Guild Wars

Guild Wars is a PvP game mode that pits entire guilds against each other in daily clashes. Unlike Arena mode, guild members attack and defend as a whole. There are limited number of attacks, split equally among the attackers, and the defenders share a common health bar. Typically, there are 2 offense and 2 defense wars per day. Sunday is the rest day. 
==Registration==
A guild must have at least 10 members to be eligible for guild wars. Participation in Guild Wars is opted in through registration every Sunday. The guild leader/officers are responsible for registering the guild every week. Missing the deadline will result in everyone missing out on a week of rewards.
== Ranks and Rewards ==
The performance of guilds in guild wars is ranked in the leaderboard by the amount of War Trophies they have earned. 
In each war, the victorious guild earns trophies and the defeated guild loses trophies, regardless of which guild was attacking or defending. For every war, there will be 20 trophies put at stake. How this 20 is split is based on trophy difference.
For example:
Guild A - 1800 trophies
Guild B - 900 trophies
System deduces, out of 20, an odds of 19:1
Guild A has a stake of 19 trophies
Guild B has a stake of 1 trophy
When war is declared, 
If A is the attacker and wins, A gains 1 trophy 
If A is the attacker and loses, A loses 19 trophies
If B is the attacker and wins, B gains 19 trophies
If B is the attacker and loses, B loses 1 trophy
The outcome of the wars contribute to the guild's standing in the leaderboard, which affects the amount of rewards given out at the end of the week. The number of participants also affects the payout. It is important to note is that a guild needs to win at least 1 offense war in order to be eligible for ranked rewards. Defense wins don't count.
Participants / Rewards (Deluxe Shards)	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25
Grandmaster (Top 1) 	3000	3330	3670	4020	4370	4730	5090	5460	5830	6210	6600	6990	7390	7800	8200	8630
Master 1 (Top 2 to 20) 	2250	2500	2750	3010	3280	3540	3820	4090	4370	4660	4950	5240	5540	5850	6150	6470
Master 2 (Top 21 to 50) 	1750	1940	2140	2340	2550	2760	2970	3180	3400	3620	3850	4080	4310	4550	4800	5050
Master 3 (Top 10%) 	1250	1390	1530	1670	1820	1970	2120	2270	2430	2590	2750	2910	3080	3250	3400	3570
Gold 1 (Top 15%) 	1000	1110	1220	1340	1460	1580	1700	1820	1940	2070	2200	2330	2460	2600	2750	2880
Gold 2 (Top 20%) 	750 	830 	920 	1000	1090	1180	1270	1360	1460	1550	1650	1750	1850	1950	2050	2160
Gold 3 (Top 30%) 	500 	560 	610 	670 	730 	790 	850 	910 	970 	1040	1100	1170	1230	1300	1370	1440
Silver 1 (Top 40%) 	380 	420 	460 	500 	550 	590 	640 	680 	730 	780 	830 	870 	920 	970 	1020	1080
Silver 2 (Top 50%) 	200 	220 	240 	270 	290 	320 	340 	360 	390 	410 	440 	470 	490 	520 	550 	580
Silver 3 (Top 70%) 	150 	170 	180 	200 	220 	240 	250 	270 	290 	310 	330 	350 	370 	390 	410 	430
Wood (Top 100%) 	100 	110 	120 	130 	150 	160 	170 	180 	190 	210 	220 	230 	250 	260 	270 	290
==Guild Wars Offense==
Each attacking member is presented with the enemy guild's roster of defenders. You have 3 attacks for each war regardless of whether you win those battles or not. For each attack, you send 2 offense teams to fight the defender's 2 defense teams, concluding after 2 rounds (can end with a draw). If a champion died 3 times or more during a battle, they become unavailable for the remaining ones.
When your guild lowers the enemy guild's hp bar to the requirement, your guild wins the war. The guild hp bar is the sum of all hp of the defenders. Defeating a defender with higher health drops more of their guild's hp than a heavily injured one. 
==Guardian Skills==
===Tier 1: Cleanse ===
The Guardian casts a spell on the battlefield that removes all debuffs from allies.
Upgrades
Level	Description 	Result 	Cost (War Tokens)
1 	Unlock skill 	Cooldown: 40s	Free
2 	Skill Cooldown -3s 	37s 	310
3 	Skill Cooldown -3s 	34s 	450
4 	Skill Cooldown -3s 	31s 	850
5 	Heal on ally MAX HP +5%	5% 	1320
6 	Skill Cooldown -3s 	28s 	1575
7 	Skill Cooldown -3s 	25s 	2090
8 	Skill Cooldown -3s 	22s 	2490
9 	Skill Cooldown -2s 	20s 	2980
10 	Add IMMUNITY effect 	- 	3530
===Tier 1: Purge ===
The Guardian casts a spell on the battlefield that removes all buffs from enemies.
Upgrades
Level	Description 	Result 	Cost (War Tokens)
1 	Unlock skill 	Cooldown: 40s	Free
2 	Skill Cooldown -3s 	37s 	310
3 	Skill Cooldown -3s 	34s 	450
4 	Skill Cooldown -3s 	31s 	850
5 	Target MAX HP damage +5%	5% 	1320
6 	Skill Cooldown -3s 	28s 	1575
7 	Skill Cooldown -3s 	25s 	2090
8 	Skill Cooldown -3s 	22s 	2490
9 	Skill Cooldown -2s 	20s 	2980
10 	BLOCKS BUFFS 	- 	3530
===Tier 1: Stun ===
The Guardian casts a spell on the battlefield and STUNS all enemies. 
Upgrades
Level	Description 	Result 	Cost (War Tokens)
1 	Unlock skill 	Cooldown: 40s	Free
2 	Skill Cooldown -4s 	36s 	310
3 	Duration +1s 	? 	450
4 	Skill Cooldown -4s 	32s 	850
5 	Target MAX HP damage +10%	10% 	1320
6 	Skill Cooldown -4s 	28s 	1575
7 	Skill Cooldown -4s 	24s 	2090
8 	Duration +1s 	? 	2490
9 	Skill Cooldown -4s 	20s 	2980
10 	Target MAX HP damage +15%	25% 	3530
=== Tier 2: Enrage===
If an ally of the Guardian dies, as it respawns, it will receive a stack of the Enrage buff, which increase ATK and DEF.
Upgrades
Level	Description 	Result	Cost (War Tokens)
1 	Unlock skill 	- 	260
2 	+1% ATK per stack 	+1% 	330
3 	+1% DEF per stack 	+1% 	575
4 	+1% ATK per stack 	+2% 	925
5 	+1% DEF per stack 	+2% 	1360
6 	+1% ATK per stack 	+3% 	1750
7 	+3% 	2130 	
8 	+1% ATK per stack 	+4% 	2545
9 	+4% 	3200 	
10 	+6% MAX HP per stack	+6% 	3790
===Tier 2: Unity===
If an ally of the Guardian dies, the rest of the party is healed for 5% of their MAX HP.
Upgrades
Level	Description 	Result 	Cost (War Tokens)
1 	Unlock skill 	Cooldown: 8s	260
2 	Heal on ally MAX HP +1%	6% 	330
3 	Heal on ally MAX HP +2%	8% 	575
4 	Heal on ally MAX HP +1%	9% 	925
5 	Heal on ally MAX HP +3%	12% 	1360
6 	Heal on ally MAX HP +1%	13% 	1750
7 	Heal on ally MAX HP +1%	14% 	2130
8 	Heal on ally MAX HP +2%	16% 	2545
9 	Heal on ally MAX HP +2%	18% 	3200
10 	Heal on ally MAX HP +2%	20% 	3790
=== Tier 2: Tombstone===
If an ally of the Guardian dies, a tombstone will appear at its location and explodes after 5s.
Upgrades
Level	Description 	Result	Cost (War Tokens)
1 	Unlock skill 	- 	260
2 	Target MAX HP damage +1%	+1% 	330
3 	Trigger -1s 	4s 	575
4 	Target MAX HP damage +1%	+2% 	925
5 	Target MAX HP damage +1%	+3% 	1360
6 	Target MAX HP damage +1%	+4% 	1750
7 	Trigger -1s 	3s 	2130
8 	Target MAX HP damage +1%	+5% 	2545
9 	Trigger -1s 	2s 	3200
10 	Target MAX HP damage +5%	+10% 	3790
===Tier 3: Long Buffs===
Buffs on allies of the Guardian are 10% longer.
Upgrades
Level	Description 	Result	Cost (War Tokens)
1 	Unlock skill	- 	280
2 	Effect +2% 	12% 	390
3 	Effect +2% 	14% 	650
4 	Effect +2% 	16% 	980
5 	Effect +2% 	18% 	1400
6 	Effect +2% 	20% 	1870
7 	Effect +2% 	22% 	2200
8 	Effect +2% 	24% 	2630
9 	Effect +2% 	26% 	3425
10 	Effect +3% 	29% 	4060
===Tier 3: Long Debuffs===
Debuffs on enemies of the Guardian are 10% longer.
Upgrades
Level	Description 	Result	Cost (War Tokens)
1 	Unlock skill	- 	280
2 	Effect +2% 	12% 	390
3 	Effect +2% 	14% 	650
4 	Effect +2% 	16% 	980
5 	Effect +2% 	18% 	1400
6 	Effect +2% 	20% 	1870
7 	Effect +2% 	22% 	2200
8 	Effect +2% 	24% 	2630
9 	Effect +2% 	26% 	3425
10 	Effect +3% 	29% 	4060
===Tier 3: Feedback===
Allies of the Guardian deal 4% more damage for each Buff and Debuff on their targets.
Upgrades
Level	Description 	Result	Cost (War Tokens)
1 	Unlock skill	- 	280
2 	Damage +0.5%	4.5% 	390
3 	Damage +0.5%	5% 	650
4 	Damage +0.5%	5.5% 	980
5 	Damage +0.5%	6% 	1400
6 	Damage +0.5%	6.5% 	1870
7 	Damage +0.5%	7% 	2200
8 	Damage +1% 	8% 	2630
9 	Damage +1% 	9% 	3425
10 	Damage +1% 	10% 	4060
===Tier 4: Vampirism===
Allies of the Guardian heal for 10% of the damage they deal.
Upgrades
Level	Description 	Result	Cost (War Tokens)
1 	Unlock skill 	- 	300
2 	Lifesteal +2%	12% 	400
3 	Lifesteal +2%	14% 	715
4 	Lifesteal +2%	16% 	1060
5 	Lifesteal +2%	18% 	1510
6 	Lifesteal +2%	20% 	1900
7 	Lifesteal +2%	22% 	2330
8 	Lifesteal +2%	24% 	3180
9 	Lifesteal +2%	26% 	3620
10 	Lifesteal +3%	29% 	4340
===Tier 4: Slow Magic===
Enemies of the Guardian have their cooldowns increased by 10%.
Upgrades
Level	Description 	Result	Cost (War Tokens)
1 	Unlock skill	- 	300
2 	Effect +2% 	12% 	400
3 	Effect +2% 	14% 	715
4 	Effect +2% 	16% 	1060
5 	Effect +2% 	18% 	1510
6 	Effect +2% 	20% 	1900
7 	Effect +2% 	22% 	2330
8 	Effect +2% 	24% 	3180
9 	Effect +2% 	26% 	3620
10 	Effect +3% 	29% 	4340
===Tier 4: Disrupt Healing===
Enemies of the Guardian take 10% less healing from any source.
Upgrades
Level	Description 	Result	Cost (War Tokens)
1 	Unlock skill	- 	300
2 	Effect +2% 	12% 	400
3 	Effect +2% 	14% 	715
4 	Effect +2% 	16% 	1060
5 	Effect +2% 	18% 	1510
6 	Effect +2% 	20% 	1900
7 	Effect +2% 	22% 	2330
8 	Effect +2% 	24% 	3180
9 	Effect +2% 	26% 	3620
10 	Effect +3% 	29% 	4340
===Tier 5: Spirit Wave ===
The Guardian sends a wave of spirit dragons, damaging all enemies for 5% of their MAX HP.
Upgrades
Level	Description 	Result 	Cost (War Tokens)
1 	Unlock skill 	Cooldown: 60s	330
2 	Skill Cooldown -5s 	55s 	440
3 	Target MAX HP damage +1%	6% 	800
4 	Skill Cooldown -5s 	50s 	1125
5 	Target MAX HP damage +1%	7% 	1640
6 	Skill Cooldown -5s 	45s 	2025
7 	Target MAX HP damage +1%	8% 	2670
8 	Target MAX HP damage +1%	9% 	3225
9 	Skill Cooldown -5s 	40s 	3825
10 	Target MAX HP damage +1%	10% 	4640
===Tier 5: Sacred Ground===
The Guardian imbues the ground with spiritual powers at random locations. These areas periodically damage enemies for 2% of their MAX HP.
Upgrades
Level	Description 	Result 	Cost (War Tokens)
1 	Unlock skill 	Cooldown: 60s	330
2 	Skill Cooldown -5s 	55s 	440
3 	Target MAX HP damage +1%	6% 	800
4 	Skill Cooldown -5s 	50s 	1125
5 	Target MAX HP damage +1%	7% 	1640
6 	Skill Cooldown -5s 	45s 	2025
7 	Target MAX HP damage +1%	8% 	2670
8 	Skill Cooldown -5s 	40s 	3225
9 	Target MAX HP damage +1%	9% 	3825
10 	Number of Areas +1 	- 	4640
===Tier 5: Gravity Pull===
The Guardian pulls all enemies to the center of the battlefield, STUNS all enemies and deals damage equal to 2% of their MAX HP.
Upgrades
Level	Description 	Result 	Cost (War Tokens)
1 	Unlock skill 	Cooldown: 60s	330
2 	Skill Cooldown -5s 	55s 	440
3 	Duration +1s 	? 	800
4 	Skill Cooldown -5s 	50s 	1125
5 	Target MAX HP damage +3%	5% 	1640
6 	Skill Cooldown -5s 	45s 	2025
7 	Duration +1s 	? 	2670
8 	Target MAX HP damage +3%	8% 	3225
9 	Skill Cooldown -5s 	40s 	3825
10 	Target MAX HP damage +2%	10% 	4640
==Guardian upgrade costs comparison==
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Tier 1
(Cleanse, Purge, Stun) 	Free 	310 	450 	850 	1320 	1575 	2090 	2490 	2980 	3530
Tier 2
(Enrage, Unity, Tombstone) 	260 	330 	575 	925 	1360 	1750 	2130 	2545 	3200 	3790
Tier 3
(Long Buffs, Long Debuffs, 	280 	390 	650 	980 	1400 	1870 	2200 	2630 	3425 	4060
Tier 4
(Vampirism, Slow Magic, Disrupt Healing) 	300 	400 	715 	1060 	1510 	1900 	2330 	3180 	3620 	4340
Tier 5
(Spirit Wave, Sacred Ground, Gravity Pull) 	330 	440 	800 	1125 	1640 	2025 	2670 	3225 	3825 	4630
Total 	1170 	1870 	3190 	4940 	7230 	9120 	11420 	14070 	17050 	20350
Cumulative Total 	1170 	3040 	6230 	11170 	18400 	27520 	38940 	53010 	70060 	90410
Fun fact: You are only half done when you upgrade your spirit guardian to level 8 tier 3	Fun fact: You are only half done when you upgrade your spirit guardian to level 8 tier 3	Fun fact: You are only half done when you upgrade your spirit guardian to level 8 tier 3	Fun fact: You are only half done when you upgrade your spirit guardian to level 8 tier 3	Fun fact: You are only half done when you upgrade your spirit guardian to level 8 tier 3	Fun fact: You are only half done when you upgrade your spirit guardian to level 8 tier 3	Fun fact: You are only half done when you upgrade your spirit guardian to level 8 tier 3	Fun fact: You are only half done when you upgrade your spirit guardian to level 8 tier 3	Fun fact: You are only half done when you upgrade your spirit guardian to level 8 tier 3	Fun fact: You are only half done when you upgrade your spirit guardian to level 8 tier 3	Fun fact: You are only half done when you upgrade your spirit guardian to level 8 tier 3
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