Druid

==Description==
Single Target Damage: 3.0
Multiple Target Damage: 1.5
Longevity: 4.5
==Stats==
Agility: Attack Speed and Variable damage (0-0.5)
Strength: Base damage (1)
Intellect: None
==Information==
If you have unlocked Heirlooms, Druids start the game with an Heirloom Dagger. This weapon offers Agility and is considered a Main Hand weapon.
More Information on Heirlooms.
==Talents==
===Feline Talents===
Pounce
The Druid leaps on top of the target stunning them for .4 seconds per point.
(Cooldown: 12 seconds)
Claw
With lightning speed the Druid slashes a target with its powerful claws, dealing 4% agility damage per point.
(Cooldown: 8 seconds)
Cower
The Druid learns to move unaggressively, not drawing attention, reducing chance to draw additional enemies.
(Cooldown: 0 seconds (Passive))
Ravage
Viciously attack an unsuspecting enemy. Does 10% agility damage, per point to targets the Druid engages.
(Cooldown: 0 seconds (Passive))
Rip
Rips open a weakened enemy below 50% health dealing 8% agility damage per point.
(Cooldown: 14 seconds) In-game tooltip is wrong.
===Bear Talents===
Demoralizing Roar
The druid lets out a fierce roar, reducing enemy attack by 4% per point for 10 seconds.
(Cooldown: 15 seconds)
Thick Hide
The Druids hide thickens, increasing max hp by 10% of strength.
(Cooldown: 0 seconds (Passive))
Blood Frenzy
The feral druid goes into a blood frenzy when enemies are beneath 50% health, increasing base damage by 3% per point.
(Cooldown: 0 seconds (Passive))
Swipe
The Druid furiously swings his claws, striking all enemies for 4% strength damage per point.
(Cooldown: 10 seconds)
Maul
In a feral rage the Druid mauls his target, increases regular attack damage by 7% per point.
(Cooldown: 12 seconds)
===Balance Talents===
Master Shape Shifter
Each equipped item will additionally grant 4% per point to the other core stats.
(Cooldown: 0 seconds (Passive))
Thorns
The druid covers himself in thorns that deal 3% per point of damage dealt, back to attackers
(Cooldown: 0 seconds (Passive))
Healing Touch
The Druid is imbued with natural energy, healing for 12% of intellect per point.
(Cooldown: 10 seconds)
Moonfire
The Druid blasts the target with moon energy, dealing 4% intellect damage per point and .5% every second after.
(Cooldown: 6 seconds)
Rejuvinate
The Druid rejuvinates his spirit, healing for 2% of intellect per point, every second for 5 seconds.
(Cooldown: 9 seconds)
Category:Classes