Crate

Crates are power-ups present in almost all mainline Command & Conquer games.
In campaign missions, crates are pre-scripted on the battlefield and can serve as mission objectives. In skirmish and multiplayer mode, crates are a kind of "scenario condition" that can be switched on/off before game starts. If switched on, crates randomly appears on battlefield and, if not being picked up, will vanish after a certain time.
To pick up a crate, simply order a ground or sea unit to move to its position, mind many crates have field effects.
In Generals, UN Crates do not provide any power-ups other than cash bonus.
==Tiberian Dawn==
Crates in Tiberian Dawn appear as cube-shaped boxes. In skirmish and multiplayer mode, a crate's content is always random, and can both benefit or hinder the player.
When picked up, a symbol will appear for a few seconds to indicate what is inside the crate.
==Red Alert==
Crates in the original Red Alert look like ordinary wooden cube-shaped boxes. In campaign mission, they can be found quite often - directly placed on the ground, through destroying supply trucks, accomplishing a mission objective, or occasionally through capturing an enemy refinery. In skirmish and multiplayer modes, crates can also randomly be found floating on water. These can be picked up even with submerged units.
When picked up, a symbol will appear for a few seconds to indicate what is inside the crate.
==Tiberian Sun==
In Tiberian Sun and Firestorm, crates appear as grey polyhedrons and feature a variety of power ups; they also sometimes serve as mission objectives. In skirmish and multiplayer, a crate's content is always random, and can both benefit or hinder the player's units/gameplay.
Sometimes when picked up, a symbol will appear for a few seconds to indicate what bonus/punishment is contained inside the crate.
===Gallery===
File:TS_Credits.gif|Credit power up
File:TS_Unit_Armor_Upgrade.gif|Armor and speed power up
File:TS_Unit_firepower_upgrade.gif|Firepower power up
File:TS_Restore_Full_Health.gif|Health power up
File:TS_Restore_Full_Health_2.gif|Ditto
File:TS_Reveal_Entire_Map.gif|Map reveal power up
File:TS_Cover_Entire_Map.gif|Cover entire map power up
File:TS_A_Round_of_Superweapon.gif|Superweapon power up
File:TS_Cloak.gif|Cloak power up
==Red Alert 2==
Crates in Red Alert 2 and Yuri's Revenge look like ordinary wooden cube-shaped boxes. In campaigns, they can be found quite often - directly placed on the ground, through destroying a loaded supply truck, accomplishing a mission objective, or occasionally through capturing an enemy refinery. In skirmish and multiplayer modes, crates can also randomly be found floating on water. These can be picked up even with submerged units.
When picked up, a symbol will appear for a few seconds to indicate what was inside the crate.
If veterancy is found inside a crate, units which do not actually kill (such as Yuri Prime (who only changes the units' faction) or the Aircraft Carrier (which only spawns the Hornets that do the actual attacking)) can be promoted. Also, if a veterancy crate is picked up next to an Airforce Command Headquarters, any Harriers or Black Eagles landed on the structure will be affected. Veterancy crates affect any nearby unit when collected in a 3x3 area around the crate, friend or foe.
===Gallery===
File:RA2 Credits.gif|Credit crate symbols
File:RA2 Veterancy.gif|Veterancy crate symbols
File:RA2 Unit armour upgrade.gif|Armour crate symbols
File:RA2 Unit firepower upgrade.gif|Firepower crate symbols
File:RA2 Unit speed upgrade.gif|Speed crate symbols
File:RA2 Restore full health.gif|Health crate symbols
File:RA2 Map reveal.gif|Map reveal crate symbols
==Renegade==
Yellow C&C crates appear as power-ups in Renegade, where the player may gain some benefit be it additional health, armor, or ammunition. Some modded servers may provide additional power-up effects on custom multiplayer maps.
==Tiberium Wars==
Unlike previous entries, crates in Tiberium Wars and Kane's Wrath only provide positive power-ups. Lorewise, GDI and civilians use G-771G containers to store such contents.
Note that crates that randomly spawn in skirmish/multiplayer modes will never spawn units.
==Red Alert 3==
In Red Alert 3 and its expansion Uprising, crates can provide credits, health, or veterancy. The crates can be distinguished by the color and symbol on their box sides. Health and veterancy crates provide field effects.
===Gallery===
RA3 Health Crate.jpg|Health crate
RA3 Veterancy Crate.jpg|Veterancy crate
RA3 Credit Crate.jpg|Credit crate
==Tiberian Twilight==
There are only two types of crates in Tiberian Twilight, Green Tiberium Cores and Blue Tiberium Cores. Both are produced by Refueling Stations or by destroying enemy units.
Picking up a Green Tiberium will instantly increase the unit's veterancy and restore health. Picking up a Blue Tiberium Core will install additional armaments to the unit and/or upgrade its weapons' performances, but the latter only affects Offense Class units. Non-Offense Class units will only gain veterancy and health when picking up a Blue Core.
Blue Tiberium Crates are only visible if the player has an Offense Crawler or last spawned as Offense Class.
==See also==
* UN Crates, Generals version
* Power-up, Renegade counterpart
==References==
Category:Command & Conquer gameplay
de:Nachschubbehälter