Super Smash Bros. Cataclysm (Dingerfish)

Super Smash Bros. Cataclysm is a 2.5D platformer fighting game released on the Nintendo Switch, developed primarily by Sora LTD. It is the sixth (seventh if Super Smash Bros. for 3Ds and WiiU are considered seperate) entry in the Super Smash Bros. series, and follows up Super Smash Bros. Ultimate, released in 2018. The main purpose of this game is to serve as the final entry to the series, and as such is meant to be the ultimate celebration of the serie's history alongside gaming history as a whole. 
This is done through an all-new roster of veterans reworked to better represent their original games while also having more interesting movesets, and long-awaited newcomers featuring playstyles and mechanics never before seen in the series. This comes along with the most ambitious story mode in this series to date, meant to bring all of the characters together while also bringing light to a forgotten mascot from Nintendo's history.
== Gameplay==
Super Smash Bros. Cataclysm attempts to keep the core gameplay of the series intact while innovating upon it to create a fresh experience for veteran players while also keeping the skill floor low enough for unexperienced players to be able to pick up the game with ease. The way the game seeks to accomplish this is through overhauling characters already present in previous entries of the series to allow them to have more interesting and unique playstyles, and pushing the limits of Super Smash Bros. character design as far as possible with the newcomers. Additionally, the game aims to reverse the design philosophy of most of the returning DLC Fighters in Super Smash Bros. Ultimate to eliminate any monotonous comeback mechanics across the characters and balance them out to allow other characters to shine. 
The new character design philosophy aims to create playstyles that not only are unique and feature a lot of depth in each character, but also feel fair to play against on all accounts while also ensuring the character is entertaining to watch as a spectator. This will be done by designing characters to have unique gimmicks that, while not serving as an overpowered wall against characters with bad matchups or as another comeback mechanic lowering the fun factor of playing as or against the character, are meant to allow the player to use the character's gimmick and mechanics in creative and innovative ways which makes the skill ceiling of each character extremely high, alongside making each character entertaining to spectate and making the characters better represent their history and the history of the games they come from. This controls of the game however remain the same as they did across the whole series.
===Controls (by default)===
*Left Stick: Move/Throw
*Y/X: Jump
*A: Normal Attack/Tilt Attack/Aerial/Pummel
*B: Special Attack
*Right Stick: Smash Attack/Aerial/Throw
*ZL/ZR: Shield/Roll
*L/R: Grab
*+: Pause Menu
*D-Pad: Taunt
===Game Modes===
====Versus====
===== Smash=====
The default versus mode of the game, allowing players or CPUs to face off as according to a chosen customizable ruleset in a chosen stage as any character. This mode can go up to 4 players/CPUs. This mode in itself has different modes chosen in the ruleset customization, those being:
*Stock: The default gamemode of the versus mode, meant for a competitive setting, which features each player/CPU fighting to deplete the other's stock count to zero first, which is done by KOing the player which depletes one stock from their stock count. This mode by default has each character having 3 stocks before losing, and also has a toggleable timer set by default to 7 minutes to prevent long, drawn-out games, where if it runs out, will decide the winner depending on who has the most stocks left, or if the stock count between all players/CPUs is the same, will check for who has the lowest percentage and decide them as the winner. If the rare occurence of all players/CPU having the same stock count and percentage occurs, or if both players lose all of their stocks at the same time, they are sent to Sudden Death to decide the winner.
*Time: This gamemode revolves around a timer, by default set to 8 minutes, where whoever has the most points when it runs out wins the game. The way players/CPUs gather points is by KOing their opponents, where by KOing a player/CPU they gain one point, however when getting KOed they lose one point. If all players/CPUs have the same point count when the timer runs out, they are sent to Sudden Death to decide the winner.
*Stamina: This gamemode revolves around the percentage of the player/CPU, where on top of being able to be KOed normally via being knocked out of the stage, can also be knocked out by having their percentage now turned into an HP value depleted. This mode can also allow each player/CPU to have toggleable stocks set by default to 1 which is lost whenever they get KOed whether normally or via loss of HP. It can also have a toggleable timer set by default to seven minutes to prevent artifically long games, which when it runs out decides the winner by stocks first then by who has the most HP. If either all players lose all of their stocks at the same time, or they all have the same stock count and HP value when the timer runs out, they are sent to Sudden Death.
*Smashket Ball: This gamemode revolves around special stages which make players/CPUs impossible to KO unless if they are knocked into a hoop that sends the player flying into the blast zone with no form of escape. This gamemode like Stamina can have toggleable stocks (set by default to 3) and a timer (set by default to 7 minutes) which work the same way as in Stamina and send the player/CPUs to Sudden Death under the same circumstances.
*Race: This gamemode revolves around special stages that feature an objective that one player/CPU must complete before the others. These races can have differences if the player/CPU is playing by themselves or with other players/CPUs. Additionally, all races record the best time accomplished in each stage, alongside the ghost of the player who accomplished this time to encourage players to better their times in each stage. The objectives that players/CPUS can race include:
**Race To The Finish: Any level the player has completed in the game's Adventure Mode is unlocked for players/CPUs to race to the end of in Race mode.
**Break The Targets: Break The Targets revolves around special stages that have breakable targets which must be all broken to complete the stage. Any universal Break The Targets level is unlocked by default for players/CPUs to race to complete. Additionally, levels made specifically for a specific character are unlockable with each character when they are unlocked, or are unlocked by default for any characters that themselves are unlocked by default. These character-specific levels are only playable in single-player unless every player picks the same character.
**Board The Platforms: Board The Platforms revolves around special stages that have platforms which must be all stood on to complete the stage. Any universal Board The Platforms level is unlocked by default for players/CPUs to race to complete. Additionally, levels made specifically for a specific character are unlockable with each character when they are unlocked, or are unlocked by default for any characters that themselves are unlocked by default. These character-specific levels are only playable in single-player unless every player picks the same character.
===== Special Smash =====
This versus mode involves various seperate gamemodes that alter the core gameplay structure of Super Smash Bros.
* Custom Smash: This gamemode revolves around applying certain changes and modifiers to the player's/CPU's character which dramatically changes the way a battle pans out. This mode has been updated in Super Smash Bros. Cataclysm to where different modifiers can now be applied to different players/CPUs, allowing for more customization than this gamemode has previously seen.
* Squad Strike: This gamemode revolves around playing a normal Versus match in Stock mode, however each Stock has the player/CPU playing as a seperate character. The amount of stocks is set to either 3 or 5, and everything else about the gamemode is the same as a regular Stock match in Smash mode.
*Smashdown: This gamemode revolves around the game's roster, where the players/CPUs face off in normal battles, however after each match the characters they played as become unavailable to select. The player/CPU who won the most battles once the roster is depleted wins the game.
*Super Sudden Death: This gamemode revolves around the Sudden Death match that players/CPUs are normally taken to as a tiebreaker. In this mode, the match is in Time mode and takes place in a permanent Sudden Death, where the player with the most points once the Sudden Death ends wins.
===== Tourney =====
This versus mode revolves around pitting up to 64 players/CPUs against each other in a choice of various different tournament brackets that always end in one winner. The mode this Tourney takes place in can be any Smash Mode.
====Solo====
===== Adventure Mode - Dominion Of Cataclysm =====
The Adventure Mode in this game takes place during the brand new Super Smash Bros. tournament, a multiversal event where characters are invited from different universes to all participate and compete, led by Master Hand and Crazy Hand. However, with the tournament's beginning, came a former mascot, who is now a faraway outlooker seeking revenge on the hand he was dealt and pursuing multiversal power fuelled by an unbridled need for vengance.
This mascot is Diskun, the former mascot of the Famicom and Nintendo as a whole, who since his abandonment has been existing in an eternal limbo with nothing but frustration at his fate. Eventually, he grew tired of the monotony his destiny gave to him, and sought to get the recognition he deserved by recruiting the enemies of each participant in the tournament and capturing them by altering their code so that they lose all free thought. Then, with no threats in the way, he can break into each universe's code and harness their scripts for himself to reach his end goal of multiversal rule.
Yet with the execution of this plan came two (and a half) participants who barely escaped, those being Falco, Luigi, and Kazooie who escaped after the capturing of Banjo. They, alongside Master Hand and Crazy Hand who also escaped unharmed, set out with Team Star Fox and Luigi’s Polterpup to travel across the universes Diskun invaded in order to restore the code of each universe alongside freeing the character being kept there, bring back the tournament, reverse the damages Diskun had done, and save the multiverse.
Main article: Super Smash Bros. Cataclysm (Dingerfish)/Dominion Of Cataclysm
=====Classic Mode=====
The Classic Mode in this game takes the already present structure of Classic Mode from Ultimate of playing as a character through 8 seperate stages in increasing difficulty, with the beginning difficulty being customizable from 0.0 to 5.0 which rises across each stage of the run depending on the player's performance. Each run of Classic Mode is also designed specifically for the character going through the run like in Ultimate. However, the stage structure has changed to account for the fact that there of both a new specific mini-boss and boss for every character in the game due to the way Adventure Mode is structured, alongside the presence of new specific Break The Targets and Board The Platforms stage for every character. The new base structure for every Classic Mode run is as follows:
*Round 1: Battle Stage
*Round 2: Break The Targets!
*Round 3: Battle Stage
*Round 4: Mini-Boss
*Round 5: Battle Stage
*Round 6: Board The Platforms!
*Round 7: Battle Stage
*Round 8: Boss
If a player at any time gets KOed during Classic mode, they are given the choice to either continue using their Gold, which decreases the difficulty and continues the run from where it left off, continue using a Classic Token, which continues the run in the same way that Gold does however does not decrease difficulty, or they can simply end the run.
=====All-Star Mode=====
The All-Star Mode in this game returns to the formula present in the games it existed in before Ultimate, where the player must face off against every character in the game in one run in waves, with the player being sent to a rest area with recovery items between every wave. Each character has their own wave with its own wave, albeit with some characters from the same series being present in the same wave altogether. The player only has 1 Stock throughout the entire run and must restart the entire run if they fail, which with the roster size of the game makes this mode extremely difficult to complete, serving as a challenge for only the most experienced players. This mode is unlocked once all playable characters in the game have been unlocked.
=====Stadium=====
This solo mode involves various different replayable minigames the player can compete in.
*Home-Run Contest: This minigame involves the player damaging a Sandbag as much as possible in a short time limit before launching them either with their attack or with a provided Home-Run Bat item as far as they can to try reaching the farthest distance launched. This minigame can be played in three different ways.
**Solo: The player plays by themselves to launch the Sandbag as far as possible as a single unit.
**Co-Op: Two players play with each other to both damage the Sandbag before launching it.
**Versus: Two players play at once to compete for who can launch the Sandbag the farthest.
*Multi-Man Smash: This minigame involves the player attempting to survive and face off against multiple groups of up to 5 at once of the Fighting Alloy Team returning from Super Smash Bros. Brawl. This minigame can be played in different ways.
**Century Smash: The player must defeat 100 opponents.
**Rival Smash: The player competes with a CPU or with another player to see who can defeat the most opponents under a customizable timer set by default to 5 minutes.
**Endless Smash: The player must defeat as many opponents as they can before their own defeat, with the incentive being to rack up a high-score of the amount of opponents defeated.
**Cruel Smash: The player goes through a round of Endless Smash with far more powerful and harder-to-KO opponents while they themselves take more knockback, which makes this mode extremely difficult compared to Endless Smash and features its own seperate high-score.
*Boss Rush: This minigame takes the formula of All-Star Mode but replaces each wave with one of the bosses from the game's Adventure mode, where eventually the player will fight through every boss (aside from Dominion Diskun) in the game. Between each boss the player returns to the rest area where they are given recovery items to prepare for the next boss, however this mode can be difficult since the player has only one stock and there is a large amount of bosses in the game meaning failing one boss means restarting the entire challenge.
*Super Boss Rush: This minigame is akin to Boss Rush however altered to be far harder in many ways. To begin with, the player must fight through all mini-bosses in the game alongside all bosses, meaning the length of the mode is effectively doubled and there are double the threats to your run. Additionally, the final wave is now always Dominion Diskun, who is meant to be an extremely difficult final boss that could end the run of a player lacking the skill needed to beat him. All recovery items are also changed to food items which restore a comparably miniscule amount of percentage from the player which makes getting hit during a boss a far more punishing occurence that could easily alter the outcome of an entire run. Lastly, all bosses have their attack power and knockback multiplied by 1.1x and move faster akin to how their battle goes in the Adventure mode played in Extreme difficulty. These changes all come together to intentionally make this mode the most difficult to complete in the serie's history, and a worthy challenge for only the best of players.
=====Stage Builder=====
This mode allows the player to create their own stages using various terrains for drawing platforms and props alongside being able to use existing props and hazards given by the game to create and save unique stages. This is meant to serve as a combination of the Stage Builder from Brawl and the Stage Builder from Ultimate.
=====Training=====
This mode allows the player to practice various different aspects of a match and their character in various different contexts. The training mode has received a radical overhaul from its previous instances, where the player can now instruct the CPU to do various different actions upon certain circumstances such changing their DI direction, airdodge direction, tech options, and etc. This training mode also allows the player to completely customize the CPU's inputs alongside creating save states to continuously restart at in case the player wants to redo something from a certain point in time.
===== Challenger's Approach =====
This mode is only accessible if the player has been challenged by an unlockable fighter and has lost the battle. In this case, the option for this mode will be accessible in the Solo Menu where the player can rematch the challenger they lost to in hopes of actually beating them and unlocking the character.
====Museum====
The Museum is an all-new mode introduced in Super Smash Bros. Cataclysm that serves as an interactive replacement of the Vault. This mode takes place in one massive stage called "The Museum" which is comprised of four main sections. The first section is the spawn room, which not only serves as the room where the player spawns into, but also displays all of the player's accomplishments on its wall. (beating Adventure mode, their scores in all of the Stadium minigames, beating Boss Rush/Super Boss Rush, etc.) The second section is entered through the left of the spawn room, and is called the "Records" section. This section includes all of the data related to the player's accomplishments, such as their Records for each character, their Smash tags, their replays/videos, all of the Tips, and etc. The third section is entered through the right of the spawn room, and is called the "History" section, where the player can enter various rooms assigned to each game series and read briefs about its history, alongside being able to see the Biographies for each character, information such as when they debut and games they appear in, the Chronicle (list of all notable titles, the year they released and what console they released on,) and all Sounds/Music. The fourth main section is accessed through a ladder from the spawn room that leads into a section called "Market." The Market section allows the player to talk to various shopkeepers each coming from actual series represented in the game and exchange Gold for various goods such as Sounds/Music, Classic Tokens, entries in the Chronicle, Biographies, and etc.
====Online====
=====Quickplay=====
Quickplay serves as the main method of playing online, allowing the player to fight against random players through the internet. In this mode, Global Smash Power has been replaced with the Smash Leaderboard, where players are ranked based on their Win/Loss ratio as each character. Once the player reaches a certain top percentile on the leaderboard, the character they reached that threshold with will be considered a part of Elite Smash, which serves as an accomplishment for skilled players alongside a way to properly measure the skill of a player. Additionally, Preferred Rules has been removed in favor of bringing back For Fun/For Glory as they were from Super Smash Bros. 4, and each mode can be played either Unranked or Ranked, with Unranked not affecting the Win/Loss ratio of a player while Ranked does.
=====Online Tourney=====
Online Tourneys are tourneys played with multiple players online filling in the slots of the bracket. There are three different types of tourneys the player can participate in.
*Tourney For Fun: This tourney features the rules that the For Fun online mode has meant for a more casual and chaotic gameplay experience.
*Tourney For Glory: This tourney features the rules that the For Glory online mode has meant for a more balanced and competetive gameplay experience.
*Event Tourney: This tourney alternates between various different themes per couple days each with its own restrictions on character choice, stages, and items.
=====Battle Arenas=====
Battle Arenas are private rooms where players can gather to play and compete in any Smash mode. The host of the Battle Arena can set the rules and mode, and up to 16 players can be in the same arena with up to 4 being able to fight at once. Players who are competing go to The Ring, which serves as the method of joining a fight when it's about to start. Any player not currently in a fight can reside in the Waiting Area to wait for their turn to battle or can go to the Spectator stand to watch the currently ongoing battle live and bet Gold on the winner.
=====Spectate=====
Spectate is a mode that allows players to watch replays or live battles currently happening online between real players. If the player is watching a live battle with another player, they can bet Gold on who wins which, if at least one spectator has bet on each player, results in either the player the losing their Gold to the player who bet on the winner due to betting on the loser, or the player gaining Gold from the spectator who bet on the loser due to betting on the winner.
==Characters==
Super Smash Bros. Cataclysm features a roster of exactly 100 characters, with 70 reworked veterans and 30 newcomers. The original 12 characters from Super Smash Bros. 64 are base roster characters, with the other 88 characters needing to be unlocked.
Characters are unlockable through two different methods. The first method is Challenger Approaching, where the player completes a Versus Match, a Solo Match or leaves the Museum for a chance to find a random unlockable fighter challenging them. If the player beats the challenger in this match, they unlock the character. If the player suffers a loss however, the challenger can be refought through Challenger's Approach. A challenger will always challenge the player every 3-5 matches, where leaving the Museum only counts if the player had completed 2-4 matches prior to entering and leaving the Museum and if the player leaving the museum would have triggered a Challenger Approaching if the player completed a match instead. If the player leaves the museum without having met these requirements, it does not count as a match completed. There is one exception to the rule of every 3-5 matches, that being Classic Mode, where everytime Classic Mode is completed without continues, it will trigger a Challenger Approaching if there are still characters to unlock. 
The second method is Adventure Mode, which simply involves the player unlocking the character in the game's Adventure Mode which also unlocks them for play in the rest of the game if they had not already been unlocked.
=== Character Roster ===
Each fighter's moveset can be accessed via clicking on their name in-text under their portrait.
Mario 	Luigi 	Peach 	Toad 	Bowser 	Piranha Plant 	Birdo 	Daisy
Yoshi 	Wario 	Waluigi 	Bowser Jr. 	Rosalina & Luma	Geno 	Paper Mario 	Donkey Kong
Diddy Kong & Dixie Kong	Funky Kong 	King K. Rool 	Link 	Zelda 	Ganondorf 	Impa 	Young Link
Skull Kid 	Midna & Wolf Link	Samus 	Ridley 	Dark Samus 	Pit 	Palutena 	Dark Pit
Ness 	Lucas 	Porky 	Marth 	Roy 	Ike 	Hector 	Byleth
Kirby 	King Dedede 	Meta Knight 	Bandana Dee 	Marx 	Dark Matter 	Fox 	Falco
Wolf 	Pikachu 	Jigglypuff 	Pokémon Trainer	Mewtwo 	Lucario 	Greninja 	Incineroar
Grimmsnarl 	Villager 	Shulk 	Rex 	Inkling 	Little Mac 	Captain Falcon	Olimar
Mr. Game & Watch 	Ice Climbers 	R.O.B. 	Isaac 	Sonic 	Tails 	Knuckles 	Shadow
Dr. Eggman 	Bayonetta 	Joker 	Mega Man 	Ryu 	Ken 	Pac-Man 	Kazuya
Snake 	Raiden 	Simon 	Bomberman 	Cloud 	Sephiroth 	Hero 	Sora
Banjo & Kazooie 	Master Chief 	Steve 	Crash 	Doom Slayer 	Terry 	Scorpion 	Rayman
 	 	Shovel Knight	Shantae 	Cuphead 	Sans & Papyrus	 	
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Games