Shard Bow

==Description==
Shard Bow is a Resonance that players can obtain, and is common to roll.
===Appearance===
User summons a shimmering-white bow and kicks off of the floor, firing explosive arrow(s) at the cursor from midair.
==Usage==
Pressing C will activate the "Shard Bow" Resonance.
If Shard Bow is corrupted, it deals an additional 5 posture damage and hits apply White Flames that scale on Flamecharm (bugged, it's supposed to scale on INT). It also gains additional damage if the user has the Talent Azure Flames. Appears to make you jump further back and higher up.
====Variants====
*Variant 1 allows the user to leap backward into the air, before firing a single explosive arrow at their cursor. The damage can vary depending on the user's and their opponents stats. It does ~62 damage (with Wyvern's Claw). does 15 posture damage (20 corrupted)
*Variant 2 allows the user to leap backwards and upwards before firing 3 explosive arrows below you. Each arrow will toss you into the air further. It does ~47 (46.75) damage per shot. Up to further experimentation, may scale off a stat not displayed. does 7.5 posture damage per shot (10 if corrupted)
It is affected by “Wyvern’s Claw” which gives 10% damage while airborne, greatly increasing the damage.
==Gallery==
Shardbowneon.png|Shard Bow being activated
File:Shard Bow 4K.png
File:Shard bow.png|Corrupted Shard Bow
== Trivia==
*Both variants of Shard Bow do true damage, meaning the damage bypasses any form of resistance.
*Does a little less damage than a Strong Left (presumably without 100 str scaling) according to Agamatsu.
*Reference to The Stormlight Archive's Grandbows.
*Possibly a reference to the Risk of Rain Huntress ability called "Ballista" which makes you jump into the sky and fire three "energy bolts."
*Shard bow's string stretches when pulled back, unlike real world bows, in which the string does not stretch, but rather the legs bend.
*Shard bow appears to be a 'Bare bow' which is an unmodified version of a recurve bow.
Category:Resonances
==Navigation==