Vague

* See also Players_FORCE_FED_-_Ryan_The_Villain
* See also Playing_To_Ignorance
* See also Twist
* See also STORY
* See also Authoritative Narration ( These Games have no Virtual Narrator to tell you what is generally assumed to be The Truth )
* See also Audio_Diary_Analysis
==There was a significant Lack of Specific Story Details in these BioShockAnd the Wannabe BioShock - Infinite BS]] ... games - the absence handily being used to Obscure parts of the Plot. There was much Loose Inference rather than 'Smoking Gun' in the games' often Indirect Storytelling ( Especially within the Audio Diaries ) == 
==The "Rapture Reborn" MMORPG Cannot Be VAGUE ( Like the Solo games were in their Story Details )==
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Xanon - Crossed-Out Canon - Nebulous and Unclear - Vague.
== What that Vagueness means is that most all the BioShock Player can do is to 'Make Assumptions' . ==
Being Vague is a useful storytelling writer technique - Where implications can be 'alluded to', but are not actually explained significantlyVagaries also give the Player a Chance to 'fill it in' themselves, and to feel 'Smart' - so to make their 'own' assumptions - Unfortunately, when looked at 'in total', such things do not make as much sense.. That is very useful when a Story 'Twist' is intended, and the Player is to be 'fooled'/manipulated/steered - Narrative-wise, when hard details would get in the way of making that 'easy' to do ( for detail correlation or providing concise explanation ).
Vagueness is useful in Lazy Game Making, where Story DETAILS do not have to be as carefully coordinated and cross-referenced and corrected.
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Cleaning Up The Vagueness :
The MMORPG would rewrite/append-to/correct the vague spotty story accounts ( which the ADAM_Addled Player encountered ), and fill in for an expanded and more plausible History/Story. The original game's Chronic Vagueness, while enabling easier/lazy storytelling, left so many details missing/open, and THUS offers a great potential for 'Telling the Tale' properly.
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Audio Diaries are ( possibly quite Biased ) Opinion -- NOT actual Authoritative Narration
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BioShock's Audio Diaries are NOT 'Narrative' 
Persephone Prison Inmate Thomas Audio Diary : "The Definition of Despair" :
===== "This place is the absolute definition of despair.   Here we are, locked away from the outside world, suspended over a pit with no hope of release.  And what's our charge ! ?  Ryan has no room for differences of opinion in his precious Rapture ?   I hope the whole place comes crashing down around his ears." -Thomas =====
It depends what those 'Differences of Opinion' were, which you'll notice this guy (via the game writers) doesn't mention.  It just as well could be a petty criminal who thinks the Freedom in Rapture was his "License to steal". BTW, There is an old adage that says :Everyone in Prison Claims to be Innocent.
Not sure why an inmate is making a statement into an 'Audio Diary' ( It seems a bit expensive, versus the classic paper book/roll of toilet-paper method ).  Perhaps it was part of his 'Therapy' with Sofia Lamb, and possibly by him telling her 'What She Wants To Hear Him Say', which he hopes will get him 'better treatment' (??) ...
If somebody puts something in a Book, is it Automatically True ?  No, It Doesn't. The Same thing goes for Audio Diaries.
Yeah speculation, but little else to do with so little definite information within the game being provided. What is given so much is : Just Opinion, subject to bias, and possibly ignorance and lying and misunderstanding.
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Example : Jasmine Jolene (Audio Diary : "Pregnancy") : 
"That creepy Dr. Tenenbaum promised me it wasn't gonna be a real pregnancy, they'd just take the egg out once Mr. Ryan and I had ... I needed the money so bad ... But I know Mr. Ryan's gonna suss it out, gonna know I wasn't being careful ... gonna know I sold the... Mr. Ryan's gonna be so mad at me ..."
1956 (assumed) Jasmine Jolene became pregnant by Ryan. According to the Novel, She was hesitant to tell Ryan about this, so she asked her friend, Anna Culpepper, for advice. Culpepper advised Jasmine that she should try to become independent so that she wouldn't need to rely on Ryan's continued good will to support her. Frank Fontaine discovered this situation from a surveillance device planted in Jolene's rooms ( which were frequented by Ryan )."
The problem with the Audio Diaries is : The Player trying to piece together what actually happened from partial/incomplete information, Information which also can be severely Biased (or intentionally misleading),  when the info is taken from the recording person's point of view ( versus a proper 'Authoritative' story narration ). NOTE - It took the Novel to add much of the information above ( wasn't in the actual game ).
SO ( using this missing info ), was Culpepper more involved in a Fontaine-Jolene betrayal of Ryan ? ( The bit about stealing/selling Ryan's child ... )    That supposedly happened around 1956, but Ryan did not find out until much later ( WHEN did the stuff on Ryan's WYK wall started accumulating/coalescing ) ??
Was Jasmine involved with Culpepper in some conspiracy to attempt to assassinate Ryan ?? ( Source of most of the people up on Ryan's "This is what happens to people who try to kill me" wall later. ) Jasmine Jolene is found dead in her room in "Eve's Garden" ( But WHEN exactly did that happen ? As we only saw the aftermath in BS1, and we got very few details ? How long did the corpse lie there ??? It is quite Vague, and it does matters to understand the game-disclosed events ).
Jasmine Jolene Dead. Culpepper Dead. ...
If this was serious political Sedition by Culpepper, then why not just send her to Persephone like others. IF Ryan was so evilly Tyrannical, THEN WHY didn't Ryan ALSO simply have Sullivan equivalently put a bullet in the back of Sofia Lambs head and 'Feed Her To The Fishes' ( 'disappearing' her efficiently ) ??? THAT IS : IF THIS (Culpepper/Jolene) is the way Ryan commonly handled such inconvenient/bothersome people ??  
(( Seriously, having Culpepper 'Bad Mouthing' Sander Cohen is hardly a sufficient reason for her death (Certainly to Ryan). SO, there MUST BE MORE to justify it. It is insufficient to have the gamewriters so weakly imply that mere 'insult' was a valid cause. ))
WE DON'T KNOW : Was Culpepper involved in Fontaine's smuggling operation ?  THAT crime Ryan had at least sanctioned the Death Penalty for ( It being Willful Treason endangering All of Rapture ), AND Ryan was in the process of carrying that prohibition out - legally and publicly.
The Killing of Culpepper apparently happened AFTER the September 12, 1958 "Shootout" with Fontaine --  Its also when Sullivan was still alive -- If the thing implying Sullivan committing suicide after killing Culpepper has any linkage ( OR even happened ... Even that is indirect reasoning based on Vague details -- As we do NOT really know if Sullivan ever committed suicide, and wasn't killed by Atlas instead, or just quit ).
Was some evidence linking Culpepper to Fontaine's crimes found in the Neptune's Bounty or the Fontaine Futuristic Seizures ???  Sullivan had quite a large investigation setup there in the Neptunes Bounty Wharf Masters Office -- Working to uncover the rest of Fontaine's operations and Crimes, and his co-conspirators, and whatever corruption he had created. Every place Fontaine had operated would be searched - his apartment - every business, everything.
OR, Was the Culpepper and Jolene Killings something else completely ?
IT NEVER IS CLEARLY SPELLED OUT - ONLY IMPLIED.
The supplied events are all so tenuously strung out ( within the game's Meager 'evidence' ), which the Author of the BioShock Novel actually felt it necessary to try to 'fill in' with more details to have the overall game plot/story make more senseAuthor of the BioShock Novel - Necessary to try to 'fill in' with more details - The Novel also had to expand upon details to fill its 430 pages.
==SO MANY QUESTIONS - WITH ONLY VAGARIES PROVIDED==
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If you use the "Ghost" Cheat to get to the other side of that door (in "Eve's Garden"), then some evidence comes to light which might possibly hint at an alternate explanation of who killed Jasmine Jolene. Guess you will have to play the MMORPG to find out ...
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Vague Skipping Of Details When Painting Their Picture :
Remember (in BS2) the guy working for Sinclair's Company who had doing 'Piecemeal Work' assembling syringes ?   That is offseted by another. This vignette is pointed to (writers' inferring) as some kind of Evidence of Sinclair being 'Dishonest' and 'Exploitive', or whatever.  BUT, If YOU know anything about real business, you realize such tiny/simplistic vignettes distort/'leave out' most of the details of a real business relation :  
* The Risks and Expenses Sinclair takes in the business venture.
* The fact that he is giving that guy a flexible Job he might not otherwise have ( the man being disabled ).
* All the other aspects of the business transaction with Ryan's company which Sinclair has to work to arrange and organize.  
THIS is the same stupid one-dimensional (simpleton) "Evil Capitalism" of everything they (game writers) show about Sinclair (and Ryan too) in the game. There is similar Vagueness/Lack of Detail for so many other aspects/details  (( BioShock is largely a FPSFPS - https://www.dictionary.com/browse/first-person-shooter, though it was Hyped as if it was something far more ... 'story' ... Yada Yada Yada )) 
But being a 'game' (Just a game), many realistic factors (like the above) were mostly ignored - with Sinclair being made into a 'Cardboard Cutout'/Caricature villain/shady character for use in the manipulative story ( In what First-and-Foremost is a shoot-em-up game ).  
Yes, there has to be a Balance between Story and Combat to make the game appeal to the millions of Players the gamemakers were targeting -- But as [STORY|[Story]] was the thing that was to set BioShock apart, it might have tried to lean less on Vagaries used to lazily smear characters ( so to manipulate the Player ).
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Over-Explaining Badly Is Far Worse Than Just Being Vague :
The INFINITE BS writers really should have used some made-up pseudo-science names/terms ( like they do in most 'Steam Punk' ) for all these wondrously impossible things -- Instead of linking them ( and misapplying them ) to Real Science terms/ theories/ technical-capabilities. Far too many Players have seen alot of the TV Documentary Science shows, and are able to declare "Bullshit !!" on this feebly-written buzzword-laden game content. 
Better maybe if Elizabeth's "Quantum Repair" instructions had been : "Don't forget to get some Ionic Gel to lubricate the Frobney-Tesla Waveguides, to sufficiently smooth out the Aether-Flow after you activate the Trans-Dimensional Matrixational Torg Stabilizers !!. Yes, definitely, Yi Suchong will be enraged if we Transmogrify the Zonal Data again and Invert Reality ..." 
( Many wholly ignorant Players wouldn't know the difference, and the ones who have watched "The Science Channel" will chuckle and won't be too dismayed at such being said, because it is all so much obviously made up rubbish anyway ).
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