Silverin Guard

are a melee infantry unit introduced in Total War: Warhammer II with The Warden and the Paunch.
== Recruitment ==
* Unlocked with: War Hall
== Description ==
The Silverin Guard were more usually tasked with defending the Watchstone of Tor Yvresse - a waystone of fabulous power. However, such were the dangers posed by Malekith's northward march, that the council of Yvresse agreed unanimously that five battalions of spears and two of longbows be sent north immediately to reinforce the Blighted Isle's defences. Each Silverin Guard wore a suit of armour fashioned in the time of Yvresse's founding. Daemons roamed freely across the hills in those days, and the first Silverin Guards wore armour enchanted against their claws. The magics contained within the steel scales had since faded to almost nothing, but a spark still remained - enough, perhaps, to avert a grim fate.
== Attributes ==
* Spear Infantry
* Enchanted Armour- Magical attacks have a reduced effect against the wearer of this enchanted suit of armour.
== Strategy ==
Silverin Guard are essentially late game spearmen. They have almost double the armour value (40 to 75) and are generally better at their job of holding the front line. For example, they have better melee attack, magic resistance, better armour piercing, and higher bonus vs. large. At a more expensive price point, you are getting a better spearmen unit with magic resistance.
Their defensive boosts are more to armour and magic resistance whereas their offensive boosts are both to melee attack and a boost to both types of damage (base and armour-piercing).
The magic resistance is helpful in some situations. Many truly elite units and regiments of renown have magic damage in their attacks, so they can be stalwart against such foes. In addition, they are less vulnerable to spells like Penumbral Pendulum or Burning Head that could usually be effective against High Elves.
Most notably, they have Charge-Defense-Against-All in contrast to Spearman, who only have one against Large. Because of this, Silverin Guard are more able to hold a front line against enemy infantry units with high charge bonuses, such as Beastmen or Greenskins units.
In campaign, heroes with the 'Honed' trait (Nobles and Handmaidens) will give Silverin Guard +5 MA and +5 MD. Stacking 3-4 such heroes in an army with many Silverin Guard creates an extremely tough front line.
Category:High Elves melee infantry units
Category:The Warden and the Paunch units
Category:High Elves units
Category:Total War: Warhammer II units