Licentiamancy

Licentiamancy. Licentia is latin for "Anarchy", so what could this magic possibly be? It's quite simple, throwing the enemy's magic into utter chaos!
==Overview==
Licentiamancy is an odd case, as a magic revolving around pure random chaos should be. It has no form of it's own, and therefore inflicts no physical harm on an enemy. It does, however, throw the enemy's mana completely out of whack. A pyromancer may find himself shooting ice. It can do Three things:
Accelerate
Decelerate
Change
Mana acceleration: Mana acceleration literally forces the enemy to use a WHOLE LOAD of mana, so when he may be trying to shoot a simple fireball, he launching a huge mountain of flames at you. It increases the rate at which mana is used, but also increases the potency of the magic cast, essentially forcing the enemy to use more powerful, mana burning spells
Mana Deceleration: Mana deceleration is quite the opposite. You force the enemy to use very little mana, with very pathetic spells. Again, a double edged sword, as the mage is having his mana conserved for him.
Change: Basically, the Licentiamancer changes the form at which his mana energy is released, though the spell will be cast no matter what. A pyromncer may be found shooting lightning, or a necromancer shooting a beam of ice.
==Complexities==
Again, you can't use your licentiamancy to cause physical harm. However, if used strategically, it's a mage's nightmare, as it literally takes complete control of his power source. Mana Acceleration adds a hint of caution and forces the mage to be much more careful with his magic, because a few wrong moves could possibly make him die of mana overuse. Mana Deceleration adds a hint of fear and panic and forces the mage to act much more strategically with what little power he can now muster, because he can't do much with that magic. Mana change adds a hint of randomness and confusion that could completely ruin a mage's strategic abilities, because he has no idea what his magic could end up being.
However, as such, remain on support. An enemy mage could still possibly have melee capabilities, despit his now weakened mana state, and could still pose a threat to you. Bringing a melee partner, or another mage is always a good idea for the common Licentiamancer.
PENDING APPROVAL!!!!!!
Category:Magic