Pyramids

WARNING: THE MAJORITY OF THE CONTENTS OF THIS PAGE IS IN DEVELOPEMENT, SO CURRENT THINGS MAY NOT BE COMPLETELY FIT FOR THE PAGE. HOREVER, IN THE DEVELOPEMENT THERE'S ALSO SOUNDTRACK; ONCE FINISHED AND CONFIRMED, YOU CAN WRITE IN COMMENTS AND VOTE THE BEST 10 OF THE 15 GAMEPLAY SOUNDTRACKS, SO THEY WILL BE CHOSEN FOR THE NEXT PYRAMIDS. REMEMBER THE WHOLE SERIES IS IN FULL DEVELOPEMENT, AND THROUGH IT STILL DOESN'T EXIST, I HOPE MYSELF THIS WILL HAPPEN SOMEDAY. THE PHARAOHS THANK YOU.
Pyramids, also known with a complete name Pyramids I - The battle of Kadesh is a strategy game sited in the Ancient Egypt. It basically narrates the events of the Kadesh battle, with 4 factions: Egypt, Anatholy (Hittites of Hatti), Nubia and Libya. Projected exclusively for the PC platform system, it is developed by Haemimont Games and Empire Entertainment and published by FX Interactive.
==Main menu==
*Learn the game
*Campaign
**Egyptian Campaign (only 1 part, until the Kadesh battle)
**Hittite Campaign (2 parts: the first until the battle of Kadesh, the second after the alternative victory)
**Nubian Campaign
**Libyan Campaign (with the Libyan tribes plotting to detroy Egypt)
*Skirmish
*Multiplayer
**LAN
**Gamespy
*Extras
**Soundtrack player
**Video cinematics
**Scenario Editor
**Encyclopedia of the Nile
**Hieroglyphic gallery
*Options
===Campaign Mode===
The game has 3 campaigns: the canonical Egyptian, the alternative hittite and the alternative Libyan-nubian (African):
*Egyptian Campaign: it is the canonical campaign, and has only one part, during the preparation to war against the Hittitens, until the battle of Kadesh. Ramses, thanks to his courage and the help to Amon, will lead his less numerous army to victory. Horever, after the victory, Muvattali will ask a pace trait to Ramses itself...
*Hittite Campaign: it is the alternative campaign, with two parts: the first one is the rise to power of the Hittite empire, until the battle of Kadesh. After this victory, Ramses will be (apparently) killed in battle despite his courage, and the Hittitens prepare to conquest Egypt once for all. But once there, a bad surprise awaits Muvattali...
*Nubian Campaign:
*Libyan Campaign:
==Gameplay==
There are 4 campaigns in the menu: Egyptian, Hittite and Nibian and Libyan, each one with 9 scenarios. The Skirmish mode allows the player to fight against up to 7 CPU-controlled opponents, choosing between the 4 factions of the game. The is also a starting learning campaign that sets about Ramses II training his troops of all grades with 5 scenarios, ending with a final scenario simulating a real battle. Last but not least, the game includes a multiplayer mode.
There are 2 type of resources: food and gold. The player's city-fortress is already been built, so there's no need to build it from zero. The city includes: a town hall, a spiritual building, a barracks, a market, a blacksmith and a heroic building. The population of the players is different in every fortress and village. The fortress can have a maximum predefinied of 50, 100 or 150 inhabitants, while a village's max can be 50, 75 or 100, both depending of the starting conditions of max population. When the population limit is surpassed, the population gets low again, until it gets back to the max. City population produce gold, while village population produce food.
Each unit can carry up to 25 food units - while elephant units carry up to 100 of them; once food supply reaches 0, the unit starts to lose health. Also, each unit has a proper special skill, which does not require energy, since that parameter has not been implemented yet. Generals can also lead
There are many ways to gain experience points (or XP): battle, hunt, accomplishing many orders (obviously relative to each faction in the game) and taking specific objects. Obviously, the more experience they gain, the stronger they are, as not only they change appearance at levels 10 and 20, but they also gain 2 additional attack points and 1 additional defense points every 10 levels they reach (for example, a level 10 Egyptian archer has 22 attack points and 6 defense points, and if it reaches level 20, he has 24 attack points and 7 defense points; at level 30, he not has 26 attack points and 8 defense points, etc.)
There are three tipes of keeps:
*Gold keeps: they generate gold per second, but only when the keep contains at least 2000 gold;
*Trading keeps: they exchange 1 food per 2 gold (or viceversa) per second;
*Mercenary keeps: very rare, they give the player the chance to buy up to 10 mercenary of the same certain type per purchase.
===Special abilities===
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===Objects===
*Golden Ankh: Adds 500 health points and 6 attack points to the owner.
*Talismain of Seth: Adds 4 attack points to the owner, and lasts until the owner makes his first kill.
*Talismain of Isis: Adds 4 defense points to the owner, and lasts until the owner makes his first kill.
*Talismain of Ptah: Adds 40 health points to the owner, and lasts until the owner makes his first kill.
*Talismain of Thoth: Adds 4 extra experience levels to the owner, and lasts until the owner makes his first kill.
*Healing herbs: Instantly and completely cures owner when used.
*Healing water: Cures up to 2000 health points to the owner and all its allies. The cure is distributed.
*Belt of the king: Adds 600 health points and 10 defense points to the owner.
*Firestone: Adds 50 attack points to the owner, and heals him using an ally's health.
*Golden ring: Increases by 20 points the attack of the wearer. After reloading, it heals the bearer.
*Devine gift: Its bearer regains full health when eliminating an enemy. The object then disappears.
*Firestone: It increases by 60 the attack of the bearer. When used, it heals its bearer, subtracting energy from a friendly unit.
*Health gloves: Add 1200 health points to the owner. When used, they heal a friendly unit at random, at the cost of the owner's health.
*Elephant tusk: Heals the owner by 20 health points per second.
*Eagle feather: Adds 200 health points to the owner.
*Amulet of feathers: Adds 500 health points to the owner.
*Snake skin: Adds 10 attack points to the owner.
*Snake belt: Adds 30 attack points to the owner.
===Game results===
At the end of a game, the following results will appear in tables:
*Score overview
**Military score
**Economic score
**Imperial score
*Military overview
**Units killed
**Units lost
**Buildings captured
**Buildings lost
**Kills-losses
**Largest army
*Economic overview
**Exploration
**Food gathered
**Food spent
**Gold gathered
**Gold spent
*Imperial overview
**Territory
**Strongholds
**Keeps
**Ruins
**Shrines
**Technologies
*Battles
*Timelines
**Population
**Army
**Resources
**Territory
*Miscellaneous
**Mouse clicks
**Hotkeys
**Time spent on strategic map
**Most recruited unit
**Strongest unit
**Weakest unit
==Game options==
*Random map:
**Highlands
**Small islands
**Big islands
**Island
**Archipelago
**Mediterranean
*Victory condition:
**Elimination
**Point limit
***1000 points
***2000 points
***5000 points
***10'000 points
***15'000 points
***20'000 points
**Time limit (from 30 minutes to 3 hours)
***30 minutes
***1 hour
***1 hour and half
***2 hours
***2 hours and half
***3 hours
***3 hours and half
***4 hours
*Population:
**Low
**Normal
**High
*Starting resources:
**Low
**Normal
**High
==Playable factions==
*Egypt
*Hittites
*Libya
*Nubia
==Factions synopsis==
===Units===
====Egypt====
Name 	Cost 	Health	Attack	Defense	Specials
General 	800 gold	1000 	40 	20 	
Warrior 	80 gold 	300 	20 	5 	''''''
Archer 	60 gold 	200 	20 	5 	''''''
Spearman 	90 gold 	300 	 	 	''''''
Desert axe 	100 gold	 	 	 	''''''
Nile cavalry 	140 gold	 	 	 	
Pharaoh's guard 	 	 	 	 	
Priestess of Bastet	250 gold	 	 	 	Healing
Chariot of Osiris 	 	 	 	 	
====Hittites====
Name 	Cost	Health	Attack	Defense	Specials
General 	 	 	 	 	
Warrior 	 	 	 	 	
Archer 	 	 	 	 	
Spearman 	 	 	 	 	
Axeman 	 	 	 	 	
Lukka warrior 	 	 	 	 	
Royal guard 	 	 	 	 	
Priest 	 	 	 	 	
Hurricane chariot	 	 	 	 	
====Nubia====
Name 	Cost	Health	Attack	Defense	Specials
General 	 	 	 	 	
Warrior 	 	 	 	 	
Archer 	 	 	 	 	
Boomerang Medjay	 	 	 	 	
Assegai Spearman	 	 	 	 	
Black cavalry 	 	 	 	 	
Axumite warrior 	 	 	 	 	
Shaman 	 	 	 	 	
War elephant 	 	 	 	 	
====Libya====
Name 	Cost	Health	Attack	Defense	Specials
General 	 	 	 	 	
Warrior 	 	 	 	 	
Arcier 	 	 	 	 	
Javelinman 	 	 	 	 	
Assault warrior	 	 	 	 	
Swordsman 	 	 	 	 	
Desert cavalry 	 	 	 	 	
Magician 	 	 	 	 	
Elephant archer	 	 	 	 	
====Other units====
Name 	Cost 	Health	Attack	Defense	Special
Shardana mercenary 	150 gold	250 	20 	15 	
Philistean mercenary 	160 gold	250 	20 	5 	
Shekelesh mercenary 	140 gold	250 	20 	8 	
Mirmidon mercenary 	200 gold	300 	25 	15 	
Thracian mercenary 	170 gold	300 	30 	8 	
Cilician mercenary 	140 gold	200 	25 	2 	
Cretan mercenary 	150 gold	200 	20 	5 	
Scythian mercenary 	220 gold	200 	20 	10 	
Bedouin cavalry mercenary	200 gold	200 	20 	12 	
Bedouin archer mercenary 	200 gold	200 	15 	6 	
===Buildings===
====Egypt====
Building 	Orders
Town hall 	
*Load supply units (up to 1000 gold units)
*Load supply units (up to 1000 food units)
*Automatic Training
*Level up all units inside the Base (up to 10th level): 500 gold per level
Temple of Horus and Anubis	
*Recruit General: 1000 gold
*Recruit Captain: 1000 gold
*Road of dead I: all units level up to 4 after killing an enemy, 500 gold
**Road of dead II: all units level up to 6 after killing an enemy, 1000 gold
***Road of dead III: all units level up to 8 after killing an enemy, 1500 gold
*Horus' ritual: allows to recruit Horus Warriors
*Devine Horus' light I: all new units level up to 4, 500 gold
**Devine Horus' light II: all new units level up to 6, 1000 gold
***Devine Horus' light III: all new units level up to 8, 1500 gold
*Anubis' ritual: allows to recruit Anubis Warriors
*Build Isis' statue: all units gain health twice faster
*Build Osiris' statue: all units gain energy twice faster
*Build Ptah's statue: all units gain 50 health points per level
Temple of Osiris 	
*Recruit priestess of Bastet: 300 gold
*Ritual of Osiris: allows to recruit Osiris Chariots, 300 gold.
**Resurrection: allows priests to sacrifice themselves and transform themselves in spirits/mummies, 2000 gold
**Plague: allows priests to sacrifice themselves and create a fog that damages enemies and allies alike, 2000 gold
**Cult of the dead: all newly recruited generals and captains are 2/3 the level of the stronger general/captain, 3000 gold
**Recruit Osiris Chariot: 500 gold
Barracks 	
*Speed-up training I: units train X2 faster
**Speed-up training II: units train X4 faster
***Speed-up training III: units train X8 faster
*Train Warrior:
*Train Archer:
*Train Axe Thrower:
*Train Nile Guardian:
*Train Horus Warrior:
*Train Anubis Warrior:
*Train Desert Cavalry:
*Train Pharaoh Guard:
Blacksmith 	
*Seth's magic: a max of 50 units per time get Amulet of Seth, 500 gold
*Isis' magic: a max of 50 units per time get Amulet of Isis, 500 gold
*Ra's magic: a max of 50 units per time get Amulet of Ra, 500 gld
*Ptah's magic: a max of 50 units per time get Amulet of Ptah, 500 gold
*Wall defences I: all tower units level up 4, 500 gold
**Wall defences II: all tower units level up 8, 1000 gold
***Wall defences III: all tower units level up 12, 1500 gold
Bazaar 	
*Slaves: total population is restabilished, 1000 gold
*Food Selling: slowly sells food for gold, 1000 gold
*Fertility ritual (needs Food Selling): total population is restabilished, 1000 food
*Tributes (needs Food Selling): each keep get a bonus of 50 gold each minute has passed up to 2000 gold per keep, 2000 gold
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====Hittites====
Building 	Orders
Town hall 	
*Load supply units (up to 1000 gold units)
*Load supply units (up to 1000 food units)
*Automatic Training
*Level up all units inside the Town hall (up to 10th level): 500 gold
Temple of Teshup 	
*Recruit General: 1000 gold
*Recruit Captain: 1000 gold
Temple of Tarhunta	
*Recruit priestess: 300 gold
Barracks 	
*Recruit Warrior:
*Recruit Archer:
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Blacksmith 	
Market 	
====Nubia====
Building 	Orders
Town hall 	
*Load supply units (up to 1000 gold units)
*Load supply units (up to 1000 food units)
*Automatic Training
*Level up all units inside the Town hall (up to 10th level): 500 gold
 	
 	
Barracks 	
Blacksmith	
Market 	
====Libya====
Building 	
Town hall 	
*Load supply units (up to 1000 gold units)
*Load supply units (up to 1000 food units)
*Automatic Training
*Level up all units inside the Town hall (up to 10th level): 500 gold
 	
 	
Barracks 	
Blacksmith	
Market 	
==Campaign Mode==
All Pyramids Campaigns
Egyptian Campaign	Hittite Campaign	African Campaign
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==Soundtrack==
The soundtrack of the game will be inspired by those unofficial tracks, taken with copyrights from other medias:
Pyramids Soundtrack
# 	File 	Soundtrack name 	Event
1 	center|335px|Pharaoh's Dream (from Immortal Cities - Children of the Nile) 	The dream of the Pharaoh 	Main menu
2 	right|335 px|Beloved to Ma'at (from Immortal Cities - Children of the Nile) 	Beloved to Amon and Ra 	Credits
3 	right|335 px|Waiting before any singleplayer or multiplayer game is starting	Calm before tempest 	Loading
4 	right|335 px|Original Egyptian song 	Preparing for eternity 	Gameplay
5 	right|335 px 	Pray to Sekhmet 	Gameplay
6 	right|335 px 	A long journey 	Gameplay
7 	right|335 px 	Mystery Oasis 	Gameplay
8 	 	 	Gameplay
9 	 	 	Gameplay
10	 	 	Gameplay
11	 	 	Gameplay
12	 	 	Gameplay
13	 	 	Gameplay
14	 	 	Gameplay
15	 	 	Gameplay
16	 	 	Gameplay
17	 	 	Gameplay
18	 	 	Gameplay
19	 	 	End game (lose)
20	right|335 px|Craftsman's song (from Immortal Cities - Children of the Nile) 	Victory, honour and glory	Eng game (win)
==Other titles==
*Italian: Pyramids: La Battaglia di Qadesh
*Spanish: Pyramids: La Battalla de Kadesh
*Japanese:
**Pyramids: カデシュの戦い (kanji)
**Pyramids: Kadeshu no tatakai / Pyramids: Kadesh no taisen (romanji)
**Pyramids: The Battle of Kadesh (translation)
==Gallery==
pyramidsusa.jpg|USA Cover of the game
pyramidsita.jpg|Italian cover of the game
pyramidsjap.jpg|Japanese cover of the game (romaji)
pyramidsjap2.jpg|Japanese cover of the game (manji)
==See also==
*Pyramids 2
*Pyramids 3
*Pyramids - The Great Battles of the Pharaoh
Category:FX Interactive
Category:Haemimont Games
Category:Ancient Egypt
Category:History
Category:Strategy
Category:Battle of Kadesh
Category:PC games
Category:PC Games
Category:PC
Category:Real time strategy
Category:Empire Entertainment
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