Mutomancy

Mutomancy, also known as mutation magic, was a discipline of magic. It revolved around changing the form of existing things; it linked closely with some alchemical studies. It was seen as a very open ended and creative magic school that could be used for good and bad purposes. Mutomancers were historically found in many courts of noble families, who would change the colour of the nobles' robes and hair as he wished, alter the taste of the nobles' fine wine, and fashion sculptures for the gardens. Others worked as notable alchemists, finding chemical routes from dirt to gold. Some mutomancers would help in building projects by sculpting the earth or parting waters. They were sometimes employed by armies and city watches to dig tunnels and create paths and roads through terrain. 
As a mutomancer, you gained the following cantriplike ability. It effectively is a free Prestidigitation/Thaumaturgy/Druidcraft cantrip, which is harmless, you can cast at will, as an action, and lasting up to a minute, but with a much more thematically focused effect. It only had a somatic component, which was usually a small but meaningful hand symbol of your choice. 
*Worldshape. You can subtly transmute a whole object/part of an object of your choosing within 10ft. of yourself for up to a minute, one object at a time. You can't change its physical properties like its strength, sharpness, magnetism, density, mass, etc., but you are able to change its colour, superficial texture, lustre, etc. For example, you can't sharpen a sword or evaporate an ale, but you could make the sword black or really shiny, and you could make the ale green and fizzy.
== At Higher Levels ==
When you gain the ability to cast spells of 3rd level, you also gain an additional trait from your chosen domain of cruormancy.
* Trueshape. You can transmute objects as with Worldshape, but may alter even more properties. You can change its tensile strength, elasticity, magnetism, density, weight distribution, and more. 
* The only limitation is that one property must broadly stay the same (e.g. you can turn a wooden door into a wooden chair, or a long thin rope to a long thin snake). 
* With this, you can also turn nonliving material into animal or vegetable living material, but not vice versa. You could turn a bag of marbles into beautiful beetles, turn a deck of cards into red and black butterflies, turn a puddle into an ice throne, turn a thrown spear into a young tree, turn a bundle of old rags into a multicoloured rat, or much more. 
One notable mutomancer was Patch.
Category:Magics