Abilities

==Notes==
* Costs are in Character Points, used during the character creation process.
* Abilities are not inclusive. (e.g. FTL does not include Flight, Dive does not include Swim)
* 8, 9, and 10-point abilities require majority Wizard approval.
* Enhanced_Senses does not require majority Wizard approval.
* For upgrade details, see upgrading abilities.
* Currently, due to the mechanics of +terrain being broken, the following abilities serve no mechanical purpose, other than serving as proveable roleplay abilities/flavour, (I.E: like being able to fly) and do not count to a character's ability limit at this time, this however may be likely to change in the future, should the coders be able to get it working again: 
** Dive
** Flight
** FTL
** Space Flight
** Space Walk
** Swim
* Currently, due to using a different +radio system, installed with Syscene, the following serves no mechanical purpose on TDE: 
** Interception
** Jamming
** LR Radio
Category:Ability
Category:Combat