Report 386

Report #386
Skillset: Skill: Meld
 Org: Hartstone Status: Rejected Jun 2010
Furies' Decision:
We do not find this to be necessary.
Problem: Sometimes, melders need to move their demesne around a little bit, for
a number of possible reasons, and their choices are to either dissolve the
entire demesne (which in combat situations can be risky as that leaves them with
no active effects that can take up to a full minute or 8p to get going again) or
to spend power breaking rooms in their own meld so they can spread elsewhere, I
want to make the latter option a bit less painful by removing the power cost.
[A: 0 R: 0] Solution #1: Add a new syntax, FORESTCAST DISSOLVE [HERE]. Doing
 so would dissolve only the current room the druid is
 in, if it can be. Equivalent syntax for mages as
 well.
[A: 0 R: 0] Solution #2: Make forcing terrain not cost power when it is used
 within your own demesne.
[A: 0 R: 0] Solution #3: Same as above, but also cost no power in same type
 demesnes of mutual allies.
Player Comments:
---[Veyrzhul on 6/1 @ 10:47 writes]:
Maybe solution 3, but not for the same terrain type, but any demesne of an
allied person? That would remove the problem for spars.
---[Narynth on 6/5 @ 23:47 writes]:
Yes please! Solution two is all that's really needed, though three might be
nice. My issue with Vey's suggestion is that allying is a very quick, easy step
to take in order to break an enemy meld for no power cost. While you still have
the time involved with eq, you're saving a lot of power over the course of a
relatively short period of time.
---[Inagin on 6/6 @ 00:19 writes]:
Make it same terrain type AND allied. Tada.
---[Lehki on 6/6 @ 05:48 writes]:
If they decided to do something with allies, it should be mutual allies, in my
opinion.
---[Narynth on 6/6 @ 14:49 writes]:
That would probably work.
---[Inagin on 6/17 @ 16:10 writes]:
Yeah, that will also work. I don't get why it has to be mutual allies though.
Doesn't make much of a difference if they have you allied already.
---[Viynain on 6/21 @ 08:12 writes]:
Solution 1 seems simplest.
---[Fillin on 6/28 @ 19:27 writes]:
Solution 1 is better than nothing, but what I'd really like to see is this:
GEOCAST SPLINTERING ON/OFF. While on, if you are at your max demesne size and
you try to meld another room, it'll automatically unmeld the furthest breakable
room from your location to make room. If you coded me that, I would pledge my
eternal love.