Vehicles/MRM CARRIER

==Description==
Not designed for traditional combat, the Carrier is a force multiplier. Deadly at mid to short ranged combat, the Carrier is armed with a mix of heavy weapons tailored for mech busting.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	NarrowLow Profile 	Hull Down: +1 Defense, -5% Visibility (Quirk)
60 	Crew Compartment (2)	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
100 	Generic 	Elite: +1 Gunnery Boost
140 	C3 Slave (3) 	Coordination: +1 Lance Tactics, +1 Lance Resolve Per Round (Maximum 3 stacks) (Gear)
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=73 S=30	
Front 	Fixed 	 	
Crew Compartment (2)
Sensors Vehicle Basic
FCS Missile HP
3x MRM-30	
Sides/Turret	Health	A=70 S=30	 	A=70 S=30
Sides/Turret	Fixed 	
Left Side Tracks	 	
Ammo MRM IMP
Right Side Tracks
Rear 	Health	 	A=55 S=30	
Rear 	Fixed 	 	
Ammo MRM (DBL)
Structure (1)
Tracked Propulsion System
Ferro-Fibrous (1)
C3 Slave (3)
Engine I.C. (2)
Engine Core 180 (1)
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\CivilWar3062-3067\Base\vehicle\vehicledef_CARRIER_MRM.json