Black Candle (Magic Candle)

One curse can be placed on a victim for each turn of burning, up to a maximum of six turns of burning and six curses. The curses are:
Roll	Curse
1 	Weakness (Strength reduced to 3).
2 	Insanity (Intelligence and Wisdom both reduced to 3).
3 	Clumsiness (Dexterity reduced to 3).
4 	Poverty (all precious metals, gems and jewels on the victim's person turn to clay).
5 	Loneliness (Charisma reduced to 3).
6 	Exhaustion (Constitution reduced to 3).
Saving throws can be attempted for each curse, and if successful negate that particular curse only. Casting remove curse negates one curse for each casting of that spell. Saving throws may be attempted, where applicable, for the effects of all candles except red candles. Any candle that does not burn continuously for at least one turn has no effect. A candle extinguished midway through a turn is treated as though it had not burned at all during that turn, but the turn is counted against the maximum amount of time a certain candle may be burned. For example, a candle with a maximum life of five turns is extinguished mid-way through its third turn of burning. Its effects are as though it had only burned for two turns (not two and a fraction), but if it is reignited after that, it has only two turns of burning left before it goes out automatically.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Candles