Utility land

A utility land is a land that has a effect or ability other than generating mana. These vary from destroying permanents to giving creatures increasing power, toughness, and evasion, and even to milling cards. Oftentimes, tapping the land and/or other lands is required to activate the abilities of the utility land.
==Examples==
==Land cycles==
There have been a number of cycles of utility lands throughout Magic's history. 
===Common cycles===
Some functionalities are so common or prominent that they have their own article:
*Fetch lands
*Manlands
*Striplands
*Typal lands
===Legends utility lands===
An early set of utility legendary lands from iconic Dominaria locations. Each has an otherwise uncosted ability alongside providing colored mana.
*<c>Karakas</c> ()
*<c>Tolaria</c> ()
*<c>Urborg</c> ()
*<c>Hammerheim</c> ()
*<c>Pendelhaven</c> ()
===Alliances utility lands===
Another set of the earliest utility lands, Alliances had a cycle of lands that required the sacrifice of the land of the appropriate type (untapped, if the land created two mana). While <c>Lake of the Dead</c> is by and large a mana land, the other four have relatively powerful repeatable effects.
*<c>Kjeldoran Outpost</c> ()
*<c>Soldevi Excavations</c> ()
*<c>Lake of the Dead</c> ()
*<c>Balduvian Trading Post</c> ()
*<c>Heart of Yavimaya</c> ()
===Guildhomes===
They represent the headquarters of the Ravnican guilds.
===Innistrad utility lands===
This is a mega cycle of utility lands from Innistrad block. Each land taps for and has an activated ability with an activation cost that requires the two colors associated as well as a varying amount of generic mana. The allied colored lands represent a place or home for each main tribe on Innistrad. The enemy lands are not connected to a tribe.
*<c>Moorland Haunt</c> (, Spirits)
*<c>Nephalia Drownyard</c> (, Zombies) 
*<c>Stensia Bloodhall</c> (, Vampires)
*<c>Kessig Wolf Run</c> (, Werewolves)
*<c>Gavony Township</c> (, Humans)
*<c>Vault of the Archangel</c> ()
*<c>Desolate Lighthouse</c> ()
*<c>Grim Backwoods</c> ()
*<c>Slayers' Stronghold</c> ()
*<c>Alchemist's Refuge</c> ()
===Utility taplands===
Utility taplands are taplands that provide a utility effect instead of producing multiple colors.
An example is the cycling lands, which have the cycling mechanic as their utility effect.
===Blighted lands===
This is a cycle of utility lands from Battle for Zendikar set. Each land produces and has an activated ability which sacrifices the land with an activation cost that requires the colored mana as well as a varying amount of generic mana.
*<c>Blighted Steppe</c> ()
*<c>Blighted Cataract</c> ()
*<c>Blighted Fen</c> ()
*<c>Blighted Gorge</c> ()
*<c>Blighted Woodland</c> ()
===Banding lands===
This is a cycle of utility lands from Legends set. Each land can't tap for mana and has as effect: [Color] legendary creatures you control have "bands with other legendary creatures."
*<c>Cathedral of Serra</c> ()
*<c>Seafarer's Quay</c> ()
*<c>Unholy Citadel</c> ()
*<c>Mountain Stronghold</c> ()
*<c>Adventurers' Guildhouse</c>()
===Eldraine Castles===
This is a cycle of utility lands from Throne of Eldraine set. They enter the battlefield tapped unless you control a land with an associated basic land type. 
*<c>Castle Ardenvale</c> ()
*<c>Castle Vantress</c> ()
*<c>Castle Locthwain</c> ()
*<c>Castle Embereth</c> ()
*<c>Castle Garenbrig</c> ()
===Strixhaven Campuses===
This is a cycle of utility lands from Strixhaven: School of Mages set. They are lands that produce enemy colored mana, enter the battlefield tapped and have the ability ,: Scry 1. They represent the set's namesake colleges.
*<c>Lorehold Campus</c> (/)
*<c>Prismari Campus</c> (/)
*<c>Quandrix Campus</c> (/)
*<c>Silverquill Campus</c> (/)
*<c>Witherbloom Campus</c> (/)
==Striplands==
They are lands that sacrifice to destroy other lands.
==Typal lands==
Many typal lands have utility components interacting with cards of the associated subtype.
==Legendary lands==
Many legendary lands have utility purpose, notably the cycle from Legends and Champions of Kamigawa.
==Other utility lands==
These are utility lands that are not part of a cycle. Most of them can add . However, some produce colored mana and others have no mana production.
;One-shot (sacrifice) effects
;Without mana production
==References==
Category:Magic slang