Armor of the Arcane (Magic Armor)

A few of these blue giants have been encountered wearing magical armor. The arcane do not sell or give away their armor, and its stability is often (75%) linked to the wearer's life. If an arcane is slain, the armor slowly melts away, dissolving despite any magic used to try to stop the process.
Armor of the arcane magically alters in size to fit the wearer, and confers AC 3 protection. Two hit points of every physical attack striking the wearer are suffered by the armor, and are not subtracted from the wearer's hit points. It protects the wearer from all forms of natural or magical mental influence and control, and similarly makes him or her immune to the effects of poisonous vapors. It prevents cantrips and all spells of the 3rd or lower levels from affecting the wearer, absorbing the spell energy for its own maintenance.
A suit of armor of the arcane can absorb 1d20+12 points of damage before dissipating. Consider the contact of any spell to give the armor additional hit points-2 per spell level-with a cantrip giving a single point, unless the spell is one that normally deals damage. In such cases, the damage the spell would have done is gained by the armor as additional hit points of its own. All damage dealt by spells of the 4th or higher levels is suffered directly by the armor until it is destroyed. All other spell effects (such as spells that do not cause damage) of such higher-level spells affect the wearer directly, bypassing the armor's protection completely, unless they involve poisonous vapors or mental attacks.
Finally, armor of the arcane confers 90' range infravision upon any wearer who does not possess this power naturally. The armor itself saves as metal with a +3 bonus against all attack forms requiring a saving throw. An arcane who sees a non-arcane wearing such armor will challenge the individual. Anyone impersonating an
arcane needs telepathic powers, not merely illusions, to be successful, and must know much of the arcane society, values, and aims. The challenging arcane offers the armor wearer whatever magical item he or she desires most in return for the armor-and the tale of how the being came to be wearing it. If the wearer refuses the deal, demands an artifact or too much magic in return, or offers the arcane an unbelievable tale, the arcane calls on other arcane, or its hired minions and directs them to attack the wearer. It then returns, invisible, following the wearer to see where the user goes and who he or she has dealings with, until the attack comes. The arcane continue to hire attackers until the armor is destroyed or surrendered. They don't care it' this involves the death of the wearer.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Armors