Vampire Coast buildings

== Chains ==
== Settlement ==
Building 	Chain	Tier	Effect	Turns	Cost	Requirements
Slums of the Cursed 	 	1 	Income generated: 160
Growth: +10
Grants 1 construction slot in the settlement
Provides garrison:
Vampiric corruption: +1
: 3 Zombie Pirate Deckhands Mob
: 3 Zombie Pirate Gunnery Mob
: 1 Deck Droppers
: 1 Zombie Pirate Deckhands Mob (Polearms)	2 	800 	non-coastal Settlement
Haunted Shanty Town 	 	2 	Income generated: 240
Vampiric corruption: +1
Growth: +20
Grants 2 construction slots in the settlement
Provides garrison:
: 2 Zombie Pirate Deckhands Mob
: 3 Zombie Pirate Gunnery Mob (handguns)
: 1 Deck Droppers
: 1 Zombie Pirate Deckhands Mob (Polearms)
: 1 Syreens	3 	1600	non-coastal Settlement
Dead Pirates' Holdout 	 	3 	Income generated: 320
Growth: +30
Vampiric corruption: +1
Grants 3 construction slots in the settlement
Provides garrison:
:1 Deck Droppers 1 Depth Guard (Polearms) 1 Syreens 2 Zombie Pirate Deckhands Mob 1 Gunnery Wight 3 Zombie Pirate Gunnery Mob (Handguns)	4 	3200	non-coastal Settlement
Dead Pirates' Lair 	 	4 	Income generated: 400
Growth: +40
Vampiric corruption: +1
Grants 5 construction slots in the settlement
Provides garrison:
:1 Deck Droppers (Bombers) 2 Depth Guard 1 Depth Guard (Polearms) 1 Syreens 1 Gunnery Wight 3 Zombie Pirate Gunnery Mob (Handguns)	5 	4800	non-coastal Settlement
Dead Pirates' Stronghold	 	 	Income generated: 480
Growth: +50
Vampiric corruption: +1
Grants 7 construction slots in the settlement
Provides garrison:
:1 Deck Droppers (Bombers) 2 Depth Guard 1 Depth Guard (Polearms) 1 Syreens 1 Death Shriek Terrorgheist 1 Gunnery Wight 3 Zombie Pirate Gunnery Mob (Handguns)	6 	7200	non-coastal Settlement
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
== Port ==
Chain	Tier	Building 	Effect	Cost	Requirements
 	I 	Smugglers' Landing	Income generated: 200
Growth: +10
Provides garrison:
:1 Bloated Corpse	1000
1 turn	Coastal settlement
 	II 	Smugglers' Jetty 	Income generated: 400
Unlocks hero recruitment: Vampire Fleet Captain
Growth: +20
Provides garrison:
:2 Bloated Corpse	4000
3 turns	Coastal settlement
 	III 	Pirate Wharf 	Income generated: 800
Unlocks hero recruitment: Vampire Fleet Captain
Growth: +30
Lord recruit rank: +1 (factionwide)
Hero capacity: +1 for Vampire Fleet Captains
Provides garrison:
:1 Necrofex Colossus	10000
5 turns	Coastal settlement
== Military Recruitment ==
Building 	Chain	Tier	Effect	Turns	Cost	Requirements
Lagoon of Drowned Sailors	 	1 	Unlocks recruitment of:
: Zombie Pirate Deckhands Mob	1 	1000	
Deckhands’ Boneyard 	 	2 	Unlocks recruitment of:
: Zombie Pirate Deckhands Mob (Polearms)
: Scurvy Dogs	2 	2000	
Tomb of First Mates 	 	4 	Unlocks recruitment of:
: Depth Guard	3 	6000	Major Settlement
Admirals' Mausoleum 	 	5 	Unlocks recruitment of:
: Depth Guard (Polearms)	5 	8000	Major Settlement
Rusty Pistol-Trove 	 	1 	Unlocks recruitment of:
: Zombie Pirate Gunnery Mob	1 	1000	
Hoard of Filched Firearms	 	2 	Unlocks recruitment of:
: Zombie Pirate Gunnery Mob (Handguns)
: Zombie Pirate Gunnery Mob (Bombers)	2 	2000	
Armoury of the Soulless 	 	3 	Unlocks recruitment of:
: Zombie Pirate Gunnery Mob (Hand Cannons)	3 	4000	
Dead Pirates' Workshop 	 	4 	Unlocks recruitment of:
: Rotting Prometheans Gunnery Mob
: Gunnery Wight (Hero)
:	4 	6000	Major settlement
Fell Hollows 	 	1 	Unlocks recruitment of:
: Fell Bats	1 	1000	
Roosting Trees 	 	3 	Unlocks recruitment of:
: Deck Droppers	3 	4000	
Cave of Flying Horrors 	 	4 	Unlocks recruitment of:
: Deck Droppers (Bombers)
: Deck Droppers (Handguns)	4 	6000	Major settlement
Giant Feeding Cavern 	 	5 	Unlocks recruitment of:
: Death Shriek Terrorgheist	5 	8000	Major settlement
Category:Vampire Coast