Commands/structure

Used to save and load structures without having to use structure blocks.
==Syntax==
:structure save <name: string> <from: x y z> <to: x y z> [saveMode: StructureSaveMode]
:structure save <name: string> <from: x y z> <to: x y z> [includesEntites: Boolean] [saveMode: StructureSaveMode] [includesBlocks: Boolean]
:: Saves a structure.
:structure load <name: string> <to: x y z> [rotation: Rotation] [mirror: Mirror] [includesEntites: Boolean] [includesBlocks: Boolean] [waterlogged: Boolean] [integrity: float] [seed: string]
:structure load <name: string> <to: x y z> [rotation: Rotation] [mirror: Mirror] [animationMode: StructureAnimationMode] [animationSeconds: float] [includesEntites: Boolean] [includesBlocks: Boolean] [waterlogged: Boolean] [integrity: float] [seed: string]
:: Loads a structure.
:structure delete <name: string>
:: Deletes saved structure file.
==Arguments==
: 
: Should be in the format of name or namespace:name. If namespace is unspecified, defaults to mystructure:
 and (in save mode)
: Specifies any two opposing corner blocks of the region to be saved.
: 
 (in load mode)
: Specifies the lower northwest corner of the destination region.
: 
: Specifies the storage location.
: Must be one of disk and memory. If not specified, defaults to memory.
:disk saves the structure to the world database itself. After leaving and rejoining the world, the structure save files is still there.
:memory only saves the structure in memery temporarily. When leaving and rejoining the world, the structure save files are gone.
: Specifies whether including entities or not. If unspecified, defaults to true.
: 
: Specifies the rotation when loading a structure. If unspecified, defaults to 0_degrees.
: Must be one of 0_degrees, 90_degrees, 180_degrees, and 270_degrees.
: Specifies the axis of mirror flip when loading a structure. If unspecified, defaults to none.
: Must be one of x, z, xz, and none.
: Specifies the animation to generate structures.
: Must be one of block_by_block and layer_by_layer.
: Specifies the duration of the animation.
: 
: Specifies whether including blocks or not. If unspecified, defaults to true.
: 
: Specifies the integrity (probability of each block being loaded). If 100, all blocks in the structure are loaded. If 0, no blocks are loaded. If unspecified, defaults to 100.
: Should be between 0 and 100 (inclusive).
: Specifies the seed when calculating whether a block should be loaded according to integrity. If unspecified, a random seed is taken.
: 
:Specifies whether or not waterlog the blocks when the structure is loaded in water. If unspecified, defaults to false.
: 
==Result==
==Output==
== History ==
de:Befehl/structure
es:Comandos/structure
ja:コマンド/structure
ru:Команды консоли/structure
zh:命令/structure