Report 1112

Report #1112
Skillset: Necromancy Skill: Disfigure
 Org: Ur'Guard Status: Rejected May 2013
Furies' Decision:
We don't like any of the solutions suggested. If it could be used off-balance
that would affect both warriors and nihilists and could be excessive. Don't want
to add new curable afflictions or exceptions.
Problem: Disfigure is a remnant of the Necromancy skillset from other realms.
The use has always been extremely limited here, but the skill has been largely
ignored despite that fact.
Solution #1: Add a power cost, and create a new affliction called
 disfigurement. It will give the aura of repugnance, but the
 disfigurement will have to be cured before the disloyalty can be.
 The cure for the disfigurement will be regeneration to the head.
Solution #2: Give the affliction a delayed effect from the affliction message.
 Specifically, after the affliction message, the affliction will
 take a random amount of seconds to actually take effect, and it
 can only be cured once it does take effect.
Solution #3: Allow Disfigure to be used without balance. It will still consume
 equilibrium, but this will make it possible to combine the skill
 with physical attacks. This ability cannot be cast on those
 suffering from the aeon curse. The message would be something
 along the lines, "Your curse is blocked by the time-altering
 magic affliction <target>." When blocked, the attack will not be
 cast and thus will not cost any willpower, mana or equilibrium.
Player Comments:
---[Veyrzhul on 3/31 @ 07:09 writes]:
How about making disfigure a defense (suggestion: 2p for 1 min), that gives
Nihilist ent attacks (or perhaps symbol attacks) and warrior melee attacks a
chance to afflict the victim with hidden disloyalty? The chance should be
overall higher (and the skill ultimately more useful) for warriors.
---[Veyrzhul on 3/31 @ 07:30 writes]:
Other suggestion: Make disfigurement a toggle defense that will periodically
afflict all personal enemies in the room with disloyalty (not hidden in this
case). However, while it is active, the necromancer also suffers from
disloyalty. It works as a room effect that moves with the necromancer and can
only be effective once per room (no stacking).
---[Rivius on 4/3 @ 15:16 writes]:
The admin have stated before that they are not interested in creating new
cureable afflictions, and frankly, I agree Lusternia doesn't need any. However,
I feel like giving disfigure a power cost and adding a short period of time in
which you cannot cure it could be a good fix. Personally I feel like disloyalty
is too ineffective against ent-based classes because of how long it has to be
stuck to even do anything and also because it's so easily cured on a quick
curing balance with few important affs on it. I sort of wish we could just
rework how the affliction works to make it a little more wieldy.
---[Dynami on 4/3 @ 17:32 writes]:
^Incurable disloyalty would cripple all other guardian classes. Solution 1
supported IF the cure is changed to some other purgative.
---[Rivius on 4/4 @ 14:28 writes]:
What I meant was more a semi-affliction similar to how bloodstone prevents
clotting or darkfate prevents certain cures. One that resolves itself after some
seconds. You're not very likely to get a new affliction added to the game.
---[Shuyin on 4/9 @ 01:27 writes]:
I don't think the admin will add new afflictions either. They've said as much
repeatedly. Veyrzhul's suggestions are more interesting IMO
---[Celina on 4/9 @ 05:51 writes]:
I reject the idea that disloyalty is supposed to be easy to stick. Ent classes
rely on their ents heavily, much like a warrior relies on a weapon. Yet there is
no way to make a warrior tendon themselves or otherwise turn half of their
offense against them. Ents already suffer from unique challenges that other
passives do not, and disfigure has always had niche with crucify and/or aeon.
There is no reason to make things worse on those that rely on ents. Opposed.
---[Daevos on 4/9 @ 13:29 writes]:
This isn't about making disloyalty easy to stick. It's about making it possible
to stick with this particular skill. There is a difference. Also as far as your
comparison goes, there is indeed a way for a warrior to tendon themselves. It
can happen any time they hit that passive counter to weapons called rebounding.
Their offensive can also be significantly decreased by those passive defenses
called parry, stancing, miss rate, and dodging.
---[Thoros on 4/9 @ 14:03 writes]:
I do agree this skill was just brought over from other IRE games with no thought
to it whatsoever, and it's been the same ever since. I doubt the admin will
accept a change to make this into a new affliction but I do think this ability
should be able to be sped up by 40% (current speed is around 3.3 seconds to
cast), OR allow this ability to be used while off balance (but still consume the
3 second equilibrium).
---[Celina on 4/9 @ 23:59 writes]:
Either of thoros's solutions are fine!
---[Celina on 4/10 @ 00:01 writes]:
And no, you can't make a warrior tendon themselves. A warrior can neglect to
raze and do it to themselves but is through no action of the target that said
tendon occurs. It also is extremely rare. Rebounding, shield, dodge, etc have
nothing to do with the topic.
---[Thoros on 4/10 @ 03:26 writes]:
I think solution 3 is quite fair. Thus, supported.
---[Shuyin on 4/16 @ 02:54 writes]:
Solution 3 only.
---[Veyrzhul on 4/18 @ 06:03 writes]:
Solution 3 is the most useful for tarot Nihilists after flinging aeon, and
certainly too powerful in that scenario. None supported, the skill can certainly
use a change
---[Thoros on 4/20 @ 02:59 writes]:
Solution 3 has been changed to Veyrzhul's suggestion. Disfigure would be
uncastable upon those suffering aeon, and will not consume equilibrium, mana or
willpower if blocked by aeon.
---[Veyrzhul on 4/21 @ 00:23 writes]:
New solution 3 supported.
---[Shuyin on 5/1 @ 04:43 writes]:
The admin aren't in favor of exceptions. Doesn't make much sense for this skill
to be blocked by aeon, but it's your choice. Nihilists flinging aeon aren't that
big of a deal considering that tarot doesn't have a way to stick anorexia
reliably.
---[Veyrzhul on 5/1 @ 21:06 writes]:
Demons can give anorexia and darkfate or impatience, that's enough of a delay to
make a free disloyalty pretty nasty. I'd rather see this as a buff primarily for
the Necromancy warriors.
---[Eventru on 5/6 @ 01:06 writes]:
What's wrong with disfigurement? Admittedly it's only a threat to ent-using
classes, but it seems like it'd be useful when fighting an
illuminati/celestine/shadowdancer/moondancer.
---[Wobou on 5/14 @ 06:17 writes]:
I think the problem is that it's (if I recall correctly) unmasked and cured so
quickly. I think there are tricks to timing it but even so I'd imagine it's
rarely worth a 3s eq cost.
---[Thoros on 5/15 @ 00:47 writes]:
What Wobou said, and what everyone else in the report said. Disfigure is just
not good, it's just a rip of from the other IRE games and could use an fixer-
uppin.
---[Eventru on 5/15 @ 17:38 writes]:
So are there ways to improve its delivery in lieu of a balance-costless version?
#3 would make it good for Ur'Guard, but not Nihilists; I would - personally -
rather see it usable for both. Making it a delayed cure, making it take multiple
cures, making it have a % chance of failing to be cured relative to how long
it's been there, removing the ability to cure in lieu of fading over time, etc
etc.
---[Rivius on 5/16 @ 12:27 writes]:
I prefer any of Eventru's suggestions to a balance-costless version, personally.
---[Thoros on 5/16 @ 21:39 writes]:
Hence solution 1.