Robotic Frenzy

is a game mode that can be enabled by interacting with the Season Travel agent.
==Story==
:"A long time ago, Varkolyn and his alien forces were defeated by the heroes of Soul Continent."
:"They left the most sophisticated war weapons buried under Chiseltown - Down Grave."
:"Just when Dr.O's research in this esoteric alien technology eventually had a major breakthrough..."
:"Warden, the boss of Down Grave, wishing to keep the technology to himself, dispatched troops of the undead robots to hunt him down."
:"Dr. O, in a precarious situation, has sent a distress signal to the outside world, waiting for rescue."
==Game Flow==
After choosing a mech, the player is deployed into the center of the Down Grave, beside the rocket of Dr. O. The player must collect 5 alien fuels and return to the rocket within time limit, and then defeat Warden lurking below the ground.
Upon deploy, the radar at upper right of screen will show the location of the rocket and the alien fuel stations. The zooming of radar will be closer when near an unoccupied station, but can also be toggled manually.
In the journey, endless enemies will spawn. The "phase and wave" below the timer roughly tells the strength of enemy swarms.
*One game session includes 2 phases, each of which consists of 5 waves of various enemies that attack in their unique ways, or operate in assorted formations. Enemies will get increasingly intimidating as the player progresses throughout the game.
===Field Objects===
The Down Grave is a vast area with random buildings. These breakable objects will spawn randomly: 
*A chest opened by touching. It may contain cogwheels, season coins, arms, parts, healing items and temporary buffs. Some chests will summon surrounding enemies when opened.
*A cage. When player touches it, it will break and spawn an NPC with a random mech carrying random arms. The NPC mech will take a few seconds to repair itself, but at the same time enemies will appear and try to attack the mech. If the NPC mech is fully repaired, it will assist the player for some time, afterwards it will retreat.
*A trash pile. It can be shot to destroy, and may spawn temporary buffs.
===Enemy===
*Many enemies in this game mode are robotic versions of common enemies, but the Spell Breaker is unique to this mode.
*Enemies can come in different rarities, which are , , , and . The higher the rarity, the enemies will have bigger size, higher health and deal more damage.
Enemy 	Behavior 	Note
 	Runs close and tries to bump into the player.
*Red rarity can slow down nearby player and fire multiple missiles. 	Robotic version of Goblin Guard.
 	Launches 3 homing missiles. 	Robotic version of Elite Miner (Heavy).
 	Ram into player, dealing contact damage. 	Robotic version of Monkey.
 	There are 2 size of this enemy that behave differently. 
*Big variant fly along a straight line and doesn't attack. Defeating it will drop a guaranteed chest.
*Small variant are fast moving and usually comes in swarms. Attacks by firing 1 small bullet and will try to quickly approach the player.	Robotic version of Sentry Owl Pilot Type.
 	Throw a bomb towards the player that explodes. A red circle indicator will appear before the bomb is thrown in that area.	Robotic version of Zombie.
 	Ram into player, dealing contact damage. Has fast movement speed. 	Robotic version of Code Name: Dancer, Infantry Pirate Type A and SOF Infantry Pirate Type E combined.
Spell Breaker	Steals 3 energy from the player at a fast rate. 	Robotic version of Varkolyn.
 	Charges and fires a laser. A red straight line will appear and a warm-up sound will be played as a warning indicator. 	Robotic version of Alien (Laser Gun).
 	Summons an enemy turret nearby to attack the player. 	Robotic version of Mummy.
===Fuel Guardian===
In order to obtain alien fuel, the player must enter the station and defeat all enemies inside, including a Fuel Guardian. Fuel Guardians can be a alternate version of one of the following bosses: Grand Wizard, Grand Slime, C6H8O6, Zulan The Colossus and Floating Laser UFO.
If the player enters the station with NPC mechs, one of them is warped in the room, but others will be shut outside if too far away.
Inside the station, there are a few unique gimmicks:
*An unbreakable pillar in the middle as solid cover.
*Floor with saw blades. Damages players standing on it.
*Yellow electric traps. Stuns players briefly.
*Tractor devices. Pulls players close to the center, but harmless otherwise.
In the station, the remaining timer is stopped as long as the boss is alive. Enemies outside will not commence attack.
After clearing all enemies, the fuel is gained automatically, and a chest will appear below the pillar. Unlike chests outside, this chest may spawn a chip which can only be used in current game. Additionally, the turrets at both gates of the station will now activate and shoot at enemies trying to get close.
The current list of Fuel Guardians are as follows:
Fuel Guardian version of Grand Wizard	Fuel Guardian version of C6H8O6	Fuel Guardian version of Grand Slime	Fuel Guardian version of Zulan The Colossus	Fuel Guardian version of Floating Laser UFO
===The Warden===
If the player collects 5 alien fuels and returns to the rocket on time, a cinematic will show that the Warden is lurking beneath. The fight will take place in a special room.
In this room, the Warden stays at the right half and does not move. The left half of the room is full of conveyor belts constantly moving left into another pit. If the player falls into the pit, it is required to clear a few more enemies in order to resume the fighting.
Every few moments, 4 chests will appear on the conveyor belts. The player can shoot them to reveal green toolboxes which can boost movement speed for a while. Some time after the chests spawn, the conveyor belts will become faster for a few seconds, so that the player without speed boosts will likely fall off.
After defeating the Warden, its pilot will flee. The player returns and helps Dr.O to leave on the rocket.
==Mech==
The Mech is the essence of Robotic Frenzy, constituting the player's sole offense & defense whist under various augments as they tear their way through the unending swarm and eventually, The Warden.
*Each Mech may have varying speed, health, armor, and starting arms. It is not possible to exit upon entry. If the mech is destroyed, the game is over.
*Each mech can carry up to 4 different arms, 6 parts and 4 chips.
**Mech arms have auto-aim, but players can also aim them manually. While some arms can be aimed with the attack button as the "right stick", some arms have fixed aiming direction instead.
**Arms can be dropped manually. Parts and chips can only be dropped if the player carries the maximum count of each type.
*Energy is consumed when arms are fired, and rapidly regenerate whenever it is not full.
*Each Mech possesses some armor points which also regenerate when untouched.
*Collecting cogwheels will cause the mech to level up, allowing the player to upgrade one of their parts or arms, if possible. Up to three options are presented at a time.
**Arms can be upgraded up to level 4/6/8, depending on their rarities. Every non-exclusive starting arm begins at blue, and exclusive ones start at purple.
**Parts can be upgraded to level 5 normally.
**If there are arms not at max level, one is guaranteed to appear as upgrade choice.
*The Mech carries whatever skill attached to its respective pilot. Character upgrades do not affect these.
**Elf, Paladin, Vampire, Airbender, Knight and Wizard have skins corresponding to their exclusive mechs, starting arms and skills.
When the game starts, 3 of the starting mechs will appear. For certain seasonal skins, they will find their exclusive mech as the first choice.
Mech stats include:
* Damage multiplier
* HP
* Armor
* Armor regenerate speed
* Energy
* Energy regenerate speed
* Movement speed
* Pickup radius
* Skill CD
*Despite the display, the Pong Pong mech actually increases the skill CD by 20% (120%).
**For example, Druid skill (Lupinex Raid) has 24s (100%) CD. When select Pongpong mech, the CD is shown as 19.2s (80%). but the actual CD is 30s (120%).
**This is likely a bug.
==Arms==
There are 20 different arms in this mode. Upgrading arms can increase their damage, and sometimes number of projectiles. Most arms can increase their size of attack at level 3 and 6.
Some season-themed skins have exclusive arms, which are enhanced versions comparing to normal Purple rarity ones.
==Parts==
Parts are items able to provide various effects to the player mech. They can be upgraded 5 times normally. If for any reason multiple parts of same type are on the ground, picking up one will add one level to the holding one of same type.
Here is a list of possible parts:
===Temporary Buffs===
Temporary buffs are items able to provide various effect to the player mech for a short duration. They can be found in chest, drop from enemies or by destroying piles of scrap across the map. 
Multiple temporary buffs can be held at once. Selecting the same buff will extend the duration of the effect.
==Skills==
In , each character has unique skill(s) exclusively to the game mode. Certain mechs have its own skill.
Skill deals damage scale with equipped arm. 
==Chips==
Chips are the main method of meta progression in this mode. They have one or two main attributes and refined attributes. Main attributes are a direct boost to the stats of the armor mount, while refined attributes are a passive skill granted to it.
All chips in the game fall into 4 categories: Assault, Survival, Charge, and Special.
 Chips
Assault 	Bane 	Raven 	Burst 	Vigor 	Tyranny
Survival	Fence 	Thorns 	Surge 	Sylph 	
Charge 	Stabilizer 	Vitalizer 	Rejuvenator 	Shocker 	
Special 	Rhapsody 	Jazz 	Divertimento	Concerto 	Anticipation
Special 	Heroic Merit	Heroic Merit	 	Supreme Merit	Supreme Merit
During a run, players may find a chip in the treasure chest that drops after a fuel guardian is defeated. Chips obtained during a run can't be taken out to the lobby.
Chips obtained and upgraded in the lobby are permanent buffs in the season mode that apply to all characters.
*The Heroic Merit and Supreme Merit chips are instead obtained from season quests, and do not have refine attributes.
Players can equip themselves with 4 chips at most, but 2 of the 4 chip slots need to be unlocked, one with 10,000 Gems and the other with 1,000 Season Coins, per character.
Generally speaking, it is not possible to equip two chips of the same category. For example, if the Supreme Merit is equipped, Jazz cannot be installed without removing the former. The only exception is the Heroic Merit's special ability, which allows two assault chips to be used in tandem.
===Main Attribute===
The main attribute of a chip can be upgraded by season coins, in increments of 100 coins, with a total cost of 5500 coins per chip. 
Level 	0	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Upgrade Cost(Season Coins)	0	100	200	300	400	500	600	700	800	900	1,000
===Refined Attribute===
During a run, it is possible to occasionally find chips in boss rooms. Finding a duplicate chip increases its Refined level by 1, but only lasts for the current session. Otherwise, spend 800 Season Coins to buy a Season Supply Crate and hope for a dupe. 
*Although the Season Shop only allows players to Refine a chip up to Level 10, duplicate chips may still be dropped from Fuel Bosses, meaning that, legitimately, it's possible to obtain a Refined 15 chip during a run.
As Heroic Merit and Supreme Merit can't be obtained from crates, they also cannot be refined.
<tabber>
RF Chip Upgrades=
|-|RF Chip Refines=
</tabber>
==Trivia==
*This game mode was added in Update 4.2.5.
*Before Update 4.2.8, the Charge-Rejuvenator chip had 0.1% less life steal, starting at 0% in Refined 0 and arriving at 1% in Refined 10.
*In Update 4.2.10, there were some changes:
**The default movement speed of Mechas and enemies has been increased. 
***However, players now receive a -2 speed penalty while holding the fire button, which brings the Mecha's speed down to pre-4.1.10 standards.
**The attack mode of some Bosses has been adjusted. The bullet density of projectile attacks has been reduced, but the bullets' damage and hitbox has been greatly increased. 
***However, Zulan The Colossus' Floating Guns will attack more frequently.
**Melee enemies appear in larger concentrations.
**The chests will appear more often, and more Season Coins can appear.
**Added Mecha Fragments, which may drop from Fuel Bosses and can be purchased in the Season Shop. 
***In Update 4.2.11, the chance of fragments from Fuel Bosses was increased.
**Added Temporary Buffs.
**Added automatic aiming function which can be overridden by manual aim.
**Mechs now have more armor and less health.
*The chips Assault-Tyranny and Special-Anticipation were likely planned to be released during December 2022's Winter Update, but since there was no such update, they were only added in Update 5.0.0 when Travelogue of Rosemary Island replaced , making said chips obsolete and nearly unobtainable.
**Despite this, if the player had an ongoing game before updating to 5.0.0, it was possible to End & Calculate, having a chance to win either one or both chips from the blue chests.
*The Refined attribute of chips can legitimately go beyond Level 10, and the stat increase is the same as any other Refined Level. Through alternate means, it's also possible to increase Upgrade Levels beyond 10, but this won't affect stats.
__NOEDITSECTION__
ru:Безумие роботов
Category:Modes
Category:Seasonal