Levels

Levels are a concept used in GURPS Ultra-Lite, taking the place of Character Points in the basic rules.
There is a 1-level difference between 10 (average) and 8 in all of the 4 main attributes. This makes a level equal to 20 points for ST/HT (Weak/Sickly) and 40 points for DX/IQ (Clumsy/Dull)
This ratio differs for above-average attributes though. One level is +4 for HT/ST (Strong/Hardy) and +2 for DX/IQ (Agile/Smart). This makes it equivalent to 40 character points across the board.
Value	ST 	DX 	IQ 	HY
8 	Week 	Clumsy 	Dull 	Sickly
10 	Normal 	Normal 	Normal 	Normal
12 	NA 	Agile 	Smart 	NA
14 	Strong 	Very Agile	Very Smart	Hardy
16 	NA 	Extreme 	Genius 	NA
18 	Very Strong	NA 	NA 	Very Hardy
To be equivalent, the below-average versions should probably be 6 instead of 8.
Skills can have 4 levels, and unlike the basic rules they don't have tiered costs, instead having a fixed +4 per level. However, due to how they are described they are more akin to Wildcard Skills then Talents ie 'Crook!, Knight!, Ninja!, etc.' As a result it basically equivalent to 48 character points. 
*A -6 is base rolls is applied to base rolls for tasks that require training: attacking, code-breaking, driving, etc.
Charismatic functions like Charisma+8, basically making a level worth 40 character points here.
"Weak" heroes have a small consistency advantage in unarmed combat compared to Normal: they always do a fixed 1 point of damage. Normal does half of their 1d6, rounded down, meaning they have a 1 in 6 chance of doing 0 damage, 1/3 chance of doing 1 damage, 1/3 chance of doing 2 damage, 1/6 chance of doing 3 damage.
*This also makes unarmed combat for weak characters more reliable for doing damage compared to armed combat.
Category:Rules