Boneshot Orc

== Racial Abilities ==
=== Marksmen’s Eye: ===
Always has a 1.5 times bigger range increment on weapons they use, so long as the weapon is under the class ‘Bow’
=== Bow-Trained: ===
Always considered Proficient with Bows ONLY, composite and otherwise(Not Crossbows)
== Boneshot Alternate Racials: ==
=== Dragonslayer Bowman: ===
Take no penalties for wielding
oversized bows one size larger than you; Replaces Bow-Trained
Their specialty may be simple comparatively, yet the
Boneshot orcs are terrors of the battlefield for being long-distance dealers of
death. Some among them learn the ways of handling larger bows, and are capable
of ignoring some penalties of doing so.
=== Cragtop Shot: ===
1/day, as a Full Round Action, May fire your
bow at triple range and damage and have a 50% chance to stun your target, but
you are stunned for the next round and have a 25% chance of being stunned the
next. However, the technique is designed for same-sized bows, and is not as
effective with larger ones.; Replaces Marksmen’s Eye 
Currently wielded bow counts as your size: 3x Damage
“”           “”           “”           is
one size bigger than you: 1.5x Damage
””           “”           “”           is
two+ sizes bigger than you: 1.2x Damage
A unique, powerful ability that most know as the signature
move of the Chieftain of the Boneshot tribe, this is a technique Chief Hauker
has passed on to his most trusted generals; a technique which involves the
pinnacle of orcish might to pull off. Firing an arrow with such speed, force,
and technique that it begins to spin like the most wild of tornadoes, the
Cragtop Shot travels far and wide, and hits harder than a mountain...yet, the
sheer might necessary to fire the shot leaves the wielder stunned for one,
possibly two, rounds. However, the deafening and powerful force of the arrow’s
impact has an equally large chance to stun the target.
== Boneshot Racial Feats: ==
=== Elemental Dragonslayer: ===
              Prerequisites: Boneshot Orc, 'Dragonslayer
Bowman' alternate racial trait, Character level 7th
              Effects: You may treat any projectile you
fire from a ranged weapon as doing all of its damage as either Fire, Cold,
Lightning, or Acid damage instead of physical, but you only deal 75% normal
damage. Each projectile can only be one damage type, and the conversion rate is
100%.(4d6 Projectile damage becomes 4d6 Lightning Damage).
              Special: If the target has the 'Dragon' type,
you deal 100% normal damage even when changing the damage type from physical.
The pinnacle of their tribe, The Elemental Dragonslayers are
the first and most powerful members of the Boneshot tribe. Said to be
descendants of the primogenitors of the tribe several hundred years ago who
were said to be highly potent Dragonslayers, these Boneshots have mastered the
art of bypassing and taking advantage of the Draconic immunities, resistances,
and vulnerabilities. Capable of changing the damage of their projectiles to
better suit their Draconic target, they are quite popular mercenaries and
sellswords, often hired for their versatility and use as overwatch guards in a
keep.
=== Quaking Shot: ===
              Prerequisites: Boneshot Orc, Character level
3rd, INT 12+
              Effects: As a full round action, you may fire
a projectile from a ranged weapon at an unoccupied square within your line of
sight. Upon a successful hit, the arrow buries itself partially in the square
and begins to quake violently. One round later, the arrow releases a shockwave
of energy that deals 75% of your weapon damage to all within a 30ft burst from
the arrow at the center. You may choose to delay the arrow from releasing this
effect for up to 3 rounds, determined at the time of firing how long the arrow
will delay, at which it goes off regardless.
Said to be yet another of their infamous Chief Hauker’s
secretive techniques, the way of the Quaking Shot is harder to master than the
notoriously terrifying Cragtop Shot, as it requires an understanding of
mathematics and the way projectiles work that, admittedly, escapes most of his
tribe. But, for the rare few who are capable of utilizing it, it shows its
worth in battle a hundredfold. Utilizing the spin put upon an arrow in the
cragtop shot, the technique requires the bowman to draw the bow and put just as
much spin on the projectile as the cragtop shot, but requires them to
internalize it in the projectile. When done correctly, the massive arrow soars
through the sky impacting, and, after a few seconds, detonates spectacularly in
a massive shockwave, all the vibrational energy that had built up during firing
damaging all nearby.