Gear/Laser Pulse Module

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Gear_Attachment_PulseModule
Manufacturer: RISC
Developed by the Republic Institute of Strategic Combat just shortly prior to the infamous Black Out, the Laser Pulse Module was originally designed to be fitted on any Standard or ER Laser, giving it an alternate fire mode which increases the heat output but increases the accuracy along the same lines as a Pulse Laser. Recent iterations on the prototype design have allowed integration into already existing pulse lasers by inducing microdelays into the pulse duration that allow even more vaporised armour to dissipate.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
1 	1 	100000	All 	All
* Can be attached to Standard or ER Inner Sphere Lasers. Maximum of one per weapon, must be at same location.
* Weapon Attachment will add new firing modes. If attachment is destroyed, the new modes will be removed.
* Enables the attached weapon to fire in Pulse Module firing mode with the following bonuses:
* 3 shots per activation of the attached weapon.
* -67% damage per shot by attached weapon.
* +6 heat generated per shot by attached weapon.
* +1 accuracy with attached weapon.
* +1 Evasion pips ignored by attached weapon.
* 10% chance for misfire of attached weapon. Risk mitigated by Gunnery.
* High-Energy Capacitors discharge violently for 50 damage when destroyed
* Click the cog-wheel icon if manual attachments is desired.
=Used By Mechs=
Mechs 	Mechs 	Mechs
STK-11B	STK-11D	STK-11F
STK-11G	TSN-X4R	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2