Orc Mage (Challenge room)

Two of these Orc Mage creatures are initially found in the Watcher's Keep – Challenge Room (Orcs) on the Final Seal level of Watcher's Keep.
== Gameplay ==
The orc mage is a 12 HD creature with a 10th level mage spell book.
Whenever one of these mages is killed, another similar creature spawns at a predetermined spawn point (nearly instantly) on the challenge room map.
It seems that a total of up to six mages can be encountered in this challenge in total.
The initial two orc mages will open up with a quick True Seeing spell cast which can't fail and is uninterruptible.
See the InfoBox for the memorized and used spells that can be attempted by each orc mage.
The various offensive damage dealing area of effect spells available to the mage will be used without regard to harming other orcs in the room. They will probably damage and destroy a number their brethren if able to fire off these spells. They don't care.
The orc mage will only use their melee weapons if out of spells.
== Gallery ==
OG FS Orc Challenge 1.png|The party arrives in the challenge room, spots a mixed group of orcs, and the Orc mages rapidly apply a True Seeing.
==Mod content ==
The Sword Coast Stratagems mod revises the orc mage - they get a randomly assigned specialty mage kit {Conjurer, Enchanter, Invoker or Necromancer).
The assigned kit determines the improved spell casting script and spell book contents.
These orcs are now proper level 12 mage spell casters with 22 different level 1-6 wizard spell choices, as well as a prepared Minor Sequencer.
Expect more advanced initial spell protections, summoned creatures to contend with, Breach and Spell Thrust use, banishment of party summoned creatures and more varied attack spells.
== Mod gallery ==
Mod FS Orc Challenge 2.png|The various orc mages summon creatures for support, cast Remove/Dispel magic, use spells like Waves of Fatigue and other varieties.
Category:Orcs
Category:Enemies