Raiding guild

A raid guild is one known for frequently taking on the largest and most difficult raid encounters in the game: Naxxramas, Eye of Eternity, Obsidian Sanctum (also pre-WotLK: Serpentshrine Cavern, The Eye, Mount Hyjal, Black Temple and pre-TBC: Molten Core, Onyxia, Blackwing Lair, Ahn'Qiraj, Naxxramas) and world bosses.
;Characteristics of raid guilds:
* Typically contain at least 50 to 100 members, most of whom are at the current level cap, and ranging from moderate to high in skill level.
* Founders and core members tend to be hardcore players and casual players are rarely allowed, but some of the very large (200+) raiding guilds accommodate players of all types.
* They tend to be strict in their recruitment practices, having limited periods of time in which they search for more of certain classes (usually to replace members who have left).
* They also tend to have detailed systems for distributing loot acquired from raids, often some variant of Dragon kill points. Sometimes this leads to "loot drama".
* They often have insensitive attitudes towards members who don't participate in raids frequently enough.
Category:Game terms