White Slaad

==Summary==
White Slaad are a powerful subrace of Slaad found in the Chaotic Outer Plane of Limbo. They are the evolved form of the Death Slaad who after at least a Century of life will retreat away into total isolation for at least 1 year before returning as a White Slaad. After its ascension into being a White Slaad they will focus a majority of their time towards growing stronger and studying ever more deadly art.
White Slaad are particularly well known for their ability to warp time, primarily by bringing copies of themselves from different points in time to aid them in combat which has earned them the name Chronos Slaad.
==Powers and Stats==
Tier: At least 
Name: White Slaad, Chronos Slaad
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies, at least a couple hundred years old
Classification: Slaad, Outsider, Aberration
Powers and Abilities: 
<tabber>
|-|Innate=
Superhuman Physical Characteristics, Martial Arts, Immortality (Type 1, 3, 4 and 9: Outsiders, when slain outside of their home plane, will drop their essence back into their own plane of existence to be reborn, typically a century later for lesser Outsiders and potentially instantly otherwise), Regeneration (Low-MidEpic Level Handbook (3.5 Edition); pg 218 and 219: With Fast Healing you can heal even from lethal damage but can't regrow or reattach limbs), Large Size (Type 0Epic Level Handbook (3.5 Edition); pg 218), Law Manipulation/Chaos Manipulation (As an OutsiderFiendish Codex: Hordes of the Abyss, pg 6, Slaadi play into the balance of Law and Chaos, Good and Evil throughout the multiverse, and can cause adverse effects on reality by tipping the scales too far in any one direction, including outright absorption of planes of existence into other planes, though this requires immense weight in a single direction above all others), Self-Sustenance (Types 2 and 3Monster Manual (3.5 Edition); pg 313), Abstract Existence (Type 1, As outsiders, Slaadi are purely abstract in their physiology, only maintaining an illusion of fleshy existenceFiendish Codex: Tyrants of the Nine Hells, page 17), Non-Physical Interaction (Can affect and interact with abstract, intangible, incorporeal, conceptual, and nonexistent entities), Natural Weaponry (Possesses Claws and Sharp teethEpic Level Handbook (3.5 Edition); pg 218), Durability Negation, Chaos Manipulation, Acid Manipulation and Resistance Negation via Blood of Chaos (White Slaad can summon fourth intense and caustic ChaosEpic Level Handbook (3.5 Edition); pg 217 which breaks down and degrades everything they touch, even creatures specifically protected against Chaos will still feel the effects of this ability), Social Influencing, Genius Intelligence, Precognition (Through sheer intelligencePlayer Options: Combat and Tactics; pg 180 they can accurately predict future outcomes through incomplete data), Acausality (Type 3), Summoning and Duplication (Can summon other SlaadiEpic Level Handbook (3.5 Edition); pg 217 as well as other versions of themselvesThe Planes Below (4th Edition); pg 144 from different moments in timeThe Planes Below (4th Edition); pg 145), Status Effect Inducement (Can make an attackEpic Level Handbook (3.5 Edition); pg 218 which Stuns their enemies), Statistics Amplification (Can amplify their Speed, Power and Durability), Shapeshifting (Can change into any Humanoid formEpic Level Handbook (3.5 Edition); pg 219 for an indefinite time frame), Telepathy (Can speak with any creature within 100 metersEpic Level Handbook (3.5 Edition); pg 219 of them so long as it speaks a language), Resistance to Magic, Reality Warping, Mind Manipulation, Soul Manipulation, Acid Manipulation, Ice Manipulation, Fire Manipulation, Electricity Manipulation, Sound Manipulation and Chaos Manipulation
|-|Spellcasting=
Magic (White Slaads are innate spellcasters which allows them to use magic that grants the following abilities: Life Manipulation (Can animate objectsEpic Level Handbook (3.5 Edition); pg 218 and 219), Explosion Manipulation (Can create a large explosionEpic Level Handbook (3.5 Edition); pg 218 and 219), Energy Manipulation and Deconstruction (Can fire a blast of pure magicEpic Level Handbook (3.5 Edition); pg 218 and 219 energy which can reduce a target to fine dust), Forcefield Creation (Creates a Cloak of Chaotic EnergyEpic Level Handbook (3.5 Edition); pg 218 and 219 which blocks incoming attacks), Darkness Manipulation (Can create an area of DarknessEpic Level Handbook (3.5 Edition); pg 218 and 219 and Shadows), Limited BFR (Only against beings of Lawful alignment), Fear Manipulation (Causes living creatures in an a targeted area to experience terror and panicEpic Level Handbook (3.5 Edition); pg 218 and 219), Fire Manipulation (Can create a large explosion of fireEpic Level Handbook (3.5 Edition); pg 218 and 219), Flight (Can grant themselves the ability to flyEpic Level Handbook (3.5 Edition); pg 218 and 219), Enhanced Power Nullification (Can negate MagicEpic Level Handbook (3.5 Edition); pg 218 and 219), Sound Manipulation (Can create a loud booming noiseEpic Level Handbook (3.5 Edition); pg 218 and 219 which damages the surrounding area. Can create a destructive resonanceEpic Level Handbook (3.5 Edition); pg 218 and 219 inside a body which will cause it to collapse in upon itself), Information Analysis (Can identify the magical propertiesEpic Level Handbook (3.5 Edition); pg 218 and 219 of an object), Enhanced Invisibility (Makes the user invisibleEpic Level Handbook (3.5 Edition); pg 218 and 219 but unlike the normal spell it doesn't end when the user attacks), Teleportation (The user can teleport anywhereEpic Level Handbook (3.5 Edition); pg 218 and 219 within the same plane of existence that they are in), Dimensional Travel (Allows the user to move between planes of existenceEpic Level Handbook (3.5 Edition); pg 218 and 219), Status Effect Inducement (BlindedEpic Level Handbook (3.5 Edition); pg 218 and 219, Deafened, Stunned and ConfusionEpic Level Handbook (3.5 Edition); pg 218 and 219), Limited Attack Reflection (Only works on Ranged AttacksEpic Level Handbook (3.5 Edition); pg 218 and 219), Extrasensory Perception (Can see throughEpic Level Handbook (3.5 Edition); pg 218 and 219 Invisibility), and Death Manipulation (Can cause targetsEpic Level Handbook (3.5 Edition); pg 218 and 219 to drop deadEpic Level Handbook (3.5 Edition); pg 218 and 219)
</tabber>
Attack Potency: At least Island level+ (As a CR 21Epic Level Handbook (3.5 Edition); pg 218 creature, White Slaad are comparable to beings such as True Form Imix, who can warp the terrain around him to that of a desert) 
Speed: At least Relativistic+ with FTL reactions (Superior to individuals capable of dodging lower-level spells such as Anger of the Noonday Sun), higher with Blinding Speed (Has a similar effect as Haste which doubles your speed) 
Lifting Strength: At least Class M (Due to being a large creature with a strength score of 36Epic Level Handbook (3.5 Edition); pg 218 they should be vastly superior to creatures like Stone Golems who can easily move heavy boulders) 
Striking Strength: At least Island level+ 
Durability: At least Island level+ (Can endure attacks from creatures on their own level), difficult to kill due to Immortality and Acausality
Stamina: Infinite 
Range: At least Extended Melee Range physically (Should be well over 3 meters tall meters tall with extremely long arms which are nearly as long as they are tall), up to Kilometers with most magic, Interdimensional with Plane Shift 
Standard Equipment: None notable 
Intelligence: Extraordinary Genius (Maintains an intelligence score of 26Epic Level Handbook (3.5 Edition); pg 218, making them superior to the Illithid Hivemind Elder Brains, which contain all of the knowledge of their already hyper-advanced species, including space faring technology and other Spelljammer tech. Highly skilled combatants with centuries of combat experience) 
Weaknesses: Can't regrow or reattach limbs 
Notable Attacks/Techniques
===Innate===
*Blood of Chaos: Black and White Slaadi are more in tune with the true principle of chaos than their lesser cousins. As such, black and White Slaadi can summon forth the force of chaos to degrade and destroy that which they bite, spit upon, or touch. The chaos, once released, burns all substances almost like acid. Even creatures protected against chaos, such as by a magic circle against chaos spell, take half damage.
*Summon Slaad: Slaadi can summon other slaadi much as though casting a summon monster spell, but they have only a chance of success each time they try. Summoned creatures automatically return whence they came after 1 hour. A Slaad that has just been summoned cannot use its own summon ability for 1 hour. Most Slaadi do not use this ability lightly, since they are generally distrustful and fearful of one another. In general, they use it only when necessary to save their own lives.
*Stun: A White Slaad can make an attacks as though it had the Stunning Fist feat (see Chapter 5 of the Player’s Handbook) nine times per day.
*Chaos Spittle: A White Slaad can spit a gob chaos at any target it can see within 60 feet as a ranged touch attack.
*Alternate Form: A White Slaad can shift between its natural form and any humanoid form at will a standard action.
*Temporal Split: The White Slaad splits into 6 temporal copies of its self, from the past or future, and the original disappears. Should the 6 summoned Slaad get defeated the original will reappear in an unoccupied space.
===Spell-Like Abilities===
<tabber>
|-|At Will=
*Animate Object: This spell can brings objects made of any non-magical material such as ceramic, fabric, glass, leather, metal, or wood to "life".
*Circle of Death: All creatures caught within the circle without the proper resistances are instantly killed.
*Chaos Hammer: Unleashes the power of chaos, which appeared as an explosion of multicolored energy launching and ricocheting from what it struck. The energy only affected non-chaotic beings.
*Cloak of Chaos: The affected beings were surrounded by random patterns of colors that warded them from harm. These had four distinct. benefits. First, those warded were shielded from attacks and bestowed resistance to harmful effects. They were also immune to possession and mental influence.
*Deeper Darkness: A superior version of the darkness spell which surrounds an area with complete darkness.
*Dispel Law: Protects the caster from lawful attacks, could banish summoned lawful creatures, or dispel enchantments cast by lawful spellcasters.
*Fear: When cast, a sense of total terror was created within a cone-shaped area of effect. Any creature within this area became overcome with fear, usually causing them to panic and flee.
*Finger of Death: The caster targets a specific individual in range and will instantly kill them if they don't have the proper resistances.
*Fireball: Creates a small ball of fire in the casters hand before they fire towards the enemies, once it reaches a set distance or hits something it explodes in a huge ball of fire. 
*Fly: Allows the caster to fly.
*Greater Dispelling: It could be used on a single target, on a spherical volume, or to negate another spell in the process of being cast. In addition, this spell had a chance to perform a remove curse on a creature or object.
*Identify: The caster instantly learned all properties and features of one selected magic item they could touch, such as how a function was activated and, if it contained charges, how many remained, as appropriate. 
*Improved Invisibility: An improved version of the Invisibility spell which was a spell that caused the target to become invisible for a period of time.
*Magic Circle against Law: This spell operated just like magic circle against evil except that it extended the area of effect for protection from law rather than protection from evil, and it could trap a nonchaotic summoned creature.
*Plane Shift: By means of this spell, the caster and up to seven or eight other beings could be transported to a chosen plane or alternate dimension, including specific layers of multilayer planes.
*Power Word Blind: The caster utters a word of power which will blind a targeted enemy.
*Power Word Kill: The caster utters a word of power which will kill a targeted enemy.
*See Invisibility: When cast, the spellcaster's eyes could see invisible and ethereal things as translucent shapes for a distance as far as he or she could normally see. 
*Shatter: Casting of this spell produced a tintinnabulation of sound so powerful that it could damage or shatter brittle objects, including crystalline creatures, such as crysmals.
*Teleport without Error: This spell allowed a caster to teleport directly to the visualized location with perfect accuracy. The caster was not required to have visited the target destination beforehand, but they did require an accurate description of the location before casting the spell. If the caster was unsuccessful in visualizing the target destination, they vanished briefly and then re-appeared.
*Word of Chaos: When the caster uttered the word of chaos, non-chaotic creatures within a certain range and who were native to the caster's plane who heard it are afflicted with various effects. These could include deafness for up to half a minute, becoming stunned for several seconds, suffering confusion for up to 10 minutes, or even slain outright, whether they were alive or undead.
|-|Once per Day=
*Implosion: By creating a destructive resonance effect in the body of a creature, implosion makes the target collapse into themselves and die.
*Peripety: Ranged attacks targeted against you rebound on the original attacker.
*Ruin: Causes immense damage to the target potentially reducing it to dust.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Dungeons and Dragons
Category:Abstract Entities
Category:Acausal Characters
Category:Acid Users
Category:Amphibians
Category:Attack Reflection Users
Category:BFR Users
Category:Chaos Users
Category:Darkness Users
Category:Death Users
Category:Deconstruction Users
Category:Dimensional Travel Users
Category:Duplication Users
Category:Durability Negation Users
Category:Eldritch Horrors
Category:Energy Users
Category:Explosion Users
Category:Extrasensory Perception Users
Category:Fantasy Characters
Category:Fear Users
Category:Fire Users
Category:Flight Users
Category:Forcefield Users
Category:Game Characters
Category:Geniuses
Category:Immortals
Category:Information Analysis Users
Category:Invisibility Users
Category:Large Sized Characters
Category:Life Users
Category:Magic Users
Category:Martial Artists
Category:Monsters
Category:Neutral Characters
Category:Non-Physical Interaction Users
Category:Power Nullification Users
Category:Precognition Users
Category:Regeneration Users
Category:Resistance Negation Users
Category:Self-Sustenance Users
Category:Shapeshifters
Category:Social Influencers
Category:Sound Users
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Category:Statistics Amplification Users
Category:Status Effect Users
Category:Summoners
Category:Summons
Category:Telepaths
Category:Teleportation Users