Rod of Many Things (Magic Rod)

In its inactive state, a rod of many things seems a featureless shaft of silver, 3 feet long and 1 inch in diameter. An identify spell reveals that this device can be commanded to form itself into many other items, but the spell does not reveal what shapes can be assumed or the means of getting the rod to take on those shapes.
In truth, all that is required to cause the rod to take on a particular shape is a specific mental command naming the desired object. The wielder of the rod can also issue a general command for the rod to “do something,” which causes the rod to shape itself into one of the forms given on the table below. (This often happens when a new owner is trying to figure out what the rod can do.) Every time the rod of many things assumes a certain shape, the owner of the rod is thereafter able to “call up” that particular item by name. The owner may use guesswork to find out if a certain shape is possible, and if he guesses correctly, the desired object takes form. If a specific guess names an item the rod is incapable of forming, the wielder must save vs. spell or suffer 2d6 points of electrical shock damage. It is possible for one owner to pass down information to a new owner about what a rod of many things can or cannot do. If a rod is offered for sale along with an extensive list of shapes it can assume, the gold piece value would be increased by a significant amount over the base figure given.
Because the rod is made of pure silver, any weapon shape it forms can be used to attack monsters that are vulnerable to silver weapons. Though weapons “created” by use of the rod have no attack roll or damage bonuses, they can be used to attack any creature hit only by a +1 or better weapon. The user suffers an attack roll penalty when attempting to use a weapon for which they have no proficiency. All class restrictions on weapons still apply, too—a priest could make a rod of many things into a dagger (or any other edged weapon) to cut a rope, but could not use the dagger in combat.
The rod retains any shape into which it is formed until the wielder issues a mental command for it to change back to its inactive state. The rod cannot change directly from one shape into another, and any attempt to command it to do so has no effect. (A treasure hoard might contain a weapon or other item that is actually a rod of many things in disguise, having been changed to a certain form but then separated from its owner before being commanded to change back.)
Roll 	Item Formed 	Roll 	Item Formed
01-04	Axe, hand 	51 	Jo Stick
05-06	Broom 	52-53	Lance, light
07 	Bo stick 	54-57	Mace, footman's
08-09	Cable, 50' long 	58 	Needle
10 	Candlestick holder	59-61	Oar
11 	Club 	62 	Pick, military
12-13	Crowbar 	63-65	Poker, fireplace
14-16	Dagger 	66-67	Pole, 10' long
17-19	Dart 	68-69	Scimitar
20-21	Flail, footman's 	70-71	Spade
22-24	Fork (for dining) 	72-75	Spear
25-27	Fork, hay 	76-78	Staff, quarter
28-30	Fork, military 	79-80	Sword, bastard
31-32	Guisarme 	81-83	Sword, broad
33-36	Halberd 	84-89	Sword, long
37-41	Hammer 	90-93	Sword, short
42-46	Hoe 	94-95	Sword, 2-handed
47-48	Hoof pick 	96-98	Trident
49-50	Javelin 	99-00	Toothpick
Category:Magic Items
Category:Magical Rod
Category:Encyclopedia Magica Magic Items