Deathmaster Snikch

==Summary==
Snikch is the Deathmaster, Chief Assassin and prime agent of Sneek, a Lord of Decay and the ruling Nightlord of the Skaven's Clan Eshin. His infamy is only exceeded by the mystery which surrounds his whereabouts at any particular time. Sneek ensures that this is the case -- as long as no one knows the location of his chief assassin no one can feel safe. Deathmaster Snikch has appeared all over the Old World at one time or another, seldom being seen but always leaving his distinctive symbol traced in blood beside the decapitated heads of his victims.Warhammer Armies: Skaven (4th Edition): Page 73
No one truly knows what horrors the Deathmaster has perpetrated during his long and mysterious existence. Of how many ships have been sunk or foundered with mysterious leaks or severed rigging, of how many towns have been consumed by fire or pestilence released from the sewers below or even how many people the Deathmaster has killed in his lifetime. It is only on the battlefield that the Deathmaster's presence can at least be known to dwell, stalking his victims, concealed beneath the magical Cloak of Shadows, its ensorcelled power strong enough to make a mockery of the most intricate defences. Where the stealthy tread of Deathmaster Snikch falls, no prince or warlord is safe from his blades.Warhammer Armies: Skaven (7th Edition): Page 75
Summary courtesy of the Warhammer Fantasy WikiWarhammer Fantasy Wiki
==Powers and Stats==
Tier: , with Bands of Power, likely at least with Weeping Blades
Keys: Deathmaster
Name: Deathmaster Snikch,Total War Warhammer II Chief Assassin of Clan EshinWarhammer Fantasy Roleplay 2nd Edition: Children of the Horned Rat - A Guide to the Skaven (RPG): Page 34
Origin: Warhammer FantasyUnseen (Short Story) by David Guymer: Chapter 1
Gender: Male
Age: Unknown, but it is directly said "such long-lived creatures have a guile that mortals cannot hope to match", in regards to Snikch, meaning he more then likely has lived FAR beyond the lifespan of his fellow Skaven of up to 30 yearsWarhammer Fantasy Roleplay 2nd Edition: Old World Bestiary (RPG) Page 37
Classification: Skaven
Powers and Abilities:
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|-|Base=Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Martial Arts (Eshin Assassins are distinguished from regular Skaven by their training, receiving training in martial arts from Eastern nations like Cathay. Eshin Assassins in particular are taught ancient techniques from the Far East, but also manage to form their own martial artsWarhammer Armies: Skaven (7th Edition)), Acrobatics (Eshin Assassins are capable of contorting their bodies in impressive displays of agility, able to dodge missiles and being superior to Gutter Runners, are able jump large distances to ambush their quarry, being able to jump many times their height.Warhammer: Vermintide 2 Snikch himself is capable of casually doing complex manueversThe Shadow and the Blade), Surface Scaling (Eshin Assassins are characterized by their agility and their ability to scale walls with greater ease compared to other Skaven, and are even stated to be able to climb perfectly smooth surfaces), Weapon Mastery (Skaven can wield a vast variety of weapons. Eshin Assassins are particularly capable of using slings, swords, daggers, and throwing weapons), Clairvoyance (Eshin Assassins have the Orientation talent, which gives them an instinctive direction, making them less likely to get lost. They're also easily able to avoid and identify traps with TrapfinderWarhammer Fantasy Roleplay 2nd Edition), Enhanced Senses (Skaven have a night vision and a strong sense of smell that can be used to read the emotions of other SkavenWarhammer Fantasy Roleplay 2nd Edition: Children of the Horned Rat), Stealth Mastery (The Eshin Assassin is an assassin and scout that is accustomed to using stealth to sneak past and hide from enemies, and also are capable of moving as silently as possible with Silent Movement Tests, gaining bonuses to these when in rural and underground environments. Now, their reputation is so feared, that they are treated as invisible and are often described as so stealthy that people often suspect magic or supernatural cause to be involved. They are capable of blending in among rank and file Skaven soldiers, and attacking when the time is right. Master Assassins are capable of closely shadowing their prey, able to become stealthy in urban environments. They are able to slip out of heavily guarded fortresses.), Invisibility & Negation of Enhanced Senses & Extrasensory Perception & Analytical Prediction (Via Cloak of Shadows, which, while he's in darkness, can hide him even from users of witchsight), Surface Scaling (Master Assassins have mastered climbing and surface scaling to a point where they can even run on vertical surfaces)
|-|Equipment=Durability Negation & Death Manipulation & Corruption & Poison Manipulation & Corrosion Inducement, Possibly Matter Manipulation (Possibly 1 Layer: Warpstone based weaponry like Flamethrowers, Storm Daemon, and Warplightning destroy things on a molecular level.Skaven Armybook 7th edition page 69 and Dragonslayer Page 134 Weeping blades are made with a small amount of Warpstone.Warhammer Armies: Skaven (4th Edition): Page 11Warhammer Armies: Skaven (7th Edition): Page 107 Eshin Assassins' weapons are often different iterations of weeping blades, which are weapons enchanted with a small amount of warpstone that contains a venom so deadly that even a single superficial wound can kill. This corrosive venom is so strong that it melts through armor to deal the killing blowWarhammer Armies: Skaven (4th Edition)), Non-Physical Interaction (Snikch's Weeping Blades are stated to be "Thrice blessed",The End Times Vol IV: Thanquol making them magical weapons capable of banishing Daemons), Smoke Manipulation (Can likely use Smoke Bombs like Gutter Runners to escape), Biological Manipulation, Poison Manipulation (Master Assassins are capable of fashioning new poisons that serve various purposes, which they can use on their darts or coat their weapons with. With Heartkill, they can cause the victim's heart to seize upon the consumption of any food or drink tainted with this poison), Acid Manipulation (One of the poisons that the Master Assassin can utilize is Chimera Spittle, which burns the flesh of their victim. ), Pain Manipulation (With Dark Venom, the Master Assassin can induce excruciating pain), Perception Manipulation, Biological Manipulation, Mind Manipulation (With Mad Cap Mushrooms, the victim is put into a hallucinogenic state where he goes into a mad destructive rage), Sleep Manipulation (With Manticore Spoor, the Master Assassin can put their target to sleep), Statistics Amplification (Via Bands of Power, which double Snikch's strength)
|-|Resistances=Resistance to Disease Manipulation, Poison Manipulation (Skaven are accustomed to living in incredibly poor conditions, and developed a strong constitution against most natural diseases. Skaven are also frequently exposed to Warpstone, and can at minimum, withstand its toxic properties)
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Attack Potency: Large Building level (Scales to or above top Eshin Assassins due to being their greatest, who can injure those who can survive magical blows from mages capable of conjuring Wall of IceWarhammer Fantasy TabletopScales above 5.76 Tons), City Block level with Bands of Power (Doubles his strengthScales above 11.52 Tons) likely at least Moon level, possibly Negates Durability with Weeping Blades (Snikch easily pierced Thorgrim Grudgebearer's back with his blades, despite the Armour of Skaldor's damage reducing capabilities and his status as an Incarnate. Weeping Blades have been shown to be able to harm characters like the Ubersreik Five,Warhammer: VermintideWarhammer: Vermintide II and Chakax.Scales FAR above 29.636711 Exatons
Speed: Supersonic (Comparable to Vampires who can outrun musket fireNight's Dark Masters, the Vampire Supplement for Warhammer Fantasy RPG 2e), Massively Hypersonic Combat Speeds and reactions (Lesser Eshin Assassins have been known to duel characters like Chakax. Blitzed multiple Dark Elves who scale to the same feat)
Lifting Strength: Class 50 (Comparable to Vampires who can push large boulders this size) 
Striking Strength: Large Building level, City Block level with Bands of power
Durability: Large Building level, Moon level for Weeping blades (Snikch's weeping blades survived impaling through Thorgrim Grudgebearer with no damage)
Stamina: Superhuman (Lesser Eshin Assassins have hid out for days at a time, and Snikch himself actively participated in the final battle of the Dwarves, even killing High King Thorgrim Grudgebearer)
Range: Standard Melee Range physically, Extended Melee Range with Weeping Blades, Tens of Meters with throwing weapons
Standard Equipment:
*Whirl of Weeping Blades: Snikch carries three triplet Weeping Blades with him at all times. Weeping Blades are weapons wielded by the infamous Skaven assassins of Clan Eshin. During their manufacture a small amount of Warpstone is incorporated into their structure along with certain magical spells known only to the sorcerers of the ratmen-assassins. A Weeping Blade constantly sweats a deadly corrosive venom so that any wound, no matter how superficial, will always prove fatal. The venom melts through armour to deliver the poisoned point.
*Warpstone Stars: Weeping Blade Throwing Stars Deathmaster Snikch keeps handyWhite Dwarf 296 (UK)
*Cloak of Shadows: Woven from stolen Human hair and spider silk, the Cloak of Shadows conceals and silences the wearer, making Snikch near-invisible when in darkness.
*Smoke Bombs: Deathmaster Snikch carries a healthy amount of smokebombs with him onto battle, for if he was going to directly fight anyone for any reason, he would always do so under the dark of night or in a massive cloud of smoke. usually both.
* Bands of Power: The Bands of Power are two metal vambraces set with warpstone shards. Magical power coils lazilu around the bands until it is summoned forth by an ancient invocation, enabling the Deathmaster to fight with incredible strength. The Bands contain a spell which can be used three times before it's power is exhausted. When cast, the Deathmaster doubles his strength for several minutes until the winds of magic pick up again.
Intelligence: <tabber>
|-|General=Genius (Despite his status as a Skaven, Snikch is a listener, taking in information, and acting on it: whether it be through Sabatoge or assassination, Snikch is a master planner who can focus on multiple things at once. directly said to have a guile that mortals cannot hope to match)
|-|Stealth=Supergenius (Superior to all Eshin Assassins. Directly comparable in stealth to Oxyotl, who was capable of hiding within the Realm of Chaos for millenia. Daemons, such as Nigh-Omniscient Lords of Change, within the Realm of Chaos view anything living as a massive beacon and flock to them by countless numbers, such as when Archaon and Gotrek Gurnisson entered the Realm of Chaos on separate occasions. A lesser Eshin Assassin was capable of Catching glimpses of Oxyotl. Snuck in and out of a Celestial Wizard Hold, which have numerous magical defenses, killing the Celestial wizard inside, and leaving without even unlocking the door. Killed Belegar Ironhammer's brother in a heavily fortified Dwarf Hold, getting in and out completely unseen and unnoticed.) Bombed the Imperial Navy in Reiksport, with Altdorf itself being by far the most heavily defended human city on the planet. caused a massive fire within Lothern, the capital of the extremely magically inclined High Elves, who all possess Witchsight of varying degrees, which lets them see the thoughts, intentions, and emotions of those around them, and got in and out unnoticed. Assassinated Thorgrim Grudgebearer.
|-|Skill=Extraordinary Genius (Superior to all Eshin Assassins. It cannot be understated how good of an assassin the Deathmaster is, casually killing a Skaven Warlord and his 100 Stormvermin bodyguards. Casually slaughtered a Celestial Wizard capable of casually one-shotting him. Killed Belegar Ironhammer's brother in a heavily fortified Dwarf Hold, whom in his own right was a Dwarf Lord capable of one-shotting Snikch. All of this proves Snikch to be second to only maybe one in terms of assassination and skill.)
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Standard Tactics: One thing to always know about Snikch: He NEVER fights fair. Preferring to slip into stealth immediately, even within sight of the opponent, Snikch always strikes from stealth if possible, striking with his Weeping blades to either decapitate or impale the opponent. If somehow forced into a head-on battle, Snikch is a beyond slippery fighter who has no qualms leaping, rushing, or stabbing and slashing opponents, and prefers to attack his opponents in head-on combat through a thick wall of smoke.
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Warhammer Fantasy
Category:Assassins
Category:Stealth Masters
Category:Martial Artists
Category:Sword Users
Category:Thrown Weapon Users
Category:Bomb Users
Category:Acrobats
Category:Surface Scalers
Category:Weapon Masters
Category:Clairvoyance Users
Category:Enhanced Senses Users
Category:Invisibility Users
Category:Durability Negation Users
Category:Death Users
Category:Corruption Users
Category:Poison Users
Category:Corrosion Users
Category:Matter Users
Category:Smoke Users
Category:Biology Users
Category:Acid Users
Category:Pain Users
Category:Perception Users
Category:Mind Users
Category:Sleep Users
Category:Statistics Amplification Users
Category:Neutral Characters
Category:Playable Characters
Category:Fantasy Characters
Category:Dual Wielders
Category:Non-Physical Interaction Users