Kirby (Super Smash Flash 2)

Kirby is a veteran starter character in Super Smash Flash 2. He was one of the first four playable characters in SSF2, alongside , , and . Unlike in Super Smash Flash, both he and are now separate characters. His sprites are custom-made and based on his appearance in and his voice clips are from the same game. However, his moveset is taken directly from .
Kirby is currently ranked dead last on the tier list, more specifically 47th, placing him in the D- tier. Kirby has good combo-ability, disjointed range on some attacks, and strong finishers in his smash attacks, Hammer, and back aerial. He also has a strong aerial game, courtesy of his aerial attacks having immense utility, most notably with his back aerial, letting him perform a fence of pain. Due to his low falling speed, five midair jumps, and Final Cutter, he has a very strong, flexible recovery, making him difficult to edgeguard. He is also good at edgeguarding himself, due to his ability to go deep against a cast that tends to have poor recoveries on average, allowing for early gimps.
However, Kirby suffers from an abysmal neutral game, floatiness, and poor range, greatly limiting his approach options. He also puts too great of an emphasis on hard reads for getting KOs because of his inability to reliably combo into his primary finishers. Combined with his light weight and his aforementioned floatiness, he tends to get KO'd a lot faster than his opponent, although his slow falling speed means he is less vulnerable to aerial combos. His defensive options are very punishable, as many of his defensive moves lack invincibility frames and his out of shield options are severely limited.
== Attributes ==
Kirby is best described as a beginner friendly puffball. Kirby's main attributes include a slow falling speed, 5 mid-air jumps for vertical recovery, and easy to use specials (without complicated inputs like Ryu or precise angling requirements like Pit's arrows and up special or Lucario's recovery.) Despite its seemingly basic moveset, Kirby also has great potential for mindgames.
Kirby's moveset is straightforward to use. All his inputs have simple button combinations and generally have logically placed movements (down and side tilts pushes forward, hammer knocks opponents forward, down aerial pushes characters downward, etc.) Some notable exceptions include his down special, Stone, which knocks opponents upward, and his up special, which goes up, then down, knocking down opponents that are in the path of the sword. Regardless of these exceptions, his moveset is generally straightforward for beginners to use.
Kirby has a good air game, possessing good range in the majority of his aerials (especially his forward and back aerials). They also have good combo potential. He has a good ground game with good tilts and good reach in his attacks. He has a good edge guarding game due to his good aerials, having five midair jumps which allows him to safely gimp his opponent while being able to recover back to the stage and is able to perform a fence of pain with his back aerial.
Kirby has reliable finishers in his forward smash, up smash, down smash (semi-spikes the opponent if they connect with his feet), Hammer and a fresh back aerial.
Perhaps one of Kirby's most noticeable traits is his recovery. Due to possessing five midair jumps, slow falling speed, good vertical mobility, and a decent vertical recovery option in Final Cutter, Kirby has one of the best recoveries in the game. This makes it great for beginners since it allows them to recover from the stage easily with significantly less risk of self-destructing off stage.
Additionally, when his recovery is combined with his aerials (most with decent reach), smash attacks, tilts, swallow, hammer, and suicide throws, Kirby is one of the best edgeguarders in the game. Recovering against Kirby is difficult due to his range of options. Combined with his low falling speed and multiple mid-air jumps, Kirby is one of the easiest characters to learn how to edgeguard. He is a good choice for players who wish to learn and practice how to edgeguard off-stage.
Despite Kirby's beginner-friendly appearance, Kirby has lots of attributes that can favour intermediate and advanced players. His aforementioned edgeguarding ability one of these attributes. Another key attribute is that his moveset is great for mindgames in matches. His five mid-air jumps allow him to air camp, setting up situations where Kirby can bait opponents in the air. Kirby can react by either air dodging and counter with an attack, or position the opponent in a tricky situation. Additionally, all his special moves can be used as surprise moves or as mindgames against the opponent. His final cutter can be used for planking safely on the ledge, as the sword has disjointed hitboxes. It can also be used as a suicide KO move off-stage when timed correctly. His stone (down special) is a risky move with noticeable startup and ending lag, but it can be used as both a surprise KO move and a stall-and-fall option to mix his recovery or confuse the opponent. His hammer has low startup and end lag with KO potential, effectively making it like as if Kirby has a 6th aerial attack. His hammer is really useful for setting up unexpected KO moves or scaring the opponent during an edgeguarding situation. Kirby's swallow is both a great edgeguarding move with the option of performing a Kirbycide, a stall-then-fall move, and an on-stage move for both comboes and mindgames. Unusually for a grab though, swallowing and spitting opponents does not put the opponent in hitstun.
Kirby however, has some major weaknesses. In high level play, Kirby gets bullied by much of the cast due to either his relatively short range, light weight, low falling speed, low air acceleration, low ground speed, lack of a reliable projectile, or a combination of these attributes. Firstly, his light weight and very low accelerated falling speed makes it easy for opponents to KO Kirby very easy both vertically and horizontally. Kirby also has poor momentum cancelling, which makes this problem even worse. Kirby has poor mobility with a slow dashing, walking, and air speed which allows him to be rushed down by faster characters. His poor mobility weakness is further exacerbated by the fact that most of the cast has very little to no air deceleration, and can thus manually increase their air speed beyond their recovery air speed simply by dashing first, then jumping while dashing. This greatly hinders Kirby's ability to air camp. He lacks a reliable projectile as the shockwave produced from Final Cutter is easy to avoid and out-prioritize. He lacks reliable ways to deal with projectiles which, when combined with his poor mobility, creates problems approaching characters with good projectiles. Kirby also has problems dealing with characters who out range him, such as and .
Overall, Kirby is a beginner-friendly character that is fun to use for casual play and to learn how to play the game. In more serious settings, Kirby struggles against characters who possess great speed (e.g. Captain Falcon, Pikachu, Sonic), great disjointed range (e.g. Marth, Ichigo, Lloyd), strong KO moves (e.g. Donkey Kong, Ichigo) or strong projectile camping abilities (e.g. Link, Falco, Simon). Unfortunately, top and high tier characters possess one of, or a combination of these attributes, causing Kirby to struggle in high level play. Serious Kirby players must learn all of Kirby's strengths and tricks with his moveset and possess a strong mental game in order to win very tough matches.
== Moveset ==
=== Ground attacks ===
Attack 	Description 	Damage
Neutral attack	Performs two quick punches, followed by a series of rapid Vulcan Jabs, which can be held or mashed. Then ends off with a finisher. 	
Neutral attack	Performs two quick punches, followed by a series of rapid Vulcan Jabs, which can be held or mashed. Then ends off with a finisher. 	
Neutral attack	Performs two quick punches, followed by a series of rapid Vulcan Jabs, which can be held or mashed. Then ends off with a finisher. 	
Neutral attack	Performs two quick punches, followed by a series of rapid Vulcan Jabs, which can be held or mashed. Then ends off with a finisher. 	
Forward tilt 	Kicks in front of him. 	9%
Up tilt 	Bends over, kicking one of his feet straight up into the air. 	
Up tilt 	Bends over, kicking one of his feet straight up into the air. 	
Down tilt 	Slides forwards and stretches his foot out to hit his opponent. 	6%
Dash attack 	Kirby does a breakdance type move and spins along the ground on his head, hitting multiple times. The ending hit sends opponent flying at a far angle, and can lead into a combo, and can kill at ledge at higher percents.	
Dash attack 	Kirby does a breakdance type move and spins along the ground on his head, hitting multiple times. The ending hit sends opponent flying at a far angle, and can lead into a combo, and can kill at ledge at higher percents.	
Forward smash 	Does a short lunge forward, stretching his foot straight forward. 	
Forward smash 	Does a short lunge forward, stretching his foot straight forward. 	
Up smash 	Does a strong flip kick. Kirby's strongest smash attack in terms of knockback. 	
Up smash 	Does a strong flip kick. Kirby's strongest smash attack in terms of knockback. 	
Down smash 	Stretches his feet out on both sides and does a spinning kick. 	
=== Aerial attacks ===
Attack 	Description 	Damage
Neutral aerial	Spins around in a circle. This move is very useful for edgeguarding due to its deceptively high knockback. 	
Neutral aerial	Spins around in a circle. This move is very useful for edgeguarding due to its deceptively high knockback. 	
Neutral aerial	Spins around in a circle. This move is very useful for edgeguarding due to its deceptively high knockback. 	
Forward aerial	Kicks forward 3 times in a row. Very useful for combos and edgeguarding. Can also be used to perform a fence of pain. 	
Forward aerial	Kicks forward 3 times in a row. Very useful for combos and edgeguarding. Can also be used to perform a fence of pain. 	
Forward aerial	Kicks forward 3 times in a row. Very useful for combos and edgeguarding. Can also be used to perform a fence of pain. 	
Back aerial 	Kicks backwards with both feet. It is a great edgeguarding tool and can be used to perform Kirby's fence of pain. 	
Back aerial 	Kicks backwards with both feet. It is a great edgeguarding tool and can be used to perform Kirby's fence of pain. 	
Up aerial 	Kicks above his head. Good juggling move, although players can intercept due to its rather slow short range. 	11%
Down aerial 	Spins around while kicking several times, meteor smashing on the last kick. This move hits up to six times due to the hitlag generated on contact, but each hit is affected individually by stale move negation.	
Down aerial 	Spins around while kicking several times, meteor smashing on the last kick. This move hits up to six times due to the hitlag generated on contact, but each hit is affected individually by stale move negation.	
Down aerial 	Spins around while kicking several times, meteor smashing on the last kick. This move hits up to six times due to the hitlag generated on contact, but each hit is affected individually by stale move negation.	
=== Grab and throws ===
Attack 	Description 	Damage
Grab 	Grabs with one hand. 	
Pummel 	Punches the opponent's head. 	1%
Forward throw	Piledrives the opponent. If the player performs this attack on the edge of a stage, Kirby will fall down with the opponent, KO'ing each other. Can also be followed up with moves such as Hammer, forward aerial, or another throw.	9%
Back throw 	Suplexes the opponent. Just like forwards throw, Kirby can perform a Kirbycide on the edge of the stage. 	8%
Up throw 	Leaps high into the air with the opponent and slams them back down to the ground. Although difficult, it is possible to Kirbycide with this throw. 	10%
Down throw 	Stomps the opponent several times. Can chain grab most characters at very low percentages. 	
Down throw 	Stomps the opponent several times. Can chain grab most characters at very low percentages. 	
=== Other attacks ===
Attack 	Description 	Damage
Floor attack	Stands up and sticks both feet out while spinning.	6%
Ledge attack	Jumps up and does a somersault kick. 	6%
=== Special moves ===
Attack 	Name 	Description 	Damage
Neutral special move	Inhale 	Opens his mouth which can suck up nearby opponents like a vacuum. While in his mouth, Kirby can either spit them out as a star, or absorb their neutral special move, and use it. He will also obtain a hat/hair etc. that resembles the opponent he devoured. Kirby can return to its original state with a taunt or suffering a considerable amount of damage. 	
Neutral special move	Inhale 	Opens his mouth which can suck up nearby opponents like a vacuum. While in his mouth, Kirby can either spit them out as a star, or absorb their neutral special move, and use it. He will also obtain a hat/hair etc. that resembles the opponent he devoured. Kirby can return to its original state with a taunt or suffering a considerable amount of damage. 	
Side special move 	Hammer 	Pulls out a giant hammer, cocks it back, and swings forward, dealing great knockback and damage when it hits an opponent. When used in the air, he twirls while swinging, making it faster, but slightly weaker. Can be used immediately after Forward Throw. 	
Side special move 	Hammer 	Pulls out a giant hammer, cocks it back, and swings forward, dealing great knockback and damage when it hits an opponent. When used in the air, he twirls while swinging, making it faster, but slightly weaker. Can be used immediately after Forward Throw. 	
Side special move 	Hammer 	Pulls out a giant hammer, cocks it back, and swings forward, dealing great knockback and damage when it hits an opponent. When used in the air, he twirls while swinging, making it faster, but slightly weaker. Can be used immediately after Forward Throw. 	
Side special move 	Hammer 	Pulls out a giant hammer, cocks it back, and swings forward, dealing great knockback and damage when it hits an opponent. When used in the air, he twirls while swinging, making it faster, but slightly weaker. Can be used immediately after Forward Throw. 	
Side special move 	Hammer 	Pulls out a giant hammer, cocks it back, and swings forward, dealing great knockback and damage when it hits an opponent. When used in the air, he twirls while swinging, making it faster, but slightly weaker. Can be used immediately after Forward Throw. 	
Side special move 	Hammer 	Pulls out a giant hammer, cocks it back, and swings forward, dealing great knockback and damage when it hits an opponent. When used in the air, he twirls while swinging, making it faster, but slightly weaker. Can be used immediately after Forward Throw. 	
Up special move 	Final Cutter	Draws a silver blade resembling a scimitar, flips up in the air, and falls quickly, releasing a blue "wave" projectile forward if he lands on a solid surface. If used on an opponent, they will rise with Kirby, and be meteor smashed on the way down. 	
Up special move 	Final Cutter	Draws a silver blade resembling a scimitar, flips up in the air, and falls quickly, releasing a blue "wave" projectile forward if he lands on a solid surface. If used on an opponent, they will rise with Kirby, and be meteor smashed on the way down. 	
Up special move 	Final Cutter	Draws a silver blade resembling a scimitar, flips up in the air, and falls quickly, releasing a blue "wave" projectile forward if he lands on a solid surface. If used on an opponent, they will rise with Kirby, and be meteor smashed on the way down. 	
Down special move 	Stone 	Transforms into a hard object making him invincible, but prone to grabbing. When done in the air, Kirby plummets to the ground, damaging any opponent on contact. The player can also cancel the move in mid-air or on the ground if they hit Down Special again. If Kirby transforms into the Landmaster, they can drive around on the ground until Kirby either automatically cancels the move or the player cancels it.	
Down special move 	Stone 	Transforms into a hard object making him invincible, but prone to grabbing. When done in the air, Kirby plummets to the ground, damaging any opponent on contact. The player can also cancel the move in mid-air or on the ground if they hit Down Special again. If Kirby transforms into the Landmaster, they can drive around on the ground until Kirby either automatically cancels the move or the player cancels it.	
Final Smash 	Cook Kirby 	Clangs a frying pan and a spatula, and boils up any opponent that comes into contact with his pot. After a while, the opponent will then be launched upwards, giving moderate knockback. Various items will also appear. 	
Final Smash 	Cook Kirby 	Clangs a frying pan and a spatula, and boils up any opponent that comes into contact with his pot. After a while, the opponent will then be launched upwards, giving moderate knockback. Various items will also appear. 	
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Flies in on a Warp Star and crashes onto the ground. 	Flies in on a Warp Star and crashes onto the ground. 	Flies in on a Warp Star and crashes onto the ground.
Taunts 	Neutral 	Leans inward to face the screen and wave his arms while saying "Hai!". 	
Taunts 	Side 	Spins repeatedly, then stops to balance on one leg and extend one arm. It is almost identical to his "character selection" animation in . 	
Taunts 	Down/Up 	Shuffles to one side, then shuffles to the opposite side before spinning and then holding his arm up. It is almost identical to one of his victory dances in his home series.	
Idle pose 	Briefly falls asleep and shakes himself awake. 	Briefly falls asleep and shakes himself awake. 	Briefly falls asleep and shakes himself awake.
Victory theme 	Remix of the flourish for Kirby's victory dance from multiple games.	Remix of the flourish for Kirby's victory dance from multiple games. 	Remix of the flourish for Kirby's victory dance from multiple games.
Victory pose 	Performs a sort of Kirby's victory dance. 	Performs a sort of Kirby's victory dance. 	Performs a sort of Kirby's victory dance.
== Changes from v0.9a ==
Kirby has received little changes from last demo. Kirby appears to benefit and is hindered by the low hitstun of the demo. Kirby is much harder to combo than last demo, but he has a harder time combo'ing than he did last demo along with less follow ups out of grabs. This has made Kirby appear to be seen as a less effective character.
=== Ground attacks ===
*
**
=== Grab and throws ===
*
*
*
=== Special moves ===
*
*
**
*
*
**
== In competitive play ==
=== Match ups ===
=== Notable players ===
==== Active ====
* Kirby Azul
==== Inactive ====
=== Tier placement history ===
From tier list demos v0.6's first tier to v0.7's second tier; Kirby was seen as the worst character in the demos because he was always last and had a tier named after him (Kirby/K tier). However, in demo v0.8b; this all changed when Kirby was ranked 8th of B tier where he is no longer seen as the worst character in the demo.
In demo v0.9a, Kirby's position dropped to 16th, where he was seen as a mid tier character. In demo v0.9b, Kirby tier position dropped again to 26th of C tier where he is, once again, seen as a bottom tier character. On the second tier list for v0.9b, Kirby dropped further to 28th place. In the first Beta tier list, even though Kirby only rose one spot, was seen as a low-mid tier character, due to the addition of multiple characters. On the second Beta tier list, after Kirby was buffed considerably, he rose exactly 10 spots, going to 17th, of the B tier, and seen as a mid tier character. Then came 1.3, and Kirby began to plummet back down to low tier, more specifically 44th place, and then 1.3.1 made him go back to being dead last, more specifically 47th place, making him the current worst character in the game.
== Gallery ==
=== Costumes ===
=== Artworks ===
Kirbybig.gif|Kirby's first art in the DOJO!!!.
SSF2 Kirby - v0.6 to v0.7.png|Kirby's first art, used in the character selection screen from v0.6 to v0.7 and in-game from v0.5a to v0.5b. Taken from .
KirbyPre0.9.png|Kirby's second art, used in-game from v0.6 to v0.8b, and in the character selection screen from v0.6 to v0.8b. It looks slightly redder in-game. Taken from Kirby Super Star Ultra.
Kirby Main.png|Kirby's second artwork. Used from v0.9a to v0.9b.
=== Screenshots ===
KNJabStone.png|Kirby uses Stone while and standing on Bomb Factory.
KNTaunts.png|Kirby and taunting on The World That Never Was.
Kirby 1.png|Kirby uses Hammer while about to uses his forward tilt on Mushroom Kingdom III.
Ball - Kirby.png|Ball version.
=== Early designs ===
Kirbypic1.png|Kirby using Inhale to suck in on Dream Land.
Kirbypic2.png|Kirby and taunting on .
Kirbypic3.png|Kirby using Getsuga Tenshō to hit on Hueco Mundo.
Kirbypic4.png|Kirby using one of his midair jumps on Dream Land.
Goku and Kirby rapid jabs.png|Kirby and using rapid jabs on .
Battlefield 1.jpg|Kirby taunting while and perform a forward aerial and a back aerial respectively on .
Pac and kirby dashing.png|Kirby and dashing on .
KFSmash.png|Kirby hitting with his forward smash on Rainbow Route.
=== Designs ===
Old Design - Kirby.png|Kirby's first early design used from demo v0.1a to v0.4b.
Old Design - Kirby 2.png|Kirby's second early design used from demo v0.5a to Beta 1.1.
New Design Kirby.PNG|Kirby's current design used from Beta 1.2 onwards.
=== Misc. ===
SSF2 - Classic mode - Kirby.png|Kirby's congratulations screen on Classic mode.
SSF2 - All-Star mode - Kirby.png|Kirby's congratulations screen on All-Star mode.
== Trivia ==
*Kirby is the only character to have a tier named after him so far.
**Like wise; Kirby is the only character to be last on the tier list multiple times which is the reason why a tier was named after him.
*Kirby's early artwork was based on after getting an Assist Trophy as he did in Super Smash Bros. Brawl.
*Prior to Beta 1.2, Kirby used his voice clips from Super Smash Bros. Brawl.
Category:First-party characters
Category:Starter characters
Category:Veteran characters
Category:Super Smash Flash 2
Category:Super Smash Flash series