Report 1851

Report #1851
Skillset: Poisons Skill: New
 Org: Glomdoring Status: Finalised
Problem: There is still no way to easily obtain anatine.
[A: 3 R: 2] Solution #1: Introduce a new skill, MUTATE <container> <poison>,
 which mutates all of the Charybdon in a container
 into some other specified poison.
[A: 2 R: 3] Solution #2: As Solution 1, but additionally costing 10
 sparkleberry per vial mutated.
[A: 4 R: 2] Solution #3: As Solution 1, but additionally costing 10%
 powerstone charge per vial mutated.
Player Comments:
---[Moi on 3/9 @ 23:36 sets as pending]
---[Minkahmet on 3/9 @ 23:41 writes]:
Huh? Why Solution two should disincentivize something as basic and necessary as
harvesting for supplies just because its available otherwise?
---[Minkahmet on 3/9 @ 23:43 writes]:
Solution 3 Makes more sense to me, and remains as normal as other harvesting
mechs/tools/items in place, mostly
---[Minkahmet on 3/9 @ 23:48 writes]:
And in fact...sparkleberry comes to mind when we have harvesters up there
gathering them frm a few or several spheres and they over time gain insanity
anyway, to which solution two to increase insanity for that I think is quite
unnecessary-good alternative, but I'm more for the natural gain of neurosis like
you would from harvesting sparkleberries over time if you stay up there that
long to do it.
---[Moi on 3/9 @ 23:54 writes]:
I like the sparkleberry idea better than the original direct insanity idea.
Solution 2 changed.
---[Moi on 3/9 @ 23:58 writes]:
FWIW, I prefer Solution 1, but I offered Solutions 2 and 3 as a way to preserve
the theme of the skill as extracting specific poisons from specific poisonous
creations. I don't really think that poisoners would prefer charybdon to
extracting easier to kill things, but more solutions is more better.
---[Aeldra on 3/11 @ 17:37 writes]:
I feel personally that Solution 3 would be thematically intriguing, but I do
like either of them. Supported.
---[Yarith on 3/12 @ 05:07 writes]:
I think the correct solution, to address the problem premise, is to add anatine
to another, less gated quest creature. I'm not opposed to any of the solutions,
however.
---[Yarith on 3/12 @ 05:08 writes]:
To clarify, I mean a creature which isn't quest gated. Otherwise I have no
problem with a method of purifying/concentrating Charybdon.
---[Maligorn on 3/12 @ 08:28 writes]:
The results of report 1697 have a "solution" already chosen to address this
problem. I do not think it is an adequate solution, but I just wanted to throw
that out there. Repurposing calcise or dendroxin may be easier.
---[Moi on 3/15 @ 22:27 writes]:
@Yarith: According to Ianir, adding new areas (which would be a requirement to
add a new source of anatine) may easily take over a year. This report aims to
address the solution on a much smaller timeframe. @Maligorn: Calcise and
Dendroxin are apparently already getting new uses.
---[Auriella on 3/18 @ 06:10 writes]:
I feel it would just be easier to create more denizens that have this poison.
---[Deichtine on 3/21 @ 15:07 writes]:
It was suggested and rejected previously to make the eels mobs who afflict with
clumsy be milkable for anatine. And as Moi said its not practical to wait for a
new area just for a new poison. I'm not really sure about any of the solutions
but we really do need a way to get all venoms on a regular basis.
---[Ejderha on 3/21 @ 19:12 writes]:
I agree with the problem statement. I don't really like the solutions, mostly
for flavour reasons. Much more 'scientist' than 'naturalist.' If you wanted to
do something like that, I'd rather see it in alchemy. That said, I'd mostly
prefer that there were just creature sources for anatine. Even if something is
temporary until the 'new area' problem is solved.