Spells (Dragon Age II)

Spells give mages the ability to devastate their foes, and to protect and heal themselves as well as their allies. Spells are used by mages instead of talents. Mage spells include six main schools of magic, the same of Dragon Age: Origins and a new: Elemental, Primal, Entropy, Spirit, Arcane and Creation, in addition to three specializations: Force Mage, Spirit Healer and Blood Mage. 
You can reassign your spells by using the Maker's Sigh, purchasable in the Black Emporium in Kirkwall.
Only Hawke is able to access all six schools of magic - Anders cannot learn Entropy magic, Merrill cannot learn Creation magic, and Bethany cannot learn Primal magic.
== Types of spells==
=== Activated ===
Diamond icons represent active talents that have an instant effect: the character executes a special attack or action (e.g. casting a Fireball at a group of enemies).
Unless otherwise noted, all activated talents use a fixed amount of mana.
=== Passive ===
Circle icons represent passive abilities that add a permanent bonus, change in game mechanics, or upgrade to an existing ability (e.g. doing more damage with elemental spells).
=== Sustained ===
Hexagon icons are sustained abilities that can be turned on and off. The character gains some bonuses or some game mechanics will change (e.g. adding extra armor or regaining mana from dead enemies).
== Elemental ==
FireballActivated 	PyromancerPassive 	FirestormActivated	Winter's GraspActivated
Cone of ColdActivated	Elemental MasteryPassive	 	
== Primal ==
:Main article: Primal spells
StonefistActivated	PetrifyActivated	Rock ArmorSustained	Chain LightningActivated
TempestActivated 	GalvanismPassive	 	
*Primal spells are not available to Bethany.
== Spirit ==
:Main article: Spirit spells
Spirit BoltActivated 	Walking BombActivated	Dispel MagicActivated	Death SyphonSustained
Spirit MasteryPassive	 	 	
== Arcane ==
:Main article: Arcane spells
Elemental WeaponsSustained	Mind BlastActivated	BarrierActivated	Crushing PrisonActivated
Arcane ShieldSustained 	 	 	
*All of the spells in this school except Crushing Prison, can be cast even with a Spirit Healer's Healing Aura, or Anders's Panacea active.
== Creation ==
:Main article: Creation spells
Glyph of ParalysisActivated	Glyph of RepulsionActivated	HealActivated	Heroic AuraSustained
HasteActivated 	 	 	
*Creation Spells are not available to Merrill.
*None of the spells in this school are considered offensive spells, and thus can be cast even with a Spirit Healer's Healing Aura or Anders's equivalent Panacea active.
== Entropy ==
:Main article: Entropy spells
Hex of TormentActivated	HorrorActivated	SleepActivated	Misdirection HexActivated
Entropic CloudActivated	 	 	
*Entropy Spells are not available to Anders.
*All of the spells in this school are considered offensive spells, and thus cannot be cast with a Spirit Healer's Healing Aura active.
== Specializations ==
=== Blood Mage ===
:Main article: Blood Mage
Blood MagicSustained	Grave RobberActivated	SacrificeActivated	HemorrhageActivated
Blood SlaveActivated	 	 	
=== Force Mage ===
Fist of the MakerActivated	Telekinetic BurstActivated	Pull of the AbyssActivated	UnshakablePassive
Gravitic RingActivated 	 	 	
* Force Mage spells are available to Bethany when/if she returns to your party.
* Telekinetic Burst, Pull of the Abyss and Gravitic Ring can be cast even with a Spirit Healer's Healing Aura active.
=== Spirit Healer ===
:Main article: Spirit Healer
Healing AuraSustained	Group HealActivated	VitalityPassive	RevivalActivated
Second ChancePassive 	 	 	
== External links ==
* Official class page
Category:Dragon Age II gameplay