Nexus Heroes / Gordon

Gordon is a playable character in Nexus Heroes, hailing from the Half-Life series. His design comes from Half-Life 2 and its episodes, though weapons and nods to the first Half-Life are also present in his portrayal.
==Who is Gordon? ==
===THE MAN OF FREEDOM AND SCIENCE===
After an accident at the secret scientific research facility of Black Mesa teleported an army of aliens on planet earth, Gordon Freeman, one of the scientists that was present during the accident, took it upon himself to fight back the invasion and send back the aliens to where they came from. Protected by his HEV Suit and armed with a handy crowbar, Gordon would become a symbol of the human resistance against the powerful armies of outer space and its sinister leaders.
==Gameplay==
===Overview===
Courtesy of his bulky HEV Suit, Gordon is a heavyweight fighter with below average mobility but blessed with excellent tools to control the stage, especially with his Side Special and Down Special, which allow him to make smart and strategic plays with the placement of a Tripmine and manage the bouncing Energy Ball he can shoot out. His Gravity Gun is also quite an important part of his moveset, especially in conjunction with his Energy Ball. It's also a very effective counter to projectiles, as he'll be able to catch and toss back anything that is thrown at him.
His Normals are mostly disjointed hits with the Crowbar, making Gordon something of a swordfighter, though they are not especially well suited for combos. Gordon's recovery is another shortcoming of his, being pretty slow, predictable and not going as high as that of other characters.
===Movelist===
  	Name  	Description
Neutral Attack, 	Symbol of Freedom 	Swings his Crowbar twice in rapid succession, hitting from right to left and from left to right.
Dash AttackDash, 	Fighting Back 	A single, rapid swing with the Crowbar, with great power but some high end lag.
Side Tilt 	Unrelenting Opposition	A single swing of the Crowbar in front of himself. It has more range than his Jab, and more power too.
Up Tilt 	Resistance Uprise 	An upward rising swing with the Crowbar, which drags opponents into the air.
Down Tilt 	Scientist's Boot 	Stomps low to the ground with his foot.
Forward Strong+ 	Gluon Gun 	Fires the Gluon Gun in an arch from from low to high, trapping enemies into a series of hits before launching them off. It covers a wide range in front of Gordon, but it is highly punishable because of how long the animation is.
Up Strong+ 	Hive Hand 	Fires a small army of alien insects from the Hive Hand above himself, hitting opponents multiple times before launching them.
Down Strong+ 	Double Shift 	Swings his Crowbar low to the ground in front and then behind himself, hitting at both sides.
Neutral AerialAirborne	Spinning Crowbar 	Swings his Crowbar from high to low at 180 degrees in front of himself, hitting pretty much whoever isn’t right behind him.
Forward AerialAirborne	Power Knee 	Thrusts his knee forward, knocking back foes.
Back AerialAirborne 	Freedom Swing 	Swings his Crowbar behind himself.
Up AerialAirborne 	Insurgence 	Swings the Crowbar above himself, similarly to his Up Tilt.
Down AerialAirborne 	Burial 	Stomps twice below himself with his left and right foot.
Grab 	Grab 	Holds the opponent by the neck with the end of the Crowbar.
Pummel, 	Brute Force 	Punches the opponent in the face.
Forward Throw, 	Brain over Brawn 	Pulls the opponent closer with the Crowbar, hits their stomach with a knee strike, then swings the Crowbar to knock them forward.
Back Throw, 	Head-Smasher 	Pulls the opponent close, dragging them behind himself and onto their knees. Gordon then launches them away with a powerful kick to the head.
Up Throw, 	Home Run 	Pulls the opponent close with the Crowbar, then swings it in a baseball bat fashion and knocks the opponent high into the air.
Down Throw, 	The Squasher 	Drags the opponent to the ground with the Crowbar, then stomps them in the head twice with his foot.
Floor AttackGrounded >	Rise and Shine 	A wide, 360° degree swing of his Crowbar.
Edge AttackLedge > 	Payback Time 	Climbs back up and swings his Crowbar low to the ground.
NEUTRAL SPECIAL 	Gravity Gun 	Uses the Gravity Gun to catch foes and projectiles, holding them still for a brief time, during which Gordon can walk and jump around. The opponent or projectile caught can then be shot forward, backward, downward or upward, similarly to a regular Grab move.
SIDE SPECIAL 	Pulse Rifle 	Fires an Energy Ball from the Overwatch Pulse Rifle. The projectile travels forward slowly, and deals high electrical type damage upon contact with an enemy. However, upon contact with a surface, it will bounce off in the opposite direction. It does so three times before it disappears. When fired in the air, Gordon will shoot it diagonally downward, and it will bounce off the ground upward at an angle.
UP SPECIAL 	Long Jump Module 	Gordon crouches, then hops up at a slightly diagonal angle upward using the Long Jump Module. It can leave Gordon vulnerable, and while the direction can be altered slightly with the control stick, it will only allow players to gain full control of Gordon after he either touches the ground or is hit, making it a risky move to use when on the stage, as the risk of jumping off the edges is high.
DOWN SPECIAL 	Laser Tripmine 	Places a Laser Tripmine on the ground, if the move is tapped. If the input is held, Gordon will hold the Mine and will be able to move around, and place the Mine when the button is released. Doing this in front of a wall will have Gordon place the Mine on that surface, rather than on the ground. The Mine detonates when anything comes in contact with it or the small laser it emits, making the area of detonation much wider than it seems.
FINISHER 	Resonance Cascade 	Gordon will fire the Displacer Cannon from Half-Life : Opposing Force in front of himself. Anyone that is hit by the blast will then be caught into a cutscene. First, they will be teleported on a dark area of Xen, where several Vortigaunts will assault them with green beams of electricity. Another green blast will then teleport the opponents on yet another area of Xen, where this time the opponents will be attacked by a massive Gargantua who will charge into them. As they are knocked back by the tackle, the opponents will teleport once more, this time in front of the Nihilant himself, the supreme leader of Xen, who will finish off the opponents with a massive energy blast, which will also end the cutscene, teleporting the opponents back to the stage.
===Intro Animation===
Gordon spawns into the stage from a green energy sphere. Although hard to hear, a scoff from the G-Man can be heard as Gordon makes his entrance.
===Taunt===
Spins the Crowbar in his hand, then uses the tip of it to adjust his glasses.
===Idle Poses===
*Gordon adjusts the gloves of his HEV Suit and move his torso a bit, then focuses back on the battle.
*Adjusts his glasses with his index finger.
===Victory Poses===
*UP : Adjusts his glasses, then leans his Crowbar onto his shoulder while silently nodding at the camera.
*SIDE : An Headcrab will leap at Gordon’s back while emitting its typical screech, startling him. He will however be able to move in time to avoid him and knock him into the camera with a swing of his Crowbar.
*DOWN : Gordon will nod silently, slowly turning his back to the camera, while the background slowly darkens and a glowing, white doorframe opens up on thin air, with the G-Man's silhouette visible in it. Gordon will then walk into the door.
==Arcade Mode==
The first match of Gordon's Arcade Mode pits him against another hero from an important First Person Shooter series, Master Chief. The second encounter is a nod to the Ravenholm segment from Half-Life 2, and Gordon has to face an army of Raymans in a zombie-infested town. Rayman as the opponent is a play on Gordon's last name : Freeman vs Rayman.
After concluding a Bonus Stage, Gordon faces Cloud in a one-on-one encounter, which references the crossover between Half-Life and Final Fantasy XV. After that, a match against Lifeline and Delta takes place, this one referencing Alyx Vance and her hulking robot partner Dog.
His third to last battle sees him facing three opponents with an orange color scheme : Crash, Aloy and Ratchet & Clank, as a nod to the Orange Box, the Valve games compilation which included the two Episodes of Half-Life 2, and which debuted Team Fortress 2 and, most notably, Portal. Speaking of which, Chell is Gordon's Rival, who is fought in a battle titled "The Silent Type", as a reference to the fact that both Gordon and Chell are mute protagonists from Valve games. This pairing is also unique in the fact that, unlike most characters, Gordon and Chell inhabit the same narrative universe.
Round 	Opponent 	Stage 	Music 	
1 	Master Chief 	Air Force Base 	Guile Stage 	
2 	Rayman
 Rayman
 Rayman	Raccoon City 	Raccoon City 	
Bonus Stage 1	Bonus Stage 1	Bonus Stage 1 	Bonus Stage 1 	Bonus Stage 1
3 	Cloud 	Tiger Dojo 	Heat Haze Shadow	
4 	Lifeline
 Delta	Empire City 	Rabble Rouser 	
Bonus Stage 2	Bonus Stage 2	Bonus Stage 2 	Bonus Stage 2 	Bonus Stage 2
5 	Crash
 Aloy
 Ratchet & Clank	Black Mesa 	Dark Energy 	
6 	Chell
(Rival Battle)	Aperture Laboratories	Still Alive 	
7 	Kerrigan 	Kerrigan's Leviathan 	Conscience 	
==Alternates==
===Alternate Colors===
*ORANGE : Default appearance, based on his design from Half-Life 2 and its episodes.
*RED : Based on the HEV Suit worn by Colette Green from Half-Life : Decay.
*GREEN : Color reference to the boxart of Half-Life : Opposing Force.
*BLUE : Color reference to the boxart and title of Half-Life : Blue Shift.
===Alternate Costume===
File:PN GORDON RENDER.png|"Default" Costume
File:PN GORDON ALT.png|"Space Biker Suit" Costume
*Default : Based on his appearance in Half-Life 2.
*Space Biker Suit : Based on the early design of Gordon from the first Half-Life, a character named Ivan the Space Biker.
==Trivia==
*Gordon's suit will play various audio clips from the Half-Life games in certain situations. 
**When his percent is over 100%, the suit will say "Warning : Vital Signs Critical."
**When he is killed, a long "beep" will be heard.
Category:Project Nexus
Category:Project Nexus / Movesets
Category:Movesets