Spell Might

Spell Might is a mage spell from the Spirit tree in Dragon Age: Origins.
== Information ==
* Spellpower Bonus: (100.0 + Spellpower) * 0.1. 
* Mana Regeneration Penalty (exploration and combat): 4.0. 
* Spell Combinations: Advanced Reanimation, Storm of the Century.
* Conjuration time: 1s.
== Notes ==
* Upkeep is in .
* Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
* For a slight increase in spellpower, use Spell Wisp, then use Spell Might. Spell Might will grant slightly more spellpower than normal because the mage has a greater spellpower score after using Spell Wisp. Even if you deactivate Spell Wisp, Spell Might will grant as much spellpower as it did when turned on. If you then turn on Spell Wisp again, the spell will grant you more spellpower for the same reason Spell Might does - your spellpower is greater when you activated the ability. So in short, to make the most of the two spells, activate Spell Wisp, then Spell Might, then deactivate and reactivate Spell Wisp.
* Due to the Mana Regeneration penalty and upkeep, if looking to use Spell Might for a long duration, it may be wise to couple it with Blood Magic.
* The spellpower bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the spellpower bonuses.
== See also ==
* Ability mechanics
Category:Dragon Age: Origins spells
de:Zaubermacht