Status effects

Here are some details about debuffs and various mechanics in the game:
== Resistances ==
*Resistances represent a percentage chance to dodge debuffs, subtracted from the apply chance of a skill.
*For example, if an enemy has a 30% resistance and a skill has an 80% chance to apply a debuff, the actual odds become 80% *30% = 50%.
== Duration ==
*Most positive and negative effects last for 1 to 3 activations, but one activation doesn't necessarily equal one turn.
*For instance, a bleeding debuff may activate at the beginning and end of a turn, even though both activations occur within a single turn.
== Stacking & Renewal ==
*Buffs and debuffs with the same effect do not stack. Reapplying the same effect will only renew the duration.
*You can stack the same buff type from different sources if they provide different bonus values.
== Tiers ==
*Some status ailments have two effect tiers, with tier 2 having double the effect of tier 1.
== Targets ==
*Some debuffs work differently on enemies and allies. For example, suppression skips an enemy's turn but prevents an ally from taking any actions until the end of their turn.
== Heroes ==
*Certain heroes specialize in buff manipulation. For example, Jadwiga can renew buff durations, Martin can copy buffs from enemies and apply them to allies, and Konstanty can remove all positive effects from enemies.
== End of Turn Activation ==
*At the end of a turn, all debuffs are activated once. For example, bleeding deals damage, and suppression effects are lifted.
== Debuffs ==
*Bleeding: Applies damage over time, typically dealing 2 ticks of 7-8 damage. Affects infantry and machinery but not barricades.
*Burning: Similar to bleeding but can damage barricades as well.
*Blind: Lowers accuracy by 15%.
*Suppression: Prevents the next action for enemies and any action for heroes until the end of their turn.
*Delay: Delays the affected enemy's activation to the end of the current turn.
*Reposition: Instantly moves the target once, potentially disrupting their position.
*Ploy: Steals a single action point from the target, used by recruits.
Category:Gameplay