School

==Summary==
A school is a collection of spells or abilities in Realm of Magyk. All schools are only available to certain classes and specialisations.
Each school contains four spells/abilities which increase in potency as they advance in a tier system.
==Mage Schools==
===Basic Mage Schools===
*Arcane - The Arcane School of Magyk is a school of magyk which contains a variety of offensive spells created from pure magykal energy.
*Force - The Force School is a school of magyk which contains a variety of crowd control spells, useful for dealing with multiple enemies.
*Augmentation - The School of Augmentation is a school of magyk which contains spells used to augment physical actions and attributes, such as speed and jump height.
===Sorcerer Schools===
====Basic Sorcerer Schools====
*Arcane Mastery - The School of Arcane Mastery is a school of magyk which contains even more spells akin to the Arcane School.
*Utility - The Utility School of magyk contains a variety of everyday spells which do not directly influence combat.
*Conjuration - The Conjuration School contains spells used to conjure items, particularily useful potions.
====Illusionist Schools====
*Ethereal - The Ethereal school contains spells used to hide the caster and others from enemies.
*Hex - The Hex school contains spells used to trick and confuse enemies.
*Image - The Image school contains spells used to create false images designed to trick enemies and aid friends.
====Elementalist Schools====
*Fire - The Fire school contains a variety of offensive fire spells
*Earth - The Earth school contains a variety of offensive earth spells
*Storm - The Storm school contains a variety of offensive storm spells
*Water - The Water school contains a variety of offensive water and ice spells
====Warlock Schools====
*Summoning - The Summoning school contains spells used to summon a variety of hellish and evil creatures.
*Blood - The Blood School contains a variety of offensive and healing spells which all require a sacrifice of health.
*Torture - The Torture school contains spells used to hurt and incapacitate enemies.
===Druid Schools===
====Basic Druid Schools====
*Poison - The Poison school contains a number of spells designed to deal damage over time to an enemy.
*Alchemy - The Alchemy school contains spells used to create a number of utility, restorative and damaging tonics.
*Wildlore - The Wildlore school contains a number of spells augment one's physical ability, even to the point of shapeshifting.
====Herbalist Schools====
*Herblore - The Herblore school contains a number of spells used to create tonics with restorative or damaging properties. It is essentialy an extension of alchemy.
*Forestlore - The Forestlore school contains a number of non-offensive spells related with trees.
*Plantlore - The Plantlore school contains a mix of offensive and incapacitating spells related with plants.
====Beastmaster Schools====
*Familiarism - The Familiarism school contains a number of spells used to summon a familiar as well as multiple upgrades to the familiar's combat power.
*Shapeshifting - The Shapeshifting school contains spells used to transform into a variety of animals.
*Beastlore - The Beastlore school contains a variety of summoning and offensive spells related with animals.
====Hermit Schools====
*Witchcraft - The Witchcraft school contains a variety of restoration and support spells.
*Old Magyk - The Old Magyk school contains a number of offensive and support spells.
*Deeplore - The Deeplore school contains a mixture of utility, support, offensive and summoning spells.
===Priest Schools===
====Basic Priest Schools====
*Restoration - The Restoration school contains a number of restoration and defensive spells.
*Blessing - The Blessing school contains spells used to vastly improve the effectiveness of friends' combat
*Anti-Magyk - The School of Anti-Magyk contains spells used to incapacitate enemy mages.
====Necromancer Schools====
*Undeath - The Undeath school contains spells used to summon undead allies to attack enemies.
*Unholy - The Unholy school contains spells used to heal undead and damage non-undead. It complements the school of undeath.
*Curse - The Curse school contains spells that incapacitate or otherwise weaken enemies.
====Healer Schools====
*Healing - The School of Healing contains powerful restoration spells.
*Divine Aid - The Divine Aid school contains a variety of support spells.
*Spellpower - The Spellpower school contains a number of spells used to improve the caster's spell-casting ability.
====Divine Avenger Schools====
*Holy - The Holy School contains offensive spells which may heal allies and are especially effective against undead.
*Justice - The Justice school contains offensive and defensive spells which are particularily effective against demons.
*Wrath - The Wrath school contains a number of powerful offensive spells.
==Warrior Schools==
===Basic Warrior Schools===
*Blade Proficiency - This school contains a number of combat abilities which make use of one-handed blade weapons, such as sword.
*Blunt Proficiency - This school contains a number of combat abilities which make use of one-handed blunt weapons, such as axes and maces.
*Ranged Proficiency - This school contains a number of combat abilities which make use of ranged weapons (not thrown weapons), such as bows and crossbows.
===Knight Schools===
====Basic Knight Schools====
*Heavy Armour Proficiency - This school contains a number of abilities which enhance the use of heavy armour.
*Shield Proficiency - This school contains a number of combat abilities which make use of shields.
*Chivalry
====Crusader Schools====
*Expert Blunt Proficiency
*Adrenaline
*Expert Shield Proficiency
====Paladin Schools====
*Expert Greatweapon Proficiency
*Healing - The School of Healing contains powerful restoration spells.
*Holy - The Holy School contains offensive spells which may heal allies and are especially effective against undead.
====Samurai Schools====
*Expert Blade Proficiency
*Champion
*Discipline
===Brute Schools===
====Basic Brute Schools====
*Light Armour Proficiency
*Rage
*Greatweapon Proficiency
====Barbarian Schools====
*Expert Greatweapon Proficiency
*Medium Armour Proficiency
*Adrenaline
====Berserker Schools====
*Expert Dual Weapon Proficiency
*Bloodrage
*Fear
====Warmonger Schools====
*Expert Thrown Weapon Proficiency
*Champion
*Disability
===Archer Schools===
====Basic Archer Schools====
*Expert Ranged Proficiency
*Arcane Archery
*Medium Armour Proficiency
====Arbalist Schools====
*Heavy Armour Proficiency
*Expert Shield Proficiency
*Siege
====Marksman Schools====
*Sniper
*Arcane Marksmanship
*Ethereal - The Ethereal school contains spells used to hide the caster and others from enemies.
====Ranger Schools====
*Familiarism - The Familiarism school contains a number of spells used to summon a familiar as well as multiple upgrades to the familiar's combat power.
*Wildlore - The Wildlore school contains a number of spells augment one's physical ability, even to the point of shapeshifting.
*Monster Hunting
==Rogue Schools==
===Basic Rogue Schools===
*Dual Weapon Proficiency
*Light Armour Proficiency
*Knife Proficiency
===Agent Schools===
====Basic Agent Schools====
*Basic Mechanics
*Looter
*Alchemy - The Alchemy school contains spells used to create a number of utility, restorative and damaging tonics.
====Demolitionist Schools====
*Ranged Proficiency - This school contains a number of combat abilities which make use of ranged weapons (not thrown weapons), such as bows and crossbows.
*Bomber
*Firepower
====Engineer Schools====
*Construction
*Medic
*Support
====Scout Schools====
*Stealth
*Reconnaissance
*Disability
===Combatant Schools===
====Basic Combatant Schools====
*Medium Armour Proficiency
*Blade Proficiency - This school contains a number of combat abilities which make use of one-handed blade weapons, such as sword.
*Brawl
====Bard Schools====
*Hex - The Hex school contains spells used to trick and confuse enemies.
*Bardic Magyk
*Champion
====Duelist Schools====
*Expert Blade Proficiency
*Expert Dual Weapon Proficiency
*Dueling
====Monk Schools====
*Discipline
*Expert Unarmed Proficiency
*Shapeshifting - The Shapeshifting school contains spells used to transform into a variety of animals.
===Sneak Schools===
====Basic Sneak Schools====
*Stealth
*Expert Knife Proficiency
*Thrown Weapon Proficiency
====Assassin Schools====
*Torture - The Torture school contains spells used to hurt and incapacitate enemies.
*Assassin
*Expert Thrown Weapon Proficiency
====Shadow Schools====
*Shadowform
*Shadowdance
*Curse - The Curse school contains spells that incapacitate or otherwise weaken enemies.
====Thief Schools====
*Expert Dual Weapon Proficiency
*Infiltration
*Thievery
Category:Realm of Magyk
Category:Spells and Abilities