The Level 12 of The Backrooms

Hello Reader this level actualy got deleted and this is the last info about it and the info i had was of an Dam Youtube video so u will have to go tru the video entire dialog 
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On the 10th day of Limb, miss Ferrante gaveto me liminal archives level Twelve level Twelve agiant middle finger to end the quantum stable levels.Level Twelve scores a five on every category and willfuck you up faster than you can say I hatethe old Wiki so you better pay attention.Level Twelve is the ruins of an infinite city thatwas destroyed by the supernova from the Eye of God,completely obliterating the ozone layer in the process.The landscape is composed of rubble, crumbling remains ofwalls, and twisted rebar poking up from the ground.The sunlight is blinding and lethal, forcing travelersduring the day to stay in the shade.With skyscrapers destroyed completely or reduced to theirground floor by debris and concrete, basements canbe inhabited for some well needed shelter.Although these underground structures are still unsafe, so it'sadvised to stay cautious as various entities have beenknown to hide inside basements and cellars, so searchthe area before setting up camp.A way of clearing entity nestsis by lighting fire salt charges.During the night, entities will roam freelyaround the debris littered surface of leveltwelve, making it even more dangerous.On top of this portal shatterfrom the fractured Eye of God's.Beam Portal brings a constant stream ofentities from various levels into level twelve.If you see floating embers gathering, leave the areaimmediately as it's a sign a new portal willform and dump more entities into the level.Inside level twelve, you have three options travelingby day, traveling by night, or preferably, dying.Traveling by day lets you avoid entities, but beingscorched by the sun is a big threat.Also, remember to find shelter before aroundnoon when the sun is highest.Traveling by night lets you avoid thesun but risk being killed by entities.It's advised to always be armed, mobileand ready to flee at any moment.Level twelve also has numerous areas that should beavoided at all costs, such as lakes of moltenmetal that radiate extreme heat and reflect the deadlysunlight during the day, as well as pieces ofthe Eye of God that are infested with entities.Especially the main lens fragment that contains thebeam portal that connects to any level.However, the entity count is far too high todeal with, even by massive, heavily armed groups.Surprisingly, colonies still live here starting with theUncb Research Headquarters, which is a mine shaftunder the original base before level twelve wentcaput populated by scientists, soldiers, administrators and otherstaff who are responsible for managing all scientificuncb projects and the most important experiments.With rumors ranging from unethical entity human hybrids to particleaccelerators, the Bea Outpost Boha is an outpost used forstoring and selling goods both legal and illegal and operatingon the bottom floors of a ruined skyscraper with UVblocking tents set up around it.Several JRC mercenaries under contract defend the basefrom entities and is most commonly known asthe center of the Flat Gas incident.Of Six postsupernova mining organization, Bunker, or PSMO,one is located deep underground, dedicated to extractingsteel from the Dyson Sphere remnants.Being a dangerous yet profitable endeavor.You can enter level twelve through doors in ruined skyscraperson the outskirts of level eleven, and you can leaveby entering the remains of an apartment building that willlead to level 13 like you got.
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Rest in peace to the now destroyed Eye of God.Let's begin.The Eye of God scored a three on difficultyand entity count as well as zero on chaosaveraging to two on the Bassett Fraser Index.The Eye of God was a vast metallic megastructurein the space above Level Twelve with steel constructedhalls filled with networks of conduits and superconductors.The Eye of God was first mistaken asan individual level until level key Triangulation returnedthe same values as Level Twelve.This began many expeditions to discover thetop and bottom of the structure todiscover its true connection to Level Twelve.The Expedition to the Bottom revealed that theouter floor bordered space and was lined withhangers and docking ports for spacecraft of unknowndesign none of which have been found.Theories suggest a mass evacuation of the structure'sbuilders with the reason for evacuation being unknown.Computer terminals have also been found that when bootedup repeat a message in an unknown language theorizedto be a warning of some kind.On the contrary, the Expedition to the Top revealed alarge blood red star enclosed by the spherical structure ofthe Eye of God in the core designed to focusthe energy of the star into a massive lens creatinga very powerful beam of energy.Later on, spectral analysis concluded the star was in thefinal stage of life and could supernova at any momentand is the most likely reason for abandonment.The level gets its name from a scouting reportwith the scout feeling, quote, like a speck justa moat in the Eye of God.Colonies and habitation was banned by the Uncb.As if the level was in the wrong handscould be used as a weapon of mass destruction.They did consider making bases to usethe strong power generating capabilities but wasscrapped since the structure's control center was120,000,000 miles from the entrance.In the distant past the star in the centerunderwent supernova completely destroying the Eye of God withchunks being found in the ruins of Level Twelvewhich was heavily damaged by the fallout.The Eye of God was entered by noclipping through any ceiling in Level Twelve orby entering an observatory and using a telescope.Also in Level Twelve you could exit by climbinga conduit shaft that led to Level Four.
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Category:Backrooms