Lilynette

lilynette is a ranged item in item asylum. It is two black pistols with gray engravings and handles. 
== Functionality ==
When first spawning in with this weapon, the Cero Metralleta ability will immediately go on cooldown. Equipping this will cause a damage meter to appear at the bottom of the screen. 
Using this item will cause the user to raise a pistol and fire a large blue projectile forward, dealing 30 damage. This projectile travels at roughly 335 studs per second, pierces through opponents but dissipates on solid objects, and can travel a maximum range of 1000 studs before despawning. It has a short cooldown between shots. Each shot alternates between guns. lilynette has a unique function where, if the user has shift lock on or is in first person, the projectile will fire forward; otherwise, the projectile is fired at the user's point of aim.
lilynette also has two abilities:
* Sonído Counter (Spanish: Sound) [E] Upon activation, summons a white light that briefly flashes on their torso. If the user is hit during this period, they are granted invincibility frames and +85 walkspeed for the duration of the move, and they will disappear in a gray flash for a moment, causing them to effectively blink a short distance in any direction. Has a 5 second cooldown on a successful counter, and a 7 second cooldown on a failed counter.
* Cero Metralleta (Spanish: Submachine Gun Zero) [R]This ability requires a total of 200 damage to charge up. Once charged, the user can activate this ability. Activating this ability causes the user to raise their right pistol, charging up energy in a blue aura surrounding them, and say "Cero... Metralleta" in both bubble chat and as a voice line. This wind-up phase lasts ~6 seconds. After that, the gun will begin to fire a massive volley of beams in the direction the user is facing for 11 seconds. Players caught in the volley will take 2 damage per tick at an extremely rapid rate. While Cero Metralleta is being used, the user gains +40% defense, a -3 walkspeed penalty, and a cover of La Distancia Para Un Duelo will play. All 200 energy will be consumed after usage of Cero Metralleta. This ability has a cooldown of 17 seconds, and charge cannot be accumulated during cooldown time, including the cooldown on spawn.
== Tips ==
* Shots fired from lilynette can kill a 100 HP player in 4 hits. The projectiles shot also do not suffer from damage falloff, so you can easily overpower an opponent from far away given that you hit all your shots.
* Sonído is great for escaping fights given you time it correctly.
* Cero Metralleta can be treated as a mobile version of master spark because you can move around and can redirect your attack. Be sure to hit as many opponents as possible when using this ability, as you can quickly get easy kills due to its massive DPS and range.
* This item is one of the most recommended weapons for perfect runs, boasting high damage and speed. It's also great for dodging dangerous attacks with the Sonído ability since it grants you invincibility frames. It's easily capable of defeating bosses such as 10 Hour Burst Man, Uncertified, Sage, Beta Devs, and even The Skeleton and Klevprime if you're skilled enough. 
* Don't use the Cero Metrelleta in ZS unless you are far enough from the zombies or teammates are protecting you. (Unless you’re using it to void Snatcher and Hunter’s infinite stun, since it still “attacks” even if you’re stunned or ragdolled, and the hitbox is large enough to damage the zombies around you).
** Likewise, it's not recommended to use Cero Metralleta in BOSS or JGN rounds unless you're far enough from the boss, and have other people distracting it.
* If you use Sonído, don't jump, as that will cause you to go slower. However, jumping at the end of the speed boost is viable, as it will allow you to cover slightly more ground, at the cost of less control over your ending position.
* When initially spawning in, consider avoiding using the M1 of the weapon if you're more interested in Cero Metralleta, as this will give away you have this weapon without actually charging it up. The projectiles will alert enemies, and they may potentially kill you before you fully charge Cero Metralleta.
== Gallery ==
Lilynette firing.gif|Firing.
Contador de sonido(sonido counter).gif|Sonido Counter's effect.
Falla el contador de sonido(sonido counter fail).gif|Ditto. But fail.
Cerobutstatic.png|Cero Metralleta in use.
Lilynette cero.gif|Ditto, but animated.
Lilynette projectile.png|lilynette's projectile.
Screenshot 2024-06-12 113901.png|Projectile's hitbox.
Screenshot 2024-06-12 113937.png|Cero Metralleta's hitbox.
=== Miscellaneous ===
Lilynette other ability.gif|Sonído in effect before v1.7.0.
Cerometralleta invisdebug.png|One of lilynette's guns viewed with invisibility debug.
Lilynette ultra.png|lilynette's synergy with ultra instinct.
Large hitboxes comparison.png|lilynette's cero metralleta hitbox compared to cero, fission, master spark, and cero metralleta
== Audio ==
Sound 	Sound
Shoot 	
Sonido counter activation	
Cero Metralleta wind-up 	
Cero Metralleta 	
== Trivia ==
* This item is based off of the character Coyote Starrk, and along with Cero, from the anime/manga Bleach.
* The "Sonído" ability has a spelling mistake in it, as the correct form is "Sonido".
* The gun models are the same as cero metralleta.
== Changes ==
* v1.8.0 [🎃]
** Base damage increased from 25 to 30.
** Projectiles no longer deal decreased damage when hitting an enemy and solid surface simultaneously.
** Sonído Counter duration shortened.
* v1.7.3
** Base damage increased from 22.5 to 25. Damage when projectile hits an enemy and solid surface simultaneously remains at 22.5.
** Cero Metralleta speed reduction decreased from 5 to 3.
** Cero Metralleta defense increase raised from +35% to +40%.
* v1.7.0
** Base damage increased from 20 to 22.5.
** Base attack can no longer fire through solid objects.
** Reworked Sonído ability into Sonído Counter. Now requires the user to be hit during a small period of time to enact its effects with a 5 second cooldown. Otherwise, does nothing and goes on an increased 7 second cooldown.
** User is now debuffed with -5 walkspeed during Cero Metralleta.
* v1.6.0
** Added ultra instinct synergy.
* v1.5.6
** v1.5.5 changes reverted.
* v1.5.5
** M1 damage reduced to 5.
** Cero Metralleta duration drastically reduced, total damage reduced to approximately 10.
* v1.5.3 
** Cero Matrelleta's damage per tick increased from 1.2 to 2. Total damage is now 500 rather than 300.
* v1.5.0
** Added lilynette.
*** Its ability “cero metralleta” was added to supersede the original miscellaneous item, cero metralleta.
Category:Items
Category:Ranged Items
Category:Increases defense
Category:Items with abilities
Category:Items that display bubble chat
Category:Increases walkspeed
Category:Based on media
Category:Chargeable items
Category:Items with synergies
Category:Increases walkspeed
Category:Increases stats
Category:Items that play music
Category:Decreases stats