Mystic Dark Knight

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|-|Mystic Dark Knight=
|-|Dark Dragon Knight=
|-|Chaos Dragon Knight=
|-|Chaos Dragon Knight, Voice=
|-|Reincarnated Chaos Dragon Knight, Voice=
|-|Super Mystic Dark Knight=
|-|Black Fighter=
|-|Black Knight=
|-|Black Baron=
|-|Black Wizard=
|-|Eternal Night Devil, Crowley=
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==Summary==
Mystic Dark Knight is a reoccurring species of monster from Puzzle and Dragons, taking the form of a humanoid in a purple suit of armor who fights for the glory of battle. These monsters originally evolved into the Dark Dragon Knight which would further evolve into Chaos Dragon Knight, A powerful knight evolved from a dark dragon that is determined to be the very strongest, and then into Chaos Dragon Knight, Voice, before reincarnating into Reincarnated Chaos Dragon Knight, Voice and evolving once more into Super Mystic Dark Knight.
Later, in Puzzle and Dragons Z it was revealed that the species has two variant branches of evolution, tying into the Black Fighter line of monsters, who evolve into Black Knight before finally evolving into Black Baron. The other branch of variant evolution tied into the Black Wizard line of monsters, which evolve into Eternal Night Devil, Crowley a demonic magician who can fill the world with darkness with just a wave of the hand.
==Powers and Stats==
Tier:  |  |  | At least , likely  | | At least , likely  | | At least , likely  | At least , likely  | | | , with certain skills | At least , likely 
Key: PADZ Mystic Dark Knight | Black Fighter | Black Knight | Black Baron | Black Wizard | Eternal Night Devil, Crowley | PAD Mystic Dark Knight | Dark Dragon Knight | PADZ Chaos Dragon Knight | PAD Chaos Dragon Knight | Chaos Dragon Knight, Voice | Reincarnated Chaos Dragon Knight, Voice | Super Mystic Dark Knight
Name: Mystic Dark Knight | Black Fighter | Black Knight | Black Baron | Black Wizard | Eternal Night Devil, Crowley | Mystic Dark Knight | Dark Dragon Knight | Chaos Dragon Knight | Chaos Dragon Knight | Chaos Dragon Knight, Voice | Reincarnated Chaos Dragon Knight, Voice | Super Mystic Dark Knight
Origin: Puzzle and Dragons
Gender: Unknown
Age: Unknown
Classification: Dragonoid, Dark Element, Balanced Type, Dragon Type (Chaos Dragon Knight), Dragon/Balanced Type (Chaos Dragon Knight, Voice, Super Mystic Dark Knight), Dragon/Balanced/Machine (Reincarnated Chaos Dragon Knight, Voice), Divine Type (Eternal Night Devil, Crowley)
Powers and Abilities: 
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|-|PADZ Mystic Dark Knight=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Darkness Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Transmutation (Of Light Orbs into Dark Orbs)
|-|Black Fighter=
Superhuman Physical Characteristics, limited Immortality (Type 2, can survive normally fatal blows with 'Resolve'), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Darkness Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Reduction, Power Nullification, Damage Reduction/Resistance to Darkness Manipulation
|-|Black Knight=
Superhuman Physical Characteristics, limited Immortality (Type 2, can survive normally fatal blows with 'Super Resolve'), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Darkness Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, Statistics Reduction, Transmutation (Of Light Orbs into Dark Orbs), Damage Reduction/Resistance to Darkness Manipulation
|-|Black Baron=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Darkness Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Damage Reduction, Statistics Amplification, Statistics Reduction, Sense Manipulation, Transmutation (Of Orbs into other Orb types) and Poison Manipulation (Can transform Orbs into Poison Orbs), Resistance to Paralysis Inducement, Sleep Manipulation, Time Stop, and Poison Manipulation
|-|Black Wizard=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Darkness Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Transmutation (Of Heal Orbs into Dark Orbs)
|-|Eternal Night Devil, Crowley=
Superhuman Physical Characteristics, Flight, Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Darkness Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Transmutation (Of Heal Orbs into Dark Orbs)
|-|PAD Mystic Dark Knight=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Darkness Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial limited Paralysis Inducement and Power Nullification, Transmutation (Of Orbs into Dark Orbs), Damage Reduction/Resistance to Darkness Manipulation
|-|Dark Dragon Knight=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Darkness Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Transmutation (Of Orbs into Dark Orbs), Damage Reduction/Resistance to Darkness Manipulation
|-|PADZ Chaos Dragon Knight=
Superhuman Physical Characteristics, Flight, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Darkness Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, Transmutation (Of Light Orbs into Dark Orbs)
|-|PAD Chaos Dragon Knight=
Superhuman Physical Characteristics, Flight, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Darkness Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, limited Paralysis Inducement and Power Nullification, Transmutation (Of Orbs into Dark Orbs)
|-|Chaos Dragon Knight, Voice=
Superhuman Physical Characteristics, Flight, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Darkness Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Absorption, Statistics Amplification, Transmutation (Of Orbs into other Orb types)
|-|Reincarnated Chaos Dragon Knight, Voice=
Superhuman Physical Characteristics, Flight Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Darkness Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Absorption, Statistics Amplification, limited Paralysis Inducement and Power Nullification, Transmutation (Of Orbs into Dark Orbs), Negation of Sealing (Of Orb Attributes), Resistance to Paralysis Inducement, Sleep Manipulation, and Time Stop
|-|Super Mystic Dark Knight=
Superhuman Physical Characteristics, limited Immortality (Type 2, can survive normally fatal blows with 'Resolve'), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Darkness Manipulation, Body Control (Can change its own Element) and Elemental Manipulation (Of Fire Manipulation, Water Manipulation, Ice Manipulation, Earth Manipulation, Plant Manipulation, Air Manipulation, Light Manipulation, Holy Manipulation, and Electricity Manipulation), Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial limited Invulnerability (Can negate damage damage above a certain threshold with 'Dark Realm'), Damage Reduction, Statistics Amplification, Power Nullification, Transmutation (Of Orbs into Dark Orbs), Negation of Invulnerability, Resistance to Power Nullification, Paralysis Inducement, Sleep Manipulation, and Time Stop, can Resist Fire Manipulation, Water Manipulation, Ice Manipulation, Earth Manipulation, Plant Manipulation, and Air Manipulation depending on Element change
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Attack Potency: Street level (Even the weakest of monsters are considered threats to humans. Wields a sword in battle, should be comparable to Woodsie who can knock humans out,Puzzle and Dragons Z; 2015; Monster Book and the other basic form Mystic Knights and the Goblins who also fight with weapons on this level) | Wall level (Comparable to Morigannon who can hammer off trees just by charging through themPuzzle and Dragons X; Ep 6) | City Block level+ (Comparable to GrimRock who can create fissures by striking the groundPuzzle and Dragons Z; 2015; Monster Book) | At least Small Country level, likely Country level  (Comparable to Exia who can fill the world with lightPuzzle and Dragons Z; 2015; Monster Book) | City Block level+ (Should be equal to Black Knight) | At least Small Country level, likely Country level (Should be equal to Black Baron) | City Block level+ (Should be equal to Black Knight) | At least Small Country level, likely Country level (Should be equal to Black Baron) | At least Small Country level, likely Country level (Should be equal to Black Baron) | Large Star Level (Should be comparable to the Legendary Dragon Idia who could light up the sky with multiple new starsPuzzle and Dragons X; Ep 49 | Large Star Level (Stronger than before, should be comparable to Vibrant Butterfly Dragon, Swallowtail, who is a fusion of 6 monsters that are each on par with Chaos Dragon Knight, which according to Dragon Priestess Ignis would create a monster 'greater than the simple sum of its parts'Puzzle and Dragons Z; 2015; Postgame Temple of Fire) | City Block level+ (Should be equal to Black Knight), Multi-City Block level with certain skills (Via 'Dragon Knight's Resolve', 'Two-Pronged Attack', '[L] Increased Attack' 'Soul Spirit', and 'Dark Dragon Scythe's multipliers) | At least Small Country level, likely Country level (Should be equal to Black Baron)
Speed: Superhuman (Comparable to Zabgon who can swim over 30 mphPuzzle and Dragons Z; 2015; Monster Book) | Supersonic (Comparable to Warzard who can punch faster than the speed of soundPuzzle and Dragons Z; 2015; Monster Book) | At least Supersonic (Faster than Black Fighter, should be comparable to Shade) | Massively Hypersonic+ (Comparable to Verche who can fly at the speed of lightning boltsPuzzle and Dragons Z; 2015; Monster Book) | At least Supersonic (Should be equal to Black Knight) | Massively Hypersonic+ (Should be equal to Black Baron) | At least Supersonic (Should be equal to Black Knight) | Massively Hypersonic+ (Should be equal to Black Baron) | Massively Hypersonic+ (Should be equal to Black Baron) | Massively FTL+ (Should be comparable to Idia who could fire a beam into the sky to light up multiple new stars in secondsPuzzle and Dragons X; Ep 49) | Massively FTL+ (Should be faster than before) | At least Supersonic (Should be equal to Black Knight) | Massively Hypersonic+ (Should be equal to Black Baron)
Lifting Strength: Unknown
Striking Strength: Street level | Wall level | City Block level+ | At least Small Country level, likely Country level | City Block level+ | At least Small Country level, likely Country level | City Block level+ | At least Small Country level, likely Country level | At least Small Country level, likely Country level | Large Star level | Large Star level | City Block level+, Multi-City Block level with certain skills | At least Small Country level, likely Country level
Durability: Street level | Wall level | City Block level+ | At least Small Country level, likely Country level | City Block level+ | At least Small Country level, likely Country level | City Block level+ | At least Small Country level, likely Country level | At least Small Country level, likely Country level | Large Star Level | Large Star Level | City Block level+ | At least Small Country level, likely Country level
Stamina: Unknown
Range: Standard Melee Range, Kilometers via elemental attacks, Interstellar via elemental attacks (As 'Chaos Dragon Knight' and 'Chaos Dragon Knight, Voice')
Standard Equipment: Natural Weapons, Swords, Scythe, Flail, Lance
Intelligence: At least Average (Are effective combatants, and should be comparable to its elemental counterparts in natural skill, but otherwise don't show any other remarkable feats of intelligence)
Weaknesses: Takes extra damage from Light Element attacks. Can vary with Element Form changes
Notable Attacks/Techniques:
All Keys:
*Dark Orbs: Mystic Dark Knight and its Evolutions can tap into Dark Orbs in the atmosphere to unleash dark energy attacks
*Mass Attack: An attack that can hit multiple targets at once, triggered by linking 5 or more Orbs of the same color
*Heal Orbs: All monsters in Puzzle and Dragons can tap into Heal Orbs in the atmosphere to heal themselves or to create forcefields
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|-|PADZ Mystic Dark Knight=
*Orb Change - Dark: Changes the Light Orbs in the air nearby into Dark Orbs, allowing for more powerful attacks
|-|Black Fighter=
*Guard Break: Temporarily reduces all foes' defenses by 50%
*Resolve: Allows the user to survive a single fatal blow while HP is above 50%
*Halve Dark: Passively reduces the damage from Dark Element attacks by 50%
*Dark Break: An rapid attack that strikes 7 times, dealing 0.15x damage per hit
*Black Knight: Makes either Fire, Water, Wood, Light, or Dark Orbs unmatchable for all opponents for a limited time
*Overload Break: A rapid attack that strikes 5 times, dealing 2x damage per hit
*Dimension Destruction: A rapid attack that strikes 5 times, dealing 10x damage per hit
|-|Black Knight=
*Orb Change - Dark: Changes the Light Orbs in the air nearby into Dark Orbs, allowing for more powerful attacks
*Coatl Soul - S: Passively increases the AP of all Dark Element and Mutant Type allies slightly
*Guard Break: Temporarily reduces all foes' defenses by 50%
*Super Resolve: Allows the user to survive a single fatal blow while HP is above 50%, leaving it with 50% HP
*Halve Dark: Passively reduces the damage from Dark Element attacks by 50%
*Overload Break: A rapid attack that strikes 4 times, dealing 0.25x damage per hit
|-|Black Baron=
*Guard Break: Temporarily reduces all foes' defenses by 50%
*Man and Horse as One, Strike: Passively increases the Attack Stat of all Balance Type allies by 2x
*Resistance-Bind: 50% chance to resist abilities that cause binding effects
*Resistance-Poison: 20% chance to resist abilities that inflict poison
*Healer & Attacker Type Halved: Passively reduces the damage from Healer and Attacker type foes by 50%
*Poison Edge: An attack that deals 0.85x damage and also transforms 3 non-Heal and Poison Orbs into Poison Orbs, inflicting poison damage onto the victim
*Chaos Edge: An attack that also transforms 1 color of Orbs into Jammer Orbs
*...: An attack that also blinds the vision of all foes temporarily
*Summon Poison Orbs!...: Increases the skyfall chance of Poison Orbs by 15%, inflicting poison damage on victims
*If you don't want to die: Creates 1 Spinner Orb in the bottom left corner that rotates through Orb Elements every second for a limited time
*Resentment: Increases Attack by 2x for an extended period of time
*Dark Slash: An attack that deals 2.9x damage and transforms all Poison Orbs into Dark Orbs
*Death Edge: A rapid attack that strikes 7 times, dealing 1.5x damage per hit
|-|Black Wizard=
*Heart Change - Dark: Changes the Heart Orbs in the air nearby into Dark Orbs, allowing for more powerful attacks
*Dark Sorcery: Attacks that use 5 or more Dark Orbs gain a small power boost
|-|Eternal Night Devil, Crowley=
*Heart Change - Dark: Changes the Heart Orbs in the air nearby into Dark Orbs, allowing for more powerful attacks
*Dark Sorcery: Attacks that use 7 or more Dark Orbs gain a 2.5x power boost
|-|PAD Mystic Dark Knight=
*Dark Orb Change: Changes the Light Orbs in the air nearby into Dark Orbs, allowing for more powerful attacks
*Dark Guard: Passively reduces the damage of incoming Dark Element attacks by 30% for all allies
*Dark Sword Technique: An attack that also changes the second from the rightmost column of Orbs into Dark Orbs
*Dark Grudge: Binds all Light Element opponents, immobilizing them and negating their passive abilities
|-|Dark Dragon Knight=
*Dark Orb Change: Changes the Light Orbs in the air nearby into Dark Orbs, allowing for more powerful attacks
*Dark Guard: Passively reduces the damage of incoming Dark Element attacks by 30% for all allies
|-|PADZ Chaos Dragon Knight=
*Orb Change - Dark: Changes the Light Orbs in the air nearby into Dark Orbs, allowing for more powerful attacks
*Coatl Soul - M: Passively increases the AP of all Dark Element and Mutant Type allies by 1.5x
|-|PAD Chaos Dragon Knight=
*Dark Orb Change: Changes the Light Orbs in the air nearby into Dark Orbs, allowing for more powerful attacks
*Oath of the Dragon Knight: Passively increases the HP stat of all Dragon Type allies by 2x
*Two-Pronged Attack: Attacks using exactly 4 Orbs can target 2 foes at once, increasing the power by 1.7x
*Enhanced Dark Orbs: Increases the chance of Dark Orbs nearby being enhanced by 20%, increasing their power by 7%
*Enhanced HP: Passively increases the HP stat
*Sealing Dragon Spirits: Binds all Dragon Type opponents, immobilizing them and negating their passive abilities for a limited time
*Attack Stance: Increases attack by 1.25x temporarily
*Dark Aura: Increases the skyfall of Dark Orbs by 15%
*Chaotic Size: An attack that deals 1.2x damage and transforms the second row of Orbs from the top into Dark Orbs
*Dragon Pulse: A rapid attack that strikes 2 times, dealing 0.5x damage per hit
|-|Chaos Dragon Knight, Voice=
*Dark Orb Change: Changes the Light Orbs in the air nearby into Dark Orbs, allowing for more powerful attacks
*Dragon Knight's Resolve: Passively increases the HP and Attack stat of all Dragon Type allies by 2x
*Two-Pronged Attack: Attacks using exactly 4 Orbs can target 2 foes at once, increasing the power by 1.7x
*Enhanced Dark Orbs: Increases the chance of Dark Orbs nearby being enhanced by 20%, increasing their power by 7%
*Enhanced HP: Passively increases the HP stat
*Cloak of Confusion: Absorbs all damage from Dark Element damage for a limited time
*Black Storm: An attack that deals 2x damage and transforms all Jammer Orbs into Dark Orbs
*Black Storm: an attack that transforms 1 color of Orbs into Jammer Orbs
|-|Reincarnated Chaos Dragon Knight, Voice=
*Dark Orb Change: Changes the Light Orbs in the air nearby into Dark Orbs, allowing for more powerful attacks
*Dragon Knight's Resolve: Passively increases the Attack stat by 2.5x and Recovery stat by 2x for all Dragon Type allies
*Two-Pronged Attack[3]: Attacks using exactly 4 Orbs can target 2 foes at once, increasing the power by 4.913x
*Enhanced Dark Orbs[3]: Increases the chance of Dark Orbs nearby being enhanced by 60%, increasing their power by 21%
*Skillboost: Passively reduces the cooldown for all allies' abilities
*Resistance-Skill Bind: 20% chance to resist active abilities being negated
*Enhanced Dark Combos[2]: Increases the power of Dark damage by 30% for each additional Dark combo made
*[L] Increased Attack: Making an 'L' shape with exactly 5 Orbs unlocks all Orbs and increases the power of the attack by 1.5x
*Resistance-Bind+: 100% chance to resist binding effects
*Infernal Dragon Knight's Soul: Preemptive ability, absorbs damage from Dark Element attacks for a limited time
*Darkness Scythe: Preemptive attack that deals 0.5x damage and also transforms the second right column of Orbs into Dark Orbs
*Chaos Prominence: A rapid attack that strikes 8 times
*Abyss Cage: Binds all Dark Element foes, immobilizing them and negating their passive abilities for a limited time
*Erosion: An attack that deals 0.8x damage and transforms 1 color of Orbs into Dark Orbs
*Soul Spirit: An attack that deals 2x damage
*Dark Dragon Scythe: An attack that deals 1.5x damage and also transforms the second right column of Orbs into Dark Orbs
|-|Super Mystic Dark Knight=
*Magic Blade - Voice: Changes the Light Orbs in the air nearby into Dark Orbs, allowing for more powerful attacks. Temporarily bypasses damage void abilities
*True Spirit of the Chaos Dragon Knight: Increases HP and Attack of all allies by 2x when all allies are either 'Reincarnated' or 'Super Reincarnated' monsters. Increases all allies attack by 9x and temporarily reduces incoming damage by 25% when matching 2 or more Dark Combos
*Enhanced Dark Orbs[2]: Increases the chance of Dark Orbs nearby being enhanced by 40%, increasing their power by 14%
*Skillboost+[2]: Greatly reduces the cooldown time for all allies' active skills
*Resistance-Skill Bind: 20% chance to resist active abilities being negated
*Extended Move Time+: Passively increases the action time of all allies by 1 second
*Enhanced Combos[3]: Increases the Attack of the user by 8x whenever using 7 or more combos at once
*Enhanced Dark Combos[2]: Increases the power of Dark damage by 30% for each additional Dark combo made
*Resistance-Bind+: 100% chance to resist binding effects
*Resolve: Allows the user to survive a single fatal blow while HP is above 50%
*＿God Type halved: Passively reduces all damage from God Type opponents by 50%
*Mystic Sword Combo: A rapid attack that strikes 3 times
*Mystic Dark Sword: An attack that also transforms 5 random Non-Dark Orbs into Dark Orbs
*Wave of Carnage: Increases the users' Attack by 9x for an extended period of time
*Indiscriminate Carnage: Transforms the user's Element into either Fire, Water, Wood, Light, or Dark
*Transformation of Carnage: Transforms the user's Element into either Fire, Water, Wood, Light, or Dark
*Bloody Carnage: A rapid attack that strikes 7 times, dealing 5x damager per hit
*Dark Realm: Negates the damage from attacks that deal 1,000,000,000 or more damage for an extended period of time
*Sanctuary's Purification: Negates the passive Awoken Abilities of all foes for a limited time
*Sanctuary's Divine Punishment: A rapid attack that strikes 5 times, dealing 1.6x damager per hit
*Mystic Valor Sword: Increases the user's Attack by 5x for an extended period of time
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Game Characters
Category:Video Game Characters
Category:Monsters
Category:Warriors
Category:Darkness Users
Category:Weapon Masters
Category:Bodily Weaponry Users
Category:Statistics Amplification Users
Category:Flight Users
Category:Puzzle and Dragons
Category:Healers