Immersive Engineering/Changelog

On this page, the changelog for Immersive Engineering can be found.
==0.12==
===Version 0.12-91===
* Added the Gunsmith villager, who sells ammunition, blueprints and revolver pieces (BluSunrize)
* Fixed a crash with vertical conveyors on dedicated servers (Malte)
* Fixed two negative luck perks combining into a positive (BluSunrize)
===Version 0.12-90===
* Added a config option to disable fancy Blueprint rendering (BluSunrize)
* Added chutes, they drop entites straight down and sometimes to the side! (BluSunrize)
* Added creosote buckets (and other containers) as valid fuel for a furnace (BluSunrize)
* Added an option to not have coordinates display on a CoreSample (BluSunrize)
* Added a "removeAll" function to IE's crafttweaker integration (BluSunrize)
* Added a config option for the transferrates of the Fluid Pipe (BluSunrize)
* Added the ability to Sneak + Scroll to cycle the revolver manually (DaveArndt)
* Added perks to the Revolver!
** You can find components (barrel, drum, hammer) with perks in crates or on villagers
** Crafting a revolver with these components gives the perks to the revolver
** This augments its fire-rate, the noise it makes and the luck (for opening chests) of the wielder
* Changed CoreSamples to draw a chunk overlay like the drill (BluSunrize)
* Changed Wires to return only half an ingot worth of material when recycled (BluSunrize)
* Changed Dragonsbreath cartridges to not fire an obscene amount of bullets anymore (BluSunrize)
* Changed pick-block to cycle through all possible wires for a connector (MalkContent)
* Changed Chemthrower to be able to affect teammates with beneficial effects (BluSunrize)
* Items on conveyors now despawn after the usual time when stuck against a block (Malte)
* Fixed wires sometimes attaching to the wrong parts of transformers (Malte)
* Fixed wires connecting to the transformer when clicking on the lower blocks (Malte)
* Fixed some ghostloading issues (Malte, with help from Barteks2x)
* Fixed the assembler not crafting recipes added using CraftTweaker (Malte)
* Fixed Alloy Smelter consuming extra coal when no further processing is necessary (BluSunrize)
* Fixed Blueprint recipes using the Wirecutter locking up after 1 crafting operation (BluSunrize)
* Fixed ArcFurnace not consuming the correct number of ingredients (BluSunrize)
* Fixed pipes disconnecting visually (MalkContent)
* Fixed pipes consuming scaffolding to cover when in creative mode (MalkContent)
* Fixed some visual glitches (BluSunrize)
* Fixed Crafttweaker handler for Blueprints ignoring NBT (BluSunrize)
* Fixed the "Aquire"-button for shaders not working outside of creative mode (Malte)
* Probably fixed the floodlight not working below 0 and above 255 with Cubic Chunks (Malte)
* Fixed coresamples not rendering when Optfine shaders are enabled (Malte)
* Fixed UraniumSlabs combining into a Copper-looking block (BluSunrize)
* Fixed a variety of issues with JEI integration (BluSunrize)
* Fixed a potential memory leak (BluSunrize)
* Fixed a TCon API error propagating (BluSunrize)
* Translations Added/Updated: jp_jp (karakufire), de_de(d-haus)
===Version 0.12-89===
* Added a covered dropping conveyor (BluSunrize)
* Added recipes to break down Clay blocks (crusher) and Melon blocks (unpacking mold) (BluSunrize)
* Added Cinnabar vein, containing Redstone, Cinnabar, Ruby and Sulfur (BluSunrize)
* Changed Config to feature range values (Malte)
* Changed Compat Modules to register recipes on the registry event (BluSunrize)
* Fixed crash when placing blocks that shouldn't be used as a grid on lightning rods (Malte)
* Fixed Balloon shaders (Malte)
* Fixed Steel Axe having overly high damage (BluSunrize)
* Fixed potential crashes related to the new blueprint renders (BluSunrize)
* Fixed coresample markers disappearing off maps after restarting (BluSunrize)
* Fixed snow collecting on partial concrete blocks (Voidi)
* Fixed Extracting Conveyors not resetting their cooldowns when toggled by redstone (MalkContent)
* Translations Added/Updated: pt_br (chico3434), es_es(rogama25), zh_cn (mcBegins2Snow)
===Version 0.12-88===
* Changed Multiblocks to accept redstone-ignoring conveyors as well as default ones. They will revert to normal ones when the multiblock is broken. (BluSunrize)
* Fixed crashes when opening a toolbox or a revolver GUI (Malte)
* Fixed side solidity on conveyors, prevents snow on places it shouldn't be (BluSunrize)
===Version 0.12-87===
* Added a "Distribute Inputs" button to the ArcFurnace GUI. It keeps splitting the biggest stacks in the input if there is space available (BluSunrize)
* Added the Maintenance Kit, an on-the-go option to modify tools, like changing drillheads or configuring the Ear Defenders (BluSunrize)
* Changed the skyhook in multiple ways (Malte)
** The speed now depends on gravity
** The skyhook will not drag players into blocks any more
** Many other smaller changes
* Changed connectors to accept multiple "bursts" of energy if they (in total) don't exceed the max IO rate (Malte)
* Changed internal logic of the Assembler to be a lot more straightforward, allowing bucket-like items for fluid ingredients (BluSunrize)
* Changed the Engineer's Workbench around (BluSunrize)
** Lots of internal fixes to improve reliability and performance, as well as code style
** Fancy new render features, showing the blueprints on the table and the ingredients being used
* Changed Fluid Pipes to no longer automatically connect to pipes that have been dyed a different colour (BluSunrize)
* Changed recipe for Revolver Barrel to be (hopefully) less conflicting (BluSunrize)
* Changed Excavator to work over void (BluSunrize)
* Removed clickable JEI areas from the Assembler because they were blocking the output slots and were unnecessary anyway (BluSunrize)
* Fixed wires not showing particles when burning (Malte)
* Fixed recipes for structural arms conflicting with stairs (Malte)
* Fixed structural arms being invisible due to a conflict with CTM (Malte)
* Fixed minor issues where certain enemy network setups made powered lanterns flicker (Malte)
* Fixed Dragon's Breath shader using hte wrong description in the manual (BluSunrize)
* Fixed connectors not rendering as part of manual multiblock previews (Malte)
* Fixed Ingredient Recipe not transposing the index correctly, causing loss of items (BluSunrize)
* Fixed Item Router voiding items when used to extract (BluSunrize)
* Fixed an annoying consolespam with the Cartographer trades (BluSunrize)
* Fixed various GUIs still using "RF" instead of "IF" (BluSunrize)
* Fixed Lightningrod resulting in a crash on very specific setups (BluSunrize)
* Fixed dupebug with ArcFurnace recycling (BluSunrize)
* Fixed the Garden Cloche accepting Fluids it can't work with (BluSunrize)
* Fixed connectors duping small amounts of energy (Malte)
* Fixed lighting on capacitors (Malte)
* Fixed excessive render latency in JEI (Malte)
* Fixed OpenComputers integration (sargunv)
* Fixed Covered Extracting Conveyor not applying magnet protection (BluSunrize)
* Translations Added/Updated: ja_jp (karakufire), es_es(Dorzar & rogama25), zh_cn (mcBegins2Snow)
===Version 0.12-86===
* Added support for JEI ghost ingredients to the assembler and routers (Malte)
* Re-Added razor wires hurting players trying to break them without wirecutters (Malte)
* Re-Added coloured pipes (Malte)
* Re-Added structural arms (Malte)
* Added clickable areas for JEI to the IE machine GUIs (TeamSpen210)
* Added the ability to apply Shaders to banners! (BluSunrize)
* Added a Silt vein for the Excavator, contains clay, sand and gravel (BluSunrize)
* Removed the additional http request for the changelog in the manual (Malte)
* Changed Mixer to allow the use of other mods' sheetmetal in its construction (tgstyle)
* Changed the way wire & connector models work internally (Malte)
* Feedthrough insulators can now be formed while wires are attached to the connectors (Malte)
* Fixed arc recycling calculations failing in rare cases (Malte)
* Fixed lag with certain setups of routers (Malte)
* Fixed conveyors sometimes showing the wrong model (Malte)
* Fixed crashes with recent Forge versions (Malte)
* Fixed the arc furnace not recycling damaged tools (BluSunrize)
* Fixed a crash with recent Forge versions (Malte)
* Fixed Wooden Posts connecting to Vines (BluSunrize)
* Translations Added/Updated: ru_ru (gri3229), ko_kr (mindy15963)
===Version 0.12-85===
* Re-Added Thaumcraft compat (BluSunrize)
** Added hammering of plates for Brass, Thaumium and Void Metal 
** Golems can farm hemp
** Purifying Fluid and Liquid Death work in the Chemthrower
** Made the External Heater work with the Essentia Smelter
* Added a tooltip-display to Speedloaders and Revolvers to display their currently loaded ammo (BluSunrize)
* Re-Added the "Super Secret BluPrintz" easteregg (BluSunrize)
* Added the ability to use the Capacitor Backpack as a Bauble (BluSunrize) 
* Fixed up the skyhook, including one crash (Malte)
* Fixed some rare crashes when closing a world (Malte)
* Fixed redstone connectors not closing doors using weak signals (Malte)
* Fixed the mixer crashing if the recipe is trying to process too much fluid (Malte)
* Fixed Machinist selling iron and steel drills in the wrong order (BluSunrize)
* Fixed balloon colouring on dedicated servers (Malte)
* Fixed a dupe bug (Malte)
* Fixed a crash involving metal ladders (Malte)
* Fixed Crafttweaker Integration to allow removing Potion mixing recipes (BluSunrize)
* Fixed an edgecase crash with Cartographer Maps (BluSunrize)
* Fixed ArcFurnace requiring additional inputs to start a recipe (BluSunrize)
* Fixed upgrades vanishing in the Workbench (Malte)
* Fixed Lightningrod not playing nice with other mods' energy transport (BluSunrize)
===Version 0.12-84===
* Changed handling of Potions in the mixer: (BluSunrize)
** Now supports MixPredicates as well as custom brewing recipes
** Shows properly in JEI, based on Potion output, rather than input
** Bottling recipes are consistent, anything you can mix, you can bottle (ideally)
** Added tooltips to Potion fluids to show which mod added the PotionType
** Added compat for KnightMiner's Inspirations, allowing their Splash and Lingering bottles to be filled
* Added a separate JEI Handler for Arc-Recycling (BluSunrize)
* Added a particle trail to Minecarts that use fancy shaders (e.g. IKELOS) (BluSunrize)
* Added the ability to pop Balloons by hitting them with a Projectile (BluSunrize)
* Added Shader Particles to the Railgun and Drill (BluSunrize)
* Added a "Noise" component to the revolver, which will make it attract nearby mobs when fired (BluSunrize)
** Adding a bit of a stealth/survival aspect
** Probably not super impactful in normal singleplayer, but could be fun for pack makers
** This will play into a larger customization system for the Revolver, to be implemented in the future
* Re-Added some shader textures that got lost in the 1.11 update (BluSunrize)
* Changed Arc-Recycling to run in init and be overall cleaner (Malte)
* Changed the recipe for Vacuum Tubes to use Nickel Plates (BluSunrize)
* Fixed compatability with ActuallyAdditions and AttainedDrops (Shadows-of-Fire)
* Fixed out-of-thread call to JEI functions causing crashes (BluSunrize)
* Fixed depth-rendering issues in JEI handlers (BluSunrize)
* Fixed shiftclicking on IE's containers (BluSunrize)
* Translations Added/Updated: zh_cn (DYColdWind)
===Version 0.12-83===
* Added the Extracting Conveyor. It pulls from inventories like a Hopper (BluSunrize)
* Added even fancier Shaders with pulsing colours and dynamic rendering. Quite open for addon devs, too! (BluSunrize)
** Added the IKELOS shader to make use of this
* Added maps to the vanilla Catographer which lead to Mineral Veins (BluSunrize)
* Added a config option to disable all use of the stencil buffer for old Intel GPUs (Malte)
* Added normal tools (Axe, Pick, Shovel, Sword) made from Steel and Treated Wood. Good durability & efficiency, iron harvest level (BluSunrize)
* Added a new rarity, "Masterwork". Currently only for Shaders (grabbags gained from secret advancements) but will have more use in the future! (BluSunrize)
* Changed ItemRouters to allow pulling as well, allowing for filtered extraction (BluSunrize)
* Changed BlastFurnace to not start using a new piece of coke if there is nothing left to smelt (Malte)
* Changed the Excavator's Mineral Veins to consider the chunks in a radius of two around them, to avoid duplicate veins (BluSunrize)
* Changed Chemical Thrower to factor in player-momentum to projectiles (TeamSpen210)
* Fixed wires sometimes leaving behind the damage sources when broken (Malte)
* Fixed the TConstruct compat module failing (Malte)
* Fixed Hammers and Wirecutters to be properly repairable (Malte)
* Fixed Wirecutters to be enchantable (Malte)
* Fixed texture and model errors being spammed (Malte)
* Fixed dropping conveyor spawning countless fake items in certain setups (Malte)
* Fixed conveyors causing infinite loops in rare cases (Malte)
* Fixed a crash when breaking a connector after dying (Malte)
* Fixed wires connected to transformers breaking when they shouldn't (Malte)
* Fixed horizotal wires on the breaker switch (Malte)
* Fixed crashes with the Core Sample Drill in some dimensions (Malte)
* Fixed pipes accessing the world from wrong threads (Malte)
* Fixed a dupe bug (Malte)
* Fixed the skyhook for vertical wires (Malte)
* Fixed placing blocks against pipes not working as expected (Malte)
* Fixed the garden cloche accepting any item into the fertilizer slot (Malte)
* Fixed the workbench creating excess items (codewarrior0)
* Fixed obstructed connections not rendering properly in LAN worlds (JamiesWhiteShirt)
* Fixed Razor Wire not having collision on upper wall section (TeamSpen210)
* Fixed Arc Furnace recycling being broken (BluSunrize)
* Fixed Squeezer and Fermenter not updating the GUI when filling buckets (BluSunrize)
* Improved log output when a compat module fails (Malte)
* Translations Added/Updated: ja_jp (iceink001), ru_ru (kellixon ), zh_tw (vongola12324)
===Version 0.12-82===
* Added compat for farming Hemp to ActuallyAddition's farmer (BluSunrize)
* Fixed Wirecutter getting consumed when cutting plates (BluSunrize)
* Fixed Alloy Kiln consuming fuelsource container items (BluSunrize)
* Fixed uncovered FluidPipes allowing mobspawns (BluSunrize)
* Fixed spawn interdictors (Electric Lanterns, etc) not being removed on chunk unload (codewarrior0)
* Fixed Metal Press animations and sounds with customized recipe times (codewarrior0)
* Fixed some potential crashes in networking and reduced packet size (JamiesWhiteShirt)
* Fixed 'removeRecipesForInput' in Crusher Craftweaker compat not working (BluSunrize)
* Reduced the amount of ItemStacks being copied in rendering and recipe checking (Malte)
* Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)
===Version 0.12-81===
* Added the functionality for the Faraday Suit to protect against live wiring (Malte)
* Added the ability to use Pick Block to take a connector's wire by sneaking (BluSunrize)
* Added Magma blocks to the list of heatsources for the Thermoelectric generator (BluSunrize)
* Added Efficiency, Unbreaking and Mending enchantments to the Engineer's Hammer and Wirecutter (BluSunrize)
** Made those tools take damage when used to break blocks
* Added compatibility for Forge's update checker (Malte)
* Added support for Forge's memory Maven repo, this makes deleting old coremod versions unnecessary in Forge 2656+ (latest) (Malte)
* Changed fences to allow torches on top and prevent mobspawns (Malte)
* Changed animated item models to use Item-TESRs rather than rebaking (Malte)
** Made the Fluorescent tube to be really fancy again! (Malte)
* Changed renderdistance config to work as described (Malte)
* Changed the images of wiring in the manual to use up-to-date pictures and feature connectors and relays (BluSunrize)
* Shift-clicking is no longer needed to connect wires to breaker switches etc (Malte)
* Failed wire connection attempts no longer spam the chat (Malte)
* Changed Thermoelectric generator to cache its output values, improving performance (BluSunrize)
* Fixed wires being invisible when logging into a server for the first time (Malte)
* Fixed localization for treated wood banners (Malte)
* Fixed the mineral command not workign with Vein names that contain a space (Malte)
* Fixed shield having a really trippy enchantment glow (Malte)
* Fixed conveyor recipe (Malte)
* Fixed Skyhook crashing servers (Malte)
* Fixed lag with redstone connectors (Malte)
* Fixed blocks somtimes taking longer to break with the hammer (Malte)
* Fixed a divide-by-zero issue in the ExcavatorHandler for blacklisted dimensions (BluSunrize)
===Version 0.12-80===
* Fixed multiblock rendering in the manual with Optifine and texture packs (Malte)
* Fixed pre-IE-79 multiblocks not working on IE 79 (Malte)
* Fixed FluidContainer slots not accepting empty containers (BluSunrize)
* Fixed Villager trades for Shader bags being inverted (BluSunrize)
* Fixed Multiblocks dropping themselves as illegal items (BluSunrize)
* Fixed ugly high-rez textures on Engineering blocks when CTM isn't loaded (BluSunrize)
* Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)
===Version 0.12-79===
* Added the ability for Wirecutters to cut wires from anywhere (Malte)
* Added Craftweaker support for the Thermolelectric Generator (BluSunrize)
* Added documentation for metal ladders (BluSunrize)
* Added Squeezer recipe for beetroot seeds (pap1723)
* Re-Enabled OpenComputers compat (Malte)
* Changed Feedthrough Connectors to break like normal multiblocks (Malte)
* Changed Feedthrough Connectors to form regardless of connector face clicked (BluSunrize)
* Changed codebase for wire coils to allow easier extension (AntiBlueQuirk)
* Changed Multiblocks to only move FluidContainers to the output slots when they are full (BluSunrize)
* Made the IE config react to changes from the in-game GUI
* Fixed a crash with Optifine and feedthrough connectors (Malte)
* Fixed wire rendering in edgecases (Malte)
* Fixed issues with the Skyhook (Malte)
* Fixed missing textures on conveyors (Malte)
* Fixed dupebug with Jerrycans (Malte)
* Fixed stackoverflow with routers (Malte)
* Fixed Feedthrough Connectors functionality (Malte)
* Fixed Coresamples not dropping when broken (Malte)
* Fixed missing revolver sounds (BluSunrize)
* Fixed broken audio-subtitles (lgthibault)
* Fixed crash with windmills (lgthibault)
* Fixed crash with metal ladders (lgthibault)
* Fixed Craftweaker removal function of MetalPress (BluSunrize)
* Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)
===Version 0.12-78===
* Added a preliminary connection render to debug obstructions (Malte)
* Added Craftweaker function to remove Crusher recipes by input (BluSurize)
* Fixed crash when breaking middle block of Feedthrough connector (Malte)
* Fixed errors related to floating point accuracy (Malte)
* Fixed Blastfurnace not working at all (Malte)
* Fixed raytracing on vertical connections (Malte)
* Fixed Sampledrill render (Malte)
* Fixed J8U25 message showing on dimension change (Malte)
* Fixed Feedthrough connectors connecting to themselves (Malte)
* Fixed wires dropping in the wrong location (Malte)
===Version 0.12-77===
* Various changes to the wiring system (Malte):
** Uninsulated energy wires cause damage now
** Wires don't need clear line-of-sight but a clear path along the wire as it is rendered
** Placing blocks that obstruct wires will cause the wire to break/drop
** The skyhook can attach to the middle of connections, rather than just the endpoints
** Added a feedthrough insulator as a way to get wires through walls
** Addons using wires will have to adapt to these changes!
* IE now prints a message to chat if Java 8 update 25 is used since it causes unfixable crashes (Malte)
* Changed Drill to have the "Shovel" tool class (primetoxinz)
* Changed Excavator to show Cobblestone instead of missing texture when digging items instead of blocks (BluSunrize)
* Fixed the drill not properly accepting its head (Malte)
* Fixed broken deserialization of boolean properties, this caused some potential issues with Buildcraft (Malte)
* Fixed some TESR blockstate crashes (Malte)
* Fixed IE projectiles (chemthrower, railgun) not working (Malte)
* Fixed wire loss being higher than intended in some cases (Malte)
* Fixed fluid pipes losing fluid and not accepting small amounts (Malte)
* Non-IE wires can no longer be connected to IE connectors (Malte)
* Fixed arc furnace particles rendering when the arc furnace isn't active (Malte)
* Fixed some capability crashes (Malte)
* Fixed mobs trying to jump over IE fences (Malte)
* Re-fixed the blast furnace using slightly more coke coal than it should (Malte)
* Fixed Vertical Conveyor recipes returning too little (BluSunrize)
* Fixed Nullpointer on Redstone Probes (BluSunrize)
* Fixed Output slots not being blocked (BluSunrize)
* Translations Added/Updated: en_ud (The-Fireplace), ja_jp (iceink001)
===Version 0.12-76===
* added various config options for the Belljar, to adjust growthspeeds and fertilizer effects
* re-added partivles and animation for the Arc Furnace (thanks Malte)
* added TOP compat for the Sheetmetal Tank (thanks SirWindfield)
* added Metal Ladders and Scaffold covered versions 
* fixed wires connected to razorwire not rendering (thanks Malte)
* fixed missing comparator output on the Current Transformer (thanks Malte)
* fixed the drill accidentally modifying its NBT on sharing (thanks Malte)
* fixed the Bucket Wheel having rotation issues (thanks Malte)
* fixed crashes related to newer Forge versions (thanks Malte)
* fixed rendering issues with the Floodlight and improved its performance (thanks Malte)
* fixed Carrots and Potoes not working in the Cloche (thanks SirWindfield)
* fixed crash when the Teslacoil destroys a piece of Faraday armor
* fixed Chisel compat
* fixed AA compat, Canola in the squeezer
* fixed TCon compat, mixup of Constantan and Uranium (thanks tgstyle)
* fixed TCon compat, Arc Furnace for alloying
* fixed a crash with the Slippery potion
* fixed derpyness with Mineral Veins (at least for the most part), regarding CraftTweaker
* fixed links to Biodiesel in the manual pointing to a nonexistant page
* fixed a minor texture warning in the console
* Translations Added/Updated: zh_CN (DYColdWind)
===Version 0.12-75===
* Relicensed IE, because it was about time. It's not perfect but it's better than uncertainty
* added a basic description to the mcmodinfo (thanks carstorm)
* added a configurable, global, modifier for the Cloche's Fertilizer effectiveness
* cleaned up internal BlockState logic a bit (thanks Malte)
* changed Chisel compat to use proper IMC keys
* changed Stone Multiblocks to be immovable to pistons
* changed RedtoneBreakers to not visually connect to non-direct redstonedust
* fixed broken rendering for blocks in non-standard layers (thanks Malte)
* fixed config checks for @Mapped values causing issues (thanks Malte)
* fixed issues with invalid block rotations (thanks Malte)
* fixed Autoworkbench not disassembling properly (thanks Malte)
* fixed crashes caused by empty ItemStacks (thanks Malte)
* fixed Multiblocks not firing visual updates properly (thanks Malte)
* fixed Eletrode Blueprints not being craftable
* fixed Fluid Pump and Sheetmetal Tank not preserving NBT data
* fixed Storage Crates writing empty enchantment tags on pickup
* fixed Wire connections not synchronizing properly when switching between worlds (thanks Malte)
* fixed Assembler consuming too much fluid in edgecases (thanks Malte)
* fixed desync issues with the Workbench in multiplayer (thanks Malte)
* fixed waterwheel rotation issues (thanks Malte)
* fixed shooting non-living entities with the Chemthrower (thanks Malte)
* fixed Mixer recpies not showing tooltips in JEI
* fixed Cloche voiding seed
===Version 0.12-74===
* changed IE to ACTUALLY load on all 1.12 subversions
===Version 0.12-73===
* added whitelist configs for the toolbox
* re-enabled WAILA compat
* re-enabled OpenComputers compat (not sure if it works)
* changed IE to load on all 1.12 subversions
* changed Metal Press render to have items sink a bit down to hide blocks
* changed IE blocks to allow states for directional setting (thanks Malte)
* changed Crushers to have a limited size queue to avoid login crashes
* fixed toolbox crashing when placed (thanks Malte)
* fixed lighting of the chemthrower particles (thanks Malte)
* fixed drill and revolver looking derpy when fancy animations are disabled
* fixed the Miló Shader's name (thanks Malte)
* fixed client-access exceptions with TOP handler
* fixed Foresty compat errors
* fixed cycle animations for the gunturret
* fixed issues with Botania compat
===Version 0.12-72===
* added a recipe to fill the Speedloader in a crafting table
* added Packing and Unpacking molds to the Metal Press
* added Jar Signing to comply with Forge's coremod guidelines (thanks Malte)
* added support for amounts on OreDict ingredients in Crafttweaker compat (thanks MatrixN1)
* added Crafttweaker compat for the Dieselgenerator + Drill (thanks Faxn)
* changed IE's items with internal storage to use ItemHandler capabilities (thanks Malte)
* changed IE's OBJ models to generate less comparative objects (thanks Malte)
* changed IE to register its recipes on the proper event, fixing Crafttweaker compat
* changed Alloy Kiln and Blastfurnace to tick down their active fuel even when not smelting (like vanilla furnaces)
* changed Pumpkin and Melon seeds to have reduce oil outputs, and reduced their growthrate
* changed Metal Press molds to be crafted in the Workbench
* changed Metal Barrels to not output fluid when receiving a redstone signal, to work as valves (thanks Berinhardt)
* changed dummies on Multiblocks to be removed from the list of ticking tiles (thanks Malte)
* changed Windmills to rotate in in accordance to wind from the north or west, rather than fixed clockwise
* fixed issues with dummyblocks spawning outside world borders (thanks Malte)
* fixed crates and toolboxes losing their inventory (thanks Malte)
* fixed various desync issues with the Engineer's Workbench (thanks Malte)
* fixed render issues with multiblock TESRs (thanks Malte)
* fixed Botania compat
* fixed various desync issues with the Revolver & Speedloader HUD displays (thanks Malte)
* fixed Multiblocks not dropping their contents
* fixed Diesel Generators not allowing levers to be attached
* fixed tooltip localisation for Alloy Kiln and Automatic Workbench
* fixed Stripcurtains not notifying the strong signal to turn off
* fixed Railgun projectiles not colliding with entities properly
* fixed Fluid Pipes not showing their covers with CTM installed
* fixed inventory models for Engineering blocks with CTM installed
===Version 0.12-71===
* added missing recipes for Scaffold Slabs & Stairs
* added Albedo compat for Flare Cartridges
* added a recipe to make torches out of wool and creosote
* added the "Ancient" shader
* added the Covered Vertical Conveyor
* added the Chemthrower Multitank upgrade
* re-added the Hemp to String recipe
* changed logging to use separate logger rather than FMLLog (thanks Malte)
* changed Garden Coche to allow Podzol as a mushroom soil
* changed the Cloche to run at a reduced speed
* changed all multi- and dummyblocks to be immovable by Pistons, because Quark
* fixed Core Sample Drill animation (thanks Malte)
* fixed a bunch of Capability errors (thanks Malte)
* fixed turrets causing issues in target acquisition (thanks Malte)
* fixed client disconnecting due to NBT overflow in crates and toolboxes (thanks Malte)
* fixed broken remapper (thanks Malte)
* fixed conveyor recipes requiring single inputs (thanks Malte)
* fixed Tesla Coil animation not getting reset (thanks Malte)
* fixed Chisel compat conflicting with CTM
* fixed HarvestCraft compat not handling water and milk in the assembler properly
* fixed auto-breakers causing issues with Storage Crates and others
* fixed shiftclicking being broken in the Cloche GUI
* fixed Manual not reopening on the selected page
* fixed Railgun not working on Ender Dragon, Crystals and non-living entities (thanks Malte)
* fixed Bullets not loading the damage from the config properly
* fixed deprecated uses of getDrops
* fixed Splitting Conveyor being derpy after being rotated
===Version 0.12-70===
* added Shader-capabilities to the Heavy Plated Shield
* added Scaffolding Slabs and Stairs
* added a tiny bit of Albedo compat. Makes fancy lights happen on the Tesla Coils!
* changed Mystical Agriculture compat to work for Inferium seeds
* changed bullets to have increased speed
* changed HE cartridges to travel in an arc and make a different sound
** API update, cartridges can define custom sounds
* changed, updated and improved the CTM compatability (thanks InsomniaKitten)
* fixed Treated Wood recipes not consuming creosote
* fixed up fence-connections for some IE blocks
* fixed duplication glitch within the Refinery
* fixed particle issues with some Multiblocks
===Version 0.12-69===
* fixed TConstruct dependency
* fixed Assembler not properly handling Fluid Ingredients from IE and CoFH
* fixed Revolver GUI not properly syncing
* fixed model loading error (thanks PaleoCrafter)
===Version 0.12-68===
* re-added TConstruct compat
* added Fertilizer compat for ActuallyAdditions, BetterWithMods and IC2
* changed player arms for certain IE items to also affect armor
* changed shield to use Forge's new provided shield method
* changed Mystical Agriculture compat to not output seeds anymore
* changed Arc Furnace, Squeezer and Fermenter to only output comparator signals for their input
* changed revolver GUI to allow display of dual-wielded revolvers
* fixed cloche not accepting power from the bottom block
* fixed speedloader recipe mistakenly crafting a revolver
* fixed gunpowder recipe being active even when there isn't any charcoal dust
* fixed shield only equipping on the clientside with the magnet glove
* fixed shield flickering when recharging in offhand
* fixed back button in the manual failing
* fixed shaders resulting in invisible revolver grips
* fixed crafttweaker integration
* fixed various AABBs errors causign projectiles to miss
* fixed cloche having incorrect item handling (leading to trouble with EIO conduits)
* fixed Forestry compat not loading
* fixed Fluid Router allowing for an infinite loop
* fixed Assembler not handling some recipes properly
===Version 0.12-67===
* added the Probe Connector. It can read Comparator Overrides on Inventories and stuff!
* added fancy animations for the reload with a and opening the revolver GUI
* added the Circuit Board material, requires for Probe Connector and Turrets
* added Comparator interfacing to a lot of IE multiblocks (using the RS controlpanel)
* re-added animations for the drill. It rotates again \o/
* changed TE OreDict comapt to run in init phase
* changed Revolvers to aim at enemies properly
* changed re-equip animations for Revolver to look better
* changed the Speedloader to a separate item, added a unique reload sound
* changed the link system in the manual to allow linking to specific crafting recipes
* fixed missing recipes for Metal plates
* fixed Uranium Blocks + Slabs not having a recipe
* fixed IE's fluids to always stitch into the sheet and have buckets load correctly
* fixed missing Hammer Crushing recipes
* fixed IE recipes using fluids not emptying containers properly & duplicating them
* fixed recipes for Aluminium and Steel wires
===Version 0.12-66===
* fixed the missing dustCharcoal reference in recipes
===Version 0.12-65===
* changed crafting recipes to the new json based system!
* fixed ClientProxy trying to subscribe on the Server side
* fixed arm sleeves on players not matching arm position. Nothing I can do about armor, I'm afraid.
===Version 0.12-64===
* Updated to Minecraft 1.12, fixed a lot of the issues resulting from this update
** NOTE: Currently, IE's vanilla crafting recipes are not yet JSONs. This will probably change in future releases.
** NOTE ALSO: Update may be a bit unstable. Feel free to report issues on github.
* added Advancements to replace Achievements, some even give rewards!
* added a custom trigger to detect formation of multiblocks
* added two new Shaders: WAAAGH! and Lusus Naturae
* added a super fancy spinning animation to Revolvers that use a specific skin.
** atm limited to two exclusive skins, may be expanded in future.
* changed holding animations for Revolver, Drill, Chemthrower and Railgun
** has a config option in case it conflicts with other animation mods
* changed certain Mineral Veins to output Sulfur Dust
* changed OneProbe integration a tiny bit, showing SideConfigs on Barrels, Capacitors, etc.
* fixed Minecart shaders crashing with layer counts over the default
==0.11==
===Version 0.11-63===
* added the Heavy Plated Shield!
** it protects like a normal shield
** it has awesome upgrades
* added Vacuum Tubes as a new mid-game crafting material
* added a manual entry for the new components
* added Crafttweaker integration for Blueprint recipes
* changed/fixed HUD displays for Railgun, Chemthrower and Revolver
* changed Turrets to be interactable from the top block (thanks Malte)
* changed Arc Furance to distribute inputs evenly again (thanks Malte)
* changed Sulfur and Saltpeter textures to be Hazards instead of my terrible ones
* changed recipes for Mechanical components, added Bluepritns for reduced cost
* changed JEI integration to use newer JEI methods
* changed Engineer's Workbench to no longer be part of IE's main achievement progression
* fixed Redstone connectors not properly accepting signals (thanks Malte)
* fixed OC compat not loading due to incorrect mod ID (thanks Malte)
* fixed Capacitor Backpack potentially charging itself
* fixed crashes with Capacitor Backpack and Railgun interacting with capabilities (thanks Malte)
* fixed localization file getting screwed up to ASCII
* fixed up interacton between Silos and RefinedStorage (thanks Malte)
* fixed ghostloading messing up randomizers for a lot of stuff (thanks Malte)
* fixed a plethora of ghostloading issues (thanks Malte)
* fixed Capacitor Backpacks being all-around derpy when crafting (thanks Malte)
* fixed broken Pipe renders (thanks Malte)
* fixed Turntable not reacting to redstone signals
* fixed Fluid Outlet outputtign through closed sides
* fixed render issues with the charging station (thanks Malte)
* fixed (possibly) Wooden Crates in villages losing their contents on pickup
===Version 0.11-62===
* Updated to Minecraft 1.11.2 and all the bugfixes that came with it! (thanks AtomicBlom and Malte for all the help <3)
* added a migration system to allow loading 1.10 worlds into MC 1.11.2! (thanks Malte)
* added special chemthrower behaviour for fluid concrete. It's the GLOO cannon from Prey! :D
* added compat for Forestry's fertilizer to be used in the cloche
* added the Alloy Kiln!
** a small multiblock that allows earlygame alloying of metals
** also features Crafttweaker support (thanks primetoxinz)
* added new textures for the Dynamo, copper ingots, wirecoils and coil blocks (thanks Mr. Hazard)
* added the Capacitor Backpack! Supplies your items with power!
* added Thermal Foundation's Phyto-Grow as a valid Cloche fertilizer
* added Sulfur & Saltpeter dust to make . Better texture and more uses soon!
* changed balance on Drills: Heads have more durability, lubrication reduces wear, augers boost speed
* changed Turrets to use the improved Tile Renders (thanks Malte)
* changed on Coke and Blastbrick recipes, reducing earlygame resource costs
* changed the Windmills!
** new model (courtesy of Mr. Hazard)
** instead of having two types, they are now "upgraded" with sails
* changed produce&seed output for wheat and beetroot in the Cloche
* changed Toolboxes and Wooden Crates to keep their enchantments on placement
* changed Railgun to store less energy (so the Capacitor Backpack actually has a reason to exist), buffed its damage by 50%
* changed Redstone Connectors to properly connect to Redstone Dust (thanks Malte)
* fixed recipes for redstone ignoring 
* fixed render-crash with the Cloche
* fixed nested configs not generating
* fixed inventory texture for the LV connector
* fixed cross-mod compat for the Cloche
* fixed soil-texture getter for the cloche
* fixed Covered Conveyors not protecting inserted items against pickup
* fixed Improved Blast Furnace consuming too much fuel (thanks Malte)
* fixed Multiblock disassemly code, specifically regarding multi-break-tools like Drills or TCon Hammers (thanks Malte)
* fixed possible NBT overflows with toolboxes, crates, shulkerboxes, etc (thanks Malte)
* fixed Fluid Pipe covers not initializing properly (thanks Malte)
* fixed recipe-wildcard handling in the manual (thanks Landmaster)
* fixed logic and effects for the Grunt Birthday Party achievement
* fixed missing sounds for Metal Press and other things
* fixed JEI display for the Crusher to show secondary output percentages
* fixed Jerrycan/Sheetmetal Tank interaction (thanks Malte)
* fixed Arc Furnace not recycling wire coils because wire was an unknown resource
==0.10==
===Version 0.10-61===
* changed Toolboxes and Wooden Crates to keep their enchantments on placement
* changed seed & produce outputs of wheat and beetroot in the cloche
* fixed the coke oven dropping additional items (thanks Malte)
* fixed formatting issues on the lang file (thanks Malte)
* fixed Cloche having broken RS integration (thanks Malte)
* fixed Redstone connectors not updating their colour
* fixed timestamp issue on (thanks Malte)
* fixed Tesla Coils deleting blocks on placement (thanks Malte)
* fixed missing sounds for Metal Press and other things
* fixed Charging Station having a broken mesh on the bottom
* fixed Villagers trading MV wirecoils twice
* fixed logic and effects for the Grunt Birthday Party achievement
===Version 0.10-60===
* added Forestry's fertilizer to the Garden Cloche
* changed recipe-output on coal- and blastbrick, reducing earlygame resource costs
* changed balance on Drills:
** Heads have more durability
** Lubrication reduces wear
** Augers boost speed and damage
* changed turret rendering to improve performance (thanks malte)
* fixed the cloche exploding when planting Enderlilies
* fixed Inferium seeds not working in the cloche (thanks SanAndreasP)
* fixed recipe-wildcard handlign in the manual (thanks Landmaster)
* fixed breakerswitch sound in Multiplayer
* fixed attackspeed values for revolver and drill
* fixed covered conveyors having a split second where they don't protect items from pickup
* fixed recipes for redstone-ignoring conveyors not being NBT sensitive
* fixed Tesla Coils reading RS signals incorrectly, improved render (thanks malte)
* fixed Improved Blast Furnace using up too much fuel (thanks malte)
* fixed Multiblock's disassembly functions, improving them greatly (thanks malte)
* fixed Current Transformer being derpy on interaction (thanks malte)
* fixed possible NBT overflow issues with toolboxes and crates (thanks malte)
* fixed pipe covers being broken (thanks malte)
* fixed multiblocks not breaking properly to multi-break items (drill, TCon Hammer) (thanks malte)
* fixed Use functions (thanks malte)
* Translations Added/Updated: ru_RU (lex1975), zh_CN(Jellyslime)
===Version 0.10-58===
* added the Fluid Router. It does exactly what the Item Router does, but for fluids.
* added Crafttweaker integration for the Mixer
* added the Garden Cloche! It grows a variety of crops!
** added farming for Actually Additions
** added farming for Attained Drops
** added farming for Mystical Agriculture
** added farming for Harvestcraft
** added farming for Better With Mods
** added farming for Extra Utils
* added Chemthrower for ThermalFoundation fluids
* added carpet, quarter and threequarter thicknesses for Concrete to make the fluid dry to more reasonable levels
* added a toggleable option to the Mixer to output all fluids instead of just the bottom one
* added placeable Toolboxes, they are fully accessible while placed
* added placeable Coresamples, these can be rightclicked with a map to set a marker to their origin
* added a visible chunk boundary when holding or looking at the Sample Drill
* added Redstone Wires to the API (thanks Malte)
* added a render reset hook to the API (thanks Malte)
* added the Covered Conveyor, preventing players from picking up items from it
* added a Conveyor unaffected by redstone
* added the Fluid Outlet. It puts fluids in the world!
* added OC compat for Mixer and BottlingMachine (thanks GuyRunningSouth)
* added a Villager Job to sell Shader Bags
* added a Crusher recipe to turn slag into sand
* added a special ItemFrame render for Blueprints
* added the ability to flip Powered Lanterns using the hammer
* added the option for Strip Curtains to output a strong RS signal
* added a sound to the Breaker Switch- Clearly the best feature of this update
* changed Razorwire to render extended wooden boards when stacked
* changed the Conductive debuff to apply to Teslacoil and Electro-Razorwire damage
* changed metal plates and Sheetmetal to be craftable for any IE-used metal
* changed Crafttweaker functions for Squeezer and Fermenter to feature input-based removal
* changed dropping Conveyors to use Iron Trapdoors rather than Hoppers in the recipe
* changed fluid potions to have reduced durations in the chemthrower
* fixed Concrete blocks not applying suffocation damage
* fixed some cartridges being allowed in turrets, fixes crash with Immersive Floofs
* fixed energy drain on bullets, reduced drain for multii-projectile cartridges
* fixed ownerless, tameable entities causing crashes in Turret targeting
* fixed item in- and outputs on Turrets being unavailable
* fixed manual entry for Razorwire
* fixed NullPointer on FluidStacks
* fixed Turntables and Hammers being able to rotate extended pistons, chests, beds, end portals and skulls
* fixed the Drill taking more damage than intended (thanks Malte)
* fixed the display of double arrays in the manual (thanks Malte)
* fixed lang file as per suggestions on github
* fixed Balloons and Redstone Connectors being invisible in the End
* fixed Chemthrower projectiles being set on fire even when the fluid isn't flammable
* fixed invalid connections being made possible due to splitting stacks (thanks Malte)
* fixed bounding boxes and wire offsets for transformers (thanks Malte)
* fixed transformers mistakenly having TESRs and accepting LV+MV wires in combination (thanks Malte)
* fixed the Potion fluid not having textures (thanks Malte)
* fixed ConcurrentModificationException on Crafttweaker reloads (thanks Malte)
* fixed the Mixer not working when its internal tank is filled (thanks Malte)
* fixed IE slag not being usable in ThermalExpansion recipes
* fixed the Turrets losing its inventory (thanks Malte)
* fixed NBT sensitive fluids not outputting from barrels properly (thanks Malte)
* fixed a dupebug of empty fluid containers in the Assembler
* fixed Assembler outputting damageable items
* fixed missing sounds on IE explosions
* fixed Refinery dividing by 0 if timer config is adjusted downwards
* fixed AutoWorkbench not exposing the right slots to its item handler and rendering the wrong items
* fixed projectiles ignoring PvP protection within player teams
* fixed wires not being removed properly if TileDrops are off (thanks Malte)
* fixed floating Engineer's houses
* fixed broken Energy Storage tooltips
* fixed Metal Press not dropping its mold when broken
* fixed various double-size blocks deleting things above them
* fixed stuttering on Metal Press and Watermill (thanks Malte)
* fixed Relays connecting to energy accepting things, to make their role more obvious (thanks Malte)
* fixed resource reloading on TESRs (thanks Malte)
* fixed various Turret projectile issues (thanks Malte)
* fixed a Blast Furnace processing speed bug (thanks Malte)
* fixed Skyhook being a stupidly powerful weapon (thanks Malte)
* fixed the Crusher outputting to the wrong side
* Translations Added/Updated: ru_RU (lex1975) (this time for real, since I forgot it last time), zh_TW (xaxa123)
===Version 0.10-57===
* added RazorWire! It pricks and slows, and you can electrify it.
* added Fluid Concrete. Slows entities down and immobilizes them when it dries
* added a Potion fluid. Effects vary on NBT data. Works in the Chemthrower, can be bottled in Bottling Machine.
* added blocks for (almost) all IE Fluids
* added the Mixer! It mixes solid components into fluids to make concrete or various potions!
* added Turrets! Configurable targeting, currently allowing for fluids (Chemthrower) or bullets (Revolver) as ammo
* changed Floodlights to allow inversion of redstone control
* changed Charging Station to allow charging Forge Energy items as well
* fixed Bottling Machine recipes not consuming fluid and duping items (thanks Malte)
* fixed Redstone Wires illegally connecting to relays
* fixed ArcFurnace recipes causing NPEs when added through Minetweaker
* fixed JEI handler preventing Draconic Evolution for loading theirs
* fixed OneProbe showing components of Multiblocks rather than the MB itself
* fixed derped texture on Metal Press
* fixed side-solidity for Stone Multiblocks
* fixed the density of Creosote Oil. A certain Lemming notified me that it's in fact, denser than water.
* Translations Added/Updated: ru_RU (lex1975)
===Version 0.10-56===
* fixed duplication of stacks of items dropped onto the bottling machine
* fixed EntityDataManager registration (thanks mconwa01)
* fixed manual entry of the fluidpump citing the use of "wirecutters" instead of "hammer"
* fixed manual typo in the fermenter entry
===Version 0.10-55===
* re-added the Bottling Machine! It bottles things up, like fluids and emotions!
* added indicative scrollbars to the manual
* added nullcheck to guard against malformed sound events
* added a login check to synchronizing Excavator data
* added a config option for hte drop weight of Hemp Seeds
* changed IC2 compat to no longer load with IC2 classic
* changed permission levels on comamnds to allow "/cie resetrenders" for everyone
* fixed Minetweaker and JEI integration. Arc Furnace reduced to a single , I'm afraid.
* fixed Automatic Workbench using Pair from JavaFX
* fixed null-master exceptions for Multiblocks
* fixed rotations of wooden blocks (Gunpowder Barrel, Item Router)
* fixed GUI of the Item Router
* fixed SideOnly exceptions triggered by Chisel&Bits
* fixed Withers dropping Lootbags. They really shouldn't anymore.
* fixed world loading caused by connection persistence and validation (thanks Dogboy21)
* fixed Crusher not collecting drops from low-health entities
* fixed Assembler and Metal Press not reorienting conveyors when broken
===Version 0.10-54===
* added the Automated Engineer's Workbench, allowing automated handling of Blueprint Recipes
* added the Turntable, a block that allows rotating of other blocks
* added the "Dominator" shader
* changed Wirecoils to change their distance display to red when too far from their linking point
* changed Graphite Electrodes to stack to 16 to make them more viable as Railgun ammo
* changed Assembler to allow crafting IC2 recipes (thanks Malte)
* fixed issues with lowercasing without locale
* fixed ThermoElectric Gens, Dynamos and Wire Connectors not handling Forge Energy
* fixed Shaderbags having their conversion recipes crash
* fixed duplicate rod recipes in the Metal Press
* fixed TConstruct book not showing Hemp item
* fixed multithreading issues (thanks Malte)
* fixed crash with unknown recipes in the Assembler (thanks Malte)
* fixed resource overhead with Bucket Wheel rendering (thanks Malte)
* fixed Manual not handling scrolling lists properly
* fixed Sheetmetal Tanks not rendering fluids with colour
* fixed Chemthrower not dropping player-only items (Blazerods)
* fixed Buckshot and Dragonsbreath having the wrong return cartridges and the wrong DamageSource
* fixed needless chunkupdates caused by Blastfurnace Preheaters
* fixed Splitting Conveyors flipping directions too early
===Version 0.10-53===
* added new shaders
* fixed Sample Drill crashing upon energy insertion
* fixed Tesla Coil crashing upon energy insertion
* fixed Revolver rendering on Tiny Potatoes
* fixed Refinery not allowing extraction
* fixed achievement for crafting the Mining Drill not firing
** retro-actively firing crafting achievements when modifying them in the workbench
* fixed Lightning Rod not building its fence-net properly
* fixed bounds and disassembly of the Lightning Rod
* fixed Splitting Conveyors sometimes not clearing temporary NBT data from entities
* fixed a bit of log spam by invalid/missing models
* fixed Blueprints not taking unstacked resources
* fixed Vertical Conveyors not rendering walls on their base properly
* fixed a dupebug with InventorySorter
* fixed Fluids not updating to existing entries when failing to register
===Version 0.10-52===
* added the ability for Dropping Conveyors to drop through trapdoors
* added a new shader
* fixed Nullpointer for Connectors accepting FUs
===Version 0.10-51===
* re-added Festive Crates! Happy Holidays!
* re-added Botania compat for shaders, Relic rarity lootbags + shaders
* added the ability for Strip Curtains to emit redstone when an entity passes through
* added compatability for Forge Energy / Forge Units. End of an era, I guess.
* fixed a nullpointer on JumpCushions
* fixed Splitting and Dropping Conveyor not inserting into inventories
* fixed crashes in the manual due to incomplete tesselation
* fixed load-cycle with TCon
* fixed HarvestCraft recipes usign water/milk not working in the assembler
* fixed Furnace Heater constantly updating the block when insufficiently powered
* IE now has a Maven (thanks SkySom)
===Version 0.10-50===
* added versioncheck for TConstruct to prevent crashes with bows
* added Icons for all IE machines to JEI and fixed recipe displays
* fixed furnace heater constantly updating chunks
* improved UV maps on the revolver, added a new shader
===Version 0.10-49===
* rewrote the shader system
** improved texture performance
** changed API integration
** added listing in the manual, including re-ordering
** removed the recipe to turn shaders back into bags
* added the ability to rename wooden crates
* added IRotationAcceptor interface for dynamos and the things that drive them (thanks Malte)
* re-added the config for Excavator fail chance (thanks Malte)
* re-added the ability to dye balloons (thanks Malte)
* re-added the ability to add shaders to balloons
* changed the drill's hardness checks to easier dig ores (thanks Malte)
* fixed duped fluidcontainers on treated wood recipes
* fixed incompat issue with new versions of TConstruct
* fixed CraftTweaker compat (thanks mezz)
* fixed Crusher recipe for sand requiring grass rather than gravel (thanks MalkContent)
* fixed NPE on inserting items
* fixed Wirecutters consuming durability and not working properly on transformers
* fixed various client issues (thanks Malte)
* fixed Structural Connectors and Redstone Connectors not displaying properly (thanks Malte)
* fixed Conveyors throwing NPEs on Servers (thanks Malte)
* fixed dupebug with Charging Station
* fixed a few missing sounds
* fixed a concurrent modification in Tesla Coil sounds (thanks Malte)
===Version 0.10-48===
* added CTM support to Engineering Blocks and Scaffolds when Chisel is installed (in cooperation with Drullkus)
* changed Breakers to be rotatable (thanks Malte)
* changed Conveyor Belts showing walls when having their sides towards a metal press or assembler
* fixed missing comments in the config file
* fixed breaker switches crashing on servers (thanks Malte)
* fixed IE models causing lag on chunk updates (thanks Malte)
* fixed Breaker Switches not outputting redstone signals (thanks Malte)
* fixed Redstone Breakers ignoring their inversion (thanks Malte)
* fixed Ear Defenders being broken (thanks Malte)
* fixed Squeezers and Fermenters not outputting Items automatically
* fixed Silo not auto-outputting when supplied with a redstone signal
* fixed Railgun not shooting alu, iron and steel sticks from other mods
* fixed Manual on Railguns crashing without Railcraft installed (thanks Malte)
===Version 0.10-47===
* actually fixed the server crashes now. Yes, I tested it this time.
===Version 0.10-45===
* change over to Forge's new config system:
** DELETE YOUR IE CONFIG
** Or don't, but you'll get a load of duplicate and unnecessary options.
** If an old config breaks anything, you were warned.
* added WAILA support for Tesla Coils
* added The One Probe Compat for machines and energy storage
* added a config option to disable villagers and their houses
* added a config option to disable OreDict names in Advanced Tooltips
* re-added config option for Railgun damage
* re-added support for rails and rebar to be used as projectiles
* re-added shader support for Railcraft carts
* re-added the placement options for Redstone Breakers (thanks Malte)
* changed blocks with configurable sides (capacitors, barrels) to use unlisted properties and lazy loading. Reduces IE's model count at startup by >75%
* change Refinery model to have a big power input like Fermenter and Squeezer
* fixed Refinery not properly accepting fluids
* fixed crash when crafting items (thanks Malte)
* fixed Conveyors dropping invalid items (thanks Malte)
* fixed Pumps not working due to miscalculated XORs (thanks Malte)
* fixed Watermills having too small models
* fixed wonky wire rendering (thanks Malte)
* fixed material list for the Lightning Rod
* fixed Faraday suit not blocking Tesla damage
* fixed Floodlight having broken rendering and expanded computer support (thanks Malte)
* fixed Buckshot projectiles not applying full damage
* fixed Scaffolding not rendering properly on the inside
* fixed breakerswitch not emitting redstone
* fixed force chunkloading through redstone connectors
* fixed Toolbox voiding items
* fixed Pipes resetting connection configs (thanks Malte)
* fixed Silo voiding items and not having Comparator output
* fixed Pipes not dropping their covers
* fixed placement logic for multiblock placements (posts, transformers, drill, teslacoil)
* fixed CraftTweaker integration for the Refinery
* fixed stair rendering
* fixed explosion resistance for leaded concrete stairs and slabs
* fixed Crusher overloading its process queue
* fixed multiple minor issues
===Version 0.10-44===
* fixed client access exceptions on servers
===Version 0.10-43===
* added version dependency for TCon to prevent further reports of that
* added Banners! They look awesome! Shoutouts to Tris for making all the textures!
* added support for TConstructs resourcepack based materials
* added Strip Curtains. Purely decorative, dyeable, pretty nice for factories!
* re-added the ability to climb scaffolding on pipes
* re-added the Lightning Rod!
* expanded the "allow" and "interdict" functions on the Hammer in regards to multiblocks
* expanded the API on wires for an addon
* changed manualpages for Multiblocks to be better at everything (thanks boni)
* greatly improved on waterwheels and windmills (thanks Malte)
* fixed wooden barrels not being toggleable
* fixed wooden barrels invalid fluids
* fixed side-solidity on pumps
* fixed changelog display in the Engineer's Manual
* fixed jerrycans not getting filled properly and beign lost in crafting
* fixed broken villager trades
* fixed glitches in the toolbox (hopefully)
* fixed <ERROR> overlays when WAWLA is installed (thanks Malte)
* fixed WAILA display for EnergyProviders
* fixed crash with Phial Cartridges
* fixed Homing Cartridges not doing damage
* fixed CraftTweaker method name
* fixed Balloons not emitting light
* fixed crash during Arc Furnace recycling calculations (thanks Malte)
* fixed Bucket Wheel continuing to rotate when the Excavator is broken and desyncing (thanks Malte)
* fixed LootEntry manipulation (3rd time's the charm?) (thanks Malte)
* fixed crash with Railcraft (thanks Malte)
===Version 0.10-42===
* fixed NPE when items into the crusher
* attempted fix for render crashes with TESRs and their blockstates
===Version 0.10-41===
* added the function to dye conveyor belts!
* added the splitting conveyor belt, it alternates left and right!
* re-added the ability to pull recipes from JEI into the assembler
* re-added charge counter to railgun
* re-added some missing achievements
* re-added the ability to cover pipes in scaffold. IMC messages an define additional whitelisted blocks
* re-added Crafttweaker/Minetweaker integration
* updated TCon compat to latest TCon
* removed Fluid Bottles. People can shut up about those now >_>
* fixed Assembler not crafting and occasionally crashing
* fixed Arc Furnace rendering, output rates and dupebugs
* fixed slab rendering
* fixed wooden crates not updating comparators
* fixed floodlight being terrible (thanks Malte)
* fixed lots of bugs with wire models (thanks Malte)
* fixed crashes with projectiles
* fixed SkyHook being derpy
* fixed Transformers not attaching on posts
* fixed IE blocks not having placement sounds
* fixed selection and colision bounds on multiple blocks
* fixed OC comapt on the crusher being borked (thanks Malte)
* fixed lootentry access error (thanks Malte)
* fixed wires sometimes not rendering on servers
* fixed a manual derp (thanks Malte)
===Version 0.10-40===
* fixed machines crashing
* fixed sheetmetal tank not outputting
===Version 0.10-39===
* added Bloodmagic compat:
** demon will bullets. 'nuff said.
* re-added Chisel Compat. Won't work till Chisel actually IMC integration back in
* re-added Botania compat:
** conveyor belts are immune to magnets
** terrasteel bullets are back
** armed the potatoes
* re-added Wolfpack Cartridges!
* changed Water- and Windmills to use normal TESR again after all
* changed Lanterns to be rotateable with the hammer
* changed a load of Assembler functionality. Fixed fluid crafting and container items
* changed multiblocks in the manual to indicate whether the components are in your inventory
* changed arcfurnace to output slag faster
* fixed lighting on wires and connectors (thanks Malte)
* fixed wire rendering chunks; they split into two renders to at least give indication now (thanks Malte)
* fixed recipes for Faraday Armor
* fixed incorrect checks for empty lists when creating ingredient stacks
* fixed Universal Bucket being initialized too late
* fixed crashes relating to Railgun ammo
* fixed Wooden Posts not extending arms
* fixed derpy looking railgun and missing sounds on the Revolver
* fixed windmills not recognizing walls properly
* fixed JEI rendering for Metal Press and Crusher
* fixed multiple capability issues on IE tiles
* fixed conveyors shooting items out to the sides when inserted into
* fixed floodlights crashing on placement
* fixed balloons not being consumed when placed in the air and suffocating players
* fixed conveyors from the creative menu being unplaceable
* fixed dieselgen crashing for invalid fuel
* fixed rotations on the bucket wheel
* fixed broken on the ear defenders
* fixed drill and chemthrower losing fluid when modifying
* fixed shiftclicking bullets into the revolver
* fixed dieselgen and refinery not accepting fluids when mirrored
* fixed hemp being plantable on non-farmland
* fixed arcfurnace consuming too many additives
* various other small fixes!
===Version 0.10-38===
* UPDATE TO 1.10.2
* added the new IConveyorBelt system
** fully dynamic conveyor system, with custom models and all
** addon mods can easily add their own!
** features magnet prevention. Works on EIO, in future BM and Reliquary (?)
* added Crusher recipe for coke blocks
* re-added EIO compat, mostly Arc Recipes
* fixed Assembler not assembling (thanks Alex)
* fixed Chemthrower Projectiles making arrow noises
* possible fix for the black rendering wires
* fixed (finally, hopefully) the desync caused by forming Coke Oven and Blast Furnace
* added the new IBullet system!
** bullets are no longer based on metadata, but use NBT tags to differentiate types, their abilities are handled externally
** updated manual accordingly
* added recipe for leaded concrete
* changed Conveyors to have a better placement system
* fixed crashes when shiftclicking in revolver gui
* fixed slots not assignign properly in revolver gui
* fixed a bunch of manual things
* added Hemp Seeds to Forestry's bags
* changed Windmill and Improved Windmill to have models with 90% less polys. PERFORMANCE!
* removed unnecesary debug outprints
* fixed NPE in manual
* fixed issues on the manual's mineral pages
* fixed models for coresamples
* re-added Open Computers compat
* cahnged waterwheel and windmills to use FastTESR
* fixed NPE in ShapedIngredientRecipe
* fixed Treated Wood display in the TCon Book
* added TCon alloy recipes
* fixed crash in earmuff recipe, using a client access method
* fixed arc alloy recipes having too little output
* prepping for FastTESR hopefully soon!
* fixed crashes when break smart models, parsed texture into baked builder
* fixed ItemRenders for multiblocks
* fixed rendering of Wind- and Watermills
* fixed entrylsits in the manual being short
* fixed the forming of multiblocks scrambling the player's inventory
* fixed treated wood recipe consuming buckets (Forge Bug, really...)
* fixed machines crashign when fillign buckets internally
* added Redstone Wire connector
* cleaned up recipes and manual a little
* fixed wire rendering
* fixed crash with cart shaders
* moved 3D Maneuver gear. It didn't fit the style of hte mod and was incredibly glitchy
==0.8==
===Version 0.8-32===
* re-added Open Computers and Computer Craft support! (thanks Malte)
* re-added the abiltiy for the hammer to break IE blocks (thanks Malte)
* added a dynamic changelog system to the manual, based on githubs master branch
* fixed the inputs for blueprint crafting not being shown when hovering over the output (thanks Malte)
* fixed wooden crates accidentally dropping their contents (thanks Malte)
* fixed bug in arc furnace recycling (thanks Malte)
* fixed IE model caching (thanks Malte)
* fixed accidental stacking of buckets in the refinery
* fixed Bucket Wheel rendering (hopefully) (thanks Malte)
* various minor fixes, wrapup on 1.8.9! (hopefully!)
===Version 0.8-28===
* re-added the Floodlight back in
* re-added the transformers that can attach to posts (thanks Malte)
* re-added the ability for the pump to not create cobblestone and improved the pump (thanks Malte)
* added the Faraday Suit, an armor to survive tesla coils and allow for lightshows! (code by Malte, art by Mr. Hazard)
* added sound and nicer animations to the metal press
* changed recipes for WireCoil. They now take wire which is made out of plate with shears/wirecutters or with the metal press
* changed wirecutters to take durability damage when removing wires from connectors
* added fluorescent tubes. They glow when near a tesla coil! (thanks Malte)
* added a "Bad Eyesight" config to make the manual render in darker, bold font. Can mess up formatting
* fixed a crash and dupe bug with the toolbox (thanks Malte)
* fixed weird render issues and crashes with multiblocks (thanks Malte)
* fixed silo voiding items (thanks Malte)
* fixed a crash when exploding bullets hit reactive creatures like endermen (thanks Malte)
* fixed a crash when pumping fluids out of sheetmetal tanks (thanks Malte)
* fixed rotation bug on the bucketwheel (thanks Malte)
* fixed a bug where houses try to spawn the nonexistent villager
* fixed most IE blocks letting through light when they shouldn't (thanks Malte)
===Version 0.8-27===
* re-added documentation on biodiesel (thanks Malte)
* re-added the Assembler! For all your autocrafting needs!
* changed the plantoil value for hemp seeds back to what it was in 1.7.10
* changed internal rendering of connectors to use vflip again rather than flipped textures (thanks Malte)
* changed conveyor belts to halt their animation when red
* added comparator support to the current transformer (thanks Malte)
* added a hacky workaround for WAILA making wires look bad (WAILA should fix this, but we'll manage) (thanks Malte)
* added a manual page for Uranium Ore
* added a proper sound to the revolver firing
* added the Tesla Coil! It will shock you!
* added the ability to allow Tinkers Tools to the toolbox, as well as a better API to allow adding them (thanks Malte)
* fixed sheetmetal tanks showing the wrong structure in the manual
* fixed recipe for leaded concrete stairs
* fixed gunpowder barrels exploding when punched
* fixed pipes not visually connecting to refinery
* fixed the arc furnace only processing one item at a time (thanks Malte)
* fixed the arc furnace voiding items if the first output slot is full (thanks Malte)
* fixed TESR render crash (I still totally blame Vanilla/Forge for that) (thanks Malte)
* fixed invisible molten metals in Tinkers compat (thanks Malte)
* fixed pipes not transferring properly (thanks Malte)
* fixed invisible wires on balloons (thanks Malte)
* fixed balloons not being placeable in mid air (thanks Malte)
* fixed bottles not getting filled in squeezer/fermenter (thanks Malte)
* fixed Skyhook pulling people into walls (thanks Malte)
* fixed Dropping Conveyors not dropping (thanks Malte)
* fixed entities getting stuck on uphill conveyors (thanks Malte)
* fixed scaffolding not beign climbable (thanks Malte)
* fixed hte crusher still hurting entities even when turned off (thanks Malte)
* fixed IE blocks not being chiselable (thanks Malte)
* fixed maneuver gear dupe bug (thanks Malte)
* fixed furnaces not lighting up when using external heater (thanks Malte)
* fixed scaffolding not being placeable while jumping (thanks Malte)
* fixed preheaters not consuming power correctly and not having a manual entry
* fixed crusher crushing entities on collision
===Version 0.8-26===
* IE REQUIRES JAVA 8 NOW!
* added a load of Tinkers Construct compat:
** Treated Wood tool material. Similar to normal wood, but no splinters
** Constantan tool material. Additional weapon effects based on biome temperature
** Slime Fluids works in the chemthrower again
** fixed smeltery alloy recipe for Constantan
* re-added InvTweaks compat to the Wooden Crates
* re-added Railgun and Chemthrower documentation to the manual
* buffed the default damage of the Railgun
* changed silver bullets to do extra damage to undead (Witchery isn't updated, so they'd be useless otherwise)
* fixed Multiblocks looking derpy when formed (thanks Malte)
* fixed connection offsets on transformers (thanks Malte)
* improved connections on transformers (thanks Malte)
* fixed connections on pipes looking weird and broken (thanks Malte)
===Version 0.8-25===
* wires can transfer across unloaded chunks now! :D (thanks Malte)
* added reinforced (creeper-proof) storage crates
* changed voltmeter to allow measuring between two non-output points (thanks Malte)
* fixed an NPE in rendering
* fixed fluid pipes not rendering properly
* fixed invalidly added recipe to create dusts where no ignots exist
* fixed missing coke dust recipe
* fixed Arc Furnace not having solid sides
* fixed NPE in Improve Blast Furnace's capabilities
* fixed Crash with the Mining Drill (thanks Malte)
* fixed watermill outputting less than it should because of broken math (thanks Malte)
* fixed extremely high losses on wires (thanks Malte)
* fixed insulating glass being opaque (thanks Malte)
* ported miscellaneous other fixes from 1.7 (thanks Malte)
* added zh_CN localization (thanks to 3TUSK, Amamiya-Nagisa, bakaxyf, CannonFotter, crafteverywhere, IamAchang, Joccob, LYDfalse, UUUii)
===Version 0.8-24===
* massive shoutout to Malte for figuring out some proper wire rendering! :D
* added compat for DenseOres (crushing/smelting)
* fixed lanterns not emitting light
* fixed silver bullets causing a crash
* fixed gunpowder barrels crashing because of a duplicate datamarker
* fixed gunpowder barrels dropping from explosions
* fixed CokeOvens not interacting with hoppers
* fixed wires not outputting to RF-only receivers (thanks Malte)
* fixed connections on HV relays (thanks Malte)
* fixed a crash caused by hammering the top/bottom of a wooden post
* fixed the stackoverflow in sheetmetal tanks
* fixed the themoelectric gen crashing (thanks Malte)
* fixed the waterwheels breaking more other wheels (thanks Malte)
* fixed textures on stone slabs (thanks Malte)
===Version 0.8-23===
* Full changelog unknown- start of port to 1.8.
==0.7==
===Version 0.7.7===
* fixed the potion ID error and some minor bugs (thanks malte)
===Version 0.7.6===
* shoutouts to malte for excellent maintenance once again =3
* changed items to allow despawning on conveyors, if they are colliding with an inventory they can't enter. Should make accidental lag machines less of a thing.
* fixed bugs in the revolver container
* fixed villager houses generating in BOP biomes
* fixed exploit in Blast Furnace
* fixed Arc Furnace ignoring input stacksizes in certain cases
* fixed a crash on the achievement screen
* fixed skyhook glitching people into blocks
* fixed mobs spawning on conveyor belts
* fixed assembler outputting stuff that should have stayed inside
* fixed a lighting bug with Fastcraft
* fixed the lightning rod not connecting on north+south sides
===Version 0.7.5===
* shoutouts to malte for excellent maintenance once again =3
* added config to disable villager houses
* added villager house crate to the ChestGen hooks, name is "ieVillagerCrates", should work with Minetweaker
* added comparator support to Transformers
* changed arc furnace to accept any steel slab
* changed engineer's hammer to be able to rotate pistons
* fixed crash with custom IRecipes in the manual
* fixed computer compat on Capacitors
* fixed pump not pumping water when infinite sources where disabled
* fixed computer compat for squeezer+fermenter
* fixed jerrycan crashing when clicked on empty ExNihilo barrels
* fixed revolver crashing when its GUI is closed and the revolver was removed (why would you even do that in the first place?!)
* fixed energy net having load/unload issues
* fixed drill voiding fluid when changing drillheads
* fixed hammer crushing (again)
* fixed assembler outputting its buffer
* fixed fluid pipes voiding fluid when splitting it
* fixed crashes with EIO tanks
* fixed stone tiles breaking instantly
* fixed shenanigans with IC2
* fixed item accepting on Metal press a bit more
===Version 0.7.4===
* most fixes were done by malte again =P
* added blacklist for entities that can drop shader bags. CustomNPCs doesn't understand what "boss" means >_>
* fixed non-standard recipes crashing the book
* fixed a crash relating to RFTools dimensions
* fixed TCon not returning empty buckets when their tanks are clicked
* fixed another Java 8 keySet derp
* fixed minecart shaders when trying to override non-standard models
* fixed arc furnace hitbox
* fixed invalid recipe inputs created by minetweaker
* fixed the crusher rewriting its own recipes when outputting
* fixed power exploits on waterwheels
* fixed derpy blocking detection on the windmills
* changed metal press to accept items thrown onto it
===Version 0.7.3===
* So much about that last update, eh? >_>
* added 2 new Shaders: In honour of the TP:HD release, Twili and Usurper
* fixed the Java 8 compilation error by using a cast
* fixed the drill animations a bit more (thanks malte)
* fixed the item router and the conveyorbelts being derpy with some stacksizes (thanks malte)
* fixed shader items lacking colouration on their lowest layer. This is an API change, but I doubt it affects anyone.
* updated zh_CN.lang
===Version 0.7.2===
* Last update for 1.7, hopefully!
* instead of adding it to every entry of the changelog: A lot of these fixes were done by malte, cheers to him for that =P
* added computer support for capacitors
* added damage multiplier config for the railgun
* added ITool interface allowing the skyhook and other items to go into the Toolbox now
* added concrete, tile and hempcrete slabs
* added biodiesel as valid fuel for railcraft boilers
* added the ability for the drill to take other fuels
* added a blacklist for fluids the jerrycan can accept
* changed barrels to autooutput on the bottom upon placement
* fixed conversion issues within the arc furnace
* fixed connectors receiving too much power when connected to IC2 machines
* fixed metal press being terrible with sized-input recipes
* fixed lots of NEI crashes
* fixed illegal connections of wires
* fixed rendering of the Metal Press multiple times and it's functionality
* fixed lots of other rendering issues
* fixed multiple things around computer compat, I don't understand half of it, honestly =P
* fixed charging station being derped
* fixed a dupebug
* fixed blastfurnace crashing when a recipe misses slag
* fixed villagers buying metadata emeralds
* fixed drill animations
* fixed drill ignoring hardness of neighbouring blocks
* updated zh_CN.lang
===Version 0.7.1.2===
* hotfix again!
* fixed crashes caused by Crushing invalid items
* fixed NEI handler on for Blastfurnace
* fixed multiblocks sometimes being invisible
===Version 0.7.1.1===
* hotfix!
* fixed crashes caused by lack of Computer Craft
* updated ingame changelog
===Version 0.7.1===
* added OpenComputers and ComputerCraft support. Massive thanks to malte0811 and cobra for making that possible!
* added MineTweaker compat for the Metal Press
* added InvTweaks support to the Wooden Crates
* added AE2 things to be processable in the Crusher
* fixed recipes for molds (thanks malte)
* fixed Improved Blast Furnace dropping itself (thanks malte)
* fixed links in the manual
* fixed light opacity on stone decoration blocks
* fixed component list of the Arc Furnace
* fixed outputting of the metal press
* updated zh_CN.lang
* updated jp_JP.lang
===Version 0.7===
* rebalanced the entirety of everything!
** Metal Plates:
*** added metal plates. They are made with the Engineer's Hammer or the Metal Press
*** the hammer takes damage
*** they are used in multiple recipes
** Blast Furnaces:
*** nerfed the old Blast Furnace. It is called "Crude Blast Furnace" now and can NOT be automated
*** added the "Improved Blast Furnace". It can accept preheaters to increase its speed and is automateable
*** both Blast Furnaces create Slag
*** changed the recipe for the Arc Furnace. It uses less steel and reuses the blastbricks of the Improved Blast Furnace
*** the amount of blastbricks stays consistent throughout the recipes, with the intent of the player UPGRADING the Furnaces
* added the Engineer's Toolbox, a convenient way to carry IE tools, wires and other items
* general fixes to lots of stuff
==0.6==
===Version 0.6.5.1===
* hotfix!
* fixed Server crashes with the Botania compat!
* fixed converstion recipe for wooden planks
* fixed missing localization of the railgun damage
===Version 0.6.5===
* added the ability to apply shaders to balloons
* added recipe to switch between wooden stairs (thanks malte0811)
* added the ability to extinguish fires and hurt blazes with a water-filled ChemThrower
* reworked the ShaderRegistry system, alloweing for far better API access
** added Shader Grab Bags, random loot bags of a certain rarity level
** added recipes to convert shaders into lowerclass loot bags
** added Shader Bags to drop from bosses
** added Shader Bags to be tradeable from villagers
** added a new Achievement relating to Shader Bags
** added a function to define custom texture paths for shaders
* added the ability to apply shaders to drills
* added the "Warbird" shader
* added the crystal/dust shaders "Glacis", "Solum" and "Aero"
* added caching of previous entries to the manual for backtracking
* added comparator support to barrels, crates and the charging station
* added the "Cosmic" Shader. The pinacle of avarice.
* added more Botania compat: Tiny Potatoes will carry revolvers based on their name
* added the Railgun (still kinda WIP) that will fire metal rods at high speeds
** it has a zoom upgrade and awesome sounds
** it will fire rail and rebar from Railcraft
* added recipeType parameter to the ArcFurnace Minetweaker compat (thanks mdfntr)
* added "Radiant" and "Hollow" shaders
* added "Fox" shader
* added documentation of the Wooden Crate to the manual (how come I never did that?)
* fixed clientsided energy transfers (thanks malte0811)
* fixed sync issues and minor issues (thanks malte0811)
* fixed copious amounts of copper generated from crushing ores (thanks cobra)
* fixed missing localization for Casserite and Wolframite Veins
* fixed multiple issues with squeezer and fermenter(thanks cobra)
* fixed multiple TileEntity internals, improving performance (thanks malte0811)
* fixed clientside NPE with Voltmeter (thanks cobra)
* fixed sawdust recipe missing from crusher
* fixed ArcFurnace manual entry stating automatic insertion of electrodes as possible
* fixed wires not dropping in singleplayer (thanks malte0811)
* fixed models for Workbench + Core Sample Drill
* fixed broken textures on barrels, caused by Christmas Crates
* fixed model of the drill (thanks Glassmaker)
* optimized renderbounds, useless null checks, ArrayList capacities (thanks cobra)
===Version 0.6.4===
* added an API for the the FurnaceHeater
** this fixes the dupe with Natura's Netherrack Furnace
** adds compatability for Thaucmraft's Alchemical Furnace
** adds compatability for CuttingEdge's Evaporator
* added the "Qrow" Shader
* fixed energy not being transmitted (thanks cobra)
* fixed minecart shaders not syncing on servers (thanks cobra)
* fixed NPE upon joining servers
* updated zh_CN.lang
===Version 0.6.3===
* added the Chemical Thrower! A device that shoots fluids at people to varying effects! Also supports shaders!
* added potioneffects to IE, these are used by the Chemthrower
* added an interface to allow addons to make their own wooden posts that transformers can attach to (thanks UnwrittenFun)
* added config to disable infinite water sources with the pump
* added a "clear recipe" button to the assembler
* added support for NEI's "?" button to the assembler
* added the Dropping Conveyor Belt which inserts into inventories below it (thanks cobra)
* added recipe recalculation, to (hopefully) include minetweake'd recipes in the manual
* added compat for Cutting Edge
* added Charging Station, uses RF to charge items
* added Current Transformer, a block based energy meter
* added a 3D item render to the voltmeter, and allowed it to show energystorage on mouse-over (shoutout to Tage for the model! :D)
* added the "Mass Fusion" Shader
* added the "Angel's Thesis" Shader
* added Shader support for Minecarts
* added compat with Botania, Magnet Ring wont pull items from conveyors now
* added Balloons! They are like Structural Connectors but they fly and glow and can be dyed
* added the Skyhook! Now officially implemented, hopefully no longer stuttery and with its own manual entry!
* added stairs for the other two treated woods and for concrete
* gave concrete an entry in the manual and changed the recipe
* fleshed out the Item Router. Now has OreDict, NBT and fuzzy filtering and matching buttons in the GUI
* removed the ability to insert and extract graphite electrodes from the Arc Furnace
* changed fluid pipes to be smarter about their connections (thanks cobra)
* changed manual entries on mineral veins to be sorted alphabetically. Also changed the handling of dimension names, might fix the relevant bugs.
* changed the HUD for the Drill a little
* changed wooden crates to no longer be allowed inside eachother. This was a potential for NBT overflow
* changed ingots to no longer be crushable
* changed ores to only crush into a single piece of dust
* changed Arc Furnace to distribute inputs equally across its slots
* changed villager houses to maybe have shaders in the crates
* changed Drill Heads to have +100% durability
* changed Drills to be able to dig grass
* changed certain ingame overlays to use a new font, styled to look like Nixie Tubes. You can disable this in the config
* fixed bottling machine not accepting fluids correctly
* fixed fluid dupe bug (thanks cobra)
* fixed silo having pipes connect to everywhere
* fixed z-fighting on the silo
* fixed wires disappearing in RFTools dimensions (thanks malte0811)
* fixed Breaker Switches falsely accepting HV
* fixed speedloader-caused desync (thanks malte0811)
* fixed DeepStorage interface on the silo (thanks malte0811 and cobra)
* fixed typos in the manual (thanks xbony2)
* fixed stack overflow with the Item Router
* fixed tooltips rendering below NEI (thanks UnwrittenFun)
* fixed Mekanisms's refined obsidian being smeltable in the Arc Furnace
* fixed multiple clientside desyncs (thanks malte0811)
* fixed (possibly) the desyncing of the SkyHook
* fixed connectors to have limited output as well rather than just accepting everything
* fixed conveyors rendering the wrong way on some sides
* fixed light opacity on mutliple blocks
* fixed StackOverflow when using tesseracts with IE wires
* fixed derped lightign on stairs
* fixed connected sides on metal scaffolding
* updated zh_CN.lang
* updated fr_FR.lang
* added es_ES.lang
* Oathkeeper
* Super Chief
===Version 0.6.2===
* added wood-covered scaffolding
* added aluminium decoration blocks (fence, scaffold)
* added a creative capacitor (thanks malte0811)
* added the Vault-Tec shader
* added the redstone controlled breaker switch
* added dimension black+whitelists to the MineralMixes. Not used by IE but accessible for Minetweaker
* reworked recycling on the arc furnace, uses recipe profiling, multithreading and fancy thing (cheers, AtomicBlom)
* reworked the Excavator's Minetweaker integration. Dependent on MT 3.0.10b or later
* changed hemp->string recipe to be only a third as effective
* changed the manual on minerals, exchanged tables for proper pages for each mineral
* fixed dupe bug
* fixed NPE in eventhandler (thanks cobra)
* fixed wire offset on floodlight and lantern (thanks cobra)
* fixed ghost arms on wooden pole (thanks cobra)
* fixed Raytracing (thanks malte0811 & cobra)
* fixed broken Miló shader
* fixed light-opacity for some solid blocks
* fixed use+recipe keybinds in the NEI handler
* fixed table drawing in the manual, closes #646
* fixed getEnergyStored on machines (thanks cobra)
* fixed fluid mechanics on machines (thanks cobra)
* fixed lighting on particles
===Version 0.6.1===
* added sneak-hammering to change opposite side of a pump (thanks cobra)
* added config to disable GUI rescaling in the manual
* added a recipe for the HC Hemp Trolley
* added metal barrels. The are like wooden barrels but can store hot fluids and gases
* added 4 new Shaders (Vanguard, Regal, Harrowed, Taken)
* added Alloying to the Arc Furnace
* added Recycling to the Arc Furnace
* added 4 distinct NEI handlers for the Arc Furnace
* added a new and better raytracing algorithm (thanks malte0811)
* added treated wood slabs to the OreDict (thanks artdude543 + UnwrittenFun)
* added workaround for OreDict weirdness (thanks malte0811)
* removed those debug OreDict tooltips ^^
* changed wooden barrel to not accept gasses
* changed the default bullet damage to be higher
* changed fluid pipes to pressurize fluids when inserting into pumps
* changed floodlights to be less laggy (thanks malte0811)
* changed scaffold-covered pipes to be climbable
* changed scaffolds to be removeable from pipes with sneak+rightclick with an empty hand (thanks cobra)
* fixed extracting items from the assembler
* fixed Fluid Pipes not outputting correctly (thanks cobra)
* fixed rightclicking tanks with fluid containers (thanks cobra)
* fixed spawninterdiction CMEs (thanks malte0811)
* fixed Assembler getting fixed by fluid pipes
* fixed fluid pipes resetting their connections when scaffolding is placed
* fixed scaffolding not rendering from the inside when covering a pipe
* fixed pumps pressurizing fluids when not inserting into pipes, resulting in broken NBT tags on fluids
* fixed some NPEs when placing fake lights (thanks malte0811)
* fixed client access error on shaders
* fixed GregTech power transfer
* fixed GregTech using the wrong ore name (Aluminium >_>)
* fixed GUIs not closing when their blocks are broken
* fixed NPE on Crusher's NPE
* fixed rotating conveyors with a hammer (thanks cobra)
* fixed tanks not updating properly (thanks cobra)
* fixed wires not re-rendering on servers (thanks cobra)
* fixed that re-rendering for other blocks too (thanks cobra)
* updated jp_JP.lang
* updated zh_CN.lang
===Version 0.6.0===
* added a house for the IE Villager. He should be a lot less rare now!
* added Electric Lanterns and Floodlights, which will consume power but prevent mobspawns!
* added a Coal Vein to the Excavator, which can contain Diamonds and Emeralds too
* added Wooden Barrels to serve as portable fluid storage. Wont take hot fluids!
* added Sheetmetal Tanks to store large amounts of fluid
* added Silos for large, single-item, storage
* added Phial Cartridges to shoot potions with!
* added particles and a molten metal animation to the Arc Furnace
* added Achievements!
* added HydrauliCraft support for Hemp
* added a recrafting recipe to turn treated wood slabs back into treated wood blocks
* added a bunch of canFill and canDrain checks because no mod developer but MineMaarten seems to respect the methods for them >=(
* added a statistic to track the distance travelled by Skyhook
* added EE3 compat back in. All ingots as well as certain materials and the bullets have an EMC value now
* added Thermal Expansion compat. Basically allowing Constantan to be made in the Smelter
* added Shaders. These will allow you to change the look of your revolvers (and other items in future). Think paletteswap
* added treated wood as a separate block, added update methods accordingly. Fixes solidity issues and useability for carpenters and others
* added Fluid Pipes! They transport fluids! (thanks @UnwrittenFun!)
* added Fluid Pumps! They collect fluids and improve a pipe's throughput! (thanks @UnwrittenFun!)
* added config option to drop orphaned connections (thanks @cobra)
* added Nether- and Dense Ores support to the Arc Furnace
* added a search function with spellchecking to the manual
* added a headshot functionality to the revolver
* added the Assembler, an IE autocrafting machine
* added interdiction system to the Engineer's Hamemr allowing map- and pack-makers to prevent certain multiblocks from being formed via NBT data
* added commands to configure minerals and stuff
* added Minetweaker support for minerals
* added Jerrycans to refuel your drill on the go!
* added the Bottling Machine to fill bottles, buckets and other fluid containers, also has a recipe system + Minetweaker integration
* added config options to disable every cross-mod compat module
* changed wire rendering to be ISRBH, improving performance
* changed a lot of internal handling of the Energy System:
** Wire Transferrates are now per tick. WIres can only have a certain amount of power go through them in a single tick
** Too much power will make the wires burn away
** buffed the transferrates
** changed the loss calculations
** added more safety to avoid CME (shoutout to @mindforger)
** fixed priorities on indirect connections (thanks @malte0811)
** a big "Thank You" to @theunkn0wn1, @mindforger, @malte0811, @cobra and everyone else helping with the rebalancing! Dunno what I'd do without you guys :D
* changed Breaker Switch, it has a new model and emits redstone
* changed mineral distribution of the Excavator. You may lose your old deposits because of this
* changed Multiblocks in the manual. They can now be dragged to rotate, as well as show their completed render
* changed some of the NEI handlers to support GUI redirection
* changed Graphite Electrodes to track damage via NBT data
* changed the Engineer's Manual, restructured some entries into new categories and added a bunch of new ones
* changed IE particles to run through a custom render dispatcher, similar to Botania
* changed the Materials required for a Refinery. IE Multiblocks are a little too expensive some times =P
* changed multiple machines to accept enough power based on their consumption config
* changed big portions of the code to use less getTileEntity() calls (thanks @cobra & @malte0811)
* changed static parts of the multiblocks to use ISRBH in favour of the laggy TESRs
* changed UpgradeableTool system to be more API based, to allow addon devs to make their own
* fixed SideOnly annotations, should fix that Railcraft tank thing among others
* fixed burn time of coal coke block in furnaces
* fixed blockupdates for wooden poles
* fixed MineTweaker integration for Squeezer and Fermenter (thanks @Yulife)
* fixed a NPE related to homing cartridges
* fixed a dupebug with Thaumcraft's Magic Mirrors
* fixed many things about the crusher. Desync, animation issues, incorrect consumption of energy (thanks @cobra)
* fixed inability to place metal decoration blocks while jumping (thanks @UnwrittenFun)
* fixed output bugs with Squeezer and Fermenter
* fixed Raytracing errors (thanks @cobra)
* fixed broken wirecutter, one-way wires and wire-limiters not getting reset (thanks @malte0811) 
* fixed Coke Oven not stacking bottles to 16
* fixed 'simple' IE blocks not being moved by pistons
* fixed hemp growing further than intended by mods like ProjectE that do not respect the "canBonemeal" method (thanks @cobra)
* fixed Lightningrod getting guaranteed hits
* fixed wooden posts breaking arms that don't belong to it (thanks @cobra)
* fixed side solidity on the Diesel Generator (thanks @cobra)
* fixed energyloss exceeding 100% (thanks @cobra)
* fixed transparency and light opacity for certain blocks
* fixed Nether Ores in the crusher ignoring their config
* fixed incorrect uses of CoFH API and repackackign the wrong package-infos (thanks @cobra)
* fixed world data not getting loaded under certain conditions (thanks @cobra)
* fixed breaker switch updating at the wrong time
* fixed Crusher not accepting inputs of specific size
* fixed wooden blocks being non-inflammable
* updated zh_CN.lang
* added ja_JP.lang
* updated ru_RU.lang
* added fr_FR.lang
* added de_DE.lang
==0.5==
===Version 0.5.4===
* added Concrete and Concrete Tile
* fixed a Nullpointer Exception in the Arc Furnace, triggered when a recipe without slag is processed
* fixed Minetweaker integration for Squeezer and Fermenter
* fixed CokeOven and BlastFurnace dropping an extra block when broken
* removed client update calls when machines receive RF. This might have been a cause of lag, but also might have consequences for WAILA
* fixed a typo in an oredict name (thanks xbony2)
* fixed item insertion and extraction for Squeezer and Fermenter
* fixed item instert for coke oven
* added Silver Bullets
* added another saving hook to (hopefully) fix the issue of disappearing wires
* Oblivion
===Version 0.5.3.2===
* fixed raytracing on HV relays (thanks cobra)
* updated zh_CN.lang
* fixed dupebug with blueprints (thanks malte0811)
* fixed tooltips rendering below text (thanks UnwrittenFun)
* introduced mod-priority system, allowing users to configure which mod they'd like the ores the excavator spits out to be from
* fixed Excavator's chance system for good, hopefully
* added blacklist for dimension IDs, rather than restricting IE ores to the overworld
* added a config to force-enable the crushing of ores with the Engineer's Hammer
* added Minetweaker support for the Arc Furnace
* fixed the appearance update of the Arc Furnace, even when it's shut off by redstone
* moved coke blocks, coke oven bricks, blast furnace bricks and hempcrete to a separate block class to allow for multiparts and carpenters blocks
* Arc Furnace should respect the stacksize limit for outputs now
* fixed a rare NEI crash
* fixed DenseOres not registering for the crusher
* changed internal recipe handling of fermenter and squeezer
* made changes to the lightning rod, improving its chances of getting hit
* fixed crop growth display for WAILA
* fixed extraction of items from Arc Furnace
* fixed derpy crafting-navigation-arrows in manual
* added metal dusts smelting in the Arc Furnace
===Version 0.5.2===
* fixed boundingboxes on slabs
* fixed shift-clicking items in the arc furnace
* fixed Arc Furnace structure + collision
* fixed broken Blueprint crafting
* fixed Arc Furnace not updating its electrodes when shut off by redstone
* fixed Raytracing of connectors allowing for invalid connections
* fixed placement issues of connectors replacing blocks and hovering in the air
* added localization for IE villager
* attempted to fix blueprints spawning as dungeon loot
* disabled EE3 compat module till I can make it work right
===Version 0.5.1===
* removed OreDict tooltip and moved tooltips to clientside-only
* fixed degrading electrodes in unpowered Arc Furnace
* added additional bounding box blocks to Arc Furnace, will require the furnace to be rebuilt
* fixed Electrodes not rendering
* removed Arc Furnace from creative tab (users are a bit dense >_>)
* fixed slabs not placing against doubleslabs
* fixed Villager selling the wrong wire
* fixed steel not being craftable into blocks, nuggets and slabs
===Version 0.5.0===
* added Arc Furnace! Yes, it's a thing now!
* added metal slabs
* added Blueprint crafting. This will be used for bullets and other things in future
* added Homing and Wolfpack bullets
* added Engineer Villager to sell IE items
* added metal nuggets
* redid API stuff. Addons might break
* changed crusher API, allowing for multiple secondary outputs, will probably break AOBD
* changed OreDict handling in recipes. Should improve performance
* changed crusher to build most Ore->Dust & Ingot->Dust recipes dynamically
* added a world saving hook in the hopes of fixing that issue of wires vanishing on world reload
* moved Workbench back to TESR because of derpy lighting
* fixed critical bug with revolvers
* connectors only accept power from the correct side now
* the mousewheel can be used to changed pages in the manual
* changed poweroutput config for dynamos to a double, to allow for more precise modifiers
* fixed derpy in-hand rendering for fences
* added WAILA compat for hemp
* buffed electro upgrade for the revolver
* changed bullets to be craftable with blueprints and added config for more costly bullets
* changed Capacitors to no longer be ImmersiveConenctable. Dunno why I made them that in the first place...
* prevented Multiblocks and Connectors from being teleposed by BloddMagic
* updated Manual for new content added
* changed formatting in manual, addon devs beware!
* changed all textures to be power of 2, because old GPUs can't handle my fancyness
* fixed raytracing on LV connectors
* changed localization of High-Voltage Wire Coil to match its connector
* enabled the Diesel Generator to be mirrored by clicking the center of the generator-block side
* fixed BlastFurnace gui opening clientside
* added another NPE check to wire rendering
* fixed TCon interaction
* fixed BlastFurnace glitch of running out of fuel before finishing a stack of iron
* moved most recipe additions of IE to its own class
* fixed revolver render to finally show the internal parts of the electrodes
* allowed placing of ladders/torches/other things on certain parts of the multiblocks
* extended GregTech support to include most ores, also possibly fixed energy transport
* fixed revolver render to build correctly for flavour-linked render additions
==0.4==
===Version 0.4.4===
* fixed vertical wires not rendering
* dynamo can now be rotated with the hammer
===Version 0.4.3===
* important hotfix for TileRenders. They should work now
* fixed capacitors not syncing their energy storage
* fixed derpy boundingboxes on the arms
===Version 0.4.2===
* fixed rendering derp with backtools
* added config for energy output on the ThermoElectric Gen
* fixed coke oven to reset timer on input change
* added external access methods for the Sample Drill
* added null check to wire rendering
* still working on derpy skylines .-.
* fixed replacement ores in the excavator
* more changes to the API, allowing for more specific colouring of wires, textures for them and customizeable slack
* nerfed Kinetic Dynamos to only take power from one side now
* optimized connections to cache catenaries. Improves rendering performance
* added No Name
* ominous changelog is ominous.
* fixed arms on wooden posts to only connect where appropriate (bounding boxes \o/)
* added config option to disable hammer crushing
* allowed revolver recipe to be mirrored
===Version 0.4.1===
* updated zh_CN.lang
* fixed randomness of the excavator for negative seeds
* allowed customizeable renderdistance for windmills, watermills and a few others
* made wooden posts climbable. Temporary feature, might be removed again.
* fixed localization on voltmeter
* added potatoes to the list of items to be fermented
* started working on skycrates. Heavily WIP, be warned!
===Version 0.4.0===
* fixed conveyor sorter not accepting items
* players can no longer ride bullets, sorry =P
* players now ride the catenaries of the wires instead of straight lines
* added temporary render to the Skyhook...and cancelled it shortly afterwards
* moved fuel-consumption in the blastfurnace behing smelting
* apparently Charcoal isn't oredicted by default, it should now work in the blast furnace though
* fixed IC2 machines voiding power
* added damage-boost for skyhook when the payler is falling, this will be an upgrade
* Lanterns got a new render
* Lightningrod now doesn't work for spawned lightning anymore
* changed internal methods for the manual
* added a new functions to the API, allowing a check if power can pass through a connector
* added methods to the API to determine whether a wire transfers power
* added a breakerswitch to use those functions
* added more placing options to wallmounts
* added downwards-facing arms to wooden poles
* added comparator output to capacitors
* added zh_CN.lang
* added a list of required blocks to every multiblock
* attempted fix for the transfer of negative energy 
* attempted fix on the sound system...again
* changes to revolver crafting, even users of custom skins can now get the normal one
* stopped fluid producers from stacking unstackables
* fixed Industrial Hemp page linking to the wrong page
* refactored the API
* added manual support into the API, so addon devs can do custom entries&categories
* Fermenter&Squeezers no longer consume 9 of every stack but 9 in total
* fixed hammer recipes to no longer consume the hammer and priorizite IE dusts
* fixed ItemRouter voiding more stuff
* fixed excavator being unlimited for negative numbers
== 0.3==
===Version 0.3.3===
* started working on skylines
* fixed NEI handlers for squeezer+fermenter
* removed a debug recipe I forgot about
* updated ru_RU.lang
* made NEI handler cycle though input-variations
* fixed the NBT reading for WireTypes
* fixed crashing sounds
* added another fluid check to fermenters and squeezers to avoid NPEs
* added replacement system to excavator, can replace Uranium with Yellorium when necessary
* added render-diameter to Wire-Types. This is an API update so it might break stuff
* added a "complete" multiblock display of the excavator to the book
* made links in the book more prominent
* added support for nether ores
* fixed connection-removal resulting in NPEs
* Sample Drill needs blocks below it now
* change recipe for mechanical components to fix a conflict
===Version 0.3.2===
* updated ru_RU.lang
* added shiftclicking to Workbench
* made drillheads repairable again
* buffed drillhead damage to match the material cost in comparison to pickaxes
* added shiftclicking to Refinery
* changes to formatting in Minetweaker integration
* fixed wire rendering
* possibly fixed mineral calculation
===Version 0.3.1===
* packed ice fixed for thermoelectric gen
* properly initialized WireTypes, connections shouldn't turn into copper anymore
* fixed derpy refinery output, it also prioritizes internal storage items before outputting now
* added a @SideOnly to the icon stuff in the drill, might fix Railcraft derps
* made the cokeoven sync when fluid is extracted
* fixed the broken lightning rod
* added some extra security in fluidoutputting on Fermenter and Squeezer
===Version 0.3.0===
* fixed the ridiculously fast CokeOven
* added ru_RU.lang
* fixed speedloaders not working
* added filled capacitors to creative+NEI
* fixed some broken crusher recipes
* fixed slot-restrictions of Fermenter+Squeezer
* fixed derpy conveyor placement
* added config for Revolver damage
* fixed a render derp with the workbench
* added Minetweaker support for Crusher,Squeezer,Fermenter,Refinery
* renamed WallMount stuff to Wallmount, because gradle is a derp
* rewrote the API to accomodate custom WireTypes
* possibly fixed the weird percentages on minerals 
==0.2==
===Version 0.2.4===
* fixed various spelling error in the .lang
* fixed HV Transformers fitting on wooden poles
* fixed Revolver GUI, revolver is now locked in slot
* made changes to the API, to allow for OpenComputers integration
* cleaned up code in multiple places (like that Json testing in the config >_>)
* added Minetweaker support for the Crusher. It's untested.
* fixed the back button in the manual
* fixed removeFuel Minetweaking on the Blast Furnace
* possibly fixed winmills and watermilsl derping on certain chunk positions
* also hopefully fixed lightningrods in that regard
* tentative fix for that concurrent exception on rendering
* added safety check on Bucket Wheel rendering
===Version 0.2.3===
* added Engineer's Workbench
* buffed FluidTank on the Drill
* nerfed Mineral veins
* added new Revolver models
* added Revolver upgrades
* added Internal Tank upgrade for Drill
* rebalanced Drill Upgrade recipes
* added manual entry for Revolver and Workbench
===Version 0.2.2===
* possible fix for fermenter+squeezer crash
* structural connectors rotate again
* fixed up the manual on the excavator a little
* added documentation to Structural Connectors
===Version 0.2.1===
* fixed mineral depletion on the excavator
===Version 0.2.0===
* fixed CokeOven texture
* added NEI Handler for the crusher
* fixed RedstoneOre giving Platinum dust
* Excavator and Bucket Wheel have been implemented
* Refinery has a recipe system and a prettier GUI
* Fermenter and Squeezer have recipes and an extra output slot
* Item Router should no longer delete items. Hopefully this fix didn't increase the lag
* Drills should no longer work well without fuel
* Mineral Deposits should deplete over time
* Added Core Sample Drill to determine minerals in chunks
* Added some OreDictioanry support to structures, because compat
* Changed Wire behaviour to be parallel rather than consecutive
* Added AquaTweaks compat
==0.1==
===Version 0.1.16===
* fixed cyclic exception in NBT read/write on wooden crates
* drills. 'nuff said.
* buffed the hempcrete recipe, only requires clay, not full blocks now
* wooden crates don't write unnecessary NBT on breaking, so empty crates can stack again
* Coke Oven has a new texture
===Version 0.1.15===
* fixed dependency on CCLib
* Refinery has a temporary gui
* connections no longer glow in the dark but have some other weird lighting issues
* dieselgen model doesn't reload when holding shift
===Version 0.1.14===
* crusher multiblock can be mirrored now. Also structure can be initiated from the opposing side
* changed rendering of wires, moved from TESR to RenderWorldLastEvent
* fixed a possible NPE on power transfer
* fixed CokeOven and BlastFurnace only allowing 63 items in the output
* revolver shenanigans everywhere
* moved all the connectors, wooden poles and the transformers from TESRs to ISRBHs
* most other models are also .obj now
* added the sorter
* Diesel Generator has a new model
* Refinery will no longer run off of water (whoops >_>)
===Version 0.1.13===
* revolvers now expel the right casings
* coke oven, fermenter and squeezer now check if they can use a filled fluid container before creating one. No more fluid voiding
* HV transformers no longer delete blocks on placement
* water wheels should stop stopping all the time
* changed windmills to check lines in the innermost loop
* added MFR support for hemp plants
* stopped the energy system from being derped
===Version 0.1.12===
* ores should now work with BC quarries
===Version 0.1.11===
* fixed a bug with table pages initializing with empty OreDict lists
===Version 0.1.10===
* added wooden and steel wall mounts
* improved squeezer and fermenter, no more while loops. Hopefully lag-preventing
* made watermills sync their rotation when stack against eachother
* tried to improve conveyor belts
* melons work in the fermenter to produces ethanol now
* fixed some localization derps
* buckets of fluid no longer stack, and bottles are limited to 16
* IE's fences no longer block chests from opening
* Structural Arms now invert if the aim is above half the block, not above two thirds
* IE multiblocks now show their energy stored in WAILA
* Crusher actually consumes power
* Diesel Generator has Redstone control now
* changed vector calculations on watermill. Should reduce lag
* reduced vein size from Bauxite (at least the default config for it). It's apparently quite abundant 
* add pickBlock support for capacitors, to make creative testing easier
* crusher particles no longer break all the things and also spawn according to currently processed item
* wires actually do lose energy now!
* added partial tick time to windmills, dieselgen's fan and crusher
* added table to the DieselGen entry, showing possible fuels
* renamed watermills to water wheels
===Version 0.1.9===
* added container items to creosote buckets+bottles
===Version 0.1.8===
* fixed sounds. Should not crash the server anymore and also loop fine
* fixed the rendering of insulating glass
* structural arms can be inverted
* fixed slots and items valid for Coke Oven and Blast Furnace
* more revolver fancyness
* made RF>EU conversion rate configureable
* improved watermill render. Hopefully less jittery.
* nerfed blast furnace fuel
* fixed cable lengths. Thanks Tahg =P
* added External Heater, a block that will consume RF to power adjacent vanilla furnaces
* added the lacking smelting recipe for electrum grit
* made various block sides solid, where necessary
* started work on wall mounts
===Version 0.1.7===
* fixed blending on the text on the manual
* fixed the crash caused by calculating loss
* added a colourblind config so people can still see what capacitors sides are configured too
* added secondary outputs for the crusher
* crusher destroys items again
* took partial tick time into consideration when rendering the windmill...at least I think I did?
* fixed the spawning of revolver bullets...maybe
* added a NPE check to connection rendering. As for how Myst managed to produce it: No idea.
* EDIT: might have found out how it happened. Hopefully fixed it
* added Railcraft's RockCrusher recipe as a fallback for the crusher
* removed the catenary warning log
* watermills should stack up to three now
* improved Blastfurnace and Cokeoven updating upon structure creation
* fixed clientside gui of the wooden crate
* added structural cables and structural connectors for decorational purposes
* did fancy things with the revolvers
===Version 0.1.6===
* added container items to fluid containers
* cokeoven will now properly smelt coal blocks into coke blocks
* the arrow to leave entries in the manual now resets the page number again
* cokeoven, squeezer and fermenter will now properly process till their tank is filled
* conveyors will move players and items properly again
* boosted the plantoil output on hemp seeds
* diesel generator sounds now stop when the generator is broken
* windmills now face the right way
===Version 0.1.5===
* NPE fix. Really should have had it in the previous
===Version 0.1.4===
* fixed the manual. Pls no crash anymore D:
* added documentation to the hemp
===Version 0.1.3===
* finished conveyor belts
* fixed various bugs
===Version 0.1.2===
* updated textures
* added documentation for the changed capacitor functionality
* fixed DieselGen, now accepts fluids correctly again and uses them
* changes to the code determining the crusher's structure. Possibly a bugfix?
* made worlgen configureable
* added a page+category hiding functionality to the manual Lib
* laid out basics for conveyor belts
===Version 0.1.1===
* introduction of the public changelog
* fixed placement of wooden slabs
* finished crusher, added IInventory support
* capacitors now update correctly and can have their opposite side changed
* diesel generator should now break into components correctly and had its bounding boxes fixed
===Version 0.1.0===
* initial beta release 
Category:Immersive Engineering
Category:Mod changelogs