Notes (HPUK)

*Fire, Water, and Storm Elemental; Demi-god level. Can absorb elemental attacks and regenerate with the power and even augment his own elemental abilities. Green fire/Blue after Taven.
** https://mortalkombat.fandom.com/wiki/Rain
** https://mortalkombat.fandom.com/wiki/Taven Take powers and semi-divinity of. And Daegon and Rain.
*Ritual abilities: Reduced sleep requirement (50%/4 HRS). Peak-human abilities. Increased speed by 7x. Increased magical recovery 7x. Increased Stamina by 7x. Strength and Durability of a Giant. Immunity to all poisons. Rapid regeneration.
Magical mastery: http://harrypotter.wikia.com/wiki/Tom_Riddle#Magical_abilities_and_skills
http://harrypotter.wikia.com/wiki/Albus_Dumbledore#Magical_abilities_and_skills
Legilimency- wandlessly and silently.
*Wandless magic- Capable of counter-jinxing/cursing etc, and legilimency, and summoning charms. Locking and unlocking doors. Can perform the homenum reveleio wandlessly and nonverbally. Can perform wandless feat beyond those of Dumbledore, Voldemort, Grindelwald, and Percival Graves. Can send a car flying across a street, with a wave of his hand. Extremely skilled in wandless magic. Can generate a forceful shockwave with a wave his hand that was able to tear apart the ground next to him and send the shredded pieces where his hand aims them at. Wandless Shields. Can conjure Fiendfyre wandlessly and nonverbally. Move things with his mind, control animals, and perform spell-deflection wandlessly. Can perform many ancient spells wandlessly and non-verbally.
**Wandless & Non-verbal Legilimency & Drain Knowledge. Can remove memories, not reversible.
**Train in casting a wandless Patronus.
*Non-verbal magic- Can block jinxes nonverbally, can perform all magic non-verbally.
*Masteries: Dark Arts, Transfiguration, Charms, DADA, Wandlore, Ancient Runes, Potions, History of Magic,
Herbology, Arithmancy, and Alchemy.
{Potions, Herbology, Alchemy, History of Magic./EVENTUALLY}
*Mastered Blood Magic, necromancy, rituals, runes, Scrying, Voodoo, Sex Magic, and Soul Magic.
*Necromancy can control ghosts. Soul Magic can be used to manipulate souls, even relocating Horcruxes. Animancy,
*Blood Magic- Can bypass wards using anothers blood, siphon magic, knowledge, life-force, and energy by sharing blood or having a sample. Can possess others by using their blood, transfer the users pain, injuries, tiredness, and disease onto another through blood magic. Can track people with their blood, even through most wards, but not the Fidelius Charm. Can key wards, places, and locations to blood and limit them too those who share the bloodline, but not just the blood.
*Soul Magic- Spell to gain an imprint of anothers skills and the ability to instinctually develop the same skills to an identical level. Can strip the deceased of their souls and as MOD he takes priority.
*Alchemy: Can make a Philosopher's Stone and Elixir of Life, Panacea, Chrysopoeia, and potions to speed up plant growth.
*Necromancy- Can create wights.
*Magical manipulation - Beyond normal wizard skill level.- Can negate magical attacks & spells. Soul Absorption, gains knowledge and skills, as well as the pure pagic from the soul. Can enhance strength to god-like levels, speed, enhance stamina and durability to god-like levels, but it burns power equivalent to Voldemort's per five hours. Can only enhance one by choice, to reduce power drain, can use souls to power the enhancement. The souls he takes have retain their memories such as combat knowledge, making Harry wiser with every soul he absorbs within him.
** https://mortalkombat.fandom.com/wiki/Ermac#Combat_Characteristics --Massive power boost and fighting knowledge boost,
** https://mortalkombat.fandom.com/wiki/Shang_Tsung#Combat_characteristics --boosted fire elemental power and gained knowledge of genetics magically manipulated.
** https://mortalkombat.fandom.com/wiki/Shao_Kahn#Combat_characteristics --Green power, resurrection, cloning, body creation from nothing,
** https://mortalkombat.fandom.com/wiki/Rain#Combat_characteristics -bolsters Harry's elemental abilities to the god-level; minor god.
** https://mortalkombat.fandom.com/wiki/Tanya#Combat_characteristics mild boost to FM powers
** https://mortalkombat.fandom.com/wiki/Daegon#Combat_characteristics bolsters Fire elemental powers to a minor god level.
** https://mortalkombat.fandom.com/wiki/Taven#Combat_characteristics places FM powers at a level vastly superior to Fire God Liu Kang and the Fire God. Can teleport better and gained increased time manipulation powers. Blue Fire.
** https://mortalkombat.fandom.com/wiki/Tremor#Powers_and_abilities --Earthquakes, geokinesis, immune to heat, control crystals and metals, lava,
** https://mortalkombat.fandom.com/wiki/Kotal_Kahn#Combat_characteristics
** https://mortalkombat.fandom.com/wiki/Kronika#Combat_Characteristics --All of her powers; New Titan of Time.
**Blaze (Harry killed him and became extremely powerful): Powers were augmented to an omnipotent level; unlimited control over fire, water, weather, lightning, magic, green energy, earth, sun light, time, and blood magik.
*Magic sense- refined to the point it can sense the equivalent a raindrop of water. Precision Control, can turn on/off at will. Can sense wards, spells and there nature. Can sense people through their magic and even memorize the feel.
**Magical Self awareness: Full awareness of any magic placed on him; including that which was recently placed. It's obvious for them.
*Mage Sight- Ability to see magic.
*Animancy/Hebekinesis: Can manipulate age, heal, can drain, hold, and transfer life-force.
*Can generate a magical aura for deflection, intimidation. It takes the form of green fire, eyes glow like supernovas, low level earthquakes can also be triggered, as well as storms. Can also suffocate and suppress the powers of others; even bringing them to their knees.
*Shamanism- Can control, trick or bargain with spirits, gods, exit, and return to the body at will.
*Chronomancy- capable of accelerating, slowing, stopping and even rewinding or looping time. Can even perform unlimited time-travel, even bringing armies with him. Can banish others back to their own time, or another time. Can send illusions through time and space. Can speed up time around people and rapidly age and kill them; even turning them to dust.
*Illusion- Can create masterful, believable illusions that can fool even the greatest masters.
*Shapeshifting: Can take the form of anything, dragons, phoenixes, humans, magical creatures. By shaping one's body/cells to their optimal state, healing rapidly from any physical injury, and even maintain eternal youth. Can grow up to two-hundred and fifty feet tall. Can shrink down to one inch tall.
**Used as an Animality.
*Telepathy- Can read and communicate with minds, on a global scale.
*Teleportation- Global
*Apparition- can apparate silently.
*Reality manipulation- Can alter reality according to his will.
*Technomage: Adapted technology to run off of magic or not be negatively affected by it.
Magic Absorption: Can strip magicals of their magic and add it onto his own, and can also absorb magic from other sources. Can easily effect humans and lesser beings, but higher beings require death or extreme injury to affect.
*Hammerspace: Contains objects within his soul.
==MK Powers:==
*Army-buster: Can muster his energy and fire a bolt of energy that can instantly pulverize the sides of mountains, buildings, castles, armies, and this was all as an Archmage.
*Can create portals; between universes and realms, but the first takes immense energy.
*Teleport: Can teleport for travel or to get close to an opponent and attack them.
*Death Energy Manipulation: Can channel it into kicks, punches, weapons, elemental attacks, form constructs of it,
*Bicycle Kick: Faster than Liu Kang due to his ritual enhancements.
* https://mortalkombat.fandom.com/wiki/Jeet_Kune_Do The style best embodies Harry's no-nonsense or BS approach to Martial Arts.
https://mortalkombat.fandom.com/wiki/Dragon_Kung_Fu
https://mortalkombat.fandom.com/wiki/Muay_Thai
https://mortalkombat.fandom.com/wiki/Tae_Kwon_Do
https://mortalkombat.fandom.com/wiki/Jujitsu
https://mortalkombat.fandom.com/wiki/Judo
https://mortalkombat.fandom.com/wiki/Aikido
https://mortalkombat.fandom.com/wiki/Choy_Lay_Fut
===MOD PWRS===
*Elder Wand can only be won from someone of Peverell blood, by killing that person. Simply disarming or defeating will result in a disloyal wand that cannot even cast spells. Peverells can derive more benefits from it, a much greater power boost and a mental link with it. When someone tries using IT against it's Peverell blooded master, they lose some of their magic to the Peverell descendant. Wand makes a Peverell damn near invincible. Cannot harm a Peverell of superior power. Slowly stores magic from previous users, but not Peverells. Can only be damaged or destroyed by a Peverell, any other attempting to do so will lose even more power to it's master. Can be summoned to the holder's hand, from an unknown storage place, by the master of the wand. Can absorb ambient magic from the environment and help master recover faster, or enhance their magical power to a theoretically infinite degree.
*Resurrection Stone- Can summon tangible ghosts, shades, and wraiths; though, only by the Lord Peverell or The Master of Death. Can even summon people they had no relationship with, and learn from them.
*True Cloak of Invisibility- Can be bound to a Lord Peverell and his bloodline, when bound no harmful magic will harm the user. Wearing the cloak makes you unkillable, but you can age. Needs to be cleansed of foreign enchantments to attain greater powers: true invisibility to all things, unlike canon cloak. Even conceals magic of user, and their age. Can even shield against thieves downfall.
Master of Death- Hallows are bound and merged with them. The Wand greatly augments and improves the casting of spells, even more than the actual wand. He can defuse the wand from themself temporarily, but when they are disarmed it re-merges and they can re-absorb it at will. The Cloak grants invisibility to an infinite degree, but only as much as desired. It also acts as the ultimate shield, no magic may harm them if they wish it to be so. The Stone allows the holder to recall anyone desired as a shade, and even learn from them. Cannot be possessed or controlled in any way, whatsoever.
**Cannot be depowered; once he reaches a new zenith his power replenishes to that point.
*Necromancy: Since Harry is the Master of Death, he has absolute control over death, and the dead, as well as the ability to kill someone with a touch. As part of his duties, Harry is able to separate the dead from the living. He can capture souls trying to escape from the Underworld and send them back.
**Power Over the Undead: Harry can reanimate skeletons, call forth endless waves of the dead to fight for him (even unleashing a massive zombie apocalypse), destroy Skeleton Warriors, and put them to sleep. He can also silence dead souls with a gesture, and physically take hold of ghosts.
**Death Curses: Harry is also able to place curses on the living. This will mean that a person's body will eventually turn to dust with age and their soul will be lost forever.
**Death Sense: Harry can sense when a person is dying and when their soul is being judged in Otherworld. He can also sense people's life auras.
**Can ban people from dying and even give them eternal youth and immunity to disease as a reward.
**Can resurrect people without restriction either briefly or permanently.
**Can summon any deceased beings spirit.
**Soul Sensing - Harry is able to sense souls.
*Death Induction: Can kill virtually anyone with a thought; thought must have intent behind it.
**Poison effect: Weakens opponents with death energy but actual death is optional.
*Soul Absorption (temporary): Harry can absorb souls, killing the former body and draining the soul of all magic, knowledge, skill, experience, and ritual benefits. Once this process is completed the souls can pass on to the afterlife, but that's optional for Harry.
*Unlocks limitless potential, heals all defects; mental, physical, spiritual, emotional, and in terms of power, limitless adaptation/evolution; damaged body parts regenerate much stronger,
**Can swim in lava and resist hot temperatures and fire, bullet-proof durability,
Category:Story Notes