The Spellbook of Edrogorim Pildrosorrow

=== Notes to Self ===
If for any reason I should forget how to cast my spells, let these notes be my guides to remembrance. Under each spell is notes on how to use them, along with the diagrams to help along. 
Some basic rules for the book in case I should forget.
Spells should be ordered by level, then alphabetical. I have reserved a page for every spell I know of that a wizard can learn, though this may not be sufficient for all spells. Should that be the case, the pages of the book are able to unbonded and rebounded to add extra paper. The paper is 210 millimeters by 297 millimeters precisely and must have those dimensions to be used in the spell book.
Spells should list, in order, their name, their school, what they do, their components and details on casting, and any notes at the bottom. Spells should be, unless necessary, casted speaking Imperial Common. Spells should be written in the spell book using Magical Inks, specifically Shimmer Hand Standard Ink, bought in Badenbach, but also in other Shimmerhand Association stations around Ferra. 
For now that should be all, but I will ensure that more notes are written if needed.
=== Cantrips ===
==== Mage Hand ====
Conjuration
Summons a Magical Hand within 30 feet of the caster, which disappears if ever farther than 30 feet away from the caster. It can hold up to 10 pounds, open unlock doors and windows, pour contents from a vial, retrieve an item, or manipulate a nonmagical object. It can move up to 5 feet a second. It lasts 1 minute.
Verbal and Semantic components.
Verbal- From the spell book I have scanned, I Conjure up a Mage's hand!
Semantic- Hold your dominant hand out in front of you at chest level, your arm bent around 90 degrees, and hold your hand in the position you'd like the hand to appear.
Notes: This is a very useful spell, even more so since It is a cantrip without material components. I heard the verbal components from somebody else who casted it, so you may be able to use different words for it, I've yet to truly notice. Use this when in areas that may have traps to open doors, containers, or push against the floor to check for pressure plates. This hand cannot attack, at least not in a meaningful away, though it can hold items for you, which can be nice.
==== Message ====
Transmutation 
Allows you to telepathically send a message to a creature you point to within 120 feet of you. The spell can bend around corners and even go through solid matter if you know the receiver is on the other side, and you know the receiver well enough. Of course this may be blocked by the standard foot of stone, inch of metal, or any solid sheet of lead. Only the receiver can hear the message, and you must whisper it.
Verbal, Semantic, and Material components 
Verbal- [Your message]
Semantic-pointing at your target. If you need not point, I find pressing a finger to your head helps transmit the signal.
Material-A simple copper wire.
Notes: Another very powerful cantrip, and an easy way to communicate. I've heard of a magic item which take the form of a pair of earrings and allows you to cast the message spell by brushing against them, choosing your target, and whispering the message.