Dan Vargas

Dan Vargas is a Senior Art Director at Ubisoft Leamington, formerly of Ubisoft Quebec.
==Biography==
===Early life and career===
Dan Vargas, a graduate of the Animation and Digital FX program from the in 1999 and Fine Arts from , has worked in the video game industry since 2000. He began his career at ' Motion Capture Studio, contributing to various sports and action titles. Vargas then moved to , where he worked as a Concept/Texture Artist and Environment Modeller on the , , and , as well as on user interface design for March Madness 06. Afterward, he spent two years at as a Technical Artist, contributing to .
===Assassin's Creed===
Vargas' first Assassin's Creed title he worked on was Assassin's Creed III where he worked as a level artist for the main game and also on its expansion The Tyranny of King Washington.
In 2014, during the early development of Assassin's Creed: Syndicate Vargas worked closely with the concept artists, one such artist Fernando Acosta praised the collaborative efforts of the team.
==Assassin's Creed credits==
*Assassin's Creed III (2012) – Level Artists
**The Tyranny of King Washington: The Redemption – Level Artists
* Assassin's Creed: Rogue (2014) – Special thanks
*Assassin's Creed: Syndicate (2015) – Assistant Art Directors
==References==
Category:Development team
Category:Assassin's Creed III development team
Category:Assassin's Creed: Rogue development team
Category:Assassin's Creed: Syndicate development team