Hellfire Pro

Requires rank 53 and 3850 credits.
After buying it, there is a glitch that will display your character as if you had just started out, Rank 1, Skill 0 and 0 credits. To restore your stats, simply play a game and when you return everything will be back. Recycle value: 962 credits (with no upgrades).
In-game description:
"Pressure sensitive frag grenades detonate on impact with massive splash damage."
The Hellfire Pro is a weapon developed by Arsenal Megacorp; it is the equivalent of a grenade launcher. It is an upgradeable weapon. This is the first weapon released by Arsenal Megacorp to feature projectiles that move in a parabolic path (an arc). This limits the range of the HellFire tremendously. However, this is balanced by its massive damage. In addition, the parabolic path can be advantageous, directly hitting opponents hiding behind a wall or who are not in your line of sight. On the large sniping platform in Courtyard, it is possible to stand at the very back of the platform and still get shots off at opponents who cannot return them, not even with rockets or an Antimatter Jet.
==Strategy==
This gun is different from the others offered by Arsenal Megacorp in the way that it fires. This gun resembles a grenade launcher, firing in an arc, but it is quiet steep in game. To compensate for this you must fire very high up, limiting the gun's range in more compact rooms like the central room of Tank. If you are using it, it is recommended you practice aiming a lot to understand the height you must fire for a certain distance and also have a secondary combat weapon to use in compact maps and rooms.
The Hellfire Pro has a very slow rate of fire (the second slowest, after the Longshot) but makes up as being the strongest gun in the game by far from scratch, with an obscenely high base damage of +98. To put that in perspective, a fully upgraded Titan is +94. The splash damage is also powerful, dealing more than half the damage of the weapon itself and has quite a big range. A direct hit with this weapon is almost sure to instantly kill a player and even if you miss the splash damage is very considerable. A player killed by a direct hit with this weapon will disappear (no blood or splattering) so looting will be impossible.
==Stats==
 	Base		L11 / cost / lvl req	L11 / cost / lvl req	L11 / cost / lvl req	L12 / cost / lvl req	L12 / cost / lvl req	L12 / cost / lvl req	L13 / cost / lvl req	L13 / cost / lvl req	L13 / cost / lvl req	L14 / cost / lvl req	L14 / cost / lvl req	L14 / cost / lvl req	L15 / cost / lvl req	L15 / cost / lvl req	L15 / cost / lvl req
Damage 	96 		98 	550c 	57 	100 	590c 	62 	102 	625c 	67 	104 	660c 	72 	106 	695c 	77
Ammo Rack 	4 		4 	550c 	54 	4 	590c 	59 	5 	625c 	64 	5 	660c 	69 	5 	695c 	74
Rate of Fire	L10 		L11 	735c 	55 	L12 	790c 	60 	L13 	840c 	65 	L14 	880c 	70 	L15 	915c 	75
Zoom 	L10 		L11 	550c 	58 	L12 	590c 	63 	L13 	625c 	68 	L14 	660c 	73 	L15 	695c 	78
Reload 	L10 		L11 	735c 	56 	L12 	790c 	61 	L13 	840c 	66 	L14 	880c 	71 	L15 	915c 	76
 	L16 / cost / lvl req	L16 / cost / lvl req	L16 / cost / lvl req	L17 / cost / lvl req	L17 / cost / lvl req	L17 / cost / lvl req	L18 / cost / lvl req	L18 / cost / lvl req	L18 / cost / lvl req	L19 / cost / lvl req	L19 / cost / lvl req	L19 / cost / lvl req
Damage 	108 	730c 	82 	109 	755c 	87 	110 	780c 	92 	111 	795c 	97
Ammo Rack 	6 	730c 	79 	6 	755c 	84 	6 	780c 	89 	7 	795c 	94
Rate of Fire	L16 	945c 	80 	L17 	960c 	85 	L18 	980c 	90 	L19 	990c 	95
Zoom 	L16 	730c 	83 	L17 	755c 	88 	L18 	780c 	93 	L19 	795c 	98
Reload 	L16 	945c 	81 	L17 	960c 	86 	L18 	980c 	91 	L19 	990c 	96
Category:Weapons