Repel Undead (Wizard Spell)

This spell forces undead away from the caster's person. Undead that fail a saving throw vs. spell at a -3 penalty are repelled from the area and will leave at their best speed (in places dedicated to evil, evil undead may save at a lesser penalty: -2, -1, or normally, at the DM's discretion). If a solid barrier prevents them from fleeing the area, the undead are held at bay until the spell expires or the caster moves away. The spell effect remains centered on and moves with the caster.
Undead failing the saving throw but able use missiles or spells may do so, but they cannot operate freely in the spell's area for its full duration, regardless of the subsequent actions or status of the caster and regardless of any attacks made against them.
An undead creature making a successful saving throw vs. spell at -3 can take normal actions for one round but must save at the beginning of each and every round. Upon any failure to save, the spell forces the undead creature to move directly away from the caster at full movement rate.
The material component of this spell is a bar magnet with a drop of the caster's blood on one end and a fragment of bone or carrion placed on the other.
Notes: Very rare spell from the Forgotten Realms setting. Known to be in the Book of Shangalar the Black.
Category:Wizard Spells
Category:Spells from Pages From the Mages
Category:Spells
Category:Spells from Wizard's Spell Compendium