Alchemy (The Sims 3)

Alchemy is a skill introduced in The Sims 3: Supernatural, where Sims can craft potions called elixirs in alchemy stations. Both supernaturals and normal Sims can learn this skill, from teenager and older. Sims who have this skill can employ themselves as alchemists, a self-employed career.
==Guide==
To start learning the alchemy skill, buy an Aleister's Alchemy Station from Buy mode under Hobbies & Skill. It is a 3x2 object, so find a space that is large enough to place the alchemy station in. It is preferable to have at least 1 square of open space around the station. Once placed, Sims can now start learning the skill.
There are three ways to learn the skill. One is to use the alchemy station and Research Alchemy. Sims can simultaneously build the alchemy skill and discover an elixir from researching. Another way is to buy alchemy skill books. They can be bought at bookstores or at an elixir consignment shop in the town. Elixirs are not discovered automatically as the skill is improved, instead they must be learned either by researching or reading their recipe books. Sims can also attend an alchemy class at the Vault of Antiquity for §100.
Name 	Level	Page	Price
Alchemy Vol. 1: Alchemy Basic 	0 	199 	§50
Alchemy Vol. 2: Secret Motions and Super Potions 	3 	204 	§500
Alchemy Vol. 3: Omnimustericon: The Ultimate Book of Shadows	6 	225 	§750
The first elixir Sims will learn to mix from their research is the Vial of Bliss. If they improve the skill by researching alchemy, they will learn to create more elixirs on the way.
To make an elixir, Sims can Mix Elixir at the alchemy station. A table-like window will appear and you can choose what elixir will be mixed. All the ingredients required for the elixir must be in the Sim's inventory. To check what he needs, you can find them at the "Ingredients" column of the window.
A Sim's attempt to mix an elixir may fail. The ingredients will be refunded and are not lost, however the Sim may gain a negative moodlet such as Nauseous or Toadified!
If a Sim successfully mixes an elixir, he/she can:
*Drink it for him/herself.
*Throw it onto other Sims.
*Mix it into "Mysterious Drink". Requires Alchemy level 5 or higher.
*Place it on an Elixir Display Case for display. There are two different elixir display cases added in the pack.
*Sell it at an Elixir Consignment Store.
Finding ingredients can be a tough job. Here are some tips to let a Sim get the ingredients, even the ingredients that are hard to get:
*If a Sim has the Gatherer trait, he/she has a better chance of finding rare ingredients that he/she needs, making the process of finding faster.
*It is useful to have a Sim with Fishing and Gardening skills at the highest level (10), so ingredients may be acquired quickly and easily.
*A Sim can find a werewolf. Werewolves can help Sims to find collectables they are looking for easier and faster. He/she must be friends with the werewolf before asking the werewolf for helping him/her to find the collectables. The werewolf will then Hunt Solo for collectables.
*Sims' pets can also help find the collectables they need. Pets must be installed for this to be available.
*Sims can buy some ingredients at the elixir consignment shop.
At level 5 of the Alchemy skill, the Sim gains an ability to mix elixirs into drinks. The resulting product is a drink in water glass named Mysterious Drink. If the Sim who mixed the elixir into drink drinks it, he/she gets a negative "Prank Backfire!" moodlet, regardless of whether the elixir has positive or negative effect.
At level 6 of the Alchemy skill, for every elixir a Sim mixes, he/she has a chance to produce 2-3 bottles at one mix.
There are seven elixirs that require a Sim to buy Alchemy Recipes from the bookstore or the elixir consignment shop and read them so that he/she can mix these elixirs.
Elixir Taught 	Name 	Level	Page	Price
Procreation Elixir 	Procreation Elixir Recipe Book 	5 	30 	§75
Liquid Job Booster 	Liquid Job Booster Recipe Book 	6 	30 	§132
Potent Enlightenment 	Potent Enlightenment Recipe Book 	7 	30 	§187
Potent Personality Adjuster	Potent Personality Adjuster Recipe Book	8 	30 	§225
Potent Zombification 	Potent Zombification Recipe Book 	9 	30 	§471
Fountain of Youth Elixir 	Fountain of Youth Elixir Recipe Book 	9 	30 	§607
Origin of the Tragic Clown 	Origin of the Tragic Clown Recipe Book 	10 	30 	§800
==Statistics==
:Number of Alchemy Recipes Discovered: - of 44 (-%)
::Shows the number of elixirs a Sim can make, out of 44 elixirs
:Number of Alchemy Elixirs Created: -
::Shows the number of elixirs the Sim made
:Number of Alchemy Elixirs Thrown at Others: -
::Shows the number of elixirs thrown at other Sims by the Sim
:Number of Supernaturals Turned into Humans: -
::Shows the number of supernaturals transformed into normal Sims by the Sim
:Number of Sims Turned into Supernaturals: -
::Shows the number of normal Sims transformed into supernaturals by the Sim
:Money Earned Selling Elixirs: §-
::Shows the amount of Simoleons the Sim had earned for selling elixirs he made
==Challenges==
;Excellent Elixirs
:Excellent Elixirs requires that 150 elixirs be mixed. Once you have achieved this challenge, you will be able to create 3 elixirs each time you Mix Elixirs at the Alchemy Station.
;Master Alchemist
:A Master Alchemist must learn all of the alchemy recipes. Once you have achieved this challenge, you will have a chance of not using up all of your ingredients when creating an alchemy recipe. Also, you will get discounts on items in the Elixir Store.
;Alchemists Anonymous
:In order to earn the Alchemists Anonymous challenge, you must throw 50 elixirs at other Sims. Once you have achieved this challenge, other Sims will not mind if you throw a harmful elixir at them, and they like you even more if you throw a beneficial elixir at them.
==Opportunities==
==Wishes==
==Elixirs==
Many elixirs can be drank by or thrown on child Sims or older (e.g. Flask of Potent Sleep), but some have higher age requirements (e.g. Bottled SimBot Converter).
Vial	Level	Elixir 	Effect 	Ingredients	Type 	Value
 	1 	Invigorating Elixir 	Energy is restored by 25%, and stops dropping for 6 hours.Aliens are unaffected by (Potent) Invigorating Elixirs, since they don't have an Energy motive. It doesn't affect their Brain Power, although they still get a moodlet.	 	Beneficial, Temporary	20
 	1 	Flask of Sleep 	Energy is reduced by 40%, and stops raising for 6 hours. 	 	Harmful, Temporary 	27
 	1 	Vial of Bliss 	Social and Fun are restored by 25%, and stop dropping for 6 hours. 	 	Beneficial, Temporary	16
 	1 	Ad Nauseum 	Gives a Sim the Nauseous moodlet. 	 	Harmful, Temporary 	16
 	2 	Jar of Discord 	The relationship between thrower and victim drops by 20 points, and the victim gets the Upset moodlet.-15 for 3 hours 	 	Harmful, Permanent 	18
 	2 	Flask of Angry Bees 	Causes a bee attack.It cannot be used on SimBots or mummies. 	 	Harmful, Temporary 	64
 	2 	Cure Elixir 	Cancels the effects of Toadification, Zombification, Tragic Clown transformations, and Pestilence Plague. 	 	Beneficial, Permanent	28
 	2 	Jar of Friendship 	The relationship between thrower and target increases by 40 points, and the target gets the Brightened day moodlet.+10 for 3 hours 	 	Beneficial, Permanent	14
 	3 	Zombification 	Turns a Sim into a zombie for 6 hours.It will be applied along with life states already present, except for SimBots and mummies. 	 	Harmful, Temporary 	62
 	3 	Vampiric Sunscreen 	Allows vampires to stay in the sun without negative effects for 12 hours. 	 	Neutral, Temporary 	87
 	3 	Vial of Enlightenment 	After drinking it, makes a Sim gain a level in a random skill the next time he or she goes to sleep. 	 	Beneficial, Temporary	68
 	3 	Melancholy Serum 	Fun is reduced by 40%, and stops raising for 6 hours. 	 	Harmful, Temporary 	33
 	4 	Skill Booster 	Improves by the equivalent of 2 hours of training a Sim's random skill. 	 	Beneficial, Permanent	104
 	4 	Vial of Potent Bliss 	Social and Fun are completely restored, and stop dropping for 24 hours. 	 	Beneficial, Temporary	45
 	4 	Essence of Magic 	Fully restores a Fairy's or Witch's magic power. (A Sim of a different occult status can use the elixir on themselves, but it will have no effect.) 	 	Beneficial, Permanent	48
 	4 	Large and in Charge 	Makes a Sim as fat as possible.It cannot be used on SimBots. 	 	Harmful, Permanent 	60
 	4 	Lean and Mean 	Makes a Sim as thin as possible. 	 	Beneficial, Permanent	60
 	5 	Personality Adjuster 	Randomly changes one of a Sim's traits. 	 	Neutral, Permanent 	246
 	5 	Procreation Elixir 	Increases fertility for 8 hours. 	 	Beneficial, Temporary	167
 	5 	Potent Melancholy Serum 	Fun is reduced to zero, and stops raising for 24 hours. 	 	Harmful, Temporary 	159
 	5 	Flask of Potent Sleep 	Energy is reduced to zero, and stops raising for 24 hours. 	 	Harmful, Temporary 	90
 	6 	Liquid Job Booster 	Improves a Sim's job performance by 25% for 24 hours. 	 	Beneficial, Temporary	252
 	6 	Jar of Potent Friendship 	The relationship between thrower and target increases to +100, the target gets the Brightened Day moodlet, and the thrower gets the New Friend moodlet. 	 	Beneficial, Permanent	328
 	6 	Jar of Potent Discord 	The relationship between thrower and victim drops to -100, and the target gets the Upset moodlet. 	 	Harmful, Permanent 	268
 	6 	Potent Invigorating Elixir 	Energy is completely restored, and stops dropping for 24 hours. 	 	Beneficial, Temporary	257
 	7 	Vial of Potent Enlightenment	After drinking it, makes a Sim gain two levels in a random skill the next time he or she goes to sleep. 	 	Beneficial, Temporary	295
 	7 	Opposite Personality 	Randomly replaces one of a Sim's traits with its opposite. 	 	Neutral, Permanent 	295
 	7 	Bottled Mummy Curse 	Turns a Sim into a mummy.It will overwrite any current occult life state.Requires World AdventuresCannot be used on pureblood Aliens. 	 	Neutral, Permanent 	1413
 	7 	Bottled Vampire's Bite 	Turns a Sim into a vampire. 	 	Neutral, Permanent 	1475
 	7 	Potent Cure Elixir 	Same as Cure Elixir, but also cures any occult life state. 	 	Beneficial, Permanent	664
 	8 	Potent Personality Adjuster 	Randomly changes all of a Sim's traits. 	 	Neutral, Permanent 	432
 	8 	Bottled SimBot Converter 	Turns a Sim into a SimBot.Requires Ambitions 	 	Neutral, Permanent 	1862
 	8 	Bottled Curse of the Lycan 	Turns a Sim into a werewolf. 	 	Neutral, Permanent 	1937
 	8 	Clone Drone 	Clones a Sim.The clone will not be part of the active household, and will retain only the original Sim's appearance and personality, not skills, relationships, etc. 	 	Neutral, Permanent 	856
 	8 	Age of Instant 	Instantly ages a Sim. 	 	Beneficial, Permanent	462
 	9 	Potent Zombification 	Turns a Sim into a zombie forever. 	 	Harmful, Permanent 	655
 	9 	Fountain of Youth Elixir 	Allows a Young Adult, Adult or Elder to return to the beginning of Young Adulthood. 	 	Neutral, Permanent 	597
 	9 	Potent Skill Booster 	Improves a random skill, as if the Sim had trained at the skill for 4 hours. 	 	Beneficial, Permanent	554
 	9 	Vial of Bottled Genie 	Turns a Sim into a Genie.Requires Showtime 	 	Neutral, Permanent 	2039
 	9 	Bottled Witches' Brew 	Turns a Sim into a Witch. 	 	Neutral, Permanent 	1964
 	10 	Origin of the Tragic Clown 	Gives a Sim the Tragic Clown's clothing and negative (-40) moodlet. Sims near the clown also get a negative (-20) moodlet. Lasts for 24 hours. 	 	Harmful, Temporary 	836
 	10 	Wish Enhancing Serum 	The rewards for fulfilled wishes are doubled for 24 hours. 	 	Beneficial, Temporary	1238
 	10 	Bottled Blessing of the Fae 	Turns a Sim into a Fairy. 	 	Neutral, Permanent 	2114
 	10 	Midas Touch 	Allows a Sim to turn objectsPermanently, doubling their value, and without affecting their functionality. and other SimsFor 6 hours. into gold. Lasts for 6 hours. 	 	Beneficial, Temporary	1627
==Videos==
The Sims 3 Supernatural All Elixirs-1|The Sims 3 Supernatural All Elixirs
==Trivia==
*Witches and Sims with the Supernatural Fan trait gain Alchemy skill faster than other Sims, both normal and Supernaturals.
*
*Sims with the Supernatural skeptic trait gain Alchemy skill slower than all non-witch sims and all normal sims without the trait.
==Notes==
Category:Skills
Category:Supernatural
Category:Magic