Gear/Ammo LRM Sensors (Half)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_LRM_Sensors_Half
Manufacturer: Generic
These Missile replace the Explosive Payload with a sensor package that will activate and alert of any Threat within its area of impact. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	22500	All 	All
* Remote Sensor munitions leave a field of Sensors wherever a missile hits the ground; triggered like mines.
* 2 Sensors per projectile
* 6 Sensor Trigger Radius
* 75% Sensor trigger chance
* 1 mine damage
* -80% damage dealt with this Ammo
* Cannot be fired at Flying Targets
* Missile has 5 HP.
* -30% chance to to be shot down by AMS.
* -3 accuracy with this weapon.
* LRM Ammo - 60 Shots
* 37 Cbills Cost per Shot.
* Ammunition Box can explode for 2.5 damage, 1.3 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
60 	37 	2.5 	1.25 	0.625
=Used By Mechs=
Mechs 	Mechs 	Mechs
CGR-QS4	COM-QS4	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2