Super Smash Bros. Mudd

Super Smash Bros. Mudd is a game of the Super Smash Bros. series developed by Mudd. (The name is so bad because I'm unoriginal and all I thought of was already used I'm sorry.)
It was released on Nintendo Switch in February 30th, and follows the same theme as all the previous games of the series: an all-star fighting crossover of Nintendo's characters and guests.
(In progress!)
===GAMEPLAY===
After Super Smash Bros. Ultimate, the entire gimmick of "Everyone is here!" has been abandoned to focus more on tweaking characters and adding newcomers. As the project now focuses more on an author-personal approach more than anything, the character cuts, tweaks and additions are horribly erratic and don't really seek attention from any specific public.
As a game of the Smash Bros. series, it keeps the core gameplay and main mechanics, just slightly adjusting some stuff. Long-time players of the franchise shouldn't find problems getting used to this new game. Some of the few changed things are listed next:
*Most characters now have a move similar to Inkling's Ink Refill, done pressing B while using your shield. This is called a Shield Special and can have many utilities depending on the character.
*Some Final Smashes have gotten back to being of the Transformation kind, while others remain being Cutscene Final Smashes. Others have instead gotten completely reworked, visually or functionally.
*When dashing, the characters go through each other again, just like before Ultimate.
*The knockback of moves works like a mixture of Ultimate's balloon knockback, and the classic knockback of games before Ultimate. While the momentum of the launch does stop after a distance, it goes away if the character is launched at high enough percents.
*Problems with the CPU AI have tried to be fixed, but you know.
*Echo Fighters are now ordered according to their actual debut in the series, and are not just mashed inbetween like before. There's also the option of stacking them or placing them all together in the end of the CSS.
*
*Overall, the game has been optimized based on close opinions of the director of the project, because that's how this works.
==GAME MODES==
<tabber>
|-|SMASH=
*Versus: The classic Smash Mode. Fight with up to 8 players!
*Special Smash: Play with customized rules, such as being all the fight wearing the Bunny Hood or under the effects of low gravity.
*Tourney Mode: Organize bracket battles to see who's really the best of the fighters. You can fill it with real players or with CPUs.
*Squad Strike: Choose 3 or 5 characters per side, and engage in a combat where each fighter is used as one stock.
|-|SOLO=
*Classic Mode: The 1P Mode from the original Smash Game. Fight along series of battles specially chosen for each character.
*Story Mode (In Progress)
*Stadium
**Mob Smash: Choose any Battlefield stage and try to defeat as many enemies as possible.
**Boss Battles: Battle the Story Mode bosses, one by one.
**Smash Run: Fight enemies in a huge map and gather powerups for the final battle!
|-|ONLINE=
*Esentially it's For Fun/For Glory but with the preference settings of Ultimate and the matchmaking actually works.
|-|OTHERS=
*Spirits but they have the descriptions of trophies. A spirit may not necessarily be based on a character just to purposefully ruin their chances of getting in the game.
**Spirits are collected through the Spirit Board, working similarly to Ultimate. The max spirits that can be present in the board are 8. 
*My Music (In progress) 
*Vault stores masterpieces, snapshots and Stage Builder.
*Options
</tabber>
==CHARACTERS==
===VETERANS===
(Sorry if it looks messy)
Veterans 	Veterans 	Veterans 	Veterans 	Veterans 	Veterans
Luigi 	Mario 	Donkey Kong 	Link 	Samus 	Captain Falcon
Ness 	Yoshi 	Kirby 	Fox 	Pikachu 	Jigglypuff
Peach 	Bowser 	Ice Climbers	Sheik 	Zelda 	Pichu
Falco 	Marth 	Ganondorf 	Mewtwo 	Mr. Game & Watch	Meta Knight
Pit 	Zero Suit Samus	Wario 	Solid Snake 	Ike 	Charizard
Lucas 	Diddy Kong 	King Dedede 	Captain Olimar 	Sonic 	R.O.B.
Toon Link 	Wolf 	Villager 	Mega Man 	Little Mac 	Palutena
PAC-MAN 	Robin 	Mii Brawler 	Mii Swordfighter	Mii Gunner 	Bowser Jr.
Duck Hunt 	Ryu 	Inkling 	Daisy 	Ridley 	Simon
Dark Samus	King K. Rool 	Isabelle 	Joker 	Hero 	Banjo & Kazooie
Terry 	Min Min 	Steve 	Sephiroth 	Kazuya 	TBA
 	Dark Pit ε 	Lucina ε 	Richter ε 	Ken ε 	
===NEWCOMERS===
Newcomers 	Newcomers	Newcomers 	Newcomers 	Newcomers 	Newcomers
Ravio 	Poochy 	Adeleine 	Taranza 	Plusle and Minun	Croagunk
Buzzwole 	Porky 	Mr. Saturn	Ashley 	Louie 	Electroplankton
Isaac 	Kururin 	Karate Joe	Tibby 	Jill 	100x100pxArle
Phoenix Wright	Zombie 	TBA 	Octoling ε	Felix ε 	Amitie ε
<tabber>
|-|Ravio=
A mysterious individual from A Link between worlds who aids the hero. He sets up a rental shop in his house and even accompanies you to the world of Lorule. He later appeared in Hyrule Warriors, where he used his rental items to fight. 
In Smash Bros., Ravio fights using his rental items again, which have very interesting properties. I also tried not to include spoilers which is something the real Smash wouldn't do but I don't like being mean.
Special Attacks 	Special Attacks
Neutral Special: Hammer Smash	He swings his hammer downwards, similar to King Dedede's forward smash. It has an active hitbox which can trap opponents and combine into the final hit. If the B button is pressed inmediately after the first hit, Ravio will spin with the hammer and hit nearby enemies. The initial move can be cancelled by using Shield.
Side Special: Rod Blast 	Ravio takes out either the Ice Rod or the Fire Rod and shoots forward. The Ice Rod does ice damage and will freeze enemies from 95.0% onwards. The Fire Rod does fire damage and will burst into flames from 95.0% onwards. The chance of either move happening is randomized.
Up Special: Tornado Rod 	A gale forms below Ravio, and he is later shot upwards a great distance. When falling the rod will spin like a propeller, making Ravio go slower through the air just like Peach after using her Peach Parasol. He is vulnerable during the fall, though.
Down Special: Sand Rod 	When using this move, Ravio will use the Sand Rod to make a large pillar of sand appear from the ground. The pillar may be used as a shield and a platform, but will fall apart if stood on much time or hit by many attacks. Only one pillar may be on the battlefield at once.
Final Smash: Hammer Combo 	Ravio will swipe his hammer a short distance in front of him, and anyone hit by it will be caught in his Final Smash. Ravio smashes his hammer various times against his foes, charges up a tornado, and finishes them off with a Super Bomb.
Normal Attacks 	Normal Attacks
Jab 	Weak swipes with the hammer, like those of Isabelle.
Forward Tilt 	A swipe with either the Fire Rod or the Ice Rod.
Up Tilt 	A slash upwards using an arrow.
Down Tilt 	A low legsweep
Dash Attack 	A straight lunge with the Sand Rod.
Forward Smash 	A horizontal sweep with either the Fire Rod or the Ice Rod. Which of the rods appears alternates. The Fire Rod has greater knockback, but does less damage, and has fire properties, while the Ice Rod can rack up damage, but has less knockback and has freezing properties. Otherwise, the variations are identical.
Up Smash 	Ravio holds a Bomb above his head and then lets it explode.
Down Smash 	Creates two small sand pillars at each side of him.
Neutral Aerial 	A sex kick.
Forward Aerial 	Fires a lump of sand forwards. Has great range.
Backwards Aerial	Stabs behind him with an arrow.
Up Aerial 	Swipes upwards with his hammer.
Down Aerial 	Does a strong kick below. Can meteor smash.
Get up Attack 	Stabs with two arrows to each side.
Ledge Attack 	Smashes his hammer as he gets on the stage.
Grab 	Grab
Grab 	Uses the hookshot.
Pummel 	Hits the grabbed foe with his hammer
Forward throw 	Strikes the foe with his hammer, sending him forward.
Backwards throw	Simply launches his enemy behind him.
Up throw 	Kicks his enemy and sends him flying upwards.
Down throw 	Slams the opponent onto the ground.
Entrance: Descends from the sky with the Tornado Rod.
Taunts:
*Up Taunt: Shows off a Green Rupee.
*Side Taunts: Talks to his pet bird, Sheerow.
*Down Taunt: Points the Sand Rod forwards.
Victory Poses:
*Pose 1: He is shown rubbing his hands together, with Sheerow flying around him.
*Pose 2: Running around with a bag, trips and falls. Of the bag, three Green Rupees fall out.
*Pose 3: Smashes his hammer in the ground, and then poses with it.
Boxing Ring Title: Traveling merchant
|-|Poochy=
You could call this little buddy Yoshi's own pet. But more than a pet, Poochy is a reliable friend and an avid adventurer just like the green dinosaur everyone loves.
Poochy arrives in Smash as an unconventional quadruped fighter and a unusual new Yoshi's Island character, using moves unexpected and easy to get the hang of.
Special Attacks 	Special Attacks
Neutral Special: Poochy Pup	Poochy spawns a Poochy Pup over him, and after a second of charging launches it forwards. If it doesn't hit an enemy, the Pup will return to Poochy. On its return, it can still damage missed foes.
Side Special: Poochy Dash 	At command, Poochy starts running forward. It grants invincibility on startup and works too as a recovery.
Up Special: Goonie 	Poochy summons a Goonie, who flaps around and lifts him. Has little vertical reach.
Down Special: Chomp Rock 	A Chomp Rock apears on front of Poochy, and it can be pushed. Works as a wall and also as another platform, has a meteor effect if it hits the foe midair.
Final Smash: Poochy Rage 	After Poochy barks a few times, the floor becomes covered in spikes. Poochy has full movement on them, and touching foes damages them. Ends with a explosion.
Normal Attacks 	Normal Attacks
Jab 	A weak lick followed by a headbutt, and then a strong stab with his tongue.
Forward Tilt 	A very short-ranged tackle.
Up Tilt 	A backflip jump.
Down Tilt 	A downwards lick.
Dash Attack 	A long-ranged tackle. Can take you off-stage.
Forward Smash 	A strong lick swipe in front of Poochy.
Up Smash 	A strong lick smack aimed upwards, goes along with a jump.
Down Smash 	Poochy starts spinning on the floor, damaging foes asides him.
Neutral Aerial 	Poochy sticks his tongue out.
Forward Aerial 	A spinning headbutt.
Backwards Aerial	A spinning tail slap.
Up Aerial 	A Poochy Pup jumps and tackles upwards.
Down Aerial 	Poochy throws a Smiley Flower downwards
Get up Attack 	A roll. Poochy go angy grr.
Ledge Attack 	A tackle accompanied by a flip.
Grab 	Grab
Grab 	Poochy holds onto the foe by bitting them.
Pummel 	Poochy chews into the held enemy.
Forward throw 	Jumps forward and slams his rival on the floor.
Backwards throw	Rolls and launches his foe behind him.
Up throw 	Munches on the enemy and they go flying.
Down throw 	Buries the enemy in the ground.
Entrance:
Taunts:
*Up Taunt:
*Side Taunts:
*Down Taunt:
Victory Poses:
*Pose 1:
*Pose 2:
*Pose 3:
Boxing Ring Title: Poochy ain't stupid!
|-|Adeleine=
A young artist who has come to Pop Star to improve her skills, but got involved with Kirby and since then became one of his friends. Adeleine is a talented paainter that can make her creations come to life 
An extremely rare case of a new Kirby character in this god forsaken game, Adeleine makes use of her unique artist abilities to fight her foes. She may also have a few aces under her sleeve, just watch her.
*When shielding, Adeleine will hide behind a canvas.
Special Attacks 	Special Attacks
Neutral Special: Brush Slash 	Uncharged, the artist just swipes her brush in front of her and drops some paint. If charged, Adeleine will rush forward moving her brush everywhere and letting out a lot of paint.
Side Special: Crystal Gun 	The fairy Ribbon appears from behind Adeleine and shoots a fast series of crystals.
Up Special: Fairy Dance 	Ribbon grabs Adeleine and flies up into the sky while they both twirl together. It may grab any items that are caught by its hitbox.
Down Special: Painter 	Adeleine starts painting on her canvas. She may release one of the following:
*A King Dedede doodle, who moves around and smashes his hammer in front of him three times before disappearing.
*A 0² doodle, it will start flying around and drop three exploding fire balls.
*A Hyness doodle, who stays on place, but summons various Jambandra Emblems around him.
Final Smash: Ice Dragon Doodle	For her big finish, her strongest drawing, Adeleine will take control of the Ice Dragon. The Ice Dragon has indefinite jumps, and pressing A releases his Frosty Breath while pressing B lets him fire a chunk of ice.
Boxing Ring Title: Pop Star's attack artist
|-|Taranza=
A weird individual from the kingdom of Floralia. After accidentally kidnapping Dedede by orders of Queen Sectonia... After losing Queen Sectonia, Taranza falls in despair and was never the same as before. 
What's even weirder than one new Kirby character in Smash? Three new Kirby characters in Smash, and none is from Super Star. Taranza is a funky combination of a magician fighter with a bug, using his magical attacks and his spiderwebs alike.
Special Attacks 	Special Attacks
Neutral Special: String Shot 	The mage shoots a spiderweb string that can encase into pods any foe hit by it.
Side Special: Taranza Ball 	An orb of magic that bounces off the ground and walls. Can be charged into a bigger ball with the same properties. Both explode after some time passes
Up Special: Web Sling 	Taranza uses a string as a tether recovery. Has long range.
Down Special: Burst 	A weird margic explodes around Taranza, paralyzing nearby enemies. Can be charged into Super Burst, with bigger range.
Final Smash: Queen's Phantom'	Taranza summons the ghost of his former Queen, Sectonia. The apparition teleports across the stage performing her Electric Shock attack, before ending in a flower-shaped explosion.
Boxing Ring Title: The puppeteer magician
|-|Plusle and Minun=
Plusle, Pokémon #311, and Minun, Pokémon #312. Two Pokémon that feel like they were made for each other. A Plusle and a Minun will both increase their strength if they are to be found together.
In Smash, Plusle and Minun act as sort of a Pair fighter, similar to the Ice Climbers, but they are much quicker and smaller and can't actually be separated. While one may expect to have moves similar to those of Pikachu or Pichu due to the similarities between them, Plusle and Minun actually have a fairly different moveset.
Special Attacks 	Special Attacks
Neutral Special: Electro Ball	Both Pokémon start charging a single ball of electricity. It can be charged as long as the button is held, but will be shot inmediately when released. It paralyzes upon contact.
Side Special: Trump Card 	Plusle and Minun each tosses a card forward, that hits opponents and goes through them. If performed like a Smash attack, it will fly faster. In the Pokémon games, Plusle cannot learn this move, but in Smash Bros. it has been taught by Minun.
Up Special: Magnet Rise 	Plusle and Minun rub their cheeks together to create a magnetic field that pushes them upwards. It travels a fairly decent distance and the sparks can damage enemies producing slight knockback.
Down Special: Helping Hand 	A icon of two white gloves will appear along with a circular white outline getting smaller as time passes. If the B button is pressed right as the outline touches the icon, the Pokémon will do clap three times and get a boost on their overall speed movement, and a damage multiplier of 1.2x for their next succesful move.
Shield Special: Spark 	Plusle and Minun get covered by a small electric shield. Does little damage and paralyzes foes for a few frames.
Final Smash: Full Friendship 	The Pokémon dash forward at blinding speed, and whoever gets caught by them will be hit with a Return from both Plusle and Minun, which is at max power due to the strong friendship they share. For the finishing hit, Plusle charges up Last Resort and sends the foes flying with a fulminant hit.
Normal Attacks 	Normal Attacks
Jab 	Alternating tail sweeps.
Forward Tilt 	A short-ranged dropkick performed by each.
Up Tilt 	Minun jumps on Plusle's back and swipes his head upwards. Has electrical properties.
Down Tilt 	Low tackles at a downwards diagonal angle. Moves the Pokémon forward.
Dash Attack 	A cartwheel. Has electrical properties.
Forward Smash 	Plusle charges up a tackle. When used, Minun will push them forwards. Has electrical properties.
Up Smash 	Both Pokémon do an upwards jump punch. Has electrical properties.
Down Smash 	Plusle and Minun hold hands and spin around in place. Has electrical properties.
Neutral Aerial 	Both Pokémon do a spin covered in electricity
Forward Aerial 	Plusle swipes forwards with their paws.
Backwards Aerial	Minun will kick behind them.
Up Aerial 	Plusle will swipe Minun upwards.
Down Aerial 	Minun will shove Plusle downwards. Can meteor smash.
Get up Attack 	Both Pokémon do an electric roll.
Ledge Attack 	Plusle and Minun do a headbutt.
Grab 	Grab
Grab 	Plusle holds onto the enemy.
Pummel 	Minun gives the enemy a weak electric shock.
Forward throw 	Plusle slams the foe onto the ground, Minun tackles them forward.
Backwards throw	Plusle shoves the rival at Minun, who kicks them behind.
Up throw 	Plusle suplexes their foe, Minun sends them flying upwards with a Spark.
Down throw 	Plusle and Minun slam the opponent onto the ground.
Entrance: Two Poké Balls are sent onto the stage, of which Plusle and Minun come out. After this, they greet each other and get ready for fighting.
Taunts:
*Up Taunt: Plusle and Minun rub their cheeks.
*Side Taunts: Plusle and Minun high five.
*Down Taunt: Plusle and Minun wave at the screen.
Victory Poses:
*Pose 1: Both Pokémon are seen jumping together, and they high five as the screen zooms on them.
*Pose 2: Plusle runs behind Minun until it jumps on the other Pokémon.
*Pose 3: Minun cheers on Plusle as it lets electricity come out of its cheeks.
Boxing Ring Title: Cheer pressure
|-|Croagunk=
A strange Poison/Fighting type Pokémon native from the Great Marsh at Sinnoh. Categorized as the Toxic Mouth Pokémon and #453 in the PokéDex, this sort of amphibian creature is recognized as the pride of Pastoria City. Its poison attacks are no joke. 
Croagunk has mistakenly ended up in Smash, but that doesn't mean they aren't gonna fight! The Pokémon is a light and fast character with very hard hitting attacks.
Passive ability: Most of Croagunk's attack have a Poison effect, doing damage for a while after hitting the enemy.
Special Attacks 	Special Attacks
Neutral Special: Poison Jab	A slow and predictable attack where Croagunk loads up a strong punch in front of them with their arm shrouded in poison. Can be flipped to the opposite side by moving to the other direction before hitting.
Side Special: Sucker Punch 	A counterattack move. Croagunk will block a single enemy attack and instantly hit back with a slide kick.
Up Special: Bounce 	Croagunk takes a very high leap and comes down in a full-body tackle with full strength. Can be cancelled before the fall.
Down Special: Fake Out 	A quick attack that may daze foes. Fails and makes Croagunk trip if the foe shields or uses an attack.
Final Smash: Gunk Shot 	Foes in front of Croagunk get stopped on their tracks, as the Pokémon takes out a big trash can and throws it as strong as possible towards his enemies.
Boxing Ring Title: Toxic Touch of the Great Marsh
|-|Buzzwole=
Buzzwole, Pokémon #794, and one of the mythical Ultra Beasts from Ultra Space, UB-02 Absorption. A creature known by its immense power and the sheer strenght of its attacks, as well as its peculiar appearance and its liking to showing off its bulging muscles.
Buzzwole joins smash as a heavyweight fighter with emphasis on hard-hitting physical attacks and its unique insect properties. Its moves can knock out its foes earlier than other characters, and he has many combos.
*Buzzwole has 2 midair jumps, and can hover.
Special Attacks 	Special Attacks
Neutral Special: Leech Life 	Buzzwole charges an attack for a short time and after charging, it'll thrust his proboscis forward. Any foe hit by the proboscis will be caught by Buzzwole and act as if they were grabbed. It recovers health when using this move.
Side Special: Lunge 	The creature tackles forward with great force, damaging any opponents that stand in its way. Holding the B button can make Buzzwole flutter with its wings, which will allow it to travel even further when using this move.
Up Special: Arm Thrust 	Buzzwole will flutter its wings and fly a good height upwards, then perform a strong downwards hit with its arm at the peak of the flight. If it hits someone, Buzzwole will flex its arms. Can meteor smash.
Down Special: Dynamic Punch 	Buzzwole will charge up a punch. When released, its range is disgustingly short, but compensates for it with stunning the opponent and dealing a lot of damage. If the stick is tilted backwards right before it hits, the stun effect will be negated and the attack will just hit, but with huge knockback.
Shield Special: Fell Stinger 	A weak stab with its proboscis. Stuns for 2 frames.
Final Smash: Ultra Space Pummel	First, the Ultra Beast will throw a punch in front of it. If another fighter is caught by the punch, they will be hit towards an Ultra Portal that leads to Ultra Jungle. Once there, Buzzwole will unleash a storm of punches and finish off with a powered-up Leech Life. This Final Smash recovers a bit of Buzzwole's healths.
Normal Attacks 	Normal Attacks
Jab 	An infinite flurry of Comet Punches, finishes off with a single elbow hit.
Forward Tilt 	A sideways sweep with its arm.
Up Tilt 	Swipes its proboscis from back to front.
Down Tilt 	Weakly kicks the opponent with one of its legs.
Forward Smash 	An amazingly strong punch headed forwards. Can K.O at around 60% near the ledge
Up Smash 	A vicious uppercut. It has a big hitbox and a lot of power, but it's ending lag is also very high.
Down Smash 	Flutters up, then slams its entire body downwards. Can break a full shield if fully charged.
Neutral Aerial 	Flexes its arms, which creates a hitbox and acts like a sex kick.
Forward Aerial 	A dropkick, with a hitbox on the tip of its legs.
Backwards Aerial	Rapidly flaps its wings. Multi-hit, and grants him a little horizontal distance.
Up Aerial 	An arching leg sweep upwards. Decently fast and good for combos.
Down Aerial 	A spinning downwads drill with its legs
Get up Attack 	A push-up.
Ledge Attack 	A low arm sweep.
Grab 	Grab
Grab 	Furiously grabs his enemy with both hands.
Pummel 	Stabs the foe with its proboscis.
Forward throw 	Simply flings the opponent forward.
Backwards throw	Grabs the foe with one hand, and punches them backward with the other.
Up throw 	A vertical suplex.
Down throw 	A Canadian destroyer.
Entrance: An Ultra Portal appears and Buzzwole comes out of it. It flexes its muscles as the portal disappears behind it.
Taunts:
*Up Taunt: Emits an angry sound while rapidly fluttering its wings
*Side Taunts: Flexes one arm, with the other in its hip.
*Down Taunt: Charges up some kind of energy while flexing its arms.
Victory Poses:
*Pose 1: Lands from the sky and punches towards the screen.
*Pose 2: Gets thrown a Poké Ball, but deflects it with a punch.
*Pose 3: Lets out a screech as he poses.
Boxing Ring Title: UB-02 ABSORPTION
|-|Porky=
A young boy from Onett, consumed by the evil and beaten up by the person he appreciated the most. Porky escapes through time and space, arriving in the Nowhere Islands and taking total control of them.
Porky Minch warps to Smash, fighting mainly in his MOTHER 3 spider mech, although still making references to EarthBound and his appearance as a boss in Super Smash Bros. Brawl. Porky is a super-heavyweight character, and can survive a lot of time on the stage.
Special Attacks 	Special Attacks
Neutral Special: Mecha-Porkies 	Porky lets out up to three Mecha-Porky bombs who wander around the stage. They explode on contact with his foes or after a set ammount of time.
Side Special: Mysterious Blast 	What did Porky do? A weird, undescribable move where Porky lets out some kind of spray. A cloud of this weird substance attaches to the nearby enemy, causes damage and disappears long after.
Up Special: Laser Beam 	Porky jumps and hovers for a while before firing an electric beam below him. Gives him an extra jump.
Down Special: PSI Counter Device	An strange PSI barrier that will reflect any projectile thrown at the pig king.
Final Smash: Porky Statue 	Porky's mech explodes into a big smoke cloud. Enemies caught in the explosion get up in a cutscene where Porky's Statue falls on top of them and slams its arms against them. Porky's mech is all fine and fixed once the attack is over.
Boxing Ring Title: King of New Pork City
|-|Mr. Saturn=
Weird creatures that inhabit the Saturn Valley, first located in Eagleland, then moved somehow to the middle of the Nowhere Island. Looks can be deceiving, as Mr. Saturns actually have an incredible intelligence and knowledge of mechanics.
One Mr. Saturn joins the battle in Smash, using wacky, funky attacks, becoming sort of an erratic fighter with a high learning curve.
Special Attacks 	Special Attacks
Neutral Special: Boing Breaker	Mr. Saturn charges up energy and tackles forward, with more distance the more you charge it. It does brutal shield damage, breaking a full shield in one hit if fully charged. A "boing" can be heard if the attack hits.
Side Special: Saturn Tower 	Three more Mr. Saturn appear and stack under the playable one. After stacking, they fall flat on anything standing on front of them.
Up Special: Bird Fishing 	Our friend will take out a balloon, tie it to his nose, and slowly float upwards. Uncancellable and vulnerable.
Down Special: Trash Kay-O 	Mr. Saturn will hide in a trash can, blocking all damage for a short time. The can can be broken if it takes too much damage, and this will leave him dizzy for a short time. Using this move in midair will cause the can to go downwards at a high speed.
Final Smash: Phase Distorter 	Mr. Saturn will turn into a small robot and jump high. Then, he'll come back boarding the Phase Distorter, which can be controlled and moved across the stage. Using the attack button, the machine will continously spin on itself. Using the special attack button, the invention will form a worm hole around it and trap all nearby enemies on it. When ending, the Phase Distorter will move to the center of the stage and explode. Mr. Saturn gets ejected and will fall on the stage.
Normal Attacks 	Normal Attacks
Jab 	A downwards headbutt, an upwards headbutt, and a weak tackle.
Forward Tilt 	Swings the Funny Stick in front of him.
Up Tilt 	A jumping headbutt.
Down Tilt 	A nose sweep.
Dash Attack 	Mr. Saturn trips and rolls forward.
Forward Smash 	Charges up a shot on the Bionic Slingshot.
Up Smash 	Jumps upwards and spins on himself, drilling.
Down Smash 	He spins on the top of his head, like a top.
Neutral Aerial 	A full body splash. Sex kick.
Forward Aerial 	A drill attack on front of him.
Backwards Aerial	A kick with both feet behind him.
Up Aerial 	An upwards spinning kick.
Down Aerial 	A powerful feet thrust downwards. Can meteor smash.
Get up Attack 	A wheel.
Ledge Attack 	Jumps and comes down.
Grab 	Grab
Grab 	Mr. Saturn jumps onto his enemy.
Pummel 	Hits the foe with his nose.
Forward throw 	Kicks the enemy diagonally forwards upwards.
Backwards throw	Jumps on the enemy. They are shot in the opposite direction.
Up throw 	Slams the opponent on the ground. They bounce.
Down throw 	Buries the opponent for a short time.
Entrance: Comes out of the Phase Distorter.
Taunts:
*Up Taunt: He spins in his place, cheering "Kay-O!"
*Side Taunts: Jumps and bounces, each bounce emits a "Boing" noise
*Down Taunt: Growls at the opponent.
Victory Poses:
*Pose 1: Is shown Bird Fishing. The balloon pops.
*Pose 2: Comes out from inside a trash can.
*Pose 3: Shows off a Franklin Badge.
Boxing Ring Title: Ready fighting, boing!
|-|Ashley=
A witch from Diamond City, who also happens to be a young girl. She lives alone with her little devil Red on a big mansion, and occasionally makes microgames for WarioWare.
Ashley's here. Eyes of newt, she casts a hex on you. Grandma's wig, then she'll make you big. Kitten spit, soon their pants won't fit. Pantalones giganticus!
Oh no, not again.
Special Attacks 	Special Attacks
Neutral Special: Pantalones Giganticus	Ashley casts a slow fire ball that flies on in a straight line. Enemies hit by it will be trapped in a fire vortex.
Side Special: Red Flight 	Ashley kicks Red and makes him fly far away. Red will stay on his place until Red Flight is used again. Red will react to commands just like Ashley, excepting shielding, dodging and Final Smash.
Up Special: Broom Soar 	The witch takes out her broom and swiftly flies upwards. Does damage with a hitbox on the tip of the broom.
Down Special: Zone of Darkness 	Ashley summons a strange cloud of dark magic. Foes who get within it will act weird, they will move slow or trip. It may also heal them or give them a speed boost, though.
Shield Special: Raging Ashley 	At command, Ashley will become angry, sending nearby enemies away from her.
Final Smash: Venus Flytrap 	The girl casts a quick and big energy ball, it catches all enemies in a straight line from Ashley. These foes will proceed to become food for Ashley's giant carnivore plant.
Boxing Ring Title: The witch next door
|-|Louie=
Hocotate Freight's newest employee! After everything he had to endure in his two visits to PNF-404, Louie is brought to the fight by his co-worker Olimar to show everyone what he's really made of.
In Smash, Louie is a semi-clone to Olimar, sharing some of his moves, but having enough differences to set him appart. Most of his moves make use of his abilities as the King of Bugs, although it's clearly seen that he has borrowed others from his co-worker
Special Attacks 	Special Attacks
Neutral Special: Pikmin Pluck 	Similar to Olimar's, but Louie can only pluck four types of Pikmin: Purple, White, and Red, that are shared, plus one exclusive to him: Bulbmin. Louie's Bulbmin are immune to fire, electricty and water, and do as much damage as Olimar's Blue Pikmin. Louie can only have three Pikmin on ground, attempting to pluck more after three are already active will result in the animation playing, but no Pikmin being plucked.
Side Special: Pikmin Throw 	Identical to Olimar's. Louie throws the Pikmin that is first in line at the opponent, the Pikmin hangs onto the foe and starts attacking them. The more damage the enemy has, the less time the Pikmin will hang onto them.
Up Special: Bumbling Snitchbug	Louie summons a Bumbling Snitchbug, who carries him upwards for some time. It's similar to Olimar and Duck Hunt's Up Specials.
Down Special: Sheargrub 	Louie lets loose a Male Sheargrub. When he is near an enemy, he will try to jump and bite them with his large mandibles. If after a while he can't attack anyone, the Sheargrub will bury himself underground and have a cooldown of 2.5 seconds before he can be called again.
Shield Special: Pikmin Order 	Identical to Olimar. Louie blows in his whistle, which reoders the Pikmin following him and brings back Pikmin that are far away.
Final Smash: Titan Dweevil 	Louie jumps into the background, coming back on top of the Titan Dweevil. After locking a zone of the battlefield, the Titan Dweevil will throw a barrage of attacks at that zone, finishing with a moderately sized cloud of poison from the Comedy Bomb. During the Dweevil's attack, the fighters can get hit by either fire from the Flare Cannon, electric shocks from the Shock Therapists, or a big drop of water from the Monster Pump.
Normal Attacks 	Normal Attacks
Jab 	The rocket fist's one-two combo.
Forward Tilt 	Spray some super bitter spray in front of him.
Up Tilt 	A jumping headbutt.
Down Tilt 	A low leg sweep
Dash Attack 	Pushes a Breadbug forwards.
Forward Smash 	Slashes forward using the first Pikmin in line.
Up Smash 	Hits an arched sweep above him, with the first Pikmin in line.
Down Smash 	With the last Pikmin in line, viciously spins around himself.
Neutral Aerial 	Swings two Pikmin (first and second) around him.
Forward Aerial 	A forwards drill with Pikmin.
Backwards Aerial	Straight thrusts a Pikmin.
Up Aerial 	Makes a Flying Sheargrub chomp upwards. Gives a small vertical distance.
Down Aerial 	A downwards sweep with the first following Pikmin.
Get up Attack 	A cartwheel.
Ledge Attack 	A punch.
Grab 	Grab
Grab 	A tether grab with all Pikmin currently following him.
Pummel 	The Pikmin attack the held enemy.
Forward throw 	The Pikmin shove the opponent far.
Backwards throw	All Pikmin kick the foe backwards.
Up throw 	A Volatile Dweevil appears, explodes and launches the enemy upwards.
Down throw 	A body slam done by all the Pikmin together.
Entrance: Is placed on the stage by a Bumbling Snitchbug. He gets up and plucks three Pikmin.
Taunts:
*Up Taunt: Louie looks forward with a shocked expression.
*Side Taunts: Jumps two times. The jumps are more erratic-looking than those of Olimar's similar taunt
*Down Taunt: Eats a Pik-Pik carrot.
Victory Poses:
*Pose 1: Runs and jumps around tied up. The screen zooms in his shocked face.
*Pose 2: Running behind a Female Sheargrub, until he catches her.
*Pose 3: Sitting down with some Pikmin.
Boxing Ring Title: The king of bugs
|-|Electroplankton=
Small, almost invisible organisms that respond to outsider noises, and make up some of the nicest melodies nature could ever create.
A "collection" fighter, like Mr. Game & Watch. Electroplankton doesn't refer to one of the creatures, but to the entire fighter, who changes its appearance depending of what attack it is using. The standard appearance of Electroplankton is that of Nanocarp, the plankton featured on the original game's boxart and the one that acts as the series' symbol in Smash.
Special Attacks 	Special Attacks
Neutral Special: Sun-Animalcule 	Electroplankton shoots small spheres forwards. After a while, the spheres grow into the Sun-Animalcule plankton, which hurts nearby enemies with its "tentacles". There's a chance that, instead of a sphere, Electroplankton shoots a small crescent moon. This will grow into a Falcato, which has greater knockback and damage.
Side Special: Rec-Rec 	Electroplankton takes the form of Rec-Rec, and follows a path made of sound waves. The path does moderate damage, same as the actual hit of Electroplankton. It works similarly to PAC-MAN's Side Special, Power Pellet.
Up Special: Hanenbow 	Electroplankton takes the form of Hanenbow, and prepares to be launched upwards by a leaf. It can only be angled straight and diagonally upwards.
Down Special: Lumiloop 	Taking the form of Lumiloop, Electroplankton starts to spin. If held, it will keep spinning on place for a while, with a weak hitbox. When released, it will roll forwards dealing relatively high knockback. Grants an additional jump if used in midair.
Shield Special: Nanocarp Wave 	Electroplankton spins and emits a sound wave that does no damage, but pushes foes away.
Final Smash: Electroplankton Barrage	For its Final Smash, Electroplankton takes the form of Beatnes and slashes forwards with its tail. Any enemy caught on the slash will be taken to an empty place, where they will be ambushed by Marine Crystals, and later shot by many Hanenbows.
Normal Attacks 	Normal Attacks
Jab 	Does a slap with a fin, then with its other fin, then finishes with a downwards slash using both.
Forward Tilt 	As Marine Crystal, slides forward while spinning.
Up Tilt 	As Beatnes, slashes upwards with its tail.
Down Tilt 	As Hanenbow, does a low tackle while sliding forwards.
Forward Smash 	As Beatnes, cracks its tail forwards, akin to a whip. Long range, sweetspot on the tip.
Up Smash 	As Luminarrow, makes a direction arrow shoot it upwards. Stays slightly more time in midair when charged longer.
Down Smash 	Bounces and hits the ground. When hitting, two Marine Crystals pop out, doing damage to anyone asides Electroplankton.
Neutral Aerial 	Does a twirl.
Forward Aerial 	As Trapy, slashes forward. Has a meteor smash in the most outern hitbox.
Backwards Aerial	As Lumiloop, spins backward.
Up Aerial 	As Rec-Rec, emits a close-range sound wave.
Down Aerial 	As Luminarrow, spins downwards. Can meteor smash.
Get up Attack 	Spreads its fins.
Ledge Attack 	Slashes forward.
Grab 	Grab
Grab 	As Volvoice, sends its antenna forward. Acts as a tether grab and can be used for recovery.
Pummel 	Constricts the grabbed foe.
Forward throw 	Hits the enemy with its body shaped like a Vase.
Backwards throw	Hits the enemy backwards with its body shaped like a Kite.
Up throw 	Its body shape turns upside down, and hits the enemy upwards with the top of its head.
Down throw 	With its body shaped like an X, slams the enemy onto the ground.
Entrance: Arrives as Trapy, following a path of arrows. Bounces on the stage and transforms into Nanocarp.
Taunts:
*Up Taunt: Jumps and does a flip.
*Side Taunts: As Luminarrow, bounces between two direction arrows.
*Down Taunt: As Trapy, spins in place.
Victory Poses:
*Pose 1: Four Nanocarps are shown reacting to each other's sound waves. The finishing screen focuses on one as it jumps happily.
*Pose 2: A Varvoice is emitting various sounds, before morphing into Nanocarp, who claps its fins.
*Pose 3: Various Sun-Animalcules are shown growing, after which a Nanocarp appears from above and does a twirl.
Boxing Ring Title: Responsive to sounds
|-|Isaac=
A young Venus adept from the village of Vale, on Weyard, who went on an adventure in search of the secrets of alchemy, with which he could save the world from it's doom. 
Isaac finally joins the fight, making use of his Venus Psynergy, his Djinn, and a standard Long Blade. He is presented as a complicated fighter, having both disjointed hitboxes and close range moves.
Special Attacks 	Special Attacks
Neutral Special: Move 	Isaac spawns a big psynergy hand and pushes it forwards. Has a pushing effect and doesn't really damage the opponents. By moving the direction down, the hand will slam downwards until it hits floor or disappears. Can be cancelled by shielding.
Side Special: Growth 	Slashes forward with vines that grow out of his hands. Acts as a command grab and can send the opponent flying with a kick. Can be used as a tether recovery.
Up Special: Retreat 	Focuses his inner psynergy around him, and teleports to the desired direction.
Down Special: Earthquake	Causes the floor around him to shake violently. Similar to Donkey Kong's Down Special.
Final Smash: Judgment 	When activating his Final Smash, one Djinn of each type cycles around Isaac, trapping nearby foes. After this, they're taken to a cinematic where Isaac poses and summons Judgment, who shoots a huge shot of psynergy to the ground, which ends in a huge white explosion.
Normal Attacks 	Normal Attacks
Jab 	Thrusts his palm forward and makes psynergy spurt from it, trapping opponents. Ends up with a sideways swipe.
Forward Tilt 	An horizontal sword slash.
Up Tilt 	Thrusts his sword upwards, has magical properties.
Down Tilt 	Makes a small spire appear from the ground.
Dash Attack 	Jumps and slashes his sword downwards, akin to the standard attack animation from Golden Sun.
Forward Smash 	Two consecutive hits. First hit has ridiculously low knockback so it links into the second one better. Second hit does magical damage.
Up Smash 	Casts the Gaia psynergy. A huge gap appears on the ground, which will shoot out rocks and Venus energy. Short horizontal range, huge vertical range.
Down Smash 	Casts the Thorn psynergy, making thorns appear from the floor at both sides of Isaac.
Neutral Aerial 	A close ranged sword slash.
Forward Aerial 	A psynergy powered sex-kick.
Backwards Aerial	A downwards sword thrust. Can meteor smash.
Up Aerial 	A drilling kick with magical properties.
Down Aerial 	Blasts a rock downwards.
Get up Attack 	A weak sword slash.
Ledge Attack 	A rolling kick.
Grab 	Grab
Grab 	Two energy hands pick up the opponent.
Pummel 	The hands squish the held enemy.
Forward throw 	One hand slaps the opponent, launching them.
Backwards throw	Tosses the opponent behind.
Up throw 	Slams the opponent onto the ground, Isaac strikes upwards with his sword.
Down throw 	Slams the opponent onto the ground.
Entrance: Materializes from sand.
Taunts:
*Up Taunt: Summons a Venus Djinn and giggles
*Side Taunts: Puts a hand on his hip and shakes his head 
*Down Taunt: Poses looking upwards, wind blows on his scarf.
Victory Poses:
*Pose 1: Uses Move facing away from the screen, looks behind with a smirk.
*Pose 2: Slashes at the air with his blade, while a few Djinni appear behind him.
*Pose 3: Is seen nodding. Puts a hand on his unsheathed sword and shoves the other forwards.
Boxing Ring Title: The brave warrior of Vale
|-|Kururin=
A skilled Helirin pilot, who risks going out of his homeland to rescue his siblings. Kururin is a brave little fellow who is not scared of danger.
Kururin's moveset in Smash features physical action from Kururin, while also implementing miniature versions of his trusty Helirin and its action variations from Kururin Squash! This gives Kururin greatly disjointed hitboxes, but open opportunities to get hit.
Special Attacks 	Special Attacks
Neutral Special: Star Shooter	With a flap of his wings, Kururin shoots two small stars at both sides.
Side Special: Helipistol 	Kururin stars riding the Helipistol vehicle, which shoot a laser in front of him.
Up Special: Kururin Flap 	The bird frantically flaps his wings to fly upwards. Grants a slow descent, but no chance to recover again.
Down Special: Heliblow 	Kururin rides a special Helirin variant that blows wind around him, repelling all enemies who are close.
Final Smash: Helirin Attack 	The pilot gets on his trusty Helirin, of which he gains absolute control for a period of time. Works like its assist trophy from Brawl, but at the press of any attack button, it will twirl once. Starts spinning faster when it's close to ending.
Boxing Ring Title: The a-maze-ing heli pilot
|-|Karate Joe=
A young man characterized by his pale skin and his neverending practice of karate as taught by his father. Joe is the most recurrent character of the Rhythm Heaven franchise, and has become widely loved thanks to his habit of punching flower pots. 
Karate Joe beats the beat into Smash Bros., representing the Rhythm Heaven series of games. Joe's moveset consist on the main part of your everyday fighting moves, but he also has a few moves filled with the wackiness of thir home series.
He also brings a new mechanic with him: Rhythm Attacking. When using an attack, you can link other hits more easily if you follow a set rhythm when continuing the combo. As the music changes from stage to stage and also due to My Music, the rhythm is defined by a drum when Joe links 2 or more hits.
Special Attacks 	Special Attacks
Neutral Special: Pot Punch 	A flower pot comes flying from the foreground. Pressing B again at the right time will send the pot flying in a curved path. Failing the punch will do damage to nearby enough opponents. Sometimes a football or a lightbulb will be launched instead of a pot.
Side Special: Built to Scale	A Red Thing will come up from the floor. Pressing B again at the right time will send the Thing in a straight path at high speed. Pressing B again will cause it to assemble into a Widget and explode.
Up Special: Night Walk 	A box will appear right below Joe and he will jump. Up to 3 boxes can be spawned if the button is pressed at the right rhythm.
Down Special: Karate Combo 	Joe grabs the enemy in front of him and hits them with a flurry of punches and kicks, ending in an uppercut.
Final Smash: Karate Man 	A fast-paced version of "Endless Beat", from Rhythm Tengoku, will play, as Joe hits his trapped foes with punches, kicks, barrels and bombs follwing the music.
Boxing Ring Title: The lonely storm
|-|Tibby=
A weird creature that falls from the sky on the player's head. Tibby is actually a prince and a guardian of Rhythm Heaven itself, who will become a palace and watch over the place once he reaches adulthood. 
While Karate Joe is iconic on himself and can have his own attacks, Tibby prefers to represent the Rhythm Heaven games in general, borrowing various items and characters for his moveset.
Just like Joe, Tibby has the mechanic of Rhythm Attacks. The rhythm Tibby can follow is defined by a tambourine instead of a drum, and is faster.
Special Attacks 	Special Attacks
Neutral Special: Crying 	Tibby is weak, so at the minimal provocation he will start crying. This makes him run around uncontrollably, damaging fighters who happen to touch him. Pressing B to the beat that starts makes him charge forward.
Side Special: Animal Acrobat	The prince takes a short leap and grabs the hands of a monkey that sends him flying forwards at the press of the command again. It may spawn an elephant instead, who sends him further. Missing the time of the command will make Tibby do a weak jump.
Up Special: Working Dough 	A box with two small Doughs spawns below Tibby, and the big Dough pushes Tibby upwards. Pressing B again to the rhythm will cause the small Dough to jump too and give Tibby more height.
Down Special: Fruit Basket 	Courtney comes out of the ground in front of Tibby. Pressing B again sends a lemon or an apple flying.
Final Smash: Tibby's Mom 	Tibby's Mom in her castle form falls down from the sky right where Tibby is and causes damage to all enemies caught in the range of its aura.
Boxing Ring Title: Let's we go, amigo!
|-|Jill=
The daughter of the leader of the thief gang, the Red Dozers. After her dad gets kidnapped and a precious treasure for her gets stolen, Jill takes her trusty Drill Dozer mech and sets up on a quest to recover them both.
Jill's entire moveset is done thanks to her Drill Dozer. While having the regular attacks from the original game, she has a few new tricks for the sake of having an interesting character.
Special Attacks 	Special Attacks
Neutral Special: Screw Breaker	The Drill Dozer's drill starts to spin in front of it. The drilling can deflect non-explosive proyectiles, and pressing A will send Jill backwards. Pressing B again will change the direction of the drilling, which can stop the escape of trapped foes. Can be cancelled by shielding.
Side Special: Drill Dash 	Jill will seclude herself inside the Drill Dozer, as it crouches and dashes a fair distance forwards. Similar to Fox or Falco's Side Specials, except slower.
Up Special: Air Propeller 	A propeller comes out of the Drill Dozer's drill, taking Jill upwards. If the B button if pressed again and held, the Drill Dozer will hover in place and only be able to move sideways.
Down Special: Shift Gear 	When using this move, Jill will shift the gear that the Drill Dozer is moving on. The gear has three levels. The higher the level, the more powerful will Jill's specials be, but they will be slower and have more lag.
Final Smash: Red Dozers 	Jill will shake the ground around her, then jump offscreen. Anyone near her will get stunned, and then proceed to be ran over by the truck of the Red Dozers.
Boxing Ring Title: Boss of the Red Dozers
|-|Arle=
A girl from the literal somewhere, an expert in fighting creeps, monsters, annoying people, and also popping Puyos. After esentially adopting Carbuncle, Arle Nadja became the target of the dark prince, Satan, and gets involved in wacky adventures because of him.
Arle appears in Smash representing the Puyo Puyo series of puzzle games. She doesn't use many attacks inspired by the puzzles themselves, but rather prefers to show odf her magical powers.
Special Attacks 	Special Attacks
Neutral Special: Puyo Puyo	Arle will swipe her hand downwards as a Puyo of a random color (red, blue, green, purple, yellow, or trash) will spawn in front of her. Will fall to the blast line if done in midair and has a meteor effect.
Side Special: Ice Storm 	Five fast snowflakes come out of Arle's hands and start flying forwards. If the five hit a single foe, they will freeze for a short while.
Up Special: Heaven Ray 	A beam of holy-based magic that will shoot horizontally while Arle slowly ascends (towards the stage). Has super armor in startup.
Down Special: Mind Blast 	Arle makes magic circle around her, and any enemy on the hitbox will become dazed for a short time.
Final Smash: Bayoen 	Arle's most legendary move, and her signature ability. She will first burst with magic in a large hitbox. Foes caught on it will become paralyzed and get ambushed by flowers, stars, and lots of Puyos. Ends with a huge explosion.
Normal Attacks 	Normal Attacks
Jab 	
Forward Tilt 	
Up Tilt 	
Down Tilt 	
Dash Attack 	
Forward Smash 	
Up Smash 	
Down Smash 	
Neutral Aerial 	
Forward Aerial 	.
Backwards Aerial	
Up Aerial 	
Down Aerial 	
Get up Attack 	
Ledge Attack 	
Grab 	Grab
Grab 	
Pummel 	
Forward throw 	
Backwards throw	
Up throw 	
Down throw 	
Entrance:
Taunts:
*Up Taunt:
*Side Taunts:
*Down Taunt:
Victory Poses:
*Pose 1:
*Pose 2:
*Pose 3:
Boxing Ring Title: Puyo popper #1
|-|Phoenix Wright=
The main character from the Ace Attorney series joins Smash now. An ace defense attorney and an expert in court, he's here to object some sense into people.
Phoenix Wright is a character with some very interestings attacks. Most of his moveset is reminiscent of that from the Marvel VS. Capcom series, although he of course has another unique attacks.
Special Attacks 	Special Attacks
Neutral Special: Objection! 	Exactly what you think it is. Phoenix will point his finger forwards while he yells "Objection!". A text globe spawns on front of him and stuns people hit by it. Can be charged.
Side Special: Psyche-Lock 	Maya Fey spawns from nowhere and does a dash. An enemy caught by her will get trapped with Psyche-Locks, which cause damage after they immediately break.
Up Special: Steel Samurai 	Phoenix inflates a balloon of the Steel Samurai, but it and the air tank fly upwards and take him with them. Charged for more distance.
Down Special: The Amazing Mr. Hat	A counter move. Upon execution, Trucy Wright will appear from a smoke cloud, and will perform her most famous magic trick, The Amazing Mr. Hat, upon receiving any kind of damage.
Shield Special: Sneeze 	A simple sneeze. It moves nerby foes away.
Final Smash: Turnabout Finale 	First, Phoenix disappears from the battlefield, and gets a first-person view that imitates the Examination from Ace Attorney. After focusing an enemy, he takes them to court, presents the evidence, and declares them guilty. Automatically K.O.s if done over 120% damage.
Boxing Ring Title: Objection!
|-|Zombie=
Mindless dead bodies returned to life. Nowadays, they only know they want to eat some brains. As simple as that is, this one Zombie has somehow ended up stranded in Smash.
Zombie is a slow fighter, and his combat style involves both his own brain chewing tactics and his big collection of items along with the consentless use of plants. As the plants do not like him at all, some of his attacks have recoil damage.
Passive ability: While Zombie is in combat, Sun will occasionally come down to the battlefield. After zombie collects enough sun, his special moveset will get an overhaul.
''
Special Attacks 	Special Attacks
Neutral Special: Peashooter 	Takes out a common Peashooter out of his coat and shoots a single pea very fast. If charged, he instead takes out a Repeater, who shoots twice. 1% recoil per pea.
Sun Upgrade: After reaching the sun upgrade, the Peashooter instead becomes the Threepeater, who shoots 3 peas. With the charge, the Repeater becomes the fearsome Gatling Pea, who shoots 4 peas with the fastest shoot speed of all the variants.
Side Special: Red Stinger 	The Red Stinger plant appears on Zombie's hand, and starts spinning in front of him. It will shoot three fast projectiles after pressing the attack button a second time, or will stay on place and block attacks for a period of time if no button is pressed. Deals 2% recoil if used to block.
Sun Upgrade: With the power of the collected sun, Red Stinger now shoots a powerful laser. It grants super armor frames on start and slows down enemies after hitting them.
Up Special: Blover 	Zombie becomes attached to a Balloon as a Blover spawns below him and spins its leaves to lift him upwards. If used on the ground, the Blover will cause Zombie to jump upwards with 1,5% of recoil. Enemies hit by blover get hit many times.
Sun Upgrade: Blover upgrades into the Fan Blover, with much more damaging and wind power. While it can propel Zombie higher, it can also deal more damage- both to Zombie and his enemies.
Down Special: Sunflower / Potato Mine	Zombie shows off a Sunflower in a pot. It is used to counter an attack, and it not only returns damage, but also loads up Zombie´s sun collection. 
Sun Upgrade: With enough sun collected, Sunflower doesn't find the need to make more, so it lets Potato Mine take its place. When used, Zombie will place Potato Mine on the ground. If enemies get nearby, they not only will get the explosion, but will also become buried. Can also damage Zombie.
Final Smash: Dr. Zomboss 	Zombie falls flat as a plank in front of him as Dr. Edgar George Zomboss appears in the background riding his Zombot. He will shoot a big fire ball and a big ice ball directly at one or more foes, and then slam a camper van before disappearing.
Normal Attacks 	Normal Attacks
Jab 	Two consecutive hand swipes, followed by a strong hit with a traffic cone.
Forward Tilt 	Brings down a flag from behind, does damage in an arc.
Up Tilt 	A jumping headbutt with a football helmet.
Down Tilt 	A Spikeweed grows below him, hurting close enemies. Has 3% recoil.
Dash Attack 	Zombie trips while putting a bucket on his head.
Forward Smash 	A powerful bite as Zombie slightly lunges forward. High ending lag.
Up Smash 	Sunflower jumps an arc out of Zombie´s coat and spins before getting caught back by him.
Down Smash 	Zombie drops a Bonk Choy who smashes his two sides with its strong fists. 3% recoil.
Neutral Aerial 	Sunflower comes out and shoots a small sun forwards.
Forward Aerial 	A swipe with his hand. Grants a little horizontal movement.
Backwards Aerial	Clubs behind of him using an inflatable ducky tube.
Up Aerial 	Grabs a Chomper and lets it rapidly bite 5 times above of him.
Down Aerial 	Holds a Squash and rapidly falls to the ground. 2% recoil
Get up Attack 	Quickly gets up in a creepy fashion.
Ledge Attack 	Bites any nearby enemies who are close to him.
Grab 	Grab
Grab 	Zombie grabs the foe with both his hands.
Pummel 	Gnaws the enemies slowly.
Forward throw 	Smacks the enemy away with a flag.
Backwards throw	Pushes the enemy behind him with a traffic cone.
Up throw 	Slams the grabbed enemy into the ground as a pogo falls of his coat, sending the foe upwards.
Down throw 	Slams the grabbed enemy into the ground as a Squash jumps out and smashes them. 3% recoil
Entrance: A tombstone is located in the battlefield, Zombie emerges from the ground right in front of it. The tombstone sinks down into the floor shortly after.
Taunts:
*Up Taunt: Zombie does the dance of a Backup Dancer Zombie.
*Side Taunts: Zombie dances akin to its appearance in the Plants vs. Zombies credit video, although way shorter.
*Down Taunt: Sunflower comes out of the back of Zombie's coat, slapping him. His head spins.
Victory Poses:
*Pose 1: Dances, again, like in the credit video. He's accompanied by Sunflower singing on a microphone behind him.
*Pose 2: Turns a crank in a Jack-in-the-Box toy. It explodes and leaves him dazed.
*Pose 3: Zombie hides behind a screen door as a Peashooter attacks him.
Boxing Ring Title: Brains, brains, brains.
|-|Octoling ε=
Octarian equivalents to Inklings once serving the Octarian army. Now free, Octolings live freely in Inkopolis, and they have been personally invited to battle it out in Smash.
There's no notable differences between them and the Inklings, except mainly aesthetics. Octolings use their personal Octarian weapons over the normal Inkling weapons, or so they say.
Special Attacks	Special Attacks
Neutral Special	Octo Shot
Side Special 	Splat Roller
Up Special 	Super Jump
Down Special 	Splat Bomb
Final Smash 	Princess Cannon
Boxing Ring Title: Agent 8
|-|Felix ε=
Felix is a young Venus adept from the town of Vale who was presumed dead after being carried away by the river. He too wants to know the secrets of alchemy, and rivals Isaac for them. Little did they know, they'd end up teaming up.
Of course, Felix joins Smash, of course, as the Echo Fighter of Isaac. Both fighters have similar Venus psynergy, only being differentiated in minor aspects. Felix's attack tend to come out faster than Isaac's, but are weaker in other senses.
Special Attacks	Special Attacks
Neutral Special	Move
Side Special 	Growth
Up Special 	Retreat
Down Special 	Earthquake
Final Smash 	Judgment
Boxing Ring Title: The lost warrior of Vale
|-|Amitie ε=
That's right baby I'm adding Two damn Puyo Puyo characters and you Will like it I'm sorry. Amitie is a young girl from Primp Town who is really good at Puyo and magic. She's pretty much like Arle in many senses.
Amitie is an Echo Fighter of Arle, and uses moves that are pretty much the same. Some of them have different names, animations, and properties, but in the end, they are very much similar characters.
Special Attacks	Special Attacks
Neutral Special	Puyo Puyo
Side Special 	Blizzard
Up Special 	Fairy Fire, has fire properties.
Down Special 	Explosion, has fire properties.
Final Smash 	Bayoen
Boxing Ring Title: Primp Town popper
</tabber>
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==ASSIST TROPHIES==
NEW ASSIST TROPHIES	NEW ASSIST TROPHIES 	NEW ASSIST TROPHIES 	NEW ASSIST TROPHIES 	NEW ASSIST TROPHIES
Assist Trophy 	Mia 	Shantae 	Sneaky Spirits 	Goku
Origin 	Golden Sun  	Shantae  	Rhythm Heaven  	Yūyūki 
Function 	Mia will use her support Psynergy, Ply, to heal her summoner. She may also cast the offensive Tundra Psynergy to freeze all opposing fighters that are near her.	Shantae spawns and does absolutely nothing. She does a belly dance, turns into a harpy, and flies away.	A Sneaky Spirit will start to go up and down from the stage's main floor. It can be defeated if attacked following its rhythm. Respawns 2 times.	A meteor falls down. Goku will emerge from the meteor and start hitting all enemies on screen with his Mallet of Light.
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Category:Super Smash Bros. Games
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Category:Fighting Games
Category:Crossover Fighting Games
Category:Crossovers