Controls

VISM is based on keyboard-based movement + mouse-based UI operation. Pressing [ESC] during a game brings up a menu, and basic key assignments can be viewed from within the game at the bottom of the menu.
== Keyboard + mouse control ==
Initial key assignments are as below.
Key 	Function 	Notes
W/A/S/D 	Move character 	
Space 	Jump 	Can jump over some fences.
Tab 	Item select 	Inventory shortcuts (10 slots) Select items in sequence.
1-9 	Item select 	Inventory shortcuts (10 slots) Direct selection of items.
E 	Item use 	Use the item in the inventory selected by the cursor.
F 	Interaction 	Picking up an item, opening container, gathering, talking, etc.
C 	Attack 	Attack by tool if equipped with tools (configurable).
I 	Open Ineventory 	
H 	Crafting(Handcraft) 	
M 	Open Map 	
L Shift 	Hold character direction	Keeps the character facing in the direction they are currently facing while you press the button.
L Shift+Z 	Zoom Camera 	
Enter 	Enter 	
ESC 	Menu/Cancel 	
L Mouse button	Move character 	
R Mouse button	Hold character direction	
Mouse wheel 	Item select 	
=== Container UI operation ===
Key 	Function
Q 	drop the item.
L Shift+L Mouse button 	Transferring the item to another container.
R Mouse button 	Pick only one item.
L Mouse button dragging	Move the item to another slot.
==== Container UI buttons ====
The functions are assigned to these buttons in the container UI.
Button	Function
 	Sorting items.
 	Receive all items.
 	Automatic allocation of ingredients from the inventory (crafting UI).
=== Feature Preview ===
In addition to the normal key bindings, three key patterns can be set from [Options] → [Function Preview] in the game menu in the version under development.
Initial key binding test
Type	L Mouse button	R Mouse button
0 	Move character	Hold character direction
1 	Attack 	Hold character direction
2 	Interaction 	Hold character direction
3 	Interaction 	Attack
4 	Attack 	Hold character direction
*Type 0 is the default setting.
== Gamepad control ==
Initial key assignments are as below (for XBOX button layout).
Key 	Function 	Notes
D-pad 	Move character 	
L Stick 	Move character 	
LB&RB 	Item select 	Inventory shortcuts (10 slots) Select items in sequence.
LT 	Hold character direction	Keeps the character facing in the direction they are currently facing while you press the button.
RT 	Jump 	Can jump over some fences.
A 	Interaction/Enter 	Picking up an item, opening container, gathering, talking, etc.
B 	Cancel 	
X 	Attack 	Attack by tool if equipped with tools (configurable).
Y 	Item use 	Use the item in the inventory selected by the cursor.
START 	Open Ineventory 	
BACK 	Menu 	
L Stick Pressing	Zoom Camera 	
R Stick Pressing	Open Map 	
==== Window Operation ====
Key 	Function
RT 	Transferring the item to another container.
LT 	Pick only one item.
L Stick 	Move the window.
R Stick Pressing	drop the item.
=== About gamepad support ===
VISM supports gamepad operation, but in the current version, problems have been identified, such as the assigned buttons not matching the actual buttons on some gamepads. Full gamepad support is planned "as soon as possible".
== About changing key bindings ==
This is also planned to be supported "as soon as possible".
Category:General