AI attributes

The following statistics govern the behavior of creatures and characters in Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout 76.
==Aggression==
Governs who and when the character/creature attacks.
 	Type 	Description
0	Unaggressive 	Never attacks under normal circumstances.
1	Aggressive 	Attacks Enemies on sight.
2	Very Aggressive	Attacks all visible Enemies and Neutrals.
3	Frenzied 	Attacks everything.
==Confidence==
Governs how likely the character/creature avoids/flees from threats.
 	Type 	Description
0	Cowardly 	Avoids/flees. The actor NEVER engages in combat under any circumstances.
1	Cautious 	Avoids/flees from threats that are weaker than the character/creature.
2	Average 	Avoids/flees from threats that are stronger than the character/creature.
3	Brave 	Avoids/flees from threats only if severely outmatched.
4	Foolhardy	Does not flee or avoid anyone.
==Assistance==
Governs whether the character/creature assists Allies and Friends in combat.
 	Type 	Description
0	Helps Nobody 	Does not help anyone.
1	Helps Allies 	Only helps Allies.
2	Helps Friends and Allies	Helps all Friends and Allies.
Category:Fallout 3 technical information
Category:Fallout: New Vegas technical information
Category:Fallout 4 technical information
Category:Fallout 76 technical information
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