Ala the Fennquick

== General Information ==
One of Voxare's newest summoned Pokeys from WoDaD Session 29, Ala the Fennquick is a lightning-based fennec fox. She's incredibly fast and has a few powerful attacks that drain her quickly. She seemed to be inspired by Abra the Fennec Fox.
== Stats ==
Ala the Fennquick 	Ala the Fennquick 	Ala the Fennquick 	Ala the Fennquick 	Ala the Fennquick 	Ala the Fennquick 	Ala the Fennquick 	Ala the Fennquick 	 	 	 	 	 	 	 	
Level: 	15 	EXP: 	 	SM: 	19/19 	HP: 	41/41 	 	 	 	 	 	 	 	
Episode met: 	Episode met: 	Session 29 	Session 29 	Place met: 	Place met: 	Emnocht Fight Club 	Emnocht Fight Club 	 	 	 	 	 	 	 	
Type(s): 	Type(s): 	Electric, Fighting 	Electric, Fighting 	Electric, Fighting 	Electric, Fighting 	Electric, Fighting 	Electric, Fighting 	 	 	 	 	 	 	 	
Resistant to: 	Resistant to: 	Electric, Steel, Bug, Dark, Rock 	Electric, Steel, Bug, Dark, Rock 	Electric, Steel, Bug, Dark, Rock 	Electric, Steel, Bug, Dark, Rock 	Immune: 	N/A 	 	 	 	 	 	 	 	
Vulnerable to: 	Vulnerable to: 	Ground, Water, Fairy, Psychic 	Ground, Water, Fairy, Psychic 	Ground, Water, Fairy, Psychic 	Ground, Water, Fairy, Psychic 	Ground, Water, Fairy, Psychic 	Ground, Water, Fairy, Psychic 	 	 	 	 	 	 	 	
Special Trait: 	Special Trait: 	An Electric type Pokey gains the Quickened condition when above 50% health. A Fighting type Pokey's Attack is increased by 3 when at 25% HP or less.	An Electric type Pokey gains the Quickened condition when above 50% health. A Fighting type Pokey's Attack is increased by 3 when at 25% HP or less.	An Electric type Pokey gains the Quickened condition when above 50% health. A Fighting type Pokey's Attack is increased by 3 when at 25% HP or less.	An Electric type Pokey gains the Quickened condition when above 50% health. A Fighting type Pokey's Attack is increased by 3 when at 25% HP or less.	An Electric type Pokey gains the Quickened condition when above 50% health. A Fighting type Pokey's Attack is increased by 3 when at 25% HP or less.	An Electric type Pokey gains the Quickened condition when above 50% health. A Fighting type Pokey's Attack is increased by 3 when at 25% HP or less.	 	 	 	 	 	 	 	
Special Trait: 	Special Trait: 	An Electric type Pokey gains the Quickened condition when above 50% health. A Fighting type Pokey's Attack is increased by 3 when at 25% HP or less.	An Electric type Pokey gains the Quickened condition when above 50% health. A Fighting type Pokey's Attack is increased by 3 when at 25% HP or less.	An Electric type Pokey gains the Quickened condition when above 50% health. A Fighting type Pokey's Attack is increased by 3 when at 25% HP or less.	An Electric type Pokey gains the Quickened condition when above 50% health. A Fighting type Pokey's Attack is increased by 3 when at 25% HP or less.	An Electric type Pokey gains the Quickened condition when above 50% health. A Fighting type Pokey's Attack is increased by 3 when at 25% HP or less.	An Electric type Pokey gains the Quickened condition when above 50% health. A Fighting type Pokey's Attack is increased by 3 when at 25% HP or less.	Attack Attribute:	Attack Attribute:	2	damage added to each attack.	damage added to each attack.	damage added to each attack.	damage added to each attack.	damage added to each attack.
Defense Attribute:	Defense Attribute:	0 	x1/2 armor gained. 	x1/2 armor gained. 	x1/2 armor gained. 	x1/2 armor gained. 	x1/2 armor gained. 	 	 	 	 	 	 	 	
HP Attribute: 	HP Attribute: 	1 	d4's added to total HP. 	d4's added to total HP. 	d4's added to total HP. 	d4's added to total HP. 	d4's added to total HP. 	 	 	 	 	 	 	 	
Speed Attribute: 	Speed Attribute: 	8 	Higher speed goes first. Winner by 3+ gets 2 turns. 	Higher speed goes first. Winner by 3+ gets 2 turns. 	Higher speed goes first. Winner by 3+ gets 2 turns. 	Higher speed goes first. Winner by 3+ gets 2 turns. 	Higher speed goes first. Winner by 3+ gets 2 turns. 	 	 	 	 	 	 	 	
Nature: 	Nature: 	Jolly 	Jolly 	Jolly 	Jolly 	Jolly 	Jolly 	 	 	 	 	 	 	 	
Move 1: 	Type: 	PP Cost: 	Give all Heroes +1 Forward to act against the target (close) 	Give all Heroes +1 Forward to act against the target (close) 	Give all Heroes +1 Forward to act against the target (close) 	Give all Heroes +1 Forward to act against the target (close) 	Give all Heroes +1 Forward to act against the target (close) 	 	 	 	 	 	 	 	
Feint 	Fighting 	1 	Give all Heroes +1 Forward to act against the target (close) 	Give all Heroes +1 Forward to act against the target (close) 	Give all Heroes +1 Forward to act against the target (close) 	Give all Heroes +1 Forward to act against the target (close) 	Give all Heroes +1 Forward to act against the target (close) 	 	 	 	 	 	 	 	
Move 2: 	Type: 	PP Cost: 	Deal 8d2 damage (close area slowing piercing) 	Deal 8d2 damage (close area slowing piercing) 	Deal 8d2 damage (close area slowing piercing) 	Deal 8d2 damage (close area slowing piercing) 	Deal 8d2 damage (close area slowing piercing) 	 	 	 	 	 	 	 	
Nip Heels 	Fighting 	5 	Deal 8d2 damage (close area slowing piercing) 	Deal 8d2 damage (close area slowing piercing) 	Deal 8d2 damage (close area slowing piercing) 	Deal 8d2 damage (close area slowing piercing) 	Deal 8d2 damage (close area slowing piercing) 	 	 	 	 	 	 	 	
Move 3: 	Type: 	PP Cost: 	Deal 7d4 damage (far spread slowing lightning) 	Deal 7d4 damage (far spread slowing lightning) 	Deal 7d4 damage (far spread slowing lightning) 	Deal 7d4 damage (far spread slowing lightning) 	Deal 7d4 damage (far spread slowing lightning) 	 	 	 	 	 	 	 	
Zap 	Electric 	7 	Deal 7d4 damage (far spread slowing lightning) 	Deal 7d4 damage (far spread slowing lightning) 	Deal 7d4 damage (far spread slowing lightning) 	Deal 7d4 damage (far spread slowing lightning) 	Deal 7d4 damage (far spread slowing lightning) 	 	 	 	 	 	 	 	
Move 4: 	Type: 	PP Cost: 	This spell ends initiative and gives your party a chance to escape without attacks of opportunity 	This spell ends initiative and gives your party a chance to escape without attacks of opportunity 	This spell ends initiative and gives your party a chance to escape without attacks of opportunity 	This spell ends initiative and gives your party a chance to escape without attacks of opportunity 	This spell ends initiative and gives your party a chance to escape without attacks of opportunity 	 	 	 	 	 	 	 	
Flee 	Fighting 	3 	This spell ends initiative and gives your party a chance to escape without attacks of opportunity 	This spell ends initiative and gives your party a chance to escape without attacks of opportunity 	This spell ends initiative and gives your party a chance to escape without attacks of opportunity 	This spell ends initiative and gives your party a chance to escape without attacks of opportunity 	This spell ends initiative and gives your party a chance to escape without attacks of opportunity 	 	 	 	 	 	 	 	
Category:WoDaD
Category:Enemy