Gearz

* See also Infinite Stupidity
* See also Infinites_Degenerated_Combat
* See also INFINITE-BS_REDO (Redo now with QUANTUM SHOCK)
==GEARZ ( Those Infinite BS replacements for BioShock Tonics )==
A rather poor copying of the BioShock 'Tonic' game element, done in the form of Clothing.
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Why Should Booker be (In Infinite BS) the Only One with 'Gear' ?? :
Policemen 'Flying Squad' who are 'tricked out' with all the 'goodies'. I mean they SELL the things in Vending Machines, and it would CERTAINLY be the Columbia Police Force -- and Comstock) could be footing the bill for the ridiculously pricey stuff ( to maximize their power - when the 'Prophesying' Comstock COULD SEE all the 'Trouble coming' .. No ? ).
But then, Booker would be soon dead meat, and NOW the writers would need even MORE absurd mechanisms to artificially keep him alive fighting the hordes they 'padded' the game with.
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Pathetic 'Gear' ? :
Nah, too logical. Not 'quantumy' enuf...
Ones for different parts of body - mask/head legs torso, boots ... make sense
Another version might have springs for melee attack strikes ( take time to wind up/reset 'out of battle' ) legs-jumps ( have to choose best time to use it ... ) Sound of winding ...
Some bit might be armor metal (an upgrade) which at least protects you some from shrapnel and melee weapons.
Some over-clothing that protects against fire or cold (reason to switch them - but not practical while IN battle/fighting.)
Belts/Bandolero with ammo packs ( larger ammo max to be carried ) or for quick weapon switch (holsters)
I guess in Infinite BS, with its simplified combat mechanics, there just weren't enough variations on 'powers' these things could function (ie- the "Hat" the makes you get more Cash from the vending machines ... or some "Pants" that make you shoot more accurately, etc ... )
That's the problem with slavishly trying to replicate a previous set of game mechanics into a Different context which doesn't quite fit, and has been significantly downsized/simplified. Too many things the same, fewer specialized uses allowed/needed, less customizing for a play style. Not just 'dumbed down', but eliminating game replay to 'try new things' ..... Rather Stupid for a game maker actually.
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PLEASE, No Stupid "Gear" :
"Extra! Extra!" is a Gear (in Columbia) equipable in the Hat Slot.  It causes Voxophones to grant a bounty in Silver Eagles upon collection.  This Gear was one of three exclusive Gear power-ups available in the Upgrade Pack DLC -- for both the 'Premium Edition' and 'The Songbird Edition' of BioShock Infinite.  According to game files, it corresponds to a planned Nostrum called Journalist. "
 " OMG Elizabeth !!!  My hat is dispensing Money again !!!  When will this 'Freakshow' end !!!! " 
Letting cheap/endless game company merchandising pollute/foul the game - Even more when you have a 'Store' to intrusively advertise and sell Players game stuff to milk the 'credit card' Players, who indulge their egos with things they HAVEN'T achieved/earned in the game.  All the better when previously the company PROMISED they would do no such thing.
I simply say NO to such game perverting crap. They can take their "new business model" and stick it up their ...
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Pointer Collars ('Pointer' Shirts) :
"Follow the Pointer, and you Follow the Class" ( takeoff on 'Arrow Shirts' )
Of course if this was Infinite BS, your shirt would be some weird "Gear" thing that gives your opponents' intestinal distress, or something. ... THE 'GEAR' POINTY HOOD ...
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List of Infinite BS Gearz and the strange things the writers came up with : 
"My Pants make me shoot straight" ???
"My Hat makes me smarter to fool Vending Machines" ... DERRRRP !! ...
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