Dust

Dust is a brutal monogreen control deck that tries to kill the opponent by decking them out. Dust has a high use of denial, able to stop an opponent to a halt with ease, at the cost of a lot of speed. It is the slowest of any viable deck in the game, and the modern-day evolution of Meeb/Overseer Control.
This deck is currently outdated.
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== Stats ==
Name: Dust 	What the deck's called. ._.
Creator: Myrmiredon	The genius who first made the deck.
Deck Colors: Green 	The main colors the deck runs.
Deck Type: Control 	Completely deny the opponent.
Goldfish: 30-43 	How many turns, on average, the deck takes to win.
Consistency: 4/5 	How much you'll not hate your opening hand.
Complexity: 4/5 	How difficult the deck is to play.
Accessibility: 2/5 	How difficult it is to get the cards to build the deck.
Versatility: 3/5 	How difficult the deck is to counter.
Popularity: 2/5 	How often people play this deck.
== Decklist ==
Dust is already filled to the brim with extremely splashy legendaries and epics and rares, and as such, does not have a suitable budget version. Here is the most current version of Dust.
 
FIGHTERS
FancyFame x1
DIY Biggerhead x1
Meeboid x4
Zolerus x4
MekaX x3
Necromantic Acolyte x3
Oozlebachr x3
TigerCode x3
Deadeye x2
DIY Dominus x2
Bereghost x1
Myrmiredon x1
Razuatix x1
M3soSAd x1
Visleaf x1
ACTIONS
Divine Favor x2
Thunder Bolt x1
Luck o' the Lobsters x1
Meebling Infestation x3
Mass Epidemic x1
Summon! Meeboid Titano! x1
== How to Play ==
Dust runs on one rule: Don't die. Dust does not attack the opponent. Dust only stops the opponent from attacking it. This one principle guides every move of this deck.
When a player has no cards in their deck, they take fatigue damage. It takes 10 turns to die from full life due to fatigue, and Dust exploits this as much as possible. If you keep playing Myrmiredon (or Cup o' Tea as an alternative), you can't take fatigue damage; This is how Dust wins.
Everything else is designed to deny the opponent; Zolerus, Oozlebachr, Meeboid, and Necromantic Acolyte are all tanky fighters that generate you icons. Deadeye, Meebling Infestation, MekaX, DIY Biggerhead, TigerCode, Visleaf, and M3soSAd are additional walls and damage mitigation.
Most of dust's firepower comes in its boardwipes; Thunder Bolt, Lobster, Divine Favour, Mass Epidemic, Titano. With a fifth of dust's pool using boardwipes, you will be casting multiple of these to rip through your opponent.
A common strategy people throw against Dust is to use some kind of combo, sitting back and relaxing. Dust has cards to prevent this, such as Bereghost. Bereghost grinds cards from the top of the opponent's deck, bypasses shuffle into deck strats, and pushes the opponent into fatigue twice as quickly. You can also use Myrmiredon to pressure the opponent; A 500/500 every turn is painful.
== How to Beat ==
Dust is designed to deal with a slew of creatures; Playing a steady stream of high power creatures is a good way to pressure Dust.
Dust is also extremely, extremely poor at generating icons in the early game, unless you sit back and let it.
Dust is a control deck, trying to create a stall. In a stall, you have essentially infinite icons, but Dust only has a finite amount of stalling. If you're not completely controlled, infinitely recurring value such as Skeleton Armada, Beeism, and Mimic severely chop up Dust, forcing it into an aggressive playstyle that it's not equipped for.
WeakenImmune, such as 1337, Nicholas, and Meeboid Champion, shrug off most things the dust can throw at them.
The most dedicated but surefire hardcounter to Dust, however, are Nightmares.
Or, if you feel like being a dick, run either BlackSymphony, Myrmiredon, or Cup o' Tea in your own deck.
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Category:Decks
Category:Outdated Decklists