List of quests (Zero)/Chapter 1/Monster Damage Investigation

Monster Damage Investigation (魔獣被害の調査) is a story quest that occurs during in .
== Background ==
The quest is given by Deputy Commander Sonya at the beginning of Chapter 1.
== Walkthrough ==
=== Part 1 ===
#Exit Crossbell City through East Street and travel to Armorica Village through East Crossbell Highway.
#Head into the north most house for a scene.
#Speak with the following people. Enter and exit a building if necessary for a scene:
#*Donald in the northwest house
#*Old Man Reoir in Reoir General Store
#*Elkin by the entrance
#*Alfred and Gofan in the Ash Tree Inn's 1st floor
#*Keith in the Ash Tree Inn's 1st floor
#*Harold in the first room of the Ash Tree Inn's 2nd floor
#*Kopan on the bridge
#Examine the bus stop to return to Crossbell City.
#Head to the South Exit of Crossbell City and examine the bus stop.
#Travel through Ursula Road until a battle.
#Continue through Ursula Road until St. Ursula Medical College.
#Head inside the main building and speak with Receptionist Sera for a scene.
#Climb to the roof of the main building or enter the main building through the front door for a scene.
#Exit the room and head to the southeastern end of the roof for a scene.
#Examine the handrail next to the sheets on the roof of the side building and head inside.
#Climb down to the 2nd floor, head out to the balcony and examine the south boxes.
#*BONUS: Examining the north boxes afterwards, and then the west handrail earns 2 DP.
#Head to the 2nd floor of the main building and speak with Nurse Philia for a scene.
#*BONDING: Speaking with Head Nurse Martha again in the nurses' room earns 10 Bonding points with Tio.
#Head to the 3rd floor and enter room 304 for a scene.
#Head to the entrance and examine the bus stop to end the day.
=== Part 2 ===
#Exit Crossbell City through the Residential District and travel through Mainz Mountain Path until the bus stop.
#Follow the east path until Rosenberg Studio for a scene.
#Return to the bus stop and follow the north path to the tunnel.
#Follow the tunnel to the end and exit for a scene.
#*BONUS: When asked about the wolf, answer:
#**The howl (+1 DP)
#**The appearance (+1 DP)
#**Both howl and appearance (+2 DP)
#Continue to Mainz Mining Village and examine the door of the east house.
#Speak with all 12 NPCs in town (before or after examining the door, Miner Marlow, Felicia and Letina not counting) and approach the east house for a scene. Leave and enter a building if necessary.
#Enter the east house for a scene.
#*BONUS: When asked about the monsters, answer:
#**Monsters' identity (+1 DP)
#**Monsters' den (+1 DP)
#**Monsters' objective (+3 DP)
#*BONUS: When asked about the framework, answer:
#**Culprit: Unknown
#**Objective: Wolves' Abilities
#**Means: Black Wolves
#**Result: Property Damage/Injuries
#**Answering correctly on the first try earns 2 DP. Answering correctly on up to the fifth try earns 1 DP. Failing to answer correctly 5 times earns no DP.
#*BONUS: When asked about the witness, answer:
#**Shizuku MacLaine (+1 DP)
#Examine the table for a scene and two battles.
#*BONUS: Before examining the table, speak with Mine Chief Hoffmann in front of the Mainz Mine entrance to obtain early access to the mine.
== Enemies ==
* Gordian ×2
* Doven Kaiser ×3
* Mafioso - Machete, Mafioso - Pistol, Doven Kaiser ×3
== Notebook ==
=== Part 1 ===
* We'll investigate damage caused by monsters in several areas of Crossbell, as requested by the CGF's deputy commander, Sonya Baelz.
* According to their report, three locations were affected: Armorica Village, St. Ursula Medical College, and Mainz Mining Village.
* Judging by the clues and eyewitness reports, the damages were caused by 'wolf-like monsters,' but the CGF was unable to confirm.
* If we were to suppose that these wolf-like monsters are the culprits, then what could their motive possibly be?
* First off, we need to gather more info. Let's head to the first location that suffered damages: Armorica Village.
* Armorica Village is northeast of the city. Let's take an orbal bus from the stop outside Crossbell City's East Street.
* Let's check for any requests before we go.
* We got to the bus stop by the east exit, but we missed the bus by seconds. Since waiting for the next one would take too long, we should go to the village by foot.
* Arrived at Armorica Village. First, let's speak to the chief.
* Just like the report claimed, there were no eyewitnesses. Damage appears to be minimal.
* Chief Tolta wondered if the damage could be a warning sign from the divine wolves.
* The legend goes that they were Holy Beasts sent by the Goddess to watch over humanity. They used to inhabit Crossbell, but disappeared over time alongside the drastic development of the city.
* Let's ask the villagers about the incident.
* Asked around the village. We'll head back to the city before continuing to the medical college. Let's catch the next bus back to the city.
* We ran into Mr. Hayworth, a trader we met in the village. He was kind enough to give us a ride.
* St. Ursula Medical College is south of the city. From Station Street, let's head to Crossbell City's south exit.
* We waited for a while, but the bus never showed up. Let's proceed on foot and see if we can find out what happened to it.
* We found the bus stopped on the road. Monsters appeared, but we were able to take them down. According to the driver, the orbal engine broke down.
* More monsters appeared and took us by surprise, but we were saved by the bracers, Estelle and Joshua.
* The two of them said they could handle things, so we left the bus to them and continued on.
* At the hospital, now. Let's check the front desk.
* Apparently, the victim was attacked on the hospital roof.
* Cecile will take us to see the victim. Let's go to the hospital's second floor and see what he can tell us.
* Lytton remembers hearing a monster cry and seeing a vague silhouette, but not much more than that.
* It's hard to think he was attacked elsewhere and then moved to the roof. Let's search the rooftop terrace for more clues.
* The southwest side of the terrace: Considering the height and the water below, it should be impossible for a monster to jump up here.
* Above the front entrance: There is a portico, but it is probably too high for a monster to jump up here.
* The northeast side of the terrace: It is a potential infiltration route, but it may be a bit too much of a jump.
* The walkway: It's wide open, but it's unlikely a monster could get up this way without wings.
* The clothes drying platform: At this height, a monster might be able to jump up here. We should check below.
* We found some paw prints on wooden boxes. They appear to be wolf-like. It's possible they came from the bushes to the north and used the boxes to jump to the terrace.
* There are still some mysteries remaining, but let's report our findings to Cecile at the nurses' station for now.
* We did not find paw prints on the wooden boxes near the bushes to the north. If they jumped up here from that direction, there should have been some evidence of it. (If the north boxes were examined)
* Found scratches on the handrail on the west side of the roof. They seem to be fresh. What could this mean? (If the west handrail was examined)
* We were told that Cecile is in the farthest room of the hospital's third floor. We decided to go visit her.
* We found Cecile in a room with a little girl named Shizuku. Apparently, she's Arios' daughter.
* Shizuku says she heard a scream, the sound of monsters breathing, and a faint whistling sort of sound.
* It's getting late. Let's head back to the city.
=== Part 2 ===
* Deputy Commander Baelz came by the SSS building this morning.
* Given that the monsters have not been identified and damages have not been that significant, she was ordered by the commander to withdraw the CGF from Mainz this morning.
* We presented to her the evidence we gathered yesterday. She told us to continue looking into things, so we decided to head out to Mainz to investigate there. She told us the CGF could be re-deployed if we ID the monsters.
* Mainz is a mining village northwest of the city. Let's go to the bus stop at the north exit, north of the Residential District.
* Let's also check for support requests before we go.
* We heard a howling noise near the bus stop. Tio was able to trace the location of the howl to somewhere along Mainz Mountain Path.
* We decided to forego the bus and search the path on foot. Let's handle as many support requests as we can, then head out.
* We heard the howling again. Looking at the map, we should head toward the fork to find the sound.
* Arrived at the fork, but no wolf-like monsters could be found.
* The path to the left goes to Mainz, but what's to the right? Let's check it out, just in case.
* We found Rosenberg Studio at the end of this path. It appears to be the workshop of a famous doll maker.
* We met a girl in a dress at the front gate. She told us her grandfather wasn't home.
* We heard a third howl coming from the tunnel's exit.
* Outside the tunnel, we found a white wolf. It didn't show any signs of hostility. According to Tio, it came to tell us that the key to these incidents lies ahead.
* Ahead lies Mainz Mining Village. Let's go check it out.
* Arrived at Mainz. Let's pay a visit to the mayor.
* The mayor is currently busy with some other guests. While we're waiting, let's ask the residents about the incident.
* The mayor's guests were Revache. Let's hear what he has to say.
* Attacks are the most severe in this town, and are only becoming more frequent.
* Apparently, Revache was there to offer their protection to the town, in exchange for exclusive trading rights to the septium.
* We should go over the evidence we've collected, since we might be able to learn something. Let's have a meeting at the inn we're staying at.
* We still don't know the culprit's objective. We should consider this case from a different perspective. We should try rearranging the case's details within the framework and see if that yields any new insights.
* Supposing the black wolves were the means instead of the culprit, and their abilities are the objective, then the real culprit must be a third party pulling the strings in this case.
* Thinking back to Shizuku's statement, if we assume the whistling she heard is being used control the wolves, then that would mean...
* On the night of the incident, a Revache & Co. transport van was seen in the hospital's parking lot. It's possible they used it to transport the wolves and get them up onto the roof. (If the handrail was examined)
* On the night of the incident, a Revache & Co. transport van was seen. It's probable they transported the wolves using those. (If the handrail wasn't examined)
* Based on this line of reasoning, our suspect has to be Revache. They're trying to bolster their forces to be able to combat their rivals, Heiyue. All these incidents must be some kind of combat test for their monsters.
* It's possible they have already completed their tests, but the men who visited the mayor seem invested in their septium monopoly scheme.
* We figured the suspects would strike again tonight, so we decided to wait in our room until nighttime. Let's prepare, and when we're ready, we'll gather at the table in our room.
* As expected, wolf-like monsters appeared. We fought them and chased them outside town to a Revache transport van.
* We appeared to have the mafiosos and war hounds cornered, but suddenly found ourselves in a pinch as enemy reinforcements appeared.
* In the nick of time, the divine wolf appeared with a pack of white wolves, and the war hounds were helpless against them. We arrested the two mafiosos.
Category:Trails from Zero Quests