Report 436

Report #436
Skillset: Combat Skill: New
 Org: Ebonguard Status: Completed Sept 2010
Furies' Decision:
Another solution is being implemented.
Problem: Currently there is a disparity between casters/2h warriors and 1h
warriors in terms of the efficacy of critical hits. A Warrior with 1h weapons
has half the damage on each swing versus their 2h counterparts, but each swing
can critical hit. This means that when more than one mob is in the room, a
warrior can swing at one mob, get an annihilating hit on the first blow (killing
the target), and then their second weapon hits the next mob in the room.
However, if a caster gets an annihilating hit, they are stopped right there--
there is no carry-over. Moreover, their annihilating hit is far more powerful
and thus has much more 'waste' associated with it. For example, let's say my
annihilating attack with one weapon does 500 damage, and a caster's does 1000
(these are just examples): if our target has 400 health, my annihilating has
very little 'overkill,' while the caster's is just plain wasted. The extra
damage goes nowhere, whereas mine has at least some ability to continue on with
my second attack on a new target.
[A: 0 R: 0] Solution #1: A new skill in Combat called 'overkill' that stores
 the excess damage from one mob's death for 15s if you
 killed it with a critical, and will use it on your
 next attack. This extra damage is dissipated
 harmlessly if you attack something that is immune to
 critical hits.
Player Comments:
---[Viynain on 9/8 @ 07:48 writes]:
Yes, please. Finally putting all of those wasted criticals to use to help in
bashing would make me a very, very happy camper, especially as a caster.
---[Raeri on 9/8 @ 08:07 writes]:
Yes please, would be great. What happens if you critical on the followup hit
too, or don't use up the full damage on the following second attack? WOuld it
carry over to the third and so forth until the overkill pool is drained?
---[Synl on 9/8 @ 16:40 writes]:
Yes please. This will finally, finally bring up caster bashing to be comparable
to warrior/monk bashing. Wasted criticals have been a huge issue for caster
bashing. My staff kills anything I hunt in an Anni (from full). Meaning WSC for
me are entirely pointless. Solution 1, go.
---[Fillin on 9/15 @ 03:46 writes]:
Agree with this. Criticals should be allowed on the overkill hit, but only the
original damage should be allowed to crit, so to speak. Like you do the attack,
the chance to crit is rolled, then whatever damage that is, the overkill damage
is added on top of it. In other words, overkill damage never gets multiplied by
crits, eh?
---[Fillin on 9/15 @ 03:56 writes]:
Also, I don't think the word 'overkill' fits thematically in Combat. Either call
it overkill and put it in environment, call it PowerSave and put it in
discipline, or call it Press or SecondStrike and put it in combat.
---[Sahmiam on 9/16 @ 02:20 writes]:
Yes please. Aetolia has this, pure awesome.