Proofing versus Combustion (Wizard Spell)

Proofing vs. combustion renders an inanimate object nearly impervious to fire, granting the affected item a +3 bonus to saving throws vs. magical fire (including a dragon's breath), and a +6 bonus to saving throws vs. normal fire. This is cumulative with the saving throw bonus of a magical item, so a cloak of protection +4 could have a bonus of +7 to +10 on any item saving throws versus combustion effects. Remember that an item fails its saving throw on a natural roll of 1, regardless of any bonuses.
The item affected must be one discrete construction or object, although it can be articulated or composed of several parts (for example, a suit of armor, a catapult, a house, or a carriage).
* At 9th level, the wizard can proof an article of clothing or a small piece of furniture;
* At 12th level, the wizard can proof a small vehicle or large piece of furniture;
* At 15th level, the wizard can proof a small building or large vehicle;
* At 18th level, the wizard can proof a medium building or a very large vehicle;
* At 20th level or higher, the wizard can proof a large building or small fortification.
A character dressed in a completely proofed article of clothing (a large cloak) gains a +2 bonus to saving throws vs. fire.
The renowned fire wizard Daltim developed this spell some years ago to protect important items or structures against the various incendi­ary spells with which he was familiar.
The material component for proofing versus combustion is a fire-brick made with the ashes left from a phoenix's fire. Seafaring wizards often use this spell to protect their vessels from hostile fireballs and various fire-throwing devices.
Notes: Uncommon spell (PO:SM).
Category:Spells from Spells and Magic
Category:Wizard Spells
Category:Spells
Category:Spells from Wizard's Spell Compendium