The Arsenal Of Mageocracy

The Arsenal of Aquaclaro. A fortress. A factory. The birthplace of magic weapons. Within these halls, between these walls, a nation's ships and machines are manufactured.
== The Employ ==
The Arsenal hosts a massive amount of workers. Artisans, carpenters, armorers, ropers and sailmakers, alchemists, and all their goods moved around by porters and general laborers. Behind it all, a fleet of clerks and administrators running the numbers, keeping track of materials going in and out.
== The Machines ==
=== Galleys ===
The bread-and-butter of the Arsenal, the backbone of their business. Fast, maneuverable vessels with shallow drafts. Timbers are lifted through old sailing songs. Nails are molded like dough in the hands of an old blacksmage.Blacksmith mage. Woodsmages mold wood, toolsmages make tools, and so on. A team of fiends work in the forge, riveting pieces of a mighty ram into one piece.Fanon At full strength, this arsenal can release a seaworthy 200' war galley in a mere day.TL4 Venice had surprisingly advanced, assembly-line style techniques for making ships, with a peak workforce of 15,000 producing a galley a day. 
=== Gnomish Land Dreadnought ===
The Gnomish Land Dreadnought is a an experimental vehicle that struggled in its early years. Its original size was made for SM-1 creatures, making it too small to be operated by most humans (although cheap versions became popular among wealthy or adventurous children). Its overall height was too short to allow boarding parties along walls, and its speed was too slow to be used offensively. The newer designs were larger and taller, with a magitech spring-loading system in the wheels, allowing the machine to make sudden (and dangerous) bursts of speed.Fanon
=== Scythed Battlewagon ===
A heavy chariot with room for one rider and three passengers. The wheels are equipped with spinning scythe blades, which do 3d+5 cutting at maximum speed.sw+2 cutting at ST (12 + Yards Moved). Effective ST 13 - 20. Damage range of 2d+1 to 3d+4 cutting.
=== Strolling Hut ===
An oddity that adventurers and wanderers might enjoy, the strolling hut is a thatched structure with a conical roof and two thick, wooden legs that raise it about twelve feet off the ground while standing. It walks tirelessly, but it pilots less like a vehicle and more like an animal. It follows a handful of commands, and older strolling huts tend to know quite a few aftermarket tricks of their own.
=== Swan Boat ===
A boat-like chariot for one rider and one passenger. pulled by powerful draft swans. Anything inside it (including passengers) have a remarkably reduced weight, allowing the swans to carry it aloft. Swan boats are an elegant vehicle of the rich, used to travel over areas too rough or strange for an aristocrat's taste. Due to their extreme lightness (about six pounds), they do terribly in inclement weather, and should be roped down or put indoors when not in use.
== The Arsenal Layout ==
# Alchemical Palace -- A reinforced facility for alchemical creations.
# Rope Yard -- a long, thin warehouse--although barely, since it's just pillars, not walls.
# River Gate -- It's the gate by the river
# Old Canal -- Ships are made here, then floated into the Round Harbor
# Kestral Palace -- Main (and presumably, only) entrance!
# Lesser Green -- Basically a big garden
# Temple
# Greater Green -- A bigger garden, but for alchemical plants, not ordinary vegetables
# Raw Workshops
# Round Harbor
# New Canal
# Smithies
# Wizards' Palace
== See Also ==
* Magic and Naval Warfare Pyramid #3/4: Magic on the Battlefield
== Reference ==
* "The Arsenal of Mageocracy" Pyramid 3/40: Vehicles 
Category:Pyramid Vol 3 Articles
Category:Matt Riggsby
Category:Locations