Castle Zvahl Keep

=Castle Zvahl Keep=
Table of Contents:
Connecting Areas | Quests/Missions | NPCs
Weather | Chests/Coffers | NMs | Mobs
The central keep of the ancient ruins in Xarcabard where the Shadow Lord gathered his Beastmen army a little more than 20 years ago. The Allied Forces of Altana defeated the Beastman Horde in Xarcabard at the end of the Crystal Wars, but rumors of the Shadow Lords rebirth persist.
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== Connecting Areas Edit==
: Castle Zvahl Baileys at (J-8)
:Throne Room at (G-7)
:Escapes to: Xarcabard (D-8)
== Involved in Quests/Missions Edit==
Quest 	
Type 	
Starter	
Location
  A Test of True Love	General 	Carmelo	  Port Bastok (E-6)
  Recollections 	AF (BLM)	Chumimi	  Heavens Tower
	
== Coffer/Chest Contents Edit==
{| style="width: 100%;" cellspacing="2" cellpadding="0" border="0"	
Chests
Zvahl Chest Key
Treasure Chests 1  Treasure Chests 2  Treasure Chests 3
:Gil: 5,000-8,600
:Un Moment *
:Phalanx Ring
:Goshenite 
:Garnet 
:Ametrine		
* Only available if you have the necessary quest active.		
==Notorious Monsters Found HereEdit==
Name	Level 	Drops	Steal	Family	Spawns	Notes
Baron Vapula
:	68 - 68	 	 	Demons	 	
Baronet Romwe
:	68 - 68	 	 	Demons	 	
Count Bifrons
:	68 - 68	 	 	Demons	 	
Viscount Morax
:	68 - 68	 	 	Demons	 	
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
==Mobs Found HereEdit==
Name	Level 	Drops 	Steal 	Family 	Spawns	Notes
Deadly Iris
:	55 - 56	 	 	Ahriman 	 	
Demon Knight
:	52 - 56	Behemoth Leather Missive
Scroll of Absorb-AGI
Scroll of Absorb-INT
Scroll of Absorb-VIT	 	Demons 	 	
Demon Pawn
:	52 - 56	Behemoth Leather Missive
Zvahl Chest Key	 	Demons 	 	
Demon Warlock
:	52 - 56	Ice Spirit Pact 	 	Demons 	 	
Demon Wizard
:	52 - 56	Zvahl Chest Key 	 	Demons 	 	
Demon's Elemental
:	45 - 53	 	 	Elementals	 	
Elder Quadav
:	47 - 49	Quadav Helm 	Mythril Beastcoin	Quadav 	 	
Emerald Quadav
:	47 - 49	Quadav Helm 	Mythril Beastcoin	Quadav 	 	
Evil Eye
:	46 - 48	Ahriman Lens
Ahriman Tears	Ahriman Tears 	Ahriman 	 	
Goblin Bouncer
:	50 - 52	Goblin Helm
Goblin Mail
Gold Beastcoin
Mythril Leggings	Mythril Beastcoin	Goblins 	9 	A, L, S
Goblin Enchanter
:	50 - 52	Brass Ingot
Zvahl Chest Key	Mythril Beastcoin	Goblins 	 	
Goblin Hunter
:	50 - 52	Goblin Armor
Goblin Mask
Gold Beastcoin
Zvahl Chest Key
Raptor Trousers	Crossbow Bolt 	Goblins 	9 	A, L, S
Goblin Poacher
:	47 - 49	Cuir Gloves 	Crossbow Bolt 	Goblins 	 	
Goblin Reaper
:	47 - 49	Scroll of Absorb-VIT	Mythril Beastcoin	Goblins 	 	
Goblin Robber
:	47 - 49	Cuir Trousers 	 	Goblins 	 	
Goblin Trader
:	47 - 49	Cuir Gloves
Goblin Armor
Goblin Mask	Mythril Beastcoin	Goblins 	 	
Goblin's Bat
:	40 - 42	 	 	Giant Bats	 	
Gold Quadav
:	50 - 52	Quadav Helm 	Mythril Beastcoin	Quadav 	 	
Iron Quadav
:	47 - 49	Quadav Helm 	Mythril Beastcoin	Quadav 	 	
Morbid Eye
:	52 - 53	Ahriman Lens
Ahriman Tears
Ahriman Wing	Ahriman Tears 	Ahriman 	 	
Mythril Quadav
:	50 - 52	Mythril Breastplate
Mythril Sallet
Quadav Helm	Mythril Beastcoin	Quadav 	 	
Orcish Bowshooter
:	47 - 49	Cuir Bandana
Cuir Gloves
Cuir Highboots
Cuir Trousers	Mythril Beastcoin	Orcs 	 	
Orcish Footsoldier
:	47 - 49	Silver Greaves
Silver Hose
Silver Mail
Silver Mask
Silver Mittens	Mythril Beastcoin	Orcs 	 	
Orcish Gladiator
:	47 - 49	Iron Mittens
Iron Subligar
Leggings
Padded Cap	Mythril Beastcoin	Orcs 	 	
Orcish Predator
:	50 - 52	Cuir Bandana
Cuir Gloves
Cuir Highboots
Cuir Trousers	Mythril Beastcoin	Orcs 	 	
Orcish Trooper
:	47 - 49	Chain Mittens
Cuisses
Gold Orcmask
Iron Mask
Plate Leggings
Sallet
Scroll of Flash	Mythril Beastcoin	Orcs 	 	
Orcish Veteran
:	50 - 52	Mythril Cuisses
Mythril Leggings
Mythril Sallet	Mythril Beastcoin	Orcs 	 	
Orcish Warchief
:	50 - 52	Scroll of Flash 	 	Orcs 	 	
Orcish Zerker
:	50 - 52	 	 	Orcs 	 	
Spinel Quadav
:	47 - 49	Quadav Helm 	Mythril Beastcoin	Quadav 	 	
Steel Quadav
:	50 - 52	Quadav Helm
Scroll of Flash	Mythril Beastcoin	Quadav 	 	
Topaz Quadav
:	50 - 52	Moccasins
Quadav Helm
Scroll of Reraise
White Slacks	Mythril Beastcoin	Quadav 	 	
Yagudo Abbot
:	50 - 52	Moccasins
Scroll of Reraise
White Cloak
White Slacks
Yagudo Feather
Yagudo Holy Water
Yagudo Necklace	 	Yagudo 	 	
Yagudo Chanter
:	50 - 52	Scroll of Carnage Elegy
Scroll of Foe Requiem V
Scroll of Gold Capriccio
Yagudo Feather
Yagudo Necklace	Mythril Beastcoin	Yagudo 	 	
Yagudo Conquistador
:	47 - 49	Cuir Trousers
Scroll of Doton: Ni
Scroll of Huton: Ni
Scroll of Hyoton: Ni
Scroll of Katon: Ni
Scroll of Raiton: Ni
Scroll of Suiton: Ni
Yagudo Feather
Yagudo Necklace	Mythril Beastcoin	Yagudo 	 	
Yagudo Inquisitor
:	50 - 52	Raptor Gloves
Raptor Ledelsens
Yagudo Feather
Yagudo Necklace	Mythril Beastcoin	Yagudo 	 	
Yagudo Lutenist
:	47 - 49	Scroll of Blade Madrigal
Scroll of Dragonfoe Mambo
Yagudo Feather
Yagudo Necklace	Mythril Beastcoin	Yagudo 	 	
Yagudo Prior
:	47 - 49	Yagudo Feather
Yagudo Necklace	 	Yagudo 	 	
Yagudo Sentinel
:	50 - 52	 	 	Yagudo 	 	
Yagudo Zealot
:	47 - 49	 	 	Yagudo 	 	
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime