119498-content-difficulty-public-events-path-quests-solo-content

== Content ==
			
Good afternoon,
 
I'm a chatty guy so I'll try and keep it brief. I believe the non-raid, non-dungeon content is very easy and would be a lot more fun if it were more challenging. I do understand that this other content is supposed to be accessible to solo players, but from what I've gathered in-game before posting, it seems others share my sentiments as well. Also just for emphasis, I am not suggesting making the regular open-world lvling mobs harder - rather paths, shiphands, public quests. The reason I post? 1.) Is it possible that many of us have been around long enough to vastly outgear what would normally be a decent challenge for a fresh 50? Is this content a challenge to a new 50? 2.) Do people agree that a lot of content mob-wise could be harder? 3.) Is scaling content difficulty with player number a possible reality?
 
A few examples:
-the hardest part of the 20man in The Defile is finding players to kill the first stage worms. At the moment, a group of 5 players can tackle one of the 6 spawned bosses while holding off enemy players, because the boss does such shockingly low damage. During the holdouts, or pretty much any stage besides the final boss, you can just stand in the telegraphs. I'd love to see those telegraphs do a bit more as it reaches 15-20 people, particularly the 6 bosses - as of right now it's just a waiting-for-points game.
 
-There's a TEN MINUTE holdout in The Defile. For ten straight minutes I used 1 ability as I waited for waves of seconds-to-kill mobs. That's wrong. 
 
-Five man bosses are often 2 man bosses. This is fine given the population, but maybe set their difficulty for 2 and scale it when it raises to 3, 4, 5?
 
I'd love to have the option to choose Normal Difficulty, Veteran Difficulty for Soldier paths, and an option to make Shiphand missions harder at the get-go. The Defile's main content was fun, but would be infinitely more fun if the mobs were a bit more damaging. So much for brief.
 
-Plecko	
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			It isn't overly obvious with that 10 minute holdout but you could either survive for 10 minutes or kill the heart thing objective there to complete it as well instead of waiting the 10 minutes. But I would agree with much of these points, I'd love to see a difficulty slider or something of that nature.	
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