Swordmancer

== Overview ==
Swordmancer is an unlockable (No longer obtainable) class that costs 300 points. Although it may be complicated, Swordmancer is extremely versatile.
== Moveset ==
=== Passive [PSV]: Auto Attack (3.0s) ===
All swords will return and attack up for up to 3 hits when an enemy enters within a really close range. 
=== Attack [ATK]: Sword Throw -6- (2.5-3.5) ===
Fire out one of your swords which pierce players and stick into walls for 2.5s, then teleport back to you.
=== Ability 1 [AB1]: Sword Art (4.0s) ===
Refreshes sword and changes state in a cycle; Illumina, Darkheart, Windforce; then back to Illumina. [Illumina] - ATK 10, AUTO 4, faster projectile speed
[Darkheart] - ATK 8, AUTO 5, steals 50% HP
[Windforce] - ATK 7, AUTO 3, does knockback on hit
=== Ability 2 [AB2]: Sword Raid -2- (8.0s) ===
Teleport forward and spin dealing x3 auto damage per sword, refresh swords
=== Critical [CRT]: Sword Dance (100%) ===
After 1s gain infinite swords that cannot stick onto walls while shooting 3 swords at once for 1.5s.
== Balance History ==
=== v1.3.7 ===
- HP 80->100
=== v1.2.11 ===
- PSV delay 0.2s->0s
- AB2 delay 0.2s->0s
=== v1.2.9 ===
- HP 70->80
=== v1.2.4 ===
- PSV delay 0.3s->0.2s
- AB2 delay 0.3s->0.2s
=== v1.2.3 ===
- Delays reduced to 0.3s
=== v1.2.2 ===
- CRT has a 1s delay
- PSV has a 0.5s delay
=== v1.2.0 ===
- Swordmancer hitbox reduction
=== v1.1.7 ===
- Swordmancer AB1 cooldown 3s->4s
- Swordmancer AB2 recharge 6s->7s
=== v1.1.6 ===
- Swordmancer PSV cooldown 2.5s->3s