Extras

Unless specified otherwise, the following extras increase an FX’s cost per rank by 1 point per application of the extra.
===A===
* AccurateFixed
* Affects Corporeal
* Affects InsubstantialFixed
* Affects Objects
* Affects Others
* Alternate FXFixed
* Alternate Resistance
* Ample
* Area
* Attack FX
* Aura
===B===
* Barrage
===C===
* Contagious
===D===
* DimensionalFixed
* Disease
===E===
* Extended Duration
* Extended ReachFixed
===F===
* Fast EscalationFixed
===H===
* HomingFixed
===I===
* Impervious
* Improved RangeFixed
* Increased Range
* IncurableFixed
* Independent
* IndirectFixed
* InnateFixed
* Insidious
===L===
* Linked
===M===
* Magical
* Mental
* Mighty
===N===
* No Resistance
===P===
* PenetratingFixed
* Poison
* PotentFixed
* PreciseFixed
* ProgressionFixed
===R===
* Reduced Action
* ReversibleFixed
* RicochetFixed
===S===
* Secondary Effect
* SedationFixed
* SelectiveFixed
* Selective Attack
* Sleep
* Slow FadeFixed
* Split AttackFixed
* SubtleFixed
===T===
* Total Fade
* TransformFixed
* TriggeredFixed
===V===
* Vampiric
* Variable DescriptorFixed
Category:Rulebook
Category:Characters
Category:FX
Category:Extras