Technomancer

== Overview==
Technomancer is a free class in PSA.
It wields a plasma rifle, and appears to have a grenade clipped on its waist.
== Moveset ==
=== Passive [PSV]: Shield System ===
Technomancer has 25 Shield Health that regenerates over time.
=== Attack [ATK]: Plasma Rifle (0.6s) ===
Fire out 3 shots in quick succession that deal 7 damage each (Goes up to 70 studs.)
=== Ability 1 [AB1]: Charge Laser (2s) ===
Upon full charge after 1.5s, unleash a piercing hitscan laser that explodes for 20 damage, charges slower in the air (The initial blast will go 80 studs, and after 0.5s 70 studs.)
=== Ability 2 [AB2]: Plasma Grenade (4s) ===
Throw a grenade that sticks to enemies and explodes after 1s for 15 damage, can be used to bomb jump.
=== Critical [CRT]: Satellite Strike (100%) ===
Call in a signal, after 2s nuke the designated spot for 30 damage and 1s stun (Has a a 30-40 stud radius.)
== Balance History ==
=== v1.3.2 ===
- AB1 can be charged midair, but at a slower rate than grounded
- HP 100->80
- PSV Shield HP 25->20
=== v1.2.11 ===
- AB1 can only be charged while grounded
=== v1.2.10 ===
- HP 80->100
- Shields 20->25
=== v1.2.6 ===
- AB1 charge time 2s->1.5s
=== v1.2.5 ===
- HP 70->80
- Projectiles fire lower to the ground
- ATK no longer shoots over walls
=== v1.2.2 ===
- AB1 hitbox fixed
- CRT radius reduced
- CRT stun duration 1.5s->1s
=== v1.0.6 ===
- Technomancer AB1 reduced to 2s cooldown
- Technomancer AB2 reduced to 4s cooldown
=== v1.0.5 ===
- Technomancer laser lasts shorter and no longer goes over rails
- Technomancer bomb does 15 damage
- Technomancer now takes 2s to charge
- Technomancer cannot use abilities during charge
== Trivia ==
* During 4/1/2019 (April Fools), Technomancer name turned to "Terry"
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Category:Classes
Category:Free Classes