Kazuichi Souda

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==Summary==
, known as the , is a student of Hope's Peak Academy and a part of Class 77-B, which was forced to participate in the Killing School Trip. He is a mechanical genius capable of fixing anything. He has an intimidating appearance belies a timid nature and he is easily frightened. He survives the final trial and returns to the real world with the other survivors. Self-conscious about his appearance, Kazuichi adopted his current look because he believed that the people who bullied him were cool and wanted to fit in with them.
==Powers and Stats==
Tier: ; , up to with inventions
Name: Kazuichi Souda
Origin: Danganronpa
Gender: Male
Age: 22
Classification: Human, Ultimate Mechanic
Powers and Abilities: Superhuman Physical Characteristics, Genius Intelligence (When it comes to robots and machinery), Preparation, Limited Technology Manipulation
Attack Potency: Small Building level physically (Able to knock out Nagito Komaeda with one punch); City Block level (Created Giant MonokumaDanganronpa 3: The End of Hope's Peak High School; Future Arc; Episode 01: Third Time's the Charm), up to Multi-City Block level+ with inventions (Defeated one of the Monobeast with an army of robots, who previously made even Nekomaru Nidai fearful. Destroyed a Future Foundation Robot Unit with Mini-Mechamaru troops,Danganronpa 3: The End of Hope's Peak High School; Hope Arc; The Academy of Hope and Students of Despair who can at least contend with Nekomaru Nidai for a given amount of time)
Speed: Superhuman speed and reactions (Is comparable to Yasuhiro Hagakure), possibly Hypersonic+ with Relativistic+ reactions with Preparation (Made robots who are able to defeat the Monobeasts)
Lifting Strength: Above Average Human (Comparable to Nagito Komaeda). Class M with Giant Monokuma. Unknown, possibly Class 5 with Mini-Mechamaru troops
Striking Strength: Small Building level; City Block level, up to Multi-City Block level+ with inventions
Durability: Small Building level (Survived being hit by a Semi TruckDanganronpa 3: The End of Hope's Peak High School; Despair Arc; Episode 01: Hello Again, Hope's Peak Academy with this much energy. Was able to tank an explosionDanganronpa 2: Goodbye Despair; Chapter 5: Smile at Hope in the Name of Despair and is comparable to Teruteru Hanamura who did the same.Danganronpa 2: Goodbye Dpesair; Chapter 1: Destination Despair Comparable to Makoto Naegi)
Stamina: Superhuman (Able to pull an all-nighter to make a robot for Akane using only broken pieces of what's left of Mechamaru's body. Comparable to Nagito Komaeda)
Range: Standard Melee Range
Standard Equipment: Usually none. Can create Giant Monokuma and Mini-Mechamaru Troops
Intelligence: Average normally; Genius as a mechanic (He is regarded as one of the best mechanics in the series, with Nagito describing him as a savant at fixing machines.Danganronpa 2: Goodbye Despair; Free Time Event Introduction He's the genius mechanic in his family,Danganronpa 2: Goodbye Despair; Free Time Event 1 surrounded by junk and tools ever since he was born, constantly studying and tinkering with machines.Danganronpa 2: Goodbye Despair; Free Time Event 5 He can fix anything from bikes, cars, toys, to household appliances. He believed he could fix the planes on Jabberwock Island if they still had engines. He is also likely capable of turning alarm clocks into time bombs. He created a bike with a top speed of 585 mph and attached an engine to a line marker machine.Danganronpa 2: Goodbye Despair; Free Time Event 4 He also built the Giant Monokuma. He disassembled Mechamaru, used its undamaged parts, and created Minimaru, which is equipped with Nekomaru's unique catchphrases, an alarm clock, and the ability to give professional massages to relax sore muscles and pressure points.Danganronpa 2: Goodbye Despair; Chapter 4: Do Ultimate Robots Dream of Clockwork? Created Mini Mecha-Nidai troops, which were capable of destroying a Future Foundation robot that even gave Nekomaru a hard time. On Jabberwock Island, he built a video transponder that allowed the motel group to communicate with the hospital during the quarantine of the sick students from Class 77-B.Danganronpa 2: Goodbye Despair; Chapter 3: Trapped by the Ocean Scent He also contributed to the 4th class trial of the Killing School Trip by fixing the elevator and the Strawberry Tower door button, performing an autopsy on Nekomaru's mechanical body, and verifying that the elevator that connects the grape and strawberry house turned 180 degrees using Nagito's compassDanganronpa 2: Goodbye Despair; Chapter 4: Do Ultimate Robots Dream of Clockwork?)
Weaknesses: Has motion sickness.Danganronpa 2: Goodbye Despair; Free Time Event 2 Has a tendency of turning things into vehicles when trying to fix something, as shown when he accidentally turned his clock into a small engine.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Danganronpa
Category:Game Characters
Category:Geniuses
Category:Male Characters
Category:Poison Users
Category:Possessed/Brainwashed Characters
Category:Preparation Users
Category:Technology Users
Category:Video Game Characters