Gameplay

In terms of gameplay, the player utilizes various objects, like the depicted windmill, to navigate the diverse environments within the tower. The tower's biomes present challenges that demand specific traversal techniques. The player can strategically place pitons to catch themselves in case of a fall or when stamina is depleted. Climbing involves using triggers to secure handholds, and a stamina-based jumping mechanic is introduced, adding a dynamic element to the ascent.
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