Magical Machine Physiology

The power to be an inherently magical being that is also a mechanical lifeform. Combination of Magical Entity and Technomechanical Physiology
==Also Called==
*Arcane Mechinesynth Physiology
*Arcane Living Machine Body/Mimicry/Physiology
*Magical Mechanical Lifeform/Creature Body/Mimicry/Physiology
==Capabilities==
A user with this ability either is or can transform into a mechanical lifeform that also doubles as a magical being. This can either be mechanical lifeforms born from magic or mechanical lifeforms that eventfully learns to use magic through outside means. Because of their magical nature, these mechanical lifeforms can do things normal mechanical lifeforms can't do. For example, they can have enhanced level intelligence, human emotions or even have their bodies modified through magical means.
==Applications==
*Technomechanical Magic
*Technomechanical Physiology
*Technological Force Manipulation
*Conceptual Mind
*Magic Power
*Mana Manipulation
*Magical Entity Physiology
==Variations==
*Robot Mage
*Superior Machine Physiology
==Limitations==
*Anti-Magic
*Users can be overpowered by higher beings.
*May still be vulnerable by their respective machines.
==Known Users==
*Portalcraft (Shadowverse)
*Fal'cie (Final Fantasy XIII)
*Eidolons (Final Fantasy XIII)
*Magic-using Warforged (Eberron)
*Clockwork Mages (Pathfinder)
*Magic-Using Clockwork Apostles (The Elder Scrolls series)
*Penny Polendina (RWBY)
*Viktor (League of Legends)
Category:Powers
Category:Magic Physiology
Category:Technological Physiology
Category:Combinations
Category:Page Needs Work