Werewolf (Tactics A2)

The Werewolf is a species of monster and a specific monster in Final Fantasy Tactics A2: Grimoire of the Rift. They are physical brutes that pack a punch. One of the more annoying abilities of Werewolves is their Roar skill, which neutralizes all buffs on the field.
== Classes ==
;Werewolf
Ferocious creatures, part man, part beast. They shred their prey with razor-sharp claws.
right
;Zaghnal
This relative of the werewolf attacks with a deafening roar.
;Loup-garou
A variant of the werewolf that has retained enough intelligence to use items to heal its wounds.
;Humbaba
Some have called this violent monster "King of the Beasts". Its massive fists pummel and crack the earth.
:The only Humbaba in the game is part of the First Watch in Brightmoon Tor. It has the Brightmoon Tor secondary ability skillset of Turning.
== Stats ==
Monster 	Move	Jump	Evasion	Resilience	Weak	Half	Null	Absorb
Werewolf 	4 	3 	0 	55 	Air 	— 	— 	—
Zaghnal 	4 	3 	0 	60 	Air 	— 	— 	—
Loup-garou	4 	3 	5 	65 	Air 	— 	— 	—
Humbaba 	4 	3 	5 	65 	Air 	— 	— 	—
== Abilities ==
=== Call of the Wild ===
Werewolves raise a blood-curdling cry as they rend the flesh of their prey.
Ability	MP 	Range 	Werewolf 	Zaghnal 	Loup-garou 	Humbaba
* 	8 	All 	Yes 	Yes 	Yes 	Yes
* 	Dispels buffs from all other units on the field. 	Dispels buffs from all other units on the field. 	Dispels buffs from all other units on the field. 	Dispels buffs from all other units on the field. 	Dispels buffs from all other units on the field. 	Dispels buffs from all other units on the field.
 	— 	T-shape 	Yes 	Yes 	Yes 	?
 	Deals MP damage and inflicts Confuse. 	Deals MP damage and inflicts Confuse. 	Deals MP damage and inflicts Confuse. 	Deals MP damage and inflicts Confuse. 	Deals MP damage and inflicts Confuse. 	Deals MP damage and inflicts Confuse.
 	— 	1 	Yes 	Yes 	Yes 	?
 	Damages and ignores opponent's Defense rating. 	Damages and ignores opponent's Defense rating. 	Damages and ignores opponent's Defense rating. 	Damages and ignores opponent's Defense rating. 	Damages and ignores opponent's Defense rating. 	Damages and ignores opponent's Defense rating.
 	— 	1 	Yes 	Yes 	Yes 	?
 	Damages and inflicts Immobilize. 	Damages and inflicts Immobilize. 	Damages and inflicts Immobilize. 	Damages and inflicts Immobilize. 	Damages and inflicts Immobilize. 	Damages and inflicts Immobilize.
 	— 	Self 	Yes 	No 	Yes 	?
 	Enters a defensive state and counters all attacks in range.	Enters a defensive state and counters all attacks in range.	Enters a defensive state and counters all attacks in range.	Enters a defensive state and counters all attacks in range.	Enters a defensive state and counters all attacks in range.	Enters a defensive state and counters all attacks in range.
*Denotes a Blue Magick skill.
== Etymology ==
The Loup-Garou's (some alternate spellings include "Rougarou", Roux-Ga-Roux, Rugaroo, and Rugaru) name is actually equivalent to 'Werewolf'. In French, Loup means 'wolf', while garou(from 'garulf') is a man who transforms into an animal.
Category:Enemies in Final Fantasy Tactics A2: Grimoire of the Rift