Changelog v2.2.8.123948 - Week 133

Changelog v2.2.8.123948 - Week 133
New Content
* New Operations Merge
* Cryogenic: Research (Oly_Omni_research_2) - Changes the string 'matching' to 'machining' in quest DT. Destroyed spawn locations on mission complete. Reduced lifespan of crates after mission complete
* Remnant: Extraction (Styx_E_Extraction) - Fixed completing a scan and then going back to menu, when you come back the mission isn't complete anymore. Fixed on reset map icons coming back
* Removed Return to Dropship in Station to Station: Extended Survey
* Adjusted some mission objectives to include crafting location
* Fixing Common Quest Collect Equipment Text so its more readable
* Fixing Radar & Faction Mission Laser Interaction Collision, so you can more reliably interact with it when required
* Cryogenic Research (Oly_Omni_Research_2) - Fixed issue where you had to be standing right next to the ice wall for the travel mission to complete. Increased size of this missions travel_large child sphere collider by 50% for the formation travel mission
Fixed
* Fixed a typo and corrected a few instances of Pneumonia to Cave Sickness
* Fixed typo in workshop stone
* Update modifier duration to show in minutes if over 2 minutes
* Update bed buff duration tooltip to show in minutes
* Added the ability to feed tamed creatures many more foods by hand
* Prevented non-animal feed from giving buffs to tamed creatures
* Minor item description whitespace change
* Add translatable text to food bowl whitelist UI and bag Inventory
* Updated meshes and LODs for Exposed wall and ceiling lights
* Removed the 'drop' button in loadout screen in hab
* Removed 'Disable context menu' button for orbital exchange so you can delete/drop items
* Temporarily re-enabled the 'disable context menu' bool as the 'destroy' button doesn't currently save from the orbital exchange.
* Added logic in place when orbital exchange context menu is active to only allow destroy and repair
* Fixed corner stairs icon assignment
* Added sheep carcass icon
* Adjusted meshes to eliminate clipping with Interior Wood Half Pitch Angled wall pieces
* Added stone and interior wood corner stair descriptions
* Fix Typo in 'It is recommended that new players start on Olympus'
* Fixed Refined Wood half stairs destructible mesh
* Fixed flammability settings of wood half pieces, half pitches and some deployables to be flammable
* Removed duplicate dirt corner ramp asset
* Tested and fixed multiple issues for both Clay and Stone Brick Tiers, including setting proper Material Overrides, as well as assigning correct/missing textures for a number of destructible meshes
* Improved Session Browser UI. Fixed offsets/spacing and show open world session name in session browser
* Increased turret max pitch to 50
* Fixed CHAC Pistol being unable to be repaired at the repair bench
* Increase non-basic pistol round damage to match base pistol round increase
* Fixed incorrect Bestiary reward for Antelope damage resistance
* Fixed compass icons for search areas and the highlight that were broken for the new component search areas
Future Content
* Added BPs, setup and recipes for new railing gates (dev locked)
* Added New Building Piece Icons
* Updated BLD_Railing Gate destructibles for all
* Added railing gate animations and blueprint updates
* Added BLD_Railing_Brick_Gate with animations
* Added updates and new animations for Railing gates as well as new BLD Railing Brick Gate with animations
* Commit D_Buildable
* Added stone brick building tier implementation
* Add ice frame pillar to pillars dev test blueprint
* Add Ice building pieces for roof peak connectors and caps to dev testing blueprint
* Hooked up new Scoria Building Pieces to Building Pieces data table and Itemable Icons onto Itemable datatable
* Hooked up new Ice Building Piece icons to data table
* Added more Building Piece Icons
* Added stone CornerStairs BP / setup
* Added APEX DM meshes for BLD_Stairs_Corner_Stone
* Added APEX DM meshes for BLD_Stairs_Corner_Wood_INT, including BPs
* Added first pass of textures and materials for Stone Brick building tier skin
* Added New Building piece icons for Ice, Scoria and Stone Advanced Beams, Curved Walls, Diagonal Curved Walls, Curved Roof Angles Sets.
* Hooked up some of the stone icons into the building pieces data table
* Fix material slot assignment on new railing gate destructible meshes
* Added missing Ice Building Piece icons and corner stairs icons to building pieces data table
* Added New Railing Gate Icons and hooked up to itemable data table
* Added Stone Brick building tier recipes
* Added Concrete Railing Gate Icon
* Adding audio and events for all gates open and close
* Adjusted destructible material overrides for BLD_Stairs_Corner_Stone_R
* Hooked up Ashlands and Icesheet audio logs to mission steps
* Removed DNT from Ashlands and Icesheet quest steps
* Fixing Settings for Tau map Icon
* Adding New Map Icons for the Greek Alphabet
* Adding new Kiwi Map Icon
* Adding initial Steps in Kiwi Repopulation Mission
* Added remaining textures and materials for Stone Brick Building tier
* Setting up Deployable Kiwi Nest for Mission
* Setting up Kiwifruit, Kiwifruit Seeds, Kiwifruit Shop Pack and growth states
* Added kiwi nest and destroyed variant art assets to the project
* Progress on the Kiwi Quest, Sub Objective 1 is complete (Clear Area / Boss / Release Kiwis Into Wild)
* Progress on Kiwi Quest, Sub Objective 2 is 1/2 Done (Dens / Craft / Placement)
* Progress on Kiwi Quest, Optional Objective 3 is Done (Predators & Rewards)
* Finished Setup of Kiwi Nests for Deployment & Setup up Forest Wolf Den and Spawner
* Adding mission recipes for Kiwi related items and added feature levels where appropriate
* Adjusted Kiwi Carcass Loot
* Adjusted Kiwi Nest Recipe to include dirt as an ingredient
* Matariki Quest is now fully playable, with quest markers placed in level
* Setting up DLC Lock for Matariki Quest
* Setting up Kiwi Trophy Item, Icon, Deployable, Mesh etc
* Adding new Matariki Mission art and description
* Fixed many Matariki mission issues to do with Moa and Wolf Spawning
* Setup up new Wolf Spawning Den which can be destroyed
Category:Changelog