Lupara DB

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== Overview ==
The Lupara DB is a purchasable primary weapon for the Flanker. It is a Stevens M311, break-action shotgun with sawn-off barrels and wooden foregrip. A release trigger is placed on the top of the stock behind the barrel.
Unlike the Lever Shotgun, the Lupara DB carries two rounds in its clip instead of six. However, the weapon fires twice as fast as the Lever Shotgun and applies knockback to enemies hit. This knockback scales based on how close the Flanker is to his victim, dealing high knockback at point-blank and virtually none at range. If fired in midair, the Flanker takes recoil in the opposite direction to where he aimed; this can be used to gain extra height in mid-air, a technique known as a Force Jump.
The Lupara DB will reload its entire clip at once, even when only one shot was fired, and the weapon itself is 20% less accurate.
==Damage and Function Times==
Damage and function times 	Damage and function times 	Damage and function times
Shot type 	Shot type 	Hitscan
Damage type 	Damage type 	Bullet
Ranged or Melee damage? 	Ranged or Melee damage? 	Ranged
Damage 	Damage 	Damage
Base damage 	100% 	6 / pellet
Maximum ramp-up 	175% 	10 / pellet
Maximum fall-off 	50% 	3 / pellet
Pellet count 	Pellet count 	10
Point blank 	Point blank 	11-105
Medium range 	Medium range 	6-60
Long range 	Long range 	3-30
Mini-crit 	Mini-crit 	8.1-14.2 / pellet
Critical 	Critical 	18 / pellet
Function times 	Function times 	Function times
Attack interval 	Attack interval 	0.31s
Reload speed 	Reload speed 	?.??s
Values are approximate and determined by community testing.	Values are approximate and determined by community testing.	Values are approximate and determined by community testing.
== Tips ==
====== General Tips ======
* The Lupara DB's high burst damage and quick firing speed make it a go-to weapon for hit-and-run tactics. However, it is unwise to engage multiple enemies at once, as your relatively slow reload time, small clip, and short range will give your opponents the upper hand in prolonged firefights. Instead, flank a single, isolated enemy to take them on.
* The knockback can be used to force enemy players off the map, into hazards, or nearby teammates. This is especially useful when enemies are grouped together, such as on the Payload cart, a Control Point, or around a Dispenser; you can run in, blast two people away, and then escape.
** This knockback can also push SuperCharged enemies (unless the Doctor is equipped with the Rejuvenator). Use it to either push them away from your teammates or attack the now-vulnerable target by breaking the Medigun beam.
** The recoil dealt while airborne effectively gives you a third jump. Use this reach high spots where you can jump down on enemies, as most players rarely look up.
* It is generally easier to use this weapon while grounded, as enemies will take the full force of your knockback while you yourself won't lose control. Enemies will still take knockback in midair, but you yourself will be propelled backward from the blast in a predictable arc, making you an easy target
* The Conventional is a good weapon to take with the Lupara DB, as it lets you finish off opponents who survived both shots without waiting for the Lupara DB to reload.
Category:Weapons