Durability Negation

==Summary==
The ability that allows users to damage the target, regardless of their durability. In particular, it enables causing serious damage to an opponent, even with the user's lack of comparable or greater attack potency. A good example of ignoring durability would be poison, as it can kill a person without even needing to wound them.
==Types==
*Attacking internal structures - An attack that somehow bypasses the upper layers of the body and attacks the internal organs or an equivalent. This can be done in a wide variety of ways. It is considered a form of negation due to the fact that internal structures and specifically parts whose function isn't to support the structure and stability of the body are much easier to injure or otherwise damage.
*Energy Manipulation - Unconventional use of energy attacks may be able to bypass the body's natural defenses.
*Matter Manipulation - Manipulating atoms or molecules can ignore material durability, breaking the links between the particles (or converting, e.g., steel, into paper). However, such attacks act only on matter.
*Mind Control - Manipulating the opponent's mind can be used to bypass durability, because the user can either shut down the opponent's brain or control the opponent's mind to force it to commit suicide by his/her/its own powers.
*Soul Manipulation - Those who manipulate souls, can bypass conventional durability. However, such attacks are effective only on those who have souls.
*Information Manipulation - Information Manipulation of the highest order, i.e. "hacking" the programming language of reality itself can easily bypass durability.
*Space-Time Manipulation - Characters who have the ability to manipulate space and time, can easily bypass physical durability of objects. Conventional durability does not matter, because the matter is secondary in relation to space and time. For example, it's as easy to distort a material object by distorting a portion of the space in which it is located. Or the object can simply be destroyed through speeding up entropy.
*Reality Warping - Characters who can manipulate reality can ignore a target's durability, if the target's scale does not exceed the degree of reality warping of the user. For example, the user can transform matter, cut whole sections of space or even throw targets beyond reality (into the outer void / chaos / nothingness).
*Conceptual Manipulation - Through the use of different concepts, one can easily circumvent any durability (not only physical).
*Magic - Users that can both mimic the effects of the above manipulations, and work on completely different laws, also ignore durability.
*Temperature Manipulation - Heat and its manipulation, whether making things extremely cold or extremely hot often ignores durability.
*Attacking on (sub-)molecular levels - Fiction sometimes establishes weapons, attacks, and abilities as bypassing durability by causing damage on a molecular, atomic, or subatomic level. Care should be taken to distinguish cases where such explanations are used to justify why something can negate durability, and cases where those terms are simply used to describe the sheer power of an attack. Since this works based off of the principle that even strong characters don't have comparably stronger atomic bonds, characters established to have such improved bonds would have Resistance to this type of durability negation.
==Users==
*Mard Geer (Fairy Tail)
*Abaddon the Despoiler (Warhammer 40,000)
*Flash (Wally West) (Post-Crisis) (DC Comics)
*Cosmos (My Little Pony)
*Trafalgar Law (One Piece)
==Notes==
It should not be assumed that the above listed abilities automatically grant durability negation unless they have been shown to work as such in-verse.
Category:Powers and Abilities