Bloodwater (Wizard Spell)

Rarity: Uncommon
This spell summons an expanding field of blood that permeates the water in the area of effect. Any creatures such as sharks and sahuagin that are prone to blood frenzy must make immediate saving throws vs. spell. If the saving throw is failed, the affected creature must make a Morale check at -6 below normal Morale; if failed, the creature enters blood frenzy and attacks the nearest creature, not the nearest foe. Those affected do not notice other foes beyond the scope of the spell effect, and continue to attack those within the spell's effects until the duration ends. This spell automatically sends piranha into frenzy, but sharks and sahuagin-the most common targets of this spell-have a small chance of resisting.
Any creatures that succumbed to blood frenzy gain an additional Morale check at -2 to break free of the frenzy the round after the spell ends. Those who fail here continue in frenzy until the most powerful creature within an affected group shakes off the effects of the spell. The material component of this spell is a drop blood, which must be pricked or cut from a finger, etc.
Category:Wizard Spells
Category:Spells from Sea of Fallen Stars
Category:Spells