Zell Dincht (Record Keeper)

Zell is a playable character in Final Fantasy Record Keeper who can be recruited as the First Time Reward for completing Galbadia Garden, Part 3 on the Classic difficulty in the realm of the core dungeons. He could also be recruited during the Challenge Event Gunblade of the Sorceress as the First Time Reward for completing the event's stage SeeD Field Exam, Part 3 in In the Garden track. He has also appeared in A Meeting Beyond Time and Broken Chains as a supporting character.
Zell joins a long line of Monks that includes Josef, Refia, Sabin, and Tifa before him. Like a typical Monk, his HP, Attack, Defense, and Speed are his greatest assets, adding up to big firepower from a small package. His growth curve doesn't quite match Galuf's, but Zell has the potential to unleash devastating multiple-hit strikes where few others have yet to do the same or better.
==Stats==
Level	HP 	Attack	Defense	Magic	Resistance	Mind	Accuracy	Evasion	Speed
1 	200 	11 	8 	8 	8 	8 	20 	22 	115
10 	1,008	34 	25 	17 	17 	18 	20 	22 	121
20 	1,740	55 	40 	28 	29 	30 	20 	23 	128
30 	2,417	75 	54 	40 	42 	43 	21 	23 	136
40 	3,060	94 	68 	52 	56 	57 	21 	24 	143
50 	3,679	112 	81 	65 	70 	72 	22 	25 	151
60 	4,279	129 	94 	79 	84 	87 	23 	25 	158
65 	4,574	138 	100 	86 	91 	95 	23 	25 	162
70 	4,865	148 	105 	93 	99 	102 	23 	206 	165
80 	5,438	168 	118 	107 	114 	118 	24 	26 	173
 	4 	5 	3 	2 	2 	2 	3 	3 	5
==Record Spheres==
Job 	S.Lv 1 	S.Lv 2 	S.Lv 3 	S.Lv 4	S.Lv 5
Monk 	+1 DEF 	+1 ATK 	+40 HP 	+1 ATK	+3% Monk Ability Damage
Warrior	+1 ATK 	+70 HP 	+1 DEF 	+1 ATK	+2 DEF
Thief 	+1 DEF 	+1 ATK 	+1 DEF 	+55 HP	+2 ATK
 	+3 ATK 	+4 ATK 	+200 HP 	+5 ATK	+6% Monk Ability Damage
 	+2 ATK 	+2 ATK 	+3 ATK 	+5 ATK	+3% Damage Wielding Fist Weapons
 	+3 ATK 	+3 DEF 	+160 HP 	+6 ATK	Use 5★ Celerity Abilities
 	Use 6★ Monk Abilities	Lifebane	+3% Monk Ability Damage	 	
==Abilities==
Zell can use Combat abilities up to rarity rank 5, Celerity abilities up to rarity rank 3, and Monk abilities up to rarity rank 5.
===Soul Break===
Name	Designation 	Relic 	Effects 	Effects 	Effects 	Effects
Name	Designation 	Relic 	Gauge 	Type 	Duration 	
 	Default 	N/A 	1 	PHY 	TBC 	TBC
 	Default 	N/A 	Deal damage to one enemy. 	Deal damage to one enemy. 	Deal damage to one enemy. 	Deal damage to one enemy.
 	Unique 	(VIII)	1 	PHY 	TBC 	TBC
 	Unique 	(VIII)	Deal physical damage to all enemies, and temporarily raise the party's Attack a moderate amount. 	Deal physical damage to all enemies, and temporarily raise the party's Attack a moderate amount. 	Deal physical damage to all enemies, and temporarily raise the party's Attack a moderate amount. 	Deal physical damage to all enemies, and temporarily raise the party's Attack a moderate amount.
 	Unique 	(VIII)	1 	PHY 	TBC 	TBC
 	Unique 	(VIII)	Deal three physical attacks to one enemy, and grant Protect, Shell, and Haste to the user. 	Deal three physical attacks to one enemy, and grant Protect, Shell, and Haste to the user. 	Deal three physical attacks to one enemy, and grant Protect, Shell, and Haste to the user. 	Deal three physical attacks to one enemy, and grant Protect, Shell, and Haste to the user.
 	Super 	(VIII)	2 	PHY 	TBC 	TBC
 	Super 	(VIII)	Deal eight physical attacks to one enemy, and grant temporarily set the user's critical hit chance to 25%. 	Deal eight physical attacks to one enemy, and grant temporarily set the user's critical hit chance to 25%. 	Deal eight physical attacks to one enemy, and grant temporarily set the user's critical hit chance to 25%. 	Deal eight physical attacks to one enemy, and grant temporarily set the user's critical hit chance to 25%.
 	Super 	(VIII)	2 	PHY 	TBC 	TBC
 	Super 	(VIII)	Deal eight instant physical attacks to random targets, temporarily raise the Attack of the user a moderate amount, and raise the Defense and Resistance of the user a small amount. 	Deal eight instant physical attacks to random targets, temporarily raise the Attack of the user a moderate amount, and raise the Defense and Resistance of the user a small amount. 	Deal eight instant physical attacks to random targets, temporarily raise the Attack of the user a moderate amount, and raise the Defense and Resistance of the user a small amount. 	Deal eight instant physical attacks to random targets, temporarily raise the Attack of the user a moderate amount, and raise the Defense and Resistance of the user a small amount.
 	Burst 	(VIII)	2 	PHY 	TBC 	TBC
 	Burst 	(VIII)	Deal ten instant physical attacks to random targets, with a moderate chance to Interrupt their pending actions, temporarily set the critical hit chance of all allies to 50%, and grant Haste and Burst Mode to the user. 	Deal ten instant physical attacks to random targets, with a moderate chance to Interrupt their pending actions, temporarily set the critical hit chance of all allies to 50%, and grant Haste and Burst Mode to the user. 	Deal ten instant physical attacks to random targets, with a moderate chance to Interrupt their pending actions, temporarily set the critical hit chance of all allies to 50%, and grant Haste and Burst Mode to the user. 	Deal ten instant physical attacks to random targets, with a moderate chance to Interrupt their pending actions, temporarily set the critical hit chance of all allies to 50%, and grant Haste and Burst Mode to the user.
 	Burst 	(VIII)	 	PHY 	TBC 	TBC
 	Burst 	(VIII)	 	Headlong Rush: Deal four physical attacks to one enemy, temporarily lower the user's Defense, and raise the user's Attack a moderate amount. 	Headlong Rush: Deal four physical attacks to one enemy, temporarily lower the user's Defense, and raise the user's Attack a moderate amount. 	Headlong Rush: Deal four physical attacks to one enemy, temporarily lower the user's Defense, and raise the user's Attack a moderate amount.
 	Burst 	(VIII)	 	PHY 	TBC 	TBC
 	Burst 	(VIII)	 	Lightning Reflexes: Deal four physical attacks to one enemy, and remove delay from the user's next action. 	Lightning Reflexes: Deal four physical attacks to one enemy, and remove delay from the user's next action. 	Lightning Reflexes: Deal four physical attacks to one enemy, and remove delay from the user's next action.
 	Ultra 	(VIII)	2 	PHY 	TBC 	TBC
 	Ultra 	(VIII)	Instantly deal twelve physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, raise the user's Attack a moderate amount and Defense a small amount, and cause critical hits from abilities used by the user to trigger the follow-up ability Fiery Fist, dealing four physical fire and non-elemental attacks to one enemy. 	Instantly deal twelve physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, raise the user's Attack a moderate amount and Defense a small amount, and cause critical hits from abilities used by the user to trigger the follow-up ability Fiery Fist, dealing four physical fire and non-elemental attacks to one enemy. 	Instantly deal twelve physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, raise the user's Attack a moderate amount and Defense a small amount, and cause critical hits from abilities used by the user to trigger the follow-up ability Fiery Fist, dealing four physical fire and non-elemental attacks to one enemy. 	Instantly deal twelve physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, raise the user's Attack a moderate amount and Defense a small amount, and cause critical hits from abilities used by the user to trigger the follow-up ability Fiery Fist, dealing four physical fire and non-elemental attacks to one enemy.
 	Burst 	(VIII)	2 	PHY 	TBC 	TBC
 	Burst 	(VIII)	Deal eight physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user.
 	Burst 	(VIII)	 	PHY 	TBC 	TBC
 	Burst 	(VIII)	 	Flame Rush: Deal four physical fire and non-elemental attacks to one enemy. 	Flame Rush: Deal four physical fire and non-elemental attacks to one enemy. 	Flame Rush: Deal four physical fire and non-elemental attacks to one enemy.
 	Burst 	(VIII)	 	PHY 	TBC 	TBC
 	Burst 	(VIII)	 	Spirit Beatdown: Deal three physical fire and non-elemental attacks to one enemy, and increase the damage of the user's monk abilities a small amount for three turns. 	Spirit Beatdown: Deal three physical fire and non-elemental attacks to one enemy, and increase the damage of the user's monk abilities a small amount for three turns. 	Spirit Beatdown: Deal three physical fire and non-elemental attacks to one enemy, and increase the damage of the user's monk abilities a small amount for three turns.
 	Arcane Overstrike	(VIII)	3 	PHY 	TBC 	TBC
 	Arcane Overstrike	(VIII)	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap.
 	Glint 	(VIII)	1 	PHY 	TBC 	TBC
 	Glint 	(VIII)	Instantly deal six physical fire and non-elemental attacks to one enemy, temporarily raise the user's critical hit chance (up to rank 3), and grant Warlord Mode to the user. If the user is already in Warlord Mode, increase their Warlord Mode level by 1. Critical hit chance increase depends on the user's Warlord Mode level. 	Instantly deal six physical fire and non-elemental attacks to one enemy, temporarily raise the user's critical hit chance (up to rank 3), and grant Warlord Mode to the user. If the user is already in Warlord Mode, increase their Warlord Mode level by 1. Critical hit chance increase depends on the user's Warlord Mode level. 	Instantly deal six physical fire and non-elemental attacks to one enemy, temporarily raise the user's critical hit chance (up to rank 3), and grant Warlord Mode to the user. If the user is already in Warlord Mode, increase their Warlord Mode level by 1. Critical hit chance increase depends on the user's Warlord Mode level. 	Instantly deal six physical fire and non-elemental attacks to one enemy, temporarily raise the user's critical hit chance (up to rank 3), and grant Warlord Mode to the user. If the user is already in Warlord Mode, increase their Warlord Mode level by 1. Critical hit chance increase depends on the user's Warlord Mode level.
 	Awakening 	(VIII)	2 	PHY 	TBC 	TBC
 	Awakening 	(VIII)	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, set the user's critical hit chance to 75%, and enter Rapid Heartbeat Mode. 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, set the user's critical hit chance to 75%, and enter Rapid Heartbeat Mode. 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, set the user's critical hit chance to 75%, and enter Rapid Heartbeat Mode. 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, set the user's critical hit chance to 75%, and enter Rapid Heartbeat Mode.
 	Awakening 	(VIII)	Awoken Monk Mode: Grant unlimited use of monk abilities, grant up to a moderate Monk Ability Boost, and cause monk abilities used by the user to trigger twice. 	Awoken Monk Mode: Grant unlimited use of monk abilities, grant up to a moderate Monk Ability Boost, and cause monk abilities used by the user to trigger twice. 	Awoken Monk Mode: Grant unlimited use of monk abilities, grant up to a moderate Monk Ability Boost, and cause monk abilities used by the user to trigger twice. 	Awoken Monk Mode: Grant unlimited use of monk abilities, grant up to a moderate Monk Ability Boost, and cause monk abilities used by the user to trigger twice.
 	Awakening 	(VIII)	Rapid Heartbeat Mode: Remove delay from the user's actions for three turns, cause monk abilities used by the user to increase the user's Soul Break Gauge a moderate amount for three turns, and once a certain amount of time passes, remove Rapid Heartbeat Mode. 	Rapid Heartbeat Mode: Remove delay from the user's actions for three turns, cause monk abilities used by the user to increase the user's Soul Break Gauge a moderate amount for three turns, and once a certain amount of time passes, remove Rapid Heartbeat Mode. 	Rapid Heartbeat Mode: Remove delay from the user's actions for three turns, cause monk abilities used by the user to increase the user's Soul Break Gauge a moderate amount for three turns, and once a certain amount of time passes, remove Rapid Heartbeat Mode. 	Rapid Heartbeat Mode: Remove delay from the user's actions for three turns, cause monk abilities used by the user to increase the user's Soul Break Gauge a moderate amount for three turns, and once a certain amount of time passes, remove Rapid Heartbeat Mode.
 	Glint 	(VIII)	0 	NAT 	TBC 	TBC
 	Glint 	(VIII)	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge.
 	Arcane Dyad 	(VIII)	3 	PHY 	TBC 	TBC
 	Arcane Dyad 	(VIII)	1st Trigger: Instantly grant the user Arcane Dyad Empowered Zell, temporarily grant the user Empowered Infusion for fire, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical fire and non-elemental attacks to one enemy, followed by an additional physical fire and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Zell. 	1st Trigger: Instantly grant the user Arcane Dyad Empowered Zell, temporarily grant the user Empowered Infusion for fire, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical fire and non-elemental attacks to one enemy, followed by an additional physical fire and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Zell. 	1st Trigger: Instantly grant the user Arcane Dyad Empowered Zell, temporarily grant the user Empowered Infusion for fire, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical fire and non-elemental attacks to one enemy, followed by an additional physical fire and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Zell. 	1st Trigger: Instantly grant the user Arcane Dyad Empowered Zell, temporarily grant the user Empowered Infusion for fire, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical fire and non-elemental attacks to one enemy, followed by an additional physical fire and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Zell.
 	Arcane Dyad 	(VIII)	Arcane Dyad Empowered Zell: Increase the damage and Cap Break Level of My Final Heaven, depending on the number of fire abilities triggered by the user while Arcane Dyad Empowered Zell is active (up to rank 2). 	Arcane Dyad Empowered Zell: Increase the damage and Cap Break Level of My Final Heaven, depending on the number of fire abilities triggered by the user while Arcane Dyad Empowered Zell is active (up to rank 2). 	Arcane Dyad Empowered Zell: Increase the damage and Cap Break Level of My Final Heaven, depending on the number of fire abilities triggered by the user while Arcane Dyad Empowered Zell is active (up to rank 2). 	Arcane Dyad Empowered Zell: Increase the damage and Cap Break Level of My Final Heaven, depending on the number of fire abilities triggered by the user while Arcane Dyad Empowered Zell is active (up to rank 2).
 	Sync 	(VIII)	2 	PHY 	TBC 	TBC
 	Sync 	(VIII)	Deal fifteen physical fire and non-elemental attacks to one enemy, remove delay from the user's actions for one turn, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Duel Mode. 	Deal fifteen physical fire and non-elemental attacks to one enemy, remove delay from the user's actions for one turn, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Duel Mode. 	Deal fifteen physical fire and non-elemental attacks to one enemy, remove delay from the user's actions for one turn, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Duel Mode. 	Deal fifteen physical fire and non-elemental attacks to one enemy, remove delay from the user's actions for one turn, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Duel Mode.
 	Sync 	(VIII)	 	PHY 	TBC 	TBC
 	Sync 	(VIII)	 	Booya: Trigger Booya, with an effect and number of attacks that depend on whether the user is in Duel 4S Mode, Duel 6S Mode, or Duel 9S Mode. 	Booya: Trigger Booya, with an effect and number of attacks that depend on whether the user is in Duel 4S Mode, Duel 6S Mode, or Duel 9S Mode. 	Booya: Trigger Booya, with an effect and number of attacks that depend on whether the user is in Duel 4S Mode, Duel 6S Mode, or Duel 9S Mode.
 	Sync 	(VIII)	 	PHY 	TBC 	TBC
 	Sync 	(VIII)	 	Heel Drop: Deal physical fire and non-elemental damage to one enemy. 	Heel Drop: Deal physical fire and non-elemental damage to one enemy. 	Heel Drop: Deal physical fire and non-elemental damage to one enemy.
 	Sync 	(VIII)	Duel Mode: While in Sync Mode, cause the second Sync Ability used by the user to grant them Duel 4S Mode, Duel 6S Mode, or Duel 9S Mode, and remove Duel Mode from the user.If the user uses the Booya Sync Ability twice, grant them Duel 4S Mode.If the user uses the Heel Drop Sync Ability twice, grant them Duel 6S Mode.If the user uses the Booya and Heel Drop Sync Abilities one time each, grant them Duel 9S Mode. 	Duel Mode: While in Sync Mode, cause the second Sync Ability used by the user to grant them Duel 4S Mode, Duel 6S Mode, or Duel 9S Mode, and remove Duel Mode from the user.If the user uses the Booya Sync Ability twice, grant them Duel 4S Mode.If the user uses the Heel Drop Sync Ability twice, grant them Duel 6S Mode.If the user uses the Booya and Heel Drop Sync Abilities one time each, grant them Duel 9S Mode. 	Duel Mode: While in Sync Mode, cause the second Sync Ability used by the user to grant them Duel 4S Mode, Duel 6S Mode, or Duel 9S Mode, and remove Duel Mode from the user.If the user uses the Booya Sync Ability twice, grant them Duel 4S Mode.If the user uses the Heel Drop Sync Ability twice, grant them Duel 6S Mode.If the user uses the Booya and Heel Drop Sync Abilities one time each, grant them Duel 9S Mode. 	Duel Mode: While in Sync Mode, cause the second Sync Ability used by the user to grant them Duel 4S Mode, Duel 6S Mode, or Duel 9S Mode, and remove Duel Mode from the user.If the user uses the Booya Sync Ability twice, grant them Duel 4S Mode.If the user uses the Heel Drop Sync Ability twice, grant them Duel 6S Mode.If the user uses the Booya and Heel Drop Sync Abilities one time each, grant them Duel 9S Mode.
 	Sync 	(VIII)	Duel 4S Mode: Cause the fourth fire ability used by the user to trigger the follow-up ability FB Meteor Barret. 	Duel 4S Mode: Cause the fourth fire ability used by the user to trigger the follow-up ability FB Meteor Barret. 	Duel 4S Mode: Cause the fourth fire ability used by the user to trigger the follow-up ability FB Meteor Barret. 	Duel 4S Mode: Cause the fourth fire ability used by the user to trigger the follow-up ability FB Meteor Barret.
 	Sync 	(VIII)	Duel 6S Mode: Three times while in Duel 6S Mode, cause the user's Booya Sync Ability to trigger the follow-up ability Meteor Strike Z when used, and cause the fourth fire ability used by the user to trigger the follow-up ability FB Meteor Barret. 	Duel 6S Mode: Three times while in Duel 6S Mode, cause the user's Booya Sync Ability to trigger the follow-up ability Meteor Strike Z when used, and cause the fourth fire ability used by the user to trigger the follow-up ability FB Meteor Barret. 	Duel 6S Mode: Three times while in Duel 6S Mode, cause the user's Booya Sync Ability to trigger the follow-up ability Meteor Strike Z when used, and cause the fourth fire ability used by the user to trigger the follow-up ability FB Meteor Barret. 	Duel 6S Mode: Three times while in Duel 6S Mode, cause the user's Booya Sync Ability to trigger the follow-up ability Meteor Strike Z when used, and cause the fourth fire ability used by the user to trigger the follow-up ability FB Meteor Barret.
 	Sync 	(VIII)	Duel 9S Mode: Three times while in Duel 9S Mode, cause the user's Booya Sync Ability to trigger the follow-up ability Mach Kick when used, and cause the fourth fire ability used by the user to trigger the follow-up ability FB Meteor Barret. 	Duel 9S Mode: Three times while in Duel 9S Mode, cause the user's Booya Sync Ability to trigger the follow-up ability Mach Kick when used, and cause the fourth fire ability used by the user to trigger the follow-up ability FB Meteor Barret. 	Duel 9S Mode: Three times while in Duel 9S Mode, cause the user's Booya Sync Ability to trigger the follow-up ability Mach Kick when used, and cause the fourth fire ability used by the user to trigger the follow-up ability FB Meteor Barret. 	Duel 9S Mode: Three times while in Duel 9S Mode, cause the user's Booya Sync Ability to trigger the follow-up ability Mach Kick when used, and cause the fourth fire ability used by the user to trigger the follow-up ability FB Meteor Barret.
 	Sync 	(VIII)	Booya: Duel 4S Mode: Deal six physical fire and non-elemental attacks to one enemy, remove delay from the user's actions for one turn, increase the user's Cap Break Level by 1 for one turn, and increase the damage of the user's fire abilities a moderate amount for one turn. The critical hit chance increases each time this ability is triggered (up to 100% at rank 3).Duel 6S Mode: Deal physical fire and non-elemental damage to one enemy. Can break the damage cap.Duel 9S Mode: Deal three physical fire and non-elemental attacks to one enemy, and remove delay from the user's actions for one turn.Not in Duel 4S Mode, Duel 6S Mode, or Duel 9S Mode: Deal physical fire and non-elemental damage to one enemy.	Booya: Duel 4S Mode: Deal six physical fire and non-elemental attacks to one enemy, remove delay from the user's actions for one turn, increase the user's Cap Break Level by 1 for one turn, and increase the damage of the user's fire abilities a moderate amount for one turn. The critical hit chance increases each time this ability is triggered (up to 100% at rank 3).Duel 6S Mode: Deal physical fire and non-elemental damage to one enemy. Can break the damage cap.Duel 9S Mode: Deal three physical fire and non-elemental attacks to one enemy, and remove delay from the user's actions for one turn.Not in Duel 4S Mode, Duel 6S Mode, or Duel 9S Mode: Deal physical fire and non-elemental damage to one enemy.	Booya: Duel 4S Mode: Deal six physical fire and non-elemental attacks to one enemy, remove delay from the user's actions for one turn, increase the user's Cap Break Level by 1 for one turn, and increase the damage of the user's fire abilities a moderate amount for one turn. The critical hit chance increases each time this ability is triggered (up to 100% at rank 3).Duel 6S Mode: Deal physical fire and non-elemental damage to one enemy. Can break the damage cap.Duel 9S Mode: Deal three physical fire and non-elemental attacks to one enemy, and remove delay from the user's actions for one turn.Not in Duel 4S Mode, Duel 6S Mode, or Duel 9S Mode: Deal physical fire and non-elemental damage to one enemy.	Booya: Duel 4S Mode: Deal six physical fire and non-elemental attacks to one enemy, remove delay from the user's actions for one turn, increase the user's Cap Break Level by 1 for one turn, and increase the damage of the user's fire abilities a moderate amount for one turn. The critical hit chance increases each time this ability is triggered (up to 100% at rank 3).Duel 6S Mode: Deal physical fire and non-elemental damage to one enemy. Can break the damage cap.Duel 9S Mode: Deal three physical fire and non-elemental attacks to one enemy, and remove delay from the user's actions for one turn.Not in Duel 4S Mode, Duel 6S Mode, or Duel 9S Mode: Deal physical fire and non-elemental damage to one enemy.
 	Sync 	(VIII)	FB Meteor Barret: Deal physical fire and non-elemental damage to one enemy, and remove Duel 4S Mode, Duel 6S Mode, or Duel 9S Mode from the user. Can break the damage cap. 	FB Meteor Barret: Deal physical fire and non-elemental damage to one enemy, and remove Duel 4S Mode, Duel 6S Mode, or Duel 9S Mode from the user. Can break the damage cap. 	FB Meteor Barret: Deal physical fire and non-elemental damage to one enemy, and remove Duel 4S Mode, Duel 6S Mode, or Duel 9S Mode from the user. Can break the damage cap. 	FB Meteor Barret: Deal physical fire and non-elemental damage to one enemy, and remove Duel 4S Mode, Duel 6S Mode, or Duel 9S Mode from the user. Can break the damage cap.
 	Sync 	(VIII)	Mach Kick: Deal ten physical fire and non-elemental attacks to one enemy. 	Mach Kick: Deal ten physical fire and non-elemental attacks to one enemy. 	Mach Kick: Deal ten physical fire and non-elemental attacks to one enemy. 	Mach Kick: Deal ten physical fire and non-elemental attacks to one enemy.
 	Sync 	(VIII)	Meteor Strike Z: Deal physical fire and non-elemental damage to one enemy, and reduce delay of the user's actions for one turn. Can break the damage cap. 	Meteor Strike Z: Deal physical fire and non-elemental damage to one enemy, and reduce delay of the user's actions for one turn. Can break the damage cap. 	Meteor Strike Z: Deal physical fire and non-elemental damage to one enemy, and reduce delay of the user's actions for one turn. Can break the damage cap. 	Meteor Strike Z: Deal physical fire and non-elemental damage to one enemy, and reduce delay of the user's actions for one turn. Can break the damage cap.
==Materia==
===Record Materia===
Materia	Description 	Acquirement
 	Gain a small amount of Attack. Amount gained increases as HP drops.	Awarded for breaking character level cap.
 	Moderate chance to begin battle with a full ATB gauge. 	Obtain the Untapped Power Record Materia. Chance to obtain with Zell in your party.
 	Deal significantly more damage with monk abilities. 	Break Zell's level cap 2 time(s) and obtain the Raw Power Record Materia. Chance to obtain with Zell in your party.
 	Deal much more physical damage when a fist weapon is equipped. 	Break Zell's level cap 3 time(s) and obtain the Balamb Firebrand Record Materia. Awarded for raising Zell to level 99.
===Legend Materia===
Materia	Description 	Acquirement
 	Deal slightly more physical damage when a fist weapon is equipped. 	Legend Sphere.
 	Moderate chance for the user's critical hits to reduce delay of their actions for three turns.	Legend Sphere
 	Begin battle with critical hit chance temporarily set to 50%. 	(VIII)
 	Small chance for monk abilities to trigger twice. 	(VIII)
 	Begin battle temporarily infused with the power of fire. 	(VIII)
==Equipment==
Zell can equip the following weapon types: daggers and fists.
He can equip the following armor types: hats, light armor, and bracers.
He can equip accessories.
==Gallery==
FFRK SeeD Zell.png|Garden Uniform Wardrobe Record.
FFRK Zell sprites.png|Set of Zell's sprites.
FFRK Zell Garden Uniform sprites.png|Set of Zell's Garden Uniform sprites.
FFRK Zell MC.png|Zell's Memory Crystal.
FFRK Zell MCII.png|Zell's Memory Crystal II.
FFRK Zell MCIII.png|Zell's Memory Crystal III.
FFRK Flame Rush Icon.png|Icon for Flame Rush.
FFRK Spirit Beat Icon.png|Icon for Spirit Beat.
FFRK Flame Rush.png|Flame Rush.
FFRK Spirit Beat.png|Spirit Beat.
Category:Characters in Final Fantasy Record Keeper