Celestial Cuffs

The Celestial Cuffs are a pre-Hardmode accessory which restores mana when the wearer is damaged and increases pickup range for Stars. It also increases maximum mana by 20.
Mana restored is equal to the damage of the attack before factoring defense, but will never be lower than 10. Damage from drowning and debuffs does not trigger this effect, while damage from falling will. This effect does not stack with the mana restoration effect of the Magic Cuffs.
The mana star pickup range is increased by 18.75 tiles, for a total of 21.375 tiles. This effect does not stack with the pickup range increase effect of the Celestial Magnet, Magnet Flower or Celestial Emblem.
== Crafting ==
=== Recipes ===
=== Crafting tree ===
== Notes ==
* When taking damage from an attack which deals less than 10 damage, the Celestial Cuffs restore 10 mana. Taking damage from an attack which deals more than 10 damage restores this exact amount of mana. Note that this is often not reflected in the damage numbers in-game, as these display the amount of damage taken after taking defense into consideration.
*The Celestial Cuffs can be obtained before defeating any boss, which might make it worth farming for. Sky Crate has a 1 in 4 chance to drop a celestial magnet. However, the Traveling Merchant only sells the Celestial Magnet rarely, and you would still need to defeat the Goblin Army to obtain the Tinkerer’s Workshop.
*The Celestial Cuffs or Celestial Magnet does not increase the pickup range of the mana stars that are released when you take damage while wearing the Mana Cloak.
== Tips ==
* The Celestial Cuffs are a very valuable accessory when regularly using any kind of magic weapon. The mana restoration effect and the mana star pickup range increase are especially useful during event or boss fights, where there is a potential of a lot of damage being taken and a lot of mana stars being dropped. Furthermore, the mana restoration effect facilitates using weapons which consume a high amount of mana more often or for an extended period of time, e.g. the .
* Although the Celestial Cuffs are generally considered an upgrade to the Magic Cuffs, they lack the +20 maximum mana bonus.
* When intending to equip the Celestial Emblem or Magnet Flower with the Celestial Cuffs, it may be preferable to equip the Magic Cuffs instead. The mana star pickup range increase, which the Magic Cuffs lack, is covered by the Celestial Emblem or Magnet Flower, while the Magic Cuffs grant the +20 maximum mana bonus, which the Celestial Cuffs lack.
* Self-inducing damage proves to be a reliable source of mana restoration. With a reasonable amount of defense, the damage taken can be reduced to a negligible amount, while the mana restored equals the base damage. Damage can be self-induced by, for example, traps (including Spikes and Wooden Spikes), explosives, or Explosive Bullets.
* In comparison to the Mana Flower or , the Celestial Cuffs may be preferred due to the Mana Sickness debuff which consuming Mana Potions causes.
* The Celestial Cuffs combined with the Hood variant for the Spectre Armor set can be quite effective as it can let you heal with damage done, take damage resulting in more mana, then dealing more damage in an effective cycle.
* Using a slime statue hooked up to a lever with high defense can be an efficient way of getting mana without taking too much damage.
== History ==