Character/Level Scaling

Characters' base HP, ATK and DEF are determined by base values, level multipliers and ascension values.
For their bonus attributes, values are determined by base values and the ascension multiplier.
Values in tables are rounded, but the actual values used in the game are decimals with more digits, so using these values to calculate will often result in some small rounding error.
==Base Stats==
For calculations,
\text{Stat Value} = \text{Base Value} \times \text{Level Multiplier} + \text{Ascension Value}
===Base Value===
Different characters have different base values for base attributes.
===Level Multiplier===
Level multipliers for HP, ATK, and DEF are determined by their quality and level.
Level	 	
1 	1.000	1.000
2 	1.083	1.083
3 	1.165	1.166
4 	1.248	1.250
5 	1.330	1.333
6 	1.413	1.417
7 	1.495	1.500
8 	1.578	1.584
9 	1.661	1.668
10 	1.743	1.751
11 	1.826	1.835
12 	1.908	1.919
13 	1.991	2.003
14 	2.073	2.088
15 	2.156	2.172
16 	2.239	2.256
17 	2.321	2.341
18 	2.404	2.425
19 	2.486	2.510
20 	2.569	2.594
21 	2.651	2.679
22 	2.734	2.764
23 	2.817	2.849
24 	2.899	2.934
25 	2.982	3.019
26 	3.064	3.105
27 	3.147	3.190
28 	3.229	3.275
29 	3.312	3.361
30 	3.394	3.446
Level	 	
31 	3.477	3.532
32 	3.560	3.618
33 	3.642	3.704
34 	3.725	3.789
35 	3.807	3.875
36 	3.890	3.962
37 	3.972	4.048
38 	4.055	4.134
39 	4.138	4.220
40 	4.220	4.307
41 	4.303	4.393
42 	4.385	4.480
43 	4.468	4.567
44 	4.550	4.653
45 	4.633	4.740
46 	4.716	4.827
47 	4.798	4.914
48 	4.881	5.001
49 	4.963	5.089
50 	5.046	5.176
51 	5.128	5.263
52 	5.211	5.351
53 	5.294	5.438
54 	5.376	5.526
55 	5.459	5.614
56 	5.541	5.702
57 	5.624	5.790
58 	5.706	5.878
59 	5.789	5.966
60 	5.872	6.054
Level	 	
61 	5.954	6.142
62 	6.037	6.230
63 	6.119	6.319
64 	6.202	6.407
65 	6.284	6.496
66 	6.367	6.585
67 	6.450	6.673
68 	6.532	6.762
69 	6.615	6.851
70 	6.697	6.940
71 	6.780	7.029
72 	6.862	7.119
73 	6.945	7.208
74 	7.028	7.297
75 	7.110	7.387
76 	7.193	7.476
77 	7.275	7.566
78 	7.358	7.656
79 	7.440	7.746
80 	7.523	7.836
81 	7.606	7.926
82 	7.688	8.016
83 	7.771	8.106
84 	7.853	8.196
85 	7.936	8.286
86 	8.018	8.377
87 	8.101	8.467
88 	8.183	8.558
89 	8.266	8.649
90 	8.349	8.739
Alternatively, the multiplier can be derived from the following formulas:
\text{Level Multiplier}_\text{Base} = 1 + {\sim9.17431-1\over100-1} \times (\text{Level} - 1)
\text{Level Multiplier}_\text{4-Star} = \text{round}(\text{Level Multiplier}_\text{Base},3)
\text{Level Multiplier}_\text{5-Star} = \text{round}(\text{Level Multiplier}_\text{Base}+(\sim-0.00168+\sim0.0000748163\times(\sim0.761486\times(\sim5.11365+\text{Level}))^2),3)
Where \text{round}(,3) means rounding to 3 decimal places.
===Ascension Value===
\text{Ascension Value} = \text{Max Ascension Value} \times \text{Ascension Multiplier}
====Ascension Multiplier====
Ascension Phase	0 	1 	2 	3 	4 	5 	6
Multiplier 	{0\over182}	{38\over182}	{65\over182}	{101\over182}	{128\over182}	{155\over182}	{182\over182}
====Max Ascension Values====
Different characters have different max ascension values of base attributes.
==Bonus Attribute==
For calculations,
\text{Bonus Attribute Value} = \text{Base Value} \times \text{Ascension Multiplier}
===Base Value===
Different characters have different stats and base values of bonus attributes.
Stat 	4-Star Base Value	5-Star Base Value
Elemental DMG Bonus	6% 	7.2%
ATK 	6% 	7.2%
HP 	6% 	7.2%
DEF 	7.5% 	9%
Physical DMG Bonus 	7.5% 	9%
Energy Recharge 	6.7% 	8%
Elemental Mastery 	24 	28.8
Healing Bonus 	— 	5.5%
CRIT Rate 	— 	4.8%
CRIT DMG 	— 	9.6%
===Ascension Multiplier===
For bonus attributes, values will increase in ascension phases 2/3/5/6.
Ascension Phase	1	2	3	4	5	6
Multiplier 	0	1	2	2	3	4
Category:Game System Subpages