Abyssos: The Seventh Circle

Abyssos: The Seventh Circle, known to players as P7, is the third turn of in Final Fantasy XIV: Endwalker.
==Story==
===Normal===
===Savage===
==Progression==
===Normal===
===Savage===
For the duration of the entire fight, both tanks need to be highest on the aggro list, because Agdistis' auto-attacks hits two players at the same time. So if any tanks are KO'd and then revived, it's essential for the revived tank to provoke Agdistis immediately.
Agdistis starts the battle with a raidwide, Spark of Life. Heal and mitigate through this. It is followed by a tankbuster. Unlike in normal mode, Agdistis now has two different tankbusters she casts randomly: Condensed Aero or Dispersed Aero. Condensed Aero targets the player on top of the aggro-list and must be shared by both tanks, or use tank invulnerability. Dispersed Aero targets the two highest players on the aggro list. This is also why both tanks must be on top the aggro list. Both of these tankbusters are relatively wide AoEs, so tanks must also keep a distance from everyone else, and from each other in case of Dispersed Aero.
Following the tankbuster, Agdistis casts Blades of Attis. You'll witness six circles with an arrow. These circles spawn a number of AoEs that sweep the from one edge of the arena to the other, towards where the arrow is pointing. Also, the arena will turn black save from three circles at the south, northeast and northwest. This means that Agdistis is preparing to smash and break the arena, but those three circles will be spared. Due to Blades of Attis, however, only one of these circles is actually safe; it is always either the northeastern or northwestern circle, southern is always dangerous. Look, which one of these circles has the widest gap between the blades; that one is the safe circle. The smash will be indicated with a proximity AoE mark, so have the whole party move to the very edge of the safe circle. When Agdistis smashes the arena, everyone will be bolted into the air, but if you are on the safe circle, and far enough from the middle, you'll be fine. When you land, move to more secure position, because there's still blades coming towards the circle, to avoid them.
Once the blades have finished, the three platforms that have formed will be connected with bridges between them. From now on, be careful with your movement, so you don't fall. It may a good idea to avoid using any quick movement abilities (e.g. Dragoon's Elusive Jump, Red Mage's Displacement, Reaper's Hell's Ingress/Egress). Next, Agdistis uses Forbidden Fruit, followed by Hemitheos's Holy. Forbidden Fruit spawns two birds (marked by striped fruit) and one yak (marked by eye fruit). Birds charge towards the direction they are facing, damaging anyone on their path. Yak electrocutes the platform it spawns on. Yak will spawn on either of the northern platforms, check which one. Once you've identified it, move to the other platform and divide into light parties to deal with Hemitheos's Holy. Holy targets both Healers with a stack mark. Position your light parties in the safe circle so that you won't get hit by the charging birds and that the parties are far enough from each other. Agdistis will also use Bough of Attis to smash the southern platform. Its AoE is very wide, it can reach northern platforms a little, so watch out for that too. Once you've resolved these, move to the southern platform, except the tanks, because there's another tankbuster coming after. Again, it's randomly Condensed or Dispersed Aero. Deal with it accordingly. Tanks can then join the rest of the party at the southern platform.
Agdistis then casts Spark of Life, followed by Inviolate Bonds. This inflicts the party with debuffs with Roman numerals 1 and 2. Numerals indicates the order these will blow up. The more essential is the color of the debuffs. Red debuff causes a small AoE on that player and blue debuff causes an AoE that must be shared by four players. However, these debuffs aren't inflicted totally by random. Tanks and Healers will receive the other half of the red debuffs, DPS the other half, and one Tank/Healer and one DPS will receive the blue debuffs. You only really need to pay attention to the red debuffs here; if you do the reds right, blues will be done as well. For an example here, Tanks/Healers receive number 1 red debuffs and DPS the number 2 red debuffs. Tanks and Healers will spread around the southern platform in such a way, that they can keep uptime and that they don't overlap with anyone else. Meanwhile, DPS will stack in the middle of the platform to deal with their blue debuff. These will blow at the same time. If you are spread and stacked correctly, you'll resolve the first part of this mechanic. You still need to deal with number 2 debuffs, but first, you'll need to avoid Bough of Attis; Agdistis smashes the northern platforms and then sweeps from either northwest or northeast to the south (indicated with arrows). Move to the platform she won't be sweeping, and once there, have DPS spread around the platform and Tanks/Healers stack in the middle to resolve your number 2 debuffs.
Agdistis next casts Roots of Attis, which will break the bridge between northern platforms. This will be followed by a tankbuster, and then a complex set of mechanics.
# Forbidden Fruit: 3 birds will spawn, one for each platform. These will sweep the bridges, and platforms, leaving only small areas safe on every platform.
# Multicast: Casts a knockback on the southern platform. Either position yourself, so you'll get knocked to the northern platforms in light parties or use Arm's Length/Surecast to nullify the knockback. Make sure both light parties has a Healer. If all players are on the same platform when this set of mechanics end, it is likely a wipe.
# Following the knockback, each player will be targeted by Hemitheos's Glare. This is an AoE, so find a safe spot on the platforms according to the bird sweeps, that doesn't overlap others. Glare and birds resolve at he same time.
# Agdistis casts another Roots of Attis, that will break the remaining two bridges.
# Agdistis casts Forbidden Fruit to spawn yaks on every platform, and Hemitheos's Holy. Stack up in your light parties, and wait for a new, Y-shaped bridge to appear between the platforms. Immediately after, move on to the bridge to resolve the Holy, and avoid yaks' electrocution.
After this set is finished, move back to the southern platform to avoid Bough of Attis. Evade the sweep, and a tankbuster that will follow. Another Forbidden Fruit is cast, bringing a new animal spawns into play: two different variants of Minotaur and a new variant of yak. The Minotaur variants are one, that targets a player with a proximity tether, and a one that targets two closest player with a conal AoE. The new yak variant casts lightning tethers to four players, that shoots lightning, which will damage everyone in its line. In this case, one yak will spawn on one of the platforms, one Minotaur to the middle of the bridge and 2 Minotaurs on the other two platforms. Yak tethers target either all Tanks/Healers or all DPS. These players will need to move to the platform with the yak and spread around it to make sure the Tether will hit only the respective player. Meanwhile two players will get targeted by Minotaur tethers. Draw these tethers as far as possible to change their appearance to minimize incoming damage, but don't move to the platform with the yak. The remaining two players will need to bait the middle Minotaur's conal AoEs. The best way to bait them is to the exact opposite direction of the platform, where the yak is. For example, if the yak is on the southern platform, bait the Minotaur directly to the north. All these will resolve at the same time, and if you did everything right, all is well.
Agdistis then casts another Multicast. Like the first one, this will be knockback, this time on the middle and Hemitheos's Holy and finally, Blades of Attis. Go to the middle in your light parties and position yourself, so that the knockback pushes the parties to southeast and southwest. Make sure you are as close to the middle as possible, but not exactly in the middle in order to get pushed to the right direction. The reason, why you need to be pushed to southeast and southwest is because of Blades of Attis. North is unsafe due to Hemitheos's Holy, as the light parties may then be too close to each other. Blades are spawned from south, northwest and northeast. First, get pushed to the correct directions, do not use Arm's Length/Surecast. Resolve Hemitheos's Holy and then move in your parties to the spots, where northwestern and northeastern blades started to avoid them. Agdistis then casts yet another tankbuster, so tanks need to pay attention to it. As this set of mechanics is resolved, the arena will change into a single large platform.
Agdistis casts another Forbidden Fruit, that will spawn a new bird variant. This variant casts a tether and causes a knockback on everyone on its path. These birds are accompanied by four towers that must be soaked. Players that have no tethers from birds soak the towers and tethered players move next to the tower, that is directly opposite from where their bird is, and use Arm's Length/Surecast to deal with the knockback. If any towers aren't soaked, the party will wipe. Agdistis will then cast Spark of Life and then prepares to smash the platform again. Three platforms will be formed like before. Move to one of them and go as far as possible to minimize proximity AoE damage.
The platforms will be connceted with the Y-shaped bridge. Agdistis next ability is Inviolate Purgation. Just like with Inviolate Bonds, you will receive debuffs with Roman numerals, this time from 1 to 4. For this guide, a strategy commonly known as "Sleepo", is explained here.
* Agdistis casts Inviolate Purgation to give the party their debuffs and Forbidden Fruit to spawn two birds and a yak. Move the party to a northern platform, that has a bird. Usually the northwestern platform is favored, so let's assume this mechanic starts there.
* On the platform, have the players with red number 1 debuffs to spread out. Assuming Tanks/Healers have it, Main Tank goes directly north, Off-tank goes to the middle of the platform just behind the bird, Healer 1 will go directly to the west and Healer 2 southwest. Meanwhile, all DPS stack up in northwestern edge, between main Tank and Healer 1. The first debuffs are resolved, blasting a number AoEs and leaving orbs behind. These orbs will detonate later with very wide donut AoEs. But if you follow this plan accordingly, you don't have to worry about them.
* Immediately after number 1 debuffs are done, the whole party will move to the northeastern platform. Assuming that DPS have number 2 red debuffs, they will now spread out in a similar fashion as the Tanks/ Healers did previously, and Tanks/Healers stack up like the DPS did last time. (Normally: Main Tank = Melee 1, Off-Tank = Melee 2, Healer 1= Ranged 1, Healer 2 = Ranged 2). Debuffs 3 and 4 are resolved in a similar manner.
* After 2 and 4, Agdistis will unleash Light of Life, a raidwide AoE that can be considered a more powerful version of Spark of Life. To survive this, make a mitigation plan with your party. A quick plan is that light party 1 uses their mitigations on the first one and light party 2 on the second one.
After Purgation, Agdistis uses one last Forbidden Fruit to spawn two birds, one on southern platform and another on either northeastern or northwestern platform. Move to the empty platform and get ready to deal with a new type of Hemitheos's Glare, a chasing AoE. Before that, Agdistis uses Roots of Attis to destroy the bridge. As you stand on the empty platform, look at the birds to determine on which direction they are gonna charge. When new bridges appear, you'll need to move to the platform with a bird that won't charge towards the starting platform. By doing this, you will avoid bird charges and deal with the chasing AoEs at the same time. Just make sure you move as far as possible.
Next comes a set of three mechanics that are probably the hardest in this fight: Nature's Harvest, Death's Harvest and War's Harvest. Each of these mechanics is a play on all the animal spawns you have faced throughout this fight.
* Nature's Harvest spawns Minotaurs and birds. There will be 2 minotaurs on each platform and one platform won't have a bird. Four of the minotaurs will use tethers and the remaining two will need to be baited. First, look on which platform has only two minotaurs spawning, and gather the party there. The minotaurs here are the ones that have to be baited. Once the animals spawn, either Tanks/Healers or DPS will be targeted with minotaur tethers. They will need to draw the tethers to the platform that is away from their respective minotaurs, but not on the platform with baitable minotaurs. Draw these tethers behind the minotaurs on the platforms and make sure you make a cross with them. If done correctly, damage will be minimal. The untethered players stand on their platform and bait their minotaurs and move to safe spots from the birds.
* Death's Harvest spawns a normal yak, tether yaks and birds. A common strategy used here is called "JP". With this strategy, both tanks stack on a bridge next to a platform with the normal yak, and which also doesn't have a bird charging to it. They will then use their tank invulnerabilities to soak yak tethers they will also have. Healers and DPS take positions on platforms with birds within their light parties to make sure their yak tethers are spread out and they are also out from bird charges.
* War's Harvest has two common strategies used, called "Inumaru" and "Oppo". Here, following spawns are done: a tether yak on one of the northern platforms, two tether minotaurs on the bridges and two tether birds.
** With Inumaru, have the players tethered to a yak to spread around the yak, and direct the lightning charge away from the arena. Players tethered to birds move to the platforms they are on, and use Arm's Length/Surecast to deal with the knockback. Players tethered to Minotaurs move to the platforms with birds. This won't be far enough to change the tether line, but if they have full HP and some shields, they should survive. Bird players need to turn the birds away from Minotaur players.
** With Oppo, it is simply dragging all the tethers as far away as possible from the sources. Yak players draw their tethers away from the yak as far as possible, on and close to the bridge, between southern and northern platform that has a minotaur standing. Bird and Minotaur players similarly draw their tethers as far away from the sources. Player tethered to the minotaur on the northern bridge draws its tether all the way to the southern platform, for instance.
With the Harvests done, Agdistis will then do few more repeated mechanics before enraging. First, she uses one Spark of Life, followed by Hemitheos's Holy with Bough of Attis. Once these are are done, Agdistis casts two more Spark of Lifes and finally Light of Life as enrage.
== Etymology ==
In Greek mythology, Agdistis was a deity, who according to one myth, was accidentally fathered by Zeus with Gaia, and that Agdistis had both male and female organs. 
Other myth describes, how other gods feared Agdistis and Dionysus put Agdistis into a sleep and tied his foot onto Agdistis's male organs. When Agdistis woke up, those organs were ripped, making Agdistis fully female and the resulting blood fell on earth and almond, which caused a tree to grow. Daughter of the river god Sangarius, Nana, gathered fruit from the tree, which Agdistis's blood had allowed to grow, and stored some of these fruits in her bosom, which gave birth to Attis. Attis was Agdistis's lover, but Attis's foster parents denied his relationship with Agdistis.
==Behind the scenes==
On September 12, 2022, a notice was posted on the Lodestone regarding illegitimate waymarks in Abyssos: The Seventh Circle (Savage) where waymarks are being placed outside of the battle area through the use of third-party tools and other illegitimate means. The placement of waymarks was saved and loaded by different players. The original player who illegitimately placed the waymarks had been identified and would receive an account penalty for illicit activity. It was then decided that players would be allowed to place similar waymarks through legitimate means in a future update.https://na.finalfantasyxiv.com/lodestone/news/detail/9f7fc966eaf0751728dedd909221983d9208a7c5
Since Patch 6.25, the appearance of the area will be changed after completing either normal or Savage. This is to allow for the placement of waymarks at the same coordinates.https://na.finalfantasyxiv.com/lodestone/topics/detail/0210a35806ead4c80482b12a3edd9eb5e4db5bb0
==Citations==