Jesper Myrfors

Jesper Myrfors is one of the original twenty-five Magic: The Gathering artists and the original art director. While his tenure as an artist was short, he is without a doubt one of the most important people to have worked on the game. He worked for Wizards of the Coast from June 1993 to August 2000.
==Career==
Jesper has worked for numerous companies, most notably as the creator of the now defunct Clout: Fantasy for Hidden City Games. Myrfors graduated from Cornish College of the Arts in Seattle with a Bachelors of Fine Arts in Illustration, having been classmates with fellow Magic artists Anson Maddocks and Andi Rusu. Most recently he was the Chief Creative Officer for Hidden City Games and lives in the Seattle area with his wife Julie "Spoops" Myrfors who was an artist for the game Bella Sara. In 2009, they were both laid off from Hidden City Games, the company they helped to found and consequenly worked on a children's book together.
Since 2011 he is a partner in Architeuthis Games (which designs all manner of games for all age groups) and since 2016 he is an Enviromental artist for Greyborn Studios (building worlds for players to explore).
===Art Director===
Jesper left Cornish College being told he'd never make a career in fantasy artwork, proving them wrong he ended up getting involved with Wizards of the Coast as an art director for Talislanta and the Primal Order. After several months with WotC, they showed him the cardboard prototypes for Magic: The Gathering and allowed him to be the art director for it as well. One of the first things he did was to nix the idea of using second-hand artwork in lieu of original artworks. He argued it would be far cheaper and the initial Magic artists were paid $50 in cash, $50 in stocks, and be provided with 50 artist proofs per work. The style guide was non-existent back then and he merely called artists over the phone and read off a list of available card names, allowing artists to pick which ones they wanted to illustrate. One of the only initial constraints for artwork was that it could not be digital, the only digital piece to make it into Alpha was <c>Circle of Protection: Black</c> as a last minute addition. Jesper also provided card texts for Alpha 
As the original art director for the game, Jesper is highly responsible for much of the technical visual elements as well. He and Christopher Rush designed and colored the Magic card back, even inserting a small personal joke (the blue oval line is a cropped scan of a bad painting owned by WOTC former art director, Lisa Stevens) into it. The framing elements on the front of the card are largely attributed to him, although Rush did the mana symbols. Many of the elements have changed over the years, but his influence on the card design remains and the card backs will almost certainly never change. 
Jesper was not only the art director, but also the set director for The Dark, making him responsible for both its cards and art. As such, much of the design direction was geared towards allowing himself and other artists to create the artwork they had been desiring. The Dark while not as popular with players is important due its highly themed story and approach to style. It is the only early set where you can see a unified artistic vision across the entire set, making it apparent some sort of quasi-style guide was in place. Judging by the lack of a unified approach to artwork in the subsequent sets of Fallen Empires and Ice Age, it isn't hard to attribute the heavy style continuity in The Dark to Jesper's leadership. Afther this set Jesper resigned as art director and was succeeded by Sandra Everingham and Sue Ann Harkey. 
After Fallen Empires, Jesper would stop illustrating cards for sets, but after Portal he was rehired as the art director.An interview with Sue Ann Harkey, Magic's greatest art director At the start of the Rath cycle he put together the first official style-guide along with Mark Tedin, Anson Maddocks, Anthony Waters, and Matt Wilson. This helped to bring a highly unified vision to the art and style of Magic helping to concrete him as the single most important person in terms of the way Magic looks.
==Artist==
Myrfors was only active as an artist between Alpha and Fallen Empires, however his art graced numerous cards that are still recognizable such as <c>Armageddon</c>, <c>Atog</c> and <c>Bayou</c>. Jespers prefers to use acrylic Gouache, pen and ink, but employs digital methods for design work. His artworks vary radically in style, ranging from abstract to eerily realistic. The one common theme amongst his illustrations tends to be horrific, Lovecraftian and gothic elements that lend themselves perfectly to black and green cards. As the original art director he had a lot of creative control as well as distinctions - his most notable artistic one being <c>Ironroot Treefolk</c>, the very first illustrated Magic card ever. He likens two of his favorite artists - Rob Alexander and Ian Miller - as direct influences. 
==Gallery==
File:3ED Atog.jpg|<c>Atog</c> - This teethy guy inspired every version of atog since. 
File:BadMoon.jpg| - Shows off how simply he often incorporates horrific elements into an otherwise normal art.
File:Cosmic horror.jpg|<c>Cosmic Horror</c> - One of several cards where his Lovecraftian inspirations are extremely obvious.
File:ElvesOfDeepShadow.jpg| - A dark and hauntingly beautiful elf with a long rumored model.
File:Jesper Myrfors copyright.jpg|Myrfors complains about the 30th Anniversary Edition copyright notice
==References==
==External links==
*Spoops Art - His wife's Official Website
*Jesper Myrfors Estate Collection - 8 part YouTube interview by MTGStores
*Lunch with Jesper Myrfors, Mark Tedin, Anson Maddocks - 5 part YouTube interview by MTGStores
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Myrfors, Jesper
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