Crusher/Builder Base

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“The Crusher REALLY likes its personal space. This hulking stone slams ground units with a mighty wallop!”
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Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
==Summary==
*The Crusher is a splash damaging defense unlocked at Builder Hall level 3. Every few seconds, the Crusher slams down, doing heavy damage to all ground units in its radius.
*The range of the Crusher is short, and thus it excels against short-range troops such as Raged Barbarians and Boxer Giants but will be outranged by long-range troops such as the Sneaky Archer and Cannon Cart, and cannot affect air troops.
==Strategies==
===Defensive Strategy===
*Keeping the Crusher centered in the Builder Base helps protect it from ranged troops.
*Use Push Traps to push ranged units into the Crusher.
**You can make an opening in your village using to lure ground troops into the Crusher. Troops prefer to target buildings over Walls, so they will run through the gap.
**Its biggest weaknesses are ranged and/or air troops. Make sure it is in range of a defense that can attack both.
*You can put a Guard Post near a Crusher so the Guard Post troops will lure your opponent's troops into the Crusher.
*Protect short-ranged defenses such as the Double Cannon and the Mega Tesla behind the Crusher, as ground troops will have to go through the Crusher to destroy it.
*Try to avoid putting Crushers by Walls as they cannot crush troops over them, allowing the ranged units more time to destroy the Crusher.
*Try to put Crushers near your Firecrackers and Air Bombs to protect them from the Skeletons of the Drop Ship. Without ample support, Drop Ships will have a tough time taking the Crusher out and thus be stalled, giving your Firecrackers and Air Bombs ample time to take it out.
===Offensive Strategy===
*The Boxer Giant's Power Punch ability can destroy a Crusher if there are enough Giants at once, but only if the Crusher is far outside or if there are no nearby defenses.
*Use aerial troops to take down the Crusher if using a swarm attack. This is only for unprotected Crushers—watch out for Firecrackers, Air Bombs, and the Archer from the Guard Post!
*To avoid funneling deficiencies, as explained above, use Bombers to destroy and create another opening into a base away from the Crusher.
*The Battle Machine can take out the Crusher before it does massive damage to units, especially with the ability, Electric Hammer. However, with the help of other defenses, the Battle Machine will likely be at low hit points or taken out by the Crusher.
*You can take advantage of the Crusher's long cooldown time between slams by baiting it with a few Raged Barbarians then deploying with more Raged Barbarians to take it down before it has a chance to crush the rest of the Raged Barbarians again. However, this technique requires precise timing and can ruin your attack if not executed correctly.
**If the Crusher's stone falls but the shockwave does not appear and the sound bite does not play, this indicates that the Crusher's attack was canceled at the last moment, usually because the troops underneath it are defeated. Since the Crusher technically never attacked, it can attack sooner than expected - such an occurrence can inevitably mess up Barbarian-based attacks.
==Upgrade Differences==
*Crushers undergo significant visual changes at levels 3, 5, 7, 8, and 9.
**When initially constructed, the Crusher is a mossy crushing stone cube attached to a large screw with a wooden block acting as a bolt at the top. The whole structure emerges from a hole in the ground. Around the hole is a patch of grassless dirt with two bones inside.
**At level 2, the crushing stone is reinforced with wooden planks bolted in diagonally on the horizontal sides. The top bolt turns metal.
**At level 3, the crushing stone becomes larger and the moss disappears, the planks are replaced with horizontal and criss-crossing ropes. The top bolt becomes hexagonal. An incomplete stone brick perimeter surrounds the grassless area with a skull outside of it on the bottom left.
**At level 4, the ropes are replaced with two horizontal nailed metal bands.
**At level 5, the crushing stone becomes even larger. The top bolt turns golden and receives a golden fitting. The stone brick perimeter is finished, the skull is moved to the bottom right side, and a sword is added to the left of the bottom corner.
**At level 6, the crushing stone is slightly darker and the metal bands and nails turn golden.
**At level 7, the crushing stone is black, the metal bands disappear, and each horizontal sides have a protruding flat surface. An additional, larger bolt also appears below the first bolt.
**At level 8, the top of the crushing stone gains a nailed golden plated and the protruding flat surfaces are replaced with five spikes. The top bolt is removed.
**At level 9, the crushing stone splits into multiple sections, with each corner being separated from the diamond-shaped middle section, and gains golden plating at each corner with a small golden bolt securing them at the top. The middle of the top bolt is indented.
**At level 10, the middle section of the crushing stone turns golden and the top four corners gain a golden spike. The top bolt also gains a golden spike.
==Statistics==
Level	Damage per Second	Damage per Hit	Hitpoints	Cost 	Build Time	Experience Gained	Builder Hall Level Required
1 	125 	438 	1,000 	120,000 	2h 	84 	3
2 	138 	483 	1,100 	180,000 	5h 	134 	3
3 	152 	532 	1,250 	220,000 	12h 	207 	3
4 	167 	585 	1,400 	350,000 	1d 	293 	4
5 	184 	644 	1,600 	1,200,000	2d 	415 	5
6 	202 	707 	1,850 	1,500,000	4d 	581 	6
7 	222 	777 	2,100 	2,400,000	6d 	720 	7
8 	244 	854 	2,350 	3,400,000	8d 	831 	8
9 	269 	942 	2,600 	4,400,000	10d 	929 	9
10 	296 	1,036 	2,900 	5,400,000	12d 	1,018 	10
Range 	Attack Speed	Damage Type 	Unit Type Targeted
2.3 tiles	3.5s 	Area Splash - 2.8 tiles*	Ground
*The splash radius is always centered on the Crusher, unlike most splash defenses whose splash radius centers on the location where the projectile hits.
==History==
Patch 	Description
May 22, 2017 	Added the Crusher, with 5 levels.
June 27, 2017 	Added the level 6 Crusher.
September 27, 2017	Added the level 7 Crusher.
October 11, 2017 	The Crusher no longer hit over , even if units are within its range.
March 5, 2018 	Added the level 8 Crusher.
June 18, 2019 	Added the level 9 Crusher.
June 22, 2020 	Reduced Crusher's splash radius from 3.5 tiles to 2.8 tiles, so that it doesn't cause damage to units which are out of range as easily.
May 15, 2023 	Added the level 10 Crusher.
==Trivia==
=== General ===
*Because it uses a melee attack, the Crusher is the only defensive building in the game that does not fire projectiles.
*The Crusher has the highest damage out of all the defensive buildings in the Builder Base.
*The Crusher, along with the , and the Inferno Tower are the only buildings to appear in a scenery. In its case, the Crusher appears in the Clashy Constructs scenery.
*Supercell was originally going to add a 2nd Crusher to Builder Hall level 7, but then they decided to add it at Builder Hall level 6 instead.
*The Crusher uses the 's sound effect when tapped and placed.
=== Comparisons ===
* Out of all the defenses in the Builder Base, the Crusher has the shortest range, being 2.8 tiles.
** However, its Clan Capital version has the shortest range out of all defenses in the games, with 1.7 tiles.
Category:Buildings
Category:Defenses
Category:Builder Base
de:Zerschmetterer
Category:Builder Base Defenses