HP (stat)

HP, which can stand for Health Points or Hit Points, and has also been called Life, is an important stat in every game of the Final Fantasy series. Every playable character, monster, and Summons in some games, have a set HP. Once all HP is depleted, the character falls into the Knocked Out status and must be revived, for example, by using a Phoenix Down. Revived characters are always given some HP back.
Only characters in the Zombie status can have 0 HP. They are immune to most attacks, and must be healed with Holy Water. Most offensive attacks target HP. Monsters usually disappear from the battlefield when their HP reach zero.
There are many abilities that restore HP, but it is mostly typically healed by the spell Cure or the item Potion, or a stronger version of either one. The spell Regen slowly restores HP. The spell Poison slowly depletes HP. Drain sucks away HP from the target and gives it to the caster. Death, if successful, instantly removes all HP. Undead monsters have reverse effects upon their HP and are immune to or healed by Death.
Other than the normal status and the Knocked Out status, there are other additional statuses tied with HP. A character with a low HP in relevance to their Max HP will fall into the HP Critical status where their pose will change and HP will become yellow or red. In this status, a number of other occurrences may happen, such as an ally protecting them with Cover or gaining access to Limit Break abilities in some games. Enemies in Critical status usually will not change pose. However, susceptibility to certain abilities will be introduced such as the Morph ability.
In Final Fantasy XII and Final Fantasy Tactics, Armor increases HP. The HP Boost ability of Final Fantasy Tactics also increases HP. Certain equipment in Final Fantasy VI can increase HP; for example the Muscle Belt which increases HP by 50%. The HP Plus Independent Materia from Final Fantasy VII performs a similar function.
== Appearances ==
=== Final Fantasy ===
The amount of HP a unit has depends largely on their job. Mage classes have less HP than melee jobs, with Warrior having the most HP and Black Mage the least. HP is replenished by curative spells and items, as well as by staying at an inn.
The characters accumulate more HP by leveling up, which is as follows:
* For a strong level up, Max HP goes up by 20+[Vitality/4]+(1..6).
* For a weak level up, Max HP goes up by [Vitality/4]+1
Over the 49 level ups, each class has the following chance of having a strong level up:
* Warrior/Knight: 50%
* Monk/Master: 40%
* Thief/Ninja: 35%
* White Mage/White Wizard: 30%
* Red Mage/Red Wizard: 25%
* Black Mage/Black Wizard: 25%
In the bonus dungeons of the remakes, the player may find a Silver Apple that raises the max HP by 5.
=== Final Fantasy II ===
The actions in battle craft the characters' skills. Characters' maximum HP has a chance of increasing based on the amount of HP that is lost in the battle. Increases to maximum HP are equal to the character's Vitality/Stamina stat. HP caps at 9999.
This leads to an easy exploit by the player, who can hit their own characters to decrease HP quickly and in a desirable fashion. However, it is wiser to wait to obtain equipment or whatever else to aquire higher Stamina/Vitality bonuses (these are often found in the optional dungeons of the remakes) so one can raise HP more efficiently. Prior to this, it is impractical and a waste of Gil since there is no other way to separately boost Stamina aside from a later dungeon.
=== Final Fantasy III ===
The amount of HP gained per level is determined by the vitality stat, level and a random bonus. In the Famicom version, the Black Belt, Viking, and Ninja have the highest HP growth and the Scholar has the lowest. In the remake, the Black Belt has the highest HP growth and the Scholar has the lowest.
=== Final Fantasy IV ===
Characters have individual HP growths and gain more HP as they level up. Front-row physical attackers have more HP than back-row Mage types. HP cannot be boosted with equipment. The item Silver Apple permanently raises HP by 50 while the Golden Apple increases it by 100. There is also a bug concerning Yang's HP growth.
==== Final Fantasy IV -Interlude- ====
Characters get more HP as they level up and front-row physical attackers tend to have more.
==== Final Fantasy IV: The After Years ====
Characters get more HP as they level up and front-row physical attackers tend to have more. Silver Apples and Golden Apples permanently increase HP by 50 or 100 respectively.
=== Final Fantasy V ===
A character's HP depends on their level. Because the character's Stamina stat affects their overall HP, jobs with the highest Stamina also have the best HP. Monks and Berserkers have the best overall HP, and Monks also learn HP Plus % abilities, which, once mastered, can also be used by the character's other jobs. Dancer and Bard have the poorest HP.
:HP = (Base HP * (Stamina+32)) / 32Final Fantasy V Algorithms/Stats FAQ by instroctrtrepe
Bonuses to Stamina due to equipment are not added to the HP formula.
Level	Exp 	Base HP
1 	0 	20
2 	10 	25
3 	33 	30
4 	74 	40
5 	140 	50
6 	241 	60
7 	389 	70
8 	599 	80
9 	888 	90
10 	1276 	100
11 	1786 	120
12 	2441 	140
13 	3269 	160
14 	4299 	180
15 	5564 	200
16 	7097 	220
17 	8936 	240
18 	11120 	260
19 	13691 	280
20 	16693 	300
21 	20173 	320
22 	24180 	340
23 	28765 	360
24 	33983 	380
25 	39890 	400
26 	46546 	420
27 	54012 	440
28 	62352 	460
29 	71632 	480
30 	81921 	500
31 	93291 	530
32 	105815 	560
33 	119569 	590
34 	134633 	620
35 	151087 	650
36 	169015 	690
37 	188503 	730
38 	209640 	770
39 	232517 	810
40 	257227 	850
41 	283867 	900
42 	312534 	950
43 	343330 	1000
44 	376357 	1050
45 	411722 	1100
46 	449533 	1160
47 	489900 	1220
48 	532937 	1280
49 	578759 	1340
50 	627485 	1400
51 	679235 	1460
52 	734131 	1520
53 	792300 	1580
54 	853869 	1640
55 	918969 	1700
56 	987732 	1760
57 	1060294	1820
58 	1136793	1880
59 	1217368	1940
60 	1302163	2000
61 	1391323	2050
62 	1484995	2100
63 	1583329	2150
64 	1686478	2200
65 	1794597	2250
66 	1907843	2300
67 	2026376	2350
68 	2150358	2400
69 	2279955	2450
70 	2415333	2500
71 	2556663	2550
72 	2704116	2600
73 	2857867	2650
74 	3018093	2700
75 	3184974	2750
76 	3358692	2800
77 	3539432	2850
78 	3727380	2900
79 	3922726	2950
80 	4125661	3000
81 	4336381	3050
82 	4555081	3100
83 	4781961	3150
84 	5017223	3200
85 	5261071	3250
86 	5513712	3300
87 	5775354	3350
88 	6046210	3400
89 	6326493	3450
90 	6616420	3500
91 	6916210	3550
92 	7226084	3600
93 	7546266	3650
94 	7876982	3700
95 	8218461	3750
96 	8570934	3800
97 	8934635	3850
98 	9309800	3900
99 	9696668	3950
The Goliath Tonic doubles a party member's max HP in battle.
=== Final Fantasy VI ===
Characters' HP and MP stats are the only ones to increase by leveling up; in order to increase the other stats, the player must equip an Esper that gives a stat growth bonus. There are Espers that boost a character's HP on level up as well, them being Siren and Catoblepas (HP +10%), Midgardsormr (HP +30%), Bahamut (HP +50%) and Diabolos (HP +100%).
The characters' base HP growth is similar and there are no significant differences between characters. The base HP growth increases until it peaks at around level 70, characters earning over 150 HP per level up, and from there the base HP growth declines earning only +80 HP per level up on level 90 and above. However, it is easy to max HP out quickly with the esper abilities, which are especially potent on higher levels.
Ultima Weapon's damage is based on the level of the character who is equipping it, and their current HP compared to their max HP. When HP is high, the Ultima Weapon deals a large amount of damage. When HP is low, it deals a small amount of damage.
The Bone Wrist and Muscle Belt Relics give a +50% boost to HP. Tintinabulum Relic gives the Lifefont ability where the character recovers HP by walking around the field.
The 0 HP character bug allows the player to keep a character alive with 0 HP, thus making them invincible unless healed.
=== Final Fantasy VII ===
The characters gain more HP by leveling up, but the differences between characters are not notable. HP cannot be boosted by Sources like most other stats. Barret has the best natural HP, Vincent has the worst. The amount of HP gain on level up is randomized, but the game is programmed in such a manner the character cannot stray too far from the intended average.
List of characters' possible minimum and maximum HP on Level 99 from Final Fantasy VII FAQ/Walkthrough by Absolute Steve
Character	Minimum HP	Maximum HP
Cloud 	8960 	9511
Tifa 	8513 	9037
Aeris 	8304 	8816
Barret 	9435 	9999
Red XIII 	8980 	9556
Cid 	8682 	9284
Yuffie 	8471 	8993
Vincent 	8211 	8779
Cait Sith	8608 	9135
The game is programmed in such a manner it is impossible to attain both, the absolutely highest natural HP, and absolutely highest natural MP on the same character simultaneously. For a guide on how to max out the characters' HP read Final Fantasy VII FAQ/Walkthrough by Absolute Steve.
The characters can boost HP further by equipping HP Plus Materia, up to a +100% bonus when stacked. The HP↔MP Materia switches the user's HP and MP values, making max HP 999 but max MP 9999. The HP Absorb Materia allows the user to gain HP when using the paired command(s).
When a character equips Magic or Summon Materia, they deal a penalty on the character's max HP: most common is -2% per equipped Materia, but some reduce it by -5%, some by -10% and Knights of Round reduces max HP by -20%. Master Magic and Master Summon are exceptions and do not carry any stat boosts or penalties.
When a unit's HP is exactly 7,777 they will enter All Lucky 7s status. The Cat's Bell accessory allows the wearer gain HP as they walk on the field; every step heals 2 HP rounded up to the next even HP value. The player can lose HP on the field by sliding into spikes in the Cave of the Gi, or getting caught in the traps in Ancient Forest, but cannot reduce HP to 0 that way; in fact, if a KO'd character is afflicted they will be revived at 1 HP.
Final Fantasy VII was the first game in the series where HP can be restored by Limit Breaks: Aeris, Yuffie and Cait Sith can restore the party's HP, and Vincent's transformation Limit Breaks restore his own HP to full.
==== Crisis Core -Final Fantasy VII- ====
Zack has a base HP he can increase by leveling up. Zack's base stats are fixed by his level.
The below values are from Crisis Core -Final Fantasy VII- FAQ/Walkthrough by Absolute Steve
Level	Max HP	Level	Max HP
6 	582 	53 	3775
7 	658 	54 	3841
8 	732 	55 	3907
9 	805 	56 	3973
10 	877 	57 	4039
11 	949 	58 	4105
12 	1022 	59 	4171
13 	1090 	60 	4237
14 	1160 	61 	4303
15 	1230 	62 	4369
16 	1299 	63 	4435
17 	1368 	64 	4501
18 	1437 	65 	4567
19 	1506 	66 	4633
20 	1574 	67 	4699
21 	1642 	68 	4765
22 	1710 	69 	4831
23 	1778 	70 	4897
24 	1846 	71 	4963
25 	1914 	72 	5029
26 	1981 	73 	5095
27 	2048 	74 	5161
28 	2115 	75 	5227
29 	2182 	76 	5293
30 	2249 	77 	5359
31 	2316 	78 	5424
32 	2383 	79 	5489
33 	2450 	80 	5554
34 	2517 	81 	5619
35 	2584 	82 	5684
36 	2651 	83 	5749
37 	2718 	84 	5814
38 	2785 	85 	5879
39 	2851 	86 	5944
40 	2917 	87 	6009
41 	2983 	88 	6074
42 	3049 	89 	6139
43 	3115 	90 	6204
44 	3181 	91 	6269
45 	3247 	92 	6334
46 	3313 	93 	6399
47 	3379 	94 	6464
48 	3445 	95 	6529
49 	3511 	96 	6594
50 	3577 	97 	6659
51 	3643 	98 	6724
52 	3709 	99 	6789
Zack can break his HP limit even without equipping the Break HP Limit ability to twice his maximum HP, if he gets a power surge from the Digital Mind Wave during Modulating Phase. With Feather Cap he can set the natural break limit to triple his maximum HP. When Zack has naturally broken his HP limit due to a DMW power surge, the Costly Punch attack will not work. The break is nullified and Zack's HP set back to the base maximum if he drinks the promotional Potion at the Shinra Building lobby.
Zack can increase his base HP by equipping accessories that grant HP boosts, but Materia is the primary means of stat enhancement, especially through the Materia Fusion system. By adding items into the Fusion process the player can boost the Materia's stats to their liking, although it takes a lot of SP for the highest stat boosts. HP +999% is the highest HP stat boost a Materia can have.
Zack can set his HP limit to 99,999 with certain equipment. 99,999 is the absolute maximum, and the DMW power surges cannot bring it above that point either.
===Final Fantasy VII Remake===
HP is a unit's health stat. Battle units (besides summons the player has called forth) have HP, and when the HP is depleted to 0, the unit is KO'd.
The player can revive their characters from KO with Phoenix Downs and and , and with Revival Earrings. HP is depleted by being attacked in battle, or via the passive . HP is gained from restorative items, curative spells, and from sitting the benches found around the field areas. HP can be restored, and sometimes also lost, when outside of a battle situation, such as when the The Valkyrie shoots at the party who need to hide behind debris to shield themselves. Some accessories and the elevate the wearer's max HP. Barret has the best HP out of the player's party.
=== Final Fantasy VIII ===
Each character has a base HP stat that grows as the character levels up, and the stat boosts at level up are not randomized. The characters' HP growth is similar and there are no major differences. Squall has the best base HP at level 99 with 4187 HP, and Selphie has the lowest base HP at level 99 with 3680 HP.
However, the characters' base stats are low, and the player must use the Junction system to fully utilize the character development system. A character equipping a Guardian Force that has learned the HP-J junction ability, can junction stocked magic to their HP. Ultima gives the best boost (+60 HP by spell), followed by Full Life (+48) and Meteor (+46). The Guardian Forces can also learn HP +% abilities, the best being HP +80% learned by Brothers and Diablos. Having a character at 9999 HP in the original Steam version earns the player the achievement Maximum HP.
The characters can boost their base HP by +10 with HP Up items, which are very rare, and by equipping the HP Bonus ability, give the character's base HP a boost of +30 on level up. The GFs that have the HP Bonus ability are Brothers and Cactuar. Yet another way to permanently boost HP is by devouring a level 45+ Ruby Dragon.
A character's current HP to max HP ratio is one of the variables that affects a character's chance to perform a Limit Break. Limit Breaks are normally only available in critical health (apart from Seifer, who can perform Limit Breaks with higher HP levels) or while under the effect of Aura. Generally, the less HP the character has, the better chance they have to perform a Limit Break.
HP is restored by using restorative items, using curative magic, and the characters can also junction Drain spells to their status attack to drain HP from enemies on hit. Quistis and Selphie can use Limit Breaks that heal the party's HP and Rinoa's dog can also randomly appear on the field to heal characters who are low on HP. The Cactuar GF also learns the Move-HP Up ability, which allows the character to accumulate some HP by walking around the field.
For the first time summons have their separate stats from the characters, and all Guardian Forces have their own HP stat. A GF's HP is only displayed when it is being summoned, and during the GF's charge time, if an attack is targeted at the summoning character, the attack depletes the GF's HP instead of the character's.
The GFs gain more HP by leveling up, and by learning GFHP+% abilities. GFs' HP can be restored with G-Potions and Cottages and by summoning MiniMog. All GFs also know the Move HP Up innately and accumulate HP whenever the character moves around the field.
=== Final Fantasy IX ===
The characters' max HP is calculated by the following formula:
:[Str * HPMod(Level) / 50]Final Fantasy IX Max Stats FAQ by KADFC
The HPMod used in the formula depends on the character's level. Characters with high strength like Steiner and Amarant thus have the best HP, whereas mage type characters have the lowest strength and thus the poorest HP.
Level	HPMod	Level	HPMod
1 	250 	50 	4266
2 	314 	51 	4294
3 	382 	52 	4317
4 	454 	53 	4334
5 	530 	54 	4344
6 	610 	55 	4353
7 	694 	56 	4361
8 	782 	57 	4368
9 	874 	58 	4374
10 	970 	59 	4379
11 	1062 	60 	4383
12 	1150 	61 	4386
13 	1234 	62 	4388
14 	1314 	63 	4389
15 	1390 	64 	4390
16 	1462 	65 	4391
17 	1530 	66 	4392
18 	1594 	67 	4393
19 	1662 	68 	4394
20 	1734 	69 	4395
21 	1810 	70 	4396
22 	1890 	71 	4397
23 	1974 	72 	4398
24 	2062 	73 	4399
25 	2154 	74 	4400
26 	2250 	75 	4401
27 	2350 	76 	4402
28 	2454 	77 	4403
29 	2562 	78 	4404
30 	2674 	79 	4405
31 	2790 	80 	4406
32 	2910 	81 	4407
33 	3034 	82 	4408
34 	3162 	83 	4409
35 	3282 	84 	4410
36 	3394 	85 	4411
37 	3498 	86 	4412
38 	3594 	87 	4413
39 	3682 	88 	4414
40 	3762 	89 	4415
41 	3834 	90 	4416
42 	3898 	91 	4417
43 	3958 	92 	4418
44 	4014 	93 	4419
45 	4066 	94 	4420
46 	4114 	95 	4421
47 	4158 	96 	4422
48 	4198 	97 	4423
49 	4234 	98 	4424
50 	4266 	99 	4524
The only way for a character to improve their HP is to level up, or equip HP+10% and HP+20% support abilities, which are not available for every character. Amarant is able to reach 9999 HP at level 99 by equipping both HP+10% and HP+20% abilities while having a base max HP of 7600. The Restore HP support ability also restores some of the character's HP when they are attacked at low health.
HP can be restored via curative spells, the Auto Regen ability and curative items. The jewels restore HP in battle but cannot be used on the field. Every jewel has its own HP restore formula, depending on how many jewels the player possesses.
Quina's Limit Glove ability deals 9,999 damage to a target when Quina is on 1 HP. Zidane's Lucky Seven skill randomly deals 7, 77, 777 or 7,777 damage to a target when the last digit on Zidane's HP is 7.
=== Final Fantasy X ===
HP can be increased for each character on the Sphere Grid, by activating the respective nodes. HP Nodes are activated with Power Spheres, and all default HP Nodes increase HP by 200. HP nodes created with HP Spheres increase HP by 300 when activated.
Auron's path on the Sphere Grid has the most HP nodes, whereas characters like Yuna and Lulu have the lowest natural HP. However, due to the Sphere Grid system's nature, any character can eventually traverse any path on the grid.
The standard HP limit is of 9,999 HP, but this can be increased by equipping armor with the Break HP Limit ability, raising the limit to 99,999 HP. The characters can increase their max HP with the HP +5%, +10%, +20% and +30% auto-abilities on found or customized armor.
Characters can also double their max HP by using a Stamina Tablet or Stamina Tonic in battle, or via some of Rikku's mixes.
Aeons have their own HP stat. The Aeons have no Sphere Grid, but their stats are related to Yuna's stats and increase in conjunction with hers.
The party is fully healed whenever they touch a Save Sphere.
The Bribe ability's success is calculated from the amount of gil compared to the target's max HP.
==== Final Fantasy X-2 ====
Each dressphere has its own stats, and the stats are fixed on the girl's level. For example, the Gunner dressphere always has the same stats when the character equipping it is on level 10, whether it be Yuna, Rikku, or Paine. Mascot has the best HP of all normal dresspheres, followed by Berserker, but the special dresspheres have the best HP overall. Black Mage has the lowest HP of all the dresspheres.
Although most dresspheres give the same stats to everyone, certain dresspheres' stats vary depending on who is wearing it. The Trainer, Mascot and the girls' special dresspheres are different for each girl, and have different abilities and different stats. The special dresspheres can learn Double and Triple HP, as well as Break HP Limit. In order to learn Break HP Limit on each special dressphere, the player must find special items scattered around Spira.
The player can boost the girls' HP by equipping accessories. The best accessories boost HP as much as +100%.
The color for HP gauge in the menu is dull green.
In the International and HD Remaster versions, the HP of creatures depend on what dressphere they are equipped with. The Berserker dressphere gives a 40% increase in HP, the Warrior, Trainer and Mascot a 10% increase. Gunner, Gun Mage, Alchemist, Dark Knight, Samurai, Psychic and Festivalist do not have any effect on HP. Lady Luck dressphere decreases HP by 5%, Songstress and Thief by 10% and finally, Black Mage and White Mage decrease HP by 20%.
Bribe ability's success is calculated from the amount of gil compared to the target's max HP.
==== Final Fantasy X-2: Last Mission ====
HP works slightly differently, as rather than being tied exclusively to the character, it is tied to her dresspheres (and their respective levels), with the girl's HP value being used exclusively for Freelancer dressphere, only used when no dresspheres are equipped.
The HP bar is segmented into up to six parts, with the leftmost, orange segment being the girl's/Freelancer dressphere's HP, while up to five other segments correspond to other equipped dresspheres, with their colors depending on the dressphere (for example, Gunner is cyan, Songstress is purple, White Mage is white, etc.).
When the dressphere's HP is reduced to 0, it breaks and is permanently removed from the inventory, after which the girl automatically changes to the next dressphere in the lineup (or Freelancer if it was the only one left). When the character's HP is reduced to 0, she is kicked out of the tower and loses all items in her inventory, along with her level.
Abilities that have an HP cost take that cost from the girl's HP and not the currently equipped dressphere's. This causes such abilities to be much more viable, as they do not put the character into any immediate danger.
=== Final Fantasy XI ===
The amount of HP the player possesses is based on the class they are currently using, as well as their race. It is possible to spend Merit Points to increase the amount of Hit Points at 10 per merit. There are also items that can raise the max amount of HP, such as a Giant's Drink.
=== Final Fantasy XII ===
The characters' HP growth on leveling up is randomized. The Max HP is determined by the following formula:
:MAX HP = (Base HP + Sum of HP Bonus up to this level) x HP Modifier
* Base = Base value. Different characters have different Base values.
* Bonus = Each level comes with its own Min and Max Bonus. The game randomly picks a Bonus within the Min and Max range when the character levels up. All characters share the same bonus table.
* Modifier = Different characters have different modifiers. The modifier represents the "growth rate".
Character	Base	Modifier
Vaan 	46 	1.48
Balthier 	48 	1.44
Fran 	41 	1.38
Basch 	59 	1.50
Ashe 	40 	1.37
Penelo 	39 	1.33
Reks 	50 	1.35
Larsa 	41 	1.34
Vossler 	57 	1.60
Reddas 	73 	1.57
Level	HP Bonus	Level	HP Bonus
1 	10 - 11 	51 	51 - 61
2 	11 - 13 	52 	49 - 58
3 	12 - 14 	53 	47 - 56
4 	13 - 15 	54 	45 - 53
5 	14 - 16 	55 	43 - 51
6 	15 - 17 	56 	41 - 49
7 	16 - 19 	57 	39 - 46
8 	17 - 20 	58 	37 - 44
9 	18 - 21 	59 	35 - 41
10 	19 - 22 	60 	33 - 39
11 	20 - 23 	61 	31 - 37
12 	21 - 25 	62 	29 - 34
13 	22 - 26 	63 	27 - 32
14 	23 - 27 	64 	25 - 29
15 	24 - 28 	65 	23 - 27
16 	25 - 29 	66 	21 - 25
17 	26 - 31 	67 	19 - 22
18 	27 - 32 	68 	20 - 23
19 	28 - 33 	69 	21 - 25
20 	29 - 34 	70 	22 - 26
21 	30 - 35 	71 	23 - 27
22 	31 - 37 	72 	24 - 28
23 	32 - 38 	73 	25 - 29
24 	33 - 39 	74 	26 - 31
25 	34 - 40 	75 	27 - 32
26 	33 - 39 	76 	28 - 33
27 	32 - 38 	77 	29 - 34
28 	31 - 37 	78 	30 - 35
29 	30 - 35 	79 	31 - 37
30 	29 - 34 	80 	32 - 38
31 	28 - 33 	81 	33 - 39
32 	27 - 32 	82 	34 - 40
33 	26 - 31 	83 	35 - 41
34 	25 - 29 	84 	36 - 43
35 	27 - 32 	85 	37 - 44
36 	29 - 34 	86 	38 - 45
37 	31 - 37 	87 	39 - 46
38 	33 - 39 	88 	40 - 47
39 	35 - 41 	89 	41 - 49
40 	37 - 44 	90 	42 - 50
41 	39 - 46 	91 	43 - 51
42 	41 - 49 	92 	44 - 52
43 	43 - 51 	93 	45 - 53
44 	45 - 53 	94 	46 - 55
45 	47 - 56 	95 	47 - 56
46 	49 - 58 	96 	48 - 57
47 	51 - 61 	97 	49 - 58
48 	53 - 63 	98 	50 - 59
49 	55 - 65 	99 	51 - 61
50 	53 - 63 	 	
Although the exact HP Bonus at level up is random within the level's pool, the game is biased against choosing the highest possible HP Bonus at level up.
:HP Bonus Growth = Min HP Bonus + Random[0 ~ (Min HP Bonus-1)/5]
Bubble can be used to exceed the 9,999 HP limit, even if that is the highest number displayed on the screen. This can benefit the player, as enemies generally cannot surpass that limit with their individual attacks. For example, a well-leveled party wearing light armor in the battle against Yiazmat can survive the Cyclone attack that often deals maximum damage after Yiazmat has used Growing Threat.
The Espers also have their own HP stats, but they are static and always the same, even if the Esper's level is always the same as its summoner's. Ultima has the highest HP at 4400, and Belias the lowest at 800. The player can cast Bubble on an Esper.
Apart from the base HP, which grows when the character levels up, the player can purchase HP augments on the License Board. Otherwise, the player must use equipment and the Bubble status to achieve higher HP. Light Armor boosts HP by a fixed amount depending on the piece of equipment, and the Bubble status doubles the character's maximum HP.
Character's HP determines how many hits they can do with hit combos; the lower the character's HP, more hits they can deal.
==== Final Fantasy XII: Revenant Wings ====
The characters have fixed base HP that increases when the characters level up. HP cannot be in influenced by equipment. During battle, the units' health is displayed by a health bar rather than by numerical values.
HP is restored after every battle, but during battle, the player can restore HP by Penelo's cure magic, Llyud's drain abilities, or Vaan's Steal HP ability. There are also a few curative Espers. The party can also restore HP by foraging on plants found on some of the battlefields.
=== Final Fantasy XIII ===
Characters have set HP values that are increased in each character's Crystarium. A number of accessories can also be equipped to increase maximum HP. Every character has a unique Crystarium tree, and with the whole Crystarium maxed out Snow has the highest max HP at 30,000, which can be expanded to 42,000 by equipping him with four maxed out Wurtzite Bangles, while Hope has the lowest max HP at 18,000.
HP is recovered during battle via Potions, a Medic's curative magic, and the Renew technique. Summoning an Eidolon also fully heals the summoner, and restores the party to full health after the Eidolon is dismissed. The party's HP is fully restored after each battle.
Eidolons have no HP gauge of their own when summoned, but any sustained damage will further deplete their SP.
==== Final Fantasy XIII-2 ====
Serah and Noel gain HP by unlocking nodes on their Crystarium paths, with Noel gaining more HP than Serah. Advancing them in the Sentinel role gives the best HP boosts. HP is restored by items, Feral Links and Medic's spells.
The Paradigm Pack feature is introduced where the player can capture monsters and then use them in battle as a third party member. Unlike with Serah's and Noel's Crystaria, the monsters' Crystaria stat boosts depend on which items the player gives them. Snow, obtained from a DLC battle, has the potential for the highest HP in the game for a Paradigm Pack monster, and Lightning in the Requiem of the Goddess downloadable episode, can reach the highest HP overall.
==== Lightning Returns: Final Fantasy XIII ====
Lightning starts the game with 2,000 HP. With the removal of the Crystarium system, the player has to complete quests to permanently increase her HP. Lightning can also increase her HP by wearing garbs, shields, accessories, and abilities.
HP does not recover after every fight (unless playing on Easy Mode), and the player must resolve to staying at inns, eating food at restaurants, items, and Curaga, the only healing spell available to Lightning.
=== Final Fantasy XIV ===
HP is determined not only by the player's discipline and level, but is also affected by Vitality, including vitality gained by equipment.
HP may be recovered during battles using many different skills such as the Pugilist's Second Wind or the Conjurer's Cure spells. Also, there are many potions used to instantly heal HP. HP will regenerate rapidly outside of battle and very slowly during battle.
=== Final Fantasy XV ===
HP determines a unit's health. If a party member runs out of HP, they enter a Danger stage and can do nothing but stumble around until rescued by a party member, using an item to heal, or waiting for a period of time. Taking damage while in this state lowers max HP. If their max HP falls to 0, they get knocked out and cannot be rescued. If the party leader is knocked out and is not revived, it leads to a Game Over.
In the Final Fantasy XV Episode Duscae demo, Noctis can summon Ramuh when he is at 0 HP.
=== Final Fantasy Tactics ===
The amount of HP that characters gain on a level up correspond to the job class they were in at the time they leveled up. The Mime, Knight and Lancer job class typically raise the most HP, whereas classes such as Bard and Dancer gain the least amount of HP. Equipping certain armor and helmets also raises max HP, and the Knight class armor generally provides the biggest boosts. The Max HP a character can theoretically attain is 999/999. However, most non-monster class characters will never get to 999 (even at the maximum level 99).
HP can be restored in battle using the help of items, magic and other abilities such as in the Draw Out action ability of the Samurai. HP/MP are fully restored after the end of each battle.
=== Final Fantasy Tactics Advance ===
==== Final Fantasy Tactics A2: Grimoire of the Rift ====
=== Final Fantasy Type-0 ===
=== Final Fantasy Crystal Chronicles ===
==== Final Fantasy Crystal Chronicles: Ring of Fates ====
==== Final Fantasy Crystal Chronicles: Echoes of Time ====
=== Final Fantasy Mystic Quest ===
HP is called Life. Under the Customize setting within the main menu, the player can change the Life Indicate; chose the Scale to display a bar-graph of the character's HP or Figure to displays the HP as numerals. Once a character's HP reaches 0, this Fatal status will be applied on said character.
=== Final Fantasy Adventure ===
HP maxes out at 999 and even if Sumo is under the maximum level and still continues to increase Stamina, it will never increase beyond 999. Note that HP does not increase by a static amount, it is influenced by Stamina. Never raising Stamina means the player will be stuck with 19 HP throughout the entire game.
=== The Final Fantasy Legend ===
Once the character's HP hits zero. The character is unable to fight. The maximum HP is 999.
=== Final Fantasy Legend II ===
HP determines the character's health, and once this reaches zero, the character(s) becomes Stun.
=== Final Fantasy Legend III ===
HP is called H and each character's maximum HP affects their speed. The healthier the character is, the faster the speed. This is especially useful for boss battles, keeping the parties health up will allow the player to get their attacks and/or healing in first.
HP is also taken into account when using a Talent skills. Talent damage depends on the user's Attack Power and maximum HP, the talent power and base damage, and a skill factor. Robot talents are used with 50% more skill by robots.
Upon hitting 999 in HP, a character will still gain more HP upon level up. Exceeding the limit of 999 HP, making the Human and Mutant class the more powerful classes in the game at higher levels. The only draw back is that the player will need to be at a higher level to take advantage of this, which means that it will take lots of grinding.
=== Final Fantasy: The 4 Heroes of Light ===
The player's HP is determined by their job and their level. The maximum HP is 999. As usual, magical jobs like the Black Mage has little HP whereas physical jobs, such as the Hero and Paladin, have high HP.
HP can be boosted with equipment and casting Lux increases the characters' max HP by 1.5x their normal HP, and the Fighter's Chakra doubles the character's max HP. HP is restored with curative spells and items, and by sleeping at an inn. Although several other stats are reduced while the characters are in animal form, HP remains unaffected.
=== Final Fantasy Dimensions ===
A character's HP varies in different ways. Depending on one's job, job level and abilities, it can determine how much health they have. The hard cap for one character is 9,999 HP. If a party member's HP drops to 0, they will be KO'd and unable to make any actions in battle until they are revived by a Phoenix Down or a revival spell such as Raise or Arise.
It is unknown what the cap is for monsters; however, the Ω Weapon has the highest amount of HP among any other opponent in the game, having 360,000 HP in total at its max level.
The only job that can give a character max HP is a level 20 Monk with their main level above 90.
=== Dissidia Final Fantasy and Dissidia 012 Final Fantasy ===
Characters take damage based on an how much Bravery their opponent deals from an HP Attack. The damage on an HP attack is built up with the use of Bravery attacks. If a characters Bravery breaks, they will be vulnerable to critical Bravery attacks, causing them to give the other character an even higher addition to how much their HP Attack will upon hitting their opponent.
If a characters HP Attack Number is purple, it means they have enough damage to defeat their opponent in one attack. When the attack goes off, the character who successfully initiated it will be determined the victor of the match once the opponent's HP is 0.
=== Theatrhythm Final Fantasy ===
==== Theatrhythm Final Fantasy Curtain Call ====
=== Final Fantasy Explorers ===
==Citations==
de:Lebenspunkt
es:VIT
pl:HP (statystyka)
Category:Recurring stats