Uldaar

== History ==
Uldaar is one of the continents of Anor Mundus, located to the east of Centros. Sometimes during the age of dawn, a species of alien came to Uldaar, building many eldritch structures who remain perfectly functional thousands of years later. These structures known as the towers and the wraithwall are powerful magical constructions. 
=== Imperator Kythos ===
The central Uldaari figure of the Western Age of Heroes was Imperator Kythos, the living god, who obtained nigh omnipotent arcane powers which they used to conquer half of the continent, weaving powerful enchantments through whole nations, binding outsiders to their will and creating a mighty magical legacy. 
=== Emperor Dariuz the First ===
Eastern Uldaar's chief figure was Dariuz the First of the Parsi Empire, leading his armies, Dariuz annexed most of Eastern Uldaar, from the Zard mountain in the east to the footstep of Khem-Rah itself.
== People ==
Uldaar is home to several kinds of beastfolk including Catfolk, the Vanara monkeyfolk, the serpentine Nagaji, the jackal Houndfolk, the yak Minotaur, Minogidas. Although not initially native, a large population of Orcs make their home in the great grass sea, and goblins have become endemic.
Vanirs have never had a significant population on Uldaar, but many Earthen citadels are found there. Humans as well as halflings and ogres have also found their way to the continent.
== Nations and Territories ==
=== Eastern Uldaar ===
==== Eternal Kingdom of Khem-Rah ====
The Eternal Kingdom of Khem-Rah controls most of the Sphinx Valley, not only one of the most fertile region in all of Uldaar, but also the gateway between east, west and southern reaches of the continent. Throught its history Khem-Rah has been prosperous and mighty.
This prosperity brought unprecedented magical innovation, which would however lead to the Khem-rah cataclysm, a mystical plague that wiped most of its population, raising them as undead and forever cursing the sands beyond the valley of the Sphinx River. Now, Khem-Rah is controlled by powerful necromantic dynasties. 
==== Kingdom of Nubis ====
Nubis was once part of the Eternal Kingdom of Khem-Rah, but the Cataclysm changed their fate. Through luck or some mysterious protection, the upper reaches of the Sphinx River valley were left untouched by the plague and curse, leaving a small living kingdom in the valley of death.
Nubis is a realm of monuments and sacred obelisks, constantly on the brink of war and conquest by their undead neighbors.
==== The Red Ranges ====
==== The Alhambra Sultanate ====
The Alhambra Sultanate was once part of the mighty Parsi Empire, but as the Empire declined, a young trader from Nadad was beset by prophetic vision, hailing one god above all else. The young man became a prophet, preaching his new god's ways.
After a decade, the prophet had amassed a legion of followers who felt the old gods had abandoned them and stormed the Satrapi's capital, destroying the old gods' temples and bringing the worship of the one god, Mazdai. 
==== The New Azyran Empire ====
The Azyran Empire were one of the very first major power of Uldaar at the beginning of the age of iron, the Azyran conquered much of Uldaar and would rule it until the rise of the Parsi Empire at the start of the age of heroes who would defeat and Annex them.
But the Azyri never forgot who they were, biding their time. With the fall of the Parsi's might, the Azyran Empire was reborn out of the ashes.
==== The Carthadean Sisters ====
The Sisters are a trio of independent city-states upon the shores of the [x] sea, where they are the primary trading and naval power of the region. Each city is independent but the sisters have always fought to protect each other and have much in common culturally, each city has its own trading specialty.
==== Kingdom Iudah ====
The Kingdom of Iudah is a small religious theocracy on the shores of the [x] sea. Iudah holds a monotheistic faith, which was long repressed by the Parsi empire.
==== Jraal Desert ====
The Jraal desert covers the central land of the Eastern Uldaar Peninsula, it is a harsh land with sparse population except for small nomad tribes moving from oasis to oasis. Jraal is also a land of exiles, some who fled persecution from the Azyran empire or escaped slavery have survived this harsh land.
==== The Five Mountains ====
The Five mountains are the boundaries separating Southern and Eastern Uldaar, this mountain range is most recognizable for it's five sharp peaks perpetually covered by snow. The five mountains feature few people who live upon its treacherous slopes. 
==== Catalyan Ranges ====
Catalya ranges are a hilly, sparsely populated region of eastern Uldaar, primarily filled with barbarian tribes and nomadic herders. The defacto capital of the Catalya ranges is Selçuk, a settlement with only a small permanent population but which sees much overland trade.
==== Parsi Empire ====
Once lords of all eastern Uldaar, the Parsi empire has faced a slow decline through the past several centuries now only clinginging to their homeland, as Alahambra sultanate, Twin Rivers, Iudah and Asyran kingdoms have broken away into freedom.
The Remnants of the Parsi are still divided as semi-autonomous Satrap (plural satrapi) which pay taxes in both food and gold to the empire's capital of Parsipolus
==== Kingdom of the Twin River ====
The Twin Rivers are an ancient Theocratic kingdom composed of a handful of cities lined along the Rivers Lamashtu and Drake, with the fall of the Parsi empire, the rather bloodthirsty native religion has arisen and taken power once more. The Twin Rivers are militaristic and deal heavily in slave trading.
==== Zard Mountains ====
==== Island of Cyros ====
=== Southern Uldaar ===
==== Mhran Empire ====
==== Sangyam States ====
==== Vedras Sovereignty ====
==== Bangala Valley ====
==== Paktusi Kingdom ====
=== Western Uldaar ===
==== Kingdom of Natuff ====
==== Machwazi ====
==== Nalhara Desert ====
The Nalhara splits Western Uldaar between south and north, acting as a natural barrier between empires and kingdom that was not breached until the rise of Imperator Kythos. Nalhara is home to many monstrous beings and ancient ruins long forgotten.
==== The Great Grass Sea ====
The Great Grass Sea is a large expanse of sparsely populated Savannah to the south of the Nalhara desert, lacking any central authority the 'sea' is home to many nomadic tribes of horse riders and gnoll raiders.
==== The Reach ====
==== Wahnolia Jungle ====
==== Ankasi Badlands ====
==== Magocracy of Zaloum ====
Part of the Northern reaches of Western Uldaar, Zaloum is a land rich in many ways, since the dawn era Zaloum has been home to a high concentration of mystical aliens ruins which spurred the nation toward magic. It was in Zaloum that Imperator Kythos first arose to power and even after her death, her influence remains strong.
==== Republic of Gnina ====
==== Kingdom of Sawhen ====
==== Imperial Colony of Anodai ====
When Imperator Kythos fell, the land of Anodai was annexed by the Empire of Centros into its fold and for the past half century has seen a massive influx of Centrosi travellers and settlers come to the far away land. Anodai is a fertile and mineral rich land, which the Empire's contracted companies exploit with all their might.
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