Vegman

==Appearance==
Vegman are of average human height and build, and normally have dark skin, ranging from a middle-brown to a dark shade of black for some tribes. Their hair is normally black and thick, also normally straight and long, and their eyes are dark yellow or brown. Facial hair is a sign of status, so while young unmarried men normally keep their faces clean-shaven, a Shar may have a beard so long and curly that it takes several personal assistants to carry it around for him!
==Occupations==
Vegmen excel at the intellectual arts. Whether it be mages, scholars, philosophers, inventors, Mechanisma technicians, or priests, they will be well-suited for anything involving their minds. Even their warriors are very cerebral, and a swordsman facing off against a large, powerful Orcun warrior will probably come out on top by outsmarting his opponent.
==Homeland==
Vegmen hail from Vegma, but are found in great number all throughout the Eastern continent.
==Languages==
Vegmani.
==Attitude==
The people of Vegma are nomads, fierce warriors, and expert riders and marksmen. They have an affinity for economics, and their trade system is known and practiced throughout the world. Even more impressive is their knowledge of science. The Vegman are known for their ability to dictate the movement of the heavens to predict the movement of the world, and they have been widely regarded in recent times for their development of Machinisma, machines that run on steam and magick, which are used for everything from warfare to cooking eggs that are still inside their shells.
They live in tribes which are arranged much like small kingdoms, with one warrior-king normally at the head of each tribe, called a Shar. Only a very few tribes are not nomadic, and these are the ones that have built up
the great fortresses which have become centers of civilizations not just for the Vegman, but for those from all races who have accepted their way of life.
==Innate Abilities==
*Outhink: If the GM decides that something a Vegman is doing could benefit from his Intellect, he may allow a straight Intellect roll immediately beforehand to act as a supporting roll for the action to follow.
==Racial Modifiers==
 STR: 0
 
 AGL: 0
 
 DEX: 0
 
 REF: 0
 
 FOR: 0
 
 INT: 0
 
 WLP: 0
 
 FTH: 0
 
 FOC: 0
 
 PSY: 0
 
 PER: 0
 
 LCK: 0
 
 Size: 1
Category:Races
Category:Days of Old