Report 706

Report #706
Skillset: Aeromancy Skill: Staff
 Org: Aeromancers Status: Completed Dec 2011
Furies' Decision:
We will implement solution 1.
Problem: Aeromancy Raise Staff has several restrictions which renders it
unusable. It is intended to fling the target to the sky elevation if they do not
have the levitation defense, or strip levitation if they do. However, the fling
effect only works if the target is both unhindered and on balance, a state which
almost never occurs in active combat.
[A: 0 R: 0] Solution #1: Change Aeromancy Raise Staff to work while the target
 is off balance and hindered, but still require
 stripping levitation first.
[A: 0 R: 0] Solution #2: As solution 1, but with a 2p cost when it forces the
 opponent to sky elevation. This will make it a bit
 more equitable with Telekinesis Fling, which has a 3p
 cost, but does not require stripping levitation.
Player Comments:
---[Iytha on 12/3 @ 04:01 writes]:
Solution 1 seems fine. What happens if you use it indoors? Head injuries like
with fling?
---[Shedrin on 12/6 @ 01:22 writes]:
Currently it does nothing if used indoors (but still takes balance).
---[Wobou on 12/6 @ 01:27 writes]:
Either solution looks fine to me. It should probably have a power cost to be on
par with fling, but with that power cost I'm fine with it having the same effect
in doors.
---[Shuyin on 12/16 @ 20:27 writes]:
Solution 2
---[Iytha on 12/18 @ 13:53 writes]:
Sol 1 if it does nothing indoors, sol 2 if it's changed to do something.
---[Viynain on 12/26 @ 20:31 writes]:
Solution 2.