Midian

== Physical Description ==
Midians are medium humanoids with various shades blue skin and have extremely golden eyes. While not known for their close combat battle prowess, Midians excel at ranged combat and starship dogfighting. If they could help it, they try and wear any form of power armor / technological gadget possible. They want to give themselves every advantage against their enemies, especially Álainn.
* Equip Load: The starting Equip Load stat for a Midian is 40lbs
* Item Burden: The starting Item Burden stat for an Midian is 80lbs
== Culture ==
Midians by nature are very ambitious. One's with at least a little bit of value do not settle for meager jobs and titles. Due to this nature, most corporate entities are owned or operated by Midians. The average Midain may not be pro-war, but they are pro-resources. As such, they will do almost anything to expand their massive material empire. 
Considering their ambitious nature, Midians who become foot soldiers are often considered the bottom of the barrel. Midians are no suited to battle in the front lines. As said before, they prefer to fight on fields where they have the advantage: space, political, and occult warfare.
This cunning race see's little potential in other races besides those inherently of the same mindset. Races like the Alfreidians, Gremlyns, and Mouches are often seen with Midians. 
== Traits ==
Midains are some of the most clever races in the Galaxy.
* Ability Score Increase: +1 to all rolls related to trickery.
* Ability Score Increase: +1 to rolls when lying to non-Midian and Mouch races.
Midians do not excel at martial combat when compared to other galactic races.
* Ability Score Decrease: -1 to all rolls related to martial arts, martial weapons, and general close combat.
A Midian's lifespan is long, but can be enhanced with the occult.
* Age: Midian's mature at 50, and live to be 700.
Midain's routinely outsmart dumber beings. 
* Situational Ability Score Increase: You gain +2 to speech rolls if you have a higher intelligence base stat than your opponents. 
Midains have to make the choice of trying to excel beyond their limits, or settle and be a cog in the machine.
The Path of Ambition: You have chosen to try and remove all your limiters and become something great. You will stop at nothing to achieve greatness.
* Ability Score Increase: An additional +1 to all rolls related to trickery.
* Ability Score Increase: +2 to your Piloting Base stat.
* Ability Score Increase: +1 to your Deception, Persuasion, and Insight rolls.
The Cog in the Machine: You have failed as a Midian and now need to resort to being part of the Midian Foot Soldier Army.
* Ability Score Increase: +1 to all rolls related ranged combat.
* Ability Score Increase: +2 to your Fortitude Base Stat
Midians need to learn a lot of languages to get where they are in life. As such it is common practice for most Midian's to learn multiple languages by maturity.
* Languages: You can speak and read Common, Albesh, Midlandian, and one other of your choice (cannot be Vala).
== Midian Ability ==
Midian's are inherently a race that is connected to Native Mysticism. While they have long since lost their ability to harness this ability in a physical way, the ability is still present in their blood.
Roll a 1d4 for your Midian Ability:
*Difficult to Kill (1:) You have an additional 1d3 death save slots.
* Renewed Vitality (2): If you permanently die and are resurrected, you gain +2 to a base stat of your choice and +10 max HP.
* Luminous Eyes (3): On insight rolls, you can see through lies and can roll at advantage. You also can see and gain advantage against enemies with weak spots.
* Conductive Life Force (4): You can use HP as charge for ranged weapons.