Maedhros Oronar (Korsakovia)

===Basic Information===
 Race: Elf
 Class: Magus
 Level: 1
Experience: 0000 // 1300 XP TNL
 Alignment: Chaotic Neutral
 Languages: Common, Elven, Lesser Runic, Sylvan, Celestial, Draconic, Gnome
 Deity: Serroth
===Abilities===
STR: 14 / +2 (5 pts)
DEX: 14 / +2 (2 pts) +2 Racial
CON: 12 / +1 (5 pts) -2 Racial
INT: 18 / +4 (10 pts) +2 Racial
WIS: 10 / +0 (0 pts)
CHA: 8 / -1 (-2 pts)
===Combat Statistics===
(Max-2) HP: 10 = [1d8 + CON (01) + FC (01)] (Magus)
 AC: 12 = [10 + DEX (02) + Armor (00) + Shield (00)
 + Natural (00) + Size (00) + Misc (00)]
 AC Touch: 12 = [10 + DEX (02) + Size (00) + Misc (00)]
 AC Flatfooted: 00 = [10 + Armor (00) + Shield (00) + Natural (00)
 + Size (00) + Misc (00)]
 INIT: +04 = [DEX (02) + Trait (02)]
 BAB: +00 = [Oracle (00]
 CMB: +02 = [BAB (00) + STR (02) + Misc (00)]
 CMD: 14 = [10 + BAB (00) + STR (02) + DEX (02) + Misc (00)]
 Fortitude: +03 = [Oracle (02) + CON (01) + Misc (00)]
 Reflex: +02 = [Oracle (00) + DEX (02) + Misc (00)]
 Will: +02 = [Oracle (02) + WIS (00) + Misc (00)]
 Speed: 30 ft base speed
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
 Arcane Pool: 5 / 5 = [1/2 Magus Level (Min 1) + INT (04)]
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Weapon 01: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special
Weapon 02: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special
===Racial Features===
Ability Adjustments: +2 Intelligence, +2 Dexterity, -2 Constitution
 Size: Medium
 Speed: 30 ft
Favored Class (Magus): This Character can choose between either an additional 
 Skill Point or an additional Hit Point whenever they 
 gain a level in the Magus Class.
 Low-Light Vision: Elves can see twice as far as Humans in Dim Light.
 Elven Immunities: Elves are immune to Magic Sleep Effects and gain a +2
 Racial Bonus to Saving Throws against Enchantment
 Spells and Effects.
 Elven Magic: Elves gain a +2 Racial Bonus on Caster Level checks
 made to over come Spell Resistance. In addition Elves
 receive a +2 Racial Bonus to Spellcraft checks made
 to identify the properties of magic items.
 Keen Senses: Elves receive a +2 Racial Bonus to Perception Skill 
 Checks
 Weapon Familiarity: Elves are proficient with Longbows (including Composite)
 Shortbows (including Composite), Longswords, and Rapiers.
 Elves treat all weapons with the word "Elven" in the name
 as if they were Martial Weapons.
===Class Features===
Magus
Armor/Weapons: Proficient with all simple and martial weapons. Proficient with 
 Light Armor. Does not suffer Arcane Spell Failure while wearing
 Light Armor.
 Cantrips: A Magus can cast any number of Cantrips in a given day. However
 He must prepare those Cantrips ahead of time from his Spellbook.
 A Magus can only have a specific amount of cantrips prepared in
 a given day.
 Spellbook: Like Wizards and Alchemists, Magi must make use of a Spellbook.
 A Magus cannot prepare any spell not recorded in his spellbook,
 except "Read Magic" which all Magi can prepare from Memory.
 A Magus can learn spells from a Wizard's Spellbook.
 Arcane Pool: A Magus gains a reserve of points that allows him as a swift
 action to magically modify his or her weapon. Expending a
 single one of these points grants a +1 enhancement bonus
 to the weapon as if it were enchanted. Every four levels
 beyond first level allows the magus to grant the weapon an
 additional +1 bonus.
 At 5th Level these bonuses can be used to add any of the
 following: Dancing, Flaming, Flaming Burst, Frost, Icy Burst,
 Keen, Shock, Shocking Burst, Speed, Vorpal.
 Spell Combat: A Magus can cast spells and fight with a weapon as if he
 had the Two-Weapon Fighting Feat with the Off-Hand Weapon
 being the spell instead of another weapon.
===Feats===
Combat Casting: gain a +4 bonus on concentration checks when casting Defensively.
===Traits===
Reactionary (Combat): Gain a +2 Bonus on Initiative.
Magical Lineage (Magic): treat the chosen spell as if it were one level lower for 
 (Fireball) purposes of metamagic.
===Skills===
Skill Points: +6 = [Base (02) + INT (04)/Level; FC (00), Misc (00)] (Magus)
Skills Total Rank CS Ability ACP Misc
Acrobatics +2 0 0 2 -0 +0
Appraise +4 0 0 4 +0
Bluff -1 0 0 -1 +0
Climb +2 0 0 2 -0 +0
Craft ( ) +4 0 0 4 +0
Diplomacy -1 0 0 -1 +0
Disable Device 0 0 0 -0 +0
Disguise -1 0 0 -1 +0
Escape Artist +2 0 0 2 -0 +0
Fly +6 1 3 2 -0 +0
Handle Animal 0 0 0 +0
Heal +0 0 0 0 +0
Intimidate +3 1 3 -1 +0
Knowledge (Arcana) +8 1 3 4 +0
Knowledge (Dngnrng) +8 1 3 4 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 0 0 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics +5 1 0 4 +0
Perception +2 0 0 0 +2 (Racial)
Perform ( ) -1 0 0 -1 +0
Profession ( ) 0 0 0 +0
Ride +2 0 0 2 -0 +0
Sense Motive +0 0 0 0 +0
Sleight of Hand 0 0 2 -0 +0
Spellcraft +8 1 3 4 +0
Stealth +2 0 0 2 -0 +0
Survival +0 0 0 0 +0
Swim +2 0 0 2 -0 +0
Use Magic Device 0 0 0 +0
===Spells Per Day & Spell DC's===
LEVEL - SPD / Save DC
Cantrips - 3 / DC - 14
1st - 2 / DC - 15
===Spellbook===
0 Level Level 01
* Acid Splash * Burning Hands
* Arcane Mark * Magic Missile
* Dancing Lights * Mount
* Daze * Shield
* Detect Magic * Vanish
* Disrupt Undead * Color Spray
* Flare * Grease
* Ghost Sound
* Light
* Mage Hand
* Open/Close
* Prestidigitation
* Ray of Frost
* Read Magic
* Spark
===Spells Prepared===
0 Level Level 01
* Spell Name * Spell Name
* Spell Name * Spell Name
* Spell Name
===Equipment===
Equipment Cost Weight
Explorer's Outfit 00 lb
Armor 00 gp 00 lb
Shield 00 gp 00 lb
Weapon (Melee) 00 gp 00 lb
Weapon (Ranged) 00 gp 00 lb
 Ammo (00) 00 gp 00 lb
Container (e.g. Backpack) 00 gp 00 lb
 Item 00 gp 00 lb
 Item 00 gp 00 lb
 Item 00 gp 00 lb
 Item 00 gp 00 lb
 Total Weight: 00 lb
 Light Medium Heavy 
Max Weight: 0-58 59-116 117-175
===Finances===
PP: 00
GP: 150
SP: 00
CP: 00
Gems/Jewelry/Other:
0000
===Details===
 Size: Medium
 Gender: Male
 Age:
 Height:
 Weight:
Hair Color:
 Eye Color:
Skin Color:
Appearance:
 Demeanor:
===Background===
Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 01) level 1
*Approval (Date) (Judge 02) level 1
Category:In Progress/Character