Combat Stance

<--Warrior Class
Combat Stance deals with mastery of special forms of battle. It is generally a utility oriented skill-tree. Only warriors may learn from Combat Stance.
A warrior may only learn an ability with a higher level requirement once they have learned at least one ability from the previous level requirement of Combat Stance. An ability with Rank 1+ can be leveled up by investing more skill points into the ability, this provides the same effect as the first level of the ability for as many ranks as the ability has been leveled up; an ability may only be ranked up once the warrior reaches the next level tier, ie: 5, 10, 15 etc. from the abilities required level.
An ability may not be learned unless the warrior meets its requirement criteria.
Only one combat stance can be active at a time unless explicitly stated; combat stances carry over between battles and it only costs FP when switching or activating them; combat stances may be switched in or out of combat; being knocked unconscious disables any active combat stances.
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==Combat Stance==
Requires: Level 1
[Orthodox]
(Requires Level 1 Warrior) (Requires weapon equipped in Right Hand)
Minor Action - Combat Stance
3 FP - Self-Targeting Ability
Puts the warrior into the Orthodox combat stance.
While in this combat stance, the warrior deals an additional 1d8/2 damage with the weapon equipped in their Right Hand slot.
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[Southpaw]
(Requires Level 1 Warrior) (Requires weapon equipped in Left Hand)
Minor Action - Combat Stance
3 FP - Self-Targeting Ability
Puts the warrior into the Southpaw combat stance.
While in this combat stance, the warrior deals an additional 1d8/2 damage with the weapon equipped in their Left Hand slot.
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[Blitzkrieg]
(Requires Level 1 Warrior)
Minor Action - Combat Stance
3 FP - Self-Targeting Ability
Puts the warrior into the Blitzkrieg combat stance.
While in this combat stance, the warrior determines any movement bonuses based on their STR rather than DEX.
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[Shield-bearer's Stance]
(Requires Level 1 Warrior) (Requires an equipped or placed shield)
Minor Action - Combat Stance
3 FP - Self-Targeting Ability
Puts the warrior into the Shield-bearer's Stance combat stance.
While in this combat stance, the warrior receives +2 DR and +1 Fortitude.
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[Skirmisher's Stance]
(Requires Level 1 Warrior) (Requires an equipped throwing weapon)
Minor Action - Combat Stance
3 FP - Self-Targeting Ability
Puts the warrior into the Skirmisher's Stance combat stance.
While in this combat stance, the warrior receives a bonus of +1 range for throwing weapons, +1 to Athletics for throwing attempts, and an additional +1 to range and attempts at 10, 30, 50, 70, etc STR.
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[Boxing]
(Requires Level 1 Warrior) (Requires no equipped weapons or an equipped fist weapon)
Minor Action - Combat Stance
3 FP - Self-Targeting Ability
Puts the warrior into the Boxing combat stance.
While in this combat stance, attacks made with, penalties, bonuses, and requirement checks for unarmed attacks are classified as melee weapon attacks and melee unarmed or fist weapon attacks deal damage to fatigue or health.
If the warrior has learned [Orthodox] or [Southpaw] they may add the effects of one of those abilities to the effects of this stance.
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Requires: Level 5
[Giant's Stance]
(Requires Level 5 Warrior)
Minor Action - Combat Stance
3 FP - Self-Targeting Ability
Puts the warrior into the Giant's Stance combat stance.
While in this combat stance, the warrior can wield 1.5H weapons and shields as if they were 1H but {takes a penalty of -5 STR.}
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[Warmonger's Stance]
(Requires Level 5 Warrior) (Requires an equipped 2H weapon)
(Requires [Child of War])
Minor Action - Combat Stance
3 FP - Self-Targeting Ability
Puts the warrior into the Warmonger's Stance combat stance.
While in this combat stance, whenever the warrior attacks they deal 50% damage (add an additional /2 for all rolls) to up to one extra enemy within melee distance of their target.
If the warrior has learned [Giant's Stance] they may add the effects of that ability to the effects of this stance.
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[Defender]
(Requires Level 5 Warrior) (Requires an equipped shield)
(Requires [Child of Peace])
Minor Action - Combat Stance
3 FP - Self-Targeting Ability
Puts the warrior into the Defender combat stance.
While in this combat stance, the warrior can take any damage that would normally be dealt to up to one ally per turn within melee range of the warrior.
If the warrior has learned [Shield-bearer's Stance] they may add the effects of that ability to the effects of this stance.
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Requires: Level 10
[Charging Stance]
(Requires Level 10 Warrior)
(Requires [Charge])
Minor Action - Combat Stance
3 FP - Self-Targeting Ability
Puts the warrior into the Charging Stance combat stance.
While in this combat stance, the warrior may make [Sprint] and [Charge] actions as minor actions.
If the warrior has learned [Blitzkrieg] they may add the effects of that ability to the effects of this stance.
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[Berzerker]
(Requires Level 10 Warrior) 
(Requires [Child of War], [Warmonger's Stance])
Minor Action - Combat Stance
3 FP - Self-Targeting Ability
Puts the warrior into the Berzerker combat stance.
While in this combat stance, the warrior gains an additional Advantage to attacks but takes a {penalty of -5 or -50%, whichever is higher, AC if wearing Heavy Armor, -3 or 25%, whichever is higher, AC if wearing Medium Armor, and doesn't make dodge rolls.}
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[Overwatch]
(Requires Level 10 Warrior)
(Requires [Child of Peace], [Defender])
Minor Action - Combat Stance
3 FP - Self-Targeting Ability
Puts the warrior into the Overwatch combat stance.
While in this combat stance, the warrior may make an attack at 50% damage against one attacker per round (add a /2 for rolls); the warrior may make a roll of 1d8, on a roll of 8 the warrior's attack against their attacker receives no penalty to damage.
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Requires: Level 15
[Pugilism]
(Requires Level 15 Warrior) (Requires no equipped weapons or an equipped fist weapon)
(Requires [Boxing], [Bash], [Knockback])
Minor Action - Combat Stance
3 FP - Self-Targeting Ability
Puts the warrior into the Pugilism combat stance.
While in this combat stance, the warrior's unarmed or fist weapon attacks may push their targets back 1 range from the warrior regardless of if they received damage and successful critical attack rolls while unarmed or using fist weapons cause the warrior's targets to receive a [Disabled] buff that {reduces the number of Minor Abilities they can use in their next turn of combat by -1.}
If the warrior has learned [Boxing] they may add the effects of that ability to the effects of this stance.
If the warrior has learned [Orthodox] or [Southpaw] they may add the effects of one of those abilities to the effects of this stance.
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[Warlord's Stance]
(Requires Level 15 Warrior)
(Requires [Child of War], [Battle Cry])
Minor Action - Combat Stance
3 FP - Self-Targeting Ability
Puts the warrior into the Warlord's Stance combat stance.
While in this combat stance, the warrior's [Battle Cry] ability adds +3 damage instead of +1 damage and lasts until the end of combat but {no longer stacks.}
If the warrior has learned [Berzerker] they may add the effects of that ability to the effects of this stance.
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[Threatening Stance]
(Requires Level 15 Warrior)
(Requires [Child of Peace], [Taunt])
Minor Action - Combat Stance
3 FP - Self-Targeting Ability
Puts the warrior into the Threatening Stance combat stance.
While in this combat stance, the warrior automatically adds a [Taunted] buff to any target they attack that forces the target enemy to {target the warrior if they make an attack in their next turn.}
If the warrior has learned [Overwatch] they may add the effects of that ability to the effects of this stance.
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Category:Destiny of the Fated
Category:DOTF Classes