Vladimir Gryzlikoff

Vladimir Gryzlikoff (Russian: Владимир Грызликов, Vladimir Gryzlikov) is a grizzly bear and S.H.U.S.H.'s top agent in Darkwing Duck.
==Personality==
He is depicted as very strong and adheres to S.H.U.S.H. standard procedure very closely. Gryzlikoff and Darkwing both have a long-standing rivalry, which stems from Gryzlikoff's by the book procedure to the different style of Darkwing, which relies heavily on instinct and spontaneity. Eventually, the relationship changes to mutual respect by the events of the episode in which Darkwing transforms four top S.H.U.S.H. agents into "The Darkwing Squad".
==History==
===Season 1===
====Dirty Money====
Darkwing has been called to investigate a crime by SHUSH director, J. Gander Hooter. It seems that someone has cleaned the ink of all the money in a bank making the paper worthless. J. Gander wants Darkwing to investigate since agent Gryzlikoff hasn't come up with anything. This starts a competition. Gryzlikoff doesn't like Darkwing's unorthodox methods and Darkwing doesn't like his method in the book. That night, J. Gander is in his office inspecting the cleaned money when a cleaning lady comes in. She vacuums him up and kidnaps him for the evil organization known as F.O.W.L. Her name is Ammonia Pine. 
Darkwing shows up the next day to find Gryzlikoff sitting at J. Gander's desk. He learns that he has been kidnapped and starts to leave to go look for him. Gryzlikoff stops him and tells him that he must pass a test in order to receive a mission from SHUSH. Darkwing takes the tests and passes (although it's funny how Gryzlikoff pushed him to the limit and beyond) and then receives the mission to find J. Gander. As Darkwing and Launchpad are watching a bank from a diaper van, Ammonia Pine drives up and starts to pump in a cleaning liquid, washing out the guards. 
He decides to take action, although Launchpad warns him that it's against SHUSH procedures, and is foiled by Ammonia who traps them in a giant bubble. Launchpad bursts the bubble when they're high above St. Canard, and they fall into a pile of tires. Meanwhile, Ammonia returns to her hideout and taunts J. Gander. 
Darkwing is being chastised by Gryzlikoff, and is told that he's no longer associated with SHUSH. If Gryzlikoff catches him nosing around this case, Darkwing will be put in jail. Back at the hide out, Launchpad wipes his face with a rag, and an imprint of a dollar bill is on his beak. He tells Darkwing that he got the rag from the dump. They go there and find Ammonia's hide out. Just as they're about to jump in and save J. Gander, Gryzlikoff grabs and handcuffs them. Darkwing tells him to look in there and that J. Gander is in trouble. He does and is caught by Ammonia. As he's pulled down, the key to the handcuffs is left. Darkwing and Launchpad get out. They then jump down. After a brief and funny fight, they rescue J. Gander and Gryzlikoff.
====Water Way to Go====
He appears at SHUSH Central, Chief Agent Gryzlikoff has the unpleasant task of having to report to an exasperated J. Gander Hooter on the death of their 24th agent assigned to Oilrabia to investigate threats of violence if the country does not give up its oil. The cause of death is drowning, which is unlikely to be an accident in a desert environment. With resources thinning, Hooter decides to put Darkwing Duck on the case, despite Gryzlikoff's protests.
====Disguise The Limit====
After getting framed by Negaduck and chased by the citizens of St. Canard, Darkwing barely escapes the mob and goes to SHUSH Central. Agent Gryzlikoff jumps on Darkwing planning on collecting the million dollar reward when J. Gander Hooter tells him that he knows that Darkwing is innocent. They go to the lab and see Dr. Sara Bellum. She uses a machine that is supposed to alter Darkwing's appearance, but it does not cause him to change at first. Then suddenly he turns into a Gryzlikoff look-a-like then a Dr. Bellum look-a-like. It only happens when Darkwing looks at someone and he changes into that person. Dr. Bellum tries to use the machine on Darkwing to change him back but it malfunctions.
====The Darkwing Squad====
When Darkwing overcomes impossible odds in a training session against SHUSH's best agent, Vladimir Gryzlikoff, J. Gander Hooter becomes impressed with Darkwing's "special brand of genius." He arranges for Darkwing to retrain a select number of SHUSH agents to operate more like the caped crimefighter. The four chosen agents are soon molded by Darkwing into the Darkwing Squad: Darkwing Donkey, Darkwing Dog, Darkwing Deer, and Darkwing Dodo. They succeed in another training session, but only through dumb luck as they turn out to be incredibly clumsy. Nevertheless, J. Gander is so impressed that he makes the training of more agents by Darkwing top priority, much to the consternation of Gryzlikoff, who resigns from SHUSH in disgust on the spot.
Unknown to anyone, Steelbeak was watching the training session. Although he is unimpressed with the Darkwing Squad, he decides that there is an opportunity to exploit the now jobless Gryzlikoff. Arriving unexpectedly at Gryzlikoff's apartment, he manages to persuade the former SHUSH agent to join F.O.W.L. by promising to give him the task of eliminating Darkwing Duck. The Fiendish Organization of World Larceny has plans to commit a major robbery by stealing from the St. Canard Aquarium a priceless giant pearl the size of a wrecking ball, and Steelbeak naturally would prefer that Darkwing not interfere.
Darkwing meanwhile is learning about himself the hard way as the members of the Darkwing Squad take after their role model a little too much as they take on some of his less appealing personality traits and degenerate into "a bunch of vain, self-centered glory-seekers who are only concerned with promoting themselves!" Darkwing Dodo literally doesn't look where he leaps, on the grounds that "a daring do-gooder never plans," with Darkwing Deer spending her free time trying to decide which smoke color will best set off the blush in her cheeks, and Darkwing Donkey does nothing but pose for promotional snapshots while Darkwing Dog practices how to best flatten ones head with an anvil. Just as Darkwing decides to lay down some strict rules to keep his proteges in line, Steelbeak, masquerading as J. Gander Hooter via a puppet, contacts the Darkwing Squad and tells them to go to the St. Canard Aquarium.
When they arrive, they are swiftly captured and set to be fed to a giant octopus while Steelbeak's Eggmen make preparations to swipe the pearl. Back at SHUSH Central, Darkwing quickly gets wind of Steelbeak's treachery. Before he can rush off to rescue his comrades however, he is stopped by Gryzlikoff, who proceeds to beat the tar out of the heroic duck. But when the camera allowing Steebeak to watch the fight is destroyed during the tussle, Gryzlikoff halts his assault and explains he was only pretending to join F.O.W.L. so he could work undercover, and apologizes for beating Darkwing up, citing that the attack was staged for Steelbeak's benefit. The two then proceed to the aquarium, where Darkwing as usual just wants to rush in and start beating up bad guys but Gryzlikoff persuades him to do things HIS way. Gryzlikoff's way involves going back to pretending he's with F.O.W.L. and entering the aquarium, tossing a tied-up Darkwing into a tank with the aquarium's shark population. While Steelbeak and the Eggmen are busy placing bets on how long Darkwing will last against the sharks, Gryzlikoff frees the Darkwing Squad from their bonds, saving them from the ravenous octopus. Donning their old SHUSH uniforms, the agents do things the SHUSH way, carefully planning a method of attack.
When they are finished, they easily overcome the preoccupied agents of F.O.W.L. and Steelbeak ends up being squished by the very giant pearl he intended to steal when Gryzlikoff pushes it over on top of him. Darkwing meanwhile does get eaten by a shark, but luckily for him, duck feathers tickle and he's sneezed back up by the shark. As Steelbeak and the Eggmen are taken into custody by the former members of the Darkwing Squad, J. Gander Hooter arrives and reveals that the whole thing was a setup. He and Gryzlikoff had planned it from the beginning, all so they could capture Steelbeak. He then goes on to add that the idea of them actually letting Darkwing train SHUSH agents is preposterous, but concludes that he's happy to allow Darkwing to continue working with them in the future. As for Darkwing, he tries to salvage what's left of his ego by saying he knew the whole thing was a setup the whole time.
===Season 2===
====Bad Tidings====
S.H.U.S.H. is gave Gryzlikoff a mission and he had to work with Darkwing, after they arrive on the island. Drakwing and Gryzlikoff started to get along until Steelbeak ruined everything. Gryzlikoff and Darkwing found out about Steelbeak's plan and as they continued they rivalry, they defeated Steelbeak even tho they ended up stuck on the moon.
====The Merchant of Menace====
Darkwing learned that someone is making Quackerware that steals stuff and S.H.U.S.H. believe it's Herb Muddlefoot, so Gryzlikoff tries to capture him but Darkwing gets in his way until he finds out that it was Weasel Loman, he tries to capture him with Darkwing but he fails. After Darkwing and Herd defeat Weasel Loman, Gryzlikoff arrests him.
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