Ch 7 (TCG)

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Note: This chapter refers to rules and concepts used in TSR'S BATTLESYSTEM™️ miniatures rules. Since siege warfare is, by its very nature, an activity involving scores, hundreds or even thousands of troops. BATTLESYSTEM™️ is the system of choice. Of course, this doesn't mean that small segments of a siege can't be roleplayed to great effect using standard AD&D® rules.
==Chapter 7: Warfare!==
* Offensive Tactics
** Investment
*** Medieval Tactics
** Starvation · Thirst · Later Periods · Fantastic Combat
* Reduction
* Escalade
** Siege Towers · Other Climbing Techniques · Airborne Operations · Giants
* Breaching the Walls
** Fantastic Creatures · Magic
* Siege Attack Values
* Excavation
* Mining
** Collapsing the Mine · Mining Damage · Battles in the Tunnels
* Trickery and Corruption
* Morale Issues
* Defensive Tactics
** Fortifications
*** Other Forms of Construction · Interior Ramparts
** Sorties
*** Uncontrolled Charge
** Defending the Walls
*** Troop Tactics · Holding the Breach · Counter-mining
** Special "Terrain" and Obstacles
*** Other Obstacles
** Morale Issues
** Surrender
*** Prisoners of War · Refusal of Surrender
* Siege Engines
** Bombardment Engines · Ballista · Bombard · Cannon · Catapult · Catapult, arrow · Trebuchet · Crushing Engines · Ram · Bore