Tides of Death: Episode 02

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==Recap==
===9th April===
Combat continuation:
One of the guards gets entangled, Nilrem and Archie take the box and run. Saol also runs, Nilrem and Archie toss the box off of a cliff, trying to break it, but the chest remains intact. John Winters tosses a rock at the guards and tumbles from the tree, spraining his ankle. Other guards get stuck in area. Saol fixes Johns ankle and they run away.
Combat end.
John creates a makeshift lockpick from the tree and jams the chest lock trying to open it. Archie smashes the box, deforming it but doesn't break. Nilrem ponders over the night market mentioned in the note and suggests going to Port Ferris.
On the way there, they come across another fishing village. She yells about a secret stash of rope. They discuss whether to rob them or try to make alliances. John tosses rocks at birds and catches 2. They feast and rest, nothing disturbs them.
===10th April===
They continue the trek through the jungle and hear sounds of a town coming from town. John stealth around to check the situation. The town guard is dressed differently than The White Prince’s men. He notifies the party.
While they forge a plan, they hear someone coming in their direction in the jungle. Out from around the corner, a young man waves to them, John slams his head into a tree and robs him. They discuss whether to kill him, Nilrem takes Saol's spear and severs his Achilles tendon. They adorn his clothes and go into town.
They find the blacksmith, Tom, and ask him open the chest. John and Nilrem stumble in lies but tell Tom the truth eventually. He agrees to open the chest for 4 silver. The crate breaks open, and what where scrolls are now shattered, A round rock with runes and a folded piece of parchment. Nilrem says that treasure lays on the southern half of the island, below the great mountain.
The rock is a , Nilrem remembers he can use the beacon to find what it's bound to with . The wand also has a spell on it.
John visits the general store and buys 2 daggers and some food. One of the guards is asking around about them. They hear about Cleric . As soon as John returns they run out of town.
One of the guards notices John and stops him. John feigns to surrender and attacks him, barely wounding him. 
Combat start: Party vs The Guard
Nilrem the guard, Archie disarms him. John kills the guard with daggers and loots him.
Combat end.
They travel north towards the mountain, eat the food they have, and get ready to rest. Saol casts omen reading, learns that White Prince's men will find them tomorrow.
===11th April===
They arrive at the place they were. Nilrem uses the wand to cast but doesn't find anything. Saol remembers the blue lights they saw, thinks its connected.
The party heads east, still find nothing, hunt for some food, and make camp. Up the lagoon, they see The White Prince's men, lead by cleric Thalen. The guards seem to know their location. They find the guard camp, and the beacon isn't there either, but the party is surrounded.
They sneak through the camp lead by John and escape to the mountainside, hear the guard complaining about digging along the way. They search all over the area, the beacon is not picking up anything.
As they set up to rest for the night, they see a bunch of torches of the guards, fanning out. Instead of resting, they go over the mountain. Guards don't catch up to them.
===12th April===
Down the way, there is a large hut brought up on stilts that seems full. It has no flag, Nilrem urges them to continue instead of resting. It's almost morning when they arrive near Port Ferris again. Nilrem uses the wand again and finds the signature of the beacon in the middle of the lagoon.
They follow the signature and find a chest in the lagoon. A couple of hours later, it's been dug out. John tries to pick the lock but has no luck with makeshift tools. Archie slams the chest open, inside of it is a leather-bound book with one spell.
Nilrem uses , finds it is a custom Reveal spell, it reveals a very specific type of illusion that would be impossible to spot without the spell. Unfortunately, it is beyond Nilrem's capabilities.
They destroy the wand and head for Port Ferris. Nilrem gives the emerald ring his parents gave him to John, so they can pawn it for some money. John goes to the shadiest tavern in town and asks around. There is a group of people playing cards. John joins the game with the ring, a noble lady, , offers him 150 gold.
Lady wants it checked before the purchase. John tries to unsuccessfully woo her. She offers him to bring the party stay in her house for the night.
During the dinner, Lady Nightingale reveals knows they are the people that they have robbed Lady Chroma's son and left him for dead in the jungle.  She has her problems with the ruling Chroma family, Lady Chroma never opposes The White Prince's man. There is an inquisitor on the island currently.
Lady Nightingale offers them the place to stay for a few days, while she figures out how they can help her.
===Experience===
1425 exp each
*Nilrem levels up to lvl 2, gains 3 HP
*John levels up lvl 3 rogue, gains 4 HP.
*Saol levels up to lvl 2, gains 6HP
Nilrem learns and .
Category:Tides of Death Episodes