Blood Ogre

Blood Ogres are Ogre warlocks wielding the power of Bloodsydian corruption.
==Overview==
"Warlocks that wield the power of the Bloodsydian, spreading corruption through the realm."
Blood Ogres are one of the most dangerous enemies in the Hulking Rage mini-campaign. Outside of being quite durable, they have the ability to spread Bloodsydian corruption to their Gnoll underlings, mutating 2-5 Gnoll Reavers and Gnoll Burners into the much more formidable and dangerous Blood Gnolls (cooldown: 8 seconds / 5 seconds in Impossible mode). This mutation cannot be performed close to the entrance. The Blood Gnolls' relatively high HP for a basic enemy makes Druids - the main counter to large groups - ineffective, which, combined with the low bounty of the Hulking Rage enemies, means that a group of Blood Ogres can easily overwhelm the player's defenses if left unchecked.
==Strategy==
* As with all other big, beefy enemies, instant kills are a good way to get rid of Blood Ogres.
* Blood Ogres are much less of a threat if unable to spread corruption:
** A combination of Arcane Archers and Wild Magus  work particularly well: Ward of Disruption silences the Blood Ogres, preventing them from using their ability, while the Arcane Archers work on the mundane Gnolls and can wear down the Ogre's magic resistance. Faustus also works well, as he can both silence the Ogres with Enervation and clear the Gnolls with Liquid Fire and Dragon Rage.
**Since they cannot use their ability close to the entrance, blocking them there is a good idea, especially with the relatively low melee damage Blood Ogres possess.
* Blocking Blood Ogres distracts them from infusing Gnolls, but does not entirely prevent them casting it.
==Appearances==
* Galadrian's Wall
* Blood Quarry
* Beheader's Seat
Category:Kingdom Rush: Origins
Category:Enemies
Category:Magic Resistant Enemies