Slowspell (Wizard Spell)

A slowspell surrounds the protected creature with a magical field, delaying targeted magical effects for one or more rounds. Spell effects (in­cluding devices and innate creature abilities) are slowed in a manner somewhat like the ef­fects of a slow spell on physical movement.
The slowspell has no effect on touch-deliv­ered spells. Otherwise, the incoming magic is delayed one to three rounds, depending on the level of the wizard casting the slowspell. The spell might, at the DM's option, give an addi­tional saving throw bonus of up to +2 if the slowing makes the effect easier to dodge.
The caster can choose during casting to shorten the delay to as little as one round. The delay can't be lengthened beyond three rounds by any known means.
8th level or less 	1 round maximum
9th to 12th level 	2 rounds maximum
13th level or more	3 rounds maximum
The wizard can call instantly upon this spell in his own defense, even under conditions of complete surprise. When cast on another crea­ture, the spell has a casting time of 2. Once acti­vated, it runs for one round per caster level. If dispelled, the protection fades over two rounds. A slowspell cannot be made permanent.
The slowspell has no effect on magic cast or wielded by the being it protects.
The material component is a faceted gem-stone (which is consumed in the casting).
Notes: Very rare in the Forgotten Realms setting; virtually unknown elsewhere. (Updated from Dragon Magazine.)
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells