List of Devil Survivor 2 Skills

A list of skills in Devil Survivor 2. The element of each skill determines which skills can be set for each "Set" Add-On. On occasion, picking up memory cards in Free Battles will give the player a skill they have yet to crack - this is the only way in which the Grace Auto Skill can be acquired, during the 8th Day.
Skills unique to Devil Survivor 2 Record Breaker are indicated in dark blue.
==Command Skills==
These Skills serve as attacks or support spells.
Skill 	Element 	Cost 	Stats	Effect
Dia 	Recovery	8 MP 	-- 	Restores a small amount of HP to one team member.
Diarama 	Recovery	12 MP 	Ma8 	Restores a moderate amount of HP to one team member.
Diarahan 	Recovery	20 MP 	Ma15 	Restores all HP to one team member.
Media 	Recovery	20 MP 	Ma12 	Restores some HP to all team members.
Mediarahan 	Recovery	45 MP 	Ma18 	Restores all HP to all team members.
Amrita 	Recovery	9 MP 	Ma5 	Cures all ailments on all team members.
Prayer 	Recovery	55 MP 	Ma22 	Restores all HP and cures all ailments on all team members.
Recarm 	Recovery	20 MP 	Ma13 	Revives one fallen ally with about 170 HP.
Samarecarm 	Recovery	35 MP 	Ma21 	Revives one fallen ally with full HP.
Recarmloss 	Recovery	30 MP 	Ma16 	Revives fallen team members, fully restores team's HP, and cures all ailments, but reduces caster's HP to 1.
Agi 	Fire 	4 MP 	-- 	Inflicts light Fire damage on one enemy.
Agidyne 	Fire 	13 MP 	Ma14 	Inflicts heavy Fire damage on one enemy.
Fire Dance 	Fire 	23 MP 	Ma8 	Inflicts Magic-relative Fire damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Maragi 	Fire 	20 MP 	Ma10 	Inflicts light Fire damage on all enemies.
Maragidyne 	Fire 	40 MP 	Ma17 	Inflicts heavy Fire damage on all enemies.
Inferno 	Fire 	20 MP 	Ma20 	Inflicts heavy Fire damage on self, allies and enemies.
Bufu 	Ice 	4 MP 	-- 	Inflicts light Ice damage on one enemy.
Bufudyne 	Ice 	13 MP 	Ma14 	Inflicts heavy Ice damage on one enemy.
Ice Dance 	Ice 	23 MP 	Ma8 	Inflicts Magic-relative Ice damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Mabufu 	Ice 	20 MP 	Ma10 	Inflicts light Ice damage on all enemies.
Mabufudyne 	Ice 	40 MP 	Ma17 	Inflicts heavy Ice damage on all enemies.
Zio 	Elec 	4 MP 	-- 	Inflicts light Electric damage on one enemy.
Ziodyne 	Elec 	13 MP 	Ma14 	Inflicts heavy Electric damage on one enemy.
Elec Dance 	Elec 	23 MP 	Ma8 	Inflicts Magic-relative Electric damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Mazio 	Elec 	20 MP 	Ma10 	Inflicts light Electric damage on all enemies.
Maziodyne 	Elec 	40 MP 	Ma17 	Inflicts heavy Electric damage on all enemies.
Zan 	Force 	4 MP 	-- 	Inflicts light Force damage on one enemy.
Zandyne 	Force 	13 MP 	Ma14 	Inflicts heavy Force damage on one enemy.
Force Dance 	Force 	23 MP 	Ma8 	Inflicts Magic-relative Force damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Mazan 	Force 	20 MP 	Ma10 	Inflicts light Force damage on all enemies.
Mazandyne 	Force 	40 MP 	Ma17 	Inflicts heavy Force damage on all enemies.
Demon Dance 	Curse 	21 MP 	Ma9 	Inflicts Curse damage to random targets equal to about 25% of the target's current HP. Hits 2-5 times, max 3 times on one enemy.
Holy Dance 	Almighty	45 MP 	Ma13 	Inflicts Magic-relative Almighty damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Megido 	Almighty	50 MP 	Ma18 	Inflicts moderate Almighty damage on all enemies.
Megidolaon 	Almighty	75 MP 	Ma24 	Inflicts heavy Almighty damage on all enemies.
Drain 	Almighty	2 MP 	Ma11 	Steals HP and MP from one enemy.
Judgement 	Curse 	35 MP 	Ma12 	Inflicts Curse damage on all enemies equal to about half their current HP.
Life Drain 	Almighty	12 MP 	Vi13 	Steals HP from one enemy. Power increases at lower HP.
Dream Eater 	Almighty	3 MP 	Ma13 	Steals a large amount of MP from one enemy.
Extra Cancel	Enhance 	8% HP 	Ag4 	Inflicts light Physical damage on one enemy, removes its Extra Turn, and bestows an Extra Turn to the user if the target had an Extra Turn.
Snipe 	Phys 	3% HP 	Ag5 	Inflicts light unavoidable Physical damage on one enemy.
Fatal Strike	Phys 	8% HP 	Ag6 	Inflicts heavy unavoidable Physical damage on one enemy, but cannot kill it unless it has 1 HP.
Anger Hit 	Phys 	5% HP 	St5 	Guaranteed critical hit on one enemy, with 50% accuracy. Deals reduced damage.
Power Hit 	Phys 	8% HP 	St12 	Inflicts heavy Physical damage on one enemy.
Mighty Hit 	Phys 	15% HP	Ag11 	Guaranteed critical hit on one enemy.
Final Hit 	Almighty	99% HP	Vi12 	Reduces user's HP to 1, then inflicts that much Almighty damage on one enemy.
Piercing Hit	Phys 	10% HP	St18 	Inflicts moderate Physical damage on one enemy. Cannot be resisted, nulled, or absorbed.
Holy Strike 	Almighty	25% HP	St22 	Inflicts Strength-relative Almighty damage on one enemy.
Mow Down 	Phys 	13% HP	St9 	Inflicts moderate Physical damage on all enemies.
Berserk 	Strike 	13% HP	St10 	Inflicts HP-dependent Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Brutal Hit 	Strike 	10% HP	Vi9 	Inflicts HP-dependent Physical damage on one enemy.
Hassohappa 	Strike 	15% HP	Vi11 	Inflicts HP-dependent Physical damage on all enemies.
Deathbound 	Strike 	20% HP	St18 	Inflicts HP/Level/Vitality-dependent Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Multi-Hit 	Strike 	13% HP	Ag9 	Inflicts light Physical damage to one enemy 2-7 times. Number of hits depends on how much more Agility the user has than the target.
Multi-Strike	Strike 	13% HP	Ag13 	Inflicts light Physical damage to all enemies 2-7 times. Number of hits depends on how much more Agility the user has than the target.
Weak Kill 	Strike 	10% HP	St9 	Inflicts moderate Physical damage on one enemy with increased power if the target is suffering from an ailment.
Death Call 	Curse 	26 MP 	Ag12 	Instantly kills all enemies suffering from Poison, Paralyze, Stone, or Charm ailment.
Assassinate 	Strike 	8% HP 	Ag9 	Inflicts heavy Physical damage on one enemy. Ignores ally defense bonus and deals increased damage when used against  enemy team leaders.
Nigayomogi 	Curse 	15 MP 	Ag7 	Moderate chance of inflicting Poison ailment to all enemies.
Paral Eyes 	Curse 	15 MP 	Ag7 	Moderate chance of inflicting Paralyze ailment to all enemies.
Sexy Gaze 	Curse 	22 MP 	Ma9 	Moderate chance of inflicting Charm ailment to all enemies.
Marin Karin 	Curse 	22 MP 	Ma12 	High chance of inflicting Charm ailment to one enemy.
Petra Eyes 	Curse 	22 MP 	Ag10 	Moderate chance of inflicting Petrify ailment to all enemies.
Gigajama 	Almighty	20 MP 	Ma10 	High chance of inflicting Forget ailment to one enemy.
Power Charge	Enhance 	8 MP 	Vi11 	More than doubles the damage done by the user's next attack. Wears off once skirmish ends.
Might Call 	Enhance 	8 MP 	Ag11 	Guarantees a critical hit for the next Physical attack done by each team member.
Shield All 	Enhance 	25 MP 	Ma10 	Blocks one non-Almighty attack for each team member, including Pierce-enhanced attacks.
Taunt 	Enhance 	10 MP 	Vi7 	Enemies will target user, but user will receive less damage.
Tetrakarn 	Enhance 	23 MP 	Ma13 	Reflects one Physical attack for each team member.
Makarakarn 	Enhance 	23 MP 	Ma13 	Reflects one non-Almighty magic attack for each team member.
==Passive Skills==
These skills passively change a character's defensive or offensive capabilities.
Skill 	Element 	Stats	Effect
Leader Soul 	-- 	-- 	If a team member would take a mortal blow, and the damage is less than the leader's current HP, the equipping leader will take the hit instead. Cannot be set onto demons.
+Poison 	Curse 	Ag6 	Physical attacks may inflict the Poison ailment.
+Paralyze 	Curse 	Ag9 	Physical attacks may inflict the Paralyze ailment.
+Stone 	Curse 	Ag12 	Physical attacks may inflict the Petrify ailment.
+Forget 	Almighty	Ma9 	Physical attacks may inflict the Forget ailment.
Drain Hit 	Curse 	Vi12 	Physical hits restore HP equal to 25% of damage done.
Life Bonus 	Recovery	Vi4 	Max HP +10%.
Life Surge 	Recovery	Vi7 	Max HP +30%.
Life Stream 	Recovery	Vi10 	Max HP +50%.
Mana Bonus 	Recovery	Ma4 	Max MP +10%.
Mana Surge 	Recovery	Ma7 	Max MP +30%.
Mana Stream 	Recovery	Ma10 	Max MP +50%.
Spirit Gain 	? 	Vi6 	Max HP and MP +20%.
Hero Aid 	Strike 	Ag5 	Critical rate +25%.
Ares Aid 	Strike 	Ag10 	Critical rate +50%.
Crit Up 	Strike 	St5 	Increases damage dealt by critical hits by 50%, making the critical multiplier x2 instead of x1.5.
Holy Blessing 	? 	Vi8 	Restores 20% of maximum HP upon landing a critical hit.
Quick Move 	Enhance 	Ag8 	Increases speed during a skirmish.
Swift Step 	Enhance 	Ag11 	Greatly increases speed during a skirmish.
Attack All 	Strike 	Vi14 	Regular attack hits all enemies. Compatible with Double Strike and Ultimate Hit.
Double Strike 	Strike 	St10 	Converts regular attack into Double Strike, which adds a small attack (25% damage) in addition to the regular attack. If combined with Ultimate Hit, the attack becomes Twin Ultimate. Compatible with Attack All and Ultimate Hit.
Extra Bonus 	Enhance 	Ag5 	Increases chance of removing Extra Turns. Neutral-hitting attacks by the user may randomly gain or remove Extra Turns.
Preserve Extra 	Enhance 	Ag7 	Reduces chance of character's Extra Turns being removed. Neutral-hitting attacks by the user may randomly gain or remove Extra Turns.
Excharge 	? 	Ag11 	Offense +50% during Extra Turn or Double Extra.
Pierce 	Phys 	St15 	Physical attacks cannot be resisted, nullified, or absorbed.
Counter 	Phys 	Vi7 	Low chance of retaliating when struck with a physical attack.
Retaliate 	Phys 	Vi9 	Moderate chance of retaliating when struck with a physical attack.
Avenge 	Phys 	Vi13 	High chance of retaliating when struck with a physical attack.
Dual Shadow 	Enhance 	Ag15 	25% chance of the character repeating the attack they just performed.
Extra Zero 	? 	Ag10 	All skills are free during Extra Turn or Double Extra.
Extra One 	Enhance 	Ag13 	The character always has an Extra Turn in battle.
Phys Up 	Phys 	St5 	Physical damage +10%.
Phys Boost 	Phys 	St8 	Physical damage +20%.
Phys Amp 	Phys 	St15 	Physical damage +50%.
Fire Boost 	Fire 	St9 	Fire damage +20%.
Fire Amp 	Fire 	St12 	Fire damage +50%.
Ice Boost 	Ice 	Ma9 	Ice damage +20%.
Ice Amp 	Ice 	Ma12 	Ice damage +50%.
Elec Boost 	Elec 	Ma9 	Elec damage +20%.
Elec Amp 	Elec 	Ma12 	Elec damage +50%.
Force Boost 	Force 	Vi9 	Force damage +20%.
Force Amp 	Force 	Vi12 	Force damage +50%.
Grimoire 	Curse 	Ag11 	Greatly increases chance of inflicting status ailments.
Race-O 	Strike 	St6 	Damage done to an opponent of the same race as the character +50%.
Race-D 	Strike 	Vi6 	Damage taken from an opponent of the same race as the character -50%.
Ultimate Hit 	Almighty	St22 	Converts regular attack to Ultimate Hit, which has the Almighty attribute. If combined with Double Strike, the attack becomes Twin Ultimate. Compatible with Double Strike and Attack All.
Anti-Phys 	Phys 	Vi5 	Resists damage from Physical attacks.
Anti-Fire 	Fire 	Vi5 	Resists damage from Fire attacks.
Anti-Ice 	Ice 	Ma5 	Resists damage from Ice attacks.
Anti-Elec 	Elec 	Ag5 	Resists damage from Electric attacks.
Anti-Force 	Force 	Ag5 	Resists damage from Force attacks.
Anti-Curse 	Curse 	Ma5 	Resists damage from Curse attacks, reduces chance of suffering from Curse-based ailments.
Anti-Most 	Almighty	Ma12 	Resists damage from all attacks and Curse-based ailments except for Physical and Almighty attacks.
Anti-All 	Almighty	Ma18 	Resists damage from all attacks and Curse-based ailments except Almighty attacks.
Null Phys 	Phys 	Vi10 	Provides immunity to Physical attacks.
Null Fire 	Fire 	Vi10 	Provides immunity to Fire attacks.
Null Ice 	Ice 	Ma10 	Provides immunity to Ice attacks.
Null Elec 	Elec 	Ag10 	Provides immunity to Electric attacks.
Null Force 	Force 	Ag10 	Provides immunity to Force attacks.
Null Curse 	Curse 	Ma8 	Provides immunity to Curse attacks and Curse-based ailments.
Phys Drain 	Phys 	Vi15 	Absorbs Physical attacks.
Fire Drain 	Fire 	Vi15 	Absorbs Fire attacks.
Ice Drain 	Ice 	Ma15 	Absorbs Ice attacks.
Elec Drain 	Elec 	Ag15 	Absorbs Electric attacks.
Force Drain 	Force 	Ag15 	Absorbs Force attacks.
Phys Repel 	Phys 	Vi12 	Reflects Physical attacks.
Fire Repel 	Fire 	Vi12 	Reflects Fire attacks.
Ice Repel 	Ice 	Ma12 	Reflects Ice attacks.
Elec Repel 	Elec 	Ag12 	Reflects Electric attacks.
Force Repel 	Force 	Ag12 	Reflects Force attacks.
Anti-Ailment 	Curse 	Vi7 	Reduces chances of suffering from any ailment.
Anti-Almighty 	Almighty	Vi19 	Reduces damage taken from Almighty attacks.
Endure 	Recovery	Vi9 	Withstand one fatal blow once per skirmish with 1 HP remaining.
Dodge 	Enhance 	Ag6 	Increases evasion against Physical attacks.
Hidden Strength	? 	Vi10 	When user is low on HP, physical offense +50%.
Watchful 	Almighty	-- 	Character gains a small additional portion of EXP earned by the main character while not assigned to a team.
Vigilant 	Almighty	-- 	Character gains 96% (Demons gain 80%) of EXP earned by the main character when not assigned to a team; Character gains 120% EXP when deployed in combat.
Moneybags 	Almighty	-- 	Team gains 20% more Macca after each skirmish.
Life Aid 	Recovery	Vi12 	10% max HP is restored at the end of every skirmish.
Life Lift 	Recovery	Vi16 	20% max HP is restored at the end of every skirmish.
Mana Aid 	Recovery	Ma18 	10% max MP is restored at the end of every skirmish.
Victory Cry 	Almighty	Ma20 	25% max HP and 13% max MP is restored at the end of every skirmish.
==Demon-Unique Skills==
These skills cannot be cracked nor set onto team leaders. See Racial Skill for race-based skills.
Many of the unique skills in Record Breaker are exclusive to the Durarara!! characters.
Skill 	Element 	Type 	Cost 	Effect
Desperation 	Almighty	Command	Current HP	User sacrifices itself to deal damage to all enemies. Damage increases at lower life.
Knight Soul 	- 	Passive	- 	User takes a lethal hit for the leader.
Paladin Soul 	- 	Passive	- 	User takes a hit for the leader while also suffering half damage.
Hero Soul 	- 	Passive	- 	User takes a hit for the leader if they have better resistance to that attack.
Attack from Blind Spot 	- 	Command	8% HP 	Inflicts damage to one enemy of any physical or magic element, whichever is more effective. Inflicts Shock.
Self-defense Knife 	Almighty	Command	25% HP 	Inflicts damage to one enemy.
Sweet Talk 	Curse 	Command	23 MP 	Moderate chance of inflicting Charm ailment to all enemies.
Then just die 	- 	Command	10% HP 	Inflicts damage of a random element.
I hate violence! 	Physical	Command	15% HP 	Guaranteed critical hit on one enemy.
Do you wanna be crushed? 	- 	Command	8 MP 	Increases the damage done by the user's next attack. Wears off once skirmish ends.
Shadow Scythe 	Physical	Command	12% HP 	Inflicts damage to all enemies, ignoring all resistances except for Repel.
This is not murder 	Physical	Command	12% HP 	Inflicts heavy unavoidable Physical damage on one enemy, but cannot kill it unless it has 1 HP.
Shadow Shield 	- 	Command	30 MP 	Blocks non-Almighty attacks for all allies, including Pierce-enhanced attacks.
Informant 	- 	Passive	- 	Reduces chance of character's Extra Turns being removed.
Parkour 	- 	Passive	- 	Increases evasion against Physical attacks.
Anti-social Steel Defense	- 	Passive	- 	Critical rate +50%.
Ikebukuro's Finest 	- 	Passive	- 	Physical damage +50%.
Invincible Bartender 	- 	Passive	- 	Withstand one mortal blow once per skirmish with 1 HP remaining.
Ignore Defense 	- 	Passive	- 	Physical attacks cannot be resisted, nullified, or absorbed.
Coiste-Bohhar 	- 	Passive	- 	Greatly increases speed during a skirmish.
Black Courier 	- 	Passive	- 	User takes a hit for an ally if they have better resistance to that attack.
That Substantial Shadow 	- 	Passive	- 	Reduces chances of suffering from any ailment.
==Auto Skills==
These skills can only be equipped to human leaders and are cast at the start of the battle.
Skill 	Cost 	Stats	Effect
Blitzkrieg 	4 MP 	St8 	Offense +25%.
Weaken 	5 MP 	Ag12 	Enemy defense -25%.
Debilitate 	12MP 	Ag14 	Enemy hit rate, evasion, and defense -25%.
Hustle 	3 MP 	Ag8 	Hit rate and evasion +25%.
Fortify 	5 MP 	Vi7 	Defense +25%.
Tailwind 	-- 	Ag6 	Agility +5.
Wall 	15 MP	Ma15 	Casts Tetrakarn at the start of the skirmish.
Barrier 	16 MP	Ma16 	Casts Makarakarn at the start of the skirmish.
Strengthen 	10 MP	Vi10 	Neutralizes all elemental weaknesses within the team.
Ban Phys 	15 MP	St10 	Cancels the first Physical attack during the skirmish.
Ban Fire 	8 MP 	St10 	Cancels the first Fire attack during the skirmish.
Ban Ice 	8 MP 	Ma10 	Cancels the first Ice attack during the skirmish.
Ban Elec 	8 MP 	Ma10 	Cancels the first Elec attack during the skirmish.
Ban Force 	8 MP 	Vi10 	Cancels the first Force attack during the skirmish.
Ban Curse 	6 MP 	Ma10 	Cancels the first Curse attack during the skirmish.
Rage Soul 	6 MP 	St17 	Doubles damage output, but normal attack can only be selected.
Pierce + 	6 MP 	St21 	Team members gain Pierce.
Full Might 	10 MP	Ag15 	Casts Might Call at the start of the skirmish.
Marksman 	-- 	Ag7 	Physical attacks cannot miss.
Grimoire + 	-- 	Ag11 	Team members gain Grimoire.
Desperation 	-- 	Ag11 	Team gains speed bonus in battle, but loses all initial Extra Turns.
Null Auto 	-- 	Ag15 	Prevents enemy Auto Skills from activating.
Battle Aura 	10 MP	Vi12 	Blocks all attacks that do 50 damage or less per hit.
Endure + 	10 MP	Vi20 	Team members gain Endure.
Magic Yang 	-- 	Ma14 	MP costs for both teams halved.
Magic Yin 	16 MP	Ma20 	Magic damage by team +50%, but MP costs are doubled and Physical attacks cannot be made.
Health Save 	-- 	Ag11 	HP costs for both teams reduced by 75%.
Shield All EX 	18 MP	Ma11 	Casts Shield All at the start of the skirmish.
Kinetic Vision	-- 	Ag11 	When a team member dodges an attack, all team members have a 50% bonus to all stats for the rest of the skirmish.
Dual Shadow EX	22MP 	Ag15 	Team members gain Dual Shadow.
Alter Pain 	-- 	Vi10 	Team members regenerate a small amount of MP relative to the damage they have taken.
Revive 	25 MP	Ma18 	Casts Recarm on any fallen team members at the start of the skirmish.
Healing 	20 MP	Ma12 	Casts Media at the start of the skirmish if any team members are injured.
Rejuvenate 	12 MP	Ma13 	Casts Diarahan on a heavily injured team member at the start of the skirmish.
Grace 	40 MP	Ma20 	Casts Prayer at the start of the skirmish if any team members are heavily injured or suffering from an ailment.
Category:Devil Survivor 2
Category:Lists of Spells and Skills