Walker

Walker is an orc Circle of the Storm druid, and one of the main protagonists of Campaign 3. They are played by Brody.
They are a force of nature boasting powerful elemental magics, focusing on the cold, wind, water, and earth. They are joined by their gale spirit hawk, Hikiki.
During the events of Campaign 3, Walker stumbled into Echo and Callum while resting, later would meet Cori, and currently travels alongside them.
== Description ==
=== Appearance ===
Walker is short for an orc at 5'8". Their build is stocky but lithe. They wear their black hair in a wavy wolfcut. They have tusks, a pear-to-teal complexion, a flat nose, and subtle tiger stripes. They have several tattoos across their body, including: a stylized plesiosaur on their sternum, fins under their breasts and neck reaching up to their throat; a shining eye on their nape; a slithering black snake on their left leg, starting on their butt with its open mouth on their ankle; twisting wildflowers and vines on their right leg; shark jaws on their left elbow; hand and finger bones on the back of their left hand; and a morning sun breaking through a thunderstorm on their right shoulder.
=== Personality ===
Walker is a very impulsive person who takes things as they come and can act on a whim when it comes to pleasure or their opinions. They are often the first person to seek food or relaxation in a new location. They are also quite neurotic and antsy when it comes to staying in one location for an extended amount of time. They'd rather be wandering around outdoors than cooped up in a lavish mansion. However, their intellect also makes them plan things out meticulously when they can sense danger on the horizon. Walker has gotten comfortable around the party and, so, rarely hides their intentions and personality with them. They are extremely cautious of letting dangerous and powerful people know they disagree with them, preferring to keep their friends close, but their enemies closer.
For most of the Campaign Walker was playing it safe and keeping things close to the chest. When the Long Talon showed up in Kuzobiro, Walker began to share more about where they came from and who their family was. When meeting Astryd, they were openly very flirtatious with her. They have no qualms with taking what they need, instantly going to Astryd's pantry and taking food and booze, and stealing any books they find. During and after the Prism Break, Walker revealed they were once a pirate and their family was the reason they were. They also shared how the Fluxx was unkind to them. After fishing near the Den of Thorns, they returned home to Awaiki to find it ablaze.
== Relationships ==
=== Astryd Ansirah ===
Walker has been very greatful for Astryd's help and hospitality. They have grown to respect the paladin for being so caring, and was now heartbroken that they were banished from her abode. They now want to mend their relationship with her and greatly appreciated her apology for acting rashly with her emotions.
=== Callum Zidane ===
Walker heavily trusts Callum and considers him a great friend. They appreciate his ability to bring the party together as friends. They are hurt by the pain Callum suffers from his life with Ego and the experimentation conducted on him. 
For a while Walker didn't fully trust Callum mostly for Ego-Callum. They are quite terrified of Ego. They used to think Callum had less control over Ego than he thought and openly admitted this to his face. Walker found comfort in knowing that Callum came from humble beginnings like themself, and felt betrayed to learn he is "cosplaying" as a lowborn and was actually born a noble. However, they find his friendly goofball nature to bring a nice balance to the party. 
=== Cori Burrows ===
Walker now considers Cori a close friend for all the times she has risked everything to save their lives and for constantly checking in on everyone after tough situations. They can trust that Cori wants the best for everyone. 
Walker was originally unsure if they could trust Cori entirely, but they see the overwhelming desire to do good in her and trust her for that. 
=== Emiko ===
Walker considers Emiko a great friend and trusts her to make the right decisions. They understand that Emiko's life was one of forced servitude and pain and can empathize with her for it. They are genuinely happy to see Emiko blossoming into the loving person that she is. 
Walker was initially unnerved by Echo's construction but has gotten used to it and is sympathetic to her past. They didn't trust her with information about their past because of her lack of remorse for brutality and ignorance of common issues. They hated being referred to as a "lowborn" by her. When Callum's antler necklace was stolen, they were immediately suspicious of her. Walker consistently pushes back against Echo's arrogance and belief that she is the "most beautiful woman in the world." They were extremely wary of her after learning that she has close ties to the Demon Vanity, but greatly respected her for breaking her pact with Vanity. Walker was actually inspired by Emiko to turn down Rage's offer of a pact.
=== Gaelin ===
Walker enjoys Gaelin's friendship as the longest running Companion of the party. They often stick up for the wizard whenever other party members make fun of him. They were excited to see he was fine after the party split in Arc VI.
=== Hekau Ino ===
Walker and Hekau split ways after they saved him from 8 years of petrification. Hekau was appalled by his family's connections to the Long Talon. Walker hasn't spoken to him since but currently is worried about him and cast scry to find out how is he is.
=== Mānea Uhane ===
Walker has opened up about their relationship with Mānea, admitting that he was a terrible parental figure and a worse person. Walker despises Mānea for the atrocities he has committed happily, and for forcing them and their cousins to follow suit.
=== Niho Uhane ===
Walker offered to take Niho's place on the Long Talon. However, the boy ran away to find his father anyway.
=== Nuku Uhane ===
Walker goads Nuku for being a "daddy's girl" who does anything he tells her too. Walker figured that Nuku would be chasing after them when they left the Long Talon. Even though they are terrified to face her in Kuzubiro, they also crave the conflict, wanting to prove that they are powerful and wanting to fight back against the atrocities of the Long Talon. Nuku raised Walker and Niho alongside their Tūtū. Walker is greatful for this, but Nuku despises them for it.
== Character Information ==
=== Proficiencies ===
* Skills: Survival, Investigation, Animal Handling, Stealth
* Tools: Thieves' tools, herbalism kit
=== Languages ===
* Common, Orc, Primordial, Druidic
=== Original Spells ===
* Siphon Ichor. 1 action, 30 feet, 1 minute. You curse a creature within range with a necrotic energy that drinks their life force. The target must succeed on a Constitution saving throw or be inflicted with the curse. Constructs, elementals, and undead automatically succeed on this saving throw. A cursed creature can repeat this saving throw at the end of each of their turns. Thrice per round when the cursed creature takes damage, the creature that dealt the damage can use their Reaction to transfer that life energy to themselves or a creature within 5 feet of themselves. The creature that receives the life energy regains 1d6 + your Spellcasting ability modifier hit points. A remove curse cast on the target ends this spell early.
=== Spells ===
* Cantrips
** Ray of Frost
** Shape Water
** Druidcraft
** Earthen Fist
** Sapping Sting
* 1st-level (4)
** Ice Knife (Circle Spell, always prepared)
** Faerie Fire (Circle Spell, always prepared)
** Absorb Elements
** Bane
** Earth Tremor
** Entangle
** Comprehend Languages
** Expeditious Retreat 
** Feather Fall
** Fog Cloud
* 2nd-level (3)
** Binding Ice (Circle Spell, always prepared)
** Gale-Force Wind (Circle Spell, always prepared)
** Acid Arrow
** Barskin
** Blindness/Deafness
** Dust Devil
** Earthbind
** Earthen Grasp
** Levitate
** Siphon Ichor
** Suggestion
** Ray of Enfeeblement
*3rd-level (3)
**Sleet Storm (Circle Spell, always prepared)
**Water Walk (Circle Spell, always prepared)
**Call Lightning
**Fly
**Gaseous Form
**Revivify
**Slow
**Tidal Wave
**Vampiric Touch
*4th-level (3)
**Control Water (Circle Spell, always prepared)
**Storm Sphere (Circle Spell, always prepared)
**Conjure Minor Elementals
**Elemental Bane
**Freedom of Movement
**Ice Shield
**Ice Storm
**Locate Creature
**Polymorph
**Stone Shape
**Stoneskin
**Summon Elemental
**Watery Sphere
*5th-level (1)
**Blessèd Blizzard (Circle Spell, always prepared (Ryoko's Guide to the Yokai Realms))
**Hold Monster (Circle Spell, always prepared)
**Bigby’s Hand
**Commune with Nature
**Cone of Cold
**Conjure Elemental
**Control Winds
**Greater Restoration
**Maelstom
**Planar Binding
**Reincarnation
**Scrying
**Transmute Rock
**Tree Stride
**Wall of Stone
**Wrath of Nature
***
*
=== Class Abilities ===
* Druidic
* Summon Gale Spirit (Hikiki)
** Hailstones
** Icy Teleportation
* Feat: Resilient (Constitution)
* Enhanced Bond
* Feat: Walking Storm
** You have become an expert at manipulating the natural forces of wind and water. Once per long rest, you can summon a storm centered on yourself, as an Action. The storm extends out up to a radius of 20 feet, follows your movement, and extinguishes any unprotected flames in its area. The storm lasts for 1 minute or until you fall unconscious.     Wind Master. While the storm is active, you gain a flying speed equal to your movement speed. Whenever you cast a spell, you can choose a number of creatures equal to your Intelligence modifier in the area of the storm. The chosen creatures automatically succeed on their saving throws.     Shattering Freeze. When a hostile creature starts its turn in the storm, it begins to freeze. If it takes an amount of damage equal to or higher than its Constitution score before the start of its next turn, it immediately takes an additional 1d6 cold damage and attacks against it are considered a critical hit on a roll of 19-20 until the end of its next turn.     You can use this ability by expending a spell slot of 4th level or higher.
*Freezing Vessel
**When a Small or larger creature dies within 30 feet of you or your gale spirit, its corpse freezes into a solid statue of sub zero ice that releases an aura of freezing mist in a 10-foot-radius.     When a hostile creature moves into the area for the first time on its turn or starts its turn there, it must succeed on a Constitution saving throw against your spell save DC or have its movement speed halved and its AC reduced by 2 until the start of its next turn.     The statues are objects that have an AC equal to your Wisdom score; a number of hit points equal to your druid level; and are immune to cold, poison, and psychic damage. You can have a maximum number of statues equal to your Wisdom modifier, destroying the oldest one if you try to create another.
=== Other Abilities ===
* Adrenal Rush
* Darkvision (60ft.)
* Relentless Endurance
* Powerful Build
* Wayfinder
=== Notable Items ===
* Tome of Tudogeni (Destroyed by Astryd Ansirah)
* Conch of 1,000 Raindrops
** Drum of 1,000 Raindrops (Changed forms when attuned to by Walker)
* Silver Sickle (1d6)
* Bag of Holding
* Arcane Grimoire +3 (Given to Gaelin)
* Inscribed Wooden Spellscroll Case (Gifted by Vikas Zidane)
== Combat Role ==
Walker takes on the party's debuff support/scout role. They are able to craft healing potions with their herbalism kit, and were the only one capable of casting healing spells before Cori joined the party. The rest of their spell list is built around applying debuffs to their enemies. Ray of frost, entangle, binding ice, gale-force wind, and slow all effect enemy movement. They can also directly support their allies with Hikiki's Icy Teleportation. Their proficiency in thieves' tools, decent dexterity, 35 foot movement speed and Adrenal Surge dash, and Wayfinder ability allows them to take up the party's rogue/scout role.
== Quotes ==
* Walker: "I don't need this heat."
* Echo: "From what you said, it sounds like you already have the heat."
* Walker: "No. I really don't. I'm chilling."
* Walker: "Can you make people forget their potty training?"
* Zari: ":) I like you."
* "Owwwwww! Owwwwwwwwwww!!!" (Walker after getting cut down to 3hp in one turn)
* "Why should I be nice to her? She's never been nice to me!" (Walker to Callum about Echo)
* "Economy? Bleuuughgghhh!!!"
* Rovan Okori: "What did you do to her?"
* Cori: "I don't know, emphasize kindness and I healed her?"
* Walker: "I gotta be honest, all I've done is retaliate."
* "Pizza!"
* "You know the thing I've always wanted more than anything? Is a fucking mutiny."
* "Just because the strongest person got there first, doesn't mean they are fit to lead."
* "Emiko, I want to eat pizza in Kochuza with you too."
* "We'll do whatever you want." (Walker to Emiko, discussing her reincarnation)
* Walker: "Goddamnit, Emiko."
* Emiko: "What?"
* Walker: "Now I'm no longer the hottest green person in the party."
== Trivia ==
* Etymology:
** Hikiki comes from the Hawaiian word hikikiʻi meaning "slanting rain."
** Hakupehe means "to walk unsteadily" in Hawaiian.
** Ino means "storm, wicked, or sinful" in Hawaiian.
** Hekau means "stone anchor" in Hawaiian.
** Mānea means "claw" in Hawaiian.
** Nuku means "beak" in Hawaiian.
** Niho means "tooth" in Hawaiian.
** Uhane means "soul snatching, as in sorcery" in Hawaiian.
* Brody's love for kaijus came full circle when Giant Ape Walker defeated Ego-Callum with a crit.
* Signature Drink: Chai Tai
** Cranberry juice, pineapple juice, gold rum, chai, orange liqueur, dark rum, garnished with grilled pinapple and orange zest.
* Favorite Food: Nisian Barbecue
** Falls-off-the-bone, underground smoked pork ribs glazed with spicy and sweet barbecue sauce and garnished with grilled pineapple. Served with bread rolls and taro poi.
Category:Player Characters
Category:Alive