Procedurally Generated Levels

Procedurally Generated Levels (also referred to as Randomly Generated Levels) are levels which are randomly generated by a game to create unpredictability in the design.
==Full Random Generation==
As a general rule, almost all Roguelikes and Endless Runners use this technique.
*Dwarf Fortress
*I Am An Insane Rogue AI
*Indiana Jones and his Desktop Adventures
*Minecraft
*Minesweeper
*NetHack
*Sonic Dash
*Sonic Runners
*Spelunky
*Starbound
*Streets of Rogue
*Temple Run
*Temple Run 2
*Terraria
*Yoda Stories
==Specific Levels/Modes==
*God of War (2018) - Niflheim
*Pikmin 2 - The game's caves
*Stardew Valley - Skull Cavern
*Super Paper Mario - Flipside Pit of 100 Trials and Flopside Pit of 100 Trials
==Section heading==
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Category:Game Elements