Plants vs. Zombies: Re-Animated

vs. : is a tower-defense/strategy game released for the Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, Steam, IOS, and Android devices. It is a remake of the original Plants vs. Zombies, and was released to coincide with the series' 15th anniversary on May 5th everywhere except Australia, in which it was released on the 6th of May instead. It was test released for IOS and Android devices around a year before it was announced, and a public beta was available for play for a limited time for Steam, Playstation 5, and Xbox Series X and S users around a year before release for feedback.
==Gameplay==
The overall gameplay stays relatively unchanged from the original version. A large grid, called a lawn, stands between your house and the zombies, who travel towards it. Sun will fall from the sky, or from certain plants such as Sunflowers, allowing you to plant more plants to defend your house. The goal of each level is to defeat every zombie in a level while keeping them from reaching the far left side of the lawn without any lawn mowers, leading to a game over.
At the beginning of each stage, the player sees which zombies will appear throughout the level, in which they can pick up to 6 - 10 plants to take with them to the level. Levels are split up into 'flags,' or waves, which end in a large group of zombies at once. The number of flags in a level can be determined by a bar near the bottom of the screen, with a zombie head representing the player's progress through the level. Once the player survives each wave, the level is completed as they earn a reward, usually another plant. Each plant has a different sun cost, usually being higher the more powerful or stronger they are. All plants also have a cooldown between being planted. If the player needs to, they can remove a plant from the lawn via a shovel, unlocked after beating the fourth stage.
=== Controls ===
==== PC ====
Action 	Input
Move Cursor 	Move Mouse
Select Plant 	Click Seed Packet
Plant 	Click & Drag Seed Packet/Click Seed Packet and Click Tile
Dig Up Plant 	Click & Drag Shovel to Plant/Click Shovel & Click Plant
Action (Collect Sun, Whack Zombie, etc.)	Click
==== Xbox One, Xbox Series X, Playstation 4, Playstation 5 ====
Action 	Input (Xbox) 	Input (Playstation)
Move Cursor 	Left analog stick or D-Pad 	Left analog stick or D-Pad
Select Plant 	Left and right bumper 	L1 and R1
Plant 	 	
Dig Up Plant 	 	
Action (Collect sun, whack zombie, etc.)	Move cursor over object and press	Move cursor over object and press
Collect all sun on screen 	Left and right trigger 	L2 and R2
==== Nintendo Switch ====
Action 	Input
Move Cursor 	Left analog stick or D-Pad/Tap Screen/Point Joycon at screen
Select Plant 	L and R button/Tap Seed Packet/Point Joycon at seed packet
Plant 	/Tap Seed Packet and Tap Tile/Tap Seed Packet and drag to tile/Point Joycon at seed packet, press and point to tile
Dig Up Plant 	/Tap Shovel and drag to Plant/Tap Shovel and Tap Plant/Point Joycan at shovel, press and point to plant
Action (Collect sun, whack zombie, etc.)	Move cursor over object and press /Tap Object/Point Joycon at object and press
Collect all sun on screen 	ZL and ZR
==== IOS and Android ====
Action 	Input
Move Cursor 	Tap Screen
Select Plant 	Tap Seed Packet
Plant 	Tap and drag Seed Packet to tile/Tap Seed Packet and tap tile
Dig Up Plant 	Tap and drag Shovel to Plant/Tag Shovel and tap Plant
Action (Collect sun, whack zombie, etc.)	Tap object.
===Co-Op===
Co-Op Mode returns from the Xbox 360 and Playstation 3 versions of the original Plants vs. Zombies. Up to two players control placing down plants and collecting sun as they play through various Survival modes. There are a handful of levels that both players can play through, and each are similar to Survival mode, but only have around 3 to 4 flags each, and are only unlocked after completing the locations based on them in Adventure Mode, with the exception of Nighttime Snow, a bonus area not found in Adventure Mode, unlocked alongside Co-Op Snow after completing the Snow location in Adventure Mode. Co-Op Hard levels, however, are exactly the same as Survival levels, unlocked after completing the original version. Players can also stun zombies via butter by hovering over them and pressing the action button, although this will simply stun them and not damage them. The following is a list of Co-Op stages available. 
* Co-Op Day
*Co-Op Night
*Co-Op Pool
*Co-Op Fog
*Co-Op Snow
*Co-Op Nighttime Snow
*Co-Op Roof
*Co-Op Nighttime Roof
*Co-Op Bowling
*Co-Op Hard Day
* Co-Op Hard Night
*Co-Op Hard Pool
*Co-Op Hard Fog
*Co-Op Hard Snow
*Co-Op Hard Nighttime Snow
* Co-Op Hard Roof
*Co-Op Hard Nighttime Roof
* Co-Op Zomboss
*Co-Op Neo Zomboss
*Co-Op Endless
This mode can be played via local multiplayer, but now is also capable of being played online, either with friends or with random players from around the world.
===Suburban Almanac ===
Unlocked after completing 2-4 and acquiring it, the Suburban Almanac is the resource where all the plants and zombies the player has encountered can be researched. It can either be accessed via the main menu or the pause menu at any time, and is split into two sections, one for plants, and one for zombies. For the plants section, the player can read up on their stats, such as their recharge time and sun cost, and for zombies, their durability, speed, and special abilities can be read up.
===Crazy Dave's Twiddydinkies===
Unlocked after beating 3-4 and acquiring Crazy Dave's Car Keys, Crazy Dave's Twiddydinkies is the main shop of the game. Here, the player can spend the money they've collected throughout the game to get more minigames, plants, Zen Garden items and special items. Upon beating 4-4 and 7-4, the player will gain a Taco and Bacon respectively, which can be sold to Crazy Dave to not only gain 1,000 coins, but also access new items in the shop. The plants, Zen Garden items, and minigames have their own sections, so everything else the player can purchase is listed in the following section:
*Extra Seed Slots 7 - 10 ($750 - $80,000) - Gives the player an additional seed slot to bring more plants into a level
*Pool Cleaner ($1000): Replaces the lawn mowers in the 3rd and 4th lanes in the Pool and Fog levels. Unlike regular lawn mowers, they can go through the entire lane as opposed to the tile in front of them.
*Snow Plower ($2000): Replaces the lawn mowers in the 1st, 2nd, 5th, and 6th lanes in the Snow levels. Due to clearing out the snow in front of them, they are able to go through the entire lane.
* Roof Cleaner ($3000): Replaces the lawn mowers in the Roof and Nighttime Roof levels. They will give the player a last line of defense on most levels that take place there.
*Garden Rake ($300): Kills the first zombie in a level, allowing more time to plan your defenses. This can be used for 3 levels before it must be purchased again
*Wall-nut First Aid ($3000): Allows the player to plant a Wall-nut, Tall-nut, Pumpkin, Garlic, or Infi-Nut on a damaged plant of the same type to instantly repair it.
* RC Mower ($3500): Allows the player to automatically launch one lawn-mower per level to take down an entire lane of zombies.
*Tuber ($1000): Allows the player to give themselves 100 more sun once per level. This can be used for 3 levels until it must be purchased again.
*Solar Shovel ($3000): Shoveling up plants now gives the player 25% of their sun cost back
*Golden Mowers ($1500 - $4500) - Makes all leftover Lawn Mowers at the end of levels give out an additional coin. This can be bought up to 5 times to give out up to 5 silver coins per Lawn Mower
*Mallets ($3000 for 3): Allows the player to whack zombies in any Last Stand: Endless stage. Must purchase more to use when they are all used up.
===VS. Mode===
Unlocked after beating 5-4 and acquiring the VS. I.D., VS. Mode has been massively overhauled for this game. Upon completing said stage, the player will have access to the mode via the main menu, taking on a completely different menu set-up. The player has the choice to participate in a local or online battle. In local or online matches with friends, 2 players will pick up to 5 plants and 5 zombies into the level before starting. Each player will take turns picking one plant and one zombie, and they cannot remove or replace them after picking them. After both players have picked all their plants and zombies, the game begins.
Two lawns are found at each side top to bottom, with Player's 1 lawn being up top and normal, and Player 2's lawn being below it and mirrored. Both players must collect sun and brains that either fall from the sky, or are produced via sun-producing plants or Headstones. Using these brains and sun, they can either place down plants on their lawn via spending sun to defend it, or place down zombies on the opposite side of the opposing player's lawn via spending brains to attempt to reach the opponent's house. The goal for both players is to make a zombie reach the opposing player's house before the other player manages to do so, using their plants to defend it.
Around 10 minutes into the game, Sudden Death will occur. This will lock both players from placing down Headstones or sun-producers, plant and zombie recharge times are reduced, and sun and brains fall from the sky much faster. This is meant to end the game quicker, assuming it has gone for too long or to give one player a better shot at winning. Certain plant sun costs have also been tweaked for balancing purposes.
Exclusive to Local and Online with Friends are Crazy Settings. This gives the matches gameplay changes to significantly change up the way the match is played. In addition to these settings, the lawn can be picked out, being all the various lawns from Adventure mode, including the Nighttime Snow lawn, or a random setting if both players can't decide on one. A list of Crazy Settings is the following:
*Sunny Day, Brainy... Night? - sun and brains fall from the sky much faster, and also fall from the sky at regular speeds in the Night, Fog, and Nighttime Roof lawns.
*Shelled Savings - All zombies and plants cost half as much sun and brains.
*Tough E Nuff? - All zombies and plants deal twice as much damage.
*Speed Me Up - All zombies and plants move twice as fast.
*Blessed by the Sun and.... Brain... - sun and brains are now worth 50 instead of 25
*Simply Explode - When a plant or zombie dies, it explodes, destroying anything in a 3x3 area.
*Minion Jumble - Both players have randomly selected plants and zombies.
*Lawn Mix-Up - Around every 1.5 minutes, both player's lawns swap places.
*Lightning Strikers - Every few seconds, lightning will strike both players' lawns, destroying any plant or zombie they happen to strike at.
In Online mode with random players, it is similar to how Arena mode plays in Plants vs. Zombies 2, though still using the same gameplay as VS. Mode in this game. Unlike in Local or Online with Friends, Crazy Settings are not available, and the lawn is randomly selected. After playing a match, the player gains or loses around 10 points depending on whether they won or lost the game, and when they receive enough points, their rank increases, moving them up on the online leaderboard. 
*Soil - The lowest rank, of which the player has at default when starting online play.
*Wood - A slightly better rank, gained after achieving at least 100 points
*Brick - Achieved after getting 500 points, it is better than Wood, but not by much.
*Iron - At 1,000 points, this rank is achieved, now finally being worth bragging rights, somewhat.
*Bronze - Obtained after reaching 5,000 points, this is way better than Iron, and this is practically only the beginning.
*Silver - At 10,000 points, this legendary rank is gained. Good for you!
* Gold - After getting at least 25,000 points, this rank is given to the player. Woohoo!
*Jade - At 50,000 points, this indescribable rank is given to the player. Talk about CRAAAZZZYYY!!
*Galactic - This is the maximum rank, after getting over 100,000 points. You should start getting more hobbies at this point.
A Tournament mode has also been introduced to VS. Mode. Here, 4 - 32 players locally or online compete in a competitive tournament-style bracket of multiple VS. matches. In a match, the loser is out of the tournament, while the winner goes one and fights another winner from a previous match. The mode ends when there is one player left. In Local Tournaments, Crazy Settings can be enabled like regular VS. matches. In addition to Online Tournaments, Special Tournaments can also be available. These are online-exclusive tournaments that have a variety of different features in them, such as automatically picking the lawn, plants, zombies, or Crazy Settings for the tournament, having various environment modifiers, such as graves appearing more often or the screen being mirrored, and other special settings. Special Tournaments are routinely cycled on a week-to-week basis, and previous Special Tournaments can be played exclusively in local VS. Tournaments.
After release, many plants and zombies were buffed or nerfed to combat overused strategies or to simply make them better or less overpowered. This was made to compliment the growing competitive scene for the original Xbox 360, PS3, and DS versions of Plants vs. Zombies' VS. Mode. 
===Leaderboards===
Returning from the PS3 and Xbox 360 versions of Plants vs. Zombies, the Leaderboards are unlocked after completing Adventure Mode on any difficulty. Here, the player can see how many zombies they have killed throughout the game in total, represented by a pile of zombie corpses inside a large trash can. Additionally, the player can check other stats, such as how much sun they collected in total, how many plants they planted, their Last Stand: Endless, I, Zombie, Vasebreaker, and Survival Endless high scores, and how many times their plants got eaten. The player can also check leaderboards between either friends or players from around the world to also see their stats.
===Zen Garden===
After beating 6-4 and acquiring the Watering Can, the player has access to the Zen Garden from the main menu. It is a virtual garden in which the player takes care of the various plants they find throughout the game. These plants are usually obtained via presents dropped by zombies in the regular game, though can be purchased from Crazy Dave. All Zen Garden plants have to be watered (except aquatic plants, as they live in water) and fertilized to grow and either bug sprayed or played music to make them drop extra coins periodically, but nothing negative will happen if the player ignores their needs.
There is a 52-space main area for all plants, plus 2 other areas bought via Crazy Dave: A Mushroom area, for plants that sleep during the day, and an Aquatic area, obviously for aquatic plants. When caring for your plants needs, they will give the player coins, which can be used in the shop to buy more plants. The player can also sell plants for a large sum of money, increasing based on how large the plant was from giving it fertilizer. 
The resources the player obtains to take care of the plants in the Zen Garden must be bought via Crazy Dave. The following is a list of resources that can be purchased via him: 
*Bronze Mystery Sprout ($15,000): Has a 25% of giving the player a plant they do not currently have yet.
*Silver Mystery Sprout ($30,000): Has a 50% of giving the player a plant they do not currently have yet.
* Gold Mystery Sprout ($50,000): Will always give the player a plant they do not currently have yet.
*Gold Watering Can ($10,000): Allows the player to water up to 4 plants at once.
*Golden Phonograph ($20,000): Makes plants happy in a 3x3 radius.
*Golden Fertilizer ($5,000 for five): Helps plants grow in a 3x3 radius.
*Fertilizer ($750 for five): Helps the player's plants grow.
*Bug Spray ($1,000 for five): Keeps the player's plants happy.
*Phonograph ($15,000): Keeps the player's plants happy.
*Gardening Glove ($1,000): Allows the player to rearrange their plants.
*Mushroom Garden ($30,000): Allows Nocturnal plants to be happy.
*Aquatic Garden ($30,000): Allows aquatic plants to be happy.
* Wheel Barrow ($200): Allows the player to move plants between gardens.
*Stinky the Snail ($3,000): Automatically collects money the plants produce.
*Tree of Wisdom ($10,000): Gives the player helpful hints
*Tree Food ($2,500): Allows the player to grow their Tree of Wisdom.
Additionally, the player can purchase the Tree of Wisdom. Via giving it Tree Food, it will give the player helpful hints, fun facts, or simply entertaining quips, but unlike the original game, it can be grown forever with no worry for running out of height, with it repeating it's wisdom. When growing it to a certain height, it will also give the player cheat codes to have special effects on the game:
*Future (0 ft): Gives the zombies futuristic glasses
*Mustache (0 ft): Gives the zombies humorous mustaches
*Trickedout (0 ft): Changes the lawn mowers to resemble hot rods
*sukhbir (0 ft): Changes the groaning sounds the zombies make
*Daisies (100 ft): Zombies leave behind small daisies when killed
*Dance (500 ft): Makes zombies dance
*Pinata (1,000 ft): Zombies explode into candy when killed
*↑↑↓↓←→←→BA (1,500 ft): Turns most zombies into arcade-like retro versions of themselves.
*ParodyLaws (2,000 ft): Turns Disco Zombie into the MJ Zombie and Back-Up Dancers into Bad Dancers.
*2009 (3,000 ft) Turns most plants and zombies into their original 2009 selves.
===Zombatar===
The Zombatar returns from the GOTY, Nintendo DS, and PlayStation Vita versions of Plants vs. Zombies. Available from the start, this feature allows the player to create their own zombie, using a variety of cosmetics. They are able to customize their head as usual, but now have the ability to customize their arms, body, torso, and feet to their liking. The player is also able to draw their own flag for their zombie, and, with the IOS, Android, and Nintendo Switch versions, can use the touchscreen to draw more effectively.
After creating a Zombatar, it will replace the Flag Zombies that appear in game. In VS. Mode, they will represent the icons of both players in Online battles, and will replace the player's personal Flag Zombie, with the other player's Zombatar replacing theirs. The Winner's Zombatar will also appear to represent the winner in VS. Mode, with the head of the loser's Zombatar being in the background to represent the loser. 
Unlike in the original Plants vs. Zombies, several cosmetics can be earned and purchased through Crazy Dave's Twiddydinkies. Several of them are obtained via getting achievements, as well. After creating a Zombatar, the player is able to set a backdrop to place their Zombatar and take a screenshot of it using their console or device's screenshot capabilities, able to post them onto websites such as Facebook and Twitter for the world to see.
=== Changes from original Plants vs. Zombies===
Of course, being a remake, several changes were made to the game. While there are some major ones, the following is a list of minor, mostly quality of life changed made to the game.
*The entire art-style of the game has been revamped from the ground up, being similar to that of PvZ 2, but still having certain designs and elements from the original game.
*The fast-forward button from PvZ 2 has been brought over to this game. Pressing the button will speed up everything by 2x it's normal speed. Hitting the button again will bring the game back to it's regular speed.
*Some plants have been reworked or changed to make them more useful or less overpowered, with good examples being Plantern stunning zombies and Puff-Shroom disappearing like in PvZ 2.
*All of the music in the game has been remixed, though still having the same feel as the original soundtrack. New tracks have also been composed for new areas and modes. The original soundtrack can be toggled on and off in the settings or pause menu. In addition, the unused, more higher-quality tracks used in the prototypes the lead composer, Laura Shigihara, uploaded to her Youtube account can also be toggled on or off, with a total of 3 different soundtracks to be chosen via the pause or settings menu.
*Several new achievements have been added with the addition of new modes, minigames, and worlds.
*Multiple save files have been added to the game, with up to 3 files. Minigames and achievements unlocked will carry over to other save files.
*Each level also has a special name in some way, usually referring to any new zombies or plants introduced
*The player can now used the Adventure mode section to play any level in the game they've previously beaten. This can be used to get all the Stars in a level that the player previously missed.
*Coins will now drop from zombies depending on how strong they were (i.e a normal zombie will more often than not drop a silver coin, a Zomboni will drop a gold coin more often, and a Gargantuar will drop a Gem more often)
==Adventure Mode==
Adventure Mode is the primary mode in Plants vs. Zombies: Re-Animated, and is the first one unlocked from the start. It sees the player going through various stages around their home, with around 10 stages per area. Along the way, the player acquires new plants, unlocks new modes, and meets new zombies.
===Side-Objectives===
Side-Objectives have been introduced to every level in the game. Each level has 2 side-objectives, and while they are optional, and won't punish the player for failing them, they must be completed to get all 3 stars in a level, with the 3rd one being acquired by simply completing the level. Side-Objectives are only revealed after completing the location they're in, in order to not get in the way of a first-time playthrough.
There are around 27 different side-objectives found throughout Adventure Mode. The following is a list of them.
*Don't lose more than X plants
*Don't let more than X plants be eaten (Can still be destroyed via degrading, explosions, crushing, etc.)
*Kill X zombies in X seconds.
*Don't trigger any Lawn Mowers
*Don't use any sun-producing plants
*Don't let the zombies trample the flowers (A long column of flowers will be on the lawn, and will disappear once a zombie walks over it. zombies can still fly or be launched over it without failing the objective)
*Don't plant on the reserved tiles (A few tiles on the lawn will be covered up with a red X, and planting on these will fail the objective)
*Don't let any Pole Vaulters vault over plants (Objective is failed when a Pole Vaulter Zombie jumps over a single plant)
*Make at least X sun
*Don't destroy any Screen Door Zombie's screen door (Objective is failed when a Screen Door Zombie's screen door is destroyed before it is killed)
*Don't destroy any graves
*Don't plant any plants
*Don't let a single Disco Zombie make back-up dancers twice
*Never have more than X plants
*Do not melt any snow (Objective is failed when the player uses a Jalapeno on any row with snow made by a Zomboni.)
*Don't let any Dolphin Riders jump over plants
*Do not illuminate the fog (Objective is failed when the player removes any amount of fog in any way, including using Blovers, Planterns, or fiery plants)
*Don't let a single Pogo Zombie bounce over X plants
*Don't let a single Balloon Zombie fly over X plants
*Don't use any warm plants (Objective is failed when the player warms up any plants)
*Don't destroy any Riot Zombie's shield (Objective is failed when the player destroys a Riot Zombie's shield before killing it)
*Destroy every gift box in the X seconds they are released (Only for 5-5)
*Don't let any Santa Zombies make more than X gifts (Objective is failed when a Santa Zombie produces more gifts than the objective allows)
*Don't plant any X
*Don't let Ladder Zombies place down any ladders
*Don't let any Catapult Zombies throw more than X basketballs
*Don't destroy any Trash Can Zombie's trash can (Objective is failed when the player destroys a Trash Can Zombie's trash can before it is killed)
===Difficulties===
Alternating difficulty levels have now been added to Adventure Mode. There are 4 different difficulty settings: Easy, Normal, Hard, and CRRRAAAAZZZZYYY!! Which is unlocked after completing Adventure Mode on Hard. These difficulties change various things in each level.
*In Easy mode, sun is worth 50 instead of 25
*Certain plants are cheaper and/or more expensive
*Certain zombies are introduced sooner in harder difficulties.
*More flags are added on harder difficulties
*Certain Side-Objectives are made more difficult
*On harder difficulties, the Shovel has a recharge in between digging up plants
===Locations===
Throughout the game, the player visits various locations around their home, each of which significantly alter gameplay. Each location has around 10 stages in them, with the fifth one in every location being a minigame, and the last stage in each location being an ultimate attack with a conveyor belt of plants that are obtained in the location. The exceptions to this is the Roof location in Easy - Hard mode and the Nighttime Roof location in CRRRAAAAZZZZYYY!! difficulty, in which a boss against Dr. Zomboss is fought.
The following is a list of all the locations found throughout the game, in order of appearance. 
===Day===
Day is the first location the player visits in the game. It contains 5 rows and 9 columns of tiles in total. Being the most basic lawn, it has no real defining features, making it the perfect lawn for beginners.
Note: * means it is only accessible after completing the level.
Easy	Normal	Hard	CRRRAAAAZZZZYYY	
1-1
Gardening for Beginners
Plants: Peashooter, *Player's Choice
Zombies: Basic Zombie, Flag Zombie
Waves: 1
Reward: Sunflower
Challenge 1: Complete the level without having more than 3 plants be eaten.
Challenge 2: Complete the level without any lawn mowers
Notes: The first tutorial stage, only has one lane active, being the third lane.	1-1
Gardening for Beginners
Plants: Peashooter, *Player's Choice
Zombies: Basic Zombie, Flag Zombie
Waves: 1
Reward: Sunflower
Challenge 1: Complete the level without having more than 3 plants be eaten.
Challenge 2: Complete the level without any lawn mowers
Notes: The first tutorial stage, only has one lane active, being the third lane.	1-1
Gardening for Beginners
Plants: Peashooter, *Player's Choice
Zombies: Basic Zombie, Flag Zombie
Waves: 1
Reward: Sunflower
Challenge 1: Complete the level without having more than 2 plants be eaten.
Challenge 2: Complete the level without any lawn mowers
Notes: The first tutorial stage, only has one lane active, being the third lane.	1-1
Gardening for Beginners
Plants: Peashooter, *Player's Choice
Zombies: Basic Zombie, Conehead, Flag Zombie
Waves: 1
Reward: Sunflower
Challenge 1: Complete the level without having more than 1 plants be eaten.
Challenge 2: Complete the level without any lawn mowers
Notes: The first tutorial stage, only has one lane active, being the third lane.	
1-2
Here Comes the Sun
Plants: Peashooter, Sunflower, *Player's Choice
Zombies: Basic Zombie, Flag 
Waves: 1
Reward: Cherry Bomb
Challenge 1: Complete the level without any sun-producing plants
Challenge 2: Complete the level without any lawn mowers
Notes: Second tutorial level, teaches the player about Sunflowers and sun production. 2 more lanes are available, being the 2nd and 4th lanes.	1-2
Here Comes the Sun
Plants: Peashooter, Sunflower, *Player's Choice
Zombies: Basic Zombie, Flag 
Waves: 1
Reward: Cherry Bomb
Challenge 1: Complete the level without any sun-producing plants
Challenge 2: Complete the level without any lawn mowers
Notes: Second tutorial level, teaches the player about Sunflowers and sun production. 2 more lanes are available, being the 2nd and 4th lanes.	1-2
Here Comes the Sun
Plants: Peashooter, Sunflower, *Player's Choice
Zombies: Basic Zombie, Flag 
Waves: 1
Reward: Cherry Bomb
Challenge 1: Complete the level without any sun-producing plants
Challenge 2: Complete the level without any lawn mowers
Notes: Second tutorial level, teaches the player about Sunflowers and sun production. 2 more lanes are available, being the 2nd and 4th lanes.	1-2
Here Comes the Sun
Plants: Peashooter, Sunflower, *Player's Choice
Zombies: Basic Zombie, Flag, Conehead
Waves: 1
Reward: Cherry Bomb
Challenge 1: Complete the level without any sun-producing plants
Challenge 2: Complete the level without any lawn mowers
Notes: Second tutorial level, teaches the player about Sunflowers and sun production. 2 more lanes are available, being the 2nd and 4th lanes.	
1-3
Time to EXPLODINATE!!
Plants: Peashooter, Sunflower, Cherry Bomb, *Player's Choice
Zombies: Basic, Flag, Conehead
Waves: 1
Reward: Wall-Nut
Challenge 1: Complete the level without having more than 2 plants be destroyed.
Challenge 2: Complete the level without any lawn mowers.
Notes: Third tutorial level, teaching the player about Cherry Bombs. Still only three available lanes.	1-3
Time to EXPLODINATE!!
Plants: Peashooter, Sunflower, Cherry Bomb, *Player's Choice
Zombies: Basic, Flag, Conehead
Waves: 1
Reward: Wall-Nut
Challenge 1: Complete the level without having more than 2 plants be destroyed.
Challenge 2: Complete the level without any lawn mowers.
Notes: Third tutorial level, teaching the player about Cherry Bombs. Still only three available lanes.	1-3
Time to EXPLODINATE!!
Plants: Peashooter, Sunflower, Cherry Bomb, *Player's Choice
Zombies: Basic, Flag, Conehead
Waves: 1
Reward: Wall-Nut
Challenge 1: Complete the level without having more than 1 plants be destroyed.
Challenge 2: Complete the level without any lawn mowers.
Notes: Third tutorial level, teaching the player about Cherry Bombs. Still only three available lanes.	1-3
Time to EXPLODINATE!!
Plants: Peashooter, Sunflower, Cherry Bomb, *Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead
Waves: 1
Reward: Wall-Nut
Challenge 1: Complete the level without having any plants be destroyed.
Challenge 2: Complete the level without any lawn mowers.
Notes: Third tutorial level, teaching the player about Cherry Bombs. Still only three available lanes.	
1-4
Playing Defense.
Plants: Peashooter, Sunflower, Cherry Bomb, Wall-Nut, *Player's Choice
Zombies: Basic, Flag, Conehead
Waves: 1
Reward: Shovel
Challenge 1: Don't let the zombies trample the flowers.
Challenge 2: Don't let more than 2 plants be destroyed.
Notes: Final tutorial level, teaching the player about Wall-Nuts. All five lanes are now open.	1-4
Playing Defense.
Plants: Peashooter, Sunflower, Cherry Bomb, Wall-Nut, *Player's Choice
Zombies: Basic, Flag, Conehead
Waves: 1
Reward: Shovel
Challenge 1: Don't let the zombies trample the flowers.
Challenge 2: Don't let more than 2 plants be destroyed.
Notes: Final tutorial level, teaching the player about Wall-Nuts. All five lanes are now open.	1-4
Playing Defense.
Plants: Peashooter, Sunflower, Cherry Bomb, Wall-Nut, *Player's Choice
Zombies: Basic, Flag, Conehead
Waves: 2
Reward: Shovel
Challenge 1: Don't let the zombies trample the flowers.
Challenge 2: Don't let more than 1 plants be destroyed.
Notes: Final tutorial level, teaching the player about Wall-Nuts. All five lanes are now open.	1-4
Playing Defense.
Plants: Peashooter, Sunflower, Cherry Bomb, Wall-Nut, *Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead
Waves: 2
Reward: Shovel
Challenge 1: Don't let the zombies trample the flowers.
Challenge 2: Don't let any plants get destroyed.
Notes: Final tutorial level, teaching the player about Wall-Nuts. All five lanes are now open.	
1-5
Bowl Some Heads
Plants: Wall-Nut, Explode-O-Nut
Zombies: Basic, Flag, Conehead
Waves: 1
Reward: Potato Mine
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't plant on the reserved tiles
Notes: The first minigame, playing like Wall-Nut Bowling. Also teaches the player about shoveling plants, and is the first appearance of Crazy Dave.	1-5
Bowl Some Heads
Plants: Wall-Nut, Explode-O-Nut
Zombies: Basic, Flag, Conehead
Waves: 1
Reward: Potato Mine
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't plant on the reserved tiles
Notes: The first minigame, playing like Wall-Nut Bowling. Also teaches the player about shoveling plants, and is the first appearance of Crazy Dave.	1-5
Bowl Some Heads
Plants: Wall-Nut, Explode-O-Nut
Zombies: Basic, Flag, Conehead, Buckethead
Waves: 1
Reward: Potato Mine
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't plant on the reserved tiles
Notes: The first minigame, playing like Wall-Nut Bowling. Also teaches the player about shoveling plants, and is the first appearance of Crazy Dave.	1-5
Bowl Some Heads
Plants: Wall-Nut
Zombies: Basic, Flag, Conehead, Buckethead
Waves: 1
Reward: Potato Mine
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't plant on the reserved tiles
Notes: The first minigame, playing like Wall-Nut Bowling. Also teaches the player about shoveling plants, and is the first appearance of Crazy Dave.	
1-6
Poles and Potatoes
Plants: Peashooter, Sunflower, Cherry Bomb, Wall-Nut, Potato Mine, *Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting
Waves: 1
Reward: Snow Pea
Challenge 1: Don't let any Pole Vaulters vault over plants
Challenge 2: Don't use any lawn mowers
Notes: None	1-6
Poles and Potatoes
Plants: Peashooter, Sunflower, Cherry Bomb, Wall-Nut, Potato Mine, *Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting
Waves: 1
Reward: Snow Pea
Challenge 1: Don't let any Pole Vaulters vault over plants
Challenge 2: Don't use any lawn mowers
Notes: None	1-6
Poles and Potatoes
Plants: Peashooter, Sunflower, Cherry Bomb, Wall-Nut, Potato Mine, *Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting
Waves: 1
Reward: Snow Pea
Challenge 1: Don't let any Pole Vaulters vault over plants
Challenge 2: Don't use any lawn mowers
Notes: None	1-6
Poles and Potatoes
Plants: Peashooter, Sunflower, Cherry Bomb, Wall-Nut, Potato Mine, *Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting, Buckethead
Waves: 2
Reward: Snow Pea
Challenge 1: Don't let any Pole Vaulters vault over plants
Challenge 2: Don't use any lawn mowers
Notes: None	
1-7
Snow Problem
Plants: Peashooter, Sunflower, Cherry Bomb, Wall-Nut, Potato Mine, Snow Pea, *Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting
Waves: 2
Reward: Chomper
Challenge 1: Don't let any Pole Vaulters vault over plants
Challenge 2: Don't plant on the reserved tiles
Notes: First level to introduce multiple waves in one level.	1-7
Snow Problem
Plants: Peashooter, Sunflower, Cherry Bomb, Wall-Nut, Potato Mine, Snow Pea, *Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting
Waves: 2
Reward: Chomper
Challenge 1: Don't let any Pole Vaulters vault over plants
Challenge 2: Don't plant on the reserved tiles
Notes: First level to introduce multiple waves in one level.	1-7
Snow Problem
Plants: Peashooter, Sunflower, Cherry Bomb, Wall-Nut, Potato Mine, Snow Pea, *Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting
Waves: 2
Reward: Chomper
Challenge 1: Don't let any Pole Vaulters vault over plants
Challenge 2: Don't plant on the reserved tiles
Notes: First level to introduce multiple waves in one level.	1-7
Snow Problem
Plants: Peashooter, Sunflower, Cherry Bomb, Wall-Nut, Potato Mine, Snow Pea, *Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting, Buckethead
Waves: 3
Reward: Chomper
Challenge 1: Don't let any Pole Vaulters vault over plants
Challenge 2: Don't plant on the reserved tiles
Notes: First level to introduce multiple waves in one level.	
1-8
Chomp, Drop & Roll
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead
Waves: 1
Reward: Repeater
Challenge 1: Don't let more than 2 plants get destroyed
Challenge 2: Make at least 1'000 sun.
Notes: Introduces the concept of picking plants before a level.	1-8
Chomp, Drop & Roll
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead
Waves: 1
Reward: Repeater
Challenge 1: Don't let more than 2 plants get destroyed
Challenge 2: Make at least 1'000 sun.
Notes: Introduces the concept of picking plants before a level.	1-8
Chomp, Drop & Roll
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead
Waves: 1
Reward: Repeater
Challenge 1: Don't let more than 1 plants get destroyed
Challenge 2: Make at least 1'200 sun.
Notes: Introduces the concept of picking plants before a level.	1-8
Chomp, Drop & Roll
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Brickhead
Waves: 2
Reward: Repeater
Challenge 1: Don't let any plants get destroyed
Challenge 2: Make at least 1'300 sun.
Notes: Introduces the concept of picking plants before a level.	
1-9
Double Take
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting, Buckethead.
Waves: 2
Reward: Note
Challenge 1: Don't let any Pole Vaulters vault over plants
Challenge 2: Kill 5 zombies in 2 seconds	1-9
Double Take
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting, Buckethead.
Waves: 2
Reward: Note
Challenge 1: Don't let any Pole Vaulters vault over plants
Challenge 2: Kill 5 zombies in 2 seconds	1-9
Double Take
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting, Buckethead.
Waves: 2
Reward: Note
Challenge 1: Don't let any Pole Vaulters vault over plants
Challenge 2: Kill 5 zombies in 2 seconds	1-9
Double Take
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting, Buckethead, Brickhead
Waves: 3
Reward: Note
Challenge 1: Don't let any Pole Vaulters vault over plants
Challenge 2: Kill 8 zombies in 3 seconds	
1-10
All-Out Attack
Plants: Peashooter, Cherry Bomb, Wall-Nut, Potato Mine, Snow Pea, Chomper, Repeater.
Zombies: Basic, Flag, Conehead, Pole Vaulting, Buckethead
Waves: 2
Reward: Puff-Shroom
Challenge 1: Don't let more than 4 plants get destroyed
Challenge 2: Don't let the zombies trample the flowers
Notes: First conveyor belt level.	1-10
All-Out Attack
Plants: Peashooter, Cherry Bomb, Wall-Nut, Potato Mine, Snow Pea, Chomper, Repeater.
Zombies: Basic, Flag, Conehead, Pole Vaulting, Buckethead
Waves: 2
Reward: Puff-Shroom
Challenge 1: Don't let more than 3 plants get destroyed
Challenge 2: Don't let the zombies trample the flowers
Notes: First conveyor belt level.	1-10
All-Out Attack
Plants: Peashooter, Cherry Bomb, Wall-Nut, Potato Mine, Snow Pea, Chomper, Repeater.
Zombies: Basic, Flag, Conehead, Pole Vaulting, Buckethead
Waves: 2
Reward: Puff-Shroom
Challenge 1: Don't let more than 2 plants get destroyed
Challenge 2: Don't let the zombies trample the flowers
Notes: First conveyor belt level.	1-10
All-Out Attack
Plants: Peashooter, Cherry Bomb, Wall-Nut, Potato Mine, Snow Pea, Chomper, Repeater.
Zombies: Basic, Flag, Conehead, Pole Vaulting, Buckethead, Brickhead
Waves: 3
Reward: Puff-Shroom
Challenge 1: Don't let more than 1 plants get destroyed
Challenge 2: Don't let the zombies trample the flowers
Notes: First conveyor belt level.	
===Night===
Night is the second location the player visits after beating 1-10. Due to taking place at night, no sun falls from the sky, though sun can still be produced via sun-producing plants (however in Hard mode above, Sunflowers and Twin Sunflowers have a reduced sun production rate compared to Sun-Shrooms and Moonflowers.) Graves also appear in these levels, acting as obstacles which can only be removed via Grave Buster. During waves, zombies will emerge from these graves. Mushrooms are also naturally awake in these stages.
Easy	Normal	Hard	CRRRAAAAZZZZYYY	
2-1
After Hours
Plants: Player's Choice
Zombies: Basic, Flag, Newspaper
Waves: 1
Reward: Sun-Shroom
Challenge 1: Don't let more than 12 plants get destroyed
Challenge 2: Don't use any lawn mowers
Notes: None	2-1
After Hours
Plants: Player's Choice
Zombies: Basic, Flag, Conehead Newspaper
Waves: 1
Reward: Sun-Shroom
Challenge 1: Don't let more than 12 plants get destroyed
Challenge 2: Don't use any lawn mowers
Notes: None	2-1
After Hours
Plants: Player's Choice
Zombies: Basic, Flag, Conehead Newspaper
Waves: 1
Reward: Sun-Shroom
Challenge 1: Don't let more than 10 plants get destroyed
Challenge 2: Don't use any lawn mowers
Notes: First level to contain graves in Hard mode	2-1
After Hours
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Newspaper
Waves: 2
Reward: Sun-Shroom
Challenge 1: Don't let more than 8 plants get destroyed
Challenge 2: Don't use any lawn mowers
Notes: First level to contain graves in CRRRAAAAZZZZYYY!! mode.	
2-2
Get Off My Lawn!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Newspaper
Waves: 2
Reward: Fume-Shroom
Challenge 1: Don't let more than 5 plants get eaten
Challenge 2: Don't plant on restricted tiles
Notes: First level to contain graves in Easy mode.	2-2
Get Off My Lawn!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Newspaper
Waves: 2
Reward: Fume-Shroom
Challenge 1: Don't let more than 4 plants get eaten
Challenge 2: Don't plant on restricted tiles
Notes: First level to contain graves in Normal mode.	2-2
Get Off My Lawn!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Newspaper
Waves: 2
Reward: Fume-Shroom
Challenge 1: Don't let more than 2 plants get eaten
Challenge 2: Don't plant on restricted tiles
Notes: Contains graves	2-2
Get Off My Lawn!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Brickhead, Newspaper
Waves: 3
Reward: Fume-Shroom
Challenge 1: Don't let more than 1 plants get eaten
Challenge 2: Don't plant on restricted tiles
Notes: Contains graves	
2-3
Test Screening
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Screendoor
Waves: 1
Reward: Grave Buster
Challenge 1: Don't destroy any Screendoor Zombies' screendoors
Challenge 2: Don't plant on restricted tiles.	2-3
Test Screening
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Screendoor
Waves: 1
Reward: Grave Buster
Challenge 1: Don't destroy any Screendoor Zombies' screendoors
Challenge 2: Don't plant on restricted tiles.	2-3
Test Screening
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Screendoor
Waves: 2
Reward: Grave Buster
Challenge 1: Don't destroy any Screendoor Zombies' screendoors
Challenge 2: Don't plant on restricted tiles.
Notes: Contains graves	2-3
Test Screening
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Newspaper, Screendoor
Waves: 2
Reward: Grave Buster
Challenge 1: Don't destroy any Screendoor Zombies' screendoors
Challenge 2: Don't plant on restricted tiles.
Notes: Contains graves	
2-4 
Graves: Busted
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting, Screendoor
Waves: 2
Reward: Suburban Almanac
Challenge 1: Don't destroy any graves
Challenge 2: Don't let more than 4 plants get eaten.
Notes: Contains graves	2-4 
Graves: Busted
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting, Screendoor
Waves: 2
Reward: Suburban Almanac
Challenge 1: Don't destroy any graves
Challenge 2: Don't let more than 4 plants get eaten.
Notes: Contains graves	2-4 
Graves: Busted
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Pole Vaulting, Screendoor
Waves: 2
Reward: Suburban Almanac
Challenge 1: Don't destroy any graves
Challenge 2: Don't let more than 2 plants get eaten.
Notes: Contains graves	2-4 
Graves: Busted
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Newspaper, Pole Vaulting, Screendoor
Waves: 3
Reward: Suburban Almanac
Challenge 1: Don't destroy any graves
Challenge 2: Don't let more than 1 plants get eaten.
Notes: Contains graves	
2-5
Bonk!
Plants: Grave Buster, Cherry Bomb, Potato Mine
Zombies: Basic, Conehead, Buckethead.
Waves: 1
Reward: Hypno-Shroom
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't plant any plants
Notes: A minigame level that plays like Whack-a-Zombie. Contains graves	2-5
Bonk!
Plants: Grave Buster, Cherry Bomb, Potato Mine
Zombies: Basic, Conehead, Buckethead.
Waves: 1
Reward: Hypno-Shroom
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't plant any plants
Notes: A minigame level that plays like Whack-a-Zombie. Contains graves	2-5
Bonk!
Plants: Grave Buster, Cherry Bomb, Potato Mine
Zombies: Basic, Conehead, Buckethead, Newspaper, Brickhead.
Waves: 1
Reward: Hypno-Shroom
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't plant any plants
Notes: A minigame level that plays like Whack-a-Zombie. Contains graves	2-5
Bonk!
Plants: Grave Buster, Cherry Bomb, Potato Mine
Zombies: Basic, Conehead, Buckethead, Newspaper, Brickhead.
Waves: 1
Reward: Hypno-Shroom
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't plant any plants
Notes: A minigame level that plays like Whack-a-Zombie. Contains graves	
2-6
Sun's Down, Guns Down
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Football
Waves: 1
Reward: Scaredy-Shroom
Challenge 1: Don't let more than 8 plants get destroyed
Challenge 2: Don't let the zombies trample the flowers
Notes: Contains graves	2-6
Sun's Down, Guns Down
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Football
Waves: 1
Reward: Scaredy-Shroom
Challenge 1: Don't let more than 7 plants get destroyed
Challenge 2: Don't let the zombies trample the flowers
Notes: Contains graves	2-6
Sun's Down, Guns Down
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Football
Waves: 1
Reward: Scaredy-Shroom
Challenge 1: Don't let more than 5 plants get destroyed
Challenge 2: Don't let the zombies trample the flowers
Notes: Contains graves	2-6
Sun's Down, Guns Down
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Football
Waves: 2
Reward: Scaredy-Shroom
Challenge 1: Don't let more than 4 plants get destroyed
Challenge 2: Don't let the zombies trample the flowers
Notes: Contains graves	
2-7
Cowardly Courage
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Screen Door, Football
Waves: 2
Reward: Ice-Shroom
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't plant on restricted tiles.
Notes: Contains graves.	2-7
Cowardly Courage
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Screen Door, Football
Waves: 2
Reward: Ice-Shroom
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't plant on restricted tiles.
Notes: Contains graves.	2-7
Cowardly Courage
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Screen Door, Football
Waves: 2
Reward: Ice-Shroom
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't plant on restricted tiles.
Notes: Contains graves.	2-7
Cowardly Courage
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Screen Door, Football
Waves: 3
Reward: Ice-Shroom
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't plant on restricted tiles.
Notes: Contains graves.	
2-8
Saturday Night Funkin'
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Disco, Back-Up Dancer
Waves: 1
Reward: Doom-Shroom
Challenge 1: Don't let a single Disco Zombie make back-up dancers twice
Challenge 2: Don't let more than 4 plants get eaten.
Notes: Contains graves	2-8
Saturday Night Funkin'
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Disco, Back-Up Dancer
Waves: 1
Reward: Doom-Shroom
Challenge 1: Don't let a single Disco Zombie make back-up dancers twice
Challenge 2: Don't let more than 3 plants get eaten.
Notes: Contains graves	2-8
Saturday Night Funkin'
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Newspaper, Disco, Back-Up Dancer
Waves: 1
Reward: Doom-Shroom
Challenge 1: Don't let a single Disco Zombie make back-up dancers twice
Challenge 2: Don't let more than 2 plants get eaten.
Notes: Contains graves	2-8
Saturday Night Funkin'
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Newspaper, Disco, Back-Up Dancer
Waves: 2
Reward: Doom-Shroom
Challenge 1: Don't let a single Disco Zombie make back-up dancers twice
Challenge 2: Don't let more than 1 plants get eaten.
Notes: Contains graves	
2-9
Doom and Bloom
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Screen Door, Disco, Back-Up Dancer
Waves: 2
Reward: Note
Challenge 1: Don't destroy any Screen Door zombie's screen door.
Challenge 2: Don't let a single Disco Zombie make back-up dancers twice.
Notes: Contains graves	2-9
Doom and Bloom
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Screen Door, Disco, Back-Up Dancer
Waves: 2
Reward: Note
Challenge 1: Don't destroy any Screen Door zombie's screen door.
Challenge 2: Don't let a single Disco Zombie make back-up dancers twice.
Notes: Contains graves	2-9
Doom and Bloom
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Screen Door, Disco, Back-Up Dancer
Waves: 2
Reward: Note
Challenge 1: Don't destroy any Screen Door zombie's screen door.
Challenge 2: Don't let a single Disco Zombie make back-up dancers twice.
Notes: Contains graves	2-9
Doom and Bloom
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Screen Door, Disco, Back-Up Dancer
Waves: 2
Reward: Note
Challenge 1: Don't destroy any Screen Door zombie's screen door.
Challenge 2: Don't let a single Disco Zombie make back-up dancers twice.
Notes: Contains graves	
2-10
Night Terrors
Plants: Puff-Shroom, Fume-Shroom, Grave Buster, Hypno-Shroom, Scaredy-Shroom, Ice-Shroom, Doom-Shroom
Zombies: Basic, Flag, Conehead, Screen Door, Football, Disco, Back-Up Dancer
Waves: 2
Reward: Lily Pad
Challenge 1: Don't destroy any graves
Challenge 2: Don't plant on restricted tiles.
Notes: Conveyor belt level. Contains graves.	2-10
Night Terrors
Plants: Puff-Shroom, Fume-Shroom, Grave Buster, Hypno-Shroom, Scaredy-Shroom, Ice-Shroom, Doom-Shroom
Zombies: Basic, Flag, Conehead, Screen Door, Football, Disco, Back-Up Dancer
Waves: 2
Reward: Lily Pad
Challenge 1: Don't destroy any graves
Challenge 2: Don't plant on restricted tiles.
Notes: Conveyor belt level. Contains graves.	2-10
Night Terrors
Plants: Puff-Shroom, Fume-Shroom, Grave Buster, Hypno-Shroom, Scaredy-Shroom, Ice-Shroom, Doom-Shroom
Zombies: Basic, Flag, Conehead, Newspaper Screen Door, Football, Disco, Back-Up Dancer
Waves: 2
Reward: Lily Pad
Challenge 1: Don't destroy any graves
Challenge 2: Don't plant on restricted tiles.
Notes: Conveyor belt level. Contains graves.	2-10
Night Terrors
Plants: Puff-Shroom, Fume-Shroom, Grave Buster, Hypno-Shroom, Scaredy-Shroom, Ice-Shroom, Doom-Shroom
Zombies: Basic, Flag, Conehead, Newspaper, Buckethead, Screen Door, Football, Disco, Back-Up Dancer
Waves: 3
Reward: Lily Pad
Challenge 1: Don't destroy any graves
Challenge 2: Don't plant on restricted tiles.
Notes: Conveyor belt level. Contains graves.	
===Pool===
Pool is the third location the player goes to after completing 2-10. Taking place in the player's backyard, an extra row as been added, with a total of 6 rows and 9 columns. The 3rd and 4th rows now also have a pool in them, which most plants cannot be planted on without a Lily Pad on it first. During waves, zombies may also emerge from the pool. Lawn mowers in these lanes will also not travel any further than the first tile, and must be upgraded to pool cleaners in order to travel the entire row.
Easy	Normal	Hard	CRRRAAAAZZZZYYY	
3-1
Pool Season
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube
Waves: 1 
Reward: Squash
Challenge 1: Don't lose more than 4 plants.
Challenge 2: Produce at least 1,000 sun	3-1
Pool Season
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube
Waves: 1 
Reward: Squash
Challenge 1: Don't lose more than 2 plants.
Challenge 2: Produce at least 1,000 sun	3-1
Pool Season
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube
Waves: 1 
Reward: Squash
Challenge 1: Don't lose more than 1 plants.
Challenge 2: Produce at least 1,000 sun	3-1
Pool Season
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube
Waves: 1 
Reward: Squash
Challenge 1: Don't lose any plants.
Challenge 2: Produce at least 1,150 sun	
3-2
Crowded Pool
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Newspaper, Football, Ducky Tube
Waves: 2
Reward: Threepeater
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Never have more than 15 plants	3-2
Crowded Pool
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Newspaper, Football, Ducky Tube
Waves: 2
Reward: Threepeater
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Never have more than 13 plants	3-2
Crowded Pool
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Newspaper, Football, Ducky Tube
Waves: 2
Reward: Threepeater
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Never have more than 10 plants	3-2
Crowded Pool
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Brickhead Newspaper, Football, Ducky Tube
Waves: 3
Reward: Threepeater
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Never have more than 10 plants	
3-3
Under the Pea
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Snorkel
Waves: 2
Reward: Tangle Kelp
Challenge 1: Don't lose more than 5 plants
Challenge 2: Don't plant on restricted tiles	3-3
Under the Pea
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Snorkel
Waves: 2
Reward: Tangle Kelp
Challenge 1: Don't lose more than 3 plants
Challenge 2: Don't plant on restricted tiles	3-3
Under the Pea
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Snorkel
Waves: 2
Reward: Tangle Kelp
Challenge 1: Don't lose more than 2 plants
Challenge 2: Don't plant on restricted tiles	3-3
Under the Pea
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead Ducky Tube, Snorkel
Waves: 3
Reward: Tangle Kelp
Challenge 1: Don't lose more than 1 plants
Challenge 2: Don't plant on restricted tiles	
3-4
Rush Hour
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting, Buckethead, Newspaper, Ducky Tube, Snorkel
Waves: 3
Reward: Crazy Dave's Car Key
Challenge 1: Kill 10 zombies in 8 seconds
Challenge 2: Don't plant on restricted tiles.	3-4
Rush Hour
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting, Buckethead, Newspaper, Ducky Tube, Snorkel
Waves: 3
Reward: Crazy Dave's Car Key
Challenge 1: Kill 10 zombies in 7 seconds
Challenge 2: Don't plant on restricted tiles.	3-4
Rush Hour
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting, Buckethead, Newspaper, Ducky Tube, Snorkel
Waves: 3
Reward: Crazy Dave's Car Key
Challenge 1: Kill 11 zombies in 7 seconds
Challenge 2: Don't plant on restricted tiles.	3-4
Rush Hour
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting, Buckethead, Newspaper, Ducky Tube, Snorkel
Waves: 4
Reward: Crazy Dave's Car Key
Challenge 1: Kill 13 zombies in 8 seconds
Challenge 2: Don't plant on restricted tiles.	
3-5
Minis on the Move
Plants: Peashooter, Cherry Bomb, Wall-Nut, Lily Pad
Zombies: Basic, Flag, Conehead, Football, Ducky Tube
Waves: 2
Reward: Jalapeno
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't lose more than 4 plants
Notes: Conveyor belt level. All zombies are tiny, being weaker, but faster and in bigger groups.	3-5
Minis on the Move
Plants: Peashooter, Cherry Bomb, Wall-Nut, Lily Pad
Zombies: Basic, Flag, Conehead, Football, Ducky Tube
Waves: 2
Reward: Jalapeno
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't lose more than 3 plants
Notes: Conveyor belt level. All zombies are tiny, being weaker, but faster and in bigger groups.	3-5
Minis on the Move
Plants: Peashooter, Cherry Bomb, Wall-Nut, Lily Pad
Zombies: Basic, Flag, Conehead, Football, Newspaper, Ducky Tube
Waves: 2
Reward: Jalapeno
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't lose more than 3 plants
Notes: Conveyor belt level. All zombies are tiny, being weaker, but faster and in bigger groups.	3-5
Minis on the Move
Plants: Peashooter, Cherry Bomb, Wall-Nut, Lily Pad
Zombies: Basic, Flag, Conehead, Buckethead, Football, Newspaper, Ducky Tube
Waves: 3
Reward: Jalapeno
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't lose more than 2 plants
Notes: Conveyor belt level. All zombies are tiny, being weaker, but faster and in bigger groups.	
3-6
Early Winter
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Zomboni, Zombie Bobsled Team.
Waves: 2
Reward: Spikeweed
Challenge 1: Do not melt any snow
Challenge 2: Don't lose more than 4 plants	3-6
Early Winter
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Zomboni, Zombie Bobsled Team.
Waves: 2
Reward: Spikeweed
Challenge 1: Do not melt any snow
Challenge 2: Don't lose more than 4 plants	3-6
Early Winter
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Zomboni, Zombie Bobsled Team.
Waves: 2
Reward: Spikeweed
Challenge 1: Do not melt any snow
Challenge 2: Don't lose more than 3 plants	3-6
Early Winter
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Zomboni, Zombie Bobsled Team.
Waves: 3
Reward: Spikeweed
Challenge 1: Do not melt any snow
Challenge 2: Don't lose more than 2 plants	
3-7
Poke a Man
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Snorkel, Zomboni, Zombie Bobsled Team
Waves: 3
Reward: Torchwood
Challenge 1: Don't lose more than 3 plants
Challenge 2: Don't plant on restricted tiles	3-7
Poke a Man
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Snorkel, Zomboni, Zombie Bobsled Team
Waves: 3
Reward: Torchwood
Challenge 1: Don't lose more than 2 plants
Challenge 2: Don't plant on restricted tiles	3-7
Poke a Man
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Snorkel, Zomboni, Zombie Bobsled Team
Waves: 3
Reward: Torchwood
Challenge 1: Don't lose more than 1 plants
Challenge 2: Don't plant on restricted tiles	3-7
Poke a Man
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Brickhead, Ducky Tube, Snorkel, Zomboni, Zombie Bobsled Team
Waves: 4
Reward: Torchwood
Challenge 1: Don't lose more than 1 plants
Challenge 2: Don't plant on restricted tiles	
3-8
Unethical & Unstoppable
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Dolphin Rider
Waves: 2
Reward: Tall-Nut
Challenge 1: Don't let any Dolphin Riders jump over plants
Challenge 2: Produce at least 1,200 sun	3-8
Unethical & Unstoppable
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Dolphin Rider
Waves: 2
Reward: Tall-Nut
Challenge 1: Don't let any Dolphin Riders jump over plants
Challenge 2: Produce at least 1,200 sun	3-8
Unethical & Unstoppable
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Dolphin Rider
Waves: 2
Reward: Tall-Nut
Challenge 1: Don't let any Dolphin Riders jump over plants
Challenge 2: Produce at least 1,300 sun	3-8
Unethical & Unstoppable
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Brickhead, Ducky Tube, Dolphin Rider
Waves: 2
Reward: Tall-Nut
Challenge 1: Don't let any Dolphin Riders jump over plants
Challenge 2: Produce at least 1,450 sun	
3-9
Height Difference
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting, Buckethead, Ducky Tube, Zomboni, Dolphin Rider, Zombie Bobsled Team
Waves: 3
Reward: Note
Challenge 1: Don't let any Pole Vaulting or Dolphin Rider Zombies jump over plants
Challenge 2: Don't plant on restricted tiles.	3-9
Height Difference
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting, Buckethead, Ducky Tube, Zomboni, Dolphin Rider, Zombie Bobsled Team
Waves: 3
Reward: Note
Challenge 1: Don't let any Pole Vaulting or Dolphin Rider Zombies jump over plants
Challenge 2: Don't plant on restricted tiles.	3-9
Height Difference
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting, Buckethead, Ducky Tube, Zomboni, Dolphin Rider, Zombie Bobsled Team
Waves: 3
Reward: Note
Challenge 1: Don't let any Pole Vaulting or Dolphin Rider Zombies jump over plants
Challenge 2: Don't plant on restricted tiles.	3-9
Height Difference
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Pole Vaulting, Buckethead, Brickhead, Ducky Tube, Zomboni, Dolphin Rider, Zombie Bobsled Team
Waves: 4
Reward: Note
Challenge 1: Don't let any Pole Vaulting or Dolphin Rider Zombies jump over plants
Challenge 2: Don't plant on restricted tiles.	
3-10
Zombie Tsunami
Plants: Lily Pad, Squash, Threepeater, Tangle Kelp, Jalapeno, Spikeweed, Torchwood, Tall-Nut
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Snorkel, Zomboni, Dolphin Rider, Zombie Bobsled Team
Waves: 3
Reward: Sea-Shroom
Challenge 1: Don't lose more than 5 plants
Challenge 2: Don't let the zombies trample the flowers
Notes: Conveyor belt level.	3-10
Zombie Tsunami
Plants: Lily Pad, Squash, Threepeater, Tangle Kelp, Jalapeno, Spikeweed, Torchwood, Tall-Nut
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Snorkel, Zomboni, Dolphin Rider, Zombie Bobsled Team
Waves: 3
Reward: Sea-Shroom
Challenge 1: Don't lose more than 4 plants
Challenge 2: Don't let the zombies trample the flowers
Notes: Conveyor belt level.	3-10
Zombie Tsunami
Plants: Lily Pad, Squash, Threepeater, Tangle Kelp, Jalapeno, Spikeweed, Torchwood, Tall-Nut
Zombies: Basic, Flag, Conehead, Buckethead, Brickhead, Ducky Tube, Snorkel, Zomboni, Dolphin Rider, Zombie Bobsled Team
Waves: 3
Reward: Sea-Shroom
Challenge 1: Don't lose more than 3 plants
Challenge 2: Don't let the zombies trample the flowers
Notes: Conveyor belt level.	3-10
Zombie Tsunami
Plants: Lily Pad, Squash, Threepeater, Tangle Kelp, Jalapeno, Spikeweed, Torchwood, Tall-Nut
Zombies: Basic, Flag, Conehead, Buckethead, Brickhead, Newspaper, Ducky Tube, Snorkel, Zomboni, Dolphin Rider, Zombie Bobsled Team
Waves: 4
Reward: Sea-Shroom
Challenge 1: Don't lose more than 3 plants
Challenge 2: Don't let the zombies trample the flowers
Notes: Conveyor belt level.	
===Fog===
Fog is the fourth location found by the player after beating 3-10. It combines both the Pool and Night levels and takes place in the backyard, with 2 lanes with water and a nighttime setting, meaning no sun falls from the sky and mushrooms are naturally awake. There is also a thick layer of fog that is found near the right of the lawn, covering up most zombies and plants behind it. The only way to remove the fog is by using a Plantern or using a Blover to temporarily get rid of all the fog. Firey plants, such has Torchwood, can also uncover fog. The amount of fog covering the lawn depends on the stage being played, with later and more harder stages having more fog covering the lawn. Like in the Pool levels, zombies can also emerge from the pool during waves. In CRRRAAAAZZZZYYY!! difficulty, graves also appear on the land lanes.
Easy	Normal	Hard	CRRRAAAAZZZZYYY	
4-1
Nighttime Swim
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Jack-in-the-Box
Waves: 1
Reward: Plantern
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't lose more than 10 plants.	4-1
Nighttime Swim
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Jack-in-the-Box
Waves: 1
Reward: Plantern
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't lose more than 9 plants.	4-1
Nighttime Swim
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Jack-in-the-Box
Waves: 1
Reward: Plantern
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't lose more than 8 plants.	4-1
Nighttime Swim
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Jack-in-the-Box
Waves: 1
Reward: Plantern
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't lose more than 7 plants.	
4-2
A Beam in the Dark
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Football, Ducky Tube, Jack-in-the-Box.
Waves: 2
Reward: Cactus
Challenge 1: Do not illuminate the fog
Challenge 2: Don't lose more than 8 plants	4-2
A Beam in the Dark
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Football, Ducky Tube, Jack-in-the-Box.
Waves: 2
Reward: Cactus
Challenge 1: Do not illuminate the fog
Challenge 2: Don't lose more than 8 plants	4-2
A Beam in the Dark
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Football, Ducky Tube, Jack-in-the-Box.
Waves: 2
Reward: Cactus
Challenge 1: Do not illuminate the fog
Challenge 2: Don't lose more than 6 plants	4-2
A Beam in the Dark
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Football, Ducky Tube, Jack-in-the-Box.
Waves: 2
Reward: Cactus
Challenge 1: Do not illuminate the fog
Challenge 2: Don't lose more than 4 plants
Notes: Contains graves	
4-3
Cactis on You
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Balloon
Waves: 1
Reward: Blover
Challenge 1: Kill 6 zombies in 4 seconds
Challenge 2: Don't plant on restricted tiles.	4-3
Cactis on You
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Balloon
Waves: 1
Reward: Blover
Challenge 1: Kill 6 zombies in 4 seconds
Challenge 2: Don't plant on restricted tiles.	4-3
Cactis on You
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Balloon
Waves: 2
Reward: Blover
Challenge 1: Kill 6 zombies in 4 seconds
Challenge 2: Don't plant on restricted tiles.	4-3
Cactis on You
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Balloon
Waves: 2
Reward: Blover
Challenge 1: Kill 6 zombies in 4 seconds
Challenge 2: Don't plant on restricted tiles.
Notes: Contains graves	
4-4
Air Time
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Dolphin Rider, Balloon
Waves: 2
Reward: Taco
Challenge 1: Don't let any Dolphin Riders jump over plants
Challenge 2: Don't illuminate the fog.	4-4
Air Time
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Dolphin Rider, Balloon
Waves: 2
Reward: Taco
Challenge 1: Don't let any Dolphin Riders jump over plants
Challenge 2: Don't illuminate the fog.	4-4
Air Time
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Dolphin Rider, Balloon
Waves: 2
Reward: Taco
Challenge 1: Don't let any Dolphin Riders jump over plants
Challenge 2: Don't illuminate the fog.	4-4
Air Time
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Dolphin Rider, Balloon
Waves: 3
Reward: Taco
Challenge 1: Don't let any Dolphin Riders jump over plants
Challenge 2: Don't illuminate the fog.	
4-5
Vase the Facts
Plants: Peashooter, Snow Pea, Hypno-Shroom, Squash.
Zombies: Basic, Buckethead, Football, Disco, Jack-in-the-Box, Disco, Back-Up Dancer
Waves: 3
Reward: Split Pea
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Never have more than 5 plants
Notes: Vasebreaker level with 3 rounds.	4-5
Vase the Facts
Plants: Peashooter, Snow Pea, Hypno-Shroom, Squash.
Zombies: Basic, Buckethead, Football, Disco, Jack-in-the-Box, Disco, Back-Up Dancer
Waves: 3
Reward: Split Pea
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Never have more than 5 plants
Notes: Vasebreaker level with 3 rounds.	4-5
Vase the Facts
Plants: Peashooter, Snow Pea, Hypno-Shroom, Squash.
Zombies: Basic, Buckethead, Football, Disco, Jack-in-the-Box, Disco, Back-Up Dancer
Waves: 3
Reward: Split Pea
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Never have more than 5 plants
Notes: Vasebreaker level with 3 rounds.	4-5
Vase the Facts
Plants: Peashooter, Snow Pea, Hypno-Shroom, Squash.
Zombies: Basic, Buckethead, Football, Disco, Jack-in-the-Box, Disco, Back-Up Dancer
Waves: 3
Reward: Split Pea
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Never have more than 4 plants
Notes: Vasebreaker level with 3 rounds.	
4-6
Two-Faced
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Digger
Waves: 1
Reward: Starfruit
Challenge 1: Don't let more than 3 plants get eaten.
Challenge 2: Don't let the zombies trample the flowers.	4-6
Two-Faced
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Digger
Waves: 1
Reward: Starfruit
Challenge 1: Don't let more than 3 plants get eaten.
Challenge 2: Don't let the zombies trample the flowers.	4-6
Two-Faced
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Digger
Waves: 2
Reward: Starfruit
Challenge 1: Don't let more than 2 plants get eaten.
Challenge 2: Don't let the zombies trample the flowers.	4-6
Two-Faced
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Digger
Waves: 2
Reward: Starfruit
Challenge 1: Don't let more than 1 plants get eaten.
Challenge 2: Don't let the zombies trample the flowers.
Notes: Contains graves	
4-7
All Mine
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Jack-in-the-Box, Digger
Waves: 2
Reward: Pumpkin
Challenge 1: Don't let more than 5 plants get eaten
Challenge 2: Don't illuminate the fog	4-7
All Mine
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Jack-in-the-Box, Digger
Waves: 2
Reward: Pumpkin
Challenge 1: Don't let more than 4 plants get eaten
Challenge 2: Don't illuminate the fog	4-7
All Mine
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Jack-in-the-Box, Digger
Waves: 2
Reward: Pumpkin
Challenge 1: Don't let more than 3 plants get eaten
Challenge 2: Don't illuminate the fog	4-7
All Mine
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Jack-in-the-Box, Digger
Waves: 3
Reward: Pumpkin
Challenge 1: Don't let more than 1 plants get eaten
Challenge 2: Don't illuminate the fog
Notes: Contains graves	
4-8
Pogo Panic
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Pogo
Waves: 1
Reward: Magnet-Shroom
Challenge 1: Don't let a single Pogo Zombie bounce over more than 2 plants
Challenge 2: Don't plant on restricted tiles.	4-8
Pogo Panic
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Pogo
Waves: 1
Reward: Magnet-Shroom
Challenge 1: Don't let a single Pogo Zombie bounce over more than 2 plants
Challenge 2: Don't plant on restricted tiles.	4-8
Pogo Panic
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Pogo
Waves: 2
Reward: Magnet-Shroom
Challenge 1: Don't let a single Pogo Zombie bounce over more than 2 plants
Challenge 2: Don't plant on restricted tiles.	4-8
Pogo Panic
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Pogo
Waves: 2
Reward: Magnet-Shroom
Challenge 1: Don't let a single Pogo Zombie bounce over more than 1 plants
Challenge 2: Don't plant on restricted tiles.
Notes: Contains graves	
4-9
High Tide
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Balloon, Pogo
Waves: 2
Reward: Note
Challenge 1: Don't allow a single Pogo Zombie to bounce over more than 2 plants
Challenge 2: Don't let a single Balloon Zombie fly over more than 1 plant.	4-9
High Tide
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ducky Tube, Balloon, Pogo
Waves: 2
Reward: Note
Challenge 1: Don't allow a single Pogo Zombie to bounce over more than 2 plants
Challenge 2: Don't let a single Balloon Zombie fly over more than 1 plant.	4-9
High Tide
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Balloon, Pogo
Waves: 2
Reward: Note
Challenge 1: Don't allow a single Pogo Zombie to bounce over more than 1 plants
Challenge 2: Don't let a single Balloon Zombie fly over more than 1 plant.	4-9
High Tide
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Balloon, Pogo
Waves: 2
Reward: Note
Challenge 1: Don't allow a single Pogo Zombie to bounce over more than 1 plants
Challenge 2: Don't let a single Balloon Zombie fly over a singleplant.	
4-10
Real Storm Coming
Plants: Lily Pad, Sea-Shroom, Cactus, Blover, Split Pea, Starfruit, Pumpkin, Magnet-Shroom
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Jack-in-the-Box, Balloon, Digger, Pogo, *Treasure Yeti
Waves: 2
Reward: Cabbage-Pult
Challenge 1: Don't let a single Pogo Zombie bounce over more than 2 plants
Challenge 2: Kill 14 zombies in 7 seconds
Notes: Conveyor level with no fog, however, the entire level takes place in the rain with a black screen, occasionally illuminated by a flash of lightning.	4-10
Real Storm Coming
Plants: Lily Pad, Sea-Shroom, Cactus, Blover, Split Pea, Starfruit, Pumpkin, Magnet-Shroom
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Jack-in-the-Box, Balloon, Digger, Pogo, *Treasure Yeti
Waves: 2
Reward: Cold Slaw
Challenge 1: Don't let a single Pogo Zombie bounce over more than 2 plants
Challenge 2: Kill 15 zombies in 7 seconds
Notes: Conveyor level with no fog, however, the entire level takes place in the rain with a black screen, occasionally illuminated by a flash of lightning.	4-10
Real Storm Coming
Plants: Lily Pad, Sea-Shroom, Cactus, Blover, Split Pea, Starfruit, Pumpkin, Magnet-Shroom
Zombies: Basic, Flag, Conehead, Buckethead, Ducky Tube, Jack-in-the-Box, Balloon, Digger, Pogo, *Treasure Yeti
Waves: 3
Reward: Cold Slaw
Challenge 1: Don't let a single Pogo Zombie bounce over more than 2 plants
Challenge 2: Kill 17 zombies in 9 seconds
Notes: Conveyor level with no fog, however, the entire level takes place in the rain with a black screen, occasionally illuminated by a flash of lightning.	4-10
Real Storm Coming
Plants: Lily Pad, Sea-Shroom, Cactus, Blover, Split Pea, Starfruit, Pumpkin, Magnet-Shroom
Zombies: Basic, Flag, Conehead, Buckethead, Brickhead, Ducky Tube, Jack-in-the-Box, Balloon, Digger, Pogo, *Treasure Yeti
Waves: 3
Reward: Cold Slaw
Challenge 1: Don't let a single Pogo Zombie bounce over more than 2 plants
Challenge 2: Kill 20 zombies in 11 seconds
Notes: Conveyor level with no fog, however, the entire level takes place in the rain with a black screen, occasionally illuminated by a flash of lightning. Contains graves	
===Snow===
Snow is the fifth location the player finds after beating 4-10 in Normal mode and above, replacing the first Roof level in the original game. It is the first completely original location introduced for the remake. It once again takes place in the player's backyard, this time covered in snow and ice. The two pool lanes are frozen over, meaning plants can be planted on them without the use of Lily Pads, though rooted plants, such as Potato Mines, still cannot be planted there. During waves, a strong chill may occur, slowing down plants and making them work less efficiently. Through the use of warm plants, such as Torchwood, they can stay warm, but in CRRRAAAAZZZZYYY!! mode, they cannot be planted on the Ice lanes due to melting through the ice, instantly destroying them . At the beginning of waves, zombies can also appear from the snow via small patches of snow, which can be melted away to make them come out early. Also, due to the thick snow, lawn mowers will break after travelling about a tile forwards, and must be upgraded to snow plows to travel the entire distance. It is not available in Easy mode
Normal	Hard	CRRRAAAAZZZZYYY	
5-1
Snowy Day
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Yeti
Waves: 1
Reward: Bonk Choy
Challenge 1: Don't use any warm plants
Challenge 2: Don't let the zombies trample the flowers	5-1
Snowy Day
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Yeti
Waves: 2
Reward: Bonk Choy
Challenge 1: Don't use any warm plants
Challenge 2: Don't let the zombies trample the flowers	5-1
Snowy Day
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Brickhead, Yeti
Waves: 2
Reward: Bonk Choy
Challenge 1: Don't use any warm plants
Challenge 2: Don't let the zombies trample the flowers	
5-2
Up Close and Personal
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Football, Balloon, Yeti
Waves: 2
Reward: Ghost Pepper
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't lose more than 4 plants	5-2
Up Close and Personal
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead,Football, Balloon, Yeti
Waves: 3
Reward: Ghost Pepper
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't lose more than 3 plants	5-2
Up Close and Personal
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Football, Balloon, Yeti
Waves: 3
Reward: Ghost Pepper
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't lose more than 1 plants	
5-3
Nerf or Nothin'
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Yeti, Riot
Waves: 2
Reward: Laser Bean
Challenge 1: Don't plant on restricted tiles
Challenge 2: Do not destroy any Riot Zombie's shield	5-3
Nerf or Nothin'
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Yeti, Riot
Waves: 3
Reward: Laser Bean
Challenge 1: Don't plant on restricted tiles
Challenge 2: Do not destroy any Riot Zombie's shield	5-3
Nerf or Nothin'
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Brickhead, Yeti, Riot
Waves: 3
Reward: Laser Bean
Challenge 1: Don't plant on restricted tiles
Challenge 2: Do not destroy any Riot Zombie's shield	
5-4
Back Attack
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Digger, Riot
Waves: 1
Reward: VS. I.D.
Challenge 1: Don't destroy any Riot Zombie's shield
Challenge 2: Don't lose more than 4 plants	5-4
Back Attack
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Digger, Riot
Waves: 2
Reward: VS. I.D.
Challenge 1: Don't destroy any Riot Zombie's shield
Challenge 2: Don't lose more than 3 plants	5-4
Back Attack
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Digger, Riot
Waves: 2
Reward: VS. I.D.
Challenge 1: Don't destroy any Riot Zombie's shield
Challenge 2: Don't lose more than 2 plants	
5-5
Bad Gifts
Plants: Peashooter, Wall-Nut, Snow Pea, Chomper, Squash, Torchwood, Cactus, Bonk Choy
Zombies: Basic, Conehead, Buckethead, Newspaper, Football, Disco, Back-Up Dancer, Jack-in-the-Box
Waves: 3
Reward: Dandelion
Challenge 1: Destroy every gift box in the 8 seconds they are released
Challenge 2: Don't let the zombies trample the flowers
Notes: Conveyor belt level. Gift Boxes containing zombies are dropped onto the lawn on random areas, being released when destroyed.	5-5
Bad Gifts
Plants: Peashooter, Wall-Nut, Snow Pea, Chomper, Squash, Torchwood, Cactus, Bonk Choy
Zombies: Basic, Conehead, Buckethead, Newspaper, Football, Disco, Back-Up Dancer, Jack-in-the-Box
Waves: 3
Reward: Dandelion
Challenge 1: Destroy every gift box in the 6 seconds they are released
Challenge 2: Don't let the zombies trample the flowers
Notes: Conveyor belt level. Gift Boxes containing zombies are dropped onto the lawn on random areas, being released when destroyed.	5-5
Bad Gifts
Plants: Peashooter, Wall-Nut, Snow Pea, Chomper, Squash, Torchwood, Cactus, Bonk Choy
Zombies: Basic, Conehead, Buckethead, Brickhead, Newspaper, Football, Disco, Back-Up Dancer, Jack-in-the-Box
Waves: 3
Reward: Dandelion
Challenge 1: Destroy every gift box in the 5 seconds they are released
Challenge 2: Don't let the zombies trample the flowers
Notes: Conveyor belt level. Gift Boxes containing zombies are dropped onto the lawn on random areas, being released when destroyed.	
5-6
Christmas in Whatever
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Jack-in-the-Box, Yeti, Santa
Waves: 2
Reward: Snapdragon
Challenge 1: Don't let any Santa Zombies make more than 1 gift
Challenge 2: Don't plant on restricted tiles	5-6
Christmas in Whatever
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Jack-in-the-Box, Yeti, Santa
Waves: 3
Reward: Snapdragon
Challenge 1: Don't let any Santa Zombies make more than 1 gift
Challenge 2: Don't plant on restricted tiles	5-6
Christmas in Whatever
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Jack-in-the-Box, Yeti, Santa
Waves: 3
Reward: Snapdragon
Challenge 1: Don't let any Santa Zombies make more than 1 gift
Challenge 2: Don't plant on restricted tiles	
5-7
Bobsleds for Christmas
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Zombie Bobsled Team, Santa
Waves: 2
Reward: Pickled Pepper
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Produce at least 1,100 sun	5-7
Bobsleds for Christmas
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Zombie Bobsled Team, Santa
Waves: 3
Reward: Pickled Pepper
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Produce at least 1,100 sun	5-7
Bobsleds for Christmas
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Zombie Bobsled Team, Santa
Waves: 3
Reward: Pickled Pepper
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Produce at least 1,250 sun	
5-8
Snow Way Out
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Yeti, Snow Blower
Waves: 1
Reward: Stinger
Challenge 1: Don't use any warm plants
Challenge 2: Don't plant on any restricted tiles.	5-8
Snow Way Out
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Yeti, Snow Blower
Waves: 2
Reward: Stinger
Challenge 1: Don't use any warm plants
Challenge 2: Don't plant on any restricted tiles.	5-8
Snow Way Out
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Yeti, Snow Blower
Waves: 2
Reward: Stinger
Challenge 1: Don't use any warm plants
Challenge 2: Don't plant on any restricted tiles.	
5-9
Winter Horrorland
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Yeti, Riot, Santa, Snow Blower
Waves: 2
Reward: Note
Challenge 1: Kill 20 zombies in 9 seconds
Challenge 2: Don't lose more than 6 plants	5-9
Winter Horrorland
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Yeti, Riot, Santa, Snow Blower
Waves: 3
Reward: Note
Challenge 1: Kill 20 zombies in 9 seconds
Challenge 2: Don't lose more than 4 plants	5-9
Winter Horrorland
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Yeti, Riot, Santa, Snow Blower
Waves: 3
Reward: Note
Challenge 1: Kill 22 zombies in 9 seconds
Challenge 2: Don't lose more than 4 plants	
5-10
Snow Going Back!
Plants: Cold Slaw, Bonk Choy, Ghost Pepper, Laser Bean, Dandelion, Snapdragon, Pickled Pepper, Stinger
Zombies: Basic, Flag, Conehead, Zombie Bobsled Team, Yeti, Riot, Santa, Snow Blower
Waves: 3
Reward: Cabbage-Pult
Challenge 1: Don't use any warm plants
Challenge 2: Don't let the zombies trample the flowers.
Notes: Conveyor belt level.	5-10
Snow Going Back!
Plants: Cold Slaw, Bonk Choy, Ghost Pepper, Laser Bean, Dandelion, Snapdragon, Pickled Pepper, Stinger
Zombies: Basic, Flag, Conehead, Buckethead Zombie Zombie Bobsled Team, Yeti, Riot, Santa, Snow Blower
Waves: 3
Reward: Cabbage-Pult
Challenge 1: Don't use any warm plants
Challenge 2: Don't let the zombies trample the flowers.
Notes: Conveyor belt level.	5-10
Snow Going Back!
Plants: Cold Slaw, Bonk Choy, Ghost Pepper, Laser Bean, Dandelion, Snapdragon, Pickled Pepper, Stinger
Zombies: Basic, Flag, Conehead, Buckethead, Brickhead, Zombie Bobsled Team, Yeti, Riot, Santa, Snow Blower
Waves: 3
Reward: Cabbage-Pult
Challenge 1: Don't use any warm plants
Challenge 2: Don't let the zombies trample the flowers.
Notes: Conveyor belt level.	
===Roof===
Roof is the 6th location travelled to by the player after completing 5-10. It goes back to the 5x9 tile layout like in Day and Night. The first 5 columns are slanted, meaning that straight-shooting plants cannot hit zombies past the tile in front of them. Lobbing plants, such as Cabbage-Pult, must be used in order to damage zombies from a distance. Due to the lack of dirt on the roof, Flower Pots must be planted in order to plant on the roof. On waves, a group of Bungee Zombies may drop down several zombies on the right side of the lawn, as well. Also, due to being a roof, lawn mowers will not appear on it, and roof cleaners must be purchased in order to replace them.
Easy	Normal	Hard	CRRRAAAAZZZZYYY	
6-1
Hello Up There!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Bungee
Waves: 1
Reward: Flower Pot
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Produce at least 1,000 sun	6-1
Hello Up There!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Bungee
Waves: 1
Reward: Flower Pot
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Produce at least 1,100 sun	6-1
Hello Up There!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Bungee
Waves: 2
Reward: Flower Pot
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Produce at least 1,100 sun	6-1
Hello Up There!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Bucketheat, Bungee
Waves: 2
Reward: Flower Pot
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Produce at least 1,250 sun	
6-2
Pot a Problem
Plants: Player's Choice
Zombies; Basic, Flag, Conehead, Pole Vaulting, Buckethead, Bungee
Waves: 2
Reward: Kernel-Pult
Challenge 1: Don't plant any Flower Pots
Challenge 2: Don't lose more than 7 plants	6-2
Pot a Problem
Plants: Player's Choice
Zombies; Basic, Flag, Conehead, Pole Vaulting, Buckethead, Bungee
Waves: 2
Reward: Kernel-Pult
Challenge 1: Don't plant any Flower Pots
Challenge 2: Don't lose more than 6 plants	6-2
Pot a Problem
Plants: Player's Choice
Zombies; Basic, Flag, Conehead, Pole Vaulting, Buckethead, Bungee
Waves: 3
Reward: Kernel-Pult
Challenge 1: Don't plant any Flower Pots
Challenge 2: Don't lose more than 4 plants	6-2
Pot a Problem
Plants: Player's Choice
Zombies; Basic, Flag, Conehead, Pole Vaulting, Buckethead, Brickhead Bungee
Waves: 3
Reward: Kernel-Pult
Challenge 1: Don't plant any Flower Pots
Challenge 2: Don't lose more than 2 plants	
6-3
Ladder Alligator 
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ladder
Waves: 2
Reward: Coffee Bean
Challenge 1: Don't let Ladder Zombie place down any ladders
Challenge 2: Don't let the zombies trample the flowers.	6-3
Ladder Alligator 
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ladder
Waves: 2
Reward: Coffee Bean
Challenge 1: Don't let Ladder Zombie place down any ladders
Challenge 2: Don't let the zombies trample the flowers.	6-3
Ladder Alligator 
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ladder
Waves: 3
Reward: Coffee Bean
Challenge 1: Don't let Ladder Zombie place down any ladders
Challenge 2: Don't let the zombies trample the flowers.	6-3
Ladder Alligator 
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Riot, Ladder
Waves: 3
Reward: Coffee Bean
Challenge 1: Don't let Ladder Zombie place down any ladders
Challenge 2: Don't let the zombies trample the flowers.	
6-4
Metalheads
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Football, Pogo, Ladder
Waves: 3
Reward: Watering Can
Challenge 1: Don't use Coffee Bean
Challenge 2: Don't let a single Pogo Zombie bounce over a plant 2 times	6-4
Metalheads
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Football, Pogo, Ladder
Waves: 3
Reward: Watering Can
Challenge 1: Don't use Coffee Bean
Challenge 2: Don't let a single Pogo Zombie bounce over a plant 2 times	6-4
Metalheads
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Football, Pogo, Ladder
Waves: 4
Reward: Watering Can
Challenge 1: Don't use Coffee Bean
Challenge 2: Don't let a single Pogo Zombie bounce over a plant 2 times	6-4
Metalheads
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Football, Pogo, Ladder
Waves: 4
Reward: Watering Can
Challenge 1: Don't use Coffee Bean
Challenge 2: Don't let a single Pogo Zombie bounce over a plant	
6-5
Bungee Bonanza
Plants: Cherry Bomb, Chomper, Flower Pot, Pumpkin
Zombies: Basic, Flag, Conehead, Buckethead, Bungee, Ladder
Waves: 2
Reward: Garlic
Challenge 1: Don't let more than 6 plants be destroyed
Challenge 2: Defeat 10 zombies in 7 seconds
Notes: Conveyor belt level. Bungee zombies will drop down zombies every few seconds.	6-5
Bungee Bonanza
Plants: Cherry Bomb, Chomper, Flower Pot, Pumpkin
Zombies: Basic, Flag, Conehead, Buckethead, Bungee, Ladder
Waves: 2
Reward: Garlic
Challenge 1: Don't let more than 5 plants be destroyed
Challenge 2: Defeat 10 zombies in 7 seconds
Notes: Conveyor belt level. Bungee zombies will drop down zombies every few seconds.	6-5
Bungee Bonanza
Plants: Cherry Bomb, Chomper, Flower Pot, Pumpkin
Zombies: Basic, Flag, Conehead, Buckethead, Bungee, Ladder
Waves: 3
Reward: Garlic
Challenge 1: Don't let more than 4 plants be destroyed
Challenge 2: Defeat 10 zombies in 7 seconds
Notes: Conveyor belt level. Bungee zombies will drop down zombies every few seconds.	6-5
Bungee Bonanza
Plants: Cherry Bomb, Chomper, Flower Pot, Pumpkin
Zombies: Basic, Flag, Conehead, Buckethead, Brickhead, Bungee, Ladder
Waves: 3
Reward: Garlic
Challenge 1: Don't let more than 3 plants be destroyed
Challenge 2: Defeat 10 zombies in 7 seconds
Notes: Conveyor belt level. Bungee zombies will drop down zombies every few seconds.	
6-6
Welcome to the JAM!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Catapult
Waves: 2
Reward: Umbrella Leaf
Challenge 1: Don't let more than 4 plants get destroyed
Challenge 2: Don't let any Catapult Zombies throw more than 5 basketballs.	6-6
Welcome to the JAM!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Catapult
Waves: 2
Reward: Umbrella Leaf
Challenge 1: Don't let more than 4 plants get destroyed
Challenge 2: Don't let any Catapult Zombies throw more than 5 basketballs.	6-6
Welcome to the JAM!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Catapult
Waves: 3
Reward: Umbrella Leaf
Challenge 1: Don't let more than 3 plants get destroyed
Challenge 2: Don't let any Catapult Zombies throw more than 5 basketballs.	6-6
Welcome to the JAM!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Catapult
Waves: 3
Reward: Umbrella Leaf
Challenge 1: Don't let more than 3 plants get destroyed
Challenge 2: Don't let any Catapult Zombies throw more than 4 basketballs.	
6-7
Death from Above!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ladder, Bungee, Catapult
Waves: 3
Reward: Marigold
Challenge 1: Don't plant any Umbrella Leaves
Challenge 2: Don't let any Catapult Zombies throw more than 4 basketballs	6-7
Death from Above!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Ladder, Bungee, Catapult
Waves: 3
Reward: Marigold
Challenge 1: Don't plant any Umbrella Leaves
Challenge 2: Don't let any Catapult Zombies throw more than 4 basketballs	6-7
Death from Above!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Ladder, Bungee, Catapult
Waves: 4
Reward: Marigold
Challenge 1: Don't plant any Umbrella Leaves
Challenge 2: Don't let any Catapult Zombies throw more than 4 basketballs	6-7
Death from Above!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Brickhead, Ladder, Bungee, Catapult
Waves: 4
Reward: Marigold
Challenge 1: Don't plant any Umbrella Leaves
Challenge 2: Don't let any Catapult Zombies throw more than 4 basketballs	
6-8
March of the Gargantuar
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Gargantuar, Imp
Waves: 2
Reward: Melon-Pult
Challenge 1: Don't lose more than 4 plants
Challenge 2: Don't let the zombies trample the flowers	6-8
March of the Gargantuar
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Gargantuar, Imp
Waves: 2
Reward: Melon-Pult
Challenge 1: Don't lose more than 4 plants
Challenge 2: Don't let the zombies trample the flowers	6-8
March of the Gargantuar
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Gargantuar, Imp
Waves: 3
Reward: Melon-Pult
Challenge 1: Don't lose more than 4 plants
Challenge 2: Don't let the zombies trample the flowers	6-8
March of the Gargantuar
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Gargantuar, Imp
Waves: 3
Reward: Melon-Pult
Challenge 1: Don't lose more than 2 plants
Challenge 2: Don't let the zombies trample the flowers	
6-9
Roof Riot
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Jack-in-the-Box, Bungee, Ladder, Catapult, Gargantuar, Imp
Waves: 3
Reward: Note
Challenge 1: Produce at least 1,200 sun
Challenge 2: Don't let the zombies trample the flowers.	6-9
Roof Riot
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Jack-in-the-Box, Bungee, Ladder, Catapult, Gargantuar, Imp
Waves: 3
Reward: Note
Challenge 1: Produce at least 1,200 sun
Challenge 2: Don't let the zombies trample the flowers.	6-9
Roof Riot
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Jack-in-the-Box, Bungee, Ladder, Catapult, Gargantuar, Imp
Waves: 4
Reward: Note
Challenge 1: Produce at least 1,300 sun
Challenge 2: Don't let the zombies trample the flowers.	6-9
Roof Riot
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Brickhead, Jack-in-the-Box, Bungee, Ladder, Catapult, Gargantuar, Imp
Waves: 4
Reward: Note
Challenge 1: Produce at least 1,400 sun
Challenge 2: Don't let the zombies trample the flowers.	
6-10
Dr. Zomboss' Bout
Plants: Ice-Shroom, Jalapeno, Cabbage-Pult, Flower Pot, Kernal-Pult, Umbrella Leaf, Melon-Pult
Zombies: Basic, Conehead, Pole Vaulting, Buckethead, Newspaper, Screen Door, Football, Zomboni, Jack-in-the-Box, Pogo, Bungee, Ladder, Catapult, Gargantuar, Dr. Zomboss, Imp
Waves: N/A
Reward: Bronze Trophy
Challenge 1: Don't lose more than 20 plants.
Challenge 2: Don't let the zombies trample the flowers
Notes: Boss level against Dr. Zomboss and his mech. He will drop down various zombies, throws RVs, and summon Bungee Zombies, as well as fire out fire balls and ice balls. Can only be harmed when his head is down.	6-10
Dr. Zomboss' Bout
Plants: Ice-Shroom, Jalapeno, Cabbage-Pult, Flower Pot, Kernal-Pult, Umbrella Leaf, Melon-Pult
Zombies: Basic, Conehead, Pole Vaulting, Buckethead, Newspaper, Screen Door, Football, Zomboni, Jack-in-the-Box, Pogo, Bungee, Ladder, Catapult, Gargantuar, Dr. Zomboss, Imp
Waves: N/A
Reward: Silver Trophy
Challenge 1: Don't lose more than 20 plants.
Challenge 2: Don't let the zombies trample the flowers
Notes: Boss level against Dr. Zomboss and his mech. He will drop down various zombies, throws RVs, and summon Bungee Zombies, as well as fire out fire balls and ice balls. Can only be harmed when his head is down.	6-11
Chimney Shielding
Plants: Cabbage-Pult, Flower Pot, Kernal Pult, Garlic, Umbrella Leaf, Melon-Pult
Zombies: Basic, Flag, Conehead, Buckethead, Bungee, Ladder, Catapult, Gargantuar, Imp
Waves: 3
Reward: Strike-Shroom
Challenge 1: Don't plant any Flower Pots.
Challenge 2: Defeat 20 zombies in 10 seconds.
Notes: Conveyor belt level.	6-11
Chimney Shielding
Plants: Cabbage-Pult, Flower Pot, Kernal Pult, Garlic, Umbrella Leaf, Melon-Pult
Zombies: Basic, Flag, Conehead, Buckethead, Brickhead, Bungee, Ladder, Catapult, Gargantuar, Imp
Waves: 4
Reward: Strike-Shroom
Challenge 1: Don't plant any Flower Pots.
Challenge 2: Defeat 26 zombies in 11 seconds.
Notes: Conveyor belt level.	
===Nighttime Roof===
Nighttime Roof is the 7th and final location the player travels to after beating 6-11 on Hard and above. It combines both the Roof and Night lawns, with a slanted 5 columns and no sun falling from the sky. Mushrooms are also naturally awake, and Bungee Zombies still drop down zombies at the beginning of waves as well. It is not avalible in Easy or Normal mode. 
Hard	CRRRAAAAZZZZYYY	
7-1
We're Still Doing This?
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Dog Walker, Dog
Waves: 2
Reward: Nightshade
Challenge 1: Never have more than 7 plants
Challenger 2: Don't plant any Flower Pots	7-1
We're Still Doing This?
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Dog Walker, Dog
Waves: 2
Reward: Nightshade
Challenge 1: Never have more than 5 plants
Challenger 2: Don't plant any Flower Pots	
7-2
Bow-Wow-Brains
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Bungee, Dog Walker, Dog
Waves: 2
Reward: Grimrose
Challenge 1: Don't lose more than 13 plants
Challenge 2: Defeat 7 zombies in 4 seconds.	7-2
Bow-Wow-Brains
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Bungee, Dog Walker, Dog
Waves: 2
Reward: Grimrose
Challenge 1: Don't lose more than 10 plants
Challenge 2: Defeat 9 zombies in 5 seconds.	
7-3
Can It!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Bungee, Trash Can
Waves: 3
Reward: Moonflower
Challenge 1: Don't destroy any Trash Can Zombie's trash can
Challenge 2: Don't let the zombies trample the flowers	7-3
Can It!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Brickhead, Bungee, Trash Can
Waves: 3
Reward: Moonflower
Challenge 1: Don't destroy any Trash Can Zombie's trash can
Challenge 2: Don't let the zombies trample the flowers	
7-4
Boostorama!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Football, Trash Can
Waves: 2
Reward: Bacon
Challenge 1: Don't plant a single Magnet-Shroom
Challenge 2: Don't plant a single Flower Pot	7-4
Boostorama!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Brickhead, Football, Trash Can
Waves: 2
Reward: Bacon
Challenge 1: Don't plant a single Magnet-Shroom
Challenge 2: Don't plant a single Flower Pot	
7-5
Grave Danger
Plants: Grave Buster, Ice-Shroom, Pumpkin, Cabbage-Pult, Kernal Pult, Flower Pot, Melon-Pult
Zombies: Basic, Conehead, Buckethead, Football, Disco, Back-Up Dancer, Trash Can, Necro-Grave
Waves: 3
Reward: Shadow-Shroom
Challenge 1: Don't lose more than 10 plants
Challenge 2: Don't let the zombies trample the flowers
Notes: Conveyor belt level. Destroyable gravestones will spawn in at the right of the lawn, summoning zombies. The only way to progress through the level is by destroying the graves.	7-5
Grave Danger
Plants: Grave Buster, Ice-Shroom, Pumpkin, Cabbage-Pult, Kernal Pult, Flower Pot, Melon-Pult
Zombies: Basic, Conehead, Buckethead, Brickhead, Football, Disco, Back-Up Dancer, Trash Can, Necro-Grave
Waves: 3
Reward: Shadow-Shroom
Challenge 1: Don't lose more than 6 plants
Challenge 2: Don't let the zombies trample the flowers
Notes: Conveyor belt level. Destroyable gravestones will spawn in at the right of the lawn, summoning zombies. The only way to progress through the level is by destroying the graves.	
7-6
Balloons & 'Pellers
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Balloon, Propeller
Waves: 2
Reward: Missile Toe
Challenge 1: Don't plant on restricted tiles
Challenge 2: Don't plant a single Blover	7-6
Balloons & 'Pellers
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Balloon, Propeller
Waves: 2
Reward: Missile Toe
Challenge 1: Don't plant on restricted tiles
Challenge 2: Don't plant a single Blover	
7-7
Missile Foes
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Trash Can, Propeller
Waves: 3
Reward: Turnup
Challenge 1: Don't plant a single Magnet-Shroom
Challenge 2: Produce at least 800 sun.	7-7
Missile Foes
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Brickhead, Trash Can, Propeller
Waves: 3
Reward: Turnup
Challenge 1: Don't plant a single Magnet-Shroom
Challenge 2: Produce at least 1,000 sun.	
7-8
Giga Commenth!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Gargantuar, Imp, Giga-Gargantuar
Waves: 2
Reward: Dusk Lobber
Challenge 1: Don't lose more than 7 plants
Challenge 2: Don't let the zombies trample the flowers.	7-8
Giga Commenth!
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Brickhead, Gargantuar, Imp, Giga-Gargantuar
Waves: 3
Reward: Dusk Lobber
Challenge 1: Don't lose more than 5 plants
Challenge 2: Don't let the zombies trample the flowers.	
7-9
Final Stretch...?
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Bungee, Dog Zombie, Dog, Trash Can, Propeller, Giga-Gargantuar, Imp
Waves: 4
Reward: Note
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't plant a single Flower Pot.	7-9
Final Stretch...?
Plants: Player's Choice
Zombies: Basic, Flag, Conehead, Buckethead, Brickhead, Bungee, Dog Zombie, Dog, Trash Can, Propeller, Giga-Gargantuar, Imp
Waves: 4
Reward: Note
Challenge 1: Don't let the zombies trample the flowers
Challenge 2: Don't plant a single Flower Pot.	
7-10
Dr. Zomboss' REAL Bout
Plants: Ice-Shroom, Jalapeno, Cabbage-Pult, Flower Pot, Kernal-Pult, Umbrella Leaf, Melon-Pult
Zombies: Basic, Conehead, Pole Vaulting, Buckethead, Brickhead Newspaper, Screen Door, Football, Zomboni, Jack-in-the-Box, Pogo, Bungee, Ladder, Catapult, Gargantuar, Dr. Zomboss, Imp, Dog Walker, Dog, Trash Can, Propeller
Waves: N/A
Reward: Gold Trophy
Challenge 1: Don't lose more than 15 plants.
Challenge 2: Don't let the zombies trample the flowers
Notes: Boss level against Dr. Zomboss and his mech. He will drop down various zombies, throws RVs, and summon Bungee Zombies, as well as fire out fire balls and ice balls. Can only be harmed when his head is down.	7-10
Dr. Zomboss' REAL Bout
Plants: Ice-Shroom, Jalapeno, Cabbage-Pult, Flower Pot, Kernal-Pult, Umbrella Leaf, Melon-Pult
Zombies: Basic, Conehead, Pole Vaulting, Buckethead, Brickhead Newspaper, Screen Door, Football, Zomboni, Jack-in-the-Box, Pogo, Bungee, Ladder, Catapult, Gargantuar, Dr. Zomboss, Imp, Dog Walker, Dog, Trash Can, Propeller
Waves: N/A
Reward: Note
Challenge 1: Don't lose more than 10 plants.
Challenge 2: Don't let the zombies trample the flowers
Notes: Boss level against Dr. Zomboss and his mech. He will drop down various zombies, throws RVs, and summon Bungee Zombies, as well as fire out fire balls and ice balls. Can only be harmed when his head is down.	
- 	7-11
Neo Zomboss' Last Hurrah
Plants: Peashooter, Cherry Bomb, Wall-Nut, Snow Pea, Fume-Shroom, Hypno-Shroom, Ice-Shroom, Lily-Pad, Squash, Torchwood, Jalapeno, Tangle Kelp, Cactus, Plantern, Cold Slaw, Snapdragon, Bonk Choy, Cabbage-Pult, Kernal-Pult, Melon-Pult, Moonflower, Nightshade, Dusk Lobber, Shadow-Shroom, Turnup, Stinger
Zombies: Basic, Conehead, Buckethead, Brickhead, Pole Vaulting, Newspaper, Football, Disco, Back-Up Dancer, Ducky Tube, Zomboni, Zombie Bobsled Team, Dolphin Rider, Balloon, Jack-in-the-Box, Yeti, Riot, Santa, Snow Plow, Bungee, Ladder, Catapult, Gargantuar, Imp, Dog Walker, Dog, Trash Can, Propeller, Giga-Gargantuar, Neo Zomboss
Waves: N/A
Reward: Platinum Trophy
Challenge 1: Don't lose more than 15 plants
Challenge 2: Destroy 20 zombies in 5 seconds
Notes: Boss against Neo Zomboss. He attacks by dropping down groups of zombies, throwing RVs, shooting lasers, summoning Bungee Zombies, shooting fire and ice balls, and more. Can only be attacked when his heads down.	
=== Adventure DX===
Adventure DX, or Adventure Deluxe, is unlocked after completing Adventure Mode for the first time on any difficulty, in which it will be unlocked for the player with the same difficulty. In order to unlock other difficulties, the player must complete the regular Adventure Mode on the difficulty they wish to unlock.
In this version of Adventure Mode, several changes have occurred:
* Crazy Dave picks a few random plants for the player which cannot be removed. The amount of plants picked depends on the difficulty. On Easy, 3 plants are picked, on Normal, 4 are, on Hard, 5, and on CRRRAAAAZZZZYYY!!, 7
*Each level has at least one additional flag, or wave, with few exceptions.
*Clearing a stage will only give the player a money bag with 5 gold coins, or $250.
*Certain zombies, such as Pole Vaulting, Brickhead, Football, and Newspaper, appear much more frequently on Adventure DX
*Each lawns' color palette has been tweaked a bit to reflect the slightly higher difficulty.
*New zombies are introduced, such as the Sunday Edition, Giga Football, and Super Fan Imp.
* Certain side-objectives have been tweaked to be more difficult, such as flowers being closer to the right side of the lawn, or restricted tiles being on more tiles.
===Fixed Adventure===
Fixed Adventure is a new version of Adventure Mode unlocked in all difficulties after completing Adventure DX on CRRRAAAAZZZZYYY!! difficulty. In this version, the player has access to every plant in the game, and can pick up to 13 plants to take with them. However, after picking all 13 plants they want in the first level, the player is stuck with them throughout the entire adventure until the final battle with Dr. Zomboss, unable to repick them before starting each level.
===Fixed Adventure DX===
A mixture of Fixed Adventure and Adventure DX, playable after completing Fixed Adventure on any difficulty. It combines the harder gameplay of Adventure DX and the fixed plant selection the player chooses from Fixed Adventure. plants are still chosen by Crazy Dave, but only 4 are picked on Easy and Normal difficulty, 5 are on Hard difficulty, and 6 are on CRRRAAAAZZZZYYY!!.
==Plants==
In total, there are 72 plants in the remake, with 23 of them being new, and 9 of them being completely new to the series all-together. For an in-depth look in all of the plants, see Plants vs. Zombies: Re-Animated/Plants.
The following is a list of all the plants found in Plants vs. Zombies: Re-Animated
*Peashooter
*Sunflower
*Cherry Bomb
*Wall-Nut
*Potato Mine
*Snow Pea
*Chomper
*Repeater
*Puff-Shroom
*Sun-Shroom
*Fume-Shroom
*Grave Buster
*Hypno-Shroom
*Scaredy-Shroom
*Ice-Shroom
*Doom-Shroom
*Lily Pad
* Squash
*Threepeater
*Tangle Kelp
*Jalapeno
*Spikeweed
*Torchwood
*Tall-Nut
*Sea-Shroom
*Plantern
*Cactus
*Blover
*Split Pea
*Starfruit
*Pumpkin
*Magnet-Shroom
*Cold Slaw
*Bonk Choy
*Ghost Pepper
*Laser Bean
*Dandelion
*Snapdragon
*Pickled Pepper
*Stinger
*Cabbage-Pult
*Flower Pot
* Kernal-Pult
*Coffee Bean
*Garlic
*Umbrella Leaf
*Marigold
*Melon-Pult
*Strike-Shroom
*Nightshade
*Grimrose
*Moonflower
*Shadow-Shroom
*Missile Toe
*Turnup
*Dusk Lobber
*Gatling Pea
* Twin Sunflower
*Gloom Shroom
*Cattail
*Winter Melon
*Gold Magnet
*Spikerock
*Cob Cannon
*Butternut Squash
*Super Chomper
*Infernowood
*Cold Snapdragon
*Shadow Pea
*Infi-Nut
*Shooting Starfruit
*Imitater
Note: Bold means a new plant added into PvZ:RA. Italics means an existing plant that was reworked or changed slightly
==Zombies==
In total, there are 34 zombies in the remake, with 8 of them being brand new. For an in-depth look in all of the zombies, see Plants vs. Zombies: Re-Animated/Zombies
The following is a list of all the zombies found in Plants vs. Zombies: Re-Animated
*Basic Zombie
*Flag Zombie
*Conehead Zombie
*Pole Vaulting Zombie
*Buckethead Zombie
*Brickhead Zombie
*Newspaper Zombie
*Screen-Door Zombie
*Football Zombie
*Disco Zombie
*Back-Up Dancer
*Ducky Tube Zombie
*Snorkel Zombie
*Zomboni
*Zombie Bobsled Team
*Dolphin Rider Zombie
*Jack-in-the-Box Zombie
*Balloon Zombie
*Digger Zombie
*Pogo Zombie
*Treasure Yeti
*Yeti
*Riot Zombie
*Santa Zombie
*Snow Blower Zombie
*Bungee Zombie
*Ladder Zombie
*Catapult Zombie
*Gargantuar
*Imp
*Dr. Zomboss
*Dog Walker Zombie
*Dog Zombie
*Trash Can Zombie
*Propeller Zombie
*Giga Gargantuar
*Neo Dr. Zomboss
*Giga-Football Zombie
*Sunday Edition Zombie
*Super Fan Imp
*Uber-Vaulting Zombie
*Professional Bobsled Team
*Hyper Helium Balloon Zombie
*Naughty Santa Zombie
Note: Bold means a new zombie added into PvZ:RA
==Mini-games==
All Mini-games from every previous version of Plants vs. Zombies returns for this remake, in addition to several new ones, as well as most cancelled mini-games from the original game. Some mini-games have been tweaked a bit to work on all platforms, however. Like in the mobile edition, most mini-games are bought via 'waves' from Crazy Dave, each containing 5 mini-games and costing around 10,000 coins. The following is a list of mini-games available in Plants vs. Zombies: Re-Animated
(Note: All Mini-Games, regardless of the difficulty selected in Adventure Mode, are always on Normal difficulty)
Unlocked Initially	Unlocked Initially	Unlocked Initially	Unlocked Initially	Unlocked Initially
Zombotany
In this mini-game, the heads of all the zombies have been replaced with Peashooters and Wall-Nuts respectively. Peashooter Zombies will fire peas towards your defenses, and Wall-Nut Zombies are about as durable as a normal Wall-Nut. The player must get through 2 waves in order to beat this mini-game.	Wall-Nut Bowling
The player must bowl Wall-nuts, and Explode-o-nuts at the approaching zombies in order to kill them. Ricochets from a single Wall-nut can earn the player money.	Slot Machine
The player must spend 25 sun to pull the lever in order to get plants, more sun, or diamonds, while at the same time they must defend their house from zombies. In order to complete this mini-game, the player must acquire 2000 sun.	It's Raining Seeds
This mini-game takes place in Fog. Seed packets fall from the sky in this mini-game, and they will disappear if the player does not plant their plants shortly after they fall.	Beghouled
Based off of Popcaps' Bejeweled series, the player must match at least 3 plants in a row while at the same time defending their home from zombies. Using the sun they gain from matches, they can upgrade their plants into more powerful versions. The level ends after 75 matches are made.
Wave 1 	Wave 1 	Wave 1 	Wave 1 	Wave 1
Invisi-ghoul
Taking place in the fog, all zombies are invisible, with only their sounds and various plant effects giving away their location.	Art Challenge: Starfruit
A front yard daytime level in which the player must plant Starfruit on several outlined spots in the shape of a star, while also defending themselves. If the player fails to match the outline in 4 waves, they fail the mini-game	Zombiquarium
A tribute to Popcaps' Insaniquarium. The player needs to feed brains to Snorkel Zombies to accumulate 1000 sun to purchase a trophy. If they are not fed, they starve to death. Every few seconds they will produce sun. Brains cost 5 sun and Snorkel Zombies cost 100.	Beghouled Twist
A sequel to Beghouled, except the player must twist 2x2 tiles of plants in a clockwise direction to create matches. This time, they also must create 100 matches instead of 75.	Big Trouble, Little Zombie
A pool level in which all zombies are smaller and weaker, but are much faster and come in larger groups.
Wave 2 	Wave 2 	Wave 2 	Wave 2 	Wave 2
Portal Combat
A nighttime mini-game, and the twist is that there are two sets of portals around the lawn: when a zombie or projectile from a plant enters one of these, it exits through the other portal, in the same direction that it entered. These portals will periodically teleport around the lawn.	Column Like You See 'Em
A roof mini-game and its twist is that each plant the player plants on any of the eight Flower Pots will be duplicated on each lane in that column, and that the zombies will come in much greater numbers.	Bobsled Bonanza
A Pool level which starts with ice on all four ground lanes, several Zombie Bobsled Teams and Zombonis will appear throughout the level unless the player melts the ice. If the player does melt the ice trails, they will face several Zombonis first.	Zombie Nimble, Zombie Quick
A Pool level in which all zombies are around 2x faster. Unlike in the original version, Plants are unaffected.	Whack a Zombie
Zombies will appear from graves, and the player must whack them with a mallet. They will sometimes drop sun when whacked, in which the player can use to plant Grave Busters, Potato Mines, and Cherry Bombs.
Wave 3 	Wave 3 	Wave 3 	Wave 3 	Wave 3
Windy Day
A Roof level in which a strong wind blows towards the left and right every few minutes, pushing plants and zombies around. Flying zombies, as well as lobbed projectiles, are also blown away by win.	Zombotany 2
It's like ZomBotany, though this one takes place in the Pool. This level introduces Jalapeno Zombies, Squash Zombies,Gatling Pea Zombies, and Tall-nut Zombies.	Wall-nut Bowling 2
The sequel to Wall-nut Bowling, but with Screen Door Zombies, Dancing Zombies, Backup Dancers, and Giant Wall-nuts, which squash all the zombies in a row.	Pogo Party
A roof level in which the only zombie encountered is the Pogo Zombie	Dr. Zomboss' Revenge
A rematch against Dr. Zomboss in the Nighttime Roof. He also has twice as much health and sends out zombies more often.
Wave 4 	Wave 4 	Wave 4 	Wave 4 	Wave 4
Buttered Popcorn
A pool level in which the player must use Cob Cannons as their only plant to defeat zombies. They can also butter zombies to stun up to 11 of them at once.	Heavy Weapon
A tribute to Popcaps' Heavy Weapon game, the player controls a Lawn Mower on the bottom of the screen, while firing peas from a cannon on the Lawn Mower.	Heat Wave
It takes place in the Pool, in which only ten plants are given that can be moved anywhere that is needed. Sometimes, the Peashooters tire from the heat, and the player must then press on them 2 times to encourage them, thus turning them orange and greatly increasing their firing speed for a short time.	BOMB All Together!
The player is given 25 exploding plants along with some Wall-nuts to kill and stall all the zombies. Once the player runs out of explosive plants, they lose the mini-game.	Homerun Derby
The player must hit 30 Home Runs by pressing a button at the right time while preventing the zombies from entering the player's house.
Wave 5 	Wave 5 	Wave 5 	Wave 5 	Wave 5
Air Raid
The player controls a Gatling Pea on a flying Flower Pot with the stylus of trying to defeat Dr. Zomboss in his flying Zombot. The player can also upgrade their Gatling Pea to a Threepeater to shoot more peas at once or a Pumpkin to give them more defense.	Zombie Trap
By controlling a brain, the player must attract several zombies into a trap, in which they are killed. Bungee Zombies will also occasionally come in and try to steal the player's brain, leading to a game over, which is also the case if any zombies eat the brain.	Art Challenge: Wall-Nut
The player must plant down several Wall-nuts on highlighted tiles to create the shape of a Wall-nut, while simultaneously defending their home from zombies. If the player fails to create the shape in 2 waves, they get a game over.	Sunny Day
A day level in which all sun-producers, as well as Puff-Shrooms and Strike-Shrooms, are unavailable, but the sun that falls from the sky gives 50 sun instead of 25.	Unsodded
A day level in which rows 1 and 5 have no dirt, meaning no plants can be planted there. Zombies will still show up in those lanes, however.
Wave 6 	Wave 6 	Wave 6 	Wave 6 	Wave 6
Flooded Pool
A Pool level in which the entire lawn is flooded with water, meaning Lily Pads are required for planting. A column of Lily Pads are also already in the first column.	Big Time
A Pool level in which all zombies are 2x their size, making them slower, but a lot more durable and stronger.	Air Attack!
A Roof level in which the last 3 columns are not there, meaning no plants can be planted there. As such, Balloon Zombies and Propeller Zombies are the only zombies that appear in this mini-game. Blovers, Magnet-shrooms and Cacti are also unavailable.	Ice Level
A Snow level in which the entire lawn is covered in ice, preventing rooted plants, such as Potato Mines, from being planted. Yeti Zombies are also the only zombie in this mini-game.	High Gravity
A Roof level in which, due to high gravity, all plant projectiles, including ones from lobbers, only hit the lane in front of it. Balloon Zombies also automatically pop their balloon past the first tile.
Wave 7 	Wave 7 	Wave 7 	Wave 7 	Wave 7
'Twas The Night Before Feastivus
A Snow level which takes place at night, meaning no sun falls from the sky and mushrooms are naturally awake.	Even Bigger Grave Danger
A Night level where 3 columns of graves exist, and zombies only spawn from said graves. Grave Buster is unavailable here.	Can You Dig It?
A Day level in which useless Sprouts fill the level, and must be dug up to plant down Peashooters to defend the lawn. Zombies do not eat these Sprouts, and will regrow in empty tiles after around 10 seconds.	Dark Stormy Night
A Fog level with no fog, but with a harsh thunderstorm, making the entire screen dark except for when lightning flashes periodically.	Bungee Blitz
A Roof level in which only Bungee Zombies appear, dropping down zombies and taking away plants. Umbrella Leaf is not availible here.
Wave 8 	Wave 8 	Wave 8 	Wave 8 	Wave 8
Art Challenge: Sunflower
A Day level in which the player must plant Sunflowers, Umbrella Leaves, and Wall-nuts in their respective areas to make the shape of a Sunflower. If the player fails to make this shape in 2 waves, they get a game over.	Mirror Madness
A Nighttime Roof level in which the entire level is mirrored, meaning Zombies come from the left side instead and move towards the chimney on the right.	Harsh Blizzard
A Snow level in which a large blizzard is around the lawn, covering the entire screen and chilling all plants without a warm plant near them.	Upsell
A Day level where the only plant the player has is the Sunflower, and, via Crazy Dave, must purchase more plants via sun they get.	Squirrel!
A Day level in which the lawn is filled with Wall-nuts, and must be dug up in order to uncover 7 squirrels, all the while zombies attack their lawn
Wave 9 	Wave 9 	Wave 9 	Wave 9 	Wave 9
Bobsled Bonanza 2: Bobsled Harder
A Snow level in which the only zombie that appears are Zombie Bobsled Teams.	Pop Goes The Weasel
A Night level in which the only zombie that appears are Jack-in-the-Box Zombies. Magnet Shrooms also cannot be used.	Cact Attack
A Night level in which there is a column full of permanently elongated Cacti in the middle of the lawn. They must be kept alive in order to deal with Balloon and Propeller Zombies that later appear. Lobbing plants are not available here.	Shadow of the Really Big Guys
A Roof level in which the only zombies that appear after the first flag are Gargantuars. To compensate, most plants have their sun cost reduced. Cob Cannons are not available here.	Zombotany 3
A Roof level that plays just like the previous Zombotany mini-games. This level introduces Moonflower, Nightshade, Dusk Lobber, Laser Bean, Snapdragon, and Bonk Choy Zombies.
Wave 10 	Wave 10 	Wave 10 	Wave 10 	Wave 10
Under the Moonlight
A Night level in which a lone Moonflower is in the middle of the lawn, and it's shadowy tiles are the only tiles plants can be planted on. The Moonflower will also occasionally teleport to different tiles, taking any plant planted around it with it.	Guardian of Gardens
A Day level in which a large garden is in the middle of the lawn, and the player loses if it is destroyed by a zombie. The player must protect the garden while also protecting their home. The garden also occasionally relocates to new areas as well.	Football Seasoning
A Day level in which the only zombies that appear are Football Zombies, Super Fan Imps, and Giga-Football Zombies.	Zombies vs. Zombies
A Night level in which the player must place down pre-selected zombies similar to I, Zombie in order to combat other zombies that attack. A column of Headstones are also near the lawn mowers, giving the player brains to spend on placing down zombies. They can be destroyed by enemy zombies, so the player must defend them.	Neo Dr. Zomboss' Revenge
A rematch against Neo Dr. Zomboss in the Desolate Lawn, but this time, his health is twice as large and he attacks much quicker.
==Puzzles==
Puzzle Mode returns relatively unchanged from the original mode. Like Mini-games, they all have a unique twist on the game to make it place slightly differently. Unlike Mini-games, however, there are only three types:
*Vasebreaker - These puzzles involve using mallets to break open vases to obtain plants and kill zombies. Each vase will either have a plant or zombie in it, except for the green vases with leaves printed on them, which will always contain plants. Vasebreaker offers a unique variation on the basic gameplay by allowing the player to control the speed at which the new plants or zombies arrive. The player wins the puzzle after breaking open all the vases and killing all the zombies. Additionally, these puzzles introduce an exclusive plant known as the Leftward Repeater, which acts identical to a normal Repeater, but only shoots to the left instead of the right.
*I, Zombie - The player must deploy zombie units to overcome cardboard cutouts of plants and to get to the end of each row, where there is a . It is important to note that cardboard plants are like normal plants in every single way except appearance. The level is won when all the brains have been eaten, or lost when there is not enough brains to place any more zombies on the lawn, all the brains not being eaten, or no zombies being present on the lawn. Additionally, a new plant is introduced to these puzzles, being Infi-Chompers that have no cool-down between chomps.
*Last Stand - A series of puzzles in which the player has a limited amount of sun per level, and are unable to place down sunflowers. sun also does not fall from the sky. In the first 7 puzzles, the player has a pre-selected group of plants they must use, though in Endless mode, the player can pick their plants to their liking. In addition, a new plant is introduced in the form of Eclipse Moonflower, replacing Moonflower. It acts the exact same, but does not produce sun, only boosting Shadow plants instead.
Each puzzle, save for Last Stand, has 15 levels and an endless mode, which essentially acts as infinite waves. Last Stand's endless mode plays similarly to Survival Endless, but the player must plan their defenses before starting each level and, of course, cannot place down sun-producing plants or collect sun falling from the sky. 
The following is a list of levels for Vasebreaker, I, Zombie, and Last Stand
===Vasebreaker===
Vasebreaker 	Plants: Peashooter, Snow Pea, Squash
Zombies: Basic, Buckethead, Jack-in-the-Box.
To the Left 	Plants: Leftward Repeater, Wall-Nut, Potato Mine, Snow Pea
Zombies: Basic, Buckethead, Jack-in-the-Box
Third Vase 	Plants: Wall-Nut, Snow Pea, Leftward Repeater, 
Hypno Shroom, Squash
Zombies: Basic, Buckethead, Disco, Back-Up Dancer, 
Jack-in-the-Box
Chain Reaction 	Plants: Leftward Repeater, Puff-Shroom, Hypno Shroom
Zombies: Basic, Football, Jack-in-the-Box
M is for Metal 	Plants: Snow Pea, Leftward Repeater, Hypno Shroom, 
Squash, Pumpkin, Magnet-Shroom
Zombies: Basic, Buckethead, Football,
Jack-in-the-Box
Scary Potter 	Plants: Leftward Repeater, Squash,
Threepeater, Torchwood, Tall-Nut
Zombies: Basic, Pole-Vaulting, Football, 
Jack-in-the-Box
Hokey Pokey 	Plants: Wall-Nut, Squash, Spikeweed
Zombies: Basic, Buckethead
Another Chain Reaction 	Plants: Leftward Repeater, Puff-Shroom
Squash, Tall-Nut
Zombies: Basic, Jack-in-the-Box
Pogo
Ace of Vase 	Plants: Peashooter, Snow Pea, Wall-Nut
Potato Mine, Leftward Repeater, Squash,
Threepeater, Plantern
Zombies: Basic, Buckethead, Jack-in-the-Box,
Gargantuar, Imp
Band Back Together 	Plants: Moonflower, Nightshade, Grimrose, 
Shadow-Shroom
Zombies: Basic, Brickhead, Dog Walker, Dog, 
Football
Cold Night 	Plants: Peashooter, Snow Pea, Potato Mine, 
Cold Slaw
Zombies: Basic, Buckethead, Jack-in-the-Box, 
Snow Blower, Yeti
Multi-Lane Menace 	Plants: Puff-Shroom, Threepeater, Snapdragon
Zombies: Basic, Disco, Back-Up Dancer, 
Jack-in-the-Box, Santa, Imp
Slow-Mo Some More 	Plants: Snow Pea, Ice-Shroom, Kernal-Pult, 
Puff-Shroom
Zombies: Basic, Pole-Vaulting, Buckethead, 
Football, Jack-in-the-Box
Vasebreaker Facebreaker	Plants: Peashooter, Leftward Repeater, Snow Pea, 
Potato Mine, Hypno-Shroom, Kernal-Pult, Moonflower, Dusk Lobber
Zombies: Basic, Brickhead, Disco, Football, Jack-in-the-Box, 
Gargantuar, Imp, Giga-Gargantuar, Sunday Edition
Vasebreaker: Endless 	Plants: Peashooter, Wall-nut, Potato Mine, Snow Pea,
Leftward Repeater, Squash, Threepeater, Plantern, Cold Slaw, Moonflower, 
Nightshade, Grimrose, Shadow-Shroom, Dusk Lobber
Zombies: Basic, Buckethead, Brickhead, Pole-Vaulting, Football, Jack-in-the-Box, 
Snow Blower, Gargantuar, Imp, Giga-Gargantuar, Sunday Edition
===I, Zombie ===
I, Zombie 	Zombies: Basic, Buckethead, Football
Plants: Peashooter, Sunflower, Snow Pea, Squash
I, Zombie Too 	Zombies: Basic, Screendoor, Buckethead
Plants: Peashooter, Sunflower, Snow Pea, Spikeweed
Yes, I Can Dig It 	Zombies: Basic, Buckethead, Digger
Plants: Peashooter, Sunflower, Potato Mine, Torchwood, Split Pea
Totally Nuts 	Zombies: Basic, Buckethead, Ladder
Plants: Peashooter, Sunflower, Wall-Nut, Fume-Shroom, Snow Pea
Dead Zeppelin 	Zombies: Basic, Buckethead, Balloon, Bungee
Plants: Peashooter, Sunflower, Snow Pea, Cactus, Magent-Shroom
Me Smash! 	Zombies: Basic, Buckethead, Pole-Vaulting, Gargantuar
Plants: Peashooter, Sunflower, Snow Pea, Squash, Torchwood, Spikeweed, Kernel-Pult, Garlic
ZomBoogie 	Zombies: Basic, Pole-Vaulting, Buckethead, Disco
Plants: Sunflower, Chomper, Potato Mine
Three Hit Wonder 	Zombies: Imp, Conehead, Buckethead, Bungee, Digger, Ladder
Plants: Peashooter, Sunflower, Wall-Nut, Potato Mine, Squash, Magnet-Shroom
All your brainz r belong to us	Zombies: Imp, Conehead, Pole-Vaulting, Buckethead, Football, Digger, Bungee, Ladder
Plants: Peashooter, Sunflower, Potato Mine, Snow Pea, Chomper, Fume-Shroom, Scaredy-Shroom, Squash, Threepeater, Torchwood, Tall-Nut, Split Pea, Starfruit, Magnet-Shroom
Stay Cool 	Zombies: Basic, Buckethead, Football, Snow Blower
Plants: Peashooter, Sunflower, Infi-Chomper, Cold Slaw, Torchwood
Beat The Heat 	Zombies: Imp, Pole-Vaulting, Basic, Pogo, Digger
Plants: Peashooter, Sunflower, Torchwood, Snapdragon, Split Pea, Magnet-Shroom
Oh My Gourd! 	Zombies: Basic, Buckethead, Football, Gargantuar
Plants: Sunflower, Repeater, Squash, Butternut Squash
Shadow, Shadon't 	Zombies: Basic, Buckethead, Ladder, Dog-Walker
Plants: Moonflower, Dusk Lobber, Nightshade
Give Me the Brain 	Zombies: Imp, Basic, Conehead, Bungee, Ladder
Plants: Sunflower, Bonk Choy, Nightshade, Wall-Nut, Pumpkin
I, Zombie: Endless 	Zombies: Imp, Basic, Conehead, Pole-Vaulting, Buckethead, Bungee, Digger, Snow Blower, Ladder, Football, Disco, Gargantuar, Pogo
Plants: Peashooter, Sunflower, Wall-Nut, Potato Mine, Chomper, Infi-Chomper, Repeater, Puff-Shroom, Fume-Shroom, Scaredy-Shroom, Squash, Threepeater, Spikeweed, Torchwood, Split Pea, Starfruit, Magnet-Shroom, Snow Pea, Cold Slaw, Moonflower, Nightshade, Dusk Lobber, Kernel-Pult, Umbrella Leaf
===Last Stand===
Last Stand: Day 	Plants: Snow Pea, Repeater, Wall-Nut, Chomper, Torchwood, Spikeweed, Potato Mine, Cherry Bomb
Zombies: Basic, Flag, Conehead, Buckethead, Pole-Vaulting, Football, Uber-Vaulting Zombie
Last Stand: Night 	Plants: Fume-Shroom, Gloom-Shroom, Scaredy-Shroom, Grave Buster, Pumpkin, Ice-Shroom, Doom-Shroom, Hypno-Shroom
Zombies: Basic, Flag, Conehead, Pole-Vaulting, Buckethead, Newspaper, Screen Door, Football, Disco, Back-Up Dancer, Sunday-Edition
Last Stand: Pool 	Plants: Lily Pad, Repeater, Gatling Pea, Threepeater, Torchwood, Garlic, Tall-Nut, Squash
Zombies: Basic, Flag, Conehead, Pole-Vaulting, Buckethead, Ducky Tube, Football, Snorkel, Dolphin Rider, Professional Bobsled Team
Last Stand: Fog 	Plants: Lily Pad, Starfruit, Cactus, Snow Pea, Magnet Shroom, Pumpkin, Plantern, Cherry Bomb
Zombies: Basic, Flag, Conehead, Pole-Vaulting, Buckethead, Newspaper, Screen Door, Ducky Tube, Jack-in-the-Box, Balloon, Digger, Pogo, Hyper Helium Balloon
Last Stand: Snow 	Plants: Snow Pea, Cold Slaw, Snapdragon, Bonk Choy, Laser Bean, Ghost Pepper, Pickled Pepper, Jalapeno
Zombies: Basic, Flag, Conehead, Pole-Vaulting, Buckethead, Football, Screen Door, Jack-in-the-Box, Yeti, Snow Blower, Riot, Santa, Naughty Santa
Last Stand: Nightime Snow 	Plants: Fume-Shroom, Repeater, Torchwood, Gatling Pea, Dandelion, Stinger, Cherry Bomb, Squash
Zombies: Basic, Flag, Conehead, Pole-Vaulting, Buckethead, Newspaper, Football, Zomboni, Zombie Bobsled Team, Riot, Yeti, Snow Blower, Naughty Santa, Professional Bobsled Team
Last Stand: Roof 	Plants: Kernel-Pult, Flower Pot, Melon-Pult, Winter Melon, Chomper, Umbrella Leaf, Tall-Nut, Jalapeno
Zombies: Basic, Flag, Conehead, Pole-Vaulting, Buckethead, Football, Pogo, Bungee, Ladder, Catapult, Gargantuar, Imp, Giga Gargantuar
Last Stand: Nightime Roof 	Plants: Eclipse Moonflower, Nightshade, Grimrose, Dusk Lobber, Missile Toe, Turnup, Magnet Shroom, Pumpkin
Zombies: Basic, Flag, Conehead, Pole-Vaulting, Buckethead, Brickhead, Football, Sunday Edition, Dog Walker Zombie, Dog Zombie, Trash Can Zombie, Propeller Zombie, Giga Gargantuar, Imp, Super Fan Imp
Last Stand: Endless (Day - Nighttime Roof)	Plants: Player's Choice (except for sun-producing plants and free plants. Moonflower is replaced by Eclipse Flower)
Zombies: Basic, Flag, Conehead, Pole Vaulting, Buckethead, Brickhead, Newspaper, Sunday Edition, Screen Door, Football, Ducky Tube, Snorkel, Dolphin Rider, Jack-in-the-Box, Balloon, Digger, Yeti, Riot, Snow Blower, Santa, Bungee, Ladder, Catapult, Gargantuar, Imp, Dog Walker, Dog, Trash Can, Propeller, Giga-gargantuar, Super Fan Imp
== Survival==
Survival Mode is a returning mode from the original , unlocked after completing Adventure Mode for the first time. Unlike the levels in Adventure Mode, the player is allowed to choose different seed packets to defend against the zombies every one or two flags (for normal and hard/endless versions respectively) to continue building up their defenses. After each wave, the player is allowed to replace their chosen seed packets with others if they wish to do so. For each wave of passed, their plants and their sun bank remain unchanged, but any lost Lawn Mowers, Pool Cleaners, Snow Plows, or Roof Cleaners will not be restored.
Each Survival mode has around 5 waves, and each Hard version has 10 waves, as well as each CRRRAAAAZZZZYYY!! version having 15 waves. The types of zombies that appear also correlate to which difficulty the mode is on. Survival: Endless mostly plays the same as the original, but can now be played on any lawn aside from only the Pool, though these Endless records are separate. The price of "Upgrade" plants, or plants bought from Crazy Dave, will also increase by 50 the more they're on the lawn in any Endless mode, and removing an upgrade plant in any way will decrease the price.
The following is a list of Survival Modes, alongside their difficulties and Endless modes.
*Survival: Day
*Survival: Night
*Survival: Pool
*Survival: Fog
*Survival: Snow
*Survival: Nighttime Snow
*Survival: Roof
*Survival: Nighttime Roof
*Survival: Day (Hard)
*Survival: Night (Hard)
*Survival: Pool (Hard)
*Survival: Fog (Hard)
*Survival: Snow (Hard)
*Survival: Nighttime Snow (Hard)
*Survival: Roof (Hard)
*Survival: Nighttime Roof (Hard)
*Survival: Day (CRRRAAAAZZZZYYY!!)
*Survival: Night (CRRRAAAAZZZZYYY!!)
*Survival: Pool (CRRRAAAAZZZZYYY!!)
*Survival: Fog (CRRRAAAAZZZZYYY!!)
*Survival: Snow (CRRRAAAAZZZZYYY!!)
*Survival: Nighttime Snow (CRRRAAAAZZZZYYY!!)
*Survival: Roof (CRRRAAAAZZZZYYY!!)
*Survival: Nighttime Roof (CRRRAAAAZZZZYYY!!)
*Survival: Day (Endless)
*Survival: Night (Endless)
*Survival: Pool (Endless)
*Survival: Fog (Endless)
*Survival: Snow (Endless)
*Survival: Nighttime Snow (Endless)
*Survival: Roof (Endless)
*Survival: Nighttime Roof (Endless)
==Sandbox==
Sandbox Mode is a brand new mode introduced to Plants vs. Zombies: Re-Animated after completing Adventure Mode on CRRRAAAAZZZZYYY!! difficulty for the first time. In this mode, the player is capable of picking any lawn they wish, and are able to have an infinite amount of sun to plant down any plant with no recharges (including on top of other plants), placing down zombies for free, and even placing down other environmental hazards such as gravestones and snowstorms. The player is also able to simulate waves by picking and choosing which zombies appear. This mode, true to it's name, is simply a sandbox for any player to try out strategies, test out how plants and zombies affect each other, or to simply mess around.
==Endless Onslaught==
Endless Onslaught is a brand new mode introduced in Plants vs. Zombies: Re-Animated, unlocked after completing Adventure DX on CRRRAAAAZZZZYYY!! difficulty. This mode is fairly unique. It will always start on the Day lawn, and the only plants the player has at this point are Sunflower, Peashooter, Wall-Nut, Cherry Bomb, and Potato Mine. After around 5 - 10 flags, the player has the choice to add one additional plant to their seed packets, similar to Endless Mode in PvZ 2. Afterwards, the onslaught continues, with no breaks in between. Up to 15 plants can be picked, and if the player wishes to pick an additional plant, they must remove one seed packet from their current roster. Aside from plants, the player can also pick a boost, which can be +200 sun, and additional lawn mower if the player lost one, a free rake on the lawn, or the recharge rate of being doubled for 3 flags. The difficulty is also always set to CRRRAAAAZZZZYYY!! 
Every 20 flags in this mode, the lawn will change periodically into the different lawns seen in Adventure Mode, with sun carrying over, as well as plants the player has planted, though this depends on the lawn being changed. The order of the lawns always goes like this:
*Day is always the first lawn you start at when starting a new Endless Onslaught.
*After 20 flags, the lawn changes to Night, meaning sun no longer falls from the sky, graves start appearing, and mushrooms are naturally awake.
*After an additional 20 flags, the lawn turns back into daytime and shifts to the player's backyard, A.K.A, the Pool. Here, due to taking place at a seperate part of the player's house, the plants they planted in the prior 40 flags to not carry over, and they must start from scratch. To compensate, zombies will start appearing less frequently in earlier waves the first time the player reaches this area. There is an additional lane on the lawn, and the 3rd and 4th lanes are pool lanes, which require Lily Pads to plant plants on them.
*After another 20 flags, the pool turns to nighttime as a thick Fog covers half of the lawn. Due to being night, sun no longer falls from the sky, and mushrooms are naturally awake. The fog also covers up everything without the use of Planterns or fire plants.
*After yet another 20 flags, daytime comes back, and the fog clears out. A large blizzard then comes by, covering the pool in Snow. Here, ice covers the pool lanes, destroying all plants in those lanes, so to compensate, zombies will appear in those lanes less frequently during the first few waves.
*After 20 flags, night comes over the lawn, turning it into the Nighttime Snow lawn. As per usual for night levels, sun does not fall from the sky, and mushrooms are awake. Due to being on a cold night, blizzards also come by more frequently, chilling plants.
*After 20 additional flags, the lawn shifts over to the player's Roof. Like starting the Pool lawn, the player's plants do not carry over, and zombies appear less frequently in earlier flags to compensate for the lack of them, though this does not happen when returning.
*After 20 more flags, the lawn turns to night as it becomes the Nighttime Roof lawn. Once again, sun does not fall from the sky, and mushrooms are awake.
*Finally, after 20 flags, the lawn returns to the Day lawn. All the plants the player has planted back in the Night lawn will return unchanged, and the cycle repeats.
Every 20 flags in Endless Onslaught, the player will fight a Brainiac. These are special zombies which are more powerful versions of existing zombies, which are usually more stronger, faster, and tougher, with most Brainiacs being able to tank up to 2 instant plants. The following is a list of zombies which can be Brainiacs.
*Newspaper Zombie
*Football Zombie
*Zomboni
*Zombie Bobsled Team
*Pogo Zombie
*Jack-in-the-Box Zombie
*Yeti
*Santa Zombie
*Snowblower Zombie
*Catapult Zombie
*Gargantuar
*Giga Gargantuar
*Giga Football Zombie
==Achievements==
Several achievements have been brought over from multiple older versions of the game, as well as entirely new achievements to compliment new features added to the game. In addition, all achievements reward the player with 1,000 coins when achieved, providing further incentive to gain these achievements. The following is a list of achievements the player can get while playing the game.
Home Lawn Security
Complete Adventure Mode	Better Off Dead
Get a streak of 10 in I, Zombie Endless	China Shop
Get a streak of 15 in Vasebreaker Endless
Cryptozombologist 
Discover the Treasure Yeti	Disco is Undead 
Hypnotize a Dancing Zombie	Explodanator
Blow up 10 full-sized Zombies with a single Cherry Bomb
Immortal
Survive 20 waves of any Survival: Endless mode	Morticulturalist 
Collect all 72 plants, including plants from Crazy Dave's shop.	SPUDOW!
Blow up a Zombie using a Potato Mine
Towering Wisdom
Grow the Tree of Wisdom to 100 feet.	Sultan of Spin
Upgrade all of your plants in Beghouled Twist	Don't Pea in the Pool 
Complete a daytime pool level without using Peashooters of any kind.
Good Morning 
Complete a daytime level by planting only mushrooms and Coffee Beans.	Grounded 
Complete a normal Roof level without using any catapult plants.	No Fungus Among Us
Complete a nighttime level without any mushrooms
Penny Pincher 
Pick up 30 coins in a row on a single level without letting any disappear.	Popcorn Party
Defeat 2 Gargantuars with Cob-Cannons in a single level	Roll Some Heads 
Bowl over 5 zombies or more with a single Wall-nut.
Sunny Day
Accumulate 8,000 sun in a single level	Last Mown Standing 
Defeat the last zombie in a level with a Lawn Mower.	20 Below Zero 
Immobilize 20 full-sized zombies with a single Ice-shroom.
Flower Power 
Keep 10 Twin Sunflowers alive in a single level.	Pyromaniac 
Complete a level using only explosive plants to kill zombies.	Lawn Mower Man
Kill 10 zombies using a single Lawn Mower
Chill Out
Feel the rhythm, feel the rhyme, you've one level to destroy 3 bobsleds, it's Jalapeno time!	Defcorn 5 
Build 5 Cob Cannons in a single level.	Monster Mash 
Crush 5 zombies with a single Squash.
Blind Faith
Complete an extremely foggy level without using Planterns or Blovers.	Pool's Closed
Complete a Pool level without using water plants.	Melon-y Lane
Plant a Winter Melon in every lane
Second Life
Complete Adventure Mode a second time.	Beyond the Grave
Beat all of the Mini-games.	Lucky Spin
Get 3 of a kind in Slot Machine.
Chili Free
Complete Column Like You See Em' without planting any Jalapenos	Enlightened
Collect all Zen Garden, Mushroom Garden, and Aquarium Garden plant	Diamond Beghoulder
Upgrade all your plants in Beghouled.
Green Fingers
Grow 10 Zen Garden plants to full size.	Wall-Not Attack
Complete Zombotany without using defensive plants of any kind.	Peking Express
How fast can you dig your way to China?
Shooting Star
Complete Art Challenge: Starfruit before the first Flag Zombie arrives.	Sproing! Sproing!
Complete Pogo Party without using Tall-nuts or Magnet-shrooms.	Sol Invictus
Complete Last Stand with 2000 or more sun remaining.
Where the Sun Don't Shine
Complete the first "I, Zombie" level with 1000 sun remaining.	Gotcha!
Find a Gargantuar in its vase using a Plantern in a game of Vasebreaker.	Crash of the Titan
Defeat your first Gargantuar.
ZFFs 4 Evr
Bowl a winner with a friend in Co-op Bowling.	Alive and Planting
Survive 40 waves in any Survival: Endless mode.	Versus vs. Versus
Go on a 5 game winning streak in Versus Mode.
Close Shave
Win any level after all 5 Lawn Mowers have been used.	Shopaholic
Go trunk diving and spend at least $25,000 on Crazy Dave's Twiddydinkies.	Nom Nom Nom
Stop the horde using only the Sunflower, Wall-nut, and Chomper on any level.
Photosensitive
Beat a Night level without picking up any sun.	Easy Pea-Sy
Complete Adventure Mode on Easy difficulty or above.	Abnormality
Complete Adventure Mode on Normal difficulty or above.
Hard as a Nut
Complete Adventure Mode on Hard difficulty or above	Because I'm Insane
Complete Adventure Mode on CRRRAAAAZZZZYYY!! Difficulty	Bear the Winter
Complete a Snow level without any warm plants
Pat the Dog
Get butter on a Dog Zombie's head	Global Warming
Complete a Snow level without any plants getting chilled	Plants On Ice
Complete a Snow level while only planting plants on the ice lanes
Dynamic Duo
Complete a level using only two seed packets	Champion
Win 25 matches in VS. Online	This Ain't Right...
Participate in a VS. match with all Crazy Settings enabled.
Seeing Stars
Get all the stars in every level	Nut Worth Your Time
Complete Zombotany 2 without any defensive plants of any kind	Truly Invisi-Ghoul
Complete Invisi-Ghoul without any Ice Shrooms or Doom Shrooms
Must Murder Minis
Complete Big Trouble, Little Zombie without any Cherry Bombs.	Slow Down!
Complete Zombie Nimble, Zombie Quick without any Snow Peas or Ice Shrooms	Sky High
Complete Air Attack! Without letting any zombies cross the 4 column.
Fly Me to the Moonflower
Complete Under the Moonlight without any shadow plants.	I Ran Out Of Nut Puns
Complete Zombotany 3 without any defensive plants.	Attack On Garg
Complete Shadow of the Really Big Guys without any instant use plants
Wandering the Blizzard
Complete Harsh Blizzard without any warm plants	OG Garden Warfare
Complete a level with only Sunflower, Peashooter, Cactus, and Chomper	Lackin' the Box
Complete Pop Goes the Weasel without letting any Jack-in-the-Box Zombies explode.
Uncroppable
Win 50 matches in VS. Online	Veteran
Win 100 matches in VS. Online	Get an Unlife!
Win 1,000 matches in VS. Online
Having Fun?
Place down every plant and zombie in Sandbox Mode at least once.	Bud Buddies!
Complete all Co-Op stages.	Pult-Imate Planter
Complete High Gravity while only using catapult plants to kill zombies.
Hot Off the Press
Light a Newspaper Zombie's newspaper on fire	Bookends
Complete a Nighttime Roof level with only plants unlocked from Day levels	Hey, Now...
Complete Football Seasoning without any instant use plants or Magnet Shrooms
Fight Ice With Ice
Complete a Snow level with only Ice plants	Smashing!
Win all 14 Vasebreaker trophies	I, Win
Win all 14 I, Zombie trophies
Undead Space
Kill a total of 10,000 Zombies	Solar Hoarder
Collect a total of 100,000 sun	Powerful Plant Population
Plant a total of 5,000 Plants
Tofu Meat Shields
Let a total of 5,000 Plants get eaten	Vegan
Let a single zombie eat 25 plants in a row.	Fair Air Fight
Complete Air Raid without getting any upgrades or getting hit once.
Bungee Bummer
Complete a Roof or Nighttime Roof level where Bungee Zombies are unable to take a single plant or drop a single zombie.	You Did It Again!
Complete Adventure DX	Play It Safe
Complete Adventure DX on Easy Mode or above.
No More Normal
Complete Adventure DX on Normal Mode or above.	Hardest, Or Is It?
Complete Adventure DX on Hard Mode or above.	Show Off
Complete Adventure DX on CRRRAAAAZZZZYYY!!
Super Star
Get all the stars on every Adventure DX level	Grazing Graves
Complete Zombies vs. Zombies without any Headstones getting damaged once	Speedy Critter
Complete Squirrel! In under 2 minutes.
The Fittest Survivalist
Get a streak of 25 on every Survival: Endless mode.	Semi-Pacifist
Complete an I, Zombie level without eating more than 5 plants.	Don't Know Where it's Been
Complete a Fog level without planting on any water tiles.
Re-Re-Re-Respawn
Make a single Infi-Nut respawn 4 times in a single level	Wars Against Stars
Complete a level with 4 Starfruit and/or Shooting Starfruit as the only attacking plants	Blown Away
Push back 10 zombies at once with a single Blover
Chain Action, Chain Reaction
Get 3 matches in a row with one move in Beghouled Twist	Lawn Decoration
Complete a non-Roof level while only planting plants on Flower Pots	Later Crater
Use 10 Doom-Shrooms in a single level
Still Standing
Complete all 8 Last Stand levels	The Stuff of Legends
Complete 15 flags in any Last Stand: Endless stage	Hammer Time!
Defeat 10 Gargantuars with mallets in any Last Stand: Endless stage
Stand Proud
Complete 10 flags in each Last Stand: Endless stage	Set Sun
Plant 21 Sunflowers in one stage.	Need Some Tooth Brushing?
Pull off a Giga-Gargantuar's helmet without damaging it.
Again?
Complete Fixed Adventure	Fixer Upper
Complete Fixed Adventure on Easy Mode or above.	Dream Team
Complete Fixed Adventure on Normal Mode or above.
Gaurdians of the Garden
Complete Fixed Adventure on Hard Mode or above.	Legends of the Lawn
Complete Fixed Adventure on CRRRAAAAZZZZYYY!! Mode	Not Sunny, Didn't Laugh
Complete Fixed Adventure on any difficulty without sun-producers of any kind.
Please Find More Hobbies
Complete Fixed Adventure DX	Grow a Pair!
Complete Fixed Adventure DX on Easy Mode or above.	That's Better
Complete Fixed Adventure DX on Normal Mode or above.
Nightmare Team
Complete Fixed Adventure DX on Hard Mode or above.	Masochist
Complete Fixed Adventure DX on CRRRAAAAZZZZYYY!! Mode.	No-Cob-No-Explode
Reach 25 flags in any Last Stand: Endless mode without planting any Cob Cannons
Basic But Ballistic
Reach 30 flags in any Survival: Endless mode without planting any Upgrade plants.	Iz Me
Create a Zombatar	800-273-8255
Kill your Zombatar Flag Zombie 1'000 times.
The Infinite Fable
Reach 220 flags in Endless Onslaught	You Cannot Sleep Now...
Reach 20 flags in Endless Onslaught	Pool's Out
Reach 40 flags in Endless Onslaught
Rink or Swim
Reach 100 flags in Endless Onslaught	Hello Down There!
Reach 140 flags in Endless Onslaught	Brainiac Painiac
Defeat a Brainiac in Endless Onslaught
No Brainz 4 U
Defeat all types of Brainiacs in Endless Onslaught at least once	Best Offense
Plant every type of plant at least once in Endless Onslaught	No Mower!
Reach 100 flags in Endless Onslaught without losing a single lawn mower.
Disrespect the Dead
Remove 10 graves during a single nighttime level.	Heavy Weapons
Complete Last Stand using only Kernel-Pults and Cob Cannons to kill zombies.	Zen Profit
Earn a total of 100,000 coins through your Zen Garden.
May Not Contain Nuts
Defeat a CRRRAAAAZZZZYYY!! nighttime level without using Wall-nuts or Tall-nuts.	Even Morticulturalist
Use every Plant at least once.	Beat It
Defeat a Dancing Zombie before he summons Backup Dancers.
Gold Farmer
Plant 10 Marigolds and a Gold Magnet in a single level.	Face To Face
Complete a level with Digger Zombies without any of them reaching the left side of your lawn.	Cold Cut Content
Defeat a Snow level with only Peashooters, Cherry Bombs, Wall-Nuts, Repeaters, Snow Peas, and Chompers.
Always On Garden
Complete Guardian of Gardens without any defensive plants.	Winner Winder Chicken Dinner
Complete Windy Day without having any plants get blown away.	Take Home the Gold
Buy all golden Zen Garden items.
==Trivia==
*Several pieces of content that were unused in the original Plants vs. Zombies were readded in this remake.
**The Snow location is based off the cancelled Ice Level mini-game, though of course expanded into a full world.
**The is also based off the inaccessible Night Roof location, only visited officially via the Dr. Zomboss battle.
**Several cut achievements from the original version were restored here.
**All of the mini-games from the infamous Limbo page in the original game are now accessible without the need for hacks, though have been changed up a bit.
**Several new plants and zombies, most notably the Cold Slaw, Stinger, Turnup, Dog Walker Zombie, and Propeller Zombie, are based off of cut plants and zombies from the original game.
**The unused track Zombotany is remixed for the boss against Neo Dr. Zomboss.
**Several visual aspects were restored for this game, such as the Giga Gargantuars having their unused helmets and the Bungee Zombies having their scared expression when being bounced away by Umbrella Leaf.
*The Shadow Plants, and numerous zombies such as the Sunday Edition and Super Fan Imp zombies were added in due to them appearing in the Modern Day world in PvZ 2, in an attempt to make it retroactively better.
*All plants, with exception of the Cold Slaw and Stinger, in the Snow location originated in PvZ 2, but also appeared as premium plants in Plants vs. Zombies: Great Wall Edition.
*Several achievements reference other pieces of media, such as Fly Me to the Moonflower referencing the ED of the anime Neon Genesis Evangelion, Fly Me to the Moon. The achievement titled Attack on Garg also references the popular anime series Attack on Titan.
**This also extends to mini-games, as well. The mini-game Portal Combat references the popular fighting game series Mortal Kombat, and the mini-game Shadow of the Really Big Guys references the game Shadow of the Colossus. Several mini-games are also based off of other Popcap games, such as Bejeweled and Heavy Weapon.
*Despite existing in the mini-game 'Twas the Night Before Feastivus, as well as in Vs. Co-Op, and Survival Mode, the Nighttime Snow area is the only area in the game not travelled to in Adventure Mode
**Technically speaking, however, the Flooded Pool area could be considered and area in it of itself, however, it only exists in the Flooded Pool mini-game, and not in Vs, Co-Op, or Survival.
*Ironically, despite bringing back cut content from the original Plants vs. Zombies, Plants vs. Zombies: Re-Animated happens to contain several pieces of unused content and concepts as well.
**Plant Food was originally going to be brought over to this game for every non-instant use plant. This was removed due to making the game feel too easy
**Nighttime Snow was originally considered to be an area in Adventure Mode, bringing with it several new plants and zombies, including a fire mushroom. This was cut due to making Adventure Mode feel too bloated.
**Goop-Shroom is a cut plant that would've been an upgrade to Shadow-Shroom, acting essentially like Goo Peashooter from PvZ 2.
** The game originally had an art style similar to that of the old version of PvZ 3, though with some improvements. This was quickly changed due to the negative reception regarding said game's art style.
**Stinger was originally going to be unlocked in the Nighttime Roof area in Adventure Mode.
*The overhauled VS. Mode's gameplay was directly inspired by the VS. mode of a mobile bootleg game known as Plants. vs. Bugs
*The new Endless Onslaught mode is partially inspired by the Friendless Battle mode from WarioWare: Get It Together!
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