V0.6 (Plus)

Version 0.6 is the twenty-fourth regular update and fifth major update of Baldi's Basics Plus. Released on July 12, 2024, it mainly focuses on a new location, The Pit Stop. 
This update also introduced Diet BSODA, a weaker variant of BSODA.
== Documented changes ==
=== Additions ===
* Added the Pit Stop. This is a small rest area which loads between levels or before a level reloads after losing a life. In the Pitstop you can:
** The player can visit Johnny's Store and buy items with YTPs inside a new 3D store.
** Manage items in the storage locker.
** Save & Quit
** In the near future, go on field trips.
** And in the further future, even more cool stuff!
* Johnny's Store can now occasionally have items on sale at a randomized discount.
* Johnny can, once per-game, lend a hand by letting you buy an item if you are 100 YTPs or less short of being able to afford it.
* Johnny's Store now appears in endless maps, and you can buy items with the YTPs you've earned. It starts out closed but will open once five notebooks have been collected, and will restock every five after that.
** All YTP values are multiplied by three in endless order to easily afford items.
** Johnny can now be robbed.
* Added several new sound effects where previously there were none. These sounds are:
** Notebook pickup
** Item pickup
** Clicking menu items
** Using the dirty chalk eraser
** Inserting a tape in the tape player
** Using the swinging door lock
** Earning YTPs
** Unique sounds for picking up 25, 50, and 100 YTP items
* Added the Baldi TV to the HUD to replace the event announcement text that would appear at the bottom of the screen. Now, when an announcement needs to be made, a TV screen will lower from the upper left corner of the screen and display relevant information. Usually, it shows Baldi speaking as he announces an event or tells the player that all the notebooks have been collected.
* Added a tooltip box to the HUD which can appear to show item descriptions while in Johnny's store.
* Added the storage locker.
** Appears in a random location in the halls of every level as well as the Pitstop.
** This locker can be opened and you can place up to three items inside, which will carry over from level to level. The contents are saved every time you finish a level or leave the pitstop, but will reset to how they were previously when you lose a round, just like the inventory does. You can use this to save more valuable items that you've found early in the game for later without using up inventory slots.
** When it closes, it makes a loud noise Baldi hears.
** If you walk away from it while it is open, it will close on its own.
** Using it will get you in trouble with Principal of the Thing for looking in other people's lockers. The player will remain guilty until the door is shut, even if they are seemingly away from the locker (For example, if a wall is between the player and locker but the player hasn't moved far away enough for it to close itself).
* Added the Diet BSODA. This behaves similar to BSODA, but the spray only lasts three seconds.
* Added Diet BSODA vending machines.
* Added a skip button to the elevator which will skip the pitstop and load the next level if the player so desires.
=== Changes ===
* Made several improvements to the HUD.
** The staminometer needle no longer snaps to its correct position when the stamina value makes a big jump. Instead, it quickly, but smoothly, slides to the intended position.
** When items are collected or lost, the item can be seen quickly sliding in and out of the inventory.
** The notebook counter in the top left has been simplified to just the notebook count and an icon, rather than displaying the text "#/# Notebooks. The icon plays a small animation when notebooks are collected.
** Improved the YTP information display when gaining or losing YTPs. Now, a display rises from the bottom of the screen and the amount of YTPs being earned will fall into the display. The display will then add up the earned YTPs before lowering off screen again. This display also lifts up while in Johnny's store so you can see how many YTPs you have.
** Many HUD elements will darken to indicate when you are in an "invisible" state. When invisible, NPCs cannot see you.
* Field Trips no longer load in levels. When they return, they will be accessible in the Pitstop.
* Updated the textures for red and blue lockers.
* The fan favorite "nothing" item, which now appears in empty storage locker slots, now has a question mark sprite assigned as its large icon.
* Made big optimizations to light generation allowing light data to be recalculated at runtime with no noticeable performance impact. With this improvement, light will now respond to changes in the environment. For example, when placing a portal poster, light will now propagate through it.
* The Dirty Chalk Eraser cloud now sets the player as invisible in addition to preventing NPCs from seeing past it.
* WD-NoSquee has been overhauled such that it now creates a quiet zone when used and can be used anywhere, rather than needing to be used on specific objects. This quiet zone spreads about five cells out from the cell it is used on and all sounds made within it will not be heard by Baldi or any other characters. The quiet zone is signified by sparkles that appear and lasts for five minutes.
* The order and timing of random events is now independent of the seed, and will be different on every attempt of a level. The selection of random events to be used is still dependent on the seed, however.
* Changed the event start notification sound.
* Changed the Math Machine correct and incorrect sounds.
* Changed the countdown voice for the Test Procedure event.
* The payphone now plays a coin drop sound when using a quarter on it.
* Tweaked some event timing parameters.
* Added to and tweaked some info in the credits.
* Reduced flood ambient volume.
* The vending machines found in faculty rooms can now be randomized to other types of vending machines.
* Regular BSODA is now much rarer, with Diet BSODA being about as common as regular BSODA used to be.
=== Bug Fixes ===
* Fixed a typo in one of Johnny's captions.
* Corrected a typo in .
* Actually fixed the flood ambient sound playing at normal volume for the first frame. It now fades in properly.
* Fixed being able to buy the map again for a floor it has already been purchased for.
* Fixed several objects in the playground rooms not being culled properly.
* Fixed the inventory saying "Nothing" when spawning even if an item is highlighted.
* Fixed an oversight that made it impossible to get in trouble for using BSODA.
* Fixed gum floating in place when the object it collided with is moved or disabled. It will now disappear if this occurs.
* Fixed Chalkles' audio cutting out when flying outside the room the player is in.
=== Pre-release Changelog ===
* Fixed a bug where, if a level ended while the Baldi TV static sound was playing, it would continue to play indefinitely.
* Added a poster to the Pitstop signifying where to Save & Quit.
== Undocumented changes ==
TBA
== Trivia ==
* This update was supposed to be released on July 15, 2024, but mystman12 decided to release it earlier as he would be busy the week it was supposed to come out."This is a few days earlier than expected, but I'm going to be pretty busy with some IRL stuff for the much of next week so I figured it would be best to release this update now." - Version 0.6 is available now!
== References ==
== Navigation ==
Category:Versions
Category:Versions (Plus)