144928-why-is-blighthaven-so-annoying

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I'm trying guys...REALLY trying to get back into the game. But when I go through a teleporter into a new zone, that has like 5 quests to do and then NOTHING BUT 5man and 20man quests....what where you thinking carbine? That only ever works when content is new. You can't find groups for these quests. I mean heck, it took me 3 hours to find people for the 5man quests in the phagelabs in western grimvault.
The game going f2p didn't change that. It's just so unbelievably badly designed. There's a reason why WoW pretty much did away with group quests from wotlk onwards. Or rather they still had them, you could just do them alone if you didn't suck balls at playing the game.
 
What really grinds my gears though, is that it seems a fairly important storyline with drusella etc. is also "locked away" behind 5man quests.
There's absolutely no reason to have those quests exists anymore. Make it solo friendly. You can shove as much hardcore content into 40man or 20man or whatever logistical nightmare you want, but leave the normal questing experience alone. I just want some cool zones with dailies to spend some time. Seriously. The whole zone is so annoying and really turning me off the game again.
 
Edit: And to top it all off: It seems that going through the portal in thayd to get to Blighthaven is the worst thing you could ever do. I honestly thought the zones was just a bunch of 20man events and that's it. Then I found 2 more questhubs in the southwest -.-
You really need to work on this guys. The first impression is just so bad when coming from Thayd.
			
				
	Edited October 22, 2015 by Raikao	
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			Nothing is locked away behind the 5 man stuff, they're just an occasional hub/area you can skip and move on to the next one.	
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			I hate on that zone and it has nothing to do with the quests. It's just ugly and unappealing. :lol:	
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Nothing is locked away behind the 5 man stuff, they're just an occasional hub/area you can skip and move on to the next one.
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			i know i'm only one person here, but i'd totally join you with these. 	
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			I agree with this. 	
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I just did these quests with 3 people, one was basically tanking and holding aggro and then we had 2 DPS. You don't necessarily need a 5 man group. You don't necessarily need a tank, or a healer. They're even soloable on something like an Esper (T8 Geist is too good for soloing) but obviously it would take a really long time. You can definitely find people, join some social circles or something, just find people and ask if anyone's up for it.
 
I was so hyped for the boss encounter at the end just to notice that it's actually a copy (which was first?) of another boss in a dungeon.. Although there's one difference that actually makes the vet dungeon version easier mechanics wise. :D
 
And personally while I agree that most leveling content should be solo with few optional group things, these are basically things for max or nearly max level people. 
			
				
	Edited October 22, 2015 by Sose	
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Technically if the game's F2P transition worked there should be plenty of players trickling into that area over the next month or two. 
 
I'm on the final stretch and would probably already be done with Malgrave if Carbine hadn't failed to make Shade's Eve boring, and now I can't help but spend my evenings doing the dailies and grinding out the instance and spending far more time in housing than I have any business doing right now.
			
				
	Edited October 22, 2015 by Beartornado	
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			It's almost like, wait for it, you're supposed to group with people at higher levels in an MMO. Just ask around for people, other people will be in the same predicament you're in.	
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There's a bunch of quests that give pretty important backstory for Drusella. All 5man quest. I only did one of them alone, where I had to click some terminals and it was pretty important stuff, lore-wise. I also enjoyed running through 5man mobs just to get to a settler cache deep in that complex in some random ass chamber, which I could only find through a youtube video, because the questtracker hasn't been working at all for the last 2 zones. At the moment it wont show me the civil cervice:blighthaven stuff. Even though my pathlog says 2/6.
 
It's just one bullshit thing after the other right after I hit max level. I'm getting GW2 flashbacks.
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I just did these quests with 3 people, one was basically tanking and holding aggro and then we had 2 DPS. You don't necessarily need a 5 man group. You don't necessarily need a tank, or a healer. They're even soloable on something like an Esper (T8 Geist is too good for soloing) but obviously it would take a really long time. You can definitely find people, join some social circles or something, just find people and ask if anyone's up for it.
 
I was so hyped for the boss encounter at the end just to notice that it's actually a copy (which was first?) of another boss in a dungeon.. Although there's one difference that actually makes the vet dungeon version easier mechanics wise. :D
 
And personally while I agree that most leveling content should be solo with few optional group things, these are basically things for max or nearly max level people. 
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I'm trying guys...REALLY trying to get back into the game. But when I go through a teleporter into a new zone, that has like 5 quests to do and then NOTHING BUT 5man and 20man quests....what where you thinking carbine? That only ever works when content is new. You can't find groups for these quests. I mean heck, it took me 3 hours to find people for the 5man quests in the phagelabs in western grimvault.
The game going f2p didn't change that. It's just so unbelievably badly designed. There's a reason why WoW pretty much did away with group quests from wotlk onwards. Or rather they still had them, you could just do them alone if you didn't suck balls at playing the game.
 
What really grinds my gears though, is that it seems a fairly important storyline with drusella etc. is also "locked away" behind 5man quests.
There's absolutely no reason to have those quests exists anymore. Make it solo friendly. You can shove as much hardcore content into 40man or 20man or whatever logistical nightmare you want, but leave the normal questing experience alone. I just want some cool zones with dailies to spend some time. Seriously. The whole zone is so annoying and really turning me off the game again.
 
Edit: And to top it all off: It seems that going through the portal in thayd to get to Blighthaven is the worst thing you could ever do. I honestly thought the zones was just a bunch of 20man events and that's it. Then I found 2 more questhubs in the southwest -.-
You really need to work on this guys. The first impression is just so bad when coming from Thayd.
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Have you looked at Contracts? There's a big "hard to actually notice you're supposed to click on it" board near the raid gear vendors in the main cities. Has a decent amount of stuff to do along with the more group finder oriented daily quests, it also pointed me in the direction of a zone that was full of solo questing.
 
So far I'm REALLY impressed with what Wildstar has to offer solo players, I mean you can get raid gear doing solo content with the contracts!	
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			The best advice I can give for the 5man stuff is to just shout out in zone chat. It's on by default and people will generally be quite willing to group up if you take the initiative to start a party. 	
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Its interesting to see SWTOR's new xpac redesign all their 4+ Heroics (open world group quests) into 2+.  It makes it easier to complete and actually experience that small group, open world, PvE content.
 
IMO leave the 5man+ for instanced gameplay.  Open world content should be 2 players, MAYBE 3.  Doing that stuff with a buddy is faster and funner than spamming chat for hours trying to find random people.
			
				
	Edited October 23, 2015 by Rockefella	
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3+ is the sweet spot imo.  W* revamped almost all of it's 5+ leveling quests into 2+, and they are so easy to solo that I think I've stolen a spawn from a group that was waiting to form up, without realizing it until the critter was already dead.
 
IMO, these should still be solo-able for a sufficiently badass (and patient) player, reasonably doable for a pair, and pretty much standard splat fare for 3+.  That'd be the sweet spot.	
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Its interesting to see SWTOR's new xpac redesign all their 4+ Heroics (open world group quests) into 2+.  It makes it easier to complete and actually experience that small group, open world, PvE content.
 
IMO leave the 5man+ for instanced gameplay.  Open world content should be 2 players, MAYBE 3.  Doing that stuff with a buddy is faster and funner than spamming chat for hours trying to find random people.
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I'm trying guys...REALLY trying to get back into the game. But when I go through a teleporter into a new zone, that has like 5 quests to do and then NOTHING BUT 5man and 20man quests....what where you thinking carbine? That only ever works when content is new. You can't find groups for these quests. I mean heck, it took me 3 hours to find people for the 5man quests in the phagelabs in western grimvault.
The game going f2p didn't change that. It's just so unbelievably badly designed. There's a reason why WoW pretty much did away with group quests from wotlk onwards. Or rather they still had them, you could just do them alone if you didn't suck balls at playing the game.
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I solo a lot of +man quests, sometimes I just /zone and find someone within a few seconds in the same position. Sometimes I just skip it for a day. Once one of my friends hit 50? I'm set.Complaining about ​​​multi-manned quests is like complaining raids are multi-party dungeons. It's similar content, just on a larger more 'epic' scale with greater rewards.
 
Personally I'd love them to add a dungeon level zone, where you can't even touch mobs without a dungeon geared party that know's what they're doing. That's be mint.	
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