Zombies (Warhammer Fantasy)

==Summary==
Zombies are shambling Undead horrors that are usually the mindless, necromantically-animated corpses of Humans, though the dead of the other mortal races can be raised as well.
Perhaps it is because Men die sooner than Elves or Dwarfs, Human graveyards are plentiful for the robbing, and there are plenty of folks in the Empire that can easily go missing without attracting attention. The convenience of Humans as prime Zombie stock is undeniable. However, when a necromancer can't be choosy, he has to work with the materials he has on hand.
Zombies are used extensively by the Vampire Counts and other intelligent Undead powers as simple cannon fodder, staggering towards the enemy battle line in a slow yet noisome horde.
==Powers and Stats==
Tier: 
Name: Zombies
Origin: Warhammer Fantasy
Gender: Male or Female
Age: n/a
Classification: Necromantically generated construct
Powers and Abilities:
<tabber> 
|-|Powers=
 
*Superhuman Physical Characteristics (While they aren't as strong as typical adventurers, they are able of causing immense harm to themDark Masters RPG second edition page 127)
*Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.),
*Immortality (Type 1, 2 and 7; Zombies are resurrected corpses that can survive brutal amounts of punishment. They are held together entirely with magic and can function in any state that isn't outright destructionVampire Counts 7th edition page 42)
*Body Control (Even after their heads or limbs are hacked off, each piece can act autonomously of each otherZombieslayer Page 49)
*Corruption & Soul Manipulation & Mind Manipulation & Transmutation (Zombies emit low level corruption4th Edition RPG rules page 333. Exposure to this causes the mind and soul to erode over time and a beings form to transmutate into a new chaotic one4th Edition RPG rules page 183)
*Fear Aura (Undead emit supernatural fear4th Edition RPG rules page 338)
*Self-Sustenance (Types 1, 2 and 3; As Undead, Zombies do not recquire, food, rest or oxygen)
*Fragrance Manipulation (Zombies emit a stench which can make even the most hardened adventurer)
*Immense Pain Tolerance (Zombies don't feel any pain)
|-|Optional Powers=
 
Generally a Zombie will only have one of these:
*Weapon Mastery (Some zombies will be brought back with a degree of the martial skill they had in life)
*Adhesive Manipulation (Some zombies are coated with black slime that will fly off them when attacked, this substances is sticky and reduces movement)
*Poison Manipulation (Some zombies killed by poison or burried in poisoned earth have an unappealing green tinge to them. Anyone damaged by these zombies will be inflicted with a virulent poison)
*Rage Power (Some zombies are brought back with a particularly strong hatred for the living. It attacks with terrible fury)
*Disease Manipulation (Some Zombies carry plagues and diseases which they pass on with their bites and even simply by their presence)
|-|Resistances=
 
*Mind Manipulation & Empathic Manipulation & Fear Manipulation (Zombies are entirely immune to psychological effectsVampire Counts 7th Edition Page 33)
*Poison Manipulation (Zombies are immune to poison and can become vehicles for virulent poisons themselves)
*Corruption & Soul Manipulation & Mind Manipulation & Transmutation (Zombies are immune to the corruption they emit)
</tabber> 
Attack Potency: Wall level (Comparable to adventurers that can survive spells like Great Fires of U'zhul)
Speed: Varies from Below Average (Zombies are incredibly slow and dullwitted) up to Average Human (Some zombies are brought back and retain all the speed they had as a human)
Lifting Strength: Class 5 (Can climb out of their graves)
Striking Strength: Wall level
Durability: Wall level (Zombies can kill adventurers that can cast and tank spells like this but are easily destroyed by similar spells)
Stamina: Infinite. Zombies do not tire and will function until the magic that resurrected them dissapates
Range: Standard Melee Range, higher with auras
Standard Equipment: Rusty Weapons and Armour
Intelligence: Animalistic, possesses only an intense urge to feed on live flesh. Otherwise is effectively mindless. Some Zombies will actually retain a degree of martial skill from their lives, with elite warriors even having some of their old armour and weaponryZombieslayer page 25.
Standard Tactics: Incredibly slow and dull witted. Rely on their sheer numbers generally and their lack of fear to overwhelm their opponents
Weaknesses: Significantly weak by themselves. Ranged physical attacks and magic will quickly deal with them
==References==
Category:Characters
Category:Warhammer Fantasy
Category:Corruption Users
Category:Mind Users
Category:Soul Users
Category:Fear Users
Category:Disease Users
Category:Poison Users
Category:Undead
Category:Immortals
Category:Self-Sustenance Users
Category:Body Control Users
Category:Adhesivity Users
Category:Zombies
Category:Fantasy Characters