Ruins

==Entering==
Entering the ruins is as simple as walking through either sides main doors, assuming the territory is neutral. You can also break open the windows on either side to enter hopefully without alerting any possible NPC's. There is not much variety in entering the building itself.
==Layout==
Other than the main capture point in the middle of the building directly visible throughout either entrance, is two sets of shelves on either side. When captured, one side of the building will contain a faction merchant, and the opposite side of the building will contain a faction contractor, as well as a territory safe. Above the territory itself, is a few floors of rooms consisting of a lot of loot (things like safes, lockers, duffle bags and cases.) The roof itself contains a large open area, with an airdrop marker ontop of the building.
Category:Locations