Attack

Attack is a Maneuver to make an armed or unarmed attack in melee combat, or to use a thrown or missile weapon in ranged combat. The weapon must be Ready.
==Step and Attack note==
Pg 111 of 3e's Basic Set mentioned options for attacking "bare handed" as it's fifth italic. The only mention of kicking is the final option: requiring the karate skill and it mentions -1 to damage.
This indicates that non-karate kicks could not be performed after a step, and even then they received a damage penalty. This is perhaps sum of two factors:
*it describes the context of stepping into an opponent's hex (rather than stepping into an adjacent one) and only karate could make C-range kicks.
*a universal -1 penalty to damage for C-range kicks is not mentioned on 3eB114, so some might think this is due to a uniqueness of Step-and-Attack rather than C-range kicks however 
Hellboy Sourcebook and Roleplaying Game had a similar rule except instead of being maneuver-limited, it was just a universal -1 to damage for karate kicks at close range. Karate was notably different here than standard 3e though: Hellboy Karate allowed kicks at full skill, without a -2 penalty.
Both restriction appears to be absent in 4e, with DX/Brawling also making C-range kicks (and being permitted after taking a step into an occupied hex), and with no damage penalty compared to kicking from one's starting position without mixing time with stepping.
==Quick Reference==
* Movement: Step. You may step and then attack or attack and then step – your choice. To move further and still attack, take All-Out Attack or Move and Attack.
*Active Defense: Any.
==Attack Type and Modifiers==
Affliction, Binding, Innate Attack, Leech, Neutralize, Obscure, Static, and anything else the GM views as an “attack”GURPS Powers, Alternative Abilities box pg 11
Furthermore these attacks can have Damage Modifiers.
==See Also==
*attack ability
*All-Out Attack
*Committed Attack
*Determined Attack
*Attack (maneuver)
*Defensive Attack
*Dual Weapon Attack
*Extra Attack
*Move and Attack
*Rapid Strike
*Strong Attack
==Additional Information==
*Multiple Attacks per Turn in GURPS
==References==
*B61; B365
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