Level 440

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Level 440 is also known as Empty Amenities, due to its absence of the amenities one would find in a spa in the Frontrooms.
==Description==
Level 440 has a stable layout, appearing the same to all wanderers. The level is finite, but no size has been confirmed. The rooms inside Level 440 all retain a consistent size, 15 feet wide and 30 feet long. This gives the level a mind-hurting, repetitive feel, often making one feel as if they are going in circles. The level doesn't have doors, just rather large openings on one of the sides, leading to a new room.
Each room of Level 440 has a mildly different layout, changing slowly as one progresses through the level. The first noticeable room contains one unusable showerhead, the cord hanging limp onto the floor. In most rooms, the floor dips down into a lower section with pluggable drains. It resembles some sort of bathhouse, despite there being no water anywhere on the level. A rim goes around the lower section to sit on, supporting this thought. Stairs are located on the far end to assist a person exiting the bath, though the rim could also be climbed up and out of as well. 
The rooms of Level 440 are lined by porcelain and glass tilesTesting on the tiles that make up the room has shown that they are unable to be damaged, at least by human hands. , all being approx. 1 inch by 1 inch. All of the tiles are some shade of blue or white, in random, discernable patterns, as they are usually seen in a pool. The light source is always a round, circular light, emitting a white light. One of the few plus sides of this level is that the lights emit no noise, and besides the occasional 'plunk!' of a showerhead, this level remains silent. As well, the vents on Level 440 are silent too, their purpose being to dehumidify the rooms. Despite that, it seems the vents don't work, as all rooms are very humid and stay at a constant 78 degrees F. 
As one goes through the level, traveling further and further from the entry point, the rooms slowly change from their original form. Tiles may appear to be missing, revealing moldy gray silicone under. The unusable showerheads may be disconnected from the wall, and an unknown liquid may be leaking from the pipe. Contact with the liquid is not recommended, as various other items on this level cause harm, so caution is advised. The lights are often unworking, leaving a wanderer walking through the dark. 
 
The level only gets progressively worse from there. Bottles will appear scattered about, and candles will start lighting themselves on a wanderer's approach. The rooms themselves get slicker with grimeIt is theorized that the level may occasionally flood, or perhaps it has flooded once in the past, leaving the grime. As no such event has ever been recorded, it could also be that because the grime is unable to be cleaned, perhaps the floors and walls are the source, leaking it from the pores of the tile. , tiles appeared completely smashed, as if something had gone on a rampage. Lights will randomly burst, and glass shards will rain down on whoever is passing below. Eventually, all lights will cease functioning, making one have to rely on the noxious fumes of candles or a flashlight if they happen to have one. 
The level seems to 'end' No wanderer has ever made it past this point in Level 440. with a large, circular room. The lighting is dim, and the source of the light seems to be the level itself. A pit, 9 feet in circumference, is present in the middle, going straight down into, seemingly, nothingness. This part of Level 440 has only white, pristine tiles, unlike any other. As soon as a wanderer enters, an odd compulsion will come over them, driving them to walk to the pit and simply throw themselves in, presumably falling to their deaths. Furthermore, if they are in the company of others, they will become violent, trying to prevent others from jumping in while wanting to jump in themselves. 
Currently, it's unknown where the pit leads to, if anywhere.
==Hazards==
===Candles===
For whatever reason, the candles on Level 440, when lit, cause mass bouts of including but not limited to: 
*Paranoia
*Anxiety
*Fear
*Anger
*Hallucinations
*Violence when approached
*Mental break
*Urge to run to the pit and ((REDACTED)).
When a wanderer comes into contact with a lit candle, it is advised to quickly cover the nose and mouth, as its fumes make one go into hysteria. The order of effects is different, but all of them exposed will go through all effects. There is currently no protocol on how to deal with the affected wanderer; However, it should be noted that the effects only last 60 minutes from the last contact.
===Bottles===
The second hazard is the bottles that are randomly scattered throughout Level 440. These bottles are of different sizes, colors, and shapes; their appearance is generally inconsistent. None of the bottles ever contain what they are labeled to be, and some lack labels altogether. Some bottles contain the following: 
*Liquid Pain
*Cashew Water
*Sewage
*Blood
Opening a bottle containing one of these substances is not recommended, as it can have negative physical and mental effects on a wanderer. The empty bottles on this level also should not be opened, despite not holding anything. For whatever reason, opening an empty bottle gives a wanderer a sense of hopelessness, tiredness, and weakness. If used to store Almond Water, when the water is drunk, instead of a healing effect, it will drive a wanderer into a depressed state, often resulting in suicide.
Testing on the bottles and the candles has been inconclusive, as neither one has any apparent poison within them. 
==Entities==
There are no entities enhabiting this level; However, there have been reports of Facelings wandering this level.
==Colonies and Outposts==
Despite this level being safe, the lack of supplies makes colonies and outposts unable to be established. There has only been one colony on the level that was recently abandoned.
===Relaxationists (Abandoned)=== 
*16 members
*Lived in the (unworking) sauna
*Unguarded
* Unfriendly, were willing to steal
==Entrances and Exits==
===Entrances===
*Entering a door labeled '610' in Level 17 may lead one here, despite the level number not being 610. 
*Noclipping through the floor of a pool in Level 30 sends one here.
===Exits=== 
*It has been reported that slipping on a shower drain will lead wanderers to Level 34.
*Opening a bottle labeled 'Hinge Grease' will lead wanderers to Level 20.
*Attempting to open a drain will put one into Level 8.1.
*Sliding on the grime will transport one to Level 71.
*Noclipping through a showerhead sends one to Level Epsilon.
Category:Content Warning
Category:Levels
Category:Cluster I
Category:Unconfirmed Levels
Category:Mental Hazards
Category:Dangerous