Seeker Degrees

1ST DEGREE
-Athletic = Seeker has greater proficiency in using their body (increased dexterity)
2ND DEGREE
-Runner = Seeker can walk, jog or run for great distances without becoming tired. 
3RD DEGREE
-Defy Gravity = Seeker can dampen the effect of gravity, leaping greater distances or jumping higher into the air. 
4TH DEGREE
-Reduce Friction = Seeker can dampen or even cancel all friction, allowing them to slide for kilometers over concrete without suffering any damage. 
5TH DEGREE
-Rebound = Seeker can increase the reaction of one mass hitting another, essentially causing an attacker to suffer more harm those someone they punched or a projectile weapon being bounced back towards the shooter. The person or object initially hit would still take some damage. 
6TH DEGREE
Gravity Lords = Seekers can leap unbelievable distances by canceling out gravity, onlookers would mistake what they are doing for flying. 
7TH DEGREE
-Adhesion = Seeker can supernaturally 'stick' to any surface, allowing them to walk, run or crawl up walls or across ceilings. 
8TH DEGREE
-Hunter of Secrets = Seeker can mentally detect when they are closing in on an object they are seeking out. 
9TH DEGREE
-Quagmire = Seeker can lessen the solidity of their terrain, causing even solid pavement to temporarily turn to pasty slush. Anyone other than the Seeker would normally be pulled into the 'quicksand.'
10TH DEGREE
-Thrill of the Adventure = Seeker can become so enamored of the adventure they will heal faster for it, their bodies regenerated supernaturally. 
11TH DEGREE
-God of the Adventure = If a Seeker locates the initial object of the adventure they set out on (whatever they were looking for) they can receive a huge dose of Kenosis. The harder the adventure, the more Kenosis given.