117703-end-game-strain-themed

== Content ==
			
This is not a complaint, purely curiosity; at the moment new end game content in Wildstar is taking a very strain orientated pallet, which is fine but I was wondering if that is going to continue or if in the future we will see the addition of more normal, possibly beautiful zones.
 
I'm a big fan of exploring and finding that one peak in a game where you can gaze out and be floored by the beauty and majesty all around you and the end game content at the moment is somewhat on the ugly mutant side of things.
 
So just curious.
 
Thanks for any answers in advance.	
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Strain is the flavor of the month year enemy for now. We shall see it for quite a while, but then on the other hand it will likely be completely gone. 
 
Next patch flick seems to imply that we will see more green instead of purple. Not exactly new color scheme and the environments likely won't be too original... but, hey, variety!
 
(Also, the next zone does have not only purple, but quite a bit of gold too! I personally find the uncorrupted parts of Blighthaven absolutely stunning. It may look good on screenshots, but watching the golden hills roll is even better.)	
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Such a tease that video!.. *antsy for Tuesday*
 
Sure, I can understand the appeal (a good friend is really into the strain designs and will try to collect everything before it is taken away).. but personally I will admit of being eager to see what will come next.
 
Besides the new locations.. any chance for a sneak peak at the concept art of the next costumes to be released?	
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(Note: Spoiler for various game zones below)
 
I for one would love to see anything but more Strain.
 
First off, the strain zones feel so boringly samey. We get to meet all the wonderful creatures of Nexus again, but now with a purple paint job that makes them all look the same. Yay. And these are randomly milling about in a terrain that looks all the same, without much variation. Yay again. In their original zones, there were pumeras here, buzzbings there, falkrin there. In the Strain everyting is just randomly blended together. It's like when you mix all the bright colors of a paint set, and end up with muddy brown, except in this case it is muddy purple.
 
Secondly, once you reach the Strain, the "infection that turns everyone to murderous maniacs" bit has kind of been done to death (pun intended) already. We have the entire Mordesh backstory, the Mordesh zone on the way out of Celestion, Freebot computer viruses in both Whitevale and the asteroid shiphand, Squirg zombification both in Whitevale and on the moon - several which are much more mood-setting than the Purple Strain. When I heard that the backstory of the skipped halloween content supposedly was yet another murderous-maniac-making plague I privately did the Picard Facepalm.
 
Third, the Strain infection don't really make sense in a resource gathering game. If this is a unstoppable infectous plague thingy - how come you happily gather trees from the zone, eat meat from Strain creatures, and gather plants which you shoot into your bloodstream as medication? Where is the quarantine?	
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Strain is the flavor of the month year enemy for now. We shall see it for quite a while, but then on the other hand it will likely be completely gone. 
 
Next patch flick seems to imply that we will see more green instead of purple. Not exactly new color scheme and the environments likely won't be too original... but, hey, variety!
 
(Also, the next zone does have not only purple, but quite a bit of gold too! I personally find the uncorrupted parts of Blighthaven absolutely stunning. It may look good on screenshots, but watching the golden hills roll is even better.)
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It's a resource they should seriously consider exploiting to the full extent.
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Yep. Perfect excuse for procedurally-generated content, IMO. Talk about end game replay value...
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I've always thought that the Caretaker and his computer core (called the OmniCore now) should be the real end game of Wildstar.
 
The fact that he has access to nearly inifinite knowledge of events that occured not only on Nexus but possibly everywhere in the Universe (The Hycrest Incursion) and can project holographic recreations of these events to allow players to participate in them means that the Caretaker can literally do anything, be anywhere and create anyone at any time.
 
It's honestly a brilliant creative device. With the Caretaker, literally anything the devs think of can be done in game. Want to fight a projected model of a Strain Corrupted Stormtalon's Lair? Done. Want to simulate the invasion of the Ithakians home planet and freeze their entire water supply? Sure. Want to envision a simulation where you traverse the miles high Corporate Headquarters of Protostar in an attempt to break into their Protovault and steal their secret genetic cloning sequences? Why not? 
 
It's a resource they should seriously consider exploiting to the full extent.
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OMNICore-1 takes place inside the Caretaker's AI computer modual/nodes/scifi terminology and is a biiiiiig part of the "Nexus Saga".
 
Pappy is pretty tight lipped on Lore stuff so even I don't know much, but I think there is going to be more story content that continues that line of the story and is heavily tied to the Eldan etc.
 
I'm not sure if there will be more "Strain" zones, but I admit I would like a change of pace. I'd like to visit more off-world stuff like Farside!	
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I'm pretty sure that the next zone (or else the one after that) is going to be Halon-Ring. That zone was already shown to people before the launch of the game, has been teased in Livestreams, and was recently datamined.
 
So that's a Farside-like zone dealing with Marauders and maybe even Laveka.	
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If they do more strain drops I am going to go absolutely insane....
 
Please Carbine, never again after drop 3...	
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