Digressing and Sidequesting/2013

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|5
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|Evolution of Street Fighter's Interface
|Ronnie explores the history of the screen layout of Street Fighter.
|February 9, 2013
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|6
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|The Hidden Tutorial in Super Metroid
|Ronnie explains how the first level in Super Metroid is also designed to be a tutorial.
|March 9, 2013
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|7
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|Super Smash Bros = Nintendo Sumo Wrestling
|Ronnie goes into Super Smash Bros.'s choice to include damage percentage instead of health bars.
|April 20, 2013
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|8
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|Earthbound, Personality, and Game Design
|Ronnie explores the "personality" of EarthBound and how it benefits the game.
|June 1, 2013
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|9
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|Zelda, The Flaws and Triumphs of a Franchise
|Ronnie explains several unique designs aspects of the Legend of Zelda series.
|September 14, 2013
Category:Digressing & Sidequesting