API PlayerLocation CreateFromUnit

Identifies any player having a UnitId.
 location = PlayerLocation:CreateFromUnit(unit)
 location:SetUnit(unit)
== Arguments ==
; unit : - UnitId such as "target".
== Returns ==
; location : - New PlayerLocationMixin.
== Details ==
* Use the first function to create a new table pointing to the player, or the second to reassign an existing table to that player.
== Patch changes ==
== External links ==
== References ==