Sense Life

Sense Life is an area-effecting, information and communication/empathy spell that tells the caster if there's any life in the subject area, and a good roll also provides the general impression of what kind.Magic, p.45DFRPG: Spells, p.26 You can specify a specific sort of life: Plants, elves, redheaded girls, even a named person the caster knows.
* Duration: Instantaneous
* Base Cost: 1/2 per yards of radius (minimum 1). Cannot be maintained.
* Prerequisites: 
** Wizardly: Magery 0 or Bardic Talent
** Clerical: Power Investiture 1
** Druidic: Power Investiture 1
* Modifiers: May have a simple -1 if trying to find something specific in a bunch of similar creatures
== Tactical Use ==
This spell is best used in a wide but enclosed area to determine if there's an immediate threat. This is especially useful for areas that are seemingly abandoned. If you hear lots of noise and there isn't life detected, you may be dealing with undead or constructs!
== As a Prerequisite ==
* Sense Life is a wizardly prerequisite for Body Reading, Delayed Message, and Sense Spirit.
== See Also ==
* Oddly enough, there's no prerequisite relationship between this spell and Sense Foes
* Presumably this spell is meant to pair with Sense Spirit, which covers spirits, undead, and demons
== References ==