The Always Waltz

By Caroline Murphy
Players: 16 
Genre: Gothic fairy tale
You
are at a decadent masquerade, drinking the sweet wine. Your companion to your
left smiles devilishly and bows courteously, your companion to your right tilts
her head and curtseys delicately. Never before have you remembered feeling so
happy, so alive. You start to remember something… A child crying? Why is she
crying? She’s calling to you… Calling you, something… Why would you leave your
child? Your pulse quickens and panic rises in your throat, the bile of sweet
wine sickening your senses. You go to take off your mask… NO! You MUSTN’T TAKE
OFF YOUR MASK. The music flares, and the bells toll. Places, everyone. Places.
You will dance, and rejoice, and you cannot sleep until the bells strike
twelve. You will gather the rosemary and dahlias from the moon garden this
night to nestle under your pillow. As you do every night. As you must. The
Always Waltz is a game about intrigue and mystery. It is a horror/romance game
set in the Napoleonic era. Rococo or Victorian fashions are appropriate for
this game. This game is inspired by tales like Labyrinth, Midsummer Night’s
Dream, and Jonathan Strange and Mr
Norrell. You will start the game thinking you know who you are… but you may
discover dark things as the evening goes on. You will have every opportunity to
fall down the rabbit hole to discover more, but at what cost? Costuming
Requirements: As close to decadent masquerade as you can get – mask is
REQUIRED. Rules: This game will use a custom rules set. Discovery in-game is a
major part of the fun. Players 8 and older may play this game.
Cost: free
Available from: http://library.interactiveliterature.org/brands/caroline-murphy/projects/11-the-always-waltz
Previous NZ runs
Auckland 2016
Category:Caroline Murphy
Category:15-20 player
Category:Fairy tale
Category:Horror