Settlements (KoH2)

= Settlements =
In each province, besides the town, there are a number of settlements, usually around 4-5, which, together with the province features, define the strength of the province.
The count and position of settlements is predetermined and in each game, the number of settlements, and their position, in a province will be the same. Their type, however, is randomly determined each game, though a few provinces have higher chances of having defined settlement types.
Basic settlements are related to districts and their count is indicated next to the corresponding district's name. The more there are, the higher the bonuses of the buildings and upgrades in the districts will be. Basic settlements are the only type of which there can be more than one per province.
Special settlements are always one of a type and related to province features. Each special settlement has a corresponding province feature, but the opposite is not true - not all province features are "represented by" a settlement.
Settlements provide bonuses which can be increased in many ways - by governor bonuses, buildings and upgrades and, in rare cases, with kingdom traditions and such. All but the castles can be pillaged, which results in the bonuses being lost until the settlement recovers, and the attacker getting bonuses, depending on the resources the settlement produces. Pillaged settlements in provinces with (production) bonuses recover faster.
Each settlement is considered a coastal settlement if it is near a sea or ocean, which increases the bonuses of the sea shore district's buildings and upgrades.
Religious settlements are the only ones that change their type. This happens automatically when the province's religion changes: They continue being religious settlements, but correspond with the new province religion, instead of the old. E.g. changing religion to Islam will turn all monasteries/shrines into mosques.
== Types of Settlements: ==
=== Basic Settlements (and their corresponding district): ===
Castle (military district) - grants 2 levies.
Village (population district) - grants 1 gold income and 1 worker in town.
Religious settlement (religious district) - grants 1 book and 1 piety. The settlement changes based on the religion in the province, Monastery when catholic or orthodox christian, Mosque when sunni or shia muslim, and Shrine when pagan.
Crop farm (farming district) - grants 1 food production.
=== Special settlements (and their corresponding province features): ===
Mine (Iron ore) - allows build Metalworking. Grants 1 gold income.
Quarry (Marble deposit) - allows building Stoneworking. Grants 1 gold income.
Cattle farm (Cattle) - allows building Cattle farming. Grants 1 food production.
Sheep farm (Sheep) - allows building Sheep farming. Grants 1 food production.
Horse farm (Horses) - allows building Horse breeding. Grants 1 gold income.
Vineyard (Vines) - allows building Viticulture. Grants 1 food production.
Herbal garden (Herbs and spices) - allows building Herb gardening. Grants 1 food production.
Flax field (Flax fields) - allows building Flax growing. Grants 1 gold income.
Logging camp (Deep forests) - allows building Woodworking. Grants 1 gold income.