Level 995

Survival Difficulty: Class Ψ
» Unsafe
» Unsecure
» Mental Hazard
Level 995 is the 996th level of the Backrooms.
Overview
Level 995, better known as "You Are Not Alone", is a level that highlights AutophobiaFear of being alone and is known for the feeling that something is hiding in the loneliness, even though there is no verified presence within the level. The structure of the level is a collection of rooms with concrete walls covered with tan-colored wallpaper and mostly wooden floors. The level is lit by ceiling lamps, which may flicker on and off at random times. When the lights are off, NyctophobiaFear of the dark kicks in and the fear is usually greatly increased. In such situations it is necessary to remain calm and try to find the way out. In this search for an exit, one should watch out for "fake exits" and avoid approaching them. The structure of the level is divided into two parts: the main corridor and the air vents.
==Air Vents==
Air vents are small spaces in the form of labyrinths. These vents are safe and recommended to be used as a shelter in the level. Almond Water can be found here and is mostly safe to drink, if not contaminated. The ventilation can start to fail after a long stay and should be entered at intervals to prevent this. Hot pipes can be found in the ventilation, and approaching them is not recommended as they can cause 3rd degree burns.
==Fake Exits==
A fake exit is usually an old wooden door with a glowing red sign reading "EXIT" that can appear out of nowhere, tricking travelers into thinking it is an exit. Sometimes these fake exits do not take the form of a door, but of any shape. Therefore, one should be cautious when approaching any object. When a person approaches these false exits, they are pulled into The Void.
As a result of B.W.O.'s research, it was discovered that the level has plenty of Almond Water and Memory Flame, especially in the air vents. In an experiment in the early 2000s, B.W.O. sent 15 wanderers to the level and gave them plenty of supplies, but only 6 wanderers made it out of the level. This is the result of the mental hazard caused by the level. The fate of the 9 wanderers who did not make it out is a mystery, but it is highly unlikely that they turned into a Wretch, as no entity could be found in the level. A more likely possibility is that they were caught in fake exits and fell into The Void. Those who survived and returned said that it was a "Hell of Fear" or a "Prison of Loneliness".
Entities
No confirmed entities have been identified at the level, but there have been wanderers who have reported seeing an unidentified entity. Even though no entity could be confirmed, metaphorically "Loneliness" is seen as an entity by some people because of the psychological damage it causes to the person.
Colonies And Outposts
Due to the nature of this level, colonies and outposts are unable to be established.
Found Notes
Open Note #1
Note #1
Open Note #2
Note #2
Entrances And Exits
Entrances
There are no known entrances to Level 995, unlike the exits. As is the case with some other levels, wanderers do not remember how they entered the level.
Exits
There are three confirmed exits from Level 995.
*Breaking any part of the level will take one to Level -1.
*Touching a piece of paper with the words "You've been invited!" on it will take one to Level -7.
*Entering a white room will take one to Level 996.
Apart from these, there are some exits that are rumored to exist, although not confirmed.
*Noclipping can take one to Level 190
*Entering a box can take one to Level 1
*Gradually, buzzing sounds may become louder in the environment and the structure may fade to Level 0.
*Some of the wanderers reported that after seeing a terrifying, unidentifiable entity, they fainted and fell to Level 898.
It is important to remember that it is very risky to use exits other than the confirmed ones, and also not to be fooled by fake exits.
Category:Levels
Category:Cluster I
Category:Unconfirmed Levels
Category:Class Ψ
Category:Dangerous
Category:Mental Hazards
Category:Dangerous