115957-roleplayers-in-wildstars-future

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So in the latest interview, Chad Moore had this to say about their plans for roleplayers:
 
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The move to megaservers is inevitably going to negatively impact the roleplaying community; beyond the addition of last names and an RP channel, are other quality-of-life features on track for roleplayers? (Head tracking on targets, for example.)
 
Moore: Not in the short term. That being said, I think that there will also be positive changes for roleplayers with the introduction of megaservers, which is to say that that the population will be more stable and therefore the in-game community as a whole will be stronger and more vibrant. I don't say that to trivialize some of the concerns of the RP community (I would hope that at this point the RPers would recognize how much I personally value them), but I do think that we need to address the bigger issues with the game as a whole, which will allow us to focus on the kinds of improvements that you mention above.
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But they have to concentrate on the real issues! Oops, sorry. I meant "bigger" issues. They don't have time for this silly quality of life improvements! Even though some of them would be considered pretty stupid design choices (like not giving us cross-faction communication and housing on PvE servers despite merging- OOPS I MEAN megaservers). 
 
There will always be "bigger" issues in a game like this. The fact that they don't even mention what they 'do' have in plan for the long term is pretty dissapointing. We are supposed to stick around and trust them, I guess. And keep paying them, meanwhile! Let's not forget that.	
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			Gotta say that you should try to RP like normal. Will there be haters and annoying people? Sure, but that's what the mute is for, and it can go both ways. You might be surprised as to how many people might take part though they themselves wouldn't think of themselves as a RP, they might take part some just cause.	
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			Griefers are not what this thread is about. It's about Carbine's lack of regard for quality of life improvements that benefit roleplayers, but also benefit other gamers as well.	
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			I must say, myself as a non RPer, is actually looking forward to the merge, i like it when people rp, it makes the world seem more alive to me, i might even join in too. For me, the merging of these communities is somthing i think i will benefit from.Is it sucky they have no plans for RPer's, yes. But they are making improvements to the dye system, and customization system, and will always be adding new content to help people identify/role play their characters.Im not familiar with what RP'ers expect from an mmo dev team. So im curious, what features do you lack that really impact your role playing?I know being lumped into the general population can have its issues, but beyond that, what has been lost? and is it really that hard to over come?	
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Griefers are not what this thread is about. It's about Carbine's lack of regard for quality of life improvements that benefit roleplayers, but also benefit other gamers as well.
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In general I think a lot of RPers have taken the conceptual situation megaservers presents to a hyperbolic level.
 
It is certainly true that not having dedicated RP servers doesn't help RP very much, but at the same time W* has some of the best features for RP I've seen in an MMO to date. The housing system is one example, but one very major one that often goes under-appreciated. Not only can you build your own space, you control who can enter and for what purposes; a perfect system for in-depth RP. 
 
At the same time, the world itself has a plethora of exciting locations that, lets be real, an RP group could use for RP activities with very little risk of running into griefers.As Roc pointed out too, the spectacular lore and continued production of it for our sakes is almost purely for lore junkies and RPers. Carbine definitely isn't disregarding RP, just trying to keep the core game running as smooth as possible. 
 
Personally I like the megaservers, and I even like it for RP. While many are quick to label any non-RPer as immersion breaking or ruining their role play, many more players than the hard core RP crowd can appreciate RP and I'm certain that the megaservers will end up encouraging more casual players to engage in RP as a fun social activity.	
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Nazryn. @.@ Please read my post. This is not about megaservers. This is about something Chad Moore said about plans for roleplayers following megaservers.
 
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The general message is, "We hear you, we know you exist but first things first."
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Nazryn. @.@ Please read my post. This is not about megaservers. This is about something Chad Moore said about plans for roleplayers following megaservers.
 
 
There are things we have been asking for since before the game even released (which I talked about in my OP), and somehow none of those things have made it into anything like a plan for the future. I think it's okay to be disappointed by that. :/
 
Cross-faction housing would probably be one of the biggest ones, though.
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There is a good reason for not having X-faction housing, I sympathize with your desire for it, but I honestly can't find it in me to justify such a radically lore breaking thing. X-faction housing just makes no sense in the narrative structure of W*   ....
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			There's 0 reason to not have cross faction housing especially when you can use X-faction items in your house.	
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Nope, not buying it. Housing plots can be turned into ANYTHING, not just proto-star homes. Dominion bases infiltrated by Exiles. Interrogations. Secret dealings in the shadows across enemy lines. Captives held in enemy bases. A current plot I participated in involved a Cassian-turned-Exile and an aurin hunted down and taken to a seriously awesome habitat ship for various sciencey plot reasons. We did the capture in the open world, but one of us had built up their housing plot to be the spaceship. Unfortunately it meant having to use awful proxies in order to rp, which made things extremely awkward.
 
There's a heck of a lot of 100% story-abiding roleplay to be done with cross-faction housing.
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			So you can stay "canonical" and not visit me. Trust me, no complaints here.	
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			RPers can place their house anywhere they like, and anything can be beyond the holoboundaries, if they so choose.  It doesn't have to be a drop off, straight to Thayd/Illum there.	
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So you can stay "canonical" and not visit me. Trust me, no complaints here.
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1, If the game actually says every single housing is above thayd/illum, in a situation where everyone is told by Drusera "you're the only one that can help me!"(save the world etc) or everyone is THE PERSON to see Artemis Zin hug the Elder Cube, I don't think a little thing like not living in an urban sky environment is going to break anything, believable wise, especially if nothing in the environment contradicts it.
2, Even then, an RPer creates their own stories and situations with the tools provided by the system.  They are NOT bound by every single line of contradictory quest text, or even the word of god (the developers)  They play on a gradient of lore-friendliness.  If they can think of a reason (houses have jets to keep them afloat, those jets could be used to move.  Housing space is getting crowded. so Protostar expands housing territories.  It's a house built without the help of Protostar, and they are sky squatting on a secluded corner of the sky.  Eldan what-the-*cupcake*ery pocket dimension.) it is a possible tool in an RP.  Hell, they could say there's vast plains beyond the perimeter, and they're at ground level, and it'd be perfectly fine RP. 
3, I'd like to see the text stating that every single housing plot is placed above Thayd/Illum, no exceptions.  'Cause I see no reason for that idea.	
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1, If the game actually says every single housing is above thayd/illum, in a situation where everyone is told by Drusera "you're the only one that can help me!"(save the world etc) or everyone is THE PERSON to see Artemis Zin hug the Elder Cube, I don't think a little thing like not living in an urban sky environment is going to break anything, believable wise, especially if nothing in the environment contradicts it.
2, Even then, an RPer creates their own stories and situations with the tools provided by the system.  They are NOT bound by every single line of contradictory quest text, or even the word of god (the developers)  They play on a gradient of lore-friendliness.  If they can think of a reason (houses have jets to keep them afloat, those jets could be used to move.  Housing space is getting crowded. so Protostar expands housing territories.  It's a house built without the help of Protostar, and they are sky squatting on a secluded corner of the sky.  Eldan what-the-*cupcake*ery pocket dimension.) it is a possible tool in an RP.  Hell, they could say there's vast plains beyond the perimeter, and they're at ground level, and it'd be perfectly fine RP. 
3, I'd like to see the text stating that every single housing plot is placed above Thayd/Illum, no exceptions.  'Cause I see no reason for that idea.
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Nope, not buying it. Housing plots can be turned into ANYTHING, not just proto-star homes. Dominion bases infiltrated by Exiles. Interrogations. Secret dealings in the shadows across enemy lines. Captives held in enemy bases. A current plot I participated in involved a Cassian-turned-Exile and an aurin hunted down and taken to a seriously awesome habitat ship for various sciencey plot reasons. We did the capture in the open world, but one of us had built up their housing plot to be the spaceship. Unfortunately it meant having to use awful proxies in order to rp, which made things extremely awkward.
 
There's a heck of a lot of 100% story-abiding roleplay to be done with cross-faction housing.
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1, If the game actually says every single housing is above thayd/illum, in a situation where everyone is told by Drusera "you're the only one that can help me!"(save the world etc) or everyone is THE PERSON to see Artemis Zin hug the Elder Cube, I don't think a little thing like not living in an urban sky environment is going to break anything, believable wise, especially if nothing in the environment contradicts it.
2, Even then, an RPer creates their own stories and situations with the tools provided by the system.  They are NOT bound by every single line of contradictory quest text, or even the word of god (the developers)  They play on a gradient of lore-friendliness.  If they can think of a reason (houses have jets to keep them afloat, those jets could be used to move.  Housing space is getting crowded. so Protostar expands housing territories.  It's a house built without the help of Protostar, and they are sky squatting on a secluded corner of the sky.  Eldan what-the-*cupcake*ery pocket dimension.) it is a possible tool in an RP.  Hell, they could say there's vast plains beyond the perimeter, and they're at ground level, and it'd be perfectly fine RP. 
3, I'd like to see the text stating that every single housing plot is placed above Thayd/Illum, no exceptions.  'Cause I see no reason for that idea.
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2) RPers play roles; stories they make have to fit within the broader narrative. There is a difference between Fantasy Play, and Role Play. Generally speaking, Hardcore roleplayers ARE bound by lore in the stories they craft. While lesser games like WoW indeed might have contradictory material, there are very VERY few lore contradictions in W* 
 
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Other than it doesn't have a flag following the name, how is the new PvE megaserver any less accommodating to RPers?
 
Was there any sort of official enforcement of canon on the old RP servers?
 
It seems like getting all the RPers into the same box would be a plus.	
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Other than it doesn't have a flag following the name, how is the new PvE megaserver any less accommodating to RPers?
 
Was there any sort of official enforcement of canon on the old RP servers?
 
It seems like getting all the RPers into the same box would be a plus.
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Yo!
 
So, I've been an RPer (Tabletop mainly, but a bit of LARP and forum RP) and looked after the RP Communities in other titles I've worked on.
 
I understand the megaserver concerns. I understand that there are many features that would be huge QOL improvements for the RP Community. I understand you guys are some of our most passionate and dedicated players.
 
Sadly. I also understand that in terms of business needs, the QOL improvements you guys want need to be low on the priority list. We need to focus on bugs, new features to attract new players and give existing ones stuff to do, and then QOL and updates for the majority playerbase.
 
I know Chad would love to do some things for the RP community, he's so invested in the world and story of WildStar and he knows the RP Community "get's it". But some things may not be possible, some things take too much time VS players it affects, etc.
 
Where possible we will try and do some of these things, but it will take time and we will need to priotize certain things.
 
I will speak to Chad to see if there is anything that we feel will benefit the RP Community that he can talk about. I'm sure that Chad just didn't think of a specific example on the spot.
 
In addition, for the concerns around Megaservers, I do want to try and get this link out there as much as possible;
 
https://support.wildstar-online.com/entries/102795726-How-to-use-the-Roleplay-Text-Options
 
It should, hopefully, make the Megaserver merge more tolerable and prevent some disruption.	
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I must say, myself as a non RPer, is actually looking forward to the merge, i like it when people rp, it makes the world seem more alive to me, i might even join in too. For me, the merging of these communities is somthing i think i will benefit from.
Is it sucky they have no plans for RPer's, yes. But they are making improvements to the dye system, and customization system, and will always be adding new content to help people identify/role play their characters.
Im not familiar with what RP'ers expect from an mmo dev team. So im curious, what features do you lack that really impact your role playing?
I know being lumped into the general population can have its issues, but beyond that, what has been lost? and is it really that hard to over come?
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			I don't understand the desire for cross-faction housing, why is that something we need?  I can understand getting rid of the "language barrier"(I can hear/read what opposing faction NPC's say, so it doesn't make sense that players can't /say, /yell :P), and cross faction mail, but I don't understand cross faction housing.  	
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At the risk of sounding like an apologist, I will wade into the fray here since it sounds like the thread is intended to be, "Why Chad Moore isn't prioritizing or supporting RPers" (as per the original poster) and not "How will RPers adapt to the megaserver merger?"
 
I haven't found anything to suggest that as a developer, he doesn't support RP or RPers at all - quite the opposite.  I run an RP guild, and in WildStar community terms at least, I'm a relative peon.  I don't have a game blog, I'm not a writer for a fan site, I'm just a gaming geek who runs a small RP guild and gets some creative ideas about how to expand lore and RP for the playerbase.  So we had this idea about doing these little lore walk-n-talks on my server, where we'd RP out naturalist/history tours in game, and discuss the history and denizens of the planet.
 
Both Chad Moore and Cory Herndon have bent over backwards to help me research the lore, track down obscure bits of information on some of these initiatives, added me back on Twitter to be more accessible for questions and so I could PM them, etc and so forth.
 
Let me say again - I am, in gaming terms, a NOBODY.  There was no reason to do this other than to help some random player in a small guild with her RP event.  That's it.  And if they did it for me, I'm sure they would for anyone!
 
It may be that gamewise, they have to prioritize game fixes and quality of life improvements based on the number of players that are affected - and I can understand that.  Not knowing the numbers of players or playstyles, I couldn't begin to guess what percent are RPers to be impacted.
 
But I do want to make very clear that even if they're prioritizing issues and they're not the issues *we* want first, as an RP community, it's a mistake to then make the connection "They don't value RP or RPers".	
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I don't understand the desire for cross-faction housing, why is that something we need?  I can understand getting rid of the "language barrier"(I can hear/read what opposing faction NPC's say, so it doesn't make sense that players can't /say, /yell :P), and cross faction mail, but I don't understand cross faction housing.  
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Can anyone copy paste the support link.https://support.wild...ay-Text-Options
Can't seem to read it.
 
As a dev I understand your priorities but a few small bones for the RP community would be great.
Flagging up for RP (like PvP flagging)
Cross faction talking & mail
Ability to post a public note / status for your character (would be useful for non-rp players as well)
Look forward to seeing how things roll on the other side of the Mega Merge of SQL Doom!	
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			The RP Chat Tag is a short tag you put before your in-game text, that allows *only those who have set themselves to see RP chat* can see.How to use the RP Text Visibility & RP Chat Tag.If you go to your chat options, in the options menu (see screenshot below) you will see that there is an option for Roleplaying text Visibility. You can select to display both (normal chat and roleplay chat), RP chat only, or No RP chat at all (this is the default option, so you need to activate it on purpose).   Once you’ve set your RP text visibility, you simply need to add the; {*} tag before your text. For example;/say {*}Greetings, traveler. This text would *only* appear to nearby users (the same radius as the normal /say channel) who have enabled RP text visibility.If you do not wish to type the tag every time, add-ons can be (and have been) developed to add it automatically for you.	
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I don't understand the desire for cross-faction housing, why is that something we need? I can understand getting rid of the "language barrier"(I can hear/read what opposing faction NPC's say, so it doesn't make sense that players can't /say, /yell :P), and cross faction mail, but I don't understand cross faction housing.
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I'm just going to say I'm against RP flagging and even having specific RP channels(if that were to come in to play). It basically paints a bullseye on people as well as hurdling RPers into a little corner.
 
Things that would be a great help in my opinion going forward:
Remove language barrier. RP wise quite a few people love doing cross faction events that either help bring the community as a whole together, further the story of interaction "war"(and in some cases love/friendship). Far as I can tell the only place that would possibly ever need a language barrier is instanced PvP.
Cross-faction mailing. Helps embrace alt creation which in turn helps with players having incentive to try the other side and experience a side of the game they may miss otherwise.
A biography tab would be awesome to have like in CO
Reducing the insanely large range of /say
There is also huge potential in...
 
Cross-faction housing. Let's face it...Protostar is the owner of these facilities not the Dominion or the Exiles therefor it's neutral territory AND even going forward you could allow players to make their houses dominion/exile only if they feel the need to. However also why not allow for people to make open hostile territory as well?The scenario can be easily played out that one is sneaking into the others house for information or that protostar themselves arranged a hostile situation to record it for entertainment purposes, etc. Even as a non-RPer there is potential there because some people are VERY good at setting up maps, mini-game styled houses, etc and it's a real damn shame that an involuntary faction wall keeps people from charing and creating with each other on such a potential scale.
 
As a player you'd basically have 3 public options:
Nuetral
Faction only
Hostile
 
Hell to be honest you can even have a Dominion bunked as a room mate with an Exile via housing due to a bureaucratic error in Protostars housing administration division. 	
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The fact is, even when there's a war going on, not every person on one side will kill on sight every person on the other side, and vice versa. So the fact is that cross-faction interactions between individuals or guilds that have huge diversity in their attitudes and allegiances are flatly not lore-breaking.
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Hell to be honest you can even have a Dominion bunked as a room mate with an Exile via housing due to a bureaucratic error in Protostars housing administration division.
 
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I could roleplay Rocio's secret mail order Mechari Waifu!
 
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Aaaa yes the RP text option. Thanks Anlath :)
I was aware of that, it also makes your text bubble in italics if I recall.I kept on saying I was going to make a mod to show /e above players heads. Mostly because I recorded a bunch of RP videos and the lack of UI meant I missed the emotes.Heck I can't even keep up my video backlog anymore too busy :(https://www.youtube.com/channel/UCsRj6XL_4iu6FaIfhfRBFcw	
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The RP Chat Tag is a short tag you put before your in-game text, that allows *only those who have set themselves to see RP chat* can see.
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I could roleplay Rocio's secret mail order Mechari Waifu!
 
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I don't mind flagging and filtering particularly in crowded areas. Wildstar is a great place to RP in. I just want a removal.of obstacles for RP, particularly Crossfaction, and an expansion of current joys, like housing and character customization, which includes additional options at character creation, paid race changes, voice options, more animated emotes, sitting emotes, emotes you can use lying down, facial expressions, in game seasonal events.
 
I could go on and on and on... :)	
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If you do not wish to type the tag every time, add-ons can be (and have been) developed to add it automatically for you.
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Saying this as a "hardcore RPer", are you? Got the official tome of "hardcore RP"? Or are you just proclaiming yourself an expert on something to self-validate?
 
 
The fact is, even when there's a war going on, not every person on one side will kill on sight every person on the other side, and vice versa. So the fact is that cross-faction interactions between individuals or guilds that have huge diversity in their attitudes and allegiances are flatly not lore-breaking.
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Nazryn please stop dictating other people's RP. It's really rude. If you want to RP strictly by your own definition of canon, fine. But there's plenty of locations in game where the factions aren't killing each other.
 
For example, some doctor who treats a wounded Aurin is in game.
 
Besides, most crossfaction RP involves disputes clandestine operations and other forms of killing the other team.
 
The goal here is to expand and facilitate RP by removing unnecessary and arbitrary obstacles.	
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			Chua shoot all bunnies on sight. Except if called Rocio.	
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Personally my main problem with the roleplaying tools currently is that we only have a huge-ranged /say.
 
What I'd like to see is:
/yell (or similar) with the range of the current /say
/say with a smaller range (should be able to hear eachother when in the same building, but not when you're crafting and the other is at the taxi in Ilium
/hushed (sorta like a whisper, but whispers are already used for something else) with a short range
 
As for crossfaction housing, I like the idea Typrop gave for having 3 'settings' for your house (default being your own faction only). Lorewise this could very easily be explained, as we all know that protostar was already developing housing plots outside of the capital cities (Whitevale anyone?).	
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This is just silly. If people need it that badly I can give them a map of all the places they will never see anyone else in the game world. Nexus is a virtually seamless game world, yet few ever explore what they presume are seams. If guilds / groups want to open world RP in seclusion it will remain very possible.. 
 
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Just want to chime in with an outsider's perspective.
 
I don't roleplay (well, I sometimes try to speak in character to make RPers around me feel comfortable, but I don't engage in plots or have a well-developed character). I've always been interested in the concept though, and I would say one of the two big reasons I don't follow up is the emphasis on in-game lore. The idea of having to operate within someone else's story always feels like fanfic, whereas I'm more interested in being an independent. The closest thing I do to roleplay is fiction writing, which I've produced off and on for the last ten years, so when I get the RP vibe (the desire to play a character and develop a personal story), I'm not particularly thrilled by the idea of having to 'research' someone else's fiction writing and then produce ideas limited by that.
 
Now, I understand that if everyone did whatever they want there'd be no coherent shared story to participate in. But it also seems silly, in the context of this discussion, to force people into binaries where the two sides can't interact on a meaningful, organic level. If players want to visit 'enemy' houses, they should be able to for a number of reasons. RP isn't gameplay, where rules are clearly defined to ensure a stable and fair experience. From what I've seen it's more like theater, in which case, too many firm rules on major questions leads to cardboard, boring same-old.
 
IMO, let the RPers and the game lore breathe a bit. Carbine should help RPers by creating flexible foundation lore (interpretable histories and grey-area conflicts, for example), and supplement that with firm positions on stuff like the personalities of its primary NPCs.	
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Nazryn, if your only argument against the feature (which has absolutely no impact on players who don't want to use it) is, "well that's just silly," maybe you should just back off and let people make their case. 
 
There aren't any Thayd or Illium city guards on the housing plots to maintain order.  Protostar builds and sells them, operates transit to, from and between them, and deals with both groups.  The skyplots would be the perfect place for roleplayers to get together and do their thing, including encounters with the enemy, if they could just patch in the tools to allow interaction across the faction line. 	
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As a lazy cupcake, where can I find one of these?
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Esper most RP is pretty lore light to be honest. The most common RP I see happening is bars, and similar serving as a general mixing point and people occasionally offshoot more involve encounters off there.
 
I encourage you to visit one of the RP plots when there is a gathering and chill hang out you might really like it.	
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			There are QoL features missing from this game that are basic fundamentals of MMOs.  While I agree that I think some QoL features for our now-defunct server would be great, I don't expect anything in the near future as there are so many other features missing.	
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			Ah I understand the reason for cross faction housing now, I'm not an RP'er so I wasn't thinking like one :P  Glad I asked and thanks for answering(and not assuming I was being an ass for asking :D ).	
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Roleplayers who actually roleplay proper absolutly must 100% remain within the broader narrative bounds of the Lore in all cases. This is true when roleplaying on paper (D&D), when roleplaying on tabletops (Warhammer) and when roleplaying in videogames. That isn't to say people can't make up what ever the heck they want; they can do what ever in their head canon; but it simply means if it doesn't remain within the lore it isn't role play proper. I've been roleplaying for almost 3 decades, and while I would never call myself an 'expert', I have no need for self validation of my roleplay experience, nor my understanding and enjoyment of W* Lore.. 
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Whereas someone else, an Aurin, finds Chuas absolutely fascinating and almost cousin-like, and will protect them from others at any cost, even if it means fighting her own friends (despite what they did to her people, because "not all of them are evil!").
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[edit] Apparently it needs to be clarified... Not complaining about megaservers; I actually see them as a net positive. I'm also not complaining about griefers - didn't mention them even once (except for this sentence!). I'm just expressing disappointment in Carbine's apparent lack of any kind of gameplan to address the numerous concerns and wishes roleplayers have brought up for quite some time.
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Esper most RP is pretty lore light to be honest. The most common RP I see happening is bars, and similar serving as a general mixing point and people occasionally offshoot more involve encounters off there.
 
I encourage you to visit one of the RP plots when there is a gathering and chill hang out you might really like it.
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Housing has the potential to be so much more than just a place of residence, and you need only search through some of the submissions to the "best of" housing threads to see some truly marvelous designs that represent various parts of Nexus and give roleplayers somewhere different to play.  It's in these locations where cross-faction housing would truly thrive.
 
Some examples:
 
Katia Racer's tracks.  Katia hosts some wonderful mounted racing competitions.  What better way to raise the takes than having Dommies and Exiles each supporting their favourite horses (or Equivars).
Orbital Sations.  Many, many players have made satellite stations, the interior of ships, etc.  These certainly change hands.  Having both factions present would be fun.
Prisons.  Said once, said many times before.  These can make for some great RP opportunities.
Clubs/Bars/etc.  Casablanca style rendezvous always make for some great RP opportunities and intrigue.
Section of Celestion / Malgrave / Whitevale, etc.  Many players have created beautiful outdoor vistas to represent some habitat found in the world.  Though players can wander out to such places, the ability to control the setting is a huge benefit to RP (particularly where players can make changes to the environment!). 	
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I'm just better as a 'prop actor', not getting too involved or having an assertive/outgoing personality.
 
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The main reason I want cross-faction housing is because it gives us that final layer of authority over what our housing plots are in the narrative.  For instance, if I want my medic's housing plot to be a crime mall run by a neutral party where contraband is traded, or a resistance safehouse that suffers regular inspection by the enemy, or a spaceship that gets boarded by the enemy so we can have shipboard skirmishes, I want the game to be set up to allow that.  Some of the most interesting parts of the game are the encounters between factions, and the game really needs to be able to handle us setting up our own (and being able to set the stage and select the cast of characters).
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I think the nice thing about roleplay is that unlike other aspects of gameplay, we aren't limited by mechanics or abilities.  Sure, the game can give us tools to make things easier and cooler, like social animations and so on, but at the end of the day, all we really need is the ability to communicate with each other, and roleplay can happen.
 
Like any other aspect of the game there are things that can be changed or improved to improve our quality of life.  But I hope that everyone who enjoys roleplaying will continue to do so - and not only on their housing plots.	
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Yo!
 
So, I've been an RPer (Tabletop mainly, but a bit of LARP and forum RP) and looked after the RP Communities in other titles I've worked on.
 
I understand the megaserver concerns. I understand that there are many features that would be huge QOL improvements for the RP Community. I understand you guys are some of our most passionate and dedicated players.
 
Sadly. I also understand that in terms of business needs, the QOL improvements you guys want need to be low on the priority list. We need to focus on bugs, new features to attract new players and give existing ones stuff to do, and then QOL and updates for the majority playerbase.
 
I know Chad would love to do some things for the RP community, he's so invested in the world and story of WildStar and he knows the RP Community "get's it". But some things may not be possible, some things take too much time VS players it affects, etc.
 
Where possible we will try and do some of these things, but it will take time and we will need to priotize certain things.
 
I will speak to Chad to see if there is anything that we feel will benefit the RP Community that he can talk about. I'm sure that Chad just didn't think of a specific example on the spot.
 
In addition, for the concerns around Megaservers, I do want to try and get this link out there as much as possible;
 
https://support.wildstar-online.com/entries/102795726-How-to-use-the-Roleplay-Text-Options
 
It should, hopefully, make the Megaserver merge more tolerable and prevent some disruption.
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Nazryn please stop dictating other people's RP. It's really rude. If you want to RP strictly by your own definition of canon, fine. But there's plenty of locations in game where the factions aren't killing each other.
 
For example, some doctor who treats a wounded Aurin is in game.
 
Besides, most crossfaction RP involves disputes clandestine operations and other forms of killing the other team.
 
The goal here is to expand and facilitate RP by removing unnecessary and arbitrary obstacles.
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I think the nice thing about roleplay is that unlike other aspects of gameplay, we aren't limited by mechanics or abilities.  Sure, the game can give us tools to make things easier and cooler, like social animations and so on, but at the end of the day, all we really need is the ability to communicate with each other, and roleplay can happen.
 
Like any other aspect of the game there are things that can be changed or improved to improve our quality of life.  But I hope that everyone who enjoys roleplaying will continue to do so - and not only on their housing plots.
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Well, now we're splitting hairs.
Just because said player is pretending to be an Orc Mage-Knight (who, incidentally is also the *cupcake* offspring of Arthas from World of Warcraft, and Stephen Frost's warrior character as seen on the Nexus Report), doesn't mean they're not roleplaying.  They're certainly not roleplaying within the context of abiding by the lore established in the Wildstar setting, but that doesn't mean they're not roleplaying.  Others can (and might) enjoy playing along with said Orc Mage-Knight.  Maybe they won't.  It's their sandbox they wish to play in and it's not up to me or anyone to tell them they're doing it wrong.  If their (and their friends') imagination supports it and they cause no harm to others, let them rock their own take on this world.
 
What this thread is about, though, isn't looking for (or celebrating) limitations.  It's about loosening up the restrictions on the in-game tools to facilitate roleplay.  Cross-faction housing would be a brilliant addition.  Forget all of the lore excuses on why-not.  There's already enough hurdles in place without worrying about possible game setting issues, most notably technical for getting it programmed.  Where you seem to be seeing the houses only as houses is the exact same restriction you're seeing on the Arthas-Frost Orc Love-Child.  It doesn't have to be one way, and one-way only.  Give us the tools and roleplayers will surprise and delight (and horrify!) with what they can come up with.	
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the fact is you can't do it in housing for better or worse
 
It isn't a minor technical detail that the plots are situated by the cities
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Folks,
 
If you wish to debate what is/isn't Roleplaying, please create a new thread in Off Topic. Let's stick to the original purpose of the thread. ;)	
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Well, now we're splitting hairs.
Just because said player is pretending to be an Orc Mage-Knight (who, incidentally is also the *cupcake* offspring of Arthas from World of Warcraft, and Stephen Frost's warrior character as seen on the Nexus Report), doesn't mean they're not roleplaying.  They're certainly not roleplaying within the context of abiding by the lore established in the Wildstar setting, but that doesn't mean they're not roleplaying.  Others can (and might) enjoy playing along with said Orc Mage-Knight.  Maybe they won't.  It's their sandbox they wish to play in and it's not up to me or anyone to tell them they're doing it wrong.  If their (and their friends') imagination supports it and they cause no harm to others, let them rock their own take on this world.
 
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My position is simply that there are lore based reasons for not allowing cross faction housing, whether you like or dislike those reasons is mostly personal opinion; but no matter how I or you feel about it, housing is not cross faction, for reasons. That is obviously open to change in the future, but the Devs have been mum on it, and honestly I don't think it is or would be high on their priority list. 
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			There's a universal benefit to allowing cross faction RP in housing to the point that even if someone disagreed with it in principle, they'd end up participating just because so many other people would and it would be so fun! So really any lore arguments as to why such an obvious QoL improvement shouldn't be allowed would likely be drowned out and forgotten if such a thing were implemented.	
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The main reason I want cross-faction housing is because it gives us that final layer of authority over what our housing plots are in the narrative.  For instance, if I want my medic's housing plot to be a crime mall run by a neutral party where contraband is traded, or a resistance safehouse that suffers regular inspection by the enemy, or a spaceship that gets boarded by the enemy so we can have shipboard skirmishes, I want the game to be set up to allow that.  Some of the most interesting parts of the game are the encounters between factions, and the game really needs to be able to handle us setting up our own (and being able to set the stage and select the cast of characters).
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 :D Wow, way to blow off my point completely. It isn't a minor technical detail that Protostar-sold islands in the sky are near cities, you're right. That's lore. It is a minor technical detail that the game only provides customizable instances with the label "housing plots". That's why I went droning on and on about all that drivel about how roleplayers using housing as set pieces and not as "Protostar-sold islands in the sky" at all. Can't imagine why I bothered, really.
 
You're right. Housing is not cross-faction. For reasons. I cannot refute that devastating rebuttal. 
Clearly not high on the developer priority list, I agree completely.
 
It's almost as if people are... I dunno, lobbying for changes to those things or something.
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Exactly, Zuberi. Carbine has given us some AMAZING tools and assets for developing whatever RP scenes we want with our housing plots. The potential for creativity and player expression in housing is through the roof, it's unrivaled in MMOs and probably will have no competition for years to come.
 
This is a sci-fi game, so let the players emphasize that. Right now housing is one of very few areas that support the 'space' concept of this game. We need to explore that. Nexus is nice and all, but it's just another fantasy/sci-fi planet. I'd rather be playing a game that embraces the galaxy, rather than treating it as a backdrop for more planet-centric, binary conflicts.	
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Haven't you seen warplots?  
 
In all seriousness, 
 
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It isn't a minor technical detail that the plots are situated by the cities; it's a minor technical detail that they aren't rendered in the sky. Housing is awesome and it's customizability is equally awesome. But just like we wouldn't open our homes to ISIS, there is lore based reasoning for not opening housing cross faction. 
 
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We already have customizable spaces for cross faction interaction. Haven't you seen warplots?  
 
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			Rocio's plot is deep in the Wilderrun jungles. Is there a lore reason why a Dominion explorer couldn't find them?	
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I don't believe you're serious. Have you seen RP in Warplots?
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So you're open to cross-faction RP in a location created specifically for interfactional strife and bloodshed, but you're not OK with this RP in a location that's open to player interpretation and has no intrinsic purpose tied down to either faction?
 
I'm so confused, maybe it's time to give this thread a break... :P	
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I was mostly making a sarcastic joke Roc :) I mean come on, have you SEEN warplots?!?
 
That said, I think it is more plausible that warplots COULD become a unique and intersting place for RP if they decide to change them up and make them more accessible. I could envision a situation with two guilds putting together X-faction Warplot events specifically for RP purposes. But there would need to be some changes to Warplots (which given their low engagement, seem much closer on the horizon than X-faction plots).
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I do not understand the logic behind refusing the use of skyplots as cross-faction or as anything else that isn't a skyplot. Roleplayers do that all the time: pretending that a particular thing (location or mob) is something else. This comes up more clearly when you do in-character dungeon runs, for example. Narratively speaking, your characters are not necessarily going to Stormtalon Lair. They are going to a Pell cave-system. Narratively speaking, they are not killing the fancy named lore boss that gives name to the instance. They are killing an ugly pet of the Pell.
It happens even in less "dramatic" situations. In TERA, for instance, many roleplayers went to the unused guild houses entrances (because those were never implemented) and pretended they were in places that were not guild house entrances. I've seen people pretending they were in their apartments. I've seen them and actually participated in roleplay where they were actually the city guard's HQ. Or a prison. Or someone's exclusive potion shop. All of these things were not possible from a mechanical viewpoint, but roleplayers used their imagination to make them usable and be able to tell the stories they wanted to tell.Then comes Wildstar (and Rift, but we don't talk about Rift!) with his (their!) fancy housing plots that allows for a great deal of flexibility, that gives us, to a reasonable extent, the mechanical tools to make the skyplot into mostly anything we want. Our imagination is also there, too. It has not gone anywhere. Just as I once pretended that a random corner in a TERA city was a clinic (because that game was really bad about having enterable buildings), I can pretend that my Skyplot is actually somewhere in Galeras. Or maybe once the next drop comes I will make a huge golden exanite wall on a side and say that it's an outpost built next to Drusera's turf. Narratively, there is nothing stopping me from saying those things, since they don't necessarily hurt the lore or the consistency of the universe (like a half-vampire half-luminai would).
 
As for Warplots: as people have stated, they are less practical than housing. Sure, you can imagine they are something else (assuming you all end up in the correct match), but the housing skyplots allow you to mechanically reinforce your imagination and make it, for saying it in some way, more tangible.	
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So you're open to cross-faction RP in a location created specifically for interfactional strife and bloodshed, but you're not OK with this RP in a location that's open to player interpretation and has no intrinsic purpose tied down to either faction?
 
I'm so confused, maybe it's time to give this thread a break... :P
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Hum... trying to decide if I have anything useful to say here. Ok, I'll try this:
 
Accept the game as it is. Don't get cranked out of shape about how you'd like it to be. We need to practice a bit of Buddhist philosophy here and let go. The devs have spoken and changes based on our requests are not in the cards in the near future. It is what it is. We'll make due with what we have, or we won't and we'll leave. All continuing on the complaint train does is wind us up and take away our enjoyment of our pass time.
 
As to the wrangling over Lore and its implementation in game mechanics (cross faction housing, etc.)... I've nothing useful to say on that. Arguments of opinion are circular and will continue until the participants tire of them. Nothing I say will change that or resolve it.
 
To anyone concerned about griefing, I've gone to some lengths to extend the RP filter's functionality and facility with the latest release of Killroy. I'm sure I'll be having to patch after today's release of Wildstar, but try it out. See if it fits your needs and let me know if I can add something that will make RP easier for you. Thanks for your brief attention. I'll return you to regular programming now.
 
 	
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			Thanks for your hard work Script!	
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Accept the game as it is. Don't get cranked out of shape about how you'd like it to be. We need to practice a bit of Buddhist philosophy here and let go. The devs have spoken and changes based on our requests are not in the cards in the near future. It is what it is. We'll make due with what we have, or we won't and we'll leave. All continuing on the complaint train does is wind us up and take away our enjoyment of our pass time.
 
 
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Yes, Nexus is a place of intrinsic conflict; the Dominion and exiles are factions of unreconcilable and heinous conflict.... I am of the opinion that the driving force of the narrative (the conflict) should play a significant role in cross faction interactions. Obviously YMMV.
 
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-snip, see above!-
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This isn't incompatible with cross faction housing permissions.  The conflict can still loom over the narrative, and even drive the action of every story if you insist on it; using the skyplots just allows for more varied and subtle storytelling than "WRAA SMASH DAMINYIN BILDING BEFAR THAY KEN SMASH AR BILDING WRAA."
 
Changing warplots into something that would allow for a variety of interfaction storytelling would be a fundamental change; enabling players to set faction permissions on their housing skyplots would be comparatively very minor, at least conceptually.  I don't know what it would require in terms of lines of code, but surely it's less than the sort of fundamental restructuring that would have to happen for warplots to host anywhere near the variety of storytelling you could get out of housing plots.
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A coordinated match between guilds could certainly be more than the -random effort noises here- you suggest. The simple facts are that Warplots failed and housing did not. No matter how easy it would or wouldn't be to change housing plots; there is no impetus to; they work awesome. Warplots do not; the joke 'Have you seen warplots' is a joke because most players have never once seen one. The system is conceptually great; but in practice it bombed. It needs to be fixed, no matter how much effort that takes. Squeaky wheel gets the oil as they say. So even if it took a thousand/ million more lines of code; fixing what is broken takes priority over changing what is working well.
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Don't get me wrong I LOVE the awesome plots folks have made, and far be it from me to suggest stifling creativity. 
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What I'm saying is Warplots failed; they are much more likely to be changed than housing plots, which were one of the crowning achievements of W*
 
It's just plain old pragmatism, nothing more nothing less. You don't fix what isn't broken; and on the same token, you do fix what is.
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			You have to admit that it makes a certain kind of sense.  "This ain't broke, so don't fix it; fix that thing that's all kinds of broke."  On the other hand, it's also essentially, "haul that thing fifty miles to do the job instead of nudging this nearby thing into place."	
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I'm pretty sure the point the OP was making was that actually there's an aspect of housing that doesn't work awesome. It's restrictive in a way that is unnecessary, arbitrary, and has no more to do with lore than the cross-faction chat filter does.
 
But I will admit that I'm pretty impressed by how you took this thread from OP's concern about a lack of future plans intended to retain RPers and shifted it into a call for fixing Warplots. Well played, PvPer. Well played.
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You can 100% pretend your plot is a space ship; it isn't. Don't get me wrong I LOVE the awesome plots folks have made, and far be it from me to suggest stifling creativity. But at the end of the day it's customisable home; nothing more ,nothing less.
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I can ask for what I want (and provide an argument for having it) without complaining that I don't have it yet.  This isn't a complaint; it's a request.
 
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You can 100% pretend your plot is a space ship; it isn't.
 
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This is the most flakey and narrow-focused point made by an intelligent person I have ever, ever seen on this forum. I don't want to be antagonistic, I appreciate the way you've expressed yourself so far, it's just...
 
Shame on you. Seriously, I can't even continue debating your points anymore, this is reductive and authoritative and UNFUN in the grossest possible way.
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I barely PvP Yas..... The OP was complaining about not getting x faction housing and limits on RP; I'm pointing out that we might honestly see an EXPANSION of RP into a greater breadth of the game. With more quick and solo-able content coming out; and what we can only assume are fixes to the broken systems incoming, imagine what RP groups can look forward to? 
 
At the end of the day, Script is 100% right: stop complaining about what isn't and lets enjoy what is. the future of RP in W* is entirely up to the RP community; and it's either going to embrace the new server set up and expand RP to settings it has yet to tap, or it's going to implode in a ball of self-created loathing. I personally see the former rather than the latter occurring; but we'll see.
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The future of RP in W* is entirely up to the RP community; and it's either going to embrace the new server set up and expand RP to settings it has yet to tap, or it's going to implode in a ball of self- loathing. 
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Hey guys,
 
Anlath has already stepped into this thread once, and I'm reminding you to please stick to the topic in the OP and remain constructive and polite. I don't want to have to close the thread because there's some great discussion going on. The arguments against one another, not so much. 
 
- Team WildStar 	
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Ahem :) 
 
Now that we've established that Crossfaction housing plots is a major way to help RPers do what they do in the world and almost everyone agrees....
 
I would also like to see more attention paid to helping addons like PDA work properly. Megaservers were going to hurt it, or so I hear. My PDA doesn't work outside of Housing zones.	
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If Exiles and Dominion can easily infiltrate each others' capital cities and Eldan facilities with technology well beyond what either side currently posseses, then there's absolutely no reason why they shouldn't be able to circumvent Protostar's weak security.
 
I fully support cross faction housing as a future improvement to the game. All of the counter arguments I've seen so far have been rather unconvincing.
 
My only concern with it would be allowing the house owner to toggle whether wPvP is allowed on their plot, and the owner's ignore list should also function as a housing ban list, preventing those players from accessing the character's house.	
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			Nazryn, have fun interacting with lines of code and pixels, because that seems to be the bottom line when it comes to your gaming experience. I'm going to bow out of this one before I upset our pink and lemon friend. 	
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If it is, fly it to Farside
 
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People.... chill.  Listen to some Earth.
 
I know we want more RP functionality.  I do, too.  There are certain priorities that are lower on the list than RP priorities.
 
Right now, there are bigger things on the docket.  I'm all for asking for more RP functionality later.  I just don't think it sits above the present bug-fixing, needs-more-casual-solo-and-small-group, and PVP fixes.  If it can be, great.  If not, it can wait for the next drop or drop after.  We'll live that long, at least.
 
Besides that, most of the issues Roleplayers will need to deal with scale exponentially with population.  If there's an issue with the game not having enough subscribers, then that's a more crucial issue.  If the game grows, some of these arguments will be made for us.
 
In the future, there are a lot of things that might help.  I think having an RP phase set so that we're not hopscotching between zone instances looking for RP would be good for us.  Implementing some kind of RP flag and in-game bio sheet would be nice so we're not all lugging around PDA, crossfaction stuff never hurts.  There are things that can be done, none of them easy or fast.  I also don't think any of them are more important than the changes being instituted in the next two drops.  Those have to take priority, I think.	
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Just get rid of the factions then. That seems to be what people really want....
 
Or put another way;
 
What is the point of having factions if they are for practical purposes meaningless?
 
 
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Nazryn, have fun interacting with lines of code and pixels, because that seems to be the bottom line when it comes to your gaming experience. I'm going to bow out of this one before I upset our pink and lemon friend. 
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I think bumping the issue is important, Vic. Another player poignantly illustrated why.
 
I believe that they should include roleplay and roleplayer accommodations whenever possible and only ignore RPers when necessary. I think Loremageddon is a great example of this. It takes away nothing from core fixes and throws a bone to the RPing community that they'll be chewing on for months.
 
They can satisfy RPers and they should. Threads like these are necessary.	
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Just get rid of the factions then. That seems to be what people really want....
 
Or put another way;
 
What is the point of having factions if they are for practical purposes meaningless?
 
 
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Right now, there are bigger things on the docket.  I'm all for asking for more RP functionality later.  I just don't think it sits above the present bug-fixing, needs-more-casual-solo-and-small-group, and PVP fixes.  If it can be, great.  If not, it can wait for the next drop or drop after.  We'll live that long, at least.
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Look, Look, Listen.
Factions wrong to begin with.
Is not about Dominion versus Exile. No, No, much more complicated, many layers. Like an Onion.
 
Is all about awesome Space Hamster race against silly bunnnies.
Is not about picking Dominion or Exile, is about supporting hamster race or weak bunnies.
Factions just labeled wrong.	
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Let's be honest, the Chua never fit into the Dominion's archetype anyway. Militant discipline, focused spirituality, idol-worshipping political scene...
 
Chua should become a third faction. ASAP.	
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			So, like when you leave an onion out in the sun, they get all brown and start sprouting the little white hairs?  	
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Look, Look, Listen.
Factions wrong to begin with.
Is not about Dominion versus Exile. No, No, much more complicated, many layers. Like an Onion.
 
Is all about awesome Space Hamster race against silly bunnnies.
Is not about picking Dominion or Exile, is about supporting hamster race or weak bunnies.
Factions just labeled wrong.
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Let's be honest, the Chua never fit into the Dominion's archetype anyway. Militant discipline, focused spirituality, idol-worshipping political scene...
 
Chua should become a third faction. ASAP.
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So, like when you leave an onion out in the sun, they get all brown and start sprouting the little white hairs?  
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I think bumping the issue is important, Vic. Another player poignantly illustrated why.
 
I believe that they should include roleplay and roleplayer accommodations whenever possible and only ignore RPers when necessary. I think Loremageddon is a great example of this. It takes away nothing from core fixes and throws a bone to the RPing community that they'll be chewing on for months.
 
They can satisfy RPers and they should. Threads like these are necessary.
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Chua could see this work :D
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Cross Faction Housing ✔
Say/Yell language barriers taken away ✔Visible Player Note / PDA ✔Obviously we are outsiders and do not know the technical cost, but on the surface those seem like really manageable requests that most people on this thread seem to want. 
​I get that a lot of other stuff is on the go, and all praise script for his FABULOUS add-on.	
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My only concern with it would be allowing the house owner to toggle whether wPvP is allowed on their plot, and the owner's ignore list should also function as a housing ban list, preventing those players from accessing the character's house.
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Those are great! Keep 'em coming! :)
 
As for time tables and what is or isn't a priority, please keep in mind that all developments will have an impact on RPers. They really want us to try using their RP chat system.
 
But let's face it, if we wait for everything to be fixed before asking to be included in the next drop, we'd end up being ignored, so I'm gonna go ahead and request that housing items be included in every patch of content, and that cross faction housing be implemented as soon as possible.	
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​I get that a lot of other stuff is on the go, and all praise script for his FABULOUS add-on.
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fixed it for ya. My favorite part of W* is the lore; I prefer game mechanics when they solidify / support the lore. YMMV
 
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First off, just got back from work and wow - I didn't expect this thread to get so big! Pleased though.
 
Thank you for replying, Anlath. I do appreciate it, even if the content of your reply doesn't do an awful lot to assuage my disappointment.
 
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I know Chad would love to do some things for the RP community, he's so invested in the world and story of WildStar and he knows the RP Community "get's it". But some things may not be possible, some things take too much time VS players it affects, etc.
 
Where possible we will try and do some of these things, but it will take time and we will need to priotize certain things.
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Nazryn, I wanted to come back and say that I understand the arguments you're putting forth are all part of a larger context. I appreciate you're outnumbered here and juggling a lot of arguments, so I don't want to deprive you of that context. Therefore I'll try to approach the last quote of yours I made in a different way:
 
Accepting that a spaceship isn't a spaceship within the sole terms of game design intent, would you accept that Carbine may not have foreseen the potential of their own systems here? People have taken housing beyond its intended use, and Carbine may well approve of this (wait for the Best of the Best video). It could lead to more flexible decor as well as official endorsement of player creativity in a uniquely organic world that we help craft. I see no reason why Wildstar shouldn't or won't follow this path— and wouldn't that be a better thing for everyone?
 
I'm not asking you to accept my final opinion on cross-faction housing, I just want you to see why I think your line of counter-argument is bad for the game and not necessarily applicable to your fundamental position here.	
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This concerns me - in part because it lacks specifics. What would take "too much time"? What isn't possible? I understand currently having to prioritize things like bug fixes and whatnot for drop 3 and 4, but it would be very nice to have an idea of what kinds of plans are getting tossed around (hopefully in response to the feedback we have been providing endlessly since before release), instead of just "I promise we love you!" Words like that can only go so far. :(
 
I look forward to seeing what you can get out of Chad Moore. ^^
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You're begging the assertion that allowing cross faction interaction on a housing plot would somehow compromise the lore.  That is not the case. 
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If we use the in-game roleplaying chat feature devs will have in-game metrics for how much roleplaying we do.
Leading to more nice things for roleplayers.
 
Lets use the Roleplay functions Carbine pointed us at.	
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I'm not begging, In my opinion it absolutely would. YMMV, but when your lore is based on two warring factions, it is generally best to treat them as such.
 
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But let's face it, if we wait for everything to be fixed before asking to be included in the next drop, we'd end up being ignored, so I'm gonna go ahead and request that housing items be included in every patch of content, and that cross faction housing be implemented as soon as possible.
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