Halo: The Fall of Reach

Halo: The Fall of Reach, also known as Halo: Fall of Reach or for short as TFoR is an upcoming first-person tactical shooter game developed by and published by for the . It is the thirteenth installment in the Halo series and the sixth Halo game to be created by .
It serves as a prequel to and as an introduction for newcomers to the , just like the novel , on which the game is based upon. Like all other Halo games, it was given an ESRB "Mature 16+" Rating, unlike and , which were given a "Teen" Rating.
Unlike most other Halo games before it which were announced at an E3, TFoR was announced at Gamescom 2015, along with a trailer for the game, on the same day was announced. TFoR's release date was revealed later by a tweet on 343 Industries' twitter page to be January 10, 2016, worldwide. Later, in an interview with IGN, 343 Industries employee and the Executive Producer of TFoR, Dan Ayoub revealed that the game will run on 1080p 60fps.
Just like all the previous FPS games of the Halo series, TFoR consists of multiplayer. It is a mix of 's and 's multiplayer. Just like , and , the multiplayer part of the game is officially integrated into canon. Spartan Abilities return. Although there are Spartan Abilities in TFoR, it must be noted that not all of them are same as Halo 5's Spartan Abilities. They can be used both in all game modes. Firefight returns, with options for AI companions or friends or solo.
TFoR features Downloadable Content for Multiplayer and Firefight. It is free for all players. TFoR doesn't consist of any Map Pass, unlike Halo 4 and like most other Halo games. The Downloadable Content features new maps and game modes and sometimes, new weapons. A total of 9 DLCs were released for TFoR, over a span of 4 years.
==Plot==
In 2511, establishes the ORION Project Generation II, more commonly known as . During 2517, along with , she goes to for observing a child called who will later be conscripted into the program. She tests him for a final confirmation, and is impressed by the results. Later, after many months, ONI agents enter the boy's home at night and abduct him, replacing with a .
John and the other trainees are subjected to intense training for the next few years. The training teaches them many military things, like disarming a bomb, shooting a rifle, treating a chest wound and many things. They become proficient in studies, too. The holographic classes with are proven to be extremely useful. In 2525, all 75 Spartans are subjected to , the toughest part in their entire training. This ends to be a disaster, as 30 trainees have died, and a dozen others crippled, far beyond the limits in which a human could fight. This leaves only 33 Spartans to be alive and fit for combat, although, over the years, the number would gradually decrease. Later, In a briefing with Vice Admiral , the Spartans learn about the and their incident near 
In 2525, after the partially successful augmentation procedures, the Spartans handle a variety of missions; capturing leader and former UNSC soldier , putting down rebel factions on , removing a black market bazaar near and other such missions. These missions are arranged in such an order that each mission brings them closer to , the planet on which the was located on. Upon reaching there on the , they spot a Covenant ship, about a third the size of the Commonwealth, at the far edge of the star system. However, the Covenant ship initiates an intra-system and came closer to the Commonwealth and attacked it. After a brief battle, Captain of the Commonwealth agrees to send Dr. Halsey and the Spartans to the Testing Facility on the surface of Chi Ceti IV.
After reaching there, Dr. Halsey reveals to the Spartans that Project MJOLNIR, mistakenly thought by some Spartans to be a weapon, was a set of Powered Armor, called as . She explains the mechanics of the suit, about the gel-layer which doubles the strength of the wearer and multiplies the reaction time by a factor of five, about the reflective coating, which was added recently to disperse the plasma discharges shot by the Covenant ships if they actually use it in small-scale, and other specifications. She attaches the armor first to John and makes him run through an obstacle course while attaching it to the rest of the Spartans. After 40-50 minutes, they leave the facility in a Pelican, en route to the Commonwealth. 
During the trip, John finds about 32 in the Pelican and gets an idea that since the Covenant ship's damaged, the crew might remove its shields in order to save power, so if he can get inside the Covenant ship, he can set the timer to the nuke and escape, letting it blow inside the Covenant ship, destroying. . When he expresses this to Dr. Halsey, she objects at first but later approves, since they are out of options. John puts on his thruster pack and then begins his course towards the ship. When he nears the hull, he realizes that the shields are still up and that they drop when the turret fires. He times his impact, and then hits into the hole in the hull just before the turret fires, causing the shields to drop and him to enter.
Inside, John finds only , and . The team of four proceed further into the ship, with Sam claiming the ship itself might be alive, for all he knows. The first encounter was with a , which they finish off quickly. Soon, they find more Kig-Yars and start fighting them, during which Sam quips that the aliens look like Jackals. They soon encounter more Jackals and Grunts, with Sam making jokes on them all. Then they encounter an Elite Zealot, and have a great difficulty. Then more Elites come, and attack the team, during which one plasma bolt hits Sam's chestplate and melts his armor, making a hole. Finally, they go to an empty room, supposedly near the reactor and set the nukes. Sam reveals the hole to the others, and volunteers to stay behind and make sure no one deactivates the nuke. John objects at first but lets him go. Sam sets a three-minute countdown and tells John to hurry. The Spartans run back all the way, ignoring most of the enemies and escape the ship as it explodes, propelling them outwards before they are picked up by the Commonwealth. John now understands what CPO Mendez meant by "a life spent" and "a life wasted" and realizes that humanity has a chance of winning this war, but at a high cost.
In 2535, John's team, now designated as , are tasked with repelling the Covenant invaders on . Blue Team enters the planet using . They are immediately attacked by Grunts and five . They use fougasses set up by the Marines to destroy the Banshees and run away, implying there are Marines somewhere nearby. They start searching and soon reach a human soldier camp with Army and Marine personnel and gather their equipment and weapons. John then reveals his plan to the Marines, that they shall distract the Covenant so that Red Team can slip through the confusion and place a so that the next Covenant dropship that comes will be blown to smithereens. The Marines reveal that they have buried a spiderweb pattern of Lotus mines earlier that morning, so it should be enough to distract the enemy. 
Their conversation is cut short when Kelly detects a huge army of Grunts coming towards them. They all start to move to the extraction point. After walking enough distance away from the camp, John sent the denotation signal to the mines from his, causing huge explosions and killing the Grunts. He then gets word from Red Team's leader that the HAVOK nuke has been armed. John then reports to , who congratulates the Spartan and sends a dropship to immediately escort them, saying "it's happening again", meaning that the Covenant is going to glass Jericho VII too. John and the team board the Pelican and later the , where John watches the Covenant glassing the planet.
==Features==
===Main Menu===
The Main Menu is an unique one in all of the Halo series. Unlike the menus of the previous games where you select the options in a table, TFoR introduces the "free selection mode", consisting of a cursor that can be aimed anywhere at the screen, much similar to Destiny's main menu cursor. The background is live, of the Orbital Defense Platforms and UNSC ships orbiting around Reach. The options to Campaign, Arena Wars, settings and others are all placed around the screen. The cursor is the "no weapon" reticle the uses when the wearer is not holding any weapon.
===Controls===
{| class="wikitable"	
Controller Features 	Controller Actions
Triggers and Bumpers	Triggers and Bumpers
Left Trigger 	Throw a grenade
Left Bumper 	Thruster Pack in the direction the Left Analog Stick is held
Right Trigger 	Fire Weapon
Right Bumper 	Melee, pressing while sprinting results in Spartan Charge
Thumbsticks 	Thumbsticks
Left Thumbstick 	Player movement, pressing and moving it results in Sprint
Right Thumbstick 	Move camera, pressing will result in zoom
D-Pad 	D-Pad
Left D-Pad 	Switch grenades left, press while 'X' is held to stand weaponless
Right D-Pad 	Switch grenades right, press while 'X' is held to detach camera**
Up D-Pad 	Forge: Enter Monitor mode, press when camera is detached to still control character**
Down D-Pad 	Press while 'X' is held to lower weapon**
Action Buttons 	Action Buttons
A 	Jump, double tap for eject.]
B 	Crouch, holding while sprinting results in Slide*, holding while near a ledge results in Clamber*
X 	Reload, hold near an enemy occupied vehicle to Board, holding causes the Machinima buttons to activate**
Y 	Switch weapons, hold near another weapon to swap or , double tap to switch to sidearm
Center Buttons 	Center Buttons
View Button 	Campaign: Hold for details on weaponsMultiplayer: Hold to show score
Menu Button 	Pause
Category:Games