Super Smash Bros. Ultimate x Darkest Dungeon

X	
Super Smash Bros. Ultimate x Darkest Dungeon is a DLC pack for Super Smash Bros. Ultimate that adds content from Darkest Dungeon, a grim and pessimistic RPG with an oppressive atmosphere. This pack adds the Highwayman Dismas to the game alongside a stage, music tracks, and Spirits from Darkest Dungeon. Its successor in Fighter Pass i was Super Smash Bros. Ultimate x One Step From Eden.
The new content was revealed midway through February of 2020 as part of an unannounced presentation streamed in the middle of the night. Due to the strangeness of the announcement, many people assumed it was a rumor when they first heard the news, resulting in confusion among the fanbase until a formal statement from Sakurai released a few days later confirmed it as truth.
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==#i1: Dismas==
	
Dismasin SSBUltimate
	UniverseDarkest Dungeon
	AvailabilityDownloadable
	Final SmashDeath Blow
The Highwayman is one of the fifteen types of characters that can be recruited by the player over the course of Darkest Dungeon. Highwayman characters are exceedingly fast fighters who can be effective regardless of their position. They serve as an introduction to both long-range attacks and the manipulation of character position during gameplay to gain the upper hand. In summary, they are quintessential rogue characters.
Dismas is one of the player's two starting characters when beginning a new run of Darkest Dungeon, and he brings all the above characteristics and more to his Super Smash Bros. Ultimate incarnation. Wielding a dagger in one hand and a flintlock pistol in the other, several of his attacks cause him to either move forwards or backwards, resulting in a very hit-and-run style character who can jump in and out of neutral at a moment's notice. His versatility in terms of movement comes with its drawbacks, though. The most notable of these drawbacks are his light weight and fast fall speed, which makes him rather easy to K.O. if an enemy can catch him in a combo.
===Moveset===
====Normal Moves====
Normal Moves 	Normal Moves
 	
Neutral Attack	A three-hit combo attack consisting of a forward jab with the barrel of Dismas's pistol, an elbow strike, and then finally a downwards slash with his dagger.
Forward Tilt 	Dismas slashes his dagger around his body. This move reaches deceptively far horizontally, in part due to Dismas moving forward slightly with every use of the move, but its hitbox isn't very tall, making it difficult to hit airborne enemies.
Up Tilt 	Dismas slashes his dagger in a wide arc over his head.
Down Tilt 	Dismas stabs at the ground with his dagger.
Dash Attack 	Dismas transitions into a heavy shoulder bash, ending in a roll. He has invincibility during the first part of the roll, so if you time this move properly, you can use it to avoid enemy assaults.
 	
Forward Smash 	Dismas stabs in front of him with his knife, moving a short distance forwards as he does so. The more the move is charged for, the farther he'll advance. The move is devastating against shields.
Up Smash 	Dismas crouches low, then stabs directly upwards, extending his body as he does so. This move can hit grounded enemies as well and knock them into the air, but it won't be nearly as effective as hitting an enemy with Dismas's knife itself.
Down Smash 	Dismas cocks his pistol and shoots a single round into the ground directly in front of him.
 	
Neutral Aerial	Dismas quickly spins around in midair, slashing his dagger in all directions.
Forward Aerial	Dismas stabs forwards with his knife three times in quick succession.
Back Aerial 	Dismas fires his gun behinds him, hitting enemies with a blast of lead while propelling himself in the opposite direction.
Up Aerial 	Dismas fires his gun upwards, hitting enemies with a blast of lead while accelerating his fall. This move is good for quickly returning to to the ground while in midair, but be careful when using it offstage!
Down Aerial 	Dismas fires his gun downwards, hitting enemies with a blast of lead while slowing his fall briefly. If positioned just so, the blast can meteor smash foes.
 	
Grab 	Dismas's weapons temporarily vanish as he grabs forwards with his pistol hand. When successfully catching an enemy with a grab, he'll hold them by the collar or neck.
Pummel 	Dismas punches the grabbed enemy square in the gut with his free hand.
Forward Throw 	Dismas hurls the enemy into the ground directly in front of him, sending them skipping off of it. Can be particularly dangerous when used to hurl an enemy off the stage's edge.
Back Throw 	Similarly to the forward throw, except that Dismas throws the enemy normally rather than diagonally downwards.
Up Throw 	Dismas lets go of the enemy briefly, then hits them with an uppercut punch, knocking them into the air.
Down Throw 	Dismas knocks the enemy to the ground, then fluidly draws his pistol and fires it into their prone body.
====Special Moves====
Special Moves 	Special Moves
 	
Neutral SpecialPistol Shot 	Dismas raises his pistol and fires it directly forwards. Each shot of the pistol moves incredibly fast, can't be reflected, and has a surprising amount of knockback for such a fast long-range attack, but Dismas has to take a bit of time to cock the pistol again after each shot, resulting in some surprisingly endlag on the move. Functionally, it's comparable to Falco's Blaster as a means of slowing down the enemy's approach.
Side SpecialPoint-Blank Shot 	Dismas leaps backwards while firing his pistol, using the recoil from the shot to propel him away from his foe. Despite utilizing the pistol, this move's range is - as the name suggests - basically point-blank. Its main purpose is to get some space between Dismas and an enemy as quickly as possible, but its horizontal knockback also makes it uncannily effective when close to the blast zone. Its main drawbacks are its low damage and heavy endlag.
The move can be used for horizontal recovery by firing it away from the stage, but Dismas can only use the move once in midair.
Up SpecialWicked Slice 	Dismas performs an upwards slash attack with his dagger, rising into the air while hitting enemies multiple times. Its speed is slightly superior to similar moves like Simon's Uppercut or Roy's Blazer, and the move can be "aimed" slightly using the control stick to end in a slightly different horizontal position.
Down SpecialDuelist's Advance	Dismas hops a short distance backwards, then leaps forwards with his dagger extended, stabbing at opponents while advancing forwards. During the backwards hop, Dismas is invincible, and during the lunge, he has super armor. This essentially means that, while it isn't exactly a counter move, Duelist's Advance can be used similarly to one. If the move is smash-inputted, Dismas will lunge significantly farther forwards.
Just like Point-Blank Shot, this move can be used for horizontal recovery, but can only be used once in midair.
 	
Final SmashDeath Blow 	Dismas takes a short moment to line up a shot, then fires his pistol directly forwards. This Final Smash deals a respectable amount of damage to all enemies in a straight line. If the damage brings any of those enemies above 100% damage, then they are instantly K.O.'d!
====Miscellaneous====
Miscellaneous 	Miscellaneous
 	
On-Screen Appearance	Dismas drops onto the stage from above. As he turns to face his opponent, he draws both his weapons and cocks his pistol.
 	
Idle Pose (1) 	Dismas raises one hand to his neckerchief, adjusting it to better cover his face.
Idle Pose (2) 	Dismas lowers his gun to briefly fiddle with it and ensure that it's fully loaded.
 	
Up Taunt 	Dismas raises his thumb to his throat, and slowly traces a line across it.
Side Taunt 	Dismas points his gun forwards and growls "Stand and deliver, fool!"
Down Taunt 	Dismas pulls out a rag and begins polishing his pistol with it. This taunt continues until the player moves or attacks.
 	
Left Victory Pose 	Dismas sighs, then turns away from the camera, raising a lit torch and preparing to leave.
Up Victory Pose 	Dismas collapses onto the ground, exhausted. He uncorks a dirty bottle of unlabeled wine and takes a loooong swig...
Right Victory Pose 	Dismas turns around to face the camera, pointing his pistol directly at it.
===Classic Mode: Final Expedition===
The encounters that Dismas faces during his Classic Mode, "Final Expedition," are loosely based off of bosses that the player can face over the course of Darkest Dungeon. Several of the opponents are Giant, and players will have to make full use of Dismas's high mobility and evasive fighting style to succeed.
Rnd 	Foe(s) 	Stage 	Music 	Notes
I 	Robin 	Luigi's Mansion 	► 	The player has a Stress Meter.At the fight's start, only Robin and one of the Mii Swordfighters will be present. Whenever a Mii Swordfighter is K.O.'d, a new one will respawn.
I 	(Tiny, x3) 	Luigi's Mansion 	► 	The player has a Stress Meter.At the fight's start, only Robin and one of the Mii Swordfighters will be present. Whenever a Mii Swordfighter is K.O.'d, a new one will respawn.
II 	Bayonetta(Giant)	Reset Bomb Forest(Forest) 	► 	The player has a Stress Meter.Bayonetta will very slowly regenerate health.
III 	Ganondorf(Giant)	Great Cave Offensive(Battlefield) 	► 	The player has a Stress Meter.
III 	Bowser Jr. 	Great Cave Offensive(Battlefield) 	► 	The player has a Stress Meter.
IV 	Greninja(Giant) 	Brinstar 	► 	The player has a Stress Meter.The only items capable of spawning are Ramblin' Evil Mushrooms.
~ BONUS ROUND ~	~ BONUS ROUND ~ 	~ BONUS ROUND ~ 	~ BONUS ROUND ~	~ BONUS ROUND ~
V 	Ridley(Giant) 	The Darkest Dungeon 	► 	The enemy does not have a Stress Meter.
VI 	Ganondorf 	The Darkest Dungeon 	► 	The enemies do not have a Stress Meter.
VI 	Ganondorf(x2) 	The Darkest Dungeon 	► 	The enemies do not have a Stress Meter.
VII 	Dharkon 	The Darkest Dungeon(FD + 4 Platforms)	► 	The player has a Stress Meter.
==Stage: The Darkest Dungeon==
The Darkest Dungeon	UniverseDarkest Dungeon
The Darkest Dungeon	AvailabilityDownloadable
The Darkest Dungeon is the stage that comes packaged with Dismas, based on the dungeon of the same name from the game of the same name. It is one of the largest DLC stages by far, just a little bit bigger than Temple from Melee, and is designed with eight-player combat in mind. When stage hazards are turned on, it is infested with strange monsters, and fighters will slowly accumulate Stress if they do not stick close to the torches or campfires peppered across the labyrinthine corridors of the stage. Similarly to Palutena's Temple and Great Cave Offensive, fighters can be K.O.'d by launching them into hazards at a high enough percentage.
===Stress, Afflictions, and Virtues===
Status 	Effects
Fearful 	Increased move speedIncreased jump heightIncreased dodge invincibilityDeals reduced damageTakes increased damage/knockbackFighter may shield or dodge automatically when attacked
Selfish 	Deals increased damage with held itemsReceives increased healing from itemsWill automatically interact with nearby itemsReduced move/attack speed when far away from an itemTakes damage when another fighter interacts with an item
Masochistic	Cannot shield or dodgeCannot regain healthTakes increased damageTakes reduced knockbackDeals reduced knockbackDeals increased damage when at higher damage percentagesCan be hurt by teammates (Team Battle only)
Abusive 	Deals greatly increased knockbackReduced move speed when far away from an enemyMay taunt after dealing damageCan hurt teammates (Team Battle only)
Hopeless 	Cannot shield or dodgeCannot regain healthDeals greatly reduced damage/knockbackStress Meter depletes much fasterAccelerates teammates' Stress gain (Team Battle only)
Stalwart 	Takes reduced damage/knockbackIncreased shield durabilityGains super armor
Courageous 	Increased move/attack speedIncreased jump heightIncreased dodge invincibility
Focused 	Gains super armorIncreased Smash Attack charge speedDeals increased knockback
Powerful 	Deals greatly increased damage/knockback
Vigorous 	Increased shield durabilityIncreased dodge invincibilityGradually regenerates
While playing with stage hazards on in The Darkest Dungeon, fighters will each receive a Stress Meter located near their health. There are several ways in which the Stress Meter can be increased or decreased:
* Taking damage will increase the Stress Meter by an amount relative to the damage taken. Stage hazards fill the Stress Meter more than attacks from other fighters.
* Conversely, receiving healing will also reduce the Stress Meter by an amount relative to the amount of damage removed by the healing. There's a reason they call it "stress eating," after all!
* While in swathes of darkness, the Stress Meter will gradually increase. The greater the darkness, the faster it will fill up.
* Standing perfectly still near a torch or campfire will cause your Stress Meter to decrease. It starts off slow, but accelerates over time.
When the Stress Meter is filled, the fighter will snap and receive an Affliction. A fighter with an Affliction will receive special buffs and debuffs that will drastically alter how they fight temporarily. They usually do more harm than good, but some can be twisted to the user's advantage with the right mentality...
On occasion, though, a fighter won't succumb to an Affliction. Instead, the overwhelming odds will reinforce their desire to fight on, granting them a Virtue instead. Virtues are like Afflictions, but without any of the debuffs, making them much more desirable. Fighters who aren't performing as well have a higher chance of attaining a Virtue than the others, making it a potentially invaluable tool for turning the tide in combat!
The Stress Meter functions differently for a fighter with an Affliction or Virtue. Rather than increasing or decreasing normally, it will decrease at a set rate until it is completely emptied, at which point the Affliction or Virtue will fade and the fighter will return to normal.
===Music===
Link	Title 	Source
► 	Darkest Dungeon (Main Theme)	Darkest Dungeon
► 	Battle in The Ruins 	Darkest Dungeon
► 	Battle in The Weald 	Darkest Dungeon
► 	Battle in The Warrens 	Darkest Dungeon
► 	Battle in The Cove 	Darkest Dungeon
► 	The Final Combat 	Darkest Dungeon
► 	A Brief Respite 	Darkest Dungeon
► 	The Hamlet 	Darkest Dungeon
► 	Town in Chaos 	Darkest Dungeon
==Spirits==
 Crusader
★★★ Ace	Spirit Battle	Spirit Battle
 Crusader
★★★ Ace	Puppet Fighter
• The enemy's melee weapons have increased power
• The enemy has super armor and is hard to launch or make flinch
• The enemy is healed when the enemy's at high damage	Stage
Garreg Mach Monastery(Cathedral)♪ - Battle in The Ruins
 Crusader
★★★ Ace	Spirit Ability
Armor KnightReduces move speed, but greatly increases defense and slightly increases attack.
Support SlotsThis Spirit has 3 slot(s) for Support Spirits.	Spirit Ability
Armor KnightReduces move speed, but greatly increases defense and slightly increases attack.
Support SlotsThis Spirit has 3 slot(s) for Support Spirits.
Inspiration
• The Crusader, like Chrom, is a heavy-handed swordfighter heavily associated with religion.
• The Crusader's Battle Heal ability is represented through how the Chrom puppet fighter regains health partway through the Spirit Battle.
• The Crusader is a tank character, hence both his Spirit Ability and the super armor on the Chrom puppet fighter.	Inspiration
• The Crusader, like Chrom, is a heavy-handed swordfighter heavily associated with religion.
• The Crusader's Battle Heal ability is represented through how the Chrom puppet fighter regains health partway through the Spirit Battle.
• The Crusader is a tank character, hence both his Spirit Ability and the super armor on the Chrom puppet fighter.	Inspiration
• The Crusader, like Chrom, is a heavy-handed swordfighter heavily associated with religion.
• The Crusader's Battle Heal ability is represented through how the Chrom puppet fighter regains health partway through the Spirit Battle.
• The Crusader is a tank character, hence both his Spirit Ability and the super armor on the Chrom puppet fighter.
 Grave Robber
★★★ Ace	Spirit Battle	Spirit Battle
 Grave Robber
★★★ Ace	Puppet Fighter
Rule: Item Tidal WaveItem: Pitfall
• You constantly take minor damage
• The enemy is easily distracted by items	Stage
Luigi's Mansion♪ - Battle in The Ruins
 Grave Robber
★★★ Ace	Spirit Ability
Shield Dmg. UpIncreases the damage dealt to enemy shields.Costs 1 support slot(s).	Spirit Ability
Shield Dmg. UpIncreases the damage dealt to enemy shields.Costs 1 support slot(s).
Inspiration
• In addition to looking somewhat similar, Peach was chosen as a reference to how the Grave Robber originally came from an aristocratic family.
• The Grave Robber's Spirit Ability, which increases damage dealt to shields, is based on their armor-piercing Pick to the Face attack.
• The damage dealt to the player over time is inspired by the Grave Robber's use of Blight in combat.	Inspiration
• In addition to looking somewhat similar, Peach was chosen as a reference to how the Grave Robber originally came from an aristocratic family.
• The Grave Robber's Spirit Ability, which increases damage dealt to shields, is based on their armor-piercing Pick to the Face attack.
• The damage dealt to the player over time is inspired by the Grave Robber's use of Blight in combat.	Inspiration
• In addition to looking somewhat similar, Peach was chosen as a reference to how the Grave Robber originally came from an aristocratic family.
• The Grave Robber's Spirit Ability, which increases damage dealt to shields, is based on their armor-piercing Pick to the Face attack.
• The damage dealt to the player over time is inspired by the Grave Robber's use of Blight in combat.
 Hellion
★★★ Ace	Spirit Battle	Spirit Battle
 Hellion
★★★ Ace	Puppet Fighter
Attack Power Up
• The enemy's melee weapons have increased power
• The enemy has increased attack power after a little while
• The enemy favors side specials	Stage
Reset Bomb Forest(Forest)♪ - Battle in The Weald
 Hellion
★★★ Ace	Spirit Ability
Weapon Atk. UpSlightly increases the power of swords, whips, hammers, etc.
Support SlotsThis Spirit has 2 slot(s) for Support Spirits.	Spirit Ability
Weapon Atk. UpSlightly increases the power of swords, whips, hammers, etc.
Support SlotsThis Spirit has 2 slot(s) for Support Spirits.
Inspiration
• The Byleth puppet fighter heavily favors moves utilizing Areadbhar, in reference to the Hellion's spear-based fighting style.
• Just like how the Hellion can increase her own attack power mid-fight with Adrenaline Rush, the Byleth puppet fighter's attack power will gain a sudden and permanent boost partway through the fight.	Inspiration
• The Byleth puppet fighter heavily favors moves utilizing Areadbhar, in reference to the Hellion's spear-based fighting style.
• Just like how the Hellion can increase her own attack power mid-fight with Adrenaline Rush, the Byleth puppet fighter's attack power will gain a sudden and permanent boost partway through the fight.	Inspiration
• The Byleth puppet fighter heavily favors moves utilizing Areadbhar, in reference to the Hellion's spear-based fighting style.
• Just like how the Hellion can increase her own attack power mid-fight with Adrenaline Rush, the Byleth puppet fighter's attack power will gain a sudden and permanent boost partway through the fight.
 Houndmaster
★★ Advanced	Spirit Battle	Spirit Battle
 Houndmaster
★★ Advanced	Puppet Fighter
• Take your strongest team into this no-frills battle	Stage
Luigi's Mansion♪ - Town in Chaos
 Houndmaster
★★ Advanced	Spirit Ability
Physical Atk. UpSlightly increases the power of punches, kicks, and bites.Costs 1 support slot(s).	Spirit Ability
Physical Atk. UpSlightly increases the power of punches, kicks, and bites.Costs 1 support slot(s).
Inspiration
• The Simon puppet fighter represents the Houndmaster, and the Duck Hunt puppet fighter represents his hound.	Inspiration
• The Simon puppet fighter represents the Houndmaster, and the Duck Hunt puppet fighter represents his hound.	Inspiration
• The Simon puppet fighter represents the Houndmaster, and the Duck Hunt puppet fighter represents his hound.
 Jester
★★ Advanced	Spirit Battle	Spirit Battle
 Jester
★★ Advanced	Puppet Fighter
Move Speed Up
• The enemy starts the battle with a Death's Scythe
• All fighters have increased move speed after a little while
• The enemy's FS Meter charges quickly	Stage
The Darkest Dungeon♪ - Battle in The Cove
 Jester
★★ Advanced	Spirit Ability
Fast FS MeterIncreases FS Meter charging speed.Costs 2 support slot(s).	Spirit Ability
Fast FS MeterIncreases FS Meter charging speed.Costs 2 support slot(s).
Inspiration
• In addition to the obvious similarities between their names, both Joker and the Jester wield knives in combat, cover their faces with masks, and utilize high-agility fighting styles that build up to climactic finishes (summoning Arsene for Joker, the Finale attack for the Jester).
• The speed at which the Joker puppet fighter's FS Meter fills is a nod to the aforementioned Finale attack, while the mid-fight speed buff is a nod to its Battle Ballad ability.
• The Joker puppet fighter's Stress Meter fills slower and empties faster when it isn't suffering from an Affliction or Virtue. This is a nod to the Jester's camping skills, which focus heavily on reducing allies' Stress.	Inspiration
• In addition to the obvious similarities between their names, both Joker and the Jester wield knives in combat, cover their faces with masks, and utilize high-agility fighting styles that build up to climactic finishes (summoning Arsene for Joker, the Finale attack for the Jester).
• The speed at which the Joker puppet fighter's FS Meter fills is a nod to the aforementioned Finale attack, while the mid-fight speed buff is a nod to its Battle Ballad ability.
• The Joker puppet fighter's Stress Meter fills slower and empties faster when it isn't suffering from an Affliction or Virtue. This is a nod to the Jester's camping skills, which focus heavily on reducing allies' Stress.	Inspiration
• In addition to the obvious similarities between their names, both Joker and the Jester wield knives in combat, cover their faces with masks, and utilize high-agility fighting styles that build up to climactic finishes (summoning Arsene for Joker, the Finale attack for the Jester).
• The speed at which the Joker puppet fighter's FS Meter fills is a nod to the aforementioned Finale attack, while the mid-fight speed buff is a nod to its Battle Ballad ability.
• The Joker puppet fighter's Stress Meter fills slower and empties faster when it isn't suffering from an Affliction or Virtue. This is a nod to the Jester's camping skills, which focus heavily on reducing allies' Stress.
 Leper
★★★ Ace	Spirit Battle	Spirit Battle
 Leper
★★★ Ace	Puppet Fighter
• The enemy's melee weapons have increased power
• The enemy favors smash attacks	Stage
Mushroomy Kingdom(World 1-1)♪ - Battle in The Cove
 Leper
★★★ Ace	Spirit Ability
Hyper Smash AttacksIncreases attack power and smash-attack charge speed.Costs 1 support slot(s).	Spirit Ability
Hyper Smash AttacksIncreases attack power and smash-attack charge speed.Costs 1 support slot(s).
Inspiration
• The Leper's fighting style put a heavy emphasis on heavy but sluggish melee strikes, which is reflected in both his Spirit Battle and his Spirit Ability.
• Much like Ganondorf, the Leper was once a noble or perhaps even a king.	Inspiration
• The Leper's fighting style put a heavy emphasis on heavy but sluggish melee strikes, which is reflected in both his Spirit Battle and his Spirit Ability.
• Much like Ganondorf, the Leper was once a noble or perhaps even a king.	Inspiration
• The Leper's fighting style put a heavy emphasis on heavy but sluggish melee strikes, which is reflected in both his Spirit Battle and his Spirit Ability.
• Much like Ganondorf, the Leper was once a noble or perhaps even a king.
 Man-at-Arms
★★★ Ace	Spirit Battle	Spirit Battle
 Man-at-Arms
★★★ Ace	Puppet Fighter
Attack Power Up
• The enemy starts the battle with a Home-Run Bat
• The enemy starts the battle with a Back Shield
• The enemy has increased attack power after a little while	Stage
Castle Siege(Battlements)♪ - Town in Chaos
 Man-at-Arms
★★★ Ace	Spirit Ability
Back Shield EquippedStart battles with a Back Shield. Guard against attacks from behind.Costs 1 support slot(s).	Spirit Ability
Back Shield EquippedStart battles with a Back Shield. Guard against attacks from behind.Costs 1 support slot(s).
Inspiration
• Both Snake and the Man-at-Arms are veterans of war. Additionally, with his beard and eyepatch, Man-at-Arms bears a striking similarity to Snake's mentor and "father" Big Boss.
• The Man-at-Arms wields a mace and a shield, which is referenced in how the Snake puppet fighter starts fights with a Home-Run Bat and a Back Shield.
• The Man-at-Arms can buff allies with its Command and Bolster skills, hence why its attack power increases midway through the fight.	Inspiration
• Both Snake and the Man-at-Arms are veterans of war. Additionally, with his beard and eyepatch, Man-at-Arms bears a striking similarity to Snake's mentor and "father" Big Boss.
• The Man-at-Arms wields a mace and a shield, which is referenced in how the Snake puppet fighter starts fights with a Home-Run Bat and a Back Shield.
• The Man-at-Arms can buff allies with its Command and Bolster skills, hence why its attack power increases midway through the fight.	Inspiration
• Both Snake and the Man-at-Arms are veterans of war. Additionally, with his beard and eyepatch, Man-at-Arms bears a striking similarity to Snake's mentor and "father" Big Boss.
• The Man-at-Arms wields a mace and a shield, which is referenced in how the Snake puppet fighter starts fights with a Home-Run Bat and a Back Shield.
• The Man-at-Arms can buff allies with its Command and Bolster skills, hence why its attack power increases midway through the fight.
 Occultist
★★ Advanced	Spirit Battle	Spirit Battle
 Occultist
★★ Advanced	Puppet Fighter
Hazard: Fog
• The stage is covered in fog
• The enemy's magic attacks have increased power
• The enemy favors down specials	Stage
Mushroomy Kingdom(World 1-2)♪ - Battle in The Warrens
 Occultist
★★ Advanced	Spirit Ability
Assist KillerIncreases the damage dealt to assist trophies.Costs 1 support slot(s).	Spirit Ability
Assist KillerIncreases the damage dealt to assist trophies.Costs 1 support slot(s).
Inspiration
• The Occultist and Robin are both magic-users who have dark powers sealed within their bodies (the Fell Dragon Grima in Robin's case, and an eldritch monster in the Occultist's case).
• The fog hazard during the battle alludes to how some of the Occultist's abilities reduce the amount of light on the field in exchange for more potent effects.
• The Occultist's Daemon's Pull, an attack that drags enemies closer with otherworldly tentacles, is represented via the Robin puppet fighter's heavy usage of Nosferatu, a grabbing move utilizing dark magic.
• A few of the Occultist's attacks deal increased damage to Eldritch-type enemies. His Spirit Ability, similarly, increases the damage the user deals to summoned enemies.	Inspiration
• The Occultist and Robin are both magic-users who have dark powers sealed within their bodies (the Fell Dragon Grima in Robin's case, and an eldritch monster in the Occultist's case).
• The fog hazard during the battle alludes to how some of the Occultist's abilities reduce the amount of light on the field in exchange for more potent effects.
• The Occultist's Daemon's Pull, an attack that drags enemies closer with otherworldly tentacles, is represented via the Robin puppet fighter's heavy usage of Nosferatu, a grabbing move utilizing dark magic.
• A few of the Occultist's attacks deal increased damage to Eldritch-type enemies. His Spirit Ability, similarly, increases the damage the user deals to summoned enemies.	Inspiration
• The Occultist and Robin are both magic-users who have dark powers sealed within their bodies (the Fell Dragon Grima in Robin's case, and an eldritch monster in the Occultist's case).
• The fog hazard during the battle alludes to how some of the Occultist's abilities reduce the amount of light on the field in exchange for more potent effects.
• The Occultist's Daemon's Pull, an attack that drags enemies closer with otherworldly tentacles, is represented via the Robin puppet fighter's heavy usage of Nosferatu, a grabbing move utilizing dark magic.
• A few of the Occultist's attacks deal increased damage to Eldritch-type enemies. His Spirit Ability, similarly, increases the damage the user deals to summoned enemies.
 Plague Doctor
★★★ Ace	Spirit Battle	Spirit Battle
 Plague Doctor
★★★ Ace	Puppet Fighter
Item: Bob-ombHazard: Poison Cloud
• The stage is covered in a poisonous cloud
• The enemy favors down specials
• The enemy heals over time	Stage
Reset Bomb Forest(Fort)♪ - Battle in The Warrens
 Plague Doctor
★★★ Ace	Spirit Ability
Poison ImmunityGrants immunity to poison.Costs 2 support slot(s).	Spirit Ability
Poison ImmunityGrants immunity to poison.Costs 2 support slot(s).
Inspiration
• Both the Plague Doctor and Samus are actually women underneath their somewhat gender-ambiguous clothing.
• Similarly to how the Plague Doctor attacks using bombs, the Samus puppet fighter favors its Bomb move. Additionally, a high number of Bob-ombs spawn during the fight.
• The Plague Doctor's fighting style is heavily oriented around the poison-like Blight ailment (hence the poisonous gas and her Spirit's Poison Immunity ability) and healing allies up (hence the puppet fighter's gradual regeneration).	Inspiration
• Both the Plague Doctor and Samus are actually women underneath their somewhat gender-ambiguous clothing.
• Similarly to how the Plague Doctor attacks using bombs, the Samus puppet fighter favors its Bomb move. Additionally, a high number of Bob-ombs spawn during the fight.
• The Plague Doctor's fighting style is heavily oriented around the poison-like Blight ailment (hence the poisonous gas and her Spirit's Poison Immunity ability) and healing allies up (hence the puppet fighter's gradual regeneration).	Inspiration
• Both the Plague Doctor and Samus are actually women underneath their somewhat gender-ambiguous clothing.
• Similarly to how the Plague Doctor attacks using bombs, the Samus puppet fighter favors its Bomb move. Additionally, a high number of Bob-ombs spawn during the fight.
• The Plague Doctor's fighting style is heavily oriented around the poison-like Blight ailment (hence the poisonous gas and her Spirit's Poison Immunity ability) and healing allies up (hence the puppet fighter's gradual regeneration).
==Mii Fighter Costumes==
The Mii Fighter Costumes released at the same time as Dismas's Fighter Pack are all themed around indie titles with dark or unique atmospheres. Darkest Dungeon itself gets two costumes, but Hollow Knight and Pathologic 2 are also represented.
Leper
Darkest Dungeon	
Occultist
Darkest Dungeon
Tragedian
Pathologic 2	
♪
Knight
Hollow Knight
==Trivia==
* The page's creation was inspired by the influx of SSBU Fighter Pack pages - a trend that was initially started by ViVyper's Super Smash Bros. Ultimate x Devil May Cry.
* The overall layout of the Spirit Battle tables was inspired by the layout used on ValkyriePyra's Super Smash Bros. Ultimate x Indivisible page.
** The table's visuals, however, are wholly original.
* The decision to run with Darkest Dungeon, as well as a fighter based on the Highwayman specifically, was brought about by the urge to make a character who could manipulate the distance between himself and his foe, as well as the desire to replicate the unique stylization of Darkest Dungeon on a wikia page.
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Ultimate
Category:Fan DLC
Category:Ink's Stuff
Category:Downloadable Content
Category:Super Smash Bros. Ultimate Downloadable Content
Category:Fighter Pass i