Kislevite Warriors

is a melee infantry unit introduced in Total War: Warhammer III, added with Patch 4.2.0 to Shadows of Change.
== Recruitment ==
* Unlocked with: Village, Village (Minor), Erengrad (Village), Kislev (Nascent City) or Praag (Cursed City)
== Description ==
The grim and hardy appearance of these men of the oblast tell tales of a lifetime of endured struggles. For nothing matters more to Kislevite Warriors than the defence of the Motherland against the insidious forces of the Ruinous Powers and the preservation of a way of life stretching back many centuries – tasks they undertake with grim determination and armed with razor-sharp halberds. They are deeply religious, cherishing the traditional Kislevite gods, but chiefly Ursun, the Bear-God, from whom they surely draw their strength in combat. Such men are also extremely loyal to the Tzar and his family, whom they consider to be important symbols of Kislev just as much as Father Bear himself.
== Attributes ==
== Unit Abilities ==
=== Passive Abilities ===
* By Our Blood
== Strategy ==
Comparatively to Kossars, Kislevite Warriors trade a ranged attack for being a better front line, with anti-large, anti-armor and high melee defence all making them a pretty formidable defensive wall in the early game. Indeed the unit they most resemble are Empire Halbediers, falling only a little short of that standard; but unlike Halbediers they're available directly from any Kislev settlement, making them superb units to fill out an army in a pinch. A good strategy is to position Kossars and other hybrid units behind them, then have these units replace the Warriors in the front line as they get beaten up or flee. 
== Gallery ==
kislevite-warriors-thumbnail.png
kislevite-warriors-concept-art-892x1024.png
Category:Shadows of Change units