118956-how-to-fix-the-module-farm

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Well it isnt really broken, but with modules you had a huge chance to help out different aspects of your game that has died down now that most players are in either GA or DS.
 
Make it personal loot (everyone gets X amount for each boss).
 
Should drop from veteran dungeon bosses and raid bosses. Remove them from normal dungeons unless you are in the level range or rally. Make a PvP daily quest that awards X amount for X amount of battleground wins, this will also help the pvp population a bit.
 
This will also help people that still needs to get through dungeons or people that are still gearing up.	
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I'm not going to pug veteran dungeons for them UNDER ANY CIRCUMSTANCES. It's easier to grind challenges for supply satchels than to put up with pugs in vet dungeons.
 
Pug dungeons are NOT FUN, and trying to tie a loot pork chop around their neck to get players to run them doesn't change that. Open world content doesn't do a good job of teaching the average player the skills needed to succeed in them (things like carrying multiple interrupts) and they are tuned for a level of coordination that basically demands voice chat or an extreme level of patience typing.	
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			^don't listen to this person. I got so bored of dailies that I only do defile and then pug dungeons for my elder gems as adventures provide no challenge. The only one that I wouldn't want to pug is SSM. Pugs will always include either an incomplete guild group, a mixture of player skill or learning players that will be very polite to you and will apologize for all of their mistakes. Dungeon's after this long ain't that hard :D	
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			Indeed. Don't listen to me... The que times speak more eloquently on the subject than anything I have to say about it.	
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			Interesting I hope they fix this soon...mainly for the new people, it's kinda sad that getting attuned through PUGs is not really an option for them atm. 	
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Indeed. Don't listen to me... The que times speak more eloquently on the subject than anything I have to say about it.
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			think there already was a red post somewhere to make them personal loot drops.they already drop from pvp bags very frequently as wellthe only problem with them right now is all the datascape and GA raiders that instantly needed like 300 of them at onceeven if it was the best source of modules veteran dungeons will never be pug friendly as they are	
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This issue has been reported already. They will drop as personal loot.
 
 
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So, here's the deal. We're looking at ways to address the issue of the perception being that the best way to farm Runic Modules to be running level 20 STL and KV as a level 50. I think the real issue is that multi-drop Runic Modules are being rolled as a stack instead of on a per-player basis. Meaning, when you get a Gold Medal on Veteran STL and 9 Modules drop, they all go to one person. Or when Zybak pushes V first and gets 9+ from a raid boss. Instead, these should be dropping as personal loot per player. When you complete Veteran STL, each player gets 3 Runic Modules (which is actually a buff to 15 for the Gold). However, that's a change in how our loot system works and requires some engineer time, so we're looking at more of a weekly patch thing (at the very earliest) than a hotfix at the moment.
 
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Well it isnt really broken, but with modules you had a huge chance to help out different aspects of your game that has died down now that most players are in either GA or DS.
 
Make it personal loot (everyone gets X amount for each boss).
 
Should drop from veteran dungeon bosses and raid bosses. Remove them from normal dungeons unless you are in the level range or rally. Make a PvP daily quest that awards X amount for X amount of battleground wins, this will also help the pvp population a bit.
 
This will also help people that still needs to get through dungeons or people that are still gearing up.
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