Companions

Listed below are the Companions befriended by the Campaign 3 party:
== Active Companions ==
* Gaelin, the Slimeomancer
** Gooey Armor: Gaelin can cast mage armor on one creature of the party's choice at the end of a long rest.
** Ooze Slide: On initiative count 0, Gaelin's slime greases the bottom of a creature's feet. A creature of the party's choice gains 10 extra feet of movement on their next turn.
* Zari, the Mindmelter
** Aura Sense: Zari can't see traditionally, rather using her psychic abilities to sense the environment around her. She can determine the school of magic affecting an object or region as well as recognize the aura "fingerprint" of certain spellcasters if she's experienced their magic before.
** Psychic Shock: On initiative count 0, Zari releases a wave of psionic energy to disrupt up to two creatures of the party's choice. They subtract 1d4 from their next saving throw they make before the start of Zari's turn.
* Cirro, the Zephyr Disciple
** Cyclonic Cushion: Cirro is adept at calling winds to his aid at a moment’s notice. He knows feather fall and may cast it at will.
** Gale Veil: On initiative count 0, Cirro sends a friendly breeze to shield a creature of the party’s choice. Ranged attacks against them take a -3 penalty to their roll.
* Rovan Okori, Inventor Supreme
** Flash of Genius: Rovan's knowledge is seemingly limitless at times and they can assist the party's gap in knowledge. All Intelligence based ability checks can be made with a +2 bonus while Rovan is within earshot.
** Doffle, I Choose You!: On initiative count 0, Rovan sends Doffle to distract one enemy. They have a 1d4 penalty on any attack rolls they make until the start of Rovan's next turn.
* Kauri Zidane, the Harmonic Vanguard
** Restrained Power: Kauri allows the party to find strength in modesty. When a party member makes a skill check, they may choose to subtract a number up to their proficiency bonus to the total. They then get a bonus to their next skill check equal to that number. This bonus goes away on a long rest.
** Sheltering Inspiration: On initiative count 0, Kauri empowers an ally with inspiration. They gain a d4 of extra damage on their next attack or spell. The number rolled also gets added to their AC until the start of their next turn.
Category:NPCs
Category:Companions