Nobles Classic

Nobles are a whiny bunch. They come in 4 flavors:
Baron/essCount/essMarquess/MarquisDuke/DuchessAll Nobles live on Estates, which are separated from the "Rabble" by a wall. If they arepromoted/demoted, they demand that a new Estate be constructed for them (except in the case ofBaron/ess being demoted back to commoner. All Nobles will need Servants, Guards, and plenty of roomto entertain guests.Nobility--Lords both Famous and InfamousGreat LordsThe Great Lords can be Land Lords, Crime Lords, or a mix of both. The main thing you need to know isthat the Great Lords are the ones who hold the power. Most of the time, you and those in your employ areconsidered Great Lords. Very rarely are there any other cases of other Great Lords appearing than thosethat you appoint.page 135 / 284Refugee to Regent ChallengeThe Land LordsThere are two sides to the Nobility coin. On the one side, there are the Land Lords. These Lords andLadies have huge estates, live garishly, eat and dress luxuriously, and use far more resources than thecommon man. They do this for no better reason than because they were born well/rich, or havemarried/become well-born/rich through marriage or hard work. They have wealth and love to flaunt it.Their wealth is nearly always directly "earned" from the common man, who is just trying to make itthrough his life. The well-trained mercenary armies that are kept on retainer by the Land Lords can oftenbe formidable, and sometimes a threat to peace, if enough Land Lords join forces against their liegeLords. Land Lords derive most of their income from renting out Apartments to citizenry in need.They gain their power and influence from Citizens living in Apartments that they control.The Crime LordsThe flip side of the Nobility coin are the infamous Nobles. These Crime Lords and Ladies tend to operatein the shadows amongst the Slums, living just as vicariously as the famous Nobles, but in general byillegal and often immoral means. Smugglers, drug lords, assassins, thieves, and more--these Crime Lordscontrol the Slums of the land with an iron fist, and their "armies" of beggars and thieves can sometimesbe an impressive threat to even a well-trained army.Crime Lords find recruits for their nefarious ways in the Slums that they control.ApartmentsLand, and space to build on that land, is becoming increasingly rare and precious. Because of this, youradvisors have come up with the idea to stop building individual Houses for every person and/or family,and instead build Apartment Buildings that can generally house twice the population in roughly the samespace. In general, the Nobles run the Apartment complexes, and recieve rent from everyone that lives intheir Apartment Buildings.For every House replaced with Apartments, you must build 2 Apartments. These new Nobles are aboveand beyond the Nobles that are required to move to town because of the Stage.For every 5 Houses replaced with Apartments (10 Apartments), another Baron/ess comes to townEvery Baron/ess controls roughly 10 Mercenaries as part of their Personal GuardFor every 10 Houses replaced with Apartments (20 Apartments), another Count/ess comes to townEvery Count/ess controls roughly 25 Mercenaries as part of their Personal Guardpage 136 / 284Refugee to Regent Challengefor every 15 Houses replaced with Apartments (30 Apartments), another Marquis/Marquesscomes to townEvery Marquis/Marquess controls roughly 50 Mercenaries as part of their Personal GuardFor every 20 Houses replaced with Apartments (40 Apartments), another Duke/Duchess comes totownEvery Duke/Duchess controls roughly 80 Mercenaries as part of their Personal GuardMost Mercenaries are housed within the Noble's estate.Sometimes Nobles prefer to have a Noble Outlier that is specifically for the Nobles themselves,their servants, and their Personal Guardsmen, with nobody else living there.Mercenary companies may be under the employ of more than one Noble.1 Mercenary Company, for example, could have 210 members and serve 2 Dukes and aMarquis, etc.If living separate from their Noble's estate, Mercenary Companies with 50 Members build aMercenary EncampmentIf living separate from their Noble's estate, Mercenary Companies with 150 Members build aMercenary FortressIf living separate from their Noble's estate, Mercenary Companies with 250 Members build aMercenary StrongholdIf living separate from their Noble's estate, Mercenary Companies with 350 Members in aMercenary Stronghold spawn an Outlier surrounding their Stronghold.These Totals are not cumulative. For example, if you have 30 Houses and all are replaced by Apartments,you could have 6 Baron/esses. Or a Duke/Duchess and a Count/ess. As long as the total amount ofHouses replaced with Apartments matches this list, you may pick and choose any variety of Nobles thatyou wish.Ranks of the Land Lords and their Estate RequirementsBaron or BaronessThe Baron/ess is a noble who is either new to Nobility or haven't really impressed any of the people incharge. They live on an Estate that is dwarfed by every other Noble, but they are quite proud of what theyhave.Must be surrounded by wallsDoes not need room to expand. If they are given a promotion, they will have a new estate built forthem.Must have Master BedroomMust have at least 4 Guest RoomsMust have a Dining Room with enough seating for 8 people.page 137 / 284Refugee to Regent ChallengeMust have a KitchenMust have a LibraryBuild 1-4 Additional Rooms (indoor or Outdoor) to taste/position.Must have bunking for at least 2 Guards.The Guards need only a Bow, a Stone Sword, and Leather Armor.Optional: Give them towers to watch the grounds fromThe Duke/Duchess must have at least Iron arms/armor.Servants:Servants should all have their rooms in the same area, somewhere out of the way but stillclose enough to be able to do their jobs.All Servants need only 1 room as their Bedroom with a Bed and a Double Chest to storetheir belongings. The Rooms may be as large or as small as their masters wish.Must have at least 1 MaidMust have at least 1 ButlerMust have at least 1 CookCount or CountessCount/ess is moving to your City.Their Estate must be surrounded by walls.They do not need room to expand. If they are promoted, they will have a new house built.Must have a Master BedroomMust have at least 8 Guest RoomsMust have a Dining Room with seating for at least 20 people.Must have a KitchenMust have a LibraryMust have a Garden (flower/bush or food--up to you)Must have StablesMust have at least 4 stalls (at least 2x1)Must have an enclosed paddock for riding the horses in.Build 2-5 additional rooms for the Count/ess.Must have at least 4 Watch Towers on the outskirts of their Estates.Must have bunking for at least 10 GuardsGuards must have Leather Armor, Iron Weapons, and 4 BowsGuards live in Servants Quarters next to the other Servants.The Count/ess have a full set of Gold Arms and Armor.Servants:Servants all live near each other, away from the main areas of the house.Servants quarters are built according to Slum Housing standards, but do not count towardsCriminals.Must have at least 2 CooksMust have at least 3 MaidsMust have at least 1 ButlerMust have at least 1 Gardenerpage 138 / 284Refugee to Regent ChallengeMust have at least 1 Stable Boy.Marquis or MarquessMarquess/Marquis moves into your CapitalOne of them gets your old Base, the other gets a new EstateTheir Estate must be surrounded by WallsThey do not need room to expand. If they are promoted, they just build a new Estate.Must have a Master BedroomMust have 12 Guest BedroomsMust have a Main Dining Room with room for 40 peopleMust have secondary Dining Room with room for 16 peopleMust have Sitting RoomMust have LibraryMust have a Garden (may be flowers/bushes or food, up to you)Must have wine cellarMust have 2 KitchensMust have StablesMust have at least 12 stalls (at least 2x1)Must have an enclosed paddock to ride horses inMust have a riding track to race horses on.Must have 4-9 Additional Roomes for the Marquess/Marquis.Must have at least 6 Watchtowers On the Perimeter of the Estate.Must have bunking for at least 20 GuardsGuards are equipped with Iron Arms/ArmorGuards live in Servants Quarters next to the other ServantsMust have bunking for at least 6 Personal GuardsPersonal Guards are equipped with Golden Arms/ArmorPersonal Guards sleep next to the Marquess/MarquisPersonal Guardsmen quarters are equivalent to Apartment Housing.The Marquess/Marquis have a full suit of Golden Armor and a Diamond Sword.ServantsServants all near each other on the Estate, away from the main areas of the estate.Servants Housing is built according to Slums standards, but does not count towardsCriminalsMust have at lest 6 CooksMust have at least 5 MaidsMust have at least 2 ButlersMust have at least 2 GardenersMust have at least 3 Stable Boys