Toward the Sea of Stars

Toward the Sea of Stars is the thirty-second chapter of Final Fantasy VII, and the second chapter of the fourth act, "Decisive Battle". After Cloud Strife's party obtained a Shinra uV Submarine, the group headed to the Shinra No. 26 rocket, where the Shinra Electric Power Company intended to launch the rocket to hit Meteor. Worried about Shinra's plan, and believing the Huge Materia to be key to defeating Sephiroth, the party raided the rocket to obtain the Huge Materia there.
== Walkthrough ==
Traveling to the Junon airport allows the player to witness a Gelnika take off.
=== Submarine ===
With the submarine controlled, if the player won the minigame and has the grey submarine, they can pick up the Huge Materia from the crashed red submarine by heading south underwater to the tip between the two continents.
Aside from this, the player can complete a few sidequests:
* The Leviathan Scales obtained in the previous quest can be used to remove the flames in the Da-chao Statue, obtaining the Steal as well Materia and the Oritsuru weapon for Yuffie.
* The Emerald Weapon can be fought now. However, this is a superboss that the player should most likely avoid at this stage in the game.
* Additionally, obtaining the Key to Ancients, needed for the next story quest ("What Aeris Left Behind"), can be done now. This is done by heading north toward Bone Village, west into the chasm nearby, and then around northeast from there to find a tunnel where the key is found.
* The submarine grants another path to the ??? waterfall location for Vincent's ultimate weapon (Death Penalty) and ultimate Limit Break (Chaos).
The main sidequest that can be completed with the submarine is found by diving below near the Gold Saucer and to the south of Costa del Sol, where a sunken plane is found on the Bottom of the Sea.
=== Sunken Gelnika ===
The Sunken Gelnika is a bonus dungeon. The enemies here (namely Unknown, Unknown 2, and Unknown 3) are very challenging, and the player should equip as many Ribbons as they can. Enemies should be defeated with spells hitting all, such as Enemy Skill Materia abilities, or with making use of Counter Attack Materia on fighters. If the fights prove challenging, players can simply obtain the rare items for now.
The first room contains a save point. The rare items that can be obtained are as follows:
* To the left of the save point is a chest with Heaven's Cloud. This is a weapon for Cloud that, in terms of pure power outclasses most weapons before it, but its six Materia slots are all unlinked.
* The door up from here leads to the Research Room. Walking across the bridge to the left leads to a chest with Megalixir.
* Back across the bridge and to the right from the start leads to the Escort Guard. This is a male-only piece of armor with few Materia slots but strong defensive stats, and nullifying most elements.
* Downstairs and in the upper-right corner is the Double Cut Materia. This causes attacks to hit twice, and leveling it up causes it to attack four times at once, making it excellent for physical attackers with high Strength, such as Cloud, Barret, Tifa, and Cid.
* The upper-left corner leads to Conformer, the ultimate weapon for Yuffie. Yuffie's ultimate weapon deals damage based on the enemy's level, meaning it is broadly useful at all times and makes Yuffie a very strong attacker. Among its utilities are the ability to use Morph at full damage.
In the main hall of the other room, after a brief dialogue scene, Turks:Reno and Turks:Rude are fought. In this battle, they can inflict Confusion, which must be blocked with the correct accessories (or simply with Ribbon). Ziedrich can be stolen from Rude while Tough Ring can be stolen from Reno.
After defeating them, past this room is the Cargo Room, where a few more items can be obtained:
* The first chest from the entrance has another Megalixir.
* Heading right around the top of the room leads to Spirit Lance, an exceptional weapon for Cid that has very strong stats but only four Materia slots.
* Downstairs, Hades is found, a Summon Materia that inflicts a number of deadly statuses against an enemy.
* Further down is the Highwind manual, used to teach Cid's ultimate Limit Break, Highwind.
* To the left is the Outsider, a powerful weapon for Vincent with eight Materia slots.
In addition to taking all rare items, battling enemies here is also very useful for min-maxing to max the party's stats. This is because enemies here can be Morphed to obtain stat-boosting items. Yuffie, equipped with the Conformer, will make this task much easier. As well as Morphing for stats, the enemies here drop large amounst of gil. However, the player can return to Sunken Gelnika any time for this purpose.
=== Rocket Town ===
The story objective is to travel to Rocket Town to obtain the Huge Materia. If Cid is not in the party, he will join the party upon reaching the rocket, meaning players may consider entering him in the party regardless.
In front of the rocket, a battle with a few small Shinra Attack Squad and Senior Grunts take place, as well as a battle with Turks:Rude. Turks:Rude is capable of inflicting Sleep, meaning the player should protect against it with accessories. Otherwise, the fight presents another opportunity to steal Ziedrich from Rude. The other two enemies accompanying Rude can be defeated in a few small hits.
After Turks:Rude is defeated, the party must enter the rocket.
=== Shinra No. 26 ===
In Shinra No. 26, a number of dialogue sequences take place.
After the first set of story sequences take place, the party can head right up the ladder to the Materia Room. There is then a limited time to obtain the Huge Materia. The Huge Materia obtained here will depend on "Struggle for the Huge Materia" and "Clash in the Deep Sea".
In the Materia Room, the player must press buttons to enter the correct code, with Cid giving hints each time. The actual code is:
PlayStation	
PC 	[OK] [SWITCH] [CANCEL] [CANCEL]
Switch 	
Only one Huge Materia can be obtained here. If the player missed no Materia, the blue Huge Materia (the fourth, from Nibel Reactor, not obtainable by quest) is obtained here. Otherwise, it will be the green (Corel Reactor), yellow (Fort Condor), or red (Underwater Reactor) depending on player performance.
* If the player obtains the green Corel Reactor Huge Materia here, they will be able to synthesize Master Magic from it. If the player missed the Corel Reactor Materia by way of failing to catch up with the Coal Train, completing this mission will allow the player to obtain the Ultima Materia.
* If the player obtains the yellow Fort Condor Reactor Huge Materia here, they will be able to synthesize Master Command from it.
* If the player obtains the red Underwater Reactor Huge Materia here, they will be able to synthesize Master Summon] from it.
* If the player obtains the blue Nibel Reactor Huge Materia here, Bahamut ZERO will not become available at Bone Village after "Mako Cannon Rampage", but they will be able to obtain Bahamut ZERO from the Huge Materia should they have Bahamut and Neo Bahamut in their inventory. Since obtaining the blue Materia grants no other utility, the player is better off missing it if they missed one of the Bahamut Materia.
After obtaining the Huge Materia, the party should leave down the ladders to the escape pod at the bottom. A dialogue sequence occurs here before an FMV ends the quest and leads to the next, "What Aeris Left Behind".
== Citations ==
Category:Chapters in Final Fantasy VII