Ley Line Disorder

Ley Line Disorders refer to effects within the Spiral Abyss and certain Domains that either help or hinder characters. These effects include dealing AoE damage, increasing cooldowns, draining energy, or buffing certain stats. Ley Line Disorders are separate from the Enemy Special Element Skill Auras on monsters and Elemental Nodes.
==Hazards/Debuffs==
There are various Hazards and Debuffs that hinder characters within the Spiral Abyss and certain Domains.
===Environmental Hazards===
Certain Ley Line Disorders affect the environmental conditions in the Spiral Abyss and certain Domains, creating additional hazards or effects that may hinder characters such as from falling icicles.
Name 	Effect
Sheer Cold 	After your character's temperature bar fills up with ice, you will lose HP per second until you are warmed up again by designated heat source. For more information regarding the HP drop function, see Subzero Climate.
Lightning Bolts 	Lightning bolts will periodically fall from above, dealing and completely draining the hit character's Energy. Lightning bolts may leave balls of lightning.
Powerful Blast 	When Overloaded/Superconduct/Electro-Charged/Melt/Vaporize is triggered, you will be hit by a powerful blast, causing your character to take DMG.
Icicles 	Icicles will periodically fall from above, dealing .
Frozen Duration Increase 	The duration of the Frozen status effect is greatly increased.
High-Energy Crystal Cores	Defeated opponents will drop unstable High-Energy Crystal Cores that will explode when characters get close to them, dealing to nearby characters.
Plasma Field 	A Plasma Field will be generated at the edge of the challenge area once the challenge begins. While within the field, characters will be hit by a lightning strike once every 2s/5s and take . The area covered by the field will gradually expand as the challenge proceeds.
Chaos Cluster 	A Chaos Cluster will chase characters around once the challenge begins. When the Chaos Cluster touches a character or opponents, it will deal immense DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
Attendants 	A designated enemy (the "leader") will have several other enemies ("attendants") that usually buff its Resistances (by 10%) and heal it every 12s for 5% of the leader's HP per Attendant.
Energy Tides 	Energy Tides are present in this challenge. They will switch between Elemental High Tide and Elemental Low Tide in 10s cycles.During High Tide, a large amount of Elemental Particles will be generated when a character's attack hits opponents, restoring 10 Elemental Energy. This effect can occur once every 2.8s.During Low Tide, all characters in the party cannot gain Elemental Energy.
===Elemental Debuffs===
Certain Ley Line Disorders cause negative effects or Debuffs that are tied to the application of an Element on characters. When the element is removed or cleansed from a character, the debuff is also removed. When the debuff is applied to a character because of an enemy, a 🚫 (no) symbol appears over the element in red on the status bar. Otherwise, there will be no indication of the debuff.
Name 	Element	Effect
Smoldering Flames	 	Your character will be periodically inflicted with Smoldering Flames, causing you to take until the inflicted element is removed.
Slowing Water 	 	Your character will be periodically inflicted with Slowing Water, greatly increasing your skills' CD duration until the inflicted element is removed.
Engulfing Storm 	 	Your character will be periodically inflicted with Engulfing Storm, continuously draining your Energy until the inflicted element is removed.
Condensed Ice 	 	Your character will be periodically inflicted with Condensed Ice, greatly increasing your Stamina Consumption until the inflicted element is removed.
* Elemental debuffs will apply to all characters in the party independently.
** The effect of most elemental debuffs can affect all characters in the party. However, the effect of Smoldering Flames only influences the characters currently on the field.
** The values of the effects differ between domains.
* The interval between each pulse is 30 seconds.
** After starting the challenge, it takes 3 seconds for the environment to release the first pulse.
* The duration of the aura is not determined by the elemental gauge of the aura.
** Aura have different durations between abilities.
** Aura have different elemental gauges between domains.
* If applied as a domain debuff, the duration of the aura can be reduced by Artifacts and Elemental Resonance. However, this does not work for debuffs applied by enemies.
** For example, the base duration of Engulfing Storm is approximately 20 seconds. When a character has Prayers for Wisdom and Shattering Ice, the duration will be down to 20 × (1 - 0.4) × (1 - 0.4) = 20 × 0.6 × 0.6 = 7.2 seconds.NGA: Tests about Engulfing Storm duration
===Removing Elemental Debuffs===
*The effect of elemental debuffs can be momentarily dispelled (cleansed) by intentionally causing elemental reactions on the character. For example, abilities like Barbara's Let the Show Begin and Xingqiu's Guhua Sword: Fatal Rainscreen can apply the Wet status to the active character. This is known as a Self Aura, which cannot trigger harmful effects except Frozen.
*Most Self Aura talents apply 1 gauge unit of the corresponding element. The exception to this is Diona's Icy Paws, which applies 2 units.
*With certain shield talents, such as Diona's Icy Paws and Xinyan's Sweeping Fervor, when protected by the shield, once the player switches to another character, the talent will infuse the next character with the element. It can re-infuse infinitely many times by switching characters until the shield disappears.
**This effect does not occur when using Thoma's Blazing Blessing; in this case, Pyro is only applied to Thoma upon casting, and is not applied to any characters the player subsequently switches to.
*Some auras cannot be dispelled by certain types of Self Auras.
**Slowing Water cannot be dispelled by and Self Auras.
**Engulfing Storm cannot be dispelled by Self Auras.
Character	Talent	Element	Elemental Gauge	Duration (second)	Interval (second)
 	 	 	1 	2.1 	1
 	 	 	1 	1 	-
 	 	 	1 	0.3 	5
 	 	 	1 	0.5 	-
 	 	 	1 	2 	-
 	 	 	1 	2.1 	2
 	 	 	2 	0.1 	-
 	 	 	1 	0.2 	1
 	 	 	1 	0.2 	-
 	 	 	1 	1 	-
==Buffs==
Certain Ley Line Disorders provide buffs or additional effects that benefit characters.
Name 	Effect
Buff 	(Element) DMG dealt by all party members increased by 75%
Energy Blast 	When Overloaded/Melt/Vaporize/Electro-Charged/Superconduct is triggered, an Energy Blast will occur, dealing DMG to surrounding enemies.
Electro-Charged Buff 	Electro-Charged DMG increased by 150%, and its AoE is increased by 100%.
Overloaded Buff 	Overloaded DMG increased by 200%.
Swirl Buff 	Increases Swirl reaction DMG by 300%, and its AoE by 100%.
Superconduct Buff 	Superconduct DMG increased by 300%, and decreases target's Physical RES by an additional 20%
HP Conditional Buff 	When your character's HP is greater than 50%, ATK and DEF are increased by 25%.
HP Conditional Buff 	When HP is greater than 80%, Normal Attack SPD is increased by 20%.
HP Conditional Buff 	When HP is greater than 80%, Movement SPD is increased by 20%.
HP Conditional Buff 	When HP is greater than 95%, CRIT Rate is increased by 10% and CRIT DMG is increased by 20%.
HP Conditional Buff 	When HP is less than 60%, ATK is increased by 50% and DEF is increased by 50%.
HP Conditional Buff 	When HP is less than 45%, Normal Attack SPD is increased by 30%.
HP Conditional Buff 	When HP is less than 45%, Movement SPD is increased by 30%.
HP Conditional Buff 	When HP is less than 30%, CRIT Rate is increased by 20% and CRIT DMG is increased by 40%.
HP Conditional Buff 	When active character's , DMG dealt is increased by 50%.When an active character , they will regenerate 3 Energy for all characters in your own party. This effect can be triggered once every 1.5s.
Action Conditional Buff 	Using an Elemental Burst increases all party members' ATK and DEF by 6%. Max 10 stacks. At 5 stacks and above, increases character Normal Attack SPD and Movement SPD by an additional 30%.
CRIT Elemental Particle Generation	CRIT hits will generate Elemental Particles and Orbs. Can only occur once every 15s.
CRIT DMG Buff 	CRIT DMG dealt by all party members increased by 120%.
Backlash 	A backlash will occur when opponents hit a character protected by a shield, unleashing a shockwave originating at the attacking opponent's position that deals one instance of AoE DMG. Can occur once every 2s.
Plunging Attack Buff 	When hit opponents, each opponent hit will increase the ATK of all characters in your own party by 6% for 30s. A maximum of 60% ATK can be gained this way.All party members' DMG increased by 120%.
Melee Buff 	If the character wields a , deal 75% increased DMG.If the character wields a , will unleash shockwaves when they hit opponents, dealing AoE DMG. These shockwaves can be triggered in this manner every 2s.
Ranged Buff 	When around your current character, the DMG dealt by all characters in your party is increased by 75%.When around your current character, Movement SPD is increased by 20%, and Sprinting and Alternative Sprint Stamina consumption is decreased by 50%.
Shield Buff 	While , the DMG dealt by characters is increased by 50%.When a character they will unleash a shockwave that deals DMG to opponents in an AoE. A shockwave can be triggered once every 1s.
Elemental Mastery Buff 	All party members' is increased by 300.When a character , it will trigger a shockwave at that opponent's position that deals DMG. A shockwave can be triggered in this manner every 1s.
==Trounce Domains==
Certain Trounce Domains are affected by Ley Line Disorders.
Name 	Effect
Beneath the Dragon-Queller 	
Narukami Island: Tenshukaku	
End of the Oneiric Euthymia	
Joururi Workshop 	
The Realm of Beginnings 	
Shadow of Another World 	
Scattered Ruins 	
==Damage Calculations==
Certain Ley Line Disorders deal damage directly to either characters or enemies, such as Icicles, Lightning Bolts, Powerful Blast, or Energy Blast.
*Damage is dealt based on the effect's damage multiplier, the domain's Element Level Coefficient, and the target's resistance to the damage type.
**The damage multipliers of some abilities may vary between different domains.
**The Element Level Coefficient is the same as the Element Level Coefficient of transformative reactions.
**For the relationship between resistance and the damage reduction by resistance, see Damage Resistance.
**For calculations:
::\text{Damage} = \text{Damage Multiplier} \times \text{Element Level Coefficient} \times \text{Damage Reduction by Resistance}
*The durations of applying aura on characters is determined by the elemental gauge, which is similar to the ones of attacks from characters
*The skills have a fixed cooldown.
**The cooldown of Powerful Blast is 3 seconds. For each character, the cooldown counts individually.
**The cooldown of Energy Blast is 3 seconds. In the single mode, all characters in the party share the cooldown.
*Energy Blast from Spiral Blessing maybe uses different damage multipliers, not only 400%.
DL 	Effect 	Enemy Level 	Damage Multiplier 	Element 	Elemental Gauge 	Duration 	Note
Icicles (Domain: Forsaken Rift) 	Icicles (Domain: Forsaken Rift) 	Icicles (Domain: Forsaken Rift) 	Icicles (Domain: Forsaken Rift) 	Icicles (Domain: Forsaken Rift) 	Icicles (Domain: Forsaken Rift) 	Icicles (Domain: Forsaken Rift) 	Icicles (Domain: Forsaken Rift)
III 	222 per Hit 	71 	30% 	Cryo 	1 	9.5 	-100 Stamina when the character is hit
IV 	570 per Hit 	88 	50% 	Cryo 	1 	9.5 	-100 Stamina when the character is hit
Lightning Bolts (Domain: Hidden Palace of Lianshan Formula) 	Lightning Bolts (Domain: Hidden Palace of Lianshan Formula) 	Lightning Bolts (Domain: Hidden Palace of Lianshan Formula) 	Lightning Bolts (Domain: Hidden Palace of Lianshan Formula) 	Lightning Bolts (Domain: Hidden Palace of Lianshan Formula) 	Lightning Bolts (Domain: Hidden Palace of Lianshan Formula) 	Lightning Bolts (Domain: Hidden Palace of Lianshan Formula) 	Lightning Bolts (Domain: Hidden Palace of Lianshan Formula)
III 	471 per Hit 	59 	100% 	Electro 	2 	12 	-30 Energy when the character is hit
IV 	1419 per Hit 	80 	150% 	Electro 	2 	12 	-40 Energy when the character is hit
Balls of Lightning (Domain: Hidden Palace of Lianshan Formula)	Balls of Lightning (Domain: Hidden Palace of Lianshan Formula)	Balls of Lightning (Domain: Hidden Palace of Lianshan Formula)	Balls of Lightning (Domain: Hidden Palace of Lianshan Formula)	Balls of Lightning (Domain: Hidden Palace of Lianshan Formula)	Balls of Lightning (Domain: Hidden Palace of Lianshan Formula)	Balls of Lightning (Domain: Hidden Palace of Lianshan Formula)	Balls of Lightning (Domain: Hidden Palace of Lianshan Formula)
III 	141 per Hit 	59 	30% 	Electro 	0 	0 	-1 Energy when the character is hit
IV 	283 per Hit 	80 	30% 	Electro 	0 	0 	-1.5 Energy when the character is hit
Powerful Blast (Artifact Domains) 	Powerful Blast (Artifact Domains) 	Powerful Blast (Artifact Domains) 	Powerful Blast (Artifact Domains) 	Powerful Blast (Artifact Domains) 	Powerful Blast (Artifact Domains) 	Powerful Blast (Artifact Domains) 	Powerful Blast (Artifact Domains)
Some Levels 	- 	- 	400% 	Physical 	- 	- 	-
Energy Blast (Artifact Domains) 	Energy Blast (Artifact Domains) 	Energy Blast (Artifact Domains) 	Energy Blast (Artifact Domains) 	Energy Blast (Artifact Domains) 	Energy Blast (Artifact Domains) 	Energy Blast (Artifact Domains) 	Energy Blast (Artifact Domains)
Some Levels 	- 	- 	400% 	Physical 	- 	- 	-
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