Joy

Joy 	Joy
 	
Romaji 	Joi
Japanese Name 	ジョイ
Original Story 	Softly Come the Rains
Age 	39
Height 	163cm
Weight 	52kg
Role 	Assassin
Weapon 	Kris
EX Skill 	Blessing of Nectar
Dissidia Calamitas Infinita NT Character	Dissidia Calamitas Infinita NT Character
Amala, known as The Emperor's Joy, is a character in Dissidia Calamitas Infinita NT, originating from Softly Come the Rains.
==Appearance==
Amala is a dark-haired woman with light brown skin. Her hair is tied in a braid, adorned with a small, rose gold floral ornament. She walks with grace and lightness, as if on the verge of dancing. She wears a short dress of chartreuse and white, overlaid with a diaphanous, peridot shawl embroidered with golden leaves. Joy always goes barefoot, with only thin tendrils of vine and jasmine flowers wrapped around her legs and arms. She wields a kris adorned with a flower motif.
===Skins===
Base: The Emperor's Joy - green and gold
*Alt 1: "Sorrow" - cerulean dress, with a turquoise shawl and golden embroidery.
*Alt 2: "Saturnius" - scarlet dress, with a burgundy shawl and golden embroidery.
Base: Mother of the Empire 
*Alt 1:
*Alt 2:
==Story==
For thirty years, I dreamt of peace, no matter the cost.
The cost was too high. When we had claimed it, I dreamt of peace for me, Verity and Sa.
The cost was too high. I could buy peace for only one of us.
Awake, I know it was worth it. But when I sleep, I dream of Verity, and wonder at the price I have paid.
I am dreaming again, and part of me has had enough of dreams. Another part knows now that I am capable of realising my vision. I have done it once, and I will do it here again, if I must.
Even if the cost is too high.
==Battle==
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JoyVerdant Blossom - swift blooming plants assail the enemy, driving them towards their doom 
----
Joy is an Assassin who specialises in positional manipulation. Rather than aiming to 1v1 a target, she works best by darting between foes, disrupting them quickly and sending them careening in the desired direction, before moving on to the next one. Her abilities are almost all swift and short-ranged, with a multitude of knockback, suction and Wall Rush effects. Unusually for an assassin, she has a number of ranged and AoE abilities to exert pressure. She also possesses a supportive EX Skill which both deals damage and heals her allies.
Joy benefits best in a supportive role, particularly with allies who are strongly territorial. Using her to her maximal potential requires high skill to position Joy in such a way that she can knock enemies into traps and attacks, keeping the enemy locked for extensive periods for her allies to finish off. In a small space, however, she is a threat on her own, with a versatile arsenal to keep enemies pinned and wriggling against the wall.
===Moveset===
Move 	Damage 	Input 	Type 	Power 	 	 	
Vine Lash (ground)	Bravery 	 	Ground 	Moderate 	 	 	
Vine Lash (ground)	A vine emerges from Joy, whipping the enemy in the direction Joy is facing. Can be comboed a maximum of three times by inputting . The last attack has an additional Wall Rush effect. 	A vine emerges from Joy, whipping the enemy in the direction Joy is facing. Can be comboed a maximum of three times by inputting . The last attack has an additional Wall Rush effect. 	A vine emerges from Joy, whipping the enemy in the direction Joy is facing. Can be comboed a maximum of three times by inputting . The last attack has an additional Wall Rush effect. 	A vine emerges from Joy, whipping the enemy in the direction Joy is facing. Can be comboed a maximum of three times by inputting . The last attack has an additional Wall Rush effect. 	A vine emerges from Joy, whipping the enemy in the direction Joy is facing. Can be comboed a maximum of three times by inputting . The last attack has an additional Wall Rush effect. 	A vine emerges from Joy, whipping the enemy in the direction Joy is facing. Can be comboed a maximum of three times by inputting . The last attack has an additional Wall Rush effect. 	A vine emerges from Joy, whipping the enemy in the direction Joy is facing. Can be comboed a maximum of three times by inputting . The last attack has an additional Wall Rush effect.
Thrash 	Bravery 	↑ + 	Ground 	Moderate 	 	 	
Thrash 	A vine seizes the enemy and wallops them towards the ground. Additional Effect: Wall Rush. 	A vine seizes the enemy and wallops them towards the ground. Additional Effect: Wall Rush. 	A vine seizes the enemy and wallops them towards the ground. Additional Effect: Wall Rush. 	A vine seizes the enemy and wallops them towards the ground. Additional Effect: Wall Rush. 	A vine seizes the enemy and wallops them towards the ground. Additional Effect: Wall Rush. 	A vine seizes the enemy and wallops them towards the ground. Additional Effect: Wall Rush. 	A vine seizes the enemy and wallops them towards the ground. Additional Effect: Wall Rush.
Sow and Reap 	Bravery 	↓ + 	Ground 	Moderate 	 	 	
Sow and Reap 	Joy presses her hand against the enemy's face, seeding them. After a delay of 3 seconds, shoots erupt from the afflicted's body, dealing AoE damage in a small area around them. 	Joy presses her hand against the enemy's face, seeding them. After a delay of 3 seconds, shoots erupt from the afflicted's body, dealing AoE damage in a small area around them. 	Joy presses her hand against the enemy's face, seeding them. After a delay of 3 seconds, shoots erupt from the afflicted's body, dealing AoE damage in a small area around them. 	Joy presses her hand against the enemy's face, seeding them. After a delay of 3 seconds, shoots erupt from the afflicted's body, dealing AoE damage in a small area around them. 	Joy presses her hand against the enemy's face, seeding them. After a delay of 3 seconds, shoots erupt from the afflicted's body, dealing AoE damage in a small area around them. 	Joy presses her hand against the enemy's face, seeding them. After a delay of 3 seconds, shoots erupt from the afflicted's body, dealing AoE damage in a small area around them. 	Joy presses her hand against the enemy's face, seeding them. After a delay of 3 seconds, shoots erupt from the afflicted's body, dealing AoE damage in a small area around them.
Granada 	Bravery 	R1 + 	Ground Dash 	Weak 	 	 	
Granada 	Joy throws a small fruit before her which explodes on impact or at the end of its range, dealing AoE damage. Short-range. 	Joy throws a small fruit before her which explodes on impact or at the end of its range, dealing AoE damage. Short-range. 	Joy throws a small fruit before her which explodes on impact or at the end of its range, dealing AoE damage. Short-range. 	Joy throws a small fruit before her which explodes on impact or at the end of its range, dealing AoE damage. Short-range. 	Joy throws a small fruit before her which explodes on impact or at the end of its range, dealing AoE damage. Short-range. 	Joy throws a small fruit before her which explodes on impact or at the end of its range, dealing AoE damage. Short-range. 	Joy throws a small fruit before her which explodes on impact or at the end of its range, dealing AoE damage. Short-range.
Vine Lash (aerial)	Bravery 	 	Aerial 	Moderate 	 	 	
Vine Lash (aerial)	A vine emerges from Joy, whipping the enemy in the direction Joy is facing. Can be comboed a maximum of three times by inputting . The last attack has an additional Wall Rush effect. 	A vine emerges from Joy, whipping the enemy in the direction Joy is facing. Can be comboed a maximum of three times by inputting . The last attack has an additional Wall Rush effect. 	A vine emerges from Joy, whipping the enemy in the direction Joy is facing. Can be comboed a maximum of three times by inputting . The last attack has an additional Wall Rush effect. 	A vine emerges from Joy, whipping the enemy in the direction Joy is facing. Can be comboed a maximum of three times by inputting . The last attack has an additional Wall Rush effect. 	A vine emerges from Joy, whipping the enemy in the direction Joy is facing. Can be comboed a maximum of three times by inputting . The last attack has an additional Wall Rush effect. 	A vine emerges from Joy, whipping the enemy in the direction Joy is facing. Can be comboed a maximum of three times by inputting . The last attack has an additional Wall Rush effect. 	A vine emerges from Joy, whipping the enemy in the direction Joy is facing. Can be comboed a maximum of three times by inputting . The last attack has an additional Wall Rush effect.
Beguiling Bloom 	Bravery 	↑ + 	Aerial 	Moderate 	 	 	
Beguiling Bloom 	A flower blossoms in the air near target enemy, drawing them in (suction effect continues whilst the bloom is on the battlefield). Enemies which are pulled in are trapped for the duration of the bloom and are dealt Brave damage. The bloom remains in the area for 5 seconds before wilting.	A flower blossoms in the air near target enemy, drawing them in (suction effect continues whilst the bloom is on the battlefield). Enemies which are pulled in are trapped for the duration of the bloom and are dealt Brave damage. The bloom remains in the area for 5 seconds before wilting.	A flower blossoms in the air near target enemy, drawing them in (suction effect continues whilst the bloom is on the battlefield). Enemies which are pulled in are trapped for the duration of the bloom and are dealt Brave damage. The bloom remains in the area for 5 seconds before wilting.	A flower blossoms in the air near target enemy, drawing them in (suction effect continues whilst the bloom is on the battlefield). Enemies which are pulled in are trapped for the duration of the bloom and are dealt Brave damage. The bloom remains in the area for 5 seconds before wilting.	A flower blossoms in the air near target enemy, drawing them in (suction effect continues whilst the bloom is on the battlefield). Enemies which are pulled in are trapped for the duration of the bloom and are dealt Brave damage. The bloom remains in the area for 5 seconds before wilting.	A flower blossoms in the air near target enemy, drawing them in (suction effect continues whilst the bloom is on the battlefield). Enemies which are pulled in are trapped for the duration of the bloom and are dealt Brave damage. The bloom remains in the area for 5 seconds before wilting.	A flower blossoms in the air near target enemy, drawing them in (suction effect continues whilst the bloom is on the battlefield). Enemies which are pulled in are trapped for the duration of the bloom and are dealt Brave damage. The bloom remains in the area for 5 seconds before wilting.
Seek the Earth 	Bravery 	↓ + 	Aerial 	Moderate 	 	 	
Seek the Earth 	A straight tree root, short-medium range, emerges swiftly from Joy to pin the enemy against the wall/ground. Additional effect: Wall Rush. 	A straight tree root, short-medium range, emerges swiftly from Joy to pin the enemy against the wall/ground. Additional effect: Wall Rush. 	A straight tree root, short-medium range, emerges swiftly from Joy to pin the enemy against the wall/ground. Additional effect: Wall Rush. 	A straight tree root, short-medium range, emerges swiftly from Joy to pin the enemy against the wall/ground. Additional effect: Wall Rush. 	A straight tree root, short-medium range, emerges swiftly from Joy to pin the enemy against the wall/ground. Additional effect: Wall Rush. 	A straight tree root, short-medium range, emerges swiftly from Joy to pin the enemy against the wall/ground. Additional effect: Wall Rush. 	A straight tree root, short-medium range, emerges swiftly from Joy to pin the enemy against the wall/ground. Additional effect: Wall Rush.
Sheathe 	Bravery 	R1 + 	Aerial Dash 	Moderate 	 	 	
Sheathe 	Joy propels herself towards the enemy, pinning them with her kris. Additional effect: Wall Rush. 	Joy propels herself towards the enemy, pinning them with her kris. Additional effect: Wall Rush. 	Joy propels herself towards the enemy, pinning them with her kris. Additional effect: Wall Rush. 	Joy propels herself towards the enemy, pinning them with her kris. Additional effect: Wall Rush. 	Joy propels herself towards the enemy, pinning them with her kris. Additional effect: Wall Rush. 	Joy propels herself towards the enemy, pinning them with her kris. Additional effect: Wall Rush. 	Joy propels herself towards the enemy, pinning them with her kris. Additional effect: Wall Rush.
Crown of Thorns 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Crown of Thorns 	A cloud of writhing vines emerges from around Joy, dealing damage to any enemy in the radius. Short-ranged. 	A cloud of writhing vines emerges from around Joy, dealing damage to any enemy in the radius. Short-ranged. 	A cloud of writhing vines emerges from around Joy, dealing damage to any enemy in the radius. Short-ranged. 	A cloud of writhing vines emerges from around Joy, dealing damage to any enemy in the radius. Short-ranged. 	A cloud of writhing vines emerges from around Joy, dealing damage to any enemy in the radius. Short-ranged. 	A cloud of writhing vines emerges from around Joy, dealing damage to any enemy in the radius. Short-ranged. 	A cloud of writhing vines emerges from around Joy, dealing damage to any enemy in the radius. Short-ranged.
Swift Spring 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Swift Spring 	An extremely fast, short-ranged eruption of plants in a cone in front of Joy. 	An extremely fast, short-ranged eruption of plants in a cone in front of Joy. 	An extremely fast, short-ranged eruption of plants in a cone in front of Joy. 	An extremely fast, short-ranged eruption of plants in a cone in front of Joy. 	An extremely fast, short-ranged eruption of plants in a cone in front of Joy. 	An extremely fast, short-ranged eruption of plants in a cone in front of Joy. 	An extremely fast, short-ranged eruption of plants in a cone in front of Joy.
Stranglethorn 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Stranglethorn 	A wide loop of vines is thrown out before Joy, which quickly collapses around targets to deal HP damage. 	A wide loop of vines is thrown out before Joy, which quickly collapses around targets to deal HP damage. 	A wide loop of vines is thrown out before Joy, which quickly collapses around targets to deal HP damage. 	A wide loop of vines is thrown out before Joy, which quickly collapses around targets to deal HP damage. 	A wide loop of vines is thrown out before Joy, which quickly collapses around targets to deal HP damage. 	A wide loop of vines is thrown out before Joy, which quickly collapses around targets to deal HP damage. 	A wide loop of vines is thrown out before Joy, which quickly collapses around targets to deal HP damage.
Seek the Light 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Seek the Light 	Joy summons a fast-moving line of trees that erupt from the ground before her. 	Joy summons a fast-moving line of trees that erupt from the ground before her. 	Joy summons a fast-moving line of trees that erupt from the ground before her. 	Joy summons a fast-moving line of trees that erupt from the ground before her. 	Joy summons a fast-moving line of trees that erupt from the ground before her. 	Joy summons a fast-moving line of trees that erupt from the ground before her. 	Joy summons a fast-moving line of trees that erupt from the ground before her.
Blessing of Nectar	EX Skill 	 	Ground+Aerial 	Mighty 	 	 	
Blessing of Nectar	Joy presses her hand against a nearby enemy, planting a seed within them. After five seconds, the seed sprouts, draining Brave from that enemy and distributing it as HP to Joy's allies. 	Joy presses her hand against a nearby enemy, planting a seed within them. After five seconds, the seed sprouts, draining Brave from that enemy and distributing it as HP to Joy's allies. 	Joy presses her hand against a nearby enemy, planting a seed within them. After five seconds, the seed sprouts, draining Brave from that enemy and distributing it as HP to Joy's allies. 	Joy presses her hand against a nearby enemy, planting a seed within them. After five seconds, the seed sprouts, draining Brave from that enemy and distributing it as HP to Joy's allies. 	Joy presses her hand against a nearby enemy, planting a seed within them. After five seconds, the seed sprouts, draining Brave from that enemy and distributing it as HP to Joy's allies. 	Joy presses her hand against a nearby enemy, planting a seed within them. After five seconds, the seed sprouts, draining Brave from that enemy and distributing it as HP to Joy's allies. 	Joy presses her hand against a nearby enemy, planting a seed within them. After five seconds, the seed sprouts, draining Brave from that enemy and distributing it as HP to Joy's allies.
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==Weapons==
*Lapis: a kris with a blue-silver sheen, with a lapis lazuli hilt carved into shapes suggesting waves.
*Ruby: a kris with a scarlet hue, with a gold hilt inlaid with rubies in the shape of flames.
*Summer: a kris with vines curling around a droplet of water.
==Titles==
*Character Level 10: Tendril of Joy
*Offline Crystal Rank: Grace Incarnate
*100 Ranked Wins: Blossoming Vine
*500 Ranked Wins: 
*1000 Ranked Wins: Mother of the Empire
==Musical Themes==
*Main: Primavera
*Battle: Oath Nova Apocalypse
*Story: No Freedom
==Quotes==
====Greetings====
*"Why hello."— Hello
*"Take care."— Goodbye
*"Bless you."— Thank you
*— I'm sorry
*— Yes
*— No
====Custom====
*"I have always dreamed."
*"Tread softly. The earth can feel you."
*"Soft, green fields, beneath a rainy sky...it's not such a bad thing, is it?"
*"Only for beauty can we do terrible things."
*Joy dances, and sings: "Lie for a while, with your ear against the earth."
*
*
*
*
*
====Abilities====
*	
====Before/After Battle====
*— Change of strategy
*— Leaving
*"Did you miss me? I missed you."— Not leaving yet
*— Trying something new
*"Would you prefer to lead, or follow? In dance, of course."— Show me how you fight
*"In my dreams, we meet again."— That was a good fight
*— Well done (to a specific character)
*— Response to thanks
====Entrance/Exit====
*— Entrance Pose
*"All I do, I do because I love you."— Entrance 1
*"I am where all growing things are."— Entrance 2
*"The gods speak through us."— Entrance 3
*— Entrance Background
*— Victory Pose
*"Do not weep. The sun smiles upon us."— Victory 1
*"There is no pleasure in winning."— Victory 2
*"Now you must rest." — Victory 3
*— Victory Background
*— Defeat Pose
*"Spring will bloom again."— Defeat 1
*"They should have listened to me."— Defeat 2
*— Defeat 3
*— Defeat Background
*— Knocked out
*— Reviving	
====During Battle====
*"Tell me what you see."— Summon Core
*— Summoning
*— Targeting (Line shared between all enemies)
*"Do you trust me?"— Helping (line shared between all allies)
*— Help me!
*— Press the advantage
*— I must retreat
*— Something bad is coming
*— Please wait
*— I am ready
*— Sincere apology
*— Ignore what I said
*"Even forests grow tired of waiting."— Running out of time
*— We're winning
*— Psyche Up
*— Response to apology
*— We are just about to win
*— I'm going all out
*— Come to me
*— Go away from me
Category:Characters