Battle

A Battle is an important part in the Dokapon series, where an Adventurer fights a monster or another adventurer. 
After defeating a monster in battle, they are able to drop different things, such as items or equipment; after defeating another adventurer (either by making them Give Up or killing them), they can take their possessions. On the contrary, losing a battle will induce various penalties on the adventurer.
==Picking Battle Cards ==
At the start of the each battle turn, the Battle Cards will appear, which the adventurer who starts the turn can pick. They can also use a Reveal to see the cards, allowing them to choose whether to go first or second. In battle, it is almost always best to go first.
==Battle==
The character that picks the "First" card gets to attack first. If the battle doesn't end after the character attacks (the opponent doesn't successfully give up and/or survives the attack), then the opponent attacks while the character uses the defending action.
When attacking, there are 4 options: Attack, Offensive Magic, Strike, and Battle Skill. When defending, there are 4 options: Defend, Defensive Magic, Counter and Give Up.
For how damage is calculated, see here.
===Attack===
Attack is used to physically hit the opponent. It is countered best by Defend. The damage done is determined by the attacker's AT stat versus the defender's DF stat, and the accuracy is determined by both parties' SP stat.
===Offensive Magic ===
Unlike Attack, an adventurer needs to equip an Offensive Magic to use it. Offensive Magic ignores SP to always hit the opponent, and can also have side effects on them, either at random or guaranteed, but only if they don't use Defensive Magic. The damage done is determined by both parties' MG stat.
=== Strike===
Strike is a more powerful physical attack that is able to deal high damage. However, if the opponent uses Counter when the attacker uses Strike, they will be able to return high damage regardless of SP difference.
===Battle Skill ===
Battle Skills are special skills exclusive to characters (or their weapons in DX). They have a variety of effects, from directly damaging the opponents, supporting the user to obstructing the opponent. Some Battle Skills can fail; in DX, a failed Battle Skill will be displayed as a "Nice Guard", while in all other games, it's simply displayed as "Miss".
===Critial Hit/Critical Guard===
This is an element present in some Dokapon games, there is a chance for an attack or a guard to be critical and their effects are increased.
===Give Up===
The defender can choose to end the battle with this option. This counts as a loss for them, but the penalty is typically less severe than dying. In 3-2-1, Sword of Fury and World, it's possible to fail to give up if the defender's SP is too low compared to the attacker.
==End of Battle==
The battle ends when the opponent(s)' HP is reduced to 0, or when they successfully Give Up.
If there are no remaining combatants at the end of a battle, all stat changes achieved through magic or battle skills will be reverted. Any Field Status Effects that were applied will remain, but Battle Status Effects will be removed.
Category:Battle
Category:Terms
Category:Game mechanics