Corruption (Civ1)

Corruption in Sid Meier's Civilization results in the loss of trade arrows in cities, reducing the income available towards taxes, science, or luxuries. Corruption does not occur under Democracy.
Corruption is affected mainly by two factors: distance from the capital, and government type. Corruption does not occur in the capital, and the farther away a city is from the capital, the more corruption it has (except when under Communism). Each government type has a distinct effect on corruption:
* Despotism has a high level of corruption.
* Anarchy has a high level of corruption.
* Monarchy has a medium level of corruption.
* Communism has a low but equal level of corruption: All cities function as if they were ten tiles away from the capital.
* Republics have a low level of corruption.
* Democracy has no corruption at all.
Corruption can be reduced by building Courthouses.
== See also ==
* Corruption in other games
Category:Game concepts (Civ1)