Mario Party: Lights, Camera, Action!

Mario Party: Lights, Camera, Action! is the twenty-sixth game in the Mario Party series, developed by NDCube in collaboration with Lazy Studios, and published by Nintendo. Released on an unknown date for the Nintendo Switch, it is the third Mario Party game for the console, following up on Super Mario Party and Mario Party Superstars. The game acts as a true “return to form” for the series, taking much of its inspiration from the Mario Party games released for the Nintendo GameCube, while still continuing the franchise with new minigames and boards.
==Story==
One day, Mario and all of his friends are tired after all of the adventuring they had been on, deciding on what they could do to get some time to relax. Some characters propose some ideas. Daisy thinks a theme park would be cool, but Pauline states she doesn't do well with thrill rides. Wario states they should go on a cruise, but Toad reminds him that they've already been on one before, reminding him of how well that went. Then, Peach comes up with the idea of going on a tour through MushMagic Studios, the biggest movie studio in the Mushroom Kingdom. The group agrees, believing that a trip there would be an absolute blast! A day later, the group arrives at the movie studio. At first, the tour goes off as planned, all the characters hanging out and enjoying all the sights the studio has. However, this would all change when Mario and co. approach a large studio.
Suddenly, out of nowhere, a small fairy-like creature is seen flying out of a large sound studio, bumping into Mario with a loud crash. Mario is dazed by the impact, Luigi and Peach coming to his side. The small fairy is accompanied by two other fairies, one with blue hair and the other with yellow hair. The first fairy, with pink hair, is sad, lamenting that everything had gone wrong, while the other two comfort her. The pink fairy, just now realizing that she has bumped into someone, profusely apologizes, only to realize who she bumped into. The pink fairy suddenly becomes ecstatic, realizing Mario and his friends had arrived at the studio, shaking their hands as she was a big fan of their adventures. She introduces herself as Lyla, as well as her sisters, Camilla, her camera girl, and Actavia, her special effects artist, the three exclaiming their name of the Showbiz Sisters. Peach recognizes the name, as they're considered one of the greatest movie crews in the kingdom. Lyla is happy with the compliment, but saddened as she reveals that their new upcoming movies aren't going as planned, and she's worried they're not going to do well.
However, Lyla comes up with an idea: with Mario and friends here at the studio, there's no doubt that if they were to appear in a few of her movies, they'd get some really high ratings. Smiling at this golden opportunity, she turns to the group, and asks if they want to become movie stars, to which Mario and his friends become absolutely excited. Wario butts in, saying he should get a big role, only for Daisy to get angry, saying someone as smelly as him can't possibly be a good actor. Waluigi then butts in, saying Daisy doesn’t have the charm that he has. Soon, an argument erupts among the group. Lyla then yells at them, causing them to stop. Realizing that deciding who’s going to play her movies’ big roles was going to be harder than she thought, she proposes another idea: they’ll have a party to decide who should get the big roles! Everyone agrees, with the Showbiz Sisters agreeing to host the festivities and help show them what it takes to be movie superstars!
However, hiding behind a nearby limousine, we a familiar face watching them from afar. Bowser, who just so happened to also be at the studio, gets angry that not only has he been once again left out of Mario and his friends' parties, but they also get to star in the biggest movies and not him. With this, he exclaims that if he isn’t going to be allowed to participate, then it looks like he’s gonna have to crash the auditions!
As Mario and co. are getting ready for the festivities, Bowser, and his minions Kamek, King Bob-Omb, King Boo, Petey Piranha and Bowser Jr. break into the studio, crashing through one of the garage doors. Bowser declares that he's MushMagic Studios' new head director, telling all of his minions that they have free reign over Lyla's movie sets, of which they happily run off and get ready. Bowser laughs, walking off as he gets ready to release his minions' new films. Lyla, of course, is worried that they'll ruin her movies, when Mario and co. step up to get rid of them and save MushMagic Studios.
After defeating five of Bowser's minions, Bowser becomes angered at how they were all defeated and so decides to take things into his own hands. Putting on a costume and taking the role of Darth Bowser, he runs off, ready to challenge Mario and co. in his all-new movie, Space Squadron. Eventually however, he is defeated by the player character. Mario, his friends, and the Showbiz Sisters all celebrate together when they notice Bowser and his minions out of costume, all walking away solemnly. The player's character runs over to them, Lyla following after. Lyla asks them what's wrong, and Bowser explains that he simply wanted to join in on Lyla's movies, as he was apparently a big fan of them, but felt rejected when Mario and his friends were given the opportunity and not him. He apologizes to Lyla before telling his minions that they're leaving.
As they are about to step out of the gate, the player character and Lyla look at eachother and nod. Lyla goes over to Bowser, saying that, while she is mad at him, she understands that he's sorry in the end, telling him that as long as him and his minions don't ruin anything, she'd be happy to have them join in on their movies. Bowser and his minions are happy to hear this, joining the rest of the characters ready to finally become movie superstars!
==Gameplay==
Mario Party: Lights, Camera, Action! follows the format of the classic Mario Party games. To win a party, a player must obtain the most Stars by the end of the last turn. Each board possesses a unique way in which to get Stars, though most require the player to reach a Star Space and spend coins to buy it. Coins can additionally be used to buy Cards, the game’s item system, and trigger certain events on the board.
At the start of each game, Lyla will introduce the board to the players and each will roll a Dice Block to determine the order of play: the player rolling the highest going first and the player rolling the lowest going last. Every turn, players must roll a Dice Block numbered from 1 to 10 in order to move along the board, landing on spaces that can help or hinder players. Beforehand, the player can use any Cards they have obtained, which create different effects based on their color, or look through the board’s map to see what spaces they will come across.
Throughout a party, the player will be playing minigames. Minigames typically occur at the end of a turn, though certain minigames can be played when certain actions are performed on the board. At the end of these minigames, the winner(s) will earn 10 coins, before returning back to the board. Every five turns, whichever minigame is chosen becomes a Bonus Minigame, with the winner(s) earning 20 coins.
Upon reaching the last five turns, Lyla will review each player’s ranking and announce the "Viewer's Choice". A large screen will pop out, with a character from the board telling viewers who they want to win, always being player who has stayed in last place for the most turns. Whoever is chosen is given one of two things: either 30 coins or a Holo Card. Alongside this, Lyla will announce that Blue Spaces and Red Spaces will have their values doubled, and that if any two players land on the same space, it will initiate a Duel.
After the last turn, players are given the opportunity to earn up to three Bonus Stars. Once the Bonus Stars are given out, Lyla begins to roll the footage of a movie, with each board having a unique movie. The movie's villain will be performing an evil scheme before the winning player, in the starring role, stops them. After the movie is over, the hosts, the rest of the players, and the movie's audience claps, as the winning player is awarded with the title of Superstar.
==Game Modes==
===Party Studio===
The Party Studio is your main location for playing the game's main party mode, allowing players to compete with other players or COM players in a game of Mario Party. Before the game starts, players can adjust various settings, including:
*Rules: Allows you to select either Battle Royale, where 4 players compete against one another, or Tag Battle, where players are split into teams of two and must work together.
*COM Difficulty: Lets you select the difficulty of the COM players, either Easy, Medium, Hard or Master.
*Turns: The number of turns from 10 to 50. By default, the turns are set to 20.
*Minigame Sets: Players can select and create different sets of minigames to play. 
*Cards: Players can enable or disable which Cards can appear. If all Cards are turned off, then Card Shops on the board are replaced with Blue Spaces.
*Bonus Stars: Players can choose whether Bonus Stars are awarded or not, as well as which Bonus Stars can appear. There are eight for the player to choose.
**Coin Star: Awarded to the player who earned the most Coins in total.
**Minigame Star: Awarded to the player who wins the most Minigames.
**Event Star: Awarded to the player who lands on the most Event spaces.
**Card Star: Awarded to the player who uses the most Cards.
**Shopping Star: Award to the player who spends the most Coins at Card Shops.
**Running Star: Awarded to the player who moves the most amount of spaces.
**Slowpoke Star: Awarded to the player who moves the least amount of spaces.
**Unlucky Star: Awards to the player who lands on the most Red spaces, Bowser Space or enemy Card spaces.
*Hidden Blocks: Players can select whether or not to have Hidden Blocks appear or not.
*Handicap: Lets you give a Handicap of up to three Stars to any player.
===Solo Studio===
The Solo Studio allows a player to access the game's singleplayer story mode. Players choose a character and go through each of the game's boards, competing against CPU players to defeat Bowser and his minions and save MushMagic Studios from his hostile takeover. In order to progress through each board, the player has to win against the other players, then defeat the board's boss. Each party is a 15-turn long Battle Royale with no Bonus Stars. CPU characters are chosen at random, and progress in difficulty as they go from board to board.
===Minigame Studio===
The Minigame Studio allows up to four players to play different game modes that put a main focus on minigames. The studio is divided into 6 different sub-modes.
*Free Play Tour: The Free Play Tour serves the game's Free Play mode, letting players freely play any minigame of their choice.
*Contest of Conjurers: Contest of Conjurers serves as the game's standard minigame competition mode. Players are challenged with seeing who can be the first to win a randomly selected set of minigames, and reach the top of a large wizard school. Player can customize the rules to have the first-to-win be either 3, 5 or 7 minigames, as well as choose which type of minigames are available: either 4-player, 2-vs-2 or 1-vs-3.
*Land Lobbers: Land Lobbers has players as pirates fight to get the most points by taking the most control over an island. The island is made up of hexagonal tiles that players can fill up by painting areas their colors. Different formations of paint are randomly chosen from a ship, and after playing a randomly chosen minigame, players choose them and place them down in the order they placed. Players gain bonus points when groups of tiles are placed next to eachother, and once a tile is painted over, it cannot be taken control of. Once every tile on the island is taken over, the player who earned the most points wins.
*Duel Zone: The Duel Zone has players face off against one another in a VR techno arena to see which of them is the best fighter. Before the game starts, players choose up to three Duel Minigames to play. Each round, players must fight against the other player, selecting a minigame, to play then choosing them via roulette wheel. Whoever wins two minigames moves on to the final round, while the losers go into the losers round and fight for 3rd place, until a winner for both are decided.
*Decathlon Coaster: The Decathlon Coaster has players face off against one another in a set of ten minigames to earn the most points, earning more points depending on how they perform in the minigame. Players can play the full normal Decathlon mode, playing all ten minigames in a random order, or do a Half-Decathlon, playing five randomly selected minigames. Upon playing through all the minigames, the player with the most points wins. The minigames available in this mode include: BMXtraterrestrials, Cardboard Shootout, Chill Thrill, Dungeon Delirium, Gifted Givers, Infernal Conversation, Paparazzi Pummel, Totally Tubular, Tragic Carpet Ride and Zoomin' and Broomin'.
*Boss Bonanza: The Boss Bonanza is a mode where the player must defeat each of the game's bosses in their respective minigames. The aim of the mode is to defeat each of them as quickly as possible in order to get the best time. If a player loses, their time isn't recorded and they are forced to start again. This mode is unlocked after beating Solo Mode.
===Online Studio===
The Online Studio allows players to access the game's online features and game modes. Players can play with either friends or random players online in the both the game's standard Party Mode, as well as any of the game's Minigame Modes.
===Variety Studio===
The Variety Studio allows players to access House Party games, allowing up to eight players to play in different party games by connecting their mobile devices or computers. The studio features 5 different games:
*Brainstormers: Welcome to the Mushroom Kingdom's favorite game show, Brainstormers! In this trivia game, players take turns selecting different categories, from real-world knowledge to facts about Nintendo and the Mario series, and answering questions to earn points. The quicker players are able to answer the question correctly, the more points they'll get.
*Head, Line and Sinker: We're coming at you live from the Mushroom Kingdom News Network to bring you: Head, Line and Sinker! In this news-themed writing game, players start by selecting one of several pictures. Then, another player is given those pictures, and must make an eye-catching headline from them. Once everyone is done writing their headlines, players then vote which ones they liked the most, with the player who chose the image and wrote the prompt earning points based on how many voted for them.
*Drawn-out Dinner: Bon appétit, it's Drawn-Out Dinner! In this cooking show-themed drawing game, players are given prompts that they must take and turn it into a delicious dish. Players must draw the dish on their device, then give it a name. Then, players compete amongst eachother: two dishes with the same prompts are put head to head, with the other players voting on which one is their favorite. The player that gets more votes than their opponent wins, getting more points the more players vote for their side.
*First Impressions: Who's got the best voice in everyone's favorite talent show, First Impressions! In this singing competition-themed microphone game, players take turns trying to mimic voice lines of various Mario characters. From there, they will be judged based on how accurate they can mimic the voice, getting more points the closer they are to that voice. As the game requires microphones, only devices with them will work, and at the start of the game players are given the opportunity to test out their microphones in order to make sure they work.
*Isle of Betrayal: Welcome to the Isle of Betrayal, where not even your most trusted allies can be trusted! In this reality competition-themed social deduction game, players are split between Survivors and Saboteurs, with the Survivors tasked with finding the Saboteurs and voting them off the island by three days. In order to figure out which players are Survivors and which are Saboteurs, players must select who partakes in various challenges: which often involve writing, drawing or answering questions. The Saboteurs will be given prompts that are slightly different from the Survivors, so it's up to the Survivors to figure out which of their fellow Survivor's answers appear to be wrong. After completing three challenges, night will come and players must vote a player off. If the survivors vote the saboteurs off, they win, but if at least one saboteur makes it to the end, they win.
===Extras Studio===
The Extras Studio features various additional game modes.
*Profile: Allows you to customize your Mario profile for online play, letting you choose things like your favorite characters, boards and minigames.
*Museum: Allows you to view character profiles, listen to music and voice lines, and watch the game's cutscenes.
*Records: Allows players to view their records, including most played characters and boards, as well as their best records on minigames and Minigame Modes like Decathlon Coaster and Boss Bonanza. Players can also view Awards they can obtain by performing specific challenges.
*Shop: Allows you to use your collected Party Points to purchase characters profiles, music tracks, voice line packs and more.
*Settings: Allows you to change the game's settings.
*Credits: Allows you to view the credits.
==Characters==
===Playable Characters===
Mario Party: Lights, Camera, Action! features sixteen playable characters. All ten characters from Mario Party Superstars return, alongside three characters making their return from previous games (Toad, Toadette and Diddy Kong) as well as three newcomers (Geno, Vivian and Pauline).
Mario 	Luigi 	Peach 	Daisy
 	 	 	
The beloved hero of the Mushroom Kingdom, Mario never hesitates to jump into action, especially when a party or a potential starring role is involved. 	Mario’s taller brother, though Luigi may be timid at first, but he’s always willing to jump in if it means getting a chance at the spotlight. 	The princess of the Mushroom Kingdom, Peach may be kind and sweet, but don’t expect her to be a pushover when it comes to a party or getting the big starring role.	The princess of Sarasaland, Daisy's energetic and competitive spirit means a party or a movie with her involved will never get boring.
Wario 	Waluigi 	Yoshi 	Birdo
 	 	 	
Mario’s greedy doppelganger, if there’s anything Wario loves besides gold, it’s showing everyone he parties with that he is always number one. 	Luigi’s taller, lankier rival, Waluigi’s always got a trick up his sleeve, so expect some craziness to happen when he’s out partying. 	A fruit-loving dinosaur from Yoshi’s Island, Yoshi is a dependable ally when you’re teamed with him, and a fierce player when you’re against him. 	A pink dinosaur with an eye for beauty, Birdo’s not shy when it comes to performances, and she hopes that this party will be her ticket to becoming the next movie sensation.
Toad 	Toadette 	Geno 	Vivian
 	 	 	
Peach’s longtime attendant, Toad has stepped down from his role as host to rejoin the cast, hoping to prove that despite his small stature, he can still become a big star.	A female Toad with pink pigtails, Toadette always knows how to light up a party with her happy-go-lucky attitude, and she hopes to do the same when she gets a leading role.	A courageous star spirit controlling a wooden doll, Geno's fearless nature means he'll take on any challenge, including facing off against any opponent in a party.	A member of the Three Shadows and an old ally of Mario, Vivian may be a little shy, but she’s willing to overcome her fears to see what it takes to become a movie star.
Rosalina 	Pauline 	Donkey Kong 	Diddy Kong
 	 	 	
An otherworldly figure who travels the cosmos, with Rosalina’s experience in watching over the stars, she believes that being a star herself shouldn’t be that hard. 	Making her Mario Party debut, Pauline may have important duties as mayor of New Donk City, but she’s always up for a party and a chance at movie stardom. 	The king of the jungle, Donkey Kong is top banana when it comes to strength, even though he doesn’t have much experience when it comes to acting. 	DK’s partner and sidekick, Diddy Kong may not be as strong as his best bud, but he’ll never give up even when the odds are stacked against him.
===Non-Playable Characters===
====Hosts====
 	The top director at MushMagic Studios and one of the Showbiz Sisters, Lyla acts as the main host, guiding players on board rules and events. She’s ambitious, but can be a bit clumsy.
Lyla 	The top director at MushMagic Studios and one of the Showbiz Sisters, Lyla acts as the main host, guiding players on board rules and events. She’s ambitious, but can be a bit clumsy.
 	Lyla’s camera operator and one of the Showbiz Sisters, Camilla gives out Stars to anyone who comes to the Star Space. She’s shy and soft-spoken, and often has trouble talking to others.
Camilla	Lyla’s camera operator and one of the Showbiz Sisters, Camilla gives out Stars to anyone who comes to the Star Space. She’s shy and soft-spoken, and often has trouble talking to others.
 	Lyla’s stunt coordinator and one of the Showbiz Sisters, Actavia leads the Battle and Duel Minigames, distributing coins and Stars among the players. She’s very enthusiastic and loves action, and is often accompanied by numerous, numerous explosions.
Actavia	Lyla’s stunt coordinator and one of the Showbiz Sisters, Actavia leads the Battle and Duel Minigames, distributing coins and Stars among the players. She’s very enthusiastic and loves action, and is often accompanied by numerous, numerous explosions.
====Bosses====
 	An evil Koopa wizard, Kamek takes the role of Lord Kooplock, a powerful wizard who seeks to destroy the world of Dungeons & Draggadons. He acts as the main boss of the board.
Kamek 	An evil Koopa wizard, Kamek takes the role of Lord Kooplock, a powerful wizard who seeks to destroy the world of Dungeons & Draggadons. He acts as the main boss of the board.
 	The ruler of the Bob-Ombs, King Bob-Omb takes the role of Mayor Buffalo Bob, a corrupt mayor who secretly teams up with the Bandit Gang to turn the town into a new resort. He acts as the main boss of The Nameless Sheriff.
King Bob-Omb 	The ruler of the Bob-Ombs, King Bob-Omb takes the role of Mayor Buffalo Bob, a corrupt mayor who secretly teams up with the Bandit Gang to turn the town into a new resort. He acts as the main boss of The Nameless Sheriff.
 	The ruler of the Boos, King Boo takes the role of Count Nosferaboo, an ancient spirit residing within the Mansion on Boo Hill that attacks all who disturb his slumber. He acts as the main boss of the board.
King Boo 	The ruler of the Boos, King Boo takes the role of Count Nosferaboo, an ancient spirit residing within the Mansion on Boo Hill that attacks all who disturb his slumber. He acts as the main boss of the board.
 	A large mutated Piranha Plant, Petey Piranha takes the role of King Piranhankhamun, the ancient guardian of Kooploteca Temple. He acts as the main boss of Secret of the Sacred Idol.
Petey Piranha 	A large mutated Piranha Plant, Petey Piranha takes the role of King Piranhankhamun, the ancient guardian of Kooploteca Temple. He acts as the main boss of Secret of the Sacred Idol.
 	Bowser’s mischievous son, Bowser Jr. takes the role of Kenny Koopilions, the greedy and megalomaniacal archnemesis of Hyperman who seeks to destroy him and the city with his powerful robots. He acts as the main boss of Hyperman.
Bowser Jr. 	Bowser’s mischievous son, Bowser Jr. takes the role of Kenny Koopilions, the greedy and megalomaniacal archnemesis of Hyperman who seeks to destroy him and the city with his powerful robots. He acts as the main boss of Hyperman.
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The ruthless king of the Koopas, Bowser is up to no good once again, doing his best to mess with our heroes when they land on a Bowser Space. He also takes the role of Darth Bowser, the evil galactic leader of the Ztar Force, and the boss the Star Squadron.	
The ruthless king of the Koopas, Bowser is up to no good once again, doing his best to mess with our heroes when they land on a Bowser Space. He also takes the role of Darth Bowser, the evil galactic leader of the Ztar Force, and the boss the Star Squadron.	Bowser
==Boards==
Mario Party: Lights Camera Action features 6 boards, each of which are the sets of Lyla’s upcoming movies. Similar to Mario Party 2, each character has unique costumes for each board. At the start, the first five boards will be available to play in Party Mode, while the last board, Star Squadron, needs to be unlocked by completing Solo Mode.
? 	"Swords and shields, myths and magic, a fight between good and evil, all can be found within the world of Dungeons & Draggadons." 
An epic fantasy film, Dungeons & Draggadons' board consists of multiple locales, including a central castle town, a forest, and a lava-filled area complete with an evil tower. Here, players fight for the role of the Hero, destined to defeat the evil wizard Kooplock, with his band of adventurers. Dungeons & Draggadons serves as the game's most basic board. Following the traditional Mario Party gameplay, players must navigate around the board to reach the Star Space, which spawns in a random location. Upon reaching the Star Space, players can purchase it for 20 coins, and upon doing so, the Star travels to a new location on the board.
Dungeons & Draggadons 	"Swords and shields, myths and magic, a fight between good and evil, all can be found within the world of Dungeons & Draggadons." 
An epic fantasy film, Dungeons & Draggadons' board consists of multiple locales, including a central castle town, a forest, and a lava-filled area complete with an evil tower. Here, players fight for the role of the Hero, destined to defeat the evil wizard Kooplock, with his band of adventurers. Dungeons & Draggadons serves as the game's most basic board. Following the traditional Mario Party gameplay, players must navigate around the board to reach the Star Space, which spawns in a random location. Upon reaching the Star Space, players can purchase it for 20 coins, and upon doing so, the Star travels to a new location on the board.
? 	"The Old West. A land with no rules and laws. Outlaws abound and only one man can stop them: The Nameless Sheriff." 
A spaghetti Western film, The Nameless Sheriff's board consists of a traditional Western town. Here, players fight for the role of the titular Nameless Sheriff, a mysterious cowboy that protects the town from the infamous Bandit Gang. The Nameless Sheriff plays similar to Faire Square from Mario Party 5 and DK's Stone Statue from Mario Party DS. Players must loop around the town to the center of the board to reach an unmoving Star Space in front of the Star Bank. Upon reaching the Star Space, the player can purchase up to 5 Stars at once, as long as they have enough coins to afford it. The cost is determined by the current number displayed on the Casino, that players can activate either by landing on certain Event Spaces, or by going to the top of the board and spending 5 Coins, allowing the price of the Star to change from 5 coins all the way up to 50 coins.
The Nameless Sheriff 	"The Old West. A land with no rules and laws. Outlaws abound and only one man can stop them: The Nameless Sheriff." 
A spaghetti Western film, The Nameless Sheriff's board consists of a traditional Western town. Here, players fight for the role of the titular Nameless Sheriff, a mysterious cowboy that protects the town from the infamous Bandit Gang. The Nameless Sheriff plays similar to Faire Square from Mario Party 5 and DK's Stone Statue from Mario Party DS. Players must loop around the town to the center of the board to reach an unmoving Star Space in front of the Star Bank. Upon reaching the Star Space, the player can purchase up to 5 Stars at once, as long as they have enough coins to afford it. The cost is determined by the current number displayed on the Casino, that players can activate either by landing on certain Event Spaces, or by going to the top of the board and spending 5 Coins, allowing the price of the Star to change from 5 coins all the way up to 50 coins.
? 	"Ghosts and ghouls. Mystery and monsters. Do you dare face your fears and see what lies within the walls of the Mansion on Boo Hill?"
A horror film, Mansion on Boo Hill's board consists of the titular haunted mansion. Here, players fight for the role of the Monster, a mysterious creature responsible for the disappearances of the mansions' previous owners. Mansion on Boo Hill plays similar to Neon Heights from Mario Party 7 and Kamek's Library from Mario Party DS. Players must navigate around the board to reach one of the three Star Spaces, each of which feature a painting. Upon reaching one of the Star Spaces, they can reveal its contents for 10 coins. One contains a Star, one contains 20 coins, and one contains a Boo that will send the player back to the start. If a player finds the Star, three new paintings will appear in new locations.
Mansion on Boo Hill 	"Ghosts and ghouls. Mystery and monsters. Do you dare face your fears and see what lies within the walls of the Mansion on Boo Hill?"
A horror film, Mansion on Boo Hill's board consists of the titular haunted mansion. Here, players fight for the role of the Monster, a mysterious creature responsible for the disappearances of the mansions' previous owners. Mansion on Boo Hill plays similar to Neon Heights from Mario Party 7 and Kamek's Library from Mario Party DS. Players must navigate around the board to reach one of the three Star Spaces, each of which feature a painting. Upon reaching one of the Star Spaces, they can reveal its contents for 10 coins. One contains a Star, one contains 20 coins, and one contains a Boo that will send the player back to the start. If a player finds the Star, three new paintings will appear in new locations.
? 	"Uncharted lands, death-defying traps, and heart-throbbing action! What lies within Kooploteca Temple, and what is the Secret of the Sacred Idol?"
An adventure film, Secret of the Sacred Idol's board consists of a large jungle and ruins complex. Here, players fight for the role of an Adventurer seeking to find a mysterious idol hidden within the long-lost Kooploteca Temple. Secret of the Sacred Idol plays similar to Windmillville from Mario Party 7 and Koopa's Tycoon Town from Mario Party 8. Players must navigate around the board to reach one of five unmoving Star Spaces. Rather than purchasing Stars, the players must make offerings to large stone idols. Whoever spends the most money on a idol gets that idol’ star. Only the player who has spent the most money gets the Star, meaning if you pay more money than someone else on an idol, you can steal that star from them. Alongside that, every 20 coins that are invested in total to an idol will upgrade it, turning it bronze, then silver, then gold, then finally diamond, with each upgrade increasing the idol's Star value by one, up to a maximum of five.
Secret of the Sacred Idol	"Uncharted lands, death-defying traps, and heart-throbbing action! What lies within Kooploteca Temple, and what is the Secret of the Sacred Idol?"
An adventure film, Secret of the Sacred Idol's board consists of a large jungle and ruins complex. Here, players fight for the role of an Adventurer seeking to find a mysterious idol hidden within the long-lost Kooploteca Temple. Secret of the Sacred Idol plays similar to Windmillville from Mario Party 7 and Koopa's Tycoon Town from Mario Party 8. Players must navigate around the board to reach one of five unmoving Star Spaces. Rather than purchasing Stars, the players must make offerings to large stone idols. Whoever spends the most money on a idol gets that idol’ star. Only the player who has spent the most money gets the Star, meaning if you pay more money than someone else on an idol, you can steal that star from them. Alongside that, every 20 coins that are invested in total to an idol will upgrade it, turning it bronze, then silver, then gold, then finally diamond, with each upgrade increasing the idol's Star value by one, up to a maximum of five.
? 	"When evildoers about, only one man can stop them. It's a Paratroopa. It's a Lakitu. No, it's Hyperman!"
A superhero action film, Hyperman's board consists of a modern American city. Here, players fight for the role of the titular Hyperman, the strongest superhero in the world as he seeks to take down the evil supervillain, Kenny Koopilions, and stop him from taking over the world with his Destruct-o-Bot. Hyperman plays similar to Snowflake Lake from Mario Party 6 and Pyramid Park from Mario Party 7. At the start, players begin as civilians, and are given 5 Stars. In order to earn more, they have to reach one of five unmoving Star Spaces, each possessing a phone booth. Rather than purchasing Stars, the players have to pay the phone booth a certain number of coins: 10, 20 or 30 for the red booths and 20, 40 or 60 for blue booth. After paying up, the player transforms into their superhero form, allowing them to steal Stars from any player they run into. Red phone booths steal 1 star, while blue phone booths steal 2 stars, with the higher the cost, the higher dice roll you get to steal Stars. While the board itself is fairly open, it is split in the middle, with two pathways blocked by Whomps. Similar to Yoshi's Tropical Island from Mario Party 1 and Pirate Land from Mario Party 2, the players have to pay the Whomps to pass, starting at 10 coins. Each time a player pays, the price to pass increases to however much Coins the player pays them.
Hyperman 	"When evildoers about, only one man can stop them. It's a Paratroopa. It's a Lakitu. No, it's Hyperman!"
A superhero action film, Hyperman's board consists of a modern American city. Here, players fight for the role of the titular Hyperman, the strongest superhero in the world as he seeks to take down the evil supervillain, Kenny Koopilions, and stop him from taking over the world with his Destruct-o-Bot. Hyperman plays similar to Snowflake Lake from Mario Party 6 and Pyramid Park from Mario Party 7. At the start, players begin as civilians, and are given 5 Stars. In order to earn more, they have to reach one of five unmoving Star Spaces, each possessing a phone booth. Rather than purchasing Stars, the players have to pay the phone booth a certain number of coins: 10, 20 or 30 for the red booths and 20, 40 or 60 for blue booth. After paying up, the player transforms into their superhero form, allowing them to steal Stars from any player they run into. Red phone booths steal 1 star, while blue phone booths steal 2 stars, with the higher the cost, the higher dice roll you get to steal Stars. While the board itself is fairly open, it is split in the middle, with two pathways blocked by Whomps. Similar to Yoshi's Tropical Island from Mario Party 1 and Pirate Land from Mario Party 2, the players have to pay the Whomps to pass, starting at 10 coins. Each time a player pays, the price to pass increases to however much Coins the player pays them.
? 	"Some time ago, in a galaxy far, far away, only one group can stop the nefarious Ztar Force: The Star Squadron."
A space opera film, Star Squadron's board consists of a large futuristic spaceway, connected to a massive space station. Here, players fight for the role of the Starrunner, a space warrior destined to save the galaxy from the Ztar Force and it's dangerous leader, Darth Bowser. Star Squadron plays similar to Mario's Rainbow Castle from the original Mario Party and Castaway Bay from Mario Party 6. A linear board, players are tasked with making their way to the end of the board to reach an unmoving Star Space. Upon reaching the Star Space, players can purchase it for 20 coins, before they are returned to the start by a small spaceship. However, if the Star is bought, or certain Happening spaces are landed on, Camilla's spaceship will be replaced with Darth Bowser and his own spaceship, and instead of a Star, he'll give players a Ztar, which will take one of their Stars, or 40 coins if they don't have one, before sending them away with a black hole. Once this happens, or those same Happening Spaces are landed on, Bowser will swap places with Camilla once more.
Star Squadron 	"Some time ago, in a galaxy far, far away, only one group can stop the nefarious Ztar Force: The Star Squadron."
A space opera film, Star Squadron's board consists of a large futuristic spaceway, connected to a massive space station. Here, players fight for the role of the Starrunner, a space warrior destined to save the galaxy from the Ztar Force and it's dangerous leader, Darth Bowser. Star Squadron plays similar to Mario's Rainbow Castle from the original Mario Party and Castaway Bay from Mario Party 6. A linear board, players are tasked with making their way to the end of the board to reach an unmoving Star Space. Upon reaching the Star Space, players can purchase it for 20 coins, before they are returned to the start by a small spaceship. However, if the Star is bought, or certain Happening spaces are landed on, Camilla's spaceship will be replaced with Darth Bowser and his own spaceship, and instead of a Star, he'll give players a Ztar, which will take one of their Stars, or 40 coins if they don't have one, before sending them away with a black hole. Once this happens, or those same Happening Spaces are landed on, Bowser will swap places with Camilla once more.
==Spaces==
? 	When players land on this space, they receive three coins. This becomes six coins on the last five turns.
Blue Space 	When players land on this space, they receive three coins. This becomes six coins on the last five turns.
? 	When players land on this space, they lose three coins. This becomes six coins on the last five turns.
Red Space 	When players land on this space, they lose three coins. This becomes six coins on the last five turns.
? 	When players land on this space, an event happens. These events depend on where it’s located on the board.
Happening Space	When players land on this space, an event happens. These events depend on where it’s located on the board.
? 	When players pass over this space, they receive a random card, unless they are on their last turn. Does not count towards the dice roll.
Card Space 	When players pass over this space, they receive a random card, unless they are on their last turn. Does not count towards the dice roll.
? 	When a player passes over this space, they can get a Star, though the way can vary depending on the board. Does not count towards the dice roll.
Star Space 	When a player passes over this space, they can get a Star, though the way can vary depending on the board. Does not count towards the dice roll.
? 	When players land on this space, Lyla appears, causing a positive effect to that player. The effect is chosen through roulette board.
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List of Effects	When players land on this space, Lyla appears, causing a positive effect to that player. The effect is chosen through roulette board.
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*Bonus Coins: Lyla gives coins to the player who landed on the space. Lyla can give 5, 10, 15 or 20 coins, depending on the amount they land on the roulette.
*Bonus Card: Lyla gives the player a free card. The card chosen depends on which is landed on the roulette. Holo Cards can be obtained through this. This option is removed on the last turn.
*Bonus Minigame: Lyla allows all players to play a Bonus Minigame. The minigame chosen depends on which.
*Star Discount: Lyla halves the cost of the next purchased Star or Phone Booth. Does not appear in Secret of the Sacred Idol.
*Bonus Donation: Lyla gives 20 coins to a player's Idol. Only appears in Secret of the Sacred Idol. Does not appear if a player has not invested into an Idol.	
==Cards==
Cards are a mechanic that act similarly to the Orbs and Candies from previous games. They can be obtained by going over Card Spaces, earning them through Event Spaces or Lucky Spaces, purchasing them in Card Shops, or earning them through Viewer’s Choice. At the start of each turn, the player is given the opportunity to use one of their cards, with each having different effects based on their types. Players can only hold up to 3 Cards at a time.
===Green Cards===
Green Cards are cards that create an effect during the user's dice roll.
 	When used, the Mushroom Card adds a dice block to the player's roll, allowing them to potentially move up to 20 spaces. If the player rolls the same number on both Dice Blocks, they get 10 coins (or 30 coins for two "7's").
Mushroom Card 	When used, the Mushroom Card adds a dice block to the player's roll, allowing them to potentially move up to 20 spaces. If the player rolls the same number on both Dice Blocks, they get 10 coins (or 30 coins for two "7's").
 	When used, the Golden Mushroom Card adds two dice blocks to the player’s roll, allowing them to potentially move up to 30 spaces. If the player rolls the same number on both Dice Blocks, they get 30 coins (or 100 coins for three "7's").
Golden Mushroom Card	When used, the Golden Mushroom Card adds two dice blocks to the player’s roll, allowing them to potentially move up to 30 spaces. If the player rolls the same number on both Dice Blocks, they get 30 coins (or 100 coins for three "7's").
 	When used, the Mini Mushroom Card allows you to freely choose which number you'll roll, letting you freely choose which space you want to land on.
Mini Mushroom Card 	When used, the Mini Mushroom Card allows you to freely choose which number you'll roll, letting you freely choose which space you want to land on.
 	When used, the Metal Cap Card creates a metal effect. While the effect is active, Red and Bowser Spaces, as well as Yellow and Red Cards, will have no effect on you, allowing you to safely pass or land on them and avoid their effects.
Metal Cap Card 	When used, the Metal Cap Card creates a metal effect. While the effect is active, Red and Bowser Spaces, as well as Yellow and Red Cards, will have no effect on you, allowing you to safely pass or land on them and avoid their effects.
 	When used, the Bullet Bill Card summons a Bullet Bill that the player can ride on. If you pass a player with this card in effect, you’ll steal 20 coins from them.
Bullet Bill Card 	When used, the Bullet Bill Card summons a Bullet Bill that the player can ride on. If you pass a player with this card in effect, you’ll steal 20 coins from them.
 	When used, the Gold Block Card creates a Gold Block that players stick on their heads. Each space they pass while this card is in effect will give the player 3 additional coins, for a potential total of 30 coins if the player gets a max roll.
Gold Block Card 	When used, the Gold Block Card creates a Gold Block that players stick on their heads. Each space they pass while this card is in effect will give the player 3 additional coins, for a potential total of 30 coins if the player gets a max roll.
===Yellow Cards===
Yellow Cards are cards that players throw on a space. They activate when an enemy player lands on them. The affected tile will stay on the board until someone replaces it or the Star Space overlaps it. If you land on one of your own Yellow Cards, you earn 5 coins.
 	When landed on, the Goomba Card will summon a Goomba, who will headbonk the player, stealing 10 coins and giving them to the player who placed the card down.
Goomba Card 	When landed on, the Goomba Card will summon a Goomba, who will headbonk the player, stealing 10 coins and giving them to the player who placed the card down.
 	When landed on, the Piranha Plant Card will summon a Piranha Plant, who will swallow the player before spitting them back out, stealing half of their coins and giving them to the player who placed the card down.
Piranha Plant Card	When landed on, the Piranha Plant Card will summon a Piranha Plant, who will swallow the player before spitting them back out, stealing half of their coins and giving them to the player who placed the card down.
 	When landed on, the Shy Guy Card will summon a Shy Guy, who summons a group of Fly Guys to take away all your Cards.
Shy Guy Card 	When landed on, the Shy Guy Card will summon a Shy Guy, who summons a group of Fly Guys to take away all your Cards.
 	When landed on, the Hammer Bro. Card will summon a Hammer Bro., who will toss hammers at up to three of the player's placed down Yellow or Red Cards, giving them to the player who placed the card down.
Hammer Bro. Card 	When landed on, the Hammer Bro. Card will summon a Hammer Bro., who will toss hammers at up to three of the player's placed down Yellow or Red Cards, giving them to the player who placed the card down.
 	When landed on, the Monty Mole Card will summon a Monty Mole, who creates a hole under the player that sends them back to the start.
Monty Mole Card 	When landed on, the Monty Mole Card will summon a Monty Mole, who creates a hole under the player that sends them back to the start.
===Red Cards===
Red Cards are cards that players throw on a space. They activate when an enemy player passes them. The affected tile will stay on the board until either someone activates it or the Star Space overlaps it.
 	When passed over, the Koopa Card summons Koopa, who slams into the player with a shell spin, causing you to drop 10 coins.
Koopa Troopa Card	When passed over, the Koopa Card summons Koopa, who slams into the player with a shell spin, causing you to drop 10 coins.
 	When passed over, the Lightning Card will zap the player, causing them to lose 3 coins for each space they travel.
Lightning Card 	When passed over, the Lightning Card will zap the player, causing them to lose 3 coins for each space they travel.
 	When passed over, the Bob-Omb Card will summon a Bob-Omb, which blows the player sky high and sends them to a random space on the board.
Bob-omb Card 	When passed over, the Bob-Omb Card will summon a Bob-Omb, which blows the player sky high and sends them to a random space on the board.
 	When passed over, the Dry Bones Card summons a Dry Bones, who bats the player away with a bone, sending them back to the space where they started their dice roll.
Dry Bones Card 	When passed over, the Dry Bones Card summons a Dry Bones, who bats the player away with a bone, sending them back to the space where they started their dice roll.
 	When passed over, the Thwomp Card summons a Thwomp, who crushes the player on that space and forces them to end their roll on that space.
Thwomp Card 	When passed over, the Thwomp Card summons a Thwomp, who crushes the player on that space and forces them to end their roll on that space.
===Blue Cards===
Blue Cards are cards that create an effect before a dice roll, usually affecting other players.
 	When used, the Poison Mushroom Card allows you to apply a poison effect on another player, forcing them to roll only up to a 3 in their next turn. Great for slowing the enemy down.
Poison Mushroom Card	When used, the Poison Mushroom Card allows you to apply a poison effect on another player, forcing them to roll only up to a 3 in their next turn. Great for slowing the enemy down.
 	When used, the Warp Block Card creates a Warp Block, allowing the player to swap places with a random player.
Warp Block Card 	When used, the Warp Block Card creates a Warp Block, allowing the player to swap places with a random player.
 	When used, the Lakitu Card lets you steal a random card from a player of your choice.
Lakitu Card 	When used, the Lakitu Card lets you steal a random card from a player of your choice.
 	When used, the Chain Chomp Card allows players to force the Star to move to another location. Appears in Dungeons & Draggadons, Mansion on Boo Hill and Star Squadron (swapping Camilla and Bowser's positions).
Chain Chomp Card 	When used, the Chain Chomp Card allows players to force the Star to move to another location. Appears in Dungeons & Draggadons, Mansion on Boo Hill and Star Squadron (swapping Camilla and Bowser's positions).
 	When used, the Wiggler Card lets the player summon a Wiggler, who turns into a Flutter and takes you directly to the Star's location. Appears on all boards except Secret of the Sacred Idol and Hyperman.
Wiggler Card 	When used, the Wiggler Card lets the player summon a Wiggler, who turns into a Flutter and takes you directly to the Star's location. Appears on all boards except Secret of the Sacred Idol and Hyperman.
 	When used, the Item Bag Card summons an Item Bag, filling up your inventory with random Cards. If you're lucky, you may even get a Holo Card!
Item Bag Card 	When used, the Item Bag Card summons an Item Bag, filling up your inventory with random Cards. If you're lucky, you may even get a Holo Card!
===Purple Cards===
Purple Cards are cards that have an automatic effect, activating whenever certain conditions are met.
 	The Skeleton Key Card allows you to open Key Doors found around the board, letting you access secret paths and shortcuts. If a player tries to use it without reaching a Key Door, they can also discard the card if they don't need it.
Skeleton Key Card 	The Skeleton Key Card allows you to open Key Doors found around the board, letting you access secret paths and shortcuts. If a player tries to use it without reaching a Key Door, they can also discard the card if they don't need it.
 	The Bubble Flower Card allows you to create a bubble shield that blocks a single steal attempt from Boo, as well as any Superhero attacks on Hyperman. Appears on all boards except Secret of the Sacred Idol.
Bubble Flower Card	The Bubble Flower Card allows you to create a bubble shield that blocks a single steal attempt from Boo, as well as any Superhero attacks on Hyperman. Appears on all boards except Secret of the Sacred Idol.
===Holo Cards===
Holo Cards are cards that appear rarely, but possess powerful effects. They cannot be obtained from an Item Shop, only appearing when landing on a Lucky Space, from a Hidden Block, from an Item Bag, or during Viewer’s Choice.
 	When landed on, the Boo Card will summon a Boo, who you can have steal some coins for another player, or pay 50 coins to steal a Star. Appears on all boards except Secret of the Sacred Idol and Hyperman.
Boo Card 	When landed on, the Boo Card will summon a Boo, who you can have steal some coins for another player, or pay 50 coins to steal a Star. Appears on all boards except Secret of the Sacred Idol and Hyperman.
 	When used, the Dueling Glove Card lets the player initiate a Duel with any player of their choosing.
Dueling Glove Card	When used, the Dueling Glove Card lets the player initiate a Duel with any player of their choosing.
 	When used, the Swap Block Card lets you switch positions with a player of your choice.
Swap Block Card 	When used, the Swap Block Card lets you switch positions with a player of your choice.
 	When used, the Luma Card allows you to redeem it at the Star Space for different effects. Dungeons & Draggadons, The Nameless Sheriff, Mansion on Boo Hill, and Star Squadron lets you get 2 Stars for the price of one, Secret of the Second Idol lets you double your coin output when investing in an Idol, and Hyperman lets you steal double Stars from anyone you pass.
Luma Card 	When used, the Luma Card allows you to redeem it at the Star Space for different effects. Dungeons & Draggadons, The Nameless Sheriff, Mansion on Boo Hill, and Star Squadron lets you get 2 Stars for the price of one, Secret of the Second Idol lets you double your coin output when investing in an Idol, and Hyperman lets you steal double Stars from anyone you pass.
==Minigames==
Mario Party: Lights, Camera Action! features a total of 90 minigames that players will play. Of these, 32 are 4-Player Minigames, 12 are 2-vs-2 Minigames, 12 are 1-vs-3 Minigames, 6 are Battle Minigames, 12 are Duel Minigames, 5 are Bonus Minigames, 5 are Bowser Minigames and 6 are Boss Minigames.
===4-Player Minigames===
In 4-Player minigames, each player is looking to outcompete eachother. They occur at the end of a turn if each player lands on the same type of space. Players are rewarded with 10 coins for winning.
List of 4-player Minigames	List of 4-player Minigames 	List of 4-player Minigames
? 	Players are shown a performance being put up by various characters. From there, the game asks 5 questions about what outfit was a certain character wearing, or which outfit was being worn by a character. Each question a player answers correctly will earn them points, 5 for the 1st player to gets to that question, 3 for the 2nd player, 2 for the 3rd player, and 1 for the last player. Once all 5 questions are answered, the player with the most points wins. 	
 - Move Cursor
 - Select
Actor Analysis 	Players are shown a performance being put up by various characters. From there, the game asks 5 questions about what outfit was a certain character wearing, or which outfit was being worn by a character. Each question a player answers correctly will earn them points, 5 for the 1st player to gets to that question, 3 for the 2nd player, 2 for the 3rd player, and 1 for the last player. Once all 5 questions are answered, the player with the most points wins. 	
 - Move Cursor
 - Select
? 	Players are tasked with tilting a board to roll a ball through three small levels. Each level is filled with pits that the ball can potentially fall through, causing it to respawn at the level's checkpoint. The first player to navigate the ball through all three goals wins. 	
 - Tilt
Ballsy Move 	Players are tasked with tilting a board to roll a ball through three small levels. Each level is filled with pits that the ball can potentially fall through, causing it to respawn at the level's checkpoint. The first player to navigate the ball through all three goals wins. 	
 - Tilt
? 	Players are tasked with riding a bicycle with an alien in the basket around a course for 5 laps. After each lap, players are given the ability to place down energy orbs that act as hazards on the track. 4th place gets 3, 3rd place gets 2, 2nd place gets 1, and 1st place gets none. After five laps, the player who makes it to the end wins. 	
 - Steer
 - Pedal
 - Place Energy Ball
BMXtraterrestrials 	Players are tasked with riding a bicycle with an alien in the basket around a course for 5 laps. After each lap, players are given the ability to place down energy orbs that act as hazards on the track. 4th place gets 3, 3rd place gets 2, 2nd place gets 1, and 1st place gets none. After five laps, the player who makes it to the end wins. 	
 - Steer
 - Pedal
 - Place Energy Ball
? 	Placed on a circular wooden structure surrounded by the ocean, players are tasked with being the last player to survive. Cannons will suddenly appear on the outer edge of the platform, quickly charging up before firing a cannonball straight forward. Get hit by a cannonball or fall off the platform and you're out. As time goes on, more cannons will appear, including big cannons with bigger cannonballs, and they'll begin to fire faster, making it harder to survive. Last player standing wins. 	
 - Move
Cannon Event 	Placed on a circular wooden structure surrounded by the ocean, players are tasked with being the last player to survive. Cannons will suddenly appear on the outer edge of the platform, quickly charging up before firing a cannonball straight forward. Get hit by a cannonball or fall off the platform and you're out. As time goes on, more cannons will appear, including big cannons with bigger cannonballs, and they'll begin to fire faster, making it harder to survive. Last player standing wins. 	
 - Move
? 	Players take control of a cowboy gunman as they shoot cardboard cutouts of enemies. Goombas and Piranha Plants get you 10 points, Koopas and Shy Guys get you 20 points, Hammer Bros. and Boos get you 50 points, Bowsers and Bowser Jrs. get you 100 points, and Bob-Ombs cause you to lose 50 points. Players can fire quickly, but be careful as you have limited ammo, so it's important to reload when you're about to run out. After 30 seconds, the player who earns the most points wins. 	
 - Move Cursor
 - Fire
 - Reload
Cardboard Shootout 	Players take control of a cowboy gunman as they shoot cardboard cutouts of enemies. Goombas and Piranha Plants get you 10 points, Koopas and Shy Guys get you 20 points, Hammer Bros. and Boos get you 50 points, Bowsers and Bowser Jrs. get you 100 points, and Bob-Ombs cause you to lose 50 points. Players can fire quickly, but be careful as you have limited ammo, so it's important to reload when you're about to run out. After 30 seconds, the player who earns the most points wins. 	
 - Move Cursor
 - Fire
 - Reload
? 	Players are attached to a rope and must ascend the highest in 30 seconds. Icons of the controls you have to press appear above you, and you must press the button shown to move up. Press the wrong button and you'll move down. The player who makes it up the highest by the end wins. 	
 - Climb
Chill Thrill 	Players are attached to a rope and must ascend the highest in 30 seconds. Icons of the controls you have to press appear above you, and you must press the button shown to move up. Press the wrong button and you'll move down. The player who makes it up the highest by the end wins. 	
 - Climb
? 	Players, for three rounds, are tasked with counting the number of enemies seen walking across the red carpet. The enemy you have to watch for will pop up on screen, either Goombas, Koopas, Shy Guys, Dry Bones or Boos. Other enemies can appear to distract the players, potentially causing them to miscount. After the enemies are gone, players earn points based on how close they are to the target number. 	
 - Count
Crowd Count-rol 	Players, for three rounds, are tasked with counting the number of enemies seen walking across the red carpet. The enemy you have to watch for will pop up on screen, either Goombas, Koopas, Shy Guys, Dry Bones or Boos. Other enemies can appear to distract the players, potentially causing them to miscount. After the enemies are gone, players earn points based on how close they are to the target number. 	
 - Count
? 	Players are seen inside a giant cruise ship when all of a sudden it begins to sink as it is filled with water. Players must platform across wooden boards and other platforms in order to reach the lifeboat at the end. If a player falls into the water, they are eliminated. The first player to make it to the lifeboat at the end wins. If all the players are eliminated, the game ends in a draw. 	
 - Move
 - Jump
Cruisin' for a Bruisin' 	Players are seen inside a giant cruise ship when all of a sudden it begins to sink as it is filled with water. Players must platform across wooden boards and other platforms in order to reach the lifeboat at the end. If a player falls into the water, they are eliminated. The first player to make it to the lifeboat at the end wins. If all the players are eliminated, the game ends in a draw. 	
 - Move
 - Jump
? 	Players ride on top of futuristic discs, and must bump into other players to knock them off the platform. Players earn points for each player they knock off. After getting knocked out, you’ll be out of the game for a few seconds before being dropped onto the platform. Press the A button to perform a spin and knock players farther away with proper timing, or hold the button charge up a dashing attack. After 30 seconds, the player with the most points wins. 	
 - Move
 - Spin
 (Hold) - Charge Spin
Disctruction Derby 	Players ride on top of futuristic discs, and must bump into other players to knock them off the platform. Players earn points for each player they knock off. After getting knocked out, you’ll be out of the game for a few seconds before being dropped onto the platform. Press the A button to perform a spin and knock players farther away with proper timing, or hold the button charge up a dashing attack. After 30 seconds, the player with the most points wins. 	
 - Move
 - Spin
 (Hold) - Charge Spin
? 	Players inside dungeon must escape to the end, but are impeded by various enemies. The player must press a button corresponding the enemy that pops up: either a red Dragon, a green Goblin, a yellow Skeleton, or a blue Slime. The first player to make it to the end wins. 	
 - Green Slash
 - Blue Slash
 - Yellow Slash
 - Red Slash
Dungeon Delirium 	Players inside dungeon must escape to the end, but are impeded by various enemies. The player must press a button corresponding the enemy that pops up: either a red Dragon, a green Goblin, a yellow Skeleton, or a blue Slime. The first player to make it to the end wins. 	
 - Green Slash
 - Blue Slash
 - Yellow Slash
 - Red Slash
? 	Players are shown a large board with multiple character's faces, each in a tiled grid. On the left, a smaller screen displays a formation of faces. The player must then find that exact group of faces in that formation and select it before any other player does to earn points. After 30 seconds, the player who has the most points wins. 	
 - Move Cursor
 - Select
Face to Face 	Players are shown a large board with multiple character's faces, each in a tiled grid. On the left, a smaller screen displays a formation of faces. The player must then find that exact group of faces in that formation and select it before any other player does to earn points. After 30 seconds, the player who has the most points wins. 	
 - Move Cursor
 - Select
? 	Players are seen piloting planes and must earn points by shooting down the other players. Players earn one point for each plane shot down, but lose one everytime they are shot down themselves. Collect special weapons from floating orbs: Green lets you fire homing missiles, red fires a long-ranged laser, and blue lets you leave behind floating mines. After one minute, the player with the most points wins. 	
 - Fly
 - Fire
 - Special Weapon
Fly Hard 	Players are seen piloting planes and must earn points by shooting down the other players. Players earn one point for each plane shot down, but lose one everytime they are shot down themselves. Collect special weapons from floating orbs: Green lets you fire homing missiles, red fires a long-ranged laser, and blue lets you leave behind floating mines. After one minute, the player with the most points wins. 	
 - Fly
 - Fire
 - Special Weapon
? 	Players in a forest are tasked with getting having the most forest animals following you. You get one point for each forest animal that's following you. The animals will follow in a line behind that player, and anyone who runs into that line will cause you to slam into it, causing some of your animals to run away. After 30 seconds, the player with the most animals following them wins. 	
 - Move
 - Jump
Follow Me, Forest Friends!	Players in a forest are tasked with getting having the most forest animals following you. You get one point for each forest animal that's following you. The animals will follow in a line behind that player, and anyone who runs into that line will cause you to slam into it, causing some of your animals to run away. After 30 seconds, the player with the most animals following them wins. 	
 - Move
 - Jump
? 	Players are put at the bottom of a large tree, each with either fruit, golden apples, or Poison Mushrooms. Then, all of these fruit are put into nut shells, hiding them from view. Players then take turns, selecting either one, two or three of these nuts, obtaining the contents inside. Fruit get you one point, golden apples get you five points, while Poison Mushrooms cause you to lose half your current points. Once all the nuts in the tree are obtained, the player with the most points wins. 	
 - Move conveyor once 
 - Move conveyor twice 
 - Move conveyor thrice
Fruit for Thought 	Players are put at the bottom of a large tree, each with either fruit, golden apples, or Poison Mushrooms. Then, all of these fruit are put into nut shells, hiding them from view. Players then take turns, selecting either one, two or three of these nuts, obtaining the contents inside. Fruit get you one point, golden apples get you five points, while Poison Mushrooms cause you to lose half your current points. Once all the nuts in the tree are obtained, the player with the most points wins. 	
 - Move conveyor once 
 - Move conveyor twice 
 - Move conveyor thrice
? 	Players are instructed to watch the TV and prevent the Boo from escaping until only one player is left. As players wait, the Boo gets closer and closer, growing in size as it flashes on the TV. When it gets close enough, activate the flash it away. Wait too long, and the Boo will escape, attacking the player. The longer you use the flashlight, the more battery it drains. If it drains, the Boo will escape. Last player standing wins. 	
 - Flash light
Ghast or Blast 	Players are instructed to watch the TV and prevent the Boo from escaping until only one player is left. As players wait, the Boo gets closer and closer, growing in size as it flashes on the TV. When it gets close enough, activate the flash it away. Wait too long, and the Boo will escape, attacking the player. The longer you use the flashlight, the more battery it drains. If it drains, the Boo will escape. Last player standing wins. 	
 - Flash light
? 	Players are put into a snowy workshop and must compete with one another to bring the most toys. Random toys will appear from the bottom of the screen: Balls and blocks give 1 point, plushies and race cars give 3 points, Nintendo Switches give 5 points, and gold Hyperman action figures give 10 points. Players can carry up to 5 items at once, but will be slowed based on how heavy they are, and only earn points once they reach the conveyor belt at the top. Toad elves carrying presents will also run across the middle of the map, and any players they hit will cause them to drop all of their items. Once 60 seconds have passed, the player with the most points at the end wins.	
 - Move
 - Grab
Gifted Givers 	Players are put into a snowy workshop and must compete with one another to bring the most toys. Random toys will appear from the bottom of the screen: Balls and blocks give 1 point, plushies and race cars give 3 points, Nintendo Switches give 5 points, and gold Hyperman action figures give 10 points. Players can carry up to 5 items at once, but will be slowed based on how heavy they are, and only earn points once they reach the conveyor belt at the top. Toad elves carrying presents will also run across the middle of the map, and any players they hit will cause them to drop all of their items. Once 60 seconds have passed, the player with the most points at the end wins.	
 - Move
 - Grab
? 	Players are bakers equipped with large piping bags, are tasked with covering three cakes in as much of their colored frosting as possible. Players can move their aim left and right, and up and down, to try and cover as much of the cake as possible, all while the cake slowly spins. Players can also cover other player's frosting in order to block it from view. After 15 seconds, the cake will move via conveyor belt, as a new cake appears, with a different shape. After all three cakes are covered, players earn points based on how much they covered the cake compared to their opponents. Whoever has the most points by the end wins. 	
 - Aim
 - Shoot icing
Icing on the Cake 	Players are bakers equipped with large piping bags, are tasked with covering three cakes in as much of their colored frosting as possible. Players can move their aim left and right, and up and down, to try and cover as much of the cake as possible, all while the cake slowly spins. Players can also cover other player's frosting in order to block it from view. After 15 seconds, the cake will move via conveyor belt, as a new cake appears, with a different shape. After all three cakes are covered, players earn points based on how much they covered the cake compared to their opponents. Whoever has the most points by the end wins. 	
 - Aim
 - Shoot icing
? 	Players as kung-fu masters are instructed to punch a mountain. Mash the buttons that pop up on screen to charge power. The button you must switch changes every five seconds: one of the three face buttons, and finally all three at once. After 20 seconds pass, the players punch the mountain, and whoever creates a crack with the most distance wins. If all players are eliminated, the game ends in a draw. 	
/// - Charge Power
Mountainous Effort 	Players as kung-fu masters are instructed to punch a mountain. Mash the buttons that pop up on screen to charge power. The button you must switch changes every five seconds: one of the three face buttons, and finally all three at once. After 20 seconds pass, the players punch the mountain, and whoever creates a crack with the most distance wins. If all players are eliminated, the game ends in a draw. 	
/// - Charge Power
? 	Players as explorers accidentally awaken a mummy. For 5 rounds, the mummy will perform a simon-says game, pointing in various directions. Players have to mimic the directions the mummy points. Missing one will cause a player to lose one of their hearts, and if they lose all three they are eliminated. At first, the mummy will only pose in three directions, but adds two each round, making it harder and harder to memorize. The players who survive to the end, or is the last one standing wins. If all players are eliminated, the game ends in a draw. 	
 - Choose direction
Mummy Knows Best 	Players as explorers accidentally awaken a mummy. For 5 rounds, the mummy will perform a simon-says game, pointing in various directions. Players have to mimic the directions the mummy points. Missing one will cause a player to lose one of their hearts, and if they lose all three they are eliminated. At first, the mummy will only pose in three directions, but adds two each round, making it harder and harder to memorize. The players who survive to the end, or is the last one standing wins. If all players are eliminated, the game ends in a draw. 	
 - Choose direction
? 	Played dressed as detectives are tasked with finding a culprit based on a photo. Players have to find the person based on the small group of buildings they are looking at based on clues, like colors and outfits. As time goes on, more photos will appear at the bottom, making it easier to find the culprit. If a player chooses the wrong person, their cursor becomes disabled for 5 seconds. Once a player has found the culprit, they win. 	
 - Move Cursor
 - Select
Mushroom Mystery 	Played dressed as detectives are tasked with finding a culprit based on a photo. Players have to find the person based on the small group of buildings they are looking at based on clues, like colors and outfits. As time goes on, more photos will appear at the bottom, making it easier to find the culprit. If a player chooses the wrong person, their cursor becomes disabled for 5 seconds. Once a player has found the culprit, they win. 	
 - Move Cursor
 - Select
? 	Each player is tasked with earning the most points by standing inside of camera frames when they flash. The game takes place in a 2D, with a few platforms strewn about. The camera frames will either brown, grey, or gold, with each giving out 1, 3 and 5 points respectively when you get a picture in them. The more points the camera frames give out however, the smaller the frames are, and the higher likeliness they'll move, making them harder to be in the picture of. Players can punch and attack other players to get them out of the way. After seven rounds, the player with the most points. 	
 - Move
 - Jump
 - Punch
 + - Kick
Paparazzi Pummel 	Each player is tasked with earning the most points by standing inside of camera frames when they flash. The game takes place in a 2D, with a few platforms strewn about. The camera frames will either brown, grey, or gold, with each giving out 1, 3 and 5 points respectively when you get a picture in them. The more points the camera frames give out however, the smaller the frames are, and the higher likeliness they'll move, making them harder to be in the picture of. Players can punch and attack other players to get them out of the way. After seven rounds, the player with the most points. 	
 - Move
 - Jump
 - Punch
 + - Kick
? 	Each player takes control of a popcorn machine, and must use a rotating platform in the middle to sort buttered popcorn and caramel popcorn into the correct containers. Each popcorn that goes into the correct container gets the player 1 point. After 30 seconds, the player with the most points wins. 	
 - Move
Pop, Drop & Roll 	Each player takes control of a popcorn machine, and must use a rotating platform in the middle to sort buttered popcorn and caramel popcorn into the correct containers. Each popcorn that goes into the correct container gets the player 1 point. After 30 seconds, the player with the most points wins. 	
 - Move
? 	Players dressed as boxers are tasked with knocking eachother off the arena high in the sky, attacking eachother. An Airship in the back will begin to launch rocks in from the background, crashing onto the arena and causing parts of it to fall apart. The last player standing wins. 	
 - Move
 - Jump
 - Punch
 + - Kick
Rocky Relationship 	Players dressed as boxers are tasked with knocking eachother off the arena high in the sky, attacking eachother. An Airship in the back will begin to launch rocks in from the background, crashing onto the arena and causing parts of it to fall apart. The last player standing wins. 	
 - Move
 - Jump
 - Punch
 + - Kick
? 	Players are tasked with swinging a bomb between eachother under only one player is left. Hold a direction and you can swing it towards specific players. If you get hit by the bomb, you're eliminated. Alongside that, as the bomb is passed, it increases in speed, making it harder to hit. Once one player is left, they win. 	
 - Direct Bomb
 - Swing
Serve or 'Splode 	Players are tasked with swinging a bomb between eachother under only one player is left. Hold a direction and you can swing it towards specific players. If you get hit by the bomb, you're eliminated. Alongside that, as the bomb is passed, it increases in speed, making it harder to hit. Once one player is left, they win. 	
 - Direct Bomb
 - Swing
? 	Players must play their instrument to the song, pressing a button when a note hits the corresponding button. This plays as a standard rhythm game, the player earning points for correcting pressing the button at the right time. Every 10 seconds, arrows will appear and players will be forced to switch to another player's instrument (corresponding with the direction of the arrows), forcing them into a different string of notes entirely. After 60 seconds, the player with the most points wins. 	
 - Play
Soundtrack Switchup 	Players must play their instrument to the song, pressing a button when a note hits the corresponding button. This plays as a standard rhythm game, the player earning points for correcting pressing the button at the right time. Every 10 seconds, arrows will appear and players will be forced to switch to another player's instrument (corresponding with the direction of the arrows), forcing them into a different string of notes entirely. After 60 seconds, the player with the most points wins. 	
 - Play
? 	Players are tasked with building the tallest tower they can. At the top of the screen, a piece of the tower is seen moving left and right. Tap the button and the tower piece will fall. The higher the tower becomes, the thinner the pieces become, and the harder they are to place on the tower without them falling. After 30 seconds, the player with the highest tower wins. 	
 - Place Tower
Stack Attack 	Players are tasked with building the tallest tower they can. At the top of the screen, a piece of the tower is seen moving left and right. Tap the button and the tower piece will fall. The higher the tower becomes, the thinner the pieces become, and the harder they are to place on the tower without them falling. After 30 seconds, the player with the highest tower wins. 	
 - Place Tower
? 	Players as ninjas must toss a shuriken at an unseen target. Players are given a time they have to wait (it counting down on screen before slowing fading away) have only one shot. Players have to count in their head when the shuriken will appear and hit it when it does. Players earn points for hitting the target, earning more if they hit the center. This goes on for 3 rounds. The player with the most points by the end wins. 	
 - Toss shuriken
Sure I Can 	Players as ninjas must toss a shuriken at an unseen target. Players are given a time they have to wait (it counting down on screen before slowing fading away) have only one shot. Players have to count in their head when the shuriken will appear and hit it when it does. Players earn points for hitting the target, earning more if they hit the center. This goes on for 3 rounds. The player with the most points by the end wins. 	
 - Toss shuriken
? 	Players must ride a hovercraft atop a large segmented tube, while avoiding hazards like electric walls and pits. Press the A button to accelerate, making you go faster but also making it harder to avoid hazards. The first player to make it to the end wins. 	
 - Move
 - Accelerate
Totally Tubular 	Players must ride a hovercraft atop a large segmented tube, while avoiding hazards like electric walls and pits. Press the A button to accelerate, making you go faster but also making it harder to avoid hazards. The first player to make it to the end wins. 	
 - Move
 - Accelerate
? 	Players as toys are tasked with reaching the toy box at the end of a platforming level. Every few seconds, a Koopa will turn on the lights and begin to look at the players. If they see you, they'll pick you up and take you back to a checkpoint. In order to avoid them, you have to hide behind walls. The first player to make it to the end wins. 	
 - Move
 - Jump
Toying Around 	Players as toys are tasked with reaching the toy box at the end of a platforming level. Every few seconds, a Koopa will turn on the lights and begin to look at the players. If they see you, they'll pick you up and take you back to a checkpoint. In order to avoid them, you have to hide behind walls. The first player to make it to the end wins. 	
 - Move
 - Jump
? 	Players are seen standing atop magic carpets in an Arabian town. The Mushroom Genie appears, and will hold up a sign, with any carpet of that color disappearing shortly after. Players must survive until only one of them is left. As time goes on, the carpets will disappear faster and faster, and will begin appearing as the same colors, meaning multiple will begin to disappear at once. If all players are eliminated, the game ends in a draw. 	
 - Move
 - Jump
 + - Ground Pound
Tragic Carpet Ride 	Players are seen standing atop magic carpets in an Arabian town. The Mushroom Genie appears, and will hold up a sign, with any carpet of that color disappearing shortly after. Players must survive until only one of them is left. As time goes on, the carpets will disappear faster and faster, and will begin appearing as the same colors, meaning multiple will begin to disappear at once. If all players are eliminated, the game ends in a draw. 	
 - Move
 - Jump
 + - Ground Pound
? 	At the start, a Mud Trooper will appear under a random player and transform them into a zombie. For 15 seconds, a timer will go down on that zombified player, who must make contact with another to transfer the infection. Once the 15 seconds are up, the player who is currently the zombie is eliminated. This repeats until only one player is left, in which they are eliminated. 	
 - Move
 - Jump
Undead Dread 	At the start, a Mud Trooper will appear under a random player and transform them into a zombie. For 15 seconds, a timer will go down on that zombified player, who must make contact with another to transfer the infection. Once the 15 seconds are up, the player who is currently the zombie is eliminated. This repeats until only one player is left, in which they are eliminated. 	
 - Move
 - Jump
? 	Players as wizards are riding atop broomsticks and must fly through rings in order to earn points. Purple rings get 10 points, green rings get 30 points, red rings get 50 points and gold rings get 100 points. Avoid black Bowser rings as they'll cause you to lose 50 points. You can also perform a roll attack to knock away other racers, either away from high-scoring rings or into Bowser rings. Upon reaching the end, the player with the most points wins. 	
 - Move
 - Roll Attack
Zoomin' and Broomin' 	Players as wizards are riding atop broomsticks and must fly through rings in order to earn points. Purple rings get 10 points, green rings get 30 points, red rings get 50 points and gold rings get 100 points. Avoid black Bowser rings as they'll cause you to lose 50 points. You can also perform a roll attack to knock away other racers, either away from high-scoring rings or into Bowser rings. Upon reaching the end, the player with the most points wins. 	
 - Move
 - Roll Attack
===2-vs-2 Minigames ===
In these minigames, two players work together to defeat another team of two players. They occur at the end of a turn if two players land on a positive space, while the other two players land on a negative space. Players are rewarded with 10 coins for winning.
List of 2 vs 2 Minigames	List of 2 vs 2 Minigames 	List of 2 vs 2 Minigames
? 	Players as explorers are seen sliding into a large maze that they must escape. Each maze possesses a door that players must reach to move to the next room, with players having to activate switches and weighted switches to force gates down and open a path through. The first player to make it to the end wins. 	
 - Move
A-maze-ing 	Players as explorers are seen sliding into a large maze that they must escape. Each maze possesses a door that players must reach to move to the next room, with players having to activate switches and weighted switches to force gates down and open a path through. The first player to make it to the end wins. 	
 - Move
? 	Two teams inside of a large temple and must take control of the largest number of tiles. In order to do so, players must ground pound on a tile, causing it, and all other tiles in a row and column, to flip to your team's color. After 1 minute, the team with control over the most tiles wins. 	
 - Move Cursor
 - Jump
+ - Ground Pound
All Tiled Up 	Two teams inside of a large temple and must take control of the largest number of tiles. In order to do so, players must ground pound on a tile, causing it, and all other tiles in a row and column, to flip to your team's color. After 1 minute, the team with control over the most tiles wins. 	
 - Move Cursor
 - Jump
+ - Ground Pound
? 	Players are seen working at a concession stand as a massive crowd of people come in. Three will appear on the left, right and center of the counter, ordering one of six foods: either popcorn, soda, pizza, hot dogs, burgers and pretzels. Each team must grab the corresponding food the people are order and bring it to them. Players earn points based on the number of food items a person orders, (1 for one food item, 3 for two food items, 5 for three food items), but players will only get the points once the order is complete, in which the other team could potentially steal that person's order and take the points for themselves. After 1 minute, the team with the most points wins.	
 - Move
 - Grab / Serve
Congestion Stand 	Players are seen working at a concession stand as a massive crowd of people come in. Three will appear on the left, right and center of the counter, ordering one of six foods: either popcorn, soda, pizza, hot dogs, burgers and pretzels. Each team must grab the corresponding food the people are order and bring it to them. Players earn points based on the number of food items a person orders, (1 for one food item, 3 for two food items, 5 for three food items), but players will only get the points once the order is complete, in which the other team could potentially steal that person's order and take the points for themselves. After 1 minute, the team with the most points wins.	
 - Move
 - Grab / Serve
? 	Each team is seen piloting a spacecraft, the two players connected to eachother by a line of energy. The goal is to defend your space station before the other team's. Asteroids will fly in randomly from off-screen, and must be knocked back with the energy line connecting the two players. The two players have to move carefully, as the angle of the beam can affect how the asteroids will fly, and the players cannot go too far from eachother. Each space station has five hearts, and when hit by an asteroid loses one. Once a team's space station loses all of their hearts, the other team wins. 	
 - Move
Line of Defense 	Each team is seen piloting a spacecraft, the two players connected to eachother by a line of energy. The goal is to defend your space station before the other team's. Asteroids will fly in randomly from off-screen, and must be knocked back with the energy line connecting the two players. The two players have to move carefully, as the angle of the beam can affect how the asteroids will fly, and the players cannot go too far from eachother. Each space station has five hearts, and when hit by an asteroid loses one. Once a team's space station loses all of their hearts, the other team wins. 	
 - Move
? 	Two teams are each seen piloting a minecart, one player in front and the other in the back. The player in front has to steer the minecart when it reaches turns on the track, as otherwise the train will slow down. The player in the back instead must mash the A button to pump the train and increase its speed. Occasionally, gates will show up on the track, and cause the players to switch places, forcing them to do what the other side was doing. The first team to make it to the end at the end wins. 	
Front Player
 - Steer
Back Player
 - Pump
Miner Mishap 	Two teams are each seen piloting a minecart, one player in front and the other in the back. The player in front has to steer the minecart when it reaches turns on the track, as otherwise the train will slow down. The player in the back instead must mash the A button to pump the train and increase its speed. Occasionally, gates will show up on the track, and cause the players to switch places, forcing them to do what the other side was doing. The first team to make it to the end at the end wins. 	
Front Player
 - Steer
Back Player
 - Pump
? 	Each team as pirates is seen moving towards a large door, with three mysterious symbols in front of it. They look into a piece of paper as the camera zooms in. The task is to assemble the three keys to the door. The keys are six-sided objects, with edge side displaying some kind of symbol: a Mushroom, a Flower, a Star, or a Banana. The players must memorize which symbol is on each side. Then, the key disappears, it spins, and the player must recreate that key. The first team who does so get a point. Get three points and your team wins. 	
 - Move Cursor
 - Grab / Place
Piece & Prosperity 	Each team as pirates is seen moving towards a large door, with three mysterious symbols in front of it. They look into a piece of paper as the camera zooms in. The task is to assemble the three keys to the door. The keys are six-sided objects, with edge side displaying some kind of symbol: a Mushroom, a Flower, a Star, or a Banana. The players must memorize which symbol is on each side. Then, the key disappears, it spins, and the player must recreate that key. The first team who does so get a point. Get three points and your team wins. 	
 - Move Cursor
 - Grab / Place
? 	Players above a stage are seen watching a performance, as a Boo is seen attempting to sabotage the show. It's up to the teams of two to utilize spotlights to send the Boos away. Teams are seen standing opposite of eachother, one member on the top and bottoms, and the other each on one side, all holding a team colored spotlight. Boos will begin to appear, and to scare them off, both players need to line up so that both spotlights are positioned on them, then shine it. Doing so will earn players one point. Gold Boos can also be found moving around, and scaring them off will earn the team 3 points. After 30 seconds, the team who earns the most point wins. 	
 - Move
 - Shine Light
Spotlight Fright 	Players above a stage are seen watching a performance, as a Boo is seen attempting to sabotage the show. It's up to the teams of two to utilize spotlights to send the Boos away. Teams are seen standing opposite of eachother, one member on the top and bottoms, and the other each on one side, all holding a team colored spotlight. Boos will begin to appear, and to scare them off, both players need to line up so that both spotlights are positioned on them, then shine it. Doing so will earn players one point. Gold Boos can also be found moving around, and scaring them off will earn the team 3 points. After 30 seconds, the team who earns the most point wins. 	
 - Move
 - Shine Light
? 	Players are seen atop large wooden rafts, carrying buckets of chum, as suddenly a swarm of Sushis appears behind them! To avoid being eaten, the player must toss the chum buckets onto the other team's boat. When the chum buckets begin to glow, a Sushi will pop out from under to eat it, destroying part of the boat. Later on, larger buckets will appear that take a longer amount of time, but summon a larger Sushi that causes more damage. Last team standing wins. 	
 - Move
 - Grab / Throw
Sushi Schooners 	Players are seen atop large wooden rafts, carrying buckets of chum, as suddenly a swarm of Sushis appears behind them! To avoid being eaten, the player must toss the chum buckets onto the other team's boat. When the chum buckets begin to glow, a Sushi will pop out from under to eat it, destroying part of the boat. Later on, larger buckets will appear that take a longer amount of time, but summon a larger Sushi that causes more damage. Last team standing wins. 	
 - Move
 - Grab / Throw
? 	Players split into teams of two and each are controlling a tank. The player on top controls the tank's turret, able to aim in any direction and shooting ricocheting bullets. The player on the bottom controls the tank's treads, moving the tank around, and also being able to charge the top player's shots to fire an exploding missile. Each team has three hearts that go down whenever they take damage. Last player standing wins. 	
Top Player
 - Aim
 - Fire
Bottom Player
 - Move
 - Charge
Tanks-giving 	Players split into teams of two and each are controlling a tank. The player on top controls the tank's turret, able to aim in any direction and shooting ricocheting bullets. The player on the bottom controls the tank's treads, moving the tank around, and also being able to charge the top player's shots to fire an exploding missile. Each team has three hearts that go down whenever they take damage. Last player standing wins. 	
Top Player
 - Aim
 - Fire
Bottom Player
 - Move
 - Charge
? 	Players inside giant Monty Mole vehicles are tasked with reaching the center of the Earth before the other. The two players each control one side on the vehicle, and must each alternate button presses to move it down. The button that the players must press will appear on screen, and pressing the wrong one or pressing the button when it isn't your turn will slow you down. The first player to reach the center of the earth wins. 	
 / / - Move forward
The Hole Idea 	Players inside giant Monty Mole vehicles are tasked with reaching the center of the Earth before the other. The two players each control one side on the vehicle, and must each alternate button presses to move it down. The button that the players must press will appear on screen, and pressing the wrong one or pressing the button when it isn't your turn will slow you down. The first player to reach the center of the earth wins. 	
 / / - Move forward
? 	Players are superheroes are tasked with pushing a large skyscraper back with their laser vision, avoiding getting crushed by the team on the other side. After 10 seconds, the team that mashes the button the most wins, the other team getting crushed as the skyscraper falls on top of them. 	
 - Shoot lasers
Toppling Tower 	Players are superheroes are tasked with pushing a large skyscraper back with their laser vision, avoiding getting crushed by the team on the other side. After 10 seconds, the team that mashes the button the most wins, the other team getting crushed as the skyscraper falls on top of them. 	
 - Shoot lasers
? 	Players are tasked with guiding Goombas into their team's colored theater door. Due to the way the theater is constructed, players must draw trampolines, having the Goombas bounce off of them to reach the platform needed to get to the door, otherwise they'll fall and have to start at the beginning.Golden Goombas will earn players 5 points if they make it to their theater. Each team can only have three trampolines up at a time, and creating a new one will cause the previous ones to disappear. Alongside that, every 10 seconds, the theater doors switch, forcing players to switch locations for the Goombas to go. Once 1 minutes is up, the team with the most points wins. 	
 - Move Cursor
 - Draw trampoline
Trampo-Screens 	Players are tasked with guiding Goombas into their team's colored theater door. Due to the way the theater is constructed, players must draw trampolines, having the Goombas bounce off of them to reach the platform needed to get to the door, otherwise they'll fall and have to start at the beginning.Golden Goombas will earn players 5 points if they make it to their theater. Each team can only have three trampolines up at a time, and creating a new one will cause the previous ones to disappear. Alongside that, every 10 seconds, the theater doors switch, forcing players to switch locations for the Goombas to go. Once 1 minutes is up, the team with the most points wins. 	
 - Move Cursor
 - Draw trampoline
===1-vs-3 Minigames===
In these minigames, one player must face off against a team of three players. They occur at the end of a turn if three players land on a positive or negative space, and one lands on the opposite type. Players are rewarded with 10 coins for winning.
List of 1 vs 3 Minigames	List of 1 vs 3 Minigames 	List of 1 vs 3 Minigames
? 	The solo player as a Greek hero is seen atop a large stone bridge as the team players are seen controlling a large robot Gooper Blooper. For 30 seconds, the team must work together to squash the solo player. The player in the middle moves the body, while the players in the left and right can press the A button to slam the tentacles down. They can also move slightly left and right to trick the solo player and better squash them. If the solo player survives 30 seconds, they win. If not, the team wins. 	
Team Side
 - Move
 - Smash (tentacles only)
Solo Side
 - Move
Bash of the Titans 	The solo player as a Greek hero is seen atop a large stone bridge as the team players are seen controlling a large robot Gooper Blooper. For 30 seconds, the team must work together to squash the solo player. The player in the middle moves the body, while the players in the left and right can press the A button to slam the tentacles down. They can also move slightly left and right to trick the solo player and better squash them. If the solo player survives 30 seconds, they win. If not, the team wins. 	
Team Side
 - Move
 - Smash (tentacles only)
Solo Side
 - Move
? 	The solo player and the team player are each given a chariot pulled by Chain Chomps, tasked with reaching the end first before the other team does. The solo player can speed up the Chain Chomps by pressing a sequence of 5 button presses, while the team players can speed them up by each pressing a button when it pops up above their heads. Messing up will cause the Chain Chomps to briefly slow down. The first team to make it to the end wins. 	
 - Move
Chomp-ionship Race 	The solo player and the team player are each given a chariot pulled by Chain Chomps, tasked with reaching the end first before the other team does. The solo player can speed up the Chain Chomps by pressing a sequence of 5 button presses, while the team players can speed them up by each pressing a button when it pops up above their heads. Messing up will cause the Chain Chomps to briefly slow down. The first team to make it to the end wins. 	
 - Move
? 	The four players are put in a large dinosaur park, and must herd as many Goombas as possible to each team's designated area. The team players are riding three raptors, while the solo player is riding a T-rex, which can herd more Goombas thanks to its larger size. Once time runs out, the team with the most Goombas on their side wins. 	
 - Move
Cretaceous Corral 	The four players are put in a large dinosaur park, and must herd as many Goombas as possible to each team's designated area. The team players are riding three raptors, while the solo player is riding a T-rex, which can herd more Goombas thanks to its larger size. Once time runs out, the team with the most Goombas on their side wins. 	
 - Move
? 	The solo player and team players are tasked with getting to an award show first while carrying trophies, avoid hazards like running crew members. The solo carries the trophies in a box, while the team players are carrying them all at once in a larger box. While the solo player has a smaller amount of trophies at the start, they have a smaller size, making them harder to hit. On the other hand, the team player starts with more trophies, but must coordinate their movements, and have a harder time avoiding hazards. Once both players reach the end, whoever has the most trophies wins. If one group doesn't make it to the end when a 30 second timer appears after the other group makes it, the other group wins. 	
Team Side
 - Move
Solo Side
 - Move
Haul of Fame 	The solo player and team players are tasked with getting to an award show first while carrying trophies, avoid hazards like running crew members. The solo carries the trophies in a box, while the team players are carrying them all at once in a larger box. While the solo player has a smaller amount of trophies at the start, they have a smaller size, making them harder to hit. On the other hand, the team player starts with more trophies, but must coordinate their movements, and have a harder time avoiding hazards. Once both players reach the end, whoever has the most trophies wins. If one group doesn't make it to the end when a 30 second timer appears after the other group makes it, the other group wins. 	
Team Side
 - Move
Solo Side
 - Move
? 	The solo player is seen dressed in a large dinosaur suit, and is tasked with reaching the top of a large tower before one minute passes. During this, the team players on a large airship, are seen with cannons, and can fire at the solo player to cause them to fall down. The team can also shoot at things likes flower pots, and Paratroopas, which will fall down and can potentially hit the solo player. If the solo player makes it to the top, they win, but if time runs out, the team players win. 	
Team Side
 - Aim
 - Fire
Solo Side
 - Move
Kaiju Climb 	The solo player is seen dressed in a large dinosaur suit, and is tasked with reaching the top of a large tower before one minute passes. During this, the team players on a large airship, are seen with cannons, and can fire at the solo player to cause them to fall down. The team can also shoot at things likes flower pots, and Paratroopas, which will fall down and can potentially hit the solo player. If the solo player makes it to the top, they win, but if time runs out, the team players win. 	
Team Side
 - Aim
 - Fire
Solo Side
 - Move
? 	The team player are tasked with surviving against a vampire version of the solo player for 5 rounds. The solo player will attempt to advance toward the team players each round, and is able to move between one of eight hallways. In order to stop them, the team player must shine their lights in whichever hallway the vampire is hiding. If one of the team players shines a light at the vampire, the vampire is stunned, and will not move that turn. If the team manages to stop the vampire from reaching them when they hit the last turn, they win. Otherwise, if the vampire catches them, they win. 	
Team Side
 - Shine Light
Solo Side
 - Attack
Light Up the Room 	The team player are tasked with surviving against a vampire version of the solo player for 5 rounds. The solo player will attempt to advance toward the team players each round, and is able to move between one of eight hallways. In order to stop them, the team player must shine their lights in whichever hallway the vampire is hiding. If one of the team players shines a light at the vampire, the vampire is stunned, and will not move that turn. If the team manages to stop the vampire from reaching them when they hit the last turn, they win. Otherwise, if the vampire catches them, they win. 	
Team Side
 - Shine Light
Solo Side
 - Attack
? 	The solo player dressed as a spy drops down onto a circular platform as the team surrounds them riding floating machines. The team has to eliminate the solo player by 30 seconds, launching horizontal lasers from their machines. The lasers take a bit of time to charge, so coordination is key. If time runs out and the solo player hasn't been hit, the solo player wins. Otherwise, the team player wins. 	
Team Side
 - Move
 - Fire
Solo Side
 - Move
 - Jump
Live and Let Spy 	The solo player dressed as a spy drops down onto a circular platform as the team surrounds them riding floating machines. The team has to eliminate the solo player by 30 seconds, launching horizontal lasers from their machines. The lasers take a bit of time to charge, so coordination is key. If time runs out and the solo player hasn't been hit, the solo player wins. Otherwise, the team player wins. 	
Team Side
 - Move
 - Fire
Solo Side
 - Move
 - Jump
? 	The team players as figure skaters are tasked with avoiding the solo player for 30 seconds, who is equipped with a flying machine equipped with a laser. The solo player must try and eliminate the team players either by hitting them with the laser, or creating holes in the ice rink with their laser. Be careful, as your movement speed is slightly slowed while firing the laser, and marks created by the laser disappear after a time, making it harder to create larger holes than smaller ones. If the solo player manages to eliminate all the team players, they win. Otherwise, if the team players survive, they win. 	
Team Side
 - Move
Solo Side
 - Move
 - Fire laser
Lord of the Rink 	The team players as figure skaters are tasked with avoiding the solo player for 30 seconds, who is equipped with a flying machine equipped with a laser. The solo player must try and eliminate the team players either by hitting them with the laser, or creating holes in the ice rink with their laser. Be careful, as your movement speed is slightly slowed while firing the laser, and marks created by the laser disappear after a time, making it harder to create larger holes than smaller ones. If the solo player manages to eliminate all the team players, they win. Otherwise, if the team players survive, they win. 	
Team Side
 - Move
Solo Side
 - Move
 - Fire laser
? 	The solo player is tasked with surviving three rounds by dropping a Coin and hoping it lands into one of the safe spots. Every round, the team players are given the opportunity to place a Bob-Omb spot onto the pachinko board, and if the solo player's coins drops into it, they are eliminated. If the solo player makes it through every round, they win. 	
Team Side
 - Move
 - Select Hole
Solo Side
 - Move
 - Drop Coin
Pachinko Panic 	The solo player is tasked with surviving three rounds by dropping a Coin and hoping it lands into one of the safe spots. Every round, the team players are given the opportunity to place a Bob-Omb spot onto the pachinko board, and if the solo player's coins drops into it, they are eliminated. If the solo player makes it through every round, they win. 	
Team Side
 - Move
 - Select Hole
Solo Side
 - Move
 - Drop Coin
? 	The team players are dropped onto a large conveyor belt, with lines of Amps on the left and right sides. The solo player is tasked with moving a lever left and right to move the conveyor belt, and eliminate the team players by making them touch the Amps. If the solo player eliminates the team by 30 seconds, they win. Otherwise, if at least one member of the team players survive, they win. 	
Team Side
 - Move
 - Jump
Solo Side
 - Switch Treadmill
Shocking Realization 	The team players are dropped onto a large conveyor belt, with lines of Amps on the left and right sides. The solo player is tasked with moving a lever left and right to move the conveyor belt, and eliminate the team players by making them touch the Amps. If the solo player eliminates the team by 30 seconds, they win. Otherwise, if at least one member of the team players survive, they win. 	
Team Side
 - Move
 - Jump
Solo Side
 - Switch Treadmill
? 	The solo player atop a large altar is tasked with eliminating all the team players with a variety of dangerous hazards for 45 seconds. Each button summons a different trap: A rolling boulder that moves back and forth at an angle at the top, two sets of arrow shooters that move up and down and fire lines of arrows, and a fire trap in the middle that releases waves of flames that move outward. If the solo player eliminates all the team players, they win. Otherwise, if at least one member of the team players survive, they win. 	
Team Side
 - Move
 - Jump
Solo Side
 - Deploy Boulder 
 - Deploy Arrows
 - Deploy Fire
Temple of Boom 	The solo player atop a large altar is tasked with eliminating all the team players with a variety of dangerous hazards for 45 seconds. Each button summons a different trap: A rolling boulder that moves back and forth at an angle at the top, two sets of arrow shooters that move up and down and fire lines of arrows, and a fire trap in the middle that releases waves of flames that move outward. If the solo player eliminates all the team players, they win. Otherwise, if at least one member of the team players survive, they win. 	
Team Side
 - Move
 - Jump
Solo Side
 - Deploy Boulder 
 - Deploy Arrows
 - Deploy Fire
? 	The team players, dressed as Koopas in a large city, are tasked with escaping a large mothership controlled by the solo players. Each of the team players are given a different color, and are put into a large horde of Koopas with similar colors, letting them hide among them. In order to escape, the team players must work together to grab 5 keys in order to open a large gate, each of which appear one after the other. The mothership is equipped with a large tractor beam, of which they can move and activate to grab any Koopas. However, this tractor beam has a cooldown after use, so remembering which Koopas collect the keys is important. If the team manages to escape, they win, but if the solo player manages to grab all the players, they win.	
Team Side
 - Move
Solo Side
 - Move
 - Beam
U.T.F.O. 	The team players, dressed as Koopas in a large city, are tasked with escaping a large mothership controlled by the solo players. Each of the team players are given a different color, and are put into a large horde of Koopas with similar colors, letting them hide among them. In order to escape, the team players must work together to grab 5 keys in order to open a large gate, each of which appear one after the other. The mothership is equipped with a large tractor beam, of which they can move and activate to grab any Koopas. However, this tractor beam has a cooldown after use, so remembering which Koopas collect the keys is important. If the team manages to escape, they win, but if the solo player manages to grab all the players, they win.	
Team Side
 - Move
Solo Side
 - Move
 - Beam
===Battle Minigames===
In Battle minigames, each player is looking to outcompete eachother, similar to a Free-for-All. They can occur whenever a player lands on a Battle Space. Before the minigame starts, Actavia takes a certain amount of coins from all players, the player who lands on the space deciding the amount based on a roulette block. 1st place gets 75% of the coins, 2nd gets 20%, and 3rd gets 5%.
List of Battle Minigames	List of Battle Minigames 	List of Battle Minigames
? 	Players are tasked with choosing one of five doors to escape an attacking alien. In one of these doors, the alien is hiding, and it will attack anyone who enters that door, though players will not know which one they are hiding in. If you are caught by an alien, you are eliminated and the number of doors decreases. This repeats until only one player is left. 	
 - Move Cursor
 - Select
Alienating Yourself 	Players are tasked with choosing one of five doors to escape an attacking alien. In one of these doors, the alien is hiding, and it will attack anyone who enters that door, though players will not know which one they are hiding in. If you are caught by an alien, you are eliminated and the number of doors decreases. This repeats until only one player is left. 	
 - Move Cursor
 - Select
? 	Players are tasked with assembling their own Frankenstein's monster before anyone else. First, players must mash the a button to hammer in the arms and legs Then they must screw on the head by spinning the C-Stick, followed by the nails on the side. Finally, players must then alternate between mashing the L and R buttons to fill the Frankenstein's monster with electricity. The first player to build their Frankenstein wins. 	
 - Screw on Head/Nails
 - Screw on body parts
 / - Pump electricity
Build-a-Brute 	Players are tasked with assembling their own Frankenstein's monster before anyone else. First, players must mash the a button to hammer in the arms and legs Then they must screw on the head by spinning the C-Stick, followed by the nails on the side. Finally, players must then alternate between mashing the L and R buttons to fill the Frankenstein's monster with electricity. The first player to build their Frankenstein wins. 	
 - Screw on Head/Nails
 - Screw on body parts
 / - Pump electricity
? 	Players are tasked with being the last one to survive. In the middle is a masked psycho, who will chase after the player holding a flashlight. The player must pass the flashlight by performing a sequence of button presses, but adding a new one at the end. Once they do that, they'll quickly throw the flashlght to the next player, who must complete that sequence and add to it. This repeats until one player messed up, in which the psycho will catch them and launch them away. This will reset the flashlight. Last player standing wins. 	
 - Pass
Psy-go Away! 	Players are tasked with being the last one to survive. In the middle is a masked psycho, who will chase after the player holding a flashlight. The player must pass the flashlight by performing a sequence of button presses, but adding a new one at the end. Once they do that, they'll quickly throw the flashlght to the next player, who must complete that sequence and add to it. This repeats until one player messed up, in which the psycho will catch them and launch them away. This will reset the flashlight. Last player standing wins. 	
 - Pass
? 	Players dressed as samurai fight off in a samurai duel. When the Shy Guy jumps and opens his fan, players must tap the A button as quickly as possible. The slowest player to do so is eliminated. This goes on until only one player is left, in which they become the winner. 	
 - Draw
Samurai Showdown 	Players dressed as samurai fight off in a samurai duel. When the Shy Guy jumps and opens his fan, players must tap the A button as quickly as possible. The slowest player to do so is eliminated. This goes on until only one player is left, in which they become the winner. 	
 - Draw
? 	Players dressed as knights are tasked with choosing a mount for them to ride to reach the goal first. Each mount has different ways of speeding up, so choosing which mount to go with is important to winning. Whoever reaches the end first wins. 
*Horse: Tap whichever button appears on screen quickly.
*Wolf: Keep alternating between the two buttons shown.
*Big Cat: Press each of the face buttons in a clockwise order.
*Phoenix: Mash whichever button appears on screens to keep altitude. Hit the ground and you'll slow down.
*Dragon: Perform a ten-button sequence.	
 - Move Cursor
 - Select
Scurrying Steeds 	Players dressed as knights are tasked with choosing a mount for them to ride to reach the goal first. Each mount has different ways of speeding up, so choosing which mount to go with is important to winning. Whoever reaches the end first wins. 
*Horse: Tap whichever button appears on screen quickly.
*Wolf: Keep alternating between the two buttons shown.
*Big Cat: Press each of the face buttons in a clockwise order.
*Phoenix: Mash whichever button appears on screens to keep altitude. Hit the ground and you'll slow down.
*Dragon: Perform a ten-button sequence.	
 - Move Cursor
 - Select
? 	Players are shown a large clock that will begin to rapidly move in a clockwise motion, moving between on one of 12 numbers. Players must stop the clock hand on one of these numbers, moving to the next player. However, each time a player lands on a number, a Bob-Omb will drop on it. If the player lands on a Bob-Omb, they're eliminated. As a result, players need to time the clock so that they don't land on a Bob-Omb. If a player manages to stop on all the numbers, the Bob-Ombs will disappear, and the process will repeat. Last player standing wins.	
 - Stop Clock
Time to Stop 	Players are shown a large clock that will begin to rapidly move in a clockwise motion, moving between on one of 12 numbers. Players must stop the clock hand on one of these numbers, moving to the next player. However, each time a player lands on a number, a Bob-Omb will drop on it. If the player lands on a Bob-Omb, they're eliminated. As a result, players need to time the clock so that they don't land on a Bob-Omb. If a player manages to stop on all the numbers, the Bob-Ombs will disappear, and the process will repeat. Last player standing wins.	
 - Stop Clock
===Duel Minigames===
In Duel minigames, two players compete with one another. They can occur when two players landing on the same space during the final 5 turns, by landing on a Duel Space, or when a player uses a Dueling Glove Card. Before the minigame starts, the player who initiated the duel gets to choose what they want to wager, either Coins or Stars, as long as both players have it. Whoever wins gets both of the player's wagers. Alongside that, the players that aren't participating in the Duel can choose to bet up to 20 of their coins for the chance to double it if the player they chose wins.
List of Duel Minigames	List of Duel Minigames 	List of Duel Minigames
? 	Players are tasked with reaching the end of a room by hitting five Blocks when the one above you is glowing, opening a door. As players move through, the light moves faster, making it harder to time when to jump. Once a player reaches the end, they win. 	
 - Jump
Block Buster 	Players are tasked with reaching the end of a room by hitting five Blocks when the one above you is glowing, opening a door. As players move through, the light moves faster, making it harder to time when to jump. Once a player reaches the end, they win. 	
 - Jump
? 	Players are tasked with taking care of a group of Bob-Ombs. One player has to manage some Red Bob-Ombs, while another has to manage some Blue Bob-Ombs. Each of the Bob-Ombs are in different areas, moving towards a fiery object (a fireplace, an oven, a stove, or some candles), and if one of the Bob-Ombs touches, they explode (though will get up shortly after), you lose a life, of which you have three. Players must press the A button to turn their Bob-Ombs, causing them to move away from the fiery objects and prevent them from exploding. As time goes on, the Bob-Ombs move faster and faster. Once the opponent loses all their lives, you win.	
 - Move cursor
 - Turn Bob-Omb
Bob-Omb-Sitting 	Players are tasked with taking care of a group of Bob-Ombs. One player has to manage some Red Bob-Ombs, while another has to manage some Blue Bob-Ombs. Each of the Bob-Ombs are in different areas, moving towards a fiery object (a fireplace, an oven, a stove, or some candles), and if one of the Bob-Ombs touches, they explode (though will get up shortly after), you lose a life, of which you have three. Players must press the A button to turn their Bob-Ombs, causing them to move away from the fiery objects and prevent them from exploding. As time goes on, the Bob-Ombs move faster and faster. Once the opponent loses all their lives, you win.	
 - Move cursor
 - Turn Bob-Omb
? 	Players atop mechanical horse are tasked with staying on as long as possible without being launched off. Players must keep their balance by tilting the control stick in the location the horse is tilted down. However, the horse will not only spin, but quickly buck back and forth, making it hard to stay on. Last player standing wins. 	
 - Balance
Breakneck Bronco 	Players atop mechanical horse are tasked with staying on as long as possible without being launched off. Players must keep their balance by tilting the control stick in the location the horse is tilted down. However, the horse will not only spin, but quickly buck back and forth, making it hard to stay on. Last player standing wins. 	
 - Balance
? 	Players take turns flipping over cards to find more matches and earn more points than their opponents. Each card match you get earns you a point, but make sure to be fast as otherwise your opponent may find the other card first. As players play, more cards are dropped down onto the board. After 30 seconds, the player with the most matches wins. 	
 - Select
 - Choose Card
Card Capture 	Players take turns flipping over cards to find more matches and earn more points than their opponents. Each card match you get earns you a point, but make sure to be fast as otherwise your opponent may find the other card first. As players play, more cards are dropped down onto the board. After 30 seconds, the player with the most matches wins. 	
 - Select
 - Choose Card
? 	Players are seen atop a small platform as long, spiked grinders begin to move towards them. Based on their positions, players must jump if they are low, but duck under them if they're high. Though the game starts off slow, it quickly ramps up as time goes on, adding more grinders and making them move faster. 	
 - Jump
 - Duck
Grind to a Halt 	Players are seen atop a small platform as long, spiked grinders begin to move towards them. Based on their positions, players must jump if they are low, but duck under them if they're high. Though the game starts off slow, it quickly ramps up as time goes on, adding more grinders and making them move faster. 	
 - Jump
 - Duck
? 	Players in an abandoned city are tasked with defending their wall before their opponents' is destroyed by Zombies. Players can move between one of his lanes, of which zombies will spawn. Shy Guys take three shots, Koopas take five, Goombas take two but move faster, Whomps take six but move slower, and Bob-Ombs take two but cause high damage to your wall. Last player standing wins. 	
 - Move
 - Shot
Intense Defense 	Players in an abandoned city are tasked with defending their wall before their opponents' is destroyed by Zombies. Players can move between one of his lanes, of which zombies will spawn. Shy Guys take three shots, Koopas take five, Goombas take two but move faster, Whomps take six but move slower, and Bob-Ombs take two but cause high damage to your wall. Last player standing wins. 	
 - Move
 - Shot
? 	Players piloting large mechs must fight eachother until they deplete the enemy's hearts. Players can perform one of three actions: A punch which overrides beam shots, a shield that overrides punch attacks, and a beam attack that overrides shield attacks. If the two players perform the same action on eachother, no damage is dealt. Each player has three hearts, and beating out your enemy's attack causes them to lose one. Last player standing wins. 	
 - Punch 
 - Shield 
 - Beam
Mecha Matchup 	Players piloting large mechs must fight eachother until they deplete the enemy's hearts. Players can perform one of three actions: A punch which overrides beam shots, a shield that overrides punch attacks, and a beam attack that overrides shield attacks. If the two players perform the same action on eachother, no damage is dealt. Each player has three hearts, and beating out your enemy's attack causes them to lose one. Last player standing wins. 	
 - Punch 
 - Shield 
 - Beam
? 	Players are tasked with pumping enough energy into their cannon to launch a rocket to space. Around them are four pumps. Whichever one is glowing, the player must pump. If the player pumps the wrong pump, it will expel steam, briefly stunning the player. When the glowing pump begins to flash, it means that the glow is going to move to another pump. Whoever charges their cannon fully wins. 	
/// - Pump
Pump and Trump 	Players are tasked with pumping enough energy into their cannon to launch a rocket to space. Around them are four pumps. Whichever one is glowing, the player must pump. If the player pumps the wrong pump, it will expel steam, briefly stunning the player. When the glowing pump begins to flash, it means that the glow is going to move to another pump. Whoever charges their cannon fully wins. 	
/// - Pump
? 	Players are tasked with launching their car from a slingshot to the closest edge of a cliff without falling off. Players can hold back to increase the power of the shot. The player who is the closest to the cliff earns more points, if they go over the cliff, they don't get any. This goes on for three rounds, with each cliff having a different distance that players must gauge. The player who has the most points by the end wins. 	
 - Move back
Slingdings 	Players are tasked with launching their car from a slingshot to the closest edge of a cliff without falling off. Players can hold back to increase the power of the shot. The player who is the closest to the cliff earns more points, if they go over the cliff, they don't get any. This goes on for three rounds, with each cliff having a different distance that players must gauge. The player who has the most points by the end wins. 	
 - Move back
? 	Players, trapped inside of a large testing facility, must solve three laser puzzles. The player must use a cursor to rotate mirrors to reflect the laser into a switch to open a door and move onto the next room. The first player to escape wins. 	
 - Move Cursor
 - Rotate Mirror
Special Reflects 	Players, trapped inside of a large testing facility, must solve three laser puzzles. The player must use a cursor to rotate mirrors to reflect the laser into a switch to open a door and move onto the next room. The first player to escape wins. 	
 - Move Cursor
 - Rotate Mirror
? 	Players are tasked with dropping differently colored Slimes that come from the top of the board, placing them down so that they creates matches of four. The Slimes are affected by physics, so having them align may be a bit tricky depending on their position. Creating combos allow for an increased number of points. The first player to reach 100 points 	
 - Move
 - Turn clockwise
 - Turn counter-clockwise
Starring Slimeup 	Players are tasked with dropping differently colored Slimes that come from the top of the board, placing them down so that they creates matches of four. The Slimes are affected by physics, so having them align may be a bit tricky depending on their position. Creating combos allow for an increased number of points. The first player to reach 100 points 	
 - Move
 - Turn clockwise
 - Turn counter-clockwise
? 	Players are tasked with reaching the farthest distance around the world by spinning the launcher with the C-Stick, before timing a button press to toss it as straight as possible. Do it too late or too early and it will go at an angle, reducing your distance. The player with the most distance wins. 	
 - Spin
 - Toss
Whirled Wide 	Players are tasked with reaching the farthest distance around the world by spinning the launcher with the C-Stick, before timing a button press to toss it as straight as possible. Do it too late or too early and it will go at an angle, reducing your distance. The player with the most distance wins. 	
 - Spin
 - Toss
===Bonus Minigames===
In Bonus minigames, each player competes to earn as many Coins possible. However many coins they get in the minigame determines how many they earn when the minigame ends. They can occur when a player lands on a Lucky Space.
List of Bonus Minigames	List of Bonus Minigames 	List of Bonus Minigames
? 	The Bandit Gang are robbing the bank, and it's up to you to stop them! 9 windows will open with a Bandit popping out, and you must use your lasso to grab them and take back their stolen Coins. Hold the button to charge your lasso, increasing the height it is tossed and allowing you to get Bandits that are higher up. Blue Bandits give 1 coins, green Bandits give 3 coins and red Bandits give 5 coins. You'll need to react quickly, as otherwise players will take the Bandits for themselves. Alongside that, you'll want to be careful, as Bob-ombs can sometimes appear, and grabbing one with remove 3 coins. After 5 rounds, players earn their coins.	
 - Aim
 - Lasso
Bandit Together 	The Bandit Gang are robbing the bank, and it's up to you to stop them! 9 windows will open with a Bandit popping out, and you must use your lasso to grab them and take back their stolen Coins. Hold the button to charge your lasso, increasing the height it is tossed and allowing you to get Bandits that are higher up. Blue Bandits give 1 coins, green Bandits give 3 coins and red Bandits give 5 coins. You'll need to react quickly, as otherwise players will take the Bandits for themselves. Alongside that, you'll want to be careful, as Bob-ombs can sometimes appear, and grabbing one with remove 3 coins. After 5 rounds, players earn their coins.	
 - Aim
 - Lasso
? 	Players are given the role of mermaids, tasked with swimming around to grab as any pearls as possible to bring them to their clam shell base. These pearls will float down from the surface, with white ones being worth 2 coins, gold ones being worth 5 coins, and rare diamond ones being world 10 coins. Players can also punch one another to force them to drop their pearls, or steal from the other team's base to take the pearls for themselves. Once 30 seconds have passed, whatever pearls each player has at their base they will earn as coins. 	
 - Move
 - Grab
 - Punch
Mermongers 	Players are given the role of mermaids, tasked with swimming around to grab as any pearls as possible to bring them to their clam shell base. These pearls will float down from the surface, with white ones being worth 2 coins, gold ones being worth 5 coins, and rare diamond ones being world 10 coins. Players can also punch one another to force them to drop their pearls, or steal from the other team's base to take the pearls for themselves. Once 30 seconds have passed, whatever pearls each player has at their base they will earn as coins. 	
 - Move
 - Grab
 - Punch
? 	Players are seen in the middle of the island, as six treasure chests with different amounts of coins on each side. Players must choose between the four chests, crossing over a bridge. Be careful however, as if two players or more players choose the same chest, the bridge will collapse, preventing anyone from grabbing them. After 5 rounds, the players are given the chest. 	
// - Select Chest
Need for Greed 	Players are seen in the middle of the island, as six treasure chests with different amounts of coins on each side. Players must choose between the four chests, crossing over a bridge. Be careful however, as if two players or more players choose the same chest, the bridge will collapse, preventing anyone from grabbing them. After 5 rounds, the players are given the chest. 	
// - Select Chest
? 	Players are seen Trick-or-Treating as a Boo tosses a bunch of candy into the air. Equipped with bags, players must grab the falling candy by having it fall into their bags. Each piece of candy gets the player 1 coin, while golden candy earns players 5 coins. However, if you catch a Splunkin, you'll lose all your collected coins. As players collect candy, their bag gets bigger, making it easier to get coins, but also Splunkins. Alongside that, players can dash into eachother to move them out of the way, either to grab a golden candy, or push them into a Splunkin. After 30 seconds, players earn coins based on how much candy they obtained. 	
 - Move
 - Dash
Sweet Sensation 	Players are seen Trick-or-Treating as a Boo tosses a bunch of candy into the air. Equipped with bags, players must grab the falling candy by having it fall into their bags. Each piece of candy gets the player 1 coin, while golden candy earns players 5 coins. However, if you catch a Splunkin, you'll lose all your collected coins. As players collect candy, their bag gets bigger, making it easier to get coins, but also Splunkins. Alongside that, players can dash into eachother to move them out of the way, either to grab a golden candy, or push them into a Splunkin. After 30 seconds, players earn coins based on how much candy they obtained. 	
 - Move
 - Dash
? 	Players watch as 20 Shy Guy open silver platters are either a single coin, three coins, Coin Bags (holding 10 coins), or Bob-Ombs fall into them. After closing them, they begin to wander around, before rearranging their positions. Players will need to watch the Shy Guy's positions and make sure to avoid any Bob-Ombs. From there, players take turns choosing the platters to open, obtaining whatever is hidden. If they get coins or a Coin Bag, they'll get those coins. If they get a Bob-Omb, they'll be eliminated. Once all the coins are collected or all the players are eliminated, the coins are given out. 	
 - Select
 - Choose
Taste Test 	Players watch as 20 Shy Guy open silver platters are either a single coin, three coins, Coin Bags (holding 10 coins), or Bob-Ombs fall into them. After closing them, they begin to wander around, before rearranging their positions. Players will need to watch the Shy Guy's positions and make sure to avoid any Bob-Ombs. From there, players take turns choosing the platters to open, obtaining whatever is hidden. If they get coins or a Coin Bag, they'll get those coins. If they get a Bob-Omb, they'll be eliminated. Once all the coins are collected or all the players are eliminated, the coins are given out. 	
 - Select
 - Choose
===Bowser Minigames===
In Bowser minigames, each player must survive Bowser's dangerous challenges, or lose all their coins. They can occur when a player lands on a Bowser Space.
List of Bowser Minigames	List of Bowser Minigames 	List of Bowser Minigames
? 	Players are tasked with escape Bowser's temple while chased by a massive Bowser statue. Throughout the ruins players must contest with various traps like Thwomps, spike traps and crumbling floors, platforming across them to avoid getting hit. Get hit and you're eliminated. 	
 - Move
 - Jump
All-Ruined 	Players are tasked with escape Bowser's temple while chased by a massive Bowser statue. Throughout the ruins players must contest with various traps like Thwomps, spike traps and crumbling floors, platforming across them to avoid getting hit. Get hit and you're eliminated. 	
 - Move
 - Jump
? 	Players inside of a large casino take turns spinning a large roulette wheel. The wheel possess 12 grooves, with each groove either giving points, subtracting points, multiplying points, or dividing points for you, the player in 1st, the player in last, all players, or all players but you. Every round, the grooves change, offering larger point amounts. After three rounds, any players that get over 200 points lose. 	
 - Stop wheel
Casi-no Hope 	Players inside of a large casino take turns spinning a large roulette wheel. The wheel possess 12 grooves, with each groove either giving points, subtracting points, multiplying points, or dividing points for you, the player in 1st, the player in last, all players, or all players but you. Every round, the grooves change, offering larger point amounts. After three rounds, any players that get over 200 points lose. 	
 - Stop wheel
? 	Bowser, atop Draggadon, attacks the players surrounded a giant lava-filled pit. Players must survive 30 seconds, avoiding Podoboos that appear from all directions, and Draggadons fire breath. Getting hit by either of these attacks will lead to you being eliminated. 	
 - Move
 - Jump
Infernal Situation 	Bowser, atop Draggadon, attacks the players surrounded a giant lava-filled pit. Players must survive 30 seconds, avoiding Podoboos that appear from all directions, and Draggadons fire breath. Getting hit by either of these attacks will lead to you being eliminated. 	
 - Move
 - Jump
? 	Players are falling down an incredibly large tower, and are tasked with surviving until they reach the bottom. As they fall, lasers in different formations will begin to appear, some firing in different formations, others rotating and moving. Players will navigate through these laser formations and avoid getting hit, as getting hit once means you're out. The difficult ramps up as you go further down, with more lasers in harder formations appearing more and more as time goes on. Any players that make it to the end wins.	
 - Move
See You Laser 	Players are falling down an incredibly large tower, and are tasked with surviving until they reach the bottom. As they fall, lasers in different formations will begin to appear, some firing in different formations, others rotating and moving. Players will navigate through these laser formations and avoid getting hit, as getting hit once means you're out. The difficult ramps up as you go further down, with more lasers in harder formations appearing more and more as time goes on. Any players that make it to the end wins.	
 - Move
? 	Players inside of a large haunted castle are tasked with making it to the end of a large room. The room is made up of tiles, but a majority of these tiles are actually Boos in disguise, and stepping on these tiles will cause them to disappear. Any players that fall off will be forced to go back to the start. Find the correct path and you'll escape and survive. After 1 minute, any players that haven't made it across lose. 	
 - Move
 - Jump
Spiritual Journey 	Players inside of a large haunted castle are tasked with making it to the end of a large room. The room is made up of tiles, but a majority of these tiles are actually Boos in disguise, and stepping on these tiles will cause them to disappear. Any players that fall off will be forced to go back to the start. Find the correct path and you'll escape and survive. After 1 minute, any players that haven't made it across lose. 	
 - Move
 - Jump
===Boss Minigames===
In Boss minigames, a player faces off against a board's boss. These are the only minigames that cannot appear in Party gameplay, only being playable in Solo mode after a player wins that bosses' board, or in Free Play Tour after the boss is defeated, and Boss Bonanza.
List of Boss Minigames 	List of Boss Minigames 	List of Boss Minigames
? 	The player is seen atop a large tower as Kamek flies in. Kamek will attack by charging a blast of magical energy, of which will glow a certain sequence of colors. To defeat Kamek, players must launch it back by charging the sword and copying which colors appear. At first it will start with only three colors, but each time Kamek is hit, he'll add another color for you to memorize. Once Kamek reaches half health, he proceeds as normal, but when the blast is launched back, Kamek will knock it back, causing it to change an additional color that the player has to knockback. Once enough damage is done, Kamek's staff begins to surge with energy before it explodes, Kamek disappearing in the process. 	
 - Green Slash 
 - Blue Slash 
 - Yellow Slash 
 - Red Slash
Kamek's Tower of Terror 	The player is seen atop a large tower as Kamek flies in. Kamek will attack by charging a blast of magical energy, of which will glow a certain sequence of colors. To defeat Kamek, players must launch it back by charging the sword and copying which colors appear. At first it will start with only three colors, but each time Kamek is hit, he'll add another color for you to memorize. Once Kamek reaches half health, he proceeds as normal, but when the blast is launched back, Kamek will knock it back, causing it to change an additional color that the player has to knockback. Once enough damage is done, Kamek's staff begins to surge with energy before it explodes, Kamek disappearing in the process. 	
 - Green Slash 
 - Blue Slash 
 - Yellow Slash 
 - Red Slash
? 	The player is seen standing off in front of the town hall as King Bob-Omb jumps in and attacks the player. Equipped with a gun, similarly to Cardboard Shootout, the player must fire at King Bob-Omb to deal damage. At certain moments of the fight, King Bob-Omb will attack. Targets will appear and the player has to shoot them before they turn red, otherwise you'll take damage. Once King Bob-Omb reaches half health, he'll include more attacks. He'll begin tossing Bob-Ombs and calling in the Bandit Gang to attack the players, distracting them from him as he charges his attacks. Once enough damage is done, King Bob-Omb falls over and explodes. 	
 - Move Cursor
 - Fire
 - Reload
King Bob-Omb's Explosive Attack	The player is seen standing off in front of the town hall as King Bob-Omb jumps in and attacks the player. Equipped with a gun, similarly to Cardboard Shootout, the player must fire at King Bob-Omb to deal damage. At certain moments of the fight, King Bob-Omb will attack. Targets will appear and the player has to shoot them before they turn red, otherwise you'll take damage. Once King Bob-Omb reaches half health, he'll include more attacks. He'll begin tossing Bob-Ombs and calling in the Bandit Gang to attack the players, distracting them from him as he charges his attacks. Once enough damage is done, King Bob-Omb falls over and explodes. 	
 - Move Cursor
 - Fire
 - Reload
? 	The player is seen within the mansion as King Boo appears to attack the player. In this maze-style game, the player must sneak around and find the key to escape the room. If King Boo sights the player, the screen will suddenly turn red, as players must run away and avoid him, as otherwise he'll catch the player and take away health, while sending you back to the beginning of the room. As you get through more and more of the mansion, he'll begin so summon Boos and Peepas. Boos will warn King Boo of your presence if they see you, while Peepas will slow you down if you touch them. Once your make it out the mansion, King Boo will chase you out one last time, before you open the door and he is scared away by the light of the sun. 	
 - Move
 - Grab
King Boo's Midnight Melee 	The player is seen within the mansion as King Boo appears to attack the player. In this maze-style game, the player must sneak around and find the key to escape the room. If King Boo sights the player, the screen will suddenly turn red, as players must run away and avoid him, as otherwise he'll catch the player and take away health, while sending you back to the beginning of the room. As you get through more and more of the mansion, he'll begin so summon Boos and Peepas. Boos will warn King Boo of your presence if they see you, while Peepas will slow you down if you touch them. Once your make it out the mansion, King Boo will chase you out one last time, before you open the door and he is scared away by the light of the sun. 	
 - Move
 - Grab
? 	The player is seen exploring an ancient tomb when Petey Piranha appears to attack the players. In this puzzle-style game, the player must match three items to have them fly upward and attack Petey. As you do so, Petey will move back and forth, and launch balls of goop, which fall from the top of the screen and deal damage if they hit the board. These goop balls can be destroyed by launching your matches at them, but they also act as a means to block them from hitting Petey. Once Petey reaches half health, he will begin to launch big goop balls, which take three hits to destroy and deal more damage. Once enough damage is done, Petey Piranha falls over and disappears. 	
 - Move Cursor
 - Swap
Petey's Puzzling Pyramid 	The player is seen exploring an ancient tomb when Petey Piranha appears to attack the players. In this puzzle-style game, the player must match three items to have them fly upward and attack Petey. As you do so, Petey will move back and forth, and launch balls of goop, which fall from the top of the screen and deal damage if they hit the board. These goop balls can be destroyed by launching your matches at them, but they also act as a means to block them from hitting Petey. Once Petey reaches half health, he will begin to launch big goop balls, which take three hits to destroy and deal more damage. Once enough damage is done, Petey Piranha falls over and disappears. 	
 - Move Cursor
 - Swap
? 	The player as a superhero faces off against Bowser Jr. high in the city skyline. In order to damage Bowser Jr., players must fire their eye beams at him, dealing damage. At the start of the fight, Bowser Jr. fights in his Koopa Clown Car, flying around and attacking by launching volleys of energy blasts, homing missiles that must be destroyed with your lasers, and a charging attack. Upon reaching half-health, Bowser Jr. presses a button, as the Destruct-o-Bot rises out of the ground and Bowser Jr. begins piloting it. At first, Bowser Jr. is invincible to attacks, requiring that the player destroys parts of the Destruct-o-Bot. The head will continue to fire homing missiles, this time in rapid succession. The arm will fire energy blasts that target your location, as well as punch forward. And the chest is equipped with laser cannons that need to charge up, being fire lasers that linger for a bit, reducing your space. After these are destroyed, the head of the Destructo-Bot explodes, revealing Bowser Jr. and allowing him to be damage. The other weapons will activate again, and Bowser Jr. gains the ability to fire large beams of energy. Once enough damage is done, the Destruct-o-Bot explodes, launching Bowser Jr. and his Koopa Clown Car into the distance.	
 - Move
 - Fire Lasers
Jr.'s Mechanical Madness 	The player as a superhero faces off against Bowser Jr. high in the city skyline. In order to damage Bowser Jr., players must fire their eye beams at him, dealing damage. At the start of the fight, Bowser Jr. fights in his Koopa Clown Car, flying around and attacking by launching volleys of energy blasts, homing missiles that must be destroyed with your lasers, and a charging attack. Upon reaching half-health, Bowser Jr. presses a button, as the Destruct-o-Bot rises out of the ground and Bowser Jr. begins piloting it. At first, Bowser Jr. is invincible to attacks, requiring that the player destroys parts of the Destruct-o-Bot. The head will continue to fire homing missiles, this time in rapid succession. The arm will fire energy blasts that target your location, as well as punch forward. And the chest is equipped with laser cannons that need to charge up, being fire lasers that linger for a bit, reducing your space. After these are destroyed, the head of the Destructo-Bot explodes, revealing Bowser Jr. and allowing him to be damage. The other weapons will activate again, and Bowser Jr. gains the ability to fire large beams of energy. Once enough damage is done, the Destruct-o-Bot explodes, launching Bowser Jr. and his Koopa Clown Car into the distance.	
 - Move
 - Fire Lasers
? 	The player dressed as a space warrior faces off against Bowser in his starship, each equipped with laser swords. Bowser will block any attacks you perform, but if you block one of his slashes, you'll stun him, giving you the opportunity to attack him. As he takes damage, he gains more moves. He gains the ability to do a delayed slash that deals increased damage if it lands, as well as a downward slash that requires you to block up. Once he reaches half-health, Bowser takes off his cape and turns his laser sword into a laser axe. He gains the ability to perform a powerful combo attack, of which the directions you must block are shown based on how his eye glows. While this is a dangerous move, block it successfully will leave Bowser stunned for a longer time. Once enough damage is done, the player performs a final slash that launches Bowser out of his starship and into the vacuum of space. 	
 - Block
 - Slash
Bowser's Shellshocking Showdown	The player dressed as a space warrior faces off against Bowser in his starship, each equipped with laser swords. Bowser will block any attacks you perform, but if you block one of his slashes, you'll stun him, giving you the opportunity to attack him. As he takes damage, he gains more moves. He gains the ability to do a delayed slash that deals increased damage if it lands, as well as a downward slash that requires you to block up. Once he reaches half-health, Bowser takes off his cape and turns his laser sword into a laser axe. He gains the ability to perform a powerful combo attack, of which the directions you must block are shown based on how his eye glows. While this is a dangerous move, block it successfully will leave Bowser stunned for a longer time. Once enough damage is done, the player performs a final slash that launches Bowser out of his starship and into the vacuum of space. 	
 - Block
 - Slash
==Trivia== 
*The game was inspired by Lazy Studios' developer, , and his growing interest in the series, especially after getting into the YouTube videos made by the channel, Party Crashers.
*The game’s theme of movies was inspired by the various Mario Party games of the past, many of which follow a certain theme that can affect boards or the minigames. As a result, many of the boards and minigames are references to various movies. Alongside that, the plot of the characters fighting for starring roles in a movie is inspired by SpongeBob SquarePants: Lights, Camera, Pants!, another party game that took inspiration from the Mario Party series.
*During the game's development, the game was originally known as Mario Party Starstruck. However, the developers ended up feeling as if the game didn't illustrate the movie-theming enough, thus leading to it getting the name it has now.
*Originally, the game featured Koopa and Shy Guy as playable characters. However, the two would be removed as the creators wanted to do something more unique for the game’s roster. With the release of remakes of Super Mario RPG and Paper Mario: The Thousand-Year Door, the creators felt that adding characters from those games would serve as a good means of promotion, as well as introduce characters from the RPG games into the mainline cast. As a result, Geno and Vivian were added as part of the cast (both being given redesigns to better fit in the modern Mario style), while Koopa and Shy Guy were given non-playable roles as Cards.
**Geno's redesign first appeared in another game made by Lazy Studios, Super Smash Bros. Something Else. The redesign itself originates from concept art for Geno as a secret boss in Super Mario Altered, and this redesign, as well as Vivian's redesign, would return in Mario Kart X, also developed by Lazy Studios.
*The concept for House Party modes is inspired by the Jackbox Party Pack series, as well Everybody 1-2 Switch!, both of which allowed players to play by connecting their phones. The mode is meant to serve as a replacement for Rare Minigames, a staple of previous Mario Party games.
==Credits== 
* and - Help with coming up with ideas for the game's bosses and their designs.
* - For help with coming up with Icing on the Cake, Lord of the Rink, Special Reflects, U.T.F.O., and ideas for House Party Games.
Category:Fan Games
Category:Lazy Studios
Category:Mario (series)
Category:Mario Games
Category:Mario Party (series)
Category:Mario Party Games
Category:Party Games
Category:Multiplayer Games
Category:Online Games
Category:Nintendo Switch Games
Category:Sequels
Category:Rated E Games
Category:PEGI 3
Category:Rated A CERO Games