Sniper

==Summary==
The Sniper is one of the support classes in Team Fortress 2. His job is to defend the base while also attacking enemy targets from afar. 
Half rugged outdoorsman, half alien observer, this taciturn strip of beef jerky has spent the better part of his life alone in the bush, slow baking under the Australian sun.
==Powers and Stats==
Tier: , via Optional Equipment, higher with Power Ups | At least , via Optional Equipment
Key: Gravel War | Robot War/Australium Chase
Name: Sniper, Mick Mundy
Origin: Team Fortress 2
Classification: Human, Assassin, Sniper, "Crazed Gunman"
Gender: Male
Age: 27 (pre-timeskip), 31 (post-timeskip)
Powers and Abilities:
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|-|Gravel War=
*Superhuman Physical Characteristics
*Weapon Mastery (Expert Marksman and Archer)
*Damage Boost (Can deal Critical Hits at random)
*Martial Arts (Skilled in Jarate)
*Statistics Amplification (via Charged Shots)
|-|With additional weapons=
*Statistics Amplification or Statistics Reduction (With various weaponry)
*Enhanced Fixedness and Regeneration via the Cozy Camper (Mid-Low)
*Fire Inducement with lit Huntsman Arrows
*Energy Projection via the Shooting Star
*Electricity Manipulation and Paralysis Inducement: via the Razorback (Struck the Spy breaking it with 10000 volts)
*Transmutation via the Golden Frying Pan and Saxxy
*Technology Busting and Status Effect Inducement via the Jarate
*Resistance to Fire Manipulation via Darwin's Danger Shield
*Resistance to Fear Manipulation (The Saxton Hale Mask and the Horseless Headless Horsemann's Head give immunity to the Horseless Headless Horsemann's Boo Taunt)
|-|Magic Spells and Power Ups=
*Magic (Via Magic Spells)
**Fire Manipulation (with Fireball and Meteor Shower)
**Teleportation (with Shadow Leap)
**Invisibility (with Stealth)
**Explosion Manipulation (with Pumpkin MIRV)
**Summoning (with Skeleton Horde and Summon Monoculus)
**Electricity Manipulation (with Ball O' Lightning)
**Statistics Amplification and Size Manipulation (with Power Up)
**Limited Invulnerability and Healing (with Overheal)
**Self-Healing (with Shadow leap, Blast Jump, Overheal, Stealth and Power Up)
*Regeneration (Unknown Type; with Regeneration, Vampire, and King)
*Damage Transferal with Reflect (80% of the damage dealt is reflected to the attacker)
*Disease Manipulation (Touching an enemy gives them the Plague) and Regeneration Negation (Block's King powerups regeneration)
*Status Effect Inducement (Supernova stuns all nearby players)
*Damage Reduction
*Resistance to Disease Manipulation (with Resistance)
*Resistance to Damage Transferal (Resistance and Vampire give immunity to Reflect powerup) 
|-|Robot War=
Same as his base, but enhanced, plus:
*Regeneration (Unknown Type)
*Self-Healing with Health on Kill
*Statistics Reduction (Jarate can be upgraded to slow down covered Enemies, Snipers Explosive Headshots slow enemies near target)
*Statistics Amplification (with Crits on Kill)
*Resistance to Fire Manipulation and Explosion Manipulation
*Teleportation and Statistics Amplification with Teleport to Spawn Canteen (Teleports the user to spawn and gives a 5 second speed boost)
*Invulnerability with Become Ubercharged Canteen
*Statistics Amplification with Become Crit Boosted Canteen
*Sleep Inducement (With sleeping serum)
*Immunity to Soul Manipulation (Due to the Medic surgically implanting himself with every other mercenary's soul)
</tabber>
Attack Potency: Small Building level (His Sniper Rifle is capable of instantly killing most classes with a headshot, killed Heavy with a single headshot and impaled a Spy in Meet the Sniper. Killed Scout off camera, who while injured, survived this explosion. Can destroy Gray Mann's robots), Building level via Optional Equipment (Can utilize the Shooting Star which can vaporize robots), higher with Power Ups | At least Small Building level (Stronger than before. Despite being called "the laughingstock in the mercenary world", becoming soulless allowed their team to defeat the Team Fortress Classic team, who defeated the Administrator's best echelon, Team Vanguard, which left her with "just the rejects"), Building level via Optional Equipment
Speed: Athletic Human movement (Comparable to other athletically fit mercenaries, such as Soldier and Heavy) with Subsonic to Subsonic+ reaction speed (Comparable to the Pyro, who can utilize compression blasts from his weaponry to deflect projectiles, such as arrows and rockets), Subsonic to Supersonic attack speed with Standard Equipment
Lifting Strength: Class 5 (Comparable to other mercenaries)
Striking Strength: Small Building level (Impaled a Spy in Meet the Sniper), higher with Power Ups | At least Small Building level (Stronger than before)
Durability: Small Building level (Can survive Soldier's rockets. Comparable to Scout, who while injured, survived this explosion, albeit barely), higher with Power Ups | At least Small Building level (More durable than before. Comparable to Pyro, who possibly survived a building exploding)
Stamina: Superhuman (Staked out a single target into sunset), higher with the Darwin's Danger Shield
Range: Standard Melee Range normally, Tens of Meters with the Huntsman and SMGs, several Kilometers with his Sniper Rifle (Was going to run five miles away and shoot BLU Spy before the latter called him out on that)
Standard Equipment: A full list of his weapons can be found here.
Intelligence: At least Above Average (Is a highly skilled and professional marksman and is considered one of the most dangerous mercenaries in the world due to his excellent handling of weapons)
Weaknesses: He is more vulnerable to being backstabbed due to focusing on what is in front of him, unless wearing a Razorback shield.
==Gallery==
Meet the Sniper
==Notable Matchups==
Victories:
Losses:
Green Arrow (Smallville) Green Arrow's Profile (First key 9-B versions of Sniper and Green Arrow used, speed was equalized, and Sniper only had his Huntsman and Kukri)
Sniper Monkey (Bloons Tower Defense) Sniper Monkey’s Profile (First Key sniper and deadly precision sniper money were used. Speed was equalized
Sid Clouds (The Zashiki Warashi of Intellectual Village) Sid's Profile (Second key Sniper used, speed was equalized, starting distance was 1 meter, Sniper had access to Shooting Star, Jarate, and Bushwaka) 
Inconclusive:
Category:Characters
Category:Game Characters
Category:Team Fortress 2
Category:Humans
Category:Male Characters
Category:Gun Users
Category:Snipers
Category:Mercenaries
Category:Regeneration Users
Category:Resurrection Users
Category:Weapon Masters
Category:Playable Characters
Category:Video Game Characters
Category:Martial Artists
Category:Statistics Amplification Users
Category:Fire Users
Category:Bow Users
Category:Energy Users
Category:Energy Weapon Users
Category:Electricity Users
Category:Paralysis Users
Category:Shield Users
Category:Transmutation Users
Category:Technology Users
Category:Status Effect Users
Category:Neutral Characters
Category:Magic Users
Category:Teleportation Users
Category:Invisibility Users
Category:Explosion Users
Category:Summoners
Category:Size Users
Category:Invulnerability Users
Category:Healers
Category:Damage Transferal Users
Category:Disease Users
Category:Power Nullification Users
Category:Adults
Category:Assassins
Category:Frying Pan Users
Category:Knife Users
Category:Staff Users
Category:Bone Users
Category:Food Users
Category:Hammer Users
Category:Sword Users
Category:Organic Users