API GetCoinIcon

texturePath = GetCoinIcon(amount)
Returns the path to the texture used for a given amount of money.
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;Arguments
:(amount)
:;amount: - amount of money in copper
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;Returns
:texturePath
:;texturePath: - Path to icon used for the amount of money.
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;Details
Currently returns "Interface/Icons/INV_Misc_Coin_XX", where XX ranges from 01 to 06. Respectively, these correspond to 
;01, 02 - Gold coins (loose and stack)
;03, 04 - Silver coins (loose and stack)
;05, 06 - Copper coins (loose and stack)
These are not the same icons used in a standard money frame (e.g., under your main backpack), instead these are the
ones used in loot frames.