144017-servers-merge

== Content ==
			
Weeks ago in order to reduce the lag and improve the Queues ,Devs opened extra Realms. 
CRB_Sunshine, according to this post mentioned that they will merge the realms back together into Megaservers as soon as possible the Megaserver technology is able to support more players.
 
A lot time already passed. The servers and the game works perfectly, no lag, no queue, everything is fine(mission accomplished Carbine).
So my question is.: Does anyone know when they will merge the realms?? Or any Dev/staff can tell us?
			
				
	Edited October 18, 2015 by volcanoid	
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			Entity-2 and Jabbit-2 are starting to feel a bit empty. *nod* I feel that most people have been slowly transferring back to the prime servers since it just works fine in there.	
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			It's not exactly working flawlessly, imagine them merging back and boom, more issues.	
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A lot time already passed. The servers and the game works perfectly, no lag, no queue, everything is fine(mission accomplished Carbine).
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			Everything is fine? :blink:  you guys must be nuts...	
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			Yeah, still feeling the lag from time to time.	
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			The servers working OK right now doesn't mean that the problems are all fixed yet. They can't risk merging the servers together without being absolutely certain the problems won't come back. Remember that there are TWO holiday events next week and another one in a couple of months. That's going to put even more stress on the servers.	
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So yeah, everythings working fiiiiiiiiiiiiiiiiiiiiiiiiiine.
Real smooth like, from PROTOSTAR! Hahaha  :lol:
			
				
	Edited October 18, 2015 by Night Head	
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Most of the lag problems disappeared because we brought the load on certain impacted server tech down to manageable levels with a combination of tech optimizations and the split realms. The bottleneck still exists right now, we've simply widened it and reduced the flow juuuust enough that it isn't causing an issue.
 
We're still working on some more optimizations, along with a large piece of new tech that will allow us to split the load for this particular bottleneck without having to split the realms. Once that new tech comes online and tests to our satisfaction, we'll likely be ready to merge.
 
Sadly I can't give you guys a timeline on that quite yet, but excellent progress has been made.
 
Now that our major source of lag is gone, we're also able to see some area-specific lag caused by various different things. We've already patched some of those and have more fixes coming.	
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{| class="blockquote"
Most of the lag problems disappeared because we brought the load on certain impacted server tech down to manageable levels with a combination of tech optimizations and the split realms. The bottleneck still exists right now, we've simply widened it and reduced the flow juuuust enough that it isn't causing an issue.
 
We're still working on some more optimizations, along with a large piece of new tech that will allow us to split the load for this particular bottleneck without having to split the realms. Once that new tech comes online and tests to our satisfaction, we'll likely be ready to merge.
 
Sadly I can't give you guys a timeline on that quite yet, but excellent progress has been made.
 
Now that our major source of lag is gone, we're also able to see some area-specific lag caused by various different things. We've already patched some of those and have more fixes coming.
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 The servers and the game works perfectly, no lag, no queue, everything is fine(mission accomplished Carbine)
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As you can see if you take a look at those screenshots i have taken like 30 mins ago people experiencing tons of issues still.
Personal experience tested like 5-10 mins ago: Lagging, so badly that abilities simply can't be cast, everything stops from moving for like 5 seconds flat then resumes back as if the game was on pause up till now it's - INSANE.
Yes, that just how bad it lags during those "bottlenecks", insanely bad.
 
Let's hope you guys will intro those solutions of yours promptly because there is nothing in any game that's more annoying than lag.
Especially one this bad.
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If you bothered to actually read what he said, he didn't say the lag was gone,in fact he specifically said the "bottleneck still exists" it's just spread out, not only that he specifically said that the lag is affecting certain areas now more, which is true.
 
You didn't see how the lag was in the first week or so? Unplayable, now it only spikes every now and then, it's much more manageable.
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Tsk... if you'd bothered to read what I said you'd see that i SPECIFICALLY mentioned his BOTTLENECK.
Now try again acting all smart-arse like on me kid.. you're being wonderfully annoying today too.
But since i'm drunk at the moment because the damn lag had caused me a super awesomely powerful headache which in turn caused me to get drunk in the first place.. i suppose i can laugh at your crap once more.. go ahead.
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so you decided to point out a problem that was already being pointed out in the first place. yes you are indeed drunk, go home.
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I am at home dumb-arse. ugh..
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Most of the lag problems disappeared because we brought the load on certain impacted server tech down to manageable levels with a combination of tech optimizations and the split realms. The bottleneck still exists right now, we've simply widened it and reduced the flow juuuust enough that it isn't causing an issue.
 
We're still working on some more optimizations, along with a large piece of new tech that will allow us to split the load for this particular bottleneck without having to split the realms. Once that new tech comes online and tests to our satisfaction, we'll likely be ready to merge.
 
Sadly I can't give you guys a timeline on that quite yet, but excellent progress has been made.
 
Now that our major source of lag is gone, we're also able to see some area-specific lag caused by various different things. We've already patched some of those and have more fixes coming.
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it's a figure of speech.
 
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Good to know progress is being made.
 
But for well over an hour earlier today the game was unplayable, in fact it was so bad I logged out and went and downloaded another game to play.
 
Skills weren't triggering, if they were they weren't registering as hits on mobs, if they did register the mob would insta reset to out of combat and heal up, all the while my skill presses were constantly met with "you are already casting" and this would go on, and on, and on, and on for 5 - 10 minutes; then "boom" everything would be fine and normal for maybe 2 or 3 minutes, and then back we go.  When you did manage to kill something gathering the loot may take, literally 30-60 seconds, and then would cause lag.
 
For the record the other game (GW2) was, IMO, awful and I uninstalled before it had fully downloaded (so only 7GB wasted) and came back to Wildstar; only to hit "lag walls" again.
 
There are elements of this game I simply adore, and I would love to be throwing some of my recreation money your way - but I can't justify doing that while server performance is so... ...frankly... ...appalling at weekends.
 
All The Best
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			Dam i really hope your server can get fixed soon, I personally haven't had any issues on Warbound for over a week now.. wait no there was 1 Spike but it only affected x2 of my party members and the spike lasted 5 seconds then after that it was not seen again for the rest of the instance.	
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			I am too are getting lag in some questing low level areas as well in the housing zones.. Thayd is lagging for me as well depending the time of day it is. I also notice ..Sometimes when I try to post stuff on Auction house there seems to be a lag spike or something. The item I am trying to post for sale never leaves my bag and it doesn't get posted.. I log out of the game completely and restart the game, logging back on the same toon I was trying to post the auction.. The Item is gone from my bags as well there no listing that I posted the auction...I ran into this many many times losing many gold from lost auction sales
			
				
	Edited October 18, 2015 by Katvon	
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I am too are getting lag in some questing low level areas as well in the housing zones.. Thayd is lagging for me as well depending the time of day it is. I also notice ..Sometimes when I try to post stuff on Auction house there seems to be a lag spike or something. The item I am trying to post for sale never leaves my bag and it doesn't get posted.. I log out of the game completely and restart the game, logging back on the same toon I was trying to post the auction.. The Item is gone from my bags as well there no listing that I posted the auction...I ran into this many many times losing many gold from lost auction sales
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			Sry, but the lag was insane on Jabbit-1 this weekend	
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			I have been trying on and off all day to play on Entity. I can get maybe 10 mins playing if Im lucky, the lag hits and just cant take it. have to log out and do something else.	
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			Periods of lag for me today as well on Entity.  If there are fixes already done, and some issues have been addressed... where?  I'll play there instead.  It's no fun to have to wait 15 seconds for an action you already took to finally kick in, only to have the next one do the same thing. 	
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Weeks ago in order to reduce the lag and improve the Queues ,Devs opened extra Realms. 
CRB_Sunshine, according to this post mentioned that they will merge the realms back together into Megaservers as soon as possible the Megaserver technology is able to support more players.
 
A lot time already passed. The servers and the game works perfectly, no lag, no queue, everything is fine(mission accomplished Carbine).
So my question is.: Does anyone know when they will merge the realms?? Or any Dev/staff can tell us?
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			I'm fortunate enough to have the misfortune of a late shift at work so I'm unable to play until late in the evening so my experience has been great, minus the constant maintenances needed to fix the various issues.  When I see a post about maintenance (or even a 15 minute restart of the servers), I tend to just not log in because there is nothing I hate more than getting started on something and having to stop half way through. I too am hoping the servers get fixed soon but I'll just be patient.  Plenty of games to play right now anyway and many more releasing before the end of the year to keep me occupied until this all gets fixed and I can join in on the fun again.	
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			hehe, kinda funny. I have gotten 2 answers on Customer service saying everything is Resolved by the developers and I should get back in. No lag at all. Cause it is all resolved and we happy for you patience during the time that has been.	
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they will merge the realms back together into Megaservers as soon as possible the Megaserver technology is able to support more players.
 
 
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What "megaserver technology"? They have said it's just a name, if it was a megaserver they wouldn't need to open up another realm. At the moment it's 2 different servers with thier own databases, only diffrence is that realms with number two in it only has a check towards realms 1 database for "Name check".
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Sure there are lags, but in europe its sometimes a rooting problem.
 
A fix can be a program like WTFAST.
https://www.wtfast.com/
 
You can make a free account and play over this Programm, if you have a Free Acoount you have to wait 2 x 30 sceond where the show you some advertising.
 
With that little programm you can nearly get ride of all lags, sure sometimes there are mini Lags, but they are short and quite a lot less than without that programm.	
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What "megaserver technology"? They have said it's just a name, if it was a megaserver they wouldn't need to open up another realm. At the moment it's 2 different servers with thier own databases, only diffrence is that realms with number two in it only has a check towards realms 1 database for "Name check".
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{| class="blockquote"
Most of the lag problems disappeared because we brought the load on certain impacted server tech down to manageable levels with a combination of tech optimizations and the split realms. The bottleneck still exists right now, we've simply widened it and reduced the flow juuuust enough that it isn't causing an issue.
 
We're still working on some more optimizations, along with a large piece of new tech that will allow us to split the load for this particular bottleneck without having to split the realms. Once that new tech comes online and tests to our satisfaction, we'll likely be ready to merge.
 
Sadly I can't give you guys a timeline on that quite yet, but excellent progress has been made.
 
Now that our major source of lag is gone, we're also able to see some area-specific lag caused by various different things. We've already patched some of those and have more fixes coming.
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