102614-what-could-carbine-do-to-improve-wildstar

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Please let us know your idea of "What could Carbine do to improve wildstar", what do YOU think Carbine needs to do to make wildstar even more successful?
 
(let it all out)	
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			Make one or two mega servers. That's a decent start.	
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Make one or two mega servers. That's a decent start.
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			I have seen some fantastic ideas floating around about change to both PvE and PvP content. Seems to fall mostly on deaf ears though.	
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			ok....so like what ideas? Just don't say there are. Let's talk about them.	
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Nah that will send it F2P
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There were some pretty good threads on suggestions to help retain players, but they were locked.
 
 
edit: I guess you could still read mine
https://forums.wildstar-online.com/forums/index.php?/topic/102094-carbine-youd-have-alot-more-people-still-playing-if/	
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ok....so like what ideas? Just don't say there are. Let's talk about them.
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Why? Megaservers as they've been implemented have had their own problems, but I'm sure there are compromises that don't suck. Dead servers are one of the worst things that can happen to an MMO, and some Wildstar servers are undeniably on the fast track to complete death.
 
 
 
 
I doubt it's "deaf ears". They're just insanely slow. Just look at how long the most simple of bugfixes take. You think when working at that speed they have time to also overhaul critical aspects of the game quickly?
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Some of the ideas I've seen thrown around that will balance or solve some of their issues:
 
Veterans:
Remove timers from dungeons (add speed-run mode)
Narrower drop tables
More diverse optionals
More challenges
Gear:
Cost to re-roll rune slots
Fixed rune slots
Re-itemize instance drops so they are less general (i.e. not support and assault on the same piece)
PvP
PvP gear does not work outside of PvP content (to include open world PvP)
Abilities have different modifiers inside PvP matches
 
Just a few I can think of off the top of my head.	
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name one game that had a Mega server added that didn't go free to play?
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name one game that had a Mega server added that didn't go free to play?
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			If there are plenty of threads about it then why is this thread talking about there being ideas from other ideas but not listing those ideas. Is this just a directory?	
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GW2
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Remove the forums that way the negativity doesn't spread around. There are way too many people that have the I want it now attitude and it just creates cancer for all online games these days.
 
This is exact reason we give medals out to everyone in school these days, people can't stand to lose and improve.	
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Uh... that's really not an argument (also GW2 is still B2P)...
I think you got cause and effect wrong here, actually.
Games add megaserver because they need to make maps appear fuller because they're on their way down in terms of player population.
The next step after that is logically F2P. Megaserver doesn't cause F2P I'm pretty sure, it's just a frequent indicator/precursor for incoming F2P.
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Remove the forums that way the negativity doesn't spread around. There are way too many people that have the I want it now attitude and it just creates cancer for all online games these days.
 
This is exact reason we give medals out to everyone in school these days, people can't stand to lose and improve.
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It is an argument it's a bad public perception. People see there were merges etc. They assume dead game, assumptions of dead game = no more subs
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I hate to be negative, but I'm afraid it's already over. Don't get me wrong, there is a lot about Wildstar that is good and I like.
 
But first consider that they are trying to enter an already well-tapped market. There is already a big player in the MMO industry, and the story of a new MMO is always the same. Each and every one does a handful of good, unique things, but that is not enough.
 
I truly am sorry to say, I think F2P is in Wildstar's future.	
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name one game that had a Mega server added that didn't go free to play?
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And... logging in to see a huge list of servers all at "low" after they were packed at launch will surely do wonders for their confidence? <_<
Look, of course none of this is optimal. But I still see it as the lesser of two evils.
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 CoH is a good example.
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ESO.
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ESO.
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			ESO launched with it. 	
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Please let us know your idea of "What could Carbine do to save wildstar", the fact that we have never SEEN Warplots, that pvp queues are dead servers are getitng more and more empty, what do YOU think Carbine needs to do to make wildstar even more successful?
 
lets face it, at once point fixes won't cut it to make people come  back and bring new people in.
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I don't think it's gonna die but one thing they can do is quit screwing around and fix the endgame pvp. Taugrim has it outlined pretty well and has a few ideas on how to fix the mess it's in now.
 
http://taugrim.com/2014/07/26/wildstar-great-combat-system-horrible-endgame-pvp-sytem/	
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 Finally a topic i can have fun with...
 
I know wildstar has mini games.. but lets get some good quality mini games going.. we could start off with texas hold'em yup i said it. Its a western style sci fi mmo..and a good old fashion bar gambling is missing!!!!
Hell i think people would sub just to play against others at a card table. Wanna create some time sinks make addicting mini games.
 
Oh yeah server merges would help as well.. ive always supported mega servers.	
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Once again, you exaggerate Carrier.  Thus far, you've exaggerated about:
 
1. Nerfs to warriors being too harsh
2. PVP ques being dead.
3. Dead servers (Bloodsworn may be dying, Pergo/Pago are not)
4. You being 1800 rating and above.
 
 
You and about a couple other dozen delusional players who think they have the answers to fixing pvp/pve by posting poorly thought out, sometimes idiotic, game suggestions.  Devs are listening, but they have to sift through all the garbage to find anything remotely applicable.
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ESO launched with it. 
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I don't think it's gonna die but one thing they can do is quit screwing around and fix the endgame pvp. Taugrim has it outlined pretty well and has a few ideas on how to fix the mess it's in now.
 
http://taugrim.com/2014/07/26/wildstar-great-combat-system-horrible-endgame-pvp-sytem/
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Once again, you exaggerate Carrier.  Thus far, you've exaggerated about:
 
1. Nerfs to warriors being too harsh
2. PVP ques being dead.
3. Dead servers (Bloodsworn may be dying, Pergo/Pago are not)
4. You being 1800 rating and above.
 
 
You and about a couple other dozen delusional players who think they have the answers to fixing pvp/pve by posting poorly thought out, sometimes idiotic, game suggestions.  Devs are listening, but they have to sift through all the garbage to find anything remotely applicable.
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I know wildstar has mini games.. but lets get some good quality mini games going.. we could start off with texas hold'em yup i said it. Its a western style sci fi mmo..and a good old fashion bar gambling is missing!!!!
Hell i think people would sub just to play against others at a card table. Wanna create some time sinks make addicting mini games.
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The nerfs to Warrior are to harsh without fixing our other abilities. We didn't ask to have one ability that doesn't suck and for it to be way over tuned. Yeah it needed tuned down but they're going to far without making other abilities better.
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The nerfs to Warrior are to harsh without fixing our other abilities. We didn't ask to have one ability that doesn't suck and for it to be way over tuned. Yeah it needed tuned down but they're going to far without making other abilities better.
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Once again, you exaggerate Carrier.  Thus far, you've exaggerated about:
 
1. Nerfs to warriors being too harsh
2. PVP ques being dead.
3. Dead servers (Bloodsworn may be dying, Pergo/Pago are not)
4. You being 1800 rating and above.
 
 
You and about a couple other dozen delusional players who think they have the answers to fixing pvp/pve by posting poorly thought out, sometimes idiotic, game suggestions.  Devs are listening, but they have to sift through all the garbage to find anything remotely applicable.
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 People saying all the severs are dead. That is false mine is going fine.
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Now lets not start calling people names if you don't think the ideas are good just poke holes in them until people come up with some good solid ones.
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			Assuming a complete redesign of endgame is out of the question... I got nothin  :P	
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Fishing Ultra Drop NOW. I demand it! :P
 
But seriously, I think there are enough timesinks. It's just that 9/10 have a majorly frustrating aspect to them.
 
Dailies? No variation, not very interesting in the first place.
Instances? Bugs, crap loot now.
PvP? I don't think I need to elaborate.
Crafting? Bugs, unfinished professions (literally impossible to complete), extreme material grind.
I guess there's housing. Which is obviously nice, but also not enough for everyone.
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A fast, easy change that would fix a lot of high end gripes is re-balancing stats.
 
Complaints about badly itemized gear, raid gear being salvaged most of the time, and rune roulette would all be eased by simply making crit severity a much stronger stat and bringing AP down a little bit.	
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4. You being 1800 rating and above.
 
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Right,
http://hpics.li/8c979a8
just to let you know, i carry my guild mates in arena's. So your argument is invalid.
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			I'm going to say one thing: If population was truly going downhill fast and things were truly looking down, Carbine wouldn't be posting fresh job openings.	
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I'm going to say one thing: If population was truly going downhill fast and things were truly looking down, Carbine wouldn't be posting fresh job openings.
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			Keep fixing the game and pushing updates as they are and people will return as they are listening to sensible requests and not odd demands.	
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What about us poor PvE players and all our bugged/notworking/beenscrewysincebeta stuff?
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Also there is some class balance that needs to be addressed yesterday. Medics need real fixes and not band-aids. The medic community came just short of a riot over the changes in the PTR, that was proposed as a buff (lulz) not that long ago. Every class has at least half a dozen or so useless skills, and probably a dozen or so useless amps. Scott is right, warrior abilities needs serious addressing so that there are more than 2 viable builds and so that every build doesn't need to rely on one skill. Espers shouldn't have to all rely on bolster to be competitive in every build. A lot of the Esper skills feel clunky and don't fit in a regular rotation very well. Pet AI is horrendous for Espers and Engis.
 
I understand that there are different teams working on bug fixes and new content, but if it were up to me I'd have everyone in the building working 12 hour days to fix the crap that needs taken care of now. I'd have guys from the mailroom throwing around ideas on class balance and endgame PvP fixes. Future content would be on pause. Get Consuela the cleaning lady to pitch ideas. All hands on deck.	
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Assuming a complete redesign of endgame is out of the question... I got nothin  :P
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I'm going to say one thing: If population was truly going downhill fast and things were truly looking down, Carbine wouldn't be posting fresh job openings.
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This might have to happen if WS wants to keep people. I know some of the more hardcore types in the community will rant and rave about it, but I think it would be for the best.
 
My first suggestion would be to adjust the attunement system. For 20m, there should only be mayhap 4 steps to go through. For 40m, 6 steps. And get rid of the pointless attunements: looking at the "Beloved with Dominion/Exile" requirement- I just don't get what that has to do with raiding.  Same with the Elder Gem requirement.
 
Just my thoughts on the matter.
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Right,
http://hpics.li/8c979a8
just to let you know, i carry my guild mates in arena's. So your argument is invalid.
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Keep fixing the game and pushing updates as they are and people will return as they are listening to sensible requests and not odd demands.
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Hiring more cooks won't make a better meal....
 
Game needs good direction, goals, and future plans before you even should think about throwing more people at it first.
 
My only real suggestion is to drop the HC mentality and open this game up a bit; make it 'accessible' to more than that 5% crowd they are currently aiming for.
 
They say 'the devs are listening' but frankly I don't believe that one bit.
 
If they are, they are listening to the WRONG people.	
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Hiring more cooks won't make a better meal....
 
Game needs good direction, goals, and future plans before you even should think about throwing more people at it first.
 
My only real suggestion is to drop the HC mentality and open this game up a bit; make it 'accessible' to more than that 5% crowd they are currently aiming for.
 
They say 'the devs are listening' but frankly I don't believe that one bit.
 
If they are, they are listening to the WRONG people.
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 (Really close! Needs more: savory)
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			Carbine needs what every game needs to be successful. Non gaming addicted, raging nerd fans that obsess over every little injustice as if they had any inkling of how games are made or businesses run under restrictions. 	
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Please let us know your idea of "What could Carbine do to save wildstar", what do YOU think Carbine needs to do to make wildstar even more successful?
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Main issues. Bugs, The Fail Attunement that sane people told them would hurt the game, Loot
 
LOOMING ISSUES: The way Core Abilities are being MISHANDLED. I can't believe people have been letting this one Skate. Character Core Abilities cannot be made inaccessible do to RNG, Paywalls ect in this DPS AND HPS METER WORLD WE LIVE IN. I am not going to buy CREDD to keep up. FIX THIS! I doubt there was anyone on your Surveys that said they wanted this. It's so obvious why this is being done.	
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First thing they could do is start deleting these stupid threads about a game that's "dying"
 
That is genuinely what I think.
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Covering up the problem and pretending everything is fine? Genius!
 
This can't POSSIBLY come back to bite us later!
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			The future of WildStar is	
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So instead we go in the opposite direction and act like insatiable little sycophants. 
 
That will TOTALLY work. 
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It's almost like...going to an extreme...in EITHER direction...would be bad!
 
Whoa!
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One "epiphany" I just had (might turn it into a separate thread one of these days):
 
Make the game more forgiving.
I don't mean "nerf". I mean... forgiving. What does this entail? Here's a few examples:
 
- data fragments for crafting research can be reacquired for a platinum fee after failing a discovery/unlock
 
- elder gems aren't lost once you spend them but can be indefinitely returned by returning whatever you spent them on (even amp unlocks)
 
- don't make players lose PvP rating so quickly and under such volatile circumstances (like joining rated matches 30sec before losing)
 
- other similar stuff I haven't thought about yet
 
Basically what I'm getting at is: Carbine created a game that does not forgive mistakes. However, being slightly incompetent in the coding department, they introduced several bugs that will have the same effect as player mistakes. Thus, players are frequently and severely punished for things they didn't do wrong. Like losing a week's worth of crafting research dailies. Or weeks of elder gems. I believe what causes the biggest frustration of everything that's wrong with the game is this overwhelming sense of "this is UNFAIR, it's not MY FAULT". Totally understandable to me. Real life is already unfair enough at times, no one wants unfairness in their entertainment.
However, this becomes much more tolerable when the next step in a player's though process can be "oh well, I can remedy this by doing *****". Right now, the prevalent though process is "I can't do anything about it and I just took a huge hit. And customer support won't help either." Basically... this thread. Would he have unsubbed if he could get at least the data fragments back? I doubt it.
 
Customer service is obviously overloaded, so this is no solution either. The option to reacquire what was lost to bugs with "acceptable" inconvenience needs to be built into the game itself. One already present example is the path gear vendorbot. It's a start, but it's not nearly enough.
 
You can't demand perfection from players if you don't provide them with a perfect environment.
So be more forgiving.	
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Hiring more cooks won't make a better meal....
 
Game needs good direction, goals, and future plans before you even should think about throwing more people at it first.
 
My only real suggestion is to drop the HC mentality and open this game up a bit; make it 'accessible' to more than that 5% crowd they are currently aiming for.
 
They say 'the devs are listening' but frankly I don't believe that one bit.
 
If they are, they are listening to the WRONG people.
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It's so true. But so many people lack the ability to calmly approach things, mainly gamers. They suck at that stuff. 
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Actually, in this sense, the extreme would be the people who left without saying anything. They didn't want to improve the game, and the game didn't improve from their silence.
 
Are you ready for it? You're not. Here it comes:
 
The people discussing things on the forums before taking action? WE'RE the calm ones.
 
You weren't ready. I know.
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You can't even say that everyone left didn't want to improve the game. There are so many categories one could list. Life obligations etc. Some just didn't like the game and that's fine. Discussing on the forums is one thing, but when 9/10 posts are naysayers and whiny self-absorbed little nerds screaming fix this or I quit, you're way passed the point of calling it a discussion.
 
I agree with you, discussion is great for the most part. But what is typically found on the forums is not something that'd fall into that category. 
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You can't even say that everyone left didn't want to improve the game. There are so many categories one could list. Life obligations etc. Some just didn't like the game and that's fine. Discussing on the forums is one thing, but when 9/10 posts are naysayers and whiny self-absorbed little nerds screaming fix this or I quit, you're way passed the point of calling it a discussion.
 
I agree with you, discussion is great for the most part. But what is typically found on the forums is not something that'd fall into that category. 
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Step 1: Give Customer Service tools to support customers affected by gamebreaking or extremely costly bugs.
 
Step 2. Fix those bugs.
 
Step 3. Work on additional content for all player types or making existing content less grindy. 	
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			they should have done mega-servers, ESO is reported to have almost 800,000 subscriptions still. Of course, it's an Elder Scrolls title so it has a built in fan-base, but you never really "feel" much of a pop-drop like you do in other games like this where everyone is separated so dramatically. The other thing they need to do is continue working on optimization, many people probably quit because of that.	
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It's still better to allow people to air their frustrations than force them to bottle it up with no outlet.
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The vocal playerbase will always be the minority. Those who are content with the game rarely see the need to broadcast it, their subscription says it louder than any words. The players who are disappointed will typically just leave the game. The vocal minority, who are constantly bashed as whiners, casuals or complainers here on the forums, are the few players that care deeply for the game and want it to be a success. We few are worried certain aspects of the game in its current state will drive off players and discourage newcomers. I, for one, am proud to be part of this minority.
 
The only problem is that many members of this group find themselves in an uphill battle where they can only hope their words make an impact. Sadly, this leaves only three options.
1. Give up and quit.
2. Create thread after thread saying almost the same thing hoping this time it works.
3. Get upset and make a post full of caps, yellow text and exclamation marks.
 
The first changes nothing for the game we love. The second results in closed threads since the topic is open elsewhere. Wouldn't you want players to fight for what they want?	
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It's called therapy. Read half the shit people put on here and how serious they take these video games, and I'd flat out tell you therapy is where they need to be. 
 
Edit: And I like you by the way, I like your posts so don't take this as I'm attacking you or anything. Just a difference of opinion on this matter. 
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The vocal playerbase will always be the minority. Those who are content with the game rarely see the need to broadcast it, their subscription says it louder than any words. The players who are disappointed will typically just leave the game. The vocal minority, who are constantly bashed as whiners, casuals or complainers here on the forums, are the few players that care deeply for the game and want it to be a success. We few are worried certain aspects of the game in its current state will drive off players and discourage newcomers. I, for one, am proud to be part of this minority.
 
The only problem is that many members of this group find themselves in an uphill battle where they can only hope their words make an impact. Sadly, this leaves only three options.
1. Give up and quit.
2. Create thread after thread saying almost the same thing hoping this time it works.
3. Get upset and make a post full of caps, yellow text and exclamation marks.
 
The first changes nothing for the game we love. The second results in closed threads since the topic is open elsewhere. Wouldn't you want players to fight for what they want?
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And I can tell you, from vast experience with others, that if they're taking games this seriously, therapy is not an option that's affordable to them.
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The vocal playerbase will always be the minority. Those who are content with the game rarely see the need to broadcast it, their subscription says it louder than any words. The players who are disappointed will typically just leave the game. The vocal minority, who are constantly bashed as whiners, casuals or complainers here on the forums, are the few players that care deeply for the game and want it to be a success. We few are worried certain aspects of the game in its current state will drive off players and discourage newcomers. I, for one, am proud to be part of this minority.
 
The only problem is that many members of this group find themselves in an uphill battle where they can only hope their words make an impact. Sadly, this leaves only three options.
1. Give up and quit.
2. Create thread after thread saying almost the same thing hoping this time it works.
3. Get upset and make a post full of caps, yellow text and exclamation marks.
 
The first changes nothing for the game we love. The second results in closed threads since the topic is open elsewhere. Wouldn't you want players to fight for what they want?
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Well you're right on that one. They could ask their mom. 
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I was being serious. Classifying people who take games seriously as only children living at home is grossly inaccurate. There's people who for whatever reason have chosen to focus on their games, adults, people struggling to get by, and they invest themselves into those games. They'll skip meals to buy a new game, or pay a sub to stay with people they know.
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It's too late for this game to ever be considered a top notch game. Too many have left and will not come back. They are already on to something else or waiting for WoD. If you fail to capture the players early the most you can hope for is mild success. 
 
This game reminds me a lot of Rift. Lots of potential but messed up a lot of things at launch. All of the good work and decisions later didnt get that initial influx of players back.
 
Either fix and reboot entirely, like final fantasy, or go f2p like Rift. Too late to dig all the way out of this hole. We have all seen this too many times.	
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I was being serious. Classifying people who take games seriously as only children living at home is grossly inaccurate. There's people who for whatever reason have chosen to focus on their games, adults, people struggling to get by, and they invest themselves into those games. They'll skip meals to buy a new game, or pay a sub to stay with people they know.
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They're treated as how they act. I'm sorry, I'll understand passion or hobbies as something one could get into, but a lot of people take it to the extreme. Acting like a child, and demanding satisfaction all the time is really setting themselves up for how they are really perceived. The real world will not be so kind to them, so I usually say to take off their dress, and end their little tea party cause no one gives a *cupcake*if they're sad in this world. Maybe follow it up with like a Nancy or something. 
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Sounds like you need a hug.
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It's too late for this game to ever be considered a top notch game. Too many have left and will not come back. They are already on to something else or waiting for WoD. If you fail to capture the players early the most you can hope for is mild success.
 
This game reminds me a lot of Rift. Lots of potential but messed up a lot of things at launch. All of the good work and decisions later didnt get that initial influx of players back.
 
Either fix and reboot entirely, like final fantasy, or go f2p like Rift. Too late to dig all the way out of this hole. We have all seen this too many times.
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They're treated as how they act. I'm sorry, I'll understand passion or hobbies as something one could get into, but a lot of people take it to the extreme. Acting like a child, and demanding satisfaction all the time is really setting themselves up for how they are really perceived. The real world will not be so kind to them, so I usually say to take off their dress, and end their little tea party cause no one gives a *cupcake*if they're sad in this world. Maybe follow it up with like a Nancy or something. 
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			Wild Star doing fine.. it's just a slow start.	
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That's the point I'm making. They retreat from the real world, and invest themselves into this one. It's a focus of what they're unable to do in real life for whatever reason. I don't think they're all demanding satisfaction, or that everyone who is complaining about issues the game has is in this situation, but this is their outlet.
 
Anyway, this turned into a roundabout way of me saying I think being able to air grievances is good for player retention and blah blah it's like 8 posts back.
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I reported a bug once. I said "Hey, this quest is bugged (insert details here) Just letting you know." And then I took a nap. 
. 
What I commonly read here is "This game is full of bugs, fix this shit Carbine or I am so *cupcake*ing out of here."
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The vocal playerbase will always be the minority. Those who are content with the game rarely see the need to broadcast it, their subscription says it louder than any words. The players who are disappointed will typically just leave the game. The vocal minority, who are constantly bashed as whiners, casuals or complainers here on the forums, are the few players that care deeply for the game and want it to be a success. We few are worried certain aspects of the game in its current state will drive off players and discourage newcomers. I, for one, am proud to be part of this minority.
 
The only problem is that many members of this group find themselves in an uphill battle where they can only hope their words make an impact. Sadly, this leaves only three options.
1. Give up and quit.
2. Create thread after thread saying almost the same thing hoping this time it works.
3. Get upset and make a post full of caps, yellow text and exclamation marks.
 
The first changes nothing for the game we love. The second results in closed threads since the topic is open elsewhere. Wouldn't you want players to fight for what they want?
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Then the patch hits, they come back and all is well in the world!
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Just keep going in the direction they are and Wildstar will do fine :)
 
Though these will be fixed eventually and id assume on most peoples lists:
 
- Item overhaul
- Better Adventure/Dungeon rewards
- PvP balances	
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I dated a Chelly once, she was a raging *cupcake*. 
 
^ Hint, it starts with a B.
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I dated a Chelly once, she was a raging *cupcake*. 
 
^ Hint, it starts with a B.
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http://social.xfire.com/games/wldstr Just saying. It's been a pretty good barometer of health for other MMOs I have played. Not saying they can't rebound, but not without some good faith changes. If nothing else a dev map outlining what their goals are and some key milestones. The MMO player has evolved in some respects (devolved in a few of the social and courtesy respects).
 
There are essentially 3 categories of things that they could do to make the game better.
 
Number 1: Kill those bugs
 
    I understand it is launch and so there will be some kinks here and there. This isn't my first, second, fifth or even tenth MMO so I understand. What I don't understand are the broken items that are basic functionality. WoW at launch was at times unplayable because of bugs (to which the devs rewarded those of us playing with some sort of compensation Carbine take note). The gear disappearing shit has got to get locked down.  What incentive is there for me to continue if the item I have worked hard to craft or win the drop on with the right slots and rune out just up and disappears. Sure sometimes it returns after a couple days, but I have had shit return and none of the runes are there or the runes are different. 
 
Number 2: Stop catering only to the hardcore
 
    It is all well and good if you want to make your game difficult, I love the challenge. But your bread isn't buttered with just us 5% of the player base. It's the casual and inbetween players that keep things rolling.  Look at the MMO landscape, you've seen how MMOs have evolved over the years and instead of following/improving on those trends you've actively worked against them. That's not to say that you have to LFR things and make it so mind numbingly easy that you can just faceroll your keyboard and do well, but there are some great advances and designs out there to learn from. What's wrong with having 10 person raiding for people who just want to play with their friends? What's wrong with having tiers of raiding so that us hardcore still get our challenge and better loot but the rest are able to see the content?  What's wrong with having instances that are only 30 minutes a pop? We fight so much RNG on gear (will the piece I need drop, will the piece have the right stats, will the piece have enough rune slots, will the piece have the right rune slots) that we're going to be running these things over and over.  There's no reason to lengthen things out. And for all the touting that this is a hardcore experience there are certainly a lot of cutscenes and waiting around for story.
 
Number 3: Quality of Life
 
    This is sort of a catch all.  Just make things that don't need to be difficult easier.  I love the coordinate crafting mini-game, but I shouldn't have to do it for every item I want to craft. Let me discover things with that and then I am free to create as many as I want. Or upon successfully completing the mini game allow me to choose how many I want to make. Mailboxes everywhere. Crafting stations near auction houses and mailboxes. Pick up crafting dailies from a central location in the capital city after you've completed them once (you'd still have to travel to turn them in). A port back to the capital city from Grimvault/Blighthaven.  A few more elder gems per week and while you're earning elder gems you're still getting the money bonus since you're already max level. It's a shame that it'll take a person near 7 months to max out their character's Ability and AMP points. I'd move the extra LAS and some other non raid specific items to Renown instead. As a DPSer and Healer I want to be able to do both effectively. My AOE build is different than my single target build. My large group healing build is different than my small group build. A lot of these work against having an alt which is a shame considering how differently each class and path plays. It'd be nice to experience them all but the time investment is too much for one character let alone 2 or 3.Please don't take this as me complaining or the ramblings of a some noob MMO player. I genuinely like the game. Unlike a lot of others it has an engaging art style and really great animation.  All the classes play and feel different with meaningful choices for talents and amps. Don't even get me started on housing. Best housing in an MMO. I love being able to just create whatever I can think of. It'd be nice to have more than 300 slots outside and more then 20 lights both in and outside, but love it. I think it has great potential and could be amazing they just need to fix some things up.	
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You paid for a carry (ironic considering your name).  Also, if you are indeed carrying your guild mates in arena, then you're not exactly 1800+ are you.
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			Like to add in the recent nerfing of the reward system in adventure and dungeon has *cupcake* off lots of non crafting hardcore players, it doesn't help that crafting gear is actually better than the gear drops in adventure and dungeon making it pointless doing these PvE content other than raid requirements.	
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Please let us know your idea of "What could Carbine do to save wildstar", what do YOU think Carbine needs to do to make wildstar even more successful?
 
(let it all out)
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{| class="blockquote"
Please let us know your idea of "What could Carbine do to save wildstar", what do YOU think Carbine needs to do to make wildstar even more successful?
 
(let it all out)
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			here i edited the original sentence to explain better what i meant.	
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Lets be honest, the vast majority of players left Wildstar because there was not enough worthwhile content at 50. More specifically:
 
1) Dailies and Adventures in Wildstar are some of the most boring MMO content ever created. I honestly cannot think of another modern MMO whose content is so boring.
2) You need to organize a freaking mini-raid group with TS/Vent just to do Dungeons. Just coming home after work/school and PuGing Dungeons in Wildstar is a terrible idea.
3) Raids are inaccessible.
 
and
 
4) There is no other content, beyond the three points above.
 
To have expected people to stay with that type of content at max level is completely unreasonable. Wildstar has a lot of potential, but it hidden behind the hardcore stupidity of Development decisions for max level content.	
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			Well if you have a good guild or know friends in the game doing vet dungeon runs is actually fun, problem is they recently nerf the reward system in it so.....	
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			Thank you whoever changed the title of this thread, it in no way reflected what this thread was actually about.	
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Lets be honest, the vast majority of players left Wildstar because there was not enough worthwhile content at 50. More specifically:
 
1) Dailies and Adventures in Wildstar are some of the most boring MMO content ever created. I honestly cannot think of another modern MMO whose content is so boring.
2) You need to organize a freaking mini-raid group with TS/Vent just to do Dungeons. Just coming home after work/school and PuGing Dungeons in Wildstar is a terrible idea.
3) Raids are inaccessible.
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And on the flip side with PVP, Warplots are inaccessible due to the absurd 40v40 requirement.  No more mentions of Warplots, its as if they've completely vanished off Carbine's radar and don't exist anymore.  And now the brainchild of Warplots has moved on to other portions of the game to sabotage. 
 
 
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Have you SEEN warplots? Me neither. I maintain hope they fired the guy who came up with them and his job is one of the positions they're advertising for. They really need to clean the infection of terrible ideas out at the root with a slam dunk.
 
Checkmate.
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They are so good in theory. THEORY... THEORY... THEORY
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Are they? SWG had a better system for it. You get a group together, you put down a base, you fight for the base with whoever you have available because it took time and effort to get it, and it attracted attackers by virtue of existing.
 
Warplots? You schedule it in advance to line up 40 people on each side and pretend you're having a battle that's much more easily simulated in any random FPS today.
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I suppose, but the way me and my friends talked about it in beta. We were going to have so much fun...
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Hell, I invested all my architect daily data frags into warplot fabkits as soon as I could.
 
Imagine my surprise when I found out how badly the idea failed? D'oh!
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My perspective, wrong or right.
 
*Faction imbalance.  I'm seeing Dominion population getting smaller on several servers I'm on.  People seem to like Exile story more, or more of their friends are going Exile.
 
*Guilds.  Need help in tools, communicating.  A better /who.  Guilds & communities make MMOs busier, fuller, more active.
 
*I rarely log onto my 50.  The reason is I'm exhausted after work, the last thing I want to do is struggle through the 50s area.  OR if I do I'm missing chat because I'm so focused on what is going on.  Which makes it really difficult to chatter away in guilds or zone, which creates game liveliness. 
- I'm not asking for easier game.  Hard to explain: In a way, it would be nice if I wasn't constantly fighting from about 35 on, which makes me feel like I'm missing out on the world because I'm so focused on what is in front of me.
 
*Yes the attunement wall is a struggle.  I will say that past 30, I didn't bother going into dungeons.  I just don't have that time.  That's MY choice, but it does limit me what I can do in game.  Perhaps an adjustment may help all players but the top 2%. 
 
More players, more alive game, more fun imo.	
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You and me both. Glad I ended up switching mains.
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 Finally a topic i can have fun with...
 
I know wildstar has mini games.. but lets get some good quality mini games going.. we could start off with texas hold'em yup i said it. Its a western style sci fi mmo..and a good old fashion bar gambling is missing!!!!
Hell i think people would sub just to play against others at a card table. Wanna create some time sinks make addicting mini games.
 
Oh yeah server merges would help as well.. ive always supported mega servers.
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Have you SEEN warplots? Me neither. I maintain hope they fired the guy who came up with them and his job is one of the positions they're advertising for. They really need to clean the infection of terrible ideas out at the root with a slam dunk.
 
Checkmate.
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			It's going to be hard for Carbine to compete against Fantasy Football, oh the season is coming!	
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Hmm...
 
Well, here's my list of stuff that "needs" to be done, in my opinion:
 
- Fix the Itemization... As in fix all the items that have stupid stats (Light Armor shoulders with 90 Brut and 50 Insight, lots of non-tank items having tons of Grit... wat?).
- Fix the Rune-slot RNG, or at least lessen it to some extent.
- Fix the PvP-gear/stats (apparently this is being done in the Sabotage drop?)
 
- Implement the damn Veteran Shiphands already (pretty please?)
- Implement Daily/Weekly Dungeon/Adventure/Raid/World quests
 
- Fine-tune the attunement a bit... Either add a few extra sources of Exile/Dom Reputation (ala the Malgrave event that gives 1700 rep) or remove the rep-step. They should also remove/halve the World-bosses step as that one is kind of un-needed. It just feels like a huge step-down from the Silver Dungeons step. Maybe add 1 a bit more difficult World-boss and have us kill only that instead? Also make the Genesis-key cost 140 EG instead of 150. Grindy time-gating is just silly.
 
- Remove the timers from Silver-medals in Dungeons... or at least just time some events/optionals/challenges/bosses instead of the whole dungeon. Should be something like Completion + 1 optional for Bronze, Completion + All Optionals + 1-2 Challenges for Silver and Completion + All Optionals/Challenges within the time-limit for Gold. Discourage trash-skipping/wall-jumping.
 
- Adjust the 300 Primal Patterns for the 40-man attunement. 50-100 would be a more acceptable number if you ask me... Again, silly and grindy time-gating. Heck, even the hardcore guilds are saying that this step is a bit too "hardcore", lol. Though it could be that they are still tuning some of the 40-man stuff and are gating it like this to get themselves a bit more time before people start progressing there... who knows :P
 
- Make BGs give some Exile/Dom Reputation so you wont be SOL if you decide to do some of your leveling via PvP.
 
Those are the ones that come to mind off the top of my head. I'm sure some will disagree but I hope some will share my views as well :P	
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They should have made warplots a big battleground in my opinion a 40 v 40 bg :D
 
Now how to improve Wildstar
 
Add some secondary professions like fishing, eldan archaeology,
 
Increase size of support team,
 
Make raids accessible , remove Medal system from dungeons/adventures, Make adventures less tedious dont make it take more than 30 mins to complete  with a pug group <---------
 
Increase number of housing plots or add option to extend land, Remove the repair requirement for non-farming plots(i know its not much but still)
Add a boost to reputation gains on the housing boards
 
Create more mounts other than hover boards
 
LFG system for making groups other than the yell zone chat for no response system	
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Srry for double post but i got more ideas
 
Cut all goldsinks by half , players need convenience not punishments
 
Remove RNG requirement of runesolts on gear, have the runesolts obtained already unlocked with no penalty
 
Remove the gold needed to respec your amps this gives players to experiment their builds,change them to correct a mistake  leisurely
 
Cut all elder gem requirements for amps, gear, and other stuff by half and increase elder gem cap
 
Have Assault power and support power be the same this way you can play hybrids and have more build versatility and i dont have to have 2 seperate sets of gear to be effective and clog my bag slots ><	
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Now you guys got me thinking...
 
Mini games:
Racing
Sports
Grabbing Lopps
Drinking contest and try to walk straight
Land Mine Survivor
 
also new dance moves, weapons. abilities, amps and etc.	
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			Re-Open the 'you'd keep more if you .. ' thread.	
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Make raids accessible , remove Medal system from dungeons/adventures, Make adventures less tedious dont make it take more than 30 mins to complete  with a pug group <---------
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When you wipe on trash for 30 minutes in GA, I guess you will be back saying "Make raid boss more accessible, remove all trash and just let us get to the boss."  ;)
 
Better yet, just make another Crusader's Coliseum, and have bosses come to us instead of the other way around. Because we all know CC is the best raid instance ever!
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Actually, all sarcasm aside it was awesome. Because clearing trash sucks. I want to kill boss, loot, and then log off for other things.
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Yeah id rather them remove the trash, a waste of time to have so much.
 
Also to make endgame more pug friendly, but NC Soft will take care of that eventually :)	
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Yeah id rather them remove the trash, a waste of time to have so much.
 
Also to make endgame more pug friendly, but NC Soft will take care of that eventually :)
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Why should endgame be pug friendly? 
before you answer that please elaborate on what you consider to be endgame in Wildstar?
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Guess we have a different idea of what endgame is. I consider endgame to be 20 and 40 man Raids. Anyway to each their own.
 
As for dungeons. I've seen and heard of people doing them in pugs, and succeeded. Maybe not in SSM, but this one I also believe shouldn't be puggable.
As the others are right now, I do believe they can easily be pugged if you actually try to communicate and you don't end up with a group consisting of 4 players with League mentality.	
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When you wipe on trash for 30 minutes in GA, I guess you will be back saying "Make raid boss more accessible, remove all trash and just let us get to the boss."  ;)
 
Better yet, just make another Crusader's Coliseum, and have bosses come to us instead of the other way around. Because we all know CC is the best raid instance ever!
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I'm going to say one thing: If population was truly going downhill fast and things were truly looking down, Carbine wouldn't be posting fresh job openings.
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			The number one thing Carbine needs to do in order to improve Wildstar is to stop putting things in the game that only serves the purpose of wasting the players' time.   Repetitive grindy daily quests. Pointless super-low drop rates on amps.  Reputation grinds. Elder Gem weekly limits. I don't say this because I want the game to be easier. I say this because I understand VERY well that tedium does NOT equal difficulty.   And right now Wildstar is mostly filled with pointless tedium rather than challenging fun.  	
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Nah that will send it F2P and NCsoft likes to Sunset their F2P games.
 
They can start actually listening like they claim and take suggestions on how to fix things and bring people back.
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Actually, all sarcasm aside it was awesome. Because clearing trash sucks. I want to kill boss, loot, and then log off for other things.
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Interrupt armor is a better idea on paper than in practice. Now if anyone forgets to interrupt you get to start over. The default ui being somewhat bad at displaying casts doesn't help. I'd tone down it's use on trash.
 
Adventures need to be less boring...not sure how you can fix that.
 
The 1st thing you do after questing a lot to hit 50 is.....more questing (daily quests) and Malgrave trail (escort quest). It's here where they are losing everyone. Who knew dailys and escort quests were't going to be a good start to endgame? Everyone who's played video games.
 
Itemization in general needs work. Too random.
 
The overall game feels like a series of tedious tasks rather than an adventure. There's no easy fix here. There's way too much solo content and not nearly enough group content (4 dungeons for the entire game, really?) so the game consists entirely of gates.
 
Wildstar starts out pretty strong (I might have just been assuming it was going to get better, not stay the exact same all the way) but really runs out of Steam towards the end. Endgame simply needs to be more fun, right now it's all the things people dislike about mmos.	
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The problem is that too much of the "good" content, the "interesting" content, is behind A) a long attunement and B) various raid requirements. Players are buying the box, playing, leveling, and already determining if they want to stay -- and if they choose to stay long enough to reach 50, they hit a wall. That wall is something most are choosing not to scale. They leave, and anyone can tell you that it is very, very difficult to win a customer back after a bad experience or they simply determine "this isn't for me."
 
Make no mistake, the only reason WoW has 7 million subscribers now is because they changed how accessible their game is. If they continued with the same formula that they had at Launch and in TBC (and already in TBC they were showing willingness to change), they would have less than 700,000 subscribers now and, as a studio, they probably would not be turning out other goodies like Heroes of the Storm or Hearthstone.
 
You might say "that's fine, I want a small, devoted community!" The only thing is... it's not fine, not for Carbine as a business and not for the game's continued existence. They need to make money. It takes a lot of cash to keep a game studio open AND producing new content, plus supporting what is already out there. A "small population" may only allow them to keep the lights on, and believe me, their accounting folks will make them aware of where the break point is. Profitability is important.
 
A F2P shift will change a lot of plans for the game's growth. It's a model that does support a smaller community, but expectations there also have to change.	
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			I wish dungeons can be pugs but I can't seem to find anyone wanting to do dungeons when I tried group finder an hour ago.	
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			I wish they had more dungeons and bgs. 	
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Why should endgame be pug friendly? 
before you answer that please elaborate on what you consider to be endgame in Wildstar?
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What is the issue with having things being more pug friendly? To me, having things more pug friendly (I'm not saying nerfed to hell and back by the way) encourages more people to actually try raiding. It opens the recruitment pools for those guilds that want to raid, but are having issues finding people consistently.
 
Part of making things more accessible? Nerfing some of the attunement system requirements- at least for 20m.
 
As far as raid mechanics go:
 
If people want to raid, they should understand that wipes happen. That's a part of raiding. But on that same note, don't make it so punishing that it turns people off to it completely.
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PvP
 
Changes inc, no comment.
 
Class
 
Changes ongoing, no comment.
 
Bugs
 
Changes inc & ongoing, no comment.
 
PvE
 
Questing: Zone quests, tasks, Path, ship missions, story, all should give equal and great XP.  This way players can choose the style of questing they enjoy, over kill the XP per zone a lil bit, especially lvl1-30.
 
Currency
 
Account wide Elder Gems, Renown, Cop-Plat, dyes, & Prestige.  Raise or lift elder gem cap.  Make this game alt friendly.
 
Servers
 
Merge servers together like SWTOR or do what GW2 has done and go mega server (PvE, PvP, & RP)
 
2 Step Authenticator
 
Current system is a pain in the ass for the player and support, probably one of the main reasons support in this game is so slow.  Move to a key chain.
 
PvPvE
 
This game could use an open PvPvE zone, something like Wintergrasp (WoW), WvWvW (GW2), Cyrodiil (ESO)....no not mindless ganking from some overlevel bored player, a contested zone w/PvPvE objectives for PvE & PvP servers.
 
Gold sink
 
Just seems all over the place, some well rounded, some absurd.  Just needs some balance.
 
Services>Cash shop
 
Sex, faction, appearance, race changes.
 
 
Just some ideas off the top of my head.	
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Remove the forums that way the negativity doesn't spread around. There are way too many people that have the I want it now attitude and it just creates cancer for all online games these days.
 
This is exact reason we give medals out to everyone in school these days, people can't stand to lose and improve.
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Upon further reflection, I would just like some transparency on the development side of the game. It seems like every time a question or comment is brought up about changes or possible content we get the "avoid the topic" approach with devs saying they might be, it has been discussed or the overused *soon. Does it build hype for the game? Do people actually get excited when devs do this? 
 
Is it so bad to tell your playerbase what you are working on and eventually making it happen? I understand you don't want to promise something you can't deliver, but why not just not promise those sorts of things? ArenaNet should serve as an example with their stance on player and guild housing. They clearly said that they have discussed it, but it is not currently being worked on. I find this much more reassuring than "We can't really say anything about it, but it has been brought up." That's not an answer. 
 
I think a lot of forum rage and player frustration could be avoided if devs would just say we have discussed x, y and z; however, we are only currently working on x. I would find comfort in the fact that the devs aren't working to retool the medal system, the elder game or pvp so I can make a decision. This current approach is hoping the players have enough patience to wait out the devs. 
 
Carbine, talk to your subscribers and inform them of what is or is not coming. Remember, the players are listening.	
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			Pretty simple if you pour your resources into something only 5% of players are going to see then don't be surprised if the other 95% stop sticking around.I am all for the hardcore raids, but in addition to those you should have some more accessible versions.  To use SWTORs method Story, Normal and Nightmare. Or WoW's Normal Heroic whatever. It'd also be nice to drop raid sizes down to 10. I like having more ownership of the success of my raid and playing with my friends. I did 40s in WoW, I'll die before I go back.	
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Please let us know your idea of "What could Carbine do to improve wildstar", what do YOU think Carbine needs to do to make wildstar even more successful?
 
(let it all out)
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Death penalties that matter(like losing your gear), more open world pvp stuff, let me rob peoples houses, and everytime you die, you have a 1/10 chance of that character being deleted forever.
 
 
This will make Carbine successful because majority of gamers are like me because I said so and I make a better game developer than the actual game developers..
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1. Delete, destroy and burn down that time run component in dungeons
2. After removing time runs, keep the vet dungeons as hard as they are, and add some real loot to them
3. Maybe bring alternatives for time runs, like no death, all optionals, no one failed in phase x, etc
4. Bring a 10 man entry-level raid w/o attunement restriction
4a. Lift the silver vet dungeon and the 10 world bosses time sink from 20-raid attunement
4b. Reduce the mass of items need to be collected for 40-raid attunement
5. Itemize the 20 and 40 man raids
6. Itemize the faction vendors
7. Itemize the elder gem vendors
8. Itemize the renown vendors
9. Itemize world bosses
9a. I know 5-9 is basically itemized. basically.
10. Bring some serious raid-level world bosses
11. Add rotating dailies, not every day the same crap
12. Get rid of the random rune system
13. Let designers with knowledge of class needs put the stats on the items
14. Finish the technologist tradeskill
15. Bring some real alternatives for getting AMP/Skillpoints
16. Merge empty servers
 
... when I look at the list above, maybe:
 
17. Start from the scratch and develop a new game, or at least a brand new post-50 game, b/c 1-49 been a great joy.	
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17. Start from the scratch and develop a new game, or at least a brand new post-50 game, b/c 1-49 been a great joy.
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Here's the thing...most us MMOers just move around, there is new players to genre for sure but in most part it's the usual suspects searching for a new home. You have to give massive incentives and reasons to try a new MMO to get people initially on board and make major efforts to keep them around. If you don't do this, we all end up migrating back to our previous MMOs. I mean you can come up with excuses about how you can't beat a game that has had 10 years of work done on it but why is this? They set a bar and it's up to the competition to at the very least MATCH it to have any hope of success at all. That excuse is a lame cop out if you ask me but w/e.
 
WS can most certainly improve, tons of feed back around here to consider! But I guess we have to wait until the subs drop to epic levels until someone in charge notices some thing's amiss...but at that point it's probably to late? Meh. I want WS to succeed so it's up to carbine to 'listen'. Money talks, I guess.	
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1. Population - Mega-server
 
All mmo's should work with 1 server with instanced zones. Wildstar sort of has this w/ the "sync to group" feature. It makes realm populations a moot point. i am amazed this hasn't happened yet given that concepts like cloud computing and "elastic" servers has been around for years now.
 
2. Money sinks
 
This game has too many for a rate of gold accrual that doesn't justify it. A 50g amp reset is steep at lvl 50...especially since the first thing you want to do after leveling is re-adjust your amps that are likely all over the place as you learned to play while leveling.
 
3. Dying
 
A death is 7g to rez in place and 4+g repairs....all for a 2g reward from a lvl 50 daily quest. That's rough (this is somewhere between 2 and 3).
 
Also god forbid you get ganked during a challenge whos timer is too damn short to run back ... or you get killed in a cave and cant afford to eat the rez in place cost.
 
4. Elder Gems
 
I actually like this conceptually, but the rewards are "too good" and take too long. It takes roughly 9 months of straigh EG caps to get max AMPs/Ability points.... that's brutal. A kid can be born in 9 months and change your life completely - so a 9 month tail to anything in game to me is ridiculous. Not to mention its punishing to any new incoming players who are already 2 months behind at this point.
 
5. Alts
 
A lot of people like playing the game from different perspectives. Right now making an alt is a tough pill to swallow. I'm all for main's being more progressed than alts, but if my alt is literally 3/4 months behind someone else's equivalent class...why would they ever choose me over them even if we had comparable gear.
 
6. Professions
 
Some professions are down-right brutal to level. An armor-smith always succeeds in craft if he doesn't go nuts on stats, but an architect has a random dice-roll that appears to have a 30% success rate at times.
 
The devs seem to be very clear on the concept of "winning their subs" by releasing content frequently. I agree. They also have to remember that people are fickle and can leave at the drop of a hat. WoW is living on longevity now... no one wants to abandon a 10 year old account. Most people won't think twice to leave a game they've only been playing for a month though.	
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I posted this elsewhere but I believe it fits in this discussion after reading everyone's posts. Tthe biggest thing they need to do to improve upon the game is to not limit the players. Successful MMO's don't have limitations on the players based on what the Dev's feel is an acceptable time frame. The only limits that were time based were per the players themselves. Below was what I posted prior:
 
Honestly the biggest problem with the game right now is how much the Dev's are limiting the player base. I understand they don't want players to reach everything too quickly but in all reality in an MMO a company should never ever limit the player. The casual player is casual for a reason, but then limiting the non casual gamer to that of a casual gamer makes for a bad move.
 
Examples could be:
 
             Max elder gems per week
             Crafting: 1 data fragment a day (I've heard up to 5 but after 40+ days of frags I have yet to get more than 1)
             Specific groups of reputation gain, can't grind it out gotta wait for the dailies.
 
People complain about everything and I understand that to make a game work you need to weed out what a real complaint is and what isn't. However, when you limit a player from doing something, it takes away from the game. My personal gripe would be the crafting deal, to get T4 shields for instance it will take 70+ days to be able to make all shields, when in reality you can find better from the PvP vendors.
 
The problem with balancing the game now that it's been released is that there's no way to make the complete base of players happy. If I were to say one fix that should be made (it's limiting one thing) players shouldn't be able to make an exile and a dominion character on the same server. That makes for severe population balance issues.	
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I posted this elsewhere but I believe it fits in this discussion after reading everyone's posts. Tthe biggest thing they need to do to improve upon the game is to not limit the players. Successful MMO's don't have limitations on the players based on what the Dev's feel is an acceptable time frame. The only limits that were time based were per the players themselves. Below was what I posted prior:
 
Honestly the biggest problem with the game right now is how much the Dev's are limiting the player base. I understand they don't want players to reach everything too quickly but in all reality in an MMO a company should never ever limit the player. The casual player is casual for a reason, but then limiting the non casual gamer to that of a casual gamer makes for a bad move.
 
Examples could be:
 
             Max elder gems per week
             Crafting: 1 data fragment a day (I've heard up to 5 but after 40+ days of frags I have yet to get more than 1)
             Specific groups of reputation gain, can't grind it out gotta wait for the dailies.
 
People complain about everything and I understand that to make a game work you need to weed out what a real complaint is and what isn't. However, when you limit a player from doing something, it takes away from the game. My personal gripe would be the crafting deal, to get T4 shields for instance it will take 70+ days to be able to make all shields, when in reality you can find better from the PvP vendors.
 
The problem with balancing the game now that it's been released is that there's no way to make the complete base of players happy. If I were to say one fix that should be made (it's limiting one thing) players shouldn't be able to make an exile and a dominion character on the same server. That makes for severe population balance issues.
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I have a few more to add to the list
Revert the escape CC button back to F key
Create an option to enable Combat theme music
make support power scale better with support abilities such as damage and healing
Slightly reduce amp and dye cost
Make leveling a bit quicker
More visual emote expressions	
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Forcefully halting progression keeps people subbed longer (until they realize that's the plan).
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Actually, all sarcasm aside it was awesome. Because clearing trash sucks. I want to kill boss, loot, and then log off for other things.
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A lot of times I wonder if MMOs should go with the following route
 
Have a red button in the corner called "I have hit my sweet spot"
 
where the player can click and the boss will drop dead and give you the epic loot.
 
This way each player can customize their level of reward and effort.
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Adding more incentive to PvE.
Removing the rating requirement on 1500 level PvP gear this season since wintraders and Warrior/SS imbalance have pretty much ruined the whole thing.  Then maybe putting it back on, next season if they fix it.	
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			They could sell it's Rights to Blizzard or Square.	
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They could sell it's Rights to Blizzard or Square.
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They could sell it's Rights to Blizzard or Square.
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How about EA?
 	
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How about EA?
 
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The problem with EG isn't so much how long it takes to cap it but how frequently you would need to do it and the length of time. Extra ability points/amp points is an absurdly good reward, but 9/10 months of capping EG every week is down-right brutal.
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			Go back in time and launch with moderately balanced classes, an understanding of the controls that need to be in place for pvp to be functional, and a complete revamp of their itemization and rune system. The fact they have entire classes sharing lead developers and can't match their patch notes to what actually gets patched is concerning, to say the least. 	
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Go back in time and launch with moderately balanced classes, an understanding of the controls that need to be in place for pvp to be functional, and a complete revamp of their itemization and rune system. The fact they have entire classes sharing lead developers and can't match their patch notes to what actually gets patched is concerning, to say the least. 
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Fix all the bugs.
 
Stop trying to add content until the vast majority are fixed. Carbine does a great job of breaking large swathes of the game with each patch and then ignores the damage they just did. That would be the number one thing to do.
 
Second, finish the damn game. Finish the classes, finish the other methods for gaining gems, finish technologist, finish finish, finish. The game was 80% done at launch and is still 80% done 2 months later. What more can be added is moot if everything is still unfinished...	
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			Make successful max level dungeon runs reward a few elder gems after they hit the exp gem cap. This will give an incentive to complete dungeons and a purpose to play after you've capped on exp gems. It will still take forever to progress so Carbine gets it money and will still give people a sense of progression so they'll keep playing.	
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Make successful max level dungeon runs reward a few elder gems after they hit the exp gem cap. This will give an incentive to complete dungeons and a purpose to play after you've capped on exp gems. It will still take forever to progress so Carbine gets it money and will still give people a sense of progression so they'll keep playing.
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Darkfall Unholy Wars
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That is a game I was quite interested in, just never got around to playing it.
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It had some great features, was very hardcore. You had to carry gold with you to do stuff, and if you had it on you (and not in your bank) when you left the safety zone then you lost it if/when a player killed you.
 
Fighting with 15 people on boats was amazing, especially when you killed the driver and stole an enemy boat.
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It's interesting how people claim to want this type of PVP Experience but they won't play this type of game when it's released lol. "I totally was gonna play that"
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The truth is, hardcore games like that hurt. It's fun and no big loss at the start when you have cheap cloth and leather armor, but when you get up to rare elemental-forged stuff that you lose due to being zerged or ganked while traveling, it starts to lose its appeal.
 
Working with a friend though, someone you know and can rely on, makes it an exhilarating experience to be on the hunt.	
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Can't always find time to pick up a new game, some times grown up stuff gets in the way. ;)
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What I think they could do to make this game succeed, at least in my mind, is fix combat.
 
A lot of games these days have either one of two things, but never both. They will either have lots of movement and reaction, but very boring rotations / playstyles, or incredible rotations / playstyles, but no movement or reaction at all.
 
WoW has a good combat system, but it is so incredibly easy that you just stand still and go through your rotation. GW2, Wildstar, so on, they have gameplay that makes you react and think, but the rotations are so simple that I can play with one hand while leaning back in my chair and half asleep.
 
Game companies treat people like they can't walk and chew bubblegum at the same time, when most really can. I'd like complex combat AND reactionary gameplay, not just one or the other.	
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The truth is, hardcore games like that hurt. It's fun and no big loss at the start when you have cheap cloth and leather armor, but when you get up to rare elemental-forged stuff that you lose due to being zerged or ganked while traveling, it starts to lose its appeal.
 
Working with a friend though, someone you know and can rely on, makes it an exhilarating experience to be on the hunt.
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That's what I try to explain to people when they start wishing for the old days. I'm a grown man now. I'm not so quick to play games where what is basically my progress can be looted lol
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But did you like it back in the day? The kids might enjoy a good ole hardcore game.
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What I think they could do to make this game succeed, at least in my mind, is fix combat.
 
A lot of games these days have either one of two things, but never both. They will either have lots of movement and reaction, but very boring rotations / playstyles, or incredible rotations / playstyles, but no movement or reaction at all.
 
WoW has a good combat system, but it is so incredibly easy that you just stand still and go through your rotation. GW2, Wildstar, so on, they have gameplay that makes you react and think, but the rotations are so simple that I can play with one hand while leaning back in my chair and half asleep.
 
Game companies treat people like they can't walk and chew bubblegum at the same time, when most really can. I'd like complex combat AND reactionary gameplay, not just one or the other.
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What I think they could do to make this game succeed, at least in my mind, is fix combat.
 
A lot of games these days have either one of two things, but never both. They will either have lots of movement and reaction, but very boring rotations / playstyles, or incredible rotations / playstyles, but no movement or reaction at all.
 
WoW has a good combat system, but it is so incredibly easy that you just stand still and go through your rotation. GW2, Wildstar, so on, they have gameplay that makes you react and think, but the rotations are so simple that I can play with one hand while leaning back in my chair and half asleep.
 
Game companies treat people like they can't walk and chew bubblegum at the same time, when most really can. I'd like complex combat AND reactionary gameplay, not just one or the other.
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But did you like it back in the day? The kids might enjoy a good ole hardcore game.
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They will not. The kids don't play games as a form of escapism. They just want to have fun. I don't criticize them for it. They are also more social. They come to games with their friends. You don't see people grouping as 5 but if you pay attention you will see lots of 2 and 3s. I would love to see the stats for this.
 
I was introduced to gaming in the Nintendo era. There was no Hardcore or Casual. Some games were just Hard(such an understatement lol).I'm not sure I liked those games or not. It was a game about Ninjas! I had to finish it! The Jaquio must die! lol
 
It's nice to have an occasional Hardcore experience(Didn't we all just love Dark Souls? I did! beat it before nerfs!). Most people simply aren't going to pay 15 bucks a month for it.
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LIES!
 
Where do you think all the "Where's my solo content?" comes from.
 
They want the best, they want it now, they want people to look up to them and they wanna gank all the nubs lulz.
 
When they get busted for ninja/being a jerk, they wanna transfer servers with a name change to do it all gain!
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Where's my solo content can even come from people like me who saw what a disaster forced grouping was in early Vanguard.
 
For the rest of this I've seen those traits in both the young and the old. Age does not = maturity.
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Get rid of raid attunement.  It's nothing more than a timesink.  Let the raid be the time sink.  It's near impossible to pug a vet dungeon let alone silver and good luck finding a group willing to run you through it after the push.
	Fix itemization.  Too many items that are either too specialized to a particular class/role.
	Get rid of multiple interupt armor in a dungeon runs.  It's a good mechanic for raid, but it's annoying in a dungeon, especially a pug.
	Tone down dungeons a bit.  There's a HUGE difficulty increase between a gold veteran adventure and a veteran dungeon.  The gold adventures are a bit too easy and the dungeons are bit too tough. Yes, yes, I know, L2P and all that nonsense.  I don't care, Games are supposed to be fun and dungeons aren't fun, they're frustrating.
	Fix runecrafting and technologist.  There's no ryhme or reason to it. The technologist crafting is just frustrating.  A player shouldn't have to guess how to make a heal pot every time they do a combine.
	
FIX ALL THE DAMN BUGS	
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Get rid of raid attunement.  It's nothing more than a timesink.  Let the raid be the time sink.  It's near impossible to pug a vet dungeon let alone silver and good luck finding a group willing to run you through it after the push.	Fix itemization.  Too many items that are either too specialized to a particular class/role.	Get rid of multiple interupt armor in a dungeon runs.  It's a good mechanic for raid, but it's annoying in a dungeon, especially a pug.	Tone down dungeons a bit.  There's a HUGE difficulty increase between a gold veteran adventure and a veteran dungeon.  The gold adventures are a bit too easy and the dungeons are bit too tough. Yes, yes, I know, L2P and all that nonsense.  I don't care, Games are supposed to be fun and dungeons aren't fun, they're frustrating.	Fix runecrafting and technologist.  There's no ryhme or reason to it. The technologist crafting is just frustrating.  A player shouldn't have to guess how to make a heal pot every time they do a combine.	FIX ALL THE DAMN BUGS
 
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			Well #4 is kind of ehhhh. It's more an itemization problem.	
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			Well, if you spend more time clearing trash mobs just to wipe on the same boss over and over, you could...kinda...maybe?...consider that timegating. Probably not. Okay yeah. So all but numbers 4 and 6.	
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They will not.
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Counterpoint: DayZ, Rust, Unturned, 7 days to die.
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So... alpha/beta gankfests with no real game other than log in and trolololol?
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			I would address the main reasons of why everyone left after a month (hint: its not the bugs and it has to do with content).	
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I would address the main reasons of why everyone left after a month (hint: its not the bugs and it has to do with content).
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Counterpoint: DayZ, Rust, Unturned, 7 days to die.
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Counterpoint: None of those games are 15 dollars a month. Plus what Chelley said. Also, those games aren't Hardcore. They are Griefer's Paradises and none of them are MMORPGs.
 
 
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So basically you're agreeing with me? That people do indeed like full-loss games?
 
You can also make the argument that DayZ/Unturned are MMOs. Rust/7d are definitely MMOs.
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More than 2 Action Set builds.  Love the way Rift allows for a long option of builds to be not only available, but allow user to actually configure and save those builds.   PvE Melee -> yes, PvE Range -> yes, PvP -> yes, Tank -> yes, Healer -> yes.  No need to re-spec.
 
At least current system is better than SWTOR that you have to re-spec every time because you can have only 1 build spec, but hey, their respec is free (subscribers), not utterly huge painful 50g.
 
For example, my Esper due to currently (pre sabotage) has mobility issues I have a build with mobility, and survival close combat for questing, another default range static glass cannon for dungeons/adventures.  But due to the current limit of 2 builds, I had to remove my heal build for the range dps.  Because was better than the second option you gave us that is re-spec every day for 50g.
 
You can add unlimited builds which each subsequent build slot having the cost doubled of the previous one:  25g, 50g, 1 plat, and so on.  But that charge will be done only once to unlock that additional build slot, not every time like is right now.  The increase in cost is compared to the Bank bag mechanic that allows people the option to obtain it, but not to go easy and have all of them the 1st day.
 
As a side option, in addition to having more than 2 builds, allowing to rename the builds should go with it.  Better to distinguish names like DPS, TANK, PVP from Action Set 1, Action Set 2... Action Set 5.	
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As a side option, in addition to having more than 2 builds, allowing to rename the builds should go with it.  Better to distinguish names like DPS, TANK, PVP from Action Set 1, Action Set 2... Action Set 5.
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Nope, Rift did it and it was good, so wildstar can't. That's the golden rule.
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On this whole #hardcore kick...
 
To improve Wildstar, remove the telegraphs.
 
Being shown where the attacks are going/will land, where to dodge is EZ mode.	
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On this whole #hardcore kick...
 
To improve Wildstar, remove the telegraphs.
 
Being shown where the attacks are going/will land, where to dodge is EZ mode.
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You could just be red-green and differentiation color blind like me. The color blind options use purple and orange, both of which use red which I can't see so they look yellow and blue.
 
Y'all posters need to get on my level. #hardcore
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