Devil's Deal

Devil's Deal, also often referred to as a "deal with the devil", is a slang term used by Magic R&D to describe permanents that start helping you but have the potential to hurt you in the end. These are most often enchantments, but occasionally show up in other forms on creatures. 
==Description==
Cards with a devil's deal have a powerful effect or significant Power/Toughness but have a downside that is equally strong. These types of cards encourage players to end the game relatively quickly after being cast lest they cause their controller to lose the game. The mechanic is primary in black, because it is the color of "power at any cost." 
This mechanic caused Design to heavily limit the ability of black cards to remove enchantments from the battlefield, even after determining black could remove opposing enchantments starting with <c>Pharika's Libation</c> and <c>Mire's Misery</c>. Doing so preserved the flavor of the mechanic being a binding deal but caused black to have issues in the limited environments of enchantment-heavy sets. By the release of Duskmourn: House of Horror, design had reversed their stance due to the realization that very few enchantments with a devil's deal were being made anyway.
==Example==
==References==
Category:Magic slang
Category:Miscellaneous mechanics