List of Devil Survivor Overclocked Skills

The following is a list of skills found in Devil Survivor Overclocked. Skills exclusive to Overclocked are in deep red.
==Command Skills==
These Skills serve as attacks or support spells. Once cracked, when a team fully charges their Magnetite, any of the cracked Command Skills can be taught to a demon in the team.
Skill 	Element 	Cost 	Stats 	Effect
Dia 	Recovery	8 MP 	- 	Restores some HP to one team member.
Diarahan 	Recovery	20 MP 	Ma14 	Restores all HP to one team member.
Media 	Recovery	20 MP 	Ma11 	Restores some HP to all team members.
Mediarahan 	Recovery	45 MP 	Ma17 	Restores all HP to all team members.
Amrita 	Recovery	9 MP 	Ma6 	Cures all ailments on all team members.
Prayer 	Recovery	55 MP 	Ma20 	Restores all HP and cures all ailments on all team members.
Recarm 	Recovery	20 MP 	Ma12 	Revives one fallen ally with low HP.
Samarecarm 	Recovery	35 MP 	Ma19 	Revives one fallen ally with full HP.
Recarmloss 	Recovery	30 MP 	Ma16 	Revives fallen team members, fully restores team's HP, and cures all ailments, but reduces caster's HP to 1.
Agi 	Fire 	4 MP 	- 	Inflicts light Fire damage on one enemy.
Agidyne 	Fire 	13 MP 	Ma17 	Inflicts heavy Fire damage on one enemy.
Fire Dance 	Fire 	23 MP 	Ma8 Ag6 	Inflicts moderate Fire damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Maragi 	Fire 	20 MP 	Ma9 Ag8 	Inflicts light Fire damage on all enemies.
Maragidyne 	Fire 	42 MP 	Ma15 Ag14	Inflicts heavy Fire damage on all enemies.
Bufu 	Ice 	4 MP 	- 	Inflicts light Ice damage on one enemy.
Bufudyne 	Ice 	13 MP 	Ma17 	Inflicts heavy Ice damage on one enemy.
Ice Dance 	Ice 	23 MP 	Ma8 Ag6 	Inflicts moderate Ice damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Mabufu 	Ice 	20 MP 	Ma9 Ag8 	Inflicts light Ice damage on all enemies.
Mabufudyne 	Ice 	42 MP 	Ma15 Ag14	Inflicts heavy Ice damage on all enemies.
Zio 	Elec 	4 MP 	- 	Inflicts light Electric damage on one enemy.
Ziodyne 	Elec 	13 MP 	Ma17 	Inflicts heavy Electric damage on one enemy.
Elec Dance 	Elec 	23 MP 	Ma8 Ag6 	Inflicts moderate Electric damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Mazio 	Elec 	20 MP 	Ma9 Ag8 	Inflicts light Electric damage on all enemies.
Maziodyne 	Elec 	42 MP 	Ma15 Ag14	Inflicts heavy Electric damage on all enemies.
Zan 	Force 	4 MP 	- 	Inflicts light Force damage on one enemy.
Zandyne 	Force 	13 MP 	Ma17 	Inflicts heavy Force damage on one enemy.
Force Dance 	Force 	23 MP 	Ma8 Ag6 	Inflicts moderate Force damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Mazan 	Force 	20 MP 	Ma9 Ag8 	Inflicts light Force damage on all enemies.
Mazandyne 	Force 	42 MP 	Ma15 Ag14	Inflicts heavy Force damage on all enemies.
Holy Dance 	Almighty	45 MP 	St8 Ma9 	Inflicts moderate Almighty damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Megido 	Almighty	50 MP 	St9 Ma16 	Inflicts moderate Almighty damage on all enemies.
Megidolaon 	Almighty	75 MP 	St9 Ma18 	Inflicts heavy Almighty damage on all enemies.
Drain 	Almighty	2 MP 	Ma10 	Steals HP and MP from one enemy.
Dreamfest 	Almighty	3 MP 	Ma13 	Steals a large amount of MP from one enemy.
Cursed Dance	Curse 	23 MP 	Ma10 Ag8 	Inflicts Curse damage to random targets equal to 1/4 of the target's current HP. Hits 2-5 times, max 3 times on one enemy.
Judgement 	Curse 	35 MP 	Ma16 Vi14	Halves current HP of all enemies.
Anger Hit 	Phys 	5% HP 	St5 	Guaranteed critical hit to one enemy, but 50% accuracy.
Power Hit 	Phys 	8% HP 	St9 Vi9 	Inflicts heavy Physical damage on one enemy.
Mighty Hit 	Phys 	15% HP 	Ag10 	Guaranteed critical hit to one enemy.
Final Strike	Phys 	All but 1 HP	Vi16 	Inflicts Physical damage to one enemy equal to the user's current HP.
Piercing Hit	Phys 	10% HP 	St18 	Inflicts moderate Physical damage to one enemy. Cannot be resisted, nulled, or absorbed.
Holy Strike 	Almighty	25% HP 	St22 	Inflicts moderate Almighty damage to one enemy. Damage is dependent on Strength rather than Magic.
Mow Down 	Phys 	13% HP 	St9 	Inflicts moderate Physical damage to all enemies.
Berserk 	Phys 	12% HP 	St10 Ag9 	Inflicts moderate HP-dependent Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Brutal Hit 	Phys 	10% HP 	St18 	Inflicts moderate HP-dependent Physical damage on one enemy.
Hassohappa 	Phys 	15% HP 	Vi16 Ag13	Inflicts moderate HP-dependent Physical damage on all enemies.
Deathbound 	Phys 	20% HP 	St16 	Inflicts heavy HP-dependent Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Multi-Strike	Phys 	15% HP 	Ag13 	Inflicts light Physical damage to all enemies 2-7 times. Number of hits depends on Agility.
Weak Kill 	Phys 	10% HP 	St11 Ma8 	Inflicts moderate Physical damage to one enemy with increased power if the target is suffering from an ailment.
Death Call 	Curse 	26 MP 	Ag18 	Instantly kills all enemies suffering from Mute or Paralyze ailment.
Paral Eyes 	Curse 	15 MP 	Ma7 Ag9 	Moderate chance of inflicting Paralyze ailment to all enemies.
Mute Eyes 	Curse 	15 MP 	Ma5 Ag7 	Moderate chance of inflicting Mute ailment to all enemies.
Petra Eyes 	Curse 	22 MP 	Ma9 Ag10 	Moderate chance of inflicting Petrify ailment to all enemies.
Gigajama 	Almighty	20 MP 	Ma9 Ag13 	High chance of inflicting Seal ailment to one enemy.
Diajama 	Curse 	10 MP 	Ma9 Ag12 	Moderate chance of inflicting Curse ailment to one enemy.
Makajamaon 	Curse 	25 MP 	Ma14 	High chance of inflicting Mute ailment to all enemies.
Might Call 	Support 	8 MP 	St13 	Guarantees a critical hit for the next Physical attack done by each team member.
Shield All 	Support 	23 MP 	Ma14 Vi14	Blocks one non-Almighty attack for each team member.
Taunt 	Support 	10 MP 	Vi7 	Enemies will target user, but user will receive less damage.
Makarakarn 	Support 	23 MP 	Ma12 Ag11	Reflects one non-Almighty magic attack for each team member.
Tetrakarn 	Support 	23 MP 	Ma11 Vi12	Reflects one Physical attack for each team member.
==Passive Skills==
These skills passively change a character's defensive or offensive capabilities.
Skill 	Stats 	Effect
Leader Soul 	Vi6 	If a team member would take a mortal blow, and the damage is less than the leader's current HP, the equipping leader will take the hit instead.
+Mute 	Ma9 Ag7 	Physical attacks may inflict the Mute ailment.
+Poison 	St7 Ag5 	Physical attacks may inflict the Poison ailment.
+Paralyze 	St10 Ag8 	Physical attacks may inflict the Paralyze ailment.
+Stone 	Vi12 Ag10	Physical attacks may inflict the Petrify ailment.
Drain Hit 	St14 Ag13	Physical hits restore HP equal to 25% of damage done.
Life Bonus 	St4 Vi4 	Max HP +10%
Life Surge 	St7 Vi7 	Max HP +30%
Mana Bonus 	Ma4 Ag4 	Max MP +10%
Mana Surge 	Ma7 Ag7 	Max MP +30%
Hero Aid 	St4 	Critical rate +25%
Ares Aid 	St13 	Critical rate +50%
Critical Heal	Ma13 	Restores some HP after successfully delivering a critical hit.
Attack All 	St15 Ag15	Regular attack hits all enemies.
Pierce 	St14 	Physical attacks cannot be resisted, nullified, or absorbed.
Counter 	St8 Ag7 	Low chance of retaliating when struck with a physical attack.
Retaliate 	St10 Ag10	Moderate chance of retaliating when struck with a physical attack.
Avenge 	St14 Ag16	High chance of retaliating when struck with a physical attack.
Dual Shadow 	Ag15 	25% chance of the character repeating the attack they just performed.
Extra One 	Ag13 	The character always has an Extra Turn in battle.
Extra Charge 	Ag17 	All attacks do double damage during Extra Turns.
Extra Savings	Ag19 	All attacks have no cost during Extra Turns.
Phys Boost 	St6 Vi9 	Physical damage +20%.
Phys Amp 	St12 Vi14	Physical damage +50%.
Fire Boost 	St7 Ma7 	Fire damage +20%.
Fire Amp 	St12 Ma12	Fire damage +50%.
Ice Boost 	Ma7 Vi7 	Ice damage +20%.
Ice Amp 	Ma12 Vi12	Ice damage +50%.
Elec Boost 	Ma7 Ag7 	Elec damage +20%.
Elec Amp 	Ma12 Ag12	Elec damage +50%.
Force Boost 	Vi7 Ag7 	Force damage +20%.
Force Amp 	Vi12 Ag12	Force damage +50%.
Grimoire 	Ag11 	Greatly increases chance of inflicting status ailments.
Race-O 	St7 	Damage done to an opponent of the same race as the character +50%.
Race-D 	Vi7 	Damage taken from an opponent of the same race as the character -50%.
Anti-Phys 	St8 Vi8 	Resists damage from Physical attacks.
Anti-Fire 	St6 Ma6 	Resists damage from Fire attacks.
Anti-Ice 	Ma6 Vi6 	Resists damage from Ice attacks.
Anti-Elec 	Ma6 Ag6 	Resists damage from Electric attacks.
Anti-Force 	Vi6 Ag6 	Resists damage from Force attacks.
Anti-Curse 	Ma9 	Resists damage from Curse attacks, reduces chance of suffering from ailments.
Anti-Most 	Ma14 Vi14	Resists damage from all attacks and ailments except for Physical and Almighty attacks.
Anti-All 	Ma15 Vi15	Resists damage from all attacks and ailments except Almighty attacks.
Null Phys 	St12 Vi12	Provides immunity to Physical attacks.
Null Fire 	St10 Ma10	Provides immunity to Fire attacks.
Null Ice 	Ma10 Vi10	Provides immunity to Ice attacks.
Null Elec 	Ma10 Ag10	Provides immunity to Electric attacks.
Null Force 	Vi10 Ag10	Provides immunity to Force attacks.
Null Curse 	Ma13 	Provides immunity to Curse attacks and ailments.
Phys Repel 	St15 Vi15	Reflects Physical attacks.
Fire Repel 	St14 Ma14	Reflects Fire attacks.
Ice Repel 	Ma14 Vi14	Reflects Ice attacks.
Elec Repel 	Ma14 Ag14	Reflects Electric attacks.
Force Repel 	Vi14 Ag14	Reflects Force attacks.
Phys Drain 	St16 Vi16	Absorbs Physical attacks.
Fire Drain 	St15 Ma15	Absorbs Fire attacks.
Ice Drain 	Ma15 Vi15	Absorbs Ice attacks.
Elec Drain 	Ma15 Ag15	Absorbs Electric attacks.
Force Drain 	Vi15 Ag15	Absorbs Force attacks.
Endure 	Vi6 	Withstand one mortal blow once per battle with 1 HP remaining.
Crisis Might 	Vi15 	Physical damage +50% when low on HP.
Watchful 	- 	Character gains a small additional portion of EXP earned by the main character while not assigned to a team.
Vigilant 	- 	Character gains a great additional portion of EXP earned by the main character while not assigned to a team.
Life Aid 	Vi11 Ag11	10% max HP is restored at the end of every battle.
Life Lift 	Vi13 Ag13	30% max HP is restored at the end of every battle.
Mana Aid 	Ma13 Ag13	10% max MP is restored at the end of every battle.
Victory Cry 	Ma15 Ag15	Some HP and MP is restored at the end of every battle.
==Auto Skills==
:Main article: Auto Skill
Skill 	Cost 	Stats 	Effect
Blitzkrieg 	4 MP 	St8 Ma9 	Offense +25% during battle
Debilitate 	12 MP 	Ag14 	Enemy accuracy, evasion, and defense -25%
Hustle 	3 MP 	Ag8 	Accuracy and evasion +25% during battle
Fortify 	5 MP 	Ma7 Vi8 	Defense +25% during battle
Tailwind 	Passive	Ag4 	Team Agility increased in battle
Barrier 	16 MP 	Ma15 Ag14	Casts Makarakarn at the start of the battle
Wall 	15 MP 	Ma14 Vi15	Casts Tetrakarn at the start of the battle
Shield All+ 	18 MP 	Ma20 	Casts Shield All at the start of the battle
Strengthen 	10 MP 	Vi10 	Negates all elemental weaknesses within the team
Ban Phys 	15 MP 	St14 Vi14	Cancels the first physical attack during battle
Ban Fire 	8 MP 	St8 Ma8 	Cancels the first fire attack during battle
Ban Ice 	8 MP 	Ma9 Vi9 	Cancels the first ice attack during battle
Ban Elec 	8 MP 	Ma9 Ag9 	Cancels the first electric attack during battle
Ban Force 	8 MP 	Vi8 Ag8 	Cancels the first force attack during battle
Ban Curse 	6 MP 	Ma11 	Cancels the first mystic attack during battle
Rage Soul 	6 MP 	Vi16 	Doubles physical damage, but only basic attacks can be used
Pierce+ 	6 MP 	St21 	Team members gain Pierce
Full Might 	10 MP 	St19 	Casts Might Call at the start of the battle
Marksman 	Passive	Ag7 	Guarantees that all Phys attacks used by the team hit
Dual Shadow+	22 MP 	Ag20 	Team members gain Dual Shadow
Battle Aura 	10 MP 	Ma9 Vi9 	Nullifies damage lower than 50 (including Almighty damage)
Magic Yang 	Passive	Ma13 	Both sides have their MP costs halved
Magic Yin 	16 MP 	Ma18 	Damage from MP skills +50%, MP costs doubled in battle, physical attacks cannot be used
Health Save 	Passive	Ag11 	HP cost for Physical skills -75% for both sides
Alter Pain 	Passive	St11 Ma12	Team members recover MP relative to the damage taken
Revive 	25 MP 	Ma17 	Casts Recarm at the start of the battle if there are any fallen team members
Healing 	12 MP 	Ma9 Vi9 	Casts Media at the start of the battle if any team members are injured
Grace 	25 MP 	Ma19 	Casts Prayer at the start of the battle if any team members are injured
==Racial Skills==
==Unique Skills==
These skills are unique to certain demons and bosses and cannot be cracked. Skills that can be used with fusible demons are in light blue.
Skill 	Type 	Element 	Effect
Devil's Fuge 	Command 	Phys 	Pierces Beldr's defenses. Only present during encounters with Beldr.
Desperation 	Command 	Almighty	Kills self to inflict Almighty damage to all enemies. The lower the user's HP, the more damage the attack will inflict.
Gunfire 	Command 	Phys 	Inflicts heavy Physical damage to one enemy, power increases if target is human.
Lost Flame 	Command 	Fire 	Inflicts heavy Fire damage on all enemies.
Spawn 	Command 	Almighty	Inflicts moderate Almighty damage to one enemy with a high chance of causing the Egg ailment. Eggs will hatch upon the infected party's next turn, causing heavy Almighty damage to the infected and spawning a Fly unit.
Knight Soul 	Passive 	Passive 	If the leader will take a mortal blow, the equipping demon will take that blow instead and endure the blow if it would die from it.
Paladin Soul 	Passive 	Passive 	If the leader will take a mortal blow, the equipping demon will take that blow instead and endure the blow if it would die from it while receiving 50% less damage.
Hero Soul 	Passive 	Passive 	If the leader is targeted by an attack, the equipping demon will take the damage in the leader's place provided its resistance to that attack is equal to or better than that of the leader.
Beast Eye 	Passive 	Passive 	Enables 2 actions in a single turn.
Dragon Eye 	Passive 	Passive 	Enables 3 actions in a single turn.
Monstrous Cry 	Passive 	Passive 	Some HP and MP is restored at the end of every battle.
Ancient Mars 	Racial 	Passive 	Enables a second skirmish and allows user to move through obstacles.
Immortal 	Racial 	Passive 	Nullifies all attacks and allows user to move through obstacles.
Long Range 	Racial 	Passive 	Attack range increased to 3.
Hot Flower 	Racial 	Passive 	Attack range increased to 3, but user is unable to move.
King's Gate 	Racial 	Passive 	Attack range increased to 3, but user is unable to move.
Fiend 	Racial 	Passive 	Attack range increased to 3, but user is unable to move. (In Overclocked, Ghost Q, Yomotsu Ikusa and Nebiros bypass the movement restriction despite it being listed.)
Dark Hand 	Racial 	Passive 	Attack range increased to 6, but user is unable to move.
Violent God 	Racial 	Passive 	Infinite attack range, but user is unable to move.
King's Gate [2] 	Racial 	Passive 	Infinite attack range, but user is unable to move.
Evil Flame 	Racial 	Field 	Enables the use of Fire of Sodom, which causes heavy Fire damage to all enemy parties.
Amane's Spirit 	Unlisted	Passive 	Drains HP and MP from unconscious Amane based on damage sustained at the end of each turn.
Fervid Flame 	Unlisted	Field 	Inflicts heavy Fire damage on any party standing on a burning tile at the end of their turn.
Vampiric Mist 	Unlisted	Field 	Inflicts Curse damage on all enemy parties and absorbs it as HP.
Purging Light 	Unlisted	Field 	Inflicts Curse-based damage to all enemy parties' MP.
Calamity of Babylon	Unlisted	Field 	Inflicts very heavy Curse damage on all enemy parties that may inflict Mute.
Megidoladyne 	Unlisted	Field 	Inflicts very heavy Almighty damage on all enemy parties. Damage increases with each cast.
Death Pact 	Unlisted	Field 	Fully restores HP and MP to Honda at the end of each of Honda's turns.
Category:Devil Survivor Overclocked
Category:Lists of Spells and Skills
Category:Devil Survivor Gameplay