Update v32.10

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|-|Save the World=
Get ready for a new mission Commanders!
With the release of Fortnite's v32.10 update a new mission type - Hunt the Titan - arrives, with new Hero and Weapon rewards to boot! A new titanic mist monster has arrived on the scene, and it's up to you to track it down and then put it down. Succeed and be rewarded with the new Snowstrike Hero and Primal Fire Bow Weapon! 
The new Hero Snowstrike's Commander Perk is ! Augment your to freeze or slow enemies instead of dealing damage. Enemies frozen by North Star explode for huge damage when they receive follow-up melee attacks. Chill out, husks!
Hunt the Titan is an all-new mission type, with new objectives and a new baddie to face off against - and we want your feedback! Jump in and let us know how this mission feels, what you think we should adjust, and what else you'd like to see added. The team is all ears, as we aim to make further improvements in future updates!
Also, a heads up around XP changes coming in the next Frozen Fjord Venture season. We've rebalanced XP needed across the board for venture season so it takes less XP to level up. Venture further into the Frozen Fjords!
Venture XP required for Ventures Level 50	Venture XP required for Ventures Level 50
Previously 	Now
2,310,300 	1,919,450
We thank you for reading, and will be listening to your feedback on these changes!
|-|Creative/UEFN=
We’re excited to see what you’ve been creating! Starting at 10 A.M. Eastern Time (ET) today, you’ll be able to publish Teenage Mutant Ninja Turtles islands. What's more, publishing for islands using the First Person Camera Mode device will be unlocked on December 11.
In this v32.10 release, there’s also a brand new holiday-themed template for LEGO® Island creators, featuring sample Verse code, game examples, and tutorials for building a factory-style game.
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Starting November 13 at 10 A.M. Eastern Time (ET), you can publish Fortnite islands that have the Teenage Mutant Ninja Turtles (TMNT) assets! Head over to the Creator Portal to submit your island for content review.
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Santa’s Toy Factory Template - Developed by The LEGO® Group, the UEFN template is a factory-style game demo providing new tutorials, Verse code, gameplay examples, and assets that LEGO Island creators can use to explore adding persistence and offline progression mechanics to their own LEGO Islands — encouraging return visits from players.
Harvest resources, fulfill orders, and upgrade your factory to manufacture improved toys! To learn more, check out the Santa’s Toy Factory guide.
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The new TODM provides:
*More realistic lighting with Lumen and Nanite.
*Parity with the UEFN TODM.
*No more siloed development for UEFN lighting.
What the TODM conversion affects:
*Custom lighting set with a Skydome device
It is recommended to opt in early to update your old islands to the Chapter 5 TODM lighting. All islands will automatically transfer to the new TODM system in an upcoming release, and the Skydome device will be retired. Any islands using the Skydome device will no longer have custom lighting set with the device.
To create custom lighting, use the Day Sequence device as well as the Ambience settings available in World Settings.
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We’ve released a feature to highlight actors in the viewport based on their URC status, so you can see what parts of your project are in various states.
By default, actors checked out by others and actors that are out of date will be highlighted. You can also turn on highlights for actors checked out by you or for newly added actors that haven’t been checked in yet. To control which statuses are highlighted, and with what opacity, click Show > Revision Control.
We've also improved the Outliner's functionality to enable you to filter by revision control status!
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The First Person Camera Mode device is entering Beta on December 11, meaning you’ll soon be able to publish islands using this device! Starting December 11, head to the Creator Portal to submit your island for content review.
Please remember that all content created using the First Person Camera Mode device should follow the Fortnite Island Creator rules and align with Fortnite's age rating.
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Orbit Camera: the new Clamp Horizontal Mode option determines the basis for locking horizontal rotation when the camera is attached to the player.
Values include:
*Player Relative: Default. This keeps the camera's horizontal rotation clamped in a range based on where the player was looking when they spawned.
*Device Relative: This clamps the horizontal rotation of the camera based on the direction the device is facing.
*World Relative: This clamps the horizontal rotation of the camera based on the World's 0.0 coordinates.
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The Megalodon Prefabs and Galleries are now available in Fortnite Creative:
*Shipyard Wall Gallery
*Shipyard Floor & Stairs Gallery
*Shipyard Roof Gallery
*Shipyard Prop Gallery
*Megalodon Ship Wall Gallery
*Megalodon Ship Prop Gallery
*Megalodon Ship Prefab
*Restored Reels Nature Gallery
*Underworld Nature Gallery
*Rocky Desert Nature Gallery
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The following list of fixes are from issues that you submitted to us on the forums. Thank you for your patience and for reporting these issues!
*Fixed issues with asset localization after loading registry data.
**Forum Issue Report
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Devices
Fixes:
*Fixed an issue with one of the Sports Car colors not showing up.
*Fixed an issue where the Patchwork Omega Synth on-screen knobs were not updated after changing the option values in the Customize panel.
*Fixed a bug where repeated connections to a carousel on the Patchwork Step Modulator would have the values on the Modulator round down to zero.
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New:
*Validate Project added under the Launch Session's submenu. This runs the local validation without uploading or pushing changes.
*New icons were added for landscape mode to improve ease of use.
Fixes:
*Reduced the intensity of some of the TMNT Mouser visual effects.
*Reduced the frequency of the Push Changes button status indicating that unsupported transactions occurred.
*The existing Run Validation Fix-up dialog now closes consistently.
*The right-click context menu for assets is now extended for read-only assets to include more actions, such as Find All Using Selected.
*Optimized the uncontrolled and unsaved filters in the Scene Outliner.
*Fixed frequent crashes when performing Delete, Undo, and Redo operations on Material Expressions, especially when these operations were applied to Function Inputs while a material using the Function was open in the editor.
*The Bake Texture tool's vertex color output now supports writing alpha.
*Fixed a client crash that happened when a DynamicMeshComponent's internal MeshObject was in an invalid state.
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Fixes:
*Disabling IDOs in Content Worker cooks. This fixes issues where placeholder types found when cooking will fail the cook.
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Category:Patch Notes