Bloomfield Space Center design document/Bear dialogue

This is a draft of dialogue for the character Bear which was included in the Bloomfield Space Center design document for Van Buren, the canceled Fallout 3 by Black Isle Studios.
__TOC__
Bear
Level - 10
STATS
ST - 08
PE - 05
EN - 08
CH - 03
IN - 07
AG - 07
LK – 05
Traits – Gifted, Bruiser
Perks – Action Boy, More Criticals (2)
Tag Skills – Unarmed (120%), Melee Weapons
:::(110%), Firearms (110%)
Dialogue Info	Dialogue Info
Author 	Damien Foletto
Dialogue Name	15 Bear
Creature Name	15Bear
:Example Dialogue Name: 02 Porter
:Example Creature Name: 02Porter
'ere's probably the most-commonly-used check script: GetTotalSkill (PCSpeaker(),SKILL)
You might want to set up an autocorrect option in word so you don'have to type out the whole thing (I have mine set up so if I type gett it spits out the above check with an ==1 at the end of it).
Try using "Avellone-style" node numbering. That's w'ere you give the node a "number" that's actually a unique word, such as TELLABOUTSELF: for a node w'ere the PC has asked an NPC to tell about himself. Just refer to that word with your Goto statements (like Goto TELLABOUTSELF: ) an' when you're all done with the dialogue you can do a global replace for that word with a real number. Doing this means that you can group nodes by topic in the dialogue file an' not have to worry about renumbering if you have to insert another node later.
If you use this method, be sure to make the word something that is unique an' won't accidentally be used in other parts of the dialogue; ASSHOLEINSULT is a good word, just ASSHOLE isn't because if a node has a character actually saying "asshole" the global search would catch that, too. You can also use a colon character at the end of the unique word like I did in the TELLABOUTSELF: example, above. Whatever you do, don'use a number all by itself as a placeholder like this … I learned the hard way that some numbers pop up everyw'ere an' doing a global replace on them totally screws up your dialogue!
For an example of this method, check out the Avellone_Dialogue_Example_Ordor.doc file in Tools/Design/Documents on sourcesafe (the same place you find this dialogue template file).
Journal entry tableColumn 1 is the journal entry number (starting with 1 an' increasing by 1 each time)Column 2 is the quest ID (which the Dialogue Editor generates for you when you enter the dialogue name into the stringtable.Column 3 is the actual text that'll appear in the PC's journal. It should be written in first-person ("I this, I that, they did something to me.")	Journal entry tableColumn 1 is the journal entry number (starting with 1 an' increasing by 1 each time)Column 2 is the quest ID (which the Dialogue Editor generates for you when you enter the dialogue name into the stringtable.Column 3 is the actual text that'll appear in the PC's journal. It should be written in first-person ("I this, I that, they did something to me.")	Journal entry tableColumn 1 is the journal entry number (starting with 1 an' increasing by 1 each time)Column 2 is the quest ID (which the Dialogue Editor generates for you when you enter the dialogue name into the stringtable.Column 3 is the actual text that'll appear in the PC's journal. It should be written in first-person ("I this, I that, they did something to me.")
  	 	
  	 	
  	 	
Experience TableColumn 1 is the XP entry number (starting with 1 an' increasing by 1 each time)Column 2 is the XP amount for that entry. We haven't defined how we're describing this just yet an' I don'know if we're going to use the FR6 system, so for now just put "low", "medium", or "high" an' assume it'll be tailored to the PC's level somehw..Column 3 is the actual text that'll appear in the text window during gameplay. It should be written in second-person ("You gain 500 XP for killing all the humans.")	Experience TableColumn 1 is the XP entry number (starting with 1 an' increasing by 1 each time)Column 2 is the XP amount for that entry. We haven't defined how we're describing this just yet an' I don'know if we're going to use the FR6 system, so for now just put "low", "medium", or "high" an' assume it'll be tailored to the PC's level somehw..Column 3 is the actual text that'll appear in the text window during gameplay. It should be written in second-person ("You gain 500 XP for killing all the humans.")	Experience TableColumn 1 is the XP entry number (starting with 1 an' increasing by 1 each time)Column 2 is the XP amount for that entry. We haven't defined how we're describing this just yet an' I don'know if we're going to use the FR6 system, so for now just put "low", "medium", or "high" an' assume it'll be tailored to the PC's level somehw..Column 3 is the actual text that'll appear in the text window during gameplay. It should be written in second-person ("You gain 500 XP for killing all the humans.")
1 	 	
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3 	 	
== ==
Node 1	Node 1 	Node 1 	Node 1 	Node 1
 	 	 	 	
 	Comment	Comment	Comment 	Starting Conditions
 	Reply 1	Reply 1	Reply 1 	
 	 	 	Comment 	
 	 	 	Condition	
 	 	 	Action 	
 	 	Link 1 	Link 1 	Goto 31
 	 	 	Comment 	Second time
 	 	 	Condition	GetGlobal("15_Talked_Bear")==1
 	 	 	Action 	
 	 	Link 1 	Link 1 	Goto 2
 	 	 	Comment 	First time
 	 	 	Condition	GetGlobal("15_Talked_Bear")==0
 	 	 	Action 	SetGlobal("15_Talked_Bear",1)
== First Time (SC) ==
Node 2: First Time	Node 2: First Time	Node 2: First Time	Node 2: First Time	Node 2: First Time
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Hello. I'm Bear, what you might call the second in command here at the Rusty Hooks' stronghold. Who are you and how might I help you?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	I'm <CHARNAME>. I would like to ask you some questions.
 	 	Comment 	Comment 	Smart response
 	 	Condition 	Condition 	IsSmartPC()
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 3
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	SetGlobal("15_Know_CHAR_Name",1)
 	Reply 2 	Reply 2 	Reply 2 	Me <CHARNAME>. Me ask questions.
 	 	Comment 	Comment 	Dumb response
 	 	Condition 	Condition 	IsDumbPC()
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	SetGlobal("15_Know_CHAR_Name",1)
 	Reply 5 	Reply 5 	Reply 5 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Non-dumb questions (02) ==
Node 3: Non-dumb questions	Node 3: Non-dumb questions	Node 3: Non-dumb questions	Node 3: Non-dumb questions	Node 3: Non-dumb questions 	
 	 	 	 	 	
 	Comment 	Comment 	Comment 	 	
 	Condition 	Condition 	Condition 	 	
 	Action 	Action 	Action 	 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Certainly. What would you like to know? 	
 	 	Comment 	Comment 	 	
 	 	Condition 	Condition 	 	
 	 	Action 	Action 	 	
 	Reply 1 	Reply 1 	Reply 1 	Tell me about yourself. 	
 	 	Comment 	Comment 	 	
 	 	Condition 	Condition 	 	
 	 	Action 	Action 	 	
 	 	Link 1 	Link 1 	Goto 6 	
 	 	 	Comment 	 	
 	 	 	Condition 	 	
 	 	 	Action 	 	
 	Reply 2 	Reply 2 	Reply 2 	Tell me about Kyle the Hook. 	
 	 	Comment 	Comment 	Heard of Kyle the Hook 	
 	 	Condition 	Condition 	GetGlobal("15_Rusty_Hooks")>0 	GetGlobal("15_Talked_Kyle")>0
 	 	Action 	Action 	 	
 	 	Link 1 	Link 1 	 	
 	 	 	Comment 	 	
 	 	 	Condition 	 	
 	 	 	Action 	 	
 	Reply 3 	Reply 3 	Reply 3 	I'd like to know about this place. 	
 	 	Comment 	Comment 	 	
 	 	Condition 	Condition 	 	
 	 	Action 	Action 	 	
 	 	Link 1 	Link 1 	Goto 	
 	 	 	Comment 	 	
 	 	 	Condition 	 	
 	 	 	Action 	 	
 	 	 	 	 	
 	Reply 5 	Reply 5 	Reply 5 	Goodbye. 	
 	 	Comment 	Comment 	 	
 	 	Condition 	Condition 	 	
 	 	Action 	Action 	 	
 	 	Link 1 	Link 1 	 	
 	 	 	Comment 	 	
 	 	 	Condition 	 	
 	 	 	Action 	 	
 	Reply 3 	Reply 3 	Reply 3 	I want to know what color blood you bleed. Die!	
 	 	Comment 	Comment 	Attack! 	
 	 	Condition 	Condition 	 	
 	 	Action 	Action 	SetMyTeamEnemyToParty() 	
 	 	Link 1 	Link 1 	 	
 	 	 	Comment 	 	
 	 	 	Condition 	 	
 	 	 	Action 	 	
== dumb questions (02) ==
Node 4: dumb questions	Node 4: dumb questions	Node 4: dumb questions	Node 4: dumb questions	Node 4: dumb questions
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Oh, I see you might be a tad mentally challenged. I'll try to explain things simply and endeavor... uh, try to be clear.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Who and what you?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 5
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	What you know 'bout Kyle?
 	 	Comment 	Comment 	Heard of Kyle the Hook
 	 	Condition 	Condition 	GetGlobal("15_Rusty_Hooks")>0
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Me kill you dead.
 	 	Comment 	Comment 	Attack!
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetMyTeamEnemyToParty()
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== >Who and what you (04) ==
Node 5: Who and what you	Node 5: Who and what you	Node 5: Who and what you	Node 5: Who and what you	Node 5: Who and what you
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Kinda tough to hit a target that hits back. Time to die!
 	 	Comment 	Comment 	Attack!
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetMyTeamEnemyToParty()
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Tell me about yourself (03) ==
Node 6: Tell me about yourself	Node 6: Tell me about yourself	Node 6: Tell me about yourself	Node 6: Tell me about yourself	Node 6: Tell me about yourself
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	What would you like to know about me?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	What is it you do here?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 7
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	How did you end up here?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 8
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Sid told me about your heart bomb. Is that the real reason why you're loyal to Kyle the Hook?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Sid_Confess")>0GetGlobal("15_Bear_Bomb")==0
 	 	Action 	Action 	SetGlobal("15_Bear_Bomb",1)
 	 	Link 1 	Link 1 	Goto 9
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Super mutants are very rare these days. Where are you from?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== What is it you do here? (06) ==
Node 7: What is it you do here?	Node 7: What is it you do here?	Node 7: What is it you do here?	Node 7: What is it you do here?	Node 7: What is it you do here?
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Like I said, I'm basically second in command within the ranks of the Rusty Hooks. I keep things in line and make sure no one disrupts the chain of authority, with Kyle the Hook being the last word.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	How did you end up here?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 8
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	I've other questions.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 3
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== How did you end up here? (3, 8) ==
Node 8: How did you end up here	Node 8: How did you end up here	Node 8: How did you end up here	Node 8: How did you end up here	Node 8: How did you end up here
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Uh... well... there's not much to tell, to be honest. I used to work for a caravan company as security when I met Kyle the Hook. He made me an off I couldn't refuse, so I joined up with the Rusty Hooks. That's about it.
 	 	Comment 	Comment 	Not dummy
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Sid told me about your heart bomb. Is that the real reason why you're loyal to Kyle the Hook?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Sid_Confess")>0
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 9
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	I get the feeling you're not telling me everything.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 9
 	 	 	Comment 	
 	 	 	Condition 	GetTotalSkill( PCSpeaker(), SKILL_PERSUASION)>=85
 	 	 	Action 	
 	 	Link 2 	Link 2 	Goto
 	 	 	Comment 	
 	 	 	Condition 	GetTotalSkill( PCSpeaker(), SKILL_PERSUASION)<85
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Super mutants are very rare these days. Where are you from?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Sid told me about your heart bomb ( 8) ==
Node 9: Sid told me about your heart bomb	Node 9: Sid told me about your heart bomb	Node 9: Sid told me about your heart bomb	Node 9: Sid told me about your heart bomb	Node 9: Sid told me about your heart bomb
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Sid unveiled this information to you? If Kyle ever found out... Please listen carefully – I don't want anything bad to happen to Sid, so please don't mention this information to anyone else.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Kyle_Kill_Sid")==0
 	 	Action 	Action 	
 	NodeText 2 	NodeText 2 	NodeText 2 	Sid unveiled this information to you? Then it was you who told Kyle! I suggest you leave my sight before I rip you apart for what you've done - heart bomb be damned!
 	 	Comment 	Comment 	Sid is dead
 	 	Condition 	Condition 	HasDied( FindEntity( "Sid" ) ) &&GetGlobal("15_Kyle_Kill_Sid")>0
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	I won't say anything. Continue.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Kyle_Kill_Sid")==0
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 10
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	You'll have to sweeten the pot more than that to save your little buddy, Bear. What else you got?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Kyle_Kill_Sid")==0
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 25
 	 	 	Comment 	
 	 	 	Condition 	GetTotalSkill( PCSpeaker(), SKILL_PERSUASION)>=90
 	 	 	Action 	
 	 	Link 2 	Link 2 	Goto
 	 	 	Comment 	
 	 	 	Condition 	GetTotalSkill( PCSpeaker(), SKILL_PERSUASION)<90
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Wait, I had no idea Kyle would kill Sid. Is there some way I could make it up to you?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	HasDied( FindEntity( "Sid" ) ) &&GetGlobal("15_Kyle_Kill_Sid")>0 &&GetGlobal("15_Help_Bear")==0
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 21
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 6 	Reply 6 	Reply 6 	Win some, lose some. You should die, now.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== I won't say anyting (9) ==
Node 10: I won't say anything.	Node 10: I won't say anything.	Node 10: I won't say anything.	Node 10: I won't say anything.	Node 10: I won't say anything.
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	I used to work for a caravan company from Hoover Dam called the Crimson Caravan. They were a good bunch, for the most part, and they paid me well for protecting their wares
 	 	Comment 	Comment 	First time
 	 	Condition 	Condition 	GetGlobal("15_Bears_Tale_Woe")==0SetGlobal("15_Bears_Tale_Woe",1)
 	 	Action 	Action 	
 	NodeText 2 	NodeText 2 	NodeText 2 	Like I said before, I used to work for a caravan company from Hoover Dam called the Crimson Caravan. They were a good bunch, for the most part, and they paid me well for protection.
 	 	Comment 	Comment 	Second time
 	 	Condition 	Condition 	GetGlobal("15_Bears_Tale_Woe")==1
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Continue.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 11
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	I've heard enough. Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 6 	Reply 6 	Reply 6 	Win some, lose some. You should die, now.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetMyTeamEnemyToParty()
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Continue (10) ==
Node 11: Continue	Node 11: Continue	Node 11: Continue	Node 11: Continue	Node 11: Continue
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	On one fateful day, the caravan I was protecting was ambushed. It was Kyle and his Rusty Hooks. I went into a frenzy and single handedly killed six Rusty Hooks before succumbing to too many bullet wounds.
 	 	Comment 	Comment 	First time
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Continue.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 12
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	I've heard enough. Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 6 	Reply 6 	Reply 6 	Win some, lose some. You should die, now.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetMyTeamEnemyToParty()
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Continue (11) ==
Node 12: Continue	Node 12: Continue	Node 12: Continue	Node 12: Continue	Node 12: Continue
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	When I came to, I felt a pressure in my chest that was not a left over bullet. Kyle told me a device was surgically inserted next to my heart that could detonate with a single touch to a button on the very watch Kyle was wearing.
 	 	Comment 	Comment 	First time
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Continue.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 13
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	I've heard enough. Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 6 	Reply 6 	Reply 6 	Win some, lose some. You should die, now.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetMyTeamEnemyToParty()
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Continue (12) ==
Node 13: Continue	Node 13: Continue	Node 13: Continue	Node 13: Continue	Node 13: Continue
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	He assured me he would treat me well if I were to be his protector. But the condition of that treatment was that I must be his personal bodyguard. Since I had no desire to die, I agreed.
 	 	Comment 	Comment 	Heard all of Bear's story about coming to the Rusty Hooks.
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetGlobal("15_Heard_Bears_Story1",1)
 	Reply 1 	Reply 1 	Reply 1 	Do you regret your decision?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 14
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	I've other questions.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 3
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	I've heard enough. Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Win some, lose some. You should die, now.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetMyTeamEnemyToParty()
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Do you regret your decision (13) ==
Node 14: Do you regret your decision	Node 14: Do you regret your decision	Node 14: Do you regret your decision	Node 14: Do you regret your decision	Node 14: Do you regret your decision
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Every day. I don't live my own life. I live my life for Kyle. I may be a super mutant – an abomination to you smooth skins, but I still wish to live, even in this <SHIT> hole of a world.
 	 	Comment 	Comment 	Heard all of Bear's story about coming to the Rusty Hooks.
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetGlobal("15_Heard_Bears_Story1",1)
 	Reply 1 	Reply 1 	Reply 1 	Is there anything I could do to help?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 15
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	I've other questions.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 3
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	I've heard enough. Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Tough luck. Here, let me kill you so you won't have to do it yourself.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetMyTeamEnemyToParty()
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Is there anything I can do to help (13) ==
Node 15: Is there anything I can do to help	Node 15: Is there anything I can do to help	Node 15: Is there anything I can do to help	Node 15: Is there anything I can do to help	Node 15: Is there anything I can do to help
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Unless you know of a way to disable Kyle's radio controlled trigger, or at least get it away from him, then I don' t know.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	I have a working radio jamming device. If I stand near Kyle with it turned on, the trigger won't work.
 	 	Comment 	Comment 	Party has radio jammer and willing to help Bear
 	 	Condition 	Condition 	PartyHasItem("jammer.itm")
 	 	Action 	Action 	SetGlobal("15_Radio_Jam",1)
 	 	Link 1 	Link 1 	Goto 16
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	It just so happens I disabled Kyle's radio trigger during the night. It won't be able to detonate your heart bomb. You're free, Bear.
 	 	Comment 	Comment 	Party has radio jammer and willing to help Bear
 	 	Condition 	Condition 	GetGlobal("15_Disable_HTrigger ")==1
 	 	Action 	Action 	SetGlobal("15_Disable_HTrigger ",2)
 	 	Link 1 	Link 1 	Goto 28
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	I happen to be very mechanically inclined. Maybe I can rewire your bomb so it won't explode.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetTotalSkill( PCSpeaker(), SKILL_MECHANICS) >= 120 &&GetTotalSkill( PCSpeaker(), SKILL_MEDIC) >= 50
 	 	Action 	Action 	SetGlobal("15_Disable_HBomb",1)
 	 	Link 1 	Link 1 	Goto 26
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Uh, yeah, I have a working radio jamming device. As long as I stand between twenty and thirty feet from Kyle with it turned on, his trigger won't work. <SD>
 	 	Comment 	Comment 	PC lies to Bear about the radio jammer, trying to get Bear to blow himself and Kyle up.
 	 	Condition 	Condition 	GetGlobal("15_Know_Radio_Jammer")==1
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 18
 	 	 	Comment 	Successful deception
 	 	 	Condition 	GetTotalSkill( PCSpeaker(), SKILL_DECEPTION) >= 120 &&GetGlobal("15_Blowup_KB")<2
 	 	 	Action 	SetGlobal("15_Blowup_KB",1)
 	 	Link 2 	Link 2 	Goto 20
 	 	 	Comment 	Unsuccessful deception
 	 	 	Condition 	GetTotalSkill( PCSpeaker(), SKILL_DECEPTION) < 120
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	I've other questions.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 3
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	I've heard enough. Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	Tough luck. Here, let me kill you so you won't have to do it yourself.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetMyTeamEnemyToParty()
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== You're in luck, Bear (15) ==
Node 16: You're in luck, Bear	Node 16: You're in luck, Bear	Node 16: You're in luck, Bear	Node 16: You're in luck, Bear	Node 16: You're in luck, Bear
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	I think I see where you might be going with this. If you jam his signal, I can openly challenge him to a pack fight.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	A pack fight?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 17
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Sounds like a plan, let's do it. Let me turn on the radio jammer and you lead the way.
 	 	Comment 	Comment 	Start cut scene of fight between Kyle and Bear.
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetGlobal("15_Radio_Jam",2)
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== A pack fight? (16) ==
Node 17: A pack fight?	Node 17: A pack fight?	Node 17: A pack fight?	Node 17: A pack fight?	Node 17: A pack fight?
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	A pack fight is the only way for a Rusty Hook member to usurp the reigning leader without invoking the wrath of the other Rusty Hooks. The winner of the fight leads the Hooks.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	I see. Okay, sounds like a plan, let's do it. Let me turn on the radio jammer and you lead the way.
 	 	Comment 	Comment 	Start cut scene with Bear going to beat on Kyle.
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetGlobal("15_Radio_Jam",2)
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	On second thought, I don't like this plan. Let me ask you about something else.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 3
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Successful deception (15) ==
Node 18: Successful deception	Node 18: Successful deception	Node 18: Successful deception	Node 18: Successful deception	Node 18: Successful deception
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	I think I see where you might be going with this. If you jam his signal, I can openly challenge him to a pack fight.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	A pack fight?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 19
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Exactly! Let's do it. You lead the way.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 22
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== A pack fight? (18) ==
Node 19: A pack fight?	Node 19: A pack fight?	Node 19: A pack fight?	Node 19: A pack fight?	Node 19: A pack fight?
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	A pack fight is the only way for a Rusty Hook member to usurp the reigning leader without invoking the wrath of the other Rusty Hooks. The winner of the fight leads the Hooks.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Great! Let's do it. You lead the way.
 	 	Comment 	Comment 	Start cut scene of Bear going to fight Kyle and they blow up from Bear's heart bomb.
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetGlobal("15_Blowup_KB",2)
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	On second thought, I don't like this plan. Let me ask you about something else.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 3
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Unsuccessful deception (15) ==
Node 20: Successful deception	Node 20: Successful deception	Node 20: Successful deception	Node 20: Successful deception	Node 20: Successful deception
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	You're under the misguided perception that all super mutants are complete idiots, aren't you – and you're a terrible liar. I think it's best if you leave - now!
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetGlobal("15_Pissed_Bear",1)
 	Reply 1 	Reply 1 	Reply 1 	I'll leave.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Patience my <ASS>, you’re going to die!
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetMyTeamEnemyToParty()
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Is there anyway I can make it up to you (9) ==
Node 21: Is there any way I can make it up to you	Node 21: Is there any way I can make it up to you	Node 21: Is there any way I can make it up to you	Node 21: Is there any way I can make it up to you	Node 21: Is there any way I can make it up to you
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Make it up to me? How can any action of yours bring back a friend of mine. Unless you have some mystical means of bringing Sid back to life, or you know how to grant me my freedom, I'd say no, there is nothing you can do.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	I think I might be able to help you with your freedom wish. I have a working radio jamming device. As long as I stand near Kyle with this thing turned on, the trigger won't work.
 	 	Comment 	Comment 	Party has radio jammer and willing to help Bear
 	 	Condition 	Condition 	PartyHasItem("jammer.itm")
 	 	Action 	Action 	SetGlobal("15_Radio_Jam",1)
 	 	Link 1 	Link 1 	Goto 16
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	I seem to have a working radio jamming device. As long as I stand between twenty and thirty feet from Kyle with this thing turned on, his trigger won't work. <SD>
 	 	Comment 	Comment 	PC lies to Bear about the radio jammer, trying to get Bear to blow himself and Kyle up.
 	 	Condition 	Condition 	GetGlobal("15_Know_Radio_Jammer")==1
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 18
 	 	 	Comment 	Successful deception
 	 	 	Condition 	GetTotalSkill( PCSpeaker(), SKILL_DECEPTION) >= 120 &&GetGlobal("15_Blowup_KB")<2
 	 	 	Action 	SetGlobal("15_Blowup_KB",1)
 	 	Link 2 	Link 2 	Goto 20
 	 	 	Comment 	Unsuccessful deception
 	 	 	Condition 	GetTotalSkill( PCSpeaker(), SKILL_DECEPTION) < 120
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	I've other questions.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 3
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	I've heard enough. Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	Tough luck. Here, let me kill you so you won't have to do it yourself.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetMyTeamEnemyToParty()
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Exactly, you lead the way (18) ==
Node 22: Exactly, you lead the way	Node 22: Exactly, you lead the way	Node 22: Exactly, you lead the way	Node 22: Exactly, you lead the way	Node 22: Exactly, you lead the way
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Wait, I don't even know you. How can I put trust in a total stranger? What do you get out of it?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Nothing, I just want to help you. Besides, this radio jammer Sid gave me was meant to help you. I think Sid would have wanted you to trust me, otherwise he wouldn't have given it to me.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 23
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	A stack of loot, if you do it right. I want that .45 he keeps on his side, and maybe a discount on traded goods, too.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 24
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Nothing, I just want to help you (22) ==
Node 23: Nothing, I just want to help you.	Node 23: Nothing, I just want to help you.	Node 23: Nothing, I just want to help you.	Node 23: Nothing, I just want to help you.	Node 23: Nothing, I just want to help you.
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Yes, you're right, Sid would have wanted it that way, especially since he gave you that device. Fine, I'll do it.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Good, you lead the way.
 	 	Comment 	Comment 	Start cut scene of Bear going to fight Kyle and they blow up from Bear's heart bomb.
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetGlobal("15_Blowup_KB",2)
 	 	Link 1 	Link 1 	Goto 23
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== A stack of loot, if you do it right (18) ==
Node 24: A stack of loot, if you do it right.	Node 24: A stack of loot, if you do it right.	Node 24: A stack of loot, if you do it right.	Node 24: A stack of loot, if you do it right.	Node 24: A stack of loot, if you do it right.
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	The most common of all human triats – GREED. I suppose I'm not much different, though... All right, if you help me gain my freedom, then you may have whatever loot you find on Kyle's body.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Good, you lead the way.
 	 	Comment 	Comment 	Start cut scene of Bear going to fight Kyle and they blow up from Bear's heart bomb.
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetGlobal("15_Blowup_KB",2)
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== You'll have to sweeten the pot more than that (9) ==
Node 25: You'll have to sweeten the pot more than that.	Node 25: You'll have to sweeten the pot more than that.	Node 25: You'll have to sweeten the pot more than that.	Node 25: You'll have to sweeten the pot more than that.	Node 25: You'll have to sweeten the pot more than that.
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Let me put it in terms you'll understand, little human. If you so much as breathe a word of where you got this information, I'll see to it that you're beaten, stripped naked, and then thrown into a hag snake nest. Is that sweet enough for you?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Uh, yes – yes it is. I don't know what came over me. So, would you please tell me how you came under the servitude of Kyle the Hook?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 10
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Hefty threat. Let's see if you can back it up.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetMyTeamEnemyToParty()
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== I happen to be very mechanically inclined (15) ==
Node 26: I happen to be very mechanically inclined	Node 26: I happen to be very mechanically inclined	Node 26: I happen to be very mechanically inclined	Node 26: I happen to be very mechanically inclined	Node 26: I happen to be very mechanically inclined
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	You... you're capable of doing that? It would take a great deal of skill to pull that off. Maybe I'll take over the Hooks and turn this group around.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Then let's get on with it. I hope you're not squeamish...
 	 	Comment 	Comment 	Fade to black & fade back in. Go to next node
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetGlobal("15_Disable_HBomb",3)
 	 	Link 1 	Link 1 	Goto 27
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	I'll think about it. I'd like to ask you about something else.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetGlobal("15_Disable_HBomb",2)
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	I'll think about it. Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetGlobal("15_Disable_HBomb",2)
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Then let's get on with it (26) ==
Node 27: Then let's get on with it	Node 27: Then let's get on with it	Node 27: Then let's get on with it	Node 27: Then let's get on with it	Node 27: Then let's get on with it
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Thank you, <CHARNAME>, I owe you my life. Funny, it didn't hurt as much as I thought it would... Come, I have a score to settle with a certain Rusty Hook.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Follow.
 	 	Comment 	Comment 	PC can follow Bear and watch the fun.
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== It just so happens I disabled (15) ==
Node 28: It just so happens I disabled	Node 28: It just so happens I disabled	Node 28: It just so happens I disabled	Node 28: It just so happens I disabled	Node 28: It just so happens I disabled
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	You... you did? That's incredible!
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 29
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 30
 	 	 	Comment 	
 	 	 	Condition 	
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== Yes, you can join me after you deal with Kyle (28) ==
Node 29: Yes, you may join me after you deal with Kyle	Node 29: Yes, you may join me after you deal with Kyle	Node 29: Yes, you may join me after you deal with Kyle	Node 29: Yes, you may join me after you deal with Kyle	Node 29: Yes, you may join me after you deal with Kyle
 	 	 	 	
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 	NodeText 1 	NodeText 1 	NodeText 1 	Excellent. This shouldn't take long...
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 	Reply 1 	Reply 1 	Reply 1 	End.
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== No, I have enough in my group (28) ==
Node 28: No, I have enough in my group	Node 28: No, I have enough in my group	Node 28: No, I have enough in my group	Node 28: No, I have enough in my group	Node 28: No, I have enough in my group
 	 	 	 	
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 	NodeText 1 	NodeText 1 	NodeText 1 	As you wish. Should you change your mind, you can probably find me at Hoover Dam – after I deal with Kyle, that is. I'll see you around the wasteland, <CHARNAME>.
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 	Reply 1 	Reply 1 	Reply 1 	Goodbye.
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Category:Bloomfield Space Center design document
Category:Van Buren dialogue files