Maruyama

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|-|Kuma Body=
|-|Octopus Trap=
|-|Tail Hanger=
|-|Tower Crasher=
|-|Chris Wheel=
|-|Phantom Spider=
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==Summary==
Maruyama (Trouble Bruin in the American localization) is the secondary antagonist of Dynamite Headdy. He is Dark Demon's right-hand man, as well as a bounty hunter who is jealous of Headdy and desires to usurp his role as the protagonist of the story. 
Throughout the course of the game, he uses several mechas: The Kuma BodyDynamite Headdy; Stage 1-1, Octopus Trap (Floating Platform)Dynamite Headdy; Stage 2-3, Tail Hanger (Rocket Grappler)Dynamite Headdy; Stage 3-2, Tower Crasher (Flying Scythe)Dynamite Headdy; Stage 5-2, Chris Wheel (Wheeler Dealer)Dynamite Headdy; Stage 6-2, and the Phantom Spider (Super Finagler).Dynamite Headdy; Stage 9-1
==Powers and Stats==
Tier: , higher with the Phantom Spider
Name: Maruyama (Trouble Bruin)
Origin: Dynamite Headdy
Gender: Male
Age: Unknown
Classification: Puppet, Bear (Although with a more cat-like appearance)
Powers and Abilities:
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|-|By Himself/General=
Superhuman Physical Characteristics, Inorganic Physiology (Type 1. Is a puppet), Small Size (Type 1. Is a disembodied head), Flight (Moved through the sky to the top of Dark Demon's castle), Technological Possession (Can possess machines to use as bodies. Was also shown taking control of an entire castle), Fourth Wall Awareness (Referred to himself as the Final Boss. Alluded to the title of the game)
|-|Kuma Body=
Superhuman Physical Characteristics, Acrobatics (Can jump high with ease), Energy Projection/Fire Manipulation (Can manipulate what seems to be energy orbs, although he refers to them as "fireballs"), Danmaku (Can pull in over 20 orbs), Statistics Amplification (Becomes faster and more durable when supercharged with orbs, with Headdy being unable to hurt him)
|-|Octopus Trap (Floating Platform)=
Superhuman Physical Characteristics, Flight, Dimensional Storage (Can contain all 4 arms and weapons in his small body), Weapon Mastery (Knife, Pistol, Drill, Hammer)
|-|Tail Hanger (Rocket Grappler)=
Superhuman Physical Characteristics, Flight, Bodily Weaponry (Has a large extendable claw), Creation (Creates smaller, flying versions of himself that explode upon being hit)
|-|Tower Crasher (Flying Scythe)=
Superhuman Physical Characteristics, Flight, Weapon Control (Controls a single multiple-use missile whose function is to transform into a large claw that can remove massive segments from objects)
|-|Chris Wheel (Wheeler Dealer)=
Superhuman Physical Characteristics, Flight, Explosion Manipulation (Fires missiles that explode upon impact), Energy Projection (Can fire energy balls), Electricity Manipulation, Creation (Can create small drones that can generate electric currents), Homing Attack (His missiles fly in the enemy's direction)
|-|Phantom Spider (Super Finagler)=
Superhuman Physical Characteristics, Acrobatics (Can jump high), Bodily Weaponry, Surface Scaling (Can use sharp legs to scale walls, even when moving in angles that should cause him to fall), Energy Projection (Can fire lasers and energy orbs from the mecha's turret), Explosion Manipulation (His energy attacks explode upon impact. The mecha is also shown emitting explosions from its body)
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Attack Potency: Small Building level (Brawled against Headdy several times), higher with the Phantom Spider (His strongest form by far. Stated that he was merely playing around, and that he could've finished Headdy off at any time)
Speed: Subsonic (Can keep up with Headdy)
Lifting Strength: Class 1 with Kuma Body (Comparable to Headdy). Class 10 with other mechas (The Tower Crasher can grab and remove segments from the Puppet Tower. Using these values as reference, said segments should weigh around 5.4 tons. His other mechas should be comparable, with Headdy being utterly incapable of breaking free from the Tail Hanger's grip)
Striking Strength: Small Building level 
Durability: Small Building level (Can take dozens of attacks from Headdy), higher with the Phantom Spider (Completely impervious to Headdy's attacks)
Stamina: Athletic
Range: Tens of Meters via Danmaku with the Kuma Body; Hundreds of Meters with the projectiles from his mechas
Standard Equipment: His mechas
Intelligence: Average (Is a little incompetent. However, King Dark Demon acknowledged him enough to consider him as his right-hand man)
Weaknesses: The Phantom Spider can malfunction and turn against him, if its cannon gets broken. Otherwise, unknown.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Dynamite Headdy
Category:Video Game Characters
Category:Game Bosses
Category:Antagonists
Category:Evil Characters
Category:Bounty Hunters
Category:Bears
Category:Inorganic Beings
Category:Small Sized Characters
Category:Flight Users
Category:Technology Users
Category:Possession Users
Category:Fourth Wall Aware Characters
Category:Acrobats
Category:Energy Projection Users
Category:Fire Users
Category:Danmaku Users
Category:Statistics Amplification Users
Category:Dimensional Storage Users
Category:Weapon Users
Category:Weapon Control Users
Category:Creation Users
Category:Explosion Users
Category:Electricity Users
Category:Homing Attack Users
Category:Surface Scalers