TooLarge

==Introduction - TooLarge==
TooLarge is a class 27 difficulty located between Mythic and 30x30px Endless. However, this difficulty is a sub-difficulty, so the difficulty before its main difficulty is the fabled difficulty, DEADLY TUBULAR DEATH. It is also a transcendentally impossible difficulty, which means that it goes beyond all forms of any concept whether or not it exists. This difficulty also has a rating of 188.5 on the difficulty chart.
This difficulty is too high in placement to have tier ratings, however it can have Kol Metris rating, which in this particular difficulty’s case this difficulty would have a rating of around 3815.
Towers in this difficulty are beyond theoretically impossible to build, and let alone obstacles (which are theorized) are nearly impossible to understand and make fully accurate in this difficulty, if not impossible.
This difficulty is based off of an infinite number “TooLarge”, which is a made-up infinite number that was made-up by this wiki. As a matter of fact, the limit of finite numbers were around class 24, which quite ironically, if the difficulty chart wasn’t extended to have 30 classes, this difficulty would be in class 24 and not in class 27, and the limit of finite numbers would be class 22 instead of class 24 (once again, if the difficulty chart wasn’t extended).
==Icon Representation - TooLarge==
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Icon 	Description 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Current 	Current 	Current 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	The icon of this difficulty consists of a distorted infinity symbol, as well as a transparent red X in the middle.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
==Catches - TooLarge==
The only way to for your victory to count in this difficulty is by counting from -A0 to A0. This difficulty utilizes that by removing your ability to count. If you do find any loopholes around it, the difficulty will automatically rewrite those loopholes, and also, as punishment, make you restart the difficulty chart. If you find any workaround to that, the difficulty will remove your existence, and if you try to re-exist, the difficulty will detect that and will always remove your existence.
Also, logic is so imperceptible that there is no way at all to make your victory count in this difficulty. This difficulty will rewrite any loopholes that will cause you to win.
Of course, this difficulty has an endless amount of paradoxes, which will inevitably cause you to find loopholes in the difficulty, only for you to get punished, adding on to the difficulty even further.
This difficulty has unlimited control over catches, and can rewrite these loopholes, causing you to get punished, or it can even randomly sent back to difficulties/buff this difficulty.
It’s very hard to make catches in this difficulty that actually deter the player from beating the difficulty, since if you were able to get up to this point legitimately, you will most likely be able to outwit most of the catches of a difficulty in this class.
==Obstacles - TooLarge==
Notation: "λ-κ, where λ is any ordinal, is the least number which is λ-supercompact."
δn is defined here.
This may be inaccurate.
Spectrum/Obstacles 	Belowground	Baseline 	Low 	Mid 	High 	Peak 	Peripheral
Long Jumps (unclimbable) 	δ30-κ studs	δ100M-κ studs	δ10^150-κ studs	δSCG(200)-κ studs	δφ(5,100)-κ studs	δλ(60)-κ studs	δδ50-κ studs
Long Jumps (climbable) 	δ32-κ studs	δ102M-κ studs	δ10^152-κ studs	δSCG(202)-κ studs	δφ(5,102)-κ studs	δλ(62)-κ studs	δδ52 -κ studs
Wraparounds (unclimbable)	δ25-κ studs	δ95M-κ studs 	δ10^145-κ studs	δSCG(195)-κ studs	δφ(5,95)-κ studs 	δλ(55)-κ studs	δδ45 -κ studs
Wraparounds (climbable) 	δ27-κ studs	δ97M-κ studs 	δ10^147-κ studs	δSCG(197)-κ studs	δφ(5,97)-κ studs 	δλ(57)-κ studs	δδ47 -κ studs
Stickouts (unclimbable) 	δ20-κ studs	δ90M-κ studs 	δ10^140-κ studs	δSCG(190)-κ studs	δφ(5,90)-κ studs 	δλ(50)-κ studs	δδ40 -κ studs
Stickouts (climbable) 	δ22-κ studs	δ92M-κ studs 	δ10^142-κ studs	δSCG(192)-κ studs	δφ(5,92)-κ studs 	δλ(52)-κ studs	δδ42 -κ studs
High Jumps 	δ31-κ studs	δ101M-κ studs	δ10^151-κ studs	δSCG(201)-κ studs	δφ(5,101)-κ studs	δλ(61)-κ studs	δδ51 -κ studs
==Towers - TooLarge==
Due to this difficulty being transcendentally impossible, there will never be any non-fictional towers.
No towers yet
==Trivia - TooLarge==
*This difficulty was deleted then revived 1 week later.
*This difficulty was rebalanced by TotallyNotAMeme00.
==CFTP - TooLarge==
You cannot beat this difficulty in any way, shape, or form. However, the next difficulty is 30x30px Endless.