Gaming Database TLoU Review Rough Draft

The Last of Us' value: Just another zombie game with guns, or a stunning story of struggle, survival, and hardship?
==Gameplay==
Gameplay is just par for the course for Naughty Dog here. Utilizing a basic cover system and typical third-person shooter elements that Naughty Dog brought with the Uncharted franchise, the gameplay is hardly anything creative. It utilizes two slots (which can be upgraded to four later in-game) for combat, as well as simple fist-to-cuffs melee combat, which can be upgraded with melee weapons. Another surprising new aspect to the Naughty Dog engine is the crafting system and supplements. The way it works it that you can craft various weapons and tools to aid you in combat using items scavenged in the environment, as well as update your health, hearing skills, weapon sway, etc. by finding medical pills or plants. Though you could always go guns-a-blazin', the limited ammunition you can carry and crafting materials you can build makes it a very stealth-based game, wishing you to choose multiple ways to approach the various apocalyptic situations presented to you. Sure, sometimes you really don't get an option to go all out or with stealth, but that just makes it more fun both because of the challenge it presents and that it's not done to often so it feels truly unique each time.
Combat aside, there are also some basic platforming puzzles. Playing as Joel for most of the game, you need to utilize what you can out of the environment to both help yourself and your young charge Ellie (who can't swim) to move your way across obstacles presented. Whether it's moving a dumpster to access higher places, swimming through grimy water to carry around Ellie, these moments are often slow but are also used to give you a small moment of recuperation between previously mentioned combat. Plus, these small puzzle sections just add to character developement between Joel and Ellie. 
Of course, every game has it's flaws. When trying out for stealth, it's very frustrating to see Ellie or Tess run right in front of the A.I. enemies and not have them react at all but watch them completely freak out when you move from cover to cover and they're just looking in your direction. Of course, that's not truly the gameplay's fault as it is the individual player's skill level and how well you play the game. Another downside about the gameplay is the fact that, while nothing's god awful, there's not exactly anything new. Sure, there's the whole idea of scaveging supplies being mixed with full blwon firefight, but that's typical survival-horror themes mixed with a third-person shooter. 
3.5 out of 5 
==Story ==
TBA
==Presentation and Performance==
TBA
==Final Verdict==
TBA