Fatebinder talents

The Young Fatebinder is the most versatile character, being the hero of the story and all. You have access to no less than six talent trees to customize them.
==Defense==
Talent	Effect 	Points required
 	+40% shield effectiveness 	0
 	+1s Interrupt applied to Thrust 	0
 	10-15 Crush damageTarget Dazed and Interrupted 	0
 	Taunted affliction on foes in 3m radius 	1
 	+15% damage against stunned and prone enemies+1 enemies engaged 	1
 	+2 Armor vs. Crush/Pierce/Slash 	1
 	+3% chance to strike twice with basic attacks+2% to strike thrice with basic attacks+5% damage with qualifying weapons 	2
 	When attacking from stealth, enemy is rooted 	2
 	+50% chance to strike twice with basic attacks<Br/>Recovery penalties from armor and shield are ignored 	2
 	20-25 Crush damage vs. Endurance<Br/>Target is stunned, dazed, and interrupted 	2
 	+1 Armor if wearing heavy armor only 	2
 	+6% chance to strike twice with basic attacks+4% to strike thrice with basic attacks+10% damage with one-handed weapons 	4
 	+80% Shield effectiveness 	4
 	+30% damage against stunned and prone enemies+2 enemies engaged 	4
 	+9% chance to strike twice with basic attacks+6% to strike thrice with basic attacks+15% damage with one-handed weapons 	6
 	16-24 Crush damage vs. EnduranceTarget is prone 	6
 	Immune to Afflictions if Health is critical 	6
 	20-25 Crush damage vs. Endurance<Br/>Target is stunned, dazed, and interruptedFollow up with an attack dealing 200% Damage 	6
 	+2 Armor when wearing only heavy armor 	6
 	On receiving a critical hit:<Br/>Stance: Challenger:+20% damage taken by foes in a 3m radiusStance: Guard:<Br/>+4 Armor for allies in a 3m radius	9
==Power==
Talent	Effect 	Points required
 	80% Damage dealt<Br/>5 Armor PenetrationAffects targets in a 210 degree cone (1m radius) 	0
 	Modified Thrust: +15 Accuracy+6 Armor penetration 	0
 	14-28 Crush vs. ParryTarget pushed back 3m, Interrupted and Silenced for 15s 	0
 	+4 Armor penetration 	1
 	150% Damage dealtTarget sundered 	1
 	-15% Recovery time 	1
 	+3% chance to strike twice with basic attacks+2% to strike thrice with basic attacks+5% damage with qualifying weapons 	2
 	Modifies Sunder: Target is Stunned 	2
 	+3% chance to strike twice with basic attacks+2% to strike thrice with basic attacks+5% damage with unarmed 	2
 	When attacking from stealth, enemies are sundered. 	4
 	+6% chance to strike twice with basic attacks+4% to strike thrice with basic attacks+10% damage with qualifying weapons	4
 	+15% Critical damage multiplier 	4
 	+6% chance to strike twice with basic attacks+4% to strike thrice with basic attacks+10% damage with unarmed 	4
 	24-38 Crush damage vs. ParryTarget is stunned 	4
 	+15 Accuracy per kill 	6
 	+9% chance to strike twice with basic attacks+6% to strike thrice with basic attacks+15% damage with qualifying weapons	6
 	+30% Critical damage multiplier 	6
 	+9% chance to strike twice with basic attacks+6% to strike thrice with basic attacks+15% damage with unarmed 	6
 	+6 Might if health falls below 35% 	6
 	300% Damage attack<Br/>Target is interrupted 	9
==Leadership==
Talent	Effect 	Points required
 	+2 quick slot items<Br/>+50% potion effectiveness 	0
 	Modifies Thrust: Target is marked 	0
 	+1 weapon set-0.25s Recovery penalty on weapon change 	0
 	Remove a random hostile effect from ally every 3s in a 5m radius 	1
 	Modifies Thrust: +10 to all Defenses for all allies in a 3m radius 	1
 	+15% damage 	1
 	+38% Health to allies in a 5m radius if knocked down to low health 	2
 	+2 party spell slots 	2
 	Permanent aura giving +1 to all Attributes to allies in a 3m radius 	2
 	+2 party weapon sets-0.5s weapon swap recovery penalty 	4
 	+20% Damage for 30s when attacking from stealth 	4
 	Switch positions with target ally. 	4
 	+32% Health and Revive ally 	4
 	+5% Health to all party members upon killing an enemy 	4
 	+3 Vitality, Wits, and Might 	6
 	On defeat, +2 Quickness and +20% Damage for allies in a 5m radius 	6
 	+3 Resolve, Quickness, Finesse for ally 	6
 	Summon Undying banner granting +10% Health every 3s and +50% Damage for 30s	9
==Agility==
Talent	Effect 	Points required
 	Make two attack against the target 	0
 	Modifies Thrust: Target is blinded. 	0
 	+25% Move Speed 	0
 	120% Damage attack Target is bleeding 	1
 	Uses Parry instead of Dodge for ranged attacks if the former is superior 	1
 	Attacks made from stealth deal +50% Damage and enjoy a +25 Accuracy bonus 	1
 	+3% chance to strike twice with basic attacks+2% to strike thrice with basic attacks+5% damage with qualifying weapons 	2
 	8-12 Crush vs. EnduranceTargets are sent prone 	2
 	Immunity to engagement+50% Move Speed 	2
 	50% Riposte chance<Br/>+10 Accuracy when wielding a one-handed weapon with nothing in the off-hand 	2
 	Attacks from stealth leave targets poisoned 	2
 	+6% chance to strike twice with basic attacks+4% to strike thrice with basic attacks+10% damage with qualifying weapons	4
 	Make three attacks against target 	4
 	+10 Dodge and Parry if wearing only light armor 	4
 	75% Riposte chance<Br/>+20 Accuracy when wielding a one-handed weapon with nothing in the off-hand 	4
 	Target is disarmed 	4
 	+9% chance to strike twice with basic attacks+6% to strike thrice with basic attacks+15% damage with qualifying weapons	6
 	28-46 Crush damage vs. ParryStrong Interrupt 	6
 	120% Damage attackImmunity to rooting while attacking10m range 	6
 	100% Riposte chance<Br/>+30 Accuracy when wielding a one-handed weapon with nothing in the off-hand 	6
 	10% deflection chance for hits and grazes+5 Parry for each engaged enemy 	6
 	200% Damage attack against enemies in a 2.5m radius 	9
==Range==
Talent	Effect 	Points required
 	100% damage attack<Br/>Target is hobbled 	0
 	Modified Thrust: +50% Move speed forImmune to engagementTarget is rooted 	0
 	12-18 Pierce damage vs. Dodge<Br/>Target is poisoned 	0
 	+15 Accuracy against enemies >5m away 	1
 	120% Damage attack Target is bleeding 	1
 	+4 Armor penetration for thrown weapons 	1
 	Uses Dodge instead of Parry for melee attacks if the former is superior 	2
 	+3% chance to strike twice with basic attacks+2% to strike thrice with basic attacks+5% damage with qualifying weapons 	2
 	120% Damage attack with +4 Armor penetration and +20 AccuracyTarget is bleeding 	2
 	+3% chance to strike twice with basic attacks+2% to strike thrice with basic attacks+5% damage with qualifying weapons 	2
 	Reflects +20% of ranged attacks on attacker 	2
 	Target is stunned on critical hit when attacking with bows 	4
 	+6% chance to strike twice with basic attacks+4% to strike thrice with basic attacks+10% damage with qualifying weapons	4
 	Target is terrified when attacking from stealth 	4
 	+6% chance to strike twice with basic attacks+4% to strike thrice with basic attacks+10% damage with qualifying weapons	4
 	100% damage attackTargets in 5m radius are burning and blinded 	4
 	Target is stunned on critical hit when attacking with bows 	6
 	+9% chance to strike twice with basic attacks+6% to strike thrice with basic attacks+15% damage with qualifying weapons	6
 	Grazes and misses have a chance to hit other targets 	6
 	+9% chance to strike twice with basic attacks+6% to strike thrice with basic attacks+15% damage with qualifying weapons	6
 	150% Damage attack in a 90 degree cone with a 16m radiusAll enemies are hit 	6
 	60% Damage attackEvery target in a 5m radius is rooted 	9
==Magic==
Talent	Effect 	Points required
 	+10 Lore 	0
 	Modifies Thrust:<Br/>+15 to all magic skills<Br/>Target is spell breached 	0
 	100% Damage attackHits targets in a 2.5m radius 	0
 	+2 Spell slots 	1
 	Ally receives +4 Armor vs. Shock/Frost/Fire 	1
 	80% Damage attack hitting all targets in a 145 degree cone and 8m radius 	1
 	Modifies Energy Shield:<Br/>+4 Armor vs. Slash/Crush/Pierce+50% Spell deflection for crits and hits 	2
 	When attacking from stealth, enemies are weakened. 	2
 	+3% chance to strike twice with basic attacks+2% to strike thrice with basic attacks+5% damage with qualifying weapons 	2
 	+4 Spell slots 	4
 	Modifies Energy Shield: +50% incoming hostile spells reflected at casters 	4
 	120% Damage attack<Br/>Drains health from Bane in the affected area 	4
 	+6% chance to strike twice with basic attacks+4% to strike thrice with basic attacks+10% damage with qualifying weapons 	4
 	+25% Frost damage on hit 	6
 	+25% Fire damage on hit 	6
 	28-42 Random damage vs. Magic in a 5m radius around caster 	6
 	+25% Shock damage on hit 	6
 	+9% chance to strike twice with basic attacks+6% to strike thrice with basic attacks+15% damage with qualifying weapons 	6
 	28-42 Random damage vs. Magic in a 5m radius around caster<Br/>Random afflictions on targets (poisoned, petrified, paralyzed, frozen, degenerating, asleep, stunned, or frightened)	9