Catstaff II (Magic Staff)

This item is a black, 7-foot-long staff of stout wood topped with a sculpted knob resembling a cat's head. When carried or strapped to one's person, it gives the user the abilities of silent movement and concealment. The bearer of a catstaff is able to climb walls (if both hands are free) and move silently as a 9th-level thief, hide in shadows with a 94% chance of success, see with infravision to a 60-foot range, and cast shadow six times a day. The shadow is a globe of semidarkness, 10-foot-radius, centered on the staff; its gloom does not block infravision, and is negated by a light source within its confines. It can be dispelled by magical (but not normal) light that touches its periphery, and unless dispelled or canceled by the desire of the staff holder, it remains in effect for 1d4+1 turns. The shadow does not allow normal vision into or through its area of effect, and serves as a defense against visual attacks (gaze weapons, hypnotic and dazzling effects, and the like).
The catstaff is a magical weapon and can be used in combat as a normal quarterstaff, although it gives no bonuses to attack or damage rolls. It can be employed as a weapon while any or all of its magical properties are being used. The staff never makes any noise itself while tapping, scraping, striking, or otherwise contacting any solid object. Many such staves contain secret compartments for carrying small items such as thieves' tools, spell components, magical tokens, and the like. If it is broken, the staff's magical properties are all lost.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Staves
Category:Magic Weapons