Aminor Garax

==Overview==
Aminor Garax is an inventor, tinkerer, an ex-Military Engineer and a lumberjack, born in what was once Arminia before the fall of the Eltenlien Empire. Long before the thinning, Aminor was an unofficial engineer for the Tel’Del Enterprise, he assisted with matters regarding their airship vessels from time to time, he lived in a tower a short distance from the road linking Driftwood and Hearth before his disappearance. While tinkering with one of his many contraptions, he cut the shell of a magical artefact and unwittingly destroyed himself leaving all his worn possessions behind. Some time after the thinning, Aminor re-emerged in the exact place he had disappeared as if no time had passed at all, standing now within his ruined tower. Aminor is now a man out of time, living the next half of his life in a world he barely recognised.
=== Appearance ===
Aminor Garax stands at 5'9", he has light grey coloured eyes and short brown hair, upon his face he wears well kept muttonchop beard, further more Aminor is rarely seen without his googles and numerous belt pouches, they jingled and ticked and clicked from the who knows what he carried with him at all times, as for clothing he wears a white long sleeved undershirt with a good quality red waste coat, the waste coat has two pockets, one of which generally holds his hand held clock, a device his father made for him that sparked Aminor's aspirations. Aminor looks fairly unintimidating and was quite lean with very little muscle mass. 
==Background==
Arminia (Before his life in Deurlyth):
Aminor Garax was born in Arminia, the capital of Eltenlien before the fall of the once great empire. He was raised a military engineer, one of many who manned war-ships of old Eltenlien where he served for a number of years in the empire’s military as was custom for the abled men and women of the general populace. After fulfilling his service to the empire, he remained an Airship engineer for trade and travel vessels within the capital well into his late twenties, during this time Aminor traveled with many different trade and transport ship crews as their on flight engineer, between trips he would have a number of weeks of free time, in this time, Aminor tinkered with all that he could, intricate machines, mystical apparatus and a plethora of similar arts. He studied these contraptions and arts, through the wide libraries of old Arminia and the tutorship of many engineers and scholars, he worshiped the ground they walked on. To him these arts were the way of the future, those that did not learn of the sciences and arcane would no doubt be left behind in this emerging age of progress and enlightenment. 
He had little success in making anything of his research in his time in Arminia, his work was generally a worse copy of something that already existed, his most famous attempt and failure, was the recreation effort of the Alenthyl Arcane Locomotive Engine, an arcane technology designed to propel the impressive locomotive transports, or “Trains'' as they were called in their homeland. He came to a prestigious trading company with a crew of engineers and an idea and they funded his research and development, after a number of years he was called to make a showcase of what he had managed to come up with.
Aminor and his crew of engineers revealed their engine at a fare that promoted the works of great inventors from across Eltenlien. The engine was a behemoth contraption. Aminor had applied the techniques commonly used in the fabrication of Airship engines for his design, using fire and air based magics with intricate machinery to replicate the Arcane Engines of Alenthyl. After only minutes of use, the engine began to fissile and fail, the hull of the engine began to pop and crack, air pressure burst from weakened points in the machine, crowds backed away for a moment, Aminor and the engineers shared a panic’d look for a moment before screaming for all to flea. Thirteen seconds passed and flames followed after a deafening blast from the engine, after the dust began to settle and the smoke formed into a pillar, the injured masses could be seen, damages across nearby buildings and a number of corpses.
Aminor was charged and sentenced to the penal militia, a punishment corp where those still with skills useful to the empire are forced to fight until their last breath. Before being sent off, Aminor was able to sneak aboard an old friend and client’s trade vessel, who helped him get out of Eltenlien. The trade ship traveled over the islands of Deurlyth on it’s way to it’s destination, the crew however found themselves traversing a violent snow storm. Aminor and the crew did all they could to stabilize the ship but without but it was only so long before the vessel began it’s descent towards Deurlyth.
Deurlyth (During his time on the islands):
After a violent crash, Aminor awoke with a broken leg and a plethora of burns and scratches, he fared the best out of the crew, he was lucky to be alive. There was only one other survivor, one of the crew who died only days after the crash from their severe injuries. Aminor hobbled his way into Driftwood where he was able to heal from his wounds and eventually found a place of rest and work under the duke as a lumberjack, despite working now as a lowly laborer for a duke in some land he has never been, he was grateful to have a job at all. During his time in driftwood, Aminor continued his studies, now without access to the great halls of knowledge held within the Arminian Libraries or the tutelage of the great mystics and engineers..
Aminor’s tinkering well into the night was starting to bother the driftwood populace. Almost everyday a new noise complaint was sent out. In light of this, Aminor decided to isolate himself from the town proper, living instead in a tower of his own design. A few years of construction and planning later, Aminor lived in his tower, tinkering in the night in peace. Aminor also found time to express his expertise in Eltenlien Engineering, providing assistance to the Tel’Del Enterprise with their airship while also doing what he could to repair his own.
After many years of acquiring the necessary resources, bringing in Mages from the land and hiring workers each year, Aminor was finally able to bring new life to the airship he had crashed in, the trade vessel would have been repaired much faster were Aminor accompanied by his old crew of engineers, this thought crossed his mind often during the reconstruction process but yet with a miracle he managed to get the job done. In his mid forties, Aminor traveled across the islands of Deurlyth providing transport between cities. He also sometimes provided transportation assistance to the Novania military as one of it’s only Elten Engineers, he was quite proud to serve Deurlyth, though he always did consider their militia quite ‘quaint’ in comparison to Eltenlien’s military power, but then again, all other militia paled in comparison..
His final moments before the thinning:
Long before The Thinning, Aminor Garax continued his work as an airship engineer in Novania. He also continued his tinkering work within his tower in the time he had to spare. Aminor managed to find a gem that he used as the core of a contraption he was developing, like any other day, he toiled with his machines and at the slip of the hand he cut through the gem, sparking the metal tools out of his hands and giving him a quick shock. He pierced the shell of the gem with an intricate tool, with his goggles affixed to his face, he glanced at the blue light bleeding through the crack, in one instant Aminor vanished, his belongings fell to the ground where he once stood and in the blink of an eye, the tower stood, abandoned, left to the power of time. Little was said regarding Aminor’s disappearance, despite his unique skills, he made a very small footprint in the history of Deurlyth, leaving behind only a crumbling tower and his notes, ruined and buried by time.
Present:
Just as quickly as he'd vanished, he reappeared, still holding the same position as he had before his sudden disappearance, now without any of his possessions. Aminor found himself in exactly where he was before disappearing, however his tower was worn and run-down, barely holding it’s initial structure and completely overgrown. After carefully climbing down the ruin that was once his tower, Aminor traveled to driftwood where he found the once bustling coastal town taken over by nature, buildings that once stood tall lie in ruins, with enormous trees growing out of them. Aminor followed the road back to the city of Hearth where he found himself in what felt like a completely different world. The grass was dead and the air filled with smoke and ash. At the cliff of a hill, Aminor saw what became of the once great city. Still burning rubble and debris littered the streets, buildings lie in ruin and walls ravaged and the clock tower stood no longer. Above it all, a great rift in the sky, giving entry to foul horrors of another world. Creatures thought rare or even myth in time’s past, now very real and numerous across the streets and skies of Hearth.
Aminor traveled across the islands, before finally finding himself within a new city. Here his newest journey begins, all those he had once known have been lost to time and the thinning. In the last half of his life, Aminor starts a new life in this unfamiliar new world…
== Personality ==
Aminor is a cheerful man who enjoys the company of other people which is ironic given that he lives in a tower in the middle of the wilderness. Aminor rambles, his speech can't keep up with his mind as he rushes from topic to topic and the people he'd talk to wouldn't even need to open their mouth to fill the dead air as they'd be hard pressed to find any. 
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==Other==
=== Fancy Items Aminor Once Owned Before the Thinning: ===
Tinkerer's Googles, these goggle's have multiple movable lens which help with delicate tinkering and were magically infused to "see past the physical." 
Tinkerer's Tiny Tools, a pouch filled with small Eltern made tools generally used to tinker with intricate devices. 
Intricate Spyglass, kept in a holster on his belt, the spyglass is designed to extend and retract when twisted in the centre which increase and decreases the zoom, an invaluable tool for airship piloting. 
Category:Ancient Biographies