The Cult of En'Het'Reon

== Overview of The Sinner of En'Het'Reon ==
Once a noble knight renowned for her unwavering loyalty and formidable prowess in battle, she was blinded in a mysterious ritual that bound her soul to En'Het'Reon. This ritual not only robbed her of her sight but enhanced her other senses to supernatural levels, allowing her to perceive the world in a unique way that compensates for her blindness. Her loyalty to En'Het'Reon and the Queen of Hearts stems from a dark pact that promises her eternal glory and power in the new world they seek to create
This Eyeless Knight serves under the direct command of En'Het'Reon and the Queen of Hearts. Its primary role is to secure the Flaming Box of En'Het'Reon, which is central to the cult's plans. She is tasked with manipulating the party to enforce the will of the Queen of Hearts on the King of Clubs, King of Spades, and Queen of Diamonds. Each of these leaders must surrender a quarter of the Obelisk of Chaos to the Queen of Hearts. Her ultimate goal is to collect all pieces of the Obelisk, enabling the Queen to open a gateway to the Realm of Chaos and merge it with their world, unleashing worldwide Ruin.
== Overview of The Mimic of En'Het'Reon ==
Crafted by dark alchemists and sorcerers under the direct command of En'Het'Reon, the Mimic was designed to be a perfect decoy. It possesses a fragment of En'Het'Reon's consciousness, allowing it to perfectly imitate emotions, memories, and behaviors. It can absorb characteristics and memories from those it touches, making it an invaluable tool for gathering intelligence and sowing discord. Despite its capabilities, the Mimic cannot sustain a borrowed form indefinitely. Prolonged use of its powers begins to fracture its own identity, causing it to become unstable and sometimes revealing its true nature.
This entity is an avatar of En'Het'Reon, crafted to deceive and manipulate. By assuming the guise of the angel Ariel within the Flaming Box of En'Het'Reon, the Mimic aims to trick the group into believing they are rescuing Ariel, thereby inadvertently supporting the Queen of Hearts' domination over the other rulers. This deception is critical for advancing the cult's agenda without direct opposition from the group.
== Overview of Rinmel, the Chaos Mage of En'Het'Reon ==
Rinmel was once a scholar obsessed with the forbidden arts of chaos magic, his quest for knowledge leading him into the dark clutches of En'Het'Reon. His brilliance and ruthlessness caught the eye of the cult, and he was quickly indoctrinated. Beyond serving the cult's goals, Rinmel seeks to harness the powers of chaos to ascend to infamy himself. He views the current world as flawed and seeks to reshape it under his rule, using the chaos portal as his means to that end.
Rinmel is a formidable adversary with deep ties to chaos magic. His treachery is not immediately apparent, as he blends in among allies and foes alike. Rinmel's ambition is to steal a powerful Eminence Spell from one of the party members. Using this spell as a blueprint and the Obelisk of Chaos as an anchor, he plans to create a permanent gateway to the realm of Chaos. His actions are pivotal in the cult's endgame, as they set the stage for the final confrontation and potentially catastrophic outcomes.
== Loot Table ==
Roll	Action Dice
Requirement	Item 	Stats
1-3 	N/A 	1d10: 2000 Aelic	
4 	N/A 	 	Restriction: ONE WAY (EITHER WAY)
Relic: A break in the timeline implanted by En'Het'Reon. Allows for the traversal to other points in history. This does not allow traversal through space, only time.
5 	N/A 	 	Restriction: ONE WAY TO THE DESIGNATED MOMENT
Relic: A break in the timeline implanted by En'Het'Reon, and refined into a proper magical artifact by Decillion the Mage Hand. Allows for the traversal to a designated point in history. This does not allow traversal through space, only time.
6 	1d12	 	Accessory: For +15%, if you have negative MP, OR for -25%, if you have positive MP, you gain -25% damage resistance.
7 	1d12	 	Restriction: Consumable: You may, secretly, steal a memory from another being via a request from En'Het'Reon as long as that being is within sight. The only way to notice this power being used is if someone has an already established connection to En'Het'Reon
8 	N/A 	 	Resurrects one party member who has died within 1 day. The body must be re-soul bounded to its body.
9 	1d12	 	Accessory: Allows the use of Chaos Spells. Unlocks Chaos Flame Specialization and turns all your positive MP into negative MP.
10 	1d12	 	Accessory: For the cost of -15 MP OR 25 MP, you can chain a bonus action to another player's bonus action.
11 	1d20	 	Weapon: Great Sword (Twin of Ardent Ignition)
Damage: 10d10 + (Pyromancy * 4)
Weight: 8 LBS
Special Feature (Power Stance): If the Twin Swords are together in your inventory at the start of your turn, both weapons' damages may combine their damages for a damage roll of 20d10 + (Pyromancy * 8).
12 	1d20	 	Casting Focus: Gain +2 to all Chaos Spells-related rolls and specializations and +25% dmg, if unlocked.
Weight: 5 LBS
Special Feature: This wand can turn normal, already learned, spells into Chaos Spells which used negative MP.
13 	1d20	 	Accessory: If you choose to be hit by a spell, you can then add 1/2 of its damage to your next attack for the cost of -15 MP OR 25 MP.
14 	1d20	 	Weapon: Great Sword (Twin of Earnest Blaze)
Damage: 5d20 + (Chaos Flame * 4)
Weight: 8 LBS
Special Feature (Power Stance): If the Twin Swords are together in your inventory at the start of your turn, both weapons' damages may combine their damages for a damage roll of 10d20 + (Chaos Flame * 8).
15 	1d20	 	Armor: Helmet
Armor Bonus: +1 for every Chaos Spell Known (Max +5)
Weight: 8 LBS
Special Feature: Changes your Madness Patron to: En'Het'Reon. You now have the ability to use spells which cost negative MP.