Browncoat (PvZ: BfN)

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Browncoat is a playable zombie class in Plants vs. Zombies: Battle for Neighborville. He is a Swarm class that specializes in swarm attacks, gaining +15% more damage for each fellow Browncoat, bot, or minion up to 30 meters away for a maximum of 45% bonus damage. His plant counterpart is Weed as part of the Swarm Set.
==Description==
===In-game description===
Browncoats might not seem too powerful at first, but over time they'll dominate the battlefield with the help of their abilities and other Browncoats, bots, and minions.
==Weapons==
===Primary Weapon===
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|-|+0% DMG=
Browncoat's primary weapon is the Zombie Hurt, a melee weapon that deals 25 damage in a 3.5m area. It fires at a rate of 125 RPM (rounds per minute), or RPS (rounds per second), with DPS.
|-|+15% DMG=
Browncoat's primary weapon is the Zombie Hurt, a melee weapon that deals damage in a 3.5m area. It fires at a rate of 125 RPM (rounds per minute), or RPS (rounds per second), with DPS.
|-|+30% DMG=
Browncoat's primary weapon is the Zombie Hurt, a melee weapon that deals damage in a 3.5m area. It fires at a rate of 125 RPM (rounds per minute), or RPS (rounds per second), with DPS.
|-|+45% DMG=
Browncoat's primary weapon is the Zombie Hurt, a melee weapon that deals damage in a 3.5m area. It fires at a rate of 125 RPM (rounds per minute), or RPS (rounds per second), with DPS.
</tabber>
===Secondary Weapon===
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|-|+0% DMG=
Browncoat's secondary weapon is the Rock Throw, a ranged attack that can only be used when aiming. It deals 16 damage (19 critical) damage and fires at a rate of 165 RPM (rounds per minute), or RPS (rounds per second), with DPS ( critical).
|-|+15% DMG=
Browncoat's secondary weapon is the Rock Throw, a ranged attack that can only be used when aiming. It deals damage ( critical) damage and fires at a rate of 165 RPM (rounds per minute), or RPS (rounds per second), with DPS ( critical).
|-|+30% DMG=
Browncoat's secondary weapon is the Rock Throw, a ranged attack that can only be used when aiming. It deals damage ( critical) damage and fires at a rate of 165 RPM (rounds per minute), or RPS (rounds per second), with DPS ( critical).
|-|+45% DMG=
Browncoat's secondary weapon is the Rock Throw, a ranged attack that can only be used when aiming. It deals damage ( critical) damage and fires at a rate of 165 RPM (rounds per minute), or RPS (rounds per second), with DPS ( critical).
</tabber>
==Abilities==
===Summoning===
When activated, Browncoat raises an AI-controlled Browncoat after 0.75 seconds. This Browncoat has 100 health and otherwise acts similar to a Browncoat character, using the same weapons but without any abilities. Up to 3 spawned Browncoats can exist at once, and each Browncoat lasts for 40 seconds. This Browncoat can be used to increase your Browncoat's damage too. It takes 18 seconds to recharge.
===Lost and Found===
When activated, Browncoat will gain or upgrade his head protection instantly. 
*If Browncoat does not have any protection, he will gain a Cone Helmet, which increases his maximum health by 30. 
*If Browncoat already has a Cone Helmet, he will gain a Bucket Helmet, which increases his maximum health by another 25. 
*If Browncoat already has a Bucket Helmet, he will gain a Concrete Helmet, which increases his maximum health by a final 25. 
*If Browncoat already has a Concrete Helmet, it won't be able to use Lost and Found until he loses his head protection by being vanquished.
When vanquished, Browncoat loses all head protection, even if he is revived. It takes 120 seconds to recharge, but is sped up by 6 seconds for each Hero vanquish scored by Browncoat.
===Cone Zone===
When activated, Browncoat deploys a roadcone stack station, which generates a boosting aura that spans 15m. This station only has 100 health, so it is relatively easy to destroy. Ally Browncoats, bots, and minions inside the aura will gain a 15% damage boost which stacks with any additional or existing damage boosts including Browncoat's passive. It takes 21 seconds to recharge.
==Upgrades==
==Strategies==
===With===
Browncoat might really not seem to be that strong alone, or even in a small enough group. However, Browncoat truly shines in a horde situation. Playing on a team with multiple Browncoats will allow you to steamroll zombies, and use that damage buff to score more vanquishes and get Lost and Found recharged faster and faster. Browncoat becomes immensely powerful when maxed out (level 3 Lost and Found armor and a full 45% damage boost) and will absolutely wreck zombies if Browncoat can maintain that stage.
A solo Browncoat is fairly weak, with a weak primary and low health, but its abilities are good even by itself. Use Cone Zone to get stacking damage boosts and help other Browncoats nearby deal increased damage. Use Lost and Found to gain tons of extra health and survivability, and use Summoning to summon a Browncoat that can function as a distraction, damage boost, or even just extra firepower in a fight.
===Against===
Browncoat is pretty easy to take out alone. Most characters will have very good matchups against it, such as Snapdragon or Peashooter as their consistent damage output and high mobility will make it hard for the Browncoat to land hits on them, and Browncoat's low health will allow them to make quick work of it. A solo Browncoat can be vanquished very easily, and unless its in a group it won't be a serious threat.
When Browncoats team up, they become more of a challenge. A fully maxed out Browncoat is extremely hard to kill, as its massive health pool and damage output will make it very hard to vanquish Browncoat. Against a horde of fully-powered Browncoats, attacking in a group of your own will help break them up and push through.
==Balancing changes==
September 12, 2020
*Summoning
**Minion duration increased: 35s -> 40s
*Cone Zone
**Health increased: 75 -> 100
September 16, 2020
*Zombie Hurt
**Rate of fire decreased: 133 -> 125
*Rock Throw
**Rate of fire decreased: 167 -> 165
September 29, 2020
*Zombie Hurt
**Range increased: 2.5m -> 3.5m
December 11, 2020
*Browncoat
**Increased passive range from 8m -> 15m
December 15, 2020
*Browncoat
**Increased passive range from 15m -> 30m
*Cone Zone
**Increased range from 8m -> 15m
Category:Sani's BfN Characters
Category:Sani's Stuff
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