Rivals patch 1.2.4

The 18 December 2018 patch for Command & Conquer: Rivals was the game's twenty-fourth official patch,EA_dance210, 13 December 2018. Balance Update - Dec. 13. EA Answers. which affected the game's balance and the build number, which was raised to 1.2.4 (210041).
==Balance Changes==
===GDI===
==== Riflemen ====
"This will allow Riflemen to win against Shockwave Troopers and Flame Troopers in a 2v1 situation."
*Damage increased to 38 (was 30)
==== Talon ====
"This helps push Talon into a stronger anti-infantry unit, especially against units such as Shockwave Troopers and Flame Troopers."
*Damage vs Infantry increased to 55 (was 50)
==== Rhino ====
"This change allows Rhinos to take down infantry a bit faster."
*Attack speed increased to 0.85 (was 1.0)
===Nod===
==== Militants ====
"Similar to Riflemen, this will allow Militants to win against Shockwave Troopers and Flame Troopers in a 2v1 situation."
*Damaged increased to 38 (was 30)
==== Flame Tank ====
"This change will give players more time to respond to a Flame Tank attacking their base. The lower health will also make it easier to destroy."
*Speed decreased to 5.5434 (was 6.929) Health decreased to 3050 (was 3500)
==== Kane ====
"Kane was oppressive when a player was ahead. This change will give players a window where they counter."
*Obelisk death timer duration decreased to 30 seconds (was 45 seconds)
===Bug Fixes===
*Fixed issues known to cause game crashes
*Fixed an issue where the Talon did not fire at enemy units
*Fixed an issue where the Tier III bundle was not available after purchasing the Tier II bundle 
*Favorite Unit stats now track properly for Commanders
*Fixed Ion Cannon one-shotting Harvesters
*Fixed localized text on the Tick Tank description
*Fixed an issue where the Weekly Best reset time was longer than 7 days
==References==
Category:Rivals official patches