Mohawk Warriors

==In game==
Mohawk Warriors — Vital statistics	Mohawk Warriors — Vital statistics	Mohawk Warriors — Vital statistics	Mohawk Warriors — Vital statistics	Mohawk Warriors — Vital statistics	Mohawk Warriors — Vital statistics	Mohawk Warriors — Vital statistics	Mohawk Warriors — Vital statistics	Mohawk Warriors — Vital statistics
 	
Slow but deadly pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry and full-frontal melee.
*Weak versus ranged cavalry.	
Slow but deadly pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry and full-frontal melee.
*Weak versus ranged cavalry.	
Slow but deadly pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry and full-frontal melee.
*Weak versus ranged cavalry.	
Slow but deadly pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry and full-frontal melee.
*Weak versus ranged cavalry.	
Slow but deadly pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry and full-frontal melee.
*Weak versus ranged cavalry.	
Slow but deadly pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry and full-frontal melee.
*Weak versus ranged cavalry.	
Slow but deadly pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry and full-frontal melee.
*Weak versus ranged cavalry.	
Slow but deadly pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry and full-frontal melee.
*Weak versus ranged cavalry.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
(none) 	12.5s(188t) 	195 	9 	19 	32 	25 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 40: 40 	: 1: 1 	1 	 	2 	Melee 	
*Attack bonus versus cavalry and musket infantry.
*Weak versus ranged cavalry.	 	
===Overall Strategy===
European musketry may be all the rage due to its simplicity — just point and hope that the ball hits — but the native inhabitants of the wilds of North America have never fully abandoned the ways of their ancestors. Unlike the long pike which is meant to be used in European-style human wave tactics, the spear is a much shorter but more versatile weapon which in the right hands can be highly lethal. For this reason, the Mohawk tribe of the Iroquois Confederacy may have left their homes behind, but not their ways of war. 
Like all spear and pike units, Mohawk Warriors are powerful when massed and used against lightly defended enemy settlements, or as a line to protect vital supply and support units since they have an attack bonus asgainst foot units and cavalry units alike, so if they close in on musket units, they can make short work of them.
Alternatively, as they are immensely powerful at close quarters, you can as an Iroquois player use them as ambush units in a defensive manner because your units are NOT visible if they do not attack. Lure enemy forces into your territory, then use your Mohawk Warriors to perform sneak attacks from the flanks or the rear. They are still rather vulnerable to missile units, however, and thus should be supported with missile units. If you are playing the equestrian factions such as France, China or Iran, always keep pickets open for Mohawk Warriors — never allow them to sneak up on you and always keep Nomadic Huntsmen or Carabineers handy to counter them should you see them charging.
===Unit summary===
==History==
The use and popularity of polearms throughout Europe and Asia attests much to the popularity of this weapon: despite being deceptively simple to make, a polearm was highly lethal, especially in the hands of well-trained users. Polearms combined the long reach of spears and shorter weapons, such as warhammers or swords to form a highly versatile anti-personnel weapon. Caesar's naval victory in north-eastern Gaul (present-day Brittany, France) was attributed to the use of billhooks which were used to disable Gaulish ships, granting the Romans north-western Gaul. In Northern Asia and Northern Europe, polearms were often the favourite weapons of various armies, because of their availability and were even used from horseback in China and Japan. It was an unnamed Lorrainian peasant soldier who killed Charles the Bold with a halberd at Nancy in 1477, ending the Burgundian Wars in one stroke.
Category:Spear infantry
Category:Heavy infantry
Category:Ultima Ratio