Level 963

Level 963 is the 964th level of the Backrooms.
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===- Description -===
The electrical system in "Level 963" is unbroken and mysterious, and it powers the reddish fluorescent lighting that fills the room. Stone and rock with a grayish tint make up the walls, and fluorescent lighting makes the surroundings appear red. The entire level is made up of a nearly infinite number of interconnected, strange dungeon-like rooms, some of which may have mysterious exits.
Despite occasionally containing paintings, furniture, and musical instruments, these rooms are typically empty. Over time, the rooms shift, giving the impression that the objects are merely illusions that can't be interacted with. Stone spiral staircases that lead upward can be found in some rooms. One of the level's few actual features, these staircases lead to a different floor when you climb them. The rooms get colder and the floors darker as you go up. It is thought to lead to The Void after ascending a certain number of floors. Similar to that, there are stairs that go down. The reddish fluorescent lights become more powerful as you descend and eventually turn blindingly white. lighting up the space so brightly that it might even be blinding. The temperature rises along with the light's increasing intensity. It is believed that a certain number of floors will lead to an undiscovered level. The entrance to the level, which was initially believed to be on the ground floor, was actually mostly on the third floor, as the research team looking into the rooms found out.
Wall inscriptions about historical occurrences, frequently focusing on wars and innovations, can be found in some rooms on "Level 963," while writings by Backrooms explorers from various levels can be found in other rooms. The research team also found the bones and clothing of the vanished explorers in the Backrooms. It has never been established whether this level produces different illusions for various people. The research team only had one member who was able to leave the level, and after entering the level, they lost contact with one another a few days later.
=== - Room Types - ===
"Room Types" includes the most common room types that can be found at the level, and the reason for counting the most common ones is to take an average. "The most prevalent room type is empty dungeon-style rooms."
=== - Room Type 1 : Empty Room - ===
Empty rooms make up a significant portion of the level, and a photo of an empty room is also included in the level's sample photos. Supplies cannot be found, but it is relatively safe.
=== - Room Type 2 : Security Room - ===
Security rooms contain camera screens and scientific devices that resemble something out of a science fiction series. Most of the devices are there to boost electrical currents or monitor stability changes in the rooms. The room has a lockable entrance/exit door and can sometimes contain Almond Water and food.
=== - Room Type 2.1 : Security Room Trap - ===
The security room trap is a distorted copy of the security rooms that looks similar. It can be entered and examined freely, but once the door is closed, it never opens again, and alarms at a 140dB level start to sound inside the room. The person gets stuck in the room for life and can't escape.
=== - Room Type 3 : Storage Rooms - ===
Storage rooms are rooms that offer the chance to find food and equipment in the level. These rooms have crates and boxes on their walls, and you can find things that are useful for survival inside them. However, these rooms are usually rare and require some exploration on the current floor to find.
=== - Room Type 3.1 : Negative Rooms - ===
Negative rooms are found mostly on the -6th floor and below in the level. These rooms contain plenty of supplies and equipment. Unlike other rooms, they emit a soothing blue light from an unknown source and play relaxing music like jazz or classical music. Most of these rooms have rest areas, and in some rare cases, they may even include internet connectivity. The only challenge is that they require a lot of time and effort to find, and until they are found, their location changes approximately every 4 hours. Once found, their locations remain stable, and they are considered safe. "If a person wishes to be directed to the Blue Horizon, it is recommended to find these rooms as quickly as possible."
=== - Room Type 4 : Trap Rooms - ===
Trap rooms are one of the most common type of room in the level, similar to classic corridors, but they are the most dangerous. These corridors can appear narrower, more crooked, or have slightly dimmer lighting compared to normal corridors. The traps in these rooms often include dangers like: engulfing the traveler in flames, shredding them, poison darts, the room suddenly collapsing on the traveler, and doors closing indefinitely, among other perilous hazards. These rooms are mostly found on levels -3 and above; as you descend, the number of trap rooms decreases almost to zero. Due to the presence of these rooms, those in the level must exercise extreme caution.
=== - Research Notes - ===
"Research Notes" are the notes taken after researching the level, and they include reports and decisions made during the research.
=== - Final Decision - ===
Following several failed research missions, it was determined that conducting research in Level 963 was illogical for several reasons:
1. Room Shifting: It was extremely difficult to map or effectively explore due to the constant shifting of room locations.
2. High-Level Communication Difficulty: This level made it difficult to keep in touch with team members, which resulted in isolation and a loss of contact.
3. Scarcity of Food and Drink: The team's survival and well-being were put in jeopardy because it was difficult to find food and drink in the level.
4. Unknown Hazards: Without a thorough understanding of potential risks, the research team was put in danger because the level's inherent threats and dangers were largely unknown.
Considering these factors, it was deemed impractical to continue research in Level 963.
=== - Reports - ===
1. According to a report, each floor should have only a few dead-end streets, and the research team has found three on the 345th floor so far. The body of a member of the research team who attempted to "no-clip" through the wall on that floor's dead-end was discovered on various levels. - Research Team.
2. According to the report created by the research team using drones, the light levels on the -8128th floor and below are so high that they can create black holes on an atomic level. - "Preliminary insight from mathematical calculation" + Research team's drone report.
3. On the -28th floor and lower levels, the research team observed the formation of boiling plasma pits. - Research Team.
4. According to the research team's report, there can be liquid water ponds on floors between the 111th and 756,897~th floors. Drones sent to the area collected water samples, and upon examination, they found both Earth-based and non-Earth-based bacteria in the water. "It is not recommended to drink the found water." - Research Team.
5. The only survivor of the research team was discovered in Level 964. - Research team's drone report.
6. According to the research team's report, mansion sculptures can be found on the early floors of the level. Although their purpose is unknown, the research team rated the sculpture design 9 out of 10. - Researcher Acedify's report.
=== - Theories - ===
This level, according to the only surviving member of the research team, reflects time, future events, and the progression of entropy. The 0th floor represents "now," the negative floors represent "past," and the floors above the 0th floor represent "future." Because of the passage of time, the rooms on this level are constantly changing. As you ascend (move towards the reflection of the future), the environment becomes increasingly disorderly, while as you descend (move towards the reflection of the past), order is restored. Because information cannot be destroyed, it is stored here, and various remnants from various levels appear in the surroundings.This level undoubtedly reflects the Backrooms operational system and its relationship with The Frontrooms, whatever that may be.
=== - Colonies and Outposts -===
It is impossible to establish a colony or outpost in Level 963 due to its nature.
===- Entities -===
According to some records, Smilers have been seen in the dark floors of Level 963. There have been no reports of Entities on the third floor or lower in this level.
===- Entrances and Exits -===
=== - Entrances - ===
 
These are the entry methods for the level, and precautions should be taken accordingly.
*If you decayed and disappeared within any level of the Backrooms a long time ago, some remnants of your body may appear as an illusion in that level, even if they are not real.
*This level can be accessed by finding a rusted locked door and noclipping through it in Level 962.
* Passing out in Level 357 will lead wanderers here.
*Experiencing an overwhelming sense of hopelessness due to the feeling of being trapped in the Backrooms while in the Level 941 can teleport you to here.
*Riding a rollercoaster with a neutral karma rating between -20 to 20 in Level 999 has a chance to lead you here.
*Staring at the billboard in Level 496 for an extended period causes a loss of time perception and teleports to here.
*It is known that losing one's sanity in Level 324 and in Level 323 results in being transported to here.
=== - Exits - ===
 
=== - Unrecommended Exits - ===
 
Even if these exits are confirmed and known, they are not recommended due to the potential risks associated with the levels they lead to. 
*It is believed that an unknown number of ascended floors in Level 963 lead to The Void.
*Singularity is reached by descending to the very bottom of the stairs, where you will encounter Infinite Heat, Infinite Mass, Zero Volume... Perhaps it's still not that different.
*After surviving for 100 hours in the level, there is a very small chance that a partially eaten cake may appear in one of the nearby rooms to the Room with the Clock. Eating the cake instantly takes you to the The Afterparty.
=== - Confirmed Exits - ===
 
These exits have been confirmed, and it is recommended to use these exits. Experimenting with other exits carries risks.
*If someone manages to survive for nearly 100 hours, a human-sized clock sculpture will appear in a relatively accessible location on the third, third, or intermediate floors. Interacting with this sculpture causes the individual to awaken in Level 964.
*If a person loses their sanity in the level, they will find themselves in Level 353.
*It is believed that breaking the light in a dead-end street room within the level will lead the person to Level 914.
*Finding a neon poster from the 1970s on the level's 70th floor and using noclip on it will lead to Level 154.
*Being soaked in water for any reason whatsoever leads one to Level 124.
*Falling into plasma pits have a small chance to lead Level -5.
*Frozing in the level is leads to Level 44.
*Using noclip on the child drawings that can also appear on the walls will take to Level 18.
*Despite the hazardous conditions in the level, surviving for nearly a week is believed to lead to Blue Horizon. - "If you have sufficient sources of sustenance and stable mental health, it is highly recommended."
=== - Unconfirmed Exits - ===
 
These exits have not been confirmed, and they can lead to different places than what is stated, including potentially dangerous destinations like The Void. If one chooses to experiment with them, they should be prepared to face significant risks.
*According to a report, a research team member was redirected to Level CMD after discovering and interacting with a computer on the 16th floor of the level. However, it has not been confirmed.
*Some level travelers believe that "no-clipping" through any wall on the -1st floor's dead-end streets will lead to Level 0.
*A piano can occasionally appear in the level as a musical instrument and playing any piece by Wolfgang Amadeus Mozart on the piano is thought to lead the person to Level 5.
*Some travelers believe that staying in the level for a period ranging from 6 months to 1 year can potentially return them to their homes. However, due to the extremely long time frame and the level's inherent instability, attempting this is not recommended. Furthermore, there is no existing report or experiment result regarding this matter. - It's just a belief 
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Category:Cluster I
Category:Levels
Category:Safe
Category:Unconfirmed Levels