Flash of Lightning

==Restrictions==
*This Frontier Gate is restricted to Light and Thunder element units only.
*You cannot use a Frontier Orb to reset when defeated.
==Encounters==
Notes:
*Each wave may consist of the following encounters.
*Each floor's spawns get stronger after each clear.
<tabber>
Battle 1=
Enemies	Notes
 	
 Arctic Wings Kyle
*Can be inflicted with Injury, Atk down
*Frozen Flash: Breidablik - 15 hit AoE attack, adds +1 hitcount to allies for 1 turn & boost to critical damage to allies for 3 turns
*Verso Gazer - 12 hit AoE attack, adds +1 hitcount to allies for 1 turn & boost to critical hit rate to allies for 3 turns
**Used upon reaching a specific HP
 Grieving Beast Belhem
*Can be inflicted with Atk down
*Nature's Four Wings - 20 hit AoE attack, adds +1 hitcount to allies for 1 turn, boost Fire, Water, Earth, Thunder elemental damage for 3 turns & adds Fire, Water, Earth, Thunder element to attack for 1 turn
*Odious Soaring - 12 hit AoE attack & adds Fire, Water, Earth, Thunder element to attack for 1 turn
**Used upon reaching a specific HP
 Demolishing Roar Rutheon
*Can be inflicted with Injury, Atk down
*Thunderstorm Reaper - 8 hit AoE attack, 25% chance to inflict Spark vulnerability debuff for 1 turn & adds 20% chance for Spark crit to allies for 3 turns
**Used upon reaching a specific HP
*Tumultuous Broadsword - 1 hit AoE attack, 25% chance to inflict Spark vulnerability debuff for 1 turn & adds 20% chance for Spark crit to allies for 3 turns
 Murky Pond Mizerka
*Can be inflicted with Atk down
*Ghost Armor: Athanatoi - 8 hit AoE attack & 30% chance to reduce enemy Atk, Def for 1 turn
*Enslaving Animus - 12 hit AoE attack, 60% chance to inflict Curse, 30% chance to reduce enemy Atk, Def for 1 turn & adds 20% chance to heal 5% - 10% HP to allies for 3 turns
**Used upon reaching a specific HP
 	
 Scorching Halberd Lars
*Scorching Halberd Helix - 30 hit AoE attack, adds Atk buff if enemy has ailments for 1 turn & boost to elemental damage for 3 turns
**Used up to 3 times every 3 turns
*Axel Blaze - 30 hit RT attack & 15% chance to inflict Injury, 10% chance to inflict Poison for 3 turns
**Used upon reaching a specific HP
 Solid Frame Dolgrag
*Can be inflicted with Atk down
*Thunder Cluster Demolition - 1 hit AoE attack, removes all status ailments on allies and negates them for 3 turns & negates Atk, Def, Rec down for 1 turn
**Used every turn upon reaching a specific HP
*Crack Down - 1 hit AoE attack, 1 hit ST attack & adds Spark damage buff to self for 3 turns
**Used upon reaching < 50%. This skill replaces Thunder Cluster Demolition
 Hades Glare Sirius
*Can be inflicted with Atk down
*Grandstar - 10 hit AoE attack % boost BB Atk for allies for 2 turns
**Used every turn
*Exalted Flashblade - 15 hit AoE attack, boost BB Atk for allies for 2 turns & boosts Atk, Def, Rec for allies for 3 turns
**Used upon reaching < 50%. This skill replaces Grandstar.
 Wicked Demon Jade
*Can be inflicted with Atk down
*Expiation - 17 hit AoE attack & 10% chance to inflict 80% Atk reduction for 1 turn
**Used upon reaching a specific HP
*Verratcrime - 13 hit AoE attack, 45% chance to inflict status ailments & increase normal attack hitcount by one for allies for 2 turns
|-|
Battle 2=
Enemies	Notes
 	
 Frozen Typhoon Farzen
*Can be inflicted with Atk down
*Selion Iver - 16 hit AoE attack, boost critical hit rate, critical damage for allies for 3 turns & 25% chance to inflict Spark vulnerability debuff for 1 turn
*Demon Frost Ruin - 11 hit AoE attack & boost critical hit rate, critical damage for allies for 3 turns
 Blue Purity Vern
*Can be inflicted with Injury, Atk down
*Flash Strike: Sangreid - 18 hit AoE attack, boosts Spark damage, adds 20% chance for Spark crit to allies for 3 turns, adds Water, Earth, Dark elements to attack for 1 turn & 25% chance to inflict Spark vulnerability debuff for 1 turn
*Oriole Crisis - 14 hit AoE attack, boosts Spark damage, adds 20% chance for Spark crit to allies for 3 turns & adds Water, Earth elements to attack for 1 turn
**Used upon Farzen reaching < 50% HP. This skill starts to be used often
 	
 Scarlet Arts Shelly
*Can be inflicted with Atk down
*Brimstone Torture - 14 hit AoE attack, 55% chance to inflict status ailments, 30% chance to reduce Atk, Def by 30% for 1 turn & adds 10% chance to reduce Atk, Def by 10% to attack for 1 turn
*Magic Fever - 17 hit AoE attack, 65% chance to inflict status ailments, 40% chance to reduce Atk, Def by 30% for 1 turn, adds 10% chance to reduce Atk, Def by 20% to attack for 1 turn & adds 10% chance to inflict Curse, Paralysis, Poison and 15% chance to inflict Injury, Sick, Weaken upon being attacked to allies for 3 turns
**Used upon reaching < 50% HP
 Occult Arms Malbelle
*Can be inflicted with Atk down
*Dimension Seam: Sigma Layer - 13 hit AoE attack & boosts BB Atk for 3 turns
*Fast Decoherence - 16 hit AoE attack, inflicts DoT for 1 turn & boosts BB Atk for 3 turns
**Used upon reaching a specific HP
 Hades Slayer Melina
*Can be inflicted with Atk down
*Forta Lamina - 15 hit ST attack
*Extinction - 20 hit ST attack, 50% chance to reduce Atk by 50% for 1 turn & 60% chance to inflict Injury, Weaken
**Used upon reaching < 50%
|-|
Battle 3=
Enemies	Notes
 	
 Indigo Charm Azami
*Can be inflicted with Atk down
*Hex Blade: Manic Sakura - 12 hit AoE attack, adds status ailments to attack for 3 turns, adds Atk boost when enemy has ailment for 2 turns & adds 50% chance to drain HP as damage for allies for 3 turns
*Jinx Blade: Sanzu - 16 hit AoE attack, 45% chance to inflict status ailments, adds Atk boost when enemy has ailment for 2 turns, adds all elemental damage boost to allies for 2 turns & adds 50% chance to drain HP as damage for allies for 3 turns
**Used upon reaching < 50% HP, when False Demon Lauda reaches < 50% HP
 Steel Automaton Voldoga
*Can be inflicted with Weaken, Atk down
*Echoing Thunder Demolition - 1 hit AoE attack, cures all status ailments on allies, adds status ailment negation to allies for 3 turns & adds stat down immunity to allies for 1 turn
*Crack Down Voltage - 1 hit AoE attack, 1 hit ST attack & boost Spark damage for self for 3 turns
**Used upon reaching < 50% HP
 False Demon Lauda
*Can be inflicted with Atk down
*Twin Sky Render - 26 hit AoE attack, adds BB Atk mod to allies for 2 turns & adds 10% chance for Spark crit to allies for 3 turns
*Gleaming Horizon - 25 hit AoE attack, 11 hit ST attack, adds BB Atk mod to allies for 2 turns & adds 10% chance for Spark crit to allies for 3 turns
**Used upon Indigo Charm Azami reaches < 50% HP
 	
 Tartarus Flood Sareas
*Can be inflicted with Weaken, Curse, Atk down
*Lethe Vellos - 13 hit AoE attack
*Victor's Purification - 40 hit AoE attack & adds Atk, Def, Rec buff to self for 2 turns
**Used upon reaching a specific HP
*Hell Shaft - 25 hit AoE attack, boosts Atk, BB Atk for allies for 3 turns & adds Atk, Def, Rec buff to self for 2 turns
 Green Fang Daze
*Can be inflicted with Atk down
*Lem Verde - 1 hit AoE attack, adds Spark damage buff to allies for 3 turns, 25% chance to inflict Spark vulnerability debuff for 1 turn & adds 30% Defense Ignore to attack for 1 turn
*Verdealtar - 1 hit AoE attack, adds Spark damage buff to allies for 3 turns & adds Atk, Def, Rec buff to allies for 2 turns
**Used upon reaching a specific HP
*Shadow: Anathosis - 1 hit AoE attack, adds Spark damage buff to allies for 3 turns, 25% chance to inflict Spark vulnerability debuff for 2 turns, adds 10% chance for Spark crit to allies for 3 turns & boosts Atk, Def, Rec for allies for 3 turns
|-|
Battle 4=
Enemies	Notes
 	
 Vehement Pyre Golzo
*Can be inflicted with Atk down, Weaken
*Flame Slicer - 21 hit AoE attack & adds Fire, Thunder element to attack for 3 turns
*Forza Granatus - 42 hit AoE attack, boost critical hit rate for allies for 3 turns, boost critical damage for allies for 2 turns & adds Fire, Thunder element to attack for 3 turns
**Used upon reaching < 50%, 20% HP
*Flame Ceremony - 25 hit AoE attack, boost Atk, BB Atk for allies for 3 turns & boosts Atk for self for 3 turns
 Lunar Blade Rouche
*Can be inflicted with Atk down, Injury
*Wal Slave - 2 hit AoE attack, inflicts DoT for 2 turns & boost critical damage for allies for 2 turns
*Crescent Sanction - 1 hit AoE attack, inflicts DoT for 2 turns, boost critical damage for allies for 2 turns & adds Fire, Water, Earth, Thunder element to attack for 2 turns
*Sacred Light: Lord's Faith - 1 hit AoE attack with innate crit rate, boost Spark damage for allies for 3 turns, boost critical damage for allies for 3 turns & adds all elements to attack for 3 turns
**Used upon reaching < 30% HP
 	
 Parch Misfit Malef
*Can be inflicted with Atk down
*Heretic - 11 hit AoE attack & 45% chance to inflict status ailments
*Phantom Flames - 16 hit AoE attack, adds 10% chance to inflict Injury, Sick, Weaken, 8% chance to inflict Curse, Paralysis, Poison to attack for 3 turns & adds 10% chance to inflict Curse, Paralysis, Poison and 15% chance to inflict Injury, Sick, Weaken upon being attacked to allies for 3 turns
**Used upon reaching a specific HP
*Convulsion - 19 hit AoE attack, 100% chance to inflict status ailments & boost to Atk when enemy has ailments
 Wyvern Wings Klaus
*Can be inflicted with Atk down
*Zwei Force - 15 hit AoE attack, 30% chance to reduce Atk, Def by 50% for 1 turn & 65% chance to inflict Sick
*Alto Inundation - 18 hit AoE attack & adds 10% chance to reduce Atk, Def by 20% to attack for 3 turns
**Used upon reaching a specific HP
*Indigo Excess: Alluvion - 24 hit AoE attack, 100% chance to reduce Atk, Def by 80% for 3 turns & adds 100% damage reduction to allies for 1 turn
 Phoenix Thunder Rayla
*Can be inflicted with Atk down
*Thunder Blade: Yellow Silk - 11 hit AoE attack, adds 10% chance to reduce Atk, Def by 20% to attack for 3 turns, adds status ailment negation to allies for 2 turns & adds stat down immunity to allies for 1 turn
*Astinic Fall - 18 hit AoE attack, 20% chance to reduce Atk, Def by 50% for 1 turn, adds 20% chance to reduce Atk, Def by 20% to attack for 3 turns & 25% chance to inflict Spark vulnerability debuff for 1 turn
**Used upon reaching a specific HP
*Umber Depression - 21 hit AoE attack, 100% chance to reduce Atk, Def by 80% for 2 turns, 50% chance to inflict Spark vulnerability debuff for 2 turns & boost to BB Atk for 3 turns
|-|
Battle 5=
Enemies	Notes
 	
 Heavenly Spiral Hisui
*Dene Scudo - 10 hit AoE attack, adds Def, Rec buff for allies for 3 turns, adds status ailment negation to allies for 3 turns & add stat down immunity to allies for 1 turn
*Sword Art: Divine Wind - 16 hit AoE attack, adds Def, Rec buff for allies for 3 turns & adds 100% elemental damage negation to allies for 1 turn
*Supreme Sword: Diesia Beryl - 21 hit AoE attack & adds 75% damage reduction to allies for 3 turns
**Used upon reaching < 20% HP
 Dark Destruction Kalon
*Can be inflicted with Atk down, Def down
*Chaos Magnifier - 14 hit AoE attack, adds Atk buff for allies for 3 turns, adds BB Atk mod to allies for 2 turns, adds 50% chance to drain HP as damage for 3 turns & adds all elemental damage boost to allies for 2 turns
*Rising Disparity - 18 hit Light, Dark AoE attack, adds Atk buff for allies for 3 turns, adds BB Atk mod to allies for 2 turns, adds 30% chance for Spark crit to allies for 3 turns, inflicts DoT for 2 turns & adds all elemental damage boost to allies for 2 turns
*Distant Dark Burial - 22 hit Light, Dark AoE attack, adds Atk buff, BB Atk buff to allies for 3 turns, adds 100% chance for Spark crit to allies for 3 turns & adds 100% damage reduction to allies for 2 turns
 	
 Silva Khopesh Serge
*Can be inflicted with Weaken, Atk down
*Stark Demise - 14 hit ST attack, boost Atk, Def for Earth allies for 3 turn & boost to critical hit rate for allies for 3 turns
*Fallen Conclusion - 18 hit ST attack, boost Atk, Def, critical hit rate for self for 3 turns & boost critical damage for allies for 2 turns
*Annihilation Game - 22 hit AoE attack, boost Atk for 3 turns, boost critical damage for allies for 3 turns & adds 50% chance for Spark crit to allies for 3 turns
 Treasure Demon Gregor
*Can be inflicted with Weaken, Atk down, Injury
*Magus Algesia - 16 hit AoE attack, 30% chance to reduce Atk, Def by 50% for 1 turn, boost to critical hit rate for allies for 3 turns & boost critical damage for allies for 2 turns
*Otherworldly Curse - 20 hit AoE attack, 30% chance to reduce Atk, Def by 50% for 1 turn, boost to critical hit rate for allies for 3 turns, boost critical damage for allies for 2 turns & boost elemental damage for allies for 3 turns
*Altophobia - 24 hit AoE attack, 100% chance to reduce Atk, Def by 80% for 3 turns, boost critical damage for allies for 3 turns, & boost elemental damage for allies for 3 turns
</tabber>
==Rewards==
Requirement 	Reward 	Notes
7,000,000 Pts Achieved	Invigorating Device 	Raises normal hit amount (+1), 25% boost to Atk, Def, max HP, boost BC efficacy (+40%) & reduces BB gauge required for BB (15% reduction)
Floor 5 clear 	2x Almighty Imp Arton	
Floor 10 clear 	Void Tablet Emgif 	
Floor 15 clear 	Imbued Tablet Elgif 	Flashing Memories - 20% boost to max HP, negates all status ailments & probable Def ignoring effect
Floor 20 clear 	3x Burst Emperor 	
Floor 30 clear 	Sphere Frog 	
Floor 40 clear 	5x Almighty Imp Arton	
Floor 50 clear 	5x Burst Emperor 	
Floor 60 clear 	2x Sphere Frog 	
Floor 70 clear 	5x Almighty Imp Arton	
Floor 80 clear 	5x Burst Emperor 	
Floor 90 clear 	3x Sphere Frog 	
Floor 100 clear 	5x Almighty Imp Arton