Zenith

The Zenith is an assault rifle available through the Daily Tribute system, as a potential reward for logging in for 100 cumulative days. The primary fire shoots fully automatic shots with very high status chance and high fire rate, and features an Alternate Fire that deploys a disc that highlights nearby enemy heads through walls and obstacles while altering the weapon to a semi-automatic fire with very high critical chance and infinite geometry (terrain) punch through.
This weapon cannot be sold.
==Characteristics==
*This weapon deals primarily damage on Primary Fire and damage on Alternate Fire.
*Primary fire shoots bullets in a fully automatic fashion.
*Alternate Fire deploys a disc that lasts until the Zenith is reloaded, highlighting enemy heads within 20 meters through walls and obstacles and changes the fire type to semi-auto.
**Innate infinite punch through.
*Innate and polarities.
==Acquisition==
The Zenith is exclusive to the Daily Tribute system. It will become available every 200 days, beginning at day 100, until chosen as the Milestone reward. The weapon comes with its own weapon slot and a pre-installed Orokin Catalyst.
Additional blueprints can be bought from Cephalon Simaris for .
==Notes==
*Pressing Alternate Fire with a deployed disk will remove it and switch back to full auto.
**Deploying the disc triggers a reload animation slightly shorter than the normal one, but does not replenish the magazine.
***Returning to auto mode and then quickly switching back to semi-auto while this animation is playing will lock the weapon in semi auto mode until secondary fire is pressed again, though without the benefit of head highlighting.
**Enemy heads are only highlighted within a radius of the deployed disc, not the user, potentially limiting the usefulness of this weapon function.
*Despite not consuming ammo to deploy, the alt fire cannot be deployed if the gun runs out of ammo.
*While the semi-auto mode has mostly infinite punch through, some level architecture, such as walls between tiles, are impenetrable.
**It is further impossible to hit or kill an enemy mounting a Rampart by shooting it in the front.
*Pressing Alternate Fire and then going into 's mode will cause the enemies heads to be highlighted within a radius of the deployed disc until you leave Razorwing and press Alternate Fire again.
*The Zenith's firing noise increases in pitch as the magazine depletes, beginning at 25% remaining ammunition.
*Head-markers are only visible to Zenith user and not teammates.
== Known Bugs ==
* is multiplicative to base damage sources on direct hits from disk.
==Tips==
*Allows players to easily take out enemies without exposing themselves to danger.
*The high status chance on its primary fire mode allows players to quickly stack up status procs to weaken enemies before taking them out with the higher damage semi-auto mode.
*Due to the aforementioned chance of unreliable marker placement, it may be prudent to aim slightly below the marker when shooting through walls to have a better chance of hitting enemies.
*Due to the infinite punch through, using Zenith's secondary fire in Low / Mid Level missions in narrow corridors can kill many enemies with one shot, making it quite effective in survival missions where the enemies tend to run straight at the player.
**This is less effective in infested missions due to the height of most of the enemies, making most shots hit on an angle where they can't hit many enemies at once.
*The Synth set mods will allow you to passively reload your magazine over time as long as you are switched to a different weapon. You can use quick melee to make this process quick and simple for extensive use. This is particularly useful when you have a Riven that negatively affects reload speed or magazine capacity for your semi-auto firing mode.
*A Zenith ( or otherwise) is a very practical tool in Spy missions, allowing you to dispatch of security cameras and enemies inside the data vault through walls in semi-auto mode before entering, leaving only non-destructible security measures to worry about. However, ensure you can destroy Sensor Regulators (and their Eximus variants) of the mission's level in one shot before attempting this tactic, as they will raise the alarm if not destroyed in one shot.
*Zenith's marker can be helpful in tracking the position of a Capture mission target who goes temporarily invisible while attempting to flee.
*Zenith in its semi-auto mode has infinite punch-through, allowing it to destroy pylons from any point as it can pierce terrain and shield bubbles (but not the Repelling Shields), while additionally having good enough stats to damage the Profit-Taker's shield.
==Trivia==
*The Zenith's name likely stems from zenith, whereas its design is inspired by a sundial.
*The word Zenith when used in literature can also refer to the time when something is at its peak.
==Media==
File:Zenith-(1).png|Zenith, When equipped in the Arsenal
File:Zenith-(2).png|
File:Zenith-(3).png|
ZenithCodex.png|Zenith in Codex.
20170830201519 1.jpg|Zenith's enemy marker
Warframe - All Tenno Primaries - Weapon Animations & Sounds (2012 - 2019)
==Patch History==
de:Zenith
es:Zenith
pt:Zenith
fr:Zenith
Category:Assault Rifle
Category:Update 20
Category:Daily Tribute Rewards
Category:Tenno
Category:Slash Damage Weapons
Category:Primary Weapons
Category:Semi-Automatic
Category:Automatic
Category:Puncture Damage Weapons
uk:Зеніт