Wolf's Den (Sonic C-Treme level)

Wolf's Den is the third and final act found in Jade Gully and the overall third level in Sonic C-Treme. It is located around a bright lake on South Island. It takes place on steep hills of green palm trees, whose paths go through bright moving flowers, numerous shuttle loops, and curling tunnels.
== Overview ==
Act 2 begins near a log bridge and waterfall. Below the log bridge, there are Super Ring and Shield monitors which the player can reach by doing a small jump between the spikes and the upper ground on the right side of the waterfall. The player can get out of the place with the hidden monitors by breaking the wall on the right. The upper pathway continues to a place with a horizontal platform and a large ramp by crossing upper and lower pathways. If the player backtracks on the lower pathway, he/she will end up on a more dangerous route with spikes and Badniks. The upper pathway continues through the shuttle loop and ends up on a straight and forward platforming section with moving pillars over spike fields.
The two upper pathways have platforms and two rotating spiked log sections. After one of the spiked log sections on the center route, the player has to either break through a wall or use a hidden Spring and platform to get to the higher pathway in order to pass a tall hill. After crossing the last spike pit, the player enters a straight road to the boss of the Jade Gully zone. 
== Boss ==
The earliest known battle against Dr. Robotnik in his mobile takes place at the end of Jade Gully Zone Act 3, as the doctor has a giant robotic construction, easily at the size of a tower. giant robotic construction, easily at the size of a tower. The battle requires the player to press three switches on its sides. In the beginning, it will drop balls of tar on the arena which will not vanish right away. If Sonic touches these tar spots, he will be stuck for 10 seconds. It will then try to lock onto Sonic before attempting to chomp him with its hands, so it is important that the player keeps moving. After that, the tar spots will vanish and It will stretch a claw across the arena. To dodge it, the player must skip across the blocks that are in the arena. The claw will get stuck in the ground and Sonic would jump onto the robot and press one of the switches on its back. 
After taking three hits, the player will be able to head to the next act.