Badges

== Description ==
The main mechanic of Limbobbia is it's badges, each badge leading to one another in a way. Having a main badge can give you access to a level once you have it's code and the corresponding badge. This is a page for each badge (excluding Repentance and Centuries of Damn until further (moderated) notice.
== Redemption ==
This is the first main badge you get in the game. There are two different paths you can take to get this badge, both listed below.
MAIN WAY:
Spawn: go to right and redeem (play) the code, code was first letters of words. After redeeming code the big gate at middle open, inside was some Silly guitars and big silly familiar to prince. After song end you get teleported to Level 1.
Level 1: Level 1 is a maze with green and blue colours, first go to right and grab key at third right aisle and grab key 1, after you get it open translucent wall. After you reach a "cross" room go to right and grab key 2 at last right aisle. After you got last key comeback to start and come to the stairs, DO NOT GO ON THE STAIRS turn right and after reach when you reach the fork, go to the right and open the token. Back to start and click Silly nose to get teleported to level 2!
Level 2: Feed the prince boxes. Make sure that the box contains text written "SILLY BOXX CORP". A box without text written on it is considered a Bad Box. If you feed the prince a lot of bad boxes, he will kick you out of the game. In total, you need 20 boxes to complete the level.
Level 3: Get key cards to unlock key card doors. The key card can only open the door with the matching color. You need to avoid Silly Guitars that chase you by hiding in lockers. Once you get the real purple token, a Glitched Guitar will spawn in and chase you. It's recommended that you press F to view the maze at a longer range.
Cathedral: Put in all tokens, touch the giant guitar and you'll receive the ending. More information about this level here.
== Satisfactory ==
This is the second main badge you get in the game.
GUIDE:
Level 2: You need redemption in order to get a Polaroid, which will allow you to go inside the room. Inside is a bunch of slippery boxes, with an upside down and rusty silly guitar. Click under its nose to get teleported to Sub-Level 1.
Sub-level 1: Complete a parkour, once you get the token, you will get the ability to fling yourself wherever you're looking by splatting on the floor. There will be a Hole in the Wall puzzle in which you have to successfully go through each hole to get the token. It will disable flinging. Once all tokens are put into the Key door, a door will open. Click the red button to be able to fling by pressing E. Getting the token will disable it once again. Putting the token opens the final section's door, in which you have to jump over blue translucent bricks to fling. Additionally, jump to correct your trajectory.
Sub-level 2: You need to collect Silly Guitars (Collectible) in order to unlock deeper into the sub-level. At red zone 3, you need to plant a C4 on the prince. Once this is done, the environment becomes black and white and echoey.
Sub-level 3: You need to complete an obby in order to get a purple token and feed the smiley face an unwilling guitar, obtained at the end of the obby, to get a yellow token. Putting both tokens reveals a computer room. Click the computer, and you will be able to hot switch. Go to the wired door with the Crazy Robloxian inside to fight glass entities and bosses to get a red and green token. Getting the final token (by the token door) will make the floor fall.
Exploration of the unfinished: Ride an elevator shaft, and open a door that reveals a button. Interact with it to get the ending.
== Extra Badges ==
===== Blasphemy =====
Go in exploration of the unfinished, get 2 peeps and spike eatch one of them with toothpicks.
Item locations:
* Peep 1: Ontop of the shelf next to a pillar with a sleeping silly on it.
* Peep 2: Get a key ontop of a shelf next to the microwave, unlock the meeting room door, the peep will be on a glass table next to a whiteboard.
* Toothpick 1: Ontop of the microwave.
* Toothpick 2: Do the same steps as peep 2, but the location is on the middle seat of the meeting room.
Once done, put the spiked peeps inside the microwave and turn it on and you will get the badge.
===== Misuse of product =====
i dont know to explain this one so heres a video https://youtu.be/4Th9LCjnRV8
===== Unreasonable behaviour =====
Go in exploration of the unfinished, find a dice hidden behind some boxes on a corner, put it inside the microwave and turn it on, you will get the badge.
(To anyone editing, recommend you do this as this accounts for all the Exploration badges.)
Category:Endings