Level 0.99

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Level 0.99, known as the "Deeper Regions", is a volatile, dangerous and structurally unsound sub-level of Level 0.
==Description ==
Level 0.99 heavily resembles its parent level in appearance; it has the same mono-yellow wallpaper, moist carpet, and buzzing lights. What makes Level 0.99 different—and, subsequently, so dangerous—is its unstable structure.
When entering Level 0.99, one immediately notice an obvious lack of standard architecture. The floor, ceiling, and walls are all at odd, misaligned heights, making travel through the sub-level extremely difficult. The floor is mostly made up of rounded square lumps that are arbitrarily elevated, while the walls occasionally overhang areas of the ceiling, protrude at odd angles, or are not even long enough to span between the floor and the ceiling. The area resembles a poorly computer-generated 3D world (see Research Log 1). 
This is not the case in some regions of the level, but for the most part, the design is nonsensical and occasionally inhibits progress entirely in the form of dead ends or bottomless pits. Level 0.99, like Level 0, is seemingly indestructible.
Traversing the sub-level is further made difficult by the fact that it is a non-Euclidian space like its parent level. No wanderer has ever left due to its highly confusing layout—either getting lost and dying of starvation or thirst or being lured into the Nucleus (see Nucleus). In addition, the scrambling compass effect present in most levels is extremely heightened within Level 0.99- reports state that compasses brought into the sublevel would heat up to the point of being unusable, either breaking or becoming too hot to safely hold.
While the majority of the sublevel resembles a jumbled version of Level 0, there are some anomalies (albeit the entire sublevel may be called an oddity). These abnormal locations become more common as one travels closer to the the Nucleus. They can include high walls, ridiculously huge rooms, and numerous holes in the walls that lead to darkness. Carpeted chutes are frequently used to connect these areas.
As previously mentioned, the height between the floor(s) and ceiling(s) can vary wildly due to the level's unique structure, ranging from a recorded low of 4ft to a high of approximately 500ft.
While the rooms appear to be haphazardly mixed, they are actually ordered in a unique sequence spreading out from the Nucleus. Because of the non-Euclidian features of the sublevel, the exact pattern has yet to be discovered, but one is unmistakably present. The map above was computer generated using sonar data from drones.
There are not any items in Level 0.99, therefore, looking for supplies here is pointless. Surprisingly, one's mental sanity does not appear to be jeopardized while in this sublevel; hence, Almond Water is not required. If a wanderer is on the verge of becoming an Insanity, accessing this level will gradually heal them. Full-fledged Wretches are not able to access the level in the first place.
 
==The Nucleus ==
The Nucleus is considered to be the very core of Level 0.99—perhaps even the core of the Backrooms themselves. Surrounded by strange spatial anomalies, it resembles a massively wallpapered and carpeted room of undetermined size with multiple gaping holes in the walls, floor, and ceiling. It is located approximately 3 miles in any direction from the sublevel's entrance (no matter which way one travels here, they will always end up reaching The Nucleus).
Those who travel too deep into Level 0.99 will inevitably come into contact with The Nucleus, as the structure seems to intentionally herd Wanderers towards it. Anyone who comes close enough to hear the deep, rumbling sound it emits has no chance of ever leaving. 
Although wandering in any direction eventually leads one to the Nucleus, the level is much larger than it seems. Because only living things are affected by this spatial anomaly, drones have been able to capture images of the level on a larger scale. Despite this, pictures of Level 0.99 are few and far between because there are no known exits. Even though a drone or robot would not be led to The Nucleus, there is still no way out and any exploration equipment eventually runs out of battery.
While the Nucleus appears to be just another spatial anomaly at first glance, it is far from that. M.E.G. drones have detected massive levels of radiation, magnetic waves, and other energy outputs invisible to the human eye. If one were to theoretically spend a day or more here, they would likely drop dead from the harmful energy waves resonating through their body.
Of course, one would not be able to spend even a day here before dying as a result of another one of the Nucleus' anomalous properties—a currently unnamed entity residing within it. It is unclear whether the creature is one with the Nucleus or simply lives inside of it.
Any outside substance that enters the Nucleus will cause a static-like, tentacle-shaped structure to emerge from one of the pits. It will gradually approach the alien matter until it makes contact. Both technology and organic things appear to be breaking down as the 'entity' approaches. Video cameras and other electronic devices will begin to malfunction, while live creatures will convulse and vomit blood uncontrollably until the 'entity' reaches them. The cause of this impact is unknown at this time; however, it could be linked to high energy production. What happens to people who enter the Nucleus is unknown due to the inevitable decay of any recording or communication technology.
It is theorized that the Nucleus also consumes entities that wander into this level, though this is unconfirmed.
==Entities ==
Besides The Nucleus and whatever resides inside, no native living creatures have been spotted in Level 0.99. This may be because The Nucleus lures and consumes them, like it does with wanderers, though there is little evidence to support this theory. 
==Outposts ==
Due to the sublevel's bizarre structure and non-Euclidian properties, creating an outpost is infeasible. 
==Entrances and Exits ==
=== Entrances ===
* Repeatedly attempting to noclip or wandering absurdly far (approximately 2,500 miles) in Level 0 may take one here.
* Rarely, any exit in another level that would normally take one to Level 0 can lead here instead.
=== Exits ===
* It is theorized that falling deep enough i__NOTOC__nto one of the bottomless pits found throughout the sublevel may lead one to The Void, although this method is unconfirmed and highly discouraged .
* There are no other consistent exits known to__NOTOC__ exist in this level, as noclipping is seemingly impossible here.
==Research Log 1 ==
-BEGIN LOG
"The M.E.G. has assigned me to further research this sublevel since its qualities may give us information about the nature of the Backrooms themselves. The existence of this sublevel, its structure, and its odd properties have forced many higher-ranking M.E.G. officials to question their preconceived beliefs about what the Backrooms are. 
Of course, the term "no-clipping," which is used to describe the process of moving between levels, also refers to a similar occurrence that is common in glitchy digital simulations. As part of my enquiry into the nature of this level, I will also look into the origins of these names; it's certainly plausible that whoever coined them had prior knowledge of the inner workings of the Backrooms.
I've been allocated limited control over the main database, along with certain other resources that should make my job easier. God knows no one would want to enter this sublevel if they knew what would happen to them. I'll have to recruit various lower-level explorers under the guise of "researching a new sublevel"—not entirely untrue. I just need to make sure they never inform anyone about where they're going before they enter. It won't be hard to cover up their disappearance afterwards; people go missing in the Backrooms all the time, after all. 
We may be closer to the truth than we realized." 
-END LOG
Category:Levels
Category:Unconfirmed Levels
Category:Sub-Levels
Category:Cluster I
Category:Dangerous
Category:M.E.G
Category:Neutral