Charge Rifle

This page was last updated during patch v1.3.1861. The current patch is .
==Description==
The Charge Rifle is the Raptor's signature weapon. It is a sniper rifle with a 4-8x zoom scope, a decent rate of fire, and low initial damage. However, the rifle has the ability to significantly increase its damage by remaining scoped in, up to approximately six times the initial damage. Charge begins building up immediately upon using the scope, but is lost after every shot or unscoping. Being a sniper rifle, the Charge Rifle deals double damage on a critical hit, deals a small amount of splash damage to surrounding enemies on a kill, and can hit multiple enemies if lined up. Additionally, the Charge Rifle's shots penetrate shields such as those used by the Chosen Engineer.
Its secondary fire is a 4-8x zoom scope. When hip fired, the Charge Rifle is actually more accurate than when the Sniper Rifle is hip fired, and damage otherwise remains the same.
Additionally, the Charge Rifle interacts with the Raptor's skills. Hitting a shot while zoomed in grants a stack of electrical charge for the Conduit passive, and Overload must be used with the Charge Rifle. If the Charge Rifle is not equipped, it is arcfolded to the Raptor for the duration of the skill.
===Scope Secondary Fire===
* 2.2x - 5.6x zoom, adjustable with the scroll wheel.
* Reduces movement speed.
* Gives perfect accuracy.
* Scoping in begins the charging process.
==Affected By Perks==
* Plasma Enthusiast
* Conduit
* Arcing Bolts
==Trivia==
* The Charge Rifle is similar to the Sniper's sniper rifle from Team Fortress 2.
Category:EquipmentCategory:LootCategory:Charge Rifles