Falling Block/ED

* Dynamic block entity data
*** 
** : The falling block represented by this entity.
*** : The resource location of the block.
*** : Optional. The block states of the block.
**** : The block state name and its value.
** : 1 or 0 (true/false). Whether the block will be cancelled from being placed when it lands on a solid block. When true, it also prevents the block from dropping as an item (regardless of what the DropItem tag is set to). However, if true and the falling block's Time tag goes to 0 before landing on a solid block, it will still destroy itself and drop itself as an item (or not, respective to what the DropItem tag is set to). CancelDrop defaults to false for summoned and naturally occurring falling blocks (except for Suspicious Blocks).
** : 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
** : Multiplied by the FallDistance to calculate the amount of damage to inflict. By default this value is for anvils, and for pointed dripstone.
** : The maximum hit points of damage to inflict on entities that intersect this falling block. For vanilla falling blocks, always .
** : 1 or 0 (true/false) – true if the block should hurt entities it falls on.
** : Optional. The tags of the block entity for this block.
** : The number of ticks the entity has existed. When Time goes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted.
Category:Entity data pages