Traps

Traps are a type of tile in dungeons that are usually dangerous to the player when stepped on. There are many types and each one has its own effects. Traps are invisible until they are stepped on or revealed, using a normal attack on the tile in front, through the Gummi effect, or a . Traps can be avoided if the active Pokémon holds a , or destroyed with a , using the move Defog, or using the move Rapid Spin next to one. All traps have a chance of not activating when stepped on.
Traps typically spawn only in rooms. They cannot spawn on tiles other than the floor, in front of hallways, or in Monster Houses. The varieties of traps found will differ between dungeons.
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==Traps==
!colspan=2|Trap
!Effect
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|Drops chestnuts onto the Pokémon's head and causes them to lose 15 HP every time they step on the trap.
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|Causes an explosion that deals half of the maximum HP of all Pokémon within its 2-tile radius. If a Pokémon with the Ability Damp is present on the map or floor, the trap will not go off.
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| the Pokémon, making them take damage when they take a turn and reducing their Attack.
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| the Pokémon, making them unable to do anything.
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|Edible food items such as apples, bananas, and Berries will become (in the case of Berries, ). It may grime only one or multiple food items. Eating Grimy Food will restore a smaller amount of Belly and will inflict harm, from stat reduction to status effects. Gummis and frozen items cannot become grimy.
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|Spawns five Pokémon with the status, which will deplete the PP of the last move used when the Pokémon is defeated, and disappears after triggering.
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|Sends the Pokémon stepping on it flying in any direction until they hit a blocked tile. Pokémon that are holding an Iron Ball or have the Ability Suction Cups will not be affected.
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|Makes mud splash up at the Pokémon, lowering any one of its stats. Stepping on this trap multiple times will destroy it.
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|The Pokémon takes 10 damage and is sent a floor down, or forward in dungeons where the floors descend.
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| the Pokémon, making them lose HP with every few steps they take.
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|Completely depletes the PP of a randomly selected move.
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|Random Traps will draw the effect of a different trap, based on a list of which it can pull specified by the dungeon. Random Traps will affect all players on the floor.
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| one of a Pokémon's moves. A sealed move cannot be used so long as the player remains on the floor.
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|Causes an explosion that deals a quarter of the maximum HP of Pokémon within its 1-tile radius. If a Pokémon with the Ability Damp is present on the map or floor, the trap will not go off.
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| a Pokémon, which allows its moves to affect both allies and enemies, even if it normally wouldn't.
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|Lowers the movement speed of a Pokémon by 1 stage.
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|Puts the Pokémon to for four turns.
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| the Pokémon, causing it to move in random directions and sometimes damage themselves when trying to use moves. The confusion is only temporary, however. Pokémon with Own Tempo or other status immunity Abilities, items or effects will not be affected.
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|Causes the Pokémon to take damage equal to 1/8 of their HP. Each Spikes Trap will have that damage multiplied by 1, 2, 3 or 4. Spikes Traps can also be created using the move "Spikes". Pokémon that are Flying-type or have the Ability Levitate will not be affected.
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|The Pokémon is sent a floor up, or down in dungeons where the floors descend.
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| the Pokémon, making it unable to run and sometimes fail to use moves. Electric-type Pokémon will not be affected. Pokémon with Limber or other status immunity Abilities, items or effects will not be affected.
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|style="white-space:nowrap;"|
|Deals damage depending on the Pokémon's weakness to the Rock-type. It will take 12% HP if neutral to it, 25% if weak, and 50% if 4x weak. It can also be created using the move "Stealth Rock".
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|A random item in the player's inventory will become sticky. The item will cease to be sticky once the player uses a Cleanse Orb, talks to Lickilicky, or stores the stickied item. Until then, the sticky item will not work. If the item is held by a Pokémon, it will be unremovable until it is cleaned.
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|Spawns five Pokémon found on the floor randomly around the current floor and disappears after triggering.
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|Causes the Pokémon to take 10 damage and become and. It can also be created using the move "Toxic Spikes". Pokémon with status immunity Abilities or items will not be poisoned. Pokémon that are Flying-type or have the Ability Levitate will not be affected.
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|Pokémon who step on this trap will trip and drop their held item on the tile, being unable to move or switch until they get up by taking a turn. Pokémon holding a stickied item, undroppable item (e.g. Mystery Eggs) or have an Ability such as Sticky Hold will not drop their held item.
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|Warps the Pokémon to a random location on the floor. Pokémon that are holding an Iron Ball or have the Ability Suction Cups will not be affected.
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|Restores any kind of lowered or raised stat, such as Attack or evasion, to its original state. Be careful not to use this trap if you've just used a move like Dragon Dance. They appear commonly, and some dungeons spawn them hidden.
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==Usable Traps==
Some traps have item counterparts that can be found in Tanren Chambers and other certain dungeons. They are stackable, and using them lays a trap on the tile the player is standing on if permitted. They are one time use and will still be consumed if used under conditions where a trap cannot be laid. Only enemy Pokémon and players not within the same party as the trap setter can activate traps. Not all usable traps are available.
!Summary
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==Trivia==
*If a player steps on a trap at the same time as an enemy Pokémon, the trap affects the enemy Pokémon as well. Normally, enemy Pokémon will be unaffected by traps, unless they're placed by a player.
*Grudge Traps used to give all enemy Pokémon on the floor the Grudge status.
*Traps were able to be revealed by clicking. This was changed however to attacking (the same was done to hidden items).
Category:Gameplay
Category:Items
Category:List