Elemental Elf

== Physical Description ==
In the secluded and mystical Glaeyr Shadow Islands, shrouded in mists and arcane secrets, dwell the Elemental Elves, a unique and enigmatic race born from the ancient lineage of Snow Elves. These beings, while often referred to as elves, are indeed half-elves, bearing the mixed heritage of Snow Elves and other races that have adapted to the elemental forces dominating their homeland 
Elemental Elves are striking in appearance, with their features echoing the harsh, beautiful landscapes of their islands. Their skin tones vary widely, mirroring the elements they are most attuned to, from the icy blue hues of their Snow Elf heritage to the lava tones of the islands' magmatic shores. Their eyes shimmer with the power of their elemental lineage, casting an otherworldly glow.
== Culture ==
Elemental Elves live in a society deeply rooted in the respect for nature and the elemental forces. They are skilled artisans, their crafts imbued with elemental magic, creating artifacts and items of unparalleled beauty and power. Their communities are closely-knit, with a strong sense of unity and mutual support, necessary for surviving the often harsh conditions of their homeland.
* Dedicated Artisans: When creating an Elemental Elf, you can boost two of the following stats by 1d4, or one stat by 1d6: Repair Bonus, Design Bonus, Crafting Bonus.
Despite their harmonious existence, the Elemental Elves face a grim reality. Viewed as oddities by the outside world, particularly by the people of Ozland, they are coveted for their magical prowess and unique skills. Many have been subjugated and exploited, forced into labor or to produce magical artifacts and enchantments for the benefit of others. This dark aspect of their history has led them to become extremely reclusive, wary of outsiders, and rare to see beyond the borders of Glaeyr.
* Natural Enemies: Elemental Elves have advantage against Speech Rolls when talking to people from Ozland.
== Traits ==
Their abilities are as diverse as the elements themselves, with each Elf displaying a natural affinity for manipulating one or more elements. This affinity grants them extraordinary capabilities, such as shaping water to their will, conjuring flames from the ether, commanding the growth and movement of flora, or bending the wind to hasten their travels.
* Elemental Affinity: Elemental Elves gain +2 their Elemental Control stat, while also gaining +1 to a bonus of their choice within the Elemental Control sub-stats. 
** Chosen Element: The sub-stat you chose to give the +1 bonus to becomes your Elemental Elf's affinity and they gain a corresponding eye color. For example, flame affinity is red, electric affinity is purple, and so on.
== Origin Options ==
Note: There are Elemental Elves of every elemental affinity. You may negotiate with the game master to create an Elemental Elf with a different Affinity origin not listed on this page.
=== 1. The Frostborn Lineage ===
Frostborn Elemental Elves are said to be born during the most fierce snowstorms, blessed by the spirits of winter themselves. Their magic is most potent when the land is shrouded in frost and snow, allowing them to manipulate ice and cold with unparalleled mastery.
* Proficiencies: Hydromancy, Ice
* Languages: Common + Vala
* Equipment: A set of Leather Armor (11 AC + Dex Bonus), an Ice Elf Pendant, 350 Aelic.
Feature: Gift of the Snow Elf - You unlock the unlisted Specialization: Ice, but do not have access to the Specialization: Disorder. When creating this character, you can place skill points into Ice, but its value begins at 0. 
Starter Spell: Icicle - As an action, you can summon a small spear of ice to pierce an opponent. This spell uses 8 MP and must be rolled with the Ice stat. Icicle deals 1d8 x 2 DMG plus Ice Bonus.
=== 2. The Stormsinger Heritage ===
Elemental Elves of the Stormsinger heritage draw their power from the tempestuous skies. Born during the most tumultuous thunderstorms, when the veil between the world and the elemental planes is thinnest, Stormsingers can command the winds, call forth lightning, and speak with the spirits of the storm. Their magic is most vibrant and potent under the violent sky, especially during storms.
* Proficiencies: Electromancy, Aeromancy
* Languages: Common + Vala
* Equipment: A set of Leather Armor (11 AC + Dex Bonus), a Storm Elf Pendant, 150 Aelic.
Feature: Voice of the Tempest - While in a storm, Stormsinger Elves can roll for Arcana to speak with the elements. On a successful roll, these being present within the storm may hear their call and aid them in their current predicament. However, not everything is an ally within the elemental realm. This may cause malevolent forces to appear upon the worst failures.
Starter Spell: Life Seeking Spark - As an action, you can summon a small lightning bolt to attack your opponent that deals 1d4 DMG + Electromancy. This spell uses 4 MP and autohits anything. It cannot be parried or dodged.
=== 3. The Pyre ===
Elves of the Pyre are born from the heart of Glaeyr's most secluded and fearsome volcanoes, emerging in moments when the earth's fiery blood breaches its crust in a spectacular display of power and creation. These Elves are rare, their existence tightly bound to the volcanic force, granting them dominion over fire and molten rock.
* Proficiencies: Pyromancy, Geomancy
* Languages: Common + Vala
* Equipment: The Basalt Wand (+1 to Offensive Pyromancy), a Pyre Elf Pendant, 50 Aelic.
Feature: Magmatic Veins - Pyreheart Elves can withstand extreme heat and walk unscathed across lava flows. Heat does not hurt you as others do. You gain -30% Resistance to flame-based attacks, and can use geomancy on molten objects.
Starter Spell: Flame Bolt - As an action, you can fire a bolt of fire at an opponent or object dealing 1d6 + Pyromancy Bonus.