116267-breath-of-fresh-air

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I have to say playing last night was a breath of fresh air.
 
I created a new character to start leveling, and there were about 20 people in the start area.  And as I progressed to 15 I saw people everywhere, at level 12 killed kraggar world boss.  And chat was active in the zone the whole time from 1 to 15.
 
Got to thyad and it was almost to pack for my liking had to use a different auction house instead of academy corner it was so busy.  Even the housing AH was pretty packed.
 
So I just want to say thanks, the game feels very alive now.  Even in leveling zones.	
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			Unless you're on a PvP server! *rimshot*	
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			I might have to move to PvE then, PvP seems rather low pop, and inactive other than people standing around Thayd.	
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I might have to move to PvE then, PvP seems rather low pop, and inactive other than people standing around Thayd.
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I've always played PVP servers in MMOs for the OWPVP. But I have to admit the OWPVP in this game has been underwhelming as it doesn't occur enough. I don't think it's the game itself but rather the change in player's mindset vs 20 years ago when MMO's first started to pop up.
 
For example, ganking is now considered poor form. If you take an older MMO like UO, if you wandered out of the city limits, it was at your own risk. The thrill of traveling town to town knowing you were susceptible to a gank was what made OWPVP. And the penalty? if your char was dead, anyone could take anything on your corpse. The race back was always frantic because you prayed no one took your gear, loot etc etc.
 
And as your progressed your character and learned to fight back, there were so many epic moments. This is just gone, people are too afraid to die. There isn't even a penalty for dying except for having to run back. There is comfort and safety in a PVE environment.
 
In any case, with this in mind, I switched to a PVE server for the first time. I can still PVP and I flag myself hoping to entice people to engage. The PVP server concept has just lost it's flare.	
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I won't lie I started on Pergo then moved to ST... so much more population.  Pergo most people honestly just stood around and complained non stop about whatever.  Got pretty annoying.  
 
PVP wise.... well ya theres really no pvp.  The only pvp that happens is stalkers in CB... and I wouldn't really call that pvp just oh so and so is on today guess ill go play with them for a few minutes until they give up ganking for the night -.-.
 
World bosses... exile and dom both killing the boss not each other trying hard to keep telegraphs away from the enemy faction while doing so... WHAT?
 
So ya, the pve community just offers more at this point.  More raiding, more content, more people to chill with.  If you need your pvp fix well theres still BG's and arena's which is all most people did on pergo anyways.	
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I've always played PVP servers in MMOs for the OWPVP. But I have to admit the OWPVP in this game has been underwhelming as it doesn't occur enough. I don't think it's the game itself but rather the change in player's mindset vs 20 years ago when MMO's first started to pop up.
 
For example, ganking is now considered poor form. If you take an older MMO like UO, if you wandered out of the city limits, it was at your own risk. The thrill of traveling town to town knowing you were susceptible to a gank was what made OWPVP. And the penalty? if your char was dead, anyone could take anything on your corpse. The race back was always frantic because you prayed no one took your gear, loot etc etc.
 
And as your progressed your character and learned to fight back, there were so many epic moments. This is just gone, people are too afraid to die. There isn't even a penalty for dying except for having to run back. There is comfort and safety in a PVE environment.
 
In any case, with this in mind, I switched to a PVE server for the first time. I can still PVP and I flag myself hoping to entice people to engage. The PVP server concept has just lost it's flare.
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That is...interesting.  I don't think people are "afraid to die" in a video game or are looking for "comfort and safety".  I personally stopped playing on PVP servers over 8 years ago in WoW because I got tired of being spawn camped by max level characters in lowbie areas.  It's frustrating, to say the least, when I only have a certain amount of time to play and I spend the entire time being ganked by some kid with a higher level character, an abundance of free time, and an apparent sadistic streak, instead of progressing with my character.  I'm going to guess that I'm not the only one who feels that way about the subject because PVP servers seem to be going the way of the dinosaur in most MMOs.
 
I'd suggest you throw out a hearty "thanks" to all the Griefers of past and present MMOs for the death of the PVP server.
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