Extra Effort in Combat

B357, 4e includes Extra Effort in Active Defense suggestions:
*Feverish Defense (defensive option)
*Flurry of Blows for Rapid Strike (offensive option)
*Mighty Blows (offensive option)
MA131 expanded with new options:
*Giant Step (offensive option)
*Great Lunge (offensive option)
*Heroic Charge (offensive option)
*Rapid Recovery (defensive option)
There is a limit of one OO (offensive option) per turn, and a limit of one DO (defensive option) per turn.
==Other ideas==
*allowing Giant Step as a defensive option to make 1 retreat go an extra yard
**or Heroic Charge as a defensive option which exchanges 1 step for "full move"
*allowing Giant Step as a defensive option to allow an extra retreat against a 2nd foe
*allowing Giant Step as a defensive option if you have no steps or movement points allowing you to retreat (only applies if assuming it isn't bonus movement)
*allowing Rapid Recovery as an offensive option when combined with an attack, to allow attacking with an unbalanced weapon you just parried with
**instead of as usual, combining with a defense to allow parrying with one you just attacked with
*allow Heroic Charge to substitute a non-attack "maneuver of choice" in exchange for a Step, like for example a Concentrate to summon a fireball
**or perhaps a ready to mitigate B270 situations of low ST
Category:Combat options