Disarm

You slam an opponent's sword out of his hand, or blast an enemy's gun away.
Spend 1 Combat Die to attempt to disarm a foe. If you succeed on a Melee Attack, make a Might or Finesse check (your choice), opposed by the highest of your target's Might or Reflex, you disarm a character of an easy to lose piece of Equipment or Device, dropping it to the floor.
You suffer 1 additional Penalty to your Melee Attack for each size-category the target object is smaller than you, but gain 1 additional Bonus to your Might check for each size-category the target object is smaller than you.
The opposite holds true for larger targets: you gain 1 Bonus to hit for each size-category the target is larger than you, but suffer 1 Penalty to Might for each size-category it is larger than you.
Category:Action
Category:Rulebook
Category:Combat
Category:Combat Dice