144284-suggestion-how-to-make-crafting-more-awesome-cosmetic-stuff

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Hey,as mentioned before many times ... I'm not really happy with the new crafting rewards on live! I really understand why you removed almost all schematics, because it was to much and overwhelming!
But with this you´ve trivialized the complete tradeskill system. Three items per slot per tier ... that´s a total measly design! On the one hand it´s understandable for newbies and good for the itemization but on the other hand it´s unsatisfactory for all veteran crafters.
 
 
So how are we able to solve this problem?
 
As already said the itemization part is good! We don´t need more different items! Nice solution! Now we need another part to puff up tradeskills and make them more rewarding and interesting.In my opinion we need a vanity part! Already now it bothers me to see that we can only craft equipment in the most cases. That´s boring! So let me explain my idea for the vanity part! 
Vanity item schematics should be spread out in the worldThere are no schematics at vendors, in dungeons or in the world drop loot tables anymore. I don´t like this design. It was a good feeling to get a new rare schematic in a dungeonor as a drop while questing. So let´s bring them back. Not the equipment schematics but the new vanity item schematics! Put them into reputation rewards, instance loot, random world drops,challenge rewards, contracts ...  
Materials costs shouldn´t be lowTo make crafted vanity items a little bit more awesome and wanted they should have more or less high material costs. Of course, based on the item. A housing decor carpet shouldn´t have as high costs as a pet or a costume! 
Vanity item materials should be mixed a little bitThat means you have to get materials from different tradeskills. Example: Tailors can craft a costume! So they need ... 50 cloth, 10 threads ... but also some fur and perhaps something from a technologist! Or an Armorer can craft a pet. So he need ... some ore, some gems .. but also some cloth and leather!  
Finally: Ideas for vanity items based on different tradeskills
Tailor
Decor: plushies, carpets, curtains, upholstery fabrics, pillows ...
Pets: living plushies, dragon kite ...
Mounts: flying carpet ...
Toys: tent, picnic blanket, plushy coffee party ...
Costumes
Bags
Mount Flairs
OutfitterDecor: stuffed trophies, leather furniture ...
Pets: muzzle (for a dog or something else) ...
Mounts: saddle (for a "horse" ot something else) ...
Toys: football ...
Costumes
Backpacks
Mount Flairs
Armorer & WeaponsmithDecor: armor, weapon rack, metallic furniture ...
Pets: robots ...
Mounts: mechanical mounts
Toys: weapon rack with funny weapons, target dummy ...
Costumes
Weapon Skins
Mount Flairs
TechnologistDecor: laboratory stuff, so many possibilities ...
Pets: living experiments ...
Mounts: Hoverboards
Toys: laboratory (click on it and you will see some funny things) ...
Mount Flairs
Costumes: laboratory outfit ...
ArchitectPets: living wood ...
Mounts: something wooden ...
Mount Flairs
Toys
CookingDecor: food, cooking utensils
Pets: living food (veggies like)
Mount Flairs
Toys
Transformation food: Eat something and get a cosmetic buff	
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			As much as vanity items might be interesting, I think they should fix the real serious problems that the systems have before. Placing a pretty pink glittery band-aid on the problem doesn't make it go away...	
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No, it doesn't make the problems go away....But what a fantastic idea! I love it!
 
Make the recipes end level crafting and you really have something awesome to look forward to.	
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