Warfare Technologies

Type: Technology
See Also: Biotic Technologies | Cybernetic Technologies | Propulsion Technologies
== Basic Technology ==
=== Plasma Scoring ===
Starting Tech: Barony of Letnev, Embers of Muaat, L1Z1X Mindnet, Mentak Coalition, Universities of Jol-Nar
Plasma Scoring	
Plasma Scoring	
Plasma Scoring
Req.	
* When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die	
* When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die
 	
* When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die	
* When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die
 	
* When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die	
* When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die
 		
=== Magen Defense Grid ===
Starting Tech: The Arborec
Magen Defense Grid	
Magen Defense Grid	
Magen Defense Grid
Req.	
* You may exhaust this card at the start of a round of ground combat on a planet that contains 1 or more of your units that have Planetary Shield; your opponent cannot make combat rolls this combat round.	
* You may exhaust this card at the start of a round of ground combat on a planet that contains 1 or more of your units that have Planetary Shield; your opponent cannot make combat rolls this combat round.
 	
* You may exhaust this card at the start of a round of ground combat on a planet that contains 1 or more of your units that have Planetary Shield; your opponent cannot make combat rolls this combat round.	
* You may exhaust this card at the start of a round of ground combat on a planet that contains 1 or more of your units that have Planetary Shield; your opponent cannot make combat rolls this combat round.
 	
* You may exhaust this card at the start of a round of ground combat on a planet that contains 1 or more of your units that have Planetary Shield; your opponent cannot make combat rolls this combat round.	
* You may exhaust this card at the start of a round of ground combat on a planet that contains 1 or more of your units that have Planetary Shield; your opponent cannot make combat rolls this combat round.
 		
Magen Defense Grid Ω	
Magen Defense Grid Ω	
Magen Defense Grid Ω
Req.	
* At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponent's ground forces.	
* At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponent's ground forces.
 	
* At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponent's ground forces.	
* At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponent's ground forces.
 	
* At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponent's ground forces.	
* At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponent's ground forces.
 		
(Ω) indicates omega tech released in the first volume of the Twilight Imperium Codex found here.
=== Duranium Armor ===
Duranium Armor	
Duranium Armor	
Duranium Armor
Req.	
* During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use Sustain Damage during this combat round.	
* During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use Sustain Damage during this combat round.
 	
* During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use Sustain Damage during this combat round.	
* During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use Sustain Damage during this combat round.
 	
* During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use Sustain Damage during this combat round.	
* During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use Sustain Damage during this combat round.
 		
=== Assault Cannon ===
Assault Cannon	
Assault Cannon	
Assault Cannon
Req.	
* At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of their non-fighter ships	
* At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of their non-fighter ships
 	
* At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of their non-fighter ships	
* At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of their non-fighter ships
 	
* At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of their non-fighter ships	
* At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of their non-fighter ships
 		
==Faction Technology==
=== The Barony of Letnev ===
==== Non-Euclidian Shielding ====
Non-Euclidean Shielding	
Non-Euclidean Shielding	
Non-Euclidean Shielding
Req.	
* When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.	
* When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
 	
* When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.	
* When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
 	
* When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.	
* When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
 		
=== The Embers of Muaat ===
==== Magmus Reactor ====
Magmus Reactor	
Magmus Reactor	
Magmus Reactor
Req.	
* Your ships can move into supernovas.
* After 1 or more of your units use Production in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.	
* Your ships can move into supernovas.
* After 1 or more of your units use Production in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.
 	
* Your ships can move into supernovas.
* After 1 or more of your units use Production in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.	
* Your ships can move into supernovas.
* After 1 or more of your units use Production in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.
 	
* Your ships can move into supernovas.
* After 1 or more of your units use Production in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.	
* Your ships can move into supernovas.
* After 1 or more of your units use Production in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.
 		
Magmus Reactor Ω	
Magmus Reactor Ω	
Magmus Reactor Ω
Req.	
* Your ships can move into supernovas.
* Each supernova that contains 1 or more of your units gains the PRODUCTION 5 ability as if it were 1 of your units.	
* Your ships can move into supernovas.
* Each supernova that contains 1 or more of your units gains the PRODUCTION 5 ability as if it were 1 of your units.
 	
* Your ships can move into supernovas.
* Each supernova that contains 1 or more of your units gains the PRODUCTION 5 ability as if it were 1 of your units.	
* Your ships can move into supernovas.
* Each supernova that contains 1 or more of your units gains the PRODUCTION 5 ability as if it were 1 of your units.
 	
* Your ships can move into supernovas.
* Each supernova that contains 1 or more of your units gains the PRODUCTION 5 ability as if it were 1 of your units.	
* Your ships can move into supernovas.
* Each supernova that contains 1 or more of your units gains the PRODUCTION 5 ability as if it were 1 of your units.
 		
(Ω) indicates omega tech released in the Twilight Imperium Codex found here
=== The Ghosts of Creuss ===
==== Dimensional Splicer ====
Dimensional Splicer	
Dimensional Splicer	
Dimensional Splicer
Req.	
* At the start of space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.	
* At the start of space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.
 	
* At the start of space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.	
* At the start of space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.
 	
* At the start of space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.	
* At the start of space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.
 		
===Sardakk N'orr===
==== Valkyrie Particle Weave ====
Valkyrie Particle Weave	
Valkyrie Particle Weave	
Valkyrie Particle Weave
Req.	
* After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit.	
* After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit.
 	
* After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit.	
* After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit.
 	
* After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit.	
* After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit.
 		
==Technology introduced in Prophecy of Kings ==
===AI Development Algorithm ===
Starting Tech: The Naaz-Rokha Alliance
AI Development Algorithm	
AI Development Algorithm	
AI Development Algorithm
Req.	
* When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite
*When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own	
* When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite
*When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
 	
* When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite
*When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own	
* When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite
*When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
 	
* When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite
*When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own	
* When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite
*When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
 		
=== Self Assembly Routines ===
Starting Tech: The Vuil'Raith Cabal
Self Assembly Routines	
Self Assembly Routines	
Self Assembly Routines
Req.	
* After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system
* After 1 of your mechs is destroyed, gain 1 trade good	
* After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system
* After 1 of your mechs is destroyed, gain 1 trade good
 	
* After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system
* After 1 of your mechs is destroyed, gain 1 trade good	
* After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system
* After 1 of your mechs is destroyed, gain 1 trade good
 	
* After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system
* After 1 of your mechs is destroyed, gain 1 trade good	
* After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system
* After 1 of your mechs is destroyed, gain 1 trade good
 		
===The Naaz-Rokha Alliance ===
==== Supercharge ====
Supercharge	
Supercharge	
Supercharge
Req.	
* At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round	
* At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round
 	
* At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round	
* At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round
 	
* At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round	
* At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round
 		
===The Vuil'Raith Cabal===
==== Vortex ====
Vortex	Vortex	Vortex
Req. 	
* ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements	
* ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements
 	
* ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements	
* ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements
 	
* ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements	
* ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements
 	 	
== FAQ ==
Q: Does each unit participating in Bombardment or Space Cannon roll an additional die for the Plasma Scoring technology?
A: No. “Plasma Scoring” only grants one additional die for each “Bombardment” or “Space Cannon” roll, and the unit benefiting from this technology must be decided before rolling.
Q: If a player has multiple planets with PDS that are being invaded in a single system, does the “Plasma Scoring” technology add one die to each planet’s space cannon roll or for only one planet’s space cannon roll?
A: The “Plasma Scoring” technology adds one die for each planet’s “Space Cannon” roll.