Weapons

Weapons in the modern age come in all sorts of types, used by all sorts of people. And kindred being what they are tend to run into, well ... altercations lets say. That being said, most weapons you find people carrying around serve other uses.
But still, even with kindred, its much more likely that someone will be armed with a louisville slugger and .38 revolver rather then a Katana and a Desert Eagle.
==Weapon Basics==
==Melee Weapons==
===Mundane and Common Weapons===
Mundane weapons are the kind you'll most run across people wielding if they don't have a nice solid knife at or gun on hand. The primary use of many of these instruments usually isn't injury. Though their shape and weight puts them above simple improvised weapons.
Keep in mind that the Strength required to wield this weapons has in battle in mind. Using these implements for there mundane uses requires considerably less physical stature.
A character doesn't need any special training to use most  of these weapons, dots in the weaponry skill are usually more then enough.
Weapon 	Damage 	Initiative Penalty	Strength Required	Size / Durability	Availability	Special
Baseball Bat 	2 (b) 	-3 	3 	2(L) / 2 	•• 	Two-handed, Fragile 5
Baton 	1 (b) 	-1 	2 	2(S) / 2 	•• 	
Brass Knuckles 	0 (b) 	0 	1 	1(P) / 3 	• 	Uses Brawl to attack
Chain 	1 	-3 	2 	2(S) / 3 	• 	Grapple
Chainsaw 	5 (s) 	-7 	4 	3(N) / 4 	••• 	9-again, two-handed
Crash Axe 	1 (s) 	-2 	1 	1(S) / 4 	• 	+1 damage vs objects
Crowbar 	2 (b) 	-3 	2 	2(L) / 3 	• 	
Fire/Wood Cutting Axe 	3 (s) 	-6 	4 	3(N) / 3 	•• 	9-again, two-handed
Foam coated Rubber & Plastic Sword	-4 (b) 	0 	1 	3(N) / 0 	•• 	Fragile 1
Golf Club 	1 (b) 	-3 	2 	3(N) / 3 	•• 	Two-handed
Hammer 	0 (b) 	-2 	2 	1(S) / 3 	• 	
Hatchet/Meat Cleaver 	1 (s) 	-2 or -3 	1 	1(S) / 3 	• 	
Ice Pick (Climbing) 	1 (p) 	-3 	2 	2(J) / 3 	•• 	Armor Piercing 1
Kitchen Knife (Large) 	0 (p/s) 	-2 	1 	1(S) / 3 	•• 	
Kitchen Knife (Small) 	-1 (p/s)	-1 	1 	1(P) / 3 	• 	
Mallet (Metal) 	1 (b) 	-2 	2 	1(S) / 3 	•• 	
Mallet (Wood/Rubber) 	0 (b) 	-1 	1 	1(S) / 1 	• 	Fragile 2
Pocket Knife 	-1 (p/s)	0 	1 	1(P) / 3 	• 	Fragile 3
Pipe Wrench 	2 (b) 	-4 	2 	2(J) / 3 	• 	
Sap 	0 (b) 	-1 	1 	1(P) / 2 	 	Stun, +1 damage on Targeted Attacks to the Head
Sledge Hammer 	3 (b) 	-5 	4 	3(N) / 4 	•• 	Two-handed
Stun Gun 	0 	-2 	2 	2-3(J) / 3 	••• 	Zap-Zap
Telescopic Baton 	1 (b) 	-2 	2 	2(S) / 4 	••• 	Collapses to Size 1
Tire Iron 	1 (b) 	-2 	3 	2(J) / 3 	•• 	
Titanium Bat 	2 (b) 	-3 	2 	2(L) / 4 	•• 	Two-handed
Tonfa (Nightstick) 	1 (b) 	-2 	2 	2(J) / 2 or 4 	••• 	+1 Defense with Specialty
===Modern Bladed Weapons===
Blades that you'll find on the street in hands of thugs, in the field on soldiers, or out in the woods with survivalists. A dot in the weaponry skill is enough to justify using most of these weapons proficiently, other then the fencing swords.
Some are more common then others, honest to goodness combat knives are a little hard to run across. And some are Illigal or restricted, but that doesn't stop the mobsters and street gangs, so why should it stop vampires?
Weapon 	Damage 	Initiative Penalty	Strength Required	Size / Durability	Availability	Special
Bowie Knife 	1 (s) 	-2 	2 	1(J) / 3 	•• 	+1 to some Crafts rolls, Restricted
Combat Knife 	0 (s/p) 	-1 	2 	1(S) / 4 	•• 	+1 die against disarm attempts, Restricted
Foil / Epee / Fencing-Sabre (Fencing Swords)	0 (p) 	0 	1 	2(L) / 3 	•• 	Armor piercing 1
Hunting / Survival Knife 	0 (s) 	-2 	1 	1(S) / 3 	• 	+1 to some Survival rolls
Machette 	2 (s) 	-3 	3 	2(J) / 4 	•• 	Clears Foliage
Switchblade 	0 (s/p) 	0 	1 	1(P) / 3 	••• 	Illigal
Swordcane 	1 (s/p or b)	-2 	2 	2(L) / 3 	•• 	
===Replica Swords===
Replica swords started becoming a big thing in the early 90s and these days you can find them in any mall across america really. These run the range of movie/video game replicas to gaudy fantasy swords with random spikes and fanged edges all over them.
They usually look ridiculous and are just cheap stamped steel with leather, plastics, and faux-wood glued onto them. They're not sharp, they're usually heavy, and not balanced properly for combat.
Weapon 	Damage 	Initiative Penalty	Strength Required	Size / Durability	Availability	Special
Replica Axe 	1 (b&p)	-5 	3 	3(L) / 3 	• 	Fragile 4
Replica Dagger 	0 (b&p)	-3 	2 	1(S) / 3 	• 	Fragile 4
Replica Mace 	1 (b) 	-4 	3 	3(N) / 3 	• 	Fragile 5
Replica Polearm 	2 (b&p)	-7 	3 	4(N) / 3 	• 	Fragile 4, Two-handed, +1 Defense
Replica Sword 	0 (b&p)	-5 	3 	2(L) / 3 	• 	Fragile 5
Replica Sword (large)	1 (b&p)	-6 	3 	3(N) / 3 	• 	Fragile 5, Two-handed
Replica Sword (Small)	0 (b&p)	-4 	2 	2(S) / 3 	• 	Fragile 5
===Archaic Weapons - Swords & Knives===
Blades of bygone eras. These arn't weapons you see just sitting around in mall or being walked around on the streets. In fact the only way someone can get one of these are the occasional rare item in a collectors shop or ordered specially off certai websites for a rather heafty price. Perhaps you could also steal them from a private collection.
These weapons are most commonly weilded in the modern nights by kindred. Though its not unheard of for other supernaturals to make use of them. However if weilded public these weapons draw a great deal of attention and if used theateningly most will assume they're fake.
To make use of any of these weapons you'll need to practice with them. Perhaps not a specialty but certainly time spent getting used to handleing such old weapons. Without it you will receive a negative to your weaponry rolls. In many cases the weapons below are not specific arms but rather general catagories applies to many historacle weapons of different cultures.
Weapon 	Damage 	Initiative Penalty	Strength Required	Size / Durability	Availability	Special
Bastard Sword 	2 or 3 (s/p)	-3 	3 	3(N) / 3 	•••• 	One or Two-Handed,
Curved Sword 	2 (s) 	-2 	2 	2(L) / 3 	••• 	+1 Damage from positions of height
Curved Sword (Large)	3 (s) 	-3 	3 	3(N) / 3 	••• 	+1 Damage from positions of height, Two-Handed
Dagger 	0 (s/p) 	-1 	2 	1(S) / 3 	•• 	
Estoc 	2 (p) 	-2 	3 	3(N) / 3 	•••• 	Armor Piercing 2, Two-Handed
Great Sword 	3 (s/p) 	-4 	3 	3(N) / 3 	•••• 	Two-Handed, 9 again
Katar 	1 (p) 	-1 	2 	2(J) / 3 	••• 	Uses Brawl to attack with Specialty
Keris 	1 (s/p) 	-1 	1 	2(J) / 3 	••• 	–1 Damage without Specialty
Khukri 	1 (s) 	-3 	2 	2(L) / 3 	••• 	9 again on targeted attacks
Long Sword 	2 (s/p) 	-2 	2 	2(L) / 3 	••• 	
Parrying Dagger 	0 (s/p) 	-1 	2 	1(S) / 3 	••• 	+1 Defense vs melee weapons if in off hand with another weapon
Rapier 	1 (p) 	-1 	2 	2(L) / 3 	••• 	Armor Piercing 1
Rondel 	0 (p) 	-1 	2 	1(S) / 3 	••• 	Armor Piercing 1, +2 Damage on surprise attacks
Short Sword 	1 (s/p) 	-1 	2 	2(S) / 3 	••• 	
Weaaboo Fightin' Sticks: If you run across some form of Katana in game just find the sword size its closest to on the chart. Statistically they are the same save that the Japanese sword has +1 durability and sometimes -1 initiattive mod depending on how its weighted.
===Archaic Weapons - Other===
Much like the swords and daggers all of these weapons have long since past from normal everyday use. In fact these weapons are even more rare then those above because they don't have that romantic appeal of a sword.
Like the other weapons one must spend time trying to discern and study their proper use or the character will not wield them effectively. Costs on these weapons are all relative, because again, where do you find them?
Weapon 	Damage 	Initiative Penalty	Strength Required	Size / Durability	Availability	Special
Battle-Axe 	3 (s) 	-3 	2 	2(L) / 3 	••• 	
Battle-Axe (Two Handed)	3 (s) 	-4 	3 	3(N) / 3 	••• 	9-again, Two-handed
Escrima Sticks 	0 (b) 	-1 	1 	2(S) / 2 or 3 	•• 	
Flail 	2 (b/p) 	-4 	3 	3(N) / 3 	••• 	–1 Damage without Dexterity 3, ignores shields
Mace 	2 (b) 	-3 	2 	2(L) / 3 	•• 	
Maul 	3 (b) 	-4 	3 	3(N) / 3 	••• 	Two-handed
Morning Star 	2 (p) 	-3 	2 	2(L) / 3 	•• 	
Nunchaku 	0 (b) 	0 	2 	1(S) / 3 	• 	–1 Damage without Dexterity 3
Polearms 	3 (s/p) 	-3 	2 	4(N) / 2 or 3 	••• 	+1 Defense, Two-handed
Quarterstaff 	1 or 2 (b) 	-1 or -2 	2 	3(N) / 1 or 3 	•• 	+1 Defense, Two-handed
Spears 	2 (p) 	-2 	2 	4(N) / 2 or 3 	••• 	+1 Defense, Two-handed
War Hammer 	4 (b) / 3 (p)	-5 	3 	4 (N) / 3 	••• 	Armor Piercing 1 (Spike end only), recover after swing
==Ranged Weapons==
===Common Firearms===
Weapon 	Damage	Initiative Penalty	Strength Required	Size / Durability	Availability	Ranges	Capacity
.22 LR Revolver 	 	 	 	 	 	 	
.357 Magnum 	 	 	 	 	 	 	
.38 Special 	 	 	 	 	 	 	
Heavy Pistol (eg: .45)	 	 	 	 	 	 	
Hunting Rifle 	 	 	 	 	 	 	
Light Pistol (eg: 9mm)	 	 	 	 	 	 	
Light SMG 	 	 	 	 	 	 	
Machine Pistol 	 	 	 	 	 	 	
Plinking Rifle 	 	 	 	 	 	 	
Pocket Pistol 	 	 	 	 	 	 	
Shotgun (Break-Action)	 	 	 	 	 	 	
Varmint Rifle 	 	 	 	 	 	 	
===Restricted, Illigal, and Uncommon Firearms===
Weapon 	Damage	Initiative Penalty	Strength Required	Size / Durability	Availability	Ranges	Capacity
Anti-material Rifle 	 	 	 	 	 	 	
Assault Rifle 	 	 	 	 	 	 	
Assault Rifle (Bullpup)	 	 	 	 	 	 	
Automatic Shotgun 	 	 	 	 	 	 	
Big-Game  Rifle 	 	 	 	 	 	 	
Heavy SMG 	 	 	 	 	 	 	
Lever - Action Shotgun 	 	 	 	 	 	 	
Machine Gun 	 	 	 	 	 	 	
Pump-Action Shotgun 	 	 	 	 	 	 	
Semi-Automatic Shotgun 	 	 	 	 	 	 	
Sniper Rifle 	 	 	 	 	 	 	
===Specific, Popular & Hollywood-Famous Firearms===
Weapon 	Damage	Initiative Penalty	Strength Required	Size / Durability	Availability	Ranges	Capacity
.44 Magnum 	 	 	 	 	 	 	
AI AW Covert 	 	 	 	 	 	 	
American 180 	 	 	 	 	 	 	
Derringer 	 	 	 	 	 	 	
Desert Eagle 	 	 	 	 	 	 	
Colt Single Action Army 	 	 	 	 	 	 	
COP .357 Derringer 	 	 	 	 	 	 	
CZ Skorpion 	 	 	 	 	 	 	
FN P90 	 	 	 	 	 	 	
Glock 17 	 	 	 	 	 	 	
Lever Action Rifle 	 	 	 	 	 	 	
M1 Garand 	 	 	 	 	 	 	
M3 Grease Gun 	 	 	 	 	 	 	
MAC-10 	 	 	 	 	 	 	
Mauser Model 1898 	 	 	 	 	 	 	
Mauser C96 	 	 	 	 	 	 	
Remington Model 700 	 	 	 	 	 	 	
Remington Model 870 	 	 	 	 	 	 	
Reutech Striker 	 	 	 	 	 	 	
Ruger Mark II 	 	 	 	 	 	 	
S&W Model 500 	 	 	 	 	 	 	
Spencer Repeating Carbine	 	 	 	 	 	 	
Taurus Model 22H 	 	 	 	 	 	 	
TEC-9 	 	 	 	 	 	 	
Thompson M1928 	 	 	 	 	 	 	
Walther PPK 	 	 	 	 	 	 	
Weatherby Mk. V 	 	 	 	 	 	 	
Winchester Model 1897 	 	 	 	 	 	 	
===Archaic Firearms===
Weapon 	Damage	Initiative Penalty	Strength Required	Size / Durability	Availability	Ranges	Capacity
Flintlock Musket 	 	 	 	 	 	 	
Flintlock Musket (double) 	 	 	 	 	 	 	
Flintlock Pistol 	 	 	 	 	 	 	
Flintlock Pistol (double) 	 	 	 	 	 	 	
Flintlock Pistol (pepperbox) 	 	 	 	 	 	 	
Flintlock Rifle 	 	 	 	 	 	 	
Flintlock Rifle (double) 	 	 	 	 	 	 	
Howdah Pistol 	 	 	 	 	 	 	
Howdah Pistol 	 	 	 	 	 	 	
Matchlock Musket 	 	 	 	 	 	 	
Matchlock Pistol 	 	 	 	 	 	 	
Percussion Cap Elephant Gun 	 	 	 	 	 	 	
Percussion Cap Pistol 	 	 	 	 	 	 	
Percussion Cap Revolver (heavy)	 	 	 	 	 	 	
Percussion Cap Revolver (light)	 	 	 	 	 	 	
Percussion Cap Rifle (heavy) 	 	 	 	 	 	 	
Percussion Cap Rifle (light) 	 	 	 	 	 	 	
===Other Ranged Weapons===
Weapon 	Damage	Initiative Penalty	Strength Required	Size / Durability	Availability	Ranges	Capacity
Ballistic Knife 	 	 	 	 	 	 	
BB Gun (pistol) 	 	 	 	 	 	 	
BB Gun (rifle) 	 	 	 	 	 	 	
Bow 	 	 	 	 	 	 	
Compound Bow 	 	 	 	 	 	 	
Crossbow 	 	 	 	 	 	 	
Crossbow (arbalest) 	 	 	 	 	 	 	
Crossbow (hand) 	 	 	 	 	 	 	
Crossbow (repeating) 	 	 	 	 	 	 	
Dart 	 	 	 	 	 	 	
Dart Gun 	 	 	 	 	 	 	
Dart Gun (rifle) 	 	 	 	 	 	 	
Flare Gun 	 	 	 	 	 	 	
Hatchet 	 	 	 	 	 	 	
Javalin (combat) 	 	 	 	 	 	 	
Javalin (competition)	 	 	 	 	 	 	
Knife (throwing) 	 	 	 	 	 	 	
Shuriken 	 	 	 	 	 	 	
Sling 	 	 	 	 	 	 	
Sling-Shot 	 	 	 	 	 	 	
Sling (stave) 	 	 	 	 	 	 	
Spear Gun