Goblintech™ Artificer

There are those who seek to recover advanced goblin technology lost to the ages, and there are those who seek to take the next step to revive and improve upon that technology.  These goblintech™ artificers are on the cutting edge of this field, developing new and better ways to create and control constructs and body modifications.Hit Die: d8.
===Requirements===
To qualify to become a goblintech™ artificer, a character must fulfill the following criteria.Special: Goblintech™ Union Rep: 5, Knowledge: Engineering: 3 ranks, Feat: Design Goblintech™ Automata or Design Goblintech™ Body Modifications
===Class Skills===
The goblintech™ artificer's class skills (and the key ability for each skill) are Appraise, Craft, Knowledge: Dungeoneering, Knowledge: Engineering, Knowledge: Nature, 
Skill Ranks at Each Level: 4 + Int modifier.
===Class Features===
All of the following are features of the goblintech™ artificer prestige class.
Weapon and Armor Proficiency: Goblintech Artificers gain no additional weapon or armor proficiencies.
Level	Base Attack Bonus	Fort Save	Reflex Save	Will Save	Special 	Spells per Day
1st 	+0 	+1 	+1 	+0 	Apprentice Artificer, Mechanic	-
2nd 	+1 	+1 	+1 	+0 	Journeyman Artificer, Salvage 	+1 level of existing spellcasting class
3rd 	+2 	+2 	+2 	+1 	Master Artificer, Treatise 	+1 level of existing spellcasting class
===Apprentice Artificer===
At 1st level, you have studied the Goblintech™ Union’s manuscripts of ancient goblin technology and have improved upon the basic designs, allowing you to streamline the schematics to allow for more customization. This allows you to use “improved modifications” when creating or upgrading goblintech™.
===Mechanic (Ex)===
Beginning at 1st level, as a standard action the goblintech™ artificer learns how to repair and sabotage goblintech with a successful touch attack.  The goblintech™ artificer may use any technique on the mechanic list, provided that he has attained that level of goblintech™ artificer.  He can use this ability a number of times per day equal to half his ranks in knowledge: engineering. (Save DC’s are equal to 13 + ½ ranks in knowledge: engineering).1st level techniques: Rapid Repair, Sabotage2nd level techniques: Overclock, Unwind, Malfunction3rd level techniques: Disable, Reconstruct
===Journeyman Artificer===
At 2nd level, you have reverse engineered ancient goblin technology using contemporary knowledge and materials, allowing you to maximise the potential of goblintech™ schematics. This allows you to use “advanced modifications” when creating or upgrading goblintech™.
===Salvage (Ex)===
At 2nd level, when one of your goblintech™ creations are destroyed, you can recover up to 25% of its components.
===Master Artificer===
At 3rd level, you have been certified by the Goblintech™ Union as a master of raw mana engineering. This allows you to safely handle and incorporate dawn opals into your schematics.  A dawn opal can be inset and redesigned to function as any other component when creating or upgrading goblintech™.
===Treatise===
At 3rd level you have had your goblintech™ master thesis peer-reviewed and published in a respected reference tome. This increases your Goblintech™ Union reputation by 30 points.
Category:World
Category:Custom
Category:Prestige Class
Category:Goblintech