Level 166

==General Description==
Level 166, or generally known as "Overload" is the 167th level of the Backrooms. This level is split into two stages, each with its unique properties. Level 166 was discovered on October 3rd, 2018, around the same time of BackOS's inauguration.
It is important to note that changes to the level will change BackOS fundamentally. The reason for this is unknown, and it is even a greater mystery how the Backrooms can sense creations inside itself, with new levels corresponding to those creations.
Stage 1 - The Computer
Stage 1 resembles a series of interconnected hallways. Despite not having immediately signs of technology within them, they will give off a "technological" feeling, almost as if you are in a computer. If this level was a computer, a wanderer would have the scale of a bacteria. There are many different sections in this computer, like places that resemble parts of a BackOS-operated device. A CPU, GPU, RAM, motherboard, fans, heat sinks, Storage Disk, VRAM etc. This level is massive, The total size is undetermined to this day. Some wanderers have found their way to the "edge" of the computer box. The ones who did have reported the sounds of occasional clicking. M.E.G. officials have dubbed this clicking anomalous, for no research team has managed to reach the edge yet. 
===Non-Entity Hazards===
A general hazard present in all of these areas is the "Loose Wire", a term used to describe an area that is charged with high-voltage electricity. These areas are hard to detect and will lead to instant electrocution if stepped on. Exercise extremely caution around dangerous areas. In addition, there is also a consistent electric and magnetic field around the level, which will disrupt digital devices inside Level 166. Having metallic or magnetic objects on person might make navigation difficult. Protective equipment is heavily advised.
Devices experience a short amount of lag when an individual dies due to
Loose Wires.
==== The Motherboard====
The motherboard is the heart of the system, generally accepted as the center of the level. The motherboard area is not a single room, but a general area with hundreds of rooms interlaced with pitch-black rubber hallways. The walls contain thousands of massive silicon wires and massive pieces of technology are scattered around the area.Said technology is currently under investigation, but M.E.G. scientists have concluded that these pieces of technology operate on similar principles relative to conventional technological principles. The temperature in the motherboard usually stays around 30 to 50 degrees Celsius, but it can suddenly increase or decrease without warning. It is advised that one stays out of the motherboard area. Staying in the motherboard area gives off a strange, unnatural feeling, almost as if they are losing a video game.Wanderers have failed to accurately classify such a feeling, only repeating that they are being used or that they feel depressed and uneasy. Loose wire areas are common in the Motherboard.
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The motherboard, as it is the center of the system, serves as a gateway to all other major areas of the level. The sections are not labeled, and, there are only certain areas that have been discovered. The rest of the areas are only speculated to exist based on the BackOS. For example, M.E.G. research teams are currently attempting to search for the GPU area. It certainly exists, but it just has not been discovered yet. Below is a list of major areas that have been discovered. The Backrooms Database apologizes for the lack of information and images of certain areas, mainly due to the lack of exploration.
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|-| The CPU=
The second-most important area in the level other than the motherboard. 
On the West sector of the motherboard, there is a large empty computer-lab-like area. Wandering further into this area will take one to the Central Processing Unit. Messing around with the CPU is highly dangerous as it can lead directly to Stage 2. The CPU is among the most complex areas to navigate in the Level. It is a complicated web of maze like, non-euclidean metal hallways with temperatures reaching 85 degrees Celsius.
There are also massive metallic cases in this section, known as "cores". They are made up of sillicon wires whose size is comparable to a wanderer, which is shocking considering that most objects are titanic compared to a wanderer. What's even more shocking is that the wires could become charged and shock you at any moment. Do not attempt to enter the cores. There are 4 documented cores.
There is nothing much in this area other than the environmental hazards and constant buzzing. Loose wire areas are pretty common in this sector.
|-| Heat Sink=
The heat sink has significant variations in danger. It can be deadly, but other places are cool and hospitable.
 Temperatures in this sector can get searing high, but at the same time, there are areas that are cool and habitable. The heat sink resembles a blue-ish area with an extremely high ceiling. Other than that, there are certain areas that lead to the Fan. There are no loose wire areas in this sector except for the places near the entrance.
This level is accessable by scaling the walls of the CPU through a risky parkour. Safer passageways are unable to be constructed due to the risk of a Stage 2 collapse.
|-| The Fans=
The Fans is a general term that refer to massive, dark rooms with titanic fans rotating in the distance, accessable through certain areas of the heat sink. The wind can be felt from a distance, and inside the rooms the danger only increases. There is nothing to hold on to, and most wanderers will simply get dragged into the fans and shredded to their doom. There is a very bright glow on the other side of the fans, implying an "outside" to the level, although exploration has been deemed unfeasible. The only way to access the fans is by wandering deep into the Heat Sink area. This is the only section in this level with no loose wires.
|-| The Power Supply=
The most dangerous area in the entire level in Stage 1. There are a multitude of undocumented loose wire areas, along with a massive fan located at the top of the area that creates unstable air circulations. The temperatures in this area also become searing hot without warning. This area gurantees almost certain death to those who entered it. There are many ways to die here. The most common way wanderers perish is to get dragged by the air currents into the fan, where they get shredded. There are no photos of this area, simply because nobody has survived.
This sector is accessable through steep, colorful and rubbery tunnels that lead upwards in the Motherboard. Do not attempt.
|-| The Water-Cooling System=
The water cooling system is not an area, but more so a phenomenon that runs through the entire level. There are certain areas, mostly in hot levels, where the temperature suddenly drops to a comfortable range and sounds of rushing water fills the area. This system is certainly existent, but nobody has documented its true appearance. It is presumed that this system is dangerous due to drowning hazards.
|-| The Storage=
Survival Difficulty: Pending
》Undetermined Safety
》Unsecure
》Unknown Entity Count
This area can be accessed through a certain hallway in the Motherboard.Nobody has found the exact location of the entrance, though some wanderers have said that the entrance is a small, claustrophobic hallway originating from the North sector of the motherboard. The SSD hard drive area is similar to the CPU area, but it is significantly less dangerous due to minimal loose wire areas. The section has a port containing a large disk made of a magnetic iron oxide. The magnetic field inside and around the disk pose a health risk, but can be mitigated using protective equipment. Wanderers can enter the disk in a variety of methods.
This section represents the floppy disk/storage space of a BackOS computer. Strangely, this disk does not spin. Normal BackOS devices have a floppy that spins at rates of 60 Hz, but this disk seems to be symbolic, just like all other parts of Level 166.
The Storage is by far the most complex section in Stage 1 of Level 166, containing symbolic representations of software as well as hardware in a storage system. Applications for BackOS, as well as its files are constituted as actual components. The Storage is incredibly extensive and disorienting, and many do not find their way out. Unexpected and inexplicable accidents occur in this sector, many of which are undocumented. Overall, one should not explore this sector in depth.
====List of Undocumented Theorized Areas====
Below is a list of the aforementioned areas that are theorized to exist, but have not been discovered yet. They will be added to the list of areas once they have been discovered.
*GPU
*RAM
*VRAM
*VGA
*Sound Card
*Internet Port
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===Stage 2 - OVERLOAD ===
Stage 2 refers to random and unpredictable events in which the parts of Level 166 self-destructs. This transition from Stage 1 to Stage 2 can happen any time without warning. The aforementioned Stage 2 sector will undergo implosion in approximately 1 hour, but it will become a deadzone 30 minutes in. This Stage 2 event can happen in a region (eg. The Storage), or it can happen to the entire level. A full-level Stage 2 event has been recorded 4 times, leading to an undocumented amount of deaths.
Stage 2 can be triggered in two ways. First, a BackOS system crash corresponds to a full level crash. Second, regional crashes in certain software will lead to a partial crash in the Storage Disk. Collapse of hardware will generate to regional Stage 2 events in corresponding sectors. It is rumored that there are certain components in the level that will lead to a partial or even a full Stage 2 event if tampered with.
Stage 2 is absolutely lethal. There is a way to predict the arrival of a Stage 2 event. Rapid rotation of the fans or an unwarranted increase in heat are indicators to a Stage 2 event. It is imperative to escape the level with haste during Stage 2, because even half a second may save your life.
==Entities==
This level houses no particular entites (although this may not apply in the Storage Area) and is laced with "Loose Wire" environmental hazards.
==Colonies and Outposts==
Due to the resource-devoid nature of this level and the potential hazard of a Stage 2 event, setting up a colony or an outpost is infeasible.
==Entrances and Exits==
=== Entrances=== 
*Noclipping into a broken computer on Level 120 will lead to this level.
*Going into a door labeled "Computer System" on Level 15 will lead to this level.
*Going into a door labeled "Computer System" on Level -80 will lead to this level.
*Noclipping into technology in general has a chance to lead to this level.
*Smashing a window in Level 6.1 will send you to the Motherboard.
===Exits===
* Going through a door labeled "bathroom" in any sector will lead you to a random level.
*Noclip into the ceiling (very difficult) in the Motherboard area will lead to Level 15.
*Noclipping into Corruptionite during Stage 2 will send you to the corrupted instability.
Category:Class Pending
Category:Cluster I
Category:Dangerous
Category:Levels
Category:Unconfirmed Levels
Category:Environmental Hazards