Spawning

==Summary==
Spawning is a game mechanic when one of the game objects produce/spawn other game objects if there is a free tile nearby.
Fruit Trees spawning Life Flowers would make a perfect example of this mechanic.
For spawning in Camp, there must be at least 3 free tiles for it to work, of which at least 1 free tile must be adjacent to the spawner. This is required because 2 free tiles are presented on the map at all time, and cannot be occupied by any object.
It has also been said 6 free tiles, in any arrangement per spawning object, produce the best chance of keeping track of spawning originating from multiples of objects set out and spaced so not just cramming objects compact against one another. There has to be room for the spawned object to be ejected and placed in more spaces especially when many spawning objects are in play.
de:Laichen
Category:Game Mechanics