Warrior/Recommended Builds

This page demonstrates Warrior's Recommended Builds in Dragon Marked For Death.
The following recommended builds are to be used as a reference. You can always experiment and form your own builds that suit your playstyle.
If you are looking for other details about Warrior, please see the following subpages:
*Warrior Overview
*Warrior/Attacks & Abilities
*Warrior/Elemental Contracts
*Warrior/Basic Tech
*Warrior/Advanced Tech
__TOC__
==Status Growth==
Warrior has the highest Growth Rate amongst all the Classes. Although it is not a major concern at low levels, it is recommended to increase when moving towards the endgame.
Final Status = Base Status + (Growth Rate * Level) + Equipment Status
The following tables show the Growth Rates for Warrior and his Base Status values per Level.
Growth Rates per Stat
Warrior 	 	 	 	 	 	
Growth Rate	30%	10%	20%	40%	20%	30%
Base Stats per Level
Lv 	 	 	 	 	 	
1 	6 	3 	4 	7 	5 	5
2 	6 	3 	4 	7 	5 	5
3 	6 	3 	4 	8 	5 	5
4 	7 	3 	4 	8 	5 	6
5 	7 	3 	5 	9 	6 	6
6 	7 	3 	5 	9 	6 	6
7 	8 	3 	5 	9 	6 	7
8 	8 	3 	5 	10	6 	7
9 	8 	3 	5 	10	6 	7
10 	9 	4 	6 	11	7 	8
11 	9 	4 	6 	11	7 	8
12 	9 	4 	6 	11	7 	8
13 	9 	4 	6 	12	7 	8
14 	10	4 	6 	12	7 	9
15 	10	4 	7 	13	8 	9
16 	10	4 	7 	13	8 	9
17 	11	4 	7 	13	8 	10
18 	11	4 	7 	14	8 	10
19 	11	4 	7 	14	8 	10
20 	12	5 	8 	15	9 	11
21 	12	5 	8 	15	9 	11
22 	12	5 	8 	15	9 	11
23 	12	5 	8 	16	9 	11
24 	13	5 	8 	16	9 	12
25 	13	5 	9 	17	10	12
26 	13	5 	9 	17	10	12
27 	14	5 	9 	17	10	13
28 	14	5 	9 	18	10	13
29 	14	5 	9 	18	10	13
30 	15	6 	10	19	11	14
31 	15	6 	10	19	11	14
32 	15	6 	10	19	11	14
33 	15	6 	10	20	11	14
34 	16	6 	10	20	11	15
35 	16	6 	11	21	12	15
36 	16	6 	11	21	12	15
37 	17	6 	11	21	12	16
38 	17	6 	11	22	12	16
39 	17	6 	11	22	12	16
40 	18	7 	12	23	13	17
41 	18	7 	12	23	13	17
42 	18	7 	12	23	13	17
43 	18	7 	12	24	13	17
44 	19	7 	12	24	13	18
45 	19	7 	13	25	14	18
46 	19	7 	13	25	14	18
47 	20	7 	13	25	14	19
48 	20	7 	13	26	14	19
49 	20	7 	13	26	14	19
50 	21	8 	14	27	15	20
51 	21	8 	14	27	15	20
52 	21	8 	14	27	15	20
53 	21	8 	14	28	15	20
54 	22	8 	14	28	15	21
55 	22	8 	15	29	16	21
56 	22	8 	15	29	16	21
57 	23	8 	15	29	16	22
58 	23	8 	15	30	16	22
59 	23	8 	15	30	16	22
60 	24	9 	16	31	17	23
61 	24	9 	16	31	17	23
62 	24	9 	16	31	17	23
63 	24	9 	16	32	17	23
64 	25	9 	16	32	17	24
65 	25	9 	17	33	18	24
66 	25	9 	17	33	18	24
67 	26	9 	17	33	18	25
68 	26	9 	17	34	18	25
69 	26	9 	17	34	18	25
70 	27	10	18	35	19	26
71 	27	10	18	35	19	26
72 	27	10	18	35	19	26
73 	27	10	18	36	19	26
74 	28	10	18	36	19	27
75 	28	10	19	37	20	27
76 	28	10	19	37	20	27
77 	29	10	19	37	20	28
78 	29	10	19	38	20	28
79 	29	10	19	38	20	28
80 	30	11	20	39	21	29
81 	30	11	20	39	21	29
82 	30	11	20	39	21	29
83 	30	11	20	40	21	29
84 	31	11	20	40	21	30
85 	31	11	21	41	22	30
86 	31	11	21	41	22	30
87 	32	11	21	41	22	31
88 	32	11	21	42	22	31
89 	32	11	21	42	22	31
90 	33	12	22	43	23	32
91 	33	12	22	43	23	32
92 	33	12	22	43	23	32
93 	33	12	22	44	23	32
94 	34	12	22	44	23	33
95 	34	12	23	45	24	33
96 	34	12	23	45	24	33
97 	35	12	23	45	24	34
98 	35	12	23	46	24	34
99 	35	12	23	46	24	34
100	36	13	24	47	25	35
====Physical - & ====
For a high-defense Physical build, it is recommended to put your first 50 level stat points into , then put your remaining points into .
Although Warrior's Weapons have high ATK values and he has a high amount of , his accuracy is poor. To mitigate this problem, it is recommended to increase Warrior's for the benefit of Hit!! counts.
*Without a high amount of , most of Warrior's attacks will fumble and deal only 1 damage against enemies, indicated by grey damage text.
* Once you have a high enough amount of , you can allocate your remaining points to other stats, such as , , and , to name a few.
**By the endgame, increasing is highly recommended because Warrior’s endgame gear does not increase that stat, resulting in his Health Points being generally less than Shinobi’s. Increasing this stat will aid in challenging endgame Quests, especially Ancient Gods.
*Increasing does not help much in the long run, so it is not recommended to increase this stat.
Hit!! Counts per Weapon
Weapon 	Hit 	Count	over Enemy
Axe 	2 Hit!!	20 	
Axe 	3 Hit!!	40 	
Greatsword	2 Hit!!	15 	
Greatsword	3 Hit!!	30 	
Greatsword	4 Hit!!	40 	
=====Physical Glass Cannon - & =====
By putting your first 50 level stat points into and your remaining points into , you can maintain a "glass cannon" build that deals high damage in both Physical and Holy attacks, in exchange for relatively weak or fragile defenses.
=====Recommended Elemental Contracts=====
Recommended Elemental Contracts
Contract	Info
 	It is a baseline contract and Dragon Guard is easy to use, making it good for an all-around or support build in parties
 	deals 1.5x Physical damage
 	It takes advantage of long Dragon's Rage time (15 seconds) with a +100% damage boost
====Dragon Skill-focused - & ====
For a Dragon Skill-focused build, you can put your first 50 level stat points into , then put the remaining points into .
This build can be strong in the beginning, but it may be difficult to use in the midgame due to the damage scaling of Holy attacks falling off at that point (at which it is recommended to switch or temporarily switch to in place of ). Alternatively, you can still use these stat allocations while increasing your stat through the use of Accessories such as Metal Earrings and Hastan Anklet.
Furthermore, if you want to maximize your Dragon Skill damage output, you can equip an Eye Amulet and Engraved Earrings for bonus Holy damage and raw increases.
=====Recommended Elemental Contracts=====
Recommended Elemental Contracts
Contract	Info
 	Dragon Tackle can be charged up, which is more devastating when combined with War Cry
 	Dragon Smash is extremely powerful with a giant overall hitbox; DP is easy to build and efficient to maintain
 	Dragon Skill activation is fast and the Dragon Smash laser deals more damage than the axehead, making it easy to fell enemies at long range
==Recommended Equipment==
The following Weapons and Accessories are recommended throughout your progression in Dragon Marked For Death.
===Recommended Axes===
Recommended Axes
Weapon 	Lv 	Info
Dragon Breaker	50 	
* Goes up to +3
* +0 to +3 has the effect of "+50% P.dmg. VS Asura"
* +3 has the effect of "+50% P.dmg. to Lv.10+ enemies"
* Helpful in fighting multiple rounds against the main scenario final boss, making it easier to obtain Dragon King's Crystal
Holy Axe 	60 	
*The +3 version of War Axe
*Has the effect of "P.Atk.+300% during Drg Sphere", giving bonus damage against Bosses when the Dragon Sphere is active
*Helpful in the endgame (Level 90+) against The False God of the Abyss in Cavern of Torment: Floor 110+ and Ancient Gods
Konyo-Hojo 	60 80 90 100	
*Has high (30, 35, 40, 45)
*Has the effect of "Natural DP recovery limit +#%" (+100%, +200%, +300%, +400%)
*Helpful for retrieving rare drops from treasure chests and maintaining a lot of DP passively, allowing for the activation of multiple Dragon Skills and War Cry attacks
Heat Zaghnal 	75 	
*The +3 version of Zaghnal
*Has the element, allowing you to inflict on enemies
*Has the effect of "+50% P.dmg. VS Asura"
* Has the effect of "+50% P.dmg. to Lv.10+ enemies"
*Helpful against high-level Asura Bosses, especially when using War Cry attacks and taking advantage of the status ailment
===Recommended Greatswords===
Recommended Greatswords
Weapon 	Lv	Info
Wind Claymore (Gale Claymore)	15	
*Has the element, allowing you to inflict on enemies
*The +3 version ( Gale Claymore) has the effect of "Positive status time +", allowing Status Ailments put on enemies to last longer
*One of the first Greatswords you will come across
Emanuel 	75	
*The +3 version of Sword Breaker
*Has the element, allowing you to inflict on enemies
*Has the effect of "+50% P.dmg. VS Asura"
*Has the effect of "+50% P.dmg. to Lv.10+ enemies"
*Helpful against high-level Asura Bosses, especially when taking advantage of the status ailment
*Useful for midgame and the beginning of endgame (~Level 75-100)
===Recommended Accessories===
Recommended Accessories
Accessory 	Lv 	Main Stat(s)	Info
Leather Choker 	5-95 	5-75 	
*For builds
*Goes up to +9
Hastan Anklet 	6-96 	5-70 	
*For builds
*Goes up to +9
*Has the effect of "Jump distance +#%"
Metal Earrings 	8-98 	5-75 	
*For builds
*Goes up to +9
Engraved Earrings 	18-98	10-80 	
*For builds
*Goes up to +8
Ring of Life 	22-99	5-65 	
*For builds
*Has the effect of "Resist instant-death"
Dragon King's Crystal	50 	All 10 	
* For all-around builds
* Has the effect of "Resist instant-death"
* Has the effect of "Phys. dmg. taken -20%"
* Has the effect of "Magic dmg. taken -20%"
Category:Warrior