Nanoswarm

Nanoswarm is a basic ability for Killjoy.
==Description==
Nanoswarm is a Deterrent ability that Killjoy must equip before casting. Upon casting, she throws a grenade forward that sticks as soon as it comes into contact with a horizontal surface. Killjoy can use Primary and Alt Fire to control the length of the throw; Primary Fire throws the grenade at long range whilst Alt Fire throws it at short range. 
The grenade has no deploy time and can be activated as soon as it hits terrain; the delay between casting and activating is only affected by the time it takes for the grenade to reach its target location. If not activated immediately, the grenade will turn invisible instead and remain at its landing spot indefinitely. During the buy phase deployed grenades can be picked up to regain the charge, but once the round has started they cannot be recalled. Enemy agents who approach deployed grenades will be able to see them once they get within close enough proximity, also being able to hear it humming. Enemies can deal damage to the grenade and destroy it.
Upon being activated the grenade will windup before deploying a damaging swarm of nanobots in a cylindrical area of effect that pierces through terrain. The cylinder's ends are aligned vertically and the cylinder's center is positioned at the location where the grenade was activated. This means the nanobots deploy both above and below ground. Whilst this effect won't be seen when deployed on completely solid, horizontal ground, this becomes applicable when the grenade is activated near an area where the map's elevation changes and gets lower, be it a gradual slope or a steep vertical drop.
If Killjoy is killed during the round, any placed grenades will deactivate and reveal their positions.
Nanoswarm Equip.png|Equip
Nanoswarm Primary Fire Cast.png|Cast (primary fire)
Nanoswarm Alt Fire Cast.png|Cast (alt fire)
Nanoswarm Placement.png|Placement
Nanoswarm Activation.png|Activation
==Stats==
Stat 	Value 	Confirmedvalue?
Equip time 	0.74 seconds 	Game files
Unequip time 	0.7 seconds 	Game files
Buy Phase pickup range	4 meters 	Game files
Detection radius 	5.25 meters 	
Activation windup time	Total 1 second 	*
Activation windup time	0.5-second windup 	*
Activation windup time	0.5-second damage delay 	Game files
Radius 	4.5 meters 	[a]
Damage 	1 per tickTotal 180x0.5 multiplier to objects	[b]
Ticks/Tick Rate 	45 per second(1 every 0.022 seconds) 	
Ticks/Tick Rate 	Total 180 ticks 	[b]
Duration 	4 seconds 	Game files
* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
a Same distance as max Turret deployment range
b Verified using the Range's training dummy
==Update History==
de:Nanoschwarm
Category:Abilities
Category:Basic Abilities