Ace (Dissidia NT)

Ace is a playable character in Dissidia Final Fantasy NT as the representative of Final Fantasy Type-0. After Ramza from Final Fantasy Tactics, he is the second representative of a non-main series title. He is a Marksman type, with the EX Skill Cut Cards. Ace is a new character who did not appear in the PlayStation Portable Dissidia Final Fantasy games.
Ace's default player name is Nameless Student. His manikin counterpart, the Discarded Delinquent, is red.
==Profile==
===Appearance===
Ace's default outfit, "Akademeia Winter Uniform", is based on his main appearance in Final Fantasy Type-0. He wears a black jacket with gold shoulder pauldrons, white pants, a brown pouch on his left thigh, and a red cape that represents Class Zero. This outfit has two alternate costumes: one coloration resembling his Gold Mantle attire from the HD re-release, and one resembling his Formal Uniform , complete with white gloves.
His first alternate costume, "Akademeia Summer Uniform", resembles his Summer Uniform from Final Fantasy Type-0: a white shirt with black details and the Vermilion Bird crest, a black necktie, black pants and the same pouch and red cape of the Winter Uniform. Ace wears a pair of black gloves with white-striped details. The first alternate coloration recolors his shirt gray with blue accents, his pants white, his cape blue, and his shoes gray. The second recolors his shirt red with white accents, his pants black, his cape red, and his shoes gray.
His second alternate costume, "Combat Overcoat", resembles the Dominion legionaries' outfit worn by the Class Zero members during the opening of Type-0. It has two alternate colorations.
DFF2015 Ace Outfit.png|Akademeia Winter Uniform I.
DFF2015 Ace Outfit2.png|Akademeia Winter Uniform II.
DFF2015 Ace Outfit3.png|Akademeia Winter Uniform III.
DFF2015 Ace 2nd Form.png|Akademeia Summer Uniform I.
DFF2015_Ace_Summer_B.png|Akademeia Summer Uniform II.
DFF2015_Ace_Summer_C.png|Akademeia Summer Uniform III.
DFFNT Ace Costume 03-A.png|Combat Overcoat I.
DFFNT Ace Costume 03-B.png|Combat Overcoat II.
DFFNT Ace Costume 03-C.png|Combat Overcoat III.
===Equipment===
Ace equips magically-infused cards. Bar his default weapon, Final Fantasy Type-0 did not render Ace's cards in-game, and Dissidia is the first instance in which they have original designs. Ace's cards are all wielded by him in Final Fantasy Type-0.
The default Deck of Cards is a deck of silver cards with blue accents and details. The first alternate weapon, Akademeia Deck, is a deck of red cards decorated with the Vermilion Bird crest. Ace's second alternate weapon, Reaper's Tarot, is a deck of oblong black cards accentuated with a steel gray palisade gate design, and marked with the face of the grim reaper. Ace's third alternate weapon is the Magician's Deck. Ace's fourth alternate weapon is the Crazy Eights.
DFFNT Ace Deck of Cards.png|Deck of Cards.
DFF2015 Akademeia Deck Ace.png|Akademeia Deck.
DFF2015 Ace Reaper Card.png|Reaper Tarot.
Dissidia2015 Ace Magicians Deck.png|Magician's Deck.
DFFNT Ace's Crazy Eights.png|Crazy Eights.
==Story==
It is unknown if Ace was summoned to World B and then later dismissed from there sometime between the first and the eleventh cycles.
Unlike most of Materia's warriors, Ace was only summoned shortly after Shinryu's defeat to assist in the restoration of the world.
Ace interacts with Firion, Zidane Tribal, and Vaan near Materia's domain. Ace feels trepidations because he never fought alongside anyone besides his classmates. When Firion asks if they were his friends back home, he replies that he doesn't consider them as such. Ace restates that they were his classmates and adds that some were disorderly while others snooped around. After he likens his classmates to siblings, the other three can relate: Zidane considers his traveling troupe his family, Firion was orphaned twice and was taken in by a rebel group that he treats like family, and Vaan is looked up to as a big brother by younger orphans in the streets of Rabanastre. After Zidane is surprised how others see Vaan as a leader, Firion replies that he is not surprised due to Vaan's natural charisma. Ace complains that everyone around him on campus just wants attention, and Zidane comments that Ace's situation is similar to that of one who has a big brother, referring to Kuja.
After the world's restoration is complete, the moogles give Ace a crystal to host his memories for Materia to use in the upcoming infinitely long war. With a crystal doppelgänger of himself to serve on Materia's behalf, Ace returns to his home world.
==Gameplay==
:Type: Marksman - Ace is a balanced fighter with an arsenal of explosive skills, but can also charge most of his HP attacks for greater area of effect.
Ace is an archetypical Marksman-type character, able to attack from long range with combos of card throws and energy blasts, and he can attack while using his neutral Bravery attacks. He is very quick and his attacks are decently powerful, but he lacks area attacks as most Marksmen do. His major focus is his EX Skill. Ace's EX Skill Cut Cards has him draw a random card from his deck, which hovers above his head. Ace's EX Skill charges very quickly and he can build up cards in short order, up to four, after which using Cut Cards has the new card replace his oldest card. By holding the EX Skill button, Ace will use Show of Hands, which consumes all his cards to use a special attack. The attack used and its properties vary depending on the last color of card Ace drew, or else depends on the color of card he holds the most of. Red cards activate a powerful offensive attack, black cards fire a debuffing orb that stuns targets, blue cards restore HP and Bravery to Ace and nearby allies, and yellow cards buff Ace and nearby allies. The potency of each effect increases if Ace has more than one card of that color, maxing at three. This makes Ace a potentially versatile character, with access to powerful attacks, supportive buffs and healing, and dangerous debuffs. The natural drawback of this gimmick is that Ace's EX Skill is entirely random and the player is relying on luck of the draw to get the right type of cards to activate the effect they want, especially if they are trying to stock multiple colors of card to use their stronger effects.
===Abilities===
Move	Damage 	Input 	Type 	Power 	Frame Data 	Image
 	Bravery 	 	Ground 	 	 	
 	Launch waves of cards that pursue your opponent. (Can move while casting, opponent cannot recover during combo) 	Launch waves of cards that pursue your opponent. (Can move while casting, opponent cannot recover during combo) 	Launch waves of cards that pursue your opponent. (Can move while casting, opponent cannot recover during combo) 	Launch waves of cards that pursue your opponent. (Can move while casting, opponent cannot recover during combo) 	Launch waves of cards that pursue your opponent. (Can move while casting, opponent cannot recover during combo) 	
 	Bravery 	 	Ground 	 	 	
 	Send a concentrated orb of magic hurtling toward your foe. 	Send a concentrated orb of magic hurtling toward your foe. 	Send a concentrated orb of magic hurtling toward your foe. 	Send a concentrated orb of magic hurtling toward your foe. 	Send a concentrated orb of magic hurtling toward your foe. 	
 	Bravery 	 	Ground 	 	 	
 	Cause a torrent of magic-infused cards to come bursting from the earth in front of you. 	Cause a torrent of magic-infused cards to come bursting from the earth in front of you. 	Cause a torrent of magic-infused cards to come bursting from the earth in front of you. 	Cause a torrent of magic-infused cards to come bursting from the earth in front of you. 	Cause a torrent of magic-infused cards to come bursting from the earth in front of you. 	
 	Bravery 	 	Aerial 	 	 	
 	Launch waves of cards that pursue your opponent. (Can move while casting, opponent cannot recover during combo) 	Launch waves of cards that pursue your opponent. (Can move while casting, opponent cannot recover during combo) 	Launch waves of cards that pursue your opponent. (Can move while casting, opponent cannot recover during combo) 	Launch waves of cards that pursue your opponent. (Can move while casting, opponent cannot recover during combo) 	Launch waves of cards that pursue your opponent. (Can move while casting, opponent cannot recover during combo) 	
 	Bravery 	 	Aerial 	 	 	
 	Emit countless lasers from your enchanted cards to rain down upon your target. 	Emit countless lasers from your enchanted cards to rain down upon your target. 	Emit countless lasers from your enchanted cards to rain down upon your target. 	Emit countless lasers from your enchanted cards to rain down upon your target. 	Emit countless lasers from your enchanted cards to rain down upon your target. 	
 	Bravery 	 	Aerial 	 	 	
 	Conjure a magical orb that slowly pursues your target. 	Conjure a magical orb that slowly pursues your target. 	Conjure a magical orb that slowly pursues your target. 	Conjure a magical orb that slowly pursues your target. 	Conjure a magical orb that slowly pursues your target. 	
 	Bravery 	 	Rush 	 	 	
 	Throw a card at your foe, and if it hits, teleport to their position and send them flying with another attack. 	Throw a card at your foe, and if it hits, teleport to their position and send them flying with another attack. 	Throw a card at your foe, and if it hits, teleport to their position and send them flying with another attack. 	Throw a card at your foe, and if it hits, teleport to their position and send them flying with another attack. 	Throw a card at your foe, and if it hits, teleport to their position and send them flying with another attack. 	
 	HP 	 	- 	 	 	
 	Sling a fireball at a foe directly in front of you from a distance. Charging increases range. (Can move while casting) 	Sling a fireball at a foe directly in front of you from a distance. Charging increases range. (Can move while casting) 	Sling a fireball at a foe directly in front of you from a distance. Charging increases range. (Can move while casting) 	Sling a fireball at a foe directly in front of you from a distance. Charging increases range. (Can move while casting) 	Sling a fireball at a foe directly in front of you from a distance. Charging increases range. (Can move while casting) 	
 	HP 	 	- 	 	 	
 	Catch nearby enemies in an icy explosion that emanates from you. Charging increases the blast's radius. (Can move while casting)	Catch nearby enemies in an icy explosion that emanates from you. Charging increases the blast's radius. (Can move while casting)	Catch nearby enemies in an icy explosion that emanates from you. Charging increases the blast's radius. (Can move while casting)	Catch nearby enemies in an icy explosion that emanates from you. Charging increases the blast's radius. (Can move while casting)	Catch nearby enemies in an icy explosion that emanates from you. Charging increases the blast's radius. (Can move while casting)	
 	HP 	 	- 	 	 	
 	Fan the area in front of you with lightning. Charging increases the area of attack. (Can move while casting) 	Fan the area in front of you with lightning. Charging increases the area of attack. (Can move while casting) 	Fan the area in front of you with lightning. Charging increases the area of attack. (Can move while casting) 	Fan the area in front of you with lightning. Charging increases the area of attack. (Can move while casting) 	Fan the area in front of you with lightning. Charging increases the area of attack. (Can move while casting) 	
 	HP 	 	- 	 	 	
 	Call down a colossal homing laser on the target's position. 	Call down a colossal homing laser on the target's position. 	Call down a colossal homing laser on the target's position. 	Call down a colossal homing laser on the target's position. 	Call down a colossal homing laser on the target's position. 	
/ 	EX Skill 	 	 	 	 	
/ 	
*Cut Cards Pull a random card from your deck, which can be red, black, blue, or yellow. You may hold four cards at once, and for every card you pull afterward, your oldest card will be deleted.
*Show of Hands Activate an ability based on the colors of the cards you hold. The color with the most cards will take precedence, and once this ability is used all cards will disappear. If you hold one card of each color, the most recent color will be used.	
*Cut Cards Pull a random card from your deck, which can be red, black, blue, or yellow. You may hold four cards at once, and for every card you pull afterward, your oldest card will be deleted.
*Show of Hands Activate an ability based on the colors of the cards you hold. The color with the most cards will take precedence, and once this ability is used all cards will disappear. If you hold one card of each color, the most recent color will be used.	
*Cut Cards Pull a random card from your deck, which can be red, black, blue, or yellow. You may hold four cards at once, and for every card you pull afterward, your oldest card will be deleted.
*Show of Hands Activate an ability based on the colors of the cards you hold. The color with the most cards will take precedence, and once this ability is used all cards will disappear. If you hold one card of each color, the most recent color will be used.	
*Cut Cards Pull a random card from your deck, which can be red, black, blue, or yellow. You may hold four cards at once, and for every card you pull afterward, your oldest card will be deleted.
*Show of Hands Activate an ability based on the colors of the cards you hold. The color with the most cards will take precedence, and once this ability is used all cards will disappear. If you hold one card of each color, the most recent color will be used.	
*Cut Cards Pull a random card from your deck, which can be red, black, blue, or yellow. You may hold four cards at once, and for every card you pull afterward, your oldest card will be deleted.
*Show of Hands Activate an ability based on the colors of the cards you hold. The color with the most cards will take precedence, and once this ability is used all cards will disappear. If you hold one card of each color, the most recent color will be used.	
// 	EX Skill 	 	Red Card 	 	 	
// 	
*Burst Hurl a magic projectile at your opponent.
*Super Burst Hurl a fast and powerful orb at your opponent.
*Mega Burst Cause a massive explosion to occur at your foe's position.	
*Burst Hurl a magic projectile at your opponent.
*Super Burst Hurl a fast and powerful orb at your opponent.
*Mega Burst Cause a massive explosion to occur at your foe's position.	
*Burst Hurl a magic projectile at your opponent.
*Super Burst Hurl a fast and powerful orb at your opponent.
*Mega Burst Cause a massive explosion to occur at your foe's position.	
*Burst Hurl a magic projectile at your opponent.
*Super Burst Hurl a fast and powerful orb at your opponent.
*Mega Burst Cause a massive explosion to occur at your foe's position.	
*Burst Hurl a magic projectile at your opponent.
*Super Burst Hurl a fast and powerful orb at your opponent.
*Mega Burst Cause a massive explosion to occur at your foe's position.	
// 	EX Skill 	 	Black Card 	 	 	
// 	
*Short Stop Cast a dark orb that slowly pursues your opponent, and briefly prevents them from moving on hit.
*Long Stop Cast a dark orb that slowly pursues your opponent, and temporarily prevents them from moving on hit.
*Mega Stop Unleash an arcane explosion at your target's position, and prevent them from moving for an extended period of time on hit.	
*Short Stop Cast a dark orb that slowly pursues your opponent, and briefly prevents them from moving on hit.
*Long Stop Cast a dark orb that slowly pursues your opponent, and temporarily prevents them from moving on hit.
*Mega Stop Unleash an arcane explosion at your target's position, and prevent them from moving for an extended period of time on hit.	
*Short Stop Cast a dark orb that slowly pursues your opponent, and briefly prevents them from moving on hit.
*Long Stop Cast a dark orb that slowly pursues your opponent, and temporarily prevents them from moving on hit.
*Mega Stop Unleash an arcane explosion at your target's position, and prevent them from moving for an extended period of time on hit.	
*Short Stop Cast a dark orb that slowly pursues your opponent, and briefly prevents them from moving on hit.
*Long Stop Cast a dark orb that slowly pursues your opponent, and temporarily prevents them from moving on hit.
*Mega Stop Unleash an arcane explosion at your target's position, and prevent them from moving for an extended period of time on hit.	
*Short Stop Cast a dark orb that slowly pursues your opponent, and briefly prevents them from moving on hit.
*Long Stop Cast a dark orb that slowly pursues your opponent, and temporarily prevents them from moving on hit.
*Mega Stop Unleash an arcane explosion at your target's position, and prevent them from moving for an extended period of time on hit.	
// 	EX Skill 	 	Blue Card 	 	 	
// 	
*Charge Restore a small amount of nearby allies' HP and bravery.
*Super Charge Restore a moderate amount of nearby allies' HP and bravery.
*Mega Charge Restore a significant amount of nearby allies' HP and bravery.	
*Charge Restore a small amount of nearby allies' HP and bravery.
*Super Charge Restore a moderate amount of nearby allies' HP and bravery.
*Mega Charge Restore a significant amount of nearby allies' HP and bravery.	
*Charge Restore a small amount of nearby allies' HP and bravery.
*Super Charge Restore a moderate amount of nearby allies' HP and bravery.
*Mega Charge Restore a significant amount of nearby allies' HP and bravery.	
*Charge Restore a small amount of nearby allies' HP and bravery.
*Super Charge Restore a moderate amount of nearby allies' HP and bravery.
*Mega Charge Restore a significant amount of nearby allies' HP and bravery.	
*Charge Restore a small amount of nearby allies' HP and bravery.
*Super Charge Restore a moderate amount of nearby allies' HP and bravery.
*Mega Charge Restore a significant amount of nearby allies' HP and bravery.	
// 	EX Skill 	 	Yellow Card 	 	 	
// 	
*Force Slightly raise the attack power, defense, and movement speed of all nearby allies for a short period.
*Super Force Moderately raise the attack power, defense, and movement speed of all nearby allies for a short period.
*Mega Charge Significantly raise the attack power, defense, and movement speed of all nearby allies for a short period.	
*Force Slightly raise the attack power, defense, and movement speed of all nearby allies for a short period.
*Super Force Moderately raise the attack power, defense, and movement speed of all nearby allies for a short period.
*Mega Charge Significantly raise the attack power, defense, and movement speed of all nearby allies for a short period.	
*Force Slightly raise the attack power, defense, and movement speed of all nearby allies for a short period.
*Super Force Moderately raise the attack power, defense, and movement speed of all nearby allies for a short period.
*Mega Charge Significantly raise the attack power, defense, and movement speed of all nearby allies for a short period.	
*Force Slightly raise the attack power, defense, and movement speed of all nearby allies for a short period.
*Super Force Moderately raise the attack power, defense, and movement speed of all nearby allies for a short period.
*Mega Charge Significantly raise the attack power, defense, and movement speed of all nearby allies for a short period.	
*Force Slightly raise the attack power, defense, and movement speed of all nearby allies for a short period.
*Super Force Moderately raise the attack power, defense, and movement speed of all nearby allies for a short period.
*Mega Charge Significantly raise the attack power, defense, and movement speed of all nearby allies for a short period.	
==Behind the scenes==
===Voice===
Ace is voiced by Yūki Kaji from the original Final Fantasy Type-0, who has also voiced Hope Estheim in the Lightning Saga and Bhunivelze in Lightning Returns: Final Fantasy XIII.
In the English versions, he is voiced by Jonathan McClendon reprising his role as Ace from the original game.
==Gallery==
Discarded Delinquent.png|Manikin.
Ace intro Pose NT.gif|Intro animation.
Ace Victory Pose NT.gif|Victory animation.
DFF2015 Ace SS.png|Victory pose.
Ace - Isamu Kamikokuryou.png|Fourth Anniversary artwork.
== Allusions ==
* His custom quotes refer to various events he was involved in from his home game:
**"We have arrived" refers to Ace's monologue when Class Zero arrives at the Militesi invasion of Rubrum during the game's opening cutscene
***
==Trivia==
*Ace is the first male Marksman protagonist in the arcade version.
Category:Characters in Dissidia Final Fantasy NT