Warzone: Iron Wolf III/Lodestar Report

The codename for 2020's Warzone has been leaked. The game is being produced under the codename of Lodestar and a DECA The Hague employee going by the name of "Ikonix" had shared some interresting details regarding the state of the game. Reddit user Ikonix anonymously shared the information in a public reddit post, however he said that he was willing to answer questions to an extend in an upcoming QnA. 
As known before, the team known for making Iron Wolf and it's sequel are responsible for the 2020 iteration of series, while the United States The Hague team and an unspecified team are responsible for 2018 and 2019 respectively. Lodestar is the last game coming from the current The Hague team. What that exactly means is unclear.
The rest of the leak describe major features that the team wants to implement. Based of the leak, the game is going to go the furthest into the future the series has been yet, but a specific timeframe isn't mentioned. Ikonix claimed the game was still going to be grounded and realistic, while also digging deeper into the meaning of things besides war. A dialogue string was provided, revealing the character "Elon Vaughn" who referred another character named "Ruth". 
Lodestar's campaign is going to innovate the series' standard. Ikonix described that the game will not follow the conventional mission structure, instead it will have something he describes as "large Hubs". They wanted to give missions more open ended structures without sacrificing storytelling, as well as designing new types of side objectives and more engaging PvE. He provided a concept art piece of one of the Hubs.
The leak continued with listing that Lodestar was going to feature the largest and most diverse weapon selection, "eclipsing all earlier titles", and introduces a new classification system. What this includes was not detailed. He went on the describe the multiplayer, an obviously inevitable part of the Iron Wolf titles. He described the movement as "omnidirectional, but streamlined" and offering "true parkour", what the team internally calls Precision Movement. It is intended to offer a new identity to Warzone gunfights, causing the term "Out-Play Design" to be referred alot inside the dev team's meetings. 
Lodestar is said to offer the most diverse map lineup ever in a Warzone game. He went on to say that the team was experimenting with so-called "Map perks", but he was unsure if they were to be implemented in the final game. Features from previous games like scorestreaks, equipment and abilities were returning, but "not as you remembered them". The multiplayer was going to be more refined, but according to Ikonix that meant changing fundamentals to ensure a quality and competitive component. He went on to say that [Grant Riley], who you know for the Phantom War Trilogy, the original Warzone, Shade and Iron Wolf II, was back to design the multiplayer as lead designer.