Combat

This page covers the various moves you can utilize to defeat Titans.
==Moves==
Various moves are available to use in battle. Swiping the screen allows players to attack the opponent. The following conditions maximize the chances of defeating the Titan:
*Full Hit: The Titan is struck immediately after being broken or while dizzy. This delivers full single-hit damage plus elemental abilities.
*Blocked: The Titan is struck while not dizzy but doing nothing, resulting in no damage.
*Scratch: The Titan is struck while attacking. This does 20% physical damage with no elemental abilities.
*Missed: The Titan is in the middle of a fury chain that causes them to step back, or if a Giant Titan is struck during a Chop. This results in no damage.
===Infinity Blade I Combo System===
In Infinity Blade I, combos were controlled by the weapon used, indicated by names and the final hit in the sequence:
*Huge Hit: Swipe in one direction, then the opposite, and then the original direction (e.g., left, right, left). This results in 200% damage.
*Mega Hit: Swipe twice in one direction, then twice in the opposite direction (e.g., left, left, right, right). The last strike delivers 250% damage.
*Ultra Hit: Swipe in any direction, then the opposite, then once more in an untried direction, then the opposite, then any direction (e.g., left, right, up, down, left). This results in 300% damage.
===Infinity Blade II & III Combo System===
In Infinity Blade II and III, combo types control the damage multiplier. Gems indicating combos are marked as 4-Hit Combo, 5-Hit Combo, or Combo. In Infinity Blade II , dual blades grant two additional combos:
*Downward Ultra Strike: Swipe once left or right, then the opposite direction, repeat at least three times, and finally swipe down. The last strike deals 300% damage, totaling at least 1000% damage after completing the combo (e.g., right, left, right, left, right, down).
*Cross Ultra Strike: Swipe once up or down, then the opposite direction, repeat at least three times, and swipe left or right to finish. The last strike deals 300% damage, totaling at least 1000% damage (e.g., up, down, up, down, up, right).
Using Titan Break +2 gems extend Ultra Strikes to the maximum.
==Blocking==
Blocking is the primary defense against attacks.
=== Infinity Blade I ===
Blocking with Light weapons in Infinity Blade I can defend against most attacks, but certain unblockable moves, such as shield bashes and Giant stomps, bypass blocks. Elemental effects from enemies only apply during specific attack types, like fury chains or Chops (power attacks from Titans). The shield is depleted by successful blocks, and blocking doesn’t prevent elemental damage unless the shield has resistance to that element. Timing is essential for blocking, as blocking at the right moment reduces damage to the shield.
=== Infinity Blade II & III ===
In Infinity Blade II and III, the blocking system is refined with the introduction of Perfect Blocks, which nullify all damage, including elemental attributes, from all attacks—whether weapon slashes, fury chains, or non-weapon attacks. Infinity Blade III features titans with the "Perfect Block Only" perk that renders normal blocking or even Perfect Blocks completely impossible; and when Dual Weapons are utilized, the block is traded for a dodge, which helps avoid certain attacks like side sweeps.
==Parrying ==
Parrying is used to deflect an enemy’s weapon attack when blocking or dodging isn't viable. It’s achieved by swiping the screen in the opposite or same direction of the enemy’s strike just before impact. Only weapon attacks can be parried, while body attacks, such as shield bashes or kicks, cannot. Gems like "Parry All Attacks" allow the player to parry non-weapon from titan attacks.
===Titan Retaliation===
After a parry, Titans may retaliate with a continued attack chain, sometimes breaking the parry and dealing damage. In Infinity Blade II, titans can break the parry and inflict a sprain, reducing the damage dealt. Retaliation duration increases in later bloodlines and rebirths.
Great and Perfect Parries (IB II & III):
* Great Parry: Reduces the likelihood of retaliation and is required for titans with the "Great Parry Only" perk in Infinity Blade III.
* Perfect Parry: Adds +1 to the break window and guarantees a special Stab/Slash combo. Prevents retaliation from titans.
Successful parrying may trigger a Tap Sequence. Winning the sequence stuns the titan briefly, while losing results in a free Chop from the titan.
===Comparison to other defense mechanics=== 
*Parrying is indefinite, unlike blocking or dodging, and offers a longer window to attack due to the enemy being stunned after a successful parry.
*Parrying is most effective after an enemy’s combo ends, as it reduces the risk of retaliation.
*Unlike blocking or dodging, parrying doesn’t deplete and rewards the player with a longer stun window, allowing multiple Stab/Slash combos to be executed.
*A Perfect Parry adds Stab points, increasing the damage output when chained together (1 Perfect Parry = 1 Stab, 2 = 2, etc.).
==Dodging==
Dodging allows the player to evade enemy attacks, especially those that are unblockable or unparryable, such as magic or strong attacks. Players dodge by pressing one of the arrow buttons at the bottom corners of the screen. However, certain attacks can only be dodged in specific directions, and some are entirely undodgeable.
In Infinity Blade II and III, dodging is restricted by the Stamina stat:
termines how frequently Siris or Isa can dodge before becoming Exhausted, a fatigued state where any further attempts to dodge will hurt the player's character, damaging them slightly and indicated as Exhausted. Stamina will replenish
Dual Weapons Enhancements:
ases Siris' and Isa's Stamina stat by 2 points, allow Stamina to be replenished by parrying (in addition to regular over-time regeneration) and replace the Block button with a Duck button for Siris, and a 
===Breaks===
Breaking" a titan occurs after consecutive blocks, parries, or dodges, giving the player a window to attack. The size of the attack window depends on avoiding damage:
*No Damage Taken: Largest break window.
*Damage Taken: Reduced break window.
==== Break Durations====
* Exclamation marks indicate the duration of the break: 
**=: Hits for Block and Dodge breaks.
**!: Seconds for Parry breaks.
==== Modifiers Affecting Breaks ====
#Titan Break/Combat Break Gems: 
#*Expand attack windows for Block, Dodge, or Parry breaks.
#*Available as Hex, Star, or (in Infinity Blade III) Triangular gems.
#Perfect Block/Parry: 
#*Adds 1 additional hit or second to the break duration.
#Monstrosities:
#*Larger titans with higher health.
#*Vulnerable to 2 extra hits during breaks with ≤2 exclamation marks.
==== Break Types ====
#Block Break:
#* Triggered by blocking the last attack in a titan’s chain.
#*Requires immediate retaliation to prevent recovery.
#Parry Break:
#*Triggered by parrying the last attack in a chain.
#*Stuns the titan, allowing more reaction time.
#Dodge Break:
#*Triggered by dodging the final attack in a titan’s chain.
#* Requires immediate retaliation but delayed by the dodge animation.
#*Poorly timed dodges may give the titan enough time to recover.
==Tap sequence==
A Tap Sequence is a combat mechanic triggered in specific scenarios such as:
* Fighting dragons.
* Parrying titan attacks.
* Being devoured by a Monstrosity.
===Mechanics=== 
*When Siris or Isa lock blades with an enemy, the word TAP appears at the screen’s center-bottom.
*The player must rapidly tap the screen within a limited timeframe to succeed.
**Success: The enemy is stunned, granting an attack window.
** Failure: 
***Regular enemies: The titan lands a free, unavoidable hit.
***Monstrosities: Failure results in Siris or Isa being eaten.
===Tips for Success===
*Tapping with multiple fingers increases the chance of breaking free.
*Successive Tap Sequences increase difficulty:
**Regular titans become more responsive and harder to overpower.
**Monstrosities clamp longer after repeated expulsions.
**After 3–4 successful sequences, titans become nearly unbeatable without multiple fingers.
===Monstrosities===
* Unique mechanics:
**The player takes incremental damage while in a Tap Sequence.
**Failing the sequence leads to Siris or Isa being eaten.
*Glitch in Infinity Blade III:
**A glitch can freeze the player and titan in the Tap Sequence, with no way to escape or continue combat.
===Dragon Fights===
* Tap Sequences occur during specific dragon attack phases, such as:
**Disarming the player's weapon.
**Devouring the player.
** Shaking or grinding the player with their jaws.
*Key Differences:
**Cannot be avoided but do not increase in difficulty over time.
** Successful sequences incapacitate the dragon, allowing:
***Slashes, stabs, or automatic attacks.
***Targeting the dragon’s vulnerable areas.
** Failure results in severe consequences, including instant death.
==Advanced Moves==
=== Super Move ===
270px|right|Charged Super Move
The Super Move is a strong, special attack that is available once the sword icon at the top left of the screen is charged. This charge builds from both dealt and received damage during combat. When the charge is complete, the sword icon will glow to signal that the Super Move is ready to be activated.
* Infinity Blade II: Tapping the glowing sword icon activates the Super Move when it's charged up. When activated, this stuns the opponent, opening them up to a series of stabs (Light), slashes (Heavy), or burst attacks (Dual). If a spell is inputted immediately after the Super Move, it will result in an unblockable string of stabs.
* Infinity Blade III: The Super Move must be unlocked by investing points into the Shield stat. Once unlocked, it functions similarly, with the potential for a Mega Hit following the attack sequence.
A glitch may cause an automatic stab when the Super Move is first activated. After completing the sequence, the Mega Hit may not charge, and the Super Move icon will show as uncharged.
=== Mega Hit ===
270px|right|Charged Mega Hit
The Mega Hit is a high-damage attack that can be performed after successfully completing the Super Move chain. It requires the Super Move icon to be fully charged. The charge for the Mega Hit builds after performing a series of stabs or slashes as part of the Super Move. Once activated, the player delivers significant damage to the enemy, with the damage scaling based on the weapon's damage. The higher the damage, the more damaging the Mega Hit will be.
In Infinity Blade II, the Mega Hit can be triggered once the Super Move chain is completed. The charge for the Mega Hit only activates if the Super Move chain is executed precisely. After the Mega Hit, the enemy is broken, allowing for further attacks.
=== Magic ===
Magic includes both attacking and defensive spells that are equipped and usable in battle. Players will select any magic ring to inscribe spells that charge over time and use it for either elemental damage or support effects like healing and defense.
==== Offensive Magic ====
These spells deal direct damage or cause ongoing damage to the enemy. Magic types include Fire, Ice, Wind, and more. Some spells also inflict status effects like slowing the enemy or draining health over time.
* Crystal Magic: A unique type of offensive magic that was non-resistant to enemies’ elemental defenses, unlike other elemental spells. It was a special feature in Infinity Blade II, making it particularly effective against enemies that had resistances to other types of magic.
* Holy Magic: A special type that damages the enemy and heals the player based on the damage dealt. However, it is subject to the Deathless Spectrum resistance and is less effective against Boss titans.
** Holy Magic is only available via the Holy Band ring and is weaker against certain bosses with resistance, especially higher-tier Titans.
==== Defensive Magic ====
These spells aid in restoring health, repairing shields, or defending against attacks. The effectiveness depends on the player’s magic stat and the spell’s level.
* Infinity Blade III: Magic becomes more diverse, with no elemental resistances to counter its effectiveness, except for the “Immune to Magic” Titan perk. New spell types like Incinerate, Freeze, Shock, and Nullify offer damaging effects that have stronger impacts at higher levels.
* Healing Spells: These spells restore health or shield strength, with levels that improve the amount of health restored or the shield repaired.
==Other Moves==
=== Scratch ===
When attacking a titan before it is broken or dizzy, and while it is performing an attack, the player may deal a "scratch" instead. This attack results in 20% physical slashing damage and ignores any elemental magic effects on the Titan. Scratching is useful for dealing more damage or finishing off a weakened Titan, but may end with a failed parry. As enemies become faster and stronger in later gameplay, scratching becomes less effective.
Freeze spells in Infinity Blade III significantly enhance scratching, making it more effective. Using a gem that provides health, gold, or other bonuses for scratching, along with the Freeze spell, maximizes the benefits.
=== Stab ===
During a titan's fury chain, a blue circle will occasionally appear over the opponent. Tapping the circle before the Titan completes its fury chain performs a stab, doubling the damage. It also blocks the fury chain and enables around 3 seconds of additional attack time.
In later gameplay, dodging, parrying, or blocking a Titan's fury chain may be more effective than attempting a stab. Breaking a Titan after its fury chain ends grants extra hits or time during the break window.
=== Finishing Combo ===
Once an enemy's health depletes, a Finishing Bonus will appear, allowing the player to swipe rapidly for extra experience points.
==Mid-battle cutscenes==
In-battle cutscenes are short animations triggered once an enemy's health is reduced. These cutscenes can usually be sped up using the >> button. However, some cutscenes, like those involving the Worker in Infinity Blade III, limit the player’s ability to alter the character's actions.
===Large Enemies===
*2/3 Health: The enemy stumbles back, with the character and the Titan engaging in combat.
*1/3 Health: The Titan performs a more dramatic retreat.
====Deaths====
===== Sword and Shield-Wielding =====
*Siris stabs the enemy in the chest, sending it stumbling backward.
*A loud clang is heard as the enemy is knocked back.
*Siris delivers a finishing move—either a hard stab to the chest or a slash upwards, sending the Titan to stairs or a cliff.
===== Heavy Weapon-Wielding =====
*Siris kicks and stabs the Titan’s face.
*Siris stomps its leg, bringing it to one knee before slitting its throat.
===== Dual Weapon-Wielding =====
*Siris cuts upwards into the chest, then stabs the Titan from behind.
*Siris flips the Titan backward and stabs it in the face.
=== Giant Enemies ===
* 2/3 Health: The Titan stumbles back and roars.
* 1/3 Health: The Titan falls, stands, and roars again.
==== Deaths ====
* Siris cuts the Titan’s legs, forcing it to its knees, then performs a head stab.
* Siris rolls under the Titan’s legs, jumps up, and stabs its back.
* Siris cuts the Titan’s legs and stabs it in the heart after it tries to rise.
=== Regular Enemies ===
* 2/3 Health: The enemy jumps back in retreat.
* 1/3 Health: The enemy spins back in response.
==== Deaths ====
* Siris knocks the enemy off a cliff or uses the shield to force it to the ground, then does a backstab.
* If not on a cliff, Siris performs a two-hit combo, forcing the enemy to the ground for a backstab.
* While in a lock, Siris breaks the enemy’s neck.
=== Monstrosities ===
* 2/3 Health: The Titan stumbles back, stomping and roaring.
* 1/3 Health: Siris jumps towards the Titan’s head, causing the enemy to stumble back and roar again.
==== Deaths ====
* The titan tries to eat Siris, who stabs its mouth, then runs up and stabs its back.
* Instead of the backstab, Siris stabs the head.
=== Raidriar (Infinity Blade I & II) ===
* Infinity Blade I
** 2/3 Health: Raidriar knocks Siris back, offering a choice to join him or die.
** 1/3 Health: Raidriar sends Siris down the stairs with a blow.
** Death: Siris grabs the Infinity Blade, stabbing Raidriar to initiate the ending cutscene.
* Infinity Blade II
** 2/3 Health: Raidriar knocks Siris back, disarming him.
** 1/3 Health: Raidriar knocks Siris down a flight of stairs.
** Death: After the Infinity Blade is knocked to the floor, Siris picks it up and stabs Raidriar, triggering the ending cutscene.
=== Galath (Infinity Blade III) ===
* 4/5 Health: Galath backs away, discussing Ausar's past. He switches to dual weapons and summons a light blue dagger.
* 3/5 Health: Galath backs away and summons his waist shield, becoming a light-type enemy. Isa appears and urges Siris to finish Galath. Siris refuses, triggering a Tap Sequence.
==== Final Encounter ====
* Galath parries Siris’s attack, knocking the Infinity Cleaver from his hands.
* The Worker grabs Siris by the neck, but Siris stabs Galath with the Infinity Blade.
* Siris inserts the Redeemer into the Infinity Blade's handle, causing Galath to disappear in a shining blue light.
Category:Gameplay