Civilization: Beyond Earth: Rising Tide November 2015 update

Sid Meier's Civilization: Beyond Earth: Rising Tide received its second big update on November 30, 2015. The following is a full list of the change notes.
==New Features/Changes==
* "Domination Plundering" - When you take an opponent's final city during a war, you will now see the Spoils of War screen so that you can claim you War Score difference in techs and/or yields
* "Wonder War" - AI will now be far more aggressive when players complete a Planetary Wonder, including messaging via Communiques and Confrontations
* "Black Market: Sell" - You are now able to assign an agent to "Sell" unwanted resources via the Black Market in Covert Ops
* "Artifacts Overview" - You are now be able to see what rewards you've unlocked by researching Artifacts (found under the + button in the bottom-right of the screen)
* Updated colors for Chungsu sponsor
==Quests==
* Fixed an issue that could cause Victory quests to not progress correctly when performing quest steps out of order
* Moving a water city to claim Frigid minor Marvel nodes will now properly grant (assuming "Ice and Conquest" was completed)
* Aquatic units will no longer change to embarked version when Completing "Point of No Return Null" quest with aquatic city
* Fixed an issue that could inappropriately cause "An Elemental Fate" to fail if an aquatic alien nest was used
* Fixed an issue that would cause "Solid State Citizen" to complete before all objectives were met
* Fixed multiple quests so they will no longer ask players to build land-only buildings in water cities
==Diplomacy==
* You will no longer gain or lose respect when you declare war due to an alliance
* Fixed an issue that could break Diplomacy screen on Windows 10 machines with certain settings
==Art==
* Fixed an issue that could cause tile improvements to disappear in base Beyond Earth
* Fixed an issue where affinity quest pop-ups would have the incorrect image displayed
* Outposts will now show correctly in Combat Preview
* Added support to show alternate colored civ icons in Trade Route
==Overview==
* Fixed an issue where a sponsor's model would not appear if the city banner was selected while still in the process of meeting them
* Brought Rising Tide's Alien Nest icon to base Beyond Earth
==Balance==
* Reduced yield strength for internal city trade routes
* Increased values of international city trade routes
* Fixed Pioneer Spirit city plot culture modification to match text as intended
* Fixed Alien Preserve quest reward now properly matches text
* Submarines are now included correctly in 'Bonus vs Naval Ranged' unit perk
==Misc==
* Fixed an issue that allowed Workers to build roads or magrails on water city tiles
* Fixed text overlap issue in some tutorials
* Fixed an issue where the Gene Vault would not produce Worker units appropriately
* Damage preview shows correct value for embarked units
Category:Rising Tide
Category:Updates (CivBE)