Ushas (LL)

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==Ushas (intermediate god)==
Ushas is the goddess of dawn, the bright and ever-young daughter of the heavens. Every morning, she drives away the evil spirits that have gathered in the night, awakens the gods and all living creatures, and then opens the gates of the sky to allow Surya into the world. After Surya has brought the rising sun and delivered it to Savitri's one-wheeled chariot, Ushas leads Savitri's horses across the sky. No evil thing may stay or approach within 100 miles of Ushas. She also has the power to reincarnate any dead being into a new body of her choice, awaken any creature from any type of sleep, and to open any door or gate, regardless of how it is locked. In her true form, Ushas is a beautiful, light-skinned woman.
Role-playing Notes: Ushas is a beneficent deity who protects humankind from evil spirits, especially those associated with the night. There is a 5% chance that she will send her avatar to aid anyone (except thieves) needing help while fighting supernatural evil beings. Omens from Ushas generally occur in the form of vibrant colors in the dawn sky (e.g., red for impending violence, black for evil to come, gold for a hero's approach, etc.)
Statistics: AL lg; WAL lg; AoC light, wakefulness, locks; SY rising sun.
==Ushas' Avatar (priest 16)==
Ushas' avatar takes the form of a beautiful woman. She can draw upon the all, charm, healing, protection, and sun spheres for her spells.
: Str 18/76
: Int 18
: MV 15
: AC 2
: #AT 1	
: Dex 18
: Wis 19
: SZ 6'
: HD 16
: THAC0 5	
: Con 18
: Cha 20
: MR 20%
: HP 128
: Dmg 1d8 (staff) +4
Special Att/Def: Any intelligent being within 10' of Ushas' avatar must successfully save versus spells or be charmed (as per the spell) by her incredible beauty. The avatar can also fire a brilliant ray of golden light from her staff, up to a distance of 100'. This ray always hits its target, inflicting 4d8 points of damage. Those hit must also save versus paralyzation or be blinded for ldlO rounds.
==Duties of the Priesthood==
Priestesses of Ushas must be women. They greet the arrival of the new day with songs and music, and may never retreat from evil.
Requirements: AB standard, but Charisma of 16 or more; AL lg; WP staff; AR a; SP all, charm, creation, divination, guardian, healing, protection, sun; PW 1) light; 15) all evil beings within 10' of the priestess must save versus petrification or flee; TU turn (as if 5 levels higher than actual level).
==Sage Advice (Dragon Issue #203)==
These are unofficial suggestions for using the optional spheres of priest spells from the Tome of Magic with the deities of the Indian pantheon in Legends & Lore:
* Ushas: Major: Law; Minor: Time, Wards.