Garm (God of War)

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|-|Fenrir=
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==Summary==
Garm was a giant, monstrous wolf locked up in Helheim. Armed with the power to tear holes between realms, his lack of a soul and his increasingly feral nature, the Aesir God of War, Týr, locked him up in Helheim, where the wolf would remain imprisoned for centuries before being released by Atreus, due to his ignorance of Garm's nature. Because of this, Garm threatened to tear apart not only the realm of Helheim, but also all the other realms beyond, so Kratos and Atreus helped defeat the wolf and transfer the soul of their recently-deceased pet wolf, Fenrir (Nordic: ᚠᛖᚾᚱᛁᚱ), into Garm's body, causing him to change into Fenrir's reincarnation.
==Powers and Stats==
Tier: 
Name: Garm, Blood-Stained Guardian of Hel's Gate, Hel Hound, Hound of Hel, Hel's Feral Sentinel, Gigantic Hel Beast, eventually Fenrir (Nordic: ᚠᛖᚾᚱᛁᚱ)
Origin: God of War: Ragnarök
Gender: Male
Age: At least hundreds of years old
Classification: Giant Wolf
Powers and Abilities: 
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|-|Fenrir=
All previous powers and resistances, except for Resistance to Soul Manipulation, Mind Manipulation, Memory Manipulation, Probability Manipulation, and Conceptual Manipulation (Type 1; Due to now being imbued with Fenrir's soul)
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Attack Potency: Low Complex Multiverse level (Once unchained, he threatened to eat through the fabric of the Nine Realms unless he was stopped. Held his own against Kratos. As Fenrir, he was able to hold his own against the new Valkyrie Queen Gna, but was ultimately chased off)
Speed: Infinite (Able to keep pace with Kratos and can even catch him off-guard if the latter is not careful)
Lifting Strength: Immeasurable (Made Kratos struggle in their bouts while they grappled and played tug-of-war. Able to tear holes through realms with sheer strength alone, said resulting Realm Tears then God of War (2018) Prima Official Game Guide- Page 283)
Striking Strength: Low Complex Multiverse level
Durability: Low Complex Multiverse level (Withstood beatdowns from Atreus and Kratos), Immortality and lack of a soul make him incredibly difficult to kill
Stamina: At least Superhuman (Even after being brutally killed by Kratos, he kept coming back to life angrier than ever, and could only be pacified after Atreus imbued him with Fenrir's soul)
Range: Low Complex Multiversal (Can tear open holes into realms with its paws. Threatened to collapse the fabric of reality via his actions)
Standard Equipment: Paws and teeth
Intelligence: Animalistic for Garm (Mostly serves as a mindless beast consumed with rage). High Animalistic for Fenrir (Considerably calmer than before, recognizes Kratos and Atreus as his family, lovingly going along with their orders and responding well to being patted by them)
Weaknesses: Constantly enraged and prone to violent maulings if further provoked | Loses his immunity to Soul Manipulation due to being imbued with the Soul of Fenrir
==Notable Matchups==
Victories:
Losses:
Thor (God of War) Thor's Profile (Starting Distance: 20 meters; Location: Midgard)
Hades (God of War) Hades' Profile
Inconclusive:
==References==
Category:Characters
Category:God of War
Category:Bodily Weaponry Users
Category:Concept Users
Category:Durability Negation Users
Category:Game Bosses
Category:Good Characters
Category:Healers
Category:Ice Users
Category:Neutral Characters
Category:Non-Physical Interaction Users
Category:Pets
Category:Portal Users
Category:Reformed Characters
Category:Regeneration Users
Category:Resurrection Users
Category:Space Users
Category:Time Users
Category:Wolves
Category:Void Users
Category:Fantasy Characters