Bugbear (Race)

:Shaman/Witch Doctor advancement limit from Sage Advice, Dragon Magazine 205 (Page 71)
Special Advantages: Their stealth gives opponents a -3 penalty to their surprise rolls.
Special Disadvantages: Bugbears take damage as large creatures.
==Special Weapons==
 Weapons
Item 	Cost(gp)	Wgt(lbs)	Size	Type	SpeedFactor	Damage	Damage
Item 	Cost(gp)	Wgt(lbs)	Size	Type	SpeedFactor	S-M 	L
Club, great 	8 	12 	M 	B 	7 	2d4 	1d6+1
Goblin stick	5 	8 	L 	P 	7 	1d4 	1d6
Club, great: This may be a long cudgel lovingly carved from a finely-worked length of oak, or a crudely fashioned bludgeon. Its effects are identical to those of a morning star, though it may be blunt or spiked. Races using these include bugbears, centaurs, and advanced lizard men.
Goblin Stick: A goblin stick is a forked and hooked pole arm, used first by bugbears trying to catch the smaller goblins. The goblin stick is a wooden staff, six to nine feet long, gripped in the middle. Each end is tipped with three wicked blades. One hooked blade is used to extract hiding creatures. The other blades are pointed, sharp, and set at slightly different angles to poke into the hardest to reach locations. Goblin sticks are made and used by hobgoblins, bugbears, and ogres.
==Racial Adjustment for Thieves==
PP 	OL 	F/RT	MS 	HS 	DN 	CW 	RL
-5%	-5%	– 	+10%	+10%	+5%	-5%	-10%