108921-new-daily-zone-star-comm-basin-coming-to-wildstar-gamescom-2014

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At the show floor during, GamesCom 2014, Wildstar had computers setup at Twitch and Alienware booths. What visitors could play on those computers is a completly new daily zone called Star-Comm Basin. It is based on Levian Bay zone but with new daily quests, events and tasks that will be mixed and matched based on which faction controls what part of the zone. Mark Hulmes, EU English Community Manager, talked to us a bit about the zone and we took the time to capture some gameplay footage (including some PvP) as well. You can see it all in a video posted on this page:
 
http://wildstar.mmorpg-life.com/gamescom-2014/new-daily-zone-coming-wildstar-star-comm-basin/
 
*Edit* Please keep in mind that all this information is preliminary and might change by the time this content hits live servers. This was a preview at the convention and I think we should just enjoy it as upcoming content for the game we love to play.	
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			So Levian Bay redux.	
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Y...yay, dailies...  :unsure:
 
Well I guess dailies in a variety of (rehashed) zones are better than dailies in one rehashed zone.	
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			I am bored, already. :/	
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			Im done with the dailies. I accepted defeat and wil never visit them again. So im also very excited about this ^^	
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Did everyone miss the best part of this? 
 
New ways to directly obtain Elder Gems.... 
 
For those still confused; there is a 2000+ weekly limit on Elder Gems (the things you buy end game goodies with); but a 140 a week limit on elder gems obtained from elder points (exp post level 50)... This means we can cap our EP's for the week and still gain Elder Gems from other sources.... cupcaking awesome!
 
Also, they look like they are putting in a faction zone control mechainc.... which is awesome! especially if they do it like WAR; so lower pop factions don't get perma-locked out of it.
 
I don't mind more daily hubs. I enjoy blighthaven and Northern Wastes... hate crimson badlands.... But having more variety is good IMO. Especially when they toss in cool stuff like it looks like they will be (the zone control, dynamic events, etc). 
 
The only thing I would change about them, is to have them in the actual low level zones; rather than in clones of them..... If it turns out starcomm is accessible through Levian bay proper that would just make my experience right there.	
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Did everyone miss the best part of this? 
 
New ways to directly obtain Elder Gems.... 
 
Also, they look like they are putting in a faction zone control mechainc.... which is awesome! especially if they do it like WAR; so lower pop factions don't get perma-locked out of it.
 
I don't mind more daily hubs. I enjoy blighthaven and Northern Wastes... hate crimson badlands.... But having more variety is good IMO. Especially when they toss in cool stuff like it looks like they will be (the zone control, dynamic events, etc). 
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New ways to directly obtain Elder Gems.... 
 
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			I hate dailies. I did Badlands, Waste, and Blighthaven once and was pretty much done after that. The rewards for reputation are garbage. And Northern Waste and Badlands just seem to be tacked on zones for end game that have zero correlation to anything else in the game. Seriously where are these "areas" in relation to the rest of the continent, world, whatever? It's like we just magically zone to another world and Carbine says, "here you go, dailies, go do them. We have no idea what any of this has to do with the rest of the game."	
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I took "directly"  to mean "past the cap". But just my interpretation of course.
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And Northern Waste and Badlands just seem to be tacked on zones for end game that have zero correlation to anything else in the game.
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The thing I am dreading the most is the one pretty cool item that you will need 32k rep for.
You know it's coming. You all know. Get your grind on.   <_<	
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			If the point of additional EGs is true then this is good news! Inb4 its like 10 more a week possible...	
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If the point of additional EGs is true then this is good news! Inb4 its like 10 more a week possible...
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One raid night = elder gem cap. I dont care.
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This is pretty cool.
 
 
 
 
I took "directly"  to mean "past the cap". But just my interpretation of course.
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You get > 2000 elder gems in a single raid night? Wow.......
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			Oh boy, just what we needed more of  :rolleyes:.	
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Oh boy, just what we needed more of  :rolleyes:.
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-_-
 
 
... I'm pretty sure I quit WoW over becoming World of Dailycraft.	
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 -_-
 
 
... I'm pretty sure I quit WoW over becoming World of Dailycraft.
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			Why add a bunch of dailies zones. If they have all this content planned out, why not just have a higher level cap? This is getting tedious.	
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Why add a bunch of dailies zones. If they have all this content planned out, why not just have a higher level cap? This is getting tedious.
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Why add a bunch of dailies zones. If they have all this content planned out, why not just have a higher level cap? This is getting tedious.
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... maybe their intention is to keep putting out new daily zones until each individual player can claim one as their own?
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... maybe their intention is to keep putting out new daily zones until each individual player can claim one as their own?
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Nono, they'll keep rehashing every existing map in the game, and when the last map has... "transcended", they'll announce they've "created a full expansion's worth of content" in just a year since launch. Because... you know: Every map is now way different from before. Right?
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They should hire you.
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They should hire you.
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To be fair though, if they are indeed adding dynamic events as they claimed that will be pretty cool... 
 
I don't mind daily quests as long as other interesting things are added too.	
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In fact, they could hire some of us. We would and could help. Really. Not just one individual... but a good and decent amount of players out of every layer. Oh wait.. DEVs are listening.
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Weeeellll.. it's a lot easier to critique design AFTER the fact than to actually come up with good design.  However....... I don't think I've ever heard any MMO player ever say,  "You know what we need?  More dailies!"  Seriously.  Who the *cupcake*is running the show over there?
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What about Shiphands? They have wasted 3 opportunities now.
 
If any Carbine folks see this Shiphands need to be a priority. Just about everyone likes these.	
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What about Shiphands? They have wasted 3 opportunities now.
 
If any Carbine folks see this Shiphands need to be a priority. Just about everyone likes these.
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To be fair though, if they are indeed adding dynamic events as they claimed that will be pretty cool... 
 
I don't mind daily quests as long as other interesting things are added too.
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A lot of people "don't mind," but that's the problem. Dailies are tolerated, not sought after by the majority. Especially ones like those we currently have. 100 plat mount in Blighthaven? Lol, come on, only boosters and bots have that much money. The rep rewards for CB and NW? Crafted on the AH have better stats and can be obtained much faster. Hell, doing the dailies for gold past EG cap will give you the money to buy all AH gear before you would have the rep to actually get the rep gear.
 
Someone didn't do their homework when designing these rep grinds. 
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Mostly agreed, except some of those rep vendor items are actually really good. 
Especially considering the rune slot re-roll potential.
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Would you say they are worth the time cost compared to a t2 or t3 adventurous with similar potential?
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Let me put it this way:
On many lower pop servers, you literally will not even see gear with comparably good slots on the AH. 
Ever.
Also I'm not talking weapons but armor and some stuff you can't even craft (implants).
So yeah, they're worth it in the sense that... since you're grinding EG anyway, you might as well do it with dailies and get rep for it too.
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Well, low pop servers are a symptom of this focus of game design. However, I digress.
 
In the sense of implants, then I would agree. 
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Why hate content you aren't forced to do? One mans trash is anothers treasure as they say, if it's not hurting you why take it away from some one else who may enjoy it?
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The usual argument: They could be using the same development time on something [that other people consider] more worthwhile.
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No one is forcing you to do dailies... you can get comparable gear from other content. But you CAN do them, raise your rep and get some decent items / decor / etc. They are an easy source of plat for some, and enjoyable for others.
 
I have absolutely zero issue with dailies as long as they aren't needed for progression... and in W* they aren't. Even better to see that this next daily area seems to be coming with some cool new stuff (faction based zone control, YES! new methods to get EG's so EP cap becomes less of an issue, YES! dynamic events, YES!).
 
If New Daily zones also come with cool new mechanics and other stuff than great, thats awesome; I even like the fact that older areas are being revisited in the daily zones... Wish they actually took place IN the older zones, rather than seperate copies, but that's ok.
 
Why hate content you aren't forced to do? One mans trash is anothers treasure as they say, if it's not hurting you why take it away from some one else who may enjoy it?
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You can hate me for it, but you know what I liked about WoW?
 
Red Snapper.
 
That world event collection grind. I loved it for some stupid reason.	
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Did it have to be Levian Bay though? It's just so...dreary. I hate it. :(
 
Cool that we can get EG's from other sources though! :D	
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The new daily zones usually have more content in them than the new zones like blighthaven/defile.
I like dailies and all... but hitting max rep and having nothing worth buying is offputting.	
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The new daily zone will allegedly have a faction control meta and dynamic events based on it... The argument that daily's take away from developing other content... when other content is delivered with the dailies in the new zones falls appart.
 
I would 100% agree with you guys about dailies wasting development resources.... if the new zone wasn't also brining in some other really cool things besides the dailies.	
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The new daily zone will allegedly have a faction control meta and dynamic events based on it... The argument that daily's take away from developing other content... when other content is delivered with the dailies in the new zones falls appart.
 
I would 100% agree with you guys about dailies wasting development resources.... if the new zone wasn't also brining in some other really cool things besides the dailies.
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Then they should raise the level cap and put the cool new things in new zones.
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Then they should raise the level cap and put the cool new things in new zones.
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No one is forcing you to do dailies... you can get comparable gear from other content. But you CAN do them, raise your rep and get some decent items / decor / etc. They are an easy source of plat for some, and enjoyable for others.
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I wish the daily zone rep vendors gave decor... cos it would be more worthwhile than the majority of the horribly stated rubbish they currently sell. Really irritates me that rep vendors while levelling offer you a tonne of decor, but once you hit up the endgame rep factions... nadda. Could at least offer me a plushie!
 
The only way I get decor is from doing dailies and using the gold to buy said decor off the AH; feels pointless taking the challenge decor chest, as it almost always gives me common items I already own.
 
...
 
That said, the best suggestion I've seen to incentivise daily zones would be adding one 'Amp Unlock' and one 'Ability Tier Unlock' to the daily rep vendors at beloved. That would actually make me give a toss about hitting beloved, and help fix the fact that they're basically non-existent as world drops (40+ weeks grinding EP for them = Zzzzz).
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How many dungeons and raids are there total at level cap anyways? Wildstars classification system kinda has me confused with shiphands, adventures, veteran, blah blah blah.  Has there been any news of a drop in the near future where they add in a bunch of dungeons and maybe a new raid or two? I dont think i would mind too much if they added dungeons in and gave them the same treatment as they've been giving the daily areas.  Using old maps as the settings for your daily areas is actually kinda smart. You cut down on man hours because you arent creating completely new instances from scratch. So why not do the same thing for dungeons? find a good location out in the world map, cut that section of the map out , and make a copy of it and place it into an instance. I'm guessing that maybe some of the dungeons are like that now? i dunno.
 
I mean take that prison area in Whitevale for example...make a duplicate of that area and make it into a dungeon.  Put up some walls or electric barriers so that you have a linear path through the instance and put in some trash and bosses. Farside...ohh man! who wouldnt want a dungeon with the farside low gravity atmosphere? maybe even some boss mechanics set around the low gravity.  There is the farside dark tunnel, the area at the end of the tunnel, the fishie fishie area next to the Dom/Exile base and the area further beyond where the last few quests on farside takes place.  You could section off a part of those areas, make them into a dungeon and put some trash and bosses in there.	
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How many dungeons and raids are there total at level cap anyways? Wildstars classification system kinda has me confused with shiphands, adventures, veteran, blah blah blah.  Has there been any news of a drop in the near future where they add in a bunch of dungeons and maybe a new raid or two?
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 -_-
 
 
... I'm pretty sure I quit WoW over becoming World of Dailycraft.
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Theres a difference tho... the dailys World of Dailycraft took hours to complete and there was load of them not 9 or 12, 40+!
 
So far we have CB = 10 quests, NW 12 Quests - each zone takes 20-30mins tops! so thats 40mins to 1 hour to complete them both, wouldn't call that a grind at all... grind is something that takes hours not less than a hour.
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			They did say that they will be adding variance to new daily zones and such, just we dunno when and it could come with this new zone we dont know, its not on PTR and most prob wont see it until atleast drop 5 or 7.	
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They did say that they will be adding variance to new daily zones and such, just we dunno when and it could come with this new zone we dont know, its not on PTR and most prob wont see it until atleast drop 5 or 7.
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			Hmm... the zone control part sounds good to me.	
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			Of new content coming to Wildstar we were shown a new zone (the Defile from PTR), new dungeon (Protostar Games), new holiday event (for halloween), new PvP arena and this new daily zone. It is not like we are being fed only with zone rehashes and daily quest activities. If they manage to spice things up with zone control mechanics or even by introducing different quests to do each day (out of a pool of 50 for example) it will be even better.	
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			so the zone control...this mean its a pvp zone then?	
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so the zone control...this mean its a pvp zone then?
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I'd assume it's primarily a PvE zone with world PvP objectives. Similar to the TBC world PvP objectives if you've ever played WoW.
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			"Solo end game content is both very important and almost completely underserved in the genre...on average, solo content sucks. It's daily quests or crafting grinds or reputation grinds, and it's pretty tough to make a fun grind." - Jeremy Gaffney	
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			If its true that the maximum amount of gems you can get each week is increased to 2k, then that in itself will breathe new life into other areas of the content - namely people doing adventures and vet dungeons more (assuming Carbine are smart). Will give a reason for people to go back and do them after attunement and even further not care about what medals are attained if the gems are attached to the boss kills,or final boss kills.	
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			Another rehashed zone. Pfff. 	
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If its true that the maximum amount of gems you can get each week is increased to 2k, then that in itself will breathe new life into other areas of the content - namely people doing adventures and vet dungeons more (assuming Carbine are smart). Will give a reason for people to go back and do them after attunement and even further not care about what medals are attained if the gems are attached to the boss kills,or final boss kills.
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			I'd totally kill for an open world Alterac Valley (pre-nerf with all the fixings). Could add daily quests in a way that helps boost defenses/offenses, summon troops, air strikes, etc. The quests can be repeatable (possibly no rep for repeats on same day). The last boss dropping blue/purp (green wouldn't be worth the time). Also dropping 1 amp/ability point. Only down fall is everyone is auto grouped.	
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			Yay,... more dailies!*rolls eyes*	
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It's pretty apparent that the plan is to have 4 daily quest zones (rehashed starting areas).  I'm not sure why so many people are surprised and/or disappointed by this.
 
I'm pretty tired of crimson badlands and northern wastes at this point, and I welcome the change of scenery.  I might be alone in this, but I think the rainy little island is a cool place!  I'll enjoy going back there as a powerhouse.	
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Its already at 2k, you just can't get them because other than lucky bag drops EP are the only way to get them and they are still capped to 140 a week.
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			I don't really understand why we haven't heard anything about northern Malgrave. Aside from the containment event, that zone is completely unused. There's all kinds of content built out there that feels like it's just waiting on quests to be finished.	
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that would work. not much into forced pvp just to do pve activities
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My problem with Wildstar dailies is that you run the zones onces and then you have run everything. There's no variation. You will visit the quest hubs in the daily zone in the same order, kill or collect the same things in the same order, and then repeat that the next day. That's something GW2 managed to spice up by making daily challenges somewhat randomized. It'd be nice if Carbine improved upon that instead of having static dailies for our end-game needs.
 
So, I guess I'm looking forward to the new zone. But I'll forget about it after I run it once.	
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I just pray that they never build something like Blighthaven again....
If you miss the initial surge of people doing dailies AND on an underpopulated server, you're boned.	
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If its true that the maximum amount of gems you can get each week is increased to 2k, then that in itself will breathe new life into other areas of the content - namely people doing adventures and vet dungeons more (assuming Carbine are smart). Will give a reason for people to go back and do them after attunement and even further not care about what medals are attained if the gems are attached to the boss kills,or final boss kills.
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Ever do Halaa back in the day?
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no. I know where it is, but generally anything that tied access to faction control/pvp I tended to avoid as it was unreliable to turn things in
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Oh no, I was actually asking if you ever did Halaa.  I loved Halaa, and by that point I wasn't raiding and I was on a PVE server.  But I did have fun when someone kicked off a Halaa dust-up.
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Did everyone miss the best part of this? 
 
New ways to directly obtain Elder Gems.... 
 
For those still confused; there is a 2000+ weekly limit on Elder Gems (the things you buy end game goodies with); but a 140 a week limit on elder gems obtained from elder points (exp post level 50)... This means we can cap our EP's for the week and still gain Elder Gems from other sources.... cupcaking awesome!
 
Also, they look like they are putting in a faction zone control mechainc.... which is awesome! especially if they do it like WAR; so lower pop factions don't get perma-locked out of it.
 
I don't mind more daily hubs. I enjoy blighthaven and Northern Wastes... hate crimson badlands.... But having more variety is good IMO. Especially when they toss in cool stuff like it looks like they will be (the zone control, dynamic events, etc). 
 
The only thing I would change about them, is to have them in the actual low level zones; rather than in clones of them..... If it turns out starcomm is accessible through Levian bay proper that would just make my experience right there.
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The last part is absolutely brilliant.. the low level characters and new players right off the arkships would love getting their faces smashed by lvl50 mobs... This wold be the pinnacle of hardcore...
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I just pray that they never build something like Blighthaven again....
If you miss the initial surge of people doing dailies AND on an underpopulated server, you're boned.
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The last part is absolutely brilliant.. the low level characters and new players right off the arkships would love getting their faces smashed by lvl50 mobs... This wold be the pinnacle of hardcore...
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			More dallies. Ugh.	
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Sweet, more dailies that will totally make people log in and leave the city.
 
Wait, nope.
 
This game already needs less dailies.	
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All I can hope is that they (NCSoft) learnt from Aion the issues that a server faction imbalance can cause in such a zone.
 
But yes, more dailies..... /cry	
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			I need dailies to get crafting loot and then sell them in the CX for gold.	
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			Will this place at least have BIS rep items? Because it's been a little tiring to have nothing to work towards or look forward to rep-wise.	
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Will this place at least have BIS rep items? Because it's been a little tiring to have nothing to work towards or look forward to rep-wise.
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so none of these items might make it to the live version.
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I'm seeing yet more useless brutality/insight gear, so they better not.  <_<
 
Edit: No wait, it's better if I don't want them because I don't want to grind rep again. Go ahead, Carbine.
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