118828-better-costume-managment

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Hey Carbine,
I think its time the players had a better way to store and manage gear that are used purely for cosmetics, because....
http://i.imgur.com/L25vpkz.png
^ This is a nightmare to deal with. Especially when each piece in its design is meant to be matched with other specific items and trying to find and  put together the matching pieces is a huge pain in the ass.
 
I roleplay, so before anyone asks if I use all this... Yes, I certainly do.
 
I want to pitch ideas to make this less daunting. So I think we need:
- A special wardrobe tab that holds every costume in the game, but only costumes.
- A linking method to chain pieces that belong together.
- A way to rename or nickname costume pieces to make sorting easier.
- A mouse hover method that shows the player what the costume piece looks like for quicker sorting.
 
 	
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			Accurate gear icons and being able to preview items without taking them out of the bank (and then CLOSING the bank) would also be helpful...	
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			I would also find it useful if we could 'set' equipment gear on each LAS, much like a costume but with the stats included.	
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Hey PGGR,
as for now there are addons to save sets of gear and link them to a specific LAS! Check out "Vince Builds" on Curse.	
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Seriously we still need a better way to organize cosmetics here. 
 	
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I've been thinking a bit about the costume system lately, and this seems as good a place as any to share.  How about instead of forcing us to keep gear around if we want to use it for costumes later, you allow us to "learn" the gears appearance like we learn mount flairs or dyes.
 
Admittedly, this would be more or less a complete overhaul of how the system works, but my ideal costume system would have you unlocking costume options rather than saving pieces of costume gear.  So, either by salvaging, handing it over to a costume maker NPC, by owning the item, equipping it, whatever option Carbine feels works best, we unlock that piece of gear as an option.  Actual costume gear would become one time use items to teach us that piece.  Add to each gear's information tooltip a little note saying whether you have this model unlocked or not yet.  And if it were me, I'd make the costumes and dyes account wide, though not allowing classes to wear something they are blocked from wearing with the current costume system.
 
Of course, then I have no idea what to do with all that bank space.	
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			Maybe I'm wrong but I thought there was a discussion about this ages ago and they said they're working on something?Nothing about the current system bugs me although I think it's a bit clunky and obviously limited, more costume sets are showing up and the average player will want something better soon as well.	
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Maybe I'm wrong but I thought there was a discussion about this ages ago and they said they're working on something?
 
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Seriously we still need a better way to organize cosmetics here. 
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Shoogli beat me to it;
 
As stated in the Livestream. plans to re-vamp the costume system are in the works for the next update. :)
 
We'll share some more info once we get closer to the update itself. I think folks will be pretty happy with it though. 	
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Shoogli beat me to it;
 
As stated in the Livestream. plans to re-vamp the costume system are in the works for the next update. :)
 
We'll share some more info once we get closer to the update itself. I think folks will be pretty happy with it though. 
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Shoogli beat me to it;
 
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With a broad stick !
 
Take that Anlath  :lol: !
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			Okay, thanks for the update! I was looking for that particular post but I couldn't find it so I BUMP'd this. I thought the costume revamp was coming in this drop. 	
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What you're describing is very similar to the costume system DCUO employs... and I can totally get behind that.
 
For those not in the know, as you acquire loot and costume items, it unlocks and catalogues the textures of said items, allowing you to scroll , pick and choose at will for the various body locations. No need to keep the loot, no one-shot imprint, no excessive stockpiling of items. Each location also hosted a three-part coloring scheme so you could even change the colors at will if you so chose.
 
The only  thing missing ( and I don't know if this was updated at all ) was the ability to save multiple costume layouts a la CoX or CO.	
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			Basically, I want the GW2 skin system without the need for transmutation stones.	
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