Patch 2.1.1 - Aotulia Vulcano

Patch Version 2.1.1 - Aotulia Vulcano
7 October 2009
Version 2.1.1.1909
(includes 1900 to 1909)
New Content
*Open new zone: "Aotulia Vulcano".
**This zone is located west of the Savage Lands. It's a high-level zone and you should only trespass on the lands of the Naga with great care. 
*Please note that we will add more NPCs and instances to this zone at a later point in time. 
*Open Lv 55 new instance: "Cave of the Water Dragon".
**The initial quest will start in the "Weeping Coast", there is a NPC located next to the "Throne of Water". 
*Battlefield Party System
**It is now possible for full groups to enter the PvP battlefields and challenges. 
*Cross server PvP battlefields
**Player parties from different servers can now enter a battlefield to compete against player parties from another server! 
*Add daily quest of Battlefield
**A NPC will give out special tasks to players wishing to fight on the battlefields of Taborea. Find "Dan Moran" and ask him what you can do for him! 
*Added more background music to more areas. 
*Added sound effects to more monsters, skills and character actions. 
Changes
*New interface and customization options for the Raid Group interface. 
*New interface and customize options for the Quest Tracking interface. 
*The "Title Manager" NPC is now the "Planting Title Manager". 
*An error with the Tower Defense game has been fixed: When using the same construction place twice, the gold for the tower will not be deducted again. 
*The drop rate of all quest items in the Weeping coast zone has been reduced: 
*Cid in Logar now also provides his services to Druids and Wardens. He now accepts Custom Weapon Coupons from these classes. 
*The "Fine Chain Gloves" are now really "chain"-armour. 
*The following potions are no longer usable in player Houses, guild castles, on the 1v1 battlefield, 3v3 battlefield, 6v6 battlefield, in the Karros Canyon, and the Visdun Fortress. The item description now clearly states this.
**Phirius Special Water 
**Phirius Potion 
**Phirius Elixir 
*The world search tracking arrow now will disappear when the player is about 50 units away from the target. 
*Once Druids and Wardens visit the Pioneers Colony and accept the starter quests, they will receive their (filled) Gift Bags. 
*All crafter armour and all crafted weapons now have at least one rune slot. 
*Monsters in the "Hall of Survivous" have had their drop rate increased. 
*It is now possible to link your quests from the quest log in the chat. Open your quest log and Shift-Left-Click the title. The quest will then be linked in the chat. 
*The world map has new options:
**Show Finished Quests 
**Show Unfinished Quests 
**Show Daily Quests 
*The content of the PVP gift bag has been changed: The "Star, Moon and Sun Jewel Wishes" have been replaced with "Star, Moon and Sun Jewel Holy Light". 
*The content of the Refining High-Level Gift Bag has been changed: The "Star, Moon and Sun Jewel Wishes" have been replaced with "Star, Moon and Sun Jewel Holy Light". 
*The Black Hunt: All party members can now receive loot.
**Fluorescent Water Plant 
**Unknown Crystal 
**Scabby Paper 
**Gnoll Recipe 
**Gnoll Badge 
**Transformed Goathorn 
**Staring Eye 
**Mysterious Tough Meat 
**Cyclops' Eyeball 
**Battle Wolf's Tooth 
*Malatina's Course of Terror: Characters should not use the stairs. Therefore the Knight's skill "Assault" and the Warrior's skill "Surprise Attack" can no longer be used here. 
*Minimap:
**Added icon for the Transporter in the Varanas Class Hall. 
**Added icon for the Elven Airships Operator in Varanas. 
**Added icon for the Airships Operator on the Elven Island. 
Skill changes
*Mage/Knight Lv25 elite skill "Enhanced Holy Light Strike" - the skill now displays the actual probability of dizzying the target. 
*Knight/Rogue Lv35 elite skill "Crazy Blades": Fixed the error that using the skill again in order to cancel its effect would also consume Mana points. 
*Fixed error that Druids who use the "Spirit Guidance" skill would have a probability of permanently turning an enemy target friendly. 
Fixed Bugs
*Quest "Dirty Neck Scarf": The quest can now be finished. 
*The NPC for the "Orange Weapon Quest card" will now exchange the card type every hour. 
*Fixed the treasure chest bug in Tempest Heights: the chest will disappear when the instance is reset. 
*Sergarth Outpost quest NPC "Garrison Strikeforce Soldier" now can be searched for and his quest shows up on the map. 
*Quest "Worn-Out Bag": Players will receive 60 pieces of Solid Energy instead of only 10. 
*An error has been fixed that caused the client to crash when certain items were crafted. 
*The bug that the quest "Dion and the Spear of Logar" was locked when the script had already started for another player, has been fixed. 
*The quest "Thunderbolt Pet LI03" can now be activated by players on all channels. 
*Mayor George in Logar will no longer make the mistake with the "Meet the Warden Instructor" and "Meet the Druid Instructor" quests. Must be amnesia. 
*Savage Lands: The Luzan Hunters won't assemble in the same position anymore. 
*Dragonfang Ridge:
**The patrolling NPC now won't attack monsters anymore (e.g. Ice Burst Locklay). 
**"Investigating the Dwarf Outpost": The arrow now correctly points to the correct quest location. 
**"Uguda the Red Thunder": The quest type has been changed to "General" instead of "Demon quest". 
**"Teach the Dwarves to pluck their beards": The amount of quest items required has been corrected. 
**"Kelvin's Drastic Action": The amount of quest items required has been corrected. 
**The items "Brown Backpack", "Mysterious Ore" and "Jatos's Handwritten Proof" now have correct item descriptions. 
*Sascilia Steppes, quest "Archery Supplies": Players can now report to Ittihad Pisen. 
*Quest "Concerning Artifacts": Players will now receive the correct reward (Ancient Spirit Robe). 
*The Mail Box and Auction House in Logar are now displayed on the mini map. 
*Players can no longer enter PvP mode while they are in the Goblin mines. 
*"Sharp Sight, Quick Hands" guild drill ground: Players will now be automatically transported out of the ground. The leaving option provided by the NPC has been deleted to prevent the players from being transported back to their residence when starting a new game. 
*Battlefield: Hiding the entering option will make it only flicker in the battlefield button instead of popping up again. 
*Crafting: If during a crafting process free backpack space becomes insufficient, crafting will automatically stop. 
Item Changes
*Increased the amount of armour set items from the "Heart of the Ocean":
**Medusa's Embrace: added Shoulder and Feet pieces. 
**Jiasha's Blessing: Head, Cloth, Hands. 
**Stats of the "Heart of the Ocean" armour tweaked:
***Shadow Shark Suit (Scout): DEX increased from +40 to +53 
***Shadow Shark Suit (Mage): DEX+40, Dodge +73 increased to DEX+53, Dodge +84 
***Snakescale Suit (Scout): STR increased from +40 to +53 
***Snakescale Suit (Mage): STR+40, ATK+73 increased to STR+53, ATK+150 
**Medusa's Embrace:
***Medusa's Embrace (Scout): Increased INT from +40 to +53 
***Medusa's Embrace (Mage): Increased INT from +40 to +53 and changed MDEXcal Critical Hit Rate bonus to +84 
**o Jiasha's Blessing
***Jiasha's Blessing (Scout): Increased WIS from +40 to +53 
***Jiasha's Blessing (Mage): Increased WIS from +40 to +53, and changed Healing +475 
**o Tiktaalik King Suit:
***Tiktaalik King Suit (Scout): Increased STA from +40 to +53 
***Tiktaalik King Suit (Mage): Increased STA from +40 to +53 and Parry from +73 to +84 
*Parts of The Origin armour has been partly enhanced:
**Holy Tree Suit (Scout): INT +40; MATK +195 
**Mother Tree Suit (Scout): WIS +40; Healing +365 
**Strange Bug Suit (Scout): DEX +40; ATK +195 
**Ancient Tree Suit (Scout): STR +40; ATK +195 
**Lurker Suit (Scout): STA +40; Aggro rate increase +3% 
*Parts of Hall of Survivors armour has been enhanced:
**Destruction Armor (Rogue):
***Destruction Armor (Rogue): STA has been increased from +48 to +72, added STR +62 
***Destruction Armor (Mage): STA has been increased from +48 to +72, added STR +62 and increased the Parry rate to +103 
**Fury Battle Wear (Rogue):
***Fury Battle Wear (Rogue): STR has been increased from +48 to +72, added STA +62 
***Fury Battle Wear (Mage): STR has been increased from +48 to +72, added STA +61, DMG +52 
**Giant Fist Battle Suit (Rogue)
***Giant Fist Battle (Rogue): DEX has been increased from +48 to +72, added STA +62 
***Giant Fist Battle (Mage): DEX has been increased from +48 to +72, added STA +62 and increased the Critical Hit bonus to +103 
**Bloody Attire (Rogue)
***Bloody Attire (Rogue): INT has been increased from +48 to +72, added STA +62 
***Bloody Attire (Mage): INT has been increased from +48 to +72, added STA +62, and increased MDEXcal Critical Hit bonus to +103 
**Ornaments of the Void (Rogue)
***Ornaments of the Void (Rogue): WIS has been increased from +48 to +72, added STA +62 
***Ornaments of the Void (Mage): WIS has been increased from +48 to +72, added STA +62 and Healing +585 
**Hunting Dress of the Goddess (Rogue)
***Hunting Dress of the Goddess (Rogue): DEX has been increased from +48 to +72, added STA +62 
***Hunting Dress of the Goddess (Mage): DEX has been increased from +48 to +72, added STA +62 and DMG +52 
**Will of Dilan'y (Rogue):
***Will of Dilan'y (Rogue): Increased MaxHP from +107 to +820, increased ATK from +56 to +380 
**Blessing of Ifur (Rogue):
***Blessing of Ifur (Rogue): Increased MaxMP from +107 to +820, increased MATK from +56 to +380 
Localisation Updates
*The Guild Interface has been updated. 
*Several quests and descriptions have been corrected and clarified. Example:
**The description of the death penalty has been clarified.
Known Issues
Windows 7 and sounds
*RoM is yet not supporting Windows 7. The developers are aware of the issues (we reported them some time ago already) but to do all the compatibility checks and maybe rewrite parts of the code takes quite some time.
Category:Patch Notes