Kingdra

<tabber widths="375>
|-|Horsea=
|-|Seadra=
|-|Kingdra= 
</tabber>
==Summary==
Kingdra (Japanese: キングドラ, Kingdra) is a dual-type Water/Dragon Pokémon.
It evolves from Seadra when traded holding a Dragon Scale. It is the final form of Horsea.
==Powers and Stats==
Tier: At most | | 
Key: Horsea | Seadra | Kingdra
Name: Horsea | Seadra | Kingdra
Origin: Pokémon
Gender: Varies
Age: Varies
Classification: Dragon Pokémon
Powers and Abilities: Superhuman Physical Characteristics, Water Manipulation, Energy Manipulation, Statistics Amplification, Air Manipulation, Ice Manipulation, Can force enemies to sleep, Can blind enemies with Smokescreen, Can inflict triple damage when hitting a vital spot, Resistance to explosions and Sleep Manipulation, and Aura (In the form of Dragon Pulse), Enhanced Senses, Fear Manipulation, Healing
Attack Potency: At most Small City level (should be comparable, though slightly inferior to Rhyhorn, who can shatter mountains. Can go to toe to toe with the likes of Piplup) | City level (Is comparable, if not superior to a mid-level Dragonair, who can obliterate a city. Should be far superior to the likes of Rhyhorn, who can shatter mountains and should be comparable to Pupitar) | Large Mountain level+ (As a 3rd stage pokémon, it should be comparable to Tyranitar, who can destroy mountains)
Speed: Massively Hypersonic+ | Massively Hypersonic+ (Much faster than before) | FTL (Comparable to Lycanroc, who can dodge a Solar Beam)
Lifting Strength: Class K (Comparable to Mantyke, who can lift large boulders)
Striking Strength: At most Small City level | City level | Large Mountain level+
Durability: At most Small City level | City level | Large Mountain level+
Stamina: Superhuman (The average pokemon is hardwired for battle and can go on fighting for lots of time despite being injured. Capable of spending a day on foot while fighting hordes of enemies in mystery dungeons with little to no breaks)
Range: Standard melee range, hundreds of meters with most attacks | Standard melee range, hundreds of meters with most attacks | Standard melee range, tens of kilometers with most attacks
Standard Equipment: None
Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Above Average in battle as Horsea and Seadra (Pokémon are hard-wired for battle and even in the wild can master many moves and fight the likes of Machop which train in all martial arts), Gifted in battle as Kingdra (Should be superior to 1st and 2nd stage Pokémon and are able to consistently fight the likes of Machamp which have mastered all martial arts, as well as Alakazam)
Weaknesses: Grass- and Electric-type attacks | Same as Horsea | Dragon- and Fairy-type attacks
Notable Attacks/Techniques:
*Sniper: When Kingdra gets a critical hit, it does triple the damage instead of double.
*Dragon Pulse: The target is attacked with a shock wave generated by the user's gaping mouth.
*Hydro Pump: The target is hit with a high power blast of water
*Yawn: Kingdra yawns and a turn later, the opponent falls asleep
*Water Gun: The target is hit with a blast of water.
*Smokescreen: The target is hit with smoke, which blocks their vision and lowers their accuracy.
*Leer: A technique that lowers defense
*Bubble: Kingdra fires bubbles. Can lower speed.
*Twister: The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
*Bubblebeam: Kingdra uses a stronger blast of bubble that can also lower speed.
*Focus Energy: Kingdra focuses its energy to become more likely to hit vital points.
*Brine: Kingdra releases a torrent of water that does twice the damage if the opponent is at half power or less.
*Agility: Kingdra ups its speed
*Dragon Dance: Kingdra increases its speed and power with a dance.
*Dragon Breath: The foe is hit with an incredible blast of breath that may also paralyze.
*Ice Beam: Kingdra releases a blast of energy that freezes the enemy on contact
*Hyper Beam: Kingdra launches a high power energy beam. Kingdra may need to recharge afterwards.
Note: The last three moves were learned by Clair's Kingdra.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Water Users
Category:Pokemon
Category:Game Bosses
Category:Game Characters
Category:Manga Characters
Category:Anime Characters
Category:Fish
Category:Monsters
Category:Sea Monsters
Category:Neutral Characters
Category:Good Characters
Category:Energy Users
Category:Sleep Users
Category:Air Users
Category:Ice Users
Category:Characters
Category:Species
Category:Status Effect Users
Category:Smoke Users
Category:Aura Users
Category:Dragons
Category:Fear Users
Category:Healers
Category:Enhanced Senses Users