Aleissia Laidacker

Aleissia Laidacker is currently the team lead for AI and gameplay on Assassin's Creed III at Ubisoft Montreal.Linkedin.
==Biography==
Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation.
After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. After some years at Ubisoft, some of her credited games include Assassin's Creed II and Assassin's Creed: Brotherhood. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in Assassin’s Creed: Brotherhood”.Ubi.com
==Games credited==
*Shaun White Snowboarding (2008) - Ubisoft
*Lost: Via Domus (2008) - Ubisoft
*Assassin's Creed II (2009) - Ubisoft
*Assassin's Creed: Brotherhood (2011) - Ubisoft
*Assassin's Creed III (2012) - Ubisoft
==External links==
*Aleissia Laidacker's profile at Ubi.com.
*Aleissia Laidacker's professional profile at Linkedin.
*Aleissia Laidacker's professional profile at Yatedo.
*Aleissia Laidacker's profile at MobyGames.
*Game Developer Conference 2011 article of Aleissia Laidackers speaker session.
*Aleissia Laidacker interview on Assassin’s Creed: Brotherhood development.
==References==
Category:Development team
Category:Assassin's Creed II development team
Category:Assassin's Creed: Brotherhood development team
Category:Assassin's Creed III development team
Category:Assassin's Creed: Unity development team
zh:阿莱西娅·莱达克尔