19971205 Rotating

<H1> Rotating Into Trouble </H1>
<H2> Roll Call </H2>
<TABLE>
<TR>
 <TH> Name </TH>
 <TH> Profession and Level </TH>
 <TH> Player </TH>
</TR>
<TR>
 <TD> Daeron </TD>
 <TD> 7th Elf Cleric </TD>
 <TD> Ray Chiang </TD>
</TR>
<TR>
 <TD> Prince Donner </TD>
 <TD> 6th Human Fighter </TD>
 <TD> John Speck </TD>
</TR>
<TR>
 <TD> Tornume </TD>
 <TD> 5th Human Mage </TD>
 <TD> Matt Miller </TD>
</TR>
<TR>
 <TD> Osric </TD>
 <TD> 5th Dwarven Cleric </TD>
 <TD> Mark Whisler </TD>
</TR>
<TR>
 <TD> Kendall </TD>
 <TD> 5th Human Fighter </TD>
 <TD> Jim Yonemura </TD>
</TR>
<TR>
 <TD> Loki'Den </TD>
 <TD> 5th Half-Elf Mage </TD>
 <TD> Rick DiRicco </TD>
</TR>
</TABLE>
<H2> Session Summary </H2>
After another day's rest, we confer with Father Cullaim. After some discussion, he agrees to perform another divination for us.
<BLOCKQUOTE>
Body and Soul, near and far, clean your feet, ere you see the stars
</BLOCKQUOTE>
After getting the results of the divination, we decided to check out the rest of the labyrinth first.
We go back a go to the room with the three trapped doors. We dispel the third door and open the door, but only find a stone wall. Kendall checks out the door, but gets sucked in. Eventually, with Dirgir's help, we destroy the trap and free Kendall and a half-ogre named Bruno, whom we talk to for a while.
Conversation with Bruno
 Trapped in wall.
 Came with Prince Jarod and four dwarves.
 Wyrms hid Jarod in fort in mountains during Darkness (the fortress at the north end of the Parapets?)
 Wryms said bad wyrm here, killed but didn't find eggs.
 Prins Jarod found Bruno in caves.
We then go back to the room with the face. Daeron and Kendall attempt to turn the face to flesh. At this point the two stone statues animate. Daeron and Kendall D-Door to safety and eventually Bruno destroys the golems.
Beyond the face is a long corridor. We discover that at the edge of the corridor is an antimagic zone. Despite our lack of magical light, we send Kendall to scout ahead. As he proceeds, we see a wall drop between us, followed by a grinding sound. When the wall raises, Kendall is gone.
We proceed to follow Kendall, and the wall shuts behind us. We get caught in some sort of rotation section. Due to the lack of light, we cannot see. Without warning the corridor rotates once again. We stabilize and call out to Kendall.
<H2> Foes Fought </H2>
2 Stone Golems<BR />? Shadows