Cursed Scroll II (Magic Scroll)

The entry above provides an abundance of curses. The lands of Zakhara, however, possess eight more:
Roll	Curse
1 	The PC is cursed with the evil eye.
2 	The PC is Cursed with lycanthropy (DM's choice of creature).
3 	The PC is polymorphed into a donkey, goat, or camel. A hakima will be able to see the individual's true form.
4 	The PC's station is reduced to 1. Wherever the character goes, he or she is reviled.
5 	The PC is smitten with the first individual of the same or related species and opposite sex that he or she sees.
6 	The PC has earned the enmity of a powerful ruler of same town (DM's choice). There is no need to tell the player about this immediately, let the player discover this.
7 	The PC has caught the attention of a mischievous djinni that follow the individual invisibly, playing practical jokes (nothing deadly, but the djinni will not aid the character in danger either). If detected, the djinni may leave if properly bribed.
8 	The scroll is blank, save for glittering dust that falls from the scroll when opened. The dust does nothing, except to make the players very paranoid The DM may, at random moments, call for additional (ignored) saving throws from the PC who opened the scroll to convince the player that something is afoot.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Scrolls