Hall of Rogues Part 2

See also: Hall of Rogues Part 1
==The Hall of Rogues (Willston) – Full Membership==
Whilst officially this is the family headquarters of the Elven Lorraine family, it is no great secret that the complex is also a college for practitioners of Covert skills. As such the complex is known by all as “The Hall of Rogues”. The college provides Rasten with access to skilled scouts and investigators, and some say provides him with some protection versus the machinations of Eliezure – also a known patron of thieves and assassins.
==Junior Membership==
Races: Open to all races except Dwarves (for reasons unknown)
Classes: Thief, Assassin, Monk, Ranger, Illusionist
Level: 3rd Level+
Fees: 10gp per year, payable in advance
Senior Membership: +15gp per year, need to be 8th lvl
==Benefits==
Full members can purchase basic equipment of their trade at list price
There are some rooms available, costing 1sp per night including evening meal
==Equipment Available==
===Superior Lockpicks===
(+5+lvl% lockpicking skills, 1% break on use)	- 50gp	(Thf/Ass/Mnk)
===Fine Toolkit===
(+5+lvl% set/remove traps, 1% break on use)	- 50gp	(Thf/Ass/Mnk)
===Flashbangs===	
10gp/3 (Thf/Ass/Mnk)
Prime then throw up to (20+Str) feet
All within 50’ facing must save vs. magic or be part blinded for 2D6 rounds (-4 to hit)
(If forewarned can close eyes briefly for +4 to save)
===Smokebombs===
5gp/3 (Thf/Ass/Mnk/Rng)
Prime then throw up to (15+Str) feet
Creates a 15’ radius cloud of smoke for d6+4 rounds (half in any breeze)
All within are -4 to hit and unable to see (Infravision works, penalty only -2)
===Sparklebombs===
8gp/3 (Thf/Ass/Mnk/Rng)
As smokebombs but also blocks Infravision
===Path Training Available (Cost is 15gp to full members)===
Assassin: Ninja, Sniper, Mimic (although there is a degree of secrecy about mimic subclass)
Monk: Blackfist (again, some secrecy about this subclass)
Ranger: Hunter, Pathfinder
Thief: Spy, Safecracker, Hustler