Dragon Key

Dragon Keys are craftable Keys that enable access to Orokin Vaults located in the Orokin Derelict tileset on Deimos. A random key is required for each vault.
Stated as being very powerful, they also have negative side effects while they are equipped.
==Acquisition==
Blueprints may be obtained through the Clan Dojo's Orokin Lab research (use the "Solar Rail" console, which is near the hologram/fast travel).
==Variants==
 	 	 	
Bleeding Key:-75% Health 	Decaying Key:-75% Shield0.33s Shield Gate Duration 	Extinguished Key:-75% Damage 	Hobbled Key:-50% Speed
 	 	 	
Symbols shown left of shield/health bar during missions	Symbols shown left of shield/health bar during missions	Symbols shown left of shield/health bar during missions	Symbols shown left of shield/health bar during missions
==Usage==
Once a Dragon Key is used to open the vault, it will immediately be removed from your inventory. If you were only carrying one of that type of key, the debuff from the Dragon Key will be removed, as it is no longer equipped.
Picking up the Orokin artifact will add another Dragon Key penalty to both the player's Warframe and the Operator, even if it is the same one. Dragon Key penalties can be stacked on one Warframe, so for example, a player could have the effects of two Hobbled Keys which will reduce the speed of Warframe to 25% of what it normally would be.
==Bugs==
*The Orokin artifact debuff reapplies every time you switch to the Operator. For example, if you received the effect of the Bleeding Key, you'll continue to lose health every time you activate the Operator, down to a cap of 10 HP.
*The Orokin artifact debuff reapplies every time you die and respawn.
*The Hobbled Key stacks slow effect when the player starts Glassmaker's detective maps.
*Damage from and similar mods is unaffected by the Extinguished Dragon Key.
 
==Tips==
*While it is possible for a lone player to carry all 4 Dragon Keys, a four-person squad is ideal for speed-running the Orokin Vaults, as each player would carry a different Dragon Key. This not only ensures that at least one player will always have the appropriate key to access Orokin Vaults but also allowing each player to only suffer the effect of one Dragon Key at a time. The other strategy is to have one player with all four keys, and the three other players fully effective to do the mission and search the Orokin Vaults.
*If a player has completed The War Within, they can use their Operator to accomplish the objective before opening the vault, since Operators are not affected by Dragon Key debuffs. Most Amp compositions are strong enough to kill anything on Deimos, and the Operator's void abilities (particularly Void Dash) can be used to traverse the map quickly, easily, and safely. This also makes Operators the best way to accomplish Orokin Vault runs as a solo player, especially with the Way-Bound Focus abilities unlocked.
* The easiest way to obtain a Corrupted Mod is to play the exterminate node (Phlegyas), since fewer rooms are likely to spawn.
*Be sure to remove any keys from the gear when playing normal missions, as the key will apply the debuff as long as you have it equipped.
===Dealing with penalties===
* in general can be used to take damage, making it incredibly useful for players who choose to carry the Bleeding and/or Decaying Keys.
*The Hobbled Dragon Key only reduces walking and sprinting speed, not the speed of Maneuvers like Bullet Jumps.
*As the Hobbled Key is applied via a hidden pulsing status effect, any form of status immunity can negate its effects. Sources of , or abilities such as and are recommended.
* can cast to temporarily counter Hobbled Dragon Key penalties, while can ignore it outright via .
* and can respectively use and to teleport short distances, and Nezha can rely on his increased slide distance Passive to further bypass the Hobbled Dragon Key penalties.
*Since , , and have no shields, they can avoid the penalties of the Decaying Dragon Key altogether.
*Alternatively, Warframes with high shield/overshield values, and a means of shield recovery such as or  could hold a Bleeding key and minimally affect their health. Care must be taken around Toxic Ancients however.
* can use to avoid taking damage, allowing him to carry a Bleeding or Decaying Key without issue. also grants the damage immunity to nearby teammates.
*The damage penalty from the Extinguished Dragon Key does not reduce the damage done by or , as they do bonus flat damage.
* can use his passive and travel to the Rift Plane, becoming immune to most forms of damage and helping him survive with the effects of Bleeding and Decaying Dragon Keys.
*'s is unaffected by the Hobbled Dragon Key's penalty, and the 90% damage reduction it provides can help deal with the Bleeding and Decaying Dragon Keys.
==Patch History==
==See also==
*Orokin Vaults
*Guide to Orokin Vaults on the Warframe Forums
es:Llave de Dragón
fr:Clés de Dragon
Category:Gear
Category:Orokin
Category:Update 10