UNSC Melbourne II

UNSC Melbourne II (INF-103) is an Infinity-class supercarrier shipgirl, and a main character. Originating as a Punic-class supercarrier from the United Nations Space Command (UNSC), after her destruction in the Siege of Paris IV, she was brought back as a shipgirl due to Azur Peka, though how exactly he did it is unknown. During a three year timeskip, her, ONI Unseen Point, and the at the time four members of Basilisk Group were converted to Type IIs, and as a result UNSC Melbourne was turned into her successor, Infinity-class supercarrier UNSC Melbourne II. Due to her overwhelming power, her, Unseen Point II, and the rest of Expeditionary Strike Group 3 are only deployed as desperate measures. She works with Azur Peka, Peka’s secondary clone, and is one of his most trusted shipgirls.  
==Personality ==
A powerful, kind, intelligent, and compassionate commander, Melbourne II exhibits a strong-but-gentle personality, who cares about everyone under her command. While normally gentle, she’ll use the full extent of her power should the situation demand. She never likes going in without a plan, or a backup. She also drinks a lot of coffee everyday. In fact, she gets angry when she doesn't have it. 
==Physical Description==
She shares Azur Lane Enterprise’s appearance, but her hair’s grey and she has a halo. The halo is neon green and is a ring with four lines going vertical and horizontal, surrounding a Mark 15 Breakwater. 
==Backstory==
Before UNSC Melbourne II, there was UNSC Melbourne, a Punic-class supercarrier. Beginning construction over Earth in the later years of the 2490s, and commissioned on the 23rd of December 2500, she was constructed to deal with the Insurrection like the other Punic-classes. Of course, this changed in 2525, with the outbreak of the Human-Covenant War, every UNSC ship was reassigned for the defense of the colonies. As the war went on, during the 17th of August, 2539, Melbourne was refitted to better her role in the war, after taking critical damage during a prior engagement. Despite all the upgrades, and trying her best, bringing down a CAS-class assault carrier in the process, she became a name on the wall as the ship was lost to enemy fire during the Siege of Paris IV in 2549. Melbourne's loss was a huge hit to the UNSC, with the loss of skilled crew and material that decreased the UNSC Navy's overall effectiveness, and a significant loss in morale. 
Constructed in Special Assembly Plant Concord based in Oort Cloud of the Sol System, UNSC Melbourne II was constructed in remembrance to the Punic-class UNSC Melbourne. An Infinity-class supercarrier, construction began in 2564, and ended in 2573, although she was commissioned on December 23rd, 2574. Just before her commissioning, a set of 10 Anlace-class frigates, UNSC Kingsbury, UNSC Freeman, UNSC Flinders, UNSC Hunter, UNSC Gordon, UNSC Spirit of Geelong, UNSC Spirit of Perth, UNSC Uluru, UNSC Spirit of Tasmania, and UNSC Lunar, were built to be her new Basilisk Group. Along with this came an addition standard with all UNSC flagships, a Smart AI. Using new revolutionary technologies allowing the longer life spans of Smart AIs, came an addition that happened to be influenced by the fact the brain donor happened to like a certain 21st century game, the Smart AI G11 2018-T, or just G11, was UNSC Melbourne II’s assigned ai. While normally lazing around, G11 does help in combat and in general. UNSC Melbourne II led Expeditionary Strike Group 3 like her predecessor, which continued all the way into the 2580s and beyond. 
When the original UNSC Melbourne fell, the ship's spirit fell into some void-esque thing. It was dark, but also quiet. Melbs stayed in that void for a while, until one day... there was a light. And a call. A call for help. And Melbs wasn't going to dismiss this call after she failed Humanity at Paris IV. So, for the first time in decades, reactors and fusion drives flared to life, weapons came back online. As she accelerated towards the light, and a long dead crew returned for duty, a single sentence was said by the fairy of the captain. 
"The Melbourne has returned." 
And so, Melbourne emerged from the ashes of Paris IV, a shipgirl above Earth, reborn to fight beyond. 
== Armaments==
UNSC Melbourne II is equipped with 
*4 CR-03E Series 8 27 meter-bore Super Magnetic Accelerator Cannons
*10 Helios capital-scale high-energy lasers
*300 Magna-320 Capital-scale pulse lasers
*500 AN/SEQ-11 Laser arrays
*350 x 24 XM58 Plasma Archer Missile Pods
*250 x 30 M75 Rapier ship-to-ship Missile Pods
*500 x 20 M96 Howler ship-to-ship Missile Pods
*560 M965 Fortress 70mm guns
*10 Mark 2551/25 cm Portable Magnetic Accelerator Cannons
*85 M85 20mm Anti-Aircraft Guns
*190 M97 Guided Missile Weapon Systems
*9 NOVA “Planet Killer” bombs
*27 M4093 Hyperion nuclear silos
*45 M1435 Rudra nuclear silos
*150 M2950 Harpoon nuclear silos
*450 Mark 2556 MFDD HAVOK nuclear warheads
== Complement ==
Complement includes 41,001 personnel in total
*1 Smart AI
**G11 2018-T
*10,000 Naval
*2,900 ONI
*150 UEG
*400 Swords of Sanghelios
*50 Special Assets (Huragok)
*13,000 Marines
*[Redacted] Spartans
*2,500 Air Force
* 4,000 Army
*8,000 ODSTs
*Hundreds of ground vehicles
**10 x M510 Mammoths anti-air/ship ultra-heavy vehicles
**380 x M12 Warthogs Force Application Vehicles
**150 x M15 Razorbacks Light Transport Vehicles
**100 x M808 Scorpion MBTs
**150 x M850 Grizzly Heavy MBTs
**100 x M9 Wolverine AA vehicle
**400 x M121 Jackrabbit Light Strike Vehicles
**200 x M290 Mongoose All Terrain Vehicles
*Hundreds of aerial vehicles
**200 x C718 Longsword Stealth Interceptor/Strike Fighters
**300 x FSS-1000 Sabre Anti-ship spaceplanes
**300 x F41E Broadsword Exoatsmospheric Multirole Strike Fighters
**50 x B-285 Cutlass Strategic Bombers
**150 x D77 Pelican Dropships
**75 x D102 Owl Insertion Craft
**50 x D81 Condor Long Range Transports
**6 x D20 Heron Heavy Lift Vehicles
**6 x G20 Heron Heavy Gunships
**10 x Anlace or Strident-class frigates.
==Expeditionary Strike Group 3==
Expeditionary Strike Group 3 (ESG-3) is the forward-deployed naval presence around UNSC Melbourne II.
===Current Composition=== 
*1 Infinity-class supercarrier
**UNSC Melbourne II
*1 Erebus-class stealth command cruiser
**ONI Unseen Point II
*1 Thanatos-class battleship
**UNSC Sydney
*1 Pantheon-class cruiser
**UNSC ANZAC
*10 Anlace-class light frigates
**Basilisk Group
***UNSC Kingsbury
***UNSC Freeman
***UNSC Flinders
***UNSC Hunter
***UNSC Gordon
*** UNSC Spirit of Geelong
*** UNSC Spirit of Perth
***UNSC Uluru
***UNSC Spirit of Tasmania
*** UNSC Lunar
==Powers and abilities== 
*Shipgirl powers: Because she's a shipgirl, Melbourne II can utilize her rigging to use the weapons she had as a ship, along with flying, super strength, and super durability. She can also deploy 'Fairies', miniature representations of her crew. Plus she can travel dimensions via a MACEDON Slipspace Engine, which is actually Forerunner in origin. It is mainly used for faster-than-light travel though.
*Halo: Melbourne II has a halo. It boosts offensive and defensive capabilities. and also can be used to determine whether she's conscious or not. It disappears when unconscious/sleeping/whatever, and reappears when conscious.
* Hardlight manipulation: Melbourne can create 'hardlight' structures as a result of her Forerunner parts, like create barriers, bridges, or melee weapons like blades and hammers.
* Gravity manipulation: While all UNSC ships have artificial gravity by default, Melbourne II is the first to weaponize it. Can be used to disrupt missile systems, smash enemies into each other, lift heavy things, or push opponents away.
* Can heal mortal wounds by eating a sandwich. I feel the same way.
* She's Australian.
* Skills
**Have no fear! Buffs damage, fire rate, defense, morale, AA, and reload, of nearby allies. Can affect allies in adjacent star systems. Increases in effectiveness the more damage is taken.
** Basilisk Group Deployment Deploys the ten members of Basilisk Group, comprised of 10 Anlace-class light frigates. Basilisk Group has increased stats compared to normal ships.
**AI Protocol: Osiris Launches powerful nukes at 30 targets. Skill will automatically activate independently of cooldown if critical damage is taken.
**Pinpoint Slipspace Jump Makes an instantaneously precise jump in a planetary gravity well. Disables slipspace jumping for 15 seconds afterwards.
**Shield Regeneration Increase regeneration rate of allies shields in a radius
**Magnetic Recyclers Via using systems to recycle the left-over charge of MACs firing, allows a three-round burst fire, effectively tripling the damage dealt in a salvo.
**Spartans away! Hostiles within a certain radius are boarded by Spartans, damaging them overtime, slowing them, and has a chance to convert to Melbourne II’s side if enough damage is done to boarded ships.
**Trojan MAC Round Fires a specialized MAC round that bypasses shields, damage resistance effects and bonuses.
==Relations ==
===Rice===
Neutral, leaning towards positive. 
Rice’s comment on UNSC Melbourne II:”She Exist I guess... pretty cool dude ig"
====Evelyn Serrurière====
Unknown, the two haven’t canonically met.
Eve’s comment on UNSC Melbourne II:”
===Aon ===
Unknown, the two haven’t canonically met.
Aon’s comment on UNSC Melbourne II:”
===Stone===
Unknown, as the two haven’t canonically met.
Stone’s comment on UNSC Melbourne II:”
===Niki.chr===
Unknown, as the two haven’t canonically met.
Niki.chr’s comment on UNSC Melbourne II:”
===Peka===
Positive, especially with Azur Peka.
Original Peka’s comment on UNSC Melbourne II:”
Touhou Peka’s comment on UNSC Melbourne II:”
Azur Peka’s comment on UNSC Melbourne II:”
Nep Peka’s comment on UNSC Melbourne II:”
===Draka===
Unknown, as the two haven’t canonically met.
Draka’s comment on UNSC Melbourne II:”
===Solaris===
Unknown, as the two haven’t canonically met.
Solaris’ comment on UNSC Melbourne II:”
=== The Displacement===
Unknown, as the two haven’t canonically met.
The Displacement’s comment on UNSC Melbourne II:”
=== The Unacknowledged===
Unknown, as the two haven’t canonically met.
The Unaknowledged’s comment on UNSC Melbourne II:”
===Ether===
Unknown, as the two haven’t canonically met.
Ether’s comment on UNSC Melbourne II:”
==Quotes==
“Desperate Times called for Desperate Measures” - UNSC Melbourne on the usage of nukes during the Human-Covenant War.
“How many nukes I have? Yes.” - UNSC Melbourne II being asked how many nukes she has.
“I’ve got 4 barrels of fuck you and the planet you’re standing on!” - UNSC Melbourne II commenting on her 4 CR-03E SMACs.
“I wish for the one day that my frigates don’t piss me off.” - UNSC Melbourne II wishing to not get pissed off by Basilisk Group one at least one day.
“Fabricators are basically the pinnacle of logistics. Anything you want can be printed in bulk. Weapons, ammunition, maintenance parts, chow hall trays, anime figurines - whatever.” - UNSC Melbourne II commenting on her built in fabricators.
“UNSC ANZAC is… a very odd person. On one hand, she’s reliable, a jack of all trades… on the other hand, she’s also a catgirl. Why? I swear, if a frigate decides to use a laser pointer…” - UNSC Melbourne II on UNSC ANZAC.
“That shits ass.” - UNSC Melbourne II on an unnamed persons outfit.
“500 years of evolution, and you’d think the MREs are good. Unfortunately, they mostly taste the same. Aka they taste like slightly better shit” - UNSC Melbourne II on MREs.
“When G11 isn’t lazing about, she’s the best AI I know. She has access to a database full of information, can keep up with the chaos of battle singlehandedly by coordinating my weapons, my aircraft. She’s a huge boon, that’s for sure.” - UNSC Melbourne II on her AI G11.
==Debut==
Melbourne II debuted in a post in her Punic-class form, landing onto Azur Peka’s naval base in the post “Log one, First Contact”, depicting the first contact between the two. 
==Trivia==
*UNSC Melbourne II originates from the Halo series.
*UNSC Melbourne was first a joke submission, with her creator, Painiscup, not expecting to even be accepted into canon. Of course, seeing as she has a page here…
* Her Halo originally was supposed to have a C709 Longsword in the middle instead of a Mark 15 Breakwater. It was changed because Painiscup sucks at drawing and drawing a top-down of the Longsword was too hard.
*Melbourne’s halo acts like those from Blue Archive, so if she’s unconscious, whether it be sleeping or knocked out, it disappears. It reappears when she’s conscious. It also does give her better offensive and defensive capabilities.
*Back when UNSC Melbourne II was UNSC Melbourne, her Punic-class form, there were plans by Painiscup to not turn her into an Infinity-class supercarrier, and instead stay a Punic-class, but refitted with post-war armaments. It was changed as her backstory prevented a post-war refit as she died during the war at the Siege Of Paris IV, and turning her into an Infinity-class was deemed funny and would be more powerful than a Punic-class refit.
*Initially she used to be taller, at around 7 ft 6 in. It was changed to her current height of 6 ft 6 in because her design became a slightly different version of Azur Lane's Enterprise.
*UNSC Melbourne II has been confused for Enterprise before due to sharing appearances.
*Her personality was inspired from Optimus Prime, specifically the G1 version of Prime.
* The Fairies of UNSC Melbourne II were taken from Kantai Collection, another game about shipgirls.
*UNSC Melbourne II has been confused for an angel before due to having a halo. She is not an angel despite having a halo.
==Gallery==
Category:Characters
Category:Main Characters