Jagged Pass

Info Dump of Jagged Pass. Needs Polish
-Lexsuncion
= Jagged Pass, Tumultuous Gateway =
The Jagged Pass is the second newest district of Klaime, recently having been beaten out by the Apple Court in Northeastern Klaime. It serves as a vital artery between the prosperous and developed eastern Klaime, and the largely neglected western Klaime. Klaimian rulers reached an accord with the Dragons of Klaime, allowing for the city’s ownership of the jagged, narrow mountain peaks that the district comprises. They owned it, but it was now up to humanity to decide what to do with this land. One of the last of Klaime’s two great Lords, the lord of architecture, took it upon himself to settle, and create a functioning economy and lifestyle within the district.
Today, the Jagged pass is an engineering marvel, full of Funicular trains, elevators and architecture that defies logic. The land drastically slopes up and down, making commutes a challenge. Rock formations and crevasses are common in the district which block sight or hinder movement, or provide ample opportunity for criminals to hide or set up a sneaky hideout. Watchtowers are on every corner of the city, giving the guards as much vision as possible. Tremors threaten to dislodge homes and walkways. Despite the perils of the Jagged Pass, people choose to live here because it is one of the most profitable districts in Klaime.
Jagged Pass is the only district of Klaime that openly trades with the Dragons for the valuable resources they find when constructing their homes deep in the mountains of Klaime. The Pass can then trade these goods all throughout Klaime, earning prestige and a great fortune. Similarly, the goods from the west and eastern sides of Klaime, particularly perishable goods, can move through the pass instead of along sea routes or the land route through Lanchent that must circle around the entire Klaimian mountain range. Whether it is trade with dragons, trade with people, or the plundering of trade, the movement of goods is a big deal within the Pass.
== Important People and Culture ==
=== Lord of Buildings, Aaron Adarburtch ===
Current patron of the famous Adarburtch family, whose forefathers earned the title “Lord of Buildings” through their ingenious work in construction and engineering. Of the three families whom the Great Lords descended from, only Lord Adarburtch and Lord Thonbolt retain their titles as the Lords of Buildings and Beasts respectively. The Lord of the People’s family fell into ruin centuries before. Compared to Lord Thonbolt, Lord Adarburtch is seen as the stronger, more well known leader for his family’s advancements in Klaimian infrastructure of the present, instead of pioneering the beasts of the past. However, either Great Lord enjoys unsolicited company and are rarely seen outside of work or at the statesman summit. Lord Adarburtch’s relationship with Lord Thonbolt is unknown.
Lord Adarburtch is an auman man who appears to be in his late 40s, with a full head of hair and a full, well kept gray beard. He often wears practical finery when seen, but otherwise is an enigma outside of work. His secretary handles most of his interpersonal communication while the reclusive lord works in his workshop, inviting great minds to work with him and come up with solutions to problems and advancements for the future. Despite his older age, Lord Adarburtch remains spry and quick on his feet, seemingly immune to the effects of age as he refuses to stop working.
Lord Adarburtch has many children between his two wives, Pircillia of the Dagger and Mutia of the Chasm. The Heir to his title as statesman is his second child, Adelaide, who takes great interest in the affairs of the family’s birthright as inventors and engineers.
=== Fixer Johnathan Tamlain ===
The Fixer of Jagged Pass is a strange and enigmatic figure, like much of the Pass’s upper class. He is often seen, but few people understand what it is the man does. All people of the pass know is that for several generations now, the record’s office of the Pass began to be headed by an individual who took on the title of “Fixer”. That title currently rests on the shoulders of Johnathan Tamlain.
Public opinion of Lord Tamlain is divisive to say the least, just how he likes it. Some people fawn over the charismatic heartthrob that runs the records office, while others are disgusted and appalled by the actions of such a cold and spiteful man. More still say that the Fixer is whimsical and inept, or deeply philosophical and studious. The Fixer’s true mental state and personality are an absolute mystery, and the only certainty is that he is purposefully leading on the city to believe he is unpredictable and capricious.
As the Fixer, Jonathan’s secret duty is to manage the crime and illegal activities of the Jagged Pass. He hires thugs, criminals and extortionists to manage the unruly masses, then hires adventurers and mercenaries to deal with criminals who don’t follow his rules. It is a precarious game the Fixer must play; to appease the inevitable criminals of the rich district, while ensuring crime doesn't spiral out of control. But play this game he must, because “without the Fixer, everything would stay broken.”
=== Trailblazer Dearbesen Wrkaidanz ===
Jagged Pass’s title of Trailblazer is older than the foundation of the city itself. The Trailblazers were the group of couriers during the early days of the courier’s office of Klaimes establishment who would map out new trails and safe routes for less experienced couriers to take. Today the title still holds great significance among couriers as a symbol of honor and fame. As a noble moniker, the Trailblazer of Jagged Pass manages and oversees the operations of the Courier’s Guild for all of Klaime. The current title is held by Lady Wrkaidanz.
While it was only a myth that Jagged Pass’s Trailblazer must run to every courier office in Klaime at least once to check the validity of the route, Lady Wrkaidanz took the legends to heart like a child hearing about noble knights. After the Paladin of Dreams ended the war between Klaime and Grey’s Mark single handedly, she felt she no longer had the excuse to let fantasy be fantasy. Dearbesen became a legend as she ran from Jagged Pass to each courier office in Klaime and returned. The fame propelled her into the upper circles of society, where she ultimately rose to head the Courier Guild. 
Dearbesen is widely regarded as the fastest person in Klaime, and enjoys running just to feel the wind in her hair. She is a daredevil who loves taking risks and experiencing all life has to offer. She proudly wears the emblems of dragon’s wings on the back of her garments as a follower of Mynist Relle.
=== Drakhadi Lothar Albrem ===
The Drakhadi is the person in charge of mediating trade deals and land disputes between the people of Klaime and the Dragons of Klaime. It is a thankless job, where your An constituents demand more, and the dragon delegates remain reserved and do not show their appreciation. However it is one of the most important jobs within the Jagged Pass. Because the Jagged Pass cuts through the fertile Tama Wetlands, the An and Dragons share many water features and agricultural zones. Each side must come to agreements on how to use the contentious land and respect each other’s way of life. Lothar Albrem is the current man cursed with managing the clash of centuries old perspectives against the short-lived humans.
Thankfully, conflict is rare, and becomes more rare as time goes on and the dragons become more endeared by the generational family farms and the cute, ambitious humans that live within them. This gives Lord Albrem plenty of time to be a part of the city and make plans about zoning and construction or joint projects with his counterparts on the dragon side of things.
== Locations and Culture ==
== Dragonstone Temple ==
Temple of Mynist in Jagged Pass.
== Geologist’s Guild ==
Small Magic academy within Jagged Pass with a strong emphasis on magic relating to earth and mountains.
== Products and Culture ==
Foods
Lantern Berries
The human name for berries farmed in dragon territories, such as the Tama Wetlands. The Lanturn Berry is a medium-sized berry around the size of a plum. They are have a bright yellow skin with orange streaks. The flesh of the fruit is translucent and clear. The fruit develops a husk on its outside of leaves that tightly wrap around the developing fruit. As the fruit ripens these leaves separate creating a hood over the berry like a small hanging lantern. The larva of the Stellamoth and Lightning Wing Butterfly make their homes in Lantern fruits. They are toxic to birds, and will glow brightly within their house of food to warn avian foragers not to eat their home. A Glowing Lantern Berry is not desirable for harvesting for consumption, due to the resident inside which has a foul taste to humans.
Lantern berries have a rich, syrupy taste and soft flesh with young. As they ripen, the flesh becomes more firm and tart. Younger berries make great juices, while older berries are better for eating raw or adding to dishes.
Tama Leaves and Tama Root
Named for the Tama wetlands where they are endemic, the Tama Plant in a carnivorous plant that thrives in the nutrient-poor, cold swamplands of the Tama Wetlands. A pair of broad leaves contains a sticky resin inside of their thick, porous structure which secretes to trap insects as the leaves close shut. These leaves are connected to a hollow tube that leads down to the base of the plant which processes the nutrients that run down the straw-like stem.
The flavor of the Tama plant comes from the stick resin, which is safe for consumption. Tama Resin can be collected by agitating the plant, or more commonly eaten wholesale along with the thick fleshy leave it is infused into. The Tama plant creates large, succulent roots that absorb the proteins of the insects it captures, along with its own resin and the abundant water in the ground. Tama Root is farmed by dragons, while the leaves are generally too small and not worth the effort to harvest. Humans will grill, or roast Tama leaves for a sweet, herbal treat. Tama Root when cooked is a superfood, which provides a vast majority of nutrients a human needs to survive.
=== Dragonstone ===
Dragon eggs must be tough to handle the squirming, rambunctious dragon growing within. The shells of Dragon eggs are incredibly hard, difficult for predators to break or burrow into to get the tasty weak infant inside. However this makes it difficult for the growing dragon to be free from their prison once it is time to hatch. Similar to the egg tooth birds have, infant dragons have a crescent ridge along their spine, locking them in the fetal position and unable to move their spine and body as it develops. When the infant is developed and ready to hatch, it pushes with its only usable limbs, its arms and legs, forcing the sharp edge of the ridge into the egg’s shell. As the infant pushes and thrashes about, this ridge breaks off from their spine in addition to compromising the structure of the egg to allow the infant to break free. The leftover crescent ridge is the Dragonstone.
Dragonstone is sacred among dragonkind, and Dragons within the dragon city wear it on their person, or build a small shrine to keep their family’s stones in one place. Giving another dragon your Dragonstone is a proposal of marriage, or request to join in an established union to breed. Each Dragonstone is unique, and Dragons can smell and decipher the difference between each stone and determine if it belongs to someone they know. Giving your dragonstone to a human is a sign of fealty, or a lifelong pact. The first Sky knights would wear their Partner’s Dragonstones to proudly display the pact between man and dragon, and some still do for novelty.
When a dragon dies, their stone is not kept. Keeping a dead dragonstone is bad luck, inviting the deceased to be judged by their unfinished deeds and unfulfilled wishes. The Dragons instead will place the stone in the wilderness, where the spirit of the dragon can fly free from the prying eyes of all the lesser beings. The Dragon’s spirit can fly freely and joyfully, without fear of being feared by other beings. Because of this, Dragons are willing to give the stones of deceased dragons to An, allowing the stone and spirit of the dragon to see more of the world and remain free while being adored instead of reviled.
Dragonstone is incredibly hard, and shaped in a triangular prism curved into a semicircle with the apex pointing outward. Each stone is roughly the same shape and curve, with the length between 8 and 14  inches. Their colorations are seemingly random, and no two dragonstones have the same color patterns. Because of its hardness and exotic beauty, humans value Dragonstone for a variety of reasons, first and foremost being decorative pieces such as jewelry.
=== Dragonshell ===
Less famous that Dragonstone, but still a byproduct of dragon’s procreation are the eggshells of the newly hatched dragons. The inside of the shell is leathery and soft by dragon standards, cushioning the young dragon, while the outside and shell material is incredibly hard. The infant dragon will continue to use the remains of their shell as a nest until it outgrows it, at which point the shells are discarded. 
An have found various uses for the hard calcified material in their building and crafting, and it is commonly traded for.
=== Dragonscale, Leather and Ivory ===
Products from the dragon’s body are generally made by the dragons into pieces of art as gifts for the humans. Scales are polished to a nice shine along with the ivory. Leather is exceedingly rare, because who uses their grandpa’s skin to make a coat for a dog, right? The scales and bones however take too long to break down, and humans and their fascination with seemingly “rare” items provide an opportunity for trade with what would otherwise need to be dumped in a far away burial yard. Similar to Dragonstone, making art and tools from the bones of the deceased allows them to continue living in the spirit of art and labor.
Dragon Ivory is often made into the handles of tools, and the occasional decorative weapon. Its popular as jewelry or art pieces, with the rarest jewelry being made of the bones and dragon stone of the same dragon, or a mated pair. Religious idols are iconography are another popular item among humans, especially those relating to Mynist, the Angel of Dragons. Through coordinated effort, Dragon ivory is occasionally used as a building material, being a superior substitute for wood due to being light, and incredibly hard but not brittle.
Dragon scales are hard, rivaling metals in hardness while remaining supple and flexible. They can be fastened to broad pieces of armor or shields to improve them, or more commonly used as alchemical reagents due to their earth saturation. They are the most commonly traded item among the dragons, as dragons regularly shed old scales throughout their lives.
Dragon leather is exceedingly rare, more so than Dragonstone. In Klaime, It is only made and processed when the deceased dragon requests their hide be turned into a memento for humans they cared for. Most often, this is in the form of a blanket, or several blankets. It can also be made into tents, considering the size of humans, and on the rarest of occasions into armor for respected and beloved An warriors. So long that the dragon can protect their cherished friend, even in death, from the elements or their foes.
=== Harmonium Crystals ===
The mountains of Klaime house a number of dangerous pockets of Harmonium Crystals, and no district of Klaime displays that better than the Jagged Pass. Mining these volatile crystals is dangerous work, but collectors and mages are willing to pay top price for the of the highest quality crystals Vailya has to offer.
=== Alaynium ===
Whether trading it from Dragons, or mining it themselves, the Jagged Pass is Klaime’s leading producer of Alaynium