Bard Spells

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==0 level (cantrips)==
Dancing light- meduim range 120ft creat four light all within a 10ft radius area lasts 1 mim.
Daze- close range 30ft targets 1 humaniod of 4HD or less. last 1 round. will negate.
Detect Magic- allows you to sence magic within 120ft.
Flare-close range 30ft causes an instantaneous burst of light.
Ghost Sound- close range 30ft causes illusory sounds volume of sound that rises, recedes, approaches, or remains at a fixed place.
Know Direction- personal range instantly know which way north is
Light- touch range causes object to shine like a torch lighting up a 20ft radius last 10min/lvl.
Lullaby- mediuim range 120ft any living creature within 10ft radius burst that fails the will save become drowsy and inattentive -5 on listin and spot and a -2 on will saves vs Sleep while Lullaby lasts. Duration is concentration +1round /lvl.
Mage Hand- close range 30ft targets 1 nonmagical,unattended object wieghing up to 5lb lasts as long as you concentrait. you point your finger at an object and can lift and move it at will from a distance. as a move action you can propel the object as far as 15ft in any direction though the spell ends if the object exceeds the spell's range 
Mending- repairs small breacks or tears in a object of up to 1 lb.
Message- meduim range 120ft targets 1 creature/lvl lasts 10min/lvl you can whisper messages and receive whispered replies with little chance of being over heard to speak a message you have to mouth the words and whisper 1ft of stone, 1inch of common metal, thin sheet of lead, or 3 feet of wood blocks this spell.
Open/Close- close range 30ft you can open or close a door window chest or any other containor weighing 30lb or less if the target is locked or blocked the spell fails.
Prestidigitation- perform ineffective magic trick
Read Magic-you can decipher magical texts on objects
Resistance-touch range last 1 min imbue the target with magical energy that protects it from harm granting a +1 on saving throws.
Summon Instrument- lasts 1 min/lvl summons 1 handheld instrument of your choice in your hands or at your feet.
==1st level==
Alarm- wards an area for 2 hours/lvl
Animate Rope- makes rope move at your command
Cause Fear- one creature of 5HD or less flees for 1d4 round
Charm Person- makes 1 person your friend
Comprehend Languages- you understand all spoken and written languages
Cure Light Wounds- cure 1d8 damage +1/lvl (+5 max)
Detect Secret Doors- reveals hidden doors withen 60ft
Disguise Self- changes your apperance
Erase- mundane or magical writing vanishes
Expeditious Retreat- your speed increses by 30ft
Feather Fall- object or creatures fall slowly
Grease- makes a 10ft square or 1 object slippery
Hypnotism- fascinates 2d4 HD of creatures 
Identify- determine properties of magical item
Lesser Confusion- one creature is confused for 1 round
Magic Mouth- speaks once when triggered 
Nystul's Magic Aura- alters objects magic aura
Obscure Object- mask object vs scrying
Remove Fear- suppresses fear or gives +4on saves vs fear for 1 target +1 /4 lvls
Silent Image- creates a minor illusion of your design
Sleep- puts 4HD of creatures into magical slumber
Summon Monster 1- calls extraplanarcreature to fight for you 
Tasha's Hideous Laughter- subject loses actionsfor 1 round/lvl
Undetectable Alignment- conceals alignment for 24 hours
Unseen Servent- invisble force obeys your commands
Ventriloquism- throws voice for 1 min/lvl
==2nd level==
Alter Self- assume form of a similar creature
Animal Messenger- sends a tiny animal to a specific place
Animal Trance- facinates 2d6 HD of animals
Blindness/Deafness- makes target deaf or blind
Blur- attck miis subject 20% of the time
Calm Emotions-calms creatures negating emotion effects
Cat's Grace- target gains +4 to DEX for 1 min/lvl
Cure Moderate Wounds- cures 2d8 damage +1(max +10)
Darkness- 20ft radius of supernatural shadow
Daze Monster- living creature of 6 HD or less loses next action
Delay Poison- stops poison from harming target for 1 hour/lvl
Detect Thoughts- allows "listening"to surface thoughts
Eagle's Splendor- targets gains+4 to CHAfor 1min/lvl
Enthrall- captivates all within 120ft
Fox's Cunning- target gains +4 to INT for 1min/lvl
Glitterdust- blind creatures, outlines invisible creatures
Heroism- gives +2 on attack rolls, saves, and skill checks
Hold Person- paralyzes one humanoid for 1 round/lvl
Hypnotic Pattern- fascinates 2d4 + lvl HD monsters
Invisibility- subject is invisible for 1 min/lvl or until you attack
Locate Object- senses direction toward object (specific or type)
Minor Image- as silent image plus some sound
Mirror Image- creates decoy duplicates of you (1d4+1/3lvls max of 8)
Misdirection- misleads divinations for one creature or objsct
Pyrotechnics- turns fire into blinding light of chocking smoke
Rage- gives +2 to STR and CON +1on will saves -2 AC
Scare- panics creatures of less than 6HD
Shatter- sonic vibrations damages objects or crystalline creatures
Silence- negates sound in 15ft radius
Sound Burst- deals 1d8 sonic damage to subject and may stun them
Suggestion- compels subject to follow stated course of action
Summon Monster 2- calls extraplanar creature to fight for you
Summon Swarm- summon a swarm of bats, rats, or spiders
Tongues- speak any language
Whispering Wind- sends a short message 1 mile/lvl
==3rd level==
Blink- you randomly vanish and reapper for 1 round/lvl
Charm Monster- makes monster believe it it your ally
Clairaudience/ Clairvoyance- see or hear at a distance for 1min/lvl
Confusion- subjects behave oddly for 1 round/lvl
Crushing Despair- subjects take a -2 on attack rolls, damage rolls, saves, and checks
Cure Serious Wounds- cures 3d8 damages+1/lvl (max+15)
Daylight- 60ft radius of bright light
Deep Slumber- put 10HD of creatures to sleep
Dispel Magic- cancels magical spells and effects
Displacement- attacks miss subject 50%
Fear- subject within cone flee for 1 round/lvl
Gaseous Form- subjects become insubstancial and can fly slowly
Geas, Lesser- commands subject of 7 HD or less
Glibness- you gain +30 on bluff checks and your lies can escape magical discernment
Good Hope- subject gain +2 on attack rolls damages rolls saves and checks
Haste- one creature/lvl moves faster +1 on attack rolls AC and reflex saves
Illusory Script- only intended reader can decipher
Invisibility Shpere- make everyone within 10ft invisible
Leomund's Tiny Hut- creates shelter for 10 creatures
Major Image- as silent image plus sound smell and thermal effects
Phantom Steed- magic horse appears for 1 hour/lvl
Remove Curse- frees object or person from curse
Scrying- spies on subject from a distance
Sculp Sound- creates new sounds or changes existing ones
Secret Page- changes one page to hide its real contents
See Invisibility- reveals invisible creatures or objects
Sepia Snake Sigil- creates text symbol that immobilizes reader
Slow- onesubject/lvl takes only one action/round -2 to AC and attack rolls
Speak With Animals- you can communicate with animals
Summon Monster 3- call an extraplanar creature to fight for you
==4th Level==
Break Enchantment- frees subject from enchantments alterations, curses, and petrification
Cure Criticle Wounds- cures 4d8 damage +1/lvl(max+20)
Detect Scrying- alerts you of magical eavesdropping
Diminsion Door- teleports you a short distance
Dominate Person- controls humanoid telepathically
Freedom of Movement- subject moves freely despite impediments
Hallucinatory Terrain- makes one type of terrain appear like another (field into forest)
Hold Monster- as hold person but any creature
Invisibility, Greater- as inviblity but subject can attack and stay inviible
Legend Lore- lets you learn tales about a person place or thing
Leomund's Secret Shelter- creates a sturdy cottage
Locate Creature- indicates direction to familiar creature
Modify Memory- changes 5 mins of subjects memory
Neutralize Poison- immunizes subject against poisons detoxifies venom in or on subjects
Rainbow Pattern- light fascinates 24HD of creatures
Repel Vermin- insects spiders and other vermin stay 10ft away
Shadow Conjuration- mimics conjuring below 4th lvl but only 20% real
Shout- deafens all within cone and deal 5d6 sonic damages
Speak With Plants- you can talk to normal plants and plant creatures
Summon Monster 4- call anextraplanar creature to fight for you
Zone of Silence- keeps eavesdroppers from overhearing converstaions
==5th Level==
Cure Light Wounds, Mass- cures 1d8 damage +1/lvl for many creatures
Dispel Magic, Greater- as dispel magic but +20 on check
Dream- send message to anyone sleeping
False Vision- fools scrying with an illusion
Heroism, Greater- gives +4 bonus on attack rolls, saves, skill checks immunity to fear and temporary hp
Mind Fog- subjects in the fog get -10 to WIS and will checks
Mirage Arcana- as hallucinatory terrain plus structures
Mislead- turns you invisible and creates illusory double
Nightmare- sends vision dealing 1d10 damage and fatigue
Persistent Image- as major image but no concentration required
Seeming- changes appearance of one person per two lvls
Shadow Evocation- mimics evocation of lower than 5th lvl but only 20%
Shadow Walk- step into shadow to travel rapidly
Song of Discord- forces targets to attack each other
Suggestion, Mass- as suggestion plus one subject/lvl
Summon Monster 5- calls extraplanar creature to fight for you
==6th Level==
Analyze Dweomer- reveals magical aspects of subject
Animate Objects- objects attack your foes
Cat's Grace, Mass- as cats grace affects one subject/lvl 
Charm Monster, Mass- as charm monster but all within 30ft
Cure Moderate Wounds, Mass- sures 2d8 damage +1/lbl for many creatures
Eagle's Splendor, Mass- as eagle's splendor affects one subject/lvl
Eyebite- target becomes panicked, sickened, and comatose
Find the Path- shows most direct way to a location
Fox's Cunning, Mass- as fox's cunning affects one subject/lvl
Geas/Quest- as lesser geas plus it affect any creature
Heroe's Feast- food for one creature/lvl cures and grants combat bonuses
Otto's Irresistible Dance- forces subject to dance
Permanent Image- includes sight sound and smell
Programmed Image- as major image plus triggeredby event
Project Image- illusory double can talk and cast spells
Scrying, Greater- as scrying but faster and longer
Shout, Greater- devastating yell deals 10d6 sonic damage stuns creatures and damages objects
Summon Monster 6- calls extraplanar creature to fight for you
Sympathetic Vibration- deals 2d10 damage/round to freestanding structure
Veil- changes appearance of group of creatures