Balthasar Gelt

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|-|Supreme Patriarch=
|-|The Imperial Exile=
|-|The Incarnate of Metal=
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==Summary==
Balthasar Gelt is the Supreme Patriarch of the Colleges of Magic and one of the Empire's greatest wizards. The position of Supreme Patriarch is the highest attainable position by a wizard within the Empire. The patriarch advises Emperor Karl Franz in all decisions dealing with the arcane.
Every few years each of the eight Colleges of Magic elect one of their number to duel with an counterpart. The victor of this duel receives the office of Supreme Patriarch and the right to wield the ancient Staff of Volans.
Balthasar Gelt is the most recent winner of this position. Such is his skill in the that he managed to defeat the former Supreme Patriarch, Thyrus Gormann of the Bright Order, in single combat, replacing the long-standing prominence of Aqshy within the Colleges with that of Chamon. 
Since that day, the new Supreme Patriarch, riding a Pegasus surrounded by a golden halo, has appeared on many battlefields where the Emperor's soldiers are fighting. Now the Winds of Magic blow strongly for the Golden Order as their fortunes are once again on the rise.
==Powers and Stats==
Tier: physically, from at least possibly to with magic | physically, with magic | 
Key: Supreme Patriarch | The Imperial Exile | The Incarnate of Chamon
Name: Balthasar Gelt
Origin: Warhammer Fantasy
Gender: Male
Age:
Classification: The Supreme Patriarch of the Colleges of Magic, The Incarnate of Chamon
Powers and Abilities:<tabber>
|-|Supreme Patriarch=
Superhuman Physical Characteristics & Weapon Mastery (Capable of fighting on his own somewhat, wields a sword and is trained in it's use), Aethyr Manipulation (Master of the Lore of Chamon and likely the greatest Wizard in the empire of man, utilises Chamon in ways not thought possible previously and can use a small amount of Hysh and has Battle/Petty magic as well), Flight (Quicksilver, his loyal Pegasus can fly up to great heights at incredible speeds), Genius Intelligence (Gold Wizards favour science, general academia and logic, many becoming accomplished inventors even rivalling Dwarfs in engineering prowess, Gelt is by far the smartest of all of them), Healing (Can utilize Panaccea Universalis to heal any of his or Quicksilver’s wounds), Shapeshifting & Inorganic Physiology (Can turn himself into a pool of gold liquid. He can also move in this form), Forcefield Creation (Can create a Golden barrier around himself), Acid Manipulation (can throw vials filled with the magical acid Al-Kahest which instantly eats through any armour and whatever is underneath, even if the target is ethereal), Power Nullification (Using the Staff of Volans, allows Balthazar Gelt greater command over his enemy’s magic, making it far easier to dispel or nullify it entirely), Light Manipulation/Energy Projection (Can blind others with golden light and can weaponize it into beams and missiles), Metal Manipulation & Matter Manipulation (Can turn even inanimate objects into metals such as lead. Can turn his opponents bones into Molten Iron), Illusion Creation (His Cloak of Molten Metal perpetually surrounds him with a halo of light that projects spiralling images of himself and dazzling swirls of Colour making it near-impossible to hit him at range), Reactive Power Level (The Amulet of Sea Gold’s magical resistance increases in potency in direct proportion to the amount of wizards in the area and if Dark Magic is being used), Durability Negation & Transmutation & Paralysis Inducement & Petrification (Can instantly turn himself into other elements like Liquid Gold, and can do just the same to his enemies, turning their bodies or equipment to lead or gold to inhibit or freeze them in position, their bones to molten iron, or instantly kill them by turning them into statues), Heat Manipulation (Can superheat metals to disarm or burn alive his victims within their own armour), Statistics Amplification (Can turn any or all parts of his body to other elements to greatly increase his durability, like other wizards it should be possible for him to focus magic into his limbs to increase his physical stats, the Staff of Volans enhances and empowers his natural magical abilities), Telepathy (Can project his voice into the minds of others), Enhanced Senses (Has a rudimentary understanding of Witchsight, so he should be able to read peoples thoughts and intentions to a degree)
|-|The Imperial Exile= Aethyr Manipulation (Now can utilise Necromancy, as taught to him by Vlad von Carstein)
|-|The Incarnate of Chamon= all previous except he doesn't use Necromancy any longer, massively enhanced like Power Nullification (Can unbind the enchantments placed on magical weapons, turning them into normal ones), plus Creation (Can create automatons made out of gold formed from dead enemies/allies, can create massive structures out of Metal, can create an enormous floating orb that transmutes all that it touches, creates a blizzard of molten metal shards, Can create gold spikes directly inside opponents), Power Bestowal (His presence makes armour harder, swords sharper and Dwarven Runes more powerful), Enhanced Senses (Now possesses developed Witchsight, which allows the user to see Souls/thoughts/intentions and everything in the world), Telekinesis (Can guide his metal creations through the air) 
|-|Resistances= Resistance to Aethyr Manipulation (The Amulet of Sea Gold gives Gelt resistances to all the different Lores of Magic especially Dhar), Causality Manipulation & Matter Manipulation & Physics Manipulation & Conceptual Manipulation & Law Manipulation & Reality Warping ('Able to contain the massive amount of Aethyr required to become an incarnate without losing his form. Aethyr in high concentrations causes Matter, Reality, Concepts, Causality and Laws to break down as it does in the Realm of Chaos), Chaos Manipulation & Empathic Manipulation & Corruption & Transmutation & Madness Manipulation & Possession & Soul Manipulation (Immune to the Corrupting, Mutating, Ensnaring, Maddening, possessing and Soul stealing nature of the power of Chaos that is Aethyr/Manipulating Dhar), Void Manipulation (All the possible Incarnates are resistant to this), Power Nullification (when utilising the Staff of Volans) | Same as before | Same as before plus Fear Manipulation & Madness Manipulation (Resists the aura of multiple exalted Bloodthirsters of Khorne)
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Attack Potency: Wall level physically (Comparable to trained empire soldiers), at least Island level, possibly Large Island level (At least comparable to Katarin Bokha who casually creates massive blizzards. Should be able to damage Bloodthirsters) to Large Country level with magic (Greater Daemons require huge amounts of Aethyr to be summoned, and so possibly scale to rituals like the Sundering) | Wall level physically (Same as before), Large Country level with magic (During the End Times mages where able to perform feats like this) | Moon level (Comparable to the other incarnates such as Nagash and Grimgor Ironhide. Capable of containing an entire Wind of Magic inside of him and still retain a physical form)
Speed: Superhuman normally far higher with Quicksilver (Quicksilver can travel between countries seemingly within a day but it is unclear exactly how fast it is), Massively Hypersonic reaction speed (comparable to other powerful mages that can react to lightning attacks with counter wards), Speed of Light attack speed (some of his spells are made out of light)
Lifting Strength: Superhuman, Class T with magic (Comparable to Dark Elf sorcerers. One of which performed this feat)
Striking Strength: Wall level physically, at least Island level possibly Large Island level with magic | Wall level physically, Large Country level with magic | Moon level
Durability: Likely Wall level normally, at least Island level, possibly Large Island level to Large Country level with counter wards and magical barriers | Likely Wall level normally, Large Country level with counter wards and magical barriers | Moon level comparable to other incarnates such as Nagash and Sigmar
Stamina: High (Able to fight Thyrus Gorman in a magical duel)
Range: Likely hundreds of Kilometres (Should be comparable to Katarin)
Standard Equipment: A sword, The Staff of Volans, Several vials of Alkanesh, his Pegasus Quicksilver, The Amulet of Sea Gold
Intelligence: Genius (By far the smartest Wizard in the empire, responsible for the creation of the Auric Bastion something which was considered impossible by most, the study of Chamon is the study of Logic and Gelt is an extremely logical and thorough Wizard, capable of coming up with ways to utilise the Lore of Metal in ways not though possible previously)
Standard Tactics: Gelt will generally open with transmutation or firing beams of light, abuses Quicksilver to get out of range of his opponents and rain hell onto them.
Weaknesses: None notable | Lacks confidence and finesse with Necromancy to the same degree he does with Chamon | None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Metal Users
Category:Transmutation Users
Category:Magic Users
Category:Light Users
Category:Creation Users
Category:Humans
Category:Wizards
Category:Fantasy Characters
Category:Warhammer Fantasy