Akuma (SSBUDE)

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Akuma or Gouki in Japan (ゴウキ | 豪鬼) is a playable character in Super Smash Bros. Ultimate: Definitive Edition. He is classified as Fighter #119 and is the second downloadable character.
Taketora, who voiced him since Street Fighter IV, and Christopher Guerrero , who voiced him in Street Fighter 6 reprise their role in both Japanese and internationally.
==Attributes==
Akuma, a medium-heavyweight, plays a mix between Ryu and Ken while having his moves that have K.O. potential as he focuses more on his aggressive style of gameplay than the two.
==Moveset==
* Akuma always faces his opponent during a one-on-one match
* A small flash will appear whenever Akuma does the input command version of one of his Special Moves instead of the standard B. Unlike other Street Fighter characters though, he has an EX Meter taken from Street Fighter IV, allowing him to perform a stronger variant at the cost of a bar by pressing both A and B after an input. He can also perform a Super Special Move to deal more damage that costs the entire bar. The bar must be filled when hitting or getting hit by an opponent.
* Akuma has a mechanic similar to Kazuya's Rage with his Satsui No Hado, called Dohatsu Shoten, where his damage output will increase at 1.1× when he is at 100% (25% in Stamina Mode), giving him a crimson aura. Unlike Kazuya, however, his ground and airspeed will also increase a bit, giving him a more powerful version of Shun Goku Satsu: Wrath of the Raging Demon, and this powerup will stay for the entire match until he loses a stock.
* Sound effects from the Street Fighter II series are used when Akuma hits opponents. The intensity of the sound depends on the power of the move.
=== Ground attacks ===
Attack 	Name 	Description 	Damage
Standard attack	 	Tapped: A jab, followed by a short straight palm, followed by a strong-straight punch with his right arm. It is based on his standing light punch from Street Fighter II, close standing medium punch from Street Fighter III, and standing hard punch from Street Fighter III
Held (Far): A spinning hook kick. It is based on his standing heavy kick in Street Fighter II.Held (Close): An uppercut. Based on his close-standing heavy punch in Street Fighter II.	1.5%, 2%, 6%
Standard attack	 	Tapped: A jab, followed by a short straight palm, followed by a strong-straight punch with his right arm. It is based on his standing light punch from Street Fighter II, close standing medium punch from Street Fighter III, and standing hard punch from Street Fighter III
Held (Far): A spinning hook kick. It is based on his standing heavy kick in Street Fighter II.Held (Close): An uppercut. Based on his close-standing heavy punch in Street Fighter II.	11% (held-far)
Standard attack	 	Tapped: A jab, followed by a short straight palm, followed by a strong-straight punch with his right arm. It is based on his standing light punch from Street Fighter II, close standing medium punch from Street Fighter III, and standing hard punch from Street Fighter III
Held (Far): A spinning hook kick. It is based on his standing heavy kick in Street Fighter II.Held (Close): An uppercut. Based on his close-standing heavy punch in Street Fighter II.	13% (held-close)
Forward tilt 	Kikokurenzan (held)	Tapped (Far): The Tsumasaki Geri, a kick used in Okinawan Karate, though aimed diagonally upward. Based on his standing medium kick in Street Fighter II
Tapped (Close): An uppercut, similar to his held close standard attack.
Held: A high roundhouse kick, followed by a high spinning heel kick if the button is pressed again. Based on his double heavy kick input introduced in Street Fighter IV. Doesn't deal high shield damage as Ryu's.	6.9% (tapped-far), 4% (tapped-close), 4.5% (hit 1, held), 8% (hit 2, held)
Up tilt 	 	Tapped: The Sok Ngat, an uppercut-style elbow strike used in Muay Thai. Based on his close standing light punch in Street Fighter II.
Held: A stretch kick transitioned into an axe kick. Based on his close standing heavy punch in Street Fighter II	6% (hit 1)10% (hit 2)
Down tilt 	 	Tapped: A crouching, Hapkido-style shin kick. Based on his crouching light kick in Street Fighter II.
Held: A lunging, Hapkido-style shin kick. Based on his crouching medium kick in Street Fighter II.	4% (tapped)12% (held)
Dash attack 	 	A flying kick. Based on his original jumping medium and heavy kicks in the Street Fighter Alpha/Zero games. 	13.1% (clean), 9% (late)
Forward smash 	 	Akuma steps back for a moment before delivering a lunging straight palm move. The animation resembles his Focus Attack move. Can cancel into his Final Smash upon hit.	
Up smash 	 	Squats and then rises up to throw an uppercut. Based on his crouching heavy punch in Street Fighter II, albeit with its animation from Street Fighter III. 	(clean) (late)
Down smash 	 	A leg sweep. Based on his crouching heavy kick in Street Fighter II. 	
=== Aerial attacks ===
Attack 	Name 	Description 	Damage
Neutral aerial	 	Strikes diagonally downward with a jab. Based on his standing jumping light punch in Street Fighter II. 	
Forward aerial	 	A flying kick. Based on his diagonal jumping light and medium kicks in Street Fighter II. 	(clean sweetspot), (late sweetspot), (clean sourspot), (late sourspot)
Back aerial 	 	An outside crescent kick. Based on his vertical jumping heavy kick from Street Fighter II. 	(leg) (foot)
Up aerial 	 	A kick straight upwards. Based on his neutral jumping light kick in Street Fighter II. 	
Down aerial 	Tenmakujinkyaku (, "Sky Demon Air Blade Leg")	A stall-then-fall diagonal divekick, based on his normal command of the same name introduced in X-Men: Children of the Atom.	
=== Grab and throws ===
Attack 	Name 	Description 	Damage
Grab 	 	Reaches out. It is based on his grab animation in Street Fighter III. 	-
Pummel 	 	Knees the opponent repeatedly. Based on his close-light kick in Street Fighter II. 	1.9%
Forward throw	 	The Seoi Nage (a Judo throw). Based on his punch throw in Street Fighter II, albeit with animation from Street Fighter III. 	9%
Back throw 	 	Rolls backward twice before performing the Tomoe Nage. Based on his kick throw in Street Fighter II 	13.2%
Up throw 	Tenha	An upward palm strike that hits twice. Based on his command normal introduced in Street Fighter V. 	4% (hit 1), 7% (hit 2)
Down throw 	 	Pins the opponent to the ground and performs a knife-hand strike. Based on his Shurettō (, "Vermilion Rending Blade") throw from Street Fighter IV	5% (hit and throw)
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	Kicks behind himself and then in front of himself before getting up. The front hit is based on his crouching heavy kick in Street Fighter III.	8%
Floor attack (back) 	 	Kicks around himself before getting up. 	8%
Floor attack (trip) 	 	Kicks behind himself and then in front of himself before getting up. 	6%
Edge attack 	 	Performs a crouching shin kick while climbing up. 	9%
=== Special attacks ===
Attack 	Name 	Description 	Damage
Standard special move	Gohadoken (," Great Surge Fist") 	Akuma quickly cups his hands and thrusts forward to shoot a purple fireball. Compare to Ryu's, it deals more damage and knockback. Holding the special button travels a bit further, an inputted version (↓ ↘ → + attack/special) and an EX version (↓ ↘ → + attack and special) deal even more damage, the latter deals twice. If used in the air, he will fire at a 45-degree downward (Zanku Hadoken), but still deals the same damage. His EX version has him fire both blasts one at a time. Like Ryu, he has the red flaming Shakunetsu Hadoken that hits 3 times (← ↙ ↓ ↘ → + attack/special), which also has an EX version (← ↙ ↓ ↘ → + attack and special) that deals more hits, though he will widen his stance before actually doing it. When in Dohatsu Shoten, he will fire two Zanku Hadokens in each hand while still doing the same damage, and his GoHadoken deals two hits for Light, Medium and Heavy, but still retains its damage while dealing increased knockback. 	7.5%, 8%, 8.5% (Standard)9.3%, 10%, 10.7% (Input)5.2%, 5.7%. 6.3% (hit 1, EX), 6.1%, 6.4%, 6.8% (hit 2, EX)5% (hits 1-2, Shakunetsu Hadoken), 1.1% (hits 1-4, EX Shakunetsu Hadoken), 9% (hit 5, EX Shakunetsu Hadoken)
Side special move 	Tatsumaki Zankukyaku (, "Tornado Slashing Air Leg") 	The attack has both properties of Ryu and Ken's, as it deals multiple hits like the latter, but as strong as the former. His tapped version can be canceled into a Goshoryuken, as it deals once. The held version travels a bit far while dealing twice. An inputted version (↓ ↙ ← + attack/special) deals more hits and travels much further. The EX version (↓ ↙ ← + attack and special) has him rising at an angle from the ground before kicking the opponent down, dealing electric damage. The last one can spike them down at a high percentage. 	6.2% (tap, ground), 6.3% (held, ground, hits 1-2), 3.2% (input, ground, hits 1-4), 3.7% (EX, ground, hits 1-4)4.2% (tap, air), 4.3% (held, air, hits 1-2), 3% (input, air, hits 1-4), 3.3% (EX, air, hits 1-4)
Up special move 	Goshoryuken (, "Great Rising Dragon Fist") 	A leaping uppercut. The held and inputted version (→ ↓ ↘ + attack/special) deals more damage and travers further. The EX version (→ ↓ ↘ + attack and special) deals 3 hits as he strikes them in the chest before jumping. When in Dohatsu Shoten after the uppercut, he will grab the opponent's head and violently slam them to the ground, headfirst, dealing additional damage. 	13.2%, 14.5%, 15.7% (Standard, grounded), 12%, 13.1%, 14.2% (Standard, early air), 7.6% (Standard, late air)15.9%, 17%, 18.4% (Input, grounded), 14.7%, 16.1%, 16.8% (Input, early air), 8.6% (Input, late air)7% (EX, grounded, hits 1-2), 9% (EX, grounded, hit 3), 5% (EX, air, hits 1-2), 8.6% (EX, air, hit 3)4% (two hits, Dohatsu Shoten followup)
Down special move 	Ashura Senku (, "Asura Flashing Air") 	Widens his stance (similar to his Down taunt) and lifts one of his knees before "gliding" along the ground or the air. The player can move either forward or backward, as he is invincible from attacks during the move. The distance and direction depend on the tapping or holding. 	-
Command input 	Hyakkishu (, "Hundred Ogre Assault") 	Input by using the reverse Shoryuken motion (← ↓ ↙ + attack/special). Akuma will leap forward and briefly remain in place. This gives him multiple variations to do based on the following input. Without input, he will do Hyakki Gozan (, "Hundred Ogre Great/Strong Slash"), a sliding kick that trips the opponent. Using the A button input, he does Hyakki Gosho (, "Hundred Ogre Great Pierce"), a flying palm strike with flaming purple effects. In Street Fighter IV, it has Armor Break properties, which is translated in Smash as dealing high shield damage. Using the B button will do Hyakki Gojin (, "Hundred Ogre Great/Strong Blade"), a kick similar to Tenmakujinkyaku, except he uses his following leg and deals higher knockback. Using the grab input, he does Hyakki Gosai (, "Hundred Ogre Great/Strong Smash") where he grabs the opponent by the shoulders and swings them overhead before slamming them into the ground in front of himself. If the opponent is in the air, he will use Hyakki Gotsui (, "Hundred Ogre Great/Strong Smash") instead, pile-driving them onto their knee, and finally, using the GoHadouken input will do Hyakki Goho (, "Hundred Ogre Great Cannon"), which he fires a Zanku Hadoken. Using the EX version causes the flip to deal multiple hits, as well as gaining an additional variant exclusive to this version, Hyakki Gorasen, which has him spinning a mid-air kick that is identical to his mid-air version of Tatsumaki Zankyu Kyaku, and Hyakki Goho becomes Hyakki Gozanku, making him shoot two Zanku Hadoukens in each hand. During the flip, Akuma gains intangibility.	1.4% (hits 1-3, EX Hyakkishu)8% (Hyakki Gozan)11% (Hyakki Gosho)9.2% (Hyakki Gojin)11.7% (Hyakki Gosai), 10.3% (Hyakki Gotsui)9.3%, 10%, 10.7% (Both standard and EX Hyakki Goho)3.3% (hits 1-4, Hyakki Gorasen)
Command input 1 	Messatsu Gohado (, "Annihilating Great Surge") 	When the entire gauge bar is full, use ↓ ↙ ← ↓ ↙ ← + attack/special. Akuma will fire a stronger and bigger Gohadoken that inflicts 8 hits. It can be canceled into Kongou Misogi if the move hits. The opponent can block the attack, though the last hit deals high shield damage, so dodging it is much easier. If used in the air, he will fire at 45 degrees downward, which is called Tenma Gozanku (, "Sky Demon Great Slashing Air"). The player can actually tap the button while Tenma Gozanku is activated, making him unleash a barrage of Zanku Hadokens, similar to its Marvel vs. Capcom incarnation. 	3% (hits 1-7) , 14% (last hit)3% (per fireball, tap)
Command input 2 	Messatsu Goshoryu (, "Annihilating Great Rising Dragon")	When the entire gauge bar is full, use ↓ ↘ → ↓ ↘ → + attack/special. Akuma performs thee Goshoryukens, the last one rises him higher and deals more damage, which also has his arm covered in purple flames. If the attack is held during the move, he will slam his opponent to the ground with his hand on their face. 	3.2% (first Goshoryuken, hits 1-3), 4.3% (second Goshoryuken, hits 1-3), 5% (final Goshoryuken, hits 1-3), 7% (slam, held)
Final Smash 	Shun Goku Satsu / Kongou Misogi 	Much like Ryu and Ken, he has two Final Smashes. If he is at any other range, he will use his signature infamous Shun Goku Satsu' (, "Instant Prison Murder"), or Raging Demon, where he will do his Asura Senku forward. If the opponent gets grabbed by him, Akuma circles the opponent with several clones of himself, all striking at different angles. He then performs a Hyakkishu with his clones, who all pile upon the victim before the real Akuma smashes their head into the ground. and Akuma showing the kanji on his back. He can also perform the move in the air, a trait carried from Marvel Super Heroes vs. Street Fighter and Street Fighter IV. When he is at Dohatsu Shoten, it will be replaced with a more powerful version called Wrath of the Raging Demon, which plays like normal, however, the camera briefly changes into first-person view, and four kanjis appear in the corners of the screen as Akuma says "Die 1,000 Deaths!" before it goes black, with 27 "hit sparks" flash seen as the opponent uses the Star K.O. SFX. Unlike the original, the opponent will be stunned and sent flying with a high knockback.
If he is at point-blank range, he will use Kongou Misogi (, "Vajra Province Purifier"), where he charges energy from his raised hand before violently slamming the ground, resulting in an energy explosion in the form of a lightning bolt that emanates outwards in a shock wave of energy from the ground. If one opponent is hit by it, he will disappear and does a powerful knife-hand strike, launching the opponent horizontally.
If Shun Goku Satsu's possible resulting KO is the final KO needed to win in Stamina Mode when the opponent is at low health, the orange backdrop is replaced with a grey-ish backdrop with the kanji plastered in the background for a few seconds while Akuma stays in that pose while shouting "Metsu!" as the splash screen appears.	45% (Shun Goku Satsu)70% (Wrath of the Raging Demon)53% (Kongou Misogi)
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Akuma is seen standing on his back, saying "I'll teach you the meaning of pain!" before turning around. 	Akuma is seen standing on his back, saying "I'll teach you the meaning of pain!" before turning around. 	Akuma is seen standing on his back, saying "I'll teach you the meaning of pain!" before turning around.
Idle Poses 	Sways his hands back and forth 	Sways his hands back and forth 	
Idle Poses 	Wriggles the fingers on both hands, then crosses his arms and pumps them. 	Wriggles the fingers on both hands, then crosses his arms and pumps them. 	
Taunts 	Standard 	Turns away and throws his arm in the air while saying "Such ineptitude.". Loosely resembles one of his taunts in Street Fighter IV 	
Taunts 	Side 	Simply stands with both arms on his sides while saying "Go on, strike me". Resembles one of his taunts in Street Fighter IV 	
Taunts 	Down/Up 	Stomps on the ground and grunts, causing the screen to briefly shake. A flaming aura that forms the "metsu" kanji is produced. His recurring taunt. 	
Victory theme 	A remix of the victory theme from Street Fighter II. 	A remix of the victory theme from Street Fighter II. 	A remix of the victory theme from Street Fighter II.
Victory Standard 	Performs a stomp and grunts, then turns away from the camera as the kanji appers from his back, while saying "die". Based on two reccuring victory poses. 	Performs a stomp and grunts, then turns away from the camera as the kanji appers from his back, while saying "die". Based on two reccuring victory poses. 	Performs a stomp and grunts, then turns away from the camera as the kanji appers from his back, while saying "die". Based on two reccuring victory poses.
Victory Side 	Stands with his arms on his side, then raises one of them as he charges up energy before slamming the ground, saying "Imprudent fool!", one of his round victory quotes from Street Fighter V. The pose is based on his victory pose from Street Fighter IV, which itself is similar to the animation of Kongou Kokuretsuzan.	Stands with his arms on his side, then raises one of them as he charges up energy before slamming the ground, saying "Imprudent fool!", one of his round victory quotes from Street Fighter V. The pose is based on his victory pose from Street Fighter IV, which itself is similar to the animation of Kongou Kokuretsuzan.	Stands with his arms on his side, then raises one of them as he charges up energy before slamming the ground, saying "Imprudent fool!", one of his round victory quotes from Street Fighter V. The pose is based on his victory pose from Street Fighter IV, which itself is similar to the animation of Kongou Kokuretsuzan.
Victory Up/Down 	Throws a lunging fist, then a roundhouse kick, before stomps with both swaying hands, saying "Your power fails to even graze my fist!", one of his victory quotes from Street Fighter III: Third Strike". 	Throws a lunging fist, then a roundhouse kick, before stomps with both swaying hands, saying "Your power fails to even graze my fist!", one of his victory quotes from Street Fighter III: Third Strike". 	Throws a lunging fist, then a roundhouse kick, before stomps with both swaying hands, saying "Your power fails to even graze my fist!", one of his victory quotes from Street Fighter III: Third Strike".
==Classic Mode: The Raging Demon==
Akuma's opponents are fighting game characters, with all matches being stamina mode. Each character represent the release date of their debuting game. Unlike other Classic Modes, the player and the enemy gains access to the Final Smash Meter.
Round 	Opponent 	Stage 	Music 	Notes
1 	Ryu 	Suzaku Castle (Ω form) 	Ryu Stage 	
2 	Ken 	Wuhu Island (The cruiser)	Chun-Li Stage 	The cruiser represents Ken's stage in Street Fighter II
3 	Chun-Li 	Onett (Ω form) 	Dee Jay Stage Type B 	The stage represents Chun-Li's stage in Street Fighter II
4 	Incineroar, then Fox, then Terry	King of Fighters Stadium 	Kurikinton - FATAL FURY 2 (Remix) 	Represents the main gameplay to The King of Fighters series.
5 	Scorpion 	Shao Kahn's Coliseum 	Mortal Kombat theme 	
6 	Kazuya 	Mishima Dojo 	Opening Movie 	
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Master Hand & Crazy Hand 	Final Destination 	Master Hand (Less than 7.0 intensity)Master Hand / Crazy Hand (Intensity 7.0 or higher)	
Credits roll after completing Classic Mode. Completing it as Akuma has Akuma Stage accompany the credits.
==Alternate Costumes==
Most of Akuma's costumes appear to derive from his alternate colors in Street Fighter Alpha 3.
Black 	Based on his appearance from the recent games of the series, particulary Street Fighter IV.
Red 	Resembles his X-ism Kick color.
Blue 	Resembles his X-ism Punch color.
Grey 	Resembles his V-ism Punch color. It somewhat resembles Shin Akuma, as he appears in the crossover games.
Dark Blue	Resembles his V-ism Kick color.
White 	Resembles his A-ism Kick color. The color of the gi resembles Ryu's.
Green 	Resembles his fifth color in Street Fighter V.
Purple 	Resembles Shin Akuma, a form he took as a hidden boss, debuting in Street Fighter Alpha 2
==Fighter Spirit==
No.	Image	Alternate Artwork	Name 	Origin Game 	Acquisition
119	 	 	Akuma (Fighter)	Super Street Fighter II Turbo (Artwork: Street Fighter III: Third Strike)	•Complete Classic Mode with Akuma•Purchase from the Vault Shop for 300G (after unlocking Akuma)
==Trivia==
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Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Street Fighter (series)
Category:Super Smash Bros. Ultimate: Definitive Edition