147607-contested-zones

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Since separate pvp server thing isn't working...
 
Why not merge all servers into one and have "contested" pvp zones?
 
These optional zones would have castles/forts that would go vulnerable twice a week and the faction that captures it would gain buffs and other perks while they own it.(yes similar to Aion)
 
Everyone would be flagged for pvp in these zones and they would be 100% optional. No pve'rs would EVER be required to step foot in these zones if they didn't want to.
 
While forts were invulnerable there would be pvp kill quests and other things for pvp'rs to do in these zones.(open world pvp)
 
I think something like this would satisfy the pvp'rs AND the pve'rs on a universal pve/pvp server. Not to mention that huge fort battles would be awesome in a game like this.
 
/discuss	
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			+1, would participate.  Not much to say really.	
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			optional zones are cool with me.  would be fun to do from time to time.	
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Let me also do that all buffs and perks from these zones would be pvp bonuses ONLY so the pve crowd that doesn't want to participate will never feel like they are being shorted.
 
Nothing from these zones will assist in raiding, dungeons, etc. Only pvp buffs and special pvp vendors.	
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			Add	
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The game you want to play is Aion.  It has pretty much ALL the things you've mentioned as you've admitted yourself.  WildStar does not.  Do with that what you will.
 
Aion appeals to a certain demographic but has been severely undermined by massive and trivial hacking of all kinds.
 
Right now Aion is mainly just hacker vs hacker and wallet-warriors that paid their way to the #1 PvP rank because that's how NcSoft Korea wanted it to be.  The 'GP' system was supposed to be the proper rank and seperate from 'AP' so that people would have to participate in PvP to have the exclusive higher ranks (the infamous 'transformer' ranks).
 
But NcSoft pulled an NcSoft and wallet-warriors got the Shugo Tomb event thing that let them pay real money to artificially zoom up their PvP ranks.
 
Aion is still healthy and fairly profitable for NcSoft (moreso than WildStar), so it seems that they only wanted to retain a certain type of player and have done what their business model intended them to do.
			
				
	Edited November 29, 2015 by FantasticCupcake	
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I'll just put what I put in another similar thread here...
 
I have not played Aion at all so I've no idea what their structure was.
 
Having PvP areas in the open world on a PvE server isn't bad, but it should not be the entire zone if PvP and PvE servers are to be condensed. Instead if it were to be done(and could probably be done with existing content) is to have RvR lakes/Warzones with clear markers to tell the player "Hey cupcake you're entering a pvp area! You got 20 seconds to get out!". You can reference other games that ahve done this and what quests are given that reside in the PvP lakes are related solely for PvP such as killing X number of players or carrying out an objective in the lake.
 
One of my favourite design aspects of Warhammer was that you had PvE and PvP focused players side by side in the same zones. The lakes were smack dab in the middle with factions specific pve areas on either side with easy to manage navigation should you need to go to the other side and or around the lake. I prefer this design as it means if a new zone were created there would be something for pve and pvp with ease in going from one to the other.	
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			Yes, as I stated this idea I got directly from Aion but Wildstar could implement something similar. It really is a fun feature and it creates faction pride/teamwork/fun. Does it create some drama? Yep! But faction vs faction drama is good for business and it keeps players interested! Right now the game feels like its missing something to me, and I that is the competitive feel. Competition is good guys! It creates drive and desire to win/succeed/continue!	
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I think they just need to alter the pvp rules a bit on pvp servers like have two options
 
Pvp mode = pretty much always flagged for pvp
Questing mode = Can only be killed 5 times and then have a protection barrier preventing them from any conflict up til an hour.
 
I'm also down for specific pvp contested zones since this game is WoW influenced in a way so that factions can gain a buff within that zone and earn great rewards by tokens.	
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{| class="blockquote"
Since separate pvp server thing isn't working...
 
Why not merge all servers into one and have "contested" pvp zones?
 
These optional zones would have castles/forts that would go vulnerable twice a week and the faction that captures it would gain buffs and other perks while they own it.(yes similar to Aion)
 
Everyone would be flagged for pvp in these zones and they would be 100% optional. No pve'rs would EVER be required to step foot in these zones if they didn't want to.
 
While forts were invulnerable there would be pvp kill quests and other things for pvp'rs to do in these zones.(open world pvp)
 
I think something like this would satisfy the pvp'rs AND the pve'rs on a universal pve/pvp server. Not to mention that huge fort battles would be awesome in a game like this.
 
/discuss
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Pvp servers are working atm, and if Carbine just fix bugs and after that do some regular marketing of the game they would remain alive and kicking in the long run as well.
But overall, to promote go out and world pvp would be good either way... so why not add objectives in the world? Would only be fun =)	
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I'd honestly say take the entire marketing budget for WildStar and instead use it to improve the game itself and drop some updated content for the veteran players.
That would likely help far more than just 'more marketing'.	
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