Hanging Gardens (Civ6)

The Hanging Gardens are an in Civilization VI. It must be built along a .
=== Standard ===
* Effects:
** Increases growth by 15% in all cities.
** +2 .
=== Heroes & Legends ===
* Effects:
** Increases growth by 15% in all cities.
** +2 .
** All Heroes have 10% longer Lifespan.
== Strategy ==
One of the earliest wonders in the game, the Hanging Gardens can be helpful to earn Population for slots, but for the high cost of in the early game it may not be the best option. The major selling point of this wonder is 15% bonus growth to all cities. This 15% modifier only applies to the excess the cities have (the amount of left over after subtracting the consumed by Citizens), and not the total . Generally, outside of a few civilizations and city locations, you will only have an average excess of about 10 in your cities, which will result in about 1.5 worth of extra growth. This is not as trivial as it first seems, as we can regard it as a free, slightly worse Grassland tile which we don't need a Citizen to work. The turns taken to increase a city's Population by 1 depend on the excess , and this wonder makes cities grow from 1 Population to 4, 7, or 10 Population in about 87% of the time, which can lead to being able to place each in every city you own a few turns earlier.
However, the Hanging Gardens' main weakness comes into play when you have problems, which are quite common in practice. Not having enough in your cities will decrease your growth rate, nullifying the main bonus of the wonder. The +2 bonus is helpful to the city that builds the Hanging Gardens, but since they don't provide any other bonus yields, you may want to forgo building this wonder unless you have multiple cities that can support the additional Population. In addition, the Hanging Gardens will increase your Population, which can put a strain on your if you aren't careful. If you don't think you can complete this wonder in time or use it properly, it may be better to spend the 180 on Builders, Granaries, and other pieces of infrastructure which increase city growth.
The civilizations that can make the best use of the Hanging Gardens are those with bonuses to generate extra and early in the game, most notably the Indians (Stepwell), the Kongolese (Mbanza), the Maya (Farms), and the Khmer (Aqueducts and Holy Sites). Civilizations that love settling next to Floodplains - most notably the Egyptians, who have a starting bias for Floodplains - can also try to build the Hanging Gardens, since Floods can provide a healthy amount of excess to grow your cities, but again, you would have to invest a lot into infrastructure to truly make this wonder worthwhile.
When playing in the Heroes & Legends game mode, the Hanging Gardens prolong the Lifespan of all Heroes that you earn by 10%. It is especially useful for Heroes that are used for conquest and militaristic purposes, but not so much for Heroes who rely more on their powerful Charge-based abilities. It's also worth noting that 10% longer Lifespan means 5 more turns for Sun Wukong, 4 more turns for Himiko, and only 3 more turns for anyone else, so it may not be worth investing in this wonder solely for this purpose. Additionally, consider that summoning or recalling a Hero in a city with a Shrine grants the same bonus to that Hero's Lifespan, so there's no point building the Hanging Gardens if you cannot effectively make use of their main ability.
== Civilopedia entry ==
== Gallery ==
File:Wonder Hanging Gardens (Civ6).jpg|Hanging Gardens completed
File:Hanging Gardens in-game (Civ6).png|Hanging Gardens in game
== See also ==
* Hanging Gardens in other games
ru:Висячие сады (Civ6)