130098-powercreep

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			this is a thing that i can not stand in mmos especially in wow. they you get the best armor set of one expansion it become obsolete as soon as the next expanion comes out so all that time getting that loot is all for nothing. wildstar being a new mmo they can stop this problem before it starts. i hope Carbine thinks of a clever way to avoid power creep that sometimes ruins the game	
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			Its called player skill and I believe it is the issue of skill v badass gear. Skill changes little for most over time, where as the gear enables the feeling of power for some to come quicker then the level of skill increases. The issue is boarder then WS and power creep, its the basic ideal of MMO, hence why you have the feeling you do. I suggest trying to break the 'gear' is god mentally and learn to be fearsome with your skill alone. Either you can be a strategic elite player and learn the limits of the game and your gameplay, find the sweet spot and enjoy.... other wise you will end up in the other category 'persistent loser' and keep losing again and again and again in search of better gear due to feelings of 'lacking'  
			
				
	Edited August 18, 2015 by LordJJag	
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			Gear has already advanced, and will keep advancing. It won't be "obsolete as soon as the next expansion comes out" but endgame gear now won't be endgame gear in a new expansion. We don't exactly know their expansion plans, but they're smart enough to know they should let good gear be good enough for at least half of whatever new added levels they may put in.They could also go the City of Heroes route, which didn't add levels but added content and systems that advanced your character without levels. That's less likely considering how this game is structured though.	
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			The ability to constantly progress your character is flat out a staple and part of the MMORPG genre.  More often than not player progression is through power, and that comes in the form of armor upgrades. Items are one of the easiest "knobs" to turn to adjust power curve without touching the class itself too much, and the numbers on those tooltips are how players determine their power gains or loss. Having tiers of gear and progressing is one of the few realistic ways to give players a sense of worth as they continue to invest their time.  It's the nature of the beast.  All the Datascape gear I have will be obsolete when the next raid tier comes out, eventually, and I'm fine with that - wiping for hours on end without any sort of reward other than beating the content is not enough, no matter what any argument a self-proclaimed raid puritan will try to claim.  Players need tangible rewards for the game to be worth it, so "power creep" -which is frankly one of the most overused gaming buzzwords in the last while to constantly raise it's head at every turn- is necessary.
			
				
	Edited August 19, 2015 by Kelzam Duskthorn	
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			Well I feel Like in WoW they made a mistake with that, specially with legendaries where they became useless after an expansion. Wildstar could implement a system where you can unlock a Legendary weapon that is very hard to get but can be used forever if desired.	
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Well I feel Like in WoW they made a mistake with that, specially with legendaries where they became useless after an expansion. Wildstar could implement a system where you can unlock a Legendary weapon that is very hard to get but can be used forever if desired.
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Well I feel Like in WoW they made a mistake with that, specially with legendaries where they became useless after an expansion. Wildstar could implement a system where you can unlock a Legendary weapon that is very hard to get but can be used forever if desired.
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GW2 had a very interesting take on this.
 
Their "best weapon", legendaries, has a special model, but the same stats as the highest tier of "normal" weapons. Instead of more stats, these legendaries allow you to freely switch between several fixed stat combos, e.g. most straight damage, most crit, most tanky, etc.
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So op you want the game to be stagnet?
 
Even GW2 added gear progression to the game.. just very very slowly.  MMO's need pregression or they become stale and people leave... then agian they also need to have a casual player out let or people leave as well as WS found out the hard way.	
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So op you want the game to be stagnet?
 
Even GW2 added gear progression to the game.. just very very slowly.  MMO's need pregression or they become stale and people leave... then agian they also need to have a casual player out let or people leave as well as WS found out the hard way.
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^  Sadly enough this is true, the majority of players are casual's who usually don't have the time to raid on a schedule.  While raiders in general command a decent amount of numbers they are still the minority, and usually pvp is behind raiders in terms of population.
 
And gear progression in gw2?....lol it was more of a tedious grind than anything else, I would hardly consider that progression but to each their own.	
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			 Its called progression...power creep is where content becomes trivialized by the power of gear over time.. which is also necessary. Its a bit of a nerf to give a push to players that might be barely making it through the raids or other difficult content.... All games utilize both strategies to keep player interest... Gw2 doesn't have a straight up gear progression because it doesn't have to. The closest thing was fractals.. which was the reason I quit that game with their silly agony mechanic. After hard capping at 55 without the use of a hunter cheat.. they decided to just screw it up by releasing the next piece of gear without the ability to still continue because it was still under its resistance. That was several years ago so I dont know what their doing now.. nor do I care. But it did definately make my group quit the game for good. So you have to have stuff to keep player interest if not they leave.. and progressions is just a part of it.	
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The power creep in Wildstar is well out of whack at the moment.  Any player doing the higher tier content can tell you that.  There is absolutely no overlap between GA end gear and DS starting gear, it's terrible.
 
Raid tiers should blatantly overlap.Ohmna gear should not be surpassed by DS minis you can kill as soon as you enter.Raid tiers take some time to complete therefore you should start picking up equivalent of the best Ohmna drops half part way through GA.
 
The way it is at the moment, you go into DS, kill a few minis and the raid cream themselves about the loot and don't want to go into GA because it's pointless!Legendaries of level 68 should not be worse than the 74/76 epics...it's stupid.
			
				
	Edited August 21, 2015 by Charge	
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seeing this is one of the few posts that's not moved or locked.... so I'll play in here
 
Once F2P hits it's going to really hard to keep it in check, will be interesting to see how or if, Carbine deals with it 	
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The power creep in Wildstar is well out of whack at the moment.  Any player doing the higher tier content can tell you that.  There is absolutely no overlap between GA end gear and DS starting gear, it's terrible.
 
Raid tiers should blatantly overlap.
 
Ohmna gear should not be surpassed by DS minis you can kill as soon as you enter.
 
Raid tiers take some time to complete therefore you should start picking up equivalent of the best Ohmna drops half part way through GA.
 
The way it is at the moment, you go into DS, kill a few minis and the raid cream themselves about the loot and don't want to go into GA because it's pointless!
 
Legendaries of level 68 should not be worse than the 74/76 epics...it's stupid.
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I disagree that power creep (which honestly, as you've defined it, seems to just be stat progression) is a bad thing. 
 
Have you seen the artifact weapons when they're fully imbued and runed? I highly doubt you'll see a weapon that powerful as a boss drop in the next raid tier. 
 
Changing progression to be entirely character-based instead of gear-based doesn't change the game, it just moves the goalposts. How do you think you'll achieve those character bonuses in the first place? By doing the difficult endgame content, just as you do for gear now. Do you really think such a system would power up your character based on a simple set of quests? Have you ever played an MMO?
 
I generally see this argument put forth by people who don't want to play the endgame content for whatever reason. If you don't want to or can't, that's fine; but there's absolutely no reason for you to expect that your character should be as powerful as the ones who HAVE successfully done that content. And it's also not a reason for you to get bent out of shape because other characters are more powerful than yours. This entire thread reeks of entitlement and a "waaaah, they have better things than me" mentality. They have those things because they put the time in. Deal with the inequality.
			
				
	Edited August 24, 2015 by Isonox	
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This is not true. legendary weapons had the stat of ascended weapons, which had about 5% more stats than the exotic weapons.
 
GW2 is most definitely not a model of progression I want this game to follow. It was full of low RNG items and gold grinds par for the course of most F2P games just so people buy the in-game gold with real money to deal with the gold grinds.
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this is a thing that i can not stand in mmos especially in wow. they you get the best armor set of one expansion it become obsolete as soon as the next expanion comes out so all that time getting that loot is all for nothing. wildstar being a new mmo they can stop this problem before it starts. i hope Carbine thinks of a clever way to avoid power creep that sometimes ruins the game
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