A Game of Clones

"A Game of Clones" is a mission in Saints Row IV.
==Overview==
;Something's Wrong in Steelport
After having rescued two out of three crew members out of Pierce, Benjamin King, and Asha Odekar, this quest is unlocked and begins flashing in the Quest Log.
Matt Miller tells Playa that Zinyak is flooding The Simulation with gangs from another simulation, and that they will continue to be attacked by them until they figure out how Zinyak is doing it.
While the objective is flashing before starting the mission, one vehicle from each gang spawns repeatedly in Steelport: Infuegos with Morningstar, Eiswolfs with Vice Kings, Compensators with The Brotherhood, and Kenshins with Ronin.
Pairs of gang vehicle spawn in order, often from different directions: first 2 Vice Kings, then 2 Brotherhood, then 2 Ronin, then the cycle repeats. Immediately after each gang spawns, a pair of Morningstar also spawn, but are never the first to spawn.
If the gang members are not engaged, Notoriety expires and they despawn.
;Remove the Clones from Steelport
Kinzie states Zinyak is preventing her from locating the source of the rival gangs requiring the CID to locate the relays jamming the signal. By throwing CID into the air at various ping locations he can locate the jamming relays. Along the way Playa fights Vice Kings, Morningstar, The Brotherhood, and The Ronin. After finally locating the portal, Playa is forced to fight Super Powered clones of Playa's default Saints Row and Saints Row 2 character models. During the attack on The Simulation it is discovered the gangs are all coming from Johnny Gat's simulation.
Gang spawning works slightly differently, with the rotation order of: 2 Vice Kings in a Eiswolfs, then 2 Morningstar in Justices, then a Brotherhood Swindle and Compensator, then a Ronin Kaneda and Kenshin, then the cycle repeats. Each group is accompanied by a single Morningstar Infuego.
The Eiswolf and Kenshins used during the mission are different variants to those used pre-mission.
Notoriety does not expire, so the gangs never despawn.
==Gameplay==
;Something's Wrong in Steelport
This consists of nothing but a phone call from Matt Miller while fighting ambiently spawning enemies.
;Remove the Clones from Steelport
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Head to the first location in Loren Square.
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Switch to Telekinesis and throw CID in the air.
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Go to The Grove.
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Destroy the marked relay.
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Head south.
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Switch to Telekinesis, throw CID in the air .
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Head to south Brickston, to the floating platform where the second relay is located.
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Destroy the relay. There are several enemies using Turrets against the player, but are easily killed.
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Head to north-east Brickston, to another platform.
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Throw CID into the red shield generator.
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Kill The Ronin.
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Destroy six relays.
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Go to the last relay location in west Arapice Island.
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Throw CID in the shield generator.
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Kill various enemies.
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While CID distracts the Marauder, shoot it in the back to kill it.
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After the generator is disabled, destroy the relay.
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Head to the clone source location.
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Throw clones back into the big circular portal.
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Fight the default Saints Row player character.
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Throw clones back into the big circular portal.
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Fight 2 default Saints Row 2 player characters.
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Throw clones back into the big circular portal.
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Go to Rim Jobs roof.
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Finish off the Warden to obtain new Super Power: Buff.
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==Rewards==
==Trivia==
*This mission features gangs from the last three Saints Row games; Vice Kings, The Brotherhood, The Ronin and the Morningstar.
**The only gangs that do not return are Los Carnales, Westside Rollerz, Sons of Samedi, Deckers and Luchadores.
**The Vice Kings, Brotherhood, Ronin, Sons of Samedi, and Playas wear different clothing and shoes.
*The name of this mission is likely a reference to the TV Series, .
*The "source" gate from which the clones come from is a reference to a "" from the franchise by the same name.
**In the game files, the gate itself is a vehicle named "Stargate" which is classed as a boat.
*As with all missions involving Warden fight, Civilians continue spawning during the fight.
*There are two Saints Row 2 default Playas, which is a reference to Co-op being introduced in Saints Row 2.
*Even if Playa is female, the past-selves are still male, as they are the default characters.
*If the Saints Row and Saints Row 2 Playas are not weakened quickly enough, or if they hit Playa, they Taunt to Playa.
*On rare occasions, the Zin may spawn driving Pacemakers during the mission.
*CID enters the Simulation using the Gateway in Sunset Park, which is also the spawn location when selecting "Retry from mission start".
==Transcript==
===Something's Wrong in Steelport===
===Remove the Clones from Steelport===
====Unsorted====
==Gallery==