Level 158

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Level 158 is designated as the 159th level of the Backrooms.
Overview
Level 158, commonly known as "The Armory," is an expansive labyrinthine space yet finite in size. It consists of several sets of rooms, corridors, and stairwells. The level exudes modernist and sleek architecture, with similarities to some areas of Level 15. The level's lighting comprises cold white LED illumination in different forms and is the level's only light source. Level 158 maintains a relatively low temperature, utilizing small vents and air conditioners to allow cool breezes to roam across the rooms and corridors, keeping a temperature of 12°C (53.6°F). Sound in Level 158 is more silent than other levels; some may hear slight atmospheric and ambient noise, although most do not.
Monochromatic images of brutalist architecture adorn the walls of Level 158. There are only a few differing images, as the same image exists repeatedly throughout the expanse, yet still varied enough to express originality. These images are indestructible, displaying no signs of damage and remaining pristine. Such is the case with the rest of the level, although minor scratches are visible upon close examination. Many surfaces across Level 158 are semi-reflective and glossy. Any muck, dirt, dust, or grime finding its way into the level vanishes within 3 hours, regardless of circumstances.
Spread commonly throughout Level 158 are firearm racks, with munitions hanging on the wall and laid on military supply crates. These firearms range from mere pistols and submachine guns to rocket launchers and miniguns. The weapons' ammunition supply is limited to its magazine, and they are the only source of ammunition. Some firearms have applied attachments; these include red dot sights, scopes, silencers, bayonets, and many more. When fired, firearms produce significantly less noise — even without an attached silencer — potentially due to Level 158's noise-dampening phenomenon. Littered across the level are filled gun magazines, easing searches for ammunition that a wanderer might need.
Close to the firearm racks are green supply boxes standing out from other munition crates throughout Level 158. These particular boxes sport a shiny exterior, emit light, and are openable, unlike most other boxes in the level. It opens when a wanderer is within close range of the box, revealing a diverse assemblage of weapon parts. These include filled magazines, miscellaneous weapon attachments, blueprints, and tools allowing one to unequip or equip weapon attachments. Opening the box unleashes a dusty mist and a fragrance akin to a new car. With the box and its plentiful utilities, one can customize their gun, disassemble it, create new guns from scrap parts, or change their weapon's appearance.
Guns aren't the only weapons scattered about in Level 158. Laying about in any section of the level are dull, small red boxes containing miscellaneous weapons, from measly throwing knives and tomahawks to flashbangs and Molotovs to various grenade types, some even utilizing technology more advanced than conventional known Frontrooms tech. The red boxes are open at all times and cannot be closed. Paraphernalia from the green supply boxes cannot affect or modify the weapons found in red boxes. Other eclectic objects on Level 158 include first-aid kits, bulletproof vests, armor plating, gas masks, riot shields, and flashlights.
Some firearms, particularly heavy-duty weaponry, including grenade launchers and miniguns, are inoperable outside of Level 158 or Level 73. Even if a firearm works as expected outside these select locales, their ammunition only exists within these two levels. While it is possible to fabricate ammunition for the weapons, it is costly and inefficient. Fortunately, small arms ammunition from Level 158 is inexhaustible, as supplies from green supply boxes replenish when taken from. Any weapons brought outside the level will lose their anomalous properties, particularly their reduced noise.
Military laptops and regular office computers are present throughout Level 158. These computers contain further information regarding the weapons, including instructions and background. They also connect exclusively to a WiFi network only available to the level, which can be connected to by other devices. However, internet speeds are faster when accessed via devices from Level 158. Interlevel communication is permissible within any device, only via WiFi, and not through more conventional communications, including walkie-talkies. Laptops do not require charging and always operate at full power without depleting their battery.
Entities
Level 158 is currently home to no known entities as of late.
Settlements
Base 106
Founded on February 12, 2002, shortly after the level's discovery, Base 106 is the oldest and most prominent known human settlement in Level 158. Their main goals are to collect firearms and study their properties. Unlike many other prominent settlements, these are free from significant Backrooms groups like the Major Explorer Group. They often hand out unimportant firearms and share detailed information with trusted parties, including renowned Backrooms group elites and soldiers. Currently, their population is at an estimated 192.
Some reports state the existence of other, smaller outposts within Level 158. Most of these outposts are gangs that intend to use the level's vast weapon deposits for illicit and harmful intent. There were three known gangs in the past, all wiped out by Base 106 and their special forces before it was too late.
Entrances and Exits
Entrances
*Entering through a glossy metal door in Level 73 sends one here.
*Passing through a downward slope where the level's environment transitions into that of Level 158 in the previous level will send one here.
*Noclipping into an anomalously shiny thin metal sheet in Level 803 sends one here.
*Noclipping through a wardrobe containing gun magazines in Level 38 sends one here. Note that the gun magazines cannot be interacted with.
*Noclipping through a glossy, empty bookshelf in Level 109 sends one here.
*Entering an outdoor portable toilet on Level 164 sends one here.
Exits
*Entering through a set of glass doors sends one to Level 73.
*Entering an industrial elevator sends one to Level 159.
*Jumping on a manhole for approximately 100-110 instances sends one to Level 269.
*One who rubs their hand with gunpowder will enter Level 563.
*Noclipping through a rusty metal pillar sends one to Level 147.
Category:Levels
Category:Cluster I
Category:Unconfirmed Levels
Category:Safe