Fresh Fighters

__NOTOC__
==Intro to Fresh Fighters==
Fresh Fighters is a set of cards released in Plants vs. Zombies Heroes. The update introduces a total of a whopping spebobulaur 500 new cards in the set. There are 52 event cards, and combined comes 552. If we account for our 72 Superpowers, which aren't as flashy but it'd be rude to not give love to, 624 total new cards within the set, which is more cards than what all of the sets in the base game offer; combined!
Fresh Fighters also introduces 18 new Heroes, a new Hero Hall ranked mode, a revamp to many things, Super Sidekicks for your Heroes, and a new card type - Gadgets as well as a new card rarity - Arcane.
===What are Gadgets?===
Gadgets are a type of card introduced in this set, recognizable with their upside-down trapezium shape. They play out similar to Environments, but only one can be in play (for each side) at a time, and instead of affecting a ground lane, they affect the whole board all at once! Each Gadget has health, but unlike regular Plants and Zombies they cannot be damaged directly in combat or with normal abilities, and only lose their health (health for Gadgets is named Durability to make this easier to understand) when they activate their ability (losing 1 Durability every time). When a Gadget is overridden by another Gadget on the same side or its Durability runs out, only then can a Gadget be destroyed.
===What are Arcane Cards?===
Arcane cards are a brand-new rarity of card introduced in this set, recognizable with their pulsating turquoise card frame. What sets Arcane cards apart from the other rarities is how they function - each Arcane card has a special Ability that can be activated once per turn using extra Sun or Brains. For Arcane Plants, their Ability can be activated during the Plants Play phase while Arcane Zombies can choose to activate them during either Zombies Play or Zombie Tricks. To activate an Arcane card's ability, you can tap on the little floating card icon above their head and pay whatever cost has been designated to that Ability in order for it to activate - for example, an Ability could be spending 2 Sun to deal 2 damage to all Zombies on the board. There is only one Arcane card per class.
===What are Super Sidekicks?===
Super Sidekicks are a new feature for your Heroes, sort of like an added boost. There are a total of 15 Super Sidekicks, and they can be crafted using 6000 Sparks each (they cannot be scrapped, as that would be kind of weird for what they are). When you're building a deck, you're allowed to choose up to one Super Sidekick (which does not impact the regular 40-card limit or anything) to accompany your Hero into battle, but they need energy, and being the generous person you are, you need to sacrifice a few health relative to its energy. Super Sidekicks are basically just passive bonuses that can help you personalize your gameplay just a little bit more - they cannot be hurt, destroyed, disabled, or otherwise interacted with. The same set of Super Sidekicks is used for both the Plant and Zombie sides. They are enabled in all game modes, even ranked and competitive play.
These are the Super Sidekicks currently included in Fresh Fighters and what they do:
*Divine Dove: Heals your Hero for 1 at the end of every other round. 5 Energy.
*Mighty Squirrel: Allows you to store 15 cards in your playing hand instead of 10. 1 Energy.
*Iron Tortoise: Increases your Hero's maximum health from 20 to 25. 1 Energy.
*Fiery Phoenix: Allows you to reroll cards up to 2 extra times before each match. 4 Energy.
*Cosmic Badger: You may choose to reroll a Superpower. 2 Energy.
*Frog of Wisdom: Draws a card at the start of the game. 4 Energy.
*Healing Hawk: Heals your Hero for 1 when any of your teammate cards are destroyed. 5 Energy.
*Sneaky Ox: The first non-Superpower Trick, Gadget or Environment card you play each match costs 1 less. 3 Energy.
*Champion Crab: The enemy Hero takes 3Bullseye damage after they use up a Super-Block. 5 Energy.
*Great Walrus: The first enemy card that has 4 or more are Frozen when played. 4 Energy.
*All-Seeing Emu: You may tap on this anytime to see the top 3 cards of both Heroes' decks. 4 Energy.
*Trombone: At the start of turn, two random enemy cards are revealed to your wonderful naked eye this turn. 3 Energy.
*Vulture Visionary: When you block, you also can look at the top card of your deck. You can choose to draw it or to move it at the bottom of your deck and heal for 3. 5 Energy.
*Quickdraw Quail: At the start of the game, both players move the cheapest card in their hand to the bottom of their decks. 2 Energy.
*Skeletal Sweeper: When your Hero is hurt, make a Grass Blade or a Browncoat Zombie in your side, depending on which Hero you use. 6 Energy.
==Story==
After Hollow Earth was flooded and destroyed in Triassic Triumph, a fellow Slackey obtained the seventh Mustache Monument, uniting them to unleash the multiverse to find an alternate universe where Zomboss's plans succeeded. When Neptuna's space pirate crew spotted a glowing universe with Zomboss ruling the universe's brains, a specialised quantum fishing rod was shot, but it was too effective. So effective, the energy around the vacuum between universes made the hook pierce through another universe; where plants ruled all of the galaxies!
With three brawling universes to swallow, and the rare Mustache Monuments all three have been seeking throughout their whole lives, they CLASHED with classic battlefield tactics, and new ones known as Gadgets. Brand-new types of Plants and Zombies go toe-to-toe in new and exciting locations, casting death lords, quantum heads, and earth carriers to fight off time manipulating leaves, eldritch driftwood and frog-like tomatoes. New Plant and Zombie Heroes emerge from the shadows, sporting grills, test tubes, and even weird cubicles! In an attempt to cool down this situation, Zomboss gathered the cutest animals from both dimensions and sold them, but other heroes weaponised them as Super Sidekicks. With both sides at no more than a stalemate, Immorticia scavenges mysterious temples from forgotten times and attempts to harness all of the 6 Totems to create one giant wish she'd rather not tell while the Plants rush to stop her before it's too late!
Legends say, even with totems, multiverses, and monuments going on, Zomboss will still never forget the time Dave forgot to invite Zomboss for his 8th birthday party.
==Team==
*San Man
*Kale Man
*Wacky Man
*Egg Man
*Mega Man
*Wii Woman 
*Smart Man
*Flag Man
*Magnet Man
*Wax Man
*BrUwUh Man
*Sussy Man
*Creepy Man
==New Traits/Keywords==
*Sunshine X - Start of Turn: You get +X this turn. (Given to cards such as Sunflower or Sun-Shroom)
*Evasive - This moves to a random lane when a Plant is played here. Higher chance to move to empty lanes. (Given to cards such as Fire Rooster or Space Pirate)
* Pluck - Draw a card from your deck of this type. If there are none, Conjure one instead.
*Stun - The affected Plant/Zombie has its abilities and other traits disabled this turn.
*Decay - Decrease this Gadget's Durability by 1 when this ability is activated. (Exclusive to Gadgets)
*Jinx X - When hurt, the affected Plant/Zombie takes +X damage and gains an additional -X/-X from debuffs.
*Heart Attack - This attacks using its instead of its . (Given to cards such as Health-Nut and Pecanolith)
*Sabotage - When this hurts a Zombie, that Zombie's is decreased instead of its . Then if that Zombie's is 0, destroy it.
*Revive - Make a copy of a Plant that was destroyed this game and meets the specifications.
*Dispose - Destroy a card while it's in hand.
In addition, new icons have been added for Hunt, Dino-Roar, Gain, and Conjure.
==Balance and Gameplay Changes==
<tabber>
|-|GUARDIAN=
*Blockbuster reads: Plant Evolution: Destroy a Gravestone. It also costs 3.
*Body-Gourd costs 4 and has 3/5.
*Cactus is 3/2 with Team-Up.
*Cosmic Nut has 5, Team-Up and Armored 1 and reads: When Played: Conjure a Nut and it gets Armored 1.
*Doom-Shroom costs 4 reads: Destroy a Zombie with the highest . Draw a card.
*Force Field costs 2 and reads: When a Plant enters this lane: It can't be hurt this turn.
*Galacta-Cactus reads: When Destroyed: Do 1 damage to everything except for Zombies here.
*Gardening Gloves costs 1.
*Garlic has 4 and no longer destroys Vimpires.
*Grape Responsibility reads: Choose a lane. Double the of all Plants there.
*Gravitree has the Leafy tribe, costs 4 and has 3/5.
*Grizzly Pear costs 4 and has been replaced with Mechadamia, a 3 2/3 that reads: The first time a Plant is hurt each turn, attack for 2 damage there. (The regular Grizzly Pear is a Token)
*Guacodile also does 3 damage to the Zombie Hero.
*Health-Nut has the added ability: Start of Turn: All Plants with Heart Attack get +1
*Hibernating Beary has Team-Up but 7.
*Loco Coco costs 5 and has 3/6.
*Mirror-Nut has Bullseye, 1/6, and reads: When a Nut is hurt, do 2 damage to the Zombie Hero.
*Pea-Nut has 5 and Bullseye.
*Pear Cub has 2.
*Photosynthensizer draws a card instead of Conjuring.
*Pismashio has 3/1 and Armored 1.
*Plantern has 2 and Armored 1.
*Poppin' Poppies has the Seed tribe, costs 5, and has 3/4. It also has an additional ability: When a Lil' Buddy is destroyed, attack for 2 damage there and this gets +1.
*Potato Mine does 3 damage and loses Team-Up.
*Prickly Pear has the Flower tribe and costs 3.
*Primal Potato Mine reads: When Destroyed: Attack for 3 damage here and 1 damage next door. It also has , costs 2 and has Team-Up.
*Primal Wall-nut costs 1 but has 4. It reads: When Destroyed: Draw a card.
*Pumpkin Shell costs 2, has 2/2 and Armored 1, and reads: Fusion: A Plant played on this gets +3 and Armored 1.
*Sea-Shroom costs 1 and reads: Amphibious. When Played: This gets Bullseye this turn.
*Shamrocket destroys Zombies with 3 or more and draws a card.
*Smackadamia costs 4, has 4/4 and reads: When Played: Other Nuts get +2.
*Small-Nut has 2/2.
*Soul Patch has the Leafy tribe, Bullseye, 8 and another ability: When Hurt: Attack for 2 damage here.
*Spineapple costs 2.
*Starch-Lord costs 3 and only Conjures When Played:.
*Sting Bean has Team-Up and reads: When Played: Attack for 1 damage here.
*Three Nut has 3 and costs 4.
*Tough Beets has costs 3 and has 3/1 with Armored 1. It reads: When Played: This gets +1 for each other Plant here and next door.
*Tricarrotops has 2.
*Wall-Nut Bowling costs 7 and also destroys Gravestones in affected lanes.
*Water Chestnut has an ability: When Hurt: Other Plants here and next door get +1. It also is 1/6
|-|KABLOOM=
*Atomic Bombegranate costs 4 and is a 4/1. It reads: When Destroyed: Make a Seedling here. Do 2 damage to Zombies next door.
*Berry Angry reads: A Plant gets +3. Then, all other Plants get +2. Draw a card.
*Bluesberry has 4/4 and reads: When Played: Do 4 damage.
*Buff-Shroom has 2.
*Button Mushroom has 2/2.
*Cherry Bomb costs 5 and reads: Do 5 damage to a Zombie and 4 damage to Zombies next door to it.
*Cosmic Mushroom costs 2.
*Dandy Lion King has 8/5.
*Electric Blueberry costs 4, is 3/4 and reads: Before Combat Here: Do 3 damage to the rightmost Zombie.
*Gloom-Shroom has 7.
*Grapes of Wrath costs 6 and has .
*High-Voltage Currant has 3 and its When Played ability reads: When Played: A Berry gets +1.
*Hot Lava has the added ability: Plants here have +1.
*Kernel Corn costs 6, has 5/5 and reads: When Played: Do 3 damage to all Zombies.
*Lava Guava costs 3.
*Molekale reads: Team-Up. This costs 2 more while you have atleast 6. When Played: Transform all other Plants into random ones from your deck that cost 1 more. If this didn't cost extra or if there are none from your deck, transform into random ones that cost 1 more.
*Mushroom Grotto costs 1 and reads: "When a Plant is played here, make a Puff-Shroom here".
*Mushroom Ringleader has 3/3 and reads: When Played: If there are at least 3 other Plants, this gets +2.
*Pair Pearadise costs 3.
*Pair of Pears costs 3 and has Team-Up.
*Petal-Morphosis costs 2 and reads: Transform a Plant or a Plant Environment into a Plant or a Plant Environment from your deck that costs 1 more, or a random Plant or Plant Environment that costs 1 more if there are none.
*Pineclone has Team-Up.
*Poison Ivy has 4 and Team-Up.
*Poison Mushroom has 2 but 1 instead of 2.
*Poison Oak has the Leafy tribe, has 5, Anti Hero 3 and Bullseye and reads: When Played: Plants next door get +1, Anti Hero 2 and Bullseye.
*Puff-Shroom has been replaced with Prehistoric Puff, a 1 2/2 with Team-Up that reads: This gets +1 when a Mushroom is hurt for the first time each turn. (The regular Puff-shroom is a Token again)
*Punish-Shroom reads: When a Mushroom is destroyed, do 3 damage to the Zombie Hero.
*Reincarnation reads: While in your hand: When a Plant is destroyed, this transforms into a copy of it with +1. It keeps this ability.
*Seedling has 2 and reads: End of Turn: This transforms into a random Plant that costs 3.
*Sergeant Strongberry reads: When any other kind of Berry hurts a Zombie or Zombie Hero, this does 2 more damage to it.
*Shelf Mushroom has 3 and Bullseye.
*Shroom for Two has Team-Up.
*Sizzle costs 3 and reads: Do 4 damage to a Zombie and 1 damage to Zombies next door to it.
*Sonic Bloom has the Leafy tribe, costs 3, and gains Bullseye if there are more than 4 other Plants.
*Sour Grapes costs 3 and has 4.
*Strawberrian now gains a Strawberrian's Fury card instead of Berry Blast, which has the Berry tribe, costs 1, and reads: Do 3 damage. All Berries gain +1.
*Transfiguration costs 3, has 2/5, and reads: When another Plant is hurt and survives, it transforms into a random Plant that costs 1 more. Then, do 2 damage to this.
*Veloci-Radish Hatchling is replaced with Boom-Shroom. a 1 2/3 that reads: When Played: Do 2 damage to a Plant.
*Veloci-Radish Hunter has Team-Up and its ability no longer gives the copy Team-Up.
*Wild Berry reads: Start of Tricks: Do 2 damage to a random Zombie or the Zombie Hero. It also has 2.
*Zapricot reads: When Played: Deal 1 damage to Zombies next door.
|-|MEGA-GROW=
*Apotatosaurus costs 5 and has 4/4. It also gains a Sweet Potato instead of Conjuring a Root.
*Bamboozle has the Tree tribe, costs 2 but has 2/3.
*Banana Peel draws a card instead of Conjuring.
*Banana Split costs 3 and has has 3/1.
*Bananasaurus Rex has 2.
*Cabbage-Pult has has 2 and reads: When Played on Heights: Another Plant gets +1/+1.
*Captain Cucumber costs 2, has 3 and Team-Up.
*Coffee Grounds costs 3 and also gives +1/+1.
*Cosmic Pea has 2/3.
*Doubled Mint costs 6, has 3/3, and reads: When Played: Plants here and next door have doubled and this turn.
*Espresso Fiesta costs 6 and reads: A Plant does two Bonus Attacks. It gets Double Strike this turn.
*Fertilizer costs 2 and gives +2/+2 and draws a card.
*Fire Peashooter reads: When Played: Another Pea gets Double Strike this turn. It also is 2/3.
*Flourish costs 2.
*Gatling Pea is 4/5.
*Grape Power reads: Choose a lane. Double the of all Plants there. Gain a Grape Responsibility.
*Half-Banana reads: When Destroyed: Gain a Quarter-Banana.
*Lily of the Valley costs 1, has 3, and reads: When a Plant is played on Heights, it gets +1/+1.
*Moonbean costs 2, has 1/3 and reads: When this does damage, give the topmost Plant in your deck +1/+1.
*Muscle Sprout has 2/3 and is Premium - Super-Rare, switching places with Potted Powerhouse.
*Party Thyme costs 2, has 1/4 and Team-Up, and reads: When the first Plant does a Bonus Attack each turn, draw a card and that Plant gets +1/+1.
*Pea Patch has 3 and reads: Fusion: A Plant played here gets Double Strike and Untrickable. Draw a card.
*Pea Pod has 2.
*Peashooter has 2/2.
*Plucky Clover costs 5, is 2/2 and reads: When Played: This gets +1/+1 for each card in your hand.
*Pod Fighter is 4/4.
*Podfather has 2/3 and reads: When the first Pea is played each turn, it gets +2/+2. Then, Pluck a Pea.
*Potted Powerhouse is costs 7, has 1/1 and Double-Strike, and reads: While in your deck or hand: This gets +1/+1 when a Plant gains or . It is a Premium-Legendary, switching places with Muscle Sprout and is Premium - Legendary.
*Repeater has the Leafy tribe and costs 2.
*Savage Spinach has 3/5 and gives +1/+1 instead of +2.
*Skyshooter costs 3 and reads: When Played on Heights: This does a Bonus Attack.
*Split Pea has 3/4 with Team-Up and costs 3.
*Super-Phat Beets costs 4 and reads: When Played: This gets +1/+1 for each Plant and Zombie there in the lane to the left.
*Sweet Potato has 4.
*The Red Plant-it costs 3 but only gives +3/+3.
*Torchwood reads: When Played: Plants behind this get +1/+1. When a Plant is played behind this, it gets +1/+1.
*Typical Beanstalk reads: When Played: If there is another Leafy Plant here or next door, draw a card.
*Umbrella Leaf has 3.
*Whipvine has the Leafy tribe and costs 4 but has 4.
|-|SMARTY=
*Admiral Navy Bean costs 2 and has a new ability: When Played: If there are 2 or more other Beans in play, do 2 damage to a Zombie.
*Bean Counter costs 3 and reads: This gets +1/+1 when you play a Bean. When Played: Conjure two Beans that cost 1.
*Bird of Paradise costs 4 and has 4/4.
*Bog of Enlightenment has the Root and Flower tribes.
*Brainana costs 3, has 2, loses Amphibious, and reads: When the Zombie Hero plays a Trick, they get -2 this turn.
*Carrotillery has 3 and reads: When Played: If there's another Plant here, a Zombie outside of here gets -2.
*Cattail costs 2 with Team-Up and is 2/3.
*Chilly Pepper has a new ability: When anything is Frozen, draw a card.
*Cool Bean reads: When Played: Freeze all Zombies in Environments. This gets +1 this turn for each. It also costs 2 and has 2.
*Cosmic Bean costs 1.
*Go-Nuts is 1/4.
*Grave Mistake costs 2 and reads: Bounce a Gravestone, a Zombie with decreased , a or Frozen Zombie. Draw a card.
*Iceberg Lettuce costs 2 and draws a card.
*Jolly Holly costs 4 and has Team-Up.
*Jumping Bean has 5.
*Laser Cattail has 2.
*Leaf Blower is 4/5.
*Lightning Reed costs 1, has 3 and Team-Up.
*Lily Pad has 4 and reads: Fusion: A Plant played on this becomes Amphibious. Draw a card.
*Lima-Pleurodon costs 2 and has a new ability: When you shuffle for the first time each turn, all Beans get +1 this turn.
*Magic Beanstalk has 3/3.
*Mars Flytrap costs 2 and has 3/2. It also steals 2 sections instead of 1.
*Mayflower has 4 and reads: When this hurts the Zombie Hero, Pluck a card that costs 3 or less.
*Melon-Pult has 4/5 and reads: When Played: A Plant here or next door gets Splash Damage 4.
*Navy Bean is 0/3 and costs 2
*Pear Pal is a Token and replaced with Leaf Thief, a 1 2/2 that reads: When Destroyed: Steal 3 sections from the Zombie Hero's Block-Meter. (Pear Pal is a Token.)
*Planet of the Grapes costs 2 and reads: When a Plant here hurts the Zombie Hero for the first two times each turn, draw a card.
*Primal Peashooter costs 2 and has 3
*Sap-fling has 4/2 and costs 4, and has the Leafy tribe.
*Shellery has 2.
*Shooting Starfruit has Amphibious.
*Smoosh-Shroom costs 5, has 4/6 and reads: When Played: A Zombie gets -3. Then destroy it if it has 0.
*Snake Grass costs 3, has 3, and has Team-Up.
*Snapdragon has 2.
*Snowdrop is a 2/2 that gets +1/+1 when anything is frozen.
*Sow Magic Beans costs 1 and reads: Place a Magic Beanstalk on the top of your deck.
*Sportacus reads: When a Zombie Trick is played, Zombies here get -2. Destroy them if they have 0. It also is 2/4 with Team-Up.
*Spring Bean reads: Bounce a Zombie. Draw a card.
*The Great Zucchini costs 6 and has 6/5, and transforms the Zombies into Browncoat Zombies.
*Threepeater costs 4, has 5 and is Premium - Uncommon.
*Tricorn has 8 and Amphibious.
*Vanilla is 5/1.
*Weenie Beanie has 2/2.
*Winter Melon has 6 and reads: Splash Damage 2. Other Plants next door to Frozen Zombies get Splash Damage +3. When Played: Freeze a Zombie.
*Winter Squash costs 3, has 4/1 and reads: When Played: Destroy a frozen Zombie.
*Witch Hazel has 2/4 and targets the Zombie with the highest 
|-|SOLAR=
*2nd-Best Taco of All Time costs 2.
*Aloesaurus costs 3 and has 2/5.
*Astro Vera costs 6, has 6/6 and reads: When Played: Increase your Hero's max by 6. Heal your Hero for 6.
*Bellflower has 2/2.
*Bloomerang has 4, 2 and Team-Up.
*Briar Rose costs 3, has 2/3 and the Root tribe and reads: When a Zombie hurts a Flower, that Zombie gets -2/-2.
*Chomper has 4/2 with Team-Up.
*Cob Cannon gives Zombies -2/-2 instead of -1/-1 and has Plant Evolution instead of Team-Up Evolution.
*Cornucopia costs 9, has 9/9, and reads: When Played: Make random Plants that cost 5 or more in each lane.
*Cosmic Flower has 3.
*Elderberry gives a Plant +2 and Strikethrough.
*Eyespore has 3.
*Fume-Shroom costs 1.
*Haunted Pumpking reads: When Played: The Zombie Hero draws a card.
*Heartichoke reads: When the Plant Hero is healed, do 3 damage to the Zombie Hero.
*Kernel-Pult has 3.
*Ketchup Mechanic costs 4 and has 2/2.
*Laser Bean costs 5, has 4/4 and reads: Strikethrough. When this Laser Bean destroys a Zombie, this gets +1/+1.
*Lawnmower costs 3 and reads: A Zombie on the Ground gets -3/-3. Draw a card.
*Lil' Buddy has been replaced with Primallium, a 1 1/3 with Team-Up that reads: End of Turn: Heal your Hero for 2 if there's another Flower. (The regular Lil' Buddy is a Token again, and doesn't heal).
*Metal Petal Sunflower costs 3 but has 3.
*Mixed Nuts reads: When Played: If there's two Plants next door, you get +2 this turn. It also has 3.
*Morning Glory also heals your Hero for 2 when you made atleast 6.
*Pepper M.D. costs 1 but only gets +1/+1 from its ability.
*Power Flower has 3 and reads: When Played: For each Flower, you get +1 this turn.
*Sage Sage costs 1 and reads: When Played: If you made at least 4 this turn, draw a card.
*Smashing Pumpkin costs 5, has 3 and reads: When Played: A Zombie gets -3/-3.
*Solar Winds has the Flower and Seed tribes and costs 2.
*Squash costs 4.
*Sun Strike costs 3 and draws a card instead of conjuring a Trick.
*Sunflower Seed has 3/2.
*Sunflower has been replaced with Sunflower Pot, a 3 4/2 that reads: When Played: Gain a Sunflower. (The regular Sunflower is a Token)
*Sunnier-Shroom has 4 and has been replaced with Angel Trumpet, a 2 2/3 that reads: When Played: The next Flower you play costs 1 less. (The regular Sunnier-Shroom is a Token)
*Tactical Cuke costs 5 and reads: Destroy everything on the ground. Draw a card.
*Three-Headed Chomper reads: After Combat Here: Destroy all Zombies here and next door.
*Toadstool costs 5 and has 5.
*Venus Flytrap costs 1 but only Heals if it hurts a Zombie.
*Venus Flytraplanet costs 2 and reads: When a Plant here hurts a Zombie, heal your Hero for that much.
*Water Balloons cost 2. It reads: A Zombie gets -2/-2. If you made at least 6 this turn, draw a card.
*Whack-A-Zombie reads: Destroy a Zombie with 3 or less. You get +1 this turn.
*Wing-Nut has 6 and has Sunshine 1 when it is in an Environment.
|-|BEASTLY=
*Alien Ooze has the Science tribe.
*Ancient Vimpire has 7 but only gives +1/+1.
*B-Flat costs 3 and reads: Destroy a random Plant on the Ground.
*Biodome Botanist makes a Grass Blade.
*Cosmic Yeti costs 3.
*Deep Sea Gargantuar costs 5, has 5/4 and reads: When Played: A Non-Amphibious Plant gets -1/-1. An Amphibious Zombie gets +1/+2 and Frenzy.
*Dolphin Rider has 3 and reads: When Played: This gets this turn.
*Energy Drink Zombie has 2 and moves to a random lane with a Plant instead of any random lane.
*Fraidy Cat costs 2, has 3 and has Frenzy.
*Gargantuar-Throwing Gargantuar costs 6 and only makes Gargantuars that cost 5.
*Goat has been replaced with Super Goat, a 2 2/3 that reads: This gets +1/+1 when a Pet is hurt. (The regular Goat is a Token again and no longer has any abilities)
*Haunting Ghost is replaced with Primordial Soup, a 3 History Gourmet Trick that reads: Destroy the Plant with the most . (Haunting Ghost no longer has any abilities, has 3 and is a Token again)
*Haunting Zombie costs 1.
*Hover Goat 3000 costs 2, has 2/3 but gives +1/+1 and Hunt.
*Hunting Grounds has an additional ability: When Played: Zombies here get +1/+1
*Kangaroo Rider costs 3 and has 5.
*Killer Whale has 2/3.
*King of the Grill costs 5, has 5/5 and reads: When a Gargantuar destroys a Plant, conjure a Gourmet card and it costs 2 less.
*Locust Swarm costs 4.
*Maniacal Laugh has an additional ability: If there are no Plants there, move a random Plant with 3 or less there.
*Mondo Bronto reads: Dino-Roar: A random Plant with the highest gets -1/-1. This gets +1/+1. It also costs 4 and is 3/4
*Nibble heals for 3.
*Nurse Gargantuar has 6/6 and reads: When a Gargantuar does damage, heal your Hero for 3. When Played: All Gargantuars heal for 3, get +1/+1 and .
*Octo Zombie reads: Frenzy, Hunt, Amphibious. When this moves, Plants in the lane it left get -2/-2. When Destroyed: Gain an Octo Zombie, and it costs 4 less.
*Overstuffed Zombie has 3/4 with and reads: This gets +1/+1 and heals for 4 when it destroys a Plant.
*Pied Piper has 3 and reads: When Revealed: A Plant gets -1/-1.
*Primordial Cheese Shover has 4. It also gives itself +1/+1 and Frenzy upon Evolution.
*Skunk Punk has 2/2.
*Smashing Gargantuar has 6 and reads: Gargantuars and Zombies with 5 or more have Frenzy.
*Sneezing Zombie has Gravestone, 3/3, only affects Plants here and next door, and no longer prevents Plants from healing.
*Snorkel Zombie has 2.
*Squirrel Herder reads: When Revealed: This gets +1/+1 and Frenzy if there are more than 3 Plants.
*Surfer Zombie reads: When Destroyed: Plants here have -1/-1.
*Synchronized Swimmer costs 3 and has Frenzy.
*Total Eclipse reads: Before Combat Here: Plants here get -1/-1. Heal your Hero for 1.
*Vengeful Cyborg has been replaced with Hungry Cyborg, a 3 3/3 with Hunt and Frenzy that reads: This gets +1/+1 when a Zombie destroys a Plant. (The regular Vengeful Cyborg is a Token again and now has 6)
*Vimpire has 4 but only gets +1/+1 from destroying a Plant.
*Vitamin Z heals the Zombie for 3 and the Zombie Hero for 2.
*Yeti Lunchbox reads: A Zombie gets +1/+1. Draw a card.
*Zombie Yeti has Gravestone.
*Zombot 1000 has Frenzy and has a new ability: This costs 1 less for each Gargantuar destroyed this game.
|-|BRAINY=
*Bad Moon Rising transforms Zombies into random Zombies that cost 6 or more and has gained the Monster and History tribes.
*Cardboard Robot has 2/2.
*Cell Phone Zombie now has 2 and makes the card he draws cost 1 less.
*Copter Commando is replaced by Unevolved Idol, a 0/3 and costs 1 that reads: When Played: Pluck a Zombie with Evolution:, (Copter Commando has 5/4 and costs 4).
*Cosmic Scientist has 2 and costs 1.
*Cryo-Brain draws a card if you made at least 4 this turn.
*Drum Major costs 3, is 3/3, and reads: Zombies here and next door have Bullseye.
*Duckstache has 3 and also conjures a Mustache when destroyed.
*Electrician has Bullseye.
*Evolutionary Leap costs 1 and can be used on Zombie Environments.
*Fun-Dead Raiser costs 2.
*Gadget Scientist is 3/4.
*Gentleman Zombie is 1/5 with .
*Hail-A-Copter costs 5 and draws a card.
*Interdimensional Zombie has 1/3.
*Kitchen Stink Zombie costs 5 and has 5.
*Kite Flyer has 2.
*Leprechaun Imp is 1/3 and reads: When this does damage, shuffle a Pot of Gold in your deck.
*Mad Chemist has the Professional tribe, costs 3 and has 3. It also Plucks a Trick instead of Conjuring one.
*Medulla Nebula costs 2 and also gives +1 when destroyed.
*Moonwalker gives itself +1/+1 if it isn't in Environment or Heights.
*Mountain Climber reads: Gravestone, When Revealed on Heights: This does a Bonus Attack. Otherwise, this gets +1/+1. It is also 3/3.
*Mustache Monument has 2.
*Paparazzi Zombie has 2.
*Parasol Zombie has the History tribe, has 2/3 and costs 2.
*Pirate's Booty costs 3 and reads: Draw a card. For each Zombie, draw another card.
*Pool Shark has 4.
*Portal Technician costs 3, is 2/4 and reads: End of Turn: This transforms into a random Zombie that costs 1 more. It keeps this ability.
*Pot of Gold has the Barrel tribe.
*Regifting Zombie costs 2 but has 2/1.
*Rocket Science draws a card.
*Shieldcrusher Viking costs 4, has 4/4 and is Gravestone.
*Teleportation Zombie has 4.
*Thinking Cap costs 2.
*Transformation Station reads: After Combat here: Transform a Zombie into a random one from your deck that costs 1 more. If there are none, transform it into a random one that costs 1 more.
*Trick-or-Treater has 4 and has Bullseye.
*Trickster also activates While in Deck or Hand, but costs 12.
*Triplication costs 2 and reads: Choose a Zombie card in play. Gain 2 copies of it.
*Wizard Gargantuar has 5/5 and reads: When Played: Transform another Zombie into a Gargantuar that costs 5, and it gets Bullseye.
*Zombot Dinotronic Mechasaur has 8 and reads: Dino-Roar: Make a random History Zombie that costs 5 or more in a random lane. When Played: If there is a Zombie next door, draw a card.
*Zombot Drone Engineer has Bullseye.
|-|CRAZY=
*Abracadaver has 3 and Bullseye, but is no longer a Gravestone.
*Backup Dancer has been replaced with Ballad Zombie, a 1 2/2 with the Dancing tribe and no abilities. (The regular Backup Dancer is now a Token.)
*Binary Stars has 4.
*Cakesplosion has the Gourmet tribe and reads: Do 3 damage. Do 3 damage. Conjure a Party card.
*Captain Deadbeard has 3.
*Conga Zombie does 3 damage instead of 1. It also costs 3.
*Cosmic Dancer has 3/5.
*Cuckoo Zombie reads: When Destroyed: Do 1 damage to all Plants here.
*Disco Zombie has 2 and Gravestone.
*Disco-Naut costs 2, has 1/3 and reads: Zombies with 3 or less have Bullseye.
*Disco-Tron 3000 costs 5 and has 3/7.
*Exploding Fruitcake reads: Do 5 damage to a Plant. The Plant Hero draws a card.
*Exploding Imp has 5 but costs 2.
*Fireworks Zombie costs 1 and is 2/3.
*Flamenco Zombie has 4.
*Foot Soldier Zombie costs 4 and reads: When Played on Heights: Do 4 damage.
*Frankentuar has 5 and reads: This gets +1/+1 when anything is destroyed.
*Gargantuar's Feast costs 9 and only makes Gargantuars that cost 6 or more.
*Gargantuar-Throwing Imp costs 4 and has Bullseye and Gravestone.
*Gas Giant costs 5 but has 5/5 and reads: When Hurt: Do 1 damage to each other Plant and Zombie. When Destroyed: Do 5 damage to the Plant Hero.
*Gizzard Lizard has Bullseye and reads: Zombie Evolution: Choose a lane. Attack for 3 damage there.
*Hippity Hop Gargantuar makes Mystery Eggs to the right.
*Imp-Throwing Gargantuar has 7 and makes random Imps that cost 1 or less.
*Jester has 2/4.
*Loose Cannon has Overshoot 3.
*Meteor Z has the History tribe, costs 1 and reads: When a Zombie is played here, it gets +2 this turn.
*Mystery Egg is replaced with Primordial Soup, a 1 Environment that reads: Start of Tricks: Zombies here get +1 and Bullseye. (the regular Mystery Egg transforms After Combat: and is a token.)
*Newspaper Zombie has 5 and Bullseye.
*Orchestra Conductor has 2/3.
*Quasar Wizard now conjures your Hero's Signature Superpower and has the Science tribe, but has 1.
*Quickdraw Con Man has 4 but costs 2.
*Space Ninja costs 3, is 2/5 with and has the Science tribe.
*Stupid Cupid costs 3 is 3/2, and has Gravestone.
*Tankylosaurus has 4/4 and reads: Dino-Roar: Do 2 damage to a random Plant with the least . If there are none, do 2 damage to the Plant Hero instead. Do 1 damage to the Plant Hero either way.
*Tennis Champ has 2 and reads: When Played: This gets +2 this turn.
*The Chickening reads: Choose a lane. Do 3 damage to all Plants there and 2 damage to all other Plants.
*Trapper Territory reads: Before Combat: Do 1 damage to Plants here. When Played from hand: Do 1 damage to a Plant outside of this Environment.
*Valkyrie costs 5, has 2, Bullseye, reads: While in Deck or Hand: This gets +2 when a Zombie is destroyed. When this hurts a Plant and destroys it, deal excess damage to the Plant Hero.
*Zombie's Best Friend costs 1, has 1 and has Bullseye.
*Zombot's Wrath reads: Do 3 damage. If there are 3 or more Zombies, do 5 damage instead.
|-|HEARTY=
*All-Star Zombie has an ability: After Combat here: Move the Plant with the lowest here.
*Baseball Zombie has 2/2.
*Black Hole has the Science and History tribes.
*Bonus Track Buckethead has 4/3 and reads: When the first Plant is played each turn, it gets -1.
*Buckethead costs 3 and has 3/2. It reads: When Played: Another Zombie gets +1.
*Celestial Custodian costs 2 and has Gravestone.
*Chump Champion costs 4 and reads: Gravestone. When Revealed: Destroy all Plants with 2 or less. When a Plant is destroyed, heal your Hero for 1.
*Coffee Zombie gives +2/+2 and Frenzy.
*Cone Zone has the Science and Professional tribes, costs 1 and gives +1 and Armored 1.
*Conehead has 3.
*Cosmic Sports Star has 4.
*Defensive End has 5/5 but costs 5.
*Flag Zombie costs 3 and is 2/4
*Gargologist has 3, 4 and reads: When Played: The next Gargantuar you play costs 2 less.
*Going Viral has the Monster tribe and draws a card before shuffling more Going Virals into your deck.
*Intergalactic Warlord costs 4 and has 1.
*Interplanetary Gladiator has 4.
*Knight of the Living Dead has been replaced with Light Knight, a 3 4/4 that reads: When Played: The Plant Hero gets +4. (The regular Knight of the Living Dead is a Token)
*Knockout reads: Choose a lane. Plants there get -1. Then, destroy those with 2.
*Landscaper has 3.
*Leftovers is replaced with Paper Plane, a 3 Trick that reads: Destroy a Plant with the least . Draw a card. (Leftovers is a token)
*Lost Colosseum costs 2.
*Medic costs 3 but heals for 3.
*Monster Mash costs 4 and draws a card.
*Ra Zombie has the Pet tribe, costs 3 and is a 2/2.
*Rodeo Gargantuar has 6 but costs 5. It also gives the Plant moved -1.
*Screen Door Zombie is 5/3 with Frenzy. It reads: When Revealed: This can't be hurt this turn. Move a Plant here.
*Stompadon has 3.
*Team Mascot has the Pet tribe.
*Terrify has the Monster tribe and costs 1.
*Trash Can Zombie is a 3/1.
*Turkey Rider has 3.
*Turquoise Skull Zombie costs 3 and has 1/5.
*Undying Pharaoh costs 5 and has 7.
*Wannabe Hero costs 5 and has 5.
*Weed Spray draws a card.
*Zombie King transforms another Zombie of your choice.
*Zombie Middle Manager has 3.
*Zombology Teacher reads: Your Tricks that cost 2 or more cost 1 less.
*Zombot Battlecruiser costs 5 and has 4/4 but no longer has Gravestone.
|-|SNEAKY=
*Backyard Bounce reads: Bounce a Plant. Draw a card.
*Barrel Roller Zombie reads: When Destroyed: Make Swabbies next door. They get Deadly and +1. It also is 4/2.
*Barrel of Barrels also gives that Zombie +2.
*Blowgun Imp costs 3, has 1/4 and Deadly. It reads: Imp Evolution: This gets +3 and Strikethrough.
*Buried Treasure reads: Fusion: Pluck a Legendary Zombie. It gets Gravestone.
*Cosmic Imp costs 2 and has 2.
*Cryo-Yeti has 4/5 but only gets +1/+1 when anything is frozen.
*Cursed Gargolith has 4/6 and costs 5.
*Ducky Tube Zombie has 1/3 and reads: This gets +1 when it hurts the Plant Hero.
*Fire Rooster has 4.
*Firefighter no longer has Gravestone and costs 2 but has 3/3.
*Frosty Mustache is renamed to Frostache and costs 1.
*Graveyard gives Gravestones revealed there +1/+1.
*Hot Dog Imp costs 1.
*Ice Pirate has 2.
*Imp has 2/2.
*Imp-Throwing Imp has 4.
*Laser Base Alpha costs 2 and reads: Zombies here with 3 or less have +1 and . Zombies here with 4 or more get .
*Mini-Ninja has 2 but has Anti Hero 2.
*Pogo Bouncer has 3.
*Raiding Raptor Plucks a card in your deck that costs the least instead of Conjuring one that costs 2 or less.
*Smelly Zombie has 3/3.
*Space Cowboy has the Science tribe and reads: When this hurts the Plant Hero for the first time each turn, this moves to the right.
*Space Pirate has 3, Anti-Hero 1 and the Science tribe.
*Stealthy Imp has 4.
*Surprise Gargantuar is 6/5.
*Swabbie has been replaced with Captain Swabbie, a 1 2/1 with Amphibious that reads: When Played in the Water: Make a Swabbie. (The regular Swabbie is a Token again)
*Swashbuckler Zombie has 3 and reads: When another Pirate hurts the Plant Hero, that Pirate gets +1/+1.
*Tomb Raiser Zombie has the Pet tribe, has 4 and makes a Gravestone that costs 5 or less when it hurts the Plant Hero.
*Trapper Zombie reads: This has Strikethrough while in an Environment. When Played: Make a Trapper Territory.
*Unthawed Viking has 3/3 and costs 3.
*Walrus Rider has 5 and a new ability: Start of Tricks: Make a Swabbie.
*Zombie Chicken gets +1 when it moves.
*Zombie High Diver has 3.
*Zombot Aerostatic Gondola leaves behind a Zombie that costs 4 or more.
*Zombot Plank Walker costs 7 and has 8.
*Zombot Sharktronic Sub costs 5 and reads: All your cards are Deadly. This gets +1/+1 when a Plant is destroyed.
*Zombot Stomp costs 6 and makes the bounced Plants cost 1 more.
|-|SUPERPOWERS=
*Acid Rain has the Monster tribe.
*Big Chill freezes a Zombie or a Gravestone and draws a card.
*Cut Down to Size destroys a Plant with 4 or more.
*Dolphinado bounces a Plant.
*Embiggen has the Leafy tribe.
*Ensign Uproot has 3 and is able to move Environments.
*Eureka reads: Draw 2 cards. Transform 3 cards in your hand into random cards from your deck.
*Goatify transforms a Zombie into a Goat and draws a card.
*Heroic Health makes both Heroes draw a card.
*Holo-Flora has the Pea and Flower tribes.
*Lieutenant Carrotron has 3.
*Lightspeed Seed reads: A Plant gets +1 and Splash Damage 1. Draw a card.
*Missile Madness reads: Move a Plant. Do 2 damage to it and 1 damage to all other Plants there and next door. Zombies there get .
*More Spore makes Puff-Shrooms.
*Possessed gives +3 and has the Monster tribe.
*Precision Blast reads: A Plant gets Splash Damage 1 and does a Bonus Attack.
*Rock Wall gives a Zombie +3 with Armored 1 and draws a card.
*Staying Alive reads: Choose a lane. Do 2 damage to Plants there and heal your Hero for 3. If your Hero has 10 or less, Plants there also gets -1/-1 and heal your Hero for 4.
*Summoning gives the Zombie Bullseye.
*Telepathy has the Science and Monster tribes.
*Terror-Former 10,000 conjures an environment that costs 2 or less after making all cards in your hand cost 1 less.
*Transmorgify has the Leafy tribe and transforms the Zombie into a Browncoat Zombie that costs 1 and has no abilities.
*Whirlwind draws a card.
*Zom-Bats have the Monster tribe and have 2/3.
|-|MISC=
*Removed Dragon tribe, giving cards that had it the Animal tribe.
*Removed Pinecone tribe, giving cards that had it the Seed tribe.
*Removed Corn tribe, giving cards that had it the Seed tribe.
*Removed Squash tribe, giving cards that had it the Fruit tribe.
*Removed Moss tribe, giving cards that had it the Leafy tribe.
*Removed Cactus tribe, giving cards that had it the Leafy tribe.
*Removed Banana tribe, giving cards that had it the Fruit tribe.
*Super-Block Meter can no longer charge by the same amount twice in a row. If you roll a 2, for example, the next hit is either a 1 or a 3.
|-|FLAVOR TEXT=
*Fixed some mistakes in flavor texts, namely grammatical mistakes, and redid some of the weirder ones
**Bamboozle: He's got a trick up his sleeve. Well, he doesn't really have sleeves, being a bamboo. He's got a trick up his shoot.
**Buried Treasure: The real treasure was inside your deck all along.
**Clique Peas: "On Wednesdays we wear sunglasses."
**Cursed Gargolith: Contrary to popular belief, his favorite music genre is pop.
**Duckstache: Adopts and fosters abandoned rubber duckies in his free time. He's doing good for the world.
**Evolutionary Leap: Cross your fingers and hope that evolution works out in your favor.
**Excavator Zombie: He claims he's hunting for fossils, but he really just likes digging holes.
**Grave Mistake: "Frozen zombies? If they don't keep theirselves moving, I say there's no use keeping them." Everyone is confused about how the hand talks.
**Iron Boarder: Working for Huge-Gigantacus isn't the worst job he's ever had. It comes with a 401Z plan, which is more than what most Zombie employers offer.
**Jugger-Nut: True nuts of steel.
**Killer Whale: Make sure you don't let the cute hat and giddy smile deceive you.
**Knockout: No one knows where the giant green hand and the giant purple hand came from. What will happen when they clap?
**Lil' Buddy: "Wait, you want me to go in *front*?!?"
**Lily Pad: Ferries other Plants over bodies of water in his free time.
**Loco Coco: All of the other Plants thought he was unfit to rule as King of Hollow Earth. Frankly, they were right.
**Mondo Bronto: Any good history book will tell you about the rise of brontosaurus-riding Zombie warriors millions of years before the advent of humanity.
**Mustache Monument: The awesome power of the mustache compells you.
**Primal Sunflower: An early adopter of the all-you-can-eat buffet style of sun production.
**Quickdraw Con Man: Only the best con men wear nametags alerting others than they are, in fact, con men and will scam them.
**Savage Spinach: He's actually quite civilized, at least by spinach standards.
**Shelf Mushroom: Effective for both storage and surprise attacks on unknowing Zombies.
**Turquoise Skull Zombie: Don't call it a Blue Skull or a Cyan Skull. Those are VERY different things!
</tabber>
==Superpower Rework==
For Side A (Green Shadow, Super Brainz, and all the first 20 heroes) you can choose your 3 superpowers out of all superpowers that have your Heroes' classes. For example, when you're playing as The Smash, you can choose between Acid Rain, Evaporate, Galvanize, Heroic Health, Possessed, and Rock Wall instead of being set in stone. This allows for more variety, skill expression, and overall niceness.
For Side B (Huge Giganticus, Beta-Carrotina, and all the shiny new 18 heroes), all your Superpowers are set in stone. But however, you have your Signature Superpower drawn at the start of the game, and you can order when your Superpowers will appear whenever you Super-Block.
You can see the enemies' Superpowers and/or Superpower order, and they can see yours.
==Economy Rework==
We've made some larger changes to the economy with Fresh Fighters to hopefully make it easier to collect cards. The game starts being fun once you have many different options to play around with, so these changes are being made with the goal in mind of making that happen faster. This includes things like an overhaul to quests, Weekly Events, unlocking cards in general, Packs, and a lot more!
===Card Collection Rework===
Currently, when you get a card from a pack, you get a single copy of that card. You have to either collect or craft three more copies of that card to finish it off, meaning that it's difficult to actually try out the shiny new cards you're finding from the beginning. This works for keeping players on the grind, but isn't exactly that fun because it's difficult to get on your feet early on. The change that's been made here is that now, instead of getting a copy at a time, you unlock all four copies at once. If you get, say, Shieldcrusher Viking, from a pack then you immediately have access to all four copies to play around with. You'd also craft and scrap all four copies at a time as well. You effectively just need to get the card once and then you choose how many you want to play with. This isn't a perfect solution alone, but the other changes here also help progression speed up. 
Here's the details of the Card Collection changes:
*Uncommon cards can now be crafted (4 at a time) for 250 Sparks, and scrapped (4 at a time) for 125 Sparks
*Rare cards can now be crafted (4 at a time) for 500 Sparks, and scrapped (4 at a time) for 250 Sparks
*Super-Rare cards can now be crafted (4 at a time) for 1000 Sparks, and scrapped (4 at a time) for 500 Sparks
*Event cards can now be crafted (4 at a time) for 2000 Sparks, and scrapped (4 at a time) for 1000 Sparks
*Legendary cards can now be crafted (4 at a time) for 4000 Sparks, and scrapped (4 at a time) for 2000 Sparks
*The new Arcane cards can now be crafted (4 at a time) for 8000 Sparks, and scrapped (4 at a time) for 4000 Sparks
As you can see here, while some of the Spark costs have gone up, since you're getting four copies at once it is overall way more efficient than before. In addition, scrapping cards returns 50% of their crafting cost instead of somewhere between 20% and 25%, which should make it feel better to scrap cards you don't want. You won't get nearly as many duplicates of cards you own from packs, but if you don't like something you've gotten from one you can get most of the Sparks back.
===Store Rework===
The store has been reworked to work with the Card Collection changes mentioned above as well as to make it a little more exciting and interesting to unlock new cards. These changes are overall mainly geared towards helping new players have more options to choose from when building decks earlier on, but can also be useful for midgame players who are looking to expand their collection even further. Packs only give duplicates of cards you already own if there's literally nothing else in that rarity to give now, so each pack will have a bunch of brand-new cards that you'll be able to try out immediately! Overall, these changes should help the game be a bit less of a grindy mess. Here's the details on what we've done to packs:
*Premium, Galactic, Colossal, and Triassic Packs have been removed and replaced with a single Super Card Pack (the card pool for the Super Card Pack spans over all 5 sets including Fresh Fighters)
**Super Card Pack costs 200 Gems and contains a total of 5 cards with the following drop rate stats: 3x Guaranteed Uncommon, 1x Guaranteed Rare, 42% chance for 2nd Rare, 36% chance for 1x Super-Rare, 18% chance for 1x Legendary, 4% chance for 1x Arcane, additional 3% chance for 1x Hero as "6th" card
*Premium, Galactic, Colossal, and Triassic Multipacks have been removed and replaced with a single Super Card Multipack (the card pool for the Super Card Pack spans over all 5 sets including Fresh Fighters)
**Super Card Multipack costs 1000 Gems and contains a total of 6 Super Card Packs for the price of 5 (each one in this deal costs ~166 Gems technically) and guarantees 1x Legendary
**Super Card Hyperpack costs 2000 Gems and contains a total of 13 Super Card Packs for the price of 10 (each one in this deal costs ~153 Gems technically) and guarantees 1x Arcane
**Super Card Gigapack costs 3000 Gems and contains a total of 21 Super Card Packs for the price of 15 (each one in this deal costs ~143 Gems technically) and guarantees 1x Hero (or 2nd Arcane if all are unlocked)
In addition, there are two variants of these packs that have the same stats but different card pools: Fertilizer Fun Packs which only contain Plant side cards, and Amazing Brainz Packs which only contain Zombie side cards. 
===Weekly Events Rework===
Since you now get all four copies of a card at once, Weekly Events have been changed up a little bit. Additional changes have been made to them to make sure that they're still fun and fit 2022 standards (because this game is super old). To finish a Weekly Event, you now need to collect a total of 9000 Tickets instead of only needing to collect a total of 4800 Tickets (although the Event card is available at 6000 Tickets, there's just bonus rewards if desired afterward). However, Tickets have been made a little bit easier to get ahold of than before, the details of which are detailed below:
*Winning a singleplayer match now awards you with 20 Tickets and winning a multiplayer match awards you with 25 Tickets. This is an attempt to shrink the gap between singleplayer and multiplayer rewards while keeping multiplayer as the encouraged option. Previously, this was 10 Tickets and 15 Tickets respectively.
*The Ticket Boost now selects a different Hero every day, and refills twice a day - at midnight, and at noon. The Ticket Boost is also increased from 10x to 20x, meaning you get 400 Tickets from the Ticket Boost for a singleplayer win and 500 Tickets for a multiplayer win. Over a week, you get 5600 Tickets from getting every Ticket Boost on singleplayer and 7000 Tickets from getting every Ticket Boost on multiplayer. However, you can no longer reset the Ticket Boost with Gems.
*Daily Challenge Ticket rewards are slightly different. Each win still gives 100 Tickets like it did before, but winning 3 in a week rewards you with an additional 300 Tickets instead of 200, and winning 5 in a week grants an additional 500 Tickets instead of 300. Winning all 7 in a week now gives an additional 700 Tickets for fun.
If you do every Daily Challenge in a week you'll get 2200 Tickets. Add that to the 7000 Tickets you get for doing every Ticket Boost on multiplayer, and you're easily able to get to 9000 Tickets if you're dedicated. For casual players, the Event card's placed at 6000 Tickets to make it easier for them to get than if it were all the way at 9000. Speaking of rewards, the rewards structure has been changed a bit. There are now small rewards for every 1000 Tickets earned to add more incentive to participate in Weekly Events. Here's what they are:
*1000 Tickets: 1 Super Card Pack
*2000 Tickets: 50 Gems
*3000 Tickets: 1000 Sparks
*4000 Tickets: 100 Gems
*5000 Tickets: 2000 Sparks
*6000 Tickets: Event Card (changes weekly)
*7000 Tickets: 300 Gems
*8000 Tickets: 4000 Sparks
*9000 Tickets: 500 Gems
Just by playing the game, you can get up to 1 Super Card Pack, 7000 Sparks, 950 Gems, AND a cool new Event Card each week!
===Quests Rework===
The changes to quests are not as drastic as the changes to other parts of the game. One of the bigger changes is that there are now 5 quests available at once, instead of having only 3 of them. In addition, you get new quests every 1 hour instead of every 3 hours (refilling all your quests takes 5 hours instead of 9 hours which is almost half, and that's for 5 quests instead of 3), and quest reroll mechanics have changed: they're now done through a pseudo-currency named rerolls and you get 1 reroll when completing a quest. It costs 1 reroll to reroll one of your quests, and while this new reroll system is slightly more complicated it means you have a much better chance of getting quests that you want to do without just giving you infinite rerolls. You can strategize a little bit, save up your rerolls when doing easy quests, adding a teeny bit more depth to this system.
One quick note before we jump into the quests themselves, there's some smaller changes to the tutorial quests you receive at the beginning of the game regarding the Hero choices they give you. Here's the details in an easier-to-read form:
*First choice for Plants: Solar Flare/Spudow (same as before)
*First choice for Zombies: Electric Boogaloo/Z-Mech (instead of The Smash)
*Second choice for Plants: Wall-Knight/Captain Combustible (instead of Chompzilla)
*Second choice for Zombies: Brain Freeze (instead of Impfinity)/Rustbolt (same as before)
Now, for the quests themselves, I haven't really changed a lot of things. Here's the few quest-specific things that are changed before we discuss rewards:
*Instead of having Tribe-specific quests for JUST Barrels, Gargantuars, Flowers, and a couple of others there are now quests for all of the other Tribes with synergy as well such as Root and Gourmet
*A few normal quests have been added for things like playing Environments and Gadgets, along with ones that care about the Sun or Brain cost as well, for consistency with some of the other quests
*The 100-gem quests (dealing 300 Hero damage and winning 5 multiplayer games) have been expanded upon with similar quests that require destroying Plants/Zombies, using Superpowers a certain number of times, and drawing a certain number of cards
*Quests of all types that require the player to do something as a specific Hero have been expanded to also sometimes include the new Heroes introduced in this set as well
In terms of rewards, there's not much that's been changed. The larger quests that used to give you 100 Gems now give you either 200 Gems (because packs cost more now, it balances out) or 2500 Sparks, and the regular quests that used to give you just 10 Gems will now give you either 20 Gems or 250 Sparks
Hero Quests cannot escape my game design overhaul, either. There's just a few changes here, so strap in! The idea is to make them more difficult to complete (longer-term goals) but way more rewarding. There's too many different types of Hero Quests to really go into specifics, but on average they should take around 3 or 4 times longer to complete in exchange for awesome rewards. Here's the reworked Hero Quest set for each Hero featuring the new rewards and everything, I don't really want to type it out right now:
<tabber>
|-|Carrotina=
|-|Combustible=
|-|Chompzilla=
|-|Citron=
|-|Grass Knuckles=
|-|Green Shadow=
|-|Nightcap=
|-|Rose=
|-|Solar Flare=
|-|Spudow=
|-|Wall-Knight=
|-|EVERYTHING RIGHT OF THIS IS UNFININISHED Brain Freeze=
|-|Boogaloo=
|-|Huge-Gigantacus=
|-|Immorticia=
|-|Impfinity=
|-|Neptuna=
|-|Brainstorm=
|-|Rustbolt=
|-|Super Brainz=
|-|Smash=
|-|Z-Mech=
</tabber>
==Card Prestige==
Card Prestige is a cosmetic achievement system introduced in Fresh Fighters which aims to add a sense of progression on a per-card basis. Card Prestige consists of 5 different Tiers, each with a certain number of wins required to complete the Tier. Each collectible card in the game, excluding Superpowers, has its own set of Card Prestige with 5 Tiers. Each Tier requires a certain number of matches to be won using the card (you need to actually play the card at least once for it to count, not just have it inside your deck), and rewards you with a new currency: coins. Each Tier you complete for a card's Card Prestige gives it a minor cosmetic change for the card; the border gets a little fancier each time. This means that if you have, say, a Tier 5 Repeater, it'll look fancier in your hand and in your card collection than if it was just a Tier 1 or untiered Repeater.
<tabber>|-|Tier 1=
Card Prestige - Tier 1 	25
Win 4 matches with this card!	25
Total Coins earned by getting a card to Tier 1: 25Total Coins if you were to get all 1097 cards in the game to Tier 1: 27,425That is no small feat. That's a total of 4 wins.
|-|Tier 2=
Card Prestige - Tier 2 	50
Win 8 matches with this card!	50
Total Coins earned by getting a card to Tier 2: 75Total Coins if you were to get all 1097 cards in the game to Tier 2: 82,275That is no small feat. That's a total of 12 wins.
|-|Tier 3=
Card Prestige - Tier 3 	100
Win 12 matches with this card!	100
Total Coins earned by getting a card to Tier 3: 175Total Coins if you were to get all 1097 cards in the game to Tier 3: 191,975That is no small feat. That's a total of 24 wins.
|-|Tier 4=
Card Prestige - Tier 4 	300
Win 16 matches with this card!	300
Total Coins earned by getting a card to Tier 4: 475Total Coins if you were to get all 1097 cards in the game to Tier 4: 521,075That is no small feat. That's a total of 40 wins.
|-|Tier 5=
Card Prestige - Tier 5 	500
Win 20 matches with this card!	500
Total Coins earned by getting a card to Tier 5: 975Total Coins if you were to get all 1097 cards in the game to Tier 5: 1,069,575That is no small feat. That's a total of 60 wins.</tabber>
===Coins===
Coins are special currency that can only be obtained through Card Prestige. They are used to purchase cosmetic items for your cards to really spice them up, make them feel YOU, y'know? Since coins are purely used for cosmetic purposes, there's no pressure to complete Card Prestige unless you want to. See an item you really like? Go for it. Clear out some Prestige Tiers. But there's no requirement that you do. You can also convert 200 Gems or 2000 Sparks into 20 coins no more than once per day - this is not the best deal but intended for players who have completed their card collection and want to burn their excess Gems or Sparks on cosmetics.
Cards have limited cosmetics based on their rarity, which adds an additional level of purpose to that mechanic which may be lacking after some of the economy changes. Common cards have somewhat basic, not super interesting cosmetics while Legendary or Arcane cards have very special and personalized items. I'm not going to create a bunch of them and list them here since that takes too long, but the lower level items are things like hats or minor effects when the card is played, while higher level items are larger visual changes to the card or fancier animations, stuff like that.
Pricing is always hard to do, but the general ballpark would be maybe 10 or so coins for a lower quality item while the more exotic stuff would probably be around 50 or so with the absolute best of the best being around 100. Not too difficult to pick up if you just want something for a few of your favorite cards, but harder if you want to bling out entire decks.
==Hero Hall==
Hero Hall is a brand-new Ranked experience added as part of Fresh Fighters, replacing the previous Ranked mode with Stars and everything else. In Hero Hall, progression is done based on Stars, but a different type of Star. Winning a match moves you up the Hero Hall to the next Star, and there are a total of 20 Stars between each League (Leagues are nothing more than an easy visual indicator to tell how far you've gone, and a way to subtly increase your victory rewards). 
There are Silver Stars which are lost if you lose a battle and Gold Stars that you cannot lose. The lower Leagues have more Gold Stars than some of the higher ones, until you reach a point where there aren't any Gold Stars at all anymore! This combination means that your progression is sped up earlier on while you learn the game and are figuring things out, while also raising the stakes for more competitive gameplay at the top.
LEAGUE 	STAR NUMBER 	STAR TYPE
BEGINNER20 Gems/new Star 	1 	★
BEGINNER20 Gems/new Star 	2 	★
BEGINNER20 Gems/new Star 	3 	★
BEGINNER20 Gems/new Star 	4 	★
BEGINNER20 Gems/new Star 	5 	★
BEGINNER20 Gems/new Star 	6 	★
BEGINNER20 Gems/new Star 	7 	★
BEGINNER20 Gems/new Star 	8 	★
BEGINNER20 Gems/new Star 	9 	★
BEGINNER20 Gems/new Star 	10 	★
BEGINNER20 Gems/new Star 	11 	★
BEGINNER20 Gems/new Star 	12 	★
BEGINNER20 Gems/new Star 	13 	★
BEGINNER20 Gems/new Star 	14 	★
BEGINNER20 Gems/new Star 	15 	★
BEGINNER20 Gems/new Star 	16 	★
BEGINNER20 Gems/new Star 	17 	★
BEGINNER20 Gems/new Star 	18 	★
BEGINNER20 Gems/new Star 	19 	★
BEGINNER20 Gems/new Star 	20 	★
NOVICE30 Gems/new Star 	21 	★
NOVICE30 Gems/new Star 	22 	★
NOVICE30 Gems/new Star 	23 	★
NOVICE30 Gems/new Star 	24 	★
NOVICE30 Gems/new Star 	25 	★
NOVICE30 Gems/new Star 	26 	★
NOVICE30 Gems/new Star 	27 	★
NOVICE30 Gems/new Star 	28 	★
NOVICE30 Gems/new Star 	29 	★
NOVICE30 Gems/new Star 	30 	★
NOVICE30 Gems/new Star 	31 	★
NOVICE30 Gems/new Star 	32 	★
NOVICE30 Gems/new Star 	33 	★
NOVICE30 Gems/new Star 	34 	★
NOVICE30 Gems/new Star 	35 	★
NOVICE30 Gems/new Star 	36 	★
NOVICE30 Gems/new Star 	37 	★
NOVICE30 Gems/new Star 	38 	★
NOVICE30 Gems/new Star 	39 	★
NOVICE30 Gems/new Star 	40 	★
ADVANCED40 Gems/new Star 	41 	★
ADVANCED40 Gems/new Star 	42 	★
ADVANCED40 Gems/new Star 	43 	★
ADVANCED40 Gems/new Star 	44 	★
ADVANCED40 Gems/new Star 	45 	★
ADVANCED40 Gems/new Star 	46 	★
ADVANCED40 Gems/new Star 	47 	★
ADVANCED40 Gems/new Star 	48 	★
ADVANCED40 Gems/new Star 	49 	★
ADVANCED40 Gems/new Star 	50 	★
ADVANCED40 Gems/new Star 	51 	★
ADVANCED40 Gems/new Star 	52 	★
ADVANCED40 Gems/new Star 	53 	★
ADVANCED40 Gems/new Star 	54 	★
ADVANCED40 Gems/new Star 	55 	★
ADVANCED40 Gems/new Star 	56 	★
ADVANCED40 Gems/new Star 	57 	★
ADVANCED40 Gems/new Star 	58 	★
ADVANCED40 Gems/new Star 	59 	★
ADVANCED40 Gems/new Star 	60 	★
MASTER50 Gems/new Star 	61 	★
MASTER50 Gems/new Star 	62 	★
MASTER50 Gems/new Star 	63 	★
MASTER50 Gems/new Star 	64 	★
MASTER50 Gems/new Star 	65 	★
MASTER50 Gems/new Star 	66 	★
MASTER50 Gems/new Star 	67 	★
MASTER50 Gems/new Star 	68 	★
MASTER50 Gems/new Star 	69 	★
MASTER50 Gems/new Star 	70 	★
MASTER50 Gems/new Star 	71 	★
MASTER50 Gems/new Star 	72 	★
MASTER50 Gems/new Star 	73 	★
MASTER50 Gems/new Star 	74 	★
MASTER50 Gems/new Star 	75 	★
MASTER50 Gems/new Star 	76 	★
MASTER50 Gems/new Star 	77 	★
MASTER50 Gems/new Star 	78 	★
MASTER50 Gems/new Star 	79 	★
MASTER50 Gems/new Star 	80 	★
ELITE60 Gems/new Star 	81 	★
ELITE60 Gems/new Star 	82 	★
ELITE60 Gems/new Star 	83 	★
ELITE60 Gems/new Star 	84 	★
ELITE60 Gems/new Star 	85 	★
ELITE60 Gems/new Star 	86 	★
ELITE60 Gems/new Star 	87 	★
ELITE60 Gems/new Star 	88 	★
ELITE60 Gems/new Star 	89 	★
ELITE60 Gems/new Star 	90 	★
ELITE60 Gems/new Star 	91 	★
ELITE60 Gems/new Star 	92 	★
ELITE60 Gems/new Star 	93 	★
ELITE60 Gems/new Star 	94 	★
ELITE60 Gems/new Star 	95 	★
ELITE60 Gems/new Star 	96 	★
ELITE60 Gems/new Star 	97 	★
ELITE60 Gems/new Star 	98 	★
ELITE60 Gems/new Star 	99 	★
ELITE60 Gems/new Star 	100 	★
CHAMPION70 Gems/new Star 	101 	★
CHAMPION70 Gems/new Star 	102 	★
CHAMPION70 Gems/new Star 	103 	★
CHAMPION70 Gems/new Star 	104 	★
CHAMPION70 Gems/new Star 	105 	★
CHAMPION70 Gems/new Star 	106 	★
CHAMPION70 Gems/new Star 	107 	★
CHAMPION70 Gems/new Star 	108 	★
CHAMPION70 Gems/new Star 	109 	★
CHAMPION70 Gems/new Star 	110 	★
CHAMPION70 Gems/new Star 	111 	★
CHAMPION70 Gems/new Star 	112 	★
CHAMPION70 Gems/new Star 	113 	★
CHAMPION70 Gems/new Star 	114 	★
CHAMPION70 Gems/new Star 	115 	★
CHAMPION70 Gems/new Star 	116 	★
CHAMPION70 Gems/new Star 	117 	★
CHAMPION70 Gems/new Star 	118 	★
CHAMPION70 Gems/new Star 	119 	★
CHAMPION70 Gems/new Star 	120 	★
TITAN80 Gems/new Star 	121 	★
TITAN80 Gems/new Star 	122 	★
TITAN80 Gems/new Star 	123 	★
TITAN80 Gems/new Star 	124 	★
TITAN80 Gems/new Star 	125 	★
TITAN80 Gems/new Star 	126 	★
TITAN80 Gems/new Star 	127 	★
TITAN80 Gems/new Star 	128 	★
TITAN80 Gems/new Star 	129 	★
TITAN80 Gems/new Star 	130 	★
TITAN80 Gems/new Star 	131 	★
TITAN80 Gems/new Star 	132 	★
TITAN80 Gems/new Star 	133 	★
TITAN80 Gems/new Star 	134 	★
TITAN80 Gems/new Star 	135 	★
TITAN80 Gems/new Star 	136 	★
TITAN80 Gems/new Star 	137 	★
TITAN80 Gems/new Star 	118 	★
TITAN80 Gems/new Star 	139 	★
TITAN80 Gems/new Star 	140 	★
MONARCH90 Gems/new Star 	141 	★
MONARCH90 Gems/new Star 	142 	★
MONARCH90 Gems/new Star 	143 	★
MONARCH90 Gems/new Star 	144 	★
MONARCH90 Gems/new Star 	145 	★
MONARCH90 Gems/new Star 	146 	★
MONARCH90 Gems/new Star 	147 	★
MONARCH90 Gems/new Star 	148 	★
MONARCH90 Gems/new Star 	149 	★
MONARCH90 Gems/new Star 	150 	★
MONARCH90 Gems/new Star 	151 	★
MONARCH90 Gems/new Star 	152 	★
MONARCH90 Gems/new Star 	153 	★
MONARCH90 Gems/new Star 	154 	★
MONARCH90 Gems/new Star 	155 	★
MONARCH90 Gems/new Star 	156 	★
MONARCH90 Gems/new Star 	157 	★
MONARCH90 Gems/new Star 	158 	★
MONARCH90 Gems/new Star 	159 	★
MONARCH90 Gems/new Star 	160 	★
OVERLORD100 Gems/new Star 	161 	★
OVERLORD100 Gems/new Star 	162 	★
OVERLORD100 Gems/new Star 	163 	★
OVERLORD100 Gems/new Star 	164 	★
OVERLORD100 Gems/new Star 	165 	★
OVERLORD100 Gems/new Star 	166 	★
OVERLORD100 Gems/new Star 	167 	★
OVERLORD100 Gems/new Star 	168 	★
OVERLORD100 Gems/new Star 	169 	★
OVERLORD100 Gems/new Star 	170 	★
OVERLORD100 Gems/new Star 	171 	★
OVERLORD100 Gems/new Star 	172 	★
OVERLORD100 Gems/new Star 	173 	★
OVERLORD100 Gems/new Star 	174 	★
OVERLORD100 Gems/new Star 	175 	★
OVERLORD100 Gems/new Star 	176 	★
OVERLORD100 Gems/new Star 	177 	★
OVERLORD100 Gems/new Star 	178 	★
OVERLORD100 Gems/new Star 	179 	★
OVERLORD100 Gems/new Star 	180 	★
ULTRA OVERLORD110 Gems/new Star 	181 	★
ULTRA OVERLORD110 Gems/new Star 	182 	★
ULTRA OVERLORD110 Gems/new Star 	183 	★
ULTRA OVERLORD110 Gems/new Star 	184 	★
ULTRA OVERLORD110 Gems/new Star 	185 	★
ULTRA OVERLORD110 Gems/new Star 	186 	★
ULTRA OVERLORD110 Gems/new Star 	187 	★
ULTRA OVERLORD110 Gems/new Star 	188 	★
ULTRA OVERLORD110 Gems/new Star 	189 	★
ULTRA OVERLORD110 Gems/new Star 	190 	★
ULTRA OVERLORD110 Gems/new Star 	191 	★
ULTRA OVERLORD110 Gems/new Star 	192 	★
ULTRA OVERLORD110 Gems/new Star 	193 	★
ULTRA OVERLORD110 Gems/new Star 	194 	★
ULTRA OVERLORD110 Gems/new Star 	195 	★
ULTRA OVERLORD110 Gems/new Star 	196 	★
ULTRA OVERLORD110 Gems/new Star 	197 	★
ULTRA OVERLORD110 Gems/new Star 	198 	★
ULTRA OVERLORD110 Gems/new Star 	199 	★
ULTRA OVERLORD110 Gems/new Star 	200 	★
Total Gems for reaching 200 Stars: 11,020After reaching 200 Stars, you gain "Medals" instead of Stars. Each win gives you 1 Medal (losses deduct nothing), and the goal is to see how many Medals you can collect in a 2-week period. Every 2 weeks, all players above 200 Stars will lose 80% of their Medals and have those Medals each converted into 10 Gems. For example, if you have 100 Medals when the competitive season ends, you will lose 80 Medals and gain 800 Gems. There is no season reset for Stars.	Total Gems for reaching 200 Stars: 11,020After reaching 200 Stars, you gain "Medals" instead of Stars. Each win gives you 1 Medal (losses deduct nothing), and the goal is to see how many Medals you can collect in a 2-week period. Every 2 weeks, all players above 200 Stars will lose 80% of their Medals and have those Medals each converted into 10 Gems. For example, if you have 100 Medals when the competitive season ends, you will lose 80 Medals and gain 800 Gems. There is no season reset for Stars.	Total Gems for reaching 200 Stars: 11,020After reaching 200 Stars, you gain "Medals" instead of Stars. Each win gives you 1 Medal (losses deduct nothing), and the goal is to see how many Medals you can collect in a 2-week period. Every 2 weeks, all players above 200 Stars will lose 80% of their Medals and have those Medals each converted into 10 Gems. For example, if you have 100 Medals when the competitive season ends, you will lose 80 Medals and gain 800 Gems. There is no season reset for Stars.
You've hit the bottom!
==Party Mode==
Party Mode is a new collection of special game modes that replaces the old Casual mode toggle. You're still allowed to play a regular, unranked Casual Battle (the matchmaking has been improved a bit for that as well) but there are now four rotating game modes that cycle every 7 days for you to play as well. Two of those rotating game modes select a "Static" game mode from the list below, and two of them select a "Dormant" game mode instead. In addition to each rotating game mode picking... well, a game mode... it will also select up to three Modifiers at random for extra spice.
All Party Mode battles follow casual rules, meaning you won't gain or lose Stars playing them, you'll just be able to gain Tickets or complete normal quests or whatnot. Note that Hero Quests cannot be completed in Party Mode because some of them have hyper-specific puzzles to solve and ideally you don't want people to easily cheese that type of stuff, now do you?
"Static" Party Modes that allow you to use normal decks:
"Dormant" Party Modes that require you to build a deck for the event:
Party Modifiers that can be combined with a Party Mode:
==New Heroes==
===Plants:===
<tabber>
Sol=
Name 	Image 	Tribes 	Classes 	Ability 	 	
Sol 	Sol 	Sol 	Sol 	Sol 	Sol 	Sol
Yes, that's her name. No, it costs a lot of money to change names for some reason. No, she's pretty darn confident about it.	Yes, that's her name. No, it costs a lot of money to change names for some reason. No, she's pretty darn confident about it.	Yes, that's her name. No, it costs a lot of money to change names for some reason. No, she's pretty darn confident about it.	Yes, that's her name. No, it costs a lot of money to change names for some reason. No, she's pretty darn confident about it.	Yes, that's her name. No, it costs a lot of money to change names for some reason. No, she's pretty darn confident about it.	Yes, that's her name. No, it costs a lot of money to change names for some reason. No, she's pretty darn confident about it.	Yes, that's her name. No, it costs a lot of money to change names for some reason. No, she's pretty darn confident about it.
SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER
OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS
|-|Flash Frond=
Name 	Image 	Tribes 	Classes 	Ability 	 	
Flash Frond 	Flash Frond 	Flash Frond 	Flash Frond 	Flash Frond 	Flash Frond 	Flash Frond
She's faster than light. It just depends what kind of light. Warm light's easy, no problems there. Gets a little bit tigher with cold light.	She's faster than light. It just depends what kind of light. Warm light's easy, no problems there. Gets a little bit tigher with cold light.	She's faster than light. It just depends what kind of light. Warm light's easy, no problems there. Gets a little bit tigher with cold light.	She's faster than light. It just depends what kind of light. Warm light's easy, no problems there. Gets a little bit tigher with cold light.	She's faster than light. It just depends what kind of light. Warm light's easy, no problems there. Gets a little bit tigher with cold light.	She's faster than light. It just depends what kind of light. Warm light's easy, no problems there. Gets a little bit tigher with cold light.	She's faster than light. It just depends what kind of light. Warm light's easy, no problems there. Gets a little bit tigher with cold light.
SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER
OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS
|-|Blue Bolt =
Name 	Image 	Tribes 	Classes 	Ability 	 	
Blue Bolt 	Blue Bolt 	Blue Bolt 	Blue Bolt 	Blue Bolt 	Blue Bolt 	Blue Bolt
Can control clouds and weather at his own will. Often struggles to think about a single scenario where that comes in handy in his spare time.	Can control clouds and weather at his own will. Often struggles to think about a single scenario where that comes in handy in his spare time.	Can control clouds and weather at his own will. Often struggles to think about a single scenario where that comes in handy in his spare time.	Can control clouds and weather at his own will. Often struggles to think about a single scenario where that comes in handy in his spare time.	Can control clouds and weather at his own will. Often struggles to think about a single scenario where that comes in handy in his spare time.	Can control clouds and weather at his own will. Often struggles to think about a single scenario where that comes in handy in his spare time.	Can control clouds and weather at his own will. Often struggles to think about a single scenario where that comes in handy in his spare time.
SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER
OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS
|-|Starlit Fruitsader=
Name 	Image 	Tribes 	Classes 	Ability 	 	
Starlit Fruitsader 	Starlit Fruitsader 	Starlit Fruitsader 	Starlit Fruitsader 	Starlit Fruitsader 	Starlit Fruitsader 	Starlit Fruitsader
A holy Starfruit from the lands above, coming to bring light to the Zombie-ridden earth. And by that, we mean beat up some Zombies. Lots of Zombies, in fact. Sooo many Zombies. Blinding them? Not what he was thinking, but that kind of works too.	A holy Starfruit from the lands above, coming to bring light to the Zombie-ridden earth. And by that, we mean beat up some Zombies. Lots of Zombies, in fact. Sooo many Zombies. Blinding them? Not what he was thinking, but that kind of works too.	A holy Starfruit from the lands above, coming to bring light to the Zombie-ridden earth. And by that, we mean beat up some Zombies. Lots of Zombies, in fact. Sooo many Zombies. Blinding them? Not what he was thinking, but that kind of works too.	A holy Starfruit from the lands above, coming to bring light to the Zombie-ridden earth. And by that, we mean beat up some Zombies. Lots of Zombies, in fact. Sooo many Zombies. Blinding them? Not what he was thinking, but that kind of works too.	A holy Starfruit from the lands above, coming to bring light to the Zombie-ridden earth. And by that, we mean beat up some Zombies. Lots of Zombies, in fact. Sooo many Zombies. Blinding them? Not what he was thinking, but that kind of works too.	A holy Starfruit from the lands above, coming to bring light to the Zombie-ridden earth. And by that, we mean beat up some Zombies. Lots of Zombies, in fact. Sooo many Zombies. Blinding them? Not what he was thinking, but that kind of works too.	A holy Starfruit from the lands above, coming to bring light to the Zombie-ridden earth. And by that, we mean beat up some Zombies. Lots of Zombies, in fact. Sooo many Zombies. Blinding them? Not what he was thinking, but that kind of works too.
SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER
OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS
|-|The Kelptomaniac=
Name 	Image 	Tribes 	Classes 	Ability 	 	
The Kelptomaniac 	The Kelptomaniac 	The Kelptomaniac 	The Kelptomaniac 	The Kelptomaniac 	The Kelptomaniac 	The Kelptomaniac
I assure you, he regrets leading several war fleets in the navy in the past. He's not getting to that water stuff anymore. He only signed up for the cool ship, and at least he got it and also an awesome superpower attached to it to boot.	I assure you, he regrets leading several war fleets in the navy in the past. He's not getting to that water stuff anymore. He only signed up for the cool ship, and at least he got it and also an awesome superpower attached to it to boot.	I assure you, he regrets leading several war fleets in the navy in the past. He's not getting to that water stuff anymore. He only signed up for the cool ship, and at least he got it and also an awesome superpower attached to it to boot.	I assure you, he regrets leading several war fleets in the navy in the past. He's not getting to that water stuff anymore. He only signed up for the cool ship, and at least he got it and also an awesome superpower attached to it to boot.	I assure you, he regrets leading several war fleets in the navy in the past. He's not getting to that water stuff anymore. He only signed up for the cool ship, and at least he got it and also an awesome superpower attached to it to boot.	I assure you, he regrets leading several war fleets in the navy in the past. He's not getting to that water stuff anymore. He only signed up for the cool ship, and at least he got it and also an awesome superpower attached to it to boot.	I assure you, he regrets leading several war fleets in the navy in the past. He's not getting to that water stuff anymore. He only signed up for the cool ship, and at least he got it and also an awesome superpower attached to it to boot.
SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER
OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS
|-|Kabloomerang=
Name 	Image 	Tribes 	Classes 	Ability 	 	
Kabloomerang 	Kabloomerang 	Kabloomerang 	Kabloomerang 	Kabloomerang 	Kabloomerang 	Kabloomerang
He thinks his name is a bit cheesy, but it was pretty much a shoe-in, and nothing else sounded right.	He thinks his name is a bit cheesy, but it was pretty much a shoe-in, and nothing else sounded right.	He thinks his name is a bit cheesy, but it was pretty much a shoe-in, and nothing else sounded right.	He thinks his name is a bit cheesy, but it was pretty much a shoe-in, and nothing else sounded right.	He thinks his name is a bit cheesy, but it was pretty much a shoe-in, and nothing else sounded right.	He thinks his name is a bit cheesy, but it was pretty much a shoe-in, and nothing else sounded right.	He thinks his name is a bit cheesy, but it was pretty much a shoe-in, and nothing else sounded right.
SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER
OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS
|-|Wildfire=
Name 	Image 	Tribes 	Classes 	Ability 	 	
Wildfire 	Wildfire 	Wildfire 	Wildfire 	Wildfire 	Wildfire 	Wildfire
They don't look intimidating at first sight, but you'll be in grave danger when they bring out their first cousins once removed. And their second cousins twice removed. And their third cousins thrice removed.	They don't look intimidating at first sight, but you'll be in grave danger when they bring out their first cousins once removed. And their second cousins twice removed. And their third cousins thrice removed.	They don't look intimidating at first sight, but you'll be in grave danger when they bring out their first cousins once removed. And their second cousins twice removed. And their third cousins thrice removed.	They don't look intimidating at first sight, but you'll be in grave danger when they bring out their first cousins once removed. And their second cousins twice removed. And their third cousins thrice removed.	They don't look intimidating at first sight, but you'll be in grave danger when they bring out their first cousins once removed. And their second cousins twice removed. And their third cousins thrice removed.	They don't look intimidating at first sight, but you'll be in grave danger when they bring out their first cousins once removed. And their second cousins twice removed. And their third cousins thrice removed.	They don't look intimidating at first sight, but you'll be in grave danger when they bring out their first cousins once removed. And their second cousins twice removed. And their third cousins thrice removed.
SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER
OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS
|-|Katanight=
Name 	Image 	Tribes 	Classes 	Ability 	 	
Katanight 	Katanight 	Katanight 	Katanight 	Katanight 	Katanight 	Katanight
Chances of her winning? More than once in a blue moon. And brace yourself, for the moon slowly starts to get blue.	Chances of her winning? More than once in a blue moon. And brace yourself, for the moon slowly starts to get blue.	Chances of her winning? More than once in a blue moon. And brace yourself, for the moon slowly starts to get blue.	Chances of her winning? More than once in a blue moon. And brace yourself, for the moon slowly starts to get blue.	Chances of her winning? More than once in a blue moon. And brace yourself, for the moon slowly starts to get blue.	Chances of her winning? More than once in a blue moon. And brace yourself, for the moon slowly starts to get blue.	Chances of her winning? More than once in a blue moon. And brace yourself, for the moon slowly starts to get blue.
SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER
OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS
|-|Commander Gat=
{| align="center" border="1" cellpadding="1" cellspacing="1" Class="article-table" style="text-align:center;color:black;background-color:#F8FFFF; border: 4px solid black;height:100%;width:100%; border-radius:0em;opacity:100%;font-color:white;text-align:center; "
|-
! scope="col" style="text-align:center;" |Name
! scope="col" style="text-align:center;" |Image
! scope="col" style="text-align:center;" |Tribes
! scope="col" style="text-align:center;" |Classes
! scope="col" style="text-align:center;" |Ability
! scope="col" style="text-align:center;" |
! scope="col" style="text-align:center;" |
|-
! colspan="7" style="background:linear-gradient(90deg, #59BC3B, #81582C);border-color:white;font-size:195%;color:white; text-align:center;" | Commander Gat
|-
| colspan="7" style="background-color:#E2F7F7; text-align:center;" |Graduated to using actual bullets instead of just peas. Needless to say, everyone gives him lots of respect now.
|-
! colspan="7" style="background-color:#B8EBF1;border-color:black;font-size:145%;color:black; text-align:center;" |SIGNATURE SUPERPOWER
|-
|-
! colspan="7" style="background-color:#B8EBF1;border-color:black;font-size:145%;color:black; text-align:center;" |OTHER SUPERPOWERS
|-
</tabber>
===Zombies:===
<tabber>
Grandfather Time =
Name 	Image 	Tribes 	Classes 	Ability 	 	
Grandfather Time 	Grandfather Time 	Grandfather Time 	Grandfather Time 	Grandfather Time 	Grandfather Time 	Grandfather Time
Yes, the personification of time has a family. And as cheesy and cliché as it might sound, no paradox will cripple their bond.	Yes, the personification of time has a family. And as cheesy and cliché as it might sound, no paradox will cripple their bond.	Yes, the personification of time has a family. And as cheesy and cliché as it might sound, no paradox will cripple their bond.	Yes, the personification of time has a family. And as cheesy and cliché as it might sound, no paradox will cripple their bond.	Yes, the personification of time has a family. And as cheesy and cliché as it might sound, no paradox will cripple their bond.	Yes, the personification of time has a family. And as cheesy and cliché as it might sound, no paradox will cripple their bond.	Yes, the personification of time has a family. And as cheesy and cliché as it might sound, no paradox will cripple their bond.
SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER
OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS
|-|Manual Override =
Name 	Image 	Tribes 	Classes 	Ability 	 	
Manual Override 	Manual Override 	Manual Override 	Manual Override 	Manual Override 	Manual Override 	Manual Override
The Hero-Tron malfunctioned because according to it, it was "01010000 01000001 01001001 01001110 01000110 01010101 01001100" to have your whole existence be a burden to superpower-giving and brain counting. But little did Zomboss know, anarchy is still in its code.	The Hero-Tron malfunctioned because according to it, it was "01010000 01000001 01001001 01001110 01000110 01010101 01001100" to have your whole existence be a burden to superpower-giving and brain counting. But little did Zomboss know, anarchy is still in its code.	The Hero-Tron malfunctioned because according to it, it was "01010000 01000001 01001001 01001110 01000110 01010101 01001100" to have your whole existence be a burden to superpower-giving and brain counting. But little did Zomboss know, anarchy is still in its code.	The Hero-Tron malfunctioned because according to it, it was "01010000 01000001 01001001 01001110 01000110 01010101 01001100" to have your whole existence be a burden to superpower-giving and brain counting. But little did Zomboss know, anarchy is still in its code.	The Hero-Tron malfunctioned because according to it, it was "01010000 01000001 01001001 01001110 01000110 01010101 01001100" to have your whole existence be a burden to superpower-giving and brain counting. But little did Zomboss know, anarchy is still in its code.	The Hero-Tron malfunctioned because according to it, it was "01010000 01000001 01001001 01001110 01000110 01010101 01001100" to have your whole existence be a burden to superpower-giving and brain counting. But little did Zomboss know, anarchy is still in its code.	The Hero-Tron malfunctioned because according to it, it was "01010000 01000001 01001001 01001110 01000110 01010101 01001100" to have your whole existence be a burden to superpower-giving and brain counting. But little did Zomboss know, anarchy is still in its code.
SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER
OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS
|-|Dr. Zombotany =
Name 	Image 	Tribes 	Classes 	Ability 	 	
Dr. Zombotany 	Dr. Zombotany 	Dr. Zombotany 	Dr. Zombotany 	Dr. Zombotany 	Dr. Zombotany 	Dr. Zombotany
He’s devoted his unlife to the study of Plants. How to grow them, how to care for them… And, especially, how to make them wilt.	He’s devoted his unlife to the study of Plants. How to grow them, how to care for them… And, especially, how to make them wilt.	He’s devoted his unlife to the study of Plants. How to grow them, how to care for them… And, especially, how to make them wilt.	He’s devoted his unlife to the study of Plants. How to grow them, how to care for them… And, especially, how to make them wilt.	He’s devoted his unlife to the study of Plants. How to grow them, how to care for them… And, especially, how to make them wilt.	He’s devoted his unlife to the study of Plants. How to grow them, how to care for them… And, especially, how to make them wilt.	He’s devoted his unlife to the study of Plants. How to grow them, how to care for them… And, especially, how to make them wilt.
SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER
OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS
|-|Cranium Crusher =
Name 	Image 	Tribes 	Classes 	Ability 	 	
Cranium Crusher 	Cranium Crusher 	Cranium Crusher 	Cranium Crusher 	Cranium Crusher 	Cranium Crusher 	Cranium Crusher
Is his cranium the crusher, or does he crush other craniums? Yes.	Is his cranium the crusher, or does he crush other craniums? Yes.	Is his cranium the crusher, or does he crush other craniums? Yes.	Is his cranium the crusher, or does he crush other craniums? Yes.	Is his cranium the crusher, or does he crush other craniums? Yes.	Is his cranium the crusher, or does he crush other craniums? Yes.	Is his cranium the crusher, or does he crush other craniums? Yes.
SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER
OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS
|-|Plague Necrow =
Name 	Image 	Tribes 	Classes 	Ability 	 	
Plague Necrow 	Plague Necrow 	Plague Necrow 	Plague Necrow 	Plague Necrow 	Plague Necrow 	Plague Necrow
Downsides of his mask: It blocks the mouth. Upsides: It goes hard.	Downsides of his mask: It blocks the mouth. Upsides: It goes hard.	Downsides of his mask: It blocks the mouth. Upsides: It goes hard.	Downsides of his mask: It blocks the mouth. Upsides: It goes hard.	Downsides of his mask: It blocks the mouth. Upsides: It goes hard.	Downsides of his mask: It blocks the mouth. Upsides: It goes hard.	Downsides of his mask: It blocks the mouth. Upsides: It goes hard.
SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER
OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS
|-|Meduza =
Name 	Image 	Tribes 	Classes 	Ability 	 	
Meduza 	Meduza 	Meduza 	Meduza 	Meduza 	Meduza 	Meduza
"Trust me, mirrors simply turn into stone. It's an anticlimactic interaction, I'd give it at that."	"Trust me, mirrors simply turn into stone. It's an anticlimactic interaction, I'd give it at that."	"Trust me, mirrors simply turn into stone. It's an anticlimactic interaction, I'd give it at that."	"Trust me, mirrors simply turn into stone. It's an anticlimactic interaction, I'd give it at that."	"Trust me, mirrors simply turn into stone. It's an anticlimactic interaction, I'd give it at that."	"Trust me, mirrors simply turn into stone. It's an anticlimactic interaction, I'd give it at that."	"Trust me, mirrors simply turn into stone. It's an anticlimactic interaction, I'd give it at that."
SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER
OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS
|-|Zombot 999=
{| align="center" border="1" cellpadding="1" cellspacing="1" Class="article-table" style="text-align:center;color:black;background-color:#F8FFFF; border: 4px solid black;height:100%;width:100%; border-radius:0em;opacity:100%;font-color:white;text-align:center; "
|-
! scope="col" style="text-align:center;" |Name
! scope="col" style="text-align:center;" |Image
! scope="col" style="text-align:center;" |Tribes
! scope="col" style="text-align:center;" |Classes
! scope="col" style="text-align:center;" |Ability
! scope="col" style="text-align:center;" |
! scope="col" style="text-align:center;" |
|-
! colspan="7" style="background:linear-gradient(90deg, #723FC0, #C08D3F);border-color:white;font-size:195%;color:white; text-align:center;" | Zombot 999
|-
| colspan="7" style="background-color:#E2F7F7; text-align:center;" |Nothing will fill the hole in his heart after being replaced for a better one. And after being pierced through by a Super Bean.
|-
! colspan="7" style="background-color:#B8EBF1;border-color:black;font-size:145%;color:black; text-align:center;" |SIGNATURE SUPERPOWER
|-
|-
! colspan="7" style="background-color:#B8EBF1;border-color:black;font-size:145%;color:black; text-align:center;" |OTHER SUPERPOWERS
|-
|-|Workforce Ultimate=
Name 	Image 	Tribes 	Classes 	Ability 	 	
Workforce Ultimate 	Workforce Ultimate 	Workforce Ultimate 	Workforce Ultimate 	Workforce Ultimate 	Workforce Ultimate 	Workforce Ultimate
He is his own boss. His middle name is Hoss.	He is his own boss. His middle name is Hoss.	He is his own boss. His middle name is Hoss.	He is his own boss. His middle name is Hoss.	He is his own boss. His middle name is Hoss.	He is his own boss. His middle name is Hoss.	He is his own boss. His middle name is Hoss.
SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER
OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS
|-|The Megalobrainiac=
Name 	Image 	Tribes 	Classes 	Ability 	 	
The Megalobrainiac 	The Megalobrainiac 	The Megalobrainiac 	The Megalobrainiac 	The Megalobrainiac 	The Megalobrainiac 	The Megalobrainiac
His shadow ego is so big, it's developing a mind of its own! Probably why he keeps losing in checkers to it.	His shadow ego is so big, it's developing a mind of its own! Probably why he keeps losing in checkers to it.	His shadow ego is so big, it's developing a mind of its own! Probably why he keeps losing in checkers to it.	His shadow ego is so big, it's developing a mind of its own! Probably why he keeps losing in checkers to it.	His shadow ego is so big, it's developing a mind of its own! Probably why he keeps losing in checkers to it.	His shadow ego is so big, it's developing a mind of its own! Probably why he keeps losing in checkers to it.	His shadow ego is so big, it's developing a mind of its own! Probably why he keeps losing in checkers to it.
SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER 	SIGNATURE SUPERPOWER
OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS 	OTHER SUPERPOWERS
</tabber>
==Superpower Tokens==
Name 	Image 	Ability 	 	 	
Sneaky/Beastly 	Sneaky/Beastly 	Sneaky/Beastly 	Sneaky/Beastly 	Sneaky/Beastly 	Sneaky/Beastly
Sneaky/Hearty 	Sneaky/Hearty 	Sneaky/Hearty 	Sneaky/Hearty 	Sneaky/Hearty 	Sneaky/Hearty
Mega-Grow 	Mega-Grow 	Mega-Grow 	Mega-Grow 	Mega-Grow 	Mega-Grow
Kabloom/Guardian	Kabloom/Guardian	Kabloom/Guardian	Kabloom/Guardian	Kabloom/Guardian	Kabloom/Guardian
Kabloom/Smarty 	Kabloom/Smarty 	Kabloom/Smarty 	Kabloom/Smarty 	Kabloom/Smarty 	Kabloom/Smarty
==New Cards==
===Plant Cards===
<tabber>
|-|Guardian =
Name 	Image 	Ability 	 	 	
Guardian 	Guardian 	Guardian 	Guardian 	Guardian 	Guardian
Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon
Rare 	Rare 	Rare 	Rare 	Rare 	Rare
Super Rare	Super Rare	Super Rare	Super Rare	Super Rare	Super Rare
Legendary 	Legendary 	Legendary 	Legendary 	Legendary 	Legendary
✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧
Event 	Event 	Event 	Event 	Event 	Event
Token 	Token 	Token 	Token 	Token 	Token
|-|Kabloom=
Name 	Image 	Ability 	 	 	
Kabloom 	Kabloom 	Kabloom 	Kabloom 	Kabloom 	Kabloom
Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon
Rare 	Rare 	Rare 	Rare 	Rare 	Rare
Super Rare	Super Rare	Super Rare	Super Rare	Super Rare	Super Rare
Legendary 	Legendary 	Legendary 	Legendary 	Legendary 	Legendary
✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧
Event 	Event 	Event 	Event 	Event 	Event
Token 	Token 	Token 	Token 	Token 	Token
|-|Mega-Grow=
Name 	Image 	Ability 	 	 	
Mega-Grow 	Mega-Grow 	Mega-Grow 	Mega-Grow 	Mega-Grow 	Mega-Grow
Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon
Rare 	Rare 	Rare 	Rare 	Rare 	Rare
Super Rare	Super Rare	Super Rare	Super Rare	Super Rare	Super Rare
Legendary 	Legendary 	Legendary 	Legendary 	Legendary 	Legendary
✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧
Event 	Event 	Event 	Event 	Event 	Event
Token 	Token 	Token 	Token 	Token 	Token
|-|Smarty=
Name 	Image 	Ability 	 	 	
Smarty 	Smarty 	Smarty 	Smarty 	Smarty 	Smarty
Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon
Rare 	Rare 	Rare 	Rare 	Rare 	Rare
Super Rare	Super Rare	Super Rare	Super Rare	Super Rare	Super Rare
Legendary 	Legendary 	Legendary 	Legendary 	Legendary 	Legendary
✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧
Event 	Event 	Event 	Event 	Event 	Event
Token 	Token 	Token 	Token 	Token 	Token
|-|Solar=
Name 	Image 	Ability 	 	 	
Solar 	Solar 	Solar 	Solar 	Solar 	Solar
Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon
Rare 	Rare 	Rare 	Rare 	Rare 	Rare
Super Rare	Super Rare	Super Rare	Super Rare	Super Rare	Super Rare
Legendary 	Legendary 	Legendary 	Legendary 	Legendary 	Legendary
✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧
Event 	Event 	Event 	Event 	Event 	Event
Token 	Token 	Token 	Token 	Token 	Token
</tabber>
===Zombie Cards===
<tabber>
|-|Beastly=
Name 	Image 	Ability 	 	 	
Beastly 	Beastly 	Beastly 	Beastly 	Beastly 	Beastly
Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon
Rare 	Rare 	Rare 	Rare 	Rare 	Rare
Super Rare	Super Rare	Super Rare	Super Rare	Super Rare	Super Rare
Legendary 	Legendary 	Legendary 	Legendary 	Legendary 	Legendary
✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧
Event 	Event 	Event 	Event 	Event 	Event
Token 	Token 	Token 	Token 	Token 	Token
|-|Brainy=
Name 	Image 	Ability 	 	 	
Brainy 	Brainy 	Brainy 	Brainy 	Brainy 	Brainy
Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon
Rare 	Rare 	Rare 	Rare 	Rare 	Rare
Super Rare	Super Rare	Super Rare	Super Rare	Super Rare	Super Rare
Legendary 	Legendary 	Legendary 	Legendary 	Legendary 	Legendary
✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧
Event 	Event 	Event 	Event 	Event 	Event
Token 	Token 	Token 	Token 	Token 	Token
|-|Crazy=
Name 	Image 	Ability 	 	 	
Crazy 	Crazy 	Crazy 	Crazy 	Crazy 	Crazy
Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon
Rare 	Rare 	Rare 	Rare 	Rare 	Rare
Super Rare	Super Rare	Super Rare	Super Rare	Super Rare	Super Rare
Legendary 	Legendary 	Legendary 	Legendary 	Legendary 	Legendary
✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧
Event 	Event 	Event 	Event 	Event 	Event
Token 	Token 	Token 	Token 	Token 	Token
|-|Hearty=
Name 	Image 	Ability 	 	 	
Hearty 	Hearty 	Hearty 	Hearty 	Hearty 	Hearty
Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon
Rare 	Rare 	Rare 	Rare 	Rare 	Rare
Super Rare	Super Rare	Super Rare	Super Rare	Super Rare	Super Rare
Legendary 	Legendary 	Legendary 	Legendary 	Legendary 	Legendary
✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧
Event 	Event 	Event 	Event 	Event 	Event
Token 	Token 	Token 	Token 	Token 	Token
|-|Sneaky=
Name 	Image 	Ability 	 	 	
Sneaky 	Sneaky 	Sneaky 	Sneaky 	Sneaky 	Sneaky
Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon
Rare 	Rare 	Rare 	Rare 	Rare 	Rare
Super Rare	Super Rare	Super Rare	Super Rare	Super Rare	Super Rare
Legendary 	Legendary 	Legendary 	Legendary 	Legendary 	Legendary
✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧	✧ Arcane ✧
Event 	Event 	Event 	Event 	Event 	Event
Token 	Token 	Token 	Token 	Token 	Token
</tabber>
Category:Sani's Stuff
Category:PvZH Sets
Category:Sani's Stuff
Category:Plants vs. Zombies Heroes
Category:Uncleared page