Counter

==Job Trait Overview==
*Game Description: May cancel target's attack with an attack of your own.
*Job Traits are always active.
==Effect Overview==
*Counter attacks are able to critical.
:*A critical counter attack will not display any special animation, visual effect or sound effect, only a significant increase in damage.
*Counter effects from gear, food or buffs do not require the job trait to be enabled.
*Counterstance: Counter rate can be improved significantly (at cost of a very heavy penalty to Defense) with the Monk job ability Counterstance active. Counterstance is further improved (for Monks only) if activated while wearing Melee Gaiters/+1/+2; Melee Gaiters may be removed after using Counterstance, and the enhanced effect will be retained.
:*Consult the Counterstance page for further details regarding Defense calculation and counter rate enhancement while under this effect.
*It is possible to counter the attacks of more than one enemy, as long as they are in your range of view and are attacking you.
*It is possible to counter while using Cover as a Monk/Paladin, Paladin/Monk, or Blue Mage/Paladin.
*Opponent's attack must bypass the check for character's Evasion, shadows (Blink/Utsusemi), and Parry for this trait to trigger.
:*The check for counter is performed before guard, and so increasing your counter rate reduces your chance to guard (as much as possible, avoid adding gear that increases/enhances Counter when attempting to skill up Guard).
*Counterattacks are subject to an accuracy check. If your base Counter Rate is 20% and your hit rate is only 50%, you will counter approximately 10% attacks that bypass evasion, shadows and parry.
*This trait has no effect on enemy TP attacks.
*This trait has no effect on magic-based or ranged attacks.
*For dual weapon users (such as hand-to-hand) you counter with only your main weapon (or one fist).
*Special damage types do not apply to counters. For example, Vampiric Claws normally deliver slashing damage, but during counters the damage type is blunt. Also, Formless Strikes effect is not applied to counters.
*Counters do not earn the user any TP. However the opponent will gain TP as if it was hit with a normal attack.
*Weapon skill-ups can occur during counters, just as for normal attack turns. Evasion skill-ups may also occur.
*A character under the Stun (Status Effect) will be unable to Counter any attacks until effect wears off.
*A character under Sleep (Status Effect) will be unable to Counter the next attack if it lands. In terms of ballista, includes Double Attack, Dual Wield weapons, and multi-hit weapons such as Kraken Club.
*It is possible to counter in the middle of casting a spell and this will not interrupt the spell.
*You will not take damage from spike spells while countering.
*It is possible to miss a counter attack. In the case of a missed normal counter, there will be no special animation or message; you will simply take a hit. In the case that Perfect Counter is active and you miss a counter, you will see the message "Player attempts to counter enemy's attack, but misses."
==Blue Magic Spells that Activate this Trait==
Set any two of the following Blue Magic spells to obtain this trait:
:{| width=65%	 	
Level Available	Spell 	Set Point Cost
67 	Enervation 	5
70 	Asuran Claws 	2
93 	Dark Orb 	3
98 	Orcish Counterstance	5
==Equipment that Enhances this Trait==
Name 	Level	Type 	Enhancement
Avenger's Earring 	42 	Earrings 	+1
Aikido Koshita 	50 	Legs 	+2
Cross-Counters 	50 	Hand-to-Hand	+5
Kampfer Ring 	50 	Ring 	+2 (Latent Effect)
Retaliators 	50 	Hand-to-Hand	+5
Temple Hose 	60 	Legs 	+1
Counter Earring 	61 	Earrings 	+5 (Enchantment)
Muscle Belt 	67 	Waist 	+1 (Latent Effect)
Muscle Belt +1 	67 	Waist 	+2 (Latent Effect)
Cobra Harness Set 	68 	Set Bonus 	+1/+2/+3/+4 (Set Effect)
Danzo Tekko 	69 	Hands 	+2 / Campaign: +4
Kampfer Earring 	70 	Earrings 	+5 (Latent Effect)
Palladium Dagger 	70 	Daggers 	+1
Pahluwan Katars 	70 	Hand-to-Hand	+1 (Assault)
Mercenary's Subligar	70 	Legs 	+5 (Besieged)
Rune Baghnakhs 	70 	Hand-to-Hand	+1 (Latent Effect)
Barbarian Mittens 	71 	Hands 	+1
Rasetsu Hakama 	72 	Legs 	+1 (Latent Effect)
Rasetsu Hakama +1 	72 	Legs 	+1
Rasetsu Jinpachi 	72 	Head 	+1 (Latent Effect)
Rasetsu Jinpachi +1 	72 	Head 	+1
Rasetsu Samue 	72 	Body 	+1 (Latent Effect)
Rasetsu Samue +1 	72 	Body 	+1
Rasetsu Sune-Ate 	72 	Feet 	+1 (Latent Effect)
Rasetsu Sune-Ate +1 	72 	Feet 	+1
Rasetsu Tekko 	72 	Hands 	+1 (Latent Effect)
Rasetsu Tekko +1 	72 	Hands 	+1
Saotome Haidate 	72 	Legs 	+15% (Seigan+Third Eye)
Saotome Haidate +1 	72 	Legs 	+15% (Seigan+Third Eye)
Ace's Locket 	74 	Neck 	+5 (Latent Effect)
Deae Gratia 	74 	Club 	+1
Temple Hose +1 	74 	Legs 	+3
Backlash Torque 	75 	Neck 	+1
Omicron Ring 	75 	Ring 	+2 (Salvage)
Usukane Gote 	75 	Hands 	+2
Spharai (75) 	75 	Hand-to-Hand	+5
Spharai (80) 	80 	Hand-to-Hand	+7
Spharai (85) 	85 	Hand-to-Hand	+9
Moonshade Earring 	90 	Earrings 	+3 (Optional Augment)
Spharai (90) 	90 	Hand-to-Hand	+11
Spharai (95) 	95 	Hand-to-Hand	+11
Smilodon Mask 	98 	Head 	+3
Spharai (99) 	99 	Hand-to-Hand	+13
==Wildskeeper Reive/Records of Eminence Key Items that Augments this Trait==
:
Key Item Name 	Augment Enhancement
Booming Naakual paragon	Counter +2
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===Counter===
* 10% Counter Rate
*Obtained: Monk Level 10
*Obtainable: Blue Mage Level 70
*Obtainable: Samurai Level 35 with Seigan active.
*Obtainable: Puppetmaster's Automaton Level 1 with Galvanizer equipped. (10-50% Counter Rate, varies with # of Thunder Maneuvers active).
category:Job Traits
de:Konter
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=== Counter II ===
* 13% Counter Rate
*Obtained: Monk Level 81 
*Obtainable: Blue Mage Level 99
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=== Counter III ===
* ??% Counter Rate
*Obtainable: Monk Level 99 (150 JP Gift)
*Obtainable: Blue Mage Level 99 (100 JP Gift)
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===Enhances Counter===
*Gear Augmentation:Temple Hose +1Usukane Gote +2Aikido Koshita +2Temple Hose +1 +3Cobra Harness Set +4Cross-Counters +5Spharai (75) +5
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===Enhances Counter II===
* Spharai (80) +7
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===Enhances Counter III====
* Spharai (85) +9
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===Enhances Counter IV===
* Spharai (90) +11Spharai (95) +11
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===Enhances Counter V===
* Spharai (99) +13