Update v8.01

Update v8.01 of Fortnite was released on March 6th 2019
==Battle Royale==
===What's New?===
*Buried Treasure
Follow the map to uncover hidden loot across the island! Find the X that marks the spot and get to digging.
===Gameplay===
*Increased the angle at which you can slide down terrain without taking damage from 65 degrees to 75 degrees.
===Limited Time Mode: Slide Duos===
Summary
*Ice blocks on everyone's feet, infinite ammo Grapplers in everyone's inventory - a recipe for a slippery good time!
Mode Details
*Friction greatly lowered.
*Max run speed greatly raised.
*Falling damage removed.
*Infinite ammo Grapplers added to everyone's inventory.
===Weapons + Items===
*Buried Treasure
**It’s a map that is used to track down buried chests on the map.
***Chests contain a trove of legendary loot.
***X marks the spot! The chest must be dug up using a pickaxe.
**There is a limit of one map held at a time.
**Legendary Rarity.
**Can be found from Floor Loot and Chests.
*Reduced Infantry Rifle availability
**Reduced the chance of receiving an Infantry Rifle from Chests from 14.41% to 13.39%
**Reduced the chance of receiving an Infantry Rifle from Floor Loot from 2.41% to 2.24%
*Reduced Clinger availability
**Reduced the chance of receiving Clingers from Chests from 9.42% to 5.52%
**Reduced the chance of receiving Clingers from Floor Loot from 1.27% to 1.02%
*Vaulted
**Bottle Rockets
===Events===
*New Tournament: Gauntlet Solo Test Event & Gauntlet Duo Test Event
**We are running a new type of tournament as a test of several format updates.
**Extended Hours: This event consists of a single session which lasts until March 9th 00:00 GMT.
***Due to the extended hours for this event, Duo players will each have their own score that remains when changing partners.
***Note: Due to the playlist featuring matchmaking based on your score, the quality or availability of matches may differ at certain times of day.
**Updated Scoring:
***Match Limit: None
***Bus Fare: -2 Points
****Each match played will reduce your score by two points in the form of a ‘Bus Fare’ at the start of the match.
****Tournament scores cannot go into the negatives - at the end of a match, if a player has a negative score for the tournament then their score will be reset to zero points.
***Victory Royale: +3 Points (+10 Total)
***2nd - 5th: +2 Points (+7 Total)
***6th - 10th: +2 Points (+5 "**Total)
***11th - 25th: +3 Points (+3 Total)
***Each Elimination: +1 Point
**Matchmaking:
***Players are still matchmade against opponents with similar point totals.
***Matchmaking will wait for up to 8 minutes before creating a match with the closest players available.
***Matchmaking will search in a considerably wider points range after 4 minutes of searching.
**"At the conclusion of the Gauntlet Test Event, the Top 5% of players based on their final score will unlock the ‘Gauntlet Finals’ tournament.
*New Tournament: Gauntlet Solo Finals & Gauntlet Duo Finals
**Scheduled 3-hour event, check tournament in-game for your local time.
**Note: NA East and NA West are now separate for scheduled tournaments, and no longer share a leaderboard.
Scoring:
**Match Limit: 10 Games
***Victory Royale: +3 Points (+10 Total)
***2nd - 5th: +2 Points (+7 Total)
***6th - 10th: +2 Points (+5 Total)
***11th - 25th: +3 Points (+3 Total)
***Each Elimination: +1 Point
**Top 3000 players in each server region will advance to Round 2 on Sunday during same time block.
===Audio===
*Improvement to the standard AR sound so that it's not overbearing on the shooter.
*The sound made when a player destroys a structure is now louder when instigated by enemies.
*Footstep audio blends in the above/below layers, rather than binarily switching between them.
*Footstep occlusion traces from the head of enemies when they're above or below.
*Reduced the volume of the Season 8 Victory Umbrella.
*The Season 8 Victory Umbrella now uses the correct sound on Mobile/Switch.
===Mobile===
====Bug Fixes====
*Fixed an issue when pressing the fire button with 2 fingers causes fire action to continuously loop.
==Creative==
===What's New?===
*Saved Sprays
**Give your island even more personality using sprays! The limit of 3 per island is a thing of the past.
===Islands===
*Sprays are now saved! Use your sprays to decorate.
**Removed the 3 spray limit, now each spray has a small cost on the memory thermometer.
===Gameplay===
====Bug Fixes====
*Fixed issue where Nintendo Switch Consoles can Desync with 16 players on a Creative Server.
===Weapons + Items===
*Added the Drum Gun
*Added the Tactical Submachine Gun
===Prefabs===
*Added All New Elemental Cube Gallery - beginning with 4 variations of water.
*Added new Bridge and Girder Galleries in a variety of colors.
*Added new Obstacle Course Galleries in a variety of colors.
*Added new Visualizer Gallery XL - now you can go big with your music!
===Devices===
====Bug Fixes====
*Billboard Device will now update immediately when changes are made.
*Billboard Device will no longer be able to bypass the Language Filter.
*Player Spawn Pads will no longer be removed when destroying the supporting floor tile.
==Save the World==
===What's New?===
*Highland Warrior Wildcat
**There can only be one! Pull the Pin and snag this Soldier while it’s available in the Weekly Store.
===UI===
====Bug Fixes====
*Fixed hero loadout information sometimes showing placeholder data.
*Fixed the collection book unslot button being unavailable if you have a free unslot but do not have enough currency to unslot like you would regularly. It never charged currency for free slots, but would not be accessible without having enough currency.
===Heroes===
====Bug Fixes====
*Corrected an issue which caused Bulletstorm Jonesy’s abilities to be unlocked in the incorrect order. He should now gain War cry at 1 star, Goin’ Commando at 2 stars, and Frag Grenade at 3 stars as intended.
*Corrected an issue which reset the cooldown of Mantis Leap mid-air during certain weapon interactions.
**Staying airborne for minutes at time is fun, however, this was an unintended interaction. We want to make sure we're responsible about how we implement vertical gameplay and after seeing such a strong positive response we'll be looking for more ways to introduce this type of gameplay in the future.
*Fixed an issue where Keen Eyes created collision with some enemies
===Gameplay===
====Bug Fixes====
*Fixed wall sometimes being built when using mouse to pick a trap from the trap picker.
===General===
====Bug Fixes====
*When motion blur is turned on for consoles that support it (Xbox One X or the Playstation 4 Pro), it will now properly take effect.
Category:Patch Notes