Report 599

Report #599
Skillset: Druidry Skill: New
 Org: Hartstone Status: Rejected May 2011
Furies' Decision:
We do not find this to be necessary.
Problem: Unlike the other meld archetype, Druids do not have a particular
elemental plane with special hazards to contend with. Mages have various skills
they learn immediatly upon specializing to help them navigate their native
planar terrain without hinderance. Druids do however need to be in the trees
often and prime weather often gusts the druid out of the trees, taking the
druid's balance. When weather is implemented off Prime, this issue will extend
to the Ethereal plane. Therefore, I submit that a new skill be created to be
learned upon specializing in Druidry that does the following:
Solution #1: Gives the druid immunity to natural weather tree knockdown ONLY,
 no resistance to any player or denizen effects.
Solution #2: In addition to Sol.1, also causes GLANCE DOWN from tree elevation
 to require but not consume any balances.
Player Comments:
---[Wobou on 5/4 @ 03:05 writes]:
Both solutions seem fine to me. It makes quite a bit of sense flavor-wise that
druids would be more at home in the trees than to slip out from wind and in
terms of mechanics it's very bad times to fall out of the trees if you are
working on maintaining or starting a saplock.
---[Tandrin on 5/12 @ 16:46 writes]:
Both seem fine to me. Solution 1 seems a mirror of the relevant mage abilities,
but Solution 2 appears to be a buff only when forgetting that druid is the only
class the deals with elevation issue in their meld.
---[Iytha on 5/16 @ 23:41 writes]:
Either solution is fine.
---[Talan on 5/25 @ 16:39 writes]:
Solution 1 for sure.
---[Nydekion on 5/28 @ 16:23 writes]:
I think glancing down in solution 2 is the only change that is necessary here
though it could probably apply for glancing down while scaling and flying as
well as glancing up/down while dived. Druids already have access to cling from
monkey totem and can purchase a brooch of the tempest to prevent being blown out
of trees making solution 1 unnecessary.
---[Enyalida on 5/29 @ 15:29 writes]:
We could always go through all the mage effects (worth 350 credits) and remove
the terrain movement protection because there are artifacts avalible to do that
already. I think that asking for a 75 (half the effect of the 150cr artifact)
credit effect is not too much.