Clown Gremlin

The Clown Gremlin is a hostile mob in Minecraft.
==Spawning==
Naturally, the Clown Gremlin will either typically spawn from the Clown Cars, which are considered to be a separate entity from the Clown Gremlin themselves, or in Circus-themed Abandoned Cities at a light level of 7 or less.
There's also the Nightmare Mode variant of the Clown Gremlin that cannot spawn from the any Clown Cars, and instead, will always be encountered and spawn in swarms of 5 in the Funhouse Dimension at light level of 6 or less. These variants cannot be found anywhere else in the Overworld, unlike the normal Clown Gremlin.
==Behavior==
The Clown Car, the primary mode of transportation for the Clown Gremlins, is distinctive in that it will pursue the player right away, much like other hostile mobs, but it won't be capable of killing or harming the player in any way. If a Clown Car approaches the player nearby, then up to five Clown Gremlin passengers will immediately emerge from the vehicle in front of the player. Upon spawning from the Clown Car, the Clown Gremlins will chase after the player at a medium speed before attempting to attack with their sharp claws, dealing 2–3 damage to the player's health. After all the Clown Gremlins have exited the vehicle, the Clown Car will attempt to steer clear of the player by outmaneuvering them rather than pursuing the player directly. When they get killed by the player with any type of weapon available to them or contact from any source of damage, they will always disappear into clouds of smoke upon death and will respawn into their original Clown Car afterward.
The Clown Gremlins that are frequently encountered in the Funhouse Dimension, which assumes the appearance of their Nightmare Mode, operate differently than the typical versions that originate from the Clown Car and are much more hostile. They will naturally spawn within a swarm of 5 Clown Gremlins in total, and will thereby group themselves together in a row. They cannot instantly respawn inside the Clown Car after dying, nor can they instantly vanish into confetti and respawn inside the Clown Car. When one of the patrolling Clown Gremlins spots a player, all of the neighboring Clown Gremlins within a respective swarm will automatically recognize where the player is and attempt to chase them down until they constitute a massive swarm, aggressively inflicting more damage than their normal counterparts. When the other Clown Gremlins perceive the player's location, they can join the chase as well, thereby increasing the size of their reinforcements and the difficulty of their attacks.
There is a connection between every clown that can be observed throughout the circus. They can draw or repel themselves at will if pursuing their prey is the goal thanks in part to telekinesis, and if given sufficient time, they can organize into a substantial, unrelenting swarm. This is typically demonstrated if the player takes too long to defeat every single one of them because every individual swarm member still knows where the player is. Aside from targeting and attacking the player, both versions of the Clown Gremlin will also automatically seek down and attack nearby Villagers, Wandering Traders, and Iron Golems as well.
==Trivia==
*The Clown Gremlins themselves are a reference to the monster with the same name from Dark Deception.
*Back when the Clown Gremlins were first added, their appearance were originally intended to have large yellow eyes with black slits.
Category:Hostile Mobs
Category:Mobs
Category:Entities