Civil disorder (Civ1)

A city falls into civil disorder when the number of unhappy citizens exceeds the number of happy citizens. Growth and production cease while a city is in disorder.
Remedies for disorder include:
* turning citizens into entertainers. which increase luxuries in the city;
* imposing martial law by moving military units into the city under Anarchy, Despotism, Monarchy, or Communism;
* building a Temple, Colosseum, or Cathedral, which turn two, three, and four unhappy citizens to content citizens respectively;
* building a Market or Bank, which increase existing luxuries in the city by 50%;
* constructing wonders increasing the effectiveness of Temples and Cathedrals (the Oracle and Michelangelo's Chapel respectively) or providing a direct happiness bonus (Hanging Gardens, J.S. Bach's Cathedral and the like);
* increasing the amount of trade used for Luxuries.
== See also ==
* We Love the King Day (Civ1)
* Civil disorder in other games
Category:Game concepts (Civ1)