Report 1437

Report #1437
Skillset: Shofangi Skill: Baiguti
 Org: Shofangi Status: Rejected Feb 2016
Furies' Decision:
We will hold off on this monk change for the upcoming monk overhaul.
Problem: Shofangi have many different types of grapples yet we seem to be
missing a knife grapple to begin crunch, we have to use choke instead. It's also
confusing for those new (and old) to the skillset to have so many abilities that
work on one specific body part. My goal here is to add a knife grapple for the
head and condense the shofangi skill list. There is an issue in the fact that
these grapples vary in ka cost, from 150 (tomati) to 200 (kumati).
[A: 0 R: 0] Solution #1: Condense the effects of Logami (arms), Bogami (legs),
 Tomati (gut), Kumati (chest) into a new skill called
 Baiguti which should also be able to grapple the
 head. This skill would have a ka weight of 175 (the
 average of all of the current weights).
[A: 0 R: 0] Solution #2: All of the grapples this skill would be replacing
 have an additional effect beyond the grapple. In
 addition to solution 1 have a target who is grappled
 on the head suffer a minor bleed on eating or
 drinking.
[A: 0 R: 0] Solution #3: Same as solution 1 but with 200 ka weight, the most
 of all the current weights.
Player Comments:
---[Lerad on 1/31 @ 05:51 writes]:
Consolidation of abilities will help newbies. If it can be coded to dynamically
change the ka-weight of the ability used depending on what bodypart it is aimed
at, that'd be great, to maintain the status quo. If not, solution 3 would be
good. Minor bleed caused upon eating is okay, but numbers would be nice. My
suggestion: every eat/drink will cause +250 bleed. Cooldown of 5s for this
effect to proc (generally means it'll proc once per grapple) so that someone who
accidentally spams eat doesn't clock up a burst of unreasonable bleed for no
reason. Something like that.
---[Shuyin on 2/1 @ 02:01 writes]:
This is okay. 1 or 3
---[Raeri on 2/1 @ 09:34 writes]:
Supported.
---[Tredian on 2/3 @ 02:09 writes]:
Supported.
---[Wobou on 2/16 @ 05:28 writes]:
I just now realized I never commented on Lerad's suggestion. I wouldn't mind a
cooldown on the bleed, or a limit of one invocation of bleed per grapple or
anything like that. I was basically looking to add the bit of mechanical flavor
that the other grapples have to the new head grapple, it's not intended to be a
very a strong effect itself.