Event Music Sequence

Event Music Sequence, commonly abbreviated EMS, is a gameplay term in the Theatrhythm Final Fantasy series. It is one of the three types of gameplay alongside Battle Music Sequence and Field Music Sequence.
==Gameplay==
A golden cursor appears and moves along a path that appears before the cursor. Notes appear on this path and the player must tap the screen in time with the cursor lining up with the notes. Missing a note results in damage being taken. The speed of the cursor varies during EMS, and the path is always predetermined, but has no impact on gameplay. With only a few exceptions, equipped abilities and items have no effect on the player's performance in EMS. During EMS, scenes from the game the song is from play in the background. These have no effect on gameplay at all.
The Feature Zone for an EMS always occurs at the end of the stage. The player must hit all silver notes in order to reach the "true" end of the stage, where the song continues and the background scenes shift, usually to scenes from the end of the game. Failure to activate feature zone will result in the song ending prematurely and the player receiving a lesser score. In the case of We Have Arrived from Final Fantasy Type-0, its ending is different in the international versions, due to Type-0 not releasing in the west at the time.
In Theatrhythm Final Bar Line, the Feature Drive mechanic is removed, enabling the player to view the full movie during gameplay regardless of their performance. Gameplay is simplified and now takes place on a single screen, with the Triggers scrolling downwards. In addition, the movie clips (with the exception of Answers and THEATRHYTHM FINAL FANTASY CURTAIN CALL Special Arrange Medley) have been re-edited for each returning song and feature different scenes. In the case of Aerith's Theme from Final Fantasy VII, in-game footage as opposed to FMV scenes are incorporated. The EMS for "Opening" from Final Fantasy Tactics has been entirely re-done, using in-game cutscenes from the original release of the game as opposed to the FMV cutscenes from the War of the Lions re-release. EMS based on games that were close to Curtain Call's release (i.e "The Savior" and We Have Come in the west) now have new clips that feature their games respective endings.
==List of Event Music Sequences==
=== Theatrhythm Final Fantasy===
The gameplay for all EMS runs in 30fps.
Series 	Song
Final Fantasy 	"Opening Theme"
Final Fantasy II 	"The Rebel Army"
Final Fantasy III 	"Elia, the Maiden of Water"
Final Fantasy IV 	"Theme of Love"
Final Fantasy V 	"Home, Sweet Home"
Final Fantasy VI 	"Celes's Theme"
Final Fantasy VII 	"Aerith's Theme"
Final Fantasy VIII	"Waltz for the Moon"
Final Fantasy IX 	"Beyond the Door"
Final Fantasy X 	"Suteki Da Ne (Isn't It Wonderful?)"
Final Fantasy XI 	"FFXI Opening Theme"
Final Fantasy XII 	"Theme of the Empire"
Final Fantasy XIII	"Defiers of Fate"
===Theatrhythm Final Fantasy Curtain Call===
Gameplay for EMS's now run at 60fps, whilst songs from the previous game return either as a Field Music Sequence or a Battle Music Sequence. "We Have Arrived" and "Advent: One-Winged Angel" were playable as Battle Music Sequences via DLC, but with the closure of the 3DS Nintendo eShop as of March 27th 2023, they are no longer available. 
Series 	Song
Final Fantasy XIV: A Realm Reborn 	"Answers"
Final Fantasy Tactics 	"Opening"
Final Fantasy X-2 	"1000 Words"
Final Fantasy Crystal Chronicles 	"Moonless Starry Night"
Final Fantasy VII: Advent Children 	"Advent: One-Winged Angel"
Crisis Core -Final Fantasy VII- 	"Theme of CRISIS CORE - Dream and Honor"
Dissidia 012 Final Fantasy 	"Lux Concordiae"
Final Fantasy Type-0 	"We Have Arrived"
Final Fantasy XIII-2 	"Warrior Goddess"
Lightning Returns: Final Fantasy XIII	"Savior of Souls"
Final Fantasy Series 	"THEATRHYTHM FINAL FANTASY CURTAIN CALL Special Arrange Medley"
===Theatrhythm Final Bar Line===
All Event Music Sequences return from the 3DS entries, along with two new tracks. Songs marked with an "*" are available to play either as a Field Music Sequence or a Battle Music Sequence. The songs "Advent: One Winged Angel", "Apocalypsis Noctis", and "THEATRHYTHM FINAL FANTASY CURTAIN CALL Special Arrange Medley" are also playable as Battle Music Sequences. The latter two tracks are titled differently and all three songs are different lengths. Additionally, "Lux Concordiae" from DISSIDIA 012[duodecim] FINAL FANTASY uses clips from Dissidia Final Fantasy.
Series 	Song
Final Fantasy 	"Opening Theme"*
Final Fantasy II 	"The Rebel Army"*
Final Fantasy III 	"Elia, the Maiden of Water"*
Final Fantasy IV 	"Theme of Love"*
Final Fantasy V 	"Home, Sweet Home"*
Final Fantasy VI 	"Celes's Theme"*
Final Fantasy VII 	"Aerith's Theme"*
Final Fantasy VII Remake 	"Hollow"
Final Fantasy VII: Advent Children 	"Advent: One-Winged Angel"*
Crisis Core -Final Fantasy VII- 	"Theme of CRISIS CORE - Dreams and Honor"
Final Fantasy VIII 	"Waltz for the Moon"*
Final Fantasy IX 	"Beyond the Door"*
Final Fantasy X 	"Suteki Da Ne (Isn't It Wonderful?)"*
Final Fantasy X-2 	"1000 Words"
Final Fantasy XI 	"FFXI Opening Theme"*
Final Fantasy XII 	"Theme of the Empire"*
Final Fantasy XIII 	"Defiers of Fate"*
Final Fantasy XIII-2 	"Warrior Goddess"
Lightning Returns: Final Fantasy XIII	"Savior of Souls"*
Final Fantasy XIV 	"Answers"
Final Fantasy XV 	"Apocalypsis Noctis"
Final Fantasy Tactics 	"Opening"
Final Fantasy Crystal Chronicles 	"Moonless Starry Night"
Dissidia 012 Final Fantasy 	"Lux Concordiae"
Final Fantasy Type-0 	"We Have Arrived"*
Theatrhythm Final Fantasy Series 	"THEATRHYTHM FINAL FANTASY CURTAIN CALL Special Arrange Medley"
==See also==
*Field Music Sequence
*Battle Music Sequence
Category:Gameplay in Theatrhythm Final Fantasy
Category:Gameplay in Theatrhythm Final Fantasy Curtain Call