Status Effects

Status Effects are temporary effects that occur on Party Members and Enemies when either select Items or Skills are used. The effects vary from lowering or raising statistics, restricting actions, to recovering or lowering HP, Energy and TP.
==List of Effects==
Icon	Name	Effects 	Duration
 	
===== Scared =====	
-15% DMG. -15% DEF. 	2~3 turns. 100 Steps.
 	
===== Emotion =====	
+30% DMG. -30% DEF. 	2~3 turns. 100 steps.
 	
===== Gachis =====	
+40% DMG. -40% DEF. 	5 turns. 200 steps.
 	
===== Herlomb =====	+50% EXP Rate. 	Removed at end of battle.
 	
===== Bloody Spikes =====	+40% Reflect. 	4~5 turns. 15% chance of removal when hit.
 	
===== Spikes =====	+20% Reflect. 	2~5 turns. 10% chance of removal when hit.
 	
===== Scam =====	
+35% Critical. -35% Hit Chance.	1~3 turns. 100 steps.
 	
===== Disgusted =====	
-10% Hit Chance. -10% ATK.	2~3 turns. 80 steps.
 	
===== Cry =====	
-30% Hit Chance. -30% ATK.	3~5 turns.150 steps.
 	
===== Thoughtful =====	-99% SPD. +10% ATK. 	3~4 turns. 150 steps.
 	
===== Preparations =====	+500% EN. 	3 turns. Removed at end of battle.
 	
===== Nervous =====	-5% HP. 	3~5 turns. 150 steps.
 	
===== Healthy =====	+20% HP. 	2~4 turns. 200 steps.
 	
===== BDSM =====	+30% HP. 	Removed at end of battle.
 	
===== Blamed =====	-5% Hit Chance. -5% DEF. 	3~5 turns. 200 steps.
 	
===== Strenghtened =====	+20% ATK. 	2~3 turns. 100 steps.
 	
===== Betaness =====	-30% ATK. 	2~3 turns. 100 steps.
 	
===== Mad =====	-10% ATK. 	3 turns. 150 steps.
 	
===== Shame =====	-20% ATK. 	3 turns. 155 steps.
 	
===== Happy =====	+50% ATK. 	2~3 turns. 120 steps.
 	
===== Sad =====	-50% ATK. 	1~3 turns. 100 steps.
 	
===== Lethal =====	+100% ATK. 	2 turns. Removed at end of battle.
 	
===== Judgemental =====	+200% ATK. 	2 turns. Removed at end
of battle.
 	
===== LILD Damage =====	+5% ATK. 	2~3 turns. 100 steps.
 	
===== Empowered =====	+10% ATK. 	2~3 turns. 100 steps.
 	
===== Dangerous =====	+30% ATK. 	2~3 turns. 100 steps.
 	
===== Prepared =====	+50% ATK. 	2 turns. Removed at end of battle.
 	
===== Ultimatum =====	+350% ATK. 	4 turns. Removed at end of battle.
 	
===== Taunt =====	+900% Taunt. 	3~4 turns. Removed at end of battle.
 	
===== Hidden =====	+80% Evasion. 	1~2 turns. Removed at end of battle.
 	
===== Dodge =====	+50% Evasion. 	2~3 turns. Removed at end of battle.
 	
===== Evasive =====	+15% Evasion. 	2~3 turns. 200 steps. Removed at end of battle.
 	
===== Chill =====	-99% SPD. 	2~3 turns. 150 steps.
 	
===== Speed =====	+900% SPD. 	3~5 turns. 200 steps.
 	
===== Defensive =====	+10% DEF. 	3~4 turns. 200 steps.
 	
===== Masochism =====	-50% DEF. 	3~5 turns. Removed at end of battle.
 	
===== Weak =====	-10% ATK. 	2~4 turns. 150 steps.
 	
===== Ass =====	+20% DEF. 	3~4 turns. 200 steps.
 	
===== Bend over =====	-30% DEF. 	3 turns. Removed at end of battle.
 	
===== Drama =====	
-95% LUK. -95% SPD.
-100% Critical. -100% Evasion.	5 turns. 500 steps.
 	
===== Critical =====	+20% Critical. 	3~4 turns. 200 steps.
 	
===== Focus =====	+10% Critical. 	3~4 turns. 200 steps.
 	
===== Peligroso =====	+50% Critical. 	2~3 turns. 120 steps.
 	
===== Blind =====	-25% Hit Chance. 	2~3 turns. 150 steps.
 	
===== Sight =====	+35% Hit Chance. 	4 turns. 150 steps.
 	
===== Smugness =====	
+900% Taunt. +15% Critical.
-50% DEF. +50% ATK.	4 turns. 200 steps.
 	
===== Drugd =====	
+50% ATK. +50% Critical.
+400% Taunt. -66% DEF.
-85% SPD. -90% LUK.
-15% HP. -15% EP.
-25% Hit Chance.	3 turns. 250 steps.
 	
===== Carrot =====	
+150% HP. +50% DR.
+900% Taunt.	Removed at end of battle.
 	
===== Prideful =====	+1000% DEF. +100% Evasion.	
 	
===== +DMG =====	+50% ATK. 	
 	
===== +++DMG =====	+400% ATK. 	
 	
===== Enraged =====	Auto Attack Enemies. 	1~3 turns. Removed at end of battle.
 	
===== Stun =====	Stun. 	1~2 turns. Removed at end of battle.
 	
===== Laugh =====	
Stun.
+30% DEF 	1~2 turns. Removed at end of battle.
 	
===== Amused =====	
Stun.
+50% DEF 	1~2 turns. Removed at end of battle.
 	
===== Cuck =====	
Stun.
-10% DEF 	1~2 turns. Removed at end of battle.
 	
===== Confusion =====	
Auto Attack Anything. 	2~3 turns. Removed at end of battle.
 	
===== Seduced =====	Auto Attack Friendlies. 	2 turns. Removed at end of battle.
 	
===== Charm =====	
Auto Attack Friendlies.
+20% ATK.	2 turns. Removed at end of battle.
 	
===== Sleep =====	
Stun. 	3 turns. Removed when damaged. Removed at end of battle.
 	
===== Spooked =====	
Stun.
-10% DEF. 	1 turn. Removed when damaged. Removed at end of battle.
 	
===== Cat Fever =====	
Stun.
+15% Evasion. 	1~3 turns. Removed at end of battle.
 	
===== Greed =====	
Stun. 	3 turns. Removed at end of battle.
 	
===== Cholera =====	
Auto Attack Anything.
-5% DOT.	1~2 turns.
 	
===== Mad Cow =====	
Auto Attack Friendlies.
-25% HP. -5% HOT.	2~3 turns.
 	
===== Ebola =====	
Auto Attack Friendlies.
-25% Hit Chance. -5% DOT.	2~3 turns.
 	
===== Smallpox =====	
+900% Taunt. -5% DOT. 	2~3 turns.
 	
=====Burning=====	-2% DOT. 	2~4 turns. 150 steps.
 	
=====Bleed=====	 -0.5% DOT. 	2~4 turns. 150 steps.
 	
=====Poison=====	-2.5% DOT. 	2~3 turns. 150 steps.
 	
=====Pest=====	-1% DOT. 	2~4 turns. 150 steps.
 	
=====Sick=====	-1.75% DOT. 	2~4 turns. 150 steps.
 	
=====Extasis=====	
+900% HP. 600% ATK.
+900% DR. -15% DOT.	Removed at end of battle.
 	
===== Bubonic Plague =====	
-40% EOT. -40% 
TOT. -5% DOT.	2~3 turns.
 	
===== E. Coli =====	
-30% DOT. 	2~3 turns. 150 steps.
==Special Status Effects==
Special statuses are states that have severe effects and have a curative item associated to it.
Icon	Name	Effects 	Duration & Cure
 	
=====Depression=====	
-2.5% DOT. -5% EOT. -5% TOT
-10% HP. -10% EP. -10% ATK.
-10% DEF. -90% SPD. -90% LUK.
-5% Hit Chance. -15% Evasion.
-15% Critical. -15% Reflect.
-20% EXP Rate. 	
70~90 turns.
1500 steps.
Hapylls
 	
=====Frog Poison=====	-10%  DOT.	Frog Antidote
Category:Mechanics
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