Orb Slots

Orb slots are a feature of The Defect, which limits how many Orbs you can have at once. If you channel more Orbs than you have Orb slots, then the rightmost Orb will be to make room.
The Defect begins with three Orb slots and considers the rightmost Orb to be the active Orb, being the one that will get first. Other classes begins with 0 Orb slots. They will gain 1 Orb slot once they are able to obtain Defect cards from card reward, usually through or some game modifier.
Player can increase and decrease the number of Orb slots by playing cards, possessing some relics, or drinking . Losing a slot with an Orb equipped does not it. A character can have at most 10 Slots. If a character has 0 Slots, Orbs can no longer be . Orb slots do not carry over between combats.
==Related==
===Cards===
These cards modify the number of the player's Orb slots. Numbers in parentheses are for upgraded versions:
*: Gain 2(3) Orb slots.
*: Lose 1 Orb slot.
===Relics===
These relics modify the number of the player's Orb slots, or interact with an empty Orb slot.
*: Gain 1 Orb slot every two turns.
*: Start each combat with 3 additional Orb slots.
*: Channel 1 per turn if there is an empty Orb slot.
*: Start each combat with 1 Orb slot if you are not playing Defect if Base Mod is installed.
===Other===
*: Gain 2 () Orb slots.
Category:Game Mechanics