Traction

Traction, also referred to as friction, is a measure of how long it takes for a character in Super Smash Flash 2 or Fraymakers to stop moving from a sideways force when grounded. Characters with low traction slide farther than others from various actions, such as after walking, running, or being hit by an attack while grounded, as well as wavedashing in Fraymakers.
Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot punish attacks as effectively out of shield, since they will get pushed further away from the opponent. However, there are cases where low traction is useful, such as when dash canceling.
 is well-known for having the lowest traction of any character in SSF2. This originates from his low traction in most of the platformers, which balances out his higher jumping.
== Traction values in Super Smash Flash 2 ==
Character	Traction
 	1.59
 	1.52
 	1.52
 	1.5
 	1.41
 	1.4
 	1.4
 	1.39
 	1.35
 	1.35
 	1.3
 	1.3
 	1.3
 	1.3
 	1.3
 	1.3
 	1.27
 	1.19
 	1.19
 	1.19
 	1.18
 	1.15
 	1.1
 	1.09
 	1.07
 	1.07
 	1.04
 	1.04
 	1.03
 	1.01
 	0.97
 	0.97
 	0.97
 	0.95
 	0.95
 	0.95
 	0.95
 	0.92
 	0.9
 	0.89
 	0.87
 	0.85
 	0.85
 	0.76
 	0.75
 	0.48
 	0.35
== Friction values in Fraymakers ==
Character	Traction
 	0.67
 	0.65
(Wrath) 	0.59
 	0.57
 	0.57
(Calm) 	0.57
 	0.5
== See also ==
*Air speed
Category:Game physics
Category:Super Smash Flash 2
Category:Super Smash Flash series
Category:Fraymakers