Mii Swordfighter (SSB16)

Mii Swordfighter is a playable character in Super Smash Bros. OC 2016. The Mii Swordfighter is the second Mii Fighter out of the Brawler and Gunner to be included into the game, Same with , Mii Swordfighter will not change due to the fact, the game is Sprite packed and very difficult to make other Miis by certain people. Mii Swordfighter does have some moves changed with some of his customs in.
==Attributes==
Mii Swordfighter has a average mobility, as his run is noticeably slower than (though their walking speed is faster) and have the lowest jump height of the Mii Fighters, along with the inability to wall jump, unlike Mii Brawler. This prevents him from chasing and keeping close to opponents like their Brawler counterparts, along with giving them one of the less reliable recoveries compared to the other two Mii Fighters. Also, his attacks are weaker and aren't dealt as quickly than the Brawler, albeit with a bit more range, although his still don't have as much range (although the Swordfighter's attacks are faster than the latter). Although he possess the ability to keep opponents at a distance with his disjointed hitboxes, the Swordfighter is particularly hampered by his previously mentioned mobility, along with surprisingly weak KO moves that are equally punishable. Of all his attacks, their reliable and strongest finishers are their forward and down smashes, ftilt, up and back aerials (along with Blade Flurry). Many of these moves have high endling lag, making whiffing them highly punishable. The Swordfighter's grounded moveset can be quite easy to punish with characters that are quick on the ground (like ), because of his low mobility. The Swordfighter is more at home in the air thanks to his quicker aerial moves that can either be used for low-percentage combos or gimping, notably his neutral and forward aerial, two of his fastest moves, his surprisingly powerful up and back aerials which can KO at a respectable percentage, and his down aerial which can semi spike. He additionally possess a decent throw combo game thanks to his moderately fast aerial moves and his throws and down tilt, notably his down throw to up aerial or down tilt to neutral or forward air, although he loses viability once the opponent is above a certain percentage and require bad DI on the opponent's part when above these percentages.
However, The Swordfighter has his flaws. The Mii Swordfighter is said with all of his moves have high ending lag and high start up lag, most of his options are hard to pull off on each time. Mii Swordfighter's only main of projectile is Chakram and it's notably weak with high ending lag. The Swordfighter's recovery move is very poor and only pulls off at certain times. It's worse because the swordfighter can get gimped off the stage easily.
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	 	4%, 3%, 5% 	Two downward horizontal slashes followed by an upward vertical slash.
Side Tilt 	 	12% 	Swipes the blade once in a wide arc in front of himself/herself.
Up Tilt 	 	7% 	A single slash in an arc above his/her head. Covers the Swordfighter's entire upper body.
Down Tilt 	 	5% 	Stabs along the ground, similar to 's down tilt. Decently fast.
Dash Attack 	 	10%, 6% 	Thrusts the sword forward. Good knockback, but punishable if shielded.
Side Smash 	 	14% (hilt), 15% (blade), 16% (tip) 	Holds the sword with two hands, then steps forward and swings it in front of his/herself similar to 's forward smash (although the Swordfighter actually predates Roy). Deals good knockback and has surprisingly high range, but suffers from startup and ending lag.
Up Smash 	 	4% (hit 1), 3% (hits 2 and 3), 7% (last hit) 	Jumps and performs a series of three corkscrewing slashes over him/herself before touching the ground, launching the enemy on the last hit, similar to Pit's up smash. Has trouble hitting opponents behind the Swordfighter, requiring foes to be in almost direct contact with them.
Down Smash 	 	12% (hit 1), 15% (hit 2) 	Slashes along the ground in front of and behind his/herself. Slight ending lag.
Neutral Ariel 	 	8% 	Slashes in a circle around himself/herself while doing a corkscrew in the air. A good spacing and approach move that can be used similarly to Shulk's neutral aerial, although with much less range.
Forward Ariel 	 	3%, 5% 	Stabs forward multiple times, similar in function to Kirby's forward aerial. The first two hits trap opponents into the final hit, which deals good knockback. Spammable when short hopped, although the Swordfighter must be careful not to land too early or the opponent will end up right beside them.
Back Ariel 	 	14% 	Swipes the blade behind himself/herself. Extremely fast, very similar to Ike's back air, except with less range and damage. One of the Swordfighter's reliable aerial finishers.
Up Ariel 	 	16% 	Points the sword above his/her head and spins, similar to 's up aerial (except the Swordfighter spins). Very good knockback when sweetspotted, being a good finishing move especially since it stays out for a long time.
Down Ariel 	 	1% per hit, 5% 	Points the sword below himself/herself and spins. The attack hits multiple times before ending with a strong final hit. Acts as a drill that weakly meteor smashes opponents with set knockback on the final hit, and lasts for a decently long time. Unlike most aerials, the landing hit while using the move is actually its main form of offense, causing a shockwave around the fighter that knocks others away with high knockback.
Forward Throw 	 	6% 	Front kicks the enemy away. Above-average knockback for a throw.
Back Throw 	 	6% 	Hits the enemy away with a back kick. Like forward throw, it has above-average knockback. It's the Mii Swordfighter's strongest throw, but it doesn't start KOing until very high percentages.
Up Throw 	 	5% 	Slashes the enemy above his/her head.
Down Throw 	 	4% 	Drops the enemy to the ground and stomps on them. Very similar to Ike's down throw. Can follow into an up air at low to medium percentages (depending on the opponent's weight and DI).
Neutral Special	Blade Flurry 	9.9-23.75% if all hits connect 	Charges briefly before stabbing with the sword forward multiple times before finishing in a high-knockback thrust, which looks similar to Shield Breaker. It is able to heavily damage a shield if fully charged.
Side Special 	Chakram 	7% if all hits connect (slow chakram), 6.5% (fast chakram)	Throws a chakram that can be sent upwards, downwards, or straight forward. If inputted like a Smash attack, it will fly faster with increased range and damage. Otherwise, it will fly in front of the Swordfighter and stall in mid-air, hitting multiple times. The chakram can be lodged into the floor and walls like 's Metal Blade, but cannot be picked up.
Up Special 	Skyward Slash Dash	12% if all hits connect 	A series of sword strikes while rising into the air. The dash can be aimed in any direction using the control stick. Similar to Falco's Fire Bird in that it hits multiple times.
Down Special 	Blade Counter 	1.25x the damage of countered attacks, 8% minimum 	Functions similarly to other characters' counterattacks; The Mii holds his/her sword behind them in a reverse grip, and strikes with a retaliatory slash when hit.
Final Smash 	Final Edge 	8% (wave, close), 6% (wave, far) 	Displays their sword and fires waves of energy off of it. Functions similarly to Wii Fit. In the 3DS version, the energy waves are all aimed horizontally, while in the Wii U version, this move appears to send out energy waves in more directions, thus having more range. The projectiles bear resemblance to the Sword Beam from the Legend of Zelda series.
===Taunts===
*Up: Throws sword in the air, spins, and catches sword similar to what does with his blaster in one of his taunts.
*Side: Twirls sword, then holds it in reverse grip behind.
*Down: Performs a pose similar to one of 's taunts. Also sets them back a little.
===On-Screen Apperance===
*Mii Swordfighter appears from a Tornado and gets out sword.
===Idle Poses===
*Looks both ways.
*Holds up his sword.
===Victory Poses===
*Drops from the sky, spins and poses.
*Throws sword up while spinning, then points it in front.
*Stabs multiple times, then spins and poses, facing the screen.
==In Competitive Play==
===Match ups===
==Alternate Costumes==
==Trivia==