Character Class

Character Classes are a largely obsolete phenomenon from the early days of Dungeons & Dragons, which were based on the assumption that all characters in the game followed a, largely, static progression pattern with no significant room for deviation. With the progression of D&D and the appearance of additional role-playing systems, a pattern of using Character Classes, or similar methods of largely setting a character on a specific predetermined path appeared. In most cases, even when an actual pattern doesn't exist, there is typically only one optimal path of progression, which is often fairly obvious.