Impose/Depose

Impose allows the magician to impose his will upon someone or something. He could Impose Fauna, Impose Life, or Impose any of a person’s attributes in order to possess a person or command them to do his will, or he could Impose the elements in order to make them move and bend at his command. Once more, the GM must pay careful attention to the law of equivalent exchange in order to make sure that the mage is not able to spend just a few spell points and Imbue Earth to make a golem that crushes his enemies. In order to perform this spell effect, you must raise a number of points equal to the target's Willpower, and then add to this total one point for every full round or minute you want the spell to last.
Depose allows the magician to either take over or undo an Impose spell which has been cast. It could even undo nonmagical impositions, such as lies or intimidation. In order to cast this spell effect, you need to raise as many points as the original Impose spell effect, and multiply this total by one if the success rank was Poor, by two if it was Fair, by three if it was Good, by four if it was Excellent, etc..
Category:Days of Old
Category:Spells