Super stimpak (Fallout)

The super stimpak is a more advanced version of the regular stimpak. While it heals more severe wounds, it also has unpleasant side effects, causing minor damage sometime after use.
The super version comes in a hypodermic, but with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to the limb.
==Characteristics==
The super version comes in a hypodermic, but with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to the limb. When injected, a super stimpak heals 75 HP immediately, but the powerful nature of drugs used in the process will cause an adverse reaction from the organism, resulting in draining 9 HP after two minutes. The super stimpak is a rare sight in the wasteland, usually only available from high tech settlements, such as Vault City or San Francisco.
==Crafting==
Occasionally, a chemistry genius has been known to whip up a "super stimpak." A player character who is medically inclined (i.e.: 76% Doctor skill or more) or Myron can create one from the following recipe: One stimpak, one Nuka-Cola, and one fruit.
==Locations==
===Fallout===
* Super stimpaks can be purchased from Mitch in the Downtown of the Hub, and from Vance in Oldtown.
* One on the shelves in a locked room at the Children's hospital in the Hub.
* Dr. Lorri in Lost Hills carries four super stimpaks, while her assistant carries two.
** Two in the locker behind Lorri.
* Four can be found in one of the lockers in the northwest corner of second stronghold level of the Mariposa Military Base.
* Two in a bookcase in a room in the Cathedral.
* Five are found inside an ice chest located in the room where Dr. Wu is located in the Cathedral's interior. This ice chest is locked, however, and must be lock picked in order to open it. In the higher levels of the Cathedral, Morpheus possesses one super stimpak.
* Four in a locker on level three of the Los Angeles Vault.
===Fallout 2===
* One of the clues of the Magic 8-ball is the code to activate the first terminal in Vault 8; it will give a super stimpak.
* Harold will give the Chosen One 3 super stimpaks for helping solve the Gecko powerplant problem, by asking what he does and about the Vault Dweller. (Note that this cannot be done if having got into Lenny's thread about the G.E.C.K. ("Vault 13 owes us one").
* One in John Bishop bedroom's safe in the Shark Club.
* Myron will have some items the first time he is either recruited, attacked, or told to give up all his stuff, which includes 3 super stimpaks.
* One on a corpse outside the Sierra Army Depot.
* One in a wall locker on level one of the Sierra Army Depot.
* One in a desk on level four of the Sierra Army Depot.
* In Doc Jubilee's bookcase in NCR Downtown.
* One in a locker in Vault 15's command center.
* Cal on the PMV Valdez sells a few.
* Two in a wall locker on the Enclave Oil Rig's detention level.
* One in a locker on the Enclave Oil Rig barracks.
* Two in a footlocker on the Enclave Oil Rig's trap room.
* Mr. Chemmie would have been able to make an unlimited supply of these. 
==Notes==
* Due to the stacking nature of the HP loss effect, super stimpaks can be employed to assassinate non-hostile non-player characters in populated areas without provoking retaliation.
* Roger Westin in NCR, Big Jesus Mordino and Louis Salvatore in New Reno have additional code that makes them susceptible to even a single super stimpak.
==Gallery==
Fallout Tactics super stimpak.jpg|A render of the super stimpak in the Fallout Tactics intro
SuperStimpakTactics.png|Fallout Tactics super stimpak
Icon FoT super stimpak.png
;Fallout
Leather armor Hub church.png|Hub hospital
Meds Dr Lorri Lost Hills.png|Lorri
Meds The Cathedral.png|The Cathedral
Dr Wu ice chest Cathedral.png|The Cathedral
Meds lockers LA Vault l3.png|Los Angeles Vault, level 3
;Fallout 2
Raiders map Shark Club.png|John Bishop's safe, Shark Club
Corpses outside SAD1.png|Sierra Army Depot, outside
Fo2 safe level 1 SAD.png|Sierra Army Depot, level 1
Sierra Depot experiment log disk.png|Sierra Army Depot, level 4
Fo2 Doc Jubilee.png|Doc Jubilee, NCR Downtown
Vault 15 computer parts locker.png|Vault 15, command center
FAB Enclave oil rig experiment lab.png|Enclave Oil Rig, detention level
Fo2 pulse grenade locker EORb.png|Enclave Oil Rig, barracks
Fo2 ammo locker EORtr.png|Enclave Oil Rig, trap room
Category:Fallout consumables
Category:Fallout 2 consumables
Category:Fallout Tactics consumables
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zh:超级治疗针(辐射)