Mutant Chronicles, Factions

Mandatory Faction Templates
Bauhaus  19 Points
Tradition, order, and culture are the
ways of Bauhaus. They are strongly influenced by Germanic, Scandinavian, and
European source cultures. Bauhaus strongly believes in the inherent correctness
of its system. Everything should have a place, and there should be a place for
everything.
This
design aesthetic applies to everything it makes, from the smallest pistol to
the greatest skyscraper. Citizens of Bauhaus pride themselves on their
efficiency. This is a trait that outsiders consider arrogance, but to Bauhaus,
it is simply a matter of pride in who you are, and pride in what you do.
Attyributes: STR: +1(10)
Secondary Characteristics: Will: +1 (5),
Advantages: Social Regard 1(Respected)(B86), (5)
Disadvantages: Code of Honor 1 (Bauhaus) (B127) (-5), No Sense of Humor (B146)
(-10), Duty 2 (Bauhaus) (Fairly Often) (B134) (-5)
Skills: Leadership 11(B204), IQ/A (4), Savoir Faire 12, (Military)
(B218), IQ/E(5), Symbol Drawing (Elder Futhark) 11, IQ/H 8 (M205) (10)
Capitol 27 Points
They are Bold, brash and confident.
Capitol is the epitome of the American dream, bringing together the cultures of
North, Central, and Latin America. Viewing itself as the natural leader of
humanity, not a view shared by the other corporations, Capitol aims to bring
peace, prosperity, and a bold new future to the solar system. Unfortunately,
not everyone wants a Capitolian vision of the future.
Attributes: STR
+1(10), DX +1(20)
Advantages: Charisma 2 (B41) (10); Absolute Direction (B34)(5)
Disadvantages: Vow (Never refuse a request for aid)
1(B160) 
(-5), Increased Consumption 1(B139)(-10), Duty
2(Capitol)(9 or less (fairly often)(B134)(-5)
Skills: Propaganda/TL8,
9 IQ/A (B216) (-1), Carousing HT/E 10(B183)(-10)
Cybertronic 44 Points
First appearing in the Dark Legion
time period, they are a newcomer to the scene,. Cybertronic was primarily
formed of defectors from Bauhaus, with smaller ‘contributions’ from other
corporations. It embraces technology in a universe where technology cannot be
trusted. Viewed with suspicion by many outsiders, Cybertronic offers a striking
– and enigmatic – vision of the future.
Attributes: IQ
+2
Advantages: 20 Points of Ultratech Bionics and/or
Brain Implants (U208-222)(20), High TL 2 (B23)(10), Hard to Subdue 1 (B59)(2)
Disadvantages: Status
-2 (B28) (-10); Duty 2 (Cybertronic)(9 or less (fairly often) (B133) (-5), Maintenance 1(Cybernetic)(1
person)(B143)(-10), Social Stigma (Excommunicated) -5)
Skills::
Electronics
Operation (Scientific)/TL10 (Scientific) 11 IQ/A,(B189)(1), Computer Operation/TL10,
IQ/E 12, (B184)(-1)
Features: Can never become a member of the Brotherhood
Imperial  41 Points
A coalition of bickering Clans with a
strong British and Commonwealth accent, Imperial views itself as the underdog
corporation, and will grab any chance to grow. It was Imperial’s Conquistadors
who unwittingly freed the Dark Legion from its ancient prison in an attempt to
explore the outer reaches of the solar system. They are aggressive, proud, and
expansionistic. 
Attributes: ST
+1, HT +1
Advantages:: Fearlessness
2 (B55)(4),
High Pain Threshold (10)
Disadvantages: Overconfidence
(12 or less *1)(B148)(-5), Duty 1(Imperial(9 or less (fairly often))(B134) (-5), Addiction (Minor)(Cheap)(B122)(-5)
Skills: Merchant, IQ/A 9 (B209)(1), Symbol Drawing (Ogham) 11,
IQ/H 8 (M205) (10)
Mishima  58 Points
Honor, duty,
and sacrifice are the creed of Mishima. Mishima embodies the culture of
Shogunate Japan and the might of the 20thCentury Japanese keiretsu
corporate giants. Mishima favors the good of all above that of the individual,
and is the undisputed industrial leader. It is considered polluting and myopic
by outsiders. 
Attributes: DX +2
Advantages:: Longevity (B66)(2), Patron (Mishima) (Heavy
Influence) (Modest Budget)(B134)(20)
Disadvantages: Intolerance (Non-Mishima) (B140)
(-5); Duty
(Mishima)(8 or less (fairly often)) (B134)(-5), Skinny (B18)(-5)
Skills: Karate Art, DX/H 10, (B209) (1), Chinese elemental Talent 10, IQ/VH 7, (TCEP21)(10)
 
The Brotherhood (Lens, Pick after choosing a Faction) 20 Points
The self-appointed protectors of
humanity from The Dark Legion, The Brotherhood has the capability to tap into supernatural abilities that become known as the Arts, it is one of the few
organizations capable of uniting humanity. 
Attributes: HT +1
Secondary
Characteristics: Will
+1
Advantages: 15 Points of Psionic Talents chosen from one of the following categories:
Ergokinesis, ESP, Psychic Healing, Psychokinesis, Telepathy, or Teleportation
(PP30-71) (15), Diplomatic Immunity (B65)
Disadvantages: Vow 1 (Destroy all traces of the Dark
Legion) (B160) (-5), Sense of Duty (All Humanity)(B153)(-15) Enemy (Dark
Legion) (Medium-sized group, some super-human)(9 or less) (fairly often)(B135)(-30)
Skills: Occultism
12, IQ/A (B212) (8), Hidden Lore (Dark Legion) 13, IQ/A (12)
Category:Mutant Chronicles