154093-163-game-update-notes-16-november-2016

== Content ==
			
Raids
Redmoon Terror
The second phase of the Redmoon Terror raid—Redmoon Mutiny—is now live! In addition to a dozen mini-bosses, three new challenging boss encounters await well-prepared groups, including the insidious final boss—Laveka the Dark-Hearted.
Base population kills will now contribute towards The Bloodied reputation.
Item-level boosts granted by class set imbuements have been adjusted to better coincide with the desired power level of players engaging in Redmoon Mutiny.
The Plundered Chest awarded from the Mordechai Returns quest now has a chance to provide players with their very own Corsair's Cranium pet!
Itemization
Runes
Furor
Changed the interaction with Steadfast due to changes to the ability. Steadfast grants an additional stack of Evasion.
Quick Feet
Speed buff is now replaced by a fresh speed buff if a Dash is used again while it’s up.
Déjà Vu
Now triggers off of Mind Bursts cast with 3 or more Psi Points.
Consumables
Boosts have had their shared cooldown adjusted to be more consistent.
Gadgets
Jury-Rigged Threat Analyzer
Fixed an issue in which this would not become available at 25 stacks.
Item Special
Enrage
Fixed an issue in which this would not apply if you had Interrupt Armor.
Items
A number of head-slot items have had typos in their names addressed—"Crowns" not "Frowns"!
Shields
Medix Safety Shield
Fixed an issue in which Volatile Discharge would be triggered instead of Protective Discharge.
Launcher
Patching
The patching process has been updated in effort to reduce the occurrence of a "Client/Server Mismatch" error.
Combat
AMPS
Warrior
Kinetic Fury
750+ Kinetic Energy Damage bonus increased to 9%, up from 8%.
Fury
No longer requires direct damage.
Can only trigger once per second.
Bloodlust
Triggers on targets below 20%, up from 15%.
Fixed a tooltip issue to indicate only direct Critical Hits trigger Bloodlust.
Laceration
Now only triggers from Sword Attacks.
Trigger chance is reduced to 15%, down from 25%.
Internal cooldown removed.
Ticks immediately on application (5 ticks, up from 4 ticks).
Radiate
Now increases your Technology damage dealt by 5% while you are radiating damage.
Cheap Shot
Now affects targets that are under a control-impairing effect (Stun, Knockdown, Subdue, Blind, Tether) and Vulnerable NPCs.
Increases all damage you deal to the target by 6% for 6 seconds.
Cannot reapply to a target already under the effect.
Class Abilities
Fixed an issue where Ability Charge skills were sometimes not being modified correctly by Cooldown reductions.
Classes
Engineer
Abilities
Unsteady Miasma
This skill has been adjusted to be a defensive skill gated by resource.
Now places a 3-second Aura at the target's location or the end of the telegraph that deals damage every 1 second, and reduces damage dealt to you from foes affected by it.
Costs 35 Volatility.
Deals 6.14 damage per level.
Deals 19.39% Support Power damage.
Additional 2.31% Support Power per tier.
While in the aura, foes deal 20% reduced damage to you.
T4: Particle Ejector deals an additional 25% damage to targets affected by your Unsteady Miasma.
T8: Volatility cost removed. The skill now has 2 charges and fully recharges every 12 seconds. The effects of your Unsteady Miasma now stack twice.
Medic
Abilities
Antidote
Focus cost is now 30 at all tiers.
Cooldown is 6 seconds, down from 8 seconds.
GCD is 0.5 seconds, down from 1 second.
Range is now 25 meters, up from 15 meters.
Focus cost is now 30 at all tiers.
Catharsis
Focus cost is now 30 at all tiers.
Flash
T8: The benefits are now gained if below 2 Actuators.
Stalker
Abilities
Reaver
T4: Damage decreased by 20% for 3 seconds, up from 2.5%.
Ruin
Cost is now 40 Suit Power.
Refunds 5 Suit Power per target hit.
GCD is 0.75 seconds and has a 0.75-second cast time.
Deals 6.42 damage per level.
Deals 14.77% Assault power per tick.
Damage increased by 2.16% Assault Power per tier.
T4: Increases the damage dealt by Neutralize to any target affected by Ruin by 10%.
T8: Increases damage dealt by 3% per target hit with Ruin for the next 3 seconds. Caps at 5 stacks.
Stealth Bonus: Increases Ruin damage by 50%.
Updated visuals to more easily distinguish it from Neutralize.
Steadfast
Base Cooldown is now 26 seconds.
Grants 3 Stacks of Evasion on use.
Recharge time is reduced by 1 second per tier.
T4: Reduces incoming damage by 20% for 3 seconds.
T8: Charge count increased to 3.
Stance
Nano Skin: Evasive
Reduced Armor gain to 20%, down from 25%.
No longer grants 10% to deflect at base.
Now grants Evasion on receiving direct damage. Evasion increases Deflect chance by 7.5% per stack and is removed on a successful deflect.
Housing
Fixed issue where pre-dyed items on mannequins were not preserving the dye.
IP Authentication
You can now input your verification code in the Launcher when logging in through Steam.
Content
Quests
The Blood Moonshine quest can now be turned in via Comm Call.
User Interface
Addons
Holo-Wardrobe
Added an alert icon and tooltip text on costume items that are no longer in the Holo-Wardrobe. Any items with the Alert icon must be removed from the costume or re-added to the Holo-Wardrobe before other changes to the costume can be saved.
Combat Log
Fixed an issue where certain types of Combat Logs would fail to display if caused by a creature rather than a player (Deflect, etc.).
Fixed an issue where CCState-related Combat Logs would only display correctly the first time after logging in; after that they would display text incorrectly.
Trading
Fixed issue where time-limited trading of soulbound items was not checked for dragging items onto the trade window.	
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