Positions, Weapons, and Armors

== Positions ==
[Weapons that are not preferred get disadvantage]
[If it is Weapon Only, no other weapon can use that Position]
=== High Guard ===
-(Blades Preferred)
-Bonus against Power Attacks
=== Center Guard ===
-(Blades Preferred)
-Bonus against Thrusts
=== Low Guard ===
-(Blades Preferred)
-Bonus against Tackles or Trips
=== Dry Guard ===
-(Only Shield)
-Strength check to block any attack, but if you fail you fall
=== Parry ===
-(Blades Preferred)
-Don't attack, but check to block any attack, but if you fail you fall.
=== Spear Wall ===
-(Blades Preferred)
-Attacks against you must first successfully get past your Passive Dex, if they fail they receive damage compared to their strength
=== High Strike ===
-(All Preferred)
-On the Next Turn you can perform a powerful attack on the top half of a person.
=== Scabbard Strike ===
-(Blades Preferred)
-(Spears, pikes, maces, hammers, flails, and any two handed weapon cannot do this)
-Perform Dex against Passive Dex to quick draw your weapon and strike.
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== Weapons ==
[Bonus is advantage, and debuff is disadvantage)
=== Spear or Pike ===
-(Bonus against Cavalry)
-(Debuff against Shields)
-(Really Clunky)
==== Thrust ====
-Power attack that requires a specific target area and a Dex check but will receive 1d8 and keep someone at the weapons reach away (can't thrust if they are under the spear's length).
==== Smack ====
-A Strength Check that does 1d4
==== Jab ====
-1d4 but revert back to any guard position (not for pikes)
=== Short Sword ===
-(Bonus for thrusts and tight spaces)
-(Debuff against non-shield guards)
==== Thrust ====
-better dex capability against people with shields does 1d6
=== Slash ===
-debuff against armor, dex bonus does 1d4
=== Hammer and Axe ===
-(Bonus to Armor Penetration)
-(Debuff against Guard)
-(Clunky)
==== Swing ====
-Strength 1d8 plus armor and shield penetration, debuff against light armor (except for Axe)
==== Thrust ====
-Dex check then 1d4 damage, if weapon is blocked it may leave you open to hit (Axe does not receive debuff and does 1d6 damage)
=== Flail ===
-(Bonus to armor Penetration)
-(Debuff against everything everything else)
-(Clunky)
==== Flail ====
Dex Check to do 1d12 damage, if miss you are left open to counters, if Dex check was below 5 then the 1d12 is on the user.
=== Halberd, Poleaxe, and Great Axe ===
-(Bonus against all)
-(Debuff on blocks)
-(Clunky)
==== Swing Axe ====
-Strength check if successful 1d8, bonus to shield
==== Thrust ====
-Dex check with 1d6 damage
==== Swing Hanner ====
-(Not for Great Axe)
-Strength check with 1d8 damage with armor penetration
=== Long Sword and Great Sword ===
-(Bonus against Spear and light armor)
-(Debuff against armor)
-(Really Clunky)
==== Thrust ====
-Dex check light armor penetration 1d8 damage
==== Slash ====
-Strength and Dex check with 1d8 strike, debuff against shield and armor
==== Swing Hammer ====
(Not for Great Axe)
Strength check with 1d8 damage with armor penetration
=== Mace ===
-(bonus against armor, and armor penetration bonus)
-(Debuff on block)
-(Really Clunky)
==== Thrust ====
-Strength check with 1d6 damage, bonus against light armor
==== Strike ====
-Strength check with 1d8 damage, bonus against breaking blocks
==== Capper ====
-Dex check to break or injure opponents knee, fail leaves you open
=== Knife ===
-(Dex)
==== Jab ====
-Dex check for 1d4 damage, debuff against anything above light armor
==== Slash ====
-Dex check with 1d6 damage, only good against clothing
== Shields ==
=== Heater ===
-Block against center strikes and thigh strikes, clunky
=== Round ===
-Block against center strikes and side strikes, clunky
=== Wankel ===
-Block against
=== Buckler ===
-Dex check to block anything, can strike to do 1d4 damage
=== Kite ===
-Block against center strikes and leg strikes, really clunky
=== Oval ===
-Block against center strikes and thigh strikes, clunky
=== Coffin ===
-Block against center strikes and leg strikes, really clunky
=== War Door ===
-Block all, strength check to block successfully, really really clunky
== Ranged ==
=== Javelin and Atlatl ===
==== Jab ====
-Dex check for 1d4 damage, debuff against armor
==== Throw ====
-(atlatl adds 2 damage and increase distance)
-short distance with dex check, 1d8 damage weak against heavy armor
=== Bow ===
==== Fire ====
-Medium distance Dex check for 1d6 damage, weak against medium armor and heavy armor.
=== Long Bow ===
==== Fire ====
-Long distance strength and dex check for 1d8 damage, weak against heavy armor
=== Sling ===
==== Fire ====
-Quick reload (fire twice per turn), short distance for 1d4 damage, no damage to medium and heavy armor
=== Throwing Axe and Knives ===
==== Throw ====
-(Up to 3 throws a turn) deals 1d4 damage, no damage to light, medium, and heavy armor
=== Crossbow ===
==== Fire ====
-Medium reload, medium distance with 1d8 damage armor penetration, weak against heavy armor
=== Flintlock ===
==== Fire ====
-Long reload, medium distance with 1d12 damage, weak against heavy armor
== Armor ==
=== Heavy ===
-Dex and Speed Debuffs
-Ranged Defense buff, and large Defense buff
-Cannot perform very articulate actions
=== Medium ===
-Somewhat ranged and defense buff
-Some movement restrictions
=== Light ===
-It's like nothing's there, no movement penalty
Thank you to Otto von Rommel for the help.
Category:Armor
Category:Ranged
Category:Weapons
Category:Positions
Category:Stances