101055-i-have-a-suggestion

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Remove the faction segregation from PvE content.
 
I'm ready for the fire, but please, if anyone is interested, can someone explain what is the practical purpose of separating players from playing with one another in a PvE environment.	
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			/agree. All factions do is double Q times and halve player pools, and aside from RPers/Lore nuts, who even cares about having a rival?	
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Chua already saw big topic about this.
Opinions divided...	
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From a gameplay standpoint, I would be 100% for this. Removing faction barriers would be great for PvE.
 
From a story standpoint, it really does mess with a lot. And more people care about that than you'd think. It's hard to build a gameworld where the whole idea is that there are two factions fighting over a newly discovered planet, when players are teaming up and fighting the big bosses together. I know the PvP would still be in place, but much like what happened with RIFT, it really diminishes the story of the two factions. It kind of just bleeds them into one.
 
I have mixed feelings. I'm not sure what I'd prefer. I'd love to play with Exile friends while I'm on Dominion. But at the same time, I enjoy the story and the feeling of the factions being significantly different from one another. The rivalry is fun at times too and having the rivalry gets people a lot more interested in PvP than they would be otherwise. It makes it interesting.
 
Tough call!	
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			Should unrestrict factions for both PvE and PvP, THEN unrestrict the faction lock for PvP, i.e. should be able to kill allies =3	
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			I feel as the story progresses they could make this happen. Maybe we have to team up or be  annihilated.	
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I feel as the story progresses they could make this happen. Maybe we have to team up or be  annihilated.
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2 factions at war teaming up to quest .... that makes no sense from a story stand point.
 
As I am a story/lore kinda person that would kill it for me completely.	
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Well there is that one event on Farside that you have to team with the other faction to destroy an asteroid. Really fun on a PvP server where you can kill the dommies before the end of the event.
 
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I can understand the need for some people for separated factions, but I feel Carbine needs to decide which way they want to go and commit. If we are completely different and at war, then stop making us share quest hubs/areas. In Grimvault our bases are a mere 100 yards from each other and yet we both just carry on like the other isn't our enemy (even the npc's mention the audacity of Exiles building a base near ours). 
 
I will say, if we are taking the RP position, that taking away the restriction actually allows for a greater range of playstyle/character. Why can't I be a malfunctioning Mechari who loves nature and thus shares interests with the Aurin? Couldn't I have a Cassian or Chua who feels guilty for the Civil War or Arboria attack and wishes to make amends? Perhaps a Mordesh who seeks aid from Dominion scientists to cure the Contagion. I think we limit ourselves by thinking Carbine needs to tell us who we are against when we should want the option to choose ourselves.	
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Remove the faction segregation from PvE content.
 
I'm ready for the fire, but please, if anyone is interested, can someone explain what is the practical purpose of separating players from playing with one another in a PvE environment.
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I will say, if we are taking the RP position, that taking away the restriction actually allows for a greater range of playstyle/character. Why can't I be a malfunctioning Mechari who loves nature and thus shares interests with the Aurin?
 
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I can understand the need for some people for separated factions, but I feel Carbine needs to decide which way they want to go and commit. If we are completely different and at war, then stop making us share quest hubs/areas. In Grimvault our bases are a mere 100 yards from each other and yet we both just carry on like the other isn't our enemy (even the npc's mention the audacity of Exiles building a base near ours). 
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Then roll on a PVP server?
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I think a lot of you miss the whole point of a role-playing game..
 
There is a reason there are two sides of the conflict.. maybe one day, there won't be.. but we are only a month and a half into this game and you guys are already talking about rewriting the story...
 
Jeez...	
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			What I would like to see, is the ability to join the opposite faction as a spy. This would be great on a pvp server. The fun the fun!	
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			Personally I miss the way EQ did factions. 	
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2 factions at war teaming up to quest .... that makes no sense from a story stand point.
 
As I am a story/lore kinda person that would kill it for me completely.
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I dont want to group up with the opposite faction, remove factions completely is just.. dumb for me. It is the point of the game, it is based around the story. Sure we team up on difficult mobs, but that is by the time our factions have gone through the whole story, still weird, but its player choice at that point.
 
if anything just make this possible for pve servers and no others, and lets let aliens talk to each other, that is dumb as well.
 
i like the word dumb, thank you for making this post.	
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can someone explain what is the practical purpose of separating players from playing with one another in a PvE environment.
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Still waiting.
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People already explained it to you...
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/signed
 
Only for adventures/dungeons though	
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No, they didn't.
 
 
Lore is not practical, if anything, as proven by this very game, it hinders players from playing cooperatively with each other by diminishing the total pool of eligible players on a given server.
 
throwing a /nod to an opposing faction player to kill rotter every day is one thing, being 6 men short of entering genetic archives because your server faction is underpopulated is something else entirely.
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On PVE servers the factions already help each other out, often while I am questing on one of my lowbies I will come across players of the opposite faction and it will become clear we are doing the same quests and just start silently questing together, I think it would be a good thing game play wise, not so much story wise but game play should matter more in this case 
 
It could at least be an option for your guild to raid with members of the opposite faction - the enemy of my enemy is my friend 
and an option in LFG the same way there is an option to queue for your realm only they could add an option to queue with those smelly dominion guys  :D	
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From a gameplay standpoint, I would be 100% for this. Removing faction barriers would be great for PvE.
 
From a story standpoint, it really does mess with a lot. And more people care about that than you'd think. It's hard to build a gameworld where the whole idea is that there are two factions fighting over a newly discovered planet, when players are teaming up and fighting the big bosses together. I know the PvP would still be in place, but much like what happened with RIFT, it really diminishes the story of the two factions. It kind of just bleeds them into one.
 
I have mixed feelings. I'm not sure what I'd prefer. I'd love to play with Exile friends while I'm on Dominion. But at the same time, I enjoy the story and the feeling of the factions being significantly different from one another. The rivalry is fun at times too and having the rivalry gets people a lot more interested in PvP than they would be otherwise. It makes it interesting.
 
Tough call!
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Let's have the Chua and Aurin kiss and make up, establish the hamster-squirrel coalition and rule the galaxy with a fluffy iron fist from our (renovated)Arborean home!
 
Death to all other races!	
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Let's have the Chua and Aurin kiss and make up, establish the hamster-squirrel coalition and rule the galaxy with a fluffy iron fist from our (renovated)Arborean home!
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/signed
 
Only for adventures/dungeons though
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I feel as the story progresses they could make this happen. Maybe we have to team up or be  annihilated.
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