Cowing

Cowing is what monsters are subject to if they fail a Will roll against True Faith in a situation where they are unable to flee away from the TF user. Passing the roll allows them to flee PAST the user, only contacting them if it's necessary to get away (using minimal force) while failure "cows" them.
It requires them to cower helplessly: "to cow" is "to cause to cower" essentially.
Crunch-wise this is "cannot move, defend itself, or take any other action" which is basically taking the Do Nothing maneuver but even worse than being Stunned, as stunned creatures can still defend at a -4 penalty.
It's not clear whether this is a one-time will roll (permanent cowering, at least so long as Concentrate maneuvers are maintained by a TF user) or if additional will rolls are allowed each second to snap out of cowering and run past the TF user (if possible).
Not to be confused with regular cows, or even stranger, cows from space.
category:rules