Undeadnettle (PvZ:LW)

Undeadnettle is the sixth plant unlocked in The Sanctuary in Plants vs. Zombies: Lost World, after beating Level 14A. Undeadnettle is essentially a shadow plant version of Spikeweed, doing the same amount of damage as him, but also slowing zombies that step on him at the same time. His slow effect is, however, weaker compared to that of Iceweed, since Undeadnettle only slows zombies down to 75% of their speed, and zombies start walking at their normal speed immediately after leaving Undeadnettle's area, unlike Iceweed where the chill effect he inflicts on them still remains for a while.
When powered, Undeadnettle gains the ability to hold zombies down in place for a certain amount of time before the zombies break out of Undeadnettle's grasp (during this time, zombies will still take damage from Undeadnettle). Undeadnettle only begins to hold down zombies once they're actually about to leave Undeadnettle's range, and can hold down up to three zombies. The amount of time the zombies are held down depends on their strength:
*Imps and other small-sized zombies are held down for 10 seconds.
*Regular zombies are held down for 8 seconds.
*Built/large-sized zombies (e.g. Zombie Yeti, Flywheel Zombie) are held down for 6 seconds.
*Zombies that were running/charging immediately before Undeadnettle got a grip of them will have their usual time held down reduced by half (e.g. a charging All-Star Zombie would be held down only for 3 seconds).
Undeadnettle also has the ability to power themselves whenever a zombie that has been last attacked by another powered shadow plant at most 5 seconds ago steps on them by extracting the shadow energy present on said zombie. This allows Undeadnettle to make use of their powered ability even while placed away from plants like Moonflower. Once all zombies present on Undeadnettle have no longer been attacked by another powered shadow plant for the past 5 seconds, however, Undeadnettle will lose this stalling ability and let go of any zombies they might still be holding onto.
==Origins==
Undeadnettle's name is a portmanteau of the words "undead" and "deadnettle". Deadnettles are plants of the Lamium genus that get their common name from how one species in the genus (white deadnettle, Lamium album) closely resembles the stinging nettle (Urtica dioica), but doesn't actually have the ability to sting and so are called "dead nettles". The word "undead" very loosely refers to how Undeadnettle is a shadow plant, and still has the ability to sting and deal damage to zombies compared to actual deadnettles.
==Almanac entry==
Undeadnettle
Sun cost: 175
Recharge: Mediocre
A shadow plant that hurts and slows zombies that step on it, and can hold zombies down to stall them when powered.
Special: Can't be eaten by zombies
Special: Holds zombies down when powered, holding weaker ones down longer
Special: Can extract shadow energy from zombies recently attacked by a powered shadow plant to power itself
Weakness: Crushed by rolling zombies/vehicles
Undeadnettle has been told ever since he was young to never let go of his dreams, and to always hold on to the ones he loved. That’s why, on the battlefield, he dearly holds--... wait a minute...
==Upgrades==
===Plant Food power===
When fed Plant Food, Undeadnettle causes undergrowth to form at every single zombie’s foot on screen, popping any rolling zombie/vehicles and holding down all the other zombies for their usual amount of time (Gargantuars in this case will only be held down for 5 seconds) while they are damaged for 30 DPS per second (15 DPS worth of damage every 0.5 seconds for each attack).
===Stat tiers===
Stat 	Tier 1 	Tier 2 	Tier 3 	Tier 4	Tier 5
Strength	10 DPS every second	15 DPS every second	20 DPS every second	25 DPS every second
(Unlock cost: 1 Strength Token)	30 DPS every second
(Unlock cost: 2 Strength Tokens)
Sun cost	250 sun 	200 sun 	175 sun 	150 sun
(Unlock cost: 1 Sun cost Token)	100 sun
(Unlock cost: 2 Sun cost Tokens)
Recharge	20 seconds 	15 seconds 	10 seconds 	5 seconds
(Unlock cost: 1 Recharge Token)	N/A
More about the upgrading system here.
==Strategies==
On their own, Undeadnettle is a weaker version of Iceweed. As mentioned in the introduction section, Undeadnettle's slowing effect is weaker, and doesn't last when the zombie steps off of Undeadnettle. His greatest asset lies in his powered ability. Undeadnettle's powered ability gives him the opportunity to help stall zombies by holding them down while also inflicting some damage on them while they're still stuck. This makes Undeadnettle a good offensive stalling plant in defenses that utilize shadow synergy.
Considering how Undeadnettle is a plant that needs to be used past your main defensive lines, however, it may be hard to keep them powered to utilize their powered ability since they're far away from your shadow-powering sources. This is where Undeadnettle's shadow energy extracting ability comes in. Being able to power themselves by being in contact with a zombie that has been recently attacked by another powered shadow plant, you can use your other offensive shadow plants within your defense that are powered (e.g. Dusk Lobber, which is a good choice because of the splash damage) to attack incoming zombies and give Undeadnettle a chance to use their powered ability. Ensure not to place Undeadnettle too far from your main defensive line, however, because if the zombie horde gets big, Undeadnettle may not be able to hold down all of the incoming zombies (since he can only hold down a maximum of three), allowing some zombies to go pass him and potentially block your other offensive shadow plants from keeping Undeadnettle powered.
One thing to keep in mind when utilizing Undeadnettle's powered ability is the fact that Undeadnettle holds onto zombies for different amounts of time depending on the zombie. Imps are guaranteed defeat when getting stuck on Undeadnettle since they are held down for a much longer time, whereas bigger sized zombies may be harder for Undeadnettle to stall in comparison. Nonetheless, Undeadnettle still finds good use in situations like, for example, stopping charging zombies like All-Star Zombies in their tracks. Despite being unable to hold onto them for long, disrupting their charge makes Undeadnettle useful in a way that ensures that your defensive plants don't get instantly defeated. Note that this doesn't work for zombies like Newspaper Zombie or Sunday Edition Zombie, because although Undeadnettle can still stall them for a bit, they will continue to charge down the lane once they're released.
==Gallery==
Undeadnettle (PvZ-LW).png|Undeadnettle (HD)
Costume (Undeadnettle).png|Costume
Undeadnettle (powered form).png|Undeadnettle's powered form
Seed packet (Undeadnettle).png|Seed packet
Undeadnettle holding down an All-Star.png|Undeadnettle holding down an All-Star Zombie that was recently attacked by a powered shadow plant
==Art credits==
*Credits to Endy for making Undeadnettle's art.
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Category:Plants
Category:Shadow Plants
Category:Offensive Plants
Category:Slowing plants
Category:Mediocre recharge plants
Category:PvZ:LW content
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