Magic

Magic and the paranormal is evident in The Sims series. It can be seen in almost all games in some form, but most especially in The Sims: Makin' Magic, The Sims 2: Apartment Life, The Sims Medieval, The Sims 3: Supernatural and The Sims 4: Realm of Magic.
==The Sims==
===The Sims: Livin' Large ===
In The Sims: Livin' Large, the voodoo doll can be used to torment other Sims. Sims can also buy a genie's lamp which they can use to summon the genie and use wishes for their desires.
===The Sims: Makin' Magic ===
In The Sims: Makin' Magic, Sims can acquire wands to use magic, most spells and charms in Makin' Magic are meant to have positive or neutral results; all can backfire. Magic can fail for many reasons such as; the target also having a wand, the caster's needs being low, a low logic skill, or the charm's condition causing a backfire.
Making spells and charms requires magic ingredients, which must be added to the proper object in the proper order. Adult spells require the Spellbound Wand Charger, which is included in the Mystery Man's box as well as being available in Buy mode. Adult charms require the EverAfter Crafter. Children use the MagiCo NeoMagical Newt to make spells and charms.
== The Sims 2==
Sims who have less than eight playful points can meditate to gain the power of teleportation.
===The Sims 2: University===
In University, Sims who have gone through a college education can work in the Paranormal career. Its associated career reward is the Resurrect-O-Nomitron, which allows them to resurrect deceased Sims that they know of.
===The Sims 2: Bon Voyage===
In Bon Voyage, Sims visiting Twikkii Island can obtain a voodoo doll, which can be used for the benefit (or detriment) of other Sims.
===The Sims 2: Freetime ===
In Freetime, Sims can acquire a genie's lamp to summon a genie and wish for their desires.
===The Sims 2: Apartment Life===
In The Sims 2: Apartment Life, Sims can become witches to use magic spells that can have positive or negative results. Spells are divided into Good, Neutral, and Evil. Magic reagents are needed to cast spells, but it is enough for a witch/warlock to have them in inventory when casting.
Witches/warlocks can also craft special items, such as lamps of different category variations and thrones. These come in "good" and "evil" variants, based on the witch/warlock's current alignment.
==The Sims Medieval==
Wizards have access to different magics from casting spells, scrying for future information, and crafting potions at their crafting table. Scrying with the crystal ball wizards can be given positive or negative buffs dependant on the foresight they recieve, scrying is also used a lot for using clairvoyance to find out information during quests. Potions can be made to help heal Sims, stay awake for longer, or even craft poisons. Wizards can also craft unique magical items such as staves and quest items.
Wizards can align runes at their spellbook tome to prepare a number of spells so they can cast them at any time anywhere. These spells range from helping mend wounds, teleporting, growing plants, to causing ailments, curses, and stealing souls.
==The Sims 3==
===The Sims 3: World Adventures===
in World Adventures, Mummies can curse a Sim if they win a fight against them. This can be dangerous to the Sim if the curse is not treated in time.
===The Sims 3 Store ===
Sims can use magic with Lady Ravendancer Goth's Book o' Spells. The Book o' Spells can be purchased from The Sims 3 Store for 500 Simpoints.
Another store item, the Malleable Mimic Voodoo Doll, can be bound to specific Sims and used for their benefit or detriment according to the player's wishes.
===The Sims 3: Pets ===
In Pets, unicorns can be found in the open world spawning at night around parks. Unicorns have magical abilities to bless or curse Sims as well as plants. They also have the ability to teleport and run faster than normal horses.
===The Sims 3: Showtime===
In Showtime, genies can be summoned from genie lamps found with multiple ways. Genies have access to magic that changes a Sim's life if they wish for it, all wishes have a positive effect unless you wish for World Misery as an Evil Sim.
If added to the household by freeing the genie or with Supernatural installed can be made in Create a Sim, genies can be used by players to use magic on summoning food, other Sims, cleaning the house, etc.
===The Sims 3: Supernatural===
In Supernatural Sims can learn alchemy to craft elixirs and potions that have varying amounts of magical changes. Sims also can use broomsticks as a mode of transport and fly around in broomstick arenas.
Sims can also become supernatural to use powerful magic by being created in Create a Sim or by drink a potion from the alchemy skill; Sims can become Witches to use wands to cast spells and level up their spellcasting. Sims can also become fairies to perform fairy tricks and magic to benefit plants.
==The Sims 4==
Sims can use voodoo dolls if they have a level 4 or higher mischief skill.
===The Sims 4: Romantic Garden Stuff===
A wishing well is included in Romantic Garden Stuff, which can magically grant Sims' wishes. 
===The Sims 4: Jungle Adventure===
In Jungle Adventure, Sims can be cursed in multiple ways from magical ancient relics and can transform into a skeleton.
===The Sims 4: Realm of Magic===
In Realm of Magic, Sims can become spellcasters to use magic spells and craft magic potions. Spellcasters can improve their magic through ranking up their skill tree and practicing magic, they can practice four styles of magic: Practical, Mischief, Untamed, and Alchemy, the first three being a list of spells with a large variety of effects on the environment and Sims, and alchemy being a list of potions spellcasters can craft. 
Spellcasters manage their spellcaster charge need in order to produce more powerful spells but also keep their magic in check as using too much magic can initiate a magical overload where they explode with magical energies. Spellcasters can even pass down their lineage even if their child doesn't inherit being a spellcaster.
Spellcasters also have access to summoning familiars which are magical creatures that help aid in magical activities.
===The Sims 4: Paranormal Stuff===
In Paranormal Stuff, Sims can learn the medium skill to communicate and interact with ghosts as well as specters better, this can be done at a seance table or on the floor. With Realm of Magic installed, spellcasters learn this skill faster.
===The Sims 4: Crystal Creations Stuff===
In Crystal Creations Stuff, Sims can utilize moonlight by charging crystal creations using a crystal grid outside at night time. These crystal creations will charge with mystical energies that bestow a variety of benefits to any Sims wearing them. Crystal creations will need to be charged energy from moonlight regularly after being used.
Category:Lore
 
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