Dark Samus (SSBUDE)

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Dark Samus () is a playable character in Super Smash Bros. Ultimate: Definitive Edition.
==Changes from Ultimate==
*Dark Samus now has a variant of her Neutral Special.
*Dark Samus now uses attacks she used as an Assist Trophy in Smash 4.
==Moveset==
*Dark Samus can wall jump.
*Dark Samus possesses a tether attack and grab.
=== Ground attacks ===
Attack 	Name	Description 	Damage
Standard attack	 	A left-handed jab followed by a forearm club with the Arm Cannon. Holding the A button, she will fire a volley of short range projectiles 	3%, 8%, 1.2% (loop)
Forward tilt 	 	Does a reverse roundhouse kick. 	11% (foot), 10% (leg), 9% (body) (up)10% (foot), 9% (leg), 8% (body) (right)11% (foot), 10% (leg), 9% (body) (down)
Up tilt 	 	Does a axe kick, which is similar to Captain Falcon's up tilt. It behaves unusually as it meteor smashes grounded opponents, but launches aerial opponents at a horizontal angle. 	13% (grounded), 12% (aerial)
Down tilt 	 	Kneels and quickly thrusts her Arm Cannon downward to fire a small, fiery blast. 	12%
Dash attack 	 	A shoulder tackle with a white aura around Dark Samus, similar to the Shinespark technique from her home series, first becoming available in Super Metroid. 	7% (early), 10% (clean), 6% (late)
Forward smash 	 	Quickly thrusts her Arm Cannon forward to fire a small, electric blast. Functions similarly to Mario's forward smash, with the blast being the most powerful part of the move. Compared to Samus' version of the move, it has slightly less range.	(Arm Cannon), (blast) (up) (Arm Cannon), (blast) (right) (Arm Cannon), (blast) (down)
Up smash 	 	Fires five electric blasts in an overhead arcing motion. True to its name, this move works best as an anti-air attack, as its multiple hits give a good amount of aerial protection. 	(hits 1-4), (hit 5)
Down smash 	 	Crouches down and fires a blast into the ground, generating Phazon tentacles to erupt. 	(clean) , (late)
=== Aerial attacks ===
Attack 	Name	Description 	Damage
Neutral aerial	 	A spinning roundhouse kick, similar to the aerial version of the Counter Attack from Metroid: Other M.	10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late)
Forward aerial	 	Fires five electric blasts in a slow, downward arcing motion. 	3% (hit 1), 1.6% (hits 2-4), 5% (hit 5)
Back aerial 	 	A back kick. 	14% (clean foot), 12% (clean leg), 9% (late)
Up aerial 	 	Does a upward corkscrew kick, hitting multiple times. 	3% (hit 1), 1.3% (hits 2-5), 4% (hit 5)
Down aerial 	 	Swings her Arm Cannon in a downward arcing motion. 	10% (early, late), 14% (clean)
=== Grab and Throws ===
Attack 	Name 	Description 	Damage
Grab 	Grapple Beam	Fires the Grapple Beam from Super Metroid. It has impressive range and is the longest tether grab in the game.	-
Pummel 	 	A palm strike. 	1.3%
Forward throw	 	Twirls the opponent overhead, then flings them forward. 	10%
Back throw 	 	Swings the opponent behind herself. 	10%
Up throw 	 	Puts the opponent above herself and blasts them upward with her Arm Cannon. 	5% (hit 1), 7% (throw)
Down throw 	 	Swings the opponent high above her head, then slams them onto the ground. 	8%
Aerial Grab 	Grapple Beam	Fires the Grapple Beam. 	2.5% (hit 1), 4% (hit 2)
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 		Swings her Arm Cannon in front of herself and then fires a blast behind herself.	7%
Floor attack (back) 	 	Performs a low-level roundhouse kick. 	7%
Floor attack (trip) 	 	Performs a shin kick in front of herself and then a back kick behind herself.	5%
Edge attack 	 	Performs a legsweep while climbing up. 	9%
=== Special attacks ===
Special move 	Name 	Description 	Damage
Standard special	Charge Shot / Trail Home	Charges a ball of energy and fires it. It is automatic. Can be used to break shields if used in conjunction with her neutral attack, up or down tilts, aerials, Bomb and Super Missile. Press left or right after the move began and she will use Trail Home, where she fires three homing energy spheres into the air similar to her Up Smash. Deals moderately low knockback.	5% (uncharged), 28% (fully charged), 6% (Each ball)
Side special 	Missile 	Fires a Missile, which homes in on the opponent. If the special button is tapped like a smash attack, Samus will instead fire a Super Missile, which stays in place for a short while before traveling in a straight line, and deals more damage and knockback. 	8% (Homing), 12% (Super)
Up special 	Screw Attack 	Leaps upward to perform a high-speed somersault while discharging energy. Shoots upward if initiated from the ground, while it gains distance slower if started in the air. 	3% (grounded hit 1), 1% (grounded hits 2-8), 2% (grounded hit 9), 1% (aerial hits 1-12)
Down special 	Bomb 	Rolls into her Morph Ball form and drops a Bomb, which explodes after a set time. It can also break shields depending on their health if used along with her up and down tilts or a fully charged Charge Shot. During the move, the player is allowed to control her in her form as long as they hold the button down. 	4% (contact), 5% (explosion)
Final Smash 	Phazon Laser 	Fires a very large, dark blue energy beam. The beam can be angled vertically during the Final Smash. 	1% (charge loop), 0.5% (fringe loop), 1.5% (thruster, main loop), 2% (main loop; point blank, long range), 2.5% (contact blast), 8% (fringe blast), 10.5% (main blast)
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Warps onto the stage from a dark portal, similar to the ones used to travel between Aether and Dark Aether in Metroid Prime 2: Echoes. 	Warps onto the stage from a dark portal, similar to the ones used to travel between Aether and Dark Aether in Metroid Prime 2: Echoes. 	Warps onto the stage from a dark portal, similar to the ones used to travel between Aether and Dark Aether in Metroid Prime 2: Echoes.
Idle Poses 	Rubs her Arm Cannon with one finger. 	Rubs her Arm Cannon with one finger. 	
Idle Poses 	Brings her Arm Cannon down and then pulls it back up. 	Brings her Arm Cannon down and then pulls it back up. 	
Taunts 	Standard 	Spins around while glowing with Phazon. 	
Taunts 	Side 	Hovers up slightly while glowing with Phazon. 	
Taunts 	Down/Up 	Crouches down while holding her arm cannon upright. Slightly resembles Samus's taunt in Melee and Samus' pose on the box art of Metroid 2: Return of Samus. 	
Victory theme 	An intense and sinister variation of the Metroid victory theme. 	An intense and sinister variation of the Metroid victory theme. 	An intense and sinister variation of the Metroid victory theme.
Victory Standard 	Raises her arm and lowers it in a fist pump pose. Based off a pose pulled during the introduction to her battle in Metroid Prime 3: Corruption. It also somewhat resembles her arm's pose shown in the secret 100% ending of Metroid Prime. 	Raises her arm and lowers it in a fist pump pose. Based off a pose pulled during the introduction to her battle in Metroid Prime 3: Corruption. It also somewhat resembles her arm's pose shown in the secret 100% ending of Metroid Prime. 	Raises her arm and lowers it in a fist pump pose. Based off a pose pulled during the introduction to her battle in Metroid Prime 3: Corruption. It also somewhat resembles her arm's pose shown in the secret 100% ending of Metroid Prime.
Victory Side 	Splits from a Dark Echo with an acrobatic cartwheel. They then levitate in a circle around an axis before recombining together. Dark Samus then poses with her free hand on her Arm Cannon, which is pointed upward. The Dark Echo's initial movement is based on the introduction to her battle in Metroid Prime 3: Corruption. The final pose resembles Samus' own render in Ultimate and Metroid: Other M.	Splits from a Dark Echo with an acrobatic cartwheel. They then levitate in a circle around an axis before recombining together. Dark Samus then poses with her free hand on her Arm Cannon, which is pointed upward. The Dark Echo's initial movement is based on the introduction to her battle in Metroid Prime 3: Corruption. The final pose resembles Samus' own render in Ultimate and Metroid: Other M.	Splits from a Dark Echo with an acrobatic cartwheel. They then levitate in a circle around an axis before recombining together. Dark Samus then poses with her free hand on her Arm Cannon, which is pointed upward. The Dark Echo's initial movement is based on the introduction to her battle in Metroid Prime 3: Corruption. The final pose resembles Samus' own render in Ultimate and Metroid: Other M.
Victory Up/Down 	Turns toward the camera while glowing with Phazon, then the camera dramatically zooms in, showing two of her eyes. Similar to SA-X's introduction in Metroid Fusion, another clone of Samus. 	Turns toward the camera while glowing with Phazon, then the camera dramatically zooms in, showing two of her eyes. Similar to SA-X's introduction in Metroid Fusion, another clone of Samus. 	Turns toward the camera while glowing with Phazon, then the camera dramatically zooms in, showing two of her eyes. Similar to SA-X's introduction in Metroid Fusion, another clone of Samus.
==Trivia==
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Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Metroid (series)
Category:Super Smash Bros. Ultimate: Definitive Edition