Gear/Ammo LongTom

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_LongTom
Manufacturer: Generic
Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	10000	All 	All
* Deals area-of-effect damage within 160 meters of impact
* Weapon base damage is converted into Area of Effect, direct hit damage reduced 80%
* Up to 150 area-of-effect damage to units in radius. Units further from the point of impact take less damage
* 35 Area-of-effect stability damage to units in radius.
* Impact removes mines in a 4 hex radius.
* LongTom Ammo - 5 Shots
* 2000 Cbills Cost per Shot.
* Ammunition Box can explode for 150 damage, 37.5 heat and 18.8 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
5 	2000 	150 	37.5 	18.75
=Used By Mechs=
Mechs 	Mechs 	Mechs
ANH-TOM 	BRO-2A 	DRX-OD
ERY-L005	HBRII-B	HDM-C
LJS-PR8 	MAD-LT 	PLG-4X
TER-4 	UBK-042	UBK-044
UJ9-P4 	VTR-9K2	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2