Mask - Catfoot (Character Kit)

Class Information 	Class Information
Racial Requirements 	Any
Ability Requirements 	Dexterity 16,Wisdom 9
Prime Requisite 	Wisdom
Hit Die Type 	d8
Attack as 	Priest
Save as 	Priest
Advance as 	Priest
Spell Ability? 	Yes
Exceptional Strength? 	No
Exceptional Constitution?	No
Starting Cash (x10 gp) 	3d6
Proficiencies 	Proficiencies
Weapon Slots 	2
Additional Slot 	4
Nonproficiency Penalty 	-3
Nonweapon Slots 	4
Additional Slot 	3
Available Categories 	General, Priest, Rogue
Bonus Proficiencies 	Appraising, disguise
Recommended Proficiencies	Gaming, tumbling
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==Overview==
With certain setbacks during the Cyrinishad incident, Mask has been reduced to the status of a demipower. The more forward-thinking of his clergy's leaders correctly understand the need to bolster worship in their god and see the need to get the church better organized. This has resulted in the creation of two special branches of priests, the catfoot and the nightrunner.
The catfoot is a priest of Mask whose specific locale of choice is an urban environment. He stands ready to counsel, defend, heal, and get money out of any thief who worships Mask.
There is no plural form of catfoot; for some reason the priests dislike the sound of "catfeet."
==Description==
The catfoot dresses solely in blacks and grays. The only armor a catfoot wears is leather armor, and that must be dyed either black or gray as well. The catfoot always wears a black or midnight-blue cloak with a hood. All priests also wear black masks—either domino masks
across their eyes or full masks covering their entire faces—to preserve their anonymity.
A catfoot can use any weapon a thief can use.
==Role-Playing==
A catfoot acts like a mixture of a streetwise local, an opportunistic thief, a smooth-talking conman, and a crooked priest. Even though every catfoot's mission is to minister to Mask's faithful and bring in more worshipers (and their loot), each priest also has a healthy dose of self-interest. In fact, Mask encourages his priests to beg, borrow, and steal as much for themselves as they can, provided he gets his share.
A catfoot excels at quoting what little written doctrine of Mask that exists, then turning around and deviating from it for his own personal gain. However, when a worshiper of Mask is in a jam, a catfoot will do his best to help the thief out of his predicament, as long as he doesn't have to unduly risk his own neck.
==Special Abilities==
A catfoot is intimately familiar with one city. At the beginning of his career, a home city must be chosen. The catfoot can make an ability check against Wisdom to know some uncommon knowledge about the city, like special short cuts, reliable fences, safe houses, corruptible city guards, and so forth.
A catfoot has all the abilities of a thief of his level, but he begins with only the base thief ability scores; he has no initial discretionary points to allocate. For each level he attains, the catfoot receives 10 points.
==Special Disadvantages==
Since the faith is in the midst of rebuilding, 50% of a catfoot's take must go to the church coffers.
A catfoot must be either lawful, chaotic, or absolute neutral. A catfoot cannot turn undead. They are limited to wearing leather armor for defense, and cannot use shields.