111774-how-useful-is-architect-for-leveling

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			question in topic title, specifically, playing an esper. debating between architect or tailoring.	
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question in topic title, specifically, playing an esper. debating between architect or tailoring.
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That question needs a bit more background; either way arch is worthless with regards to levelling - it's all about making decor items & fabkits for player housing.
 
Tailoring is good for PvE levelling IF you have a source of plat, as you can afford to buy patterns/excellent quality cores to craft up some decent rare gear.
 
If this is your first char, and you have no plat, you're probably best off taking some combo of mining + relic hunter/survivalist to earn some extra gold, as you won't be able to afford the best cores or buy mats from the CX (you'll end up spam farming mobs for cloth, and almost certainly get stuck around whimfiber without the CX).	
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Architect is for fluff, and like Nazryn mentioned gear is not a problem leveling between drops, quest rewards, challenges, pvp, & zone rep vendors.  If you plan to focus on endgame PvE content tailoring provides many bis pre raid at the moment.  For my Esper I have tailor & mining, the mining materials that don't sell or are below vendor price in the trade market I sell to a vendor, they pay well.
 
benefit to crafting as you level is the free bank space from patterns that drop.	
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			okay, so tailor for effectiveness, architect for fluff(save that for an alt later) and mining because it sells.(seems universally true in games, everyone wants to make swords, nobody wants to make furniture)	
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okay, so tailor for effectiveness, architect for fluff(save that for an alt later) and mining because it sells.(seems universally true in games, everyone wants to make swords, nobody wants to make furniture)
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okay, so tailor for effectiveness, architect for fluff(save that for an alt later) and mining because it sells.(seems universally true in games, everyone wants to make swords, nobody wants to make furniture)
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Arch also has the horrible version of this games crafting system (shared with Cooking and Technologist). That puts a LOT of players off.
 
Just try out Cooking if you want to observe the infinite frustration firsthand :)
 
I personally run Tailor/WS on my Esper at 50 (I'd love Arch but as you say, it's more something to put on your alt), but I levelled with Mining, Surv and Relic Hunting (Mining>Surv>RH IMO). I run the classes armor profession and a gathering profession when I level up my alts (so they can always craft very good gear for their level), and just use my main to craft them weapons.
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I really dislike the Arch, Cook, & Tech crafting system. I gave cooking a try, just annoying.  Keep up on your festival fabkit, provides plenty of good food.
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yeah. went with architect for all of 5 minutes(mostly just to look at the kind of stuff I can make and the crafting interface.)
 
and no. I hate that stupid roulette/dartboard with a passion equaled only by my disdain for settler.
 
EDIT: keeping the survivalist though, I can sell all the excess drops from everything. and the wood too.	
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If you are wanting to make money, Surv/Mining is were it is at (Relic to I guess, but meh).
 
Once you get to tier 4, join Circles/use WillYouBeMyNeighbor add-on and build a neighbor list of 50/50 plots to farm.	
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question in topic title, specifically, playing an esper. debating between architect or tailoring.
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