THQ's Homefront 2/MP Class Investigation

__NOTOC__
Document Status: Green [Initial exploration. Requires updating following further design discussions in house and with THQ, and current prototyping for MP]
==Overview==
*This document aims to investigate possible classes in multiplayer.
*Classes should give players a specific role in each battle.
*Classes should support and encourage teamwork.
*Each class should have identity and unique abilities.
*The class system would replace Homefront 1’s loadout system.
*Some class abilities within this document will be merged to reduce the total number of classes.
 
HF2C.png
HCI1.png
HCI2.png
 
File:HCI3.png
==Rifleman==
===Overview===
Assault class with ability to deploy reinforcements.
===Primary Weapon Classes===
Carbines, Assault Rifles, Shotguns.
===Mobility===
Medium
===Drone===
Ground Assault Drone
===Equipment & Abilities===
*Flare: Call in air supply drops (ammo and health).
*Beacon: Mobile spawnpoint for teammates.
*Captures objectives faster. Melee attack specialist.
==Medic==
===Overview===
Support class with ability to heal and revive.
===Primary Weapon Classes===
SMGs, Carbines, Shotguns.
===Mobility===
Medium - High
===Drone===
Ground Support Turret
===Equipment & Abilities===
*Medikit: Heal injured teammates.
*Adrenaline Syringe: Revive downed teammates. Buff health / movement speed of teammates.
==Technician==
===Overview===
Support class with ability to repair, build and hack.
===Primary Weapon Classes===
SMGs, Shotguns.
===Mobility===
Low - Medium
===Drone===
Ground Defence Turret
===Equipment & Abilities===
*Repair Kit: Repair vehicles, drones and equipment.
*Hacking Device: Subvert enemy drones.
*Defuses explosive objectives faster.
==Support==
===Overview===
Support class with ability to resupply teammates, vehicles and equipment.
===Primary Weapon Classes===
Light Machine Guns, Shotguns.
===Mobility===
Medium
===Drone===
Ground Support Drone
===Equipment & Abilities===
Equipment Pack: Resupply teammates, vehicles and equipment.
Deployable Cover: Set down sandbags or other deployable cover for teammates.
==Grenadier==
===Overview===
Assault class with ability to use heavy anti-vehicle weapons and equipment.
===Primary Weapon Classes===
SMGs, Shotguns.
===Mobility===
Low - Medium
===Drone===
Ground Assault Drone
===Equipment & Abilities===
*Anti-Tank Mine: Manually placed anti-vehicle landmine.
*Heavy Weapon: Anti-vehicle weapons including RPGs and grenade launchers.
*More proficient with heavy weaponry and assault vehicles.
==Special Forces==
===Overview===
Assault class with ability to hijack, hotwire and traverse environment.
===Primary Weapon Classes===
SMGs, Carbines.
===Mobility===
Medium - High
===Drone===
Air Assault Drone
===Equipment & Abilities===
*Multitool: Hotwire enemy vehicles and equipment.
*Grapple Gun: Traverses the environment using grapple and zip wires.
*Plants explosive objectives faster. Melee attack specialist.
==Marksman==
===Overview===
Sniper class with the ability to mark threats and call in ordnance.
===Primary Weapon Classes===
Sniper Rifles.
===Mobility===
Medium - High
===Drone===
Air Recon Drone
===Equipment & Abilities===
*Remote Sensor: Localised motion detector called in from the air that reports the position of all enemies in a small radius to the team.
*Laser Designator: Calls in air strikes, smokescreens and artillery.
==Heavy Assault==
===Overview===
Heavy assault class with the ability to absorb a large amount of explosive and ballistic damage.
===Primary Weapon Classes===
Assault Rifles, Light Machine Guns, Shotguns.
===Mobility===
Low
===Drone===
Ground Support Drone
===Equipment & Abilities===
*Threat Detector: Remote localised explosives detector called in from the air that reports the position of all explosives in a small radius to the team.
*Bomb Disposal Kit: Used to defuse and subvert enemy explosives.
*Can see and mark threats such as mines and explosives.
==Further Abilities==
Below is a list of abilities that could be used by specific classes to help make them more unique.
NAME 	DESCRIPTION
Heal 	Heal team mates.
Health Buff 	Boost team mate’s health beyond 100%
Suppress 	Suppress enemies without hitting them.
Hack 	Subvert enemy drones and equipment.
Repair 	Repair vehicles and equipment.
Sabotage 	Sabotage enemy vehicles and equipment.
Armour Buff 	Boost team mate’s armour (if armour is relevant)
Mobile Spawn 	Team mates can spawn on you or a beacon.
Inspire 	Buff teammate stats or BP acquisition.
Melee 	Proficiency with melee attacks.
Scramble 	Scramble enemy radar.
Highlight 	Remotely drop a flare on a position to highlight enemies.
Pickpocket 	Steal munitions from an enemy supply drop.
Hotwire 	Steal an enemy vehicle.
Supply Drop 	Call in a supply drop.
Revive 	Bring back a team mate from near death.
Resupply 	Resupply team mate ammo.
Ordnance 	Call in airstrikes and artillery.
Drones / Turrets	Ability to place drones and turrets.
Sandbags 	Deployable cover.