Requiem Mods

Requiem Mods are a special subset of Parazon Mods, each one an enigmatic phrase fragment of a complete Requiem Sequence, thus the only way to permanently sever a Kuva Lich or Sisters of Parvos's Immortality.
==Overview==
Requiem Mods do not possess any polarity or drain, and hold up to 3 charges per Mod for a Mod of rank 0. The number of charges is indicated by the number of bright pink dots above the word "PARAZON" on the Mod's icon. Up to 3 distinct Requiem Mods may be equipped at any given time, that is, only one copy of each Requiem Mod can be equipped at any given time (e.g. one cannot have 2x Fass equipped at the same time, nor 2x Oull).
On creation of a Kuva Lich or Sister of Parvos, they generate a random passphrase of 3 different Requiems, in order from left to right. Oull acts as a wildcard that can replace any Requiem. Generating murmurs via defeating Kuva Lich's Thralls or Sister of Parvos's Hounds will reveal the Requiems for their passphrase, but not the order. To defeat the nemesis, players must slot in Requiem Mods and continually test and swap them around until their Mercy eventually succeeds.
Once a Requiem Mercy is successful, each equipped mod will increase in rank by 1 and thus be drained of one of its charges (losing one of the pink dots on their icon). At rank 3, or once all 3 charges are used up, the mod becomes Defiled and can no longer be used; in this state it can only be broken down into , sold for , or transmuted. 4 Requiem Mods (including rank 3 Defiled ones) can be transmuted into a single new, random, rank 0 (fully charged) Requiem Mod.
These mods are tradable between players at any mod rank (even at rank 3 Defiled) with a trade tax of a rare mod of . When trading, the rank of the Mod can be determined by both hovering the mouse cursor to check the number of the lit pink dots on mod's icon (with rank 0 having all 3 dots and rank 3 having none), and also will be shown in text on the trading confirmation dialog - just as it would be for any non-Requiem Mod.
==Drop Locations==
Image	Name 	Location 	Poem Order	Audio
 	Fass (Chaos) 	UncommonPart of the Kuva Lich Hunter Collection for Transmutation from 4 existing Requiem Mods	6 	
 	Jahu (Form) 	UncommonPart of the Kuva Lich Hunter Collection for Transmutation from 4 existing Requiem Mods	3 	
 	Khra (Time) 	UncommonPart of the Kuva Lich Hunter Collection for Transmutation from 4 existing Requiem Mods	8 	
 	Lohk (Void) 	UncommonPart of the Kuva Lich Hunter Collection for Transmutation from 4 existing Requiem Mods	1 	
 	Netra (Decay)	UncommonPart of the Kuva Lich Hunter Collection for Transmutation from 4 existing Requiem Mods	7 	
 	Ris (Light) 	UncommonPart of the Kuva Lich Hunter Collection for Transmutation from 4 existing Requiem Mods	5 	
 	Vome (Order) 	UncommonPart of the Kuva Lich Hunter Collection for Transmutation from 4 existing Requiem Mods	4 	
 	Xata (Truth) 	UncommonPart of the Kuva Lich Hunter Collection for Transmutation from 4 existing Requiem Mods	2 	
 	Oull 	25%https://forums.warframe.com/topic/1269749-update-305-sisters-of-parvos/ drop chance when the Kuva Lich or Sisters of Parvos flees after using the correct Requiem Sequence. This Requiem only drops for the person whose Lich/Sister is downed. 
Transmutation from 4 existing Requiem Mods	N/A 	
==Selling And Dissolving==
 and values of Requiem Mods vary with their rank as follows:
Rank 	RemainingCharges	Credit Value	Endo Value
0 	3 	 	
1 	2 	 	
2 	1 	 	
3 (Defiled)	0 	 	
==Images==
FassMod.png|
JahuMod.png|
KhraMod.png|
LohkMod.png|
NetraMod.png|
RisMod.png|
VomeMod.png|
XataMod.png|
OullMod.gif|
OullMod.png| (pre-)
==Lore & History==
The platforms around the Cosmic Clock, which can be unlocked by acquiring ranks with Entrati and Necraloid, give access to recordings of Albrecht Entrati, each of which begin with a definition of one of the eight known Requiem words (excluding Oull):
Whispers in the Walls reveals that the Requiem Words are part of a mysterious language called Voidtongue. Albrecht was able to decipher these few words, yet much of Voidtongue still remains untranslated.
==Trivia==
*The Requiem Mods can be thought of as a 3-digit PIN, using 8 non-duplicate unique characters, with Oull being a "wildcard". The formula for number of possible combinations (ignoring Oull, the wildcard) can be derived as 8₃ (or 8 falling factorial 3, or 8 * 7 * 6), which is 336 combinations. Using the Oull wildcard reduces the number of possible combinations, which can be represented as 3 * (8^2) + 8₂, or 248 possible combinations.
**The number of combinations using Oull Having all 3 Requiem Murmurs (digits) revealed reduces the possible combinations to 3 x 3, or 9. Knowing the order of a single digit further reduces this to 2 possible combinations, and knowing the order of 2 digits reveals the combination.
*Lohk is a poem formed by the other Requiems Mods except Oull, in the order of: Lohk - Xata - Jahu - Vome - Ris - Fass - Netra - Khra. This is also the order in which they appear in Requiem Relics.
*The Maya-style glyphs that are drawn on the Mods were also used by the Entrati for security measures inside the Isolation Vaults. These images appear to be inspired by the Infested landscape of Deimos, where the Entrati's base of operation is located.
*'s first three abilities are all somehow related to the Requiem Mods:
** is named after Xata.
** is named after Lohk.
** are mentioned in the second line of Fass' description, while the names of its three sub-abilities (Gaze, Accuse, Deny) appear in that of Ris'.
*Vome and Fass share their name with two of the mods which, according to Albrecht Entrati's recordings mean "Order" and "Chaos" accordingly.
*The initial placeholder text for Netra (before receiving original verses) was an excerpt from the second stanza of H.P. Lovecraft's "Nemesis", as seen in Devstream 132.
*Prior to , Oull had a unique static icon. This was changed to shift between all other Requiem icons to clarify its purpose. The unique static icon can still be seen when performing a Mercy.
*At the end of The New War, a combination of some Requiem Words and some new words are spoken by The Man in the Wall in a distorted voice. 
**The exact same dialogue can later be heard during the opening and conclusion of Whispers in the Walls, which, when enabling the subtitles, reveals the script to be "VOULL NE XATA VOK, MARA LOHK?"
==Patch History==
es:Mod Réquiem
ru:Моды Реквиема
uk:Модифікатори реквієму
Category:Parazon Mods
Category:Update 26