Sophie Grundler

==Summary==
Sophie Grundler is a 17 years old girl who suffers from amnesia, born from all the stress she's bottled up. However, this proves to be lucky, as when The Sandman puts the entire world to sleep, she's one of the few to be left awake, and manages to find him, and convince him to let humans wake up again.
==Powers and Stats==
Tier: , up to with weapons | , at least | 
Keys: Sophie Grundler | Bad End 01 (Queen of the Night) | Bad End 03 (Glimmer)
Name: Sophie Grundler
Origin: The Sandman
Gender: Female
Age: 17 in The Sandman and The Boogie Man, 18 in The Hanged Man
Classification:
Powers and Abilities:<tabber>
|-|Normal=Superhuman Speed, Stealth Mastery (Managed to sneak past the entirety of a small army while protecting another girl), Sleep Manipulation (Owns a sack of the Sandman's sleeping powder), Non-Physical Interaction and Resistance to Fire Manipulation (With the Hide Gloves, which allow her to pick up flames and carry them), Stamina/Statistics Reduction and Death Manipulation (With the Wanderful Wand, whose swings share the effect the Limpstone it's made of, which weakens and drains the stamina of those who touch it, powerful enough to drain the Sandman's stamina in nine hits, killing him with the tenth), Subjective Reality (Non-combat applicable. Humans' collective will is what creates fairies and even make the Earth flat or round), Limited Age Manipulation (Has access to Tibbyoung Grass, an herb that restores the youth of what it touches, able to keep someone's skin smooth and beautiful and even turn a 17 years old's tooth into a kid's), Teleportation (Can teleport around the Sandman's home with a Magic Mirror), Size Manipulation (With Littlogrow, a hollow trunk that allows her to become much tinier by walking through it), Resistance to Heat Manipulation (Can survive and run for more than an entire minute through an office fire), Sleep Manipulation (Sophie's troubled mind prevented her from going to sleep for over ten days, and even allowed her to resist the Sandman's powder) and Empathic Manipulation (Sophie is missing her pink jewel, the part of her soul that represents her ability to feel love. As such, she isn't able to fall in love with anyone)
|-|Queen of the Night= All previous abilities minus those based on equipment, Immortality (Type 1), Improved Resistance to Sleep Manipulation (Lullaby couldn't put her to sleep even if she wanted to allow him), Resistance to Transmutation (While in other endings it is said that humans cannot live in the fairy realm and will be turned into fairies, Sophie has mantained her form in this ending), plus all of The Sandman's technology-based powers as she now owns his castle.
|-|Glimmer=Immortality (Type 4) and Resurrection (Glimmers die at night and are reborn during the day), Intangibility (Glimmers are just orbs of light), Small Size (Type 0), possibly Size Manipulation (Other fairies of various kinds are able to shrink down to enter the Sandman's house), Light Manipulation (Glimmers emit light), Flight, Likely Extrasensory Perception (Fairies innately know "everything about humans"), Resistance to Poison Manipulation (A fairy's food is poisonous to humans)
</tabber>Attack Potency: Human level (Is a normal, 17 to 18 years old girl), up to Athlete level+ with weapons (Shattered an entire glass wall with a stick) | Unknown, at least Human level (Shouldn't be weaker than before) | Below Average Human level (Glimmers are small and unable to prevent a human Sophie from grabbing them)
Speed: Superhuman (Can outrun several attack dogs in a small room. Managed to escape from a large dragon and search through a large school in few minutes) | At least Superhuman | Unknown
Lifting Strength: Athletic Human (Can carry a large ladder across long distances. Lifted a big statue with the help of a stick) | At least Athletic Human | Below Average Human
Striking Strength: Human level | Unknown, at least Human level | Below Average Human level
Durability: Street level (Survived a shout from a dragon that sent her flying several meters. Can survive several bites from attack dogs albeit with injury) | Unknown, at least Street level | Below Average Human level
Stamina: Peak Human. Managed to continue her daily life despite not sleeping for ten days, which is almost equal to the real-life world record, then, still sleep-deprived, managed to sneak past an army, escape a large dragon through an office building, then explore a fairy forest and a castle within it, finally defeating the Sandman in a battle | Peak Human | Unknown
Range: Standard Melee Range, extended melee range with stick, sleep powder and Wanderful Wand | Standard melee range, likely Low Multiversal with technology (Owns The Sandman's time-stop and sleep powder-transmission machine)
Standard Equipment: None notable
*Optional Equipment: A cardboard box, a doll that makes noise when touched in the belly, a stick, the Wanderful Wand, Littlogrow, Tibbyoung Grass, Sandman's Powder
Intelligence: High. Managed to recreate the Sandman's alchemic experiments and traverse the complex traps of his castle.
Standard Tactics: Sophie prefers using the Wanderful Wand in battle.
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:The Strange Man Series
Category:Stealth Masters
Category:Sleep Users
Category:Non-Physical Interaction Users
Category:Statistics Reduction Users
Category:Death Users
Category:Subjective Reality Users
Category:Age Users
Category:Teleportation Users
Category:Size Users
Category:Immortals
Category:Resurrection Users
Category:Intangibility Users
Category:Small Sized Characters
Category:Light Users
Category:Flight Users
Category:Extrasensory Perception Users
Category:Doll Users
Category:Stick Users
Category:Wand Users
Category:Humans
Category:Teenagers
Category:Amnesiacs
Category:Schoolgirls