Kyoko (Kunio-kun)

<tabber widths="375">
|-|River City Girls 2=
|-|River City Girls=
|-|Classic=
</tabber>
==Summary==
Kyoko is a character in the Kunio-kun/River City series of games, debuting as a supporting character and acting as one of the main protagonists of River City Girls. She is the girlfriend of Riki and the best friend of Misako.
==Powers and Stats==
Tier: , possibly , higher with best accessories
Name: Kyoko
Origin: Kunio-kun/River City
Gender: Female
Age: Likely 16 (in the original games), 18 (as of River City Girls)
Classification: Human, senior-year student
Powers and Abilities:<tabber>
|-|Innate=
*Superhuman Physical Characteristics
*Martial Arts
*Weapon Mastery (Can competently use a metal chair, a frying pan, a trash can, a baseball bat, living people, and most anything she can find as weapons)
*Acrobatics (Demonstrates a high amount of acrobatic skill. Can perform a handstand while doing a spinning kick)
*Healing (Can heal herself with food)
*Energy Manipulation (Some of her attacks surround her body in energy and leave behind streaks of it)
*Afterimage Creation (Showcases this while dabbing and performing the Dragon Feet technique)
*Status Effect Inducement Durability Negation and Sound Manipulation (Can induct a stun effect on an enemy after multiple hits. Can stun enemies instantly with her Guard Break attack, which involves her weaponizing swear words)
*Accelerated Development (Can learn new moves instantly in dojos. XP is consistently used as an in-universe power. In River City Ransom Underground, it is stated by Dr. D to be something capable of gaining infinite potential if properly harnessed. XP can be gained just by fighting mid-combat and can increase one's health, damage output, weapon damage, special meter, speed, and luck)
*Enhanced Senses (Able to fight and see enemies in a fog that causes headaches and disorients the game HUD. Able to dodge attacks not in her line of sight. She can see Yamada and his attacks despite his storm covering the entire stage in pitch black darkness), 
*Resurrection (Can revive Misako by repeatedly kicking her body and sending her spirit back inside)
*Energy Manipulation (Some of her attacks surround her in energy and leave behind streaks of it. One of her moves briefly emits an energy beam once her enemy has hit the ground), Summoning (Can summon Recruits to assist her in combat)
*Fear Inducement (After attacking enemies for a bit, she can induce enough fear in them to turn them from bloodlusted to making them beg for their life and willing to fight alongside her as Recruits. This works even on robots and Sabuko's own right and left hand man and woman as well as her main assassin. It is also capable of working on the undead zombie Aka Manto, whose soul was lost to madness and is said to be without fear. The more her fight progressed with Ken, the more he would become scared and panicked to the point that he was unable to even aim properly with his gun)
*Fourth Wall Awareness and possibly Acausality (Type 1; Is visibly confused when Hasebe and Mami show up to be the "final boss" instead of Sabuko and recollects knowledge from the original playthrough. Able to see the game HUDs)
*Non-Physical Interaction (Can deal damage to the spirits of others)
*Power Nullification (She was able to break Blaire’s magic spell over Marian with brute force)
*Resistances to: 
*BFR and Sealing (Can escape being trapped in a video game by Tsuiko)
*Fear Inducement (She is able to fight extensively against Marian and Provie, who have the same recruitment tactics as she does being other members of the party)
|-|With Accessories=
*Damage Boost (Can increase how much damage she does to female and male enemies by 5% with the Makeup Kit and Love Letter respectively. Able to increase the damage of sharp weapons by 10% with Knife Earrings. Can increase her attack by two with the Scissors at the cost of her agility by the same amount. Can increase the strength of her throws with the Fishnet Top. The Garter accessory increases the power of her kicks by 5%)
* Limited Invulnerability (With Frill Bra, which gives her a second of invincibility after getting up from the ground)
*Forcefield Creation (A defensive shield will appear around the user of the Ribbon Bra when health is down)
*Self-Resurrection (Can resurrect herself from death with the Lantern)
*Empowerment (Her damage can be increased by 10% if a certain song is playing with the Music Player equipped)
*Probability Manipulation (Can increase the chances of not being knocked down by a knockdown attack by 5% with Eyeshadow)
*Damage Reduction (Bomb Bottom allows the user to have a 5% chance to not take damage at all from an attack)
*Statistics Amplification (Can dramatically increase her speed with the Bunny Button =;3)
*Status Effect Inducement (Can inflict a multitude of status effects with accessories including Fire, which does extra damage, Ice, which slows down the enemy, Poison, which gradually drains health, and Shock, which paralyzes the opponent)
*Explosion Manipulation (The Bomb Bra causes thrown weapons to explode on contact)
*Healing (The Bomb Bottom can allow the user to heal whenever they gain money. The Gym Shorts allow the user to heal when attacking others)
|-|Optional Equipment=
*Technology Manipulation (With BeeBoo, an EMP device)
|-|With Recruits=
*Fire Manipulation (With Midori, La Llarona, H4-YD3N, ER-1N, Yagyu, Berserker, Jam Kuradoberi and Sol Badguy)
*Ice Manipulation and Statistics Reduction (With Rachel and Caleb)
*Electricity Manipulation and Paralysis Inducement (With Oscar, K47H2YN, Martha Splatterhead, Empress Crushfist, Queen Earthbreaker, and Wes)
*Poison Manipulation (With Hellwig, Jareth and Aka Manto)
*Status Effect Inducement and Smoke Manipulation (With Matsui, Nakamura and Fujimoto)
*Energy Projection (With Masaaki, Osamu, K47H2YN, and Kebako)
*Inorganic Physiology (Type 2; With Cyborgs, C.A.T.S., and Mecha Linda)
*Air Manipulation (With D4-V1D and Hibari)
*Explosion Manipulation (With H4-YD3N)
*Flight (With ER-1N)
*Portal Creation (With Kamaitachi)
*Healing and Sound Manipulation (With Noize)
</tabber>
Attack Potency: Small City level (She was able to launch Riki into the sky with a strike, who was able to survive being launched around the world by a dodgeball and fought Mizuzu who could do the same with her fist. She also beat Sabu with little difficulty while he was amplified by a serum that vastly increased his strength, who was able to fight Kunio and Riki at the same time in the past without it), possibly Island level (She could trade blows with Yamada who made a massive storm and also fought Kunio in the past), higher with her best accessories (Some of her accessories can double her strength. The Tank Button makes her significantly stronger. Two are able to be worn at a time)
Speed: Hypersonic+ travel speed (She is able to keep up with Ken) with Sub-Relativistic+ reaction and combat speed (She can keep up with Kunio and Riki and those they have fought, who are able to react and move in the span of a worldwide launch by a dodgeball), higher travel speed with the Bunny Button =;3 (Makes her significantly faster), lower travel speed with the Tank Button (The Tank Button makes her stronger at the cost of being slower)
Lifting Strength: Class 5 (Can lift trash cans with ease. Capable of lifting large stone slabs)
Striking Strength: Small City level, possibly Island level, higher with best accessories
Durability: Small City level (She can take hits from those who are able to fight Kunio and Riki, including Sabu while he had his strength augmented considerably by a serum), possibly Island level (She and Misako are able to take direct blasts and augmented strikes from Yamada's dark arts, which were used in the creation of his storm and come directly from his body)
Stamina: Superhuman (Fights practically every day in River City, where even the slightest encounter can result in an all-out street brawl. Cleared out an entire 50 floor tower of yakuza members in a night and wasn't the least bit tired when facing Sabuko at the top. She played a video game alongside Misako from two months straight and despite having bad stomachs from it and having reduced XP, they manage to engage in many fights and get back to form. Their entire journey takes place over the course of at least multiple nights given the day-night cycle system and the girls had no rest at all during that time. Despite being tired and their feet hurting, they cleared out the final stage filled with upgraded enemies and a serum-enhanced Sabu. She can recover after being frozen from head to toe by the ice status effect, keep fighting and shrug off the effects of being poisoned, get right back up after being heavily electrocuted, and being burned hard enough to have fire engulf her entire body)
Range: Standard Melee Range, Extended Melee Range to Tens of Meters or Hundreds of Meters with various weapons/abilities
Standard Equipment: Metal chair, frying pan, bench, trash can, mop, wrench, shovel, chain, wooden plank, wooden crate, baseball, dodgeball, baseball bat, magic wand, boomerang, beam sword, bicycle, yo-yo, guitar, fish
Intelligence: At least Gifted (Incredibly astute in martial arts. She received limited training from the Lee Brothers in the span of at least two days, and instantly learned more than ten complex, superhuman techniques after a session of practice. She was even able to beat Abobo, who is a frequent adversary to the Lee Brothers. Her mastery over martial arts is so gifted, even upgraded yakuza capable of analyzing her techniques with every punch could not hold a candle to her skill. She deals with enemies that can dish out bullet hell-like attacks, even beating teleporting foes and figuring out illusionary abilities without any issues. Even against an experienced magic prodigy like Blaire, with multiple long-ranged spells, she was still able to beat her using pure H2H combat with her not seeming the least bit tired or pushed to her limit, unlike the witch. She dealt with Tsuiko, despite her being completely outnumbered by her drones and technology. However, she tends to be thick-headed and hot-tempered, acting first on impulse without thinking things through. In terms of common sense outside of combat, she can be particularly difficult and has a tendency to not listen to others, and generally seems to come across as a ditz in terms of common sense and intelligence, for example, buying a video game she isn't able to play because it was a good deal)
Weaknesses: Normal human weaknesses.
Notable Attacks/Techniques:
*Head Stomp: Kyoko flips and stomps downward, knocking enemies straight down.
*Volley Save: A dashing heavy attack, Kyoko dives in to make the save, striking enemies and knocking them straight up.
*Donkey Kick: Kyoko's back attack, she kicks behind her in a handstand.
*Dab!: A fabulous shoulder tackle! Kyoko knocks enemies straight ahead with this attack.
*Dragon Feet: Kyoko's signature move, she throws multiple kicks and ends with a roundhouse kick, knocking enemies down.
*Crescent Kick: An additional attack for Kyoko's Light Attack button combo. This becomes her third attack.
*Volleyball Set: Kyoko's launcher, she performs a forearm pass and launches enemies straight upwards. Can be used to end combos.
*Spin Kick: Kyoko performs a jumping spin kick, knocking enemies upwards away from her. 
*Acro Circus:A screw attack directed upwards that knocks enemies down.
*Double Dropkick: Dropkicks the enemy while running.
*Hook Kick An additional kick to add onto Kyoko's combos.
*Cheer Drill: A spinning drop kick attack. 
*Frankensteiner: Kyoko's own variation on the professional wrestling throw.
*Pogo Kick: Kyoko kicks the enemy to launch herself upwards, knocking them out.
*Handstand Kick: Kyoko does a handstand with one hand to perform a spinning kick with both legs, kicking all enemies surrounding her.
*Volley Spike: A midair grab, Kyoko grabs an enemy and throws them down, as if she was performing a volleyball spike.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Kunio-kun
Category:Acausal Characters
Category:Accelerated Development Users
Category:Acrobats
Category:Afterimage Users
Category:Brawlers
Category:Electricity Users
Category:Energy Users
Category:Environment Users
Category:Female Characters
Category:Fighting Game Characters
Category:Fire Users
Category:Fourth Wall Aware Characters
Category:Game Characters
Category:Healers
Category:Heroes
Category:Ice Users
Category:Martial Artists
Category:Paralysis Users
Category:Playable Characters
Category:Poison Users
Category:Power Mimicry Users
Category:Primary Protagonists
Category:Protagonists
Category:Schoolgirls
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Students
Category:Summoners
Category:Technology Users
Category:Teenagers
Category:Video Game Characters
Category:Weapon Masters
Category:Wrench Users
Category:Bat Users
Category:Frying Pan Users
Category:Yo-yo Users
Category:Magic Users
Category:Wand Users
Category:Shovel Users
Category:Chain Users
Category:Boomerang Users
Category:Sword Users
Category:Chair Users
Category:Guitar Users
Category:Delinquents