Yoshi and Kamek

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Yoshi and Kamek is a 3D platformer for the Nintendo Switch developed by Crash Co. Notably, it is the first 3D platformer in the Yoshi series, and the second game to be released on the Nintendo Switch, following Yoshi's Crafted World. The game takes heavy inspiration from the Yoshi's Island series, though is confirmed to be entirely separate.
As the title suggests, the game revolves around Yoshi and Kamek teaming up to rescue the babies, including Baby Bowser, from a villain seeking to kidnap every baby in the world.
==Story==
===Act I: An Unlikely Ally===
The game opens at Bowser's Castle, with Baby Bowser playing with toy karts, smashing them into block buildings. Meanwhile, Kamek is looking through his crystal ball, plotting his next attempt to steal the Mario Bros. from their parents to prevent them from eventually thwarting the Koopa Troop. However, just then, the crystal ball gets corrupted with dark magic, and storm clouds begin surrounding the castle. Deep cackles are heard from outside. As Kamek sends his Toadies to investigate, Baby Bowser runs up and holds onto Kamek, scared. Soon after, the door to the room breaks open with Toadies flying everywhere, and a large purple spirit storms in. Kamek fires some magic spells, but they are deflected by the beast as he swipes at the Magikoopa, sending him careening into the wall. The beast then takes Baby Bowser as he cries for help; Kamek tries to stop the monster, but faints from the pain. The monster then disappears with Baby Bowser.
Meanwhile, on Yoshi's Island, a rather large group of Yoshis are playing around, eating food from the Super Happy Tree. However, the sky grows dark as the Yoshis look around, concerned. They then see a Stork flying by, carrying two babies. However, the beast from before flies by and snatches them, damaging the Stork and causing him to careen into the ground. One of the Yoshis points out that the monster stole the babies, and tells everyone that it must be stopped. The Yoshis agree and make haste, chasing the monster down alongside the Stork, as well as Poochy, who follows.
Back at Bowser's Castle, Kamek wakes up and realizes that the castle has been destroyed, his minions have been defeated, and even worse, Bowser was kidnapped. Kamek quickly gets on his broom and flies off; he quickly spots Yoshi's Island and flies there, seeing the group of Yoshis running around alongside Poochy and the Stork. Kamek stops them, though the Yoshis take out eggs and prepare to throw them, and Poochy growls. The Magikoopa stops them however, and tells them that Baby Bowser was kidnapped by the monster, and that it is probably after the other babies as well. The Yoshis gather up in a huddle, and eventually agree to team up with Kamek for the time being. The new team then sets off to defeat the beast and rescue the babies.
===Act II: A New Threat===
The group starts to make their way through Yoshi's Island in pursuit of the villain. Along the way, they find Baby Mario in a tree, and Baby Luigi stuck in a cave. Using them and their abilities, Yoshi, Kamek, and the others proceed through the island.
They eventually encounter the cloaked monster in a large castle, holding Baby Peach in his hand. Using his magic, he throws her in the mouth of a small Nipper Plant, but Yoshi throws an egg to save her. The egg bounces her away from the Nipper Plant, ricochets off the wall, and hits the monster. This undoes his cloak, revealing him to be a Yoshi. Calling himself Zinith, he casts magic on the Nipper Plant, transforming it into Nate the Nipper Plant. Yoshi and Kamek, with Baby Peach joining them, team up to take down the creature.
With Nate he Nipper Plant defeated, Yoshi and Kamek proceed through the island, Baby Peach joining them. Birdo also joins the group, being found shortly afterwards. Following this, the group encounters a new baby that was left abandoned in the clouds, Baby Daisy. She is recruited to the team, and her watering can proves to be useful on the adventure.
==Gameplay==
Yoshi and Kamek is a 3D platformer inspired from multiple games in the Yoshi series. The player will primarily control Yoshi and Kamek, though certain points in a few levels can allow Birdo, Stork, Poochy, and other characters to be controlled. Level progression can be comparable to that found in Yoshi's Story; in order to open up the exit of the level, the player must collect Matter Spheres hidden throughout the level. These can be collected through various means, by defeating Bandit in minigames, to defeating a group of enemies, to finding them in the open. Once these are found, the level's GOAL! Ring will open, allowing progression to the next level. In the case of fortress and castle levels, the door to the boss will open instead.
Like the Yoshi's Island series, several optional collectibles can be obtained. Every level has 20 Red Coins and five Smiley Flowers, which make for 70 points, and if the player can get through a level without taking damage, another 30 points are added, making for 100 points total. Because of this, exploration and the use of multiple playable characters and items are heavily encouraged.
Throughout the game, Yoshi and Kamek can get access to the use of babies, which provide advantages necessary for level progression. These babies can provide different abilities; for example Baby Mario can allow the player to hit M Blocks, Baby Peach can use a parasol to ride wind gusts, and Baby Wario has a magnet that can be used to attract metal objects. Yoshi and Kamek are the only characters who can use these babies; because of this, use of other playable characters is somewhat limited to a few areas within levels. This was done to encourage primary use of the two titular characters.
==Characters==
===Main===
Yoshi	A member of a friendly clan of Yoshis who reside on Yoshi's Island, often found playing around the Super Happy Tree. However, when a monster is spotted stealing babies all over the world, the group is determined to find the beast and stop him, rescuing all the babies. This leads to a rather rocky alliance with Kamek.
Yoshi	Abilities
*Flutter Jump - Yoshi can use his Flutter Jump ability to get some extra time in the air, allowing him to reach higher areas and cover larger gaps.
*Tongue Grab - Yoshi can stick his tongue on a wall to latch onto it, and then jump from it in any direction.
*Yoshi Eggs - Yoshi can swallow enemies and transform them into Yoshi Eggs. He can then throw them to collect enemies, destroy objects, and defeat enemies. He can hold up to six Yoshi Eggs at one time.
*Ground Pound - Yoshi can slam onto the ground in midair, providing more force than a regular jump attack. This can also destroy objects and push down stakes.
Kamek	An old, yet powerful Magikoopa who serves as the father figure and caretaker of Baby Bowser. He has conjured up schemes in the past to steal Baby Mario and Baby Luigi, preventing them from bringing destruction to the Koopa Troop in the future. However, a huge monster barges into the castle and steals Baby Bowser. Desperate to get him back, Kamek forms an alliance with the Yoshis.
Kamek	Abilities
*Float - Kamek can float in midair for a short time, as well as fall down slower, allowing him to cover large gaps and have more precise landing.
*Spell - Kamek can cast magic spells that fly forward, which can defeat enemies and destroy objects.
*Minions - Kamek can cast a spell on a nearby enemy to make them follow Kamek. He can then send them forward; the enemy will act as it normally would, but will attack enemies instead of Kamek. This cannot be used on some enemies.
*Magic Blast - Kamek can create a blast of magic around himself, which can defeat any enemies and destroy obstacles in the blast radius.
===Secondary===
Poochy	A small dog who sometimes travels alongside the Yoshis on their adventures. He's young and reckless, though does not hesitate to help when needed.
Poochy	Abilities
*Rush - Poochy can dash forward and walk over spikes, defeat enemies, and destroy obstacles.
*Dig - Poochy can dig into the ground to find hidden collectables.
Stork 	Several Storks across the Mushroom Kingdom take newborn babies to their parents. Kamek has often tampered with them in the past in the hopes of stealing Baby Mario and Baby Luigi.
Stork 	Abilities
*Fly - Stork is able to jump multiple times in midair, allowing him to reach great heights and cover large gaps.
*Peck - Stork can peck his beak at nearby enemies, damaging them.
Birdo 	A member of a group of Birdos, who live on Yoshi's Island alongside the Yoshis. She is apparently the love interest for Yoshi, and is happy to travel with him and help any way she can.
Birdo 	Abilities
*Birdo Egg - Birdo can fire Birdo Eggs from her snout, which fly forward and can defeat enemies, destroy obstables, and collect items. She can aim where she shoots the Birdo Eggs as well.
*Suction - Birdo is able to use her snout to draw in nearby enemies and items. She can also use it to latch herself onto walls and perform a Wall Jump.
Boshi 	The self-proclaimed fastest Yoshi on Yoshi's Island, Boshi has often butted heads with Yoshi. He is rather reluctant to help the group of heroes at first, though gets persuaded when he realizes the stakes at hand.
Boshi 	Abilities
*Super Jump - By crouching for a short time, Boshi is able to jump upwards at incredible height, allowing him to cross gaps and reach platforms above.
*Spit - Boshi can grab enemies and objects with his tongue and spit them out at incredible speeds, traveling much faster than Yoshi normally could. This can defeat enemies, destroy objects, and collect items.
===Babies===
Baby Mario 	Baby Mario can allow Yoshi and Kamek to hit M Blocks. These can reveal items such as Coins and Watermelons, as well as opening new pathways.
200x200pxBaby Luigi	Baby Luigi is armed with the Poltergust Mini, which can allow Yoshi and Kamek to attract objects such as ropes and carpets in order to progress.
Baby Peach 	Baby Peach has a small parasol, which can allow Yoshi and Kamek to ride gusts of wind. It can also extend Yoshi's Flutter Jump and Kamek's Float.
Baby Daisy 	Baby Daisy has a watering can, which can be used to water the ground, either growing flowers to progress or filling small openings.
Baby Rosalina 	Baby Rosalina has a magic wand that allows her to affect objects around her. By casting spells, she can levitate certain objects to open new passageways.
Baby DK 	Baby DK can allow Yoshi and Kamek to climb up vines. He can also allow them to perform a small dash attack that moves them forward a great distance and defeats enemies in the way.
Baby Wario 	Baby Wario has a magnet that can be used to attract nearby metal objects towards Yoshi and Kamek, such as Coins, metal blocks, and platforms.
===Other===
Zinith	The main antagonist of the game. Though a Yoshi, Zinith is far from a friendly one. Taking up dark sorcery, which is actually forbidden by the Yoshi clan, he began to seek world domination. As such, he decides to kidnap every baby on the planet, so that no one would be able to grow up to become a hero to stop him. This leads him to kidnapping Baby Bowser from Kamek, which leads to the Magikoopa making an unlikely alliance with the Yoshi clan.
==Levels==
World 1 - Yoshi's Pastures 	World 1 - Yoshi's Pastures
World 1-1: Eggs and Magic Mix!? 	The first level and tutorial level of the game. Throughout the level the player is taught the basic mechanics and abilities of using Yoshi and Kamek. The level is also set in a grassy pasture. Yoshi's House from Super Mario World can also be seen in the background.
World 1-2: Baby Mario's Block Blitz 	A level mainly set in a sunset grassland, Yoshi and Kamek find Baby Mario. They must use his unique ability to hit M Blocks, which can reveal items and passageways to new areas.
World 1-3: Cave of the Shy Guys 	Set underground, Yoshi and Kamek must navigate a large cave flled with various types of Shy Guys. Poochy is also introduced in this level.
World 1-4: Darcy the Dayzee's Fort 	The fortress level of the world. In this level, the player must climb upwards a large tower filled with flower enemies such as Nipper Plants and Piranha Plants, eventually encountering a large Crazee Dayzee named Darcy the Dayzee.
World 1-5: Going on a Ghost Hunt 	After finding Baby Luigi in a cave, Yoshi and Kamek must use his Poltergust Mini to progress through the level. Undead enemies such as Boos are commonly featured here.
World 1-6: Move the Lift! 	Taking place in the clouds, Yoshi and Kamek must use their eggs and magic spells to continuously push a lift forward, dodging various obstacles and enemies along the way. The Stork is also introduced in this level, and can be used to navigate special areas.
World 1-7: Chomp Rock Puzzle Palace 	Underground, Yoshi and Kamek must use Chomp Rocks in several ways, from pushing them around the area to defeat enemies, activate switches, safely navigate spiked pits, and destroy obstacles. At one point, the group is also being chased by a large Chomp Rock.
World 1-8: Nate the Nipper Plant's Castle	A castle mainly set outside, Yoshi and Kamek must navigate through various lava pits and spike traps to carefully move further through the cast;e. Baby Peach is found at the end of the room, and is needed to battle the boss of the world, Nate the Nipper Plant.
World 2 - Rusty Range 	World 2 - Rusty Range
World 2-1: Birdo's Grand Debut 	The first level to include Birdo, which takes advantage of her abilities. The level itself is set in a desert, with cacti and tunmblweeds all around.
World 2-2: Perilous Pokeys! 	A desert level infested with Pokeys. Large cactu are also found throughout the level.
World 2-3: Girl Power! 	Set in the sky, the level takes advantage of Baby Peach's parasol, as well as a new baby, Baby Daisy, and her watering can, that can be used to water flowers.
World 2-4: Buster Blah's Fort 	The fortress level of the world. The level is filled with undead enemies such as Boos, Boo Guys, Potted Ghosts, Invisigouls, and Boo Blahs. At the end, a giant Boo Blah, named Buster Blah, must be battled. Baby Luigi's Mini Poltergust is useful in this level.
World 2-5: Yoshi's Off-Road Race 	Using the Car transformation, Yoshi and the gang must partake in a tag-team race against groups of Shy Guys. Depending on their placing, they will earn one to all five of the level's Smiley Flowers.
World 2-6: The Blustery Wind 	A western level set in the middle of a sandstorm. The wind will constantly blow Yoshi and Kamek around, and they must also avoid the tornadoes that appear.
World 2-7: The Dark Cave 	In a level set underground, all of Yoshi, Kamek, and the babies' abilities must be utilized to light torches so the path can be seen.
World 2-8: Ludlow the Lakitu's Castle 	A castle found high in the sky, a Fishin' Lakitu will be constantly chasing Yoshi and Kamek, trying to snatch their baby. At the end of the level, Zinith will appear and make this Lakitu stronger. After Zinith escapes, Yoshi and Kamek must battle him.
==Bosses==
Darcy the Dayzee 	A humongous Crazee Dayzee encountered in the first fortress of the game. Like a regular Crazee Dayzee, she will prance around, minding her own business, though the music notes from the tunes she hums to herself can damage Yoshi and Kamek. To attack her, they must either throw eggs or spells at her petals, knocking them off. Once a petal is off, she will begin running around crying, and the group must dodge. After all of the petals are gone, Darcy will wilt and disappear.
Nate the Nipper Plant	Enlarged by Zinith, Nate the Nipper Plant is the second boss of the first world. He will bounce around like regular Nipper Plants, and try to chomp at Yoshi and Kamek. They must stun him by throwing an egg or casting a spell into his mouth. Then, they must ride a wind gust upward with Baby Peach's parasol. From here, Yoshi must either use a Ground Pound or Kamek must use a Magic Blast. Either way, Nate will be damaged. After three hits, Nate will be defeated, and will wilt away.
Buster Blah 	A large Boo Blah that serves as the third boss in the game. He will move across the ground and occasionally rise upward, trying to scare Yoshi and Kamek. They must continually throw Yoshi Eggs and magic spells into him while he is exposed, causing him to turn darker and faster. All the while, Fangs will constantly appear around the area. After Buster is completely dark, he will disappear, defeated.
Ludlow the Lakitu 	Throughout the second castle of the game, Ludlow will chase Yoshi and Kamek with a fishing rod in an attempt to kidnap their babies. At the end, he is powered up by Zinith, making him larger. He flies around the background on his cloud, throwing Spiny Eggs, which hatch into Spinies. In order to defeat him, Yoshi and Kamek must successfully throw eggs at him while he's flying. After being hit, he will begin shooting thunder bolts at the area, which can damage the heroes. After three hits, Ludlow's cloud will disappear, causing him to fall downward.
==Island Museum==
The Island Museum, previously featured in Yoshi's Island DS, makes a return in Yoshi and Kamek, and can be accessed from the world map at any time. Whenever the player defeats an enemy (or in the case of an invincible enemy, encounter it), it will be added to the museum. Players can then enter the museum and see the enemies, as well as descriptions regarding them. Below lists all of the enemies that can be found at the Island Museum along with their respective descriptions, separated by exhibit.
Shy Guy Exhibit 	Shy Guy Exhibit
Shy Guy 	These masked baddies have been followers of Kamek since the beginning, though the monster's powers have made them switch sides. They're often found around the island performing a number of tricks and stunts, but this variety is relatively simple - any attack can defeat them.
Fly Guy 	Shy Guys with propellers. They won't really try to attack you; instead they'll fly through the air carrying items like Coins and Stars. They can be attacked like any normal Shy Guy, and you can additionally collect any items they carry. Be quick though, or it may just fly away!
Spear Guy 	Thsese tribal Shy Guys march around proudly with their spears upright, You can't jump on them because of the pointy spear, and their shield deflects all frontal attacks. You'll need to get behind them for a sneak attack. Don't get too close or they'll charge at you and turn you into a shish-kebab!
Fat Guy 	Fat Guys are, well, fat. Easily the largest of the Shy Guy varieties, they walk pretty slowly. However, their massive bodies can deflect almost any attack thrown at them. It's gonna take a lot of force to take them down; try using Yoshi's Ground Pound or Kamek's Magic Blast.
Beezo 	Sporting a yellow robe and a slightly different mask, Beezos take to the skies with their wings. When you approach, they'll swoop down and attack you, dealing damage. They can be easily dispatched with an egg or spell, but your reaction time better be on point - these winged nightmares are quick!
Barbecue Guy 	Barbecue Guys are simply Shy Guys that push around large candles. They'll slide them across the ground, trying to catch you in the candle's fire. The number of Shy Guys pushing it will determine how quick the candle will move around. If you're feeling frisky you can try to defeat them from a distance so the candle can't be moved.
Land Exhibit 	Land Exhibit
<tabber>Green= 	
The most basic of footmen in the Koopa Troop. They have hard shells that prevent them from damage. Once they're launched out of their shells, you can defeat them easily. Afterwards, you can pick up their shells and throw them to defeat enemies and destroy obstacles. They come in four color varieties: green ones walk forward, red ones turn at cliffs, blue ones will charge at you, and yellow ones can spin in their shell to try and damage you.	
<tabber>Green= 	
Koopa Troopas with wings. If you stomp on a Koopa Paratroopa, it'll lose its wings and become a standard walking turtle. Like regular Koopas, the Paratroopas come in several color varieties: green ones will bounce across the ground, red ones will fly aimlessly through the air, blue ones will try to fly at you like a heat-seeking missile, and yellow ones can spin in midair to create tornadoes that push you back. 	
Tap-Tap 	These spiked balls have been a thorn in your side since the first adventure! They'll march around the area, or in some cases jump around. You can attack one to push it around, but they're too durable to defeat. You can, however, use it to defeat other enemies in the way. Just... don't jump on it OK?
Ukiki 	Ukikis are pretty playful monkeys who love causing ruckus. They can attack in a wide variety of ways; some will chase you down directly and steal your Matter Spheres, while others hang from trees and drop bombs down below. Some Ukikis can be found with watermelons, who won't hesitate to spit seeds at you. They can't really be defeated, only stunned; get out of the scene while they're out of commission.
DKiki 	These large, plump monkeys are the brawn to the Ukikis' brains. DKikis are known for their aggressive nature and superhuman strength. Their big bodies make them quite durable; a single jump wont cut the mustard with this guy! They aren't as agile as Ukikis, though DKikis are capable of throwing barrels at you. Approach with caution.
Burt 	Burts are round creatures that look like circus performers. They'll jump around the area, trying to stomp on you. They're often found in groups, and can hop on each other to perform team attacks. Simply jumping on them won't harm them thanks to their elastic bodies; stronger force is needed to take down a Burt.
Bandit 	Blue robed crooks. These ne'er-do-wells will chase you down to rob you of your baby! You can't use it after it's been taken, so you'll need to chase the culprit down. If there's a group of them, they'll pass the baby onto each other to make things harder. Try using Yoshi's tongue or Kamek's spells to get the baby back from a distance.
Botanical Exhibit 	Botanical Exhibit
Piranha Plant 	These carnivorous plants can often be found hanging out in the flowers or in Warp Pipes. They're quite cranky, so stay away from them at all costs. Get to close, and they may just gobble you up! Some attacks can exterminate them, though most of the time you're better off steering clear.
Crazee Dayzee 	Crazee Dayzees are beautiful flowers who can be found prancing along the ground. If they see you, their shyness will overcome them and they'll try and run away from you. You can try and catch them if you like, but that wouldn't be very nice, would it?
Rozee Dayzee 	These flowers got attitude! Rozee Dayzees are pretty closely related to the Crazee Dayzees, though they probably don't want to acknowledge those scaredy cats. They prance around while humming a tune, though the second they see you they'll chase after you. Try using an egg or spell to knock them out from a distance.
Airborne Exhibit 	Airborne Exhibit
Lakitu 	Koopas in clouds? What else is new? This pain-in-the-tail will fly swiftly through the air just out of your reach. It can throw Spiny Eggs at you, which will hatch into Spinies and crawl around. These Spinies will only continue to appear, so take out the Lakitu as quick as you can; steal his cloud to fly around for a bit if you'd like!
Raven 	These precarious birds are quick! As soon as they see you, they'll charge right at you and try to peck you. Don't think you can easily outrun them either; Ravens have special legs that allow them to chase you up walls and ceilings! They're rather easy to take out, but the do come in groups, so be on the lookout.
Aquatic Exhibit 	Aquatic Exhibit
Subterranian Exhibit 	Subterranian Exhibit
Bullet Bill 	This large bullet is firied from a Bill Blaster. When launched, they fly forward, trying to hit you. They're easy to dispatch, but they can be a pain to avoid in tight areas. Good thing you can swallow them and turn them into eggs. If you wanna take out the blaster, attack it directly, it'll eventually go down.
Bouncing Bullet Bill 	As you could probably guess from their name, these gold bombshells will bounce off of walls. Their Bill Blasters will actively aim at you, and when they fire, the Bouncing Bullet Bills will ricochet off the walls. This may make them sound easy to dodge, but they'll be hitting you where you least expect it!
Biting Bullet Bill 	These are the most aggressive of the Bullet Bills. When fired, they will chase you through the air, trying to bite you with their unique teeth. After awhile, Biting Bullet Bills will stop chasing you and simply fly straight forward, but that shouldn't stop you from running away! You may wanna take out the Bill Blaster before it can fire more.
Exploding Bullet Bill 	If you see a black Bill Blaster nearby, watch out, because they will fire an Exploding Bullet Bill! The cannons will aim directly for you, and will fire a bullet that travels super-fast. Not only are they harder to dodge, but they also explode on impact, damaging you if you're in the blast radius! Protip: try getting them to break blocks and open new paths.
Ninji 	Tiny ninja-dressed creatures. They will move across the ground and jump, trying to get in your way. They aren't exactly difficult to bypass, and you can defeat them easily. What you need to watch out for is Ninjis that appear in a puff of smoke out of nowhere. Watch out for that when you see a bright-red Ninji sign!
Kaboomba 	Walking cannons. They may look adorable, but they're actually quite dangerous. Whe Kaboombas have you in their sights, they'll begin firing cannonballs that explode on impact. They can be defeated with basic attacks, but if you wanna go for style points, knock the cannonball back into its pipe and watch it explode!
Undead Exhibit 	Undead Exhibit
Boo 	Don't be surprised, ghosts can get shy too. When you look away from them, Boos will chase you down. But look at them, and they'll hide their faces and turn invisible. The only way you can beat them is to throw attack them... when they aren't invisible. You're gonna have to ricochet a projectile off a wall while they're chasing you to take them down.
Dark Boo 	If you thought Boos were scary, Dark Boos are gonna be your worst nightmare! While Boos chase you when your back is turned at them, Dark Boos will chase you when you're facing them! Of course, this also means turning away from them will mean they will stop to hide themselves. This may make them easier to defeat, but in a group of other Dark Boos and Boos, you'd better watch out!
Fishin' Boo 	We don't blame you if you're reviling in horror when you see these creeps. Said to be the spirits of innocent Lakitus simply looking for a nice fishing spot, these ghouls have fishing rods that carry a fireball. Avoid that fireball at all costs, it can only damage you. What's more is that you can't attack the Fishin' Lakitu at all, so you'd better make a run for the nearest exit!
Supermassive Exhibit 	Supermassive Exhibit
Category:Yoshi (series)
Category:Yoshi Games
Category:Yoshi's Island Games
Category:Crash Co.
Category:Nintendo Switch Games
Category:Platforming Games
Category:3D Platforming Games