Destroy Mammoth Mk. II Prototype

Destroy Mammoth Mk. II Prototype is the tenth Nod mission of Tiberian Sun.
==CABAL briefing==
GDI is set to test the prototype of their new weapon, the Mammoth Mark II. It is vital that we sabotage their production of this monster as soon as possible. Before we can do that however, we need to know where the test is being held. Send a Chameleon Spy into one of the Radar Facilities. The coordinates to the testing ground should be stored there. Be careful of the patrols in the area - we have only one spy available. Once we have the location of the test, construct a base and destroy the prototype. You now have access to the new Banshee aircraft, which should prove useful. Destroying the remainder of the GDI base is at your discretion, but the Mammoth MUST be destroyed.
* Objective One: Spy on one of the GDI Comm Centers.
* Objective Two: Destroy the Mammoth Mark II prototype.
==Background==
With Europe now under threat of being terraformed by Nod's chemical missiles and GDI forces on the run, the Brotherhood now turned their attention to GDI's Hammerfest base in Norway, location of their European central command. Its defenses however were very strong and capable of withstanding even Nod's new chemical missile.
But the GDI would soon be able to deploy a powerful new weapon of their own in order to counter Nod's recent gains. It was thus imperative that whatever the cost the deployment of this weapon be at least delayed. They could not afford to fail.
===Mammoth Mk. II===
Great Britain was a natural island fortress and as it had considerable scientific expertise along with having a long history of being securely under GDI control it was a logical location for the GDI to finally conduct the development of a replacement for the Mammoth Mk. I; except that this new Mammoth 'tank' wasn't a tank at all but a massive four-legged walker.
Upon Nod's discovery of GDI's new weapon, Slavik sent his forces to England and personally saw to it that the new weapon was destroyed. Nod did not believe of course that this would permanently put an end to the threat the new walker would pose to their plans, only delay its mass-production long enough for them to be in a stronger position to deal with it.
==Destroying the Prototype==
===The Banshee===
Fortunately for Nod; production had just begun of a new weapon of Nod's own, an aircraft. The first of these Banshee attack fighters were placed at Slavik's disposal for the purpose of the Mammoth Mk. II's destruction and of any GDI forces that might get in the way of it. These new aircraft were based upon designs decoded from the Tacitus and were judged to be more than a match for the Mammoth Mk. II, despite its inbuilt air defenses.
===Locating the Mammoth Mk II===
Nod first needed to locate exactly where the testing site of the Mammoth walker was before deploying their strike force. A chameleon spy was therefore deployed to infiltrate one of GDI's three comm centers that were scattered in the region in order to locate the site. The spy quickly made his way north over the bridge, evading GDI patrols along the way.
A short while later the spy came across a GDI comm center and infiltrated it. He hacked into the networks and located the testing site, allowing Nod to quietly observe the power of the new Mammoth weapon. The new weapon was demonstrated to decimate derelict GDI vehicles with one shot of its railguns and quickly shoot down a remote-controlled Orca fighter with the use of its SAM batteries. The walker also made short work of some of the abandoned civilian buildings on site, concluding the testing phase.
===Nod Arrival===
Now knowing for sure the location of the prototype, Nod forces arrived in the area, quickly established a base and began to engage the GDI forces openly. Now the GDI were alerted to the Nod presence they started to attack the Nod base, while the Mammoth walker retreated from the testing area to a secure site defended by many SAM sites. Fortunately for Nod, their Banshee aircraft were now able to be deployed and could now demonstrate their own power by staging hit-and-run assaults on GDI patrols and attackers.
===Destruction of the Mammoth Walker===
Nod finally located the Mammoth walker prototype hiding deep inside the GDI testing base. There were essentially two ways they could have eliminated it. They could have either have deployed their Banshee fighters to eliminate it from the air, bypassing the base (as Kane had planned). This tactic would have required that they eliminate the SAM sites beforehand unless they had great numbers and were prepared to take serious losses.
Alternatively they could have used more traditional ground forces to launch an assault on the base and having broken through its defenses they could have engaged the walker with a massed ground assault or in a hybrid manner they could have destroyed the base's SAM sites with ground forces and then cut their losses by using a mass Banshee strike on the walker itself.
But regardless of how it was done and at what cost, Nod were indeed able to destroy the Mammoth Mk. II prototype as they had planned, striking a great blow to the GDI.
==Aftermath==
The destruction of the Mammoth Mk. II prototype and the occupation of the area by Nod forces delayed the production of the vehicle. However, GDI would still later deploy the Mammoth Mk. II in the defense of Hammerfest.
==Notes==
* The briefing text mentions that the player must send a Chameleon Spy into a Radar Facility, when the mission actually requires the unit to be sent into one of the three Upgrade Centers rather than a Radar Station.
==Gallery==
TSN11.jpg|Map panorama
==Videos==