Report 1694

Report #1694
Skillset: Night Skill: Nightkiss/Drawdown
 Org: Glomdoring Status: Approved Jun 2017
Furies' Decision:
Solution 3.
Problem: Nightkiss / Drawdown are supposed to improve weapon functionality (it
is part of their AB), but after the overhaul this got stripped from them. This
report seeks to bring this back in a small but flavourful way.
[A: 8 R: 2] Solution #1: Nightkiss/Drawdown will affect warrior weapon styles.
 Remove the malus when using a weapon style.
[A: 3 R: 9] Solution #2: Nightkiss/Drawdown will affect warrior weapon styles.
 Double the bonus, but keep the malus.
[A:13 R: 1] Solution #3: Just do what was suggested in comments and give
 Nightkiss/Drawdown the standard 1/6 weapon damage
 conversion and chance of an aff like all the city
 warriors have.
Player Comments:
---[Xenthos on 6/5 @ 15:19 writes]:
For reference, the old Nightkiss/Drawdown added +10/+10/+10 to weapon stats for
1hers and +20/+22/+10 for 2hers, essentially acting like a pair of level 2
weapon stat runes. Now that combatstyles are moved into the new system, there
is a limit to the stacking potential. Any of the three options would be fine,
depends on how far you all want to go with this-- basically represents
Nightkiss/Drawdown aiding your weapon skills by either increasing their effect
or making you use it more fluidly, removing the malus.
---[Wobou on 6/6 @ 03:13 writes]:
It looks like the accepted report for combat styles put lightning at 1/8 (report
1344). That means solution 2 and 3 would grant 2/8 balance bonus which is fairly
potent (and more potent than old lightning stance was by 1.2%). While it is not
world shattering I'd rather err on the side of caution and stick with solution 1
rather than make an ability that's almost as strong as the old stealth agility
was.
---[Ciaran on 6/6 @ 21:13 writes]:
Support only solution one. I'll admit that I don't know all the weapon styles,
so I'm open to convincing. Generally speaking however, I'd rather see warriors
get some love within the knighthood/athletics skillsets.
---[Veyils on 6/9 @ 17:48 writes]:
I'd be fine with a 2/8 balance buff for moon/night users. It makes it semi
comparable to Stags balance buffs. Stag can get 2/4 +2/4 +1/8 for a balance buff
of 5 atm, 6 with the artifact. Right now not many warrior specs come close to
the buffs stag does or the buffs and utility that tracking does. Buffing the
other warrior terts sounds good to me.
---[Ciaran on 6/11 @ 08:21 writes]:
I disagree @Veyils. Night has always been more equivalent to Moon, because of
the coven skills, and better ability to support/combo with SD/MD. If you want
to add a balance bonus to a totems spec, it'd have to be within Crow. I would
argue that it isn't fair to get access to all of the highly relevant group
impacting abilities of Night in addition to a 2/8 balance bonus.
---[Falaeron on 6/11 @ 22:57 writes]:
I'm with Ciaran on this. Night and to a lesser extent Moon already provide many
skills that are very good for groups. No need to make them that much stronger in
solo too.
---[Veyils on 6/12 @ 19:51 writes]:
Im not sure of the oppositions point? Allowing Moon/Night warriors to have +2
balance buff is too much you think but allowing Stag warriors to sit at a
natural +5 is fine? You are correct in that Crow is very lacking for warriors
and druids but that is another report to look at. A better compassion, instead
of comparing night/moon to crow would be to compare it to the utility, damage
support and defense aspects of the other warrior terts. All city terts buff
warriors direct damage with the 1/6 conversion.
Aeonics/Paradigmatics/necromacy/sacraments all offer a good balance of good
defensive buffs passsive afflictions with some good group support utility such
as aeonfield, crux, inquisition, trueheal, and reality among others off the top
of my head. Theres a good mix of passive afflictions these specs can throw in
such as pasive timewarp/insanity/contagion afflictions etc. Tracking offers
passive hinder and a ton of utility. Moon and Night both offer good group
utility and defenses but Night doesnt offer anything to a warriors offense. Its
why I'd be quite happy with Night/Moon getting a minor +2 balance buff. Although
if balance stacking becomes an issue overall I'd be also happy to tone down the
max cap buff on speed stance to a lower number than 8.
---[Veyils on 6/12 @ 19:53 writes]:
Perhaps if the issue is with the balance aspect of it then we could look at a
simply copy of the city warrior terts and simply give night/moon 1/6 damage
conversion plus the chance of an org specific affliction.
---[Aeldra on 6/12 @ 19:57 writes]:
I think the point of opposition here is that ( or at least for me it is ), that
moon would do -more- for warriors then it would do for the wiccans that actually
have the main focus on the skill. I'd agree buffing crow instead would be the
better. I'd support an 1/6 damage conversion + aff like city warriors for
commune warriors.
---[Falaeron on 6/14 @ 22:42 writes]:
Crow doesn't provide as much group utility as Night does and the same could be
said to a lesser degree of Stag and Moon. It makes sense then that Crow and Stag
would provide warriors with better 1v1 ability. Stag already has that in spades
so if the problem is Crow then look at that instead of buffing Night and Moon.
---[Xenthos on 6/14 @ 22:46 writes]:
Crow has a special report pending for it, so I'm not sure what you mean "look at
that instead." That's already happening. This report has nothing to do with
Crow, but everything to do with bringing back a bit of a weapons bonus from
Nightkiss/Drawdown that they lost during the overhaul.
---[Shedrin on 6/14 @ 23:34 writes]:
I think the overall system and balance is different enough that the problem
statement is a weak justification, though the solution is relatively minor. If
comparing to other warrior terts, a conversion would be more equal as mentioned.
---[Xenthos on 6/15 @ 00:09 writes]:
A conversion was added as solution 2 when I made the previous comment-- I guess
you missed that? Though I'm going to swap it out for solution 3 instead, now.
---[Veyils on 6/15 @ 23:05 writes]:
On finilisation option 3 would be an acceptable if a fairly homogeneous copy
paste solution. I'd prefer solution two. I dont personally see a problem with
different terts having different styles of benefits to warriors but either way
giving some benefit to drawdown effect is a good update.
---[Wobou on 6/16 @ 19:09 writes]:
Solution 1 is okay to me but I prefer solution 3 (and I'm still against solution
2).
---[Iytha on 6/16 @ 21:56 writes]:
I don't like #2, specifically because of double lightning style
---[Veyils on 6/29 @ 17:49 writes]:
I'd prefer solution two. It'd give moon/night users the ability to sit at a base
of 3 balance buff with a damage malus. Which is similar to the buffs Stag gets
which lets warriors sit at 4 base balance with a equilibirum malus. Solution 3
would be alright as well a free affliction and a damage conversion which
essentially works as a damage buff due to armour would be a fine solution as
well. Preference for 2.