Sonic Recall

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Synopsis	Plot 	Gameplay	Characters	 	 	 	
Zones 	Objects	Badniks 	Bosses 	 	 	 	
Credits 	Credits	Trivia 	Trivia 	 	 	 	
Sonic Recall is a side-scrolling platformer Sonic the Hedgehog fangame created by , released in 2022 for the franchise's 30th anniversary. Initially revealed and showcased at SAGE 2019, and released as a demo following its reveal, the game was finally finished and released on the Sonic Fangames HQ website as a free download two years after. The game's sprite style is similar to the style seen in Sonic Mania, with a few sprites being carried over from that game to Sonic Recall, though some sprites were tweaked, and new, custom made sprites were made specifically for this game.
==Synopsis==
Taken directly from the "Project Overview" section of the game...
:Sonic sets himself off on yet another adventure to stop the mad scientist Dr. Ivo Robotnik, who is up to his old tricks again! Tagging along with him is his two-tailed buddy, Tails, and a bunch of other familiar faces found throughout his journey. Little do they know, that they are going to find other faces, some of which they have seen before in a different dimension separate from their reality...
==Plot==
===Sonic's perspective===
The game takes place on East Island, after the events of Sonic Mania Plus, where Sonic and Tails are getting word on South Island that "some nasty scientist" is wrecking havoc. Believing it to be Dr. Eggman, Sonic and Tails venture off to the island, flying in the Tornado biplane to get there.
Once they land, Sonic goes off to Coastal City, which is being attacked by Eggman's robots, including an unmanned attack helicopter robot called the "Egg Apache" to check out the problem. Later, he unexpectedly meets an unknown being that looks exactly like him named "Shadow", breaking out of a jewelry store with a green-colored Chaos Emerald in hand. Sonic gets caught by the debris and rubble left behind, though he recovers during the night, long after the lookalike leaves the scene. Sonic continues going through the city, where he comes across another flying attack helicopter robot piloted by Eggman in his Egg Mobile. Before Sonic can finish off the robot though, the mysterious hedgehog appears again to destroy the robot. Sonic, recognizing that the hedgehog is Shadow, faces off against him. Shadow easily avoids Sonic's attacks thanks to the Chaos Emerald he has, but Eggman suddenly takes the Chaos Emerald out of his hands, knocking him out in the process, and flies off towards Seaside Stumpway, with Sonic (with Tails by his side) giving chase.
In the beach section of Seaside Stumpway, Sonic and Tails see Angel Island falling into the ocean before they move on to the forest section. They come across Dr. Eggman, who boards the Egg Drone to fight them. Sonic and Tails destroy the drone, causing Eggman to drop the green-colored Chaos Emerald. Before Sonic can grab it, a sword appears and creates a tear, causing a rift to appear, knocking Sonic away. A mysterious being called Rubian appears out of it and takes the Chaos Emerald before transporting Sonic, Tails and Dr. Eggman to another area on East Island via the same rift, Neon Nightclub. There, they find Amy inside a capsule after going through the nightclub's Spinball System. Sonic frees the hedgehog, who promptly gives him a hug, much to his annoyance. Sonic then decides to carry her along in his journey.
The three encounter a magenta-colored, hammer-wielding Egg Pawn known as the Elite Brawler in the nightclub, a member of the "Elite Pawns", and defeat him, causing him to retreat. Sonic then recalls seeing an Egg Pawn before, sensing something fishy is going on now that all these faces from a distant reality are coming into this world, though as the trio chase the Egg Pawn down, they come across Dr. Eggman and the Egg Jouster, the latter catapulting them to Rally Rink. There, meet up with Orbot, who actually want to help Sonic and the gang out via a shop they own on East Island. They also find Ray after destroying the Frozone Layer, who was looking for his friend Mighty in the area. He tags along with Sonic and his buddies in his adventure in hopes of finding him. 
Deep in the caverns of Rally Rink, the quartet encounter Metal Sonic, who attacks them. After defeating him, a rift appears and draws the five of them into it. The quartet end up in Magma Mine, where they fight the Egg Draco piloted by a brown-colored Egg Pawn known as the Elite Mechanic. As they continue down the mine, they come across Rubian again, who appears from a rift created by its sword. The quartet fight Rubian, defeating it and causing it to drop the Chaos Emerald it had, with Sonic grabbing it. However, it turns out Rubian was just feigning defeat, and sends the quartet through another rift which takes them to Dodgy Dunes, separating them from the Chaos Emerald.
In the desert village, there are many wanted posters of someone called Fang who has reportedly been found with the "stolen jewel" from the jewelry store in Coastal City, with the reward being three hundred Rings. Knowing that the jewel in question is the Chaos Emerald, the quartet go ahead to find Fang, and eventually do in a part of the desert, though he manages to escape thanks to a green-colored Egg Pawn known as the Elite Bandit riding a giant Rattlekiller. Despite the setback, the quartet find Fang again on a shipping train, getting ready to move. After defeating Fang on his Marvelous Queen, attached to the Hog Presser on top of the train, he drops the Chaos Emerald, but Shadow takes it as it is in the air, and warps away with it.
The train arrives at Eggman's fortress base, Fearsome Fortress, which the quartet and Fang jump off of once it stops, stopping. Fang decides to help them just so he can retrieve the Chaos Emerald stolen by Shadow. Before they enter the fortress, they fight a maroon-colored Egg Pawn known as the Elite Marksman and a teal-colored, spear-wielding Egg Pawn known as the Elite Jouster riding a robot horse. They are defeated, allowing Sonic and his partners access to the fortress. Deep in the fortress, they fight against Metal Fortress, an upgraded version of the previously-fought Metal Sonic, and later on, Shadow.
If the player has not collected all six Chaos Emeralds before this, Shadow wakes up and takes all the emeralds the player has at the moment, powering an orbital fortress that flies up into space and then assimilates itself onto the planet once the player beats Giga-Arm, taking control of it. If the player has collected all six Chaos Emeralds, Shadow drops the last emerald he has, and Sonic collects it. However, the fortress draws in the energy from the emeralds, powering the orbital fortress, called the Egg Asteroid, anyways and causing it to fly up into the air. However, Sonic and the gang board the fortress before it takes off.
In the floating fortress, Sonic, Tails, Amy, Ray and Fang face off against the Holopawn Generator, which creates holographic clones of the Elite Pawns to fight them, though it is destroyed. Afterwards, they fight the Giga-Arm, an upgraded version of Big Arm piloted by Dr. Eggman, but that is also destroyed. They chase Eggman down in his Egg Mobile, but as they enter another room, they come across Rubian, who summons an unconscious Shadow and the dismantled Elite Pawns in the room via rifts, revealing it to be the source of the two coming into this dimension and on East Island, and is Eggman's latest ally, being the physical form of the Phantom Ruby that freed Eggman in the dimension he was transported to previously in order to give him a second chance on taking over the world for him.
Rubian, seeing no more use for Eggman, decides to use the Egg Asteroid to take over the world. Before this, it transports Sonic, his partners and Eggman to a separate dimension, a space-time void known as Temporal Termina, though Eggman grabs Rubian using the crane of his Egg Mobile and takes him into the rift before it closes. In that dimension, Sonic and his partners are floating around helplessly, though Sonic uses the Chaos Emeralds, which still have leftover energy stored within them, to transform into Super Sonic and rescues them. He sees Eggman, on his Egg Mobile, fighting Rubian. Super Sonic helps out Eggman, defeating Rubian and retrieving his sword to create a rift that leads back out of Temporal Termina. The rift draws in his friends and Dr. Eggman into it, before Sonic leaves through it as it closes, leaving Rubian trapped.
Outside of Temporal Termina, on Egg Asteroid, Super Sonic uses Rubian's sword to bring everyone who was brought into this world back to their original reality, before using it to dismantle the Egg Asteroid, destroying the sword in the process. Back on the planet, East Island's Coastal City is being rebuilt following Eggman's attack, Amy and Ray find Mighty on the island, Fang was taken into custody for theft, and Sonic and Tails are relaxing on the island's beaches. While they are chilling, Eggman's Egg Mobile can be seen flying in the sky, with the screen iris closing in on it, with Eggman laughing at the player.
===Knuckles's perspective===
On Angel Island, Knuckles is seen alone, sitting peacefully next to the Master Emerald. While this is happening, a rift appears behind him, drawing him and the Master Emerald to it. Knuckles manages to hold on long enough to not get sucked in, but the Master Emerald does, breaking into pieces and disappearing into the rift. Seconds later, a lifeform made out of liquefied energy known as "Chaos" appears from the portal. Knuckles attacks the creature, but is blindsided and defeated by it before it leaves. Without the Master Emerald, Angel Island falls into the ocean, with Knuckles waking up the moment it lands in the water. He decides to go looking for the Master Emerald at East Island, feeling its energy from there.
Knuckles arrives at Coastal City, which is currently under attack. There, he fights an unmanned Egg Apache robot, and later he meets up with the water-like lifeform. Knuckles tries to attack it, but it keeps on turning into a pool of water to dodge his attacks, eventually leaving the area and going to Seaside Stumpway, with Knuckles giving chase. He eventually encounters a purple chameleon named "Espio", who was scoping out the area, looking for a green crocodile named "Vector". Knuckles decides to help him out, and the two later encounter Chaos, defeating it. Before Knuckles can finish Chaos off, it freezes the air around him and Espio, leaving afterwards. Once the two thaw out and go to Neon Nightclub, where the Master Emerald's energy can be felt there.
In Neon Nightclub, the two find. Dr. Eggman with a capsule containing Amy attached to his Egg Mobile. Eggman orders a group of Egg Pawns known as the "Elite Pawns" to eliminate Sonic, Tails and anyone else who goes against his plans. Before Eggman could leave, Espio attacks the Egg Mobile he is in, causing him to drop the capsule into another part of the nightclub. Knuckles and Espio continue onward, fighting a Megatock in the stage, before moving on. They meet up with Rubian, who transports them to Rally Rink via a rift. There, they find Cubot.
Knuckles and Espio find Metal Sonic scoping around the caverns of Rally Rink. Later on, the latter finds the two deeper into the cave, and attacks them. Knuckles and Espio manage to defeat him, but Metal Sonic manages to launch them into Magma Mines, where they find Mighty deep into the mines, searching for his friend Ray. The armadillo tags along with the two in hopes of finding him. Once they escape the mines, they end up in Dodgy Dunes, where they find Vector, who joins Knuckles's team in order to recover the Master Emerald shards. The four meet up with Fang, who tries to escape from them on his Marvelous Queen, though a Chaos Emerald falls on his head, and he grabs it before speeding off.
Inside the moving train, Knuckles, Espio, Mighty and Vector find Chaos, whom they fight and manage to defeat, forcing it to retreat to the Fearsome Fortress, where the train stops. The quartet fights a bridge defense system in order to get inside the fortress, and finally corner Chaos in a room. Chaos, feeling the presence of the Chaos Emeralds in the fortress, absorbs their negative energy to turn into a Perfect Chaos, flooding the room. They defeat it, and later escape the fortress, watching the Egg Asteroid fly up into the air. If the player has not collected all the Master Emerald shards, Chaos emerges from a pool of water after the credits, with the screen closing in on its eyes. If they have collected all the Master Emerald shards, Knuckles uses them to reform the Master Emerald and seal Chaos.
==Gameplay==
Similar to past 2D Sonic the Hedgehog games, Sonic Recall is a side-scrolling platform game, in which the player takes control of either Sonic or Knuckles, with the main objective being to reach the end of the level, known as "Acts"; running past a signpost to finish and move on to the next Act before time runs out. Every Act takes place in a Zone, with almost all Zones having two Acts total. Once the player finishes a Zone, they will move on to the next one.
Scattered across each Act are enemies and hazardous objects that can harm or outright kill the player character, costing a life, Rings that can be collected for extra points, protection against most harmful entities, and award extra lives if the player collects 100 of them, Monitors that give the player special benefits (like shields with different properties, temporary invincibility, a temporary increase in speed, etc), and Checkpoints that save the player's current Act progress, restarting them at last point they touched whenever they lose a life.
Aside from those, the player can also find Giant Rings hidden across the stages, which the player can jump into to enter a Special Stage, where they must chase after an octopus robot carrying the Chaos Emerald/Master Emerald shard to retrieve it. These are needed in order to get the good ending to the game. Also, they can find Green Rings in the stages as well, which can send the player to a Bonus Stage after completing an Act, which allows the player to gain more rings, pieces of scrap, and extra lives before entering the next Zone.
Throughout their main story campaigns, Sonic and Knuckles can find and recruit new partners that they can pair up with. When they recruit more than one partner, Sonic and Knuckles can choose which partner should follow them as they reach a Pit Stop. In gameplay, the player can switch their controls between the two characters with the press of an input, with the other character following the controlled character. All characters have unique moves which can be used to traverse through Acts in different ways than playing as just Sonic or Knuckles.
Upon destroying Badniks and bosses, they will drop pieces of scrap that the player can collect. At first, they seem to do nothing and do not mean anything, but once they meet up with Orbot (in Sonic's campaign) and Cubot (in Knuckles's campaign) at Rally Rink, the player can visit the Scrap Shop right next to a Star Post in the Act. There, they can spend the collected scrap pieces in exchange for Monitors currently for sale at the shop.
==Characters==
{| width=100% align="center" class="mw-collapsible mw-collapse"	Playable 	Playable 	Playable 	Playable
Sonic 	Playable at the beginning of his campaign. 	Playable at the beginning of his campaign. 	Playable at the beginning of his campaign. 	
 	The world's fastest thing alive, Sonic the Hedgehog, is a blue anthropomorphic hedgehog with red shoes that allow him to run extremely fast. Sonic constantly saves the world from Dr. Robotnik, always thwarting the mad scientist's plans. He usually brings his buddies along with him during his adventures. Yet again on another adventure, this time taking place on East Island, Sonic goes there to save it from Dr. Robotnik. 	The world's fastest thing alive, Sonic the Hedgehog, is a blue anthropomorphic hedgehog with red shoes that allow him to run extremely fast. Sonic constantly saves the world from Dr. Robotnik, always thwarting the mad scientist's plans. He usually brings his buddies along with him during his adventures. Yet again on another adventure, this time taking place on East Island, Sonic goes there to save it from Dr. Robotnik. 	The world's fastest thing alive, Sonic the Hedgehog, is a blue anthropomorphic hedgehog with red shoes that allow him to run extremely fast. Sonic constantly saves the world from Dr. Robotnik, always thwarting the mad scientist's plans. He usually brings his buddies along with him during his adventures. Yet again on another adventure, this time taking place on East Island, Sonic goes there to save it from Dr. Robotnik. 	
 	Character-Exclusive Moves 	Character-Exclusive Moves 	Character-Exclusive Moves 	
 	Insta-Shield 	Drop Dash 	Super Peel Out 	
 	Creates a rapid 360° spiral flash that destroys weak enemy projectiles and defenses. Can only be used in the air. Unusable when Sonic gains a shield or invincibility. 	Curls up into a ball and gains a short burst of speed, rolling forward. Can be used to traverse steep inclines without losing momentum. Unusable when Sonic has an elemental shield. 	Runs in place before taking off, similar to a Spin Dash, though it cannot be used to attack enemies. Unusable if Sonic has an elemental shield (except for the Flame Shield). 	
Tails 	Playable after Coastal City Zone Act 2 in Sonic's campaign. 	Playable after Coastal City Zone Act 2 in Sonic's campaign. 	Playable after Coastal City Zone Act 2 in Sonic's campaign. 	
 	Sonic's best friend and loyal companion, Miles "Tails" Prower, is an orange anthropomorphic fox with two twin tails that allow him to fly. Admiring Sonic the first time they met, Tails was inspired to become as cool as he was, and constantly follows along with him in his adventures. Tails is known for creating a bunch of gadgets in his spare time, and is usually seen flying in Sonic's biplane, the Tornado, which he uses to get him and Sonic to East Island to save it from Dr. Robotnik. 	Sonic's best friend and loyal companion, Miles "Tails" Prower, is an orange anthropomorphic fox with two twin tails that allow him to fly. Admiring Sonic the first time they met, Tails was inspired to become as cool as he was, and constantly follows along with him in his adventures. Tails is known for creating a bunch of gadgets in his spare time, and is usually seen flying in Sonic's biplane, the Tornado, which he uses to get him and Sonic to East Island to save it from Dr. Robotnik. 	Sonic's best friend and loyal companion, Miles "Tails" Prower, is an orange anthropomorphic fox with two twin tails that allow him to fly. Admiring Sonic the first time they met, Tails was inspired to become as cool as he was, and constantly follows along with him in his adventures. Tails is known for creating a bunch of gadgets in his spare time, and is usually seen flying in Sonic's biplane, the Tornado, which he uses to get him and Sonic to East Island to save it from Dr. Robotnik. 	
 	Character-Exclusive Moves 	Character-Exclusive Moves 	Character-Exclusive Moves 	
 	Propeller Flying 	Airlift 	Tail Swipe 	
 	Rapidly spins his tails above him like a propeller for limited flight. Can be used to reach high areas and cover distance in the air, as well as damage enemies from above. Cannot be used when Tails takes damage or gains an elemental shield. 	Flies forward a short distance to grab something (if nothing is near him), carrying it around if he succeeds and kicking it away if a button is inputted. Can be used while flying. When paired up with Sonic, Tails can grab and carry him around. 	Hops forward a short distance, swiping his tail in front of him to attack. Can only be used once when used in the air. Cannot be used while flying. 	
Amy 	Playable after Neon Nightclub Zone Act 1 in Sonic's campaign. 	Playable after Neon Nightclub Zone Act 1 in Sonic's campaign. 	Playable after Neon Nightclub Zone Act 1 in Sonic's campaign. 	
 	A tomboyish girl with an optimistic mindset, Amy Rose is a pink anthropomorphic hedgehog who had a knack for fortunes and tarot cards. One day, Amy predicted she would have a "destined" encounter with Sonic on Little Planet. While that did happened, she also got kidnapped by Metal Sonic, though she was later saved by Sonic. After the Little Planet incident, she was captured by Dr. Eggman and trapped inside a capsule, being dropped off to East Island's Neon Nightclub. 	A tomboyish girl with an optimistic mindset, Amy Rose is a pink anthropomorphic hedgehog who had a knack for fortunes and tarot cards. One day, Amy predicted she would have a "destined" encounter with Sonic on Little Planet. While that did happened, she also got kidnapped by Metal Sonic, though she was later saved by Sonic. After the Little Planet incident, she was captured by Dr. Eggman and trapped inside a capsule, being dropped off to East Island's Neon Nightclub. 	A tomboyish girl with an optimistic mindset, Amy Rose is a pink anthropomorphic hedgehog who had a knack for fortunes and tarot cards. One day, Amy predicted she would have a "destined" encounter with Sonic on Little Planet. While that did happened, she also got kidnapped by Metal Sonic, though she was later saved by Sonic. After the Little Planet incident, she was captured by Dr. Eggman and trapped inside a capsule, being dropped off to East Island's Neon Nightclub. 	
 	Character-Exclusive Moves 	Character-Exclusive Moves 	Character-Exclusive Moves 	
 	Hammer Attack 	Head Slide 	Rose Drill 	
 	Swings her Piko Piko Hammer downwards in front of her, smashing enemies and objects. Can be used in the air, in which Amy does a flip (called the Jump Attack), though this version cannot be used if Amy has an elemental shield. 	Slides forward headfirst to attack enemies. Can be used to cross tight spaces and avoid enemies and enemy projectiles. 	Spins around in a drill-like with her Piko Piko Hammer. Rockets downwards when used in the air. Can be used to dig through certain surfaces. Cannot be used when Amy has an elemental shield. 	
Ray 	Playable after Rally Rink Zone Act 1 in Sonic's campaign. 	Playable after Rally Rink Zone Act 1 in Sonic's campaign. 	Playable after Rally Rink Zone Act 1 in Sonic's campaign. 	
 	A young enthusiastic high-glider, Ray the Flying Squirrel is a yellow anthropomorphic flying squirrel who is best friends with Mighty and has a knack for adventure. Trapped and imprisoned with his armadillo friend on Eggman Island, they were later freed by Sonic and escaped the island. Later, Ray tagged along with Sonic and his friends during the Phantom Ruby incident. After that, he and Mighty were separated by sources unknown, and Ray went to go look for him on East Island, where the two were transported to. He was found at Rally Rink, after Sonic, Tails and Amy destroy the Frozone Layer, being recruited shortly afterward.	A young enthusiastic high-glider, Ray the Flying Squirrel is a yellow anthropomorphic flying squirrel who is best friends with Mighty and has a knack for adventure. Trapped and imprisoned with his armadillo friend on Eggman Island, they were later freed by Sonic and escaped the island. Later, Ray tagged along with Sonic and his friends during the Phantom Ruby incident. After that, he and Mighty were separated by sources unknown, and Ray went to go look for him on East Island, where the two were transported to. He was found at Rally Rink, after Sonic, Tails and Amy destroy the Frozone Layer, being recruited shortly afterward.	A young enthusiastic high-glider, Ray the Flying Squirrel is a yellow anthropomorphic flying squirrel who is best friends with Mighty and has a knack for adventure. Trapped and imprisoned with his armadillo friend on Eggman Island, they were later freed by Sonic and escaped the island. Later, Ray tagged along with Sonic and his friends during the Phantom Ruby incident. After that, he and Mighty were separated by sources unknown, and Ray went to go look for him on East Island, where the two were transported to. He was found at Rally Rink, after Sonic, Tails and Amy destroy the Frozone Layer, being recruited shortly afterward.	
 	Character-Exclusive Moves 	Character-Exclusive Moves 	Character-Exclusive Moves 	
 	Air Glide 	Soaring Dash 	Aerial Dive 	
 	Glides across the screen, similar to Knuckles, but goes slightly faster. Can be steered into a nosedive and then upwards again to regain some altitude and extend gliding distance. Cannot be used after Ray takes damage or when he has an elemental shield. 	Dashes straight forward. Can only be used in the air. Can go right into Air Gliding after usage, and can also be used while Air Gliding. Cannot be used when Ray takes damage. 	Nosedives downwards at high speeds to attack enemies. Can only be used in the air. Can be used while Soar Dashing and Air Gliding. Cannot be used when Ray takes damage. 	
Fang 	Playable after Dodgy Dunes Zone Act 2 in Sonic's campaign. 	Playable after Dodgy Dunes Zone Act 2 in Sonic's campaign. 	Playable after Dodgy Dunes Zone Act 2 in Sonic's campaign. 	
IMAGE NOT AVAILABLE	Renowned treasure hunter, Fang the Sniper is a purple jerboa-wolf with a Popgun who originally went by Nack the Weasel before changing his name to clear his identity. Unlike other bad guys, Fang is purely motivated by greed, wanting to steal the Chaos Emeralds for himself. After finding out that the Chaos Emeralds were on East Island via an Emerald Detector he stole, Fang went off to find them, though he only found the green-colored Chaos Emerald in Dodgy Dunes. After it was stolen by Shadow, he teams up with the heroes to obtain it back. 	Renowned treasure hunter, Fang the Sniper is a purple jerboa-wolf with a Popgun who originally went by Nack the Weasel before changing his name to clear his identity. Unlike other bad guys, Fang is purely motivated by greed, wanting to steal the Chaos Emeralds for himself. After finding out that the Chaos Emeralds were on East Island via an Emerald Detector he stole, Fang went off to find them, though he only found the green-colored Chaos Emerald in Dodgy Dunes. After it was stolen by Shadow, he teams up with the heroes to obtain it back. 	Renowned treasure hunter, Fang the Sniper is a purple jerboa-wolf with a Popgun who originally went by Nack the Weasel before changing his name to clear his identity. Unlike other bad guys, Fang is purely motivated by greed, wanting to steal the Chaos Emeralds for himself. After finding out that the Chaos Emeralds were on East Island via an Emerald Detector he stole, Fang went off to find them, though he only found the green-colored Chaos Emerald in Dodgy Dunes. After it was stolen by Shadow, he teams up with the heroes to obtain it back. 	
IMAGE NOT AVAILABLE	Character-Exclusive Moves 	Character-Exclusive Moves 	Character-Exclusive Moves 	
IMAGE NOT AVAILABLE	Popgun 	Hat Trick 	Mini-Queen 	
IMAGE NOT AVAILABLE	Fires a cork out of his popgun, that negates any projectiles it touches as it flies. Can be used in the air. Cannot fire another cork until the previous one disappears. 	Tosses his hat forward, which stays in place after travelling a short distance. The hat can be used as a midair platform that characters instantly bounces off of like a spring. 	Flies for a few seconds in a miniature version of his Marvelous Queen. Cannot be used after Fang takes damage. 	
Knuckles 	Playable at the beginning of his campaign. 	Playable at the beginning of his campaign. 	Playable at the beginning of his campaign. 	
 	The last surviving member of the Echidna Tribe, Knuckles the Echidna, is a red anthropomorphic echidna with a buff chest that is rougher than the rest of them and tough as leather. Tasked with guarding a source of unfathomable power, Knuckles mainly sits on Angel Island to keep it under his watchful eye. After the Master Emerald was shattered and transported to East Island due to a rift, Knuckles goes to the island to retrieve its pieces. 	The last surviving member of the Echidna Tribe, Knuckles the Echidna, is a red anthropomorphic echidna with a buff chest that is rougher than the rest of them and tough as leather. Tasked with guarding a source of unfathomable power, Knuckles mainly sits on Angel Island to keep it under his watchful eye. After the Master Emerald was shattered and transported to East Island due to a rift, Knuckles goes to the island to retrieve its pieces. 	The last surviving member of the Echidna Tribe, Knuckles the Echidna, is a red anthropomorphic echidna with a buff chest that is rougher than the rest of them and tough as leather. Tasked with guarding a source of unfathomable power, Knuckles mainly sits on Angel Island to keep it under his watchful eye. After the Master Emerald was shattered and transported to East Island due to a rift, Knuckles goes to the island to retrieve its pieces. 	
 	Character-Exclusive Moves 	Character-Exclusive Moves 	Character-Exclusive Moves 	
 	Gliding 	Wall Climb 	Breaker Dash 	
 	Glides through the air, slowing down falling speed. Can change directions while gliding, and can go right into Wall Climbing upon touching a sided surface. Cannot be used on the ground 	Climbs up a sided surface (mainly a wall). Can be used to reach higher places. Can jump off of the surface and go right into gliding. 	Headbutts while dashing, instantly destroying any rows of cracked objects or surfaces he comes across. Cannot be used in the air. 	
Espio 	Playable after Seaside Stumpway Act 1 in Knuckles's campaign. 	Playable after Seaside Stumpway Act 1 in Knuckles's campaign. 	Playable after Seaside Stumpway Act 1 in Knuckles's campaign. 	
IMAGE NOT AVAILABLE	A member of the Chaotix Detective Agency, Espio the Chameleon is an intelligent purple anthropomorphic chameleon who works with Vector the Crocodile and Charmy Bee to solve any cases given to them. While solving them, he puts his ninja skills to good use. During one case involving Dr. Eggman, he and Vector were transported to East Island thanks to Rubian. Knuckles comes across Espio in Seaside Stumpway, and tags along with him in his quest to find the Master Emerald pieces. 	A member of the Chaotix Detective Agency, Espio the Chameleon is an intelligent purple anthropomorphic chameleon who works with Vector the Crocodile and Charmy Bee to solve any cases given to them. While solving them, he puts his ninja skills to good use. During one case involving Dr. Eggman, he and Vector were transported to East Island thanks to Rubian. Knuckles comes across Espio in Seaside Stumpway, and tags along with him in his quest to find the Master Emerald pieces. 	A member of the Chaotix Detective Agency, Espio the Chameleon is an intelligent purple anthropomorphic chameleon who works with Vector the Crocodile and Charmy Bee to solve any cases given to them. While solving them, he puts his ninja skills to good use. During one case involving Dr. Eggman, he and Vector were transported to East Island thanks to Rubian. Knuckles comes across Espio in Seaside Stumpway, and tags along with him in his quest to find the Master Emerald pieces. 	
IMAGE NOT AVAILABLE	Character-Exclusive Moves 	Character-Exclusive Moves 	Character-Exclusive Moves 	
IMAGE NOT AVAILABLE	Chameleo Cyclone 	Shuriken Throw 	Camoflague 	
IMAGE NOT AVAILABLE	Spins around like a cyclone rapidly to quickly attack a row of enemies at once, similar to a Spin Dash on the fly. Can be used in the air. 	Throws a shuriken star forward, negating weak enemy projectiles it touches as it travels. Can be used in the air. Cannot throw another star until the previous one disappears. 	Turns invisible, gaining temporary invulnerability to enemy/hazard contact and attacks. Leaves behind damaging leaves once used. Does not protect Espio from pits, crushers, and other one-hit kill hazards. 	
Mighty 	Playable after Magma Mines Act 1 in Knuckles's campaign. 	Playable after Magma Mines Act 1 in Knuckles's campaign. 	Playable after Magma Mines Act 1 in Knuckles's campaign. 	
 	A trustworthy companion with a hard armor shell and incredible power, Mighty the Armadillo is an anthropomorphic armadillo who is Ray's best friend. He, along with Ray, were captured and imprisoned on Eggman Island, though they escaped the island thanks to Sonic. Later, Mighty joined up with Sonic and his friends during the Phantom Ruby incident. After that, he and Ray were separated by Rubian and was sent to East Island. He was found by Knuckles and Espio at Magma Mine, looking for his flying squirrel friend, who decides to tag along with them in hopes of finding Ray. 	A trustworthy companion with a hard armor shell and incredible power, Mighty the Armadillo is an anthropomorphic armadillo who is Ray's best friend. He, along with Ray, were captured and imprisoned on Eggman Island, though they escaped the island thanks to Sonic. Later, Mighty joined up with Sonic and his friends during the Phantom Ruby incident. After that, he and Ray were separated by Rubian and was sent to East Island. He was found by Knuckles and Espio at Magma Mine, looking for his flying squirrel friend, who decides to tag along with them in hopes of finding Ray. 	A trustworthy companion with a hard armor shell and incredible power, Mighty the Armadillo is an anthropomorphic armadillo who is Ray's best friend. He, along with Ray, were captured and imprisoned on Eggman Island, though they escaped the island thanks to Sonic. Later, Mighty joined up with Sonic and his friends during the Phantom Ruby incident. After that, he and Ray were separated by Rubian and was sent to East Island. He was found by Knuckles and Espio at Magma Mine, looking for his flying squirrel friend, who decides to tag along with them in hopes of finding Ray. 	
 	Character-Exclusive Moves 	Character-Exclusive Moves 	Character-Exclusive Moves 	
 	Hammer Drop 	Dura-Armor 	Wall Jump 	
 	Drops straight downwards at high speeds, creating a shockwave once he hits the floor. Can only be used in the air. Cannot be used after Mighty takes damage. 	Defends himself against spikes with his armor shell. Only works while Spin Jumping, and can only defend himself once. 	Clings onto a wall before diagonally kicking off of it when the jump button is pressed. Cannot be used after Mighty takes damage. 	
Vector 	Playable after Dodgy Dunes Act 1 in Knuckles's campaign. 	Playable after Dodgy Dunes Act 1 in Knuckles's campaign. 	Playable after Dodgy Dunes Act 1 in Knuckles's campaign. 	
IMAGE NOT AVAILABLE	The head honcho leader of the Chaotix Detective Agency, Vector the Crocodile is a green anthropomorphic crocodile with a love for music who works alongside Espio the Chameleon and Charmy Bee to solve any cases given to them. During one case involving Dr. Eggman, he and Espio were transported to East Island by Rubian. Knuckles, Espio and Mighty come across Vector in Dodgy Dunes, who was chasing after Fang. 	The head honcho leader of the Chaotix Detective Agency, Vector the Crocodile is a green anthropomorphic crocodile with a love for music who works alongside Espio the Chameleon and Charmy Bee to solve any cases given to them. During one case involving Dr. Eggman, he and Espio were transported to East Island by Rubian. Knuckles, Espio and Mighty come across Vector in Dodgy Dunes, who was chasing after Fang. 	The head honcho leader of the Chaotix Detective Agency, Vector the Crocodile is a green anthropomorphic crocodile with a love for music who works alongside Espio the Chameleon and Charmy Bee to solve any cases given to them. During one case involving Dr. Eggman, he and Espio were transported to East Island by Rubian. Knuckles, Espio and Mighty come across Vector in Dodgy Dunes, who was chasing after Fang. 	
IMAGE NOT AVAILABLE	Character-Exclusive Moves 	Character-Exclusive Moves 	Character-Exclusive Moves 	
IMAGE NOT AVAILABLE	Croco-Toss 	Bubblegum Descent 	Air Swim 	
IMAGE NOT AVAILABLE	Grabs and carries an enemy, tossing them at high speeds after a button is inputted. Cannot be used in the air. 	Blows a bubblegum, slowly descending downwards, only to slowly pump upwards three times. Can only be used in the air. Cannot be used after Vector takes damage. 	"Breaststroke-swims" forward to attack enemies in his way. Can only be used in the air. Cannot be used after Vector takes damage. 	
==Zones==
{| width=100% align="center" class="mw-collapsible mw-collapse" 	MAIN 	MAIN 	MAIN	MAIN
Coastal Central Zone 	Urban themed zone. 	#1 	 	
Act1 Coastal City Zone 	Coastal City Zone is the first zone of Sonic Recall. Taking place in the main city of East Island, the Zone starts off at the runway near the city's airport during afternoon, later taking place in other areas where buildings are visible, and way farther in the city during the night. 	Act2 Coastal City Zone 	 	
ENEMIES/OBSTACLES 	Coastal City Zone is the first zone of Sonic Recall. Taking place in the main city of East Island, the Zone starts off at the runway near the city's airport during afternoon, later taking place in other areas where buildings are visible, and way farther in the city during the night. 	BOSS(ES) 	 	
Bigbom, Bombdrop, Bomb, Buzz Bomber, Clucker, Moto Bug, Robot Bee 	Coastal City Zone is the first zone of Sonic Recall. Taking place in the main city of East Island, the Zone starts off at the runway near the city's airport during afternoon, later taking place in other areas where buildings are visible, and way farther in the city during the night. 	Egg Apache (Act 1; Sonic/2)Matryoshka-Bom (Act 1; Knuckles)Shadow (Act 2; Sonic) 	 	
Seaside Stumpway Zone 	Tropical/Coastal themed zone. 	#2 	 	
Act1 Seaside Stumpway ZONE 	Seaside Stumpway Zone is the second zone of Sonic Recall. Taking place in a botanic beach in the forest, the first Act takes place in the beach section of the Zone, while the second Act takes place in the forest section. 	Act2 Seaside Stumpway 	 	
ENEMIES/OBSTACLES 	Seaside Stumpway Zone is the second zone of Sonic Recall. Taking place in a botanic beach in the forest, the first Act takes place in the beach section of the Zone, while the second Act takes place in the forest section. 	BOSS(ES) 	 	
Botoise, Buzz Bomber, Clamer, Coconuts, Crabmeat, Hopbot, Moto Bug, Robot Butterfly 	Seaside Stumpway Zone is the second zone of Sonic Recall. Taking place in a botanic beach in the forest, the first Act takes place in the beach section of the Zone, while the second Act takes place in the forest section. 	Jumbonuts (Act 1)Egg Drone (Act 2; Sonic)Chaos (Act 2; Knuckles) 	 	
Neon Nightclub Zone 	Amusement themed zone. 	#3 	 	
Act1 Neon Nightclub Zone 	Neon Nightclub Zone is the third Zone in Sonic Recall, taking place at a neon-light nightclub as the name suggests. In Act 1 of this Zone, Amy can be found and rescued after being that Act's boss, adding her to the group of playable characters in Sonic's campaign. 	Act2 Neon Nightclub Zone 	 	
ENEMIES/OBSTACLES 	Neon Nightclub Zone is the third Zone in Sonic Recall, taking place at a neon-light nightclub as the name suggests. In Act 1 of this Zone, Amy can be found and rescued after being that Act's boss, adding her to the group of playable characters in Sonic's campaign. 	BOSS(ES) 	 	
Batbot, Crawl, Discog, Ticktock, Robo-Dancer 	Neon Nightclub Zone is the third Zone in Sonic Recall, taking place at a neon-light nightclub as the name suggests. In Act 1 of this Zone, Amy can be found and rescued after being that Act's boss, adding her to the group of playable characters in Sonic's campaign. 	Spinball System (Act 1)Elite Brawler (Act 2; Sonic)Megatock (Act 2; Knuckles) 	 	
RALLY RINK ZONE 	Winter/Underwater themed zone. 	#4 	 	
Act1 Rally Rink Zone 	Rally Rink Zone is the fourth Zone in Sonic Recall, taking place at an icy wasteland. The first Act of this Zone mainly takes place outside in the snow before moving into a chilling cavern for the second Act, with the floor mainly being coated with slippery ice and sections with ascending and descending water. Here, Ray can be found and recruited after Act 1. 	Act2 Rally Rink Zone 	 	
ENEMIES/OBSTACLES 	Rally Rink Zone is the fourth Zone in Sonic Recall, taking place at an icy wasteland. The first Act of this Zone mainly takes place outside in the snow before moving into a chilling cavern for the second Act, with the floor mainly being coated with slippery ice and sections with ascending and descending water. Here, Ray can be found and recruited after Act 1. 	BOSS(ES) 	 	
Botsled, Buoymine, Chrismit Crab, IceBomba, Jaws, Pufferbot, Snow Roblower, Shiversaturn 	Rally Rink Zone is the fourth Zone in Sonic Recall, taking place at an icy wasteland. The first Act of this Zone mainly takes place outside in the snow before moving into a chilling cavern for the second Act, with the floor mainly being coated with slippery ice and sections with ascending and descending water. Here, Ray can be found and recruited after Act 1. 	Frozone Layer (Act 1; Sonic)Chaos (Act 1; Knuckles)Metal Sonic (Act 2) 	 	
Magma Mine Zone 	Fire/Underground themed zone. 	#5 	 	
Act1 Magma Mine Zone 	Magma Mine Zone is the fifth Zone in Sonic Recall, taking place in a mining area with fire. The first Act of this Zone incorporates the use of rock platforms suspended over lava to traverse through the stage, while the second Act uses minecarts to move across the Zone on rails. 	Act2 Magma Mine Zone 	 	
ENEMIES/OBSTACLES 	Magma Mine Zone is the fifth Zone in Sonic Recall, taking place in a mining area with fire. The first Act of this Zone incorporates the use of rock platforms suspended over lava to traverse through the stage, while the second Act uses minecarts to move across the Zone on rails. 	BOSS(ES) 	 	
Fireworm, FireBreather, Gohla, Iwamodoki, Lava Geysers, Spiker 	Magma Mine Zone is the fifth Zone in Sonic Recall, taking place in a mining area with fire. The first Act of this Zone incorporates the use of rock platforms suspended over lava to traverse through the stage, while the second Act uses minecarts to move across the Zone on rails. 	Egg Draco (Act 1; Sonic)Flamoutain (Act 1; Knuckles)Rubian (Act 2) 	 	
Dodgy Dunes Zone 	Desert themed zone. 	#6 	 	
Act1 Dodgy Dunes Zone 	Dodgy Dunes Zone is the sixth Zone in Sonic Recall, taking place at desert that has a village. The beginning of first Act of this Zone starts at the village, while the rest of the Act, as well as the second Act takes place outside of the village and out in the open desert with cacti and tumbleweeds. The second Act also takes place on top of a moving train later in the Act. 	Act2 Dody Dunes Zone 	 	
ENEMIES/OBSTACLES 	Dodgy Dunes Zone is the sixth Zone in Sonic Recall, taking place at desert that has a village. The beginning of first Act of this Zone starts at the village, while the rest of the Act, as well as the second Act takes place outside of the village and out in the open desert with cacti and tumbleweeds. The second Act also takes place on top of a moving train later in the Act. 	BOSS(ES) 	 	
Armadiloid, Bumpalo, Burrobot, Cactula, Catakiller, Jr., Cowboiled, Rattlekiller, Roller mk.II, Potbot, Wormiloid 	Dodgy Dunes Zone is the sixth Zone in Sonic Recall, taking place at desert that has a village. The beginning of first Act of this Zone starts at the village, while the rest of the Act, as well as the second Act takes place outside of the village and out in the open desert with cacti and tumbleweeds. The second Act also takes place on top of a moving train later in the Act. 	Elite Bandit (Act 1; Sonic)Megattlekiller (Act 1; Knuckles)Fang (Act 2; Sonic)Chaos (Act 2; Knuckles) 	 	
Fearsome Fortress Zone 	Industrial themed zone. 	#7 	 	
Act1 Fearsome Fortress Zone 	Fearsome Fortress Zone is the seventh Zone in Sonic Recall, taking place at a large, tall fortress that serves as Dr. Eggman's base of operations on East Island, and where he is creating the Egg Asteroid, which needs the Chaos Emeralds to power and fully operate it. The first Act takes place outside of the base, while the second Act takes place in the fortress's interior. Fang is recruited here, right before Act 1 starts. This Zone is arguably the largest and most longest Zone in the game, with a lot of enemies and three bosses in total for both Sonic and Knuckles's campaigns. In Knuckles's campaign, this is the final Zone in the game.	Act2 Fearsome Fortress Zone 	 	
ENEMIES/OBSTACLES 	Fearsome Fortress Zone is the seventh Zone in Sonic Recall, taking place at a large, tall fortress that serves as Dr. Eggman's base of operations on East Island, and where he is creating the Egg Asteroid, which needs the Chaos Emeralds to power and fully operate it. The first Act takes place outside of the base, while the second Act takes place in the fortress's interior. Fang is recruited here, right before Act 1 starts. This Zone is arguably the largest and most longest Zone in the game, with a lot of enemies and three bosses in total for both Sonic and Knuckles's campaigns. In Knuckles's campaign, this is the final Zone in the game.	BOSS(ES) 	 	
Ball Hog, Corkey, Flybot767, Flame Vent, Flasher mk.II, Juggle Saw, Ribot, Sawblade, Snail Blaster, Spikebonker, Turbo Turtle	Fearsome Fortress Zone is the seventh Zone in Sonic Recall, taking place at a large, tall fortress that serves as Dr. Eggman's base of operations on East Island, and where he is creating the Egg Asteroid, which needs the Chaos Emeralds to power and fully operate it. The first Act takes place outside of the base, while the second Act takes place in the fortress's interior. Fang is recruited here, right before Act 1 starts. This Zone is arguably the largest and most longest Zone in the game, with a lot of enemies and three bosses in total for both Sonic and Knuckles's campaigns. In Knuckles's campaign, this is the final Zone in the game.	Elite Marksman/Elite Jouster (Act 1; Sonic)Egg Bridge (Act 1; Knuckles)Metal Fortress (Act 2; Sonic [#1])Shadow (Act 2; Sonic [#2])Sentry Bug Mk.II (Act 2; Knuckles [#1])Perfect Chaos (Act 2; Knuckles [#2])	 	
Velocity Vista Zone 	Space themed zone. 	#8 	 	
Velocity Vista Zone 	Velocity Vista Zone is the eighth and final Zone in Sonic Recall, taking place in the Egg Asteroid that is floating in space, ready to assimilate itself into the planet. Unlike the previous Zones, this Zone only has one Act that serves as the boss room for the Holopawn Generator and the Giga-Arm piloted by Dr. Eggman in his Egg Mobile. If the player has not collected all the Chaos Emeralds prior to getting here, after the destruction of the Giga-Arm, the game ends here, and the player receives the bad ending. 	Velocity Vista Zone 	 	
ENEMIES/OBSTACLES 	Velocity Vista Zone is the eighth and final Zone in Sonic Recall, taking place in the Egg Asteroid that is floating in space, ready to assimilate itself into the planet. Unlike the previous Zones, this Zone only has one Act that serves as the boss room for the Holopawn Generator and the Giga-Arm piloted by Dr. Eggman in his Egg Mobile. If the player has not collected all the Chaos Emeralds prior to getting here, after the destruction of the Giga-Arm, the game ends here, and the player receives the bad ending. 	BOSS(ES) 	 	
N/A 	Velocity Vista Zone is the eighth and final Zone in Sonic Recall, taking place in the Egg Asteroid that is floating in space, ready to assimilate itself into the planet. Unlike the previous Zones, this Zone only has one Act that serves as the boss room for the Holopawn Generator and the Giga-Arm piloted by Dr. Eggman in his Egg Mobile. If the player has not collected all the Chaos Emeralds prior to getting here, after the destruction of the Giga-Arm, the game ends here, and the player receives the bad ending. 	Holopawn GeneratorGiga-Arm 	 	
Temporal Termina Zone 	Space themed zone. 	#9 	 	
Temporal Termina Zone 	Temporal Termina Zone is the ninth and true final Zone in Sonic Recall, taking place in a space-time void. It can only be accessed if the player collects all the Chaos Emeralds in the game prior to reaching Velocity Vista Zone. Once in this Zone, Sonic instantly transforms into Super Sonic, and must catch all of his helplessly-floating partners before all of his Rings run out, reverting him back to normal and costing a life. After that, he goes on to battle Rubian, with Dr. Eggman's help. 	Temporal Termina Zone 	 	
ENEMIES/OBSTACLES 	Temporal Termina Zone is the ninth and true final Zone in Sonic Recall, taking place in a space-time void. It can only be accessed if the player collects all the Chaos Emeralds in the game prior to reaching Velocity Vista Zone. Once in this Zone, Sonic instantly transforms into Super Sonic, and must catch all of his helplessly-floating partners before all of his Rings run out, reverting him back to normal and costing a life. After that, he goes on to battle Rubian, with Dr. Eggman's help. 	BOSS(ES) 	 	
N/A 	Temporal Termina Zone is the ninth and true final Zone in Sonic Recall, taking place in a space-time void. It can only be accessed if the player collects all the Chaos Emeralds in the game prior to reaching Velocity Vista Zone. Once in this Zone, Sonic instantly transforms into Super Sonic, and must catch all of his helplessly-floating partners before all of his Rings run out, reverting him back to normal and costing a life. After that, he goes on to battle Rubian, with Dr. Eggman's help. 	Rubian 	 	
==Objects==
{| width=100% align="center" class="mw-collapsible mw-collapse" 	OBJECTS 	OBJECTS 	OBJECTS 	OBJECTS
Ring 	Monitor 	Star Post 	Goal Plate 	
 	 	 	 	
Protects the player from damage without losing a life. Collecting 100 of these will grant the player an extra life. 	Gives the player a power-up or a bonus, depending on what is on the monitor screen. 	Saves the player's current level progress, restarting them at that point whenever they lose a life. 	Ends the Act when running past it. 	
Spikes 	Spring 	Bumper 	Buoymine 	
 	 	 	 	
Damages the player upon contact with the sharp points of the spikes. 	Launches the player straight or diagonally upwards at slow (yellow springs) or high (red springs) speeds. 	Recoils the player in the opposite direction they are going in. 	Stays in one place, exploding when the player touches it, damaging them. 	
Sawblade 	Capsule 	Green Ring 	Giant Ring 	
 	 	 	NO IMAGE AVAILABLE 	
Damages the player upon contact. 	Releases the Animals once the switch is pressed, ending the Act. 	Allows the player to play a Bonus Stage once all three are collected. 	Transports the player to a Special Stage upon contact. 	
Chaos Emeralds 	Chaos Emeralds 	Master Shards 	Master Shards 	
 	 	NO IMAGE AVAILABLE 	NO IMAGE AVAILABLE 	
Allows the player to transform into a character's Super state in gameplay once the player collects all seven of them. They are also required to achieve the good ending to the game.	Allows the player to transform into a character's Super state in gameplay once the player collects all seven of them. They are also required to achieve the good ending to the game.	Allows the player to transform into a character's Super state in gameplay once the player collects all seven of them. They are also required to achieve the good ending to the game.	Allows the player to transform into a character's Super state in gameplay once the player collects all seven of them. They are also required to achieve the good ending to the game.	
==Badniks==
Armadiloid 	Ball Hog 	Batbot 	Bumpalo 	Buzz Bomber
 	 	NO IMAGE AVAILABLE 	 	
The larger armadillo glides across the screen with the smaller one commanding it to fire energy bullets at the player upon sight.	Drops bouncing bombs at the player while hopping up and down. 	Stays motionless in one place until it spots the player, following them around in circular patterns. 	Moves back and forth until it spots the player, charging at them. The bumper on its back makes it immune to attacks from above.	Flies in, shooting an energy bullet diagonally downwards before flying away.
Cactula 	Catakiller, Jr. 	Clucker 	Crabmeat 	Fireworm
 	 	 	 	
Waits until the player gets close, flying upwards to drop a spiky projectile on the player. 	Flies back and forth until the player comes near, releasing harmful electrical waves.	Hides in their turrets until the player comes near, popping out to fire an egg-shaped projectile at them..	Fires two energy projectiles from their pincers to the sides when the player is near. 	Flies back and forth while their segments spew fire upwards.
==Bosses==
Egg Apache 	Shadow 	Shadow 	Matryshka-Bom
NO IMAGE AVAILABLE 	 	 	
Attacks by rapidly firing bullets at the ground relative to the player's position, as well as dropping Bombs. When Eggman uses the Egg Apache, it drops Bigboms instead. They both go down in eight hits.	Does not attack, but occasionally teleports from one side of the screen to the other when the player gets close to him. After six teleports, or after a couple of seconds, the fight abruptly ends.	Does not attack, but occasionally teleports from one side of the screen to the other when the player gets close to him. After six teleports, or after a couple of seconds, the fight abruptly ends.	Stands in one place and releases miniature versions of itself that walk forward, exploding upon contact with the player. After four hits, it breaks apart into its smaller form, where it releases even smaller versions of itself that are much faster, going down after another four hits.
Jumbonuts 	Egg Drone 	Egg Drone 	Chaos
NO IMAGE AVAILABLE 	NO IMAGE AVAILABLE 	NO IMAGE AVAILABLE 	NO IMAGE AVAILABLE
Climbs over and across trees and vines, throwing coconuts that explodes upon contact. It goes down in eight hits. 	Flies around, occasionally swooping across the ground. It can also summon Buzz Bombers or Moto Bugs. It goes down in eight hits. 	Flies around, occasionally swooping across the ground. It can also summon Buzz Bombers or Moto Bugs. It goes down in eight hits. 	Travels from side of the screen to the other as a puddle, while extending a spike upwards when the player gets close to it. It can also extend its arms to attack from afar after travelling. It goes down in ten hits.
==Credits==
*Credit goes to Rancidire for the Mania Shadow art.
*Credit goes to NathanLaurindo for the Mania Amy art.
*Credit goes to admynn for the Mania Shadow sprite.
==Trivia==
*To "recall" means to bring something back into one's mind, a nod to the fact that characters that have never appeared in Classic Sonic's world and characters that are in that world appear in this game, and Sonic, and also Knuckles, recall seeing/meeting them before at some point before, and many callbacks and references to previous Sonic games appearing in the game that fans may recognize and recall.
Category:2022
Category:Sonic (series)
Category:Sonic Games
Category:Fan Games
Category:2D Games
Category:Platforming Games
Category:2D Platforming Games