Warriors of the Western Heartlands (Character Kit)

Class Information 	Class Information
Racial Requirements 	Any
Ability Requirements 	Strength 9
Prime Requisite 	Strength
Hit Die Type 	d10
Attack as 	Fighter
Save as 	Fighter
Advance as 	Fighter
Spell Ability? 	No
Exceptional Strength? 	Yes
Exceptional Constitution?	Yes
Starting Cash (x10 gp) 	5d4
Proficiencies 	Proficiencies
Weapon Slots 	4
Additional Slot 	3
Nonproficiency Penalty 	-2
Nonweapon Slots 	3
Additional Slot 	3
Available Categories 	General, Warrior
Bonus Proficiencies 	None
Recommended Proficiencies	None
__TOC__
==Overview==
Warriors of the Western Heartlands are as independent as the geographical locations they hail from. There is no one feature that links the natives of these lands save trade from the east going across the major routes to Waterdeep and Baldur's Gate.
==Description==
There is no set look for warriors of the Western Heartlands, and they would argue with anyone who suggests otherwise. Each individual wears what makes him or her comfortable, thus clothing and armor tends to be functional and pleasing to personal tastes.
==Role-Playing==
Take the Dragon Coast's dislike of government beyond the local level and double it. That is close to the attitude of many warriors of the Western Heartlands are like. This is supported by the fact that there are only independent towns and cities, no countries, west of Anauroch.
Western Heartlands warriors are stubborn, hardheaded, fiercely self-sufficient, and proudly independent. Once a Western Heartland warrior gets an idea or a goal in his head, he will not be deterred.
Despite this, warriors of the Western Heartlands are very friendly and open, and are perfect tavern partners, boisterous and generous. And so they remain until talk turns to politics or other serious topics.
==Special Advantages==
No matter where in the Western Heartlands warriors are from, their mule-headed stubbornness serves them well. All Western Heartland warriors gain a +1 bonus to disbelieve illusions (saving throw vs. spell) and a +1 saving throw bonus against fear. 
===Asbraun===
Warriors of Asbraun are all member of the Riders in Red Cloaks. Each warrior gets a free medium war horse, spear, long sword, chain mail armor, and the obligatory red cloak:
===Baldur's Gate===
Baldur's Gate is a trading crossroads for the Realms. Warriors can pick up information about the many different cities and nations whose caravans and citizens pass through Baldur's Gate. When a warrior of Baldur's Gate goes to any city, he can make an ability check against his Intelligence to recall a scrap of knowledge or trivia that can aid him in that city. It can be knowledge of how to best deal with the locals, or perhaps the warrior knows how to find his way within strange territory. This check can be made once per day per city.
===Candlekeep===
Candlekeep is a city of much stored knowledge and sages. All natives, including the warriors, benefit from this. When selecting initial nonweapon proficiencies, any Warrior or General skill costs only one slot, and any Priest or Wizard proficiencies only cost two slots no matter what their normal cost.
===Elturel===
Warriors of Elturel are members of the Hell Riders of Elturel, an elite company of warriors. Warriors receive a suit of crimson and white plate mail and a light warhorse with their commissions.
===Evereska===
This elven refuge is populated only by elves and all warriors must be of the majority race of moon elves; more than 80% of the population are moon elves and the remainder are gold elves or visitors of other races. Each gets the airborne riding and the elvish language proficiencies for free.
===Iriaebor===
Iriaebor is a city of trade, and its stock in trade is fine mounts. All warriors get a choice of one of the following free nonweapon proficiencies: animal handling, blacksmithing, or land-based riding.
==Special Disadvantages==
===Asbraun===
If a Red Cloak travels to the Moonsea, Dalelands, or Elven Court, there is a 40% chance that ignorant folk will confuse the Red Cloak for a Hillsfar Red Plume. If NPCs are enemies of the Red Cloaks, this could be very
bad indeed. In addition, Asbraun warriors are especially known for their defiance of authority. Encounters with a city's guard, watch, or other city officials are penalized at a -4 to NPC reactions.
===Baldur's Gate===
Not all the tales that filter through Baldur's Gate are true. Therefore, the special nonweapon proficiency of a Baldur's Gate native suffers a -2 penalty against his Intelligence check, due to either misconception or misinformation. In essence, the warrior knows false information. If a 20 is rolled in the proficiency check, the false information leads to a catastrophic result (A warrior "knows" a certain person is an assassin, but he is actually a retired guard captain!).
===Candlekeep===
All warriors must have minimum Intelligence and Wisdom scores of 12. All natives of Candlekeep are educated with some of the stored wisdom and learning in the city. Even the staunchest warrior with no interest in scholarly pursuits has to have some knowledge rub off on him.
===Elturel===
All Hell Riders must give 10% of all their earnings back to the city's coffers. Furthermore, there are no former members of the Hell Riders, since so many die in battle. Those who wish to resign are given difficult tasks for their final missions; if they succeed, a Hell Rider can resign, but the warrior is stripped of equipment and exiled from Elturel as a heretic in the eyes of Helm, god of duty, for abandoning his post.
===Evereska===
Due to their isolation, the only two languages an Evereskan warrior starts with are Common and Elvish. Furthermore, one initial weapon proficiency must be either the long bow or short bow.
===Iriaebor===
The competitive mercantile atmosphere of Iriaebor affects even the warriors. Not satisfied with the asking price of an item, a warrior of Iriaebor must make an ability check against Wisdom whenever buying an item or hiring services such as a room. If the check is failed, the warrior will be compelled to haggle for the price, with a goal of getting at least a 10% discount on the price.