Pokémon Adventures: World Tournament/Gold

Gold, who has the title Hatcher, is a playable character in Pokémon Adventures: World Tournament. He uses three Pokémon; Exbo, a Typhlosion, Aibo, an Ambipom, and Pibu, a Pichu.__NOTOC__
==Overview==
Gold's playstyle is based around flashy combos, fitting his personality and ego. His Pokémon have fast moves that combo into eachother very well, and they move quite fast, making it hard to escape their combos. However, their damage output outside of their combos is mediocre, and they tend to be quite frail. This means Gold isn't necessarily a good pick for beginners, although he's a good pick for players who want to develop their combo skills.
Exbo is Gold's bulkiest Pokémon and perhaps the least reliant on combos. Using fire-based moves, it deals damage over time to foes and sets up fire traps that can lead into some impressive combo setups. Its raw damage output is also higher than the rest of his team. However, it's generally slower and bigger than the rest of Gold's team, although it is still rather mobile. Its Light Attacks are standard combo moves, while its Heavy Attacks are capable of inflicting burns. His Special Move contain several setup moves among other moves.
Aibo's combo game is downright insane, with practically all of its moves either leading into combos, being useful combo tools or even being combos themselves. It's a very mobile Pokémon with some of the fastest attack speeds in the game to boot, being fast both on land and in the air. However, it's damage output is pretty low when not making combos, and it is rather frail, so one must not be too reckless when using Aibo. Aibo's Light Attacks are generally good tools to use as part of combos, while his Heavy Attacks specialize in starting combos or ending them. His Special Attacks serve a variety of purposes, most of which are of course related to combos.
Pibu works very much like its counterpart in Super Smash Bros. Ultimate, being extremely fast and strong, but very frail. It has one of, if not the lowest health in the game, and it takes a lot of damage from attacks, making it very vulnerable, but it has a tiny hitbox and it is very light, which makes it very tough to combo, and it is very mobile, and its attacks deal high hitstun. Pibu's Light Attacks come out very quickly, while its Heavy Attacks deal high hitstun. Its Special Attacks, on the other hand, tend to be long-ranged zoning moves. Pibu is one of the hardest characters to master due to its minmaxed attributes, but once it is mastered, it becomes a powerful tool in battle, although one shouldn't call upon it too often due to how quickly it gets taken down.
==Moveset==
===Trainer Skill===
Gold uses his Pool Cue as a Trainer Skill. When Gold switches his Pokémon, Gold can activate his skill, in which he can then choose whether to launch the Poké Ball his Pokémon is in left or right. This allows him to escape from trickier situations more easily, and can also be used to generally surprise foes and even be used as part of combo setups with Exbo's flame traps. Overall, it is a surprisingly versatile Skill.
===Exbo (Typhlosion)===
====Light Attacks====
Attack 	Description
Neutral Light 	Jabs forwards twice before kicking, which launches foes up.
Dashing Light 	Headbutts the foe, launching them diagonally up.
Crouching Light 	Sweeps forwards with an arm, dealing high damage to shields and good hitstun.
Stretching Light	Headbutts upward, launching airborne foes up.
Aerial Light 	Performs an aerial kick which lingers for a bit and deals good hitstun.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Sets the flames on his back on fire and performs a jab drastic enough to turn part of his back to the foe, burning them and dealing high damage.
Dashing Heavy 	Headbutts the foe while lighting the flames on his back, knocking them away and dealing burn damage.
Crouching Heavy 	Bends down and creates a flame explosion from his back flames, knocking foes away and burning them. Deals good damage to shields too.
Stretching Heavy	Performs an uppercut and then tilts neck down while suddenly setting the flames on his back on fire, setting airborne foes on fire and dealing high damage to them.
Aerial Heavy 	Performs a frontflip while setting the flames on his back on fire.
====Special Attacks====
Attack 	Description
Neutral Special - Ember 	Launches a fireball in an arc that creates a fire trap that lingers for three seconds, dealing damage to foes repeatidly.
Dashing Special - Flame Wheel 	Curls in a wheel while dashing forwards and setting itself on fire. Deals decent damage and leaves a trail of fire behind itself. Exbo can turn while using this attack, although he's a bit "slippery".
Crouching Special - Double Team 	Creates a duplicate of Exbo on the other side of the foe for a second. This clone will replicate Exbo's Light and Heavy attacks as well as his Flame Wheel attacks, although it will not replicate Ember, Double Team or Smoke Screen.
Stretching Special - Smokescreen	Creates a large black cloud that obscures part of the terrain. Gold can abuse this in various ways, whether it be to unexpectedly switch or to perform a combo.
Aerial Special - Flame Wheel 2 	Works similar to Dashing Special's variant of Flame Wheel, although it starts differently; instead of instantly dashing, Exbo curls in midair and then starts rolling when hitting the ground, creating a large flame on the impact spot which lingers for a second.
===Aibo (Ambipom)===
====Light Attacks====
Attack 	Description
Neutral Light 	Jabs twice with its arms before doing a combo of quick jabs with its tails that ends once the Light Attack button is released.
Dashing Light 	Quickly jabs around four times with its tails in front of itself while dashing.
Crouching Light 	Slaps forward with one of its tails, dealing high hitstun to foes and high damage to shields.
Stretching Light	Performs four jabs with its tails at a diagonal angle, intercepting airborne foes.
Aerial Light 	Performs an overhead sweep with one tail and a sweep under itself with the other tail. Capable of hitting twice and has a surprisingly large hitbox.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Slaps the foe twice with its tails, dealing high hitstun to them. This can immediately be followed with Dashing Heavy, Crouching Heavy and Stretching Heavy with even less startup than usual.
Dashing Heavy 	Steps back before dealing a powerful kick to the foe that launches them away. Works as a good combo finisher for shorter combos.
Crouching Heavy 	Performs a scooping motion with its tails, launching the foes upward.
Stretching Heavy	Performs an uppercut. This can combo into itself a couple of times.
Aerial Heavy 	Deals a powerful overhead punch starting from behind itself using its tails, launching foes down. Usually used as a combo finisher when airborne.
====Special Attacks====
Attack 	Description
Neutral Special - Scratch 	Dashes forward a bit and scratches the foe with its back tails. This move appears generic at first glance, but it has the unique property of dealing more damage if part of a long combo, with the length of the combo determining the amount of damage it deals. This makes it an excellent combo ender when performing longer combos.
Dashing Special - Agility 	Quickly dashes forward a fair distance. If a foe finds itself in Aibo's way, they will take hitstun without actually taking damage.
Crouching Special - Double Team	Creates a duplicate of Aibo on the other side of the foe on a second. This clone will replicate most of Aibo's moves, aside from Double Team itself, as you can't have more than one clone on the field.
Stretching Special - Double Hit	Performs a surprisingly long-ranged double slap with its arms. Useful when you need some extra range, and deals good hitstun.
Aerial Special - Agility 2 	Works in an identical way to Agility, except it is done in midair instead.
===Pibu (Pichu)===
====Light Attacks====
Attack 	Description
Neutral Light 	Performs a series of two very fast consecutive slaps.
Dashing Light 	Dashes forward quickly.
Crouching Light 	Headbutts forward, dealing high damage to shields.
Stretching Light	Headbutts upward, intercepting airborne foes.
Aerial Light 	Performs a quick, yet lingering airborne kick.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Holds arm forward and releases an electric orb from it, which deals decent damage and high hitstun.
Dashing Heavy 	Tackles forward while surrounding itself with electricity, dealing high hitstun.
Crouching Heavy 	Electrifies its tail and then performs a vertical tail strike, dealing high damage and decent hitstun.
Stretching Heavy	Charges its arm with electricity and performs an uppercut that deals high hitstun. Can be used twice in a row, but does not combo into itself very well after that.
Aerial Heavy 	Spins around while covering itself in electricity, dealing damage repeatidly while dealing high hitstun.
====Special Attacks====
Attack 	Description
Neutral Special - Thunder Shock	Releases a small electric orb that bounces on the ground while moving quickly on it, dealing decent hitstun and average damage.
Dashing Special - Volt Tackle 	Charges for a second and a half before dashing to the other side of the arena very quickly, dealing high damage and hitstun to any foes in its path. However, this is predictable and easy to punish.
Crouching Special - Thunder 	Raises its arm up and makes a thunderbolt fall in front of itself, dealing high hitstun and decent damage. By holding the Special Attack button, one can make the thunderbolt fall farther away from Pibu.
Stretching Special - Flash 	Creates a light flash around itself that stuns foes for a second, leaving them vulnerable to a combo.
Aerial Special - Charge Beam 	Shoots a beam of energy at a diagonal angle. If it hits, Pibu's next attack will become stronger. However, this does not stack.
==Alternate Costumes==
TBA
==Trivia==
*Pibu was originally meant to damage itself when attacking, like its Ultimate counterpart, but this would have made it too weak seeing as the game uses a health bar system instead of a knockback percentage.
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