Far Cry dialogs transcript

This article provides transcripts of main "specific" dialogs from all the levels. For casual conversations of mercenaries, see Far Cry Mercenary dialogs.
Some dialogs are preceded by commentary in italics to provide context. 
== Levels ==
=== Training ===
1.1
Jack wends his way through the bunker.
File:Training pickup A 3.wav
Jack: I have gotta find a way out of here.
1.2
Jack approaches a wide gap in the wall behind which two men are talking on a structure resembling a balcony. 
File:Training pickup A 4.wav
File:Training pickup A 5.wav
File:Training pickup A 6.wav
Crowe: Listen, dirtbag! Keep an eye out for some punk in a red Hawaiian shirt. If you see him, call me at once. Am I understood?! 
Merc: Yes... yes, sir!
Crowe: I'm heading out! 
1.3
Jack enters a storage room and notices a phone lying on a crate. The device receives a call from Doyle.
File:Training pickup A 9.wav
Doyle: Hello? Are you there? Pick up the radio if you can hear this. I know you're there. I've been tracking you since you and Val arrived.
Jack: Who are you? 
Doyle: I'm the guy who's going to tell you how to survive. Call me Doyle.
Jack: How do I know I can trust you?
Doyle: Well, for starters, how about the fact that I haven't turned you in? That radio has a bioreaderBioreading is a term occuring only in science fiction which means "a measurement of the presence and properties of a living thing" (according to Wiktionary).. Since I know you're there, I could have ratted you out already.
Jack: Good point. Keep talking.
Doyle: Listen! You need to get out of there and quickly! I'll help you as much as possible but you don't have much time. There's an exit that will lead to a small camp. Be careful as you go; this area is crawling with mercenaries. 
Jack: By the way, name's Jack Carver.
1.4
Jack approaches the exit of the bunker.
File:Training newpickup A 1.wav
Doyle: My report say you're in a red shirt. I suggest you grab some body armor and cover it, or you'll be easily spotted.
1.5
Jack exits the bunker.
File:Training specific D 1.wav
Doyle: Hey, some good news. I'm picking you up much more strongly now. I suggest you search the huts for weapons and equipment.
1.6
Jack descends a hill towards the huts.
File:Training specific D 3.wav
Doyle: Stay low and avoid contact if possible. You don't really want to alert the guards.
1.7
Jack picks up M4 ammo from one of the huts.
File:Training pickup A 17.wav
Doyle: Jack, I've been able to tie your compass in with the transceiver. This means that now I can supply you with the bearings marker. It should give you a rough idea of where to go at least.
1.8
Jack picks up binoculars.
File:Training specific D 8.wav
Doyle: Use your binoculars to survey the surroundings. Notice that they have a sound enhancer and movement tracker. Dr. Krieger has fitted everyone on the island with locator signals that you can track using the binocs.
1.9
Jack crosses water over to another island.
File:Training specific D 5.wav
Doyle: You should try to acquire one of their vehicles and drive to the helicopter refueling pad. It's on the other side of the island. From there, you can use one of their boats to escape.
1.10
Jack approaches the camp.
File:Training specific D 9.wav
Doyle: Take care. The mercenaries are trained to work together. If you alert one, they WILL bring others.
1.11
Jack enters the Buggy.
File:Training specific D 16.wav
Doyle: I think they may be keeping Val in the old carrier refueling station. You're going to have to check it out up close, I'm afraid. 
Jack: Carrier?
Doyle: Yes. The Japanese Navy beached one of their light carriers on this island during World War II. Crowe's mercenaries have refitted it into a helicopter refueling station. 
Jack: This whole deal gets stranger by the minute.
Doyle: You don't know the half of it. Just be careful. 
1.12
Jack approaches the carrier.
File:Training specific D 24.wav
Jack: Alright, Doyle. I've spotted the carrier. Now tell me, how do I get in?
Doyle: I've only been there once but I remember there was a hole in the side. You should be able to get in there.
Jack: I'm on my way. 
1.13
Jack enters the carrier through a hole in the side.
File:Training specific D 27.wav
Merc: There he is! Fire in the hole! 
=== Carrier ===
2.1
Jack is inside and the hole has been blocked by rubble after the grenade explosion.
File:Carrier specific F 1.wav
Jack: Dammit! I'm sealed in. 
Doyle: Make your way to the top of the carrier. You should be able to procure a boat from the upper deck. While you're in the carrier, see if you can spot any sign of Val. We need to know where they're taking her.
2.2
Two mercs rappel down a shaft behind Jack.
File:Carrier specific A 3.wav File:Carrier specific A 4.wav
Merc: Where is he? Yeah let's get in there!
2.3
Jack climbs up the ladder to deck 3.
File:Carrier specific B 1.wav
Doyle: Listen up, Jack. I'm doing my best to track both you and the hostiles, but all the metal is interfering with your signal. You're pretty much on your own right now.
2.4
File:Carrier specific C 1.wav
Jack approaches a rugged hole that leads to the portsidePort refers to the left side of a ship when the observer is on board and facing the bow (front). terrace.
Doyle: Any sign of Val?
Jack: No. Not unless she was cleverly disguised as a mercenary intent on killing me.
2.5
Jack approaches a room where Valerie's belongings are stored and overhears a radio conversation between mercenaries.
File:Carrier pickup E 1.wav
Merc: We're under full attack here! I think he's looking for the girl!
Crowe: Well, he ain't gonna find her. We're taking her to the bunker. Crowe out!
File:Carrier pickup E 3.wav
Merc: So that leaves us to fend for ourselves, I guess!Not heard in the game. 
2.6
Jack kills the mercenary in the room.
File:Carrier pickup E 4.wav
Merc: (Screaming)Not heard in the game.
File:Carrier specific E 1.wav
Jack: No sign of Val herself, but I found her camera. There's also a file here on some joker named... Krieger?
2.7
Jack watches a video of Dr. Krieger played on Valerie's tablet.
File:Krieger1.wav
Krieger: This archipelago is the ideal location for my research. These islands are isolated from international shipping lanes, so I am free to do my work without interference from the outside world. This work will take time, but a measure of the future of mankind depends on the success of my research here. I will not fail my destiny.
File:Carrier pickup E 5.wav
Jack: Doyle, they're taking Val to somewhere called "the bunker". Where's that?
Doyle: I know where that is, but it's heavily guarded. Get a boat and I'll meet you.
Jack: I'm on my way.
2.8
Jack enters the inflatable boat.
File:Carrier specific D 1.wav
Jack: Okay, I've got a boat. Now what? 
Doyle: Our only chance is to disrupt the entire communications grid. That's the only way to cause enough confusion for you to escape completely. To do that, we need to get you to Cabatu. Head east to find it 'cause you're not going to be able to stop and ask for directions.
=== Fort ===
3.1
File:Fort specific A 1.wav
Doyle: The mercenaries have established their communications facility here. You need to disrupt their communications by destroying the satellite dish. That will create enough confusion for you to escape, and then we can focus on finding Val.
3.2
Jack enters the jungle.
File:Fort specific E 2.wav
Doyle: You're much more likely to encounter resistance on marked paths. If you keep to the jungle, your odds suddenly get a whole lot better.
3.3
Jack tries to enter the communications center but finds that the door is locked.
File:Fort pickup A 1.wav
Doyle: We have a slight problem, Jack. Looks like they've locked down the door to the comm center.
Jack: That's not good. What the hell do we do now?
Doyle: It's risky but I should be able to bypass the security lock from here. Stand by.
Jack: "Stand by", he says. That's rich.
3.4
File:Fort pickup A 5.wav
Doyle: You've been spotted. I've got sea and air targets coming your way. They appear to be approaching from the north.
Jack: That's just great!
3.5
Jack is in the middle of a fight with reinforcements.
File:Fort pickup A 7.wav
Jack: Come on, Doyle. Anytime you're ready.
Doyle: Be patient. I'm working on it.
3.6
The door opens up.
File:Fort pickup A 12.wav
Doyle: That's it! The security has been broken. Get into the building!
3.7
Jack enters the computer room and watches a Krieger's video.
File:Krieger2.wav
Krieger: The beta strain of mutagen is more potent than I originally anticipated. The test subjects are demonstrating superhuman qualities, but are somewhat unstable. I am concerned they may become difficult to control. I have taken the precaution of using my own DNA as a carrier for the strain. Perhaps this will give them some primordial instinct linking them to me. Then, I should be able to control them. The next test subjects will be ready for incubation soon.
3.8
Jack moves towards the computer to pick up the KeyCard from a mercenary he just killed.
File:Fort specific F 1.wav
Doyle: The comm center is powered by a gas generator. If you plant a demolition pack on the fuel tank, the blasts should be enough to destroy the whole facility. 
Jack: Oh, a demolition pack? Right... good thing I remembered to pack a few of those. 
Jack: Don't be difficult. It's unprofessional. The mercenaries use demo packs to clear brush on the islands. If you look around, you should be able to find some that you can appropriate.
3.9
Jack plants the explosive.
File:Fort specific G 1.wav
Doyle: Get out of there! Now!
=== Pier ===
4.1
Jack exits the communications center.
File:Pier specific A 3.wav
Doyle: I'll meet you at the pier on the far side of the island. It's important I don't compromise my cover so you'll have to secure the area first. 
Jack: Right. 
4.2
Jack clears the area around the hang glider. 
File:Pier specific B 1.wav
Doyle: The mercs sometimes use hang gliders to get around the islands. You do know how to fly a glider, don't you? 
Jack: No, but I learn real fast when people are shooting at me. 
4.3
Jack proceeds along the sea inlet while a helicopter emerges from beyond the mountains.
File:Pier specific A 1.wav
Doyle: The communication network is down. It'll take hours for them to restore their systems to normal. Until they do, you should be able to move around much more easily. I'm on a tight ping to you, so our communication will remain unaffected. 
4.4
Jack makes his way through the jungle. 
File:Pier specific C 1.wav
Doyle: It looks like they're pretty excited about the damage to the communications tower. I'm headed in, but I need a diversion. Why don't you blow up the armory in their camp? That should create enough of a distraction for me to slip through. 
Jack: So, you're telling me to blow something up, to divert their attention from the OTHER thing I blew up? Brilliant.
4.5
Jack destroys the armory.
File:Pier specific D 1.wav
Doyle: Well, that seems to have worked just fine. Radio traffic in the area is frantic. Now's your chance. Take a vehicle if you can, and get to the pier. I'm on my way to you now.
Jack: Oh joy.
4.6
Jack approaches the pier. 
File:Pier specific E 1.wav
Doyle: You should be approaching the pier shortly. As soon as you secure the area, I'll pick you up.
Jack: Right...
4.7
Doyle drives up to the pier from the sea. 
Doyle: You must be Jack. 
Jack: How did you know that?
Doyle: I've been expecting you. They've moved the girl. Get in!
4.8
Jack enters the boat. 
Doyle: Get under there! If they see you, we're both dead.
Jack: Who's gonna see us?
Doyle: You don't wanna know.
4.9
Jack is dropped off at another island. 
Doyle: I'll be in touch.
=== Research ===
5.1
File:Research specific A 1.wav
Doyle: They usually take important prisoners to the bunker on the other side of the island. 
Jack: The other side? 
Doyle: They have a radar observation center there that would have spotted us. You'll have better luck cutting through the research facilities. 
Jack: What kind of research?
Doyle: I can't talk about that now. Just keep an eye out for anything moving. And if you see anything that looks dangerous... well, it is.
5.2
Jack enters the cave and hears radio talk.
File:Research specific B 1.wav
Crowe: You need reinforcements?! For one damn guy?! Look! Whatever's happening there, it can't be as bad as what's happening here! That's all you're getting! Deal with it!
5.3
File:Research specific D 2.wav
Jack opens the gate and hears strange noises as he advances.
Jack: Whatever that was, I hope it was the ONLY one.
5.4
File:Research specific C 1.wav
Doyle: Where are you? I'm having a hard time tracking your signal.
Jack: How the hell should I know? I'm in some kind of cave.
Doyle: Right. The seawater pumping station.
5.5
All lights in the cave go off.
File:Research specific E 1.wav File:Research specific C 3.wav
Jack: Dammit! We lost the lights. That's ALL I need.
Doyle: Just look for the elevator. That should get you to the research facility.
Jack: Sure.
5.6
Jack runs the elevator.
File:Treetop generic G 7.wav
Jack: This place is total chaos!
Doyle: I suspect, by destroying the comm center, you caused mayhem throughout all the islands. The trigens must have taken this opportunity to escape. Fascinating.
=== Treehouse ===
6.1
Jack observes a Worker being attacked by the trigens through a partly opened door.
File:Treetop generic F 1.wav
Worker: Dammit! It's all over me! I gotta get to the radio!By the time this line finishes, the worker usually dies and the second line is not heard.
Worker: <picks up radio> Mayday! Mayday! We got a full outbreak in the vivarium! <screams>
6.2
Jack notices a dead trigen on the floor. 
File:Treetop specific A 4.wav
Jack: What the hell is that thing?
Doyle: It must be a trigen. Trigens are what Dr. Krieger researches. They're biogenetically engineered primates.
6.3
Jack enters the computer room where earlier he observed a Worker getting killed.
File:Treetop generic F 2.wav
Radio: We read you. Hold your position. We have scrambled a team for assistance. Do not engage the trigens. Repeat. Do not engage the trigens.
6.4
Jack exits the building.
File:Treetop specific A 8.wav
Doyle: The scientists at the main supervision area of the Treetop research facility should know where Val is. You're going to need to get that information from them. 
6.5
A team of elite mercenaries pull up near the building and get out of the vehicle.
File:Treetop generic F 3.wav
Merc: Alpha team, check out the control center. Beta team, secure the forest perimeter. Eyes and ears, people. Keep it tight.
6.6
File:Treetop generic G 1.wav
Megaphone: Attention! All personnel prepare for implementation of pacification protocol. All trigens will be neutralized. Repeat. All personnel prepare for immediate pacification protocol. 
6.7
Jack observes the fight between mercenaries and trigens.
File:Treetop specific G 3.wav
Jack: Doyle, what the hell are they doing here?
Doyle: It's all part of Krieger's plan, Jack. He's cooked up a serum, which enhances every organ and muscle in the recipient's body. So far, he's just been using it on primates, at least as far as I know. The only drawback to the serum is that is decreases the recipient's mental facilities and makes them ultra-violent. Krieger controls them using conditioning implants.This dialog is missing from the Polish version.
6.8
Jack approaches the research facility.
File:Treetop specific H 1.wav
Doyle: Here's a newsflash. I just picked up a mayday from Jerry Spatzig, the lead scientist there. He's trapped in a room surrounded by a whole mess of trigens. He should have a card that will allow you to access all secured areas. You will need that, to save Val.
6.9
Jack enters Spatzig's room.
File:Treetop specific I 2.wav
Radio: Professor Spatzig, come in. Your message has been received. We've got reinforcements heading your way. Hang tight! Help is coming. The spy has been moved to the bunker for security.
6.10
Jack sees Spatzig's dead body.
File:Treetop specific B 1.wav
Jack: The good news is that I found your scientist, and he had a keycard on him. Unfortunately, he's not feeling too talkative right now. I overheard something about a bunker, though.
6.11
File:Treetop specific N 1.wav
Doyle: Jack, they just sent some reinforcements to your location. It looks like you're about to be in a world of hurt. You need to get your ass in gear.
6.12
File:Treetop generic G 3bis.wav
Jack: So I have to ask: has Krieger tried the serum on humans? 
Doyle: Not that I know of, but there are plenty of projects happening here that I know squat about.Here Doyle is voiced by a different actor.
Jack: All the more reason to get Val and get the hell out of this place.
6.13
Jack leaves the Supervision area.
File:Treetop specific O 1.wav
Doyle: Okay. You have the access card that gets you into the research area in the canyon. The gates to the compound appear to be closed. You'll have to figure out something for that yourself.
Jack: Like what?
Doyle: You seem to have a knack for blowing things up. Maybe you should try that?
Jack: Yeah. I could use some more attention to myself.
6.14
Jack finds a demolition pack.
File:Treetop specific O 4x.wav
Jack: Beautiful! That should do nicely.
6.15
Jack detonates the charge.
File:Treetop specific P 6.wav
Doyle: What did you do?
Jack: I could tell ya. But it's more fun to make you wonder.
=== Bunker ===
7.1
Jack enters the facility. 
File:Bunker direction A 1.wav
Doyle: Listen up! I've hacked into the secure channels, and it looks like Valerie is being transferred to a chopper.
Jack: Oh man!
Doyle: They must be taking her to Pagao or Yucatan. You'll have to make it through this bunker to get to the landing strip. The problem is... everybody knows you're coming.
Jack: Right now I'm so pissed off it doesn't matter if they know it or not!
7.2
Jack sees a dead trigen, larger than the ones he has seen before, lying on a strap bed. 
File:Bunker direction B 3.wav
Jack: Whoa! What the heck is that?
Doyle: What are you seeing?
Jack: I have absolutely no idea. But it sure as hell ain't no monkey!
7.3
File:Anouncer2.wav
Megaphone: This is flight control. Prepare for the arrival of Vulture 13.
7.4
Jack approaches the room with trigen holding pens.
File:Bunker direction B 2.wav
Doyle: My locator shows you're near the trigen holding pens. If you could somehow trigger the emergency release switch, you could make yourself one hell of a diversion.
7.5
Jack exits the bunker.
File:Bunker direction C 2.wav
Doyle: The mercenaries have arrived. Move it, Jack! You don't have much time.
7.6
Jack grabs on to the helicopter's wheel, alerting the mercenaries on board. Valerie takes the opportunity to free herself and eliminate the guards.
Val: The pilot's dead. Jump!
7.7
Valerie and Jack jump off the helicopter and land in the sea. They meet at the shore afterwards.
Val: Valerie Constanine, CIA. I'm here on assignment.
Jack: You could've mentioned that back in port. How did I get so lucky?
Val: None of the other beach bombs had special forces training.
Jack: You had me checked out?
Val: Company policy.
Jack: Then you know I'm a bit out of practice.
Val: It's just like riding a bike.
Jack: I'm listening.
Val: CIA has an undercover operative on this island. We lost contact almost ten weeks ago.
Doyle: Jack, are you there?
Val: Doyle?
Jack: Mission accomplished!
Val: Doyle, it's Val. Where are you?
Doyle: We'll catch up later. You've got to keep moving. Go inland a few hundred yards and you'll find cages holding untrained trigens. You've got to release them. That should keep the security forces off your back for a while.
Val: Copy that.
Jack: Untrained trigens? You mean some of them are trained?
Val: Come on!
=== Steam ===
8.1
File:Steam direction A 1.wav
Val: Jack... help me, and I can help you. And the first thing you can do to help is take out that regulator.
Jack: Right. I'll do it but I wanna know what's going on here.
Val: We'll meet at Krieger's main archives after you destroy the regulator.
8.2
File:Steam direction B 1.wav
Doyle: Okay, Jack, listen up. There is a small camp close to your position. I know the commander there has some special night vision goggles you'll need in order to navigate through the regulator.
8.3
Jack picks up the night vision goggles.
File:Steam direction C 1x.wav
Doyle: You just have to keep following the road through the jungle. I've put a marker on your GPS so you can't miss it, but watch your back; the patrols are heavy around there because of the trigen outbreak. 
8.4
File:Steam direction D 1.wav
Jack approaches the steam generator compound.
Doyle: To destroy the regulator, we're going to have to create a backflow surge. First, you need to find the foreman and examine the plans. I should then be able to determine the critical junctions. 
8.5
Jack kills the foreman.
File:Steam direction E 1.wav
Doyle: Have you found the foreman yet? 
Jack: Yeah. He's lying right here. I'm looking at the blueprints to the regulator right now. Looks like the main junctions are in sections four, five, and seven.
Doyle: That is excellent! Now get inside that regulator. I can mark the locations you need to reach. Good hunting, Jack. 
=== Regulator ===
9.1
File:Regulator direction A 1.wav
Val: Jack, I've reached Krieger's archives. I'm entering them now. Don't worry. We'll be off this rock before you know it.
Jack: Val, try and be careful. I don't wanna make rescuing you some kind of habit.
Doyle: Jack, you should have the first junction on your compass now. I'll mark the other locations as soon as you activate that one. 
9.2
Jack enters a corridor with steam emitted from the floor.
File:Regulator direction B 1.wav
Doyle: I'm getting heat spikes throughout the building. There may be many lethal areas. 
9.3
Jack enters the room with the first junction of the regulator.
File:Regulator direction C 1.wav
Doyle: Okay, you're near the first junction. Increase pressure to maximum.
9.4
Jack turns the valve of the first junction.
File:Regulator direction C 3.wav
Doyle: Well done! The next location is now marked.
9.5
Jack turns the valve of the second junction.
File:Regulator direction C 4.wav
Jack: Okay, I'm here. Second junction now at 100%.
Doyle: The last location is now marked. 
9.6
Jack turns the valve of the third junction.
File:Regulator direction C 6.wav
Jack: That should do it.
9.7
Jack approaches the control panel of the regulator.
File:Regulator direction G 1.wav
Doyle: When you get to the control panel, reverse the main flow. That will cause a major cascade and destroy the regulator core.Here Doyle is voiced by a different actor.
Jack: I'll take your word for it.
9.8
Jack destroys the regulator.
File:Regulator direction D 1.wav
Val: Great work, Jack! Main power's down. I'm moving into the archive. When I come out, I'll be using one of the ventilation shafts. It should be easy for me to find you on my way out. Stay in the shaft, keep your head down, and wait for me there. 
Jack: Finally a suggestion I can agree with. I'm real good at staying put and waiting.
9.9
Jack breaks the keypad to the ventilation shaft.
File:Regulator direction F 3.wav
Jack: I'm moving out now, Doyle! See you and Val on the outside!
=== Control ===
10.1
File:Control direction A 1.wav
Val: Jack, can you hear me? Jack?
Jack: Yeah, I'm here. What is it? 
Val: Jack, the area is full of trigens. Looks like they're mutating humans, not just animals. Don't come down here. It's far too dangerous. What's... (voice cut off)
Jack: Doyle, what are you gonna do? You can't just leave her down there to die! 
Doyle: There aren't a whole lot of options, Jack. Hell, she's halfway across the island from you. 
Jack: Can you lead me to her? 
Doyle: I can give it a shot. 
Jack: Right then! I'm going in.
10.2
Jack sees a dead Fat Boy in a laboratory.
File:Control direction D 1.wav
Jack: Doyle, these things are huge. What the hell are they?
Doyle: I've heard some rumors. The mercs call them fat boys. Watch out for them. They're heavily armed. 
Jack: I kinda figured that part out myself!
=== Rebellion ===
11.1
Jack hears a gunfight going on outside.
File:Control direction E 1.wav
Jack: It sounds like a warzone out there.
Doyle: That's because it is a warzone. I'm reading the same thing on all the communication channels, Jack. 
11.2
File:Rebellion direction A 1.wav
Doyle: Your best bet is to head south to the main archives. You should be able to find Val there.
11.3
File:Rebellion direction F 1.wav
Doyle: Jack, this is Doyle. Do you see the lighthouse to the south? Follow that road. It'll take you straight to the archives. 
11.4
Jack crosses the water to the island on which the archives are situated.
File:Rebellion direction C 1.wav
Doyle: This is the outer perimeter of the archives. Try to get past the battle and into the main building itself.
11.5
Jack approaches the main building.
File:Rebellion direction D 1.wav
Doyle: This is the main building. Val is somewhere inside. Good luck finding her.
11.6
A conversation between mercenaries; one heard talking in the area, the other one talking via radio.This dialog seems to be out of place. It is activated regardless of whether there any mercenaries left near Jack, and sounds as if the speaker were next to the player.
File:Rebellion mercs F 1.wav
Merc: Go, go, go! Forget the damn control center! It's been completely overrun! Screw this noise! I'm outta here!
File:Rebellion direction E 2.wav
Radio: Pull back! Protect the scientists! Hurry up, people!
=== Archive ===
12.1
File:Archive specific A 1.wav
Doyle: Val should be somewhere in this complex. 
Jack: Yeah. But there's not much left of this place.
Doyle: Then you don't have a lot to search, do you? That complex is where they stored a bunch of old test subjects. If one of those things finds Val before you do, she's dead.
Jack: Right. I'm moving.
12.2
Jack kills a Stealth trigen.
File:Archive specific A 5.wav
Jack: Doyle, I think I just found one of your test subjects.
12.3
Scientists fight Stealth Trigens in the research room.
File:Ross.wav
Scientist 1: Ross! Get over here, dammit! We can't hold them!
Scientist 2: I've got my own problems right now!
12.4
File:Archive specific B 1.wav
Doyle: Be careful. There's some strange stuff down there, and I don't know a damn thing about most of it.
12.5
Jack comes back around to previous rooms after pressing the switch to open all locked doors.
File:Archive specific D 1.wav
Doyle: Jack, watch yourself in there. Crowe has dispatched several teams of elite troops to that area. They're there to kill trigens, but they'll be happy to add you to the body count.
Jack: Yeah. I know.
12.6
Jack descends by elevator, overhearing a radio talk between two mercenaries.
File:Archive specific E 1.wav
Merc 1: This is Mantis Team. No sign of Carver. I'm initiating a sweep of areas three through seven.
Merc 2: Alright! Mantis Team, report back as soon as the area is clear.
Merc 1: Roger that. Mantis out.
The lift door opens up to a fight between two gorilla Trigens and three mercenaries. In the ensuing firefight, another radio chatter can be heard.
File:Archive specific E 4.wav
Merc 1: Teams 1 and 3, we are moving out. Team 2, make sure this area remains secure.
=== Cooler ===
13.1
File:Cooler specific A 1.wav
Doyle: Listen up, Jack. You've made it through the dockyard area. So you should be much closer to Val now. 
13.2
File:Cooler specific A 2.wav
Doyle: This is where they stored a lot of the experiments. For your sake, I hope nothing got loose in there. Not everything they were storing was, shall we say, safe.
13.3
Jack hears scientists engaging the trigens.
File:Cooler specific D 1.wav
Scientist: Get Dr. Dreist! Go... go, go! They're coming! We'll hold here and try to stop them!
13.4
Mercs fight with trigens in the corridor between the cooling chamber and the hologram room after Jack opens the door with a keycard.
File:Cooler specific E 1.wav File:Cooler specific F 1.wav
Merc 1: Okay. We're on the way. Get a move on! Delta 2 Team found Professor Chad, but they're under heavy attack in the control room.
Merc 2: We've got another wave of trigens inbound! Open fire!
13.4
Jack approaches the hologram room.
File:Cooler pickup A 1.wav
Doyle: Krieger's elite troopers have sealed the way to the elevator to prevent the trigens from leaving. Find a way to the security room to unlock the door. 
13.5
Jack presses the switch.
File:Cooler pickup A 4.wav
Jack: I hope that was the last security switch.
13.6
Jack reaches a dead end in the mutagen tank chamber.
File:Cooler pickup B 1.wav
Jack: I'm stuck here, Doyle! Any ideas?
Doyle: The path to Val appears to be sealed. I suggest you find a way to flood the mutagen tank chamber, then try and swim up to the next section.
13.7
Jack turns the valve which starts flooding the room.
File:Cooler pickup B 4.wav
Jack: That's got it! Good call, Doyle!
13.8
Jack finds Val fighting trigens.
File:Cooler specific B 1.wav File:Cooler specific B 2.wav
Val: Come on, you bastards! You want some of this?!
Jack: Val!
13.9
Jack and Val defeat the trigens.
File:Cooler specific C 1.wav
Doyle: There's some bad news. I've been trying to call an help from outside to get us out of here. But there's a problem.
Val: What's up, Harland?Doyle's first name is actually "Harlan". Val's voice actor most likely confused the two different names Harlan and Harland.
Doyle: Krieger has set up an electromagnetic field, which is blocking any external transmissions. We're being jammed.
Val: We're gonna have to take that out.
Doyle: I'll pick you up real soon. I should be able to get you to the source of the field. There's a secondary exit in that room, and I'm in a cruiser right outside.
Val: That'll also put us near Krieger's main compound. Maybe I can take a look around and see what we can do to shut it down.
Jack: Do whatever you want! But as soon as we get a signal out, I'm done. I'm not even getting paid for this crap!
=== Boat ===
14.1
File:Boat specific A 1.wav
Doyle: Okay. I'll leave you here and take Val to Pagao, where Krieger's main laboratory is. I've placed the objectives on your radar, so you should know where to go. By the way...
Crowe cuts in on the radio.
Crowe: It was YOU, you bastard! I'm gonna find you and rip your throat out. I know where you are and I'm on my way there now!
Doyle: Jack, switch to the new frequency now.
Jack: NOW you've done it, Doyle. Your friend sounds like he's pretty pissed. 
Doyle: Dammit! He knows I'm in on it, and he can track us with my LSI.LSI may stand for Line Status Indication which is a system for securing privacy of phone lines. Sources: acronymfinder.com, eleccircuit.com We've got to hurry!
14.2
Jack beaches his boat on the first island.
File:Boat specific C 1.wav
Doyle: To disable the system, you'll have to destroy all the transmitters in the area. You'll be able to see them by locating their antenna masts. If I remember correctly, they were doing demolition work on the closest island. With luck, you can find some demolition packs there that you can use.
14.3
Jack picks up the three demolition packs.
File:Boat specific D 1.wav
Jack: Okay, Doyle. I've got the explosives.
Doyle: Great! The first tower should be to the north.
14.4
Jack approaches the first mast.
File:Boat specific D 3.wav
Doyle: You can plant the explosives in the transmission room underneath, and that will bring the whole thing down.Here Doyle is voiced by a different actor.
14.5
Jack destroys the first mast.
File:Boat specific E 1.wav
Jack: Done. Where now, chief?
Doyle: Just a sec... There it is! Northwest of your current location.
14.6
Jack destroys the second mast.
File:Boat specific F 1.wav
Jack: Oooh yeah! I love the smell of Primacord PlusPrimacord is a brand of detonating cord. in the morning!This is an allusion to a famous line from the 1979 film Apocalypse Now: "I love the smell of napalm in the morning." What's next?
Doyle: You're a real funny guy, Carver. The last tower is to the northeast of your current location. Move it! They're scrambling troops in your area. 
14.7
Jack destroys the third mast.
File:Boat specific G 1.wav
Jack: That should do it. Are we finished here?
Doyle: Hang on a minute! This is strange... the signals are still jammed. Crowe must have a backup somewhere... Hold on! Triangulating... There it is! Due west of you. They've mounted a mobile backup on a freighter.
14.8
Jack approaches the freighter.
File:Boat specific G 3.wav
Doyle: Once you board the ship, plant the demo pack on the fuel tank. That should do the trick nicely.
Jack: It's heavily guarded but I should be able to take it out. 
14.9
Jack plants the explosives on the freighter.
File:Boat specific I 1.wav
Jack: Twenty five seconds?! I've gotta get the hell out of here! Maybe the front of the ship will be safe.
14.10
The fuel tank on the freighter explodes.
File:Boat specific I 2.wav
Doyle: The jamming has stopped. 
Jack: I did my part. Get us out of here!
Doyle: We've got incoming. Signal identified: it's Crowe.
Jack: Hang on. I'll take him down.
14.11
Crowe flies over the freighter in a helicopter and shouts through megaphone.
File:Boat specific K 1.wav
Crowe: You're gonna pay for that, Carver! I'm gonna end your little adventure RIGHT NOW!
14.12
File:Boat specific K 2.wav
Crowe: Take that!
14.13
File:Boat specific K 3.wav
Crowe: You're tougher than you look.
14.14
The helicopter starts burning and moves away.
File:Boat specific K 4.wav
Crowe: Son of a bitch!
14.15
The helicopter explodes and falls into the sea.
File:Boat specific J 13.wav
Doyle: He jumped. He's swimming for Pagao.
Jack: What are you waiting for?! Take him out!
Doyle: I'm coming for you first, Jack. He's sharkfood. I'm sorry, Jack. We need some critical information kept on a PDA my colleague Dr. Anderson had with him. Fortunately, I know where he died. I'll lead you to the area where he was reported missing, and help you find it by using the tracking system. Then I'll need you to upload it to my associates. I'll tell you when and how to do that once you've got the PDA.
=== Catacombs ===
15.1
File:Templecatacombs specific A 1.wav
Doyle: Val is operating near this location as well. I've got no reports of anyone spotting her, so she must still be safe. Don't worry about her; worry about yourself.
Jack: Right. Got it!
15.2
File:Templecatacombs specific A 3.wav
Doyle: Hang on! I'm getting something. It looks like the mercenaries have found a few trigens in your area, and are hunting them down. Hold your breath! They're using nerve gas to destroy these specimens.
15.3
Jack finds the temple entrance, but the entrance is blocked by rubble.
File:Templecatacombs specific A 9.wav
Doyle: You should be near the temple entrance. 
Jack: It looks like they blew the tunnel entrance.
Doyle: Well, if they blew it up to close it, maybe you can blow it open. Explosives are your friend, Jack. Use them.
15.4
Jack picks up a demolition pack.
File:Templecatacombs specific A 13.wav
Jack: Right. This'll do!
15.5
Jack plants the explosives.
File:Templecatacombs specific A 14.wav
Jack: I'm setting the charges.
15.6
File:Templecatacombs specific A 15.wav
Jack: Listen up, Doyle. I'm going into the temple.
Doyle: The PDA is located near you. I can't pinpoint its exact location, but it should be close.
15.7
File:Templecatacombs specific A 8.wav
Jack: This place is crawling with trigens!
15.8
Jack comes near nerve gas in a tight passage.This dialog can also activate when Jack comes near the nerve gas before entering the temple. Therefore, it can activate twice in this level.
File:Templecatacombs specific A 4.wav
Jack: What is this stuff? My lungs are on fire!
Doyle: Stay clear of the nerve agent! You can destroy the container to disperse the gas, but don't get near the fumes.
15.9
File:Templecatacombs specific A 17.wav
Jack: This looks like it. Okay, Doyle. I've got the PDA. Now what?
Doyle: Right. Here are the coordinates for the mobile uplink.
15.10
Jack blows up the exit from the temple.
File:Templecatacombs specific A 19.wav
Doyle: Jack, I'm tracking Crowe's signal near you. Keep an eye out for him. He seems to be heading in your direction.
=== River ===
16.1
File:Templeriver specific A 1.wav
Doyle: Okay, Jack. You should be able to get down the river by boat pretty fast. The mobile uplink is down-river, and I don't think you wanna swim. 
16.2
File:Templeriver specific A 2.wav
Doyle: Jack, the mercs are searching the river. Be careful. Some of their best are out there looking for you. 
16.3
File:Templeriver specific A 6.wav
Doyle: You should be close to the uplink. It's just a little ways off the river itself, but there should be a path. Be careful, though. It looks like you can't just stroll in there.
16.4
File:Templeriver specific A 7.wav
Doyle: Crowe is right on top of your position. I suggest taking him out before he gets to the uplink and calls in reinforcements. Of course, if you want more guys shooting at you, that's your call. 
16.5
Jack kills Crowe and hears Krieger calling Crowe from a cellphone lying near his body.
File:Templeruins specific E 1.wav
Krieger: Crowe! Come in, Crowe! What the devil's going on there?! Report! Report!
Jack: So you're the famous Dr. Krieger?
Krieger: Who is this? Who am I talking to? 
Jack: You'll find out soon enough.
16.6
File:Templeruins specific F 1.wav
Jack: Okay, Doyle. I'm at the truck. 
Doyle: Connect the PDA to the uplink. I'm transmitting the coordinates to you now.Here Doyle is voiced by a different actor.
16.7
Jack connects the PDA to the uplink.
File:Templeruins specific G 1.wav
Val: Jack, come in! Jack!
Jack: Yeah?
Val: I'm on my way to your position. Doyle told me you uploaded the info. That's some good work!
16.8
Valerie meets Jack.
File:Templeruins specific G 4.wav
Val: Jack!
Valerie searches Crowe's body.
Val: Bingo! This is the location of the facility where they manufacture the mutagen. It even looks like he has an arming sequence for a tactical nuke in case they had to cover their tracks. Thanks, Crowe. You just made this real easy.
Jack: Oh yeah. I'm sure this is going to be a lead-pipe cinch.
16.9
Jack and Val wander into the jungle. Val bathes in a waterfall.
Val: Just keep your eyes on the jungle, Jack.
Jack: Now that we've got some time to chat, you can fill me in on a few details.
Val: Krieger was a top researcher at the Defense Department, specialized in genetics. Protocols for human combat enhancements. 
Jack: The trigens.
Val: Right!
Jack: Where does the CIA fit in?
Val: Army intelligence busted Krieger for unapproved human testing. He went private sector. So we sent Doyle in as a lab assistant to keep tabs on his work. 
Jack: So are we here to stop Krieger or save Doyle?
Val: I'm here to keep those creatures from getting off this island. I brought you along because I might just need your help.
Jack: So, I'm just along for the ride? 
Val: Good boy! Doyle mentioned a mercenary base in this area. Let's pay them a visit.
=== Swamp ===
17.1
File:Swamp specific A 1.wav
Doyle: Jack, Val... I've received a go from the office. They've assessed the situation, and they need you to take out the main compound. 
Val: I think there are two sites we need to worry about – an outpost and the main compound itself. If we wanna make sure we take both out, we're gonna need to get the nuke.
Jack: The nuke? Are you crazy?!
Val: Oh, relax! It's got a very small yield. Just enough to destroy the facility without too much collateral damage. Besides, we'll be out of range and upwind by the time it goes off.
17.2
File:Swamp specific D 1.wav
Val: I spotted a small camp nearby. Looks like the perfect place to "borrow" some transportation.
17.3
Jack enters a 4WD vehicle and waits for Val.
File:Swamp specific E 1.wav File:Swamp specific E 2.wav
Jack: Let's go!
Val: I'll drive! You handle the gun!
Jack: I'm on it!
17.4
A closed garage opens up and mercenaries drive out in pursuit.
File:Swamp specific E 4.wav
Val: We've got company! 
17.5
Val notices a closed gate.
File:Swamp specific E 5.wav
Val: We can't go through that gate. I'll find another route.
17.6
Val and Jack pass through a gate guarded by mercenaries.
File:Swamp specific E 11.wav
Val: We're blocked off. Get rid of them!
17.7
Val drives the car up a ramp to jump over a fence.
File:Swamp specific E 12.wav File:Swamp specific E 21.wav
Val: We have to get through!
Val: It's now or never. Hang on!
17.8
They reach their destination and exit the car.
File:Swamp specific H 6.wav
Val: Doyle, we're here! Can you provide us with the location of the main security terminal?!
Doyle: Stand by. I'm flashing you the coordinates now. 
Val: Alright, I've got 'em. Okay. Here's what we need to do. Jack, you get the fun part. You're going to sneak into the camp and clear a way for me. Once inside, I should be able to hack their security grid so we can infiltrate the main camp and grab the nuke.
Jack: Whoa! I'm not touching the nuke! Not even a little tiny one!
Val: Nobody's asking you to, tough guy! I'm qualified to arm it. All YOU have to do is get me in there.
Jack: You're full of surprises, lady.
17.9
They go up to the upper floor of the guard station.
File:Swamp specific H 1.wav
Val: We should be near the terminal now. They usually keep secure control points on the upper floors.
17.10
Jack enters the computer terminal.
File:Swamp specific F 6.wav
Jack: Come over here! I think I've found something.
17.11
Val starts working on the computer.
File:Swamp specific H 7.wav File:Swamp specific F 7.wav File:Swamp specific H 8.wav
Val: Okay. I'm hacking into the system now.
Jack: Hurry up! I don't know how long we'll be safe here. 
Val: Almost got it... There! Done! Now follow me.
17.12
Val enters a code to open the door to the next section of the outpost.
File:Swamp specific H 9.wav
Val: Surprise, Jack. I got the security code for this door. Open, Sesame.
17.13
Val and Jack enter the control center. Val starts working on the computer.
File:Swamp specific H 4.wav File:Swamp specific F 9.wav File:Swamp specific H 10.wav 
File:Swamp specific H 12.wav
Val: Here's the drill. After I find out how to open the gate, we need to get inside and locate the nuke.
Jack: Don't remind me.
Val: That's not all. I need you to enter their headquarters and find the arming device. There's no time, so we need to split up, and you need to stop bitching. Got it?
Doyle: Jack, I've sent you the location of the arming device. Hurry up. We're running out of time.
17.14
Jack tries to pass through the mission planning building but finds the door locked.
File:Swamp specific F 11.wav
Jack: Damn, it's locked!
Val: Don't worry. That's what I'm here for. It should be unlocked now.
17.15
File:Swamp specific F 13.wav
Jack: I've got the arming device. What now?
Val: Get your butt back to the security building. On the double! I'm almost done here.
17.16
Jack returns to Val.
File:Swamp specific F 19.wav File:Swamp specific F 14.wav File:Swamp specific F 20.wav
Val: Follow me, Jack!
Jack: Where are we going?
Val: You'll see.
17.17
Val enters a code to open the gate.
File:Swamp specific F 21.wav File:Swamp specific G 1.wav
Val: Hang on. This lock is still activated. 
Val: Okay, that's it. This is the outpost, Jack. The nuke is in here somewhere. You go first.
17.18
Jack finds a forklift with the nuke attached to the front.
File:Swamp specific F 6.wav File:Swamp specific G 2.wav File:Swamp specific G 3.wav
Jack: Come over here! I think I've found something.
Val: Now that's what I call service. I'll drive.
Jack: MY pleasure!
17.19
Val drives the forklift and approaches the exit gate.
File:Swamp specific K 1.wav
Doyle: Be careful! The labs are guarded by some of Krieger's best men. 
Jack: Of course they are.
Val: We'll take care of it, Doyle. Talk to you when we get there.
=== Factory ===
18.1
File:Compound specific A 1.wav
Doyle: Your way inside the compound is about as clear as it's going to get. Oh, and one more thing. When that nuke detonates, it could cause all sorts of strange things to happen. What I'm trying to say is that you might be in danger of being affected by the mutagen. You might want to take some precautions.
Jack: Precautions? Like not blowing up a nuclear weapon while I'm standing right next to it?
Doyle: I'm dead serious. You should be able to find a serum used as an inoculation in the compound. They usually keep a good supply there. 
Val: Let's prep the nuke, and then we can go grab the serum.
Jack: What is this?! A bad spy movie?! You two are gonna get us all killed!
18.2
File:Compound specific A 12.wav File:Compound specific A 8.wav File:Factory newpickup A 1.wav
Val: You go first.
Jack: Okay. That's it! We finish this, and then we get the hell out of here.
Doyle: Val should protect the bomb, Jack, while you clear out the area and call the elevator.
18.3
Jack calls the elevator.
File:Factory newpickup A 2.wav
Doyle: Valerie got it. It will just take a few seconds for her to get there.
18.4
Valerie drives into the elevator.
File:Factory newpickup A 4.wav
Doyle: Okay, Jack. She's in. Let's go down.
18.5
The elevator comes down and opens.
File:Factory newpickup A 6.wav
Doyle: The next gate will be closed. You must find a way to open it to make Val pass this section.
18.6
Jack opens the first gate.
File:Factory newpickup A 7.wav
Doyle: Well done, Jack! You're almost there!
18.7
Jack opens the second gate.
File:Factory newpickup A 8.wav
Doyle: Okay. One gate is left. You need to open the gate to the mutagen chamber.
18.8
Valerie leaves the forklift by the entrance to Research Chamber and proceeds to open the doors leading to the mutagen chamber.
File:Compound specific A 10.wav File:Compound specific E 1.wav File:Compound specific E 2.wav
Val: Follow me, Jack! We need to find the serum.
Jack: What is this place?
Doyle: I never had access rights to that facility. From what I've been able to determine from the uplink, this is where Krieger's "third stage experiments" were conducted. From what I've heard, Krieger was in such a hurry that he started taking all sorts of live specimens and infusing them with the trigen serum. They were also supposed to be creating trigens from zygotes.
18.9
Val: Doyle, we're inside the lab.
Doyle: Okay. Antidote time! Look for a red case with the biohazard symbol.
18.10
Jack holds a jet injector. Val winces.
Jack: What?
Val: I don't like shots.
Jack: I'm sure you'll make a lovely mutant.
Doyle: Inject the serum into your neck.
18.11
Val: I've had worse. Let's move.
18.12
File:Factory newpickup A 10.wav
Doyle: Val, arm the bomb now. Jack, you must protect her with your life. She won't be able to defend herself!
18.13
File:Compound specific C 1.wav
Val: Alright. Cover me while I arm the device.
18.14
Mercenaries start raiding the area.
File:Compound specific C 2.wav
Jack: Hurry up! We've got visitors. Lots of 'em!
18.15
File:Compound specific C 3.wav
Jack: How's it going?
18.16
File:Compound specific C 5.wav
Jack: It's getting thick out here, Val. You better step on it!
18.17
File:Compound specific D 1.wav File:Factory newpickup A 11.wav
Val: That's it. The detonator is set.
Doyle: Now get the hell out of here!
18.18
Val enters a code and opens a door.
File:Compound specific A 14.wav
Val: Go, go, go!
18.19
The bomb detonates. Jack and Val fall unconscious. Jack wakes up in Krieger's helicopter flying over a jungle overrun by trigens.
Krieger: Jack! Take a look into the future! Nature has failed mankind! Mere humans like you are about to be obsolete! I've only taken a few thousand years of evolution and put it into a test tube. Survival of the fittest! Good luck!
18.20
Jack is kicked off the helicopter. An M4 is dropped for him.
Jack: Thanks...
=== Dam ===
19.1
File:Mutant specific A 1.wav
Jack: What... happened? Where... am I?
19.2
File:Mutant specific A 3.wav
Jack: I have got to get out of here!
19.3
File:Mutant specific A 5.wav
Jack: That must be the way out!
19.4
Jack finds a wrecked helicopter fitted with machine guns and supplies.
File:Mutant specific A 6.wav
Jack: Oh... at last!
19.5
Jack picks up a phone from the helicopter.
File:Mutant specific B 1.wav
Doyle: I couldn't get to the radio, Jack. Are you okay?
Jack: Well... I'm lost on a jungle island infested with mutants, but other than that, I'm doing great. How are YOU?
Doyle: Yeah, yeah. I get the idea, wise-ass. But at least you're alive. Jack, you have to get out of that area right now. The best way out is straight through the fortified walls. The good news is that it's not far from where you're standing.
19.6
File:Mutant specific B 8.wav
Doyle: It looks like the trigens from the research area are loose all over the island. You want to be very careful from here on in. 
19.7
Jack enters an armory.
Jack: Doyle, my arm is turning green!
Doyle: Sounds like you caught the bug...
Jack: I thought I took the antidote!
Doyle: The antidote should have been able to handle it, but a containment leak could have saturated the air with mutagen. That's what happened to Krieger.
Jack: Krieger's infected?!
Doyle: He developed an agent to keep it from spreading. He's still on a treatment. I'm sure he's got it with him. 
Jack: I'll see if I can talk him into a sample!
Doyle: Ask nicely. I wouldn't say he's COMPLETELY human.
19.8
File:Mutant specific C 1.wav
Doyle: Jack, you're heading for Krieger's central offices. They are located on the edge of the volcano. Looks like he's been keeping it from erupting by using some sort of massive stabilizer. That's where you'll find him. And Val, hopefully.
Jack: It's time to end this.
Doyle: I'm on my way there as well. Don't worry. This is almost over, my friend.
19.9
File:Mutant specific C 4.wav
Doyle: Krieger's offices should be near you. I've just docked, and I'm making my way up there now.
Jack: I'll see you there, Doyle.
Doyle: You can COUNT on it.
=== Volcano ===
20.1
Jack finds green-skinned Valerie next to Krieger.
Jack: You all right?
Val: Do I look alright?!
Krieger: I wouldn't worry about it, my dear. You won't live long enough to see what happens next.
20.2
Krieger opens fire at Jack. Jack defeats him.
Jack: Where's the antidote?!
Krieger: Who infected you?
Jack: We entered a toxic area!
Krieger: The mutagen can only be administered through subdermal injection. I wish I could take credit but I had no time to prepare the serum. (coughing) You should turn out to be a beautiful specimen. Give it another hour. Much less for her.
20.3
Krieger dies. Doyle shows up as a hologram.
Doyle: The old man was always one for melodrama. Too bad he had no head for business.
Val: Doyle... you wouldn't...
Doyle: Of course, I would. Working for the government taught me that where there's a weapon, there's money to be made.
Jack: Why didn't you just kill Krieger yourself?
Doyle: The trigens are fiercely loyal, and you just killed their father. I'd love to see how they take the news, but I've got a super mutagen to sell.
Jack: Doyle... unless you give us the antidote, you're not leaving this island alive! Now...I know you won't believe me until I've got a gun pointed at your head... BUT IT'S TRUE.
Doyle: Sorry, Jack. I'm gonna need it. Forgive me if I don't shake your hand.
20.4
Jack takes Val to the dockyard and goes back up. He speaks to Doyle on the cellphone.
Jack: I'm coming for you, buddy.
20.5
Jack attacks the mercenaries guarding Doyle's room.
File:Damlab specific A 14.wav
Doyle: Come on, Carver! You can do better than that.This dialog is missing from the Polish version.
20.6
File:Damlab specific A 15.wav
Doyle: Pitiful. Pitiful!This dialog is missing from the Polish version.
20.7
File:Damlab specific A 16.wav
Doyle: You're quite the resourceful one, aren't you?This dialog is missing from the Polish version.
20.8
Jack enters Doyle's room.
File:DamLab specific A 18.wav
Jack: Well... this wasn't in your plans. Was it, Doyle?
20.9
Doyle lies on the floor.
File:Damlab specific A 19.wav
Doyle: No, please! You don't understand! They sent me. They're always watching. You can't change this! You can't change the future!
Jack: Probably not. But I CAN make sure you're not a part of it.
Jack shoots Doyle.
Jack: Stupid bastard.
== Announcers ==
=== Training ===
1.1
Jack approaches the hut on the hill.
File:Announce3.wav
Megaphone: All repair teams. Please prep the takeoff area. All teams begin liftoff procedure.
=== Carrier ===
2.1
File:Carrier announcers A 1.wav
Intercom:A comparison of multiple walkthrough videos shows that some of the intercom voice lines may be missing or their activation points vary. Team Alpha, please report to the refueling station immediately. Repeat. Team Alpha, please report to the refueling station immediately.
2.2
File:Carrier announcers A 2.wav
Intercom: All personnel, we are on high alert level. Immediately report any suspicious activity to superior officer.
2.3
File:Carrier announcers A 3.wav
Intercom: All personnel, please be aware that an intruder has been sighted in the area. He is medium height and build and is wearing a red Hawaiian shirt. He is armed and dangerous. If you see him, attack on sight. 
2.4
File:Carrier announcers A 4.wav
Intercom: Delta Team, east tank refueling is completed. Please stand down.
2.5
File:Carrier announcers A 5.wav
Intercom: Team Beta, please report to deck 3. Team Beta, please report to deck 3.
2.6
File:Carrier announcers A 6.wav
Intercom: All personnel, this is a reminder. Report all suspicious activity to your commanding officer.
2.7
File:Carrier announcers A 7.wav
Intercom: All repair crews, we have inbound damaged vehicles. Prepare to receive and process.
2.8
File:Carrier announcers A 12.wav
Intercom: We have incoming aircraft. Team Delta, please report to the flight deck. 
2.9
Intercom: Team Beta, please report to the pumping room for pumping duty. Team Beta to report for pumping duty.
2.10
File:Carrier announcers A 11.wav
Intercom: Attention! This is a hygiene announcement. All personnel are to be careful of eating or drinking anything that has been left in the sun for an extended period of time.
2.11
File:Carrier announcers A 8.wav
Intercom: All engineers and technicians, check all connections and generators. All power coupling must be checked. 
2.12
File:Carrier announcers A 9.wav
Intercom: All personnel, there is an intruder in the area and he may have entered the refueling station. All stations maintain highest alert status.
2.13
File:Carrier announcers A 10.wav
Player climbs up the ladder to the upper deck.
Intercom: This is code Delta alert. All teams, code Delta. 
== Generic ==
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When Jack goes off board the carrier.
Doyle: Jack, you can't leave before you find out where Val is. You're going to have to search the carrier before departing. I suggest you hurry.
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When Jack wanders too far out into the sea.
Doyle: I suggest you avoid the open sea. Their radar systems will pick you up easily on the water. They have attack helicopters guarding this whole area.
==References==
ru:Цитатник Far Cry
Category:Far Cry quotes