Damage 2.0/Viral Damage

Damage is one of the six secondary elemental damage types, composed of and elements. It deals increased damage against and bodies, but reduced damage to most light foes with some heavy units being outright immune.
==Status Effect==
===General===
The status effect of damage is Virus. It amplifies damage to the health of the afflicted target by 100% for 6 seconds. Subsequent procs add 25% increased damage to health up to 325% in total after 10 stacks, with each stack having their own duration. Any stacks applied after the 10th will replace the oldest stack. This effect will work even when the health is protected by armor ("yellow health"). Only the shield is not affected.
{
\begin{aligned}
\text{Resultant Damage to Health} &= \text{Modded Damage} \times [2 + (0.25 \times (\text{Number of Viral Stacks} - 1) ) ]
\end{aligned}
}
::Calculating resultant damage if at least one Viral proc is on target. Damage Vulnerability provided by Viral procs are multiplicative with other damage bonuses.
For status effects that apply damage over time (e.g. , , , ), the damage dealt by the proc throughout its duration is calculated based on whether or not a proc is active when the DoT tick deals damage. For example, a weapon with 100 damage that applies a proc, if the target has 1 proc, will deal 200 damage, then 70 damage per second from 's Bleed until the effect ends, when it will go down to 35 per second. If the target does not have a proc initially, the Bleed damage will be 35 per second until the target takes a proc, which will then multiply the DoT accordingly to 70 per second. This means that the multiplier is not applied twice to DoTs, unlike faction damage multipliers.
Enemies afflicted by a proc are coated in a flowing, leaking miasma of the Energy color of the weapon that inflicted it.
===Railjack===
 does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.
==Type Effectiveness==
*The following enemies are immune to status:
**Ambulas
**Deimos Carnis
**Deimos Carnis Rex
**Deimos Genetrix
**Deimos Jugulus
**Deimos Leaping Thrasher
**Deimos Therid
**Deimos Saxum
**Deimos Saxum Rex
**Demolisher Boiler
**Demolisher Thrasher
**Tusk Bolkor
**Tusk Firbolg
*The following enemies are completely immune to :
**Demolisher Charger
**Demolisher Juggernaut
==Viral Sources==
===Weapons===
Bubonico.png|link=Bubonico|(Alternate Fire)
Komorex.png|link=Komorex|(2nd Zoom Explosion)
RaktaCernos.png|link=Rakta Cernos|(Blight Effect)
RaktaBallistica.png|link=Rakta Ballistica|(Blight Effect)
PlagueKeewar.png|link=Plague Keewar|Plague Keewar(Zaw Strike)
PlagueKripath.png|link=Plague Kripath|Plague Kripath(Zaw Strike)
===Mods===
Damzav-VatiMod.png|link=Damzav-Vati|
ErodingBlightMod.png|link=Eroding Blight|
GleamingBlightMod.png|link=Gleaming Blight|
StockpiledBlightMod.png|link=Stockpiled Blight|
ToxicBlightMod.png|link=Toxic Blight|
ViralQuillsMod.png|link=Viral Quills|
===Abilities===
===Enemies ===
PowerfistDE.png|Powerfist can perform uppercut with |link=Powerfist
InfestedHiveC.png|The destruction of Infested Gas Hives|link=Infested Hive
AmalgamHeqet.png|Amalgam Heqet armed with a Komorex |link=https://warframe.fandom.com/wiki/Amalgam_Heqet
==Trivia==
*The status effect of Viral damage can mitigate the reduction of damage to Infested foes after a proc is applied, making it effective especially in combination with , , or damage over time effects.
==Media==
Screenshot_523.png|An enemy affected by viral procs
Screenshot_524.png|Viral visuals on a melee weapon
==Patch History==
==See Also==
*Blight
es:Daño Viral
fr:Dégâts/Dégâts Viral
Category:Viral Damage
Category:Damage 2.0
Category:Mechanics
Category:Update 11
Category:Damage Vulnerability