Story Arc: Dyes

Dyes are alternate color palettes for different Elements. After unlocking every possible spell from an Element, dyes for that specific Element unlock and can be purchased in the Aura Shop using Shards, Diamonds, Magonites or Robux. When equipped to a spell, dyes will change the Element's color palette and, with a few of them, even add some new visual effects or transform one or two objects/weapons formed from spells into something else.
To apply a dye with its compatible Element's spells, go to your Element collection interface, click on an Element, then view the info card of the spell you want to dye. Once you're viewing the card, click the "Dye" button and select a Dye you've purchased. You can also remove a currently applied dye by clicking "No Dye". When all of a Subelement or Blend's spells are unlocked, dyes can be applied to them as well; In a Blend's case, two dyes, one from each Element composing the Blend, can be applied.
Note: All Dyes are merely a cosmetic customization option, and provide no gameplay advantage. Some may also confuse some players into thinking you're using an Element that you actually aren't.
Fire
Dye Name 	Cost 	Changes 	Description
Azureflame 	650 S	All spells become different shades of blue; Flames and heat are azure, and ashes are teal. 	They say blue flames are hotter... and cooler.
Crimsonflame 	650 S	All spells become different shades of red; Ashes are dark red. 	Red flames are a violent force to be reckoned with. This will surely terrify your rivals.
Boron Flames 	650 S	All spells become different shades of green; Flames are light green, heat is lime, and ash is cactus green. 	No one is sure why flames would turn green. Better be cautious with it nonetheless.
Dark Flames 	250 D	All spells become darker and duller in color, with small traces of dark purple and indigo. 	Kogasian flames infused with the black magic of the Dark Order.
Nightmare Flames	325 D	All spells become different shades of purple, magenta and indigo; Flames are purple, heat is magenta, and ashes are indigo.	The undead flames of despair and torment. Can be wielded when combining with Nightmare magic.
Ignihono 	5 M 	All spells contain small-moderate traces of red and yellow, including flames. 	"Let Prometheus live far and extinguish many!"
- Ignihono
Rainbow Flames 	112 R	All spells take on a 7-color rainbow palette. 	No flames are perfect than ones that shine with the rainbow.
Water
Dye Name 	Cost 	Changes 	Special Requirements
Sweetwater 	650 S	All spells become different shades of pink; Water puddles are light pink, boiling water is duller in color, and the Water Dragon has light blue glowing eyes. 	
Atlantic 	650 S	All spells become different shades of blue, with small traces of teal and navy blue; Bubbles are turquoise, boiling water is dull light blue, and the Water Dragon has yellow glowing eyes. 	
Swampwater 	650 S	Normal water becomes crocodilian green and appears to have twigs, leaves and bugs within it; Bubbles are olive green, boiling water is brownish green, and the Water Dragon has tree branch horns and greenish yellow glowing eyes.	
Dark Waters 	250 D	All spells become darker and duller in color, with small traces of dark purple and indigo. 	
Volcanic Waters	325 D	Normal water gains a heavy grey tint and is less transparent; Bubbles are grey, boiling water has a more dull reddish tint and is completely opaque, and the Water Dragon steams constantly and has orange glowing eyes. 	Lava
Poseidon 	5 M 	All spells contain small-moderate traces of turquoise and blue, including splashes and bubbles; Water Dragon has a golden tiara and scales. 	
Holy Water 	112 R	All spells glow bright white and give off white flame effects; Boiling water is bright pale yellow, and the Water Dragon has golden scales and bright, yellow glowing eyes. 	
Grass
Dye Name 	Cost 	Changes 	Special Requirements
Wastelands	650 S	The spore bomb, spores, mushrooms and flowers are light strawberry pink, the needles, vine and grass blades gain a slight red tint, poison needles are dull red, and the flowers have withered, ignited appearances. 	
Sanctuary 	650 S	The spore bomb, spores and mushrooms are turquoise, pink, yellow and green, needles, vine and grass blades are bluish green, and the poison needles are maroon. 	
Overgrowth	650 S	All spells become different dark shades of green; Grass blades are silver, flowers have sharper petals and spiky stems, and the Emerald Heart Essence and fairy wings are dark green and black. 	
Withered 	250 D	All spells become darker and duller in color, with small traces of dark purple and indigo; The mushrooms, vine and flowers gain withered and shriveled up appearances. 	
Cataclysm 	325 D	The spore bomb, spores, mushrooms and flowers are crimson, the needles, vine and grass blades are burgundy red, poison needles glow red, and the Emerald Heart Essence and fairy wings are different shades of red with some black and white.	Chaos
Wika 	5 M 	The spore bomb and spores are of different shades of pink, the needles, vine and grass blades are mint green, poison needles are flamingo pink, mushrooms and flowers come in 6 different colors, and the fairy wings resemble Wika’s. 	
Haven 	112 R	All spells appear in and white and 6 different colors, similarly to Wika; Poison needles glow. 	
Earth
Dye Name 	Cost 	Changes 	Special Requirements
Purestone	650 S	All spells (Except for the Ancient Goldstone pillar) are stony, both in texture and color, regardless of where they’re casted. 	
Grassy 	650 S	All rock and dirt (Except for the Ancient Goldstone pillar) have grass and other ground plants growing all over them, regardless of where they’re casted; Mud has grass and other plants carried within it.	
Obsidian 	650 S	All spells (Except for the Ancient Goldstone pillar) are dark indigo with small traces of lighter shades; Mud and Dirt are a dull, dark lavender. 	
Darkstone	250 D	All spells become darker and duller in color, with small traces of dark purple and indigo. 	
Sunstone 	325 D	All spells become different shades of orange and yellow, along with a shiny texture and glow; Mud glows bright golden yellow. 	Solar
Daedalus 	5 M 	All spells contain small-moderate traces of grey and orange, including debris and additional visual effects. 	
Goldstone	112 R	All spells become light golden yellow (The same color as the Ancient Goldstone pillar is by default). 	
Wind
Dye Name 	Cost 	Changes 	Special Requirements
Dustwind 	650 S	All spells become light pale mustard brown and gain dark brownish grey particles. 	
Putrid 	650 S	All spells become light dull lime green. 	
Rotten 	650 S	All spells become light dull vermilion red. 	
Whispering Winds	250 D	All spells become light dull lavender, with small traces of dark purple and indigo.	
Arctic 	325 D	All spells become baby blue and gain bluish white particles. 	Ice
Athena 	5 M 	All spells glow and gain silver particles. 	
Holy Wind 	112 R	All spells glow light golden yellow. 	
Storm
Dye Name 	Cost 	Changes 	Special Requirements
Tragedy 	650 S	All spells become different shades of blue with some traces of ultramarine and cornflower blue. 	
Experimental 	650 S	All spells gain a monochromatic color palette. 	
Classic 	650 S	All spells become different shades of yellow. 	
Dark Storm 	250 D	All spells become darker and duller in color, with small traces of dark purple and indigo. 	
Cybershock 	325 D	All spells become different shades of green; Stormclouds become portals. 	Technology
Zeus 	5 M 	All spells contain small-moderate traces of yellow and white, including sparks, electricity and clouds.	
Rainbow Storm	112 R	All spells take on a 7-color rainbow palette; Clouds become white. 	
Lava
Dye Name 	Cost 	Changes 	Special Requirements
Deep 	750 S	All spells and lava become different shades of cyan; Smoke and sulfur are neon cyan, and the volcano is darker in color. 	
Monstrous Sludge	750 S	All spells and lava become different shades of lime green; Smoke and sulfur are light yellowish green. 	
Historic 	750 S	All spells and lava become different shades of red. 	
Dark Ooze 	300 D	All spells become darker and duller in color, with small traces of dark purple and indigo; Smoke and sulfur are dark indigo, and the volcano’s surface is dark grey. 	
Ionized 	350 D	All spells and lava become different shades of hot pink and magenta; Smoke and sulfur is pink, and embers are hot pink. 	Plasma
Igo-dalus 	6 M 	All spells and lava contain small-moderate traces of yellow, golden yellow and red, and give off constant red/orange flames; The volcano’s surface has glowing cracks in it. 	
Blessed 	125 R	All spells and lava glow white with traces of light blue and yellow, giving off white sparkles instead of smoke; Sulfur is golden yellow with traces of white and sky blue, and the volcano’s surface is shiny golden yellow.	
Ice
Dye Name 	Cost 	Changes 	Special Requirements
Ancient 	750 S	All spells become different (Mostly light/semi-light) shades of blue and navy blue. 	
Silver 	750 S	All spells gain a monochromatic color palette. 	
Sunlit 	750 S	All spells become white with a varying yellow tint; Snow is light yellow. 	
Shadowfrost	300 D	All spells become darker and duller in color, with small traces of dark purple and indigo; Snow and cold gain a purple tint.	
Black Ice 	350 D	All spells become black, with some traces of dark blue, dark purple and dark grey. 	Void
Cryokori 	6 M 	All spells contain small-moderate traces of light blue, turquoise and cornflower blue, including particles and winds. 	
Sealing 	125 R	All spells become different shades of light blue and sky blue and give off a light turquoise glow. 	
Nature
Dye Name 	Cost 	Changes 	Special Requirements
Sakura 	750 S	Nature’s Essence, Silva’s Blessing and the energy and beams from Mother Tree become different shades of rose/cherry pink, the vine and Spikenut Shield’s spikes are pink, all leaves are replaced with cherry blossoms, and all animals are covered in cherry blossoms. 	
Autumn 	750 S	Nature’s Essence, Silva’s Blessing, all leaves and the energy and beams from Mother Tree become orangish red, orange and light golden yellow, the vine is olive green, and Spikenut Shield’s spikes are brown. 	
Zen 	750 S	Nature’s Essence, Silva’s Blessing, all leaves and the energy and beams from Mother Tree become sheen green, lizard green and lime green, the vine and Spikenut Shield’s spikes are dark green, the wood and tree trunk are slightly darker and all animals are tinted green.	
Dark Woods	300 D	All spells become darker and duller in color, with small traces of dark purple and indigo; The tree is bare, and the animals have glowing red eyes. 	
Magnan 	350 D	Nature’s Essence, Silva’s Blessing, all leaves and the energy and beams from Mother Tree become different shades of azure, yellow and cyan, the vine is light blue, all wood is gold, and the animals are tinted dark blue with glowing white eyes. 	Space
Silva 	6 M 	All spells contain small-moderate traces of light green, with some leaves; Flowers and fruits grow from Mother Tree, and all animals wear green flower necklaces. 	
Heavenly 	125 R	All wood becomes gold while everything else becomes different shades of white; Animals glow and have glowing yellow eyes. 	
Plasma
Dye Name 	Cost 	Changes 	Special Requirements
Midori 	775 S	All spells become various shades of green; Flames are neon green. 	
Aka 	775 S	All spells become various shades of red; Flames are neon red. 	
Aoi 	775 S	All spells become various shades of blue; Flames are neon cyan and azure. 	
Shadowmatic Plasma	325 D	All spells become darker and duller in color, with small traces of dark purple and indigo; Flames are dark pink and purple.	
Rift Violet 	375 D	All spells become various shades of indigo and lavender; Flames are light indigo. 	Gravity
Aleph 	6 M 	All spells contain small-moderate traces of light maroon, magenta and light pink, including sparks, electricity and flames.	
Niji 	130 R	All spells and flames take on a 7-color rainbow palette. 	
Crystal
Dye Name 	Cost 	Changes 	Special Requirements
Emerald 	775 S	All normal crystals become emerald green; Diamonds become tinted green, but nothing else changes. 	
Ruby 	775 S	All normal crystals become ruby red; Diamonds become tinted red, but nothing else changes. 	
Sapphire 	775 S	All normal crystals become sapphire blue; Diamonds become tinted blue, but nothing else changes. 	
Dark Crystal	325 D	All spells become darker and duller in color, with small traces of dark purple and indigo. 	
Auroral 	375 D	All spells are translucent, shining with various colors with aurora trails. 	Aurora
Hecate 	6 M 	All spells glow more brightly, to the point where they are no longer translucent and give off sparkles.	
Everwhite 	130 R	All spells glow bright white and have white sparkle and shine effects. 	
Spirit
Dye Name 	Cost 	Changes 	Special Requirements
Vengeful 	775 S	All spells become different shades of red and greyish red. 	
Calmed 	775 S	All spells become light green and greyish green. 	
Despairing 	775 S	All spells become dull blue and dark greyish blue. 	
Dark Spirit	325 D	All spells become different shades of dark dull purple, with small traces of dark purple and indigo.	
Joyful 	375 D	All spells become dull pinkish red and pale pink. 	Sound
Azus 	6 M 	All spells contain small-moderate traces of light pale yellow, including rings and electricity. 	
Spectral 	130 R	All spells become different shades of light blue and gain some extent of transparency. 	
Time
Dye Name 	Cost 	Changes 	Special Requirements
Bronze 	950 S	All spells become different shades of orange, bronze and copper. 	
Silver 	950 S	All spells gain a monochromatic palette. 	
Gold 	950 S	All spells become different shades of yellow and golden yellow. 	
Chrono 	8 M 	All spells contain small-moderate traces of green and lime green, including electricity and effects.	Book 1 completed on Torment difficulty.
The World	150 R	A blend of Gold and Chrono. 	
Light
Dye Name 	Cost 	Changes 	Special Requirements
Light of Life 	950 S	All spells become different shades of green and lime green. 	
Light of Warmth	950 S	All spells become different shades of orange. 	
Light of Hope 	950 S	All spells become different shades of blue. 	
Luxamare 	8 M 	All spells contain small-moderate traces of white and golden yellow. 	Book 1 completed on Torment difficulty.
Heavenly Light 	150 R	All spells become white, with some traces of golden yellow and light blue.	
Darkness
Dye Name 	Cost 	Changes 	Special Requirements
Shadows of Pain 	950 S	All spells become different shades of red, dull red and dark red. 	
Shadows of Remorse	950 S	All spells become different (Mostly dark/dull) shades of purple and magenta. 	
Shadows of Forget 	950 S	All spells become different (Mostly dark/dull) shades of blue and sky blue. 	
Umbrakirai 	8 M 	All spells contain small-moderate traces of green, black and dark grey, including fog.	Book 1 completed on Torment difficulty.
Pitch Black 	150 R	All spells become black, with very few small traces of dark grey. 	
Void
Dye Name 	Cost 	Changes 	Special Requirements
Void Prince 	1200 S	All spells contain small-large traces of golden yellow. 	
Void King 	1200 S	All spells contain small-large traces of red, yellowish orange and orangish red.	
Void Queen 	1200 S	All spells contain small-large traces of magenta and hot pink. 	
Misery 	10 M 	All spells contain small-moderate traces of dark lavender and dull purple. 	Book 2 completed on Torment difficulty
Negative Zone	250 R 	All spells become white with small-large traces of black. 	
Gravity
Dye Name 	Cost 	Changes 	Special Requirements
Calamity 	1100 S	All spells become different shades of red and crimson, with some traces of pinkish red and maroon. 	
Catastrophe 	1100 S	All spells become different shades of lime and turquoise, with some traces of teal. 	
Apocalypse 	1100 S	All spells become different shades of yellow and orange. 	
Noir 	10 M 	All spells become light lavender and purple, with small-moderate traces of purple, including electricity, rings and cores.	Book 2 completed on Torment difficulty
Annihilation	175 R 	All spells become different shades of magenta, hot pink and aqua blue. 	
Phoenix
Dye Name 	Cost 	Changes 	Special Requirements
Demonflame 	1100 S	All spells become different (Mostly light) shades of orange; Birds are tinted orange and have glowing red eyes. 	
Retriflame 	1100 S	All spells become different (Mostly light) shades of green; Birds are tinted green and have glowing pink eyes. 	
Soulflame 	1100 S	All spells become different (Mostly light) shades of red; Birds are tinted red and have glowing aqua blue eyes. 	
Avis 	10 M 	All spells contain small-moderate traces of golden yellow, light blue and aqua blue. 	Book 3 completed on Torment difficulty
Queen Phoenix	175 R 	All spells become different shades of yellow and golden yellow; Birds glow golden yellow and have glowing white eyes.	
Space
Dye Name 	Cost 	Changes 	Special Requirements
Milky Way	1200 S	All stars and light orbs now glow light pink and lavender, asteroids and meteors are lighter in color, and spatial energy/rifts are different shades of purple, magenta and yellow. 	
Twinkle 	1200 S	Stars are brighter in color and glow and give off golden yellow sparkle effects, as do the now-light golden yellow light orbs and space rocks, and spatial energy/rifts are dark yellow and filled with stars.	
Horizon 	1200 S	All spells are far darker in color, but all give off a bright golden yellow outline and glow. 	
Mozaik 	10 M 	All spells contain small-moderate traces of dark blue, golden yellow and azure, including sparks, particles and energetic effects. 	Book 3 completed on Torment difficulty
Supernova	250 R 	All spells glow bright white with a light pale blue glow and streaks of light. 	
Spectrum
Dye Name 	Cost 	Changes 	Special Requirements
Warm Side 	1155 S	Color palette now consists of a red, orange and yellow spectrum; Scarlet spells are now orangish red and Azure spells are purple and magenta. 	
Cool Side 	1155 S	Color palette now consists of a green, blue and purple spectrum; Scarlet spells are now purple and magenta and Azure spells are lighter shades of blue.	
Prime Side 	1155 S	Color palette now consists of a red, yellow and blue spectrum; Scarlet and Azure spells have a bit of yellow in them. 	
Secondary Side	1155 S	Color palette now consists of an orange, green and purple spectrum; Scarlet spells are now orange and Azure spells are green. 	
Tertiary Side 	1155 S	Color palette now consists of a spectrum of tertiary colors; Scarlet spells are now pinkish red and Azure spells are aqua blue and turquoise. 	
Merlin 	10 M 	Color palette is much more vast, with extra shades of the 9 colors added to all spells. 	Book 3 completed on Torment difficulty
Monochrome 	200 R 	Color palette now consists of a monochromatic spectrum; Scarlet spells are now light shades of grey and Azure spells are dark shades of grey. 	
More coming soon...
==Link to Original Doc.==
https://docs.google.com/document/d/1iMwFqaXKVKaOYZF7ragPtloiVrGQG1JQ-gnCcD8BR-E/edit?usp=sharing
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