PvZ: Arena of Doom

PvZ: Arena of Doom is a fan-made spin-off game of the PvZ franchise created by TheMajesticStork. This is the main page of the entire series, and it will go over the terminologies, story arcs, battle features, and related information. Individual campaign segments and multiplayer modes shall be covered in separate pages.
=== Synopsis ===
A pair of friends named Spirit Chilli (thanks to Dorito Lord The 3rd for the name) and Lantorc are strolling down a small, quiet street. Suddenly, they are ambushed from behind and taken to a secretive haunted mansion. There, they are taught how to fight Zombies, which will attack the town in a few weeks. At first, Spirit Chilli and Lantorc are skeptical, wondering if this 'training' of theirs is actually legitimate. However, after a few sessions of being taught the basics and fighting Zombie decoys for strength testing (which is the entirety of the game tutorial), their Plant mentors, who reveal themselves to be King and Queen Peashooter, send Spirit Chilli and Lantorc into the arena to begin their conquest of saving the town of Suburbia from the incoming horde.
Meanwhile, a number of miles away, Dr. Zomboss commands two zombies, Ninja Imp and Napalm Keeper, to scout out the area around Suburbia to plan their exact attack. Ninja Imp is quite nervous, but Napalm Keeper, knowing that his grenade launcher was in good shape, agreed. After a LOT of convincing, Dr. Zomboss got Ninja Imp to check the area. However, they had to be trained, because they were barely experienced with this kind of thing. So he sent the two to his most professional training agent, Agent ZMB, to train them. Afterward, they explore the area until their most devastating attack.
== Terminology ==
=== Health ===
The health will show the amount of HP (hit points) a character has before being defeated. Spirit Chilli, for example, has 500 HP, meaning she can take 500 points of damage before being defeated.
=== Rarity ===
Yes, the rarity mechanic returns from the likes of PvZ Heroes and the PvZ Garden Warfare games. Each character is assigned a Rarity which will signify how likely it is to receive them from chests. Spirit Chilli and Lantorc are both Epic characters, meaning that they have a lower chance to be received from chests. However, you probably aren't going to need to grab another of these characters aside from another mechanic later. The higher the rarity is, most likely the higher the power level they have.
=== Resistance ===
The Resistance factor is applied to every playable character in the game. Resistance refers to how much damage is reduced upon taking damage. Basically, if something hits you for 50 damage, if your Resistance factor is 25, then 25 damage will not be accounted for and 25 damage will hurt your character. Heroes with high Resistance levels are often ideal for a Tanker.
=== Firepower ===
The Firepower factor is applied to every playable character in the game. Firepower refers to how much damage a character deals to the enemies. The Firepower mechanic is weakened slightly by the Resistance factor of an enemy, however. Basically, if you deal 70 damage to an enemy, and your Firepower factor is 40, you will do 110 damage in total. However, if the opponent's Resistance factor is 10, then 10 damage will be deducted from the total, so the enemy only takes 100 damage. 
=== Abilities ===
Abilities are special attacks that can be performed by every Hero in the game. Every Hero has a signature ability and four minor abilities. The Ability section is on the bottom right of the screen. The Signature Ability is marked by a huge circle, followed by the minor abilities that surround it in the four cardinal directions, with their icons in the shape of a diamond. They can be activated through pressing or tapping buttons on your screen/keyboard/controller. Every ability has an effect that can benefit the allies (and the user) or weaken the foes.
=== Spirit ===
Spirit is a factor applied to every playable character, and to allied Plants and Zombies as well. They are basically the keyword for 'experience points' in the game, and you must gather Spirit to level up and gain a higher power level. Spirit can be acquired from doing special events, defeating enemies, or undergoing the process of the Spiritual Sight, where a random amount of Spirit is distributed among your team.
== Battle Features ==
Every battle is unique in its own way, through gimmicks, enemies, and battle arenas. However, each of them shares something in particular, which will be gone over in this section.
=== Gimmicks ===
The Gimmicks are the special factors of a level that will make the fight easier or harder. Sometimes the gimmicks will be something like blurred vision due to a foggy arena, or maybe even a black hole circling the area that will instantly defeat a character if they come into contact with it. However, a gimmick can also make the level easier. For example, a crusher will be falling down on the field randomly, but most of the time it crushes the enemies instead. Or maybe an electromagnetic cube will randomly pop out of the field in random areas, attracting foes and making them easier to target. Either way, every gimmick makes a level unique and either easier or harder, depending on how you see it.
=== Enemies ===
The Enemies are the obstacles you must overcome to go from level to level until you reach the final boss. Enemies are classified into four categories: Minor, Major, Boss, and Special.
- Minor enemies are usually supporting enemies in levels. They are of least concern to defeat because they are very easy to face. Usually, Minor enemies will support Major enemies in respective battles. However, there are some special levels that will swarm you with numbers of Minor enemies, but they are usually breathers for the next few challenging stages. Examples of Minor enemies are the Browncoat Zombie and the Backup Dancer.
- Major enemies are the toughest enemies to fight in the early stages of the game. They are usually enemy Heroes of the opposing class, of which are all obtainable through chest openings. In the early to middle stages of the game, Major enemies will be the toughest enemies in the level, and they are usually supported by Minor enemies. However, later in the game, Minor enemies will vanish from the arena, leaving the Major enemies to support the Boss enemies. Examples of Major enemies are the Interplanetary Princess and the Zombie Ogre.
- Boss enemies are the toughest enemies to fight in the later stages of the game. They are very powerful enemies that are not Heroes, but they are stronger and superior to all the Heroes, thus they are called the 'Superheroes' for an alternative name. Every Boss enemy has its own battle arena, and sometimes the gimmick of the level will work to benefit the boss. Overall, Boss enemies are extremely tough and thus ideal for you to test your strength. Examples of Boss enemies are the Sloth Gargantuar and the Abominable House.
- Special enemies are enemies that only appear during special events that are held for seven days, or a week. Basically, 'Special Events' have their own unique cutscenes that display a little bit of story, then a Special Event is held where you must finish the long, arduous task in under a week to claim your prize. Usually, it is something like an exclusive Hero, but sometimes it is a cash reward or a chest bundle. Special enemies make their debut here, with most of them having new abilities.
=== Battle Arenas ===
The Battle Arena displays the setting of the fight, and that further ties with the gimmicks. Every Battle Arena is unique in size, color, and theme, and sometimes only specific enemies can be fought in a certain battle arena. However, most of them just trail back to being a plain, old, simple area where you can have fun in the fight.
== Campaign Areas (PLANTS) ==
=== Scouting Station ===
Spirit Chilli and Lantorc are brought to the station to begin their role as plant protectors. Just before they set out for their first mission at Fruitful Forest, the two stumble upon a small horde of zombies. They were apparently sent there to stop the agency from revealing the location of their headquarters, as Plant agents were detected in their territory. As a small practice round before they take on the real deal, they decide to clear out the zombies endangering the station.
This starts the range of levels from 1-5, the beginner area. The boss to be faced in this area is Gargantuar. The gimmick of this area is that there are two security cameras at the back of the map that will fire stunning rays of confusion at the Zombies, making them easier targets.
=== Fruitful Forest ===
After cleaning up the surprise attack from Dr. Zomboss, Spirit Chilli and Lantorc are sent to protect Gigagrape while it is Undead Season in the Fruitful Forest. The agents say that Gigagrape has caught a cold, and he will need extra help defending the forest from Zombies. However, Ninja Imp and Napalm Keeper have caught wind of Spirit Chilli and Lantorc's extra protection, because they are coming to foil their plans.
This starts the range of levels from 1-7, the second area of the game. The boss to be faced in this area is Zom-hill-bot 6245. The gimmick of this area is that berries will drop around the arena, doing damage to both factions of fighters as well as having splash damage.
=== Sedimentary Sanctuary ===
Gigagrape thanks Spirit Chilli and Lantorc for helping him against Ninja Imp and Napalm Keeper, saying he has been nursed back to health and he can take care of the forest on his own. On their way back to the station, they find Dr. Zomboss' drones tailing them and firing lasers. Knowing they didn't have enough experience to take on the machines, they try to find a shortcut in Sedimentary Sanctuary. Unfortunately, they are now trapped inside the area with a lot of zombies, and Spirit Chilli musters up her strength to clear the way, just with some extra dangers.
The boss to be faced in this area is Obsidian Golem. The gimmick of this area is that mines will surround the area, and stepping on them causes them to explode, dealing immense damage.
=== Testifying Tundra ===
After the havoc at Sedimentary Sanctuary, Spirit Chilli and Lantorc escape the horrifying area, not knowing if they had lost Dr. Zomboss yet. But they weren't safe yet - they had wandered into the Testifying Tundra, full of warm-blooded creatures that prey on each other. And the catch? Zombies are involved too! Spirit Chilli and Lantorc do not know what to do, so they decide to fight off the threats they have until they can get help.
The boss to be faced in this area is Sloth Gargantuar. The gimmick of this area is that the battle arena is on an icy lake so that enemies and allies alike will slide and lose control of movement.
=== Amassing Alps ===
The icy experience has turned Spirit Chilli and Lantorc into slightly paranoid agents. Desperate to get help, Lantorc contacts one of the agents to send help. All they have to do is to stay put in the Amassing Alps as the rescue helicopters come for them. However, Dr. Zomboss' drones have tracked down Spirit Chilli and Lantorc to where they currently are, so that means he is coming for them too. It's a fearful race of the clock to who can reach the agents first, as the two fight the zombies that endanger them in all directions.
The boss to be faced in this area is Soil Ghoul. The gimmick of this area is that animals will often cross the area, providing distractions for the player and making the level harder for them.
=== Cornered County ===
Neither Dr. Zomboss and the rescue team could reach Spirit Chilli and Lantorc in time. The dynamic duo, knowing that both help and hassle is far away, leave the Amassing Alps after it begins to get overrun by Zombies. However, they set out to go somewhere they have never seen before - Cornered County, where there is danger in every twist and turn, bandits as the town's residents, and slumbers of evermore paranoia. Both of them are even more cornered than the county - the Zombies aren't the only danger around these parts...
The boss to be faced in this area is Bandit Gargantuar. The gimmick of this area is that the townsfolk may occasionally wander by, slinging their revolvers and attempting to fire at you before moving on.
=== Dredged Distance ===
Escaping Cornered County was no easy task. The Bandit Gargantuar had already terrified them into leaving. However, Lantorc's walkie talkie made sounds right as they were about to sneak out of the place. The two took a deep breath, answering the transmission with the utmost silence and most especially care. The agency had updated the duo on their current whereabouts, and that they were waiting for them at the Vaporized Valley. However, Spirit Chilli, knowing that the valley was miles away from their current position, attempts to get the squad to the Cornered County to pick them up there, but the agency said that it was too dangerous to be spotted in a dangerous western area and plus, all the Rescue Rotobaga Copters had already run out of fuel. Knowing this, the transmission cuts off, and the two set to head for Vaporizing Valley. Their first stop would be to check out the Befallen Border to see if they had any transportation capabilities, but the area was still far, far away, and to get there, both of them had to cross the Dredged Distance, which was a dirty riverside that was said to be safe from Zombies. However, the rumors were untrue, and now Spirit Chilli and Lantorc are faced against a horde like never before.
This starts the range of levels from 1-10. The boss to be faced in this area is the Wetland War Veteran. The gimmick of this area is the raging river on the side, which provides audio distractions, lesser space, and occasionally the creation of a slippery water puddle that makes you lose control.
=== Befallen Border ===
The terrifying Dredged Distance had led the duo into a cataclysmic state, and their only hope to save themselves would be to find the rescue team at Vaporizing Valley... They visit the Befallen Border to see if any transportation can be used, but just as they approach, Ninja Imp and Napalm Keeper approach from behind! They get trapped in a tiny cage as the two Zombie agents laugh about. However, they have a glimmer of hope! The cage has a small crack, and Spirit Chilli uses her power to open it and escape. Then, they duck for cover as the ZomTruck speeds away. But the panic doesn't end yet, because the Zombies have already closed in! However, Spirit Chilli and Lantorc came prepared - they have faced this all before, and they are not going down.
The boss to be faced in this area is the Browncoat Army. There are no gimmicks, but there is a noticeable increase in Zombie numbers at this level.
=== Destroyed Neighborhood ===
The duo finds shelter within the walls of a neighborhood. After recharging themselves, they scout out the area and panic because a horde is on its way. The residents of the town, especially its mayor, Mr. Appleston, are panicked and are not ready to fight for their lives. Ninja Imp and Napalm Keeper return in the ZomTruck, but now with heavy-duty weaponry. Mr. Appleston tells Spirit Chilli to get Lantorc and escape before it's too late, but Spirit Chilli demands to fight. Zombie spies hack the town's broadcasting system and announce that they will declare war unless a Plant steps up voluntarily for experimentation. A resident refuses to comply, firing a pea at a Zombie, angering the duo of agents and causing them to attack. In the fighting that ensues, Mr. Appleston forces the duo to leave. Spirit Chilli and Lantorc agree this time, going through the back wall and hiding inside a small cave. As midnight strikes, the two sneak back into the neighborhood, shocked as they find it destroyed and shattered. They decide to clear out the rest of the zombies before going back on their way.
The bosses to be faced in this area are Napalm Keeper and Ninja Imp. The gimmick is that pieces of concrete and drainage pipes spurting water will appear all over the map, disturbing navigation and making it harder to attack.
=== Sewer Pipes ===
After wishing a barely-alive Mr. Appleston luck on rebuilding the neighborhood with what's left of his people, Spirit Chilli and Lantorc go on their way. They get a transmission from the Photosynthesized Protectors, saying that they have teamed up with the agency to help deal with Dr. Zomboss. They say that they have tracked them to their current location, and they alert the duo that the road ahead is a hotspot for zombie guerillas who are out for blood. Lantorc asks for where they should go next, and they recommend to find a shortcut from there to Vaporized Valley. Spirit Chilli sees a manhole in the distance and suggests they check it out. When it leads to a sewer drainage system that is full of a green substance that they cannot identify, they venture further as it is their only way to progress. But, it seems they are not just being tracked by the Photosynthesized Protectors,, because zombies have already invaded the area...
This starts the range of levels from 1-15. The boss to be faced in this area is The Blob Pyramid. The gimmick is that either side of the map is the only place you can walk on. The slimy substance kills you no matter if your Resistance factor is infinite, however, there are wooden planks and corroded platforms you can jump on/walk across to go to either side or to access the middle of the map.
=== Abandoned Academy ===
Spirit Chilli and Lantorc finally get through the maze of the sewage system and exit into an abandoned school used to train Plants in basic education and zombie combat. The two explore the school and learn that King Peashooter went to the academy decades ago as a child, and overwhelmed with interest, they go around and search the school for any important artifacts. Shortly before they decide to leave, though, the main doors shut to a close, and the duo is stuck inside. While looking for another way to leave, a tunnel is discovered in the library, and before they can enter it, it starts flooding the academy with zombies. Panicked, they look all over the school trying to find another way out, but before they know it, zombies have taken over. Now, Spirit Chilli and Lantorc's main objective is to exterminate the undead horde and find out what's in the tunnel.
The boss to be faced in this area is the Z0M-Teach-o-B0T. The gimmick is that old school materials will randomly drop from bookshelves, whiteboards, lockers, tables, and cabinets, damaging you. Exposed electrical wiring and leakages from the upstairs floor also reduce your speed, firepower, and rarely, resistance.
The final level will take place in the library.
=== Tunnel of Doom ===
When Spirit Chilli and Lantorc get back to the library, they enter the tunnel and find an empty control room with the lights flickering. Spirit Chilli senses something within it and proceeds to unearth a skull crown. She accidentally places it on top of a DNA scanner, which makes a sound and opens up another section in the tunnel, this time going deeper. Lantorc grabs a sample of a red substance he finds near the scanner and they proceed. They get pretty far when they get a transmission from the agency. They warn them that the tunnel was dug by zombies years ago, and the attack that followed led to the academy closing. Spirit Chilli and Lantorc decide that they've come this far and their only choice was to see what lied ahead.
The boss to be faced in this area is the Tunnel Keeper. The gimmick is that there is less space in the battle arena and that crystals will act as a sort of laser security system - it will deal some damage to you every time you cross them, but the Resistance factor does take part in this. 
The final level will take place in the control room.
=== Reanimation Faire ===
The duo returns to the control room and finds that a futuristic door has been mysteriously installed. Spirit Chilli reads the inscription on the wall, which says that something red and sticky will open the door. Lantorc recalls that he has the red substance and puts it onto a pouch near the door, which promptly opens it. Spirit Chilli can barely make out Vaporized Valley from a short distance and concludes that they'll finally be able to go back to the station. Unfortunately, they have an obstacle; the Reanimation Faire. Hosted by Ninja Imp and Napalm Keeper, who has returned following their previous encounter, they aim to use a specially devised chloroform gas that will reanimate all the deceased people in the graveyard they have captured. When Spirit Chilli and Lantorc stumble upon them, Napalm Keeper takes aim, telling them that this time their plans will not be halted. Spirit Chilli uses an invisibility spell on herself and Lantorc to protect themselves, while Ninja Imp releases the gas. Zombies rise from everywhere, and although they are invisible, the dynamic duo knows that they must stop them from amassing an even bigger horde. Without hesitation, they get ready to fight.
The boss to be faced in this area is the Cursed Gargolith. The gimmick is that gravestone ambushes appear throughout the levels, summoning Minor and Major enemies. These gravestones also serve as navigation detriments and will spawn the boss of this area too.
The final level will take place in a private gazebo full of chloroform.
=== Vaporized Valley ===
After stopping Ninja Imp and Napalm Keeper once again, Spirit Chilli and Lantorc finally reach Vaporized Valley after much trouble. They walk up to the Plant agents, who say that they have refueled the Rescue Rotobaga Copters and now everyone can return to the station. However, Dr. Zomboss' drones finally catch up with the duo, armed with even more powerful lasers. Zombies also come from the nearby hills, and all the Plants agents are totally cornered. With no chance to get away now, the chief orders the Rescue Rotobaga Copters to deal with the drones, while everyone else deals with the horde. Spirit Chilli and Lantorc have already been exhausted to their core, but with the help of veteran agents, will they finally be able to take on their largest horde yet?
This starts the range of levels from 1-20. The boss to be faced in this area is the Abominable House. The gimmick is that the extreme sunlight will sometimes blind the player, while the intense heat will slowly deal damage to all fighters of both factions. Major enemies will also start becoming less prevalent and bosses from earlier campaign areas (Gargantuar, Soil Ghoul, Browncoat Army) will sometimes appear as mini-bosses throughout the levels and the next campaign areas. Plant agents will also help you fight in this area.
=== Station 404 ===
After taking out Dr. Zomboss' drones and his invasion of zombies, everyone returns to the station on the Rescue Rotobaga Copters. When they return, however, they find that they have landed inside an old, abandoned station full of decayed walls and dead plants. When you explore the agency, you learn that it is the old "Station 404" - it was the main headquarters for all agencies years ago, and when an extremely synchronized zombie attack overwhelmed its agents, they had no choice but to leave it to be destroyed. Decades later, it has been forced to indulge itself with vandalism and the forces of nature. Today, it is managed by zombies, who have not been taking care of it well. Chief Corn says to clear it of its undead rule, and that they will claim it back and restore it to its former glory.
The boss to be faced in this area is the Zombot 404-Destructotron. The gimmick is that small saucer drones will probe the area. If you are caught by one of these drones, nearby zombies will be alerted to you and your movement will be stopped for a moment. Plant agents will also help you fight in this area.
=== Meddled Meadows ===
Chief Corn and the other Plant agents stay behind to work on reviving Station 404. Right before Spirit Chilli and Lantorc set out to look for more zombies to take out before the big attack, Chief Corn asks for an update on their adventures. The two laughably explain the whole story before bidding goodbye to the chief.
Later, a notorious Zombie spy, codenamed as xBrain-Z, is said to have been detected in a floral meadow. Worried on what he could be up to, the duo rush over to the aforementioned meadows, only to find a purple beacon shining its light into the sky, pointing towards the moon. Lantorc grabs a pair of binoculars and tells Spirit Chilli to use an invisibility spell on both of them. When they spy on xBrain-Z, they are shocked to find out that weak Plant seedlings were being kidnapped and the Zombie spy was setting up camp to train them to work for the zombies. Panicked, Spirit Chilli accidentally sends a rush of magic across the meadow, and Zombie trainers have noticed. The spell wears off and both of them are in plain sight. xBrain-Z sees the two and tells his officers in command to charge, and now everything they have is at risk.
The boss to be faced in this area is the Zombot Florus 3000. The gimmick is that tents will surround the area, and zombies can spawn from these tents. Major enemies will also have a slight increase in numbers.
=== Slavery Campgrounds ===
Spirit Chilli notices a portion of the campgrounds still intact in the forest. When Lantorc commands them to stop what they're doing, they're only noticed even more. They know they must save their fellow Plants, but how far are they willing to go to stop xBrain-Z's plans?
This starts the range of levels from 1-22. The boss to be faced in this area is the Military Gargantuar. The gimmick is that even more tents will surround the area, but this time small Plants will help you fight off the Zombies. Animals will also arise from the forest and attack both Plants and Zombies.
== Guidelines to Follow (if you want to join the effort) ==
- Try to leave a message on my wall as much as possible instead of commenting, because I firmly believe that the comments should mostly be comprised of suggestions and reactions to the page.
- Give me what role you want to fulfill and maybe a short description of yourself (optional). I like formal people though when I'm in a good mood (which I should be in most of the time), I'm okay with informal stuff.
- Here are some roles you can fulfill in the effort:
* You can do artwork and stuff. For example, you can do some stuff for the arenas and maybe make an artwork of Spirit Chilli and Lantorc. I like it to be more authentic, but my standards aren't that high when you make a good impression of it!
* You can supervise me on where the direction of this game can go and some stuff about how more advanced editing is done! Mostly about how things work and how you insert these templates and nada. I'm not the most advanced person in editing a webpage. Or in short, you can just be an adviser/therapist. 
* You can make sub-pages and other content with (or if I trust you well enough, without) my permission! You can add more features and actually make some of the pages (I'm too lazy to do them all)! Basically, you can be some kind of backup editor and edit pages while adding content, as long as you have my consent.
* All team members (if you even exist) is permitted to fix grammar and stuff like that without my permission at all! As long as you're good at grammar and I have mistakes (which I hope I don't), you're all open to criticize my grammar and to fix it at your will.
- I try to treat everyone the same. If you know me from another wiki, I apologize for my immaturity. I promise that I am not as clinically insane as I once was. 
- Remember that it's not forced! Since I am the creator of all this, I will try to substitute for your roles as much as I can. If you're away, I will do my best to edit it on my own. Team members are just to help make the page. It's not an act of slavery. I'm not that evil.
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