Mario (SSBFOT)

Mario
Series: Super Mario
Availability: Start
Class: Balance
Final Smash: T-Rex Rampage
== Overview ==
Mario is Nintendo's famous Italian plumber. He is the main protagonist of the Super Mario and is the older brother of Luigi. Mario first originated in 1981 and has evolved ever since. He used to be called Jumpman and would save Lady (Who is now referred as Pauline) from Donkey Kong. Now he saves Princess Peach from Bowser, the main antagonist of the Super Mario Series. However, sometimes he is the one who gets saved by Luigi from King Boo.
== Movement Options ==
Wall Jump: Yes
Wall Cling: No
Wall Climb: No
Crawl: Yes
Tether: No
Float: No
Midair Jumps: 1
== Movement Ranks ==
Ground Speed: 31
Air Speed: 44
Fall Speed: 37
Weight: 56
== Moveset ==
=== Basic Attacks ===
Ground
Attack 	Description 	Damage 	Extra Details
Neutral Attack	Mario does a quick jab, then swings his arm and then follows up with a kick. 	1.7%, 3%, 4.1%
=8.8% 	None
Dash Attack 	Mario jumps into the air and smashes his hammer into the ground, causing a shockwave that smashes nearby opponents. 	12% (hammer), 4% (shockwave) 	Hammer has high launch power with a good KO potential.
Side Tilt 	Mario swings his hammer in front of him, damaging opponents. 	7.5% 	Can be used while walking around and in a rapid succession.
Up Tilt 	Mario uppercuts his opponents into the air, launching them. 	5.3% 	Has low launch power so it can throw opponents into a potential juggle.
Down Tilt 	Mario lunges forward and will perform an overhead kick at the end. 	6% 	Gets low onto the ground, making it harder to attack him.
Side Smash 	Mario slams his hammer into the ground (which is on fire) and it causes a powerful shockwave that will launch opponents far.	20%-28.7 (hammer), 7%-13 (shockwave)	Has a high KO potential and breaks shields instantly if fully charged.
Up Smash 	Mario causes a giant explosion above his head that expands and rapidly hits enemies. 	0.6%-0.9%x25,4% 	The explosion launches opponents directly upwards. It has high launch power.
Down Smash 	Mario throws Cappy around him in a circle with a large range. 	16.3%-22% 	None
Aerial
Attack 	Description 	Damage 	Extra Details
Neutral Air Attack	Mario spins around in the air like a tornado, rapidly striking all enemies.	1.2%x5=6% 	Has a windbox that pulls nearby opponents closer to Mario.
Front Air Attack 	Mario swings his hammer in front of him smashing opponents downward. 	11% 	Has a chance to meteor smash opponents. It will send opponents directly downwards when hit.
Back Air Attack 	Mario causes a small explosion behind him that damages opponents. 	9.3% 	None
Up Air Attack 	Mario kicks above his head that launches opponents upwards. 	7.2% 	Launches opponents directly upwards.
Down Air Attack 	Mario spins directly downwards like a drill burying any grounded opponents.	1.4%x8=11%	Buries grounded opponents. It will also bury opponents that are hit and dragged down.
Grabs
Attack 	Description 	Damage 	Extra Details
Pummel 	Mario smacks his opponent with his hammer. 	1.3% per hit	None
Front Throw	Mario throws his opponent and bats them away with his hammer. 	6% 	Launches at a diagonal trajectory.
Back Throw 	Mario swings around and throws them behind him. 	5% 	Launches at a diagonal trajectory.
Up Throw 	Mario catapults his opponent into the air by wildly throwing them.	2% 	Launches very high.
Down Throw 	Mario drops his opponent on to the ground and uppercuts them. 	8% 	Launches upwards.
===Special Moves===
Moveset 1
Name 	Type 	Description 	Damage 	Extra Details
Fireball 	Neutral Special	"Toss a small fireball that bounces around, burning any enemies. 	4% 	Simple projectile
Shooting Fireball 	Custom 1 	"The fireball no longer bounces, but it travels in a straight line instead." 	3.6% 	It is weaker, however it can be used in a rapid succession.
Mega Fireball 	Custom 2 	"Unleash one giant fireball, destroying everything in it's path!" 	13%,0.5% x8=17 	Has long endlag, leaving Mario vulnerable to attcks. The fireball explodes on contact.
Cape 	Side Special 	"Swing a cape to reflect incoming projectiles or to reverse an opponent's direction." 	7% (cape), reflected projectile x2.	Reflects an incoming projectile. It does not put an opponent out of freefall when used.
Destructive Cape 	Custom 1 	"Swing your cape savagely and destructively. Does not reflect projectiles." 	16% 	It will still turn opponents around.
Reflector Cape 	Custom 2 	"Does not deal damage, but it deals serious damage to reflected projectiles." 	Reflected projectile x3.5 	Does not turn opponents around.
Super Jump Punch 	Up Special 	"Leap into the air, striking any opponents on the way up." 	1.3%x7=9.1% 	Drifts slightly horizontally.
Soaring Jump Punch	Custom 1 	"Soar into the air with lots of momentum. Deals no damage but it goes much higher." 	N/A 	Has a windbox that pushes opponents away. Has some momentum that will have Mario boost slightly up.
Flaming Jump Punch	Custom 2 	"Jump into the air and punch any opponents in the way with a red hot fist! Doesn't goes very high." 	15.3% 	Is a single hit move instead of being a multi hit. Has a abysmal recovery.
F.L.L.U.D 	Down Special 	"Unleash a giant blast of water from F.L.U.U.D pushing opponents away. Can be charged for more knockback."	N/A 	Pushes opponents away and is very useful for edgeguarding.
Tidal F.L.L.U.D 	Custom 1 	"Has much more knockback and range, but takes longer to charge." 	N/A 	Has much more startup and endlag than F.L.L.U.D.
Power F.L.L.U.D 	Custom 2 	"Deals damage now, but deals less knockback." 	1.2%-2%x8=9.4%-16% 	Can be charged for more damage.
Moveset 2
Name 	Type 	Description 	Damage 	Extra Details
Cappy Throw 	Neutral Special	"Toss Cappy like a boomerang, rapidly damaging opponents" 	0.8%x10=8% 	Simple projectile attack. Mario will not have his hat until Cappy returns.
Blazing Cap 	Custom 1 	"It travels much slower, but it is more powerful and it is on fire!" 	1.4x10=14% 	Mario has invincibility at the beginning and the end of the move.
Fast Cap 	Custom 2 	"Travels much faster and farther, but it is weaker" 	0.5%x10=5% 	Has very weak knockback so it can trow opponents into a potential juggle.
Jet Board Dash 	Side Special 	"Charge forward with a rocket powered skateboard." 	9% 	Can be used for an extra midair jump or for more horizontal recovery. If charged, it goes much faster.
Bursting Board 	Custom 1 	"One big boost of rocket power sends you flying!" 	15% 	Send Mario forward at a high speed. Puts Mario into a helpless state if used in midair.
Buster Board 	Custom 2 	"It deals more damage and knockback, but it is slower." 	21% 	Mario has super armor throughout the move.
Rocket Blast 	Up Special 	"Launch into the air with a high powered rocket. Fly in any direction you please!"	6% (rocket), 10%(explosion)	Allows free control of Mario for 3 seconds before he goes into a helpless state. He is propelled upwards at the start. Rocket explodes after use.
Launching Rocket 	Custom 1 	"Skyrocket into the air using the rocket to fly directly upwards. 	14% 	Goes straight up. The rocket explodes at max height.
High Powered Rocket	Custom 2 	"Much more fuel and speed, but no damage and explosion." 	N/A 	Does not explode. It travels much faster and has 6 seconds before putting Mario into a helpless state. No vertical gain at the start.
Mario Tornado 	Down Special 	"Spin around like a tornado, allowing you to move freely for some time." 	0.6%x15=9% 	Grants Mario a bit of vertical and horizontal distance. If the button is mashed Mario goes farther. Has a windbox that pulls nearby opponents in.
Mario Gale 	Custom 1 	"Fly much higher and farther and push opponents away, but it deals less damage." 	2.4% 	It is a single hitting move rather than a multi hit. Has a giant windbox that pushes opponents away.
Mario Explosion 	Custom 2 	"Causes a giant explosion around you, significantly damaging opponents." 	18% 	Grants no vertical or horizontal recovery distance.
=== Final Smash ===
Name 	Description 	Damage
T-Rex Rampage	Mario summons the Odyssey which flies in to hit any opponents, if any opponents are struck them a cinematic will play of Mario capturing a T-Rex in the Cascade Kingdom and Mario will trample through any opponents hit dealing great damage. It ends and all opponents caught will go flying. The 3 opponents that were closest to Mario will be in the cinematic. If the Odyssey does not hit anyone then nothing will happen.	8%, 50%, 5%=63%
== Animations ==
=== Taunts ===
# Mario starts talking to Cappy for a little. (Up Taunt)
# Mario takes out his hammer and smashes it on the ground. (Side Taunt)
# Mario lies on the ground as if he is taking a nap. (Down Taunt)
=== Idle Animations ===
# Mario will fan himself as if he is hot.
# Mario jogs in place and readies himself.
=== On Screen Appearance ===
The Odyssey appears and Mario hops out of it.
=== Victory Animations ===
# Mario dashes around the screen with super star power.
# Mario spins his hammer in the air and smashes in the ground.
# Mario waves to everyone and walks into the Odyssey. He then flies off.
=== Losing Animation ===
Mario claps his hands with a little disappointment in himself. Cappy looks down at him with a shameful expression towards Mario.
== Spirits ==
Fighter Spirits
Name 	Picture	How to Obtain
Mario 	 	
* Buy in the Vault Shop for 100 G.
* Complete Classic Mode with Mario.
Fire Mario 	 	
* Buy in the Vault Shop for 100 G.
* Complete Classic Mode with Fire Mario.
Ice Mario 	 	
* Buy in the Vault Shop for 100 G.
* Complete Classic Mode with Ice Mario.
Wedding Mario	 	
* Buy in the Vault Shop for 100 G.
* Complete Classic Mode with Wedding Mario.
Builder Mario	 	
* Buy in the Vault Shop for 100 G.
* Complete Classic Mode with Builder Mario.
== Classic Mode Route ==
Route Name: The Road of Retro
Round 	Enemy 	Stage 	Music 	Notes
1 	Koopa Troopa (x4) 	Mushroom Kingdom 	Super Mario Bros. Ground Theme 	References to the beginning level of Super Mario Bros. Koopa Troopa is a classic Mario enemy.
2 	Link 	Gerudo Canyon (Battlefield form)	Overworld Theme- The Legend of Zelda	Link is a classic video game character.
3 	Pac-Man 	Pac Maze 	PAC-MAN 	Pac-Man is a very classic video game character. Pac Maze was selected because it is the classic Pac-Man stage.
4 	Ryu 	Sazaku Castle 	Ryu Stage 	Ryu is a classic video game character.
5 	Larry, Wendy, Lemmy, Iggy, Roy, Morton, and Ludwig	Bowser's Castle 	Koopaling Battle 	The Koopalings appeared before Bowser. Jr in 1998.
6 	Donkey Kong 	25 m 	Slide 	Donkey Kong is a classic video game character.
Boss 	Bowser, Giga Bowser 	Bowser's Castle 	The Grand Finale 	Bowser is Mario's classic rival. Bowser is normally encountered in Bowser's Castle.
Credits	N/A 	N/A 	Time's Running Out 	Ending Screen shows Mario, Luigi, Toad, and Yoshi all chasing Bowser as he is taking Peach away.
== Costumes ==
# Mario's normal clothes (Default)
# Fire Mario
# Ice Mario
# Mario with green pants and orange overalls
# Mario with purple pants and dark blue overalls
# Wedding Mario
# Wedding Mario with a grey suit
# Builder Mario
== Trivia ==
# Mario's crawling animation comes from Super Mario 64.
# Mario is one of the only fighters to have multiple fighter spirits.
# Ice Mario's fireballs are ice instead of fire, but they still do the same thing.
# Mario is not just a platforming game. Mario has sports games, turn based games, and even racing games.
#Mario's Classic Mode Route is based off of fighters made in 1980-1990.
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Category:Fighters (SSBFOT)
Category:Completed articles