Super Pac Bros

==Gameplay==
Super Pac Bros. plays in the same style as Super Smash Bros. Rather than determining health based on energy or health bars, it is determined by percentages. A higher percentage will make the opponent easier to knock back.
==Game Modes==
Because of the game's smaller roster, fewer options are present than in Super Smash Bros. 3DS/Wii U.
====Smash:====
Smash
8-Player Smash
Special Smash
Tournament
====Games:====
Classic
Master Orders
Home Run Contest
Boss Rush
====Vault:====
My Music
Replays
== Roster ==
The roster for Super Pac Bros. is composed of 24 characters from PacmanIsGr8DontH8M8's ten favorite gaming franchises. There are 18 default characters and 6 unlockable characters.
===Default:===
CHARACTERS 	MOVESET
Mario 	
Neutral: Fireball - Mario releases a flaming orb that covers an average distance. Mario's variant is red.
Side: Cape - Mario flips his cape forward. This attack reflects projectiles.
Up: Super Jump Punch - Mario leaps in the air with his fist raised. Mario's variant does not go as high but hits opponents multiple times when timed correctly.
Down: Spin Attack - Mario spins in place and spins opponents around with his fists. This attack can be used to aid in recovery.
Final Smash: Tetris - Mario flips his cape forward and traps opponents hit by the cape in a Tetris-style room. The player has control over where the Tetromino blocks fall, while the opponents can attempt to escape harm while inside the chamber.
Luigi 	
Neutral: Fireball - Luigi releases a flaming orb that covers an average distance. Luigi's variant is green.
Side: Green Missile - Luigi charges his body and launches himself sideways. The distance this move covers depends on how long it is charged. It can also result in a high-powered launch.
Up: Super Jump Punch - Luigi leaps in the air with his fist raised. Luigi's variant goes higher and launches opponents high on contact.
Down: Poltergust 3000 - Luigi pulls out his trusty vacuum and sucks in the air close to him. Opponents close by can be sucked in and launched out. However, if Luigi uses this attack for too long, consecutively or non-consecutively, the vacuum bag will burst and leave Luigi stunned.
Final Smash: Paper Parade - Luigi dons his parade leader outfit from the original Paper Mario credits. With his baton in hand, he calls forward the largest floats frm the parade to dash across the stage and launch opponents.
Bowser 	
Neutral: Fire Breath - Bowser breathes a stream of flames that decreases in intensity over time.
Side: Flying Slam - Bowser grabs opponents and leaps into the air with them in his grasp. He then slams them onto the ground stomach-side down.
Up: Whirling Fortress - Bowser tucks himself into his shell and spins himself upward. This move can harm opponents and covers a great horizontal distance.
Down: Bowser Bomb - Bowser drops down onto the ground from midair bottom-side down.
Final Smash: Giga Bowser - Bowser transforms into Giga Bowser. His attacks do much more damage in this form.
Bowser, Jr. 	
Neutral: Clown Cannon - Bowser, Jr.'s clown car opens its mouth to reveal a cannon and launches a cannonball at opponents. This attack's range depends on how long it is charged.
Side: Clown Kart Dash - Bowser, Jr.'s clown car sprouts wheels and dashes across the stage. The car spins in place when the attack is stopped by the player.
Up: Abandon Ship! - Bowser Jr. vaults straight up outside of the clown car, which explodes after falling a certain distance.
Down: Mechakoopa - Bowser Jr. opens a compartment of his clown car to release a Mechakoopa, which walks across the stage and explodes after walking a certain distance or after coming into contact with opponents.
Final Smash: Shadow Mario Paint - Shadow Mario appears on screen and paints a giant "X" across the screen. The "X" harms opponents who come into contact with it, and after some time explodes, sending opponents in the vicinity flying.
Rosalina & Luma	
Neutral: Luma Shot - Rosalina shoots her Luma forward with her wand. The power and distance depend on how long the attack is charged.
Side: Star Bits - Luma launches a series of Star Bits forward.
Up: Launch Star - Rosalina launches herself upwards with a Launch Star and flips around while falling.
Down: Gravitational Pull - Rosalina disrupts the path of nearby projectiles.
Final Smash: Power Star - Rosalina created a large star which constantly expands while shooting smaller stars around it. Both these smaller stars and the star itself hurt opponents. Eventually, the star explodes and launches opponents.
Captain Toad 	
Neutral: Headlight Flash - Captain Toad turns his headlamp on or off, depending on which mode it is in. The sudden flash of light when it is turned on stuns nearby opponents.
Side: Piranha Chomp - Captain Toad pulls a potted Piranha Plant from his backpack that bites down on nearby opponents.
Up: Propeller Lift - Captain Toad dons a Propeller Helmet that lifts him into the sky.
Down: Turnip Pluck - Similar to Peach's Down B, Captain Toad unearths a Turnip that he can throw at opponents.
Final Smash: Super Pickaxe - Captain Toad pulls a Super Pickaxe from his backpack and swings it back and forth like a Hammer. This lasts longer than the Hammer however.
Blaziken 	
Neutral: Fire Punch - Blaziken charges a flaming fist and punches opponents. This does not take as long to charge as Captain Falcon's "Falcon Punch", but it does not cause as much damage.
Side: Blaze Kick - Blaziken leaps horizontally, leading with a flaming foot.
Up: Sky Uppercut - Similar to Ryu's "Shoryuken', Blaziken leaps in the air with a fist raised. This move travels higher than the Shoryuken, but does not deal as much damage.
Down: Detect - Blaziken senses opponents' attacks and dodges them. He then deals a massive High Jump Kick, inflicting double damage and knockback on opponents.
Final Smash: Mega Blaziken - Blaziken transforms into Mega Blaziken. In this form, he is granted a speed boost and increased attack power.
Decidueye 	
Neutral: Spirit Shackle - Decidueye launches a ghostly arrow at opponents. This attack can be charged, and will ground opponents if charged fully.
Side: Leaf Blade - Decidueye strikes opponents with his wings. This move can hit multiple times if the B button and side control are pressed repeatedly, similar to Marth's "Dancing Blade".
Up: Acrobatics - Decidueye flies upwards a short distance after performing a loop in the air. This attack's height and power double when Decidueye does not hold an item.
Down: Leafage - Decidueye surrounds himself with razor-sharp leaves in a similar fashion as Mega Man's "Leaf Shield". Another press of Down B will cause Decidueye to shoot the leaves at opponents. This attack causes more flinching than Leaf Shield.
Final Smash: Sinister Arrow Raid - Decidueye opens a ghastly vortex which draws in nearby opponents. After an opponent is caught, Decidueye flies into the air and casts forth a large ring of arrows. He then flies towards the opponent followed by the arrows. After all the arrows hit the opponents, the vortex bursts, sending them flying.
Greninja 	
Neutral: Water Shuriken - Greninja launches a throwing star made of water horizontally. The size of the shuriken increases depending on how long the attack is charged.
Side: Shadow Sneak - Greninja walks forward and then disappears. He reappears at the same horizontal distance as he walked, attacking as soon as he reappears.
Up: Hydro Pump - Greninja pumps jets of water underneath him to raise himself in the air. This attack can also push opponents downward.
Down: Substitute - Greninja counters the opponents' attacks by replacing himself with a substitute. He then reappears and kicks the opponents.
Final Smash: Ash-Greninja - Greninja transforms into Ash-Greninja. This form grants him higher attack power.
Garchomp 	
Neutral: Crunch - Garchomp grabs opponents in his claws and bites down on them.
Side: Slash - Garchomp swipes opponents with his claws. This attack can hit twice, similar to Link's Side Smash.
Up: Rock Climb - Garchomp moves upward diagonally by knocking down rocks. These falling rocks can inflict damage on opponents.
Down: Earthquake - Garchomp stomps on the ground, causing cracks to form beneath him. Opponents nearby are launched upward.
Final Smash: Draco Meteor - Garchomp transforms into Mega Garchomp and calls down a series of large meteors. These meteors inflict massive damage onto opponents if they are not avoided, and the attack covers the entire stage.
Kirby 	
Neutral: Inhale - Kirby sucks in opponents and either spits them out or swallows them. Kirby's variant grants him a Copy Ability when he swallows.
Side: Hammer Flip - Kirby pulls out a large hammer and charges it. Eventually it will become surrounded in flames. The longer this attack is charged, the more power and knockback it will have.
Up: Final Cutter - Kirby flips into the air with his Cutter blade and then strikes downward.
Down: Stone - Kirby turns into stone form and drops to the ground, damaging opponents below.
Final Smash: Hypernova Kirby - Kirby turns into Hypernova Kirby and inhales. This form of Kirby can draw in opponents from a greater distance than his standard Inhale. Kirby then spits the opponent(s) high into the air.
King Dedede 	
Neutral: Inhale - King Dedede sucks in opponents and spits them out. King Dedede's variant does not grant him a Copy Ability.
Side: Gordo Throw - King Dedede pulls out a Gordo and hits it with his hammer, sending it at opponents.
Up: Super Dedede Jump - King Dedede crouches down and leaps high into the air. After he reaches the pinnacle of his jump, he crashes back down to the ground. This attack can ground opponents.
Down: Jet Hammer - King Dedede's hammer sprouts a jet engine as Dedede charges this attack. The longer this attack is charged, the more damage it does when it hits opponents.
Final Smash: Masked Tornado - King Dedede dons his mask and inhales nearby opponents. He then spins around rapidly while hitting the trapped opponents with his hammer in one hand and an axe in the other. After spinning, King Dedede lifts both weapons overhead and strikes downward, launching the opponents.
Bandana Dee 	
Neutral: Spear Toss Charge - Bandana Dee throws his spear at opponents. The trajectory and power of this attack depends on how long B is held. If B is held for the maximum amount of time, Bandana Dee will throw three spears instead of one.
Side: Parasol Twist - Bandana Dee opens his parasol and spins around as it carries him horizontally. Similar to Meta Knight's "Drill Rush".
Up: Waddle Copter - Bandana Dee leaps in the air and twirls his spear above him to carry him gently to the ground.
Down: Megaton Punch - Bandana Dee leaps in the air and crashes down to the ground with a massive punch. The punch cracks the ground nearby. If the punch hits opponents, they will be launched sideways. If the ground cracks underneath opponents, they will be launched upward.
Final Smash: Flare Beam - Bandana Dee pulls out a large Beam Wand and creates a ball of energy. This ball can be guided across the stage. As the ball hits opponents, it increases in size. If the ball gets big enough, it will explode. Similar to Pikachu's "Volt Tackle".
Eirika 	
Neutral: Bride's Arrow - Eirika draws her bow and prepares to fire an arrow at her opponents. This arrow's trajectory and power depend on how long it is charged.
Side: Double Thrust - Eirika stabs opponents with the tip of her rapier, and then again if Side B is pressed once more. The second strike is more powerful.
Up: Pivot - Eirika leaps high into the air and falls back down. This is similar to Zero Suit Samus' "Flip Jump", but there is more of an angle on this jump and opponents are not grounded if hit.
Down: Parry - Eirika deflects her opponents' attacks and responds with a powerful strike from her rapier.
Final Smash: Sieglinde - Eirika briefly trades her rapier for the sacred blade Sieglinde. Sword-based attacks now have double power and knockback, plus a chance to paralyze opponents.
Tharja 	
Neutral: Elthunder - Tharja charges an Electric spell and fires it when B is pressed again. Tharja's largest ray of Elthunder is not as large as Robin's "Thoron", but it does cause guaranteed paralysis.
Side: Flux - Tharja casts a large ball of dark magic. This ball can be guided in any direction by the analog stick. When the player stops guiding the ball, it contracts. If opponents are caught in the ball, it will harm them. This move also breaks shields instantly.
Up: Waste - Tharja casts a cloud of dark energy directly below her. If she lands on this cloud, she can double jump once more. However, only one cloud can be in play at a time, and this cloud lasts a fair amount of time.
Down: Nosferatu - Identical to Robin's variant. Tharja traps opponents with a dark spell and gains health as she drains opponents' energy.
Final Smash: Goetia - This is very different from Robin's custom move. Tharja traps nearby opponents with a ball of dark magic larger than "Flux" and casts down lightning bolts infused with darkness on the opponents. The ball of dark magic then explodes, launching opponents caught inside.
Inkling 	
Neutral: Ink Shooter Charge - Inkling shoots their Ink Shooter at opponents. The shot always travels straightforward, but the power and range increase when the attack is charged longer.
Side: Roller Rush - Inkling pulls out their roller and runs across the stage with it. This attack grounds opponents and creates a slick surface on the ground, but eventually the roller will run out of paint and Inkling will have to discard it. It will take some time for Inkling to procure a new roller afterward.
Up: Inkjet - Inkling uses their jetpack to move in the direction of the analog stick. The ink jets can push opponents downward.
Down: Splat Bomb - Inkling pulls out a Splat Bomb which they can then throw at opponents. The bomb explodes with a burst of ink after a short time.
Final Smash: Tenta Missiles - Inkling pulls out two missile launchers and fires a barrage of heat-seeking missiles that lock onto opponents. These missiles cause massive damage.
Shulk 	
Neutral: Monado Arts - Shulk stands in place while selecting a Monado Art. His choices are Jump, Speed, Shield, Buster and Smash, each of which provides a specific advantage and disadvantage.
Side: Back Slash - Shulk holds his Monado behind his back and jumps forward, swinging the blade downwards in front of him as he lands.
Up: Air Slash - Shulk swings his Monado upwards, sending him upwards vertically. The player can also press Up B again to swing the Monado horizontally.
Down: Future Vision - Shulk has a vision of the opponents' attacks and counters them, inflicting massive damage.
Final Smash: Chain Attack - Shulk traps nearby opponents with a swing of his Monado. He then calls forward his friends Dunban and Riki to aid in attacking the opponent. This attack culminates in a large strike with the Monado.
Master Mummy 	
Neutral: Megaton Punch - While this move shares its name with Bandana Dee's Down B, it is very different. Master Mummy launches a straight horizontal punch with his Megaton fist. This move can change direction if the analog stick is moved after B is pressed. This attack causes massive knockback when it hits opponents.
Side: Retorcher Blast - Master Mummy punches with his Retorcher fist, causing fire damage when it comes in contact with opponents. This move requires time to charge before fire damage can be inflicted.
Up: Spinaround Slam - Master Mummy grabs with both arms in the direction of the analog stick. This attack can be used to grab onto ledges and opponents. When opponents are grabbed, Master Mummy reverses direction and slams them onto the ground.
Down: Soul Absorption - Master Mummy blocks opponents' attacks and gains health proportional to the amount of damage that would be taken. Unlike ARMS, Master Mummy can only gain health if he is attacked. He can also be grabbed in this state.
Final Smash: Pharaoh's Fury - Master Mummy grows his Megaton and Retorcher fists and launches them horizontally to attack opponents. These fists spin around and inflict repeated damage before launching opponents.
===Unlockable:===
CHARACTERS 	MOVESET
Xurkitree 	
Neutral: Charge Beam - Xurkitree fires a ray of electricity at the opponents. This attack has more power and covers more distance when charged.
Side: Power Whip - Xurkitree extends an electrically-charged whip towards his opponents. This move can also be used to grab onto ledges.
Up: Brutal Swing - Xurkitree spins himself around and propels himself upward while in midair. This attack hurts opponents nearby, and can go higher if the B button is mashed.
Down: Tail Glow - Similar to Wii Fit Trainer's "Deep Breathing". If timed correctly, Xurkitree gains a large attack boost for a short amount of time.
Final Smash: Zap Cannon - Xurkitree charges a large blast of electricity and fires it at the opponent. If the attack hits the opponent, paralysis is inflicted before knocking them back.
Prince Fluff 	
Neutral: Yarn Whip - Prince Fluff throws a strand of yarn forward that wraps up opponents. This wrapping is similar to grounding opponents.
Side: Off-Roader Crusher - Prince Fluff turns into an off-roader and speeds across the stage. Any opponents that Prince Fluff runs over become grounded. This move does not have a concluding spin like Bowser Jr.'s "Clown Kart Dash".
Up: Rocket Blast - Prince Fluff turns into a rocket and launches himself into the air. The jet boosters can harm opponents. The vertical distance of this attack depends on how long the attack is charged, much like Diddy Kong's "Rocketbarrel Boost".
Down: Weight Slam - Much like Kirby's "Stone', Prince Fluff turns into a weight and slams himself down to the ground, hurting opponents below.
Final Smash: Tankbot - Prince Fluff turns into a Tankbot. In this form, Prince Fluff can fly infinitely, shoot missiles and use a large boxing glove to attack.
Hector 	
Neutral:Lance Toss Charge - Hector throws his lance at opponents. The trajectory and power of this attack depends on how long it is charged.
Side: Thunder Crash - Similar to Shulk's "Back Slash", Hector swings his axe overhead and leaps forward. When the axe hits the ground, an electric current sweeps across the stage. The axe blade deals much more damage, but the electric current can cause paralysis.
Up: Great Lord Spin - Similar to Link's "Hero Spin", Hector propels himself upward by spinning himself and his axe.
Down: Distant Counter - Hector blocks the opponents' attacks and strikes with his axe. If this counter is used on a projectile, Hector will dash forward to the opponent and strike.
Final Smash: Wrath of Armads - Hector calls down a bolt of lightning that paralyzes nearby opponents. Hector then slashes the trapped opponents several times with Armads before delivering a powerful final blow.
Lightning 	
Neutral: Blizzara - Lightning casts a blizzard spell that freezes opponents on contact.
Side: Flamestrike - Lightning swings her gunblade and deals fire damage to opponents.
Up: Aero - Lightning casts a wind spell downward that lifts her vertically in the air. The spell can push opponents downward while dealing danage.
Down: Thundaga - Lightning plants her gunblade into the ground, sending an electric current along both sides of her. This current paralyzes opponents who comes into contact with it.
Final Smash: Army of One - Lightning stuns opponents with a swing of her gunblade. She then continues to slash the opponents on both sides before delivering a devastating final blow.
Symmetra 	
Neutral: Photon Projector - This attack changes forms depending on whether B is pressed or held. If pressed, Symmetra charges her Photon Projector to shoot a large ball of energy. If held, Symmetra releases a large strand of energy that hooks onto opponents and causes damage over time. This strand can also be used to grab onto edges.
Side: Photon Barrier - Symmetra casts a large barrier made of energy forward. This barrier can reflect projectiles and push opponents off the stage while inflicting damage.
Up: Teleport - Symmetra disappears and reappears at a higher point. This move can be used in different directions to recover and to avoid attacks.
Down: Sentry Turret - Symmetra places a turret on the ground. If opponents steps on this turret, their speed is slowed for a period of time.
Final Smash: Photon Shield Burst - Symmetra creates an energy shield around herself (and her teammates if Team Smash is played). The shields then expand and can push opponents off the stage. After the shields have reached their maximum size, they explode, launching nearby opponents. Also, opponents caught inside of the shields will have their speed slowed until they dissipate.
Wayne Gretzky	
Neutral: Slapshot Charge - Wayne pulls his hockey stick back and launches a puck at opponents. This attack has more power the longer it is charged.
Side: Zamboni Dash - Wayne hops onto a Zamboni and rides it across the stage. This attack is similar to Wario's "Wario Bike". This attack not only hurts opponents, but also makes the ground of the stage slick as it drives over it. Opponents will slip on this slick ground.
Up: Triple Axel - Wayne spins in the air in the direction of the analog stick. This attack goes higher when the player mashes the B button.
Down: Goalie Takedown - Wayne counters the opponents' attacks by catching them in a large goalie glove. He then throws the opponent onto the ground, dealing massive damage.
Final Smash: Five-Man Breakaway - Wayne strikes nearby opponents with his hockey stick and shoots them into an empty net. They are then transported to a hockey rink, where Wayne and four teammates rapidly shoot pucks at the opponents in the net. Wayne then delivers a shot so hard that the net explodes, launching opponents on the inside.
== Stages ==
Super Pac Bros. has 32 stages, including 8 unlockable stages. 24 are home stages to playable characters. The last 4 in the table are some of PacmanIsGr8DontH8M8's favorite stages of all time.
STAGES 	HAZARDS	MUSIC	HOME TO
Battlefield 	
None 	
Main Track: Battlefield (SSB4)
Alternate Track: Boss Battle Song 1 (Brawl)	
None
Big Battlefield 	
None 	
Main Track: Battlefield (SSB4)
Alternate Track: Boss Battle Song 1 (Brawl)	
None
Final Destination 	
None 	
Main Track: Final Destination (SSB4)
Alternate Track: Menu (Melee): Ver. 2	
None
Master Fortress* 	 	
Main Track: Master Fortress Wave 1
Alternate Track: Master Fortress Wave 2	
None
New Donk City 	 	
Main Track: Jump Up, Super Star!
Alternate Track: Throwback Galaxy (SMG2)	
Mario
Luigi's Mansion 	 	
Main Track: Luigi's Mansion Theme
Alternate Track: Tetris: Type A	
Luigi
Bowser's Castle 	 	
Main Track: The Great Tower Showdown 2 (Super Mario 3D World)
Alternate Track: GBA Bowser Castle 3 (Mario Kart Wii)	
Bowser
Music Park 	 	
Main Track: Music Park
Alternate Track: Electrodrome	
Bowser, Jr.
Mario Galaxy 	 	
Main Track: Theme of SMG2
Alternate Track: The Grand Finale (Mario & Luigi: Bowser's Inside Story)	
Rosalina & Luma
Wingo's Watchtower 	 	 	
Captain Toad
Sky Pillar 	 	 	
Blaziken
Alola Pokémon League 	 	 	
Decidueye
Poké Floats 	 	 	
Greninja
Distortion World 	 	
Main Track: Battle! Champion Cynthia
Alternate Track:	
Garchomp
Lush Jungle* 	 	 	
Xurkitree
The Great Cave Offensive	 	
Main Track: The Great Cave Offensive
Alternate Track: Through the Forest	
Kirby
Air Ride Tour 	 	
Main Track:
Alternate Track: Rooftop Run (Sonic Generations)	
King Dedede
Dream Land 	 	 	
Bandana Dee
Patch Land* 	 	 	
Prince Fluff
Coliseum 	 	
Main Track: Fire Emblem
Alternate Track: Glory of Heracles	
Eirika
Castle Siege 	 	
Main Track: Fire Emblem Theme
Alternate Track: With Mila's Divine Protection	
Tharja
Grima* 	 	
Main Track:
Alternate Track: The Valedictory Elegy (Baten Kaitos Origins)	
Hector
Blackbelly Skatepark 	 	 	
Inkling
Gaur Plain 	 	
Main Track: Gaur Plain
Alternate Track: You Will Know Our Names	
Shulk
Mausoleum 	 	
Main Track: Master Mummy's Theme
Alternate Track: Grand Prix Vs. Hedlok	
Master Mummy
Nautilus* 	 	
Main Track:
Alternate Track: Let's Dance, Boys (Bayonetta)	
Lightning
Hanamura* 	 	 	
Symmetra
Rogers Place* 	 	 	
Wayne Gretzky
Jungle Hijinxs 	 	
Main Track: Gear Getaway
Alternate Track: Mole Patrol	
None
Woolly World 	 	
Main Track: Yoshi's Woolly World
Alternate Track: Yoshi's Island (Melee)	
None
Temple 	 	
Main Track: Temple (Melee)
Alternate Track: Song of Storms	
None
Shadow Moses Island* 	 	
Main Track: Theme of Love (Brawl)
Alternate Track: Divine Identity (Shin Megami Tensei)	
None
== Items ==
Category:Games
Category:Fan Games
Category:Fighting Games
Category:Crossovers
Category:Crossover Games
Category:Crossover Fighting Games