The Globe of a Million Wrongs (Magic Globe)

The shaman Mephesion was a renowned solitary, who lived in a cave hidden on the estates of an order of holy knights. Although preferring solitude, he would nonetheless follow the knights on their campaigns against wizards and nobles who had embraced the cause of evil. Mephesion was always on hand when the knights sacked a stronghold of their enemies.
After these victories, the solitary shaman would collect all of the malign emotions that lingered in the area—hatred from the ramparts and throne rooms, malicious joy from the torture chambers, and every other harmful emotion he could find. These he bound into a specially prepared crystal globe, and so protected the world from their influence.
The globe of a million wrongs is a sphere of flawless crystal, hollow within but without any seam or crack. Measuring nearly one yard across, the sphere weighs 100 pounds and was originally carried slung from poles by mute slaves. The sphere is clearly a magical item, engraved as it is with intricate patterns and potent symbols, but has no obvious function. A successful Spellcraft proficiency check reveals the symbols and charms to be concerned with binding and containing; a second successful check or Spirit Lore check determines that the globe is intended to contain noncorporeal beings.
The globe was designed as a container for harmful emotions, but it is actually more than that: as it holds them within its impenetrable barrier, so it prevents them from dissipating, and spirits which would have long ago faded are thus preserved within their prison.
Placing a single spirit inside the globe is simple, requiring only a standard contain spirit spell. To pull any selected nearby emotions into it—as Mephesion did—requires a special seventh-level spell known only to its creator and the spirit who granted it to him. Releasing a single, specific spirit is not possible, but freeing all of the vile beings is easy. The sphere has only 6 hit points: if more than one point is lost, the crystal cracks, and thereafter one spirit escapes per turn; if all 6 points are lost it shatters, immediately freeing every emotion held within.
Not even Mephesion knew how many spirits were held in the globe. There are at least 1,000, and perhaps as many as 100,000, including spirits of anger, hatred, pride, resentment and confusion. If the spirits were released, they would immediately set about possessing whoever they found nearby, diffusing out in all directions if there were no obvious targets. The cruelty and violence spread by the spirits could plunge a large town into chaos or decimate a rural area.
The present location of the globe is unknown. Most likely the order of knights has it well guarded somewhere (though they deny possession of it), but some claim that it was sealed in Mephesion's tomb. Bards tell the more colorful story of how Mephesion, foreseeing his own death, built a chamber of marble to house the globe and hurled the whole building into the Astral plane, setting seven guardian spirits to stand over the gateway from the mortal world.
Category:Shaman Magic Items
Category:Magic Items
Category:Magic Globes