Killer Frost

Killer Frost, originally Callum Mitchell (born April 14th 351 AI), was a supervillain that terrorized the world with their magical ice powers. A former respected explorer, Killer Frost used that experience to keep the world on it's toes, and was a main orchestrator of the Dawnvale Siege.
Killer Frost first appeared in December 2016 on the server WeirdoCraft 2.
== Character History ==
=== Flower Petals and Sea Salt (351-366 AI) ===
Callum Mitchell was born on the island of Waterjoy on April 14th 351 AI, also known as Shipwreck Day in local culture. The holiday commemorates the day the S.S. Waterjoy sank just offshore during an intense storm, forcing the survivors to create their own settlement on the island. Shipwreck Day is celebrated with a town fair and is a very happy occasion.
Callum’s mother, Agnes, was a single mother who ran the town's flower shop. They grew up knowing all types of exotic plants and their many uses, important information passed from mother to child. Their first core memory was of hiding beneath a peony bush while their mom searched for them around the shop. There was a lot of memories like that, the two of them goofing around and having a laugh. Taking nothing too seriously. Happy memories, that wouldn’t last.
As they aged, Callum began to feel listless on the island. They dreamed of far off places and longed for adventure, and to see where all their cool plants had come from. The confines of the island began to feel suffocating, but they pushed those feelings away. After all, they had their mom and a flower shop to attend to. There wasn’t time for flights of fancy that would never come true.
=== How Far Will I Go? (367 AI) ===
Agnes died when Callum was 16 years old. The community rallied around them and offered every kindness and support. It was still rough, but Callum appreciated their efforts more than words could say. They wouldn’t have survived the tragic loss without their friends and neighbors.
However, it soon became clear that everyone’s expectation was that Callum would take over the flower shop and carry on the life their mother had built. A conversation with Mayor Soul confirmed this, when Soul expressed disapproval of Callum subtly pitching the idea of, you know, not running the flower shop. "Everything we need, the island provides. You don't need to go anywhere, we need you here," Soul said, patting Callum on the shoulder and leaving. To her, the matter was settled. But those long-buried feelings of being trapped finally bubbled to the surface and sent Callum into a full-blown panic attack. It was different when their mom was around, there was an emotional anchor keeping them here, but without that...?Knowing what was in their heart but still unable to act on it, Callum ended up doing exactly what was expected of them. They tended to the flower shop and resigned themselves to upholding their mom’s legacy.
But those feelings didn’t go away, and Callum found they were unable to lock them back up. They built and built and built some more, until finally the thought of standing behind that counter one more day was worse than clawing their eyes own out. That’s when they knew it wasn’t going to work, and that being miserable on this island when there’s so much more out there to see and experience wasn’t worth it. It couldn’t be. And underneath the guilt and the grief, they knew their mom would want them to be happy, even if that meant not following in her footsteps.
Callum knew that leaving Waterjoy wouldn't be easy, both in action and emotionally. Their neighbors, their friends… they wouldn't understand. Waterjoy was a tightknit community going back generations, and nobody had ever left the island for good. It was seen as a betrayal.
Despite this, they had to be true to themselves, no matter what. Callum closed the flower shop one night, but instead of going home, headed to the beach. They put their bags into a boat that’d been stashed there, and pushed off the dock, floating away from the island... away from Waterjoy... away from everything they'd ever known. And they'd never felt so alive!
Callum was later rescued from the ocean by pirates. Normally one would be worried to encounter such scoundrels, but after two days floating in the endless blue, Callum was just happy for the help. When they’d left Waterjoy they’d failed to realize that sailing in a straight line probably wouldn’t take them to the mainland. It’s that naivety that would land Callum in some interesting situations.
=== A Whole Wide World (368-375 AI) ===
While the pirates were initially hostile toward their captive, eventually Callum’s kind heart and ridiculous ways earned them the respect of the Pirate’s Court. Pirate King Charm even said themselves that Callum was “fucking weird, with all the flowers and the flouncing, but by God our fortress has never been more colorful!” As much fun as they had swashbuckling with the pirates in Bilgewater, eventually Callum moved on. They weren't looking to replace one home with another, they sought adventures!
And adventures they got. The next few years were nothing but. Callum traveled across the world, seeing anything and everything they could. They were exposed to new lands, new people, and new magic. The first time they saw a person that wasn’t human, it was shocking to them! But that was the norm outside Waterjoy: People of all races and species intermingling together. It was exhilarating. They also did odd jobs here and there to support their travels, mainly working in taverns and street dancing for coins.
The people of Morbidtown, a race of sentient trees, carried Callum over the tall canopies that surrounded their lands. The leader of Jessieville gave Callum a personal tour of their obsidian reserves. The sky mall in the Aether expanded long passed the horizon, and Callum went on a shopping spree to end all shopping sprees! They mingled with slug people, danced with the dire wolves, and even made out with a prince on the tallest tower in Seaside. It’s the kind of life they only could’ve imagined, and it was finally theirs.
=== Partners in Crime (376 AI) ===
The ancient city of Gaelor was an interesting one. Originally built on wooden platforms attached to the lower cliffside, the people outgrew their home and abandoned it, instead building a larger and more elaborate city higher up on the mountain. Using deep magics, the city is simultaneously on the mountain and suspended on floating on islands surrounding its summit. The juxtaposition of the decaying wooden city beneath the glimmering quartz one above made Gaelor a popular destination for travelers.
It’s there that Callum met Jay, a half-man half-bird person with shaggy blue hair and matching blue wings. He was at the city studying texts from the ancient world, also a traveler but with a deep fascination for history. Callum was a more a in-the-moment type of person, so objectively they should’ve clashed, but for Callum it was love at first sight. They were smitten from the first hello, a fact they made known early on. They were never about playing games and hiding emotions wasn’t something they subscribed to anymore. After spending two weeks together, they eloped at the holy chapel at the top of the city.
From then on they were inseparable, almost sickeningly so. They continued their travels together and made the world their oyster! They even built a small house on a secluded island and made it their home, warmed by the knowledge that no matter how far they went they always had this place to could come back to. Their own little slice of paradise. The home was a special reminder for Callum, who on some level missed their island roots, and this was a subtle return to form. 
=== The University of Dawnvale (381-383 AI) ===
As part of a pilot program, the University of Dawnvale reached out to Callum and Jay and several other known travelers to offer them jobs. The University sought to start their own expedition team to explore sites and ruins to collect relics and artifacts. To achieve this end, they wanted seasoned explorers to help guide the team around the world. This was the job offered, and it’s the job Callum and Jay accepted. Wholeheartedly!
They were given a cool office on the second floor to work with the team and hit the ground running. The initial experience was a whirlwind of paperwork and proper channels, but very soon they were out in the field. Examining bones found in Necropolis, recovering treasure from a sunken ship near the underwater Dome City, and unearthing the origins of the Livingyard were among their early expeditions. All went without incident, and so did the missions they went on after. The quick turnaround and amazing finds resulted in the team becoming the most funded department in the University, and they were given the nickname The Voyagers.
After a lifetime of running from responsibility and craving adventure, Callum had somehow stumbled into the perfect career. Some would say (Callum included) that they spent their whole life stumbling from one cool experience to the next, but this job was something solid. It provided everything they wanted and meant sacrificing nothing. They felt like the luckiest person in the whole world!
=== An Icy Expedition (384 AI) ===
Reports came in that an ancient ship was spotted up north, mostly buried under snow but partially unearthed by strong winds. The University sent The Voyagers up there to investigate and report back, a relatively routine procedure, but this expedition would prove life-changing for everyone involved.
While trekking across the frozen tundra, the team was fast approaching the reported location of the ship. However, before they could get there, the ice under their feet fractured and split, revealing a hidden ravine buried below. The team scrambled to get to solid ground, but Callum didn’t make it in time. The ground gave way beneath them and they plummeted down. Jay immediately dived in, hoping to catch their love and fly back to safety, but the crumbling ice and snow slammed into him from above and he too went spiraling into the darkness below.
The last thing Callum saw was jagged rock quickly approaching their face.
==== Reborn ====
Somewhere in the darkness, they woke up. It was freezing, but that didn’t matter. The only light came from the gaping hole meters and meters above them, but it didn’t fully reach the bottom. It was just enough to see the blood staining the rocks... their blood. They died on those rocks, that much they knew.
Their skull should've been shattered beyond recognition, but nothing hurt at all. In a way, they remembered two versions of that event: The falling, and the watching. As they fell, they also watched from below. They'd been sleeping down here for so very long, with no form and only a vague version of consciousness. Just enough to know that when they saw the two people falling from above, it had to reach out. It knew, as if by instinct, how to latch onto them. The first visitors in eons.
Buried under the ice for longer than people had existed was a pocket of ancient, wild magic. While the magic above had been filtered and refined over the eons, this pocket was left untouched. Asleep. It was never meant to see the light or day or ever be released from it's resting place... but as it washed over Callum and Jay's broken and twisted corpses, it came alive again. And it made them alive again, too. It brought them back from the beyond and fused with them, creating something new.
Callum and Jay, or whatever they’d now become, stayed in that ravine for weeks. They struggled to hold onto their sanity, often drifting into unintelligible tangents, pacing and screaming at things that weren't there. A fog of confusion blanketed their minds, and other than a few lucid moments, they spent that time lost in the madness. Not much is known about what happened down there, but even in the throws of insanity a part of Callum's subconscious thought to write in their travel log:
* I don’t know who I am. I know who I was, but what am I now? Those memories are so few and far between, and it’s like they’re behind a sheet of glass… or ice… kept just outside my reach...
* The cold… it calls to me. It sings me gentle songs and promises to keep me safe. But it wants me to freeze everything, it compels me to… to…
* I’m going to live forever!!!
* WE WOKE THE COLD SO WE WILL CARRY IT. IT REFUSES TO SLEEP AGAIN. WE WILL STAY AWAKE FOREVER.
* I see my path now. I see what I’m meant to be. The cold brought us back, it gave us a second chance. And I won’t waste it. Together we’ll freeze this world and show it what Gods are really like.
Meanwhile, the world above declared them dead. Their coworkers and friends mourned their loss. It was a tragic accident, and continuing weather conditions in the area made retrieving their bodies impossible. 
=== Killer Frost (385 AI) ===
The world had one thing right, at least: Callum and Jay did die in that tragic accident. Because what crawled out of that ravine weeks later wasn't them anymore. It was Frost and Cold. Perhaps the names were a little on the nose, but they were content. And ready to unleash hell.
Some time after their reappearance, Frost felt compelled to return to a place Callum had never expected to see again: Waterjoy. They danced down the streets, drawing the eye of everyone in town. The same people who had once been their friends and neighbors... the same ones who condemned them. Mayor Soul bravely approached and defended her actions, going on to add "You can bolster and threaten all you want, but we know you. You grew up here. And you're not a killer, Callum." Frost smirked and silenced her with an ice blade through the neck. "You're right," Frost laughed as Soul choked on her own blood. "Callum wasn't a killer... but Frost is."
They tapped into their new powers and let loose, properly for the first time, and it was beautiful: Ice winds swept through the town, immediately followed by snow and hail. Clouds circled in the sky above as the ground beneath their feet froze, withering and dying in seconds. Frost used every ounce of strength they could muster to create a thick layer of permafrost across the island's surface. Waterjoy died that day, the island becoming an uninhabitable frozen waste. The people, or whoever was left after Killer Frost’s massacre, fled the island, officially leaving it lifeless and empty.
·       Frost and Cold forged a castle for themselves in the far north, surrounded by mountains and ice spikes. Impenetrable from the outside, the castle would serve as their..fucked up shit place.
=== The Dawnvale Siege ===
Killer Frost had a vendetta against Dawnvale. 
=== Arrest and Prison Break ===
TBA
== Pink Diamond's Intervention ==
=== A New World to Freeze ===
TBA
=== The Cold Light of Day ===
TBA
== Powers and Abilities ==
* Cryokinesis: Killer Frost can generate dangerously low temperatures from their body, letting them freeze virtually anything. They can thus create sheets of ice, or shoot spear-like icicles at opponents. They often gesture when using their powers, but they can also freeze things by touching them or being in the same vicinity.
** Cryokinetic Breath: They are able to exhale cold mists with enough momentum to knock several people backwards and off their feet. They can also use this as a means to produce a thick and obscuring fog.
** Cryokinetic Blasts: They are able to produce blasts of ice from their hands and use it to attack many opponents simultaneously.
** Cryokinetic Constructs: They can create constructs made of ice and icicles, such as weapons (blades) and walls, but it also extends to full structures like their castle.
** Cryokinetic Healing: Killer Frost is able to heal injuries by filling their wounds with ice. Their body uses the ice to regenerate itself, and can do so with surprising speed. At their fastest they recorded healing an injury in under twenty seconds.
** Flight: By generating cryogenic thrust, Killer Frost is able to propel themselves along floating sheets of ice at top speeds.
* Eye Transformation: Killer Frost is able to change their eye color whenever they use their powers, transforming them to a pale glowing blue/white color. While this can be controlled with focus, it is mostly an automatic side effect of activating their powers.
* Weather Manipulation: They can alter weather patterns at their current location, like when they turned the tropical island of Waterjoy into a barren, frozen wasteland.
* Cold Immunity: An added benefit to their powers, Killer Frost's body can withstand subzero temperatures, having withstood elements down to absolute zero.
* Immortality: Due to the nature of their powers, Killer Frost doesn't age. Their body is frozen at the age their powers first manifested. Theoretically they can live forever.
=== Weaknesses ===
* Vulnerability: Despite being effectively immortal, Killer Frost is not exempt from dying should they be taken out before their body can regenerate. Even while being stronger than most they do still have to protect themselves in battle.
* Heat: Being exposed to extreme heat can temporarily dampen or even negate Killer Frost's powers.
* Insanity: Despite Callum and the ancient magic bonding in the end, their fusion as Killer Frost isn't a flawless one. Very occasionally Killer Frost's composure will slip and they'll devolve back into the rambling mess they started out as. Typically they come out of this fog after a short time, but these moments occur randomly and can be dangerous in certain situations.
== Trivia ==
* Had the map not been reset without warning, the storyline would've seen Killer Frost team up with others to stop the orchestrated apocalypse started by Karlos, and possibly ending with them dying after the final battle. I always pictured their powers fading away under a beautiful tree outside Cicero City.