Blood Thrall

===CR +1===
====Prerequisites:====
Any Evil Alignment
====Stats:====
Str+2, Dex+2, Cha+2
====Type:====
Undead (As an undead creature, a blood thrall has no constitution score and uses its charisma modifier to determine bonus hit points)
====Spider Climb:====
A blood thrall is continually affected by a spider climb effect.
====Fast Healing:====
A blood thrall gains fast healing 1
====Natural Armor:====
A blood thrall’s natural armor increases by 1
====Darkvision:====
A blood thrall gains darkvision to a range of 60’
====Gaseous Form:====
If reduced to 0 hit points in combat, a blood thrall assumes gaseous form and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. [It can normally travel up to 9 miles in 2 hours.] Additional damage dealt to a blood thrall forced into gaseous form has no effect. Once at rest, the blood thrall is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 1 hit point per round.)
====Slam:====
A blood thrall gains a slam attack dealing 1D6 damage plus energy drain. (1 level, DC = 10 + 1/2 HD + Charisma modifier)
====Blood Drain:====
A blood thrall inflicts 1 point of constitution damage at the end of its turn if it establishes or maintains a pin.
====Undead Immunities:====
A blood thrall possesses all undead immunities.
====Vampiric Weaknesses:====
*Blood thralls cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from mirrors or strongly presented holy symbols. These things don't harm the blood thrall—they merely keep it at bay. A recoiling blood thrall must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. Holding a blood thrall at bay takes a standard action. After 1 round, a blood thrall can overcome its revulsion of the object and function normally each round it makes a DC 30 Will save.
*Blood thralls cannot enter a private home or dwelling unless invited in by someone with the authority to do so.
*Exposing a blood thrall to direct sunlight staggers it on the first round of exposure and destroys it utterly on the second consecutive round of exposure if it does not escape. 
*Each round of immersion in running water inflicts damage on a blood thrall equal to one-half of its maximum hit points—a blood thrall reduced to 0 hit points in this manner is destroyed. 
*Driving a wooden stake through a helpless blood thrall’s heart instantly slays it (this is a full-round action). However, it returns to life if the stake is removed, unless the head is also severed and anointed with holy water.
Category:World
Category:Custom
Category:RP
Category:Template