Bulldog

The Bulldog is a Rifle that is a primary weapon in VALORANT.
==Summary==
The Bulldog is a moderately-priced rifle. It has two firing modes, a standard automatic single-bullet primary fire and a semi-automatic burst-mode alternate fire that fires three bullets in an accurate burst at around a fifth of its usual fire rate.
The Bulldog can be a good option when you're not saving but the rest of your team has stronger buys for the round whilst you don't have the creds to buy a more expensive rifle. However, all the other rifles are upgrades over the Bulldog when they can be purchased; players looking to tap heads with the Bulldog's burst fire can use the Guardian instead, with higher accuracy, damage, and penetration, whilst general short-mid range combat is better suited for the Phantom and Vandal with their higher rates of fire.
==Stats==
*Headshot multiplier: x3.3
*Leg shot multiplier: x0.85
===Primary Fire TTK===
Damage Range	Body Part	100 HP 	100 HP 	125 HP 	125 HP 	150 HP 	150 HP
Damage Range	Body Part	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)
0–50 m 	Head 	1 	0.000 	2 	0.100 	2 	0.100
0–50 m 	Body 	3 	0.200 	4 	0.300 	5 	0.400
0–50 m 	Legs 	4 	0.300 	5 	0.400 	6 	0.500
===Alternate Fire TTK===
Damage Range	Body Part	100 HP 	100 HP 	125 HP 	125 HP 	150 HP 	150 HP
Damage Range	Body Part	Bursts to kill	Time to kill (s)	Bursts to kill	Time to kill (s)	Bursts to kill	Time to kill (s)
0–50 m 	Head 	1 	0.000 	1 	0.075 	1 	0.075
0–50 m 	Body 	1 	0.150 	2 	0.475 	2 	0.550
0–50 m 	Legs 	2 	0.475 	2 	0.550 	2 	0.625
=== Spread values ===
Firing Mode 	1st Shot Spread (°)	1st Shot Spread (°)	Max Spread (°)	Max Spread (°)	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)
Firing Mode 	Standing 	Crouched 	Standing 	Crouched 	Crouched 	Walking 	Running 	Airborne
Primary Fire 	0.3 	0.26 	1.25 	1.06 	0.8 	2 	5 	10
Alternate Fire	0.1 	0.08 	1.5 	1.12 	0.8 	2 	5 	10
==Update History==
==Skins==
===Store===
Image	Edition	Skin	Cost	Upgrade Levels 	Variants
 	 	 	 	Level 2: Sound EffectsLevel 3: Finisher 	Variant 1: SilverVariant 2: BronzeVariant 3: Obsidian
 	 	 	 	Level 2: Sound EffectsLevel 3: AnimationLevel 4: Finisher 	Variant 1: PurpleVariant 2: BlackVariant 3: Silver
 	 	 	 	— 	—
 	 	 	 	Level 2: Attacker/Defender 	—
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: Finisher 	—
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: VFXLevel 4: Finisher 	Variant 1: BlueVariant 2: RedVariant 3: Gold
 	 	 	 	— 	Variant 1: Deep Sea
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: Sound EffectsLevel 3: AnimationLevel 4: Finisher 	Variant 1: BlackVariant 2: BlueVariant 3: Yellow
 	 	 	 	— 	Variant 1: LivingVariant 2: Eternal
 	 	 	 	Level 2: Sound EffectsLevel 3: VFXLevel 4: Finisher 	Variant 1: KumoVariant 2: HanaVariant 3: Tsubame
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: FinisherLevel 5: VO (Localized)	Variant 1: White/PinkVariant 2: Red/BlueVariant 3: Green
 	 	 	 	Level 2: Sound EffectsLevel 3: AnimationLevel 4: Finisher 	Variant 1: Dance FeverVariant 2: K.nock O.ut!!
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: VFXLevel 4: Finisher 	Variant 1: BlackVariant 2: RedVariant 3: Purple/Pink
 	 	 	 	— 	—
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.
===Battle Pass===
Like every other primary weapon, all Bulldog skins from Act Battle Pass are in Premium track.
Image	Edition	Skin	Act Pass 	Tier	Variants 	
 	 	 	EP 06 Act 3	30 	— 	
 	 	 	EP 09 Act 1	40 	— 	
 	 	 	EP 01 Act 1	10 	— 	
 	 	 	EP 02 Act 3	5 	— 	
 	 	 	EP 07 Act 1	35 	Variant 1: RedVariant 2: GreenVariant 3: Gold 	
 	 	 	EP 09 Act 2	40 	— 	
 	 	 	EP 03 Act 3	5 	— 	
 	 	 	EP 06 Act 1	40 	— 	
 	 	 	EP 04 Act 3	16 	— 	
 	 	 	EP 02 Act 1	1 	Variant 1: WhiteVariant 2: YellowVariant 3: Pink 	
 	 	 	EP 03 Act 1	20 	— 	
 	 	 	EP 07 Act 3	35 	— 	
 	 	 	EP 01 Act 2	15 	— 	
 	 	 	EP 05 Act 2	40 	— 	
 	 	 	EP 08 Act 2	40 	Variant 1: NavyVariant 2: GoldVariant 3: Violet 	
 	 	 	EP 05 Act 3	15 	— 	
 	 	 	EP 05 Act 1	30 	Variant 1: GoldVariant 2: RedVariant 3: Teal 	
 	 	 	EP 04 Act 2	30 	Variant 1: Green/Yellow/BlackVariant 2: Pink/Teal/PurpleVariant 3: Blue/White/Red	
 	 	 	EP 08 Act 1	40 	— 	
 	 	 	EP 06 Act 2	35 	Variant 1: RedVariant 2: PurpleVariant 3: Green 	
 	 	 	EP 07 Act 2	35 	Variant 1: BlueVariant 2: OrangeVariant 3: Green 	
 	 	 	EP 03 Act 2	1 	— 	
 	 	 	EP 04 Act 1	10 	Variant 1: YellowVariant 2: PurpleVariant 3: Aquamarine 	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant. 	
*For each weapon with variants, per variant.
==Trivia == 
*During the Beta, the weapon's full name was the 3X-PDR Bulldog, with PDR standing for "Personal Defense Rifle" and 3X alluding to its three-round burst fire mode.
*The Bulldog's name is likely a reference to its bullpup design.
**As a bullpup rifle, its action mechanism and magazine feeding slot is located behind the trigger.
*The Bulldog's design very closely resembles the IWI Tavor 7.
* The Bulldog was shown along with the Spectre in a League PsyOps trailer.
Category:Weapons
Category:Rifles
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