The Brotherhood of the True Flame (CShaH)

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Admits: The nefarious Brotherhood of the True Flame is open to all fire mages. (It is not, however, suited to PCs.) Nonmages may be admitted on an auxiliary status, but are held in lesser esteem than their more powerful magical brethren. Wizards who are not flame elemental mages are not welcome, and the Brotherhood refuses, and often slays, Sorcerers of the Flame (as they are not considered sufficiently "pure").
Members: The Brotherhood of the True Flame has the largest assemblage of wizards with similar alignments and intent in all the Land of Fate, with members (or reputed members) in every city. In addition, legends regularly circulate regarding mighty and powerful fortresses in the Weeping Desert and the Great Anvil, from which the Brotherhood's most powerful members rule with an iron grip.
Initiation: Entry into the Brotherhood of the True Flame is limited to elemental mages of flame. The manner of initiation is said to be both gruesome and mind-wrenching, as all hope, kindness, and goodness is "burned out" by the fires of a true flame. The exact nature of the initiation is best left to whispers and warning glances, but it is true that those who join the Brotherhood are never again as they once were.
Description: The largest and most sinister secret society of wizards, the Brotherhood both benefits and suffers from its size and relative autonomy. Small factions are continually shearing off, led by one charismatic leader or another. Members of the Brotherhood follow their path of destruction in different ways—some as rebels, some as treacherous advisers, and some as self-serving mercenaries. As a result, there are a variety of plots afoot in the Land of Fate at any time which may be tracked back to the Brotherhood of the True Flame.
Further information on the leaders and notables of the Brotherhood may be found in the AL-QADIM® Land of Fate boxed set. A typical desert citadel is described in the "Weeping Desert" (in A Dozen and One Adventures).
Goals: The Brotherhood's chief goal is establishing the superiority of fire-based magic over all others, with themselves as the masters of fire-based magic. All other magics are impure and debased and must be eliminated, as must be any knowledge, artifact, or individual that disagrees with the Brotherhood's goals.