Thassa

==Summary==
Thassa is the God of the Sea on Theros. She presides over aquatic creatures and the secrets of the briny deep, but she is also the god of ancient knowledge, murmurs, gradual change, introspection, vast distances, long voyages, and far-ranging searches. Thassa might also be described as the god of patterns, such as those of tides, currents, ripples in water, and even the passage of time. Thassa is the god who is least likely to be satisfied with the status quo, but also the least likely to rush to change. She is constantly striving to resculpt the land, changing coastlines and upending institutions for the purpose of slow, eventual, unfolding change. When she speaks, she often uses the future tense, always referring to what tomorrow will bring, forever uninterested with the reality of today. Thassa is slow to anger but implacable once roused. Her anger can grow like a rumbling, cresting, unstoppable wave, taking out whole villages with its fury—then subside with the tide, dragging the evidence of her wrath calmly out to sea.
==Powers and Stats==
Tier: At least 
Name: Thassa, God of the Sea, Deep-Dwelling, Great Eye
Origin: Magic: The Gathering
Gender: Female
Age: Several thousand years old
Classification: God of the Sea, Ancient Knowledge, Murmurs, Gradual Change, Patterns, Introspection, Vast Distances, Long Voyages, and Far-Ranging Searches
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Types 1 and 8, Gods are reliant on people's belief in them), Magic (Master Blue mana user), Abstract Existence (Type 1, Gods exist as the abstract embodiment of concepts), Incorporeality, Intangibility (Gods are able to become tangible and intangible at will. Thassa can turn her weapon intangible), Multilocation (Gods manifest as living constellations), Regeneration (Low-Mid, Gods are able to regenerate from being split in half), Clairvoyance (All Gods possess a form of clairvoyance that allows them to keep constant watch over the Mortal Realm or individual mortals), Self-Sustenance (Types 1, 2, and 3), Flight, Dimensional Travel (Gods are able to freely traverse the boundaries between the Mortal Realm, Nyx, and the Underworld), Shapeshifting (Gods are able to freely decide how they appear in their physical form), Telepathy (Gods are able to communicate with mortals telepathically) Large Size (Types 0 to 6), Size Manipulation, Enhanced Senses (Gods are stated to have senses vastly better than mortals. ), Existence Erasure (All Gods possess the ability to erase mortals from existence), Invisibility (Gods are able to become visible and invisible at will), Creation and Life Manipulation (All Gods are able to create Nyxborn constructs as servants. Able to create construct soldiers and clerics), Power Bestowal (All Gods are able to grant mortals boons that grant them supernatural abilities. Able to grant mortals water manipulation and enhanced insight), Statistics Amplification (Can amplify the power and durability of those she grants boons to), Spatial Manipulation (The battle between the Gods was capable of tearing holes in the fabric that separates the Underworld and Nyx from the Mortal Realm), Perception Manipulation (Mortals without the boon of a God cannot properly perceive a God and even the spoken language of a God will make no sense to a mortal), Possession (All Gods are capable of possessing mortals as vessels), Healing (At least Low-Mid, All Gods are capable of healing up to and including restoring severed limbs), Weapon Mastery (Skilled Spear wielder), Precognition (Capable of Scrying), Telekinesis, Water Manipulation, Weather Manipulation, Animal Manipulation (Able to control sea creatures), Transmutation (Can turn people into turtles), BFR (Can exile creatures), Statistics Reduction (Can reduce an opponent's strength), Power Nullification, Resistance to Mind Manipulation, Memory Manipulation, Existence Erasure, Petrification (Unaffected by the Underworld, which erodes memories, personality, and the physical form of things that reside within it, to the point that even if one escapes the underworld they will have no memory of it or their previous life as their memories remain in the Underworld), and Corruption (Residing in the Underworld can )
Attack Potency: At least Multi-Solar System level ( consisting of an innumerable amount of stars with their physical versions being only the perception of the mortals. Should be at last as strong as Xenagos)
Speed: Unknown
Lifting Strength: Multi-Stellar (Her size alone warrants this)
Striking Strength: At least Multi-Solar System level
Durability: At least Multi-Solar System level
Stamina: Infinite
Range: Low Multiversal
Standard Equipment: Dekella, Divine Spear
Intelligence: Gifted
Weaknesses: None notable
Notable Attacks/Techniques:
654064de298992386941696e2e135976.jpg|Dekella
Bng-42-kraken-of-the-straits.jpg|Kraken of the Straits
Bng-45-nullify.jpg|Nullify
Bng-53-sudden-storm.jpg|Sudden Storm
Bng-54-thassa-s-rebuff.jpg|Thassa's Rebuff
Ddo-44-whelming-wave.jpg|Whelming Wave
Ema-75-tidal-wave.jpg|Tidal Wave
Jou-45-pin-to-the-earth.jpg|Pin to the Earth
Jou-53-thassa-s-devourer.jpg|Thassa's Devourer
Jou-54-thassa-s-ire.jpg|Thassa's Ire
Thb-58-omen-of-the-sea.jpg|Omen of the Sea
Thb-63-sea-god-s-scorn.jpg|Sea God's Scorn
Thb-72-thassa-s-intervention.jpg|Thassa's Intervention
Thb-76-thryx-the-sudden-storm.jpg|Thryx the Sudden Storm
Ths-50-griptide.jpg|Griptide
Ths-58-ordeal-of-thassa.jpg|Ordeal of Thassa
Ths-61-sea-god-s-revenge.jpg|Sea God's Revenge
Ths-68-thassa-s-emissary.jpg|Thassa's Emissary
*Dekella, Bident of Thassa: Thassa wields Dekella, a two-pronged spear. Wielding Dekella allows her to control the tides and stir the seas into whirlpools. Legend has it that a mortal sailor once stole Dekella and used it to destroy an enemy fleet, and that Thassa punished the mortal by turning his entire family into eels. Dekella was stolen by the planeswalker Kiora, and a new divine spear was forged for Thassa by the artisan god Purphoros thereafter.
**Pin to the Earth: An Enchantment centered in blue mana commonly used by Thassa. The user uses their weapon to pin an opponent to the ground, drastically reducing their strength.
*Associated Spells:
**Ordeal of Thassa: An Enchantment centered in blue mana commonly use by Thassa. Whenever the enchanted creature attacks they become stronger and more durable, up to three times. After the third time the enchantment is sacrificed and they gain enhanced insight.
**Sea God's Revenge: A Sorcery centered in blue mana. The user banishes up to three opponents while also Scrying the immediate future.
**Sea God's Scorn: A Sorcery centered in blue mana. The user banishes up to three opponents and/or enchantments.
**Thassa's Devourer: An Enchantment Creature centered in blue mana. Classified as an Elemental, whenever it or another enchantment is summoned under the user's control, this creature erases a portion of the opponent's mind.
**Thassa's Emissary: An Enchantment Creature centered in blue mana commonly summoned by Thassa. Classified as a Crab, this creature is also able to be used as an aura, granting an ally enhanced strength and durability.
**Thassa's Intervention: An Instant Spell centered in blue mana. The user either looks into the future to choose what to do next or counteracts an incoming spell, requiring its user to utilize additional mana to cast it otherwise it will be nullified.
**Thassa's Ire: An Enchantment centered in blue mana commonly used by Thassa. The user is able to subdue an opponent by channeling blue mana.
**Thassa's Rebuff: An Instant spell centered in blue mana commonly used by Thassa. The user counteracts an incoming spell, requiring its user to utilize additional mana to cast it otherwise it will be nullified.
**Omen of the Sea: An Enchantment centered in blue mana. The user Scrys the near future.
**Griptide: An Instant Spell centered in blue mana. The user creates banishes a target into a body of water using a tendril of living water.
**Kraken of the Straits: A Creature centered in blue mana controlled by Thassa. Classified as a Kraken, this creature is able to grow in size the more sources of blue mana are on the battlefield.
**Nullify: An Instant Spell centered in blue mana. The user nullifies the summoning of a creature or casting of an enhancement spell.
**Thryx, the Sudden Storm: A Legendary Creature centered in blue mana created by Thassa. Classified as an Elemental Giant, this creature is capable of flight, manipulating weather and lightning, and passively nullifies counterspells.
**Tidal Wave: An Instant Spell centered in blue mana. The user conjures a colossal wall of water.
**Whelming Wave: A Sorcery centered in blue mana. The user summons a large wave, washing all but the largest creatures away, such as Krakens, Leviathans, Octopuses, and Serpents.
**Sudden Storm: An Instant Spell centered in blue mana. The user conjures a powerful torrent of water, incapacitating opponents while also allowing the user to Scry the immediate future.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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