Valence Fusion

Valence Fusion is the merging of two similar Kuva Lich Weapons, Tenet Weapons, or Railjack Components and Armaments into one with superior stats.
==Kuva Lich/Tenet Weapons==
Valence Fusion combines two of the same Kuva or Tenet weapons into one with a higher Elemental Bonus, multiplying the highest bonus of the two weapons by 1.1, capping at 60% bonus. Valence Fusion can be found under the Actions button while modding a weapon. After selecting Valence Fusion, a player is required to choose another of the same Kuva/Tenet weapon from the inventory (not in Foundry or with the Kuva Lich / Sister of Parvos) to fuse it with. If the weapon's element bonuses differs, the player will be prompted to choose between the two available elements.
The final value of the Elemental Bonus after a Valence Fusion is performed is given by the formula:
{
\text{Final Bonus} = \min\left(\frac{\lfloor 11 \times \max(\text{Bonus1}, \text{Bonus2})\rfloor}{10}, 60\right)
}
And if the Final Bonus is equal or greater than 58%, the value gets rounded up to 60%.
Any other properties (Orokin Catalyst, Forma, Stance Forma, Exilus Weapon Adapter, or Focus Lens) do not transfer over, meaning the order of fusion is important. Put simply, it is best to equip the weapon with the most resource investment (weapon rank, Catalyst, Forma, and Exilus that you wanted to keep) and fuse other weapons to it.
After selecting the donor weapon to be used in the fusion, a confirmation screen displays the desired weapon's new damage type and bonus values and warns that the transfer will consume the selected donor weapon. Players are then prompted to type FUSE to confirm the fusion.
*Example: (A) has 40% Damage and an Orokin Catalyst. Kuva Kohm (B) has 52% damage. The player has two options, to fuse (A) with (B) or to fuse (B) with (A).
**Since 52% is higher than 40%, the result will always be according to the percentage of (B) and multiplied by 1.1, resulting in 57.2%.
**Fusing (B) to (A): Equip (A), under Valence Fusion, select (B). The result of this will be a Kuva Kohm with 57.2% or damage with an Orokin Catalyst. (B) will be destroyed.
**Fusing (A) to (B): Equip (B), under Valence Fusion, select (A). The result of this will be a Kuva Kohm with 57.2% or damage without an Orokin Catalyst. (A) will be destroyed.
==Railjack Wreckage==
Valence Fusion combines two of the same Railjack Components and Armaments (in respect to the House and Type) into one with superior bonus stats. This applies to Turrets, Shield Arrays, Engines, Platings, and Reactors, but does not apply to Ordnance or other Sigma Items. This can be managed in the Dry Dock. Stat increases are capped between 40% and 60% for weapons and miscellaneous values for components.
To perform Valence Fusion, players must click on the component or armament desired to be upgraded, and then the part to be used as the donor. Only the object to be upgraded must be constructed, while the donor item can either be repaired or unrepaired. If the component has a different MKIII unique trait, the player is prompted to select one.
If the player does not have enough resources, a failure message will notify the player which resources they are missing. If the item to be upgraded is already maximized, a failure message will notify the player that the item can no longer be enhanced further.
Once the components/armaments with stats below maximum have been selected and the player has enough resources, a confirmation screen displays the desired component's new bonus values and warns that the transfer will consume the selected donor component along with the required resources. Players are then prompted to type FUSE to confirm the fusion.
===Costs===
Fusing with repaired parts will require some Endo:
*MK I: 800 Endo
*MK II: 1600 Endo
*MK III: 2400 Endo
Fusing with unrepaired parts instead of Endo costs 40% of the resources and that would be used to repair it (Any decimals are rounded up to the nearest whole number. Ex: 3.2 = 4).
===Upgrading===
Upgrades count towards the stat bonus on MKIII turrets and the random stats on other Railjack gear.
*Fusing gear that is the same tier level (e.g. MKIII with MKIII) will yield an increase of stats by 10%.
**Example: Fusing together Vidar Photor MKIII with +40% bonus damage with another Vidar Photor MK III with +35% bonus damage, results in one Vidar Photor MKIII with +44% bonus damage.
*Fusing gear that has a lower tier level (e.g. MKII with MKIII or MKII with MKI) will yield an increase of stats by 5%.
*Fusing gear that has a lower tier level by two (i.e. MKI with MKIII) will yield an increase of stats by 2%.
*Fusing gear that has a higher tier level (e.g. MKIII with MKII) is equivalent to the same fusion the other way around (Results in MKIII Gear).
==Extra Math==
For Weapons and same-tier Armaments, maximum % bonus (60%) can be achieved in the following number of fusions:
Minimum Initial Value	Maximum Number of Fusions
58.0% 	0 (automatically rounded up to 60.0%)
52.8% 	1
48.0% 	2
43.6% 	3
39.7% 	4
36.1% 	5
32.8% 	6
29.8% 	7
27.1% 	8
25.0% 	9
For example, a with a 42% Toxin bonus will need at most 4 Fusions to reach the maximum element bonus of 60%.
==Trivia==
*Prior to , the system was originally titled Valence Transfer which would simply replace a Kuva weapon's elemental type and bonus.
==Patch History==
==See Also==
*Kuva (Variant)
*Tenet
*Railjack/Components
*Railjack/Armaments
es:Fusión de valencia
fr:Fusion de Valence
Category:Mechanics
Category:Update 26