Holy City Siege

Holy City Siege is a monthly cross-server strategic Guild PvP event, unlocking at Player Level 50. Each season players can conquer or defend one of the 10 cities, in each round. All guild leaders decide each season which city to defend or attack by declaring war, starting every Monday.
=Seasons=
Each Holy City Siege season has a duration of four weeks, involving all guilds from all matched servers. These servers do not change for the four rounds.
==Declaration of War==
Each round, from Monday at 9:00 to Saturday at 18:30, every Guild President or Guild Vice President can choose which city to declare war to. All declarations from other guilds will be visible for all players during preparations. If there is no declaration during this period, the Guild will be disqualified from that week's stage.
==General Rules==
#Each competition stage has a maximum duration of 30 minutes in which the competing guilds will need to take over the city's Crystal.
#To reach the Crystal, the attacking guild will have to destroy at least one of the 2 city gates. The defending guild can teleport from behind the gates to defend the gates by fighting attackers.
#The Crystal has a certain amount of HP. When reaching 0, the Guild that destroyed it will own it.
##All attacking guilds will need to destroy the Crystal before claiming it and defending it.
##When conquered, Crystal's HP resets. The damage of all competitors is cumulative, but the guild that dealt the most damage will get to defend it.
##If the defenders can hold the Crystal for another 12 minutes, they win the round. If gates are not breached, all players that logged in get the according rewards.
##If no guild can achieve any of the above, the guild that is holding the Crystal last will win the round.
#The winning guild can defend that respective city in the next round, or decide to attack a higher-level city.
==Matching Notice==
Each 5th Monday, when a season begins, the matching servers will be revealed. Depending on the server's age all the guilds in that server will get a buff effect. The later servers will have the highest buff bonus level.
The buff level effect formula is:
* Unit Attack: ,
* Unit Damage: 
=Cities=
Note that the city level is higher for lesser rewards. Hence, levels are tiers. There is a total of 10 cities.
* Shadowspire is positioned in the center.
* Fiery Hot Zone in the west: Rockwarren, Griffin Landing, Blight Town.
* Deep Blue Zone in the south: Silvercloud, Gehenna, Green Falls.
* Verdant Fields Zone in the north: Lost Hold, Lostmoor, and Elementon.
Depending on the city each guild chooses, the rewards for winning a battle will differ. The main difference between the 4 zones is the time of battle. Guild Leader may find out the best time for most guildmates and choose the zone accordingly. There is no prior requirement to choose any of the cities. All cities are protected by two gates.
 
 	Description:	Shadowspire is the only Level 1 City in Holy City Siege. It grants the best rewards for both defending and attacking. Expect the competition to be the most fierce.It has 3 attacking spawn points and 1 defensive spawn point. The city layout is unique, unlike Level 2 and 3 cities which share the same layout.	Shadowspire is the only Level 1 City in Holy City Siege. It grants the best rewards for both defending and attacking. Expect the competition to be the most fierce.It has 3 attacking spawn points and 1 defensive spawn point. The city layout is unique, unlike Level 2 and 3 cities which share the same layout.
 	Schedule: 	Preparation: 18:30 	Battle: 20:30
Layout	Layout 	Layout 	Layout
 	 	 	
 
Level 2 Cities	Description:	There are three Level 2 Cities in Holy City Siege: Rockwarren, Silvercloud, and Lost Hold. They grant medium rewards for both defending and attacking. Expect the competition to be fierce.All Level 2 cities have 2 attacking spawn points and 1 defensive spawn point. The city layout is common for Level 2 and 3 cities. Note that each group of cities has a different schedule for preparation and battle.	There are three Level 2 Cities in Holy City Siege: Rockwarren, Silvercloud, and Lost Hold. They grant medium rewards for both defending and attacking. Expect the competition to be fierce.All Level 2 cities have 2 attacking spawn points and 1 defensive spawn point. The city layout is common for Level 2 and 3 cities. Note that each group of cities has a different schedule for preparation and battle.
 	Schedule: 	Preparation: 18:00 	Battle: 20:00
 	Schedule: 	Preparation: 17:30 	Battle: 19:30
 	Schedule: 	Preparation: 17:00 	Battle: 19:00
Layout 	Layout 	Layout 	Layout
 	 	 	
 
Level 3 Cities	Level 3 Cities	Description:	There are six Level 3 Cities in Holy City Siege: Griffin Landing, Blight Town, Gehenna, Green Falls, Lostmoor, and Elementon. They grant low rewards for both defending and attacking. Competition is often easy or can miss altogether.All Level 3 cities have 2 attacking spawn points and 1 defensive spawn point. The city layout is common for Level 3 and 2 cities.	There are six Level 3 Cities in Holy City Siege: Griffin Landing, Blight Town, Gehenna, Green Falls, Lostmoor, and Elementon. They grant low rewards for both defending and attacking. Competition is often easy or can miss altogether.All Level 3 cities have 2 attacking spawn points and 1 defensive spawn point. The city layout is common for Level 3 and 2 cities.
 	 	Schedule: 	Preparation: 18:00 	Battle: 20:00
 	 	Schedule: 	Preparation: 17:30 	Battle: 19:30
 	 	Schedule: 	Preparation: 17:00 	Battle: 19:00
Layout 	Layout 	Layout 	Layout 	Layout
 	 	 	 	
==Basics==
Each city layout is composed of tiles and paths. One cannot travel from one tile to another if there is no path in between. All movement, including gate and crystal attack, has a 5s cooldown. All attacking players must destroy gates to pass them on each of the paths. Defending players may teleport or move from inside the city to the gated front without the gates being destroyed.
Note that other than Crystal, buildings do not have tiles of their own, but can be accessed from adjacent tiles. The table below describes all types of tiles and special buildings.
Type	Type 	Description 	PvP
 	Spawn 	These are the tiles players can spawn on. All defending players will spawn in the northeast, and attacking players will spawn randomly on one of the 2/3 tiles in the southwest.	disabled
 	Normal 	All players can station and battle on these tiles. 	enabled
 	Teleporting	All defending players can teleport here regardless if gates are destroyed or not. Gates can be attacked only while standing on this type of tile. 	enabled
 	Teleporter 	When adjacent to the portal, players inside the city can get to the Teleporter Tile. 	-
 	Gate 	None of the attacking players can access the Crystal without destroying at least one of the gates. 	-
 	Crystal 	Crystal can be attacked/repaired only from this tile. PvP combat is enabled here. 	-
 	Move 	All possible tiles a player can immediately move to are highlighted with a green aura. 	All possible tiles a player can immediately move to are highlighted with a green aura.
 	Wait 	All possible tiles a player can move to after the cooldown is over are highlighted with a blue aura. 	All possible tiles a player can move to after the cooldown is over are highlighted with a blue aura.
=Battles=
Each player can set up 3 teams but will be able to use only 8 units and the main hero for each of them. All other Formation features are disabled.
==Basics==
#Each player begins the competition with 5/5 HP. Each HP point represents one formation.
#Each formation loss will reduce HP by 1. It takes two 3L/0W, three 2L/1W, or five 2W/1L to revive at the spawn point.
#When reaching 0/5 HP players will be teleported to their initial spawning point and will revive for 30s.
#Players can tweak their formations even during the competition. All battles involve all 3 formations.
#Combat can be initiated only when two parties are stationary. If one started moving toward another tile, he cannot be attacked anymore.
#When the gate is still intact and there is a defending player behind the wall, he cannot be attacked.
#To attack the gate or Crystal, or repair the Crystal, the player needs to stay on the tile for 5s. Moving before 5s are elapsed will not add to the points.
==Scoring==
#All attacks on enemy players award 150 points. You can select an enemy from the list of players on your current PvP-enabled tile.
#Defeating a player will award additional 150 points. Only winning 3/3 battles will count as winning. If a battle results in 2W/1L or 0W/3L are both a loss.
#Wall attack, Crystal attack, and Crystal repair will award 100 points.
#For all defending players that do not reach 8000 points or more there will be a fixed score in the case that no contester successfully breaches any of the walls:
CityLevel	Individualscore	FinalScore
1 	0-7999 	8000
2 	0-5999 	6000
3 	0-2999 	3000
=Rewards=
Players can claim multiple valuable rewards based on their performance, both individually and collectively.
==Individual==
Only when reaching a certain amount of points, players can claim the following:
Points	Rewards
300 	1 , 30
500 	1 , 30
1000 	2 , 30
1500 	2 , 50
2000 	3 , 1x , 50
3000 	3 , 1x , 50
4000 	4 , 1x , 70
6000 	5 , 1x , 70
8000 	7 , 2x, 70
==Collective==
Depending on what level the city is all participants will receive collective rewards, regardless of individual score:
City 	Position	Reward
Level 1	Victory 	13 , 300 , 300
Level 1	Defeat 	11 , 250 , 250
Level 2	Victory 	12 , 275 , 275
Level 2	Defeat 	9 , 175 , 175
Level 3	Victory 	10 , 250 , 250
Level 3	Defeat 	8 , 150 , 150
=Auction=
After the Holy City Siege round concludes, starting at 21:01 on Saturday, an Auction will take place. All players that participated can place bets.
If an individual player reached a certain amount of points he can pay directly for certain items. Otherwise, players can only bet for items. Placing a bid, which can be overbid by anyone that is participating in the Auction.
The auction has two categories: Guild and World.
==Guild==
During this phase, only Guild members are involved in the betting. You can contact your guildmates so that you all avoid counter-betting against one another endlessly. Between 21:01 and 21:11, the Auction Preparation takes place.
Note: Items in the Auction and the number of slots for each one will vary depending on your Guild's weekly results. Declaring war on Shadowspire will guarantee Envoy Component Chest's presence in the Auction.
Slots	Item 	Opening price	Fixed price
2x 	Envoy Component Chest 	7777 	12777
 	 	 	
1x 	Spelbinder's Hat Component Chest 	2400 	3999
 	 	 	
1x 	Titan Component Chest 	2400 	3999
 	 	 	
2x 	Purple Artifact Component Selection Chest	700 	1200
 	 	 	
4x 	10x 	600 	1000
2x 	500x 	600 	1000
4x 	5x 	600 	1000
3x 	3x 	400 	700
4x 	2000 	400 	500
Bidding takes place for 10 minutes, from 21:11 to 21:21. All amounts of bets that get overbid will immediately be returned to you via mail. Winning an Auction item will also be sent through mail at 21:21.
Items that do not get any bids will be carried forward to the World Auction.
===Dividents===
Depending on the City Level defended or conquered and the total bids in the Auction, all guild members will receive Diamond Dividents at the end of all Auctions.
==World==
In this stage, all items no one bid for, carried through from all guild's private Auctions will be available for everyone to bid. As for the Guild Auction, only participants in the current Holy City Siege round will be able to participate.
=Holy City Store=