CC Sea Hound Female Region

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Base Stats 	Base Stats	 	
Race 	Sea Hound 	 	
Sex 	Female 	Attributes	Attributes
Fitness 	10 	 	
Coordination	6 	 	
Intellect 	6 	 	
Intuition 	8 	 	
Willpower 	7 	Skills 	Skills
Athletics 	+1 	 	
Assault 	 	 	
Aggression 	 	 	
=== Special Skill Note ===
Sea Hounds have not explored or learned Medicine in the same way as surface races have, due to their history of living underwater where surgery and medicine simply do not work the same way they do as on the surface. As such, they relied upon their own form of Racial magic known as Water-Blood Affinity to treat illnesses and injuries. Because of this, the Medicine Skill is instead used to represent control over the blood-based magic of Hematurgy, which can only be used if you have points in Medicine at the end of character creation.
==Region==
Sea Hounds originate from beneath the water, and have only recently begun to immigrate in small numbers onto land. Only one major enclave has been founded in Upper Luthairingia, but there are small numbers of Sea Hounds living in several other coastal states. Interacting with humans has taught them new things, but their nature is still more affected by which body of water they hail from. Sea Hounds receive +1 to two Attributes and +1 to two Skills.
===Selection Methods===
There are two methods to determine your Region:
*Intentional: Choose your Region
*Random: Roll a d100
===Effects===
Increase two Attributes by 1, and two Skills by 1.
Region	Region 	Region 	Region 	d100 roll	Region	+1 to two Attributes	+1 to one Skill
1-37 	Upper Luthairingia 	Coordination and Intellect	Resilience, Labor, or Rapport 	 	 	 	
38-53 	Occupied Danmag 	Coordination and Intellect	Resilience, Labor, or Discipline 	 	 	 	
54-62 	Preusvia 	Coordination and Intellect	Labor, Engineering, or Discipline	 	 	 	
63-78 	West Bayernia (Alemannian Channel)	Fitness and Coordination 	Athletics, Labor, or Discipline 	 	 	 	
79-100	East Bayernia (Imaquarean Sea) 	Fitness and Intuition 	Athletics, Labor, or Discipline 	 	 	 	
==Next Step==
With your Region selected and your regional characteristic differences added to your base stats, move on to Inherited Memory.