List of units in CivRev

This is a list of units in Civilization Revolution.
== Ground units ==
Unit 	Cost	Tech 	Att	Def	Mov	Upgrade
Warrior 	10 	None 	1 	1 	1 	Legion
Legion 	10 	Iron Working 	2 	1 	1 	Knights
Horsemen 	20 	Horseback Riding	2 	1 	2 	Knights
Knights 	25 	Feudalism 	4 	2 	2 	Tank
Tank 	50 	Combustion 	10 	6 	3 	None
Archer 	10 	Bronze Working 	1 	2 	1 	Pikemen
Pikemen 	15 	Democracy 	1 	3 	1 	Riflemen
Riflemen 	20 	Gunpowder 	3 	5 	1 	Modern Infantry
Modern Infantry	30 	Mass Production 	4 	8 	1 	None
Catapult 	20 	Mathematics 	4 	1 	1 	Cannon
Cannon 	30 	Metallurgy 	6 	2 	1 	Artillery
Artillery 	50 	Automobile 	16 	2 	2 	None
== Naval units ==
Unit 	Cost	Tech 	Att	Def	Mov	Upgrade	Notes
Galley 	30 	None 	1 	1 	2 	Galleon	
* Cannot give naval support
Galleon 	30 	Navigation 	2 	2 	3 	Cruiser	
* Can provide a naval support of 1
Cruiser 	40 	Steam Power	6 	6 	5 	None 	
* Can provide a naval support of 3
Battleship	80 	Steel 	12 	18 	4 	None 	
* Can provide a naval support of 6
Submarine 	25 	Electricity	12 	2 	2 	None 	
* Cannot carry Settlers, Great People, or troops
== Air units ==
Unit 	Cost	Tech 	Att	Def	Mov	Upgrade	Notes
Bomber 	60 	Advanced Flight	18 	3 	6 	None 	
* Must refuel in a friendly city every 4 turns
Fighter	30 	Flight 	6 	4 	8 	None 	
* Must refuel in a friendly city every 2 turns
== Non-combat units ==
Unit 	Cost 	Tech 	Att	Def	Mov	Upgrade	Notes
Settlers	20 + 2 population	None 	0 	0 	2 	None 	
* Can be captured
Caravan 	30 	Currency	0 	0 	3 	None 	
* Generates gold when sent to a foreign city
* Can be captured
Spy 	25 	Writing 	0 	0 	2 	None 	
* Undetected
* City disruption
== Special units ==
Unit 	Cost	Tech	Att	Def	Mov	Upgrade	Notes
Great People (Great General)	None	None	0 	0 	2 	None 	
* Received after generating culture, reaching gold milestones, or discovering technologies first
* Can be stolen when capturing a city or kidnapped by a Spy
* Great General:
** Received after winning an exceptional military victory
** Stays attached to a unit and provides units in its tile a 50% bonus to attack and defense
ICBM 	40 	None	0 	0 	40 	None 	
* Received after building the Manhattan Project
* Affects target tile and eight adjacent tiles
* Destroyed after use
* Reduces the user's culture by one level (unless the user's government is Despotism)
Militia 	None	None	0 	1 	1 	None 	
* Received after founding a capital adjacent to a Barbarian village
Ranger Militia 	None	None	0 	1 	1 	None 	
* Received after training a Galley or Galleon
== See also ==
* List of units in other games
 
Category:Lists (CivRev)
Category:Unit lists