Ties

The common folk of the Umare, Ties are the building blocks that keep them bonded. They uphold the old traditions of the herd, passing them on to the next generation to preserve their way of life. Ties are often soft spoken and gentle souls bent on keeping the herd in peace and away from the outside world (which they fear). They can hold a variety of professions, ranging from teacher to technician to shop keeper, and those among the rank tend to be as varied as the services they provide. 
== Sub ranks for Ties: ==
=== Magi: ===
With a strong drive to serve their gods, Magi spend countless hours prepping the temples for the throng of daily visitors. They are often up before the rest of Nariah's inhabitants when the crystals lighting the streets are still dimmed, cooking breakfast and sweeping stairs. By the time the first of the worshipers arrive, no prayer pillow has been left untouched. As the day wears on, minimal cleaning, greeting visitors, and leading prayer make up the majority of the Magi's duties.
Many magi come to the shrines as Uncut, freshly graduated from their required schooling. Still, not all are so young, some retreating to serve the shrines in their old age, or others as their life takes unexpected turns. To be a magi is to be humble, essentially giving up the comforts of daily life to hard work and servitude under their god. It is believed that becoming a Magi will instill such virtues and humility, empathy, and respect.
Within the sacred grounds of the temples, Magi live together in enclosed spaces, sharing everything from sleeping areas to dinning space to bathroom facilities. Acting much like a dorm room, the living quarters of the Magi act like a large family unite where chores are shared along with linens. Magi that live within the complex are respected for their dedication to the rank, and are often given the best of the daily duties of the shrines. But some magi, especially those with families and foals of their own, choose to live off the scared grounds in houses close to the shrine that they work under. These equine make the trek daily, often rising early and returning home late.
=== The Help: ===
These equines have dedicated themselves to the Royal Family. They are maids and butlers, cooks, foal caretakers, and tutors, each hoping to gain favor from the Royals in one way or another. While they may be common folk, these horses are treated exceptionally well by the Family who are grateful for their constant services. Those in good standing may be asked to perform special tasks under Royal supervision or even accompany them on trips throughout Sirith. 
=== Apprentices: ===
Those stuck between the finishing of school and a career, apprentices seek to gather greater knowledge from their superiors and elders. Many have come to apprentice at compounds, working under one of the seven Masters of Nariah in hopes of one day succeeding them or creating a business of their very own. These apprentices live and breath their work, and are rarely seen taking a break from their studies until they have come to gain status of their very own. It may take years but the work is well worth it, as apprenticeships can be the best way to move up in society and claim something greater than what their parents had. While not all apprentices study under the seven Masters, it is considered the most prestigious of routes to take (especially for those who can not afford continued education). 
=== Outsiders: ===
Outsiders are equines that have moved to Sirith from another continent, having not been born into the herd’s unique ways of life. While Outsiders are initially distrusted, there are several ways they can begin to earn the trust of those around them. Making friends and being seen with other Breimian will often relax passers by. Making an effort to participate in Breim culture and holidays, will also earn Outsiders points for trying to be a part of the community. Those who show they are hard working and dedicated to Breim will ultimately integrate them into the herd. This process can often take years, as trust is earned, but as times change so too do views. With more and more equine coming from other lands for trade and politics, Breim is beginning to see a more regular stream of equine from other lands.
== Rank Levels ==
* 25 AP| Your opportunities are broad and you are full of possibilities. Receive a rank 1 talent early. 
* 50 AP| A gift has landed on your doorstep. From a secret admirer perhaps? Choose a hat, bells, or small pouch for free. 
* 75 AP| Knowledge has always been important to Breim, and you are no exception. +15 SP to wisdom or cunning. 
* 100 AP| A companion is a great distraction from the rigors of life, a friendly face to return home to every day. Receive a Level 1 Breimian Familiar for free. 
Category:Ranks
Category:Breim
Category:Umare