Plaintext

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 UNOFFICIAL DIFFICULTY: This difficulty is unofficial, which means it is not on the official difficulty chart.
 TAS IMPOSSIBLE: Unless you are better than what is possible with frame-perfect, pixel-perfect, and general perfect response time, then you won't be beating this.
 CHALLENGE PAGE: Whoever made this page did it with certain constraints that made it harder to create. 
 LARGE PAGE: This page has over 10,000 bytes, which means it could be very difficult to edit on low-end devices.
 INTRODUCTION
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 As you may have noticed by the page title and name of this difficulty, this difficulty is written completely in plaintext. This means that all formatting styles are done with either ascii art or casing. Like my other difficulties, this is related (although partially removed) from general plaintext article. The main premise of this difficulty is the shocking level of purism demonstrated in the obstacles. When doing this, watch out for makeshift traps, while dealing with unfathomably tedious purist gameplay.
 INFOBOX
 Yes, it is possible to make an infobox in plain text.
 NOTE: The icon might look squashed. This is because of line spacing screwing everything up. Blame text formatting rules.
 [PLAINTEXT]
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 While the formatting I had to do to make this look
like actual plain text might look daunting,
it is nowhere near what you are about to face.
 Class: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍High Class 6
 Previous: ‍ ‍ ‍ ‍ ‍Domestic
 Next: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍Destructive
 Rating: ‍ ‍ ‍ ‍ ‍ ‍ ‍32.66
 Type: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍Normal Difficulty
 Creator: ‍ ‍ ‍ ‍ ‍ ‍1234567890qazwsxedcrfvplmoknijbuhv
 Short Name: ‍ ‍ ‍PT
 Date Created: 4/2/23 (mm/dd/yy)
 ICON REPRESENTATION
 ‍-----------------------------------------------------------------------------------
 how the hell did i forget this -me after realizing i forgot this
 The icon has a monochrome gradient background made up of dithered and standalone layers of ascii art block characters. The center has a rectangular hole with "PLAIN" written with ASCII pixel art in the center. The aspect ratio can vary depending on line spacing.
 OBSTACLES
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 As stated in the introduction, these obstacles are COMPLETELY purist. Not even welds, constraints, motors, checkpoints, or even plugins are allowed when making this difficulty. The obstacles in this difficulty are as barebones as possible. Because of this, boosts are naturally not allowed in any way. Please note that the obstacles below are merely guides of what should be expected for real obstacles to be equal to. The table below is in studs.
 +----------+-----------------+-------------------+-----------------+-------------------+
 | ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍| ‍Climbable ‍Jumps ‍| ‍Unclimbable ‍Jumps ‍| ‍Climbable ‍Wraps ‍| ‍Unclimbable ‍Wraps ‍|
 +----------+-----------------+-------------------+-----------------+-------------------+
 | ‍Baseline ‍| ‍16.7 ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍| ‍16.65 ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍| ‍16.1 ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍| ‍16 ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍|
 +----------+-----------------+-------------------+-----------------+-------------------+
 | ‍Low ‍ ‍ ‍ ‍ ‍ ‍| ‍16.75 ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍| ‍16.7 ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍| ‍16.15 ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍| ‍16.05 ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍|
 +----------+-----------------+-------------------+-----------------+-------------------+
 | ‍Middle ‍ ‍ ‍| ‍16.8 ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍| ‍16.75 ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍| ‍16.2 ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍| ‍16.1 ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍|
 +----------+-----------------+-------------------+-----------------+-------------------+
 | ‍High ‍ ‍ ‍ ‍ ‍| ‍16.85 ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍| ‍16.8 ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍| ‍16.25 ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍| ‍16.15 ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍|
 +----------+-----------------+-------------------+-----------------+-------------------+
 | ‍Peak ‍ ‍ ‍ ‍ ‍| ‍16.9 ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍| ‍16.85 ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍| ‍16.3 ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍| ‍16.2 ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍|
 +----------+-----------------+-------------------+-----------------+-------------------+
 CONTINUING FROM THIS POINT
 ‍-----------------------------------------------------------------------------------
 Surprising, you actually finished a TAS impossible difficulty. You are either noclipping (which is a whole other breed of impossible), or you just have the beyond-inhuman skill to be better than an engineered frame perfect program that was specifically made to beat this obby. Both ways, you are probably the best person to lay hands on a controller, keyboard, phone screen, or any other electronic device you were probably forced to play on by a class 20 difficulty. Anyway, the best choice to continue your legacy is to head on over to Destructive from the ladder over there, as teleporters are not allowed. You can always fall back down to the start of this difficulty or Domestic if you need some more practice. Anyway, have better luck than the utter fluke you had here.
 TRIVIA
 ‍-----------------------------------------------------------------------------------
 Since you found the secret obby to this room, then here's a few trivia facts:
 ‍*There are a total of 83 <‍br‍>s in this page. This is mainly to make the page act like normal plain text, and also support categories.
 ‍*There are also 1028 zero width joiner characters, which are invisible characters that are used to make fandom render multiple ‍ spaces between characters, such as the table and ascii art title.
 ‍*As you might have noticed, this page actually isn't purely plain text! This page had the font size and font changed to make ascii art and tables work properly.
 ‍*There is an image version of the icon in the infobox for normal use, find it in the "File:PLAIN.PNG" page.