Skum

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==Summary==
The Skum is a monster created by the Aboleth, it's made from human stock but unlike a human it must stay in water or else its skin may start errupting which harms them.
==Powers and Stats==
Tier: Varies between at least , likely up to 
Name: Skum
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Medium Aberration, a mutated human
Powers and Abilities: Superhuman Physical Characteristics, Underwater Breathing (Type 2; Shown Ghost of Saltmarsh Page 254), Natural Weaponry (Use their Monster Manual 3.5e Page 228 in combat), Enhanced Senses (Have ), Telepathy (Shown ), Mind Manipulation (Via ), Weapon Mastery (Are adept in using and some are trained to use ), Stealth Mastery (Shown ), Resistance to Mind Manipulation (They resist ), Empathic Manipulation (Are immune to the conditions)
Attack Potency: Varies between at least Wall level, likely Small Building level (Weaker Skum are a monsters in 3.5e and thus they're on par with the Rothé) up to Small Building level+ (Stronger Skum are monsters in 5e which makes them on par with casters who can cast Conjure Barrage)
Speed: Varies between Subsonic (Can hit low-level adventurers who are capable of dodging arrows from close range) up to Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning)
Lifting Strength: Class 5 (Due to having a strength score of they can at max push 1.587573 ton)
Striking Strength: Varies between at least Wall level, at least Small Building level up to Small Building level+
Durability: Varies between at least Wall level, at least Small Building level up to Small Building level+
Stamina: Superhuman (Should be on par with adventurers who can keep fighting after their limbs got chopped off)
Range: Standard Melee Range, Extended Melee Range via weapons and Tens of Meters via ranged weapons
Standard Equipment: A trident
Optional Equipment: Slingshots, javelins and longspears
Intelligence: Average
Weaknesses: If they stay outside water for too long they start 
Notable Attacks/Techniques:
*Mind-Breaking Touch: The Skum touches its enemies and sends psychic energy that damages them and makes their ability to resist things that target their wisdom weaker
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Evil Characters
Category:Fantasy Characters
Category:Game Characters
Category:Species
Category:Hybrids
Category:Amphibians
Category:Humans
Category:Underwater Breathing Users
Category:Bodily Weaponry Users
Category:Claw Users
Category:Enhanced Senses Users
Category:Telepaths
Category:Mind Users
Category:Weapon Masters
Category:Weapon Users
Category:Trident Users
Category:Spear Users
Category:Slingshot Users
Category:Stealth Masters