The Royal Alliance

== The Royal Alliance Laws ==
Act 1: No member of the alliance can be removed without majority vote.
Act 2: Act of War against a Allied Nation will remove the aggressor from the alliance.
Act 3: No nation can enforce religious beliefs on another nation.
Act 4: Allied nations are not required to reinforce a Allied Nation who is the aggressor of a war.
Act 5: Allied nations must come to the defense of Allied nations who are being a victim of an aggressors. 
Act 6: Dragon Hunters are to be executed in any allied land.
Act 7: With the exception of Dragon Slayer powers all Slayer powers that may effect allies must be brought before the alliance and approved or denied by the effected ally.
Act 8: The Majority must agree to add a new member to the Alliance.
Act 9: Leaders who commit a crime can ONLY be judged by leaders of the alliance.
Act 10: Allied Nations can not interfere with domestic laws should the leader not want them to.
Act 11: If members from allied nation's family are forced to fight one another the primary objective is to detain the other before resorting to killing them, if forced to kill them they are subjective to a trial.
Act 12: It is the leader of the family of a nation that decides ultimately what the punishment is of a family member whose commented a crime.
Act 13: In the act of a allied nation being victim of a aggressor, the allied nations who reinforce may not retreat without purpose that it is voted as agreeable by the other factions of majority vote.
Act 14: If one nation's home becomes under the threat that nation may drop everything without consultation to return home.
Act 15: If a leader of a nation dies it is the duty of all other allies to protect their nation under the time of grief so they can restore their strength and leadership.
Act 16: The Joker is banished from all lands, no bartering or trading.
Act 17: Black Market Dealings are outlawed.