Plants vs. Zombies: The Zombies Have Entered Your House!/Plants

Plants in Plants vs. Zombies: The Zombies Have Entered Your House!.
==Premium Plants==
Name 	Image	Ability 	Plant Food 	Sun cost 	Recharge 	Purchase Cost
Healixflower 	 	Shoots helix beams, and heals plants in a 3x3 radius every minute. 	Heals all the plants on screen and creates a huge beam of energy, orbited by a glowing helix beam, up into the air where it lands on the toughest zombie in a 3x9 radius around the plant, then it explodes. 	200 	Mediorce 	300 gems
Imitater 	 	Lets you have two seeds of a plant! 	Depends on the plant it imitates. 	Depends on the plant it imitates.	Depends on the plant it imitates.	150 gems
Doomsday Mango 	 	Lobs dimension-demolishing mangoes at zombies that sometimes will do a different status effects. 	Same as Melon-pult, but with giant "dimension-demolishing" mangos which have a 75% chance to inflict a status effect. 	475 	Mediorce 	300 gems
Shade Flower 	 	Shade Flower creates clones of 3 plants in the lawn. 	N/A 	175 	Sluggish 	100 gems
Coconut Cluster 	 	Coconut Clusters are lobbed shot plants that throw themselves with their leaves at zombies. When it reaches a zombie, It will explode in a 3x3 area doing High damage, and will do light damage in a 5x5 area.	Coconut Cluster will become huge and all the heads combine into one and lob themselves in the center of the lawn, exploding and doing massive damage. 	450 	Sluggish 	150 gems
Electrice 	 	Stuns zombies in a 3x3 area and will damage zombies that get close to it. 	It'll zap all zombies in a 3x3 area for 10 seconds. 	250 	Sluggish 	150 gems
Cactus 	 	Cactus fires a penetrating thorn that can damage multiple enemies, and hide when zombies are close, damaging zombies that walk through it. 	Cactus' spikes become supercharged with electricity, increasing their maximum penetration capability by two. Cactus will also deal doubled damage for the remaining duration of its life, whether it is shooting or hiding underground. 	175 	Fast 	200 gems
Hypno-shroom 	 	Makes a zombie fight for you. 	Turns the zombies who eat it it a hypnozited Gargantuar. 	175 	Sluggish 	200 gems
Floriken 	 	Shoots powerful shurikens at zombies but hides when zombies are in a 5x5 area. 	The shurikens become sharper and now it only hides when zombies are in a 3x3 area. 	250 	Slow 	300 gems
Alien-shroom 	 	Summons an UFO that can summon seed packets. 	N/A 	500 	Very Slow 	500 gems
Holorange 	 	Transform into a different plant every 30 seconds 	N/A 	300 	Very Slow 	500 gems
Termitater 	 	Fires lasers that continuously move until they hit a zombie, where they sit for three seconds, continuously damaging zombies. When zombies are 3 tiles away, it toss a Squash in front of it to defend itself.	Fires three lasers (one on each tile) that deal 40 damage every second and last for 6 seconds. Much like the standard laser, it sits in its place upon hitting a zombie. 	400 	Mediocre 	400 gems
Viral Thunder 	 	Shoots small-yet-powerful lightning bolts at zombies, and has a chance of creating a thundercloud but needs to recharge for 10 seconds afterwards. 	Clones itself thrice, and then creates a storm cloud which deals heavy damage to the zombies that are closest to the player's house. 	175 	Mediocre 	400 gems
Electric Currant	 	Electric Currant creates electrical fences between ones planted on the row or column. 	Electric Currant's Plant Food effect strengthens both the boosted plant's melee damage and the damage of every electrical fences using the boosted plant as a node to 4 normal damage shots. Both abilities' attack speeds remain unchanged, however.	150 	Mediorce 	275 gems
DJ Morning Glory	 	Launches a powerful shockwaves in front of zombies. 	Produce a large shockwave which push zombies in 3 tiles 	375 	Sluggish 	400 gems
Gold Magnet 	 	Collect coins for the players, attacking zombies with electromagnetic waves 	Deals 15,5 NDS to all zombies and collect every coins and gems on the board 	
125 	Mediorce 	200 gems
Treason 	 	Have different attacks depending on what season you are playing the game. 	All plants on the board gets + 10% power 	275 	Mediorce 	400 gems
==Holiday Plants==
These plant can be unlocked immediately in events.
Name 	Image	Ability 	Plant Food 	Sun cost	Recharge 	Event
Lemon Demon 	 	Lemon Demons turn all plants in the screen into their fire counterpart. The screen will show an Intensive Carrot like setup showing which plants are upgradeable.	N/A 	300 	Slow 	Halloween
Jack O' Lantern	 	Jack O' Lanterns spray fire down a lane, doing extensive burning damage over a short distance. 	It summons green wisps on five to nine random tiles on the lawn. 	225 	Sluggish 	Halloween
Ghost Pepper 	 	Haunts all zombies that walk through it and explodes after a limited time. 	Heals its timer and does heavy damage and haunts zombies in three lanes. 	75 	Mediorce 	Halloween
Blooming Heart 	 	Blooming Heart lobs projectiles that get stronger overtime. 	Fires powerful projectiles at every zombie on the screen. 	150 	Fast 	Valentine
Love-shroom 	 	Make zombies in its lane weaker. 	N/A 	150 	Slow 	Valentine
Loveage 	 	Makes zombies in a 3x3 area romantic, making them hug other zombies stopping both the zombies in place. 	N/A 	250 	Slow 	Valentine
Bellberry 	 	Rings itself, summoning a present to the ground, which contains either coins, gems, or an explosion.. etc. 	N/A 	250 	Slow 	Christmas
Sap-fling 	 	Sap-flings create zombie-slowing puddles of sap. 	Sap-fling throws 20 pinecones randomly on the lawn, turning into sap puddles which will stay for 15 seconds.	150 	Fast 	Christmas
Bauble Apple 	 	Raises the spirits of plants near them, making offensive and producing plants go twice as fast and give 10 more health to defensive plants. 	Makes plants in a 3x3 area around it able to chill zombies if fire-based or normal. 	175 	Fast 	Christmas
Gold Bloom 	 	Produce an instant burst of sun when planted the disappear. 	N/A 	0 	Very Slow	Saint Patrick Day
Mangold 	 	Turns the zombies that eats it into a non-moving pile of gold, increasing their HP, but the zombies will gives coins when defeated. 	Kills the zombies that eats it and its gives as much coins as its HP. 	300 	Very Slow	Saint Patrick Day
Golden Lily 	 	Lobs pieces of gold that has an equal chance that you get small, medium or large sun. 	TBA 	275 	Slow 	Saint Patrick Day
Pepperchaun 	 	Creates pots of gold that sometimes rain on plants or zombies. 	Creates a rainbow that does huge damage to zombies that walk into it. Plants are not effected by this. 	250 	Sluggish 	Saint Patrick Day
Dandelion 	 	Fires dandelion bombs in 3 directions 	Release 10 dandelion bombs in random spots 	275 	Mediorce 	Easter
Egg-Plant 	 	Summons hypnozited Turkey Zombies. 	Summons a giant egg that hatch into a giant Turkey. 	175 	Fast 	Easter
Hens and Chicks	 	A Spikeweed that summons hypnozited Turkey Zombies every 4 seconds. 	Similiar to Spikeweed but now summons more Turkey Zombies 	150 	Mediorce 	Easter
==Tutorial==
Name 	Image	Ability 	Plant Food 	Sun cost	Recharge	Unlocked
Peashooter	 	Shoots peas at the enemy 	Shoots 60 peas. 	100 	Fast 	After beating Tutorial - Day 1
Sunflower 	 	Produce 50 sun at a time 	Produce 150 sun. 	50 	Fast 	After beating Tutorial - Day 2
Wall-nut 	 	Blocks zombies. 	Gains an armor which gives it more health. 	50 	Mediorce	After beating Tutorial - Day 3
Squash 	 	Squashes zombies that are close to it. 	Squash 3 strongest zombies in the srceen. 	50 	Sluggish	After beating Tutorial - Day 4
Flower Pot	 	Flower Pots lets you plant on unplantable surfaces.	Creates more Flower Pots and a cross shape.	25 	Fast 	After beating Tutorial - Day 5
==Living Room==
Name 	Image	Ability 	Plant Food 	Sun cost	Recharge	Unlocked
Repeater 	 	Shoots 2 peas at a time at the enemy 	Shoots 120 peas then shoot a big pea. 	200 	Fast 	After beating Living Room - Day 1
Lightning Reed	 	Shoots lightning bolts that archs to another zombies after hitting one. 	Summons a thunder clouds that tracks down random targets until it disappears.  	175 	Fast 	After beating Living Room - Day 5
Tall-nut 	 	Tall-nuts are heavy-duty wall plants that block low flying zombies. 	When fed Plant Food, it gains an armor with 240 health. 	100 	Sluggish	After beating Living Room - Day 10
Magnet-shroom 	 	Magnet-shrooms takes away metallic stuffs of zombies. 	Takes all metallic stuffs then throw them back to zombies, damaging them.  	100 	Mediorce	After beating Living Room - Day 15
Thornapple 	 	Shoots spikes at zombies but the damage is depends on how many zombies are on the lawn.	TBA 	125 	Fast 	After beating Living Room - Day 17
Bonk Choy 	 	Rapidly punches nearby enemies that are ahead or behind them. 	Rapidly punches in a 3x3 area around it, dealing 75 normal damage shots over a few seconds.	175 	Fast 	After beating Living Room - Day 20
==Bathroom==
Name 	Image	Ability 	Plant Food 	Sun cost	Recharge	Unlocked
Lily Pad 	 	Lets you plant on water. 	Same as Flower Pots, but it spawns Lily Pads instead. 	25 	Fast 	After beating Bathroom - Day 1
Tangle Kelp	 	Pulls a zombie under water. 	When given Plant Food, Tangle Kelp will pull up to four random zombies underwater.  	25 	Sluggish	After beating Bathroom - Day 5
Seaweed 	 	A defensive plant in water, an offensive plant in land. 	Creates more Seaweeds in a 3x3 area. 	75 	Sluggish	After beating Bathroom - Day 10
Crab Apple 	 	Attacks 3 random zombies in its lane and steals their money once defeating. Will leave smaller zombies alone.	N/A 	200 	Mediorce	After beating Bathroom - Day 15
Aquaneedle 	 	Aquaneedle shoots leaves and occasionally seeds at zombies, which may become immobilized and/or poisoned. 	Aquaneedle spins around, and shoots 20 leaves which instantly immobilize zombies and has a 12.5% chance of poisoning them.	175 	Mediorce	After beating Bathroom - Day 20
Backelp 	 	Backelps are aquatic plants that grabs the zombie closest to your house to the beginning of the lawn. 	N/A 	150 	Sluggish	After beating Bathroom - Day 25
==Staircase alto==
Nome 	Image	Ability 	Plant Food 	Sun cost	Recharge	Unlocked
Cabbage-pult	 	Lobs cabbages at zombies 	Launchs giant cabbages at all zombies in the screen. 	100 	Fast 	After beating Staircase - Day 1
Popcorn-pult	 	Lobs popcorn at zombies, that sometimes pushes zombies backwards. 	When given Plant Food, Popcorn-pult launchs popcorns at every zombies in the lawn and moves them backwards. 	100 	Fast 	After beating Staircase - Day 5
Chard Guard 	 	Hurl zombies backwards. After 3 times it will become a defensive plant. 	It regains all its leaves back and hurls back every zombie in its upper and lower space, and in a 2x3 area in front of it, dealing 0.5 NDS. 	75 	Mediorce	After beating Staircase - Day 10
Melon-pult 	 	Lobs melons at zombies that do splash damage. 	When given Plant Food, Melon-pult will turn into a mortar cannon, before unleashing a barrage of giant melons separated into four waves to all zombies on the field, each giant melon dealing three times as much damage as a normal melon. If there is no valid target, a single melon will be fired on a random tile.	325 	Fast 	After beating Staircase - Day 15
Bur-pult 	 	Bur-pults lob burs at zombies and the projectile can bounce to a random tile which damage zombies that walks through it.	TBA 	300 	Sluggish	After beating Staircase - Day 20
==Music Room==
Name 	Image	Ability 	Plant Food 	Sun cost 	Recharge	Unlocked
Phat Beet 	 	Sends out shockwaves in a 3x3 area, each shockwave dealing 0.75 normal damage shots. 	When fed Plant Food, Phat Beet stretches vertically and slams the ground with its body, dealing 30 normal damage shots to every zombie surrounding it in a 3x3 area, and 10 normal damage shots to zombies within a 5x5 area	150 	Fast 	After beating Music Room - Day 1
Trumpet Pea	 	Shoots sound peas that frequently stuns zombies. 	Shoots 60 sound peas. Then shoots a big sound pea that does 20 damage and stuns all zombies. 	200 	Slow 	After beating Music Room - Day 5
Vine-olin 	 	Defensive and every 20 bites, it releases a powerful shockwave in a 3x3 area. (has 80 HP) 	Gains armor that gives it 160 HP and creates 2 powerful shockwaves. 	200 	Sluggish	After beating Music Room - Day 10
IPod 	 	All plants of Music Room recharges 7 seconds faster 	N/A 	75 	Slow 	After beating Music Room - Day 15
Bloombox 	 	Bloombox can change the music playing when tapped on - if it can't change the music, it lobs infrasound at zombies.	TBA 	50 (Music Room), 175 (other rooms)	Sluggish	After beating Music Room - Day 20
==Basement==
Name 	Image	Ability 	Plant Food 	Sun cost	Recharge	Unlocked
Plantern 	 	Lights all the darkness in a 5x5 area 	Plantern stuns all zombies in the area for a while. 	25 	Sluggish	After beating Basement - Day 1
Puff-shroom 	 	Puff-shrooms are cheap, but can only fire a short distance. 	When fed Plant Food, it will unleash 30 spores for three seconds, three spaces in front of it. Every Puff-shroom on the screen is also activated. 	0 	Fast 	After beating Basement - Day 2
Sun-shroom 	 	Produce 5 sun, then 50 sun, then 75 sun. 	Produce 225 sun 	25 	Fast 	After ebating Basement - Day 3
Fume-shroom 	 	Fume-shrooms shoot fumes that damage all zombies in an area. 	Fume-shroom will expand as if it is gathering air, before unleashing a large amount of fumes that push zombies back from its starting position. The fume burst deals a total of 75 normal damage shots over 3 seconds.	125 	Fast 	After beating Basement - Day 5
Chestnut-shroom	 	Blocks zombies and can regrow its cap after being eaten. 	Its chestnut goes back to full health and gains an armor, giving it an additional 20nds. 	75 	Mediorce	After beating Basement - Day 10
Bubble-shroom 	 	Shoots bubbles to zombies. When it shoot total 10 bubbles, those bubbles will become 1 big bubble, trapping the zombies inside.	TBA 	150 	Fast 	After beating Basement - Day 15
Spikeweed 	 	Damage zombies that walk through it but can be crush by crushing zombies. 	Spikeweed fills the row with other spikes poking up from the ground and pulls zombies to the Spikeweed for 4.5 seconds. 	100 	Fast 	After beating Basement - Day 20
==Dining Room==
Name 	Image	Ability 	Plant Food 	Sun cost	Recharge	Unlocked
French Fry 	 	French Fry creates a path of smell that zombies follow when attracted. 	Creates another path permanently, and this affect is stackable. 	50 	Mediorce	After beating Dining Room - Day 1
Cheesy Lettuce	 	Shoots lettuce leafs that stick to zombies and have them slow down but any zombies that touch it will slow down. 	Gives all zombies in it's lane a lettuce leaf 	200 	Slow 	After beating Dining Room - Day 5
Shakecorn 	 	Shakecorns are defensive plants that explodes  when eaten and leaves a milkshake puddle that makes zombies slip and damage. 	It gains an armor which gives it more health and creates two milkshake puddles in random places.	150 	Sluggish	After beating Dining Room - Day 10
Sugarberry 	 	Makes the zombies who eats it have 'sugar rush', which can do different effects 	Makes 3 zombies have sugar rush. 	150 	Sluggish	After beating Dining Room - Day 15
Burr-ger 	 	Attracts zombies t its lanes then damages zombies that walk through it. 	Sticks to and Attacks the 5 Strongest Zombies on the Screen 	125 	Sluggish	After beating Dining Room - Day 20
Flour-wer 	 	When planted, it will blow out flour to the zombie closest to it in its lane, and in a forward direction. The flour does no damage, but make that zombie sneeze for 3 seconds and being slowed down permanently.	N/A 	150 	Slow 	After beating Dining Room - Day 25
==Storage==
Name 	Image	Ability 	Plant Food 	Sun cost	Recharge	Unlocked
Umbrella Leaf	 	Umbrella Leaves can deflects fallen chair and tables from the sky in a 3x3 area. 	It can deflects stuffs in a 5x5 area. 	100 	Fast 	After beating Storage - Day 1
Spore-shroom 	 	Lobs spores at zombies that can spawn a new Spore-shroom from defeated enemies 	It lobs 3 giant spores at random zombies in the lawn, each does 90 NDS. 	150 	Fast 	After beating Storage - Day 5
Lightbulb 	 	Lightbulb, when turned on, will light a 5x5 area, and makes zombies walk in that light dazzles, and when turned off, it will become a defensive plant.	TBA 	275 	Slow 	After beating Storage - Day 10
Sun Bean 	 	After a zombie eats it, it will make the zombie produce sun. 	Makes the zombie that ate it burn can generates as many sun as the zombie's health.	50 	Sluggish	After beating Storage -Day 15
Wizard-shroom	 	Turns all zombies to sheeps for a limited time. 	N/A 	275 	Slow 	After beating Storage - Day 20
==Terrace==
Name 	Image	Ability 	Plant Food 	Sun cost	Recharge	Unlocked
Blover 	 	Blovers blows away air zombies and the strong wind. 	N/A 	50 	Fast 	After beating Terrace - Day 1
Rotobaga 	 	Shoots rutubagas in 4 directions and protects plants behind it from the wind. 	Fires 22 rutubagas in each directions. 	150 	Fast 	After beating Terrace - Day 5
Propepper 	 	Propeppers are defensive plants that when reaches to their degrees, they'll throw their propellers ahead, slicing zombies. And protects plants from the wind.	Propepper spins its propeller in a 3x3 area then heals itself.	200 	Sluggish	After beating Terrace - Day 10
Ducgrape 	 	Ducgrapes explode, cover ductapes in the 3x3 area, making plants and zombies stick to the ductapes and cannot be blown away 	N/A 	100 	Mediorce	After beating Terrace - Day 15
Propaya 	 	Shoots papayas at zombies and fly above when zombies get near. Can protects plants from the wind, like Rotobaga. 	TBA 	350 	Mediorce	After beating Terrace - Day 20
Spinning Grape	 	Blows a sharp wind through the entire row that damages zombies and stop the wind in that row. 	N/A 	75 	Sluggish	After beating Terrace - Day 25
==Playroom==
Name 	Image	Ability 	Plant Food 	Sun cost	Recharge	Unlocked
Bloomerang 	 	Bloomerang throw boomerang that can pass through 6 zombies. 	Hurls ten boomerangs in a plus-shape pattern which come back and hit the zombies again in the similar pattern it had when they were first released on the zombies.	150 	Fast 	After beating Playroom - Day 1
Dicemoss 	 	Dicemoss throws dice which do a certain amount of damage depending on which side hits the zombie. 	When fed plant food, Dicemoss will launch every dice that will land on random tiles on the screen. 	200 	Mediorce	After beating Playroom - Day 5
Toybean 	 	A defensie plant that turns into toys that has different attacks when eaten. 	TBA 	100 	Sluggish	After beating Playroom - Day 10
Rubix-shroom 	 	Takes 10 seconds to solves its rubix cube, then smash it, breaking all the peices. The zombies that step on them will get damaged. The peices will disappear when a zombie steps on it.	Makes a giant rubix cube that explodes, placing every tile on the lawn with peices. 	150 	Slow 	After beating Playroom - Day 15
Jack-in-the-Boxwood	 	Creates toys to send down the lane to attack zombies 	Creates a robot toy that attacks with the Jack-in-the-Boxwood until the Jack-in-the-Boxwood is eaten. 	200 	Fast 	After beating Playroom - Day 20
==Grandpa's Room==
Name 	Image	Ability 	Plant Food 	Sun cost	Recharge	Unlocked
Gatling Pea 	 	Shoots 4 peas at a time. 	Shoot 60 peas in three lanes. 	400 	Mediorce	After beating Grandpa's Room - Day 1
Cherry Bomb 	 	Explodes in a 3x3 area, killing every zombie (except Gargantuars) 	N/A 	150 	Sluggish	After beating Grandpa's Room - Day 3
Pomegrenade 	 	Explodes on contact, dealing 30 damages in a 3x3 area around it, then launches 10 seeds to random tiles, dealing 10 damage to zombies in those tiles. 	When given Plant Food, it turns golden, dealing 5 more damage to both of its explotion and seeds.  	175 	Slow 	After beating Grandpa's Room - Day 5
Carrocket 	 	Carrocket shoots pieces of carrot at zombies, and can blocks zombies or explode. 	TBA 	200 	Sluggish	After beating Grandpa's Room - Day 10
Coconut Cannon	 	Fires down a lane that cause medium damage on contact 	Coconut Cannon will release a gigantic coconut, pushing all zombies to the rightmost edge of the screen and dealing 60 normal damage shots to all of them in a 3x3 area at the end.	400 	Sluggish	After beating Grandpa's Room - Day 15
Rocket-dish 	 	Fires 3 different of rockets. Each does different damage. 	Launches a giant nuke into the ground, then rockets through the lane, damaging all zombies in its path. 	425 	Slow 	After beating Grandpa's Room - Day 17
Tankorn 	 	Tankorn fires high-damaging missiles down its lane, exploding upon hitting a zombie that has lots of health. When approached, it drives down its lane, running over both zombies and plants, dealing 90 damage to zombies, and insta-kill damage for plants.	TBA 	350 	Mediorce	After beating Grandpa's Room - Day 20
==Gargage==
Name 	Image	Ability 	Plant Food 	Sun cost	Recharge	Unlocked
Volley Bulb 	 	Volleys between different zombies in different lanes after being swaped into it's current position. 	TBA 	150 	Mediorce	After beating Garage - Day 1
Bowling Bulb 	 	Rolls shots that bounces into multiple zombies. 	When given Plant Food, it charges and armed with 3 plasma bulb, rhen fires them. Each deals 30 damage.	200 	Fast 	After beating Garage - Day 5
Sportacus 	 	A defensive plant which attacks zombies in a 3x3 range and  	Throws his shield, similiar to Bowling Bulb. 	250 	Mediorce	After beating Garage - Day 10
Baseball Province	 	Bats away all the projectiles of zombies, damaging them as well. 	Projectiles it bats will have more damage. 	325 	Fast 	After beating Garage - Day 15
Bad-mint-on 	 	When a zombie starts biting it, it will use itself to hit that zombie, removing their headwears. If that zombie has none, it will knock its head off, killing it.	TBA 	75 	Sluggish	After beating Garage - Day 17
Swordaffodil 	 	Swordaffodils swing thier swords, damaging zombies in a 3x3 area. 	Throws its sword down the lane, killing all zombies except Gargantuars. 	150 	Sluggish	After beating Garage - Day 20
==Secret Room==
Name 	Image	Ability 	Plant Food 	Sun cost	Recharge	Unlocked
Figxel 	 	Figxel rolls down the lane and turns the zombie it hits into 8-Bit, making them lose their special abilities.	N/A 	175 	Sluggish	After beating Secret Room - Day 1
Citron 	 	Shoots powerful balls of plasma. 	When given Plant Food, it shoots an electric plasma ball that kills every zombies it pass through. 	350 	Fast 	After beating Secret Room - Day 5
Infi-nut 	 	Blocks zombies and can recharge to its full heatlh. 	Gains a force field. 	75 	Mediorce	After beating Secret Room - Day 10
E.M.Peach 	 	E.M.Peaches disable all machines in a 5x5 area. 	N/A 	50 	Fast 	After beating Secret Room - Day 15
Grapevine Gateway	 	Damages zombies that pass through it and blocks airbone zombies, forcing them to chew it. 	Regenerate to its full health and electrocutes all zombies in a 3x3 area. 	125 	Mediorce	After beating Secret Room - Day 17
Toadsteel 	 	Toadsteels are defensive plants that eats metallic abjects to get more health. 	Grabs up to four metallic objects in a 5x3 area, then chews for a small amount of time, then gains more HP.	450 	Sluggish	After beating Secret Room - Day 20
Digital Grass 	 	Chages a plant into its future form, making it stronger. 	N/A 	50 	Sluggish	After beating Secret Room - Day 25
Crystal Berry 	 	Shoots powerful beams that charges into 4 different beams. 	Shoots 8 beams in various directions that splits into 4 beams. 	275 	Slow 	After beating Secret Room - Day 30
Magnifying Grass 	 	Spend 50 sun to fire a powerful sun beam from Magnifying Grass. 	Shoots a sun beam that burn random zombies. 	50 	Fast 	After beating Secret Room - Day 35
Blueberry Bitbomb	 	Explodes and sends frosty pixels in a 3x3 area, damages and slows zombies that walk through them. 	N/A 	125 	Sluggish	After beating Secret Room - Day 40 
Pixlacorn 	 	A defensive plant that splits into smaller Pixlacorns after being eaten. 	Spawns 2 smaller Pixlacorns in random tiles. 	150 	Slow 	After beating Secret Room - Day 45
==Upgrades==
These plant can be found in gift boxes. Plant them on their downgrades.
Name 	Image	Ability 	Plant Food 	Sun cost 	Recharge	Downgrade
Twin Sunflower 	 	Produce 100 sun at a time 	Produce 250 sun. 	75 (+50) 	Mediorce	Sunflower
Grapeshot 	 	Explodes and scatters bouncing projectiles. 	N/A 	50 (+150) 	Slow 	300 gems
Hand Leaf 	 	Grabs a zombie that close to it then throw it to another zombie. After 3 times it will become a defensive plant. 	When given Plant Food, it will grab all zombies near it in a 3x3 area then throw them to the strongest zombie onscreen. Also regrow its fingers.	125 (+75) 	Sluggish	Chard Guard
Galactus 	 	Shoots aetheric spikes at zombies, which may pass through them or deal heavy damage. 	It shoots 60 galactic spikes in three lanes, then makes plants in a 3x3 area take less damage. 	125 (+175)	Slow 	Cactus
Laser Bean 	 	Fires laser that pass through every zombies in its lane. 	Laser Bean fires a powerful laser blast from its mouth, dealing 90 normal damage shots to all zombies in the lane. 	50 (+150) 	Fast 	Bloomerang
Spikerock 	 	Damages zombies zombies that walk through it (higher attack than Spikeweed) and destroy mutiple rolling zombies. 	It temporarily fills the row with other spikes poking up from the ground and pulls zombies to where the Spikerock is. 	150 (+100)	Fast 	Spikeweed
Endurian 	 	Blocks zombies and damages them. 	Gains an armor which gives it more health and more damage 	50 (+50) 	Mediorce	Wall-nut
Winter Melon 	 	Lobs freezing melons that slow zombies down. 	Same as Melon-pult but with freezing melons 	175 (+325)	Fast 	Melon-pult
Cob Cannon 	 	Launches a corn cob anywhere on the lawn. 	Launches a corn cob that shoots scattered kernels. 	500 (+200)	Sluggish	2 side-by-side Kernel-pults
Match Flower Boxer	 	Punch zombies and its petals ignite after punching multiples times (which light peas that pass into it) 	Spit out fireballs in 3x3 areas and set fire on its petals. 	225 (+150)	Meidocre	Bonk Choy
Cattail 	 	Launches spikes that has a chance to stun zombies for a while and has a small chance to fire deadly missile at a moment.	Emits a laser that attack random zombies. 	125 (+125)	Sluggish	Lightning Reed
Category:Plants vs. Zombies: The Zombies Have Entered Your House!
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