Cataclysm

is a unique lore of magic introduced in Total War: Warhammer III.
== Overview ==
=== The Realm of Chaos ===
When fighting battles in the Realm of Chaos they have a chance of becoming Storm of Magic battles. In these battles magical reserves are never depleted and one Lore of Magic can become Ascendant; granting a Cataclysm spell depending on what Lore ascends. To use the Cataclysm spell, other spells must be casted by either side in order to fill the Magical Charge, once full the player may use the spell. Once a Cataclysm spell is used another one will be chosen.
When a Lore of Magic become ascendant it grants the following:
*Lore of Beasts
** Charge Bonus: +10%
** Immune to Psychology
**Merciw's Monstrous Regiment spell
*Lore of Death
**Ashes & Dust spell
*Lore of Fire
** Melee Attack: +25%
**Magma Storm spell
*Lore of Heavens
**Thorsen's Thunderstorm spell
*Lore of Life 
** Perfect Vigour
**Storm of Renewal spell
*Lore of Light
**Imbuement: Magical Attacks
** Leadership: +10
**Time Amok spell
*Lore of Metal
**Gehenna's Golden Globe spell
*Lore of Shadows
**Dance of Despair spell
=== The Golden Order ===
Cataclysm spells can be earned by purchasing them in the Colleges of Magic mechanic and targeting an army with a Battle Wizard of the corresponding lore of magic. Has a 2 turn duration.
=== Warriors of Chaos ===
Cataclysm spells can be earned as a potential reward in the Eye of the Gods mechanic in both The Realm of Chaos and Immortal Empires.
=== Others ===
*The Blue Scribes can enable one Cataclysm spell per turn to whichever army they are embedded with their Scrolls of the Apocalypse skill. The Blue Scribes are available to , and .
== Spells ==
=== Ashes & Dust === 	
=== Ashes & Dust ===
A choking dust cloud erupts from the Wizard's fingertips, suffocating the foes in its path and dragging them to their deaths.	A choking dust cloud erupts from the Wizard's fingertips, suffocating the foes in its path and dragging them to their deaths.
 	Cataclysm SpellCataclysm
Cost 	20 Winds
Type 	Direct Damage (Area)
Uses 	1
Target 	Enemies
Phase 1 (10s)Damage Per Second 	312-625
Phase 2 (1s)Damage Per Second 	1250-2500
Range 	
Effect range 	35 metres
Duration 	11 seconds
Cooldown 	120 seconds
Affected units 	Affects enemies in range(all)
Causes damage to combatants Strong vs 25 men unit or above Strong vs multiple combatants 	Causes damage to combatants Strong vs 25 men unit or above Strong vs multiple combatants
=== Dance of Despair === 	
=== Dance of Despair ===
The Wizard produces a stringless fiddle and plays a haunting dirge that drives all sense of hope and urgency away, rendering the foe passive and prone.	The Wizard produces a stringless fiddle and plays a haunting dirge that drives all sense of hope and urgency away, rendering the foe passive and prone.
 	Cataclysm SpellCataclysm
Cost 	20 Winds
Type 	Hex (Area)
Target 	Ground, Enemies
Leadership 	
Removes Attritube 	
* Undead attribute
* Construct attribute
* Unbreakable attribute
* Daemonic attribute
* Elemental attribute
Range 	
Effect range 	55 metres
Duration 	45 seconds
Affected units 	Affects enemies in range(all)
=== Gehenna's Golden Globe === 	
=== Gehenna's Golden Globe ===
Speaking the three sacred syllables of transformation, the Wizard hurls a brilliant, molten sphere through the enemy's ranks.	Speaking the three sacred syllables of transformation, the Wizard hurls a brilliant, molten sphere through the enemy's ranks.
 	Cataclysm SpellCataclysm
Cost 	20 Winds
Type 	Wind
Uses 	1
Target 	Ground, All
Damage Per Second 	100 (100%)
Duration 	10 seconds
Radius 	8 metres
Movement Speed 	14 metres per second
Range 	
Duration 	13 seconds
Cooldown 	120 seconds
Medium, forward-moving area of effect Strong vs multiple combatants Weak vs a single combatant 	Medium, forward-moving area of effect Strong vs multiple combatants Weak vs a single combatant
=== Magma Storm === 	
=== Magma Storm ===
The Wizard sets a fire within the very rock itself, causing the ground to splinter and the raging lifeblood of the world to gush forth and consume the enemy.	The Wizard sets a fire within the very rock itself, causing the ground to splinter and the raging lifeblood of the world to gush forth and consume the enemy.
 	Cataclysm SpellCataclysm
Cost 	20 Winds
Type 	Vortex
Uses 	1
Target 	Ground, All
Damage Per Second 	28 (42%)
Duration 	12 seconds
Radius 	20 metres
Ranged Damage 	96 (100%)
Explosive Damage 	120 (100%)
Number of projectiles 	60
Range 	
Duration 	14 seconds
Cooldown 	120 seconds
Causes major magical damage Medium strike area Strong vs a single unit Good against armour 	Causes major magical damage Medium strike area Strong vs a single unit Good against armour
=== Merciw's Monstrous Regiment === 	
=== Merciw's Monstrous Regiment ===
The Wizard calls upon the strength of the wild world and bestows it upon his chosen allies, increasing the ferocity of their attack.	The Wizard calls upon the strength of the wild world and bestows it upon his chosen allies, increasing the ferocity of their attack.
 	Cataclysm SpellCataclysm
Cost 	20 Winds
Type 	Augment
Uses 	1
Target 	Self or Single Ally
Base Weapon Damage 	
Armour-Piercing Weapon Damage 	
Melee Attack 	
Physical Resistance 	
Range 	
Duration 	120 seconds
Cooldown 	120 seconds
Affected units 	Affects allies in range(max: 1)
=== Storm of Renewal === 	
=== Storm of Renewal ===
Raw life-energy flows across the battlefield, mending wounds and restoring the fallen to fresh vigour.	Raw life-energy flows across the battlefield, mending wounds and restoring the fallen to fresh vigour.
 	Cataclysm SpellCataclysm
Cost 	20 Winds
Type 	Regeneration (Area)
Uses 	1
Target 	Ground, Allies
Heal Per Second 	+1.00%
Vigour per second 	
Range 	
Effect range 	55 metres
Duration 	20 seconds
Cooldown 	120 seconds
Affected units 	Affects allies in range(all)
Affects units if: 	GroundedHit point replenishment cap not reached
=== Thorsen's Thunderstorm === 	
=== Thorsen's Thunderstorm ===
The Wizard hurls a tiny stone hammer across the battlefield, and the heavens vent their electrical fury in its wake.	The Wizard hurls a tiny stone hammer across the battlefield, and the heavens vent their electrical fury in its wake.
 	Cataclysm SpellCataclysm
Cost 	20 Winds
Type 	Bombardment
Uses 	1
Target 	Ground, Enemies
Ranged Damage 	672 (100%)
Explosive Damage 	96 (100%)
Range 	
Duration 	32 seconds
Cooldown 	120 seconds
Causes massive magical damage Large strike area Huge explosion area Strong vs multiple units Good against armour 	Causes massive magical damage Large strike area Huge explosion area Strong vs multiple units Good against armour
=== Time Amok === 	
=== Time Amok ===
The Wizard reaches into the tapestry of fate, altering the flow of time to suit his allies' needs, who then fight on harder and faster than ever before.	The Wizard reaches into the tapestry of fate, altering the flow of time to suit his allies' needs, who then fight on harder and faster than ever before.
 	Cataclysm SpellCataclysm
Cost 	20 Winds
Type 	Augment (Area)
Uses 	1
Target 	Self, Allies and Enemies
Ally Speed Charge Bonus 	
Enemy 	Cannot Move
Range 	
Effect range 	55 metres
Duration 	45 seconds
Cooldown 	120 seconds
Affected units 	Affects allies in range(all)Affects enemies in range(all)
== Bound Spells ==
=== Units ===
Spell	Race	Unit	Notes
 	 	 	Trials of Fate only
 	 	 	Trials of Fate only
 	 	 	Campaign only
 	 	 	Campaign only
 	 	 	Campaign only
=== Daemonic Gifts ===
Spell	Gift	Type 	Glory 	Notes
 	 	Wings	Tzeentch Glory: 3685	Gold score in the Black Fire Pass trial in Trials of Fate
Category:Lores of Magic