Anarchic Start

The Anarchic Start is a recurring twist in the Infivivor series, appearing in every season. In this twist, the players spent the start of the season being unassigned to either tribe, and are able to communicate with any of the other individuals on the cast, until tribes are ultimately determined. In most seasons, this twist would end after twenty-four hours, with no boot occurring, ultimately culminating in the formation of non-randomized tribes. However, in Survivor: Uttarakhand, this would last from the start of the game until the final 12 (See: Extended Anarchy).
This twist receives mixed to positive reception among the community. While some criticize the difficulty of maintaining conversations with fifteen or more contestants, many appreciate the ability to create bonds outside their initial tribe and the reduction in luck-based elements prematurely ending one's game.
== Variations ==
=== Tribes By School-Yard Pick ===
In Survivor: Hokkaido , Survivor: Halmahera , and used in the swaps of Survivor: Uttarakhand and Survivor: All Stars , tribes had played challenges in order to determine who would be the captain of their respective tribes, in which a school-yard pick would eventually finish determining tribes. However, only one-Uttarakhand's-was a basic school-yard pick, with most trusting Veni/Jaiden as the captains, exclusively choosing the tribes from thereon. 
Hokkaido and Halmahera had a different type of school-yard pick, where players played an app, Sausage Run, and the winners got to pick the second member of their respective tribes, while the second member picks the third member, and so on. 
In All-Stars, a challenge had been played, but the leaders had taken part of a reverse school-yard pick, combined with the styles S1 and S3 had. In this style, winners of the challenge chose the respective tribes that would be used in the swap, while they got to pick the next member of the tribe to move to the other tribe. 
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Category:Twists