Mortal Conditions

Mortal conditions are dire afflictions that can endanger a character's life. Although these tend to be caused by severe damage or other conditions, they are sometimes caused supernatural afflictions.
== Coma ==
You collapse just as if you've been wounded to -1xHP or below, and passed out--see Recovering from Unconsciousness. You get a single HT roll to awaken after 12 hours. On a failure, you will not recover without medical (or supernatural) treatment. Until you receive treatment, roll vs HT every 12 hours. On any failure, you die.
== Heart Attack ==
Your heart stops functioning ("cardiac arrest"). You immediately drop to -1xFP. Regardless of your current HP, you will die in HT/3 minutes unless resuscitated. If you survive, you will be at 0 HP or your current HP, whichever is worse. Missing HP heal normally. If you die and it matters what your HP total was (for instance, resurrection spells or such), treat a heart attack as -1xHP or your current HP, whichever is worse. 
Injury tolerance -- Diffuse, Homogenous, or No Vitals -- makes you immune to heart attacks.
==See also==
*Mortal Wounds
*Resuscitation
== References ==
* Basic Set, p.429
Category:Rules