Dance (Final Fantasy VI)

Dance is Mog's special ability in Final Fantasy VI, where he learns different dances by battling on the terrains of different battlefields. When a Dance is selected, Mog will from then on randomly perform one of its four possibile abilities for the duration of the battle.
The Dance command resembles the Final Fantasy V Gaia battle command with characteristics in common with the Dance commands from the same title. Each Dance has a 1 in 16 chance of summoning an animal that resembles the Final Fantasy V Ranger's Animals command.
== Mechanics ==
When Mog selects a Dance, he will randomly perform one of four abilities. The odds that he will perform a certain ability are not equal. When Mog dances, control over him is lost for the remainder of the battle, or until Mog is KO'd or petrified. Each Dance is associated with a terrain, or set of backgrounds. If the Dance performed is of a terrain different from the current terrain the party is fighting on, there is a 50% chance the Dance will succeed and the terrain will change to that of the Dance, or Mog will "stumble" and waste his turn.
Mog learns new Dances by fighting on different backgrounds. If Mog wins a battle that currently has a background he does not know the Dance of, he will learn it. Mog will not learn a Dance if the unknown background changes due to performing a known Dance during the battle. For example, successfully dancing Earth Blues in a desert will change the desert to a mountain, but because the terrain has been changed, Mog will not learn Desert Lullaby at the end of the battle.
Counterattacks with Black Belt do not activate mid-Dance.
Gogo may also use the Dance command, but cannot learn new Dances. Gogo only knows the current Dances that Mog knows.
The chances of using a particular ability from a Dance varies. Below is a chart of the Dances, abilities, and chances of using said ability.
== Dances ==
Abilities are listed in their order of frequency.
Name	Learn 	Description 	Abilities
() 	See here	Calls upon the power of the wind to attack enemies and heal allies. 	Wind Slash - 7 in 16Sunbath - 6 in 16Plasma - 2 in 16Cockatrice - 1 in 16
() 	See here	Calls upon the power of the forest to attack enemies and cure allies' status ailments.	Leaf Swirl - 7 in 16Forest Healing - 6 in 16Will o' the Wisp - 2 in 16Wombat - 1 in 16
() 	See here	Calls upon the power of the desert to attack enemies and cast Hastega on allies. 	Sandstorm - 7 in 16Antlion - 6 in 16Wind Slash - 2 in 16Meerkat - 1 in 16
() 	See here	Calls upon the power of love to attack enemies and cure allies' status ailments. 	Will o' the Wisp - 7 in 16Apparition - 6 in 16Snare - 2 in 16Tapir - 1 in 16
 	See here	Calls upon the power of the earth to attack enemies and heal allies. 	Rock Slide - 7 in 16Sonic Boom - 6 in 16Sunbath - 2 in 16Boar Brigade - 1 in 16
() 	See here	Calls upon the power of the sea to heal allies and cure them of status ailments. 	El Niño - 7 in 16Plasma - 6 in 16Apparition - 2 in 16Raccoon - 1 in 16
() 	See here	Calls upon the power of darkness to attack enemies. 	Cave In - 7 in 16Snare - 6 in 16Will o' the Wisp - 2 in 16Poisonous Frog - 1 in 16
() 	See here	Calls upon the power of winter to attack enmies and heal allies. 	Snowball - 7 in 16Avalanche - 6 in 16Snare - 2 in 16Arctic Hare - 1 in 16
== Abilities ==
Each Dance has four effects: three of them are exclusive to that Dance, whereas the fourth one (which has a 2 in 16 chance of appearing) is taken from a different Dance. All Dance abilities are considered magical.
Name 	Dances 	Description 	Image
 	Wind RhapsodyDesert Lullaby 	Deals wind-elemental damage to all opponents. Its spell power is 48, it is unblockable and it ignores split damage. 	
(Sun Bath) 	Wind RhapsodyEarth Blues 	Restores HP to all allies. Its spell power is 50. 	
(Cokatrice) 	Wind Rhapsody 	Deals non-elemental magic damage and inflicts petrify on one opponent. Its spell power is 50 and its Hit Rate is 96. It fails on targets immune to death. 	
 	Desert Lullaby 	Deals wind-elemental damage to all opponents. Its spell power is 45 and its Hit Rate is 100, ignores split damage. 	
 	Desert Lullaby 	Causes Death to one opponent. Its Hit Rate is 100 and will fail on targets immune to death. 	
(Kitty) 	Desert Lullaby 	Casts haste on all allies. 	
(Rage) 	Forest Nocturne 	Deals non-elemental magic damage to all opponents. Its spell power is 50, it is unblockable, and it ignores split damage. 	
(Harvester) 	Forest Nocturne 	Recovers from darkness, poison, petrify, silence, confuse, sap, sleep, slow, and stop. 	
 	Forest Nocturne 	Deals non-elemental magic damage to one opponent. Its spell power is 88, it is unblockable and it ignores defense. It will not hit flying targets. 	
(Land Slide)	Earth Blues 	Deals non-elemental magic damage to one opponent. Its spell power is 65, it is unblockable and it ignores defense. 	
 	Earth Blues 	Reduces one enemy's HP by 5/8 of its max HP, inflicts sap and is unblockable, but fails on targets immune to Death. 	
(Whump) 	Earth Blues 	Deals non-elemental magic damage to one opponent. Its spell power is 53, it is unblockable, and it ignores defense. It will not hit flying targets. 	
(Elf Fire) 	Love SerenadeForest NocturneTwilight Requiem	Deals fire-elemental damage to one opponent. Its spell power is 72 and it is unblockable. 	
(Specter) 	Love SerenadeWater Harmony 	Causes confuse on one opponent. Its Hit Rate is 120, and it fails on targets immune to confusion. 	
 	Love Serenade 	Recovers from darkness, zombie, poison, imp, petrify, doom, silence, berserk, confuse, sap, sleep, slow, and stop. Sleeping targets will have their HP and MP fully restored, even if the target is undead.	
 	Twilight Requiem 	Reduces one target's HP by 3/4 of its current amount and causes sap. It is unblockable, but it will fail on targets immune to Death. 	
 	Twilight RequiemLove SerenadeSnowman Rondo 	Causes Death to one opponent. Its Hit Rate is 100, and it will fail on targets immune to Death. It works against the undead, and stalls final attacks for one turn. 	
(Pois. Frog)	Twilight Requiem 	Deals poison-elemental damage and inflicts poison on one opponent. Its spell power is 56 and it is unblockable. 	
(El Nino) 	Water Harmony 	Deals water-elemental damage to all opponents. Its spell power is 61, it is unblockable, and it ignores split damage. 	
 	Water HarmonyWind Rhapsody 	Deals lightning-elemental damage to one opponent. Its spell power is 70 and it is unblockable. 	
(Wild Bear) 	Water Harmony 	Restores HP to all allies and recovers from darkness, zombie, poison, petrify, doom, silence, berserk, confuse, sap, sleep, slow, stop, and frozen. Its spell power is 100. 	
 	Snowman Rondo 	Reduces a target's HP by 1/2. Its Hit Rate is 100, and it will fail on targets immune to Death. 	
(Surge) 	Snowman Rondo 	Deals ice-elemental damage to all opponents. Its spell power is 55, it is unblockable, and it ignores split damage. 	
(Ice Rabbit)	Snowman Rondo 	Restore HP to allies. Its spell power is 45. 	
== Battle backgrounds ==
Each set of backgrounds is assigned to a specific Dance. Mog learns a new Dance when he fights on a background from a particular set for the first time.
Name 	Terrain	Location
() 	 	World of BalanceWorld of RuinVeldtAir ForcePhantom TrainDragon's Neck ColiseumThamasaBlackjackFalconKefka
() 	 	ForestPhantom ForestPhantom TrainBomb forestDinosaur forest
() 	 	DesertImperial Camp
() 	 	South FigaroZozoPhantom TrainOpera HouseVectorImperial Observation PostMagitek Research FacilityBurning HomeFigaro CastleAncient CastleImperial PalaceOwzer's MansionCultists' TowerDreamscapeNarsheKefka's TowerSoul Shrine
 	 	Mt. KoltsEsper CavesMt. ZozoFloating ContinentKefka's Tower
() 	 	Lethe RiverBaren FallsSerpent TrenchLeviathan (GBA/2014 version)
() 	 	Narshe MinesSouth Figaro CaveMt. KoltsCave to the Sealed GateEsper CavesMt. ZozoCave on the VeldtPhoenix CaveYeti's CaveAncient CastleDarill's TombDoma CastleKefka's TowerMagitek Research FacilityStatue of the Gods
(Snowman Jazz)	 	Narshe Cliffs (WoR)
== Other appearances ==
Mog uses his Dance skills from Final Fantasy VI whenever he appears in spin-off appearances: Pictlogica Final Fantasy, Final Fantasy Airborne Brigade, Final Fantasy Record Keeper, and Final Fantasy Brave Exvius.
== Gallery ==
FF6 Cockatrice.png|Cockatrice's sprite.
FFVI Meerkat Sprite.png|Meerkat's sprite.
FFVI Wombat Sprite.png|Wombat's sprite.
FFVI Forest Healing's Nightingale Sprite.png|Nightingale's sprite.
FFVI Boar Brigade Sprite.png|Boar Brigade' sprite.
FFVI Tapir Sprite.png|Tapir's sprite.
FFVI Poisonous Frog Sprite.png|Poisonous Frog's sprite.
FFVI Raccoon Sprite.png|Raccoon's sprite.
FFVI Arctic Hare Sprite.png|Arctic Hare's sprite.
;GBA
FFVI GBA Abilities Menu 8.png|Dance menu.
FFVI Dance Status.png|Mog begins a dance.
FFVI Dance Wind Slash.png|Wind Slash.
FFVI Dance Cave In.png|Cave In.
FFVI Dance Snare.png|Snare.
FFVI Dance Plasma.png|Plasma.
FFVI Dance Sunbath.png|Sunbath.
FFVI Dance Cockatrice.png|Cockatrice.
FFVI Dance Sandstorm.png|Sandstorm.
FFVI Dance Antlion.png|Antlion.
FFVI Dance Meerkat.png|Meerkat.
FFVI Dance Leaf Swirl.png|Leaf Swirl.
FFVI Dance Forest Healing.png|Forest Healing.
FFVI Dance Wombat.png|Wombat.
FFVI Dance Rock Slide.png|Rock Slide.
FFVI Dance Sonic Boom.png|Sonic Boom.
FFVI Dance Boar Brigade.png|Boar Brigade.
FFVI Dance Will o' the Wisp.png|Will o' the Wisp.
FFVI Dance Apparition.png|Apparition.
FFVI Dance Tapir.png|Tapir.
FFVI Dance Poisonous Frog.png|Poisonous Frog.
FFVI Dance El Nino.png|El Niño.
FFVI Dance Raccoon.png|Raccoon.
FFVI Dance Snowball.png|Snowball.
FFVI Dance Avalanche.png|Avalanche.
FFVI Dance Arctic Hare.png|Arctic Hare.
;Defunct mobile/Steam
FFVI Android Dance - Wind Slash.png|Wind Slash.
FFVI Android Cave In.png|Cave In.
FFVI Android Snare.png|Snare.
FFVI Android Dance - Plasma.png|Plasma.
ru:Танец (Final Fantasy VI)
Category:Dance abilities in Final Fantasy VI
Category:Command abilities in Final Fantasy VI
Category:Dance abilities
Category:Terrain abilities