Magic

It can’t be a school without class! Students learn magic every day on a schedule you choose and teachers you assign. Learn and harness powerful abilities from a range of magic disciplines to unlock your students true potential.
There are 7 schools of magic, each of which offers combat benefits and is associated with certain Tasks:
School 	Associated Tasks	Combat Text
Air 	Assemble, 
Paint, 
Haul	Air attacks quicky and repeatedly, scaling well with Attack boosts. Air magic can also be used to put up Shields to block attacks or to Hasten allies, allowing them to act more frequently.
Dark 	Quilt, 
Ward 	Dark magic allows the Mage to create Cover, and to attack from the shadows for huge damage. Some Dark attacks hit many enemies, and are great for crowd control.
Dark skill provides Cover: when attacked, a Mage with Cover has a chance to dodge the attack
Earth 	Construct, 
Carve, 
Mine, 
Repair	Earth attacks with powerful spells that are often even more powerful when cast at full HP. Earth magic can also let a Mage put up Armour to absorb blows and Taunt to goad enemies.
Fire 	Cook, 
Hunt, 
Destroy obstacles	Fire attacks are focused on high damage output, such as landing Critical Hits, but can be Mana-intensive to cast. Fire magic can also allow a Mage to retaliate when attacked by enemies.
Lightning	Charge, 
Scriven, 
Research	Lightning attacks are great at targeting specific foes, often slowing them in the process. Lightning magic also support allies with additional Mana and Speed.
Nature 	Harvest, 
Tend, 
Chop, 
Craft Wands	Nature attacks can move enemies around and create Thorns to damage enemies passively. Nature magic is also great at boosting the Attack of allied mages.
Water 	Alchemy, 
Clean 	Water attacks are somewhat weak and prefer being cast from the back row, but often lower the Attack and Speed of enemies. Water magic also excels at cleansing negative statuses from allies.
Category:Mind Over Magic