Throwback Throwdown

Throwback Throwdown is a 3D umbrella fighting game based on childhood nostalgia. The project is led by . However, Fantendo contibutors— in particular—are highly encouraged to add their own content to the game, making it a deeply interpersonal effort.
As in the Super Smash Bros. series, the goal is to deplete opponents' stock by ringing them out into bottomless pits.
The game has a relaxed, late-spring vibe overall, despite the focus on fighting. This is to mirror a naïvely peaceful outlook on the world that is generally shared among younger people. Its signature font is Ad Lib.
==Controls and moves==
Each fighter of Throwback Throwdown has a variety of moves. The left stick is used to move, as usual. Each attack is mapped to a different face button, and may function differently depending on whether the left stick is being used. The left trigger is used for defensive moves, but when an item is being held, it instead serves to use the item. This makes it such that a player who would otherwise have an advantage due to the item is made unable to defend, thus leveling the playing field somewhat for other fighters. The right trigger causes the fighter to jump.
A Final Smash equivalent is present in the form of Silly Bandz. When a meter in the shape of the equipped Silly Band's outline fills, the player can hold both triggers for a second to "stretch" it, before releasing the triggers to activate the move. A player can have multiple Silly Bandz equipped, with the attributes of the first one being affected by the others, though this will make filling the meter take longer.
==Playable characters==
Character 	Attack A 	Attack B 	Defense
Character 	Attack X 	Attack Y 	Defense
ElesaGym Leader of Nimbasa City and noted fashion model, Elesa utilizes various Electric-type attacks from across the Pokmon franchise. She's a highly agile, momentum-based fighter, but she's not the most defensive character around. 	Volt SwitchElesa lunges forward, veiled in electricity. Deals damage on contact and causes Elesa to backflip away from the target. 	Thunder WaveGenerates a field of electricity around Elesa for a few seconds. Enemies who enter this field have their speed decreased temporarily. 	LightningrodElesa's defense command does not protect her from melee attacks at all. However, while guarding, she will absorb nearby projectiles and gain boosted attack power.
ElesaGym Leader of Nimbasa City and noted fashion model, Elesa utilizes various Electric-type attacks from across the Pokmon franchise. She's a highly agile, momentum-based fighter, but she's not the most defensive character around. 	Wild ChargeElesa surrounds herself with electricity for a few seconds. During this state, she deals contact damage to enemies and objects. 	Zap CannonCharging energy for a few seconds, Elesa fires a small yet powerful orb of electricity forward. While charging, she remains immobile and vulnerable. 	LightningrodElesa's defense command does not protect her from melee attacks at all. However, while guarding, she will absorb nearby projectiles and gain boosted attack power.
Mr. Game & WatchMr. Game & Watch hails from Superflat World, a world with no third dimension whatsoever. He collectively represents the Game & Watch line. He is one of the lightest characters in the game, though has powerful attacks that rival those of the heavyweights. 	ChefMr. Game & Watch takes out a frying pan and flings sausage, fish, steak, and shrimp in random directions, damaging opponents. 	JudgeMr. Game & Watch swings a hammer forward, as well as holding a random number between one and nine. The number dictates how strong the attack is, with one being the weakest and nine being the strongest. 	Oil PanicMr. Game & Watch holds out a bucket, which will capture projectiles. After three projectiles have been captured, he can throw oil at opponents to deal massive damage. Some stronger projectiles can fill the bucket immediately.
Mr. Game & WatchMr. Game & Watch hails from Superflat World, a world with no third dimension whatsoever. He collectively represents the Game & Watch line. He is one of the lightest characters in the game, though has powerful attacks that rival those of the heavyweights. 	FireMr. Game & Watch summons two firemen to bounce him upward with a trampoline, slamming into opponents on the way up. 	Fire AttackMr. Game & Watch swings a burning torch forward. Can be charged for a more effective hit. 	Oil PanicMr. Game & Watch holds out a bucket, which will capture projectiles. After three projectiles have been captured, he can throw oil at opponents to deal massive damage. Some stronger projectiles can fill the bucket immediately.
BlossomThe leader of the Powerpuff Girls, Blossom is an intelligent leader who is a powerful hero, saving the city of Townsville from evil. While she is small and light, she has surprising power behind some of her attacks. Her other moves have little knockback, which makes them good for combos. 	Laser EyeBlossom fires a laser from her eyes. If it comes in contact with an opponent or flat surface, a flame will rise, which deals multiple hits. 	Powerpuff DashBlossom dashes forward at warp speed, sending opponents upward along the way. 	Ice BreathBlossom takes a deep breath and breathes cold air, which freezes opponents that touch it.
BlossomThe leader of the Powerpuff Girls, Blossom is an intelligent leader who is a powerful hero, saving the city of Townsville from evil. While she is small and light, she has surprising power behind some of her attacks. Her other moves have little knockback, which makes them good for combos. 	Yo-yoBlossom pulls out the yo-yo "Hyper Blossom" uses in the Powerpuff Girls Z anime and sends it forward. For a short time, the player can use directional inputs to move the yo-yo to cover more range. The yo-yo hits multiple times. 	Book ToppleBlossom will take out many books and stack them on top of each other, forming a tower. Holding the button will allow her to stack as many books as she wants, but is also left extremely vulnerable. Once the button is released, pushing the button again allows her to make a punch. The punch is relatively weak, but if used near the stack, it can topple, damaging opponents below. The more books there are, that larger the range is and the more damage is delivered.	Ice BreathBlossom takes a deep breath and breathes cold air, which freezes opponents that touch it.
PAC-MANPAC-MAN is the circular hero of the arcade game PAC-MAN, and has since become one of the most recognizable faces in gaming history. In this game, he is reliant on his projectile attacks, though he can fight on his own. 	Power PelletPAC-MAN holds out a Power Pellet It will move around, leaving a trail of PAC-DOTS behind it, depending on how long the button is held and the directional inputs pressed. PAC-MAN will then chomp in the path, damaging opponents along the way. 	PAC-JUMPPAC-MAN summons a trampoline, which bounces him upward. He damages opponents while rising and landing. Opponents can use the trampoline as well. 	GalagaPAC-MAN summons a fighter from Galaga, which will fly around and shoot at enemies. Only one fighter can be on the stage at a time.
PAC-MANPAC-MAN is the circular hero of the arcade game PAC-MAN, and has since become one of the most recognizable faces in gaming history. In this game, he is reliant on his projectile attacks, though he can fight on his own. 	Bonus FruitPAC-MAN will hold out the Bonus Fruit from PAC-MAN. By holding the button, he can scroll through the various fruits, starting with Cherries and ending with a Key. He can also save the charge to continue charging later. 	Fire HydrantPAC-MAN drops a Fire Hydrant below himself, which spews water in all directions, pushing opponents and PAC-MAN himself away. The hydrant can be knocked away if it receives enough damage. 	GalagaPAC-MAN summons a fighter from Galaga, which will fly around and shoot at enemies. Only one fighter can be on the stage at a time.
SallySally is the younger sister of Charlie Brown. She is romantically crazy for Linus, and has a close bond with her brother as well. She is quite lazy at times. She is a quick, lightweight fighter who specializes in ranged attacks. 	Bean Bag ChairSally throws a bean bag chair forward. It can be stood on until it disappears after throwing. 	LassoSally puts on a cowboy hat and throws a lasso forward. Can either launch enemies or grab them, then throw them away depending if the button is held or not. 	Cry FaceSally tears up and starts crying. If she is attacked during this time, she counters by stabbing the offender with a sharpened pencil.
SallySally is the younger sister of Charlie Brown. She is romantically crazy for Linus, and has a close bond with her brother as well. She is quite lazy at times. She is a quick, lightweight fighter who specializes in ranged attacks. 	Halloween CandySally takes out a bag of candy and dumps it on the ground which, depending on the candy, can do a variety of things. Jawbreakers can make opponents slip, bubblegum can make opponents stuck, and candy corn can damage opponents, among others.	Pizza SmashSally takes a box of pizza and swings it forward, smashing opponents. It will break into slices on contact, dealing more damage. 	Cry FaceSally tears up and starts crying. If she is attacked during this time, she counters by stabbing the offender with a sharpened pencil.
PichuThe Tiny Mouse Pokmon, Pichu is the pre-evolution of Pikachu, being an Electric-type. It is unable to store electricity in its cheeks yet, and can be set off if startled. Pichu is one of the lightest characters in the game, and is unique in that its attacks damage. 	Thunder JoltPichu fires an electric projectile that bounces across the ground erratically. It will also travel on the ceilings and floors. Deals 1% recoil damage. 	Electro BallPichu fires an electric projectile that stays in place until an opponent hits it or it disappears. Deals 1% recoil damage. 	DischargePichu charges up and releases a blast of electricity around itself. The blast rapidly damages opponents before sending them away. Deals 10% recoil damage.
PichuThe Tiny Mouse Pokmon, Pichu is the pre-evolution of Pikachu, being an Electric-type. It is unable to store electricity in its cheeks yet, and can be set off if startled. Pichu is one of the lightest characters in the game, and is unique in that its attacks damage. 	ThunderPichu summons a bolt of lightning that comes crashing down on Pichu. When it connects with Pichu, it creates an electric blast that launches opponents. The bolt itself can hit opponents multiple times before launching them. Deals 5% recoil damage. 	AgilityPichu moves across the stage at warp speed, and can move in a different direction depending on inputs used. Deals 1% recoil damage. 	DischargePichu charges up and releases a blast of electricity around itself. The blast rapidly damages opponents before sending them away. Deals 10% recoil damage.
Yoshi & Baby MarioWhen Kamek attempts to steal the Mario Bros. as babies, he accidentally drops Mario, who lands on a group of Yoshis. They team up and set off to find Luigi. The player mainly controls Yoshi, while Baby Mario helps with attacks. 	Yoshi EggYoshi lays an egg, which follows him for the entire battle. Using the move again will allow him to throw it, which will then ricochet off nearby opponents. 	Egg LayYoshi sticks his tongue out to swallow opponents. If he captures one, he will turn them into an egg. 	Ground PoundYoshi jumps into the air and slams onto the ground. Creates a shockwave upon landing that can damage opponents, and he also damages them while falling.
Yoshi & Baby MarioWhen Kamek attempts to steal the Mario Bros. as babies, he accidentally drops Mario, who lands on a group of Yoshis. They team up and set off to find Luigi. The player mainly controls Yoshi, while Baby Mario helps with attacks. 	Metal EggdzerYoshi lays an enormous metal egg, which he will roll forward. As it moves, it buries opponents that it hits. It will bounce off walls as well. 	M BlockBaby Mario pulls out an M Block and Yoshi hits it, causing a random item to appear. On rare occasions, it can also be a dud and release only a Coin, having no effect on the battle. 	Ground PoundYoshi jumps into the air and slams onto the ground. Creates a shockwave upon landing that can damage opponents, and he also damages them while falling.
King K. RoolThe king of the Kremlings, King K. Rool is constantly stealing Donkey Kong's bananas for unknown reasons. He is among the heaviest characters in the game, who relies on his ranged attacks to keep the battle flowing. 	Krown TossKing K. Rool grabs his crown and throws it forward as it returns back to him. 	BlunderbussKing K. Rool pulls out his Blunderbuss and shoots a projectile. Depending on how long the button is held, he will fire different projectiles. Initially he fires a cannonball, and more charge can fire spiked mines and gases that inflict negative ailments on opponents. At full charge, he shoots a TNT Barrel that explodes. 	Kremling KrewKing K. Rool summons a Kremling to help him in battle. Klaptraps are faster than the others, Krushas deal more damage, and Kirtters are in between. Only one Kremling can be summoned at a time.
King K. RoolThe king of the Kremlings, King K. Rool is constantly stealing Donkey Kong's bananas for unknown reasons. He is among the heaviest characters in the game, who relies on his ranged attacks to keep the battle flowing. 	KannonballKing K. Rool jumps on the ground as a cannonball falls on the nearest opponent. It can then be picked up and thrown until it disappears. 	KleaverKing K. Rool pulls out a smaller version of Kleaver from Donkey Kong Country 2: Diddy's Kong-Quest and spins around with it. Deals multiple hist before launching opponents. 	Kremling KrewKing K. Rool summons a Kremling to help him in battle. Klaptraps are faster than the others, Krushas deal more damage, and Kirtters are in between. Only one Kremling can be summoned at a time.
The DogThe dog is the companion of the player in Duck Hunt. As you shoot ducks down with the NES Zapper, the Dog with either hold up the duck or laugh at you depending if you miss or not. He is a zone-oriented character, who does a good job at keeping opponents at bay. 	DuckThe Dog grabs a duck and throws it forward, upward, or downward. It will begin flying upward after being thrown. Sometimes will throw a red duck, which flies towards opponents to attack them. 	NES ZapperThe Dog pulls out an NES Zapper and shoots at the nearest opponent. He is, however, vulnerable while aiming. Despite its function, it is not a projectile attack. 	Tall GrassThe Dog hides behind some tall grass, negating any damage from attacks. He cannot, however, move or attack while behind the grass.
The DogThe dog is the companion of the player in Duck Hunt. As you shoot ducks down with the NES Zapper, the Dog with either hold up the duck or laugh at you depending if you miss or not. He is a zone-oriented character, who does a good job at keeping opponents at bay. 	Hogan's AlleyThe Dog places a cardboard cutout resembling the characters from Hogan's Alley on the stage. Soon after, an unseen gunman will shoot the cardboard cutout, damaging opponents. They can also attack it before it gets shot. 	Wild GunmanThe Dog summons one of the five characters from Wild Gunman, who will shoot at the nearest opponent. They can be attacked and defeated before shooting however. 	Tall GrassThe Dog hides behind some tall grass, negating any damage from attacks. He cannot, however, move or attack while behind the grass.
MoldormMoldorm is a recurring boss in the Zelda franchise. This one originally came from The Legend of Zelda: Link's Awakening. It is one of the longest and heaviest characters in the game, and is unique in that most attacks that hit it deal lower damage than usual, except if it hits it's tail; the damage is then doubled.	ChargeMoldorm boosts forwards, dealing high damage to anyone in the way. Moldorm's speed is slightly faster for a second after using the move. 	Tail SlamMoldorm stands on it's front legs and then whacks it's tail at the air in front of it, knocking away anyone close to the attack and dealing high damage. While this attack is very strong, it has both startup lag and end lag. 	DigMoldorm digs into the ground, becoming invulnerable to attacks, but beign unable to attack itself. If the button is held, Moldorm stays under the ground longer, but it can't stay in it forever. It also cannot move while underground.
MoldormMoldorm is a recurring boss in the Zelda franchise. This one originally came from The Legend of Zelda: Link's Awakening. It is one of the longest and heaviest characters in the game, and is unique in that most attacks that hit it deal lower damage than usual, except if it hits it's tail; the damage is then doubled.	Buzz BlastMoldorm buzzes, releasing a sound wave from its pincers. This is Moldorm's only ranged attack, but also its weakest. 	Pincer SlamMoldorm attempts to grab a nearby foe with it's pincers. If it is successful, the player can keep pressing Y to make Moldorm slam the foe on the ground up to five times. The foe can get out faster by spamming the attack buttons. 	DigMoldorm digs into the ground, becoming invulnerable to attacks, but beign unable to attack itself. If the button is held, Moldorm stays under the ground longer, but it can't stay in it forever. It also cannot move while underground.
AmaterasuAmaterasu is the protagonist of Okami, and goddess by extension. She is good at speed and range, though not very defensive. 	Reflector BashAmaterasu swings her reflector forward, bashing anyone in front of her. Repeatedly pressing the button has her pull off a combo. 	Power SlashAn inky line shoots forward in front of Amaterasu, slashing anyone in its path. The more it's used in quick succession, the less range it gets. 	Reflector Block Amaterasu holds her reflector in front of her. If someone attacks her with a melee attack while she's swinging her reflector, she suplexs the attacker.
AmaterasuAmaterasu is the protagonist of Okami, and goddess by extension. She is good at speed and range, though not very defensive. 	Cherry BombAn inky circle with a line poking out from it forms in front of Amaterasu, transforming into a bomb the size of her. She can roll it around, exploding when it hits an opponent. There can only be one on screen at a time. 	GalestormAn inky swirl forms above Amaterasu, before sharp wind whirls around above her, flying upwards like a fast projectile. Only one galestorm can be on screen at once. 	Reflector Block Amaterasu holds her reflector in front of her. If someone attacks her with a melee attack while she's swinging her reflector, she suplexs the attacker.
Dark MatterDark Mattter is a ball of darkness that has attempted to invade Dream Land back in the day, but it was repelled every time by Kirby and his friends. It's standard form, the one showing the sword, is fast and specializes in closing the distance between opponents and punishing them. 	Slash ComboDark Matter swings the sword. If the player keeps mashing the button, Dark Matter will continue his combo. 	Blade ChargeDark Matter holds its blade in front of it and charges forward, skewering anyone in his way. 	Scale Storm A bunch of orange fly out from under the cloak and swirl around him for a 7 seconds. They are destructible, but if they hit an opponent, they will do damage.
Dark MatterDark Mattter is a ball of darkness that has attempted to invade Dream Land back in the day, but it was repelled every time by Kirby and his friends. It's standard form, the one showing the sword, is fast and specializes in closing the distance between opponents and punishing them. 	Energy TossDark Matter holds its blade vertically, and a ball of energy orms above it. You can hold the button to increase the charge to the attack. Releasing the button fires the projectile forward. 	Rising SlashDark Matter sharply slices upward, a mighty slash that sends him flying into the air. 	Scale Storm A bunch of orange fly out from under the cloak and swirl around him for a 7 seconds. They are destructible, but if they hit an opponent, they will do damage.
==Stages==
Stage 	Description
Basic StagesSuburbs 	A floating mass of rock supporting part of a generic suburb street, all suspended over a bottomless pit. The stage is complete with houses lining parts of the edges, an intersection leading to a cul-de-sac, and a small park at the intact end of the road.
Basic StagesPunchipunchi Heaven 	A floating sheet of bubble wrap against a background of a light-pink dawn sky, with water lining the death barrier far down below. The terrain starts out as rough, inflated bubbles between the standard polyethylene films of bubble wrap. If an attack contacts the ground, any of the nearby air bubbles will pop in the most satisfying way the development team could feasibly implement. The stage becomes flimsier when more bubbles are popped, with relatively bubble-less edges and corners drooping slightly.
Yoshi's IslandNaval Piranha's CastleNaval Piranha's Castle, the eighth and final level of World 3 in Super Mario World 2: Yoshi's Island, is a large sewer complex where Naval Piranha resides. 	Unlike the majority of stages in the game, movement space is very limited in Naval Piranha's Castle. There are a few bottomless pits where players can score KOs, but moving space overall is very restricted. Hootie the Blue Fish also appears as an obstacle, moving around platforms and chomping on fighters. Water is also littered around the area, which will push players in different directions depending on where it is flowing.
Kremkroc Insudtries, Inc.Blackout BasementBlackout Basement, the 28th level in Donkey Kong Country and the final level of Kremkroc Industries, Inc., has the Kongs travel through a factory that has its light constantly turning on and off.	Blackout Basement takes place inside a factory - because the stage has walls and a ceiling, the only way to KO opponents is sending them downward. There are several bottomless pits, some of which are connected by bridges, as well as moving platforms. Oil Drums also appear as obstacles, which can burn players if they are not careful. The main gimmick of the stage is that the lights will sometimes turn off, obscuring everything except the players from vision, before turning back on. This can be problematic, as the platforms are always moving, making it easier to fall off the edge and accidentally get KO'd.
Chimp CavernsTanked Up TroubleTanked Up Touble, the 29th level in Donkey Kong Country and the first level of Chimp Caverns, has the Kongs riding on a platform in constant need of fuel. 	Tanked Up Trouble takes place on a large platform that moves across a wire. It constantly moves, changing directions often, and goes in a circle. Obstacles such as Zingers and Neckies tend to hinder the battle. However, while battling, the players will need to work together to collect fuel barrels to refill the platform's fuel. Otherwise, it will fall of the wire, resulting in a KO for all players. Though if one stays in the air long enough, they can avoid a KO by waiting for the platform to reappear.
The SkyRidley 	He's too big.
Unova RegionNimbasa CityNimbasa City, a bustling city of entertainment, with many theme parks and the star attraction - the Ferris Wheel. 	Nimbasa City is a scrolling stage, taking the fighters through the city slowly. At the end of the stage, the fighters get to go in the Ferris Wheel, with some of the possible Ferris Wheel dates from both Pokemon Black, Black 2, White, and White 2 appearing and throwing a random item at a random fighter, which could help or hinder them. If items are turned off, then they won't appear on the Ferris Wheel.
CoruscantDexter's DinerThis isn't the diner most Star Wars prequel fans know -- it's the one from a LEGO universe! 	Inside, it is quite peaceful, and you can go through doors throughout the diner -- they apparently serve as "portals" to other areas in the galaxy. You can also go outside and check out the floating vehicles, but one false move and everyone comes after you like the cops.
Peach's Mingiame RoomSort or 'SplodeOne of Mario's Variety minigames from Super Mario 64 DS and New Super Mario Bros. that had players scrambling to sort Bob-ombs and Bob-omb Buddies onto their like-colored carpets. 	The action takes place in the same arena as always, but the goal is to throw your opponents off of the main floor rather than managing Bob-ombs, which now usually sort themselves after a short while. The stage carries over most other Sort or 'Splode rules, such as chain-reaction explosions being caused when Bob-ombs explode or sort themselves into the wrong section. Players can take advantage of these rules if they can first keep track of the enemies themselves. When forty Bob-ombs of either color are sorted correctly, a platform appears to that side before sliding away, which can aid in recovery if a player is careful not to set off the sorted Bob-ombs after they touch the platform.
Mushroom GalaxyRainbow RoadThis track, known as one of, if not THE hardest track in Mario Kart Wii, if not the entire series, is a spectrum of colors found high in the sky, where Mario and his friends thought it'd be fun to race. 	Rainbow Road, sporting its looks from the appearence in Mario Kart Wii, is a VERY hard stage to master. Like the F-Zero stage from Smash Bros., this stage is mainly on 3 karts reused from the 4th game in the series, driven by multicolored Toads. While driving, these cars may take the half-pipe trick, throw items at each other, go off risky ramps (while doing tricks!) and even fall off the tracks at some points. Players must continue their fighting all while trying to balance on these karts WITHOUT falling off. It's not as easy as it sounds, especially on the second segment of the track, where after a 'fun' launch star, the two paths split up.
Tidmouth ShedsIsland of SodorThis area is where Thomas the Tank Engine and his friends live. Living here are Thomas, Percy, James, Emily, Gordon, Edward, Henry and Toby-all distinct personalities who somehow work together. 	Tidmouth Sheds sports a turntable, where you will battle. While a relatively flat and wide arena is present, it is one of the most dangerous battle arenas. You must dodge trains as they leave and enter the stage. Some are more agressive than others, like Gordon being the fastest to leave and enter, making him hard to dodge, while Toby is pretty slow and small, allowing you to dodge him very easily.
==Items==
Item 	Description
Silly Band 	Adds itself to the collection of the player of the user, allowing the Silly Band shape to be used in later battles.
Badge 	Grants a temporary special effect to the user. In some cases, multiple badges of the same type can be stacked up for an increased effect.
Special Flag 	If held for long enough, the user will gain an extra point. While holding it however, they are left vulnerable.
Barrel Cannon 	Rolls across the stage when thrown, trapping opponents. It will then fire the opponent in the direction it is facing.
Coconut Shooter	Allows the user to fire coconuts at the opponents, which deal heavy damage. 20 coconuts can be used before the ammunition runs out.
Thunder Cloud 	A smiley faced storm cloud hovers above the user, granting a speed effect for the person that's holding it, however you must pass this to other people by attacking- because after 5 seconds of being activated, it'll spit thunder and shrink the victim.
===Silly Bandz===
Shape 	Effect as first equip 	Effect on other first equip
T-RexThe classic shape which made you the king of the kindergarden playground. 	Lets out a T-Rex to rampage on the stage - however the T-Rex can be fought against and dies fairly easily for a giant animal like itself - it still hits like a truck, though. 	Boosts the power of the effect.
CatIf you love cats, then this one is for you. Just try to avoid raising 64 of them. 	Has the character wear a cat costume, similar to Cat Mario from Super Mario 3D World. With this suit, the character's mobility and power increases. 	Grants the user invincibility while using the move.
HedgehogWhile they look cute at first glace, try to stay away from them. You can touch this band, though.	Boosts the user's speed immensely, almost tripling all mobility stats. 	Boosts the user's mobility or the effect speed, depending on the effect.
Choo-Choo TrainThis little choo-choo train is classic! The shape, the wheels, the steam, it's got it all!	The user jumps into a cartoony steam train which will then ride across the stage, making an almost instant KO to anyone in the way. However, it's ground borne, so it's easily dodgeable.	The attack will bury opponents that aren't K.O'd.
===Badges===
:Renders created by .
Image	Name 	Effect
 	Damage Dodge 	The user's defensive move is more effective.
 	Defense Plus 	Makes attacks from opponents deal less damage and knockback.
 	Feeling Fine 	Nerfs negative status ailments on the user such as slowness, sleepiness, and paralysis.
 	HP Drain 	Some of the damage from the user's attack will heal them.
 	Charge 	Every other attack has a 25% increase in power and knockback.
 	Happy Heart 	Gradually heals damage.
 	Happy Flower 	Gradually increases the Silly Band bar.
 	Flower Finder 	The Silly Band bar fills faster.
 	Item Hog 	Items will spawn closer to the player.
 	Lucky Day 	Occasionally, attacks on the user will have no effect.
 	Lucky Start 	Gives the user a random status buff, such as large, metal, or fast.
 	All or Nothing	Doubles the damage of attacks that are sweetspotted, but sourspotted attacks will be ineffective.
 	Last Stand 	Increases the damage and knockback of attacks proportionally based on the user's percentage.
 	Ice Power 	All attacks have a 25% chance of freezing opponents.
 	Bump Attack 	Damages opponents slightly simply by running into them, but wears off faster than any other badge.
 	Money Money 	Will automatically give the user the coins released after hitting an opponent. Only appears in Coin mode.
===Music===
*"Smooth" - Santana feat. Rob Thomas
*"Once In A Lifetime" - Talking Heads
*"Low Rider" - War
*"Omorphos" - Fontainebleu
*"Sweet Smoke" - Mr Scruff
*"Beach Overworld" - Asuka Ōta, Hajime Wakai, Koji Kondo
*"Egg Planet" - Koji Kondo
*"Space Junk Galaxy" - Mahito Yokota
*"Cog Jog" - David Wise, Eveline Fischer
*"Fear Factory" - David Wise, Eveline Novakovic, Robin Beanland
*"Obstacle Course" - Koji Kondo
*"Big Boss" - Koji Kondo
*"Gusty Garden Galaxy" - Mahito Yokota, Koji Kondo
*"Boss - Shadow Queen 2" - Yoshito Hirano, Yuka Tsujiyoko, Saki Haruyama
*"Fortress Boss" - Koji Kondo
*"Angel Island Zone" - Various artists
*"DK Rap" - Grant Kirkhope, David Wise
==Trivia==
*Throwback Throwdown shares its name with a mission from Super Mario Galaxy 2, which, though unintentional, is somewhat fitting with the game's premise.
Category:Knuckleduster Games
Category:Pyrohedron Games