Patch Notes

==16 March 2021==
===Changes/fixes that are included in this patch are as follows===
Achievements added for 'Peril on Gorgon' and 'Murder on Eridanos'
===Murder on Eridanos' Specific Bug Fixes===
General
* Fixed various lighting issues
* Fixed various typos and spelling errors
* Improved various lipsync animations
* Improved various textures
* Fixed some spots where players could become permanently stuck
* Improved overall collision
Design
* Reduced the spawn rate of some enemies in the Wilderness Exploitation Reserve
* Updated the Rizzo Security Guards near the Distillation Station so that they will attack the player if attacked first
* Fixed an issue where NPCs on the VIP Floor may not become hostile to the player
* Improved the performance when attacking specific enemy types with a melee weapon
* Updated the "Wormed Out" Flaw to provide the player with a 25% reduction in the effectiveness for Consumables
* Fixed an issue where companions would stop talking to the player after the player investigated the Prophet of Profitability
* Included a fix to prevent the player from hacking SAM while on the Unreliable
* Updated the detection range of the Discrepancy Amplifier for some pieces of evidence
* Redistributed lootable items and added locks on other items in some locations
* Mascot will now react appropriately to being threatened
* The Lawyer will now act appropriately if the player aims their weapon at him
Quests
* Fixed an issue with "Escape!" where NPCs were not behaving appropriately
* Fixed an issue in "The Bird Drug" where Ella Tinsley would not allow the player to progress further
==16 March 2021==
Murder on Eridanos
* Necessary files to The Outer Worlds: Murder on Eridanos have been added. Murder on Eridanos will release on March 17th!
General
* Save files from beyond the "point of no return" will now allow players to access the "Peril on Gorgon" and "Murder on Eridanos" DLCs. After installing a new DLC, attempting to load a save file at the end of the game will give an option to instead place the player onboard the Unreliable, with access to the rest of the Halcyon system restored.
* Fixed an issue where Nyoka's face animations could stop updating during conversations.
* Updated the description of the "Robophobia" Flaw to be more accurate.
* The frame rate cap has been removed on PS5 and Series X (not Series S).
==08 October 2020==
General:
* Fixed some spots on Gorgon where players could become permanently stuck
* Improved lipsync animations throughout Peril on Gorgon
* Removed a transition on Scylla that loaded an invalid area
* Fixed a spot in the Olympus Orbital Pharmaceutical Station where players could become stuck
* Fixed an issue where the Employee Benefits Science weapon could be used to resurrect dead companions on SuperNova difficulty
Audio:
* Fixed an issue where audio logs could play while on the Pause menu
* Fixed an issue where the first line of some dialog sequences wouldn't have audio
* Improved audio performance to reduce instances of audio dropping out
Design:
* Adjusted spawn conditions on some Gorgon marauder encounters
* Fixed an issue where ADA could give out-of-date information about how to get to Stellar Bay
* Fixed an issue where Gorgon canid variants would become stuck in behavior loops
* Fixed an issue where the Special Delivery Science weapon could sometimes not drop properly
* Improved loot drops from Gorgon canid variants
* Fixed an issue where players could see incorrect Peril on Gorgon end slides upon completing the game
Quests:
* Updated "Makes Space Suits, Won't Travel" to allow for Gorgon marauder armors
* Fixed an issue where quest beacons wouldn't update properly under some circumstances when investigating leads in the Sprat Shack
* Fixed a duplicate quest beacon during the quest "Kept Secret But Not Forgotten"
* Fixed an issue where a quest item for "The Ambrose Intersection" could become permanently stuck in the player's inventory
UI:
* Fixed an issue where invalid text would appear in Skill descriptions
* Improved text wrapping on Save/Load screen for certain text sizes and aspect ratios
* Fixed the "Nietzsche's Reward" Perk not being properly reflected in weapons' damage stats on the Inspect screen
* Fixed an issue where Max's Trickshot ability's description erroneously included the "Stun" effect
* Improved text wrapping on weapon Inspect screens
* Added information to the main menu to reflect when Peril on Gorgon is installed
* Added an indicator for Improvised weapons on the Inventory screen
* Adjusted text color for damage text for Cold Damage
* Fixed inconsistent coloring of adjusted skill values on the Skills screen under certain circumstances
* Fixed some audio log UI issues when stopping or restarting the logs at specific points
==08 September 2020==
New:
* Necessary files to The Outer Worlds, Peril on Gorgon have been added.
General:
* Fixed an issue where unique items wouldn't be for sale if the player visited the vendor before reaching a certain level
* Fixed electric fence states not always persisting when saving and loading
* Fixed the "Confidence" Perk persisting incorrectly when using certain weapons
* Fixed a rare issue where the game could soft-lock when reactivating Devil's Peak Station
Design:
* Fixed an issue where the Robophobia Flaw could persist even when no automechanicals were present
* Fixed an issue where the player could get trapped in an endless interrogation with certain automechanicals
UI:
* Added better messaging to the Vendor screen for when the player has insufficient bits
* Added better messaging for save compatibility on the Load Save menu
* Fixed an issue with windows incorrectly persisting when the user disconnected a controller
* Fixed an occasional display issue on the Reputation screen
* Corrected the controller mapping screen when controls are set to "Lefty"
* Fixed certain types of Armor Mods being mislabeled on the Workbench screen
* Adjusted backgrounds of Quest screen to improve text readability
* Added a description for the "Combat Only" reticle option
* Fixed a typo in the description of the "Steady Hand" buff
* Fixed an issue where inputs could stop working after opening the ledger from the pause menu
==12 March 2020==
Top Community Requests
* Added a setting to adjust the size of text throughout most UIs 
* Updated font colors to improve visibility 
* Updated NPC corpses to remain interactive even when they have no items to loot 
* Added support for ultra-wide monitors (loading screens & cinematics) 
* Added the ability to toggle sprinting so the player can continue moving without holding any buttons 
* Added functionality to see beacons for inactive quests while viewing maps 
* Added an option to show the HUD reticle only when aiming down weapon sights 
Audio
* Fixed an audio inconsistency with skill button presses 
Design
* Fixed an issue where the Extra Paranoid flaw debuff could become permanent after fast-travelling out of a restricted area 
* Improved the quality of item drops when killing Manti-Queens
* Fixed an issue where corpses would consume Adreno from their inventories 
* Increased the rate of casual clothing items dropping in containers and in townie NPC inventories 
* Fixed an issue with some SuperNova effects being removed when entering conversations 
* Fixed the effects of Encumbrance not working correctly with the Confidence Perk
* Fixed an issue where the player could become immune to melee damage after dodging through Raptidon spit 
* Fixed the Level 40 Inspiration unlock not working correctly after level transitions 
* Fixed an issue that caused players suffering from Hunger, Thirst, or Exhaustion to die instantly when using the Electro-charged surface armor mod and equipping a melee weapon
Quests
* Fixed an issue where players could not speak to ADA if they neared the end of the game without any companions
Settings
* Added a setting to invert the X-axis
UI
* Fixed an issue that could cause players to be permanently stuck in the Modding UI at a workbench
* Locked doors will now show the name of the corresponding keycard if the player doesn't have the skill or mag-picks required to pick the lock 
* Fixed the player's level being incorrect in the Vendor UI 
* Fixed an issue where gamepad users could become permanently stuck in the inventory menu 
* Fixed an issue that could cause the image of the player to briefly disappear from the inventory screen 
* Fixed formatting issue with colons in French localization 
* Fixed the AoE Radius stat on flamethrowers displaying as 0 
* Fixed an issue with Japanese and Chinese characters not displaying correctly when the language is set to Korean 
* Fixed an issue with nonfunctional UI prompts when modding items with a single mod slot 
* Fixed an issue in the Japanese localization of Vending Machine text 
* Fixed an issue when trying to break down items directly from containers 
* Added an option to trigger the Idle Camera from the Pause Menu 
* Fixed the Chromatic Aberration setting not saving 
* Fixed Adreno not auto-equipping in the Medical Inhaler correctly if the player was completely out 
* Fixed the tutorial for the Emergency Medicinal Inhaler repeatedly being marked as Unread 
General
* Fixed a rare crash when starting a new game 
* Fixed a potential crash after using all of your Adreno and picking up more 
* Fixed an issue causing duplicate stacks of Adreno to persist in the inventory 
* Fixed a rare crash when transitioning between levels 
* Fixed an issue where certain delayed events could occur in a new playthrough after being triggered in a previous playthrough 
* Fixed a rare crash when opening the Inventory
* Fixed an issue where players would be instantly killed when fast travelling off of a ladder 
==12 December 2019==
Top Community Requests
*Updated the "Large Text Mode" setting to apply to Examinables
*Added "Chromatic Aberration" setting to all platforms
*Added "Controller Aiming Sensitivity" setting to all platforms
*Added "Head Bobbing" setting to all platforms
*Added "Field of View" setting to Xbox One and PlayStation 4 platforms
*Fixed weapons unholstering when interacting with the environment
*Fixed additional cases of companion quests being marked as Botched incorrectly
Audio
*Fixed multiple characters from talking over each other when the player dies
*Fixed audio cutting out when scrolling on the map
*Fixed NPCs continuing to have dialog after they have died
Companions
*Fixed some of Felix's belongings appearing on the Unreliable even when he wasn't recruited
*Fixed Vicar Max being available as a companion even if he was killed in Edgewater
*Fixed consumable durations not being affected by Max's "Tuned In" Perk and the "Beverage Service Technician" Aptitude
*Fixed enemies not always animating correctly when hit by Max's companion ability
*Fixed companion Perks being reset when the player respecs
*Added a notification for when companions gain Perks from quests
*Fixed companions calling the player's attacks ineffective, even if they were dealing appropriate damage
*Fixed lit areas of companions' armor being unlit after they were knocked out
*Fixed companion outlines not appearing after changing their armor
Design
*Fixed the "Battle Hardened" Perk not stacking correctly with the Inspiration 40 Skill unlock
*Fixed the Determination 100 Skill Unlock not applying to both companions
*Fixed the "Precision" Perk not applying to companions in some cases
*Fixed the Determination 40 Skill unlock not applying to both companions in some cases
*Fixed the SuperNova Hunger debuff not applying in certain situations
*Fixed description text for the Ambidextrine status effects
*Fixed duration for the Ambidextrine status effects
*Fixed the "Steady Hand" Perk stacking incorrectly
*Fixed non-drug consumables not stacking correctly
*Fixed automechanicals being susceptible to the Poison debuff
*Fixed the Burn status effects from Mantipillar attacks lasting forever in some cases
*Fixed the "Bleed" and "Sugary Drink" status effects not working with one another
*Fixed the "Leader" status effects missing a description when applied to a companion
*Fixed the Inspiration 80 skill unlock stacking incorrectly
*Fixed the "Caffeine Drink" status effects not applying when the "Permanent Concussion" Flaw was active
*Fixed the effects of the "Robophobia" Flaw not clearing in certain conditions
*Fixed "Pack Mule" Perks not applying while on the Unreliable
*Fixed the "Revenge" Perk not increasing damage
*Fixed misleading text in the description of Thinking Cap-Let items
*Fixed "Adelaide's Gardening Sears" not applying the Bleed effects on targets
*Fixed the Prismatic Hammer not benefiting from several melee Skills and Perks
*Fixed the Prismatic Hammer not benefiting from Critical Hits
*Increased damage of Handguns
Quests
*Fixed "A Family Matter" not updating properly if Tucker Needham was killed in Stellar Bay
*Fixed "The Amateur Alchemist" not progressing if the player intimidated Vaughn
*Fixed an optional objective in "BOLT with His Name" being blocked if the player exited a terminal at a specific point
*Fixed "Comes Now the Power" not updating properly if the Deserters returned to Edgewater under specific conditions
*Fixed "The Doom That Came to Roseway" being blocked if Anton left Roseway before getting his research back
*Fixed "Friendship's Due" not updating correctly if the player spoke to Harlow without meeting specific requirements
*Fixed "Friendship's Due" not updating correctly if the player killed Trask before speaking to Harlow
*Fixed "Solution Vital" not updating properly if Captain Irion's medical automechanical was killed
*Fixed Dr. Chartrand attacking the player after she agrees to help them
*Fixed issues with manti-creature spawning during Nyoka's companion quest if the player left the area and returned in the middle of the fight
Settings
*Fixed the "Look Up" and "Look Down" keybindings being swapped
*Added "Foliage" graphics setting for PC platform
*Added "Enable Cinematic Kill Camera" setting
UI
*Fixed player response nodes being numbered when using a gamepad
*Updated Vendor UI to show carry weight and encumbrance limit
*Updated item tooltips to better indicate Pristine items
*Added item sorting options to the Companion and Workbench screens
*Added SuperNova survival meters to the Consumables screen
*Fixed the companion damage bonus from the Inspiration skill not appearing correctly in the UI
*Fixed two-handed melee weapons not showing the correct DPS value
*Fixed plus signs appearing next to Skills that cannot directly gain points
*Fixed quest objectives disappearing from the Quest Tracker after certain quest updates
*Fixed the "Sublight Sniper Rifle" unique Dead-Eye not being marked as unique
*Fixed the Vendor screen from becoming misaligned when selling many items at once
*Fixed the effects of the "Paranoid" Flaw not displaying correctly
*Fixed encumbrance limit not updating correctly when applying a Backpack armor mod
*Fixed certain lootable NPC corpses not highlighting correctly
*Fixed the "Compare" option incorrectly being available on the Companion screen
*Fixed the effects of the "Adrena-Time Crash" debuff not displaying correctly
*Fixed Adreno not being automatically equipped to the Emergency Medical Inhaler
*Fixed the "Leader" status effect missing from the player
*Updated description of "Field of View" setting and moved it to the Graphics screen
*Fixed a missing button icon in the Quick Melee tutorial
General
*Fixed a crash involving mind-controlled enemies
*Fixed a soft lock when trying to interact with the Meditative Aid after attacking the hermit
*Updated description of "Everybody Likes Me" and "Destroyer of Worlds" Achievements/Trophies to reduce confusion
*Fixed the player's weapon becoming invisible when trying to attack while using the inhaler with the weapon holstered
*Fixed facial animations not playing in certain conditions
*Fixed NPCs continuing to climb beyond the end of a ladder on the Unreliable if the player started a conversation while they were climbing
*Fixed not being able to open the Ledger if the player has unspent Skill points and two NPCs are conversing
*Fixed Raptidon Collosi being able to knock targets hundreds of meters
*Fixed Julius Moreau missing voice-over on a line of dialog
*Fixed not being able to hit enemies with ranged weapons from point-blank range
*Fixed various issues when trying to fire a ranged weapon and use quick-melee simultaneously
*Fixed modded Flamethrowers being able to damage targets through walls
*Fixed Raptidon Matriarch being invulnerable to Flamethrower damage during certain animations
*Fixed beam weapons being able to lock on to underground targets
*Fixed the reload animation playing too fast when exiting Tactical Time Dilation
*Fixed a missing collision issue in Amber Heights
*Fixed a spot in the Byzantium Tunnels that allowed the player to fall out of the map
*Fixed not unlocking the Cascadia landing pad fast travel point in certain circumstances
*Fixed collision issue in Edgewater junkyard
*Fixed grass showing through the floor in Fallbrook
*Fixed low-resolution blood textures in Labyrinth
*Fixed a temporary asset being visible in Monarch
*Fixed collision issues in Monarch
*Fixed flickering geometry in Stellar Bay
*Fixed rare cases of characters falling through the world as it was loading
*Fixed "Hemlock's eyepatch" unique item being weightless
*Fixed rare instances of player response options not being available after loading a save
*Fixed an issue resulting in duplicate items appearing
*Fixed consumable durations not updating correctly after saving and loading
*Updated credits to correct a title, added two focus tester names, and added a developer that was uncredited
*Fixed instances of missing text when playing in non-English languages
*Fixed German localization issues
*Fixed Japanese localization issues
*Fixed various text errors
==18 November 2019==
Top Community Requests
*The game crashing at a specific point when the player has reached Tartarus has been resolved
*Toggle to increase the font size (found in the UI tab under Settings). Increases font for conversation text, cinematic subtitles, bark subtitles, and terminal text.
Audio
*Players will no longer experience muffled sounds when playing on the PlayStation 4.
Design
*The Prismatic hammer has been rebalanced and no longer incorrectly uses the level multiplier as an exponent instead of a multiplier and will no longer do 10s of thousands of points of damage at a higher level. Now deals the damage it should have been dealing all along
Quests
*Existing Botched companion quests will have their status reset to Active allowing the player to add them to a party when leaving the ship in order to un-botch the quests, unless the death occurred prior to unlocking the companion quest
*Fix for "Radio Free Monarch" where issues would happen when talking to Nyoka while having SAM in your party
General
*Foliage on the Xbox One now has parity with the foliage on PlayStation 4
*The achievement/trophy for "It's Not the Best Choice" will pop correctly
==23 October 2019==
*Audio levels bug fixes
*Audio specialization bug fixes
*FaceFX bug fixes
*UI bug fixes and polish
*Offensive name filter within Character Creation
*Quest bug fixes
*Ambient lighting fixes
*Time of day bug fixes
*Conversation bug fixes and polish
*Localized achievement text changes
*Economy balancing
*Difficulty scaling adjustments
*Weapon bug fixes
*Bug fixing for random crashes
*Difficulty scaling adjustments
Category:Patch notes