Techniques

#redirect :Category:Techniques
# 	Technique 	% Per		Max %	Thresholds	Notes
0 	Unarmed Damage 	1 		200 	 	
 	Increases the damage of your kicks and punches 	 		 	 	
1 	Unarmed Accuracy 	2 		400 	 	
 	Decreases the chance of an enemy blocking your kicks and punches 	 		 	 	
2 	Unarmed Criticals 	1 		200 	 	
 	Gives a chance to hit for double damage 	 		 	 	
3 	Unarmed weapon fighting 	0 		100 	 	
 	Gives the ability to hit people when they are using weapons, firstly punching past daggers, then kicking past large weapons. Finally allowing you to punch past large weapons. 	 		 	 	
4 	Dual Wielding 	6 		300 	 	
 	Gives a chance to get a second weapon attack with a weapon held in the off hand. 	 		 	 	
5 	Weapon Damage 	2 		400 	 	
 	Increases your damage with any weapon 	 		 	 	
6 	Dagger Damage 	3 		600 	 	
 	Increases your damage with a dagger 	 		 	 	
7 	Sword Damage 	3 		600 	 	
 	Increases your damage with a sword 	 		 	 	
8 	Axe Damage 	3 		600 	 	
 	Increases your damage with an axe 	 		 	 	
9 	Blunt Damage 	3 		600 	 	
 	Increases your damage with blunt weapons 	 		 	 	
10 	Weapon Damage Reduction 	5 		50 	 	
 	Reduces the damage you take from weapons. Not effective on NPCs 	 		 	 	
11 	Dagger Damage Reduction 	7 		75 	 	
 	Reduces the damage you take from daggers. Not effective on NPCs 	 		 	 	
12 	Sword Damage Reduction 	7 		75 	 	
 	Reduces the damage you take from swords. Not effective on NPCs 	 		 	 	
13 	Axe Damage Reduction 	7 		75 	 	
 	Reduces the damage you take from axes. Not effective on NPCs 	 		 	 	
14 	Blunt Damage Reduction 	7 		75 	 	
 	Reduces the damage you take from blunt weapons. Not effective on NPCs 	 		 	 	
15 	Weapon Blocking 	6 		120 	 	
 	Increases your chance of blocking weapon attacks. Not effective on NPCs 	 		 	 	
16 	Dagger Blocking 	8 		160 	 	
 	Increases your chance of blocking dagger attacks. Not effective on NPCs 	 		 	 	
17 	Sword Blocking 	8 		160 	 	
 	Increases your chance of blocking sword attacks. Not effective on NPCs 	 		 	 	
18 	Axe Blocking 	8 		160 	 	
 	Increases your chance of blocking axe attacks. Not effective on NPCs 	 		 	 	
19 	Blunt Blocking 	8 		160 	 	
 	Increases your chance of blocking blunt weapon attacks. Not effective on NPCs 	 		 	 	
20 	Penetrating Weapon Blocking 	12 		240 	 	
 	Decreases the chance of your enemy blocking your weapon attacks 	 		 	 	
21 	Penetrating Dagger Blocking 	14 		280 	 	
 	Decrease the chance of your enemy blocking your dagger attacks 	 		 	 	
22 	Penetrating Sword Blocking 	14 		280 	 	
 	Decreases the chance of your enemy blocking your sword attacks 	 		 	 	
23 	Penetrating Axe Blocking 	14 		280 	 	
 	Decreases the chance of your enemy blocking your axe attacks 	 		 	 	
24 	Penetrating Blunt Blocking 	14 		280 	 	
 	Decreases the chance of your enemy blocking your blunt weapon attacks 	 		 	 	
25 	Weapon Criticals 	2 		100 	 	
 	Gives a chance to hit for double damage with a weapon. 	 		 	 	
26 	Dagger Criticals 	3 		100 	 	
 	Gives a chance to hit for double damage with a dagger 	 		 	 	
27 	Sword Criticals 	3 		100 	 	
 	Gives a chance to hit for double damage with a sword 	 		 	 	
28 	Axe Criticals 	3 		100 	 	
 	Gives a chance to hit for double damage with an axe 	 		 	 	
29 	Blunt Criticals 	3 		100 	 	
 	Gives a chance to hit for double damage with a blunt weapon 	 		 	 	
30 	Extra Weapons 	0 		100 	 	
 	Allows you to carry more melee weapons 	 		 	 	
31 	Disarming 	0 		100 	 	
 	Reduces the chance of you being disarmed 	 		 	 	
32 	Knife fighting 	0 		100 	 	
 	Stops people being able to kick you when you hold a knife 	 		 	 	
33 	Thrown Accuracy 	0 		100 	 	
 	Increases your accuracy with thrown weapons 	 		 	 	
34 	Thrown Damage 	3 		100 	 	
 	Increases your damage with thrown weapons 	 		 	 	
35 	Gun Damage 	5 		100 	 	
 	Increases your damage with guns 	 		 	 	
36 	Gun Slinging 	0 		100 	 	
 	Gives you a chance to shoot from an offheld gun, at later levels gives access to the 'roll' command, allowing you to move backwards while facing the same way, then hip shot, allowing you to shoot people with a pistol in your inventory, then double shot, used via 'fire person double' to shoot a person with two held guns at once.	 		 	 	
37 	Bullet Dodging 	5 		100 	 	
 	Increases your chance to dodge weapons fire 	 		 	 	
38 	Thrown Dodging 	7 		140 	 	
 	Increases your chance to dodge thrown weapons 	 		 	 	
39 	Preventing Bullet Dodging 	10 		200 	 	
 	Reduce people's chance of dodging your weapons fire 	 		 	 	
40 	Preventing Thrown Dodging 	10 		200 	 	
 	Reduces people's chance of dodging your thrown weapons 	 		 	 	
41 	Magic Damage 	2 		400 	 	
 	Increases your damage with all magic spells. 	 		 	 	
42 	Mental Magic Damage 	3 		600 	 	
 	Increases your damage with mental magic 	 		 	 	
43 	General Magic Damage 	3 		600 	 	
 	Increases your damage with general magic spells 	 		 	 	
44 	Aligned Magic Damage 	3 		600 	 	
 	Increases your damage with aligned magic 	 		 	 	
45 	Magic Damage Reduction 	5 		50 	 	
 	Decreases the magic damage taken. 	 		 	 	
46 	Mental Magic Damage Reduction 	7 		75 	 	
 	Decreases the mental damage taken 	 		 	 	
47 	General Magic Damage Reduction 	7 		75 	 	
 	Decreases the general magic damage taken 	 		 	 	
48 	Aligned Magic Damage Reduction 	7 		75 	 	
 	Decreases the aligned magic damage taken 	 		 	 	
49 	Magic Deflection 	6 		120 	 	
 	Gives a chance to deflect magical attacks 	 		 	 	
50 	Mental Magic Deflection 	8 		160 	 	
 	Gives a chance to deflect mental magical attacks 	 		 	 	
51 	General Magic Deflection 	8 		160 	 	
 	Gives a chance to deflect general magic attacks 	 		 	 	
52 	Aligned Magic Deflection 	8 		160 	 	
 	Gives a chance to deflect aligned magical attacks 	 		 	 	
53 	Penetrating Magic Deflection 	12 		240 	 	
 	Stops people deflecting your magical attacks 	 		 	 	
54 	Preventing Mental Magic Deflection 	14 		280 	 	
 	Stops people deflecting your mental magic attacks 	 		 	 	
55 	Penetrating General Magic Deflection 	14 		280 	 	
 	Stops people deflecting your general magic attacks 	 		 	 	
56 	Penetrating Aligned Magic Deflection 	14 		280 	 	
 	Stops people deflecting your aligned magic attacks 	 		 	 	
57 	Magic Cost Reduction 	5 		100 	 	
 	Reduces the cost of magical spells 	 		 	 	
58 	Magic Criticals 	2 		400 	 	
 	Gives a chance to double the damage of your spells 	 		 	 	
59 	Demonic Damage 	2 		400 	 	
 	Increases your damage with demonic attacks 	 		 	 	
60 	Demonic Shadow Damage 	3 		600 	 	
 	Increases your damage with demonic shadow attacks 	 		 	 	
61 	Demonic Lightning Damage 	2 		600 	 	
 	Increases your damage with demonic lightning attacks 	 		 	 	
62 	Demonic Ice Damage 	2 		600 	 	
 	Increases your damage with demonic ice attacks 	 		 	 	
63 	Demonic Fire Damage 	2 		600 	 	
 	Increases your damage with demonic fire attacks 	 		 	 	
64 	Demonic Damage Reduction 	5 		50 	 	
 	Reduces the damage you take from demonic attacks 	 		 	 	
65 	Demonic Shadow Damage Reduction 	7 		75 	 	
 	Reduces the damage you take from demonic shadow attacks 	 		 	 	
66 	Demonic Lightning Damage Reduction 	7 		75 	 	
 	Reduces the damage you take from demonic lightning attacks 	 		 	 	
67 	Demonic Ice Damage Reduction 	7 		75 	 	
 	Reduces the damage you take from demonic ice attacks 	 		 	 	
68 	Demonic Fire Damage Reduction 	7 		75 	 	
 	Reduces the damage you take from demonic fire attacks 	 		 	 	
69 	Demonic Damage Deflection 	6 		120 	 	
 	Gives you a chance to deflect demonic attacks 	 		 	 	
70 	Demonic Shadow Damage Deflection 	8 		160 	 	
 	Gives you a chance to deflect demonic shadow attacks 	 		 	 	
71 	Demonic Lightning Damage Deflection 	8 		160 	 	
 	Gives you a chance to deflect demonic lightning attacks 	 		 	 	
72 	Demonic Ice Damage Deflection 	8 		160 	 	
 	Gives you a chance to deflect demonic ice attacks 	 		 	 	
73 	Demonic Fire Damage Deflection 	8 		160 	 	
 	Gives you a chance to deflect demonic fire attacks 	 		 	 	
74 	Penetrating Demonic Damage Deflection 	12 		240 	 	
 	Stops people deflecting your demonic attacks 	 		 	 	
75 	Penetrating Demonic Shadow Damage Deflection 	14 		280 	 	
 	Stops people deflecting your demonic shadow attacks 	 		 	 	
76 	Penetrating Demonic Lighting Damage Deflection 	14 		280 	 	
 	Stops people deflecting your demonic lightning attacks 	 		 	 	
77 	Penetrating Demonic Ice Damage Deflection 	14 		280 	 	
 	Stops people deflecting your demonic ice attacks 	 		 	 	
78 	Penetrating Demonic Fire Damage Deflection 	14 		280 	 	
 	Stops people deflecting your demonic fire attacks 	 		 	 	
79 	Demonic Damage Criticals 	2 		400 	 	
 	Gives you the chance to do double damage on a demonic attack 	 		 	 	
80 	Demonic Fire 	3 		300 	 	
 	Gives you the ability to use demonic flame ball 	 		 	 	
81 	Demonic Ice 	3 		300 	 	
 	Gives you the ability to use demonic ice ball 	 		 	 	
82 	Demonic Lightning 	3 		300 	 	
 	Gives you the ability to use demonic lightning ball 	 		 	 	
83 	Demonic Shadow 	3 		300 	 	
 	Gives you the ability to use demonic shadow ball 	 		 	 	
84 	Wings 	3 		300 	 	
 	Gives you wings 	 		 	 	
85 	Claws 	3 		300 	 	
 	Gives you claws 	 		 	 	
86 	Horns 	3 		300 	 	
 	Gives you horns 	 		 	 	
87 	Lightning 	3 		300 	 	
 	Gives you the ability to use the lightning spell 	 		 	 	
88 	Black Lightning 	3 		300 	 	
 	Gives you the ability to use the dark lightning spell 	 		 	 	
89 	Tracking 	10 		100 	 	
 	Currently disabled 	 		 	 	
90 	Sneaking 	5 		100 	 	
 	Gives you the ability to sneak so that people do not see you move with the 'sneak' command 	 		 	 	
91 	Expectancy 	0 		10 	 	
 	Removes the need for expectancy charms 	 		 	 	
92 	Beauty 	10 		500 	 	
 	Increases your attractiveness 	 		 	 	
93 	Lycanthropic Control 	0 		10 	 	
 	Gives you the ability to use the 'werewolf' command to repress and unleash wolfiness, 'werewolf description' can also be used by any werewolf to set their description when wolfed out. 	 		 	 	
94 	Longer weapon fights 	1 		30 	 	
 	Increases the time you can fight with a weapon. Not effective on NPCs 	 		 	 	
95 	Shorter weapon fights 	1 		50 	 	
 	Decreases the time your enemy can fight with a weapon. Not effective on NPCs 	 		 	 	
96 	Fangs 	5 		500 	 	
 	gives you fangs. 	 		 	 	
97 	Holyman 	10 		1000 	 	
 	Increases the damage done with crosses and holy water. 	 		 	 	
98 	Flier 	10 		100 	 	
 	Lets you bank 180 degrees and gives a chance of not falling from the sky when hit. 	 		 	 	
99 	Weapon ties 	2 		40 	 	
 	Stops you losing your weapon when disarmed 	 		 	 	
100	Silent Casting 	2 		100 	 	
 	Allows you to cast spells silently 	 		 	 	
101	First Aid 	1 		50 	 	
 	allows you to use the firstaid command to heal someone of some of their injuries 	 		 	 	
102	Leadership 	10 		300 	 	
 	Makes your minions and lackies more powerful 	 		 	 	
103	Flight 	1 		10 	 	
 	Allows you to fly without wings 	 		 	 	
104	Acrobatics 	10 		200 	 	
 	Allows you to use the roll command to roll backwards, the jump command for a superjump and increases normal jump length