EoA House Rules

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This page lists the class restrictions used in Empires of Arcadia. Empires of Arcadia however also uses most of the 5.Neal house rules as well.
The restrictions on Yaka are for lore reasons. For example, Clerics are the ruling class who run Yaka and don't adventure. It is too humid in Bravo for Spell Books to survive so the wizard class is not available. Rangers have magical tracking abilities that would have to be overhauled for the setting.
== Starting Level ==
* New characters start at level 5. (Unlocked Ep 10)
* New characters start at level 6. (Unlocked Ep 18)
* New characters start at level 7. (Unlocked Ep 21)
== Races Restrictions ==
* Human - Barbarians, Druids, Fighters, Monks, Paladins, Rogues, or Sorcerers 
* Dwarf - Barbarians, or Fighters 
* Goblin - Druid, Rogues, Sorcerers 
* Half Elf - Druids, Fighters, Monks, Rogues, or Sorcerers 
* Half Orc - Barbarians, Druids, or Fighters
* Halflings - ??? (Unlocked Episode 10)
* Forest Gnomes - Spellcasters (Unlocked Episode 17)
* Hag - Witch (Custom class) (Unlocked Episode 22)
Note: The Wizard Class will probably be unlocked with gaining loyalty with the Wizard Town of Rikki.
Note: Dwarf Paladin was allowed in Episode 17.
== Allowed Subclasses ==
*Barbarian Subclasses 
**Ancestral Guardian Totem Warrior: Bear, Tiger, Wolf only 
*Druid Subclasses 
**Moon Land: Swamp only
*Fighter Subclasses 
**Champion Battle Master
*Monk Subclasses 
**Open Hand Four Elements
*Paladin Subclasses 
**Ancients Conquest
*Rogue Subclasses 
**Mastermind Scout Thief 
*Sorcerer Subclasses 
**Wild Magic
==Metals==
All metals are rare. Only dwarves will be able to start with metal armor, great swords, and great axes.
==Stat Generation==
4d6d1 or Koibu’s Custom Point Buy System (300 points)
No more than 17 in any one stat at 1st level (after feats and racials).
==Feats: Restrictions and alterations==
*Alert
** Gain a bonus to your initiative equal to 5 plus your proficiency bonus. No other features.
* Athlete
** Climbing is at half speed, but you have advantage on climbing checks.
* Actor
** No mimicking speech of other people
* Bountiful Luck
* Crossbow Expert
* Dungeon Delver
** Remove resistance to damage dealt by traps.
* Dwarven Fortitude
* Elven Accuracy
** Only applies to attacks made with bows. (Not crossbows)
* Fade Away
* Keen Mind
** Replaced by Direction Sense
** Increase your Wisdom by 1, to a maximum of 20
** You always know which way is north, unless you have been moved to a place where you cannot see the sky while your vision was obscured (unconscious, blindfolded, etc.)
** You always know how many hours are left in the day or the night as long as you can see the sky.
* Magic Initiate
* Orcish Fury
** Only applies to melee weapons.
* Ritual Caster
* Second Chance
** Once per short rest.
* Sentinel
* Sharpshooter
* Shield Master
** 2nd feature now reads, “If you aren’t incapacitated, you can add your shield’s AC bonus to any Dexterity saving throw you make against a spell or other harmful effect,” ignoring the “that targets only you”.
* Skulker
* Spell Sniper
* War Caster
** Remove: You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
Category:5.Neal