The Wizard's Tower

The Wizard's Tower is a side quest available in The Elder Scrolls: Blades. There are two secrets in this quest.
==Objectives==
*Reach the last room
==Walkthrough==
Gavrus Lampronius will inform the Fugitive of a trick dungeon set up by his friend Brold. After explaining the process and rewards available at the end, Gavrus will ask the Fugitive if they are interested.
After starting the quest and arriving at the tower, the Fugitive will find themselves in a room with a ghost and a dial with a gem on top. Upon approaching the Ghost, he will say:
"Oh! You're here to climb the tower? Just keep in mind you will find what you need for each puzzle on the same floor. Don't go running up and down stairs wondering where to go. Just keep looking. In exchange for that info, please, don't be too rough with my friends. They're supposed to slow you down, but they're not really fighters. Good luck!"
In the same room, if the Fugitive walks past the Ghost there is a path leading to a corridor which contains a set of books on the floor, they unlock the first secret.
Similar to all areas, the map layout requires the Fugitive to head straight in order to reach the end. The Fugitive will arrive in a room with three of the same dials which were in the first room, the one to the left opens a door to a room housing 2 Skeletons, the one to the right opens a door to a room containing three skeevers and the central dial opens a door allowing the Fugitive to continue down the path.
After completing similar puzzles the Fugitive will once again meet the Ghost, who will say:
"You made it! Brold will be please. I thought you might give up because of all the Skeevers. Anyhow, we put together a little reward. I do hope you like it. There still might be something to find, so feel free to look around."
This prompts the end of the quest, however, turning the dial in the room will expose a door in the wall which leads to a room with the Wizard of the Tower who will say:
"You made it, congratulations. By the way, did you find a second key? I think I dropped one somewhere."
This is secret two. If missed, the Fugitive will need to go back to the first secret room where they will find a large urn containing a key. Return this to the Wizard and he will say:
"My key! You found it, give it here. You can have whatever's in this room as a reward. See you again later, I hope? Oh, and if you see my daughter Greidil, tell her I said hello."
 
He opens a room containing a Gold Chest along with other loot, commencing the end of the quest.
==Appearances==
*
Category:Blades: Side Quests