Gear/Ammo LRM Thunder-I (Half)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_LRM_InfernoThunder_Half
Manufacturer: Generic
Each Thunder LRM missile contains five small but powerful anti-vehicle mines which scatter out when fired, packing enough explosive force to damage the legs of many BattleMechs. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	15000	All 	All
* -90% damage dealt with this Ammo
* +1 heat damage dealt
* Installs 1 mines within 6 meters of projectile impact. N/A% Chance to fail deploy.
* 50% Chance to trigger Mines. N/A% Chance for Chain Detonation. N/A% Chance for Linked Detonation.
* 1 Heat damage. 2 AoE Heat Damage in 20 Radius.
* N/A% reduced movement per mine
* When on burning ground, these mines laugh at you.
* -5 accuracy with this weapon.
* Thunder/FASCAM munitions lay mines wherever a missile hits the ground.
* Missile has 1 HP.
* Cannot be fired at Flying Targets
* LRM Ammo - 60 Shots
* Volatile Ammo rolls Twice to explode
* 25 Cbills Cost per Shot.
* Ammunition Box can explode for 2.5 damage, 1.8 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
60 	25 	2.5 	1.75 	0.625
=Used By Mechs=
Mechs 	Mechs 	Mechs
APL-3F	CDA-3X	CGR-QS4
RPT-2L	SYU-S7	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2