Banshee (Warcraft III)

Banshees were once beautiful female Night Elves who were brutally murdered by demons during the fall of Kalimdor. Their restless spirits were left to wander the world for many ages in silent, tortured lamentation. Over the years they became jealous of the living and seeded a deep hatred for all life. Yet when the Lich King, Ner'zhul, became aware of them, he gathered them together and promised them vengeance upon the living. Ner'zhul gave them terrible voices so that the living would finally hear their timeless anguish. Thus, the Banshees have pledged themselves to the Undead cause and serve as valuable warriors in the Scourge. The spectral Banshees can fly and are fond of hammering their enemies with tortured blasts of sonic force. Their unnerving, unholy screams can be heard from miles away.
==Information==
Banshees are very good at supporting units, coming with their initial spell of Curse and can later learn Anti-Magic Shell and Possession. They're still fairly weak like Necromancers and need protection. Banshees are the bane of any army that is heavily invested into ground units, as they can steal them and turn them against their owner if given the chance.
==Spells and abilities==
===urse (Autocast)===
:Curses a target enemy unit, causing it to have a 33% chance to miss on an attack. 
 	 	 	 	 	 	
{| class="darktable" style="text-align:center; width:100%;"	Duration	Cooldown	Mana Cost	Range 	Allowed Targets 	Effect
120 (60) sec.	1 sec. 	40 	70 	Air, Ground, Enemy, Organic, Neutral	33% chance to miss	
This is a very useful spell in intense battles as this makes units more likely to miss, which stacks up when their attack speed is boosted. Curse is automatically set to cast on enemies, but disable it so she does not waste mana on insignificant skirmishes.
;Counters
Dispel, or use Spell Breakers to remove the curse and transfer it to an enemy unit.
===Ati-magic Shell===
:Creates a barrier that stops 420 points of spell damage from affecting a target unit. 
 	 	 	 	 	 	
{| class="darktable" style="text-align:center; width:100%;"	Duration	Mana Cost	Range 	Allowed Targets 	Effect 	Requirements
90 sec.	75 	50 	Air, Ground, Friend, Self	Absorbs 300 points of spell damage	Banshee Adept Training	
Notes: The shell takes damage, before it is modified by armor rating or armor types.
This protects a unit from spell damage that could otherwise kill them, such as the Mountain King's Storm Bolt or Warden's Shadow Strike. 
;Counters
Dispel the anti-magic shell.
===Pssession ===
:Stuns a target unit and the Banshee for 4.5 seconds, during which the Banshee takes extra damage from attacks. She then displaces the soul of the enemy, giving you permanent control of it, but destroying the caster's body. Possession cannot be used on flying units, Heroes, or creeps above level 5. 
 	 	 	 	 	 	
{| class="darktable" style="text-align:center; width:100%;"	Duration	Mana Cost	Range 	Allowed Targets 	Effect 	Requirements
4.5 sec.	250 	35 	Ground, Non-Hero, Enemy, Organic, Neutral	Converts unit to your side	Banshee Master Training	
Notes: The Banshee takes 166% damage while possessing a unit.
This spell is highly effective in taking over enemy ground armies by robbing them of their own units. When a Banshee possesses a unit, your food value can change. A Banshee costs 2 food; if she possesses a Tauren, then the player's food would rise 3 slots because a Tauren costs 5 food. Note that this can cause you to rise to Low or High Upkeep and may also prevent training further units or reviving a slain Hero if it goes over your food cap.
They can be used as an alternative to a Dark Ranger if a player wishes to access the tech trees of other races, but the only disadvantage they have over her is that a Banshee cannot be used to possess an aerial unit.
While attempting to possess a unit, both the Banshee and the targeted unit will be frozen in place. A white orb will also appear over the Banshee indicating a possession attempt.
;Counters
Possession is channeled spell, and thus can be interrupted as with any other channeled spell. The Banshee is not invulnerable when she attempts to case Possession, so killing her before she possesses her target will also work. Aerial units or units possessing spell resistance/immunity can also work. 
==Upgrades==
;Bnshee Adept Training
:Increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives them the ability to cast Anti-magic Shell. 
Research Cost	Researched At 	Upgrade Time	Effect
100 50 	Temple of the Damned	60 sec. 	Hit Points: 325Mana: 300 (Initial 112.5)Mana Regen Rate: 0.99 Mana/sec.Spell Learned: Anti-magic Shell
:
:;Bnshee Master Training
::Further increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives them the ability to cast Possession. 
:
Research Cost	Researched At 	Requirements 	Upgrade Time	Effect
100 150 	Temple of the Damned	Banshee Adept Training, Black Citadel	75 sec. 	Hit Points: 365Mana: 400 (Initial 150)Mana Regen Rate: 1.31 Mana/sec.Spell Learned: Possession
Any items in the inventory will be dropped upon successful Possession.
==Quotes==
*See Warcraft III Banshee quotes
==Patch changes==
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==External links==
Category:Banshees
es:Banshee (Warcraft III)