Pokémon Adventures: World Tournament/Ruby

Ruby, also known as the Charmer, is a playable character in Pokémon Adventures: World Tournament. The three Pokémon he uses are Mumu, a Swampert, Fofo, a Castform, and Feefee, a Milotic.__NOTOC__
==Overview==
Ruby is a very zoning-oriented character compared to the rest of the trainers. His three Pokémon can all take control of the battlefield easily, and can do so in various ways. That isn't the only thing that makes Ruby stand out, though - Ruby is actually capable of controlling the weather using Fofo, with each weather having different effects on both Ruby's Pokémon and the foe's Pokémon. Therefore, using weather gives his team advantages, but also creates new risks, so one must be careful when using them.
Mumu is Ruby's main choice when forced to fight up close, having a decent close-ranged game. True to the rest of his team, however, Mumu is also capable of creating traps using mud-themed attacks. This means that Mumu can easily put his foes in unfavorable positions and then attack them using its powerful close-range moves. Mumu also has the highest bulk out of the Pokémon in Ruby's team, having a lot of health and not taking much damage from attacks. However, it is quite slow and not very mobile, and is quite heavy, giving it trouble against faster foes. Not everything is lost, though - while Mumu's Light Attacks are fairly generic, his Heavy Attacks can actually slow down his foes, making fights against these foes more even. His Special Attacks consist of its zoning options.
Fofo is unique as its power and the effect of some of its moves vary heavily on the weather, which it is capable of controlling. In base form, Fofo is not very powerful, but that changes when it starts setting up the weather; Rainy weather doesn't increases its strength, but increases the power of the other two Pokémon. Sunny weather boosts its power drastically, but weakens the other two Pokémon in the team. Finally, Hail weather gives its attacks more hitstun and slowly damages other Pokémon... which includes the Pokémon in its own team. On its own, it is a very small and light Pokémon, which makes it hard to combo, but it is quite frail too. Its Light Attacks are generally used for short combos, while its Heavy Attacks are generally used to get foes away. Finally, its Special Attacks include the ability to change the weather and several other moves that change heavily depending on the weather.
Feefee, compared to the other two Pokémon, will generally stay away from other Pokémon and will use projectiles and long-ranged attacks to whittle down foes. It's a rather mobile Pokémon too, and its unusual shape makes it hard to combo. However, if the foe can get close, she's pretty screwed. Additionally, she can't do much against foes who can reflect projectiles. In terms of bulk, she's somewhere between Mumu and Fofo, having slightly below average health and defenses but not being outright frail either. Its Light Attacks are long-ranged while its Heavy Attacks have high knockback, allowing it to keep foes away. Its Special Attacks mainly consist of powerful projectiles.
==Moveset==
===Trainer Skill===
Ruby's Trainer Skill is Photography, in which he takes a picture of the battle without alerting anyone. That's probably illegal in some way. The photography's flash, however, will stun the foe for a split second, allowing his Pokémon to get away or to hit them with a powerful attack. The move takes five seconds to recharge, and can be used at any moment, making it useful to break combos from faster foes.
===Weather Effects===
Each of the three weathers Fofo can set up has different effects, some of which are helpful and others of which are negative.
====Rain====
*+ Turns Fofo into its Rainy form, reducing the amount of damage it takes slightly.
*+ Increases Mumu's movement speed drastically.
*+ Slightly increases Mumu's attack speed.
*+ Slowly heals Feefee over time (approximately 1% of the health bar per second).
*- Increases the amount of hitstun the foe's Pokémon deal.
*- Increases the movement speed of certain Pokémon (mainly Water and Grass type Pokémon)
====Sun====
*+ Turns Castform into its Sunny form, drastically increasing the power of its otherwise weak attacks.
*+ Increases Photography's stun time by half of a split second.
*- Lowers the amount of damage Mumu and Feefee deal.
====Hail====
*+ Turns Fofo into its Snowy form, slightly reducing the amount of damage it takes and increasing the hitstun of its attacks.
*~ Slowly lowers the health of all Pokémon on the field by around 1% each second, except for Fofo itself. This includes Ruby's own Pokémon if he switches Pokémon while Hail weather is on, however.
====Interactions with Platinum====
Ruby is not the only character to manipulate the weather; Platinum changes the weather into Sunny weather as a core part of her playstyle. This would put Platinum in an obvious disadvantage at first glance, except Platinum's Sunny weather has priority over other weather. Ruby can, however, make it last for up to only half of what it would normally be by attempting to change the weather into Rainy or Hail weather. However still, Rainy and Hail weather both give big boosts to Empoleon; Rainy weather drastically increases its speed, while Hail weather makes it take less damage from attacks, in addition from benefitting from an hail immunity.
===Mumu (Swampert)===
====Light Attacks====
Attack 	Description
Neutral Light 	Jabs forward with alternating hands thrice.
Dashing Light 	Dashes forward and headbutts the foe.
Crouching Light 	Performs a ground-level sweep with an arm, dealing high damage to shields.
Stretching Light	Performs an uppercut. Can combo into itself twice.
Aerial Light 	Performs a lingering kick forward in midair.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Slaps the foe twice with alternating arms while creating water orbs in its hands. Slows down the movement and attack speed of foes slightly on contact. Does not stack.
Dashing Heavy 	Dashes forward while holding its palms out, creating a water orb in front of them. Has the same slow down effect as the other Heavy moves.
Crouching Heavy 	Uses an arm as a support and spins to perform a tail sweep. Covers its tail in water while doing so, giving it the slow down effect.
Stretching Heavy	Releases a small stream of water from its mouth as it raises its head up, slowing down foes, and then bites forward, dealing high damage.
Aerial Heavy 	Performs an arm sweep starting from under Mumu and ending in front of him. Creates a water orb in his hand while doing so, slowing down foes on contact.
====Special Attacks====
Attack 	Description
Neutral Special - Mud Shot 	Charges for up to a second and then releases a stream of mud from its mouth in an arc. Creates a mud pit that slows down foes and deals damage to them on contact. One can adjust the angle of the stream by charging further.
Dashing Special - Muddy Water 	Creates a wave of muddy water and surfs on it, dealing average damage and slowing down foes on impact and giving Mumu a mobility boost.
Crouching Special - Mud Sport 	Looks up and releases a spray of mud from its mouth, covering the surroundings in damage-dealing mud that slows down foes. This stacks with the Heavy Attack's slow down but does not stack with other mud attacks.
Stretching Special - Water Gun	Charges for up to a second and then releases a stream of high-speed water. Deals more damage than Mud Shot. Like Muddy Water, the attack has multiple angles, but these angles go further up, making it a better anti-air option too.
Aerial Special - Rock Smash 	Dashes down while punching down in midair, creating shockwaves, dealing high damage and dealing high damage to shields.
===Fofo (Castform)===
====Light Attacks====
Attack 	Description
Neutral Light 	Headbutts the foe quickly, dealing relatively high hitstun.
Dashing Light 	Dashes forward while headbutting up, launching foes at an angle favorable for an aerial attack.
Crouching Light 	Bashes the foe using the lower part of its body, launching them up.
Stretching Light	Suddenly moves up, launching foes up. Has less horizontal range than Crouching Light but is more effective against aerial foes.
Aerial Light 	Wiggles its lower body to attack the foe, dealing low damage multiple times.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Blows a visible current of wind forward, pushing foes away and dealing high hitstun.
Dashing Heavy 	Dashes forward while covering itself in strong winds, dealing relatively high damage and pushing foes away.
Crouching Heavy 	Releases a strong current of wind at ground level that deals high damage to shield and deals rather good hitstun. Works as a good combo starter as it does not push the foe away unlike the other Heavy attacks.
Stretching Heavy	Blows a visible current of wind much like the Neutral Heavy, but does so at a more diagonal angle that hits airborne foes instead.
Aerial Heavy 	Dashes forward at a downward angle while covering itself in strong winds, dealing relatively high damage and pushing foes away.
====Special Attacks====
Attack 	Description
Neutral Special - Weather Ball 	
Releases an energy orb forward whose effects vary depending on the weather.
*If there is no active weather, the energy orb simply deals damage on contact will no special effects.
*If the weather is Rainy, the energy orb will create a splash on contact that will slow down the foe. This stacks with Mumu's mud attacks, but not with his Heavy attacks.
*If the weather is Sunny, the energy orb makes a fiery explosion on contact with the foe, nearly doubling the amount of damage it deals.
*If the weather is Snowy, the energy orb will "freeze" the foe, dealing hitstun for a split second.
Dashing Special - Varies 	
Uses different attacks depending on the current weather:
*If there is no weather, Fofo will surround itself with a cloud and Tackle forward. This deals low damage, but protects Fofo from most attacks while it is used and can also be used to intercept attacks.
*In Rainy Weather, the Dashing Special becomes Water Gun, in which Fofo can shoot water in an arc by charging the move. This works very similarly to Mumu's Water Gun and has similar applications.
*In Fiery Weather, the move becomes Ember, in which Fofo releases a small flame forward which moves quickly and creates a small explosion on contact. This deals low damage, but will burn the foe, dealing damage over time.
*In Hail Weather, the move becomes Powder Snow, in which Fofo blows a current of windy snow forward. The move will push foes back and freeze them for a split second.
Crouching Special - Forecast 	An icon will appear above Fofo. By pressing the special button again, the icon will change into another icon, with there being one for each weather. After releasing the special button, the weather will change into the weather depicted with the icon. The player can also hold the special button to make a wheel with various weather options appear, similar to Shulk's Monado Arts.
Stretching Special - Varies 	
Uses different attacks depending on the current weather:
*If there is no weather, Fofo uses Hurricane, creating a tornado that blows Fofo and any foe nearby in the air while pushing away foes who aren't nearby enough.
*If the weather is Rainy, Fofo uses Hydro Pump, creating a large jet of water under itself that launches Fofo in the air and slows down foes hit by the jet while dealing decent damage. Does not stack with Mumu's water attacks but stacks with his mud attacks.
*If the weather is Sunny, Fofo uses Fire Blast, creating an explosion that launches it in the air and deals high damage to other foes while launching them away.
*If the weather is Hail, Fofo uses Blizzard, which works similar to Hurricane except it has much higher hitstun but has less range and does not blow Fofo as far up.
Aerial Special - Weather Ball 2	Identical to the regular Weather Ball, but used in midair.
===Feefee (Milotic)===
====Light Attacks====
Attack 	Description
Neutral Light 	Headbutts the foe in a relatively elegant manner. Has high range thanks to Milotic's long "neck".
Dashing Light 	Spins around like a corkscrew, dealing low damage multiple times to hit foes.
Crouching Light 	Performs a tail sweep. This has longer range than Milotic's headbutt, but deals less damage.
Stretching Light	Spins in an elongated loop, hitting airborne foes doing so.
Aerial Light 	 Spins in a wide loop three times quickly, covering a very large distance and hitting foes multiple times.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Slams its head on the foe, launching them away.
Dashing Heavy 	Performs a "headbutt uppercut" that launches foes up.
Crouching Heavy 	Performs a tail slam that deals high damage to shields.
Stretching Heavy	Attempts to whack the foe in midair, launching them down and away if it hits.
Aerial Heavy 	Dashes down and slams the ground with its tail, bouncing Feefee back up. Can be used up to three times in a row if spaced well enough.
====Special Attacks====
Attack 	Description
Neutral Special - Ice Beam 	Charges up and releases a beam of ice forward that deals high hitstun. Has high startup, but hits grounded foes nearly instantly once it charges.
Dashing Special - Water Pulse 	Releases a pulse of water that expands progressively. Deals more damage and knockback the sooner the foe is hit, but becomes harder to avoid as the move progresses.
Crouching Special - Mirror Coat	Creates a reflective wall for a split second that reflects other projectiles.
Stretching Special - Blizzard 	Releases a snowy tornado around itself, freezing foes for a split second and allowing it to get away.
Aerial Special - Twister 	Releases a chaotic-looking twister that moves down before moving back up. Launches foes up on contact.
==Alternate Costumes==
TBA
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