Normal Group Classes (TotL)

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This catch-all group includes non-combatant folk such as tinkers and commoners of all ilks.
Starting steel pieces for a normal character is 2d4x10.
* Tinkers
* Commoners
==Normal Tables==
 Game Information for Normals
Level	Experience Points	Hit Dice (d6)
1 	0 	1
2 	1,250 	2
3 	2,500 	3
4 	5,000 	4
5 	10,000 	5
6 	20,000 	6
7 	40,000 	7
8 	60,000 	8
9 	100,000 	9
10 	140,000 	10
11 	270,000 	10+1
12 	450,000 	10+2
13 	600,000 	10+3
14 	800,000 	10+4
15 	1,000,000 	10+5
16 	1,500,000 	10+6
17 	2,000,000 	10+7
18 	3,000,000 	10+8
19 	4,500,000 	10+9
20 	6,000,000 	10+10
21 	7,500,000 	10+11
22 	9,500,000 	10+12
23 	12,000,000 	10+13
24 	15,000,000 	10+14
25 	17,000,000 	10+15
 Normal Saving Throws
 	Attack to be Saved Against 	Attack to be Saved Against	Attack to be Saved Against	Attack to be Saved Against	Attack to be Saved Against
Experience Level	Paralyzation,Poison, orDeath Magic	Rod, Staff,or Wand 	Petrificationor Polymorph*	BreathWeapon** 	Spell
1-3 	15 	17 	16 	18 	18
4-6 	13 	15 	14 	16 	16
7-9 	11 	13 	12 	14 	14
10-12 	9 	11 	10 	12 	12
13-16 	7 	9 	8 	10 	11
17+ 	5 	7 	6 	8 	9