Patch 3.0.0 - The King's Call

Patch Notes 3.0.0
22 April 2010
Version: 3.0.0.2149
Phase 1 of Chapter 3 - The King's Call
Please note that this patch will be deployed in three parts. Your client may take a while to update.
New Features
*New Zone: Thunderhoof Hills
**8 New Thunderhoof Hills Quest Titles 
**New Public Events
***Dirge Knight Snare! 
***Tonk Gang Surprise Attack! 
***Sewer Creature Counter-Attack! 
*New Guild Castle Features
**New Guild Quests 
**New Guild Castle skin "Stone Walls" 
**Add Guild Drill Ground 
*Ancient Memento exchange system - A new reward system for PvE-players has been introduced. For Ancient Mements plus a bit of gold players can receive fusion stones. 
*Party Recruitment Interface 
*Monster Card System 
*Level cap increase to Level 57 
*Starting the Spring Rain Festival 
*Elite Skill Balancing (see posting below) 
*New Instance Features
**Instance Progress Saving
***Once a group entering an instance their progress is saved for each boss they defeat. If the group leaves the instance, each member's individual status is recorded.
***On entering an instance the first player entering the instance sets its status. Any other player with a different progress setting is denied to enter. Characters without a progress setting will be asked to accept the status. Should the player decline, the character will be ported to the outside of the instance.
***The progress status only records defeated bosses. Other monsters will not be affected. E.g. if the player's party defeats bosses 1, 2 and 3 on the first day, bosses 1, 2 and 3 will not spawn. However, the monsters in the rooms of boss 1, 2 and 3 and in the halls will respawn.
***Every boss location in a Raid Instance will be marked with a transport crystal. In this version players (with a progress flag) can teleport to the defeated boss's locations of the Hall of Survivors. Other raid instances will be upgraded in future updates.
**This flag is now set for the following instances:
***Hall of Survivors (easy / normal) 
***Zurhidon Stronghold 
***Demon Stronghold 
**Instance Difficulty Selection: 
**When entering an instance a solo player or the group leader can select from two difficulty settings: "Easy" and "Normal". For instances that have not yet been updated the setting has no effect and the instance's default setting is used. 
**The following instances now have an alternative difficulty level added:
***"Hall of Survivors" 
***"Heart of the Ocean" 
Changes
*Altered the stats of foods and deserts:
**Roasted Salty Fish decreased ATK-bonus from 15% to 7%, +500 points 
**Crisp Honey-roasted Chicken decreased ATK-bonus from 20% to 10%, +800 points 
**Spicy Meatsauce Burrito decreased ATK-bonus from 25% to 12%, +1000 points 
**Unimaginable Salad decreased ATK-bonus from 30% to 15%, +1200 points 
**Garlic Roasted Meat decreased MATK-bonus from 15% to 7%, +500 points 
**Deluxe Seafood decreased MATK-bonus from 20% to 10%, +800 points 
**Imperial Seafood Pie decreased MATK-bonus from 25% to 12%, +1000 points 
**Salted Fish with Sauce decreased phys. Damage bonus from 15% to 7%, +100 points 
**Doom's Banquet changed to increase physical damage by 12%, +200 points 
**Excellent Meat and Bread decreased physical defense from 15% to 7%, + 2000 points 
**Exquisite Tea-scented Waffle decreased Phys. Defense bonus from 21% to 12%, +2500 points 
**Delicious Mushroom Pie decresed magical defense from 15% to 7%, +1000 points 
**Exquisite Cocoa Shortbread decreased magical defense from 12% to 12%, +1500 points 
**Miracle Salad decreased phys. damage bonus from 16% to 8%, +130 points 
**Superior Swamp Mix decreased MDmg-bonus from 16% to 8% +130 points 
*Increased the magical damage of one-handed hammers to the same level of daggers. 
*Changes to instances
**Treasure Trove: Decreased the instance's overall difficulty by reducing the amount of monsters. 
**Lair of the Demon Dragon: Decreased the instance's overall difficulty by reducing the amount of monsters. 
**The Origin: The monsters' Debuff skills can now be removed by player abilities and skills. 
**The Origin: The Life Leecher's physical damage has been reduced from 7001 to 6001. 
*Doubled the Magical Critical Hit rate of all Magic Burst Runes
**Burst I: Increases magic critical hit rate from 30 to 60 points. 
**Burst II: Increase magic critical hit rate from 40 to 80 points. 
**Burst III: Increases magic critical hit rate from 50 to 100 points. 
**Burst IV: Increases magic critical hit rate from 60 to 120 points. 
**Burst V: Increases magic critical hit rate from 70 to 140 points. 
**Burst VI: Increases magic critical hit rate from 80 to 160 points. 
**Burst VII: Increases magic critical hit rate from 90 to 180 points. 
**Burst VIII: Increases magic critical hit rate from 100 to 200 points. 
**Burst IX: Increases magic critical hit rate from 110 to 220 points. 
**Burst X: Increases magic critical hit rate from 120 to 240 points. 
*Aotulia Volcano, "Dimarka Support": Added another prerequisite quest. In addition to "Route Blocked", players now have to "Help Captain Yashina" too. This prevents the dilemma of the quest NPC assigning quests from beyond the grave. 
*Changed equipment's "bind"-properties:
**Instead of "bind on picked up" the following items are now "bind on equipped"
***Aguar's Conquering Sword 
***Kibensty's Blade of Constraint 
***Henolid's Staff of Admiration. 
**Instead of "unbound", the following items are now "bind on equip"
***Enhanced Club of the Mourning Heart 
***Enhanced Wand of Evil 
***Crown of Henolid's Ode 
*Changes to crafting interface
**In the crafting interface, when selecting different crafting ability buttons, the selected buttons will pop-out to show that they are selected. 
**The crafting interface now simultaneously shows crafting level and experience. 
**When the crafting interface is in "production", it now shows how many more of a particular item you have to produce in order to level up. 
**Shift + right click allows you to continuously paste recipes into the dialog window 
Bug Fixes
*An error that occurred with Sharleedah in Aotulia Volcano has been fixed. Sharleedah will now properly respawn after being defeated. 
*The list of "Experience" Runes is now correct. Instead of two "Experience VIII"-runes we now have one "Experience VIII" and one "Experience VII" rune 
*Fixed quest "Explore the nature of nightmares": The description was inconsistent. The quest-text now only mentions 100 Nightmare Powders only. 
*The "Norzen Wind-Runner Longbow" (quest reward) has it's attack distance extended from 20 to 200 units. 
*Elite Skill (Priest / Scout) "Enhanced Wave Armor": corrected problem that prevented a refresh while the skill was in effect. 
*Previously the quests "Those Bears Again!" and "Special Flowers" couldn't be completed when the character became a Herbalist. This has been corrected. 
*Siege Wars
**An error that could occur when the Crystal was captured has been fixed. 
**It was possible that the final score was incorrect when the blue team won the Siege War. This has been corrected. 
**When extracting energy during a siege war, a new tip will appear in the dialog box to show the remaining energy. 
*Changes to drops in instances: With the new Difficulty setting system, players will be able to choose from two different types of instances: normal and hard. For that many the boss drops have been adjusted like this:
**In 'easy' setting, each piece of purple equipment dropped will have yellow attributes, but there is a chance of it having green attributes. 
**In 'normal', each piece of purple equipment dropped will have random yellow attributes. There will not be any equipment with green attributes! 
*The issue with turning into a "criminal" after using the Snowballs from the Snowflake Festival item "Snowball" on criminal players has been corrected. 
*All offensive magical area damage skills and physical area damage skills now affect up to 15 targets. 
*Friendly area damage magic and skills now affect up to 12 targets. 
*The stack size of Poison Powder and Poison Bottle has been increased from 20 to 99. 
*Issues with the UI of players engaged in a public encounter and changing zones have been resolved. 
Please note:
All changes that affect the gradual progression curve of skills are not noted for every level. Instead you find the skill's minimum and maximum effect. Please note that some effects have been tweaked slightly (rounded up).
Note that these notes contain only changed properties of the skill. All former properties of a skill that have not been mentioned in these notes remain unchanged.
Skill Changes (Single Class)
Warrior: Berserk
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50.
Scout: Eagle Eyes
*Increased Critical Hit rate across all skill levels.
*Before: Lv. 1 - Crit-Hit rate +5 points / Lv. 55: +115 points.
*After: Lv. 1 - Crit-Hit rate +25 points / Lv. 55: +235 points.
Rogue: Assassins Rage
*Increased physical Critical Hit rate from +600 points to +1500 points.
Mage: Energy Influx
*Increased magical Critical Hit rate across all skill levels.
*Before: Lv. 1: magical Crit-Hit rate +10 points / Lv. 55: +175 points.
*After: Lv. 1: magical Crit-Hit rate +25 points / Lv. 55: +235 points.
Priest: Magic Barrier
*Increased the effect duration from 600 seconds to 900 seconds.
Knight: Defense Technique
*Increased parry rate across all skill levels.
*Before: Lv. 1: parry rate +10 points / Lv. 55: +197 points.
*After: Lv. 1: parry rate +25 points / Lv. 55: +235 points.
Warden: Protection of Nature
*Increased physical critical hit rate and magical critical hit rate across all skill levels.
*Before: Lv. 1: physical Crit-Hit rate and magical Crit-Hit +8 points / Lv. 55: +87 points.
*After: Lv. 1: physical Crit-Hit rate and magical Crit-Hit +25 points / Lv. 55: +235 points.
Warden: Savage Power
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50.
*Increased physical attack power across all skill levels
*Before: Lv. 1: physical ATK +2%. / Lv. 55: +16.3%
*After: Lv. 1: physical ATK +3%. / Lv. 50: +17%
Skill Changes: Warrior primary
Warrior + Scout
Skull Breaker
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. In PvP the skill duration has been decreased.
Aim for the Wound
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Rage build-up has been increased slightly.
Sword Breath
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Rage build-up has been increased slightly.
Calm
*Accuracy boost has been increased slightly.
*Before: Lv. 1: Accuracy rate +2 points./ Lv. 55: +33 points.
*After: Lv. 1: Accuracy rate +6 points./ Lv. 55: +46 points.
Waiting Game
*The effect for Aim for the Wound and Moon Cleave instantly increases ATK.
Warrior + Rogue
Speed Up
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Movement speed has been increased slightly.
Frenzied Attack
*Physical Critc-Hit rate increased from 200 to 700 points.
Splitting Chop
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50.
Warrior + Mage
Sense of Danger
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Damage reduction has been increased slightly. Duration is now set to 10 seconds. Cooldown has been reduced from 300 to 120 seconds.
Electric Attack
*Basic costs have been changed to 8% +40 mana. Duration has been set to 900 seconds.
Lava Weapon
*Basic costs have been changed to 8% +40 mana. Duration has been set to 900 seconds.
Power Control
*Before: Lv. 1: wind damage, physical Accuracy rate +4 points, duration 600 seconds./ Lv. 55: +35 points, duration 600 seconds.
*After: Lv. 1: wind damage, physical Accuracy rate +6 points duration 900 seconds./ Lv. 55: +46 points, duration 900 seconds.
Electric Attack
*Before:Lv. 1: fire damage, physical Crit-Hit rate +5 points, duration 600 seconds / Lv. 55: +55 points, duration 600 seconds.
*After: Lv. 1: fire damage, physical Crit-Hit rate +20 points, duration 900 seconds / Lv. 55: +156 points, duration 900 seconds.
Warrior + Priest
Defender's Roar
*Duration has been set to 120 seconds (from 10 seconds). Cooldown has been set to 180 seconds (from 120 seconds). Basic cost have been set to (5% +30 MP) (from 30 MP).
*Before: Lv. 1: maximum HP +50 points / Lv. 55: +600 points.
*After: Lv. 1: maximum HP + (1%+300 points). / Lv. 55: +(6%+1950 points).
Magic Barrier Perfection
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Duration has been set to 900 seconds (from 600 seconds).
Barbarian Battle Cry
*Basic cost have been set to 30 MP (from 100MP). Effect duration has been set to 15 seconds (from 10 seconds).
Warrior + Knight
Blocking Stance
*Effect duration has been set to 900 seconds (from 20 seconds).
*Before: Lv. 1: Parry rate +10 points. / Lv. 55: +120 points.
*After: Lv. 1: Parry rate +25 points / Lv. 55: +235 points.
Ignore Pain
*Cooldown has been set to 120 seconds (from 300 seconds). The skill can now been used even when other skills are blocked.
Concentrated Precision
*Before: Lv. 1: Accuracy rate +2 points / Lv. 55: +27 points.
*After: Lv. 1: Accuracy rate +10 points / Lv. 55: +66 points.
Fierce Attack
*When using Throw Shield or Shield Bash successfully, they causethe following effects:
*Physical Crit-Hit rate duration has been set to 30 secondes (from 20 seconds). The effect only triggers once per target.
*Before: Lv. 1: Physical Crit-Hit defense rate -10 points / Lv. = 55.: -82 points.
*After: Lv. 1: Physical Crit-Hit defense rate -22 points / Lv. 55: -173 points.
Resist
*Effect duration has been set to 900 seconds (from 20 seconds).
Warrior + Warden
Savage Strike
*Physical Attack power now always increases for 20 seconds. This effect is triggerd only once. Attack will now increase on Lv. 15.
Battle Creed
*Slash and Probing Attack now always increase aggro.
Warrior + Druid
Rose Vine
*The skill effect (bleed, damage bonus) now scales with your equipment.
Guardian's Pledge
*Before: Lv. 1: Character and party members HP +40 points, Crit-Hit Defense rate +8 points / Lv. 55: HP +524 points, Crit-Hit Defense rate +105 points.
*After: Lv. 1: Character party member maximum HP +40 points (maximum 1% HP), Physical Crit-Hit rate +22 points / Lv. 55: HP +524 points, maximum 8. 2% HP, Physical Crit-Hit rate +173 points.
Redemption
*Before: Lv. 1: Physical Accuracy and Magical Accuracy +5 points / Lv. 55: +38 points.
*After: Lv. 1: Physical Accurracy and Magical Accuracy +6 points / Lv. 55: +46 points.
Primary Class Scout Combinations
Scout + Warrior
Battle Instinct
*Effect duration has been set to 900 seconds (from 180 seconds).
*Before: Lv. 1: Dexterity +5 points / Lv. 55: temporarily increases your dexterity 60 points.
*After: Lv. 1: Dexterity +(1%+20) points / Lv. 55: +(6%+174) points.
Master of Survival
*Before: Lv. 1: maximum HP +50 points / Lv. 55: +600 points.
*After: Lv. 1: maximum HP +(1%+50) points / Lv. 55: +(6%+600) points.
Mental Focus
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50.
Accurate Targeting
*ATK increases instantly. Duration has been set to 15 seconds (from 8 seconds). Casting time has been increased to 25 seconds (from 20 seconds).The effect only triggers once per target.
Scout + Rogue
Sapping Arrow
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50.
Deadly Poison Bite
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50.
Exploiting Shot
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50.
Deadly Counterattack
*The effect now triggers immediately.
*Before: Lv. 1: Chance on Physical Crit-Hit rate +10 points / Lv. 55: +131 points.
*After: Lv. 1: Physical Crit-Hit +20 points / Lv. 55: +156 points.
Scout + Mage
Ignite
*Fire damage has been set to (Basic Damage + 0.5 x ranged weapon damage%) (from Basic Damage). Basic costhas been set to (5% + 30 MP) (from 30 MP).
Cursed Arrow
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Skill cast time has been set to instant (from 2 seconds). Cooldown has been set to 10 seconds (from 15 seconds). Duration has been set to 10 seconds (from 15 seconds). In PvP the skill duration has been decreased.
Prairie Fire
*Fixed issue: In PvP the skill duration has been decreased.
Wilderness Campaign
*Duration has been set to 30 seconds (from 20 seconds). Skill cast timer has been set to 10 seconds (from 8 seconds).
*Before: ATK +35 points, MDmg 16 points / Lv. 55: ATK +266 points, MDmg 122 points
*After: Lv. 1: ATK +(1%+50) points, MDmg (1%+50) points / Lv. 55: ATK +(6%+325) points, MDmg (6%+325).
Aggro Transfer
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Cooldown has been set to 60 seconds (from 120 seconds). Duration has been set to 30 seconds (from 20 seconds). Mana Regeneration rate of the target has been set to 3-48 Mana every 2 seconds (fom 3-36 Mana). The target and the caster have to be in 500 units range. The effect Secret Hatred has been tweaked too: Duration has been set to 10 seconds (from 5 seconds).
Scout + Priest
Spiritual Leader
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Cooldown has been set to 300 seconds (from 480 seconds). Duration has been set to 25 seconds (from 20 seconds).
Drums of War
*The effect is now instant.
*Before: Lv. 1: Physical Crit-Hit rate and Magical Crit-Hit rate +8 points / Lv. 55: +87 points.
*After: Lv. 1: Physical Crit-Hit rate and Magical Crit-Hit rate +20 points, / Lv. 55: +156 points.
*Aggro Lead
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Cooldown has been set to 60 seconds (from 120 seconds).
*Duration has been set to 30 seconds (from 20 seconds). The target and the caster have to be in 500 units range. The effect Secret Hatred has been tweaked too: Duration has been set to 10 seconds (from 8 seconds).
Scout + Knight
Mana Conversion
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Mana cost has been set to (5% + 50 MP) (from 50 MP).
Mana Recovery
*The chance to additionally regenerate MP with Healing Shot has been set to 50% (from 30%).
Escape Danger
*Cooldown has been set to 120 seconds (from 300 seconds). Skill can be used when helpless, rooted, stuned.
Spirit Meld
*The effect now triggers immediately.
Scout + Warden
Wind Attack
*Duration of the effect has been set to 30 seconds (from 20 seconds).
*Before: Lv. 1: Target's Crit-Hit Defense rate and Magical Crit-Hit rate -20 points. / Lv. 55: -163 points.
*After: Lv. 1: Target's Crit-Hit Defense rate and Magical Crit-Hit rate -22 points / Lv. 55: -173 points.
Scout + Druid
Elven Eye
*Before: Lv. 1: Physical Crit-Hit +10 points / Lv. 55: +109 points.
*After: Lv. 1: Physical Crit-Hit rate +30 points / Lv. 55: +393 points..
Archer Blessing
*The effect now triggers immediately.
Ancestor's Blessing
*When Piercing Arrow hits the target, the next hit will decrease the next aggro generated by the next attack.
Primary Class Rogue Combinations
Rogue + Warrior
One-Hand Axe Mastery
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50.
Death's Touch
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Rage consumption has been set to 15 points (from 20 points).
Poisonous Infection
*The skill has been changed. The bleed effect from Shadowstab or Slash has been removed.
Poison Spray
*Cooldown has been set to 6 seconds (from 0 seconds).It is no longer necessary to face the target.
*Before: Lv. 1: Poison Spray damage 200 points / Lv. 55: 640 points.
*After: Lv. 1: Poison Spray damage 200 points / Lv. 55: 860 points.
Decay
*The effect now triggers immediately. Duration has been set to 20 seconds.
Reclaim Energy
*Before: Poisonous Infection has chance for Rage +10 points.
*After: Poisonous Infection then has chance for Rage +20 points. Using Shadowstab has a chance to regenerate energy, but skill effect ends 3 seconds won't trigger again.
Rogue + Scout
Deadly Shot
*Corrected skill description.
Combat Master
*Duration has been set to 900 seconds (from 300 seconds).
*Before: Lv. 1: Crit-Hit rate +5, CritDmg 5% / Lv. 55: +60 and 60%.
*After: Lv. 1: Crit-Hit rate +25 points, Physical Crit-Dmg 5% / Lv. 55: +235 points, 60%. (Capped at 60%)
Tongue Poison
*Duration has been set to 10 seconds (from 8 seconds).Cooldown has been set to 30 seconds. In PvP the skill effectiveness has been decreased.
*Before: Target's cast time +35%
*After: Target's cast time +60%, consumes 1 poison bottle.
Rogue + Mage
It is possible to have only 1 trap of every type active. Traps can not be spotted by the target.
Poison Trap
*Damage has been set to reflect ATK.
Booby Trap
*Damage has been set to reflect ATK.
Magic Breaker
*Cooldown has been set to 40 seconds (from 60 seconds). Stun chance has been set to 50%.
Protective Aura
*The skill has been replaced with Trap Master.
Trap Master
*You will possess the power of a great master allowing you to put Poison Traps, Booby Traps, Paralyzing Traps around you in a split second. Using this skill will disarm all your current active traps. After this skill has been used you must wait at least 15 seconds before laying new traps.
Rogue + Priest
Quickness Aura
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50.
Fearless
*Duration has been set to 10 seconds (from 20 seconds). It is now possible this skill when under "Fear".
Kick
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Duration has been set to 8 seconds (from 5 seconds). In PvP the skill effectiveness has been decreased.
Slowing Poison
*Physical Attack speed reduction has been set to 60% (from 30%). Cooldown has been set to 30 seconds. Duration has been set tp 10 seconds (from 8 seconds). In PvP the skill effectiveness has been decreased.
Sinister Methods
*The effect now triggers immediately, when using Low Blow and Blind Spot.
*Before: Lv. 1: Chance to Crit-Hit rate +8 points / Lv. 55: +87 points.
*After: Lv. 1: Physical Crit-Hit rate +20 points / Lv. 55: +156 points
Mana Surge
*Maximum level reduced from 55 to 50. The effect now only triggers once. Instead of Health, the skill now regenerates Mana. Duration has been set to 30 seconds (from 20 seconds).
*Before: Lv. 1: Magic Barrier regenerates HP +20 points. Lv. 55: HP +273 points.
*After: Lv. 1: MP +20 points / Lv. 50, MP +200 points. (effect ends 30 seconds won't trigger again)
Rogue + Knight
Holy Light Protection
*Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50.
Courageous Guard
*Duration has been set to 5 seconds (from 8 seconds). It is now possible this skill when under "Fear".
Power of the Lion
*Cooldown has been set to 60 seconds (from 30 seconds). It is possible to use Lions Protection again.
*Before: Lv. 1: When under "Lion's Protection" - HP +30 points / Lv. 55: HP +278 points.
*After: Lv. 1: HP +(1%+30) points / Lv. 55: HP +(8.7%+278) points.
Searing Light
*This skill can now be raised with Talent Points. Duration has been set to 900 seconds. On a successful physical attack, the caster receives a boost to his Physical Crit-Hit rate for 8 seconds. This effect shares the same timer as "Poison". The effect is triggered only once per target.
*Lv. 1: +50 points Light damage, Physical Crit-Hit rate +20 points / Lv. 55: DMG +215 points,Crit-Hit +156 points.
Reckless Warrior
*The effect now triggers immediately.
Rogue + Warden
Bloodthirsty Blade
*The effect now triggers immediately. Basic cost has been set to (3% + 30 MP) from (30 MP). Duration has been set to 10 seconds (from 12 seconds). Instead of increasing Critical Hit rate the skill now increases Physical Attack power.
*Before: Lv. 1: Crit-Hit rate +8 points / Lv. 55: +78 points
*After: Lv. 1: ATK +6 points / Lv. 55: +52 points
Crazed Creed
*In PvP the skill effectiveness has been decreased when under "Emotional Obstruction".
Wood Spirit's Grasp
*Duration has been set to 10 seconds (from 12 seconds). The effect has to be triggered now.
Wound Patch
*Duration has been set to 900 seconds (from 600 seconds). The effect has to be triggered now.
Rogue + Druid
Hysteric Vengeance
*Duration has been set to 900 seconds (from 300 seconds). The effect now triggers immediately.
*Before: Lv. 1: Physical Crit-Hit rate +5 points, 15 seconds / Lv. 55: +198 points, 15 seconds.
*After:Lv. 1: Physical Crit-Hit rate 20 points, 10 seconds / Lv. 55: +156 points, duration 10 seconds.
Killin' Time
*Before: Lv. 1: Crit-Hit rate +10 points, Crit-Dmg 1% / Lv. 55: +98 points, 9.8%.
*After: Lv. 1: Physical Crit-Hit rate +120, Physical Crit-Dmg 1% / Lv. 55: +1176 points, 9.8%.
Crippling Poison
*This skill now consumes 1 poison bottle. Cooldown has been set to 30 seconds. In PvP the skill effectiveness has been decreased.
*Before: Target's MDef -12%
*After: Target's MDef -30%,
Slaughter Blessing
*Before: Lv. 1: Party Heal +30 points HP / Lv. 55: +558 points HP.
*After: Lv. 1: Party Heal +(1%+30) points HP / Lv. 55: +(5.6%+188) points HP
Quick Light Protection
*The effect has to be triggered now.
Primary Class Mage Combinations
Mage + Warrior
Magical Talent
*Rage consumption has been set to 20 points (from 35 points). Duration has been set to 900 seconds (from 300 seconds).
*Before: Lv. 1: max. MP +50 points / Lv. 55: MP +600 points
*After: Lv. 1: max. MP +(1%+50) points / Lv. 55: +(5.95%+600) points.
Magical Enlightenment
*Duration has been set to 900 seconds (from 300 seconds).
Elemental Explosion
*Duration has been set to 900 seconds (from 300 seconds).
Activate Mana
*Maximum skill level has been set to 50. Basic cost has been set to (5%+80) MP (from 95 MP).
Magic Boost
*Maximum skill level has been set to 50.
Meditative Current
*The effect has to be triggered now.
Mage + Scout
Fire Arrow 
*Duration has been set to 900 seconds (from 300 seconds).
Power of the Wind
*Duration has been set to 900 seconds (from 300 seconds).
Fire Rose Storm
*The effect has to be triggered now.
Mage + Rogue
Fang Ritual
*Duration has been set to 900 seconds (from 300 seconds). Maximum skill level has been set to 50.
Distract
*Duration has been set to 10 seconds (from 5 seconds).
Shadow Protection
*Duration has been set to 900 seconds (from 300 seconds).
Gift of the Baron
*Maximum skill level has been set to 50.
*Before: Lv. 1: MDmg +1% / Lv. 50: +12%
*After: Lv. 1: MDmg +1% / Lv. 50: +13%
Mage + Priest
Essence of Magic
*Duration has been set to 900 seconds (from 1800 seconds).
*Before: Lv. 1: MATK +10 points / Lv. 55: +340 points.
*After: Lv. 1: MATK +(1%+10) points / Lv. 55: + (5.95%+340) points.
Shine of the Holy Aura
*Regeneration rate (HP) has been set to 300 points (fix).
Disable
*The effect has to be triggered now.
Magic Drain
*The effect has to be triggered now.
Mage + Knight
Messenger of Light
*Maximum skill level has been set to 50. Duration has been set to 900 seconds (from 600 seconds).
*Before: Lv. 1: Light magic Dmg +5% / Lv. 50: +55%
*After: Lv. 1: Light magic Dmg +5% / Lv. 50:+60%
Light Charge
*Maximum skill level has been set to 50. In PvP the skill effectiveness has been decreased.
*Before: Lv. 1: Slow effect 10% / Lv. 50: 35%
*After: Lv. 1 Slow effect 10% / Lv. 50: 40%
Energy Recovery
*Before: Lv. 1: Regenerate Mana 15 points / Lv. 55: 262.5 points.
*After: Lv. 1: Regenerate Mana (1%+15) points / Lv. 55: (5.95%+262.5) points.
Mage + Warden
Absence
*Maximum skill level has been set to 50. In PvP the skill effectiveness has been decreased.
Earth Scepter
*Maximum skill level has been set to 50. Duration has been set to 900 seconds (from 1800 seconds).
*Before: Lv. 1: Earth Dmg +5% / Lv. 50: +55%
*After: Lv. 1: Earth Dmg +5% / Lv. 50: +60%
Mage + Druid
Perception
*Duration has been set to 900 seconds (from 600 seconds).
*Before: Lv. 1: max. MP +50 points, MATK +30 points / Lv. 55: MP +600 points,MATK +360 points.
*After: Lv. 1: max. MP +(1%+30) points, MATK +(1%+20) / Lv. 55:max. MP +(4.85%+360) points, MATK +(4.85%+240 points).
Magic Target
*Duration has been set to 900 seconds (from 1800 seconds).
Primary Class Priest Combinations
Priest + Warrior
Battle Monk Stance
*Duration has been set to 900 seconds (from 600 seconds).
*Before: Lv. 1: ATK +30 points, Def +4%, all heal effects -3% / Lv. 55 +360 points, +8%, all heal effects -36%
*After: Lv. 1: ATK +(2%+30) points, PDef +9%, all heal effects -3% / Lv. 55: +(11.9%+360) points, +53.6%, all heal effects -30%
Power Build-Up
*This skill can now be raised with Talent Points. Maximum skill level has been set to 50. Duration has been set to 900 seconds.
*Lv. 1: Exchange MP for one-handed weapon Dmg +3%, two-handed staff Dmg +2%, HP limit 1% / Lv. 50: one-handed Dmg +45%, two-handed staff Dmg +12%, HP limit +15%
Condensed Rage
*Duration has been set to 900 seconds. Once triggered, when hit the effect regenerates hit points for 30 seconds.
Accuracy Halo
*Duration has been set to 900 seconds. Physical accuracy has been set to +6% (from +2%). Pet classes using Ascending Dragon Strike receive Crit-Hit rate bonus. Explosion of Fighting Spirit has a chance to causes more damage.
Priest + Scout
Embrace of the Water Spirit
*Duration has been set to 900 seconds (from600 seconds).
*Before: Party's MATK +20 points / Lv. 55: +680 points.
*After: Lv. 1: Party's MATK +(1%+20) points / Lv. 55: +(5.95%+460) points.
Curing Shot
*Cooldown has been set to 12 seconds. The effect duration has been set to 20 seconds (from 10 seconds).
Frost Halo
*Party's Physical Damage decrease has been set to 10% (from 3%). Pet classes using Rising Tide have a chance on Magical Crit-Hit +10%, Ice Blade Dmg +10%.
Priest + Rogue
Infectious Wound
*Maximum skill level has been set to 50. Effect Duration has been set to 10 seconds (from 12 seconds). In PvP skill effect duration has been set to 7 seconds. In PvP Heal Effect decrease has been set to 2%. Maximum Heal Effect decrease has been set to 40%. Additionally this skill causes Dark Dmg.
*Before: Lv. 1: Received Heal effect -2% / Lv. 55: -57%
*After: Lv. 1: Received Heal effect -2%, Dark Damage 30 points / Lv. 55: -40%, 442.5 points.
Lure of the Snake Woman
*Cooldown has been set to 45 seconds (from120 seconds). MP cost has been set to 40 points (from 30 points). In PvP the skill effectiveness has been decreased.
Wraith Halo
*Duration has been set to 900 seconds (from 600 seconds). Party MATK has been set to +10% (from +3%). Pet classes receive Dark Dmg +10%.
Priest + Mage
Enlightenment
*Maximum skill level has been set to 50. Cooldown has been set to 20 seconds.The effect has to be triggered now.
*Before: Lv. 1: Healing has a chance on Wisdom +5% / Lv. 50: +30.5%
*After: Lv. 1: Heal has a chance on Wisdom +1% / Lv. 50: +10%
Windrider Halo
*Party Magical Accuracy has been set to +6% (from +2%). Pet classes receive Healing spells +5%.
Priest + Knight
Calm Heart
*It is now possible to use this skill when under "Fear".
Sacrificial Cure
*Maximum skill level has been set to 50.
Holy Power
*Maximum skill level has been set to 50.
*Before: Lv. 1: Wisdom +30 points / Lv. 50: +525 points.
*After: Lv. 1: Wisdom (1%+60) points / Lv. 50: +(10%+600) points.
Devotion Halo
*Party's Wisdom increase has been set to 5% (from 5-50 points). Duration has been set to 900 seconds (from 600 seconds). MP cost of all skills has been set to -6% (all party members within 200 units).
Primary Class Knight Combinations
Knight + Warrior
Two-Handed Axe Training
*Maximum skill level has been set to 50.
*Before: Lv. 1: Two-handed Axe Dmg +5% / Lv. 50: +35%
*After: Lv. 1: Two-handed Axe Dmg +4% / Lv. 50:+38%
Deadly Whirlwind
*The timer is now working correctly in PvP.
Fearless
*It is now possible to use this skill when under "Fear". Duration has been set to 10 seconds (from 5 seconds).
Master of Parry
*Parry Rate has been set to 5000 points (from300 points). Duration has been set to 15 seconds (from 20 seconds). Cooldown has been set to 120 seconds (from 90 seconds).
Authoritative Deterrence
*Taunt Monster Duration set to 10 seconds (from 5-17.5 seconds).
Knight + Scout
Sacred Resistance
*The effect has to be triggered now. Cooldown has been set to 20 seconds.
*Before: Lv. 1: Dexterity +20 points / Lv. 55: +130 points.
*After: Lv. 1: Dexterity +(1%+20) points / Lv. 55: +(5.95%+240) points.
Disregard Danger
*Maximum skill level has been set to 50.
*Before: Lv. 1: Reduces the damage a Party takes by 40% / Lv. 50: 80%.
*After: Lv. 1: Reduces the damage a Party takes by 40%, Caster's Parry rate +20 points for 10 seconds / Lv. 50 80%, +144 points.
Knight + Rogue
Crazy Blades
*Duration has been set to 900 seconds.
Leopard Instinct
*Before: Dodge rate +30%, duration 20 seconds, ends after dodging 2 successfully.
*After: Dodge rate +100%, chance to Absorb physical damage, duration 10 seconds, ends after absorbing damage3 successfully.
God's Vengeance
*The effect has to be triggered now. Cooldown has been set to 40 seconds.
Knight + Mage
Mana Shield
*Before: Converts Mana Points for Health Points (1HP = 1MP), duration 30 seconds.
*After: Regenerate 100％MP, max. MP +20％, converts Mana Points for Health Points (1HP = 1MP), duration 20 seconds.
Knight + Priest
Holy Protection
*Maximum skill level has been set to 50. Duration has been set to 900 seconds (from 600 seconds).
Free Will
*It is now possible to use this skill when under "Silence".
Concentration Practice
*Before: Lv. 1: Accuracy +2 points / Lv. 55: +27 points.
*After: Lv. 1: Accuracy +10 points / Lv. 55: +66 points.
Great Inspiration
*Before: Lv. 1: max. HP +300 points, HP limit +2% / Lv. 55: +1950 points, +13%
*After: Lv. 1: max. HP +(2%+500) points, Regenerate HP (2%+500) points / Lv. 55: max. HP +(11.9%+2975) points, HP +(11. 9%+2975) points.
Holy Illumination
*Maximum skill level has been set to 50. Basic cost has been set to (5%+50) MP (from 50 MP).
*Before: Lv. 1: Party Heal Increase (60 units radius) +3% / Lv. 55: 16.2%
*After: Lv. 1: Party Heal Increase (60 units radius) +4% / Lv. 55: +20%
Primary Class Warden Combinations
Warden + Warrior
Beast Chop
*The effect now triggers immediately.
Restraint
*Before: When the Oak Spirit dies, the caster receives Physical Defense +20 points (duration 20 seconds) and a 20% chance that the next normal attack will silence the target for 4 seconds.
*After: When the Oak Spirit dies, the caster receives Physical Defense +20 points (duration 20 seconds) and a 50% chance that the next normal attack will silence the target for 6 seconds.
Coat of Arms
*The effect now triggers immediately when Charged Chop or Double Chop are successful. The next skill used will cost no MP and Rage build-up is increased.
Warden + Scout
*Anti-Magic Arrow
*Before: Lv. 1: Chance (20%) to Regenerate MP +20 points / Lv. 55: MP +273 points.
*After: Lv. 1: Chance (30%) to Regenerate MP +25 points / Lv. 55: MP +300 points.
Beast Tamer
*Before: Lv. 1: Pet's Crit-Hit rate +5 points,Dodge +5 points / Lv. 55: +60 points, +60 points
*After: Lv. 1: Pet's Physical Crit-Hit rate +30 points, Dodge +35 points / Lv. 55: +393 points, +276 points.
Valiant Shot
*The effect has to be triggered now.
Warden + Rogue
Achilles' Heel Strike
*The effect now triggers immediately.
*Before: Lv. 1: Chance to self and pet's Physical Crit-Hit rate +5 points, duration 10 seconds / Lv. 55: +71 points, duration 10 seconds.
*After: Lv. 1: Self and pet's Physical Crit-Hit rate +20 points, duration 15 seconds / Lv. 55: +156 points, duration 15 seconds.
Thorn Upgrade
*The effect now triggers immediately.
*Before: Lv. 1: Chance (20%) to Regenerate MP 30 points / Lv. 55: 162 points.
*After: Lv. 1: Chance (30%) to Regenerate MP 20 points / Lv. 55: 240 points.
Warden + Mage
Crystal Protection
*After the Nature Cristal gets killed, for 20 seconds all damage received by party members within 100 units range is reduced. Duration has been set to 20 seconds. Cooldown has been set to 40 seconds.
Warden + Druid
Antidote
*Replaced skill with Dispel Curse
Dispel Curse
*Remove a curse / debuff from an ally.
Earth Spirit Essence
*Basic cost have been set to (8%+30 MP) (from 30 MP).
Natural Spring
*The effect now triggers immediately. Effect duration has been set to 20 seconds (from 15 seconds).
Blade of Protection
*The skill is now working as intended. Maximum PDef has been set to +10%.
*After: Lv. 1: PDef +1% / Lv. 55: +10%.
Primary Class Druid Combinations
Druid + Warrior
Glory Wand
*Basic cost has been set to 25MP + 3 points Nature's Power (from 40MP + 3 points Nature's Power).
*This skill can now be raised with Talent Points.
*Before: Healing +60 points, the Shield will absorb 45 points physical damage, duration 8 seconds.
*After: Lv. 1: Attack Speed +1% Healing +1%, the Shield will absorb 200 points of damage / Lv. 55: Attack Speed +11.5%, Healing +11.5%, the Shield will absorb 2290 points of damage.
Slash Fury
*The effect now triggers immediately.
Druid + Scout
Spring Flower Eulogy
*HP regeneration has been set to 1% / 3% / 5% (from 3%, 5%, 7%). Basic Cost has been set to (3%+25) MP (from 25 MP).
Druid + Rogue
Speed Catalysis
*Basic Cost has been set to 3 points Nature's Power (from 4 points). Cooldown has been set to 300 seconds (from 480 seconds). Duration has been set to reflect the skill's level (from 25 seconds).
Necrotic Wound
*Maximum skill level has been set to 50. Basic Cost has been set to 2 points Nature's Power. Cooldown has been set to 10 seconds (from 20 seconds). In PvP the skill duration has been decreased.
*Before: Lv. 1: Target's Received Heal -2% / Lv. 55: -57%.
*After: Lv. 1: Target Received Heal -2%, duration 10 seconds / Lv. 50: -50%, duration 10 seconds.
Shadow Contract
*Duration has been set to 900 seconds (from 600 seconds).
*Before: Lv. 1: Dark Dmg +4%, Target's Received Heal -4% / Lv. 55: +43.6%, -43.6%.
*After: Lv. 1: Dark Dmg +5%, Target's Received Heal -5% / Lv. 55: +45%, -45%.
Magic Turmoil
*Duration has been set to 900 seconds (from 20 seconds).
*Before: Lv. 1: Magical Crit-Hit rate +5 points / Lv. 55: +82 points
*After: Lv. 1: Magical Crit-Hit rate +25 points / Lv. 55: +235 points
Dark Moon
*Physical Critical Hit rate and Magical Critical Hit have been set to +145 points (from +80 points).
Druid + Mage
Earth Chain
*Before: makes target radius 60 ranged 3target receive earth damage, every times's damage is halved, and returning you 1 points Nature's Power.
*After: makes target radius 60 ranged 3 target receive earth damage, every times's damage decrease 30%, and returning you 1 points Nature's Power.
Summer Banquet
*Before: Parry rate +200 points.
*After: Parry rate 145 points.
Please Note:
Below we have listed the item's attributes that have changed in their final version as you will find them on the servers.
Heart of the Ocean
*Unyielding Ring of the Sea: Physical Attack changed to +120. 
*Labyrinth Army Ring: Physical Attack changed to +360. 
*Unyielding Earring of the Sea: Physical Attack changed to +120. 
*Labyrinth Army Earring: Physical Attack changed to +360. 
*Tiger Shark Mask: Critical Attack changed to +20. 
*Tiger Shark Shoulder: Critical Attack changed to +20. 
*Tiger Shark Gloves: Critical Attack changed to +20. 
*Feet of the Sea Witch: Magical Critical Attack changed to +20. 
*Gorgon Cap: Magical Critical Attack changed to +20. 
*Python Shoulders: Critical Attack changed to +20. 
*Heavy Harness of the Snake King: Parry Rate changed to +20. 
*Heavy Spaulders of the Snake King: Parry Rate changed to +20. 
*Gorgon Shoulders: Magical Critical Attack changed to +20. 
*Python Leg Protectors: Critical Attack changed to +20. 
*Eyes of the Sea Witch: Magical Critical Attack changed to +20. 
Heart of the Ocean (easy)
*Dark Shark Mask: Critical Attack changed to +45. 
*Dark Shark Shoulder Armor: Critical Attack changed to +45. 
*Dark Shark Wrist Protectors: Critical Attack changed to +45. 
*Jiasha's Foot: Magical Critical Attack changed to +45. 
*Medusa's Crown: Magical Critical Attack changed to +45. 
*Snakescale Shoulder Pads: Critical Attack changed to +45. 
*Tiktaalik King's Body Guard Breastplate: Parry Rate changed to +45. 
*Tiktaalik King's Should Guards: Parry Rate changed to +45. 
*Medusa's Shoulder Guards: Magical Critical Attack changed to +45. 
*Snakescale Leg Guards: Critical Attack changed to +45. 
*Jiasha's Eye: Magical Critical Attack changed to +45. 
The Origin
*Holy Tree Crown: Magical Critical Attack changed to +60. 
*Holy Tree Leg Wraps: Magical Critical Attack changed to +60. 
*Mother Tree Rope: Magical Critical Attack changed to +60. 
*Strange Bug Chest Guard: Critical Attack changed to +60. 
*Strange Bug Leg Guards: Critical Attack changed to +60. 
*Ancient Tree Chain Body Guard: Critical Attack changed to +60. 
*Lurker Boots: Parry Rate changed to +60. 
Hall of Survivors (easy)
*Plate Helm of Destruction: Parry Rate changed to +60. 
*Plate Gauntlets of Destruction: Parry Rate changed to +60. 
*Plate Boots of Destruction: Parry Rate changed to +60. 
*Chain Shoulder Guards of Fury: Critical Attack Rate changed to +60. 
*Chain Gloves of Fury: Critical Attack Rate changed to +60. 
*Bloody Cloth Shoulder Guards: Magical Critical Attack Rate changed to +60. 
*Cloth Boots of the Void: Magical Critical Attack Rate changed to +60. 
*Giant Fist Shoulder Guards: Critical Attack Rate changed to +60. 
*Giant Fist Hand Protection: Critical Attack Rate changed to +60. 
*Giant Fist Leather Boots: Critical Attack Rate changed to +60. 
*Goddess Hand Protection: Critical Attack Rate changed to +60. 
*Goddess Boots: Critical Attack Rate changed to +60. 
*Dilan'y Fine Necklace: Critical Attack Rate changed to +60. 
*Dilan'y Fine Earring: Physical Avoidance changed to +78. 
*Dilan'y Fine Ring: Physical Avoidance +84. Critical Attack changed to +60. 
*Ifur Fine Necklace: Magical Critical Attack Rate changed to +60. 
*Ifur Fine Ring: Magical Damage changed to Magical Avoidance +84. Magical Critical Attack changed to +60. 
Hall of Survivors
*Destruction Helmet: Parry Rate changed to +85. 
*Destruction Hand Protector: Parry Rate changed +85. 
*Destruction Heavy Boots: Parry Rate changed to +85. 
*Fury Shoulder Armor: Parry Rate changed to +85. 
*Fury Gloves: Critical Attack Rate changed to +85. 
*Bloody Shoulder Guards: Magical Critical Attack Rate changed to +85. 
*Void Shoes: Magical Critical Attack Rate changed to +85. 
*Giant Fist Shoulder Protectors: Critical Attack Rate changed to +85. 
*Giant Fist Gloves: Critical Attack Rate changed to +85. 
*Giant Fist Boots: Critical Attack Rate changed to +85. 
*Goddess Gloves: Critical Attack Rate changed to +85. 
*Goddess Leather Boots: Critical Attack Rate changed to +85. 
*Dilan'y Necklace: Critical Attack Rate changed to +85. 
*Dilan'y Ring: Physical Damage changed to Physical Avoidance +119. Critical Attack changed to +85. 
*Ifur Necklace: Magical Critical Attack Rate changed to +85. 
*Ifur Ring: Magical Damage changed to Magical Avoidance +119. Magical Critical Attack changed to +85. 
Cave of the Water Dragon
*Ralte's Dragon Wing Leggings: Magical Critical Attack Rate changed to +70. 
*Ralte's Dragon Wing Gloves: Magical Critical Attack Rate changed to +70. 
*Ralte's Purple Tooth Leg Guards: Critical Attack Rate changed to +70. 
*Ralte's Purple Tooth Gloves: Critical Attack Rate changed to +70. 
*Ralte's Green Scale Leg Guards: Critical Attack Rate changed to +70. 
*Ralte's Green Scale Handguards: Critical Attack Rate changed to +70. 
*Ralte's Dragon Scale Heavy Boots: Parry Rate changed to +70. 
*Ralte's Dragon Scale Leg Armor: Parry Rate changed to +70. 
Lair of the Demon Dragon
*Flame Dragon Fang Ring of Power: Critical Attack Rate changed to +80. 
*Flame Dragon Scale Earring of Power: Critical Attack Rate changed to +80. 
*Flame Dragon Fang Ring of Intelligence: Magical Critical Attack Rate changed to +80. 
*Flame Dragon Scale Earring of Intelligence: Magical Critical Attack Rate changed to +80. 
Naga Acropolis
*Knight's Falcon Boots: Parry Rate changed to +100. 
*Scout's Unicorn Shoulder Protectors: Critical Attack Rate changed to +100. 
*Devil Slaughter Shoulder Protectors: Critical Attack Rate changed to +100. 
*Atrocity Cap: Critical Attack Rate changed to +100. 
*Holy Source Boots: Critical Attack Rate changed to +100. 
*Primal Spirit Shoulder Guards: Magical Critical Attack Rate changed to Rate +100. 
*Giant Tree Summoning Shoulder Guards: Critical Attack Rate changed to +100. 
*Knight's Falcon Helmet: Parry Rate changed to +100. 
*Knight's Falcon Shoulder Armor: Parry Rate changed to +100. 
*Scout's Unicorn Helmet: Critical Attack Rate changed to +100. 
*Scout's Unicorn Boots: Critical Attack Rate changed to +100. 
*Devil Slaughter Helmet: Critical Attack Rate changed to +100. 
*Devil Slaughter Battle Boots: Critical Attack Rate changed to +100. 
*Atrocity Leather Boots: Critical Attack Rate changed to +100. 
*Holy Source Cape: Magical Critical Attack Rate changed to +100. 
*Primal Spirit Boots: Magical Critical Attack Rate changed to +100. 
*Elemental Flame Shoulder Guards: Magical Critical Attack Rate changed to +100. 
*Elemental Flame Boots: Magical Critical Attack Rate changed to +100. 
Weapons
*Shark Fin Axe: Critical Attack Rate changed to +45. 
*Great Tooth Dagger: Critical Attack Rate changed to +45. 
*Medusa's Snake Staff: Magical Critical Attack Rate changed to +45. 
*Jiasha's Staff: Magical Critical Attack Rate changed to +45. 
*Hammer of the Cliffs: Parry Rate changed to +45. 
*Shark Fin Hatchet: Critical Attack Rate changed to +20. 
*Great Tooth Blade: Critical Attack Rate changed to +20. 
*Gorgon Staff: Magical Critical Attack Rate changed to +20. 
*Jiasha's Staff: Magical Critical Attack Rate changed to +20. 
*Strong Cliff Hammer: Parry Rate changed to +20. 
*Shell-Breaking Catapult: Critical Attack Rate changed to +60. 
*Red Thorn Poison Blade: Critical Attack Rate changed to +60. 
*Bughook Backstab: Critical Attack Rate changed to +60. 
*Ancient Ent Sword: Parry Rate changed to +60. 
*Crazy Sawtooth: Parry Rate changed to +70. 
*Dragon Claw Staff: Magical Critical Attack Rate changed to +70. 
*Dragon Tooth Hook: Critical Attack Rate changed to +70. 
*Furious Warhammer: Parry Rate changed to +60. 
*Furious Battle Axe: Critical Attack Rate changed to +60. 
*Void Long Staff: INT changed to STR +120. Magical Critical Attack Rate changed to +120. 
*Bloody War Bow: Critical Attack Rate changed to +60. 
*Barrayar Axe: Critical Attack Rate changed to +60. 
*Tearing Soul: Critical Attack Rate changed to +60. 
*Furious Studded Hammer: Parry Rate changed to +85. 
*Furious Studded Hammer: Critical Attack Rate changed to +85. 
*Void Staff: Magical Critical Attack Rate changed to +85. 
*Bloody Long Bow: Critical Attack Rate changed to +85. 
*Beshia Axe: Critical Attack Rate changed to +85. 
*Copy Soul Dagger: Critical Attack Rate changed to +85. 
*Long Sword of the King: Critical Attack Rate changed to +100. 
*Piercing Battle Bow: Critical Attack Rate changed to +100. 
*Merciless Battle Axe: Critical Attack Rate changed to +100. 
*Bad Tooth: STR changed to +200. Critical Attack Rate changed to +200. 
*Dream Splitter: Critical Attack Rate changed to +200. Physical Accuracy changed to +260. 
*Hope Dasher Axe: STR changed to +200. Critical Attack Rate changed to +200. 
*Beheading Axe: Critical Attack Rate changed to +100. 
*Extinguishing Sword: STR changed to +200. Critical Attack Rate changed to +200. 
*Blade of Misfortune: Parry Rate changed to +100. Critical Attack Rate changed to +100. 
*Iron Wheel Great Axe: STR changed to +200. Critical Attack Rate changed to +200. 
*Rune Catapult: Critical Attack Rate changed to +100. 
*Peril Buster Dagger: Critical Attack Rate changed to +100. 
*Demon Heart Long Staff: INT changed to +200. Magical Critical Attack Rate changed to +200. 
*Demon Magnetism Staff: Healing changed to +800. Magical Critical Attack Rate changed to +200. 
*Staff With Symbols: Healing changed to +800. MND changed to +200. 
*Kunia's Sword: Physical Attack changed to +1020. Physical Accuracy changed to +220. 
*Forgotten Wand: Healing changed to +680. MND changed to +170. 
*Iron Sting Mace: STA changed to +118. Physical Attack changed to +1020. 
*Geshia Sword: STR changed to +170. Physical Attack changed to +1020. 
*Wand of the Holy Sky: MND changed to +170. Healing changed to +680. 
*Lightning Sword: STR changed to +240. STA changed to +168. 
*Dragon Spine Blade: STA changed to +98. Physical Attack changed to +840. 
*Water Dragon Heart: Healing changed to STA +560. MND changed to Physical Attack +140. 
*Flame Dragon's Corrupted Demon Blade: STA changed to +132. Physical Damage changed to +190. 
*Flame Dragon's Giant Axe of Destruction: STR changed to STA +190. Physical Damage changed to Physical Attack +190. 
*Flame Dragon's Unlucky Claw: INT changed to +190. Magical Damage changed to +190. 
*Stick of the Flame Dragon's Remnant Soul: Healing changed to +760. Magical Damage changed to +190. 
*Kunia's Long Sword: Physical Attack changed to +720. Physical Accuracy changed to +156. 
*Floater: Healing changed to +480. MND changed to +120. 
*Thorn Hammer: STA changed to +84. Physical Attack changed to +720. 
*Roatia's Sword: STR changed to +120. Physical Attack changed to +720. 
*Holy Sky Long Staff: MND changed to +120. Healing changed to +480. 
*Tidal Giant Sword: STR changed to +120. Physical Accuracy changed to +156. 
*Bloody Hatchet: Physical Attack changed to +540. Physical Accuracy changed to +118. 
*Bloody Hammer: STA changed to +64. Physical Accuracy changed to +118. 
*Geba's Giant Sword: STR changed to +90. Physical Accuracy changed to +118. 
*Medusa's Snake Staff: Magical Attack changed to +540. Magical Critical Attack Rate changed to +90. 
*Jiasha's Staff: Healing changed to +360. Magical Critical Attack Rate changed to +90. 
*Bloody Battle Axe: Physical Attack changed to +240. Physical Accuracy changed to +52. 
*Bloody War Hammer: STA changed to STA +28. Physical Accuracy changed to +52. 
*Geba's Great Sword: STR changed to STR +40. Physical Accuracy changed to +52. 
*Gorgon Staff: Magical Attack changed to +240. Magical Critical Attack Rate changed to +40. 
*Jiasha's Staff: Healing changed to +160. Magical Critical Attack Rate changed to +40. 
*Collector's Staff: INT changed to +200. Magical Attack changed to +1200. 
*Great Sword of the Commander: STA changed to +140. Physical Attack changed to +1200. 
*Luxurious Great Axe: STR changed to +200. Physical Accuracy changed to +260. 
*Hammer of Victory: STA changed to +140. Physical Attack changed to +1200. 
Black Codex
*Sea Belt of the Undercurrent: Critical Attack Rate changed to +20. 
*Demonedge Ring of the Sea: Magical Critical Attack Rate changed to +20. 
*Poseidon's Ring: Critical Attack Rate changed to +20. 
*Ring of Rising Waves: Magical Critical Attack Rate changed to +20. 
*Sea Goddess Ring: Magical Critical Attack Rate changed to +20. 
*Demonedge Earring of the Sea: Magical Critical Attack Rate changed to +20. 
*Poseidon's Earring: Critical Attack Rate changed to +20. 
*Earring of Rising Waves: Magical Critical Attack Rate changed to +20. 
*Sea Goddess Earring: Magical Critical Attack Rate changed to +20. 
*Unyielding Necklace of the Sea: Parry Rate changed to +20. 
*Demonedge Necklace of the Sea: Magical Critical Attack Rate changed to +20. 
*Poseidon's Necklace: Critical Attack Rate changed to +20. 
*Necklace of Rising Waves: Magical Critical Attack Rate changed to +20. 
*Sea Goddess Necklace: Magical Critical Attack Rate changed to +20. 
*Unyielding Cloak of the Sea: Parry Rate changed to +20. 
*Poseidon's Cloak: Critical Attack Rate changed to +20. 
*Sea Goddess Cloak: Magical Critical Attack Rate changed to +20. 
*Unyielding Belt of the Sea: Parry Rate changed to +20. 
*Demonedge Belt of the Sea: Magical Critical Attack Rate changed to +20. 
*Poseidon's Belt: Critical Attack Rate changed to +20. 
*Sea Goddess Belt: Magical Critical Attack Rate changed to +20. 
*Leather Pants of the Wraith: Critical Attack Rate changed to +20. 
*Sea Leggings of Apathy: Magical Critical Attack Rate changed to +20. 
*Sea Leggings of Retribution: Critical Attack Rate changed to +20. 
*Labyrinth Assault Belt: Critical Attack Rate changed to +60. 
*Labyrinth Philosopher's Ring: Magical Critical Attack Rate changed to +60. 
*Labyrinth Vitality Ring: Critical Attack Rate changed to +60. 
*Labyrinth Frost Ring: Magical Critical Attack Rate changed to +60. 
*Labyrinth Ring of Rebirth: Magical Critical Attack Rate changed to +60. 
*Labyrinth Philosopher's Earring: Magical Critical Attack Rate changed to +60. 
*Labyrinth Vitality Earring: Critical Attack Rate changed to +60. 
*Labyrinth Frost Earring: Magical Critical Attack Rate changed to +60. 
*Labyrinth Earring of Rebirth: Magical Critical Attack Rate changed to +60. 
*Labyrinth Army Necklace: Parry Rate changed to +60. 
*Labyrinth Philosopher's Necklace: Magical Critical Attack Rate changed to +60. 
*Labyrinth Vitality Necklace: Critical Attack Rate changed to +60. 
*Labyrinth Frost Necklace: Magical Critical Attack Rate changed to +60. 
*Labyrinth Necklace of Rebirth: Magical Critical Attack Rate changed to +60. 
*Labyrinth Army Cloak: Parry Rate changed to +60. 
*Labyrinth Cloak of Rebirth: Magical Critical Attack Rate changed to +60. 
*Labyrinth Army Belt: Parry Rate changed to +60. 
*Labyrinth Philosopher's Belt: Magical Critical Attack Rate changed to +60. 
*Labyrinth Vitality Belt: Critical Attack Rate changed to +60. 
*Labyrinth Frost Belt: Magical Critical Attack Rate changed to +60. 
*Labyrinth Belt of Rebirth: Magical Critical Attack Rate changed to +60. 
*Labyrinth Leather Pants of the Wraith: Magical Critical Attack Rate changed to +60. 
*Labyrinth Leather Pants of the Wraith: Magical Critical Attack Rate changed to +60. 
*Labyrinth Leggings of Retribution: Magical Critical Attack Rate changed to +60. 
Set-Bonuses
The Origin
*Holy Tree Suit: Magical Attack changed to Magical Attack +720. 
*Mother Tree Suit: Healing changed to +480. 
*Mother Tree Suit: Critical Attack Rate changed to +120. 
*Ancient Tree Suit: Physical Attack changed to Physical Attack +720. 
*Lurker Suit: Parry Rate changed to +120. 
Localisation Update
General
*The descriptions of all Gashas have been changed to provide more comprehensive information about their contents. 
*Listi Pursdon's dialog texts with elite skill information have been reworked to provide more detailed information on the skills that can be learned. 
*Some Guild Drill Ground explanations have been reworked to provide better information about what has to be done. 
*An error in the Siege Wars Honor Title quests has been fixed. Instead of variable placeholders like [< S>206686] Badges of the Trial are now correctly displayed in the text. 
*Some missing spaces in quest progress messages have been added. 
*Some scepters had been named incorrectly which has now been fixed. 
Other Changes
*NPCs
**Old Liana Omeija - New Liana Omeiya 
*Weapons/Armor
**Old Carved Wooden Staff - New Carved Wooden Scepter 
**Old Staff of Absurdity - New Scepter of Absurdity 
**Old White Jade Wand - New White Jade Scepter 
**Old Illumination Staff - New Illumination Scepter 
**Old Water Crystal Staff - New Water Crystal Scepter 
**Old Flame Staff - New Flame Scepter 
**Old Burning Blood Staff - New Burning Blood Scepter 
**Old Holy Pearl Staff - New Holy Pearl Scepter 
*Attributes
**Old Darkness - New Devour 
Please Note:
The NPC "Torrog", who asissts you in accessing the new continent, seems to need a break about every 5 minutes.
After that he re-appears and offers his services once again for our adventurers.
Category:Patch Notes