Wonderform (Wizard Spell)

This spell allows the caster to instantly take on the form of a wingless wonder. No system shock roll is required, and the spell conceals the caster's true alignment with the chaotic neutral aura of a wingless wonder, as well as shielding the caster's mind from all contact: it can't be read, influenced, or attacked. (Drow wizards commonly use this spell to hide from hostile priestesses of the Spider Queen, or intruder-mages unfamiliar with the Underdark).
While in wingless wonder form, a drow wizard can cast any memorized spells desired, purely by force of will. Somatic and verbal components are not necessary; material components are consumed, and a spell will fail without them, but they need not be brandished (instead, they disappear by them­selves from the caster's person, under the conceal­ment of the wonderform).
A wizard can remain in wingless wonder form permanently, though 1 point of Intelligence is lost at the end of each full year in wonderform (ignore par­tial years). The caster can revert to his or her own form at will, or take on another form by casting an­other spell that enables a change of shape. In either case, the wonderform spell instantly ends; a wizard cannot shift back and forth between normal and wingless wonder form except by casting multiple wonderform spells.
Notes: Restricted to drow, common.
Wingless Wonder: AC 8; MV 6 Sw 4; HD As caster; THAC0 17; #AT10; Dmg L hp each; SA spell use, grasp (bite 2d4); SD shielded mind, immune to webs, sovereign glue, viscous globs, fire, stunning, or any form of subdual, regenerates 1 hp/2 rounds; MR 90%; AL CN (apparent); SZ S (4')
The wingless wonder has 10 tentacles that each attack twice: first for 1 point of damage each, then a grasp. The target rolls 1d20, the wonder rolls 1d10 plus the number of tentacles used. If the wonder scores higher, the target is drawn to the maw and bitten for 2d4 points of damage. Each tentacle is AC 3 and is severed if a single blow inflicting 7 or more points, of damage is taken. Once per day, the wonder can release a random wand of wonder effect
The mind shield makes the wonder immune to psionic attacks and mind probing of any sort. If slain the wonder emits a mental blast like that of a mind flayer
Transformed drow can speak normally and cast their spells in wonder form (material components being required and expended from the transformed form as needed).
==Wonderform Curse==
A version of this spell exists both among drow priestesses and wizards of the surface world of the Forgotten Realms setting that can imprison an individual in wonderform, allowing no speech or spellcasting. The individual, who retains full intelligence and awareness, can be released can be returned to its true form if a dispel magic, remove curse, or polymorph other spell is cast for this purpose during the round when the wonder creates its random effect. Turning back requires a system shock survival roll. Each year a being is trapped in wonderform, insanity might result (50% chance, minus Wisdom, checked at the end of each year).
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells