Martin Mystery (AU Version)

Note: There will be more main characters in this version.
Martin Mystery (French: Martin Mystère) is an animated television series based on the Italian comic book Martin Mystère by Alfredo Castelli. The show was produced by Marathon Media Group (French television production company based in Paris), and Image Entertainment Corporation (a Canadian production and animation company based in Montreal). It uses an art style similar to Japanese anime.
== Premise ==
"In the supernatural realm of Torrington, Martin Mystery, a quirky and adventurous 17-year-old paranormal detective, leads an eccentric team of agents for 'The Center.' Alongside his childhood friend and love interest, Diana Lombard, his stepsister Jenni Anderson, aspiring polymath Ethan Sinclair, tech genius Alec Reed, cryptozoology expert Maya Harper, and the Neanderthal tracker Java, they unravel mysteries and face otherworldly threats. Together, this unlikely team navigates a world filled with monsters, myths, and mayhem, blending humor, heart, and high-tech gadgets in their pursuit of the paranormal. Under the watchful eye of M-A-M, the enigmatic director, they tackle the unknown with wit, courage, and a touch of chaos. Join Martin and his team as they uncover the supernatural secrets hidden within the shadows of Torrington Academy and beyond."
== Characters ==
=== Center Team ===
* Martin Mystery (voiced by Vincent Tong): A 17-year-old Canadian teenage boy with a passion for monsters and the paranormal, who is a high school student at Torrington Academy and works as a paranormal investigator for "The Center". His best friends are Ethan Sinclair and Alec Reed. He is a fun-loving, flirtatious, clumsy, arrogant, immature, hyperactive and zany nerd, constantly bursting with energy. He is usually an underachiever in school, once getting 106 out of 902 on his pre-college aptitude test. While impulsive and impatient, he often never thinks before leaping into danger on missions without thinking to help those in peril. Whenever they are on a mission, Martin always jumps into conclusions very often, coming up with every unlikely theory he can think of, usually from some horror movie or monster movie he saw, or from his subscription to "Paranormal Monthly". He has a peculiar love for everything slimy, sloppy, and gooey – things that make the girls (especially Jenni) gag. His favorite pastime is taunting and teasing his stepsister Jenni by playing practical jokes, or by playing pranks and creeping her out, even though she often retaliates with physical abuse. A running gag in the series is his constant flirting with every beautiful girl he meets, who usually reject him with verbal or physical abuse. Despite his flaws, Martin can be serious when it's necessary. He consistently proves to be very brave, really cares about his friends and family, and is always ready to help them when they are in danger. Also, he is very clever and a quick-thinker, and often finds a way to defeat a monster or solve a mystery. He appears to have a secret crush on Diana. Martin Mystery is a skilled extraterrestrial paranormal detective, and known for his use of the U-Watch, a high-tech watch-like device with numerous gadgetry stored within.
* Diana Lombard (voiced by Kelly Sheridan): A 16-year-old teenager who is Martin's childhood friend and love interest. She is also an agent for The Center, while attending Torrington Academy. Unlike in the original TV show, she has blonde hair (like in the comics and prototype pilot), and Martin and Diana are not stepsiblings. She is the daughter of the school's principal. She is one of the smartest students and biggest overachievers in school. Her best friends are Maya Harper and Jenni Anderson. Her personality is described as a cross between an intellectual and a girly girl. She is a cute, highly intelligent, hyperactive, outgoing, a bit of a perfectionist, overachiever, brainiac, sarcastic, sassy, rational overthinker and obsessive straight-A student. Not sharing Martin's love of the paranormal, she often tries to explain something with logic before it becomes apparently paranormal. Because of her perfectionism, Diana is also quite easily annoyed, has a propensity to become extremely angry, hates stubborn and moronic people, and will generally make logical yet snide remarks. She can also have a hard time dealing with noise and will isolate herself from such situations. Despite her perfectionism and intelligence, she is also shown to be klutzy, naive, or gullible at times. Diana is known to giggle a lot, usually when given compliments or when she sees or hears something amusing. Despite all of this, she is kind-hearted and a loyal friend, and is also a noted sugar freak. She also appears to have a secret crush on Martin. Her intelligence often comes in handy on their missions.
*
* Ethan Sinclair (voiced by Yuri Lowenthal): A 17-year-old aspiring polymath with a keen interest in mythology, history, paleontology, archaeology, anthropology, adventures, writing, vehicles, unusual objects, and the supernatural. Ethan's insatiable curiosity and passion for adventure make him a natural fit for The Center's team, and he acts as the team's unofficial leader. He has an attitude of charm and enthusiasm. As a collector of unusual objects, Ethan possesses an extensive knowledge of ancient civilizations and mystical artifacts. His ability to connect the dots between historical clues and paranormal occurrences proves invaluable on their missions. Despite his scholarly pursuits, Ethan is no stranger to action, willingly diving into the heart of mysteries to uncover hidden truths. His friendship with Martin and Alec adds a dynamic balance to the team, with Ethan serving as the group's cultural and historical expert. His boundless energy and adventurous spirit make him an essential member of the paranormal investigation squad. While he is tall, athletic, and strong, he is also impulsive and spontaneous, never thinking twice before jumping into action. He is always ready to teach villains a lesson, even if he has no chance of winning against them. Ethan also has a love for sports and a large appetite for junk food, as well as being a brother figure to Java the Caveman. He has a crush on Maya.
* Alec Reed (voiced by Freddie Highmore): The 17-year-old tech genius and one of Martin's closest friends at Torrington Academy. Alec is The Center's go-to tech expert, with an uncanny ability to manipulate and create cutting-edge gadgets. He has an inquisitive mind and a passion for cybersecurity. Despite his brilliance, Alec is reserved and often prefers the company of computers over people. He is a strategic thinker and problem-solver, providing crucial support to the team in deciphering mysterious phenomena. Alec's calm, reserved and analytical nature serves as a counterbalance to Martin's impulsiveness. He's also known for his deadpan humor and occasional sarcastic and witty remarks. As the team's tech expert, Alec takes charge of navigating the digital realm and ensuring the success of their missions through his technological expertise. The U-Watch's intricate features are Alec's domain, making him an indispensable asset to The Center's paranormal investigations. He is highly intelligent, level-headed, mature, and well-mannered with a few tendencies of a mad scientist and a theater kid. Alec is often shown collecting intelligence or constructing various traps for villains. He would usually use Martin as his prime test subject for his newest inventions. He has a crush on Jenni.
*
* Maya Harper (voiced by Jessica DiCicco): A 16-year-old Asian-American cryptozoology expert with a unique blend of girly and tomboyish qualities. As Ethan's next-door neighbor, schoolmate and complete opposite, as well a best friend to Diana and Jenni, Maya brings a shy yet calm, composed and mature demeanor to the team. Maya's fascination with mythical creatures and supernatural phenomena stems from a childhood spent exploring the unknown with her family. Her practical approach and analytical mind contribute to the team's success in uncovering mysterious creatures and hidden realms. Maya's dual nature, balancing between girly interests and a tomboyish adventurous spirit, adds versatility to her character. She's known for her resourcefulness and level-headedness in challenging situations. Maya's strong bonds with her friends, along with her expertise in cryptozoology, make her an indispensable member of The Center's paranormal investigation team. Her interests and hobbies include cryptozoology, animals, reading, math, arts, swimming, sports, games, gymnastics and drama. Maya is also an art historian and an avid bookworm/comic nerd. She strongly hates when people argue, especially Martin, Diana and Jenni, and will usually break up their arguments, either verbally or physically. Though somewhat modest in their presence, she admires her teammates, values her friendship with them above all else, and will do anything to keep the team united and happy. She is the heart of the team who is very affectionate and unafraid to show her feelings. She also has a crush on Ethan.
* Jenni Anderson (voiced by Liliana Mumy): Martin's stepsister, who is his complete opposite. She is also 16 years old like Diana and an agent for The Center, while attending Torrington Academy. Unlike in the original TV show, Jenni has long reddish-brown hair, is an agent for The Center, and takes Diana's place as Martin's stepsister. She is best friends with Diana and Maya, and one of the prettiest and most popular girls in school. Jenni is obsessed with beauty, fashion, vacations, taking a break, good-looking boys, her looks, and looking in the mirror (much to the others' chagrin). She has a huge hatred and apprehension towards the paranormal, and would rather be relaxing. She is normally lazy, cynical, narcissistic, pessimistic, snarky, clean freak, goody-goody, fashionista, flirtatious and hot-tempered, but at times can be kind, sweet, bright, loyal, helpful, strong, faithful, and has a good heart. Jenni can be quite timid, jumpy, squeamish and uptight at times during missions (which leads to Martin calling her a "wimp"), but can show great courage when called upon. Jenni has the hardest time keeping her cool and temper with her irresponsible stepbrother, and will generally respond quite often with physical or verbal abuse. Regardless of Martin's quirky and hyperactive behavior, she loves him like her own brother. She also tends to reason with Diana's obsessive behavior. Jenni usually plays the role of damsel in distress in several episodes. She is often used as "bait" for the majority of their missions, which results in her being a victim of the monster. Such examples include: being cocooned by an acid-spewing insect queen, turned into a frog by a warlock Martin unleashed, and being possessed by a vengeful spirit at a mountain lodge. However, she is just as capable as the others on occasions. When Martin is incapacitated, transformed, or brainwashed by the monster, Jenni uses her own skills to save him. Sometimes, Jenni uses a special compact device resembling the U-Watch called the StyleLink. Despite her mean-ish attitude, she appears to have a soft spot for Alec, and has a crush on him as well.
* Java the Caveman (voiced by Kevin Michael Richardson): A 200,000-year-old Neanderthal man who is a close friend and helper to Martin and the gang. He works at Torrington as a cook and a janitor. However, Java assists the team in their investigations, serving as the team's tracker. His brute strength proves useful when battling monstrous foes or breaking through barriers. Even though he is a lover of lizards and spiders, Java fears cats, heights, and technology (his fear of technology being a running gag in the show). As a caveman and the member in the team who speaks the least, either speaking in grunts and simplistic English (e.g. "What that?", "Diana bald", and "Java no like this place"). Besides that, Java has a knack for thinking "outside the box", which greatly helps in the team's investigations. Java is a significant source of comedy in the show due to his reactions to various scenarios and his poor hygiene as a caveman (e.g. his offensive foot odor, stinky armpits, and filthy breath). Java is sometimes the victim of the paranormal, including being transformed into a monster, such as when he inhales the Chaos Beast in its gas form, or brainwashed by a pirate-controlled Martin. Also, Jenni once had to give Java a foot massage after losing a bet to Martin for example. Java is a Neanderthal man found in a lost city of Neanderthals. He adapted to modern life, thanks to the help of Ethan's parents who found him and brought him to modern civilisation. He mostly followed or found people or things with his instinct or animallike sense of smell. He is a big brother figure to Ethan.
* Billy Orville (voiced by Samuel Vincent): A tiny green alien who idolizes Martin. He is one of The Center's top analysts and M-A-M's personal secretary, often seen flying on his mini hovercraft. Friendly and upbeat, he usually greets the gang when they are first signed in, and often does his signature high five with Martin (whom he idolizes). His role is generally a supportive one; he often pops in to give the team valuable information, usually startling them in the process. He will also analyses samples or photographs that Martin sends in during a mission. However, he won't help on a mission directly unless he is forced to. Billy was revealed to have once been a great alien warrior, known as Ganthar, on another planet, but he gave up violence for good. When Martin asked why a planet on Billy's list of hologram worlds was blue, it was revealed by M-A-M to be the world which changed Ganthar into Billy, which is the reason he doesn't go on missions with the other seven agents. He arrived on Earth in the Roswell UFO Incident in 1947. Billy recently adopted a human form with Orville as his surname to join the agents at school.
* M-A-M (voiced by Nicole Oliver): The Center's multi-tasking director who oversees the investigation of paranormal activities throughout the world. Serious, uncompromising, and an expert at hand-to-hand combat, she is often seen multitasking. While Martin's capabilities make him one of her favorite agents, she is often annoyed by his childish behavior. A running gag in the series is Martin destroying nearly every piece of gadgetry she is working on whenever he appears for a debriefing in her office. Despite her typically dry sense of humor, she is actually quite- as Billy says- "a real party animal." M-A-M is often seen as being harsh and authoritative with her employees, especially Martin Mystery. Nevertheless, M-A-M is shown to care for her agents and have a strong sense of responsibility. The initials M-A-M are said to actually stand for "Mystery Administration Manager".
=== Supporting Characters ===
== Abilities ==
=== Martin Mystery ===
# Extraterrestrial Paranormal Detective Skills: Martin is a skilled paranormal detective with a focus on extraterrestrial phenomena. His expertise includes identifying, tracking, and combating various supernatural entities, especially those with extraterrestrial origins.
# U-Watch Gadgets: Martin utilizes the U-Watch, a high-tech device with numerous gadgets tailored for paranormal investigations. These gadgets include tools for detection, communication, analysis, and defensive measures against supernatural threats.
# Quick Thinking and Impulsive Strategy: Martin's quick thinking and impulsive nature make him adept at formulating on-the-spot strategies during missions. His ability to adapt rapidly to changing situations often proves crucial in overcoming unexpected challenges.
# Monster Knowledge: Martin has an extensive knowledge of monsters and paranormal creatures, drawn from his passion for horror and monster movies. This knowledge helps the team identify and understand the characteristics and weaknesses of supernatural adversaries.
# Fear Resistance: Martin exhibits resistance to fear in the face of paranormal entities. His fearless demeanor allows him to confront and engage with supernatural threats without succumbing to panic, inspiring confidence in the team.
# Extraterrestrial Communication: Martin has a limited ability to communicate with certain extraterrestrial entities. This skill proves beneficial in negotiating or gathering information from alien beings encountered during missions.
# Impersonation Techniques: Martin can employ impersonation techniques to blend in with paranormal entities or creatures, providing the team with opportunities for undercover investigations or infiltrations.
# Monster Movie References: Martin's vast knowledge of monster movies and pop culture references often inspires creative solutions during missions. He draws on these references to devise unconventional strategies or identify weaknesses in supernatural adversaries.
# Courage and Loyalty: Martin's courage and loyalty to his team are unwavering. He willingly puts himself in danger to protect others, showcasing a commitment to the well-being of his friends and the successful resolution of paranormal mysteries.
=== Diana Lombard ===
# Mind Solution: Diana has the ability to solve complex mysteries and conspiracies that are considered nearly impossible to unravel under normal circumstances. Her sharp intellect and deductive reasoning contribute significantly to the team's problem-solving capabilities.
# Enhanced Investigation: Diana has intelligence that is significantly above the standard genius level intellect; possessing exceptional intellectual capabilities, mental capacity and concentration, mental calculations, memorization, perception, deduction, analyzation, cognition and competence, wit and ingenuity, prowess and knowledge, calculations, reading skills, learning capacity, thought process, intuition, and awareness, inventive capabilities, creativity, originality, etc., typically to a degree that is associated with the achievement of new advances in a domain of knowledge.
# Analytical Telepathy: Diana can establish a limited form of telepathic communication focused on sharing analytical information. This allows her to convey complex thoughts and insights to her teammates during missions without verbal communication.
# Psychometric Touch: Diana can gain information about an object's history or its connection to paranormal events by touching it. This psychometric touch aids the team in understanding the origins and influences of supernatural artifacts.
# Rational Shield: Diana can create a rational shield, enhancing her resistance to mind-altering or emotional influences. This ability ensures that she can maintain a clear and logical perspective during encounters with paranormal entities.
# Memory Recall: Diana has the ability to recall and analyze vast amounts of information from her memory with exceptional accuracy. This skill aids the team in cross-referencing data and identifying patterns during investigations.
# Logic-based Illusion Disruption: Diana can disrupt illusions or manipulations based on emotions by applying pure logic. This ability helps the team distinguish between genuine paranormal occurrences and deceptive phenomena.
# Strategic Planning: Diana's strategic thinking and planning skills are crucial for devising effective approaches to paranormal mysteries. She excels in formulating tactical solutions and guiding the team through challenging situations.
# Analytical Combat: Diana employs her analytical skills in combat situations, predicting and countering opponents' moves with calculated precision. Her strategic mindset enhances the team's efficiency during confrontations with supernatural threats.
=== Jenni Anderson ===
# Fashion Intuition: Jenni possesses a keen sense of fashion intuition, allowing her to notice subtle details or patterns that others might overlook. This skill could be handy in identifying paranormal influences related to fashion or disguises.
# Mirror Vision: Jenni has the ability to see and interpret reflections in mirrors beyond the normal human capacity. This can help her detect hidden entities, illusions, or paranormal occurrences that may not be visible directly.
# Glamour Shield: Jenni can create a protective glamour shield around herself and others, providing a temporary defense against certain supernatural forces or attacks. The shield's effectiveness may vary depending on the strength of the paranormal threat.
# Fashion Mimicry: Jenni can temporarily adopt the appearance of various fashion styles or disguises, aiding the team in infiltrating specific locations or blending in with different crowds.
# Accessory Enhancement: Jenni can enhance the properties of her accessories, turning them into functional tools during missions. For example, a bracelet could transform into a grappling hook or a pair of earrings into communication devices.
# Spectral Sensitivity: Jenni is particularly attuned to spectral energies, allowing her to sense the presence of ghosts, spirits, or other supernatural entities. This sensitivity helps the team navigate haunted locations or identify paranormal disturbances.
# Emotion Amplification: Jenni has the ability to amplify or dampen emotions in her vicinity. This skill can be useful for calming down agitated spirits, manipulating emotional atmospheres, or distracting adversaries.
# StyleLink: Jenni's compact device is a specialized gadget resembling Martin's U-Watch, but with its own unique features tailored to her role within the Center Team.
## Appearance: The compact device is designed to be sleek and fashionable, reflecting Jenni's interest in beauty and style. It is compact and easily portable, resembling a stylish makeup compact or accessory.
## Functionality:
##* Communication: The device allows Jenni to communicate with other team members during missions, providing a means for coordination and updates.
##* Surveillance: It may have built-in surveillance features, allowing Jenni to observe and gather information discreetly.
##* Defensive Measures: The compact device could incorporate defensive capabilities, such as emitting a temporary blinding light or emitting a distress signal.
##* Utility Tools: While not as extensive as Martin's U-Watch, the compact device may include some utility tools relevant to Jenni's role in the team.
## Use in Missions: Jenni utilizes her compact device when actively participating in missions with the Center Team. It may come in handy during situations where her fashion-focused skills or unique attributes are needed to solve or assist in a paranormal case.
## Personalization: The device may have some personalized touches, reflecting Jenni's preferences and sense of style. Its functions may be adapted to suit Jenni's strengths and contribute to the team's success in unconventional ways.
=== Ethan Sinclair ===
# Mystical Insight: Ethan possesses an innate ability to sense and understand the mythological aspects of the paranormal. This skill allows him to decipher ancient symbols, decode cryptic messages, and interpret mythological clues that are crucial for solving mysteries.
# Artifact Empowerment: Ethan has the ability to temporarily empower or activate ancient artifacts, enhancing their mystical properties. This skill can be used strategically during missions to gain an advantage over supernatural threats or to unlock hidden passages.
# Cultural Adaptation: Ethan quickly adapts to and understands the cultural nuances of different paranormal entities, whether they be creatures, spirits, or beings from various mythologies. This ability helps the team navigate diverse paranormal situations with cultural sensitivity.
# Historical Projection: Ethan can project himself into historical events or locations related to the paranormal mystery at hand. This allows him to witness past occurrences and gain valuable insights into the origins or motives of supernatural phenomena.
# Linguistic Mastery: Ethan has an extraordinary talent for learning and understanding ancient languages, even those thought to be lost. This linguistic mastery enables him to decipher ancient texts, inscriptions, or incantations crucial for unraveling paranormal enigmas.
# Mystical Aura Detection: Ethan can sense and analyze mystical auras, providing information about the nature and intensity of paranormal energies in a given area. This skill aids the team in identifying potential threats and understanding the supernatural landscape.
# Adventure Instinct: Ethan's adventurous spirit gives him an uncanny ability to navigate through challenging terrains and overcome obstacles during missions. His instincts guide the team through uncharted territories, ensuring a successful exploration of paranormal phenomena.
=== Alec Reed ===
# Digital Manipulation: Alec has the ability to manipulate and control digital information. This skill allows him to access and alter electronic systems, databases, and devices, providing a technological advantage during investigations.
# Holographic Projection: Alec can generate realistic holographic projections, enabling the team to create illusions, distractions, or disguise their appearance when needed. This ability proves useful for stealth and strategic maneuvers.
# Cybernetic Interface: Alec possesses a unique connection to technology, allowing him to interface directly with electronic devices. This skill enables him to gather information rapidly, remotely control gadgets, and navigate digital landscapes.
# EMP Shielding: Alec has the ability to create electromagnetic pulse (EMP) shielding, protecting the team's equipment and devices from electronic interference or sabotage by paranormal entities with technological capabilities.
# Data Encryption: Alec can encrypt and secure sensitive information, ensuring the confidentiality of the team's communications and mission data. This skill is crucial for safeguarding against paranormal threats attempting to intercept information.
# Techno-Scrying: Alec can use technology as a scrying tool, allowing him to perceive paranormal phenomena through digital devices. This skill enhances the team's ability to detect hidden threats or uncover supernatural occurrences in the digital realm.
# Inventive Engineering: Alec's inventive mind enables him to rapidly design and create innovative gadgets tailored to specific paranormal challenges. His creations contribute to the team's arsenal of tools for investigation and defense.
# Virtual Reality Expertise: Alec excels in navigating virtual reality environments, providing the team with a unique perspective on paranormal phenomena manifested in the digital realm. This expertise proves valuable when dealing with tech-savvy supernatural entities.
=== Maya Harper ===
# Creature Communication: Maya has the ability to communicate with and understand various mythical creatures. This skill facilitates negotiation, cooperation, or gathering information from paranormal entities.
# Beast Mastery: Maya can temporarily gain control over certain mythical or supernatural creatures, directing them to assist the team during missions. This ability proves invaluable in situations where creatures are both allies and adversaries.
# Enhanced Tracking Skills: Maya possesses heightened tracking abilities, allowing her to follow the trail of paranormal entities or uncover hidden pathways related to supernatural phenomena. Her skills contribute to the team's navigation in challenging environments.
# Mystical Sensing: Maya can sense the presence of mystical energies, helping the team identify areas with heightened paranormal activity or locate supernatural artifacts essential to their investigations.
# Cryptozoological Knowledge: Maya's extensive knowledge of cryptozoology enables her to quickly identify and understand the behaviors of mythical creatures. This expertise proves crucial in formulating effective strategies for dealing with various paranormal entities.
# Parallel Dimension Awareness: Maya has an innate awareness of the existence and characteristics of parallel dimensions or alternate realities. This ability aids the team in navigating through dimensional rifts or understanding the influence of otherworldly forces.
# Environmental Adaptation: Maya can adapt to various environments, whether underwater, in extreme temperatures, or in dense vegetation. This skill enhances the team's versatility during missions in diverse and challenging settings.
# Ancient Knowledge: Maya possesses a deep understanding of ancient civilizations, their myths, and rituals. This knowledge is instrumental in deciphering ancient inscriptions, solving puzzles, and unraveling the historical aspects of paranormal mysteries.
=== Java the Caveman ===
# Instinctual Tracking: Java's instincts as a caveman make him an exceptional tracker. He can follow scents, footprints, and other natural signs to locate paranormal entities or missing persons during missions.
# Superhuman Strength: Java possesses immense physical strength, allowing him to overpower and handle formidable supernatural adversaries. His brute strength is a significant asset during combat situations.
# Natural Elements Affinity: Java has a deep connection with the natural elements, allowing him to sense changes in the environment related to paranormal phenomena. This affinity aids the team in detecting supernatural disturbances.
# Primitive Weapon Mastery: Java is a master of using primitive weapons like clubs, spears, and slingshots. His proficiency with these tools provides the team with unconventional and effective methods of dealing with paranormal threats.
# Animal Communication: Java can communicate with animals, enlisting their help during missions. This ability proves useful for gathering information, navigating through wildlife-inhabited areas, or seeking assistance from animal allies.
# Fearlessness: Java's lack of fear in the face of supernatural entities makes him an unwavering presence during missions. His fearless demeanor can inspire confidence in the team and intimidate paranormal adversaries.
# Primitive Traps and Tactics: Java excels in creating and setting primitive traps, using his knowledge of survival tactics to outsmart and capture paranormal entities. His resourcefulness adds a strategic element to the team's approach.
# Environmental Adaptation: Java can adapt to various environmental conditions, whether it's extreme temperatures, rough terrains, or challenging landscapes. This adaptability enhances his effectiveness during missions in diverse settings.
# Instinctive Danger Sense: Java possesses an instinctive sense of impending danger, allowing him to react quickly to sudden threats or paranormal manifestations. This heightened awareness contributes to the team's overall safety.
== Episodes ==
== Trivia ==
* Martin and the gang will still work as agents at The Center, but would mostly rely on themselves for mysteries and adventures, like in the comics and the unaired pilot.
* This version will also be based on Totally Spies, DuckTales, as well as Scooby-Doo and other Hanna-Barbera shows.
* Jenni Anderson, a recurring character, will be a main character in this version, as well as a Center agent.
Category:Dream234's Ideas
Category:Martin Mystery
Category:Alternate Reality
Category:Remakes
Category:Reboot
Category:Reboots