Gilgamesh (Dissidia PSP)

Gilgamesh is a secret playable character in Dissidia 012 Final Fantasy, representing Final Fantasy V. Introduced as Exdeath's most prominent lieutenant, he was banished to the Interdimensional Rift after repeatedly failing his assignments. Since then, he has been travelling between worlds collecting rare weapons and challenging worthy enemies to battle.
In Dissidia 012 Final Fantasy, Gilgamesh is seeking Bartz, wishing to challenge his old rival to their promised rematch. Though he is treated as a villain, Gilgamesh is an outsider to the cycles of war, and it is left ambiguous as to whether he was summoned by Chaos or just happened upon World B and the cycles of war by chance while traveling between worlds.
To unlock him as a playable character, the player must beat the Dissidia 012 Final Fantasy storyline, then complete the first chapter of the 013 story. The player will need to go to the Reports section and beat the sixth scenario in Report 8 with Bartz to unlock Gilgamesh in the PP Catalog as a purchasable character for 300 PP.
== Profile ==
=== Appearance ===
Gilgamesh's base appearance is based on his original concept art by Yoshitaka Amano for Final Fantasy V. He wears primarily red and gray armor with yellow accents, gray shorts with red polka-dots, and a horned hood. His EX Mode is based on his transformed form from Final Fantasy V, giving him eight arms and different armor. 
Gilgamesh's first alternate outfit, "Special Red Cloak," is based on his Final Fantasy VIII design. He wears lighter armor and a red cloak and hood that obscures most of his head and face. His EX Mode appearance is based on his Final Fantasy XII design, giving him bright red armor with skirt pieces around his legs. 
Gilgamesh's second alternate outfit, "Special Steel Armor", is based on his recurring battle sprite in 2D games, first seen in Final Fantasy V. Gilgamesh wears heavier full-plate armor on his torso and arms with a hornless helmet. The lower half of his head is partially covered by a golden neck guard. His EX Mode is recolored to match his morphed appearance in Final Fantasy V while in the Interdimensional Rift, giving him darker skin, purple wrist guards, and black and red armor with purple jewels. 
Gilgamesh's DLC costume "Great Genji Armor" is taken from his appearance in Final Fantasy Type-0. He wears black and red turtle-themed armor, with a black tunic flaring down from his waist. His helmet obscures most of his face, and lacks horns. His armor has a zipper on its back, which didn't appear in his Type-0 appearance. Gilgamesh's EX Mode is modeled after his True Gilgamesh form in Type-0, where his armor stays the same but he gains eight arms. 
Gilgamesh's manikin, the Fallacious Giant, is turquoise.
Dissidia 012 Gilgamesh Ingame Render.png|Default outfit.
Gilgamesh Alt.png|Gilgamesh's first alt.
Gilgamesh Alt 2.png|Gilgamesh's second alt.
Gilgamesh Dissidia 012 DLC1.PNG|Gilgamesh's DLC alt.
Manikin-Gilgamesh.png|Gilgamesh's manikin, Fallacious Giant.
====Equipment====
Gilgamesh wields eight weapons. As he is a dimension-wandering sword collector, their designs are taken from past Final Fantasy titles. His Excalibur and Excalipoor are based on their Final Fantasy VIII design but their colors are reversed from that title, and the Excalibur bears a sun emblem on the handle and the Excalipoor has a moon emblem, a reference to the Tournesol in Final Fantasy XII where Gilgamesh wielded a fake and a genuine copy of the sword in place of Excalibur and Excalipoor, and they had a sun and moon emblem on them. His Naginata's design is taken from his concept art. The Masamune is based on Sephiroth's version, but is much shorter. The Zantetsuken is based on Odin's concept art for Final Fantasy IV. The Genji Blade is based on one of Auron's katana designs, but bears a kanji on it for "fake", a reference to his counterfeit Buster Sword in Final Fantasy XII. The Battle Axe is based on the axe Gilgamesh wields in his transformed state in Final Fantasy V. Finally, the Chicken Knife is an original design, but Gilgamesh's usage of it is symbolic to parallel Bartz's possession of the Brave Blade; in Final Fantasy V the player could only acquire one of the two and their damage mechanics were the opposite of each other. In Dissidia 012 the Chicken Knife grows stronger the lower Gilgamesh's HP is, a reference to the Valiant Knife from Final Fantasy VI.
Dissidia 012 Gilgamesh Weapons.png|Gilgamesh's weapons.
Dissidia 012 Gilgamesh Weapons Manikin.png|Crystal weapons wielded by Gilgamesh's manikins.
=== Personality ===
Gilgamesh does not have a role in the main story, but does appear in two Reports where he resembles his typical Final Fantasy V appearance: overconfident, clumsy yet an honorable fighter. Gilgamesh retains his love of swords and desires to collect all the characters' swords. He sees Bartz as his biggest rival whom he aims to overcome. Since he was not summoned to the world like the others, Gilgamesh retains all of his memories.
Gilgamesh's quotes directed towards other characters often portray his desire either to steal their weapon, or to have an enjoyable and even fight with them. His quotes directed at no one in particular are challenging and threatening towards his foe. The cowardly aspect of his personality is less represented, with the exception of one or two death quotes.
== Story ==
Gilgamesh was not summoned to World B, but instead stumbles upon it by chance and, in contrast with everyone else, retains his memories. Wandering the depths of the Rift, Gilgamesh finds himself at Pandaemonium. Sensing the presence of his old rival, Bartz, Gilgamesh hears someone coming up behind him. He turns around, announcing his return to Bartz, only for Squall, Zidane and Vaan to appear instead. Much to his confusion, not one of them remembers him from his visits to their respective worlds, due to the memory loss caused by being summoned to the cycles of war.
Realizing Bartz is not among them, Gilgamesh walks off, leaving the three confused. After he disappears, Bartz arrives, asking if he missed anything. Zidane asks if he knows Gilgamesh, describing the swordsman's appearance. Suffering from the same memory loss as the others, Bartz doesn't recall Gilgamesh, and denies knowing such a person.
Some time later, a wandering Gilgamesh has a short fantasy of how his rematch will play out with Bartz once he finds him. In this fantasy, the rematch ends in his favor, with Bartz praising him while Gilgamesh enjoys his victory. Sensing Bartz shortly after, coming to at the Rift and confused how he got there, Gilgamesh emerges from a portal landing on the ground in front of Bartz. He assumes a kabuki pose as Bartz begins remembering him. Deciding he doesn't recognize Gilgamesh after all, Bartz walks off noting Gilgamesh as being "weird".
Crushed by his rival's nonchalance, Gilgamesh reintroduces himself, trying to figure out why Bartz doesn't remember him. Repeating the speech he had fantasized shortly before, he explains he has traveled to many worlds, and finally returned to get his promised rematch with Bartz. A confused Bartz is persuaded into fighting Gilgamesh, and wins.
Surprised Bartz has also been honing his skills since their last meeting, Gilgamesh declares the battle is only the beginning, for Bartz to point out he's fading. To Gilgamesh's dismay, a portal opens beneath his feet and Gilgamesh is sucked back into the Rift, swearing to return for a true rematch against Bartz someday. Bartz notes something familiar about Gilgamesh, and muses that they will probably meet again.
On two occasions, Gilgamesh finds his way back to World B to seek out Bartz again. On one visit he finds Exdeath and mistakes him for Enkidu, much to Exdeath's irritation. Gilgamesh rejoices in being reunited with his "friend" and challenges him to a sparring match, but through the fighting regains his memories and realizes who Exdeath is. Shortly after, a portal to the Rift opens and consumes him.
In the second visit, Gilgamesh comes across Prishe on patrol. Prishe asks Gilgamesh if he is a warrior for Chaos or Cosmos, and Gilgamesh, unaware of what she means, declares himself a "chaos warrior" as a veteran of battle. Gilgamesh tells Prishe he is looking for his archrival, and Prishe assumes, as he is a warrior of Chaos, that he means her. The two do battle, and Gilgamesh is again pulled into the Rift. Prishe would report the sighting to Shantotto, which would inspire her to seek a way to enter the Rift to escape the cycles of war.
== Gameplay ==
Gilgamesh is described as a Frenzied Swordsman. Whenever he uses one of his melee attacks, he picks a weapon at random from his arsenal to attack with. There is a 15% chance of Gilgamesh using the Excalibur, Excalipoor, Zantetsuken or Genji Blade, and a 10% chance of him using the Masamune, Naginata, Chicken Knife and Battle Axe. Whichever weapon he uses, the attack will have different effects including range. Gilgamesh is mostly a mid to melee-range fighter with quick close-range attacks and slower charging mid-range attacks, and a few longe range magic attacks, and his HP attacks cover a variety of tactical options including hitting at long range. His disadvantages are that he moves slowly, and the unreliable nature of his fighting style means his attacks have inconsistent power and range.
The weapons and their special abilities are as follows:
* Excalibur - All Bravery damage dealt is doubled.
* Excalipoor - All Bravery damage is reduced to 1, and all Wall Rush damage is reduced to 0.
* Naginata - Attack has greater range.
* Masamune - Long range but shorter than Naginata, generates more EX Force on hit, 75% normal damage.
* Genji Blade - Depletes the opponent's EX Gauge with each hit. 75% normal damage.
* Zantetsuken - Has a chance of inflicting Bravery Break instantly.
* Battle Axe - Attack does random damage, from 25% to 175% normal damage.
* Chicken Knife - The lower Gilgamesh's HP, the higher the Bravery damage done, from normal damage at full HP to 220% damage at 1 HP.
=== Boss ===
Gilgamesh is fought as a boss in Report 8, Side Story: The Roving Swordsman. He must be fought using Bartz, and defeating him unlocks him as a playable character that can be purchased at the PP catalog.
=== Attacks ===
==== Bravery Attacks ====
 Bravery attacks
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
 	Ground 	30 (15) 	100 	Melee Low 	Wall Rush 	Physical 	Initial 	
 	Cut the opponent with a single slash, then strike them two more times and knock them away. In EX Mode, deals more hits. 	Cut the opponent with a single slash, then strike them two more times and knock them away. In EX Mode, deals more hits. 	Cut the opponent with a single slash, then strike them two more times and knock them away. In EX Mode, deals more hits. 	Cut the opponent with a single slash, then strike them two more times and knock them away. In EX Mode, deals more hits. 	Cut the opponent with a single slash, then strike them two more times and knock them away. In EX Mode, deals more hits. 	Cut the opponent with a single slash, then strike them two more times and knock them away. In EX Mode, deals more hits. 	Cut the opponent with a single slash, then strike them two more times and knock them away. In EX Mode, deals more hits. 	
 	Ground 	30 (15) 	100 	Ranged Low 	None 	Magical 	Initial 	
 	Fire a wind projectile at the opponent. Has good tracking. 	Fire a wind projectile at the opponent. Has good tracking. 	Fire a wind projectile at the opponent. Has good tracking. 	Fire a wind projectile at the opponent. Has good tracking. 	Fire a wind projectile at the opponent. Has good tracking. 	Fire a wind projectile at the opponent. Has good tracking. 	Fire a wind projectile at the opponent. Has good tracking. 	
 	Ground 	30 (15) 	120 	Melee Low 	Chase 	Physical 	Level 3 	
 	Quickly stab forward, then swing weapons upwards to knock the opponent into the air. Short ranged, but quick strike. In EX Mode, deals more hits. 	Quickly stab forward, then swing weapons upwards to knock the opponent into the air. Short ranged, but quick strike. In EX Mode, deals more hits. 	Quickly stab forward, then swing weapons upwards to knock the opponent into the air. Short ranged, but quick strike. In EX Mode, deals more hits. 	Quickly stab forward, then swing weapons upwards to knock the opponent into the air. Short ranged, but quick strike. In EX Mode, deals more hits. 	Quickly stab forward, then swing weapons upwards to knock the opponent into the air. Short ranged, but quick strike. In EX Mode, deals more hits. 	Quickly stab forward, then swing weapons upwards to knock the opponent into the air. Short ranged, but quick strike. In EX Mode, deals more hits. 	Quickly stab forward, then swing weapons upwards to knock the opponent into the air. Short ranged, but quick strike. In EX Mode, deals more hits. 	
(ground)	Ground 	30 (15) 	120 	Melee Low 	Chase 	Physical 	Level 24 	
(ground)	Charge at the opponent while spinning weapons, then turn and send them flying. Slow start-up but decent range. In EX Mode, deals more hits and has increased area of effect while charging.	Charge at the opponent while spinning weapons, then turn and send them flying. Slow start-up but decent range. In EX Mode, deals more hits and has increased area of effect while charging.	Charge at the opponent while spinning weapons, then turn and send them flying. Slow start-up but decent range. In EX Mode, deals more hits and has increased area of effect while charging.	Charge at the opponent while spinning weapons, then turn and send them flying. Slow start-up but decent range. In EX Mode, deals more hits and has increased area of effect while charging.	Charge at the opponent while spinning weapons, then turn and send them flying. Slow start-up but decent range. In EX Mode, deals more hits and has increased area of effect while charging.	Charge at the opponent while spinning weapons, then turn and send them flying. Slow start-up but decent range. In EX Mode, deals more hits and has increased area of effect while charging.	Charge at the opponent while spinning weapons, then turn and send them flying. Slow start-up but decent range. In EX Mode, deals more hits and has increased area of effect while charging.	
 	Aerial 	30 (15) 	100 	Melee Low 	Wall Rush 	Physical 	Initial 	
 	Roll forward while slashing, then perform a series of attacks that knocks them downward. In EX Mode, deals more hits. 	Roll forward while slashing, then perform a series of attacks that knocks them downward. In EX Mode, deals more hits. 	Roll forward while slashing, then perform a series of attacks that knocks them downward. In EX Mode, deals more hits. 	Roll forward while slashing, then perform a series of attacks that knocks them downward. In EX Mode, deals more hits. 	Roll forward while slashing, then perform a series of attacks that knocks them downward. In EX Mode, deals more hits. 	Roll forward while slashing, then perform a series of attacks that knocks them downward. In EX Mode, deals more hits. 	Roll forward while slashing, then perform a series of attacks that knocks them downward. In EX Mode, deals more hits. 	
 	Aerial 	30 (15) 	120 	Ranged Low 	None 	Magical 	Initial 	
 	Call forth a lightning strike that damages and knocks the opponent into the air. 	Call forth a lightning strike that damages and knocks the opponent into the air. 	Call forth a lightning strike that damages and knocks the opponent into the air. 	Call forth a lightning strike that damages and knocks the opponent into the air. 	Call forth a lightning strike that damages and knocks the opponent into the air. 	Call forth a lightning strike that damages and knocks the opponent into the air. 	Call forth a lightning strike that damages and knocks the opponent into the air. 	
 	Aerial 	30 (15) 	120 	Melee Low 	Wall Rush 	Physical 	Level 16 	
 	Slash in a wide sweep, then slam the opponent away. Short ranged, but quick strike. In EX Mode, deals more hits. 	Slash in a wide sweep, then slam the opponent away. Short ranged, but quick strike. In EX Mode, deals more hits. 	Slash in a wide sweep, then slam the opponent away. Short ranged, but quick strike. In EX Mode, deals more hits. 	Slash in a wide sweep, then slam the opponent away. Short ranged, but quick strike. In EX Mode, deals more hits. 	Slash in a wide sweep, then slam the opponent away. Short ranged, but quick strike. In EX Mode, deals more hits. 	Slash in a wide sweep, then slam the opponent away. Short ranged, but quick strike. In EX Mode, deals more hits. 	Slash in a wide sweep, then slam the opponent away. Short ranged, but quick strike. In EX Mode, deals more hits. 	
(midair)	Aerial 	30 (15) 	120 	Melee Low 	Chase 	Physical 	Level 32 	
(midair)	Charge at the opponent while spinning weapons, then turn and send them flying. Slow start-up but decent range. In EX Mode, deals more hits and has increased area of effect while charging.	Charge at the opponent while spinning weapons, then turn and send them flying. Slow start-up but decent range. In EX Mode, deals more hits and has increased area of effect while charging.	Charge at the opponent while spinning weapons, then turn and send them flying. Slow start-up but decent range. In EX Mode, deals more hits and has increased area of effect while charging.	Charge at the opponent while spinning weapons, then turn and send them flying. Slow start-up but decent range. In EX Mode, deals more hits and has increased area of effect while charging.	Charge at the opponent while spinning weapons, then turn and send them flying. Slow start-up but decent range. In EX Mode, deals more hits and has increased area of effect while charging.	Charge at the opponent while spinning weapons, then turn and send them flying. Slow start-up but decent range. In EX Mode, deals more hits and has increased area of effect while charging.	Charge at the opponent while spinning weapons, then turn and send them flying. Slow start-up but decent range. In EX Mode, deals more hits and has increased area of effect while charging.	
==== HP Attacks ====
 HP attacks
Move	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
 	Ground 	30 (15) 	130 	Melee High 	Wall Rush 	Physical 	Initial 	
 	Charge forward and slash the opponent twice. In EX Mode, has a larger area of effect. 	Charge forward and slash the opponent twice. In EX Mode, has a larger area of effect. 	Charge forward and slash the opponent twice. In EX Mode, has a larger area of effect. 	Charge forward and slash the opponent twice. In EX Mode, has a larger area of effect. 	Charge forward and slash the opponent twice. In EX Mode, has a larger area of effect. 	Charge forward and slash the opponent twice. In EX Mode, has a larger area of effect. 	Charge forward and slash the opponent twice. In EX Mode, has a larger area of effect. 	
 	Ground 	30 (15) 	130 	Melee High 	Dodge 	Physical 	Level 9 	
 	Launch self to the air and then descend headfirst. Can control the landing point with the analog stick. In EX Mode, has a larger area of impact.	Launch self to the air and then descend headfirst. Can control the landing point with the analog stick. In EX Mode, has a larger area of impact.	Launch self to the air and then descend headfirst. Can control the landing point with the analog stick. In EX Mode, has a larger area of impact.	Launch self to the air and then descend headfirst. Can control the landing point with the analog stick. In EX Mode, has a larger area of impact.	Launch self to the air and then descend headfirst. Can control the landing point with the analog stick. In EX Mode, has a larger area of impact.	Launch self to the air and then descend headfirst. Can control the landing point with the analog stick. In EX Mode, has a larger area of impact.	Launch self to the air and then descend headfirst. Can control the landing point with the analog stick. In EX Mode, has a larger area of impact.	
 	Ground 	30 (15) 	130 	Ranged High 	Wall Rush 	N/A 	Level 28 	
 	Launch fists at the opponent. In EX Mode, fire multiple fists over a large area. Can fire on a slight angle up or down. 	Launch fists at the opponent. In EX Mode, fire multiple fists over a large area. Can fire on a slight angle up or down. 	Launch fists at the opponent. In EX Mode, fire multiple fists over a large area. Can fire on a slight angle up or down. 	Launch fists at the opponent. In EX Mode, fire multiple fists over a large area. Can fire on a slight angle up or down. 	Launch fists at the opponent. In EX Mode, fire multiple fists over a large area. Can fire on a slight angle up or down. 	Launch fists at the opponent. In EX Mode, fire multiple fists over a large area. Can fire on a slight angle up or down. 	Launch fists at the opponent. In EX Mode, fire multiple fists over a large area. Can fire on a slight angle up or down. 	
 	Aerial 	30 (15) 	130 	Melee High 	Wall Rush 	Physical 	Initial 	
 	Charge, then sweep towards the opponent while slashing. If it hits, perform a series of spinning slashes and knock them away. 	Charge, then sweep towards the opponent while slashing. If it hits, perform a series of spinning slashes and knock them away. 	Charge, then sweep towards the opponent while slashing. If it hits, perform a series of spinning slashes and knock them away. 	Charge, then sweep towards the opponent while slashing. If it hits, perform a series of spinning slashes and knock them away. 	Charge, then sweep towards the opponent while slashing. If it hits, perform a series of spinning slashes and knock them away. 	Charge, then sweep towards the opponent while slashing. If it hits, perform a series of spinning slashes and knock them away. 	Charge, then sweep towards the opponent while slashing. If it hits, perform a series of spinning slashes and knock them away. 	
 	Aerial 	30 (15) 	130 	Melee High 	None 	Physical 	Level 20 	
 	Spin weapons to create a whirlwind. Fast execution but low range. 	Spin weapons to create a whirlwind. Fast execution but low range. 	Spin weapons to create a whirlwind. Fast execution but low range. 	Spin weapons to create a whirlwind. Fast execution but low range. 	Spin weapons to create a whirlwind. Fast execution but low range. 	Spin weapons to create a whirlwind. Fast execution but low range. 	Spin weapons to create a whirlwind. Fast execution but low range. 	
 	Aerial 	30 (15) 	130 	Ranged High 	Wall Rush 	N/A 	Level 36 	
 	Launch a missile at the opponent. Slow movement, but large blast radius. In EX Mode, fire two missiles in sequence. 	Launch a missile at the opponent. Slow movement, but large blast radius. In EX Mode, fire two missiles in sequence. 	Launch a missile at the opponent. Slow movement, but large blast radius. In EX Mode, fire two missiles in sequence. 	Launch a missile at the opponent. Slow movement, but large blast radius. In EX Mode, fire two missiles in sequence. 	Launch a missile at the opponent. Slow movement, but large blast radius. In EX Mode, fire two missiles in sequence. 	Launch a missile at the opponent. Slow movement, but large blast radius. In EX Mode, fire two missiles in sequence. 	Launch a missile at the opponent. Slow movement, but large blast radius. In EX Mode, fire two missiles in sequence. 	
=== EX Mode ===
300px|right|Strongest Sword
Gilgamesh's EX Mode is Gilgamesh Morphing Time, in which he transforms into his "true form" as seen in Final Fantasy V, giving him eight arms, different armor and a monstrous-looking helmet. While in EX Mode, Gilgamesh gains the ability "Octo-Break", which causes each arm to wield any of the eight weapons used by him in battle—he has a 45% chance of wielding eight of the same weapon, a 45% chance of using four weapons twice each, and a 10% chance of a random alternate combination. Due to the random nature of his EX Mode, there are 6,435 different combinations for Gilgamesh's benefits while in EX Mode.
Whatever weapon(s) Gilgamesh is holding, their relevant bonuses are applied to all his attacks, while weapons that affect his attack power alternatively activate their effects. Thus the benefits of Gilgamesh's EX Mode are impossible to predict, but his attacks are more reliable. Gilgamesh's melee Bravery attacks do more hits, and some of his HP attacks hit over larger areas.
Gilgamesh's EX Burst is , where eight swords circle in front of him. The player has to select Excalibur, which is the red sword. If the player selects correctly, Gilgamesh attacks the opponent five times, then ends the EX Burst with Ultimate Illusion, where he leaps into the air and slams his sword down, creating a shock wave that deals HP damage. If the player selects Excalipoor, it will deal Bravery damage of 1 with Gilgamesh looking at the sword, realizing it is not Excalibur, and throwing it away, landing it onto the opponent dealing HP damage.
Gilgamesh EX Mode.png|Default outfit EX Mode.
Gilgamesh Alt 1 EX Mode.png|First alt outfit EX Mode.
Gilgamesh Alt 2 EX Mode.png|Second alt outfit EX Mode.
Gilgamesh DLC EX Mode.png|Third alt outfit EX Mode.
=== Equipment ===
Gilgamesh can equip Swords, Daggers, Greatswords, Katanas, Spears, Axes, Thrown Weapons, Parrying Weapons, Shields, Gauntlets, Large Shields, Helms, Light Armor, Heavy Armor, and Chestplates.
==== Exclusive weapons ====
 Exclusive weapons
Name 	Level	Stats 	Effects 	Obtained
Osafune 	30 	BRV +41ATK +40DEF -2	EX Force Absorption +3% 	Trade: 61000 gil, Uchigatana, Scarletite x1, Giant's Desire x5
Kotetsu 	90 	BRV +34ATK +63DEF -1	EX Force Absorption +5% 	Trade: 158,000 gil, Osafune, Electrum x1, Giant's Dream x5
Yoshiyuki	100 	BRV +39ATK +68DEF -1	EX Force Absorption +10%Riposte effect	Trade: 182,800 gil, Kotetsu, Enkidu Feather x1, Giant's Hopes x5
== Gallery ==
Dissidia012-GilgameshConceptEX.jpg|Concept art of EX Mode.
Dissidia012-GilgameshConcept.png|Concept art of second outfit.
Dissidia012-GilgameshConcept2.jpg|Concept art of third outfit.
D012-Excalibur Art.PNG|Concept art of Excalibur.
D012-Genji_Blade_Art.PNG|Concept art of the Genji Blade.
D012-Zantetsuken_Art.PNG|Concept art of the Zantetsuken.
D012-Chicken_Knife_Art.PNG|Concept art of the Chicken Knife.
D012 EX - Excalipoor.jpeg|Excalipoor EX Burst.
D012 EX - Ultimate Illusion.jpeg|Ultimate Illusion.
DFF012Gilgamesh Victory Pose.gif|Victory pose.
==Behind the scenes==
When Gilgamesh begins his EX Burst, he spins forward and crashes into the "screen", leaving a crack that breaks away to reveal the EX Burst background. This is a play on the drama concept of "breaking the fourth wall", referring to when one acknowledges they are a character in a form of media.
During his victory pose in EX Mode, Gilgamesh's six extra arms will wield their weapons while his normal arms dismiss their weapons. If he wins through a perfectly executed EX Burst, he will be holding the Excalibur at the start of his victory pose but dismisses it immediately, and his other arms are empty. If he wins through a failed EX Burst, his arms are empty throughout his victory pose.
===Voice===
Gilgamesh is voiced in Japanese by Kazuya Nakaihttp://www.ff-reunion.net/ddff/2011/02/22/ddff_dengeki_nomura_interview and in English by Keith Szarabajka. Gilgamesh, along with Vaan and Firion, is the only character to not have his original Japanese voice actor reprise his role, due to Gilgamesh's Final Fantasy XII voice actor, Daisuke Gori, passing away. With Keith Szarabajka taking over the role from John DiMaggio in Final Fantasy XII, Gilgamesh is the only character to have neither of his original voice actors reprise their role.
=== Allusions ===
* Gilgamesh's exclusive weapons are katana of varying strengths. They are obtained in their respective order of strength, with the Osafune being low-ranked, the Kotetsu being mid-ranked, while the Yoshiyuki (also known as the Mutsunokami) eclipses them both.
* Gilgamesh's HP attacks are based on those he used in several battles during Final Fantasy V.
* During his introductions before a fight, Gilgamesh emerges from an interdimensional portal, an allusion to his travels through different dimensions following his banishment to the Rift by Exdeath in Final Fantasy V. The portal resembles the Banish spell from Final Fantasy V, which Exdeath used to cast Gilgamesh into the Rift. After losing to Bartz in Dissidia 012 Final Fantasy, Gilgamesh utters the same set of pleas in his attempt to escape the Rift.
* The name of Gilgamesh's EX Mode alludes to his quotation prior to assuming his multi-armed boss form in Final Fantasy V. The quote itself refers to Mighty Morphin Power Rangers.
* Gilgamesh's perfect EX Burst, Ultimate Illusion, is an attack he uses during his first battle in Final Fantasy XII, performed after he draws all of his fake weapons. It is a synonym of "Final Fantasy", and a line of dialogue spoken by Exdeath after his defeat in Final Fantasy V ("Is this my final fantasy?"). His cry of disappointment after failing his EX Burst, "This is far from the strongest of swords!", mirrors what he says in Final Fantasy V after attacking the party with Excalipoor.
* In Final Fantasy VI Advance, Blade Dance is an attack exclusive to Gilgamesh.
* When Gilgamesh throws Excalipoor, a speech bubble pops up with the Japanese equivalent of "Doink!", a sound associated with Tonberries stabbing a target. The English version's speech bubble instead features an exclamation point.
* When using Jump, he shouts "Fell for it!" In several games, Gilgamesh feigns defeat, only to cast Shell, Haste, and Protect on himself and renew his assault with Jump, while mocking the party for being misled.
* When Gilgamesh searches for Bartz, he runs into Vaan, Zidane, and Squall who do not remember him, despite him appearing in each of their games with a different appearance.
** Zidane may not recognize Gilgamesh because he only has two arms, as Gilgamesh from Final Fantasy IX had four arms.
* Before fighting Yuna, Gilgamesh says "Huh, I wouldn't mind being summoned by you." This alludes to him being a summon in several games, including Dissidia Final Fantasy and Dissidia 012 Final Fantasy.
* When facing either Zidane or Vaan he alludes to them being thieves, and that weapons and Genji equipment can be stolen from him during boss encounters.
* Gabranth's dialogue when encountering Gilgamesh alludes to Gilgamesh being an Elite Mark in Ivalice.
* In Report 19 in the description of the scene in which Gilgamesh imagines his fight with Bartz reads "Not quite blue, blue skies and rolling seas, but a good day for fighting nonetheless". This refers to what Gilgamesh said before being fought on Xezat's fleet in Final Fantasy V, "Ahhh... blue, blue skies and the rolling sea!"
* In Gilgamesh's EX Burst, there are seven spinning Excalipoors and one Excalibur, making one sword for each of his appearances in the series at the time of Dissidia 012 Final Fantasy's release.
* An item needed to create the Yoshiyuki is the Enkidu Feather, an allusion to his companion, Enkidu.
** Although he isn't mentioned in the game, he is hinted at in the Japanese version's official quest where Gilgamesh has no memories of Exdeath's identity, and believes he was, in fact, his companion. This is shown when Gilgamesh is trying to identify Exdeath by trying to say his name, but the name he speaks is "E...En...Enn" instead of "Ekusu" in Japanese romaji before discarding it. He even reminisces over memories of the time he spent together with Enkidu from Final Fantasy V.
* Gilgamesh's Bravery attack, Tsubamegaeshi, is Cyan's Desperation Attack in Final Fantasy VI.
* Bartz's line when encountering Gilgamesh is "Don't go running off!", referring to how Gilgamesh escapes any battle he loses in Final Fantasy V.
* When seen from the side during fights, Gilgamesh has the same pose he assumes in his battle sprites.
* When Gilgamesh fights Prishe, he will say, "Ladies must act elegantly." This may refer to his advice to the tomboyish Faris Scherwiz before he sacrifices himself to defeat the Necrophobe in Final Fantasy V. In that battle, he tells her to "act like a lady every now and again".
* Oddly, Cecil's opening quote when facing Gilgamesh is "Malice? No, this feeling is..." in reference to Galuf's line in his final battle with Exdeath.
== Etymology ==
== Citations ==
de:Gilgamesh (Dissidia 012)
it:Gilgamesh (Dissidia PSP)
Category:Characters in Dissidia 012 Final Fantasy
Category:Secret characters
Dissidia 012 Final Fantasy