Makeshift Landmine

==Description==
s are defensive items that can placed around your base or while at objectives to protect yourself or equipment. s have a medium trigger radius and will detonate immediately once triggered (three seconds to detonate if triggered by a Prospector only). Upon detonating, the Landmine will deal 500 damage to nearby fauna and 250 damage to nearby Prospectors (does not damage the environment or mounts). Landmines also afflict the Slowed modifier for 15 seconds, reducing movement speed by 50%.
Green Indicator: Landmine is armed - cannot be triggered by you
Yellow Indicator: Landmine is armed - can be triggered by you 
Red Indicator: Landmine is triggered - detonation imminent
Prospectors on mounts and mounts themselves do not trigger Landmines. Prospectors, however, can trigger and detonate Landmines with a Yellow/Red indicator. All Landmines can be picked up and disarmed, regardless of their current state. Press and hold X to pickup and disarm Landmines.
Note: once triggered, s will detonate if a Prospector/animal (excluding mounts) is nearby. They can be picked up and disarmed, but Prospectors run the risk of detonating the Landmine.
==Crafting==
s are crafted at the Fabricator with the following resources:
Amount	Resource
2 	
1 	
12 	
4 	
1 	
Category:Deployables
Category:Defenses