Unit/Awakening

Unit Awakening is a further powerful means of enhancing units once they reach Orange tier (at around level 62-64).
This is inspired from unit upgrade in the original Heroes of Might and Magic 3.
Upon awakening, a unit will morph, changing its appearance and name while also gaining supplementary stats and access to extra Awakening Abilities.
Not every unit can be Awakened - as the game continues to evolve, more Awakening will be added in the future. Please check in the specific Units pages whether a unit can be Awakened or not. 
==How to Awaken==
Once a unit reaches Orange tier, work on its Awakening can begin. This can be done by going to the specific Unit's screen and clicking on the "Awaken" icon. If this icon is not present on the user interface, the unit currently has no Awakening.
Note that only one unit may be in the middle of an Awakening at a time. The process can be cancelled at any time before the unit has actually been Awakened but notice that any Awakening progress for that unit will be lost.
The Awakening process of each unit involves 4 Missions specific for every unit. The game unfortunately does not give any indication of these Missions in advance - you will have to go through them as you progress with the unit's Awakening. However, you can check them in depth either in the Awakening Missions page, or on the specific unit's page.
Awakening Missions follow a pattern similar to the one below:
* Place the unit in formation, potentially with extra formation restrictions in terms of Faction or Role. Then use this formation in Crypt, Dwarven Treasury or Dragon Utopia (with a specific threshold condition, without sweeping)
* Perform an activity that does not require using the unit in any way in the Guild Map (collect Resources, kill Monsters, collect Equipments etc.)
* Collect 100 Awakening Souls in Underground. There are two specific chapters that can be sweeped for this specific resource. They are only available while this Mission is active.
* Complete a PvP-related challenge, potentially with specific formation restrictions (similar to the first mission). This either involves winning matches with the unit in Duel of Champions, winning a specific number of Campaign battles without sweeping or winning battles in the regular Arena.
The first two missions are usually easy to complete and take a short time. It is recommended that you start your day with any potential Awakenings so you don't have to wait another day in case you have consumed your Crypt, Dwarven Treasury or Dragon Utopia attempts.
The third mission takes the longest as it is limited by the number of charges available in the Underground chapters together with the required Energy. Without spending any additional diamonds this will take around 10 days.
The last mission depends on the moment of the week - if it's towards the end of the week, you will probably face more challenging opponents in Duel of Champions and have a difficult time completing it. If you're lucky and it's a Campaign Mission you'll have an easier time.
==Awakening Rank==
On awakening, a unit immediately gets a Awakening Rank.
Just like the regular unit rank, it can be upgraded up to .
Each supplementary rank comes with a slight stats bonus, but most importantly enables Awakening Skill Tiers.
To further increase a unit's Awakening Rank, specific Awakening Tokens are required. For example, to increase the rank of a Power Lich, the player needs to obtain Power Lich Tokens.
Awakening Rank	Required Tokens	Cumulative
 	0 	0
 	20 	20
 	50 	70
 	100 	170
 	150 	320
 	200 	520
 
The tier of the unit is a good indication of where Awakening Tokens can be obtained:
Unit Tiers	Sources of Awakening Tokens
R and SR 	Various Marketplace Stores
SR+ 	Exchangeable for Pearls in specific Events
SSR 	Limited Time Recruitment
 
It should be noted however that Awakening a Unit does not require any Awakening Tokens. Hence there is no reason not to Awaken a unit in the absence of a source of Awakening Tokens for that unit.
==Awakening Skills==
The Hero Awakening comes with three Pairs (Tiers) of Awakening Skills.
Awakening Skills and Regular Skills
Like the Regular Skills, they are user-specific. However, the Awakening Skills enhance already existing Regular Skills - each tier targets a specific Skill.
Which Awakening Skill affects which Regular Skill is very easy to see as the two will share the same icon, but this is also specified in the Awakening Skill's description.
Awakening Tiers Requirements
Here are the requirements for unlocking each Awakening Tier:
Awakening Tier	Minimum Unit Tier	Minimum Awakening Rank
1 	Orange 	
2 	Orange +2 	
3 	Orange +4 	
Awakening Skills Choices
Each tier contains two Awakening Skills, but only one may be active at a time. They are commonly referred by the players as the "left" or "right" branch, due to the user interface.
For each individual unit it is possible to select any combination of available Awakening Skills, as long as for each tier only one is selected. These choices can be altered free of any costs at any moment.
Please note that the choice is always global for each unit - it is not possible to have different Unit Awakening Skills configurations available at the same time, or different configurations for different play modes (for example, the player can't have one configuration for Campaign, one for Crypt and another one for the Arena).
==Hero Unit Specialty==
There are particular Heroes that have a Unit Specialty (such as Rashka, Ryland or Kilgor). These heroes change the appearance and name of a unit. This will only occur in combat, and will happen regardless whether the unit is Awakened or not.
However, in spite of this change, the unit will continue to enjoy all the benefits of its Awakening, including both stats bonuses and Awakening Skills.