Celestial Flail

== Celestial Flail ==
Weapon (flail), uncommon
Usage: One-handed
Bulk: 1
Price: 30 gp
Damage: 1d8 bludgeoning
Critical: Knockdown
=== Magical Properties: ===
# Blessed Swings: This celestial flail is blessed by divine energies. Whenever the wielder scores a critical hit with this flail, they gain a +1 status bonus to their next attack roll.
# Guiding Light: The flail emits a soft, radiant light in a 10-foot radius. The wielder can activate or deactivate this light as a free action. In addition, the guiding light provides dim light for an additional 10 feet beyond the bright light radius.
# Smite Unholy (1/day): Once per day, the wielder can declare a smite against an evil opponent before making an attack roll. If the attack hits, it deals an additional 2d6 radiant damage. If the target is not evil, this ability has no effect.
# Heavenly Momentum: The flail is enchanted to swing with remarkable momentum. When the wielder makes a successful attack, they can choose to attempt a Trip or Disarm combat maneuver against the target as a reaction.
This celestial flail is a versatile and blessed weapon that can aid the wielder in both offense and defense, especially against unholy foes. Feel free to adjust the properties based on your campaign's balance and setting.