Mental power

== Capacity ==
*Mental power (later MP) capacity in the warehouse is equal to 70 MP, +10 MP per level of highest-level hero (+120 additional MP if Trigonometry has been crafted), with a minimum of 200 MP. This item's storage capacity isn't affected by any other means (e.g. upgrading Warehouse, learning Athlete skill, etc.). For instance:
**If all heroes are level 1, it'd be 80 MP, but it'll be 200 MP because of the minimum.
**If player's best hero is at level 14, it will be 210 MP (if Trigonometry not crafted yet).
**If player has any heroes at level 26 (max) and has crafted Trigonometry, it will be 450 MP.
*Mental power capacity for a specific hero when entering the dungeon is restricted to 70 MP, +10 MP per level of that specific hero (+120 additional MP if Trigonometry has been crafted); no 200 MP minimum.
*When MP is awarded after solving a nonogram, if a hero is inside the dungeon, it will go to that hero (not to the warehouse), and any excess will be lost. If a hero is not in the dungeon it will go to the warehouse (and again, any excess will be lost).
==Trivia==
*Mental power used to be stored in potions.
*Mental power used to be lost due to hero being knocked unconscious (20% was lost).
*Mental power before patch 17.0 could be higher than 60 MP (there were not a upper limit).
*Mental power is the only item that can't be placed in the depository.
Category:RPG