Aquadude

Name: Aquadude
Species: Atlantean
Homeworld: Atlantis 
Appearance: Aquadude looks like a human with long black hair and beard. Unique to his Atlantean biology, he possesses webbed hands and feet and possesses a set of gills that allow him to breathe underwater. He wears a black scale-mail tunic and black leggings. At his waist is a red belt that is clasped where the Omnitrix symbol is located. He also wears black gauntlets on his wrists, and black greaves. 
Powers and Abilities:  
Atlantean Physiology: Like most Atlanteans, Aquadude is an offshoot homosapien who is biologically adapted to the deep ocean environment. For most Atlanteans, this means they can breathe underwater, endure the pressures of the deep (among other adaptations), and can only spend a very limited time out of water. However due to either Aquadude unique physiology nature, he possesses a number of traits others that the species do not; for instance he can spend an elongated time on dry land with little ill effect and is shown to be 20–50 times stronger, faster, tougher and more or less tireless compared to others of his race. Also akin to other amphibian life is his ability to not only function indefinitely within water but to easily withstand the crushing depths of the ocean deep, as well as the harsh environment of the sea itself. These powers make Aquadude among other things a super-Atlantean as well as superhuman.
Amphibious Nature: Aquadude, as an Atlantean, can breath underwater and on land. He can be immersed indefinitely without suffering any ill effects, he can survive on land longer than an average Atlantean. This length can be extended by the humidity in the atmosphere but eventually prolonged dehydration will weaken him thus he must return to aquatic environment at various period. Unlike most Atlanteans, however, Aquadude can also breathe on land indefinitely as well, without the aid of breathing devices, whereas most Atlanteans can only survive being out of the water for a matter of minutes. 
Superhuman Durability: Tough enough to resist small arms fire with minor injury, the teeth of most trench dwellers break upon contact with his body. He survived an RPG blowing in his face and can thrive in the darkest, deepest bowels of the ocean deep suffering no discomfort. He even lived through falling back to Earth after being launched into orbit by Mera, coming back down hard on top of a sea monsters head, without injury. 
Energy and Heat Resistance: Aquadude has taken and lived through multiple energy blasts in the past, including being flash frozen by the dead king's ice magic. His ultimate resilience was tested when he dipped into an open lava bed beneath the sea and emerged unscathed. 
Superhuman Stamina: Aquadude is able to function much longer than any human, without tiring or becoming weak. Aqauadude's advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of normal human beings, and most other Atlanteans for that matter. At his peak, Aquadude can physically exert himself for at least more than 24 hours before the build up of fatigue toxins in his blood begins to impair him. Aquadude's stamina, much like his strength, steadily declines the longer he is out of contact with water and will diminish to the point where he only has slightly greater stamina than the finest human athlete. 
Superhuman Senses: Aquadude senses are several times more acute than human capacity; he once even heard a police siren from several miles away.
Superhuman Reflexes: Aquadude reflexes are heightened to levels far beyond that of any human. Aquadude's reflexes are similarly heightened and are superior to those of the finest human athlete since he can react at impressive levels of super speed-as demonstrated through his catching missiles and throwing them back at their point of origin. 
Superhuman Agility: Aquadude's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete. He can perform acrobatic feats in the air sufficient to enable him to easily evade/dodge most military aircraft.
Superhuman Speed: Aquadude is phenomenally fast be it while running or swimming. In the sea he was able to outrace a spy plane owned by The Operative which can travel up to speeds of Mach 5. Aquadude can run and move at speeds greater than even the finest human athlete. His speed is greatest, however, while swimming. Whereas most Atlanteans can swim at speeds greater than 60 miles per hour, Aquadude has shown that he can reach a speed of over 300 knots or 345 mph. 
Superhuman Strength: Aquadude super-Atlantean status enables him to lift insurmountable amounts of weight, for instance towing around fishing boats while tidal waves were crashing down upon them. He is capable of knocking the likes of Saiyans and Orcs several dozen feet away with singular blows, lifting a 160000 ton Sea Liner barehanded, and lifting and throwing a sunken cargo ship.  Some of his greatest feats of might include pushing a tectonic plate over the entrance to the trench's lair, the heft of which is roughly 4.0678242e+22 kg. or 44 quintillion metric tons, and matching the legendary King Trazix blow for blow.
Super-Leaping: Aquadude can make use of his powerful bodily muscles to launch himself into the air, either jumping on and off land or propelling himself out of open water like a torpedo. 
Accelerated Healing: Aquadude is able to recover from wounds far quicker then any human. It took him a matter of days to recover from his fight with King Trazix. If he was somehow injured, Aquadude's body can heal damaged tissue faster and much more extensively than a human or most Atlanteans. Aquadude's accelerated healing is at its peak while he is immersed in water, but does diminish the longer he is out of contact with water or if he is completely dry. 
Enhanced Senses: Aquadue senses are similarly enhanced beyond the regular human norm, he can see perfectly fine in the pitch black abyss of an oceanic trench as well as hear things from a good distance away even while deep beneath the ocean line. Aquadude once boasted that he could hear a school of fish change direction half an ocean away, that when the ocean currents alter by a single degree he'd know it 
Latent Magic: Aquadude has the underlying potentiality to cast and manipulate arcanum. Normally he needs an item of power through which he can channel these abilities; like an imperial polearm of national design. An effect which is usually accompanied with a bright golden glow in his eyes, but at times he's been able to use such talents even without his ceremonial trident. Indicating this power is more innate than reliant on a channeling apparatus.
Magic Resistance: Aquadude is more resilient against arcane forces thanks to his dormant magical capacity.
Life Force Connection: Aquadude has access to one of the seven hidden forces of reality related to the life-giving powers of the oceans themselves. This gives him access to a great many undisclosed abilities the likes of which he has yet to access on his own. Through the Life Force, Aquadude is connected to all living beings as he is to the life giving waters which they spring from. Enabling the established supernatural link to any and all sentient entities throughout the cosmos and back towards earth. 
Marine Telepathy: While popular belief is often debated about Aquadude talking to fish or other aquatic fauna. He can 'Hear' the voice of the sea and 'Communicate' with its many denizens living within it along with those who spring from it. Being capable of sending out worldwide telepathic broadcasts with ease, and when necessary. Across space & time beyond mere oceanic psychic ability. He was able to assume control over the mind of the great sea Leviathan but with extreme levels of difficulty as the stress of such an act left him comatose for six minutes. It seems Aquadude has developed better control over his power as commanding Topo to sunder a dreadnought from Thule wasn't as difficult as it used to be. Lately he possesses a greater range of control that can actually force sea creatures to obey his whims. Currently, he requests their assistance and they comply. He has chosen to continue to request since, if he forces them to comply, they will ultimately lose respect for him. Aquadude is also an accomplished telepath in general and can perform such telepathic feats as mind to mind communication, mind probes, mental domination of a non-aquatic mind, and mental attacks. Aquadude can also mentally communicate with other Atlanteans (giving mental/telepathic orders to all his race) and possibly humans as well, should he develop his power to its fullest. 
Access to the Clear: Aquadude has the ability to sense the primal emotions of aquatic creatures through "The Clear". The Clear seems to function as a universal consciousness of all sea life. Via it he can communicate or command sea life on the other side of the planet. He can see what they see and much more what he is only beginning to realize. He can also push his telepathic powers to reach out to the higher land creatures to find that element of their brains that was once an aquatic dwelling creature. This may account for Aquadude facility with language. 
Transformation: Through his use of the Life Force, Aquadude could restore fallen gods to their divine selves once again. Even revitalizing them after they'd been subsumed into the primordial goddess Mother Salt. He could also use his powers to keep a divine beast from overtaking Celica's body and mind, enabling her to assume it's power without losing herself to it.
Electrolocation: Like some fish, Aquadude has a limited ability to navigate by sensing faint electrical currents within the water. 
Atlantean sorcery: Aquadude was trained in the mystical arts at the Conservatory of Sorcery, where he was given eel-shaped skin icons. He has skin icons which glow when he uses magic. Aquadude accesses a higher level of power through summoning the "Power of the Tempest 
Hydrokinesis: Aquadude has the ability to control water by "speaking" to it mentally. He is mostly self-trained at shaping water and usually focuses it through his waterbearers to form weapons. He has still shown some impressive feats, such as constructing a giant spear to kill the sea beast guarding the Black Pearl or collapsing a tidal wave. He can also use it to divert incoming water, like protecting someone from rain or sealing an underwater hull-breach. He can even walk on water. Aquadude is able to manipulate water to serve any number of uses, e.g. water blasts, whips, waves, shields, or waterspouts to lift him into the air. He can manipulate water from a nearby source, like fire hydrants, lakes, etc. or his water pack. His water blasts are capable of slicing through metal and other materials. He can manipulate vast if not limitless quantities of water and was able to drown his entire planet. His mastery is so potent that it allows him to negate the control of other hydrokinetics. Due to her nature, his aquakinetic abilities take on a blackened hue with more corrupting properties to it. 
Summoning: Using his water as a conduit, Aquadude can summon his Dead Water army to himself at will. The Dead Water are voracious minions who heed his beck and call to swarm over and overwhelm his enemies. 
Infection: Through his use of the Dead Water, Aquadude is able to infect water around him, making others unable to control it, and making the water "his". He can also convert others to his will by transforming them into insidious Dead Water sea creatures that do his bidding.
Metamorphosis: The Drowned can control and alter the physical forms of the Dead Water sea creatures under his thrall into any shape he desires, while they still retain their unique personal capabilities to aid him in battle.
Power Distribution: Aquadude can even give whole new powers to those whom he changes in order to increase their usefulness and lethal efficacy.
Atmokinesis: Aquadude is capable of manipulating weather phenomena in a similar vein to his other Alien form, Natural Disaster. Having once caused heavy rain showers to douse an Uchiha's flame form in a brief fight. 
Liquid Construct Creation: Aquadude has very fine control over water and can cause it to take any shape or form he chooses, such as hands, piranhas and people. Aquadude has the unique ability to solidify water into a myriad of different weapons for physical attacks. So far he has created swords, maces, sledgehammers, a small shield, and a large eel. This ability, like his hydrokinesis and electricity generation, is powered by his eel tattoos.
Translation spell: Aquadude can cast a spell which makes an individual speak and understand Atlantean instantly. An incantation is required to use a spell.
Cryokinesis: Aquadude is able to turn water he controls to ice and melt it quickly. 
Electrokinesis: Aquadude can emit bioelectric shocks from his body. He can also transmit them through his hydrokinetic constructs.
Electro-Blast: Releasing his energy all at once creates a huge electric blast. With support from an external energy source he was once able to take out an entire army of Trench soldiers in one strike.
Radiation Absorption: Aquadude can absorb certain levels of radiation. His potential is unknown, but the full power of the Radioactive Woman is enough to rapidly drain him of his strength. 
Aquatic Life Mimicry: Aquadude has the ability to mimic the characteristics of all the undersea creatures. 
Bioluminescence: Aquadude is able to create a burst of light temporary blinding several Atlanteans, in some cases causing epileptic seizures in the affected. 
Energy Projection: Aquadude can focus his generated light as concussive blasts. He can also use this to augment his fisticuffs, striking with greater force than his punch normally has. 
Energy Construct Creation: Aquadude can draw crude images using his radiance. 
Camouflage: Aquadude is able to conceal his scaly arms and legs. 
Claws: Aquadude's webbed hands are razor sharp being able to slice through an Atlantean's armor and flesh. 
Weakness:
Water Deprivation: Aquadude must return to water after a period of time or he will weaken and eventually die. He will first start feeling this effect after an hour (approximately). When not exposed to water, many of Aquadude's physical attributes gradually decline and can reach a point where he possesses only a small fraction of his powers. Aquadude's strength, stamina, and durability are affected most and, at their minimum known level, are much closer to the levels possessed by the vast majority of other Atlanteans. Renewed exposure to water will immediately restore his abilities. He does not need to be submerged; even a spray is sufficient. 
Oxygen Imbalance: Aquadude has demonstrated a vulnerability to oxygen imbalance when remaining too long in either water or air, resulting in manic-depressive mood swings.
Dehydration: Very powerful heat-based attacks are somewhat of a concern, as they cause dehydration, causing his body to dry faster, and weaken at an accelerated rate.
Pollution: If Aquadude is immersed in or exposed to polluted water, it can have a negative effect both on his physiology and the efficiency of his physical attributes.
Category:Omnitrix Transformations