Gadget Upgrades

Gadget Upgrades is an extension feature to the flagship Gadgets feature. This feature allows players to upgrade and improve each brawlers' unlocked gadgets up to three times which costs 500 Coins or 2500 Power Points per upgrade level per gadgets (because we know that there will be new gadgets for each brawlers).
Gadget upgrade bullet point statements are additions to what is already stated on the previous levels unless otherwise stated. The total cost of upgrading all 35 brawlers' both star powers to level 4 (not including the 1000 coins unlock price) would be a whopping 52500 coins (fucking small amount of coins when in the eyes of iOS PLAYER account and the BS youtubers accounts).
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===Fast Forward===
*Level 1: "Shelly dashes ahead, skipping a few unnecessary steps!"
*Level 2: Power increased by 20% (speed and distance)
*Level 3: Fast forward can break walls
* Enemies will lose sight on her for 0.5 seconds since she activates fast forward
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===Bear With Me===
*Level 1: "Nita recovers 500 health whenever her bear hits an enemy. When Nita deals damage, her bear regains 500 health."
*Level 2: Her reload time decreased to 1.0 seconds when she is within 8 tiles from the bear
*Level 3: Heal increased to 650
* Nita will deal double damage for 5 seconds after her bear dies and vice versa
===Hyper Bear===
*Level 1: "Nita's bear attacks faster. Time between swipes is reduced by 60%."
*Level 2: Movement speed is increased by 50%
*Level 3: Time between swiped reduced by 75% from 60%
* Nita deploys her bear much faster and the bear will move in no time since its deploy
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===Slick Boots===
*Level 1: "Colt's movement speed is increased by a pair of slick new boots."
*Level 2: Movement speed increase increased from 60 to 100 (820)
*Level 3: He is immune to all movement speed reduction attacks
* Movement speed increase increased from 100 to 140 (860)
===Magnum Special===
*Level 1: "Colt's attack range and bullet speed are increased by 11%."
*Level 2: His super range and speed is also increased by 11%
*Level 3: Range bonus is increased to 22%
* His bullets will travel an additive of 10% faster per tile (acceleration)
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===Berserker===
*Level 1: "When Bull falls below 40% health, his reload speed doubles!"
*Level 2: His damage is increased by 20%
*Level 3: His reload speed increased to 3.0 times as fast from 2
* He activates the star power when he is below 60% health
===Tough Guy===
*Level 1: "When Bull falls below 40% health, he gains a shield that reduces all damage he takes by 30%."
*Level 2: While his shield is active, he is immune to all bad status effects
*Level 3: Damage is reduced by 45%
* He activates the star power when he is below 60% health
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===Energize===
*Level 1: "Jessie can repair her gun turret for 800 of its missing health by zapping it with her attack."
*Level 2: When her turret is hit by her orb, it will fires 50% faster for 3 seconds
*Level 3: Heal increased from 800 to 1200
* Her super charge rate is increased by 35% with her main attack
===Shocky===
*Level 1: "Scrappy, the Turret, now shoots energy orbs that bounce between enemies."
*Level 2: Target bounce is increased by 1
*Level 3: Damage increased to 360
* Every fifth shot will stun an enemy for 0.5 seconds
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===Incendiary===
*Level 1: "The impact of Brock's attack sets the ground on fire. Enemies in the area take 600 damage per second!"
*Level 2: His rockets will leaves a trail of flame for 2 seconds (same damage)
*Level 3: Flame duration increased to 4.5 seconds (not including trail)
* His rocket will also set enemies on fire causing to take 300 damage per seconds for 2 seconds, flame on floor damage can be combined.
===Rocket Number Four===
*Level 1: "Brock finally gains one more rocket, increasing his ammo capacity."
*Level 2: He gains a yellow bar which takes 2.0 second to charge and when charged he fires off two rockets at the same time!
*Level 3: He now has five ammo capacity
* His super fires four more rockets
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===Dyna-Jump===
*Level 1: "Dynamike can ride the blast wave of his explosives to jump over obstacles!"
*Level 2: He can now adjust his jump distance depending how far he is away from his bomb
*Level 3: He can now attack while jumping
* He lands with a boom for equal damage and radius of his one sticks of main attack
===Demolition===
*Level 1: "Adds +1000 damage to Mike's Super."
*Level 2: Additional 500 damage
*Level 3: Radius increased by 0.5 tiles
* Enemies will be knockback twice as far and long
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===Circling Eagle===
*Level 1: "Bo spots enemies hidden in bushes from double the distance than normally."
*Level 2: Spotting range increased to 6 tiles
*Level 3: Spotting range increased to 7 tiles
* He also can see the opponents ammo bar value in real time
===Snare a Bear===
*Level 1: "Instead of a knockback, Bo’s traps now stun the enemy for 2.0 seconds."
*Level 2: Enemies will moves 35% slower for 1 seconds after the stun
*Level 3: Stun duration increased to 2.7 seconds
* Times it takes to explodes after trigger is reduced by 40% (fast bear trap)
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===Shit and Run===
*Level 1: "Tick makes a quick dash, leaving a single mine on the ground."
*Level 2: He jumps instead of dashing because he is bouncy
*Level 3: ???
* Holy Shit! he now shits a bo mine instead of a regular mine.
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===Bad Karma===
*Level 1: "Enemies that stay within the cloud of Emz's toxic hair spray suffer increasing damage, 20% per hit."
*Level 2: The damage bonus is now compound (effectively more damage!)
*Level 3: Enemies hit by the spray four times from the same ammo takes double damage! (4th damage = 2903 damage)
* Brawlers hit by the spray will be disgusted and shy away from her subsonciously and move away from her at 8-BIT Speed (580).
===Hype===
*Level 1: "Emz recovers 400 health per second for each enemy inside her Super's area of effect."
*Level 2: She moves at +50 speed when there are enemies inside her super, another bonus for another enemies inside the circle.
*Level 3: Reload speed reduces by 20% and cooldown reduced by 60% while super is active
* She can cast another super if super got inflict all five ticks on hit on at least one enemy.
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===El Fuego===
*Level 1: "Enemies caught in El Primo’s Super will burn for 1200 damage over 4 seconds."
*Level 2: He leaves a flame equal to his super land area for 4 seconds (same stats as his burn when enemies touches it)
*Level 3: Flame duration increased to 5 seconds (1500 total damage)
* For the next five seconds after landing his super, his punches will burn enemies at 80 damage for 2 seconds (damage does not atack, only duration reapplies)
===Meteor Rush===
*Level 1: "El Primo gains 25% speed boost for 4.0 seconds after using Super."
*Level 2: Duration increased to 6.0 seconds
*Level 3: Speed bonus increased to 36%
* He reloads twice as fast for the duration of his star power
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===Medical Use===
*Level 1: "Barley regains 400 health from each main attack."
*Level 2: Removes status effect when using main attack (+ his super at level 3+)
*Level 3: His super will also heals 400 health
* Healing increased to 500
===Extra Noxious===
*Level 1: "Adds +140 damage per second to Barley’s attack."
*Level 2: Enemies touches his puddle will be poisoned for 1 seconds (140 damage)
*Level 3: Damage bonus increased to 200 (poison damage increased to 200)
* Bottle duration increased by 1 seconds
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===Da Capo!===
*Level 1: "When Poco's attack hits friendly Brawlers they now heal for 700 health."
*Level 2: His main and super attack also removes bad status effects from him and his teamamtes
*Level 3: Healing increased to 850
* His main attack also charge up teammates super by 16%
===Screeching Solo===
*Level 1: "Poco’s Super now also hits enemies, dealing 800 damage."
*Level 2: Now his super also knockbacks opponents
*Level 3: Damage increased to 1250
* Enemies will lose all their ammo when hit by super
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===Plant Life===
*Level 1: "Rosa recovers 200 health per second when inside a bush."
*Level 2: Bad status effects are removed
*Level 3: Healing increased to 300
* She charges her super at 8% per seconds
===Thorny Gloves (Useless)===
*Level 1: "Rosa’s punches gain +220 damage during her Super."
*Level 2: Her bonus punch damage will lasts for 2.5 more seconds since the super ends
*Level 3: Her bonus punch damage is increased to 300
* She deals 80 more damage per punch at all times (also applies to super (380))
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===Super Bouncy===
*Level 1: "Rico's bullets, from attack and Super alike, get supercharged by their first bounce and deal +100 damage!"
*Level 2: Damage after bounce increased to 120
*Level 3: Range after bounce increased by 1.3 more tiles
* Bullets travels 25% faster after bounce
===Robo Retreat===
*Level 1: "When Rico falls below 40% health, he runs 34% faster!"
*Level 2: Movement speed increased to 48%
*Level 3: He activates his star power when below 60% health
* When he dies, he explodes at a 4 tile radius and deals 2000 damage to enemies who are hit by the explosion
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===Steel Hoops (Useless)===
*Level 1: "Darryl's Super reinforces his barrel, reducing all damage he takes by 30% for 0.9 seconds."
*Level 2: Shield duration increased to 1.4 seconds
*Level 3: Shield damage reduction increased to 99% (U mad bro?)
* His roll can now break walls if he chooses to (by draging super joystick further)
===Rolling Reload===
*Level 1: "When Darryl uses his Super, he doubles his reload speed for 5.0 seconds."
*Level 2: He can attack while rolling
*Level 3: He reloads 2 ammo instantly upon using his super
* After his reload speed bonus ends, he reloads 3.0 ammo instantly (again)
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===Last Blast===
*Level 1: "When Penny's Cannon is destroyed, it shoots out one last barrage of bombs, each dealing 1680 damage."
*Level 2: The last blast cannonballs travels 45% faster
*Level 3: It will shoots out 6 cannonballs instead of 4
* Last blast cannonballs will also have (lvl1) balls of fire properties
===Balls of Fire===
*Level 1: "Cannonballs from Penny’s turret set the ground on fire for 3 seconds. Enemies in the burning area take 400 damage per second."
*Level 2: Flame damage is increased to 450.
*Level 3: Flame duration is increased to 4 seconds
* Flame radius increased by 0.5 tiles
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===Power Throw===
*Level 1: "Carl throws his Pickaxe with more speed, allowing it to travel faster and return faster."
*Level 2: Damage increased by 160 per hit
*Level 3: Throw speed increased to 19% from 13%
* His range is increased by 1.2 tiles (air time is still same)
===Protective Pirouette===
*Level 1: "During Carl's Super, all damage he receives is reduced by 30%."
*Level 2: Damage reduction is increased from 30% to 45%
*Level 3: Super duration increased to 4 seconds
* Teammates will also gets the damage reduction (50%) when they are 4 tiles or closer from him for the duration of his super
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===Counter Crush===
*Level 1: "When receiving damage, Jacky returns the favor by converting 15% of the damage into a Groundbreaker counterattack."
*Level 2: Also works against from any range.
*Level 3: Increased damage return to 25% for close ranged.
* Attacking while a melee attack is coming at you (at the right timing) will counter them completely by sucessfully stopping their attack and they take their own shit back (damage) and also eat shit from your regular counter crush.
===Hardy Hard Hat===
*Level 1: "Jacky's Hard Hat protects her by reducing any damage she takes by 15%."
*Level 2: Takes reduced damage from attacks that comes from above by 30% instead of 15% (Primo, lobbers, Dual Shot, orbital etc.)
*Level 3: Immume to damage for her super shield
* Takes reduced damage by 20%, and 40% from above
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===Ambush===
*Level 1: "Piper's attack deals +800 extra damage (at max range) when she's hidden in a bush."
*Level 2: Her bullets travels 30% faster
*Level 3: Her bullets increased to 1000 form 400
* Her next shot will deal flat max damage (2928) when she gets out of bush
===Snappy Sniping===
*Level 1: "When Piper hits an enemy (turrets and bots included) with her attack, she reloads 0.3 ammo instantly."
*Level 2: When reloads 0.1 ammo instantly when she fires
*Level 3: Reload increased from 0.3 to 0.4
* Reload time reduced to 2.0 seconds
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===Mama's Kiss===
*Level 1: "Whenever Pam hits enemies with Scrapstorm, she heals herself and nearby friendly Brawlers for 40 health."
*Level 2: Heal increased to 55
*Level 3: The circle will also removes all bad status effects
* Her circle radius increased by 0.5 tiles
===Mama's Squeeze===
*Level 1: "Healing turret now also damages enemies for 500 damage per second."
*Level 2: Enemies will moves 50 speed slower
*Level 3: Turret damage increased to 650
* Enemies will reload at half speed
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===Power Grab===
*Level 1: "Frank steals the power of a Brawler he defeats, increasing his damage by 50% for 12 seconds!"
*Level 2: Duration increased to 16 seconds
*Level 3: Damage bonus increased to 80%
* His super is fully charged
===Sponge===
*Level 1: "Frank gains +1100 health."
*Level 2: Health bonus increased by another 1100
*Level 3: Piercing attacks (projectiles only) can no longer pierce through him including supers
* Takes 10% lesser damage from all attacks
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===Home Run===
*Level 1: "Bibi's movement speed is increased when her Home Run bar is fully charged."
*Level 2: Knockback distance increased by 1 tiles
*Level 3: Movement speed increased from 918 to 1018
* She charges her super at 8% per second
===Batting Stance===
*Level 1: "When Bibi’s Homerun bar is fully charged, she shields herself from all damage by 30%."
*Level 2: She is immune to stun and knockback
*Level 3: Damage taken reduced from 30% to 45%
* Her swing can block all projectiles including supers
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===Insta Beeload===
*Level 1: "Instantly supercharge Bea's Big Sting one time if she misses a supercharged shot."
*Level 2: Rduces reload speed to 0.9 when charging for supercharged.
*Level 3: Gives three chances instead of 2.
* Hitting enemies with supercharge will always leads to another supercharged
===Honey Coat (Useless, Get the fuck out)===
*Level 1: "Bea escapes certain defeat with 1 health, and gains a momentary shield once per match."
*Level 2: TWICE PER MATCH.
*Level 3: ONCE EVERY LIFE.
* 1.6 SECONDS...
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===Creepy Harvest===
*Level 1: "Mortis reaps the life essence of Brawler he defeats, restoring 1800 of his health."
*Level 2: Increased health restored to 2100
*Level 3: His main attack will drain 250 health from enemy brawlers
* He steals the all of the defeated brawler's super charge and gains the equal percentage stolen
===Coiled Snake===
*Level 1: "Mortis gains a Dash Bar! His dash range is increased by 75% when the bar is fully charged. It takes 3.5 seconds for the bar to charge when Mortis has all three dashes ready."
*Level 2: Time to charge dash bar is reduced to 2.6 seconds
*Level 3: His movement is increased by 50 when his dash bar is charged, also dash range increased to 100%
* His coiled dash is thrice as fast
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===Black Portal===
*Level 1: "Tara's Super cracks open a dimensional portal! A shadowy version of Tara appears and attacks her enemies."
*Level 2: Her shadow can throw one non piercing card with the same attack speed as her swipe attacks that does 200 damage (6 tiles range) while chasing her enemies to deal the melee attack (can throw while moving, same card speed as main attack)
*Level 3: Her shadow has 800 more health and deals 25% more damage
* When her shadow is defeated, it will explode that sucks enemy brawlers with mild strength within 3 tiles radius
===Healing Shade===
*Level 1: "Tara’s Super cracks open a dimensional portal! A shadowy version of Tara’s appears to heal Tara and her teammates."
*Level 2: The shadow healing range increaed by 1.5 tiles and can moves while throwing heals
*Level 3: Her shadow has 800 more health and heald 25% more
* When her shadow is defeated, it will explode that heals teammates of 800 health in a 4 tile radius
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===Magic Puffs===
*Level 1: "Gene heals all friendly Brawlers around him for 400 health per second."
*Level 2: Healing per second is increased to 550
*Level 3: He also heals himself consistently at 550 per seconds
* Healing radius is increased by 1 tiles
===Spirit Slap===
*Level 1: "When Gene's Super is fully charged he does +300 damage with his attack."
*Level 2: His super will deal 300 damage on grabbed opponent. Hence its name!
*Level 3: Increased damage to 460
* Another slap! Enemies hit by the hand on its way back will also get slapped for 600 damage.
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===Phase Shiftier===
*Level 1: "Max dashes forward, and becomes immune to all damage from enemies while dashing.."
*Level 2: Enemies in the way of her gadget dash will take 400 damage and stunned for 0.5 seconds.
*Level 3: She can do a decoy dash (enemies see her using it but fades to normal vision after dash ends) by dragging out the gadget button and dragging into it again, shit uses one gadget spaces. Not confirmed
* She takes negative damage while the phase shift shield is active (Oops, opponents demolition bomb will heal her by 4080 health).
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===Handle Without Care===
Handling with care results the briefcase to not open up hence the name, but handling without care is what makes the briefcase jumps even without impact, screw supercell logic.
*Level 1: "Mr. P's overstuffed suitcases bounce and burst even if they don't hit a target or obstacle."
*Level 2: His suitcase will bounce again if first bounce still does not hit people, also applies to when direct hit on brawlers and walls etc. and after its first bounce on such too.
*Level 3: Explosion radius + 0.5 tiles.
* After its first bounce for not hitting something, the suitcase will trap the nearest brawler it hit for 0.5 seconds (but disable second bounce this but still can second bounce if first bounce does not hit, second bounce also traps brawlers).
===Tin cannot===
I cannot use tincannot because handling rough is just better star power la~.
*Level 1: "The robo-porters' home base has +3000 more health."
*Level 2: The shooters health and base health + 500.
*Level 3: base health + 1000.
* Can be placed over walls. Now there will be complains.
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===Fertilize===
*Level 1: "After using Super, Spike regenerates 800 health per second by staying in its area of effect."
*Level 2: Healing increased to 1000 per seconds
*Level 3: Healing time is reduced to 0.8 seconds
* He is immune to all bad status effects inside his super
===Curveball===
*Level 1: "Spikes from cactus grenade fly in a curving motion, making it easier to hit targets."
*Level 2: Spikes from his explosion travels 40% faster
*Level 3: Spikes from his explosion travels 20% sharper and further
* Spikes from his explosion is 30% bigger
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===Extra Toxic===
*Level 1: "Crow's poison saps the strength of enemies, who deal 20% less damage while poisoned."
*Level 2: Enemies will reloads 10% slower
*Level 3: Enemies will takes 10% more damage
* Enemies movement speed is reduced by 10%
* His poison lasts for one more seconds (+115 effective damage thus)
* Enemies will lose 5% of super charge per second (25% total)
===Carrion Crow===
*Level 1:"Crow deals +120 damage with his attack and Super to targets (turrets and bots included) with 50% or less health."
*Level 2: Increased damage on enemies with 65% or less health instead of 50%
*Level 3: Increased bonus damage from 120 to 150
* His poison damage is increased from 142 to 172
* His movement speed is increased by 100 tiles when there is at least one enemy who are 65% or less health within 7 tiles radius of him.
* His blade damage doubles (840) on enemies who are 35% or less health
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===Smoke Trails===
*Level 1: "When Leon uses his Super, he gains a boost of movement speed for the duration of his invisibility."
*Level 2: He will not be revealed briefly when he takes damage
*Level 3: Movement speed increased by 70
* Upon activation, he blasts out a 3 tile radius smoke that distorts opponents view for 2 seconds
===Invisiheal===
*Level 1: "Leon recovers 1000 health per second while his Super is active."
*Level 2: Upon activation, he instantly heals 1600 health and removes all bad status effects
*Level 3: Healing per seconds is increased to 1200
* Super duration increased to 9 seconds
==Trivia==
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==See Also==
*Star Power Upgrades: The same upgrades fundamentals as the star power upgrades which makes it stronger with the use of coins, its directly based on that page but its gadgets.
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