Mog (Final Fantasy VI)

==Summary==
Mog is a Moogle found near the town of Narshe and one of the protagonists of Final Fantasy VI. At the start of the game he aided Locke and Terra from the resident's wrath with the aid of his fellow Moogles. Later on in the story he's held captive by a monster, and is saved by Terra's group. As a thanks for aiding him, he decides to help Terra and her group to stop the Empire from causing havoc across the world.
==Powers and Stats==
Tier: | | At least 
Key: World of Balance | World of Ruin | Dissidia
Name: Mog
Origin: Final Fantasy VI
Gender: Male
Age: 11
Classification: Moogle 
Powers and Abilities
<tabber>
|-|Innate=
|-|Relics=
|-|Equipment=
|-|Magicite=
Summoning (Can summon Espers to aid her), Electricity Manipulation, Fire Manipulation, Ice Manipulation, (Several Espers teach magic of the Fire, Ice, and Thunder variety), Water Manipulation, Transmutation (Ragnarok turns enemies into items and imp spell turns enemies into imps), Resurrection (Via Phoenix), Hellfire Manipulation (Via Ifrit) Holy Manipulation (Via Alexander), Air Manipulation, Earth Manipulation, Absorption, Invisibility, Afterimage Creation (Via Fenrir's Howling Moon), Healing, Durability Negation (Odin/Raiden's Zantetsuken instantly kills the enemy and opens a rift in Space-Time to take their remains), Attack Reflection (via Carbuncle), Radiation Manipulation (via Megaflare, which is statedFinal Fantasy IV: The After Years Novel, chapter 5, page 270 numerous times to be a nuclear powerFinal Fantasy IV: The After Years Novel, chapter 5, page 271), Information Analysis, Power Nullification, Regeneration, Time Manipulation, Teleportation, BFR, Death Manipulation, Statistics Amplification, Flight, Gravity Manipulation, Darkness Manipulation (Via Diabolos' Dark Messenger), Absolute Zero, (Via Shiva, her aura and ice are stated to reach absolute zero), Status Effect Inducement in the form of Sleep Manipulation, Poison Manipulation, Mind Manipulation, Morality Manipulation, Petrification,and Berserk Mode
</tabber> 
Attack Potency: Dwarf Star Level (Is able to take on Typhon, who is able to flip the Planet upside down with its power) | Low Multiverse level (Is able to take on and defeat Gilgamesh) | At least Multiverse level+ (Is comparable to the other Warriors of Materia and draws power from the gods of the cycle. Participated in the defeat of Shinryu)
Speed: Massively FTL (Can utilize Sun Bath, which is calced to being this fast) | Massively FTL+ (Can keep up with Gilgamesh) | Massively FTL+ (Can keep up with the other Warriors of Materia, was able to tag Shinryu)
Lifting Strength: Class K (Is comparable to Sabin, who suplexed a train) | At least Class P, likely higher (superior to Master Duncan, who during the Apocalypse was swallowed by a pair of fissures that opened in the ground and proceeded to pry them both back open upon closing)
Striking Strength: Dwarf Star level | Low Multiverse level | At least Multiverse level+
Durability: Dwarf Star level (Able to take hits from Typhon) | Low Multiverse level (Can tank blows from Gilgamesh | At least Multiverse level+
Stamina: Unknown
Range: Extended Melee Range with weapons, Multiversal+ with magic (Magic as a whole is shown to affect omnipresent beings such as Exdeath when he's become one with the Void itself, which spans across the entire Final Fantasy Multiverse, can even banish foes into the Void with the Teleport ability)
Standard Equipment: A wide Variety of Magicites, Relics, Equipment that have a varying arsenal of abilities and resistances to use.
Intelligence: Gifted. Mog is a skilled Moogle who's able to utilize many different dance maneuvers to affect his surroundings to his advantage, regardless of the climate. 
Weaknesses: None notable
Notable Attacks/Techniques:
<tabber>
|-|Dances=
*Wind Rhapsody: Mog calls upon the power of the wind to attack his foes and heal himself.
*Forest Nocturne: Mog calls upon the power of the Forest to attack his foes and cure any status ailments.
*Desert Lullaby: Mog calls upon the power of the Desert to attack his foes and cast Hastega on himself.
*Love Serenade: Mog calls upon the power of love to attack his foes and cure any status ailments.
*Earth Blues: Mog calls upon the power of the Earth to attack his foes and heal himself.
*Water Harmoney: Mog calls upon the power of the Sea to attack his foes and cure any status ailments.
*Twilight Requiem: Mog calls upon the power of the Darkness to attack his foes.
*Snowman Rondo: Mog calls upon the power of the Winter to attack his foes and heal himself.
|-|Magic=
*Firaga: Mog ignites his target in a fiery explosion.
*Blizzaga: Mog fires a giant shard of Ice that can split into smaller shards to home in on their target. Alternatively, she can use multiple shards to revolve around himself.
*Thundaga: Mog calls down contracting Lightning Bolts around his foe. 
*Holy: Mog fires orbs of holy magic at his foe that home in on their location.
*Flare: Mog induces nuclear fusion in his target's location, causing a concentrated thimmal explosion. 
*Meltdown: Mog releases ultra-hot flame that envelops everything. Alternatively, she can fire off an orb of superheated magic.
*Poison: Mog poisons his target
*Bio: Mog fires a cloud of noxious gas to poison his target with a disease.
*Quake: Mog opens up a rift in the earth to swallow up his foes.
*Tornado: Mog summons multiple tornadoes to assault his foe.
*Flood: Mog summons a stream of water at his target's location.
*Drain: Mog absorbs his target's life energy to heal himself. 
*Break: Mog petrifies his target, allowing his to break and shatter them at his leisure.
*Death: Mog reaps the target's soul and solidifies their blood, killing them instantly.
*Graviga: Mog conjures a dome of gravity over his foe, crushing them under the gravity and reducing 3/4s of their HP.
*Banish: Mog banishes his target to the void.
*Meteor: Mog hails down meteors that ignore defense.
*Ultima: Mog conjures the ultimate black magic, causing an expanding explosion that ignores defense.
*Libra: Mog scans his target to check their hp, mp and current weaknesses.
*Curaga: Mog heals himself and allies a large amount of HP
*Rasp: Mog damages the target mp, draining it.
*Silence: Mog silences the target preventing them from using abilities.
*Protect: Mog raises a magical shield around his target that doubles physical defense.
*Shell: Mog raises a magical shield around his target that doubles magical defense.
*Reflect: Mog places a barrier around his target that reflects magic back at the caster.
*Hastega: Mog manipulates time to speed up himself and allies.
*Slowga: Mog manipulates time to slow down his targets 
*Imp: Mog transforms his target into an imp.
*Float: Mog casts a spell that allows his to levitate in mid-air.
*Vanish: Mog casts a spell that allows his to become invisible.
*Teleport: Mog casts a spell that enables his to teleport.
*Quick: Mog stops time for everyone in his range.
*Sleep: Mog casts a spell to make his target fall asleep.
*Confuse: Mog casts a spell on his target that causes them to become unable to differentiate friend from foe and attack allies.
*Berserk: Mog casts a spell that can drive his target berserk. 
*Dispel: Mog cancels out the effects of abilities.
*Valor: Mog doubles the damage of the next attack of the target.
|-|Relics=
*Silver Spectacles: Silver Rimmed glasses that protect against blind
*Star Pendant: Star Shaped pendant with a jewel in the center that protects against poison.
*Jeweled Ring: A ring with a large gem that protects against petrify.
*Fairy Ring: Ring imbued with a fairy's magic that prevents poison and blind.
*Peace Ring: Ring that soothes the user's mind, protecting them from Berserk and Confuse
*Amulet: Protective Charm that prevents Zombification, Poison, and Blind
*White Cape: Flowing white cape that protects against Silence and Impification 
*Safety Bit: A small sphime that spins around the user's hand, that protects against petrification, zombification, and death.
*Memento Ring: A ring blessed by the love of a passed mothis that protects against petrification, zombification, and instant death.
*Ribbon: A silk ribbon that protects against all status ailments, including Sleep and Sap.
*Protect Ring: A ring that automatically enchants protect on the user.
*Reflect Ring: A silver ring that automatically enchants Reflect on the user.
*Angel Wings: Rumored Angel Wings that automatically enchants float on the user.
*Angel Ring: Ring encrusted with Angel Wings that automatically enchants Regen on the user.
*himmes Sandals: Winged Sandals that automatically enchant Haste on the user.
*Guard Bracelet: Bracelet that automatically enchants the user with Protect and Shell.
*Miracle Shoes: Marvelous Shoes that enchant a bevy of enhancements on the user such as Haste, Protect, Shell and Regen.
*Fake Mustache: A fake mustache that enables Mog to use Control.
*Soul of Thamasa: A gembox that enables dualcast, allowing the user to cast 2 separate spells at once.
*Dragoon Boots: Steel boots made for Dragoons enabling the user to use High Jump.
*Dragon Horn: Horn with the Spirit of the Dragon that enhances the user's jump ability.
* Mythril Glove: A glove made of mythril that casts protect automatically when the user's life is in danger.
* Barrier Ring: A ring enchanted with a version of Shell that automatically casts when the user's life is in danger.
* Princess Ring: A royal ring designed to cast Protect and Shell on the user when their life is in danger.
* Knight Code: A book with details on knighthood, allowing the user to cover allies in danger.
* Black Belt: A cloth belt that allows the wearer to automatically counter attacks.
* Gold Hairpin: A gold hairpin filled with magic, it halves the costs of all spells.
* Celestriad: A star shaped necklace that reduces all spell costs to 1.
* Lich Ring: Turns the user into an undead, allowing spells such as death to heal them but leaves them vulnerable to curative items and spells, and also reverses the effects of absorption abilities.
* Alarm Earring: Earrings that alert the wearer to ambushes and sneak attacks.
* Gigas Glove: Increases physical damage by 25% 
* Earring: Increases magic damage by 25%
* himo's Ring: Increases all damage by 25%
* Sniper Eye: Scope that allows the user to avoid missing attacks.
* Growth Egg: An egg that increases the rate of development of the user.
|-|Equipment=
* Air Knife: Knife imbued with the power of wind.
* Assassin's Dagger: Dagger that can kill an enemy in one hit.
* Valiant Knife: Knife that increases in strength as the user weakens.
* Man-Eater: Knife that deals more damage against humans.
* Swordbreaker: Allows the user to automatically deflect attacks.
* Gladius: Knife imbued with Holy magic.
* Rune Blade: Sword that uses the user's MP to increase critical damage.
* Flametounge: Sword imbued with flames that can cast Fire Magic.
* Icebrand: Sword imbued with ice that can cast Blizzard Magic.
* Thunder Blade: Sword imbued with lightning that can cast Thunder Magic.
* Stoneblade: Sword imbued with break that can cast Break Magic.
* Blood Sword: Sword that absorbs life from it's target.
* Soul Sabre: Sword imbued with death and can cast death magic and allows the user to absorb the targets MP.
* Zantetsuken: Sword allowing the user to dispose of the target in one hit and rend dimensions in a single Slash.
* Ragnarok: Sword imbued with Flare that can cast Flare Magic.
* Apocalypse: Sword that consumes MP to allow the user to deal critical damage.
* Lightbringer: Sword imbued with Holy Magic that allows the user to cast Holy.
* Ultima Weapon: A legendary sword that ignores defense and increases in response to how healthy the user is.
* Trident: A three pronged spear imbued with water.
* Holy Lance: A lance imbued with Holy that can cast Holy Magic.
* Sakura: A ninja blade imbued with the power of wind.
* Ichigeki: A ninja blade imbued with death that can kill an enemy in one hit.
* Kagenui: Ninja blade capable of casting stop on an enemy.
* Kazekiri: A katana that is imbued with wind, enabling them to use the wind slash.
* Murasame: A katana that allows the user to automatically reflect attacks.
* Mutsunokami: A katana that allows the user to automatically reflect attacks.
* Flame Rod: A rod imbued with flames allowing the user to cast Fire Magic.
* Ice Rod: A rod imbued with ice allowing the user to cast Ice Magic.
* Thunder Rod: A rod imbued with thunder allowing the user to cast Thunder Magic.
* Poison Rod: A rod imbued with poison allowing the user to cast Poison Magic.
* Gravity Rod: A rod imbued with gravity allowing the user to cast Gravity Magic.
* Holy Rod: A rod imbued with holy allowing the user to cast Holy Magic.
* Healing Rod: A rod imbued with cure allowing the user to cast Cure Magic.
* Kaiser Knuckle: Spiked Knuckles imbued with Holy energy.
* Venom Claws: Claws imbued with poison allowing the user to cast Poison Magic.
* Burning Fist: Fists imbued with flames, allowing the user to cast Fire Magic.
* Dragon Claws: Claws infused with Holy power.
* Godhand: Legendary Gauntlets imbued with Holy Might.
* Scorpion Tail: Flail shaped like a Scorpion Tail and imbued with Bio Magic.
* Wing Edge: Boomerang imbued with death.
* Viper Darts:Darts imbued with death magic.
* Death Tarot: Deck of Cards capable of casting death magic.
* Angel Brush: Brush made from an angel's quill capable of inflicting confuse.
* Force Shield: Shield that only defends against magic, grants resistance to fire, ice, lightning, wind, earth and water magic, also teaches Shell to the user and passively grants it.
* Flame Shield: A shield containing fire magic that nullifies Ice and absorbs fire magic, alongside teaching the user fira and granting them access to Firaga.
* Ice Shield: Shield containing Ice Magic, that absorbs Ice and nullifies fire while allowing the user to learn Blizzara and cast Blizzaga.
* Thunder Shield: Shield containing thunder magic allowing the user to absorb thunder while nullifying wind. It is also resistance to both ice and fire, and teaches Thundara while also casting Thundaga.
* Aegis Shield: Allows the user to repel magic attacks.
* Paladin's Shield: A paladins shield that allows the user to absorb fire, ice, lightning and holy while nullifying wind, water, poison and earth. Also teaches Ultima to the user.
* Tortoise Shield: A turtle shield that absorbs water and teaches imp.
* Mirage Vest: Vest that creates illusionary images of the wearer.
* Gaia Gear: Armor that enables the user to absorb earth magic.
* Red Jacket: Armor that nullifies fire damage.
* Tabby Suit: Cat suit that negates poison damage.
* Chocobo Suit: A chocobo suit that allows the user to negate poison.
* Moogle Suit: Negates poison and lets the user look like a moogle.
* Force Armor: Armor that resists fire, ice, lightning, wind, and earth.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Video Game Characters
Category:Final Fantasy
Category:Final Fantasy VI
Category:Protagonists
Category:Wizards
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Category:Female Characters
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