Enchantments by Type (Dungeon Siege)

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===NOTE: This page is under process of having information transferred from the page Dungeon Siege Item Buff Prefix.===
There are many items to collect in Dungeon Siege, and a vast amount are enchanted with potentially very powerful magic. The type of magic is identified through the color of the letters on the item's label. The following is an under-construction, comprehensive list of all the possible enhancements. If you have information, please add it!
==Blue lettering (basic enchantment)==
===Armor (prefix)===
*Rough: Adds 3 to armor
*Repellant: Adds 6 to armor (Profound on spellbooks)
*Enforced: Adds 8 to armor
*Calloused: Adds 10 to armor (Incorporeal on spellbooks)
*Sustained: Adds 13 to armor
*Brawny: Adds 15 to armor (Ethereal on spellbooks)
*Burly: Adds 25 to armor (Mystical on spellbooks)
*Hefty: Adds 40 to armor
*Rugged: Adds 70 to armor
*Husky: Adds 105 to armor
*Brute: Adds 130 to armor
*Hulking: Adds 150 to armor
===Combat magic (prefix)===
 Weapon effect:
*Conflicting: Adds 1 to combat magic skill (Fabricated on spellbooks)
*Scuffling: Adds 2 to combat magic skill (Molded on spellbooks)
*Brawling: Adds 3 to combat magic skill
*Fighting: Adds 4 to combat magic skill
*
*Skirmishing: Adds 6 to combat magic skill
*Combating: Adds 7 to combat magic skill
*
*
*Warring: Adds 10 to combat magic skill
*
===Combat magic damage (suffix)===
This staff-only enchantment category provides a numerical boost to one's minimum and/or maximum damage points when using combat magic spells.
===Combat magic damage (max)===
 Weapon effect: solid light blue aura around staff, with rotating stars at either pole
* of Strife: adds 4 to maximum combat magic damage
* of Discord: adds 8 to maximum combat magic damage
===Combat magic damage (max+min)===
*of Protest: adds 3-8 combat magic damage
*of Unrest? adss 5-15 combat magic damage
===Combat magic damage (min)===
 Weapon effect: light blue stars form solid field around staff
===Damage (max+min) (suffix)===
 Weapon effect: Blue arcs off weapon near hilt, blue light throughout
*of Carving: Adds 8-13 damage
*of Stabbing: Adds 12-20 damage
===Damage reflection:===
*of Reversal: Reflects 3% of damage to enemy
*of Exchange: Reflects 9% of damage to enemy
*of Defiance: Reflects 10% of damage to enemy
*of Vengeance: Reflects 15% of damage to enemy
*of Vindication: 18% of damage reflected to enemy
===Dexterity (suffix)===
 Weapon effect: Orange stars off weapon
*of the Swift: Adds 1 to dexterity
*of the Spry: Adds 2 to dexterity
*of the Nimble: Adds 3 to dexterity
*of the Deft: Adds 4 to dexterity
*
*of the Dexterous: Adds 6 to dexterity
*of the Honed: Adds 7 to dexterity
*
*of the Speedy: Adds 9 to dexterity
*
*
===Fear damage (prefix)===
 Weapon effect: Trio of white-orange orbs at either end of weapon
*Blustering: +10% chance of enemy fleeing, adds 10-20 fear damage
*Bullying: +15% chance of enemy fleeing, adds 10-20 fear damage
*Intimidating: +15% chance of enemy fleeing, adds 15-25 fear damage
*Frightening:
===Health (suffix)===
 Weapon effect: Green stars off weapon
*of the Fox: Adds 7 to health
*of the Badger: Adds 12 to health
*of the Owl: Adds 17 to health
*of the Dog: Adds 21 to health
*of the Serpent: Adds 37 to health
*of the Boar: Adds 42 to health
*of the Wolf: Adds 89 to health
*of the Ram: Adds 163 to health
*of the Leopard: Adds 230 to heath
*of the Bear: Adds 403 to health?
* of the Panther: Adds 415 to health
===Health theft (suffix)===
 Weapon effect: Small pink stars falling off weapon
*of Deception: 1 health stolen per hit
*of Lechery: 2 health stolen per hit
*of Greed: 3 health stolen per hit
*of Malevolence: 4 health stolen per hit
*of Threat: 5 health stolen per hit
*of Perjury: 6 health stolen per hit
*
*
*
*
*
===Intelligence (suffix)===
 Weapon effect: Yellow stars off weapon
*of Awareness: Adds 1 to intelligence
*of Insight: Adds 2 to intelligence
*of Knowledge: Adds 3 to intelligence
*of Intellect: Adds 4 to intelligence
*
*of Judgment: Adds 6 to intelligence
*of Wisdom: Adds 7 to intelligence
*
*of Foresight: Adds 9 to intelligence
*
*of Omniscience: Adds 11 to intelligence
===Magic Damage Reduction===
*Stern: Magic damage reduced by 5%
*Strict: Magic damage reduced by 10%
*Harsh: Magic damage reduced my 11%
*Stringent: Magic damage reduced by 15%
*Ruthless: Magic damage reduced by 20%
*Merciless: Magic damage reduced by 25%
===Mana (suffix)===
 Weapon effect: Light blue stars off weapon
*of Renewal: Adds 12 to mana
*of Refreshment: Adds 20 to mana
*of Renewal: Adds 29 to mana
*of Reprieval: Adds 35 to mana
*of Revendication: Adds 53 to mana
*of Rejuvenation: Adds 71 to mana
*of Recuperation: Adds 101 to mana
*of Recovery: Adds 203 to mana
*of Restoration: Adds 275 to mana
*of Reinvention: Adds 346 to mana
*of Reclamation: Adds 426 to mana
* of Invigoration: Adds 541 to mana
===Maximum damage (disease) (suffix)===
 Weapon effect: Drab green cloud around weapon
*of Illness:
*of Infection:
*
*
*
*
*of Infirmity: Adds 39 to maximum damage
===Maximum damage (wildness) (suffix)===
 Weapon effect: Bright blue outline around weapon
*of the Unbridled: Adds 4 to maximum damage
*of the Untamed: Adds 6 to maximum damage
*of the Provoked: Adds 12 to maximum damage
*of the Wild: Adds 22 to maximum damage
*of the Feral: adds 45 to maximum damage
===Melee skill (prefix)===
 Weapon effect: White stars off weapon
*Goring: Adds 1 to melee skill
*Butchering: Adds 2 to melee skill
*
*Ravaging: Adds 4 to melee skill
*Devastating: Adds 5 to melee skill
*
*Demolishing: Adds 7 to melee skill
*Sabotaging: Adds 8 to melee skill
*
*Eradicating: Adds 10 to melee skill
*
===Nature Magic (prefix)===
 Weapon effect:
*Organic: Adds 1 to nature magic skill (Campestral on spellbooks)
*Terrestrial: Adds 2 to nature magic skill (Pastoral on spellbooks)
*Earthen: Adds 3 to nature magic skill (Rustic on spellbooks)
*Terranean: Adds 4 to nature magic skill
*
*Essential: Adds 6 to nature magic skill
*Pristine: Adds 7 to nature magic skill
*
* Refined: Adds 9 to nature magic skill
*
*
===Piercing damage/reduction (suffix/prefix)===
 Weapon effect: Golden-green outline around weapon
====Damage====
====Reduction====
* Solid: Piercing damage reduced by 5%
*Intact: Piercing damage reduced by 4%
*
* Resistant: Piercing damage reduced by 9%
*Unyielding: Piercing damage reduced by 13%
*Resilient: Piercing damage reduced by 16%
*Tenacious: Piercing damage reduced by 20%
===Ranged skill (prefix)===
 Weapon effect:
*Gliding: Adds 1 to ranged skill
*Driving: Adds 2 to ranged skill
*
*Launching: Adds 4 to ranged skill
*Soaring: Adds 5 to ranged skill
*
*Arching: Adds 7 to ranged skill
*
*Rushing: Adds 9 to ranged skill
*
*Propelling: Adds 11 to ranged skill
===Range (weapon statistic)===
 Projectile effect: Blue/white trail on and behind arrow/bolt
*Sailing: Adds 1 to range
*Shooting: Adds 2 to range
*Flying: Adds 3 to range
===Spell (chance to cast)===
 No weapon effect
Spell list, by level (nature, combat)
*Zap, Fireshot (spell level 1)
*Spark, Firespray (spell level 4)
*Fireskull (combat spell level 16)
*Lightning, Fireball (spell level 20)
*Multi-Spark (nature spell level 30)
*Lightning Blast (nature spell level 36)
*Light Ray (nature spell level 48)
*Starburst (nature spell level 62)
*Nova Strike, Firebomb (spell level 70)
Magnitude
*of Lesser <spell>: +10% chance to cast spell
*of Minor <spell>: +15% chance to cast spell
*of <spell>: +20% chance to cast spell
*of Major <spell>: +25% chance to cast spell
*of Greater <spell>: +30% chance to cast spell
===Strength===
 Weapon effect: Red stars off weapon
*of Hardiness: Adds 1 to strength (Hide Bound on spellbooks)
*of Sturdiness: Adds 2 to strength (Leather Bound on spellbooks)
*of Robustness: Adds 3 to strength
*of Virulence: Adds 4 to strength
*
*of Might: Adds 6 to strength
*of Prominence: Adds 7 to strength
*
*of Grandeur: Adds 9 to strength
*
*of the Colossus: Adds 11 to strength
==Other blue enchantments==
* Lurid: adds 20 to armor, +5% chance to dodge melee attack
* of Youth: adds 8-13 damage, adds 13 to mana (waterfall of green stars off weapon)
==Mauve lettering (rare item)==
These  weapons have a chance to drop from monsters and containers, and have multiple effects. Only one of these can be on an item.
*Admired:
*Astonishing: Adds 1 to melee skill, +1% chance to inflict a piercing hit, adds 1-4 piercing damage, adds 1 to strength
*Acclaimed: +9% Chance to Dodge Melee Attack, adds 3 to combat magic skill, melee damage Reduced by 5%, +4% Chance to Inflict a Piercing Hit
*
*
*Brilliant: Adds 7 to armor, adds 15 to health, adds 26 to mana, adds 1 to ranged skill
*
*Distinct: Adds 15 to health, adds 6 to armor, adds 20 to mana, ranged damage reduced by 3%
*
*
*Elite: Adds 1 to dexterity, ?,?
*Exalted: Adds 1 to dexterity, adds 1 health per hit, adds 1 to intelligence, adds 1 mana per hit
*Fantastic: Melee damage reduced by 5%, adds 1 to nature magic skill, +5% chance to dodge ranged attack, adds 2 to combat magic skill
*Feisty
*of Ferocity: Adds 1 to strength, adds 1 to combat magic skill, ?.
*Fierce: Adds 8 to armor, +2% to dodge melee attack, adds 1 to melee skill
*
*
*
*Illustrious
*Impressive: Piercing damage reduced by 4%, adds 1 to combat magic skill, adds 39 to mana, adds 1 to strength
*
*Marvelous
* Miraculous: Adds 7 to armor, magic damage reduced by 5%, +8% chance to block melee attack
*Peerless: Adds 13 to armor, +5% chance to block magic attacks, +2% chance to block melee attack, adds 1 to nature magic skill, 3% of damage reflected to enemy
*of Pluck: Adds 3 to armor, adds 1 to combat magic skill, adds 14 to mana, +5% chance to cast Fireshot on taking damage
*Prevailing
*Remarkable: Ranged damage reduced by 3%, adds 1 to nature magic skill, andds 1 to combat magic skill, 1 health stolen per hit
*Sacred: Adds 6 to dexterity, ?,?,?
*Splendorous: Ranged damage reduced by 3%, +2% chance to block melee attack, piercing damage reduced by 9%, adds 1 to intelligence, adds 4 to melee skill
*Stupendous
*Superior
*
*Therapeutic: +3% chance to block magic attacks, adds 17 to health, adds 1 to nature magic skill
* 
* 
*Uncommon: 
*of Zest: Adds 6 to armor, 1% of damage reflected to enemy, +6% chance to cast Zap on taking damage
==Yellow lettering (legendary/unique item)==
These are quite rare, and have the most varied enhancements. Two, a prefix and suffix, may be on an item at a time.
*Almighty: +9% chance to block ranged attack, piercing damage reduced by 4%, ranged damage reduced by 3%
*Anticipated: Piercing damage reduced by 9%, adds 2 to melee skill, ranged damage reduced by 3%
*of Aspiration: 
*Assured: Magic damage reduced by 7%, +5% chance to block melee attack, adds 1 to ranged skill
*of the Banished:
*Bold: +5% chance to dodge ranged attack, piercing damage reduced by 4%, adds 2 to ranged skill
*Clandestine: +5% chance to dodge ranged attack, magic damage reduced by 5%, +2% chance to block melee attack
*of Contempt: 1 health stolen per hit, adds 2 to intelligence, adds 1 mana per hit
*Curious: Piercing damage reduced by 3%, ranged damage reduced by 8%, adds 2 to ranged skill
*of Currents: 
*Daring: Adds 5 to armor, ranged damage reduced by 3%, adds 1 to ranged skill
*Divine: +5% chance to dodge melee attack, +8% chance to block magic attacks, ranged damage reduced by 3%
*Eccentric: +9% chance to block ranged attack, adds 3 to combat magic skill, +5% chance to block melee attack
*Fabled: +4% chance to block ranged attack, piercing damage reduced by 4%, adds 1 to ranged skill
*of Faith:
*Flourishing: +5% chance to block magic attacks, adds 1 to nature magic, ranged damage reduced by 3%
*Foretold: +5% chance to block magic attacks, adds 20 to armor, +2% chance to Block melee attack
*Forgotten: Magic damage reduced by 5%, adds 15 to armor
*Gleaming: +9% chance to block ranged attack, +5% chance to dodge melee attack, adds 2 to melee skill
*Glimmering: +8% chance to block magic attacks, melee damage reduced by 5%
*Hallowed:  +5% chance to dodge melee attack, piercing damage reduced by 9%, adds 2 melee skill
*of the Haughty:  Adds 1 to dexterity, adds 22 to mana, 3% of damage reflected to enemy, adds 1 to strength
*of Independence: Adds 1 to max combat magic damage, adds 3-8 nature magic damage, adds 1 to intelligence, adds 3 mana per hit
*of Influence: Adds 13 to health, 1 health stolen per hit, 1 mana stolen per hit
*Informal: +6% chance to dodge melee attack, adds 4 to melee skill, melee damage reduced by 4%
*Infused: Magic damage reduced by 7%, piercing damage reduced by 10%, adds 1 to nature magic skill
*Inspired: Melee damage reduced by 5%, adds 1 to nature magic skill, adds 1 to combat magic skill
*Intense:  Adds 1 to combat magic skill, adds 2 to nature magic skill, +5% chance to block melee attack
*Legendary:  Adds 2 to melee skill, ranged damage reduced by 3%, adds 1 to nature magic skill
*Loyal: +13% chance to block ranged attack, adds 1 to combat magic skill, adds 2 to nature magic skill
*Meticulous: +4% chance to block ranged attack, +5% chance to block magic attacks, adds 9 to armor
*Momentous: Magic damage reduced by 5%, adds 2 to ranged skill
*Mystic: Magic damage reduced by 5%, piercing damage reduced by 4%, melee damage reduced by 10%
*Notable: Magic damage reduced by 5%, adds 1 to combat magic skill, piercing damage reduced by 4%
*Notorious: +10% chance to dodge melee attack, piercing damage reduced by 4%, adds 1 to melee skill
*Obedient: Adds 15 to armor, melee damage reduced by 10%, adds 2 to ranged skill
*of Old: 
*Optimistic: Adds 6 to armor, ranged damage reduced by 3%, adds 1 to melee skill
*Outlandish: +10% chance to dodge ranged attack, piercing damage reduced by 5%, adds 4 to ranged skill
*Palpable: +5% chance to dodge melee attack, piercing damage reduced by 4%, adds 1 to melee skill
*Predestined: Adds 7 to armor, ranged damage reduced by 3%, +5% chance to dodge melee attack
*of Pretense: Adds 13 to health, 1 mana stolen per hit, +4% chance to inflict a piercing hit
*of Promise:
*of Prosperity: Adds 1 to dexterity, 1 mana stolen per hit, 3% of damage reflected to enemy
*Relentless: Piercing damage reduced by 4%, adds 2 to melee skill, melee damage reduced by 5%
*of Retaliation: Adds 1 to dexterity, adds 42 to health, adds 45 to mana, adds 1 to strength
*of Revenge:
*of Seasons: Adds 8 to health, adds 1 mana per hit, adds 1 health per hit
*Secret: Adds 9 to armor, adds 1 to melee skill, adds 1 to ranged skill
*of Secrets:
*Solemn: +10% chance to dodge ranged attack, magic damage reduced by 7%,adds 1 to nature magic skill
*of Sorrows:
*Splendid: Adds 1 to combat magic skill, adds 5 to armor, adds 1 to melee skill, adds 1 to ranged skill
*Tactile: Adds 1 to melee skill, melee damage reduced by 5%, +5% chance to block melee attack
*Talismanic:  Ranged damage reduced by 8%, adds 36 to armor, piercing damage reduced by 3%, Melee Damage Reduced by 5%
*Trusted: Magic damage reduced by 5%, adds 1 to melee skill, melee damage reduced by 5%
==Purple lettering (spell-enchanted items/spell book buffs)==
On equipment other than spell books, purple letters/backround means that the item has an existing spell on it. On items, the enchantment scales with some kind of level on the player. On spellbooks, purple means either a lower mana cost for a category of spells, or an increase in potency for the same category. 
===Spell-enchanted===
*Anchored Shot
*Battle Rally
*Eagle Eye
*Life Force
*Magic Armor
*Mystic Aid
*Ogres Might
*Range Boost
*Spirit Armor
*Stone Skin
*
===Spell book===
*Arctic: Increases damage of ice spells by 10%
*of Bidding: Reduces cost of summoning spells by 10%
*of the Blaze: Reduces cost of fire spells by 10%
*of the Charge: Reduces cost of lightning spells by 5%
*of Charity: Reduces cost of healing spells by 5%
*of the Chill: Reduces the cost of ice spells by 5%
*of Clemency: Reduces cost of healing spells by 10%
* Cold: Increases damage of ice spells by 5%
*of Compassion: Reduces cost of healing spells by 20%
*of Convoking: Reduces cost of summoning spells by 20%
* Fiery: Boosts damage of fire spells by 5%
* of the Flame: Reduces cost of fire spells by 5%
*
* 
* of Mercy: Reduces cost of healing spells by 15%
* 
* 
*Shimmering: Boosts damage of electric spells by 5%
* of Static: Reduces cost of electric spells by 5%
* Zapping: Boosts damage of electric spells by 10%
==Brown/dark orange lettering (penalty)==
These items incur a penalty as well as a bonus. Handle with caution.
*
*Grounded: Ranged damage reduced by 10%, subtracts 3 from ranged skill
*of Monstrosity: Adds 1 to strength, subtracts 1 from dexterity
*Pummeling: +10% chance to dodge melee attack, subtracts 2 from nature magic skill
*of Refuge: Adds 15 to health, subtracts 12 from mana
*of Stability: Adds 1-4 piercing damage, subtracts 2 from strength
 BLUE ITEM NOTE LIST:
add to min and max nature magic damage
add to max combat magic damage
add to min nature magic damage
basic damage enhancements (+ to min and/or max damage, piercing damage)
elemental damage enhancements (acid, fire, ice, lightning, poison, stone)
+% chance to hit in <combat>
Category:Items