115486-resubbedre-evaluated-opinion

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This is in the hope the 'devs are watching listening'. I do not intend to start a flame war, so since i expect my comments to aggravate some players, my apologies in advance for failing to reply to any comments. As per title, this is just my opinion, feel free to disregard it, ok? Now that out of the way:
 
- Hectic, hectic, hectic
 
1) In content delivery:
The minute i reach a mob, i get a quest tracker flashing due to being updated, a challenge initiation, a couple of speech bubbles and my datachron beeping because this is a quest initiation location. I get those all together. Again, and again, and again. It tires me out. My eyes. I hesitate to appear so certain about anything in this life, but i swear, they are not meant to play tennis ball all over the screen. Gonna stick to 'me/my' so as to remind this is just an opinion. I do not know whom it is you are targetting, but i thought 12 million people had proven MMOs need to be relaxing as well as challenging, that MMOs need to offer you a clear and separate way of going for either at a time of your choosing, and that thirdly, MMOs are meant to be played for hours non-end. None of the three anxioms are present here for yours trully. Not in WS. Am sure others do just fine. This is my view. Judging by how many times i have seen said criticism in external forums, i have a good inclination i am definitely not alone in this
 
2) In the combat itself:
 Button spam, button spam, button spam. Turn innate on, dodge, turn innate off, dodge again, 3, 5, oh i have a proc? then 1, then 3, 5, innate, jump!
we do NOT have seven skills. We have a metric feckload. And we need them all, as in actively, and we need them all with a frequency that is honestly taxing. This is not a MOBA, i am not here to contest some hormone frenzied twelve year old in an epic e-peen contest. I am just not. Box said MMORPG, i thought with good reason. The 'other' game, it too featured """hardcore""", it too addressed the 1% (myth or not, numbers-wise). But it WARNED me. Raid? Hardcore you little cupcake. Questing/rep/farming? Chill out sweetie, get your mug of coffee next to your mouse, do your thing nice and relaxed, cause it will be a while.
 I played WoW for 5,6 and 7 hours in a row ( shameful as that is, but i did :P ). I play WS for 30? 40? minutes and i got to log out. Finger taxing. Again, i thought the box said MMORPG
 
People are not elsewhere because of bugs. Especially if said bugs affect mostly raids. ie they will not encounter them anyway
People are not elsewhere because of hard attunements. The majority knows in advance they will never complete them. Ever
People are not elsewhere because SpellSlingers are 2.17354(6^-1/0)%-94673 weaker in overall DPS than medics
People are not elsewhere because of poor optimisation, this is nothing new, we know it, they know it
People are not elsewhere because just this once, a holiday event did not make it out, only 3 months post launch, and with such issues at hand
 
People however did try it. And yet they left because, simply because..
 
it was too damn much.   That's it.
 
there. Off my chest. And apologies if i am expressing this in a rough manner, just being dead honest. This is not a rage quit thread :)	
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Content Delivery
Is not forced to do everything thrown at Human. Game just offers possibilities, is up to Human to decide whether to do or not.
Quest showed up, and not interested? -> Abandon Quest
Challenge Popped Up? -> Ignore or Abandon.
Just because Game shows option is there no mean need to follow it.
 
In Combat
Really depends on fights, class and environment....
Chua can run through entire daily zone using 2 skills, something fight for live using all 8 buttons on skilbar and barely get by.
Box indeed says MMORPG, and game is MMORPG. Just has different playstyle. Most content is not even hard.....
 
Leveling? Done in few days if know how
World Bosses? Heck, can be solo'd
Dungeons and Adventures? Communication and Interrupts
Raids : Yes, these get challenging, but practise makes perfect.
As list of things.....People expect too much.
Chua aware class is weaker then others in healing and DPS
Guess what? Chua plays and has fun and does best to keep up. Difference now reduced to only 10% in healing output.
Is not impossible to have fun in this game.	
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People interested in PvE left due to attunement, and a lack of solo content. There really isn't much to do outside of raiding if you don't pvp. There was no reason to run a dungeon or adventure after you met the attunement requirements. Shipands are a 1 time thing also.
 
People interested in PvP left because of the broken rating system, and everything tied to it. 
 
These two issues both lead to the same thing a lack of character progression. Thats what killed this game. Not action combat LOL go to the homepage, and select the combat tab, it clearly shows what it's like in this game.
 
I understand that you wanted a traditional, possibly tab targeting mmorpg, but this game is action orientated, and was advertised as such. 	
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you miss the point, and it is partly my fault, should have expanded on the wall of text :s
 
i am --NOT-- talking (or feel interested in discussing) about the percentage of people that loooooved WS yet left because attunement. I thought hardcorez???
sorry to be the one to say it, but beyond doubt, you, they are a minority. Minorities don't pay the bills :)
 
i AM talking about all the potential themepark AAA MMORPG enthusiasts that came, saw and effed off
 
they did not come here for attuning, they never did that before either
they did not come here for e-sports, i doubt some of them even know what they comprise of
they did not come here to build finger muscles, you think an easy 15 years of age when they first played one plus another 15 since..
 
these people could have stayed. Most especially with WoD months off and no other significant contestant. Again like it or not, these people were and still are needed
if you think that sorting attuning process and achieving a bit of a better balance + optimising is all it takes to make this profitable enough for NCSOFT to lay off?
 
you're sorely mistaken
 
Olivar, skip the RP speech and read the OP. I didn't imply imbalance is a big issue. On the contrary, i stated quite clearly that people know and expect of -some- degree of imbalance, always :)	
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As far as content delivery goes, nothing comes close to WoW's 1 year of no new content :lol:.
 
Also vet dungeons need to be a bit easier, it's hard to find a group for them since people disband the group after a wipe or two. Cast times of bosses are too fast sometimes, which makes it too easy to miss the interrupt, espcially if you are an Oceanic player. Also now I'm thinking that attunement wasn't the best idea perhaps.
 
Increase outside item limit to like "limitless" so those into housing can build and build as much as they like.	
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I think the issue here is the different expectations the people have for a game. I myself have been playing both WoW and Wildstar so i can comment on both. My gaming background is a LOT of Starcraft 2 (RTS), everyone who knows SC2 know its a lot more hectic than WS and a lot more stressful (i was top 200 in europe once, take that with a grain of salt).
The thing is though, that i love the hectic, stressful gaming, i dont play games to relax, i play them for the mechanical and mental challenge. So Wildstar is the perfect game for me. I think Wildstar will not, and never will be, the new WoW. It will forever stay a niche product, one that i however love to bits because games like WoW, where you can grab a cup of coffee for leveling, just aren't for me. Does that make WS better? Of course not, it's just a different game suited for different people.
With that in mind, i think we should just let everyone enjoy the game they enjoy the most. If you don't like to be constantly challenged (both mentally and physically) in your well-deserved off-time of your already stressful day, then this game just isn't for you. And thats not an insult, its just the way it is :)	
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As far as content delivery goes, nothing comes close to WoW's 1 year of no new content :lol:.
 
Also vet dungeons need to be a bit easier, it's hard to find a group for them since people disband the group after a wipe or two. Cast times of bosses are too fast sometimes, which makes it too easy to miss the interrupt, espcially if you are an Oceanic player. Also now I'm thinking that attunement wasn't the best idea perhaps.
 
Increase outside item limit to like "limitless" so those into housing can build and build as much as they like.
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To me, Wildstar is interesting because it is involved. I don't want to snore my way around questing zones, snore my way through dungeons, snore my way through LFR and Flex. I want to challenge myself and be challenged, from day 1. If Wildstar was a relaxing (read: dull) game for most of it, I would never have touched it.
 
It's not for everyone, and guess what? Not all games should be made to cater to all people. Sorry it's not for you, and it's not for some other players as well, enjoy whatever it is that is your cup of tea.
 
As for why so many people showed up and then so many people left? That's because it's what MMORPG players have been doing to every game that came out since WoW - The droves show up, they play for a while, and they either go on to the next thing, go back to wow, or quit, because they didn't find the ultimate magical experience (and they never will because it doesn't exist).
 
It's pretty ridiculous and arrogant to call a role playing game that is online and is massively multiplayer "not an MMORPG" because the pacing is not to your preference, although self proclaimed arrogance is in the OP's sig.
 
It's worth noting that the progression curve in WS is not as smooth as intended as people sometimes skipped to veteran dungeons without playing and somewhat mastering the normal versions first. This is also the fault of there simply not being enough dungeons.	
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Box said MMORPG, i thought with good reason
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Content Delivery
Is not forced to do everything thrown at Human. Game just offers possibilities, is up to Human to decide whether to do or not.
Quest showed up, and not interested? -> Abandon Quest
Challenge Popped Up? -> Ignore or Abandon.
Just because Game shows option is there no mean need to follow it.
 
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Huh, (2) is a good thing in my eyes. Everytime we wipe I smile a little. Finally somthing hard.
 
If Wildstar was tab-target-play-with-one-hand-while-drinking-coffee I would never have stuck around.
 
If your fingers get tired, get a MMO mouse with a few thumb buttons to take some strain off your keyboard hand.	
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			There's something really sick about how the satisfied cannot even acknowledge any sort of cause and effect correlation with why their servers are empty for fear of validating them. "Your problem isn't a problem for you because it's fine for me!" The people who have and who will be leaving this game aren't likely to stop and ask for your approval of their reasons. They just go. And I'm sure they'll be so eager to give this game another chance when they know the population waiting for them if they do come back has about zero empathy. Try reading the notes the Moderators leave when people post I'm leaving threads, because that's how you try to not burn every bridge you come to.	
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There's something really sick about how the satisfied cannot even acknowledge any sort of cause and effect correlation with why their servers are empty for fear of validating them. "Your problem isn't a problem for you because it's fine for me!" The people who have and who will be leaving this game aren't likely to stop and ask for your approval of their reasons. They just go. And I'm sure they'll be so eager to give this game another chance with they know the population waiting for them if they do come back has about zero empathy. Try reading the notes the Moderators leave when people post I'm leaving threads, because that's how you try to not burn every bridge you come to.
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Huh, (2) is a good thing in my eyes. Everytime we wipe I smile a little. Finally somthing hard.
 
If Wildstar was tab-target-play-with-one-hand-while-drinking-coffee I would never have stuck around.
 
If your fingers get tired, get a MMO mouse with a few thumb buttons to take some strain off your keyboard hand.
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This is in the hope the 'devs are watching listening'. I do not intend to start a flame war, so since i expect my comments to aggravate some players, my apologies in advance for failing to reply to any comments. As per title, this is just my opinion, feel free to disregard it, ok? Now that out of the way:
 
- Hectic, hectic, hectic
 
1) In content delivery:
The minute i reach a mob, i get a quest tracker flashing due to being updated, a challenge initiation, a couple of speech bubbles and my datachron beeping because this is a quest initiation location. I get those all together. Again, and again, and again. It tires me out. My eyes. I hesitate to appear so certain about anything in this life, but i swear, they are not meant to play tennis ball all over the screen. Gonna stick to 'me/my' so as to remind this is just an opinion. I do not know whom it is you are targetting, but i thought 12 million people had proven MMOs need to be relaxing as well as challenging, that MMOs need to offer you a clear and separate way of going for either at a time of your choosing, and that thirdly, MMOs are meant to be played for hours non-end. None of the three anxioms are present here for yours trully. Not in WS. Am sure others do just fine. This is my view. Judging by how many times i have seen said criticism in external forums, i have a good inclination i am definitely not alone in this
 
It was like this until I figured out the difference between Tasks, Region Story, Zone Story, and World Story quests. 
 
2) In the combat itself:
 Button spam, button spam, button spam. Turn innate on, dodge, turn innate off, dodge again, 3, 5, oh i have a proc? then 1, then 3, 5, innate, jump!
we do NOT have seven skills. We have a metric feckload. And we need them all, as in actively, and we need them all with a frequency that is honestly taxing. This is not a MOBA, i am not here to contest some hormone frenzied twelve year old in an epic e-peen contest. I am just not. Box said MMORPG, i thought with good reason. The 'other' game, it too featured """hardcore""", it too addressed the 1% (myth or not, numbers-wise). But it WARNED me. Raid? Hardcore you little cupcake. Questing/rep/farming? Chill out sweetie, get your mug of coffee next to your mouse, do your thing nice and relaxed, cause it will be a while.
 I played WoW for 5,6 and 7 hours in a row ( shameful as that is, but i did :P ). I play WS for 30? 40? minutes and i got to log out. Finger taxing. Again, i thought the box said MMORPG
 
The point of the LAS system is that you have to tailor your abilities to each encounter in PvE and PvP. Making use of your 8 available slots is what makes this game so good/challenging. If you download an addon such as SassyBuilds, you can save multiple sub-LAS's per primary LAS allowing you to switch 1-2 abilities at ease. Most class rotations consist of builders and spenders. Build, build, build --> SPEND. You just need to get used to the combat system and accept it's not a cookie-cutter MMO setup.
 
People are not elsewhere because of bugs. Especially if said bugs affect mostly raids. ie they will not encounter them anyway
 
Bugs are part of MMOs.
 
People are not elsewhere because of hard attunements. The majority knows in advance they will never complete them. Ever
 
Bronze Age.
 
People are not elsewhere because SpellSlingers are 2.17354(6^-1/0)%-94673 weaker in overall DPS than medics
 
Different utility and function in PvE and PvP. If all DPS classes did the exact same damage the game wouldn't be fun at all.
 
People are not elsewhere because of poor optimisation, this is nothing new, we know it, they know it
 
Drop 3 and beyond.
 
People are not elsewhere because just this once, a holiday event did not make it out, only 3 months post launch, and with such issues at hand
 
People however did try it. And yet they left because, simply because..
 
it was too damn much.   That's it.
 
Most left because they were going to leave anyway. The average gamer is done with any game after the Honeymoon period, WildStar is no exception to this. 
 
there. Off my chest. And apologies if i am expressing this in a rough manner, just being dead honest. This is not a rage quit thread :)
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Regarding item #1, if you truly dislike the UI notifications that much, there are addons out there that allow you to customize when and how things pop up. ZenRadar has an option to show challenge trigger points on the terrain and enable/disable automatic triggers. There was an addon that turned off loot and other notifications during combat, as well, but I don't remember what it was called. There's another one that automatically goes through quest dialogues and accepts the task for you. It should just be a matter to finding the combination that makes the UI less frustrating for you.
 
With item #2, I thought Wildstar was very clear about the active playstyle and that they were aiming for the hardcore niche market in everything they published prior to open beta and launch. It may not have worked out as well (population-wise) as Carbine had hoped, but I don't think they misrepresented the game or their intentions. I'm not sure I understand your complaint regarding the number of skills, as most classes can spam their builder while moving/strafing a bit and still beat normal mobs. Heck if you use a builder and a consumer, most of the time you kill the target without even having to move out of telegraphs.
 
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"Your problem isn't a problem for you because it's fine for me!"
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I don't think these two issues were necessarily the reason people left.  Combat has been repeatedly stated to be the high point of Wildstar, so what seems taxing to you is enjoyable to most people.  This game is harder than your average MMORPG.  You have to be constantly paying attention to cooldowns, telegraphs, and your own position in relation to everyone else.  Most of us actually LOVE that.  We're here specifically because it's like that.  There are vast amounts of posts (including one that's been necroed four or five times in the past couple months) talking about how the combat was the most interesting, engaging, and fun part of the game.
 
As far as your "content delivery" paragraph, that has more basis in posts, but not by many.  However, I think I can understand and agree with this on many levels.  The challenges, especially, are a little aggravating.  Suddenly, they pop up after you kill something, and you have to make a split second decision whether you want to continue with the challenge (because you're not getting gold finishing other quests along the way), or cancel it.  Challenges, I think, should be opt-in, and there should be a "start challenge" blinker that shows up and tells you what the challenge is somewhere in the area of your quest log.  That way, you don't get the "CHALLENGE BEGINS" until you click in on it.  There are better ways to deliver that.
 
As far as the "relaxing" part, there are relaxing modes in the game and relaxing things to do, but when I get home, I don't want to zone out and do something totally mindless for hours on end.  If I did, there are plenty of games that can put me into a coma.  Wildstar is the sole MMORPG that is, in no way, boring.  It forces you to think even in relatively trivial combat, to gauge your position, the way into combat, the way out if you need out, how much health you have, how much damage you can take, what's on and off cooldown, what CC you need, etc.  And that's absolutely 100% a good thing in my opinion, because I specifically wanted to play Wildstar because it was different.  None of the EVE Online yeah-it's-dangerous-so-be-paranoid-while-you-do-something-boring issues, none of the WoW rinse-and-repeat-this-pattern-and-we-may-throw-an-interruptable-spell-your-way issues, just straight up, in your face, this-combat-can-actually-get-you-killed-so-pay-attention difficulty.
 
It would be a sad, sad game if it were otherwise.	
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			don't have anything further to add, just posting to thank everyone for their civilised and polite replies. Pleasantly unexpected :)	
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don't have anything further to add, just posting to thank everyone for their civilised and polite replies. Pleasantly unexpected :)
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