Paine (Opera Omnia)

Paine is a playable character in Dissidia Final Fantasy Opera Omnia who can be recruited during Act 2, Chapter 4 of the main storyline.
==Characteristics==
===Appearance===
Paine wears a black leather ensemble complete with high-heeled boots, elbow-length gloves and a folded top. She wears a silver pendant threaded with a barbed wire chain.
===Personality===
Paine is a terse and sarcastic warrior who often snaps at people who ask her personal questions. Despite her reserve, she is hurt and angered when she is forgotten by her friends and acquaintances from Spira, especially Yuna. However, she is careful to place the blame solely with Materia. She is rather protective of Yuna and is easily angered when others threaten Yuna's peace of mind. Even while she is distressed over Yuna's situation, Paine is able to crack wise; for example, teasing Wakka for his future chubbiness. 
==Story==
Paine is summoned by Materia after the party is deep into the World of Darkness. She is outraged when informed that Materia has excised all of Yuna's memories from after her pilgrimage. Paine brushes off Materia's instructions to consider Yuna and her companions different people and determines to make her own decisions.
When she meets a group of people mostly from Spira, Paine identifies each of them in turn but their conversation confirms that they lack any memory of her; Wakka even suggests that she may be an enemy. Paine is shocked by Yuna's solemn and guiltstricken attitude, being used to her as the cheerful Gullwing. The Warrior of Light suggests that Paine join them to resolve the differences in their memory. Paine agrees, as that had been her intention from the start. However, she brushes off the friendly overtures of others in the party and is skeptical when Serah assures her that things will work out.
Paine grows frustrated at Yuna's guilt and starts to argue with her. Seymour interrupts to give an unflattering history of Yuna's life after defeating Sin, calling her and Paine selfish for pursuing their own wishes. Paine attempts to set the record straight but has difficulty expressing herself, so she simply attacks Seymour. After the battle, Paine relents and explains her feelings to Quistis, Freya, Ramza, and Tidus. At her request, they relay her wishes to Yuna: that Yuna stop trying to hard to regain her memories just for Paine's sake and to be positive rather than fretting about Seymour's twisted version of events.
After Yuna receives her lost memories from the Brilliance of her Dark Manikin, Paine brushes off her apology. Yuna jokes back with one of Paine's signature threats, flustering Paine. Still, Paine is relieved to see Yuna back to the cheerful friend she knew and the two of them hope to see Rikku again soon. They resolve to treasure what they have in the present, and Paine threatens to bring Tidus a "world of hurt" if he makes Yuna worry again. When they confront Seymour a second time, they easily dismiss his continued attempts at manipulation.
The group fight their way through the Pandaemonium summoned by Emperor Mateus, eventually encountering the Planesgorger larva used to create the castle. When the group declares their resolve to fight for what's important to them, Paine asks Yuna to say "it". In spite of Yuna protesting that there are too many people for the slogan to work, Paine strikes her pose and says "everyone, in position!" Yuna, though without her pistols, strikes her own pose and adds "it's showtime!"
After escaping the partial collapse of Pandaemonium, Paine takes the airship's controls herself.
==Gameplay==
===Equipment===
;Weapons
Image 	Name 	Image 	Name
 	パインの剣【X】(5★) / 15CP 	 	ブレイクブレイド【X】(5★) / 35CP
Based on its version from Final Fantasy X-2. 	Based on its version from Final Fantasy X-2. 	Original design. 	Original design.
 	クリスタルソード【X】(5★) / EX (70CP) 	 	クリスタルソード【X】+(6★) / EX+ (100CP)
Original design. 	Original design. 	 	クリスタルソード【X】+(6★) / EX+ (100CP)
 	ブレイドマスター【X】(5★) / LD (90CP) 	 	パインの剣・ダークナイトモデル【X】(7★) / FR (130CP)
Original design. 	Original design. 	Based on its version from Final Fantasy X-2.	Based on its version from Final Fantasy X-2.
 	王翼刃【X】BT (130CP) 	 	王翼刃【X】+BT+ (150CP)
Original weapon.Stylized after the Full Throttle dressphere.	Original weapon.Stylized after the Full Throttle dressphere.	 	王翼刃【X】+BT+ (150CP)
;Armor
Image 	Name 	Image 	Name
 	パインのグローブ【X】(5★) / 35CP 	 	パインモデル【X】(5★) / 90CP
Original armor.	Original armor. 	Original armor.	Original armor.
 	パインモデル【X】+(6★) / 130CP 	 	パインのブーツ【X】(7★) / 210CP
 	パインモデル【X】+(6★) / 130CP 	Original armor.	Original armor.
 	パインのブーツ【X】+(7★) / 220CP 	 	
 	 	 	
===Abilities===
Move	Type 	Image
BRV Attack
ブレイブ攻撃	BRV, Melee 	
BRV Attack
ブレイブ攻撃	BRV AttackDefault 1-hit attack that lowers the enemy's BRV gauge.
BRV Attack+2-HIT melee BRV attack with a moderate potency increase.
Requires Break Attack Extension and Dressphere to be active.	
Triple Cut
三連斬	BRV, Melee 	
Triple Cut
三連斬	3-HIT melee BRV attack.
Requires Wing Arts to be active.	
HP Attack
ＨＰ攻撃	HP, Melee 	
HP Attack
ＨＰ攻撃	HP AttackDefault 1-hit attack that lowers the enemy's HP gauge.
HP Attack+3-HIT melee BRV+HP attack.
Requires Wing Arts to be active.	
Break Attack
ブレイクアタック	BRV, Melee, Debuff, Buff 	
Break Attack
ブレイクアタック	2-HIT BRV attack.
Inflicts Status Break for 3 turns to target.
Grants 1 stack of Dressphere for 6 turns (max is 5).
Status Break lowers Initial BRV, Max BRV, Attack, Defense and Speed.
Dressphere has the following inclusive effects:
*At 1 stack, raises Max BRV.
*At 2 stacks, raises Speed.
*At 3 stacks, raises Defense.
*At 4 stacks, raises Initial BRV.
*At 5 (max) stacks, raises Attack.	
Black Sky
暗黒の空	BRV+HP 	
Black Sky
暗黒の空	6-HIT AoE BRV + single target HP attack.
If there's more than 1 enemy, the BRV hits are randomly dispersed.
Grants 1 stack of Dressphere for 6 turns (max is 5).	
Debuff Attack Advance
デバフアタックアドバンス	Self, Overflow, Buff 	
Debuff Attack Advance
デバフアタックアドバンス	BRV stolen can overflow by a small amount for 1 turn.
Slightly raises BRV damage dealt against debuffed enemies for 1 turn.
No action delay.
No turn count increase.
Decreases Friend Support and Summon action count.
No increase to Summon Gauge and EX Recast Gauge.	
Sword Dance
ダンシングソード	EX Ability, BRV+HP, Melee, Overflow, Buff (Sword Dance+)	
Sword Dance
ダンシングソード	Sword Dance6-HIT AoE BRV+HP attack.
Moderately raises BRV damage dealt against a single target.
Greatly raises BRV damage dealt to enemies afflicted with Status Break.
BRV stolen can overflow up to 120% Max BRV.
HP damage is divided equally amongst all enemies.
Turns to Sword Dance+ while Dressphere V is active.
Requires Crystal Sword's passive.
Condition: usable when EX gauge is filled.
Sword Dance+6-HIT AoE BRV+HP attack.
Moderately raises BRV damage dealt against a single target.
Greatly raises BRV damage dealt to enemies afflicted with Status Break.
BRV stolen can overflow up to 170% Max BRV.
HP damage is divided equally amongst all enemies.
Grants Wing Arts for 8 turns.
Wing Arts raises all party members' Initial BRV, Max BRV, Attack, Defense and Speed while lowering all enemies'.
Requires Crystal Sword's passive.
Condition: while Dressphere V is active.	
==Gallery==
DFFOO Paine EX.png|EX Ability pose.
DFFOO Paine Battle Stance.png|Battle Stance.
Paine Intersecting Wills banner JP from DFFOO.png|Japan Intersecting Wills banner.
Paine Intersecting Wills banner GL from DFFOO.png|Global Intersecting Wills banner.
==Allusions==
* One scene in Act 2, Chapter 4 has the group comparing Paine's personality to Squall's, with everything Squall thinks being mirrored in Paine's dialogue. Squall's personality was used as a template during the development of Paine's character.
* Paine's Finish Burst, Gullwings Rush, references the starting Dresspheres of the Gullwings. Beginning with Yuna's Gunner Dressphere, then changing weapons to Rikku's Thief Dressphere and finishing with her own Warrior Dressphere.
* Paine is joined by Cecil (Dark Knight) for her Force Mode and is partner to Sice:
** For Cecil, both are Dark Knights - although Paine's starting dressphere is Warrior, she also has access to the Dark Knight ability Black Sky, her FR weapon is her Dark Knight weapon and the animation starts similarly to the animation of when one of the girls changes into Dark Knight, the only difference being she doesn't come out of the floor.
** For Sice, both girls have similar personalities, more reserved and apparently harsh, but actually caring deep down.
==Quotes==
Category:Characters in Dissidia Final Fantasy Opera Omnia