Maui (jbear1979)

===Basic Information===
 Race: Human
 Class: Druid
 Level: 12
 Experience: 30,073 XP (Current: 191,759 xp)
 Alignment: Neutral Good
 Languages: Common, Druidic
 Deity: Tane, Great Spirit Father of the Forest
 First Seen: The Dunn Wright Inn
 Current Location: Through the Looking Gate
===Abilities===
STR: 25 +7 (10 pts) +2 Racial Bonus (Human) +3 (lvl 4,8,12 bonus) +4 (enhancement)
DEX: 18 +4 ( 5 pts) +4 (enhancement)
CON: 16 +3 ( 2 pts) +4 (enhancement)
INT: 08 -1 (-2 pts)
WIS: 18 +4 ( 5 pts) +4 (enhancement)
CHA: 10 0 ( 0 pts) 
===Combat Statistics===
(HP Max-2) HP: 134 = [12d08 + CON (+36) + FC (+12) + Toughness (12)](Druid)
 AC: 23 = [10 + DEX (04) + Armor (04) + Enhance. (01) 
 + Shield (02) + Deflection(02) ]
 AC Touch: 16 = [10 + DEX (04) + Deflection (02)]
 AC Flatfooted: 19 = [10 + Armor (04) + Enhance.(01) + Shield (02) 
 + Deflection (02)]
 INIT: +04 = [DEX (04)]
 BAB: +9/+4 = [Druid (10)]
 CMB: +16 = [BAB (09) + STR (07) + Misc (00)]
 CMD: 30 = [10 + BAB (09) + STR (07) + DEX (04)]
 Fortitude: +14 = [Druid (08) + CON (03) + Resist (03)]
 Reflex: +12 = [Druid (04) + DEX (04) + Capable (01)+ Resist (+3)]
 Will: +15 = [Druid (08) + WIS (04) + Resist (03)]
 Speed: 20' in hide armour
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Taniwha ~ Animal Companion Abilities===
STR: 21 +5 (level 4 Advancement +4; Level 4 ability bonus +1; lvl 12 increase +4)
DEX: 25 +7 (level 4 advancement -2; Includes +2 Eye for Talent bonus; lvl 12 increase +4)
CON: 16 +3 (level 4 advancement +2; Lvl 9 ability bonus +1)
INT: 02 -4 
WIS: 12 +1 
CHA: 06 -2 
===Taniwha's Animal Companion Statistics===
 (HP Max-2) HP: 92 = [10d8 + CON (+30)] (10HD)
 AC: 27 = [10 + DEX (07) + Natural Armor (09) + Dodge (01) ]
 AC Touch: 18 = [10 + DEX (07)+ Dodge (01)]
 AC Flatfooted: 19 = [10 + Natural Armor (09)]
 INIT: +07 = [DEX (07)]
 BAB: +07 = [Level (12)]
 CMB: +12 = [BAB (07) + STR (05) + Size (00) + Misc (00)]
 CMB(Weapon Finesse)Trip/Disarm: +14 = [BAB (07) + DEX (07) + Size (00)]
 CMD: 30 = [10 + BAB (07) + STR (05) + DEX (07) 
 + Dodge (01) + Size (00) + Misc (00)]
 CMD vs Trip: 34
 Fortitude: +10 = [Animal (07) + CON (03) + Misc (00)]
 Reflex: +14 = [Animal (07) + DEX (07) + Misc (00)]
 Will: +06 = [Animal (03) + WIS (01) + Feat (02)] (Devotion: +4 vs enchantment)
 Speed: 50'
Damage Reduction: 00/Any
Spell Resistance: 00
 Feats: Weapon Finesse, Dodge, Power Attack, Iron Will, Eldritch Claws
 Tricks: Defend, Attack 1, Attack 2, Track, Heel, Guard, Down, Seek, Flank, Hunt, Fetch
 Senses: Low light vision, Scent
 Skills: Survival +6 (5 rank + 1 Wis), Acrobatics +12 (3 rank + 6 Dex
 +3 CS), Stealth +10 (1 rank + 6 Dex +3 CS), 
 Perception +5 (1 rank + 1 Wis +3 CS)
 Special: Evasion, Sprint, Devotion, Multiattack
===Taniwha's Attack Statistics===
 Two Claws: Attack: +14 = [BAB (07) + DEX (07) + Size (00) + Misc (00)]
 Damage: 1d3+5, Crit: 20/x2
 Bite: Attack: +14 = [BAB (07) + DEX (07) + Size (00) + Misc (00)]
 Damage: 1d6+5, Crit: 20/x2
 Special: Trip
Animal Growth Stats: STR 29, DEX 23, CON 20 (+16 HPs) AC 27 [DEX6 Nat11 Def1 Size-1]
 CMB +17 CMD 34 Bite +16 Dmg 1d10+9; Claw +16 Dmg 1d6+9
===Maui's Weapon Statistics===
 Sling: Attack: +14/+08 = [BAB (09/04) + DEX (04) + MW (01)]
 Damage: 1d4+4, Crit: 20/x2, Range: 50'
 MW Cold Iron Scimitar: 
 Attack: +17/+12 = [BAB (09/04) + STR (07) + MW (01)]
 Damage: 1d6+7, Crit: 18-20/x2, 
Additional +1 damage on a flank (Dirty Fighter) 
 
===Wild Shape Animal Statistics===
 Leopard:
 Stats: STR 27, DEX 18, CON 16, INT 8, WIS 18, CHA 10
 Defenses: AC 18 [DEX (4) + Natural (2) + Deflection (2)]
 Attacks: Bite +17 (+Grab) = [BAB (9) + STR (8)] Dmg: 1d6+8 
 2 Claws +17 = [BAB (9) + STR (8)] Dmg: 1d3+8
 Power Attacks: Bite +14 = [BAB (9) + STR (8) + PA (-3)] Dmg: 1d6+14 
 2 Claws +14 = [BAB (9) + STR (8) + PA (-3)] Dmg: 1d3+14
 Special Attacks: Pounce
 Special Senses: Low Light Vision, Scent
 Special Movement: Speed 30ft; Climb 20 ft; 
 Deinonychus (Lizard Bird):
 Stats: STR 27, DEX 18, CON 16, INT 8, WIS 18, CHA 10
 Defenses: AC 18 [DEX (4) + Natural (2) + Deflection (2)]
 Attacks: Bite +17 = [BAB (9) + STR (8)] Dmg: 1d6+8 
 2 Talons +17 = [BAB (9) + STR (8)] Dmg: 1d8+8
 Foreclaws +12 = [BAB (9) + STR (8) + Secondary (-5)] Dmg: 1d4+5
 Power Attacks: Bite +14 = [BAB (9)+ STR (8) + PA (-3)] Dmg: 1d6+14 
 2 Claws +14 = [BAB (9) + STR (8) + PA (-3)] Dmg: 1d3+14
 Special Attacks: Pounce
 Special Senses: Low Light Vision, Scent
 Special Movement: Speed 60ft
 Dire Tiger: (Large; Reach 5ft)
 Stats: STR 29, DEX 16, CON 16, INT 8, WIS 18, CHA 10 
 Defenses: AC 19 [DEX (3) + Natural (4) + Deflection (2)]
 Attacks: Bite +18 = [BAB (9) + STR (9)] Dmg: 2d6+9 (+Grab) 
 2 Claws +18 = [BAB (9) + STR (9)] Dmg: 2d4+9 (+Grab)
 Power Attacks: Bite +15 = [BAB (9) + STR (9) + PA (-3)] Dmg: 2d6+15
 2 Claws +15 = [BAB (9) + STR (9) + PA (-3)] Dmg: 2d4+15
 Special Attacks: Pounce, Rake 
 Special Senses: Low Light Vision, Scent
 Special Movement: Speed 40ft
Animal Growth Stats: STR 37, DEX 14, CON 20 (+20 HPs) AC 18 [DEX2 Nat6 Def2 Size-2]
 CMB +21 CMD 35 Bite +22 Dmg 3d6+13; Claw +22 Dmg 2d6+13
===Racial Features===
Ability Adjustments: +2 (Strength)
 Size: Medium
 Speed: 30'
 Favored Class: Druid (+1 HP, taken 12 times)
 Eye for Talent: +2 bonus on Sense Motive checks. 
 In addition, when they acquire an animal companion,
 bonded mount, cohort, or familiar, that creature gains
 a +2 bonus to one ability score of the character’s
 choice. This racial trait replaces the bonus feat
 racial trait.
 Skilled: Gain one additional rank per character level
===Class Features===
Druid
 Armor/Weapons: Club, dagger, dart, quarterstaff, scimitar, scythe,
 sickle, shortspear, sling, spear, +Natural attacks 
 (claw, bite etc); Light and Medium armor (Metal Armor
 is prohibited) and wooden shields (all except Tower)
 Orisons: Prepare 4/day; unlimited use
 Divine Spells: A druid casts divine spells drawn from the druid spell
 list. The DC for a saving throw against Maui’s spells
 is 14 + the spell level
 Maui must spend 1 hour/day in a trance-like meditation
 on the mysteries of nature to regain his daily allotment
 of spells where he must choose which spells to prepare.
 Opposition Spells: Evil
Spontaneous Casting: Maui can “lose” a prepared spell to cast any summon
 nature’s ally spell of the same level or lower.
 Spell Slots: 4 Orisons, 4 1st lvl Spell + 1 bonus Spell (WIS), 
 4 2nd level spell + 1 bonus spell (WIS)
 4 3rd level spell +1 bonus spell (WIS)
 3 4th level spell +1 bonus spell (WIS)
 3 5th level spells & 2 6th level spells
 Bonus Language: Druidic
 Nature Sense: A druid gains a +2 bonus on Kn: Nature and Survival
 checks.
 Wild Empathy: A druid can improve the attitude of an animal. This 
 ability functions just like a Diplomacy check made
 to improve the attitude of a person. 
 Roll 1d20 + druid level + CHA to determine the wild
 empathy check result. 
Maui's Wild Empathy: 1d20 +12
 To use wild empathy, the druid and the animal must
 be within 30 feet of one another under normal
 conditions and generally takes 1 minute but it might 
 take more or less time. Maui can also use this ability
 to influence a magical beast with an Intelligence score
 of 1 or 2, but takes a –4 penalty on the check.
 Nature Bond: Animal Companion: Cheetah
Starting Statistics: Size Small; Speed 50 ft.; AC +1 natural armor (now +9); 
 Attack bite (1d4 plus trip), 2 claws (1d2); 
 Ability Scores Str 12, Dex 21, Con 13, Int 2, Wis 12,
 Cha 6; Special Qualities low-light vision, scent.
 Druid Added Animal Companion Features: 2HD (now 10HD), 
 +3 FORT and REF Saving Throw Bonus(now +7; Will +3),
 BAB +1 (Now +7)
 Skills (10 skill pts): Survival rank 1; Stealth Rank 1; 
 Acrobatics Rank 1 (lvl 2); Perception Rank 1 (lvl 4); 
 Survival Rank 4 (lvl 5, lvl 6, lvl 8, lvl 9); 
 Acrobatics Rank 2 (lvl 10,12); 
 Feats (5 Feat): Weapon Finesse: Animal Companion uses
 DEX modifier for its melee attacks
 Dodge (lvl 2): +1 dodge bonus to AC
 Power Attack (lvl 5): -1 Attack +2 dmg
 Iron Will (lvl 8): +2 bonus to Will saves
 Eldritch Claws (lvl 10): natural weapons considered magic/silvered
 Maximum 6 Tricks: Defend, Attack 1, Track, Heel,
 Guard, Down 
 Bonus Tricks (4 trick): Attack 2 (Undead etc), 
 Seek (lvl 3), Flank (lvl 6), Hunt (lvl 9)
 Evasion (lvl 3): Does not take 1/2 dmg on a successful
 reflex save.
 Devotion (lvl 6): +4 morale bonus to Will saves vs.
 Enchantment spells & effects
 MultiAttack (lvl 9): No affect on Taniwha 
 Level 4: Size Medium; +4 STR, -2 DEX, +2 CON
 Attack bite (1d6 + Trip), 2 claws (1d3)
 Sprint: 1/hour Taniwha can charge 10x Speed (500 ft)
 Link: Maui can handle his animal companion as a free action
 (DC10), or push it (DC25) as a move action, even if he 
 doesn’t have any ranks in the Handle Animal skill. He
 gains a +4 circumstance bonus on all wild empathy checks 
 and Handle Animal checks made regarding an animal
 companion.
 Shared Spells: Maui may cast a spell with a target of “You” on his
 animal companion (as a touch range spell) instead of on
 himself. A druid may cast spells on her animal companion
 even if the spells normally do not affect creatures of
 the companion’s type (animal).
 Woodland Stride: Maui may move through any sort of undergrowth (such as
 natural thorns, briars, overgrown areas, and similar 
 terrain) at his normal speed and without taking damage or 
 suffering any other impairment. Thorns, briars, and 
 overgrown areas that have been magically manipulated to 
 impede motion, however, still affect him.
 Trackless Step: Maui leaves no trail in natural surroundings and cannot be 
 tracked. He may choose to leave a trail if so desired.
Resist Nature's Lure:Maui gains a +4 bonus on saving throws against the
 spell-like and supernatural abilities of fey. This bonus
 also applies to spells and effects that target plants,
 such as blight, entangle, spike growth, and warp wood.
 Wild Shape: Maui gains the ability to turn herself into any tiny,
 small, medium or large animal, plant or elemental and
 back again 5 times per day. 
 His options for new forms include all creatures with
 the animal type. This ability functions like the beast
 shape III spell or elemental body IV or Plant Shape II, except:
 The effect lasts for 1 hour per druid level, or until he 
 changes back. Changing form (to animal or back) is a
 standard action and doesn't provoke an attack of
 opportunity. The form chosen must be that of an animal the
 druid is familiar with. Maui loses his ability to speak
 while in animal form because he is limited to the sounds
 that a normal, untrained animal can make, but he can
 communicate normally with other animals of the same
 general grouping as his new form. 
 Poison Immunity: Maui gains immunity to all poisons.
===Feats===
Toughness: (Level 1) +1 hp/level
Power Attack: (Level 3) -1 Atk +2 dmg (+3 dmg with 2H weapon). Bonus / penalty shifts by -1/+2 for each +4 in BAB (Currently: -3/+6). 
Natural Spell: (Level 5) Maui can complete the verbal and somatic components
 of spells while using wild shape by substituting various noises and gestures.
 He can also use any material components or focuses he possesses, even if such
 items are melded within his current form. 
Step Up: (Level 7) When adjacent foe takes 5-ft step away, you may make a 5-ft 
 step as an immediate action if you end up adjacent to that same foe. If you 
 take this step, you cannot take a 5-ft step during your next turn. If you take
 an action to move during your next turn, subtract 5 ft from your total movement.
 Lunge: (Level 9) Maui can increase the reach of his melee attacks by 5 feet until the end of his turn by taking a –2 penalty to his AC until his next turn. He must decide to use this ability before any attacks are made. Wild Speech: (Level 11) Maui can speak normally while in Wild Shape form.
===Traits===
(1) Dirty Fighter: You wouldn’t have lived to make it out of childhood without
 the aid of your animal companion on whom you could always 
 count to distract your enemies long enough to do a little
 bit more damage than normal.
 Benefit: When you hit a foe you are flanking, you deal
 an additional 1 point of damage (this damage is added to
 your base damage, and is multiplied on a critical hit).
 This additional damage is a trait bonus.
(2) Resilient (Reflex): Being raised in the constant dangers of the wild jungle
 made it essential for Maui to learn to react to danger
 quickly. 
 Benefit: +1 trait bonus on Reflex saves.
===Skills===
Skill Points: 04 = [(Base(04) + INT(-01))/Level + FC(00) + Human(01)] (Druid 12)
 48 = Total
Skills Total Rank CS Ability ACP Misc
Acrobatics 02/01 0 0 4 -2/-3 +0 (-1 ACP w/ Shield)
Appraise -01 0 0 -1 +0
Bluff 0 0 0 0 +0 
Climb 10/09 2 3 7 -2/-3 +0 (-1 ACP w/ Shield)
Craft ( ) -01 0 0 -1 +0
Diplomacy 0 0 0 0 +0
Disable Device 02/01 0 0 4 -2/-3 +0 (-1 ACP w/ Shield)
Disguise 0 0 0 0 +0
Escape Artist 02/01 0 0 4 -2/-3 +0 (-1 ACP w/ Shield)
Fly 17/16 12 3 4 -2/-3 +0 (-1 ACP w/ Shield) 
Handle Animal 11/15 8 3 0 +0/+4 w/ Animal Comp.
Heal 09 2 3 4 +0
Intimidate 0 0 0 0 +0
Knowledge (Arcana) 0 0 -1 +0
Knowledge (Dngnrng) 0 0 -1 +0
Knowledge (Engnrng) 0 0 -1 +0
Knowledge (Geography) 03 1 3 -1 +0
Knowledge (History) 0 0 -1 +0
Knowledge (Local) 0 0 -1 +0
Knowledge (Nature) 09 5 3 -1 +2 (Nature Sense)
Knowledge (Nobility) 0 0 -1 +0
Knowledge (Planes) 0 0 -1 +0
Knowledge (Religion) 0 0 -1 +0
Linguistics 0 0 -1 +0
Perception 15 8 3 4 +0 
Perform ( ) 0 0 0 0 +0
Profession ( ) 0 0 4 +0
Ride 06/05 1 3 4 -2/-3 +0 (-1 ACP w/ Shield)
Sense Motive 06 0 0 4 +2 (Eye for Talent)
Sleight of Hand 0 0 4 -2/-3 +0 (-1 ACP w/ Shield)
Spellcraft 0 0 -1 +0
Stealth 02/01 0 0 4 -2/-3 +0 (-1 ACP w/ Shield)
Survival 15 6 3 4 +2 (Nature Sense)
Swim 11/10 3 3 7 -2/-3 +0 (-1 ACP w/ Shield)
Use Magic Device 0 0 0 +0
===Spell Lists (Prepared)===
0 Level Level 01
* Create Water * Cure Light Wounds
* Light * Entangle
* Guidance * Obscuring Mist
* Detect Magic * Longstrider
 * Faerie Fire
Level 02 Level 03
* Barkskin * Resinous Skin
* Bull's Strength * Greater Magic Fang
* Resist Energy * Delay Poison, Communal
* Barkskin * Greater Magic Fang
* Restoration, Lesser * 
Level 04 Level 05 Level 06
* Air Walk * Animal Growth *
* Thorn body * Stone Skin *
* Strong Jaw *
* Thorn Body 
===Equipment===
Equipment Cost Weight
Clothes: Monk's Outfit -- 00 lb
Armor: Hide +1 1,240 gp 25 lb
Shield: Heavy Wooden MW Shield 157 gp 10 lb
Weapon(Melee)MWColdIron Scimitar 330 gp 04 lb 
Weapon (Ranged) MW Sling 300 gp 04 lb
 Ammo: Sling Bullets (20) 0.2gp 02 lb
Backpack 02 gp 02 lb
 Flint and Steel 01 gp 00 lb
 Pouch 01 gp 1/2 lb
 Trail Rations(6 days) 03 gp 06 lb
 Sacks (2) 0.2gp 01 lb
 Signal Whistle 0.8gp 00
 Earplugs 0.03gp 00
 Rope (Hemp) 01 gp 10 lb
 Sunrod (2) 04 gp 02 lb
 Swimfins 0.1gp 05 lb
 Tresspasser's Boot (1) 0.8gp 02 lb
 Waterskin 01 gp 04 lb
 (2)Potions: CLW 100 gp 00
 (2)Flask: Holy Water 50 gp 02 lb
 Wand of CLW (40/40 charges) 600 gp 00 lb
 Wand:Magic Fang (46/50) 750 gp 00 lb
 Wand: Speak w/ Animals (48/50) 750 gp 00 lb
 Wand: Mage Armour (49/50) 750 gp 00 lb
 Druid's Vestments 3750 gp --
 Rod of Lesser Extend 3000 gp --
Headband of Inspired Wisdom+4 16000 gp 01 lb
Belt of Physical Perfection +4 64000 gp 01 lb
Ring of Protection +2 8000 gp 00 lb
Cloak of Resistance +3 9000 gp 01 lb
 Total Cost 108792.13
 
 Total Weight: 82 1/2 lb
 Light Medium Heavy 
Max Weight: 0-153 154-306 307-460
===Finances===
 PP: 0 Initial Character Money: 150 gp
 GP: 12 The Roaming Dead: 1,456.33 gp
 SP: 9 Precious Cargo: 1,756.25 gp
 CP: 5 Toad in the Hole: 3,035 gp
 Greener is the Grass: 11,242 gp
 The Devil We Know pt2: 5,738.5 gp
 Through the Looking Gate: 8,695 gp
 From Whence None Return: 45,122 gp
 ===========
 Career Earnings: 77,192.08 gp
 Inventory Carried:-108,792.13 gp
 Gifts, Consumed or Destroyed Items: -390 gp
 Living Quarters: -0 gp
 ===========
 Coinage: xx.xx gp  
===Purchases===
 Starting Gold 150 gp
 Buy
 MW Hide Shirt: -240 gp
 MW Heavy Wooden Shield: -157 gp
 MW Scimitar: -315 gp
 MW Sling: -300gp
 Mystic Pearl
 Scimitar +1 -2315 gp
 Mystic Pearl
 Cold Iron Scimitar -30 gp Mystic Pearl
 MW Cold Iron Scimitar: -330 gp
 lvl 1 Wand: Magic Fang: -750 gp 
 lvl 1 Wand: Speak w/ Animals: -750 gp Mystic Pearl 
 lvl 1 Wand: Mage Armor: -750 gp
 Headband of Inspired Wisdom +2: -4000 gp
 Belt of Giant Strength +2: -4000 gp
 Ring of Protection +1: -2000 gp Mystic Pearl
 Druid's Vestments: 3750 gp
 Cloak of Resistance +2: 4000 gp Mystic Pearl
 Belt of Physical Might +2 (DEX & STR): 10000 Mystic Pearl
 Belt of Physical Perfection +4: 32000 gp
 Cloak of Resistance +3: 9000 gp
 Ring of Protection +2: 8000 gp
 Headband of Inspired Wisdom +4: 16000 gp
 Recharge 40 charges Wand of CLW: 600 gp
 Mystic Pearl
 total: -99257gp
 
 Sell
 Hide Armor: +15gp
 Heavy Wooden Shield: +7gp
 Scimitar: +15gp
 MW Scimitar: +315
 Sickle: +6gp
 Signal Horn: +1gp
 Tresspasser's Boot: +1.2 gp
 MW Hide Armor: +240 gp
 Cold Iron Scimitar: +30 gp
 Tresspasser's Boot: +0.8 gp
 Bear trap: +2 gp
 Sun Rod: +2 gp
 Scimitar +1: +2315
 Belt of Giant Strength +2: 4000
 Belt of Physical Might +2: 10000
 Ring of Protection +1: 2000
 Cloak of Resistance +2: 4000
 Headband of Inspired Wisdom +2: 4000
 total: +26950 gp
 
 Consumed
 (1) CLW Potion -50 gp
 (16) Charges Wand of CLW -240 gp
 
 Gifts
 to Eanos: -100gp
===Details===
 Size: Medium
 Gender: Male
 Age: 30 
 Height: 6'4"
 Weight: 90kg (200 lb?)
 Hair Color: Black Dreads
 Eye Color: Black
 Skin Color: Dark Brown
 Appearance: Jungle hunter covered in exotic skins, carries cheetah over
 shoulders as if it were another skin. The left side of body
 completely tattooed including face
 Demeanor: Maui constant boasts how much better he, his people, his ways
 are which makes him very grating nearly always. He constantly
 competes with those around in nearly every aspect of life. 
 He is however, completely fearless and willing to come to the
 aid of the need, if for no other reason to impress his skill
 and prowess upon others.
===Background===
As a young boy he bore witness to the arrival of a powerful shipping company arrive and attempt to claim his island. The company sent a wave of settlers which his people annihilated. A savage war began which the natives had the better of for many years. Finally the company resigned itself to make deals with the 'savages' and with gifts from the mainland were able to turn the tribes against each other. The Company now rules the island using a treaty they had the tribal leaders sign, a treaty which they fail to honor and have no intentions of honoring to this day.
Maui has come to Venza to challenge those that have invaded and destroyed his distant homelands, to invade their culture and show them who are the true savages.
Having learned their language and ways he has traveled to Venza, what he considers the heart of the sickness plaguing his lands. He has come to learn the ways of his enemies and shame them as he learns how to better destroy them and cast them from his homelands.
===Adventure Log===
 XP Received: 
 1,239 XP received here: The Roaming Dead
 1,391 XP received here: Precious Cargo
 2,511 XP received here: Toad in the Hole
 9,713 XP received here: Greener is the Grass
 6,031 XP Received here: The Devil We Know, Part II 
 9,218 XP Received here: Through the Looking Gate
 XP total increased to 88,863 xp here: From Whence None Return (+58,790 xp gained)
 Total XP: 88,863
 Treasure Received:
 1,456.33 GP received here: The Roaming Dead
 Objects taken: (2) Potions of CLW (-100gp)
 (2) Holy Water (-50gp)
 Total GP Treasure received after adjustment: 1306.33 GP
 1,756.25 GP received here: Precious Cargo
 3,035 GP received here: Toad in the Hole
 Objects taken: Wand of CLW (16 charges) (-240 gp)
 Hide Shirt +1 (-1240 gp)
 Total GP Treasure received after adjustment: 1,555
 11,242 GP received here: Greener is the Grass
 5,738.5 gp received here: The Devil We Know, Part II
 8,695 gp received here: Through the Looking Gate
 Magical Item reward taken: Rod of Lesser Extend (-3000 gp)
 Total GP Treasure received after adjustment: 5,695 gp
 45,122 gp received here: From Whence None Return
 0000 Gems/Jewelry
===Level Ups===
 Level 2:
 Class: Druid
 BAB: +0 to +1
 Fort: +2 to +3
 Ref: +0 to +0
 Will: +2 to +3
 Feat: (none)
 Features: Woodland Stride
 HP: 1d8 (max-2) + 01 (CON) +1 (FC) = +8 HP
 Skill Pts: 4 -1 (INT) +1 (Human)
 Spent on: Handle Animal, Heal, Kn: Geography, Perception
 Spells: +1 Orison (4 total) and +1 lvl 1 (3 total) spells per day
 
 Taniwha: Animal Companion
 BAB: +1 to +2
 Fort: +3 to +3
 Ref: +3 to +3
 Will: +1 to +1
 Feat: Dodge: +1 AC Bonus (dodge)
 HP: 1d8 (max-2) + 01 (CON) = +7 HP
 New HP Total
 Skill Pts: +1 Rank: Acrobatics
Level 3:
 Class: Druid
 BAB: +1 to +2
 Fort: +0 to +3
 Ref: +1 to +1
 Will: +0 to +3
 Feat: Power Attack
 Features: Trackless Step
 HP: 1d8 (max-2) + 01 (CON) +1 (FC) = +8 HP
 Skill Pts: 4 -1 (INT) +1 (Human)
 Spent on: Handle Animal, Swim, Kn: Nature, Perception
 Spells: +1 lvl 2 +1 Bonus spell (WIS) (2 total) spells per day
 
 Taniwha: Animal Companion
 BAB: +0 to +2
 Fort: +0 to +3
 Ref: +0 to +3
 Will: +0 to +1
 Feat: (None)
 HP: (None)
 Skill Pts: (None)
 Natural Armor: +2 to +3
 STR : +1 to 13
 DEX : +1 to 24
 Bonus Trick: Seek
 Special: Evasion
Level 4:
 Class: Druid
 BAB: +1 to +3
 Fort: +1 to +4
 Ref: +0 to +1
 Will: +1 to +4
 Feat: (none)
 Features: Resist Nature's Lure, Beast Shape I
 HP: 1d8 (max-2) + 01 (CON) +1 (FC) +1 (Toughness) = +9 HP
 Skill Pts: 4 -1 (INT) +1 (Human)
 Spent on: Handle Animal, Climb, Survival, Perception
 Spells: +1 lvl 1 (4 total) spells per day;
 +1 lvl 2 (3 total) spells per day
 
 Taniwha: Animal Companion
 BAB: +1 to +3
 Fort: +1 to +4
 Ref: +1 to +4
 Will: +0 to +1
 Feat: (None)
 HP: +1 HD (1d8-2) + 02 CON = +8
 + CON Adjustment (3 HD = +3 HP)
 Total = +11 HPs
 Skill Pts: 1 Rank in Perception
 Natural Armor: +0 to +3
 Ability Score: +1 STR to 14
 Level Size Change from Small to Medium:
 STR : +4 to 18
 DEX : -2 to 22
 CON : +2 to 15
 Bonus Trick: (none)
 Special: Sprint
Level 5:
 Class: Druid
 BAB: +0 to +3
 Fort: +0 to +4
 Ref: +0 to +1
 Will: +0 to +4
 Feat: Natural SPell
 Features: None
 HP: 1d8 (max-2) + 01 (CON) +1 (FC) +1 (Toughness) = +9 HP
 Skill Pts: 4 -1 (INT) +1 (Human)
 Spent on: Handle Animal, Heal, Kn: Nature, Ride
 Spells: +1 lvl 3 (1 total) spell per day
 
 
 Taniwha: Animal Companion
 BAB: +0 to +3
 Fort: +0 to +4
 Ref: +0 to +4
 Will: +0 to +1
 Feat: Power Attack
 HP: +1 HD (1d8-2) + 02 CON = +8 HPs
Skill Pts: 1 Rank in Survival
 Natural Armor: +0 to +3
 Ability Score: No Change
 Bonus Trick: (none)
 Special: None
Level 6:
 Class: Druid
 BAB: +3 to +4
 Fort: +4 to +5
 Ref: +1 to +2
 Will: +4 to +5
 Feat: None
 Features: Wild Shape 2/Day (Wild Shape II)
 HP: 1d8 (max-2) + 01 (CON) +1 (FC) +1 (Toughness) = +9 HP
 Skill Pts: 4 -1 (INT) +1 (Human)
 Spent on: Handle Animal, Survival, Kn: Nature, Climb
 Spells: +1 lvl 2 & 3 spell per day
 
 
 Taniwha: Animal Companion
 BAB: +3 to +4
 Fort: +4 to +5
 Ref: +4 to +5
 Will: +1 to +2
 Feat: None
 HP: +1 HD (1d8-2) + 02 CON = +8 HPs
Skill Pts: 1 Rank in Survival
 Natural Armor: +3 to +5
 Ability Score: +1 STR, +1 DEX
 Bonus Trick: Flank
 Special: Devotion
Level 7:
 Class: Druid
 BAB: +4 to +5
 Fort: +5 to +5
 Ref: +2 to +2
 Will: +5 to +5
 Feat: Step Up
 Features: 
 HP: 1d8 (max-2) + 01 (CON) +1 (FC) +1 (Toughness) = +9 HP
 Skill Pts: 4 -1 (INT) +1 (Human)
 Spent on: Handle Animal, Perception, Kn: Nature, Fly
 Spells: +1 lvl 1 & 4 spell per day
 
 
 Taniwha: Animal Companion
 BAB: +4 to +4
 Fort: +5 to +5
 Ref: +5 to +5
 Will: +2 to +2
 Feat: None
 HP: 
Skill Pts: 
 Natural Armor: 
 Ability Score: 
 Bonus Trick: 
 Special: 
Level 8:
 Class: Druid
 BAB: +5 to +6/+1
 Fort: +5 to +6
 Ref: +2 to +2
 Will: +5 to +6
 Feat: None
 Ability: +1 STR
 Features: Wild Shape 3/day
 HP: 1d8 (max-2) + 01 (CON) +1 (FC) +1 (Toughness) = +9 HP
 Skill Pts: 4 -1 (INT) +1 (Human)
 Spent on: Handle Animal, Perception, Swim (2)
 Spells: +1 lvl 3 & 4 spell per day
 
 
 Taniwha: Animal Companion
 BAB: +4 to +5
 Fort: +5 to +5
 Ref: +5 to +5
 Will: +2 to +2
 Feat: Iron Will
 HP: +1 HD (1d8-2) + 02 CON = +8 HPs
Skill Pts: +1 rank to Survival
 Natural Armor: 
 Ability Score: 
 Bonus Trick: 
 Special: 
 Level 9: 
 Class: Druid 
 BAB: +6/+1 to +6/+1 
 Fort: +6 to +6 
 Ref: +2 to +3 
 Will: +6 to +6 
 Feat: Lunge 
 Features: Venom Immunity 
 HP: 1d8 (max-2) + 01 (CON) +1 (FC) +1 (Toughness) = +9 HP 
 Skill Pts: 4 -1 (INT) +1 (Human) Spent on: Fly (4) 
 Spells: +1 lvl 2 & 5 spell per day 
 Taniwha: Animal Companion 
 BAB: +5 to +6 
 Fort: +5 to +6 
 Ref: +5 to +6 
 Will: +2 to +2 
 Feat: none 
 HP: +1 HD (1d8-2) + 02 CON (+1 CON x9) = +17 HPs 
 Skill Pts: +1 rank to Survival 
 Natural Armor:+2 
 Ability Score:+1 DEX +1 STR +1 CON 
 Bonus Trick:hunt 
 Special: multiattack
Level 10: 
 Class: Druid 
 BAB: +6/+1 to +7/+2 
 Fort: +6 to +7
 Ref: +3 to +3 
 Will: +6 to +7 
 Feat: none 
 Features: none
 HP: 1d8 (max-2) + 01 (CON) +1 (FC) +1 (Toughness) = +9 HP 
 Skill Pts: 4 -1 (INT) +1 (Human) Spent on: Fly (4) 
 Spells: +1 lvl 4 & 5 spell per day 
 Taniwha: Animal Companion 
 BAB: +6 to +6 
 Fort: +6 to +6 
 Ref: +6 to +6 
 Will: +2 to +3
 Feat: Eldritch Claws 
 HP: +1 HD (1d8-2) + 03 CON = +9 HPs 
 Skill Pts: +1 rank to Acrobatics 
 Natural Armor:+0
 Ability Score: No change 
 Bonus Trick:none
 Special: none
Level 11: 
 Class: Druid 
 BAB: +7/+2 to +8/+3
 Fort: +7 to +7 
 Ref: +3 to +3 
 Will: +7 to +7 
 Feat: Wild Speech
 Features: 
 HP: 1d8 (max-2) + 03 (CON) +1 (FC) +1 (Toughness) = +11 HP 
 Skill Pts: 4 -1 (INT) +1 (Human) Spent on: Fly (1),Perception (1), Survival (2)
 Spells: +1 lvl 3 & 6 spell per day 
 Taniwha: Animal Companion 
 BAB: +6 to +6 
 Fort: +6 to +6 
 Ref: +6 to +6 
 Will: +2 to +2 
 Feat: none 
 HP: Same
 Skill Pts: 
 Natural Armor:
 Ability Score:
 Bonus Trick:
 Special: 
Level 12: 
 Class: Druid 
 BAB: +8/+3 to +9/+4
 Fort: +7 to +8 
 Ref: +3 to +4 
 Will: +7 to +8 
 Feat: 
 Features:Beast Shape 5x per day
 HP: 1d8 (max-2) + 03 (CON) +1 (FC) +1 (Toughness) = +11 HP 
 Skill Pts: 4 -1 (INT) +1 (Human) Spent on: Fly (2),Perception (1), Survival (1)
 Spells: +1 lvl 5 & 6 spell per day 
 Taniwha: Animal Companion 
 BAB: +6 to +7 
 Fort: +6 to +7
 Ref: +6 to +7 
 Will: +2 to +2 
 Feat: none 
 HP: +1HD (6) +CON (+3) = 9 hps
 Skill Pts: +1 (Acrobatics)
 Natural Armor: +2
 Ability Score: +1 STR & DEX
 Bonus Trick: Fetch
 Special: 
===Approvals===
*Approval (December 7th, 2011) (Satin Knights) level 1
*Approval (January 5th, 2012) (DalkonCledwin) level 1
*Approval (May 3rd, 2012) (jkason) level 2
*Approval (August 5th, 2012) (Satin Knights) level 3
*Approval (April 23rd, 2012) (Satin Knights) level 4 & 5
*Approval (September 3rd, 2012) (Satin Knights) level 6
*Approval (February 13, 2014) (jkason) level 7
Category:Approved Characters
Category:Wandering the Streets