Sunbolt

Sunbolt is a Light/Darkness-type missile spell that fires a bolt of concentrated sunlight from a fingertip.Magic, p.114 It is utilized by clerics of Sun Deities, and can dazzle foes.Fanon
* Cost: Any up to your Magery level / second, up to 3 seconds. 
* Damage: Does 1d-1 burningCounts as tight-beam burning damage. / point
* Time to cast: 1 to 3 seconds
* Prerequisites: At least six other Light and Darkness spells, including Sunlight.
=== Projectile Qualities ===
* Range: 75 / 150
* Accuracy: 2
* Damage: As above, 1d-1 burning * FP points used to cast it!
* Uses the Innate Attack skill
== Upsides and Downsides ==
=== Upsides ===
* Sunbolt is able to blind opponents if it hits their face (regular HT+0 roll) and does double damage if hitting the eyes specifically (which does a HT roll with a penalty from each point of damage suffered).
* Sunbolt is unaffected by Missile Shield or Reverse Missiles
=== Downsides ===
* Polished shields gain extra DB (about half their usual, rounded up) against Sunbolt
* Mirrors can reflect Sunbolt -- handheld mirrors count as a shield, using Block, at -2.
* Creatures with Protected Vision can still take damage from Sunbolt, but are unlikely to be blinded
* Sunbolt is blocked by Force Dome and Deflect Energy, and areas of magical darkness, such as Darkness or Blackout, will resist it.
== As an Enchantment ==
Staff or wand; bolt is fired from the tip of the item. Usable only by mages. Cost: 800 energy, and a sunstone worth at least $1,000.
== Errata ==
* While Sunbolt is not explicitly written to do tight-beam burning, it is written as "doing damage like a laser" and being capable of blinding foes if targeting the face
* Book entry says "1d-1 impaling" but the spell's description says that the spell does burning damage.
== References ==
Category:Spells