Chaos Energy (Archie Comics)

==Summary==
Chaos Energy is an unstable, yet incredibly powerful extra-dimensional energy that encompasses the cosmology in the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics.
This energy is wielded by many inhabitants of Mobius and worlds beyond, either through a natural link to the Chaos Force itself, through the practice of magic or by drawing power from a physical manifestation of the Force, such as the Chaos Emeralds, Power Rings, Master Emerald, Super Emeralds, Anarchy Beryl, and Sol Emeralds. The method of utilizing Chaos Energy through the practice of magic does not require a specific biology. Mobians and Overlanders are capable of tapping into the raw energy of their existence in their magical factions.
==Different Variations==
While everything stems from Chaos Energy, it has been harnessed in a variety of different and unique ways that branch out from the norm.
*Magic: All Chaos Energy is evidently magical in nature, with Chaos Emeralds being described as containing .Sonic the Hedgehog issue #171
**Elemental Manipulation: Ixis Magicks are magical techniques Mammoth Mogul, reflecting a less developed application of the reality altering powers of a Chaos Emerald. The principle ability of Ixis Magicks is the manipulation of the elements of Mobius alongside the mythical Power Rings.
**Reality Warping: The standard utilization that allows the wielders to bend reality itself to their whim in varying degrees. This is the most well-known branch of Chaos Energy, and is widely utilized from things such as the Power Rings to the Chaos Emeralds.
**Technology Manipulation: Magitek (also called Technomagic) is a corruption of the previously mentioned Ixis Magicks, and thus technically an application of Chaos Energy by proxy. Users are capable of controlling electrical impulses and electronic signals, allowing them to control all electronics and machinery. This extends to control over digital realms and nanites.
** Transmutation: Crystalline Magic is the ability to convert non-living substances into green, incredibly durable crystal. Users can crystallize an opponent's weaponry and armor to render them useless. Cybernetic and robotic opponents are particularly vulnerable to this.
==Applications==
It is important to note that those who have shown high levels of applications may not necessarily be able to do all abilities, either at the same level or lower. However, this is generally dependent on how knowledgeable the character in question is on the parameters of utilizing Chaos Energy.
===Specific Applications===
The Ixis Magicks are a branching subset of standard Chaos Energy, which requires either specific training and tutelage or innate knowledge to be wielded.
*Regeneration: (Mid-High. Ixis Magicks allows their wielders to regenerate from being dispersed as smoke)
*Air Manipulation: Ixis Wizards have the capacity of utilizing gusts of winds and contained vortexes to blow others off of their feet.
*Darkness/Shadow Manipulation: Shadow-melding is an ability that users of the Ixis Magicks are able to do, which allows them to appear anywhere they desire when doing so. This apparently causes an unpleasant sensation to those who are less skilled in the act.
*Earth Manipulation: Those who draw upon the power of the Ixis Magicks can easily manipulate rocks and underground material for things such as creating and closing passageways Sonic Universe issue #42 or forming walls of granite as a means of defense.
*Fire Manipulation: Fire and brimstone are another power that the Ixis Magicks gives access to, which can be used for offensive capabilities through blasts Sonic Super Special issue #15 and combusting the air Sonic Universe issue #44 or defensive measures by a person turning themselves into scorching flames.Sonic the Hedgehog issue #223
*Ice Manipulation: Commanding the power of ice is also a potential usage of the Ixis Magicks, ranging from turning the area into a frozen wasteland to freezing a being on the spot.
*Smoke Manipulation: Users of the Ixis Magicks have repeatedly shown the capability of turning into a smoke-like substance and a .
*Water Manipulation: of the Ixis Magicks, which allows users to use it for shields and other various applications.
*Weather Manipulation: Summoning is also something that users of the Ixis Magicks are capable of.
===General Applications===
*Power Bestowal: Chaos Energy can grant its users a variety of abilities, from enhanced strength and speed to powerful magical talents and immortality, and can provide as an energy source to various machinery. Chaos Energy does not react to everyone to the same extent and extensive training is required to establish a link to the Force for those lacking an innate affinity for its power.
**Conceptual Manipulation (Type 1): Chaos Energy (be it basic blasts or advanced techniques) can affect, manipulate, and destroy the concepts that shape reality. The Super Genesis Wave and Super Sonic's distorted Chaos Control destroyed the totality of existence, including and Illumina, the embodiment of dreams, and the transcendental Chaos Force, the embodiment of Chaos Energy. Mammoth Mogul could also assume complete command of the Chaos Force upon stealing the power of Chaos Knuckles.
**Empowerment: Chaos Energy is strengthened by the emotions and wills its users.Sonic the Hedgehog issue #83
**Immortality (Type 1 & 3): and regenerate from wounds.
**Longevity: Users who hold a Knuckles the Echidna issue #27; "Fistful of Letters" will attain longer lifespans.
**Regeneration (Low-Godly): Users imbedded with Chaos Energy can regenerate from their life essence.Sonic the Hedgehog issue #56 However, a lack of Chaos Energy would prevent users from regenerating.
====Low-Level Applications====
Applications that come from the limited, yet ,Sonic the Hedgehog issue #66 Chaos Energy found within Power Rings.
*Statistics Amplification: Power Rings offer a great boost in strength to those who wield them, and offers .
*Wish Granting: Due to Power Rings being natural by-products of the magic from the Chaos Emeralds, the rings inherit much of the reality-bending nature offered by the Chaos Emeralds themselves. Yet, , they still pale in comparison to that of the Chaos Emeralds themselves. As such, they are far more limited by comparison but potentially just as effective if used in the right hands.
**Age Manipulation: With , Amy Rose .Sonic the Hedgehog issue #79
**BFR: Showcased by both Nate and Sonic on separate occasions, . This can be anywhere, be it to the Zone of Silence or .Sonic the Hedgehog issue #251
**Clairvoyance: Those that use Power Rings are capable of , though . 
**Healing and Resurrection: Under a time of great distress, .
**Purification (Types 2 and 3): Power Rings , as well as aid Sonic in restoring his speed when it was impaired.
====Mid-Level Applications====
Applications that come from the Sonic Quest - The Death Egg Saga issue #2 of a single Chaos Emerald (or an equivalent source, such as an abundance of Power Rings).
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|-|Mastery=
*Acausality (Type 1): Those masterfully skilled in the use of Chaos Energy are immune to temporal paradoxes. King Shadow, for instance, was aware of the altered history of the Light Mobius timeline.
*Duplication: Chaos Energy can be used to duplicate oneself or others, as displayed by Sonic unintentionally creating a separate version of Super Sonic from the red Chaos Emeralds on Thoraxia and Mammoth Mogul creating a doppelgänger of Tails. In both cases, the duplicates could only exist for a limited time.
*Electricity Manipulation: Those with a strong connection to the Chaos Force have used the Thunder Arrow technique, where they discharge lightning bolts made of Chaos Energy in attempt to electrocute their victims.
*Energy Manipulation: Chaos Energy is a highly potent and powerful energy and the greatest power in existence. It can be used for a variety of applications, from supercharging machinery to reshaping reality itself. When harnessed by living beings, it can exponentially augment their abilities and grant access to incredible Chaos Powers. Raw Chaos energy in its purest form appears to have a yellow-green color, though it can come in various colors depending on the user and the technique being used.
**Energy Projection: The most common application of Chaos Energy. Users can cast Chaos Energy from their bodies in several different manners, including energy spheres, energy waves, concentrated laser beams, widespread barrages of attacks, or huge, destructive energy explosions. Depending on the intentions and power of the user, Chaos Energy discharges can cause cataclysmic damage, capable of having enough area of effect to cross vast distances and obliterate celestial bodies, or even destroy the space-time of whole dimensions.Super Sonic vs Hyper Knuckles Powerful enough Chaos Energy Attacks can even like the Ancient Walkers.Sonic the Hedgehog issue #162
**Forcefield Creation: Users can project forcefields of Chaos Energy for self-defense or to trap others.Sonic the Hedgehog issue #114 .
*Flight: Particularly skilled Chaos Force wielders can achieve flight by channeling Chaos Energy.
*Telekinesis: Skilled Chaos Force users have repeatedly shown through midair with their minds. By applying this onto opponents, users can freeze them in place.
*Weapon Creation: Skilled Chaos Force users can fashion melee weapons of energy, such as spears or hammers.
|-|Single Chaos Emerald=
* Creation: . This ability remains consistent when Dr. Wily, first try with no prior-experience, created the Skull Egg Zone
*Gravity Manipulation: Chaos Energy can be used to negate the force of gravity on an object.
*Sealing: Adept Chaos Force users have shown to be able to seal their enemies in either bubbles of energy or Chaos Emeralds themselves. Mammoth Mogul trapped Turbo Tails in a bubble of Chaos Energy for months. The Guardians Locke and Sabre used their command of the Chaos Force to invert the power flow of the Chaos Emeralds as Mogul was absorbing them, resulting in the soul of Master Mogul being sealed within the newly formed Master Emerald. Titan Tails later sealed Mogul in his Chaos Emerald.
*Statistics Amplification: Harnessing Chaos Energy can exponentially increase the abilities of the user, with Mammoth Mogul stating a single Chaos Emerald would increase his power a thousandfold.Sonic & Knuckles: Mecha Madness Absorbing enough Chaos Energy will result in a godlike, nigh-invulnerable state of unlimited power.
|-|Abundance of Power Rings=
Without any transformation
*Absorption: With an abundance of Power Rings, enough to cover each arm,Sonic the Hedgehog issue #56 users can absorb energy from the opponent to transform and become relatively similar in power
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====High-Level Applications====
Applications that come from those that are within a Super State, an equivalent state or higher.
*Invulnerability: With large amount of Power Rings, users and machinery alike gain invulnerability. Against Master Mogul, before absorbing enough energy to transform. Dr. Robotnik states having the Power Ring Matrix, a chain mail within the skin of the Death Egg, , later shown tanked Naugus's magical attacks. Sally would target the only place on the Death Egg that due to the Doctor's ruse.
** Due to an abundance of Power Rings granting Super Forms that surpass Super Sonic, Sonic the Hedgehog issue #184 is .Sonic the Hedgehog issue #251
*Mind Manipulation: Extremely powerful Chaos Force wielders are capable of mind control, as shown when Enerjak took control of the Chaotix.Knuckles (miniseries) Issue 2-3
**Memory Manipulation: Powerful Chaos Force users can erase memories.Sonic the Hedgehog Issue 185
*Possession: Skilled users of the Chaos Force of such a thing happening.
*Reality Warping and Subjective Reality: The effects of Chaos Control can be molded into manipulating and reshaping reality in a multitude of manners. Stated to be "a more direct version of dreams-to-reality",Mega Man issue #52; 'Worlds Unite #12' users can reshape reality in accordance to their thoughts.Sonic the Hedgehog issue #141 With enough Chaos Energy available, it is stated there is nothing users cannot accomplish, to the point where they're hyperbolically referred to as "omnipotent" and are capable of rewriting the very existence of an entire multiverse with "no limits".Sonic Super Special issue #7Sonic the Hedgehog issue #250Sonic the Hedgehog issue #251 The application can come in the form of a wish or by Chaos Control.
**Causality Manipulation: Chaos Energy can be used to rearrange and rewrite the past, present, and future, altering the timeline that can be induced on a scale provided enough Chaos Energy is in use.
**Creation: Powerful Chaos Force users could use their dominion over reality to create objects and structures from nothing, with Mammoth Mogul stating his Super Form possessed the power to create entire universes.Sonic the Hedgehog issue #186
**Dream Manipulation: The Super Genesis Wave and Super Sonic's distorted Chaos Control , a Zone which is made up entirely of the dreams of those from other dimensions.
**Existence Erasure: Chaos Energy can be used to erase enemies from reality, as Doctor Eggman and Wily planned to do with the Super Genesis Wave. Since the Super Genesis Wave's effects encompass the past, present, and future across the entire multiverse, this would make it so targets never existed at all.
**Higher-Dimensional Manipulation: Users can affect and destroy higher-dimensional beings and spaces, such as Master Mogul dealing a mortal blow to the Ancient Walkers and Super Sonic’s distorted Chaos Control destroying the Chaos Force itself.
**Law Manipulation: Chaos Energy can be used to bend, cheat, and outright rewrite the "rules of reality", fundamentally altering how reality functions. With a single Chaos Emerald Dr. Eggman and Wily created a Zone that bends the rules of time and space, wherein hours barely equated to seconds in conventional space-time.
**Matter Manipulation: Chaos Energy can manipulate the particles that make up matter, from disassembling and reassembling people and objects on a molecular level to altering the atomic structure of objects by controlling the bond of local atoms. It is also stated that the Super Genesis Wave rewrote the molecular makeup of everyone in reality.
**Memory Manipulation: Chaos Energy can be used to rewrite or erase memories, with the denizens of Sonic and Mega Man's universes only remembering what Eggman wanted them to remember after the Genesis Wave.
**Pocket Reality Manipulation: Users can create, reshape and manipulate pocket realities. With a single Chaos Emerald, Dr. Eggman and Dr. Wily created the Skull Egg Zone, a pocket dimension. Through the power of the Chaos Emeralds, Feist reshaped the Zone of SilenceSonic the Hedgehog issue #170 to create the Special Zone and possesses complete dominion over the realm.
**Soul Manipulation: As displayed by Dark Enerjak, it is possible for Chaos Force wielders to remove people's spirits from their bodies, leaving them as little more than lifeless husks.
**Text Manipulation: Large amounts of Chaos Energy can rewrite and . As Sonic and the Secrets Rings occurred within the Pre-Genesis continuity, this would include the World of the Arabian Nights, a world made up of numerous inscriptions which decides the fate of those written into its pages. 
*Space-Time Manipulation: Chaos Force wielders are capable of manipulating or warping the fabric of space and time through Chaos Control. The extent of Chaos Control is dependent on how much Chaos Energy is added to its usage; with seven Chaos Emeralds included in its usage, users are capable of bending the space and time of an entire multiverse to their will.
**BFR: Using Chaos Control, the user can warp objects across space and time without going with them.
**Dimensional Travel: With at least one Chaos Emerald (or an equivalent source of Chaos Energy), users are capable of teleporting between the infinite universes that comprise the multiverse,Sonic Universe issue #1Sonic Universe issue #4 alongside Mega Man's own separate multiverse.
**Portal Creation: Chaos Control can be used to form portals to different locations.Sonic the Hedgehog issue #159 With a single Chaos Emerald, Dr. Eggman and Dr. Wily could create Mega Man issue #24 that led to the Skull Egg Zone, a pocket dimension situated betweenSonic Universe issue #52; 'Worlds Collide #5' their two worlds, which reside in separate multiverses.
**Teleportation: Chaos Control is foremost associated with the ability to instantaneously warp across space, allowing users to teleport from one place to another. With enough energy, users can teleport objects as large as the . The technique is shown to cause a side effect that disrupts space-time,Mega Man issue #26; 'Worlds Collide #7' slightly reverting the causality-bending effects of the Genesis Wave and restoring memories.
**Time Acceleration: Chaos Energy can be used to move time forward and speed up the flow of time, as displayed by Ultra Sonic.Sonic the Hedgehog issue #71
**Time Reversal: Chaos Control can be used to rewind time. After Super Sonic reverted the effects of the first Genesis Wave to restore the universe to its proper state, he rewound time by ten seconds,Sonic the Hedgehog issue #229-#230 allowing him to avert Sally's apparent death.
**Time Stop: Chaos Control can be used to freeze opponents in time, as displayed by Lara-Su immobilizing the despotic King Shadow for five years.
**Time Travel: Those can use Chaos Energy to travel between different time periodsSonic the Hedgehog issue #102 or pull others from different time periods.Mega Man issue #27; 'Worlds Collide #10'
*Regeneration Negation (Up to Low-Godly): The full power of the Chaos Emeralds allowed Sonic to bypass Solaris' regeneration, decapitating it. Even when Solaris revitalized and reformed itself with wings, the damage to it remainedSonic the Hedgehog (2006): Final story (Vs Solaris)
*Telepathy: Conduits of Chaos Energy are capable of .
*Power Nullification: Due to being empowered by hundreds of Chaos Emeralds, Feist was able to disable Shadow's affinity for Chaos Energy, thus nullifying his ability to harness Chaos Energy and use Chaos Control despite there being an abundance of it to tap into.
*Fusionism: Feist was capable of fusing all the innumerable Chaos Emeralds throughout the universe into a single set of sevenSonic the Hedgehog #170.
===Super Transformations===
A Super Transformation (also called a Super State or Super Form) is an elevated state an elite few can undergo by absorbing vast amounts of Chaos Energy. The following abilities are inherent to most every Super Form:
*Acausality (Type 4): Beings present throughout all of time, such as Solaris, have been shown to be incapable of affecting those with a Super State within the past or the future despite it being part of their very nature. Likewise, Super Sonic and Super Armor Mega Man were unaffected by the Super Genesis Wave erasing and rewriting the across the multiverse.
*Aura: Super Forms can enclose themselves in auras of Chaos Energy, allowing them to barge into or through enemies and attacks without being physically affected.
*Causality Manipulation: Like their game counterparts, Super Sonic, Super Shadow, and Super Silver's attacks struck and were able capable of harming Solaris through all points in time.
**Also like their game counterparts, this grants Temporal Area of Effect for the range of their attacks.
*Flight and Spaceflight: One of the most exemplified traits of a Super State is their ability to freely maneuver through midair via flight. This is utilized from simply hovering above the ground to flying through the outer reaches of space at incredible velocities.
*Intangibility: As displayed by Super Sonic, it is possible for Super State users to render themselves intangible, enabling them to pass through solid objects.Sonic the Hedgehog issue #4
*Invulnerability: It is stated numerous times that Super States are invulnerable to harm. As such, even characters of equal power are incapable of injuring them, with a weakened yet still comparable Enerjak being unable to harm Super Sonic, Super A.D.A.M. being confident Super Sonic could not harm him despite being his equal, and the Egg-Wily Machine X being unable to injure Super Sonic and Super Armor Mega Man despite sharing the same power source. While they are impervious to injury, they are subject to being staggered or launched backwards with sufficient force.
*Non-Physical Interaction: It is shown that Super Forms are capable of affecting and killing incorporeal beings, as displayed by Master Mogul mortally wounding the Ancient Walkers.
* Self-Sustenance (Type 1): Super Forms have Sonic the Hedgehog issue #124 to live ;Sonic Universe issue #2 & (Type 3): A quality of the Super Forms is their ability to never tire for the entire duration that it lasts, as physical manifestations of the Chaos Force (such as the Chaos Emeralds) allow direct access to limitless energy for the user. Super Sonic was even shown to battle Enerjak Knuckles from day to night, with no signs of fatigue whatsoever for the entire duration of their showdown. Barring cases where one transforms via Anarchy Beryl, it is stated that whenever a Super State user reverts to their base forms they are left in peak physical conditionSonic the Hedgehog issue #196 and even given a small boost, further showcasing that they do not tire for the duration of their Super Form. Ian Flynn, the chief writer for the Archie Comics' Sonic the Hedgehog comics, has stated that Super Forms last as long as they need to.
===Chaos Force Deities===
Those that become one with the Chaos Force ascend to higher state of being. Becoming Chaos Energy itself, their connection to the Chaos Force is stronger than almost any other known living being and grants the following:
*Abstract Existence (Type 1) and Incorporeality: The Chaos Force is the embodiment of all Chaos Energy in existence; the process of becoming one with the Chaos Force is described as transcending your corporeal shell. Lacking a true physical form, those one with the Chaos Force are perceived differently between individuals, who simply see them as they imagine them to be. The "corporeal world" and the Chaos Force are also explicitly differentiated by the Complete Sonic Comic Encyclopedia.
*Avatar Creation and Astral Projection: As demonstrated by Enerjak and the Ancient Walkers, it is possible for Chaos Force deities to interact with the corporeal world either through creating physical avatars or projecting images of themselves.
*Cosmic Awareness: Those that become one with the Chaos Force are said to "unlock the secrets of the universe", implying they attain vast knowledge of the workings of the cosmos. They are capable of perceiving phenomena on an interdimensional scale.
*Higher-Dimensional Existence, Large Size (Type 10), and Acausality (Type 4): Becoming one with the Chaos Force, which transcends space and time across infinite realities, grants beings a 5-dimensional existence.
*Immortality (Types 1 and 5): Chaos Force deities are not bound by conventional death, with the goddess Aurora lamenting the finite lifespans of normal Mobians in contrast to those one with the Chaos Force such as herself, stated to be long detached from mortal life.
*Omnipresence: The Chaos Force is  the all-encompassing energy of the universe. Becoming one with the Chaos Force has been described as "taking your place in the cosmos" and being "cloaked within the fabric of eternity".
*Self-Sustenance (Types 1, 2, and 3): Lacking a physical body altogether, Chaos Force deities naturally do not need to eat, sleep, and cannot experience fatigue. Due to embodying all Chaos Energy they should possess infinite energy.
==Resistances==
Those imbued with Chaos Energy are resistant to the following: 
===Low-Tier Chaos Energy Conduit Resistances===
Resistances that come from the limited Chaos Energy found within Power Rings.
*Corruption: The Iron Queen could only corrupt Monkey Khan after stealing his Power Ring crown, implying its energy otherwise would've afforded protection from this. Additionally, the energy of a Power Ring was able to restore him to normal.
*Magic: ,Sonic the Hedgehog issue #204 Monkey Khan was from base Magitek, Techomagic, possession over his cyborg body.
*Mind Manipulation: The energy of Power Rings, which are byproducts of the energy of the Chaos Emeralds, are shown to restore  the free willSonic the Hedgehog issue #75 of Robians, reversing the brainwashing caused by their Roboticization. It is stated that Monkey Khan's Power Ring crown affords him protection from mind control. Additionally, the energy of the Master Emerald once restored the swapped minds of Sonic & Knuckles to their proper bodies.Sonic Super Special issue #12
*Soul Manipulation: The energy of Power Rings prevented Mogul's disembodied spirit from "dissipating into the immaterial".
*Speed Reduction: The energy of three Power Rings restored Sonic's lost speed.Sonic the Hedgehog issue #38
===Mid-Tier Chaos Energy Conduit Resistances===
Resistances that come from the power of a single Chaos Emerald (or an equivalent source, such as enough Power Rings).
*Biological Manipulation and Transmutation: The Death Egg Mark 2's Power Ring matrix (which is made up of an untold but large amount of Power Rings) rendered it immune to the Crystalline MagicSonic the Hedgehog issue #225 of Ixis Naugus, which converts inorganic matter to crystal. The energy of a single Chaos Emerald later reverted Bunnie's Roboticized limbs to back to flesh and blood,Sonic the Hedgehog issue #232 and .Sonic Universe issue #43
*Extrasensory Perception: Sonic, Knuckles, and Tails were able to Master Mogul's with his sixth sense, using an abundance of Power Rings, allowing them to catch him off guard.
*Life Force Absorption, Mind Erasure and Soul Erasure, Memory Manipulation, and Poison Manipulation: Both Mammoth Mogul and Enerjak were subjected to Egg Grape chambers and resisted their effects without lasting repercussions, the latter due to the power of a Chaos Emerald. The Egg Grape chambers erases the victim's mind and soul, infuses them with toxins, and saps them of their energy, with even the briefest exposure to them causing severe dips in mental capability and driving Naugus to insanity.
*Madness Manipulation: A Chaos Emerald restored Naugus' broken mind.Sonic the Hedgehog issue #220
*Power Nullification: Due to being all-powerful within the Special Zone, the godlike Feist was able to disable Shadow's affinity for Chaos Energy, nullifying his ability to harness Chaos Energy despite there being an abundance to tap into. Upon obtaining a Chaos Emerald, Shadow is able to overcome Feist's nullification entirely and escape the Special Zone via Chaos Control.
===High-Tier Chaos Energy Conduit Resistances===
Resistances that come from those that are within a Super State, an equivalent state or higher.
*Conceptual Manipulation (Type 1), Law Manipulation, Matter Manipulation, and Reality Warping: Super Sonic and Super Armor Mega Man were left unaffected by the Super Genesis Wave when it activated during their battle with the Egg-Wily Machine X, which was intended to, among other things, erase them from all of reality.
* Greater Death Manipulation: Super Forms can withstand the Eyes of Solaris, which instantly kill whoever touches them
*Electricity Manipulation: Electricity harnessed through the Thunder Arrow technique by Enerjak did nothing meaningful to Super Sonic, who admitted as much himself.
*Magic: Super Sonic was able to resist the Chaos Magic of Enerjak, remarking that all his magic did was annoy him. Despite his wide array of abilities, Enerjak admitted to be incapable of destroying Super Sonic. With the , the war ship was immune to Ixis Naugus's Crystallization magic powered by a Post-Harmony Chaos Emerald. The same magic that had perviously Sonic the Hedgehog issue #224 for good.
*Paralysis Inducement: Silver's psychokinetic hold .
==Levels of Mastery==
The levels of skill involved with handling and utilizing the innate abilities of Chaos Energy falls under roughly five types: Unutilized, Latent, Novice, Exceptionally Skilled, and Honed Mastery. Several prominent characters, such as and , trained over a period of time to control the chaotic energies described as . The level of skill derived from training can range from the various and potent abilities of Mammoth Mogul to the , Geoffrey.
Very few individuals are naturally gifted in their utilization of Chaos Energy, such as Sonic and Shadow. The former of whom , and . Tails is a special case by virtue of his status as the Chosen One, as he when . These three are prominent examples of the innate ability that appears in certain Mobians. But it is also important to note that power is not a replacement of mastery. Chaos Knuckles, despite all of the strength and Chaos Energy that he had at his disposal, .
Power Rings are the only Chaos Energy artifacts that can be used by normal Mobians who have never trained nor are gifted (which and ), as not all of the beings within the confines of the Archie Sonic Comics can utilize and harness Chaos Energy directly the same extent. Some have either gained their skill in the craft through extensive training or are simply more natural gifted than others. 
===Unutilized===
Those who have never directly harnessed Chaos Energy in any meaningful way aside from using items such as Power Rings for a boost in strength.
*Examples: Antoine, Bunnie, Vector.
===Latent===
Those who are likely able to harness Chaos Energy more directly for limited control, but have never done so. The reason for this varies, and can be either due to a lack of training or for some other reason.
*Examples: Ray the Flying Squirrel.
===Novice===
Those who have harnessed Chaos Energy in limited or generally unimpressive ways.
*Examples: Amy Rose, Geoffrey St. John (Moderate skills with the Ixis Magicks), Rotor ().
===Exceptionally Skilled===
Those who are very skilled in the ways of harnessing and utilizing Chaos Energy for a myriad of abilities, but are limited in some aspects. Those that can enter a Super State must usually have this level of prowess.
*Examples: The Brotherhood of Guardians, Shadow.
===Honed Mastery===
Those that have virtually mastered how to harness and utilize Chaos Energy, and can likely do anything that the Chaos Force has to offer. This comes with very few limitations to the users at this level.
*Examples: Sonic, Enerjak, Aurora, The Ancient Walkers.
==Gallery==
Archie Chaos Control.jpg
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==References==
Category:Verse-specific Powers and Abilities
Category:Archie Sonic