General Household Robots

These are general purpose robots built for domestic use in and around the household before the Social Wars.
==Models==
General Household Robot 	
General Household Robot
Status Points: 1000 	Speed: 12/900/18 (Locomotion - Feet)
Control: Presentation of Stage 1 I.D. or higher followed by verbal instruction. 	Power: Broadcast Power. In absence of said power the robot can operate for 4 hours on a back up supply of Chemical Energy Cells.
Sensor: Normal Human vision range plus Infrared. 	Armor: 4
Poor Condition 	MS: 5 - IN: 1 - DX: 8 - PS: 10 - HP: 6
Fair Condition 	MS: 6 - IN: 2 - DX: 9 - PS: 12 - HP: 12
Good Condition 	MS: 7 - IN: 3 - DX: 10 - PS: 14 - HP: 18
Excellent Condition 	MS: 8 - IN: 4 - DX: 12 - PS: 16 - HP: 24
Perfect Condition 	MS: 8 - IN: 4 - DX: 13 - PS: 18 - HP: 30
These 2-meter tall humanoid-shaped Robots have two short grippers and two 1-meter tentacles. Each has some or all of the following (depending on condition); cleaning and polishing attachments, maintenance tools, a trash compactor, a vacuum unit (with hose), and incinerator, a storage bin and a spray nozzle attached to small tanks of cleaning liquids, disinfectants, and insecticides. None of these can be used as weapons save insecticide and even then on a valid target. If a player wants a Robot reprogrammed to used them in the role of a weapon the GM must decide what damage they do and how effective they are. Wild ones (those who no longer take orders and suffer various other malfunctions regarding interaction due to omitting information or acting irrationally) have been reported in groups as large as ten units. Typically doing something useless like vacuuming the old high ways.	These 2-meter tall humanoid-shaped Robots have two short grippers and two 1-meter tentacles. Each has some or all of the following (depending on condition); cleaning and polishing attachments, maintenance tools, a trash compactor, a vacuum unit (with hose), and incinerator, a storage bin and a spray nozzle attached to small tanks of cleaning liquids, disinfectants, and insecticides. None of these can be used as weapons save insecticide and even then on a valid target. If a player wants a Robot reprogrammed to used them in the role of a weapon the GM must decide what damage they do and how effective they are. Wild ones (those who no longer take orders and suffer various other malfunctions regarding interaction due to omitting information or acting irrationally) have been reported in groups as large as ten units. Typically doing something useless like vacuuming the old high ways.
Category:Gamma World