Lizard Limbs (Priest Spell)

Under the influence of this spell, the caster can shed one or two limbs at will, without suffering damage. Thus, the caster can escape the grasp of a fallen tree or large creature by shedding an arm or leg to allow escape. The caster suffers any ill effects that accompany losing a limb, according to the chart. The head is not a limb for this purpose.
Limb Lost 	Effect
One Leg 	Walking movement rate halved
Two Legs 	Crawl only
One Arm 	Lack of coordination; -2 penalty to Dexterity checks
Two Arms 	No use of arms
Tail 	Lack of balance, -2 to attack rolls and to any proficiency check affected by balance
Wing or wings	Loss of flight
Lost limbs begin to grow again an hour after they are lost, taking 24 hours to regrow com­pletely; they are not usable during this period. If a lost limb is recovered within two rounds, it can be reattached in one round.
Notes: Very rare spell. Most likely to be found in the hand of tribal spellcasters.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells