Samus (Overwatch)

Samus (サマウス) was the second revealed playable character in the upcoming Nintendo X Overwatch video game for the Wii Mii. She is a highly versatile, incredibly strong Attack character, specially designed as a hard counter to annoying characters. Her main gimmick is that when she is depleted of all of her health, she will eject from her suit as Zero Suit Samus, a swifter, less powerful and more fragile version of Samus.
=== Backstory ===
See Link.
=== Abilities ===
Primary Fire - Barrage
Though not exceptionally faithful to past iterations of the character, Samus fires a consistent barrage of laser bullets from her arm, dealing a continuous amount of damage. The primary fire button can be held for the fire to continue effectively. Samus can fire 100 bullets before reloading -- she can possibly kill an entire team before reload -- and, in turn, Samus is great for starting ambushes. Each bullet does 11 damage, 15 per headshot, yet the gunfire will slow Samus's movement.
Secondary Fire - Missile
Samus will fire a missile from her arm, traveling slow at first, but gradually picking up more and more speed until it is comparable to a large bullet. The longer the missile travels, the more damage it will do. The missile can do 40-80 damage, which is an incredible amount of damage for a non-special. Unfortunately, a single missile takes away 25 bullets from Samus's primary fire.
Primary Special - Zero Rocket
Samus launches a fast moving, powerful rocket from her arm, dealing 130 damage on direct hits, 150 per headshot, and 90-100 splash damage. This special was designed as a hard counter for turrets and aerial characters, as it drastically depletes health. The cooldown is 8 seconds.
Secondary Special - Whip
Samus shoots a series-faithful laser whip out of her gun. If this whip hits an opponent, they will be pulled towards Samus for an easy kill. Samus can cancel her pull at any time to press the chosen enemy into a farther situation. The whip itself does no damage, leaving Samus to have to do all the work. The cooldown is 10 seconds.
Ultimate - Zero Laser
Samus fires a massive, wide-ranging, extremely powerful laser from her gun, obliterating opponents and obstructing enemy view. The laser cannot travel through walls entirely; if only part of the laser hits a wall, the part that didn't will still travel forward. This Ultimate is precarious and hard to utilize correctly. It is strikingly similar to the Final Smash of the same name featured in the Super Smash Bros. series of games. The Ultimate charge is 2,215 damage.
=== Zero Suit Samus ===
If Samus is depleted of all 250 of her HP, she ejects from her Power Suit as Zero Suit Samus. She is easy to kill in this state, but experienced players will utilize the increase in speed to survive as long as possible. While playing as Zero Suit Samus, an Ultimate charge of 500 damage is all that is required to be granted access to the Power Suit and become Samus again.
==== Abilities ====
Primary Fire - Laser Gun
Zero Suit Samus fires singular bullets from her laser gun, each dealing 30 damage. Continuous fire likely will get her back into her Power Suit quickly. Samus can fire 5 rounds a second, and 20 bullets until reload.
Primary Special - Whip
This special is exactly the same as Samus's special, "Whip".
Ultimate - Power Suit
Zero Suit Samus calls in her Power Suit and enters back inside. This Ultimate can potentially deal 50 damage if enemies are close enough.
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Category:Characters
Category:Playable Characters
Category:Metroid (series)
Category:Metroid Characters