National Guard

"Furtive when idle, and devastating at short range, these battle-hardened guerrillas are the best soldiers in the world!"
==In game==
National Guard — Vital statistics	National Guard — Vital statistics	National Guard — Vital statistics	National Guard — Vital statistics	National Guard — Vital statistics	National Guard — Vital statistics	National Guard — Vital statistics	National Guard — Vital statistics	National Guard — Vital statistics
 	
*Assault infantry capable of cloaking when idle.
*7e.
*nto the fray.	
*Assault infantry capable of cloaking when idle.
*7e.
*nto the fray.	
*Assault infantry capable of cloaking when idle.
*7e.
*nto the fray.	
*Assault infantry capable of cloaking when idle.
*7e.
*nto the fray.	
*Assault infantry capable of cloaking when idle.
*7e.
*nto the fray.	
*Assault infantry capable of cloaking when idle.
*7e.
*nto the fray.	
*Assault infantry capable of cloaking when idle.
*7e.
*nto the fray.	
*Assault infantry capable of cloaking when idle.
*7e.
*nto the fray.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* 	15.3s(230t) 	240 	16 	45 	2.1s(32t) 	37 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 100;: 90 	: 1;: 1 	1 	Barracks 	5 	7 	
*Anti-infantry.
*Cloaked when idle. 	 	
  	  	  	  	  	  	  	  	 
==History==
In most nations with an absence of apparent advantages in materiel or resources, it is always common for fighters to use hit-and-run assaults and ambush tactics to even the odds. This has been a tactics used by the barbarians of overgrown areas throughout the world since the Stone Age, and still remains a viable tactic even to this very day, and as such forms the main doctrine behind Bolivarian infantry tactics as well as many other nations on earth with equivalent strength with regards to industry, demographics, and  — in the case of Bolivaria's unique history — politics.
Category:Grunts