Bosses

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Bosses are powerful, yet elusive creatures that stand tall among the rest of the zombie population, posing a significant threat to any who dares to challenge them. These possess significantly higher durability and agility than their non-boss brethren, combined with the ability to down any survivor in as little as one to two attacks, and often will require the cooperation of multiple survivors to be taken down. Yet for all their terrible powers, bosses are often the prime target of many bands of hunters, due to the possibility of looting powerful pieces of equipment from their corpses.
==Boss Mechanics==
===How Boss Spawning Works===
Across the entire Inner City, bosses are split into 6 separate groups distinguished by a certain number, from now on referred to as "threat levels." Each threat level is associated with a limited list of possible bosses and is only capable of spawning in certain areas. For each threat level, players are only able to acquire an amount of lootable bosses equal to the maximum boss count of that boss level; it is possible however, to fight boss groups of multiple threat levels in a single cycle to acquire more loot than normal.
Note that each threat level is associated with a certain amount of event aggro that goes up at higher levels; players at threat level 1 may feel little disturbance, while players at threat level 4+ will pretty much be bombarded with zombies 100% of the time.
Threat Level	Zone 	Possible Spawn
1 	Blue, Green, Yellow 	Flaming Zombie x 1
1 	Blue, Green, Yellow 	Shieldbearer x 1
2 	Green, Yellow, Orange, Red (rare) 	Flaming Zombie x 1
2 	Green, Yellow, Orange, Red (rare) 	Titan (normal/flaming) x 1
2 	Green, Yellow, Orange, Red (rare) 	Mother (normal/flaming) x 1
3 	Yellow, Orange, Red, Dark Red (rare)	Wraith (normal/flaming) x 2
3 	Yellow, Orange, Red, Dark Red (rare)	Giant Spider (normal/flaming) x 2
4 	Red, Dark Red, Black (rare) 	Titan x 2
4 	Red, Dark Red, Black (rare) 	Wraith x 2
4 	Red, Dark Red, Black (rare) 	Mother x 2
4 	Red, Dark Red, Black (rare) 	Giant Spider x 2
4 	Red, Dark Red, Black (rare) 	Charred Titan x 1
5 	Black, White 	Flaming Long Arm x 4
5 	Black, White 	Flaming Rumbler x 4
5 	Black, White 	Flaming Flesh Hound x 4
5 	Black, White 	Flaming Titan x 2
5 	Black, White 	Flaming Wraith x 2
5 	Black, White 	Flaming Mother x 2
5 	Black, White 	Flaming Giant Spider x 2
5 	Black, White 	Charred Titan x 1
5 	Black, White 	Flaming Charred Titan x 1
6 	South Eastern Zone 	Irradiated Evolved Long Arm x 4
6 	South Eastern Zone 	Titan (irradiated/mega) x 3
6 	South Eastern Zone 	Mother (irradiated/mega) x 3
6 	South Eastern Zone 	Wraith (irradiated/mega) x 3
6 	South Eastern Zone 	Giant Spider (irradiated/mega) x 3
6 	South Eastern Zone 	Charred Mother x 2
6 	South Eastern Zone 	Charred Wraith x 2
6 	South Eastern Zone 	Charred Giant Spider x 2
7 	Raven Ridge 	Alpha Wolfhound x 2
7 	Raven Ridge 	Alpha Zombear x 2
7 	Raven Ridge 	Dreadstag x 2
8 	Wasteland 	Devil Hound x 1
1 (Special) 	Wasteland 	Volatile Leaper x 1 (see Bosses#Special Daily Bosses)
2 (Special) 	Randomized 	Devil Hound x 1 (see Bosses#Special Daily Bosses)
DF Profiler provides its own bossmap page that can be viewed free of charge. Use this to see what bosses are currently available, and where they are at.
==== Boss Nests ====
Boss nests are extra dangerous boss groups that spawn on a fixed schedule daily (schedule TBA). These are centered around certain locations (outposts, endgame zones) and last for 2 hours.
Unlike normal boss groups that pick from a fixed list of possible spawns, boss nests have randomized compositions with only the maximum boss count and amount of certain superbosses capped, and thus will vary wildly in strength. For example, at boss nest level 5, you may encounter an instance of mostly Flaming Titans/Rumblers/Longarms, or 4 Flaming Flesh Hounds backed by a Charred Titan, a Flaming Charred Titan and a Cryo Hound.
Threat Level	Location 	Boss Count	Possible Members
1 	Nastya's Holdout 	3 	Flaming Zombie/Shieldbearer
2 	Dogg's Stockade 	4 	Flaming Zombie/Shieldbearer
3 	Precinct 13 	4 	Flaming Zombie/Shieldbearer
3 	Precinct 13 	4 	Titan/Mother
4 	Fort Pastor 	5 	Titan/Mother
4 	Fort Pastor 	5 	Wraith/Giant Spider
5 	Secronom Bunker 	7 	All Flaming minibosses/bosses (except Flaming Zombie)
5 	Secronom Bunker 	7 	Charred Titan (max at 1)
5 	Secronom Bunker 	7 	Flaming Charred Titan (max at 1)
5 	Secronom Bunker 	7 	Cryo Hound (max at 1)
6 	South Eastern Zone	8 	Irradiated Evolved Longarm
6 	South Eastern Zone	8 	All Irradiated/Mega bosses
6 	South Eastern Zone	8 	Charred Wraith/Mother/Giant Spider
7 	Wastelands 	4 	All Charred/Flaming Charred bosses
7 	Wastelands 	4 	Devil Hound/Cryo Hound
8 	Raven Ridge 	6 	Alpha Wolfhound/Alpha Zombear/Dreadstag (all variants)
=====Timing=====
Server Time (UTC-5)	UTC Time	From Last Nest
3:00 	8:00 	4:00:00
8:00 	13:00 	5:00:00
13:00 	18:00 	5:00:00
18:00 	23:00 	5:00:00
23:00 	4:00 	5:00:00
==== Special Daily Bosses ====
In addition to the normal hourly boss type, there are also special, extra tough bosses that only spawn once per day. The time chosen for them is completely random and not affected by the normal 0th minute rule, and they stay for 3 hours instead of the normal bosses' 1 hour. These bosses drop special Crafting Materials that can be used to create weapons and armors that are far more powerful than what can be normally looted.
Currently, the available types of boss are as followings:
* Inner City Devil Hound: Spawns near Secronom Bunker, drops Devil Heart that can be used to craft various Implants and Craftable Weapons.
* Volatile Leaper: Spawns in the Wastelands, drops Volatile Hide that can be used to craft Implants and Craftable Armours.
* Behemoth: Spawns in the South Eastern Zone, drops Behemoth Biomass that can be used to craft the Behemoth/Apex Implants.
===Boss Life Cycle===
All aforementioned boss groups follow a strict cycle as followings:
* Spawn: At precisely the 0th minute mark of each hour, a new set of bosses is generated and placed across the map.
* For the next 1 hour, bosses will rapidly spawn until the cap has been reached to engage the player. Event aggro will be forced on for the entire cycle, even if the player has successfully killed all bosses in the area.
** If multiple players are in a small area, bosses will be spawned until the current spawn cap has been reached, and will continue to spawn until all players in the are has reached their kill quota. If a fresh player who has not reached the quota enters the group, more bosses will spawn to fill that player's quota, even if other players in the group have reached theirs and thus will not receive loots from the new bosses.
* After the 1 hour mark, the old boss cycle is terminated and event aggro eventually fades away. Any leftover boss not yet killed will stay until the player kills it or leaves the block, and lootable bodies will still give item for a certain additional amount of time.
** After that amount of time has passed however, leftover bosses will no longer produce lootable item, and any remaining body will not give out anything.
===Boss Loot===
Upon death, bosses will leave behind their body which is guaranteed to give the player a piece of weapon or armor, corresponding to the zone the boss is fought in. Different types of bosses in the same area give out the same quality of loot, but items looted from certain powerful bosses like Charred Titans will always be Mastercrafted.
===Bossing Strategies===
At first seeming daunting when faced with towering, rampaging zombies that kill you in one or two hits, most of Fairview's bosses can be taken on without boosts or expensive gear. The Bossing Tips and Tactics page details the possible ways there are to hunt the mega-mutants of Dead Frontier.
==List of Bosses==
=== Mini-bosses ===
At threat level 5, large packs of these types of zombies may be encountered in place of normal bosses. Unlike normal bosses, these mini-boss packs can produce up to 4 lootable bodies, instead of only 1 or 2.
===Bosses===
====Basic Variant====
====Flaming Variant====
The Flaming variant sports increased health and movement speed compared to the basic variant.
====Irradiated Variant ====
A SEZ-exclusive variant that appears in packs of 3. Irradiated bosses have greatly increased health compared to their Flaming counterpart, and the ability to explode upon death.
==== Mega Variant====
A SEZ-exclusive variant that appears in packs of 3. Mega bosses have greatly increased damage and movement speed, as well as a slightly smaller profile, making them harder to hit at range.
==== Raven Ridge ====
A Raven Ridge exclusive variants.
==== Charred Variant====
The most powerful variant, with supreme health and movement speed, and a gigantic body profile.
==== Superbosses====
These bosses have a special spawning condition and will drop special items upon death.
===Seasonal Mini-Bosses ===
During Easter, Halloween and Christmas events, these mini-bosses will spawn in place of normal bosses. All of them drop seasonal presents which may contain one in a list of various items; ranging from junk, to treats that boost certain combat stats for 1 hour, to components for the event's Craftable Weapons. These presents can be redeemed for rewards by "eating" them in the Inventory screen.
====Easter Event Bosses====
Drops seasonal Easter Egg presents.
====Halloween Event Bosses====
Drops seasonal Trick or Treat presents.
The music changes to a Halloween theme when one of these appears.
====Christmas Event Bosses====
Drops seasonal Christmas Gift presents.
The music changes to a Christmas theme when one of these appears. 
Category:Gameplay