Elemental Wars : Crown of the Witch - Creeps

This new feature allows the game to spawn creeps in Story Mode, Raid Mode and Tournament Mode. Creeps can spawn from a fixed location or randomly, and they define from various types, ranging from smaller creeps to bigger bosses. They use different kinds of abilities, skills and Element spells.
The following colors state which Gamemode a creep appears in:
*Red - Story Mode only
*Yellow - Raid Mode only
*Blue - Tournament Mode only
*Orange - Story Mode and Raid Mode
*Green - Tournament Mode and Raid Mode
*Purple - Story Mode and Tournament Mode
*Gray - All Gamemodes
==Normal Creeps==
These types of creeps can be spawn on all Gamemodes, and they are spawned fixed to it's desired location while others just spawn in random areas, usually they can only spawned in their respective Tournament Arenas, or in Story Mode Locations and they usually have low respective levels
*Buccaneer (Spawned In Town of New Beginnings, Crater of Eternal War) - The freelancing pirates are newly recruited by the low-ranked pirate captains and they don't usually have any other skills than to jump backwards and strike forwardly, and they only wield a Old Schmitar, as they are the lowest barebone of the Pirate-creep genre. They can be easily killed with any sort of combo.
**Level Scaling: Level 1-15 (Story Mode: Easy/ Server Level: 1-60), Level 5-25 (Story Mode: Normal), Level 15-40 (Story Mode: Hard), Level 30-60 (Story Mode: Nightmare), Level 45-80 (Story Mode: Cruel/Server Level: Level 61-120)
**Story Mode Debut: Episode 1: New World Awakening
**Abilities/Skills: N/A (Skirmishing Strike - Leaps backwards before striking forward with a vulnerable leap)
**Items Dropped: 1 Coin, Old Schmitar (75% Chance), Leather Armor Set (15% Chance)
**Health: 100 HP (+20/+40/+60/+80/+100 per level)
**Damage: 75 (+15/+30/+45/+60/+75 per level)
**Defense: 10 (+2/+4/+6/+8/+10 per level)
*Pirate Gunner (Spawned In Town of New Beginnings, Crater of Eternal War) - The ranged-sea farers are also newly recruited by the low-ranked pirate captains and they don't have any other skills. They only use the Old Blunderbuss, from which they can shoot gunpowder in it and they the barebones of every pirate crewmate.
**Level Scaling: Level 1-12 (Story Mode: Easy/ Server Level: 1-60), Level 5-20 (Story Mode: Normal), Level 10-30 (Story Mode: Hard), Level 20-45 (Story Mode: Nightmare), Level 30-60 (Story Mode: Cruel)
**Story Mode Debut: Episode 1: New World Awakening
**Abilities/Skills: N/A
**Items Dropped: 1 Coin, Old Blunderbuss (60% Chance), Leather Armor Set (15% Chance)
**Health: 100 HP (+10/+20/+30/+40/+50 per level)
**Damage: 100 (+15/+30/+45/+65/+90 per level)
**Defense: 5 (+2.5/+5/+7.5/+10/+12.5 per level)
*Thief (Spawned In Town of New Beginnings, Crater of Eternal War) - These rogue-like people are either being poor (To steal any item for living) or rich (To steal out of profit), with an ability to steal and items and run away from the battle once any kind of your items are stolen from the attack and they usually hide upon the shadows before striking it's unexpected victim to steal any valuable items within it. They usually hold two Daggers from their pockets when attacked.
**Level Scaling: Level 1-15 (Story Mode: Easy/ Server Level: 1-60), Level 10-30 (Story Mode: Normal), Level 20-45 (Story Mode: Hard), Level 30-60 (Story Mode: Nightmare), Level 40-80 (Story Mode: Cruel/Server Level: Level 61-120)
**Story Mode Debut: Episode 1: New World Awakening
**Abilities/Skills: Hiding Shadows - Allows it user to engage stealth mode when out of combat in the unlit areas, Pickpocket - Allows the user to steal any item in 5-studs closer without getting detected, (Steal & Run - Increases the movement speed once it steals any valueable item by close contact for 80%)
**Items Dropped: 1 Coin, Dagger (70%/25% (on 2x) Chance), Hood of Darkness (7.5% Chance)
**Health: 75 HP (+12.5/+25/+37.5/+50/+75 per level)
**Damage: 87.5 (+12.5/+25/+37.5/+50/+62.5 per level)
**Defense: 10 (+1/+2/+3/+4/+5 per level)
*Bandit (Spawned In Town of New Beginnings, Crater of Eternal War) - These outlaws are just hiding in areas from which it is beyond the control of authorities, there, they are not only just the steal things, but to also operate illegal things, such as smuggling, human trafficking and other lawless things, usually they hang out in a groups of 3 to 6, and they dare try to steal your items and fight back. Don't let them steal items, or they steal something valueble and they are all using Katars to stab you and steal some of the valuable items you had.
**Level Scaling: Level 1-20 (Story Mode: Easy/ Server Level: 1-60), Level 15-35 (Story Mode: Normal), Level 20-50 (Story Mode: Hard), Level 30-75 (Story Mode: Nightmare/Server Level: Level 61-120), Level 50-90 (Story Mode: Cruel)
**Story Mode Debut: Episode 1: New World Awakening
**Abilities/Skills: Item Steal - Steals an valuable item from the player and it has a very high chance to steal a valuable that is pretty important to you
**Items Dropped: 2 Coins, 2x Katars (75% Chance)
**Health: 150 HP (+15/+30/+50/+75/+100 per level)
**Damage: 100 (+12.5/+25/+37.5/+50/+62.5 per level)
**Defense: 20 (+4/+8/+12/+16/+20 per level)
*Naval Guard (Spawned In Town of New Beginnings, Crater of Eternal War) - These newly recruited marines who were born on the lowest ranks of the marine military, usually they are still in training and patrol cities to fight against simple crime, usually they don't have anything special than wielding an Iron Sword and a Blunder Pistol, as they are the simplest conscripts of the Marine-creep genre. They can also be easily killed with any sort of combo.
**Level Scaling: Level 1-12 (Story Mode: Easy/ Server Level: 1-60), Level 4-24 (Story Mode: Normal), Level 12-36 (Story Mode: Hard), Level 24-48 (Story Mode: Nightmare), Level 48-64 (Story Mode: Cruel/Server Level: Level 61-120)
**Story Mode Debut: Episode 1: New World Awakening
**Abilities/Skills: N/A
**Items Dropped: 1 Coin, Iron Sword (50% Chance), Blunder Pistol (50% Chance)
**Health: 125 HP (+25/+50/+75/+100/+125 per level)
**Damage: 75 (+15/+30/+45/+60/+75 per level)
**Defense: 5 (+1/+2/+3/+4/+5 per level)
*Patrol Dog (Spawned In Town of New Beginnings, Crater of Eternal War) - These dogs are under control by the Naval Guards or Musketeers, usually for patrolling and guarding areas, usually they can inject poison at very low chances, and may move faster during crime chases.
**Level Scaling: Level 1-10 (Story Mode: Easy/ Server Level: 1-60), Level 5-15 (Story Mode: Normal), Level 10-30 (Story Mode: Hard), Level 20-45 (Story Mode: Nightmare), Level 40-60 (Story Mode: Cruel)
**Story Mode Debut: Episode 1: New World Awakening
**Abilities/Skills: Poisoned Fangs - It has 10% chance to poison the target with it's fangs for 2 seconds, dealing 10 damage per second
**Items Dropped: 1 Coin
**Health: 75 HP (+15/+30/+45/+60/+75 per level)
**Damage: 75 (+15/+30/+45/+60/+75 per level)
**Defense: 2 (+1/+1/+1/+2/+2 per level)
*Musketeer (Spawned In Town of New Beginnings, Crater of Eternal War) - These soldiers trained regularly on the shooting grounds, but they were still in the beginning of the ranks as they were newly recruited by the low ranked marine officers. However, they can also do skirmishing and usually fires back with an Old Arquebuiser.
**Level Scaling: Level 1-12 (Story Mode: Easy/ Server Level: 1-60), Level 6-24 (Story Mode: Normal), Level 12-36 (Story Mode: Hard), Level 24-48 (Story Mode: Nightmare), Level 48-60 (Story Mode: Cruel)
**Story Mode Debut: Episode 1: New World Awakening
**Abilities/Skills: N/A (Skirmishing Movement - Allows them to move backwards and shooting back to them, while avoiding dangers and risk)
**Items Dropped: 1 Coin, Old Arquebuiser (60% Chance)
**Health: 100 HP (+10/+20/+30/+40/+50 per level)
**Damage: 100 (+15/+30/+45/+65/+90 per level)
**Defense: 5 (+2.5/+5/+7.5/+10/+12.5 per level)
*Cannoneer (Spawned In Violet Harbor, Crater of Eternal War) - These crewmates cannot fight without any weapons except being commanded by a captain to operate a cannon to fire against another opponent, should the cannon be destroyed and they will be render useless in battle, making them easier to kill. Just try not to be reckless, cuz it's cannonballs can now deal AoE damage for 4 studs
**Level Scaling: Level 1-3 (Story Mode: Easy/ Server Level: 1-60), Level 2-6 (Story Mode: Normal), Level 4-12 (Story Mode: Hard), Level 8-20 (Story Mode: Nightmare), Level 16-30 (Story Mode: Cruel)
**Story Mode Debut: Episode 1: New World Awakening
**Abilities/Skills: N/A
**Items Dropped: 1 Coin
**Health: 10/250 (Cannon) HP (+25/+50/+100/+175/+250 per level)
**Damage: N/A/200 (Cannon) (+40/+80/+120/+160/+200 per level)
**Defense: 1/25 (Cannon) (+1 /+5/+1 /+10/+1 /+15/+1 /+20/+2 /+25 per level)
==Creep Variants==
These types of creeps are variants of normal creeps, with slight to notable differences in appearance, HP, Damage, Armor, Items Dropped, Skills and Abilities. Although, each variant can be locked into a single place or mode to spawn them, usually in varieties of levels.<tabber>
|-|Violet's Crewmates=
*Violet Bucaneer (Spawned In Violet's Cruiser & Lovely's Battleship, Variant of "Buccaneer") - These are just one of Violet's very typical crews, they are much like the original Buccaneers but, they can now use spells Pyromancy spells within it's magically imbued schmitar.
**Level Scaling: Level 3-15 (Story Mode: Easy/ Server Level: 1-60), Level 9-25 (Story Mode: Normal), Level 15-40 (Story Mode: Hard), Level 30-60 (Story Mode: Nightmare), Level 45-75 (Story Mode: Cruel/ Server Level: 1-60)
**Story Mode Debut: Episode 1: New World Awakening
**Abilities/Skills: Fiery Amplification - Amplifies it's schmitar with pyro magic (Skirmishing Strike - Leaps backwards before striking forward with a vulnerable leap)
**Items Dropped: 2 Coins, Old Schmitar (50% Chance), Leather Pirate Clothings (15% Chance), Ignited Schmitar (25% Chance)
**Health: 150 HP (+15/+30/+45/+60/+75 per level)
**Damage: 100 (+10/+20/+30/+40/+50 per level)
**Defense: 10 (+1/+1/+1/+2/+2 per level)
*Violet Gunner (Spawned In Violet's Cruiser & Lovely's Battleship, Variant of "Pirate Gunner") - These lawless gunners were recruited by Violet himself, and they are already imbued by fire magic, as they can now shoot fireballs from their magically imbued rifles unlike the original ones.
**Level Scaling: Level 4-12 (Story Mode: Easy/ Server Level: 1-60), Level 8-24 (Story Mode: Normal), Level 12-36 (Story Mode: Hard), Level 20-48 (Story Mode: Nightmare), Level 40-64 (Story Mode: Cruel)
**Story Mode Debut: Episode 1: New World Awakening
**Abilities/Skills: N/A (Combusting Bullets - Causes fiery esxplosions that burns the opponent at every attack)
**Items Dropped: 2 Coins, Old Blunderbuss (60% Chance), Leather Pirate Clothings (15% Chance), Ashen Arquebuiser (40% Chance)
**Health: 75 HP (+15/+30/+45/+60/+75 per level)
**Damage: 125 (+25/+50/+75/+100/+125 per level)
**Defense: 5 (+2.5/+5/+7.5/+10/+12.5 per level)
*Violet Thief (Spawned In Violet's Cruiser & Lovely's Battleship, Variant of "Thief") - These thieves are recruited specially for hoarding and bank-stealing operations and leaving the no trace behind as they combust the area with high pitched explosions. When they're attacked, they amplify their daggers with pyro magic and use some of the Pyromancy spells to fight back.
**Level Scaling: Level 5-15 (Story Mode: Easy/ Server Level: 1-60), Level 10-25 (Story Mode: Normal), Level 15-40 (Story Mode: Hard), Level 30-60 (Story Mode: Nightmare), Level 45-75 (Story Mode: Cruel/ Server Level: 61-120)
**Story Mode Debut: Episode 1: New World Awakening
**Abilities/Skills: Fiery Amplification - Amplifies it's schmitar with pyro magic (Skirmishing Strike - Leaps backwards before striking forward with a vulnerable leap)
**Items Dropped: 3 Coins, Daggers (80%/40% (on 2x) Chance), Hood of Darkness (7.5% Chance), Pyromancer's Daggers (15% Chance)
**Health: 100 HP (+10/+20/+30/+40/+50 per level)
**Damage: 150 (+15/+30/+45/+60/+75 per level)
**Defense: 7 (+1/+3/+4/+6/+7 per level)
*Violet Captain (Spawned In Violet's Cruiser & Lovely's Battleship, Variant of "Captain") - These crews are the captains of Violet's pirate crewmates, who organized them to raid the Town of New Beginnings for looting and slavery, these captains where given the ability to cast Pyromancy spells and to command their own pirates crewmates given by the leader or themselves.
**Level Scaling: Level 8-20 (Story Mode: Easy/ Server Level: 1-60), Level 10-25 (Story Mode: Normal), Level 15-40 (Story Mode: Hard), Level 30-60 (Story Mode: Nightmare), Level 45-75 (Story Mode: Cruel/ Server Level: 61-120)
**Story Mode Debut: Episode 1: New World Awakening
**Abilities/Skills: Firebolt Barrage - Fires off 4-6 firebolts at the selected area, travelling towards in fair pace, dealing 50 damage each bolt and has 20% chance to burn players, within it, dealing 0.25 damage per second; Fiery Amplification - Amplifies it's schmitar with pyro magic; Fire Shield - Creates a fire barrier that destroy weak plant-type spells for 10 seconds (Command Aura - Increases the damage of it's own allies by 5%/10%/15%/20%/25%)
**Items Dropped: 6-14 Coins, Firebolt Gun (12.5% Chance), Pyromancer's Machette (12.5% Chance), Pyromancer's Shield (25% Chance), Pyromancer's Cloak (5% Chance)
**Health: 250 HP (+15.62/+31.25/+62.5/+125/+250 per level)
**Damage: 180 (+36/+72/+108/+144/+180 per level)
**Defense: 20 (+4/+8/+12/+16/+20 per level)
*Violet Cannoneer (Spawned In Violet's Cruiser & Lovely's Battleship, Variant of "Captain") - These crewmates casts Super Fireball instead of shooting their usual cannonballs, and it's fireball are very volatile upon contact as it explodes and caused a blazing destruction towards opponents and building alike but again, should their cannons be destroyed they will be rendered useless in battle.
** Level Scaling: Level 1-5 (Story Mode: Easy/ Server Level: 1-60), Level 3-9 (Story Mode: Normal), Level 8-20 (Story Mode: Hard), Level 8-20 (Story Mode: Nightmare), Level 16-30 (Story Mode: Cruel)
**Story Mode Debut: Episode 1: New World Awakening
**Abilities/Skills: Super Fireball - A stronger fireball that deals +150 damage to all opponents, buildings and structures alike, burning them for 2.5 seconds, dealing 4 damage per 0.5 seconds
**Items Dropped: 2 Coins
**Health: 10/250 (Cannon) HP (+25/+50/+100/+175/+250 per level)
**Damage: N/A/250 (Cannon) (+12.5/+25/+50/+100/+200 per level)
**Defense: 1/25 (Cannon) (+1 /+5/+1 /+10/+1 /+15/+1 /+20/+2 /+25 per level)
</tabber>
==Strong Creeps==
These type of creeps are pretty strong in their own standard terms, they usually have a bit higher levels than the normal ones, within their own abilities, they can command normal creeps and use stronger abilities and they still can be spawned in fixed location in both Story and Tournament Modes, usually in a groups of 5 to 25 creeps size. And it's rewards where were better than the normal ones
*Captain (Spawned In Violet Harbor) - These captains are your typical leader or recruiting officers as a pirate, as they are the commanders of their entire pirate division / or genre of it's simple crew itself. As they are the captains of each pirate crew, they can use various stronger abilities, commanding their crew and possess powerful magical spells.
**Level Scaling: Level 7-20 (Story Mode: Easy/ Server Level: 1-60), Level 15-40 (Story Mode: Normal), Level 30-60 (Story Mode: Hard), Level 45-80 (Story Mode: Nightmare/ Server Level: 61-120), Level 60-95 (Story Mode: Cruel)
**Story Mode Debut: N/A
**Abilities/Skills: N/A (Command Aura - Increases the damage of it's own allies by 5%/10%/15%/20%/25%)
**Items Dropped: 5-10 Coins, Old Flintlock (20% Chance), Old Schmitar (25% Chance), Iron Armor Set (5% Chance), Leather Armor Set (45% Chance), Pirate's Hat (5% Chance)
**Health: 200 HP (+20/+30/+50/+75/+100 per level)
**Damage: 160 (+16/+32/+64/+96/+160 per level)
**Defense: 15 (+3/+5/+7.5/+10/+15 per level)
==Supercreeps==
TBA
==Bosses==
These types of creeps are either the leaders of their army or your own typical final boss at the end of every level in each worlds, as they are extremely powerful and considered the strongest of their own league, enough to rival the player's skills, willpower and strength and will make an impact to the entire player's story for the rest of the game itself, and willfully give a powerful reward for beating them. To sum up their unfairness, they can now also use Imbalanced Elements from other classes as well for up to 3 of them, only for themselves.
*Violet of the Grand Pyromancy (Final Boss of World 1.A - Town of New Beginnings) - Violet was not be the same as he was defeated by Ardente in the beginning of their journey, because he was sent into the another universe by Superbius the Witch of Glory and Ira, the Witch of Wrath and overbuffed his powers, making it nearly impossible for Ardente to defeat, he was gaven a chance to take his vengeance against Ardente.
**Level Scaling: Level 15 (Story Mode: Easy/ Server Level: 1-60), Level 30 (Story Mode: Normal), Level 45 (Story Mode: Hard), Level 60 (Story Mode: Nightmare), Level 75 (Story Mode: Cruel/ Server Level: 61-120)
**Main/Imbalanced Elements Used: Heat - Passive: 100 Stacks (Story Mode: Easy), 150 Stacks (Story Mode: Normal), 200 Stacks (Story Mode: Hard), 250 Stacks (Story Mode: Nightmare), 300 Stacks (Story Mode: Cruel)/ Hiti, Faiaboruto
**Story Mode Debut: Episode 1: New World Awakening
**List of Boss Abilities:
***Phase 01 - By the start of the Boss Battle, he already leaps backwards as far as possible to prevent you from reaching him already, while casting other boss long ranged abilities that will be only be unique to Violet himself.
****Flare Balls - Allows Violet to shoot from 6 to 18 flare bolts towards it's cursor location, dealing 14-26 damage each.
****Hellfire Beam - Fires off a short quicker beam of purple flames that will cause a chain of 10 explosions, dealing 150 damage if any opponent hit on the beam, and 75 damage to the explosions itself.
****Blazing Shield - Creates a barrier around the magical circle of heat and setting it off on violet flames, burning all opponents who tried to pass on the wall, while destroys incoming projectiles along the way, dealing 25 damage per second to all those who tried, and the flame barrier circle leaves there for 5 seconds or until Violet steps outside the circle.
****Hellfire Fists - Imbues his fists on hellfire, allowing him to deal extra 10% damage against Grass, Nature, Ice, Paper, Plant, Flower, Wood, Fabric, Insect and Spider Element users.
***Phase 02 - As his HP drops to 75%, he commends the player of how strong he is after going through such trouble after remembering him (But he mocks the newcoming players who played on Easy difficulty for having some skill issues) before he uses his new unique ability to allow him to fly towards to stage by using the Flame Jet. while casting it's long ranged Heat spells such as Scorching Rays of Sunlight, Heat Surge, and Heatwave Tornado only to make sure that Ardente does not reach him for every 20 seconds "Even though you can still hit and drag him down jumping or using some Contact Spells" while casting more of his powerful spells.
****Blazing Prominence - An upgraded version of his Hellfire Beam, that extend it's range and duration time of the beam from 8 studs and 2 seconds to 12 and 2.5 seconds and deals +15% more damage and already does 13 chain explosions instead of usual 10.
****Flame Jet - Applies his feets with flame turbines, allowing him to fly across the stage and cast powerful abilities for 20 seconds, leaving a trail of fire.
****Hundread Blazing Bolts - An upgraded version of his Flare Balls, from which it increases the amount of flare bolts fired into 36-50 flare bolts, dealing additional +11 damage, and also had 10% chance to burn the opponent for 1 seconds, dealing 3 damage per 0.5 seconds.
****Flame Ring Whip - Creates a 24-stud long violet flame whip before launching a spirals of 8 rings long, dealing 200 damages along the way.
***Phase 03 - As soon as his HP drops 50%, he begins to do something dirty, because he remembers his own defeat against Ardente, since he remembers his weakness, he is resistant to fire, but weakned at seas, so he is more likely to jetting himself out of the boat for 2 minutes, with the intent of forcing the player to swim, If he is using the Burning Soul spell. Allowing him to barrage the player with even more powerful spells before crawling back to his boat at the end of the duration.
****Divine Flame Form - Engulfs himself within divine flames, that improves his Hiti and Faiaboruto-type spells for 2 minutes straight, burning all nearby player from 7.5 studs away, dealing 15 damage overtime.
****Violet Destruction - An upgraded version of his Blazing Prominence, that it will deals a lot more damage and causes more explosions, and lasers beam and explosion's color changed, based on his Heat's passive stacks (+1 damage per stack & +1 explosion per 10 stacks). And it fire 3 lasers instead of 1
***Phase 04 - As soon as his HP drops to 30%, A cinemtic will occur, as he jumped through to the dock of the deck and begins to frustating himself "WHY!?", as he started to see some signs of the player's persistence and Ardente's determination to find justice. Even though that he wanted to reclaim his own glory given by Superbius. Then, he automically uses his Holy Fire Lord Form, as he screams in rage and thus, the battle will resume as he prepares the deadliest of his abilities.
****Violet Pyromania - The final upgrade of Hellfire Beam, As it would now shoots 5 of them, instead of 3 and it's beam can now shoot 20% faster, it's ability damage has been increased by 3 per stack and it will now add +1 explosion every 5 stacks instead of 10.
****Holy Fire Lord Form - The final upgrade of Divine Flame Form, Transforms himself into a sacred flame king, that bolsters his ability power by 20%, while on it's form, it would burn most of the players from 20-studs away from him, dealing the same damage overtime and also allows him to become resistant to most fiery-like spells, such as Flame Breath, Overheating Flamesweeper, and many more, decreasing their damage by 25%. This spell would only last for 3 minutes.
****Violent Firebolts - The final upgrade of Flare Balls, from which it doubles the size of the flare bolts allowing it to hit more players from a lot wider, and increases the amount of flare bolts fired from 36-50 to 70-100, dealing additional +33 damage, and will always burns the players, once it hits them and will leave a small flame crater for 3 seconds after each explosions, dealing 3 damage overtime when the enemy steps on it. The burning effect will last for 4 seconds, dealing 7 damage per second.
****Improved Flame Jet - The final upgrade of Flame Jet, Applies a blazing rocket jet turbine on his foots, creating an even bigger fire blasts from his turbine, as it would deals 25 damages each to all those who came close to attack him from his legs and it is now even 20% faster and last up to 3 minutes instead, than it's previous spell. Also destroys Grass, Nature, Ice, Paper, Plant, Flower, Wood, Fabric, Insect and Spider projectiles almost instantly (except Ultimates).
****Pyromania Fists - The final upgrade of Hellfire Fists, Imbues his fists with great inferno, and now will burn them within each attack for a second, dealing 1 damage per 0.25 seconds and his attacks are now 25% faster. It's effects will lasts for 90 seconds
****Hellfire Circle - The final upgrade of Flame Ring Whip, Creates a 48-stud long violet flame whip before launching a spirals of 16 rings long, dealing 250 damages along the way. While it's whip chords are +2 studs wider and will cause a 20-stud volatile explosion, once it reaches to it's destination of hitting through the wall, dealing 300 final damage to all opponents will it's explosion, leaving a flame crater behind for 2 seconds, dealing 10 damage overtime.
**Items Dropped: 160-205 Coins, Violet Pyromancer's Ring, Pyromancer's Cape, Flame Turbine Boots, Violet Pyromancer's Knife (25% Chance), Violet Pyromancer's Rapier (1% Chance)
**Health: 800 HP (+80/+160/+320/+640/+800 per level)
**Damage: 200 (+40/+80/+120/+160/+200 per level)
**Defense: 40 (+4/+10/+20/+30/+40 per level)
**Story Mode Impact: Just after you complete Episode 1, Zodiac Element will be automically unlocked temporarily in Tournament Mode, Cael Stellaris will be unlocked in the Story Mode. However, After completing Episode 3 or while you play in Tournament Mode, Violet will come back to kidnap her again without you noticing, as he only appears when you're busy battling with other creeps or players, once he successfully kills you in Tournament Mode or successfully kidnapped Cael Stellaris in Story Mode without even you noticing "Although, he will just run away and disappears from sight, once you caught him". Zodiac Element will be locked again and will you will have to beat him again back in his own ship but, Don't worry, you don't have to repeat the episode, you will only have to sail, fly, teleport or travel back to the Town of New Beginnings, where you can easily find his ship fully repaired and ready to smack him in his face, and you will have to do it 5 times straight and re-obtain it once you've beat him. Once you've successfully re-obtained your element five times, then the following element will be unlocked permanently, which means he is afraid to face your wrath again otherwise, at 20% chance, he will appear as a supercreep in both Tournament Mode and Story Mode in his own respective homestage.