Medical Technology

Despite their advanced chemical technology and understanding of science, the Dalmer have a comparatively poor understanding of medicine and diagnostic science in general. This is an anthropological issue as injured dalmer customarily hack off the wounded limb to replace it with a prosthetic one, sick dalmer who do not get better simply do a brain scan in order to continue their lives as uploaded consciousnesses. The Dalmer are completely ignorant of the virtues of certain viruses and bacteria, and regard them as ailments in general. 
Examples of this simplistic view is that for them cancer is contagious and a cold epidemic is seen as a catastrophe. Their method of combating this is to cut off an injured limb and replace it with a prosthetic, to kill the sick and upload their conscience to a machine, and to obsessively sterilize everything (all dalmer settlements are pristinely clean as a result). Despite their limited knowledge of medicine there are some fields in which the Dalmers inventivity led top the development of inventions. 
= Healthcare in the Dalmer Empire =
Main Article: Healthcare in the Dalmer Empire
The Empires main policies in terms of healthcare are the maintenance of Warpcare and Medbays.
= Medical Technologies =
Biomedical science flourished in the Empire following the discovery of Fountainwater. The most basic example, the stimpak, is astounding. A self contained stimulation delivery package, sending the cells into a replication frenzy, swiftly healing minor wounds, doing in seconds what often takes days by regular means. What further deepens the gap between Dalmer technology and that of the other races is the existence of superior versions, the super stimpak and ultra stimpak, which can heal even the worst of injuries at a minor cost of health damage from the frenzy of replication a few minutes later.
Of course, developments also took place in fields other than healing, namely, pharmaceutical enhancement. Synthetic steroids, which amplify strength and endurance greatly, mental stimulators that could increase reading, comprehension and perception while artificial adrenaline increases both resistance to pain and physical damage (by greatly improving accuracy).
Yet all of the above pales in comparison with truly revolutionary technologies. Beginning with the ability to easily build replacement limbs and organs, through surgeries permanently enhancing the human body all the way to viruses capable of rewriting DNA and altering their physical appearance in real time. 
== Fountainwater ==
Main Article: Fountainwater
Fountainwater is a substance not native to Welt that has the extroadinary to heal the wounded and the sick. Fountainwater is a rare and precious ressource to the dalmer, as such they developed many technologies to lessen their dependence on it such as Pills and Stimpacks
== DIT Fluid ==
Main article: DNA Information Transfer Fluid
== Pills ==
Main Article: Pills
The pill is an invention of the Dalmer, the pill is a capsule made of easily digestible sugar containing the crystallized active agent found in Fountainwater duplicated by a corpse tree. 
== Stimpacks ==
Main Article: Stimpack
A cellular stimulant package that accelerates the healing process of months of down to seconds, with minimal scar tissue. 
== Lockets ==
Main Article: Lockets
Lockets create a field of healing energy around it. 
== Prosthetics ==
Main Article: Prosthetics
The field of prosthetics, and cybernetics involves the replacement and/or improvement of an organism's organic components with robotic ones.
=== Prosthetic brain ===
Main Article: Prosthetic Brain
A prosthetic brain is a process where a brain has parts of it removed, replaced with prosthetic devices and encased in a protective case. The process augments the biological brain.
== Autodoctor ==
Main Article: Autodoctor
The Autodoctor is a device capable of undertaking medical procedures without medical personnel. 
== Autodoctor monitoring room ==
Main Article: Autodoctor Monitor 
The Autodoctor monitor, or Autodoctor monitoring room is a semi automatic Healthcare provider that allows for research studies on top of a regular Autodoctors' functions and a few other features. 
== Medical station ==
Medical stations are low orbit med bays, placed in space to protect the patients from their enemies. These stations can treat up to 6000 wounded. Medical stations are supplied by medical transports and forward triage bases. The station consists of rows upon rows of healing tanks filled with Fountainwater and minimal management staff. 
== Stabilizer droid==
Robots programmed to make injured patients stable until medical treatment can be reached. These droids staff ambulances. 
== Convalchairs==
Convalchairs are hovering chairs of Dalmer design, used for medical purposes. Similar to hoverchairs, they are equipped with nanoprobes that help the user regain the use of his/her legs.
==Cloth Organs==
Prosthetic organs made from prophylactic cloth, and aren’t susceptible to rejection.
== Aesculapian Tokens ==
Aesculapian Tokens are devices that, I've activated, puts the user on a medbay fast track in order to be healed and warped back to a settlement of its choice faster than regular medical procedure allows. These tokens are given in exchange for typically dangerous or public service. 
Typically, bands of adventurers pool their tokens into a common life pool in order to better manage who gets out of the medbay system the fastest. 
= Medical Tools =
== Laser stitching ==
Hurts a lot, only good for shallow wounds. 
== Handlebar laser cleaner ==
Used to clean liquid stains.
== Plastiscab ==
Substance used for treatment of injuries. It has an acrid smell.
Consisting of bottled, viscous plastic, it is applied over an open wound in a manner similar to a band-aid. This creates uncomfortable warmth at first, but forms as a layer of plastic within a few seconds, protecting the cut. However, removal of the layer can sometimes cause the wound to re-open.
== Autodoctor Modules ==
Main Article: Autodoctor/Modules
Autodoctors can have supplementary modules installed for more precise operations. the most usual of these modules concern the silent majority, but also other operations.
= Undead Medical Technologies =
The Silent Majority also fall under the prerogatives of Warpcare, as such some inventions are specifically built to cater to the incorporeal and corporeal undead of the Empire. 
== Immaterial/Material Chrome Reassembly engine ==
Main Article: Immaterial/Material Chrome Reassembly engine
The machine works by returning the deceased's’ incorporeal form into a material one. 
== Animus Substance Extractor ==
Main Article: Animus Substance Extractor
The ASEx is a machine that is part of the Autodoctor. Similarly to the brain scanner, the ASEx will remove a random Animus from the Dalmer and transfer it into a container. 
== Immaterialisation houses ==
Main Article: Immaterialisation houses
Immaterialisation houses are specially built houses designed to ease the passage from the physical to the immaterial, IE turning a corporeal form into an incorporeal one.
=== Ghost Door ===
Main Article: Ghost Door
Through perfected immaterialisation technology, the Dalmer can construct doors that allow the user to undergo soul flight by going through a door. 
== Flesh Zipper ==
Main Article: Flesh Zipper
A zipper that cuts flesh without blood effusion, allowing seamless retraction of skin, flesh and even bone matter.
== Cryostasis ==
Main Article: Cryostasis
Cryostasis, or stasis is the act of placing the patient in a state where his molecules are stabilized to the point of immobility. 
== Coma inducer ==
Main Article: Coma Inducer
A poison whose effects work as long as the application tool is inside the victim, and stops working the second the tool is removed, making it a crude but effective artificial coma inducer.
== Reanimator ==
Main Article: Reanimator
A tool that reanimates the recently dead by use of UC technology. The target corpse is implanted with an uploaded conscience that 
= Other race medical technologies =
== Betathanatine ==
A gas that stops all vitals on the target, allowing it to transport the victim to a safe location for operating. The drug is designed to experience near death. The Other races use this for their rituals.
== Hypnotherapist ==
A medical profession where the patient and the medic enter the patients dream and the medic tries to decipher what problems the patient has. It is a form of psychology to cure mental illness. 
== Germs ==
Are thought to originate from a single area in Dalmeran, malevolent bacteria with the sole purpose of multiplying. The other races often link this notion with the existence of demons. 
Category:Dalmer Technology
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Category:Unfinished articles
Category:Dalmer Medical Technology
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