Ascendant

For the base versions, see Mage and DragonMage.
Ascendant is the Atealan Mage class. It is obtained by completing "Read the Signs!" from Isiri in Atrea (The Anomaly), which is accessible only after completing Book 1. This class requires a Dragon Amulet.
Ascendant uses a mechanic called Ageisk - Lost Chapter, which increases the base damage of each hit over time.
==Skills==
* Tolm's Wrath
** Required Level: 15
** 15 MP, 4 CD
** Attacks for 2 hits of 55% damage (110% total).
** Inflicts 'Tolm's Wrath' for 5 turns, a 50% weapon + stat damage DoT.
* Trip
** Required Level: 12
** 10 MP, 4 CD
** Attacks for 1 hit of 150% damage. 
** Inflicts 'Tripped' for 3 turns inclusive.
*** -100 Melee/Pierce/Magic.
* Mana Break
** Required Level: 10
** 20 MP, 12 CD
** Attacks for 1 hit of 150% MP damage. 
** If the hit connects, heals the player for 15% of their maximum HP.
** Inflicts 'Mana Break' for 2 turns inclusive.
*** +30 Health.
* Aksal's Light
** Required Level: 8
** 20 MP, 5 CD
** Attacks for 1 hit of 150% Magic damage.
** Inflicts 'Blind' for 4 turns.
*** -60 Bonus. 
* The Hammer
** Required Level: 6
** 30 MP, 14 CD
** Applies 'Tolm's Hammer' for 6 turns inclusive.
*** +30 Boost.
** Attacks for 2 hits of 55% damage (110% total).
** Inflicts 'Sleep' for 3 turns, a stun. 
* The Book - Chapter 2
** Required Level: 4
** 0 MP, 2 CD
** Heals the player for 10% of their maximum MP.
* Thorny Shield
** Required Level: 2
** 15 MP, 9 CD
** Applies 'Shielded' for 3 turns inclusive.
*** +180 Block/Parry/Dodge.
*** Retaliates 75% weapon damage, halving each time. 
* Attack 
** 0 MP, 0 CD
** Attacks for 2 hits of 50% damage (100% total).
* The Staff
** Required Level: 3
** 15 MP, 4 CD
** Applies 'Aksal's Fury' for 5 turns inclusive.
*** +75 Crit.
** Attacks for 1 hit of 100% damage. 
* The Wand
** Required Level: 6
** 35 MP, 4 CD
** If neither a staff, wand, scythe, nor dagger is equipped, do nothing.
** Attacks for 5 hits of 25% Magic damage (125% total).
** If the target is affected by 'Preis', attacks for 5 hits of 115% damage instead (575% total).
* The Scythe
** Required Level: 6
** 25 MP, 4 CD
** If neither a staff, wand, scythe, nor dagger is equipped, do nothing.
** Attacks for 4 hits of 32.5% Magic damage (130% total).
** Inflicts 'Preis' for 5 turns inclusive.
*** -25 Weapon element.
* The Dagger
** Required Level: 6
** 25 MP, 4 CD
** If neither a staff, wand, scythe, nor dagger is equipped, do nothing.
** Applies 'Dagger' for 5 turns inclusive.
*** +75 Bonus.
** Attacks for 8 hits of 16.25% Magic damage (130% total).
* The Book - Chapter 1
** Required Level: 6
** 25 MP, 4 CD
** If neither a staff, wand, scythe, nor dagger is equipped, do nothing.
** Applies 'Ageisk Boost' for 5 turns inclusive.
*** +30 Boost.
** Attacks for 2 hits of 65% Magic damage (130% total).
* Ageisk's Fury
** Required Level: 10
** 30 MP, 0 CD
** Attacks all enemies for 1 hit of 140% damage. 
* Ascension
** Required Level: 18
** 25 MP, 14 CD
** If neither a staff, wand, scythe, nor dagger is equipped, do nothing.
** Attacks for 1 hit of (225 + 10X)% Magic damage with +200 Crit (max 275%). 
*** X is equal stacks of Ageisk - Lost Chapter.
** Resets 'Ageisk - Lost Chapter' stacks to 0.
*** Ageisk - Lost Chapter boost reset to 0.
==Mechanics==
=== Weapon Restriction ===
* If a Melee weapon is equipped, most right side skills will do nothing.
=== Ageisk - Lost Chapter ===
* Ascendant has an Ageisk - Lost Chapter counter that starts at 0 and caps at 5.
* Using any Ascendant skill except Ascension grants 1 stack of 'Ageisk - Lost Chapter'.
** Ageisk - Lost Chapter boost increased to 5X.
* All class skills gain 5% base damage per hit for each stack of Ageisk - Lost Chapter.
* Ascension resets Ageisk - Lost Chapter to 0 when used.
==Rotation==
Ascendant has a damage rotation that inflicts enormous damage over 6 rounds, with the purpose of stacking Boost and Crit before casting Scythe -> Wand:
# The Hammer
# The Staff
# The Book - Chapter 1
# The Scythe
# The Wand
# The Dagger
The Wand gains a massive damage bonus on enemies affected by The Scythe's -element effect. As such, it is ideal to stack all of the +Boost and +Crit effects before using it. This is especially important at the start of the fight, as it will allow you to build up Ageisk stacks before your nukes.
==Strategy==
Aim to keep the above rotation looped as much as possible. Ascendant can be rather inflexible outside of this rotation as many of the skills are needed to maximize damage from the Scythe -> Wand combo. Use defensive skills if absolutely necessary.
Since Ageisk provides a base damage bonus per hit, it is stronger when used with attacks that have a high hitcount. These will be the strongest attacks in your rotation, stacking with the buffs that were applied earlier in the rotation. As such, The Dagger tends to be your best filler move for damage, alongside giving a +Bonus buff.
Avoid using Ascension since it resets Ageisk. It's best used as the finishing attack. In general, you will not be using Tolm's Wrath, or The Book - Chapter 2, as they are not worth using.
Your defensive skills are Mana Break (a heal), Aksal's Light (a blind), and Thorny Shield (a BPD shield). Aksal's Light has a 5 Cooldown, meaning you can use it, then after its duration use Thorny Shield. Once Thorny Shield's effect is over, you can use Aksal's Light again.
INT/END is required as many skills are Magic-locked, and Ascendant has a strong loopable Crit buff from The Staff.
Category:Class
Category:DA Class