Ogre Mage (The Black Pits)

This Ogre Mage appears two different times, first with eight Ogres in the fourth battle of the first tier then again with a Flesh Golem, a Quasit, a Wraith, a random Mephit, and a random Ooze in the fourth battle of the second tier.
The mage remains visible for the entirety of both battles since it isn't equipped with the undroppable/unstealable Sandthief's Ring (MAGE01.itm). It also has the highest hit point total (70) of any ogre mage across all games, although it has no XP due to the nature of how the game doles out experience following each successful battle. It also drops no weapon or treasure upon death.
==Gameplay==
During battle, the mage will run through its entire spellbook following the MAGE3 spell progression of its general script:
*Ghost Armor
*Stinking Cloud
*Melf's Acid Arrow
*Magic Missile
*Agannazar's Scorcher
*Lightning Bolt
==Notes==
*The creature has a Sandthief ring in its inventory but it's assigned to a quick slot thereby rendering it useless.
*A bastard sword is also in its inventory but isn't assigned to any slot.
*This is one of those creature files where the mage's color scheme will change from reload to reload of the area.
==Gallery==
Ogre Mage_Black Pits BGEE.png|Weapon equipped
Ogre Mages_Black Pits BGEE.png|One of two potential enemy layouts