Cait

Cait is a cage fighter residing in the Commonwealth . She is a possible companion of the Sole Survivor.
==Background==
Born into an emotionally distant and abusive family of Irish1 descent around 2260 or 2261, Cait remembers that her parents would routinely abuse her both physically and verbally for the first 18 years of her life. She attempted to run away twice, the first time she did it, they locked her in a shed outside of the house. The second time she ran away, they broke one of her legs.The Sole Survivor: "Why didn't you run away?"Cait: ""(Cait's dialogue) The abuse eventually led to Cait becoming convinced she was a mistake, but she deluded herself into thinking that they loved her enough not to kick her out of the house. This illusion was shattered once her eighteenth birthday came; her parents slapped a shock collar around her neck, and sold her into slavery, all without a hint of regret.The Sole Survivor: "I appreciate your trust."Cait: " "(Cait's dialogue)The Sole Survivor: "How could you kill your own parents?"Cait: " "(Cait's dialogue)
For the next five years, the young adult Cait was used as entertainment by the slavers for a variety of purposes she refuses to detail. While it wrecked her emotionally and warped her personality. Above all, Cait developed significant resentment towards her captors, but endured it while learning some tricks of their trade. After stealing caps from sleeping men after they used her, she eventually managed to buy her freedom. With 23 years' worth of pent-up fury, the first thing she did with her new found freedom was track down her parents so she could empty both barrels of her shotgun into them.The Sole Survivor: "My god. I'm so sorry."Cait: " "(Cait's dialogue)The Sole Survivor: "I can't even imagine having to go through something like that."Cait: " "(Cait's dialogue) 
However, even with her freedom and her revenge against her parents, Cait did not feel fulfilled. To cope, she took to alcohol and chems to help forget her past. At some point around 2284, Cait found her way to Tommy Lonegan and his setup at the Combat Zone where she joined up as a cage fighter and fought to provide her with the funds to buy everything she needed to do to forget. But Cait knew that the point of the fighting wasn't truly to provide for herself monetarily. She hated everyone, herself the most, and the violence, pain, wounds, and getting herself addicted to Psycho were ways to punish herself and hopefully to one day meet a bloody death she had felt she deserved.The Sole Survivor: "I always have time to listen to you, Cait."Cait: " "(Cait's dialogue) Cait proved tough to beat, even after raiders moved in and took control of the Combat Zone, resulting in the bloody sport getting extremely lethal. With the raiders in charge, those who didn't keep their head on a swivel were liable to be sucker-punched and robbed in the best of circumstances. Cait herself learned that short of buying herself some friends, she would have been a victim waiting to be preyed upon. The teacher of that vital lesson was a raider named Stratton, who abandoned her to be beaten by other raiders after she refused to sleep with him.The Sole Survivor: "Why are you so paranoid about debts?"Cait: " "(Cait's dialogue) 
By 2287, Cait had been a cage fighter in the Combat Zone for three years, two of them under raider management, all with a hundreds of victories to her name.The Sole Survivor: "What exactly do you think I'm expecting in return?"Cait: " "(Cait's dialogue)
==Personality==
Cait puts up a deceptively convincing tough Irish gal act, but beneath this exterior is a broken woman with a lifetime of misery behind her.The Sole Survivor: "Sounds like justice to me."Cait: " "(Cait's dialogue) Cait is thoroughly paranoid about being emotionally vulnerable as everyone she's known deeply has betrayed her in some way. This has caused an inherent mistrust in people in general, especially those doing selfless offers of kindness. The only relationship she currently trusts is trade relationships, either through caps or other services.Cait: ""The Sole Survivor: "Of course, anything you need."Cait: " "(Cait's dialogue) She is also deeply regretful of many of the choices she's made in life, questioning if the brutality she's known all her life is truly the only way to settle things.The Sole Survivor: "Why judge yourself?"Cait: " "(Cait's dialogue)
As an escape and a way to forget the traumas of her life, Cait has taken to both the bottle and the needle (specifically psycho) and has been using both for several years. Because of this prolonged usage, she is incapable of being cured of her psycho addiction through normal means, either a doctor or Addictol.The Sole Survivor: "Can your psycho addiction be cured?"Cait: " "(Cait's dialogue) However, at some point during her "career," she learned about the heinous experiments performed by the Vault-Tec Corporation in their signature Vaults, in particular the experiment involving drug addicts that went on in Vault 95 including that they had a procedure for helping cleanse the test subjects of even long-term addictions, though she never expected that she'd get the chance to try it out on herself.The Sole Survivor: "Tell me how we can clean you up."Cait: " "(Cait's dialogue)
Despite her life being a seemingly unceasing march of adversity, disappointment and horror (coupled with Psycho reliance and the accompanying progressive health damageCait: ""The Sole Survivor: "Anything you need, Cait."Cait: " "The Sole Survivor: ""Cait: " "(Cait's dialogue)), Cait refuses to take the easy way out. Staring down the barrel of her shotgun more than once, she has yet to pull the trigger. Instead, she pursued the death she couldn't give herself in the ring, crushed to death by one of the hundreds of opponents she had fought. But she persevered, hoping and praying to find a single decent scrap of humanity in her life and in the world.The Sole Survivor: "Well, that's the past. You're not alone anymore."Cait: " "(Cait's dialogue)
==Interactions with the player character==
===Fallout 4===
====Companion====
* Cait becomes available as a companion after entering and clearing the Combat Zone near Boston Common, then talking to Tommy Lonegan on the theater stage.
* She has the unique trait of being able to pick locks, akin to having the Locksmith perk. She can be commanded to open any lock of any difficulty from Novice to Master and only requires having a reasonable supply of bobby pins in her inventory.
* Cait can be romanced. 
====Effects of player's action====
* Gaining maximum affinity with Cait grants the Trigger Rush perk, which offers a temporary increase to AP regeneration when the player character's HP drops below 25% of its current total.
** Without completing Benign Intervention, the maximum level of affinity that can be reached with her is 999, meaning completing that quest is required to gain the perk.
* Cait will actively use Psycho, Jet, RadAway and other chems in her inventory, using the appropriate animations. It might be beneficial to keep her stocked up as she appears to get friendly very quickly, and it might improve her usefulness in fights.
** However, she may react negatively, including lowering her affinity when the player character uses chems themselves after completing Benign Intervention, berating them for being a "hypocrite" after helping her to cure her Psycho addiction.
* Before completing Benign Intervention, Cait likes when the Sole Survivor drinks hard alcoholic beverages (bourbon, rum, vodka, whiskey and wine). Drinking before sleeping and before waiting will speed up the process.
====Other interactions====
* Cait will comment if taken to the corpse of Nate/Nora in Vault 111.Cait: (Cait's companion dialogue)
* Cait makes flirtatious comments towards several characters, such as Piper, Deacon, Preston Garvey, MacCready, and Hancock when swapping the active companion. She will continue to make comments even after being romanced.
* If brought to the Diamond City market, Cait will comment on Takahashi and his serving noodles instead of alcohol.Cait: "Be right back, gonna grab a quick drink. Oi! Tin can! How 'bout ya set me up with the best ya've got."Takahashi: "Nan-ni shimasho-ka?"Cait: "A drink, you idiot. I want a drink!"<Takahashi: "Nan-ni shimasho-ka?"Cait: "Bloody machines..."(Cait's companion dialogue and Takahashi's dialogue)
* When entering and exploring any Vaults with Cait as an active companion after completing Benign Intervention, she will ask to leave quickly.
====Range of interests====
Approvals	Disapprovals
; Likes
* Seeing NPCs (not the player character) enter power armor.
* Picking locks.
* Using chems (before completing Benign Intervention).
* Using Addictol to cure an addiction (after completing Benign Intervention).
* Drinking hard liquors, e.g. vodka, whiskey, etc. (before completing Benign Intervention; after, she does not react).
* Being threatening and violent in dialogue.
* Walking around nude. (She garners likes for this more often while sprinting)
* Passing Charisma checks to ask for more caps.
* Stealing and pickpocketing.
* Refusing to join the Brotherhood of Steel during Call to Arms.
* Destroying the Prydwen with the Minutemen's artillery during With Our Powers Combined.
* Destroying the Institute during The Nuclear Option.
* Telling Phyllis Daily she murdered her grandson.
* Killing Phyllis Daily.
* Telling Moe Cronin baseball was more violent.
* Telling Magnolia "I'm just not that into jazz" when talking to her for the first time in the Third Rail.
* Destroying the Railroad.
* Giving Mama Murphy chems (before completing Benign Intervention).
* Persuading Mama Murphy to stop using chems (after completing Benign Intervention).
* Killing Ashes during Here Kitty, Kitty
* Convincing Darla to turn on Skinny Malone during Unlikely Valentine.
* Telling Travis not to be such a coward during Confidence Man.
* Telling Travis it is totally his fault before rescuing Vadim during Confidence Man.
* Telling Travis that one of you might not make it out alive during Confidence Man.
* Calling Vadim an idiot when saving him during Confidence Man.
* Telling Travis that you're tired of his "shitty, whiny attitude" during Confidence Man.
* Calling Wolfgang "scum", or saying both he and Trudy were wrong during Order Up.
* Threatening Finn when first entering Goodneighbor.
* Telling Hancock "That's incredible" when he mentions taking an experimental drug (before completing Benign Intervention).
* Being sarcastic to Hancock when completing Art Appreciation.
* Sparing Pickman's life.
* Gaining entry to Covenant.
* Accepting Jacob Orden's bribe during Human Error.
* Picking "Institute must die" when talking with Dr. Chambers during Human Error.
* Accepting Dr. Chamber's offer during Human Error.
* Betraying Bobbi No-Nose during The Big Dig.
* Siding with Jack Cabot during The Secret of Cabot House.
** Cait will still dislike opening Lorenzo's door even if he is killed. Can be avoided by having Cait wait outside the cell area or dismissing her and then waiting for her to leave. 
* Telling Desdemona the Sole Survivor wants to avenge their family and would not take a bullet for a synth during Road to Freedom.
* Killing the Railroad when speaking with Desdemona during End of the Line.
* Choosing "You'll live" or "I promise" when speaking with Glory during Precipice of War.
* Telling Piper you don't take orders during Jewel of the Commonwealth
* Saying "Newspapers just like to stir up trouble" in the meeting between Piper and Mayor McDonough during Jewel of the Commonwealth.
* Picking "I was having too much fun blowing things up" and "Find who's responsible and make them pay" during Story of the Century.
* Refusing to answer Miss Edna's math question.
* Telling Miss Edna that children need discipline.
* Telling Miss Edna that everybody the player character loves get taken away in the end or that love won't save a family.
* Threatening Mister Zwicky.
* Being sarcastic with Ann Codman.
* Telling Billy that his parents are dead during Kid in a Fridge.
* Telling Bullet that the family is under your protection during Kid in a Fridge.
* Firing the new artillery at the Castle for the first time during Old Guns.
* Killing Theodore Collins during Mystery Meat.
* Agreeing to help Tina De Luca with curing Bobby De Luca's addiction during Dependency (after completing Benign Intervention).
* Telling Myrna that they are not human when speaking to her for the first time in the Diamond City market.
* Being sarcastic to Sheffield.
* Healing Dogmeat.
* Choosing "keep everything" when Darcy asks about the photo after The Marowski Heist.
* Telling AJ to stop during The Silver Shroud.
* Convincing Brian Virgil to kill himself.
* Being sarcastic with and/or killing Mayor McDonough during In Sheep's Clothing.
* Telling Ada that no more time for mistakes when she asks about Jezebel's head. 
* Telling The Mariner the "crazier the better" during The Great Hunt. 
* Telling High Confessor Tektus they are "surrounded by fanatics" when speaking with him for the first time. 
* Giving Aubert's Note to High Confessor Tektus during Witch Hunt. 
* Telling Zealot Ware "that's nuts" about Brother Devin's devotion. 
* Picking "not my problem" when asked by Zealot Ware to save Brother Devin. 
* Telling Brother Devin that "Atom's not real" during The Trial of Brother Devin. 
* Attacking Sister Gwyneth during The Heretic. 
* Being sarcastic with Grand Zealot Richter during The Heretic. 
* Choosing any "destructive" option when confronting DiMA with his memories during The Way Life Should Be. 
* Choosing any "scientific" parameters for the Vault 88 experiments. 
* Telling Harvey his family is dead during All Aboard. 
* Agreeing to help Harvey rescue his family for caps during All Aboard. 
* Killing Harvey during All Aboard. 
* Defeating a challenger during Amoral Combat.
* Completing the radiant quest(s) A Permanent Solution for the Nuka-World gang leaders. 
* Completing jobs in the Commonwealth for Shank. 
* Advancing through to completing Home Sweet Home. 
* Saying the rogue gang leader is "as good as dead" during Power Play.
; Loves
* Keeping Buddy instead of sending him to the Hotel Rexford during Trouble Brewin'.
* Telling Wolfgang to lower his weapon outside the Drumlin Diner.
* Siding with Bobbi No-Nose during The Big Dig.
* Picking "blood of my enemies" when talking with the Vault-Tec rep during Familiar Faces.
* Threatening Madison Li into working on Liberty Prime during Liberty Reprimed.
* Threatening Sinjin during The Silver Shroud.
* Telling Deacon 'Someone has to stop them' when asked if one is willing to risk some danger to stop the Institute (must have told Desdemona that you would not take a bullet for a synth at the end of Road to Freedom).
* Being sarcastic with Jezebel when talking about the Mechanist.	
; Dislikes
* Using chems (after completing Benign Intervention).
* Being peaceful and avoiding violence in dialogue.
* Telling Joe Savoldi in Bunker Hill that "it's always good to help people."
* Telling Wolfgang you'll "talk to Trudy" or joining him and attacking Trudy during Order Up]].
** Note: To avoid Cait disliking any interaction with Wolfgang in these dialogue options, choose the option "Who's Trudy?" when speaking to him. This will give you a new set of dialogue options, where you can use the 'Likes' section on this page to find the answer that Cait will approve of.
* Choosing "keep everything" when Darcy asks about the photo after The Marowski Heist.
* Telling Magnolia "I loved the song it was perfect," when meeting her for the first time in the Third Rail.
* Flirting with Magnolia. 
* Telling Kent "Don't sell yourself short" during The Silver Shroud.
* Threatening AJ as the Silver Shroud.
* Speaking as the Shroud to Kendra.
* Joining the Brotherhood of Steel.
* Telling Danse that the Brotherhood is "inciting a war" during Shadow of Steel.
* Picking "I feel you" when talking with Hancock for the first time.
* Telling Daisy about the Sole Survivor's former home.
* Helping the Railroad.
* Helping settlers.
* Helping the Institute.
* Giving a stimpak to Danny Sullivan during In Sheep's Clothing.
* Cannibalism.
* Murdering non-hostile targets.
* Agreeing to compromise with Jacob during Human Error.
* Picking "Spare Amelia" or "Reject the offer" when talking with Dr. Chambers during Human Error.
* Convincing Skinny Malone to let them go without violence during Unlikely Valentine.
* Siding with Danse during Blind Betrayal. Further dislikes will occur with each instance of support.
* Picking "put the guns away" during Diamond City Blues
* Giving the Vault-Tec rep a new home to cheer him up during Familiar Faces.
* Giving Sheffield a Nuka-Cola.
* Persuading Mama Murphy to stop using chems (before completing Benign Intervention).
* Agreeing to find chems for Mama Murphy (after completing Benign Intervention).
* Telling Jack Cabot that they, too, believe in alien life during Special Delivery.
* Opening Lorenzo Cabot's door during The Secret of Cabot House.
* Siding with Ironsides when meeting the Scavengers during Last Voyage of the U.S.S. Constitution.
* Helping to repair the ship for takeoff during Last Voyage of the U.S.S. Constitution.
* Completing Troubled Waters by helping the robots of Graygarden.
* Telling Paladin Brandis that his squad is dead and offering up their holotags during The Lost Patrol.
* Refusing to take Deliverer from Deacon during Tradecraft.
* Telling Desdemona that Sole Survivor would risk their life for the synths during Road to Freedom.
* Accepting Glory's help during Memory Interrupted.
* Returning the Pristine deathclaw egg to its nest instead of selling it during The Devil's Due.
* Bringing Buddy to Rufus at the Hotel Rexford during Trouble Brewin'.
* Picking "support for freedom of the press" during the conversation with Piper and Mayor McDonough during Jewel of the Commonwealth.
* Telling Miss Edna that one should hold onto their loved ones.
* Agreeing to help Tina De Luca cure Bobby De Luca's addiction during Dependency (before completing Benign Intervention).
* Being nonconfrontational with Ann Codman.
* Siding with the Railroad when speaking with Desdemona during End of the Line.
* Agreeing to take Billy home during Kid in a Fridge.
* Negotiating with Cedric Hopton during Building a Better Crop.
* Telling Travis that the bar fight wasn't his fault during Confidence Man.
* Telling Travis, "You came through it all pretty well," in Confidence Man.
* Choosing "Leave Her" when speaking with Glory during Precipice of War.
* Telling Phyllis Daily she is evasive.
* Convincing Mayor McDonough that Kellogg is a kidnapper during Getting a Clue.
* Demanding that McDonough stand trial during In Sheep's Clothing.
* Telling Blake Abernathy that his deceased daughter got what she deserved.
* Saying that Ada is being helpful and she is an individual when she asks about Jezebel's head. 
* Saying "some good in there" to reconstructed Jezebel when talking about the Mechanist. 
* Telling Grand Zealot Richter "Try talking to her" during The Heretic. 
* Persuading Sister Gwyneth to return to the Nucleus during The Heretic. 
* Convincing Tektus to leave rather than killing him during Reformation. 
* Saying "I like him" when interviewing Clem. 
* Offering Harvey a stimpak during All Aboard. 
* Agreeing to help Harvey rescue his family. 
* Completing Power Play. 
* Choosing more benevolent parameters for the Vault 88 experiments. 
; Hates
* Flirting with others if romanced.
* Intimidating Trudy to pay Wolfgang during Order Up.
* Telling Miss Edna that children need love to learn.
* Selling Billy to Bullet during Kid in a Fridge.
* Calling Hancock a junkie (occurs both before and after completing Benign Intervention).
* Destroying Drinkin' Buddy.
* Killing Brooks in Far Harbor.
====Location comments====
Location/Requirement 	Comment
 	
Diamond City, entrance 	"If we're looking for some action, I'm bettin' we'll find it here."
Goodneighbor, entrance 	"Wow, this place is a shitehole. And here I thought it couldn't get any worse than the Combat Zone."
Combat Zone, exterior 	""
Boston Airport, before the barricades 	"Would be nice to fly away and leave the Commonwealth behind... but is there anythin' worth seein' out there?"
Cabot House, exterior by the shrubbery 	""
Parsons State Insane Asylum, entrance foyer on the rug just past the front door; during the quest The Secret of Cabot House. 	"I don't like admittin' it, but this place is givin' me the shivers."
Jamaica Plain, northwest road entrance, by the diner 	"I remember some bloke who said he was headin' out to Jamaica Plain to hunt for treasure... never saw his sorry arse again."
Vault 81, entrance walkway 	"This is the only Vault I know that people still call home. Kind of weird that they want to stay out here all by themselves."
Yangtze-31 	"Why anyone would want to live on one of these things for months at a time is beyond me."
Libertalia, entrance 	""
Trinity Tower, roof 	""
Sentinel site, exterior 	"If they used to store bombs here, why in the hell are we goin' inside?"
The Castle, before Taking Independence 	"Please don't tell me we're gonna spend the day pickin' through this pile of rubble."
The Castle, after Taking Independence 	"I don't understand these Minutemen. Why the hell would you bother helpin' a bunch of lowlife farmers and settlers for free?"
Covenant, gate exterior 	""
Bunker Hill, the base of stairs to the monument - before the gate 	"Oh, Bunker Hill. I heard you can get anythin' from these fellas. Time to start lookin' for some goodies."
Parking garage, after entering the garage 	""
 	""
Sentinel site, bomb storage room entrance 	""
Sentinel site, gantry 	""
Sentinel site, exterior entrance 	""
 	""
Ticonderoga, penthouse foyer 	""
Old North Church, catacombs 	""
Old North Church, nave 	""
Trinity Tower, the roof 	""
Trinity Tower, the base of the tower 	""
Hubris Comics, shop floor 	""
Hubris Comics, top floor studio 	""
Yangtze, engine room 	""
Yangtze-31 	""
Yangtze, bridge 	""
Starlight Drive In, in the projection room 	""
Starlight Drive In, at the screen 	""
Wilson Atomatoys corporate HQ, Arlen Glass' office 	""
Wilson Atomatoys corporate HQ, foyer display 	""
Wildwood Cemetery 	""
Weston water treatment plant 	""
West Everett Estates, backyard bunker 	""
West Everett Estates, entrance 	""
Walden Pond, just in front of said cabin. 	""
Milton General Hospital, basement morgue 	""
Milton General Hospital, waiting foyer 	""
Vault 95, Overseer's office 	""
Vault 95, reactor room 	""
Museum of Witchcraft 	""
Museum of Witchcraft 	""
Vault 75, combat training room 	""
Vault 75, entrance 	""
Vault 114, entrance construction 	""
Vault 111, cryonic stasis room 	""
Vault 114, exterior tunnel construction 	""
Trinity Church, theatrical rigging 	""
Trinity Church, nursery 	""
Thicket Excavations, near the water's edge; before the conclusion of the quest Pull the Plug. 	""
The Shamrock Taphouse, basement during Trouble Brewin' 	""
Gwinnett Brewery, brewing floor 	""
Gwinnett Brewery, entrance 	""
Combat Zone, at the lifts in the trap room 	""
Combat Zone, front row 	""
 	""
 	""
 	""
 	""
 	""
Boston Common, just in front of the armored personnel carrier 	""
Cambridge Police Station 	""
South Boston military checkpoint 	""
Skylanes Flight 1981 	""
 	""
Saugus Ironworks, ? 	""
Saugus Ironworks, Slag encounter 	""
Sandy Coves Convalescent Home, captain's room 	""
Rocky Narrows Park, at the playground 	""
 	""
Robotics disposal ground, in front of the sentry bot 	""
 	""
Revere Beach station, end tunnel raider encampment 	""
 	""
 	""
Quincy ruins, Freeway stronghold bridge to roof catwalks 	""
Quincy ruins, southeast entrance 	""
Boston Police rationing site, in front of the trailer kiosk 	""
 	""
Poseidon Energy, generator room - the part past the raider defenses. 	""
HalluciGen, Inc., demonstration control room 	""
HalluciGen, Inc., atrium before the quest 	""
Pickman's Gallery 	""
 	""
Fiddler's Green Trailer Estates, entrance 	""
Neponset Park, close to Charles Dieter Jr.'s cabin 	""
Natick power station 	""
South Boston 	""
Nahant Oceanological Society, second floor 	""
Nahant Oceanological Society, research laboratory 	""
 	""
Gorski Cabin, root cellar workshop 	""
Milton General Hospital, operating room 	""
Weatherby Savings and Loan, inside the bank vault 	""
Mass Pike Interchange, some Gunner stronghold fort 	""
University Point, just inside the gate 	""
 	""
Mass Fusion disposal site 	""
Mass Fusion disposal site 	""
 	""
 	""
Mahkra Fishpacking, basement storeroom 	""
Longneck Lukowski's Cannery, basement; just past the elevator 	""
 	""
Vault 81, observation room 	""
 	""
 	""
Libertalia, at the top of the main structure 	""
 	""
Kingsport Lighthouse, at the top beacon 	""
WRVR broadcast station, control room 	""
Jamaica Plain, treasure room 	""
Jamaica Plain, security room before the hallway 	""
Jalbert Brothers Disposal, at the barn with the barrels 	""
Super-Duper Mart, front counters 	""
Irish Pride Industries shipyard, at the corpse of Rory Rigwell 	""
 	""
Cambridge crater, edge when attacked by ghouls 	""
Cambridge crater, edge 	""
 	""
 	""
Hub City Auto Wreckers, while on the crane 	""
Hester's Consumer Robotics, entrance: showroom floor 	""
 	""
College Square, the square 	""
 	""
 	""
Fort Hagen, command center – outside the gated main room, next to the door 	""
Greater Mass blood clinic, basement storage 	""
The Slog, in front of the pool 	""
Atom Cats garage, unable to determine due to bugged content. 	""
Gunners plaza, cafeteria – before the staircase 	""
Gunners plaza, main entrance of the atrium writer's room 	""
When walking on a mirelurk infested beach, between Reeb Marina and Gibson Point Pier. 	""
General Atomics factory, quality assurance test chamber 	""
Back Alley Bowling, at the lanes 	""
General Atomics galleria, at the gate 	""
 	""
Fort Strong, sublevel in the room before the main mini nuke storage room. 	""
West Roxbury station, platform 	""
 	""
Federal Surveillance Center K-21B, gantry overlook 	""
Faneuil Hall, the hall 	""
Concord Civic Access, main pipe room 	""
 	""
Fairline Hill Estates, at the fortified house 	""
Fairline Hill Estates, at the entrance to the cul-de-sac 	""
Forest Grove Marsh, dry dock park 	""
Easy City Downs, at the "stables" both this and the latter have to be at an active location 	""
Easy City Downs, northern corner fence hole to the racetrack, next to the stands 	""
East Boston Preparatory School, third floor torture chamber 	""
Dunwich Borers, at the pit 	""
Dunwich Borers, at the edge 	""
 	""
 	""
 	""
 	""
USS Constitution, after quest the completion of the quest Last Voyage of the U.S.S. Constitution 	""
Weatherby Savings and Loan, before the completion of the quest Last Voyage of the U.S.S. Constitution 	""
D.B. Technical High School, basement – after killing Bosco or at the throne 	""
D.B. Technical High School, generator room 	""
Croup Manor, basement 	""
Crater House, edge of crater 	""
 	""
Corvega assembly plant, entrance of the assembly line room 	""
Coast Guard Pier, either at the corner of the pier by the tower, or the center of the building. The super mutants were supposed to be wearing Coast Guard hats.	""
Wreck of the USS Riptide 	""
Chestnut Hillock Reservoir 	""
Shaw High School, library 	""
Shaw High School, cafeteria 	""
Charles View Amphitheater 	""
Cambridge Polymer Labs, laboratory, during the quest Cambridge Polymer Labs 	""
Cabot House, laboratory 	""
Cabot House, living room 	""
Bunker Hill, base of the monument 	""
Breakheart Banks, at the building 	""
Boston Public Library, hall where defenses are 	""
Boston Public Library, main entrance 	""
Boston mayoral shelter, at the basketball court 	""
 	""
 	""
Beantown Brewery, bottling room floor 	""
Fallon's department store, by the fountain 	""
Fallon's department store, by the escalators 	""
Joe's Spuckies, speakeasy stairway 	""
The Switchboard, the foyer of the agency 	""
BADTFL regional office, evidence lockup 	""
====Quest comments====
Quest comments 	Quest comments	Quest comments
Location/Quest and requirement	Context 	Comment
Vault 95, Overseer's office 	" " 	
Vault 95, 	" " 	
Vault 95, 	" 	
Vault 95, 	" 	
===Fallout: The Board Game===
* Cait can be acquired at the shop by any player character that has the Vilified trait. When the player character has her as the active companion and performs a test that uses Perception, Agility or Luck, she can be exhausted to gain one hit on the test. When the player character performs the camp action, she will become unexhausted. However, if the player character does not have at least one drug in their inventory, she must be discarded.
==Inventory==
==Notable quotes==
==Notes==
* Cait is the most openly affectionate and flirtatious of the Sole Survivor's companions, frequently teasing that the Sole Survivor is "fishing for a snog," joking that "all this 'rest' is making [her] tired," and that she's pulled a muscle from "sleeping." This does not change the Lover's Embrace bonus value or duration; she will also continue her pre-romance spontaneous commentary and casual dialogue as well.
==Appearances==
Cait appears , , , and .
==Behind the scenes==
* Cait was written by quest designer Alan Nanes.Alan Nanes on Twitter: "@thecheekyscot Was awesome working with you on Cait :) People really digging her! Thanks for putting up with all that dialogue! #Fallout4"
* In localized versions of the game, Cait's voice is dubbed by Ana De Castro (Spanish), Saeko Zōgō (Japanese) and Jenny De Cesarei (Italian).
* Cut dialogue for Tommy Lonegan indicates that at one stage during development, it was planned for the player character to be able to beat Cait in a fight in order to gain her as a companion.
==Bugs==
* Cait's quest might not trigger after her confession about her addiction. Taking another companion, sending her back to a settlement, and then talking with her should trigger the quest (it may have to do with her being flagged as a companion). For more info about this bug, read Benign Intervention.
* Cait will talk about wanting to "lower the dosage" if she thinks she is being followed in combat after Vault 95.
* During Cait's companion quest, Cait may begin to randomly collapse as if incapacitated during the dialogue. This will continue following completion of the quest.
* Ordering Cait to pick a floor safe when there is an object between the safe and Cait may sometimes cause her to pace aimlessly around the area.
==Gallery==
FO4 charactercomp thumb01.png|Portrait
Cait at a cooking station.jpg|Cait using a cooking station
Cait perk icon.png|Cait's icon from the Trigger Rush perk
Lovable Xbox achievement.jpg|Lovable achievement image, starring Cait
Lovable trophy.png|Ditto
Fo-promo-cait.jpg|Cait's model for Fallout: Wasteland Warfare
File:FOWW Cait unit card.png|Unit card
File:UITex_YS_C_Bg_HeroShare_SPcait.png
FSO UI C ShopIcon Cait.png|Cait in Fallout Shelter Online
UI_C_ShopIcon_Cait01.png|Shop icon 
FSO UITex YS C Bg HeroShare kaite.png|Cait's maxed hero card
Fallout Magic Cait, Cage Brawler.png|Magic: The Gathering card
Fallout Magic Cait, Cage Brawler Extended Art.png|Extended Art
Fallout Magic Single Combat.png|Cait in Single Combat Magic: The Gathering card
Fallout Magic Single Combat Extended Art.png|Extended Art
==References==
Non-game
Category:Fallout 4 human characters
Category:Fallout 4 companions
Category:Fallout: The Board Game companions
Category:Fallout: Wasteland Warfare characters
Category:Fallout Shelter Online characters
es:Cait
fr:Cait
no:Cait
pl:Cait
pt:Cait
ru:Кейт (Fallout 4)
uk:Кейт (Fallout 4)
zh:凱特