Buff & Debuff/Debuffs/CC

===Crowd Control Debuffs===
Name 	Target	Description
Blinded 	Enemy 	
The target is temporarily stuck in a blinded state, staggering backwards and with smoke emitting from their eyes. Finishers can be performed on blinded enemies.
*'s 
*'s passive
*'s 
*'s 
*'s and 
*'s 
*'s 
*'s 
*
*'s slide attack
*'s passive
*While holding Narmer Deacon's Narmer Veil during Archon Hunt
Blinded 	Player	
The player is temporarily stuck in a blinded state, their HUD is flashed white.
*Denial Bursa's flash beams
Confusion 	Enemy 	
The target will become confused and indiscriminately attack its enemies and allies.
*'s 
* proc
Converted 	Enemy 	
The target will change side, being friendly to the Tenno and start attacking their own faction. Note that this does not guarantee them being invulnerable to friendly fire by allied Tenno. 
*'s 
*'s 
*'s (Accuse sub-ability)
Jammed 	Enemy 	
The target's guns are jammed, forcing them into an animation where they try to unjam their guns.
*'s 
*'s
Knockdown 	Enemy 	
The target is knocked off their feet and falls on their back. Ground Finishers can be performed on these enemies.
*' 
*'s 
*'s 
*' 
*'s 
*'s rolling 
*'s 
*'s (Protect posture)
*'s 
*'s 
*'s 
*'s passive, , and 
*'s and 
*'s passive
*'s passive
*'s (Dive bomb)
*
*'s 
*
*Jumping + sliding into an enemy
*Hard Landings
* air attacks
*
Knockdown 	Player	
The player is knocked off their feet and falls on their back.
;Grineer
;Corpus
;Infested
;Other
*Conculyst
Paralyzed, Disabled, Stuck	Enemy 	
The target is stuck in a particular position.
*' , and ' initial cast
*'s passive, 's direct hit, if the target is inside the bubble when the ability is activated, and .
*'s 's expansion phase.
*'s 
*'s 
*'s 
*' 
*'s 
*'s 
*'s 
*' 
*'s 
*'s 
*'s 
*'s 
*'s (Gaze sub-ability)
*'s 
*'s and 
*
*'s glassing ability
Paralyzed, Disabled 	Player	
The player is stuck in a particular position.
*Manic
*Nauseous Crawler
*Void Angel's impaling ground slam, also forcing the Operator/Drifter out of his or her Warframe
Ragdolled 	Enemy 	
The target is immediately sent to a ragdoll state.
*' (every third sucessive strike) and 
*'s 
*' and 
*'s detonated 
*'s 
*'s 
*'s 
*' 
*'s 
*'s 
*'s (Tether coil)
*'s 
*'s 
*'s 
*'s alt fire
*'s alt fire
*
*'s charged attack
*Any melee ground slam attack
*Void Sling
*'s
Sleep 	Enemy 	
The target is in a standing sleeping state and will not perform any action.
*'s 
*'s (Rest) 
*'s (Sleep arrow)
*Aero Mod Set bonus
*Normal hits from if wielded by 
*
Slowed 	Enemy 	
The target's movement and actions are slowed.
*'s , , and (Cold)
*'s 
*'s , , , and 
*' 
*'s 
*'s 
*'s (Entangle buff)
*'s 
*'s 
* proc
*
*
*
In addition, the following slows count as time disruption, which is not prevented by Overguard:
*'s 
*Zenurik's
Slowed 	Player	
The player's movement and actions are slowed.
*All Ghoul enemies upon death (Toxic clouds that proc )
*Any enemy wielding a like some Corpus Targets
*Denial Bursa's energy orbs
*Scyto Raknoid
*Tar Mutalist MOA's thick tar
*Maggot
* proc
*Equipping a Hobbled Dragon Key
Stagger 	Enemy 	
The target is momentarily staggered, interrupting their current action.
*'s 
*'s 
*'s (Electric) and 
*'s (Maim)
*'s 
*'s , , and 
*' while is active
*'s 
*'s (when decoy shoots at enemies), , and 
*'s 
*'s 
*' 
*'s and 
*'s 
*'s 
*'s 
*'s 
*'s 
*'s 
*'s and 
*'s (Shock mote)
*'s (Accuse sub-ability)
*'s 
* 
*
*
* ()
* proc
* proc
Stagger 	Player	
The player is momentarily staggered, interrupting their current action.
*Commander
*Roller
*Melee parries by Bailiff and Guardsman
*Volatile Runner
*Kyta Raknoid
*Upon breaking Reinforced Glass on Corpus Ship tilesets
Stun 	Enemy 	
The target is momentarily stunned, interrupting their current action. Players can perform front/back Finishers on stunned enemies.
*'s 
*'s 
*'s 
*'s 
*
*
*'s charged attack
*'s air attack
*'s seeking projectiles (passive)
*'s dart's explosion
*Charged attacks with any Sparring melee
*Naramon's 
*Justice effect from Steel Meridian weapons/mods
Suspended, Incapacitated 	Enemy 	
The target stays in an extended ragdoll state midair (or underwater) and it is unable to move.
*'s and 
*' 
*'s 
*'s 
*' 
*'s and 
*'s 
*'s 
*'s 
*'s slide attack
*'s charged attack
Taunt/Attracted 	Enemy 	
The enemy will have its attention diverted towards the target with the higher Threat Level.
*' 
*'s 
*'s 
*'s 
*'s 
*' 
*' 
*'s and 
*'s 
*'s 
*'s 
*'s 
*
The target will halt its current action and mindlessly move towards a point.
*'s (Noise arrow when enemies are unalerted)
*'s 
*'s
Terrified 	Enemy 	
The target is terrified and tries to run away from the caster.
*' 
*'s
Category:Mechanics