Man Eater

The Man Eater is a pre-Hardmode enemy found only in the Underground Jungle biome, and is nearly identical in appearance and behavior to the above-ground Snatcher. Man Eaters spawn anchored to blocks, with an extendable stem topped by a pincher. The stem itself is a passive component and can be walked through safely without incurring damage; only the pincher inflicts or takes damage.
== Notes ==
* The Man Eater's body color is a brown/pinkish vine, as opposed to the green vine of the Snatcher's. The "head" of a Man Eater also has a red tinge along the jaw.
** Man Eaters drop Vines and Ancient Cobalt armor, whereas Snatchers do not.
** Man Eaters can extend their stems about twice as far as Snatchers.
** Snatchers spawn in surface Jungle biomes as opposed to Underground Jungle biomes. Man Eaters begin spawning between 700 to 1,000 feet below 0 depth, depending on the world size.
** Man Eaters have higher health and deal more damage than Snatchers. 
== Tips ==
* When lit on fire with weapons such as the Sunfury, their erratic movement patterns may cause them to reveal hidden caves with their light.
* Caution should be advised even when the player seems to be out of the Man Eater's reach, as they can extend their stems and thus improve their reach rapidly.
* Mining the block that a Man Eater is rooted on kills it instantly; however, this method of dispatching a Man Eater never yields any dropped items.
* When quickly digging through the Underground Jungle, such as while looking for chests, it may be smart to use a Hunter Potion to avoid being caught off-guard by any Man Eaters.
== Trivia ==
* Man Eaters and Snatchers are remotely reminiscent of Plantera's Hooks.
* Despite their vine color being more brown than green, Man Eaters drop green vines.
* According to the Bestiary, Angry Trappers are created when a Man Eater undergoes a cocoon-like metamorphosis after having consumed enough human flesh.
* Going by IDs, the Man Eater was the final NPC added in the official release of the game.
== History ==