107822-what-went-wrong-with-wildstar-and-how-to-fix-it-page-2

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			Good summary post of problems. I came with a group of 15 people from a guild in another game. Now I am the last one playing. Sad panda face.	
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			The Adventures really don't make a lot of sense to me. Here is a perfect idea for end game content (my definition for end game= stuff you do once you hit max lvl) for anyone to do, and you lock it to only group content. Just seems to me with all the paths and options it sounds like you can make that this would have worked out better as a group slider (like the shiphand missions). So people who wanted the Go! Go! Go! of a dungeon group could, and the people who wanted to slow down and explore the areas and story could too.	
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I agree that there are parts of the game that are tedious rather than difficult (Attunement not being proactive being a huge example).
 
Beyond that, without knowing what the sub numbers are like compared to every MMO 3 months in, it's tough to say whether the game needs to ease up on its love affair with being hardcore.  If they're dropping subs too quickly, then yeah, they better.  Gotta pay the bills to keep food on the table, after all.	
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I have a small circle I hang with.. and even smaller remnannts of guild mates who still play. It is easy if you are a raider in a successful raiding guild to look at this post and think to one's self that wildstar is working great. 
 
 
See I think I figured out why so many players are stuck with the attunement process.  See right before launch Carbine decide to release one last.. hype video.
In the hype video in big caps it said.. " HEY PVPERS.. you can LEVEL up to 50 From PVP Only!"
 
 
So for many players who did come over and wanted to pvp and Pve .. they started leveling and boom Pvp level up is a blast. So many decided to stick to bgs. 
Then they hit 50.. then they had serious issues with pvp as have already been stated. Then after doing all that many decided to try to pve. .. But what they didn't know as they worked on attunements was that to get to 6/13.. you need to be exhalted with Dominion or exile.. and because they didn't quest.. to 50..  that mean grinding to hit reputations.. and boom right there  with so many being mmo vets who are tired of grinding via questing.. That is where Carbine has lost people.
Where did I get this idea?   I just walked around inspecting folks and all I saw was people with 5/13.  and I mean hundreds of players on my server. 
 
IF pvp actually contributed to rep with Dominion and exile.. many more pvpers would have probably tried pve.	
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Madda has a theory. 
 
Many MMOs today are too casual. They hold your hand through the first 20 or so levels before letting you run off and do whatever you like. Then they keep checking up on you from time to time, giving you free things and telling you that you're the best at your class and nothing will ever change. 
 
Then Wildstar comes in, crashing through the wall. It starts destroying everything, tearing the curtains, eating the couch and then punches your dad in the face while he takes a poo on the carpet. He looks at you with dark eyes, reddened from extreme conditions of danger and at least seven different kinds of drugs. He mutters, "Hardcore." Before going on to eat your average game up, them screaming and begging for mercy. Some give in to fate while others strike back. But it is for nothing as they all go. They've no experience in fighting. They were just given the best equipment and treated like royalty. 
 
The. wildstar turns to you, pushing you down as he gets on top of you and begins punching the effort into you. One fist after another. You take each one, hoping it will be the last, only to be disappointed with another fist to the face. Eventually he gets off you and removes his head. Who else could be under its guise? Stephen Frost strokes his majestic goatee before whispering the final word you will ever hear as he lays a green weapon into your bags. "Hardcore."
 
But in conclusion, Wildstar is still fun and enjoyable. Sure, it can be considered "hard" at times, but sometimes people want everything given to them. That's mostly what this generation of gaming is about. That and Candy Crush.	
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			Two months ago I would have disagreed with the OP, now I have to admit I have similar feelings.  This game has great potential but at the moment has a bit of an identity crisis.  There is no way Carbine can make everybody happy, hopefully they can find some middle ground and make changes that people can live with. 	
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			And then anyone not suffering from Stockholm syndrome calls the police and has wildstar arrested for all the damage it caused, and then sues Frost for the emotional trauma.  That's my theory.	
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			LOL Anonynos	
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			Why are you comparing WoW-Now with WS-Now?Of course WoW has higher subs, of course it's successful (it has been operating for 10yrs.). How about you compare it properly.WoW Classic 3months in to WS-Now 3 months in. That would be a fairer and more acceptable comparison. (And no I'm not talking about Burning Crusade, true WoW Classic, when stuff was hard, end game was for the 1% etc.) 
			
				
	Edited August 13, 2014 by BusterCasey
	
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Casuals/hardcore
 
Let me make something clear.  You do NOT have to make the game all for one or the other.  You can make both hardcore content and casual content.  I know hundreds of casual players. The fact is they are content with getting a few dungeons and doing tons of easy stuff.  They could care less if there is HARDCORE content they can't get to or gear they will never see.  Somewhere someone made the call that there can't be both when there clearly CAN be.  I do not consider myself a hardcore player.  I play more games than most people do in a year (and probably more than anyone in this game)  -> 50+ board games (oh my god!  what are those?!) and around 100 other games including ipad, xbox, sony play, PC, iphone...on and on (vs the players who dedicate themselves to one game).  I am a gamer - but I don't play anything HARDCORE.  I played WOW for 7 years and never got the top gear or had completed everything in the game.  I maxed out professions, made just about everything in the game, have all the pets - less a few expensive ones, most of the mounts - yes, I did ALL that was never hardcore.  I never complained a bit.  But I did have to listen to hardcore players cry about the game non stop when there wasn't a problem.  (I do understand hardcore players getting upset though as they give most of their time to just this game where I give some of my time - maybe only 10-15 hours per week screwing around).
 
Now - in this game.  I have played for quite a while now.  I have toons on three different servers.  I have restarted the same classes on two.  I have one in the high 30s.  I have done one dungeon - epic fail (way too hard as players kept quitting and no one would stick to figure it out) and one adventure.  I would like to see SOME material for me as opposed to there being NO CONTENT.  Yes - no content for me the casual will take me and my sub someplace else.  
 
Yes - you can have both.  I have shit armor and don't care.  Why?  I either enjoy playing the game or I don't.  I like playing this game.  No - I don't have to have the best armor and if I never get it because I don't want to spend the time getting it - that's my problem.
 
I will say though - DEVS from this game should not call us casuals players losers - or I will take my money elsewhere.  They also need to give the casual player SOMETHING.  But I will insist they don't rob the HARDCORE player of their game either.  There should be material for the hardcore player - lots of material.  Seeing super awesome things makes me want to wander over to the hardcore side and try to get the better gear.
 
COMPROMISE please.  Yes - we can play together.  Yes - I yield to you oh great hardcore player.  No - I don't want to see the game go completely into the casual player's hands - then it loses it's magic.  All we are asking for is a bit of that magic.	
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Why are you comparing WoW-Now with WS-Now?
Of course WoW has higher subs, of course it's successful (it has been operating for 10yrs.). How about you compare it properly.
 
WoW Classic 3months in to WS-Now 3 months in. That would be a fairer and more acceptable comparison. (And no I'm not talking about Burning Crusade, true WoW Classic, when stuff was hard, end game was for the 1% etc.)
 
 
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Let's be clear about what wow is - dated code that can't run a week without crashing.  The business model is called Milk it.  that's what they do.  They had 12 million subs and could have had 20 but the didn't want to drop a dime  into it unless subs start leaving.  At that point - they announce an expansion and start hacking (re-skinning zones, mounts, pets - pretty much everything)  Nothing is new - just a face lift.  That model has led them all the way down to 6 million subs and a game so badly hacked that it's embarrassing (see the professions).  The more you play newer games (games that actually care about quality) the more you realize how old that code has become.  You did not notice this a few years back but you can clearly see it now.  Each expansion always takes more time than the last to come out.  Why do you suppose that happens?  MILKING IT. (take as much as possible while spending as little as possible)
 
Let's look at their new expansion WOD.  Only after losing a couple million subs did they scramble to announce something.  The had a brainstorm (fart) session for a couple of weeks, put some promo material together and announced it at Blizzcon.  And you can tell.  I watched two morons scream FOR THE HORDE!  For the ALLIANCE!  thinking that was all they had to do to satisfy everyone.  But I saw something different this time - disappointment on the faces of those in attendance.  Everything they are putting into that expansion added up to me leaving the game for good.  More hacking more crap.  What you can expect to still see once that expansion is released (and 10 years later - STUCK IN COMBAT.  They are the new Blackberry.  The code is way past it's prime.  Will they ever re-do the entire game and come out with wow 2?  Never - it isn't their business model.  They had a nice run and could make it an amazing run - but that does not fit the books.  Milk it for everything they can while spending little as possible.  (if you were there for the 9th anniversary - you know how cheap they are and how little effort they put into the game.)
 
WOW is the WOW killer.  I am going to bet they lose another 2+ million subs after WOD is released  (or sooner if they try the beta as i have...boo).  How many new players are going to want to grind 100 levels?  (also remove flying and add in that goofy Garrisons....fini)	
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{| class="blockquote"
Let's be clear about what wow is - dated code that can't run a week without crashing.  The business model is called Milk it.  that's what they do.  They had 12 million subs and could have had 20 but the didn't want to drop a dime  into it unless subs start leaving.  At that point - they announce an expansion and start hacking (re-skinning zones, mounts, pets - pretty much everything)  Nothing is new - just a face lift.  That model has led them all the way down to 6 million subs and a game so badly hacked that it's embarrassing (see the professions).  The more you play newer games (games that actually care about quality) the more you realize how old that code has become.  You did not notice this a few years back but you can clearly see it now.  Each expansion always takes more time than the last to come out.  Why do you suppose that happens?  MILKING IT. (take as much as possible while spending as little as possible)
 
Let's look at their new expansion WOD.  Only after losing a couple million subs did they scramble to announce something.  The had a brainstorm (fart) session for a couple of weeks, put some promo material together and announced it at Blizzcon.  And you can tell.  I watched two morons scream FOR THE HORDE!  For the ALLIANCE!  thinking that was all they had to do to satisfy everyone.  But I saw something different this time - disappointment on the faces of those in attendance.  Everything they are putting into that expansion added up to me leaving the game for good.  More hacking more crap.  What you can expect to still see once that expansion is released (and 10 years later - STUCK IN COMBAT.  They are the new Blackberry.  The code is way past it's prime.  Will they ever re-do the entire game and come out with wow 2?  Never - it isn't their business model.  They had a nice run and could make it an amazing run - but that does not fit the books.  Milk it for everything they can while spending little as possible.  (if you were there for the 9th anniversary - you know how cheap they are and how little effort they put into the game.)
 
WOW is the WOW killer.  I am going to bet they lose another 2+ million subs after it's release  (or sooner if they try the beta as i have...boo).  How many new players are going to want to grind 100 levels?  (also remove flying and add in that goofy Garrisons....fini)
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Let's be clear about what wow is - dated code that can't run a week without crashing.
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The haters and elite players want it hard to say "I did that", well that's great guys enjoy a few months of nobody outside of Wildstar caring how you play in a video game.
 
I would like to see the IP survive and grow, that means having active subscribers. If players are unable to access content or unable to gear up or attune to try and access content they leave once they hit 50.
 
The pre 50 game is fun but once people realise they actually cannot progress further because of gear/attunement requirements they go; then a few months from now it is a viable theory that Wildstar will ride its horse into oblivion with it's "Hardcore or Bust" bumper sticker. Too hardcore to survive DEVs and you'll all be out of work.
 
I really don't care about forum trolls, so blast away, you are possibly going to be very alone in a few months unless content becomes accessible (with less bugs).	
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			I agree with everything except difficulty of attunement being silver instead of bronze... Silver isn't hard it just requires a little practice and dedication.  Take a new group of 5 and you can learn silver in a few hours on any dungeon if they are competent.	
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I think that there has to be a balance between challenging, accessible and fun. Clearly we all play to have fun and spend our time in a way that makes us enjoy what we do.
 
It is all about finding the fine balances that players will appreciate and have fun with.	
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I agree with everything except difficulty of attunement being silver instead of bronze... Silver isn't hard it just requires a little practice and dedication.  Take a new group of 5 and you can learn silver in a few hours on any dungeon if they are competent.
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I agree on many points and I hope the Devs are aware of this,
 
1) Bad Itemization
a big problem is the combination of how the crafting works and the general bad stats on many raid and dungeon items... Crafted blues for lvl 48-49 are better than many raid epics... Crafted items and drops have to be redesigend, that's already planned as far as I know but it will take a while.
 
2) Unrewarding Content
Agree with that. A point I want to add is that every damn boss looks like a trash mob and doesn't feel special... I still remember every boss of Molten Core by name, just to throw a random WoW reference in.
 
3) RNGRNGRNG YOURMAMA RUNE SLOT SYSTEM
yep, manually changing runeslot-elements is coming up "soon" as well as other changes to runes.
 
4) No content for PUG
Do not agree. The only mistake was to add the option to PUG Veteran dungeons. Look for a group or guild and get that going.
 
5) Difficult Attument
The difficulty is not a problem! Elements like the worldbosses and collecting 300 Partial Primal Patterns are BS. Silver Medals prepare you for raids and don't need a change in my opinion.
 
6) World bosses unrewarding
Indeed, they need a desirable drop and they need to be challenging.
 
7) PvP Broken as hell
yes it is.
 
8) Deserted Servers
merges need to be done, better sooner than later.
 
9) Bad optimization
This is a problem since day one and needs more attention i think as well.
 
9?) Bots are everywhere
I didn't see any bots for 3 maybe 4 weeks. They have that fixed i think.
10) AH Players Fluctuated the price
this is a result to point 8. you don't have that big fluctuations on big servers.
 
So far my opinions to that.
 
 	
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I'm completely burnt out on wildstar. I didn't think I would ever say that as I was super supportive of this game and convinced that my time investment would be rewarded with epic gaming accomplishments. In short, it hasn't. Here are my main complaints about the game and why as a relatively hardcore gamer this game pushed me away. ( I have over 20days of played time on my stalker). 
 
1.) PVP: Wildstar's pvp has NO meaningful progression and skill does not get you anywhere. PvP is ENTIRELY based around pvp gear that is unobtainable and class balance that makes some classes own regardless of skill. In its current state pvp is unpuggable and since pvp is the main thing I like to pug in these games; it is completely gone from the game imo.
 
2.) Bad itemization: This is the classic "max your main stat" issue that makes gear boring and dull. I have what should be some pretty bitching gear on my stalker with 9 epics from dungeons and adventures. This gear took me a very long time to obtain and I SHOULD feel proud of it. However, crafted gear is somehow still always better and very easy to obtain. My warrior friend recently switched from tanking to dps, completely bought his dps set, and now pulls almost the same dps I do. Thats at least 10 days of effort with no reward right there.
 
3.) No solo content. Currently the only solo content at endgame is dailies, adventures and pvp. I have max rep with all of the daily zones and am very bored of them atm. Adventures are some of the slowest, uninspired, non-epic gameplay I have ever experience and since I have my tank and dps gear from them already I intend to never do them again. PvP is pointless. Dungeons are impossible without a group of guildies. This means that I only have 1 reason to log on every day and that is to do my dungeon silver attempts with my guild. I have no other incentive to log on and get meaningful progress.
 
4.) Raid attunement. I have been level 50 for a long, long, long time now. I have played the game for 20days. I have switched guilds many times. Why the *cupcake* am I still not attuned to raid. How much more hardcore can you be? This is a system favoring ppl with strong established gaming networks and does not lead to ppl making new friends and progressing through the game with them. GEAR should be the limiting factor deciding who can raid and who cannot. Doing timed runs is fun; but it should not be such a huge gate that stops ppl for months with no reward (because itemization sucks). Even when they change the requirement to bronze; it will just make me more jaded because once again my effort with not be rewarded since tons of other ppl with then be able to get attuned without much effort; even though I have been trying for months.
 
5.) Lack of epicness. I don't remember character's names, no part of the story gives me chills, I don't really know whats going on, lack of tension. I'm not feeling the strong connection to this game that I get from other games (especially compared to wow and other blizzard games).
 
6.) Lack of players. Carbine made a terrible mistake doubling the number of servers at launch and has led to low population servers across the board. Along with this I have yet to find a good guild. I live on the west coast and would want to raid 9-12pst yet there is nothing but eastern guilds. If eastern people can raid from 9-12, why can't us west coast ppl find 20ppl to play with at those hrs?
 
I could find some more things but these are my main issues with the game. I think this game is great but it simply doesn't offer the reward that we as gamers expect. When you put so much time into a game; you expect to be rewarded with gear and achievements that can never be taken away from you and that make newer players look at you in awe. I'm just not getting the reward for my effort and do not see a way to do so.
 
I also would like to compare these points to my favorite game of all time; vanilla wow. I was playing vanilla wow on feenix private servers up to about a year ago and would like to make some comparisons.
 
1.) PvP based around skill and mostly effort. You would go up in rank the more you played and it took a long time; but once you got there you felt like a badass and people saw you as a badass who had earned that rank. The more you played the more pvp sidegrades you got and the more you could wreck in pvp. There is nothing quite like seeing nax geared people with 100days played time wrecking people on AV weekend; but even without the best pve gear, I always felt like I could contribute, and could only get better through gear and skill.
 
2.) The best itemization ever. Perfect balance of crafted vs dungeon/raid gear. Intricate mixing of stats hit, dodge, crit, spell power, defence; it was constantly a juggling act to get that perfect stat balance. GREAT items dropped from dugeons that would kick the shit out of most raid drops due to awesome mixing of stats and powers. Raid drops changed your life and were like a badge of awesomeness right out of some myth, and could change your toon a lot; not just buff stats a bit. If you played a lot; you would get gear, guarenteed, and you would feel awesome about getting and having that gear and nothing could take that away.
 
3.) Plenty of solo content. Getting groups for dungeons was easy and fun and led to a lot of new friends. You could no life it for a day of dungeons and end that day with 2 new pieces of pre-raid bis. You could work away getting your tier 0.5 quests done or working on your paladin mount. You could pvp. You could farm. There was plenty of ways to feel rewarded and incentive to log on whenever you had time. You could even pug raids and have a blast doing MC or ZG with a pug but still feel challenged.
 
4.) Gear was the raid attunement. "Poke at IF bridge for inspect." Gear was everything and everything was gear. This is what makes mmorpgs fun; the quest for better and better gear. You could obtain your pre-raid bis solo, join a guild, and be ready for any of the raids. Yes there were some minor attunement quests but it was pretty much 100% the gear that determined whether you could raid or not.
 
5.) Epic moments, bosses, zones, characters. Wow did it right and I loved every second I spent in the rich world of wow. Things had a purpose and a history.
 
6.) Even when playing on a private server dominated by European players, I still managed to reliably find an american guild and progressed through 40 man content with them quickly and efficiently. If you wanted to raid you could as long as you worked towards the gear. Everyone was part of the potential endgame pool.
 
I am shocked that wildstar could mess up these things while wow, released almost 10 years ago, got them right. I'm just really sad that I am not addicted to this game and do not feel like logging on much anymore. I'm sure that raids will be fun but the core concept of the game is flawed. I'm probably just going to take an extended break from this game and it will either be great in a year or dead. This is sad because the only other mmo I am looking forward to is the tbc woldofcorecraft private server. Please carbine; fix this and use the greatest sucess story in mmorpg history as a model; it still works.	
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@Snagfat @Ahnor Completely agree with what you said.
 
At least it seems Devs are listening, but not too sure if it will be too late for some of us. Better than nothing i guess?	
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I don't want to argue against necessary changes, but this. So much this.
It's perfectly obvious when doing group bounties (the 5+ ones, not the puny 2+).
9/10 times I've noticed I'm literally the only one interrupting telegraphs. For normal farm content I run two interrupts, so that won't get the bounty down.
But if anyone but me in the party did even one interrupt, it would work.
When I asked someone to contribute yesterday, I got "nah, easier to just dodge :)" 
 
I facepalmed.
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You can see what was the idea behind requiring silvers for attunements. Trying to teach you about consistency.
 
Because that's what dungeon silver actually requires. You don't need mad dps or mad skills as such, you just need to be able to reproduce the previous kill consistently. Even the dreaded SSM silver timer allows for 2-3 wipes (and that's pretty much what SSM silver is, are you able to kill the fire boss in 2-3 tries or not).
 
Sorry to say but if you can't keep focused for 20-70 mins to repeat the fights and mechanics you've learned I have my doubts on anyone wanting to take you on their raids either. We haven't yet raided for more than a week but it already seems clear that they require either some or all people to react and respond to what happens CONSISTENTLY and one mistake can lead to a wipe. Ofc mistakes happen sometimes but no-one is going to raid with you if you keep failing more than 2-5 times per hour, practically wiping half of the attempts. Incidentally, that's also roughly the amount of fails you're allowed to do in a single silver run before the timer is screwed.	
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			Oh boy, is that you Niirvii from BG Gw2 or just same name?	
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Oh boy, is that you Niirvii from BG Gw2 or just same name?
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@op you could.. and i say it again.. do the silver run and kick 1 player and invite 1 to get silver for him.
 
it's not the content its the playerbase who can't do the content right.
 
this game is HARDCORE and was sold so.
 
RNG still sucks and is not HARDCORE, but this content is at the right place (except 300 ppp and worldboss)	
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@op you could.. and i say it again.. do the silver run and kick 1 player and invite 1 to get silver for him.
 
it's not the content its the playerbase who can't do the content right.
 
this game is HARDCORE and was sold so.
 
RNG still sucks and is not HARDCORE, but this content is at the right place (except 300 ppp and worldboss)
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i just gave him an option to help his friends to get attuned if they fail to teach them how to
 
and his guild or friend just quit becuz they didn't help each other 	
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			Game just needs more Titles.	
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The promise for new content every month was a mistake because we get unfinished and broken content every month. We don't care for new content every month, we care for working content.
 
Drop 2 was far from finished, two weeks after it going Live and it's still not the way it should've been (they are still working on it). Many things were still bugged or not working properly, things that should not have gone Live although most of the things were reported on the PTR. It wasn't even good enough to go Live yet, but people were starting to become impatient because a promise is a promise,  and that impatience has paid the price.
 
Promising new content every month is a very beautiful promise but bringing out broken content will only make it worse. This way they get piled up, issue after issue and you get a bad name. 
 
You are not a big studio, so please, take some more time before letting any new Drop go Live.
 
I really hope Carbine realizes this and start making big Drops going Live every 2 months or when they are absolutely sure (and with confirmation of the PTR testers) that it can go Live or split it up and let it go Live over a course of a couple of weeks (to keep the people happy), just not everythin at once and end up with a broken Drop.	
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I agree Vankey, completely.
 
The unresovled bugs and broken content are what's going to 6 this game.	
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*waves* Hi, Niirvii! Didn't know you'd left BG/GW2. 
 
I used to follow you in the US est mornings, you were always so funny on TS. 
 
 
Anyway, wandering off now...bye!	
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*waves* Hi, Niirvii! Didn't know you'd left BG/GW2. 
 
I used to follow you in the US est mornings, you were always so funny on TS. 
 
 
Anyway, wandering off now...bye!
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Ignoring all the opinion and wild speculation to follow, let's just pause here and be honest.
 
Wildstar would choke its own grandmother to death for seven days of constant uptime.
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Dat empty world don't lie, I'm seeing the signs too. WS is a great game, first and foremost, but maybe not (yet) a great MMO - the exodus of players seems undeniable.
 
From a casual point of view (mine), what WS needs is mechanisms to facilitate random world pve, like RIFT's Instant Adventures. Make it worthwhile and easy to hook up with a large(ish) group of random players to grind a carrot - I don't really care what carrot, as long as it draws the people in. Same with world PvP: make it viable and easy to random join. The core gameplay of Wildstar is excellent - give us casuals a reason to engage in all of it, easily, in random groups, without having to get organized. Let's not waste Nexus! Will pay sub!  B)	
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I have a i7- 2600K SC @ 5GHz WC, 2x-GTX580 sli WC setup and will get to 45-50 fps in a main city. One card maxed at 99, the other 20. I have to say the game is probably not as optimized as it should. It took how long to get the sli profile in the first place?
 
I am on Pergo and have noticed a decrease in the number of people around, especially the lack of ganking that use to occur.	
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How to fix Wildstar
 
1) Fix your attitude Devs.
3) More content for PUG, easier attument, less RNG, and more Rewarding content:
4) Deserted Servers
 
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Hey everybody, 
 
I went through and cleaned up this thread a little. Please remember to keep it on topic and constructive. Thanks!	
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			LET ME CHANGE THE COLOR OF MY EYEBROWS	
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			I'm just focusing on the main thing that bothers me at the moment and that is the servers starting to feel empty and a lot of players leaving the game. Yes there are players that are playing it still, including myself, but an MMO isn't an MMO without a population.	
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The question is whether Wildstar can survive as it is. Given dropping server populations and guilds begging for players just to get enough people to raid, I think the answer is no. Wildstar is a very good game that is tuned too hard for most folks. These people aren't going to stick around to support a game they feel has abandoned them. So, I don't care about all of the "I am hardcore look at my hairy chest" posts. You might really be hardcore (for whatever that's worth), but if things don't turn around, you will also be all alone.
 
I am not opining on the difficulty of the game. I am merely pointing out that it is dying a slow death as the player base exits. It is way, way too soon after release to be crying for server mergers, but that's where we are. Better try to understand why before the game reaches the tipping point and becomes, for the most part, a ghost town.	
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After about a month of not playing and just realizing that I was charged I unsubbed.  Sorry.  I think the game is great if you have an established community but this game was not made for anyone outside of the "hardcore" echelon of players; which if I am honest with myself I no longer fall under the category of.  That is fine.  I have definitely played many games that were worse off in many aspects; but what really killed it for me was waiting around forever to be able to transfer to a server with friends (pve/to pvp)  Since the devs think that merits some sweepingly absurd amount of time before possible. I refuse to reroll out of the principal that the server difference is negligible and less then relevant. Im not interested in giving them my money to sit around on a dead server where noone is raiding because there is noone to raid. 
 
It is simply put a giant waste of my money and effort.   I mean if Im going to sit in learning groups for hours only to have someone leave/ then rinse/repeat.  After about the 10th learning run of ssm I was done.  There is no point and the time investment required to get people learned is absurd.  This isnt raid content.   What really bugs me is that to actually silver you have to skip a vast majority of everything in the dungeon. Let's not mention the multiple gold runs I've done in a row with absolute garbage dropping. e.g. one saturday I golded Kv 5 times in a row.  I felt so jaded afterwards, not just for me but everyone that spent the day farming.  It was an effective waste of time.  To quote Will Smith, " I coulda been at a barbecue"Great reward system.  After that change I was no longer interested in even going into a dungeon ( my morale had been utterly destroyed)...75% of the time it was a complete waste of time... It just feels...like bad design to me...flat out.  Feel free to disagree because this is all opinion and should be taken as such.
 
I did this to myself really by thinking this game was going to be the next great thing; when in reality it was just the next newly wrapped thing.  I will no longer get excited about any new game release.   After ffxiv and then this my expectations of a company, to put a balanced game out that truly captivates a person and pulls at them to log in daily, have been completely destroyed. I think this was my last shot with MMOs.  It's sad to say but everyone has to grow up at some point.  Hopefully the gaming industry will do the same thing as well ( a.k.a. making an endgame that isnt 40% dailies and 60% luck of the draw crapshoot gearing) so that I can once again enjoy my time with others; instead of finding myself getting mad at them over poor design in which they had no part of.  That is not me.  So alas...goodbye	
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NCSoft has looked at the numbers, and put the Carabine dev's into the right place.
I hope the adjustments to the attunement and the changes in the rune slot roulette are not too late.
Many of the players I know left the game due to these dilettantish requirements (some lost souls may consider it as hardcore).
Maybe a real beta phase of more then a few weekends had revealed all the weaknesses of this game.
Cutting off corners in the beta is not paying off in the long run.
I guess made in the USA, or better made in southern California is not carrying the quality it did in a galaxy a long, long time ago.	
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			Aside from a few truly legitimate concerns, sounds like a lot of people are just burnt out on MMOs and taking their disenchantment with the genre out on Wildstar.	
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Aside from a few truly legitimate concerns, sounds like a lot of people are just burnt out on MMOs and taking their disenchantment with the genre out on Wildstar.
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			Seems like people perceived Wildstar to be some kind of end-all be-all solution to the jaded genre. The reality is, it's yet another MMO albeit with a highly addictive and entertaining combat system. The in-game issues are pretty standard as far as I'm concerned, for the launch period (first three months or so), but this growing resentment of the genre as a whole, combined with the in-game bugs is exponentially turning people away from what is otherwise a damn fine game.	
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Seems like people perceived Wildstar to be some kind of end-all be-all solution to the jaded genre. The reality is, it's yet another MMO albeit with a highly addictive and entertaining combat system. The in-game issues are pretty standard as far as I'm concerned, for the launch period (first three months or so), but this growing resentment of the genre as a whole, combined with the in-game bugs is exponentially turning people away from what is otherwise a damn fine game.
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Yes:
- People are bored with MMO in general. So they're very sensitive to any game breaking bugs/ easily fed up. In combining to many competitors around to lure them away.
- When they first to wildstar, they were being greeted with bad optimization problems. 3-10fps all around those newbie characters. Some of my friends actually gave up playing at that point too.
- Then when they first ding50, they were being greeted with the challenging of dungeons. Too hard? Well at least it's hard enough for our group to struggle at the first place to learn it. Sadly other three parties failed, dramaed at each other, and basicly become inactive at times while we couldnt help them as we still havent finish attuned at our parties. Bad optimization also still affect the dungeon as those wind/water effect in dungeon made some rig fps lag to 3-10fps, including mine. I have to switch from GTX670 to GTX780 just for a sake for playable STL.
- Time passed by, they nerfed adventure rewards, making it pointless to run. Adventure/Dungeon blues/epics are already absolute crap compared to crafting so no gearing sense at all from all the efford put into practice the dungeon apart from attuning. This had drained all spirit for players to play.
- Beside dungeons, Now they left with what? Housing? lol. PvP? Garbage broken due to 1500/1800gear/wep people ownage them all from practice run to rated run. So basicly nothing to do aside from waiting 4 of your best friends to online and take you to dungeon tour. Not enough ppl? Impossible to PUG, Boring Daily = GG. People who got left over from the main party now then become inactive and inactive.
- Friends quit, followers quit too. Guild unable to raid for months, broke apart. No reason for players to play. This is what caused the mass exodus of Wildstar.
 
This was the real cause that caused our 50+ active sole country guild to fail at this game.
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kind of disappointing to see all the drama endgame causing atm specially when this quote from Gaffney gave me a lot of hope early on
 
“There's no better way to set fire to $100 million than to try to make a massively multiplayer online game and forget to do the end stuff.”
 
while there is end game the amount of gating and problems makes it feel like its not there to begin with sometimes.
 
lets just hope they don't end up playing with matches to close to that 100 mill	
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Aside from a few truly legitimate concerns, sounds like a lot of people are just burnt out on MMOs and taking their disenchantment with the genre out on Wildstar.
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kind of disappointing to see all the drama endgame causing atm specially when this quote from Gaffney gave me a lot of hope early on
 
“There's no better way to set fire to $100 million than to try to make a massively multiplayer online game and forget to do the end stuff.”
 
while there is end game the amount of gating and problems makes it feel like its not there to begin with sometimes.
 
lets just hope they don't end up playing with matches to close to that 100 mill
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The game can still be hardcore in just certain areas such as raids or veteran runs. Pvp is already hardcore as it is unless you're a tank spec because support power does not help them in anything.
Dps can do 12-30k, but I would not mind if tanks can do 2k-4k on crits while sustain damage is like around 1k-1.5k just to wear the opponents down. I want to see servers back up to medium at least so I can face new opponents which will eliminate the same players queueing consecutively.	
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I would just like to make a quick point. I have noticed a lot of people defending wildstar by saying that all games have rough launches with bugs and that people are simply expecting too much from this game. Now for some bugs I can agree, but the heart of wildstar's problem is the gear; all of the gear; literally every piece in the game. Gear stats and drop rates and rng are completely messed up for every piece in the game. Say what you will, but mmorpgs are build around gear and the desire to get awesome gear is what keeps people logging on every day. Because this gear grind does not exist in this mmorpg it will fail guarenteed. The gear designers in for this game should feel truly ashamed of themselves because literally any moderately well versed gamer could have looked at the gear concept for this game and seen a HUGE HUGE HUGE problem years ago; yet the game launched as it is. There were other issues with the game (attunement) but all those could have been forgivable if the gear progression was there. Look at the posts. PvP complaints=gear, adventure complaints=gear, dungeon complaints=gear, daily complaints=gear. The gear in this game is broken; COMPLETELY. Even if every other bug is fixed in this game; it will continue to be unrewarding and lose subs unless the fundamental gear problem is fixed.
 
Now if you disagree with me I would ask you to do me a solid. Hit P and look at your gear. Are your epics much better than your blues? Do you remember where you got each piece? Are there crucial special bonuses and effects attached to the gear? (ignoring rune slots) Can you buy an upgrade from the AH for less than a plat? Has your dps/damage mitigation/healing changed dramatically over the last month? Do you feel proud of your gear? How long would it take a new 50 with unlimited plat to pull comparable dps/healing/damage mitigation? These are the questions that made it impossible for me to see past the fundamental flaws of this game. If you need to know why this game isn't pulling you in, you should find your answer in these questions. I hope this helps some people find some clarity.
 
Here is my only advice to you carbine. Stop everything you are doing or planning and get everyone in the entire studio to completely overhaul gear stats and the fundamentals of how gear works in this game and release it in a massive patch once you are sure you have produced a fulfilling gear progression concept. If this sounds unreasonable or impossible then I'm sorry but your game is dead. Unless you make gear fulfilling, people will not play this game; even if the game play is awesome; even if you remove raid attunements; even if you make the game free to play. BROKEN GEAR=BROKEN GAME and nothing is going to get better until you FULLY address this problem.
 
For my full thoughts see page 8. Cheers.
 
"You will earn rewards so EPIC; it will make your head explode like a supernova" -quote from Wildstar trailer	
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Well everyone has made alot of good points but alot gets lost in what happens with every mmo that's just gettin started less then 6 months or a year in  the battle between this is for hard core players only and what about us casual players tireless arguement ..
 
WHat people fail to realize there will be hard core as well as casual players in every game you find  lets shake hands for the moment and come together as a player community and lets not measure our "johnsons" at the moment, and get back to the point in hand what changes we would like to see as players to keep the game alive ..
 
Bottom Line is this *cupcake* about the hardcore vs the casual all you want however if this game keeps bleeding subs and the servers are ghost towns  besides the tiny hard core players, this game is gonna go to the wayside of free to play or just get shut down  and I want to see this game live cause i enjoy the community as well the game itself..
 
Alot of things people have commented on are great things to see happen to this game but i think one of the sticking points is this the post 50 game is  very boring the attunment is aggervating and the loot droped in adventures and dungeons are lets face is shitty , And thats what happens people are so driven by the timer on the clock or the medal status to do the attunment quest line . Once people run a vet adventure or a vet dungeon there like all that work no loot worth my time i will pass that  pushes away the player community and people stop playin the game and they take there subs down and money bleeds..
 
Bottom line a mmo  lives or dies on the player community not from the 1% hardcore strident loyalists..
 
When it comes to end game content no one is doin it basd on the attunment line up as it is set up and the crazy requirments to get it done, and alot of people were tossing in WOW as a comparision argument  well lets go there..
 
WOW has been around for over a decade it has multiple expansions .. it listens to there player base to what they want to see happen and when it comes to running material there is stuff for everyone to do from the hardcore to the casual player thats why after 10 years players are still hanging around and involved...
 
If you want this game to live and last the Devs need to make a choice about there game overall once you hit 50 if there is nothing to do people dont stick around cause people approach mmo's differently some people the hardcore which will NEVER SUPPORT A GAME TOWARDS A PROFIT.. and everyone else .. we come there to meet new people hang out run things together kick back enjoy our day/evening with friends thats what it comes down to in the end.. IS do you enjoy the game with your friends with the bleeding subs the ghost servers the answer is being shouted from a megaphone that the state of the game is in serious trouble and were lookin to the devs for help	
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For me it wasn't bugs, it wasn't challenge, it was the time spent vs. the reward. At times it felt like tedium was confused with challenge. I don't mind time-sinks, but the carrot at the end of the stick just didn't hold up to expectations.
 
Add to that the people I spent time leveling up, running adventures, and learning the dungeons with slowly disappeared. While I enjoyed leveling up, and had fun with some alts, I can't really see enjoying the leveling process all the way through to 50 again to try out a new server/faction (or paying to move).	
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Silver isn't hard it just requires a little practice and dedication. 
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