Ajonah

Ajonah is one of the hunters in the game Crucible.
==Description==
Ajonah is a cunning warrior of the Orisi people, a race of amphibian raiders. An opportunist and a master of guerrilla warfare, she harasses her enemies and uses traps to cement her advantage on the battlefield.
==Background==
Ajonah was born into a clan of raiders and destined for a life of conflict. Her upbringing was filled with guerrilla warfare against the Basilons, the other sentient race on her homeworld. The conflict changed with the arrival of the Unity. An uneasy peace was imposed on Orison, but the tensions and conflict remained. Ajonah is a freedom fighter, resisting the incursions of the Basilons into her peoples' traditional homewaters. She left Orison to find a weapon to give her people the upper hand in fighting their traditional enemies. Her people consider her a hero. Her enemies consider her a criminal. She considers herself a warrior in an eternal struggle.
==Personnel file==
"Ajonah doesn’t like to talk about herself—or at all. She doesn’t trust any of her fellow hunters and prefers to act alone. That's smart. I don't trust them either. I know the Basilons don't particularly like her, and would want to know where she is. Standard operating procedure says I should tell them, but she’s very good at what she does. So I'm currently losing the paperwork. Ajonah’s got a cause, and she’d do anything for it. I pity anyone who gets in her way."
-Lawrence Tibolt, Commander, Crucible Orbital Station
==Quotes==
For a list of quotes of Ajonah see: here.
== Base Stats ==
Health	800
Speed 	6.5 m/s
Size 	Medium
*Health increases by 3% every level.
==Abilities==
===Hip Fire===
Hip-Fire fires a single harpoon.
	Type 	Weapon
	Damage 	40 (2.5x crit - 100)
	Rate of Fire	2.84 per second
	Details 	Targets receive crit dmg on headshot
Notes
* Ammo – 8 rounds
* Reload time of 2.2 seconds
* Max Range – 312 m
* Projectile Speed – 780 m/s
* Damage Falloff Starts – 60 m
* Damage Falloff Ends – 120 m	Notes
* Ammo – 8 rounds
* Reload time of 2.2 seconds
* Max Range – 312 m
* Projectile Speed – 780 m/s
* Damage Falloff Starts – 60 m
* Damage Falloff Ends – 120 m	Notes
* Ammo – 8 rounds
* Reload time of 2.2 seconds
* Max Range – 312 m
* Projectile Speed – 780 m/s
* Damage Falloff Starts – 60 m
* Damage Falloff Ends – 120 m
Expanded Quiver - Available at Level 1
*Harpoon gun has +2 Max Ammo	Expanded Quiver - Available at Level 1
*Harpoon gun has +2 Max Ammo	Expanded Quiver - Available at Level 1
*Harpoon gun has +2 Max Ammo
Dazzling Burst – Available at Level 3
*Harpoon gun headshots blind targets for .25 seconds	Dazzling Burst – Available at Level 3
*Harpoon gun headshots blind targets for .25 seconds	Dazzling Burst – Available at Level 3
*Harpoon gun headshots blind targets for .25 seconds
Strike to the Head - Available at Level 5
*Critical multiplier increases by 20% (from 2.5x to 3x crit – 120)	Strike to the Head - Available at Level 5
*Critical multiplier increases by 20% (from 2.5x to 3x crit – 120)	Strike to the Head - Available at Level 5
*Critical multiplier increases by 20% (from 2.5x to 3x crit – 120)
===Aimed Fire===
Hold to improve harpoon accuracy and increase damage. Slows movement.
	Type 	Weapon
	Damage 	55 (2.5x crit - 137.5)
	Rate of Fire	2.84 per second
	Details 	Targets receive critical damage on a headshot. Projectiles have the same properties as hip fire, with increased damage.
Notes
* Slows movement speed to 2.5 m/s	Notes
* Slows movement speed to 2.5 m/s	Notes
* Slows movement speed to 2.5 m/s
Expanded Quiver - Available at Level 1
*Harpoon gun has +2 Max Ammo	Expanded Quiver - Available at Level 1
*Harpoon gun has +2 Max Ammo	Expanded Quiver - Available at Level 1
*Harpoon gun has +2 Max Ammo
Dazzling Burst – Available at Level 3
*Harpoon gun headshots blind targets for .25 seconds	Dazzling Burst – Available at Level 3
*Harpoon gun headshots blind targets for .25 seconds	Dazzling Burst – Available at Level 3
*Harpoon gun headshots blind targets for .25 seconds
Strike to the Head - Available at Level 5
*Critical multiplier increases by 20% (from 2.5x to 3x crit – 180)	Strike to the Head - Available at Level 5
*Critical multiplier increases by 20% (from 2.5x to 3x crit – 180)	Strike to the Head - Available at Level 5
*Critical multiplier increases by 20% (from 2.5x to 3x crit – 180)
===Grappling Hook===
Fires a retracting grappling hook.
	Type 	Utility
	Damage 	N/A
	Cooldown	12 seconds
	Details 	Hold to swing, tap to release.
Notes
* Max distance – 30 m	Notes
* Max distance – 30 m	Notes
* Max distance – 30 m
Tidal Reach - Available at Level 1
*Grappling hook max range is reduced, but now has 2 charges
*Cooldown increased to 14 seconds	Tidal Reach - Available at Level 1
*Grappling hook max range is reduced, but now has 2 charges
*Cooldown increased to 14 seconds	Tidal Reach - Available at Level 1
*Grappling hook max range is reduced, but now has 2 charges
*Cooldown increased to 14 seconds
Blend with the Reefs – Available at Level 4
*Gain cloak for 1.5 seconds after using grappling hook	Blend with the Reefs – Available at Level 4
*Gain cloak for 1.5 seconds after using grappling hook	Blend with the Reefs – Available at Level 4
*Gain cloak for 1.5 seconds after using grappling hook
===Jamming Shroud===
Deploys device that jams detection in this area.
	Type 	Utility
	Damage 	N/A
	Cooldown	20 seconds – after destroyed
	Details 	Jamming shroud prevents enemies from detecting Ajonah and her allies within its radius. Tap the key a second time to destroy the device.
Notes
*Max placement distance – 2.5 m
*Jamming radius – 30 m	Notes
*Max placement distance – 2.5 m
*Jamming radius – 30 m	Notes
*Max placement distance – 2.5 m
*Jamming radius – 30 m
Deadly Shroud – Available at Level 2
*Destroying the jamming shroud causes an explosion, dealing 25 damage to enemies and knocking them back
*Explosion radius is 8 m	Deadly Shroud – Available at Level 2
*Destroying the jamming shroud causes an explosion, dealing 25 damage to enemies and knocking them back
*Explosion radius is 8 m	Deadly Shroud – Available at Level 2
*Destroying the jamming shroud causes an explosion, dealing 25 damage to enemies and knocking them back
*Explosion radius is 8 m
Safe Harbor – Available at Level 3
*Allies gain 10% speed boost while inside the jamming shroud radius	Safe Harbor – Available at Level 3
*Allies gain 10% speed boost while inside the jamming shroud radius	Safe Harbor – Available at Level 3
*Allies gain 10% speed boost while inside the jamming shroud radius
===Squid Mine===
Creates a mine that follows target and explodes, slowing enemies.
	Type 	Weapon
	Damage 	15-20 direct damage45-60 damage over time
	Cooldown	8 seconds
	Details 	Maximum of 3 mines can be active.
Notes
*Mine health – 50
*Enemies slowed by 25% for 2 seconds
*Max placement distance – 10 m
*AOE radius – 3 m	Notes
*Mine health – 50
*Enemies slowed by 25% for 2 seconds
*Max placement distance – 10 m
*AOE radius – 3 m	Notes
*Mine health – 50
*Enemies slowed by 25% for 2 seconds
*Max placement distance – 10 m
*AOE radius – 3 m
Sea’s Bounty – Available at Level 1
*Squid mine deployment speed range doubles
*Maximum squid mines increases from 3 to 4	Sea’s Bounty – Available at Level 1
*Squid mine deployment speed range doubles
*Maximum squid mines increases from 3 to 4	Sea’s Bounty – Available at Level 1
*Squid mine deployment speed range doubles
*Maximum squid mines increases from 3 to 4
Neurotoxic Venom – Available at Level 5
*Duration of squid mine slow increased to 5 seconds	Neurotoxic Venom – Available at Level 5
*Duration of squid mine slow increased to 5 seconds	Neurotoxic Venom – Available at Level 5
*Duration of squid mine slow increased to 5 seconds
==Upgrades==
Upgrade 	Level Available	Description
Tidal Reach 	1 	Grappling hook max range is reduced, but now has 2 charges and its cooldown is increased to 14 seconds
Sea's Bounty 	1 	Squid mine deployment speed range doubles and the maximum squid mines that can be active increases from 3 to 4
Expanded Quiver 	1 	Increases Harpoon Gun ammo capacity from 10 to 12.
Deadly Shroud 	2 	Destroying the jamming shroud causes an explosion, dealing 25 damage to enemies and knocking them back in an 8 meter radius
Safe Harbor 	3 	Allies gain 10% speed boost while inside the jamming shroud radius
Heal in the Shadows 	3 	Gain 20 health per second while cloaked.
Dazzling Burst 	3 	Harpoon gun headshots blind targets for .25 seconds
Blend with the Reefs	4 	Gain cloak for 1.5 seconds after using grappling hook
Strike to the Head 	5 	Critical multiplier increases by 20% (from 2.5x to 3x crit)
Neurotoxic Venom 	5 	Duration of squid mine slow increased to 5 seconds
==See also==
*Hunters
Category:Hunters