API GameTooltip AddDoubleLine

Add a line to a GameTooltip consisting of a left-aligned part and a right-aligned part. 
 GameTooltip:AddDoubleLine(leftText, rightText [, leftR, leftG, leftB [, rightR, rightG, rightB]])
==Arguments==
;leftText: - Text to be displayed on the left.
;rightText: - Text to be displayed on the right.
;leftR : - Red color component for the left text, between 0 and 1.
;leftG : - Green color component for the left text, between 0 and 1.
;leftB : - Blue color component for the left text, between 0 and 1.
;rightR : - Red color component for the right text, between 0 and 1.
;rightG : - Green color component for the right text, between 0 and 1.
;rightB : - Blue color component for the right text, between 0 and 1.
==Example==
The following snippet would display a tooltip to the right of the cursor, with the word "Left" in red on the left side and the word "Right" in blue on the right side:
GameTooltip:ClearLines();
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR_RIGHT");
GameTooltip:AddDoubleLine("Left", "Right", 1, 0, 0, 0 ,0, 1);
GameTooltip:Show();
==Details==
* The default color for the text is NORMAL_FONT_COLOR (1.0, 0.82, 0.0).
* To use the default color for the left text and a custom color for the right text, use nil as the value for the left text's color components.
==See also==
*
*
*
*