Institute laser

The Institute laser gun is a weapon in Fallout 4. Variants include the Institute pistol and the Institute rifle.
==Background==
The Institute laser is a weapon system developed by the Institute following their isolation after the Great War. All synths serving as soldiers, workers or coursers, as well as human scientists in the organization, receive a pistol or rifle of the organization's own design, engineered by Advanced Systems and mass-produced in a factory located within their headquarters. This is unlike the Institute's primary rival the Brotherhood of Steel, who uses pre-War military laser weapons.Fallout: The Roleplaying Game Rulebook p. 102: "Developed by The Institute after the Great War, Institute lasers differ in design and function from the pre-War lasers used by other factions such as the Brotherhood of Steel. Eschewing raw power for a rapid succession of beams, these lasers can lay down a searing volley of suppressive fire."
==Characteristics==
The Institute laser is a bulky package with low damage, but it has a higher rate of fire and lighter in weight than other laser weapons. This bulk is most obvious in first-person view, as Institute weapons take up a large amount of the screen, which may obstruct vision of one's surroundings. In spite of its size, Insitute lasers are much lighter than AER-9 pistols and rifles and laser muskets. The laser guns are lightweight and made of plastic. Scrapping a standard version of this item will yield four rolls of plastic. Like these weapons, Institute lasers offer similar upgrades to the capacitors, barrels, stock/grip and sights; compared against these peers, Institute lasers offer a superior rate of fire at the cost of per-shot damage, giving it the lowest damage-per-shot of all weapons that use fusion cells. 
Institute rifles are common in missions favoring synth opponents, as Institute soldiers predominantly carry versions of this weapon. It may be ideal for use in the early narrative against plentiful, weaker opponents; however, players should be cautious that the low DPS will use ammunition more quickly. 
===Weapon modifications===
Slot 	Mod 	Description 	Weapon prefix 	 	 	Range change	 	 	 	 	Perk needed	Components 	Form ID
Capacitor	Standard capacitor 	Standard. 	– 	– 	–	– 	–	–	–	–	– 	– 	
Capacitor	Photon exciter 	Improved critical shot damage and accuracy. 	Excited 	+5 	–	– 	–	–	+0.3 	+3 	– 	Adhesive x1Circuitry x2Crystal x2Nuclear material x2Plastic x6Screw x3 	
Capacitor	Beta wave tuner 	Adds burning damage. Improved range. 	Incendiary 	+3/3s 	–	+2 	–	–	+0.3 	+6 	– 	Adhesive x2Circuitry x2Crystal x2Nuclear material x2Plastic x6Screw x3 	
Capacitor	Boosted capacitor 	Improved damage. Reduced ammo capacity. 	Boosted 	+11 	–	– 	–	-3 	+0.3 	+24 	– 	Adhesive x3Circuitry x5Crystal x4Nuclear material x4Plastic x7Screw x3Silver x3 	
Capacitor	Photon agitator 	Superior critical shot damage. Better accuracy and ammo capacity. 	Agitated 	+6 	–	– 	+1 	+? 	+0.6 	+27 	Science! 1 	Adhesive x4Circuitry x5Crystal x4Nuclear material x4Plastic x7Screw x3Silver x2 	
Capacitor	Gamma wave emitter 	Adds better burning damage. Better range and ammo capacity. 	Fiery 	+6 +5/3s 	–	+3 	–	+? 	+0.6 	+30 	Science! 1 	Adhesive x5Circuitry x5Crystal x4Nuclear material x4Plastic x8Screw x3 	
Capacitor	Maximized capacitor 	Better damage. 	Maximized 	+18 	–	– 	–	–	+0.6 	+33 	Science! 2 	Adhesive x5Circuitry x6Crystal x5Fiberglass x9Gold x1Nuclear material x5Screw x3 	
Capacitor	Boosted photon agitator 	Superior critical shot damage and ammo capacity. Better accuracy. Improved damage. 	Boosted agitated 	+11 	–	– 	+1 	+9 	+0.9 	+36 	Science! 2 	Adhesive x6Circuitry x6Crystal x5Fiberglass x10Gold x2Nuclear material x5Screw x3 	
Capacitor	Boosted gamma wave emitter 	Adds better burning damage. Superior ammo capacity. Better range. Improved damage. 	Boosted fiery 	+11 +5/3s	–	+3 	–	+9 	+0.9 	+39 	Science! 2 	Adhesive x7Circuitry x6Crystal x5Fiberglass x11Gold x2Nuclear material x5Screw x3 	
Capacitor	Overcharged capacitor 	Superior damage. Improved ammo capacity. 	Overcharged 	+23 	–	– 	–	+3 	+0.9 	+42 	Science! 3 	Adhesive x8Circuitry x8Crystal x6Fiberglass x12Gold x3Nuclear material x6Screw x3 	
Barrel 	Short barrel 	Standard. 	– 	– 	–	– 	–	–	–	–	– 	Adhesive x1Circuitry x1Fiber optics x2Glass x2Plastic x2Screw x2 	
Barrel 	Long barrel 	Better range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. 	Long 	+2 	–	+132 	-1 	-3 	+0.8 	+3 	– 	Adhesive x1Circuitry x2Fiber optics x3Glass x2Plastic x5Screw x3 	
Barrel 	Automatic barrel 	Improved rate of fire, range and sighted accuracy. Worse recoil. Inferior ammo capacity. Poor hip-fire accuracy. 	Automatic 	-8 	+24 	+132 	-7 	-? 	+1.1 	+6 	Science! 1 	Adhesive x2Circuitry x2Crystal x3Fiber optics x5Gears x4Plastic x7Screw x4Silver x2 	
Barrel 	Improved short barrel 	Improved damage. 	Improved 	+4 	–	+6 	–	–	–	+12 	Science! 1 	Adhesive x3Circuitry x2Crystal x3Fiber optics x3Fiberglass x2Screw x2Silver x3 	
Barrel 	Improved long barrel 	Better damage and range. Improved sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. 	Improved long 	+7 	–	+132 	-1 	-3 	+0.8 	+15 	Science! 2 	Adhesive x4Circuitry x3Crystal x4Fiber optics x6Fiberglass x5Screw x4Silver x4 	
Barrel 	Improved automatic barrel 	Superior rate of fire. Improved damage, range and sighted accuracy. Worse recoil. Inferior ammo capacity. Poor hip-fire accuracy.	Improved automatic	-6 	+47 	+132 	-8 	-9 	+1.1 	+18 	Science! 2 	Adhesive x4Circuitry x4Crystal x5Fiber optics x10Fiberglass x7Gears x6Gold x3Screw x5 	
Grip 	Standard grip 	Standard. 	– 	– 	–	– 	–	–	–	–	– 	Adhesive x1Plastic x2Screw x2 	
Grip 	Full stock 	Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. 	Rifle 	– 	–	– 	+5 	–	+0.9 	+17 	– 	Adhesive x4Plastic x10Screw x6 	
Sights 	Standard sights 	Standard. 	– 	– 	–	– 	–	–	–	–	– 	Adhesive x1Plastic x2 	
Sights 	Short scope 	Improved magnification. Superior sighted accuracy. 	Scoped 	– 	–	– 	+14 	–	+0.6 	+11 	– 	Adhesive x2Glass x2Plastic x4Screw x2 	
Sights 	Reflex sight 	Better focus and sighted accuracy. 	Tactical 	– 	–	– 	+7 	–	+0.3 	+14 	– 	Adhesive x2Fiber optics x2Fiberglass x2Glass x2Nuclear material x1Screw x2Silver x1 	
Sights 	Medium scope 	Better magnification. Superior sighted accuracy. 	Scoped 	– 	–	– 	+14 	–	+0.7 	+23 	Science! 1 	Adhesive x3Glass x3Plastic x5Screw x2 	
Sights 	Long scope 	Superior magnification and sighted accuracy. 	Scoped 	– 	–	– 	+34 	–	+0.9 	+29 	Science! 2 	Adhesive x4Glass x5Plastic x6Screw x2 	
Sights 	Short night vision scope 	Night vision. Improved magnification. Superior sighted accuracy. 	Night-vision 	– 	–	– 	+14 	–	+0.6 	+38 	Science! 2 	Adhesive x4Circuitry x2Fiber optics x3Fiberglass x4Glass x3Nuclear material x2Screw x2Silver x2	
Sights 	Medium night vision scope 	Night vision. Better magnification. Superior sighted accuracy. 	Night-vision 	– 	–	– 	+14 	–	+0.7 	+44 	Science! 2 	Adhesive x4Circuitry x3Fiber optics x5Fiberglass x5Glass x5Nuclear material x3Screw x2Silver x2	
Sights 	Long night vision scope 	Night vision. Superior magnification and sighted accuracy. 	Night-vision 	– 	–	– 	+34 	–	+0.9 	+50 	Science! 2 	Adhesive x5Circuitry x5Fiber optics x6Fiberglass x6Glass x6Gold x2Nuclear material x4Screw x2 	
Sights 	Short recon scope 	Tracks targets. Improved magnification. Superior sighted accuracy. 	Recon 	– 	–	– 	+14 	–	+1 	+59 	Science! 3 	Adhesive x5Circuitry x6Crystal x8Fiber optics x8Fiberglass x6Gold x3Nuclear material x5Screw x3	
Sights 	Long recon scope 	Tracks targets. Superior magnification and sighted accuracy. 	Recon 	– 	–	– 	+34 	–	+1 	+59 	Science! 3 	Adhesive x5Circuitry x6Crystal x8Fiber optics x8Fiberglass x6Gold x3Nuclear material x5Screw x3	
Muzzle 	No muzzle 	– 	– 	– 	–	– 	–	–	–	–	– 	– 	–
Muzzle 	Beam splitter 	Splits beam into multiple projectiles covering a wider area. Poor accuracy and range. 	Scattered 	+2 	-6 	-24 	-49 	–	+0.5 	+6 	Science! 1 	Adhesive x3Glass x2Plastic x4Screw x3Silver x2 	
Muzzle 	Beam focuser 	Better range, accuracy, and recoil. 	Focused 	– 	–	+24 	+2 	–	+0.6 	+12 	Science! 1 	Adhesive x3Glass x2Plastic x4Screw x2Silver x2 	
Muzzle 	Gyro compensating lens 	Superior recoil. Reduced range. 	Targeting 	– 	–	-12 	+2 	–	+0.9 	+18 	Science! 1 	Adhesive x2Circuitry x2Glass x3Plastic x5Screw x2Silver x3Spring x2 	
Muzzle 	Amplified beam splitter 	Splits beam into multiple projectiles covering a wider area. Reduced accuracy. Poor range. 	Improved scattered	+2 	-6 	-24 	-37 	–	+0.5 	+24 	Science! 2 	Adhesive x4Fiberglass x6Glass x4Gold x3Screw x4 	
Muzzle 	Fine-tuned beam focuser 	Superior range and accuracy. Better recoil. 	Improved focused 	– 	–	+36 	+2 	–	+0.6 	+30 	Science! 2 	Adhesive x4Fiberglass x7Glass x3Gold x3Screw x4 	
Muzzle 	Quantum gyro compensating lens	Exceptional recoil. Reduced range. 	Improved targeting	– 	–	-12 	+3 	–	+0.9 	+36 	Science! 3 	Adhesive x5Circuitry x2Fiberglass x8Glass x4Gold x3Screw x5Spring x3 	
==Variants==
* Virgil's rifle, a unique Institute laser rifle, carried by Brian Virgil.
==Locations==
* Carried by coursers and synths.
* Many can be found and taken in SRB and Advanced Systems sections of the Institute after completing Institutionalized.
==Sounds==
			
==Gallery==
Fallout4 Institute rifle.png|The Institute rifle variant
Institute weapons concept art.png|Concept art
Automaticfocusedinstituterifle.png|Automatic Institute rifle with beam focuser and scope modifications
==References==
Fallout 2d20
Category:Fallout 4 weapons
ru:Лазер Института (Fallout 4)
uk:Лазер Інституту (Fallout 4)