Maintain Spell

pg 128 of GURPS Magic
Note that since it is:
*cast on one of the caster’s ongoing spells
and results in:
*no longer belongs to its original caster
This means that casting it on one of your spells means:
*you can no longer voluntarily maintain it with your energy
*you can no longer cast Maintain Spell on it
To "top up" the duration once the investment is expiring, "Steal Spell" would need to be used to regain control, which would then allow the standard maintenance options (or casting Maintain Spell) again.
Note however that you could cast Delay + Steal Spell to prepare for this eventuality.
==Mindlessness==
This spell says that IQ 1 not only prevents casting spells, but also maintaining them.
That likely refers to spending new energy at the end of a duration to refresh it, not prematurely terminating a duration which had not elapsed.
It should also not apply here since Maintain Spell allows spells to function for extended duration without a mage's usual maintenance.
==see also==
*Delay (spell)
*Spell Stone functions like this, can't control the effect, pump all energy in ahead
*Steal Spell
*Throw Spell : delays effect until thrown, NO maintenance cost
Category:Spells