The Clan of Saar

==Faction Abilities==
* SCAVENGE: After you gain control of a planet, gain 1 trade good.
* NOMADIC: You can score objectives even if you do not control the planets in your home system.
==Faction Promissory Note==
Ragh's Call After you commit 1 or more units to land on a planet:Remove all of the Saar player's ground forces from that planet and place them on a planet controlled by the Saar player.
Then return this card to the Saar player.
==Faction Technologies==
 Chaos Mapping Other players cannot activate asteroid fields that contain 1 or more of your ships.At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.Prerequisites: 
==Faction Specific Units==
Name 	Move	Capacity	Abilities	Prerequisites
Floating Factory I 	1 	4 	Production 5
This unit is placed in a space area instead of on a planet.  This unit can move and retreat as if it were a ship.  If this unit is blockaded, it is destroyed.	None
Floating Factory II	2 	5 	Production 7
This unit is placed in a space area instead of on a planet.  This unit can move and retreat as if it were a ship.  If this unit is blockaded, it is destroyed.	
==Flagship==
Name 	Cost	Combat	Move	Capacity	Abilities
Son of Ragh	8 	5 (x2)	1 	3 	Sustain Damage
Anti-Fighter Barrage 6 (x4)
== Mech ==
Scavenger Zeta	Scavenger Zeta
DEPLOY: After you gain control of a planet, you may spend 1 trade good to place 1 mech on that planet.
Sustain Damage	DEPLOY: After you gain control of a planet, you may spend 1 trade good to place 1 mech on that planet.
Sustain Damage
2 	6
Cost 	Combat
== Leaders ==
 	Portrait	Name 	Unlock Criteria 	Ability
Agent 	 	Captain Mendosa	At Game Start 	After a player activates a system:
You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
Commander	 	Rowl Sarrig 	Have 3 space docks on the game board	When you produce fighters or infantry:
You may place each of those units at any of your space docks that are not blockaded.
Hero 	 	Gurno Aggero 	Have 3 Scored Objectives 	ARMAGEDDON RELAY
ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system.
Then, purge this card.
== Gallery ==
SAAR.png 
SaarHomeSystem.png
saar3.png
saar4.png
saar5.png
SaarMech.jpg
==FAQ==
Q: Can the Clan of Saar’s “Chaos Mapping” faction-specific technology be used at the start of each of that player’s turns during the action phase?
A: Yes, “Chaos Mapping” can be used as many times as you have turns during the action phase.
Q: Can the Clan of Saar’s “Chaos Mapping” faction-specific technology be used on the turn that the Saar player passes?
A: Yes, “Chaos Mapping” can be used on the turn that a player passes.
Q: Can the Clan of Saar’s “Floating Factories” trigger Space Cannon Offense or be assigned hits produced by PDS units?
A: No, “Floating Factories” cannot be the target of PDS fire.
Q: How does Clan of Saar’s agent, Mendosa, interact with abilities that increase movement such as Gravity Drive or Flank Speed?
A: Clan of Saar’s agent, Mendosa, will get an errata to “WHEN you activate a system.” This means other bonuses would be applied after Mendosa takes effect.
Q: When leaving a Nebula, is Clan of Saar’s agent, Mendosa, applied as a bonus or setting the move value?
A: The Nebula section of the LRR will be edited to reflect changing the printed move value of a unit to 1, Mendosa would be treated as a bonus and would override the Nebula’s movement value rule.
Q: Does the Clan of Saar’s “Floating Factories” count in fleet pool ?
A: No, the Clan of Saar’s “Floating Factories” are still structures and do not count in the fleet pool, even though they move "as if it were a ship".
Category:Factions