Voidmun

Voidmun is a religion based in Eldham, centered around the human and the ethereal represented by Nihatan and The Void respectively. The religion is split into two branches. The Void's and Nihatan's.
Followers can specialise in one branch or in both same happens with priest but they have to go through both branches baptisms.
== Void's Branch ==
=== Sea of Void ===
The sea of void or Blackmar is the entity that paints the whole void black. It is composed of a sentient and godly black goo that stays still and balanced forever under the bedrock. The Blackmar represents unity, perfection, and balance along with the attributes that the watchers represent. 
The Sea of Void hears and sees everything that the watchers see or hear because they are all one sole entity.  
==== Void Tentacles ====
The hands and arms of the void, they rose in The Black Storm and after that they stayed dormant inside the sea of void, waiting for offerings and visits to receive.
=== The Watchers ===
The watchers are the parts of the void that separated from it after The Black Storm and got their separate consciousness to know when the Outlanders come back. They are decaying because they are disconnected from the void but before they built temples and shrines and served as guides to the people, now they just appear in the dreams of the faithful. They are represented by purple eyes.
==== Opherse ====
Opherse, the Overworld Watcher, looks over the Overworld and represents perfection, peace and beauty itself. Opherse appears herself as a woman with alliums covering her body and long black hair. She is represented by the colour green . 
==== Barnethesr ====
Barnethesr, the Nether Watcher looks over the wasteland that is the nether and represents teamwork. Bernethesr appears himself as a man with silver armor, a black beard, and a black crown. He is represented by the colour orange and likes all brotherly acts, alcohol, and parties. He serves as the hangman for the people sentenced by Olari
==== Wrelesh ====
Wrelesh, the Void Watcher or, the Void Worm, serves as a connection between the other two watchers and the sea of void, it represents unity and balance. Wrelesh appears itself as a big black worm with many purple eyes in its front. It is represented by the colour white, it is deaf and it is the watcher with less contact with mortals.
=== Void Essence ===
Bits of void extracted from the bedrock itself until they can be harvested from the sea of void itself. These bits of the void are holy and venerated, used for the Void Baptism and the Void Filling. This Void Essence can also work as fuel and be used as parts of machines. Every machine with cognitive capabilities take the councisness of the Void if this essence is used on it.
==== Baptism ====
Every Void Seeker has to be bestowed by a Voidfilled to officially enter the Void's branch. They are brought to the local temple and offered to drink void essence to connect to the void itself. This has no secondary effects on the new Void Seeker and it’s mostly symbolic.
==== Void Filling ====
Void Seekers that feel the need to become an important figure and be more in touch with the void have to go through a process called Void Filling. Firstly they have to beat one Void Race, then they have to peregrinate to Lisnea (or LilGhostling) the misterious Void Doll and the one to bring back the void to the mortal realms. When they contact Lisnea they’ll be brought to the nearest temple and there, they’ll be injected a large amount of Void Essence in the eye, causing it to turn black and black veins sprouting from it. The new Voidfilled will be fully connected to the void and prepared to meet The Watchers or even The Blackmar itself. Usually Voidfilleds become priests specialised in the Void Branch but some of them continue their lives normally with a bigger connection to the void.
== Nihatan's Branch ==
In contrast to the Void Branch which focuses on the Void itself, Nihatan’s Branch is more concerned with the world above the Sea of Void - and below. 
=== Nihatan ===
Long ago, a foreign consciousness called Nihatan entered the Sea of Void and brought chaos to it for the first time. He was the only survivor of an old paradise world under the void that got consumed by Chaos and then by the void itself. He stayed trapped there until the Black Storm came in which he was able to break free. His conciussness made three of the outlanders snap out of their chaos-driven murder and so they became The Recolectors who rebuilt the world after the black storm as the world they came from. 
=== The Recollectors ===
First evil then good, these gods are pieces of Nihatan's mind who rebuilt the world and society after the disaster that was The Black Storm. They started as the first Outlanders that rebelled against the void when Nihatan entered the void. All recolectors had one watcher looking over them 
==== Vallava ====
Vallava rebuilt the land and nature as her memories of the old world where, she was watched over by Opherse, the watcher of the overworld. Everything that mortals see as beautiful is surely Vallava's work but the real beauty is still hidden in Opherse's eyes. She is represented by blue and red, water and lava.
==== Kroncha ====
Kroncha guided mortals back to their feet after the black storm, she disguised as one of them and was one of them but always had greater objectives in her mind. She incarnates as a mortal from time to time in order to achieve important things in the name of destiny, she can be a good person or a bad one. She is indeed the most connected to the people and the patron of rulers and governors. She is watched over by Wrelesh who tries to maintain the connection between Void and mortals through her. But really, she doesn't understand mortals, like we don't really understand ourselves.
==== Olari ====
Olari, the most rebellious out of all the recollectors, the judge of souls and the lord of the nether. He is highly watched over by Barnethesr the watcher of the nether who also serves as his hangman for evil and chaotic souls. He created the nether to make something of his own. He took ideas from the old paradise world but his chaos stayed with him though in a less quantity. 
== The Outlanders ==
These creatures are the parts of the void that decided to split for it and leave to feast on chaos. They are blood red and black spider-like amalgamations trapped outside the world border, they can posses or even disguise as humans and other species. Some Outlanders enter inside the world border following the screams of chaos and death which they feed upon but some have greater goals. 
The Outlanders embody everything against The Void and Nihatan, chaos, suffering and discord. They are responsible of the Black Storm and the destruction of the first world, where Nihatan comes from.
=== The five heralds of Chaos ===
5 Outlanders turned out to be more powerful and destructive than the other, those that where mostly chaos incarnated. They are leaders of the other Outlanders, more intelligent and with a more cohesive body and mind. The know heralds of chaos are: Zero, the first herald of chaos and Joe, the fifth and less powerful herald of chaos
=== Entropy ===
Firstly she was born out of chaos, pure evil that was sealed in the sea of void, submerged until she couldn’t move in the black goo of the void. When the moon shattered, chaos bled from it and the outlanders entered the world border to feast. The chaos disrupted the void, making it swell in pain while some Outlanders started to try to break through the bedrock. Entropy was able to break free from the sea of void and crossed the bedrock to Rathnir. The Outlanders followed her as their queen, causing havoc and chaos all over the world. 
In her final battle against Athaz in the end, when Entropy fell and died. Its chaos freed inside the end and was sealed away by the sea of void, ending her once and for all. 
== Festivals and customs ==
The principals of Voidmun
1- Every Voidmun follower has to treat their brothers as equals and with respect, even if they are not a Voidmun follower.
2- Every Voidmun follower shall avoid war and chaos at all cost but will put a fight if it is required.
3- Every Voidmun follower will defend the void in every conversation in which it is called evil or else. 
The Void Monoliths
Voidmun Void seekers are few, mostly travelers, scattered around the mortal realms. Because of this, they build void monoliths, towers of deepslate with the Void's branch banner. They do this to let know other Void seekers of their existence and get the attention of the watchers for their protection. 
They believe that when The Outlanders come back these monoliths will tell the void were not to attack, so the rightful believers will be safe from the destruction of war.
Allium Gardens
Voidmun followers usually decorate their houses with alliums and their gardens are full of these flowers. This is done to pray for Opherse. In cities with high Voidmun activity, a big communal garden is usually built with a statue of Opherse in the center.
Peace Brawling
To pray to Barnethers and Olari, Voidmun followers get together to brawl 1v1 in a circle of orange wool. At the start of the fight, both fighters bow to each other in respect and leave all their weapons and armors aside then, they started fighting until one of them is pushed out of the circle. This brawling is usually done at parties, accompanied by drinks and food.  
Void Racing
To honor Wrelesh Void seekers celebrate what they call, Void Racing. Below, at the deepslate layer, the locals build a parkour course. There, races are done and the winners are offered two things,
which of they can only take one: The permission for becoming a Voidfilled or great amounts of money, and the inclusion in the local wall of winners. This celebration has to be supervised by a Voidfilled. 
Snowball Fights 
In the cold regions were Voidmun is prayed in, a playful celebration is held. Snowball fights! This are to pray for family and brotherhood thanks to the joyful experience of an innocent Snowball fight. The main place where this are held is in Vallava, Morladron. 
Vallava and Opherse's Ice Sculptures 
In the cold regions were Voidmun is prayed in, a competition is held to glorify Vallava and Opherse alike. A bunch of competitors come together to build ice sculptures representing beauty and at the end, each head priestess selects one sculpture, for Vallava and Opherse respectively. 
[To be expanded] 
== The Afterlife ==
Voidmun followers believe in three different afterlives depending on what you did during your life these are; The Gray Fleet, The Coral Reef beyond the rainbow, and The Blinding Ascension. The one who decides where you will go when you die is the Recollector Olary, who puts you in a trial for the things you did when you where alive.
=== The Gray Fleet ===
All baptized Voidmun followers, despite their branch, will be connected to the void with their soul when they die thanks to Nihatan's pass, a way that lets good souls transfer into the void through bedrock. They’ll be sucked into the Void and then they will start being part of The Gray Fleet. Four big gray ethereal vessels sail over the peace of the sea of void, their crew partying and drinking with no end in unity with the void.
=== The Coral Reef beyond the rainbow ===
Those who were good but didn't choose the way of Nihatan or the Void are forever to be painting the sky. Their souls are the favourite colour of the dead person who had them. People here experience their own personal depiction of the afterlife until Void consumes everything and they go to the gray fleet
=== The Nowhere ===
Those souls that committed chaos and caused pain to others are sentenced by Barnethesr. Their souls go to the nether and their eyes are pulled out by Barnethesr’s own hands. Their bodies deform and transform into phantoms while their souls float into space forever trapped in The Nowhere until Void consumes everything and they go to the gray fleet.
Category:Religions
Category:Morladron
Category:Traveler's Era