Traveler

Well traveled - applies full dexterity attribute amount to movement speed, if the user has 3 less vitality than dexterity, they will not be able to endure the movement, causing themselves to be rapidly fatigued when moving at this enhanced speed.
▣Physically balanced - while neither Physical power or Dexterity is more than two attribute points above one or the other (excluding buffs/penalties), the user triples their scaling for jumping, climbing, and swimming.
▣Experienced gatherer - traveler can find alchemical and blacksmithing ingredients easily and can harvest them in half the time that a normal person could.
▣Focused potential - for every 2 mind, the traveler gains a once a day usage of this ability. When used focused potential gives the user a non-stacking +2 buff to an attribute of their choosing and a temporary +5 gain of class and normal skill points.
This can be used on any attribute other than magical power, the buff itself lasts 2 rounds, and it should be noted that the skill point part of the buff can stack. While this is not usually possible for temporary buffs, the user may invest the skill points from the buff into skills which have had their maximum tier raised due to the attribute buff.
⦿Jack of Nature : (150% empowerment) The traveler through his experience traveling around the world, has mastered the art of using his environment to gain the advantage against his opponents.
These skills have no limited charges, however, you have to create skills around the environment. For example, you could have a skill to quickly kick sand into your opponents eye's which would be limited through needing to be in a desert or beach. Alternatively, you could have a skill revolving around kicking off a tree, to throw yourself at your opponent, as trees are basically everywhere this would be trivial to use.
lastly if one lacks an environment to use their skills, well traveled will let the traveler easily reach their preferred battleground