Wretched Old Mikhael

==Summary==
Wretched Old Mikhael is an Unfortunate Undead, reborn as he is after the crucifixion of his entire family, a wealthy merchant group, for a long-forgotten crime. He was offered forgiveness for his perceived sin by a heretical priest, who instead damned him to eternal life. Submitting to his fate, Mikhael took to the trade of his lost family, only now trading his exotic wares for souls with heretics and outcasts like him. 
==Powers and Stats==
Tier: 
Name: Wretched Old Mikhael, Mikhael The Merchant
Origin: MÖRK BORG
Gender: Male
Age: Unknown, possibly centuries
Classification: Unfortunate Undead
Powers and Abilities: 
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|-|Base=Peak Human Physical Characteristics, Immortality (Types 1, 4, and 7; Mikhael is an Unfortunate Undead, cursed to be regurgitated by the rotten earth whenever he diesHERETIC, pgs 38-39), Weapon Mastery (Proficient with a quarterstaff in combat), Self-Destruction (His items and wares burst into flames if he hasn't sold them by the time he dies), Soul Manipulation (Can take the souls of others as easily as any currency), Statistics Reduction (The taking of one's soul, piece by piece, lowers all of their statistics)
|-|With Optional Equipment=Petrification (The stone dagger he peddles can instantly turn a target to stone, although the petrification can be undone by removing the daggerHERETIC, pg 40), Power Modification (The mad prophet's tongue allows the user a far greater control over their magic, although it punishes failure with an Arcane Catastrophe), Limited Probability Manipulation (The two-headed silver ring doubles the chances of extreme success and extreme failure), Limited Clairvoyance (The vial of goblin ichor, when heated up, points you in the direction of the goblin who cursed you; the pilgrim's compass always points to the nearest, most life-threatening point of interest in the area), Light Manipulation (The wickhead brain functions as a permanent torch, although if broken explodes in a blinding flash of light), Psychometry (Placing the Galgenbeck Deathmask on a corpse allows you to see how it died), Healing, Purification (The pouch of valley vapors he carries will heal all afflictions and your body, but leaves you catatonic for up to 4 hoursHERETIC, pg 41), Animal Manipulation (Sells jars of troll piss, which scare off any animal for extended periods of time), Limited Transmutation (His kuksa cup transforms any liquid into serviceable, safe drinking water), Homing Attack, Death Manipulation (His lucky fishing spear is guaranteed to strike a creature if used underwater; it instantly kills fish of any size), Enhanced Senses, Extrasensory Perception (Although it drains all color from your vision, the vibrant red ribbon allows one to see in absolute darkness and detect the pulsating heartbeats of living things from a vast rangeHERETIC, pg 42), Poison Manipulation, Ice Manipulation (The vial of blue blood he carries serves as a poison that instantly freezes all blood in the target's body), Damage Boost (His golden scalpel searches out veins to bloodlet, vastly increasing damage in doing so), Adaptation (While wearing the pleasing green cloak, you never feel too cold or too warm, regardless of the environs), Fate Manipulation (The one-winged, one-eyed, one-legged gull would give an individual more Omens; Omens can be used to twist fate itself ever-so-slightly in your favorMORK BORG Core Rulebook, pg 38), Mind Manipulation (The yellow flower, when given to another, makes them agree with the next thing you say), Precognition (With the "Little Poppet", one can peer into the mind of a target and gain awareness of their thoughts and intentions, as well as divine their next actionHERETIC, pg 43), Pocket Reality Manipulation, Sealing (The key Mikhael retrieved from the Mur can, when used to open any door, lead into a small fifteen by fifteen space that can only be opened from the outside; oxygen runs out in 24 hours), Animal Manipulation (The current owner of Chip the Rat is loved unconditionally by the rodent, and can communicate with it), Empathic Manipulation (The sorrowful music box he sells forces one to tell the truth, and possibly sob uncontrollably), Adhesive Manipulation (The handman's rope fuses to whatever it is tied to, and henceforth cannot be removed by any means- the rest of the rope becomes similarly immutable), Statistics Reduction (The giant's chisel can be used to magically destroy armor, negating any benefits gained)
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Attack Potency: Street level+ (His strikes can shatter or remove limbsMORK BORG Core Rulebook, page 29)
Speed: At least Normal Human
Lifting Strength: At least Average Human
Striking Strength: Street Class+
Durability: Street level+ (Can tank attacks from those comparable to him)
Stamina: Unknown, it is not specified if his afterlife requires him to rest or sustain himself
Range: Extended melee, at least up to tens of meters with magic items
Standard Equipment: Quarterstaff, wagon, pale-eyed donkey; his wagon always has one randomly determined piece of his optional equipment
Intelligence: Likely Average, although due to his experiences he has more insights than the typical man about certain topics such as heresy or hell
Weaknesses: Only one of his pieces of "optional equipment" is with him by default, which may result in him possessing an item with little to no combat viability
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Male Characters
Category:Game Characters
Category:Board Game Characters
Category:Fantasy Characters
Category:MÖRK BORG
Category:Tier 9
Category:Tier 9-C
Category:Immortals
Category:Weapon Masters
Category:Staff Users
Category:Self-Destruction Users
Category:Soul Users
Category:Statistics Reduction Users
Category:Petrification Users
Category:Knife Users
Category:Power Modification Users
Category:Probability Users
Category:Clairvoyance Users
Category:Light Users
Category:Psychometry Users
Category:Healers
Category:Purification Users
Category:Animal Users
Category:Transmutation Users
Category:Homing Attack Users
Category:Death Users
Category:Spear Users
Category:Extrasensory Perception Users
Category:Enhanced Senses Users
Category:Poison Users
Category:Ice Users
Category:Damage Boost Users
Category:Adaptation Users
Category:Fate Users
Category:Mind Users
Category:Precognition Users
Category:Pocket Reality Users
Category:Sealing Users
Category:Empathic Manipulation Users
Category:Adhesivity Users