Trumna

The Trumna is an Orokin-Era weapon created by the Entrati, a fully automatic rifle firing explosive bullets that builds charges on kills to allow use of the Alternate Fire involving a bouncing, high-explosive grenade.
==Characteristics==
*This weapon deals primarily and damage.
*Primary fire shoots fully automatic rounds that explode in a 1.6 meter radius upon impact with a surface or enemy.
*Alternate Fire launches a grenade that explodes in a 6 meter radius upon impact with a surface or enemy and bounces up to 7 times.
**All initial hits and explosions apply status separately.
**All explosions do not need direct line of sight to deal damage and will penetrate walls.
**All explosions can benefit from .
*Grenade Bounce AoE:
**Lower base damage (1,000.00 vs. 1,115.00)
==Acquisition==
Trumna is acquired by reaching Rank 3 - Associate with the Entrati. Father sells the main blueprint for and component blueprints for ; a total of is needed for all parts. The main blueprint is also offered as a rank-up reward.
Additionally requires Rank 3 - Trusted with the Ostrons in order to acquire Marquise Veridos and Auroxium Alloy required in its construction.
==Notes==
*One barrel blueprint is required to reach Rank 3 - Clearance: Odima with the Necraloid.
*With Punch Through modded on, the explosions from primary fire occur on the first object hit rather than where the projectile visually detonates, unlike launcher weapons.
*Primary Fire:
**Shots explode in a 1.6 meter radius on impact with a surface or enemy.
**Explosion has linear damage falloff from 100% to 85% from central impact.
**Explosion is unaffected by multishot.
**Explosion range cannot be increased with ().
*Alternate Fire:
**Does not use ammo.
**Explosion can benefit from ().
**Initial hit and explosion apply status separately.
**Explosion does not need direct line of sight to deal damage and will penetrate walls.
**Requires 5 primary fire kills to charge a gauge and cannot fire without a full gauge.
**Projectile has travel time with heavy arcing.
**Explosion has linear damage falloff from 100% to 60% from central impact.
==Tips==
*The strong initial recoil can be reduced with .
*Naturally effective against Cambion Drift Infested, especially when building for and as the tougher enemies have tough Infested Sinew armor as well as being immune to procs that would normally allow for increased damage.
*Despite not being able to equip , the Synth set bonus will still reload the magazine whilst holstered.
==Bugs==
*Using Alternate Fire disables ammo pool for a moment. If the Trumna is swapped during this period, it will prevent the Trumna from reloading while holstered by Synth set mods.
*Launching a grenade at a will generate charges for the alternate fire for every enemy killed, thus making it possible to constantly launch grenades.(Possibly fixed as of Hotfix 37.0.11)
* is multiplicative to base damage sources on direct hits from alt-fire.
==Trivia==
*Trumna is a Polish word for coffin, coming from the Middle High German word 'Truhe' which means chest.
*When reloading, the Trumna produces a distinct "ping" sound as the old magazine is ejected, akin to the M1 Garand rifle.
*When the magazine is close to depleting, the Trumna's firing sound heightens linearly in pitch until it's emptied.
==Media==
Trumna.jpg|Trumna wielded by Excalibur
File:Nikita-leshakov-1920trumnaingame.jpg
File:Nikita-leshakov-1920trumnahipoly.jpg
File:Trumna 1.png|Trumna as shown in the Arsenal
File:Trumna 3.png
File:Trumna 2.png
==Patch History==
==See Also==
*, the Prime variant.
*, an Entrati sidearm.
*, an Entrati arch-gun.
*, another Entrati arch-gun.
*, another Entrati arch-gun.
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