Hard to Kill

Cost: 2 points/level
Hard to Kill is a mundane physical Advantage where the character is incredibly difficult to kill. "Each level of Hard to Kill gives +1 to HT rolls made for survival at -HP or below, and on any HT roll where failure means instant death"
==Links==
https://dungeonfantastic.blogspot.ca/2013/11/gurps-101-dying-is-hard-to-do.html:
One thing that GURPS Basic Set p. 419 doesn't make crystal clear, IMO, is how often you roll against HT to not die. For example, if you have HP 10 and take 30 damage, you are at -20 HP. Do you roll once for -10 HP and another time for -20 HP?
Yes, you do.
What makes it clear is the example of Bruno under Hard to Kill (p. B58), who takes 45 damage and passes two death check thresholds, and must roll twice.
==See also==
*Easy to Kill
==References==
*Basic Set: Characters page 58
Category:Advantages
Category:Physical Traits
Category:Mundane Traits