Controls

This page lists the controls that can be used in Deepwoken.
==Main Controls==
Key  	Description 	Notes
 	Light Attack 	Your main attack.
+ 	Feint 	Player cancels event/animation of Weapons and other Actions. (Light Attack, Roll).
Mantra + + 	Mantra Feint 	Player cancels event/animation of Mantras when using them. Costs Ether but resets the cooldown.
during mantra 	Perfect Cast 	Player perfect casts the Mantra by pressing M1 right before the Mantra animation. Benefits certain Talents such as Eureka.
or 	Critical Attack 	Player does a special attack, sometimes exclusive to that weapon, typically to break block or mix up combos and attacks.
 	Interact 	Player interacts with NPCs, environment, etc.
 	Parry 	Player parries attacks if used right before impact.
(hold) 	Block 	Player blocks incoming attacks. Increases posture.
 	Vent 	Player vents, reducing their Tempo and knocking enemies back.
 	Switch Stance 	Players swap weapon stance if possible.
 	Taunt 	Player spits. Spitting on an entity will heal ~5% health, and if they are an NPC, make them aggro onto you.
 	Carry KO'd Enemy 	Player will pick up a downed entity nearby.
 	Execute KO'd Enemy 	Player will kill a downed entity nearby.
Cancel Execution	Player will stop their attempt to execute the downed entity, letting them drop onto the ground nearby.	
Sprint 	Player moves faster. 	
 	Roll 	Player rolls. Allows attack dodging.
 	Crouch 	Player enables Stealth.
(sprinting) 	Slide 	Player slides on the ground. Slide down slopes for a large burst of speed.
(sliding) 	Slide jump 	Jump during the slide for a slight speed boost
 	Journal/Backpack 	Opens inventory and Attributes window.
(hold) 	Gesture 	Opens a menu to select gestures. Locks player to boat.
 	Toggle Cosmetic 	Player removes Head type equipment visually but keep the effects. Also allows Ganymede to remove their hat.
==Miscellaneous Controls==
Key  	Description 	Notes
 	Resonance 	Activates Resonance if obtained.
 	Murmur: Ardour 	Activates Murmur: Ardour if obtained.
(hold) 	Ardour Scream 	Activates Ardour Scream if obtained.
(crouching) 	Murmur: Tacet 	Activates Murmur: Tacet if obtained.
(crouching) 	Murmur: Rhythm 	Activates Murmur: Rhythm if obtained.
 	Throw 	Player chucks throwable objects from their hand.
(crouching) 	Pickpocket 	Requires Pickpocket. Steals Notes from entity knocked players.
(crouching) 	Fake Dead 	Requires Cap Artist. Ragdolls player until input pressed again or attacked.
(near Campfire) 	Extinguish 	Player destroys a campfire by kicking it.
(near small obstacle) 	Vault 	Parkour. Player quickly slides over obstacle, grants speed boost.
Wall Jump 	Parkour. Player performs two small hops on a wall, automatically hops up and over ledges if holding W. 	
(airborne near a wall) 	Wall Kick 	Parkour. Player performs a kick up and away from wall.
, , , , 	Flourish 	Player finishes combo by kicking opponent away.
(crouching behind a humanoid)	Assassinate 	Player performs stealth attack that deals damage and ragdolls.
, , , 	Ritual Cast 	Required inputs for Mantras with Ritual Casting.
 	Vent 	Player performs a special attack that blasts any enemies backwards with a knockback effect, comes from built up Tempo.
Uppercut 	Player crouches down and performs an uppercut, sending them and a hit entity in the air. Grants immunity frames against aerial attacks.	
(airborne) 	Aerial Attack 	Player moves forward in the air while attacking downwards with their weapon.
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