Damage

Damage, abbreviated in-game as DMG, is dealt when a character or enemy attacks its target.
==General Damage Formula==
Damage dealt by character and enemy skills are calculated as:
\begin{align} \text{DMG} ={} & \text{Base DMG}_\text{Attacker} \times \text{CRIT Multiplier}_\text{Attacker} \times \text{DMG Boost Multiplier}_\text{Attacker} \\ & \times \text{Weaken Multiplier}_\text{Attacker} \\ & \times \text{DEF Multiplier}_\text{Target} \times \text{RES Multiplier}_\text{Target} \\ & \times \text{Vulnerability Multiplier}_\text{Target} \times \text{DMG Mitigation Multiplier}_\text{Target} \\ & \times \text{Broken Multiplier}_\text{Target} \end{align}
===Base DMG===
\text{Base DMG} = \text{Ability Multiplier} \times \text{Stat} + \text{Extra DMG}
===CRIT Multiplier===
\text{CRIT Multiplier} = \begin{cases}
1 + \text{CRIT DMG} & \text{if attack scores a CRIT hit}\\
1 & \text{otherwise}\\
\end{cases}
===DMG Boost Multiplier===
\text{DMG Boost Multiplier} = 1 + \text{Elemental DMG Boost} + \text{All DMG Boost} + \text{DoT Boost}
===Weaken Multiplier===
\text{Weaken Multiplier} = 1 - \text{Weaken}
===DEF Multiplier===
For characters and enemies:
\text{DEF Multiplier} = 1 - (\frac{\text{DEF}}{\text{DEF} + 200 + 10 \times \text{Level}_\text{Attacker}})
For enemies only:
\text{DEF} = 200 + 10 \times \text{Level}
Therefore:
\text{DEF Multiplier}_\text{Enemy} = \frac{\text{Level}_\text{Attacker} + 20}{(\text{Level}_\text{Enemy} + 20) \times (1 - \% \text{DEF Reduction} - \% \text{DEF Ignore}) + \text{Level}_\text{Attacker} + 20}
===RES Multiplier===
\text{RES Multiplier} = 1 - (\text{RES}_\text{Target} - \text{RES PEN}_\text{Attacker})
===Vulnerability Multiplier===
\text{Vulnerability Multiplier} = 1 + \text{Elemental Vulnerability} + \text{All Type Vulnerability} + \text{DoT Vulnerability}
===DMG Mitigation Multiplier===
\text{DMG Mitigation Multiplier}_\text{Total} = (1 - \text{DMG Mitigation}_\text{1}) \times (1 - \text{DMG Mitigation}_\text{2}) \times (1 - \text{DMG Mitigation}_\text{3}) \times \text{. . .}
===Broken Multiplier===
\text{Broken Multiplier} = \begin{cases}
0.9 & \text{if enemy has Toughness}\\
1.0 & \text{if enemy Toughness is broken}\\
\end{cases}
==Break DMG and DoT==
DMG and DoT dealt by breaking an enemy's Toughness is calculated differently from normal DMG, scaling with the attacker's level and Break Effect, and the enemy's max Toughness.
==Hit Split==
Many characters and enemies have multi-hit attacks. Each hit of a multi-hit attack will cause a fixed percentage of the attack's total DMG, Toughness Reduction, and Energy generation, but has a separate chance of scoring a CRIT Hit. In addition, certain combat-related effects, such as Super Break DMG, the Swordplay Light Cone and Dan Heng • Imbibitor Lunae's Talent, Righteous Heart, are affected by the amount of hits that an attack deals.
The following table lists multi-hit attacks of characters and their hit split ratios.
Character	Ability 	Hit Split
 	 	
 	(Rainblade 1, Main)	
 	(Rainblade 2, Main)	
 	(Stygian Resurge) 	
 	 	
 	 	
 	 	
 	(Enhanced Main) 	
 	 	
 	 	
 	(Enhanced) 	
 	 	
 	(Break DMG) 	
 	(Break DMG) 	
 	(Additional) 	
 	 	
 	 	
 	(Lv. 1) 	
 	(Lv. 2) 	
 	(Lv. 3 Main) 	
 	(Lv. 3 Adjacent) 	
 	(Lv. 4 Main) 	
 	(Lv. 4 Adjacent) 	
 	 	
 	 	
 	 	
 	(Boltsunder Blitz) 	
 	 	
 	(Enhanced) 	
 	(Enhanced) 	
 	 	
 	(Enhanced) 	
 	 	
 	 	
 	 	
 	 	
 	(Main) 	
 	(Adjacent) 	
 	 	
 	 	
 	 	
 	 	
 	(Enhanced) 	
 	 	
 	 	
 	 	
 	(Enhanced) 	
 	(Enhanced Skill) 	
 	 	
 	(Main) 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	(Enhanced) 	
 	(Enhanced) 	
 	(Enhanced Main) 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	(Enhanced) 	
 	(Intuit: Cull) 	
===Bounce===
Each hit of a Bounce attack, except the main target hit, deals DMG to a random target. If a Bounce attack can regenerate Energy, increasing Hits Per Action also additionally regenerates Energy.
The following table lists Bounce attacks of characters.
Character	Ability 	Hits Per Action
 	(Bonus Ability Bounce)	6
 	(180 Energy Bounce) 	6
 	 	56 (w/ )
 	 	710 (w/ )
 	 	4
 	(Eidolon 6 Bounce) 	2
 	 	3-10
 	(Bounce) 	15 (w/ )
 	 	3-103-15 (w/ )
 	 	56 (w/ )
 	 	57 (w/ )
 	 	34 (w/ )
 	 	3
 	(Intuit: Cull Bounce) 	69 (w/ )
==Abilities==
==Bonus Abilities==
==Eidolons==
==Light Cones==
==Enemies==
==Navigation==
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