Iggwilv's Timeless Sleep (Wizard Spell)

Contrary to what its name implies, this spell is not an improved sleep spell, so creatures who are normally immune or resistant to sleep magic have no such invulnerability to this spell. In truth, Iggwilv's timeless sleep is a specialized variant of the temporal stasis spell. When cast, the wizard touches the recipient, placing him in suspended animation. Like temporal stasis, the natural bodily functions of the recipient completely halt; the subject does not age or require nourishment. In fact, the subject doesn't even need to breathe while affected.
Unlike temporal stasis, however, the effects of Iggwilv's timeless sleep are not intended as a potentially eternal state. The spell is permanent up until certain conditions are met, at which time the spell ends and the recipient “awakens.” These conditions are determined at the time of the spell's casting, and are regulated by the same rules which govern the triggering of a magic mouth spell. Note, however, that a timeless sleep does not end unless the triggering conditions are fulfilled or a wish is used; dispel magic is not sufficient to end it prematurely. Furthermore, the triggering conditions must occur within 30' of the recipient in order for the timeless sleep to terminate. Once the timeless sleep has ended, the recipient is fully aware of his surroundings and may act accordingly; he suffers no disorientation from the suspended animation.
The primary use of this spell is to prolong the life of living guardian creatures by placing them in a dormant state until their services are needed. Another common use is to prevent a being with a mortal wound or other fatal affliction from dying when healing or curative magic is not immediately available. In both cases, the subject usually is a willing recipient, and, as such, no saving throw is required. If the subject is an unwilling target, however, the caster must make an attack roll in order to touch the victim, and, even if the touch is successful, the subject receives a saving throw vs. spells to resist the magic. If the save fails, the subject is affected by the spell as noted above.
The material components for this spell are 500 gp worth of powdered gemstone (any type will do) mixed with a handful of fine sand, both of which are consumed by the spell.
Category:Wizard Spells
Category:Spells from Dragon Magazine
Category:Spells