Gorou Majima

Gorou Majima, also known as Break and Run, Everyone's Idol Goro, Gorogorogoro-chan, Goroma Jima, Goromi, Hannya-Man, Lord of the Night, Mad Dog of Shimano, Majimeow-kun, Man with a Hannya Tattoo, Mr. Eyepatch Manager, Mysterious Man in Black, One-Eyed Demon, One-Eyed Monster, Patron Saint of Pain, The Skunker, The Table Wrecker, Tiger, Ton 80 and White Horse, is one of the main characters from the Yakuza series.
== Charactah Account ==
The patriarch of the Majima family, formerly the "Mad Dog of the Shimano Family" and all round crazy dude. Known to be completely unpredictable and untamed, Gorou is none the less highly respected for his skill and deceptive intelligence. Once the captain of the Shimano family until the man's demise, the Majima Family are as loose in their allegiances as their unpredictable Patriarch. In the second game Majima turns them into a (mostly) legitimate construction company, though they are no less dangerous because of it, and is talked into returning back to the Tojo Clan in the third game.
Gorou is always eager to seek a challenge and only respects strength. In the first game, he's a constant hindrance in Kiryuu's quest, only interested in fighting him as a rival and couldn't care less about the missing ten billion yen. He becomes something of an ally onward, shown to be immensely loyal toward those who win his respect, which is only earned by besting him in a fight. With the exception of games where he's playable, he's fought in almost every game as a boss. By the fourth game, he's toned down quite a bit, and it's shown that he was extremely tight with his sworn brother, Taiga Saejima.
== Appearance ==
=== Video Games ===
* Binary Domain
* Kyoutou Kotoba RPG: Kotodaman
* Like a Dragon Gaiden: The Man Who Erased His Name
* Like a Dragon: Infinite Wealth
* LINE Rangers
* Project X Zone 2
* Ramen Soul
* SEGA Heroes
* Streets of Kamurocho
* Taiko No Tatsujin DX
* Yakuza
* Yakuza 0
* Yakuza 2
* Yakuza 3
* Yakuza 4
* Yakuza 5
* Yakuza 6: The Song of Life
* Yakuza Kiwami
* Yakuza Kiwami 2
* Yakuza Online
* Yakuza: Dead Souls
* Yakuza: Like a Dragon
== Trivia ==
* Gorou ranked 1st place in the fan favorite characters poll, according to Sega, this is due to being comic relief.
* Gorou appears as a guest character in the following video games: Project X Zone 2, Binary Domain, Kyoutou Kotoba RPG: Kotodaman, Taiko No Tatsujin DX, Ramen Soul, LINE Rangers and SEGA Heroes.
** Gorou's likeness was featured in Persona 5: Dancing in Starlight as a DLC costume for Ann Takamaki.
** In Phantasy Star Online 2, the player can obtain Majima's hairstyle, outfit (including his construction hat), and tantō.
* In the original Yakuza, Gorou tantoo had a red sheath before it was changed to black in subsequent games, including Yakuza 1&2 HD.
* Majima's given name, "Gorou," is associated with the numbers 5 and 6 in Japanese because they can be pronounced as go-ro.
** Two of Gorou's shotguns in Yakuza: Dead Souls are called the "MJM56 Crazy Dog" and "MJM56-55 Exorcist".
** One of the possible Majima Everywhere encounters in Yakuza Kiwami has Gorou attempt to scam Kiryu out of 560,000 yen with a cheap drink. While calculating this cost, he mutters to himself, "Five for the go... Six for the ro...".
** Gorou starts off with 56,000 yen in Yakuza Kiwami 2's Majima Saga, and one of the DLC items, "Majima’s Maji Bun," gives Kiryu +5600 health recovery and +560 experience in every category.
** When the Majima Thought Entity is defeated in the Final Millennium Tower in Yakuza: Like A Dragon, it drops 5,656,565 yen.
* According to Yakuza: Dead Souls, Gorou has a pollen allergy.
* Gorou mentions that he has a spotty memory and often forgets things, like why he's left the house or what he was meant to buy while out shopping. In Dead Souls, a note from Nishida states he constantly forgot the combination to a safe installed in the Majima Family office and claimed to not be able to remember his own cell phone number.
* Gorou's backstory between 1985 and 1988 has an inconsistency. In Yakuza 4, The Florist of Sai stated that Majima found and brought Hideki Sasai to Purgatory circa 1985 several months after the failed Yoshiharu Ueno hit. Gorou could not have done this due to the fact that he was immediately captured, locked up and then tortured for a year after the hit, then made to work for Tsukasa Sagawa in Sotenbori until the events of Yakuza 0 near the end of 1988.
* Gorou's Kansai accent, while consistent throughout most of the series, drops briefly the day before the Ueno Seiwa massacre in Yakuza 4. Saejima scolds him for his accent slipping, and Kazuo Shibata compliments him on his accent getting better, hinting he only picked up the accent recently at that point.
* Gorou's Breaker style can be briefly used before it is actually unlocked by the player in Yakuza 0, via the second fight of the substory The 10 Million Drug Test.
== Gallery ==
File:Gorou Majima Render 01.png
File:Gorou Majima Render 02.png
File:Gorou Majima Render 03.png
File:Gorou Majima Render 04.png
File:Gorou Majima Render 05.png
== External Links ==
* Goro Majima at Yakuza Wiki
Category:Characters
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Category:Yakuza