Java Edition removed blocks/Metadata variants

=== Removed in 1.8 (14w26a) ===
These existed due to the previous handling of block variations through metadata, rather than through block states or as separate IDs. Extreme values of these would produce unintended effects.
==== Faceless pumpkins and jack o'lanterns ====
It was possible to place pumpkins and jack o'lantern with no actual face using metadata values 5 and above. Their models became missing in 14w10a and they faced removal in snapshot 14w26a like other unintended blocks.
In 17w47a, the faceless pumpkin made a comeback as the proper, default pumpkin block, with the then-current pumpkin being moved to the role of carved pumpkin.
Faceless pumpkins.png|A comparison of a faceless pumpkin and faceless jack o'lantern.
==== Faceless and exceptional furnaces ====
Furnaces (as well as lit furnaces) with metadata values 0, 1, 6, 7, 12 and 13 would have no faces, using the side texture for all orthogonal faces and the usual top and bottom texture on the top and bottom. Furnaces and lit furnaces with data values 8, 9, 10, 11, 14 and 15 would appear normal, but were probably not legitimately obtainable.
Unlike with many blocks, these need to be placed using external editors, as always places a furnace within the normal range.
All of these invalid furnaces and lit furnaces lost their models in 14w10a, with the exception of the unlit furnace with data value 0, which kept the faceless appearance. The lit furnace with no facing direction regained its model sometime between 14w17a and 14w21b.
==== Weird pistons ====
Six-sided versions of the piston block. When powered, some would cause immediate game crashes, which could be exploited for update suppression.
It took until 14w17a for weird piston blocks to lose their model and use the missing one.
==== Six-sided hay bale ====
Hay bales with the side texture on all six faces existed until block variants were defined using block states rather than metadata.
The hay bale lost its model in 14w10a like many other blocks.
Interestingly, other six-sided blocks resulting from similar circumstances such as wood and smooth stone were not removed, and were even given unique block IDs and made craftable in later updates.
==== Green shrub ====
These blocks had an identical texture to the shrub and dead bush, with the main difference being that it was tinted based on the biome.
Unlike the usual shrub, its inclusion within the game was most likely unintentional, as it became present in the game only after 13w10a (as it crashed the game from 13w02a to 13w09c, and appeared identical to usual grass beforehand), and sported a missing model after 14w10a like many other undefined blocks.
==== Overgrown cocoa ====
Cocoa has twelve possible block state combinations, as it has four possible orientations coupled with three distinct stages of growth. Before the introduction of proper block states, this therefore meant that twelve of the possible sixteen metadata variants were actually used, resulting in the uppermost four exhibiting interesting undefined behavior.
From their introduction up until and including 13w01b, they used the dragon egg texture, which makes sense as the dragon egg texture was directly to the left of the cocoa pod texture in terrain.png. From 13w10a up to 14w06, it appeared as a broken cocoa pod, and from then on up to its removal it used missing models.
Versions 	North 	East 	South 	West
12w19a–13w01b	 	 	 	
13w02a–13w02b	(Crashes the game if a chunk containing one is loaded)	(Crashes the game if a chunk containing one is loaded)	(Crashes the game if a chunk containing one is loaded)	(Crashes the game if a chunk containing one is loaded)
13w03a–13w09c	(Crashes the game if one is brought into view) 	(Crashes the game if one is brought into view) 	(Crashes the game if one is brought into view) 	(Crashes the game if one is brought into view)
13w10a–14w06b	 	 	 	
14w07a–14w08a	 	 	 	
14w10a–14w25b	 	 	 	
14w26a+ 	No longer present in the game 	No longer present in the game 	No longer present in the game 	No longer present in the game
==== Overgrown wheat ====
Because wheat has eight distinct growth stages, the other upper eight values went completely unused. As a result, for a relatively long period of time, wheat crops with such values would see vast unintentional changes, as the textures they would try to pull from would end up overflowing over to the next line of terrain.png.
This included the textures commonly speculated to be for chair and table blocks. Whether Notch was using extreme inaccessible wheat values as a way to test chair models is highly unlikely, although still possible.
Versions 	Age 8 	Age 9 	Age 10 	Age 11 	Age 12 	Age 13 	Age 14 	Age 15
in-20100206–inf-20100420 	 	 	 	 	 	 	 	
inf-20100607–inf-20100617-2 	 	 	 	 	 	 	 	
inf-20100618 	 	 	 	 	 	 	 	
inf-20100624–inf-20100627 	 	 	 	 	 	 	 	
inf-20100629–Alpha v1.0.0 	 	 	 	 	 	 	 	
Alpha v1.0.1–Alpha v1.1.2_01 	 	 	 	 	 	 	 	
Alpha v1.2.0–Beta 1.2_02 	 	 	 	 	 	 	 	
Beta 1.3–Beta 1.7.3 	 	 	 	 	 	 	 	
Beta 1.8 Pre-release–Beta 1.9 Prerelease 4	 	 	 	 	 	 	 	
Beta 1.9 Prerelease 5–13w01b 	 	 	 	 	 	 	 	
13w02a–13w09b 	(Crashes the game if a chunk containing one is loaded)	(Crashes the game if a chunk containing one is loaded)	(Crashes the game if a chunk containing one is loaded)	(Crashes the game if a chunk containing one is loaded)	(Crashes the game if a chunk containing one is loaded)	(Crashes the game if a chunk containing one is loaded)	(Crashes the game if a chunk containing one is loaded)	(Crashes the game if a chunk containing one is loaded)
13w09c–14w08a 	 	 	 	 	 	 	 	
14w10a–14w25b 	 	 	 	 	 	 	 	
14w26a+ 	No longer present in the game 	No longer present in the game 	No longer present in the game 	No longer present in the game 	No longer present in the game 	No longer present in the game 	No longer present in the game 	No longer present in the game
==== Overgrown melon and pumpkin stems ====
Melon and pumpkin stems also have eight distinct stages of growth. However, instead of having eight individual textures for each of the eight growth stages, each stage reveals two more pixels of the stem texture from the top down, and the tint applied to the stem texture also changes. As a result, since the stems have eight unused upper values in addition to the eight lower used states, the upper states start pulling from the texture below the stem texture on the texture atlas currently in use, and they use extreme tints that cannot normally be applied in normal gameplay. Their wireframe hitboxes would also appear to extend above the bounds of the block when targeted, but attempting to target anything above the height of the block would result in the stem not actually being targeted.
Versions 	Melon Stem 	Melon Stem 	Melon Stem 	Melon Stem 	Melon Stem 	Melon Stem 	Melon Stem 	Melon Stem 	Pumpkin Stem 	Pumpkin Stem 	Pumpkin Stem 	Pumpkin Stem 	Pumpkin Stem 	Pumpkin Stem 	Pumpkin Stem 	Pumpkin Stem
Versions 	Age 8 	Age 9 	Age 10 	Age 11 	Age 12 	Age 13 	Age 14 	Age 15 	Age 8 	Age 9 	Age 10 	Age 11 	Age 12 	Age 13 	Age 14 	Age 15
Beta 1.8 Pre-release–12w30e	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
1.3–13w01b 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
13w02a–13w02b 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
13w03a–13w07a 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
13w09a–13w23b 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
13w24a–13w39b 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
13w41a–13w42b 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
13w43a–14w08a 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
14w10a–14w25b 	 	 	 	 	(Crashes the game if one is brought into view)	(Crashes the game if one is brought into view)	(Crashes the game if one is brought into view)	(Crashes the game if one is brought into view)	 	 	 	 	(Crashes the game if one is brought into view)	(Crashes the game if one is brought into view)	(Crashes the game if one is brought into view)	(Crashes the game if one is brought into view)
14w26a+ 	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game 	No longer present in the game 	No longer present in the game 	No longer present in the game 	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game 	No longer present in the game 	No longer present in the game 	No longer present in the game
Versions 	Attached Stem (North) 	Attached Stem (North) 	Attached Stem (North) 	Attached Stem (North) 	Attached Stem (North) 	Attached Stem (North) 	Attached Stem (North) 	Attached Stem (North) 	Attached Stem (East) 	Attached Stem (East) 	Attached Stem (East) 	Attached Stem (East) 	Attached Stem (East) 	Attached Stem (East) 	Attached Stem (East) 	Attached Stem (East) 	Attached Stem (South) 	Attached Stem (South) 	Attached Stem (South) 	Attached Stem (South) 	Attached Stem (South) 	Attached Stem (South) 	Attached Stem (South) 	Attached Stem (South) 	Attached Stem (West) 	Attached Stem (West) 	Attached Stem (West) 	Attached Stem (West) 	Attached Stem (West) 	Attached Stem (West) 	Attached Stem (West) 	Attached Stem (West)
Versions 	Age 8 	Age 9 	Age 10 	Age 11 	Age 12 	Age 13 	Age 14 	Age 15 	Age 8 	Age 9 	Age 10 	Age 11 	Age 12 	Age 13 	Age 14 	Age 15 	Age 8 	Age 9 	Age 10 	Age 11 	Age 12 	Age 13 	Age 14 	Age 15 	Age 8 	Age 9 	Age 10 	Age 11 	Age 12 	Age 13 	Age 14 	Age 15
Beta 1.8 Pre-release–12w30e	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
1.3–13w01b 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
13w02a–14w25b 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
14w26a+ 	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game
==== Overeaten cakes ====
There are six different states cake can legitimately be in: either intact, or in one of five progressively more eaten states, which was kept track of via block metadata like with many other blocks. Like with many blocks previously showcased, only some of these states were truly legitimately accessible. As such, interesting behavior is demonstrated by the inaccessible states.
Cakes with six bites, while obtainable now, were never actually obtainable in the game during the time when these odd overeaten cakes existed. Cakes with seven bites were completely two-dimensional, and cakes with eight through fifteen bites appeared especially glitchy, proceeding to invert themselves, such that their textures would be visible only on the inside rather than the outside, and these textures would be borrowed from adjacent spots of the texture atlas currently in use. Their wireframe hitboxes would also visually extend in this direction, but they could actually be targeted only by aiming at the portion of that hitbox within the block the cake is really situated. Collision boxes for these are similarly odd.
Versions 	Seen from above 	Seen from above 	Seen from above 	Seen from above 	Seen from above 	Seen from above 	Seen from above 	Seen from above 	Seen from below 	Seen from below 	Seen from below 	Seen from below 	Seen from below 	Seen from below 	Seen from below 	Seen from below
Versions 	8 bites 	9 bites 	10 bites 	11 bites 	12 bites 	13 bites 	14 bites 	15 bites 	8 bites 	9 bites 	10 bites 	11 bites 	12 bites 	13 bites 	14 bites 	15 bites
Beta 1.2–Beta 1.6.6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Beta 1.7–Beta 1.7.3 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Beta 1.8 Pre-release–13w01b	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
13w02a–13w02b 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
13w03a–13w07a 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
13w09a–13w16b 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
13w17a 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
13w18a–13w39b 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
13w41a–14w08a 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
14w10a–14w25b 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
14w26a+ 	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game	No longer present in the game
==== Minor removed block variants ====
Certain blocks had removed variants with minor, but still notable, quirks.
===== Invisible stairs =====
Originally, stair blocks with data values 4 through 15 would be completely invisible and have no collisions; the only indication of their existence was their full block hitbox outline when targeted.
In 12w08a, these data values would go on to be used for the newly implemented upside down stairs. Data values 8 through 15 would appear to just be duplicates of 0 through 7, and were probably unused in themselves until their removal. These last eight were removed in 14w26a, like other invalid blocks. They also never used the missing model. 
Invisible stair block.png|Before 12w08a
Visible stair block.png|After 12w08a
===== Wall sign with full block hitbox =====
Signs used block metadata values 2, 3, 4 and 5 to determine their facing direction. As a result, signs placed with data values 0, 1 or anything 6 and above would always appear facing south, and have the wireframe hitbox (but not physical collision box) of a full block.
These were probably removed in 14w26a like many other such blocks.
===== Invisible random ladders =====
Ladders also used block metadata values 2, 3, 4 and 5 to determine their facing direction. As a result, ladders placed with data values 0, 1 or anything 6 and above exhibited behavior atypical of normal ladders. Notably, they would appear to readily switch what block face they were attached to (sometimes seemingly randomly, but could be controlled by looking at a valid ladder, in which case they end up switching to whatever its hitbox was), which could be seen through their wireframe hitbox and their collision box. Initially they would be full cubes.
For most of their existence they appeared completely invisible, although in 14w07a they changed to using the missing model, which also changed in 14w10a
These were probably removed in 14w26a like many other such blocks.
Vines with data value 0 also appeared with the missing model, which was tinted for a while, however they still exist in 1.17 (as vines with all states set to false).
===== Incorrectly modeled torches =====
When block metadata was still in use, torches used state 5 for normal floor attachment and 1, 2, 3 and 4 for wall torches. 0, 6 and 7 appear to be unused, and are visually identical to normal torches. 0 can be obtained only via external editors, and not by setblock.
Torches with data values 8 and up appear to exhibit interesting behavior: 8, 13, 14 and 15 appeared and behaved as normal floor torches. However, 9, 10, 11 and 12 would have the wireframe hitboxes of wall torches, but would appear as floor torches, causing the hitbox to be detached from the torch.
Redstone torches are affected in much the same way.
Loading a chunk with these in 14w06a causes a game crash. These became small missing cubes in 14w06b before graduating to full missing cubes in 14w10a until their removal in what is almost certainly 14w26a.
Funny torch.png
Funny redstone torch.png
===== Strange buttons =====
Note: due to the inconsistent nature of these blocks, certain details are not fully confirmed.
In 1.7.10, using commands to place a button with data value 0, 13, 14 or 15 results in odd behavior. The button appears as a full oak planks or stone block, until (possibly) another button is observed or an item of said button is obtained, at which point it uses item model of button. They do not appear to change shape when pressed in either case.
Much information regarding these buttons remains unknown as these are inconsistent in their behavior and also somewhat unstable, breaking frequently, and their behavior probably also changes drastically per version. Despite never actually changing data value, they seem to differently register what block face they are attached to each time.
What exactly the other data values of buttons were that were unused and eventually removed are unknown.
Stone JE4.png
Stone Button (item) JE1.png
Oak Planks JE4 BE2.png
Oak Button (item) JE1.png
===== Bottomless and bricking hoppers =====
Hoppers with a metadata value of 1 or 9 would previously not actually appear to point in any direction. Like many of these removed blocks, they had a missing model from 14w10a up to their removal.
Hopper (U) JE1.png|13w01a-13w01b
Hopper (U) JE2.png|13w02a-14w08a
Using /setblock to place a hopper with metadata values 6, 7, 14 or 15 would crash the game and permanently prevent that world from being loaded, although it may be possible to recover using external editors.
===== Nether portal post =====
In 1.7.2's development, nether portals placed with data value 3, 7, 11 or 15 resulted in a vertical nether portal beam block.
===== Boring variants =====
Prior to the introduction of proper block states, the 0–15 block metadata system applied to all blocks. This had absolutely no effect on the majority of blocks. All interesting cases are mentioned in above sections – those that remain are listed below.
All of these gained a missing model in 14w10a and were removed in 14w26a (with increasingly unstable behavior in 14w25a and 14w25b, usually causing game crashes when approached) unless explicitly stated otherwise.
There were a total of X of these boring blocks prior to their removal, listed in the sections below.
====== Blocks that did not use block metadata at all ======
* Beacon (1–15)
* Bedrock (1–15)
** Model became missing in 14w11b, rather than 14w10a like other blocks
* Block of Coal (1–15)
** Model became missing in 14w11b, rather than 14w10a like other blocks
* Block of Diamond (1–15)
* Block of Emerald (1–15)
* Block of Gold (1–15)
* Block of Iron (1–15)
* Block of Redstone (1–15)
* Bookshelf (1–15)
* Bricks (1–15)
** Model became missing in 14w11b, rather than 14w10a like other blocks
* Brown Mushroom (1–15)
* Clay (1–15)
* Coal Ore (1–15)
* Cobblestone (1–15)
** Model became missing in 14w11b, rather than 14w10a like other blocks
* Cobweb (1–15)
* Crafting Table (1–15)
* Dandelion (1–15)
* Dead Bush (1–15)
* Diamond Ore (1–15)
* Dragon Egg (1–15)
* Emerald Ore (1–15)
* Enchanting Table (1–15)
** Model became missing in 14w18a, rather than 14w10a like other blocks
* End Stone (1–15)
** Model became missing in 14w11b, rather than 14w10a like other blocks
* Glass (1–15)
* Glass Pane (1–15)
** Model never became missing
* Glowstone (1–15)
* Gold Ore (1–15)
* Grass Block (1–15)
* Gravel (1–15)
* Ice (1–15)
* Iron Bars (1–15)
** Model never became missing
* Iron Ore (1–15)
* Lapis Lazuli Ore (1–15)
* Lapis Lazuli Block (1–15)
* Lily Pad (1–15)
** Model never became missing
* Lit Redstone Lamp (1–15)
* Lit Redstone Ore (1–15)
* Melon (1–15)
* Mossy Cobblestone (1–15)
** Model became missing in 14w11b, rather than 14w10a like other blocks
* Mycelium (1–15)
** Model became missing in 14w11b, rather than 14w10a like other blocks
* Nether Brick Fence (1–15)
** Model never became missing
* Nether Bricks (1–15)
** Model became missing in 14w11b, rather than 14w10a like other blocks
* Nether Quartz Ore (1–15)
* Netherrack (1–15)
* Note Block (1–15)
* Oak Fence (1–15)
** Model never became missing
* Obsidian (1–15)
* Packed Ice (1–15)
* Red Mushroom (1–15)
* Redstone Lamp (1–15)
* Redstone Ore (1–15)
* Slime Block (1–15)
* Snow Block (1–15)
* Soul Sand (1–15)
* Spawner (1–15)
** Model became missing in 14w18a, rather than 14w10a like other blocks
* Sponge (1–15)
* Terracotta (1–15)
====== Blocks that used only some of the available block metadata ======
* Activator Rail (6–7, 14–15)
** Must be placed with external editors such as MCEdit
* Anvil (12–15)
* Bed (4–7)
* Block of Quartz (5–15)
* Brewing Stand (8–15)
** Models went missing in 14w11a
** Were visually identical to 1–7
* Brown Mushroom Block (11–13)
** Model never became missing
* Cake (7–15) – see 
* Carrots (8–15)
* Cauldron (4–15)
** Behaves as would be expected with comparators
* Chest (0–1, 6–15)
** Must be placed with external editors such as MCEdit
** Did not appear missing, as they do not use a model in the first place
* Cobblestone Wall (2–15)
** Model never became missing
* Cocoa (12–15) – see 
* Detector Rail (6–7, 14–15)
** Must be placed with external editors such as MCEdit
* Dirt (3–15)
* Dispenser (6–7, 14–15)
** Appeared as the up and down facing versions
** Must be placed with external editors such as MCEdit
* Dropper (6–7, 14–15)
** Appeared as the up and down facing versions
** Must be placed with external editors such as MCEdit
* Ender Chest (0–1, 6–15)
** Must be placed with external editors such as MCEdit
** Did not appear missing, as they do not use a model in the first place
* End Portal Frame (8–15)
** Appears as small missing cubes from 14w07a to 14w08a
* Farmland (8–15)
* Flower Pot (14–15)
** Model never became missing
* Furnace (0–1, 6–15) – see 
* Grass (3–15) – see 
* Hay Bale (1–3, 5–7, 9–15) – see 
* Infested Block (6–15)
* Jack o'Lantern (4–15) – see 
* Jukebox (2–15)
* Leaves2 (2–3, 6–7, 10–11, 14–15)
* Lit Furnace (0–1, 6–15) – see 
* Log2 (2–3, 6–7, 10–11, 14–15)
* Melon Stem (8–15) – see 
* Nether Wart (4–15)
* Oak Pressure Plate (2–15)
* Piston (6–7, 14–15) – see 
* Piston Head (6–7, 14–15)
* Planks (6–15)
* Poppy (9–15)
* Potatoes (8–15)
* Powered Rail (6–7, 14–15)
** Must be placed with external editors such as MCEdit
* Pumpkin (4–15) – see 
* Pumpkin Stem (8–15) – see 
* Rail (10–15)
** Must be placed with external editors such as MCEdit
* Red Mushroom Block (11–13)
** Model never became missing
* Sapling (6–15)
** These use the dark oak sapling texture rather than reverting back to oak's
* Sand (2–15)
* Sandstone (3–15)
* Snow (8–15)
** Was identical to 0–7 visually and physically
* Sticky Piston (6–7, 14–15) – see 
* Stone (7–15)
* Stone Bricks (4–15)
* Stone Pressure Plate (2–15)
* TNT (2–15)
* Trapped Chest (0–1, 6–15)
** Must be placed with external editors such as MCEdit
** Did not appear missing, as they do not use a model in the first place
* Wheat (8–15) – see 
====== Weird variants eventually replaced with normal blocks ======
=== Removed in 1.13 (17w47a) ===
These were the result of block state handling combined with the old block ID system, resulting in some odd combinations.
==== Redundant seamless double slabs ====
In 13w04a, double stone slabs were changed so that those with data values 8 through 15 would use the top texture on all six sides. This resulted in the return of the block that would several years later become smooth stone, and also introduced the smooth sandstone and smooth quartz blocks. However, as the smooth stone double slab block also housed the cobblestone, old (later petrified) oak, bricks, stone bricks and nether bricks slabs, these would also end up having "seamless" double slab variants that were visually no different from their normal double slabs or indeed their normal blocks. These blocks persisted up to 17w47a, where they were removed by the Flattening.
==== Snowy dirt and snowy coarse dirt ====
As podzol was a numerical variant of dirt prior to 1.13, the snowy block state it used also ended up applying to dirt and coarse dirt, with no effect. These were removed in 1.13.