Shinobi/Elemental Contracts

This page describes Shinobi's Elemental Contracts in Dragon Marked For Death.
If you are looking for other details about Shinobi, please see the following subpages:
*Shinobi Overview
*Shinobi/Attacks & Abilities
*Shinobi/Basic Tech
*Shinobi/Advanced Tech
*Shinobi/Recommended Builds
==Differences Between Contracts per AbilityNeka_Mahime_'s Notes (ENG translated by Lancer): https://docs.google.com/spreadsheets/d/1w__jhHorFFiYTvGHnt568O_5b39qvfABp3Em_uZgZ2U/edit?usp=sharing==
Please manually expand the charts that you want to view.
Air Hops and Lock-on Time Contract Differences
Element	Additional Air Hops	Lock-on Time
 	1 	5 sec.
 	2 	7.9 sec.
 	1 	5 sec.
 	3 	5 sec.
 	1 	5 sec.
Dragon Dash Contract Differences
Element	DP Cost 	Lock-on Time	Air Uses	Distance	Distance ÷ DP Cost	Speed
 	0.5 segment 	5 sec. 	2 	4.5 	9.0 	9.0
 	1 segment 	7.9 sec. 	1 	6.7 	6.7 	7.9
 	0.25 segment	5 sec. 	4 	2.2 	8.8 	7.3
 	1 segment 	5 sec. 	2 	2.6 	5.2 	8.7
 	0.5 segment 	5 sec. 	2 	3.0 	6.0 	8.6
Dragon Kick Contract Differences
Element	DP Cost 	Motion Value	Min. Combo before Activation
 	2 segments 	* 34 	3 midair slashes
 	2.5 segments	* 44 	4 midair slashes
 	1 segments 	* 16.75 	0 midair slashes
 	2 segments 	* 21 	0 midair slashes
 	2 segments 	* 40 	3 midair slashes
 Dragon Meteor Contract Differences
Note: More hits = more damage scaling until max. combo reached.	Note: More hits = more damage scaling until max. combo reached.	Note: More hits = more damage scaling until max. combo reached.	Note: More hits = more damage scaling until max. combo reached.	Note: More hits = more damage scaling until max. combo reached.	Note: More hits = more damage scaling until max. combo reached.
Element 	DP Cost 	Min. Power 	Max. Power 	Damage Scaling 	Max. Hits for Damage Scaling
 	3 segments 	32.05 	73.98 	2.47 	21 hits
 	4 segments 	90.00 	90.00 	0 	0 hits
 	1 segment 	21.15 	40.18 	0.70 	31 hits
 	3 segments 	23.33 	69.99 	1.17 	41 hits
 	3 segments 	17.45 	233.83 	3.49 	66 hits
Normal Shuriken Contract Differences
Element	DP Cost 	Shuriken Count
 	0.5 segments	6
 	0.8 segments	8
 	0.2 segments	4
 	0.4 segments	3
 	0.5 segments	7
Homing Shuriken Contract Differences
Element	DP Cost 	Shuriken Count	Motion Value	Total Motion Value
 	0.5 segments	4 	* 1.4 	* 5.6
 	0.8 segments	2 	* 4.4 	* 8.8
 	0.2 segments	8 	* 0.6 	* 4.8
 	0.4 segments	2 	* 1.5 	* 3.0
 	0.5 segments	3 	* 1.65 	* 4.95
Normal Giant Shuriken Contract Differences
Element	DP Cost 	Motion Value
 	1 segment 	13.00
 	1.5 segments	16.25
 	0.4 segment 	6.80
 	0.8 segment 	9.00
 	1 segment 	14.58
Homing Giant Shuriken Contract Differences
Element	DP Cost 	Motion Value	Duration
 	2 segments 	7.50 	3.1 sec.
 	3 segments 	4.50 	7.9 sec.
 	0.8 segment 	1.40 	6.4 sec.
 	1.6 segments	5.00 	3.1 sec.
 	2 segments 	8.17 	3.1 sec.
==Contract Summaries==
Shinobi's Contracts affect his playstyle significantly, as they change the behavior of his Dragon Skills and non-Dragon Skills. Behavior that is affected include air jumps, Dragon Dash, Shuriken counts, and more hidden values, such as Dragon Meteor Damage Scaling.
=== Contract===
"Mobility is increased, normal power."
 Contract is Shinobi's default Contract. It is a well-rounded contract with no particular upsides nor downsides. Essentially, it can be used for hybrid builds that rely on both Physical attacks and Dragon Skills.
*This contract’s Homing Shuriken and other Dragon Skills can inflict enemies with the status ailment, which gradually drains enemies’ Health Points. Some enemies are particularly weak to .
*Its Dragon Dash has the second-farthest distance and the fastest speed out of all the contracts, and it can be activated 2 times in midair.
*It has the second-highest damage for the Homing Giant Shuriken.
*Aside from the contract, it has the lowest maximum hit criteria for the damage scaling of Dragon Meteor (21 hits), but it has the second-highest minimum power for Dragon Meteor.
=== Contract===
"High DP consumption, but high power and long lock-on time."
 Contract is Shinobi's second available Contract, added in Version 2.0.0. Due to its long lock-on time and potential to enemies, it is highly specialized for Physical attacks.
*This contract has the longest lock-on time (7.9 seconds) among all the Contracts, allowing you to perform 5 Midair Lock-on Slashes (Spins) with 1 Dragon Dash. However, you can perform only 1 Dragon Dash.
**To take the most advantage out of this contract, focus on properly positioning your Proximity Spins, which will suspend yourself in midair until the lock-on time runs out.
*This contract is the only one that has no damage scaling for Dragon Meteor, but it has the highest base damage for Dragon Meteor among all the contracts.
=== Contract===
"Increased mobility and attack number, lowered power."
 Contract is Shinobi's third available Contract, added in Version 2.1.0. It is focused on high mobility, the performance of multiple simultaneous Dragon Kicks, and highly efficient Homing Shuriken.
*For all attack types, the overall attack power is low, but the overall DP consumption is also low, so you can perform multiple Dragon Skills consecutively without worrying too much about maintaining DP.
*This contract has the highest number of Dragon Dashes allowed in midair (4 Dragon Dashes). Although the Dragon Dash distance is the shortest, it is easy to maneuver and change directions in midair, allowing you to lengthen your air time.
*This contract allows you to throw 8 Homing Shuriken (the highest of all contracts) for the cost of only 0.2 DP segments (the lowest of all contracts).
**You can shoot up to about 11 times (2.2 DP segments) during a single lock-on duration.
*This contract has a special Dragon Kick that throws out 8 Homing Shuriken during the kick, and it can be performed instantaneously in the air.
**You can use your Double Jump to perform another Dragon Kick immediately after the first one. Landing allows you to reset the Double Jump limit.
**This contract's Dragon Kick, as with the other contracts, also affect additional enemies within the Dragon Kick’s direct hit, not just the one that is locked-onto. You can sweep out multiple enemies at once by efficiently positioning your simultaneous Dragon Kicks.
Examples of Dragon Kick Usage
Situation 	Actions 	Buttons
Landing 	Dragon Dash → Lock-on → Dragon Kick → Land → Dragon Kick → Land, etc. 	R → Lock-on → → Land → → Land, etc.
Double Jump and landing 	Dragon Dash → Lock-on → Dragon Kick → Jump → Dragon Kick → Land → Dragon Kick → Jump → Dragon Kick → Land, etc. 	R → Lock-on → → → → Land → → → → Land, etc.
Double Jump and midair Dragon Dash (total of 5 kicks) 	Dragon Dash → Lock-on → Dragon Kick → Jump → Dragon Kick → Dragon Dash → Lock-on → Dragon Kick → Dragon Dash → Lock-on → Dragon Kick → Dragon Dash → Lock-on → Dragon Kick 	R → Lock-on → → → → R → Lock-on → → R → Lock-on → → R → Lock-on →
Landing starter, Double Jump, and midair Dragon Dash (total of 6 kicks)	Dragon Dash → Lock-on → Land → Jump → Dragon Kick → Jump → Dragon Kick → Dragon Dash → Lock-on → Dragon Kick → Dragon Dash → Lock-on → Dragon Kick → Dragon Dash → Lock-on → Dragon Kick → Dragon Dash → Lock-on → Dragon Kick	R → Lock-on → Land → → → → → R → Lock-on → → R → Lock-on → → R → Lock-on → → R → Lock-on →
=== Contract===
"Specialized in fighting groups. Capable of multiple lock-ons."
 Contract is Shinobi's fourth available Contract, added in Version 2.2.0. Although it does not literally grant multiple lock-ons, all Dragon Skill abilities (except for Dragon Meteor) attack all enemies on the screen at the same time, making the contract effective for crowd control at the cost of high DP consumption. 
*This contract has the highest amount of air jumps (3 jumps). However, the Dragon Dash cannot be angled upward.
*Throwing out Homing Shuriken attacks all enemies on the screen. The damage of the Homing Shuriken does not change depending on the number of additional targets.
*Dragon Kick also attacks all enemies on screen at once. Also, the Dragon Kick can be performed instantaneously. This attack costs 2 DP segments.
**Based on the amount of additional targets on-screen, the Dragon Kick damage changes for each additional target (the locked-on target always gets hit with the maximum power).
**The direct hitbox damage is the same as hitting 1 target (AKA the maximum power). Therefore, you can do a double-hit with the Dragon Kick by locking onto one target and aiming the direct hit at another.
Dragon Kick Damage based on Total Target Count
Targets	Motion Value Formula
1 	* 21.00
2 	* 16.80
3 	* 15.75
4 	* 14.70
5 	* 13.65
6+ 	* 13.12
=== Contract===
"Atk. increased, def. decreased. Meteor power limits removed."
 Contract is Shinobi's fifth available Contract, added in Version 2.3.0. This is a high risk, high reward contract, requiring long and risky preparation of the Dragon Meteor to perform extremely powerful one-hit-kill attacks. It can be useful at many points throughout the progression, but it is difficult to master due to an increased vulnerability and reliance on Holy attacks.
*This contract's Dragon Dash does not have I-frames, making you vulnerable to attacks when Dragon Dashing. However, you still have I-frames during the somersault animation when first locking-onto a target.
**You can tell that your Dragon Dash has no I-frames due to the different sound effect and aura around Shinobi while using Dragon Dash.
*This contract has the highest damage scaling for Dragon Meteor among all the contracts.
Hits for Dragon Meteor Damage Scaling per Ability
Attack Action 	Hits for Damage Scaling
Dragon Dash 	2 hits
Midair Slashes	3 hits
Spins 	7 hits
Dragon Knee 	1 hit
Dragon Kick 	1 hit
Maximum Hits for Dragon Meteor Damage Scaling per Elemental Contract
Elemental Contract	Max. Limit for Damage Scaling
 	21 hits
 	0 hits
 	31 hits
 	41 hits
 	66 hits
==References==
Category:Shinobi