Mobs (Creatures)

A mob, which is short for mobile, mobile entity, or mobile object, refers to an AI-driven game entity. All mobs are susceptible to being attacked and injured (such as from falling, being attacked by a player or another mob, falling into the void, being hit by an arrow, etc), and they exhibit some form of voluntary movement. Various types of mobs typically possess distinct AI and loot.
== Evolution ==
Mobs first appeared 40 million years ago during the Zingnix Era, alongside other creatures. Some of these mobs, such as the Sniffer, Big Beak, Brilliant Beetle, Regal Tiger, and Fearless Frog, are considered the ancestors of modern mobs. The Sniffer went extinct during the 1st Extinction Event, while the other legendary mobs became extinct during the 2nd event. Before the 2nd event, living block golems also existed, but only Iron, Snow, Tuff, and Copper Golems managed to survive. In the Fever Era, some Passive mobs turned into Neutral or Hostile mobs due to the Nether Corruption event, causing independent mobs to change and evolve. In the Dungeon Era, the opening cinematic narrates the story of an outcast Illager named Archie, who discovered the powerful artifact known as the "Orb of Dominance." This granted him great powers but also began to influence his decision making. The power-hungry "Arch-Illager" sought vengeance on those who wronged him, subjugating the world with his new army, raiding villages, and forcing villagers to work as slave labor. Ultimately, they defeated the Arch-Illager and shattered the Orb of Dominance, freeing Archie from its influence. They then showed kindness to Archie, and together they celebrated the defeat of evil and the salvation of the world, although the Orb is later shown to be rebuilding itself and being stolen by an enderman.
== Appearance ==
Mobs in the game are made up of blocky and thin shapes with pixelated textures. They can be dyed, flipped, leashed, named, altered, tamed, and spawned. Certain creatures may have resistance or immunity to specific dangers, like some Nether creatures that are immune to fire. With the exception of dolphins, all aquatic creatures are immune to drowning. Some creatures can ride minecarts and climb ladders. Upon death, creatures disintegrate into dust and leave behind items that could be valuable resources.
== Spawning ==
Mobs can appear in different ways. Most mobs appear naturally, depending on factors such as light level, biome, and their environment. For instance, animals are usually found in well-lit areas on the surface, while hostile monsters are commonly found in dark places like caves, dungeons, mansions, or during the night. Animals typically appear when a chunk is generated, while hostile monsters appear and disappear within a certain radius around the player. Some mobs, including passive and neutral animals, as well as hoglins, can be bred by the player to create offspring. Villagers also breed randomly based on the time of day and the number of beds, although they cannot be directly bred by the player. Most mobs do not spawn on transparent blocks, in water (except for certain aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall. An exception to this rule is monster spawners, from which monsters can spawn naturally on any block, including air. A rare occurrence is the spawning of jockey mobs, which consist of one mob riding another.
Some mobs, such as the snow golem and the wither, require the player to "construct" them before they can spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals.
Players can also easily spawn mobs using spawn eggs in Creative mode or the /summon command.
Numerous mobs will disappear after a specific period if they are sufficiently distant from the player. In Java Edition, the majority of passive mobs do not vanish, unlike most hostile mobs. Conversely, in Bedrock Edition, nearly all mobs will despawn. To prevent mobs from despawning, they can be named with a Name Tag or placed in a boat.
== Behavior ==
Mobs in Minecraft are affected by the environment just like players. They are subject to physics and can be harmed by various factors such as fire, falling, drowning, and attacks from weapons. Some mobs, like those found in the Nether, are resistant or immune to certain hazards. Aquatic mobs, with the exception of dolphins, are immune to drowning. Additionally, mobs have the ability to ride minecarts and climb up ladders. When mobs are killed, they drop useful items as resources. Each type of mob has its own AI system with unique behaviors and mechanics. Mobs typically wander randomly if a player is within 32 blocks and avoid falling from high blocks. They also have advanced path-finding abilities to navigate obstacles and reach desired destinations. Passive mobs flee in random directions when hurt, while hostile mobs immediately attack players who come close. Neutral mobs remain neutral until provoked, at which point they become hostile. Most mobs are aware of players within 16 blocks, and some can see even farther. Conversely, most mobs can be heard by players up to 16 blocks away. In Creative mode, mobs are harmless to players. Additionally, most mobs cannot see through solid blocks, including semi-transparent ones like ice, glass, tall grass, or glass panes. In Java Edition, mobs do not avoid walking over rail tracks unless pushed by other mobs, except for wardens.
== List of Mobs ==
See - List of Mobs
== Classification ==
The majority of mobs are categorized into distinct types, including animals and monsters, while certain creatures are designated to a more specific group. There are four total mob classifications that yield unique effects compared to other mobs.
=== Vulnerabilities and resistances ===
Certain mobs exhibit vulnerabilities or resistances to specific types of damage. For example, sea creatures like turtles are more susceptible to tridents enchanted with Impaling in the Java Edition. Skeletons and their variations are impervious to drowning. Undead mobs can be healed by potions of Harming, yet they are more susceptible to weapons enchanted with Smite and potions of Healing. These vulnerabilities and resistances are often determined by the category of mobs they belong to.
=== Undead ===
The undead mobs category consists of bogged, drowned, old zombie villagers, husks, phantoms, skeletons, skeleton horses, strays, withers, wither skeletons, zoglins, zombies, zombie horses, zombie villagers, and zombified piglins. These creatures are affected by potions of Healing and immune to drowning and poison damage. Additionally, they burn under direct sunlight unless they are in water or wearing a helmet. Undead mobs under the Fire Resistance effect still catch fire but are not harmed by it. They also take extra damage from weapons enchanted with Smite and are unaffected by withers. Many undead mobs can pick up items, spawn with armor, or wield tools and weapons.
=== Aquatic Mobs ===
This category of creatures includes axolotls, dolphins, squids, glow squids, guardians, elder guardians, tadpoles, turtles, cod, salmon, pufferfish, and tropical fish, excluding drowned. They are vulnerable to tridents enchanted with Impaling‌[Java Edition only]‌[until JE Combat Tests], with the exception of axolotls, who do not trigger pufferfish inflation or take damage from them. All aquatic mobs, except for dolphins, are resistant to drowning, and all except guardians, elder guardians, and turtles will suffer suffocation if they remain out of water for too long. Aquatic mobs possess the ability to swim, unlike other creatures that either float or sink in water. In the Bedrock Edition, there is no in-game classification for these creatures.
=== Arthropods ===
This category includes creatures inspired by arthropods, such as bees, cave spiders, endermites, silverfish, and spiders. They are more vulnerable and will be afflicted with Slowness IV when struck by weapons enhanced with Bane of Arthropods.
=== Illager ===
The illager faction consists of pillagers, illusioners‌[JE only], evokers, and vindicators. They are resistant to evoker fangs and are unaffected by vindicators named "Johnny". Illagers are aggressive towards adult villagers, wandering traders, iron golems, and players in Survival or Adventure mode. Ravagers, witches, and vexes often join them in raids, although they are not considered illagers. Illusioners (and witches‌[Bedrock Edition only]) have the ability to detect players or targets through blocks.
== Damage Dealt ==
The amount of damage that mobs inflict on players is determined by the difficulty level of the world they are in. The following figures indicate the damage incurred per attack. When a mob attacks another mob, it inflicts the same amount of damage it would on a player in Normal difficulty, regardless of the current difficulty setting. The damage caused by a creeper and a ghast assumes that the player is in close proximity to the explosion. The damage inflicted by slimes and magma cubes varies depending on their size. Although tiny slimes are hostile, they are unable to inflict direct damage. Mobs do not harm players in peaceful mode.
== Trivia ==
* Renaming a mob "Dinnerbone" or "Grumm" using a spawn egg or name tag causes it to flip upside down.
* Renaming a sheep "jeb_" makes its wool change color with a smooth transition between colors. Note that the sheep named "jeb_" drops only the color of wool it had when named (e.g., when a pink sheep is named "jeb_" and then sheared when its color has changed to blue, it still drops pink wool).
* Renaming a vindicator "Johnny" makes it attack all nearby mobs, except other illagers.
* Renaming a rabbit "Toast" gives the rabbit a new texture, as an Easter egg to xyzen420's girlfriend's missing rabbit.
* Spiders, cave spiders, slimes, silverfish and illusioners are some of the few mobs that can see players behind walls.
* Cats, villagers and bats can see players with the invisibility effect.
* There are many blocks in the game that do not take up a full block, such as trapdoors, and mobs actually see many of these as full blocks.
** With some blocks, mobs mistake them for air, such as carpets, snow, and string.
* Strangely, despite the term mob being derived from mobile entity, supplementary material consistently uses it within the Minecraft universe. Characters from Minecraft Story Mode begin calling monsters mobs starting in Order Up, whereas Farnum refers to himself as a “mobologist.”
* Due to the lack of a "living entity" class of entities, armor stands, cameras, and even players are interally represented as "mobs" in Bedrock Edition. This has no direct effect on how these entities behave. However, in Java Edition, the advancements and statistics classify them as mobs.
Category:Creature Types
Category:Mobs
Category:Minecraft
Category:Entities