M1A

==Background==
The Springfield Armory M1A is a semi-automatic rifle made by Springfield Armory, it was manufactured based on the M14 for civillians and law enforcement purposes.
==Description==
The M1A is the starter primary weapon unlocked and automatically equipped upon joining, it has low potential due to its poor accuracy and capacity.
=== General Information ===
The M1A is a DMR that is suited for medium range, it has decent penetration, low recoil, a high rate of fire for a semi auto rifle, and consistent damage. The low clip size means that reloads will be frequent, and a relatively low ammo pool means that excessive use will drain the ammo supply rather quickly.
Like the other DMRs, the M1A can land a quick succession of shots accurately down range, coupled with a decent penetration, the M1A performs well against a train of zombies, as it can allow multiple zombies to be damaged with a single bullet. Hipfiring is rather inefficient, as the low clip size, low ammo reserve, and poor hipfire spread will expend more ammo than desired.
==Stats==
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|-| Classic=
Legacy Content: The M1A is longer accessible as the Original Mode has been removed from the game, and is replaced by the M14 in Survival Mode
Weapons are bought in the main menu and transferred over to the main game, being accessible by switching your loadout in the in-game menu
Economics 	Economics
Class 	DMR(Designated Marksman Rifle)
Cost 	Free(Pre-equipped Upon Joining)
Damage 	Damage
Max/Min Damage 	69/35
Critical Multiplier	2.1X
Max/Min Crit Damage	144.9/73.5
Falloff Start/End 	12-80
Piercing 	2.25
RPM 	500
Handling 	Handling
Accuracy 	0.4
ADS Speed 	0.6
RLD Time 	2.4
Capacity 	10/100
=== Usage ===
With it's maximum damage, the M1A can 2 shot kill a majority of the zombies on zombie tower with just headshots. While the M1911 can also do this, where the M1A differs from the M1911 is it's penetration, being able to damage much more zombies than the M1911 can with one bullet. With higher health zombies, the M1A's downsides causes it to struggle greatly, as the damage a full clip can do is not always capable of killing a single powerful zombie, which then requires another magazine with a gun that already struggles with low reserves, a risky melee, or a swap to a secondary, reducing the M1A's efficacy. When dealing with single weak zombies, it is better to save bullets by using either a secondary weapon, or a knife.
The M1A's range can allow distance to be created between the user and a zombies, this is advantageous when dealing with bosses, the M1A can also be used to tackle the Giant Zombie successfully, given that the player can manage the ammo consumption, and time reloads and refills correctly.
=== Conclusion ===
The M1A is a basic but capable starter primary weapon, while it may be underwhelming for later floors within Zombie Tower, it is effective enough for the early floors, where most starter players will be spending their time anyways. The M1A should just be used for a short period of time, and replaced by more capable weapons eventually.
|-| Survival: Haunted Hill- Roots of Corruption=
Weapons are bought off of diagrams on walls, and equipped to one of the 2 available inventory slots
Economics 	Economics
Class 	DMR(Designated Marksman Rifle)
Location 	Mud Room, First FloorSame room as Quick Revive
Cost 	500
Damage 	Damage
Max/Min Damage 	69/35
Critical Multiplier	2.1X
Max/Min Crit Damage	144.9/73.5
Falloff Start/End 	12-80
Piercing 	2.25
RPM 	500
Handling 	Handling
Accuracy 	0.4
ADS Speed 	0.6
RLD Time 	2.4
Capacity 	8/80
=== Usage ===
Being one of the two starting weapons available on Roots of Corruption, the M1A is a well rounded, but more costly alternative to the Sawed Off. It is a dependable weapon for dealing consistent damage to zombies in the early rounds, being able to down a zombie with 1-3 shots, while costlier than the Sawed Off, it's ability to generate points from non lethal hits, and dispatch zombies relatively well makes it a fine investment. Also worth noting is that the M1A is effective for much further ranges than the Sawed Off, and also has a reload that can be cut down significantly with a reload cancel.
Once upgraded with the Pack A Punch, the M1A is transformed to Mnesia, which essentially has double the clip size, an increased ammo pool, and more damage. Despite these upgrades, the Mnesia does not perform well enough to warrant spending 5000 credits, especially with access to better weaponry.
=== Conclusion ===
The M1A is a worthwhile investment for players going through the first 10 rounds, but should be replaced whenever better weapons are accessible, as the lackluster performance of both the normal and upgraded variant will be a liability for higher rounds.
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Category:Primary