Super Castlevania IV Stage 6

The Demon Castle Grand Hall is the sixth stage of Super Castlevania IV.
==Overview==
==Sub-stages==
Stage 6-1: Knight Corridor - Greets the player with headless female statues, and the zombie dogs, Cruelas and knights try to give you a warm welcome.
Stage 6-2: The Chandeliers - The player must jump the tops of the chandeliers carefully or they'll fall to their death.
Stage 6-3: Banquet Hall - Chandeliers will drop onto the player from the ceiling. There are also Dead Nobles flying about and caskets that will spring to life and try to shut the player in.
==Enemy Data==
==Gallery==
===Screenshots===
Super Castlevania IV (USA)-11.jpg
Super Castlevania IV (USA)-12.jpg
Super Castlevania IV (USA)-13.jpg
===Maps===
Super Castlevania IV Stage 6 Rip.png|Stage rip
Super Castlevania IV Block 6 Map.gif|In-game map
==Videos==
Super Castlevania 4 Stage 6
==Other appearances==
The design of the entrance section of this level was directly modeled after Block 8 from Castlevania III: Dracula's Curse, featuring the same female statues, wall patterns and curtains. A possible explanation for this similarity could be because Nintendo had still not provided the team with development kits for their upcoming console, so they had to start designing the prototype on NES hardware. with Masahiro Ueno ("Jun Furano"), lead director of Super Castlevania IV. Additionally, it is known that the teams for both Dracula's Curse and Super Castlevania IV worked alongside and as a result they shared many ideas.
The second section corresponds with the final stretch in the same Dracula's Curse block. In that stage, the stairs collapsed underfoot. In this game, the stairs have already collapsed, which requires jumping over chandeliers to cross. A similar situation was later encountered in Castlevania: Lords of Shadow 2 in Bernhard's Wing.
==External links==
*YouTube - Prototype tool-assisted playthrough - Stage 6 @ 18:28
==References==
Category:Ballrooms
Category:Castle Entrances
Category:Super Castlevania IV Locations