Wrath DragonLord

For the base versions, see DragonLord and Rage DragonLord.
Wrath DragonLord is the upgraded version of Rage DragonLord, enabled by equipping Dragon's Wrath. Wrath DragonLord sacrifices defensive ability for greater offense, at the cost of your trinket slot.
Wrath DragonLord uses two special mechanics, Dragon's Body, and Dragon's Spirit:
* Dragon Body is generated when using Dragon Body skills, and automatically empowers your third Dragon Body skill to gain additional effects.
* Dragon Spirit is generated when using Dragon Spirit skills, and automatically empowers your next Dragon Spirit skill to gain additional effects.
==Skills==
* Dragon Heart
** 0 MP, 9 CD
** Costs 10% of maximum HP. When used with <10% HP, sets the player's HP to 1.
*** The wrath of dragons overcomes you!
*** If empowered, does not cost HP.
** Attacks for 7 hits of 71.4% damage (500% total).
* Dragon Eye
** 35 MP, 7 CD
** Attacks for 1 hit of 200% damage with +200 Bonus and +200 Crit.
*** If empowered, attack gains +125% damage (325% total).
* Dragon Tail
** 25 MP, 13 CD
** If empowered, automatically inflicts 'Dragon Tail Crush' for 1 turn inclusive.
*** -50 Immobility.
** Attacks for 1 hit of 130% damage.
** Inflicts 'Dragon Tail' for 3 turns, a stun.
* Water Dragon Spirit
** 0 MP, 10 CD
** Heals the player for 30% of their maximum MP.
** If empowered, applies 'Water Wrath' for 5 turns inclusive.
*** +200 Crit.
** Attacks for 1 hit of 100% Water damage.
* Wind Dragon Spirit
** 35 MP, 12 CD
** Heals the player for 20% of their maximum HP.
** If empowered, automatically inflicts 'Wind Wrath' for 3 turns inclusive.
*** -180 Melee/Pierce/Magic.
** Attacks for 1 hit of 100% Wind damage.
* Earth Dragon Spirit
** 30 MP, 12 CD
** Applies 'Earth Dragon Spirit' for 1 turn inclusive.
*** +25% Non-Crit/Crit Damage Reduction (+75% total).
** Applies 'Earth Dragon Spirit' for 2 turns inclusive.
*** +50% Non-Crit/Crit Damage Reduction.
** If empowered, applies 'Earth Wrath' for 3 turns.
*** While 'Earth Wrath' is active, become Deathproof.
** Attacks for 1 hit of 100% Stone damage.
* Darkness Dragon Spirit
** 30 MP, 8 CD
** The rage of Darkness Dragons fills you with power!
** Applies 'Darkness Dragon Spirit' for 2 turns inclusive.
*** +180 Melee/Pierce/Magic.
** Applies 'Darkness Rage' for 3 turns inclusive.
*** +50 Boost.
** If empowered, applies 'Darkness Wrath' for 5 turns inclusive.
*** Increases base damage of all class skills by +[Missing HP %] (+100% max).
** Attacks for 1 hit of 100% Darkness damage.
* Attack
** 0 MP, 0 CD
** Heals the player for 15 MP.
** Attacks for 1 hit of 130% damage.
* Dragon Bite
** 0 MP, 0 CD
** Attack for 2 hits of 100% damage (200% total).
*** If empowered, attack gains +75 Bonus.
* Dragon Claw/Rampage
** 0 MP, 1 CD
** Only available if the previous move used was Dragon Bite; replaces Dragon Bite.
*** Dragon Claw/Rampage is re-locked and replaced with Dragon Bite if another attack is used, but using a non-attack skill will still allow this skill to be used.
** Applies 'Wrathful Rush' for 5 turns inclusive.
*** Your wrath is unleashed! +10 Boost.
*** +10 Boost.
** Attacks for 3 hits of 100% damage (300% total).
** If empowered, instead becomes Dragon Rampage.
*** Applies 'Wrathful Rush' for 5 turns inclusive.
**** Your wrath is unleashed! +15 Boost.
**** +15 Boost.
*** Attacks for 6 hits of 70% damage (420% total).
* Dragon Breath
** 20 MP, 0 CD
** Attacks all enemies for 1 hit of 155% damage.
*** If empowered, attack gains +200 Crit.
* Energy Dragon Spirit
** 30 MP, 7 CD
** Attacks for 3 hits of 66.7% Energy damage (200% total).
** Inflicts 'Energy Dragon Spirit' for 4 turns inclusive.
*** -25 All.
*** +25 Health.
*** If empowered, instead inflicts 'Energy Wrath'.
**** -40 All.
**** +40 Health.
* Light Dragon Spirit
** 30 MP, 7 CD
** If empowered, applies 'Light Wrath' for 5 turns inclusive.
*** +100 Bonus.
** Attacks for 3 hits of 66.7% Light damage (200% total).
** Inflicts 'Light Dragon Spirit' for 1 turn.
*** -90 Bonus.
* Ice Dragon Spirit
** 30 MP, 8 CD
** If empowered, purges the player of all DoTs and HoTs.
** Attacks for 2 hits of (100 + 50X)% Ice damage ((200 + 100X)% total) (500% max).
** X is equal to the number of DoTs purged (if any), capped at 3.
** Inflicts 'Ice Dragon Spirit' for 1 turn.
*** -50 Boost.
* Fire Dragon Spirit
** 25 MP, 9 CD
** If empowered, grants the player an extra action.
** Attacks for 2 hits of 100% Fire damage (200% total).
** Inflicts 'Fire Dragon Spirit' for 5 turns, a 50% Fire DoT.
*** This DoT will instead use the player's weapon element when inflicted after using Dragon Wings.
* Dragon Wings
** 30 MP, 9 CD
** Requires the use of a Dragon Spirit skill to unlock.
** Your Dragon Spirit is unbound! Next three Spirits are no longer element locked.
*** The next 3 Dragon Spirit skills used will use the player's weapon element.
** Attacks for 4 hits of (75 + 3X/4)% damage ((300 + 3X)% total) (600% max).
*** X is equal to the player's missing HP %, capped at 100%.
** If empowered, inflicts 'Unrelenting Flight' for 4 turns inclusive.
*** +40 Health.
==Mechanics==
=== Dragon's Body ===
* Wrath DragonLord has a Dragon's Body counter that starts at 2 and caps at 2.
* Each time a Dragon's Body skill is used, this counter increases by 1.
* The current state of empowerment can be seen with the left widget.
** Two Body attacks will empower your third.
* At max stacks, the next Dragon's Body skill will automatically be empowered, consuming the stacks to gain additional effects.
** Next Body attack will be empowered!
* The following skills are considered Dragon's Body skills:
** Dragon Heart
** Dragon Eye
** Dragon Tail
** Dragon Bite
** Dragon Rampage
** Dragon Breath
** Dragon Wings
=== Dragon's Spirit ===
* Wrath DragonLord has a Dragon's Spirit counter that starts at 2 and caps at 2.
* Each time a Dragon's Spirit skill is used, this counter increases by 2.
* The current state of empowerment can be seen with the right widget.
** Each Spirit attack will empower the next one used.
** Next Spirit attack will be empowered!
* At max stacks, the next Dragon's Spirit skill will automatically be empowered, consuming the stacks to gain additional effects.
* The following skills are considered Dragon's Spirit skills:
** Water Dragon Spirit
** Wind Dragon Spirit
** Earth Dragon Spirit
** Darkness Dragon Spirit
** Energy Dragon Spirit
** Light Dragon Spirit
** Ice Dragon Spirit
==Rotation==
Wrath DragonLord aims to burst down an enemy as quickly as possible with its main 5-turn rotation:
# eWater
# Energy
# eDarkness
# Heart
# Wings
While empowered Water Dragon Spirit and empowered Dark Dragon Spirit are not damaging skills on their own, they provide +200 Crit, +50 Boost, and a bonus to the base damage of all class skills based on missing HP%. Dragon Wings is used after Dragon Heart due to bonus damage from missing HP%, which naturally synergizes with the 10% HP cost of Dragon Heart if used unempowered.
Until Water Dragon Spirit comes off cooldown, a combination of defensive Dragon Spirits and offensive Body Spirits may be used as filler. Empowered Fire Dragon Spirit should be prioritized if possible, as its double turn reduces the cooldowns of active skills and allows for a quicker return to the main burst rotation.
==Strategy==
Wrath DragonLord is the offensive variant of DragonLord, aiming to quickly burst down foes with its strong offensive buffs. The class has a bit of a berserker identity, with its empowered Dark Dragon Spirit and Dragon Wings gaining extra bonuses depending on how low your HP is. Both Dragon's Body and Dragon's Spirit empowerments must be spent as they are acquired, meaning the class often requires careful planning to get the most out of its various effects. The empowered Wind Dragon Spirit and the empowered Light Dragon Spirit lower the enemy's MPM and increase the player's Bonus respectively, so they should be used in cases where you are bursting down enemies through a shield. Most of the other empowered effects tend to either be niche or simply increase damage, so they can be treated more as a bonus than part of the main strategy.
Wrath DragonLord's biggest weakness is its defense; while the actual values on many of its defensive skills are relatively high, they last very few turns. Earth Dragon Spirit, Light Dragon Spirit, and Ice Dragon Spirit all have strong effects, but they need to be timed well, as the former skill lasts 2 turns and the latter skills only last 1. The class also has some amount of sustain in Wind Dragon Spirit, and MP is rarely an issue with Water Dragon Spirit. As a final note, since the empowered Darkness Dragon Spirit is used as part of the burst rotation, Wrath DragonLord can have an awkward time dealing with attacks that need to be shielded, relying either on Pet Dragon's Scales or timing Darkness Dragon Spirit to align with dangerous enemy attacks.
INT/END is recommended for bossing, due to its strong autocrit burst damage while empowered Water Dragon Spirit is active. For farming, STR/DEX maximizes turn 1 minimum damage using Fire/Heart, while INT/DEX maximizes damage using Breath, depending on the lineup.
Category:Class
Category:DA Class