119464-idea-to-help-low-pop-pvp-servers-killable-guardsleaders-achievements

== Content ==
			
There is no reason to raid cities and outposts other than for a quick laugh, as there is no incentive and guards are virtually unkillable and Quest NPCs and even civilian NPCs are actually unkillable.
 
Why go on a PvP server where you can't actually fight the other faction's guys? That's silly. All you need to do to get Guilds to take interest in your PvP servers is to make Guards killable and work on turning Faction Leaders into raid bosses that give achievements, maybe factionwide buffs when killed, or even drop decor when you get the achievement.
 
I would love to have "Queen Everstar's Ears" or something pinned to a trophy on my wall in my house. That alone would be enough incentive for me to want to raid the Exiles. To make people want to run the raid more than once other than for fun, just add a factionwide buff whenever a leader is killed, even if it's mostly cosmetic, like: "The Dominion have taken out Durek Stonebreaker, +50 Grit outside of instances for 24 hrs. In addition, all Exiles are sad pandas."
 
Though if you DO do this, PLEASE put more guards in Illium, holy crap.
 
You don't have to make Quest NPCs killable, just raid versions of the leaders and the guards and warbots. We don't need griefing, we just need fun stuff exclusive to PvP servers so that people want to go there.	
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			I miss Terran Mill...	
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I miss Terran Mill...
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			You should post that idea here to add it to the discussion.	
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