Wand of Knock (Magic Wand)

This rare and unusual type of wand has a variety of powers. It can perform only one such function in a round, and so operates only once in that round. Its most common function is to open all normal locks at a touch, noiselessly and within one round per lock. This drains one charge per lock but does not alert the wielder to, or deactivate, any traps or alarms associated with such locks. Magically held or wizard locked portals, doors, and hatches can be passed through freely at a touch of this wand. The hold on held things is negated, at a cost of one charge per level of the caster who put it there; a wizard lock is opened for six rounds, not destroyed, for the same cost in charges. This process takes one round for magical holds, and 1d3 (determine randomly) for locks; once begun, the wand wielder need not keep the wand in contact with the door and can turn their attention elsewhere.
The wand can alert creatures up to 60 feet distant, when grasped and soundlessly directed. This function does not expend charges, and takes the form of either an audible, faint but distinct “knocking” sound or a soundless tap on one creature—a force insufficient to deal damage or affect balance or spellcasting—as the wielder chooses. At a cost of one charge, this wand can also operate as a shatter spell (see 1st-level wizard spell; 60-foot range, nonmagical glass only). This wand can be recharged.
Category:Magic Items
Category:Magic Wands
Category:Encyclopedia Magica Magic Items