Report 873

Report #873
Skillset: Psychometabolism Skill: Shift
 Org: Nekotai Status: Rejected Oct 2012
Furies' Decision:
We don't like the suggestions and we generally like how shift works at the
moment. We will however extend shift to pass through other walls, if it doesn't
already.
Problem: Psymet shift allows a user to pass through wooden doors and very
limited soft barriers (ex thornwall). In short, the skill has several notable
issues: lack of wooden doors outside villages, psymets are limited in
effectively using open channel abilities w/exception of Sus. Animation on Super,
& movement precedes psi recovery which prevents bal/eq (i.e. kata actions).
Essentially Shift is a counter to mage lock on wooden doors during a village
revolt. An Id/Sub locked defenses with Super open for Sus. Animation & Shift
means the monk would move into the room and be an open target for 6s. REPORT 527
failed because Admin stated monks do not need additional evade/tumble clones.
This report envisions an expansion or replacement of current utility.
Solution #1: Improve Shift to become a defense (either locked or unlocked)
 with a SHIFT <direction> to be resolved on a 3s balance outside
 of psi recovery. Much like how GLIDE <direction> works with
 Gliding psymet defense.
Solution #2: Expand Shift to provide the Clockwork Goggles dingbat utility of
 being able to see through doors & walls.
Solution #3: Change Shift to adjust damage type on kicks from blunt to
 cutting. This will allow psymets to apply one damage type for
 DamageBuff tats rather than cut/blunt for weapons & kicks. This
 should not provide additional bleeding.
Player Comments:
---[Celina on 10/9 @ 03:51 writes]:
Solution 2 would have some nice utility. Supported
---[Enyalida on 10/10 @ 19:04 writes]:
Solution 2 is fine.
---[Shuyin on 10/10 @ 19:25 writes]:
Solution 2 is fine
---[Ushaara on 10/13 @ 15:25 writes]:
Solution 2 supported.
---[Kaikazu on 10/14 @ 15:07 writes]:
I like solution 1 the most, but solution 2 is good, too.
---[Eritheyl on 10/16 @ 06:39 writes]:
Solution 2.
---[Zynna on 10/21 @ 16:47 writes]:
Solution 2 is okay
---[Xenthos on 10/31 @ 23:17 writes]:
Is the idea for solution 3 that Shift lets you grow your toenails into
swordblades? I don't have anything against solution 2 or 3 from a balance
perspective, I just don't get the RP reason for #3.
---[Furies on 11/12 @ 11:16 writes]:
It already passes through all walls so We are choosing not to do anything as a
result of this report.