Time Stop

You can slow or even freeze time around you, enabling you to pick off enemies at your liesure. Objects are affected automatically, frozen in place. Roll your ranks in Time Stop against the Will resistance of all creatures in all Zone on the battlefield. Each target whose Will you overcome is Stunned and Slowed, losing one action and only able to use half of their normal number of Moves with a Move Action. If you succeed by 5 or more, the target is instead Stunned twice (unable to take any actions) and is Immobilized, unable to take any Move Actions. If you succeed by 10 or more, the target is held completely Helpless, frozen in time.
While Time Stop is active, you may take one additional Move for each rank of Time Stop you have when you use a Move Action or Charge, allowing you to literally run circles around your enemies, and evade them with ease.
==Base FX==
* Inflict (Movement) (1 cp/rank)
** Additional Affliction (Action) (+1)
** Area (Wide) (+1)
** Linked (+0)
** Progression 5
* Enhanced Movement (Speed) (1 cp/rank)
** Linked (+0)
==Power Level Cap: PL - 1==
Because Enhanced Movement isn't an Attack FX, Linked does not count towards Time Stop's PL cap in any way. However, taking Additional Affliction does count as 1 rank towards Time Stop's PL cap.
==Flaws==
* Time Bubble (Fixed -1): You can reduce the cost of Time Stop by up to 2 points with this Flaw. For 1 point, you affect only your Zone an adjacent Zones. For 2 points, you affect only your own Zone.
Category:Rulebook
Category:FX
Category:FX Files