Glass Spells

== Body of Glass (VH) ==
Regular; Resisted by HT.
Duration: 1 minute.
Cost: 9 to cast. 4 to maintain.
Time to cast: 5 seconds.
Prerequisite: Flesh to Glass.
=== Body of Glass (Meta-trait)===
*Body of Glass [107]: Chameleon 1 (Always On*, -10%) [5]; Doesn’t Breathe [20]; DR 1 [5]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Pressure Support 3 [15]; Sealed [15]; Slippery 1 [2]; Vacuum Support [5]; Fragile (Brittle) [-15]; Vulnerability (Sonic or Vibratory Attacks x2) [-20]. points.
== Flesh to Glass ==
Regular; Resisted by HT.
“Vitrifies” a living subject (and all his gear), turning
that person into glass. Must affect the entire subject,
not just a part of it!
Stone to Flesh (Magic, p. 53) can reverse the effects of this spell, but that caster is at -4 unless he knows Flesh to Glass. Remove Curse (Magic, p. 126) and Suspend Curse (Magic, p. 125) are also effective. Duration: Permanent until reversed by another spell or shattered.
Cost: 12 to cast. 
Time to cast: 2 seconds.
Prerequisites: Magery 1, Create Sand, and Earth to Stone.
Item
Staff or wand. Usable only by mages; the item must touch the subject. Energy cost to create: 1,200.
== Glass Missile ==
(tba)
== Glass Vision ==
(tba)
== Glasswraith ==
(tba)
== Rain of Glass ==
(tba)
== References ==
* Pyramid #3/114 -- Glass Magic
Category:Spells