Level 459

==Description==
Level 459, colloquially referred to as "Headache," is a sprawling metropolis consumed by the apocalyptic aftermath of destruction. The vast expanse is composed of dilapidated homes and buildings, broken roads, and several defunct nuclear power plants. Level 459 is generally distinguished by its myriad of towering metal structures that dominate the skyline. The area is divided into two main regions: the City, where wanderers enter from, and the outlying areas that surround it, which are called the Outskirts.
==City==
The City area is where abandoned buildings and houses, as well as ruined nuclear power plants, are located. Occasionally, wanderers may stumble upon a building that is still in good condition, and if they enter, they will be sent to Level 11. However, certain areas appear to have been nuked, and as a result, the entities there are significantly more robust and mutated. The nuclear power plants here are extremely deadly, should you ever make the fateful decision to enter one, the ground will shake violently beneath your feet while your headache throbs with an unrelenting intensity. In the sudden dimming of light, mutated Smilers emerge from the shadows, intent on tearing you limb from limb. 
The grass within the City area emits a bright green glow that becomes more radiant at night. However, the grass is toxic to the touch, and exposure to bare skin results in death within five minutes. The ambient temperature within the City area is 19.4°C (67°F). Oddly enough, the temperature inside the buildings remains below freezing at -12°C (10.4°F).The reason for this discrepancy is unclear. 
If you happen to wander frequently, you may come across buildings or houses that resemble ones you've seen in the Frontrooms before being transported to the backrooms. Upon entering such buildings, you may experience feelings of sadness and guilt, the source of which remains unknown. As you continue your wanderings, you may eventually stumble upon a region devoid of buildings or houses known as the Outskirts. 
==Outskirts==
The outskirts are much more dangerous and unstable than the city area. When wanderers enter this area, they will notice that there are no buildings and houses but instead tall metal structures everywhere. Wanderers may also encounter ground textures that allow them to pass through the terrain or fall through it, which sends them to Level 9. Venturing deeper into the Outskirts of Level 459 results in a vast increase in the intensity of the headache along with hallucinations.
Additionally, the density of entities increases, and the terrain becomes increasingly flat until it is entirely flat. Once you travel 100 miles into the Outskirts, a shift occurs. Strange occurrences manifest, including seemingly bottomless holes in the earth and unstable, glitchy terrain. As you venture even deeper into the Outskirts, the bizarre phenomena only intensify. The very air seems to vibrate with an otherworldly energy, and the sky takes on an eerie hue that defies explanation.
Should you choose to venture deeper into the Outskirts, you'll notice the absence of metal structures, and instead, fragments of land suspended above an infinite void tinted with a reddish hue. It's rumored that falling into this void will transport you to a random level, although no one can confirm this. The fragments of land are precarious and gradually submerge into the void, so traversing them quickly through parkour is essential to avoid falling into the void.
==Effects==
Level 459 is also characterized by an intensifying headache that progressively worsens over time. This headache ultimately feels like repeated stabbings in the head with a knife and can lead to death after about a week of exposure to the environment. Unfortunately, there is no known cure for this ailment, but gazing into the dark sky and imagining pleasant things can temporarily relieve the pain.
However, once the mind wanders from this peaceful state, the pain returns, even more, unbearable than before. If you make the grave error of remaining on Level 459 for more than two days, the consequences are catastrophic. Already plagued by a pounding headache that steadily worsens, you suddenly find yourself under attack from unmanned bomber planes that rain down destruction upon your surroundings. Yet the worst is still to come. On the third day, air raid sirens sound in your ears, even though there are no sirens to be seen.
Within moments, massive nuclear explosions rock the area, tearing apart everything in their path. If by some miracle you survive the onslaught, there is nothing left to kill you besides the radiation and your incessant headache. It is a fate worse than death, to be left alone amidst the ruins of a world that has been annihilated by forces beyond your comprehension.
==Entities==
Some of the entities that inhabit this place are listed below:
*Skin Stealers
*Hounds
*Facelings
*Death moths
*Smilers
*Windows (in some of the houses)
Out of those listed above, Smilers and Hounds are the more common ones, but due to the level's environment, the majority of Smilers and Hounds are mutated and therefore more dangerous.
==Entrances and Exits==
===Entrances===
* Reaching the end of the Dreadxit in Level 455 has the possibility of sending wanderers here.
*Whilst unlikely, going through a door in the abandoned hospital may send you here.
===Exits=== 
*Noclipping through the ground in the outskirts will send you to Level 9.
*Going inside a building that is in good condition will send you to Level 11.
*Entering a hotel leads one to Level -560.
*Making it to the top of an excessively tall metal pillar in the Outskirts will teleport you to Level 699.
*Jumping into the void is theorized to send you to a random level.
Category:Levels
Category:Dangerous
Category:Unconfirmed Levels
Category:Cluster I