Biome

Biomes represent the environments of the world in Reus and Reus 2. 
== Gameplay ==
In both games, biomes are created by the player's giants and are used to provide places for humans to live and to provide resources for their cities. Each biome has its own set of animals, minerals, and plants that can be placed within it. Each tile on the planet can only contain one biome at a time, but each tile's biome can be changed by using another giant's ability. 
== Reus ==
In the first game there are five biomes than can be created by the player's giants. The biomes in Reus are:
* Desert: 
* Forest: 
* Mountain: 
* Ocean: 
* Swamp: 
In addition to the player-created biomes there is a sixth biome known as the Dead Lands, representing the areas that the player has either not terraformed into a biome, or a biome that has collapsed and become inhospitable. 
== Reus 2 ==
In the sequel, there are six biomes that can be created. Once a biome is placed on the planet it is assigned to a region. A region is a continuous block of a single biome, and can be of any size. Each region has its own biodiversity level, representing how many different biotica are in that region. Biodiversity can be spent on placing certain biotica, and if those biotica are removed their biodiversity cost is refunded. 
Each biome's biotica have a unique mechanic that is thematic to that environment. Each of the games' six giants can create two biomes each, and each biome has two giants that can create it. The biomes in Reus 2 are:
* Desert: This biome represents areas in the world with extremely low rainfall and high temperatures. Some Desert biotica gain bonuses when next to empty slots, and other biotica act as empty slots. Desert can be created by Atlas and Jangwa.
* Forest: This biome represents areas with average temperatures and rainfall. Forest can be created by Khiton and Satari.
* Ocean: This biome represents the large bodies of open water in the world. Certain Ocean biotica are considered either 'reef' or 'deep water'. Reef biotica can only be placed within four tiles of a land biome, while deep water biotica can only be placed in tiles that are at least four tiles away from land. Ocean can be created by Aegir and Khiton.
* Rainforest: This biome represents areas in the world with high rainfall and high temperatures. The resources provided by many Rainforest biotica increase if their region's biodiversity level is high, and Rainforest apex biotica cost less biodiversity than those from other biomes. Rainforest can be created by Reginald and Satari.
*Savanna: This biome represents areas with seasonal rainfall and high temperatures. Savannah can be created by Jangwa and Reginald.
* Taiga: This biome represents areas with high rainfall and low temperatures. The resources given by Taiga biotica vary depending on the distance between them and the nearest city. Some biotica have a 'rugged' mechanic where their resources increase if there more animals and minerals in their region. Taiga can be created by Aegir and Atlas.
Category:Mechanics
Category:Biomes
Category:Reus
Category:Reus 2