Merchant Campaign Ideas

Roles:
*We all play as Aldermen, the elected for life members of the ruling council of a trade guild. We all receive a percentage of income based off the group earnings.
*Some Aldermen are elected to titles within the ruling council. These would probably be defined by a constitution or code of conduct.
*One character is elected Grandmaster and gets half again as much the income of an Alderman.
**Grandmaster election is held regularly.
**Grandmaster represents the guild diplomatically and gets 2 votes on any matter, including the Steward election.
*One character is elected Steward and gets a quarter again as much as an Alderman.
**Steward election is held regularly, immediately following the Grandmaster election.
**Second in command of the guild.
**Ensures guild by-laws are observed and violators are brought before the guild court.
**Maintains guild records and its treasury.
*One character is elected Chaplain from the Aldermen and gets a quarter again as much as an Alderman.
**Usually an ordained minister of one of the major religions of Gernon.
**Looks after the guild’s spiritual needs
**Distributes alms
**Presides over guild members' weddings, funerals, and like events.
Actions:
*Giving land and businesses
*Giving money
*Hiring mercenaries, assassins, spies and merchants
*Funding politics
** Changing Laws
** Putting allies in power
* Commit tax fraud
* Interact with corrupt politicians
* Build trade posts around the continent
* Building cool stuff at home
**Mansion/Palace, Shipyard, Warehouse, Garden, Hedge Maze, Wine Cellar, Catacombs, Dungeon Complex, Grand Library, Secret Passages, Waterslide
*Get wood for sheep
Events:
*Election of the Most Serene Doge
*Election of Great Pontiff of Iomedae
Goals
*Create illegal drug empire
*Create a monopoly
*Become elected Most Serene Doge
*Become elected Great Pontiff of Iomedae
*Evade detection of illicit actions
*Defeat other powerful merchant guilds
*Get secure offshore banking in Oyashima
Common Goods
*Cotton
*Food
*Lumber
*Ore
*Sugar
*Tobacco
*Textiles
*Horses
*Firearms
*Ale
*Slaves
Luxury Goods
*Citrus Fruit 
*Seafood 
*Dyes 
*Furs 
*Gems 
*Incense 
*Ivory 
*Marble 
*Pearls 
*Porcelain 
*Silk 
*Spices 
*Whales 
*Wine
Category:Rules