Wheel of Destiny

Wheel of Destiny is a feature that allows players to further specialise their characters based on needs and playstyle. In this system, characters gain points, one each level, that can be spent to unlock small perks like increasing their total hit points, to improving existing spells, all the way up to powerful and unique effects, like gaining access to a completely new spell. The Wheel accommodates up to 4,000 points, thus allowing even the highest characters in the game to have something to look forward to.
== Overview ==
Characters start in the centre of the Wheel with a limited choice of perks to choose from. Once a certain number of points have been invested in a specific improvement, more possibilities to spend points open up, and characters can branch out to unlock additional benefits and move towards the outer rim of the wheel where powerful new spells or abilities are waiting. In general, more complex bonuses need more points to be unlocked and thus require a higher level.
A character would have to spend 575 points in a branch to reach one of the largest boons. This design was chosen to allow a much wider range of characters to theoretically gain access to all benefits. While characters with a high level can invest in more bonuses at the same time, benefits are not exclusive to their level range.
Players will be allowed to re-spend their points for free, in case they want to go back on their decisions, but that can only be done in a temple. Each vocation has its own Wheel with its own effects and spells.
Up to 50 extra points in the Wheel can be obtained by using Promotion Scrolls, extremely rare drops of Bakragore, the final boss of the Rotten Blood Quest.
== Characteristics ==
Initially released with the Winter Update 2022, the Wheel of Destiny brings some improvements to characters:
* Starting with level 51, all promoted characters on Premium accounts gain 1 promotion point per level which they can spend (e.g., a level 1000 has 950 points).
* Four domains, each containing nine slices for 36 in total. Players can fill the slices with points to improve their characters.
* Players start in the center of the wheel, with a limited choice of perks to choose from. As soon as they have filled an initial slice completely, they are able to invest points into the adjacent slices. Thus, they can branch out and make their way towards the outer circle where the strongest perks can be unlocked. Each vocation has a unique wheel with its own spells and effects, with some that overlap.
* Three perk types are available:
** Dedication Perks, which have small effects that gradually increase existing characteristics, e.g. HP or mana. Every promotion point invested raises the bonus in question a bit until the maximum number of points possible for the slice.
** Conviction Perks, which have medium to large effects that augment existing spells, grant vocation-specific passive abilities or generally useful bonuses like elemental resistance. A Conviction Perk is unlocked once the respective slice has been filled to the max. Most Conviction Perks can be found more than once within the Wheel of Destiny, and when multiple are unlocked, their effects add up.
** Revelation Perks, which have powerful effects that grant new spells or strong passive effects with considerable impact. There are four Revelation Perks, and each of them is assigned to one of the four domains of the Wheel. A Revelation Perk has 3 power stages, and they can be unlocked through spending enough promotion points in the respective domain: 250 points for stage 1, 500 for stage 2, and 1000 for stage 3.
== Gem Atelier ==
The Winter Update 2023 expanded the original system, including a different tab called the Gem Atelier.
=== Obtaining Gems ===
Gems can be acquired through defeating bosses and fiendish monsters:
* Lesser Gems should primarily be found by defeating influenced monsters, but can also drop from fiendish monsters.
* Regular Gems should primarily be found by defeating Archfoe bosses with co-op loot, but can also drop from fiendish monsters.
* Greater Gems should primarily be found by defeating fiendish monsters, but Archfoe bosses with co-op loot have a low chance of dropping these as well.
=== Gem Mods ===
A gem will provide no bonuses by itself, and can be traded between players. Once a character reveals a gem through the Gem Atelier, though, then that gem item will disappear, and the gem will be bound to that character's gem list. When this is done, the gem's mods are revealed, and players can socket these revealed gems into their Wheel of Destiny vessels. Each character can reveal and bind a maximum of 225 gems, but players can freely remove undesired gems, freeing up space to reveal more.
Revealed gems have different amounts of mods, based on their size: Lesser Gems have one Basic Mod slot, Regular Gems have two Basic Mod slots, and Greater Gems have two Basic Mod and one Supreme Mod slots. Revealing a gem will reveal all the gems mods at the same time. 
=== Socketing Gems ===
Gems can only be socketed into vessels that are of the same domain color as the gem itself, the so called domain affinity. Players can pay to change the domain affinity of a gem, by rotating the affinity to the next clockwise domain on the Wheel of Destiny.
When socketing a gem, at least one Vessel Resonance of the Wheel has to be enabled before its bonuses start to be applied. If a Gem has more than one mod slot, then the players need to enable more Vessel Resonances on that Wheel domain for the other mods to apply. For example, if a player has enabled only one Vessel Resonance in the Wheel, but socketed a Regular Gem with +2% fire resistance in its first mod slot, and +300 hitpoints on its second mod slot, they will only benefit from fire resistance bonus.
Additionally, when the amount of Vessel Resonances enabled matches the amount of mod slots in a socketed gem, a bonus to damage and healing will be applied:
* lesser gem and one vessel: +1 damage/healing
* regular gem and two vessels: +1 damage/healing
* greater gem and three vessels: +2 damage/healing
=== Atelier Costs ===
The following table lists the costs to reveal gem mods and rotate domain affinity, for each gem size:
{class="wikitable" style="text-align: center;"
-
! !! Lesser Gem !! Regular Gem !! Greater Gem
-
 Rotate affinity 125,000 250,000 500,000 
-
 Reveal mods 125,000 1,000,000 6,000,000 
}
=== Fragment Workshop ===
The Fragment Workshop allows players to upgrade mods to unlock the full potential of their gems. All mods are initially at Grade I, and can be upgraded up to Grade IV to increase their power. At Grade IV, they grant 50% increase over their Grade I bonuses. However, it is important to note that mod grades can be inactive depending on the grade of previous mod slots. For example, if a Supreme Mod of a Gem is raised to Grade IV, but the Basic Mods are at Grade I, the Supreme Mod will not benefit from it's higher grade bonus. Each slot can only benefit from a grade as high as the previous slot's grade.
These upgrades require a good amount of gold and fragments:
Grade 	Fragments 	Gold (Basic Mod)	Gold (Supreme Mod)
Grade II 	5 fragments 	2,000,000 	5,000,000
Grade III	15 fragments	5,000,000 	12,500,000
Grade IV 	30 fragments	30,000,000 	75,000,000
Lesser Fragment and Greater Fragments are valuable remnants of shattered gems. To obtain fragments, players can either smash unrevealed gems with a Crusher or Amber Crusher, or they can dismantle revealed gems in the Gem Atelier. Depending on the quality of the gem and whether it is revealed or unrevealed, they will receive a certain number of fragments:
 	Lesser 	Regular 	Greater
Unrevealed Gem	1-4 lesser fragments	2-8 lesser fragments 	1-4 greater fragments
Revealed Gem 	1-5 lesser fragments	2-10 lesser fragments	1-5 greater fragments
In many cases, a higher mod grade improves the specific mod bonus. However, increasing the mod grade of cooldown augmentations does not reduce spell cooldowns further but adds a chance to gain Momentum. Enhancing mods to their highest grade not only boosts the gem's power but also earns permanent Promotion Points, and for every mod fully enhanced to Grade IV, a character will receive an additional Promotion Point for their Wheel of Destiny.
== Milestones ==
Although every level allows players to further advance in their Wheel and get more benefits, there are certain levels that allow for certain build combinations that have a greater impact. These levels are listed below:
Level	Milestone(s)
300 	Unlock one Revelation Perk at stage 1.
550 	Unlock one Revelation Perk at stage 2.
625 	Access to the first outer slice Conviction Perk, most of which are strong improvements to important spells.
800 	Unlock one Revelation Perk at stage 2 and another on stage 1.Unlock three different Revelation Perks on stage 1.
825 	Unlock one Revelation Perk at stage 2 and another on an adjacent section at stage 1 while also unlocking the outer Conviction Perk in one of the sections.
875 	Unlock one Revelation Perk at stage 2 and another on an opposing section at stage 1 while also unlocking the outer Conviction Perk in one of the sections.
1050 	Unlock two Revelation Perks at stage 2.Unlock one Revelation Perk at stage 2 and two Revelation Perks at stage 1.Unlock four Revelation Perks at stage 1.Unlock one Revelation Perk at stage 3.
1075 	Unlock two Revelation Perks at stage 2 on adjacent sections while also unlocking the outer Conviction Perk in one of the sections.Unlock one Revelation Perk at stage 2 with its Conviction Perk and two Revelation Perks at stage 1.
1125 	Unlock two Revelation Perks at stage 2 on opposing sections while also unlocking the outer Conviction Perk in one of the sections.
1150 	Unlock two Revelation Perks at stage 2 on adjacent sections while also unlocking the outer Conviction Perk in both sections.
1200 	Unlock two Revelation Perks at stage 2 on opposing sections while also unlocking the outer Conviction Perk in both sections.
1300 	Unlock two Revelation Perks at stage 2 and one at stage 1.Unlock one Revelation Perk at stage 3 and one at stage 1.
1325 	Unlock two Revelation Perks at stage 2 (opposing to each other) and one at stage 1, while also unlocking the outer Conviction Perk in two sections.
1350 	Unlock two Revelation Perks at stage 2 and one at stage 1, while also unlocking the outer Conviction Perk in two sections.
1400 	Unlock two Revelation Perks at stage 2 (adjacent to each other) and one at stage 1, while also unlocking the outer Conviction Perk in two sections.
1550 	Unlock one Revelation Perk at stage 3 and two at stage 1.Unlock one Revelation Perk at stage 3 and one at stage 2.
1575 	Unlock one Revelation Perk at stage 3 and one at stage 2 while also unlocking both Conviction Perks.
1725 	Unlock 3 Revelation Perks on stage 2 while also unlocking 3 Conviction Perks.
== History ==
* The skill wheel was first announced on in a PM Insights news where CipSoft introduced the idea for the feature. More of the skill wheel's history can be found here. 
* The Gem Atelier was first released on , but to ensure that there was a decent supply of gems in the weeks following the release, their availability was boosted by doubling their drop chances until January 16.
* The Fragment Workshop was implemented with the Summer Update 2024.
Category:Game Elements