Super Mario Symphony

Super Mario Symphony is a Nintendo Switch game in the Super Mario series. The game is the eighth main 3D platforming installment in the series, succeeding Super Mario Odyssey. Symphony is mostly based on the sandbox style of gameplay from 64, Sunshine, and Odyssey, but the game features mechanics from all 7 of its 3D predecessors, going as far as to literally combine past games' levels, albeit mostly just using those levels' themes instead of reusing the entire level designs.
==Plot==
One day, the red-and-blue-clad hero known as Mario wakes up inside of Princess Peach's Castle. . . but the castle has seemingly been crystallized for no discernible reason. The plumber has no memories of how he got here or how this happened, but time and space seems to be collapsing in on itself, and Mario knows that he's the only one who can save the universe.
==Gameplay==
The core gameplay of Symphony is nearly identical to that of Odyssey, its predecessor. Mario can run and perform various types of jumps such as regular, double, triple, long, short, and wall jumps. He is also able to dive in midair, hop, and backflip. The aforementioned previous entry in the series introduced the mechanic of throwing Mario's hat as a boomerang attack or to provide a new platform to jump on; this mechanic returns in this installment. Mario has a health meter represented by a blue star-shape that, unlike past Mario titles, is not sectioned into a specific amount of pieces equal to his health, though losing a whole leg of the star will cause the meter to change in color. For perspective, an enemy with minimum damage power can take out about 1/3 of a leg, meaning that 15 total hits from such an early-game enemy can be taken. This is identical the amount of health that can be restored from a single coin. The primary objective of every level is to collect Power Stars and Shine Sprites, which are obtained by various means in different missions. Collecting these will unlock new worlds for Mario to enter, allowing for even more of these items to be collected. Levels are entered through paintings and crystals in the Crystallized Castle, the game's hub world. Paintings signify levels that have been combined with others while the crystals represent original, brand-new levels. Many power-ups can also help Mario on his journey.
==Characters==
TBA
==Levels==
Level 	Description
Power Star Fortress 	Combination of Whomp's Fortress and Yoshi Star Galaxy.???
Space Junk Battlefield	Combination of Bob-omb Battlefield and Space Junk Galaxy.???
Mount Must Slide 	Combination of The Princess' Secret Slide and Mount Must Dash.???
Tick Tock City Hall 	Combination of Tick Tock Clock, Hands-on Hall, and New Donk City.???
Victory Valley 	Brand new stage.???
==Items==
Item 	Description
Dust Cap 	The Dust Cap transforms Mario into Matter Mario. In this form, Mario can pass through walls, and he can move at an incredibly high speed. He's not invincible, but he can disappear into the ground for a little bit, and he can pop up from there as an attack.
Laser Cap	The Laser Cap transforms Mario into Pulse Mario. This form grants Mario the ability to generate small explosions that will harm anything other than himself. The cap itself can be thrown, moving very fast and chaotically whilst bouncing off anything it comes into contact with.
==Trivia==
*The game will feature all 15 courses from the original Super Mario 64 in some format as well as most, if not all, of the areas that held the games' secret stars. All of the new areas in 64's DS remake will also return.
Category:Games
Category:Fan Games
Category:3D Games
Category:Nintendo Switch Games
Category:Nintendo Games
Category:Mario (series)
Category:3D Platforming Games
Category:Platforming Games