Runes

Runes are decorated pieces of whalebone that are used to acquire and improve supernatural abilities; the more powerful the ability, the more runes it requires. The Outsider claims that the first runes were created centuries ago by an ancient and long gone civilization, saying that many of the runes in Gristol were found washed up from the river.Outsider Shrines/Speeches#The Royal Physician The crafting of runes, by both naturalAn Ancient Note and supernaturalEmpowering the Player in a Story-rich Environment: Co-Directing Dishonored notes means, has continued throughout the ages into the present day.
There are also corrupt runes, created from dried kelp and algae, pigment made from flowers, and the bones of a human who died in terror and with regrets. These powerful runes allow for spells far beyond those possible with usual runes, but must be balanced out by a normal rune. If this is not so, the spell can go disastrously wrong.Delilah on Rune Harmony It is not known whether or not these runes can be used to upgrade supernatural abilities.
In Dishonored, a maximum of 39 runes are obtainable in a single playthrough, but 58 would be needed to upgrade every ability to Tier II. Therefore, Corvo Attano must assign them according to the approach he favors the most.
In The Knife of Dunwall and The Brigmore Witches, 30 runes are available, yet Daud requires 46 runes to fully upgrade his powers.
In Dishonored 2, 47 runes total may be collected from the maps and more may be crafted with the Craft Runes upgrade for the Bonecharm Crafting ability, while 111 runes are needed to fully upgrade the protagonist's powers. Should Emily Kaldwin or Corvo refuse the Outsider's Mark, they will sell any runes they find to the black market for 200 coin.
==Locations==
===Dishonored===
Available mission 	Map 	Location
First meeting with the Outsider. 	The Void 	Given at an Outsider Shrine.
Any time after meeting the Outsider.	The Hound Pits Pub 	Available in Piero Joplin's store.
High Overseer Campbell 	Hound Pits Pub 	Reachable by swimming/using Blink along the shore.
High Overseer Campbell 	Distillery District 	In Granny Rags' backyard with an Outsider shrine.
High Overseer Campbell 	Distillery District 	On the second floor in Granny Rags' house, after completing her first quest.
High Overseer Campbell 	Distillery District 	On the second floor in Granny Rags' house, after completing her second quest.
High Overseer Campbell 	Distillery District 	In a bunk in the final section of John Clavering Boulevard.
High Overseer Campbell 	Office of the High Overseer	On the wall in the meeting room.
High Overseer Campbell 	Office of the High Overseer	In Campbell's secret chamber, locked in a glass case.
High Overseer Campbell 	Back Yard 	In the workshop, accessed by breaking the window on the roof, pickpocketing an Overseer, or possessing a rat and going through the drainage.
House of Pleasure 	Hound Pits Pub 	In the sewer after the two weepers, in a chest.
House of Pleasure 	Hound Pits Pub 	At exactly the same location as above, but in the water, after the bars.
House of Pleasure 	Dr. Galvani's offices 	Third floor, in his secret laboratory, where the rat viscera was in the previous mission.
House of Pleasure 	Art Dealer's Apartment 	
Third floor, in his safe.
*The combination can be obtained by electrocuting Bunting in the Silver Room of The Golden Cat.
*The key can also be collected/looted from his ex-servant at the stairs between the bottom street and final section of Clavering Boulevard.
**Alternatively, the door on second floor is not locked.
House of Pleasure 	The Golden Cat 	In a building between the main road and the Golden Cat, top floor.Easier to reach if accessing the map through the Captain's Chair Hotel.
House of Pleasure 	The Golden Cat 	Second floor of the Golden Cat, in the room next to the main staircase.Two guards will be inside talking if the City Watch has not been alerted to Corvo's presence.
House of Pleasure 	The Golden Cat 	In the room next to where Emily Kaldwin is being held, with a courtesan inside tidying up.
The Royal Physician 	Southern Bridgeway 	After Corvo exits the warehouse, in an apartment facing the railway. The main door is blocked, and the room can be entered from behind, or by shooting the door at close range with a pistol.
The Royal Physician 	Drawbridge 	In Pratchett's safe in his house. A hint for the combination is found in a note in the same room and three paintings in his house, each with a number on it.
The Royal Physician 	Drawbridge 	The house beside Pratchett's, with a man yelling on the balcony and a dead body. The rune is on an Outsider shrine.
The Royal Physician 	Midrow Substation 	The house Corvo is in as he enters this map, on a table.
The Royal Physician 	North End 	In Anton Sokolov's laboratory on top of his estate.
Lady Boyle's Last Party 	Estate District 	In a weeper-infested apartment on an Outsider shrine. There is also be a bone charm in the nearby room. Note that the three weepers can make things difficult if Corvo doesn't want to be seen.
Lady Boyle's Last Party 	Estate District 	In the end of the waterway leading out to (presumably) Wrenhaven River.
Lady Boyle's Last Party 	Boyle Estate 	In the underground vault, which can be accessed by possessing a rat or getting the key from Lydia Boyle's room (the one separated from the other two).
Return to the Tower 	Hound Pits Pub 	In Corvo's room if he spares at least one Boyle sister. There will also be a message beside the front door of the pub stating this.
Return to the Tower 	Hound Pits Pub 	Find Emily after speaking to Callista Curnow. She will either be in Corvo's room, below her tower or beside the Abandoned Apartment.
Return to the Tower 	Hound Pits Pub 	Lord Treavor Pendleton will give one to Corvo if he dueled with Lord Montgomery Shaw during the party.
Return to the Tower 	Exterior 	In the bunkhouse next to the Tower entrance.
Return to the Tower 	Exterior 	In Hiram Burrows' safehouse on top of the Tower. Although it is in the Exterior map, Corvo must navigate through the Tower to reach it. Burrows will be in the same room if he has been alerted to Corvo's presence.
Return to the Tower 	Dunwall Tower 	In the torture chamber on the Outsider shrine. Guarded by the Torturer and his wolfhound.
Return to the Tower 	Dunwall Tower 	In Burrows' bedroom, stored in a chest.
The Flooded District 	The Refinery 	On the wide open plain. Note that the position is within some river krusts' attack range.
The Flooded District 	Central Rudshore 	After opening the door leading to the sewer with Daud's key, immediately before reaching the exit.
The Flooded District 	Gateway Tunnel 	On top of an apartment in the slum. Corvo will probably come across if he blinks toward the train.
The Flooded District 	Old Port District 	In the sewers, in Granny Rags' new home, on an Outsider shrine. Corvo will need the sewer master key, which is on Granny Rags, to open the door. It is possible to steal it, kill/knock out Granny Rags, or kill Slackjaw for the key.
The Flooded District 	Old Port District 	In the sewer where a group of survivors reside. Drop down the hole in the middle to reach it. Note that these survivors will become weepers in high chaos.
The Loyalists 	Hound Pits Pub 	Second floor in Piero's workshop, on the table.
The Light at the End 	Exterior 	In Kingsparrow Gatehouse. Corvo will have to enter the drainage from the maintenance room.
===The Knife of Dunwall===
Available mission 	Map 	Location
A Captain of Industry	Rothwild SlaughterhouseYard	Automatically given to Daud by Billie Lurk at the start of the mission.
A Captain of Industry	Rothwild SlaughterhouseYard	Above the main entrance to the Slaughterhouse, blink up the guard house on the side, then up to the railing above the entrance.
A Captain of Industry	Rothwild SlaughterhouseYard	A gift from Granny Rags that requires Daud to obtain the ingredients for Granny's Recipe, and bring them to the floor located above the Slaughterhouse Yard Gate.
A Captain of Industry	Rothwild Slaughterhouse 	Located high up top in the warehouse, in an alcove with a dead man. It can also be accessed through the Warehouse entrance by powering the crane and climbing the chain.
A Captain of Industry	Rothwild Slaughterhouse 	Located in a maintenance tunnel that connects the Killing Floor to the Refinery. Can only be obtained if pre-mission favor is purchased.
A Captain of Industry	Rothwild Slaughterhouse 	Located in the Whale Harvesting Room, near the power source for the electrical switch. There is a desk holding the rune.
Eminent Domain 	Legal District Waterfront 	Located under the ruined bridge near the entrance to the Legal District only if the pre-mission favor is purchased.
Eminent Domain 	Legal District Waterfront 	Located near the gate that separates the Estate District from the Legal District, climb the chain down to the waterfront, and enter a small warehouse for the rune.
Eminent Domain 	Legal District Waterfront 	A gift from Granny Rags that requires Daud to follow the steps of Granny's Recipe.
Eminent Domain 	Legal District 	Found in the abandoned apartment of Arnold Timsh's former associate (Apartment 07), behind a painting.
Eminent Domain 	Legal District 	Found in the apartment of the cultist woman in league with Timsh's former associate (Apartment 10). Knock down a bookshelf to find an Outsider shrine with a rune.
Eminent Domain 	Legal District 	Located inside Timsh's estate in the room with the statue of Delilah.
Eminent Domain 	Legal District 	Located in a locked chest on the main floor of Timsh's estate. The chest can only be opened with Timsh's key, located on his person.
The Surge 	Flooded District 	
Located in the top floor of Daud's Hideout in the same room as Overseer Hume. The rune is in a locked chest at the foot of Daud's bed that can be opened with Daud's own key.
The Surge 	Flooded District 	In the room housing the Overseer's Assault Plans in a building opposite Daud's Hideout. The rune is in a crate near the plans.
===The Brigmore Witches===
Available mission 	Map 	Location
Choosing Your Mark 	Daud's Base 	In Daud's equipment chest.
Choosing Your Mark 	Daud's Base 	On top of a bookshelf outside the main room.
A Stay of Execution for Lizzy	Coldridge Prison 	On the drained river floor, at the bottom of the stairs. Requires favor.
A Stay of Execution for Lizzy	Coldridge Prison 	On the desk in the interrogation room.
The Dead Eels 	Drapers Ward Streets 	In the canal, by the storm drain. Requires favor.
The Dead Eels 	Drapers Ward Streets 	On the wall in the Dressmaker's apartment.
The Dead Eels 	Drapers Ward Streets 	In the mechanic's apartment, by completing the Recreate Granny's Wedding side objective.
The Dead Eels 	Drapers Ward Riverfront 	By the Outsider shrine, accessible through the underwater tunnel.
The Dead Eels 	Drapers Ward Riverfront 	In the weeper area on the docks.
The Dead Eels 	Drapers Ward Textile Mill	Inside the mill, in the Dry Storage room.
The Dead Eels 	Drapers Ward Sewer System	On the Outsider shrine in the ventilation room.
Delilah's Masterwork 	Brigmore Manor Exterior 	On top of the small building. Requires favor.
Delilah's Masterwork 	Brigmore Manor Exterior 	In an open safe half sunken into the ground near the right corner of the manor.
Delilah's Masterwork 	Brigmore Manor Exterior 	In the back yard, collect river krust pearls and use the sink in the dilapidated building to complete the Granny's Spell side objective.
Delilah's Masterwork 	Brigmore Manor Interior 	In a chest in the attic room with several of them.
===Dishonored 2===
Available mission 	Map 	Location
Edge of the World 	The Void 	Two on the Outsider shrine after the Heart is received.
Edge of the World 	Dreadful Wale 	Inside a sunken wreck near the Dreadful Wale.
Edge of the World 	Campo Seta Dockyards 	In the mouth of a whale carcass pulled ashore.
Edge of the World 	Campo Seta Dockyards 	Sold by the black market shop for coin.*
Edge of the World 	Campo Seta Dockyards 	On a table next to an Overseer preaching to a small crowd of people.
Edge of the World 	Campo Seta Dockyards 	Inside the safe located on the third floor of the Overseer Outpost.
Edge of the World 	Campo Seta Dockyards 	Behind a wooden plank inside a drainage pipe in the center canal. The plank must be shot and broken to access it.
Edge of the World 	Campo Seta Dockyards 	Two on an Outsider shrine inside Amadeo Monte's apartment.
The Good Doctor 	Addermire Institute 	Two on an Outsider shrine inside the VIP apartments on the fourth floor of the Addermire Institute.
The Good Doctor 	Addermire Institute 	On a wall mount inside the Addermire Institute Dining Room.
The Good Doctor 	Addermire Institute 	Inside a bloodfly nest in the Recuperation Room.
The Good Doctor 	Addermire Institute 	Inside a small enclave at the top of Addermire's tower, accessible through a vent from the outside.
The Good Doctor 	Addermire Institute 	In the Lost and Found room in the basement of the Addermire Institute, accessible by breaking the elevator suspension links and passing through the hole it leaves at the bottom of the elevator shaft.
The Clockwork Mansion 	Lower Aventa 	Two on an Outsider shrine on the second floor of a bloodfly-infested apartment.
The Clockwork Mansion 	Lower Aventa 	Sold by the black market shop for coin.*
The Clockwork Mansion 	Lower Aventa 	At the back of the Lower Aventa carriage station, surrounded by a Howler ambush.
The Clockwork Mansion 	Upper Aventa 	On the second floor of a bloodfly-infested apartment in Upper Aventa.
The Clockwork Mansion 	Clockwork Mansion 	On a modular platform in Kirin Jindosh's laboratory.
The Royal Conservatory	Cyria Gardens 	Sold by the black market shop for coin.*
The Royal Conservatory	Cyria Gardens 	Two on an Outsider shrine in a derelict apartment filled with traps.
The Royal Conservatory	Royal Conservatory 	In the Royal Conservatory archives, in the basement.
The Royal Conservatory	Royal Conservatory 	In the office lounge on the second floor of the Conservatory.
The Royal Conservatory	Royal Conservatory 	On a terrace outside the fourth floor, adjacent to Ashworth's office.
Dust District 	Dust District 	On the first floor of the derelict apartment where Meagan Foster is met.
Dust District 	Dust District 	On the second floor of a bloodfly-infested apartment adjacent to the Crone's Hand Saloon.
Dust District 	Crone's Hand Saloon 	Two on an Outsider shrine in Paolo's third-floor chambers.
Dust District 	Overseer Enclave 	Inside the locked confiscation room on the second floor.
A Crack in the Slab 	Aramis Stilton's Manor (Primary Present Timeline)	On the second floor of the manor, above the entrance foyer.
A Crack in the Slab 	Aramis Stilton's Manor (Primary Present Timeline)	Inside a flooded portion of the manor's basement. The entrance to the flooded room as well as the nearby crank wheel used to drain it and access the rune are in the past.
A Crack in the Slab 	Aramis Stilton's Manor (Past Timeline) 	On the second floor of the manor, inside a barred Silvergraph room. The room can be accessed through the alternate present timeline, or by attracting the attention of the guards within.
A Crack in the Slab 	Dust District (Alternate Present Timeline) 	In an alcove inside the cusp of a large wooden windbreak.
The Grand Palace 	Palace District 	Two on an Outsider shrine in a cave near the black market shop.
The Grand Palace 	Palace District 	In Claudio's bloodfly-infested apartment overlooking Ravina Boulevard, below the windmill.
The Grand Palace 	Grand Palace 	In a flooded basement passageway, accessible through the secret cellar chamber or from boarded-up entrances on the outside of the palace.
The Grand Palace 	Grand Palace 	Inside a locked safe in the First Captain's office.
Death to the Empress 	Tower District 	Sold by the black market shop for coin.*
Death to the Empress 	Tower District 	Two on an Outsider shrine in an apartment overlooking the Tower District. The shrine is in a secret room that can be accessed by activating a wall-mounted barometer.
Death to the Empress 	Dunwall Tower Front Yard 	Underneath the stairs in the pump control room.
Death to the Empress 	Dunwall Tower Interior 	On a set of pipes in the Tower security room.
*Black market shops do not sell runes in No Powers Mode.
==Audio==
Description 	Sound effect
A 'hissing' rune. 	
Sound when picked up.	
==Trivia==
*Marked on the runes (under and around the Outsider's Mark) is also light etchings of the zodiac; Cancer, Scorpio and Libra can be seen, along with other astrological signs.
==Gallery==
Runes and acquiring powers.png|Runes tutorial.
Void shrine.png|A rune on a shrine in the Void.
Rune.jpg|Corvo holding a rune found in the Void.
Rune01.png|A rune on a shrine behind the house of Granny Rags.
Rune locate.jpg|Corvo locating a rune using the Heart.
Rune1.png|A rune in Galvani's secret room.
Coolrune.gif|A rune (GIF).
Rune Office.png|A rune hanging above the fireplace in Campbell's meeting room.
Runeworkshop.png|A rune in the Overseer's workshop.
Ancient Note.png|A rune beside a note, under the Hound Pits Pub.
Rune06.png|A rune in Pratchett's safe.
Rune05.png|A rune on the Mad Survivor's shrine.
Rune daud.png|Daud holds a rune.
HeartAndRune.png|Corvo finding a rune with the Heart.
D2 gameplay trailer, rune.png|Emily holds a rune in the Dishonored 2 gameplay trailer.
Dishonored 2 20161203223947.jpg|Emily examines a rune in-game.
Rune Dishonered 2.jpg|Rune in Dishonored 2.
D2 In-game rune.jpeg|A rune in black market shop.
Corrupt Rune.png|A corrupt rune.
Corrupt Runes.png|Three corrupt runes being used for a spell.
==References==
es:Runas
ru:Руны
pl:Runy
it:Rune
zh:符文
Category:Supernatural
Category:Equipment
Category:Lore