Dedusmuln

==Summary==
Dedusmuln is one of the party members of both Hylics and Hylics 2. They are an esteemed archaeologist of the City, on a life-long search for the legendary Paper Cup. in Hylics, they can be found in the northwest area of the Ancient Ruins, above the City, intent in finding the Paper Cup. Upon meeting Wayne, they will ask for help finding it and become quite excited to have found a fellow treasure hunter if Wayne agrees. In the second game, they can be found near the outside walls of Viewax's Edifice, trying to infiltrate it and joining Wayne's party to do so.
==Powers and Stats==
Tier: | | | At least | 
Key: Hylics Act 1/2 | Hylics Act 3 | Hylics End-game | Hylics 2 | Hylics 2 End-game
Name: Dedusmuln
Origin: Hylics
Gender: Likely non-binary or genderless.
Age: Unknown, but they're implied to be very old
Classification: Unknown
Powers and Abilities: Superhuman Physical Characteristics, Genius Intelligence, Weapon Mastery (Empty guns, axes, spears, swords and more), Dream Manipulation and Precognition (Non-combat applicable. Built a machine that allows one to see the location of paper cups through their dreams) Telekinesis, Immortality (Type 4. Upon dying, Dedusmuln is sent to the "Afterlife", a mysterious place from where they can come back via teleportation), Longevity, Non-Physical Interaction (Can harm ghosts with Gestures), Perception Manipulation (With Chrome Bowler), Magic, Resurrection and Regeneration (Mid, with Warm Burrito, can regenerate all of their organs and flesh from a mere skeleton. Dedusmuln can also resurrect through the Afterlife), Limited Biological Manipulation (Can augment their physical abilities with Turbo Tendons), Accelerated Development (Gets multiple significant, sudden boosts to their statistics throughout the series. Can instantly learn new Gestures), Poison Manipulation (with Bubbles and Bad Juju), Healing (with several items, Health Chant and Ablative Holopleather), Fire Manipulation and Darkness Manipulation (with Dark Flame), Explosion Manipulation (with Detonation and TNT), Statistics Reduction (With Duck Blade), Organic Manipulation and Status Effect Negation (with Mystic Meat), Statistics Amplification (with Ablative Holopleather and Calibration), Illusion Creation with Panorama, Resistance to Corruption, Biological Manipulation and Mind Manipulation (Can resist Gibby's influence over the kingdom, which passively turns all of its subjects into mindless monsters), Status Effect Inducement, Poison Manipulation, Paralysis Inducement, Sleep Manipulation and Perception Manipulation (The Head Squirrel can prevent all status effects) | All previous abilities plus Deconstruction (with Dissect and Legend of Melting), Paralysis Inducement (with Legend of Melting) and Status Effect Negation (With Dissect) | Same abilities as the previous key | All previous abilities except Explosion Manipulation through TNT, Acrobatics, Pseudo-Flight (Via Pneumatophores), Limited Death Manipulation (Can instantly kill themselves at will with Perish), Biological Manipulation, Damage Reduction and Healing (with Poromer Bleb), Fire Manipulation and Duplication Negation (with Soul Crisper), Time Manipulation and Sleep Manipulation (with Time Sigil), Teleportation (With Mini Crystal), Statistics Amplification (with Charge Up and Poolwine), Status Effect Negation (with Fate Sandbox and Teledenudate), Damage Transferal (with Link Mollusc), Organic Manipulation and Damage Reduction with Foam Armor | Same abilities as the previous key, Explosion Manipulation (via Bombo-Genesis)
Attack Potency: Wall level (Can liquefy the flesh of Cone Cultists) | Wall level+ (Able to pulverize the large Clawman) | Small Building level (Before fighting Gibby, Dedusmuln was already able of one-shotting dozens of enemies that previously put up a tough fight against them and their team. After killing Gibby, they leveled up 62 times (no other battle in Hylics gives any experience), becoming far stronger than before) | At least Small Building level (Should be comparable if not superior to their Hylics 1 self) | Multi-City Block level (Should be far superior to normal enemies who can harm them with physical attacks)
Speed: Unknown | Unknown | Unknown | At least Massively Hypersonic+ (Should be significantly superior to normal enemies such as the Fierce Coutured, who can react to Pongorma's cloud-to-ground lightning, and other enemies who can defend against it), possibly Relativistic+ (Can block the Noncomfornist's Photon Grapeshot) reactions | At least Massively Hypersonic+, possibly Relativistic+ reactions (Faster than before)
Lifting Strength: Superhuman (Comparable to Wayne) | Superhuman | At least Superhuman | At least Superhuman | At least Superhuman
Striking Strength: Wall level | Wall level+ (Able to hurt enemies and bosses with direct attacks) | Small Building level (One-shotted dozens of enemies previously comparable to them before receiving a massive boost in stats) | At least Small Building level (At least as strong as before) | Multi-City Block level
Durability: Wall level (Could fight Pongorma, a member of his team, and survive hits from him) | Wall level+ (Comparable to their striking strength) | Small Building level (Comparable to their striking strength) | At least Small Building level (Shouldn't be any weaker than before) | Multi-City Block level (Survived the destruction of Hylem-Xylem)
Stamina: At least Peak Human. Able to fight right after being resurrected from being melted, and permanently increases their Will through water dispensers many times throughout their adventures.
Range: At least several meters with gestures
Standard Equipment: Their glove, several items, such as Dynamites, Juice Boxes, Vegetables, Warm Burritos, Bananas, Cloud Germs, Cookies, Cupcakes, Mini Crystal, Multi Soul Sponges, Multi Stem Cells, Multi-Coffee, Poolwine, Pneumatophore and a Paddle.
Intelligence: Genius (A seasoned adventurer who built a machine that lets one go through their own dreams to find the future of paper cups, which are mystical and rare artifacts in his world. Also has combat skill comparable to Wayne)
Weaknesses: Dedusmuln needs to use the "Meat Tenderizer" in the Afterlife in order to boost their Flesh points. Bombo-Genesis, while being a devastating spell, requires their cremates and completely drains their Will.
Notable Attacks/Techniques:
*Hylics 1 Gestures:
**Bubbles: Poisons the enemy.
**Health Chant: Heals all allies
**Dark Flame: Creates a black flame that leaves painful burns.
**Detonation: inflicts 250% damage, slow casting speed.
**Mystic Meat: Cancels out status effects on themselves and their allies, and prevents them for three turns.
**Space Shurikens: Shoots several magic shuriken that strike quickly and inflict high damage.
**Calibration: Temporarily increases their might.
**Ablative Holopleather: Heals a target and raises their defense.
**Dissect: Damages all enemies & removes positive statuses.
**Panorama: Dedusmuln's unique desture. May confuse enemies, inflicts slight damage.
**
**Legend of Melting: The ultimate gesture of Hylics 1. Inflicts very high damage, striking multiple times and paralyzing its targets.
*Hylics 2 Gestures:
**Poromer Bleb: A healing gesture that also reduces the damage the target will take from the next attack.
**Soul Crisper: Burns enemies for two turns, and prevents enemies such as the Poolmen from multiplicating.
**Nematode Interface: Makes both the user and the target bleed, though the user is unaffected if it's cast under the effect of Charge Up.
**Time Sigil: Slows down enemies, before making them fall asleep.
**Charge Up: Makes the next attack stronger and gives special effects to each character's unique gesture. Its effects become stronger throughout the game as Dedusmuln gathers antennas.
**Fate Sandbox: Makes an ally immune to every status except stunned.
**Teledenudate: Removes positive statuses from an enemy, or negative statues from an ally.
**Link Mollusc: Transfers all negative statuses to all enemies.
**Foam Armor: Dedusmuln's unique gesture, covers a target in foam, raising durability and preventing burns and cuts. If used in combination with Charge Up, will apply to all allies.
**
**Bombogenesis: The ultimate gesture, deals damage to all enemies, multiplied by party's total will divided by 4.
*The Afterlife: The Afterlife is not a move Dedusmuln is able to use, but the place they are transported to when they and their crew are killed. There, they are able to increase his maximum health by putting the flesh of the enemies they've defeated in a meat grinder, take a quick bath to temporarily prevent themselves from suffering status effects or teleport to various areas where they've activated a teleporter, or return to the one where they died.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters Category:Hylics Category:Telekinesis Users Category:Immortals Category:Longevity Users Category:Non-Physical Interaction Users Category:Magic Users Category:Resurrection Users Category:Regeneration Users Category:Accelerated Development Users Category:Poison Users Category:Healers Category:Fire Users Category:Darkness Users Category:Explosion Users Category:Organic Users Category:Status Effect Users Category:Power Nullification Users Category:Deconstruction Users Category:Paralysis Users Category:Sleep Users Category:Teleportation Users Category:Statistics Amplification Users Category:Statistics Reduction Users
Category:Biology Users
Category:Perception Users
Category:Dream Users