Gray

Grays are genetically-engineered creatures appearing in Deus Ex and Deus Ex: Invisible War.
==History==
===Origins===
Grays were the products of experiments undertaken by Majestic 12 at Area 51. These experiments were collectively known as the "bovine manipulation project," which was underway by or earlier."Gray Project Schedule" (email on the VersaLife Leve 1 labs computer)."Progress Report" (email on VersaLife corporate vault computer). As a type of transgenic creature, grays were created by crossing the DNA of different creatures, presumably including cattle (bovines). 
Grays have a silvery-gray complexion and are hairless. They also have enlarged heads, dark eyes, and long, gangling arms and legs. Grays have the ability to "spontaneously generate radiation as a form of attack," and are highly resistant to a number of harsh environment conditions. Grays thrive in frigid or radioactive environments, but they are also capable of living in warm and non-radioactive environments. 
Their appearance closely resembles the popular depiction of aliens, resulting in speculation that grays were produced from cells of aliens that crashed at Roswell.Conversation with mechanic in Area 51 ("They SAY from cells they got at Rosewell...). In actuality, grays are fully engineered transgenics, and are not aliens.Deus Ex Bible; see also Alex Denton's dialogue in Invisible War ("So you're fully engineered transgenics, not aliens"). Nonetheless, their alien-like appearance was exploited by the Illuminati and Majestic 12 as a propaganda tactic in diverting attention away from actual research at Area 51."RE: Bovine Manipulation" (email on Area 51 computer). One Area 51 worker speculates that grays are monkeys genetically engineered not to have hair.Conversation with mechanic at Area51 ("...but how do we know? They could have just engineered monkeys to not have any hair."). However, the involvement of monkeys in the creation of grays has not been specifically confirmed.
When the bovine manipulation project was first undertaken, the gray lifeform was viewed as a failure. However, DeBeers suggested to Bob Page the idea of using them to protect MJ12 facilities and taking advantage of their physical appearance as a tool for misdirection. By , grays were being used to guard top secret MJ12 facilities, including Area 51. Grays were also produced by the universal constructor in Area 51.As seen in the final mission of Deus Ex.
===Post-Collapse===
Following the destruction of Area 51, which resulted in the collapse, JC Denton took care of the grays in Antarctica. In return, the grays helped maintain JC's sanctuary while JC went into stasis. Thus, the grays became a key ally of ApostleCorp. The grays in Antarctica were originally brought there by VersaLife to test their reactions to extreme conditions. They were created to be a new generation of hardy troops, but were also made to be sterile as a safeguard measure. Some were engineered for combat, while others were engineered to be leaders. 
In , the grays in Antarctica are attacked by the Templars, who are opposed to ApostleCorp.
==Gameplay==
===Deus Ex===
In Deus Ex, grays are part of the Animal class of scripted entities. They are always hostile to the player whenever encountered. Grays have full immunity to multiple damage types: Stunned (riot prod), TearGas (pepper gun and gas grenade), HalonGas (fire extinguisher), PoisonGas (from poisonous barrels and other environment features), Radiation, Flamed (flamethrower), and Burned (plasma-based weapons). However, they are fully susceptible to Tranquilizer Darts, which will kill them outright because Animal-class entities cannot be rendered unconscious, and which allow the player to take them out from a distance without entering the radioactive aura. A single tranquilizer dart, with the pistol skill at "trained" or higher, is enough to take out a Gray. When shot, the creature will still give chase to the player but get constantly stunned as the drug takes effect until it finally dies.
Grays have three attacks: 
*A swipe attack (WeaponGraySwipe). 
*A ranged attack (WeaponGraySpit) that inflicts radiation damage. 
*An aura-type effect that inflicts continuous radiation damage to the player, with a base damage of 10, if the player is within a distance of 256 units (16 feet) from the gray. The aura-type effect is a hard-coded effect and is not implemented in the form of a weapon. It also damages only the player, and does not damage any non-player characters or other objects in the game environment.Gray.Tick in DeusEx.u. 
Despite being somewhat humanoid in appearance, damage multipliers that apply to human NPCs do not apply to grays. Therefore, the headshot multiplier (8x damage) available against human NPCs is not available against grays.
===Deus Ex: Invisible War===
In Deus Ex: Invisible War, grays are able to communicate with Alex Denton, and are also very friendly to any ally of ApostleCorp. The intelligence of the grays in Invisible War is explained by their leader in Antarctica, who reveals that some grays were engineered for tasks like combat, while some grays were engineered to be leaders. The gray leader will also explain their origins to Alex: 
Due to their lack of biomod infusions, grays cannot go through the portal, and so must be transported the long way to the ApostleCorp facility in Trier.
Grays will readily attack any enemy of ApostleCorp, including the player (Alex Denton), if he or she is affiliated with another faction in the endgame. Because grays are genetically-engineered, the Knights Templar attempt to kill them whenever possible. In the Templar ending, a gray can be seen hanging from a noose.
==Development history==
=== Origin story concept ===
Design document v. 13.12 includes the following backstory on the origin of the grays. In a pre-release backstory concept, the grays originated from an unsuccessful attempt to create a new form of soldier. The project was not successful in its original objective, but it resulted in the creation of a new life form, the grays. Although the grays were not aliens, they were readily perceived by the public as aliens, thereby allowing the Illuminati to exploit them as a cover for developing Majestic 12. 
This origin story does not explicitly appear in the finished game or the Deus Ex Bible, although it would be compatible with the in-game portrayal of grays. 
The design document also states that Grays were created from "the genetic material of abducted humans and mutilated cattle," suggesting that grays are also based on human DNA in addition to being based on cattle (bovine) DNA. However, basis in human DNA is not canonically mentioned in either the Deus Ex Bible or any title in the series.
== Trivia ==
*In the official strategy guide for Deus Ex, the gray's ranged attack is named "psionic blast," but this description is not used in-game or in any other source. In the corresponding strategy guide for Invisible War, the attack is simply named "radiation attack."
==Gallery==
RotatingGray.gif|Gray model in Deus Ex
gray.jpg|Gray in Deus Ex
Gray_area51.jpg|Gray in Sector 4 of Area 51
Area51Gray.jpg|Gray in Area 51
Gray-DXTC-Front.png|Gray (front) in Deus Ex: The Conspiracy
Gray-DXTC-Side.png|Gray (side) (TC)
GrayDisection.gif|Gray's anatomy
Gray_scan.png|A scan of a gray
Gray2 IW.jpg|Invisible War concept art
Gray_IW.jpg|Additional concept art
==References==
pl:Szarak
Category:Transgenic species
Category:Deus Ex enemies
Category:Deus Ex: Invisible War enemies