142715-tailoring-cloth-drop-and-how-effin-stupid-this-is

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Hi.
 
First of all, let me tell you dear devs how i mostly feel about the game throughout the day : "Okay so what the *F*, why am i being kept in the dark here, why is it not written somewhere, just WHY"
See ? This happens, a lot. Lack of info, cryptic skills and whatnot ..
 
Today a very specific topic (i have plenty, i'm not sure i have sufficient motivation to do them all) : The cloth drop rate.
Here's some facts :
You actually have to be survivalist to drop cloth more than once every 3 new moons (yes, the guy chopping trees with a laser chainsaw, that's you now)
There's no indication about it  anywhere, by the way
Better tools (that you have to find the npc for) bought with crafting coupons give gatherers (miners, relics, survivalist) better and more resources (more rares)
Once i've changed my second tradeskill for survivalist, leveled it up by gathering wood .. cloth started dropping INSTANTLY on each pack of mobs i've encountered.
I do not wish to spend 4000 of these coupons to buy a purple chainsaw because it will probably not improve my cloth drop even if it does for other gatherers .. yet i feel i will have to .. because illogical thinking helped me so far. Why the hell not after all, if i have a better chainsaw, i will probably find better stuff in mobs' pockets. Durrh.
 
So this, you know it now. Be better at chopping trees and you'll find all the cloth you need.
The logic behind this ? F you, that's why.
 
Edit : Oh yeah, almost forgot this .. so funny too .. when you go with a group in a dungeon .. they will roll need on the cloth you help dropping because it's not like a mining node, obviously. Suck on that too.
			
				
	Edited October 12, 2015 by Wifibee	
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			Um.. We need to have survivalist to get cloth?  Ugh.  *makes a mental note to save all the cloth I can from anywhere*  Split leather drop rates seem crazy low as well. 6-8 hours killing things in order to get.... 15 pieces of leather. :/  Hopefully at some point the numbers and means for getting cloth and leather changes.  Its a bit off-putting and kinda makes me want to skip tradeskills all together.	
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			I think it's pretty silly that carbine tied a single gathering profession as crucial for THREE different crafting professions.	
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			You can level Survivalist just by killing things. You don't need to bother with chopping trees or upgrading tools, though that speeds things up a bit.	
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I think it's pretty silly that carbine tied a single gathering profession as crucial for THREE different crafting professions.
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Two and a half, Architect is almost evenly split between needing wood and ore, which is even sillier than this if you ask me.
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			 This is worse than even I expected.	
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Yep this is Silly.. Tailoring is BEST PAIRED WITH SURVIVALIST.
I know this because i decided to roll Tailor and Relic Hunter seeing as it said Tailor can be best suited  to any gathering profession. 
However i was lucky to pick up from levels 10-16, 10 cloth items.
I then saw this post on the forums and decided to change to Survivalist and BOOM!! I started to pick up cloth from humanoids all the darn time!!
 
Carbine Please :D	
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It is the same thing with Leathers/Pelts/Bones for outfitter.
Excuse my irony, but I really wish Carbine would throw us a bone here.
 
I've spent HOURS farming leather in Whitevale and Wilderun while I was leveling up my stalker and at level 50, I am still farming in Malgrave for Tier 4 mats just so I can finally get Tier 5 outfitter...
 
What is even the point of crafting ANY equipments before Master Outfitter/Tailor if it is absolutely impossible to actually level up said profession faster or at the same speed as you gain mats for it...???
I mean... if I spent from level 10 to 50 ONLY killing animals for leathers/pelts/bones to level up my outfitter, I'd be level 50 BEFORE I even reach Tier 5 Outfitter!!! And by that I mean REACHING Tier 5, not completing Tier 5. I'm not even sure if I'd make it to tier 5 considering I need almost 150 pelts just to get all the achievements for the tier 4. (24 x 4 + 24 x 2 = 144 pelts total just for the achievements, not counting that the dailies should be done just for the XP too.)
You literally OUTLEVEL your profession by farming the mats themselves!!! This mean that all of the gear you make is below your level no matter how much farming you put into it. The only way to craft items of your level with outfitter/tailor, before level 50 and master crafting, is by paying other players for the mats just so you can level up your profession faster. And the cost for those mats is so high it's not even fun...
 
Meanwhile, miners are swimming in minerals, technologist are laughing their way to the crafting table and weapon-smiths/armourers are all master craftsman without ever doing more than mining the random nodes they pass by while leveling up. (Correct me if I'm wrong, but that's the feeling I had on my other characters...)
 
Something NEEDS to be done.
Here's some suggestions. Just need to apply one of those suggestion to make it better.
1. Add Leather and Cloth nodes around the world. Like dead animals to skin and random piles of discarded textiles for example.
2. If your survivalist tier is the same or higher as the mobs you kill, the drop chance for leather is massively increased. 100% chance to drop a green quality leather for normal with a chance at between 1 and 2 more leather, 50% if killing weak mobs and 3+ leather if killing a prime. 20% for pelts if normal, 10% if weak, 100% if you are killing a prime monster with a chance at additional pelt. 5% for bone if normal, 2% if weak, 20% if killing a prime. Do the same for cloth but tie it to tailoring instead.
3. Bring back carcasses. Make the mobs drop carcasses again so the survivalists can salvage them for leathers/pelts/bones and do the same for tailoring.
 
In any case, there NEEDS to be something done.
 
Every time I see a *cupcake* mineral drop from a golem, it makes me want to throw my keyboard through my window to know that miners can even get their mats from mobs on top of mining while I spend hours farming just so I don't have to pay 10 gold PER pelt to get past my Tier 4 outfitter.
 
/sigh
This is really frustrating. Even more than the lack of informations regarding almost everything in the game.
			
				
	Edited October 13, 2015 by snaplemouton	
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There's a Reddit thread on this topic as well.
 
https://www.reddit.com/r/WildStar/comments/3ol1kf/cloth_and_prices_of_them/
 
Carbine - We really need to see some changes on this.
 
1. Make players more aware that they need to roll Survivalist for any cloth to drop.
2. Increase the cloth drop rate to match that of other gathering professions. Currently players are seeing extremely low drop rates on appropriate mobs.
3. Add cloth drops to the housing plots in equal quantities to what other professions get on their plots (i.e. ore).
 
With how hard it currently is to get cloth, it's not worth leveling tailoring at all.
 
Edit: And an interesting perspective about how bad it gets at endgame tailoring. Due to a lack of supply, they are reporting prices of 72g for Glamer Cloth vs less than 4g for the mining equivalent. Those prices are staggering.
 
https://www.reddit.com/r/WildStar/comments/3omym8/tailors_seem_a_little_screwed/
			
				
	Edited October 13, 2015 by Leiloni	
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			If you swap to survivalist and then swap out to another trade, you will still gain survivalist xp and level it up while you are leveling every single toon. While you wont be able to chop wood, you will gain extra mat drops and level 3 skills at once. beta bug they never fixed.	
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			I may be very new to the game but I just wanted to add one other thing to this thread that I disagree with on tailoring.  I don't believe cloth drops should be rolled on in an instance.  It's already painful enough to farm cloth for tailoring, and now I have to compete with people that are rolling need that want to sell the materials.  	
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Survivalist drops shouldn't trigger a loot roll unless there's another survivalist present in the group, and only survivalists should be able to roll.
 
Currently being a survivalist in dungeons or just general groups adds an unpleasant degree of loot spam and, if you aren't with friends, allows random people to just take your materials as they please.
 
Other than that it seriously needs to be mentioned that Tailoring needs survivalist now.	
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There's a Reddit thread on this topic as well.
 
https://www.reddit.com/r/WildStar/comments/3ol1kf/cloth_and_prices_of_them/
 
Carbine - We really need to see some changes on this.
 
1. Make players more aware that they need to roll Survivalist for any cloth to drop.
2. Increase the cloth drop rate to match that of other gathering professions. Currently players are seeing extremely low drop rates on appropriate mobs.
3. Add cloth drops to the housing plots in equal quantities to what other professions get on their plots (i.e. ore).
 
With how hard it currently is to get cloth, it's not worth leveling tailoring at all.
 
Edit: And an interesting perspective about how bad it gets at endgame tailoring. Due to a lack of supply, they are reporting prices of 72g for Glamer Cloth vs less than 4g for the mining equivalent. Those prices are staggering.
 
https://www.reddit.com/r/WildStar/comments/3omym8/tailors_seem_a_little_screwed/
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			Just wanted to post a bit about my experience trying to farm glamer cloth yesterday.  I spent about 2 hours total over 2 different sessions attempting to farm glamer cloth off of palehide dreg in the crimson badlands.  In that time period i got 1 glamer cloth and an acceptable (but not good) amount of green and blue quality cloth.  During that time i managed to get 2 amp upgrades and a few differnet ilevel 54 purple items.  This is not acceptable, how do you get more amp upgrade drops than crafting mats?  This is with being a max tailor and having t5 survivalist too btw.
			
				
	Edited October 14, 2015 by bixby	
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Just wanted to post a bit about my experience trying to farm glamer cloth yesterday.  I spent about 2 hours total over 2 different sessions attempting to farm glamer cloth off of palehide dreg in the crimson badlands.  In that time period i got 1 glamer cloth and an acceptable (but not good) amount of green and blue quality cloth.  During that time i managed to get 2 amp upgrades and a few differnet ilevel 54 purple items.  This is not acceptable, how do you get more amp upgrade drops than crafting mats?  This is with being a max tailor and having t5 survivalist too btw.
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During that time i managed to get 2 amp upgrades
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It's worse cause the tool-tip states Tailor can be paired with an profession. #fail......
 
The reworking of crating was done half-assed by Carbine for F2P. There is much that can be said outside of that. They probably should have done it as a separate patch after launch, except they couldn't because they changed the skill tree's.
 
Still not sure how my fully unlocked weaponsmith only had three talent points after the game relaunched, when all other professions gave me 7.....	
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If you swap to survivalist and then swap out to another trade, you will still gain survivalist xp and level it up while you are leveling every single toon. While you wont be able to chop wood, you will gain extra mat drops and level 3 skills at once. beta bug they never fixed.
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Asking the developers to make cloth drop rates equal to the other professions is pretty much asking for the drop rates to remain unchanged.
 
From what I can gather there's only one actual tradeskill that doesn't have completely unbalanced and broken drop rates associated with it.
 
Everyone else is all in the same boat. And this isn't remotely a problem just about cloth.
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Not really. If you're a miner you can go mine to your heart's content and get as many ore as you can stand to run around gathering. It's endless. Same if you're Relic Hunting. Cloth are the only ones that have to rely on random and extremely low drop percentages - we have no control over how much we gather, whereas the other professions absolutely do. We should be swimming in cloth if we farm enough, and we should get as much cloth as you can get wood or ore from the housing plots. The amount you get should be equivalent if it's going to be fair. There's no reason to make Tailors work harder.
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In fact with survivalist I'm getting more cloth than I am leather. Not much more, but enough to be noticeable certainly.
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The cloth vs leather argument is silly. You can get 100% of one or the other depending on whether you kill animals or humanoids. It is 100% in your hands.
 
And yes, several people have noticed that, smiley.	
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Well, i've done the all the daily quests including some pending ones. So i killed a LOT random stuff today. Still got more cloth than leather.
And that may be the point: most of the monsters in the daily areas are humanoids (or spiders and eldan constructs), so you get automatically way more cloth.
			
				
	Edited October 15, 2015 by Smiley	
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Hmmm...
 
Star com basin has a 2:1 ratio towards humanoids (ikthians and marauders on cloth, strain on leather, constructs drop none)
The defile has 2 zones with humanoids and 4 zones with animals.
Blighthaven has about an even split, with one neutral zone of elementals that drops none..
Northern Wastes has 3 humanoid zones and 1 animal zone, plus one construct zone with no drops.
Crimson badlands is the outlier, with 4 humanoid zones and only one animal zone, plus one neutral zone (rock elementals).
 
So, unless you're mostly focusing on crimson badlands, it's about 50/50. Which means that, again :P it's in your hands!	
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Well, i've done the all the daily quests including some pending ones. So i killed a LOT random stuff today. Still got more cloth than leather.
And that may be the point: most of the monsters in the daily areas are humanoids (or spiders and eldan constructs), so you get automatically way more cloth.
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Alright all day long tried to figure out how to get starloom cloth to drop.
 
Jabbithole is no help at all. It's totally wrong, sends you to 50's zones.
 
In fact there is no information anywhere on the internet or in game. It at least used to have a tool tip on the cloth of where you could go to farm it--gone.
 
So since I am trying to make gear for my epser alt, you figure it would be level appropriate, he's 27. But nothing in Journeyman actually drops in the level appropriate zone Whitevale.
 
Nothing at all cloth drops from the guys in the NW part of the Farside (lvl 32+), the fun zero-g part. If you go on the ship hand, maybe there's some chance. Just ran it twice, nada. But you do get whimfiber and omniweave. Then I farmed biodome 3 for about an hour, more whimfiber, cpl omni, no friggin Starloom. Any higher level zone, nothing, it never falls back that I see.
 
So end result is, unless someone has figured out something I missed, the drop rate is incredibly low. Or alternative theory is you can't farm the new purple cloths (effectively) on your 50. Dunno. Is that gonna get me to buy stuff in the store? No way. It's cloth extortion and I'm not biting.
 
2 starlooms per lvl 28 piece and they simply don't drop in a day at all. Bogus. And on AH about 10g each, plus other mats, so way over the price anybody would be willing to pay for lvl 28 gear, esp. when you factor in the dreaded green slot rng or whatever rng makes crap gear for that particular piece.
 
Haven't worked on glamer yet and not sure I'm gonna bother.
 
Crafting is so more screwed up....
			
				
	Edited October 16, 2015 by snazzyapeman	
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			Starloom, being a ilvl 30 item starts dropping on humanoids 30 to 39.	
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did note how extremely unfair game is for tailors and outfitters compared to any other craft...
for both tailor and outfitter, required material is drop only from mobs, where as rest gather from nodes...
 
for wep smith or armorer to work ...they can be crafting gears over fiew tiers above them (L10 char can gather and craft L20+ gears easily) this is untrue to survivalist gathering materials from mobs...they need to be able to kill said mob.
 
what more is drop rates... nodes give 3-5 green matierial @ 100% change per node, 50% to blue and 10% for purple...
 
mobs give 1 green material @ 10-30% change, 1 blue at 5% change and one purple at 0.01% change...
with material rates... both outfitter and tailor suffer greatly and it almost isnt worth to even look either profession
			
				
	Edited October 16, 2015 by raven0ak	
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Starloom, being a ilvl 30 item starts dropping on humanoids 30 to 39.
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Ok sure thanks. What's the problem there?
 
(1) Those mobs are a higher level than the gear you can make with Starloom.
(2) The only zone where it drops is Farside, aside from instances. (and not sure about the plural). Actually I've only had a drop from salvage.
(3) Only 1 group of mobs on Farside drop it (that I found all day).
(4) As soon as you get out of Farside, you are into Rowsdowool and therefore Starloom, as part of Whimfiber + Omniweave + Starloom, is over, Journeyman is over. So up to lvl 39 mobs you say but that's not the zone lvl where it drops, it's way above.
 
Some parts of this thread (no pun intended, but ha cupcake ha) suggest  I should have been running challenges. What's the skinny there?
 
It's so damn clunky.
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And the same applies to everyone with tradeskills that involve non-node harvesting in any shape or form.
 
Outfitters for example have the exact same problem with leather from survivalist drops.
 
This is NOT I repeat NOT a cloth drop rate problem. It's a problem with the entire global drop system on killing things for tradeskills like survivalist.
 
In fact with survivalist I'm getting more cloth than I am leather. Not much more, but enough to be noticeable certainly.
 
But in both cases, it's clearly way under what it should be to have the tradeskill have any real use for feeding ones own crafting efforts.
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Its not only a cloth drop rate problem, its the whole crafting that is messed.
 
To level an outfitter tier 4 to 5 you need over 1000 rockhide leather for the exp, because the daylies are broken or just too expensive. Lets say you drop 1 leather every minute (should be realistic), thats over 16 hours non stop farming for the level up.
Im on Jabbit 2, if you want to buy the leather, its costs 90+ silver, but only 776 are sold... 
 
The technologist on the other hand can be leveled for a few plat and 5 hours farming from tier 1 to 5. Get every daily every day and more voucher by less expensive quests.	
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Special shout to my special friends in group adventures, dungeons & whatnot.
I'm doing my stuff as healer (or dps, depend on the mood), some cloth drop .. the TANK (engie) rolls need on all of it.
I explain to him calmly how cloth drop and since he's heavy armor, he probably doesn't need it.
He tells me it's not my business and i'm lying because i'm greedy.
 
So what do i do ? Well, revenge obviously .. rolled need on every item i saw him roll need for and i've let the *cupcake*er die 5 times in a row.
Is that constructive in any way ? No. And i'll sabotage every group activity ruining shit for everybody until this situation is fixed.
I'll make you negotiate with terrorists.	
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