Real Magical-Spell Energy

Spell Energy was the conserved, quantitative property of magic that witches and wizards generated and transferred when casting spells.
== Description ==
While all witches and wizards were capable of casting spells with the proper training, the quality and duration of these spells depended entirely on the amount of spell energy they were capable of generating for it, as well as their level of success at transferring and distributing it.
The level of spell energy that a witch or wizard was capable of at any given time could be influenced by their emotional state. For instance, witches and wizards that experienced strong emotions like happiness and anger were able to cast spells more effectively.
In areas of frequent magical activity, a perpetual veil of spell energy would linger in the air around it and increase the duration of all spells used in the vicinity. Even when spells were cast in areas where magic was used infrequently, a residual aura of spell energy would still linger in the area, and both could be identified by wizards with the Trace Charm.
== Behind the scenes ==
* In Fantastic Beasts: Cases from the Wizarding World, Harry Potter: Hogwarts Mystery and Harry Potter: Wizards Unite, the term "Spell Energy" is part of the game mechanics relating to micro-transactions or some other task to fill up on energy before they can progress in the game. From an in-universe perspective, however, spell energy is the form magic is converted into when a spell is cast; as identified by the in-universe anecdotal bits of information from the skill trees of the latter game.
** In these films, the symbol for spell energy is a lightning bolt, which is a standard franchise depiction of Harry Potter's famous lightning bolt scar.
* In Harry Potter: Magic Awakened, a form of magic energy exists when duelling or fighting that increases over time, allowing cards to be used, which can require different amounts of energy.
== Appearances ==
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== See also ==
* Magic
* Spell
* Aura
Category:Real-Magic