Elite Modifiers

Elite Modifiers are adjectives prepended to the names of encountered enemies. They provide stat improvements and starting buff effects to enemies, making them stronger than their regular counterparts. Modified enemies have colored glowing circles beneath their battler images, and may also be a larger size.
Miniboss variants have a similar naming structure, but their modifiers are unique and convey ability as well as stat changes.
Elite enemies always drop 10 more gold and have a an additional 15% chance to drop glimmers than their common counterparts.
Easy class monsters get an additional +5 to all stats and +20 to Health, regardless of the exact modifier.
Name 	Health	Attack	Special	Armor	Speed	Extra
Elite 	+30 	+10 	+10 	+10 	+15 	None
Mighty 	+50 	+15 	+15 	+15 	+15 	None
Legendary	+100 	+20 	+20 	+20 	+20 	None
Tough 	+100 	+5 	+5 	+5 	+5 	None
Hulking 	+50 	+30 	±0 	+25 	-10 	None
Angry 	+30 	+30 	±0 	±0 	+15 	None
Rapid 	+30 	+5 	±0 	±0 	+40 	None
Armored 	+30 	+5 	±0 	+40 	±0 	None
Undying 	+30 	+10 	+10 	+10 	+10 	
Berserk 	+30 	+10 	+10 	-10 	+10 	
Chained 	+50 	+30 	+25 	+25 	+30 	
Wild 	+30 	+15 	+15 	+5 	+5 	Start with 2 Koshak summons ( 250%)
Resonant 	+30 	+5 	+15 	+15 	+5 	
Explosive	+30 	+15 	+10 	+5 	+10 	
Immune 	+30 	+10 	+10 	+10 	+10 	
Category:Game Mechanics