Faction stats (SMAC)

Faction 	Economy	Efficiency	Support	Morale	Police	Growth	Planet	Probe Teams	Industry	Research
Believers 	 	 	+2 	 	 	 	-1 	+1 	 	-2
Gaians 	 	+2 	 	-1 	-1 	 	+1 	 	 	
Hive 	-2 	 	 	 	 	+1 	 	 	+1 	
Morgan Industries 	+1 	 	-1 	 	 	 	 	 	 	
Peacekeepers 	 	-1 	 	 	 	 	 	 	 	
Spartans 	 	 	 	+2 	+1 	 	 	 	-1 	
University 	 	 	 	 	 	 	 	-2 	 	+2
Cult of Planet 	-1 	 	 	 	 	 	+2 	 	-1 	
Cybernetic Consciousness	 	+2 	 	 	 	-1 	 	 	 	+2
Data Angels 	 	 	 	 	-1 	 	 	+2 	 	
Free Drones 	 	 	 	 	 	 	 	 	+2 	-2
Nautilus Pirates 	 	-1 	 	 	 	-1 	 	 	 	
Caretakers 	 	 	 	 	 	 	+1 	 	 	
Usurpers 	 	 	 	+1 	 	+1 	-1 	 	 	
Faction 	Aggression	Priorities 	Starting Tech 	Agendas 	Aversion 	Special bonuses
Believers 	Aggressive	Explore, Conquer 	Social Psych 	Fundermantalist (Politics) 	Knowledge (Values) 	Accumulates no research points until MY 2110. 25% to attack when attacking.
Gaians 	Pacifist 	Explore 	Centauri Ecology 	Green (Economics) 	Free Market (Economics 	+1 Nutrients in fungus squares, can use mind worms as police units
Hive 	Aggressive	Conquer, Build 	Doctrine: Loyalty 	Police State (Politics) 	Democracy (Politics) 	Underground bunkers (free Perimeter Defense at each base)
Morgan Industries 	Pacifist 	Build 	Industrial Economics 	Free Market (Economics) 	Planned (Economics) 	Commerce (bonus increases value if treaties, pacts, loans), begins with 100 extra energy credits, Need Hab Complex for bases to exceed size 4
Peacekeepers 	Erratic 	Explore, Discover 	Biogenetics 	Democracy (Politics) 	Police State 	Extra talent for every four citizens, may exceed Hab Complex population requirements by 2, receives double votes in elections for Planetary Governor and Supreme Leader.
Spartans 	Erratic 	Discover, Conquer 	Doctrine:Mobility 	Power (Values) 	Wealth (Values) 	Prototype units do not cost extra minerals
University 	Erratic 	Discover 	Information Networks, +1 bonus tech 	Knowledge (Values) 	Fundamentalist (Politics)	Free network node at every base, one bonus tech at beginning of game, extra drone for every four citizens
Cult of Planet 	Aggressive	Explore, Conquest 	Centaruri Ecology, Social Pysch 	Green (Economics) 	Wealth (Values) 	Free Mind worm boil available at start. Double police powers for native life units. Free Brood Pits with the discovery of Centauri Genetics.
Cybernetic Consciousness	Pacifist 	Discover, Conquest	Information Netorks, Applied Physics 	Cybernetic (Future Society)	Fundamentalist (Politics)	25% chance of gaining tech when attacking an enemy base. Immune to the negative effects of the Cybernetic social policy.
Data Angels 	Erratic 	Discover 	Information Networks, Planetary Networks 	Democratic (Politics) 	Power (Values) 	Automatically gain any technology that is known to 3 other factions their probe teams have infiltrated. 25% reduction in cost for all Probe Teams. Free Covert Operations Centers when Pre-Sentient Algorithms gained.
Free Drones 	Erratic 	Build 	Industrial Base 	Eudaimonic (Future Society)	Green (Economics) 	One less drone per base. Cities with drone riots have a chance of switching to the Free Drone faction.
Nautilus Pirates 	Erratic 	Conquest 	Doctrine: Mobility, Doctrine: Flexibility 	Power (Values) 	None 	Start with sea colony pods instead of land ones. Free Navel Yards when Doctrine: Initiative. Free Marine Attachment training to all military units upon the discovery of Adaptive Doctrine.
Caretakers 	Aggressive	Explore, Build 	Information Networks, Biogenetics, Centauri Ecology	Planned (Economics) 	None 	Can select research. Free recycling tank. Starts with Progenitor Psych and Field Modulation. Has full map of Planet. 25% defense bonus. Starts with a single Ogre Mech MK1. Cannot construct the Voice of Planet. Can win the game by constructing a Beacon to summon its fleet.
Usurpers 	Aggressive	Conquest, Build 	Applied Physics, Centauri Ecology, Biogenetics 	Planned (Economics) 	Democratic (Politics) 	Can select research. Free recycling tank. Starts with Progenitor Psych and Field Modulation due. Has full map of Planet. 25% attack bonus. Starts with a single Ogre Mech MK1. Can win the game by creating a beacon to summon its fleet.
Category:Alpha Centauri