DMG Table 69

Table 69: NPC Spell Costs
Spell Required 	Minimum Cost
Astral spell 	2,000 gp per person
Atonement 	*
Augury 	200 gp
Bless 	*
Charm person 	1,000 gp
Clairvoyance 	50 gp per level of caster
Commune 	*
Comprehend languages 	50 gp
Contact other plane 	5,000 gp + 1,000 per question
Continual light 	1,000 gp
Control weather 	20,000 gp
Cure blindness 	500 gp
Cure disease 	500 gp
Cure light wounds 	10 gp per point healed
Cure serious wounds 	20 gp per point healed
Cure critical wounds 	40 gp per point healed
Detection spells (any)	100 gp
Dispel magic 	100 gp per level of the caster
Divination 	500 gp
Earthquake 	*
Enchant an Item 	20,000 gp plus other spells
ESP 	500 gp
Explosive runes 	1,000 gp
Find the path 	1,000 gp
Fire trap 	500 gp
Fools' gold 	100 gp
Gate 	*
Glyph of warding 	100 gp per level of the caster
Heal 	50 gp per point healed
Identify 	1,000 gp per item or function
Invisible stalker 	5,000 gp
Invisibility 	500 gp
Legend Lore 	1,000 gp
Limited wish 	20,000 gp **
Magic mouth 	300 gp
Mass charm 	5,000 gp
Neutralize poison 	100 gp
Permanency 	20,000 gp **
Plane shift 	*
Prayer 	*
Protection from evil 	20 gp per level of caster
Raise dead 	*
Read magic 	200 gp
Regenerate 	20,000 gp
Reincarnation 	*
Remove curse 	100 gp per level of caster
Restoration 	*
Slow poison 	50 gp
Speak with dead 	100 gp per level of caster
Suggestion 	600 gp
Symbol 	1,000 gp per level of caster
Teleport 	2,000 gp per person
Tongues 	100 gp
True seeing 	5,000 gp
Wish 	50,000 gp **
Wizard lock 	50 gp per level of caster
:* This spell is normally cast only for those of similar faith or belief. Even then a payment or service may be required.
:** Some exceptional service will also be required of the player character.