Kirby: Miraculous Lands/Bosses

=Sea Route=
==King Dedede==
Fought in Magnificent Manor 5.
In the first phase, Dedede uses the following attacks...
*Dedede runs to the other side of the screen, diving if he comes near the player. He runs faster on the higher difficulties.
*Dedede jumps to the other side of the screen. On Casual Wind and higher, he launches small blue shockwaves with limited range left and right when he lands. On higher difficulties, the shockwaves are larger and slide further.
*Dedede swings his hammer. On Casual Wind and higher, he launches a small blue shockwave with limited range forward with this attack. On higher difficulties, the shockwaves are larger and slide further.
In the second phase, Dedede invokes Freezing Sea, and uses the following attacks...
*Dedede has plumes of water burst in from below and freeze into ice pillars. More pillars are summoned on higher difficulties. The water will push Kirby upwards if he touches them prior to the freezing. If Kirby is in a plume when it freezes, he will be immobilised until the pillars are destroyed. After summoning the pillars, Dedede destroys them in one of two ways...
**Dedede jumps onto the ice pillars one by one, destroying them when he lands on them.
**Dedede performs a spinning rush with his hammer, destroying the pillars when he reaches them.
*Dedede spins, then throws his hammer at Kirby. On higher difficulties, he throws a faster hammer. He throws two hammers on Exciting Rain or higher.
*Dedede whistles, causing Waddle Dees, some on parasols, to enter from above. He may summon Waddle Doos on Casual Wind or higher, and Gordos on Thrilling Storm or higher. On higher difficulties, more enemies are summoned.
==Florencius and Naturalia==
Fought in Auspicious Acres 5.
In the first phase, Florencius and Naturalia use the following attacks...
*Florencius shoots leaves at Naturalia, and Naturalia shoots them towards the player when they reach her. More leaves are shot on higher difficulties.
*Naturalia shoots petals at Florencius, and Florencius has them fly in random directions when they reach him. More petals are shot on higher difficulties.
*Florencius and Naturalia teleport, swapping their positions.
*Florencius and Naturalia spin around each other, creating a whirlwind of leaves and petals as they aimlessly drift around the area. On higher difficulties, they drift more quickly and will try harder to follow Kirby.
*Florencius teleports into the background and has trees burst out of the ground. Larger trees appear on higher difficulties.
*Naturalia teleports into the background and has petals drift in from above. More petals appear on higher difficulties.
In the second phase, both Florencius and Naturalia invoke their miracles, creating a tower of trees and flowers that the player must climb to the top of. When they reach the top of the tower, the fight continues, with the two using the following attacks...
*Florencius causes a tree to burst out of the ground at the player's position, and Naturalia has the tree burst into petals that fly at upwards angles, effected by gravity. On higher difficulties, a larger tree that bursts into more petals is created.
*Naturalia creates a flower at the centre of the screen, and Florencius has the flower burst into petals that fly outwards in a ring pattern. On higher difficulties, the flower has more petals, making a more dense ring.
*Florencius and Naturalia teleport, swapping their positions.
*Florencius teleports into the background and summons trees there, before having the trees collapse onto the player's field. More trees appear on higher difficulties.
*Naturalia teleports into the background and summons a garden on the player's field, on which flowers bloom, each flower waiting before exploding into a small puff of pollen. More flowers appear on higher difficulties.
==Aquamarina (1st Battle)==
Fought in Reflective Rivers 5.
In the first phase, Aquamarina uses the following attacks...
*Aquamarina summons fish in the river in the background, which then burst out and fly at the player from above. On higher difficulties, the number of fish is increased.
*Aquamarina summons an octopus in the river in the background, who slams the ground with two tentacles, either targeting one area with both tentacles or one side of the screen with each tentacles. Where the tentacles strike, shockwaves will slide left and right along the ground (though not on Calm Sunshine). The shockwaves are larger on higher difficulties.
*Aquamarina lobs jets of water at the player. More water jets are fired on higher difficulties.
*Aquamarina creates a whirlpool at her position, then flies into the air and strengthens it, causing the whirlpool to pull Kirby over to it, causing damage on contact. The whirlpool has stronger suction on higher difficulties.
In the second phase, Aquamarina invokes Fish on Land, causing the water in the river to burst out and form a wall of water in the background. She then uses the following attacks...
*Aquamarina has fish jump out of the wall of water to attack. More fish appear on higher difficulties.
*Aquamarina has fish fly in an arc across the sky from one side of the screen, changing the angle of the arc as the attack goes on. More fish appear on higher difficulties. On Thrilling Storm and higher, the fish come in from both sides.
*Aquamarina has fish jump out of the wall of water and flop about on the ground. After some time, the fish will leave the scene by slithering like snakes. More fish appear on higher difficulties.
*Aquamarina creates webs of light across the screen, with a small octopus in each web. The octopi will dangle from their webs like spiders, either one at a time or all at once, then retreat to their webs, after which the octopi and the webs vanish. The octopi move faster on higher difficulties. The number of octopi also increases as the difficulty goes up.
*Aquamarina creates a huge web of light in the air, with small octopi inhabiting it. The octopi will shoot blobs of ink, either straight down or at Kirby, while slowly moving around their web. The octopi attack more often on higher difficulties.
*Aquamarina summons a shark that flops about on the ground, sometimes lunging at the player. It may jump into the foreground, or into the wall of water, then lunge at Kirby from there. The shark is faster and performs more rushes on higher difficulties.
==Meta Knight==
Fought in Iridescent Icefield 5.
In the first phase, Meta Knight uses the following attacks...
*Meta Knight performs a series of sword slashes. Performs more slashes more quickly on higher difficulties.
*Meta Knight thrusts his sword straight up. On Gentle Clouds and higher difficulty, the thrust creates a field of electricity above Meta Knight, forming a larger field on higher difficulties.
*Meta Knight slashes with his sword, launching a fiery shockwave from the slash. Performs more slashes on higher difficulties.
*Meta Knight jumps into the air, then dives at the player from above. On Gentle Clouds and higher difficulties, he sends icy shockwaves left and right along the ground at the end of the dive, with the shockwaves being larger on higher difficulties.
*Meta Knight jumps high into the air and transforms into a small tornado, then flies downwards in a wavy path, shooting wind bullets in all directions when he touches the ground. More wind bullets are fired and the movement in the attack is faster on higher difficulties. On Casual Wind and higher difficulties, Meta Knight starts the attack by rushing at the player from the background or foreground, rushing twice in a row on Thrilling Storm and higher.
*Meta Knight flies into the background or foreground, then rushes straight ahead, changing direction to aim at Kirby during the rush. The rush is faster on higher difficulties.
In the second phase, Meta Knight invokes Sword of Legend, turning Galaxia into a giant diamond sword, and uses the following attacks...
*Meta Knight performs slashes with his sword. He may then drive the sword into the ground, sending a shockwave forwards along the ground. More slashes are performed on higher difficulties. On Exciting Rain and higher, several shockwaves are launched from the end of the attack at differing speeds.
*Meta Knight charges up, then performs a spinning slash with his sword. The attack lasts for longer on higher difficulties. If Kirby is in the midair by the time he has finished charging, he will jump up to his vertical position and launch the attack in the air.
*Meta Knight breaks his sword into shards, then has formations of shards burst out of the ground in the shape of large swords. He then destroys these swords, causing the shards to re-shape into his sword. The swords protrude more quickly on higher difficulties.
*Meta Knight breaks his sword into shards, then escapes, after which formations of shards form copies of Meta Knight at the sides of the screen, which wait before rushing forwards. He then returns to the battlefield and destroys the clones, causing the shards to re-shape into his sword. The copies rush more quickly and with less warning on higher difficulties.
*Meta Knight breaks his sword into shards, then escapes, after which formations of shards form copies of Meta Knight in the background, which wait before rushing at the player. He then returns to the battlefield and destroys the clones, causing the shards to re-shape into his sword.
==Minariu==
Fought in Nautical Nagivation 5.
In the first phase, Minariu uses the following attacks...
*Minariu summons a large fireball, then has it explode into a ring of gravity-effected embers. The fireball bursts into a more dense ring of embers on higher difficulties.
*Minariu shoots a cluster of embers at the player. Shoots a larger cluster of embers on higher difficulties.
*Minariu teleports into the background or foreground, then has a wave of streams of fire fly in from above or from one side of the battlefield, marking the streams by a line of light before they are summoned. More fire streams appear on higher difficulties.
*Minariu summons a globe of fire in the centre of the screen, then has it shoot two streams of fireballs, rotating the trajectory of the streams over time. On higher difficulties, the globe shoots larger numbers of fireballs.
*Minariu creates a shield of fire around him, then flies either at the player or in a given direction, bouncing off the floor and the sides of the screen. He can use this attack for longer on higher difficulties.
*Minariu creates a shield of fire around him, then teleports into the background or foreground and rushes at the player. Faster rushes are performed on faster rushes. He only performs one rush on Calm Sunshine, but can perform as many as three consecutive rushes on the higher difficulties.
In the second phase, Minariu invokes Dracona's Call, summoning a clone of Dracona that he rides on, and uses the following attacks...
*Minariu has Dracona shoot streams of comets at the player. Shoots more streams on higher difficulties.
*Minariu flies into the background or foreground, then goes into the air and dives at Kirby from above. On Casual Wind and higher difficulties, shockwaves are sent left and right when Dracona hits the ground, the shockwaves being larger on higher difficulties.
*Minariu flies away, then summons a whirlpool on the ground, which slowly slides left and right and will draw Kirby towards it, causing damage on contact. The whirlpool eventually stops and ripples, strengthening its suction, after which Dracona bursts out of the whirlpool, which vanishes. The whirlpool is larger on higher difficulties.
*Minariu escapes into the air, then has a few comets rain down from above, creating a towering splash of water where they land. He then returns to the battle using his rush or whirlpool attack. More comets appear on higher difficulties.
*Minariu goes to the centre of the screen, then has Dracona slowly rotate while shooting a laser from his mouth. The laser is larger on higher difficulties.
*Minariu summons a group of tiny dragons across the screen, each shooting a single fireball in a given direction. On difficulties above Calm Sunshine, each dragon instead shots a sparse ring of fireballs, the ring being more dense on higher difficulties.
==Aquamarina (2nd Battle)==
Fought in Eclipsed Edifice 4.
This fight is set underwater. In the first phase, Aquamarina uses the following attacks...
*Aquamarina has fish fly in first from the left, then from the right. More fish appear on higher difficulties.
*Aquamarina summons an octopus on one side of the screen, or above or below the battlefield, who shoots several waves of ink jets that stop after some distance, hanging in the air for some time. More ink jets are fired per wave on higher difficulties.
*Aquamarina summons a group of sharks that spin around the player for some time, then begin to chase them. More sharks appear on higher difficulties.
*Aquamarina creates a large whirlpool at the top or floor of the battlefield, which slowly moves upwards or downwards while shrinking in size and trying to suck the player into it, causing damage on contact. The whirlpool shrinks more slowly on higher difficulties.
In the second phase, Aquamarina invokes Fish on Land, draining all of the water in the room and leaving a circular battlefield. She then uses the following attacks...
*Aquamarina has fish fly in an arc across the sky from one side of the screen in pairs, changing the angle of the arc as the attack goes on. More fish appear on higher difficulties. On Thrilling Storm and higher, the fish come in from both sides.
*Aquamarina has fish rain down onto the battlefield, with some staying there and slithering around like snakes for some time before leaving. More fish rain down on higher difficulties.
*Aquamarina creates webs of light across the screen, and has a large octopus climb across these webs, trying to pursue the player, while smearing the webs with damaging ink. The octopus is faster on higher difficulties.
*Aquamarina summons a shark that jumps out of the abyss below the battlefield, lunging at the player from several angles. The shark performs faster lunges more often on higher difficulties.
==Shinkai==
Fought in Eclipsed Edifice 5.
This fight is set underwater. In the first phase, Shinkai uses the following attacks...
*Shinkai swings his trident, shooting waves of water jets as he does. More waves are fired on higher difficulties.
*Shinkai swims into the background, then summons duplicates of his trident that he throws onto the battlefield, sticking to the ground for some time before exploding into geysers. More tridents are thrown on higher difficulties.
*Shinkai swims after Kirby while holding his trident out, changing direction to aim at him again after some distance. On higher difficulties, he swims faster and changes direction more often.
*Shinkai summons the Evokers' Emblem at the player's position, then charges up, and fires a ray of light towards the player, with the light building up around the emblem before exploding into rings of projectiles. More rings are fired on higher difficulties.
*Shinkai destroys the ground and escapes the scene, with a suction force trying to drag Kirby into the trench, then returns and restores the ground. The suction is stronger on higher difficulties.
In the second phase, Shinkai destroys the ground and invokes Poisonous Depths, which disables the Miracle Gauge and causes the player's magic to be drained over time throughout the fight. If their magic is empty, they will instead lose health over time. Bubbles of Soul Water will enter the area from below, however, and must be collected to keep their magic from running out.
Shinkai will leave the arena at the start of the phase, giving the player time to get used to the phase's gimmick, eventually returning and using the following attacks...
*Shinkai creates a whirlpool that draws all of the Soul Water bubbles towards him, then shoots them in random directions as corrupt, damaging bubbles. The bubbles bounce off the sides of the screen on Casual Wind and higher, lasting for longer on the higher difficulties.
*Shinkai has rings of light close in on certain positions from outside, vanishing once they reach a certain size. More rings of light that shrink faster appear on higher difficulties. On Calm Sunshine, the rings vanish at a sooner point than on other difficulties.
*Shinkai summons the Evokers' Emblem at the centre of the screen, then has it shoot a ring of slowly rotating lasers. The ring is more dense on higher difficulties.
*Shinkai flies around the area, mainly in the background and foreground, while summoning a shoal of fish that follow him. He then returns to the battlefield and has the fish surround him in a tornado-like formation, then fly left and right in streams with wavy flight paths. More fish are summoned in higher difficulties, being shot in a more dense formation.
=Sky Route=
==Florencius==
Fought in Cleanly Copse 5.
In the first phase, Florencius uses the following attacks...
*Florencius shoots leaf spikes in a wave pattern. Shoots more leaves on higher difficulties.
*Florencius teleports to the other side of the screen.
*Florencius flies high in the air, floating from one side of the screen to the other while dropping seeds that summon short-lived trees when they touch the ground. The trees are larger on higher difficulties.
*Florencius summons wind to push the player towards him. On Gentle Clouds and higher difficulties, a few wind blades are drawn to Florencius from outside, increasing in number on higher difficulties.
In the second phase, Florencius invokes Instant Forest, summoning a forest and several platforms in the battlefield, and uses the following attacks...
*Florencius charges up, then performs a rush from one side of the screen to the other. On higher difficulties, the rush is faster and takes less time to charge up.
*Florencius teleports to any platform on the screen.
*Florencius shoots a ring of leaf spikes. Shoots a more dense ring on higher difficulties.
*Florencius shoots an orb of green light that slowly flies to the player's position before exploding. The orb explodes in a larger area on higher difficulties, and will not explode on Calm Sunshine.
==Meta Knight==
Fought in Lumber Landing 5.
In the first phase, Meta Knight uses the following attacks...
*Meta Knight performs a series of sword slashes. Performs more slashes more quickly on higher difficulties.
*Meta Knight charges up, then surrounds himself with a tornado. The tornado is larger and has a greater vertical reach on higher difficulties.
*Meta Knight jumps, then performs a swooping attack. Swoops faster on higher difficulties.
*Meta Knight flies into the background, then fires sword beams at the player. Shoots more sword beams on higher difficulties.
In the second phase, Meta Knight invokes Sword of Legend, turning Galaxia into a giant diamond sword, and uses the following attacks...
*Meta Knight charges up, then launches a giant overhead slash. On Exciting Rain and higher, he shoots a wave of sword beams with the slash, shooting more on higher difficulties.
*Meta Knight flies into the air, then drives his sword into the ground, sending a twister sliding forwards. The twister slides further and at a higher speed on higher difficulties.
*Meta Knight flies into the background, then creates a line of light across the screen before creating a slash across that line. There is less pause between marking the target and slashing on higher difficulties. On Casual Wind and higher difficulties, he uses the attack several times in a row.
*Meta Knight breaks his sword, creating diamond shards that form a shield around him, then either walks to the other side of the screen (on Exciting Rain and higher he runs instead) or jumps and performs a swooping attack (swooping faster on higher difficulties). Once the attack ends, he re-shapes the shards into his sword.
==Three Mage Sisters==
Fought in Obscured Oasis 5.
In the first phase, the three sisters cycle between which is on the battlefield, with the two sisters not fighting hiding in the background.
*When Francisca is fighting, she uses the following attacks...
**Francisca slams her axe on the ground, shooting a wave of ice spikes as she does. Shoots more spikes on higher difficulties.
**Francisca rushes towards the player, then jumps up while swinging her axe before diving down while slamming her axe on the ground. The attack is faster on higher difficulties. On Casual Wind and higher, Francisca creates ice spikes on the ground around her after the dive, creating a larger area of spikes on higher difficulties.
**Francisca has snow fly in from above and periodically creates columns of ice magic at certain areas, freezing the snow in these areas into damaging ice shards. Creates larger columns of ice magic more often on higher difficulties.
*When Flamberge is fighting, she uses the following attacks...
**Flamberge drives her sword into the ground, then drags it across the battlefield, leaving flames that wait before shooting pillars of fire upwards. More flames are left on higher difficulties.
**Flamberge charges up, then performs a spinning slash which tosses flames upwards, before having these flames rain down from above. More flames are fired on higher difficulties.
**Flamberge drives her sword into the ground, summoning a twister of fire that slides forwards, shifting between the background and the foreground as it does. The tornado is faster and travels further on higher difficulties.
*When Partizanne is fighting, she uses the following attacks...
**Partizanne creates lines of light across the screen, then thrusts with her lance, creating blasts of lightning across these lines. More lines appear on higher difficulties.
**Partizanne summons lightning orbs, then lobs them forwards. More lightning orbs are fired on higher difficulties.
**Partizanne summons storm clouds in a formation in the air, then has them fire lightning bolts straight down. More clouds appear on higher difficulties. On Thrilling Storm and higher difficulties, the lightning bolts leave plasma on the ground where they strike.
In the second phase, the sisters invoke Broken Season Cycle, and use the following attacks...
*The sisters join up in the centre of the battlefield and change the season, altering the structure of the battlefield. Spring fills the battlefield with small platforms, summer gives it large moving platforms, autumn places two ditches in the ground, and winter makes the ground slippery.
*Francisca and Flamberge go to the battlefield, while Partizanne is in the background, and use one of two attacks...
**Francisca shoots a ring of ice spikes, and Flamberge performs a fiery rush towards the player, destroying ice spikes that she touches during the rush. The ring of ice spikes is more dense on higher difficulties - on particularly high difficulties, the player needs Flamberge to destroy part of the ring to get through it safely.
**Francisca creates an area of ice on a section of the ground, and Flamberge sets the entire battlefield, save for the area surrounded in ice, on fire. The ice area is smaller on higher difficulties.
*Francisca and Partizanne go to the battlefield, while Flamberge is in the background, and use one of two attacks...
**Francisca summons icy mirrors, and Partizanne shoots an electric laser that bounces off the mirrors. More mirrors are summoned on higher difficulties.
**Partizanne has lightning bolts strike the battlefield on one side, and Francisca has icicles rain down on the other side. More lightning bolts and icicles appear on higher difficulties.
*Flamberge and Partizanne go to the battlefield, while Francisca is in the background, and use one of two attacks...
**Partizanne thrusts with her lance, shooting an electric charge that weakly homes in on the player. Flamberge then throws her sword at the charge, causing it to explode a few seconds after the sword hits it. The charge has more powerful homing on higher difficulties. On difficulties lower than Exciting Rain, the charge will stop moving once it is hit by the sword.
**Partizanne and Flamberge summon a flaming storm cloud above the player, which fires lightning bolts straight down, sending flames sliding left and right along the ground when the lightning hits the ground. The cloud launches more lightning bolts on higher difficulties.
==Nimbostratus (1st Battle)==
Fought in Unclear Utopia 5.
In the first phase, Nimostratus uses the following attacks...
*Nimbostratus jumps up while setting up mist needles, then has them fly straight ahead. More needles are set up on higher difficulties.
*Nimbostratus summons a ring of mist needles, then has them fly outwards. The ring is more dense on higher difficulties.
*Nimbostratus dissolves into mist, then flies after the player. He takes much less damage in mist form. He flies faster on higher difficulties.
*Nimbostratus creates misty copies of himself, each waiting before rushing at the player. More copies appear on higher difficulties.
*Nimbostratus goes into the background, then conjures large orbs of mist and lobs them onto the battlefield. More mist orbs appear on higher difficulties.
*Nimbostratus goes into the background, then creates mist that obscures the screen until the end of his next attack.
In the second phase, Nimbostratus invokes Falling Clouds, and uses the following attacks...
*Nimbostratus has formations of clouds fly in from above. The clouds fall more quickly on higher difficulties. This is the most frequently used attack in this phase. During other attacks, a few extra clouds may fall.
*Nimbostratus has a giant cloud fly in slowly from above. Though it seems unavoidable at first, a gap will form at a random point in the cloud as it falls. The gap is smaller on higher difficulties.
*Nimbostratus vanishes, then launches blindingly fast vertical and horizontal rushes at the player, with a line of light appearing at the player's position seconds before the rush. Performs more rushes, with less pause between each, on higher difficulties.
*Nimbostratus vanishes, then appears alongside several misty copies of himself. If a copy is attacked, it explodes into a ring of four mist needles. If the real Nimbostratus is attacked, the copies are destroyed. On higher difficulties, more copies appear.
*Nimbostratus creates misty copies of himself in a ring around the player. After some time, he vanishes, and the ring of copies opens up, after which the copies charge up before rushing inwards at high speed, with a line of light marking where they are going to rush. The ring of copies is more dense on higher difficulties. After the attack ends, Nimbostratus may summon clouds or use his rush attack before he re-appears.
==Dracona==
Fought in Dawn Driftaway 5.
In the first phase, Dracona stays in the background, and uses the following attacks...
*Dracona shoots a stream of comets, sweeping the floor from left to right, then right to left. Attacking these comets will reflect them back at Dracona, though some of the comets are flaming, preventing them from being reflected. The ratio of fireballs to comets is increased on higher difficulties.
*Dracona summons a formation of comets across the screen, then has them all fly straight down. Attacking these comets will reflect them back at Dracona, though some of the comets are flaming, preventing them from being reflected. The ratio of fireballs to comets is increased on higher difficulties.
*Dracona shoots a circular formation of comets and fireballs that fly to the player's position before spreading outwards in a dense ring. Attacking these comets will reflect them back at Dracona, though some of the comets are flaming, preventing them from being reflected. The ratio of fireballs to comets is increased on higher difficulties.
*Dracona has walls of comets fly in from above. Attacking these comets will reflect them back at Dracona, though some of the comets are flaming, preventing them from being reflected. The ratio of fireballs to comets is increased on higher difficulties.
In the second phase, Dracona flies onto the battlefield and invokes Dragon Army, then uses the following attacks...
*Dracona has tiny dragons fly in from the background. More dragons appear on higher difficulties.
*Dracona has a formation of tiny dragons appear from behind him, then fly forwards. The dragons fly faster on higher difficulties.
*Dracona flies high into the air, then breathes a stream of blue fire that leaves flames on the ground, directing the stream of fire forwards up to a certain point. The stream is held out for longer on higher difficulties, burning a larger area of floor.
*Dracona backs off, then performs a high-speed rush to the other side of the screen. Two rushes are performed in a row from Casual Wind onwards, until Heroic Cyclone, where as many as four rushes may be performed. On Exciting Rain onwards, Dracona leaves a few flames on the ground during each rush, leaving more flames on the higher difficulties.
*Dracona summons tiny dragons that spin around the player, preventing horizontal movement, then shoots fireballs at the player. After the attack ends, the dragons surrounding the player will fly away. More fireballs are shot on higher difficulties.
*Dracona has tiny dragons fly in from above, forming a formation across the screen. Dracona then shoots a wave of lasers that bounce off the tiny dragons, after which these dragons fly away. More tiny dragons appear on higher difficulties.
==Nimbostratus (2nd Battle)==
Fought in Skybound Sanctuary 4.
In the first phase, Nimbostratus uses the following attacks...
*Nimbostratus jumps up and shoots mist needles at the player, which bounce off the floor. More needles are fired on higher difficulties.
*Nimbostratus summons a ring of mist needles, then has them fly outwards, with half of the needles curving clockwise and the other half curving anti-clockwise. The ring is more dense on higher difficulties.
*Nimbostratus dissolves into mist, then flies at the player from the background, then from the foreground, and finally from above. He takes much less damage in mist form. He flies faster on higher difficulties.
*Nimbostratus creates misty copies of himself, each waiting before rushing in fixed formations. More copies appear on higher difficulties.
*Nimbostratus goes into the background, then conjures large orbs of mist and has them fly across the battlefield, either from left to right or from right to left. More mist orbs appear on higher difficulties.
*Nimbostratus goes into the background, then creates mist that obscures the screen until the end of his next attack.
In the second phase, Nimbostratus invokes Falling Clouds, having clouds fall from the sky and stick to the ground as platforms, and uses the following attacks...
*Nimbostratus has more clouds fall from above. These clouds can be destroyed by the player's attacks while they are falling. If there are too many clouds on the ground, he will not use this attack.
*Nimbostratus vanishes, then launches blindingly fast diagonal rushes at the player, with a line of light appearing at the player's position seconds before the rush. Performs more rushes, with less pause between each, on higher difficulties.
*Nimbostratus vanishes, then appears alongside several misty copies of himself. If a copy is attacked, it will rush at the player. If the real Nimbostratus is attacked, the copies will all rush at the player. On higher difficulties, more copies appear.
*Nimbostratus creates misty copies of himself in a ring around him, then flies around while the copies dissolve, causing him to leave a trail of obscuring mist. He rushes faster on higher difficulties. After the attack ends, Nimbostratus leaves the arena, summoning clouds or usng his rush attack before he re-appears.
==Seiten==
Fought in Skybound Sanctuary 5.
In the first phase, Seiten uses the following attacks...
*Seiten shoots a stream of wind bullets towards the player for a long time. The bullets are faster on higher difficulties.
*Seiten summons a cyclone at the centre of the screen, which slides left and right, sliding further with each repetition, only sparing the far sides of the screen. The tornado slides faster on higher difficulties. On Exciting Rain and higher difficulties, two tornadoes appear, sliding in opposite directions.
*Seiten has a wave of wind blasts fly in from above, each turning into a towering, short-lived twister when it touches the ground. More wind blasts are fired on higher difficulties.
*Seiten summons a large orb of lightning, then lobs it at the player, tossing a wave of smaller, gravity-effected orbs into the air when it hits the ground. More smaller orbs are released on higher difficulties.
*Seiten summons several tiny lightning orbs in the air, with half of them homing in on the player and the other half flying straight down. More orbs appear on higher difficulties.
In the second phase, Seiten invokes Anger of the Sky, disabling the Miracle Gauge and creating a high wind that brings the battle into the air, with the player being able to move freely in all directions. He then uses the following attacks...
*Seiten summons the Evokers' Emblem at the player's position, then has randomly aimed wind bullets fly at it from outside. More wind bullets appear on higher difficulties.
*Seiten has a formation of storm clouds from at the top of the screen, slowly sliding downwards while bringing forth downpours. More clouds appear on higher difficulties.
*Seiten has a storm cloud appear in the air, following the player's horizontal position for some time while shooting waves of lightning orbs straight down. More lightning orbs are fired on higher difficulties.
*Seiten has snow drift at him from outside, the coldness briefly immobilising the player, then shoots a ring of wind bullets. The ring is more dense on higher difficulties.
*Seiten has Evokers' Emblems rain down from above, and shoots wind bullets at the player while they are touching an emblem. More emblems appear on higher difficulties.
=Land Route=
==Naturalia==
Fought in Flourishing Fields 5.
In the first phase, Naturalia uses the following attacks...
*Naturalia has a few damaging petals drift in from above, or from the left or right. More petals appear on higher difficulties.
*Naturalia teleports to the other side of the screen.
*Naturalia flies high in the air, floating from one side of the screen to the other while scattering flowers at downwards angles. More flowers are scattered on higher difficulties.
*Naturalia summons wind to push the player away from her. On Gentle Clouds and higher difficulties, she also shoots a few wind blades, increasing in number on higher difficulties.
In the second phase, Naturalia invokes Wind of Petals, causing damaging petals to aimlessly drift in from above over the course of the battle, and uses the following attacks...
*Naturalia charges up, then rushes at the player. Any petals that she touches while rushing will be pushed away. On higher difficulties, the rush is faster and takes less time to charge up.
*Naturalia teleports to the other side of the screen, blowing nearby petals away from her during the teleportation.
*Naturalia groups the petals in the air into a flower, then has the flower fly at the player, bouncing off the floor. The flower is faster on higher difficulties. On Exciting Rain and higher difficulties, the flower will stop after some distance, then point at the player before continuing its flight.
*Naturalia shoots an orb of pink light that slowly flies to the player's position before exploding, pulling petals in the air towards it when it explodes. The orb explodes in a larger area on higher difficulties, and will not explode on Calm Sunshine.
==Rosemaria (1st Battle)==
Fought in Lavished Legends 5.
In the first phase, Rosemaria uses the following attacks...
*Rosemaria shoots blue flowers at forwards angles, which will periodically aim at the player as they fly. Only ice-elemental attacks can destroy them. More of these flowers are fired on higher difficulties.
*Rosemaria shoots a large red flower towards the player. Only fire-elemental attacks can damage and eventually destroy it, pushing it back a little with each hit. A larger and more durable flower is fired on higher difficulties.
*Rosemaria shoots yellow flowers into the air, which then rain down onto the stage. Only lightning-elemental attacks can destroy them. More of these flowers appear on higher difficulties.
*Rosemaria swings her rod twice, then performs a spinning rush. She will not rush on Calm Sunshine. On higher difficulties, the rush is faster and will take her further.
*Rosemaria has flowers bloom in the background and fire pollen blasts, which fly at the player's position from above. More flowers appear on higher difficulties.
In the second phase, Rosemaria invokes Escape of Heaven's Animals, causing enemies without copy abilities to rain down from the sky for the remainder of the battle, though they will stop raining down when she attacks. She then uses the following attacks...
*Rosemaria has frogs fly in from above in place of a rain of enemies for some time. More frogs appear on higher difficulties.
*Rosemaria creates a few large flowers on the ground, which open up before closing their petals. If the player is caught in the petals while they close, they will be stuck and will take continuous damage, until they escape by mashing the Circle Pad. More flowers appear on higher difficulties.
*Rosemaria sprays several tiny blue, red and yellow flowers at forwards angles, which stop after some distance before slowly flying forwards. More flowers are fired on higher difficulties. On Calm Sunshine, only one colour of flowers is fired. On Heroic Cyclone, all three colours are fired. On other difficulties, two colours are fired, though one colour is in smaller quantity than the other until Exciting Rain.
*Rosemaria summons a cloud of enemies and foliage that floats to the centre of the screen, then bursts, scattering the enemies and causing the foliage to fly into the air, then rain down as projectiles from above. The amount of foliage and number of enemies increases as the difficulty rises.
*Rosemaria has flowers bloom in the background and fire pollen blasts, which strike the ground from left to right, or right to left, from above. More flowers appear on higher difficulties.
==Hyness==
Fought in Overt Overgrowth 5.
In the first phase, Hyness uses the following attacks...
*Hyness shoots dark orbs that home in on the player, then teleports to the other side of the screen and uses the attack again. More orbs are fired on higher difficulties.
*Hyness creates two icy sigils, each firing a stream of snowballs at the player. The snowball streams are more dense on higher difficulties. On Exciting Rain and higher difficulties, each sigil fires three streams of snowballs.
*Hyness creates two fiery sigils, each firing a stream of gravity-effected lava at an upwards angle. On Casual Wind and higher difficulties, the streams of lava will slightly change their angle, with the angles changing more on higher difficulties.
*Hyness creates two electric sigils, each summoning electric orbs that slowly home in on the player. The orbs are faster on higher difficulties. On Thrilling Storm and higher difficulties, more orbs are summoned.
In the second phase, Hyness vanishes and summons a group of Jambastion troops (more appearing on higher difficulties). When they are all defeated, he returns and invokes Return of the Dead, reviving the troops as indestructible zombies, then uses the following attacks...
*Hyness has the usually idle zombies run left and right across the battlefield.
*Hyness has the zombies rise into the air, then throws them at the player one by one, each leaving a toxic puddle where it lands. Afterwards, he revives all of the zombies.
*Hyness sets up an orb of darkness, then has it fly at the player from above, exploding into a splash of toxic matter when it hits the ground, which remains on the ground as a large puddle. Any zombies that touch the poison are destroyed, being revived after the attack. The dark orb is larger on higher difficulties.
*Hyness goes into the background or foreground and fires a stream of dark orbs at each of the zombies, causing them to explode into toxic puddles, then revives the zombies.
==Kirby==
Fought in Resentful Rumbling 5.
In the first phase, Kirby uses the following attacks...
*Kirby inhales, trying to suck the player up, with stronger suction on higher difficulties. If he is successful, he will spit them out, causing massive damage. If he fails, he will use one of three attacks...
**Kirby spews tornadoes into the background or foreground, which slide to specific points of the battlefield, where they linger for some time before vanishing. More tornadoes are fired on higher difficulties.
**Kirby spits out stars at random forwards angles. More stars are fired on higher difficulties.
**Kirby launches circular sound waves outwards, with a gap in each wave. More waves are fired on higher difficulties.
*Kirby puffs up and floats, trying to pursue the player. He then stops floating and exhales air as a wave of wind gusts. On higher difficulties, he pursues the player more quickly and shoots more wind gusts at the end of the attack.
In the second phase, Kirby invokes Flying Black Hole, and uses the following attacks...
*Kirby floats around while inhaling and creating a void around him, which tries to pull the player towards him and cause damage on contact. On higher difficulties, the void can suck the player in from further away. At the end of the attack, he touches the ground and stops inhaling, then exhales, forcing the player away from him (and causing damage if too close) as he does. This attack is only used at the start of the phase.
*For the rest of the battle, Kirby summons random Copy Essences and uses them to gain Copy Abilities, then attacks depending on the ability he has before discarding his ability.
**As Sword Kirby, he launches a series of slashes, shooting a randomly aimed sword beam with each slash. More slashes are made on higher difficulties.
**As Beam Kirby, he shoots an orb of time magic that flies to the player's position, then explodes into a time-slowing field that persists for a considerable time. The time field is larger on higher difficulties.
**As Cutter Kirby, he throws a cutter that flies in a set path across the screen before returning to him, periodically throwing additional cutters at the main cutter, which are destroyed on contact with it. More additional cutters are thrown on higher difficulties.
**As Fire Kirby, he surrounds himself in flames before tossing a wave of gravity-effected fireballs into the air. More fireballs are tossed on higher difficulties.
**As Ice Kirby, he surrounds himself in a sphere of ice, then rolls around, sometimes performing a high jump to the other side of the screen. He can roll faster and for longer on higher difficulties.
**As Plasma Kirby, he draws small plasma needles to himself from outside, then fires them in random directions. More needles appear on higher difficulties.
**As Water Kirby, he surfs to the other side of the screen while summoning puddles of water, then has them spray geysers upwards. Larger water puddles are left on higher difficulties.
**As Leaf Kirby, he summons a whirlwind at the player's position, then engulfs that area in a twister of leaves, shooting the leaves at upwards angles at the end of the twister. The twister is larger on higher difficulties.
**As Wing Kirby, he flies quickly through the air while scattering feathers that wait before flying straight down. More feathers are scattered on higher difficulties.
**As Spear Kirby, he spins his spear and rises into the air, then throws a wave of javelins. More javelins are thrown on higher difficulties.
**As Parasol Kirby, he conjures wind that blows him and the player through the air, and tries to slowly pursue the player. He pursues the player more actively on higher difficulties.
**As Fighter Kirby, he launches three punches - the first shoots a large fireball at the player, the second shoots a wave of lightning bolts, and the third sends an icy shockwave along the ground. The projectiles are larger on higher difficulties.
**As Ninja Kirby, he vanishes, then has shurikens fly at the player from outside, sticking to the ground, before emerging close to the player and, after a short pause, attempting a Quad Shock. More shurikens appear on higher difficulties.
**As Hammer Kirby, he jumps to the player's position and slams his hammer down, sending shockwaves left and right, then repeats twice. On higher difficulties, the shockwaves are larger. From Thrilling Storm onwards, each slam sends two shockwaves in each direction, one faster than the other.
**As Animal Kirby, he digs under the ground, then bursts out under the player, rushing upwards in a drilling motion, before diving down at them in the same motion. The rushes are faster on higher difficulties.
**As Bell Kirby, he creates a vibration, which splits into two vibrations, which split into more and more vibrations that reach across the screen. The attack goes on for longer on higher difficulties.
**As Beetle Kirby, he zips high into the air, fires shockwaves at the player while in the air, and then dives at the player. More shockwaves are fired on higher difficulties.
**As Archer Kirby, he fires several arrows into the air, which then rain down on the player. More arrows are fired on higher difficulties.
**As Bomb Kirby, he throws bombs that bounce off the ground, the sides of the screen, the player and Kirby himself, exploding after some time. The bombs are faster and explode in larger areas on higher difficulties.
**As Mirror Kirby, he creates a copy of himself, after which both the copy and the real Kirby shoot crystal shards with symmetrical trajectories, which vanish when they touch their mirror image. More shards are fired on higher difficulties.
**As Spider Kirby, he jumps into the air, then comes in from above swinging on a thread, which keeps extending until Kirby reaches the ground and the thread snaps. Kirby swings faster on higher difficulties.
**As Artist Kirby, he paints a copy of Kracko, who uses his star beam attack, then goes above the player and uses his rainstorm attack, before drifting from one side of the screen to the other while firing lightning bolts. On higher difficulties, the star beam is faster and has more range, more lightning bolts are fired, and Kracko will try to move towards the player while using the rainstorm attack.
**As Rainbow Kirby, he jumps into the air and fires a wide, seven-coloured beam that arcs downwards, while slowly descending. Kirby descends more quickly on higher difficulties.
**As Wizard Kirby, he summons a ring of orbs that circle around the middle of the screen, waiting before flying outwards. The ring of orbs is more dense on higher difficulties.
**As Flower Kirby, he shoots randomly aimed petals that fly very slowly, homing in on the player if they come too close. The number of petals increases on higher difficulties.
**As Ghost Kirby, he becomes a copy of either Francisca, Flamberge or Partizanne, depending on which one the player is currently controlling (if playing with another character, say, on The Ultimate Choice, he chooses a random form), then launches a melee combo while approaching the centre of the screen, followed by creating an explosion of ice, fire or lightning around him and returning to his normal form. On higher difficulties, the melee attacks are more frequent and the explosion is larger.
**As Sport Kirby, he bats tennis balls at random angles, which bounce off the floor and the edges of the screen, lasting for a long time. More tennis balls are launched on higher difficulties.
**As Galaxy Kirby, he vanishes, then summons four spiral galaxies in the background and rushes at the player through them one by one. The rushes are faster on higher difficulties. On Casual Wind and higher difficulties, the spiral galaxies will move around.
**As Cook Kirby, he tosses a frying pan at the player, which bursts into flames when it reaches their position. The explosion is larger on higher difficulties. On Exciting Rain and higher, he throws two frying pans, one faster than the other.
**As Crash Kirby, he charges up, then creates an explosion that causes guaranteed damage unless he takes enough damage while charging. He charges up faster on the higher difficulties.
**As Microphone Kirby, he sings, shooting sound waves straight ahead, each travelling faster and further than the last. More sound waves are fired on higher difficulties.
**As Sleep Kirby, he falls asleep for some time, restoring his health while he sleeps, and summons bubbles that drift through the air, exploding after some time. More bubbles appear on higher difficulties.
==Meta Knight==
Fought in Aroma Avenue 5.
In the first phase...
*Meta Knight slashes twice, then shoots a stream of sword beams. The sword beams are faster and travel further on higher difficulties.
*Meta Knight jumps up, then descends while performing a spinning slash, launching a shockwave straight ahead when he hits the ground. On higher difficulties, the shockwave is larger. Two shockwaves are launched at differing speeds on Exciting Rain and Thrilling Storm, while three shockwaves are launched on Heroic Cyclone.
*Meta Knight charges up, then performs a spinning slash while flying after the player. Pursues the player more quickly on higher difficulties.
*Meta Knight drives his sword into the ground, setting the battlefield on fire for a moment. The fire lasts for longer on higher difficulties.
*Meta Knight drives his sword into the ground, summoning lightning bolts that strike across the battlefield. More lightning bolts appear on higher difficulties.
*Meta Knight drives his sword into the ground, freezing the battlefield and causing ice spikes to erupt at certain points. Larger ice spikes appear on higher difficulties. No ice spikes appear on Calm Sunshine.
*Meta Knight flies into the background or foreground, then rushes straight at the player, before diving at them from above. The rush is faster on higher difficulties.
In the second phase, Meta Knight invokes Sword of Legend, turning Galaxia into a giant diamond sword, and uses the following attacks...
*Meta Knight performs slashes with his sword, each shooting a wave of three sword beams. More slashes are performed on higher difficulties.
*Meta Knight flies into the background, then rushes at the player before driving his sword into the ground, shooting a wave of sword beams into the air from where the sword strikes. The wave of sword beams is more dense on higher difficulties.
*Meta Knight breaks his sword into shards, then has the shards form two copies of himself. He then uses one of the following attacks...
**Meta Knight and his clones go into the background and rapidly move around, before moving to the battlefield. Each clone then performs a sword slash, while the real Meta Knight stays idle. This attack is then repeated a few times. The clones use their sword attack more quickly on higher difficulties. Meta Knight then destroys his clones and reshapes their remains into his sword.
**Meta Knight and his clones go to the top of the screen. The clones then perform swooping attacks, after which the real Meta Knight performs a swooping attack as well. The swoops are faster on higher difficulties. The clones and Meta Knight then return to the battlefield, after which the clones are destroyed and reshaped into Meta Knight's sword.
**Meta Knight's clones go to certain points of the battlefield, after which the real Meta Knight rushes through them, destroying the clones. Diamond shards are scattered randomly across the screen, some of them as projectiles that bounce off the floor and screen edges (these projectiles are faster on higher difficulties). Meta Knight then draws the shards over to him, reshaping them into his sword.
*Meta Knight breaks his sword into shards, then has the shards rain down on the battlefield. He then draws the shards over to him, reshaping the shards into his sword. The shards rain down more quickly on higher difficulties.
==Rosemaria (2nd Battle)==
Fought in Luscious Life 4.
In the first phase, Rosemaria uses the following attacks...
*Rosemaria shoots any two of three types of flowers...
**Blue flowers are fired in large numbers at forwards angles, and will periodically aim at the player as they fly. Only ice-elemental attacks can destroy them. More of these flowers are fired on higher difficulties.
**Red flowers are large and small in number, being fired straight at the player. Only fire-elemental attacks can damage and eventually destroy them, pushing them back a little with each hit. Larger and more durable flowers are fired on higher difficulties.
**Yellow flowers are fired into the air in large numbers, then rain down onto the stage. Only lightning-elemental attacks can destroy them. More of these flowers appear on higher difficulties.
*Rosemaria swings her rod four times, then performs a spinning rush before driving her rod into the ground and spraying gravity-effected thorns into the air. She will not rush on Calm Sunshine. On higher difficulties, the rush is faster and will take her further.
*Rosemaria has the large flower in the background fire pollen blasts, which fly at the player's position from above. Larger pollen blasts are fired on higher difficulties.
In the second phase, Rosemaria invokes Escape of Heaven's Animals, causing enemies without copy abilities to rain down from the sky for the remainder of the battle. She then uses the following attacks...
*Rosemaria creates a huge flower on the ground, which opens up before closing. Any enemies caught in the petals will be swallowed, though the flower will toss out two copies of every enemy swallowed after the attack. If the player is caught in the petals while they close, they will be stuck and will take continuous damage, until they escape by mashing the Circle Pad. The flower is larger on higher difficulties.
*Rosemaria creates a flower that instantly opens and closes, catching the player, then spits out both the player (who takes no damage) and a copy of Francisca, Flamberge or Partizanne (the one who was in the player's control when they were caught, or a random sister if they are playing as any other character, say, on The Ultimate Choice). The copy then uses the following attacks...
**The copy swings her weapon three times, sending a shockwave along the ground with each swing. The shockwaves are larger on higher difficulties. On Heroic Cyclone, each swing sends two shockwaves of differing speeds.
**The copy performs a rush attack, catching enemies on her weapon on contact, then swings, launching all of the enemies as projectiles. The rush is faster on higher difficulties.
**If the copy is of Francisca, she charges up her soda gun, then shoots a blast of water at an upwards angle, which bounces off the ground and the top of the screen. On Gentle Clouds and higher, Francisca changes the angle over time, changing it more on higher difficulties.
**If the copy is of Flamberge, she charges up her oven cannon, then shoots a giant stream of flames straight ahead. The attack lasts for longer on higher difficulties.
**If the copy is of Partizanne, she summons her thunder drums, then lobs lightning orbs at the player, followed by lobbing a giant, explosive orb at the centre of the battlefield. More orbs are lobbed on higher difficulties.
**If the copy takes enough damage, or after enough time, she will summon a pillar of ice, flames or lightning around her, then vanish along with the pillar. The pillar is wider on higher difficulties.
*Rosemaria summons two clouds of enemies and foliage that float to the centre of the screen, then burst, scattering the enemies and causing the foliage to fly into the air, then rain down as projectiles from above. The amount of foliage and number of enemies increases as the difficulty rises.
*Rosemaria has the large flower in the background fire pollen blasts, which strike the ground from left to right, or right to left, from above. The pollen blasts are larger on higher difficulties.
==Himawari==
Fought in Luscious Life 5.
In the first phase, Himawari uses the following attacks...
*Himawari summons a large sunflower on the ground below the player, which shoots a wave of gravity-effected seeds into the air. More seeds are fired on higher difficulties.
*Himawari summons tiny sunflowers across the ground, each shooting a gravity-effected seed at an upwards angle. More flowers are summoned on higher difficulties.
*Himawari conceals herself in a large sunflower, then chases after the player while summoning Evokers' Emblems as damaging hazards. More emblems are summoned on higher difficulties.
*Himawari conceals herself in a large sunflower, then shoots the petals outwards either one by one or all at once. The flower has more petals on higher difficulties, making the attack more dense.
*Himawari summons flower vines across the screen. More flower vines appear on higher difficulties.
*Himawari summons a few flower vines across the screen, each shooting thorns outwards. Each vine has more thorns on higher difficulties.
In the second phase, Himawari invokes A Million Gifts from One, disabling the Miracle Gauge, and uses the following attacks...
*Himawari summons an orb of sunlight that drifts around the area, periodically splitting into smaller orbs. The orb splits more often on higher difficulties.
*Himawari summons a large flower that shoots a ring of golden lasers, after which the flower closes, then opens to scatter several tiny flowers, each shooting a single laser in a given direction. More tiny flowers are scattered on higher difficulties.
*Himawari vanishes and has a few seeds fly in from above. When these seeds touch the ground, they turn into towering flowers. When these flowers are destroyed by attacks, they scatter several more seeds that grow into smaller flowers. More seeds appear initially on higher difficulties. After the attack ends, the flowers wither and Himawari will return to the battle.
*Himawari summons a large flower that constantly summons enemies for some time, or until it is destroyed. The flower summons enemies more frequently on higher difficulties.
*Himawari summons a formation of small flowers across the screen, which constantly summon enemies for some time, or until they are destroyed. These flowers last for much less time than a large summoning flower. The flowers summon more enemies on higher difficulties.
*Himawari vanishes, then creates sunflowers on the ground, each summoning a copy of her. The copies then vanish, after which Himawari and her copies appear in a large ring, shooting petals inwards. More copies appear on higher difficulties. This attack will automatically end if all of the copies are destroyed.
=Final Route=
==Three Evokers==
Fought in Aerial Adventure 5.
The Miracle Gauge is disabled from the start in this fight. The first three phases are faced in a random order, each focusing on a single Evoker.
In Shinkai's phase, he submerges the battlefield and uses the following attacks...
*Shinkai drives his trident into the ground, causing rays of light to burst out of points in the ground in front of him. More light rays appear on higher difficulties.
*Shinkai floats above the player, then dives at them, sending a wave of bubbles upwards when he strikes the ground. The wave is more dense on higher difficulties.
*Shinkai creates a steadily growing whirlpool at the centre of the screen, pulling the player towards it, and will rush after them until the whirlpool vanishes. The attack lasts for longer on higher difficulties.
*Shinkai summons a huge shoal of fish, then has them fly outwards in streams. The angles of the streams change over time, changing more quickly as the attack goes on. More streams of fish are summoned on higher difficulties.
In Seiten's phase, he brings the fight into the air, with the player suspended in mid-air by fierce wind, and uses the following attacks...
*Seiten summons a cyclone that slides forwards for some time, turning around whenever it reaches the edge of the screen, and periodically becoming harmless for about a second. The cyclone is faster on higher difficulties.
*Seiten creates a cage of electricity on the outline of the screen, shooting a few lightning orbs at the player from the corners of the cage. More lightning orbs are fired on higher difficulties.
*Seiten summons several storm clouds across the screen, each bringing forth a small deluge. Larger clouds are summoned on higher difficulties, their downpours affecting a larger area.
*Seiten shoots a ray of sunlight that slowly rotates over time, periodically changing the direction of rotation. The ray is larger on higher difficulties.
In Himawari's phase, she keeps the fight to the ground, and uses the following attacks...
*Himawari has a formation of streams of petals fly in from above. More petals are in each stream on higher difficulties.
*Himawari summons a sunflower near the player, which tosses out petals that fly like boomerangs. The flower tosses petals out for longer on higher difficulties.
*Himawari shoots a ring of petals, which spread out in a flower-shaped formation. The ring is more dense on higher difficulties.
*Himawari has formations of flowers slide in from the sides. More flowers appear on higher difficulties.
In the fourth and final phase, all three Evokers enter the battlefield and invoke an incomplete version of Quartet of Untold Ages, causing beams of light to join them together for the rest of the fight, and use the following attacks...
*The three fly around the area, usually in a circle, moving the light beams between them as they do. They tend to move more quickly on higher difficulties.
*The three go to one side of the screen, then fly to the other side at differing speeds. They tend to move more quickly on higher difficulties.
*The three fly to the top of the screen, then fly in the player's direction. They tend to move more quickly on higher difficulties.
*The three form a ring while slowly sliding to the other side of the screen. They tend to move more quickly on higher difficulties.
==Airaku==
Fought in Intrepid Intercession 5.
In the first phase, Airaku uses the following attacks...
*Airaku fires orbs of darkness at the player, which aggressively home in on them after coming near to their position. More orbs are fired on higher difficulties. On Exciting Rain and higher, the orbs are faster.
*Airaku has a wall of darkness fly in from above. There is a gap in one part of the wall, which is smaller on higher difficulties. On Exciting Rain and higher, the gap will slowly shrink over time.
*Airaku shoots a ring of dark orbs, then has each of them shoot a laser at a slight angle. The ring of orbs is more dense on higher difficulties. On Exciting Rain and higher, the lasers are larger.
*Airaku summons a formation of spirits across the sides of the screen, each shooting a laser first diagonally up, then diagonally down. More spirits appear on higher difficulties. On Exciting Rain and higher, the spirits instead shoot two lasers each diagonally up and down, followed by a horizontal laser each.
*Airaku creates a spirit on each of the upper corners of the screen, each shooting waves of two lasers each around the player, followed by shooting a large laser at them. The attack is faster on higher difficulties. On Exciting Rain and higher, each of the initial waves consists of three lasers instead of two.
*Airaku creates a ring of spirits around the player, then has blasts of darkness envelop the entire screen, save for the area inside the ring, starting any of her other attacks a short time before the ring of spirits disperses. The ring of spirits is tighter on higher difficulties. On Exciting Rain and higher, the ring of spirits will not always spawn at the player's position.
*Airaku teleports across the screen several times. She may leave a magic circle behind with some or all of the teleportations, and have the circles explode into light after she stops teleporting. These explosions are larger on higher difficulties. On Exciting Rain and higher, the circles shoot a few randomly aimed projectiles when they explode.
In the second phase, Airaku invokes a nameless Miracle, disabling the Miracle Gauge, and uses the following attacks...
*Airaku shoots a scatter shot of gravity-effected stars into the air, then teleports above the player before charging up and shooting a large laser straight down. More stars are fired on higher difficulties, and the laser will take less time to charge if the difficulty is higher. On Exciting Rain and higher, the stars bounce off the left and right sides of the screen.
*Airaku summons a black hole that sucks the player towards it. If the player touches the black hole, Airaku will have meteors rain down on them. The black hole has a greater suction on higher difficulties. On Exciting Rain and higher, the black hole causes the screen to massively distort, though this is purely cosmetic and stops when the black hole disperses.
*Airaku shoots a ring of six orbs of darkness that bounce off the sides of the screen. The orbs last for longer on higher difficulties. On Exciting Rain and higher, the orbs will move more quickly.
*Airaku vanishes, then flies along the background and foreground while tossing various enemies onto the battlefield. More enemies are summoned on higher difficulties. On difficulties below Exciting Rain, Airaku does not return to the battlefield until the enemies are all defeated.
*Airaku summons a ring of mirrors, then shoots laser bolts that bounce off these mirrors, effectively circling her for some time. She then destroys the mirrors, causing the laser bolts to fly outwards. More mirrors and laser bolts appear on higher difficulties. On Exciting Rain and higher, the mirrors fire a glass shard at the player once destroyed.
*Airaku teleports close to the player, then charges up before shooting a massive laser of darkness, which can only be avoided if the player is behind Airaku. The laser takes less time to charge on higher difficulties. On Exciting Rain and higher, Airaku will change her aim slightly while firing the laser.
*Airaku teleports repeatedly in the background, then appears on one side of the screen, matching the player's horizontal elevation, before rushing quickly across the screen. The rush is faster on higher difficulties. On Exciting Rain and higher, Airaku will fake the player out before her rush.
Once her health bar is depleted, a cutscene occurs, after which the player fights Airaku and the other three Evokers simultaneously. The three Evokers will spin around Airaku, who floats in the centre of the screen, and use the following attacks...
*Shinkai summons rings of water jets, which wait before flying outwards. The rings are more dense on higher difficulties. The rings are faster on Heroic Cyclone.
*Seiten summons cyclones on the sides of the screen, which slowly slide towards the centre. The cyclones last for longer on higher difficulties. On Heroic Cyclone, the cyclones travel faster.
*Himawari has petals fly in from above, constantly changing direction as they do. More petals appear on higher difficulties. On Heroic Cyclone, the petals fall more quickly.
*Airaku shoots dark orbs that relentlessly chase the player for some time. More dark orbs are fired on higher difficulties. The projectiles last for much longer on Heroic Cyclone.
After their shared health bar is brought below a quarter, the four invoke Quartet of Untold Ages, causing beams of light to form between all four of them. They then constantly repeat their previous attacks, albeit with a slower attack rate, until the fight comes to a close.
Category:Subpages
Category:Bosses
Category:Kirby (series)