Raid Camp

The Raid Camp is a Banished structure featured in Halo Wars 2.
The Raid Camp is used to house and train a variety of different species of Banished warriors including jump pack brutes, elite rangers, suicide grunts and hunters.
The Raid Camp is built onto the Banished base and is where Banished infantry is trained and upgraded, such as jump pack brutes in squads of three, elite rangers in pairs and hunters in pairs. This is also where most Banished infantry upgrades are researched, such as increased troop power and weapons. The Raid Camp forms the core of the Banished ground-attack forces, especially early in the game, when vehicles are sparse.
==Units Produced and Available Upgrades==
These are some units upgrades that can be found in the Raid Camp.
*Jump Pack Brutes - Anti building Banished infantry unit. Slow and short-ranged. Use gravity hammers to attack structures and jump packs to travel faster as a special ability. Takes up three population.
**Starting special attack - Jump Pack
**1. Dark Skies - Adds one Brute to each squad. Costs 600 power.
*Suicide Grunts - Anti infantry unit. No ranged attack but will violently explode upon physical contact with an enemy unit or structure. Takes up two population.
**1. New Recruits - Adds more grunts to the squad, making the squad's explosion more deadly. Costs 600 power.
*Elite Rangers - Anti infantry unit. Uses carbines at both long and close range to attack units and structures. 250 resources and a tech level of 1. Takes up two population, no upgrades available.
*Hunters - Anti vehicle unit. Slow moving but powerful anti vehicle infantry unit with strong durability. Takes up five population.
**1. Beam Cannon - Upgrades the hunter's fuel rod cannons to more powerful beam cannons that damage along the trajectory. Costs 900 power.
==List of appearances==
*Halo Wars 2  
==Sources==
Category:Covenant
Category:Buildings and structures