Terrain (Final Fantasy III)

The Terrain is a Geomancer command in Final Fantasy III that gives a random effect depending on where the Geomancer casts it.
===2D versions===
The Geomancer is a job obtained from the Water Crystal in the Cave of Tides; this makes the Terrain effects in dungeons visited before the Cave of Tides redundant in a normal playthrough. The "earth" and "water" elements are just inferred, because there is no enemy weak against these two elements.
Effects are sorted by backfire rate.
Name	Terrain 	Power	Hit Rate	Effect 	Backfire rate
 	Surface: seas, sea bottom Dungeons: Temple of Time, sunken cave, Saronia catacombs 	120 	60% 	Damage to all enemies. 	Low
 	Surface: plains Dungeons: all dungeons before Water Crystal, Falgabaard cave, Doga's cave (floor 1/a) Boss rooms: Dragon Spire (top floor), Saronia catacombs, Bahamut's lair, Syrcus Tower, World of Darkness (x5 bosses)	90 	50% 	Damage to all enemies. 	Low
 	Surface: Mountains Dungeons: Doga's cave (floor 3) 	120 	40% 	Damage to all enemies. 	Low
 	Surface: sky (airships) Dungeons: Bahamut's lair, Doga's cave (floor 2) 	120 	60% 	Damage to one enemy (air element). 	Medium
 	Surface: forests Dungeons: most dungeons after Water Crystal 	120 	30% 	Damage to one enemy (air element). 	Medium
 	Surface: lakes and rivers Dungeons: Cave of Tides, Lake Dohr 	0 	40% 	Instantly defeats one enemy. 	High
 	Surface: Saronia swamps Dungeons: Doga's cave (floor 1/b) 	0 	40% 	Instantly defeats one enemy. 	High
 	Surface: deserts Dungeons: (none) 	0 	30% 	Instantly defeats one enemy. 	High
 	Anywhere 	0 	100% 	User's HP is cut by 25% of maximum. Does not backfire in the pixel remaster version.	—
====Gallery====
FFIII NES Cave In.png|Cave In (atk. all).
FFIII NES Geomancer Earthquake.png|Earthquake (atk. all).
FFIII NES Waterspout.png|Waterspout (atk. all).
FFIII NES Air Blade.png|Air Blade (atk. 1).
FFIII NES Tornado.png|Tornado (atk. 1).
FFIII NES Backfire.png|Backfire.
FFIII NES Quicksand.png|Quicksand (insta-def. 1).
FFIII NES Rapids.png|Rapids (insta-def. 1).
FFIII NES Sinkhole.png|Sinkhole (insta-def. 1).
===3D remake versions===
The damage done by Terrain is equal to the following formula:
:Damage = \frac{(Power + JobLv \times 2) \times (INT + MND)}{Adjustment \times Random No.}
Name	Effect 	Terrain
 	Inflicts Instant Death to one enemy. 	40%: Southwest Saronia and Eureka
 	Inflicts Earth-elemental damage to one enemy. 	38%: Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard
 	Inflicts Earth-elemental damage to all enemies. 	40%: Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard22%: World of Darkness
 	Inflicts Fire-elemental damage to one enemy. 	38%: Molten Cave22%: World of Darkness
 	Inflicts Ice and Water-elemental damage to one enemy. 	40%: Sea, Underneath Sea, Nepto Shrine, Tower of Owen (ground floor), Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake23%: World of Darkness
 	Inflicts Ice and Water-elemental damage to all enemies.	50%: Ur48%: Forest and Grassland, Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except ground floor), and Sky
 	Inflicts Fire-elemental damage to all enemies. 	40%: Molten Cave
 	Major non-elemental damage to one enemy. 	40%: Southwest Saronia and Eureka10%: World of Darkness2%: Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, Falgabard, Forest and Grassland, Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except ground floor), Sky, Molten Cave
 	Inflicts Ice and Water-elemental damage to all enemies.	38%: Sea, Underneath Sea, Nepto Shrine, Tower of Owen (ground floor), Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake
 	Inflicts Wind-elemental damage to one enemy. 	50%: Forest and Grassland, Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except ground floor), Sky, and Ur.23%: World of Darkness20%: Deserts, Altar Cave, Mythril Mines, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Falgabard, Bahamut's Lair, Cave of Shadows, Doga's Grotto, Ancient's Maze, Sea, Underneath Sea, Nepto Shrine, Tower of Owen (ground floor), Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake, Molten Cave, Southwest Saronia and Eureka
====Table for gameplay====
The player is unlikely to visit a specific location just for a specific Terrain ability; it is useful to know which techniques can happen in a specific terrain.
All terrain types (except for the World of Darkness) follow the same structure:
#38–40% chance of an elemental attack against all enemies;
#38–40% chance of an elemental attack against a single enemy;
#20% chance of Wind Slash (except for Wind terrains, where it accumulates with #2);
#2% chance of Shadowflare (except for non-elemental terrains, where it accumulates with #2);
Terrain 	Locations 	Name	Effect
Earth 	Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard 	40%:	Inflicts Earth-elemental damage to all enemies.
Earth 	Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard 	38%:	Inflicts Earth-elemental damage to one enemy.
Earth 	Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard 	20%:	Inflicts Wind-elemental damage to one enemy.
Earth 	Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard 	2%: 	Major non-elemental damage to one enemy.
Fire 	Molten Cave 	40%:	Inflicts Fire-elemental damage to all enemies.
Fire 	Molten Cave 	38%:	Inflicts Fire-elemental damage to one enemy.
Fire 	Molten Cave 	20%:	Inflicts Wind-elemental damage to one enemy.
Fire 	Molten Cave 	2%: 	Major non-elemental damage to one enemy.
Water 	Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake 	38%:	Attempts to inflict Instant Death on all enemies.
Water 	Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake 	40%:	Inflicts Ice and Water-elemental damage to one enemy.
Water 	Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake 	20%:	Inflicts Wind-elemental damage to one enemy.
Water 	Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake 	2%: 	Major non-elemental damage to one enemy.
Wind 	Forest and Land (overworld), Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), Sky, and Ur.In Ur, Terrain results in 50% Ice Storm, 50% Wind Slash, and no other effect.	48%:	Inflicts Ice and Water-elemental damage to all enemies.
Wind 	Forest and Land (overworld), Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), Sky, and Ur.In Ur, Terrain results in 50% Ice Storm, 50% Wind Slash, and no other effect.	50%:	Inflicts Wind-elemental damage to one enemy.
Wind 	Forest and Land (overworld), Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), Sky, and Ur.In Ur, Terrain results in 50% Ice Storm, 50% Wind Slash, and no other effect.	2%: 	Major non-elemental damage to one enemy.
Non-Elemental	Southwest Saronia, Eureka 	40%:	Inflicts Instant Death to one enemy.
Non-Elemental	Southwest Saronia, Eureka 	40%:	Major non-elemental damage to one enemy.
Non-Elemental	Southwest Saronia, Eureka 	20%:	Inflicts Wind-elemental damage to one enemy.
Darkness 	World of Darkness 	22%:	Inflicts Earth-elemental damage to all enemies.
Darkness 	World of Darkness 	22%:	Inflicts Fire-elemental damage to one enemy.
Darkness 	World of Darkness 	23%:	Inflicts Ice and Water-elemental damage to one enemy.
Darkness 	World of Darkness 	23%:	Inflicts Wind-elemental damage to one enemy.
Darkness 	World of Darkness 	10%:	Major non-elemental damage to one enemy.
====Gallery====
FFIIIDS Magma.png|Fire: Magma (DS).
FFIIIDS Flame Burst.png|Fire: Flame Burst (DS).
FFIIIDS Cave-In.png|Earth: Cave-In (DS).
FFIIIDS Earthquake.png|Earth: Earthquake (DS).
FFIIIDS Whirlpool.png|Water: Whirlpool (DS).
FFIIIDS Ice Pillar.png|Water: Ice Pillar (DS).
FFIIIDS Ice Storm.png|Wind: Ice Storm (DS).
FFIIIDS Wind Slash.png|Wind: Wind Slash (DS).
FFIIIDS Black Hole.png|Non-elemental: Black Hole (DS).
FFIIIDS Shadowflare.png|Non-elemental: Shadowflare (DS).
FFIII iOS Terrain - Flame Burst.png|Fire: Flame Burst (iOS).
FFIII iOS Terrain - Ice Pillar.png|Water: Ice Pillar (iOS).
FFIII iOS Terrain - Shadowflare.png|Non-elemental: Shadowflare (iOS).
==Other appearances==
===Pictlogica Final Fantasy===
PFF Job Change! (Ingus) - Black Hole.png|Black Hole.
PFF Job Change! (Ingus) - Whirlpool.png|Whirlpool.
PFF Job Change! (Ingus) - Wind Slash.png|Wind Slash.
===Final Fantasy Airborne Brigade===
;Ability Cards
FFAB Cave-In - Luneth SR.png|Cave-In (SR).
FFAB Ice Pillar - Luneth SR.png|Ice Pillar (SR).
FFAB Cave-In - Luneth SR+.png|Cave-In (SR+).
FFAB Ice Pillar - Luneth SR+.png|Ice Pillar (SR+).
FFAB Black Hole - Ingus SSR.png|Black Hole (SSR).
FFAB Flame Burst - Ingus SSR.png|Flame Burst (SSR).
FFAB Icestorm - Refia SSR.png|Icestorm (SSR).
FFAB Flame Burst - Ingus SSR+.png|Flame Burst (SSR+).
FFAB Icestorm - Refia SSR+.png|Icestorm (SSR+).
;Legend Cards
FFAB Ice Pillar - Desch Legend SR.png|Ice Pillar (SR).
FFAB Wind Slash - Arc Legend SR.png|Wind Slash (SR).
FFAB Wind Slash - Luneth Legend SR.png|Wind Slash (SR).
FFAB Ice Pillar - Desch Legend SR+.png|Ice Pillar (SR+).
FFAB Wind Slash - Arc Legend SR+.png|Wind Slash (SR+).
FFAB Wind Slash - Luneth Legend SR+.png|Wind Slash (SR+).
FFAB Flame Burst - Ingus Legend SSR.png|Flame Burst (SSR).
FFAB Ice Pillar - Desch Legend SSR.png|Ice Pillar (SSR).
FFAB Icestorm - Refia Legend SSR.png|Icestorm (SSR).
FFAB Shadow Flare - Arc Legend SSR.png|Shadow Flare (SSR).
FFAB Flame Burst - Ingus Legend SSR+.png|Flame Burst (SSR+).
FFAB Ice Pillar - Desch Legend SSR+.png|Ice Pillar (SSR+).
FFAB Icestorm - Refia Legend SSR+.png|Icestorm (SSR+).
FFAB Shadow Flare - Arc Legend SSR+.png|Shadow Flare (SSR+).
==References==
Category:Terrain abilities in Final Fantasy III
Category:Abilities in Final Fantasy III
Category:Terrain abilities