Report 586

Report #586
Skillset: Aeonics Skill: Alacrity
 Org: Sentinels Status: Completed Aug 2011
Furies' Decision:
We will look to implement solution 1.
Problem: Alacrity is a skill that lasts for eighty seconds and provides healing
over time (20% of maximum health on a sixteen-second timer) as well as a buff of
10 DMP to Brute damage. The DMP is meant to be of use to Sentinels, but damage
is miniscule to the point where setting and keeping Alacrity up is a waste of
time and power.
[A: 0 R: 0] Solution #1: As the name of the skill would imply something
 related to speed, and most every other Rituals spec
 provides a means for a warrior to "buff" their
 weapon, have Alacrity add 20 to the speed of all
 equipped weapons instead of a DMP buff.. The Totems
 specs of Night and Moon give a net bonus of 30,
 buffing the speed stat should prove acceptable
 considering that it is one of the more important
 stats and is also subject to diminishing returns. The
 fourty-five second duration would provide a constant
 drain on the Sentinel's power, adding a cost
 throughout the fight if they wish to maintain it.
[A: 0 R: 0] Solution #2: Add a new syntax, TIMECHANT ALACRITY HASTEN, that
 provides the +20 speed of Solution #1 with a power
 cost of 2.
[A: 0 R: 0] Solution #3: Solution #2, but with a 3p cost and the balance time
 of 2.5 reduced to 1.5 when using the new syntax.
Player Comments:
---[Ilyssa on 7/21 @ 07:49 writes]:
Solution #3 would be ideal, as it would provide less of an interruption of a
Sentinel's offence, but at a good cost.
---[Ilyssa on 7/21 @ 08:10 writes]:
Just as a note: Templar get a similiar buff from Reimagination, where they get
to buff their own damage and wounding as well as lowering the target's
constitution in hopes of forcing a sip which also would put them on par with the
weapon buffs from other Rituals specs.
---[Ixion on 7/21 @ 08:13 writes]:
Solution 1 or 2 both are fine, solution 2 being better in my opinion. The buff
is short in duration (80 seconds actually?), and not remotely as strong as other
similar buffs like weaponaura or reimagination in its current form.
---[Ilyssa on 7/21 @ 08:14 writes]:
Yeah, someone told me it was 45 but I've been informed that it's actually 80.
Changed the report to reflect that.
---[Nydekion on 8/1 @ 22:26 writes]:
Despite my desire to improve warriors, solution 3 is definitely not something
that should be seen in warriors again. Ever.
---[Ilyssa on 8/11 @ 17:46 writes]:
What's so bad about solution #3, Nydekion?
---[Rivius on 8/11 @ 17:53 writes]:
Solution 2 sounds fine to me.
---[Morbo on 8/13 @ 19:18 writes]:
In the second option, would the new syntax require that alacrity already be up,
or would it be a seperate buff? Regardless, I'd support it, but I think the
seperate buff would be more ideal
---[Ilyssa on 8/14 @ 21:00 writes]:
A seperate buff/syntax.
---[Xenthos on 8/26 @ 23:41 writes]:
At first I was rather dubious about this report. Upon further consideration,
assuming a higher power cost than 1 on the skill (or the new syntax), I can see
this. I'm considering a solution of 3-4p on its own syntax, with the brute
damage removed from the current implementation of alacrity. The 4s cost should
be more than made up by a significant speed boost that is above and beyond
racial speed levels, and the power will be more than recovered in the 80s
window-- but it will not be an 'ignoreable' cost to keep up permanently during
the course of a fight (you will have to choose between it or power attacks).
Anything less than 3p for an 80s duration seems a bit skimpy, though!