Point Four: Who to Talk To (PWH)

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"If you're the strong, silent type, you won't get far. You can't know the dark of everything, and the chant's always fresh. A body's got to talk to folks to keep up with what's going on. 
"Find a well-lanned fellow who's in a position to see and hear a lot whenever you go into a town. A barkeep, a city watchman, or a popular merchant is a good choice—even a lamplighter's got something to say. In most cases, it'll take a little jink to loosen a worthwhile tongue, so be prepared. 
"Obviously, bards and sages often know a lot about a lot. Be careful, though. Professional information brokers hold no loyalties, and will gladly tell a body's enemies what sorts of questions they were asked. A smart foe'll be able to piece together a cutter's plans and movements by the information that they seek. What's good for them's good for you, though. Finding out what your competition's looking for is a good tactic that a planewalker needs to use if she's got enemies—and who doesn't? 
"It's tough to be truly discreet when you need information. Sometimes a berk can get the rope simply by asking the wrong questions. More of them, however, have certainly ended up in the dead-book for asking no questions."