Sonic the Hedgehog (Crimson Flame Continuity)/Super Sonic/Moveset

Super Sonic is a high-damage, rushdown character with a few tools that can allow him to play tricks on the opponent in certain situations, making him quite different from his base counterpart in terms of playstyle - that is, aside from having incredible mobility. As a rushdown character, Super Sonic naturally excels at close range with several options to open the opponent up. While already plenty powerful on his own, Super Sonic's Style Action allows him to enhance many of his specials, meaning he can deal extra damage with proper application.
On the other hand, further differentiating him from his base counterpart is his having even less options for zoning, having no true projectile in his moveset and no particular method of actually closing in the gap without running the risk of getting hit. Even his Chaos Control special can be easily countered when used too often, making his predictable approaches even more predictable. Naturally, this means that dealing with strong zoners or any smart opponent will prove to be an absolute nightmare for him.
Damage	Defense	Mobility	Footsies	Rushdown	Zoning	Difficulty
A 	C 	S 	C 	A 	E 	C
==Moveset==
Limit Charge - [hold] 
*Super Sonic's Style Action, where he manually charges his Limit Gauge, which enhances most of his specials. Using the version consumes one stock, the version consumes two stocks, and the version consumes all three stocks.
EX-Limit - [during a special] 
*Super Sonic can instantly fill up a portion of his Limit Gauge by pressing it just at the exact moment upon performing a special move. With even more precise timing, he can fill up all three stocks in one go.
Super Sonic Storm - + 
*A Command Normal where, by spinning at rapid speeds, Sonic launches three waves of Chaos Energy in a fan-like pattern aimed downwards.
Lightning Arrow - + 
* Light Version - Super Sonic quickly charges forward while covered in a golden aura, covering a certain distance.
* Version - Super Sonic swiftly rushes toward the opponent while enveloped in a golden aura, covering a long distance.
* Version - Super Sonic warps and rushes toward the opponent from behind with a hard-hitting strike.
> Follow-up Attack - 
* Version - Super Sonic charges towards the opposite direction.
* Version - Super Sonic performs an upward charge attack.
* Version - Super Sonic charges forward again with incredible force.
Rising Arrow - + 
* Version - Super Sonic charges upward by a small vertical distance with a rising tackle coated in a golden aura.
* Version - Super Sonic leaps into the air with a swift and powerful upward tackle enveloped in a golden aura.
* Version - Super Sonic instantly warps to the opponent's position and lifts them high into a the air with a high-speed charge aimed upwards.
> Follow-up Attack - 
* Version - Super Sonic charges upward a second time.
* Version - Super Sonic charges once more at a slightly lower upward angle.
* Version - Super Sonic charges at the opponent again, but at a downward angle.
Thunder Hawk - + 
* Version - Super Sonic quickly hops a short distance forward and strikes the opponent with a frontal overhead attack.
* *Version - Super Sonic hops towards the opponent before attacking with a powerful overhead blow that can cross-up should he be close enough.
* Version - Super Sonic quickly warps above the opponent's behind and smashes them with a powerful overhead attack.
Flash Rocket -  + 
* Version - Super Sonic performs a quick, Chaos-empowered dive kick.
* Version - Super Sonic performs a powerful dive kick empowered by Chaos Energy that knocks the opponent down.
* Version - Super Sonic unleashes a devastating, Chaos-empowered dive kick that knocks the opponent into the ground with great force.
Chaos Spin Smash - + 
* Version - Super Sonic quickly grabs the opponent before knocking them away with a hard-hitting Spin Attack.
* Version - Super Sonic leaps into the air while attempting to grab the opponent. If successful, he then knocks them straight into the ground with a Spin Attack.
* Version - Super Sonic quickly warps forward and attempts to grab the opponent before smashing them straight into the wall with a savage Spin Attack.
Chaos Control -   / + 
*Super Sonic quickly warps either right in front of or right behind his opponent.
Chaos Excalibur - + 
*A Decisive Action where Super Sonic produces a large sword construct made of Chaos Energy before unleashing a mighty strike towards the opponent, dealing massive damage.
Lightspeed Arrow - + 
*A Decisive Action where Super Sonic swiftly charges right through the opponent at blinding speeds.
Super Sonic Overdrive - + 
*Super Sonic's Decisive Climax, where he launches himself into the opponent and then leaping backwards before creating several afterimages of himself that proceed to charge through the opponent at rapid speeds. Super Sonic then finishes it off by rushing right through them with one final strike.
Super Chaos Control - + + + 
*By meeting requirements that would normally unlock the Shutdown State, Sonic can freeze time for a certain amount of time, depending on how much meter he has upon activation. With one bar of meter being worth two seconds, this means Sonic can have time frozen for a maximum of ten seconds.
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