Style Familiarity

The Style Familiarity perk means you’ve studied and/or practiced a martial-arts style. You must pay a point for familiarity with any style you know. It can be waved with the Self-Defense option but that also waves the allowances below.
*Can acquire Style Perks, learn its cinematic skills and techniques (must still have Trained By A Master or Weapon Master, improve its techniques whenever you, and buy abilities listed among its “Optional Traits” (including, if the GM allows it, ones that are generally off-limits to PCs.}
*Know style’s culture; eliminating "-3 for lack of Cultural Familiarity when using such skills as Connoisseur (Weapons), Games, Savoir-Faire (Dojo), or Teaching to interact with co-stylists."
*Have the equivalent of Claim to Hospitality perk with a school or instructor for free.
*Knowing all of an opponents styles grants a reduction defense penalty from his feints and Deceptive Attacks by -1.
Its magical equivalent is Magical School Familiarity though its equivalent of cinematic skills and techniques is access to Secret Spells. Unlike its Martial Art counterpart Trained By A Master or Weapon Master are not required to access these Secret Spells.
==References==
*GURPS Martial Arts pg 49
*GURPS Thaumatology: Magical Styles pg 20
Category:Martial Arts
Category:Perks