Uncontrollable

B116 introduces, prereq for Unconscious Only
==Action and maneuver cost==
Kromm in http://forums.sjgames.com/showpost.php?p=356657&postcount=17 circa 2007
An Uncontrollable ability acts on its own, as if possessed, but can't do anything that's beyond the scope of a conscious use of that ability. If it could, well, that would give annoying players a blunt instrument with which to batter their GM into allowing them to spend earned points to buy more-potent abilities which might not be appropriate. Thus, if a limitation puts restrictions on where, when, or how often the ability can function, degrades its physical parameters (duration, range, etc.), or anything similar, then that limitation's drawbacks apply to all uses -- controlled or uncontrolled.
On the other hand, if a limitation imposes a dependency on a conscious act by the user -- e.g., conducting a magic ritual, spending FP, taking a Ready maneuver, or flying at full Move -- then this need not apply to uncontrolled uses. The player should have evidence enough to conclude, rightly or wrongly, that some evil, invisible entity is spending FP or conducting rituals to set off his ability.
==Basic==
the pair of abilities are suggested as Potential Advantages option for psi. In PU8 terms this is likely similar to "half function" since it's the EQUIVALENT of -50% in limitations, but notably this would not be subject to usual -80% limits: you could reduce an advantage to 1/5 cost THEN halve that cost by taking UC+UO as 'potential'. Presumably so long as those aren't already part of the initial sum since that would be double-dipping
==Conscious acts==
6 February 2007 in post by Bruno at http://forums.sjgames.com/showpost.php?p=356657&postcount=17 quoting a PM from Kromm
:if a limitation imposes a dependency on a conscious act by the user -- e.g., conducting a magic ritual, spending FP, taking a Ready maneuver, or flying at full Move -- then this need not apply to uncontrolled uses. The player should have evidence enough to conclude, rightly or wrongly, that some evil, invisible entity is spending FP or conducting rituals to set off his ability.
==Hellboy Sourcebook and Roleplaying Game==
Liz Sherman has it most of her "Pyrokinesis" (aka Flame Jet 1/3) levels.
==Powers==
Notes on 106:
:Anyone who takes Uncontrollable must specify the “intelligence” that commandeers his ability:
:his subconscious or something else.
and
:If the ability originates from a demon, implanted AI, or other intelligence the user can’t fully control, it has its own scores and agenda (determined by the GM, exactly as for an Enemy).
also involves Uncontrollable Trigger variant
==Psionic Powers==
Unstabilized powers can gain it. Weirdly no mention of the Basic Set guidelines of Potential Advantages.
==Thaumatology==
t114:
:Note that what the item regards as a stressful situation isn’t always the same as what its wielder finds stressful!
Notes on 200
also 201:
:If it’s sometimes or always an unconscious effect, then add Uncontrollable and possibly Unconscious Only, or maybe Unreliable.
==function==
unclear if it forces character to take maneuvers/attacks or if they are bonus
==links==
http://forums.sjgames.com/showthread.php?p=1989269 has interesting discussion on how to apply it as Limited Enhancements to Reduced Fatigue Cost
==see also==
*Emergencies Only
Category:Limitations