Monk (The 4 Heroes of Light)

Monk is a crown in Final Fantasy: The 4 Heroes of Light obtained by defeating Belphegor at Mount Gulg. Despite being named Monk, the crown is not an upgraded version of the Fighter crown.
The Monk's special ability boosts the Strength, Intellect and Mind stats of a party members by a small amount whenever they fall in battle, with the effect lasting until the end of battle. The Monk makes decent addition to the party, since their first abilities allow them to animate their dead allies to fight for them. The Monk's third ability, Kamikaze, sacrifices the user to deal damage based on how times they have died. If players are patient and allow the party's Monk to purposely die, Kamikaze can be the party's strongest attack that can deal massive damage to any boss.
Monks have no proficiency weapons and have a decent stat multipliers. Over time they will develop a strong proficiency with curative and attack magic. The job's special armor, Monk Robe, provides a 10% boost to the user's Spirit and Intellect.
==Stats==
HP 	Strength	Intellect	Spirit
1.0	0.9 	1.3 	1.3
Short Sword	Sword	Bow	Staff	Spear	Axe	Book	Harp
C 	C 	C 	C 	C 	C 	C 	C
Offensive Magic	Recovery Magic	Evade	Magic Evade
C 	C 	C 	B
==Abilities==
Name	Description 	AP 	Gems to unlock 	Image
 	Give a dead ally the ability to attack the foe. 	1 	None 	
 	Effect: Prompt all dead allies to individually take turns to perform a standard physical attack on an opponent.	Effect: Prompt all dead allies to individually take turns to perform a standard physical attack on an opponent.	Effect: Prompt all dead allies to individually take turns to perform a standard physical attack on an opponent.	Effect: Prompt all dead allies to individually take turns to perform a standard physical attack on an opponent.
 	Give a dead ally the ability to use magic. 	2 	Topaz ×5Sapphire ×5 	
 	Effect: Prompt all dead allies to individually take turns to either cast an equipped magic spell or to perform a standard physical attack on an opponent.
(Certain magic spells are always ignored and never used)	Effect: Prompt all dead allies to individually take turns to either cast an equipped magic spell or to perform a standard physical attack on an opponent.
(Certain magic spells are always ignored and never used)	Effect: Prompt all dead allies to individually take turns to either cast an equipped magic spell or to perform a standard physical attack on an opponent.
(Certain magic spells are always ignored and never used)	Effect: Prompt all dead allies to individually take turns to either cast an equipped magic spell or to perform a standard physical attack on an opponent.
(Certain magic spells are always ignored and never used)
 	Attack foes as you die. The more times you have died, the greater the damage. 	1 	Ruby ×2Emerald ×6Topaz ×6Amethyst ×1 	
 	Effect: Inflict piercing damage to all opponents and KO the user. Damage depends on the user's level and grows stronger the more times the user is revived during battle.
(Damage remains consistent regardless of the number of opponents present)	Effect: Inflict piercing damage to all opponents and KO the user. Damage depends on the user's level and grows stronger the more times the user is revived during battle.
(Damage remains consistent regardless of the number of opponents present)	Effect: Inflict piercing damage to all opponents and KO the user. Damage depends on the user's level and grows stronger the more times the user is revived during battle.
(Damage remains consistent regardless of the number of opponents present)	Effect: Inflict piercing damage to all opponents and KO the user. Damage depends on the user's level and grows stronger the more times the user is revived during battle.
(Damage remains consistent regardless of the number of opponents present)
 	Summon an army of ghosts that attacks all foes and deals devastating damage. 	3 	Topaz ×7Lapis ×3Aquamarine ×7Amethyst ×2Diamond ×1 	
 	Effect: Inflict massive non-elemental magical attacks to all opponents, with an added chance to KO them. Damage grows slightly stronger the more times the user is revived during battle.
(Damage is equally distributed amongst all targets. Added effect works roughly one fifth of the time)	Effect: Inflict massive non-elemental magical attacks to all opponents, with an added chance to KO them. Damage grows slightly stronger the more times the user is revived during battle.
(Damage is equally distributed amongst all targets. Added effect works roughly one fifth of the time)	Effect: Inflict massive non-elemental magical attacks to all opponents, with an added chance to KO them. Damage grows slightly stronger the more times the user is revived during battle.
(Damage is equally distributed amongst all targets. Added effect works roughly one fifth of the time)	Effect: Inflict massive non-elemental magical attacks to all opponents, with an added chance to KO them. Damage grows slightly stronger the more times the user is revived during battle.
(Damage is equally distributed amongst all targets. Added effect works roughly one fifth of the time)
==Gallery==
FFT4HoL Monk Icon.png|Monk icon.
MonkCrown.png|Monk artwork.
MonkBrandt.jpg|Brandt as a Monk.
MonkJusqua.jpg|Jusqua as a Monk.
MonkYunita.jpg|Yunita as a Monk.
MonkAire.jpg|Aire as a Monk.
Category:Crowns in Final Fantasy: The 4 Heroes of Light