First Strike (Wizard Spell)

This spell causes a number of creatures within 30 feet of the caster to automatically gain initia­tive in the ensuing combat rounds. The dweomer does not hasten the casting time of spells.
Individuals under the influence of a first strike spell must remain within 30 feet of the caster; if they venture outside this area, they lose the effect. Re-entering the spell area does not rein­state the effect on those individuals.
If both sides in a battle are affected by first strike spells or an individual is using a weapon such as a short sword of quickness, initiative is rolled normally. Unlike a haste spell, this enchant­ment does not age the affected individuals.
The material component of this spell is a hand­ful of purified sand, which the caster runs through his fingers.
Notes: Common in Cerilia (the Birthright setting); uncastable elsewhere.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells