Tidus (Dissidia NT)

Tidus is a warrior of Materia in Dissidia Final Fantasy NT and its arcade version, representing Final Fantasy X. He is an Assassin-type character, and an agile fighter who wields a sword. Tidus returns from his original appearance in the 2008 Dissidia Final Fantasy and Dissidia 012 Final Fantasy, in which he had a very similar combat style.
Tidus's default player name is Nameless Dreamer, and his manikin counterpart has been renamed Fleeting Dream.
== Profile ==
=== Appearance ===
Tidus's default costume is "Ace Striker", an updated version of his appearance in the original Final Fantasy X. Compared to previous Dissidia games, his skin tone is slightly tanned, more closely resembling his original Final Fantasy X appearance. The first alternate coloration of this costume reverses the colors of his pants and shirt and gives him black-yellow shoes, and a blue gauntlet, resembling the Besaid Aurochs attire. The second alternate coloration recolors his shorts blue, his shirt white, his gauntlet red and shoes yellow-gray, resembling the Zanarkand Abes attire.
Tidus's first alternate costume, "Zanarkand Abes Uniform", is an updated version of his first alternate costume from Dissidia 012 Final Fantasy and its original appearance in Final Fantasy X. Its first alternate coloration recolors his hood black, his shirt blue and his shorts white, his shoes orange, and his gauntlet blue. The second alternate coloration recolors his shirt black, his shoes orange, and his gauntlet red.
DFF2015 Ace Striker A.png|Ace Striker A.
DFF2015 Ace Striker B.png|Ace Striker B.
DFF2015 Ace Striker C.png|Ace Striker C.
DFF Tidus 2nd Form.png|Zanarkand Abes Uniform A.
DFF2015_Tidus_Abes_B.png|Zanarkand Abes Uniform B.
DFF2015_Tidus_Abes_C.png|Zanarkand Abes Uniform C.
===Equipment===
Tidus wields swords as his main weapons. His weapons are based on their original designs from Final Fantasy X where they change form depending on what ability is attached to it. 
His default weapon is the Brotherhood. The water blade is more transparent, though the sword no longer emits bubbles like it did in the PlayStation Portable Dissidia games and Final Fantasy X. Tidus's first alternate weapon is Longsword, Tidus's starting weapon in Final Fantasy X until he joined Yuna's pilgrimage. His second alternate weapon is the Force Saber, and his third alternate weapon is the Arc Sword.
Dissidia2015Brotherhood.png|Tidus's Brotherhood.
Dissidia2015Longsword.png|Tidus's Longsword.
DFF2015 Force Saber Tidus.png|Tidus's Force Saber.
DDF2015 Tidus's Arc Sword.png|Tidus's Arc Sword.
== Story ==
Tidus returns to World B, having been summoned by Materia to serve as one of her chosen champions. At first, Tidus had no qualms, but upon seeing his father when Spiritus makes contact, Tidus refuses to fight altogether and confides in Firion about this after leaving Materia's domain. The two are approached by Shantotto, who offers them a chance of escaping and the three team up.
While wandering through the Narshe gateway, Tidus and Firion are cautious about Shantotto, who overhears them and scolds them. They are joined by Exdeath, and Tidus and Shantotto engage in combat. Tidus is blindsided by Kefka, who drags him and Exdeath through another portal into Pandaemonium. Once there, Tidus and his group engage Exdeath, Kefka, and Ultimecia in battle until an exit gateway opens up. Tidus, Firion, and Shantotto dash towards it, only to be waylayed by the planesgorgers.
Tidus notices Firion being attacked by Kefka and rushes over to assist, but is engulfed by another portal that takes him to Besaid. Tidus reunites with Firion and encounters Jecht, and the three continue the battle against Exdeath, Kefka, and Ultimecia until the planesgorgers again descend upon them. After their adversaries escape, Jecht offers to stay behind and investigate while Tidus and Firion return to Materia.
Once the final clash begins, Tidus assists Vaan in his assault against Kefka, and in doing so narrowly avoid Kuja's sneak attack. Kefka proves elusive, until Tidus kick Vaan's Pyroclasm back at Kefka from behind. Shinryu descends on to the battlefield, having been lured our by the champions' staged battle, and Tidus and the others combine their strength toward besting the dragon god that is responsible for eroding the realm with the planesgorgers. After a grueling battle, Shinryu is defeated and the warriors are permitted to return home. Before departing, Tidus bestows his essence into a crystal for Materia to use in his place.
== Gameplay ==
:Type: Assassin - Tidus is highly mobile, as most of his Bravery attacks allow him to launch at the enemy. Most of these attacks can be canceled into dashes.
Tidus has a unique moveset where he has only two normal Bravery attacks, and a total of six Dash Bravery attacks, which are input like a normal character's Bravery attacks. Tidus' variety of attacks while dashing makes him difficult to predict, and he can easily go between ground and aerial dashes to change his potential moveset. His attacks often involve him leaping over or charging at opponents, letting him quickly close distance and punish the opponent while dodging their attacks. However, Tidus is reliant on being able to Dash to use his full moveset, and if the player is reckless and depletes Tidus' Dash gauge, he must take time to recover it before he can go on the offensive again. He also suffers from a lack of reliable close-range attacks, and needs distance to leap and charge at his opponents or else his follow-up attack may miss.
=== Abilities ===
Move	Damage 	Input 	Type 	Power 	Frame Data 	Image
 	Bravery 	 	Ground 	 	 	
 	Assail your foe with two quick slashes. 	Assail your foe with two quick slashes. 	Assail your foe with two quick slashes. 	Assail your foe with two quick slashes. 	Assail your foe with two quick slashes. 	
 	Bravery 	 	Ground Dash 	 	 	
 	Slide into your foe and knock them into the air, then assail them with a flurry of kicks. 	Slide into your foe and knock them into the air, then assail them with a flurry of kicks. 	Slide into your foe and knock them into the air, then assail them with a flurry of kicks. 	Slide into your foe and knock them into the air, then assail them with a flurry of kicks. 	Slide into your foe and knock them into the air, then assail them with a flurry of kicks. 	
 	Bravery 	 	Ground Dash 	 	 	
 	Jump toward your foe in an arc and charge, catching them in a shower of blows. (Opponent cannot recover during parts of the combo) 	Jump toward your foe in an arc and charge, catching them in a shower of blows. (Opponent cannot recover during parts of the combo) 	Jump toward your foe in an arc and charge, catching them in a shower of blows. (Opponent cannot recover during parts of the combo) 	Jump toward your foe in an arc and charge, catching them in a shower of blows. (Opponent cannot recover during parts of the combo) 	Jump toward your foe in an arc and charge, catching them in a shower of blows. (Opponent cannot recover during parts of the combo) 	
 	Bravery 	 	Ground Dash 	 	 	
 	Use the inertia of your dash to help slam your blitzball into your opponent. 	Use the inertia of your dash to help slam your blitzball into your opponent. 	Use the inertia of your dash to help slam your blitzball into your opponent. 	Use the inertia of your dash to help slam your blitzball into your opponent. 	Use the inertia of your dash to help slam your blitzball into your opponent. 	
 	Bravery 	 	Aerial 	 	 	
 	Damage your for with two swift strikes. 	Damage your for with two swift strikes. 	Damage your for with two swift strikes. 	Damage your for with two swift strikes. 	Damage your for with two swift strikes. 	
 	Bravery 	 	Aerial Dash 	 	 	
 	Tackle your foe and knock them into the air, then unleash a flurry of kicks. 	Tackle your foe and knock them into the air, then unleash a flurry of kicks. 	Tackle your foe and knock them into the air, then unleash a flurry of kicks. 	Tackle your foe and knock them into the air, then unleash a flurry of kicks. 	Tackle your foe and knock them into the air, then unleash a flurry of kicks. 	
 	Bravery 	 	Aerial Dash 	 	 	
 	Jump toward your foe in an arc, rush toward them with a forward kick, and shower blows upon them. (Opponent cannot recover during parts of the combo) 	Jump toward your foe in an arc, rush toward them with a forward kick, and shower blows upon them. (Opponent cannot recover during parts of the combo) 	Jump toward your foe in an arc, rush toward them with a forward kick, and shower blows upon them. (Opponent cannot recover during parts of the combo) 	Jump toward your foe in an arc, rush toward them with a forward kick, and shower blows upon them. (Opponent cannot recover during parts of the combo) 	Jump toward your foe in an arc, rush toward them with a forward kick, and shower blows upon them. (Opponent cannot recover during parts of the combo) 	
 	Bravery 	 	Aerial Dash 	 	 	
 	Dive toward your opponent and slash them multiple times while spinning. (Opponent cannot recover during parts of the combo) 	Dive toward your opponent and slash them multiple times while spinning. (Opponent cannot recover during parts of the combo) 	Dive toward your opponent and slash them multiple times while spinning. (Opponent cannot recover during parts of the combo) 	Dive toward your opponent and slash them multiple times while spinning. (Opponent cannot recover during parts of the combo) 	Dive toward your opponent and slash them multiple times while spinning. (Opponent cannot recover during parts of the combo) 	
 	HP 	 	- 	 	 	
 	Somersault close to your opponent and attack from above. 	Somersault close to your opponent and attack from above. 	Somersault close to your opponent and attack from above. 	Somersault close to your opponent and attack from above. 	Somersault close to your opponent and attack from above. 	
 	HP 	 	- 	 	 	
 	Pummel the enemy with a litany of blows, slowing their dash gauge recovery. 	Pummel the enemy with a litany of blows, slowing their dash gauge recovery. 	Pummel the enemy with a litany of blows, slowing their dash gauge recovery. 	Pummel the enemy with a litany of blows, slowing their dash gauge recovery. 	Pummel the enemy with a litany of blows, slowing their dash gauge recovery. 	
 	HP 	 	- 	 	 	
 	Rain several explosive spheres of energy down on distant enemies. 	Rain several explosive spheres of energy down on distant enemies. 	Rain several explosive spheres of energy down on distant enemies. 	Rain several explosive spheres of energy down on distant enemies. 	Rain several explosive spheres of energy down on distant enemies. 	
 	HP 	 	- 	 	 	
 	Strike target with three blitzballs, or four at max charge. Charging also increases range and makes you invincible until after your first blow hits. 	Strike target with three blitzballs, or four at max charge. Charging also increases range and makes you invincible until after your first blow hits. 	Strike target with three blitzballs, or four at max charge. Charging also increases range and makes you invincible until after your first blow hits. 	Strike target with three blitzballs, or four at max charge. Charging also increases range and makes you invincible until after your first blow hits. 	Strike target with three blitzballs, or four at max charge. Charging also increases range and makes you invincible until after your first blow hits. 	
 	EX Skill 	 	- 	 	 	
 	Unleash a deadly dance of steel and limb. Upon landing the final hit, your dash gauge is fully restored and its max value is temporarily increased along with its restoration rate.	Unleash a deadly dance of steel and limb. Upon landing the final hit, your dash gauge is fully restored and its max value is temporarily increased along with its restoration rate.	Unleash a deadly dance of steel and limb. Upon landing the final hit, your dash gauge is fully restored and its max value is temporarily increased along with its restoration rate.	Unleash a deadly dance of steel and limb. Upon landing the final hit, your dash gauge is fully restored and its max value is temporarily increased along with its restoration rate.	Unleash a deadly dance of steel and limb. Upon landing the final hit, your dash gauge is fully restored and its max value is temporarily increased along with its restoration rate.	
== Gallery ==
DFFNT Tidus Render2.png
Fleeting Dream.png|Manikin.
Tidus intro Pose NT.gif|Intro pose.
Tidus Victory Pose NT.gif|Victory pose.
DFF15 Tidus.png|Presentation screenshot.
Tidus-Dissidia-2015.jpg|In trailer.
DFFNT_Opening_Cinematic_Warriors_Of_Light.jpg|FMV still.
DFFNT Tidus.jpg|FMV still.
Dissidia_Arcade_Tutorial_Tidus.png|Tidus from the arcade tutorial.
Dissidia_NT_Secretum_(1).png|Tidus in Secretum poster. 
Dissidia_NT_Secretum_(2).png|Tidus in Secretum artwork.
DFFNT Tidus PSN Render Icon.png|PSN Render Icon.
Dissidia Final Fantasy NT Main Heroes.png|Tidus alongside the other 14 main characters.
== Allusions ==
* When Tidus summons Ramuh, he says "Show them how hard it is to dodge lightning!", referring to the time Tidus had to consecutively dodge 200 lightning bolts to acquire the Venus Sigil in his original game.
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Category:Characters in Dissidia Final Fantasy NT