Desert Palace

is a recurring in .
==Overview==
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====Entrance to the ====
The palace is located in the south-west corner of Hyrule in the Desert of Mystery. Access is granted only by using the Book of Mudora to read the inscription on the stone that is placed on a small square with three statues surrounding it. The tablet instructs Link to wish for the way forward to open. Link raises his eyes upward and appears to cross himself before joining his hands in prayer. When he finishes, the statues revolve 180 degrees around the platform, opening a pathway to the entrance.
====Themes and Navigation====
Many of this dungeon's rooms have sand floors, with enemies that hide inside quicksand which attack Link by firing projectiles at him. It is also the first time Beamos are found. Interestingly, most of the rooms are accessible at first, and some of them lead to alternate exits. The main treasure is the Power Glove, which allows Link to lift boulders. The boss is a group of three Lanmolas. After defeating them, Link receives a Heart Container and the Pendant of Power.
Around three-fourths of the way through the dungeon, Link must actually exit through one of the outer stone heads and use the Power Glove to venture toward the second floor, where the bosses are found a few rooms further. This feature of exiting a dungeon entirely in order to progress further is shared with the Skull Woods in the same game, the Spirit Temple in , and Mermaid's Cave in .
=====Minor Enemies=====
File:ALttP Beamos Sprite.png|
File:ALttP Devalant Blue Sprite.png|
File:ALttP Devalant Red Sprite.png|
File:ALttP Green Eyegore Sprite.png|
File:ALttP Green Leever Sprite.png|
File:ALttP Flying Tile Sprite.png|
File:ALttP Popo Sprite.png|
File:ALttP Purple Leever Sprite.png|
File:ALttP Red Eyegore Sprite.png|
File:ALttP Cannon Sprite.png|
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====Entrance to the ====
Despite being a from which one of the is rescued, the rests in , as opposed to the other six found in . It is the only one of these that cannot be accessed before the others, due to the being rented out to , who must first be rescued from the . To access the , must go to a small, cavernous area between the of and the , then travel through a to . From there, other lead him back to the upper areas of the , which can then be crossed using the , leading to the 's entrance.
====Themes and Navigation====
Many of the 's rooms are filled with sand. The is required in order to create pathways for to cross, whether on foot or by Wall Merging. There are also numerous sand-based puzzles, like elevating a with the so its beams can hit , filling a room with sand in order to reach otherwise inaccessible areas, and moving to activate . In a later room, rolling must be guided toward cracked and breakable blocks using the . The contains the , which enables Link to lift large boulders that block certain doors and entrances.
The of the are a series of 32 followed by a pair of , which become regular enemies later on in the . There are two points in which must exit the and enter another area to proceed; first to reach the second floor where the await, and again beyond the door, where a leads to the 's enclosure in . Once defeats , he will be rewarded with a and the of the , .
The is in the northwestern first floor room in an easily accessible . The is on a platform in the central eastern room on the second floor. It cannot be immediately accessed; must first raise the sand level in the room to the north, then return and use the to get to the .
The is in the central northern room of the first floor. To access it, must pull a on the west side of the room to raise the sand level. He must then press a on the north platform of the room to open the wall around the . Then, using a combination of the and to get behind the torrent of sand, he can access the .
=====Minor Enemies=====
File:ALBW Arrow Shooter Model.png|Arrow Trap
File:ALBW Bawb Model.png|
File:ALBW Beamos Model.png|
File:ALBW Blade Trap Model.png|
File:ALBW Chasupa Model.png|
File:ALBW Dark Rat Model.png|
File:ALBW Devalant Model.png|
File:ALBW Gibdo Model.png|
File:ALBW Gimos Model.png|
File:ALBW Hokkubokku Model.png|
File:ALBW Leever Model.png|
File:ALBW Skullrope Model.png|
File:ALBW White Bari Model.png|
==Trivia==
*In , this is one of the few dungeons which Link is required to leave and re-enter in order to complete it.
*In , once Link reads the inscription in front of the Palace and the statues move, he cannot leave the dungeon through the main entrance. He must find an alternate exit if he wishes to leave.
*The Spirit Temple in borrowed elements from this dungeon such as the dungeon setting, the multiple entrances and the dungeon treasure being the Silver Gauntlets, very similar items to the Power Gloves.
*The Desert Temple from is extremely similar to the Desert Palace, with almost identical architecture and enemies. Their names are the same in Japanese, so they are possibly intended to be the same location.
*The Stone Tower Temple of is strikingly similar to the Desert Palace concerning its architecture, desert location, and boss (Twinmold and Lanmola being nearly identical in physical appearance, surroundings, mannerisms, and weaknesses).
==Nomenclature==
==Gallery==
File:Boss-Entry-DP.png|The to 's arena from 
File:Desert-Palace-Boulder.png|The room from 
File:DP-Tiles.png| defending against from