Grineer

The Grineer () is one of the major Factions of the Origin System. They are the first enemies encountered by newly awakened Tenno."The Grineer, swallowing colonies whole, their clones flood the system from a hidden, toxic womb. The Twin Queens, the sisters, have sent their most beloved commanders on an urgent mission. To protect the twisted crusade they have begun. To transform the scattered colonies into an empire. To see that the Tenno, hidden and asleep, will never awaken." - Lotus, during Vor's Prize 
The expansion of their militaristic, violent Empire across the Origin System through the raiding or conquest of peaceful colonies serves as the primary motivator of the Lotus' call to her slumbering warriors.The sprawling ranks of the Grineer are formed of rotting hordes of simpleton clones, bent on consuming everything that remains of the Solar System. They live short, violent lives, much of it an inheritance of the genetic stunting by their former Orokin masters. - Grineer Fragment
 take increased damage from and . Their elite forces however are resistant to .
==Overview==
As the products of ancient, half-remembered Orokin technology, Grineer are produced rather than born, and in industrial quantities along with their weapons and equipment. Each one is genetically defective to some degree, their genome both originally stunted by their creators, and further damaged by the invasive cloning procedures they themselves have been using to birth each generation in the centuries after the fall of the Orokin. As a result, they have a life cycle that is limited to only a fraction of a normal human lifespan and are prone to a host of degenerative disorders such as decaying limbs and skin or wildly varying levels of intelligence and sapience. However, the genetic defects have often undone the original genetic conditioning, allowing more human-like behaviors, ranging from lack of absolute loyalty to the Queens, to developing a sense of dignity"Every so often they mess up and make a Grineer who doesn't bow down to the Queens. My contractor is such a Grineer..."
-Darvo, during the A Man of Few Words quest
"Kavor, you're the worst of a bad batch. Inflicted with that mutation, the pacifism defect. You should have been incinerated like the garbage you are."
-General Sargas Ruk, during The Pacifism Defect
"Before you go, you should know something: the crew is Grineer. But not just any Grineer – they're Kavor defectors, pacifists who deserted Sargas Ruk's army when they could no longer bring themselves to kill for him."
-Lotus, during The Pacifism Defect
"Clone rot undermined genetic conditioning. You developed death fear."
No. You didn't develop death fear. Back in the day they would've called it dignity."
"I'm fairly sure this level of intuition was not included in your design specs."
-Daughter, during dialogue at Kahl's Garrison
. They compensate for this by the widespread use of crude cybernetic prosthetics and robust augmentations. Indeed, it could be argued that the Grineer are better at fixing broken bodies than they are at creating ones that function to begin with. Most of their equipment, weapons, and armor are technologically crude but undeniably effective, and many Tenno have fallen because they underestimated the firepower of Grineer machines.
In other words, Grineer can be considered as a form of cyborgs. Most of them have been altered with mechanical prosthetics and crude cybernetic augmentations, with higher ranking Grineer having robust cybernetic augmentations.
==Lore & History==
===Origins===
The Grineer were once a caste of genetically modified, purpose-bred clones of the Orokin Empire. Programmed to obey their masters, Grineer slaves were tasked to perform manual labor, gathering resources for the advancement of the Empire.Lancer Synthesis imprint 
During The Old War, the Orokin were desperate to defeat their Sentient assailants, so a new breed of Grineer was created using the gene sample of an individual who had managed to defeat one. These militarized Grineer would be deployed in the Orokin's war efforts but proved futile against the Sentient faction's strategies and defenses.
Eventually, the Warframes were created and led the Orokin to victory, only to be betrayed by the Tenno that controlled these war-suits. After the collapse of the Orokin Empire, Grineer started to congregate to take over territory and technology once belonged to the Empire.Guardsman Synthesis imprint At some point in time, the Grineer encountered Orokin twins that helped them fight against remnant Orokin in the Origin System who wanted to restore the Empire. In awe of their close kinship, the Grineer adopted them to be their queens, believing that they attained "Something more than a whole / A true understanding / Of each other soul", a quality that they aspire for.Kuria poem
===Present-Day===
Their nominal "homeworld" is a feral, overgrown Earth, over which they hold only the weakest measure of control through their attempts to poison the planet's ecology to make it more suitable for themselves. Despite their efforts, some areas of the planet remain completely outside of their control, such as the Ostron safe haven and trading hub of Cetus or the secret Steel Meridian enclave known as Iron Wake. Several other planets fall under more complete control of the Grineer, such as the planet-wide factories of Ceres and Sedna, the underwater research laboratories of Uranus, and the occupied desert cities of Mars. They also have complete control over the space regions around the Earth and Saturn, as well as having outposts even in the outermost location of the Origin System, called Veil Proxima.
Their main fortress, the home of the Twin Queens, is located on an asteroid constantly moving thanks to Fomorian engines, and is heavily fortified.
They are units acting on ultimate xenophobia, fueled by genetic madness, and a burning hatred of anything and anyone not like themselves and have absolute loyalty, not dissimilar from religious fanaticism, to their Queens, although very few have actually been granted the permission to see them. In the end, should they succeed, there will only be Grineer left alive in the Origin System.
In battle, the Grineer use heavy armor coupled with attrition and ambush tactics. While they are fairly weak individually, they are a potent threat in groups, able to lay down withering streams of fire at all ranges from behind cover. Specialist troops use more advanced weapons, and many are even issued comparatively advanced reactive armor and cybernetics to give them an edge.
The armor on an average Grineer deserves special mention because it makes them one of the toughest factions to face in a battle. Coupled with several elemental resistances and the fact that even the relatively common Elite Lancer is heavily armored makes them extremely durable, with their Medium and Heavy units becoming absolute bullet sponges at higher levels. Furthermore, their special corps tasked to defend their positions on space and to assault enemy ships such as Railjacks have even higher defenses. The Grineer also make notable use of rudimentary teleportation, either to transport small strike forces on daring missions even within hostile territory held by the rival Corpus, or on an individual level: their Flameblades utilize it to blink close to the enemy for a vicious melee attack, and Commanders employ an ability similar to the of to leave the victim confused and in the midst of the Grineer troops. Infamous Grineer officers who utilize teleportation are Tyl Regor, who blinks constantly to evade and confuse the player in his battle, and Captain Vor, who uses teleportation in battle to keep a distance from the player (though the latter's abilities might originate from his Janus Key).
Although notoriously known for their short lives, some selected Grineer units can be granted from their Queens the gift of immortality, in the form of the Old Blood, after facing a Warframe in battle. These super-soldiers called Kuva Liches, inherit some of the abilities of their "progenitor", as well as possessing a high level of adaptability and intelligence, making them by far the most powerful Grineer units to face.
==Tech & Weaponry==
Fittingly for a military power like the Grineer, they have developed a wide variety of weapons and equipment used in their ceaseless conflicts with the Tenno, Corpus, and Infested. This ranges from simple pistols to heavier rifles, shotguns, and machine guns; to missile launchers, flamethrowers, melee weapons with superheated surfaces, hydraulically-assisted axes, hammers, and flail-like whips with hooked grinding blades.
Grineer weaponry are largely conventional or industrial in operation. Grineer aesthetics tend to employ a curved, rounded, and heavily plated spot-weld look. This is indicative of the extensive use of tough, temperature, and shock-resistant Ferrite and Alloys used in Grineer construction and manufacturing. As opposed to weapons built by the Corpus, Grineer weaponry are not laboriously cast or machined for precision, but instead pressed from molds, quickly filed down, and assembled by the billions, designed with loose tolerances to streamline the process. Many Grineer weapons also lack full stocks, and instead rely on their wielder's augmented strength and heavy armor to absorb the recoil.
Grineer weaponry are generally not designed to be used against the Grineer since they are simply too heavy or large for other races to utilize without the aid of something like a Warframe. They are also less effective against the Grineer since they are primarily engineered to deal damage for use against Corpus shield systems and damage for use against the Infested. Of course, Sentients with their adaptation abilities can efficiently resist to almost every attack of a Grineer weapon, and are for this reason studied and researched on, in order to develop even more advanced technology.
Despite their manufacturing processes being centered around mass-production, Grineer engineers are fiendishly clever in incorporating unusual and unorthodox ideas and new technologies into their weaponry, even if such technology is something they are unfamiliar with. An example of this can be seen in Captain Vor's ; this is a long-ranged pistol with sniper optics that incorporates Orokin technology. Other examples include the - a Grineer warhammer that incorporates a series of jet engines to allow a more destructive impact.
Despite the best efforts of the Lotus, the Grineer have also developed primitive microwave and plasma-aided projectile weapons, as well as a rifle that fires guided projectiles. These weapons are reserved for the elite of the elites among the Grineer, such as the Nightwatch corps and the guards of their Queens' fortress.
The most powerful Grineer weapons are the ones used by the Kuva Liches, their super-soldiers, inheriting a percentage of elemental damage based on their progenitor. Some are just special variants of normal Grineer weapons, others are totally unique and with high-destructive power, such as a bow that shoots explosive arrows or a heavy weapon normally impossible to use on field.
==Grineer Corps==
The Grineer military forces are divided into specialized corps depending on their field of operations and combat tasks. As a rule, they tend to be camouflaged for the environment they expect to be fighting in.
	Space Marines 	The bulk of Grineer forces that are tasked with guarding Grineer mining and production facilities as well as manning their galleons. Basic in both armor and armaments, they are nonetheless among the most adaptable of the corps.
	Frontier 	Grineer units specialized in the guerrilla combat of Earth's vast overgrown forest and jungle areas.
	Drekar 	Grineer marine units stationed at their deep sea laboratories on Earth and Uranus.
	Arid 	Grineer units specialized in desert warfare such as at their colonies on Mars. Their combat gear has been adapted to the dusty environments with the addition of air filtration systems and sand catching fabrics.
	Tusk 	Grineer units adapted to the combat on wide-open steppes such as the Plains of Eidolon on Earth as well as night time engagements. Generally equipped with longer-ranged weapons than the other corps.
	Nightwatch 	A Grineer special operations crew tasked with elite assignments throughout the Solar system. Rarely seen but well equipped, they use modified equipment to enhance their effectiveness in battle.
	Kuva 	The Grineer royal guard corps stationed at the Kuva Fortress tasked with protecting their Twin Queens. The only time they are assigned to other locations is either during Kuva collection, or when invading the Zariman Ten Zero. Their equipment tends to favor stopping power over rate-of-fire. (Kuva Larvlings, Thralls and Kuva Liches are special units and do not fall under this category)
	Kosma/Gyre/Exo	Grineer units present during Empyrean missions, specializing both in support duties aboard crewships and intervention of the Railjack.
== Grineer Language ==
==Missions==
==Enemies==
Grineer have a dual classification system. Primarily, they are classified by their armor class - Light, Medium, and Heavy - which describe their base armor and their shared damage multipliers. Secondarily, they are classified by their role or engagement style. Light units primarily utilize melee weaponry and rush their attackers. Medium units use rifles and shotguns and tend to find good cover and engage at all ranges. Heavy units are normally outfitted with non-standard weapons (ex: , etc.) and typically have various roles in combat based on their loadout.
===Light===
Light Grineer units mainly consist of melee units with decent damage and low durability. Some have special abilities.
<tabber>Butcher=
|-|Flameblade=
|-|Guardsman=
|-|Powerfist=
|-|Scorpion=
|-|Shield Lancer=
</tabber>
===Medium===
Medium troops make up the bulk of the Grineer army. They are not particularly dangerous when alone, but in groups they can pose a serious threat.
<tabber>Ballista=
|-|Elite Lancer=
|-|Eviscerator=
|-|Hellion=
|-|Lancer=
|-|Scorch=
|-|Seeker=
|-|Trooper=
</tabber>
===Heavy===
These units are the strongest and toughest of the Grineer. Apart from the Grineer Commander, these units don't take advantage of cover. Most Heavy Grineer cannot seem to retaliate while under attack, showing vulnerability to status effects; therefore it is possible to dispatch lone Heavy units easily with sustained firepower. Heavy units typically have significant base Health and armor.
<tabber>Bailiff=
|-|Bombard=
|-|Commander=
|-|Drahk Master=
|-|Elite Shield Lancer=
|-|Heavy Gunner=
|-|Hyekka Master=
The Hyekka Master is a Grineer unit who can summon Hyekka, vicious Kavat variants that will attack their master's enemies. They also wield the Ignis and throw firebombs that leaves areas of fire.
|-|Manic=
|-|Manic Bombard=
|-|Napalm=
|-|Nox=
</tabber>
===Arena===
Executioners are Grineer warriors consigned to the service of Kela De Thaym, responsible for enforcing her rule in Rathuum. Armed with a variety of deadly weapons and skills, Executioners ensure that the accused on trial are given swift and brutal deaths.
===Utility===
The utility enemies of the Grineer are dangerous in their own right, such as the Roller, one of the most infamously annoying enemies in the game.
<tabber>
|-|Arc Trap=
|-|Drahk=
|-|Hyekka=
|-|Latcher=
|-|Power Carrier=
|-|Regulator=
|-|Roller=
|-|Sensor Bar=
|-|Target=
|-|Warden=
</tabber>
===Defenses===
Various defenses are utilized by the Grineer, ranging from pre-spawned turrets or inflatable, deployable cover. 
<tabber>Blunt=
|-|Rampart=
</tabber>
===Ghouls===
Ghouls are shock and ambush units, consisting of malformed, defective or partially-developed clones incubated for several days in diapause bags that are buried in the ground, with an emphasis on simplicity and speed of growth over quality and finesse. With toxic and paralytic blood, ghouls remain a threat even after they have died.
They have become a subject of study and research by Sigor Savah, whose encrypted journal fragments provided details about the various Ghouls, and how they are employed by the Grineer.
===Archwing===
These are troops which are deployed in the Archwing game mode.
<tabber>Dreg=
|-|Lancer Dreg=
|-|Temporal Dreg=
|-|Ogma=
</tabber>
<tabber>
|-|Dargyn=
|-|Hellion Dargyn=
|-|Shield Dargyn=
|-|Shield-Hellion Dargyn=
</tabber>
===Submersibles===
These troops appear in the Submersible Archwing portions of the Grineer Sealab tileset.
<tabber>Draga=
|-|Darek Draga=
|-|Shock Draga=
</tabber>
<tabber>
|-|Sikula=
</tabber>
===Empyrean===
These units appear in the Empyrean game mode. Kosma units are deployed on Earth Proxima, Gyre on Saturn Proxima and Exo on Veil Proxima. Almost all the units have Elite counterparts appearing in higher-level missions.
====Fighters====
Single person attack crafts, attack in waves.
<tabber>
|-|Cutter=
|-|Flak=
|-|Taktis=
</tabber>
====Heavy Fighters====
Feature higher armor and have more powerful, unique ways of attacking.
<tabber>
|-|Outrider=
</tabber>
====Crewships====
Heavily armored and almost impenetrable to normal attacks, these ships feature a crew and can deploy Ramsleds.
<tabber>
|-|Gokstad Crewship=
|-|Skold Crewship=
</tabber>
====Utility====
<tabber>
|-|Ramsled=
|-|Cannon Battery=
* Found in clusters on asteroids during Railjack missions
* Will target both the Railjack and players in Archwing mode
* If destroyed, they will respawn after a while if the mission objective is still active
</tabber>
==Bosses==
Bosses are officers within the Grineer faction.
<tabber>
Capt. Vor=
|-|Councilor Vay Hek=
|-|Gen. Sargas Ruk=
|-|Grustrag Three=
|-|Kela De Thaym=
|-|Lt. Lech Kril=
|-|Sprag=
|-|Tyl Regor=
|-|Ven'kra Tel=
</tabber>
==Kuva Liches==
<tabber>
|-|Kuva Lich=
|-|Kuva Larvling=
</tabber>
==Trivia==
*Before was implemented, the Grineer troops used to speak fluent English, which was then changed to the Grineer language in order to retain the lore of the Grineer aggressively disliking anything not Grineer.
**One of the more infamous voice lines from pre- Grineer was "Combat formation Bravo!". It was jokingly explained by a DE staff member that a key requirement of Formation Bravo is to never mention anyone's mother. Other joking fan interpretations of Formation Bravo refer to the "enemy tower" bug, where enemies would spawn on each other's heads.
**Other popular lines from pre- were "Stay close to the walls." and "Hey, leave my mother out of this."
*So far, the Grineer are the only voiced faction to have a strong direct aggression against the Tenno, speaking their name during their attacks in their language.
**They also have been heard saying Waframe, as in Warframe, when spotting one themselves.
**The same applies to many phrases the Grineer use, such as yelling "attaf!" instead of "attack!" and "ket clem!" instead of "get them!" (The Grineer word "clem" has been created into a fictional fan character whose name is the word itself. DE has stated in a Devstream that he is the Medallion Merchant for the Steel Meridian in their syndicate room as well.) Clem was later added to the game as a full character.
**In essence, Grineer still speak English, but since , it has been adjusted to account for their decaying flesh and how that might affect their speech, essentially giving them a speech impediment.
**In a Devstream, DE has stated that the Grineer are British. However, this might only be a joke regarding their language and their loyalty to the Twin Queens. They also share similarities to the Lasrian troops from Dark Sector.
*When playing an Invasion mission, while the player has sided with the Grineer, they still will cry out quotes like "Tenno Scum", because although the AI is allied with the player the voice choices still do not alter. The same goes with Shadow Grineer, shouting at other Grineer the same anti-Tenno aggressive lines. 
*The Corpus refer to the Grineer as "dogs", not because of their degraded appearances but to their aspect of extreme servitude towards their leaders (and possibly creators), the Twin Queens. This was mentioned by Alad V during The Gradivus Dilemma.
*Their name "Grineer" seems to be a portmanteau of the words "Genetically" and "Re-engineer" which makes sense given the lore behind them.
**The name "Grineer" may also be derived from the title of a folkloric monster known as Seigneur du grenier, a French version of the Bogeyman myth.
*In , the female Grineer received an audio overhaul. Speaking in a deeper and more aggressive tone, with long pauses and slurs, adding viability to their genetic deterioration.
*Despite the Grineer being a xenophobic race, in the trailer for Vor's Prize, which was shown at the end of Devstream 32, Captain Vor and the Twin Queens are heard speaking in English. Sargas Ruk and a number of other notable Grineer speak the language as well.
**Kuva Liches can speak English as well, but couldn't in the form of Kuva Larvlings. It is implied it is an effect of the whole immortalization process, being gifted with a superior body and intelligence.
*As evidenced by Grineer Lancer's Synthesis imprint, the Grineer existed in the same time period as the Orokin. This is further confirmed by the Arid Eviscerator's imprint, which also confirms the Orokin created the Grineer for slave labor. Originally clone servants used for hard labor, they were militarized by their masters in a desperate attempt to beat their enemies in the Old War.Alluded to in Lancer Synthesis imprint
**The Operator will also mention that "the Grineer used to be builders."
*According to the Landing Craft's Scanner, the Grineer use Solar Rails, possibly in a sort of ongoing partnership with the Corpus (who are known to be the faction controlling the transport network) or a fraction of them; while the Rail Control dispatcher's voice sounds closer to Corpus, he always closes his communications with "Glory To The Queens". They also control mining colonies by attacking them and killing anyone that opposes them (e.g. Rebels).
*For some reason most all of the Drekar Grineer units have the Operator eye guard cosmetic on their left eye.
*In the new Awakening Warframe trailer aired during TennoCon 2019, the Grineer depicted in the trailer shows no sign of genetic deterioration, with their concept art later shown during Devstream 129.
**This trailer is heavily implied to take place during the immediate collapse of the Orokin Empire, as the Tenno are shown fighting Dax and Grineer soldiers.
* On Grineer missions/maps, whistling can occasionally be heard in the background. This is reinforced when Hyekka Masters are nearby, who occasionally whistle the first few bars of "Three Blind Mice."
*Grineer can be considered as a form of cyborgs. Most of them have been altered with mechanical prosthetics and crude cybernetic augmentations. But higher ranking Grineer having robust cybernetic augmentations like Vay Hek.
*Grineer seem to exhibit some form of sexual size dimorphism in their species, with female individuals being taller and stronger while requiring less armor than most of their male couterparts as seen with Heavy Gunners, Ballistas, and Kela de Thaym.
**Given that the Grineer are ruled by Queens, it is possibly they have a preference towards females.
*While Grineer are genetically engineered to display loyalty to the Queens, few individuals have genetic defects like the "pacifism defect" that allow them to break free from this programming and have defected. Known characters with this anomaly include Cressa Tal and her Steel Meridian, Clem, Kavor Defectors, a few Ghouls in the Plains of Eidolon, and Kahl-175.
==Gallery==
File:FactionsGrineer.png
Samuel-compain-eglin-face-04.jpg|Pre-Cloning-Decay Grineer
Samuel-compain-eglin-grineer-orokin-medium.jpg
Samuel-compain-eglin-oromalelight-01.jpg
Samuel-compain-eglin-oromalelight-02.jpg
File:Michael-zaguirre-grineerfemalecolored.jpg|Orokin-era Female Grineer
File:Michael-zaguirre-grineerlightarmorcloseup.jpg
File:Michael-zaguirre-grineermedarmorcloseup.jpg
File:FRAGMENT 17 GRINEER LABOUR.png
File:Grineer-pg9.jpg
File:Warframe grineer underwater set cloning device by sbigham-d8tpeeb.jpg
File:Waframe grineer underwater set clone storage by sbigham-d8tpedy.jpg
File:Warframe grineer underwater set characters by sbigham-d8tpedb.jpg
File:Branislav-perkovic-bp-winterized-grineer-second-version.jpg
File:Branislav-perkovic-grineer-6.jpg
File:Grineer Concept.png
File:Zeljko-duvnjak-warframe-grineer-characters-a.jpg
==References==
==Patch History==
==See Also==
*Grineer Language
*Enemy Behavior, including tips and tricks on how to know your enemy.
*Factions
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Category:Factions
Category:Grineer
Category:Dark Sector Reference
Category:Lore
Category:Enemies
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