Door

A door is a block that can be used as a barrier that can be opened by hand or with redstone.
== Obtaining ==
Doors can be found in any Overworld biome, and can also be crafted from any type of wood as well as materials found in the Nether. Some have built-in openings that are useful for determining the time of day.
=== Breaking ===
Wooden doors can be broken with anything, but axes are fastest. An iron door can be broken with anything if the top half of the door is broken. All doors drop themselves if they no longer have a block beneath them that can support them.
A door is removed and drops itself as an item:
* if the block beneath the door is moved, removed, or destroyed
* if a piston tries to push the door (trying to pull a door does nothing) or moves a block into its space
=== Natural generation ===
Doors generate in some generated structures, forming the entrances to the majority of buildings. Doors do not generate in zombie villages.
;
Oak doors generate as part of:
* Plains villages
* Strongholds
* Right-side-up shipwrecks
;
Spruce doors generate as part of:
* Taiga, snowy tundra and snowy taiga villages
* Right-side-up shipwrecks
;
Jungle doors generate as part of:
* Desert villages
* Right-side-up shipwrecks
;
Acacia doors generate as part of:
* Savanna villages
;
Dark oak doors generate as part of:
* Master bedroom closets in woodland mansions
* Right-side-up shipwrecks
;
Iron doors generate as part of:
* Prison rooms in woodland mansions
* Strongholds with a stone button to open
=== Crafting ===
== Usage ==
Wooden doors can be opened and closed by players, villagers, wandering traders, vindicators, and piglins. Wooden doors can be broken by all variants of zombies (except drowned) and vindicators in Hard difficulty.
Iron doors can be opened only with redstone power.
=== Placement ===
Doors must be "attached" to a block beneath them. To place a door, a door item while pointing at the top of the block it should be attached to. A door can be attached to:
* the top of any full solid opaque block (stone, dirt, blocks of gold, etc.)
* the top of an upside-down slab or upside-down stairs
* the top of a slime block or downward-facing piston
More information about placement on transparent blocks can be found at Opacity/Placement.
When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space.
By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side, but the hinge is forced to other side by:
* Placing a door besides another door (creating a double door where both doors open away from each other)
* Placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block.
=== Behavior ===
Water and lava flow around doors. Lava can create fire in air blocks next to wooden doors as if the wooden doors were flammable, but the doors do not burn (and cannot be burned by other methods either, except throwing them into lava).
Mobs can spawn in a space occupied by a door.
The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.
When placed using the command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.
=== Barrier ===
A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.
, doors provide a breathable space if placed underwater. , doors in water source blocks are waterlogged and do not displace water source blocks.
Doors are 0.1875 () blocks thick (0.1825 ). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door, – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix" in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.
To open or close a wooden door, use the control. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors do not push entities the way that pistons do.
Villagers, wandering traders, vindicators, piglins and piglin brutes can open and close wooden doors when pathfinding.
Some zombies can break wooden doors in Hard difficulty. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a raid in Normal and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators may sometimes open a wooden door instead of breaking it. Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open).
Iron doors can be opened only with redstone power (a button, a redstone circuit, etc.). Any mob can activate an iron door by stepping on a pressure plate or by triggering a tripwire.
=== Redstone component ===
Both wood and iron doors can be controlled with redstone power.
A door is a redstone mechanism component and can be activated by:
* an adjacent active power component, including above or below: for example, a redstone torch, a block of redstone, a daylight sensor, etc.
* an adjacent powered block (for example, a block with an active redstone torch under it), including above or below
* a powered redstone comparator or redstone repeater facing the door
* powered redstone dust configured to point at the door or a directionless "dot" next to it; a door is not activated by adjacent powered redstone dust that is configured to point in another direction.
All methods of activating a door can be applied to either the top or bottom parts of a door.
When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state.
An activated wood door can still be closed by a player or villager and does not re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
=== Fuel ===
Overworld wooden doors can be used as a fuel in furnaces, smelting 1 item per door.
=== Note blocks ===
Wooden doors can be placed under note blocks to produce "bass" sound.
== Sounds ==
=== Generic ===
==== Iron ====
==== Normal wood ====
==== Cherry wood ====
==== Bamboo wood ====
==== Nether wood ====
=== Unique ===
:
:
== Data values ==
=== ID ===
:
:
=== Block states ===
== Video ==
Note: The videos do not mention or state Crimson, Warped, Bamboo, or Cherry doors, since the videos were uploaded before 1.16.
== History ==
For a history of changes to textures and models for each block state, see /Asset history
Beta 1.7 punching oak door.png|From Java Edition Beta 1.7 to Beta 1.7.2, doors produced placeholder texture particles when broken or punched on some sides.
Historical sounds:
Sound	From 	to 	Pitch
 	? 	Sound Update	?
 	Sound Update	15w43a 	?
=== Door "items" ===
== Issues ==
== Trivia ==
* Door models have an extra hinge on the opposite side of the actual functional hinge.
== Gallery ==
Oak Door.png|Oak Door
Spruce Door.png|Spruce Door
Birch Door.png|Birch Door
Jungle Door.png|Jungle Door
Acacia Door.png|Acacia Door
Dark Oak Door.png|Dark Oak Door
Mangrove Door.png|Mangrove Door
Cherry Door.png|Cherry Door
Bamboo Door.png|Bamboo Door
Crimson Door.png|Crimson Door
Warped Door.png|Warped Door
Iron Door.png|Iron Door
Oak Door (item) JE4 BE3.png|Oak Door (item)
Spruce Door (item) JE4 BE2.png|Spruce Door (item)
Birch Door (item) JE4 BE2.png|Birch Door (item)
Jungle Door (item) JE5 BE3.png|Jungle Door (item)
Acacia Door (item) JE4 BE2.png|Acacia Door (item)
Dark Oak Door (item) JE4 BE2.png|Dark Oak Door (item)
Mangrove Door (item) JE1 BE1.png|Mangrove Door (item)
Cherry Door (item) JE2.png|Cherry Door (item)
Bamboo Door (item) JE1 BE1.png|Bamboo Door (item)
Crimson Door (item) JE2 BE2.png|Crimson Door (item)
Warped Door (item) JE2 BE2.png|Warped Door (item)
Iron Door (item) JE3 BE3.png|Iron Door (item)
=== Screenshots ===
Iron Door in Stronghold.png|Naturally occurring iron door in a stronghold.
Wooden Doors 1.8.png|First picture of brand-new 1.8 variants of doors.
Door Creeper.png|A creeper behind some dark oak doors.
Doortypes.png|All types of doors with their respective trapdoors.
FloatingDoorArrows.jpg|Arrows shot into a door that was opened, causing a floating bug.
Jeb Crafting Doors.png|First image of three doors being crafted at once.
Jappa Closet.jpg|A closet made from oak doors.
=== Concept Art ===
Bamboo Wood and Door Concept Art.png|Bamboo door concept art.
Bamboo Door Prototype Textures.png|Bamboo door prototype textures.
== References ==
== External Links ==
*Taking Inventory: Door – Minecraft.net on September 29, 2022
Category:Manufactured blocks
Category:Generated structure blocks
Category:Utility blocks
Category:Mechanics
Category:Redstone mechanics
Category:Mechanisms
cs:Dveře
de:Tür
el:Door
es:Puerta
fr:Porte
hu:Ajtók
it:Porta
ja:ドア
ko:문
nl:Deur
pl:Drzwi
pt:Porta
ru:Дверь
th:ประตู
uk:Двері
zh:门