Super Smash Bros. Surge

Super Smash Bros. Surge (大乱闘スマッシュブラザーズ ZX, Great Fray Smash Brothers ZX), often shortened to "SSBS" or "Surge", is the sixth installment in the Super Smash Bros. series published by Nintendo, succeeding Super Smash Bros. Ultimate, but can be considered the seventh installment if Super Smash Bros. for Wii U and Nintendo 3DS are considered separate installments. The game was officially revealed on March 6th, 2022, and released worldwide on September 18th, 2023.
==Characters==
<tabber>Starting Roster=
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|-|Secret Fighters=
 
|-|Full Roster=
|-|Reveal Order= 
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==New Mechanics==
===Player Settings===
Replacing the Special Smash mode from previous games is Player Settings. On the character select screen, players can set a number of modifiers for themselves, such as those found in Special Smash, along with several new options. This allows you to set individual modifiers for each player, which previously was not possible.
===Assist Summons===
A new rule in Smash mode allows players to select an Assist Trophy character that they can summon on command in a match by pressing the left and right trigger buttons at the same time. However, they don't stay as long as they would if they were summoned from an Assist Trophy, and not all Assist Trophy characters are usable as Assist Summons.
SSBS-AssistSummon1.png|Captain Falcon's Assist Summon is ready. What summon is selected and the input to do so is displayed on the HUD.
SSBS-AssistSummon2.png|Bowser's Assist Summon is on cooldown. The time left until it can be used again is displayed with a circular timer.
==Main Menu==
There are five sections of the game's main menu, each with their own offering of modes. The dashboard introduced in Super Smash Bros. Ultimate returns as well, and can be accessed at almost any time.
==Solo==
The Solo section mainly contains single-player modes, with some being playable cooperatively with a second player.
===Classic===
Classic mode returns with a revamped format. As with Smash 4 and Ultimate, difficulty is chosen on a scale, from 0.0, all the way to 9.9. The player starts with 3 lives and has to go through a set of 12 rounds with random characters. If the player is underneath 3 lives, they can earn one back by performing exceptionally well in a round.
===Gauntlet===
Gauntlet mode serves as a successor to the All-Star mode from previous games. In this mode, you can choose how many fighters you wish to face in a challenging gauntlet, from a minimum of 10, all the way to the full roster, with the difficulty increasing the more fighters you face. Fighters are faced in random batches of six, and much like All-Star, the player goes to a rest area after each batch where they can choose to heal.
==Party==
The Party section hosts various multiplayer modes that stray a bit further from the standard Smash Bros. formula than those found in the Smash section.
===Boss Assault===
Boss Assault has one player control a boss, while one to four fighters either team up to defeat them, or compete to see who can dish out the biggest beating. If the boss is defeated by the fighters when not on a team, either the fighter that dealt the final hit, or the player that dealt the most damage to the boss overall is the winner, depending on the rules set.
Only 2 bosses are available initially; more bosses can be unlocked by beating them in Adventure Mode.
Starting Bosses	Starting Bosses	Starting Bosses	Starting Bosses	Starting Bosses	Starting Bosses	Starting Bosses	Starting Bosses	Starting Bosses	Starting Bosses	Starting Bosses	Starting Bosses	Starting Bosses	Starting Bosses	Starting Bosses	Starting Bosses
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Unlockable Bosses	Unlockable Bosses	Unlockable Bosses	Unlockable Bosses	Unlockable Bosses	Unlockable Bosses	Unlockable Bosses	Unlockable Bosses	Unlockable Bosses	Unlockable Bosses	Unlockable Bosses	Unlockable Bosses	Unlockable Bosses	Unlockable Bosses	Unlockable Bosses	Unlockable Bosses
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
==Vault==
===Trophies===
Trophies return after their absence in Ultimate, with several new features. Unlike previous games, duplicates of trophies can only be obtained twice, and they affect the rank of trophies in Trophy Arena.
===Trophy Arena===
Trophies can now be used in a new mode called Trophy Arena, in which players battle using them in a 3D arena. Trophies can move around, use a standard move, a special move when charged, and dodge attacks. Each trophy has it's own stats, including the following:
Stat 	Description
Rank 	The power level of a trophy, dependent on how many times it's been obtained. Higher-ranked trophies have higher stats. There are three ranks: Novice, Ace, and Expert.
HP 	How much damage a trophy can take before it's knocked out.
Type 	
The type of the trophy, which affects how it takes and deals damage. Against one type, it will deal more damage and take less, but against another, it will deal less damage and take more.
Attack 	How much damage a trophy's attacks will deal.
Defense 	How much damage a trophy will take from attacks.
Speed 	How fast a trophy can move across the arena.
Standard Move	The move a trophy can use at any time.
Special Move 	The move a trophy can use once it's meter is charged up.
Various items can also appear on the arena, including the following:
Item 	Description
Super Mushroom 	Temporarily grow larger and receive increased Attack.
Food 	Heals your trophy's health by a small amount.
Motion Sensor Bomb	Explodes when stepped on, damaging everyone in the explosion. Unlike in regular Smash mode, it is not picked up and thrown to be set down.
Metal Box 	Temporarily increases Defense.
Bunny Hood 	Temporarily increases Speed.
Super Star 	Temporarily become invincible.
====Trophy Battle====
In Trophy Battle, up to 4 players or CPUs fight until one remains, similar to a typical Smash match. You can set items on or off, assign teams, and set handicaps to reduce or increase the HP of trophies.
====Trophy Royale====
In Trophy Royale, many trophies gather in a huge arena, and you must fight to be the last one remaining to get various rewards such as gold and badges. The opposing trophies have less health here than they would in other modes. Players can choose 3 difficulties: Easy, Normal, and Hard, and the number of trophies, AI strength and rewards will scale depending on what difficulty is picked. 30 trophies appear on Easy, 50 on Normal, and 75 on Hard.
====Trophy Raid====
In Trophy Raid, a team of up to 4 trophies face off against one giant boss trophy with increased stats to defeat it and obtain it, and some trophies can only be obtained through this mode. One trophy is controlled by Player 1, and 3 other trophies can be controlled by additional players or CPUs.
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