Bond

Bond is a mechanic that is equivalent to the levelling system found in many other games. When bees have a high enough bond with the player, they will level up, gaining the following boosts per level above 1: 
* +10% production amount;
* +10% gather amount;
* +5% energy;
* +3% movespeed.
Bond can be checked at any time by clicking on the bee's hive slot and it will show the bee's bond and stats.
A bee will automatically gain bond when collecting pollen in a field. When collecting pollen, each bee type has different opinions of each field and either likes, is neutral toward, or dislikes any given field. If a bee has a sad emoticon over its head, it means that the bee does not like that field and will gain only minimal bond from collecting pollen in that field. If it has a happy emoticon instead, it likes the field and will gain extra bond. If it doesn't have an emoticon at all, it's neutral towards that field and will gain the usual amount of bond. Bees can be fed treats to increase the bee's bond by 10, 25, 50, 100, 250, 500, or 1000 depending on the type of treat the bee is fed. If the player feeds a bee its favourite treat, it will gain double the amount of bond it would otherwise get, as well as having a very low chance to become gifted or mutated. Bond is also rewarded from defeating mobs and collecting a Puppy Love token from Puppy Bee.
A bee's bond does not reset after a level up; however, the information window only shows the bond required for the next level, so it can appear as if the bond went down to zero. (This is why when feeding a bee a treat, the server message on the lower right of the screen and the chat will have a different number than the bee information window.) A bee's rarity does not affect how much bond it needs to level up. Both a Common and Mythic bee at level 1 would require 10 bond to level up. Bond does not diminish when using royal jelly or replacing it with an egg.
Mobs also have levels, which affects whether a bee will hit, or miss its attack. If the bee has the same or a higher level than the mob, it is guaranteed to hit. If the bee is one level lower than the mob, it has a chance to hit the mob. If the bee is two levels down, it only has a chance to hit, and so on.
The formula to calculate the chance of hitting a mob is: 1/[2^(monster level - bee level)]
The maximum level a bee can achieve is 25. It is generally difficult to reach levels above 20, but if a bee reaches the maximum level, the bee will still gain bond.
== Bee Levels ==
Level	Total Bond 	Bond required for next level	cost for next level (per 1 bee)	cost for next level (per 1 bee)	cost for next level (per 1 bee)	cost for next level (per 1 bee)
Level	Total Bond 	Bond required for next level	Base 	Moon Amulet Max (+10%) 	With Gifted Puppy Bee (+20%) 	Both
(+30%)
1 	0 	10 	 	 	 	
2 	10 	40 	 	 	 	
3 	50 	200 	 	 	 	
4 	250 	750 	 	 	 	
5 	1,000 	4,000 	 	 	 	
6 	5,000 	15,000 	 	 	 	
7 	20,000 	60,000 	 	 	 	
8 	80,000 	270,000 	 	 	 	
9 	350,000 	450,000 	 	 	 	
10 	800,000 	1,200,000 	 	 	 	
11 	2,000,000 	2,000,000 	 	 	 	
12 	4,000,000 	4,000,000 	 	 	 	
13 	8,000,000 	7,000,000 	 	 	 	
14 	15,000,000 	15,000,000 	 	 	 	
15 	30,000,000 	120,000,000 	 	 	 	
16 	150,000,000 	450,000,000 	 	 	 	
17 	600,000,000 	1,900,000,000 	 	 	 	
18 	2,500,000,000 	7,500,000,000 	 	 	 	
19 	10,000,000,000 	15,000,000,000 	 	 	 	
20 	25,000,000,000 	475,000,000,000 	 	 	 	
21 	500,000,000,000 	4,500,000,000,000 	 	 	 	
22 	5,000,000,000,000 	95,000,000,000,000 	 	 	 	
23 	100,000,000,000,000 	5,000,000,000,000,000 	 	 	 	
24 	5,100,000,000,000,000 	95,000,000,000,000,000 	 	 	 	
25 	100,100,000,000,000,000	No levels beyond 25 (N/A) 	9.5Sx 	8.64Sx 	7.92Sx 	7.31Sx
Alternatively, you can use this formula to determine the cost to level up your bees:
(\tfrac{10(BondForNextLevel)(NumberOfBees)}{BondFromTreats}-TreatsInInventory)*10000
You can also use this calculator.
The following audio plays when a bee levels up: Note that the sound is slightly faster in-game.
==Gallery==
Capture65.png|(New) A bee's stat page.
Screenshot 2018-07-11 at 9.35.43 PM.png|(Old) A bee's stat page.
7AF8805A-E275-4AF4-8231-3DD43D86D966.jpeg|A Shy Bee gaining 10 bond, with the old design for gaining bond.
BondIncreased.jpeg|The new design for gaining bond.
==Bee Wings==
Wing2.png
Wing3.png
Wing4.png
Wing5.png
Wing6.png
Wing7.png
Wing8.png
Wing9.png
Wing10.png
Wing11.png
Wing12.png
Wing13.png
Wing14.png
Wing15.png
Wing16.png
Wing17.png
Wing18.png
Wing19.png
Wing20.png
Wing21.png
Wing22.png
Wing23.png
Wing24.png
Wing25.png
* Level 1 Bee wings do not exist, as the wings will have no decal.
== Trivia== 
*Prior to the 11/25/2018 update, the bee information page always showed the bee's total bond, not the current bond-to-next-level.
*Levelling a full hive of 50 bees from level 0 to level 20 would cost (1.25 quadrillion) honey and costs (~1.041 quadrillion) honey in treats with gifted Puppy Bee.
*Levelling a full hive of 50 bees from level 0 to level 25 would cost 5.005Sx (~5.005 sextillion) honey in treats and 4.1708Sx (~4.1708 sextillion) honey in treats with gifted Puppy Bee.
*There was a exploit that allowed bees to reach level 25 instantly.
*There is no current way for bond to be subtracted from a bee.
Category:Mechanics
zh-tw:親密度