Anti-RK System

The Anti-RK System is an automated system that protects Class-D personnel from being randomly killed by Foundation personnel. Several constraints must be met for the Anti-RK system to take effect: the player being damaged is on the Class-D team, the player being damaged does not possess any illegal items in their inventory, the player being damaged has not pressed the Claim Gamepass Tools Button, and the player being damaged has not left the Class-D Containment area by crossing the red lines in front of the Briefing Rooms or by any other means. The Anti-RK System system is also in effect if the player is cuffed with Handcuffs, even if they are armed. The Anti-RK System also gradually heals any damaged Class-D personnel under its protection, unless the protection is solely granted by being cuffed.
If a facility personnel member completely depletes the health of a Class-D who is actively meeting those constraints, then the Class-D will be healed back to full health, and the facility personnel member will be terminated with the possibility of gaining a warning or team suspension on their Personal Moderation Logs issued by the system. As this occurs, a gray, transparent square will appear for the Class-D that informs them of the Anti-RK System actively working and that they were unjustly randomly killed.
During a Class-D Riot, the Anti-RK System is deactivated, allowing cuffed Class-D personnel to be terminated.