Iran (Rise of the Moderns)/Tech Tree

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===Unique units===
*Gholam-e-Ghorchi [1] => Shahsevan Cavalry [2-3] => Regimental Lancers [4]
*Cossack Regiment
*Jazayerchiyan [2] => Sarbaz [3]
*Heavy Spearmen (shared with India, Arab states)
*Nomadic hunters [1-2] Fierce horseriding nomads from Central Asia, who are weaker than normal riders but cheaper and faster to create. Upgrades to carbineers.
*Shaturnal [1] => Zamburak [2] (light mortar-class artillery mounted on camels)
*Pikemen, heavy pikemen
*Archers
*Brigantine, Xebec, Heavy Frigate
*Partisans [3-5]
===Unique buildings===
*Mansion - trains your elite units.
*Temple - performs taxation and religion research, and is the main stopping point for your auxiliary units.
*Palace Complex (available from [1])
**Hosts 2 sets of exclusive technologies, unique to non-Western nations.
**Produces a small trickle of wood.
====Nobles' Palace units====
*(With Concessions): Sarbaz regular infantry, Immortal Grenadiers, Sarbaz lancers (ahistorical Western-styled heavy cavalry and infantry available from 2-3 from Nobles' Palace)
*(with Divine Mandate): Red Turban cavalry and swordsmen (available from 2-3 from Nobles' Palace)
====Auxiliaries====
* [1] Qizilbash Cavalry
* [1] Ghuzat Volunteers
* [2] Afghan Light Horse
* [2] Republican Guard
* [3] Shaturnal
* [4] Regimental Zouaves
* [5] Tankette.