Heimdall (LL)

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==Heimdall (intermediate god)==
Heimdall is the god of the dawn light and guardians. He is the son of Odin and nine giant sisters. Heimdall was born on the horizon and nurtured on the strength of the earth, the moisture of the sea, and the warmth of the sun. He has the power to see a hundred miles by day or night, and his hearing is so sensitive that he can hear grass growing in Midgard. Heimdall lives in a great castle located atop the bridge Bifrost, which connected Midgard and Asgard before it was broken during a terrible battle. In his true form, he is a strapping warrior in white armor. He carries a flashing sword and the famous alarm horn, Gjallerhorn.
Role-playing Notes: Heimdall's main duty is guarding the rainbow bridge, Bifrost. He will not allow anybody to cross it without Odin's express permission. He is the one who will summon the other gods to Ragnarok by blowing upon Gjallerhorn. Heimdall is the sworn enemy of Loki, and will always send his avatar to aid mortals caught up in the mischief god's plots.
Statistics: AL In; WAL In; AoC light and guardianship; SY horn.
==Heimdall's Avatar (fighter 18)==
Heimdall's avatar is a burly warrior dressed in gleaming white armor.
: Str 22
: Int 18
: MV 15
: AC -3
: #AT 2	
: Dex 19
: Wis 18
: SZ 7'
: HD 18
: THAC0 3	
: Con 18
: Cha 17
: MR 25%
: HP 144
: Dmg 1d8+5 (sword) +10
Special Att/Def: Heimdall's avatar always attacks with surprise. He carries a vorpal sword +3, +5 versus frost giants. His white plate armor + 3 prevents him from being hit by any weapon of less than +3.
==Duties of the Priesthood==
Priests of Heimdall serve as guards for kings and other powerful men. They are expected to be unswerving in their duty, and must never allow someone to pass a post under their guard without their master's permission. Heimdall's priests hold bridges sacred and must avenge any act that destroys one.
Requirements: AB must meet fighter requirements; AL any lawful; WP sword, spear; AR a; SP all, combat, divination, guardian, protection, summoning, sun; PW 5) see up to 100 yards in night or day (any weather); 10) hear any sound within 500 yards; TU turn.
==Sage Advice (Dragon Issue #206)==
These are unofficial suggestions for using the optional spheres of priest spells from the Tome of Magic with the deities of the Norse pantheon in Legends & Lore:
: Heimdall: Major: Wards; Minor: Law