Mushroom Kingdom 2 (SSS)

:This article is strictly about how MK2 appears in Super Smash Stadium. For information about it in general, see w:c:supersmashbros:Mushroom Kingdom II or mariowiki:Subcon.
Mushroom Kingdom 2 is a stage on Super Smash Stadium. Yet another one of the "First Five", it debuted on Episode 2 and still sees heavy play to this date.
==Stage overview==
Based on Worlds 1, 3, and 5 of Super Mario Bros. 2, the stage consists of a wavy green platform in front of a waterfall with logs falling on either end, and two higher patches of ground. Birdo will step out from either end at regular intervals and spit out eggs, which you can intercept with an air dodge, and a Pidgit will swoop down every now and then.
==Changes==
The last major change to this stage's layout happened in November of 1985, but the last major aesthetic change happened on the first playing in Season 50.
*The stage was initially in 8-bit and used a "three platforms" layout similar to Battlefield, but with the wavy green blocks. As with Mushroom Kingdom 1, it had a yellow sky on the earliest playings.
*The first four playings had waterfalls in between the green blocks that Trouters would jump out of. The Trouters did slight damage and knockback, but the jump-disrupting flinches that fighters would make evidently made the stage too hard to play on, so they were taken out.
*Pidgit and Birdo were added on or around August 20, 1975.
*The stage was upgraded to use Super Mario All-Stars graphics late in January 1989.
*The stage was upgraded again to use New Super Mario Bros. Wii/U-styled graphics similar to those seen in the then-recently-released Super Mario All-Stars X, another St. Clair Publications production, in October 2016. Unlike Mushroom Kingdoms 1 and 3, however, the original 8-bit music still remains.
*On September 23, 2021, the green blocks became purple.
==Notable playings==
*The very first playing featured a total dumbass who engaged in two suicide walkoffs.
*On April 5, 1991, Mushroom Kingdom 3's alternate theme played, presumably in error.
==In its own universe==
The story of Super Mario Bros. 2 is unique. Japan's SMB2 was reportedly offered to Nintendo of America, but they actually rejected it, an unusual move. By 1988, it was becoming obvious that NoA couldn't wait for Japan to make another game (they had already released Super Mario Bros. 3 by that point), so they took Yume Kojo: Doki Doki Panic, a game Shigeru Miyamoto had made for a TV station known as Fuji TV, and reworked it to be a Mario game.
Japan's SMB2 eventually WOULD see an American release inside Super Mario All-Stars, as Super Mario Bros. 1: The Lost Levels. Oddly enough, a few enemies that debuted in DDP have gone on to become staples of the Mario series: Birdo, Shy Guys, Snifits, Bob-Ombs, and Pokeys.