Flux Fantasy

Flux Fantasy is a role-playing game set in the Flux Destiny universe, made by Chris Moujaes. The mechanics and stories were written by Ella. 
==Overview ==
Set in an alternate 1990s universe where players harness the ancient art of karmastry to manipulate reality and create fantastical pocket dimensions known as flux destinies.
Players can play as Escape Artists, Ink Fighters, Special Agents, or Clockbots. Players navigate the balance between creative power and the consequences of the universe's very real payback, while engaging in deep storytelling, strategic combat, and collaborative world-building. Set against the backdrop of Fortuna, a world both familiar and brimming with magical potential. 
Flux Fantasy invites players to explore the limits of their imagination, craft their legacies, and embark on unforgettable adventures where anything is possible... as long as they remember the rule of payback: what goes around, comes around.
===Excerpt from the book: ===
Welcome to Flux Fantasy, the tabletop roleplaying game that’s built from the ground up to give you and your friends an adventure of a lifetime!
With the karmastry magic powers of the Flux Destiny Universe fueling your every move, you'll be creating awesome characters and stories in no time.
This Core Rulebook is your ultimate resource for mastering the game. Whether you’re stepping into the shoes of a Game Master or joining as a Player, this book will set you on the path to epic quests and unforgettable stories in the Flux Fantasy universe. Get ready to unleash your imagination and embark on a journey like no other! 
Flux Fantasy was officially released on July 23, 2024.
==Availability==
The Flux Fantasy Core Rulebook is available at FluxFantasyRPG.com
The Character Creation Guide is available at FluxFantasy.com
==System ==
Flux Fantasy runs primarily on a d20 system with some exceptions in character creation and healing. The goal of the game is to appeal to fans of the series but also to new TTRPG players and GMs (game masters). The game follows a common system of having attributes checks and combat mechanics with some tweaks to align with the lore of the Flux Destiny universe. The game features a core rulebook and supplementary stories.
==Mechanics==
===KAPs===
In Flux Fantasy Players can receive KAPS (Karma Alignment Points) based on actions they chose in the game. A positive action will generate positive KAPS while negative actions will reward players with Negative KAPS. Reaching a certain threshold of KAP points players can receive bonus that can help them during gameplay. Unlike other Alignment systems a player can receive both positive and negative KAPs and generate rewards from either alignment. 
===Karma Pool===
The Karma Pool in Flux Fantasy is represented on a sliding scale. Each Karma specialty has a different amount of Karma they can use and using karma will deplete the karma pool. Powers and karma actions each have a karma cost and once depleted players will need to rest or use items in order to regenerate their karma pool. This mechanic is directly linked with the payback mechanic in the game. 
===Payback===
Payback is the natural consequence of using power in the game of Flux Fantasy. When a player uses depletes their karma pool their payback points increase. Unless otherwise stated in the book this exchange is a one for one point based system. 
For example a player that uses 5 karma points, gains 5 payback points. 
Once certain thresholds are reached on the payback scale manifestations of consequences start to occur. This can be anywhere between losing a turn in combat to summoning a payback phantom and initiating new combat. Players can try and resist payback or take breaks in order to cool down their payback points. This mechanic is directly tied with the karma pool. 
===Combat===
Combat in Flux Fantasy consists of players using their powers against enemies. Players can perform a Main Action, Movement action and Quick Action in combat. Enemies can perform Main Actions and movement actions. Main actions consist of Attacking, Defending, or perceiving an enemy to learn more about its stats. Combat can be enhanced with the power of karmastry and each speciality has its own abilities. 
===Flux Destinies ===
Flux Destiny creation is a unique aspect of the Flux Fantasy game. Players can use either fishbowls or canvas to create their own pocket dimensions that can be used for a variety of reasons. This is a technical process that requires players to work together to be creative in the world that want to build. Flux Destinies are unique in many ways but one critical element of FLux destinies is that when players enter them they no longer receive payback when using karmastry (even though the karma pool is still depleted.) 
=== Checkpoints===
Checkpoints in Flux Fantasy are point of pause in the game where players can rest and recover. These checkpoints are also linked with leveling up. 
== Character Creation==
=== Character Creation===
Players in Flux Fantasy can create and customize their own characters to enter the world of Flux Destiny. 
==== Specialty====
There are four main specialties available in Flux Fantasy. Escape Artists, Ink Fighters, Special Agents, and Clockbots. Each specialty uses karmastry in different ways and has unique advantages (and disadvantages) when it comes to gameplay. 
====Study====
Each specialty has five unique karmastry studies which gives players a more detailed and unique abilities when it comes to powers and gameplay. Each study has a talent bonus and specific karma pool uses. 
====Affiliation ====
Affiliations are different groups that reside within Fortuna and can be joined by any specialty. Affiliations give players their defensive stat and a unique trait and flaw. Some affiliations include: Wolfgang Academy, Clockbot Union, and the NKA (National Karmastry Authority). 
===Traits and Flaws===
Characters in Flux Fantasy are given traits and flaws witch have specific advantages and disadvantages to gameplay. Players however can not get a trait without also receiving a flaw, a thematic choice to make the players think about the consequences of power and advantage. 
===Talents===
Talents are the skills the player possesses and can be uses to pass basic action checks (more commonly known as attribute checks). These talents include: Aura, Technique, Stamina, Function, Willpower, and agility. 
=== Powers===
Powers are a unique element to the Flux Fantasy game. Players are able to create their own powers and describe them however they want. The players specialty and study will give the players the damage, range and karma cost os using these powers. 
===Level Up===
Players level up at checkpoints and use a skill-tree system in order to gain more abilities or level up their stats. 
==Trading Cards==
Trading cards in the Flux Fantasy game reflect their counterpart in the Flux Destiny universe and take the shape of famous figures from the world. These trading cards can be bough in shops and give the user a small, usually limited, bonus in the game. Trading cards for the game have also been known to be given out in live events and at the end of special books. 
==Mini Games==
In the Flux Fantasy Core rulebook there are several mini games that can be added to larger stories or played as a one shot with a group of players. There are also unique mini games that apear in the Flux Fantasy stories.
List of current Minigames: 
*Karma Kendo
*Xtreme Sports
*Payback Resistance
*Hacking
==Stories==
These stories appear along side the corerulebook as games and adventures players can go on. While players are able to write their own stories these are the official ones written by the Flux Destiny team. 
*Lunar Showdown