New Super Smash Brothers (2017 video game)/Card Mode

The following is about Card Mode, a game mode in New Super Smash Brothers. This game mode was inspired by several collectible card games, including Plants vs. Zombies Heroes, the Pokemon Trading Card Game and, most notably of all, Shadow Inferno's Super Smash Bros. Cards of Conquest.
==Gameplay==
Both players are represented by a Mii placed on the far side of the board. Both Miis can't move or attack and have 30 HP. If your Mii is defeated, you lose the game.
The board itself is built up of a variety of tiles. Both players start with five cards and draw an extra card on each turn. To use these cards, the player must use "Card Points" - on each turn, both players get a number of Card Points equal to the number of the current turn (example: on the third turn, both players have 3 CP to spend on cards).
There are two types of cards - Trophies and Items. Trophies can be moved around the board, and have five stats - ATK, DEF, HP, Speed and Range. The damage of an attack is determined by a dice roll plus the attacker's ATK, minus the victim's DEF. HP determines how much damage a trophy can take before being discarded. Speed determines how many tiles a trophy can move in one turn. Finally, Range determines the distance from which a trophy can attack from.
Item cards are instant effects, usually automatically damaging an enemy trophy, raising the stats of one of your trophies, or supplying healing.
==Tiles==
*Stone Tiles: Ordinary tiles without special effects.
*Field Tiles: Ordinary tiles without special effects.
*Forest Tiles: If a trophy ends their turn on a Forest Tile, roll a dice at the start of your next turn. The trophy will be healed for an amount equal to half the roll on the dice (rounded up).
*Lava Tiles: If a trophy ends their turn on a Lava Tile, roll a dice at the start of your next turn. The trophy will take damage equal to half the roll on the dice (rounded up).
*Dark Void Tiles: If a trophy ends their turn on a Dark Void Tile, roll a dice at the start of your next turn. The trophy will take damage equal to half the roll on the dice (rounded up).
*Phazon Tiles: If a trophy ends their turn on a Phazon Tile, roll a dice at the start of your next turn. The trophy will take damage equal to half the roll on the dice (rounded up).
*Water Tiles: Only certain trophies can move on Water Tiles.
*Snow Tiles: If a trophy ends their turn on a Snow Tile, their Speed is reduced by 1.
*Ice Tiles: If a trophy ends their turn on an Ice Tile, their Speed is increased by 1.
*Thunder Tiles: If a trophy ends their turn on a Thunder Tile, flip a coin. If you call the flip incorrectly, the trophy cannot move during their next turn.
==Cards==
In addition to costing CP, some trophy cards require you to have specific cards in your hand and/or on the board to be played.
Note that ATK, DEF and Speed can be raised to a maximum of 7 each, while the maximum possible Range is 5.
===Mario Trophy Cards===
This set of cards focuses on avoiding hazardous terrain, along with gaining high CP and making the most out of it.
Name 	Image	ATK	DEF	HP	Speed	Range	Abilities 	Requirements 	Rarity 	CP
Mario 	 	2 	3 	15	3 	1 	None 	None 	Common 	1
Fire Mario 	 	3 	4 	15	3 	2 	Immune to Lava Tiles. 	Mario, Fire Flower 	Uncommon 	2
Luigi 	100px	3 	2 	15	3 	1 	None 	None 	Common 	1
Ice Luigi 	 	4 	3 	15	3 	2 	Immune to Snow Tiles. 	Luigi, Ice Flower 	Uncommon 	2
Peach 	 	2 	2 	15	3 	1 	Can float over one-tile gaps. 	None 	Common 	1
Nurse Peach 	 	3 	3 	15	3 	1 	Can float over one-tile gaps. Gives the player +1 CP per turn while on the board. 	Peach, Megavitamin 	Uncommon 	2
Bowser 	 	3 	3 	20	2 	2 	None 	None 	Common 	2
Dry Bowser 	100px	4 	4 	20	2 	2 	Immune to Lava Tiles. 	Bowser, Dry Bones 	Rare 	3
Bowser Jr. 	 	3 	4 	10	4 	1 	When played, draw a card if you have Bowser on the board. 	None 	Uncommon 	2
Shadow Mario 	 	2 	2 	15	4 	1 	This gets +1 ATK and +1 DEF when you draw a card. 	Bowser Jr, Mario 	Priceless	3
Rosalina 	 	0 	0 	15	3 	2 	Gets +1 ATK and DEF for every Luma you have on the field. 	None 	Rare 	2
Yellow Luma 	 	2 	2 	15	3 	2 	None 	None 	Common 	1
Blue Luma 	 	2 	2 	10	4 	2 	None 	None 	Common 	1
Green Luma 	 	2 	3 	10	3 	2 	None 	None 	Common 	1
Red Luma 	 	3 	2 	10	3 	2 	None 	None 	Common 	1
Green Yoshi 	 	3 	2 	15	3 	2 	Can jump over one-tile gaps. 	None 	Uncommon 	2
Yellow Yoshi 	 	2 	3 	15	3 	2 	Can jump over one-tile gaps. 	None 	Uncommon 	2
Pink Yoshi 	 	2 	2 	20	3 	2 	Can jump over one-tile gaps. 	None 	Uncommon 	2
Blue Yoshi 	 	2 	2 	15	4 	2 	Can jump over one-tile gaps. 	None 	Uncommon 	2
Donkey Kong 	 	3 	4 	20	2 	1 	Gains +1 DEF on Forest Tiles. 	None 	Uncommon 	3
Diddy Kong 	 	4 	2 	15	3 	2 	Gains +1 ATK on Forest Tiles. 	None 	Uncommon 	3
Dixie Kong 	 	4 	3 	10	4 	1 	Gains +1 Speed on Forest Tiles. 	None 	Uncommon 	3
Goomba 	 	2 	2 	10	4 	1 	When played, draw a card if you made at least 6 CP this turn. 	None 	Common 	1
Paragoomba 	 	2 	2 	15	5 	1 	Can jump over 1 tile gaps. When played, draw a card if you made at least 6 CP this turn. 	None 	Uncommon 	2
Big Goomba 	 	3 	3 	15	4 	1 	When you summon a Goomba-related trophy, that trophy gets +1 Attack and +1 Defence. 	Goomba, Super Mushroom	Rare 	3
Green Koopa Troopa	 	2 	3 	15	3 	1 	When played, this gains +1 DEF if you made at least 6 CP this turn. 	None 	Common 	1
Red Koopa Troopa 	 	3 	2 	15	3 	1 	When played, this gains +1 ATK if you made at least 6 CP this turn. 	None 	Common 	1
Blue Koopa Troopa 	 	2 	2 	15	4 	1 	When played, this gets +1 Speed if you made at least 6 CP this turn. 	None 	Common 	1
Dry Bones 	 	3 	2 	15	4 	2 	When defeated, flip a coin. If you call the flip correctly, return this Trophy to your hand.	None 	Uncommon 	2
Boom Boom 	 	3 	4 	25	2 	1 	When hurt, this gets +1 Speed. 	None 	Rare 	3
Pom Pom 	 	4 	3 	15	2 	3 	When hurt, this gets +1 Speed. 	None 	Rare 	3
Larry Koopa 	 	4 	3 	15	4 	2 	Gains +1 ATK and +1 Speed on Plains Tiles. 	None 	Valuable 	3
Morton Koopa Jr. 	 	3 	4 	25	2 	2 	Immune to Lava Tiles, gains +1 DEF on Lava Tiles. 	None 	Valuable 	3
Wendy O. Koopa 	 	4 	2 	15	4 	3 	Can move on Water Tiles, gains +1 Range on Water Tiles. 	None 	Valuable 	3
Iggy Koopa 	 	4 	3 	10	5 	2 	Gains +1 Speed and +1 DEF on Forest Tiles. 	None 	Valuable 	3
Lemmy Koopa 	 	4 	2 	10	5 	3 	Immune to Snow Tiles, gains +1 Speed on Snow Tiles. 	None 	Valuable 	3
Roy Koopa 	 	4 	4 	20	2 	2 	Gains +1 ATK and +1 DEF on Stone Tiles. 	None 	Valuable 	3
Ludwig von Koopa 	 	3 	3 	15	4 	4 	Immune to Thunder Tiles, gains +1 Speed on Thunder Tiles. 	None 	Valuable 	3
===Mario Item Cards===
Name 	Image	Function 	Rarity 	CP
Super Mushroom 	 	A Trophy gets +3 Attack and +3 Health. 	Common 	3
Fire Flower 	 	An enemy Trophy gets -2 Attack and -2 Health. 	Uncommon	2
Ice Flower 	 	Reduces an enemy Trophy's Speed to 0 for 1 turn. Draw a card.	Uncommon	2
Megavitamin 	 	Heal a Trophy or your Mii for 4 HP. Draw a card. 	Rare 	1
Koopa Clown Car	 	Destroy an enemy trophy 	Uncommon	5
===Zelda Trophy Cards===
This set of cards focuses on defensive play, with several cards that are unaffected by certain terrain types.
Name 	Image	ATK	DEF	HP	Speed	Range	Abilities 	Requirements 	Rarity 	CP
Young Link 	 	3 	2 	15	3 	1 	Transforms into Link after 5 turns. 	None 	Common 	1
Link 	 	4 	3 	20	3 	1 	None 	Special case involving Young Link 	Token 	2
Toon Link 	 	4 	2 	15	4 	1 	Can move on Water Tiles. 	Young Link, Wind Waker Wand 	Uncommon 	2
Young Zelda 	 	2 	2 	15	3 	2 	Transforms into Zelda after 5 turns. 	None 	Common 	1
Zelda 	 	3 	3 	20	3 	2 	None 	Special case involving Young Zelda	Token 	2
Toon Zelda 	 	3 	3 	15	4 	2 	Can float over one-tile gaps. 	Young Zelda, Wind Waker Wand 	Uncommon 	2
Ganondorf 	 	3 	3 	25	2 	2 	Immune to Dark Void Tiles. 	None 	Uncommon 	3
Beast Ganon 	 	4 	4 	25	3 	2 	Immune to Dark Void Tiles. 	Ganondorf, Triforce 	Rare 	4
Vaati 	 	3 	3 	15	4 	1 	Dodges attacks that deal 8 or more damage. 	None 	Valuable 	3
Red Chuchu 	 	4 	2 	15	3 	1 	Immune to Lava Tiles. 	Chu Slime 	Common 	2
Green Chuchu 	 	3 	4 	10	3 	1 	Uses an 8-sided dice on Forest Tiles. 	Chu Slime 	Common 	2
Yellow Chuchu	 	3 	3 	20	2 	1 	Immune to Thunder Tiles. 	Chu Slime 	Common 	2
Blue Chuchu 	 	2 	3 	15	4 	1 	Immune to Snow Tiles. 	Chu Slime 	Common 	2
Goron 	 	2 	4 	20	2 	1 	Immune to Lava Tiles. 	None 	Common 	2
Darunia 	 	3 	5 	25	3 	1 	Immune to Lava Tiles. 	Goron 	Uncommon 	3
Zora 	 	4 	2 	10	4 	1 	Can move on Water Tiles. 	None 	Common 	2
Princess Ruto	 	5 	3 	15	5 	1 	Can move on Water Tiles. 	Zora 	Uncommon 	3
Gohma Larva 	 	3 	3 	15	3 	1 	None 	None 	Common 	1
Gohma 	 	4 	4 	20	3 	1 	When played, shuffle four Gohma Larva cards into your deck. 	None 	Rare 	3
Saria 	 	3 	3 	15	5 	2 	While on the board, your Mii's health cannot go lower than 1.	None 	Priceless	4
Naryu 	 	3 	4 	15	3 	2 	When played, all of your trophies get +1 DEF. 	None 	Valuable 	5
Farore 	 	3 	3 	15	4 	2 	When played, all of your trophies get +1 Speed. 	None 	Valuable 	5
Din 	 	4 	3 	15	3 	2 	When played, all of your trophies get +1 ATK. 	None 	Valuable 	5
===Zelda Item Cards===
Name 	Image	Function 	Rarity 	CP
Wind Waker Wand	 	Return an enemy trophy to your opponent's hand.	Uncommon	3
Triforce 	 	Destroy an enemy trophy with 5 ATK or more. 	Uncommon	2
Chu Slime 	 	Draw two cards. 	Common 	3
Heart Container	 	Heal a trophy or your Mii for 8 HP. 	Rare 	2
Majora's Mask 	 	The target trophy cannot be hurt for 1 turn. 	Valuable	2
===Kirby Trophy Cards===
This set of cards focuses on direct offence and defence, with several abilities that focus on CP generation.
Name 	Image	ATK	DEF	HP	Speed	Range	Abilities 	Requirements 	Rarity 	CP
Kirby 	 	3 	3 	15	4 	2 	None 	None 	Common 	2
Sword Kirby 	 	4 	3 	20	5 	2 	When this defeats an enemy, draw a card. 	Kirby, Blade Knight 	Rare 	4
Beam Kirby 	 	4 	3 	15	5 	3 	While this is on the board, the player gets +1 CP per turn. 	Kirby, Waddle Doo 	Rare 	4
Fire Kirby 	 	5 	3 	15	5 	2 	Immune to Snow Tiles. 	Kirby, Burning Leo 	Uncommon 	4
Ice Kirby 	 	4 	4 	15	5 	2 	Immune to Lava Tiles. 	Kirby, Chilly 	Uncommon 	4
Hammer Kirby 	 	4 	5 	20	3 	2 	Takes 1 less damage from all attacks. 	Kirby, Bonkers 	Rare 	4
Stone Kirby 	 	5 	5 	25	2 	1 	When played, this can't be hurt for this turn. 	Kirby, Rocky 	Rare 	4
Mirror Kirby 	 	4 	4 	15	5 	2 	When hurt, deals 2 damage to the opposing Mii. 	Kirby, Simirror 	Valuable 	4
Laser Kirby 	 	4 	4 	10	5 	3 	When played, deal 5 damage to an enemy trophy or the opposing Mii. 	Kirby, Laser Ball 	Valuable 	4
Waddle Dee 	 	2 	2 	15	4 	1 	When played, draw a card if you made at least 6 CP this turn. 	None 	Common 	1
Waddle Doo 	 	3 	3 	15	4 	2 	When played, this gets +1 ATK and +1 DEF if you made at least 6 CP this turn.	None 	Uncommon 	2
Blade Knight 	 	3 	3 	15	3 	1 	When this defeats an enemy, draw a card. 	None 	Uncommon 	2
Burning Leo 	 	3 	3 	10	5 	2 	Immune to Lava Tiles. 	None 	Uncommon 	2
Chilly 	 	3 	3 	15	3 	3 	Immune to Snow Tiles. 	None 	Uncommon 	2
Bonkers 	 	3 	3 	20	3 	1 	Takes 1 less damage from all attacks. 	None 	Rare 	2
Rocky 	 	2 	4 	20	2 	1 	When played, this can't be hurt for this turn. 	None 	Uncommon 	2
Simirror 	 	2 	2 	15	3 	2 	When played, create a second Simirror without an ability nearby. 	None 	Rare 	2
Laser Ball 	 	3 	3 	10	4 	2 	When played, deal 3 damage to an enemy trophy or the opposing Mii. 	None 	Rare 	2
Coily Rattler 	 	5 	5 	25	5 	1 	None 	None 	Common 	5
Susie 	 	3 	3 	15	5 	1 	When played, draw a card. 	None 	Uncommon 	2
Haltmann 	 	4 	4 	20	4 	2 	When played, destroy an enemy trophy with 3 ATK or less. 	Susie, Holo Defence API	Valuable 	4
Marx 	 	3 	3 	20	4 	2 	When played, your opponent loses 1 CP next turn. 	None 	Rare 	3
Marx Soul 	 	4 	4 	20	4 	3 	When played, your opponent loses 2 CP next turn. 	Marx, Galactic Nova 	Valuable 	4
Magolor 	 	3 	3 	15	4 	2 	When played, you get +3 CP. 	None 	Uncommon 	3
Magolor Soul 	 	4 	3 	20	4 	3 	When played, one of your trophies can move twice this turn. 	Magolor, Master Crown 	Valuable 	4
Dark Matter 	 	2 	2 	15	5 	1 	None 	None 	Common 	1
Zero 	 	3 	3 	20	5 	1 	When played, gain two Dark Matter cards. 	Dark Matter 	Rare 	3
Zero Two 	 	4 	4 	20	5 	2 	When you play a Dark Matter trophy, that trophy gets +1 ATK and +1 DEF. 	Dark Matter, Zero 	Rare 	4
Taranza 	 	3 	3 	15	4 	2 	While in your hand, this gets +1 ATK and +1 DEF when you play an Item Card. 	None 	Valuable 	4
Queen Sectonia 	 	4 	3 	15	5 	2 	Start of turn, heal this trophy for 1 HP for each card in your hand. 	Taranza 	Valuable 	4
Soul of Sectonia	 	3 	3 	15	5 	3 	When played, make four random trophies on adjacent tiles. 	Queen Sectonia 	Priceless	6
===Kirby Item Cards===
Name 	Image	Function 	Rarity 	CP
Galactic Nova 	 	Destroy an enemy trophy with 2 ATK or less. 	Common 	1
Holo Defence API	 	Destroy a damaged enemy trophy, draw a card. 	Rare 	4
Star Rod 	 	Return a random enemy trophy to your opponent's hand.	Uncommon	2
Master Crown 	 	A trophy performs a bonus attack. 	Common 	2
Warp Star 	 	Destroy a random enemy trophy. 	Rare 	4
===Pokemon Trophy Cards===
This set of cards focuses on avoiding harsh affects of terrain. Every card in the set requires one to have another card in their deck before it can be played.
Name 	Image	ATK	DEF	HP	Speed	Range	Abilities 	Requirements 	Rarity 	CP
Pichu 	 	3 	2 	10	4 	2 	Immune to Thunder Tiles. 	Mystery Egg 	Common 	1
Pikachu 	 	4 	2 	15	5 	2 	Immune to Thunder Tiles. 	Pichu, Soothe Bell 	Common 	2
Pikachu Rockstar	 	5 	2 	15	5 	3 	Immune to Thunder Tiles and Lava Tiles. 	Pikachu, Cosplay Clothes 	Uncommon 	3
Pikachu Belle 	 	4 	2 	15	5 	4 	Immune to Thunder Tiles, can move on Water Tiles. 	Pikachu, Cosplay Clothes 	Uncommon 	3
Pikachu Popstar 	 	4 	2 	15	6 	3 	Immune to Thunder Tiles and Snow Tiles. 	Pikachu, Cosplay Clothes 	Uncommon 	3
Pikachu, Ph. D 	 	4 	3 	15	5 	3 	Immune to Thunder Tiles, uses an 8-sided dice when healing on Forest Tiles. 	Pikachu, Cosplay Clothes 	Uncommon 	3
Pikachu Libre 	 	4 	2 	20	5 	3 	Immune to Thunder Tiles and Dark Void Tiles. 	Pikachu, Cosplay Clothes 	Uncommon 	3
Raichu 	 	4 	3 	20	5 	3 	Immune to Thunder Tiles. 	Pikachu, Evolutionary Stones 	Rare 	3
Igglybuff 	 	2 	3 	15	3 	1 	While on the board, you get +1 CP per turn. 	Mystery Egg 	Common 	1
Jigglypuff 	 	3 	4 	20	4 	1 	While on the board, you get +1 CP per turn. 	Igglybuff, Soothe Bell 	Uncommon 	2
Wigglytuff 	 	3 	5 	25	4 	1 	While on the board, you get +2 CP per turn. 	Jigglypuff, Evolutionary Stones	Valuable 	3
Riolu 	 	4 	2 	10	4 	1 	When played, an enemy trophy gets -1 ATK. 	Mystery Egg 	Uncommon 	2
Lucario 	 	5 	3 	15	5 	2 	When played, an enemy trophy gets -2 ATK. 	Riolu, Soothe Bell 	Rare 	4
Froakie 	 	2 	3 	15	3 	2 	Can move on Water Tiles. 	Mystery Egg 	Common 	1
Frogadier 	 	3 	3 	15	4 	2 	Can move on Water Tiles. 	Froakie, Rare Candy 	Uncommon 	2
Greninja 	 	4 	3 	15	5 	2 	Can move on Water Tiles, immune to Dark Void Tiles. 	Frogadier, Rare Candy 	Rare 	3
Ash Greninja 	 	5 	3 	20	5 	3 	Can move on Water Tiles, immune to Dark Void Tiles. 	Greninja, Soothe Bell 	Valuable 	4
Bulbasaur 	 	1 	3 	15	3 	2 	Immune to Thunder Tiles. 	Mystery Egg 	Common 	1
Ivysaur 	 	2 	4 	20	3 	3 	Immune to Thunder Tiles. 	Bulbasaur, Rare Candy 	Uncommon 	2
Venusaur 	 	3 	5 	25	3 	3 	Immune to Thunder Tiles. 	Ivysaur, Rare Candy 	Rare 	4
Charmander 	 	3 	1 	15	3 	2 	Immune to Lava Tiles. 	Mystery Egg 	Common 	1
Charmeleon 	 	4 	2 	20	4 	2 	Immune to Lava Tiles. 	Charmander, Rare Candy 	Uncommon 	2
Charizard 	 	5 	3 	20	5 	2 	Immune to Lava Tiles. 	Charmeleon, Rare Candy 	Rare 	4
Squirtle 	 	2 	2 	15	3 	2 	Can move on Water Tiles. 	Mystery Egg 	Common 	1
Wartortle 	 	3 	3 	20	3 	2 	Can move on Water Tiles. 	Squirtle, Rare Candy 	Uncommon 	2
Blastoise 	 	4 	4 	20	4 	3 	Can move on Water Tiles. 	Wartortle, Rare Candy 	Rare 	4
Mew 	 	3 	3 	15	5 	1 	While in your hand, this gets +1 Range when one of your trophies is destroyed.	None 	Valuable 	4
Mewtwo 	 	4 	3 	15	4 	1 	When played, halve opponent's Mii's health. 	Mew 	Priceless	5
===Pokemon Item Cards===
Name 	Image	Function 	Rarity 	CP
Cosplay Clothes 	 	A trophy gets +1 ATK and +1 DEF, and performs a Bonus Attack. 	Rare 	4
Soothe Bell 	 	Heal your Mii and all trophies for 4 HP. 	Valuable	2
Rare Candy 	 	A trophy gets +2 ATK and +2 DEF. 	Common 	2
Mystery Egg 	 	Summon a random trophy that costs 2 CP or less. 	Common 	1
Evolutionary Stones	 	An enemy trophy gets -1 ATK and -1 DEF. If you made at least 6 CP this turn, it instead gets -2 ATK and -2 DEF.	Uncommon	1
===Metroid Trophy Cards===
This set of cards focuses on manipulating the field using Phazon tiles, along with the concept of Bonus Attacks.
Name 	Image	ATK	DEF	HP	Speed	Range	Abilities 	Requirements 	Rarity 	CP
Samus (Varia Suit) 	 	3 	3 	15	3 	2 	When destroyed, make a Zero Suit Samus trophy here. 	None 	Common 	2
Samus (Gravity Suit)	 	3 	4 	20	3 	3 	Can move on Water Tiles, immune to Lava Tiles, when destroyed, make a Zero Suit Samus trophy here. 	Samus (Varia Suit), Chozo Statue 	Rare 	3
Samus (Fusion Suit) 	 	4 	3 	15	4 	3 	This gets -1 ATK and -1 DEF on Snow Tiles and Ice Tiles, when destroyed, make a Zero Suit Samus trophy here. 	Samus (Varia Suit), Metroid 	Uncommon 	2
Samus (Phazon Suit) 	 	4 	4 	25	3 	4 	Can move on Water Tiles, immune to Lava Tiles and Phazon Tiles, when destroyed, make a Zero Suit Samus trophy here.	Samus (Gravity Suit), Blue Phazon	Valuable 	4
Zero Suit Samus 	 	3 	2 	10	4 	2 	None 	None 	Token 	1
Little Birdie 	 	2 	2 	10	4 	1 	When played, this gets an extra turn. 	None 	Common 	1
Mystery Creature 	 	3 	3 	15	4 	1 	When played, this gets an extra turn. 	Little Birdie 	Uncommon 	2
Ridley 	 	4 	4 	20	4 	2 	When played, this gets an extra turn. 	Mystery Creature 	Rare 	3
Meta Ridley 	 	3 	3 	25	4 	2 	When played, this gets two extra turns. 	Ridley 	Valuable 	4
Neo Ridley 	 	3 	2 	15	5 	3 	When this defeats an enemy, this gets an extra turn (can only activate once per turn). 	Ridley, X Parasite 	Rare 	4
Ridley Robot 	 	3 	3 	20	3 	3 	When a trophy gets an extra turn, draw a card. 	None 	Rare 	3
Adam Malkovich 	 	3 	3 	20	3 	2 	When played, each Samus-related Trophy gets an extra turn. 	None 	Valuable 	5
Dark Samus 	 	3 	3 	20	3 	3 	Immune to Phazon Tiles. When this hurts an enemy trophy, turns the tile they are standing on into a Phazon Til.e 	Samus (Varia Suit), Blue Phazon 	Rare 	3
Mother Brain 	 	4 	4 	25	2 	3 	When played, return all enemy trophies to your opponent's hand. 	None 	Priceless	5
Metroid 	 	2 	2 	15	3 	1 	When this hurts an enemy, heal this trophy for 50% of the damage dealt. 	None 	Common 	1
===Metroid Item Cards===
Name 	Image	Function 	Rarity 	CP
Energy Tank 	 	Heal a trophy or your Mii for 25% of the HP they have lost.	Common 	1
Blue Phazon 	 	Turns the targeted tile into a Phazon Tile, draw a card. 	Common 	1
Chozo Statue	 	Shuffle your hand into your deck and draw four new cards. 	Uncommon	3
X Parasite 	 	Destroy an undamaged enemy trophy. 	Rare 	4
===StarFox Trophy Cards===
This set of cards focuses on getting a large number of trophies onto the field to overwhelm the enemy.
Name 	Image	ATK	DEF	HP	Speed	Range	Abilities 	Requirements	Rarity 	CP
Fox 	 	4 	3 	15	3 	2 	None 	None 	Common 	2
Falco 	 	3 	4 	15	3 	2 	None 	None 	Common 	2
Slippy 	 	3 	3 	20	3 	2 	None 	None 	Common 	2
Krystal 	 	3 	3 	15	4 	2 	None 	None 	Common 	2
Peppy 	 	3 	3 	15	3 	1 	While on the board, draw two cards at the start of each turn instead of one. 	None 	Uncommon	3
General Pepper	 	3 	3 	15	3 	2 	When played, make a random trophy out of Fox, Falco, Slippy and Krystal on an adjacent tile.	None 	Uncommon	4
Wolf 	 	3 	3 	15	3 	3 	When hurt, deals damage to the attacking trophy equal to 50% of the damage taken. 	None 	Rare 	2
Andross 	 	4 	4 	20	2 	4 	End of turn, heals for 2 HP. 	None 	Valuable	4
===StarFox Item Cards===
Name 	Image	Function 	Rarity 	CP
Arwing 	 	Randomly summon either Fox, Falco, Slippy or Krystal, draw a card. 	Uncommon 	2
Wolfen 	 	Roll a dice, this deals damage to the opposing Mii equal to the dice roll.	Rare 	2
Great Fox	 	Summon all four of Fox, Falco, Slippy and Krystal. 	Priceless	6
==Card Rarity==
Each card has a rarity to establish how much it costs to craft and the chance of getting it in packs.
*Common: Costs 25-50 Coins to buy, gives 0 Coins when recycled.
*Uncommon: Costs 50-100 Coins to buy, gives 15-30 Coins when recycled.
*Rare: Costs 150-300 Coins to buy, gives 50-100 Coins when recycled.
*Valuable: Costs 750-1500 Coins to buy, gives 150-300 Coins when recycled.
*Priceless: Costs 3000-6000 Coins to buy, gives 750-1500 Coins when recycled.
If a card's rarity is marked as "Token", it means the card cannot be obtained legitimately, instead being obtained through the effect of another card.
==Trading==
The player is able to trade their cards with other people using wireless connection. To keep trades fair, however, each card rarity has a value, as follows...
*Common: 1
*Uncommon: 2
*Rare: 3
*Super Rare: 4
*Priceless: 5
Trades must exchange the same total values (for example, three Commons and one Uncommon for one Super Rare and one Common, or one Uncommon and one Rare or one Priceless). The maximum total value that can be traded in one go is five.
Category:Super Smash Bros. (series)
Category:Trading Card Games