Animating a skeleton

:See also: Guide.
==Maya and CDK==
These are results of testing in Maya and CDK:
# CDK Exports the skeletons, and or animations with skeletons attached to FBX with no problem and Maya can easily pick these up.
# The skeleton is very easy to rig in Maya as a human. 
## Viewport: Shading > X-Ray Joints
## Rightmenu: Human IK
## Human IK Box: Create Character Definition
## Double Click bone in Character box, click matching bone in viewport (takes 3-4 min)
## Rotate upper arms to T-pose (to make maya happy)
## Lock (Optionally Save Rigging Template)
## Set Character Source as Control Rigging
## Save the scene for later just
# Now the skeleton is easy to move in Maya you click the control rig orbs and manipulate them, set IK pins, etc. Everything deforms well no problem
# Create a simple 2-key frame animation of bending knees in place
# Human IK Icon Menu: Bake > Bake to Skeleton
# Select the Root node in the viewport or Rig Tool
# File > Export Selection or Game Export ( I use FBX 2014/2015)
# Import Animation into CDK select SK_Human_Skeleton
# Animation Looks great in CDK
# Create Animation Montage - Looks Great
# Attempt to test animation in game - by substituting Montage for Greet Montage in EmoteTable - Nothing happens
# Test with a bunch of other CDK built-in animations - (Float in Water for example also wont play), but most do
# Stumped
==Mocap imports==
Also working great is mocap imports- (There are massive free mocap fbx libraries available online)
# From Human IK Tab choose "Get HIK and Mocap Examples Online"
# Open a Mocap example (pick one with a character (like dance1.ma) definition or rig one that has no character)
# Import your saved Conan rigged character
# In the Human IK Window set Conan Character Source to Mocap Character
# Human IK Icon Menu: Bake > Bake to Skeleton
# Export and Load in CDK - Looks Great in Unreal Tool - Won't play in game
Category:Guides
Category:Modding