Dead Calm

==== Dead Calm ====
Ninjutsu (Water)(Genjutsu);
Level: 	A Rank (7)
Hand Seals: 	Boar → Ram
Casting Time:	1 Standard Action
Range: 	60ft
Area: 	100ft
Duration: 	3 Rounds
Saving Throw:	Varies
This jutsu is a combination of water release and genjutsu, spanning 3 rounds to fully take effect.
* Round 1: Converting your chakra into water and expelling into outwards from your mouth, a 60ft tall wave crashes down upon anything within 60ft of the caster; dealing 1d4 points of damage per CL. DC vs AC
* Round 2: After the water’s initial impact, it doesn't drain away into the land, instead staying nestled upon the earth’s surface. Though only an inch deep, the water is able to cover up to 80ft in all directions. Anything within this radius experiences an overwhelming sensation of calmness and relaxation, to the point where they think they are no longer in battle, lowering their guard. In this state the affected creature will not react to danager and thus cannot take any actions attacks directed at them. Once attacked, the creature is snapped out of the genjutsu and is free to take actions as they choose. To resist this effect, a will save can be made.
* Round 3: Regardless of whether the target succumbs to the calming effects or not, the caster can then mold the water into tightly packed spear heads, which shoots 30ft upwards. This impales all creatures within this zone and those under the genjutsu’s effects are instantly killed. Those not under the genjutsu’s influence can make a fortitude save and instead take 2d8 points of damage per CL.