Eight Gates

The Eight Gates refer to a series of techniques that allow the user to target and release eight specific Tenketsu within the human body. By forcefully opening these Tenketsu, the user is able to draw out their true strength. This power is temporary however, and after use will leave the user physically exhausted and injured due to their body going beyond its natural limits.
==Limitations==
While each of the Eight Gates are not inherently a jutsu in of themselves, they are treated as such. Each Gate has its individual cost to open, and grants unique benefits to their user. Each Gate is ranked like regular Jutsu, and as such cost the same amount of Chakra to activate. The only difference between these gates and a regular jutsu is that once used: these do not require more chakra to upkeep. Below is a list describing the rank of each gate, as well as the benefits it gives.
All gates last for approximately 4 rounds, the duration will be stopped prematurely if a derived technique is used during this time (I.E: Front Lotus, Morning Peacock; etc.)
===B-Rank===
*Gate of Opening. Raises Strength, Agility by +6 points. Once time runs out, buff is removed, and the user will suffer a -6 penalty to the same attributes.
*Gate of Healing. Raises Strength by +12 points. Once time runs out, buff is removed, and the user suffers a -12 penalty to Strength. This buff can overlap with Gate of Life. Activating this gate costs no Chakra and negates the debuffs from Gate of Opening.
*Gate of Life. Raises Agility by +12 points. Once time runs out, buff is removed, and the user will suffer a -12 penalty to Agility.
===A-Rank===
*Gate of Pain. Raises Agility by +24 points. Once time runs out, buff is removed, and the user will suffer a -24 penalty to Strength. This buff can overlap with Gate of Limit.
*Gate of Limit. Raises Strength by +24 points. Once time runs out, buff is removed, and the user will suffer a -24 penalty to Agility.
*Gate of View. Raises Strength and Agility by +12 points. Once time runs out, buff is removed, and the user will suffer a -12 penalty to Strength and Agility.
===S-Rank===
*Gate of Wonder. Raises Strength and Agility by +24 points. Once time runs out, the user will be rendered completely immobile from their injuries.
*Gate of Death. Raises Strength and Agility to an incalculable level. Once time runs out, the user will die from its use.