Game GetWorldObjectInfo

;Usage
{name, position, radius, zoneId} = Game.GetWorldObjectInfo(objId);
Parameter	Type 	Description
objId 	number	
;Return Values
Value 	Type 	Description
name 	string	
position	 	
radius 	number	
zoneId 	number	
;outpost
type 	name 	outpost_type	radius
outpost	Stonewall 	SIN_TOWER 	340
outpost	Cerrado Plains 	SIN_TOWER 	400
outpost	Copacabana 	SIN_TOWER 	450
outpost	Moisture Farm 	SIN_TOWER 	350
outpost	Sunken Harbor 	SIN_TOWER 	360
outpost	Sigu's Sanctuary 	SIN_TOWER 	185
outpost	Broken Shores 	SIN_TOWER 	300
outpost	Shanty Town 	SIN_TOWER 	400
outpost	Thump Dump 	SIN_TOWER 	550
outpost	Trans-Hub Command 	SIN_TOWER 	385
outpost	Northern Shores 	SIN_TOWER 	500
outpost	Biosphere Research Facility 	SIN_TOWER 	400
outpost	Watchtower: Centauri Foray 	WATCHTOWER 	200
outpost	Watchtower: Jacob's Pass 	WATCHTOWER 	500
outpost	Watchtower: Biosphere Research Facility	WATCHTOWER 	350
outpost	Watchtower: Broken Shores 	WATCHTOWER 	185
outpost	Watchtower: Praia Tropical 	WATCHTOWER 	450
outpost	Watchtower: Sunken Pass 	WATCHTOWER 	150
outpost	Watchtower: Stonewall 	WATCHTOWER 	300
outpost	Watchtower: Lagoa Rasa 	WATCHTOWER 	570
outpost	Watchtower: Thump Dump 	WATCHTOWER 	350
outpost	Watchtower: Harbor Road 	WATCHTOWER 	300
outpost	Watchtower: Esqueleto Beach 	WATCHTOWER 	500
;Examples:
<nowiki>
local worldObjects = Game.GetWorldObjectList();
--[[
{1, 2, 3, 4}
--]]
Game.GetWorldObjectInfo(1);
--[[
{
"type" = "outpost",
"name" = "Moisture Farm",
"position" = {"y" = -84.919998168945,"x" = -1155.3599853516, "z" = 512.98010253906},
"outpost_type" = "SIN_TOWER",
"encounter_id" = <13569914685612657456>,
"radius" = 350
}
--]]
</nowiki>
Category:Addon_API