Eidolon (Dimensions II)/Free-to-play/Wind-elemental summons

The following is a list of wind-elemental summons in Final Fantasy Dimensions II.
__TOC__
==Normal summons==
Name	Image 	Cost 	Abilities 	Abilities 	Passives 	Rank 	Max Rank
 	 	1 	Alluring Air 	I-III 	Battle Start: Negate all damage for 1 turn 	5 	7
 	Soul Etude: Restores the HP of allies. Removes the poison, blind, and silence status ailments from all allies. 	Soul Etude: Restores the HP of allies. Removes the poison, blind, and silence status ailments from all allies. 	Soul Etude: Restores the HP of allies. Removes the poison, blind, and silence status ailments from all allies. 	Soul Etude: Restores the HP of allies. Removes the poison, blind, and silence status ailments from all allies. 	Soul Etude: Restores the HP of allies. Removes the poison, blind, and silence status ailments from all allies. 	Soul Etude: Restores the HP of allies. Removes the poison, blind, and silence status ailments from all allies. 	Soul Etude: Restores the HP of allies. Removes the poison, blind, and silence status ailments from all allies.
 	 	1 	 	 	 	 	
 	 	1 	Raiton 	I-V 	None 	13 	5
 	 	1 	Thunder Breath 	I-III 	None 	13 	5
 	Hurricane Swift Thunder: Raises the speed of the entire party for three turns. 	Hurricane Swift Thunder: Raises the speed of the entire party for three turns. 	Hurricane Swift Thunder: Raises the speed of the entire party for three turns. 	Hurricane Swift Thunder: Raises the speed of the entire party for three turns. 	Hurricane Swift Thunder: Raises the speed of the entire party for three turns. 	Hurricane Swift Thunder: Raises the speed of the entire party for three turns. 	Hurricane Swift Thunder: Raises the speed of the entire party for three turns.
 	 	1 	Raijin 	I-III 	Reduced ability cast time -30% 	5 	7
 	Hurricane Swift Thunder: Raises the speed of the entire party for three turns. 	Hurricane Swift Thunder: Raises the speed of the entire party for three turns. 	Hurricane Swift Thunder: Raises the speed of the entire party for three turns. 	Hurricane Swift Thunder: Raises the speed of the entire party for three turns. 	Hurricane Swift Thunder: Raises the speed of the entire party for three turns. 	Hurricane Swift Thunder: Raises the speed of the entire party for three turns. 	Hurricane Swift Thunder: Raises the speed of the entire party for three turns.
 	 	1 	 	 	 	 	
 	 	1 	Aero 	I-III 	None 	1 	3
 	 	1 	Treatment 	I-III 	None 	1 	3
 	Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies. 	Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies. 	Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies. 	Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies. 	Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies. 	Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies. 	Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies.
 	 	1 	 	 	 	 	
 	 	1 	Advancing Song 	I-III 	None 	45 	67
 	 	1 	Tuning 	I-III 	Speed + 15% 	45 	67
 	Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies. 	Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies. 	Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies. 	Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies. 	Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies. 	Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies. 	Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies.
 	 	1 	Rush Aero 	I-III 	Earth and Dark elemental damage - 15% 	4 	7
 	Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies. 	Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies. 	Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies. 	Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies. 	Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies. 	Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies. 	Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies.
 	 	2 	Thundaga Breath 	I-III 	Survive fatal attack with 1 HP (15%) 	5 	7
 	Eyes On Me: Deals wind-elemental damage and lowers the physical attack power to all enemies. 	Eyes On Me: Deals wind-elemental damage and lowers the physical attack power to all enemies. 	Eyes On Me: Deals wind-elemental damage and lowers the physical attack power to all enemies. 	Eyes On Me: Deals wind-elemental damage and lowers the physical attack power to all enemies. 	Eyes On Me: Deals wind-elemental damage and lowers the physical attack power to all enemies. 	Eyes On Me: Deals wind-elemental damage and lowers the physical attack power to all enemies. 	Eyes On Me: Deals wind-elemental damage and lowers the physical attack power to all enemies.
 	 	2 	Tempest 	I-III 	None 	3 	6
 	Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns.
 	 	2 	Tempest 	I-III 	Wind attack power + 15% 	3 	6
 	Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns.
 	 	2 	Tempest 	I-III 	Poison resistance 	3 	6
 	Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns.
 	 	2 	Rapid Thunder 	I-III 	Wind attack power + 20% 	5 	7
 	Tornado: Deals wind-elemental damage to all enemies. 	Tornado: Deals wind-elemental damage to all enemies. 	Tornado: Deals wind-elemental damage to all enemies. 	Tornado: Deals wind-elemental damage to all enemies. 	Tornado: Deals wind-elemental damage to all enemies. 	Tornado: Deals wind-elemental damage to all enemies. 	Tornado: Deals wind-elemental damage to all enemies.
 	 	2 	Crane Blade 	I-III 	Total damage +5 - 10% 	5 	7
 	Marionette: Inflicts stop to all enemies for two turns. 	Marionette: Inflicts stop to all enemies for two turns. 	Marionette: Inflicts stop to all enemies for two turns. 	Marionette: Inflicts stop to all enemies for two turns. 	Marionette: Inflicts stop to all enemies for two turns. 	Marionette: Inflicts stop to all enemies for two turns. 	Marionette: Inflicts stop to all enemies for two turns.
 	 	2 	Healing Chant 	I-III 	None 	5 	7
 	Lightning Snow Prison: Deals wind and water-elemental damage to all enemies. Deals more damage to machine-type enemies. 	Lightning Snow Prison: Deals wind and water-elemental damage to all enemies. Deals more damage to machine-type enemies. 	Lightning Snow Prison: Deals wind and water-elemental damage to all enemies. Deals more damage to machine-type enemies. 	Lightning Snow Prison: Deals wind and water-elemental damage to all enemies. Deals more damage to machine-type enemies. 	Lightning Snow Prison: Deals wind and water-elemental damage to all enemies. Deals more damage to machine-type enemies. 	Lightning Snow Prison: Deals wind and water-elemental damage to all enemies. Deals more damage to machine-type enemies. 	Lightning Snow Prison: Deals wind and water-elemental damage to all enemies. Deals more damage to machine-type enemies.
 	 	2 	Shooting Black Magic 	I-III 	Stop resistance 	4 	7
 	Hidden Leaf Swirl: Deals wind-elemental damage to five random targets. 	Hidden Leaf Swirl: Deals wind-elemental damage to five random targets. 	Hidden Leaf Swirl: Deals wind-elemental damage to five random targets. 	Hidden Leaf Swirl: Deals wind-elemental damage to five random targets. 	Hidden Leaf Swirl: Deals wind-elemental damage to five random targets. 	Hidden Leaf Swirl: Deals wind-elemental damage to five random targets. 	Hidden Leaf Swirl: Deals wind-elemental damage to five random targets.
 	 	2 	 	 	 	 	
 	 	2 	Cursera 	I-III 	Survive fatal attack with 1 HP (15%) 	5 	7
 	 	2 	Dispelga 	I-III 	Reduced ability cast Time -15 - 30% 	5 	7
 	Calamity Soul: Deals wind-elemental damage to all enemies. May inflict instant death. 	Calamity Soul: Deals wind-elemental damage to all enemies. May inflict instant death. 	Calamity Soul: Deals wind-elemental damage to all enemies. May inflict instant death. 	Calamity Soul: Deals wind-elemental damage to all enemies. May inflict instant death. 	Calamity Soul: Deals wind-elemental damage to all enemies. May inflict instant death. 	Calamity Soul: Deals wind-elemental damage to all enemies. May inflict instant death. 	Calamity Soul: Deals wind-elemental damage to all enemies. May inflict instant death.
 	 	2 	Demon's Claw 	I-III 	Attack Down resistance 	5 	7
 	Calamity Soul: Deals wind-elemental damage to all enemies. May inflict instant death. 	Calamity Soul: Deals wind-elemental damage to all enemies. May inflict instant death. 	Calamity Soul: Deals wind-elemental damage to all enemies. May inflict instant death. 	Calamity Soul: Deals wind-elemental damage to all enemies. May inflict instant death. 	Calamity Soul: Deals wind-elemental damage to all enemies. May inflict instant death. 	Calamity Soul: Deals wind-elemental damage to all enemies. May inflict instant death. 	Calamity Soul: Deals wind-elemental damage to all enemies. May inflict instant death.
 	 	2 	 	 	 	 	
 	 	2 	Heal 	I-III 	None 	3 	5
 	 	2 	Healing Song 	I-III 	None 	3 	5
 	Fey Light: Hastens the next action of a single character. 	Fey Light: Hastens the next action of a single character. 	Fey Light: Hastens the next action of a single character. 	Fey Light: Hastens the next action of a single character. 	Fey Light: Hastens the next action of a single character. 	Fey Light: Hastens the next action of a single character. 	Fey Light: Hastens the next action of a single character.
 	 	2 	Dawn of Light 	I-IV 	Magic attack power + 5 - 15%Magic damage -5% - 20% 	5 	8
 	Thunderstorm: Deals wind-elemental damage to a single enemy three times and deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies.	Thunderstorm: Deals wind-elemental damage to a single enemy three times and deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies.	Thunderstorm: Deals wind-elemental damage to a single enemy three times and deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies.	Thunderstorm: Deals wind-elemental damage to a single enemy three times and deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies.	Thunderstorm: Deals wind-elemental damage to a single enemy three times and deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies.	Thunderstorm: Deals wind-elemental damage to a single enemy three times and deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies.	Thunderstorm: Deals wind-elemental damage to a single enemy three times and deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies.
 	 	2 	Thundaga Breath 	I-III 	None 	4 	6
 	Thunderstorm: Deals wind-elemental damage to a single enemy three times and deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies.	Thunderstorm: Deals wind-elemental damage to a single enemy three times and deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies.	Thunderstorm: Deals wind-elemental damage to a single enemy three times and deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies.	Thunderstorm: Deals wind-elemental damage to a single enemy three times and deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies.	Thunderstorm: Deals wind-elemental damage to a single enemy three times and deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies.	Thunderstorm: Deals wind-elemental damage to a single enemy three times and deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies.	Thunderstorm: Deals wind-elemental damage to a single enemy three times and deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies.
 	 	2 	Shadowbind 	I-III 	None 	4 	6
 	Hurricane: Deals wind-elemental damage to all enemies and inflicts a damage over time effect for three turns. 	Hurricane: Deals wind-elemental damage to all enemies and inflicts a damage over time effect for three turns. 	Hurricane: Deals wind-elemental damage to all enemies and inflicts a damage over time effect for three turns. 	Hurricane: Deals wind-elemental damage to all enemies and inflicts a damage over time effect for three turns. 	Hurricane: Deals wind-elemental damage to all enemies and inflicts a damage over time effect for three turns. 	Hurricane: Deals wind-elemental damage to all enemies and inflicts a damage over time effect for three turns. 	Hurricane: Deals wind-elemental damage to all enemies and inflicts a damage over time effect for three turns.
 	 	2 	 	 	 	 	
 	 	2 	Hayate 	I-III 	Every kill + 3% MP 	4 	7
 	 	2 	Jump 	I-III 	None 	4 	7
 	 	2 	Barrage 	I-III 	None 	4 	7
 	Aerial Blast: Deals wind-elemental damage to all enemies. 	Aerial Blast: Deals wind-elemental damage to all enemies. 	Aerial Blast: Deals wind-elemental damage to all enemies. 	Aerial Blast: Deals wind-elemental damage to all enemies. 	Aerial Blast: Deals wind-elemental damage to all enemies. 	Aerial Blast: Deals wind-elemental damage to all enemies. 	Aerial Blast: Deals wind-elemental damage to all enemies.
 	 	2 	Hastega 	I-III 	Accuracy + 20 	5 	7
 	Aerial Blast: Deals wind-elemental damage to all enemies. 	Aerial Blast: Deals wind-elemental damage to all enemies. 	Aerial Blast: Deals wind-elemental damage to all enemies. 	Aerial Blast: Deals wind-elemental damage to all enemies. 	Aerial Blast: Deals wind-elemental damage to all enemies. 	Aerial Blast: Deals wind-elemental damage to all enemies. 	Aerial Blast: Deals wind-elemental damage to all enemies.
 	 	2 	 	 	 	 	
 	 	2 	Dream Within a Dream 	I-III 	Speed + 10% 	4 	7
 	 	2 	 	I-III 	Total damage increased by 20% when player is equipped with a sword or a dagger. 	4 	7
 	Ultimate Shadow Technique: Makes all party members negate any incoming attack one time. 	Ultimate Shadow Technique: Makes all party members negate any incoming attack one time. 	Ultimate Shadow Technique: Makes all party members negate any incoming attack one time. 	Ultimate Shadow Technique: Makes all party members negate any incoming attack one time. 	Ultimate Shadow Technique: Makes all party members negate any incoming attack one time. 	Ultimate Shadow Technique: Makes all party members negate any incoming attack one time. 	Ultimate Shadow Technique: Makes all party members negate any incoming attack one time.
 	 	2 	Demonic Whirlwind 	I-III 	Battle Start: Regen for 2-3 turns 	5 	7
 	Sworn Brothers: Restore all allies HP and decreases all enemy's attack and magic for three turns. 	Sworn Brothers: Restore all allies HP and decreases all enemy's attack and magic for three turns. 	Sworn Brothers: Restore all allies HP and decreases all enemy's attack and magic for three turns. 	Sworn Brothers: Restore all allies HP and decreases all enemy's attack and magic for three turns. 	Sworn Brothers: Restore all allies HP and decreases all enemy's attack and magic for three turns. 	Sworn Brothers: Restore all allies HP and decreases all enemy's attack and magic for three turns. 	Sworn Brothers: Restore all allies HP and decreases all enemy's attack and magic for three turns.
 	 	2 	 	 	 	 	
 	 	2 	Rapid Shot 	I-III 	Speed + 10% 	5 	7
 	 	2 	Victory Song 	I-III 	Battle Start: Speed Up for 2 turns 	5 	7
 	Passado: Deals wind-elemental damage to all enemies. 	Passado: Deals wind-elemental damage to all enemies. 	Passado: Deals wind-elemental damage to all enemies. 	Passado: Deals wind-elemental damage to all enemies. 	Passado: Deals wind-elemental damage to all enemies. 	Passado: Deals wind-elemental damage to all enemies. 	Passado: Deals wind-elemental damage to all enemies.
 	 	2 	Magus Wind 	I-IV 	Evasion +7 - 15 	5 	8
 	Passado: Deals wind-elemental damage to all enemies. 	Passado: Deals wind-elemental damage to all enemies. 	Passado: Deals wind-elemental damage to all enemies. 	Passado: Deals wind-elemental damage to all enemies. 	Passado: Deals wind-elemental damage to all enemies. 	Passado: Deals wind-elemental damage to all enemies. 	Passado: Deals wind-elemental damage to all enemies.
 	 	2 	Fuma Shuriken 	I-III 	Speed Down resistance 	5 	7
 	Elemental Storm: Deals fire, water, wind, and earth-elemental damage four times. 	Elemental Storm: Deals fire, water, wind, and earth-elemental damage four times. 	Elemental Storm: Deals fire, water, wind, and earth-elemental damage four times. 	Elemental Storm: Deals fire, water, wind, and earth-elemental damage four times. 	Elemental Storm: Deals fire, water, wind, and earth-elemental damage four times. 	Elemental Storm: Deals fire, water, wind, and earth-elemental damage four times. 	Elemental Storm: Deals fire, water, wind, and earth-elemental damage four times.
 	 	2 	 	 	 	 	
 	 	2 	Thunder 	I-V 	None 	13 	5
 	 	2 	Thundara 	I-III 	None 	13 	5
 	 	2 	Spark 	I-III 	None 	13 	5
 	 	2 	Shoot 	I-III 	None 	13 	5
 	Judgment Bolt: Deals wind-elemental damage to all enemies. 	Judgment Bolt: Deals wind-elemental damage to all enemies. 	Judgment Bolt: Deals wind-elemental damage to all enemies. 	Judgment Bolt: Deals wind-elemental damage to all enemies. 	Judgment Bolt: Deals wind-elemental damage to all enemies. 	Judgment Bolt: Deals wind-elemental damage to all enemies. 	Judgment Bolt: Deals wind-elemental damage to all enemies.
* 	 	2 	Rush Shot 	I-IV 	Accuracy +5 - 20 Critical +5 - 20 	5 	8
* 	Hawkeye: Increases attack, magic, and speed for two turns to all allies and does the reverse against all enemies. 	Hawkeye: Increases attack, magic, and speed for two turns to all allies and does the reverse against all enemies. 	Hawkeye: Increases attack, magic, and speed for two turns to all allies and does the reverse against all enemies. 	Hawkeye: Increases attack, magic, and speed for two turns to all allies and does the reverse against all enemies. 	Hawkeye: Increases attack, magic, and speed for two turns to all allies and does the reverse against all enemies. 	Hawkeye: Increases attack, magic, and speed for two turns to all allies and does the reverse against all enemies. 	Hawkeye: Increases attack, magic, and speed for two turns to all allies and does the reverse against all enemies.
 	 	2 	Rush Thunder 	I-III 	Wind attack power +5 - 15%Wind damage -5% - 15% 	5 	7
 	Roaring Judgment Bolt: Deals wind-elemental damage to all enemies three times. 	Roaring Judgment Bolt: Deals wind-elemental damage to all enemies three times. 	Roaring Judgment Bolt: Deals wind-elemental damage to all enemies three times. 	Roaring Judgment Bolt: Deals wind-elemental damage to all enemies three times. 	Roaring Judgment Bolt: Deals wind-elemental damage to all enemies three times. 	Roaring Judgment Bolt: Deals wind-elemental damage to all enemies three times. 	Roaring Judgment Bolt: Deals wind-elemental damage to all enemies three times.
 	 	2 	Aerora 	I-III 	None 	5 	7
 	Tornado Zone: Inflict instant death on all enemies. 	Tornado Zone: Inflict instant death on all enemies. 	Tornado Zone: Inflict instant death on all enemies. 	Tornado Zone: Inflict instant death on all enemies. 	Tornado Zone: Inflict instant death on all enemies. 	Tornado Zone: Inflict instant death on all enemies. 	Tornado Zone: Inflict instant death on all enemies.
 	 	2 	 	 	 	 	
 	 	2 	Weak Song 	I-III 	None 	4 	6
 	 	2 	Speed Break 	I-III 	Start summon gauge + 15 	4 	6
 	Snort: Inflicts stun to all enemies. Lowers the speed of all enemies for three turns. 	Snort: Inflicts stun to all enemies. Lowers the speed of all enemies for three turns. 	Snort: Inflicts stun to all enemies. Lowers the speed of all enemies for three turns. 	Snort: Inflicts stun to all enemies. Lowers the speed of all enemies for three turns. 	Snort: Inflicts stun to all enemies. Lowers the speed of all enemies for three turns. 	Snort: Inflicts stun to all enemies. Lowers the speed of all enemies for three turns. 	Snort: Inflicts stun to all enemies. Lowers the speed of all enemies for three turns.
 	 	2 	 	 	 	 	
 	 	2 	Quick 	I-III 	None 	3 	5
 	 	2 	Thunder Blow 	I-III 	None 	3 	5
 	Energy Ray: Deals wind-elemental damage to all enemies. 	Energy Ray: Deals wind-elemental damage to all enemies. 	Energy Ray: Deals wind-elemental damage to all enemies. 	Energy Ray: Deals wind-elemental damage to all enemies. 	Energy Ray: Deals wind-elemental damage to all enemies. 	Energy Ray: Deals wind-elemental damage to all enemies. 	Energy Ray: Deals wind-elemental damage to all enemies.
 	 	2 	Thundaga Blow 	I-III 	Wind attack power +10 - 20% 	5 	7
 	Buffet: Deals wind-elemental damage to all enemies and lower their speed for three turns. 	Buffet: Deals wind-elemental damage to all enemies and lower their speed for three turns. 	Buffet: Deals wind-elemental damage to all enemies and lower their speed for three turns. 	Buffet: Deals wind-elemental damage to all enemies and lower their speed for three turns. 	Buffet: Deals wind-elemental damage to all enemies and lower their speed for three turns. 	Buffet: Deals wind-elemental damage to all enemies and lower their speed for three turns. 	Buffet: Deals wind-elemental damage to all enemies and lower their speed for three turns.
 	 	2 	Gust Breath 	I-IV 	Earth damage -15%Action delay resistance 	5 	8
 	Soul Spiral: Restores HP to all allies. 	Soul Spiral: Restores HP to all allies. 	Soul Spiral: Restores HP to all allies. 	Soul Spiral: Restores HP to all allies. 	Soul Spiral: Restores HP to all allies. 	Soul Spiral: Restores HP to all allies. 	Soul Spiral: Restores HP to all allies.
 	 	3 	Cloudy Heaven 	Z-Ω 	MP cost -5 - 15%Magic damage -5% - 15% 	6 	8
 	Goddess Cleansing: Deals wind-elemental damage to all enemies and party members. In addition, inflicts silence for a single turn on all enemies. 	Goddess Cleansing: Deals wind-elemental damage to all enemies and party members. In addition, inflicts silence for a single turn on all enemies. 	Goddess Cleansing: Deals wind-elemental damage to all enemies and party members. In addition, inflicts silence for a single turn on all enemies. 	Goddess Cleansing: Deals wind-elemental damage to all enemies and party members. In addition, inflicts silence for a single turn on all enemies. 	Goddess Cleansing: Deals wind-elemental damage to all enemies and party members. In addition, inflicts silence for a single turn on all enemies. 	Goddess Cleansing: Deals wind-elemental damage to all enemies and party members. In addition, inflicts silence for a single turn on all enemies. 	Goddess Cleansing: Deals wind-elemental damage to all enemies and party members. In addition, inflicts silence for a single turn on all enemies.
 	 	3 	 	 	 	 	
 	 	3 	Thundaga 	I-III 	Wind attack power + 15% 	5 	7
 	 	3 	Dispel Attack 	I-III 	Speed + 10% 	5 	7
 	Thor's Hammer: Deals wind-elemental damage to all enemies. 	Thor's Hammer: Deals wind-elemental damage to all enemies. 	Thor's Hammer: Deals wind-elemental damage to all enemies. 	Thor's Hammer: Deals wind-elemental damage to all enemies. 	Thor's Hammer: Deals wind-elemental damage to all enemies. 	Thor's Hammer: Deals wind-elemental damage to all enemies. 	Thor's Hammer: Deals wind-elemental damage to all enemies.
 	 	3 	 	 	 	 	
 	 	3 	Bladeblitz 	I-III 	Total damage increased by 20% when player is equipped with a sword or a dagger. 	5 	7
 	 	3 	Rune Circle 	I-III 	Accuracy +30 	5 	7
 	Zantetsuken: Deals wind-elemental damage to all enemies. May inflict instant death. 	Zantetsuken: Deals wind-elemental damage to all enemies. May inflict instant death. 	Zantetsuken: Deals wind-elemental damage to all enemies. May inflict instant death. 	Zantetsuken: Deals wind-elemental damage to all enemies. May inflict instant death. 	Zantetsuken: Deals wind-elemental damage to all enemies. May inflict instant death. 	Zantetsuken: Deals wind-elemental damage to all enemies. May inflict instant death. 	Zantetsuken: Deals wind-elemental damage to all enemies. May inflict instant death.
 	 	3 	Thunderfall 	Z-Ω 	Wind attack power + 10 - 30%Blind Resistance 	6 	8
 	Zantetsuken Ω: Deals wind-elemental damage to all enemies. May inflict instant death. 	Zantetsuken Ω: Deals wind-elemental damage to all enemies. May inflict instant death. 	Zantetsuken Ω: Deals wind-elemental damage to all enemies. May inflict instant death. 	Zantetsuken Ω: Deals wind-elemental damage to all enemies. May inflict instant death. 	Zantetsuken Ω: Deals wind-elemental damage to all enemies. May inflict instant death. 	Zantetsuken Ω: Deals wind-elemental damage to all enemies. May inflict instant death. 	Zantetsuken Ω: Deals wind-elemental damage to all enemies. May inflict instant death.
 	 	3 	Bonecrusher 	I-III 	Attack power +5% - 10%Physical damage -5% - 10% 	5 	7
 	Final Zantetsuken: Deals wind-elemental damage to all enemies three times. May inflict instant death. 	Final Zantetsuken: Deals wind-elemental damage to all enemies three times. May inflict instant death. 	Final Zantetsuken: Deals wind-elemental damage to all enemies three times. May inflict instant death. 	Final Zantetsuken: Deals wind-elemental damage to all enemies three times. May inflict instant death. 	Final Zantetsuken: Deals wind-elemental damage to all enemies three times. May inflict instant death. 	Final Zantetsuken: Deals wind-elemental damage to all enemies three times. May inflict instant death. 	Final Zantetsuken: Deals wind-elemental damage to all enemies three times. May inflict instant death.
 	 	3 	Cosmic Elucidation 	I-III 	First action start -20% 	5 	7
 	Shin-Zantetsuken: Deals wind-elemental damage to all enemies. May inflict instant death. 	Shin-Zantetsuken: Deals wind-elemental damage to all enemies. May inflict instant death. 	Shin-Zantetsuken: Deals wind-elemental damage to all enemies. May inflict instant death. 	Shin-Zantetsuken: Deals wind-elemental damage to all enemies. May inflict instant death. 	Shin-Zantetsuken: Deals wind-elemental damage to all enemies. May inflict instant death. 	Shin-Zantetsuken: Deals wind-elemental damage to all enemies. May inflict instant death. 	Shin-Zantetsuken: Deals wind-elemental damage to all enemies. May inflict instant death.
 	 	3 	Plasma Storm 	Z-Ω 	Speed +5 - 15%Wind damage -7 - 15% 	6 	8
 	Air of Chaos: Deals wind-elemental damage to all enemies and inflicts a sap effect. 	Air of Chaos: Deals wind-elemental damage to all enemies and inflicts a sap effect. 	Air of Chaos: Deals wind-elemental damage to all enemies and inflicts a sap effect. 	Air of Chaos: Deals wind-elemental damage to all enemies and inflicts a sap effect. 	Air of Chaos: Deals wind-elemental damage to all enemies and inflicts a sap effect. 	Air of Chaos: Deals wind-elemental damage to all enemies and inflicts a sap effect. 	Air of Chaos: Deals wind-elemental damage to all enemies and inflicts a sap effect.
 	 	3 	Claw Barrage 	I-III 	Attack power + 5 - 15% 	5 	7
 	Sinister Moon: Restores HP and MP to all allies. Raises attack and magic power for five turns. 	Sinister Moon: Restores HP and MP to all allies. Raises attack and magic power for five turns. 	Sinister Moon: Restores HP and MP to all allies. Raises attack and magic power for five turns. 	Sinister Moon: Restores HP and MP to all allies. Raises attack and magic power for five turns. 	Sinister Moon: Restores HP and MP to all allies. Raises attack and magic power for five turns. 	Sinister Moon: Restores HP and MP to all allies. Raises attack and magic power for five turns. 	Sinister Moon: Restores HP and MP to all allies. Raises attack and magic power for five turns.
 	 	3 	 	 	 	 	
 	 	3 	Thunder Breath 	I-III 	None 	35 	58
 	 	3 	Tornado 	I-IV 	Wind attack power +15%Earth damage -10% 	35 	58
 	Wind Force: Deals wind-elemental damage to all enemies. Raises the speed of all allies for three turns. 	Wind Force: Deals wind-elemental damage to all enemies. Raises the speed of all allies for three turns. 	Wind Force: Deals wind-elemental damage to all enemies. Raises the speed of all allies for three turns. 	Wind Force: Deals wind-elemental damage to all enemies. Raises the speed of all allies for three turns. 	Wind Force: Deals wind-elemental damage to all enemies. Raises the speed of all allies for three turns. 	Wind Force: Deals wind-elemental damage to all enemies. Raises the speed of all allies for three turns. 	Wind Force: Deals wind-elemental damage to all enemies. Raises the speed of all allies for three turns.
*Raid signet, rank is determined by player's score.
==God summons==
Name	Image 	Cost 	Abilities 	Abilities 	Passives 	Rank 	Max Rank
 	 	2 	Fairy Whirl 	I-III 	MP usage - 5 - 15% 	5 	7
 	Heavenly Blessing: Restores a maximum of one quarter HP and MP to all allies. 	Heavenly Blessing: Restores a maximum of one quarter HP and MP to all allies. 	Heavenly Blessing: Restores a maximum of one quarter HP and MP to all allies. 	Heavenly Blessing: Restores a maximum of one quarter HP and MP to all allies. 	Heavenly Blessing: Restores a maximum of one quarter HP and MP to all allies. 	Heavenly Blessing: Restores a maximum of one quarter HP and MP to all allies. 	Heavenly Blessing: Restores a maximum of one quarter HP and MP to all allies.
 	 	2 	Utsusemi 	Z-Ω 	Start of battle:Speed up 2 - 4 turns 	6 	8
 	Acceleration Spring: Increase the Speed of all allies by 5 turns and accelerates their next turn. 	Acceleration Spring: Increase the Speed of all allies by 5 turns and accelerates their next turn. 	Acceleration Spring: Increase the Speed of all allies by 5 turns and accelerates their next turn. 	Acceleration Spring: Increase the Speed of all allies by 5 turns and accelerates their next turn. 	Acceleration Spring: Increase the Speed of all allies by 5 turns and accelerates their next turn. 	Acceleration Spring: Increase the Speed of all allies by 5 turns and accelerates their next turn. 	Acceleration Spring: Increase the Speed of all allies by 5 turns and accelerates their next turn.
 	 	3 	Judgment Bolt 	Z-Ω 	Wind Attack Power + 30 - 50% 	6 	8
 	Thundaja: Deals wind-elemental damage to all enemies. 	Thundaja: Deals wind-elemental damage to all enemies. 	Thundaja: Deals wind-elemental damage to all enemies. 	Thundaja: Deals wind-elemental damage to all enemies. 	Thundaja: Deals wind-elemental damage to all enemies. 	Thundaja: Deals wind-elemental damage to all enemies. 	Thundaja: Deals wind-elemental damage to all enemies.
 	 	2 	Lightning B 	I-IV 	MP Usage - 5% - 20%Critical + 10 - 30 	5 	8
 	Hero's Spring: Increase the attack, magic and speed of all allies by 3 turns. 	Hero's Spring: Increase the attack, magic and speed of all allies by 3 turns. 	Hero's Spring: Increase the attack, magic and speed of all allies by 3 turns. 	Hero's Spring: Increase the attack, magic and speed of all allies by 3 turns. 	Hero's Spring: Increase the attack, magic and speed of all allies by 3 turns. 	Hero's Spring: Increase the attack, magic and speed of all allies by 3 turns. 	Hero's Spring: Increase the attack, magic and speed of all allies by 3 turns.
 	 	2 	Boost Jump 	Z-Ω 	Total damage + 15% - 25% 	6 	8
 	Hero's Spring: Increase the attack, magic and speed of all allies by 3 turns. 	Hero's Spring: Increase the attack, magic and speed of all allies by 3 turns. 	Hero's Spring: Increase the attack, magic and speed of all allies by 3 turns. 	Hero's Spring: Increase the attack, magic and speed of all allies by 3 turns. 	Hero's Spring: Increase the attack, magic and speed of all allies by 3 turns. 	Hero's Spring: Increase the attack, magic and speed of all allies by 3 turns. 	Hero's Spring: Increase the attack, magic and speed of all allies by 3 turns.
 	 	3 	Army of One 	Z-Ω 	Wind Attack Power + 20 - 40% 	6 	8
 	Thundaja: Deals wind-elemental damage to all enemies. 	Thundaja: Deals wind-elemental damage to all enemies. 	Thundaja: Deals wind-elemental damage to all enemies. 	Thundaja: Deals wind-elemental damage to all enemies. 	Thundaja: Deals wind-elemental damage to all enemies. 	Thundaja: Deals wind-elemental damage to all enemies. 	Thundaja: Deals wind-elemental damage to all enemies.
 	 	2 	Burst 	Z-Ω 	Magic + 15% - 25% 	6 	8
 	Reaper's Arbitration: Inflicts instant death on all enemies. 	Reaper's Arbitration: Inflicts instant death on all enemies. 	Reaper's Arbitration: Inflicts instant death on all enemies. 	Reaper's Arbitration: Inflicts instant death on all enemies. 	Reaper's Arbitration: Inflicts instant death on all enemies. 	Reaper's Arbitration: Inflicts instant death on all enemies. 	Reaper's Arbitration: Inflicts instant death on all enemies.
 	 	2 	Highwind 	Z-Ω 	Total damage increased by 40% when player is equipped with a lance. 	6 	8
 	Aeroja: Deals wind-elemental damage to all enemies and inflicts damage over time. Deals more damage to machine-type enemies.	Aeroja: Deals wind-elemental damage to all enemies and inflicts damage over time. Deals more damage to machine-type enemies.	Aeroja: Deals wind-elemental damage to all enemies and inflicts damage over time. Deals more damage to machine-type enemies.	Aeroja: Deals wind-elemental damage to all enemies and inflicts damage over time. Deals more damage to machine-type enemies.	Aeroja: Deals wind-elemental damage to all enemies and inflicts damage over time. Deals more damage to machine-type enemies.	Aeroja: Deals wind-elemental damage to all enemies and inflicts damage over time. Deals more damage to machine-type enemies.	Aeroja: Deals wind-elemental damage to all enemies and inflicts damage over time. Deals more damage to machine-type enemies.
 	 	1 	Megavolt 	I-III 	Physical attack counter : 30% 	5 	7
 	Thundaja: Deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies. 	Thundaja: Deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies. 	Thundaja: Deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies. 	Thundaja: Deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies. 	Thundaja: Deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies. 	Thundaja: Deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies. 	Thundaja: Deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies.
* 	 	2 	Zantetsusen 	Z-Ω 	Total damage + 20% - 40% if equipped with a sword or dagger. 	6 	8
* 	Fool's Mist: Decreases attack, magic and speed of all enemies for 3 turns. 	Fool's Mist: Decreases attack, magic and speed of all enemies for 3 turns. 	Fool's Mist: Decreases attack, magic and speed of all enemies for 3 turns. 	Fool's Mist: Decreases attack, magic and speed of all enemies for 3 turns. 	Fool's Mist: Decreases attack, magic and speed of all enemies for 3 turns. 	Fool's Mist: Decreases attack, magic and speed of all enemies for 3 turns. 	Fool's Mist: Decreases attack, magic and speed of all enemies for 3 turns.
 	 	2 	Quick Fast 	I-III 	Dodge + 10Silence Resistance 	5 	7
 	Life's Blessing: Restores a maximum of 1/2 max hp to all allies. 	Life's Blessing: Restores a maximum of 1/2 max hp to all allies. 	Life's Blessing: Restores a maximum of 1/2 max hp to all allies. 	Life's Blessing: Restores a maximum of 1/2 max hp to all allies. 	Life's Blessing: Restores a maximum of 1/2 max hp to all allies. 	Life's Blessing: Restores a maximum of 1/2 max hp to all allies. 	Life's Blessing: Restores a maximum of 1/2 max hp to all allies.
 	 	2 	Maelstrom 	I-IV 	Wind attack power + 10% - 40% 	5 	8
 	Thundaja: Deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies. 	Thundaja: Deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies. 	Thundaja: Deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies. 	Thundaja: Deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies. 	Thundaja: Deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies. 	Thundaja: Deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies. 	Thundaja: Deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies.
 	 	2 	Magic Boost 	I-IV 	Max MP + 15 - 30% 	5 	8
 	Acceleration Spring: Increases speed for five turns to all allies and turn pushed forward. 	Acceleration Spring: Increases speed for five turns to all allies and turn pushed forward. 	Acceleration Spring: Increases speed for five turns to all allies and turn pushed forward. 	Acceleration Spring: Increases speed for five turns to all allies and turn pushed forward. 	Acceleration Spring: Increases speed for five turns to all allies and turn pushed forward. 	Acceleration Spring: Increases speed for five turns to all allies and turn pushed forward. 	Acceleration Spring: Increases speed for five turns to all allies and turn pushed forward.
 	 	3 	Aerial Blast 	I-IV 	Speed + 5-15%Critical + 5-20 	5 	8
 	Continuum Stasis: Casts stop on all enemies for two turns and delays their next turn. 	Continuum Stasis: Casts stop on all enemies for two turns and delays their next turn. 	Continuum Stasis: Casts stop on all enemies for two turns and delays their next turn. 	Continuum Stasis: Casts stop on all enemies for two turns and delays their next turn. 	Continuum Stasis: Casts stop on all enemies for two turns and delays their next turn. 	Continuum Stasis: Casts stop on all enemies for two turns and delays their next turn. 	Continuum Stasis: Casts stop on all enemies for two turns and delays their next turn.
 	 	2 	Scattered Petals 	I-IV 	Total damage + 20% 	5 	8
 	Princess Swordsman: Increase the attack, magic, and speed of all allies for 3 turns. 	Princess Swordsman: Increase the attack, magic, and speed of all allies for 3 turns. 	Princess Swordsman: Increase the attack, magic, and speed of all allies for 3 turns. 	Princess Swordsman: Increase the attack, magic, and speed of all allies for 3 turns. 	Princess Swordsman: Increase the attack, magic, and speed of all allies for 3 turns. 	Princess Swordsman: Increase the attack, magic, and speed of all allies for 3 turns. 	Princess Swordsman: Increase the attack, magic, and speed of all allies for 3 turns.
 	 	3 	Passado 	I-IV 	Magic critical chance+ 10 - 25% 	5 	8
 	Strengthening Spring: Boost attack and magic of the party for 5 turns. 	Strengthening Spring: Boost attack and magic of the party for 5 turns. 	Strengthening Spring: Boost attack and magic of the party for 5 turns. 	Strengthening Spring: Boost attack and magic of the party for 5 turns. 	Strengthening Spring: Boost attack and magic of the party for 5 turns. 	Strengthening Spring: Boost attack and magic of the party for 5 turns. 	Strengthening Spring: Boost attack and magic of the party for 5 turns.
 	 	2 	Flying Black Magic 	I-IV 	Stop resistanceStart of Battle: Speed up 2 turns. 	5 	8
 	Aeroja: Deals wind-elemental damage to all enemies. 	Aeroja: Deals wind-elemental damage to all enemies. 	Aeroja: Deals wind-elemental damage to all enemies. 	Aeroja: Deals wind-elemental damage to all enemies. 	Aeroja: Deals wind-elemental damage to all enemies. 	Aeroja: Deals wind-elemental damage to all enemies. 	Aeroja: Deals wind-elemental damage to all enemies.
==Gallery==
File:FFLTnS Acceleration Spring.png|Acceleration Spring.
File:FFLTnS Zantetsuken.png|Zantetsuken.
Category:Summon magic
Category:Eidolons in Final Fantasy Dimensions II