Mystra - Monitor (Character Kit)

Class Information 	Class Information
Racial Requirements 	Elf, half-elf, human
Ability Requirements 	Intelligence 12,Wisdom 9
Prime Requisite 	Wisdom
Hit Die Type 	d8
Attack as 	Priest
Save as 	Priest
Advance as 	Priest
Spell Ability? 	Yes
Exceptional Strength? 	No
Exceptional Constitution?	No
Starting Cash (x10 gp) 	3d6
Proficiencies 	Proficiencies
Weapon Slots 	2
Additional Slot 	4
Nonproficiency Penalty 	-3
Nonweapon Slots 	4
Additional Slot 	3
Available Categories 	General, Priest
Bonus Proficiencies 	Spellcraft
Recommended Proficiencies	Religion
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==Overview==
Magic is a force of great power and presence in the Realms, and Mystra desired a special form of priest who could watch over the different uses of magic power and were created.
Monitors keep the balance of magical power, destroy detrimental and cursed magical items, and help mages that are unjustly accused of crimes.
Imagine a priest who is also a mage who is also a detective, and one gets the idea of what a monitor does.
==Description==
Mystra's color is blue, and the monitors follow their Lady's tastes. Monitors wear soft robes of midnight blue with plenty of freedom of movement for somatic gestures. Monitors wear a silver necklace made of a series of stars strung together. It is their badge of office, as well as Mystra's holy symbol.
Monitors actually embrace a lawful, balanced attitude towards magic that tends to be more reminiscent of Mystra from before the Time of Troubles. The monitors all have sharp, analytical minds and keen senses; their minds are always working.
While well-versed and highly focused on magic, magical theory, and proper use of spells, monitors are quite lacking in social graces. These attributes make the monitors seem brusque and abrupt, offending others around them. They do not intend to be offensive; they are simply single-minded in either destroying an item, restoring the magical balance, or clearing some poor wizard falsely accused.
==Special Abilities==
All Monitors can cast identify once a day. However, Monitors do not have to actually handle the item in order to successfully identify it; they need only see it. The spell accuracy is 15% per level, with a 99% maximum chance of classifying the item. Monitors can also attempt to dispel magic once per day plus one additional casting per day for every three levels of a monitor's experience.
Monitors can detect magic three times a day. They also can turn undead, a special boon from Kelemvor, since he and Mystra were allies and friends during their mortal lives.
Areas of wild magic have no effect on monitors or their spells.
==Special Disadvantages==
Monitors are limited to using the weapons accessible to wizards, such as staves, daggers, darts, knives, and slings. They can, however, wear any armor they wish. Certain cities where magic is regulated and restricted (Hillsfar, for example) have a strong dislike of monitors. They see a monitor as a pesky attorney trying to get arrested mages freed on technicalities in Mystra's name. As a result, in magic-hostile cities, monitors are penalized at -2 on interactions with municipal government NPCs.
Monitors cannot cast any priests spells from the Combat, Necromantic, Plant, or Weather spheres.