Vehicles/SAVIOR REPAIR VEHICLE

==Description==
Not designed for traditional combat, the Carrier is a force multiplier. Designed to support allies from range, the Carrier can hang back behind friendly lines where its lack of armor isn't a concern.
Can Resupply/Repair
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Rugged 	Hardened Plates: -3% Damage Taken, TAC Immune (Quirk)
60 	Crew Compartment (2)	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=25 S=30	
Front 	Fixed 	 	
Crew Compartment (2)
FCS Vehicle Std. 2
Sensors Vehicle Basic	
Sides/Turret	Health	A=25 S=30	A=10 S=30	A=25 S=30
Sides/Turret	Fixed 	
Left Tracks (Armored)	
Turret Systems (5)
Small Laser	
Right Tracks (Armored)
Rear 	Health	 	A=10 S=30	
Rear 	Fixed 	 	
12x Ammo ARMOR REPAIR
4x Ammo SPAMMY (2)
Armor (1)
Structure (1)
Tracked Propulsion System
Engine
Engine Core 240 (1)
Cargo Compartment
Infantry Compartment (0 BA)
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\ClanInvasion3061\Base\vehicle\apc\vehicledef_SAVIOR.json