147220-join-the-rebels

== Content ==
			A possible story-line extension and second source of conflict for each group would be the formation of a break-off "rebel" group. Players could chose alliance, infiltration or direct combat with these groups. Alternately, the story-line could force the player's hand so they became a member of the rebel group and had to make choices about their allegiances as the story progresses.  	
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			Easy way out, lazy writing.  If Carbine wants to merge factions or allow faction crossings, there are much more dramatic and exciting ways to do it :P	
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Easy way out, lazy writing.  If Carbine wants to merge factions or allow faction crossings, there are much more dramatic and exciting ways to do it :P
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			Just have the Lopp enslave everyone. Oh wait, they already do :D	
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			The idea is just to get some more conflict *inside* each faction. World domination comes ... later .   ^_^	
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			Just let everyone join CoGs and boom, done.	
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			Alternate possibility is we just all lose to the Strain. No reason to pick sides when we're all purple.	
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			I do not want to live with an aurin.	
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Interesting idea, but too complicated I think. I would be happy if they at least allowed exiles and domies to tour housing, but that's not very "expansion" worthy.
 
I think if Carbine was doing a WS expansion and really looking to hit a "home-run" with it, they would make it about Hoverboard racing....make the races a more permanent and prominent thing, and yet another thing you could do with your time to play.	
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			I think the people with WS could let you optionally join the Rebels. If and when you do you get great benefits! :P  :wub:	
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