Extreme Metal

Extreme Metal is a 2D fighting game for the Nintendo Switch with a cast of 12 characters. It is a spiritual successor to Gas Psychokinetics, featuring one of its characters as a main character, but it takes place in another continuity and the gameplay differs in many ways. In Extreme Metal, players can play as a variety of female bounty hunters (for the most part), each with different playstyles, special moves and attributes. There are two main modes; a 1 vs 1 fighting mode, and a story mode that plays similar to a Beat 'em up game with fighting game controls. While the game has 3D graphics, it is played in 2D, making it a 2.5D game.
==Gameplay==
In Extreme Metal, every character has a health bar which can be depleted by other characters. They can move left or right, and are also able to jump. More importantly, however, players can perform three types of punches and three types of kicks. By default, the X and A buttons are "punch" buttons, while the Y and B buttons are "kick" buttons.  Pressing A while on land will make a player's character perform a "Quick Punch", which is fast but weak, while pressing X will make the character do a "Strong Punch" which is stronger, but slower and therefore easier to punish. Similarly, pressing B will make a "Quick Kick" and pressing Y will make a "Strong Kick". These moves behave differently if the player is in the air, though; pressing X or A will make the character perform an "Aerial Punch", while pressing Y and B will make them use an "Aerial Kick". Some characters cannot perform kicks due to their unorthodox bodies, but they will perform an action with a similar effect instead.
All playable characters also share three "Power Moves", which require joystick or control pad imputs to execute. For clarity, every imput move described on this page assumes the character is currently facing the right direction; if the character is facing the opposite direction, left and right imputs will be reversed.
Hyper Punch is an even stronger variant of Strong Punch that has more startup and endlag, but that deals high damage. It is performed by pressing Left, Right and then the Strong Punch button while on the ground. Hyper Punch is mainly supposed to be used as a combo finisher or as a "punish". Uppercut, meanwhile, allows grounded characters to hit characters that are in the air. It is performed by pressing Right, Up and then Strong Punch. Finally, Low Sweep is a kicking move that doesn't just deals damage, but also knocks foe off their feet, forcing them to recover and potentially leaving them vulnerable to a strong attack or a combo. However, it is easy to dodge. It is performed by pressing Right, Down, Right and then Strong Kick. Like the other Power Moves, it cannot be used while in the air.
All playable characters also have 4 "Special Moves" which are executed similar to Power Moves. Unlike them, however, they are not shared between characters. Special Moves are what define each character's overall playstyle and tend to be their most useful moves.
Over time, by making successful combos or by taking damage, a "Boost Meter" will fill up. By pressing the shoulder buttons, players can choose to "release" the Boost Meter into one of 4 boosts; Power Boost, Guard Boost, Speed Boost and Regen Boost. These boosts give a character a buff, but will also give them a less noticeable debuff.
*Power Boost will increase the damage a character deals. However, it slightly increases startup and endlag. Activated by pressing L.
*Guard Boost will lower the damage a character takes, at the cost of making them move slower and jump less high. Activated by pressing ZL.
*Speed Boost will increase a character's move speed and will also slightly lower startup and endlag, but it increases the amount of damage they take. Activated by pressing R.
*Finally, Regen Boost will give a character passive regeneration for a short time, although it also lowers the amount of damage they deal. Activated by pressing ZR.
Experienced players should analyze each matchup and situations in order to use the appropriate boost for these situations. If used correctly, a boost can allow characters to do impressive comebacks; conversely, it can finish off a foe in a vulnerable state.
===Duel Mode===
Duel Mode is the main mode of the game. In Duel Mode, one player faces off against either another player or a CPU-controlled character. They automatically face eachother and fight in generally "endless" arenas. Players can pick which arena they want to go to after selecting their character, although there are no differences between each stages besides appearance. The goal is to bring the other character's health to 0 before the player's own health is depleted to 0. Players can alter settings for the mode, as well; parameters include the ability to set a timeout and to add multiple "rounds" to the battle; by default, a timeout happens after two minutes and there are three rounds (although the duel can end early if a character wins two rounds before the last rounds).
Lorewise, the Duel Mode is explained as "training sessions" between the bounty hunters. In said training sessions, the bounty hunters are testing out their skills against eachother before going on bounty hunts.
If the same character is picked twice, the "Player 2" will take on an alternate color scheme in order to avoid confusion.
====Tournament Mode====
Tournament Mode is a spin on Duel Mode in which up to 24 (20 if the unlockable characters are not unlocked) players can select a character (although a single character can only be picked twice). The game will then automatically generate a bracket, which the player can edit at will. Players can also edit the settings of the battle. After a player loses a battle, they are eliminated. At the end, only a player will remain; they will be declared the winner.
====Challenge Mode====
Challenge Mode is a single-player mode in which the player fights a series of 5 to 10 (the number of characters fought is chosen by the player) randomly-chosen characters, each controlled by an AI. The AI gets smarter and harder to beat as the player progresses through the mode. No reward is given for beating the mode, but it does allow players to train and to have a more traditional single-player campaign compared to the Story mode.
====Training Mode====
Training Mode is a helpful mode for beginners that not only lets a player train against an AI-controlled dummy, but that also includes tutorials, both for general techniques and character-specific techniques. Guides includes:
*An overview of the basic controls (movement + punches and kicks)
*An overview of Power Moves
*An overview of the Boost Meter and the boosts it gives
*An overview of each character and their Special Moves
*A compilation of various useful combos found for each character
Additionally, Training Mode includes various training-friendly features accessed from a menu, including the ability to instantly fill out the Boost Meter, the ability to swap out the AI dummy for an AI-controlled character, and the ability to toggle a combo tracker.
===Story Mode===
Gameplay in Extreme Metal's story mode is inspired by classic Beat 'em up games and Super Smash Bros. Brawl's Subspace Emissary. Players travel through simple 2D stages with some minor platforming at best, often entering sections where they must fight swarms of relatively weak foes to proceed, although occasionally minibosses will be fought mid-stage that are harder to beat than regular enemies. Of course, most stages also end with a threatening boss to face. These stages are tied together by a plot involving all 12 characters and some cutscenes.
For details on the Story Mode's cutscenes, click this link!
====Stages====
====Enemies====
====Bosses====
==Characters==
The game has 12 characters, two of which need to be unlocked. Every character has its own stats, special move and playstyle.
Name	Description	Description	Description	Description
Lacyr Zight, The Living Laser
Codename: Lithium	
Lacyr Zight was born with the unique ability to generate a cloud made of a mysterious gaseous substance around herself; few people have this genetically-spread ability. Lacyr Zight can use this cloud to propel herself at abnormally fast speeds, but more importantly, she can ignite parts of it to shoot laser beams. Therefore, the cloud was dubbed the "Beamstorm". Thanks to her unique abilities, she was "recruited" as a bounty hunter very early in her life, although she didn't really have a choice.
Lacyr Zight is a glass cannon, being the fastest character in Extreme Metal by far. This allows her to easily pull off deadly combos. She also has access to two projectile attacks, making her effective from a range too. However, although she attacks very fast, the attacks themselves are not that strong. Additionally, she has some of the lowest defenses in the roster, forcing players to be careful when using her.	
Lacyr Zight was born with the unique ability to generate a cloud made of a mysterious gaseous substance around herself; few people have this genetically-spread ability. Lacyr Zight can use this cloud to propel herself at abnormally fast speeds, but more importantly, she can ignite parts of it to shoot laser beams. Therefore, the cloud was dubbed the "Beamstorm". Thanks to her unique abilities, she was "recruited" as a bounty hunter very early in her life, although she didn't really have a choice.
Lacyr Zight is a glass cannon, being the fastest character in Extreme Metal by far. This allows her to easily pull off deadly combos. She also has access to two projectile attacks, making her effective from a range too. However, although she attacks very fast, the attacks themselves are not that strong. Additionally, she has some of the lowest defenses in the roster, forcing players to be careful when using her.	
Lacyr Zight was born with the unique ability to generate a cloud made of a mysterious gaseous substance around herself; few people have this genetically-spread ability. Lacyr Zight can use this cloud to propel herself at abnormally fast speeds, but more importantly, she can ignite parts of it to shoot laser beams. Therefore, the cloud was dubbed the "Beamstorm". Thanks to her unique abilities, she was "recruited" as a bounty hunter very early in her life, although she didn't really have a choice.
Lacyr Zight is a glass cannon, being the fastest character in Extreme Metal by far. This allows her to easily pull off deadly combos. She also has access to two projectile attacks, making her effective from a range too. However, although she attacks very fast, the attacks themselves are not that strong. Additionally, she has some of the lowest defenses in the roster, forcing players to be careful when using her.	
Lacyr Zight was born with the unique ability to generate a cloud made of a mysterious gaseous substance around herself; few people have this genetically-spread ability. Lacyr Zight can use this cloud to propel herself at abnormally fast speeds, but more importantly, she can ignite parts of it to shoot laser beams. Therefore, the cloud was dubbed the "Beamstorm". Thanks to her unique abilities, she was "recruited" as a bounty hunter very early in her life, although she didn't really have a choice.
Lacyr Zight is a glass cannon, being the fastest character in Extreme Metal by far. This allows her to easily pull off deadly combos. She also has access to two projectile attacks, making her effective from a range too. However, although she attacks very fast, the attacks themselves are not that strong. Additionally, she has some of the lowest defenses in the roster, forcing players to be careful when using her.
Lacyr Zight, The Living Laser
Codename: Lithium	
Laserspam
Left, Up, Right, Quick Punch
Lacyr shoots multiple lasers. They deal weak damage at best, but it is useful for pressuring foes. Can be used in midair too.	
Spyriken
Left, Down, Right, Quick Kick
Lacyr shoots a single shuriken. After the shuriken is thrown, the player can use their control pad or joystick to control it. If another attack (including Spyriken again) is used, the Spyriken will keep going in the direction it was last aimed at. The Spyriken deals decent damage, but it leaves Lacyr vulnerable and is hard to combo with.	
Laser Speed
Left, Right, Right, Strong Kick
Lacyr dashes forward. This deals damage to foes if it hits them and launches them in the air. This move can also be used in the air, although it won't launch foes in the air and will deal less damage.	
Wave Peak
Down, Left, Up, Strong Kick
Lacyr jumps very high up and then falls down. If she hits a foe, said foe will take good damage and will be knocked off their feet. Otherwise, Lacyr will land normally, with noticeable endlag leaving her vulnerable.
Gladiar Egoge, the Gold Star
Codename: Gold	
Gladiar Egoge was one of the first five members of the bounty hunter squad. She acts as a mentor to the new recruits like Lacyr Zight... although her opinion of herself is a bit too big. Gladiar Egoge is capable of generating blasts of liquid gold through the blasters on her hand, and she is also a master of martial arts. Therefore, hurting her ego is a really bad idea. Fortunately, her ego doesn't clouds her judgement, and she is generally a reliable person for the bounty hunters.
Gladiar Egoge is the game's "shotoclone", having attacks such as a powerful uppercut and a giant gold blast. This gives her next to no flaws to take advantage of, but in return she doesn't excels at anything either. Gladiar Egoge is a good pick for beginners, being simple to master and not having any crippling flaws. Her stats in general are very average; however, she does deal good damage, at the cost of moving a bit slowly. Her moves have a tendency to look flashier than they actually are.	
Gladiar Egoge was one of the first five members of the bounty hunter squad. She acts as a mentor to the new recruits like Lacyr Zight... although her opinion of herself is a bit too big. Gladiar Egoge is capable of generating blasts of liquid gold through the blasters on her hand, and she is also a master of martial arts. Therefore, hurting her ego is a really bad idea. Fortunately, her ego doesn't clouds her judgement, and she is generally a reliable person for the bounty hunters.
Gladiar Egoge is the game's "shotoclone", having attacks such as a powerful uppercut and a giant gold blast. This gives her next to no flaws to take advantage of, but in return she doesn't excels at anything either. Gladiar Egoge is a good pick for beginners, being simple to master and not having any crippling flaws. Her stats in general are very average; however, she does deal good damage, at the cost of moving a bit slowly. Her moves have a tendency to look flashier than they actually are.	
Gladiar Egoge was one of the first five members of the bounty hunter squad. She acts as a mentor to the new recruits like Lacyr Zight... although her opinion of herself is a bit too big. Gladiar Egoge is capable of generating blasts of liquid gold through the blasters on her hand, and she is also a master of martial arts. Therefore, hurting her ego is a really bad idea. Fortunately, her ego doesn't clouds her judgement, and she is generally a reliable person for the bounty hunters.
Gladiar Egoge is the game's "shotoclone", having attacks such as a powerful uppercut and a giant gold blast. This gives her next to no flaws to take advantage of, but in return she doesn't excels at anything either. Gladiar Egoge is a good pick for beginners, being simple to master and not having any crippling flaws. Her stats in general are very average; however, she does deal good damage, at the cost of moving a bit slowly. Her moves have a tendency to look flashier than they actually are.	
Gladiar Egoge was one of the first five members of the bounty hunter squad. She acts as a mentor to the new recruits like Lacyr Zight... although her opinion of herself is a bit too big. Gladiar Egoge is capable of generating blasts of liquid gold through the blasters on her hand, and she is also a master of martial arts. Therefore, hurting her ego is a really bad idea. Fortunately, her ego doesn't clouds her judgement, and she is generally a reliable person for the bounty hunters.
Gladiar Egoge is the game's "shotoclone", having attacks such as a powerful uppercut and a giant gold blast. This gives her next to no flaws to take advantage of, but in return she doesn't excels at anything either. Gladiar Egoge is a good pick for beginners, being simple to master and not having any crippling flaws. Her stats in general are very average; however, she does deal good damage, at the cost of moving a bit slowly. Her moves have a tendency to look flashier than they actually are.
Gladiar Egoge, the Gold Star
Codename: Gold	
Aurum Blast
Left, Down, Left, Right, Strong Punch
Gladiar shoots a giant liquid gold blast. This blast moves forwards a short distance before falling apart.	
Aurum Bolts
Left, Right, Quick Punch, Quick Punch
Gladiar shoots two small liquid gold blasts. Compared to Aurum Blast, these are faster and thus go a longer distance, but deal less damage. If Gladiar only uses Quick Punch once, only one bolt will be released.	
Aurum Uppercut
Down, Right, Up, Strong Punch
Gladiar surrounds one of her hands with liquid gold as she jumps surprisingly high, performing an uppercut. She then slams down on her ground, giving her another chance to hit the foe.	
Slick Combo
Up, Quick Punch, Down, Quick Punch, Right, Strong Punch
Gladiar will punch up with her right hand, then she punches down with her left hand and finally she does a stronger punch with her right hand. The combo can be interrupted at any time. Every time she punches, she moves forward, allowing her to approach the foe.
Brandalle Scimili - Six Silver Slivers
Codename: Silver	
Brandalle Scimili is one of the coldest bounty hunters out there. Never showing any signs of emotions, she deals with her targets in quick, yet methodical ways. She has replaced her hands with very sharp and long claws capable of cutting through nearly anything, comparable to holding six swords at once. Most of the other bounty hunters are afraid of her, which she doesn't minds, seeing it as one of many signs of her deadliness. She has one of the highest kill counts out of them, as well.
Brandalle follows the rushdown archetype, getting relatively close to foes and then attacking them until they die. However, Brandalle shouldn't stick too close to foes either, because her defenses are low, but most importantly, her claws actually have sweetspots at their tips. Brandalle lacks projectiles, making her vulnerable at a distance, but getting away from her is quite tough, especially due to her Counterdash attack, which actually punishes foes trying to attack her from too far away. The best way to deal with Brandalle is, ironically, to rush her down, as her attacks do have noticeable endlag. She also suffers from a poor aerial game and few good anti-air options.	
Brandalle Scimili is one of the coldest bounty hunters out there. Never showing any signs of emotions, she deals with her targets in quick, yet methodical ways. She has replaced her hands with very sharp and long claws capable of cutting through nearly anything, comparable to holding six swords at once. Most of the other bounty hunters are afraid of her, which she doesn't minds, seeing it as one of many signs of her deadliness. She has one of the highest kill counts out of them, as well.
Brandalle follows the rushdown archetype, getting relatively close to foes and then attacking them until they die. However, Brandalle shouldn't stick too close to foes either, because her defenses are low, but most importantly, her claws actually have sweetspots at their tips. Brandalle lacks projectiles, making her vulnerable at a distance, but getting away from her is quite tough, especially due to her Counterdash attack, which actually punishes foes trying to attack her from too far away. The best way to deal with Brandalle is, ironically, to rush her down, as her attacks do have noticeable endlag. She also suffers from a poor aerial game and few good anti-air options.	
Brandalle Scimili is one of the coldest bounty hunters out there. Never showing any signs of emotions, she deals with her targets in quick, yet methodical ways. She has replaced her hands with very sharp and long claws capable of cutting through nearly anything, comparable to holding six swords at once. Most of the other bounty hunters are afraid of her, which she doesn't minds, seeing it as one of many signs of her deadliness. She has one of the highest kill counts out of them, as well.
Brandalle follows the rushdown archetype, getting relatively close to foes and then attacking them until they die. However, Brandalle shouldn't stick too close to foes either, because her defenses are low, but most importantly, her claws actually have sweetspots at their tips. Brandalle lacks projectiles, making her vulnerable at a distance, but getting away from her is quite tough, especially due to her Counterdash attack, which actually punishes foes trying to attack her from too far away. The best way to deal with Brandalle is, ironically, to rush her down, as her attacks do have noticeable endlag. She also suffers from a poor aerial game and few good anti-air options.	
Brandalle Scimili is one of the coldest bounty hunters out there. Never showing any signs of emotions, she deals with her targets in quick, yet methodical ways. She has replaced her hands with very sharp and long claws capable of cutting through nearly anything, comparable to holding six swords at once. Most of the other bounty hunters are afraid of her, which she doesn't minds, seeing it as one of many signs of her deadliness. She has one of the highest kill counts out of them, as well.
Brandalle follows the rushdown archetype, getting relatively close to foes and then attacking them until they die. However, Brandalle shouldn't stick too close to foes either, because her defenses are low, but most importantly, her claws actually have sweetspots at their tips. Brandalle lacks projectiles, making her vulnerable at a distance, but getting away from her is quite tough, especially due to her Counterdash attack, which actually punishes foes trying to attack her from too far away. The best way to deal with Brandalle is, ironically, to rush her down, as her attacks do have noticeable endlag. She also suffers from a poor aerial game and few good anti-air options.
Brandalle Scimili - Six Silver Slivers
Codename: Silver	
X-Slash
Up, Right, Jump, Strong Punch
Pounces forwards, and does a cross slash mid-jump. While quite deadly and a nice way to pressure foes while getting close to them, if not timed well, it can easily be punished.	
Grind Rush
Left, Up, Right, Down, Strong Kick
Coils into a ball and then rolls forward while making a whirring sound. It should be noted that the hitbox of the attack is low enough to easily allow characters to jump above it; however, it does allow Brandalle to get close to foes easily. If used in midair, Brandalle will fall directly down while coiling before performing the attack.	
Slash Tornado
Right, Left, Right, Up, Strong Punch
Spins around with her arms outstretched, dealing damage multiple times at a rapid page to nearby foes.	
Counterdash
Left, Right, Down, Quick Kick
Takes a defensive stance. If hit while taking the stance, Brandalle will dash to the foe and do a cross slash once they reach them. The amount of damage and knockback varies on the distance; at point blank range, the foe won't even flinch, while they will take massive amounts of damage if they hit Brandalle from a very long distance.
Roxy Nanoloy, the Twisting Arms
Codename: Bronze	
Roxy Nanoloy was an ordinary girl, until she got caught in a car crash and lost both of her arms as a result. Out of pity, Gladiar, who had found her, saved her and replaced her original arms with mechanical arms. Both out of interest and gratitude, she decided to join the bounty hunters. Now, she usually teams with Lacyr, her girlfriend, using her grappling hook-esque hands to hold targets in place as Lacyr unleashes the Beamstorm on them.
While Roxy's playstyle is focused around her command throw, she does not fight like most grapplers. For starters, Roxy's punches have far greater range than any member of the cast. Additionally, instead of being big and slow, she is short and relatively fast. She has a lot of grapple-focused options allowing her to perform some pretty wicked combos, but her damage output is low for a grappler and she is also frail, although attacking her in the first place is not an easy task.	
Roxy Nanoloy was an ordinary girl, until she got caught in a car crash and lost both of her arms as a result. Out of pity, Gladiar, who had found her, saved her and replaced her original arms with mechanical arms. Both out of interest and gratitude, she decided to join the bounty hunters. Now, she usually teams with Lacyr, her girlfriend, using her grappling hook-esque hands to hold targets in place as Lacyr unleashes the Beamstorm on them.
While Roxy's playstyle is focused around her command throw, she does not fight like most grapplers. For starters, Roxy's punches have far greater range than any member of the cast. Additionally, instead of being big and slow, she is short and relatively fast. She has a lot of grapple-focused options allowing her to perform some pretty wicked combos, but her damage output is low for a grappler and she is also frail, although attacking her in the first place is not an easy task.	
Roxy Nanoloy was an ordinary girl, until she got caught in a car crash and lost both of her arms as a result. Out of pity, Gladiar, who had found her, saved her and replaced her original arms with mechanical arms. Both out of interest and gratitude, she decided to join the bounty hunters. Now, she usually teams with Lacyr, her girlfriend, using her grappling hook-esque hands to hold targets in place as Lacyr unleashes the Beamstorm on them.
While Roxy's playstyle is focused around her command throw, she does not fight like most grapplers. For starters, Roxy's punches have far greater range than any member of the cast. Additionally, instead of being big and slow, she is short and relatively fast. She has a lot of grapple-focused options allowing her to perform some pretty wicked combos, but her damage output is low for a grappler and she is also frail, although attacking her in the first place is not an easy task.	
Roxy Nanoloy was an ordinary girl, until she got caught in a car crash and lost both of her arms as a result. Out of pity, Gladiar, who had found her, saved her and replaced her original arms with mechanical arms. Both out of interest and gratitude, she decided to join the bounty hunters. Now, she usually teams with Lacyr, her girlfriend, using her grappling hook-esque hands to hold targets in place as Lacyr unleashes the Beamstorm on them.
While Roxy's playstyle is focused around her command throw, she does not fight like most grapplers. For starters, Roxy's punches have far greater range than any member of the cast. Additionally, instead of being big and slow, she is short and relatively fast. She has a lot of grapple-focused options allowing her to perform some pretty wicked combos, but her damage output is low for a grappler and she is also frail, although attacking her in the first place is not an easy task.
Roxy Nanoloy, the Twisting Arms
Codename: Bronze	
Grapple Fling
Right, Up, Left, Strong Punch
If a foe is located within Roxy's reach, she grabs them and throws them behind herself, dealing decent damage. This works even if the foe is in the air. However, the move can only be used on the floor.	
Grapple Launch
Right, Down, Left, Up, Strong Punch
If a foe is located within Roxy's reach, she grabs them. She can then throw them in the direction she chooses. This attack is slower and not as strong as Grapple Fling, but it has more versality and more range.	
Grapple Hop
Up, Right, Down, Aerial Punch
If a foe is located within Roxy's reach, she grabs their head and uses said head as a support to jump again, knocking them off their feet as a result. However, this can only be used in the air.	
Grapple Dash
Left, Right, Left, Strong Kick
Roxy extends her arms forward. If she hits a foe, she performs a slide kick while pulling herself towards the foe, knocking them off their feet. This move is easily Roxy's best approach option.
platiNUM, the Light Caster
Codename: Platinum	
platiNUM was a robot designed with the idea that a bounty hunter robot would likely perform better than an human in most situations. This turned out to not be the case, with it having essentially equal performance to the average bounty hunter. However, it was still a valuable team member, thanks to its light-blasting abilities and its ability to easily make calculations and scans, so it was kept around. It was even given a feminine pseudo-personality, and is capable of making autonomous decisions.
platiNUM has no legs, so instead of kicking, it shoots light orb with relatively low range and damage. Its playstyle is mostly zoning-focused, having a plethora of projectiles, but it should be noted that its melee moves are actually surprisingly strong in the air. Therefore, its usual playstyle is to lure foe into the air and then combo them in there. However, it is not flawless; it is light and has low defenses, making it vulnerable to combos should foes reach it. Additionally, many of its attacks have vulnerability periods.	
platiNUM was a robot designed with the idea that a bounty hunter robot would likely perform better than an human in most situations. This turned out to not be the case, with it having essentially equal performance to the average bounty hunter. However, it was still a valuable team member, thanks to its light-blasting abilities and its ability to easily make calculations and scans, so it was kept around. It was even given a feminine pseudo-personality, and is capable of making autonomous decisions.
platiNUM has no legs, so instead of kicking, it shoots light orb with relatively low range and damage. Its playstyle is mostly zoning-focused, having a plethora of projectiles, but it should be noted that its melee moves are actually surprisingly strong in the air. Therefore, its usual playstyle is to lure foe into the air and then combo them in there. However, it is not flawless; it is light and has low defenses, making it vulnerable to combos should foes reach it. Additionally, many of its attacks have vulnerability periods.	
platiNUM was a robot designed with the idea that a bounty hunter robot would likely perform better than an human in most situations. This turned out to not be the case, with it having essentially equal performance to the average bounty hunter. However, it was still a valuable team member, thanks to its light-blasting abilities and its ability to easily make calculations and scans, so it was kept around. It was even given a feminine pseudo-personality, and is capable of making autonomous decisions.
platiNUM has no legs, so instead of kicking, it shoots light orb with relatively low range and damage. Its playstyle is mostly zoning-focused, having a plethora of projectiles, but it should be noted that its melee moves are actually surprisingly strong in the air. Therefore, its usual playstyle is to lure foe into the air and then combo them in there. However, it is not flawless; it is light and has low defenses, making it vulnerable to combos should foes reach it. Additionally, many of its attacks have vulnerability periods.	
platiNUM was a robot designed with the idea that a bounty hunter robot would likely perform better than an human in most situations. This turned out to not be the case, with it having essentially equal performance to the average bounty hunter. However, it was still a valuable team member, thanks to its light-blasting abilities and its ability to easily make calculations and scans, so it was kept around. It was even given a feminine pseudo-personality, and is capable of making autonomous decisions.
platiNUM has no legs, so instead of kicking, it shoots light orb with relatively low range and damage. Its playstyle is mostly zoning-focused, having a plethora of projectiles, but it should be noted that its melee moves are actually surprisingly strong in the air. Therefore, its usual playstyle is to lure foe into the air and then combo them in there. However, it is not flawless; it is light and has low defenses, making it vulnerable to combos should foes reach it. Additionally, many of its attacks have vulnerability periods.
platiNUM, the Light Caster
Codename: Platinum	
Air Dash
Up, Right/Left, Aerial Punch
Dashes forward or backward, depending on the imput, while cross slashing. Useful to reach foes while they are in the air.	
Light Beam
Left, Hold Right, Strong Blast
Shoots a large beam from its torso cannon. The size and power of the beam depend on how long you charge the move. Forces foes to go in the air to dodge it, which is useful, but it has long endlag.	
Light Field
Left, Right, Up, Weak Blast
Creates a field of light in front of itself; this field of light remains on the ground for a while, acting like a trap. It is small enough to be jumped over, but that isn't neccesarily a good thing when fighting platiNUM.	
Light Bomb
Down, Right, Hold Weak Blast
Creates a harmless orb of light that moves forward. Once the Weak Blast button is released, the orb explodes. While this move is predictable, it does force foes to react and it deals a nasty amount of damage.
Callie Burnian - All Geared Up
Codename: Titanium	
Callie Burnian was the founder of the bounty hunter crew, and is also its current leader. In contrast to Gold, who is a rather lighthearted mentor, Callie is very strict. When she gives an order, everyone follows it; Callie is very good at intimidating friends and foes alike. Silver's the only one who isn't "secretely" afraid of her, but she's smart enough to not go on her bad side. One of Callie's most infamous rules among the crew is that members are not allowed to leave; this is apparently linked to a "disaster" involving an old crew member.
Callie Burnian uses massive gears to grind through foes. While she is slow and she is a tall target, she has great defenses and offenses alike. Her attacks need to be charged to be truly effective, but once they are, they have some of the highest damage output in the entire game. While this makes her attacks easy to punish, she has access to a stun, and her punches have a much larger hitbox than usual (although they are not as far-reaching as Roxy's).	
Callie Burnian was the founder of the bounty hunter crew, and is also its current leader. In contrast to Gold, who is a rather lighthearted mentor, Callie is very strict. When she gives an order, everyone follows it; Callie is very good at intimidating friends and foes alike. Silver's the only one who isn't "secretely" afraid of her, but she's smart enough to not go on her bad side. One of Callie's most infamous rules among the crew is that members are not allowed to leave; this is apparently linked to a "disaster" involving an old crew member.
Callie Burnian uses massive gears to grind through foes. While she is slow and she is a tall target, she has great defenses and offenses alike. Her attacks need to be charged to be truly effective, but once they are, they have some of the highest damage output in the entire game. While this makes her attacks easy to punish, she has access to a stun, and her punches have a much larger hitbox than usual (although they are not as far-reaching as Roxy's).	
Callie Burnian was the founder of the bounty hunter crew, and is also its current leader. In contrast to Gold, who is a rather lighthearted mentor, Callie is very strict. When she gives an order, everyone follows it; Callie is very good at intimidating friends and foes alike. Silver's the only one who isn't "secretely" afraid of her, but she's smart enough to not go on her bad side. One of Callie's most infamous rules among the crew is that members are not allowed to leave; this is apparently linked to a "disaster" involving an old crew member.
Callie Burnian uses massive gears to grind through foes. While she is slow and she is a tall target, she has great defenses and offenses alike. Her attacks need to be charged to be truly effective, but once they are, they have some of the highest damage output in the entire game. While this makes her attacks easy to punish, she has access to a stun, and her punches have a much larger hitbox than usual (although they are not as far-reaching as Roxy's).	
Callie Burnian was the founder of the bounty hunter crew, and is also its current leader. In contrast to Gold, who is a rather lighthearted mentor, Callie is very strict. When she gives an order, everyone follows it; Callie is very good at intimidating friends and foes alike. Silver's the only one who isn't "secretely" afraid of her, but she's smart enough to not go on her bad side. One of Callie's most infamous rules among the crew is that members are not allowed to leave; this is apparently linked to a "disaster" involving an old crew member.
Callie Burnian uses massive gears to grind through foes. While she is slow and she is a tall target, she has great defenses and offenses alike. Her attacks need to be charged to be truly effective, but once they are, they have some of the highest damage output in the entire game. While this makes her attacks easy to punish, she has access to a stun, and her punches have a much larger hitbox than usual (although they are not as far-reaching as Roxy's).
Callie Burnian - All Geared Up
Codename: Titanium	
Gear Grind
Down, Left, Up, Hold Right, Strong Punch
Charges the move much like a Smash attack from the SSB series, then slams her two gears together and makes them spin rapidly together. Has insane damage potential, especially if the foe is caught between the gears. However, it needs to be charged to truly reach its damage potential.	
Gear Rush
Left, Hold Right, Strong Kick
Charges the attack, and then slowly dashes forward with "super armor". The distance and damage of the move depends on the charging time.	
Gear Stun
Down, Up, Strong Punch
Bashes the foe's head with both gears at once, stunning them for a bit. However, the attack has long startup, making it rather easy to dodge.	
Countergear
Left, Right, Down, Quick Kick
Takes a defensive stance. If hit while taking the stance, punches the foe, dealing 1.25 times the damage the attack would've dealt to Callie. Not very useful at long ranges, as the foe will be too far away to be hit by Callie.
Echgee, the Amalgamator
Codename: Mercury	
Echgee was created in a laboratory called 102-NOBEL, which is known for its experiments on elemental control. Echgee's body is almost entirely made out of mercury, and she can use her staff to create and bend mercury at will. Silver eventually found out about her existence while on a mission to infiltrate the laboratory, and brought her to the base, where she became a bounty hunter. Surprisingly, she is actually quite snarky, often making comments on the bounty hunters and their foes alike.
Echgee, like fellow artificial being platiNUM, is a zoner, but they work in rather different ways. Echgee's playstyle focuses mainly on mercury puddles she can create using one of her Special Moves. Once these puddles are created, she can teleport to them and create large spires from them as well. She can have up to 4 out at once; any more that are created will make one puddle disappear. As she lacks legs, she stabs foes with the pointed end of her staff instead. Her defenses are also quite high for a zoner and she has the smallest hitbox in the game. However, her attacks don't deal that much damage, especially her basic attacks. They are also surprisingly predictable once learned.	
Echgee was created in a laboratory called 102-NOBEL, which is known for its experiments on elemental control. Echgee's body is almost entirely made out of mercury, and she can use her staff to create and bend mercury at will. Silver eventually found out about her existence while on a mission to infiltrate the laboratory, and brought her to the base, where she became a bounty hunter. Surprisingly, she is actually quite snarky, often making comments on the bounty hunters and their foes alike.
Echgee, like fellow artificial being platiNUM, is a zoner, but they work in rather different ways. Echgee's playstyle focuses mainly on mercury puddles she can create using one of her Special Moves. Once these puddles are created, she can teleport to them and create large spires from them as well. She can have up to 4 out at once; any more that are created will make one puddle disappear. As she lacks legs, she stabs foes with the pointed end of her staff instead. Her defenses are also quite high for a zoner and she has the smallest hitbox in the game. However, her attacks don't deal that much damage, especially her basic attacks. They are also surprisingly predictable once learned.	
Echgee was created in a laboratory called 102-NOBEL, which is known for its experiments on elemental control. Echgee's body is almost entirely made out of mercury, and she can use her staff to create and bend mercury at will. Silver eventually found out about her existence while on a mission to infiltrate the laboratory, and brought her to the base, where she became a bounty hunter. Surprisingly, she is actually quite snarky, often making comments on the bounty hunters and their foes alike.
Echgee, like fellow artificial being platiNUM, is a zoner, but they work in rather different ways. Echgee's playstyle focuses mainly on mercury puddles she can create using one of her Special Moves. Once these puddles are created, she can teleport to them and create large spires from them as well. She can have up to 4 out at once; any more that are created will make one puddle disappear. As she lacks legs, she stabs foes with the pointed end of her staff instead. Her defenses are also quite high for a zoner and she has the smallest hitbox in the game. However, her attacks don't deal that much damage, especially her basic attacks. They are also surprisingly predictable once learned.	
Echgee was created in a laboratory called 102-NOBEL, which is known for its experiments on elemental control. Echgee's body is almost entirely made out of mercury, and she can use her staff to create and bend mercury at will. Silver eventually found out about her existence while on a mission to infiltrate the laboratory, and brought her to the base, where she became a bounty hunter. Surprisingly, she is actually quite snarky, often making comments on the bounty hunters and their foes alike.
Echgee, like fellow artificial being platiNUM, is a zoner, but they work in rather different ways. Echgee's playstyle focuses mainly on mercury puddles she can create using one of her Special Moves. Once these puddles are created, she can teleport to them and create large spires from them as well. She can have up to 4 out at once; any more that are created will make one puddle disappear. As she lacks legs, she stabs foes with the pointed end of her staff instead. Her defenses are also quite high for a zoner and she has the smallest hitbox in the game. However, her attacks don't deal that much damage, especially her basic attacks. They are also surprisingly predictable once learned.
Echgee, the Amalgamator
Codename: Mercury	
Mercury Bomb
Left, Up, Hold Right, Strong Punch
Launches an orb of mercury that deals mediocre damage and creates a Mercury Puddle where it lands. Holding right will increase the orb's range.	
Mercury Slide
Right, Down, Strong Stab
Turns into a puddle and dashes forwards, dodging most attacks and knocking foes off their feet without actually damaging them.	
Mercury Spires
Down, Up, Quick Punch
Creates tall spikes on each Mercury Puddle out, dealing decent damage to foes. The amount of damage is amplified if the enemy is in the air.	
Mercury Warp
Up, Down, Up, Quick Stab, L/LZ/R/RZ
Echgee turns into a puddle and then teleports to one of the puddles she created. Fails if she hasn't created a puddle yet. The shoulder buttons let you choose which puddle you will go to; L is the earliest created, LZ is the second earliest, R is the third and RZ is the last one created. If she warps to a puddle a foe is standing on, said foe will take mediocre damage.
Metto Arcaxe, the Axe Hanging Above
Codename: Cobalt	
Despite her short stature, Metto Arcaxe is very strong, already being successful at bounty hunting before even joining the crew, being one of their most recent recruits. Gaining a suit allowed her to be even stronger. While most people expect her to mainly fight on the ground, Metto actually takes aerial missions most of the time, with her axe being most effective at air strikes. Outside of the world of bounty hunting, she's a surprisingly easygoing person who's quite supportive of her friends.
Metto Arcaxe is a rushdown character, much like Brandalle, but instead of being focused around quick sweetspotted attacks, her focus is aerial fighting, with her aerial attacks being noticeably faster and stronger than her ground attacks. She has a small hitbox and has both good defenses and offenses, but is pretty sluggish, especially when not in the air. Therefore, Metto players want to stay in midair as much as possible. Characters with good anti-air moves can easily abuse this, however.	
Despite her short stature, Metto Arcaxe is very strong, already being successful at bounty hunting before even joining the crew, being one of their most recent recruits. Gaining a suit allowed her to be even stronger. While most people expect her to mainly fight on the ground, Metto actually takes aerial missions most of the time, with her axe being most effective at air strikes. Outside of the world of bounty hunting, she's a surprisingly easygoing person who's quite supportive of her friends.
Metto Arcaxe is a rushdown character, much like Brandalle, but instead of being focused around quick sweetspotted attacks, her focus is aerial fighting, with her aerial attacks being noticeably faster and stronger than her ground attacks. She has a small hitbox and has both good defenses and offenses, but is pretty sluggish, especially when not in the air. Therefore, Metto players want to stay in midair as much as possible. Characters with good anti-air moves can easily abuse this, however.	
Despite her short stature, Metto Arcaxe is very strong, already being successful at bounty hunting before even joining the crew, being one of their most recent recruits. Gaining a suit allowed her to be even stronger. While most people expect her to mainly fight on the ground, Metto actually takes aerial missions most of the time, with her axe being most effective at air strikes. Outside of the world of bounty hunting, she's a surprisingly easygoing person who's quite supportive of her friends.
Metto Arcaxe is a rushdown character, much like Brandalle, but instead of being focused around quick sweetspotted attacks, her focus is aerial fighting, with her aerial attacks being noticeably faster and stronger than her ground attacks. She has a small hitbox and has both good defenses and offenses, but is pretty sluggish, especially when not in the air. Therefore, Metto players want to stay in midair as much as possible. Characters with good anti-air moves can easily abuse this, however.	
Despite her short stature, Metto Arcaxe is very strong, already being successful at bounty hunting before even joining the crew, being one of their most recent recruits. Gaining a suit allowed her to be even stronger. While most people expect her to mainly fight on the ground, Metto actually takes aerial missions most of the time, with her axe being most effective at air strikes. Outside of the world of bounty hunting, she's a surprisingly easygoing person who's quite supportive of her friends.
Metto Arcaxe is a rushdown character, much like Brandalle, but instead of being focused around quick sweetspotted attacks, her focus is aerial fighting, with her aerial attacks being noticeably faster and stronger than her ground attacks. She has a small hitbox and has both good defenses and offenses, but is pretty sluggish, especially when not in the air. Therefore, Metto players want to stay in midair as much as possible. Characters with good anti-air moves can easily abuse this, however.
Metto Arcaxe, the Axe Hanging Above
Codename: Cobalt	
Axe Spin
Up, Right, Aerial Punch
Metto curls in a ball and frontflips, with her axe poking out. Generally an useful attack option that is easy to spam.	
Shockwave
Right, Down, Aerial Kick
Metto falls down to the ground while slaming it with her axe, creating a shockwave that launches foes away. Foes hit by the slam will take high damage, but the shockwave deals less damage.	
Boomeraxe
Left, Right, Strong Punch
Metto throws her axe like a boomerang, complete with it going back to her. Usable in midair too. Note that using this attack renders her unable to use her special attacks until she gets her axe back, making it easy to punish.	
Axe Bounce
Left, Down, Right, Aerial Kick
Metto uses her axe as a support on the ground to leap forwards, allowing her to leap forward a second time with increased momentum. Using an attack will cancel the momentum, but said attack will also get a power boost. Can be used multiple times in a row as well, and if not cancelled, the momentum will increase further with each bounce, although the power boost will not increase.
Bymso Luxaba, the Paladin of Justice
Codename: Palladium	
When meeting Bymso, the first thing people notice is her weapons. The next thing people notice is her hammy, justice-obsessed lingo. Bymso was one of the five original members of the bounty hunting crew, and Metto's best friend. Compared to the other bounty hunters, Bymso generally takes on more dangerous criminals, as she thinks it is more important to bring justice to them than to take on less major criminals.
Bymso is one of the most defensive characters in the cast, having good defenses, along with decent speed and offenses, although these are offset by a poor air game. However, Bymso has good reach on land, despite her relatively short stature, and has a rather diverse movepool. Like Callie, Bymso's moves have a focus on charging, although she has a more defensive playstyle. Overall, Bymso is a character with a wide range of tools that plays best when countering and punishing foes.	
When meeting Bymso, the first thing people notice is her weapons. The next thing people notice is her hammy, justice-obsessed lingo. Bymso was one of the five original members of the bounty hunting crew, and Metto's best friend. Compared to the other bounty hunters, Bymso generally takes on more dangerous criminals, as she thinks it is more important to bring justice to them than to take on less major criminals.
Bymso is one of the most defensive characters in the cast, having good defenses, along with decent speed and offenses, although these are offset by a poor air game. However, Bymso has good reach on land, despite her relatively short stature, and has a rather diverse movepool. Like Callie, Bymso's moves have a focus on charging, although she has a more defensive playstyle. Overall, Bymso is a character with a wide range of tools that plays best when countering and punishing foes.	
When meeting Bymso, the first thing people notice is her weapons. The next thing people notice is her hammy, justice-obsessed lingo. Bymso was one of the five original members of the bounty hunting crew, and Metto's best friend. Compared to the other bounty hunters, Bymso generally takes on more dangerous criminals, as she thinks it is more important to bring justice to them than to take on less major criminals.
Bymso is one of the most defensive characters in the cast, having good defenses, along with decent speed and offenses, although these are offset by a poor air game. However, Bymso has good reach on land, despite her relatively short stature, and has a rather diverse movepool. Like Callie, Bymso's moves have a focus on charging, although she has a more defensive playstyle. Overall, Bymso is a character with a wide range of tools that plays best when countering and punishing foes.	
When meeting Bymso, the first thing people notice is her weapons. The next thing people notice is her hammy, justice-obsessed lingo. Bymso was one of the five original members of the bounty hunting crew, and Metto's best friend. Compared to the other bounty hunters, Bymso generally takes on more dangerous criminals, as she thinks it is more important to bring justice to them than to take on less major criminals.
Bymso is one of the most defensive characters in the cast, having good defenses, along with decent speed and offenses, although these are offset by a poor air game. However, Bymso has good reach on land, despite her relatively short stature, and has a rather diverse movepool. Like Callie, Bymso's moves have a focus on charging, although she has a more defensive playstyle. Overall, Bymso is a character with a wide range of tools that plays best when countering and punishing foes.
Bymso Luxaba, the Paladin of Justice
Codename: Palladium	
Beam Thrust
Left, Hold Right, Weak Punch
Bymso thrusts her beamsword forward. Charging the move will increase its damage a bit, but will also drastically boost the attack's reach. Generally good to punish foes that try getting away from Bymso.	
Beam Slash
Down/Up, Right, Hold Up/Down, Strong Punch
Bymso slashes up or down depending on the imput. On land, the move can be charged to increase its damage, but you cannot charge it in the air.	
Paladin's Blessing
Up, Down, Hold Up, Strong Kick
Fills up Bymso's Boost Meter, with the amount the meter fills up depending on how long the move is charged. The charge will only apply once Strong Kick is used; if Bymso is hit while charging the move, the Boost Meter will drain instead, making the move risky but rewarding.	
Paladin's Shield
Left, Right, Hold Weak Kick
Bymso takes a defensive stance. While the move is held, she will block attacks that hit her shield and will reflect any projectiles that hits her. However, she will still take damage if hit from other places. If the move is not held, it will turn into a melee counter instead, although it is weaker than most counters in the game.
Moxy Nanoloy - Fatal Attraction
Codename: Magnesium	
Moxy Nanoloy is Roxy's twin sister, and she got caught in the same car crash as her. While her arms survived, she lost her legs instead. In order to stay with her twin sister Roxy, she joined the bounty hunters. Her suit incorporates many magnets, allowing her to stay above the ground without walking. She generally joins Roxy and Lacyr in their missions, acting as the "third wheel". She doesn't seem to enjoy her job as much as the other bounty hunters, but Callie refuses to let her leave the group.
Much like Roxy, Moxy is an unorthodox lightweight grappler, but instead of focusing around an absurdly long reach, Moxy's moves focuses on pulling and pushing foes away from her using her magnets. While she is the weakest character in the cast damage-wise, Moxy's moves allows her to have complete dominance over the battlefield, making it very hard to reach her in the first place. Additionally, she has relatively good speed, although her defenses are mediocre at best. While she does not have legs, she uses the magnet that replaced them in order to kick. Ironically, her offensive moves have very low reach, forcing her to bring foes to herself in order to attack them and potentially leaving her vulnerable to other attacks.	
Moxy Nanoloy is Roxy's twin sister, and she got caught in the same car crash as her. While her arms survived, she lost her legs instead. In order to stay with her twin sister Roxy, she joined the bounty hunters. Her suit incorporates many magnets, allowing her to stay above the ground without walking. She generally joins Roxy and Lacyr in their missions, acting as the "third wheel". She doesn't seem to enjoy her job as much as the other bounty hunters, but Callie refuses to let her leave the group.
Much like Roxy, Moxy is an unorthodox lightweight grappler, but instead of focusing around an absurdly long reach, Moxy's moves focuses on pulling and pushing foes away from her using her magnets. While she is the weakest character in the cast damage-wise, Moxy's moves allows her to have complete dominance over the battlefield, making it very hard to reach her in the first place. Additionally, she has relatively good speed, although her defenses are mediocre at best. While she does not have legs, she uses the magnet that replaced them in order to kick. Ironically, her offensive moves have very low reach, forcing her to bring foes to herself in order to attack them and potentially leaving her vulnerable to other attacks.	
Moxy Nanoloy is Roxy's twin sister, and she got caught in the same car crash as her. While her arms survived, she lost her legs instead. In order to stay with her twin sister Roxy, she joined the bounty hunters. Her suit incorporates many magnets, allowing her to stay above the ground without walking. She generally joins Roxy and Lacyr in their missions, acting as the "third wheel". She doesn't seem to enjoy her job as much as the other bounty hunters, but Callie refuses to let her leave the group.
Much like Roxy, Moxy is an unorthodox lightweight grappler, but instead of focusing around an absurdly long reach, Moxy's moves focuses on pulling and pushing foes away from her using her magnets. While she is the weakest character in the cast damage-wise, Moxy's moves allows her to have complete dominance over the battlefield, making it very hard to reach her in the first place. Additionally, she has relatively good speed, although her defenses are mediocre at best. While she does not have legs, she uses the magnet that replaced them in order to kick. Ironically, her offensive moves have very low reach, forcing her to bring foes to herself in order to attack them and potentially leaving her vulnerable to other attacks.	
Moxy Nanoloy is Roxy's twin sister, and she got caught in the same car crash as her. While her arms survived, she lost her legs instead. In order to stay with her twin sister Roxy, she joined the bounty hunters. Her suit incorporates many magnets, allowing her to stay above the ground without walking. She generally joins Roxy and Lacyr in their missions, acting as the "third wheel". She doesn't seem to enjoy her job as much as the other bounty hunters, but Callie refuses to let her leave the group.
Much like Roxy, Moxy is an unorthodox lightweight grappler, but instead of focusing around an absurdly long reach, Moxy's moves focuses on pulling and pushing foes away from her using her magnets. While she is the weakest character in the cast damage-wise, Moxy's moves allows her to have complete dominance over the battlefield, making it very hard to reach her in the first place. Additionally, she has relatively good speed, although her defenses are mediocre at best. While she does not have legs, she uses the magnet that replaced them in order to kick. Ironically, her offensive moves have very low reach, forcing her to bring foes to herself in order to attack them and potentially leaving her vulnerable to other attacks.
Moxy Nanoloy - Fatal Attraction
Codename: Magnesium	
Magnet Pull
Right, Left, Hold Weak Kick
Moxy pulls foes towards herself. Deals no damage. Can be used in midair too.	
Magnet Push
Left, Right, Hold Weak Kick
Moxy pushes foes away. Deals no damage. Can be used in midair too.	
Magnet Launch
Down, Right, Up, Left, Strong Punch
If the foe is within Moxy's reach, she grabs them. She can then launch them in a direction of her choice.	
Magnet Field
Left, Down, Right, Up, Hold Strong Kick
Moxy generates a forcefield around herself. It reflects projectiles and deals weak damage to foes that touch it.
Fe-26 - Left to his Devices
Codename: Iron	
Fe-26 is an unlockable character. He can be unlocked by completing the Story Mode.
Fe-26 is part of a series of prototype robots built with emotions, although he is the only one left alive. He used to be part of the crew of bounty hunters, but left with the other member after they fell in love and wished to live a happier life than the life of a bounty hunter. Unfortunately, things didn't go so well for his girlfriend, and now he is the guardian of a quarantined part of the city the game takes place in.
Despite being unlockable, Fe-26 is probably the least unorthodox grappler in the roster. Despite his broken-down state, Fe-26 has high defenses and even higher offenses. However, he is sluggish (in fact, he walks the slowest) and he is the tallest character in the roster. However, he should not be underestimated; his attacks pack a massive punch, and if he can get close, he can easily combo the foe to their doom, although getting close isn't an easy task for Fe-26.	
Fe-26 is an unlockable character. He can be unlocked by completing the Story Mode.
Fe-26 is part of a series of prototype robots built with emotions, although he is the only one left alive. He used to be part of the crew of bounty hunters, but left with the other member after they fell in love and wished to live a happier life than the life of a bounty hunter. Unfortunately, things didn't go so well for his girlfriend, and now he is the guardian of a quarantined part of the city the game takes place in.
Despite being unlockable, Fe-26 is probably the least unorthodox grappler in the roster. Despite his broken-down state, Fe-26 has high defenses and even higher offenses. However, he is sluggish (in fact, he walks the slowest) and he is the tallest character in the roster. However, he should not be underestimated; his attacks pack a massive punch, and if he can get close, he can easily combo the foe to their doom, although getting close isn't an easy task for Fe-26.	
Fe-26 is an unlockable character. He can be unlocked by completing the Story Mode.
Fe-26 is part of a series of prototype robots built with emotions, although he is the only one left alive. He used to be part of the crew of bounty hunters, but left with the other member after they fell in love and wished to live a happier life than the life of a bounty hunter. Unfortunately, things didn't go so well for his girlfriend, and now he is the guardian of a quarantined part of the city the game takes place in.
Despite being unlockable, Fe-26 is probably the least unorthodox grappler in the roster. Despite his broken-down state, Fe-26 has high defenses and even higher offenses. However, he is sluggish (in fact, he walks the slowest) and he is the tallest character in the roster. However, he should not be underestimated; his attacks pack a massive punch, and if he can get close, he can easily combo the foe to their doom, although getting close isn't an easy task for Fe-26.	
Fe-26 is an unlockable character. He can be unlocked by completing the Story Mode.
Fe-26 is part of a series of prototype robots built with emotions, although he is the only one left alive. He used to be part of the crew of bounty hunters, but left with the other member after they fell in love and wished to live a happier life than the life of a bounty hunter. Unfortunately, things didn't go so well for his girlfriend, and now he is the guardian of a quarantined part of the city the game takes place in.
Despite being unlockable, Fe-26 is probably the least unorthodox grappler in the roster. Despite his broken-down state, Fe-26 has high defenses and even higher offenses. However, he is sluggish (in fact, he walks the slowest) and he is the tallest character in the roster. However, he should not be underestimated; his attacks pack a massive punch, and if he can get close, he can easily combo the foe to their doom, although getting close isn't an easy task for Fe-26.
Fe-26 - Left to his Devices
Codename: Iron	
Needle Grab
Left, Up, Right, Weak Punch
Fe-26 extends his needles. On contact with a foe, he will pull them to himself. Fe-26 can control the trajectory of the needles, and he can hit foes even in midair.	
Needle Stun
Up, Down, Right, Weak Punch
Fe-26 stabs the foe with his needles while electrifying said needles, stunning the foe and dealing low damage.	
Heavy Throw
Down, Left, Up, Right, Strong Punch
If the foe is within Fe-26's reach, he grabs them. He can then launch them in a direction of his choice, dealing decent damage.	
Heavy Landing
Right, Up, Left, Down, Aerial Kick
If the foe is within Fe-26's reach, he grabs them and them uses them as a support to land, dealing an absurd amount of damage. However, the move has high startup and endlag, as well as low range, making it quite predictable.
Hazmare - Radioactive Decay
Codename: Radium	
Hazmare is an unlockable character. She can be unlocked by completing the Story Mode.
Hazmare was Fe-26's girlfriend and was part of the "original five". Originally, she fought using radiation-based powers, but eventually, this radiation started affecting herself and she became a heavily mutated beast that had to be quarantined. The form she is taking on right now is an attempt by Fe-26 to patch her up in a form ressembling a human, although it's far from perfect.
Hazmare probably has the craziest gimmick in the game; while she has very bad stats, she has the ability to create a radioactive clone of herself. This instantly makes her a much more threatening foe, although Hazmare is pretty helpless without the clone, with her best attack in this mode knocking foes away from her. While she has a high healthbar, she takes high damage from attacks, her base damage is mediocre at best and she moves slowly, although her attack speed is decent. This makes her a hard character to master, but once she is, she is one of the most threatening characters in the roster.	
Hazmare is an unlockable character. She can be unlocked by completing the Story Mode.
Hazmare was Fe-26's girlfriend and was part of the "original five". Originally, she fought using radiation-based powers, but eventually, this radiation started affecting herself and she became a heavily mutated beast that had to be quarantined. The form she is taking on right now is an attempt by Fe-26 to patch her up in a form ressembling a human, although it's far from perfect.
Hazmare probably has the craziest gimmick in the game; while she has very bad stats, she has the ability to create a radioactive clone of herself. This instantly makes her a much more threatening foe, although Hazmare is pretty helpless without the clone, with her best attack in this mode knocking foes away from her. While she has a high healthbar, she takes high damage from attacks, her base damage is mediocre at best and she moves slowly, although her attack speed is decent. This makes her a hard character to master, but once she is, she is one of the most threatening characters in the roster.	
Hazmare is an unlockable character. She can be unlocked by completing the Story Mode.
Hazmare was Fe-26's girlfriend and was part of the "original five". Originally, she fought using radiation-based powers, but eventually, this radiation started affecting herself and she became a heavily mutated beast that had to be quarantined. The form she is taking on right now is an attempt by Fe-26 to patch her up in a form ressembling a human, although it's far from perfect.
Hazmare probably has the craziest gimmick in the game; while she has very bad stats, she has the ability to create a radioactive clone of herself. This instantly makes her a much more threatening foe, although Hazmare is pretty helpless without the clone, with her best attack in this mode knocking foes away from her. While she has a high healthbar, she takes high damage from attacks, her base damage is mediocre at best and she moves slowly, although her attack speed is decent. This makes her a hard character to master, but once she is, she is one of the most threatening characters in the roster.	
Hazmare is an unlockable character. She can be unlocked by completing the Story Mode.
Hazmare was Fe-26's girlfriend and was part of the "original five". Originally, she fought using radiation-based powers, but eventually, this radiation started affecting herself and she became a heavily mutated beast that had to be quarantined. The form she is taking on right now is an attempt by Fe-26 to patch her up in a form ressembling a human, although it's far from perfect.
Hazmare probably has the craziest gimmick in the game; while she has very bad stats, she has the ability to create a radioactive clone of herself. This instantly makes her a much more threatening foe, although Hazmare is pretty helpless without the clone, with her best attack in this mode knocking foes away from her. While she has a high healthbar, she takes high damage from attacks, her base damage is mediocre at best and she moves slowly, although her attack speed is decent. This makes her a hard character to master, but once she is, she is one of the most threatening characters in the roster.
Hazmare - Radioactive Decay
Codename: Radium	
Half-Life
Right, Down, Left, Up, Right, Down, Left, Up, Strong Kick
Hazmare creates a transparent duplicate of herself. She has to sacrifice some health to create said duplicate, however, and the duplicate has less health than her. The move also has a long cooldown and it is unlikely Hazmare will create more than two or three clones per match. The duplicate faces Hazmare and fights on the foe's other side. Both Hazmare and her clone are affected by any boosts given by the Boost Meter.	
Gamma Ray
Left, Right, Weak Punch
Hazmare creates a weak ray that pierces foes. If a duplicate is up, the two rays will collide, creating a stronger explosion.	
Nuclear Fusion
Right, Left, Right, Strong Punch
If a duplicate is out, Hazmare and her clone will run into eachother, swapping positions doing so and dealing damage to the foe.	
Radiation
Left, Right, Up, Weak Kick
Hazmare creates an AoE pulse around herself, knocking foes away and dealing low damage to them. If a duplicate is out, the duplicate will create an AoE pulse too, but with a slight delay, allowing some pretty awesome combos.
==Arenas==
The only differences between each arenas are their appearance. They all have flat terrain, with no obstacles hindering the players, allowing them to fight with no interruptions. Arenas "loop", making trapping strategies impractical. However, there is a certain limit to how much you can stretch the view before the arena's borders lock, and said borders will also show up if the game detects a player trying to stall by fleeing.
Name	Description
Amazing Technicolor Battlefield
Lacyr Zight's home stage	Fancy lasers in the background? Check. Cool background animations? Check. Map flashes through all colors of the spectrum? Check. This map is perfect for players who love those kinds of fancy arenas, to the point it is named after the trope.
Polishing Plant
Gladiar Egoge's home stage	This map is where the bounty hunter squad gets their suit's outer shell made; the stuff that looks good, but lacks a practical purpose. Of course, Gladiar is the one who oversees the plant's operations, although she usually spends more time gazing in the giant mirror in the background of the map.
Training Arena
Brandalle Scimili's home stage	Fitting her calculating and emotionless nature, Brandalle Scimili's home stage is... little else than a plain training arena, with generic grey walls and floor. However, not everything about this map is boring; neon targets can be seen in the background, along with screen displaying stats about the current fight and the fighters involved in it.
Repair Infirmary
Roxy Nanoloy's home stage	This is where the bounty hunters go to repair their suits and heal from injuries. Ironically, it's also one of the battlefields available in the game. At least they'll be able to quickly repair any damage and injuries they may have gotten during the fight. The background features hospital beds, and multiple lockers where medical equipment and spare suit parts can be seen.
Radar Room
platiNUM's home stage	While not as flashy as Amazing Technicolor Battlefield, this map is still pretty fancy, with the floor and wall being covered in grids and radars, showing maps of the world, major cities and building importants to the bounty hunter crew's missions, complete with fancy animations for the grids and radars.
The Dungeon
Callie Burnian's home stage	Occasionally, the bounty hunters may keep their targets hostage for various purposes. This is where they are thrown; a room filled with so much chains and bars to the point of being over the top. Callie used to send members of the bounty hunting crew here until they found out ways to entertain themselves in it. Now Callie just resorts to long lectures.
Testing Lab
Echgee's home stage	Echgee's home stage is a laboratory where the bounty hunters do various tests, often genetical in nature, to track down their targets. Tables with laboratory equipment fill the background of this map; of course, including fancy chemicals.
Balcony
Metto Arcaxe's home stage	Sometimes the bounty hunters just want to relax or have a nice chat. Apparently, this isn't the case today, however. Either way, the Balcony is the top floor of the headquarters of the bounty hunters, showing a nice view of the sky and the city most of the game takes place in. Using the shoulder buttons, players can switch between day or night.
The Cooler Training Arena
Bymso Luxaba's home stage	Bymso Luxaba's totally cooler replacement for the Training Arena, which has deactivated robots instead of neon targets. It also has statistic screens in the background, but these screens are filled with so much flashy animations it is nearly impossible to see what they actually say.
The Gym
Moxy Nanoloy's home stage	While the training arenas are used by the bounty hunters to test their attacks and skills, the gym is where they build up muscles and concentrations. Treadmills, weights and other gym equipment can be seen in the background. You can even see some sport-related equipment, implying the bounty hunters occasionally take a break from their job to simply play sports.
Underground Gate
Fe-26's home stage	
This level is locked until Fe-26 is unlocked.
Fe-26 lives in isolation under the group, keeping people from entering the Containment Zone. The map has an eerie theme, with dark concrete for ground, along with a large gate with darkness behind it, along with a few fleshy structures that can mean nothing good.
Containment Zone
Hazmare's home stage	
This level is locked until Hazmare is unlocked.
Radiation levels are horribly high here, to the point most of the level takes place on mutated flesh and plants. Generally a nauseating sight befitting Hazmare's fate. Eerie creatures watch from the background, although they never intervene.
==Gallery==
LacyrZightEMAlt.png|Lacyr Zight's "Player 2" alternate colors.
GladiarEgogeEMAlt.png|Gladiar Egoge's "Player 2" alternate colors.
BrandalleScimiliEMAlt.png|Brandalle Scimili's "Player 2" alternate colors.
RoxyNanoloyEMAlt.png|Roxy Nanoloy's "Player 2" alternate colors.
platiNUMEMAlt.png|platiNUM's "Player 2" alternate colors.
CallieBurnianEMAlt.png|Callie Burnian's "Player 2" alternate colors.
EchgeeEMAlt.png|Echgee's "Player 2" alternate colors.
MettoArcaxeEMAlt.png|Metto Arcaxe's "Player 2" alternate colors.
BymsoLuxabaEMAlt.png|Bymso Luxaba's "Player 2" alternate colors.
MoxyNanoloyEMAlt.png|Moxy Nanoloy's "Player 2" alternate colors.
Fe-26EMAlt.png|Fe-26's "Player 2" alternate colors.
HazmareEMAlt.png|Hazmare's "Player 2" alternate colors.
==Polls==
<poll>
Which playable character is your favorite?
Lacyr Zight (Lithium)
Gladiar Egoge (Gold)
Brandalle Scimili (Silver)
Roxy Nanoloy (Bronze)
platiNUM (Platinum)
Callie Burnian (Titanium)
Echgee (Mercury)
Metto Arcaxe (Cobalt)
Bymso Luxaba (Palladium)
Moxy Nanoloy (Magnesium)
Fe-26 (Iron)
Hazmare (Radium)
</poll>
<poll>
What should be focused on next?
Enemies
Bosses
Arenas
</poll>
==Trivia==
*Extreme Metal is named after the music genre. The name was chosen because it sounded cool, yet cheezy, much like other fighting games like Mortal Kombat. It also fit with the naming conventions of the characters, what with each character having the name of a metal as a codename.
*Lacyr Zight's codename in Gas Psychokinetics was Copper. It was changed to Lithium in Extreme Metal as it being the lightest metal fit more with Lacyr than Copper (which was chosen because it had a vaguely red tint).
*Brandalle Scimili's Grind Rush attack was based on the "Mecha Sonic" boss from Sonic the Hedgehog 2.
*Roxy Nanoloy is the only character whose codename is an alloy.
*platiNUM emits a variety of beeps while fighting. These beeps actually come from Joy Mech Fight, a Famicon game never released outside Japan whose character designs are similar to platiNUM. It's design was effectively inspired by the robots from those games.
*Echgee was originally going to surround her bases with spikes as a replacement for kicking instead of using her staff.
*Bymso originally had long blond hair and was going to be right-handed instead of left-handed. This was changed in order to make her look less like Zero.
*Fe-26's design was inspired by the animatronics from Several Nights at Fierce's 3, one of Poisonshot's previous projects.
*Fe-26 is the only playable character that identifies as male, although whether or not he counts is debatable because he is a robot.
*Hazmare was originally going to be a zoner who used projectiles to weaken enemies while boosting herself, but the "Puppeteer" playstyle was judged to be a more fun and unique addition to the roster.
Category:Games
Category:Fighting Games
Category:2.5D Games
Category:Poisonshot
Category:Original Games
Category:Nintendo Switch Games