142732-introduce-more-weapon-diversity

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Its getting really old and tedious to just being bound to the same lame great swords for warriors or claws fors talkers or whatever class you are. Its one of the main reasons SWTOR got boring fast too, same old light sabers most of the time.
 
Expand your game, Carbine.	
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			Nah.	
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			Changing the weapons means changing the animations, which means nearly as many new animations as an entirely new class. They've said more than once (no I won't go looking) that given the choice they'd do a whole new class instead of creating a complicated animation scheme that recognizes what you're swinging and changes animations to suit, on top of the new animations to go with it.	
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Nah.
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:P... You're complaining about your sword. Us Espers don't even get to actively see our weapons in action.
 
Now, on a more serious note: I think new weapons can be a good asset for a future expansion content, as they can be used to grant classes more skill diversity or something like that.	
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Its getting really old and tedious to just being bound to the same lame great swords for warriors or claws fors talkers or whatever class you are. Its one of the main reasons SWTOR got boring fast too, same old light sabers most of the time.
 
Expand your game, Carbine.
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Personally I feel that sticking to a single weapon type helps define the classes.
 
I mean classes are effectively built around the weapons they use (Espers being the exception rather than the rule) so...how would you wedge in more weapons?  You could throw in two-handed maces and axes for warriors but they'd just wind up being weapon skins rather than something different.
 
It's not that I don't want variety it's that I can't see how you could add variety to what weapons the classes use without just...developing a new class.	
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			This game isn't GW2.	
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Not going to happen I don't think.
 
The reason they haven't opened up all classes for all races is due to animations.
 
I highly doubt they will bring in more weapons involving more animations when they won't sort animations out for weapons we already have.
 
On top of that the weapons tie in to classes so they would need more classes to introduce more weapons and that I can't see happening any time soon. 	
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Well i will tell you a spoiler.
At lvl 25 you start to chance the weapon to others.. but yea before lvl 25 is allways the same weapon (carbine maybe you need to review that)
 
So keep to lvl 25 and you will see some chances	
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Now, let me ask.
You're saying about weapon diversity or weapon SKIN diversity?
 
If Skin, you will only see new skins nearly the mid-game to end-game.	
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Riveting discussion on these forums.
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			I would love funny weapons, baseball bats for warriors pls.	
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			Baseball bat with "BONK!" sounds from Scout.	
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			Gotta say i never once thought about picking up a blaster or assault cannon  as a Jedi or a Sith on SWTOR same as my Trooper never thought about picking up a Lightsaber.	
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The easiest way to please the community on this is to have cash shop items that animate wise work the same, E.G Swinging a crowbar like a greatsword.
Would be cool to see Engineer holding a rubber chicken as a assualt rifle, dont need any new animations just a fun/cool costume would be cool.	
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The easiest way to please the community on this is to have cash shop items that animate wise work the same, E.G Swinging a crowbar like a greatsword.
Would be cool to see Engineer holding a rubber chicken as a assualt rifle, dont need any new animations just a fun/cool costume would be cool.
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Exactly. Just don't feel like they need to limit us to Cash Shop items, please.
 
While I do appreciate your enthusiasm, *everything* new and awesome does not need to be a purchase items. We Signature Players don't really like having to fork over extra money for every little thing on top of our subs.
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I wonder if those round maces are available to players... because I want one BADLY for my warrior.
 
As for variety... what about using a SINGLE pistol for spellslingers (maybe a checkbox somewhere)? You know, holding it with one hand and the other as support... man that would look soooo cool. Would need new animations, though.
 
Espers should use their blades for attacks, and I think Carbine could do it without changing drastically animations. First off, the blade could be floating around the player in combat. The basic attack (I don't play an esper yet :P) could have the blade coming in front of the character and spinning before being thrown with all other psi-cutlery. They have some attack that creates swords in front of the character... why not using the blade to slash around?	
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Yes please, more weapons per class. Silly restriction in the design of the game.
 
If you don't want it fine just use the same weapon, the rest of us want choice.
 
 
 
Still on the fence with Wildstar, just coming back but I'm not sure ........  just my opinion.
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Espers should use their blades for attacks, and I think Carbine could do it without changing drastically animations. First off, the blade could be floating around the player in combat. The basic attack (I don't play an esper yet :P) could have the blade coming in front of the character and spinning before being thrown with all other psi-cutlery. They have some attack that creates swords in front of the character... why not using the blade to slash around?
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			I don't see a need to change game mechanics, but I would be down with some thinking outside the box with current weapon designs. Like the great sword. It wouldn't change the game mechanics if the sword looked like some sort of futuristic space axe. Both swing and cut. If Espers are never going to hold their weapons, well heck, you can put anything cool looking on their backs. Stalker claws don't have to be sharp. How about some amp-powered, piston-driven brass knuckles? There's a lot the art dept can do with weapon design without having to alter game mechanics or character animation. Just got to expand their horizons a bit more. 
			
				
	Edited October 13, 2015 by Atomicpanda	
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Yes please, more weapons per class. Silly restriction in the design of the game.
 
If you don't want it fine just use the same weapon, the rest of us want choice.
 
 
 
Still on the fence with Wildstar, just coming back but I'm not sure ........  just my opinion.
			
				
	Edited October 12, 2015 by Knight150	
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Your right GW2 was successful  ,,,,,
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I chuckled at the light saber part of Swotr
 
And it was really funny "Oh look guys i have a red lightsaber", "I got a green onE", "You all are a bunch of noobs, purple is the color of pros " XD
 
Its fortunate for me i like greatswords. if it was a greataxe, i probably wouldn't be playing this game at all then
			
				
	Edited October 12, 2015 by jvjd	
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This game isn't GW2.
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Maybe alter a builder for Esper so that while the animation is the same the psyblade is wielded and 'thrown' mentally?  That sounds like a thing that could work.
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Its getting really old and tedious to just being bound to the same lame great swords for warriors or claws fors talkers or whatever class you are. Its one of the main reasons SWTOR got boring fast too, same old light sabers most of the time.
 
Expand your game, Carbine.
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Dammit, man, if you're going to say so little you can at least use the right grammar.
 
Besides, GW2 has always been a buy-the-box-and-play-for-free game with a cash shop.  I think the determining values for success are a little different.
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What's a weapon?
 
-an Esper	
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Esper utilizes weapons created from pure ego
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Irony.
 
OT: We need plushie weapons. Madda would pay money for those.
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Dammit, man, if you're going to say so little you can at least use the right grammar.
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Seems to work for FFXIV, and WoW just has a lack of animations in general so additional weapons (that you can't even see) weren't really more than a couple weeks of work to create. Meanwhile, every ability in this game is pretty much beautifully animated and there's a reason why.
Personally, rather they keep working on additional class choices and the animations for those.
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			I dont see issue with this. In WoW for example we have variety of weapons... and actually no impact what the character uses. Skills are all the same after blizzard dumbed down the game - and even before difference beween weapons was neglitible (like armor penetration or extra swing mace/sword).	
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 :P... You're complaining about your sword. Us Espers don't even get to actively see our weapons in action.
 
Now, on a more serious note: I think new weapons can be a good asset for a future expansion content, as they can be used to grant classes more skill diversity or something like that.
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Yeah, finer points of grammar sometime slip by me.  I'm more of a spelling-accuracy guy than a proper grammar nut.
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You're right GW2 was successful  ,,,,,
 
Fixed for grammar : )
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and WoW just has a lack of animations in general so additional weapons (that you can't even see) weren't really more than a couple weeks of work to create. Meanwhile, every ability in this game is pretty much beautifully animated and there's a reason why.
Personally, rather they keep working on additional class choices and the animations for those.
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Did you know that wowhead has a 3d model viewer that allows you to preview what certain gear and weapons look like on your toon?  AND the model viewer can also play animations so you know how it will look with the gear?
 
http://www.wowhead.com/item=125818/warmongering-gladiators-robes-of-prowess#modelviewer:1+1
 
Count up all the animations for every combat related animation for every race and every sex. Some attacks even have more then 1 variation so you'd have to factor that in too.  I started to count for just female humans and i got to 60 and i got bored but i wasnt even done yet. So probably 70-80 animations across all female human classes and i did only count the combat animations.  Some of those animations are shared across other race/classes so i figure all the other classes have maybe 20-30 animations that are not shared. So you figure across all 30 race/sex combos there are 600 animations that are unique with another 60 that are shared...ohh and just to be funny lets throw in dancing animations in there too of which WoW has 30 unique dancing animations.  Thats 660 combat animations and another 30 if you include dances.
 
We can even be generous in Wildstars favor and say that only 10 animations for each WoW race/sex combo is unique meaning the other 70 are shared across all races/sex.  So thats (30*10)+70+30 = 400 unique combat animations instead of 690.  Again thats just combat stuff like weapon swings and casts and avoidance ohh and the 30 dance animations. So 370 low up to 660 high...how many unique combat animations does Wildstar have?  Not particle effects but actual character animation (which was all i counted from WoW).
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I actually kind of like the weapon specialty each class has. 
 
When I played WoW I had favorite weapons and would be pissed when a weapon I didnt like was my BIS. Especially with transmog restrictions. 
 
But, I get that this is pretty strictly an opinion thing.
 
Realistically though it would require a lot of animation work, work that could go to new classes or abilities instead. Or work that could go to opening up new race/class combos. SO! If this ever does happen, it's pretty far down the line.	
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I would love funny weapons, baseball bats for warriors pls.
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