The Borg Rules Supplement

One hundred and thirty-one cards. The return of the Borg affiliation, new formerdrones, the Hirogen affiliation (primed for the hunt), the Omega Particle,friends and foes from the Alpha Quadrant, expanded Warp Speed play…Resistance is futile.NEW RULES – STANDARD FORMATAssimilation – When a personnel or ship is assimilated, its name, species, lore,miscellaneous icons, and restriction box (but not gender) now remain relevant.Beaming – The rule that Borg SHIELDS do not block transporter beams is cancelled.You may not beam through any SHIELDS unless a card allows it.Borg Use of Hand Weapons – Borg-affiliation personnel do not use hand weapons inany way (even if “stolen”).Scouting planets – The rule restricting Borg to beaming one scout at a time to scouta planet is cancelled. An objective that allows scouting a planet allows beamingdown an Away Team of any size.NEW RULES – WARP SPEED• Card draws required to “even up” your hand may not be converted todownloads.• All non-Borg affiliations are allowed to mix and cooperate as if there were auniversal treaty in effect. A player usingaffiliation cards may not stock anynon-Borg personnel, ships, or facilities in their Warp Speed game deck.• Non-Borg affiliations have no affiliation attack restrictions. Normal attackrestrictions apply to the Borg affiliation.• A Borg player may not target their opponent’s mission with a Borg objective.• When playing Borg, you achieve a full win by completing an objectivetargeting one of your space missions and an objective targeting one of yourplanet missions.NEW AFFILIATIONHirogen affiliation – This icon identifies personnel, ships, and outposts belongingto the Hirogen affiliation. The Hirogen affiliation has the standard attackrestriction: it may initiate battle against any affiliation except its own (unlessallowed by another card), but may return fire and counter-attack against anyone.NOTES AND CLARIFICATIONSAssimilate Starship – An active personnel is one which is not “stopped,” notdisabled, and not in stasis.Borg Nanoprobes – A “Species 8472-related dilemma” is one that mentionsSpecies 8472 in its lore.Capturing – Some cards and rules allow you to capture your opponent’s personnel.Captured personnel are disabled while they are captives and are escorted by yourpersonnel as follows:• When first captured, captives are immediately relocated to one of your crewsor Away Teams at that location, if possible (to the specific crew or Away Teammaking the capture, if any).• Otherwise, the capturing card remains in play as a temporary “trap” to holdthe captives on your side of that location. (If there is a planet at that location,the trap is on the planet.) Your ship with transporters (in space) or your AwayTeam (on a planet) can subsequently take custody of the captives if presentwith the trap, then discard the trap card.Each of your crews and Away Teams may escort any number of captives, and maymove them around like Equipment cards. You may not assimilate or initiate battleagainst personnel you have captured, unless a card or rule allows or requires it.Captives that are held by a trap or escorted may be rescued only by using a cardthat specifically rescues or releases captives. Unattended captives (those not heldby a trap or escorted) may be rescued by their owner’s other personnel present,without any special card. Whenever a captive is rescued or released, all capturing-related cards played on that captive are discarded.All captured cards are returned to their owner at the end of the game.Downloading – When a card allows a download in place of a card draw, you mayplace the downloaded card in your hand rather than playing it, if you wish. Allother downloaded cards must be played immediately unless otherwise specified.Dual-Personnel Cards – A dual-personnel card, such as Rebi and Azan, counts as twopersonnel, but only one card. Anything which happens to one of the individuals ona dual-personnel card automatically happens to the other. If the card is dual-affiliation, both personnel must have the same affiliation at the same time. If adilemma affects personnel individually, examine each individual on the dual-personnel card separately. However, in a personnel battle, both individuals on thecard jointly engage a single adversary, combining their STRENGTH values togetherto determine the outcome of the personal combat.Dual-personnel cards may cause group limits to be modified. For example,suppose one or more of your personnel have been selected, either by choice orrandomly, and a limit is in effect (e.g., “Away Team member with lowestCUNNING”, “two crew members”). If one of your dual-personnel cards causes thegroup limit to be exceeded, your opponent must choose either to increase the limitto accommodate the excess, or require that the group selection process berepeated. However, if the limit is one, it is always increased to two automatically.For example, Aggressive Behavior selects one crew member to die. If a dual-personnel card is selected, the group limit of one automatically increases to two.THE BORG™
RULES SUPPLEMENTCUSTOMIZABLE CARD GAME™
✶ Enigma icon – This symbol represents things whose nature is mysterious orunexplained, such as the Borg Queen and the Unicomplex. Each player may haveonly one copy of each enigma card in play at any time. Such cards are “non-universal” – neither unique nor universal – and thus are not affected by cardsthat specifically affect unique or universal cards.Equinox Doctor and The Artificial Intelligence – “NO INTEGRITY” and “NO STRENGTH”on these Personnel cards are undefined attributes. An undefined attribute istreated as zero for making comparisons or totalling attributes, and cannot bemodified with other cards.Persona – Two Personnel cards are instances of the same persona if they areduplicates (copies); or if they have the exact same card title; or if one has theother’s name in boldface type in its lore.You may not have more than one instance of the same non-universal persona inplay at the same time, including personnel who have been captured, assimilated,or are otherwise controlled by your opponent. You and your opponent may eachhave a copy (or a version) of the same non-universal persona in play. Forexample, Chakotay and Captain Chakotay are both versions of the Chakotaypersona, and you may have only one of them in play at a time. On the otherhand, you may have Icheb in play at the same time your opponent has Second inplay.Persona replacement – When you have one version of a persona in play and asecond version of that same persona in your hand, you may exchange them atthe start of your turn. Any cards already affecting the first version (e.g., CorticalNode Implant, Rituals of the Hunt) automatically transfer to the second one, ifapplicable. Those cards not applicable return to their owners’ hands.Skills – When a card allows you to select, add, double, or share personnel skills,you may select, add, double, or share only regular skills.When selecting skills, you may select a skill only at the x1 level. For example, theBorg Queen can select Diplomacy (but not Diplomacy x2). Valid choices includeany personnel type except ANIMAL and any regular skill that exists in the game.When adding or doubling skills, skill multipliers are retained. For example, ifHarkan adds the skills of his “prey” (Fennim) with Rituals of the Hunt, Harkanwill have Anthropology x2, Exobiology x2, and MEDICAL x2. If Second doublesthe skills of an assimilated Ranjen, Ranjen will have ENGINEER x2, Navigation x4,and Physics x2.THE BORGBorg Personnel – Most Borg Personnel cards represent drones. A drone’s loreidentifies it as such and lists its species of origin (or “Biological Distinctiveness”).The Borg Queen is not a drone. (Throughout this section, the term “Borg” refersto personnel ofaffiliation. Former Borg of non-affiliations are not drones.)Gender is irrelevant to the Borg; Borg personnel are not affected by gender-relatedgame text on non-Borg cards (e.g., Love Interests, Matriarchal Society). Borgpersonnel have no classifications.Borg Subcommand Icons – Each Borg personnel has an icon identifying whichsubcommand (Communication,Navigation, orDefense) it is assignedto within the Borg collective. Subcommand icons are used primarily to staff Borgships, but also have other uses indicated by cards. Some Borg, such as the BorgQueen, have more than one subcommand icon, but may each meet only one shipstaffing requirement at a time unless otherwise specified.Borg-Affiliation Ships – Each Borg ship has a bonus point box. These bonus pointsare earned by your non-Borg opponent whenever he destroys your Borg ship inbattle (and only in battle).Cooperation – Borg don’t mix or cooperate with cards of other affiliations. A playerusingaffiliation cards may not stock any non-Borg personnel, ships, or facilitiesin their game deck. A card bearing the “Borg Use Only”icon in its title bar canbe stocked in your deck and used only when playing the Borg affiliation.Current Objective – Unlike other affiliations, Borg never attempt missions. Instead,a Borg player uses Objective cards to accomplish goals such as destroying a ship,scouting a space location, or assimilating a planet. When you are playing Borgand you have an uncompletedObjective card face up in play, this is defined asyour current objective. You are limited to onecurrent objective at a time. Youmay have any number of non-objectives in play at a time. (You may alsohave othercards such as incidents in play.)When you play (or activate) a Borg Objective card, you must immediately targetan appropriate location, ship, personnel, etc., as specified by the objective.Objectives may target solved or unsolved mission locations.Scoring points – A Borg player scores points, both positive and negative, only fromcards and cards which specify that they affect Borg. When you or your Borgare confronted with any other card which is point-related, play out the card butignore the points. (If that card presents a choice, you must choose an optionwhich is not point-related, if possible.) Points you score from completingobjectives are non-bonus points. Any other points you score are bonus points.Borg Away Team Restrictions – Your Borg may not form Away Teams except whencounter-attacking or when allowed by your current objective or another card.Borg Battle Restrictions – Your Borg may not initiate battle except when counter-attacking or when allowed or required by your current objective (e.g., EliminateStarship) or another card. Subject to these restrictions, they may attack any otheraffiliation, including Borg. Each of your ships, facilities, or Away Teams that wishesto initiate a battle must have apersonnel, except when counter-attacking.Other Borg Restrictions – Borg do not commandeer (they assimilate instead), anddo not use hand weapons for any purpose.Abduction – Cards such as Borg Nanoprobes or Reassimilate Lost Drone may allowyour Borg to abduct a personnel. If this occurs during personal combat, bothcombatants cease to participate in the battle and may immediately beam away (ifpossible), but are still “stopped.”The abducted personnel is escorted by your Borg present and may be movedaround like equipment. If the abducted personnel is ever unescorted, youropponent can rescue them with his own personnel present.Abducted personnel are disabled, and do not participate in battles. They are notcaptives and are not affected by cards that affect captives. An abducted personnelwho becomes assimilated is no longer considered abducted.Assimilation – You may assimilate planets or your opponent’s personnel and shipsby using Objective and other cards that allow assimilation.Personnel assimilation – When your Borg assimilate an opposing personnel, itbecomes a Borg drone under your control (however, your opponent must still obeythe persona rule and may not report another instance of that persona) and itundergoes the following transformations:• Its affiliation changes to .• Its gender becomes irrelevant to the Borg.• Its classification (if any) becomes its first-listed regular skill.• It retains any existing subcommand icons. If it was non-Borg-affiliation, itsstaffing ability changes to a subcommand icon, as follows:Old StaffingNew IconNeither iconA drone will never have more than one copy of each subcommand icon. Forexample, ifSeven of Nine is assimilated as a drone, hericon is lostrather than converted.• Its attributes adapt to service the collective based on its subcommand icons, asfollows (any attribute not set by a subcommand icon is set to 5):icon sets INTEGRITY to 7icon sets CUNNING to 7icon sets STRENGTH to 7Borg do not assimilate (or target for assimilation) holographic re-creations. Suchpersonnel are excluded from any selections for abduction or assimilation.Ship assimilation – When your Borg assimilate an opposing ship, you take control ofthat ship (but your opponent must obey the persona rule)and it undergoes the following transformations:• Its affiliation changes to .• Borg staffing requirements do not change. Non-Borgstaffing requirements adapt to service the Collective:Old RequirementNew RequirementOther iconOther requirementsIrrelevantAny carried ships aboard are assimilated (but opposingpersonnel and equipment aboard are not).Planet assimilation – When you assimilate a planet, anyopposing personnel, equipment, and landed ships on thatplanet are assimilated. Any opposing facilities at thatlocation, all personnel and equipment in or aboard afacility, and all ships docked at a facility are alsoassimilated. Personnel and equipment aboard an assimilated ship are notassimilated. You may report cards to an assimilated facility in accord with normalnative quadrant reporting rules. Any seeded artifacts (or cards seeded likeartifacts) are placed face up on the planet and may be later acquired by any non-Borg personnel present. Mission attempts may not be made at assimilatedplanets, and the mission affiliation icons become irrelevant (facilities requiring amatching affiliation icon may no longer be built there).Scouting – Unlike other affiliations, Borg never attempt missions. Instead, they useObjective cards to scout locations or ships. Scouting conceptually representsovercoming resistance (encountering dilemmas) and gathering data.• Scouting Locations – Begin scouting a location as you would begin a missionattempt with non-Borg: select and beam your Away Team to a planet, or selecta ship and crew at a space mission, then announce that you are scouting thelocation and begin encountering and resolving dilemmas.Play out points-related dilemmas but ignore the points. Discard gender-relateddilemmas. Ignore text such as “Mission may not be attempted;” however,“Mission continues” means “Scouting continues” for Borg.When Borg are scouting a location, any artifacts (or cards seeded likeartifacts) encountered there are moved to the back of the seed stack as usual.When you complete the objective targeting the location, the artifacts areplaced face up on the mission and may be acquired later by any non-Borgpersonnel present. (Borg may not acquire artifacts without a card thatspecifically allows them to do so.)• Scouting Ships – Begin scouting an enemy ship by beaming over a singlescout. (You will need a card that allows you to beam through your opponent’sSHIELDS, such as the Annexation Drone, Eight of Eighteen.) Until the objectiveis completed or discarded, if at any point you do not have an active Borgaboard the ship, you may beam another single scout aboard during your turn.If your opponent attacks your scout(s) during his turn, you may counter-attackduring your next turn with any number of Borg (if the ship remains at thelocation of the attack). Those Borg are free to remain on the enemy ship.Scouting a planet or space location is complete at the end of your turn if nodilemmas remain to be encountered. Scouting an enemy ship is complete at theend of your turn if you have any active Borg aboard that ship. Your Borg mustcomplete scouting before you may probe (at the end of your turn) to determineyour current objective’s outcome. You may not probe on the same turn in whichyour Borg completed scouting. You also may not probe if your Borg participated inany battles at the targeted location (or at the location of the targeted ship) duringyour current turn or during your opponent’s previous turn.Probing – Probing is a feature of some Objective and other cards which uses cardicons to determine a randomized outcome. This explanation uses the Objectivecard “Eliminate Starship.”When a card requires or allows you to probe, you do so atthe end of your turn (just before your card draw) byrevealing and examining the top card of your draw deck,called the probe card.• Start with the first icon in the objective’s probe list. Ifthat icon appears anywhere on the probe card, first replacethe probe card on your draw deck and then execute theappropriate outcome for that icon. If not, look for thesecond icon in the probe list, then the third, and so on.Always examine the icons in the probe list from top tobottom, and execute only the first appropriate outcome.The position of the icon on the probe card is irrelevant. Inthe example, suppose the probe card is Reassimilate LostDrone, which has bothandicons. Only the firstoutcome (Wreckage) is carried out, becauseis the firsticon in the probe list.• If there are no icon matches, simply replace the probecard. This is defined as probing with no outcome.Some probe outcomes “complete” the objective and tell you to discard it orrelocate it as a marker. Other outcomes allow the objective to remain in play. Youmay continue probing on successive turns until the objective is nullified, discarded,or completed.If two or more cards allow or require you to probe, announce all of them at onceand reveal only one probe card (using it to resolve the probes in any order youwish). However, cards which instruct you to “immediately probe” are resolvedindividually, without waiting for the end of your turn.Skill-sharing – Some cards such as the Borg Vinculum allow your Borg to shareskills. All regular skills are shared, including those that do not actually appear inskills boxes, such as the selected skill of the Borg Queen and the classifications ofassimilated personnel which have been converted into skills.Example: you have an Away Team on a planet consisting of two Borg:Augmentation DroneCybernetics, MEDICALSentinel DroneSECURITYand you have a Borg ship orbiting that planet with a Borg Vinculum and thefollowing crew aboard:Ranjen (assimilated)ENGINEER, Navigation x2, PhysicsNetwork DroneENGINEER, Physics, NavigationHeuristics DroneComputer Skill, Honor, MEDICALIdentify the highest individual level of each different regular skill among all ofthese Borg. (Special skills may not be shared.) In this example, these skills areCybernetics, MEDICAL, SECURITY, ENGINEER, Navigation x2, Physics, ComputerSkill, and Honor. Thus, each of these five Borg has every one of these skills (notjust theBorg).Now suppose the Augmentation Drone is killed. Because there is no longer aBorg on the planet, only the three crew members on the ship share skills (theyeach have ENGINEER, Navigation x2, Physics, Computer Skill, Honor, andMEDICAL). If the Heuristics Drone is killed, none of these Borg share skills(because the Borg Vinculum requires aBorg present for its use).