Weak

Weak creatures deal 25% less damage with Attacks.
When an enemy is Weakened, they deal 25% less damage with Attacks (40% less with ).
When the player is Weakened, they deal 25% less damage with Attacks. If they have , they cannot become Weakened by any means.
Weak does not affect or damage; it only applies to Attack cards.
Stacks of Weak only increase the duration. For example, 2 Weak will last 2 turns, and 5 Weak will last 5 turns, but in both cases they will deal 25% less damage.
Weak damage is rounded down. For example, Byrd deals 1 damage at a time. While Weak it deals 0 damage instead of .75 damage or 1 damage.
== Interactions ==
=== Any Character ===
* : . At the end of your turn, gain 1 Weak.
* : Apply 2 weak (to all enemies).
* : You can no longer become Weakened.
* : Start each combat with 1 Weak.
* : At the start of combat, apply 1 Weak to ALL enemies.
* : Apply 3 Weak.
=== Ironclad ===
* : Whenever you apply , also apply 1 Weak.
* : Deal 12(14) damage. Apply 2(3) Weak.
* : Apply 1(2) Weak to ALL enemies. .
* : Apply 3(5) Weak and to ALL enemies. .
* : Deal 12 damage. Apply 1(2) Weak. Apply 1(2) .
=== Silent ===
* : Enemies with Weak deal 40% less damage rather than 25%.
* : Apply 4(7) and 2 Weak to ALL enemies. .
* : Deal 5 damage. If the enemy has Weak, gain and draw 1 card.
* : Applies 2(3) Weak. Gain 11(14) .
* : Enemy loses X(+1) . Apply X(+1) Weak. .
* : Deal 3(4) damage. Apply 1(2) Weak.
* : Deal 7(9) damage. Apply 1(2) Weak.
=== Defect ===
* : Deal 3(4) damage. If the enemy intends to attack, apply 1(2) Weak.
=== Watcher ===
* : Deal 8(10) damage. If the last card played this combat was an Attack, apply 1(2) Weak.
* : Whenever you gain this turn, apply 1(2) Weak to ALL enemies.
Category:Debuffs