109051-general-comments-on-the-state-of-the-game

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Yes, I'm sure everyone has heard just about every complaint aimed at this game by now. But if it helps make some change, I am going to add my voice to it.
 
I was super excited for this game for a long time, I loved the look, the feel and the low level PvP and dungeons. I didn't push myself to 50 in beta, although perhaps I should so I could have flagged this stuff earlier or saved myself some time.
 
1) PvP gear. Its broken. Even in WoW and other games you don't get killed in 3 hits by gladiator geared players when you have the first tier of PvP gear. The only other game I have seen with PvP gear this broken was Age of Conan, and well all know how well that did. Why the big stat difference? It honestly should be no more than 10% more damage (ie: 5% more PvP power and 5% less PvP defence, or 10% more PvP power and the same PvP defence). I went from being the highest contributor in PvP while levelling to being cannon fodder with zero opportunity to fight back.
 
Also players should not be able to buy their rating and then hide out in the unrated PvP while earning their gear. Once you go past 1400 you should be locked out of unrated so you have to maintain your rating while earning your gear, or have a different currency for rated gear that requires you to earn it in rated matches.
 
2) Dungeons. Yes challenge runs are fun. But the focus on medals makes PUGs unbearable. Why not just make the medal bonuses give appearance gear, housing items and other fluff? So its fun and rewarding to do, but not essential?
 
I want to enjoy the PvP in this game, I thought it would be fun and skill based, but its the exact opposite. It was fun and skill based while levelling, then max level the itemisation just destroys it.  Even if I could be bothered paying someone to get me to 1800, I would get no enjoyment whatsoever from destroying other players simply because they have no gear.  That's not fun, challenging, or hard core for anyone. Its just dumb.
 
 
Mostly I just wanted to enjoy the PvP in this game, I will level up some more alts via PvP, but I don't see myself lasting that long if the endgame remains so broken.
   	
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			both should be getting fixed in the upcomming update1. Attunements will be dropped down to bronze2. PvP 1200 gear will be boosted to 1500 and 1500 will get a slight stat increase, so the gap between 1200 - 1500 and 1800 wouldn't be so big.	
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1) The attunement change isn't really a problem, if you cant get attuned you shouldn't be ready to raid. The problem is that medals are still linked to better drops, which breeds all sorts of annoying behaviour in PUGs.
2) Will see how much difference that makes.  Why they thought that big a gear gap was acceptable in the first place, in a brand new game, is beyond me.	
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1) The attunement change isn't really a problem, if you cant get attuned you shouldn't be ready to raid. The problem is that medals are still linked to better drops, which breeds all sorts of annoying behaviour in PUGs.
 
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They are streamlining the attunment Gold isn't as big of deal as it was since they changed the loot drops. (personally I like the change, epics outside of raids should be a rare and special occurrence.) 
 
PvP gear changes I'm looking forward too, really Burst needs looked at in general, classes that can put out ridiculous numbers in one attack needs toned down. Even Warriors Rampage takes 3 swings to get that kind of damage, and you can easily avoid 1 or two swings once they start. Where as Charged Shot and Impale are immediate huge burst hits.	
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			I think once we hit drop6 many will be more than pleased with the content offerings. Especially if carbine continues to smooth the rough edges and address some of the fundamental design issues.	
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Uh
 
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I think once we hit drop 6
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Uh
 
 
It's unfortunately already been too long. That Attunement change should have gone live almost instantly. You seriously think people are going to wait until Drop 6? Their dedicated core will but not  the sane people. This game has been in development for 7-9 years.
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