KoishiCoin

== Overview ==
KoishiCoin (abbreviated "KC") is the primary currency of Find the Koishis II. 
== Mechanics ==
KoishiCoin is earned by collecting Koishis, who grant monetary rewards of varying scale. Typically, Koishis with higher rarity or higher importance (i.e. Major Threats or Magnolious-tier Koishis) are guaranteed to grant bigger cost value. FTK2 runs on an exponential risk-reward system, with more difficult Koishis granting more prestigious KC yields.
For the longest time, there wasn't a way to use the KoishiCoin until V.A6, which added purchasable items to the Kirisame Magic Shop.
KoishiCoin is also treated as a leaderboard statistic and can be compared on the Yukari's Goodest Boys board in Site B (to the player's left-hand side when facing forward) of the KAF Complex.
== Koishis by Value ==
This is by no means a full list.
Value Threshold 	Examples
Negative value (-1 KC or less)	
*Lowest possible value of Koishi Yasaka (-10000 KC)
*Komachi Onozuka, Yamaxanadu fee (-10000 KC)
*Express Komachi Onozuka (-5000 KC)
*Popupshi (-1500 KC)
*Koishi Onozuka (-150 KC)
> +1000 KC 	
*Lowest possible value for Joon Komeiji
*Koizumi Yakumo (+1400 KC)
*Koishi Houjuu (+1500 KC)
*Koishee Mizuhashi (+1500 KC)
*Crudishi (+2000 KC)
* Koi'sen II (+2000 KC)
*Koishi Horikawa (+2000 KC)
*Momoyoishi Himemushi (+2000 KC)
*Koimata Tenkyuu (+2500 KC)
*GutterKoi (+2600 KC)
*Fujiwara no Mokouishi (+3000 KC)
*Koishi Yomotsu (+3000 KC)
*Koishyphean Punishment (+3500 KC)
*CVN-9 Koishi Komeiji (+4500 KC)
+5000 KC 	
* Koittertank
+10000 KC 	
*Maximum possible value of Koishi Yasaka
*Initial value of Joon Komeiji
*Roonishi (+12000 KC)
*Xenoishi a (+15000 KC)
*SwordsKoishi (+16000 KC)Major Threat
*Koishi Reiuji (+18000 KC)
*Shinanoshi (+22500 KC)
*Archangel Koishabriel(+25000 KC)
* Minoshi Prime(+25000 KC)
*Koishyphus Prime(+25000 KC)
*Koina Matara(+25000 KC)
*Koishi Hinanawi(+25000 KC)
*Koithulu (+30000 KC)
+50000 KC 	
* Koishi Senri
*1000-KOI "Fantasymover"Cost is distributed across dropped Koishis (+80000 KC)
> +100000 KC 	
* JunkoishiValue is KoishBox exclusive; not present in FTK2
* Judashi Prime
*Super Mega Ultra Alpha Valve KoittertankThis Koishi is not available in FTK2. It's record here is being kept for sake of statistical purposes and currently does not contribute to proper recordkeeping.KoishBox exclusive (+500000 KC)
*The Jonkler (+5000000 KC)
===Dynamic Values===
Dynamic values are dictated by if the collection UI says "INDETERMINATE" in place of an actual, standard KC value at the bottom.
*Shion Komeiji initially starts at +100 KC, but increases by +100 more KC per sacrificed health point.
**Afterburner Shion Komeiji starts at +1000 KC and earns +100 KC per moment of being burnt.
**Shion Komeiji, Angel of Debt starts at +10000 KC and gains an extra +10000 KC when a player is hit by a Super Debt.
*Con Artist Mokouishi starts at +1000 KC and earns an extra +1000 KC per being hit by a Homing Debt.
*Joon Komeiji starts at +10000 KC and rapidly declines to +1000 KC.
**Riverbound Joon Komeiji starts at +???? KC and explodes after reaching +20000 KC.
**Loadsajooney starts at +50000 KC and rapidly decreases.
**Packleader Joon Komeiji starts at +50000 KC and changes her value fairly often.
* Koishi Yasaka's value fluctuates between -10000 KC to +10000 KC.
=== Unique Values ===
*KSOD's popup claims it gives the abstract value of "+0X50" KC, but it actually gives +500 KC.
Category:Find the Koishis 2
==Trivia==
*It is possible to go into KoishiCoin debt (when the player's balance has negative KoishiCoin). As of V.A8b, the quickest way to do so to intentionally collect Popupshis or well-timed Koishi Yasakas until your balance is below zero. Koishi Onozukas are unviable sources due to their infrequency, autodeletion timeframe and weak financial incision.
*KoishiCoin is sometimes called "Kcoin".
**It can also be called "Koins", like the currency system from several entries in the Mortal Kombat franchise.
==Notes==