Witch Doctor

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Kingdom Rush: Frontiers=
Witch Doctors are savage shamans, encountered in the jungle in Kingdom Rush: Frontiers, who possess the ability to heal their allies.
==Overview==
Aboriginal healers that use a secret mojo to heal their tribal brothers.
Unlike other healers (Shamans, Sand Wraiths, and Twilight Evokers), Witch Doctors are very competent at their job: they don't need to do anything to heal nearby enemies, while mostly still keeping the same healing rate. They are even capable of healing while engaged in combat, meaning that the simple blocking strategy will not be as effective against them as it is against other healers who lack this advantage. As such, they can drastically boost the survivability of other savages, especially Savage Warriors, who can raise their own maximum HP through cannibalizing soldiers.
They can heal themselves and nearby allies by 50 hit points every 4 seconds.
==Strategy==
Witch Doctors are high priority targets: taking one down early can save a lot of firepower for other enemies. There are multiple ways to effectively counter them:
* The first way is to kill them first and foremost. Due to their usual position in front of other enemies, this can be done easily with a burst of power from Archmages or Barrage.
* The Tribal Axethrowers can be used to temporarily disable the healing aura.
* In reverse, you can kill other enemies quickly, so they cannot benefit from the healing of Witch Doctors.
==Appearances==
*Crimson Valley
*Snapvine Bridge
*Lost Jungle
*Ma'qwa Urqu
*Temple of Saqra
*Temple of Evil
Category:Kingdom Rush: Frontiers
Category:Enemies
|-|Legends of Kingdom Rush=
==Description==
Having seen their traditions tainted by the cult's influence, the Witch Doctors decided to renounce their tribes and offer their healing services to whomever seeks to stop the treacherous Unblinded.
==Recruiting==
We came across a camper during our travels.
We noticed the strangers was a witch doctor foraging for roots.
"Spirits say I'll need these for our journey."
The witch doctor stood up and smiled, dusting off his knees.
"Of course I'll join you. You have my healing."
==Stats==
Level	HP	Armor	Attack	Speed	Range
1 	3 	0 	3 	2 	3
2 	4 	0 	4 	2 	5
3 	5 	0 	6 	2 	6
==Traits==
 Shamanic Focus : Gains +1 damage for 1 turn if ends turn without moving.				
 Preparation : Reduces all refreshing cooldowns (-1) if ending turn without skill use. 				
==Skills==
===Tier 1 Skills===
	Name 	Cooldown	Type 	Range	Effect 	Epic
	Wild Blast 	0 	Regular	Basic	Deals [Attack]-1 . 	Heals 1 if target is killed.
	Shamanic Heal	3 	Regular	Basic	Heals ally within range by [HP] .	None
===Tier 2 Skills===
	Name 	Cooldown	Type 	Range 	Effect 	Epic
	Force of Nature	0 	Regular 	Basic 	Deals 2/3/4 and pulls target 1 hex toward current position. If target is adjacent, it is pushed 2 hexes away instead. This skill can target allies but will not damage them.	None
	Tainted Healing	4 	Full action	Basic -1	Deals [Attack] and heals half of the damage done to target 	None
===Tier 3 Skills===
	Name 	Cooldown	Type 	Range	Effect 	Epic
	Ring of Healing	3 	Full action	Self 	Heals allies within a 2 hex radius for [level]. 	None
	Healing Totem 	4 	Full action	Basic	Places a healing totem that heals any ally adjacent to it on the start of their turn for 1 .	None
== Quotes==
*"The spirits guide me" - Upon select
*"Wickedly wiser!" - Upon upgrade
*"Patience, patient." - During combat
*"Magic herbs and verbs." - During combat
*"This may sting a little." - During combat
*"Eek!" - When hurt
*"" - When hurt
*"" - When hurt
*"Spirits.. embrace me" - When killed
Category:Legends of Kingdom Rush
Category:Legendary Heroes
Category:Magical Class
Category:Companion
Category:Healers
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