149158-is-wildstar-still-alive-and-kicking

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			Hi, just wondering is Wildstar still alive and or heading down and eventually become dead? I have been playing since release and now reloaded, which just made the game a million times better may I add. I believe Wildstar truly is the best MMO and has everything to offer and I want to invest a lot of play time into the game just don't want to get into that rhythm if Wildstar isn't going anywhere eg competitions and new content, mostly tho player base and then in turn eventually game to be shutdown. I would hate for that to happen just wondering where is it heading?	
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Welcome back.
 
Look amigo, just go play and enjoy yourself. None of us here (without CRB tags) have any real idea what *next week* is going to bring, much less "the future." The studio has been very tight-lipped the last month or more, and all they've really said is they "have plans" and "can't talk about it right now" and that details would be forthcoming.
 
So go. Have fun. Have LOTS of fun. Make friends.
 
Avoid the PVP servers, though. They have never been a viable place to play this game for long and I have no problem telling you that.  :lol:	
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			Still alive and kicking, 42 players are at Thayd now at entity and most of them are lvl 50	
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			Thanks for the reply and good to hear that there is still hope haha and people active, and yeah I made the mistake of going Warhound and just payed for two characters to be transferred to Entity lol.... Yeah about CRB I know they haven't said much hence why I brought it to the forums to try and suss out if anyone knew anything but none the less the replays have been positive which is boss and thanks for the letting me know	
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			I do hope tho that competitions with pvp or tournaments and stuff even with pve get put in place, good incentive for people to want to play and work towards
			
				
	Edited January 22, 2016 by Reaperr	
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Yeah, the misery of the PVP servers is (and has been) a real concern for the community for quite some time. Even the die-hardiest of the PVP crowd are ready for full server merges.
 
But you'll find no shortage of people on Entity.	
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Still alive and kicking, 42 players are at Thayd now at entity and most of them are lvl 50
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Yeah, the misery of the PVP servers is (and has been) a real concern for the community for quite some time. Even the die-hardiest of the PVP crowd are ready for full server merges.
 
But you'll find no shortage of people on Entity.
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The die-hardiest of the pvp crowd have long since left this game. Just fyi. At this point Carbine can probably safely move any staff still working on pvp stuff off of it and they can just concentrate solely on pve.
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Alive yes, kicking no.
 
More floundering under a dev team which either refuses or is completely unable to provide any information on the state of the game and the direction it is heading.	
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PVP players are like locust, they come, they devour and they move on to new green pastures. I don't think there is a MMO game with PVE and PVP servers where the PVPers last more than a season. 
 
And I dont mean it in a bad view, the PVPers players are the best out there, they learn the mechanics, they learn the short cuts, they learn how to execute the skills very quickly, out passing the PVE players, for that reason when they devour the content theyt realize there is nothing else to do, so they move to green pastures.
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PVP players are like locust, they come, they devour and they move on to new green pastures. I don't think there is a MMO game with PVE and PVP servers where the PVPers last more than a season. 
 
And I dont mean it in a bad view, the PVPers players are the best out there, they learn the mechanics, they learn the short cuts, they learn how to execute the skills very quickly, out passing the PVE players, for that reason when they devour the content theyt realize there is nothing else to do, so they move to green pastures.
			
				
	Edited January 22, 2016 by Kampalo Palo	
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Then explain to me how WoW continues to have a thriving pvp scene despite the game being over a decade old? Also, GW2 still has a relatively healthy pvp scene, it is a few years older than Wildstar. Explain.
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PVP players are like locust, they come, they devour and they move on to new green pastures. I don't think there is a MMO game with PVE and PVP servers where the PVPers last more than a season. 
 
And I dont mean it in a bad view, the PVPers players are the best out there, they learn the mechanics, they learn the short cuts, they learn how to execute the skills very quickly, out passing the PVE players, for that reason when they devour the content theyt realize there is nothing else to do, so they move to green pastures.
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Because WoW keeps dropping upgrades and expansions and because WoW is more tradition than anything else, someone said somewhere "you are NOT a MMO player, if you have not played WoW" and that is the truth, every game that comes out is called the WoW killer and 10 years later WoW is still there and all the WoW killers are gone or in their way out.
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Then explain to me how WoW continues to have a thriving pvp scene despite the game being over a decade old? .... Explain.
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PVP players are like locust, they come, they devour and they move on to new green pastures. I don't think there is a MMO game with PVE and PVP servers where the PVPers last more than a season. 
 
And I dont mean it in a bad view, the PVPers players are the best out there, they learn the mechanics, they learn the short cuts, they learn how to execute the skills very quickly, out passing the PVE players, for that reason when they devour the content theyt realize there is nothing else to do, so they move to green pastures.
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			I mainly pvp in mmos, and I'm loving wildstar pvp... still :) And I cant wait for halls of the bloodsworn revamp :) And being able to farm for costume is fun as well, it's only good it will take a while :)	
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Then explain to me how WoW continues to have a thriving pvp scene despite the game being over a decade old? Also, GW2 still has a relatively healthy pvp scene, it is a few years older than Wildstar. Explain.
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Talking about the mass bots in bg's?  Or the lopsided Alliance pvp arena?  Or the awesome unbalanced world pvp zone.  Why do you think WoW is completly changing their pvp system next expansion? Mass change next expansion.  
 
And GW2 is a pvp game.  They only just introduced raids and an endgame pve scene.  And no, fractals and ezmode zerg dungeons is not it's strong points.  On top of that, GW2 has a playerbase from GW1, which was 100% pvp game.  
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I was never arguing about whether or not the pvp in WoW or GW2 was good or bad, just that it is there, and that there are a healthy number of pvpers that play it and have been playing it for a long time. This idea that pvpers are just locusts that consume one game after the next is just asinine at best.
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True, I apologize, read your comment incorrectly.
 
I can just say from my experience, but the purely pvp player community I have experience in MMO's are for the better part toxic.  This game has it's players that no one likes in pvp, than there's the pvp community that helps and trys to get people involved with pvp.  But looking at the past, it was way way worse.   And you would see pvp players come and go.  Saw it in SWTOR, they didn't like something and also nerfed an op class, so alot of pvp players left.  Win-trading in this game for Arena when it first came out.  Instead of pvp community stopping it, they made money off of it.  Hell, last season arena, you had some top pvp players create new teams after every match/session just so they could go against new/low ranking arena teams.  That's toxic to me.  Also, players jump games to look for the next best pvp scene.
 
Also, pvp'ers may be put in a "toxic" category, sure, just like raiders are put in they are elitist players.  
 
And look at MOBA's, 100% pvp game.  LoL in my experience was by far the worst and most toxic community I have ever experienced.  DOTA was just as bad, especially for new players.
 
Also, considering the pvp servers on f2p, and how it had a community than it became non-existant again, a big part from what I was told by players leaving that server and on the forums (who believes those anyways), the constant ganking just had leveling up a character, and that's toxic to me.  Ganking happens, but when it happens so much that you are unable to even level, somethings wrong.  Either with the world pvp system, or players have no life and just griefing.
 
I personally think the pvp system needs to be changed.  I really like what the future WoW system looks like, and gear not being such a huge aspect of pvp, but more on skill with people having the same stats and gear adding maybe 1-2% more of the stat.  Also, would like to have skills in the game have a pve aspect and a pvp aspect.  Do the same stuff, maybe the Tier bonuses change, but really just the numbers change.  By making things equal, would see players just hitting 50 and starting pvp be more on a level playing field.  Also, someway for lesser level players to be "buffed" up to participate in lvl 50 bg's so there's no level bg's but just one massive BG pool.  Sure, see more bots, but bots are just free prestige, right?
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By your own anecdotes you think that pvp players are toxic. That's fine. It's also, STILL, entirely beside the point. Give pvpers a solid game, where devs pay attention and do their best to maintain a competitive scene and relative balance and pvpers will stay awhile. They'll stream, and make crazy videos and promote your game for you. If you decide to ignore pvp and make no effort to improve, or at least maintain a decent pvp structure, the pvpers are out. Plain and simple.
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They did, it was called Warhammer Age of Reckoning... it was shuttered years ago.
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Arathi Basin.
 
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Devour the content? :huh:  PvPers don't "run out of content". They are each other's content.
 
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			What's it gonna take to make a dream survive? 	
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What's it gonna take to make a dream survive? 
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By allowing it to convert into a reality.
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What's it gonna take to make a dream survive? 
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Then explain to me how WoW continues to have a thriving pvp scene despite the game being over a decade old? Also, GW2 still has a relatively healthy pvp scene, it is a few years older than Wildstar. Explain.
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And GW2 is a pvp game.  They only just introduced raids and an endgame pve scene.  And no, fractals and ezmode zerg dungeons is not it's strong points.  On top of that, GW2 has a playerbase from GW1, which was 100% pvp game.  
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They did, it was called Warhammer Age of Reckoning... it was shuttered years ago.
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WAR was fun. I remember one time my brother kicked an unkilleable shaman into a croud of ten allies. He didn't die until ten more arrived.
 
Also, it had dwarves!	
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The guild wars games aren't either one of them PvP-centric games. They have a mix of PvP and PvE and both sectors are healthy and popular.
 
Facts don't go away because you don't like them any more than they go away because you ignore them.
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GW1, from what I understand, had very successful pvp.
But GW2 didn't live up to those standards. 
I was one of those being hyped about GW2, and I liked that people branded it a pvp focused game.
However it was not true. Pvp suffered lots of issues from launch and long forward: gamebreaking bugs ANet refused to hotfix, balance issues.
Me and my friends only lasted a couple of months, but there were really dedicated pvp players, e-sport focused, that had more patience but eventually even those players left. 
Changes were also made in pvp to make it easier for pve players to take part, since pvp population was very small. 
If you played pvp in GW2 you remember that it became clear very fast that the focus of the game is pve.
 
I visit GW2 forums every now and then to read about the state of the pvp. Atm there seem to still be issues, currently with balance where players pretty much are forced to buy expansion to buy elite specialisations that are much stronger than the vanilla specs. 
 
It seems like Wvwvw has been doing better than spvp, but suffers from issues with the expansion that added a giant map having lots of pve elements and other issues. However I think there is some work in progress to solve some issues, so time will tell if ANet succeed with that. 
 
But all in all, even for GW2 pve and possibly events have been the focus of the game, not pvp. 	
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http://www.wowhead.com/sound=8333/pvpwarninghorde
get to BS...  doo eet noaw!
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But all in all, even for GW2 pve and possibly events have been the focus of the game, not pvp. 
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			So the big question seems to be no big topic anymore.....is it alive nowadays? How long is the average queing time for doing "bgs" (arena, warplots) in the evening under the week and at weekend? Just curious	
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			Primal Matrix essence reset is daily at 8p EST; most PVP will pop around that time after reset goes live, except for when Daggerstone is not purple. It does pop at 'off times' but not as often.People advertise in /nexus for Arena matches, and warplots have not been done for 2 months at least. The queue got wonky after cross-faction went live. On the other hand, BG queues work fine; people just have to be in them for pops to happen.Queue times can be as much as 45 mins+ to as low as instant pop where BGs are concerned.	
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