Battle Arena Skills

There are two different types of skills in the Battle Arena: Active Skills and Passive Skills. Active Skills are skills that are used manually by pressing a key on your keyboard (or clicking a button), and Passive Skills are skills that are always in effect.
== Skill Points ==
Skill Points (SP) are required to raise the level of skills. You start with 20 SP and gain 20 extra SP each time your Arena Rank increases. Upon reaching Arena Rank 500, you will be able to collect 2,500 additional SP from loot drops, for a maximum total of 12,500 SP. The 2,500 additional SP are dropped in chunks of 10 SP, which become increasingly rare as you get more of them. Out of the 2,500 additional SP, the last 1,000 SP also require you to have enough Battle Points to drop. The 151st additional SP loot requires 10,000 Battle Points, the 152nd one requires 20,000 Battle Points, the 153rd one requires 30,000 Battle Points and so on. The final SP loot requires 1,000,000 Battle Points to drop.
== Increasing Max Skill Level ==
=== Skill Books ===
You can collect Skill Books, which are available as loot drops from monsters, to increase the maximum level of skills.
=== Battle Points ===
After reaching maximum skill levels with Skill Books, it is possible to further increase the maximum skill level of certain skills by gaining Battle Points. Every 1,000 Battle Points gained, the maximum level of a certain skill is increased by 1, up until 1,000,000 Battle Points. There are 40 skills that can gain extra maximum level from Battle Points, each skill gaining 25 extra maximum level.
== Skill Delay ==
Active skills have a stat called "Delay". Delay determines how long you have to wait after using that skill before you can use another skill or recovery potions.
Every frame (1 second = 40 frames or FPS-dependent), delay is reduced by your Attack Speed stat. For example, if your Attack Speed is 10 and you use a skill with delay 200, you will have to wait 200 / 10 = 20 frames before you can use another skill.
Recovery potions have a delay of 75.
== Active Skills (Non-Spirit) ==
=== Skills that require SP ===
==== Basic Attack (hotkey: Z) ====
Required Rank	1
Description 	Your basic attack. Costs no MP. Also improves Auto Fight power.
Notes 	Skill Points spent on this skill also apply to the Spirit skill "Basic Attack".
Usefulness 	Mostly used early-game, and for idle builds using Auto Attack.
Level	Effect	Notes
0 	Basic Attack - Power: 100%, Delay: 150
Auto Fight - Power: 100%, Delay: 175	
1 	Basic Attack - Power: 105%, Delay: 150
Auto Fight - Power: 105%, Delay: 175	
20 	Basic Attack - Power: 200%, Delay: 150
Auto Fight - Power: 200%, Delay: 175	Max Level
==== Heal (hotkey: A) ====
Required Rank	10
Description 	Use some MP to heal yourself, recover from status effects and damage undead monsters. Ignore 100% of undead monsters' DEF. Also temporarily increase Defense and HP Regen. If you are zombified, this skill will not allow you to recover from status effects and will cause you to lose HP.
Notes 	Skill Points spent on this skill also apply to the Spirit skill "Heal".
Usefulness 	Generally not worth investing SP into.
Level	Effect	Notes
0 	MP Cost: 200
Recovery: 10% of MaxHP
Reduces Poison/Weaken/Blind/Slow by 1 sec.
For 3 seconds, Defense +100% and HP Regen is tripled 
Power: 750% (vs. Undead)
Delay: 350	-0-10 lvls will have same hp regen.
1 	MP Cost: 210
Recovery: 14% of MaxHP
Reduces Poison/Weaken/Blind/Slow by 1 sec.
For 3 seconds, Defense +110% and HP Regen is tripled
Power: 775% (vs. Undead)
Delay: 345	
10 	MP Cost: 300
Recovery: 50% of MaxHP
Reduces Poison/Weaken/Blind/Slow by 2 sec.
For 4 seconds, Defense +200% and HP Regen is tripled
Power: 1000% (vs. Undead)
Delay: 300	Max Level
====Quick Attack (hotkey: X)====
Required Rank	10
Description 	Attack quickly, dealing damage to the monster multiple times.
Notes 	When a Spirit weapon is equipped, this skill is replaced with "Double Attack". Skill Points spent on this skill also apply to the Spirit skill "Double Attack".
Usefulness 	Situational. Useful for Dark Pyramid, Spooky Crypt and against MAX defense monsters. Also good for building Combo and inflicting status effects quickly.
Level	Effect	Notes
0 	MP Cost: 70
Power: 45% x 3
Delay: 160	
1 	MP Cost: 71
Power: 46% x 3
Delay: 158	
30 	MP Cost: 100
Power: 75% x 3
Delay: 100	Max Level
30
+Spec.	MP Cost: 100
Power: 225% x 3
Delay: 100	Max Level, with Specialized Skill Lv. 30
30
+Spec.
+Impr.	MP Cost: 100
Power: 225% x 4
Delay: 100	Max Level, with Specialized Skill Lv. 30 and Quick Attack Improve Lv. 1
====Power Attack (hotkey: C)====
Required Rank	30
Description 	Attack slowly, but deal extremely high damage to the monster.
Notes 	When a Spirit weapon is equipped, this skill is replaced with "Critical Strike". Skill Points spent on this skill also apply to the Spirit skill "Critical Strike".
Usefulness 	This is the most useful active skill in most situations.
Level	Effect	Notes
0 	MP Cost: 700
Power: 390%
Delay: 210	
1 	MP Cost: 710
Power: 400%
Delay: 208	
30 	MP Cost: 1,000
Power: 690%
Delay: 150	Max Level
30
+Spec.	MP Cost: 1,000
Power: 900%
Delay: 150	Max Level, with Specialized Skill Lv. 30
30
+Spec.
+Impr.	MP Cost: 1,000
Power: 1,650% (ranged) / 1,900% (melee)/1,400%(Ultimate weapon or Reincarnation Weapon)
Delay: 150	Max Level, with Specialized Skill Lv. 30 and Power Attack Improve Lv. 1
====Specialized Skill (hotkey: V)====
Required Rank	70
Description 	A specialized, weapon-dependent skill! Depending on the type of weapon equipped, this skill has different effects. Also increases the damage dealt by Quick Attack and Power Attack.
Notes 	See the Specialized Skills section of this page for more information about this skill.
When a Spirit weapon is equipped, this skill is replaced with "Chaos". Skill Points spent on this skill also apply to the Spirit skill "Chaos".
Usefulness 	Specialized Skills have varying degrees of usefulness, but the passive damage boost to Quick Attack and Power Attack makes this skill worth maxing out in most cases.
Level	Effect	Notes
0 	Specialized Skill Level: 0
Quick Attack Power: +0% x 3
Power Attack Power: +0%	
1 	Specialized Skill Level: 1
Quick Attack Power: +5% x 3
Power Attack Power: +7%	
30 	Specialized Skill Level: 30
Quick Attack Power: +150% x 3
Power Attack Power: +210%	Max Level
====Combo Strike (hotkey: B)====
Required Rank	120
Description 	Use the power of COMBO to deal extreme damage, briefly slow the monster down and fill your RAGE meter. In addition, recover some HP and MP.
Notes 	Slow duration stacks if the monster is already slowed. This skill also ignores the 0.5 sec status effect cooldown.
This skill is guaranteed to activate the special effect of Card secondary weapons.
When a Spirit weapon is equipped, this skill is replaced with "Overkill". Skill Points spent on this skill also apply to the Spirit skill "Overkill".
Usefulness 	Very situational.
Level	Effect	Notes
0 	Combo: -500
Power: 1,600% + 0.25% per Combo (up to 10,000 Combo)
Slow the monster for 1 sec.
Recover 50% HP and MP, Rage +10%
Delay: 400	
1 	Combo: -490
Power: 1630% + 0.25% per Combo (up to 10,000 Combo)
Slow the monster for 1 sec.
Recover 50% HP and MP, Rage +10%
Delay: 400	
30 	Combo: -200
Power: 2,500% + 0.25% per Combo (up to 10,000 Combo)
Slow the monster for 1 sec.
Recover 50% HP and MP, Rage +10%
Delay: 400	Max Level
==== Mana Power (hotkey: Space)====
Required Rank	180
Description 	Allows you to activate and deactivate Mana Power with the Space key. When Mana Power is active, you gain extra Defense, can use MP as a shield and use MP to deal extra damage.
Notes 	When a Spirit weapon is equipped, this skill is replaced with "Spirit Power". If you spend a Skill Point on this skill, it will also apply to the Spirit skill "Spirit Power".
This skill cannot be used at skill level 0.
Usefulness 	A very useful skill to have, especially if your MaxMP is high.
Level	Effect	Notes
1 	Can activate/deactivate Mana Power with the Space key.
When Mana Power is active:
* Damage Resist +1 per 5 MaxMP
* 50% of damage taken is dealt to MP (if MP runs out, the remaining damage is dealt to HP)
*Magic Resist +15%
*Whenever you attack, consume part of your MP to deal up to 400% extra damage (see the Mana Power Mechanics section of this page for details)	Max Level
====Quick Attack Improve====
Required Rank	250
Description 	Increases the number of times the monster is attacked when you use Quick Attack.
Notes 	When a Spirit weapon is equipped, this skill is replaced with "Double Attack Improve". If you spend a Skill Point on this skill, it will also apply to the Spirit skill "Double Attack Improve".
Usefulness 	If you use Quick Attack, it's worth investing 1 SP into this skill. It also increases the amount of shots dealt by Ultimate Weapon's projectiles whenever you attack by 1.
Level	Effect	Notes
1 	Quick Attack hits 1 extra time
Increase the Power of Quick Attack by 1% for every 50,000 Accuracy or Evasion, up to a maximum of +100%
Reduce the attack delay of Basic Attack and Auto Fight	Max Level
====Power Attack Improve====
Required Rank	350
Description 	Increases the power of Power Attack. It's supposed to be powerful, right?
Notes 	When a Spirit weapon is equipped, this skill is replaced with "Critical Strike Improve". If you spend a Skill Point on this skill, it will also apply to the Spirit skill "Critical Strike Improve".
Usefulness 	If you use Power Attack, it's worth investing 1 SP into this skill.
Level	Effect	Notes
1 	Power Attack Power +1000% if a melee weapon is equipped (excluding Ultimate Weapon and Reincarnation Weapon) Power Attack Power +750% if a ranged weapon is equipped
Power Attack Power +500% if Ultimate Weapon is equipped
Further increase the Power of Power Attack by 1% for every 5,000,000 Damage Resist, up to a maximum of +300%
Basic Attack Power: +100% Auto Fight Power +100%	Max Level
====Specialized Skill Improve====
Required Rank	500
Description 	Increases damage and reduces cooldown time of the Specialized Skill.
Notes 	When a Spirit weapon is equipped, this skill is replaced with "Chaos Improve". If you spend a Skill Point on this skill, it will also apply to the Spirit skill "Chaos Improve".
Usefulness 	If you use Specialized Skill, it's worth investing 1 SP into this skill.
Level	Effect 	Notes
1 	Specialized Skill deals 1.1x damage and cooldown time of Specialized Skill is halved	Max Level
===Skills that don't require SP===
====Limit Break (hotkey: S)====
Required Rank	1
Description 	For 10 sec, increases the limit of Damage Resist, Hit Chance and Dodge Chance from 90% to 94%, the limit of Mastery, Ignore Defense, Double Hit Chance and Critical Chance 95% to 97%, the limit of Magic Resisst and Negate Effect from 80% to 88%. In addition, if you are using a melee weapon, you will be able to hit monsters that are not within the weapon's attack range for 10 sec.
Notes 	This skill can be obtained and upgraded by looting skill scrolls that are dropped by monsters when you are not using a Spirit weapon. Skill scrolls for this skill will become increasingly rare as this skill's level increases.
This skill is guaranteed to activate the special effect of Card secondary weapons.
This skill cannot be used at skill level 0.
Usefulness 	Situational. However, since this skill does not require SP, it never hurts.
Level	Effect	Notes
1 	Power: 1,100%
Delay: 33 frames
Cooldown: 15 sec.	-Pixel throw lvl
2 	Power: 1,200%
Delay: 31 frames
Cooldown: 15 sec.	-
30 	Power: 4,000%
Delay: 16 frames
Cooldown: 15 sec.	Max Level (up to date at limit break)
====Unleash (hotkey: D)====
Required Rank	1
Description 	Deal damage to the monster. For 10 seconds, consume 10% of remaining HP every second to unleash the hidden potential of your weapon, allowing you to gain stat bonuses depending on the type as well as bonuses of your currently equipped weapon.
Notes 	This skill can be obtained and upgraded by clearing Prehistoric Mission.
* The list of bonuses is as follows.
** Weapon type bonus
*** Sword: Attack +10%, Critical Damage +30%
*** Dagger: Attack +10%, Attack Speed +20%
*** Spear: Attack +10%, Ignore 10% of enemy DEF
*** Axe: Attack +10%, Stun Chance +5%
*** Hammer: Stun Chance +20%
*** Polearm / Polearm (Stab): Attack +10%, Mastery +10%
*** Bow: Accuracy +40%, Instant Kill Chance +5%
*** Crossbow: Hit Chance +10%, Instant Kill Chance +5%
*** Wand: Mastery +20%, All Elements +10%
*** Staff: Mastery +20%, All Elements +10%
*** Gun: Critical Damage +60%, Double Hit Chance +25%
*** Claw: Critical Chance +30%, Damage vs. Non-Bosses +20%
*** Slingshot: Critical Chance +30%, Damage vs. Bosses +20%
*** Cannon: Critical Damage +60%, Damage vs. Bosses +20%
*** Grenades: EXP +40%
*** Trophy: EXP +20%, Coin +40%
*** Mining Tool: Coin +40%, Pixel +40%
** Green / Orange bonuses: equivalent to 10 bonus tiers of each respective bonus
This skill cannot be used at skill level 0.
Usefulness 	Situational. However, since this skill does not require SP, it never hurts.
Level	Effect	Notes
1 	Delay: 11 frames
Cooldown: 59 sec.	Power 4200%
2 	Delay: 11 frames
Cooldown: 58 sec.	
30 	Delay 11 frames
Cooldown: 30 sec.	Power 10,000%
====Roundhouse Kick (hotkey: F)====
Required Rank	1
Description 	Deal massive damage to a monster. Ranged attack. Gives a buff when used.
Notes 	This skill can be obtained and upgraded by defeating Chuck Norris.
This skill ignores 100% of monster defense.
If this skill is used when you don't have a buff active, a 30 sec. Power buff will be granted. Otherwise, if you currently have Power, Master or Reward buff, its duration will be extended by 6 seconds.
This skill cannot be used at skill level 0.
Usefulness 	Situational. However, since this skill does not require SP, it never hurts.
Level	Effect	Notes
1 	Power: 15,500%
Delay: 275
Cooldown: 178 sec.	-old level
2 	Power: 16,000%
Delay: 275
Cooldown: 176 sec.	-old level
30 	Power: 50,000%
Delay: 11 frames
Cooldown: 90 sec.	Max Level
==Active Skills (Spirit)==
===Skills that require SP===
====Basic Attack (hotkey: Z)====
Required Rank	1
Description 	Your basic attack. Costs no Spirit. Also improves Auto Fight power.
Notes 	Skill Points spent on this skill also apply to the non-Spirit skill "Basic Attack".
Usefulness 	You will use this skill a lot in Spirit mode. Also useful for idling with Auto Fight.
Level	Effect	Notes
0 	Basic Attack - Power: 200% (+0.2% per Spirit), Delay: 125
Auto Fight - Power: 200% (+0.1% per Spirit), Delay: 100	
1 	Basic Attack - Power: 205% (+0.2% per Spirit), Delay: 125
Auto Fight - Power: 205% (+0.1% per Spirit), Delay: 100	
20 	Basic Attack - Power: 300% (+0.2% per Spirit), Delay: 125
Auto Fight - Power: 300% (+0.1% per Spirit), Delay: 100	Max Level
====Heal (hotkey: A)====
Required Rank	10
Description 	Use some Spirit to heal yourself, recover from status effects and damage undead monsters. Ignore 100% of undead monsters' DEF. If you are zombified, this skill will not allow you to recover from status effects and will cause you to lose HP.
Notes 	Skill Points spent on this skill also apply to the non-Spirit skill "Heal".
Usefulness 	Generally not worth investing SP into.
Level	Effect	Notes
0 	Spirit Cost: 5
Recovery: 20% of MaxHP
Reduces Poison/Weaken/Blind/Slow by 1 sec.
Power: 1,000% (vs. Undead)
Delay: 350	
1 	Spirit Cost: 5
Recovery: 28% of MaxHP
Reduces Poison/Weaken/Blind/Slow by 1 sec.
Power: 1,050% (vs. Undead)
Delay: 345	
10 	Spirit Cost: 5
Recovery: 100% of MaxHP
Reduces Poison/Weaken/Blind/Slow by 2 sec.
Power: 1,500% (vs. Undead)
Delay: 300	Max Level
====Double Attack (hotkey: X)====
Required Rank	10
Description 	Use some Spirit to deal greater damage and deal damage extra times for a short while.
Notes 	Skill Points spent on this skill also apply to the non-Spirit skill "Quick Attack".
Usefulness 	?
Level	Effect	Notes
0 	Spirit Cost: 80
Power: 600% (+0.5% per Spirit)
For 2 seconds, 100% chance to Double Hit and Double Hit deals 2x damage
Delay: 600	
1 	Spirit Cost: 79
Power: 620% (+0.5% per Spirit)
For 2 seconds, 100% chance to Double Hit and Double Hit deals 2x damage
Delay: 600	
30 	Spirit Cost: 50
Power: 1,200% (+0.5% per Spirit)
For 5 seconds, 100% chance to Double Hit and Double Hit deals 2x damage
Delay: 600	Max Level
30
+Impr.	Spirit Cost: 50
Power: 1,200% (+0.5% per Spirit)
For 7 seconds, 100% chance to Double Hit and Double Hit deals 2x damage
Delay: 600	Max Level, with Double Attack Improve Lv. 1
====Critical Strike (hotkey: C)====
Required Rank	30
Description 	Use some Spirit to deal massive Critical damage for a short while.
Notes 	Skill Points spent on this skill also apply to the non-Spirit skill "Power Attack".
Usefulness 	?
Level	Effect	Notes
0 	Spirit Cost: 160
Power: 900% (+1% per Spirit)
For 2 seconds, always Critical for 2.5x Critical Damage
Delay: 600	
1 	Spirit Cost: 158
Power: 930% (+1% per Spirit)
For 2 seconds, always Critical for 2.5x Critical Damage
Delay: 600	
30 	Spirit Cost: 100
Power: 1,800% (+1% per Spirit)
For 5 seconds, always Critical for 2.5x Critical Damage
Delay: 600	Max Level
30
+Impr.	Spirit Cost: 100
Power: 1,800% (+1% per Spirit)
For 7 seconds, always Critical for 2.5x Critical Damage
Delay: 600	Max Level, with Critical Stroke Improve Lv. 1
====Chaos (hotkey: V)====
Required Rank	70
Description 	Use some Spirit to deal a lot of damage and permanently reduce the monster's Attack and Accuracy. Stat reduction effect is lowered if used more than once on the same monster, and stacks up to 25 times. Also poisons, weakens and blinds the monster for 1 second.
Notes 	Poison, weaken and blind duration stacks if the monster is already poisoned, weakened or blinded. This skill also ignores the 0.5 sec status effect cooldown.
Skill Points spent on this skill also apply to the non-Spirit skill "Specialized Skill".
Usefulness 	?
Level	Effect	Notes
0 	Spirit Cost: 340
Power: 1,500% (+2% per Spirit)
Permanently reduces the monster's Attack and Accuracy by 8% (1st use) or 2% (2nd to 25th uses).
Poisons, weakens and blinds the monster for 1 sec.
Delay: 600	
1 	Spirit Cost: 336
Power: 1,550% (+2% per Spirit)
Permanently reduces the monster's Attack and Accuracy by 8.4% (1st use) or 2.1% (2nd to 25th uses).
Poisons, weakens and blinds the monster for 1 sec.
Delay: 600	
30 	Spirit Cost: 220
Power: 3,000% (+2% per Spirit)
Permanently reduces the monster's Attack and Accuracy by 20% (1st use) or 5% (2nd to 25th uses).
Poisons, weakens and blinds the monster for 1 sec.
Delay: 600	Max Level
30
+Impr.	Spirit Cost: 200
Power: 3,000% (+2% per Spirit)
Permanently reduces the monster's Attack and Accuracy by 20% (1st use) or 5% (2nd to 25th uses).
Poisons, weakens and blinds the monster for 1 sec.
Delay: 600	Max Level, with Chaos Improve Lv. 1
====Overkill (hotkey: B)====
Required Rank	120
Description 	Use the great power of Spirit to instantly kill non-bosses and deal massive damage to bosses. Also allows you to instantly kill monsters and increases monster spawn rate for a short while.
Notes 	Skill Points spent on this skill also apply to the non-Spirit skill "Combo Strike".
Usefulness 	?
Level	Effect	Notes
0 	Spirit Cost: 800
Power: 3,000% (+5% per Spirit)
For 4 seconds, Spawn Rate +100% and always kill non-bosses instantly when they are attacked regardless of damage dealt
Delay: 600	
1 	Spirit Cost: 790
Power: 3,100% (+5% per Spirit)
For 4 seconds, Spawn Rate +100% and always kill non-bosses instantly when they are attacked regardless of damage dealt
Delay: 600	
30 	Spirit Cost: 500
Power: 6,000% (+5% per Spirit)
For 7 seconds, Spawn Rate +100% and always kill non-bosses instantly when they are attacked regardless of damage dealt
Delay: 600	Max Level
====Spirit Power (hotkey: Space)====
Required Rank	180
Description 	Allows you to activate and deactivate Spirit Power with the Space key. When Spirit Power is active, you gain 1 extra Spirit per attack, gain extra Defense, and can use Spirit as a shield. Your Max Spirit also increases, and you automatically use some Spirit to deal extra damage when your Spirit is close to maximum.
Notes 	If you spend a Skill Point on this skill, it will also apply to the non-Spirit skill "Mana Power".
This skill cannot be used at skill level 0.
Usefulness 	Mana Power is stronger, but this is easier to maintain. If you're using a Spirit loadout, there's essentially no reason not to turn on Spirit Power.
Level	Effect	Notes
1 	Can activate/deactivate Spirit Power with the Space key.
When Spirit Power is active:
*You gain +1 extra Spirit per attack
*Max Spirit +50
*Magic Resist +15%
*Can shield up to 50% damage taken using Spirit. 1 Spirit is consumed per 50,000 damage shielded.
*When Spirit ≥ (Max Spirit - 5), consume 1% of your remaining Spirit (rounded up) to deal extra damage. Damage is increased by 15% per Spirit consumed.	Max Level
====Double Attack Improve====
Required Rank	250
Description 	Increases the effect duration of Double Attack.
Notes 	If you spend a Skill Point on this skill, it will also apply to the non-Spirit skill "Quick Attack Improve".
Usefulness 	If you use Double Attack skill, it's worth investing 1 SP into this skill.
Level	Effect 	Notes
1 	Double Attack's effect lasts 2 seconds longer	Max Level
====Critical Strike Improve====
Required Rank	350
Description 	Increases the effect duration of Critical Strike.
Notes 	If you spend a Skill Point on this skill, it will also apply to the non-Spirit skill "Power Attack Improve".
Usefulness 	If you use Critical Strike skill, it's worth investing 1 SP into this skill.
Level	Effect 	Notes
1 	Critical Strike's effect lasts 2 seconds longer	Max Level
====Chaos Improve====
Required Rank	500
Description 	Decreases the Spirit cost of Chaos.
Notes 	If you spend a Skill Point on this skill, it will also apply to the non-Spirit skill "Specialized Skill Improve".
Usefulness 	If you use Chaos skill, it's worth investing 1 SP into this skill.
Level	Effect 	Notes
1 	Chaos's Spirit cost is reduced by 20	Max Level
===Skills that don't require SP===
====Enrage (hotkey: S)====
Required Rank	1
Description 	Greatly improves your power for 30 seconds. Doesn't stack with other buffs, and will override your current buff.
Notes 	This skill can be obtained and upgraded by looting skill scrolls that are dropped by monsters (except Secret Crystals) when you are using a Spirit weapon. Skill scrolls for this skill will become increasingly rare as this skill's level increases.
This skill cannot be used at skill level 0.
Usefulness 	Situational. It's better than all other buffs in raids where you only need highest possible damage dealt, otherwise it's not worth the usage of this skill.
Level	Effect	Notes
1 	Spirit Cost: 245
Grants a 30 sec. Enrage buff
Cooldown: 89 sec.
Delay: 275	
2 	Spirit Cost: 240
Grants a 30 sec. Enrage buff
Cooldown: 88 sec.
Delay: 275	
30 	Spirit Cost: 100
Grants a 30 sec. Enrage buff
Cooldown: 60 sec.
Delay: 275	Max Level
====Elemental Boost (hotkey: D)====
Required Rank	1
Description 	Grants extra elemental bonuses for 60 seconds. Doesn't stack with other buffs, and will override your current buff.
Notes 	This skill can be obtained and upgraded by looting skill scrolls that are dropped by monsters level 2,500 or higher (except Secret Crystals) when you are using a Spirit weapon. Skill scrolls for this skill will become increasingly rare as this skill's level increases.
This skill cannot be used at skill level 0.
Usefulness 	Very situational. If you are fighting strong elemental enemies, this skill is worth the usage.
Level	Effect	Notes
1 	Spirit Cost: 345
Grants a 60 sec. Elemental Boost buff
Cooldown: 89 sec.
Delay: 275	
2 	Spirit Cost: 340
Grants a 60 sec. ELemental Boost buff
Cooldown: 88 sec.
Delay: 275	
30 	Spirit Cost: 200
Grants a 60 sec. Elemental Boost buff
Cooldown: 60 sec.
Delay: 275	Max Level
====Invincibility (hotkey: F)====
Required Rank	1
Description 	Allows you to somehow become immune to all monster attacks for 30 seconds. Doesn't stack with other buffs, and will override your current buff.
Notes 	This skill can be obtained and upgraded by looting skill scrolls that are dropped by monsters level 5,000 or higher (except Secret Crystals) when you are using a Spirit weapon. Skill scrolls for this skill will become increasingly rare as this skill's level increases.
This skill cannot be used at skill level 0.
Usefulness 	Situational. Useful aganist certain strong ULTRA monsters, such as Censor Sheep, which have high ACC/EVA stat and you use a Spirit weapon.
Level	Effect	Notes
1 	Spirit Cost: 445
Grants a 30 sec. Invincibility buff
Cooldown: 178 sec.
Delay: 275	
2 	Spirit Cost: 440
Grants a 30 sec. Invincibility buff
Cooldown: 176 sec.
Delay: 275	
30 	Spirit Cost: 300
Grants a 30 sec. Invincibility buff
Cooldown: 120 sec.
Delay: 275	Max Level
==Passive Skills==
===STR/DEX===
====Strength Enhancement====
Required Rank	10
Description 	Improves your Attack and Defense. There's no stat called 'Strength' in this game, but well, whatever.
Usefulness 	An extremely useful skill.
Level	Effect 	Notes
1 	Attack: +1%, Defense: +1% 	
10 	Attack: +10%, Defense: +10%	Max Level without Skill Books
50 	Attack: +50%, Defense: +50%	Max Level with Skill Books
75 	Attack: +75%, Defense: +75%	Max Level with 961,000 BP
====Dexterity Enhancement====
Required Rank	10
Description 	Improves your Accuracy and Evasion. There's no stat called 'Dexterity' in this game, but well, whatever.
Usefulness 	A useful skill early-game. Later on, when you can maintain Mastery buff, this skill is not very useful. However, in Worst Moon and Apocalypse, this skill is very useful because Hit Chance and Dodge Chance stats are severely nerfed.
Level	Effect 	Notes
1 	Accuracy: +1%, Evasion: +1% 	
2 	Accuracy: +3%, Evasion: +3% 	
10 	Accuracy: +15%, Evasion: +15% 	Max Level without Skill Books
50 	Accuracy: +75%, Evasion: +75% 	Max Level with Skill Books
75 	Accuracy: +112%, Evasion: +112%	Max Level with 962,000 BP
====Invisible Armor====
Required Rank	30
Description 	Gives you an invisible armor set, which adds to your defense.
Usefulness 	Mostly useful in Endless Dungeon.
Level	Effect	Notes
1 	Equipment Defense: +30
Defense Power: +1%	
20 	Equipment Defense: +600
Defense Power: +10%	Max Level without Skill Books
40 	Equipment Defense: +1,200
Defense Power: +20%	Max Level with Skill Books
65 	Equipment Defense: +1,625
Defense Power: +33%	Max Level with 963,000 BP
====Invisible Weapon====
Required Rank	40
Description 	Gives you an invisible weapon, which can be used in combination with another weapon and doesn't take up an inventory slot, to add to your damage.
Usefulness 	Very useful.
Level	Effect	Notes
1 	Equipment Attack: +10
Attack Power: +1%	
20 	Equipment Attack: +200
Attack Power: +10%	Max Level without Skill Books
40 	Equipment Attack: +400
Attack Power: +20%	Max Level with Skill Books
65 	Equipment Attack: +650
Attack Power: +33%	Max Level with 964,000 BP
====Artful Dodger====
Required Rank	50
Description 	Gives you a chance to dodge any attack.
Usefulness 	Very useful up to Lv. 53. Anything above Lv. 53 is meant for cursed raids (Endless Dungeon, Spooky Crypt). Less useful in Worst Moon and Apocalypse.
Level	Effect	Notes
1 	Dodge Chance: +1%
Evasion: +1%	
30 	Dodge Chance: +30%
Evasion: +30%	Max Level without Skill Books
50 	Dodge Chance: +50%
Evasion: +50%	Max Level with Skill Books
75 	Dodge Chance: +75%
Evasion: +75%	Max Level with 965,000 BP
====Accuracy Boost====
Required Rank	60
Description 	Boosts your accuracy and allows you to ignore the monster's ability to evade... sometimes. But it's still good.
Usefulness 	Very useful up to Lv. 53. Anything above Lv. 53 is meant for cursed raids (Endless Dungeon, Spooky Crypt). Less useful in Worst Moon and Apocalypse, although is sometimes necessary.
Level	Effect	Notes
1 	Hit Chance: +1%
Accuracy: +1%	
30 	Hit Chance: +30%
Accuracy: +30%	Max Level without Skill Books
50 	Hit Chance: +50%
Accuracy: +50%	Max Level with Skill Books
75 	Hit Chance: +75%
Accuracy: +75%	Max Level with 966,000 BP
====Weapon Mastery====
Required Rank	70
Description 	As you get used to your weapon, you make fewer mistakes and deal more damage. This skill increass your minimum damage dealt, reducing the randomness.
Usefulness 	An extremely useful skill. Be careful not to overcap Mastery though.
Level	Effect 	Notes
1 	Min. Damage: +1% of Max. Damage 	
30 	Min. Damage: +30% of Max. Damage	Max Level without Skill Books
50 	Min. Damage: +50% of Max. Damage	Max Level with Skill Books
75 	Min. Damage: +75% of Max. Damage	Max Level with 967,000 BP
====Overpowered Tanker====
Required Rank	130
Description 	Increase your defense and protect you from deadly situations by allowing you to automatically switch to Tank Mode when needed.
Usefulness 	Not very useful. It should be easy enough to cap Damage Taken without this skill.
Level	Effect	Notes
1 	Defense +1%
Whenever you would take more damage than your remaining HP and Revive is unavailable, automatically switch to Tank Mode, reducing the amount of damage taken by 1% and damage dealt by 80% until the end of the battle
When Tank mode is active, the monster will gain stats 2.5x as fast	
30 	Defense +30%
Whenever you would take more damage than your remaining HP and Revive is unavailable, automatically switch to Tank Mode, reducing the amount of damage taken by 30% and damage dealt by 80% until the end of the battle
When Tank mode is active, the monster will gain stats 2.5x as fast	Max Level without Skill Books
50 	Defense +50%
Whenever you would take more damage than your remaining HP and Revive is unavailable, automatically switch to Tank Mode, reducing the amount of damage taken by 50% and damage dealt by 80% until the end of the battle
When Tank mode is active, the monster will gain stats 2.5x as fast	Max Level with Skill Books
75 	Defense +75%
Whenever you would take more damage than your remaining HP and Revive is unavailable, automatically switch to Tank Mode, reducing the amount of damage taken by 75% and damage dealt by 80% until the end of the battle
When Tank mode is active, the monster will gain stats 2.5x as fast	Max Level with 968,000 BP
===HP/MP===
====HP Recovery====
Required Rank	15
Description 	Increases your natural rate of HP regen - or in other words, you recover more HP every second. Save potions!
Usefulness 	A few points in this skill can be useful, especially when used in conjunction with an HP Recovery Module.
Level	Effect	Notes
1 	HP Regen: +50%
Hp recovered by Health Potion: 120,000	
10 	HP Regen: +500%
Hp recovered by Health Potion: 300,000	Max Level without Skill Books
30 	HP Regen: +1500%
Hp recovered by Health Potion: 700,000	Max Level with Skill Books
55 	HP Regen: +2750%
Hp recovered by Health Potion: 1,200,000	Max Level with 969,000 BP
====HP Boost====
Required Rank	25
Description 	Increases your maximum HP. Health Points, or if you prefer to call it Hit Points or simply HP, that's fine too. That's the thing you need to survive.
Usefulness 	Not very useful.
Level	Effect 	Notes
1 	Maximum HP: +3% 	
30 	Maximum HP: +90% 	Max Level without Skill Books
50 	Maximum HP: +150%	Max Level with Skill Books
75 	Maximum HP: +225%	Max Level with 970,000 BP
====MP Recovery====
Required Rank	45
Description 	You recover more MP every second. Save even more potions!
Notes 	Skill Points spent on this skill also apply to the Spirit skill "Spirit Recovery".
Usefulness 	A few points in this skill can be useful, especially when used in conjunction with an MP Recovery Module.
Level	Effect	Notes
1 	MP Regen: +25%
MP recovered by Mana Potion: 120,00	
10 	MP Regen: +250%
MP recovered by Mana Potion: 300,00	Max Level without Skill Books
30 	MP Regen: +750%
MP recovered by Mana Potion: 700,00	Max Level with Skill Books
55 	MP Regen: +1375%
MP recovered by Mana Potion: 1,200,000	Max Level with 971,000 BP
====MP Boost====
Required Rank	55
Description 	Increases your maximum MP, so you can cast more spells.
Notes 	Skill Points spent on this skill also apply to the Spirit skill "Spirit Boost".
Usefulness 	Very useful if you use Mana Power. Otherwise, do not use this skill.
Level	Effect 	Notes
1 	Maximum MP: +5% 	
30 	Maximum MP: +150%	Max Level without Skill Books
50 	Maximum MP: +250%	Max Level with Skill Books
75 	Maximum MP: +375%	Max Level with 972,000 BP
====Drain====
Required Rank	70
Description 	Allows you to gain HP when you attack monsters. In addition, when your HP is already at maximum, you will take less damage.
Usefulness 	Acceptable defensive skill for Endless Dungeon, otherwise not very useful.
Level	Effect	Notes
1 	Drain Multiplier: 1
Max 0.2% of MaxHP per hit
When HP is at maximum, receive 0.2% less damage	
30 	Drain Multiplier: 30
Max 6% of MaxHP per hit
When HP is at maximum, receive 6% less damage	Max Level without Skill Books
50 	Drain Multiplier: 50
Max 10% of MaxHP per hit
When HP is at maximum, receive 10% less damage	Max Level with Skill Books
75 	Drain Multiplier: 75
Max 15% of MaxHP per hit
When HP is at maximum, receive 15% less damage	Max Level with 973,000 BP
====Mana Eater====
Required Rank	70
Description 	This skill allows you to eat monsters after they die and recover some MP. When Mana Power is active, amount of MP gained from this skill is multiplied by 10.
Notes 	Skill Points spent on this skill also apply to the Spirit skill "Spirit Leech".
Usefulness 	Not very useful. However, it is a nice skill to have in Dark Pyramid.
Level	Effect 	Notes
1 	When you kill a monster, MP +500 	
10 	When you kill a monster, MP +5,000 	Max Level without Skill Books
30 	When you kill a monster, MP +15,000	Max Level with Skill Books
55 	When you kill a monster, MP +27,500	Max Level with 974,000 BP
====Spirit Recovery====
Required Rank	45
Description 	You automatically gain Spirit over time. It doesn't matter whether you're fighting or not. Isn't that awesome?
Notes 	This skill is the Spirit counterpart of "MP Recovery". Skill Points spent on this skill also apply to the non-Spirit skill "MP Recovery".
Usefulness 	Useful for faster Spirit regeneration, although it's not worth if you are already at full Spirit and you're going to fight a strong ULTRA enemy. Acceptable for idling with Spirit Power.
Level	Effect 	Notes
1 	Every second, 1% chance to gain 2 Spirit charges 	
10 	Every second, 10% chance to gain 2 Spirit charges	Max Level without Skill Books
30 	Every second, 30% chance to gain 2 Spirit charges	Max Level with Skill Books
55 	Every second, 55% chance to gain 2 Spirit charges	Max Level with 971,000 BP
====Spirit Boost====
Required Rank	55
Description 	Increases your maximum Spirit, so you can use more Spirit skills and improve your Spirit power.
Notes 	This skill is the Spirit counterpart of "MP Boost". Skill Points spent on this skill also apply to the non-Spirit skill "MP Boost".
Usefulness 	Very useful skill.
Level	Effect 	Notes
1 	Maximum Spirit: +20 	
30 	Maximum Spirit: +600 	Max Level without Skill Books
50 	Maximum Spirit: +1,000	Max Level with Skill Books
75 	Maximum Spirit: +1,500	Max Level with 972,000 BP
====Spirit Leech====
Required Rank	70
Description 	This skill allows you to eat monsters after they die for a chance to gain 3 Spirit charges. It also allows you to gain extra Spirit when fighting bosses.
Notes 	This skill is the Spirit counterpart of "Mana Eater". Skill Points spent on this skill also apply to the non-Spirit skill "Mana Eater".
Usefulness 	Situational. If you are fighting bosses and/or tons of non-bosses enemies, and you're low on Spirit, this skill is precious for faster Spirit regeneration.
Level	Effect	Notes
1 	When you kill a monster, 1% chance to gain 3 Spirit charges
When you attack a boss, 1% chance to gain 3 Spirit charges	
10 	When you kill a monster, 10% chance to gain 3 Spirit charges
When you attack a boss, 10% chance to gain 3 Spirit charges	Max Level without Skill Books
30 	When you kill a monster, 30% chance to gain 3 Spirit charges
When you attack a boss, 30% chance to gain 3 Spirit charges	Max Level with Skill Books
55 	When you kill a monster, 55% chance to gain 3 Spirit charges
When you attack a boss, 55% chance to gain 3 Spirit charges	Max Level with 974,000 BP
===Combo/Rage===
====Combo Power====
Required Rank	35
Description 	Ever wondered what COMBO is for? Yeah, this... exactly.
Notes 	The Attack bonus of this skill stacks multiplicatively with other Attack bonuses.
Usefulness 	Exceptionally strong, since it is a separate Attack multiplier. Has no effect in Tower of DOOOOOOM, however.
Level	Effect 	Notes
1 	Attack +1% every 10 Combo, until 20 Combo 	
10 	Attack +1% every 10 Combo, until 200 Combo 	Max Level without Skill Books
30 	Attack +1% every 10 Combo, until 600 Combo 	Max Level with Skill Books
55 	Attack +1% every 10 Combo, until 1,100 Combo	Max Level with 975,000 BP
55
+Ring	Attack +1% every 10 Combo, until 1,400 Combo	Max Level with 975,000 BP and Ring of Combo equipped
====Combo Protection====
Required Rank	75
Description 	Although your Combo breaks if you get hit, it'sstill a good idea to get a bit more defensive while it lasts.
Notes 	Defense and Evasion bonuses from this skill stack multiplicatively with other bonuses.
Usefulness 	Mostly useful in Endless Dungeon. Has no effect in Tower of DOOOOOOM.
Level	Effect 	Notes
1 	Defense +5%, Evasion +2% every 10 Combo, until 20 Combo 	
10 	Defense +5%, Evasion +2% every 10 Combo, until 200 Combo 	Max Level without Skill Books
30 	Defense +5%, Evasion +2% every 10 Combo, until 600 Combo 	Max Level with Skill Books
55 	Defense +5%, Evasion +2% every 10 Combo, until 1,100 Combo	Max Level with 976,000 BP
55
+Ring	Defense +5%, Evasion +2% every 10 Combo, until 1,400 Combo	Max Level with 976,000 BP and Ring of Combo equipped
====Combo Critical====
Required Rank	115
Description 	These skills are getting pretty self-explanatory. You don't need a description for this one.
Usefulness 	More SP-efficient than other critical-related skills, but requires you to maintain Combo. Very useful in Dark Pyramid. Has no effect in Tower of DOOOOOOM.
Level	Effect 	Notes
1 	Critical Chance +1%, Critical Damage +1% every 10 Combo, until 20 Combo 	
20 	Critical Chance +1%, Critical Damage +1% every 10 Combo, until 400 Combo 	Max Level without Skill Books
40 	Critical Chance +1%, Critical Damage +1% every 10 Combo, until 800 Combo 	Max Level with Skill Books
65 	Critical Chance +1%, Critical Damage +1% every 10 Combo, until 1,300 Combo	Max Level with 977,000 BP
65
+Ring	Critical Chance +1%, Critical Damage +1% every 10 Combo, until 1,600 Combo	Max Level with 977,000 BP and Ring of Combo equipped
====Combo Reward====
Required Rank	155
Description 	Think about it. Other than those easy Combo-related achievements that you probably obtained long ago, you can now increase your EXP, Coin and Pixel gain as your Combo increases! Isn't it awesome?
Usefulness 	Very useful for gaining extra EXP, Coins and Pixels. However, SP is better spent elsewhere for difficult battles. Has no effect in Tower of DOOOOOOM.
Level	Effect 	Notes
1 	EXP +1%, Coin +1%, Pixel +1% every 10 Combo, until 20 Combo 	
30 	EXP +1%, Coin +1%, Pixel +1% every 10 Combo, until 600 Combo 	Max Level without Skill Books
50 	EXP +1%, Coin +1%, Pixel +1% every 10 Combo, until 1,000 Combo	Max Level with Skill Books
75 	EXP +1%, Coin +1%, Pixel +1% every 10 Combo, until 1,500 Combo	Max Level with 978,000 BP
75
+Ring	EXP +1%, Coin +1%, Pixel +1% every 10 Combo, until 1,800 Combo	Max Level with 978,000 BP and Ring of Combo equipped
====Rage Mastery====
Required Rank	65
Description 	After investing your precious Skill Points into this useless skill, you get so angry that your RAGE meter decreases much more slowly.
Usefulness 	Useful for maintaining Rage. Use in conjunction with "Charge" skill.
Level	Effect 	Notes
1 	Rage Depletion: -1% 	
2 	Rage Depletion: -3% 	
10 	Rage Depletion: -15%	Max Level without Skill Books
30 	Rage Depletion: -45%	Max Level with Skill Books
55 	Rage Depletion: -82%	Max Level with 979,000 BP
====Rage Power====
Required Rank	85
Description 	As your RAGE meter fills, you get more powerful! Most effective when RAGE meter is full.
Usefulness 	This skill is exceptionally strong, since Rage Attack is a separate multiplier.
Level	Effect 	Notes
1 	Rage Attack: +2% 	
30 	Rage Attack: +60% 	Max Level without Skill Books
50 	Rage Attack: +100%	Max Level with Skill Books
75 	Rage Attack: +150%	Max Level with 980,000 BP
====Panic====
Required Rank	95
Description 	As your RAGE meter fills, you attack faster! Most effective when RAGE meter is full.
Usefulness 	Useful for increasing Attack Speed and Double Hit. Use in conjunction with "Weapon Booster" and "Double Hit" skills to achieve 95% Double Hit Chance.
Level	Effect 	Notes
1 	Rage Speed: +3% 	
30 	Rage Speed: +90% 	Max Level without Skill Books
50 	Rage Speed: +150%	Max Level with Skill Books
75 	Rage Speed: +225%	Max Level with 981,000 BP
===Status===
====Poison Ability====
Required Rank	105
Description 	You have a chance to poison the monster and deal damage over time! If poison activates when the monster is already poisoned, the next attack will deal more damage. After poison wears off on a monster, the monster cannot be poisoned again in 0.5 seconds.
Usefulness 	Very useful. Poison deals extra damage, and also enables Coup de Grace, allowing you to deal more damage.
Level	Effect	Notes
1 	Poison Chance: +1%
If Poison activates when the monster is already poisoned, the next attack deals 0.5% more damage	
10 	Poison Chance: +10%
If Poison activates when the monster is already poisoned, the next attack deals 5% more damage	Max Level without Skill Books
30 	Poison Chance: +30%
If Poison activates when the monster is already poisoned, the next attack deals 15% more damage	Max Level with Skill Books
55 	Poison Chance: +55%
If Poison activates when the monster is already poisoned, the next attack deals 27.5% more damage	Max Level with 982,000 BP
====Blind Ability====
Required Rank	125
Description 	You have a chance to blind the monster and reduce its Accuracy and Evasion! If blind activates when the monster is already blinded, the next attack will deal more damage. After blind wears off on a monster, the monster cannot be blinded again in 0.5 seconds.
Usefulness 	Not very useful, but it enables Coup de Grace, allowing you to deal extra damage.
Level	Effect	Notes
1 	Blind Chance: +1%
If Blind activates when the monster is already blinded, the next attack deals 0.5% more damage	
10 	Blind Chance: +10%
If Blind activates when the monster is already blinded, the next attack deals 5% more damage	Max Level without Skill Books
30 	Blind Chance: +30%
If Blind activates when the monster is already blinded, the next attack deals 15% more damage	Max Level with Skill Books
55 	Blind Chance: +55%
If Blind activates when the monster is already blinded, the next attack deals 27.5% more damage	Max Level with 983,000 BP
====Weaken Ability====
Required Rank	135
Description 	You have a chance to weaken the monster and reduce its Attack and Defense! If weaken activates when the monster is already weakened, the next attack will deal more damage. After weaken wears off on a monster, the monster cannot be weakened again in 0.5 seconds.
Usefulness 	Very useful. If monsters are not weakened in Endless Dungeon, you can easily die. Also enables Coup de Grace.
Level	Effect	Notes
1 	Weaken Chance: +1%
If Weaken activates when the monster is already weakened, the next attack deals 0.5% more damage	
10 	Weaken Chance: +10%
If Weaken activates when the monster is already weakened, the next attack deals 5% more damage	Max Level without Skill Books
30 	Weaken Chance: +30%
If Weaken activates when the monster is already weakened, the next attack deals 15% more damage	Max Level with Skill Books
55 	Weaken Chance: +55%
If Weaken activates when the monster is already weakened, the next attack deals 27.5% more damage	Max Level with 984,000 BP
====Explosive Attacks====
Required Rank	140
Description 	Allows you to stun the monster for 0.5 whopping seconds! Also, when you stun the monster, you immediately attack one extra time! The extra attack is guaranteed to be critical, and knocks the monster back a small distance.
Cooldown after effect expires: 0.5 sec.
Usefulness 	Very useful. Stunning increases survivability and enables Coup de Grace. Explosion damage is great, too.
Level	Effect	Notes
1 	Stun Chance: +1%
Explosion Damage: 20%	
30 	Stun Chance: +12%
Explosion Damage: 600%	Max Level without Skill Books
50 	Stun Chance: +20%
Explosion Damage: 1,000%	Max Level with Skill Books
75 	Stun Chance: +30%
Explosion Damage: 1,500%	Max Level with 985,000 BP
====Poison Power====
Required Rank	145
Description 	Increases Poison damage and duration.
Usefulness 	Very useful, but only if the monster survives long enough to take poison damage. In Worst Moon and Apocalypse difficulties, SP are better spent elsewhere since Poison Power is nerfed a lot there.
Level	Effect	Notes
1 	Poison Damage: 525% / 0.5 sec.
Poison Duration: 5 sec.	
20 	Poison Damage: 1,000% / 0.5 sec.
Poison Duration: 9 sec.	Max Level without Skill Books
40 	Poison Damage: 1,500% / 0.5 sec.
Poison Duration: 13 sec.	Max Level with Skill Books
65 	Poison Damage: 2,125% / 0.5 sec.
Poison Duration: 18 sec.	Max Level with 986,000 BP
====Blind Power====
Required Rank	165
Description 	Increases Blind effect and duration.
Usefulness 	Mostly useful in Worst Moon and Apocalypse only.
Level	Effect	Notes
1 	Monster ACC/EVA: -31%
Blind Duration: 5 sec.	
20 	Monster ACC/EVA: -40%
Blind Duration: 9 sec.	Max Level without Skill Books
40 	Monster ACC/EVA: -50%
Blind Duration: 13 sec.	Max Level with Skill Books
65 	Monster ACC/EVA: -63%
Blind Duration: 18 sec.	Max Level with 987,000 BP
====Weaken Power====
Required Rank	175
Description 	Increases Weaken effect and duration.
Usefulness 	Very useful skill.
Level	Effect	Notes
1 	Monster ATT/DEF: -31%
Weaken Duration: 5 sec.	
20 	Monster ATT/DEF: -40%
Weaken Duration: 9 sec.	Max Level without Skill Books
40 	Monster ATT/DEF: -50%
Weaken Duration: 13 sec.	Max Level with Skill Books
65 	Monster ATT/DEF: -63%
Weaken Duration: 18 sec.	Max Level with 988,000 BP
===Reward===
====Learner====
Required Rank	30
Description 	Every kill is new experience. Increases the EXP you gain for each kill! This includes both Arena EXP and your... well, main thing EXP! Not sure what to call it.
Usefulness 	Very useful for gaining EXP. However, SP is better spent elsewhere for difficult battles.
Level	Effect 	Notes
1 	EXP: +1% 	
50 	EXP: +50%	Max Level
75 	EXP: +75%	Max Level with 989,000 BP
====Money UP!====
Required Rank	30
Description 	More money! The more, the better.
Usefulness 	Great skill for idling, and it's used in Autosteal builds. Otherwise not very useful, but if you have some spare Skill Points, it can be worth putting into this skill.
Level	Effect	Notes
1 	Coin: +1%
Pixel: +1%	
50 	Coin: +50%
Pixel: +50%	Max Level
75 	Coin: +75%
Pixel: +75%	Max Level with 990,000 BP
====Autosteal====
Required Rank	120
Description 	Automatically steal Coins and Pixels from monsters based on damage dealt.
Usefulness 	Mostly useful in Dark Pyramid and Spooky Crypt. Acceptable skill if you have some spare SP when idling.
Level	Effect 	Notes
1 	Gain extra Coins and Pixels as you deal damage, equal to 0.4% - 1% of usual gained	
30 	Gain extra Coins and Pixels as you deal damage, equal to 12% - 30% of usual gained	Max Level without Skill Books
50 	Gain extra Coins and Pixels as you deal damage, equal to 20% - 50% of usual gained	Max Level with Skill Books
75 	Autosteal Multiplier: 75 	Max Level with 991,000 BP
====Five-Leaf Clover====
Required Rank	170
Description 	Gives you a lot of luck, as in increasing your chance to find loot drops and Rare/Epic monsters. It's not a clover, though...
Usefulness 	Useful for farming items, especially Monster Chips. The extra Epic Monster Rate also slightly increases EXP gain.
Level	Effect	Notes
1 	Drop Rate: +1%
Rare Mosnter Rate: +2%
Epic Monster Rate: +2%	
30 	Drop Rate: +30%
Rare Mosnter Rate: +60%
Epic Monster Rate: +60%	Max Level without Skill Books
50 	Drop Rate: +50%
Rare Mosnter Rate: +100%
Epic Monster Rate: +100%	Max Level with Skill Books
75 	Drop Rate: +75%
Rare Mosnter Rate: +150%
Epic Monster Rate: +150%	Max Level with 992,000 BP
===Other===
====Coup de Grace====
Required Rank	70
Description 	Deal more damage when the monster is affected by status effects! Also deal critical damage when monster HP is below a certain percentage.
Usefulness 	One of the best skills.
Level	Effect	Notes
1 	Damage per status effect: +0.2%
Always critical when monster HP is below 1%	
30 	Damage per status effect: +6.0%
Always critical when monster HP is below 30%	Max Level without Skill Books
50 	Damage per status effect: +10.0%
Always critical when monster HP is below 50%	Max Level with Skill Books
75 	Damage per status effect: +15.0%
Always critical when monster HP is below 75%	Max Level with 993,000 BP
====Weapon Booster====
Required Rank	80
Description 	Attack faster! Attack Speed is capped at 25, but having more doesn't hurt - it increases your Double Hit Chance!
Usefulness 	Use in conjunction with "Panic" and "Double Hit" skills to achieve 95% Double Hit Chance.
Level	Effect 	Notes
1 	Attack Speed: +2% 	
20 	Attack Speed: +40% 	Max Level without Skill Books
40 	Attack Speed: +80% 	Max Level with Skill Books
65 	Attack Speed: +130%	Max Level with 994,000 BP
====Critical Force====
Required Rank	90
Description 	Makes critical hits even more awesome!
Usefulness 	Useful early-game, but later on, it is possible to reach Critical Damage cap with armor.
Level	Effect 	Notes
1 	Critical Damage: +2% 	
30 	Critical Damage: +60% 	Max Level without Skill Books
50 	Critical Damage: +100%	Max Level with Skill Books
75 	Critical Damage: +150%	Max Level with 995,000 BP
====Critical Chance====
Required Rank	100
Description 	Increases your chance to deal critical damage!
Usefulness 	Useful early-game, but later on, it is easy to cap Critical Chance with Accuracy.
Level	Effect 	Notes
1 	Critical Chance: +1% 	
10 	Critical Chance: +10%	Max Level without Skill Books
30 	Critical Chance: +30%	Max Level with Skill Books
55 	Critical Chance: +55%	Max Level with 996,000 BP
====Keen Eyes====
Required Rank	110
Description 	Allows you to find the monsters' weak spots, increasing critical damage and allowing you to ignore a portion of their defense!
Usefulness 	This skill is fundamental in Triangle Hideout, since monsters there have a very high Defense. Otherwise, it is not very powerful, but it gives extra damage, so it is useful to put spare Skill Points into this skill.
Level	Effect	Notes
1 	Critical Damage: +1%
Ignore 1% of monster DEF	
30 	Critical Damage: +30%
Ignore 30% of monster DEF	Max Level without Skill Books
50 	Critical Damage: +50%
Ignore 50% of monster DEF	Max Level with Skill Books
75 	Critical Damage: +75%
Ignore 75% of monster DEF	Max Level with 997,000 BP
====Double Hit====
Required Rank	120
Description 	Gives you a chance to attack one extra time with no speed penalty.
Usefulness 	Use in conjunction with "Panic" and "Weapon Booster" skills to achieve 95% Double Hit Chance.
Level	Effect 	Notes
1 	Double Hit Chance: +1% 	
2 	Double Hit Chance: +3% 	
10 	Double Hit Chance: +15%	Max Level without Skill Books
30 	Double Hit Chance: +45%	Max Level with Skill Books
55 	Double Hit Chance: +82%	Max Level with 998,000 BP
===='potion [PROFANITY] 1/5'====
Required Rank	120
Description 	Spread lies about recovery potions in order to make them only 1/5th as expensive as before.
Usefulness 	Not very useful.
Level	Effect 	Notes
1 	Potion Cost: -80%	Max Level
====Reflect====
Required Rank	150
Description 	Because monsters that attack you must die faster.
Usefulness 	Not very useful.
Level	Effect 	Notes
1 	Reflect Damage: +50% 	
10 	Reflect Damage: +500% 	Max Level without Skill Books
30 	Reflect Damage: +1,500%	Max Level with Skill Books
55 	Reflect Damage: +2,750%	Max Level with 999,000 BP
====Magic Reflect====
Required Rank	160
Description 	Now you can reflect ranged attacks, too! Also grants a chance to turn ranged damage into healing. Absorption effect cannot activate more than 2 times in a row on the same monster.
Usefulness 	Useful in areas where you take high magic damage frequently, such as Endless Dungeon and Triangle Hideout. The damage is not very useful, but the absorption effect is very important.
Level	Effect	Notes
1 	Magic Reflect: 5% of Physical Reflect
1% chance to nullify ranged damage and gain HP equal to 2% of the monster's Magic ATT	
10 	Magic Reflect: 50% of Physical Reflect
10% chance to nullify ranged damage and gain HP equal to 20% of the monster's Magic ATT	Max Level without Skill Books
30 	Magic Reflect: 150% of Physical Reflect
30% chance to nullify ranged damage and gain HP equal to 60% of the monster's Magic ATT	Max Level with Skill Books
55 	Magic Reflect: 275% of Physical Reflect
55% chance to nullify ranged damage and gain HP equal to 110% of the monster's Magic ATT	Max Level with 1,000,000 BP
===Epic===
====Protection====
Required Rank	120
Description 	I'm not sure how it works. Magic, maybe?
Usefulness 	Not very useful.
Level	Effect	Notes
1 	Resist damage equal to 1% of remaining MP
Dodge Chance +0%
Gain extra Damage Resist equal to 2% of remaining MP
2% chance to nullify death penalty	
10 	Resist damage equal to 10% of remaining MP
Dodge Chance +5%
Gain extra Damage Resist equal to 20% of remaining MP
20% chance to nullify death penalty	Max Level without Skill Books
50 	Resist damage equal to 50% of remaining MP
Dodge Chance +25%
Gain extra Damage Resist equal to 100 % of remaining MP
100% chance to nullify death penalty	Max Level with Skill Books
====Buff Boost====
Required Rank	120
Description 	Increases the effect of most buffs. Doesn't increase duration.
Usefulness 	Very useful skill. Buff Boost Lv. 48 increases Mastery buff's Hit Chance and Dodge Chance from 25% to 37%.
Level	Effect 	Notes
1 	Buff Effect: +1% 	
10 	Buff Effect: +10%	Max Level without Skill Books
50 	Buff Effect: +50%	Max Level with Skill Books
====Crescendo====
Required Rank	180
Description 	Each attack is stronger than the one before it!
Usefulness 	Very useful skill. Reduces the difficulty of longer fights, and also lowers monster defense and evasion, which is important in Worst Moon and Apocalypse.
Level	Effect 	Notes
1 	Each attack on the same monster is 2% stronger than the one before it. Effect stacks up to 1 time for up to 2% extra damage. After the monster is attacked the first time, it loses 0.5% DEF/EVA. 	
10 	Each attack on the same monster is 2% stronger than the one before it. Effect stacks up to 10 times for up to 21.8% extra damage. After the monster is attacked the first time, it loses 5% DEF/EVA. 	Max Level without Skill Books
50 	Each attack on the same monster is 2% stronger than the one before it. Effect stacks up to 50 times for up to 169.1% extra damage. After the monster is attacked the first time, it loses 25% DEF/EVA.	Max Level with Skill Books
====Revive====
Required Rank	180
Description 	Allows you to revive at the same place with no death penalty upon death. When this skill is ready, an icon will appear next to your HP bar.
Usefulness 	It is usually worth putting at least 1 Skill Point in this skill. In more difficult raids such as Endless Dungeon or when fighting ULTRA monsters, it can be useful to max this skill.
Level	Effect	Notes
1 	Upon death, revive with 2% HP
Cooldown: 236 sec.	
10 	Upon death, revive with 20% HP
Cooldown: 200 sec.	Max Level without Skill Books
50 	Upon death, revive with 100% HP
Cooldown: 40 sec.	Max Level with Skill Books
====Charge====
Required Rank	180
Description 	After you don't use an active skill for 4 seconds, the skill will become charged and deals more damage. Skills will also be charged automatically when there are no monsters on screen.
Applicable skills: Skills with X/C/V/B hotkeys
Usefulness 	Very useful. It increases Rage and makes your first hit 4x more powerful. Use in conjunction with "Rage Mastery" skill to maintain Rage.
Level	Effect	Notes
1 	Charged skills are 1.06x as powerful
When you use a charged skill, Rage +1%	
10 	Charged skills are 1.6x as powerful
When you use a charged skill, Rage +1%	Max Level without Skill Books
50 	Charged skills are 4x as powerful
When you use a charged skill, Rage +5%	Max Level with Skill Books
====Absorb====
Required Rank	180
Description 	Whenever a monster attacks you, you have a chance to turn it into healing! Does not work with ranged attacks. Cannot activate more than 2 times in a row on the same monster.
Usefulness 	Useful for increasing survivability in very difficult fights.
Level	Effect 	Notes
1 	1.5% chance to nullify melee damage and gain HP equal to 2% of monster's ATT 	
10 	15% chance to nullify melee damage and gain HP equal to 20% of monster's ATT 	Max Level without Skill Books
50 	75% chance to nullify melee damage and gain HP equal to 100% of monster's ATT	Max Level with Skill Books
===??===
====Elemental Bonus====
Required Rank	500
Description 	Increases your damage and resistance against elemental monsters.
Usefulness 	Somewhat useful for increasing damage and survivability, but is completely useless against non-elemental monsters.
Level	Effect 	Notes
1 	All Elements: +1% 	
10 	All Elements: +10%	Max Level without Skill Books
50 	All Elements: +50%	Max Level with Skill Books
====Master Hunter====
Required Rank	500
Description 	Deal more damage to boss monsters and instantly kill non-bosses! Instant Kill effect only applies when the monster has 50% HP or below.
Usefulness 	Very useful skill. However, it is useless in Dark Pyramid and Spooky Crypt.
Level	Effect	Notes
1 	Instant Kill Chance: +0%
Damage vs. Bosses: +2%	
10 	Instant Kill Chance: +5%
Damage vs. Bosses: +20%	Max Level without Skill Books
50 	Instant Kill Chance: +25%
Damage vs. Bosses: +100%	Max Level with Skill Books
====Spirit Shield====
Required Rank	500
Description 	Gives you a Spirit Shield, which greatly increases your resistance to ranged attacks and status effects. Also raises maximum Spirit if a Spirit weapon is equipped.
Usefulness 	Useful for increasing survivability in difficult fights. Also useful for Spirit.
Level	Effect	Notes
1 	Max Spirit: +10
Magic Resist: +1%
Negate Effect Chance: +1%	
10 	Max Spirit: +100
Magic Resist: +10%
Negate Effect Chance: +10%	Max Level without Skill Books
50 	Max Spirit: +500
Magic Resist: +50%
Negate Effect Chance: +50%	Max Level with Skill Books
====Legendary Weapon====
Required Rank	500
Description 	Improves the power and bonuses of all weapons!
Usefulness 	Very useful skill.
Level	Effect	Notes
1 	Weapon Bonus: +0 Tiers
Equipment Attack: +2
Ignore 0% of monster DEF	
10 	Weapon Bonus: +2 Tiers
Equipment Attack: +20
Ignore 4% of monster DEF	Max Level without Skill Books
50 	Weapon Bonus: +10 Tiers
Equipment Attack: +100
Ignore 20% of monster DEF	Max Level with Skill Books
====Adrenaline====
Required Rank	500
Description 	Increases the efficiency of recovery potions and duration of some buffs. Also increases maximum HP.
Usefulness 	Useful when idling to increase buff duration.
Level	Effect	Notes
1 	Maximum HP: +2%
Potion Efficiency: +10%	
10 	Maximum HP: +20%
Potion Efficiency: +100%	Max Level without Skill Books
50 	Maximum HP: +100%
Potion Efficiency: +500%	Max Level with Skill Books
== Specialized Skills==
Depending on the type of your equipped weapon, you can use different Specialized Skills. Specialized Skill is unlocked at Rank 70, and is not available for Spirit weapons.
===Ultimate / Reincarnation Weapon: Infinity===
Description	Deal extreme damage and for a few seconds, you will always deal maximum damage, your MP will remain at maximum and all monsters that spawn will be epic!
Notes 	-
Usefulness 	?
Level	Effect	Notes
0 	MP Cost: 0
Power: 8,000%
Delay: 700
Effect Duration: 5 sec.
Cooldown: 180 sec.	
1 	MP Cost: 0
Power: 8,400%
Delay: 690
Effect Duration: 5 sec.
Cooldown: 180 sec.	
30 	MP Cost: 0
Power: 20,000%
Delay: 400
Effect Duration: 20 sec.
Cooldown: 180 sec.	Max Level
30
+Impr.	MP Cost: 0
Power: 22,000%
Delay: 400
Effect Duration: 20 sec.
Cooldown: 90 sec.	Max Level, with Specialized Skill Improve Lv. 1
===Sword: Multislash===
Description	Deal damage multiple times. If used multiple times in a row on the same monster, the next attacks will deal increased damage and hit extra times! If used more than 3 times in a row, wait time to charge Power Attack skill will be shortened!
Notes 	The 4th, 6th, 8th and 10th consecutive times you use this skill on the same monster, charge time of Power Attack is reduced by 1 second.
Does not apply to Ultimate Weapon and Reincarnation Weapon. These two weapons have the skill "Infinity" instead of this skill.
Usefulness 	?
Level	Effect	Notes
0 	MP Cost: 3,500
Power (1st hit): 450% x 3
Power (2nd hit): 495% x 4
Power (3rd hit onwards): 540% x 5
Delay: 260	
1 	MP Cost: 3,550
Power (1st hit): 455% x 3
Power (2nd hit): 500.5% x 4
Power (3rd hit onwards): 546% x 5
Delay: 258	
30 	MP Cost: 5,000
Power (1st hit): 600% x 3
Power (2nd hit): 660% x 4
Power (3rd hit onwards): 720% x 5
Delay: 200	Max Level
30
+Impr.	MP Cost: 5,000
Power (1st hit): 660% x 3
Power (2nd hit): 726% x 4
Power (3rd hit onwards): 792% x 5
Delay: 200	Max Level, with Specialized Skill Improve Lv. 1
===Dagger: Magnetic Stab===
Description	Draw the monster closer to you if it is far away, and chance to knock it back if the attack hits! If knockback effect is triggered, the attack also deals 7 times as much damage and the monster will instantly drop a random-colored coin! Knockback chance is halved against boss monsters. Cannot activate against immobile monsters.
Notes 	Coin drop chances are as follows:
* 70% chance to drop Coins (base value: 1,000 ~ 4,000 depending on skill level, affected by Boost and Coin stat)
* 20% chance to drop Green Coins (base value: 700, affected by Ascension perk)
* 9.7% chance to drop Blue Coins (base value: 7, affected by Ascension perk)
*0.3% chance to drop White Coin (base value: 1)
If effect activates more than 10 times on the same monster, starting from the 11th activation, the monster will only drop Coins.
Usefulness 	?
Level	Effect	Notes
0 	MP Cost: 3,500
Power: 900% (with knockback: 6,300%)
Effect Chance: 5%
Delay: 285	
1 	MP Cost: 3,550
Power: 910% (with knockback: 6,370%)
Effect Chance: 5%
Delay: 283	
30 	MP Cost: 5,000
Power: 1,200% (with knockback: 8,400%)
Effect Chance: 20%
Delay: 225	Max Level
30
+Impr.	MP Cost: 5,000
Power: 1,320% (with knockback: 9,240%)
Effect Chance: 20%
Delay: 225	Max Level, with Specialized Skill Improve Lv. 1
===Spear: Pierce===
Description	Deal extreme damage and for a few seconds, you will always deal maximum damage, your MP will remain at maximum and all monsters that spawn will be epic!
Notes 	Deal damage to the monster, completely ignoring its DEF. Against maximum DEF monsters, deal 50x damage instead. For 4 seconds, ignore some additional monster DEF.
Usefulness 	?
Level	Effect	Notes
0 	MP Cost: 14,000
Power: 2,000%
Delay: 700
Ignore Defense +10% for 4 sec.
Cooldown: 40 sec.	
1 	MP Cost: 14,200
Power: 2,050%
Delay: 690
Ignore Defense +11% for 4 sec.
Cooldown: 39 sec.	
30 	MP Cost: 20,000
Power: 3,500%
Delay: 400
Ignore Defense +40% for 4 sec.
Cooldown: 10 sec.	Max Level
30
+Impr.	MP Cost: 20,000
Power: 3,850%
Delay: 400
Ignore Defense +40% for 4 sec.
Cooldown: 5 sec.	Max Level, with Specialized Skill Improve Lv. 1
===Axe: Threaten===
Description	A powerful attack that stuns the monster for 3 seconds and permanently reduces its Attack and Magic Attack. If used multiple times on the same monster, Attack and Magic Attack reduction effect is lowered. The attack must hit for the effect to trigger.
Notes 	-
Usefulness 	?
Level	Effect	Notes
0 	MP Cost: 14,000
Power: 4,000%
Delay: 700
Permanently reduces the monster's Attack and Magic Attack by 12% (1st use) or 2% (2nd to 10th uses).
Cooldown: 80 sec.	
1 	MP Cost: 14,200
Power: 4,100%
Delay: 690
Permanently reduces the monster's Attack and Magic Attack by 12% (1st use) or 2% (2nd to 10th uses).
Cooldown: 78 sec.	
30 	MP Cost: 20,000
Power: 7,000%
Delay: 400
Permanently reduces the monster's Attack and Magic Attack by 30% (1st use) or 5% (2nd to 10th uses).
Cooldown: 20 sec.	Max Level
30
+Impr.	MP Cost: 20,000
Power: 7,700%
Delay: 400
Permanently reduces the monster's Attack and Magic Attack by 30% (1st use) or 5% (2nd to 10th uses).
Cooldown: 10 sec.	Max Level, with Specialized Skill Improve Lv. 1
===Hammer: Silence Hammer===
Description	A powerful attack that permanently silences non-boss, non-ULTRA monsters, stopping them from using skills, magic attacks and removing their ability to rampage or explode! Against silenced monsters, bosses and ULTRA monsters, deal three times as much damage! The monster will be silenced even if it dodges the attack.
Notes 	-
Usefulness 	?
Level	Effect	Notes
0 	MP Cost: 14,000
Power: 4,000% (against silenced monsters, bosses and ULTRA monsters: 12,000%)
Delay: 700
Cooldown: 40 sec.	
1 	MP Cost: 14,200
Power: 4,100% (against silenced monsters, bosses and ULTRA monsters: 12,300%)
Delay: 690
Cooldown: 39 sec.	
30 	MP Cost: 20,000
Power: 7,000% (against silenced monsters, bosses and ULTRA monsters: 21,000%)
Delay: 400
Cooldown: 10 sec.	Max Level
30
+Impr.	MP Cost: 20,000
Power: 7,700% (against silenced monsters, bosses and ULTRA monsters: 23,100%)
Delay: 400
Cooldown: 5 sec.	Max Level, with Specialized Skill Improve Lv. 1
===Polearm / Polearm (Stab): Polearm Spirit===
Description	Deal massive damage and for 60 seconds, MaxHP, Equipment Attack, Equipment Defense, EXP and Coin stats are increased! Each time a monster is killed, the cooldown time for this skill is reduced by 3 seconds!
Notes 	-
Usefulness 	?
Level	Effect	Notes
0 	MP Cost: 35,000
Power: 8,000%
Delay: 700
MaxHP +100%, Equipment Attack +250, Equipment Defense +500, EXP +10%, Coin +10% for 60 sec.
Cooldown: 420 sec.	
1 	MP Cost: 35,500
Power: 8,200%
Delay: 690
MaxHP +110%, Equipment Attack +275, Equipment Defense +550, EXP +11%, Coin +11% for 60 sec.
Cooldown: 416 sec.	
30 	MP Cost: 50,000
Power: 14,000%
Delay: 400
MaxHP +400%, Equipment Attack +1,000, Equipment Defense +2,000, EXP +40%, Coin +40% for 60 sec.
Cooldown: 300 sec.	Max Level
30
+Impr.	MP Cost: 50,000
Power: 15,400%
Delay: 400
MaxHP +400%, Equipment Attack +1,000, Equipment Defense +2,000, EXP +40%, Coin +40% for 60 sec.
Cooldown: 150 sec.	Max Level, with Specialized Skill Improve Lv. 1
===Bow: Hamstring===
Description	Shoot an arrow with a chance to temporarily slow the monster down, reducing their movement speed by 50% and stopping them from dealing ranged damage for 1 second! After the effect wears off, the monster cannot be slowed again for 0.5 seconds. The attack must hit for the effect to trigger.
Notes 	-
Usefulness 	?
Level	Effect	Notes
0 	MP Cost: 3,500
Power: 900%
Slow Chance: 5%
Delay: 285	
1 	MP Cost: 3,550
Power: 920%
Slow Chance: 5%
Delay: 283	
30 	MP Cost: 5,000
Power: 1,500%
Slow Chance: 20%
Delay: 225	Max Level
30
+Impr.	MP Cost: 5,000
Power: 1,650%
Slow Chance: 20%
Delay: 225	Max Level, with Specialized Skill Improve Lv. 1
===Crossbow: Trueshot===
Description	Deal damage to the monster. Guaranteed to hit, no matter how high the monster's Evasion is! For 4 seconds, Hit Chance is increased.
Notes 	-
Usefulness 	?
Level	Effect	Notes
0 	MP Cost: 14,000
Power: 3,000%
Delay: 700
Hit Chance +10% for 4 sec.
Cooldown: 40 sec.	
1 	MP Cost: 14,200
Power: 3,075%
Delay: 690
Hit Chance +11% for 4 sec.
Cooldown: 39 sec.	
30 	MP Cost: 20,000
Power: 5,250%
Delay: 400
Hit Chance +40% for 4 sec.
Cooldown: 10 sec.	Max Level
30
+Impr.	MP Cost: 20,000
Power: 5,775%
Delay: 400
Hit Chance +40% for 4 sec.
Cooldown: 5 sec.	Max Level, with Specialized Skill Improve Lv. 1
===Wand: Elemental Sphere===
Description	Deal very high damage and summon an elemental sphere, rapidly dealing damage to monsters, temporarily amplifying all of your elemental stats by 1.3x and giving you +30% EXP.
Notes 	-
Usefulness 	?
Level	Effect	Notes
0 	MP Cost: 35,000
Power: 8,000%
Delay: 700
Elemental Sphere Power: 200% / 0.25 sec.
Elemental Sphere Duration: 5 sec.
Cooldown: 90 sec.	
1 	MP Cost: 35,500
Power: 8,200%
Delay: 690
Elemental Sphere Power: 210% / 0.25 sec.
Elemental Sphere Duration: 5 sec.
Cooldown: 90 sec.	
30 	MP Cost: 50,000
Power: 14,000%
Delay: 400
Elemental Sphere Power: 500% / 0.25 sec.
Elemental Sphere Duration: 20 sec.
Cooldown: 90 sec.	Max Level
30
+Impr.	MP Cost: 50,000
Power: 15,400%
Delay: 400
Elemental Sphere Power: 500% / 0.25 sec.
Elemental Sphere Duration: 20 sec.
Cooldown: 45 sec.	Max Level, with Specialized Skill Improve Lv. 1
===Staff: Dispel===
Description	Deal damage, fully recover HP and recover from all status effects! In addition, monsters will be unable to use special abilities (status effects, HP/MP drain, stat increasing abilities) for 4 seconds.
Notes 	-
Usefulness 	?
Level	Effect	Notes
0 	MP Cost: 35,000
Power: 6,000%
Delay: 700
Cooldown: 50 sec.	
1 	MP Cost: 35,500
Power: 6,150%
Delay: 690
Cooldown: 49 sec.	
30 	MP Cost: 50,000
Power: 10,500%
Delay: 400
Cooldown: 20 sec.	Max Level
30
+Impr.	MP Cost: 50,000
Power: 11,550%
Delay: 400
Cooldown: 10 sec.	Max Level, with Specialized Skill Improve Lv. 1
===Gun: Rapid Fire===
Description	Fire bullets rapidly, dealing damage to the monster 6 times! The sixth hit is guaranteed to deal critical damage if it does not miss.
Notes 	-
Usefulness 	?
Level	Effect	Notes
0 	MP Cost: 1,400
Power: 160% x 6
Delay: 160	
1 	MP Cost: 1,420
Power: 163% x 6
Delay: 158	
30 	MP Cost: 2,000
Power: 250% x 6
Delay: 100	Max Level
30
+Impr.	MP Cost: 2,000
Power: 275% x 6
Delay: 100	Max Level, with Specialized Skill Improve Lv. 1
===Claw: Absorption Shuriken===
Description	Throw a special shuriken that absorbs HP and MP from the monster!
Notes 	-
Usefulness 	?
Level	Effect	Notes
0 	MP Cost: 3,500
Power: 600%
Delay: 285
If the attack hits, recover 10% HP and 2% MP	
1 	MP Cost: 3,550
Power: 620%
Delay: 283
If the attack hits, recover 11% HP and 2% MP	
30 	MP Cost: 5,000
Power: 1,200%
Delay: 225
If the attack hits, recover 40% HP and 10% MP	Max Level
30
+Impr.	MP Cost: 5,000
Power: 1,320%
Delay: 225
If the attack hits, recover 40% HP and 10% MP	Max Level, with Specialized Skill Improve Lv. 1
===Slingshot: Headshot===
Description	Instantly kill a non-boss, non-ULTRA monster. Bosses and ULTRA monsters will take a gigantic amount of damage. The attack must hit for the effect to trigger.
Notes 	-
Usefulness 	?
Level	Effect	Notes
0 	MP Cost: 14,000
Power: 8,000%
Delay: 700
Cooldown: 90 sec.	
1 	MP Cost: 14,200
Power: 8,400%
Delay: 690
Cooldown: 88 sec.	
30 	MP Cost: 20,000
Power: 20,000%
Delay: 400
Cooldown: 30 sec.	Max Level
30
+Impr.	MP Cost: 20,000
Power: 22,000%
Delay: 400
Cooldown: 15 sec.	Max Level, with Specialized Skill Improve Lv. 1
===Cannon: Hyper Cannonball===
Description	A charged shot that knocks the monster back an extreme distance and stuns the monster for 3 seconds!
Notes 	-
Usefulness 	?
Level	Effect	Notes
0 	MP Cost: 14,000
Power: 4,000%
Delay: 700
Cooldown: 50 sec.	
1 	MP Cost: 14,200
Power: 4,200%
Delay: 690
Cooldown: 49 sec.	
30 	MP Cost: 20,000
Power: 10,000%
Delay: 400
Cooldown: 20 sec.	Max Level
30
+Impr.	MP Cost: 20,000
Power: 11,000%
Delay: 400
Cooldown: 10 sec.	Max Level, with Specialized Skill Improve Lv. 1
===Grenades: Hyper EXPlosion===
Description	Consume an extreme amount of MP to deal high damage and increase EXP gain! The attack must hit for the effect to trigger.
Notes 	If this skill is used more than once on the same monster, extra EXP stacks multiplicatively. For example, if the monster's base EXP is 2,000, using Hyper EXPlosion Lv. 30 once raises it to 2,000 x 1.8 = 3,600. Using Hyper EXPlosion once again will raise it to 3,600 x 1.8 = 6,480.
Usefulness 	?
Level	Effect	Notes
0 	MP Cost: 70,000
Power: 4,000%
Delay: 1,400
Monster's Base EXP: +20% (up to 4,000 extra EXP)
Cooldown: 60 sec.	
1 	MP Cost: 71,000
Power: 4,200%
Delay: 1,380
Monster's Base EXP: +22% (up to 4,400 extra EXP)
Cooldown: 59 sec.	
30 	MP Cost: 100,000
Power: 7,000%
Delay: 800
Monster's Base EXP: +80% (up to 16,000 extra EXP)
Cooldown: 30 sec.	Max Level
30
+Impr.	MP Cost: 100,000
Power: 7,700%
Delay: 800
Monster's Base EXP: +80% (up to 16,000 extra EXP)
Cooldown: 15 sec.	Max Level, with Specialized Skill Improve Lv. 1
===Trophy: Field of Glory===
Description	Deal massive damage and turn the battlefield into a special Field of Glory for a few seconds, rapidly dealing damage to monsters and causing items to fall from the sky!
Notes 	Every 0.25 seconds, if Field of Glory is active:
*25% chance that 5 Superior Crafting Material will drop
* 10% chance that 2 Unobtainium will drop
* 5% chance that 1 Crystal of Rarity will drop
*1% chance that 1 Crystal of Ultimate Rarity will drop
The above chances are independent on one another. All of them can happen at the same time, or none of them.
Usefulness 	?
Level	Effect	Notes
0 	MP Cost: 70,000
Power: 4,000%
Delay: 1,400
Field of Glory Power: 400% / 0.25 sec.
Field of Glory Duration: 10 sec.
Cooldown: 180 sec.	
1 	MP Cost: 71,000
Power: 4,200%
Delay: 1,380
Field of Glory Power: 420% / 0.25 sec.
Field of Glory Duration: 11 sec.
Cooldown: 180 sec.	
30 	MP Cost: 100,000
Power: 10,000%
Delay: 800
Field of Glory Power: 1,000% / 0.25 sec.
Field of Glory Duration: 40 sec.
Cooldown: 180 sec.	Max Level
30
+Impr.	MP Cost: 100,000
Power: 11,000%
Delay: 800
Field of Glory Power: 1,000% / 0.25 sec.
Field of Glory Duration: 40 sec.
Cooldown: 90 sec.	Max Level, with Specialized Skill Improve Lv. 1
===Mining Tool: MINE!!!!1!===
Description	It's all yours!!!!1! Instantly kill a Secret Crystal and greatly increase Drop Rate for that Secret Crystal!
Notes 	This skill is independent on Accuracy.
Drop rate is multiplied by 20 for the Secret Crystal this skill is used on.
This skill cannot be used against other monsters.
Usefulness 	?
Level	Effect	Notes
0 	Delay: 1,400
Cooldown: 120 sec.	
1 	Delay: 1,380
Cooldown: 118 sec.	
30 	Delay: 800
Cooldown: 60 sec.	Max Level
30
+Impr.	Delay: 800
Cooldown: 30 sec.	Max Level, with Specialized Skill Improve Lv. 1
==Mana Power Mechanics==