Glitch Mario

Glitch Mario is a transformation that Mario can enter by touching a Glitch Mushroom, first appearing in Super Mario Maker Lunar. His design is different depending on the style. In the sprite-based styles like Super Mario Bros., his sprite becomes corrupted, being merged with the sprite of a Bill Blaster and having the pallet of underground enemies. In the model-based styles like New Super Mario Bros. U, he resembles his normal model, but with the texture mapping horrifically messed up.
Glitch Mario is able to perform various abilities based on popular glitches from the Mario series. By crouching for a short time, he is able to clip through the floor he's standing on, which will push him to the right until he is ejected out of a wall. This can also be done by jumping into a wall while crouching. This is based on the infamous World -1 glitch in Super Mario Bros., where the player clips through the final wall in World 1-2 to be pushed through and enter the Warp Zone on the other side early. Jumping at a wall (while not crouching) allows the player to perform another jump off of it if the jump button is pressed again, potentially allowing them to scale the wall. This is based on the ability to do something similar in Super Mario Bros. and Super Mario Bros. 3 by properly catching Mario's foot in the subpixel between two blocks, such as the middle of a Warp Pipe, although the timing to perform this is less strict. This also allows the player to perform pseudo-wall jumps in styles that otherwise don't have them.
Throwing an object, such as a Koopa Troopa shell or Bob-omb, at a ? Block, instead of hitting it like normal, it will create a new block right next to it and hit that instead, which contains a random object, which can be a power-up or enemy. In the Super Mario World style, this can also be done by throwing objects upward next to a ? Block. This is based on an identical glitch in Super Mario World that takes advantage of the space between an object's sprite and hitbox, famously used to spawn items, specifically Yoshi's Wings, to end levels early.
Finally, repeatedly jumping forward while facing the opposite direction will cause the player to gain a gradual increase in momentum, making them pick up speed as they jump. This makes them travel so fast that, if they have enough space to perform it, they can clip through areas that would normally have scroll stop, such as a wall of Ground Blocks or Hard Blocks, and travel beyond them. This is based on a popular speedrunning technique in Super Mario 64 known as backwards long jumping, which allows Mario to pick up enough speed to phase through locked doors and even the endless staircase that leads to Bowser in the Sky.
==Appearances==
===Super Mario Maker Lunar===
Glitch Mario debuted in Super Mario Maker Lunar, and could be attained by grabbing a Glitch Mushroom. It isn't initially available in the editor, and must be unlocked by completing the secret level "Minus World Woes" in the game's story mode.
==Gallery==
Glitch Mario - SMB1.png|Glitch Mario in the Super Mario Bros. style.
Glitch Mario - Modern.png|Glitch Mario in the New Super Mario Bros. U style, by 
Category:Mario's Power-Ups
Category:Mario (series)
Category:Super Mario (series)