Iron Man Armor Model 9

==Summary==
This armor was created by Tony Stark before the events of the first Armor Wars storyline, although he was reluctant to use the new armor due to its high capabilities. Tony would later be forced to use the armor against the villain Firepower after the Silver Centurion Armor was destroyed. After defeating Firepower, Tony would continue to use this armor for more missions and battles.
==Powers and Stats==
Tier: At least , with Emergency Redoubler, possibly far higher with Pulse Bolts and amplifications
Name: Iron Man Model 9, Neo-Classic Armor
Origin: Marvel Comics
Age: Unknown
Classification: Iron Man Armor
Wielders: Tony Stark
Powers and Abilities: Superhuman Physical Characteristics, Flight, Energy Manipulation and Absorption, Surface Scaling, Limited Vibration Manipulation (Can create shockwaves by merely stompingWest Coast Avengers Annual #7), Fire Manipulation via Flamethrower, Electricity Manipulation (With tasers and taser pellets, and can also emit powerful electrical discharges capable of a few hundred thousand voltsWest Coast Avengers Annual #4), Ice Manipulation, Acid Manipulation, Radiation Manipulation, Sound Manipulation, Plasma Manipulation, Information Analysis, Attack Reflection (The armor is able to deflect blasts fromIron Man #260 the Living Laser), Sleep Manipulation, Forcefield Creation, Magnetism Manipulation, Power Nullification, Deconstruction, Temperature Manipulation, Hacking, Technology Manipulation, Illusion Creation, Light Manipulation (The armor can emit ultra-violet, visible, and infrared light from the uni-beamWest Coast Avengers #67. A strobe effect can also blind opponents.Iron Man #237), Resistance to Heat (Unaffected being in molten lavaCaptain America Annual #9 and metalIron Man: Legacy of Doom #1, and can resist a fire breath from Fin Fang FoomIron Man #273 and flames hot enough to turn a mountainside into slagIron Man #275) and Cold (Unaffected by being frozen solidMarvel Super-Heroes Special #2 and ice entrapmentIron Man Annual #12, and can resist being frozen at absolute zero temperaturesIron Man #241), Magnetism (From a previous battle with Magneto, the armor was modified with a demagnetizing agentWest Coast Avengers #57 to be unaffected by his powers directlyWest Coast Avengers #60), Energy Attacks, Hacking, and Transmutation.
Attack Potency: At least City Block level (Superior to previous models. Easily outmatched and defeatedIron Man #231 Firepower, who wrecked the Silver Centurion Armor, and halts an earthquake by setting up a counter-balancing shockwave with repulsors.), Multi-City Block level+ with Emergency Redoubler (With this, the armor can pump out 40x the energy the suit's normally able to handle, and temporarily knock out Fin Fang Foom), possibly far higher with Pulse Bolts (Able to temporarily damageWeb of Spider-Man Annual #7 Ultron-13's body) and amplifications (Propelled himself and Thor clear from an event horizon caused by the Black Celestial's tampering with an alternate Galactus by channeling Mjolnir's powerFantastic Four #339, and by channeling the armor's full power into some machinery, Tony manages to temporarily staggerIron Man: Legacy of Doom #3 Doctor Doom who was infused with Excalibur)
Speed: At least Massively Hypersonic+ (Superior to Model 8, and regarded to have incredible maneuverability by Firepower andIron Man #239 Ghost)
Lifting Strength: At least Class K (At least comparable, if not superior to previous armors), up to Class M with amplifications (Lifts a 16,000 ton giant nuclear reactor, and flies it through the ground, over the sea, and underwater to prevent it from detonating.Iron Man #259)
Striking Strength: At least City Block level
Durability: At least City Block level, possibly far higher (Superior to previous armors. Survived half a mountain falling onto it, tanks a cheap shotIron Man #251 from Wrecker, can take a punchWonder Man #2 from Wonder Man,)
Range: Standard melee range, unknown with repulsors
Notable Attacks/Techniques:
*Flamethrower: As shown hereIron Man and the Armor Wars #4.
*Focused Pencil Lasers: As shown hereIron Man #233.
*Microwave Waves: Can project rays of microwave radiation powerful enough to boil waterIron Man Annual #10 and a wide dispersal microwave pulse to evaporate magical mist.
*E.M.P: Like most armors, Model 9 can generate EMPs to disable mechanical systems for 6 minutes. The armor can also project the EMPs onto itself to short circuit enemy machinery attached to itIron Man #240.
*Plasma Bolts: Can project high-intensity plasma bolts to evaporate wreckage.
*Sleeping Gas: Can project sleeping gasIron Man #270 and wield sleeping gas pelletsIron Man #277 to knock out opponents.
*Hyperwave Generators: Can release hyperwave generators to bombard targets with conflicting frequencies of mango-pulse energyIron Man #271.
*Freon Streams: Can project freon streams to freeze things such as concentrated acid mistIron Man #246. The armor can also project acid ice from the finger and wield freon pelletsIron Man #258.4.
*Sonics: The armor is capable of using ultrasound sonicsIron Man #258.3 powerful enough to disintegrate satellite debris into dust and counter-sonics to negate other sonic wavelengthsIron Man #235.
*Heat Ray: The armor can emit heat rays from the unibeam to evaporate waterIron Man #242, melt acid ice, and can be set to an AOE range.
*Repulsors: Like other Iron Man armors, the Neo-Classic Armor wields repulsors. Model 9's repulsor's are capable of disruptingIron Man #263 the Living Laser's energy form and blasting things with concussive forceNamor the Sub-Mariner #5.
*Computers: The armor wields computer systems such as a rapid-fire sequencing computer which allows for more precise rapid-fire capabilities, as shown when the armor precisely targets a rockslide worth of rubble, destroying everything boulder by boulderIron Man #245.
*Tasers: As shown here. The armor also wields taser pellets.
*Tractor Beam: These were used to lock onto and crush an enemy's wrist blasters and handsIron Man #252.
*Pulse Bolts: The armor can release pulse-bolts which become stronger the farther they travel.
*Interference Pattern: The armor can project an interference pattern from its uni-beam to discorporate sonic forms made by Klaw. He later defeats Klaw by bearing down his specific frequencyAvengers Spotlight #29.
*Forcefields: Forcefields can , contain explosionsIron Man Annual #13, be forced onto enemies to batter themIron Man #253, and smack things away Captain America styleIron Man #258.1. The armor wields different types of forcefields, such as circular forcefields around the gauntlet for more efficient defenseIron Man #234, forcefields that can protect from transmutation, and forcefields that protect from energy attacks and can absorb and return them back at the sourceIron Man #244.
*Magnetism: Gives two Dreadnought robots a positive and negative charge, causing them to attract to each other, sends enemies back with reverse magnetismIron Man #250, draws a squadron of armor suits directly towards him, forming a large mass of metal floating in the air before short-circuiting them completelyTales of Suspense Vol.2 #1, magnetically diverts some anti-air missilesIron Man #276, uses a magnetic tractor beam to attract a gun towards himIron Man #248, uses magno-couplers to lift and spin opponents like pinwheelsIron Man #267, and uses variator waves to magnetize and cause drones to crash into each other.
*Thermocouples: Can use thermocouples to absorb heatWest Coast Avengers Annual #5 and weaken magnetic fields.
*Heat Induction Coils: Heat Induction Coils can melt Blizzard's ice attacks before they even connect.
*Absorption: The armor doesn't only need forcefields to absorb energy, as it can also absorb it directly. Examples include absorbing an electrical discharge, taser darts, briefly absorbing and containing ZzzaxMarvel Comics Presents #8, and absorbing an overloading nuclear reactor alongside Radioactive Man's radiation to save the VaultAvengers Deathtrap: The Vault #1.
*Scanning: The armor contains multiple scanning systems including ultraviolet and infrared scanners, psionic detectors, seismic measures, metal ratio scans, sensor scans to find override codes, sonar scannersNamor the Sub-Mariner #4, spectro-analysisIron Man #255, energy and sound frequencies, running sweeps for listening devices, and molecularly tracking chemical traces.
*Hacking: Can use hacking systems to override security codes on a satellite, crack the Vault's codes, and break into and download all files from Armor City's computer systems in a minute.
*Image Inducers: As shown here and here.
*Security: The armor contained a security chip and anti-intrusion devices to protect the armor's technology from being duplicated and tampered with.
*Booster Pack: Meant for space travel.
*Jet Skates: As shown here.
*Cyber Probe: Can use this to remotely manipulate Firepower's circuitry.
*Encephalo Circuits: Located in the armor's helmet to allow Tony to remotely control Iron Man armors with his mind.Iron Man #261
*Bio-Rhythm Generator: Located in the armor's circuitry to regulate nerves and anxiety.
*Flame-Retardant Foam: As shown hereIron Man #264.
*Titanium Foam: Can attach this module to eject a chemical that hardens to a steel-strong solid when exposed to airIron Man #236.
*Titanium Cables: Can release high-tensile titanium cables to trip up Fin Fang Foom.
*Polyfiber Strand: Can use this to latch onto targets.
*Magnetic Soles: These can allow the armor to copy Spider Man's Surface Scaling.
*Oxygen Supply: The armor's oxygen supply was regulated by its internal systems and compensated for pressure changes so Tony wouldn't have to worry about oxygen narcosis.
*Override Beacon: The armor's override beacon can scan more than 17,000,000 permutations per minute and capable of missile-lock jamming.
*Auto-Save Circuits: The armor contains auto-save circuits that can preserve details from past missions.
Weaknesses: Projecting EMPs drains the armor's own power, causing the usage of this ability to be limited.
Feats:
*Casually lifts and smashes two tanks together.
*Dodges a volley of metal-cutting laser fire.
*Can tear rock from a mountain cliffside as if it were paper.
*Tears apart a mobile tank-craft with bare hands.Iron Man #258.2
*Dispels Doctor Doom's encephalographic loop, which incapacitated Phoenix Rachel Grey.Excalibur #38
*Can easily break out of tech foam which can harden to the strength of titanium steel.
*Survives an energy wave that destroys the West Coast of the United StatesInfinity Gauntlet #2.
Note: Before making any changes to this page, please read and follow the Power-scaling Rules for Marvel and DC Comics.
==References==
Category:Items
Category:Marvel Comics
Category:Absorption Users
Category:Acid Users
Category:Attack Reflection Users
Category:Deconstruction Users
Category:Electricity Users
Category:Energy Users
Category:Fire Users
Category:Flight Users
Category:Forcefield Users
Category:Hackers
Category:Ice Users
Category:Illusionists
Category:Information Analysis Users
Category:Iron Man Armors
Category:Light Users
Category:Magnetism Users
Category:Plasma Users
Category:Power Nullification Users
Category:Radiation Users
Category:Sleep Users
Category:Sound Users
Category:Surface Scalers
Category:Technology Users
Category:Temperature Users
Category:Vibration Users