Kuravia

Kuravia is a nation within The Free Isles, known for its affinity for the undead, rampant necromancy, and howling winds that tear away the flesh of both living and dead. Most of the Wizard High School arc takes place here, as well as the Dungeon Truck arc. It is briefly seen in the Sky's Shadow arc, focusing on Thog, Colvin, and the Ashen Knight as they travel north to try and locate Ashe and Firi.
== History ==
Very little is known about Kuravian history. Over the centuries, ages of magi using or abusing the power of necromancy resulted in the nation's infamous winds, rendering travel within the nation near impossible and threatening to rip the flesh off of living and undead alike.
Kuravia is currently ruled by a group of powerful necromancer lords who seek to expand their influence. They recently made a deal with the Alaran Empire to acquire a powerful staff with dominion over life and death, resulting in the creation of Tax Haven. They would nearly instantaneously turn on the Alarani and attempt to steal the staff instead. 
== Culture ==
Kuravia is famous for its intense focus on necromancy, with their entire national culture being built around it.
Due to a somewhat large density of Liches in the Kuravian countryside, several dungeons designed to lure in and kill adventurers for pillaging has been formed for the purpose of competition between these Liches.
In Kuravia live amphibians, known as a Kuravian Grey Frogs, creatures with a lethal poison that even scares the undead. They stand out due to their pale grey color in the neon-green hellscape that is Kuravia. They swim around somewhere in Kuravia, however the location is unknown.https://www.youtube.com/watch?v=JZ_iGpsM5BU
Kuravia is known for its flesh-tearing winds, which blow through a large swath of the country, ripping flesh from bone and transforming living creatures into skeletons. Manifestation of the Kuravian Bonewind can be isolated, as seen in Staff Only, and are seen to be composed of a green tornado-like wind funnel and numerous skeletons. The Bonewind manifestations are capable of speaking and logic, with their primary drive being to wipe out all life, as it is an affront to unlife, and destroy as much as possible.
In spite of everything, Kuravia is actually quite forward thinking in terms of labor and work standards, being extremely open to the idea of unionizing.
The Kuravian government practices a form of punishment known as brainwashing. The process of brainwashing involves literally washing out the bits of brain left inside one's skeleton. It is part of a general process to seal magical artifacts into the skulls of skeletons and criminals. However, not all skeletons are compatible for magical item storage.
Some Kuravians carry piss jugs and are relatively protective of them.
The people of Kuravia worship the Kuravian Necrovortex as their god. It is rumored that, once a year, a single necromancer who has performed their duties to the highest degree and carries the ideals of the unlife of necromancy is gifted an incredible stew known as Ambrosial Necroserum. It is made in the pot of The Great Hag, and is put beneath one's floor boards to keep. It appears to be a red stew that screams. When disrupted, what appears to be a Bonewind tornado appears. It explodes in a violent green light if tampered with. They can appear outside of Kuravia, however are an important Kuravian religious idea. Chardonnay Fancyway found one, perhaps due to her time with the Ungun and interaction with a few skeletons. Another Kuravian practice regarding necromancy is communing with a crystal, where a group of necromancers gather around a crystal and contribute some of their essense to a sort of communal essense. The ritual is apparently quite bad for one's complexion, leaving one smelling a little like rotting eggs, glowing, and slightly singed as well.
== Characters From Kuravia ==
*Verne Matimel
*Rowian Igni Maxis
== References ==
Category:Nations
Category:Locations