Upgrades/The Southeastern Dragon

=== Some observations ===
As a general rule, Edo may research only the 1st tier of most upgrade tracks, except for the following: Agronomics Level 1, and Logistics. As a result it is often very backward, even though other factions have difficulties (eg Japan cannot research Woodworking; various nations cannot research certain top tiers of other upgrades tracks). 
==Fort==
In contrast to other mods, the Fort now researches 4 different tech tracks as opposed to just 1 or 2: this includes the Attrition and Logisstics line of research in addition to the vanilla tracks of Fortification and Strategy.
All upgrades require Military Research, plus one or more additional techs.
Of these, Attrition is the simplest, requiring only Military research.
===Fortification ===
NAME 	GRANTS ACCESS TO	COSTandREQUIREMENTS	UNLOCKS
Earthworks 	
"Make a ramp and let it be set in its place!"
:— Hattusili I, Hittite king
*Prereqs:
** [2]
**  
*Increases the attack and range of fort-type buildings
*Increases border effects of fort-type buildings	
*100; 100
*Time to complete: fast	
*
*
Bombardment 	
"Point this end away from self towards enemy."
*Prereqs:
**
** 
** 
*Increases the attack and range of fort-type buildings
*Increases border effects of fort-type buildings
*Most Asian factions except Koreans and Malays cannot receive this.	
*230; 70
*Time to complete: rather fast	
*
Trace Italienne	
New defences to blunt newer weapons.
*Prereqs:
**
** 
** 
*Increases the attack and range of fort-type buildings
*Increases border effects of fort-type buildings
*Asians: Only Malays can receive this technology
*Europeans: Poland cannot receive this technology.	
*450; 150 	
*Warrior Hall
===Strategy ===
Want your Generals and Officers to be a little more capable? or you need the ancient version of James Bond serving for king and country? the Strategy track of upgrades can help. These boost the craft, survivability and movement of your Spies and Officer-type units, making them more useful on the battlefield.
NAME 	GRANTS ACCESS TO	COST	LEADS TO
Cryptography	
"Raqreqentba!"
:—Markus A "Notch" Persson, 21st century Swedish game designer
*Prereqs:
** 
** 
*+6 to National Borders
*+3 City combat range
*+100% City HP	
Resource cost:
*80;80
Time to complete: Rather fast	
: 
Operations 	
"Examine this ground well, gentlemen; it will become a battlefield, and you will be fighting in it!"
:—Napoleon Bonaparte, on the even of the battle of Austerlitz
*Prereqs:
** 
** 
**  (Authority)
*+9 to National Borders
*+4 City combat range
*+150% City HP
This level is usually not available to anyone other than Austria, Sweden, Japan, Korea, Prussia, and Dutch.	
Resource cost:
*150;150
Time to complete: Rather fast	
Subterfuge 	
In the world of espionage, lies and truth are interchangeable to all save the wary and alert.
*Prereqs:
* 
* 
*(Empire)
*Austria and Japan only.	
Resource cost:
*300;300
Time to complete: Rather fast	
===Attrition ===
Note: Social Contract is restricted to France.
NAME 	GRANTS ACCESS TO	COST	LEADS TO
Religious Fundamentalism	
The people sing reverent praise to Thee for strength:With terrors trouble Thou the foe 
:—Samaveda (1.1.1)
*Prereq:  
*Enemy units take more Attrition Damage when moving through your Territory unless accompanied by Supply Units (Level 1).	
Resource cost:
*170; 70
Time to complete: Fast	
*
Citizenship 	
"Conditions of peace and war and the accompanying ease or hardships must be fair and equitable to all citizens alike."
:— Charter of Madinah
*Prereqs:
** 
** 
*Enemy units take more Attrition Damage when moving through your Territory unless accompanied by Supply Units (Level 2).	
Resource cost:
*450; 150
Time to complete: Rather fast	
*
Social Contract 	
"What man loses by the social contract is an unlimited right to everything; what he gains is the proprietorship of all he possesses."
:—Jean Jacques Rousseau
*Prereqs:
** 
** 
*Enemy units take more Attrition Damage when moving through your Territory unless accompanied by Supply Units (Level 3).	
Resource cost:
*600; 300
Time to complete: Medium	
In this mod, Imperial Mandate makes a comeback, and is a Nobles' Court technology.
===Logistics ===
In New World Empires, only one level of Logistics is available for research, and it must be obtained from the Fort.
Logistics is considered a mid-tier tech, and it will require three different techs:
*The intermediate Age tech (Classical Age for Alexander; Gunpowder Age for The Southeastern Dragon); and/or
*Level 3 Red government; and
*Level 1 Taxation.
Logistics is required for the following:
*(Alexander) War Elephant units,
*(Swords of the Prophets) Cataphract-type cavalry and other top-tier units at the Magistracy,
*(The Southeastern Dragon) Various Western units that would otherwise have been available with Mercantile Era from Rise of the Moderns.
NAME 	GRANTS ACCESS TO	COSTandREQUIREMENTS	UNLOCKS
Mass Manufacturing	
"Over-abundance causes perplexity." —Taoist saying
*Prereqs:
** [2]
** 
** 
*You suffer less attrition damage while in enemy territory and none while not moving or fighting.
*Ships, Siege and Vehicles production speed increased,
*Supply wagon radius, Speed and Hit points increased.	
*250; 250
*Time to complete: Medium	
*Most late-tier units (but not UUs for European nations)
==Temple==
Adminisrtration and Science are the primary requirement for all upgrades (except Organised Religion)
Taxation however is different, and needs Civics + Military.
===Religion ===
All religious upgrades are Age-sensitive.
*Organised Religion
*Missionaries - Level 3 Admin
*Reformation - Level 6 Admin
If Religion "is the opiate of the masses", then Swords of the Prophets will demonstrate it well. The higher your religious research, the more resistant your cities become in battle. Religion also helps your cities become more effective in securing and expanding your territory, increasing your tax revenues.
Note that not all factions are capable of researching all Religion techs. All Turkic factions (excluding the Khazars) and Japan are unable to research any Religion technologies whatsoever.
NAME 	GRANTS ACCESS TO	COSTandREQUIREMENTS	UNLOCKS
Organised Religion
(unavailable to ) 	
"Rules of ceremony are the embodied expression of what is right."—Confucius, Book of Rites (9:29)
*Prereqs:
** 
** 
*+4 to National Borders
*+2 City combat range
*+50% City HP	
*200
*Time to complete: Medium	
* ,
Missionaries(Not availablefor non-Christian, non-Muslim factions other than Poland and Holland)	
Spread the news of the joys and comforts of religion and civilisation to those who have yet to hear of them!
*Prereqs: 
** 
** 
*+6 to National Borders
*+3 City combat range
*+100% City HP	
*200; 400
*Time to complete: Rather long	
* 
Reformation Movement(England, Sweden, Denmark only) 	
"[A]ll of you are children of the most High." —Psalm 82:6
*Prereqs:
** 
** 
** 
*+9 to National Borders
*+4 City combat range
*+150% City HP	
*400; 700
*Time to complete: Rather long	
*
*
===Taxation ===
NAME 	GRANTS ACCESS TO	COSTandREQUIREMENTS	UNLOCKS
Scutage 	
To be rich is to be patriotic, for much wealth engenders much power in times of war.
*Prereqs:
** 
** 
*Foundries increase output of mines in host cities by 150%	
*350; 350
*Time to complete: Rather long	
*  
Credit 	
The fine art of squandering tomorrow's money on today's fads..
*Prereqs:
** 
** 
** 
*Foundries increase output of mines in host cities by 100%
*Europeans only	
*250; 250
*Time to complete: Medium	
* 
*
Customs and Excise	
Foreign trade is useful to the nation, especially when the king gets a share of the small take.
*Prereqs:
**  
** 
** 
*Foundries increase output of mines in host cities by 200%
*England, France, Dutch, Prussia, Austria, Sweden, Denmark only	
*450; 450
*Time to complete: Rather long	
*Trireme
*Heavy Ram  
In this mod, Centralisation makes a comeback, and is a Nobles' Court technology.
===Healthcare ===
NAME 	GRANTS ACCESS TO	COSTandREQUIREMENTS	UNLOCKS
Materia Medica 	
A collection, any collection, of information regarding cures and the effects of substances is worth its weight in gold to any aspiring healer.
*Prereqs:
** 
** 
*Improves heal rate for garrisoned troops
*Increases production speed and LOS for infantry and cavalry	
*250; 160
*Time to complete: Rather long	
*
Pharmacology 	
"The difference between a toxin and a cure is the dose."
:—Paracelsus
*Prereqs:
** 
** [2]
** 
*Improves heal rate for garrisoned troops
*Increases production speed and LOS for infantry and cavalry	
*350; 250
*Time to complete: Rather long	
* ;
*Trireme
*Heavy Ram
Chirurgical Specialisation	
"'I will not cut for stone, even for patients in whom the disease is manifest; I will leave this operation to be performed by practitioners, specialists in this art."
:—Hippocratic Oath
*Prereqs:
** 
** [3]
** 
*Improves heal rate for garrisoned troops
*Increases production speed and LOS for infantry and cavalry	
*450; 350
*Time to complete: Medium	
*
==Granary==
The Granary primarily functions as a food booster, be it through its initial ability to boost Farm output in its host city, or by researching new technologies to increase that boost.
Agronomics upgrades do not use Science but are instead dependent on Commerce and Age upgrades.
===Agronomics ===
Agronomics is probably by far the most important branch, be it in the vanilla version of Rise of Nations or any mod itself. The Middle Ages and Early Modern Era were built on the backs of peasants growing food, and the world of The Southeastern Dragon is no exception.
Note, however, that not all factions enjoy the same degrees of Agronomic sophistication. While most factions can access the very first level, Animal Husbandry, the second level is open only to a handful of nations — a few European nations, as well as Muslim countries and most Asian nations (except China, Japan and Marathi) are excluded. The third level, Canning Process, is limited exclusively to China, England, France and the Marathi.
NAME 	GRANTS ACCESS TO	COSTandREQUIREMENTS	UNLOCKS
Common Enclosures(all except Bini) 	
"The first man who enclosed a piece of ground, then said "This is mine", and found people simple enough to believe him, was the real founder of civil society."
:—Jean-Jacques Rousseau, Discours sur l'origine et les fondements de l'inégalité parmi les hommes
*Prereq:  
*Increases output of food from Farms in a settlement with a Granary (+50%).
*Fishing Busses gather Food faster (+50%).	
*50; 100
*Time to complete: Rather long	
* 
Mechanised Farming(China, Marathi, Japan, Western nations only)	
The fecklessness of farmhands and the fickleness of the seasons are no match for the staid uniformity of a machine.
*Prereqs:
* 
*  (Level 5), [2]
*Increases output of food from Farms in a settlement with a Granary (+100%).
*Fishing Busses gather Food faster (+100%).	
*250; 250
*Time to complete: Medium	
*
Canning Process
(France only) 	
It is hard to have one's cake and eat it if the cake won't stay fresh forever.
*Prereqs:
** 
** [3]
** 
*Increases output of food from Farms in a settlement with a Granary (+200%).
*Fishing Busses gather Food faster (+200%).	
*300; 600
*Time to complete: Rather long	
*Trireme
*Heavy Ram
==Sawmill==
As this is an economic building, it is only to be expected that both Commerce and Administration are required for all Agronomics upgrades beyond the first.
===Woodworking ===
NAME 	GRANTS ACCESS TO	COSTandREQUIREMENTS	UNLOCKS
Timber Trade 	
"I searched for you over twenty leagues until I saw the towering cedar. There is no wood like you in our land!"
:—Epic of Gilgamesh
*Prereqs:
** [3]
** 
*Foundries increase output of mines in host cities by 200%
*Only Western nd Asian nations (excluding Japan) can receive this.	
*150; 150
*Time to complete: Rather long	
* 
*Trireme
*Heavy Ram
Advanced Woodworking	
"Out of the crooked timber of humanity no straight thing was ever made."
:—Immanuel Kant
*Prereqs:
** ​​​
** ;
**
*Foundries increase output of mines in host cities by 150%	
*250; 250
*Time to complete: Rather long	
* 
Silviculture 	
"Nature abhors annihilation."
:— Cicero, De Finibus (v 11.3)
*Prereqs: ?
* 
* 
*Foundries increase output of mines in host cities by 100%
*Only France, Prussia, and Austria	
*450; 450
*Time to complete: Medium	
*
==Smelter==
As this is an economic building its upgrades require both Commerce AND Science. All upgrades automatically require Level 3 Science or higher as this is required to first access to Smelter building.
===Metallurgy ===
NAME 	GRANTS ACCESS TO	COSTandREQUIREMENTS	UNLOCKS
Metal Alloys 	
"And all the pins of the tabernacle, and of the court round about, were of brass."
:—Exodus (38:20)
*Prereqs:
** 
** 
*Foundries increase output of mines in host cities by 100%	
*250; 250
*Time to complete: Medium	
* 
Blast Furnace	
Greater size, greater capacity, greater quality.
*Prereqs:
** ;
** ;
** 
*Foundries increase output of mines in host cities by 150%	
*350; 350
*Time to complete: Rather long	
*
Steel 	
"Not alone for the blade was the bright steel made." — Charles Mackay, 19th century Scottish poet
*Prereqs:
** ;
** ;
** 
*Foundries increase output of mines in host cities by 200%
*England only	
*450; 450
*Time to complete: Rather long	
===Construction ===
All siege weapons of any worth require Construction upgrades in order to be accessed.
NAME 	GRANTS ACCESS TO	COSTandREQUIREMENTS	UNLOCKS
Geometry 	
"Geometry is almost the only subject as to which we find truths wherein all men agree."
—Blaise Pascal
*Prereqs:  
*Increases construction speed and building hitpoints.	
*60; 100
* 	
* 
*Supply 
*
Measuring Tools	
Even a hair's breadth can make all the difference.
*Prereqs: 
** 
** 
*Increases construction speed and building hitpoints.	
*120; 200
* 	
* ,
* 
Engineering 	
"Give me a fulcrum, and I shall move the world." — Archimedes
*Prereqs: 
** ,
** 
*Increases construction speed and building hitpoints.	
*200;350
* 	
*
==University==
===Pedagogics ===
Because gunpowder weapons often require lots of technicians early on, Pedagogics can be a really powerful line of research in The Southeastern Dragon. This is also further compounded by the fact that some other areas of research, apart from Town Centre techs, also consume vast amounts of Knowledge too. So there is always a need for added Knowledge, especially in the early game when gunpowder weapons are still in an experimental phase, and need specialised technicians to manufacture and operate them.
NAME 	GRANTS ACCESS TO	COSTandREQUIREMENTS	UNLOCKS
Academic Disciplines	
 A systematic and methodical approach towards acquiring knowledge both sacred and profane.
*Prereqs:  
*Each Scholar produces +15  Knowledge.	
*450; 450
*Time to complete: Rather long	
* 
*Heavy Ram
Printing Press 	
What a scribe would take years to compile, a machine can complete in less than a month.
*Prereqs:
** 
** 
*Each Scholar produces +15  Knowledge.	
*250; 250
*Time to complete: Medium	
* 
*
Humanism 	
"The world is all that is the case."
:—Ludwig Wittgenstein, 20th century Anglo-Austrian polymath
*Prereqs:
**
** 
** 
*Each Scholar produces +15  Knowledge.	
*450; 450
*Time to complete: Rather long	
* 
* ;
Fourth Estate
(European nations only)	
"My subjects get to say whatever they want, and I as king get to do whatever I want." —Frederick "Alte Fritz" II of Prussia
*Prereqs:
** 
** 
** 
*Each Scholar produces +15  Knowledge.	
*350; 350
*Time to complete: Rather long	
*
In this mod, Darul Islam makes a comeback, and is a Nobles' Court technology.
Category:The Southeastern Dragon
Category:Mechanics