Super Mario Party

Super Mario Party is a game in the Mario Party series for the Nintendo Switch. 
The game supports play for up to 4 players. It was released Internationally on October 5, 2018.
==Features==
*84 new minigames with many ways to play.
*Use of Joy-Con controllers in different ways.
*Like Mario Party: Star Rush, players can get allies.
*Similar to Mario Party 9, players team up into partners.
*Super Mario Party features online leaderboards with prizes.
*Rhythm, Co-op, and Toad's Rec Room minigames are also minigame categories.
*Mario Party: The original Mario Party board game has new elements like character dice blocks, a party system, and new boards. This is the real Party Mode. However, this only covers the traditional 4 player battle royale mode (unlike in previous installments from Mario Party 4 through 8 and DS). Team Mode is instead part of another mode (that being, Partner Party). 
*Partner Party: A team edition of Mario Party featuring free movement and shared dice rolls. 
*Online Mario-thon: An online mode that features five different, ever-changing minigames. Players can play against friends or people all over the world.
*Sound Stage: Players play rhythm-based minigames such as Time To Shine, Baton and On, All-Star Swingers, Take a Stab, and one that features a horse. 
*Toad's Rec Room: A new playstyle that pairs up two Nintendo Switch systems for Tabletop mode.
*River Survival: Teams are assigned a boat which they have to row downstream.
==Characters==
===Playable===
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* (unlockable)
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* (new, full playable)
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* (new)
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* (unlockable)
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* (new)
* (new, unlockable)
===Default Partners===
While the normal Party Mode --known as Mario Party-- only covers the traditional four player battle royale, Team Mode is instead in its own separate mode (that being, Partner Party). Before Dry Bones and Pom Pom are unlocked, Boo and Hammer Bro are considered default partners. 
* Mario and Luigi
* Peach and Daisy
* Wario and Waluigi
* Yoshi and Rosalina
* Bowser and Bowser Junior
* Goomba and Monty Mole
* Shy Guy and Koopa Troopa
* Boo and Dry Bones
* Hammer Bro and Pom Pom
* Donkey Kong and Diddy Kong
* Boo and Dry Bones (before Dry Bones and Pom Pom are unlocked)
* Dry Bones and Pom Pom (before they are unlocked) 
===Non-playable===
*Toad
*Toadette
*Kamek
*Toady
*Toads
*Spike
*Flutter
*Chargin' Chucks
*Galoombas
*Whomp
*Thwomp
*Cheep Cheeps
*Fuzzies
*Lakitus
*Bob-ombs
*Chain Chomp
*Huckit Crabs
*Sumo Bro
*Penguins
*Para-bomb
*Bullet Bills
*Walleyes
*King Bob-omb
*Blooper
==Party Boards==
Name 	Name 	Description
Mario 	Partner 	Description
Whomp's Domino Ruins 	Domino Ruins Treasure Hunt	A ruins area with rolling boulders and Whomps that blocks the path. 
King Bob-omb's Powderkeg Mine	Gold Rush Mine 	A mine featuring King Bob-omb with tons of rewards
Megafruit Paradise 	Watermelon Walkabout 	4 fruit-shaped islands that feature pipes you can use to warp between them
Kamek's Tantalizing Tower 	Tantalizing Tower Toys 	A shining rooftop where riches and randomness thrive.
==Items==
 	Description
Golden Drink 	"Gain 1 Coin, each time you move. Can't use this while Peepa is in the way."
Coinado 	"Steal 5 to 10 coins from rivals."
Ally Phone 	"Call on an ally."
Custom Dice Block	"Roll whatever you want from 1 to 6. Stop allies from rolling dice."
Peepa Bell 	"Call a Peepa to take 1 coin from a rival each time they move."
Fly Guy Ticket 	"Call a Fly Guy to steal an item from a rival."
Warp Box 	"Warp close to a teammate."
===Dice Blocks===
 	Description 	Numbers
Normal 	 	1, 2, 3, 4, 5, 6
Mario 	A useful, well-balanced die! Use the abundance of 3s to your advantage. 	1, 3, 3, 3, 5, 6
Luigi 	A die with high highs and low lows. It's easy to roll a 1, but that can be useful too. 	1, 1, 1, 5, 6, 7
Peach 	Odds are good that you'll roll a 4, but there's always that chance of getting a 0. 	0, 2, 4, 4, 4, 6
Yoshi 	A balanced die that can go as high as 7. Even an average roll of 3 is pretty good. 	0, 1, 3, 3, 5, 7
Rosalina 	An out-of-this-world die that makes it easy to get coins! Not only that, one side advances you a whopping 8 spaces. 	+2 coins, +2 coins, 2, 3, 4, 8
Wario 	Sure, there are some downsides, but every other face has a 6! What could go wrong? 	-2 coins, -2 coins, 6, 6, 6, 6
Waluigi 	Odds are good that this die will get you at least 5 spaces! Just watch out for that coin drain. 	-3 coins, 1, 3, 5, 5, 7
Donkey Kong 	With three 0 faces, this is a high-risk die. But the two 10 faces are a reward that might be worth it. 	+5 coins, 0, 0, 0, 10, 10
Diddy Kong 	A die with a 50% chance of rolling a 7?! That might be powerful enough to overlook the 0s! 	+2 coins, 0, 0, 7, 7, 7
Bowser 	You could rocket forward with a 10 or just as easily lose coins. Only the bravest are gutsy enough to use this die! 	-3 coins, -3 coins, 1, 8, 9, 10
Goomba 	A solid die that combines balanced numbers with a strong possibility of gaining coins. 	+2 coins, +2 coins, 3, 4, 5, 6
Shy Guy 	If the place you need to be is exactly 4 spaces away, use this die. Even if you roll the 0, you'll get there eventually.	0, 4, 4, 4, 4, 4
Koopa Troopa	All those low numbers might seem slow and steady, but it's that 10 that'll win you the race. 	1, 1, 2, 3, 3, 10
Monty Mole 	Without a 1 on any face, this is an effective die if you end up right next to an undesirable space. 	+1 coin, 2, 3, 4, 5, 6
Bowser Jr. 	With a max of 9 but three chances to roll a 1, this die is high risk, high reward! 	1, 1, 1, 4, 4, 9
Boo 	The 5s and 7s are attractive, to be sure, but keep in mind the possibility of losing coins. 	-2 coins, -2 coins, 5, 5, 7, 7
Hammer Bro 	You'll most likely get a 5, but even if you don't, you might get 3 coins instead! 	+3 coins, 1, 1, 5, 5, 5
Dry Bones 	Will you get a 1? Or a 6? Roll these bones and you'll either win big or inch forward. 	1, 1, 1, 6, 6, 6
Pom Pom 	Hey, 3's a good number, right? Yeah! And who knows, maybe you'll hit the 8! 	0, 3, 3, 3, 3, 8
Bob-omb* 	This dice block is rolled by Bob-omb and added to your roll. It only rolls 0 or -1, so it might slow you down. 	-1, -1, -1, 0, 0, 0
Allies* 	 	1, 1, 1, 2, 2, 2
*  *denotes an unplayable dice.
* Note: In Partner Party, when a player gains an ally, their ally's Dice Block will not be shared with their teammate. Each player in Partner Party are limited to the Normal Dice Block, their Special Dice Block, their ally/allies' Special Dice Block(s), the Ally Dice Block(s) per ally (1, 1, 1, 2, 2, 2) and the Dicey Dice Block (0, 0, 0, -1, -1, -1) (only in Gold Rush Mine), with the latter two being unplayable (since the Custom Dice Block is not available in Partner Party mode).
==Gallery==
== Quote Link ==
==Trivia==
*This is the first installment in the Mario Party series: 
**to have Bowser as a fully playable character (aside from Bowser Party from Mario Party 10).
***The next installment (after this one Super Mario Party) is Super Mario Party Jamboree. 
**to not introduce a playable protagonist as a newcomer.
**to not have Bowser Spaces
***Bowser Spaces do not appear due to Bowser being a playable character. This is replaced with Bad Luck Spaces (which are the successor to Bowser Spaces). 
*While this installment in the series has more than one playable board, this has the fewest boards of any installment released for a home console, with only four.
*This installment (along with Mario Party 3, 6, and Superstars) are the only three home console games to not have any Bowser-themed boards.
*This is the first installment since Mario Party DS to have the game played in the traditional Mario Party style, as Mario Party 9 and 10 (in the home console games) are both played out in a different way in the rest of the series.
**Additionally, this is the first installment by Nd Cube to play the same as the games by Hudson Soft, as the other games by them had played differently to the rest of the series, such as making the players drive in cars around the board and collecting Mini Stars rather than regular stars.
*This is the first installment to not be a numbered installment (counting just the home console games). (That is, if Mario Party --the first installment in the series-- is known as "Mario Party 1".) 
**This means this installment and the other two home console games (Mario Party Superstars and Super Mario Party Jamboree) do not use the numbers 11, 12, and 13. (That is, despite the fact that these 3 home console games are the 11th, 12th, and 13th installments in the main series.) 
*This is the last installment to have playable antagonists until Super Mario Party Jamboree (Goomba, Bowser Jr., Boo, Hammer Bro, Blooper, Dry Bones, and Pom Pom). 
**The next installment --Mario Party Superstars-- is back to having playable protagonists (including Mario, Luigi, Peach, Daisy, Wario, Waluigi, Yoshi, Rosalina, Birdo, and Donkey Kong). That is, not counting Mario, Wario, Waluigi, Birdo, and Donkey Kong who have been both a protagonist and a villain.
**In the next installment (Super Mario Party Jamboree) Goomba, Bowser Jr., Boo, Hammer Bro, Blooper, Dry Bones, and Pom Pom all return. However, the newcomer --also a playable antagonist-- is also introduced as a playable character (that being, Ninji). 
==References==
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Category:Mario Party series
Category:Nintendo Switch games
Category:2018 games
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