Zane Dusk

Zane Dusk is a character in Dissidia Calamitas Infinita, originating from Espers of Dusk. Clair's twin brother who ran away from home in hopes of riding the world of humans, just so he and his sister could live in peace. Zane uses a monotone Gunblade shaped somewhat like a sniper rifle. Zane's magic manifests itself as dark chains which he can summon at will. Like his twin sister and most residents of his world, he is ambidextrous.
==Appearance==
Zane's main outfit is white shirt with a black leather jacket with chains around his arms and pair black pants and boots with a chain on the right side of his pants. Zane has long black hair that reach down to his shoulders. In his EX Mode Zane turns into his esper form which he glowing black has a pair a black angel wings and red eyes.
File:Zane Dusk.png|Alt
==Story==
<tabber>
Xth Cycle=
|-|
Xth Cycle=
|-|
Xth Cycle=
|-|
Xth Cycle=
</tabber>
==Battle==
__NOTOC__
----
----
Zane DuskHeresy Evoker – Eradication of all humans.
----
===Bravery Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
World's Descent 	Ground/Aerial 	50 (25) 	300 	 	Various 	Physical 	Initial
World's Descent 	[Close] Zane executes a series of attacks. Can combo without hitting.
*, 
:Zane swings his gunblade before creating a blast of darkness with his free hand.
*, —, , 
:Zane swings his gunblade before striking the opponent with a long chain, followed by an upward swing with that chain. Finisher inflicts Chase.
*, —, , —, 
:Zane swings his gunblade before striking the opponent with a long chain, followed by leaping forward and smashing the opponent away with a large claw of chains. Finisher inflicts Wall Rush.	[Close] Zane executes a series of attacks. Can combo without hitting.
*, 
:Zane swings his gunblade before creating a blast of darkness with his free hand.
*, —, , 
:Zane swings his gunblade before striking the opponent with a long chain, followed by an upward swing with that chain. Finisher inflicts Chase.
*, —, , —, 
:Zane swings his gunblade before striking the opponent with a long chain, followed by leaping forward and smashing the opponent away with a large claw of chains. Finisher inflicts Wall Rush.	[Close] Zane executes a series of attacks. Can combo without hitting.
*, 
:Zane swings his gunblade before creating a blast of darkness with his free hand.
*, —, , 
:Zane swings his gunblade before striking the opponent with a long chain, followed by an upward swing with that chain. Finisher inflicts Chase.
*, —, , —, 
:Zane swings his gunblade before striking the opponent with a long chain, followed by leaping forward and smashing the opponent away with a large claw of chains. Finisher inflicts Wall Rush.	[Close] Zane executes a series of attacks. Can combo without hitting.
*, 
:Zane swings his gunblade before creating a blast of darkness with his free hand.
*, —, , 
:Zane swings his gunblade before striking the opponent with a long chain, followed by an upward swing with that chain. Finisher inflicts Chase.
*, —, , —, 
:Zane swings his gunblade before striking the opponent with a long chain, followed by leaping forward and smashing the opponent away with a large claw of chains. Finisher inflicts Wall Rush.	[Close] Zane executes a series of attacks. Can combo without hitting.
*, 
:Zane swings his gunblade before creating a blast of darkness with his free hand.
*, —, , 
:Zane swings his gunblade before striking the opponent with a long chain, followed by an upward swing with that chain. Finisher inflicts Chase.
*, —, , —, 
:Zane swings his gunblade before striking the opponent with a long chain, followed by leaping forward and smashing the opponent away with a large claw of chains. Finisher inflicts Wall Rush.	[Close] Zane executes a series of attacks. Can combo without hitting.
*, 
:Zane swings his gunblade before creating a blast of darkness with his free hand.
*, —, , 
:Zane swings his gunblade before striking the opponent with a long chain, followed by an upward swing with that chain. Finisher inflicts Chase.
*, —, , —, 
:Zane swings his gunblade before striking the opponent with a long chain, followed by leaping forward and smashing the opponent away with a large claw of chains. Finisher inflicts Wall Rush.	[Close] Zane executes a series of attacks. Can combo without hitting.
*, 
:Zane swings his gunblade before creating a blast of darkness with his free hand.
*, —, , 
:Zane swings his gunblade before striking the opponent with a long chain, followed by an upward swing with that chain. Finisher inflicts Chase.
*, —, , —, 
:Zane swings his gunblade before striking the opponent with a long chain, followed by leaping forward and smashing the opponent away with a large claw of chains. Finisher inflicts Wall Rush.
Lead Coil 	Ground 	30 (15) 	175 	 	N/A 	 	
Lead Coil 	[Mid~Long] Zane readies his gunblade before shooting it at the opponent, which can be manually aimed. Charging the move for several seconds instead causes it to shoot a beam of darkness.	[Mid~Long] Zane readies his gunblade before shooting it at the opponent, which can be manually aimed. Charging the move for several seconds instead causes it to shoot a beam of darkness.	[Mid~Long] Zane readies his gunblade before shooting it at the opponent, which can be manually aimed. Charging the move for several seconds instead causes it to shoot a beam of darkness.	[Mid~Long] Zane readies his gunblade before shooting it at the opponent, which can be manually aimed. Charging the move for several seconds instead causes it to shoot a beam of darkness.	[Mid~Long] Zane readies his gunblade before shooting it at the opponent, which can be manually aimed. Charging the move for several seconds instead causes it to shoot a beam of darkness.	[Mid~Long] Zane readies his gunblade before shooting it at the opponent, which can be manually aimed. Charging the move for several seconds instead causes it to shoot a beam of darkness.	[Mid~Long] Zane readies his gunblade before shooting it at the opponent, which can be manually aimed. Charging the move for several seconds instead causes it to shoot a beam of darkness.
Flight of Fanaticism	Aerial 	30 (15) 	175 	Melee Mid 	Wall Rush 	Physical 	
Flight of Fanaticism	[Short] Zane conjures a large sinister wing of chains around his free hand, before striking downwards with it. Inflicts Wall Rush against the floor. 	[Short] Zane conjures a large sinister wing of chains around his free hand, before striking downwards with it. Inflicts Wall Rush against the floor. 	[Short] Zane conjures a large sinister wing of chains around his free hand, before striking downwards with it. Inflicts Wall Rush against the floor. 	[Short] Zane conjures a large sinister wing of chains around his free hand, before striking downwards with it. Inflicts Wall Rush against the floor. 	[Short] Zane conjures a large sinister wing of chains around his free hand, before striking downwards with it. Inflicts Wall Rush against the floor. 	[Short] Zane conjures a large sinister wing of chains around his free hand, before striking downwards with it. Inflicts Wall Rush against the floor. 	[Short] Zane conjures a large sinister wing of chains around his free hand, before striking downwards with it. Inflicts Wall Rush against the floor.
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Manticore's Sting	Ground 	40 (20) 	200 	Melee Mid 	N/A 	N/A 	Initial
Manticore's Sting	[Close] A stinger of chains stabs forward very quickly. 	[Close] A stinger of chains stabs forward very quickly. 	[Close] A stinger of chains stabs forward very quickly. 	[Close] A stinger of chains stabs forward very quickly. 	[Close] A stinger of chains stabs forward very quickly. 	[Close] A stinger of chains stabs forward very quickly. 	[Close] A stinger of chains stabs forward very quickly.
Metal Menace 	Ground/Aerial 	40 (20) 	200 	Ranged Mid 	N/A 	N/A 	
Metal Menace 	[Long] Zane tosses a single chain at the opponent over a wide area. If it connects, Zane pulls the opponent closer to him. 	[Long] Zane tosses a single chain at the opponent over a wide area. If it connects, Zane pulls the opponent closer to him. 	[Long] Zane tosses a single chain at the opponent over a wide area. If it connects, Zane pulls the opponent closer to him. 	[Long] Zane tosses a single chain at the opponent over a wide area. If it connects, Zane pulls the opponent closer to him. 	[Long] Zane tosses a single chain at the opponent over a wide area. If it connects, Zane pulls the opponent closer to him. 	[Long] Zane tosses a single chain at the opponent over a wide area. If it connects, Zane pulls the opponent closer to him. 	[Long] Zane tosses a single chain at the opponent over a wide area. If it connects, Zane pulls the opponent closer to him.
Iron Vortex 	Ground 	40 (20) 	200 	Ranged High 	AbsorbWall Rush 	Magical 	
Iron Vortex 	[Mid~Long] Zane raises his free hand and conjures four tornadoes of chains around himself, which all converge around him before becoming a large sphere of darkness floating above his hand. Zane then flings the dark orb at the opponent. 	[Mid~Long] Zane raises his free hand and conjures four tornadoes of chains around himself, which all converge around him before becoming a large sphere of darkness floating above his hand. Zane then flings the dark orb at the opponent. 	[Mid~Long] Zane raises his free hand and conjures four tornadoes of chains around himself, which all converge around him before becoming a large sphere of darkness floating above his hand. Zane then flings the dark orb at the opponent. 	[Mid~Long] Zane raises his free hand and conjures four tornadoes of chains around himself, which all converge around him before becoming a large sphere of darkness floating above his hand. Zane then flings the dark orb at the opponent. 	[Mid~Long] Zane raises his free hand and conjures four tornadoes of chains around himself, which all converge around him before becoming a large sphere of darkness floating above his hand. Zane then flings the dark orb at the opponent. 	[Mid~Long] Zane raises his free hand and conjures four tornadoes of chains around himself, which all converge around him before becoming a large sphere of darkness floating above his hand. Zane then flings the dark orb at the opponent. 	[Mid~Long] Zane raises his free hand and conjures four tornadoes of chains around himself, which all converge around him before becoming a large sphere of darkness floating above his hand. Zane then flings the dark orb at the opponent.
Empty Haven 	Ground 	40 (20) 	200 	Melee High 	N/A 	Magical 	
Empty Haven 	[Close] Four chain tendrils grow from Zane's back and stab at the opponent. Upon ensnaring the opponent, Zane grabs their neck and pushes them down as his eyes glow red, and he proceeds to shoot a beam of energy from his eyes at the opponent's face.	[Close] Four chain tendrils grow from Zane's back and stab at the opponent. Upon ensnaring the opponent, Zane grabs their neck and pushes them down as his eyes glow red, and he proceeds to shoot a beam of energy from his eyes at the opponent's face.	[Close] Four chain tendrils grow from Zane's back and stab at the opponent. Upon ensnaring the opponent, Zane grabs their neck and pushes them down as his eyes glow red, and he proceeds to shoot a beam of energy from his eyes at the opponent's face.	[Close] Four chain tendrils grow from Zane's back and stab at the opponent. Upon ensnaring the opponent, Zane grabs their neck and pushes them down as his eyes glow red, and he proceeds to shoot a beam of energy from his eyes at the opponent's face.	[Close] Four chain tendrils grow from Zane's back and stab at the opponent. Upon ensnaring the opponent, Zane grabs their neck and pushes them down as his eyes glow red, and he proceeds to shoot a beam of energy from his eyes at the opponent's face.	[Close] Four chain tendrils grow from Zane's back and stab at the opponent. Upon ensnaring the opponent, Zane grabs their neck and pushes them down as his eyes glow red, and he proceeds to shoot a beam of energy from his eyes at the opponent's face.	[Close] Four chain tendrils grow from Zane's back and stab at the opponent. Upon ensnaring the opponent, Zane grabs their neck and pushes them down as his eyes glow red, and he proceeds to shoot a beam of energy from his eyes at the opponent's face.
Gate of Damnation	Ground 	40 (20) 	200 	Block High 	 	Physical 	
Gate of Damnation	[Block] Zane conjures a barrier of dark chains.
*Upon blocking a melee attack, the chains all form a tempest around Zane, who turns with them.
*Upon blocking a magical attack, a large chain is conjured at the opponent's position, reaching from the floor to the roof of the stage.	[Block] Zane conjures a barrier of dark chains.
*Upon blocking a melee attack, the chains all form a tempest around Zane, who turns with them.
*Upon blocking a magical attack, a large chain is conjured at the opponent's position, reaching from the floor to the roof of the stage.	[Block] Zane conjures a barrier of dark chains.
*Upon blocking a melee attack, the chains all form a tempest around Zane, who turns with them.
*Upon blocking a magical attack, a large chain is conjured at the opponent's position, reaching from the floor to the roof of the stage.	[Block] Zane conjures a barrier of dark chains.
*Upon blocking a melee attack, the chains all form a tempest around Zane, who turns with them.
*Upon blocking a magical attack, a large chain is conjured at the opponent's position, reaching from the floor to the roof of the stage.	[Block] Zane conjures a barrier of dark chains.
*Upon blocking a melee attack, the chains all form a tempest around Zane, who turns with them.
*Upon blocking a magical attack, a large chain is conjured at the opponent's position, reaching from the floor to the roof of the stage.	[Block] Zane conjures a barrier of dark chains.
*Upon blocking a melee attack, the chains all form a tempest around Zane, who turns with them.
*Upon blocking a magical attack, a large chain is conjured at the opponent's position, reaching from the floor to the roof of the stage.	[Block] Zane conjures a barrier of dark chains.
*Upon blocking a melee attack, the chains all form a tempest around Zane, who turns with them.
*Upon blocking a magical attack, a large chain is conjured at the opponent's position, reaching from the floor to the roof of the stage.
Dark Bringer 	Aerial 	40 (20) 	200 	Melee High 	Wall Rush 	Physical 	Initial
Dark Bringer 	[Close] Zane performs three swings of his gunblade imbued with dark flames. If it connects, he ends the attack with an uppercut of dark flames, dealing HP damage. 	[Close] Zane performs three swings of his gunblade imbued with dark flames. If it connects, he ends the attack with an uppercut of dark flames, dealing HP damage. 	[Close] Zane performs three swings of his gunblade imbued with dark flames. If it connects, he ends the attack with an uppercut of dark flames, dealing HP damage. 	[Close] Zane performs three swings of his gunblade imbued with dark flames. If it connects, he ends the attack with an uppercut of dark flames, dealing HP damage. 	[Close] Zane performs three swings of his gunblade imbued with dark flames. If it connects, he ends the attack with an uppercut of dark flames, dealing HP damage. 	[Close] Zane performs three swings of his gunblade imbued with dark flames. If it connects, he ends the attack with an uppercut of dark flames, dealing HP damage. 	[Close] Zane performs three swings of his gunblade imbued with dark flames. If it connects, he ends the attack with an uppercut of dark flames, dealing HP damage.
Lucid Inferno 	Aerial 	40 (20) 	200 	Unblockable 	Wall Rush 	Magical 	
Lucid Inferno 	[Mid] Zane conjures a massive wave of dark flames from his free hand aimed straight down. 	[Mid] Zane conjures a massive wave of dark flames from his free hand aimed straight down. 	[Mid] Zane conjures a massive wave of dark flames from his free hand aimed straight down. 	[Mid] Zane conjures a massive wave of dark flames from his free hand aimed straight down. 	[Mid] Zane conjures a massive wave of dark flames from his free hand aimed straight down. 	[Mid] Zane conjures a massive wave of dark flames from his free hand aimed straight down. 	[Mid] Zane conjures a massive wave of dark flames from his free hand aimed straight down.
Truth Trigger 	Aerial 	40 (20) 	200 	Block Special 	N/A 	Physical 	
Truth Trigger 	[Block] Zane takes a pose with his gunblade, during which he avoids all attacks. Upon preventing an attack, Zane rapidly teleports around the opponent a large number of times, each time shooting them with his gunblade. 	[Block] Zane takes a pose with his gunblade, during which he avoids all attacks. Upon preventing an attack, Zane rapidly teleports around the opponent a large number of times, each time shooting them with his gunblade. 	[Block] Zane takes a pose with his gunblade, during which he avoids all attacks. Upon preventing an attack, Zane rapidly teleports around the opponent a large number of times, each time shooting them with his gunblade. 	[Block] Zane takes a pose with his gunblade, during which he avoids all attacks. Upon preventing an attack, Zane rapidly teleports around the opponent a large number of times, each time shooting them with his gunblade. 	[Block] Zane takes a pose with his gunblade, during which he avoids all attacks. Upon preventing an attack, Zane rapidly teleports around the opponent a large number of times, each time shooting them with his gunblade. 	[Block] Zane takes a pose with his gunblade, during which he avoids all attacks. Upon preventing an attack, Zane rapidly teleports around the opponent a large number of times, each time shooting them with his gunblade. 	[Block] Zane takes a pose with his gunblade, during which he avoids all attacks. Upon preventing an attack, Zane rapidly teleports around the opponent a large number of times, each time shooting them with his gunblade.
==EX Mode==
Zane's EX mode is Trance, gaining the abilities "Regen", "Glide", "Black Wing" and "Shadow Wind". Black Wing is a R + attack that cause instant Break, and Shadow Speed increase Zane's Speed and Aerial Dashes.
Zane's Ex Burst is Dark Sniper, where Zane attacks aim on his opponent through a sniper scope, damage matters where he took aim on, if he aims at the heart or the head deal extra damage. Once he take aim Zane fires beam of darkness at his foe.
==Equipment==
===Exclusive Weapons===
Name 	Level	Description
World's Descent	1 	
Flameberge 	50 	
Hyperion 	90 	
Omega Heart 	100 	
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Absence of Hope 	Would you consider one side of a coin inferior to the other? Would they ever be able to be equal?	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Dragon Scale 	A scale from the raging Dragon of the East. 	LUK+4 	Battlegen from the Kaiser Friend Card
Brother's Desire	N/A 	LUK+1 	Battlegen
Brother's Dream 	N/A 	LUK+2 	Battlegen
Brother's Hopes 	N/A 	LUK+3 	Battlegen
==Music Theme==
*Main Theme: The Fallen Angel
*Map Theme: 
*Battle Theme: Black Wings
*Boss Battle: Black Bullet
*Final Battle Theme: The Angel and The Demon
=== Rival Battle Themes ===
*Vs. Zane: Angels of Dusk
*Vs. Ruger: Mechanical Rhythm
==Quotes==
===Encounter===
*"Just stand still, It'll be quick."
*"Show time!"
*"Who wants some!?"
*"Just need one spell bullet."
*"Fighting with a handicap huh?"<BR>— If HP is low
*"Don't think this be easy win."<BR>— If HP is low
*"Maybe you'll entertain me."<BR>— If opponent is stronger
*"Just need fine your weak spot."<BR>— If opponent is stronger
*"Hahaha! You serous?!"<BR>— If opponent is weaker
*"Wow aren't you boring."<BR>— If opponent is weaker	
===Victory===
*"It looks like I'm the last man standing!"
*"I'm outta here.."
*"*chuckling*"
*"Game Over."
*"Bit careless on that one"<BR>— If HP is low
*"Wroth it."<BR>— If HP is low
*"I know I was awesome"<BR>— If opponent is stronger
*"Bigger they are harder they die."<BR>— If opponent is stronger
*"Pathetic."<BR>— If opponent is weaker
*"That sucks."<BR>— If opponent is weaker
*"Head Shot!"<BR>— If opponent is defeated by EX Brust	
===Defeat===
*"Well aren't I just a piece of shit..."
*"Uh...I overdid it..."
*"So.. close..."
*"Damn."
*"Got to cocky again."<BR>— If opponent is stronger
*"Dammit"<BR>— If opponent is stronger
*"How humiliating."<BR>— If opponent is weaker
*"How could I lose to you!?"<BR>— If opponent is weaker
===Default Specific===
=== Boss Specific ===
*Ragnarok: 
*Genesis:	
*Eris: 
*The Embodiment:	
*Amaterasu:
===DLC Specific===
===Story Specific===
Category:Characters