Hardware (Save the World)

;Crowbars
*A Light weapon that combined quick swing speed with good knockback potential.
* Heavy attack - Overhead Smash - Attack that does increased damage and knocks back foes.
;Notable variants
*Pipe Down!
;Tactical considerations
*Crowbars have slightly slower attack speed and greater impact.
*Solid DPS weapon with bonus stagger potential and Kinetic Overload synergy when used with double attack speed or attack speed + crit chance.
;Wrenches
*A Medium weapon with fast swing rate and good knockback; gains speed with each hit.
*Heavy attack - Double Thrawk - Damages and and knocks back enemies in a wide forward cone.
;Notable variants
*Lead Sled
*Walloper
;Tactical considerations
*Wrenches boast the fastest attack speed and highest sustained-DPS of all hardware weapons.
*Lower base critical chance, which might be more valuable with Kinetic Overload.
;Rocket Sledges
*A High-Tech rocket-powered weapon that delivers high knockback at a decent swing rate.
*Heavy attack - Whirlwind Attack - Spins around three times; damaging and knocking back nearby foes.
;Notable variants
*Vindertech Slammer
;Tactical considerations
Rocket sledges have decent impact, staggering or knocked down for general purpose crowd control of husks.
*Mid to slow swing speed
*Decent damage that combos well with the stagger potential and the low to mid knockback.
*Whirlwind style heavy attack for a quick, high burst-DPS, making it very versatile.
*Recommended for hardware-based constructors.
;Heavy Hammers
* A Heavy slow-swinging hammer with powerful knockback.
*Heavy attack - Leap Attack - Jumps to targeted foe; damages and knocks down nearby enemies.
;Notable variants
*Pulverizer
*Six Feet Under (shovel)
;Tactical considerations
*Heavy hammers sacrifices attack speed and raw damage potential for stronger impact and knockback.
*Slow swing speed creates inconsistency of knock down and lackluster DPS.
*Used for pure crowd control, and not necessarily damage.
Category:Weapons - Melee (Save the World)