Plants vs. Zombies: New Age

Plants vs. Zombies: New Age (abbreviated PvZ:NA) is yet another installment of the Plants vs. Zombies series, set after the events of Plants vs. Zombies 2 and every future subsequent sequel.
==Story==
Zomboss has upped the ante with his zombie army, but the main protagonist of the first two games has taken some of the few survivors and trained them to properly protect themselves from the zombies using the various plants at their disposal. Zomboss has a new plan set in place, but it remains to be seen how effective it will be against the new squad of lawn owners.
==Gameplay==
===General===
The core elements of how PvZ plays is still in place; you collect sun in able to plant plants in a tower defence-style battle system in order to combat the oncoming waves of zombies. Plant food is still present from PvZ2, as well as the travel log, brain busters, upgrades, zen garden, and vasebreaker. A lot of the plants across the Chinese version of PvZ2, PvZH and PvZGW make their "debut" in this game.
===Changes===
Gameplay
*Some of the plants' abilities have been changed.
**Puff-shroom's plant food is buffed (firing 40 spores instead of 30), and planting other Puff-shrooms near each other will now delay the disappearing process.
**Repeater's peas can sometimes ricochet.
====Design====
*Seed packets have a new design, more reminiscent of PvZ1's seed packets.
====Misc====
*All of the premiums either turned into gemiums or became normal available plants.
*Crazy Dave's Twiddydinkles and the Tree of Wisdom return from PvZ1.
*Stats are displayed in a number scale from 0-5.
===Brainpower  ===
Brainpower is a substance that gives a zombie a huge amount of power for a few moments, allowing them to do things they normally wouldn't be able to do, basically the equivalent of Plant Food for zombies. Brainpower is collected by Zomboss through eaten plants that exhibit a purplish glow. This gives the player incentive to protect plants that you wouldn't normally be protecting and to be careful about how you plant plants as even instant-use plants can produce Brainpower after use. You cannot collect Brainpower to keep it away from Zomboss, as he can't collect your Plant Food either.
===Stats===
Statistic	Description 	Scale
 	Damage - The amount of nds a plant deals to a zombie. 	
*0 - None
*1 - Light
*2 - Average
*3 - Moderate
*4 - Heavy
*5 - Colossal; normally instant-kill
 	Sun Cost - The amount of sun it takes to have the plant available for use. 	N/A
 	Toughness - The amount of ndb a plant/nds a zombie can take before it gets eaten. 	
*0 - One-hit KO or instant kill
*1 - Fragile
*2 - Average
*3 - Sturdy
*4 - Tough
*5 - Unbreakable
 	Speed - How fast the zombie's movement is. 	
*0 - Unmoving
*1 - Slow
*2 - Average
*3 - Briskwalker
*4 - Speedy
*5 - Teleporter
 	Range - The area in where a plant's attack/effect takes effect. 	N/A
 	Recharge Rate - The amount of cooldown time it takes for the plant to be available for planting.	
*0 - Horribly Slow
*1 - Slow
*2 - Sluggish
*3 - Mediocre
*4 - Fast
*5 - Instant
==Plants==
===Returning===
Plant	Almanac Entry	 	 	 		
 	Peashooter shoots peas in a straight line.
"Zomboss'll never stop his reign of terror," Peashooter grumbles. "But you gotta admire his perseverance, after all these years he's still fighting. Too bad we won't give up either!"
 Shoots a barrage of 60 peas.	100	3	2		2
 	Essential for producing extra sun.
Still a celebrity in her prime, Sunflower is reaching new heights, what with the new hot goggles fashion trend she started.
 Produces a hunk of 150 sun.	50 	3	0		2
 	Protects your plants with its hard shell.
Even though he enjoys his job in defending his friends, he's beginning to miss his bowling days. "Maybe casual bowling this time." Wall-nut muses.
 Forms an armour shell that shields itself for 160 ndb.	50 	2	0		4
 	Explodes on contact, but needs to arm itself first.
"What's it like down here when I'm unarmed?" Potato Mine shrugs. "Sorry, can't tell ya. It's a spud's secret."
 Instantly arms and produces two more of itself.	25 	2	5		0
 	Explodes in a 3x3 radius around itself.
They have finally finished a concert without blowing anything up, and their popularity explodonated overnight. Literally.
 none	150	1	5		0
 	Fires frozen peas that make it hard for zombies to advance.
Among the pea family, Snow Pea's the coolheaded one. He's pretty indifferent about everything except cold-related puns. He hates them.
 Creates an slowing ice trail in front while firing 60 peas.	150	4	2		2
 	Fires two peas at a time that sometimes ricochet.
Repeater feels an intrinsic need to repeat things, but it's never interfered with his life all that much.
 Fires a barrage of 60 peas and 1 big pea.	200	4	2		2
 	Fires short-range spores and disappears over time, but multiple Puff-shrooms slow the process.
"People think I'm weak, but we're stronger in numbers!" Puff-shroom states before noticing he's turned monochrome. "Uh, gotta go now, bye!"
 Every Puff-shroom is rejuvenated and fires 40 spores.	0 	4	1		2
 	Produces sun that gets larger as Sun-shroom grows.
Sun-shroom is now acting as a consultant for the issues of fungi, motivating them no matter how dark these days might be.
 Grows a stage and produces 225 sun.	25 	4	0		2
 	Fires heavy fumes.
When she's having a bad day, Fume-shroom gets fumin' mad, so luckily she has an outlet: fighting zombies.
 Releases large fumes that push zombies back.	125	4	3		2
 	Hypnotises zombies to fight for you when eaten.
Hypno-shroom wants peace with the zombies, but that's not gonna happen anytime soon.
 The zombie that eats it turns into a hypnotised gargantuar.	100	2	5		1
 	Allows non-aquatic plants to be planted on water.
Lily Pad is surprisingly strong, being able to carry any plant on top of itself. It's all in the day's work of a lily pad.
 Spawns 4 copies of itself across the screen.	25 	4	0		2
 	Smashes the first zombie(s) that near/s.
He may look grumpy, but that's just his natural face. Don't judge a book by it's cover!
 Squashes two random zombies then returns to its tile, squashing any zombie there.	50 	2	5		0
 	Fires peas in three lanes.
Imagine having triplets, then being stuck to them and able to shoot peas. That's how chaotic Threepeater's life is.
 Fires a widespread volley of peas in front of it.	300	4	2		2
===New===
Plant	Almanac Entry	 	 	 		
 	Flings slush that slows zombies, which also creates snow piles that protect plants.
"Try to eat me or get brainfreeze." threatens Snowy Cone. "Not like those mindless freaks even have brains, ugh." Personality-wise, 'chill' would be the last word to describe her.
 Snows on zombies, generating 3 snow piles.	175	3	2		2
==Zombies==
===Returning===
Zombie	Almanac Entry	 	
 	Your everyday lawn-variety zombie.
No one really knows why Zomboss makes all of these zombies wear a coat and tie, but our best guess is that he wants zombies to die with style.
 Speeds the zombie up for 3 seconds.	2	2
 	Wears a cone on its head to protect itself.
He's best buddies with his cone. Never leaves without it. Well, that's probably because it's stuck to his head.
 Coats his cone in metal, which can soak up 18 more nds.	3	2
 	His bucketheaded-likeness protects him considerably.
He's recently discovered he can remove his bucket, but he hasn't told anybody yet.
 Splashes some water from his bucket in the rows in front of him dealing 10 ndb.	3	2
 	He is able to vault over plants.
He's back in the game, ready to try out new things and do what he does best. And that's poetry. Oh, and he's pretty good at pole-vaulting too.
 Allows him to vault over two plants and gain a small speed boost.	2	3
 	Signals a wave of zombies and can deflect two projectiles with his flag until it breaks.
Flag Zombie took flag twirling classes. He thinks it was totally worth it.
 Blows a plant off the lawn by twirling his flag.	2	3
 	Gets faster and angrier when you destroy the newspaper.
Don't blame Newspaper Zombie about his anger; he almost finished figuring out his zodiac!
 Gives the newspaper a hard cover which can soak up 18 nds.	2	3
 	Holds up a screen door to protect itself.
With the popularity of wooden doors, Screen Door Zombie is afraid screen doors will lose relevance, so he's made a return to the battlefield.
 Gives the screen door a cover, adding 10 nds and making it immune to fumes.	3	2
===New===
==Lawn Owners==
Each separate Lawn Owner has an advantage and disadvantage that will make battles more interesting and provide different playstyles. Depending on how you handle each one, they will either be very helpful or a hinderance.
Lawn Owner 	Almanac Entry	 	
pic coming soon	"..."
Simply known as the "Owner", he/she is the leader of the squad and the protagonist of the first two games. He has no advantages and disadvantages, but he/she's got the experience.	N/A 	N/A
pic coming soon	"C'mon guys, let's finish this wave off before my bedtime!"
Lloyd is the youngest lawn owner being 6 years old, but he shows great potential. The Owner took him in after finding him in his house, hiding from his undead parents. His energy lifts up the plants' spirits, leaving them eager to fight, although in the scenario a zombie gets close he completely freezes up.	Plants have a faster recharge	Panics whenever a zombie gets too close to the house; freezes in place disallowing you to act.
==Trivia==
*Although it should be common knowledge among this community, nds and ndb mean "normal damage shots" and "normal damage bites" respectively.
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