C3 	CPLT-C5 	DRG-11K
DRG-11R 	EMP-5B 	EMP-5B-N
FLM-C 	HEP-4A 	KF-V
KGC-666 	LGB-7W 	LGB-8V
LGN-2XA 	MAL-P 	MDD-V
NGA-A 	NGA-B 	NGA-C
NGA-D 	NGA-PRIME	NGA-T
NRY-OD 	OBK-M10 	OTN-G
PKM-2C 	PLG-5L 	SCT-X3
SMN-MSTR 	SPT-F 	TDK-7KMA
TER-4 	THR-3L 	UM-AIV
UMS-R200P	VKG-3A 	VKG-3X
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2