137429-same-old-wildstar

== Content ==
			I bought the game at launch. I quit after a while due to  wild stars poor quality. I reinstall the game yesterday to try it out, and I cant get by the login screen. Good job guys,,. There should be no problems getting into the game period. The game has been out long enough. 	
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			You do know the game is in maintenance right? Eu.	
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That is just poor timing unfortunately with the EU servers being down.
 
Mind you, any time between now and last Tuesday would have been poor timing as the in-game performance has been more or less poo... once you actually make it into the game past the queues and log-in loops.	
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			They've been having problems with servers because they didn't expect the amount of people. They probably thought that their megaservers would be able to handle it. The game is not bad, it's the servers...	
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They've been having problems with servers because they didn't expect the amount of people. They probably thought that their megaservers would be able to handle it. The game is not bad, it's the servers...
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This is no excuse, especially as it is in no way confirmed what numbers joined and how unpredictable that could have been (there is something called economics, market research, hype and so on...).
Carbine is constantly restarting servers for a week now to avoid lags. They're not fixing anything, just restarting over and over again. Something is significantly wrong with their netcode or server code. Today we're at the 4th server "maintenance" (since 8am UTC+1), down time: over 2 hours and counting.
That's a downtime of over 25% and it will rise as the servers are again completely offline for another 40min-openend.
"Megaservers" is a confirmed PR-gag. It is the same realms, most likely not upgraded in any way for launch.
 
If you dig a bit into it you find one reason pretty much instantly: Wildstar uses around 1000% more network traffic than other games like wow does.
WoW uses only 20KB/s in full raids (solo play it's only a few bytes/s), Wildstar wastes up to 200kb/s in raids.
I have a real ping of over 180ms only for login servers. Wildstar often connects to multiple servers at once (at release it was constant connection to auth server, even if logged in).
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This is no excuse, especially as it is in no way confirmed what numbers joined and how unpredictable that could have been (there is something called economics, market research, hype and so on...).
Carbine is constantly restarting servers for a week now to avoid lags. They're not fixing anything, just restarting over and over again. Something is significantly wrong with their netcode or server code. Today we're at the 4th server "maintenance" (since 8am UTC+1), down time: over 2 hours and counting.
 
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I bought the game at launch. I quit after a while due to  wild stars poor quality. I reinstall the game yesterday to try it out, and I cant get by the login screen. Good job guys,,. There should be no problems getting into the game period. The game has been out long enough. 
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Every time the servers go down there is this post....
Yes, we know this is unpleasant, yes we know this might have been handled a little bit better.
No there is no easy solution.
No we do not know about compensation.
Yes your demands are unrealistic.
Yes, Carbine is investigating the issue and working on it.
Yes, we all want it to be done sooner.
No, it's not going to go any faster by making these threads.	
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Damn! That's too bad. You should leave forever.
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Posts like this are exactly what killed the game in the first place. Telling people to leave in no way helps the game or any of the players who like it. If the game fails to keep people now with f2p it will die and shut down. So yea, not a smart move to counter an issue with 'you should just quit'. Have a little more common sense
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Every time the servers go down there is this post....
Yes, we know this is unpleasant, yes we know this might have been handled a little bit better.
No there is no easy solution.
No we do not know about compensation.
Yes your demands are unrealistic.
Yes, Carbine is investigating the issue and working on it.
Yes, we all want it to be done sooner.
No, it's not going to go any faster by making these threads.
 
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			Come back next week,or play in the middle of the night.	
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And all of that is unacceptable for a game that has been out this long :) thats carbines fault not, any of us the consumers fault.
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If you know how to properly predict the amount of people are going to play your game and which hardware configuration is required to handle that, by all means share this, because I'm pretty sure every major game company is dying to know.
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If this was their first launch i would give you that, they got caught with there dicks out at the first launch because they had no idea that many people where going to come play the game.
 
but guess what....this is their SECOND launch :) wooo yeaaa which means what???
 
Ahhh yes they already know what to expect which means they should have been prepared and pushed the server caps way up to compensate for a huge influx of players and if it never reaches the server caps then bring the caps down to compensate. boom common *cupcake*ing sense lol.
 
gonna use logic or just blindly defend their mistake to the death?
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Ahhh yes they already know what to expect which means they should have been prepared and pushed the server caps way up to compensate for a huge influx of players and if it never reaches the server caps then bring the caps down to compensate. boom common *cupcake*ing sense lol.
 
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I do not think it is as simple as you state.  And as far as market research and such, Mitt Romney won the last election apparently.
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If this was their first launch i would give you that, they got caught with there dicks out at the first launch because they had no idea that many people where going to come play the game.
 
but guess what....this is their SECOND launch :) wooo yeaaa which means what???
 
Ahhh yes they already know what to expect which means they should have been prepared and pushed the server caps way up to compensate for a huge influx of players and if it never reaches the server caps then bring the caps down to compensate. boom common *cupcake*ing sense lol.
 
gonna use logic or just blindly defend their mistake to the death?
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 Yes it would take some work no ones denying that but last time i checked that not our problem as the consumer :) its their problem and they need to sort it out its none of our concern our concern is playing the game and spending money if we like it.
 
hahah i gave you a like for the mitt romney thing XD
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Is he serous?? he's serous right? So when WOW has terrible patches it was ok? when FF14 ARR re launched and had problems it is ok? when WOW launched WOD and some players couldn't get on for almost a week that is ok? But Wildstar has problems and it's not ok? 
 
Even if Carbine had done a full 2 weeks open beta and maxed their servers there is no guarantee that this would not of happened.
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Is he serous?? he's serous right? So when WOW has terrible patches it was ok? when FF14 ARR re launched and had problems it is ok? when WOW launched WOD and some players couldn't get on for almost a week that is ok? But Wildstar has problems and it's not ok? 
 
Even if Carbine had done a full 2 weeks open beta and maxed their servers there is no guarantee that this would not of happened.
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t all of these gaming companys that are on their second launch'es or on their new xpacs need to get their finger out of there *cupcake*ing asses and start bringing quality and service back into their god dam games. 
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It seems like they are at least giving a hell of a lot of effort in trying to resolve it.  But it is definitely not a good first impression for some, and possibly a reaffirming impression for those who returned.  But if you truly like the game and the combat, this is stuff that you may need look past when things smooth out, if you actually enjoy the game.
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Yeah that's the problem, he is serious.
He's arguing about things he has no clue about...
Somehow this comes to mind:
 
 
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And you just showed how stupid you are lol, wow has 20k player server caps, wildstar has no chance of pulling those numbers, so make the server caps 25k and after a few months when you have the data of how many people are actual playing, scale back the number to a few thousand above what you have on the servers to compensate for a sudden spike in players.
 
now are you actually going to start using logic or what?
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I truely see what you're getting at, but it isnt as simple as increasing the server cap to 25k 
 
we don't even know the exact size of the server	
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First off, WoW server caps are not 20k. If they were there would be Q's on the top 10 servers as illidan alone has far more players than that.
 
Secondly, you have no idea how many people are hitting the servers for wildstar right now. However I am pretty dam sure it's more than 25k so even there your logic is flawed. At it's lowest Wildstar still had more than that number on each of the PvE servers (NA and EU) and now that f2p hit the number has more than tripled.
 
Do a little research before trying to use numbers that you don't know exist to bash someone because simple math can give you an estimate of the number of people playing last quarter. In case math is hard, look up last quarters $ numbers divide by 4 (months in the quarter) then divide by 15 ($ per month). That math gives you 287,283 subbed players for the Q2 15 months. Granted that does include CREDD so the numbers maybe slightly skewed but it's close enough. Considering both PvP servers were dead before f2p you can safely guess that those numbers are divided between the 2 PvE servers.
 
So in short, the servers already host well over your suggested numbers and they had no way of expecting the number tripling since the beta testing showed nothing of such an increase. Now I agree that it shouldn't have taken them this long to deal with things but I can understand why they didn't want to add servers and such.
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I Agree with you there and i wish it were so and that easy but it never is, I have yet to see one MMO that didn't have problems. Be it bugs dc's server issues or loops.
All we can hope for is that Carbine fixes these issues as quickly as possible.
Will this type of shit happen again with some nasty bugs or other crap? You bet your ass it will but hopefully the next time it does happen it is very minimal. :)
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			Erm the Q3 was the amount of sales it made of the box during that period. That isnt the sub numbers	
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I truely see what you're getting at, but it isnt as simple as increasing the server cap to 25k 
 
we don't even know the exact size of the server
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Erm the Q3 was the amount of sales it made of the box during that period. That isnt the sub numbers
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 they brought out how many subs they actual had for all of there games there is a few vids on youtube go check em out :) they only had 44,505 subs or something at there lowest point.
And it was bleeding money compared to all of their other games and was at the bottom of all of their games. it even had less then that heroes mmo that they ....well shut down lol.
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I stand corrected, apologies
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and im not saying it is simple i know it would be hard but what i am saying is, thats not our problem they are the game developers they need to know how to do these things and have these concerns.
 
 
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And you just showed how stupid you are lol, wow has 20k player server caps, wildstar has no chance of pulling those numbers, so make the server caps 25k and after a few months when you have the data of how many people are actual playing, scale back the number to a few thousand above what you have on the servers to compensate for a sudden spike in players.
 
now are you actually going to start using logic or what?
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Very very true, but there is a gazillion things that can go wrong once content goes live. Finding the error isnt the only issue. once the error has been located they then have to make sure their "fix" doesn't effect any other things tied to it. 
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You lost your argument on this post. Never compare games that has been in progress for over 10 years or even 5 especially mmorpgs. You know the status of Wild Star and it didn't end well. They're trying to get themselves steady and nevertheless it's a good sight they've been working nonstop to make sure customers get to play without any trouble.
 
I'm pretty sure you have no knowledge and skills to fix what they're trying to do cause that isn't your specific field or else your tone will be different. Your so called logic phrase has been invalid in every post because you're just spurting out anything to gain attention. You know similar to the 15 seconds of fame motto?
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Wait wait at its lowest it still had more then 25k on each server....25k +25k is 50k wildstar at its lowest point in their Q3 earning report had less then 45k subs TOTAL. done and dusted next.
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I agree to an extent, but the simple fact of the matter is, it might not have been possible to fix the issues in hours. 
 
But then again i'm a financial analyst by trade not a server technician so what do I know lol
 
 
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 but they need to get that fix that broke stuff fixed within a few hours, not a day or days.
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Since I couldn't find their Q3 numbers I used the Q2 numbers. Which were the ones I posted. So if they posted Q3 numbers of 45k then so be it but I did not see them with a quick google search.
 
Even with using your numbers, 25k per server would still not be enough when the servers have more than tripled in a week. So how was your post in any way support your previous statement? Contradicting yourself in your own arguement. 
 
Actually, no idea where you get those numbers from. Can't find their Q3 for any game so unless you have proof your statement is nothing more than an opinion.
 
Edit - Actually don't even bother. Your account was created 2 days so any doom and gloom you speak of is nothing more than trolling. Won't waste time with it. GL with the trolling and pulling people to other games.
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Stop making excuses for them :)
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 WOW back in the day was very good at fixing shit that went wrong fast, same with age of conan. 
 
 
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I'm not making any excuses for them. You're just spouting right now of not understanding. You're like those customers at grocery stores pretending everything works fine. However when coming to reality they complain when their product isn't there not understanding why it's sold out, not on sale or even why isn't this fried chicken piece big. To me I think they're in forever Disneyland if they expect things to be fix in a short amount of time no matter what the difficulty is.
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Now I know you fell off your dam rocker. WoW has never been good at fixing things. In no launch of any xpac have they done well. Servers are usually playable with bad lag, frequent dc's, and tons of bugs. It takes them months to fix and in some cases people aren't even able to play for the first week to 2 weeks on some launches. Look at the most recent of the xpac's WoD, after 10 years you would think they could get it right but still nope. Game was unplayable for a ton of people for over a week. The ones who were on low end servers had the better of it. My server, forget it. We had 15 hour Q times but sure they get their shit together.
 
Fanboi Blizzard somewhere else because if you seriously think this then you are batshit crazy
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Check on youtube if you can be *cupcake*ed lol there are many vids about it they released the sub numbers for all their games and wildstar was at the bottom with 44,505 subs or so and was far below the rest of the games and was bleeding money it even had less then that heroes mmo thats they shut down which they said lol. 
 
And i said to the other guy i pulled the 20k number out of my ass because thats what wow had back in vanilla and tbc, but they definitely would of had to go up.
 
so because i made a new account im an auto troll? nice logic but fair enough if thats the conclusion you wish to come to i wont stop you :).
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hmmm when did you play wow? because if you say anything past wraith i will 100% agree with you that blizz has been *cupcake*ing up heaps. but back in vanilla some guy fell through the world and crashed 17 servers all at once.
 
Guess what they had all 17 servers back up and running within 4 hours. and this was at the start of the launch of vanilla lol back when they did not have the 10 years of experience back when they had just opened their doors. 
 
Once again people need to stop making excuses for the company failing to deliver when they have had heaps of time to plan for this event.
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Wildstar has been on the bottom of their games since launch that's nothing new. It's not near as popular as BnS, Aion, and Lineage in Korea and Japan. If you look at their earnings, Korea supports NCSoft over 10 times more than any other country and Lineage is the biggest money maker they have. Yet I have still not seen a single report that shows Wildstar under even 100k subs. And no someone on Youtube making assumptions without facts to back them up, I am not interested in. You say you have numbers well then find them. Until then it's speculation. The Q2 15 numbers are all over but Q3 is not. 
 
And yes generally people making new accounts and spouting doom and gloom on the forums are trolls. 
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I played wow off and on since beta of vanilla so been around awhile. And yes bringing up crashed servers is easy. I am more talking about launches here and being prepped for them. In that aspect Blizzard has never done well. No game company really has because they can never fully predict the market. Servers get overloaded and shit breaks. Every single time.
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 The vids are out their man i cbf digging them up from youtube lol it does not bother me that much if you believe me or not XD. and it was not people making shit up wildstar released there 2014 q3 report and those where the numbers lol. then people talked about the numbers ncsoft gave.
 
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This is true and i agree with you. but lets take a step back and look at this logically then.
 
You have vanilla WOW before the was everquest and runescape and such, WOW comes out and the company thought they would get the same numbers but no it hit the millions and they as illidan says "where not prepared" lol, that is reasonable because 
MMOS where not big back then not in the millions big anyway the interest blew them out of the water and they could not handle that amount of people. thats was back in 2004.
 
Many years later in 2015 and built on the corpses of many many dead mmos and standing in the ring with many others, on there second launch of the game with everything they know and have learnt, can you honestly sit there and tell me 
that they had no way of predicting the fact that they might have more people wanting to play then their servers can handle at its current cap?
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Here you go: http://www.readycheck.org/en/forum/wildstar/news/ncsoft-2014-financial-results-wildstar-hits-rock-bottom/
 
As you can see, Q3 2014 still posted 14.5 million in sales. Some of that is boxes ofc but breaking that down, that is over 240k subs. Not sure where your numbers come from but they are wrong. Even at it's lowest in 2014 (Q4) is at 83k subs. Still over what your claims were. You can't compare NCSoft's other games to Wildstar when Wildstar is catered towards the west and Korea is their biggest gaming base. The korean MMOs (Aion, Lineage, BnS) make a shit ton more money because of it.
 
WildStar Earnings per quarter:
Q2 2014: $25,57 million USD (28,048 bln KRW)
Q3 2014: $14,59 million USD (16,007 bln KRW)
Q4 2014: $5,004 million USD (5,491 bln KRW)
 
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Could ask the same thing now. With all they know, how did the shit storm of WoD launch happen? There is no way to predict those things. There is no way to know what the servers can and can't handle until it happens. Can't assume that it's just as easier as putting caps on the servers because it's not. Blizzard has 5 times the dev team of any other MMO yet they can't get a flawless launch. What makes you think any other game could?
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Got anything with logic on it or are you just going to latch on to that guy who's entire post is made up of an imaginary conversation i had where i said all those things
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I just have have to say Reavyne you structure your posts like a 12 year old on caffeine trying to get the words out too quickly (to me anyway).  That aside,
 
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This is true and i agree with you. but lets take a step back and look at this logically then.
 
You have vanilla WOW before the was everquest and runescape and such, WOW comes out and the company thought they would get the same numbers but no it hit the millions and they as illidan says "where not prepared" lol, that is reasonable because MMOS where not big back then not in the millions big anyway the interest blew them out of the water and they could not handle that amount of people. thats was back in 2004.
 
Many years later in 2015 and built on the corpses of many many dead mmos and standing in the ring with many others, on there second launch of the game with everything they know and have learnt, can you honestly sit there and tell me that they had no way of predicting the fact that they might have more people wanting to play then their servers can handle at its current cap?
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I bought the game at launch. I quit after a while due to  wild stars poor quality. I reinstall the game yesterday to try it out, and I cant get by the login screen. Good job guys,,. There should be no problems getting into the game period. The game has been out long enough. 
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and what you fail to understand is that they simply underestimated the demand there would be to play, 
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With that much data they should have been able to get within 10-15% of what they needed to know.
 
They didn't though - why?
 
All The Best
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People act like it's so simple. 'Set the servers to handle more people' ... it doesn't work that way. 
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I will make a 5 point list that will sum it all up.
 
1) Patience
2) Patience
3) Patience
4) Patience
5) Patience
 
Does not matter which company does what. Dont care, to be frank. I do as above and basicly give them the time they need to fix things. Soon enough, it will be up and spinning and you all will be too busy running around on the green fields anyway. If the 5 points above does not apply to you, then why are you even here?
 
Love, peace, understanding and cookies!	
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I will make a 5 point list that will sum it all up.
 
1) Patience
2) Patience
3) Patience
4) Patience
5) Patience
 
Does not matter which company does what. Dont care, to be frank. I do as above and basicly give them the time they need to fix things. Soon enough, it will be up and spinning and you all will be too busy running around on the green fields anyway. If the 5 points above does not apply to you, then why are you even here?
 
Love, peace, understanding and cookies!
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			Ive played over 20 MMOs. Yes, I am that old. And I personally got the time >^.^<. It wont go faster with all the gunfire over the hedges really. Ride the storm is my advice. 	
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People act like it's so simple. 'Set the servers to handle more people' ... it doesn't work that way. You could set them up with the intent to handle 50,000 concurrent connections but until it's tested with that many you have no real idea how the servers will handle it. That's the reason companies have open beta's. It isn't for you to test out the game. It's for you to help them test server architecture. 
 
So to answer your question, they had numbers from the open beta plus I'm sure marketing research. But that does not mean the servers were tested to handle the loads thrown at them. The open beta was pretty small in comparision. Wasn't until launch that the flood of players came in. Most people who played before, myself included, didn't bother with the open beta.  That reduces the ability to test out the servers when people aren't logging in.
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			this game broken	
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			This game is getting fixed :D	
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this game broken
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			You know what he means by broken. don't be obtuse.	
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You know what he means by broken. don't be obtuse.
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For someone that is trying to stand beside Carbine, you made them sound like amateurs in your post.
 
You slammed them in that last paragraph harder than any one of the rage posts.
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This game is getting fixed :D
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How so?
 
Is it not playable? Can you not run shiphands/adventures/etc? Can you not craft? Are you suffering from lag so bad you can't do anythin
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go login and try to play with this lag.
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go login and try to play with this lag.
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go login and try to play with this lag.
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Now how exactly is me saying that the players didn't test something out in any way bashing Carbine? The playerbase did not participate in the open beta which is where servers are strained and tested. That has nothing to do with Carbine
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You pointed out that Carbine didn't properly stress test the servers which means they were in no way prepared for this "relaunch". 
 
They allowed too many people on untested servers which is part of the problem we are having now.
 
By your own admission, they were not prepared.
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 Creating problems out of nothing = troll. 
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They aren't megaservers. They can't handle the loads. Megaservers need proper testing. ESO went through several stress tests before it launched and there were still problems so Carbine barely put minimal effort in to prepare for this.
 
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ESO did stress tests at LAUNCH, so did Wildstar. This was not a launch. This was a game update that had a beta of what 1-2 months? That's a whole different ballgame.
 
And for the record, all those stress tests for ESO didn't help cuz the servers still shit the bricks at launch as well. It wasn't this bad but it still had tons of issues
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This is no excuse, especially as it is in no way confirmed what numbers joined and how unpredictable that could have been (there is something called economics, market research, hype and so on...).
Carbine is constantly restarting servers for a week now to avoid lags. They're not fixing anything, just restarting over and over again. Something is significantly wrong with their netcode or server code. Today we're at the 4th server "maintenance" (since 8am UTC+1), down time: over 2 hours and counting.
That's a downtime of over 25% and it will rise as the servers are again completely offline for another 40min-openend.
"Megaservers" is a confirmed PR-gag. It is the same realms, most likely not upgraded in any way for launch.
 
If you dig a bit into it you find one reason pretty much instantly: Wildstar uses around 1000% more network traffic than other games like wow does.
WoW uses only 20KB/s in full raids (solo play it's only a few bytes/s), Wildstar wastes up to 200kb/s in raids.
I have a real ping of over 180ms only for login servers. Wildstar often connects to multiple servers at once (at release it was constant connection to auth server, even if logged in).
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