Variable Enhancement

page 5 of GURPS Power-Ups 4
==example==
:She could not add Increased Range, 5x (+20%), and Inaccurate 1 (-5%), even though those sum to +15%, because Variable Enhancement only allows adding enhancements, not limitations.
Using Limited Enhancements though, reducing 20 to 15 requires -25%, which can be attained by Inaccurate 5. This would be possible if it inherently had Accuracy 5 instead of 3 (since you can't reduced below 0) or by taking some other kind of limitation on the enhancement.
==Delay==
Triggered Delay is one ideal option since unlike Delay, Variable ie Variable Delay you can't reprogram it, it's fixed. Using redesignable enhancements would let you set different conditions.
==use with Affliciton==
Affliction (advantage) is a very versatile advantage so it's especially useful here (much like Modular Abilities limited to Afflictions is).
A cheaper alternative only usable with Negated Advantage is Based on points. It only allows point rearrangement for advantage negation, and only on modified variants of the specified advantage, not all advantages.
==see also==
*Alternative Enhancements
*Modular Abilities
Category:Enhancements