Plants vs. Zombies: Crazy Classics/Plants

Plants are living organisms that belong to the Plantae kingdom. They obtain most of their energy from sunlight in a process called photosynthesis. However, not all plants absorb energy via photosynthesis. They are the protagonists of Plants vs. Zombies: Crazy Classics and the player's main defence against the undead assailants.
As of the 0.2 BETA version, there are 11 plants, 9 of which are available from Adventure Mode, and 2 plants exclusive to Crazy Dave's Twiddydinkies. When the releases worldwide, more worlds will be available.
== Values ==
=== Damage ===
* Very light - 5 damage
* Light - 15 damage
* Normal - 20 damage
* Heavy - 40 damage
* Very heavy - 55 damage
* Massive - 1800 damage (reserved for instants)
=== Toughness ===
* Low - 150 health
* Typical - 300 health
* Reinforced - 600 health
* High - 4000 health
*Very High - 8000 health
=== Cooldown ===
* Fast - 5 seconds
* Moderate - 10 seconds
* Sluggish - 15 seconds
* Slow - 25 seconds
* Very slow - 40 seconds
== Archetypes ==
Plants are categorized by Archetypes. A plant can have as many secondary archetypes as it needs but only one primary.
=== Primary Archetypes ===
Primary Archetypes define a plant. Almost all plants have them.
* Attacker - Deals direct, constant damage, usually with projectiles.
* Sunmaker - Produces lovely sun.
* Defender - Blocks out unwanted zombies.
* Instant - Stuns, modifies, or explodes zombies, destroying itself.
===Secondary Archetypes ===
Secondary Archetypes tell you more about a plant, it's attacks, and it's planting requirements.
* Upgrade - Requires another plant to be grown, usually of similar archetypes.
* Nocturnal - Sleeps during Day levels, can be woken with a Coffee Bean.
* Aquatic - Can only be planted on water.
* Pyromancer - Deals fire damage.
* Frosty - When attacking, the target is slowed down by 50% for 7 seconds.
* Poisonous - Inflicts a poison that deals 10 damage per 0.5s, and spreads to zombies that touch the poisoned.
* Electric - When a target is damaged, deal Very Light damage to all zombies in a 3x3 area.
* Mobilizing - These plants move zombies around.
==Adventure ==
===Day===
Name 	Image	Unlocked 	Archetypes	Short description 	Sun cost	Damage 	Toughness 	Cooldown
Peashooter 	 	Start of the game	 	Shoots peas at the enemy 	100 	Normal 	Typical 	Fast
Sunflower 	 	1-1 	 	Produces sun to grow more plants 	50 	N/A 	Typical 	Fast
Cherry Bomb	 	1-2 	 	Deals explosive damage in a 3x3 area 	150 	Massive	N/A 	Slow
Wall-nut 	 	1-3 	 	Protects other plants with its high health 	50 	N/A 	High 	Sluggish
Potato Mine	 	1-4 	 	Blows up zombies, but takes time to arm 	25 	Massive	Typical 	Slow
Bonk Choy 	 	1-6 	 	Rapidly punches zombies in front or behind it 	200 	Normal 	Reinforced	Moderate
Chomper 	 	1-12 	 	Eats zombies whole, but vulnerable while digesting	150 	Massive	Typical 	Sluggish
Repeater 	 	1-15 	 	Shoots two peas at a time 	200 	Normal 	Typical 	Moderate
Snow Pea 	 	1-18 	 	Shoots peas that slow down zombies 	150 	Normal 	Typical 	Moderate
===Night===
Name 	Image	Unlocked	Archetypes 	Short description 	Sun cost	Damage 	Toughness	Cooldown
Puff-shroom 	 	1-20 	 	Delicate plant that fires spores at enemies close to it 	0 	Normal 	Low 	Fast
Sun-shroom 	 	2-1 	 	Creates tiny suns, and grows to make normal ones over time	25 	N/A 	Typical 	Fast
Fume-shroom 	 	2-4 	 	Shoots clouds of spores which pierce screen doors 	100 	Normal 	Typical 	Moderate
Grave Buster 	 	2-6 	None 	Digests graves after some time 	50 	N/A 	Low 	Sluggish
Scaredy-shroom	 	2-9 	 	Cheap and long ranged, but hides when zombies come near 	50 	Normal 	Typical 	Moderate
Toadstool 	 	2-12 	 	Eats zombies from a distance, converting them into 50 sun 	225 	Massive	Typical 	Sluggish
Hypno-shroom 	 	2-14 	(No primary)	Makes zombies turn around and fight their fellows 	150 	N/A 	Low 	Sluggish
Ice-shroom 	 	2-17 	 	Freezes all zombies on the lawn for a short period of time	100 	Light 	Typical 	Very Slow
Magnet-shroom 	 	2-19 	(no primary)	Takes zombies' metal objects 	100 	Normal 	Typical 	Slow
==Crazy Dave's Twiddydinkies==
Name 	Image	Unlocked	Archetypes	Short description 	Sun cost	Damage	Toughness	Cooldown
Twin Sunflower 	 	$25,000
1-16	 	Makes two suns at once - requires sunflower 	75 	N/A 	Typical 	Slow
Repeater Gatling	 	$30,000
1-16	 	Shoots peas very fast, but needs to cool down after ten seconds of fire - requires repeater 	125 	Normal	Typical 	Very Slow
Baffle-shroom 	 	$35,000
2-4	 	Makes zombies in it's lane stumble and occasionally turn around for a while with magic cards - requires hypno-shroom	175 	Light 	Typical 	Very Slow
Gloom-shroom 	 	$40,000
2-4	 	Releases heavy fumes in a 3x3 area - requires fume-shroom 	200 	Heavy 	Typical 	Very Slow
Category:Plant lists
Category:Uncleared page