Pfle

==Summary==
Kanoe Hitokouji is a cunning and very smart girl from a prestigious family, who doesn't shy away from using her status to get what she wants. She's able to manipulate people's actions and minds through charisma, careful planning, and convincing talk, after keen observation of their habits and personalities, and has no qualms about using that manipulation for not very magical-girl-like actions. During her and Shadow Gale's death-game exam set by Cranberry, she understood the situation before anyone else and made a deal with Cranberry to allow for 2 survivors, instead of only one, in exchange for a "good show": she then managed to make the 98 other participating magical girls kill each other without ever doing anything more than using her charisma. Despite all that, she's very caring and protective of those she sees as her family, even if they aren't blood-related, putting her full trust in them. Mamori Totoyama, whose family has served Kanoe's family for generations, is Kanoe's most trusted person, though she often teases her. Her magical girl name is Pfle. During the events of Restart, she's the leader of her team, composed of Shadow Gale and Masked Wonder, both of whom she gets along with.
Spoilers
After the events of Restart, she decides to fight against the corruption of the Magical Kingdom. By making use of her connection and intellect, she becomes the head of the Magical Girl Resources Department within just a couple months. 
In Limited, she's the primary reason behind all the events that transpired in B-City, and she manipulated various parties and departments into taking each other out.
Some time before JOKERS, Pfle teamed up with the First Lapis Lazuline and financially backed up her plan to create Artificial Magical Girls, something only Grim Heart had secretly been able to accomplish, which resulted in Princess Inferno, Princess Deluge, Princess Quake and Princess Tempest. During JOKERS, she had anticipated her mansion to be attacked, and had prepared a bunker fort placed in a separate dimension to escape to.
In ACES and QUEENS, despite having lost a large portion of her memories, she correctly deduced many of her own past actions through self-analysis, manipulated Mana's duty-bound nature into receiving protection from the Magical Kingdom, led a small army of mercenary magical girls during the war against Puk Puck, and even stopped Puk's devious plan by using a dead magical girl's fate-manipulating equipment and her own analysis of the situation to manipulate Puk's underlings into sabotaging their own plan.
==Powers and Stats==
Tier: At least , likely with optional equipment | 
Key: Base | With Crab Tank
Name: Kanoe Hitokouji, Pfle
Origin: Magical Girl Raising Project
Gender: Female
Age: 17
Classification: Human, Magical Girl, High School Student, «Child of Cranberry», Head of the Magical Kingdom's MG Resources Department
Powers and Abilities:
<tabber>
|-|Base=Magical Girl Physiology, Proficient in CQC, Energy Projection with beams from her wheelchair, Social Influencing, Genius Intelligence, Information Analysis (She can manipulate dozens of people through charisma alone, can lead an army of mercenaries and keep them loyal, manipulated assassins and government officials to take each other out, was the first to deduce the mechanics of Keek's death game, and can deduce the intent of people around her through sheer observation), Instinctive Action and Extrasensory Perception with her wheelchair (Pfle's wheelchair was modified by Shadow Gale to such an extent that it can automatically and autonomously move around, shoot beams, drift or halt to avoid attacks, detect enemies and act in a way that benefits Pfle the most)
|-|With Optional Equipment=Shield Proficiency, Fire Manipulation with Flamethrower, Electricity Manipulation with Stun Gun, Flight via Magic Carpet, Enhanced Senses with special glasses (Can see through false barriers), Holy Manipulation and Non-Physical Interaction (Can harm intangible demonic/fiendish enemies, with weapon improvements), Damage Boost against fire-attribute enemies, demons, fiends and "evil" enemies (With weapons improvements), Resistance to Fire Manipulation via Water Charm and Darkness Manipulation via Holy Charm
|-|With Crab Tank=Magical Girl Physiology, Social Influencing, Genius Intelligence, Large Size (Type 1), Explosion Manipulation and Energy Projection with beams, Inorganic Physiology (for the crab tank itself)
</tabber>
Attack Potency: At least Small Building level (Non-combat magical girls scale to base-level Disrupters, which can mow down thick treesLight Novel, Volume 7. Scales to 7753 who casually tossed Mana and dented a steel doorLight Novel, Volume 5. Pfle is stronger than most non-combat magical girls), likely City Block level with optional equipment (She damaged Clantail)Light Novel, Volume 3 | Multi-City Block level (On par with Cherna Mouse with non-exhaustion-inducing enlargement)Light Novel, Volume 2
Speed: Likely Supersonic movement speed (Scales to Pechka who crossed 2 kilometers in a few seconds), with at least Supersonic combat/reaction speed (. Magical Girls appear as blurs to the human eyeLight Novel, Volume 6 and can react to rifle bulletsLight Novel, Volume 1, though Pfle is more capable than most non-combat magical girls). Likely Supersonic+ movement speed at full speed (She blitzed the entire cast of Restart, should be on par with top-tier magical girls) | Unknown but much slower
Lifting Strength: At least Class 5 (Magical girls can lift carsLight Novel, Volume 1 / Anime, Episode 9) | Class K (Fought on par with an enlarged Cherna Mouse)
Striking Strength: At least Small Building level, likely City Block level with max-boosted items/prep | Multi-City Block level
Durability: At least Small Building level (Stronger than non-combat magical girls, who can survive land mines. They can also survive attacks that destroy cars), likely City Block level with max-boosted items/prep (Barely survived a hit from Clantail. Survived a full-power attack from a max-boosted Shadow Gale) | Multi-City Block level (Can take hits from Cherna Mouse with non-exhaustion-inducing enlargement)
Stamina: Superhuman. As a magical girl, she has hugely improved stamina and resistance to fatigue (moreover, she doesn't need to eat or to sleep). Fighting against other magical girls for a while, running kilometers and rescuing people for several hours doesn’t affect her at all. Magical Girls can stay active for multiple days without rest, resist freezing cold and scorching heat | Unlimited until destroyed
Range: Extended Melee Range with stun gun, Tens of Meters with flamethrower and beams | Several Meters of reach in melee, Hundreds of Meters with beams
Standard Equipment: Magical Wheelchair | 30-meter tall ten-legged tank, Escape device
*Optional Equipment: Shield, Water Charm, Holy Charm, Flamethrower (damage boost against "evil" enemies), Magic Carpet, Long-reach Stun Gun (has damage boost against "evil" enemies)
Intelligence: At least Genius. Pfle is possibly the smartest magical girl in the series. She is extremely sharp and smart, has great intuition, can quickly analyze situations, solve mysteries and come up with plans that nearly always work. She's also very manipulative, using her wealth, natural charisma, and convincing talk to gain others' trust, or obtain information. In her magical girl form, Pfle went as far as to move around in a wheelchair and get herself covered in bandages despite not being wounded; this is to lower the guards of opponents, make people feel sorry for her and think of her as weak. She can walk perfectly fine, however, revealing her lie at the best moment to confuse her enemy and take them by surprise. Once, purely through charisma and manipulation, she made 98 magical girls kill each other. After the events of Restart, she became the chief of the Magical Girl Resources Department to fight the corruption running rampant. In order to obtain further control over the Kingdom, she went so far as to manipulate Rain Pow, Toko, Mana, 7753, Pythie Frederica, and the Department of Diplomacy into fighting each other in B-City so they would take each other out, so there would be fewer threats in her way; Pfle was never found out by any of the parties.Light Novel, Volume 6Due to her newly-important position in the Magical Kingdom, which she acquired in record time within only a few months, she prepared measures, countermeasures, traps and safe spots to be ready to react to any obstacle or danger coming her way. When her mansion got attacked, those came in handy to protect her family, and she even deduced within seconds what the people behind the attack were expecting of her. She already had plans and countermeasures ready to handle such a problem, which included manipulating Pythie Frederica by using 7753 as an intermediary, who Frederica was magically restricted to not hurt or lie to, due to Weddin's magic being still active on her, as a means to obtain information on the political situation of the Kingdom and deduce the culprits from that.Light Novel, Volume 7 In spite of losing a large portion of her memories, she later manipulated Mana into receiving protection from the Magical Kingdom, realized what Shadow Gale was hiding from her, correctly deduced many her own past actions through self-analysis, led a small army of mercenary magical girls during the war against Puk Puck, and even manipulated Puk's underlings into sabotaging their own plan.Light Novel, Volume 9
Weaknesses: She's extremely protective of Shadow Gale and is willing to go to any lengths for her. None of the regular human weaknesses. If she becomes unconscious, she turns back into a human and loses all the magical girl advantages.
Notable Attacks/Techniques:
Super Speed: Pfle’s magic is to move at insanely fast speeds on her wheelchair, creating shockwaves and sonic booms behind her. The wheelchair is equipped with a few bird decorations that can shoot beams. Pfle's wheelchair was modified by Shadow Gale to such an extent that it can automatically and autonomously move around, shoot beams, drift or halt to avoid attacks, detect enemies and act in a way that benefits Pfle the most.
Crab Tank: During the events of Restart, Pfle's wheelchair was temporarily modified into a large 30-meter-tall tank. It can shoot lasers from its eyes, can use some of its legs for combat while resting on the others, has access to other projectiles and is composed of multiple layers of reinforced metal, leaving no openings. It's also equipped with an emergency escape device Pfle can use to escape the tank if in danger.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Magical Girl Raising Project
Category:Antiheroes
Category:Damage Boost Users
Category:Electricity Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Explosion Users
Category:Extrasensory Perception Users
Category:Female Characters
Category:Fire Users
Category:Flamethrower Users
Category:Flight Users
Category:Geniuses
Category:Holy Users
Category:Humans
Category:Information Analysis Users
Category:Instinctive Action Users
Category:Large Sized Characters
Category:Leaders
Category:Light Novel Characters
Category:Loyal Characters
Category:Magical Girls
Category:Non-Physical Interaction Users
Category:Regeneration Users
Category:Schoolgirls
Category:Self-Sustenance Users
Category:Shield Users
Category:Social Influencers
Category:Teenagers
Category:Transformation Users
Category:Weapon Masters
Category:Wheelchaired Characters