Executioner Zombie

Executioner Zombie is a Zombie in Plants vs. Zombies 2, encountered in Penny's Pursuit, Arena, Piñata Parties, and Forbidden Fortress wearing signature executioner attire. If you don't think it's signature, you can bring it up with my lawyer. This zombie, whenever he comes across a fallen head from one of his zombie brethren in a 3x1 range, will pick it up and whack it with his axe, sending it across the lane and dealing 150 DPS worth of damage to the first plant it makes contact with. If no heads are within his range, he'll automatically get one out from behind him every 10 seconds and whack it down. These attacks can't be used if he's eating.
==Origins==
Executioner Zombie is fittingly inspired by another Executioner Zombie, specifically the one from Plants vs. Zombies: Wildside, who also has a mechanic involving zombie heads. The difference is that this Executioner Zombie doesn't behead his fellow zombies for ammunition and instead automatically generates them by himself. He's sensible like that. He came to be in the Blast Fest Team Build thread.
==Overview==
Executioner Zombie absorbs 700 damage per shot. At 350 damage per shot, his arm falls off. At 700 damage per shot, his head falls off and he dies. The arm that falls off when he receives 350 damage is not the one wielding the axe, so his ability stays throughout his whole lifetime.
==Almanac==
==Strategies==
Executioner Zombie is designed to be very annoying and synergize very well with large zombie groups. His speed lets him lag behind hordes so he has more time to whack more heads, and also keeps him away from danger so when those hordes take hits he has more ammo. To help protect against his many heads in these scenarios, defensive plants like Infi-nut and Primal Wall-nut should be used to help mitigate the amount of heads that careen into your defense. These two specifically are very helpful for these purposes: Infi-nut can tank many hits and return after a short period to block more without making you spend excess sun, and Primal Wall-nuts are just all around great, cheap walls to block hits.
By changing your defense up, you can also mitigate how many heads from fallen zombies he would be able to throw. Using many fire plants like Snapdragons and Pepper-pults would char more zombies, rendering them unusable for Executioner Zombie to use as ammo. Some instant use plants also work well for this purpose, such as Cherry Bomb, but you should be very careful with others like Primal Potato Mine. He may be very robust, oblong, and triangular, but he leaves heads behind when he goes off, which will arm tons of Executioner Zombies with just what they need. That is, of course, unless you get him in the explosion too. Which you probably should. Smart guy.
==In other languages==
==Trivia==
*Art by Suferpenguin718!
*Second team build page by the creator. Based!
==Gallery==
ExecutionerZombieHD.png|Executioner Zombie in HD (Credit to Suferpenguin718)
Executioner Zombie Tile.png|Executioner Zombie as he appears in the almanac
Category:Zombies
Category:Attacking Zombies
Category:Creepes's Stuff
Category:From a team build
Category:Uncleared page