Grond

== Grond - Siege Engine ==
=== Statistics: ===
* AC: 25; Hardness: 15; HP: 300
* Attack (Maw): +25, 15 ft. reach, 5d12 bludgeoning damage
* Attack (Ram): +20, 10 ft. reach, 4d12 piercing damage
* Speed: 20 feet (cannot run)
* Fortitude Save: +15; Reflex Save: +5; Will Save: +5
* Immunities: Grond is immune to critical hits, precision damage, and any effects that rely on the target's anatomy.
=== Description: ===
Grond, also known as the Hammer of the Underworld, is a colossal siege engine designed with malevolence in mind. Its hulking frame is made of dark iron, adorned with ominous runes that seem to pulse with an otherworldly energy. At its forefront, a hideous head resembling that of a ravening wolf looms, its maw capable of tearing through both walls and the morale of its foes.
=== Traits: ===
# Hammer of the Underworld: Grond is a colossal battering ram designed for breaching the most formidable fortifications. When operated during a siege, it grants a +5 circumstance bonus to checks made to break down gates or walls.
# Ravening Maw: The hideous wolf-like head of Grond has been enchanted with dark magic, granting it a semblance of sentience. Once per siege, the Ravening Maw can unleash a terrifying howl that demoralizes defenders within 60 feet. Affected creatures must succeed on a DC 30 Will save or become frightened 2 (or increase their frightened condition by 2 if already frightened).
# Undying Force: Grond is impervious to mundane attacks and non-magical attempts to stop its advance. It has Hardness 15 and 300 Hit Points. Additionally, it is immune to critical hits, precision damage, and any effects that rely on the target's anatomy.
# Dreadful Presence: Grond's mere presence on the battlefield strikes terror into the hearts of its enemies. Any enemy creature within 120 feet of Grond must succeed on a DC 25 Will save or become frightened 1. This effect persists as long as the creature remains within the radius.
=== Role in Siege Warfare: ===
Grond is not merely a tool of destruction; it is a symbol of terror on the battlefield. Its malevolent design and supernatural abilities make it a formidable weapon during sieges, capable of breaching even the most fortified defenses. Those facing Grond must not only contend with its physical might but also the psychological impact of its dreadful presence. As a relic of dark sorcery, Grond serves its purpose as a harbinger of doom and destruction, enforcing the will of those who dare to deploy it.
=== Note: ===
Grond is a powerful siege engine designed to strike fear into the hearts of defenders. Its supernatural qualities and immunity to traditional siege measures make it a formidable force on the battlefield. Players should exercise caution when encountering or employing Grond during sieges, as its dark magic can have unpredictable effects.