U.S. Agent (Marvel vs. Capcom)

==Summary==
U.S. Agent is a secret character and protagonist from the Marvel vs. Capcom series. Donning a similar outfit and shield to that of Captain America, he exists as a hero with little known about him. What is known, however, is his violent and aggressive attitude, much unlike that of Steve Rogers, the likes of which he despises being compared to.
U.S. Agent would show up once more to assist his fellow heroes, as well as those from Capcom's Universe, in response to the threat of Onslaught.
==Powers and Stats==
Tier: 
Name: U.S. Agent
Origin: Marvel vs. Capcom
Gender: Male
Age: Unknown
Classification: Human, Soldier, Superhero
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Weapon Mastery (U.S. Agent utilizes a weapon-based fighting style with his shieldMarvel Super Heroes vs. Street Fighter), Marksmanship (U.S. Agent's weapon-based fighting style involves using his shield as a ranged weapon, throwing it at his opponents which such proficiency that it will strike them, ricocheting back to him in the processMarvel Super Heroes vs. Street Fighter), Acrobatics (Often performs front flips and backflips.Marvel Super Heroes vs. Street Fighter Can perform a double jump.Marvel Super Heroes vs. Street Fighter All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Energy Manipulation and Aura (U.S Agent can surround his shield and himself in an energy aura with the Shield Slash and Hyper Charging Star respectivelyMarvel Super Heroes vs. Street Fighter), Limited Power Nullification (The Charging Star allows U.S. Agent to block projectiles, even passing through stronger attacks like beams with the Hyper Charging Star Hyper ComboMarvel Super Heroes vs. Street Fighter), Afterimage Creation (Leaves behind afterimages when performing any of his Hyper CombosMarvel Super Heroes vs. Street Fighter), Explosion Manipulation (U.S. Agent can create an explosion upon hitting the ground with a pile-driver when performing the Final Justice Hyper ComboMarvel Super Heroes vs. Street Fighter), Resistance to Temperature Manipulation (Remains completely unharmed after being at the epicentre of his own explosion during Final JusticeMarvel Super Heroes vs. Street Fighter)
Attack Potency: Large Country level (Comparable to Zangief, who could create an explosion that could be seen from space with his Red CycloneMarvel vs. Capcom: Clash of Super Heroes)
Speed: Supersonic (Comparable to Wesker, who can dodge bulletsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works)
Lifting Strength: At least Class 5 (Comparable to Gustaff, who can rip chunks of the terrain from the groundMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3)
Striking Strength: Large Country level
Durability: Large Country level, higher with his Shield
Stamina: Superhuman
Range: Standard Melee Range; Extended Melee Range with his Shield; Hundreds of Meters with his shield throws
Standard Equipment:
*Shield: A circular shield which U.S. Agent utilizes as a primary weapon. He can use it for swinging/bashing attacks and throw it as a flying boomerang-like projectile, ricocheting off walls and returning back to him.
Intelligence: Gifted (Although not as skilled as him, U.S. Agent possess a fighting style similar to Captain America,Marvel Super Heroes vs. Street Fighter which utilizes boxing, judo, aikido and various other fighting disciplines.Ultimate Marvel vs. Capcom 3 Furthermore, his shield throws are made with incredible accuracy, capable of striking the opponent and ricocheting back to himself effortlesslyMarvel Super Heroes vs. Street Fighter)
Weaknesses: Displays an aggressive attitude, especially in response to be called a "fake" of Steve Rogers.Marvel Super Heroes vs. Street Fighter
Notable Attacks/Techniques:
<tabber>
|-|Command Normals=
*Middle Kick: U.S. Agent kicks to the opponent's head and then into their stomach with his left leg.
*Air-Raid Kick: U.S. Agent performs a slightly upwards aerial roundhouse kick.
*Double Jump: After the first jump, U.S. Agent can perform a second jump mid-air
|-|Throws=
*Forward Throw: U.S. Agent grabs the opponent and then slams them over his shoulder onto the ground.
*Back Throw: U.S. Agent grabs the opponent, and then slams them over his shoulder onto the ground behind him.
*Air Throw: While airborne, U.S. Agent grabs the opponent, smashing them back down to the ground with his shield.
|-|Special Attacks=
*Shield Slash: U.S. Agent throws his shield either straight forward (while standing/crouching) or in a slight upwards angle, which flies in an energy trail and ricochets off after hitting an opponent or a wall, returning back to him (though it can miss him, in which he will need to pick it up by himself). When performed in the air, U.S. Agent's fall will be delayed.
*Stars and Stripes: U.S. Agent jumps into the air while performing a spinning uppercut with his shield, launching an opponent upwards alongside him.
*Charging Star: U.S. Agent charges forward into the opponent with his shield out, bashing them away. The move allows him to pass through attacks and projectiles.
*Zenten: U.S. Agent performs a forward cartwheel flip on the ground, getting behind the opponent and even dodging certain attacks/projectiles.
|-|Hyper Combos=
*Final Justice: U.S. Agent charges towards the opponent with an elbow tackle. If hit, an opponent will be stunned as U.S. Agent follows with a quick flurry of punches and kicks before throwing them into the air and finishing with a falling, explosive pile-driver upon impact.
*Hyper Charging Star: U.S. Agent performs a much quicker and stronger version of the Charging Star while covered in an energy aura, hitting the opponent multiple times before knocking them down. The move can block stronger projectile moves (such as beam projectile Hyper Combos)
*Hyper Stars and Stripes: U.S. Agent performs three multi-hitting Stars and Stripes in a quick succession; the first two grounded uppercuts while rushing forward before performing a final, stronger uppercut that sends both himself and an opponent upwards into the air.
</tabber>
== Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Marvel vs. Capcom
Category:Acrobats
Category:Adults
Category:Afterimage Users
Category:Aura Users
Category:Boxers
Category:Energy Users
Category:Explosion Users
Category:Fighting Game Characters
Category:Game Characters
Category:Good Characters
Category:Heroes
Category:Humans
Category:Male Characters
Category:Marksmen
Category:Martial Artists
Category:Playable Characters
Category:Power Nullification Users
Category:Protagonists
Category:Shield Users
Category:Soldiers
Category:Summons
Category:Super Soldiers
Category:Superheroes
Category:Thrown Weapon Users
Category:Video Game Characters
Category:Weapon Masters
Category:Weapon Users