Java Edition Combat Test 8

Combat Test 8 is a development version for Combat Test 8b. Although it is a development version for a future release, this combat experiment is a fork of 1.16.2. 
This version was privately released for testing and thus was not available to the general public.
== Changes ==
=== Items ===
; Arrows
* Instantaneous effects on tipped arrows are now scaled by , just like the duration of other effects.
; Bows
* Returned bow fatigue for holding the bow pulled, but it doesn't start until 3 seconds. Bow fatigue will also cancel out "critical arrows".
; Potions
* Strength I/II now adds +20%/+40% (was +3/+6 damage).
* Instant Health potions now heal 3×2level (was 2×2level).
* Potions can now be drunk faster (20 ticks, was 32 ticks).
=== Gameplay ===
; Eating
* Returned eating interruption for getting hit (by players or mobs), also applies to drinking.
* Liquid food (stews, honey, milk) can now be consumed faster (20 ticks, was 32 or 40 ticks).
; Enchantments
* Weapon enchantments are now included in the base damage when calculating crits and potion effects.
; Build Mechanics
* It is now possible to build in front of your feet when looking down over a ledge. (Parity)
== Fixes ==
; From the previous development versions
* Fixed shield protection arcs.
* Improved server-side attack range calculations.
== Video ==
Video made by slicedlime: 
== Trivia ==
* Combat Test 8 has the same protocol version as Combat Test 8b and Combat Test 8c, which means these versions are cross-compatible with each other.
** This is a rare time where 3 development versions have had the same protocol version excluding joke versions.
== Notes ==
== External links ==
* A Microsoft Excel sheet that Mojang has been using to check damage values.
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