The Cathedral/Enemies

This is a list of enemies that are found in the The Cathedral level in Valfaris:
==Sword Master==
Sword Masters possess the ability to block all damage with their sword. Damaging their head is the effective strategy, especially when employing ranged weapons. If at a distance, they throw their sword like a boomerang, providing an opportunity for ranged attacks. Alternatively, close engagement allows for stunning with a shield, followed by significant melee damage.
==Sentry Bot==
Sentry Bots fly and target the player, initiating a machine gun attack after a brief targeting period. Evading their line of fire is crucial, and attacking during their firing phase is recommended. Upon defeat, they drop to the ground and explode, necessitating caution to avoid the explosion.
==Hell Maiden==
Hell Maidens present a challenging threat, shooting three fireballs and teleporting to initiate a close-range charge attack. Stun them by shielding their charge, providing an opening for counterattacks. In situations with multiple enemies, employing a destroyer weapon is advisable.
==Pyromancer==
Standard Pyromancers run and shoot three fireballs, posing a familiar threat.
==Guard==
A recurring enemy, Guards maintain their common behavior, running and firing shots in eight different directions. With low health, they are easily avoided.
==Hound Lord==
Formidable foes, Hound Lords can block attacks, but sustained assault breaks through. Their attack involves summoning spirit hounds that fly around and can be eliminated with melee weapons.
==Cathedral Worm==
Appearing in a specific section, Cathedral Worms jump out of the water below the platform. They can be farmed for health and energy due to their continuous spawning and manageable difficulty.
==Lancer Guard==
Lancer Guards wield a rail gun with targeting capabilities, featuring a charge-up period. With low health, they are straightforward to avoid and eliminate.
==Tetra Drone==
Exclusive to the first secret of the level, Tetra Drones attack with a powerful beam when crossing laser beams. A slight delay provides time to evade.
==Monk==
Monks charge and attempt to jump onto the player, biting to drain health. Swift melee attacks are crucial to dislodge them if they latch on.
==Halo Drone==
Halo Drones spawn from wall-mounted spawners, flying toward the player and releasing rotating beams when close.
==Cyber Hound==
Found early in the game, Cyber Hounds run and jump, easily dispatched with a single hit. Managing their numbers is essential to avoid overwhelming situations.
==Dire Hound==
Tough elite enemies, Dire Hounds have substantial health. Ranged attacks from a distance or careful melee engagement can be effective, depending on their attack patterns.
==Missile Turret==
Stationary turrets firing missiles at the player, requiring evasive maneuvers.
==Laser Turret==
Immobile turrets firing lasers at the player, necessitating careful navigation.
==Drone==
Flying and shooting in eight directions, Drones emerge in groups from ceiling-mounted drone spawners. Disabling these spawners prevents further Drone appearances.
Category:Valfaris enemy lists