Sheepsquatch club

The Sheepsquatch club is a melee weapon .
==Characteristics==
The club is a Sheepsquatch skull, mounted to a wooden handle with rope. It has a high amount of base damage for a one-handed melee weapon.
===Crafting===
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===Weapon modifications===
==Locations==
Rarely rewarded as a plan on completion of the Free Range event, with a higher chance of dropping if all three brahmin successfully survive.
==Notes==
* The electrified mod is incorrectly named "Electrified Sheepsquatch Staff" instead of "Electrified Sheepsquatch Club."
* Unlike other barbed mods, the barbed and burning barbed mods on the Sheepsquatch club do not gain 15% armor penetration, due to lacking the ap_melee_ArmorPenetrate keyword.
==Behind the scenes==
The sheepsquatch club and staff were created by Connor McCampbell, based on a concept by Jacob Raymor. He used Ian Olsen's character model for the Sheepsquatch as a starting point, and art director Jonathan Rush provided a real sheep skull for reference.Fallout 76 - Sheepsquatch Weapons
==References==
Category:Wild Appalachia weapons