Loch Modan

Loch Modan is a large area east of Dun Morogh, situated in eastern Khaz Modan. It is known for its temperate climate, abandoned archaeological dig site and, until the cataclysm, the huge lake from which the region takes its name. The gray and rugged mountains rise up on all sides around the loch, and the hills are lightly wooded with pine and birch. The loch was held in place by the now broken Stonewrought Dam, an architectural wonder of no equal on Azeroth. The dam was destroyed when Deathwing burst into and flew over Azeroth, and its destruction caused the loch to drain and cause massive changes to the area.
Loch Modan is heavily populated by hostile troggs, unearthed from caves below ground by the dwarven digs. They have since settled in the surrounding mountainous area and built crude camps and caves from which to strike at passing travelers. Other dangers include dangerous wildlife, aggressive kobolds, and the powerful ogres of the Mo'grosh Stronghold.
==History==
Despite its serene appearance, Loch Modan has seen its share of conflict and bloodshed. In the Second War, the orcs of the Horde overran Loch Modan and made a stand against the defenders of the Alliance. The dwarves of Ironforge were ultimately successful in their defense, and reclaimed the area in the war's aftermath. Broken catapults and ballistae can still be seen scattered about on the bottom and islands of the loch, mute evidence to the region's bloody history.
==Geography==
There are no instanced dungeons or battlegrounds in Loch Modan. However, the micro dungeon Mo'grosh Stronghold can be found in this area.
Since the Alliance has no travel hub in the Badlands, they have to fly to Thelsamar in Loch Modan and ride from there to get to Uldaman. Newer players are often unacquainted to the higher-level activity in a teens level zone in comparison to the starting zones they have come from.
===Maps and subregions===
*Algaz Station
*Dun Algaz
*The Farstrider Lodge
*Grizzlepaw Ridge
*Ironband's Excavation Site 
**Ironwing Cavern
*The Loch
*Mo'grosh Stronghold
*North Gate Pass 
*Silver Stream Mine
*South Gate Pass 
**South Gate Outpost
*Stonesplinter Valley
*Stonewrought Dam
*Thelsamar 
**Stoutlager Inn
*Twilight Camp
*Valley of Kings
A topographic map of Loch Modan.
===Travel hubs===
===== Flight paths from Thelsamar=====
*Ironforge, Dun Morogh
*Gol'Bolar Quarry, Dun Morogh
*Farstrider Lodge, Loch Modan
*Slabchisel's Survey, Wetlands
*Menethil Harbor, Wetlands
*Refuge Pointe, Arathi Highlands
*Dustwind Dig, Badlands
*Thorium Point, Searing Gorge
===== Flight paths from Farstrider Lodge=====
*Thelsamar, Loch Modan
*Fuselight, Badlands
===Adjacent regions===
Zone Name 	Faction	Level Range	Direction	Access subzone 	Access method
Dun Morogh 	 	1 - 20 	West 	North Gate Pass/South Gate Pass	By foot or by flightpath from Thelsamar to Ironforge
Wetlands 	 	20 - 60 	North 	Dun Algaz 	By foot or by flightpath from Thelsamar to Menethil Harbor
Badlands 	 	40 - 60 	South 	N/A 	By foot only
Searing Gorge 	 	40 - 60 	Southwest	Valley of Kings 	By foot through the Stonewraught Pass
Twilight Highlands	 	84 - 90 	Northeast	N/A 	By flying only
==Notable characters==
Loch Modan is home to several dwarves of various levels of importance. In the Valley of Kings, Captain Rugelfuss sends promising young dwarves to eradicate the troggs who infest the region. At the Stonewrought Dam, Chief Engineer Hinderweir VII seeks to rid Loch Modan of the vile and terrible Dark Iron dwarves. And at his excavation site, the unlucky Prospector Ironband recruits "slightly" more experienced adventurers to investigate the ruins of Uldaman.
==Quests==
Loch Modan is the level 10-20 destination zone for dwarves and gnomes from the adjacent starting zone of Dun Morogh. However it is easy enough for all other Alliance races to quest here, via the Deeprun Tram from Stormwind.
==Resources==
*Cloth
**Linen Cloth
**Wool Cloth
*Fishing
**Raw Brilliant Smallfish
**Raw Bristle Whisker Catfish
**Raw Loch Frenzy
**Raw Longjaw Mud Snapper
*Herbs
**Peacebloom
**Silverleaf
**Earthroot
**Mageroyal
**Swiftthistle
**Briarthorn
**Bruiseweed
*Leather
**Ruined Leather Scraps
**Light Leather
**Medium Leather
*Ore
**Copper Vein
**Tin Vein
**Silver Vein
==Dig sites==
Loch Modan only has one dig site:
#Ironband's Excavation Site; contains Dwarf Archaeology Fragments.
==Battle pets==
*Rat
*Little Black Ram
*Snow Cub
==Wild creatures==
*Bears
*Boars
*Condors
*Crocolisks
*Dark Iron dwarves
*Eagles
*Foxes
*Frenzies
*Kobolds
*Lynxes
*Ogres
*Tarantulas
*Threshadons
*Troggs
==Cataclysm==
Many things happened in Loch Modan with the Cataclysm, with Twilight hammer cultists attacking, dark iron dwarves up to their old tricks, the loch drained dry and murlocs, gnolls and kobolds creating an alliance.
Areas affected:Frejya’s (MVP) Cataclysm Compilation
*The Farstrider Lodge – flight master added
*Grizzlepaw Ridge – now inhabited by a named Dark Iron Spy, Gorick Guzzledraught
*Ironband's Excavation Site – new cave added near here called Ironwing Cavern, filled with hostile Proto-Striders and Haywire Battle-Chickens
*The Loch – 90% drained dry from destruction of the Stonewrought Dam; where the troggs used to be is now a Twilight camp
*Mo'grosh Stronghold – yes, you can see an enormous tower from the Twilight Highlands above the Stronghold; no, you cannot fly to it
*Stonesplinter Valley – new deep cave system to the left as you enter; cave system taken out up the second hill
*Stonewrought Dam – hole punched into it; taken over by Dark Iron Clan
*Other – deep chasm separates normal entry between Loch Modan and the Badlands, only leaving a precariously steep footpath; Mosshide Gnolls now inhabit the areas west of Thelsamar
*New Hunter Pets – Loch Buzzard, Golden Eagle, Bobcat (BE starter), Hill Fox
==In the RPG==
Loch Modan is the heartland of the proud and feisty Ironforge dwarves. Although the Horde drove the dwarves into seclusion and guerilla warfare in the Second War, they have returned to their homeland and thrive once more.
This region is the source of Ironforge's mercantile strength.Lands of Conflict, pg. 77
Few enemies can penetrate the mountains around Loch Modan, and Algaz Gate serves as an effective barrier, so the region is perhaps the most peaceful in the eastern continents.
Like all Ironforge dwarves, Loch Modan's denizens are industrious. They fish, mine, cut lumber and smith weapons with great alacrity. It can be dangerous region, but it is largely civilized and subject to constant Ironforge patrols, though it bears the air of a frontier, wilderness area, and it is home to vicious predators and ever-present troggs.Lands of Conflict, pg. 78
===History===
The rampaging orcs overran Loch Modan in the Second War, but in the war's aftermath the dwarves returned and reclaimed their land. The Wetlands to the north didn't have such luck as Horde and Scourge forces devastated them in the Second and Third Wars, forcing the Ironforge dwarves to retreat to Loch Modan and Dun Morogh.Lands of Conflict, pg. 80
Goblin sappers, hired by an unknown enemy, blasted Dun Algaz Gate and severely damage the edifice. The gate had to be repaired before another attack. King Magni Bronzebeard offers a sizable reward to whoever discovers the enemy behind the sabotage.
===Geography===
The cold, wet, and mountainous Loch Modan lies in the foothills of Ironforge Mountain. To its south are the Badlands and the Searing Gorge; while to the north, after crossing Dun Algaz Gate, lie the Wetlands. Loch Modan is a lake — the largest body of fresh water in the world of Azeroth. It teems with fish, and the surrounding mountains are rich in timber and precious metals. Dwarves and their allies fish the lake, mine the cliffs and cut the timber.
The region is constantly gray and cold. The sun burns through the mist rarely, creating a twilit world of rolling wisps and limited vision. Constant rainfall keeps the land lush and green. A bitter chill claims the mornings and evenings, though warm currents from the eastern seas prevent the loch from freezing. A bit too rugged for human sensibilities, but perfect for dwarves. The air smells better in Loch Modan, and the humidity is a stark contrast to the Badlands.
The loch is massive, occupying a great deal of Khaz Modan, and it seems no one has ever measured it. Three large islands grace the lake's interior. Upon the northernmost island are ruins from the Second War, while the southern islands are barren save for occasional Stonesplinter troggs and crocolisks. Huge gray mountains rise up on all sides around the lake, while pine forests cover the area.
The lake abounds with fish, including piranhalike frenzies, and its fish population draws a variety of predators to the area. Black bears and threshadons frequent the shoreline, the bears snatching fish from the water while the threshadons chew on the aquatic plantlife. The threshadons occasionally try to run off fishermen as well, so dwarves use them for target practice.
==Notes==
*Dun Morogh and Loch Modan were originally concepted as a single zone.:File:Azeroth map concept 2001.jpg
==Speculation==
Loch Modan probably means "Mountain Lake" in the dwarven language.
==Gallery==
Loch Modan.jpg|Trees.
LochModan 071310 142140 - Kirkburn 12319.jpg|New trogg cave in Stonesplinter Valley.
LochModan 071310 142156 - Kirkburn 12319.jpg|Stonesplinter Valley.
LochModan 071310 163335 - Kirkburn 12319.jpg|Ironband's Excavation Site.
LochModan 071310 184307 - Kirkburn 12319.jpg|One way of taking a tour.
LochModan 071310 184313 - Kirkburn 12319.jpg|Woosh!
LochModan 071310 184336 - Kirkburn 12319.jpg|Broken Stonewrought Dam.
LochModan 071310 174846 - Kirkburn 12319.jpg|The drained Loch.
Drained Loch.jpg|Drained Loch at night.
Northern Khaz Modan uncolored map film universe.jpg|Uncolored map of northern Khaz Modan in the film universe.
Northern Khaz Modan colored map film universe.jpg|Colored map of northern Khaz Modan in the film universe.
==Videos==
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==Patch changes==
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==References==
==External links==
 
Category:Lakes
Category:Dwarf territories
Category:Gnome territories
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