103734-how-to-make-platinum-with-architect

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So even after two rounds of nerfs, there are still multiple ways to make a decent amount of platinum with architect. (30-50 platinum a day if galactium supply is large enough)
This however involves a bit more effort as you have to obtain the talent points for each level of architect. The main talents that would help you make a profit would be:
 
1. recycler in level two (chance to return mats when you craft),
2. decor specialist in level three(chance to return ore),
3. metalsmith in level four
 
What i noticed is that once you obtain these talents, and find the right items to craft, you can still make huge profits.
The item i have been crafting is the lopp hookah, which costs 4 galactium chunks to craft and vendors for 71.7 silver or ~75 silver with the 5% vendor buff. To add onto that, every 3-4 crafts, i am able to get one extra lopp hookah for free because of my talents. The end result is 1000 ores allow me to craft up 300-400 lopp hookahs giving me a profit of 1-3 platinum with only a cost of 1.5-2 platinum to start off with. Now all of this will depend on server mat costs, but as long as if the auction house sells galactium chunks for less than 20-25 silver each, you are guaranteed to make upwards of 30-50 platinum a day.	
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			In b4 lopp hookah vendor price nerf.	
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			In during lopp hookah vendor price nerf!	
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30-50plat a day
right....
 
Hey look, someone sitting on a huge stockpile of galactium hoping to drive the price up.
no thanks	
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Making and vendoring 10,000+ Lopp Hookahs a day? Does this not strike anyone else as ridiculous?
 
I think they need to limit how much any player can sell to vendors in a day. Regardless if this particular scheme works or not, it's clear to me the devs can't hunt down all the possible combinations given the variability of the market and the multitude of items and talents. I think that if, over a 24-hour period, a player could not sell more than say, 1p worth of goods more to all the vendors in total than they buy from the vendors, that would put a reasonable upper limit on how much "industrial scale" crafters can make.	
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Making and vendoring 10,000+ Lopp Hookahs a day? Does this not strike anyone else as ridiculous?
 
I think they need to limit how much any player can sell to vendors in a day. Regardless if this particular scheme works or not, it's clear to me the devs can't hunt down all the possible combinations given the variability of the market and the multitude of items and talents. I think that if, over a 24-hour period, a player could not sell more than say, 1p worth of goods more to all the vendors in total than they buy from the vendors, that would put a reasonable upper limit on how much "industrial scale" crafters can make.
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Making and vendoring 10,000+ Lopp Hookahs a day? Does this not strike anyone else as ridiculous?
 
I think they need to limit how much any player can sell to vendors in a day. Regardless if this particular scheme works or not, it's clear to me the devs can't hunt down all the possible combinations given the variability of the market and the multitude of items and talents. I think that if, over a 24-hour period, a player could not sell more than say, 1p worth of goods more to all the vendors in total than they buy from the vendors, that would put a reasonable upper limit on how much "industrial scale" crafters can make.
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			Simple database query and calculations would tell them which recipes vendor for far too much profit (if any profit is intended at all), then update the sell prices for those items.  This sort of thing is what gets crafting nerfed beyond belief, and in some cases, blatant offenders penalized.	
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Hold on, doesn't Lopp Houkah take 5 Galactium ores to craft?
 
Ahh, sorry, Metalsmith talent.	
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			Sweet, so IF the cost is low on galactium, AND I can buy 50,000 ore from the CE  I could make that amount of money. I don't think the math works out there, at that cost you are taking a guaranteed loss on hopes that RNG can make you break even or make just a little profit. Then you share this with us so that everyone else can jump in and/or its nerfed again?  Lol. Agree with other poster, sounds like someone is trying to raise the price on their ore auctions.	
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Other then the OP's math being way off (profits are no were that high), You may invest 1p, and might get 10g in return for profits (IF your talents get alot of hits). The one and major downfall to this method is that your crafting non-stop, while the profits seem good... you most likely will only make 2-3p per day unless you are online 16 hours. That is just my advice, also this is not profitable once the price of ore reaches above 17s per. Another thing, there are SO MANY other, easier, ways at generating income that actually allows you to play the game.
 
I am giving this method a thumbs down. I rather be out playing the game, instead of staring at my character's backside for 16 hours... to make barley enough to get a C.r.e.e.d. 	
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			Well, I might give this a try when I can craft it. Not because I can buy Galactium off the CX, just because I have tons of it sitting around, and I was wondering what was a good use for it.	
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There are easier ways.
 
For instance:
 
Survivalists farming the mobs within the golden meadows in Blighthaven can earn  close to more than 1p per hour getting aug leather, trophy kills, 2- 3 signs of fire - eldan per hour, and random item drops. Vender the leather, salvage the trophy kills and sell the infused bones, salvage the dropped items and sell the runes. Also, once EP capped you get around 50g from the kills.	
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			Yeah so my quote isn't working but I'm pretty sure you can do this for basically ALL crafting professions if you find the right combination of materials, talents, and the right schematic.  I know of at least one other I can name off the top of my head.  Unfortunately I don't have a toon with all the crafting choices so I can't speak on the rest.  It's mainly because the economy is player driven and it's unlikely that players know the true value of materials.	
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			Ashfalt, your math is comical  B)	
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			Thanks for this OP. I got to Elite with my Architect, re-talented as you suggest, and have been making a ton of gold with my abundant Galactium Ore stash. Haven't even dipped in the CX yet. Thanks again.	
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			OP, How much profit would you make an hour if you farmed all the ore yourself, made the lopp hookahs and then vendored them instead of buying off the CX?	
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OP, How much profit would you make an hour if you farmed all the ore yourself, made the lopp hookahs and then vendored them instead of buying off the CX?
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			While this method will net a small return, I don't believe it's physically possible to craft enough in a 24 hour period to make 30-50 plat. Standing afk crafting for 24 hours with an unlimited supply of galactium will not produce that kind of profit...period. I know someone that did this today for 8-10 hours straight with a maximum profit of maybe 3-4 plat. She was paying 20s per ore on one account and crafting non-stop on the another and has all of the talents maxed.	
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Seriously if you're this awful at architect that you can't make money the normal way with it and have to resort to these shit methods... just stop being an architect.
 
If I want I can make 10plat a day with maybe 30m-1h worth of crafting (including buying mats I'm missing or ran out of). And that's if only 75% of the stuff I crafted gets sold. (Yes I've done this a few times before).
However, this doesn't work every day though, you need to keep an eye on the market 2 times a day, and you can maybe do this every 3-4days.
 
(For the record, 10 is my max I've done so far, with 7-8 different items, it could be more if I put more effort into looking at more different items that sell well. But, lazy. Averagely I make 3-4plat when I want and I do this once a week because that's all the money I need to make for repair costs/runing new items)	
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With an unlimitted amount of galactium I can make ~34 plat per 24 hours (not really factoring in time spent actually managing the mats, whether it is /tr or CX.)
 
Given unlimitted and favorable prices of other mats I probably would max out at just under 50plat per 24hours.
 
 
These are the upper limits I have seen, though I think it would be pretty silly to try and hit these limits. A much better way is to diversify where you are getting your plat at any one time. Focussing just one one thing isn't really sustainable for very long.	
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With an unlimitted amount of galactium I can make ~34 plat per 24 hours (not really factoring in time spent actually managing the mats, whether it is /tr or CX.)
 
Given unlimitted and favorable prices of other mats I probably would max out at just under 50plat per 24hours.
 
 
These are the upper limits I have seen, though I think it would be pretty silly to try and hit these limits. A much better way is to diversify where you are getting your plat at any one time. Focussing just one one thing isn't really sustainable for very long.
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what exactly are u doing????
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			You are farming the ore for hookahs? The NPC sell price for what the ore NPCs for, does not seem like much of a gain. You would have to make a ton of these.	
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it doesnt profit as much as the OP wants to think. If you purchased the ore at 20 silver or more you would make next to nothing. It has to be somewhere in the neighborhood of 18-19 silver to be worth it. and at that its a gain of about 10-12 gold per 200 ore. If you try to buy all that from the market you will raise the prices by yourself. 
 
so no its not really worth a nerf when its still best to farm the ore then vendor the hookah or both and which you could not stop that from happening anyways. 	
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