Mega War Machine

==Summary==
Mega War Machine, or more popularly known as Gold War Machine, is a secret character and antagonist appearing in the Marvel vs. Capcom series. He is one of three mysterious figures that Onslaught will call upon to deal with the heroes that oppose him, should certain conditions be met during the Arcade Mode.
During the secret battle against Mega War Machine, he is introduced by Onslaught, who calls him his servant. He is then commanded to bring destruction and desperation to all of humanity, implying that he is a clone of the real War Machine created by Onslaught's psychic powers. Despite this, Mega War Machine seems to have not only inherited the powers of the original, but also his heroism. Due to this, he remains confused, having the desire to serve his creator, but also feeling guilt towards his actions. Similar to the other secret characters, Mega War Machine is playable by fulfilling a series of commands.
==Powers and Stats==
Tier: 
Name: Mega War MachineMarvel vs. Capcom: Official Complete Works, Gold War Machine, Hyper War Machine
Origin: Marvel vs. Capcom
Gender: Male 
Age: Unknown
Classification: Villain, Clone
Powers and Abilities:
<tabber>
|-|Innate Abilities=
Superhuman Physical Characteristics, Self-Sustenance (Type 1; Should be able to fly through space undeterred like the original War MachineMarvel vs. Capcom: Clash of Super Heroes), Acrobatics (All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Martial Arts, Marksmanship and Vehicular Mastery (His armor bears a wide arsenal of cannons, missiles, and rockets which he can efficiently use. Being a clone of Rhodes, he should have similar piloting skills to him), Flight (Via his jetpack), Invulnerability (Mega War Machine has hyper armor at all times, allowing him to walk through attacks and even Hyper Combos), Limited Vibration Manipulation (Mega War Machine is capable of shaking the screen with his movements), Energy Projection (Can fire an extremely high-damaging laser beam with Laser Shot), Explosion Manipulation (With Missiles and Smart Bombs), Summoning (Can summon the Proton Cannon and War Destroyer out of thin air. Hyper War Machine can call upon an assist character to help him in battleMarvel vs. Capcom: Clash of Super Heroes), Light Manipulation (Capable of spawning a shield made of light from his arm in the middle of combat. One of his victory poses involves him channeling light from his raised fist), Non-Physical Interaction (Like the original War Machine, should be capable of fighting and killing psionic entities such as OnslaughtMarvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom: Official Complete Works), Resistance to Status Effect Inducement (Thanks to his hyper armor, Mega War Machine cannot be hit-stunned or dizzied), Cosmic Radiation (Like the original War Machine, should be capable of flying in space unharmedMarvel vs. Capcom: Clash of Super Heroes)
|-|Assists=
Weapon Mastery (Arthur assists by throwing spears at his opponent like javelins. U.S. Agent assists by charging with his shield. Unknown Soldier, Michelle Heart, and Saki assist by using firearmsMarvel vs. Capcom: Clash of Super Heroes), Martial Arts (Shadow, Rogue and Ton Pooh use their physical combat expertise to assistMarvel vs. Capcom: Clash of Super Heroes), Energy Projection (Unknown Soldier assists by using firearms that shoot out energy bolts. Shadow can assist by kicking out energy waves at his opponent. Michelle Heart assists by firing a spreadshot set of energy bolts at her enemy. Cyclops assists by firing an optic beam at an enemy. Jubilee can assist by firing energy projectiles at an enemy. Magneto assists by firing an energy blast at an enemyMarvel vs. Capcom: Clash of Super Heroes), Fire Manipulation (Shadow can attack his opponent with blue flames that spread on contact with his physical strikes. Lou can spew fire from his breath to assistMarvel vs. Capcom: Clash of Super Heroes), Summoning (Pure assists by summoning various items from the sky including a huge dice to fall on the victimMarvel vs. Capcom: Clash of Super Heroes), Telekinesis (Anita assists by using telekinesis to throw various objects at an enemyMarvel vs. Capcom: Clash of Super Heroes), Electricity Manipulation (Saki assists by firing electrical bolts from her cannon. Thor can assist by using Mjolnir's lightning to damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Plasma Manipulation (Ton Pooh assists with her Deadly Plasma Kick, which uses plasma to increase the range of her kickMarvel vs. Capcom: Clash of Super Heroes), Explosion Manipulation (Devilot assists by having her men push a button that activates an explosion albeit this also takes her along with itMarvel vs. Capcom: Clash of Super Heroes), Energy Manipulation (Colossus assists by imbuing his body with energy that makes him harmful to touch and charging at the enemy. Psylocke assists by coating herself in energy and drilling towards the opponent. Rogue assists by punching the enemy, which causes energy to spark from her fists. While ramming an opponent, Juggernaut can assist by coating his head with an energy force. Sentinel causes energy sparks to fly on physical contact with an enemy after ramming themMarvel vs. Capcom: Clash of Super Heroes), Air Manipulation (Storm assists by conjuring up a whirlwind that can damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Ice Manipulation (Iceman can assist by causing large icicles to fall down upon an enemyMarvel vs. Capcom: Clash of Super Heroes)
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Attack Potency: Dwarf Star level (Should be comparable to the original War Machine) 
Speed: FTL (Comparable to War Machine)
Lifting Strength: Class Y (Comparable to War Machine)
Striking Strength: Dwarf Star level
Durability: Dwarf Star level
Stamina: Superhuman
Range: Standard Melee Range; Hundreds of Meters with Gadgets and Special Attacks (His Laser Shot is capable of reaching across the entire screen)
Standard Equipment:
*Powered Armor: A battle suit similar to Iron Man and War Machine's, only that it's seemingly incapable of flight.
**Shoulder Cannon: His armor has a built-in shoulder-mounted cannon that can fire explosive missiles or lasers.
**Energy Shield: An incredibly durable holographic shield for blocking attacks.
**Smart Bombs
*Proton Cannon: A giant shoulder cannon capable of firing devastatingly large and high-damaging missiles.
*Jetpack: Similar to Iron Man and War Machine, Mega War Machine arrives to battle wearing a large jetpack nearly as tall as himself.
Intelligence: Gifted (Should have similar intelligence to the original War Machine, who's heavily skilled and experienced in military combat, weaponry, and piloting, as well as an understanding on how to utilize and adjust his highly advanced battle suit. Combat-wise, Mega War Machine's fighting style is nearly identical to regular War Machine and Iron Man, with the exception of a few lost abilities and an even greater focus on power and defense. Even so, tactics such as projectiles, zoning, and ranged attacks are still Mega War Machine's expertise)
Weaknesses: Mega War Machine cannot fly or block, usually opting to just walk through attacks. Unlike the original War Machine, he needs his jetpack to fly in any capacity. Additionally, Mega War Machine cannot jump as high as the original War Machine. Finally, Mega War Machine goes through internal conflicts due to his intended purpose and the heroism he inherited from the original War Machine.
Notable Attacks/Techniques:
<tabber>
|-|Command Normals=
7f7z0a.gif|Focus Shot
7f7yot.gif|Focus Shot (Diagonally Upward)
7f7zfq.gif|Focus Shot (Diagonally Downward)
7f7z96.gif|Knee Dive
7f81bj.gif|Up Kick
*Focus Shot: Mega War Machine punches forward with both arms, releasing a small laser burst. The blast fires in a 45 degree angle either up or down depending on the chosen direction.
*Knee Dive: Propelling himself with rockets, Mega War Machine lands a knee attack from above.
*Up Kick: Mega War Machine performs a straight up kick.
|-|Throws=
7f7tkg.gif|Normal Throws
7f7tnd.gif|Air Throw
*Throw #1: Mega War Machine grabs the opponent before blasting them away with a burst of repulsor energy. 
*Throw #2: Mega War Machine grabs the opponent and pushes them across the screen using his jet boots. Once he arrives at the edge, he blasts the opponent away with a burst of repulsor energy.
*Aerial Throw: Mega War Machine grabs the opponent mid-air, sending them flying diagonally down to the ground either forward or behind him with a repulsor blast to the face.
|-|Special Attacks=
7f7moq.gif|Shoulder Cannon
7f806l.gif|Shoulder Cannon (Aerial)
7f7ns3.gif|Shoulder Cannon (Crouching)
7f7po2.gif|Laser Shot
7f7mvc.gif|Smart Bomb
*Shoulder Cannon: Mega War Machine fires a single missile from his shoulder-mounted cannon. Depending on attack strength, he can fire multiple missiles at a fast pace, and the attack can also be done in the air.
*Laser Shot: Mega War Machine crouches and fires a laser beam from his shoulder-mounted cannon. Depending on attack strength, the laser can deal multiple hits upon the opponent. This laser beam can also reach across the entire screen and even deal damage surpassing that of the average Hyper Combo. 
*Smart Bomb: Mega War Machine fires a couple of bombs from his shoulders. This attack can be performed mid-air. Depending on attack strength, he can release either fewer but faster bombs, more but slower bombs, or a moderate combination of quantity and speed.
|-|Hyper Combos=
*Proton Cannon: Mega War Machine summons a gigantic shoulder-mounted cannon out of thin air before firing an array of rapid, high-damaging missiles. 
*War Destroyer: Summoning a large device on his back, Mega War Machine shoots multiple rockets towards the sky which eventually rain down on the opponent. This attack is good for close range as a beam surrounds War Machine when he performs this attack. 
</tabber>
==Gallery==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Marvel vs. Capcom
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