Gnoblar Trappers

are an missile infantry unit introduced in Total War: Warhammer III with Ogre Kingdoms (DLC).
== Recruitment ==
* Unlocked with: Maw Cave or Ogre Camp
== Description ==
These outgoing and vindictive Gnoblars are the largest of their kind, and delight in catching and torturing the small mammals that populate the foothills of the Ogre Kingdoms. Hunting is too sporting for these Gnoblars, who much prefer to trap their prey. To this end, they have perfected the art of laying out jagged man-snappers, pits lined with stakes, wickedly barbed nooses and other cruel devices that will incapacitate the unwary. Once they have snagged something, they like to 'play' with it (usually jabbing it with sharp sticks), before devouring it or bribing their masters with it as a light snack.
== Attributes ==
== Unit Abilities ==
=== Passive Abilities ===
* Gnoblar Traps
== Strategy ==
This odd, somewhat generalist unit is all Ogres get in the way of dedicated ranged units until Leadbelchers are unlocked, and since their damage output is mediocre and range truly abysmal you're hardly going to be able to adopt a defensive strategy by using them. 
With that said, their traits allow them to be used in a variety of ways: they can be deployed out in the vanguard and used as harassers, drawing would-be flankers away from more valuable troops, or they can support the front line, where their ability to pin can be used to pulverize enemies who otherwise might be able to get away from your bulls and manhunters. This adaptability and their relatively low cost makes them a no-brainer in the early game.