Classical Element Constructs

The power to create constructs out of classical elements. Sub-power of Classical Element Manipulation. Variation of Elemental Constructs, Nature Constructs, and Universal Force Constructs. Combination of Air Constructs, Earth Constructs, Fire Constructs and Water Constructs. 
==Also Called==
*Classical Element-Based Creation
*Classical Element/Classical Elemental Constructs/Creations
*Classical Element Construct Creation/Generation/Manifestation/Materialization
*Creation Via Classical Elements
==Capabilities==
The user can turn the classical/natural elements into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases, among other phenomena. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
This ability typically applies to the basic classical elements (earth, water, fire, and air/wind), but can also apply to the systems of Godai (earth, water, fire, wind, and aether) and Wu Xing (wood, fire, earth, metal, and water).
==Applications==
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
*Animating classical elements for various purposes.
*Appendages
**Additional Limbs
**Body Creation
**Elemental Limb Generation
**Elemental Wing Manifestation
**Tail Manifestation
**Tendril Generation
**Tentacle Manifestation
*Armor
**Armor Creation
**Exoskeleton Modules
**Mecha Creation
**Plating Protrusion
**Shell Formation
*Attacks
**Attack Creation
**Hidden Attacks
**Manifested Attacks
**Projectile Attacks
**Strike Effect
*Barriers
**Bubble Generation
**Elemental Shield Construction
**Elemental Wall Generation
**Force-Field Generation
**Layer Reinforcement
**Surface Creation
*Clothing
**Costume Refinement
**Mecha Wearing
**Power Suit
**Symbiotic Costume
**Trick Costume
*Defenses
**Adaptive Defense
**Defense Creation
**Manifested Defense
**Multilayered Defense
**Regenerating Defense
*Duplicates
**Decoy Creation
**Inorganic Duplication
**Property Replication
**Self-Replication
**Substitution Creation
**Varied Replication
*Elements
**Classical Element Creation
**Elemental Generation
**Energy Generation
**Inorganic Generation 
**Matter State Creation
**Organic Generation 
**Property Creation
*Entities
**Artificial Life Creation
**Avatar Creation
**Elemental Life Creation
**Form Creation
**Golem Creation
**Manifested Guardian
*Environments
**Atmosphere Creation
**Ground Creation
**Personal Domain Creation
**Realm Creation
**Territory Creation
**Volcanic Field Creation
**Water Body Creation
**World Creation
*Objects
**Elemental Solidification
**Equipment Creation
**Object Refinement
**Rapid Fabrication
**Shape Generation 
*Platforms
**Path Creation
*Portals
**Selective Portal Creation
*Restraints
**Binding Creation
**Container Creation
**Elemental Rope Creation
**Elemental Web Creation
**Obstruction Creation
**Trap Creation
*Structures
**Elemental Pillar Projection
**Fortification Creation
**Megastructure Creation
**Passageway Creation
**Room Creation
*Support
**Elemental Aura
**Elemental Illusion
**Elemental Infusion
**Elemental Field Projection
**Manifested Support
**Status Effect Inducement
*Vehicles
**Sentient Vehicle 
*Weapons
**Ammunition Generation
**Bludgeon Construction
**Elemental Blade Construction
**Elemental Bow Construction
**Elemental Polearm Construction
**Elemental Whip Generation
**Natural Weaponry
***Elemental Claws
**Ranged Weapon Creation
===Other===
*Air Constructs
**Neon Constructs
**Nephokinetic Constructs
**Typhokinetic Constructs
*Earth Constructs
**Bone Constructs
**Clay Constructs
**Concrete Constructs
**Crystal Constructs
***Diamond Constructs
***Salt Constructs
***Sugar Constructs
**Dental Constructs
**Magma Constructs
**Metal Constructs
***Bio-Metal Constructs
***Bronze Constructs
***Copper Constructs
***Gold Constructs
***Iron Constructs
***Mercury Constructs
***Metal Dust Constructs
***Silver Constructs
***Steel Constructs
**Mineral Constructs
**Mud Constructs
**Sand Constructs
***Glass Constructs
***Magic Dust Constructs
**Stardust Constructs
*Fire Constructs
**Blue Fire Constructs
**Hell-Fire Constructs
**Holy-Fire Constructs
**Purple Fire Constructs
**Psychic Fire Constructs
*Water Constructs
**Bubble Constructs (when combined with air)
**Ice Constructs
***Snow Constructs
**Vapor Constructs
==Associations==
*Classical Element Manipulation
*Construct Creation
**Energy Constructs
**Force Constructs
***Universal Force Constructs
**Nature Constructs
**Scientific Constructs
*Construction Manipulation
*Copy Manipulation
*Creation
*Creation Manipulation
*Entity Manipulation
*Essence Manipulation
*Form Manipulation
*Object Manipulation
*Phenomenon Manipulation
*Property Manipulation
*Structure Manipulation
*Transmutation
==Limitations==
*May be limited to manipulating already existing classical elements rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
*Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
*In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
*May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
*May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.). 
*May be limited to manipulating one's own body and/or mass to create these constructs, which can potentially drain the user's mass and either damage them or leave them vulnerable if it is not replenished.
*May be limited to using only one element at a time, or single element.
==Known Users==
*Benders (Avatar: The Last Airbender/The Legend of Korra)
*Captain Planet (Captain Planet)
*Spyro (The Legend of Spyro)
*Xiaolin Dragons (Xiaolin Showdown)
==Gallery==
Spyro ice tail.gif|Spyro (The Legend of Spyro) can create tail blades out of ice...
Rod-wong-r-spyro-earthfail.jpg|...and a flail out of earth.
Omi ice club.gif|As Xiaolin Dragon of water, Omi (Xiaolin Showdown) can make anything from the different states of water.
Category:Powers
Category:Elemental Constructs