Aquazomb

Aquazomb is a passive skill innate to all of the 'Submerged Ones', and it activates automatically at the start of the fight.
The state is applied to the caster and its enemies, it also resurrects their allies as soon as one is killed, at the start of that monster turn.
From turn 2 onwards, it will give a specific bonus to a 'Submerged One' whenever a player finishes it's turn further away than 6 cells from all the monsters in the fight(this effect is cumulative), and a new spell will be available to some mobs.
==Spell Information==
; Cast by
* Sucgunner: Receives 1 Range and 20% ranged damage increase for 1 turn.
* Micrab: Receives 2MP and 1 Range for 1 turn and a Shield of 660HP for 2 turns.
* Drowhirl: Turns himself invisible (2 Turns) and gives his allies and himself 2 MP and 1 Range for 1 turn. Can use the spell Crossing?.
* Funerbroadsword: Receives 2MP and 1 Range (1 turn) and reduces damage by 10 for 2 turns (damage reduced is more or less 120 and only works for ranged attacks).
* Zombrute: Receives 40 MP Parry and enters the 'Unstoppable' state for 2 turns.
* Bethel Akarna:
Category:Spell