142750-make-dyes-account-bind

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			i mean why i should collect dyes again and again with my alts when i have the colours i want in my main?	
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			Stop being so cheap man. It's cosmetics and collecting things is part of any game.	
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i mean why i should collect dyes again and again with my alts when i have the colours i want in my main?
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I agree with the OP for one huge reason.It's not the act of collecting that bothers me. I like collecting.
 
What I don't like the freaking highway robbery they call dyeing gear in this game. I did a little experiment yesterday. I put Lana (level 50) in a costume. Then I made a new toon (level 3) and put HER in the same costume. Since I have the Deluxe Eldan dyes, Northern Lights, Marauder Red and Dreg White in my Account Inventory, I already have five "account bound" dyes.
 
Anyway, same costume, two different toons of wildly different levels.
 
Lana was paying almost TWO PLAT to dye all the channels across the costume. Mallory (new toon) was charged essentially pennies to dye THE EXACT SAME OUTFIT.
 
That is why I want account bound dyes. I already have a plethora of costume pieces that any toon can use. I often create costumes as they're unlocked while leveling and never just go with the clown-car look that mix-and-match armor gives. So if I have the option of paying 22 SILVER or 2 PLAT to dye the same outfit, which one do you think I'm going to take?
 
But naturally, most dye collecting doesn't really get good until you hit 50 and start getting crates from dailies. That means at a time when you *need* to be saving money for more important things, the game drags you over the coals with completely out of control cosmetic costs.
 
Honestly the current pricing is pure crap and punishes role-players and more-casual players with outrageous expenditures.	
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			Totally agree about the prices. It should not be so extreme for max level characters. That's actually one of the things that drove me away from the game in the first place. I played for a few months and never got to use the dye my deluxe edition came with because it cost too much. I guess the cost was to make even casual cosmetic stuff HARDCORE™. I'm glad they lightened up on prices for low levels, but there's no reason to charge max level players multiple plat to play around with how their characters are dressed. 	
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Why does it make a difference what your alt looks like when your main is set? I mean after you collect them once you can be picky on your alts. Go for specific colors and sell off the ones you do not really want. I think a better question is why do you want them to unlock account wide? (Aside from 'costumes are account wide' of course.) Now before you jump to the wrong conclusion, my main has a particular deep red that I really want on one of my alts. So I am not speaking from a non-fan of costuming up your character. But... I simply do not feel it needs to be account wide if costumes already are.
 
And between the two, I'd prefer costumes staying account wide and having to hunt down a particular color I want. Instead of waiting until x level to try and get the costume style I want for my alt.
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Account wide dye is a good idea. A number of other titles have account wide dyes (ESO, GW2, LotRO just to name a few). The holowardrobe being account wide is great! It should naturally follow that dyes would be account wide as well. Not too mention cosmetic changes are over priced. 
 
Character expression is one of the things that cultivates emotional attachment to the character and keeps people playing. They're are other options on the market. Carbine needs to understand that, "yes, in fact, you really DO need to keep up with the Jones" on certain issues. Especially QoL things.
			
				
	Edited October 12, 2015 by j3crow	
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			I feel like the only reason these things aren't account bound is because Carbine doesn't have the tech to do it. Everything else that is accountbound you have to go and bind to your character from the Account window. Nothing is actually account bound to character by itself.	
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They should make Dyeing not expensive as *cupcake*.
1g just to change ONE COLOR, JUST ONE!
 
It doesn't require too much creativity to add one more coin in the currency (Plat) just to say "Hey, look our game has more money, you thought gold was the limit? Haha, it's not." and make everything expensive just to "balance" with the new coin. Like, ffs, 15 silver just to send a Mail?
 
I don't want to compare WoW with Wildstar, but since both games are pretty much made by the same guys, I will have to do it. There you pay coppers to send a mail, why this urge to make everything expensive here? GW2 you can dye your items for FREE, you just "pay" a Transmog Token if you want to change the item skin, you already bought (or earned through drop) the dye, why you need to pay (again if you bought) to change the color?
 
It's like when I lived in Bolivia as Brazilian, 1 brazilian money (Real) was worth 3 bolivian money (Boliviano) but something that you pay 15 brazilian money (Real) you pay 45 bolivian money (Boliviano), it doesn't change anything, they're the same price.
 
Upscaling the price of everything just to "match" having a new coin in the game doesn't change anything, I'd rather play with Gold being the "top coin" and fair prices.
			
				
	Edited October 12, 2015 by BakuDM	
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			I'm with the OP on this one. If cosmetics are account unlocks, why aren't the dyes?	
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Why does it make a difference what your alt looks like when your main is set? I mean after you collect them once you can be picky on your alts. Go for specific colors and sell off the ones you do not really want. I think a better question is why do you want them to unlock account wide? (Aside from 'costumes are account wide' of course.) Now before you jump to the wrong conclusion, my main has a particular deep red that I really want on one of my alts. So I am not speaking from a non-fan of costuming up your character. But... I simply do not feel it needs to be account wide if costumes already are.
 
And between the two, I'd prefer costumes staying account wide and having to hunt down a particular color I want. Instead of waiting until x level to try and get the costume style I want for my alt.
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			Meh I do not have an issue with it as long as it isnt over priced, im use to not having accound bound dyes, once you have them all unlocked thats the end and it just doesnt feel as rewarding. I kind of like not over spending on dyes and sticking with a few colors I bought for that character. It keeps me from switching colors all the time.	
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Stop being so cheap man. It's cosmetics and collecting things is part of any game.
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+1 That dyes should be account bound - it's goofy that costume pieces are (and goofy that there are armor type restrictions as well on costuming)
 
+1 that scaling costs for costume/dye changes are ridiculously punishing and unnecessary
 
PS - as a bonus, it's ridiculous to me that I have to constantly relog into the forums but the account management bit keeps you logged in indefinitely - should be the other friggin way around - nice job on basic interweb securities	
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PS - as a bonus, it's ridiculous to me that I have to constantly relog into the forums but the account management bit keeps you logged in indefinitely - should be the other friggin way around - nice job on basic interweb securities
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			While I do appreciate the concept of having to redo things on alts. I mean, taken to the extreme we could ask why our alts don't level up when our main does. But, with dyes, I have to agree they should be account bound. My main reason for this, it's really awkward that half the costume system is account wide, the holo-wardrobe, and half is per character, the dyes. Seems... inelegant? Kinda like how some mounts are account wide and some are per character. It's like, just pick one or the other, don't make things annoying for us. 	
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Hey all,
 
I just wanted to pop in and give a quick update. We have heard your feedback and we plan to make the following adjustments soon.
 
·         Removing Runes through the “Destroy” button will no longer cost gold.
·         Gold cost for re-rolling runes will be reduced at all levels and rarities.
·         We are adding a method to extract runes from an item with gold. (This will go to PTR before going to Live)
·         Adjustments to repair costs to smooth it out and lessen the burden throughout the gear progression, particularly at the Vet Dungeon to Genetic Archive range.
·         Lowering the cost to use common, uncommon, and rare dyes.
·         Adjustments to Rune Fragment drop rates to increase the acquisition rates.
·         Addition of a vendor that allows the trade-in of lower tier Rune Fragments to gain higher tier Rune Fragments. (This will go to PTR before going to Live)
 
 
Thanks again everyone for your feedback!
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			Devs have stated that they are working on account bind dyes. They promised it already somewhere between drop 5 and F2P. But you guys must understand that this is not they're main priority at the moment. It will come when it's ready. At the mean time, relax and enjoy other features of WildStar. :) (at work so can't look up the post but this forum has a search function)	
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