Vanilla Animation Names

Game breaking (mandatory) animation names marked in bold. Co-animations marked with *. Animations that are used to interact with objects will crash the game if they do not exist. But fluff animations such as fighting, where physics is not involved can just be ignored. The co-animations are a bit different, cause the game basically calls one of them to play constantly, so lacking them will cause issues.
Known animation strips you can just have single frame pose are in italics.
aimshoot
arrow dodge spin 2
back blow
back blow light
back blow low
badpunch
bigchopv2
blk front hi
blk rear hi
blk rear left
blk right
blk thrust
block left upper
block up upper
bowing
breathing*
breathing noarms*
cannibaleating this is reserved for the ingame cannibal race, your toter will not need it. You can have an empty strip or single frame pose.
carry me
carrying left arm only
carrying right arm only
chop down
chop down static
chop left
combat stance ref
combatstance
combatwalk
coolstance
crawl idle down
crawl idle up
crawl loop
crawl use
crouch idle
crouch walk
desperate attack
dodgeback
dodgefall
dodgefly
downward combo
drunken walk
flying big chop 3
flykick
flyknee
foetal
gotobed
guard 1h
guard pole
guard4
guard5
guard6
hand2chest
hand2chest-R
hand2head
hand2head-R
hand2leftshoulder
hand2ribs
hand2ribs-R
hand2shoulder
hand2stomach
hand2stomach-R
handtowounds
handtowoundsR
head turning* plays with walk, jog and run
headbutt
heavy downcut
heavy swing
idle_stand_confident
idle_stand_guard
idle_stand_normal
idle_stand_relax
idle_stand_stiff
idle_stand_timid
idle_turnhead* is played with idle poses, a variation pose for the head, it is important to have correct Bip01 bone position for frame 25 (sitting). Frames 28-34 are for standing pole (if your toter stands to the side of the pole, then Bip01 needs to be to the side here too). Frames 0-24 various head turns while standing
idle_weapon_confident
idle_weapon_guard
idle_weapon_normal
idle_weapon_relax
idle_weapon_stiff
idle_weapon_timid
jog carrying left when you are making a toter, jog carrying is the run when someone is riding
jog carrying right
jog lower
jog upper
jog upper sword
kicklow
kneeling hostage idle
kneeling hostage kneel
kneeling hostage stand
limp 1 full
limp L lower
limp L upper
limp R lower
limp R upper
limprunL
limprunR
ma 2punchie
ma 2strike
ma chudan
ma idle1
ma idle2
medic
megakick
mid blow
mid blow drop
mid blow light
neck set*
newstrafe
ninjarun
none
pickup
postures* five frames of various neck poses. This should only affect the neck and the Bip01
ref08*
reload 1
reload 2
reload 3
run lower
run upper
run upper sword
shoteiL
shoulder lift B
shoulder lift left
shoulder lift right
shoulder lift upper walk
shoulder set*
sidestep 2
sitting chair
sitting dazed
sitting idle
sleepinbed
sleeponfloor
squat
squat T
stance1
stance2
stance3
stances
stances 01
stand 1
stand 1 sword
stand 1 sword noarms
stand carrying left
stand carrying right
stand pole
standing up 3
stealthKO
stepback
stepback short
stonemine
strafe 2
strafe lower
strafe upper
swim
swim carry
swim carry left
swim idle
swim2
swimbash
swimidle2
sword ready
use
walk carrying left
walk carrying right
walk lower
walk upper
walk upper sword
windface*
Category:Animation
Category:Modding