Lock Picking+

Lock Picking+
Use: Cannot be
used unskilled without the appropriate tools. Unskilled use with tools
penalized. Macro skill.
Sample specializations: Door
locks, padlocks, chests
This skill gives its user the ability to
surreptitiously open locks with physical tumblers and mechanisms. The use of
the lock picking skill
requires a set of picks or tools, though a skilled character can improvise
tools out of hairpins, fishbone, etc. Unskilled characters cannot improvise and
so are unable to use lock picking if
they do not have a proper set of tools. Some types of locks, Locks that do not have
physical mechanisms for the character to manipulate, such as a magical ward,
cannot be defeated with this skill. Magical wards fall under the divination magic skill.
Lock picking cannot
be used to disarm traps and alarms that may be around or attached to locks, but
a character can detect the presence of an alarm or trap on a lock by making a
successful skill check against the difficulty of the lock itself. Disarming the
trap or alarm will require the use of another skill
LOCK PICKING CHART
Sample locks Difficulty
Typical
interior residential door 5
Padlock,
exterior door 10
Chest
13
Modifiers
Poorly
constructed lock -3
Well
constructed lock +2
No
short time limit -3
Specialized
tools -1 to -5