107758-blew-7000-prestige-trying-to-get-just-2-runeslots

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Got to 1550 rating.. was super happy I was finally getting 2 new pieces of pvp gear. It had been 2 months since I last got a piece of gear
 
A week ago, those 2 pieces would have been Fire and Fire  and Fire, Fire, Fusion..
 
Today I spent 7000 prestige on just the weapon attachment as it had only 2 slots I had to random. All 5 pieces had at least  1 water/logic/life and in 3 of the 5, it had both.
 
Before the change Carbine stated that the random runes were having a negative impact on the game and that changes were being made.
 
Then Carbine contradicts itself by making this change
 
Carbine here's the solution,
 
1. Fire your itemization team, they are not even playing the same game here with the terrible itemization of not just pvp but pve as well.
 
2. Hire competent people who actually play Wildstar at lvl 50 to replace the old team.
 
3. Have the new team add assault type rune slots (Fire, Fusion, Air) into assault pvp gear and do the exact same for  all support pvp gear with support type runes
 
4. If that concept is to hard for the new itemization team, then simply allow us to use prestige to random individual runes.
 
 
 	
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While I don't agree they should fire everyone involved, I agree that it sucks that everyone who's striving for the perfect build has to do so in the face of so much randomness.
 
They should simply do away with different rune slots entirely. Make all slots "omni slots" which accept any rune.	
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While I don't agree they should fire everyone involved, I agree that it sucks that everyone who's striving for the perfect build has to do so in the face of so much randomness.
 
They should simply do away with different rune slots entirely. Make all slots "omni slots" which accept any rune.
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			You know what?  Why have slots at all, they should just roll that extra AP or PvP power into the gear so that we can ALL BE THE SAME!  WOOT!  The problem with having fixed slots is that there is generally a best thing to put in each slot so everyone does it, why then do they have them?	
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You know what?  Why have slots at all, they should just roll that extra AP or PvP power into the gear so that we can ALL BE THE SAME!  WOOT!  The problem with having fixed slots is that there is generally a best thing to put in each slot so everyone does it, why then do they have them?
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			Carbine, contact me if you'd like my resume to be sent. I'd be happy to be the Itemization team. Lel.	
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			I spent 32 plat to get decent slots on the Northern Wilds rep pants the other day. I feel your pain.	
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			No one wants fixed slots everything and zero level of RNG. It is just that there is too much in this game. It forms a compound effect where the final reward to effort ratio is distorted. It's just a bad understanding of human psychology and motivation	
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			I blew 5+ platinum on purple reputation gear just to only get 3 rune slots before I gave up. What's your point?	
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-After listening to player feedback about the unfairness of the random runeslots in PVE, compared to the fixed runeslots in PVP, we agree that the system needs to become fair and balanced on both sides. From now on all PVP runeslots will become random, bringing PVP in line with PVE.
 
 
 
 
 
 
 
 	
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			The changes they make in this game are the reason ppl leave in droves...	
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am I the only one who likes the randome slot? I'm not a huge fan of a random # of slots; but I really like the random slots themselves..
 
It always make me feel like I'm being made to be creative with my gearing; and forces me to not stack just one stat. Min/Maxers will tell you only one set of stats is useful; and every thing else is useless... but that's only true in a very narrow set of situations. E.G. You stack nothing but AP and you don't have a damage dealing class, you have a glass cannon... sure you may do 100 more damage than if you slotted something else... good for you, miss a single telegraph and that advantage is effectively moot.
 
Maybe I'm the only one that doesn't cringe when I see water slots on DPS gear.... but I have to wonder why people really are so bent out of shape over it.. I suspect it's for mostly silly reasons; like believing a perfectly slotted piece is necessary for ... (insert content here). 	
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			Once you buy a few and settle for 'decent' slots, just remember that those people who boosted early and got their gear will always have better gear than you. Unless you roll thousands of times to get the same slots as the old fixed combination...	
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Once you buy a few and settle for 'decent' slots, just remember that those people who boosted early and got their gear will always have better gear than you. Unless you roll thousands of times to get the same slots as the old fixed combination...
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am I the only one who likes the randome slot? I'm not a huge fan of a random # of slots; but I really like the random slots themselves..
 
It always make me feel like I'm being made to be creative with my gearing; and forces me to not stack just one stat. Min/Maxers will tell you only one set of stats is useful; and every thing else is useless... but that's only true in a very narrow set of situations. E.G. You stack nothing but AP and you don't have a damage dealing class, you have a glass cannon... sure you may do 100 more damage than if you slotted something else... good for you, miss a single telegraph and that advantage is effectively moot.
 
Maybe I'm the only one that doesn't cringe when I see water slots on DPS gear.... but I have to wonder why people really are so bent out of shape over it.. I suspect it's for mostly silly reasons; like believing a perfectly slotted piece is necessary for ... (insert content here). 
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ROFL water on a dps, are you joking.. you lose like 20 assault power...
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am I the only one who likes the randome slot? I'm not a huge fan of a random # of slots; but I really like the random slots themselves..
 
It always make me feel like I'm being made to be creative with my gearing; and forces me to not stack just one stat. Min/Maxers will tell you only one set of stats is useful; and every thing else is useless... but that's only true in a very narrow set of situations. E.G. You stack nothing but AP and you don't have a damage dealing class, you have a glass cannon... sure you may do 100 more damage than if you slotted something else... good for you, miss a single telegraph and that advantage is effectively moot.
 
Maybe I'm the only one that doesn't cringe when I see water slots on DPS gear.... but I have to wonder why people really are so bent out of shape over it.. I suspect it's for mostly silly reasons; like believing a perfectly slotted piece is necessary for ... (insert content here).
 
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Oh no, not 20 AP.. what ever will I do.... I guess I'll have to just quit... because I suck so bad that 20 AP prevents me from completing (insert content here)..
 
Seriously, if you can't complete content without runes, the problem isn't the RNG.....
 
Like I said; I feel the RNG on the slot typs makes me diversify my stats, and be creative with my gearing. Your mileage may vary; but you don't need ANY runes to complete content. You can complete GA with no runes slotted into pre-raid BiS or close gear... If rune slots made content impossible I would 100% be against the RNG; but its all icing on the cake.
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Oh no, not 20 AP.. what ever will I do.... I guess I'll have to just quit... because I suck so bad that 20 AP prevents me from completing (insert content here)..
 
Seriously, if you can't complete content without runes, the problem isn't the RNG.....
 
Like I said; I feel the RNG on the slot typs makes me diversify my stats, and be creative with my gearing. Your mileage may vary; but you don't need ANY runes to complete content. You can complete GA with no runes slotted into pre-raid BiS or close gear... If rune slots made content impossible I would 100% be against the RNG; but its all icing on the cake.
 
 
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While I don't agree they should fire everyone involved, I agree that it sucks that everyone who's striving for the perfect build has to do so in the face of so much randomness.
 
They should simply do away with different rune slots entirely. Make all slots "omni slots" which accept any rune.
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Am I the only sane person that thinks pvp should come down to skill not who got lucky with rune rolls and better gear?
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I'm in favor of making PvP gear purely asthetic; and normalizing stats in PvP so that it is 100% skill and 0% gear.
 
 
You can DPS just fine with out any runes. Much more important than perfect runes for DPS is your telgraph uptime, and your LAS/ amp spread. I've run vet dungeons with friends who use poorly or non-runed gear that still perform perfectly well. And I've also pugged adventures with near perfectly runed kids who need to L2P.... It doesn't take skill to know which slot will let you stack AP, not even a little.
 
AP has even less meaning in PvP. In PvE you have actual DPS gates; in PvP  CC is king; and telegraph uptime is much more relevant to your output than a little extra AP because real players can and will out dodge you. You can have all the AP in the world; once you are stunned and rooted it's not going to do much good. 
 
3 degrees and a career in science... yup must be retarded.
 
Fun fact; I often run one of my medics as a hybrid A/S & utility spec in PvP, and I use a support focused PvP set on him. you would be surprised how effective it can be :)
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			Chua said he likes healing vet dungs in green lvl 42 gear once. Thats when aurin stops listening to chua. ROFL	
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Chua said he likes healing vet dungs in green lvl 42 gear once. Thats when aurin stops listening to chua. ROFL
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Today I found that world drop epic Implant with the 70 AP imbuement. I was pretty excited because that thing is really good. But it had crappy runes, and my Elyona implant has great ones. Even though the Hunter's implant is a much better base item, I'd have lost over 50 AP by switching to it because its rune slots were so poor.
 
Into the trash it goes!
 
What a deep and moreover extremely fun itemization system.	
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Today I found that world drop epic Implant with the 70 AP imbuement. I was pretty excited because that thing is really good. But it had crappy runes, and my Elyona implant has great ones. Even though the Hunter's implant is a much better base item, I'd have lost over 50 AP by switching to it because its rune slots were so poor.
 
Into the trash it goes!
 
What a deep and moreover extremely fun itemization system.
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Class, spec and runes?
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Today I found that world drop epic Implant with the 70 AP imbuement. I was pretty excited because that thing is really good. But it had crappy runes, and my Elyona implant has great ones. Even though the Hunter's implant is a much better base item, I'd have lost over 50 AP by switching to it because its rune slots were so poor.
 
Into the trash it goes!
 
What a deep and moreover extremely fun itemization system.
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I'm in favor of making PvP gear purely asthetic; and normalizing stats in PvP so that it is 100% skill and 0% gear.
 
 
You can DPS just fine with out any runes. Much more important than perfect runes for DPS is your telgraph uptime, and your LAS/ amp spread. I've run vet dungeons with friends who use poorly or non-runed gear that still perform perfectly well. And I've also pugged adventures with near perfectly runed kids who need to L2P.... It doesn't take skill to know which slot will let you stack AP, not even a little.
 
AP has even less meaning in PvP. In PvE you have actual DPS gates; in PvP  CC is king; and telegraph uptime is much more relevant to your output than a little extra AP because real players can and will out dodge you. You can have all the AP in the world; once you are stunned and rooted it's not going to do much good. 
 
3 degrees and a career in science... yup must be retarded.
 
Fun fact; I often run one of my medics as a hybrid A/S & utility spec in PvP, and I use a support focused PvP set on him. you would be surprised how effective it can be :)
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SS, raid geared DPS and heals. Elyona implant - inferior raw stats, fire and fusion rune slots. Hunter's implant - superior raw stats, earth and water rune slots.
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And what happens when a player runs into other players that are just a good as them but also have optimized rune slots because they happened to have the old gear or got lucky? Tell them to suck it?
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open world purples not necessarily being better than quest gear with good RNG makes for a more diverse gearing system. IMO that makes the system better than a linear system like WoW's. Your mileage may vary, but your example just supports the diversity of gear options we have in W*.
 
As for the hunters implant; could have tossed some nice secondaries or a set onto it for the inevitable AP nerf... I wouldn't have just tossed it anyway... but to each their own.
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This is about as idiotic as trying to say the crafting system in this game is diverse because of the RNG target system. 
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I have never in my life encountered any other player equally as skilled as me; they are always more or less skilled. Point being in reality there is no such thing as equally skilled players. 
 
You find a player more skilled than you then you be sure to get off your stun first ;3 otherwise you lose. Runes have very little to do with that.
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This is about as idiotic as trying to say the crafting system in this game is diverse because of the RNG target system. 
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No, proves exactly point.
Trashed world drop cause not liked runes.
When checking chart posted, can have many alternatives for said rune slots and insert good ones too.
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			Kinda sad that they say that rune slot randomization has a negative impact on the game and then proceed to add it to PVP. Pretty mind blowing.	
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I'm going to assume you refer to the additives having an innate RNG. And I'm also going to presume you don't craft much. I <3 the RNG on additives. It is a refreshing break from having 100% set recipes and an arbitrary break chance IMO. It can be tricky at first; but once you figure out the bounds of the rng on your additives it makes crafting fun... you can't just always run the same mix of additives; you have to account for the RNG and swap others in at times... Which is really cool imo (coming from EQ, WoW and FFXI crafting it's a nice change IMO). As always, your mileage may vary, but i personally like it, feels much better than starting a craft only to have it break because of some arbitrary fail % anyway.
 
I wouldn't say the rng on additives makes crafting 'diverse', but I would say it makes it 'dynamic'.
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Yes there is. 
 
The runes are simply another addition of layer to the problem that is the gear gap problem.
 
I love how you say you support 100% skill and 0% gear, yet support a retarded RNG system that adds an additional layer of gear gap.
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Creative people dont let the system define their decisions.
 
Bureaucrats try to hammer round pegs into square holes to make reality fit the system.
 
 
the Top 1337 players make creative choices with what the system presents, creating optimal or outlier builds that perform within intended bounds.
 
These builds are then taken by the sheep as gospel and paraded thru the streets as the One True Build, never minding the fact that it is neither their own (because they lack the creative mindset to diversify) or that it is either niche or focused upon a single bent.
 
In the world of rock paper scissors gaming, creativity and the ability to redefine or bypass expectations trumps repetition and bureaucracy.
 
2c	
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			I'll have to agree that the rune-slots are a major downer in this game. It's like, even if you get a great drop, if it has crap runes, it is a crap item. I really liked the omni-slot idea someone had. Another way of doing it is that I heard from a friend that a game which will not be named had a vendor you could use to re-itemize the runes. I think I would be OK with that in WS considering how crucial they seem to be.	
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I'll have to agree that the rune-slots are a major downer in this game. It's like, even if you get a great drop, if it has crap runes, it is a crap item. I really liked the omni-slot idea someone had. Another way of doing it is that I heard from a friend that a game which will not be named had a vendor you could use to re-itemize the runes. I think I would be OK with that in WS considering how crucial they seem to be.
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I'll have to agree that the rune-slots are a major downer in this game. It's like, even if you get a great drop, if it has crap runes, it is a crap item. I really liked the omni-slot idea someone had. Another way of doing it is that I heard from a friend that a game which will not be named had a vendor you could use to re-itemize the runes. I think I would be OK with that in WS considering how crucial they seem to be.
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			You're right, getting earth runes on my support medic is EXACTLY what I want. Not having any set's available to it and increasing my brutality is like at the top of my list for stats. Thank you for putting me in my place.	
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You're right, getting earth runes on my support medic is EXACTLY what I want. Not having any set's available to it and increasing my brutality is like at the top of my list for stats. Thank you for putting me in my place.
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You're right, getting earth runes on my support medic is EXACTLY what I want. Not having any set's available to it and increasing my brutality is like at the top of my list for stats. Thank you for putting me in my place.
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God, you are a genius...How silly of me. Of course, naked CSR runes, why didn't I think of that.
Thanks Chua dude!	
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You're right, getting earth runes on my support medic is EXACTLY what I want. Not having any set's available to it and increasing my brutality is like at the top of my list for stats. Thank you for putting me in my place.
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I can't wait for the AP/SP changes so people will stop trying to stack AP/SP above all other stats... that is the real issue, dps just want fire fire fire fire fire fire fire...
 
Then people can't complain about rune slots.... 	
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God, you are a genius...How silly of me. Of course, naked CSR runes, why didn't I think of that.
Thanks Chua dude!
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			random rune slots would be ok if there was a crafting profession that could change em aswell, like technologist making a items you use on your gear and would reroll the rune slots.	
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This guy has a point. As a Spellslinger, I don't want to see Earth runes. It's not something I can't deal with, but I don't want to see it. It has brutality sure, but I don't want it. It's a sub par stat that I don't want. 
 
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I would like to know how the chua would react to receiving a piece of gear that would be an epic upgrage of base stats through the gear, yet has earth earth runes.
When the one he is currently wearing has slightly worse stats through gear and has his optimal rune slots. Which in turn makes it better, would he take the epic earth rune...on sake of being diverse??
Find it hard to believe white knightism will prevail then.	
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I would like to know how the chua would react to receiving a piece of gear that would be an epic upgrage of base stats through the gear, yet has earth earth earth water runes.
When the one he is currently wearing has slightly worse stats through gear and has his optimal rune slots. 
Find it hard to believe white knightism will prevail then.
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Isn't 'Surge Bank' available on Earth runes?
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Why would you use Surge Bank? Useless set if I ever saw one. As a SS DPS your focus should be Weapon Spec > Spellweaver > Focused Surge. Even if lets say you WANTED Surge Bank, the stat it gives is not good (Crit Sev or Grit, both are useless). 
 
Earth is a bad rune slot for a DPS SS, it is NOT something you want.
 
 
 
 
Except your suggestions are bad. Crit sev is a bad stat to rune or gear for due to low DPS/heal increase and low return per stat point.
 
Until the fixes to stats come there is no reason to stack anything save AP/SP or mainstat. This has a higher return on those stats than there is on Crit sev.
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I would like to know how the chua would react to receiving a piece of gear that would be an epic upgrage of base stats through the gear, yet has earth earth runes.
When the one he is currently wearing has slightly worse stats through gear and has his optimal rune slots. Which in turn makes it better, would he take the epic earth rune...on sake of being diverse??
Find it hard to believe white knightism will prevail then.
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Minus the fact that I clearly said that the stats on the epic item were better, except the runes.
Never did I say purple to blue...etc. 	
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Minus the fact that I clearly said that the stats on the epic item were better, except the runes.
Never did I say purple to blue...etc. 
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Again you miss the point. Let me put this in a way you can understand.
 
Chua have item he think ok. Item has ok stats and very good runes, which make Chua happy. Chua hit hard.
Chua find item that have very good stats, much rare, very science. Chua happy to find. Chua look for weeks.
Runes really bad, Chua not hit as hard, very science item vaporized.
Chua not upset? Chua maybe cry a little?
 
If Chua had ability to change rune on very science item, Chua not take that up?
Human doubt.	
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Min/Max problem, not required to play and clear game content.
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No, that is not a min max problem, that is a stat problem where one stat is clearly superior to everything else.
 
Don't tell someone this is a viable solution when it clearly is not. Sure they can slot A rune, but it is not a good rune for anything. 
 
I like the game as much as you, but the stat system is *cupcake*ed.
 
And no, no runes are required to play the game, you dismissive little chua, but this thread is about runes and how they are ridiculous. 
 
And unless the base stats are so superior to your current item but the runes are borked, then there is no reason to take one over the other. If you take a purple with higher stats that has bad runes over a blue that has AP runes in them and you end up losing AP due to losing the runes, you don't take it. 
 
AP is king, stop pretending that it isn't. If you lose AP due to any reason, you probably shouldn't take the item unless it completes some rune set or you gain so much in secondary stats (like, 1% crit chance).
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-After listening to player feedback about the unfairness of the random runeslots in PVE, compared to the fixed runeslots in PVP, we agree that the system needs to become fair and balanced on both sides. From now on all PVP runeslots will become random, bringing PVP in line with PVE.
 
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Oh my god I finally understand. This guy is in charge of Carbine!
 
 
 
"a sadistic villain who greatly enjoys making people wish things and warping them into gruesome and nightmarish scenarios."
 
 
Sound familiar?
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Stop throwing in arguments we're not even debating about.
We already said that stacking AP is one of the problems and fixing it is a nice solution.
 
The point we're trying to discuss is that the rune system is fine, just people keeping the ridiculous cookie-cutter approach in their head because "hur-dur I need to do top DPS/Healing"
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There is a reason there is a cookie cutter approach, because it works the best and is easy for people to follow. And yes, people want to do top DPS or top heals, why do you not want to? Why would you not want to do the most your character can do? That's not "hurr durr", that's wanting to do the best you can do possible. Your reaction to wanting to do top DPS or heals baffles me and is more "hurr durr" than someone who wants to make their gear better for their chosen role. 
 
The rune system is not fine until they make all rune slots appealing to both DPS and support specs. At this current time there are rune types that no spec wants because it offers them nothing that a different type of rune slot can't do better, like Earth VS anything else for a SS.
 
The best solution would be to make other stats more worthwhile and bringing desirable stats/rune sets to currently useless slots (which is what is planned).  
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There is a reason there is a cookie cutter approach, because it works the best and is easy for people to follow. And yes, people want to do top DPS or top heals, why do you not want to? Why would you not want to do the most your character can do? That's not "hurr durr", that's wanting to do the best you can do possible. Your reaction to wanting to do top DPS or heals baffles me and is more "hurr durr" than someone who wants to make their gear better for their chosen role. 
 
The rune system is not fine until they make all rune slots appealing to both DPS and support specs. At this current time there are rune types that no spec wants because it offers them nothing that a different type of rune slot can't do better, like Earth VS anything else for a SS.
 
The best solution would be to make other stats more worthwhile and bringing desirable stats/rune sets to currently useless slots (which is what is planned).  
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You don't get it (apparently).
The point is... you can aim for to DPS and BiS, but not getting those is not a reason to instantly drop the game.
 
Unless you are very, very "hurr durr".
 
People don't stop playing football just because they have no chance of ever hitting premier league.
F1 drivers don't ragequit even though they've never had a pole position, let alone victory.
Only in MMOs do you find this entitled (yes, I used the word) baby mentality of "IF I CAN'T HAVE BiS I'M OUT".
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That's a completely different argument. Anyone who leaves the game after not getting BiS the first time around is an idiot. That is not a reason to leave the game. Is it not optimal? Yes, and certainly annoying when you get that drop you've been farming for or hoping for from a dungeon and it rolls double Earth. This is currently an issue and is most likely the reason people leave as you can do STL 100 times for Captured Energy, only see it once, and end up getting slots that are terrible and your current support system is better due to runes.
 
Leave the game over it? No, that's stupid. It's frustrating as hell (got a pair of Grim Grim Hexweave gloves with Life/Earth, made me dissapointed as *cupcake*), but a fix is coming that will make an Earth slot eventually desirable be it with higher weight to stats or interesting rune sets. 
 
I don't salvage that, I save it waiting for the rune fix like a non-crazy person.
 
My argument is (solely) that currently, the rune system is not fine and promoting using sub optimal runes as "fine" is bad. Carbine knows and should be let known constantly until it is fixed that this is bad.
 
Personally, can't wait for the fix as it means more diversity among runesets. It was my favorite thing about Guild Wars 2, being able to create multiple combinations of so many different type of Sigils (weapon) and Runes (armor) to make something unique.
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Ok... so Crit severity has even less of an effect on a character than grit. Grit was already comfirmed as a bad stat. J-tal flat out said grit is bad. Yet people are trying to say grit runes and crit severity runes are good? Someone thinks having a 1020% diffrence dps contribution by runes is a good thing somehow?
 
Why are people suggesting grit runes when even the itemization dev said grit is a bad stat.	
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			And? You were unlucky. Seriously its now so much better than before so stop crying. How about being in prestige cap and nothing to spent prestige? Atleast now you can spent your prestige to improve your character. Stop crying about all little things and live with it.	
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One thing I do want to promote is the RNG in the amount of slots.
Remove the RNG and make the slot amount fixed, but keep the types completely RNG.
Then at least you remove one layer of frustration in that you know the amount is right.
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That's also a good solution (and one J-Tal mentioned might be going through), however until the slots are equalized in power and desirability this still won't fix the issue of Fire/Fusion > all.
 
Both fixes need to go in simultaneously or the equalization in power between slot types first as me knowing purple has 4 slots doesn't make the problem that we have now go away where getting 1 Earth slot on an SS gear piece is the same as not having that slot at all as an effective increase.
 
The double RNG needs to go yes, but the priority fix IMO is the lack of diversity among rune sets and the desirability of AP/Mainstat runes over everything else and the effective power of a Fire/Fusion slot being so much higher than an Earth slot.
 
Make all slots a viable and desirable (there will always be one more desirable, but at least make it so when you see Earth that you don't feel that dissapointment of a wasted slot) slot type first. Then worry about making the number equalized among rarity.
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Oh my god I finally understand. This guy is in charge of Carbine!
 
 
 
"a sadistic villain who greatly enjoys making people wish things and warping them into gruesome and nightmarish scenarios."
 
 
Sound familiar?
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This is EXACTLY who's in charge of making changes here based on 'feedback'!
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			You knew that the slots were random before spending points on the items.Nobody forced you to purchase them.There are better ways of expressing your ideas than forum rage.	
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Yup! I remember all those "be careful what you wish for" posts after the medal system revamp, but it didn't quite click.
Now I am certain. :P
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I'm trying to work out how the 'we want Chua Stalkers/Aurin Medics' and other player feedback will be 'interpreted'.
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But that would actually be awesome. So no, not an option. :P
 
Instead maybe something like:
 
- Stalker claws look like toothpicks on Chua.
- Medic viability for endgame is so utterly destroyed all races stop rolling the class.
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The easiest fix to the whole run slot debacle... take raw stats off of Runes, and make them have fun added affects instead. Like some armor has.They can add procs, etc. Also take away the rune type, make all rune socket full spectrum, and male it so that you're replacing runes for different things frequently, make Runes require less to make, so that you can switch them out, say you need X Proc on X Boss, well you just pop in another rune.
 
 
I think this would fix the whole problem. Just my 2 cents though.	
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When you speak of min/max, we are talking about a negligible diference.
 
When you have runes being 30-50-70% better than others, this is not min/max and it does not promotes diversity, it promotes frustration.
We can worry about min/max when the rune diference get around 5%, they add more options for rune sets and take out the BS random number of rune slots. Because right now the diference in troughput of someone  with nice runes roll and slots is huge.
 
There is content you can roll with lvl 42 gear, but there is content you cant roll with it, and there is content you cant roll with crap runes. that 300-500-700 diference in dps might be ecxatly what you need to achieve the minimum dps required per player to avoid enrage or w/e.
 
Ill be really happy when runing is about min/max, right now it isnt.	
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and the ppl tht boosted will always have better gear  than you ^^
good thing i geared the 3 best classes already, gl newbies.
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If it was actually real gear diversity, then the epic would have been equally good as the blue due to runes. The guy said the epic was inferior, and thus there isn't any choice to be made. 
 
If you want real gear diversity, you must first make the core stats for each class equally good. They're sort of trying to do this by reducing how good AP/SP is. Second, change all gear to be like SWTOR where the stats all come from stat items you add to a gear shell, so you can just pick and choose what stats you want. 
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I'm starting to think the people who created Carbine were tossed from Blizzard for not being good enough
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