Difficulty Chart/JJT's Fan

hello
== Rules ==
* there's very few, don't worry
* nothing easier than TFirD, everything on JTEW:TS is considered above TFirD
* Babass is the hardest difficulty on the wiki, JTTH or harder is considered under Babass (as it should be)
* SFW content only
* difficulties NEED a page, even if said page is insanely low quality
* go nuts with adding more difficulties inbetween the already existing ones, there really is no limit to this
* ok that's it
(also i'm an idiot and defined 10{{{10}}}10 = 10{{10↑↑↑↑↑↑↑↑↑↑10}}10 but 10{10}10 just equals 10↑↑↑↑↑↑↑↑↑↑10 so uhh)
==Class -8: True Unlosability ==
This class is the first class, containing difficulties so easy they defy all known logic.
* The First Difficulty -Ω{{{Ω}}}Ω
*insert difficulty here -Ω{{{∞}}}Ω
*insert difficulty here -Ω{{{ω}}}Ω
*insert difficulty here -Ω{{{10{{{10}}}10}}}Ω
*insert difficulty here -Ω{{{10{{10}}10}}}Ω
*insert difficulty here -Ω{{{10{10}10}}}Ω
*insert difficulty here -Ω{{{10↑↑↑10}}}Ω
*insert difficulty here -Ω{{{10^10}}}Ω
*insert difficulty here -Ω{{{10}}}Ω
*insert difficulty here -Ω{{10{{{10}}}10}}Ω
*insert difficulty here -Ω{{10{{{10}}}10}}Ω
*insert difficulty here -Ω{{10{{10}}10}}Ω
*insert difficulty here -Ω{{10{10}10}}Ω
*insert difficulty here -Ω{{10↑↑↑10}}Ω
*insert difficulty here -Ω{{10}}Ω
*insert difficulty here -Ω{10}Ω
*insert difficulty here -Ω↑↑↑Ω
*insert difficulty here -ΩxΩ
* insert difficulty here -Ω+Ω
*insert difficulty here -Ω (Class Finale)
== Class -7: Proto-Obbying==
Obbies on incredibly high scales are called "hyperobbies" and so we should expect the inverse from the other side. 
*insert difficulty here -ω{{{ω}}}ω
*insert difficulty here -ω{{{10{{{10}}}10}}}ω
* insert difficulty here -ω{{{10{{10}}10}}}ω
*insert difficulty here -ω{{{10{10}10}}}ω
*insert difficulty here -ω{{{10↑↑↑10}}}ω
*insert difficulty here -ω{{{10^10}}}ω
*insert difficulty here -ω{{{10}}}ω
*insert difficulty here -ω{{10{{{10}}}10}}ω
*insert difficulty here -ω{{10{{{10}}}10}}ω
*insert difficulty here -ω{{10{{10}}10}}ω
*insert difficulty here -ω{{10{10}10}}ω
*insert difficulty here -ω{{10↑↑↑10}}ω
*insert difficulty here -ω{{10}}ω
*insert difficulty here -ω{10}ω
* insert difficulty here -ω↑↑↑ω
*insert difficulty here -ωxω
*insert difficulty here -ω+ω
* Negativity -ω (Class Finale)
==Class -6: Theoretically Unimpossible== 
*insert difficulty here -Ultimate Oblivion
*insert difficulty here -Utter Oblivion
*insert difficulty here -Oblivion
*insert difficulty here -Sasquatch
*insert difficulty here -BIGFOOT
*insert difficulty here -TREE(10{10}10)
*insert difficulty here -TREE(10{6}10)
*insert difficulty here -TREE(10{3}10)
*insert difficulty here -TREE(10^10)
*insert difficulty here -TREE(10)
*insert difficulty here -Rayo(10{10}10)
*insert difficulty here -Rayo(10↑↑↑↑↑↑↑↑10)
*insert difficulty here -Rayo(10↑↑↑↑↑↑↑10)
*insert difficulty here -Rayo(10↑↑↑↑↑↑10)
*insert difficulty here -Rayo(10↑↑↑↑↑10)
*insert difficulty here -Rayo(10↑↑↑↑10)
*insert difficulty here -Rayo(10↑↑↑10)
*insert difficulty here -Rayo(10↑↑10)
*insert difficulty here -Rayo(100^100)
* Unimpossible -Rayo(10^100)
* Friendliness -TREE(3) (Class Finale)
== Class -5: Unimpossible== 
*insert difficulty here -G1000
* insert difficulty here -G800
* insert difficulty here -G600
* insert difficulty here -G400
*insert difficulty here -G200
*insert difficulty here -G100
* True Ease -G64
*insert difficulty here -G32
*insert difficulty here -G16
*insert difficulty here -G8
* A -10{{{10}}}10
*insert difficulty here -10{{{8}}}10
*insert difficulty here -10{{{7}}}10
*insert difficulty here -10{{{6}}}10
*insert difficulty here -10{{{5}}}10
*insert difficulty here -10{{{4}}}10
*insert difficulty here -10{{{3}}}10
* Negativity -10{{{2}}}10 (Class Finale)
==Class -4: Nearly Unimpossible== 
* Exist -10{{10^10}}10
*insert difficulty here -10{{10x10}}10
*insert difficulty here -10{{10^10}}10
* Reversed Peripherality -10{{10}}10
*insert difficulty here -10{{9}}10
*insert difficulty here -10{{8}}10
*insert difficulty here -10{{7}}10
*insert difficulty here -10{{6}}10
*insert difficulty here -10{{5}}10
*insert difficulty here -10{{4}}10
*insert difficulty here -10{{3}}10
*insert difficulty here -10{{2}}10
*insert difficulty here -10{10^10}10
*insert difficulty here -10{10^9}10
*insert difficulty here -10{10^8}10
*insert difficulty here -10{10^7}10
*insert difficulty here -10{10^6}10
*insert difficulty here -10{10^5}10
*insert difficulty here -10{10000}10
*insert difficulty here -10{1000}10
*insert difficulty here -10{100}10
* Relax -10{10}10 (Class Finale)
==Class -3: Unbuildably Easy==
These difficulties represent the first half of the gap between Relax and Instant Win, between unbuildable and buildable.
*insert difficulty here -10^1NoVt
* Roblox-Exist -10^1OcVt
*insert difficulty here -10^1SpVt
*insert difficulty here -10^1SxVt
*insert difficulty here -10^1QiVt
*insert difficulty here -10^1QaVt
*insert difficulty here -10^1TVt
*insert difficulty here -10^1DVt
*insert difficulty here -10^1Vt
*insert difficulty here -10^1NoDe
*insert difficulty here -10^1OcDe
*insert difficulty here -10^1SpDe
*insert difficulty here -10^1SxDe
*insert difficulty here -10^1QiDe
*insert difficulty here -10^1QaDe
*insert difficulty here -10^1TDe
*insert difficulty here -10^1DDe
*insert difficulty here -10^1De
*insert difficulty here -10^1No
*insert difficulty here -10^1Oc
*insert difficulty here -10^1Sp
*insert difficulty here -10^1Sx
* Skip -10^1Qi
*insert difficulty here -10^1Qd
*insert difficulty here -10^1T
*insert difficulty here -10^1B
*Restful -10^1M (Class Finale)
==Class -2: Too Easy==
These difficulties are the final gap between joining Roblox (JJT's Relax) and entering a tower (JJT's Instant Win). These are all ratifiable, meaning a game could award a badge for these correctly.
*insert difficulty here -10^100000
*insert difficulty here -10^10000
*insert difficulty here -10^1000
*insert difficulty here -10^100
*insert difficulty here -10^90
*insert difficulty here -10^80
*insert difficulty here -10^70
*insert difficulty here -10^60
*insert difficulty here -10^50
*insert difficulty here -10^40
*insert difficulty here -10^30
*insert difficulty here -10^20
*insert difficulty here -10^10
*insert difficulty here -10000000000
*insert difficulty here -1000000000
*insert difficulty here -100000000
*insert difficulty here -10000000
* Ifinity -1000000
*insert difficulty here -100000
*insert difficulty here -10000
*insert difficulty here -1000
*insert difficulty here -100
* insert difficulty here -75
*Instant Win -50 (Class Finale)
==Class -1: Automatic==
These are finally where the first obstacles appear, although they're only short waits. Anywhere from the timer on a tower starting to joining OoIDC to passing Ring 1 TNZT. 
*insert difficulty here -48
*insert difficulty here -46
*insert difficulty here -44
* Win -42
*insert difficulty here -40
*insert difficulty here -38
* Do Nothing -36
* Restful -34
*insert difficulty here -32
*insert difficulty here -30
*insert difficulty here -29
*insert difficulty here -28
* Just Air -27
*insert difficulty here -26
*insert difficulty here -25
* Walkthrough -24
*insert difficulty here -23
*insert difficulty here -22
*insert difficulty here -21
*insert difficulty here -20
* Unlosable -19
*insert difficulty here -18
*insert difficulty here -17
*insert difficulty here -16
*Automatic -15 (Class Finale)
==Class 0: Baseline-Low Humanly Possible==
This class is the start of inputs, ranging from singular inputs to just barely JToH. 
* Joyful -14
* Press a Key -13
* Jumpless -12
** Climb a Truss -11.5
* Heaven (100% better than tranquil) -11
*
* Starter -10
* Sweet -9
* Lovely -8
* Flowerness -7
* Pleasant -6
* Tutorial -5
* TooEasy -4
* Peaceful -3
* Magnificent-2
* Effortlessless -1
* Effortless 0 (Class Finale)
==Class 1: Mid Humanly Possible==
You've made it to the JToH section of the chart. Good luck with these as difficulty starts ramping up here.
* Easy 1
* Medium 2
* Hard 3
* Difficult 4
* Challenging 5
* Intense 6
* Remorseless 7
* Relentless 8 (Class Finale)
==Class 2: High-Peak Humanly Possible==
The humanly-possible range comes to an end. Depending on how many subs get made, I might add more classes, but for now this is the end of possible.
* Insane 9
* Extreme 10
* Terrifying 11
* Catastrophic 12
* Eccentric 13
* Horrific 14
* Unreal 15
* Anguish 16
* Nil 17 (Class Finale)
==Class 3: Humanly Impossible ==
Difficulties in this class are often underestimated I feel
* Error 18
* TooHard 19
* No 20
* Death 21
* Nullifying 22
* HELL 23
* TARTARUS 24
* CALAMITY 25
* Unimaginable 26
* Omega (somethings wrong with the image idk) 27
* Suffer 28
* Aleph-Null 29
* Immeasurable 30
* Malicious 31 (Class Finale)
==Class 4: stupid red class==
WHY THO IT'S ALL RED + ABOVE MALICIOUS + BELOW SUPREME 
like no one cares!!!!!!!!!!!!!!
* Hellicious 32
* Invigorating 33
* Apocalyptic 34
* Destructive 35
* Monstrous 36
* Horrendous 37
* Ultimate 38
* Simply Beyond 39
* Critical 40 (Class Finale)
==Class 5: Possible's End==
also known as pseudo-difficulties
* Winter 41
* Fatal Error 42
* U DED SON 43
* REEE... !!! 44
* Nonexistent 45
* D-I-E (same as omega loll) 46
* Absolutism 47
* Exigent 48
* Victor 49
* QUANTUM 50
* Xi-Alpha 51
* Theta-Void 52
* Ultimanic 53
* Supreme 54 (Class Finale)
*