Report 266

Report #266
Skillset: Runes Skill: New
 Org: Shofangi Status: Completed Sept 2009
Furies' Decision:
Approved.
Problem: Currently, when you fuse a rune to a room in your demesne, there's no
practical way to undo it. Though you can fuse additional runes to the room,
they'll still trade rounds with the rune you already fused. The only way to
remove the rune is to break the room and remeld it. If the room is several rooms
deep into your meld, you have to break all the way there, and if you're unlucky
enough that it's the center of your demesne, well then you're really in for it.
(Suggested by mages.)
[A: 0 R: 0] Solution #1: Create a new skill in runes, Defuse, which targets a
 rune fused in a room in your demesne and removes it.
 I think it'd be neat for it to return the rune to
 your inventory, but if that's too much it can be
 forgone. A parellel skill, Withdraw, should be added
 to dreamweaving for embedded motes.
Player Comments:
---[Ceren on 9/24 @ 23:04 writes]:
I approve!
---[Nienla on 9/25 @ 02:57 writes]:
Sounds fine. Provided only that the demesner holder can remove their own runes.
---[Zalandrus on 9/25 @ 13:01 writes]:
Very sensible. Agree with Nienla's comment.