Spider Leap (Wizard Spell)

This specialized variant of the dimension door spell allows the caster to transfer himself to the present location of a previously seen or touched arachnid of any sort (including spiders, scorpions, ticks, pedipalps, and so on). The spell is wasted and does nothing if no arachnid is within 30 feet per experience level of the caster.
If the desired arachnid (on which the caster concentrates) is beyond this range, but another arachnid is within reach, the caster is taken to the other arachnid, even if unwilling (if several arachnids are within range, determine the one arrived at randomly). This special form of teleportation bypasses physical obstacles, but can't pass through water or magical barriers. If the caster would arrive in a spot occupied by a solid object, the caster is simply shifted in a random direction to a nearby open space, but is confused for 1d2 rounds. A caster who arrives without a solid surface under his feet (for example, the spider is on a wall, and the caster arrives in midair), suffers falling damage unless further magic is employed. The spell does not confer any protection against, influence over, or friendship with the arachnid focus. The caster requires 1 round to recover from the use of this spell (unless con fused as noted above). The caster can bring all worn or carried items, up to a weight limit of
500 pounds of non-living matter, or 250 pounds of living matter. If the weight limit is exceeded, the spell flickers for 1 round, during which the caster must shed excess items to cause the spell to work at the end of the round. During this time, the caster remains at his initial location, vulnerable to attack. Failure to shed sufficient weight in time causes the spell to be wasted.
Notes: Common for drow; otherwise, rare.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells