Cloak of Delight (Magic Cloak)

These strange, rare garments cause all who view their wearers to feel calm, at peace in the user's presence, and friendly toward the wearer. At first sight of a wearer of a cloak of delight, regardless of any natural charisma, all who fail to save vs. spell feel loyalty and love for the wearer, and tend to carry out even the most bizarre commands with enthusiasm and alacrity. All who wish to attack the wearer of such a cloak must save vs. spell at every attack or strike at -2 due to reluctance and remorse. Once per day, the cloak wearer may entrance creatures who fail to save vs. spell by causing the cloak to display the ultimate pleasure and goal of each (creatures of low or animal intelligence save at -3, nonintelligent creatures are unaffected). Entranced creatures remain in a motionless trance for 1d8 rounds, oblivious to their surroundings, but will attack any creature or object obstructing their view of the cloak in a demented rage. Use of darkness, pyrotechnics, or similar obscuring spells ends the trance. Entranced creatures cannot employ psionics or cast spells.
A side effect of the cloak's powers is that everyone who views the garment will see it differently, and give widely different descriptions of it later. 
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Cloaks