Pets (Dungeon Siege II)

Pets are companions and followers that the player can purchase at different pet shops throughout their time in the game. Pets come in different species have different statistics, abilities, and appearances. Pets star only in and its expansion, . 
Pets occupy free space in the party, similar to a humanoid character, and they use the same parameters and classes as well, but unlike the latter, they do not:
* Get experience.
* Use equipment.
* Use skill trees.
Instead, all pets have their own special powers, emanations, and abilities, can "eat" items to grow and gain permanent bonuses, and always have a character level and amount of experience points equal to your main character.
This means that they do not split experience with the rest of the party, making everyone else gain more experience themselves and potentially be stronger than if the pet was replaced by another humanoid character in the same party.
There are a total of ten unique species of pets in , and two additional ones in , adding up to twelve.
* Three of them are melee fighters, or five in the expansion, which use the melee skill.
* Six of them are mages, which use either combat magic or nature magic as their skill.
* Only one is a ranger, which uses the ranged skill.
=Buying=
Pets can be bought from a pet merchant in each city of the game, should you wish to, but some pets instead require a side-quest to be completed first in order to gain access of buying them.
* The side quest, Dire Wolf, that can be obtained in Act I but not started until the start of chapter 5 in the same act, allows you to buy Dire Wolves from any pet shop when completed.
* The side quest, Mythrilhorn, that can be obtained at the start Act II but not started until Act III, allows you to buy Mythrilhorns from any pet shop when completed.
* The side quest, The Aman'lu Arena, that can be obtained at the start of Act II and completed as soon as you get it, allows you to buy Light Naiads from any pet shop when completed.
* Act I Merchant: Neda in Eirulan.
* Act II Merchants: Galeron In Aman'Lu, and Daesthai In the Aman'Lu Arena. Daesthai only becomes a pet merchant when you complete The Aman'lu Arena side quest.
* Act III Merchant: Bridget in Kalrathia.
==Dismissal==
When an pet is disbanded from the party, you get a pop-up asking if you want to send it to the tavern or release it. Doing the latter releases the pet into the wild, and it is forever lost, where it could get killed by other monsters.
If the pet sent into the wild was carrying any items, they will drop them all on the ground at their location before doing so, so that they are not lost with the pet. If the pet is instead sent to the tavern, they keep their inventory with them, just like with a humanoid character. 
=Feeding=
When you have a pet in your party (and they do take up a normal character slot that would otherwise go to a normal, controllable character), you'll note that they start out as a baby. In order to increase their maturity, which in turn increases the powers available to them and the damage they do in combat, you'll have to feed them numerous magical items.
Pets can be fed with any non-quest item, whether it be a weapon, piece of armor, a potion, jewelry, or a crafting ingredient. In this case, the item fed is destroyed and lost, and the item fed contributes to the pet's growth towards the next stage of maturity, based on the gold value, rarity and minimum level requirement of the item. More expensive, rare, and/or powerful items will grow the pet faster than weaker, more common and cheap ones. When the pet reaches the next stage of maturity this way, they gain a boost to their stats based on the type of item they were fed the most during the process. 
What each type of item gives to a pet when they reach the next stage of maturity is as follows:
* Melee Weapons ー pet gains strength equal to 66% of pet level
* Ranged Weapons ー pet gains dexterity equal to 105% of pet level
* Mage Weapons ー pet gains intelligence equal to 60% of pet level - this includes staves, cestuses, spells, and spellbooks.
* Fighter Armor ー pet gains strength equal to 25% of pet level and also increases armor rating by 20% - this also includes shields.
* Ranger Armorー pet gains dexterity equal to 35% of pet level and also increases armor rating by 20%
* Mage Armor ー pet gains intelligence equal to 20% of pet level and also increases armor rating by 20%
* Potion Feeding-Melee Pets ー pet gains maximum health equal to 233% of pet level and also gains maximum mana equal to about 66% of pet level
* Potion Feeding-Ranged Pets ー pet gains maximum health equal to 150% of pet level and also gains maximum mana equal to about 80% of pet level
* Potion Feeding-Mage Pets ー pet gains maximum health equal to 70% of pet level and also gains maximum mana equal to about 160% of pet level
* Miscellaneous Feeding ー pet gains strength equal to 12.5% of pet level, gains dexterity equal to 17.5% of pet level, gains intelligence equal to 10% of pet level, gains maximum health and mana equal to half of what they would gain from mainly consuming health and/or mana potions, and also increases armor rating by 5% - this includes amulets, rings, and reagents.
Miscellaneous and Potion Feeding require more testing for accurate information.
Pet level refers to the pet's character level, and the bonuses are retroactive as the pet increases in level. Additionally, the power level, gold value, and rarity of items fed does not matter when determining the type of stat boost gained from eaching the next stage of maturity, only the type of item most fed during that time.
* All bonuses gained from growth of the stages of maturity also always seem to round-up all decimals(both from feeding and from their species enhancements).
To feed an item to a pet, you need to transfer it to the pet's preview screen in their inventory/character sheet(where their model shows).
==Growth==
All pets have six stages of maturation: Baby, Fledgling, Juvenile, Adolescent, Young Adult, and Mature, in that order of growth.
Upon reaching the next stage of maturation(except for the initial stage of baby, when the pet is bought), the pet receives an enhancement based on their species, as well as boosts to their stats based on the type of item that they have eaten the most during the previous stage of maturation they were on.
Since a pet can grow across five stages of maturity(starting at Baby), a pet can receive up to five types of stat boosts based on items fed, alongside up to five bonuses based on their species, all scaling with their pet level.
Note that in order to feed a pet an item, the pet itself must be at a certain level or higher, based on their current stage of maturity and their species. Since a pet's level and experience point total is equal to your main character, this effectively means your main character must be a certain level or higher as well. For example, a Dire Wolf can only grow from Juvenile to Adolescent(and also eat items at that stage of maturity) if their pet level is 13 or higher.
=Powers=
Pet powers are precisely like character powers, in that they can be used once, then have to wait to recharge before they can be used again, but unlike characters, pets only obtain a singie power to use. If you can increase a pet's maturity all the way to Adult, it will aiso earn an emanation, which is essentially a buff that gets automatically cast on all party members while the pet is in your party. This doesn't count towards the two-buff iimit, however, so you'll be able to use your Wrath and Embrace spells on top of the emanations without any probiems.
The main drawback to having a pet along with your party is simpiy that they aren't real characters. While pets will often excel in one physical attribute, such as armor or intelligence, this rarely means that they'll actually be better in combat than a real character, especially since characters can equip armor and jewelry that will greatly enhance their battie prowess. Since you can't increase the skills of a pet, you won't be able to customize it at all, besides choosing what kind of items to feed it. And since they only have one kind of power, you won't be able to pick and choose among multiple options according to the needs of the moment.
Even if they're not terrifically potent in battle, though, pets can still be useful due to their emanations and special abilities, especially on higher difficulties, where you have more character slots available to you. This can be especially useful in the case of the Mythrilhorn, who can make all nearby enemies angry at him and then soak up most of the damage that he takes thanks to a high armor and health rating, which in turn will make large battles easier on your healer. Still, though, if you're looking for a party member that'll help you quickly take down enemies, then you'll usually want to just add another NPC character to your party, as their equipment, skills, and variable powers will usually make them more flexible and effective than a pet can ever be.
=Pet List=
Dungeon Siege II	Dungeon Siege II	Dungeon Siege II	Dungeon Siege II
 	Pack Mule 	 	Light Naiad
 	Dire Wolf 	 	Ice Elemental
 	Mythrilhorn 	 	Lap Dragon
 	Scorpion Queen 	 	Fire Elemental
 	Dark Naiad 	 	Necrolithid
Broken World	Broken World	Broken World	Broken World
 	Pack Ram 	 	Kohl Beast
=Statistics=
A pet's main stat has a value of thrice their pet level plus eleven, with their other two stats having a value of their pet level plus ten. For example, a level 69 Lap Dragon would have an Intelligence score of 218, while also having a Strength and Dexterity score of 79. This is before their stat boosts from their stages of maturity or other buffs are applied.
Each pet in the game only uses one type of fighting skill, whether is is melee, ranged, combat magic, or nature magic. Since it is their only skill, it is always equal to their pet level, although this is mostly meaningless for a pet, as they cannot wear equipment or use skill trees.
* All melee pets use Strength for their normal/basic/auto attack damage and their power damage.
* The Mythrilhorn has lower damage scaling for their attack damage compared to every other melee pet, which otherwise has the same scaling.
* All mage pets use Intelligence for their normal/basic/auto attack damage and their power damage, and they consume mana when they attack as such.
* The Fire Elemental has the lowest damage scaling for their attack damage compared to every other mage pet, and the Ice Elemental has the highest damage scaling for their attack damage compared to every other mage pet. The Dark Naiad, Light Naiad, Necrolithid, and Lap Dragon have the same moderate damage scaling with each other, compared to the elemental pets.
* For the Naiads, Necolithid, and Lap Dragon, their spell's effectiveness and strength increases with pet level, and the Naiads' healing spell will also additionally improve with Intelligence. Their spells upgrade into stronger versions as they go through the stages of maturity, which give them additional properties or targets.
* The Scorpion Queen uses Dexterity for their normal/basic/auto attack damage and her power damage.
* When a pet matures into an Adolescent, they unlock the use of their special power, which works like any other humanoid character powers. The power scales with the pet's main stat and it's pet level.
* When a pet fully matures and reaches their final stage of maturity and growth, they unlock their special aura, called an emanation. This aura gives a buff to all party members within it's range/radius, including themself. The type of buff is based on the species of pet. Depending on the species of pet, the emanation may or may not also scale with pet level.
==Armor Rating==
All melee pets have the same base armor rating as each other, and all mage pets have the same base armor rating as each other as well. The Scorpion Queen has it's own base armor rating from everyone else, since it is the only ranger pet.
Taken from main character level 3:
* All melee pets have a base armor rating of 30.
* All mage pets have a base armor rating of 16.
* The Scorpion Queen has a base armor rating of 21.
Taken from main character level 13:
* All melee pets have a base armor rating of 74.
* All mage pets have a base armor rating of 41.
* The Scorpion Queen has a base armor rating of 52.
Taken from main character level 42:
* All melee pets have a base armor rating of 225.
* All mage pets have a base armor rating of 123.
* The Scorpion Queen has a base armor rating of 157.
=Bugs=
* Releasing multiple mature pack-mules with full inventories of rings/amulets/potions/spells at the same time while the game is paused, and then un-pause it afterwards may crash the game.
ru:Питомцы (Dungeon Siege II)
Category:Dungeon Siege II: Pets