Job Points

Category:Terminology
== Overview ==
Start by talking with the Nomad Moogle next to Maat.
Job Points enhance existing abilities and spells. Job Points are earned by accumulating Capacity Points from defeating enemies level 96 or higher.
* You can start gaining Capacity Points once you have reached level 99 and received Job breaker from the Nomad Moogle in Ru'Lude Gardens.
* Capacity Points gained depends on the size of your party, the area you defeat the enemy, and the level of the enemy.
*The lowest possible amount of Capacity Points received starts at 75. Maximum possible gain is 65,535 CP/kill, with high level monsters like Plouton giving five digits to a party of six.
* You gain 1 Job Point for every 30,000 Capacity Points earned.
* You may hold a maximum of 500 Job Points.
* The amount of Job Points needed per upgrade increases by 1 each upgrade (ex: the second rank of "Mighty Strikes Effect" requires 2 JP). Unlike Merit Points, it is possible to fully max out every category.
* Job Points can only be spent on the job that earns them.
===Capacity Points===
*Earned from level 96 or higher enemies that grant EXP.
**All Seekers of Adoulin Areas contain monsters in this level range.
***Escha - Zi'Tah(107-119), Escha - Ru'Aun (110-122), and Reisenjima (120-125).
**Delve in Cirdas Caverns (U) and Yorcia Weald (U).
**Incursion.
**Certain Records of Eminence objectives.
**Heroes of Abyssea areas (up to 99).
**Other level 75 era usable zones: Garlaige Citadel(91-98), Toraimarai Canal(94-99), Bostaunieux Oubliette(94-99), Fei'Yin(95-99), Labyrinth of Onzozo(96-98), Kuftal Tunnel(99-103), Gustav Tunnel(100-105), The Boyahda Tree(102-107), The Shrine of Ru'Avitau(104-106) (refer to the Grounds Tome article for each monster's information).
***Some monsters in regular Dynamis also hit the bottom range.
*You can earn a maximum of 65535 (maximum unsigned 16-bit number) from a kill. This is usually only possible by either using a Trizek/Endorsement Ring or during the Chain Capacity Bonus Points Campaign.
*Reduced while in a party.
**Reduction is also applied with an Adventuring Fellow summoned, even though fellows no longer reduce EXP gain.
**Not reduced with Alter Egos present.
**Penalty is reduced in Seekers of Adoulin dungeons.
*Unaffected by Dedication and experience point bonuses, but can gain Commitment status. 
**Trizek Ring from Adventurer Appreciation Campaign 2015 and Adventurer Appreciation Campaign 2016 gives +150%.
**Vocation Ring from Adventurer Appreciation Campaign 2014 gives +100%.
**Capacity Ring from Records of Eminence gives +50%.
**Facility Ring also gives +150% like Trizek, but with only 3 charges and it's Rare, so it needs to be tossed before you can get another. Found in brown and gold chests in Escha areas, from Gobbie Mystery Box Special dial, or from a Greeter Moogle for monthly login pts.
**Dedication and Commitment do not stack.
*Corsair's Roll now effects capacity point gain the same percentage as exp bonus.
*Some equipment can also increase capacity point gain, like Aptitude Mantle (+1) and Mecistopins Mantle.
*Several "Cheer" key items gained from Monster Rearing also increase capacity point gain.
*Several "Gifts" also increase capacity point gain. See below.
*Completing Reive-related Records of Eminence objectives gives global bonuses of up to 56% total. Similarly, getting rank 10 in each nation and finishing the four expansions gives 10% each, for a total of 70%.
*Increased by Capacity Chains, which function similarly to traditional Experience Chains.
====Chart for Capacity Points per kill====
Below is a chart for the base points gained per kill.
Monster Lv.	96 	97 	98 	99 	100	101	102	103	104	105	106	107	108	109	110	111
CP 	75 	79 	81 	85 	89 	93 	97 	101	106	111	116	121	127	133	 	148
Monster Lv.	112	113	114	115	116	117	118	119	120	121	122	123	124	125	126	
CP 	157	167	177	188	200	213	226	240	255	272	291	311	332	355	379	
===Gifts===
Gifts are extra bonuses received in intervals after spending certain amounts of job points. Listed here.
== Job Point Bonuses ==
=== Warrior ===
----
* Mighty Strikes Effect
** Increases physical accuracy while under the effects of Mighty Strikes.
** Increases physical accuracy by 2
* Brazen Rush Effect
**Increases physical attack while under the effects of Brazen Rush.
**Increase physical attack by 4.
* Berserk Effect
** Increases physical attack while under the effects of Berserk
** Increases physical attack by 2
* Defender Effect
**Increases physical defense while under the effects of Defender.
**Increase physical defense by 3.
* Warcry Effect
**Increases physical attack while under the effects of Warcry.
**Increase physical attack by 3.
* Aggressor Effect
**Increases physical accuracy while under the effects of Aggressorl
**Increases physical accuracy by 1.
* Retaliation Effect
**Increases chance of retaliating against attacks while under the effects of Retaliation.
**Increases chance by 1.
* Restraint Effect
**Decreases the amount of time it takes to reach the maximum weapon skill attack bonus while under the effects of Restraint.
**Decreases time by 2 percent.
* Blood Rage Effect
**Increases the critical hit rate of attacks while under the effects of Blood Rage.
**Increase critical hit rate by 1.
* Double Attack Effect
**Increase physical attack from double attacks.
**Increase physical attack by 1.	
=== Monk ===
----
* Hundred Fists Effect
** Increases physical accuracy while under the effects of Hundred Fists.
** Increases physical accuracy by 2
* Inner Strength Effect
** Increases the amount of HP recovered while under the effects of Inner Strength.
** Increase amount of HP recovered by 2 percent.
* Dodge Effect
** Increases evasion while under the effects of Dodge
** Increase evasion by 2
* Focus Effect
** Increases accuracy while under the effects of Focus.
** Increase accuracy by 1.
* Chakra Effect
**Increases the amount of HP recovered when Chakra is activated.
**Increase amount of HP recovered by 10.
* Counterstance Effect
**Increases attack power of counterattacks while under the effects of Counterstance.
**Increases DEX bonus by 2 percent.
* Footwork Effect
**Increases the damage of kick attacks while under the effects of Footwork.
**Increase damage by 1 percent.
* Perfect Counter Effect
**Increases the vitality bonus of Perfect Counter.
**Increases vitality bonus by 1.
* Impetus Effect
**Increases the maximum damage of physical attacks while under the effects of Impetus.
**Increase maximum physical attack by 2.
* Kick Attacks Effect
** Increases the physical attack and accuracy of kick attacks.
** Increase physical attack by 2 and accuracy by 1.
=== White Mage ===
----
* Benediction Effect
** Recovers caster's MP when Benediction is activated
** Increases amount of MP recovered by 1%
* Asylum Effect
** Increases magic evasion while under the effects of Asylum.
** Increase magic evasion by 4.
* Divine Seal Effect
** Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.
** Reduce enmity by 3
* Magic Accuracy Bonus
** Increases magic accuracy.
** Increase magic accuracy by 1.
*Afflatus Solace Effect
**Increases potency of Cure while under the effects of Afflatus Solace.
**Increases Cure potency by 2.
*Afflatus Misery Effect
**Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.
**Increases magic damage dealt by Banish by 2.
**Increases both the physical accuracy bonus when missing target and additional damage by 1.
*Divine Caress Duration
**Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.
**Increase duration by 2 seconds.
*Sacrosanctity Effect
**Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.
**Increase minimum value by 1.
*Regen Duration
**Increases the duration of Regen.
**Increase duration by 3 seconds.
*Bar Spell Effect
**Increases potency of Bar spells.
**Increase effect resistance by 2.	
=== Black Mage ===
----
* Manafont Effect
** Increases the elemental magic damage while under the effects of Manafont.
** Increases elemental magic damage by 3
* Subtle Sorcery Effect
** Reduces the casting time of spells while under the effects of Subtle Sorcery.
** Reduce spellcasting time by 1 percent.
* Elemental Seal Effect
** Reduces enmity accrued by casting elemental magic while under the effects of Elemental Seal
** Reduces enmity by 3
* Magic Burst Damage Bonus
** Increases magic burst damage.
** Increase magic burst damage by 1 percent.
*Mana Wall Effect
**Reduces MP consumed when transferring damage while under the effects of Mana Wall.
**Reduce MP consumed by 1 percent.
*Magic Accuracy Bonus
**Increases magic accuracy.
**Increases magic accuracy by 1.
*Enmity Douse Recast
**Reduces the recast time of Enmity Douse.
**Reduces recast by 2 seconds.
*Manawell Effect
**Increases elemental magic damage while under the effect of Manawell.
**Increases magic damage by 1.
*Magic Burst Enmity Decrease
**Reduces enmity generated by magic bursts.
**Reduces enmity by 1.
*Magic Damage Bonus
**Increases magic damage.
**Increase damage by 1.
=== Red Mage ===
----
* Chainspell Effect
** Increases elemental magic damage while under the effects of Chainspell
** Increases elemental magic damage by 2
* Stymie Effect
** Increases the effect duration of enfeebling magic spells while under the effects of Stymie.
** Increase the effect duration by 1 second.
*Convert Effect
** Reduces the amount of HP consumed when using Convert.
** Reduce the amount of HP consumed by 1%
* Magic Accuracy Bonus
** Increases magic accuracy.
** Increase magic accuracy by 1.
*Composure Effect
**Increases physical accuracy while under the effects of Composure.
**Increase physical accuracy by 1.
*Magic Atk. Bonus
**Enhances Magic Atk. Bonus.
**Enhance Magic Atk. Bonus by 1.
*Saboteur Effect
**Increases enfeebling magic accuracy while under the effects of Saboteur.
**Increases enfeebling magic accuracy by 2.
**Feb. 8, 2019 Update - "The effects of the job point “Saboteur Effect” have been increased. Increases magic accuracy by 2 during the duration of Saboteur.
*** This effect now applies to non-enfeebling spells as well."
*Enfeebling Magic Duration
**Increases enfeebling magic effect duration.
**Increase effect duration by 1.
*Quick Magic Effect
**Reduces MP consumption while under the effects of Quick Magic.
**Reduce MP consumption by 2 percent.
***Note: This effect also applies to spells cast under the effects of Chainspell and Spontaneity.
*Enhancing Magic Duration
**Increases enhancing magic effect duration.
**Increase effect duration by 1 second.	
=== Thief ===
----
* Perfect Dodge Effect
** Increases magic evasion while under the effects of Perfect Dodge
** Increases magic evasion by 3
* Larceny Duration
** Increases the duration of effects stolen via Larceny.
** Increase the effect duration by 1 second.
*Sneak Attack Effect
** Increases the DEX bonus to Sneak Attack
** Increases DEX bonus by 1%
* Trick Attack Effect
** Increases the AGI bonus to Trick Attack.
** Increase AGI bonus by 1 percent.
* Steal Recast
** Reduces the recast time of Steal.
** Reduces recast time by 2 seconds.
* Mug Effect
** Steals HP when using Mug.
** Steal HP equal to 5% of DEX and AGI.
** Does not work on undead.
*Despoil Effect
** Steals TP when using Despoil.
** Steal 2% of target's TP.
*Conspirator Effect
**Increases physical accuracy while under the effects of Conspirator.
**Increase physical accuracy by 1.
*Bully Effect
**Increases chance of the target becoming intimidated while under the effect of Bully.
**Increases chance by 1 percent.
*Triple Attack Effect
**Increases the physical attack of Triple Attack.
**Increase physical attack by 1.
=== Paladin ===
----
* Invincible Effect
** Increases the amount of static enmity accrued from activating Invincible.
** Increases static enmity by 100.
* Holy Circle Effect
** Reduces the amount of damage taken from undead while under the effects of Holy Circle.
** Reduces damage taken by 1.
* Intervene Effect
** Increases damage dealt when using Intervene.
** Increase damage dealt by 2 percent.
* Sentinel Effect
** Increases enmity while under the effects of Sentinel.
** Increase enmity by 1.
* Shield Bash Effect
** Increases damage dealt with Shield Bash.
** Increases damage dealt by 10.
* Cover Duration
** Increases the effect duration of Cover.
** Increases effect duration by 1 second.
* Divine Emblem Effect
** Increases divine magic damage while under the effects of Divine Emblem.
** Increases magic damage by 2.
* Sepulcher Duration
** Increases the effect duration of Sepulcher.
** Increases effect duration by 1 second.
* Palisade Effect
** Increases chances of blocking with a shield while under the effects of Palisade.
** Increase chance by 1 percent.
* Enlight Effect
** Increases additional light damage and physical accuracy while under the effects of Enlight.
** Increase additional damage by 1 and physical accuracy by 1.	
=== Dark Knight ===
----
* Blood Weapon Effect
** Increases the amount of HP absorbed while under the effects of Blood Weapon.
** Increases the amount of HP absorbed by 2%
* Soul Enslavement Effect
** Increases the amount of TP absorbed while under the effects of Soul Enslavement.
** Increase amount of TP absorbed by 1 percent.
* Arcane Circle Effect
** Reduces the amount of damage taken from arcana while under the effects of Arcane Circle
** Reduces damage taken by 1
* Last Resort Effect
** Increases physical attack while under the effects of Last Resort.
** Increase physical attack by 2.
* Souleater Duration
**Increases the effect duration of Souleater.
**Increase effect duration by 1 second.
* Weapon Bash Effect
**Increases damage dealt with Weapon Bash.
**Increase damage dealt by 10.
* Nether Void Effect
**Increases the amound absorbed by dark magic spells while under the effects of Nether Void.
**Increase amount by 2 percent.
**Increase the number of statuses absorbed by Absorb-Attri by 1 per 10 points.
* Arcane Crest Duration
**Increases effect duration of Arcane Crest.
**Increase effect duration by 1 second.
* Scarlet Delirium Duration
**Increases effect duration of Scarlet Delirium.
**Increase effect duration by 1 second.
* Endark Effect
**Increase additional dark damage and physical attack while under the effects of Endark.
**Increase damage and physical attack by 1.
=== Beastmaster ===
----
* Familiar Effect
** Increases the deployed pet's attributes while under the effects of Familiar.
** Increases attributes by 3. 
* Unleash Effect
** Increases damage dealt by pet special attacks while under the effects of Unleash.
** Increase special attack damage dealt by 2 percent.
* Pet Accuracy Bonus
** Increases the deployed pet's physical accuracy.
** Increases physical accuracy by 1.
* Charm Success Rate
** Increases the success rate of Charm.
** Increase success rate by 1.
* Reward Effect
**Increases amount of pet's HP recovered when using Reward.
**Increase amount of HP recovered by 1
* Pet Attack Speed
**Increases attack speed of a called pet.
**Increase pet attack speed by 1 percent.
* Ready Effect
**Increase pet special ability damage.
**Increase damage by 1 percent.
* Spur Effect
**Increases pet physical attack while under the effects of Spur.
**Increases physical attack by 3.
* Run Wild Duration
**Increases the effect duration of Run Wild.
**Increases effect duration by 2 seconds.
* Pet Magic Accuracy Bonus
**Increases the deployed pet's magic accuracy.
**Increase magic accuracy by 1.	
=== Bard ===
----
* Soul Voice Effect
** Reduces the casting time of songs while under the effects of Soul Voice. 
** Reduces casting time by 2 percent.
* Clarion Call Duration
** Increases the effect duration of songs while under the effects of Clarion Call.
** Increase effect duration by 2 seconds.
* Minne effect
** Increases physical defense granted by Minne.
** Increase physical defense by 1.
* Minuet Effect
** Increases the physical attack bonus granted by Minuet.
** Increase physical attack by 1.
*Pianissimo Effect
**Reduces the casting time of songs while under the effects of Pianissimo.
**Reduce casting time by 2 percent.
*Song Accuracy Bonus
**Increases song accuracy.
**Increase song accuracy by 1.
*Tenuto Effect
**Increases the effect duration of songs while under the effects of Tenuto.
**Increase effect duration by 2 seconds.
*Lullaby Duration
**Increases the effect duration of Lullaby.
**Increase effect duration by 1 second.
*Marcato Effect
**Increases effect duration of songs while under the effects of Marcato.
**Increase effect duration by 1 second.
*Requiem Effect
**Increases damage over time of Requiem.
**Increase damage over time by 3.
=== Ranger ===
----
* Eagle Eye Shot Effect
** Increases damage from Eagle Eye Shot.
** Increase damage by 3 percent.
* Overkill Effect
** Reduces enmity while under the effects of Overkill. 
** Reduce enmity by 1.
* Sharpshot effect
** Increases ranged attack while under the effects of Sharpshot.
** Increase ranged attack by 2.
* Camouflage Effect
** Increases the critical hit rate of ranged attacks while under the effects of Camouflage.
** Increase critical hit rate by 1.
* Barrage Effect
**Increases ranged attack power while under the effects of Barrage.
**Increase ranged attack power by 3.
* Shadowbind Duration
**Increases the effect duration of Shadowbind.
**Increase effect duration by 1 second.
* Velocity Shot Effect
**Increases ranged attack while under the effects of Velocity Shot.
**Increase ranged attack by 2.
* Double Shot Effect
**Increases the chance of shooting twice while under the effects of Double Shot.
**Increase chance by 1 percent.
* Decoy Shot Effect
**Increases the maximum amount of enmity transferable while under the effects of Decoy Shot.
**Increase the volatile enmity limit by 15 and the cumulative enmity limit by 5.
* Unlimited Shot Effect
**Reduces enmity while under the effects of Unlimited Shot
**Reduce enmity by 2.	
=== Samurai ===
----
* Meikyo Shisui Effect
** Increases skillchain damage while under the effects of Meikyo Shisui.
** Increase skillchain damage by 2 percent.
* Yaegasumi Effect
** Increases the TP bonus granted by Yaegasumi.
** Increase TP bonus by 30
* Warding Circle Effect
** Reduces the amount of damage taken from demons while under the effects of Warding Circle.
** Reduce damage taken by 1.
* Hasso Effect
** Increases STR while under the effects of Hasso.
** Increase STR by 1.
* Meditate Effect
**Increases the amount of TP gained per tick while under the effects of Meditate
**Increase amount of TP gained by 5.
* Seigan Effect
**Increases physical defense while under the effects of Seigan.
**Increase physical defense by 3.
* Konzen-ittai Effect
**Increases skillchain damage while under the effects of Konzen-ittai.
**Increase damage by 1 percent.
* Hamanoha Duration
**Increase the effect duration of Hamanoha.
**Increase effect duration by 1 second.
* Hagakure Effect
**Increases TP bonus while under the effects of Hagakure.
**Increase TP bonus by 10.
* Zanshin Effect
**Increases the physical attack of Zanshin.
**Increase physical attack by 2.
=== Ninja ===
----
* Mijin Gakure Effect
** Increase the damage dealt by Mijin Gakure.
** Increase damage by 3 percent.
* Mikage Effect
** Increases physical attack while under the effects of Mikage.
**Increase physical attack by 3.
* Yonin effect
** Increases physical evasion when directly in front of the target while under the effects of Yonin.
** Increase physical evasion by 2.
* Innin Effect
** Increases accuracy when attacking from behind the target while under the effects of Innin.
** Increase accuracy by 1.
* Ninjutsu Accuracy Bonus
**Increases ninjutsu accuracy.
**Increases ninjutsu accuracy by 1.
* Ninjutsu Cast Time
**Reduces casting time of ninjutsu.
**Reduces casting time by 1 percent.
* Futae Effect
**Increases ninjutsu magic damage while under the effects of Futae.
**Increase magic damage by 5.
* Elemental Ninjutsu Effect
**Increases the magic damage of elemental ninjutsu.
**Increase magic damage by 2.
* Issekigan Effect
**Increase the enmity bonus earned upon successfully parrying while under the effects of Issekigan.
**Increase volatile enmity by 10.
*Tactical Parry Effect
**Grants a chance to counter an attack upon parrying it.
**Increase chance of countering by 1 percent.	
=== Dragoon ===
----
* Spirit Surge Effect
** Increases the DMG value of weapons while under the effect of Spirit Surge.
** Increase DMG value by 1.
* Ancient Circle Effect
**Reduces the amount of damage taken from dragons while under the effects of Ancient Circle.
** Reduces damage taken by 1.
* Fly High Effect
** Increases the physical attack of all jumps while under the effects of Fly High.
** Increase physical attack by 5.
* Jump Effect
** Increases the physical attack of Jump and Spirit Jump.
** Increase physical attack by 3.
* Spirit Link Effect
** Reduces caster's HP consumption when Spirit Link activates.
** Reduce HP consumption by 1 percent.
* Wyvern Max HP Bonus
** Increases the maximum HP of wyverns.
** Increase max HP by 10.
* Dragon Breaker Duration
** Increases the effect duration of Dragon Breaker.
** Increase effect duration by 1 second.
* Wyvern Breath Effect
** Increase the effect of wyvern breath.
** Increase effect by 10.
* High Jump Effect
** Increases attack of High Jump and Soul Jump.
** Increase attack by 3.
* Wyvern Attr. Increase Effect
** Increases the master's physical attack and defense when the wyvern's attributes are boosted.
** Increase physical attack and defense by 2.
=== Summoner ===
----
* Astral Flow Effect
** Increases attributes of Avatars and Spirits while under the effects of Astral Flow.
** Increases attributes by 3
* Astral Conduit Effect
** Enhances blood pact effects while under the effects of Astral Conduit.
** Increase damage dealt by Blood Pact: Rage abilities by 1 percent.
** Increase effect duration of Blood Pact: Ward abilities by 1 percent.
* Avatar/Spirit Accuracy Bonus
** Increases Avatar and Spirit physical accuracy
** Increases physical accuracy by 1
* Avatar/Spirit Magic Accuracy Bonus
** Increases avatars' and spirits' magic accuracy.
** Increase magic accuracy by 1.
* Elemental Siphon Effect
**Increases amount of MP recovered when using Elemental Siphon.
**Increase amount of MP recovered by 3.
* Avatar/Spirit Physical Attack
**Increases avatars' and spirits' physical attack.
**Increase physical attack by 2.
* Mana Cede Effect
**Increases the amount of TP given to avatars and spirits when using Mana Cede.
**Increase TP by 50.
* Avatar's Favor Effect
**Increases the starting value of the summoned avatar's duration for the purposes of determining the effects of Avatar's Favor
**Increase value by 3 seconds.
* Avatar/Spirit Magic Damage
**Increases the magic damage of avatars and spirits.
**Increase magic damage by 5.
* Blood Pact Damage
**Increases damage dealt by Blood Pacts.
**Increase Blood Pact damage by 3.	
=== Blue Mage ===
----
* Azure Lore Effect
** Increases damage of physical Blue Magic while under the effects of Azure Lore.
** Increases damage by 1.
* Unbridled Wisdom Effect
** Enhances the potency of Conserve MP while under the effects of Unbridled Wisdom.
** Enhance potency by 3.
* Blue Magic Point Bonus
** Increases the maximum number of Blue Magic points.
** Increases Blue Magic points by 1.
* Burst Affinity Bonus
** Increases blue magic spell damage while under the effects of Burst Affinity.
** Increase damage by 2.
* Chain Affinity Effect
**Increases physical blue magic skillchain damage while under the effects of Chain Affinity
**Increase skillchain damage by 1 percent.
* Physical Blue MAgic Effect Accuracy
**Increases the accuracy of the additional effects of physical blue magic.
**Increase additional effect accuracy by 1 percent.
* Unbridled Learning Effect
**Increases the damage dealt by blue magic usable under the effects of Unbridled Learning.
**Increase damage by 1 percent.
* Unbridled Learning Effect II
**Increases the effect duration of blue magic usable under the effects of Unbridled Learning that affects party members.
**Increase effect duration by 1 percent.
* Efflux Effect
**Increases the TP bonus from physical blue magic spells while under the effect of Efflux.
**Increase TP Bonus by 10.
* Magic Accuracy Bonus
**Increases magic accuracy.
**Increase magic accuracy by 1.
=== Corsair ===
----
* Wild Card Effect
** Grants a Wild Card roll of V or higher a chance to reset Wild Card's recast time.
** Increase the probability of resetting by 1 percent.
* Cut Card Effect
** Reduces the recast time of applicable special abilities.
** Reduce recast time by 1 percent.
* Phantom Roll Duration
** Increases the effect duration of phantom rolls.
** Increase the effect duration by 2 seconds.
* Bust Evasion
** Grants a chance to avoid busting.
** Increase probability by 1 percent.
* Quick Draw Effect
**Increases magic damage dealt with Quick Draw.
**Increase magic damage by 2.
* Ammo Consumption
**Grants a chance to avoid consuming ammuntion.
**Increase probability by 1 percent.
* Random Deal Effect
**Grants a chance to reset the reuse time of two job abilities when using Random Deal.
**Increase chance by 2 percent.
* Ranged Accuracy Bonus
**Increases ranged accuracy.
**Increase ranged accuracy by 1.
* Triple Shot Effect
**Increases the chance of performing a triple shot while under the effects of Triple Shot.
**Increase chance by 1 percent.
* Optimal Range Effect
**Increases ranged attack when performed from an appropriate distance.
**Increase ranged attack by 2.	
=== Puppetmaster ===
----
* Overdrive Effect
** Increases automatons' attributes while under the effects of Overdrive.
** Increases attributes by 3.
* Automaton Max HP and MP Bonus
** Increases the maximum HP and MP of automatons.
** Increases maximum HP by 10 and MP by 5.
* Heady Artifice Effect
** Increases the potency of the various head-related abilities.
*** Harlequin Head: Increase physical accuracy by 2.
*** Valoredge Head: Increase static enmity by 100.
*** Sharpshot Head: Increase damage by 3 percent.
*** Stormwaker Head: Increase magic damage by 2.
*** Soulsoother Head: Increase amount of MP recovered by 1 percent.
*** Spiritreaver Head: Increase magic damage by 5.
* Activate Effect
** Decreases the Automaton's burden when Activate or Deus Ex Automata is used.
** Decrease Burden by 1.
* Repair Effect
** Gradually restores Automaton's MP when Repair is used.
** Amount of MP recovered depends on the item used.
*** Automaton Oil: +5
*** Automaton Oil +1: +10
*** Automaton Oil +2: +15
*** Automaton Oil +3: +20
* Deus Ex Automata Recast
** Reduces the recast time of Deus Ex Automata.
** Reduce recast time by 1 second.
* Tactical Switch
** Increases TP of the Automaton's master when using Tactical Switch.
** Increase TP by 20.
* Cooldown Effect
** Reduces the Automaton's burden when using Cooldown.
** Reduce burden by 1.
* Deactivate Effect
** Relaxes the requirement for reducing Deactivate's cooldown based on the automaton's remaining HP.
** Reduce the requirement by 1 percent of remaining HP.
* Martial Arts Effect
** Reduces attack delay for hand-to-hand attacks.
** Reduce attack delay by 2.
=== Dancer ===
----
* Trance Effect
** Increases TP when Trance is activated.
** Increase TP by 100.
* Grand Pas Effect
** Increases damage while under the effects of Grand Pas.
** Increase defense by 1.
* Steps Duration
** Increases the effect duration of all steps.
** Increase effect duration by 1.
* Samba Duration
** Increases the effect duration of all sambas.
** Increase duration by 2 seconds.
* Waltz Potency
**Increases Waltz potency
**Increase Waltz potency by 2.
* Jig Duration
**Increases the effect duration of jigs.
**Increase effect duration by 1 second.
* Flourish I Effect
**Enhances the effect of Flourishes I. Enhance different effects depending on the flourish.
***Animated Flourish: Increase volatile enmity by 10.
***Desperate Flourish: Increase physical accuracy by 1.
***Violent Flourish: Increase additional effect: accuracy by 1.
* Flourish II Effect
**Enhances the effect of Flourishes II. Enhance different effects depending on the flourish.
***Reverse Flourish: Increase TP by 2.
***Building Flourish: Increase weapon skill damage by 1 percent.
***Wild Flourish: Increase skillchain damage by 1 percent.
* Flourish III Effect
**Increases the charisma bonus from Flourishes III
**Increase charisma bonus by 1 percent.
* Contradance Effect
**Reduces Waltz TP consumption while under the effects of Contradance.
**Reduce TP consumption by 3 percent.	
=== Scholar ===
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* Tabula Rasa Effect
** Recover caster's MP when Tabula Rasa is activated.
** Increase amount of MP recovered by 2 percent.
* Light Arts Effect
** Increase the effect duration of Regen while under the effects of Light Arts.
** Increase effect duration by 3 seconds.
* Caper Emissarius Effect
** Recovers the target's HP when using Caper Emissarius.
** Increase the amount of HP recovered by 2 percent.
* Dark Arts Effect
** Increases the effect duration of Helix spells while under the effects of Dark Arts.
** Increase effect duration by 3 seconds.
* Stratagem Effect
** Increases magic accuracy of spells tied to either Light Arts when Penury activates, or Dark Arts when Parsimony activates.
** Increase magic accuracy by 1.
* Stratagem Effect II
** Reduces casting times of spells tied to either Light Arts when Celerity activates, or Dark Arts when Alacrity activates.
** Reduce casting times by 1 percent.
* Stratagem Effect III
** Increases magic damage of spells tied to either Light Arts when Rapture activates, or Dark Arts when Ebullience activates.
** Increase magic damage by 2.
* Stratagem Effect IV
** Reduces the recast time of spells tied to either Light Arts when Accession activates, or Dark Arts when Manifestation activates.
** Reduce recast time by 2 percent.
* Modus Veritas Effect
** Increases damage over time when using Modus Veritas.
** Increase damage over time by 3.
* Sublimation Effect
** Increases the maximum amount of MP accumulated from Sublimation.
** Increase maximum MP accumulation by 3.
=== Geomancer ===
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* Bolster Effect
** Increases the maximum HP of the deployed luopan and reduces its perpetuation cost while under the effects of Bolster.
** Increases maximum HP by 3 percent and reduces perpetuation cost by 1.
* Life Cycle Effect
** Increases the amount of HP recovered by the luopan when Life Cycle is activated.
** Increases amount of HP recovered by 1 percent.
* Widened Compass Effect
** Reduces the casting time of geomancy spells while under the effects of Widened Compass.
** Reduce casting time by 3 percent.
* Blaze of Glory Effect
** Increases the initial HP value of luopans while under the effects of Blaze of Glory.
** Increase initial HP by 1 percent.
* Magic Atk. Bonus
** Enhances Magic Atk. Bonus.
** Enhance Magic Atk. Bonus by 1.
* Magic Accuracy Bonus
** Increases magic accuracy.
** Increase magic accuracy by 1.
* Dematerialize Duration
** Increases the effect duration of Dematerialize.
** Increase effect duration by 1 second.
* Theurgic Focus Effect
** Increases the magic damage of specific spells while under the effects of Theurgic Focus.
** Increase magic damage by 3.
* Concentric Pulse Effect
** Increases damage when using Concentric Pulse.
** Increase damage by 1 percent.
* Indicolure Spell Effect Dur.
** Increases the effect duration of Indicolure spells.
** Increase spell effect duration by 2 seconds.	
=== Rune Fencer ===
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* Elemental Sforzo Effect
** Adds an absorb elemental damage effect to Elemental Sforzo.
** Increase amount of damage absorbed by 1%.
* Rune Enchantment
** Increase potency of runes harbored by 1 point.
* Odyllic Subterfuge Effect
** Reduces Magic Atk. Bonus while under the effects of Odyllic Subterfuge.
** Reduce Magic Atk. Bonus by 2.
* Vallation Duration
** Increases the effect duration of Vallation and Valiance.
** Increase effect duration by 1 second.
* Swordplay Effect
** Increases the maximum amount physical accuracy and physical evasion may be raised by Swordplay.
** Increases maximum amounts by 1.
* Swipe Effect
** Increases damage dealt with Swipe and Lunge.
** Increase damage based on combat skills by 1 percent.
* Embolden Effect
** Increases the effect of enhancing magic gained via Embolden.
** Increases enhancing magic effect by 1 percent.
* Vivacious Pulse
** Increase the amount of HP restored through the divine magic skill when Vivacious Pulse is used.
** Increases amount restored by 1 percent.
* One For All Duration
** Increases the effect duration of One for All.
** Increase duration by 1 second.
* Gambit Duration
** Increases the effect duration of Gambit.
** Increase duration by 1 second.
== Gift Bonuses==
===Warrior===
===Monk===
===White Mage===
===Black Mage===
===Red Mage===
===Thief===
===Paladin===
===Dark Knight===
===Beastmaster===
===Bard===
===Ranger===
===Samurai===
===Ninja===
===Dragoon===
===Summoner===
===Blue Mage===
===Corsair===
===Puppetmaster===
===Dancer===
===Scholar===
===Geomancer===
===Rune Fencer===