Perception Range

A Perception Range Attack or FX works on any target you can perceive with an accurate sense (usually visual) without any need for an Attack roll. Instead, you must acquire a target with a successful Perception check, opposed by your target's Reflex Resistance. Acquiring a target takes one action, and takes only a Free Action every turn to maintain (like an FX with a Sustained Duration). You automatically succeed on your check to acquire helpless characters and stationary objects as targets. Once acquired, you may use your Perception Range attacks as normal.
If you wish to attack a new target, or lost your original target (if you were unable to take a Free Action during your turn while Stunned twice, for instance), you must acquire that new target wtih a successful Perception check. Also note that a character aware of your Perception Range abilities can attempt to hide using Infiltration, in which case you must overcome your target's Infiltration check result to acquire the target successfully.
Since Perception Range FX do not require Attack rolls, they cannot score Critical Hits, nor benefit from traits that modify attack rolls, such as Power Attack.
If your Perception Range ability has the Mental extra, it acquires a target with Perception opposed by Will instead of Reflex.
See also:
* Attack
* Attack Action
* Combat Statistics
* Increased Range
* Mental
* Reduced Range
* Ranged Attack
* Using FX
Category:Rulebook
Category:Glossary