Implants

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==Overview==
Implants grant bonuses similar to the way boosts do, but in a much smaller amount and are permanent as long as they are equipped in the implant section of your Inventory. These bonuses stack along with drug boosts, clan boosts, and events.
Implant bonuses stack with one another and multiply your base stats.
Implants are obtained from many different sources, including the Credit Shop, crafting, looting, and seasonal events. Some implants will be more useful than others depending on your objective. For example, if you are aiming to grind you would be more interested in Damage and Experience implants, and if you are looting then you would benefit more from Ingenuity, Scavenger, and Hunter implants.
===Unique & Mutually Exclusive Implants===
The Unique Implant trait ensures that only one instance of the implant in question can be equipped at any given moment. All non-basic implants such as those purchased from the Credit Shop or Venditron have this trait, to balance their superior stats.
Additionally, several implants have restrictions against equipping them together with other named implants. Typically, these are counterparts with different release dates and acquisition methods, as well as slight changes in stats.
For example, the Frostbite Implant is a Limited Edition item that could only be purchased with credits. On the other hand, the Savage Eye is slightly weaker and released later on, but is permanently available at the Venditron for in-game cash.
=== Weapon/Armour/Misc Chance Bonuses ===
Implants that offer increased chances of finding Weapons, Armour or Misc do not add flat percentage, but rather act as a multiplier to the region's base chances to loot those item categories. For example, we will use the Looter Implant in a standard Inner City zone, which has a 2.5% base chance to loot a Weapon or Armour. 30% of 2.5% is 0.75%, resulting in a total of 3.25% chance to loot a Weapon or Armour.
=== Damage Reduction Bonuses ===
Damage reduction applies to any damage done to health and armour. This means the damage reduction is applied before armour damage absorption comes into play. Damage reduction has a cap of 75%.
=== Stats ===
+ % Exp Gain - Increases experience received.
+ % Damage Inflicted - Increases damage dealt.
+ % Item Loot Chance - Multiplies the chance of finding nothing (base 25%) by (1 - Item Loot Chance). For example, with +5% Item Loot Chance, the chance of finding nothing is: 25% * (1 - 5%) = 23.75%.
+ % Movement Speed - Increases movement speed.
+ % Incoming Damage Reduction - Reduces damage taken.
+ % Chance to Find Weapons - Multiplies the base weapon loot chance (100% = 2x rate).
+ % Chance to Find Armour - Multiplies the base armour loot chance (100% = 2x rate).
+ % Ammo Loot Amount - Increases how much ammo you receive from each loot spot.
+ % Cash Loot Amount - Increases how much cash you receive from each loot spot.
+ % Chance to Find Misc/Blueprints - Multiplies the base loot chances for Treasures, Implant crafting materials and Blueprints (100% = 2x rate). Does not affect the loot chances for Clothings and Barricading Materials.
+ % Search Speed - Increases the speed of looting.
+ % More Loot Spots - Increases the amount of loot spots generated.
+ % Attack Speed - Increases the rate at which weapon attacks.
+ % PvP Points Gain - Increases PvP points received. The only boost type that is not set to a specific value in the Arena.
=== Level Requirements ===
The number or amount of implants a player can hold is restricted by level. The table below will show the level required and how many slots you have in your implant section. It is important to know that implants do not work if they are placed in your inventory.
If you are a returning player, and you notice that you have the incorrect amount of implant slots according to your level, you must level up at least one time or stat reset to get the updated amount of implant slots.
Level	Implant Slots	
1 	0 	
5 	1 	
20 	2 	
35 	3 	
50 	4 	
65 	5 	
80 	6 	
95 	7 	
120 	8 	
145 	9 	
170 	10 	
195 	11 	
220 	12 	
245 	13 	
270 	14 	
295 	15 	
325 	16 	
345 	17 	
365 	18 	
385 	19 	
415 	20 	
==Implant Calculator==
This tool (provided by Clayton), allows you to calculate total boosts from implants and drugs:
http://dfbuddy.com/boostcalculator/
== List of Implants == 
=== Tier 1 ===
These implants offer minor stat boosts and can be looted by Gold Members in the Inner City.
===Tier 2===
Released May 10th of 2016, these implants are an upgraded version of the previous and offer more benefits. They can purchased from the Credit Shop, or looted by Gold Members in the Wastelands or South Eastern Zone.
=== Tier 3 ===
These implants are an even more improved version of the previous generation and released August 2nd, 2019. That being said, they are still just basic implants with no special qualities. They can be crafted by combining three Tier 2 implants of the same kind.
=== Venditron Implants ===
These implants are unique and non-transferable, and purchasable from Venditrons.
=== Special ===
These Implants are unique and non-transferable, but obtainable at any point provided you have the requirements to craft or purchase them.
=== Credit Shop ===
These implants are sold in the Credit Shop and were released September 30th, 2020. Specifically designed to address the dwindling supply of LE implants, they are a direct alternative to each original released LE implant (with minor differences in stats), are non-transferable, and unable to be worn together with the original version. Some of these implants were eventually also made purchasable from the Venditron.
=== Limited Edition ===
These implants were made transferable on August 23rd, 2017.
=== Seasonal Gift/Challenge ===
These implants were released during holiday events, obtained from Presents, Scavenger Hunts, or unique Challenges. Designed to be a Non-Transferable alternative to the Seasonal Credit Shop Implants, they are usually incompatible with their LE counterparts, and obtainable simply by participating in the event they were released in. Some can be obtained by purchasing the Presents left over from their respective Event.
Category:Implants