Paper Mario: The Thousand-Year Door HD/Bestiary

The following subpage lists a tattle log (alternatively a bestiary) for Paper Mario: The Thousand-Year Door HD for the Nintendo Switch. The newly updated bestiary has more enemies than the original GameCube version. In addition, the enemy is automatically added to the bestiary when first seeing it without having your party member use Tattle to analyze it. Listed below are the enemies and their statistics.
==Goomba==
*Max HP: 2
*Attack: 1
*Locations: Rogueport Sewers, Petal Meadows, Glitz Pit
*Description: These enemies attack by headbonking. They are basic enemies and can be defeated in any way.
==Paragoomba==
*Max HP: 2
*Attack: 1
*Locations: Rogueport Sewers, Petal Meadows, Hooktail Castle
*Description: Because these enemies float with wings, ground attacks, especially a hammer won't reach them. A jump attack will remove its wings, making it an ordinary Goomba.
==Spiked Goomba==
*Max HP: 2
*Attack: 2
*Locations: Rogueport Sewers, Petal Meadows, Hooktail Castle
*Description: Because they wear a spike helmet, jumping on them will hurt. Attacking them from the side is recommended.
==Hyper Goomba==
*Max HP: 8
*Attack: 2
*Locations: Twilight Trail
*Description: It can charge up and its next move can inflict 8 HP damage.
==Hyper Paragoomba==
*Max HP: 8
*Attack: 2
*Locations: Twilight Trail
*Description: It can charge up and its next move can inflict 8 HP damage. Ground attacks won't get to it unless something jump on it to remove its wings.
==Hyper Spiked Goomba==
*Max HP: 8
*Attack: 3
*Locations: Twilight Trail
*Description: It can charge up and its next move can inflict 9 HP damage. Jumping on it hurts due to the spiked helmet it wears.
==Gloomba==
*Max HP: 7
*Attack: 3
*Locations: Pit of 100 Trials
*Description: Stronger than ordinary Goombas. You can attack them in any way.
==Paragoomba==
*Max HP: 7
*Attack: 3
*Locations: Pit of 100 Trials
*Description: Ground attacks won't get to it unless a jump attack removes its wings.
==Spiked Gloomba==
*Max HP: 7
*Attack: 4
*Locations: Pit of 100 Trials
*Description: Those who attempt to jump on it will get hurt due to the spiked helmet it wears.
==Gold Goomba==
*Max HP: 20
*Attack: 5
*Locations: Palace of Golden Trials
*Description: It can charge up, dealing 14 HP damage on the next turn.
==Gold Paragoomba==
*Max HP: 20
*Attack: 5
*Locations: Palace of Golden Trials
*Description: It can charge up, dealing 14 HP damage on the next turn.
==Gold Spiked Goomba==
*Max HP: 20
*Attack: 6
*Locations: Palace of Golden Trials
*Description: It can charge up, dealing 14 HP damage on the next turn.
==Koopa Troopa==
*Max HP: 4
*Attack: 2
*Defense: 1
*Locations: Petal Meadows, Hooktail Castle, Rogueport Sewers
*Description: Jumping on them flips them over, reducing their defense to zero and making them unable to move.
==Paratroopa==
*Max HP: 4
*Attack: 2
*Defense: 1
*Locations: Petal Meadows, Hooktail Castle, Rogueport Sewers
*Description: Jumping on them removes their wings, making them ordinary Koopas.
==KP Koopa==
*Max HP: 4
*Attack: 2
*Defense: 1
*Locations: Glitz Pit
*Description: Its statistics are the same as an ordinary Koopa, but the color of its shell is the only difference.
==KP Paratroopa==
*Max HP: 4
*Attack: 2
*Defense: 1
*Locations: Glitz Pit
*Description: Its statistics are the same as an ordinary Paratroopa, but the color of its shell is the only difference.
==Shady Koopa==
*Max HP: 8
*Attack: 3
*Defense: 1
*Locations: Glitz Pit
*Description: These Koopas can attack even while flipped over, dealing double damage at that point.
==Shady Paratroopa==
*Max HP: 8
*Attack: 3
*Defense: 1
*Locations: Glitz Pit
*Description: Jumping on them removes their wings. They can attack even while flipped over for double the power.
==Dark Koopa==
*Max HP: 8
*Attack: 4
*Defense: 2
*Locations: Pit of 100 Trials
*Description: Jumping on them flips them over, reducing their defense to zero. It can perform a tornado spin, making opponents dizzy.
==Dark Paratroopa==
*Max HP: 8
*Attack: 4
*Defense: 2
*Locations: Pit of 100 Trials
*Description: Jumping on them removes their wings, making them ordinary Koopas.
==Gold Koopa==
*Max HP: 20
*Attack: 5
*Defense: 3
*Locations: Palace of Golden Trials
*Description: It can do a tornado spin to make opponents dizzy. Attacks even while flipped over for twice the power.
==Gold Paratroopa==
*Max HP: 20
*Attack: 5
*Defense: 3
*Locations: Palace of Golden Trials
*Description: Jumping on them removes their wings. Attacks even while flipped over for twice the power.
==Koopatrol==
*Max HP: 6
*Attack: 4
*Defense: 2
*Locations: Rogueport Sewers
*Description: The spike on its helmet hurts those who try to jump on it. It will summon reinforcements every other turn. It can charge up, making a headbutt that deals 7 HP damage the next turn.
==Dark Koopatrol==
*Max HP: 25
*Attack: 5
*Defense: 3
*Locations: Glitz Pit, Palace of Shadow
*Description: The spike on its helmet hurts those who try to jump on it. It can charge up, making a headbutt that deals 10 HP damage the next turn.
==Dull Bones==
*Max HP: 1
*Attack: 2
*Defense: 1
*Locations: Hooktail Castle, Glitz Pit, Palace of Shadow
*Description: Attacks by throwing bones. It can use its bones to build additional enemies if outnumbered.
==Red Bones==
*Max HP: 5
*Attack: 3
*Defense: 1
*Locations: Hooktail Castle, Palace of Shadow
*Description: If its HP reaches zero, it could come back to life within a few turns. It can use its bones to build additional enemies if outnumbered. Fire and explosions will defeat it completely.
==Dry Bones==
*Max HP: 8
*Attack: 5
*Defense: 2
*Locations: Hooktail Castle, Palace of Shadow
*Description: If its HP reaches zero, it could come back to life within a few turns. It can use its bones to build additional enemies if outnumbered. Fire and explosions will defeat it completely.
==Dark Bones==
*Max HP: 20
*Attack: 6
*Defense: 2
*Locations: Palace of Shadow
*Description: If its HP reaches zero, it could come back to life within a few turns. It can use its bones to build additional enemies if outnumbered. Fire and explosions will defeat it completely.
==Gold Bones==
*Max HP: 30
*Attack: 8
*Defense: 5
*Locations: Palace of Golden Trials
*Description: If its HP reaches zero, it could come back to life within a few turns. It can use its bones to build additional enemies if outnumbered. Fire and explosions will defeat it completely.
==Hammer Bro==
*Max HP: 7
*Attack: 4
*Defense: 1
*Locations: Glitz Pit, Circuit Break Island
*Description: The hammers it throw could sometimes shrink an opponent.
==Fire Bro==
*Max HP: 7
*Attack: 3
*Defense: 1
*Locations: Glitz Pit, Rumblebump Volcano
*Description: The fireballs it throws could burn opponents.
==Boomerang Bro==
*Max HP: 7
*Attack: 2
*Defense: 1
*Locations: Glitz Pit, Rapturous Ruins
*Description: The boomerang it throws strikes twice on all opponents.
==Ice Bro==
*Max HP: 7
*Attack: 3
*Defense: 1
*Locations: Glitz Pit, Snow Ridge Road
*Description: The ice balls it throws could freeze opponents.
==Gold Bro==
*Max HP: 25
*Attack: 5
*Defense: 4
*Locations: Palace of Golden Trials
*Description: Can throw hammers that may shrink, a boomerang that strikes twice, or even gold balls that may confuse.
==Lakitu==
*Max HP: 5
*Attack: 2
*Locations: Glitz Pit, Pit of 100 Trials
*Description: Throws spiny eggs. It can throw the egg onto the turf, summoning a Spiny.
==Dark Lakitu==
*Max HP: 13
*Attack: 5
*Locations: Pit of 100 Trials
*Description: Throws spiny eggs. It can throw the egg onto the turf, summoning a Sky Blue Spiny.
==Gold Lakitu==
*Max HP: 25
*Attack: 8
*Locations: Palace of Golden Trials
*Description: Throws spiny eggs. It can throw the egg onto the turf, summoning a Gold Spiny.
==Spiny==
*Max HP: 3
*Attack: 3
*Defense: 3
*Locations: Glitz Pit, Pit of 100 Trials
*Description: Jumping on them flips them over, reducing their defense to zero. If curled up, no moves can damage it, even if they bypass defense.
==Sky Blue Spiny==
*Max HP: 6
*Attack: 6
*Defense: 4
*Locations: Pit of 100 Trials
*Description: Jumping on them flips them over, reducing their defense to zero. If curled up, no moves can damage it, even if they bypass defense.
==Gold Spiny==
*Max HP: 15
*Attack: 8
*Defense: 5
*Locations: Palace of Golden Trials
*Description: Jumping on them flips them over, reducing their defense to zero. If curled up, no moves can damage it, even if they bypass defense.
==Buzzy Beetle==
*Max HP: 5
*Attack: 3
*Defense: 4
*Locations: Creepy Steeple
*Description: Jumping on them flips them over, reducing their defense to zero. Cannot be damaged by fire and explosives.
==Spike Top==
*Max HP: 5
*Attack: 3
*Defense: 4
*Locations: Creepy Steeple
*Description: Attempting to jump on them hurts because of the spike on top, but flipping them over reduces their defense to zero. Cannot be damaged by fire and explosives.
==Parabuzzy==
*Max HP: 5
*Attack: 3
*Defense: 4
*Locations: Pirate's Grotto
*Description: Jumping on them removes their wings. Cannot be damaged by fire and explosives.
==Spiked Parabuzzy==
*Max HP: 5
*Attack: 3
*Defense: 4
*Locations: Riverside Station
*Description: Attempting to jump on them hurts because of the spike on top. Cannot be damaged by fire and explosives.
==Red Spiked Buzzy==
*Max HP: 6
*Attack: 3
*Defense: 5
*Locations: Glitz Pit, Rumblebump Volcano
*Description: Attempting to jump on them hurts because of the spike on top, but flipping them over reduces their defense to zero. Cannot be damaged by fire and explosives.
==Big Buzzy Beetle==
*Max HP: 40
*Attack: 6
*Defense: 6
*Locations: Rumblebump Volcano
*Description: Flipping it over reduces its defense to 2 but can immediately attack after getting back up. Performs a slow spinning shell attack that can deactivate commands. Cannot be damaged by fire and explosives.
==Magikoopa==
*Max HP: 7
*Attack: 4
*Locations: Rogueport Sewers
*Description: Attacks by unleashing magic from its wand. Will duplicate itself if fighting alone.
==Red Magikoopa==
*Max HP: 7
*Attack: 4
*Locations: Glitz Pit, Rumblebump Volcano
*Description: It can use spells to increase attack and defense for itself or its allies. Will duplicate itself if fighting alone.
==White Magikoopa==
*Max HP: 7
*Attack: 4
*Locations: Glitz Pit, Creepy Steeple
*Description: It can use spells to restore HP for itself or its allies. Will duplicate itself if fighting alone.
==Green Magikoopa==
*Max HP: 7
*Attack: 4
*Locations: Glitz Pit, Keelhaul Key
*Description: It can use spells to make itself or its allies electrified or dodgy. Will duplicate itself if fighting alone.
==Yellow Magikoopa==
*Max HP: 7
*Attack: 4
*Locations: Glitz Pit, Hatesong Tower
*Description: It can use spells to make itself or its allies electrified or invisible. Will duplicate itself if fighting alone.
==Gray Magikoopa==
*Max HP: 11
*Attack: 6
*Locations: Glitz Pit, Goomstar Temple
*Description: It can use spells on itself or its allies that trigger random effects. Will duplicate itself if fighting alone.
==Kammy Koopa==
*Max HP: 50
*Attack: 5
*Locations: Palace of Shadow
*Description: She can use spells for herself or Bowser that will restore HP, raise stats, trigger a special status, or heal status problems.
==Bowser==
First battle
*Max HP: 30
*Attack: 3
*Defense: 1
*Locations: Glitz Pit
*Description: Body slamming deactivates an opponent's command. Biting could cause poisoning. Flamethrower negates defense.
Second battle
*Max HP: 70
*Attack: 7
*Defense: 2
*Locations: Palace of Shadow
*Description: Body slamming deactivates an opponent's command. Biting could cause poisoning. Flamethrower negates defense.
==Gus==
*Max HP: 20
*Attack: 3
*Locations: Rogueport
*Description: Uses a spear to charge with or throw. Jumping is not recommended since he holds the spear upright.
==Dark Craw==
*Max HP: 25
*Attack: 6
*Locations: Glitz Pit
*Description: Uses a spear to charge with or throw. Jumping is not recommended since it holds the spear upright.
==Bandit==
*Max HP: 5
*Attack: 2
*Locations: Glitz Pit
*Description: Steals coins after tackling an opponent. Runs away if still in possession of coins.
==Item Bandit==
*Max HP: 8
*Attack: 3
*Locations: Glitz Pit
*Description: Steals an item after tackling an opponent. Runs away if still in possession of an item.
==Badge Bandit==
*Max HP: 12
*Attack: 5
*Locations: Pit of 100 Trials
*Description: Steals a badge after tackling an opponent. Runs away if still in possession of a badge.
==Spinia==
*Max HP: 3
*Attack: 1
*Locations: Rogueport Sewers
*Description: Attacks with a rapid spin. Easy to beat.
==Spania==
*Max HP: 3
*Attack: 1
*Locations: Rogueport Sewers
*Description: Attacks with a rapid spin. Jumping on it hurts due to the spikes.
==Spunia==
*Max HP: 12
*Attack: 7
*Defense: 2
*Locations: Rogueport Sewers
*Description: Attacks with a rapid spin. Jumping on it hurts due to the spikes.
==Fuzzy==
*Max HP: 3
*Attack: 1
*Locations: Shhwonk Fortress, Glitz Pit
*Description: Restores its HP after attacking an opponent.
==Fuzzy Horde==
*Max HP: 20
*Attack: 1
*Locations: Shhwonk Fortress
*Description: Deals multiple hits depending on the crowd of the horde. Horde decreases the more damage it takes.
==Gold Fuzzy==
*Max HP: 10
*Attack: 1
*Locations: Shhwonk Fortress, Glitz Pit
*Description: Doesn't drain HP after attacking. May call on a Fuzzy Horde.
==Green Fuzzy==
*Max HP: 5
*Attack: 3
*Locations: Glitz Pit, Keelhaul Key
*Description: Drains HP after attacking. May duplicate itself if outnumbered.
==Flower Fuzzy==
*Max HP: 6
*Attack: 3
*Locations: Glitz Pit, Keelhaul Key
*Description: Drains FP after attacking. Unleashes a shock wave when full on FP.
==Poison Fuzzy==
*Max HP: 8
*Max HP: 4
*Locations: Glitz Pit, Waffle Path
*Description: Drains HP after attacking and may poison. May duplicate itself if outnumbered.
==Pokey==
*Max HP: 4
*Attack: 3
*Locations: Glitz Pit
*Description: It can hurl its body parts or perform a close slam if in full tower. May summon reinforcements if outnumbered, but can only do it when in full tower.
==Poison Pokey==
*Max HP: 8
*Attack: 4
*Locations: Riverside Station
*Description: It can hurl its body parts or perform a close slam if in full tower, which can cause poisoning. May summon reinforcements if outnumbered, but can only do it when in full tower.
==Frost Pokey==
*Max HP: 10
*Attack: 5
*Locations: Snow Ridge Road
*Description: It can hurl its body parts or perform a close slam if in full tower, which can freeze the target. May summon reinforcements if outnumbered, but can only do it when in full tower.
==Pale Piranha==
*Max HP: 4
*Attack: 2
*Locations: Boggly Woods, The Great Boggly Tree, Glitz Pit
*Description: Draws in by biting an opponent.
==Putrid Piranha==
*Max HP: 8
*Attack: 3
*Locations: Keelhaul Key
*Description: Draws in by biting an opponent and unleashing a mint breath, which could cause poisoning.
==Frost Piranha==
*Max HP: 10
*Attack: 5
*Locations: Snow Ridge Road
*Description: Draws in by biting an opponent, which could freeze it.
==Piranha Plant==
*Max HP: 15
*Attack: 9
*Locations: Pit of 100 Trials
*Description: Draws in by biting an opponent, which could cause poisoning.
==Gold Piranha Plant==
*Max HP: 25
*Attack: 12
*Locations: Palace of Golden Trials
*Description: Draws in by biting an opponent, which could cause poisoning.
==Crayzee Dayzee==
*Max HP: 7
*Attack: 2
*Locations: Glitz Pit, Twilight Trail
*Description: Sings a lullaby that may put opponents to sleep. It can run away if low on HP.
==Bubble Dayzee==
*Max HP: 9
*Attack: 4
*Locations: Glitz Pit, Hatesong Tower
*Description: Unleashes a barrage of bubbles. It can run away if low on HP.
==Layzee Dayzee==
*Max HP: 8
*Attack: 3
*Locations: Glitz Pit, Abandoned Mansion
*Description: Sings a lullaby that may put opponents to sleep. It can run away if low on HP.
==Breezee Dayzee==
*Max HP: 12
*Attack: 5
*Locations: Glitz Pit, Palace of Shadow
*Description: Sings a lullaby that may put opponents to sleep. It can run away if low on HP.
==Amazy Dayzee==
*Max HP: 20
*Attack: 20
*Defense: 1
*Locations: Twilight Trail, Hatesong Tower, Pit of 100 Trials, Palace of Golden Trials
*Description: Sings a lullaby that may put opponents to sleep. It can run away if low on HP.
==Pider==
*Max HP: 5
*Attack: 2
*Locations: The Great Boggly Tree, Glitz Pit
*Description: Attacks by shooting pebbles. Adjusts height every turn.
==Arantula==
*Max HP: 16
*Attack: 7
*Locations: Pit of 100 Trials
*Description: Attacks by shooting pebbles. Adjusts height every turn.
==Swooper==
*Max HP: 6
*Attack: 3
*Locations: Glitz Pit, Creepy Steeple
*Description: Hangs in the ceiling, making it impossible to do ground attack or jump on it. If attacked, it will detach from ceiling.
==Swoopula==
*Max HP: 9
*Attack: 4
*Locations: Goomstar Temple
*Description: Restores HP after attacking an opponent.
==Swampire==
*Max HP: 20
*Attack: 6
*Locations: Palace of Shadow
*Description: Restores HP after attacking an opponent.
==Dark Puff==
*Max HP: 3
*Attack: 2
*Locations: Boggly Woods, Glitz Pit
*Description: If it charges, making contact with it hurts, then it will unleash lightning the next turn. Adjusts height every turn.
==Ruff Puff==
*Max HP: 7
*Attack: 4
*Locations: Riverside Station
*Description: If it charges, making contact with it hurts, then it will unleash lightning the next turn. Adjusts height every turn.
==Fluff Puff==
*Max HP: 8
*Attack: 3
*Locations: Goomstar Path
*Description: If it charges, making contact with it hurts, then it will unleash a sweet scent, confusing opponents. Adjusts height every turn.
==Ice Puff==
*Max HP: 9
*Attack: 5
*Locations: Snow Ridge Road
*Description: If it charges, making contact with it hurts, then it will unleash a frost breath the next turn, which could freeze opponents. Adjusts height every turn.
==Poison Puff==
*Max HP: 15
*Attack: 8
*Locations: Pit of 100 Trials
*Description: If it charges, making contact with it hurts, then it will unleash a poisonous breath the next turn, which could poison opponents. Adjusts height every turn.
==Boo==
*Max HP: 7
*Attack: 3
*Locations: Creepy Steeple
*Description: Attacks by spooking an opponent. It could make itself or an ally invisible. May adjust height.
==Atomic Boo==
*Max HP: 40
*Attack: 4
*Locations: Creepy Steeple
*Description: Attacks by body slamming, unleashing a barrage of Boos, and spooking from behind, which may confuse an opponent.
==Dark Boo==
*Max HP: 8
*Attack: 5
*Locations: Poshley Sanctum
*Description: Attacks by spooking an opponent. It could make itself or an ally invisible. May adjust height.
==Dark Atomic Boo==
*Max HP: 60
*Attack: 6
*Locations: Poshley Sanctum
*Description: Attacks by body slamming, unleashing a barrage of Dark Boos, and spooking from behind, which may confuse an opponent.
==Gold Boo==
*Max HP: 20
*Attack: 10
*Locations: Palace of Golden Trials
*Description: Attacks by spooking an opponent. It could make itself or an ally invisible. May adjust height.
==Ember==
*Max HP: 8
*Attack: 3
*Locations: Keelhaul Key, Pirate's Grotto
*Description: It can tackle an opponent or launch a floating wisp of fire, which can burn.
==Lava Bubble==
*Max HP: 6
*Attack: 4
*Locations: Rumblebump Volcano
*Description: It can tackle an opponent or launch a floating wisp of fire, which can burn.
==Phantom Ember==
*Max HP: 10
*Attack: 5
*Locations: Palace of Shadow
*Description: It can tackle an opponent or launch a floating wisp of fire, which can burn.
==Bald Cleft==
*Max HP: 2
*Attack: 1
*Defense: 2
*Locations: Petal Meadows, Glitz Pit
*Description: Attacks with a charging tackle. Cannot be damaged by fire.
==Hyper Bald Cleft==
*Max HP: 3
*Attack: 2
*Defense: 3
*Locations: Glitz Pit
*Description: It can charge up and perform a missile charge that does 8 HP damage the next turn. Cannot be damaged by fire.
==Cleft==
*Max HP: 2
*Attack: 2
*Defense: 2
*Locations: Petal Meadows, Boggly Woods, Glitz Pit
*Description: Jumping is not recommended due to the spike on its head. Cannot be damaged by fire.
==Iron Cleft==
*Max HP: 6
*Attack: 4
*Defense: Unknown
*Locations: Glitz Pit
*Description: Cannot be damaged by moves that even bypass defense. Only Yoshi's swallowing technique works so far.
==Hyper Cleft==
*Max HP: 3
*Attack: 3
*Defense: 3
*Locations: Twilight Trail
*Description: It can charge up and perform a missile charge that does 9 HP damage the next turn. Cannot be damaged by fire, and jumping hurts due to the spike on its head.
==Moon Cleft==
*Max HP: 6
*Attack: 5
*Defense: 5
*Locations: The Moon
*Description: Jumping is not recommended due to the spike on its head. Cannot be damaged by fire.
==Bristle==
*Max HP: 2
*Attack: 1
*Defense: 4
*Locations: Petal Meadows, Glitz Pit
*Description: Whoever approaches it will get hurt as the spikes on the side pop out. It even has spikes on its head, meaning that jumping will hurt also. Cannot be damaged by fire.
==Dark Bristle==
*Max HP: 8
*Attack: 8
*Defense: 4
*Locations: Glitz Pit, Pit of 100 Trials
*Description: Whoever approaches it will get hurt as the spikes on the side pop out. It even has spikes on its head, meaning that jumping will hurt also. Cannot be damaged by fire.
==Bob-omb==
*Max HP: 4
*Attack: 2
*Defense: 1
*Locations: Glitz Pit
*Description: If attacked, its fuse will light up and will explode if hit again, damaging those who make contact with it. Fire, electricity, and explosives will defeat it immediately.
==Blue Bob-omb==
*Max HP: 5
*Attack: 2
*Defense: 1
*Locations: Glitz Pit
*Description: If attacked, its fuse will light up and will explode if hit again, damaging those who make contact with it. Fire, electricity, and explosives will defeat it immediately.
==Purple Bob-omb==
*Max HP: 6
*Attack: 3
*Defense: 2
*Locations: Glitz Pit
*Description: If attacked, its fuse will light up and will explode if hit again, damaging those who make contact with it. Fire, electricity, and explosives will defeat it immediately.
==Green Bob-omb==
*Max HP: 7
*Attack: 3
*Defense: 1
*Locations: Glitz Pit
*Description: If attacked, its fuse will light up and will explode if hit again, damaging those who make contact with it. Fire, electricity, and explosives will defeat it immediately.
==Gray Bob-omb==
*Max HP: 8
*Attack: 4
*Defense: 2
*Locations: Glitz Pit
*Description: If attacked, its fuse will light up and will explode if hit again, damaging those who make contact with it. Fire, electricity, and explosives will defeat it immediately.
==Bulky Bob-omb==
*Max HP: 6
*Attack: 2
*Defense: 1
*Locations: Pirate's Grotto
*Description: It lights its fuse, raises defense by 3, raises attack by 3, raises attack by 3, and explodes, damaging all combatants on scene. Fire, electricity, and explosives will make it explode immediately.
==Bob-ulk==
*Max HP: 10
*Attack: 4
*Defense: 2
*Locations: Pit of 100 Trials
*Description: It lights its fuse, raises defense by 3, raises attack by 3, raises attack by 9, and explodes, damaging all combatants on scene. Fire, electricity, and explosives will make it explode immediately.
==Chain Chomp==
*Max HP: 4
*Attack: 3
*Defense: 3
*Locations: Glitz Pit, Rapturous Ruins
*Description: Attacks by lunging at an opponent. Cannot be damaged by fire and ice.
==Stone Chomp==
*Max HP: 4
*Attack: 3
*Defense: 1
*Locations: Glitz Pit, Abandoned Mansion
*Description: Attacks by lunging at an opponent. Cannot be damaged by fire.
==Yellow Chomp==
*Max HP: 5
*Attack: 4
*Defense: 3
*Locations: Glitz Pit, Jazz Path
*Description: Attacks by lunging at an opponent. Cannot be damaged by fire and ice.
==Red Chomp==
*Max HP: 6
*Attack: 5
*Defense: 3
*Locations: Glitz Pit, Rumblebump Volcano
*Description: Attacks by lunging at an opponent. Cannot be damaged by fire and ice.
==Blue Chomp==
*Max HP: 7
*Attack: 6
*Defense: 4
*Locations: Glitz Pit, Goomstar Temple
*Description: Attacks by lunging at an opponent. Cannot be damaged by fire and ice.
==Silver Chomp==
*Max HP: 8
*Attack: 7
*Defense: 5
*Locations: Palace of Shadow
*Description: Attacks by lunging at an opponent. Cannot be damaged by fire and ice.
==Gold Chomp==
*Max HP: 15
*Attack: 8
*Defense: 6
*Locations: Palace of Golden Trials
*Description: Attacks by lunging at an opponent. Cannot be damaged by fire and ice.
==Bill Blaster==
*Max HP: 5
*Defense: 2
*Locations: Pirate's Grotto
*Description: Shoots out Bullet Bills.
==Bullet Bill==
*Max HP: 2
*Attack: 4
*Defense: 1
*Locations: Pirate's Grotto
*Description: Sacrifices itself by tackling an opponent. Fire and explosives will defeat it immediately.
==Bombshell Bill Blaster==
*Max HP: 10
*Defense: 4
*Locations: Palace of Shadow
*Description: Shoots out Bombshell Bills.
==Bombshell Bill==
*Max HP: 3
*Attack: 6
*Defense: 2
*Locations: Palace of Shadow
*Description: Sacrifices itself by tackling an opponent. Fire and explosives will defeat it immediately.
==Gold Bill Blaster==
*Max HP: 15
*Defense: 6
*Locations: Palace of Golden Trials
*Description: Shoots out Gold Bullet Bills.
==Gold Bullet Bill==
*Max HP: 10
*Attack: 10
*Defense: 3
*Locations: Palace of Golden Trials
*Description: Sacrifices itself by tackling an opponent. Fire and explosives will defeat it immediately.
==Wizzerd==
*Max HP: 10
*Attack: 5
*Defense: 2
*Locations: Hatesong Tower
*Description: Attacks by unleashing a laser, summoning lightning, and drawing in with its fists. It can use magic tricks to raise its stats or even restore HP. If it fights alone, it will create illusory copies of itself.
==Dark Wizzerd==
*Max HP: 12
*Attack: 6
*Defense: 3
*Locations: The Moon
*Description: Attacks by unleashing a laser, summoning lightning, and drawing in with its fists. It can use magic tricks to raise its stats or even restore HP. If it fights alone, it will create illusory copies of itself.
==Elite Wizzerd==
*Max HP: 15
*Attack: 8
*Defense: 5
*Locations: Palace of Shadow
*Description: Attacks by unleashing a laser, summoning lightning, and drawing in with its fists. It can use magic tricks to raise its stats or even restore HP. If it fights alone, it will create illusory copies of itself.
==Blooper==
Main Unit
*Max HP: 12
*Attack: 1
Tentacles
*Max HP: 3
*Attack: 1
*Locations: Rogueport Sewers
*Description: It attacks with its tentacles and can shoot ink from its underside.
==Hooktail==
*Max HP: 20
*Attack: 5
*Defense: 1
*Locations: Hooktail Castle
*Description: Attacks by stomping, biting, and releasing fire. Stats will reduce if equipping the Attack R Badge.
==Gloomtail==
*Max HP: 80
*Attack: 8
*Defense: 2
*Locations: Palace of Shadow
*Description: Attacks by stomping, biting, and releasing a breath that may poison opponents. Earthquake does 10 HP damage. It can charge up and do a mega breath that does 16 HP damage the next turn.
==Bonetail==
*Max HP: 200
*Attack: 9
*Defense: 3
*Locations: Pit of 100 Trials
*Description: Attacks by stomping, biting, and releasing a breath attack that may cause status problems. White induces sleep, green causes confusion, purple causes shrinking, and cyan causes freezing. It can restore 20 HP if exhausted.
==Rawk Hawk==
*Max HP: 40
*Attack: 4
*Defense: 1
*Locations: Glitz Pit
*Description: His first set of moves are flip-diving and slide-kicking. The super-slam does 6 HP damage. When exhausted, it will summon a steel beam to hang on to, making all ground and jumping moves unable to reach. Each prop that drops from the ceiling does 1 HP damage each.
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