Jake Park

Jake Park is one of the playable survivors in Dead by Daylight. A solitary survivalist Jake uses his toughness and survival skills to help his fellow surivors.
==Biography==
===General===
Jake grew up in a wealthy family though unfortunately, he was never the academic type and often preferred spending time with nature. Despite this, he was always pressured by his father against his wishes until he finally dropped out of school entirely as an act of rebellion and went off grid to live in the woods. His mother still checked in every once in a while to ensure the safety of her son. 
During one of her visits however, she finds Jake missing, prompting her to report the incident to the police. They searched the entire forest and found nothing. To make things worse, bad weather forced them to call off the search early. In the end, Jake went down as another missing victim of the woods though unknown to everybody, he was taken to the Entity's realm where he now uses his survival skills to help his fellow survivors escape from the killers.
===Exile of the Kingdom===
TBA
==Powers and abilities==
Each survivor has 3 perks unique to them which they can eventually teach to other survivors as well as a general list of perks usable by every survivor. In general they are also given a set of skills, presumably by The Entity in order to give them a chance against the killers in the fog so that the chase would remain thrilling for her. 
===Abilities===
A general set of skills that each survivor possesses. No survivor is unique or has any modifications to these skills without the use of perks or items
*Engineering Proficiency: Every survivor regardless of background are able to repair generators and prevent them from bursting. When given a toolbox, they are also able to disassemble meat hooks and render them unusable for the killers
*Healing: In general, survivors are able to heal their allies at a set speed which while slow, can be improved by various means. When given a medkit, they are able to heal their allies faster or even heal themselves at a normal rate
*Athletic Prowess: Despite being slower than most killers, survivors are able to sprint from them for long periods of time and vault over windows regardless of background. Certain actions do still exhaust them and prevent the use of similar actions
*Cleansing: When encountering a totem whether it be hexed or dull, survivors are able to cleanse them of their evil powers, breaking them in the process.
===Powers===
Every survivor is able to equip 4 perks in every match with varying abilities and uses from seeing auras, gain warnings, giving boosts, hide their presence, help others, escape the killer, and anything in between.
====General Perks====
These are perks that can be used by any survivor regardless of level
*Dark Sense: Allows the viewing of the killer's aura whenever a generator is fully repaired
*Déjà Vu: At the start of the match and whenever a generator is fully repaired, auras of nearby generators are revealed
*Hope: Once the exit gates are powered, the survivor gains a very long boost of speed
*Kindred: Allows for the aura viewing of others on hooks. When the survivor is hooked, their aura and the aura of nearby killers is revealed
*Lightweight: Scratch marks left behind by the survivor disappears faster
*No One Left Behind: Once the exit gates are powered, the survivor gains the ability to view auras of other survivors, increase their healing and unhooking speed, and grant those they unhook a speed boost
*Plunderer's Instinct: The survivor can see auras of all chests and dropped items with said chests giving off high quality items
*Premonition: Gives a warning whenever the survivor views the general presence of the killer
*Resilience: A boost to various actions whenever the survivor is injured
*Slippery Meat: Increases the chances for survivors to unhook themselves
*Small Game: Gives a warning whenever the survivor views the general presence of a totem. With each cleansed totem, the accuracy of the warning is increased
*Spine Chill: Gives a warning whenever the survivor is viewed by the killer
*This is Not Happening: Increases the success range of skill checks whenever the survivor is injured
*We'll Make It: The survivor gains a healing speed boost on others after every unhook they perform
====Teachable Perks====
These perks are unique to Jake. He can teach these perks to others once he reaches a certain level.
*Iron Will: Silences the survivor's grunts of pain
*Calm Spirit: The survivor will no longer alert crows when they approach them, all while their screams, chest rummaging, and totem cleansing noises are silenced
*Saboteur: Allows the survivor to sabotage hooks without a toolbox
==Navigation==
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