The Wave: Day Two

The second day of the mutant wave takes place at the forestry station in the eastern part of the map. Milvus and his squad will already be on location.
==Walkthrough==
 Wave of mutants day 2
Wave	Mutants 	Notes
1 	Blind dog, pseudodog, ratwolf 	
2 	Boar, tushkano, flesh, molerats, ghouls 	
3 	Blind dog, pseudodog, ratwolf 	
4 	Blind dog, pseudodog, ratwolf 	
5 	Izlom, crawler, ghoul 	
6 	Cat, flesh, boar 	
7 	Psionic, bear, chimera 	
8 	Burer, crawler, snork, pseudogiant 	
9 	Deathclaw, librarian, crawling poltergeist 	Tricky ammo drop (no 23x76 shrapnel)
10 	Boar, flesh, fruit bat, tushkano 	Duty squad arrives
11 	Boar, flesh, fruit bat, tushkano 	
12 	Blind dog, pseudodog, psydog, ratwolf 	
13 	Cat, snork, pseudogiant, crawling poltergeist, izlom 	
14 	Pseudogiant, burer, small bloodsucker 	
15 	Chimera, lycan, controller, giant mutant bear 	Tricky ammo drop
16 	Venom, librarian, crawling poltergeist, izlom 	
17 	Giant mutant bear, chimera, electro controller, small bloodsucker 	Hunter squad arrives
18 	Pseudogiant, burer, small bloodsucker 	
19 	Chimera 	
20 	Pseudogiant, burer, small bloodsucker 	
21 	Giant mutant bear, chimera, electro controller, psionic 	
22 	Deathclaw, librarian, crawling poltergeist, izlom 	
23 	Venom, librarian, crawling poltergeist, izlom 	Tricky ammo drop
24 	Venom, deathclaw, bloodsucker, snorks, crawler, librarian 	
25 	Venom, deathclaw, bloodsucker, snorks, crawler, librarian 	
26 	Venom, deathclaw, bloodsucker, snorks, crawler, librarian, controller 	
27 	Burer, deathclaw, venom, bloodsucker 	
28 	Pseudogiant, librarian, snork, grandmother controller, chasing controller, hunter controller, psionic	After killing the last controller, you can report to Milvus for quest completion
After touching base with Milvus, Noah asks you to return to the Shevchenko which is under attack by a small group of dogs and boars. He tells you to look for Phoenix's squad near the wastewater treatment plant, opening Storming station.
== Notes ==
* Just like The Wave: Day One, you're accompanied by multiple immortal stalkers that you can essentially allow to do all the work.
** See Day 1 notes for weapon recommendations.
* One of the stalkers appears to be wielding Zulu's PKM, but he will not put it up for sale.
* The roof of Milvus' building is an excellent vantage point which is almost completely safe. About 3.0m of jump height artifacts will allow you to quickly access the roof from multiple sides when needed.
** This is also a good place to use the 6G30 "Zeus" as you will be able to comfortably see entire waves spawning a fair distance away from you and your allies.
*The Duty machinegunner squad that spawns in appears to be invincible.
*Like other days, the mutant corpse despawn radius is 50 meters regardless of whether the body has parts in it or not. This condition is lifted after talking to Milvus to complete the quest, so you can safely leave the 160m radius to selectively despawn empty corpses after doing so.
== Bugs ==