Timemaster

Timemaster is an RPG that was originally published by Pacesetter and is currently being republished by Goblinoid Games that Classic: Time Travel seems to have pulled some ideas from with regards to the Time Corps. 
The Demoreans serve as an alien equivalent of Stopwatch.
==Background==
2055: World War III
2085: Second Civil War
7051: Time Travel is discovered; 100 year war follows; history gets really messed up
7154: Time War ends; Time Corp founded
==Designations== 
* T = Twin Parallel to T-0 (effectively an Echo)
* M = Parallel moderately different from T-0
* R = Parallel radically different from T-0
* A = Parallel alien to T-0
==Laws of Time Travel==
* Law of Identity: nothing can exist in two places at the same time
* Law of Preservation: Effectively Plastic time with high resistance.
* Law of the Time Barrier: travel beyond the present of a parallel is impossible.
* Law of Death: Death follows the rules of Fixed Time.
==Scenario Modules==
* Darkest Before the Dawn (1621, Dawn of Man, 65 million years ago): Classic: Ice Age,Classic: Dinosaurs
* Whom the Gods Destroy (c. 1260–1180 BC The Trojan War, Greece): Classic: Greece; M-6 (Myth Parallel)
* The Cleopatra Gambit (32 BCE): Classic: Egypt; T-1
* Clash of Kings (492 CE): Classic: Camelot; T-0; Situation is effectively a Time Loop
* Temples of Blood (1568, Mexico): Classic: Aztecs
* Sea Dogs of England (1587): efforts to give Phillip II TL7 submarines and atomic weapons
* Crossed Swords (c 1630): Classic: Swashbucklers - The Paris Campaign; M-1 (Myth Parallel)
* The Assassin Queen (1856, India)
* Postage Due (April 3-14, 1860, Pony Express): Classic: Old West
* Red Ace High (Nov 1917): Battle of Cambrai (1917)
* Partisans from the Shadows (1941, Occupied France): GURPS WWII, GURPS WWII: Weird War II; T-0
* Terrible Swift Ford (2085): Classic: Autoduel
==Notes==
Despite the Law of Preservation deviations tend to result in much more pronounced effects then would be expected.
Category:Fictional Settings