114584-state-of-the-game-page-3

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I have to say I am disappointed that some of the changes and fixes are not rolling out before the patch. Sabotage rolled out in July 4 months or maybe 5 since November isn't locked in seems like a huge jump from monthly updates. Granted this update is huge but that isn't what wee needed smaller updates with fixes and content that keep the game fresh and keep people logging in is what was needed. No reason Daily or weekly dungeon and adventure quests couldn't be added to the game. 
 
I think the thing that really broke this game and forced into mega server status was simply the ill conceived attunement quest barrier to raiding. There are a lot of casual raiders that couldn't get the silvers but could have probably with enough time and effort learned some of the raiding mechanics and had fun. I don't think you planed on only 7 guilds making it into 40 man raids by the fifth month after launch. If you did you placed way to much faith in the minority of hardcore gamers. Attunement quest created a hard barrier into the best content your game has to offer the most challenging and most fun, and frankly you lost lots of gamers because of it. doing more solo and small group content is not the answer. Yes adventures and ship hands are fun, but I don't see anyone playing them regularly. Our server is a ghost town. Attunement is nothing but a hassle and it keeps players away from enjoying your game and having fun, also make alts, and replacing people in your raid a huge problem. It wouldn't bother me at all if it was totally removed. I completed it with silvers, it wasn't fun, the world bosses in particular are a complete waste of time. Players have other ways of weeding out bad players, attunement doesn't help with that lots of people have been carried through it just so guilds could field raid teams. 
 
In short my biggest frustration with the game isn't that the content is challenging, I love pounding my head against Kurlak after a couple nights I'm sure we will get her down, we got X-89 after one night of wipes with no players that had previous raid experience. It was a blast and when you beat these bosses it's extremely satisfying. My biggest frustration with the game is pointless requirements to do content. It's stopped people from getting to enjoy the stuff your team has spent countless hours trying to perfect. Let's find away to get people playing and having fun again and lets worry less about how they get there. Having to find dungeon and adventures to unlock them is pointless time sink, having to kill level 30 world bosses is pointless we did most of them with less then 8 people. Let's get people playing and having fun and not worrying about how hard it is to get and alt to end game.
 
One thing that might help are daily or weekly adventure, and dungeon quests, as well as daily or weekly pvp quests. Think about making elder gem's account wide, and making an account weekly cap instead of a per toon requirement. Let's get rid of this attunement burden let guilds screen their own players, and for gods sake make it easy for new blood to get in the game. People are sick of running the dungeons cause some of us had to do it over and over again for multiple people just so we could even smell the hint of a raid. Let's get back what to gaming is having fun, not putting barriers in place to getting involved in the good stuff.
 
Spending thirty minutes in the queue on a Saturday night to get into one adventure when the queue time said 17 seconds is unacceptable. 
 
Let's get some class updates and the rune changes in place before the new content comes out. Waiting until November might be too late. This game is to amazing to fail!
 
Here are some quick reasons I love Wildstar!
 
1. This game is amazing
2. Combat is fun, interactive, and boss kills are extremely rewarding.
3. The graphics style is fun and fresh
4. The comedic nature of the story line and the story of the overall game is awesome.
5. Raiding is AWESOME!	
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1. This game is amazing
2. Combat is fun, interactive, and boss kills are extremely rewarding.
3. The graphics style is fun and fresh
4. The comedic nature of the story line and the story of the overall game is awesome.
5. Raiding is AWESOME!
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2. Combat is fun, interactive, and boss kills are extremely rewarding.
 
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Boss kills are psychologically rewarding.... because after the initial yEAH We DID IT  , then comes the loot.......then all hope is lost and faith in carbine destroyed...
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Ummm.
So, the state of the game is:
Less content, less often.
Longer delays on content.
Longer delays on any incentive to do anything.
Uncertainty over what will be done in the now 3 month pushed back date?
So what are we getting for our premium sub money exactly? Like, what are you delivering? Where the *cupcake*is the value proposition.
 
And your other drops sucked. They were clearly held back content that no one cares about. And your future drops also look like shit.
 
No one gives a *cupcake* about new zones. No one cares about more dailies or more loot pinatas like Scorchwing -- especially because the loot itself is godawful and still can't compare to crafted things, because your item team sucks. Stop trying to be good at zones. You aren't. Shift resources. Term/repurpose the zone team to work on more dungeons/content that people who stick with the game are interested in.
People who stick with the game are interested in dungeons and raiding. They aren't just "logging on for 15-30 minutes" -- that describes people who are quitting the game or don't care about it.
 
But the state of the game is awful (13 MINUTE LEVEL 50 QUEUE AT 17:00 CEST, ON HAZAK EU). You delivered no good news, lots of bad news, and I'm pretty upset.
 
Who knows when we will receive real content instead of the shoveled shit that is Blighthaven. The defile looks like more of the same "okay to good" concepts with horrible execution.
 
Your raids are good. Just work on more of those. Work on ignoring the *cupcake* out of the non dungeon/adventure/raid community, because you have no *cupcake*ing shot in hell at keeping them.
 
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... if you sell two million boxes out the gate, if everything plummets after three weeks probably you've made some bad choices.
 
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As it sounds to me, Carbine bit off more than they could chew. They have either two options, buckle down and figure out how to operate, or drop the game. I am a major supporter of Wildstar. I would very much enjoy playing this game till I hit the grave. At the point where Wildstar goes F2P, I will leave. In all F2P games, in order to make money and keep going, they have to nickel and dime players to death. Carbine and NCSoft have to sit down and look at where they want to be in a year. They need to hammer out a system in order to get content made, tested, debugged, and shipped to us in a timely manner. Every month? No. Equal parts PvE/PvP/Open World? Yes. I would love to see this game rise from where it sits today, to rival all others.
 
To all the people that compare Wildstar to WoW, WILDSTAR IS IN NO WAY, SHAPE, OR FORM LIKE WoW. IT IS IT'S OWN GAME. STOPPING COMPARING A DINOSAUR TO A MICROWAVE!	
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I'm really hoping the rune changes come before November and maybe just maybe that will help.
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Carbine and NCSoft have to sit down and look at where they want to be in a year.
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... if you sell two million boxes out the gate, if everything plummets after three weeks probably you've made some bad choices.
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So it looks like Carbine is currently shifting gears, planning to be a very small MMO from this point on, and hopefully growing over the next 10 years.
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I'm sincerely hoping for some fresh dev responses tomorrow. Frankly, I'm being flat out lazy in game because I don't want to get further invested until I have some more info. I could have probably finished getting attuned this week but I feel little urge when I don't know if I will be playing this class or even this game a month from now. I don't generally roll a bunch of alts. That's just not my style.
 
I know they said they are gathering feedback and questions will be answered this week but those answers can't come too soon for my taste. I'm holding out hope but if I leave for something else it will be ten times harder to get me to come back. Especially when my other close gamer friends have already jumped ship. I'm literally the last one of the group and that sucks.	
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I am asking for these to be applied before November:
AP scaling changes
Itemization changes
Rune system
Class Balance
Please, please do this.  I'm afraid that my 50~ish guild that is 6/6 and ready to hit Datascape will lose too many players in the coming weeks because there is literally nothing for them to do.
 
With the success of the ability/amp point changes in a recent weekly patch and many players on the fence about re-subbing in the coming week: Do something about it.  Put in the time to separate these things from the content drop and apply them in a patch before the drop.  It is realistically what a lot of people are interested in anyway.
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I've been pretty critical of Carbine's choices so far, in this thread and in others, but the full article here is actually pretty interesting, and relevant. Here's the whole paragraph, for those who haven't read the article and don't want to.
 
"There's been a pattern in the US and the Western markets for games to launch really big then tail off rapidly. There's two things to aim for - one of which is how many boxes are you going to move coming out the gate. Are you going to sell a million boxes? It's great to drive that number high, but more important for the lifetime of your game is are you slowly gaining users or are you slowly losing users, or plummeting users? That's about quality of game as much as anything else, tailored for a market. If your game is slowly going up, it kind of doesn't matter if you launch small because over time, if you map that over five or ten years, and you're slow-growing, you have a ton of users. Conversely if you sell two million boxes out the gate, if everything plummets after three weeks probably you've made some bad choices."
 
So it looks like Carbine is currently shifting gears, planning to be a very small MMO from this point on, and hopefully growing over the next 10 years.
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Suggestion split the damn drop up make drop 3 stuff thats been in the PTR for 2months now rune changes and crafting changes possibly Defile zone stuff thats been brushed threw with a fine tooth comb for a couple months.
make drop 4 the MEGASEVER and all the housing changes and other stuff thats only been in PTR for a little bit.
 
and question what happened to having the next 18months worth of content planned out and being polished? that was stated back before launch in june.	
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Hm i hope you fix your problems soon, right now i dont play Wildstar because i just cant raid anymore. The Content is to hard for normal raiders and better raiders are quite rare in this game. Hope that Megaserver fixes the Problem and i can join a Progress Raid Guild with 2-3 Days.
 
I would love to see Wildstar with a strong Playerbase.
 
See ya at drop 3 or more accurate on the Megaserver.	
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So ... now halloween event?!  O.o
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"Players demanded we focus on quality and we listened."
 
I want to know who those players were, so I can slap them around a bit.
 
Personally, I would prefer some new content with some bugs. I mean, that's what we've got with the game currently. Focus on Bug fixing for the bi-weekly patches.
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If you guys take anything away from these past three months it should be this:  the hardcore MMO community is NEVER satisfied.  You built a great game and it had/has the potential to be one of the best on the market.  That said, trying to cater to 5% of the genre community means you're immediately isolating your target audience and, most importantly, it's an audience that is more vocal, more petulant and less patient than any other gaming group out there.  And if you fail them in ANY way whatsoever, like making them play your game non-stop for two weeks and then not providing 39 other players for them to tackle end game content with, they'll make sure to pollute your forums on a daily basis, making it the worst possible representation of your game community out there (seriously do you guys monitor your forums at all?  They are TOXIC...).  
 
I know you're listening.  Trying listening to the right people from now on.  We're the patient ones who don't have 12 hours/day to play and actually take the time to appreciate your amazing game.	
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If you guys take anything away from these past three months it should be this:  the hardcore MMO community is not big enough to sustain this title.
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Actually the above is what I got out of this.
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How do you confuse "you cannot satisfy your chosen demographic" with "there aren't enough hardcore people to sustain a/your title"?  Let me guess; you're in a raiding guild and you've lost 659 people in the last week alone, making it impossible to raid?  And if Mega Servers aren't implemented within a week  you're going to quit?
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Chill out there pall, you're attacking the wrong people.
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Welp, this is my last paying month.
No, you can't have my stuff, I don't know you.
 
I will be back when and if subscription seems worth it again.
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Hey folks, discussion is great (and so is feedback) but lets try to keep it constructive and on-topic please. There's no need to go attacking one another for differences in opinion. 
 
- Team WildStar 	
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Well, it works both ways.
 
You can also craft items now that will be impossible after the change. Crafted blue gear with 4 rune slots will be impossible for example (max will be 2 plus one added with item = 3). Also items with 125 in one stat by sacrificing other stats will also be impossible or very difficult to craft after the changes.
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So because it's going to be four weeks from now instead of 2, that's cause to cancel your sub?  lol  Come on, let me hear you say it man...say that two weeks would have made the diffference.   :)
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According to the last Drop 3 build that was out on the PTR, this isn't quite accurate.  On my Weaponsmith, items were crafted with two slots and a third couldn't be added, unless you used a Dual Hybrid Power Core in which case you always had a third slot.  But you wouldn't want to do that, because you received additional AP/SP when using a Refined Hybrid Power Core or Luminite-Hybrid Power Core.  And stats were capped by the quality of core.  Hybrid and Dual Hybrid were capped at 97, Refined and Luminite at 100.  Minimum stats were the default value you see when you first slot a chip in.
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How do you confuse "you cannot satisfy your chosen demographic" with "there aren't enough hardcore people to sustain a/your title"?  Let me guess; you're in a raiding guild and you've lost 659 people in the last week alone, making it impossible to raid?  And if Mega Servers aren't implemented within a week  you're going to quit?
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Why are you bringing up PTR when I am talking about Live servers?
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			Is there any official statement on the itemization change, that my GA/DS gear will be properly converted for the new item save the rune slots i already have ? I don't think i've seen any discussion about this subject besides some evasive * we are looking into it* from the devs, can anyone confirm/deny ?	
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Is there any official statement on the itemization change, that my GA/DS gear will be properly converted for the new item save the rune slots i already have ? I don't think i've seen any discussion about this subject besides some evasive * we are looking into it* from the devs, can anyone confirm/deny ?
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To my knowledge, all items that are in game BEFORE the change, will remain the same, with the option of adding rune slots with the items they are adding to the game.  New slots will not be automatically added to compensate (which does kinda suck, but it is what it is).
 
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That is another terrible stance they are taking :(
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To my knowledge, all items that are in game BEFORE the change, will remain the same, with the option of adding rune slots with the items they are adding to the game.  New slots will not be automatically added to compensate (which does kinda suck, but it is what it is).
 
Then all items after the change takes place will have the correct number of slots as intended.
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If this is really what's happening then i'm done with this game, i understand keeping the rune slots as they are but making all my items complete garbage compared to new raid items is literally vomiting on 4 months of fkn progression i earned on my character, this is unbelievable.
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I think the question wasn't about rune slots, but the (countless) items that have the wrong stats/wasted points for the role they are for.
 
Spellslinger support gear is poisoned with Brutality at every tier of this game. The Devs know it, they know its wrong, are they going to fix it for existing gear or do we literally START OVER trying to get that gear as our penance for their mistakes?	
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I think the question wasn't about rune slots, but the (countless) items that have the wrong stats/wasted points for the role they are for.
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In this case, I do not know.  BUT they have made changes to items in the past and the stats/procs were changed on the items in peoples bags/inventory.  I wouldn't see why this would be an issue for them to fix once it goes live.
 
The same thing is happening with other items with Drop 3, such as items with high Support/Assault power being brought back in-line.
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I think the issue is that they have confirmed on stream they will not update old items.  The rationale being, perhaps insane raider Jimbo likes brutality on his existing sub-par raiding item... It would be unfair for him to have his items forceably changed.  Or perhaps some hybrid medic that is using an item that once optim. would be ruined for him.
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In this case, I do not know.  BUT they have made changes to items in the past and the stats/procs were changed on the items in peoples bags/inventory.  I wouldn't see why this would be an issue for them to fix once it goes live.
 
The same thing is happening with other items with Drop 3, such as items with high Support/Assault power being brought back in-line.
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Look, every itemization choice they've made since launch has been about trying to stretch a tiny body of content even farther~
 
Gold-or-drop runs are toxic? Let's make Adventure purple items 5 times harder to get.
 
Variable number of rune slots is annoying as *cupcake mating habits*? Now you can run even more dungeons to get them back up to where the new ones will start.
 
Got the wrong runeslot flavor on a system that its questionable should exist at all? Farm, farm, farm those Eldan signs!
 
We botched the items stats and are gonna have to introduce a new version? Start from scratch you little grind-monkeys!
 
What doesn't seem to be sinking in is every one of these things has stretched the content so thin that some portion of the player-base has snapped, swore this game off forever, and canceled their subscription. And they just aren't learning that we will not bear the weight of their mistakes every single time one comes to light.
 
The stat correction issue is honestly the worst among all of the above, because its not uniformly divided amongst the classes/players. Its specifically targets only the players who have had to deal with mangled, shoddy itemization. Only those people are expected to re-grind their gear again after having had to endure the bad stats in the first place.
 
Carbine? Are you listening? MAN UP. Your mistake is NOT an opportunity to stretch content.
 
...but it could be an opportunity to do the right thing and actually build a little trust.	
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Look, every itemization choice they've made since launch has been about trying to stretch a tiny body of content even farther
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Look, every itemization choice they've made since launch has been about trying to stretch a tiny body of content even farther~
 
Gold-or-drop runs are toxic? Let's make Adventure purple items 5 times harder to get.
 
Variable number of rune slots is annoying as *cupcake mating habits*? Now you can run even more dungeons to get them back up to where the new ones will start.
 
Got the wrong runeslot flavor on a system that its questionable should exist at all? Farm, farm, farm those Eldan signs!
 
We botched the items stats and are gonna have to introduce a new version? Start from scratch you little grind-monkeys!
 
What doesn't seem to be sinking in is every one of these things has stretched the content so thin that some portion of the player-base has snapped, swore this game off forever, and canceled their subscription. And they just aren't learning that we will not bear the weight of their mistakes every single time one comes to light.
 
The stat correction issue is honestly the worst among all of the above, because its not uniformly divided amongst the classes/players. Its specifically targets only the players who have had to deal with mangled, shoddy itemization. Only those people are expected to re-grind their gear again after having had to endure the bad stats in the first place.
 
Carbine? Are you listening? MAN UP. Your mistake is NOT an opportunity to stretch content.
 
...but it could be an opportunity to do the right thing and actually build a little trust.
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The game launched with more things to do at endgame than any other themepark MMO I can think of. How do you figure it is "tiny"? Can you give examples of some games that had "large" body of endgame content 3 months after launch? Or even "medium", if Wildstar is the definition of "tiny".
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CREDD EXPIRES - Could be quite toxic to push monthly patch's to tri-monthy (particularly bug fix/balance current content) and have CREDD expire about the time players come back to see how it went.
 
Bug fix/current content balance - Do PTR test it, Don't wait for months to include in drop patch. Lots of the rage here will then go.
 
Itemization/Rune changes - don't really fix the problem of, re'farming the SAME piece of gear. Could we extend the re RNG roll the sockets, to more than once, and maybe cost more each time, but let us work on the same bit.
 
Adventures - Could we get better chance for purples for gold. Can be 20 gold runs to see a purple - kinda makes it 'run it as fast as possible, and do it over and over' is better than getting a good group together.
 
PvP - Still hard to 'get into/start up'. Better matchmaking so -1300 ranks an't vs 1800+. At least some 'stat bolstering' so players in pvp blues, or farming to get them don't get destroyed in the time it takes to dodge roll out a knockdown.
How about some rep for doing PvP, not very helpful to level in PvP then have to go back and do heaps of quests at gray level.
 
Rewards for Que'ing - 1hr+ ques, give the tank or heals a boom box (If that's what everyone's waiting on). Noticed all my tank buddys smashed thru content, then never went back. - Doesn't HAVE to be a boom box, or this system. But some sort of insensitive to get more pug groups going. (Even a daily reward would get more groups going).
 
Cosmetics - Not only was the hype video about customization a bit of a let down. But some non-combat bling for paying customers really go's a long way. Other MMO's give you better rewards the longer you don't let your subby drop.
Even a 'bust a bug' donation - get a real life plushie. Something that doesn't feel 'dirty' but warm inside and helps pay more monkeys to write on more typewrites to get this game how it should be faster.
 
Listerning GM's - While the dev's & 'most' the community on the forums are awesome. Support here is insultingly bad. Even things like the auto-email 'rate your response' on ticket close - when you click it, it says you cannot rate the ticket has been closed. *facepalm*	
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1.CREDD EXPIRES - Could be quite toxic to push monthly patch's to tri-monthy (particularly bug fix/balance current content) and have CREDD expire about the time players come back to see how it went.
 
2. Bug fix/current content balance - Do PTR test it, Don't wait for months to include in drop patch. Lots of the rage here will then go.
 
3. Itemization/Rune changes - don't really fix the problem of, re'farming the SAME piece of gear. Could we extend the re RNG roll the sockets, to more than once, and maybe cost more each time, but let us work on the same bit.
 
4. Adventures - Could we get better chance for purples for gold. Can be 20 gold runs to see a purple - kinda makes it 'run it as fast as possible, and do it over and over' is better than getting a good group together.
 
5. PvP - Still hard to 'get into/start up'. Better matchmaking so -1300 ranks an't vs 1800+. At least some 'stat bolstering' so players in pvp blues, or farming to get them don't get destroyed in the time it takes to dodge roll out a knockdown.
How about some rep for doing PvP, not very helpful to level in PvP then have to go back and do heaps of quests at gray level.
 
6. Rewards for Que'ing - 1hr+ ques, give the tank or heals a boom box (If that's what everyone's waiting on). Noticed all my tank buddys smashed thru content, then never went back. - Doesn't HAVE to be a boom box, or this system. But some sort of insensitive to get more pug groups going. (Even a daily reward would get more groups going).
 
7. Cosmetics - Not only was the hype video about customization a bit of a let down. But some non-combat bling for paying customers really go's a long way. Other MMO's give you better rewards the longer you don't let your subby drop.
Even a 'bust a bug' donation - get a real life plushie. Something that doesn't feel 'dirty' but warm inside and helps pay more monkeys to write on more typewrites to get this game how it should be faster.
 
8. Listerning GM's - While the dev's & 'most' the community on the forums are awesome. Support here is insultingly bad. Even things like the auto-email 'rate your response' on ticket close - when you click it, it says you cannot rate the ticket has been closed. *facepalm*
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rant
I just don't care anymore what happens next. All I want to see is this IP thrive now. It could be this ominous drought period for drop 3 or a realization sunk in. That quarterly updates in the end will result in me actively playing first month after drop then actively posting here the next two or just go on hiatus.
And no I don't need hail mary drops, quarterly content fine. Quarterly itemization, fixes, quality of life changes, incentives aside from a bounty board to play alts or just play, ect not fine. 
 
Plus and a big one, where the *cupcake* are mega servers, voting is done, why have the vote to begin with is beyond me but ya if those don't come within a week or two then its hiatus until and if I burn out and stop playing WoD.
 
Another friend I made ingame quit today, get your shit together the game is only 4 months old this state of the game is inexcusable no more extra lives Carbine.
/endrant	
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I'll be honest: I don't give two Chua pellets that Wildstar is only 3 months old. It doesn't get a free pass from me any more than I ignore that a certain 8 year old MMO's monster models look like well-aged dog poop at this point. Modern games and established games have different strengths. What matters is I'm done with work for the day and I have entertainment options. A lot of them. Wildstar -- while I love many things about it -- has a library of re-useable content for my level 50 main consisting of 4 adventures and 4 dungeons. The. End. Oh, and a fire-chicken that dies in less time than it takes to organize the group. That's not a damning statement or I wouldn't be playing at all, but let's not fool ourselves: 8 scenarios, most of them with an average runtime of less than 40 minutes (aside from dear old Malgrave Trail) is a body of activities smaller than if I were to pop any Arkham game into my console.
 
So yes: "tiny". Not 'tiny relative to excuse X, Y, or Z'. 'Tiny' in absolute terms of what I could play this evening. Will it grow? I dearly hope so. Veteran shiphands cannot hit too soon, but will it be drop 4 (February) or Drop 5 (May)? Who knows?
 
For the last few days I've been carefully going out and cleaning out every last quest and stalking every rare monster in Grimvault/Blighthaven. I'm having a good time doing it too, don't get me wrong. But that is one-use content. I won't keep doing that all October long.
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			Psyknis you're a genius! 	
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realistically, I'm wondering when AMD gpus will get the driver optimization they need to run this game with more than 8 fps. every other game i'm currently playing i get 120 fps on max settings and with wildstar, i get throttled to 8 fps, even on my own housing plot or the loading/character screens.
I cancelled my subscription until such a time as the devs and AMD work on allowing me to actually play the game/subscription i paid for.	
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I am on an AMD machine also and I know that pain (in the field I have my graphics set to 'pong' to get a frame rate that allows me to participate in the action-gameplay). There has been new word of optimization improvements in just the last day or so~
 
https://forums.wildstar-online.com/forums/index.php?/topic/42544-client-optimization/page-89&do=findComment&comment=1194652	
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			Could we get some assurance from our moderators that the many concerns put forth in this thread have been collected and forwarded to Mr. Donatelli as grist for today's Nexus Report?	
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Could we get some assurance from our moderators that the many concerns put forth in this thread have been collected and forwarded to Mr. Donatelli as grist for today's Nexus Report?
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That's absolutely what happened. We've been working on compiling and linking all the concerns since this thread has been posted. I can't promise that everything will be addressed in the stream, but it has been compiled by us mods and sent up.
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I didn't watch the Nexus Report today, but from what I've heard today they said:
 
- No seasonal events on 2014
- Protogames not on drop 3
- Frost leaves Carbine
 
Please tell me some good news were also shared!  :(	
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For me it wasn't necessarily what was said that will be cut and pasted on to these boards in a thousand ways - it was that for once they looked somber, focused, and like people who knew they needed to work very, very hard to keep their creation healthy in the near future and the long run. In many ways they conveyed exactly the 'sense of urgency' I was asking to see many weeks ago.
 
Or to put it in Mondo Zax terms:
 
"Problems? Identified.
Plan? Formulated.
Action? NOW!!!"	
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For me it wasn't necessarily what was said that will be cut and pasted on to these boards in a thousand ways - it was that for once they looked somber, focused, and like people who knew they needed to work very, very hard to keep their creation healthy in the near future and the long run. In many ways they conveyed exactly the 'sense of urgency' I was asking to see many weeks ago.
 
Or to put it in Mondo Zax terms:
 
"Problems? Identified.
Plan? Formulated.
Action? NOW!!!"
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I didn't watch the Nexus Report today, but from what I've heard today they said:
 
- No seasonal events on 2014
- Protogames not on drop 3
- Frost leaves Carbine
 
Please tell me some good news were also shared!  :(
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			did you people hear the same,  in the nexus report of today Donatelli keep calling the next drop  as "drop 3-4" so that means they bundled the drop 4th with drop 3rd into one huge superdrop? or am i understanding this the wrong way	
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I'm not sure what you might be thinking of.
 
We've seen the bulk of Drop 3 on the PTR already. There is not some super sekrit goodies for November they're hiding from us (as far as I can tell).
 
That said, bug fixes, rune revamp, and the Defile add up to a lot.	
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And one last thing...
 
The devs are listening. Your input, your feedback, your vision have already and will continue to help shape the future of WildStar. We want you to feel good about sharing your WildStar experiences with your friends and inviting them to play with you. We can and will do to this together, united...
 
 
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For those that missed the stream, here's the recap from earlier today. 
 
https://forums.wildstar-online.com/forums/index.php?/topic/114933-the-nexus-report-%E2%80%93-show-recap-september-30-2014/	
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			I just feel like hiding behind the 'No buggy content ever' thing is going to hurt more than help. Release your content with any major bugs sorted out, and take care of the smaller ones as they pop up. I've been a strong supporter of the game, but I'm starting to lose faith and interest. No new content...the auction house is bare, PvP queues take forever...and now no holiday events? Striving for a perfect game is an impossible task, and bugs do happen. I did have a lot of faith in the devs, but it's slowly fading. You may be listening, but your implementation of things isn't helping.	
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The best thing is to just hit up the Twitch channel and watch it in the VoD on the past boardcasts section because otherwise, what some feel is good news, you might not, such as what i thought was great news was Carbine will not pull an "EA" and release unfinished content.
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I didn't watch the Nexus Report today, but from what I've heard today they said:
 
- No seasonal events on 2014
- Protogames not on drop 3
- Frost leaves Carbine
 
Please tell me some good news were also shared!  :(
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I always imagine the fear and trepidation of people in charge when they send Donatelli in.  He's great at what he does, but he's also probably responsible for some of the biggest leaks they have.  A bit like a nuclear bomb, where it will take care of the problem but has the potential for a lot of fallout.
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			Did anyone else pick up on it when they were talking about if the devs have talked about reducing 40man and Mike said yes. After that Frost said, thats not much of a hint you just told them...Then Mike explained he just said yes they talked about it. After that they moved on. 	
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Is the morale of the playerbase something to be considered when pondering the State of the Game?I've been cheering for Wildstar and talking it up to my friends for as long as I've been playing, but after today I just feel so tired...Whatever those monthly incentives are they need to bring em out ASAP.
 
Reading over feeds on my lunch all I could think was http://youtu.be/DtRNg5uSKQ0	
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For what its worth, I love you all. it smells rather rotten in here though, spoiled even. I plan i riding this BADASS caterpillar until it busts out and rocks its MEGA Beautiful Butter-*cupcake*ING FUN-Fly mode and then enjoying soaring over/ fluttering away the fumes coming off the poop stains who seem to have landed around after falling off various hate trains, all the while enjoying this NOT STALE and as played out as half of your pokemon Red/Blue versions/ N64 Zeldas/or cookie cutter MMOs all of which every pixel of is a revisit/rerun (as great/loved as they were in their day) and sure its fun to check em out from time to time. this is all just IMO so either agree or add more fumes /shrug but half the fun of joining a potentially amazing game, especially an mmo, early and watching it grow and run its course and become whatever possible? the investment of that time/ faith and being a part of (even influencing) and enjoying/witnessing that process as a person/player with a community/friends is just... well... its some amazing shit (to say the least) and im STOKED to be able to get the chance to take part in something like it from Square 1. the True Starting Zone--maybe some of you can't wrap your heads around it. but if you were around wow and or the majors before it during their stress tests and followed through with it a good while you may relate. i think a good amount of people don't really understand MMO's and what they are/offer. (if you don't hold youre tongue and ride it out and then hit me up later down the road) too many people just Expect and DEMAND 100% polished perfected, balanced plug and play PFS-esque streamlined, cookie cutter, non vanilla WoWatiezed, burn through to end GEARED asap and finish ALL so as to move on. go grab a console if thats what youre complaints are resembling because thats not what these are limited to, sure they may allow for something similar, because they are capable of such a wide array of play styles and customer base. but at least don't *cupcake* all over and @ people busting their balls for many others (including you) cause its not a game fashioned just like the PBJ mom and or dad stuck in your bag triangles with crusts cut, labeled especially for your selfish ass who wouldn't eat it any other way... ahem. anyway, and this doesn't ONLY apply to wildstar, because ive been through a few solid games.. and no this one didn't steal my heart and soul/fanboy tag it just has some damn good things going for it and a lot of potential to surpass a good few others (not to mention lead the way for a better breed) so at the VERY LEAST, i believe (and the reason for this is)  that it deserves a little more *cupcake*ing respect than having you QQers, what? "Blackmailing"? (LAWL) or some pathetic threats to unsub?, the gall.. you impress me. you who are not smart enough to feel stupid, and wont shrug at this because youre too superior to grasp how silly your complex is and who's high horse is SO deeply buried in BS that this can't not go over your head. so i continue to type as a thank you for the un named and never thanked peoples ridiculous amounts of time and effort for another incredible game where me and mine can enjoy some spare time together and dick off while having the chance to enjoy combat thats not a chore, smash silly people who will rage and call their capped guildies/mains to camp their alts lowbie assasin, and then black mail devs to UNSUB because their class is IMBA - Stumble upon truly curious things and others to actually leave someone, even for just a tiny bit in wonder. which is something myself and im sure a lot of others "outgrew" thanks peoples of Wildstar, and any who've had a hand in any sort of games,virtual or otherwise or even just some kind of entertainment via the fruit of your labor any of us here on the forum's and elsewheres enjoyment during a bit of free time.
 
of course that's not to say there arent some major things that need changing/fixing/improvement etc.. so no one get their panties in a bunch because i do agree with most of both ends. i just think if its SO bad that you REALLY need to pull your sub because you can't play ANY of whats offered now other than that bit, or if end game isn't exactly how you want it to be and so rubs you the wrong way and you want to bail until you are catered to, fine. seriously its great, but if thats the case just do it. in all fairness no one is twisting anyone's arm to stay or go but the smearing, mud-rake, flame qq is just petty. beyond suggestions and issue/bug reports its unwarranted and no ones place to publicly throw a child sized tantrum, all it does is give the community and players alike a bad name as well as start hate/rumor fueled circle jerk(versions of forum telephone) that potentially snowball, making actual issues/ various things being blown out of proportion that hurt the game unnecessarily when many are already and Obviously being taken care of. if you want to wait, wait. if you want to sub, sub. but subbing is not only a means of access to something youre interested in, its a means of support and it allows the owner of whatever to better said invested interest as they see fit hopefully after taking in the majorities preferably civil/mature opinions, negative or positive.(while hopefully ignoring anything under those - flames, trolls, hate trains, and todlers) subs arent a license to call the shots and whine when something isnt exactly as you want personally but rather a license to put in "constructive criticism" (usually by some of the means above) which seems needs some review.
 
Now Fix the damn issues! :P
 
to all and any in between/behind @ Wildstar, Carbine,NC whatevs whoevs.
 
and personally-Thanks for some already bad ass times with my lil brothers, and buddies across the map
keep up the work, and strive to make the works good.
 
-Vico
 
 
Edit-  some dank "cupcakes" ha /facepalm apology for portions, but i leave it all the same	
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			I have to ask. If you listen to your player base, why did you release the game when you did when the beta community was so vocal about how buggy the game was?	
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I have to ask. If you listen to your player base, why did you release the game when you did when the beta community was so vocal about how buggy the game was?
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I have to ask. If you listen to your player base, why did you release the game when you did when the beta community was so vocal about how buggy the game was?
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[citation needed]
 
Not saying you're wrong, just saying you should back up claims like that with sources.  There wasn't a post beta forum wipe, so it should be easy to find them.
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Yes they did.
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Totally saddened by the Frost departure...
 
I think what Mike and Company need to do to restore confidence in the staff producing the game is learn to give a DATE and then deliver on the DATE they gave.
 
Nobody is saying that is an easy thing.  You need to learn to manage a complex software product so you can get things out when you advertised.
 
Until you can do that, people will continue to not have confidence in anything that you say..
 
End of October / early November is not a DATE...
 
Publish DATES for content delivery, deliver on DATES published PERIOD.
 
That will restore a significant amount of confidence and get you on the road to recovery.
 
Hoping there is an update posted tomorrow because it was stated on this thread by a representative that one would be published "There is currently not a day set for this follow up post, but look for it this week or next at the latest" (Still not a DATE).
 
/Respectfully	
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Totally saddened by the Frost departure...
 
I think what Mike and Company need to do to restore confidence in the staff producing the game is learn to give a DATE and then deliver on the DATE they gave.
 
Nobody is saying that is an easy thing.  You need to learn to manage a complex software product so you can get things out when you advertised.
 
Until you can do that, people will continue to not have confidence in anything that you say..
 
End of October / early November is not a DATE...
 
Publish DATES for content delivery, deliver on DATES published PERIOD.
 
That will restore a significant amount of confidence and get you on the road to recovery.
 
Hoping there is an update posted tomorrow because it was stated on this thread by a representative that one would be published "There is currently not a day set for this follow up post, but look for it this week or next at the latest" (Still not a DATE).
 
/Respectfully
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Setting DATES is how you get buggy content and questions like OMG HOWS CAHD YOU RELES DIS CRAPPZ!?!?! Either that or extremely long development cycles.
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Setting dates is how managing a project, tasking out work, planning ahead, and releasing content works. 
 
Failing to set a date is failing at step 1. Carbine no doubt has a date planned. They are just keeping quiet in case they fail to make the acceptance criteria by the date so they don't look like they lied when they can't deliver.
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If it makes you happy they will just give a massively contingent date and then deliver "early" every time.
 
It's about expectation and managing that.  Selecting the quick wins and if encountering a bug that balloons maybe removing that from the build and explaining why etc.
 
A lot of this that people are asking for is not what most playing people are interested in, it's what Project Manager and Developers etc are interested in!!  You can't expect as a customer to have that much transparency that you're basically in the SCRUM / Dev Teams.  It'd be ridiculous.
 
I think there's a load of reshuffling that became evident needed to happen and looks like it is happening.  Quarterly drops is a great start..people wont be completing new content in a month I don't think, just look at DS etc.	
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If it makes you happy they will just give a massively contingent date and then deliver "early" every time.
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For a game that finds QA to be such a crippling bottleneck... Why is there not a new version up on the PTR? That is external testing time bleeding away...
 
Edit: speak of the devil, and lo, the devil and/or mega-server testing on PTR appears!	
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			Well I would say we need to get something going quick I was in a queue for a dungeon today for 45 minutes without a single group. That's not a good sign for weekend play. 	
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Edit: speak of the devil, and lo, the devil and/or mega-server testing on PTR appears!
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Well I would say we need to get something going quick I was in a queue for a dungeon today for 45 minutes without a single group. That's not a good sign for weekend play. 
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Yes they did, as in the beta community was vocal about bugginess?  I don't disagree, but would appreciate your source.
Or did you mean yes they did, as in wipe the forums?  That happened back in March, months before beta ended (hence the post beta qualifier).
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https://forums.wildstar-online.com/forums/index.php?/topic/48874-please-delay-launch/ - "Please Delay Launch"https://forums.wildstar-online.com/forums/index.php?/topic/44803-is-wildstar-ready-for-launch/ - "Is Wildstar Ready for Launch?"
https://forums.wildstar-online.com/forums/index.php?/topic/32082-will-this-game-be-ready-for-release-in-a-month/ "Will this Game be ready for Release in a Month?"
https://forums.wildstar-online.com/forums/index.php?/topic/47754-how-this-game-can-be-ready-for-release-is-beyond-me/ - "How this Game can be ready for Release is Beyond Me!"
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If these are the best you can come up with, then I think you should reexamine your conclusion.  Goldnugget != the beta community.
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			As much as I can agree that the game should of waited another month or two, I was anxious to have the game release so I didn't have to have my characters deleted. So I don't mind play a slightly buggy game for a few months. Of course that's my opinion and what I wanted, other people wanted them to wait.	
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As much as I can agree that the game should of waited another month or two, I was anxious to have the game release so I didn't have to have my characters deleted. So I don't mind play a slightly buggy game for a few months. Of course that's my opinion and what I wanted, other people wanted them to wait.
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Game needed more than a month or two. I believe it was NCSoft that pushed for release. 
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Anyone who thinks you can take a publisher's money for 5 years and not have to toe the line when a deadline mutually agreed upon before the ink had even dried comes due is deluding themselves.
 
It's not the deadline's fault they weren't ready.	
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Anyone who thinks you can take a publisher's money for 5 years and not have to toe the line when a deadline mutually agreed upon before the ink had even dried comes due is deluding themselves.
 
It's not the deadline's fault they weren't ready.
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