120715-carbine-whats-your-strategy-here-page-2

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i tested pvp on my warr on ptr and it was fine. what is the problem?
 
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PTR is not for the public to test is so it can be tested on the public.
 
Eclips you obviously hold a high esteem of yourself and your opinion. That's fine (you might very well be right), however the average Joe like myself do not hold your opinion on the same high esteem because you are a stranger. I would rather Carbine do the game fixing under their own decision making. After all it's them (or NCSoft) I am giving my money to to do these things 
 
Yes, we saw how well their decisions panned out, they delivered this wonderful game, they just need to keep working at it.
 
I however do not know how your decisions have panned out and what product you have delivered and frankly I don't care since it is not you I am giving my money too.
 
Chill, take a break, let these people work without biting at their ankles every step. And close down this thread.	
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PTR is not for the public to test is so it can be tested on the public.
 
Eclips you obviously hold a high esteem of yourself and your opinion. That's fine (you might very well be right), however the average Joe like myself do not hold your opinion on the same high esteem because you are a stranger. I would rather Carbine do the game fixing under their own decision making. After all it's them (or NCSoft) I am giving my money to to do these things
 
Yes, we saw how well their decisions panned out, they delivered this wonderful game, they just need to keep working at it.
 
I however do not know how your decisions have panned out and what product you have delivered and frankly I don't care since it is not you I am giving my money too.
 
Chill, take a break, let these people work without biting at their ankles every step. And close down this thread.
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I find this thread frustrating. People demanding to receive a shareholder's report as if they were direct shareholders of NcSoft or Carbine.
 
Carbine and NcSoft are in the business of making money.
 
Lame thread is lame.
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I think the big problem with that approach is that we've proven, as a community, that we're not even mentally capable of handling that degree of information.  Not that far in advance.  If we know what's coming, a clock starts ticking and we start wondering why we don't have it yet.  It was a huge element of the pain of the Drop 3 run up, that people knew what the long term approach was and, as the plan went further into action, more and more people gnashed their teeth at how long it took.  That's part of why I expect we won't get a new "state of the game" for a while.  We proved the last time they gave us that kind of information that we don't appreciate what we get, it causes them nothing but PR headaches, and doesn't solve a single problem.  So why would they?  Seriously?  Put yourself in Carbine's place, read back through this stuff.  Do we sound like the kind of people you'd want to give information to?  Another case in point....
 
 
 
I don't wonder anything.  This is the point.  You are being unreasonable in that you think you are the kind of person you expect them to go to for quality feedback.  They do have those people.  They do check these things.  But re-read your posts.  Are you really the kind of person whose feedback they can trust?  Are you the kind of person they would want to give information to before it drops?  Do you sound like a person Carbine can count on for measured, quality, broad-spectrum feedback on balancing issues between all of the classes?
 
I mean, personally, I don't think you do, and you can take that for what it's worth.  If I were Carbine, I'd find someone else to talk to with a much more measured outlook.  Certainly someone who doesn't throw a three-thread war over every piece of information they're fed.  You've already made sure Moja knows better than to come to the Warrior forum for his feedback or to keep you guys in the loop.
 
I'm only really surprised that you seem surprised.  You're really doing everything in your power to make sure Carbine doesn't tell us what's going on.
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Lol, Vic the great white knight. Eclips is exactly the type of critical player they should be taking into account when making changes. Not just echo chambers of yes men saying that everything the warrior dev dreams up is brilliant.
 
There is a reason that (making numbers up here) 90+% of the population since launch left the game. And that reason isn't because they make the best product around.
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You know, considering I'm best known for writing extensive and lengthy critical treastises, you'd think I wouldn't be the great white knight.  I think you missed the point of the post by some margin.  Take this for example.  There are about a hundred threads around of other people presenting the same essential "argument", and I could have made that sound like another whiny internet troll.  There is a way to present information when you want to be taken seriously, even if you're saying you want changes made.
 
Which is, of course, why you don't think I'm a critical writer when I've written more criticism than support.  My criticism is just written better.
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Can you pull up from your long list of "well written treatises" examples of you criticizing the devs choices to have horrendous gear stats upon release which isn't being addressed until drop 4 (which by any decent measure will be nearly 8 months since said release)? How about a lengthy post on how pvp win trading and pvp in general is fundamentally broken, maybe even one that actually refutes articulately a post Eclips has made in a pvp thread. You know, big topics that have caused this game to tank.
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Kriggles, obviously you are trying to pull the thread (and get a poke at vun while at it) but you come around posting on the forums of a game that you pronounce as dead, not making money, and badly made.
 
I find the game far from dead, it seems to be making a profit and I think it is pretty well made.
 
We might diagree on that, however if we do disagree then it makes sense for me to hang around but it makes no sense for you to do so.
 
I hope Vic doesn't waste his/her time composing an answer. You are sarcastic at best and fairly rude.
 
Eclips, yes some changes have been a long time coming and it is obvious to everybody that Carbine screwed up their PvP patch. It seems to me that they have acknowledged it and it appears some people have been removed from their positions over it (an assumption).
 
Also, another PvP drop is in thr works (yes some time away) but from what I hear it is in the works.
 
I like PvP. I don't particularly enjoy the current state it is in more than to play it ocassionally so I just do other things in the game.
 
I understand some people might just be in it for the PvP but unfortunately for them WildStar is not a PvP only game.
 
I am sure all the warrior feedback will be taken into consideration (does not mean implemented)
 
I wish the PvP drop had been petfect. But it wasnt. They are human, mistakes are made. It seems that the new warrior class lead was a bit too honest and forthcoming regarding the information which just added fuel to the fire. I am sure he won't make that mistake again, some folk have made sure of that.
 
Perhaps if the general population could mature enough to receive the information without going on a rampage then maybe (just maybe) Carbine would be more willing to provide it. Unfortunately that is not the case.
 
Again, pretty good game. Let them work at it, it is their jobs on the line after all. Just take the time to smell the flowers and stuff.	
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Kriggles, obviously you are trying to pull the thread (and get a poke at vun while at it) but you come around posting on the forums of a game that you pronounce as dead, not making money, and badly made.
 
I find the game far from dead, it seems to be making a profit and I think it is pretty well made. You and what a couple thousand other people?
 
We might diagree on that, however if we do disagree then it makes sense for me to hang around but it makes no sense for you to do so. News flash, need a paying sub (or CREDD) to post here. I have every right to post here because I have one of the above. Your rights do not trump mine sunshine.
 
I hope Vic doesn't waste his/her time composing an answer. You are sarcastic at best and fairly rude. Why thank you, always a pleasure.
 
Eclips, yes some changes have been a long time coming and it is obvious to everybody that Carbine screwed up their PvP patch. It seems to me that they have acknowledged it and it appears some people have been removed from their positions over it (an assumption).
 
Also, another PvP drop is in thr works (yes some time away) but from what I hear it is in the works.
 
I like PvP. I don't particularly enjoy the current state it is in more than to play it ocassionally so I just do other things in the game. So a key component of any decent MMO is totally broken and you are okay with that cause you can do other things. Great got it.
 
I understand some people might just be in it for the PvP but unfortunately for them WildStar is not a PvP only game. See above. #ridiculous
 
I am sure all the warrior feedback will be taken into consideration (does not mean implemented) *cough* bs *cough*
 
I wish the PvP drop had been petfect. But it wasnt. They are human, mistakes are made. It seems that the new warrior class lead was a bit too honest and forthcoming regarding the information which just added fuel to the fire. I am sure he won't make that mistake again, some folk have made sure of that.
 
Perhaps if the general population could mature enough to receive the information without going on a rampage then maybe (just maybe) Carbine would be more willing to provide it. Unfortunately that is not the case.
 
Again, pretty good game. Let them work at it, it is their jobs on the line after all. Just take the time to smell the flowers and stuff. Flowers need water, fast.
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			PvP drop? Are you referring to the one BG introduced by Sabotage?	
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Here's my treatise that addresses gear stats.
 
Here's a survey I conducted to gather information on PVE and PVP before the idiosyncrasy thread.
 
I addressed several issues of relevance in the Criticism Distillery.
 
I'm actually on record saying that it would be best if PVP and PVE instances (i.e. BGs and arenas, then instances, adventures, and raids respectively) should change mechanics so they could be balanced individually without requiring a check on what something is hitting (which is a coding nightmare depending on what side it's on).  The only difference between me and you is that when I 'criticize the devs choices to have horrendous gear stats upon release', I just say, "gear stats being based on RNG isn't optimal, this is why, these are solutions in the short and long term that can be done to improve not just the situation at hand but the game around it."
 
That's why my criticism is always better received and doesn't, to you, even sound like criticism.  Hence the issue with Eclips.  I'm not even saying he's wrong, I'm just saying he isn't going to get the information he wants if he sounds like you.  What would be the purpose?  Sure Eclips is angry and critical, but does that sound like the kind of person Carbine would actually want to be giving information to?
 
Meanwhile, I've written short novels of criticism on this forum without tarnishing my reputation.  You still think I'm a white knight, after all, and I have gone over everything from early bug and botting issues after launch to more recent issues involving server populations.  It's all about tone, making sure you're around for conversations about things you support and making sure your criticism doesn't come across as whining.  You don't want to sound, in your writing, like the kid in the car screaming "Are we there yet?"  You definitely don't want to sound like the kid saying his parents don't love him because they won't turn around and answer the question.
 
You will find Carbine more than willing to speak with you and respect your feedback if you present yourself as part of the solution rather than just a problem they have to deal with.
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Not a matter of rights trumping one another just personal choices. I choose to support a game I enjoy and believe in, and it appears you choose to support a game you think it's broken and dead. Obviously an assumption on my part but that's what I gathered from your posts. That is what makes no sense, but I won't dwell on it since it is your money and in the end it also benefits me (perhaps both).
 
Anyhow, Kriggles your tone in these posts is sarcastic, dismissive and belligerent and I find no interest in engaging in any type or conversation with you. Best of luck, I hope you find what you are looking for in WildStar (or whatever game you choose to play).	
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PvP drop? Are you referring to the one BG introduced by Sabotage?
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Sabotage actually dropped a lot more than a BG.  They introduced a massive class rebalance that proved to be pretty unpopular among the wider game population.  One of the major complaints about early PVP was that healers were massively overpowered and that medics made whole PVP teams virtually invincible (I can only repeat the feedback, I can't actually say whether that was actually the case), but they dropped a pretty severe nerf to healers that I think has been seen as being an overreaction.  They introduced another raft of shifts that pissed off a bunch of other players.
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 Lol, fair enough.
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Yeah, someone else could probably tell you the specifics.  It seems like a sane idea to separate how abilities work in PVP and PVE, because the PVP rebalance, if I recall correctly, was really unpopular with PVE players as well.  My idea was that they could change how they worked in instances so that they could be changed just in those, that might be easier to program than to have the spell know which way it works depending on what it hits in real time, but I don't think anyone knows what the easiest thing to program is.  It's just another option than to just have all abilities have two effects depending on whether you're hitting a player or NPC.
 
Regardless, I think trying to balance PVP and PVE actively together is just tilting at windmills.  Blizz has been trying to do it for years and it's always been a bone of contention.  It might be best, certainly worth the work, to separate the way skills work between the two so that they don't have to be balanced together.  It's not like balancing classes would be easy even if they could tune PVP and PVE skills on their own.
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Sabotage actually dropped a lot more than a BG.  They introduced a massive class rebalance that proved to be pretty unpopular among the wider game population.  One of the major complaints about early PVP was that healers were massively overpowered and that medics made whole PVP teams virtually invincible (I can only repeat the feedback, I can't actually say whether that was actually the case), but they dropped a pretty severe nerf to healers that I think has been seen as being an overreaction.  They introduced another raft of shifts that pissed off a bunch of other players.
 
 
 
No, you don't have to prove yourself to me, but actually, I think you should work hard and write a "full essay" (an essay being a thesis and evidence supporting it) if you want Carbine to take you seriously.  If you already know that I find it childish, why do you then think that Carbine will then take you any more seriously?  And, of course, that's the point you're trying to defend, that Carbine should take you and people with your particular presentation seriously as feedback when they consider the game.  And if you're already taking as read that someone like me isn't going to find your feedback helpful, exactly what is the point of Eclips following that example or Carbine meeting his demands to give him information?
 
The point I'm making is that, yes, it does sound childish, and it sounds like a reason to dismiss your feedback.  If Eclips doesn't want to be taken seriously, that's fine, more power to him, but that doesn't seem to be his intention.  He wants to be taken seriously by Carbine to the point they will give him longer-term plans about class balancing.  They're not going to give that to him, or take his feedback seriously, if he sounds like you because, as you said, it sounds immature.
 
So, that returns to that first statement of mine you quoted that started this whole thing.  Why should anyone expect Carbine to treat them professionally when you don't act professionally yourself?
 
Whatever you believe the timescale is that these things are done on or if other games are better (they're your opinions, and you're welcome to them if you're so inclined), but you've already admitted that you know I'm not going to take your opinions seriously because you've intentionally presented them poorly.  Fair enough, but you can't blame me for assuming that, in fact, there is no "truth behind the sarcasm".  That's my opinion, one you knew, when you wrote this, was going to be the one I had.
 
Hence Eclips can apply your lesson to his own experiences to his efforts to talk to the warrior class lead.
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I can agree with this more than some of what you say (I enjoy your elegant debates very much ;)). The sad thing is, I hear this being mentioned more than I care to admit. Does it have the potential to solve problems at their core? Perhaps. But even with a few kinks I still think this would be a long term, more widely agreed upon, solution to a constant literal war (PvP vs PvE).
 
The problem with PvE vs PvP balance is the human element. It is very easy on paper to see what abilities do what and how their effects can be either enhanced or mitigated, but when you put different people behind the keyboard with different strengths, equipment, and weaknesses this equation can change 2850 degrees in the blink of an eye. It would seem that this is the root of most of the poor decisions regarding classes we have seen as of late. 
 
We are seeing negative changes to the Warrior aspect of PvP, as Eclips is desperately trying to see changed. This is largely due to the PvE content of this game and the need to bring Warriors down to the same playing field as other classes, not have them being the best DPS with the most utility. Perhaps separating abilities into PvE and PvP effects could easily solve this problem, but like I say to people in my line of work, a tourniquet is the quickest way to stop the bleeding.
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I don't want to write treatise's about this game, nor do I want to be professional on a video game forum.  I want a group of underpaid developers in Aliso Viejo California to stop posting about nerf guns on their twitters, make excuses about re-structuring, or pipelines, or the way they get their feelings hurt.
 
I don't care what Carbine's personal opinion of me is, because at worst I get, "well Ted, the kid's right but he's an *cupcake*."
 
We all know I'm right.  Carbine knows I'm right.  They don't want to have a constructive discussion with me?  That's fine, they can hash things out all day with you and whoever else wants to listen to their Zero to Fifty stuff etc.
 
What I do want are results and solutions to problems that I see.  Whether I package it in a box full of Rainbow ponys and let Chillia hand deliver it to someone's desk, or I aggressively write it in on the official forum doesn't matter.  What does matter is people stop paying for this game because one of the biggest selling points (PvP) is down in the shitter.  It's been 6 months since I wrote a paragraph of information to Muffinman about how win trading happens, and how it can easily be stopped, instead we've had to deal with wintrading, and harsh quality of life changes that make the GAME WORSE (reconnect / rating drop penalties, queue blocks etc).   Leaderboards took forever to come up, and when they did, it was late on the day they said they'd post it, (like late, as in almost midnight EST), even though it was just an exported file.  Then they took them down, in promises of a better one that they're working on.  Why? Because someone at Carbine can't even glance over the files before posting them to see that someone ranked at 4000 rating is probably a cheater.
 
Are you kidding me here?  You want me to treat them professionally?  How about I treat them professionally when they get their act together.   There is no pvp developer.  They don't even have a CEO.  I bet you have written a treatise on why that is.  
 
Vic, you made a "PvP / PvE Server Idiosyncrasy Questionnaire," that didn't last longer than 3 posts.  You think that means something? That's nothing.  It's a poor way to survey, its a small sample, and it doesn't really have anything to do with anything. 
 
The thing is man, I appreciate the effort you make, I really do.  I think Carbine needs all the help they can get from player feedback.  What I don't appreciate is you thinking somehow that polling the forums on the state of a PvP / PvE server and thinking that's something is anything but a waste of time.  I was  there buddy, on the PvP server.  Guess where I am now?  The PvE server.  I even posted in one of your threads about why the PvP server would die over a month ago, and here we are, I'm right yet again, and still an *cupcake*.
 
 
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All this being said, I'm very well aware of how abrasive this all is, and how it might make people not like me.  Well you know what?  For as abrasive I am, there are 2-3 more people throwing flowers / tweeting at the developers / praising them for "all of their hard work in their successful game."  So I think the community could stand to have 1 or 2 more of me to counter balance all of the ass-kissing that people do around here.
 
The bottom line, is I'm exactly what you said I am, the "symptom" I prefer the result of a poorly functioning system.  If this game had working PvP, I'd be playing PvP Wildstar instead of Player vs Dev or being the #1 rated forum warrior.    So yes, you're going to have vocal people like me regardless.  What you do have in me, is a very experienced and very constructive *cupcake* who won't sugar coat things.  Now, I don't pretend that I'm right every single time---  but go look at my post history if you dare, and you can see where I've (and others have) predicted a lot of these problems based on changes they're making now.  For me to have the discussion with Moja (its more of a 1-sided talk about how PvP works in this game at this point) and stress very harshly that certain things need to be re-thought before they're made, that's an attempt to not see us making more changes to fix things 3-6 months down the road.
 
I don't really want to hear about how I need to change my pace if I want to be taken seriously, because being right and being liked are two exclusive things.  I really think Carbine needs a new CEO in there to whoop some ass and put people to work.  Do you think people want to put a lot of effort into what is regarded as a dying game.  Do you think people aren't applying elsewhere to stable companies etc? 
 
There's a lot that still needs to be said here, but I don't think you're looking at me like you should.  I think you see me as just some guy with good ideas that wants to be heard, and doesn't know how, but the reality is I'm just a guy willing to put forth the effort into saying what NEEDS TO BE SAID.  At best, CRB finally realizes they need to get into shape with PvP, at worst, we're where we're at now, hours invested into a game with no players that play PvP anymore.	
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			Eclips for CEO !!!!!	
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You'll notice in even one of the big treatises, I gave you a professional and well thought out response.  I was right.  See, we're all capable of acting professionally and writing well-written things. The difference is I, and many other PvP players, (FLO, for example), are quite tired of being told to be nice, and seeing 0 effort returned from carbine.
 
You'd be noticeably irritated, as well.	
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You'll notice in even one of the big treatises, I gave you a professional and well thought out response.  I was right.  See, we're all capable of acting professionally and writing well-written things. The difference is I, and many other PvP players, (FLO, for example), are quite tired of being told to be nice, and seeing 0 effort returned from carbine.
 
You'd be noticeably irritated, as well.
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What are you going on about Vic?  You have a great way of writing long paragraphs just like I have a great way of being blunt.
 
Let me explain something to you, since yet again, you are acting under the assumption that I have not done things your way.  I am telling you that I have. 
 
For instance, you say things like, "That post is dated December 2nd."  Well yea, that's because December 2nd neared the day that you decided to bring PvP topics to your realm, IE the general forums.  What you don't remember, because you didn't follow it then, were the posts back in September, October, November, etc, that all state the same things I said there.  You see Vic, I have written my own treatises.  I have posted them in the pvp forums.  I have re-iterated them in ways that appeal to "professionals," and they are well formatted.  I have posted many things in my trademark sarcastic humor.  I simply reposted it there because at the time, we had not heard a single thing about the status of PvP, besides the removal of leaderboards in OVER 2 MONTHS.
 
So you've mentioned a whole lot of unnecessary information there about untying gear to rating.  The single largest problem with Wildstar PvP, for the longest time, was the gear gap, and by association, win traders / tankers and boosters.  We very clearly stated why there was an issue, and Muffinman listened, he tightened the gear gap.  You can see the date of that in one of the links in my signature.  Now, that's all well and good, except almost immediately after, we were hit with the RNG runeslots patch.  What, the hell?  This was clearly a patch that had no pvp forethought, as it crazily unbalanced gear.  I have a personal friend who no longer plays this game, thanks to that patch alone, after grinding endlessly to achieve a set of gear that would allow him to be competitive at the upper level --- which he never obtained.
 
You see, it's things like that --- mistakes--- that are what we don't deserve.  There was no mitigation by Muffinman, nor was there any comment on that.  Perhaps he was blindsided at the extremely poor attempt to mitigate the horrendous itemization that this game had / still has.  I know I was.  I was dumbfounded when I heard that they basically saying that I, and anyone else who had my gear, now had gear that was unobtainable by the rest of the populace, unless RNG favored them.  I think you and I both know how well RNG was received by this forum and the players in the game.
 
But realistically Vic, I have answers.  Plenty of answers.  I speak with a background of PvP in many games, at higher levels.  Many of my viewpoints coincide with others that have left this game, stating that they too, find these issues just so nonsensical that no semblance of a competitive pvp game can be found until certain things are rectified.  I have spent hours outlining things in great detail.  I have spent hours typing up posts, you might call them "treatises," that provide valuable feedback with specific examples.  I have designed systems like the one you link, that I personally don't even like, just to show CRB that it can be done, with a little bit of effort?
 
What we were missing was leadership in the PvP Dev Team.  We were missing an active person to make PvP not be broken, and better.  Vic, people only get to do warplots sometimes on Saturdays, after planning their entire raid weeks / etc around it.  That was a major selling point of this game that only becomes active when players plan it like a raid.  I have also proposed many ideas on how to incorporate warplots into a great PvE / PvP game, as it appeals to a cross-section of PvPers and PvErs.
 
Vic. Believe me when I say this, I'm not mad.  I'm frustrated that I have to keep repeating myself after months and months to new developers, new class leads, new players, and sometimes the same people.  I'm tired of massive posts that the PvP community has collectively come to create, be ignored by developers in favor of videos posted by whiny casuals who don't understand the first thing about PvP, because X casual tweets them and brown noses them relentlessly!
 
Finally, spend less time focusing on how PvP affects PvErs (like you're talking about with the Sabotage drop), and put yourself in the shoes of a PvP player.  Sabotage was exactly what it was named, a sabotage to the pvp community in an effort to make this game solely PvE.  No one, in their right mind, with any sense of PvP balance, would ever have cut the heals so harshly as they did.  Even a reasonable person would've cut them to a point to see how it impacted, then further cut / stopped accordingly.  This is reflected now in the changes by the former warrior developer, and is now the mess of Moja.  Yet again, we see sweeping changes to a class that do not allow for any kind of fine tuning.  Not only are they revamping their ability layouts, they're removing choice on LAS (something this game was sold on), they're gutting certain AMPs, and causing a tremendous power shift with no regard  to PvP.  The very idea of what they're doing goes against any sort of smart testing, and it's quite frankly obnoxious.
 
So tell me Vic, is it a good idea to be patient, when time and time again, they make changes that impair PvP, or make broad strokes that have to be repaired?  This is not the same as getting your shiphands, housing plugs or w/e, as you're not losing housing in the meantime.  You're not losing anything for X amount of time because you're not watching them repeat mistakes and hurt their crowd while other things are in development.
 
So no, you might be right in being patient while you ask them to make content that appeals to whoever actually does shiphands in this game, but you are wrong when it comes to PvP. 
 
People will quit the game if you take their healers and cut their heals in half.  People will quit PvPing all together if you leave things like field probes debuffing heals in 2s.  People quit the game when you take away something they already have, and don't replace it with something else that is good.  I mean honestly, it took over a month to fix something that completely broke the only remaining arena people still played.  You call that something to be patient over?  Imagine if your character just died the second you went to the last boss in STL.  It would block attunement etc, and probably cause a lot of people to quit playing the game if they couldn't progress.
 
Same idea... only pvp requires a little more urgency.  It requires more measured changes, and they need to have incentives for people to come to the PTR and test things.  It's pretty clear that Carbine has NO ONE testing PvP to any great extent in house, so they need to find people to do it for them, ie their players.  So we did --- and then you have this post.
 
As far as your points for PvP go.  No, we don't really know much of anything.  We know that Bazeleel and Tony Rey (or the guy who tweets / vines all day) is going to host a PvP Town Hall to let us ask questions of the developers now in charge of PvP.  What we hope is that they can give us good answers, a timeline of those answers, and explain clearly how they're going to increase the appeal for people to play PvP in this game, as well as fix some of the broken issues in this game.	
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What are you going on about Vic?  You have a great way of writing long paragraphs just like I have a great way of being blunt.
 
Let me explain something to you, since yet again, you are acting under the assumption that I have not done things your way.  I am telling you that I have. 
 
For instance, you say things like, "That post is dated December 2nd."  Well yea, that's because December 2nd neared the day that you decided to bring PvP topics to your realm, IE the general forums.  What you don't remember, because you didn't follow it then, were the posts back in September, October, November, etc, that all state the same things I said there.  You see Vic, I have written my own treatises.  I have posted them in the pvp forums.  I have re-iterated them in ways that appeal to "professionals," and they are well formatted.  I have posted many things in my trademark sarcastic humor.  I simply reposted it there because at the time, we had not heard a single thing about the status of PvP, besides the removal of leaderboards in OVER 2 MONTHS.
 
So you've mentioned a whole lot of unnecessary information there about untying gear to rating.  The single largest problem with Wildstar PvP, for the longest time, was the gear gap, and by association, win traders / tankers and boosters.  We very clearly stated why there was an issue, and Muffinman listened, he tightened the gear gap.  You can see the date of that in one of the links in my signature.  Now, that's all well and good, except almost immediately after, we were hit with the RNG runeslots patch.  What, the hell?  This was clearly a patch that had no pvp forethought, as it crazily unbalanced gear.  I have a personal friend who no longer plays this game, thanks to that patch alone, after grinding endlessly to achieve a set of gear that would allow him to be competitive at the upper level --- which he never obtained.
 
You see, it's things like that --- mistakes--- that are what we don't deserve.  There was no mitigation by Muffinman, nor was there any comment on that.  Perhaps he was blindsided at the extremely poor attempt to mitigate the horrendous itemization that this game had / still has.  I know I was.  I was dumbfounded when I heard that they basically saying that I, and anyone else who had my gear, now had gear that was unobtainable by the rest of the populace, unless RNG favored them.  I think you and I both know how well RNG was received by this forum and the players in the game.
 
But realistically Vic, I have answers.  Plenty of answers.  I speak with a background of PvP in many games, at higher levels.  Many of my viewpoints coincide with others that have left this game, stating that they too, find these issues just so nonsensical that no semblance of a competitive pvp game can be found until certain things are rectified.  I have spent hours outlining things in great detail.  I have spent hours typing up posts, you might call them "treatises," that provide valuable feedback with specific examples.  I have designed systems like the one you link, that I personally don't even like, just to show CRB that it can be done, with a little bit of effort?
 
What we were missing was leadership in the PvP Dev Team.  We were missing an active person to make PvP not be broken, and better.  Vic, people only get to do warplots sometimes on Saturdays, after planning their entire raid weeks / etc around it.  That was a major selling point of this game that only becomes active when players plan it like a raid.  I have also proposed many ideas on how to incorporate warplots into a great PvE / PvP game, as it appeals to a cross-section of PvPers and PvErs.
 
Vic. Believe me when I say this, I'm not mad.  I'm frustrated that I have to keep repeating myself after months and months to new developers, new class leads, new players, and sometimes the same people.  I'm tired of massive posts that the PvP community has collectively come to create, be ignored by developers in favor of videos posted by whiny casuals who don't understand the first thing about PvP, because X casual tweets them and brown noses them relentlessly!
 
Finally, spend less time focusing on how PvP affects PvErs (like you're talking about with the Sabotage drop), and put yourself in the shoes of a PvP player.  Sabotage was exactly what it was named, a sabotage to the pvp community in an effort to make this game solely PvE.  No one, in their right mind, with any sense of PvP balance, would ever have cut the heals so harshly as they did.  Even a reasonable person would've cut them to a point to see how it impacted, then further cut / stopped accordingly.  This is reflected now in the changes by the former warrior developer, and is now the mess of Moja.  Yet again, we see sweeping changes to a class that do not allow for any kind of fine tuning.  Not only are they revamping their ability layouts, they're removing choice on LAS (something this game was sold on), they're gutting certain AMPs, and causing a tremendous power shift with no regard  to PvP.  The very idea of what they're doing goes against any sort of smart testing, and it's quite frankly obnoxious.
 
So tell me Vic, is it a good idea to be patient, when time and time again, they make changes that impair PvP, or make broad strokes that have to be repaired?  This is not the same as getting your shiphands, housing plugs or w/e, as you're not losing housing in the meantime.  You're not losing anything for X amount of time because you're not watching them repeat mistakes and hurt their crowd while other things are in development.
 
So no, you might be right in being patient while you ask them to make content that appeals to whoever actually does shiphands in this game, but you are wrong when it comes to PvP. 
 
People will quit the game if you take their healers and cut their heals in half.  People will quit PvPing all together if you leave things like field probes debuffing heals in 2s.  People quit the game when you take away something they already have, and don't replace it with something else that is good.  I mean honestly, it took over a month to fix something that completely broke the only remaining arena people still played.  You call that something to be patient over?  Imagine if your character just died the second you went to the last boss in STL.  It would block attunement etc, and probably cause a lot of people to quit playing the game if they couldn't progress.
 
Same idea... only pvp requires a little more urgency.  It requires more measured changes, and they need to have incentives for people to come to the PTR and test things.  It's pretty clear that Carbine has NO ONE testing PvP to any great extent in house, so they need to find people to do it for them, ie their players.  So we did --- and then you have this post.
 
As far as your points for PvP go.  No, we don't really know much of anything.  We know that Bazeleel and Tony Rey (or the guy who tweets / vines all day) is going to host a PvP Town Hall to let us ask questions of the developers now in charge of PvP.  What we hope is that they can give us good answers, a timeline of those answers, and explain clearly how they're going to increase the appeal for people to play PvP in this game, as well as fix some of the broken issues in this game.
 
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