Cybernetics (Prototype)

The Cyber Weapon, better known as the Cybernetics, was an arm device that attached to Hendrix Underwood arms when he using it for missions and is one of the devices that the franchise revolves around. The device allowed whoever wore it to alter their DNA and using it for each with their own unique abilities and use it to scan or use in battle
Cybernetics was created by Fennoy and Doctor Skyler Hawkins as a tool of peace in an act of repentance following the destruction caused by his previous creation, God Of Energy, a weapon of white energy, to become a god-like
Cybernetics is created by Dr. Skyler Hawkins, which was incomplete until Fennoy did, Hendrix anger was worthy to wear the cybernetics, which he owns, it cost a lot of dollars to wears, which is gold, for many years, Cybernetics also used a power mode to make other people stronger to fight against enemies
Cybernetics had a three-fold purpose:
* It would use to communicate with others, with the connection around the world
* It would a lot of intelligent and abilities, preserving them to be collected for new power
* Secretly, Fennoy and Doctor Hawkins completed the Cybernetic Arms but Doctor Skyler Hawkins death, delay everything but didn't prevent Fennoy from putting energy into the Cybernetics
The Cybernetics was destroyed in Ultimate Finale (Comic Book, after Season 4)
== Appearance ==
The only form that Cybernetic is, Grey with lines all around his arms, with Green and Black with Grey gloves
When it's activated, Cybernetics goes yellow, when Hendrix prepares to fight or the use it
== Purpose ==
The Cybernetics was created by Fennoy and Doctor Skyler Hawkins as a tool of peace in an act of repentance following the destruction caused by his previous creation, Energy Globe, a weapon of terrible power.
The Cybernetics had a three-fold purpose:
* It would promote inter-species understanding by allowing other beings to experience different ways of life.
* To scan different ability, to find and to test for the Cybernetic to show
* Secretly, Fennoy had another reason for creating the Cybernetics: leaving his other friend to resign and work on an energy globe
== Known User ==
User 	Put On 	Removal
Hendrix Underwood 	When he first use it at 18
He put it back on after he removes from Bill Hassler	When he not doing missions or taking a break for training
Between Season 3 and 4, Cybernetics remove itself
After Season 4, Hendrix remove it, himself
Bill Hassler 	Between Season 3 and 4, He put on the Cybernetics
After Season 4, Hassler put on the Cybernetics	Between Season 3 and 4, Cybernetics is removed by Hendrix
After Season 4, Cybernetics is destroyed by Hendrix
Kendrick Fennoy 	Between Season 3 and 4, he put on the Cybernetics 	Between Season 3 and 4, Cybernetics is removed by Hassler
Doctor Caitlyn Hawkins	Between Season 3 and 4, She puts on the Cybernetics by itself	Between Season 3 and 4, Cybernetics is removed by Hendrix, as he reset it
== Modes ==
=== Activate Mode ===
Active Mode is the Cybernetics default mode. If he changes from one ability to another, but cannot use it two at once, likely less because of power leakage. Only Hendrix can be activated so that no one can hack.
=== Upgrade Mode ===
Whenever someone puts the chip on the Cybernetics, it will be an upgrade of new abilities to unlock within the power of the Cybernetics.
=== Scan Mode ===
When a new DNA sample has been unlocked from the Energy stream, or when the Cybernetics captures new DNA not present in the Codon Stream, Capture Mode is activated. Can also reclaim lost or removed abilities that is in the Energy stream
It scans to match the abilities, then moves the identified species to the active playlist. If it's seen the species before, it does it passively, without Hendrix actively scanning
=== Self Destruct Mode ===
Self-Destruct Mode, the Cybernetics charges energy while counting down until it explodes. S.D.M. functions as a last resort should the Cybernetics fall into the wrong hands. It can be activated by Voice Command.
When in S.D.M. for a few days, the Cybernetics can charge enough energy to cause an energy ripple that will destroy the entire universe.
Season 1, while the Cybernetics was in S.D.M. it sent outbursts of energy that threw Hendrix through the air.
When the S.D.M. is activated, the Cybernetics sends out a signal that any ship can pick up (unless it was activated by Voice Command), such as when Bill Hassler picked it up with a stolen jet and Ronald picked up the signal, likely as a distress signal.
The S.D.M was used and successfully triggered in After Season 4, in an attempt to force Bill Hassler to give it to Hendrix, although he refused. It only destroyed itself, and not the universe, because it was charged for only 30 seconds (as opposed to a few days).
== Features ==
=== General ===
* The Cybernetics mainly allowed the user to transform into a numerous variety of ability life-forms that are each with their own unique powers and abilities and in a selection of different abilities in the Cybernetics.
* The Cybernetics acted as a wireless receiver for the Energy stream.
* By accessing the Energy Stream, the Cybernetics used special Cyber-Energy to merge its wearer's DNA with the DNA samples it held to create abilities. The Cybernetics could not transform the user into another of its own species.
* In order for the user to change the size, it will automatically fix on the arms
* The Cybernetics had a quick change feature, for ability.
* Manually touching the Cybernetics symbol not only allows the user to immediately use it all at once ]but can also be used to change when it's already used.
* The Cybernetics could alter its size to fit the user's arms.
* When transformed, the Cybernetics protected the user from negative effects, like possession by Mite can hack it, until it comes back or Using a weapon
* The Cybernetics had a built-in energy feedback blast to defend against anyone trying to force it off of its owner.
* Once placed on the wearer, the Cybernetics could not be removed by normal physical means.
* The Cybernetics could show a database image of all different abilities.
* The Cybernetics was able to repair genetic damage, such as turn zombies back to normal.
* The Cybernetics could genetically manipulate DNA or reprogram a species' DNA (like creature fused with humans)
* The Cybernetics changed the colors in the abilities to match the user's eye color when he goes scan mode a feature that can be turned off.
* Cybernetics could be synchronized with another Cybernetics, even without the user's intent.
* The Cybernetics was waterproof, after a few tests until it worked. It also lasers proof and electric proof
* The Cybernetics could replace one of its DNA samples with someone else from the same abilities.
=== Extensions ===
* The Cybernetics had AI (Artificial Intelligence).
* The Cybernetics functioned as a GPS.
* The Cybernetics could create a hologram map, which is similar to the one in Providence badges.
* The Cybernetics had a 2-way communication system with Providence Badges.
* The Cybernetics had a built-in Universal Translator.
* The Cybernetics could teleport the user through Fennoy's teleportation channel.
=== Color Coding ===
* The Cybernetics could display ten colors, each meaning something different:
* Green: Active Mode
* Red: Ability Mode
* Yellow: Vision and Capture Mode
* Blue: Upgrade Mode
* Purple: Controlled
* Orange: Self Destruct Mode
* Grey: Inactive Mode
* Black: Stop Mode
* White: God Mode
=== Display Modes ===
* The Cybernetics had two known display modes.
* By changing the settings on the Cybernetics, either display modes could have been used with either Cybernetics form.
=== Clothing ===
* The Cybernetics automatically used the molecules of its wearer's clothes, sometimes it can activate the armor
=== Allocation ===
* When the user was transformed, a Cybernetics appeared on the arm. The symbol was actually the Cybernetics itself, appearing in this form because many species don't have wrists. Although the Cybernetics was in the arms on the Cybernetics.
=== Voice Command ===
* The Cybernetics could be controlled by voice, called Voice Command.
* Access Cybernetics Online
* Decouple Cybernetics Command Code: 352 - Release Coupling - 2
* Removes the Cybernetics.
* Cybernetics Self Destruct in (time): Command code: 352 - Destruct - 2
* Activates Self-Destruct Mode.
* Abort Self Destruct Code 10
* Deactivates Self-Destruct Mode.
* Cybernetics Reset Code 10
* Activates Reset Mode.
* Cybernetics Abort Reset Code 10
* Deactivates Reset Mode.
* Command Function Override Code 10
* Overrides function.
* Tracker Function Override Code 10
* Tracker Function
=== Malfunctions ===
* If the Cybernetics's is overheating, it can make radiation
* When exposed to electromagnetic interference, the Cybernetics could cause unintentional and the Cybernetics will be unable to deactivate until the source of the interference is gone, but it was fixed.
* This could work in reverse, rapidly changing the user from one form to another until someone/something stops it.
* Hendrix rage could make the Cybernetics too much, for abilities to control, as it did malfunction, to go a lot of ability movement. It is fixed by Fennoy
== Known Cybernetic Abilities ==
=== Original Cybernetics ===
The following list shows all known abilities during the timeframe of the Season 1 and After Season 4 in the comics. Unless noted, all of the Cybernetics were still in the Cybertrix
Ability 	How is it used?
Fighting Ability 	Hendrix knows about martial arts, as his abilities get faster when he uses the Cybernetics with quick reflexes and attacks.
Vision Detector Ability 	Eye color changes to yellow, as he uses a vision detector to find people hiding from walls and the enemy's movements.
Laser Ability 	Hendrix uses it, on his arms to fire at them with lasers or also beams.
Absorbing Energy Ability 	Unlocked in Ninja war, Hendrix can absorb lasers and beams to redirect back
Electric Ability 	He uses electricity powers, to fire from his hands, like lasers.
Kick Boost Ability 	Unlike a normal person, Hendrix uses it to kick an enemy, in the far distance.
Jumping Boost Ability 	With the Cybernetics, Hendrix can double jump and to higher distances
Sonic Ability 	Hendrix uses sonic powers from his hands to power up when fighting against his enemies
Mind Attack Ability 	Hendrix uses his Cybernetics arms, when he's close for mind attack, to knock out his enemies as they will go down
Access Computer
Ability 	Cybernetics can access computers, as knowing every password
Plasma Attacks 	Cybernetic ability to release/use plasma for various attacks. Sub-power of Plasma Manipulation. Variation of Elemental Attacks and Energy Attacks. Unlocked Be Long Or Be Gone
Tornado Attack 	Hendrix can use tornado attack, as the Cybernetics automatically switch ability
Shield
Ability 	Hendrix Cybernetics can automatically use a shield, when they outnumbered by many guns, with a shield, also can fire the laser with the shield attack them.
Grappling Hook
Ability 	Hendrix can grapple, when the Cybernetics gloves can attach to buildings, on the rooftops
Line Launcher Ability 	Hendrix can fire a line launcher if he can't get past floor
Ground Punch Ability 	Cybernetics give user abilities, to use energy waves to hurt the users' enemies.
Flight Ability 	Cybernetics can help Hendrix fly, as it automatically turns on when he is flying
Air Attacks 	Cybernetic user can release/use air/wind for attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
Chute Ability 	Cybernetics automatically, when Hendrix goes down to the ground so that he can survive
Tactic Ability 	Cybernetics will analyze, what tactic will use for stealth and take down his enemies
Hack Ability 	Cybernetics can enemies weapons, computers, and other technology
EMP Ability 	It disables electric weapons and anything that is tech weapons with the Cybernetics
Shapeshift Ability 	Hendrix can shape-shift weapons when enemies try to kill him
Immune Arm Break 	Cybernetics helps Hendrix if his arm is broken, he heals quickly to get back into the fight
Hand Glue Ability 	Cybernetics automatically sticks into walls and buildings to climb up higher
Gel Bomb Ability 	Hendrix uses them for an attack, It blasted many enemies away, instead of killing them.
Sword Ability 	Season 3, Hendrix unlocked the Cybernetics, for his hand to transform into a sword
Smoke Ability 	Hendrix uses smoke ability in his hand, To escape his enemies, that using weapons
Comms Ability 	Hendrix uses his Cybernetics to contract his team
Strength Ability 	Cybernetics makes Hendrix stronger, by lifting heavy stuff like rocks and heavy stones
Energy Gloves Ability 	Cybernetics gloves make Hendrix useful against combat attacks, which can knock his enemies with quick punches.
Disruptor Ability 	Cybernetics can let Hendrix, uses his hands, to disable the weapons and guns.
Crime Detector Ability 	Cybernetics can switch into a crime scene and detects how it happens.
Trail System Ability 	Cybernetics can detect a trail and found the location that they in
Wall Running Ability 	Cybernetics automatically lets Hendrix wall running.
Override Ability 	Its activities, it only to destroy the robot and other technology in one punch
Boost Ability 	Cybernetics activities, to make Hendrix faster in combat, with reflex and many other skills he has.
Speed Ability 	Cybernetics can automatically make Hendrix faster, than his original speed
Reflex Ability 	Cybernetics can activate when Hendrix dodges the bullets and other things that make it possible
Free Flowing Ability 	Makes Hendrix be faster in combat, against tougher and multiple enemies, a lot of abilities.
Intangibility Ability 	Chip helps the Cybernetics unlock the intangibility, to go through walls. After Season 4
Telepath Ability 	Cybernetics automatically uses it, to find the person's mind.
Feeling Ability 	Cybernetics can detect feelings from the people's past
Deflected Ability 	Cybernetic can deflect missiles or any laser power
Telekinetic Ability 	Cybernetic can help the user use physical speed with their mind, using psionic energy/focus to add to their speed.
Light Ability 	Cybernetic use light power, to see and blind people
Tech Vine Ability 	The user uses the vines of technology to throw, as the Cybernetic activities to trap the enemy. After Season 4
Jet Propulsion Ability 	A user with the Cybernetics, which is motion produced by passing a jet of matter or energy in the opposite direction to the direction of motion. After Season 4
Ergokinetic Surfing Ability	Cybernetic user controls the pure energy in a way that increases their ability to move.
Invisibility Ability 	Cybernetic users can render themselves unseen by the naked eye and become invisible in the visible spectrum.
Spiritual Ability 	Cybernetic users can enter or has achieved oneness with their spiritual essence as well their mind, making them able to develop a high-level consciousness over bodily processes, as well as reduce stress and pain on the body.
Element Ability 	Cybernetic users can use Earth, Wind, Fire, and Air to use all at a time or at once, anytime it wishes.
Removed and destroyed by Ravek
== Appearances ==
Hendrix Linguistics
* All Episodes
Hendrix Field Days
* Flashback Episodes
Linguistic Adventure
* Flashback Episodes
Linguistic Order
* Flashback Episodes
== Toys ==
=== Hendrix Linguistics ===
* Voice Changer Set
* Cybernetics Set with Punching sounds
* Cybernetics FX
* Deluxe Cybernetics
* Digital Cybernetics
== Trivia ==
* The Cybernetics was originally called the Augmentation
* Originally, the Cybernetics only held thousands of DNA samples.
* The Cybernetics could scan enemies abilities, but it doesn't
* Grappling Hook was the first ability in the Cybernetics
* The Cybernetics's yellow glow is its unique DNA energy signal.
* Many of the problems Hendrix had with getting the Cybernetics to work were also safeguards put there by Fennoy.
* Fennoy compared the Cybernetics to Noah's Ark and Hendrix to Noah.
* The Cybernetics was originally intended for Derrick and was programmed to work for his DNA because Hendrix is Derrick's Foster Father, the close genetic match is what allowed him to use it.
* Cybernetics voice mode has Doctor Caitlyn Hawkins, as it's voiced by Grey Griffin
* The Cybernetics voice-activated self-destruct sequence is the same code from "Star Trek III: The Search for Spock" that James T. Kirk used to activate the Enterprise's one minute self-destruct sequence (000 destruct-0).
== See Also ==
* Doctor Skyler Hawkins And Fennoy (creator)
* Hendrix Underwood (former wielder)
* Energy Mountain (DNA database planet)
* Codon Stream (DNA database)
Cybernetics
Cybernetics (Prototype) - Cybertrix - Cybernetics 2.0 - Cybernetics Replica
Category:Technology
Category:Objects
Category:Artifacts
Category:Destroyed
Category:Cybertrix
Category:Hendrix Underwood's Possession