TNX:Ayakashi

Note: All skill names in this document are subject to change.
AYAKASHI
Legendary creatures who live eternally in the shadows
Ayakashi are those in which the blood of vampires, werewolves, tsukumogami, demons and all manner of legendary creatures runs. When the Hazards plunged the world into darkness, these creatures saw their opportunity to emerge from the shadows in which they had remained hidden for millenia.
Why have they openly revealed themselves to humanity again? The primary reason is that many Ayakashi must feed on the life energy of humans to survive, and if they can do this without resorting to subterfuge, so much the better. Ayakashi require life energy in the same manner that humans require food. Some feed upon flesh or blood; others upon dreams or fear.
The megaplexes, once a beacon of hope in the Neuro Age, have been cloaked in the darkness of the Ayakashi. And they have no intention of once again becoming the stuff of myth.
REASON: 0/5
PASSION: 1/5
LIFE: 3/2
MUNDANE: 3/4
MIRACLE: DISAPPEAR
You are an Ayakashi, and thus an immortal creature. Since strictly speaking you are not alive, you cannot die, only be destroyed--and that is no simple feat, as this Miracle expresses.
When you use Disappear, you can at any time erase the effect of one instance of a Wound upon yourself, as if rising from the grave. In battle, you can do this immediately upon receiving the Wound and resume fighting immediately. You can heal {Death}, {Catatonia} or {Erasure}.
At this time, you may Retreat from the current Scene. No effect other than that of a Miracle can prevent your escape.
CONDITION: When you use Disappear in order to survive until the very end, the [Used a Miracle fittingly] bonus XP can be awarded. This should not be awarded if you deliberately or foolishly took lethal damage, however.
== AYAKASHI RULES == (Actually not Ayakashi exclusive, but only in the expansion)
I'll translate Thrall later but basically it's a formalized rule concerning the effect of the Charisma Ultimate Skill <<Brainwashing>> (which was erratad to refer to it)
AYAKASHI STYLE SKILLS
Mist Form
Combo: None
Max SL: 5
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
Your body dissolves into something such as mist or a flock of bats when struck, reducing the damage you take. Physical attacks are not very effective against Ayakashi such as you.
The rating of all Physical Wounds you take is reduced by -[SL+2].
Familiars
Combo: Society, Contact
Max SL: 5
Timing: Appearance Check
Target: Self
Range: None
Difficulty: Appearance Difficulty
Versus: None
You send your familiars to spy on the scene.
Use this skill in an Appearance Check Combo for a +[SL] bonus to the Result of the Check. If successful, you hear everything said in that Scene, including things your Cast Member would normally not be able to hear. Any character present in the Scene may make a Reaction with <Perception> in response to this Check. You cannot attack during this Scene, and if you are attacked, you immediately Retreat from the Scene.
Frozen Touch
Combo: Ranged, Melee
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: Evasion
You can manipulate the atmosphere to make your attacks carry an unnatural chill. Those struck by them are afflicted by uncontrollable shivering.
When an Attack Combo including this skill successfully hits the target, they take [BS: Weakness].
Human Form
Combo: None
Max SL: 3
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You assume a human form in order to mingle with common society.
When you use this skill, you may disguise yourself as a human. You may also choose a Style of your choice, which others will perceive as your Persona. If someone attempts to make a Check to divine your true nature, your Control Rating gains an +[SLx4] bonus for the purposes of determining the Difficulty.
Urban Legend
Combo: Negotiation
Max SL: 4
Timing: Major
Target: Single
Range: Medium
Difficulty: Control
Versus: Negotiation, Will
Your name is known to all as a whispered rumor. Who would refuse the chance to learn the truth behind the legend?
You gain a new <Contact> skill named for the target, with an SL of [(Result/10)+1]. You select the suit(s).
This effect lasts until the end of the Act
Fall into Naraku II
Combo: <<Fall into Naraku>>
Max SL: 4
Timing: Refer
Target: -
Range: -
Difficulty: -
Versus: -
You take advantage of your opponent's terror to effortlessly plunge them into confusion.
Use this skill in a combo with <<Fall into Naraku>>. If the target is suffering from any {Bad Status}, your AR does not decrease as a result of using <<Fall into Naraku>.
This skill can be used in a Combo even with [Combo: Alone] skills.
Limit 1/Cut.
Rotting Touch II
Combo: <<Rotting Touch>>
Max SL: 4
Timing: Refer
Target: -
Range: -
Difficulty: -
Versus: -
With but a whispered curse, you destroy your opponent's defenses.
Use this skill in a combo with <<Rotting Touch>>. If the target is suffering from any {Bad Status}, your AR does not decrease as a result of using <<Rotting Touch>.
This skill can be used in a Combo even with [Combo: Alone] skills.
Limit 1/Cut.
Old Friend
Combo: Free
Max SL: 5
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
As an Ayakashi who has lived for aeons, you've cultivated deep relationships with your select companions.
You gain a +[SL] bonus to the Result of <Contact> Checks.
Oblivion
Combo: Negotiation
Max SL: 4
Timing: Major
Target: Single
Range: Close
Difficulty: Control
Versus: Negotiation, Will
You cause the target's memory to fade away, like the clearing of mist.
If successful, you may erase one of the target's memories. The magnitude of the memory you can erase is at the Director's discretion.
Upon success, the target is also unaware that you used Oblivion on them.
Eldritch Fangs
Combo: Free
Max SL: 5
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You can lengthen your fangs at will to become a deadly weapon.
When you attack using Unarmed, or with a Combo including any Ayakashi Style Skill, the rating of Physical Wounds you inflict gains a +[SL+2] bonus.
Dream Demon
Combo: Free
Max SL: 4
Timing: Major
Target: Single
Range: Short
Difficulty: Control
Versus: Will
You enter the target's dreams and bring them either bliss or anguish as you please.
If successful, pick one card from your hand and give it to the target. The target must discard one card from their hand and take your card.
Mantle of Darkness
Combo: Free
Max SL: 5
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You cloak yourself in darkness, or change yourself entirely to shadow, in order to evade attacks with ease.
You gain a +[SL] bonus to the Result of <Evasion> Checks.
Night Dweller
Combo: Free
Max SL: 5
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You are an Ayakashi, with an intensity of spirit that no human can match. There exists little that can unhinge you.
You gain a +[SL] bonus to the Result of <Will> Checks.
Reading
Combo: Negotiation
Max SL: 4
Timing: Major
Target: Single
Range: Close
Difficulty: Control
Versus: Will
You discern the truth from your target's soul whether they are willing to answer or not.
The target must make a Passion Self-Control Check. If they fail, you may ask the target any yes/no question. The target must answer you honestly.
†Awe
Combo: Psychology
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: Will
Your overwhelming presence as an Ayakashi shatters your target's will to resist.
When this skill is used in a {Mental Attack} Combo, increase the Wound Rating by [DoS].
†Drain Life
Combo: Other
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: Evasion, Will
You suck their blood, drain their life, or otherwise profoundly weaken an enemy with your attack.
When you use this skill in a {Physical or Mental Attack} Combo, and that Combo inflicts at least a 1-point Wound, the target of the Combo takes {BS: Pressure (Life)}.
†Evil Eye
Combo: Other
Max SL: 4
Timing: Major
Target: Single*
Range: Weapon
Difficulty: Control
Versus: Impossible
You use the power of your true form's gaze in order to paralyze your opponent and sap their will to resist. There is no way for mere mortals to resist your evil eye.
When you use this skill in a {Physical or Mental Attack} Combo, the target may not make a Reaction against it.
Limit SL/Act.
†Wall of Miasma
Combo: Will
Max SL: 4
Timing: Setup Process
Target: Area
Range: Medium
Difficulty: Control
Versus: Will
You conjure the foul air of Naraku in order to damage your foes' bodies and minds en masse.
If successful, the target takes {BS: Weakness}.
†Fall into Naraku
Combo: Alone
Max SL: 4
Timing: Refer
Target: Single
Range: Extreme
Difficulty: Control
Versus: Will
You gather your eldritch powers and assault the target with unease and anxiety, causing them to feel as if they are on the brink of an abyss.
Use this skill just after the target succeeds at a Self-Control Check. If successful, the target's Self-Control Check fails.
You lose an AR.
†Rotting Touch
Combo: Alone
Max SL: 4
Timing: Before Damage
Target: Single
Range: Medium
Difficulty: Control
Versus: None
Your cause your foe's armor to soften for a moment, leaving them defenseless against the incoming attack.
Use this skill when the target is about to inflict a Physical Wound. The Damage Type becomes X.
You lose an AR.
†Martyr of the Night
Combo: Alone
Max SL: 3
Timing: Before Damage
Target: Single
Range: Medium
Difficulty: None
Versus: None
You selflessly cover for the target, demonstrating the nobility of your bloodline.
If the check for this skill succeeds, you can take a Physical Wound in the target's place. You also suffer any other effects you would have if the attack that inflicted the Wound had targeted you in the first place.
Limit [SL]/Act.
†Night Wave
Combo: Free
Max SL: 4
Timing: Setup Process
Target: Single*
Range: Medium
Difficulty: Control
Versus: Will
You exude a terrifying aura, causing your target to become overcome with fear of you.
If successful, the target takes {BS: Fear} with you as the target.
※Monstrous Form
Combo: Free
Max SL: 4
Timing: Setup Process
Target: Self
Range: None
Difficulty: 10
Versus: None
You transform completely into your true form, allowing you to truly become immortal.
During this Cut, if you take a Physical Wound from any source other than a Miracle that would cause {Death}, you instead fall into a {Coma}.
※Realm of Illusion
Combo: Alone
Max SL: 4
Timing: Refer
Target: Single
Range: Extreme
Difficulty: Control
Versus: None
You envelop the target in a pocket universe in which the normal laws of physics do not apply, disrupting their actions. You have control over the pocket universe and can display anything to them that you desire.
Use this skill when the target makes a Check. The target takes a -[CV] penalty to the Result of that Check.
You lose an AR.
※Progenitor
Combo: Free
Max SL: 5
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
The mightiest of all Ayakashi are the pureblooded Progenitors, and you just might be one of them.
Choose a [Timing: Constant] Ayakashi Style Skill you have acquired other than Progenitor. That skill gains +[Progenitor's SL] to its SL. It can exceed the Max SL.
※Garden of the Night Beasts
Combo: Alone
Max SL: 3
Timing: Setup Process
Target: Scene (Pick)
Range: Extreme
Difficulty: Control
Versus: Evasion
Whether with the smell of decay, strange illusions, or some kind of mind-altering pheromone, you create a place that is hard for anyone but an Ayakashi to endure.
If successful, the target takes {BS: Doped (Minor)}. This Bad Status cannot be removed by using Outfits.
This skill has no effect against characters with the Ayakashi Style.
Limit [SL]/Act.
BLOODLINES
A Bloodline skill expresses your heritage as an Ayakashi. For this reason, all Bloodlines are Secret Skills.
When you acquire a Bloodline, you also acquire the matching (Transform) skill. This does not count towards your Secret Skill limit; you may even wish to not record it on your character sheet to save space.
Each Bloodline and its (Transform) skill always have the same SL.
Note that the (Transform) flavor text is subordinate to the effect of the <<Human Form>> skill (otherwise Youkai Clan wouldn't make much sense.) For some Bloodlines, like that one, you'd better take it!
†Bloodline 1: Beast Clan
Combo: Alone
Max SL: 4
Timing: After Damage
Target: Self
Range: None
Difficulty: Wound Rating
Versus: None
You are a werebeast of some kind. Ayakashi such as you tend to be feral in spirit.
Use this Skill after you receive a Physical Wound. The Difficulty is the Wound Rating. If successful, the wound is immediately healed. However, this skill cannot heal [Death].
The Check for this Skill does not suffer any penalties linked to the Wound it is attempting to heal.
†Bloodline 1: Beast Clan (Transform)
Combo: Declare
Max SL: -
Timing: Minor
Target: Self
Range: None
Difficulty: None
Versus: None
You transform into your true form. You are now a ferocious animal; alternately, only parts of your body such as your limbs may become that of a beast's.
For the rest of the Scene, Physical Wounds you inflict gain a bonus of +[SLx2] to the rating.
WEAK POINT: While transformed, you take {BS: Panic} and it cannot be removed in any way.
†Bloodline 2: Dragon Clan
Combo: Refer
Max SL: Refer
Timing: Refer
Target: Refer
Range: Refer
Difficulty: Refer
Versus: Refer
You are a dragon or yato-no-kami (http://en.wikipedia.org/wiki/Yato-no-kami). Parts of your body are covered in beautiful scales.
This bloodline allows you to gain an Origin Power, regardless of your Styles. Choose one Vasara Origin Power and record this skill like "Bloodline 2: Dragon Clan: Pyrotic (Positive)". This skill's effects and data are identical to the chosen Origin Power. You also gain the Elemental Powers Outfit.
†Bloodline 2: Dragon Clan (Transform)
Combo: Declare
Max SL: -
Timing: Minor
Target: Self
Range: None
Difficulty: None
Versus: None
You transform into your true form. You are now a dragon; alternately, your entire body is covered in scales.
For the rest of the Scene, your Passion increases by +[SL].
WEAK POINT: While transformed, your Wound Effect for Physical Wound Rating 9 becomes the following: "Gekirin: You become [Dead]."
(http://japanese.about.com/od/japanesecultur1/a/The-Year-Of-Dragon-Tatsudoshi.htm explains what 'Gekirin' is)
†Bloodline 3: Fairy Clan
Combo: Will
Max SL: 4
Timing: Major
Target: Single
Range: Medium
Difficulty: Control
Versus: Will
You are a fairy or gremlin. You have sharply pointed ears and a small, stocky stature.
If successful, a single Outfit the target has equipped becomes {Damaged}.
You cannot damage an Outfit the target does not have equipped.
†Bloodline 3: Fairy Clan (Transform)
Combo: Declare
Max SL: -
Timing: Minor
Target: Self
Range: None
Difficulty: None
Versus: None
You transform into your true form. You are now a small (or not so small) fairy, with agile wings that let you avoid danger.
For the rest of the Scene, Physical Wounds you receive take a penalty of -[SLx2] to the rating.
WEAK POINT: While transformed, you do not receive any benefit from Cyberware (all ongoing effects end immediately.)
†Bloodline 4: Oni Clan
Combo: Melee
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: Evasion
You are an oni like those who served Shuten-douji. You have horns sprouting from your head, though the number varies based upon the individual.
When this skill is used in a {Physical Attack} Combo, increase the Wound Rating by +[DoS].
†Bloodline 4: Oni Clan (Transform)
Combo: Declare
Max SL: -
Timing: Minor
Target: Self
Range: None
Difficulty: None
Versus: None
You transform into your true form. You are now a gigantic, hulking ogre.
For the rest of the Scene, your Life increases by +[SL].
WEAK POINT: While transformed, you automatically fail all Self-Control Checks, and you cannot use an Outfit to succeed at a Self-Control Check.
†Bloodline 5: Doll Clan
Combo: Alone
Max SL: 4
Timing: Refer
Target: Self
Range: None
Difficulty: 10
Versus: None
You are a doll or stuffed animal with motive force, and look the part.
Use this skill when you fail at a Self-Control Check. If successful, you also succeed at the Self-Control Check.
†Bloodline 5: Doll Clan (Transform)
Combo: Declare
Max SL: -
Timing: Minor
Target: Self
Range: None
Difficulty: None
Versus: None
You transform into your true form. You can lift your body parts out of their sockets and operate them independently for extra dexterity.
When you declare the use of this skill, you may perform up to [SL+1] Minor Actions. However, you may not use any other Minor Actions that would allow you to take further Minor Actions (such as this one.)
WEAK POINT: While transformed, you do not receive any benefit from [Slot: Heart] Outfits.
†Bloodline 6: Night Clan
Combo: Psychology
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: Will
You are a vampire, incubus or succubus. You are stunningly beautiful, with unusual features such as intense red eyes or porcelain-white skin.
When you use this skill in a Combo with a {Mental Attack} or <<Gospel>> and render the target {Catatonic} or {Dead}, the target instead becomes your Thrall until the end of the Act. The target also recovers from being a Thrall at the end of the current Scene; if <<Gospel>> was used, they recover at the end of the Act.
†Bloodline 6: Night Clan (Transform)
Combo: Declare
Max SL: -
Timing: Minor
Target: Self
Range: None
Difficulty: None
Versus: None
You transform into your true form. Your skin becomes as pale as that of a corpse, and your eyes glow a brilliant red.
For the rest of the Scene, Mental Wounds you inflict gain a bonus of +[SLx2] to the rating.
WEAK POINT: While transformed, if you enter the sunlight, you take [BS: Weakness]. This effect can only happen once per Scene.
†Bloodline 7: Devil Clan
Combo: Alone
Max SL: 4
Timing: Refer
Target: Single
Range: Extreme
Difficulty: 10
Versus: None
You belong to the lineage of Beelzebub, Mephistopheles or another devil. You look no different from a human--the better to beguile foolish mortals with.
Use this skill when the target makes a Check. The target gains a +[SLx2] bonus to the Result of that Check. After making the check, they take {BS: Panic}.
Limit 1/Scene.
†Bloodline 7: Devil Clan (Transform)
Combo: Declare
Max SL: -
Timing: Minor
Target: Self
Range: None
Difficulty: None
Versus: None
You transform into your true form. Red skin, horns, forked tail, the whole shebang; or you can go for a less conventional but equally demonic look.
For the rest of the Scene, your Mundane increases by +[SL].
WEAK POINT: While transformed, you cannot tell lies. If you deliberately tell a lie, you become [Dead]. Nothing will happen if you unwittingly tell a lie, however.
†Bloodline 8: Giant Clan
Combo: Melee
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: Evasion
You are descended from Daidarabochi, or a Titan. Even when in <<Human Form>>, you are unusually large.
When this skill is used in a {Physical Attack} Combo, increase the Wound Rating by +[Life].
†Bloodline 8: Giant Clan (Transform)
Combo: Free
Max SL: -
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You transform into your true form. You can no longer hide the fact that you're a giant.
You can equip Vehicular Weapons with [Slot: Walker] as if they were weapons with [Slot: Two Hands].
WEAK POINT: While transformed, you cannot equip Armor or operate a Vehicle (riding one as a Passenger is fine.)
†Bloodline 9: Youkai Clan
Combo: Free
Max SL: 4
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
The blood of nekomata or kitsune runs within your veins. You may have animal-like habits, but that doesn't stop you from being enchanting.
During the Pre-Act. you gain an additional +[SLx2] Credits.
In addition, when using <<Human Form>>, you can disguise yourself as an animal.
†Bloodline 9: Youkai Clan (Transform)
Combo: Free
Max SL: -
Timing: Minor
Target: Self
Range: None
Difficulty: None
Versus: None
You transform into your true form. You become an animal. If you want, you can be a giant animal, or an unnatural color.
For the rest of the Scene, you gain a +[SLx2] bonus to the Result of Negotiation Checks.
WEAK POINT: While transformed, if you take a Mental Wound with a rating of 10 or higher, you slip out of <<Human Form>> and cannot reactivate it until the next scene.
†Bloodline 10: Undead Clan
Combo: Alone
Max SL: 4
Timing: Before Damage
Target: Self
Range: None
Difficulty: None
Versus: None
You are an undead creature such as a zombie or mummy. You may resemble a human with deathly white skin, or be no more than a skeleton.
This is a [Guard Skill]. The rating of the Physical Wound you are about to receive is decreased by -[Life].
Limit 1/Cut.
†Bloodline 10: Undead Clan (Transform)
Combo: Declare
Max SL: -
Timing: After Damage
Target: Self
Range: None
Difficulty: None
Versus: None
You transform into your true form. This skill is too long to have flavor text.
Use this skill after you receive a Physical Wound. You can erase the effects of that Wound as if you had not taken it. However, you cannot erase Death.
Limit 1/Scene. The Weak Point effect lasts until the end of the Scene.
WEAK POINT: While transformed, you take {BS: Confusion} and it cannot be removed in any way. Moreover, even in <<Human Form>>, it is obvious from your behavior that you are the risen dead.
†Bloodline 11: Angel Clan
Combo: Alone
Max SL: 4
Timing: Refer
Target: Single
Range: Extreme
Difficulty: 10
Versus: None
The holy blood of angels runs through you, but you look no different from an ordinary human.
Use this skill when the target makes a Check. The target gains a +[SLx2] bonus to the Result of that Check. After making the check, you take {BS: Panic}.
Limit 1/Scene.
†Bloodline 11: Angel Clan (Transform)
Combo: Declare
Max SL: -
Timing: Minor
Target: Setup Process
Range: None
Difficulty: None
Versus: None
You transform into your true form. Wings sprout from your back and a halo appears above your head.
For the rest of the Scene, your CS increases by +[SL].
WEAK POINT: When you gain a new <Contact> at SL1, you must pick the Clubs suit for it. This effect is constant and cannot be disabled.
†Bloodline 12: Legend Clan
Combo: Other
Max SL: 3
Timing: Major
Target: Single
Range: -
Difficulty: Control
Versus: -
You are an Ayakashi who is the successor to a legendary or mythical hero. This is not technically a bloodline, but it grants you power equal to one.
When you acquire this skill, choose either Physical, Mental, or Social Attacks.
When this skill is used in an Attack Combo of the chosen type, increase the Wound Rating by +[DoS].
†Bloodline 12: Legend Clan (Transform)
Combo: Declare
Max SL: -
Timing: Minor
Target: Self
Range: None
Difficulty: None
Versus: None
You transform into your true form. You appear to be the legendary hero themselves.
When you acquire this skill, choose a single Common Skill. For the rest of the Scene, you gain +[SL] to the result of Checks made with that skill.
WEAK POINT: While transformed, your Wound Effect for Mental Wound Rating 9 becomes the following: "True Name: You become [Catatonic]."
†Bloodline 13: Divine Clan
Combo: Alone
Max SL: 4
Timing: Wound Calculation
Target: Self
Range: Extreme
Difficulty: None
Versus: None
You are a lesser god such as a shinigami or local deity. As you are an atypical kind of Ayakashi, your clan has no characteristic physical features.
Use this skill when the target calculates a Wound Rating. The Wound Rating becomes [CV].
You lose an AR.
†Bloodline 13: Divine Clan (Transform)
Combo: Declare
Max SL: -
Timing: Minor
Target: Self
Range: None
Difficulty: None
Versus: None
You transform into your true form, showing all around you your divine majesty; your aura is unmistakable.
For the rest of the Scene, Mental Wounds you receive take a penalty of -[SLx2] to the rating.
WEAK POINT: If you are affected by {Erasure}, you cannot use either Divine Clan skill. Without worship, you are nothing.
Category: TOKYO N◎VA