Losing Physical Vitality

Every creature except for Dragons has a Physical Vitality (PV) rating. For Lightraiders, this rating is calculating by adding all of the Character Strengths and dividing the total by 2. Their Physical Vitality (PV) will increase as the Lightraider's Character Strengths increase.
Dark Creatures have a pre-assigned Physical Vitality (PV) ratings found in the Adventure Master Manual, or in the Adventure books. Dragon Slaves' Physical Vitality (PV) ratings are found in the Adventure Books.
Any damage suffered to a creature must be subtracted from the creature's Physical Vitality (PV) score. Once the damage is subtracted however, the points of damage can be healed.
5 degrees of injury for Talanians
#Wounded
##Any loss of Physical Vitality (PV) points.
##Must make an Endurance (EN) check at Difficulty Level (DL) 3 to travel.
#Seriously Wounded
##Physical Vitality (PV) of 10 to 6.
##Must make an Endurance (EN) check at Difficulty Level (DL) 8 to travel.
#Critically Wounded
##Physical Vitality (PV) of 5 or less.
##Cannot travel.
#Unconscious
##Physical Vitality (PV) of 3 to 1.
#Dead
##Physical Vitality (PV) of 0.
The Adventure Master (AM) enforces these rules and keeps record of who is wounded. They must make an Endurance (EN) check each morning, and if the character fails the roll, they cannot travel due to the intensity of the pain.
At this point, the party can...
#Stop
#Carry them
#Find a way to heal the wounded creature
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