Energy Cell

:"Fuse" redirects here. For the company, see Fuse Games.
Energy Cells are small green cylinders that appear in Metroid Prime 3: Corruption. Energy Cells are a portable source of power similar to batteries. Despite their small size, they have a very large capacity for power, making them useful for a wide range of energy applications.
Energy Cells are often used to power doors and run machinery throughout the Galactic Federation. As such, Energy Cells were present on the G.F.S. Valhalla. When the Space Pirates invaded the ship, killed every tripulant and took Aurora Unit 313, they also took all the Energy Cells so that they could use them as energy sources for other machines. This means that the 9 Cells were carried to several planets, including the Pirate Homeworld.
==Locations==
On the G.F.S. Valhalla, Fuse Hint Scanbots can be scanned to download hints to the Inventory as to the locations of the missing Cells. This helps Samus to know where to retrieve them. The Energy Cells are the final key item quest in the game, in the same way the Chozo Artifacts (in Metroid Prime) and the Sky Temple Keys (in Metroid Prime 2: Echoes) were. Samus finds some of them during her travels without knowing yet their usage, but needs them to gain access to multiple areas of the G.F.S. Valhalla, including one containing the vital clue to access Phaaze, the source of all Phazon and the final area of the game. Something that makes the Cells different from the Artifacts and Keys is that, because of their connection to machinery, their removal causes sometimes negative side effects. Additionally, not all of them need to be obtained to access the Leviathan Command Codes. The Cells' locations are (ordered by planet, not according to the data storage):
*Generator B in Norion, the only part of the planet that Samus doesn't explore at first (this is because Rundas already activated the generator during the initial invasion and also because the door leading to this area was damaged and required welding). The area is protected by a Metroid Hatcher, and removing the Cell from its spot re–opens the entrance door (it initially closes after Samus enters the room).
*Hangar Bay in Bryyo, it can be taken when Samus Aran's Gunship is about to receive the Ship Missile upgrade. Removing it from its spot shuts off a force field blocking the way to the Hall of the Golems.
*Hidden Court in Bryyo, arguably the most difficult to obtain in the game, because its collection requires the connection of two entire regions of Bryyo and the careful carrying of extremely heavy objects (with the help of the Ship Grapple). No notable side effects occur.
*Xenoresearch B in Elysia. Samus is forced to remove it from its spot in order to obtain the Seeker Missile launcher. In the process she also releases a batch of Phazon Metroids.
*Ballista Storage in Elysia, the same battle arena where the Defense Drone is fought (however, collection of Grapple Voltage on Pirate Homeworld is required). Removing it just leaves the cooling system offline.
*Command Courtyard in Pirate Homeworld, mandatory to collect (in order to turn off Ventilation fans and access Flux Control).
*Metroid Processing in Pirate Homeworld, it can be taken during the search of a missing soldier. Removing it frees the imprisoned Metroids, and a Missile Expansion can be collected.
*Phazon Quarry in Pirate Homeworld, it can be taken after collecting the Nova Beam, and doing so removes an energy barrier, which gives Samus a shortcut to exit the mines more quickly.
*Docking Bay 5 entrance on the wrecked G.F.S. Valhalla. It is not powering any station and is just lying under a smaller crashed ship.
==Official data==
===Olympus Scan===
"Portable GF Energy Cell. This unit must be returned to restore room power."
===Logbook entry===
===Inventory data===
===Acquisition notifications===
"Energy Cell acquired.You are now carrying (*) Energy Cell(s).Additional data downloaded to Inventory Screen."
(*)Any number from 1 to 9.
"Energy Cell acquired.Return cell into its socket to restore room power." 
===Metroid Prime 3: Corruption Premiere Edition===
;Energy Cell
:"Unlike Energy Tanks, Energy Cells power up certain devices and are not applied to the Varia Suit. They're also easy to distinguish by their relatively large size and green hue. To retrieve an Energy Cell from an Energy Station's socket, approach it and press [A] when prompted to grip the cell's handle. Next, twist the Wii Remote counterclockwise, then pull the Wii Remote away from the screen to disengage the unit from the socket. Reverse the motions to install an Energy Cell into an Energy Station's socket. Most of the nine Energy Cells are in areas heavily traveled during Samus's adventure."
==Trivia==
*A Portable GF Energy Cell is found on the Olympus and is used to keep a certain room functional. However, this Cell always belonged to that ship, not the G.F.S. Valhalla. This means that there are actually 10 Cells to collect.
*Energy Cells are referred to as Fuses in the game's data.
*Interestingly enough, when Samus is looking for Bryyo's second Cell and is carrying through her gunship the head of Colossal War Golem, and she tries to place it on the body of the statue, her Command Visor says that there are no valid targets in the area. However, this is referring to the ship's capability to Bombing Run the (uninhabited) area, and players who don't understand what the visor is referring to may become confused.
*Bryyo is notably the only planet whose Cells are found in the same major area. The ones located in both Elysia and the Pirate Homeworld are distributed equitably across their main segments.
*Five Cells are required to reach Phaaze, but there is a glitch (involving the use of the Screw Attack and respawning from a fall onto a distant ledge) that helps the player do the same with only three.http://www.metroid2002.com/corruption/other_aurora_chamber_energy_cell_skip.php
*The Energy Cell in Xenoresearch B is the only Energy Cell Samus must mandatorily collect to progress further in the adventure, as the item guards access to a plot-important item. This only applies to the original Wii version of Corruption however, as the Energy Cell in Command Courtyard can be skipped with a Bomb Space Jump.
*Energy Cells distinctly resemble Afloraltite crystal containers from the Metroid Manga, suggesting that that might be what Energy Cells contain.
*Based on their large size and the amount of them, it is unknown how Samus is able to carry them all. This fact is made more confusing as they are not seen during cutscenes where Samus is seen.
*Each Energy Cell's coordinates are a contraction of the corresponding room's name within the game files. For example, the coordinates of Energy Cell ID: GC-9713N-5, 13S-MET, refer to the internal name of Xenoresearch B, which is 13_skytown_metroids.
*Interestingly, the purely alphabetical characters in the ID of almost every Energy Cell correspond to a Nintendo console:
:*VB-3491Q-1 (possibly Virtual Boy)
:*GA-7485W-2 (Game & Watch)
:*WI-7823I-3 (Wii)
:*DS-5310L-4 (Nintendo DS Lite)
:*GC-9713N-5 (Nintendo GameCube)
:*NE-1202S-6 (Nintendo Entertainment System)
:*SN-3871S-7 (Super Nintendo Entertainment System)
:*GB-4913A-8 (Game Boy Advance)
:*GB-6187C-9 (Game Boy Color)
It is also worth noting that (with the exception of both the Game & Watch and Virtual Boy consoles) each Nintendo system featured at least one Metroid title released for it.
*Oddly, in Generator A, B and C on Norion, if Samus looks at the alcoves at the sides of the room, she can see mechanisms to put Energy Cells into, but she is unable to during the course of the game for various reasons (Samus does not acquire the first non-Olympus Energy Cell until after the Pirate invasion on Norion. At that time, Samus is unable to return to Generators A & C, whereas Generator B's other two mechanisms are blocked off). It is unknown what these mechanisms would do if Samus put an Energy Cell in one. Generator B's Energy Cell was obtained from a similar mechanism, but did not seem to do anything.
**Very interestingly however, there appear to be two computer consoles besides each Energy Cell port and all the consoles depict what could be the G.F.S. Valhalla (spelled ALA on the image). Not only that, but there are three Energy Cell ports within each Generator on Norion, totaling 9 Energy Cell ports (two ports are unseen in Generator B due to blast shield coverings blocking view, but the ports can be seen using camera manipulation or out of bounds cheats). It is highly likely that both the placement of these consoles plus the total number of ports could be somewhat of a hint alluding to the Energy Cell search and placement of the Energy Cells onboard the G.F.S Valhalla.
==Gallery==
Energy Cell icons.png|Inventory symbols
Generator B Cell.jpg|Generator B
Hanger Bay Cell.jpg|Hangar Bay
Hidden Court Cell.jpg|Hidden Court
Xenotech Cell.jpg|Xenoresearch B
Balista Storage_Cell.jpg|Ballista Storage
Command Courtyard_Cell.jpg|Command Courtyard
Metroid Processing_Cell.jpg|Metroid Processing
Phazon Quarry_Cell.jpg|Phazon Quarry
Docking Bay 5 Cell.jpg|Docking Bay 5
ru:Энергетическая Батарея
Category:Keys
Category:GFS Olympus
Category:Norion
Category:Bryyo
Category:Elysia
Category:Pirate Homeworld
Category:GFS Valhalla
Category:Research
Category:Galactic Federation technology