The Great War of Prefectures

The Great War of Prefectures is a turn-based strategy flash game that was developed by Coolbuddy and released on April 20, 2009.
Although Flash was discontinued on January 12 2021, The Great War of Prefectures is still playable through BlueMaxima’s Flashpoint.
==Controls==
*Mouse: Click to interface with menus
==Gameplay==
In The Great War of Prefectures, the player controls one of the 47 prefectures in Japan and their main goal is to build up a military, invade and take over surrounding prefectures, and eventually unite the entire country of Japan. Before starting the game, the player must choose which prefecture they would like to start the game with, each prefecture giving a unique power bonus, such as marshes that decrease the enemies' speed when they attack or goldmines which multiply a prefecture's revenue by 1.5 every turn.
In each prefecture, the player can create one military building such as walls, barracks, etc. Once built, this building cannot be replaced so the player must choose wisely. The player can gain more revenue each turn by taking over more prefectures, the main use of revenue being to hire soldiers. The player can level up their soldiers and strategies a maximum of five times by building soldier and strategy laboratories in their empire. Soldiers in any prefecture can either be moved into an ally prefecture in order to reinforce the soldiers there or into an enemy prefecture to invade.
During an invasion or defense, the player can control their soldiers by moving them into battle, commanding them to hold back or attack. Strategies can be used once per battle. Battles end when one of the military forces is defeated or the time runs out. Upon an invasion victory, the surviving soldiers will move into the newly conquered prefecture.
== Prefectures ==
Flag	Prefecture	Natural Power 	Natural Power Description
 	Aichi 	Castle 	Enemy short and long range attack powers decrease by 30% during defense.
 	Akita 	Forest 	Enemy long range attack power diminishes during defense.
 	Aomori 	Sacred Ground 	Creates three skeletons per day.
 	Chiba 	Marsh 	Decreases enemy speed during defense.
 	Ehime 	Forest 	Enemy long range attack power diminishes during defense.
 	Fukui 	Shrine 	Enemy strategy effects diminish during defense.
 	Fukuoka 	River 	Enemy short range attack power diminishes during defense.
 	Fukushima 	Marsh 	Decreases enemy speed during defense.
 	Gifu 	Sword Blacksmiths Village	Creates one gladiator per day
 	Gunma 	Forest 	Enemy long range attack power diminishes during defense.
== Soldiers ==
Unit 	Description 	Cost
Gladiator 	Attacks with sword. Basic unit for short range combat. 	$30
Archer 	Attacks with arrows. Basic unit for long range combat. 	$30
Defender 	Defends with a shield. High defense power and high life points, but can't attack. 	$40
Knight 	Attacks with spear. High attack power and long reach. 	$40
Medic 	Heals other soldiers, but can't attack. 	$60
Mechanic 	Fixes weapons and barricades, but can't attack. 	$60
Ninja 	Attacks with knife and shurikens. Fast speed, can attack from short range and long range.	$60
Wizard 	Attacks with fire magic. WIde attack range. 	$80
Sniper 	Attacks with a sniper rifle. High long range attack power, but needs time to reload. 	$100
Samurai 	Attacks with sword. High defense and attack power. High life points. 	$100
Skeleton 	Attacks with claws. Very weak but can be effective in large quantities. 	N/A - Only spawns on Sacred Ground
Green Giant	Crushes enemies with a giant hammer. Very high defense power and high life points. 	N/A - Only spawns on territories with a Giant Magnetic Field
== Buildings ==
Unit 	Description
Soldier Laboratory 	Increases the Soldier Laboratory level to hire new types of soldiers. The level goes up to 5.
Strategy Laboratory 	Increases the Soldier Laboratory level to unlock new strategies. The level goes up to 5.
Barricade 	Builds a barricade to block invaders.
Cannon 	Builds three cannons to attack invaders.
Hospital 	Heals life points during defense.
Covering Fire 	Attacks enemies with cannons during invasion.
Prison Camp 	Gains revenue for every enemy killed during defense.
Graveyard 	Creates two Skeletons per day.
Brainwash Facility 	Turns killed enemies into allies at a small probability.
Giant Magnetic Field	Creates one Green Giant every 15 days.
== Strategies ==
* Aelous: Increases speed by calling the god of wind.
* Helios: Increases attack power by calling the god of sun.
* Gaia: Increases defense power by calling the god of earth.
* Erebus: Quickly withdraws the military by calling the god of shadows.
* Hephaestus: Repairs barricades by calling the god of smiths.
* Hades: Attacks enemies by calling the god of the underworld.
* Asclepius: Heals soldiers by calling the god of healing.
* Hemera: Freezes enemies with strong radiance by calling the goddess of light.
* Eos: Revives all dead soldiers as Skeletons by calling the goddess of dawn.
* Zeus: Revives 60% of all dead soldiers by calling the king of gods.
Category:Games
Category:Strategy Games
Category:Turn-Based
Category:Flash
Category:2000s