Shadow Hunter (Character Kit)

==Shadow Hunter==
Many wizard spells emulate or even improve upon the talents of a thief. The spells of a shadow mage, perhaps better than those of any other specialist, lend themselves to larcenous ends. Shadowmages with the shadow hunter kit have taken this concept to its ultimate conclusion, devoting their magic to theft or assassination.
Shadow hunters are urban characters, often operating as part of a thieves' guild. Special training allows them to work beside their thief comrades, while their spells allow them to accomplish feats an ordinary thief could not. These solitary characters often specialize in the theft of magical items or spellbooks. Their repertoire of spells can also make them fearsome assassins.
Shadow hunters delight in spells dealing with stealth, concealment, spying, and fast getaways. Wizard adaptations of the shadowy spells of Mask's priesthood (found in the Forgotten Realms setting and described in Faiths & Avatars) would be perfect for a shadow hunter character. Shadow hunters are condemned and ostracized by the wizard community at large, It is a rare wizards' society that accepts members with this kit.
Ability Score Requirements: A Dexterity score of 14 is required,
Secondary Skills: Any
Weapon Proficiencies: As a wizard, but the character can choose one rogue weapon not usually allowed for a wizard character.
Nonweapon Proficiencies:
* Bonus: Set Snares, Tightrope Walking*
* Recommended: Prestidigitation*, Gem Cutting, Herbalism, Reading/Writing, Disguise, Reading Lips, Ventriloquism (see Special Benefits below).
Special Benefits:
# Shadow hunters have the Move Silently and Hide in Shadows abilities as rangers of the same level. These abilities, in contrast to those of a ranger, function best in urban conditions.
# Shadow hunters have access to rogue nonweapon proficiencies at no extra cost.
# Shadow hunters have developed the skill of near-silent casting for spells from the school of Shadow. The shadow hunter has a base 50% chance of remaining inaudible while casting a spell from the school of Shadow with a verbal component, modified by +2% for every level of experience. Near-silent casting adds 1 to the casting time of the spell. A failed check indicates that the spelleasting is audible as normal.
Special Hindrances:
# Due to the manner in which they harness magic, shadow hunters cannot use wands, rods, or staves. These items simply do not function in the shadow hunters' hands,
# In non-urban conditions, shadow hunters are uneasy and prone to clumsiness. In such environments, their Move Silently and Hide in Shadows abilities are penalized, just as a ranger's abilities are in an urban setting. All proficiency checks reliant on Dexterity are made at -2 until the shadow hunters return to "civilization."
# Shadow hunters are despised byother wizards; they suffer a +3 reaction adjustment penalty from wizards who know their area of specialization. Correspondingly, no wizards' society knowingly deals with them.
Category:Character Kit
Category:Character Kit Dragon Magazine