Rikimaru (Tenchu)

==Summary==
Rikimaru (力丸) is a master ninja and the leader of the Azuma Ninja clan, a loyal spy of Lord Matsunoshin Gohda and his country. Raised in the way of the ninja by Azuma Shiunsai, Rikimaru became perhaps the youngest leader of the Azuma Ninja ever, after a series of harrowing trials early in the reign of Lord Gohda.
==Power and Stats==
Tier: 
Name: Rikimaru Azuma
Origin: Tenchu
Gender: Male
Age: N/A
Classification: Human
Powers and Abilities: Hensojutsu (Chameleon Art), Taijutsu (Body Art), Kenjutsu (Sword Art), a minor example of Sojutsu (Spear Art), Kyujutsu (Archery Art), Suijutsu (Swimming Art), Suirenjutsu (Water Survival Art), Intonjutsu (Escaping and Concealment Art), Dohjutsu (Eye Techniques), Iaijutsu (Quick blade draw techniques), Jutaijutsu (A combination of Taijutsu and weapons.), Ninjutsu (Ninja Arts), Lightning manipulation (By using Wrath of Heaven), Explosion Manipulation (with bombs)
Attack Potency: Wall level (Able to fight on par with Tenrai and Lord Mei-Oh singlehandedly, able to damage Mahime and Ganda, who are twice his size, can send opponents twice his size flying), likely higher with explosives | Wall level (Able to counter two assassins simultaneously, able to fight Onikage, should be the same as Tenchu 4 since it takes place after 3, can snap the necks of fully armored Samurai)
Speed: At least Supersonic (His shadow fought Tesshu, who was able to intercept his kunai, to a stalemate and Rikimaru was said to be superior to his shadow. Kept up with Tatsumaru and Onikage. Sped to the portal Mei-Oh opened before a cave could collapse on him, dodged bullets in the Tenchu 3 opening and can dodge bullets from Dr. Kimaira's Mahime) | At least Supersonic (Sped past a bandit while interrogating him, can stealth around fast enough where he appears only as a shadow).
Lifting Strength: At least Class 1 (Can lift adults over his shoulders, lifted a boulder so Ayame and Princess Kiku could escape a cave).
Striking Strength: At least Wall level (Can send opponents such as Mahime flying with his elbow and opponents like Ganda flying too) | Wall level
Durability: At least Wall level (Can withstand strikes from Ganda and only being mildly winded. Withstood a lightning strike from Tenrai's magic. Can survive explosions from gunpowder grenades and explosives arrows) | At least Wall level (Can withstand Onikage's attacks and parts of a burning castle falling onto him)
Stamina: Very high (Jumped from the top of a waterfall into a large body of water and swam all the way to an estate, can fight enemies larger than himself for extended periods of time, fought off a horde of undead single-handedly).
Range: Standard melee range with Izayoi. Longer reach with projectiles and spear.
Standard Equipment: Izayoi (The heirloom sword of the Azuma Ninja Clan), Ninja Items, Fugaku (A larger version of his Izayoi.) Muramasa (A weapon that drains the wielder's life-force to kill the undead.)
Intelligence: A very proficient killer. He is a professionally trained assassin and can fight through impossible odds. Has many ways to kill enemies and many ways to use his abilities and surroundings to his advantage. A brilliant tactician. Has intuition that is often correct. Can predict movement of fighters who move instantaneously via teleportation, such as Kagura.
Weaknesses: Rikimaru can get very angry, rarely. 
Notable Attacks/Techniques:
*Ninja Deep Sleep Technique: This technique was used by Rikimaru in Tenchu 3. Rikimaru is capable of projecting a conscious clone of himself, or a "Shadow", that will enact his will and intentions, such as eliminating the corrupt Echigoya and protecting Lord Goda from a conspirator. The clone can die and his body will remain there until disposed of by Rikimaru himself.
*Shoulder Thrust Combo: (Available for Rikimaru only; unlocked by gaining nine kanji in Rikimaru's first mission): Push enemies far away using the shoulder thrust combo. Thrust enemies off cliffs, into pitfalls, or into walls so you can prepare yourself with items or run away.
*Ninjutsu Block: (Unlocked by gaining nine kanji in Rikimaru's second mission or Ayame's second mission): Block and push enemies off balance at the same time. Enemies will be vulnerable to attacks while they are off balance.
*Ninja Vision: (Unlocked by gaining nine kanji in Rikimaru's third mission or Ayame's third mission): You can see farther with ninja vision. Throw items farther and scout out enemy patterns using ninja vision.
*Grappling Hook Combo: (Unlocked by gaining nine kanji in Rikimaru's fourth mission or Ayame's fourth mission): Link combos with the grappling hook. Perform continuous combos using the grappling hook combo technique.
*Cling to Ceiling: (Unlocked by gaining nine kanji in Rikimaru's fifth mission or Ayame's fifth mission): Use the cling to ceiling move to avoid being spotted. Drop poison rice balls down to lure enemies into position for a stealth kill using the cling to ceiling technique. Beware that you cannot cling to a ceiling for long periods of time.
*Feign Death: (Unlocked by gaining nine kanji in Rikimaru's sixth mission or Ayame's sixth mission): Lure enemies closer to you by pretending to kill yourself. For an easy kill, press the square button when enemies peer over your body. You will need a lot of energy to perform this move. You will lose energy slowly while pretending to be dead.
*Wall Kick: (Unlocked by gaining nine kanji in Rikimaru's seventh mission or Ayame's seventh mission): Jump toward a wall and kick off of it to hit an enemy. Use it mainly as a surprise attack against an enemy. Enemies aware of your existence will block attacks coming off the wall.
*Ninja Mind Control: (Unlocked by gaining nine kanji in Rikimaru's eighth mission or Ayame's eighth mission): Use ninja mind control to make enemies attack other enemies. You must land the attack in order for the mind control to work. Ninja mind control will wear off after a set period of time. It will only work on one enemy at a time, and it will not work on bosses.)
*Wrath of Heaven: (Unlocked by gaining nine kanji in Rikimaru's ninth mission or Ayame's ninth mission): Kill enemies with one hit using wrath of heaven. Using wrath of heaven will leave you with only one energy hit point, so use it with caution.) Rikimaru conjures a kuji-in with his left hand at the target, then he dashes forward and impales them in the gut before absorbing his life-force to damage them and finishing them off with a lightning strike. 
Key: Tenchu 3 | Tenchu 4
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Game Characters
Category:Game Bosses
Category:Electricity Users
Category:Tenchu
Category:Male Characters
Category:Ninjas
Category:Martial Artists
Category:Mind Users
Category:Assassins
Category:Sword Users
Category:Explosion Users