2020 Spring Showcase/Presentations/Phazonworks Engineering Division

Hello everyone, I am Darth Phazon, and welcome to the Phazonworks Engineering Division Spring 2020 Showcase and hoo boy, it's been a long time since I did something like this; I've mainly stuck to DirectCasts and Spotlights for so long, that being completely honest with you, I leaped at the chance to show something when this showcase was announced. Showcases like these really feel like the community is coming together to show off the stuff they enjoy doing the most, and I'm glad to see this come about. Hopefully it's a sign of things to come.
But speaking of things to come, this showcase will be giving you some exclusive first looks at stuff coming to Pokémon Brawn & Brain, my latest main series Pokémon game and the one that I can only describe as a project that I'm truly going all out for; each day will reveal new info about the project, and since there's a lot I have yet to have talked about in DirectCasts, I'm sure I can still find some ways to surprise you guys.
Each presentation will cover an individual subject of Brawn & Brain, plus have a small bonus reveal at the end for a new or already revealed Pokémon in Brawn & Brain; think of them like mini-spotlights.
==Day 1: March 18==
"All these trainers and no montage?"
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First up on the agenda is the Trainers of Visara; while normally I wouldn't give a spotlight to a division of the region that doesn't really hold any major purpose other than obstacles, I figured I'd use the time to elaborate on some of the main characters and trainers in the game, and describe just exactly what who are as well as what they do in the story/game itself. Note that I won't be talking about the 
Pokemon League, as that's being saved for a later day; but I will be talking about what individual trainer classes will and won't be returning to Brawn & Brain, as well as some new ones - a pool that may not be as obvious as it seems.
One of my personal favorite things from the previous generations is how certain trainers had a gimmick about them: a specific thing that sets them apart from all the others and makes them unique in the world; Unova went the extra mile by having some trainers perform actions after battle, like the Doctors/Nurses healing your party. So gimmicks are coming back in full force for Brawn & Brain, and here's just a few trainer classes that fall under these gimmicks.
*Youngster - The basic trainer class. They wield earlygame Pokemon that are commonly seen.
*Lass - The female counterpart to the Youngster; they have the same stipulation, but they use cuter Pokemon.
*School Kids - Typically smarter. They'll prefer to use Status moves first then attack; a kind of amateur strategy.
*Rising Star - Up-and-coming Ace Trainers. They have uncommon Pokemon and are typically difficult, often having tricky abilities or moves on their side.
*Cook - Self-explanatory. Since Restaurants are aplenty in this entry, expect to see them a lot alongside Garçons and Waitresses; typically the restaurant's theme is what determines what they dress like and what Pokemon they tend to use.
**Chef - Chefs are typically a rank above Cooks being both stronger battlers and having greater authority in the restaurant; they serve an important purpose in this game, but I can't talk about it yet. Wait until Day 5 folks.
*Bug Catchers & Bug Maniacs - Curiously, I don't think I saw a single Bug Catcher in the recent couple generations, but thanks to the regional bug having 4 different forms, that means they could finally make a comeback. They typically keep their Pokemon in Net Balls (what else would they use?).
*Free Divers - While Swimmers normally stay on the surface and use Pokemon on the surface level, Free Divers usually pick Pokemon that are normally only found deep underwater or through fishing.
*Rich Boy, Lady, Gentleman and Madame - The upper class of trainers who typically keep their Pokemon in a Luxury Ball, heal with Full Restores and give a good deal of prize money when beaten.
*Doctor/Nurse - Some of you might remember these two classes from Gen 5: beat them, and they'll heal up your Pokemon anytime.
*Ruin Maniac - They can be found investigating the more strange areas of the world, including deep in Metanus's swamps and in harsh Arkaen deserts. Often, they'll hint toward discoveries, or even give the player a fossil they have found.
It's not just these trainers that'll be returning, either. There's gonna be a good deal of returning classes as well, some of which are exclusive to a special Circus that travels throughout the land and entertains the masses. Sorry if this day seemed a little short, got a little busy irl so I couldn't do a full-on showcase; but you guys tend to read the shorter stuff of mine more often, so I guess it works out.
====Bonus: Astraliz, Stelzard & Celestrake====
This three-stage pseudolegendary line was something I meant to cover in a spotlight a while back, but couldn't get going (spotlights were kinda getting old); Astraliz is a small but rare hatchling dragon somewhat based upon the Night Lights from How to Train Your Dragon: small, cute, can turn invisible if it feels scared or threatened. It's rumored to be from the moon originally, like Clefairy, but it came via meteors instead of some kind of spacecraft (remember that episode). At Level 32 it evolves into Stelzard which is slightly stronger and takes on a medium lavender coloration, almost like the evening sky; its stronger than before, but loses its invisibility as a result. It often stares at the sky, longing for its home, but will gain the ability to go back to it anytime when it reaches Level 51 and evolves into Celestrake, becoming a Dragon/Fairy-type and a strong one at that - having access to moves like Dragon Rush, Wish, Moonblast, Draco Meteor, Moonlight, Cosmic Power and many others. A lot of stellar moves, I know, but considering Celestrake is the Constellation Pokemon, I thought it only fitting.
As for its abilities, Prankster and Magic Guard for its primary abilities and Misty Surge for its Hidden Ability; something I should mention - Misty Terrain now gives a boost to the Fairy-type moves instead of hindering Dragon-type moves. That way, it isn't detrimental to Celestrake if it has it.
==Day 2: March 19==
"This land is your land, this land is my land."
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While I'm not fond of how short I had to make yesterday's presentation (had a bit of a change of mind as I was writing it), I feel today's should be a little better since I have a lot to talk about when it comes to the land in which the game is set: Visara has so much worth talking about that I honestly wanted to do this sooner in a DirectCast but couldn't get it going.
Visara, as some of you may know, is my land based primarily on the real-world country of Italy, with some pull from Greece and Alaska as well; but did you know it also takes a little inspiration from Termina, the land from The Legend of Zelda: Majora's Mask? The division of the 4 mainland countries is similar to Termina in regards to the landscape: at the center is the grassy plain with the town in the middle (the Wild Area and Granduel City, Visara's Capital), with the forest/swamp to the south (Metanus), the mountains to the north (Typhoria), the ocean to the west (Pontome) and the desert to the east (Arkaen); I was wondering for a while how to handle the whole theme of the region, so I looked to Termina for inspiration. Orpelo is kind of its own thing since it's based on Sicily.
Each land has its own distinct trait that sets it apart:
*Orpelo is short and sweet, but has its fair share of unique locations and optional side areas.
*Metanus is wild and untamed by many, but has the most activity compared to most lands, with unique landmarks like Forfoot Farms and the returning Safari Zone (which is back).
*Pontome has the most mild climate of the 3, with only the occasional tropical storm blowing in from the east, also having the biggest town-to-city ratio with 4-to-1.
*Typhoria is the most challenging to overcome, with only 4 settlements (both cities and towns) and long, winding routes with landmarks often dividing them.
*And Arkaen is the most dangerous location, featuring a harsh desert, canyon prone to landslides, very active volcano and haunted ruins; although it does have the second-to-last population number, it is only beaten by Orpelo which is a lot more sparsely populated due to the smaller number of settlements.
Each section of Visara has its own unique challenges and enviroments to cope with, but each has a major city that acts as its own central "capital" - a reference to the time before Visara was united as one; but the land's true unity is found with its Pokemon League, namely the 8 Gym Leaders.
====Bonus: Robert====
Now who said the bonus spotlights would be all about the Pokemon? As Black & White proved, it's not just the Pokemon that do all the work - the trainers push the Pokemon to be all they can be; and since I didn't overtly talk about them during the trainer spotlight like I wanted to, I'll talk about at least one of the rivals for Pokemon Brawn & Brain. Namely, Robert, the valedictorian and class bully.
He's the top student at the Trainer School and a kid with a bunch of fans in all different classes and grades; if he were a character in the Pokemon anime, he'd be Gary Oak - a strong trainer who's completely full of himself and has adoring fans to back him up and get in your way when he wants to be a jerk. He's a rival that just can't be bothered to battle you and moreso blocks your way because he feels like it; but he does have a recurring problem - shortsightedness. Oftentimes he'll give you something out of "pity" not realizing it's just what you need to progress the story, and he'll unintentionally clear the way when you don't have any other way to progress; he's a jerk, but not a bright jerk, unfortunately for him.
He is a tough opponent, though his attitude may not convey that; his main ace is an Obstagoon, a Pokemon given to him by his great-uncle who lives in Galar as a Pokemon Breeder. Well, it starts as Galarian Zigzagoon, but it's a tough one, as its not only his strongest Pokemon, but has annoying strategies to boot: Snarl, Headbutt, Lick and Mud-Slap is a moveset built to annoy opponents. I can't go into the rest of his team, because the region's Pokedex isn't filled yet, so a lot of it is still yet to be determined, but it'll be definitely attuned to his personality, I'll say that.
==Day 3: March 20==
"In a league all their own."
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One of the cornerstones in any Pokemon game is the Pokemon League - a series of battles with important trainers while collecting emblems of accomplishment for the chance of becoming the strongest trainer in the region, with the title of Champion; whether its Kanto & Johto and the conjoined Indigo Pokemon League or the Island Challenge in Alola, each region has its own unique take on the League - and that's no different for Visara.
The Visaran Pokemon League is the central source of government, like the Indigo League in Kanto; but while the League is tasked with keeping the people of Visara united, less and less people really challenge the League, viewing it as a waste of time (while ironically joining teams who waste their time in more frivolous ways), so the Gym Leaders are forced to spend time away from the Gym not only to keep the four teams in check but tend to their other jobs:
*Simon - While this patisserie chef isn't a pushover as a trainer of Types, Simon the pieman is the first Gym Leader that the player encounters, not at the Gym but at the Trainer's School in Pescocea City, where Simon is giving a guest lecture as he often does; he even gifts the player something after they go up against Robert for the first time, which I will get into later. His ace Pokemon Piell is a tough nut to crack since its a Normal/Ghost-type, meaning Dark is its only weakness; but beating him rewards players with TM100 Sweet Scent.
*Dante - A passionate poet and playwright, Dante has a real creative fire lit underneath him that drives him every day, which makes it all the more fitting why he wields the Type; he's written a good deal of books, pooems and plays that are performed the world over: though his eccentric nature may seem off-putting, there's no mistaking where his values lie. His ace is a... weird one: Nightflare, the Bonfire Pokemon. Think haunted scarecrow that's also on fire. Fire/Dark-type, Flame Body for its ability. Think of it like Bugsy's Scyther; it ain't the best, but it puts up one hell of a fight. Beating Dante will net you TM35 Incinerate.
*Kelly - She's the landscape artist with a green thumb known the world over, and Kelly ain't too shabby of a trainer either; people who love connecting with nature often join her Gym because she always has some new plant to add to her Gym, which her skill makes work within the Gym's unique layout. Kelly's ace is Topatrance, a new Pokemon and the region's brand-new mushroom; a Grass/Psychic-type sporting either Effect Spore or Regenerator (or sometimes Psychic Surge for its Hidden Ability), and it comes packing Mega Drain (which is now 60 power), Psybeam, Poison Powder and Grassy Terrain - which is the TM she gives victors who beat her (TM25).
*Tashtego - A native who can fish for Pokemon in 10 different ways - net spear or fishing rod - Tashtego (or just "Tash" to his friends) and his family has lived and hunted along Pontome's coastline for generations, which is why his team consists of deep-sea Pokemon, including his ace Abystrict, the Squid Pokemon, which has a penchant for keeping things trapped with moves like Whirlpool, Bind, Wrap and Brine for extra measure; Tash also keeps the TM for Brine on him for those who can beat his deep-sea team.
*Chelsea - Now here's probably my favorite of the Gym Leaders; you all know the ever-present Poke-Waifu right? Well, say hello to Brawn & Brain's Poke-Waifu: Chelsea, a top supermodel and the type Gym Leader in the mountains of Typhoria, who runs the biggest fashion show in the world that often sees the attendance of models across the globe, like Elesa and Nessa. Her Pokemon help with the display by using Aurora Veil to help make the lighting as unique as possible, and she gets along well with up-and-coming models who train at her Gym. I had a lot of fun making her, since for the Poke-Waifu I wanted to be someone who was both hot (good-looking) and cold (somewhat icy attitude). Her ace actually is someone who helps out in the Fashion Shows as well as the Gyms: her Frosprey, one of the two regional birds. If you also didn't get it, her TM is Aurora Veil.
*Patrick - While I do like Drayden, I think the Legend Badge from Unova was kind of a wasted name on a relatively boring Gym Leader; that's where Patrick comes in: he's an archaeologist and paleontologist, so him having the Legend Badge himself makes a lot more sense. He's unearthed several fossils and ruins in Arkaen, his home country, so the people of Visara learned a lot about their past because of him. What I really like about his Gym is that it's basically the Battle Pyramid mixed with an archeological/paleontological dig with touch of puzzle-solving added to the mix. His ace is a long-lost type of dragon not seen in years: namely, a Gorregon. Gorregon, in case you're wondering, is an evolution of an old Pokemon; it hits hard and can damage foes who touch it. (Retconned)
*Symone - This medicine woman lives in the remote Isolacant Town, on an island that is on the farthest border of Pontome; while she whips up what many consider the prototypes to all the modern Potions, Ethers, Elixers and Revives, Symone's true talent lies in the power of her -type Pokemon: her tricks and traps are no joke, especially since her team features Hatterene and Grimmsnarl, two Pokemon known for their magical prowess. But her ace, Vanillundae, takes the cake (pardoning the expression): with a moveset of Caloric Finale, Eruption, Acid Armor and Shell Smash, it is not to be trifled with. Her TM (no. 99) contains the brand-new move Hex Trap, which is a brand-new entry hazard move specific to Fairy-types.
*Valeria - The youngest of the Visaran Gym Leaders, Valeria actually didn't have her Gym's spot originally; like Janine, Bede and Marnie, she inherited her dad's spot, but for a much sadder reason: her father was the Safari Zone's game warden working for a long time, before a brushfire broke out and he died trying to get all the Pokemon to safety. So she trains her dad's Pokemon to keep his memory alive, and hoo boy, are they some strong fighters. I think it says a lot about the final Gym Leader when Valeria's ace is a regional variant of Hydreigon (which is already strong as is, but when getting a Dragon/Poison-type?).
I know this is a little long-winded, but I've been saving a lot of this back for a while; it definitely won't be as big as what's coming for Day 5, but it's something as is, I would say.
====Bonus: Something's Missing====
You may have noticed I didn't include any Elite Four or Champion in this game; that's because I have a special plan in place for the Elite Four and Champion of the region that I think might be better than any other region's current League plan. I hate keeping things under wraps, but mum's the word when it comes to spoilers.
==Day 4: March 21==
"The more things change, the more they stay the same."
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While I've been really teasing Day 5's big reveal for which I am particularly excited, I do have a couple, less important reveals for today; these reveals mainly pertain to some minor but fun stuff that I'm doing for Brawn & Brain that you guys may or may not be interested in, so let's get into it!
*The XP System - Normally I wouldn't implement a change as drastic as this, but I got inspired by both Let's Go and XP Candy to change up how the XP-gaining in a Pokemon game works: the XP system in this game no longer gives XP dependent on just the opponent, type of battle or if you catch the wild Pokemon or not; now it actively rewards you for being a smart player. The Battle XP starts with the base experience yield of a Pokemon; say you're fighting a Magikarp, in which case the base XP yield would be 40. Then it calculates whether you're in a wild battle (x1.0), trainer battle (x1.5) or boss battle like a Gym Leader (x2.0); then it adds up all the other stipulations: scoring super-effective hits (x2 is +5% per hit, x4 is +10%), critical hits (non-super is +8%, x2 super is +12%, x4 super is +16%), status moves used by the player (+1% for each status move, up to 10 boosts per battle), how many ally Pokemon fainted (-5% for each faint, including revived Pokemon) and how many non-healing items were used in the battle (+2% for each one). Also, the catch system is an added bonus for Wild Pokemon: what kind of Poke Ball is used (the individual value depends on the Ball), how many turns the battle takes (+1% for each turn), and if you either have or haven't caught the species before (a +50% bonus in that case).
*The Battle Circus - Funnily enough I didn't actually come up with this until I did the Day 2 presentation; I got inspired to do it after I realized that almost every trainer class I could think of for a circus was done in a Pokemon game: Tamer, Juggler, Clown, Fire-Breather, Psychic - the list goes on. As for the Battle Circus itself, it's a lot like the Battle Maison with a touch of the game Pokemon Stadium mixed into it: there's multiple different cups named after each different trainer class, and not just because that's the only trainer you'll encounter - each cup has its own stipulations surrounding it that makes the typical Battle Tower-style challenges more interesting. What's more, you can challenge the Battle Circus before becoming Champion, but only the standard cup (Ringmaster Cup, the standard Single Battle format) is available; you have to find and recruit the Circus's other members across the region to unlock more cups. Beating these cups will net the player special trophies that go on the shelf in their room in Belarosa Town.
*My Room - Speaking of the player's room, for the first time since Gen 3, the player's room actually plays more of a role than just them being at home or a quick healing stop: mementos from your adventure across Visara get sent here after you accomplish certain feats. You get the trophies for each of the Battle Circus cups, a special plaque for completing the Pokedex, Poke Dolls and mats you can decorate your room with, special accessories, the list goes on.
*Secret Techniques - Here's how obstacles are overcome in the region; I loved Secret Techniques when Let's Go introduced them, so they're my primary method of adding limits in the game. But these aren't the same ones introduced in Let's Go, although they serve similar purposes; each has primarily two uses save for the first one Swift Swipe, corresponding to an old field move. (Retconned)
*Shadowed Sky - Say hello to the first new weather condition since Gen 3: for 5 turns, a darkness shrouds the sky, blocking the sky's light and preventing a lot of sun-empowered moves from functioning at full capacity. Sleep-inducing moves get a 50% accuracy boost, and sleep also lasts much longer (guaranteed 6 turns, with the exception of Rest); Ghost and Dark-type moves get a 25% boost. Note: I know this also somewhat shares the name of a weather condition from Pokemon XD; I was originally gonna call it Eclipse, but that seemed like too obvious of a name, and Shadowed Sky sounds cooler.
*Toxic Terrain - And here's another new addition to the meta: for 5 turns, a toxic slime covers the ground, the fumes emanating from it lowering the accuracy of Pokemon affected by it (Pokemon that aren't immune to having their accuracy lowered, Poison, Steel or Psychic-type, not touching the terrain or don't have nostrils); it also gives Poison-type moves a 25% boost.
*Item Buffs - The Heavy-Duty Boots now strengthen the power of kicking and foot moves (High Horsepower, Low Kick, Double Kick, Trop Kick, etc.) in addition to ignoring entry hazards, the Lagging Tail now boosts tail-related moves but still forces the user to go last.
*Eviomite - Speaking of items, say hello to the new Eviolite: so long as the holder is unevolved, its attack stats are doubled. Say hello to competitive Kadabra.
*Hex Trap - A brand-new move introduced in this game, Hex Trap is the Fairy-type entry hazard trap: casting a hex on the opponent's side, any Pokemon get switched in automatically get confused. It's not much compared to some entry hazards, but the more the merrier, I say.
*Item Drops: I would have mentioned this earlier, but since Max Raid Battles are no longer present in the game, each individual species of Pokemon has a specific item drop in the wild, save for Legends; this is due to how wild Pokemon hold items, but it's often required to know Thief, Switcheroo, Trick, Covet, etc. Now they just drop the item(s) after being knocked out. Easy? Yes, but it saves you a lot of time when you're looking for a very specific item.
I could go on and on about the endless changes coming to Brawn & Brain, but that would detract from the main event coming tomorrow, plus I got a couple bonus spotlights left to show off.
====Bonus: Falinks & Brigunde====
One of my personal favorite Gen 8 Pokemon that I didn't see coming was Falinks, a Fighting-type mini-army based on the army formation known as the phalanx; but the problem with it is it's not very good, having a BST of 470 and only one type with a limited moveset. But it not getting one in the base game of Sword & Shield doesn't mean I couldn't give it an evolution - well, regional evolution anyways.
*Visaran Falinks - Say hello to a reigonal variant I've came up with both on the spot, but am giving a unique twist on since the original variant isn't that great; while Falinks is normally Fighting-type, Visaran Falinks is a pure Ghost-type. The story behind this is that the spiritual energy of Falinks's fallen comrades transformed into a vengeful spirit that consumed the energy of Falinks and transformed it into a vengeful undead "army"; its ability Fighting Spirit not only gives it the Fighting-type STAB that its normal variant has, but when pushed (lowered to half its HP or less) by a strong opponent, it summons its will to fight on, raising all of its stats but trapping it on the field (like No Retreat).
*Brigunde - When Falinks uses its Fighting Spirit but still doesn't come out on top, it often faints - and if you accomplish this, Falinks will rise up again even stronger, evolving into Brigunde, the Ghost Army Pokemon; its name comes from "brigade" and "undead" a reference to the fact its an undead army that rises up stronger not stopping until their opponent is beaten. Brigunde's type goes from pure Ghost to Ghost/Steel, since the armor it gains improves its defenses much better; and while Fighting Spirit remains its ability, along with No Retreat it also gets the move Soul Power. Status, +3 priority, 1PP; if the opponent KOs Brigunde, it will later self-Revive with half its health (this also triggers Fighting Spirit upon switch-in).
I should clarify Fighting Spirit not only gives Fighting-type moves a boost without any of the weaknesses, but it will also trigger at half health even if No Retreat has been used or the opponent trapped Brigunde in some way.
==Day 5: March 22==
"Can you smell what's been cooking?"
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And now it's the moment I've (and some of you, hopefully) been waiting for - the big reveal for this Showcase and the peak of these reveals; ever since Gen 6, we've had some method of playing/working with our Pokemon: Pokemon-Amie in Gen 6 (Poke Puffs and minigames), Pokemon Refresh in Gen 7, and Camp in Gen 8. We've also had various methods of sitting down and having meals in the Pokemon world: restaurants, Camp's Curry on Rice, the Mauville Food Court, the Battle Buffet in Alola; and thanks to a brainstorm I had, you can now do both.
I'm proud to announce the merging of these two features with the major side activity for Brawn & Brain: Cooking with Pokemon, or Pokemon Cooking. This side activity is reminiscent of both Curry on Rice and Poffin Making, but it is not limited to just curry or Poffins. Let me explain
You have access to Pokemon Cooking after your first battle with Robert at the Trainer's School, after which Simon gifts you a Cooking Kit, which contains several utensils and spices used for cooking; you also start with a base kit of 8 recipe cards (think of them like League Cards meet the Curry Dex), one for each group of food (Meat, Vegetables, Fruit, Bread, Pasta, Soup, Seafood and Desserts). The food group often determines what the primary flavor of the food will be, although there are some exceptions (Meat is Spicy, Veggies are Bitter, Fruit is Sour, Bread is Dry, Pasta is Spicy, Seafood is Dry and Desserts are Sweet). Each of these groups has a wide variety of recipes, each constructed with several multiple-use ingredients.
These ingredients actually come in several categories that are like the steps in making curry:
*Primary Ingredients, like Dough Mix and Uncooked Pasta, up to 2 of which serve as the basis for the dish.
*Complements, like Floaroma Honey or Soup Broth, which help build the dish up further and give it the recognizable texture.
*Berries, like with Poffins and Curry, can be mixed into the dish, juices, skins and all to bolster one of the two main flavors of a dish.
*And Drinks, which can either be served with the recipe or mixed into it to solidify the texture.
Put altogether and cooked properly these ingredients make a recipe worth eating; but cooking it properly just isn't possible without the right helpers to give you a boost - that's where your Pokemon come in. You see, there are three primary steps to Pokemon Cooking: Preparation, Cooking and Polishing.
#Preparation involves taking the ingredients in question and preparing them via various methods, depending on the ingredients in question; how to prepare them depends on this Pokemon's overall skills (movepool). For example, chopping vegetables would benefit from a Pokemon with sharp claws or blades.
#Cooking involves taking the prepared ingredients and... well, you get the idea. A Pokemon's typing usually indicates in how they could help in cooking: a Fire-type is good at heating up sauce, a Grass-type can give fruit more ripeness and flavor, a Ground-type can shake up a dish with a powerful seismic move, etc.
#And Polishing is taking the cooked ingredients, and finishing them up for consumption; usually a Pokemon's Nature determines what garnishes goes on or drink that gets served with it.
Not only does this get a Pokemon involved in a side activity that both it and the player benefit from, but it gives the player a more ample reason to visit restaurants and hotels, battle Chefs and Cooks and it also gives ample room for past ingredients/items from previous generations to return; searching high and low for the 88 other recipes gives the players more reason to explore and sink time into an activity both rewarding and entertaining. Keeping in mind, you can only cook a recipe when you have the Recipe Card; you can modify recipes, but you can't cook them until you have the recipe. If you don't know how to make it, how can you?
====Bonus====
Before I wrap this up, I do have a little bonus for you guys - more specifically, the 8 basic recipes that come with the cooking kit, and their "in-game" descriptions.
*Tamato Meat-Sauce Spaghetti (Pasta) - A spicy pasta with flavorful meat pieces mixed into the sauce; made with Uncooked Pasta, Slab of Meat, Spice Mix, Spicy/Dry Berries. Served best with Fresh Water. "This hearty and simple dish is both flavorful and nutritious, as the pasta and mixed marinara meat sauce mix together in perfect harmony."
*Slow-Cooked Barbecue Ribs (Meat) - A rack of bone-in ribs glazed over with savory barbecue sauce; made with Slab of Meat, Brittle Bones, Spicy/Sweet Berries and Soda Pop. "The tender, meat-covered ribs are seared to perfection, sealing in both flavor and texture that will melt in your mouth the second you bite into it."
*Five-Alarm Charizard Chili (Soup) - A spice-filled chili with a perfect balance in both meat and veggies; Can of Beans, Bob's Food Can, Spice Mix, Spice/Bitter Berries and Fresh Water. "With a spice that surpasses the heat of even Charizard's flames, this chili's flavor will hit hard in stomachs and bathrooms alike."
*Stir-Fry Veggie Fajita (Vegetables) - Pan-fried and seasoned vegetables wrapped in a flour tortilla; Mixed Vegetables, Pan Flour, Bitter/Spicy Berries. Served best with Pinap Juice. "The strange bitter spiciness of the vegetables wrapped in the bland tortilla is an acquired taste, but it has become a popular dish despite that factor."
*Alolan-Style Tropical Pancakes (Fruit) - Sweet and delicious batch of fruit pancakes; Fruit Bunch, Pan Flour, Floaroma Honey, Sweet/Sour Berries. Served best with Moomoo Milk. "These sweet pancakes are so delicious, it's as if they were delivered here from the hands of an Alolan Raichu. Popular among children and young Pokemon."
*Whirlpool Sushi w/ Spicy Mustard (Seafood) - A few simple but decent-sized sushi rolls; Barraskewda Filet, Rice Box, Spice Mix, Bitter/Spicy Berries. Served best with Moomoo Milk. "The filet of Barraskewda is delicious as is, but served in sushi rolls and with spicy mustard, this seafood delight will even attract people who don't like rice.
*Twin Hero Sandwich (Bread) - A hero's sandwich with all the trimmings; Bread Load, Slab of Meat, Pewter Crunchies, Dry/Bitter Berries. Served best with Soda Pop. "A healthy but tasty sandwich so big, two ancient hero Pokemon could split it and still be full from eating it.
*Lava Cookie Crumble Sundae (Dessert) - An ice cream sundae with Lavaridge Town's famous cookies in the mix; Heavy Cream, Lava Cookie, Sweet/Spicy Berries, Moomoo Milk. "Inspired by Mt. Chimney in the Hoenn region, a chef created this sweet and spicy sundae that looks like it could erupt with flavor at any moment."
And just think - these are just the 8 you start with; I didn't even mention the 8 Master Recipes that not only require you get all 10 additional recipes of each group, which is a task in of itself, since some can be version-exclusive. But with that said, that concludes my favorite day of the presentation, and the last day of my first showcase in ages; see you guys next time and hopefully there will be a next time (looking at you, Athena).
Category:Fantendo 2020 Spring Showcase
Category:Showcases
Category:Phazonworks Engineering Division