Report 908

Report #908
Skillset: Nihilism Skill: Spawn
 Org: Nihilists Status: Rejected Jul 2012
Furies' Decision:
We agree with Tulemrah's comment; not every ability should work with every
tactic. If you are going for a sleep lock, you should opt not to use a spawn.
Problem: The demon spawn is a 2 power mythical skill that summons a little demon
(by little, it dies quickly, is able to be critted against), that does about 200
damage and a random amount of bleeding up to 100 health, it attacks reasonably
fast at five seconds, preventing any form of sleeplock by waking the enemy up.
Solution #1: Change the demon spawn's attack to an attack that doesn't wake
 enemes up but still does bleeding.
Solution #2: Change the demon spawn attack from damage with bleeding to
 endurance draining with bleeding.
Solution #3: Increase the bleeding while removing the damage.
Player Comments:
---[Enyalida on 7/14 @ 19:35 writes]:
How many spawn can be summoned on a single target?
---[Silvanus on 7/14 @ 21:50 writes]:
A Nihilist can only have one demon spawn active at the target, as long as their
archdemon is alive. You can't order it passive, nor can you order it to attack
anyone else, it will only attack the person it was called against
---[Shuyin on 7/15 @ 18:17 writes]:
Solution 1 is fine
---[Tulemrah on 7/16 @ 03:09 writes]:
Why do you have to summon a spawn when you're going for a sleep lock? Does it
contribute to your kill condition in any way? Seems to me you should just not
summon one if you want to sleep lock.
---[Llandros on 7/17 @ 03:47 writes]:
You can't call it off, it lasts a long time and with a fast attack rate, it's
basically sleep lock immunity. If you switch your strategy after you've summoned
it then you are out of luck. Support solution 1.
---[Silvanus on 7/17 @ 03:57 writes]:
Its also pretty helpful for achieving a wrack kill, forcing an enemy to clot by
stacking up bleeding while they are asleeping. And the main method for achieving
a wrack kill is burst damage while the enemy is asleep, so largely this skill
goes very unused.
---[Ushaara on 7/17 @ 21:22 writes]:
Solution #1 supported.
---[Xenthos on 7/18 @ 17:55 writes]:
For clarification: are you suggesting switching Spawn to do no damage but only
the current bleeding level, so it can keep stacking it up when a target is
sleeping (in solution 1)? I do not like solution 2 at all, no need for it to be
doing endurance drain on top of it. I'm not sure that the bleeding really needs
to be upped either, so I'm leaning towards solution 1 at this point.
---[Silvanus on 7/21 @ 08:32 writes]:
Xenthos: The spawn to do the exact same damage and bleeding levels, but just not
wake the person up. For solution 2, the damage/bleeding is pretty miniscule,
just an example: it would take three minutes of the spawn hitting me to do 7200
endurance at 200 each time it hits, when the spawn costs 2 power to spawn and is
easily killed (and critable against, and its attacks are absorbed by RoA, and
bodyguard protects against the damage). Just another example, Veyrzhul's log on
the forums had him asleep for 17 seconds before he was dead, if a Nihilist were
to do that same thing with a spawn, they would only stack maximum up to 300
bleeding in that time you were asleep (or 900 mana for clotting if you wake up
after 17 seconds of sleeping). But its random, so there is an equal opportunity
to be hit with 300 bleeding after 17 seconds asleep as it is to be hit with 36
bleeding after 17 seconds asleep.
---[Talan on 7/26 @ 19:19 writes]:
OPPOSED, agree with Tulemrah. I had the same comment on that ribbachi report,
it's either/or with some of these abilities. Multiple abilities means you have
*options*, not absolute synergy.
---[Talan on 7/26 @ 20:01 writes]:
Not ribbachi, homunculus, I guess.
---[Jaamil on 7/31 @ 08:23 writes]:
I'm inclined to solution 1 as a reasonable choice.