Power Talents

Power Talents unlike Mundane Talents add to all success rolls made to activate or use any of the power’s abilities rather then skills. Most of these talents are 5 points/level modified by their Source. Those that are more are in bold.
*Air
*Animal Control
*Anti-Magic
*Antipsi
*Anti-Super
*Astral Projection
*Bioenergy
*Body Alteration
*Body Control
*Chaos
*Cold/Ice
*Cosmic (15/level)
*Darkness
*Death
*Dimension Travel
*DiseaseGURPS Horror p. 30-33
*Divine (Power Investiture 10/level)
*Dream/Nightmare
*Earth
*Electricity
*Electrokinesis
*ESP
*Evil
*Fear
*Force Constructs
*Good
*Gravity
*Healing
*Heat/Fire
*Hell
*Illusion
*Kinetic Energy
*Life
*Light
*Machine Telepathy
*Madness
*Magic (Magery)
*Magnetism
*Matter Control
*Order
*Plant Control
*Probability Alteration
*Psychokinesis
*Radiation
*Sound/Vibration
*Spirit Control
*The State
*Taint
*Telepathy
*Teleportation
*Time Mastery
*Vampirism
*Water
*Weather Control
==References==
*GURPS Powers p. 121-136
Category:Lists
Category:Talents