Version Update: 03/22/2020

==A. System==
 1. Mob Behavior
 A. Monster experience is no longer affected by linking to a higher level player with hate
 B. Pets of monsters will no longer offer reduced experience points for players that are fighting solo.
 And the penalty has been significantly reduced for players that team up on pets inside of a party.**
 C. Pets from mobs have had acurate times added to be resummoned
 
 2. Level Sync Changes
 While under Level Sync if an out of party character of higher level gains the highest enmity on a monster
 then that character's level is used to calculate the final experience gained. Please see disclaimer and note from Godmode.**
 
 3. Treasure Hunter
 Adjusted based on the data provided by SE.
 Drop Rates should be similar to previous version, but if you notice a significant deviation
 report should be made with TH level and number of kills
 
 4. Packets
 updated packet system for more optimization
 
 5. BCNM
 complete rerwite of the system. Most changes unseen to players, but architecture changes.
 what you will see is changes in messages, and party requirements to enter
 
 6. Mob Claiming mechaincs
 have been changed to be more retail like: can only (red) claim 1 mob per party member. if you disengage you lose (red) claim
 to a mob. XP is dirtied by claiming mobs from other groups that had a past claim on same mob. Aoe targeting only (red) claims
 the targeted mob. 
 
==B. Quests==
 1. Picture Perfect
 trade with Ball Shell is now consumed
 2. A New Dawn
 misspelling corrected to complete quest
 3. Class Reunion
 misspelling corrected to complete quest
==C. BCNMS==
 1. Royal Jelly
 Mobs HP adjusted (lowered) and accurate stats
 Queen Jelly can cast spells now
 Queen Jelly is directly related to remaining lessers HP at point of merge
==D. Jobs==
 1. PUP
 automatons were found to have improper DEF/ATT/ACC/EVA stats and were adjusted
 
==E. TP Moves==
 1. Target Analysis
 will only absorb Attributes now
 2. Blood Drain
 now is 1 shadow removal instead of ignores shadows
 3. Sonic Boom
 effect wont reapply unless it has worn off
 3. TP moves have had damage mods adjusted for:
 Aqua Ball, Back Heel, Batterhorn, Beak Lunge, Beatdown, Big Horn, Big Scissors, Blind Vortex, Blockhead,
 Blow, Bone Cruch, Brain Crush, Cannonball, Chomp Rush, Claw Cyclone, Claw Storm, Critical Bite, Cursed Sphere,
 Cyclotail, Damnation Dive, Death Scissors, Double Claw, Dread Dive, Eye Scratch, Fireball, Foot Kick,
 Frogkick, Giga Scream, Grapple, Hammer Beak, Headbutt, Helldive, Hoof Volley, Impale, Leaf Dagger, Mandible Bite,
 Needleshot, Numbshroom, Pecking Flurry, Poison Pick, Poison Sting, Pounce, Power Attack, Ram Charge, Rampant Gnaw,
 Razor Fang, Rhino Attack, Ripper Fang, Screwdriver, Scythe Tail, Secretion, Shakeshroom, Sharp Sting, Sheep Charge,
 Shock Wave, Sickle Slash, Somersault, Spinning Claw, Sprout Smack, Sprout Spin, Stomping, Stone Throw, Suction,
 Tail Roll, Tail Smash, Tail Swing, Tusk, Uppercutt, Vicious Claw, Whirl Claws, Wild Horn, Wild Oats, Wild Rage,
 Wing Slap, Wing Whirl,
 and all Magical skilled TP moves
==F. Mobs==
 1. Jorm is now immune to paralyze
 2. Shikigami Weapon has pop time adjusted
 3. UFO's in sea will now go back into the sky and wander
 
==G. Items==
 1. Mistmelt
 is now exclusive flagged, and rare removed. You can carry more than 1
 2. Skeleton Key
 cannot be used on coffer type chests
==H. Spells==
 1. Drain 2
 HP boost given duration has been adjusted
 2. Metallic Body
 Casting time has been adjusted
 3. MP Drainkiss
 Recast time has been adjusted
 
==I. Upcoming Content==
 1. The remainder of sea missions, Ix'Aern's and T1 Jailers have been audited and coded. They will be on the test server soon.
 2. T2 jailers through Absolute Virtue are currently in development and should be submitted for code review shortly.
 3. Although we were set back recently with the downtime, sea is nearly complete for release. Pending enough testing sea
 (with pre-nerf and non-zergable AV) should be live within the next 1-3 weeks.
** Disclaimer:
 These updates are subject to change pending feedback in the future Please give some time to try out these changes first.
 Making power leveling dirty exp goes against the vision of the server. 
 Leaving level sync in the game goes against the vision of the server since it’s out of era.
 Both options needed to be weighed in what best fits Eden’s vision and I give my blessing on how it was handled although the communication could have been handled better.
 In my opinion, since the change only effects power leveling that dirties exp when level sync is activated and because level sync is out of era it is an excellent
 solution to support and encourage teamwork for players in non-peak time zones as well as keep Eden’s vision as pure as possible in peak time zones.
Category:Version Updates