Report 496

Report #496
Skillset: Dramatics Skill: FeignDeath
 Org: Aquamancers Status: Rejected Nov 2010
Furies' Decision:
We do not find this to be necessary.
Problem: Due to the expansion of Lusternia to include two new cities, a minority
of the game's population has access to undead as a source for influencing,
essentially just Magnagora while a lich and Glomdoring with a crow cloak for
most practical purposes. This is particularly apparent in villages with undead
or ghost citizens where the aforementioned organizations have a significant
advantage above the remainder without a comparable disadvantage to offset the
bonus. The transcendent skill, feigndeath, becomes an ideal ability to change
for this purpose as it currently (and awkwardly) only creates a showy fake
heartstop that ends up fooling someone once, at best, which falls short compared
to other trans skills.
Solution #1: Change the FeignDeath ability to be mutually exclusive with other
 performances and allow for the influencing of undead instead of
 its current purpose. Crow cloak users and liches would maintain
 an advantage in influencing undead by being able to use boosting
 performances where others are unable to.
Solution #2: Same as solution 1, but with the power cost removed.
Player Comments:
---[Talan on 11/4 @ 17:41 writes]:
I very much like that communicating with undead is explicitly linked to
organization skills. The ability to do so isn't just a perk of playing in
Glom/Mag, but something that we build ic-culture and roleplay around. This is
particularly prevalent in Glomdoring, where this becomes part of the 'secret
knowledge' and is required to do any of our organization quests. So as far as
the flavor of the game world goes, I'd really hate for this to get downgraded to
a common ability. All that being said, I do agree that there is a disparity when
it comes to revolts. I would much rather see villagers in other villages refuse
to be influenced by people from Magnagora and Glomdoring. This is definitely a
real issue, but I can't agree with this solution.
---[Inagin on 11/8 @ 11:10 writes]:
Revolts are important but influencing is not limited to just that. I do not
doubt that there will be many people from Magnagora (or Glomdoring) who would
disagree. They can influence regular denizens without any drawbacks. I feel that
there is already an imbalance with how the undead can enjoy the perks of both
being undead or not when they so choose (Throne of Urlach comes to mind). The
divide does not need to exist so largely in Influencing as well. Strongly
support Solutions 1 and 2.
---[Jayden on 11/29 @ 13:01 writes]:
Both Talan and Inagin make valid point. I like that the ability to influence
undead is tied to an RP reason, however, with the coming of Gaudiguch and
Hallifax there should be some means by which others can either influence Angkrag
and not be at a disadvantage in Paavik or villages that have ties to certain
cities(Dairuchi and Gaudiguch, Estelbar and Serenwilde, Celest and Delport, etc)
should give some sort of bonus to their respective city
---[Inagin on 11/29 @ 15:02 writes]:
Personally, I would rather have village influencing be equal on the whole rather
than give certain organizations advantages to specific villages.