Super Smash Bros. Melee: What If?

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Super Smash Bros. Melee: What If? is a videogame that was never published and would end up being cancelled albeit it seems that the game was made around June of 2002, as it's all made up as a daydream of the Director of the Lunar Demons Inc. company; who was watching several videos of the Super Smash Bros. Melee videogame in YouTube and happened to ask himself: What if the several newcomers that appeared in the Smash succesors, being Brawl, Smash 4 and Ultimate, such as Wario, Lucas, Diddy Kong, Duck Hunt, Little Mac, Daisy, King K. Rool, etc. had made their debut in Super Smash Bros. Melee as newcomers? That's when this small project would start as a way to find amusement.
Of course, this project doesn't revolve on just slapping the newcomers into Melee, as they need to have their appearance redesigned and movesets rearranged to function like their old games of the era, meaning that Wario wouldn't get his bike and have a moveset revolved around Wario Land, Daisy would have her old design, Olimar can't pluck white or purple Pikmin, etc. It should also be noted that not every Newcomer post-Melee is appearing here, the characters must have appeared around the era or before Melee, meaning that characters like Rosalina and Corrin won't make an appearance but Villager and Bowser Jr., however, do.
What If doesn't also just add future challengers, they would also add newcomers that were considered to be in the game but got cut for unknown reasons, such as Banjo Kazooie, Takamaru from The Mysterious Murasame Castle or Ayumi Tachibana from the Famicom Tantei Club Series, as well as rumoured charaters which would later be disproven like Toad, and of course, give a proper new stage to the new franchises and characters. What If also attempts to fix many of the clunky mechanics that stuck and made Melee broken, such as the water reflection of the Fountain of Dreams or Mr. Game & Watch's ridiculous short shield. Several movesets would also be reworked as well, such as Pichu having recoil damage only when its attacks hit the opponent or Kirby's hitboxes being more accurate.
Due to Echo Fighters not existing in Melee, most Echo Fighters would simply be reworked as Clones or Semiclones.
== Gameplay ==
As aforementioned, it could be said that this works like a Director's Cut version of Melee, so the gameplay for most of the part remains the same as its predecessor, where players have to fight each other in a percentage meter where its filled the more damage the Player receives and the objective is to knock the opponents away from the stage's limits.
However, several mechanics of the predecessor were polished to make Melee more enjoyable and playable such as the revamping and improvement of the hitboxes, where in some cases happened to be short and thus made hitting others hard, or insanely long hitboxes which could lead to spamming moves. The Computer AI was also shortened due to the fact on how flawless they were even at low AI levels, and thus making them difficult to deal with, and other changes consist on the improvement of the ledges in several stages which made them impossible to be grabbed during certain circumstances and distances. Other techniques such as the wavedashing or L-Cancelling were also improved and are more able to be timed.
Several characters also suffered heavy changes, notably those who have their movesets updated or enhanced according to the Post-Melee games (every character has been updated according to Ultimate's stats), such as Peach Bomber covering more range or the decloning of Falco and Ganondorf, the latter being able to use his sword, as due to a matter of time constarints, it was difficult to make movesets for them. Other characters, like Kirby or Pichu have been massively buffed, the former having polished his grabs and not falling off ledges when performing a backdrop and the latter only suffering recoil damage when its attacks actually hit the opponents.
However, the game isn't all just about polishing mechanics and characters, as it introduces several new features to have it stand out as a Smash game without being too different from Melee. One of the particular features is the appearance of Final Smashes, a feature that was originally planned to be added in Super Smash Bros. 64 but ended up being scrapped due to time constraints and reappeared in What If?. A Final Smash is a powerful move that is performed by two ways: With the Smash Ball, a colorful sphere that floats around the stage and players need to break it and press the B Button to perform the technique and the other way is done by receiving and dealing damage as a gauge below the Percentages of the fighter is filled. However, these Final Smashes are notably weaker and faster than the ones done by the Smash Ball.
Another feature consists on for the first time, having 8 Players fight at the same time in a stage, albeit while this has no trouble running against Computer players, the game has been made to be supported with a broadband adapter, which its required to play online and with other consoles. A new type of assists, aside from the Poké Ball summons are the Assist Capsules that are invoked when grabbing this item which lets a character name dAssist come and aid you in battle, be either damaging opponents, supporting and healing you or having versatile effects.
== Modes ==
Single Player 
==== ====
The Classic Mode serves as the main Single Player mode of the game where the Player has to progress through 11 levels, with an additional 3 being Bonus Stages, there being a subtle difference that the Classic Mode is significantly larger as the Bonus ones do not take place of them. Classic is a level progression where each stage has a determined set of rules, such as fighting a Metallic character at the Stage 9 and culminating into a battle against Master Hand at Stage 11.
Battles are in Stock Mode, albeit they are timed so that the Player must clear the battles quickly because if the battle times up, the Player will lose a stock and be forced to play the Stage over again. The mode can be played in between 5 difficulties: Very Easy, Easy, Normal, Hard and Very Hard.
There are 3 ways to play Classic Mode:
*By Series: The Classic Mode where each stage is based around a series, such as the first stage having to fight against a Zelda character, similar to the one in Super Smash Bros. for Nintendo 64.
*By Settings: Basically, Super Smash Bros. Melee's Classic Mode where each series is randomized but the characters have specific set settings, such as Stage 9 always having a metallic character.
*Randomized: Both series and settings are randomized in the Classic Mode.
Clearing this mode will grant you a "Classic" trophy of the specific character you used throughout this run, regardless of what version you picked or difficulty.
<tabber>
Series=
Classic Mode 	Classic Mode
Stages 	Universe
Stage 1 	Super Mario Bros. or The Legend of Zelda.(Nintendo's 2 main franchises)
Stage 2 	Donkey Kong, Yoshi or Wario.(Mario's Sub-series)
Stage 3 	Pokémon.
Bonus Stage 1: Break the Targets! 	The player has to break all the targets within a time limit of 2 minutes. Each character has their own arena and way to break their targets.
Stage 4 	Fire Emblem, Golden Sun or Earthbound. (Traditional RPG-based games)
Stage 5 	Kirby or Kid Icarus. (Adventure side-scrolling genre games)
Stage 6 	Metroid, Star Fox or F-Zero. (Spaceships)
Bonus Stage 2: Collect the Trophies!	The player can obtain more trophies in this stage by hitting and pushing the three falling trophies from above into a box. If the trophies do not fall in the box, they simply are lost.
Stage 7 	Pikmin, Animal Crossing or Doshin the Giant. (Real-Time clock based games)
Stage 8 	Mr. Game & Watch, Little Mac, Ice Climbers, Duck Hunt, R.O.B., Mach Rider, Takamaru, Ayumi Tachibana. ("Forgotten" Retro reps)
Stage 9 	Mega Man, PAC-MAN, Simon Belmont, Richter Belmont, Solid Snake, Ryu, Sonic, Tails, Cloud(Third-Party Reps)
Bonus Stage 3: Race to the Finish! 	The player has to race through a maze with many doors to exit it. The player can simply exit from any door but the farthest the player reaches the more Coins will they get.
Stage 10 	A basic Melee match against 3 random opponents who haven't appeared in any of the aforementioned stages in the Battlefield Stage. Each opponent except the Player have a single stock icon.
Stage 11 	The player fights against Master Hand in the Final Destination stage. Master Hand's health is based on the Stamina mode, where tis depleted by each hit he gets. If the player clears the Classic mode in Normal or above difficulty setting, Crazy Hand will come and assist Master Hand, therefore requiring the player to beat both of them.
|-|
Rules=
Classic Mode 	Classic Mode
Stages 	Rules
Stage 1 	The player fights against a single opponent.
Stage 2 	The player teams up with a character and fights against two opponents.
Stage 3 	The player fights against a single opponent.
Bonus Stage 1: Break the Targets! 	The player has to break all the targets within a time limit of 2 minutes. Each character has their own arena and way to break their targets.
Stage 4 	The player has to fight against a giant opponent, as if he had a Super Mushroom, but the Player is teamed up with two allies.
Stage 5 	The player fights against a Bunny Hooded opponent, meaning that the speed and jump will be increased.
Stage 6 	The player fights against a single opponent. When the player plays on the Hard setting or above, the opponent's CPU will be changed. The opponent will always escape to the borders of the stage after hitting the player.
Bonus Stage 2: Collect the Trophies!	The player can obtain more trophies in this stage by hitting and pushing the three falling trophies from above into a box. If the trophies do not fall in the box, they simply are lost.
Stage 7 	The player fights against 10 small versions of the same character.
Stage 8 	The player fights against a Superspicy Curry opponent, meaning the opponent will be always spewing a flurry of flames in front of them.
Stage 9 	The player fights against a metallic version of a character, as if they grabbed a Metal Box.
Bonus Stage 3: Race to the Finish! 	The player has to race through a maze with many doors to exit it. The player can simply exit from any door but the farthest the player reaches the more Coins will they get.
Stage 10 	A basic Melee match against 3 random opponents who haven't appeared in any of the aforementioned stages in the Battlefield Stage. Each opponent except the Player have a single stock icon.
Stage 11 	The player fights against Master Hand in the Final Destination stage. Master Hand's health is based on the Stamina mode, where tis depleted by each hit he gets. If the player clears the Classic mode in Normal or above difficulty setting, Crazy Hand will come and assist Master Hand, therefore requiring the player to beat both of them.
</tabber>
==== ====
Adventure Mode plays in a similar way as its predecessor, if not for a few slight changes. The mode is rather unique as several levels are played in a sidescrolling gameplay and usually trying to reach to the finish where a character awaits the Player for a battle, but its also notable that in some levels the Player has to fight Bosses instead of characters. Similar to Classic mode, the Player can choose between 5 difficulty levels.
There are two ways to play this mode, the Short Adventure Mode, which its in essential, the basic, almost unchanged Adventure Mode from Melee, and the Long Adventure Mode, which its an expanded version of the game, having more challenges and fighters.
Clearing this mode will grant you a "Smash" trophy of the specific character you used throughout this run, regardless of difficulty or settings.
<tabber>
Short Adventure=
Adventure Mode 	Adventure Mode 	Adventure Mode
Stages 	Description 	Enemies
Stage 1: Mushroom Kingdom 	Stage 1: Mushroom Kingdom 	Stage 1: Mushroom Kingdom
Part 1 	The Player simply has to race through the finish of a sidescrolling level styled like the Super Mario Bros. games, including brick blocks and ? Blocks that give out a random item if hit. Mario enemies like Koopa Troopas or Goombas also appear. At the end of the stage the Player has to fight against 10 Toads and grab a flagpole to finish the stage.	Toad, Goomba, Koopa Troopa, Paratroopa, Lakitu, Bob-Omb, Piranha Plant
Part 2 	The Player has to fight against Mario and Peach in the Peach's Castle stage. If the Player clears the First Part of the Mushroom Kingdom with the second meter marking a two on the latter digit, such as X:X2:XXX, a cutscene of Luigi and Daisy footstol jumping on Mario and Peach will be shown. As such, Luigi and Daisy will be fought instead. 	Mario, Peach, Luigi, Daisy
Stage 2: Kongo Jungle 	Stage 2: Kongo Jungle 	Stage 2: Kongo Jungle
Part 1 	The Player has to fight against two small Diddy Kongs in the Kongo Falls stage. Despite their size, the Diddy Kongs won't be launched away easily. 	Diddy Kong (Small) x2
Part 2 	The Player has to fight against a giant Donkey Kong in the Jungle Japes stage. 	Donkey Kong (Giant)
Stage 3: Hyrule 	Stage 3: Hyrule 	Stage 3: Hyrule
Part 1 	The Player ventures through a labyrinth maze with 5 chambers in search of the Triforce. However, the Triforce is hidden in one of the chambers, while the other four simply have a Link or Skull Kid awaiting for a battle against the player. Zelda enemies also appear throughout the maze too. 	Link, Young Link, Toon Link, Ganondorf, Octoroks, ReDeads, Like Likes, Gibdos, Wallmasters, Floormasters, Peahats
Part 2 	The Player has to fight against either Zelda or Sheik in the Temple stage. 	Zelda, Sheik
Stage 4: Planet Zebes 	Stage 4: Planet Zebes 	Stage 4: Planet Zebes
Part 1 	The Player fights against Samus in the Brinstar Stage. 	Samus
Part 2 	The Player has to escape from Planet Zebes by climbing around on a sidescrolling level until they reach the safe Platform in Samus' Gunship to clear the stage. 	None
Stage 5: Yoshi's Island 	Stage 5: Yoshi's Island 	Stage 5: Yoshi's Island
Part 1 	The Player fights against 10 rainbow-colored Yoshis in the Yoshi's Island Stage. 	Yoshi (x10)
Part 2 	The Player fights against a giant Yoshi, this time in the Yoshi's Story stage. 	None
Stage 6: Dream Land 	Stage 6: Dream Land 	Stage 6: Dream Land
Part 1 	The Player has to go through a platformer level with several doors. Upon entering them, the player has to fight several Kirbies, each one having a different copy ability of every Character unlocked so far and taking place in the Green Greens Stage. After every door is cleared, the stage will finish. 	Kirby (Varies)
Part 2 	This consists on the Player fighting against Meta Knight and Adeleine & Ribbon in the Halberd Stage. 	Meta Knight, Adeleine & Ribbon
Part 3 	If the player clears both stages in less than 3 minutes, the Player will be seen fighting against a giant King Dedede in the Fountain of Dreams Stage. 	King Dedede (Giant)
Stage 7: Sector Z 	Stage 7: Sector Z 	Stage 7: Sector Z
Part 1 	The Player will be seen fighting against Fox in the Corneria stage. 	Fox
Part 2 	This time, this part involves in the Player fighting against Falco in the Corneria Stage. However, Arwings will appear and start shooting at the Player and Falco. 	Falco
Stage 8: Pokémon Stadium 	Stage 8: Pokémon Stadium 	Stage 8: Pokémon Stadium
The Player has to fight against 20 random already unlocked Pokémon in the Pokémon Stadium Stage. Poké Balls appear as the only item. 	The Player has to fight against 20 random already unlocked Pokémon in the Pokémon Stadium Stage. Poké Balls appear as the only item. 	Pikachu, Jigglypuff, Pichu, Mewtwo, Gardevoir
Stage 9: F-Zero Grand Prix 	Stage 9: F-Zero Grand Prix 	Stage 9: F-Zero Grand Prix
Part 1 	The Player has to race through the Big Blue to the finish, while avoiding the F-Zero cars that could come by and crash on the Player by jumping on platforms. 	F-Zero cars
Part 2 	This consists on the Player fighting against Captain Falcon, Jody Summer and Samurai Goroh in the Mute City Stage. 	Captain Falcon, Jody Summer, Samurai Goroh
Stage 10: Onett 	Stage 10: Onett 	Stage 10: Onett
The Player fights against two Nesses and one Lucas in the Onett stage, as Mr. Saturns only appear. 	The Player fights against two Nesses and one Lucas in the Onett stage, as Mr. Saturns only appear. 	Ness, Lucas
Stage 11: Icicle Mountain 	Stage 11: Icicle Mountain 	Stage 11: Icicle Mountain
The stage consists on a platformer inspired after the Iice Climber game, where the Player must climb the mountain, having Topis and Polar Bears as enemies. At the top the player needs to fight two Ice Climbers to clear the stage.	The stage consists on a platformer inspired after the Iice Climber game, where the Player must climb the mountain, having Topis and Polar Bears as enemies. At the top the player needs to fight two Ice Climbers to clear the stage. 	Ice Climbers, Topis, Polar Bears
Stage 12: Battlefield 	Stage 12: Battlefield 	Stage 12: Battlefield
Part 1 	The Player must fight against the "forgotten" Retro Reps in the Battlefield Stage. 	Mr. Game & Watch, R.O.B., Duck Hunt, Little Mac, Pit, Palutena, Mach Rider, Takamaru, Ayumi Tachibana
Part 2 	This consists on the Player fighting against a team of 30 Wire Frames. 	Wire Frames x30
Part 3 	This has the Player fight against Metal Mario and Metal Luigi in the Battlefield Stage. 	Metal Mario, Metal Luigi
Stage 13: Final Destination 	Stage 13: Final Destination 	Stage 13: Final Destination
Part 1 	The Player must fight against a giant Bowser, Ganondorf and Ridley in the Final Destination Stage 	Bowser, Ganondorf, Ridley
Part 2 	If the Player clears Adventure mode on a Normal or higher difficulty without using a continue, then the Player will be seen fighting against Giga Bowser, along with three several random characters. 	Giga Bowser, random opponents
</tabber>
==== ====
All-Star Mode returns with some changes. All-Star is a mode that consists on the Player fighting against every character in the game so far, while the opponents come in groups and is played in a stage, but the Player only has a single life in the Mode, to compensate it, after clearing a stage the Player will be sent in the Rest Area with three Heart Containers to heal the Player's damage. The notable differences are that the Player doesn't just have to fight one, two or three characters subsequentially and defeat 15 Mr. Game & Watches in Flat Zone, but rather have the charatcers grouped according to their series. However, All-Star Mode is unlockable and to unlock it, the player must have obtained and unlocked every Playable Character in the game.
There are 3 ways to play this mode, those being:
*Oldest: This has the characters fighting in a chronological descending order by date according to their series release to the most newest and recent franchises.
*Newest: Similar to the above, this has the Player fighting against the most recent characters all the way up to the oldest ones in an ascending order.
*Random: As implied, this has all fighters come in and battle the Player in a randomized order.
Regardless of what setting is chosen, after clearing this mode the Player will be granted with an "Alternate Costume" trophy of the character used throughout the mode.
All-Star Mode 	All-Star Mode 	All-Star Mode 	All-Star Mode 	All-Star Mode	All-Star Mode
Series 	Characters 	Stages 	Debut (date in Japan) 	 	
Game & Watch 	Mr. Game & Watch 	Flat Zone 	Ball(April 1980) 	 	
PAC-MAN 	Pac-Man 	Pac-Maze 	PAC-MAN(May 1987) 	 	
Super Mario Bros. (Old) 	Mario, Luigi, Peach, Bowser, Piranha Plant, Toad 	Peach's Castle, Mushroom Kingdom I, Mushroom Kingdom II, Rainbow Road 	Donkey Kong(July 1981) 	 	
Donkey Kong 	Donkey Kong, Diddy Kong, King K. Rool 	Kongo Falls, Jungle Japes, Kongo Jungle, Gangplank Galleon 	Donkey Kong(July 1981) 	 	
Punch Out! 	Little Mac 	Boxing Ring, Wrecking Crew 	Punch Out!(February 1984) 	 	
Duck Hunt 	Duck Hunt 	Duck Hunt, Balloon Fight 	Duck Hunt(April 1984) 	 	
Ice Climber 	Ice Climbers 	Icicle Mountain, Summit 	Ice Climber(January 1985) 	 	
R.O.B. 	R.O.B. 	Gyromite, Game Boy 	Stack-Up(June 1985) 	 	
Mach Rider 	Mach Rider 	TBA 	Mach Rider(October 1985) 	 	
The Legend of Zelda 	Link, Zelda/Sheik, Ganondorf, Young Link, Toon Link, Skull Kid 	Temple, Great Bay, Hyrule Castle, Pirate Ship, Gerudo Valley, Clock Town	The Legend of Zelda(February 1986) 	 	
The Mysterious Murasame Castle	Takamaru 	Murasame Castle 	Nazo no Murasame Jo(April 1986) 	 	
Metroid 	Samus, Ridley 	Brinstar, Brinstar Depths, Norfair, Frigate Orpheon 	Metroid(August 1986) 	 	
Castlevania 	Simon, Richter 	Dracula's Castle 	Castlevania(September 1986) 	 	
Kid Icarus 	Pit, Palutena 	Skyworld 	Kid Icarus(December 1986) 	 	
Metal Gear 	Solid Snake 	Shadow Moses Island 	Metal Gear(July 1987) 	 	
Street Fighter 	Ryu, Ken 	Suzaku Castle 	Street Fighter(August 1987) 	 	
Mega Man 	Mega Man 	Wily's Castle 	Mega Man(December 1987) 	 	
Famicom Tantei Club 	Ayumi Tachibana 	Ushimitsu High School 	Famicom Tantei Club(April 1988) 	 	
Earthbound/MOTHER 	Ness, Lucas 	Onett, Fourside, Magicant 	MOTHER(July 1989) 	 	
Fire Emblem 	Marth, Roy 	Castle Siege 	Fire Emblem: Ankoku Ryu to Hikari no Tsurugi(April 1990)	 	
Super Mario Bros. (Modern) 	Dr. Mario, Bowser Jr., Daisy, Geno, Paper Mario 	Rainbow Cruise, Delfino Plaza, Luigi's Mansion, Paper Mario 	Dr. Mario(July 1990) 	 	
Yoshi 	Yoshi 	Yoshi's Story, Yoshi's Island, Super Happy Tree 	Super Mario World(November 1990) 	 	
F-Zero 	Captain Falcon, Samurai Goroh, Jody Summer 	Mute City, Big Blue 	F-Zero(November 1990) 	 	
Sonic the Hedgehog 	Sonic, Tails, Shadow 	Green Hill Zone, Casinopolis 	Sonic the Hedgehog(July 1991) 	 	
Kirby 	Kirby, King Dedede, Meta Knight, Adeleine & Ribbon 	Fountain of Dreams, Green Greens, Dream Land, Halberd 	Kirby's Dream Land(April 1992) 	 	
Star Fox 	Fox, Falco, Wolf 	Corneria, Venom 	Star Fox(February 1993) 	 	
Wario 	Wario, Waluigi 	Rice Beach 	Super Mario Land 3: Wario Land(January 1994) 	 	
Pokémon 	Pikachu, Jigglypuff, Mewtwo, Pichu, Pokémon Trainer (Charizard, Squirtle, Bulbasaur), Gardevoir	Pokémon Stadium, Saffron City, Poké Floats 	Pocket Monsters Red & Green Versions(February 1996) 	 	
Final Fantasy 	Cloud Strife 	Midgar 	Final Fantasy VII(January 1997) 	 	
Banjo-Kazooie 	Banjo Kazooie 	Click Clock Woods 	Banjo-Kazooie(June 1998) 	 	
Doshin the Giant 	Doshin 	Barudo Island 	Doshin the Giant(December 1999) 	 	
Animal Crossing 	Villager 	Smashville 	Animal Forest(April 2001) 	 	
Golden Sun 	Isaac 	Venus Lighthouse 	Golden Sun(August 2001) 	 	
Pikmin 	Olimar 	Distant Planet 	Pikmin(October 2001) 	 	
==== ====
Rival Mode is a mode introduced in What If? where the gameplay is played very similar to All-Star Mode where the Player has to fight against every character in the game, but the difference is that All-Star Mode has the characters battling in groups in their respective stages, Rival Mode consists on fighting against the characters in the Battlefield stage with no breaks. However, to compensate it, each character that is KOed will slightly heal by a 20% of damage to the player. However, Rival Mode is unlockable and to unlock it, the player must have obtained and unlocked every Playable Character in the game.
At the final of the Mode, a specific opponent called the "Rival" of the character will arrive in a special condition, be either Metallic or Giant and must be defeated to finish the Mode. There are three ways to play this mode, those being:
*Oldest: This has the characters fighting in an descending order by date of first appearance to the most newest and recent character.
*Newest: Similar to the above, this has the Player fighting against the most recent characters all the way up to the oldest ones in an ascending order.
*Random: As implied, this has all fighters come in and battle the Player in a randomized order.
Regardless of any mode being played, the character's Rival will always come last, and after clearing it the Player will be granted with a "Final Smash" Trophy of the character that was used in the Mode.
Rival Mode 	Rival Mode 	Rival Mode 	Rival Mode 	Rival Mode	Rival Mode
Series 	Characters 	Debut (date in Japan) 	Console 	 	
Game & Watch 	Mr. Game & Watch 	Ball(April 1980) 	Game & Watch 	 	
PAC-MAN 	Pac-Man 	PAC-MAN(May 1980) 	Arcade 	 	
Super Mario Bros. 	Mario 	Donkey Kong(April 1980) 	Arcade 	 	
Donkey Kong 	Donkey Kong 	Donkey Kong(April 1980) 	Arcade 	 	
Super Mario Bros. 	Luigi 	Mario Bros.(July 1983) 	Arcade 	 	
Punch Out! 	Little Mac 	Punch Out!(February 1984) 	Arcade 	 	
Duck Hunt 	Duck Hunt 	Duck Hunt(April 1984) 	NES 	 	
Ice Climber 	Ice Climbers 	Ice Climber(January 1985) 	NES 	 	
R.O.B. 	R.O.B. 	Stack-Up(July 1985) 	NES 	 	
Super Mario Bros. 	Peach 	Super Mario Bros.(September 1985) 	NES 	 	
Super Mario Bros. 	Bowser 	Super Mario Bros.(September 1985) 	NES 	 	
Super Mario Bros. 	Toad 	Super Mario Bros.(September 1985) 	NES 	 	
Super Mario Bros. 	Piranha Plant 	Super Mario Bros.(September 1985) 	NES 	 	
Mach Rider 	Mach Rider 	Mach Rider(October 1985) 	NES 	 	
The Legend of Zelda 	Link 	The Legend of Zelda(February 1986) 	NES 	 	
The Legend of Zelda 	Zelda/Sheik 	The Legend of Zelda(February 1986) 	NES 	 	
The Mysterious Murasame Castle	Takamaru 	The Mysterious Murasame Castle(April 1986) 	Famicom Disk System	 	
Metroid 	Samus 	Metroid(August 1986) 	NES 	 	
Metroid 	Ridley 	Metroid(August 1986) 	NES 	 	
Castlevania 	Simon Belmont 	Castlevania(September 1986) 	NES 	 	
Kid Icarus 	Pit 	Kid Icarus(December 1986) 	NES 	 	
Kid Icarus 	Palutena 	Kid Icarus(December 1986) 	 	 	
Metal Gear 	Solid Snake 	Metal Gear(July 1987) 	MSX2 	 	
Street Fighter 	Ryu 	Street Fighter(August 1987) 	Arcade 	 	
Street Fighter 	Ken 	Street Fighter(August 1987) 	Arcade 	 	
Mega Man 	Mega Man 	Mega Man(December 1987) 	NES 	 	
Famicom Tantei Club 	Ayumi Tachibana 	Famicom Tantei Club(April 1988) 	Famicom Disk System	 	
Super Mario Bros. 	Daisy 	Super Mario Land(April 1989) 	Game Boy 	 	
Fire Emblem 	Marth 	Fire Emblem: Ankoku Ryū to Hikari no Tsurugi(April 1990)	Famicom Disk System	 	
Dr. Mario 	Dr. Mario 	Dr. Mario(July 1990) 	NES 	 	
Yoshi 	Yoshi 	Super Mario World(November 1990) 	SNES 	 	
F-Zero 	Captain Falcon 	F-Zero(November 1990) 	SNES 	 	
F-Zero 	Samurai Goroh 	F-Zero(November 1990) 	SNES 	 	
Sonic the Hedgehog 	Sonic 	Sonic the Hedgehog(June 1991) 	SEGA Game Gear 	 	
Kirby 	Kirby 	Kirby's Dream Land(April 1992) 	Game Boy 	 	
Kirby 	King Dedede 	Kirby's Dream Land(April 1992) 	Game Boy 	 	
Wario 	Wario 	Super Mario Land 2: The 6 Golden Coins(October 1992) 	Game Boy 	 	
Sonic the Hedgehog 	Tails 	Sonic the Hedgehog 2(November 1992) 	SEGA Game Gear 	 	
Star Fox 	Fox 	Star Fox(February 1993) 	SNES 	 	
Star Fox 	Falco 	Star Fox(February 1993) 	SNES 	 	
Kirby 	Meta Knight 	Kirby's Adventure(March 1993) 	NES 	 	
Castlevania 	Richter Belmont 	Castlevania: Rondo of Blood(October 1993) 	Super CD-ROM System	 	
MOTHER/Earthbound 	Ness 	Earthbound(August 1994) 	SNES 	 	
Donkey Kong 	Diddy Kong 	Donkey Kong Country(November 1995) 	SNES 	 	
Donkey Kong 	King K. Rool 	Donkey Kong Country(November 1995) 	SNES 	 	
Pokémon 	Pikachu 	Pocket Monsters: Red and Green Versions(February 1996) 	Game Boy 	 	
Pokémon 	Jigglypuff 	Pocket Monsters: Red and Green Versions(February 1996) 	Game Boy 	 	
Pokémon 	Mewtwo 	Pocket Monsters: Red and Green Versions(February 1996) 	Game Boy 	 	
Pokémon 	Pokémon Trainer (Charizard, Squirtle, Bulbasaur)	Pocket Monsters: Red and Green Versions(February 1996) 	Game Boy 	 	
Super Mario Bros. 	Geno 	Super Mario RPG(March 1996) 	SNES 	 	
Final Fantasy 	Cloud Strife 	FINAL FANTASY VII(January 1997) 	PlayStation 	 	
Star Fox 	Wolf 	Star Fox 64(April 1997) 	Nintendo 64 	 	
Banjo-Kazooie 	Banjo & Kazooie 	Diddy Kong Racing(November 1997) 	Nintendo 64 	 	
F-Zero 	Jody Summer 	F-Zero X(July 1998) 	Nintendo 64 	 	
The Legend of Zelda 	Ganondorf 	The Legend of Zelda: Ocarina of Time(November 1998) 	Nintendo 64 	 	
The Legend of Zelda 	Young Link 	The Legend of Zelda: Ocarina of Time(November 1998) 	Nintendo 64 	 	
The Legend of Zelda 	Skull Kid 	The Legend of Zelda: Ocarina of Time(November 1998) 	Nintendo 64 	 	
Pokémon 	Pichu 	Pokémon Gold and Silver Versions(November 1999) 	Game Boy Color 	 	
Doshin the Giant 	Doshin 	Doshin the Giant(December 1999) 	Nintendo 64DD 	 	
Kirby 	Adeleine & Ribbon 	Kirby 64: The Crystal Shards(March 2000) 	Nintendo 64 	 	
Wario 	Waluigi 	Mario Tennis(July 2000) 	Nintendo 64 	 	
Super Mario Bros. 	Paper Mario 	Paper Mario(August 2000) 	Nintendo 64 	 	
Animal Crossing 	Villager 	Dobutsu no Mori(April 2001) 	Nintendo 64 	 	
Sonic the Hedgehog 	Shadow the Hedgehog 	Sonic Adventure 2(June 2001) 	DreamCast 	 	
Golden Sun 	Isaac 	Golden Sun(August 2001) 	Game Boy Advance 	 	
Pikmin 	Olimar 	Pikmin(October 2001) 	Game Cube 	 	
Fire Emblem 	Roy 	Super Smash Bros. Melee(November 2001) 	Game Cube 	 	
Super Mario Bros. 	Bowser Jr. 	Future Release 	N/A 	 	
The Legend of Zelda 	Toon Link 	Future Release 	N/A 	 	
Pokémon 	Gardevoir 	Future Release 	N/A 	 	
MOTHER/Earthbound 	Lucas 	Future Release 	N/A 	 	
==== ====
Event Matches are a serial of missions and minigames with a goal in mind to be achieved that the player has to complete in order to get prizes. Most events have a predefined character the player has to use albeit there are other events that let the Player choose their characters. Several events were also updated in order for the Newcomers Future Challengers and Stages, as well as adding up to 20 more Events. Each event increases the AI difficulty of the opponents as well.
List of Event Matches	List of Event Matches 	List of Event Matches 	List of Event Matches 	List of Event Matches 	List of Event Matches
# 	Event Name 	Character 	Opponent 	Description 	
1 	Trouble King 	Mario (2 stocks) 	Bowser (2 stocks) 	Fight Bowser in a classic Mushroom Kingdom clash!The Player simply has to fight and win a two-stock match against Bowser in the Battlefield Stage. 	
2 	The Lord of the Jungle	Donkey Kong (Giant) (2 stocks) 	Diddy Kong (Tiny) (2 stocks) 	A duel of epic proportions! Which ape is top primate?The Player has to defeat a small Diddy Kong in the Kongo Jungle Stage. Each character has 2 stocks. 	
3 	Bomb-Fest 	Peach (1 stock) 	Link, Samus (1 stock) 	Bombs are everywhere in this explosive battle. Protect your castle!The Player has to fight against a red-colored Link and Samus in the Peach's Castle Stage in one stock each, whom they will only use bombs, as well as Bob-Ombs, Motion Sensor Bombs and Electrodes only spawning around. 	
4 	Dino Wrangling 	Fox (3 stocks) 	Yoshi (Colossal) (1 stock) 	A giant Yoshi is on the loose! Somebody stop it!The Player has to fight against a much bigger Yoshi than normal, even bigger than one who consumed a Super Mushroom in the Yoshi's Story stage. 	
5 	Spare Change 	Villager (Infinite stocks) 	Captain Falcon (Infinite stock) 	Don't stop until you get 200 coins and pay your debt!The Player must gather at least 200 coins under a minute and twenty seconds in the Smashville stage by fighting a Coin Battle against Captain Falcon. 	
6 	Kirbys on Parade 	King Dedede (1 stock) 	Kirby x3 (Tiny) (2 stocks) 	Look out! A rainbow of Kirbys is after you!The Player has to control King Dedede and fight 3 small Kirbys in the Fountain of Dreams stage. Each Kirby has 2 stocks. 	
7 	Pokémon Battle 	Pikachu (3 stock) 	Pokémon Trainer (3 stocks) 	Use Poké Balls to duel with Pokémon Trainer.The Player has to use Pikachu and defeat all of Pokémon Trainer's Pokémon (Charizard, Squirtle and Bulbasaur) in the Pokémon Stadium Stage. However, your attacks won't harm your opponent and viceversa, so you need the aid of the Poké Ball summons to defeat your opponent.	
8 	Hot Date on Brinstar 	Captain Falcon 100% DMG (3 stocks)	Samus 150% DMG (3 stocks) 	You're interfering with Samus's Brinstar raid!The Player has to defeat Samus in the Brinstar stage. However, you always start and respawn at 102% of damage while Samus starts with 150% instead. 	
9 	Hide n' Sheik 	Link (1 stock) 	Zelda x2 (1 stock) 	Only Sheik KOs count! Wait for the change...The Player controls Link and has to defeat the two Zeldas in the Temple stage. However, the Player must wait when the Zelda transforms into Sheik to KO her because if Zelda is KOed she will always respawn. 	
10 	All-Star Match 1 	Any character (1 stock) 	Mario, Donkey Kong, Yoshi, Link, Samus, Kirby, Fox, Pikachu (1 stock each)	Defeat the main 64 Stars under 4 minutes!The Player can choose any character and has to defeat the 8 opponents, each fight taking place on their own respective Home Stages under 4 minutes. 	
11 	King of the Mountain 	Ice Climbers (1 stock) 	Donkey Kong, Ice Climbers (infinite stocks) 	Donkey Kong and the Ice Climbers protect their turf! Just try to survive!The Player has to control Ice Climbers and has to survive in the Icicle Mountain Stage for a minute. KOing donkey Kong or the opposing Climbers will always cause them in respawning. 	
12 	Seconds, anyone? 	Samurai Goroh 100 DMG (1 stock) 	Captain Falcon 100% DMG (1 stock) 	Take out Capt. Falcon in less than seven seconds!The Player needs to defeat and KO Captain Falcon under 7 seconds in the Mute City stage. 	
13 	Yoshi's Egg 	Yoshi (infinite stocks) 	King Dedede, Pikachu, Diddy Kong (infinite stocks) 	Protect the single remaining Yoshi egg from being broken!The event consists on the Player protecting the Yoshi's Egg item from being broken by the opponents in under 55 minutes in the Rainbow Cruise Stage. 	
==== ====
The Stadium is a group of minigames that can simply be played for amusement and some of them will let the Player unlock certain characters, stages or items. The minigames remain untouched, albeit in Target Smash, each Newcomer gets their own layout.
*Break the Targets!: The player has to simply destroy the 10 Targets that are scattered around the stage, but with the help of projectiles and Special Moves this can be done soon. Each character gets their own unique layout. Sometimes the Player has to clear them in the shortest time possible.
*Home-Run Stadium: The Player is set in a platform along with a Home-Run Bat and a Sandbag. The player has to deal damage to the Sandbag and then hit it with the Bat and send it as far as possible under 10 seconds.
*Multi-Man Melee: The Player is tasked to defeat Wireframes and rack up KOs.
**10-Man Melee: The player has to fight 10 Wireframes.
**100-Man Melee: The Player has to fight 100 Wireframes.
**3 Minute Man Melee: The Player has to fight as many Wireframes as possible under 3 minutes.
**15 Minute Man Melee: The Player has to fight as many Wireframes as possible under 15 minutes.
**Endless Melee: The Player has to fight as many Wireframes as possible with no time limit.
**Cruel Melee: The Player has to fight as many Wireframes as possible with no Time Limits, but the Wireframes will be much harder to launch and much stronger, and the Player can be KOed at low easy damage.
Training Mode, is simply a way to train and get used to the controls of the game as there are no stocks or Time Limits. There's also the addition of a grid that shows how farther can one be launched and as well as how far the hitboxes reach.
Versus 
==== ====
==== ====
==== ====
== Playable Characters ==
Roster of the game
Click on a character's icon to redirect you to their table!
<tabview>
Super Smash Bros. Melee: What If?/Veterans|Veterans
Super Smash Bros. Melee: What If?/Future Challengers|Future Challengers
Super Smash Bros. Melee: What If?/Newcomers|Newcomers
</tabview>
== Stages ==
Similar to characters, several stages that appeared after the entries of Super Smash Bros. Melee make an appearance here as well, only if they appeared before or around this era, such as Luigi's Mansion or Delfino Plaza, and as well as intending to add completely new stages, especially for the New Franchises and Newcomers. Some stages whose major glitches and bugs present were fixed, such as the Fountain of Dreams's water or Final Destination's ledges were fixed, now being grabbed.
Melee Stages 	Melee Stages 	Melee Stages 	Melee Stages 	Melee Stages
 	 	 	 	
Battlefield 	Final Destination	Peach's Castle 	Mushroom Kingdom I	Mushroom Kingdom II
 	 	 	 	
Rainbow Cruise	Kongo Falls 	Jungle Japes 	Kongo Jungle 	Yoshi's Story
 	 	 	 	
Yoshi's Island	Super Happy Tree 	Temple 	Great Bay 	Hyrule Castle
 	 	 	 	
Brinstar 	Brinstar Depths 	Fountain of Dreams	Green Greens 	Dream Land
 	 	 	 	
Corneria 	Venom 	Pokémon Stadium 	Saffron City 	Poké Floats
 	 	 	 	
Mute City 	Big Blue 	Onett 	Fourside 	Icicle Mountain
 	 	 	 	
 	 	Flat Zone 	 	
Future Stages 	Future Stages 	Future Stages 	Future Stages 	Future Stages
 	 	 	 	
Delfino Plaza 	Luigi's Mansion	Rainbow Road 	Gerudo Valley 	Pirate Ship
 	 	 	 	
Norfair 	Frigate Orpheon	Great Cave Offensive	Halberd 	Magicant
 	 	 	 	
Summit 	Castle Siege 	Skyworld 	Distant Planet	Smashville
 	 	 	 	
Boxing Ring 	Duck Hunt 	Balloon Fight 	Wrecking Crew 	Shadow Moses Island
 	 	 	 	
Green Hill Zone	Wily's Castle 	Pac-Maze 	Midgar 	Suzaku Castle
 	 	 	 	
 	 	Dracula's Castle 	 	
New Stages 	New Stages 	New Stages 	New Stages 	New Stages
 	 	 	 	
Paper Mario 	Gangplank Galleon	Rice Beach 	Clock Town 	Ripple Star
 	 	 	 	
Gyromite 	Murasame Castle 	Ushimitsu High School	Dr. Mario's Surgery Room	Sprout Tower
 	 	 	 	
Barudo Island	Venus Lighthouse 	Game Boy 	Casinopolis 	Click Clock Wood
Future Stages	Future Stages	Future Stages	Future Stages
== Items ==
All Items, with the sole exception being the Flipper in Melee are shown to be in as well, while bringing back all those who disappeared in the original Super Smash Bros. and giving new items to those franchises who came later. The Flipper was simply replaced by the Bumper.
== Assists ==
Unlike its predecessor, What If? welcomes the addition of Assist Capsules, which would be the equivalent of Assist Trophies in Super Smash Bros. Brawl, as its basically an item that lets the Player summon a random Assist to aid them in the battles for a brief time and disappear, much like the Poké Ball Pokémon summons.
Due to many characters getting a fully rendered 3D model for the first time in the form of trophies in the game with no actual resource, several of them were made to function as Assist summons.
Assists 	Assists 	Assists
Alexandra Roivas	Alexandra Roivas	Alexandra Roivas
 	Alexandra Roivas is the protagonist of the horror game Eternal Darkness, released for the Game Cube. Alex is an university abstract mathematics and number theory student in Washington but is forced to travel to an island that used to be the estate of her family, the Rhode Island after her grandpa Edward Roivas has been murdered and the police not finding any clues, Alex decides to go investigate the mansion by herself and stumbles around a secret room finding a book called "The Tome of Eternal Darkness", where it contains information about the mysterious titular Eternal Darkness that poses a threat against humanity and Alex goes to fight against it.
----
Alex appears as an assist in Melee: What If? where once summoned she would aid the Player by running around and shooting her opponents down with the rifle and would later proceed to fire out several random spells of energy that comes from the Magick element who deal a considerable amount of damage. The rifle's bullets are small and hard to distinguish, making them difficult to avoid.	Alexandra Roivas is the protagonist of the horror game Eternal Darkness, released for the Game Cube. Alex is an university abstract mathematics and number theory student in Washington but is forced to travel to an island that used to be the estate of her family, the Rhode Island after her grandpa Edward Roivas has been murdered and the police not finding any clues, Alex decides to go investigate the mansion by herself and stumbles around a secret room finding a book called "The Tome of Eternal Darkness", where it contains information about the mysterious titular Eternal Darkness that poses a threat against humanity and Alex goes to fight against it.
----
Alex appears as an assist in Melee: What If? where once summoned she would aid the Player by running around and shooting her opponents down with the rifle and would later proceed to fire out several random spells of energy that comes from the Magick element who deal a considerable amount of damage. The rifle's bullets are small and hard to distinguish, making them difficult to avoid.
Alucard 	Alucard 	Alucard
Alucard, whose full name is Adrian Fahrenheit Ţepeş, is one of the supporting protagonists in Castlevania III: Dracula's Curse, teaming up with Trevor Belmont with the purpose of defeating his father Dracula due to him opposing because his father started out a rebellion against humanity for murdering his human wife Lisa and labelling her as a witchcraft. Once the demise of Dracula happens, Alucard falls into a lethargic state surrounded by guilt for committing pathricide and won't be awoken until Richter Belmont mysteriously disappears.
----
In Smash, Alucard is an Assist Trophy, who wields the Crissaegrim, an extremely powerful sword that allows the user to attack while running, of which he uses to slash the opponents, as well as using the Power of Mist, a transformation that lets him walk through walls and can also deal punches and kicks.	Alucard, whose full name is Adrian Fahrenheit Ţepeş, is one of the supporting protagonists in Castlevania III: Dracula's Curse, teaming up with Trevor Belmont with the purpose of defeating his father Dracula due to him opposing because his father started out a rebellion against humanity for murdering his human wife Lisa and labelling her as a witchcraft. Once the demise of Dracula happens, Alucard falls into a lethargic state surrounded by guilt for committing pathricide and won't be awoken until Richter Belmont mysteriously disappears.
----
In Smash, Alucard is an Assist Trophy, who wields the Crissaegrim, an extremely powerful sword that allows the user to attack while running, of which he uses to slash the opponents, as well as using the Power of Mist, a transformation that lets him walk through walls and can also deal punches and kicks.	
Andross 	Andross 	Andross
 	Andross is the main villain of Star Fox who originally used to be a monkey with a brilliant intelligence that ended up being banished to the Venom planet due to his dangerous experiments. Andross then plans to take revenge and take over the Lylat System, but is always defeated by the Star Fox team, and probably the main suspect of James McCloud, Fox's father's murder and becoming his arch-nemesis. This version, no one knows if its a hologram or a metallic facade, but it's pretty clear that this is not Andross' final form.
----
Andross appears in the design of Star Fox, being a polygonal mask-esque creature. Once he is summonned, he'll fly behind the background, spitting out panels out of its mouth. The tiles damage the opponents and usually go through the one who summoned him, as a way to protect them.	Andross is the main villain of Star Fox who originally used to be a monkey with a brilliant intelligence that ended up being banished to the Venom planet due to his dangerous experiments. Andross then plans to take revenge and take over the Lylat System, but is always defeated by the Star Fox team, and probably the main suspect of James McCloud, Fox's father's murder and becoming his arch-nemesis. This version, no one knows if its a hologram or a metallic facade, but it's pretty clear that this is not Andross' final form.
----
Andross appears in the design of Star Fox, being a polygonal mask-esque creature. Once he is summonned, he'll fly behind the background, spitting out panels out of its mouth. The tiles damage the opponents and usually go through the one who summoned him, as a way to protect them.
Balloon Fighter 	Balloon Fighter 	Balloon Fighter
Balloon Fighter is the main character of the NES Balloon Fight game where the player controls a man with two balloons attached to his clothes. The objective of the game is to defeat the enemies by popping out their balloons and touching them. If the player's balloons are popped, the player will lose a life. There are also several hazards in the game that can also hinder the Player.
----
In Smash, aside from the Balloon Fight stage, Balloon Fighter is the other representation of the game that appears as an assist. Once he's summoned, several balloons will start floating in the background, raising the jump stat of every character by x3, increasing the knockback of them. Balloon fighter will also aid the player by punching out the opponents, though he can be easily defeated by popping up his balloons.	Balloon Fighter is the main character of the NES Balloon Fight game where the player controls a man with two balloons attached to his clothes. The objective of the game is to defeat the enemies by popping out their balloons and touching them. If the player's balloons are popped, the player will lose a life. There are also several hazards in the game that can also hinder the Player.
----
In Smash, aside from the Balloon Fight stage, Balloon Fighter is the other representation of the game that appears as an assist. Once he's summoned, several balloons will start floating in the background, raising the jump stat of every character by x3, increasing the knockback of them. Balloon fighter will also aid the player by punching out the opponents, though he can be easily defeated by popping up his balloons.	
Bubbles 	Bubbles 	Bubbles
 	Bubbles is a balloonfish creature and the heroine originary from the Clu Clu Land game released for the NES. Bubbles has to swim around a maze by grabbing on poles and swinging, connecting the gold ingots and forming several shapes with them such as hearts or mushrooms. A sea urchin named Unira stole every treasure underwater in the Clu Clu Land, and Bubbles was sent to recover the treasures.
----
Bubbles is an assist in Smash, where her function is to make gold ingots of the game to spread around the stage, and Bubbles connects the ingots swinging around and damaging opponents. If they attack Bubbles, she'll retaliate out by releasing sound waves that deal high knockback and the ingots functioning similar to the Flipper items. Once Bubbles finished connecting all the ingots, she'll disappear.	Bubbles is a balloonfish creature and the heroine originary from the Clu Clu Land game released for the NES. Bubbles has to swim around a maze by grabbing on poles and swinging, connecting the gold ingots and forming several shapes with them such as hearts or mushrooms. A sea urchin named Unira stole every treasure underwater in the Clu Clu Land, and Bubbles was sent to recover the treasures.
----
Bubbles is an assist in Smash, where her function is to make gold ingots of the game to spread around the stage, and Bubbles connects the ingots swinging around and damaging opponents. If they attack Bubbles, she'll retaliate out by releasing sound waves that deal high knockback and the ingots functioning similar to the Flipper items. Once Bubbles finished connecting all the ingots, she'll disappear.
Maruo Maruhige 	Maruo Maruhige 	Maruo Maruhige
Maruo Maruhige is a character that appears in the Japan only game: Trade & Battle: Card Hero for the Game Boy Color. Maruo is the oldest son of a card merchant who used to be a taxi driver employee, settling his role into the card business where he would deal and sell cards to a boy named Hiroshi and his rival Masaru Kado, as its a monster fighting game that's similar to Pokémon.
----
Similar to the core game, Maruo apears as an assist that would deal cards, except each card has a different effect as they could inflict random status ailemts, such as burying opponents or freezing them. Sometimes a Monster Card is summoned where a random Monster of the game would be summoned to attack the opponents.	Maruo Maruhige is a character that appears in the Japan only game: Trade & Battle: Card Hero for the Game Boy Color. Maruo is the oldest son of a card merchant who used to be a taxi driver employee, settling his role into the card business where he would deal and sell cards to a boy named Hiroshi and his rival Masaru Kado, as its a monster fighting game that's similar to Pokémon.
----
Similar to the core game, Maruo apears as an assist that would deal cards, except each card has a different effect as they could inflict random status ailemts, such as burying opponents or freezing them. Sometimes a Monster Card is summoned where a random Monster of the game would be summoned to attack the opponents.	
== Poké Ball Summons ==
Aside from a few changes on Pokémon such as replacing Charizard, Blastoise and Venusaur and adding some early 3rd Generation Pokémon like Blaziken, Wynaut or Kecleon, most of the time the Poké Ball summons remain unchanged.
Poké Ball Summons	Poké Ball Summons	Poké Ball Summons
Abra 	Abra 	Abra
 	Abra is a Psychic Type and the Number #063 Pokémon registered in the Pokédex. Abra is a timid and sleepy Pokémon who spends most of the day sleeping, nearly 18 hours. Despite this, Abra can feel and view threats, and as such uses Teleport, its characteristic move to quickly flee away and move to another safe place of the cave, although has been moved to live more in urban areas. Its evolutions are Kadabra and Alakazam.
----
Abra, once summoned, will use Teleport, that consists on when an fighter is near it, Abra will grab them and teleport to anotherp lace of the stage, essentially avoiding attacks in a much more practical way. If no fighters are near it, Abra will teleport and grab one of them.	Abra is a Psychic Type and the Number #063 Pokémon registered in the Pokédex. Abra is a timid and sleepy Pokémon who spends most of the day sleeping, nearly 18 hours. Despite this, Abra can feel and view threats, and as such uses Teleport, its characteristic move to quickly flee away and move to another safe place of the cave, although has been moved to live more in urban areas. Its evolutions are Kadabra and Alakazam.
----
Abra, once summoned, will use Teleport, that consists on when an fighter is near it, Abra will grab them and teleport to anotherp lace of the stage, essentially avoiding attacks in a much more practical way. If no fighters are near it, Abra will teleport and grab one of them.
Articuno 	Articuno 	Articuno
Articuno is an Ice/Flying and the Number #144 Pokémon registered on the Pokédex. Articuno is a blue magnificent bird with Ice powers and its said to be a honorable Legendary Pokémon who guards around the mountains and cold zones of the Pokémon world. Very few people have spotted an Articuno, being mostly hikers who wandered around and got lost in these areas it inhabits as a way to guide them back to their home.
----
In Smash, Articuno performs the same function as its predecessor, using Icy Wind, to create a blizzard around its body and freeze anyone who makes contact with it and sends the maway with high knockback. However, it's very rare to spawn out one of these creatures.	Articuno is an Ice/Flying and the Number #144 Pokémon registered on the Pokédex. Articuno is a blue magnificent bird with Ice powers and its said to be a honorable Legendary Pokémon who guards around the mountains and cold zones of the Pokémon world. Very few people have spotted an Articuno, being mostly hikers who wandered around and got lost in these areas it inhabits as a way to guide them back to their home.
----
In Smash, Articuno performs the same function as its predecessor, using Icy Wind, to create a blizzard around its body and freeze anyone who makes contact with it and sends the maway with high knockback. However, it's very rare to spawn out one of these creatures.	
Azurill 	Azurill 	Azurill
 	Azurill is presumably a Water type Polka-Dot Pokémon which seems to be the pre-evolution of Marill and Azumarill. Very little is known about this recently discovered Pokémon but some studies have seen that this Pokémon is as playful and energetic as its evolutions, only except its more timid and frail. Apparently this just happens to be a facade as it has something like an ability that boosts up its power when threatened.
----
Azurill, once summoned, will use Charm to the nearest opponent to it, lowering their attack and knockback by 2x for a few seconds until the affected opponent is KOed. Azurill then proceeds to push or tackle the opponent away as well.	Azurill is presumably a Water type Polka-Dot Pokémon which seems to be the pre-evolution of Marill and Azumarill. Very little is known about this recently discovered Pokémon but some studies have seen that this Pokémon is as playful and energetic as its evolutions, only except its more timid and frail. Apparently this just happens to be a facade as it has something like an ability that boosts up its power when threatened.
----
Azurill, once summoned, will use Charm to the nearest opponent to it, lowering their attack and knockback by 2x for a few seconds until the affected opponent is KOed. Azurill then proceeds to push or tackle the opponent away as well.
Beedrill 	Beedrill 	Beedrill
Beedrill is a Bug/Poison type and the Number #015 Poison Bee Pokémon registered on the Pokédex. Beedrill is a creature that resembles a bipedal wasp with two impressive drill stingers in its arms, which can be used to sting and pierce any intruder that poses a threat for its hives and nest of Weedles and Kakunas, as wel las the honey they make. These Pokémon are extremely territorial, especially in honey seasons so one should be really careful when wandering around the woods that are known to have hives of Beedrill.
----
In Smash, Beedrill didn't appear in Melee possibly due to time constraints and was reintroduced doing the same function in Super Smash Bros. where once summoned, Beedrill will vanish and then reappear with a swarm of others of the species all using Twineedle, ready to pierce opponents.	Beedrill is a Bug/Poison type and the Number #015 Poison Bee Pokémon registered on the Pokédex. Beedrill is a creature that resembles a bipedal wasp with two impressive drill stingers in its arms, which can be used to sting and pierce any intruder that poses a threat for its hives and nest of Weedles and Kakunas, as wel las the honey they make. These Pokémon are extremely territorial, especially in honey seasons so one should be really careful when wandering around the woods that are known to have hives of Beedrill.
----
In Smash, Beedrill didn't appear in Melee possibly due to time constraints and was reintroduced doing the same function in Super Smash Bros. where once summoned, Beedrill will vanish and then reappear with a swarm of others of the species all using Twineedle, ready to pierce opponents.	
Bellossom 	Bellossom 	Bellossom
 	Bellossom is a Grass type and the Number #173 Pokémon registered on the Pokédex. Bellossom is a small and beautiful Pokémon who gathers around with others of its species and perform a marvelous dance swaying its petals and leaves honoring the sun that gives them powers and energy, being able to do the photosynthesis. Evolves from Oddish and Gloom by exposing it to a Sun Stone. Its counterpart is Vileplume.
----
Bellossom, once summoned, will use Sleep Powder to create a scent that soothens and makes fighters except the summoner fall asleep in contact of its radius. If the asleep fighter has high damage, the more it'll sleep, otherwise it'll instantly wake up. Bellossom performs a small dance and once it finishes, it will disappear.	Bellossom is a Grass type and the Number #173 Pokémon registered on the Pokédex. Bellossom is a small and beautiful Pokémon who gathers around with others of its species and perform a marvelous dance swaying its petals and leaves honoring the sun that gives them powers and energy, being able to do the photosynthesis. Evolves from Oddish and Gloom by exposing it to a Sun Stone. Its counterpart is Vileplume.
----
Bellossom, once summoned, will use Sleep Powder to create a scent that soothens and makes fighters except the summoner fall asleep in contact of its radius. If the asleep fighter has high damage, the more it'll sleep, otherwise it'll instantly wake up. Bellossom performs a small dance and once it finishes, it will disappear.
Feraligatr 	Feraligatr 	Feraligatr
Feraligatr is a Water type and the Number #160 Big Jaw Pokémon registered on the Pokédex. Feraligatr resembles a blue bulky crocodile with a ferocious demeanor, possessing threatening jaws that could easily crunch any unfortunate being when placed between them. Despite its intimidating appearance and merciless behavior, it can be a loyal Pokémon to its Trainer. These are usually seen swimming around the rivers and seas.
----
In Smash, Feraligatr replaces the role of Blastoise as an Assist Pokémon, using Hydro Pump, which spouts a torrent of water that pushes opponents away. The torrent is really strong that it even pushes Feraligatr back by a few centimeters, making it possible for it to fall off any platform. If an opponent is near Feraligatr, it will stop pumping water to bite the opponent with huge knockback.	Feraligatr is a Water type and the Number #160 Big Jaw Pokémon registered on the Pokédex. Feraligatr resembles a blue bulky crocodile with a ferocious demeanor, possessing threatening jaws that could easily crunch any unfortunate being when placed between them. Despite its intimidating appearance and merciless behavior, it can be a loyal Pokémon to its Trainer. These are usually seen swimming around the rivers and seas.
----
In Smash, Feraligatr replaces the role of Blastoise as an Assist Pokémon, using Hydro Pump, which spouts a torrent of water that pushes opponents away. The torrent is really strong that it even pushes Feraligatr back by a few centimeters, making it possible for it to fall off any platform. If an opponent is near Feraligatr, it will stop pumping water to bite the opponent with huge knockback.	
== Development ==
*Super Smash Bros. Melee: What If, whose release date was June 2002, would welcome the early addition of several characters that haven't appeared in a game before, only debuting 6 months after in the late 2002, mostly as a way to promote Nintendo's future games by including content of games, those being but not limited such as Super Mario Sunshine, The Legend of Zelda: Wind Waker and Pokémon Ruby and Sapphire consisting along with Characters, Stages, Items, Assists, etc, in a similar way as the Animal Crossing and Cubivore trophies, and most important, Roy's debut in a game in its predecessor having his game released years later. However, it could be clearly seen that the designs appear to be unfinished, with Bowser Jr. being the most notable character to change as his coloration was completely different, having a dark green colored shell and head, with a dark orange skin and muzzle and a yellow tummy, as well as not having his hair stranded by a headband and eyes being more oval shaped and bigger, hinting that during his design and concept art most assets of Koopa Kid and Baby Bowser's designs were taken as inspiration which would result in this being a possible result of his appearance. This would also make the debut of Bowser Jr., Toon Link, Gardevoir and Lucas in a videogame.
*While MOTHER 3 wasn't released until 2006, the reason why Lucas was included in the game is due that during its predecessor's development, an Earthbound game released for the Nintendo 64 was also being developed as well, having the same story and premise of MOTHER 3, but due to several inconveniences, the game was cancelled and reworked into a Game Boy Advance version. During that time, the developers considered cutting Ness from the roster and replacing him with Lucas. However in the Director's Cut version, several assets containing data, including a full model of Lucas were found in the game, and the director, not wanting to waste the model and seizing the opportunity of having a new fighter, keeping Ness and along adding Lucas to the roster.
== Trivia ==
*Due to Daisy being playable in the game, Peach's palette swap based on her is entirely gone. However, she gets an alternate costume based on Pauline instead.
*Due to the fact that the Director  had a difficult time finding an artwork of the Pokémon Trainer Red, he opted to use Professor Oak as the trainer instead, as well as using Bulbasaur instead of Ivysaur, considering as a "close enough" task.
*Since in the original Animal Crossing for the Game Cube, hair customization wasn't a thing, Villager is seen using a viking-esque hat with the same pattern as its shirt for the males, but for the females its seen a typical Dutch hatd, with the same pattern as its dress.
*This is the first game to fully reveal what does Wolf's entire body look like in Star Fox 64 because he is only  seen piloting his spaceship Wolfen and as a mugshot in the interface.
*Rumours spread around the Smash Community in Melee were having Ridley and Samurai Goroh as playable characters due to the fact that they appeared in the intro of the game. It wasn't until the What If? version which actually introduced them to the series as they actually got full body models in the inner data.
*There's a hidden easter egg located in the Character Selection Screen Roster of the game that consists on having the heroes being faced by their own nemesis and clones they were based off. This is likely a reference to the original Melee roster where the clones would face their original base character.
== Gallery ==
Bowser Jr. Super Smash Bros. Melee.png|Redesigned Bowser Jr. by 
Wolf Melee artwork.png|Wolf's design in Star Fox 64 by KHT
Pit_Melee_Render.png|Pit's design based on Kid Icarus: Of Myths and Monsters by 
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Games
Category:Nintendo GameCube Games
Category:Sapphire Dragon Inc.
Category:What-Ifs?