Magic Materia (VII Remake)

Magic materia is one of five categories of materia in Final Fantasy VII Remake and Episode INTERmission. It is used for materia that will grant magic spells, which can provide offensive potential or healing. Equipping the materia will grant the character a spell in their slot. All spells require MP to use. Magic materia can be linked with . Offensive spells can deal critical hits.
Many of the magic materia are carried over from Magic Materia in the original Final Fantasy VII, with a few differences and some omissions. The magic materia in Final Fantasy VII Rebirth reused many of the materia.
==List of materia==
Materia	Element 	Resistances 	Stat changes 	Spells 	Spells 	AP for level 	Price 	Obtained
 	None 	None 	Max MP +1 	1 	 	0 	600 	Initially equipped: Barret WallaceRewarded: "Reach the Sector 8 Station"Find: "All Aboard for Sector 4"Buy: All shops that sell materiaOther: Replaces various previous materia rewards in Chapter SelectINTERmission: Initially equipped to Yuffie, buy from item shop & vending machines
 	None 	None 	Max MP +1 	2 	 	300 	600 	Initially equipped: Barret WallaceRewarded: "Reach the Sector 8 Station"Find: "All Aboard for Sector 4"Buy: All shops that sell materiaOther: Replaces various previous materia rewards in Chapter SelectINTERmission: Initially equipped to Yuffie, buy from item shop & vending machines
 	None 	None 	Max MP +1 	3 	 	450 	600 	Initially equipped: Barret WallaceRewarded: "Reach the Sector 8 Station"Find: "All Aboard for Sector 4"Buy: All shops that sell materiaOther: Replaces various previous materia rewards in Chapter SelectINTERmission: Initially equipped to Yuffie, buy from item shop & vending machines
 	None 	None 	Max MP +1 	4 	 	450 	600 	Initially equipped: Barret WallaceRewarded: "Reach the Sector 8 Station"Find: "All Aboard for Sector 4"Buy: All shops that sell materiaOther: Replaces various previous materia rewards in Chapter SelectINTERmission: Initially equipped to Yuffie, buy from item shop & vending machines
 	Allows you to use healing spells. 	Allows you to use healing spells. 	Allows you to use healing spells. 	Allows you to use healing spells. 	Allows you to use healing spells. 	Allows you to use healing spells. 	Allows you to use healing spells. 	Allows you to use healing spells.
 	None 	None 	Max MP +1 	1 	 	0 	1500 	Unlocked: Complete "Rat Problem" quest or reach "Dogged Pursuit" to buy from shopsINTERmission: Buy from item shop & vending machines
 	None 	None 	Max MP +1 	2 	 	300 	1500 	Unlocked: Complete "Rat Problem" quest or reach "Dogged Pursuit" to buy from shopsINTERmission: Buy from item shop & vending machines
 	None 	None 	Max MP +1 	3 	 	900 	1500 	Unlocked: Complete "Rat Problem" quest or reach "Dogged Pursuit" to buy from shopsINTERmission: Buy from item shop & vending machines
 	Allows you to use curative spells. 	Allows you to use curative spells. 	Allows you to use curative spells. 	Allows you to use curative spells. 	Allows you to use curative spells. 	Allows you to use curative spells. 	Allows you to use curative spells. 	Allows you to use curative spells.
 	None 	None 	Max MP +2, Magic Attack +2, Magic Defense +1, Magic +1, Spirit +1	1 	 	0 	3,000 	Found: "Rendezvous at the Empty Lot"Buy: Ch.8+INTERmission: Buy from item shop & vending machines
 	None 	None 	Max MP +2, Magic Attack +2, Magic Defense +1, Magic +1, Spirit +1	2 	 	5000 	3,000 	Found: "Rendezvous at the Empty Lot"Buy: Ch.8+INTERmission: Buy from item shop & vending machines
 	Allows you to use revival spells. 	Allows you to use revival spells. 	Allows you to use revival spells. 	Allows you to use revival spells. 	Allows you to use revival spells. 	Allows you to use revival spells. 	Allows you to use revival spells. 	Allows you to use revival spells.
 	 	None 	Max MP +1 	1 	 	0 	500 	Initially equipped: Cloud StrifeBuy: All shops that sell materiaINTERmission: Buy from item shop & vending machines
 	 	None 	Max MP +1 	2 	 	300 	500 	Initially equipped: Cloud StrifeBuy: All shops that sell materiaINTERmission: Buy from item shop & vending machines
 	 	None 	Max MP +1 	3 	 	900 	500 	Initially equipped: Cloud StrifeBuy: All shops that sell materiaINTERmission: Buy from item shop & vending machines
 	Allows you to use fire magic. 	Allows you to use fire magic. 	Allows you to use fire magic. 	Allows you to use fire magic. 	Allows you to use fire magic. 	Allows you to use fire magic. 	Allows you to use fire magic. 	Allows you to use fire magic.
 	 	None 	Max MP +1 	1 	 	0 	500 	Find: "A Job for the Neighborhood Watch", "In Solitude"Initially equipped: Aerith GainsboroughBuy: All shops that sell materiaINTERmission: Buy from item shop & vending machines
 	 	None 	Max MP +1 	2 	 	300 	500 	Find: "A Job for the Neighborhood Watch", "In Solitude"Initially equipped: Aerith GainsboroughBuy: All shops that sell materiaINTERmission: Buy from item shop & vending machines
 	 	None 	Max MP +1 	3 	 	900 	500 	Find: "A Job for the Neighborhood Watch", "In Solitude"Initially equipped: Aerith GainsboroughBuy: All shops that sell materiaINTERmission: Buy from item shop & vending machines
 	Allows you to use ice magic. 	Allows you to use ice magic. 	Allows you to use ice magic. 	Allows you to use ice magic. 	Allows you to use ice magic. 	Allows you to use ice magic. 	Allows you to use ice magic. 	Allows you to use ice magic.
 	 	None 	Max MP +1 	1 	 	0 	500 	Initially equipped: Barret WallaceBuy: All shops that sell materiaINTERmission: Buy from item shop & vending machines, find in "Save Zhijie"
 	 	None 	Max MP +1 	2 	 	300 	500 	Initially equipped: Barret WallaceBuy: All shops that sell materiaINTERmission: Buy from item shop & vending machines, find in "Save Zhijie"
 	 	None 	Max MP +1 	3 	 	900 	500 	Initially equipped: Barret WallaceBuy: All shops that sell materiaINTERmission: Buy from item shop & vending machines, find in "Save Zhijie"
 	Allows you to use lightning magic. 	Allows you to use lightning magic. 	Allows you to use lightning magic. 	Allows you to use lightning magic. 	Allows you to use lightning magic. 	Allows you to use lightning magic. 	Allows you to use lightning magic. 	Allows you to use lightning magic.
 	 	None 	Max MP +1 	1 	 	0 	2,000 	Unlocked: Battle Intel 02 requiredINTERmission: Found during "Don't Fear, Yuffie's Here", sold in Junk Shop in Sector 7 Slums in "Wutai's Finest"
 	 	None 	Max MP +1 	2 	 	300 	2,000 	Unlocked: Battle Intel 02 requiredINTERmission: Found during "Don't Fear, Yuffie's Here", sold in Junk Shop in Sector 7 Slums in "Wutai's Finest"
 	 	None 	Max MP +1 	3 	 	900 	2,000 	Unlocked: Battle Intel 02 requiredINTERmission: Found during "Don't Fear, Yuffie's Here", sold in Junk Shop in Sector 7 Slums in "Wutai's Finest"
 	Allows you to use wind magic. 	Allows you to use wind magic. 	Allows you to use wind magic. 	Allows you to use wind magic. 	Allows you to use wind magic. 	Allows you to use wind magic. 	Allows you to use wind magic. 	Allows you to use wind magic.
 	None 	 	Max MP +1 	1 	 	0 	1,500 	Buy: "Secret Passageway" onwardsFound: "Crossing the Trunk Line"INTERmission: Buy from item shop & vending machines
 	None 	 	Max MP +1 	2 	 	300 	1,500 	Buy: "Secret Passageway" onwardsFound: "Crossing the Trunk Line"INTERmission: Buy from item shop & vending machines
 	None 	 	Max MP +1 	3 	 	900 	 	
 	Allows you to use toxin-related spells.	Allows you to use toxin-related spells.	Allows you to use toxin-related spells. 	Allows you to use toxin-related spells.	Allows you to use toxin-related spells.	Allows you to use toxin-related spells.	Allows you to use toxin-related spells.	Allows you to use toxin-related spells.
 	None 	None 	Max MP +2, Magic Attack +2, Magic Defense +1, Magic +1, Spirit +1	1 	 	0 	1,500 	Reward: "Remaining Payment"Buy: Ch.5+INTERmission: Buy from item shop & vending machines
 	None 	None 	Max MP +2, Magic Attack +2, Magic Defense +1, Magic +1, Spirit +1	2 	 	300 	1,500 	Reward: "Remaining Payment"Buy: Ch.5+INTERmission: Buy from item shop & vending machines
 	None 	None 	Max MP +2, Magic Attack +2, Magic Defense +1, Magic +1, Spirit +1	3 	 	900 	1,500 	Reward: "Remaining Payment"Buy: Ch.5+INTERmission: Buy from item shop & vending machines
 	Allows you to use defensive spells. 	Allows you to use defensive spells. 	Allows you to use defensive spells. 	Allows you to use defensive spells. 	Allows you to use defensive spells. 	Allows you to use defensive spells. 	Allows you to use defensive spells. 	Allows you to use defensive spells.
 	None 	// 	Max MP +1 	1 	 	0 	3,000 	Found: "Working Together"Buy: The Town That Never Sleeps onward.INTERmission: Buy from item shop & vending machines
 	None 	// 	Max MP +1 	2 	 	300 	3,000 	Found: "Working Together"Buy: The Town That Never Sleeps onward.INTERmission: Buy from item shop & vending machines
 	None 	// 	Max MP +1 	3 	 	900 	3,000 	Found: "Working Together"Buy: The Town That Never Sleeps onward.INTERmission: Buy from item shop & vending machines
 	Allows you to use disruptive spells. 	Allows you to use disruptive spells. 	Allows you to use disruptive spells. 	Allows you to use disruptive spells. 	Allows you to use disruptive spells. 	Allows you to use disruptive spells. 	Allows you to use disruptive spells. 	Allows you to use disruptive spells.
 	None 	 	Max MP +2, Magic Attack +2, Magic Defense +1, Magic +1, Spirit +1	1 	 	0 	3,000 	Reward: "Shadow in the Control Room"Buy: Ch.12+INTERmission: Buy from item shop & vending machines
 	None 	 	Max MP +2, Magic Attack +2, Magic Defense +1, Magic +1, Spirit +1	2 	 	1200 	3,000 	Reward: "Shadow in the Control Room"Buy: Ch.12+INTERmission: Buy from item shop & vending machines
 	Allows you to use subversive spells. 	Allows you to use subversive spells. 	Allows you to use subversive spells. 	Allows you to use subversive spells. 	Allows you to use subversive spells. 	Allows you to use subversive spells. 	Allows you to use subversive spells. 	Allows you to use subversive spells.
 	None 	/ 	Max MP +2, Magic Attack +2, Magic Defense +1, Magic +1, Spirit +1	1 	 	0 	5,000 	Reward: "Missing Children"Found: "Research the 3rd Ward"Buy: Vending machines Ch.15+INTERmission: "The Scent of Materia"
 	None 	/ 	Max MP +2, Magic Attack +2, Magic Defense +1, Magic +1, Spirit +1	2 	 	300 	5,000 	Reward: "Missing Children"Found: "Research the 3rd Ward"Buy: Vending machines Ch.15+INTERmission: "The Scent of Materia"
 	None 	/ 	Max MP +2, Magic Attack +2, Magic Defense +1, Magic +1, Spirit +1	3 	 	900 	5,000 	Reward: "Missing Children"Found: "Research the 3rd Ward"Buy: Vending machines Ch.15+INTERmission: "The Scent of Materia"
 	Allows you to use time magic. 	Allows you to use time magic. 	Allows you to use time magic. 	Allows you to use time magic. 	Allows you to use time magic. 	Allows you to use time magic. 	Allows you to use time magic. 	Allows you to use time magic.
==Etymology==
Category:Magic materia in Final Fantasy VII Remake
Category:Materia in Final Fantasy VII Remake
Category:Magic Materia