Mechs/IS-RF

==Description==
The Inner Sphere Standard was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. Lacking any battlefield salvage on which to base their development though, engineers were forced to work off of ancient rumors of early power armor suits like the Nighthawk, more akin to armored Exoskeletons than the 'Toads' currently rampaging through known space, and these prototypes fared poorly during testing. It took salvage from the first victories over the Clans to truly kick-start the development of battle armor. The New Avalon Institute of Science was the first to reproduce in part the Clans' Elemental armor as the Inner Sphere Standard.
Drop Cost Multiplier: 0.888
==Mech Bay==
Level	Source 	Affinity
40 	IS Standard 	Anti Mech Tactics: -20% Damage Taken
60 80	Boarding Claws 	Swarm! Go for the knees!: +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
90 	BA Controls 	Skeet Shooter: +1 Evasion Ignore
100 	Battle Armor (1)	Dodge!: +1 Defense
120 	BA Jump Jets (2)	Jumpy: +33% Jump Distance
140 	BA Systems (6) 	Runner: +1 Walk Move Point
Health 	 	A=48/60S=25	
HardPoints	 	[ 2BA ] 	
Fixed 	 	
Boarding Claws
BA Jump Jets (2)	
Dynamic 	 	
BA Light Rifle	
Health 	A=48/60S=25	A=48/60S=25	A=48/60S=25
HardPoints	[ 2BA ] 	[ 2BA ] 	[ 2BA ]
Fixed 	
Boarding Claws
BA Jump Jets (2)	
Boarding Claws
BA Jump Jets (2)	
Boarding Claws
BA Jump Jets (2)
Dynamic 	
BA Light Rifle	
BA Light Rifle	
BA Light Rifle
Shared 	Components 	 	
Fixed 	
BA Systems (6)
BA Controls
Battle Armor Core 004
BA Squad Size 4	 	
Dynamic 	 	 	
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