The Soul-Meld Mage

The Soul-Meld Mage is a quest available in .
==Objectives==
#Talk to Gadris
#Talk to Zur
#Gather Zur's notes and tincture
##Talk to Zur
#Find the entrance
#Give Items to the Soul-Meld Mage
#Wait While Zur Makes Potion
#Get the Transmutation Potion
#Squeeze Through the Rubble
#Find the Metallurgy Workshop
#Read Gadris's Notebook
#Gather Ebony Ore
#Gather Crystalline Essence Matrix
#Gather Refined Void Salts
#Read Catalyst Note
##Talk to Zur
#Gather Corrupted Blood
#Melt the Components
#Craft the Rods
#Meet the Soul-Meld Mage
#Talk to the Soul-Meld Mage
#Find the Power Crystal
#Find the Dwarven Device
#Meet the Soul-Meld Mage
##Wait for the Soul-Meld Mage
##Talk to the Soul-Meld Mage
#Place the Crystal
#Insert Right Antipodal Rod
#Insert Left Antipodal Rod
#Choose One Soul to Restore
#Talk to Gadris/Zur
#Take the Crystal
#Leave the Laboratory
#Talk to Gardis/Zur
==Walkthrough==
When approaching The Vile Laboratory, the Vestige will encounter a Dunmer named Gadris who appears to be talking to himself. Speak with him and you will discover that the dremora have performed vile experiments on him and melded his soul with that of an alchemist named Zur. After you offer to help them, Zur will take over. Speak to him and he will tell you that the device needed to unmeld them is inside the laboratory, but the path is blocked by rubble. He will ask you to collect his notes and a bottle of Pearl Tincture so he can craft something to get past the rubble. 
The first note will be to your south, behind a piece of wall, by a bookshelf. Head further south from here and you will find the second note on a stone fence. From here, head northwest and into the structure to find the Pearl Tincture. Once you enter, Zur will appear. You can speak with him, but he will not say anything important. 
Now that you have all the ingredients, head southeast along the path to the entrance of the Vile Laboratory. Inside, you will find Zur again. Give him the ingredients and he will make the potion. Gadris will take over then; speak with him to receive the potion. He will tell you what you are looking for once you are in there; you should get his notebook from the metallurgy worshop, so that you can use the notes to craft antipodal rods that will help separate Gadris and Zur. 
After speaking with Gadris, you will drink the potion and turn into a kind of tiny monkey. Crawl past the rubble in this tiny state. You will stay in this monkey form for the next part of the dungeon, but fortunately there are no enemies. You will have to perform some acrobatics to get past all the rubble; walking on the pipes is generally the way to go. At the end, you will have to crawl through another rubble-blocked wall, after which you will transform back into your normal self. You will find yourself in the metallurgy workshop; Gadris's notebook will be on the table in the center of the room surrounded by green water. The water does not do anything, so do not worry about stepping in it. 
The notebook will list three ingredients you need to create the antipodal rods. You will need Ebony Ore, a crystalline Essencs Matrix and Refined Void Salts. Fortunately, these can all be found in this room. The Void Salts are on a table in the southeast, the Ebony Ore is in a pool of green water in the southwest and the essence matrix is on a table in the northwest. Once you have all of them, Zur will teleport into the room. He will warn you that the dwemer constructs are becoming active, and will tell you to read Gadris's Catalyst Notes on the central table. These notes wimm mention that Corrupted Blood is necessary as a catalyst to create the rods, and that the Daedra keep a stash of the stuff in the southern room. Head there and kill the daedra guarding the blood, then take the vial and return to the main room. 
You will see that the dwemer constructs have overtaken the room. Gadris will be by the door, telling you to melt the components and craft two rods out of them. Head for the forge in the southwest of the room to melt the ingredients, then use the anvil to make rods out of them. After you are done, head through the passage to the northwest room. At the door, you will find Gadris, who will tell you that you need to use the same machine that melded their souls to separate them again. You will first need to find a crystal to power the device though. Head into the room and grab the crystal; it will be in the center of the room, guarded by Overseer Xvarik. This crystal is actually one of the Lights of Meridia you need for the quest The Army of Meridia. Once you have it, head for the dwemer device on the far end of the room. when you approach it, Zur will appear. Speak with him, then place the crystal and the rods into the machine. At this point, you will have to choose whether you wish to save Gadris or Zur. Make your choice by pulling the appropriate lever. 
Speak with whoever you saved, and they will tell you that the door is unlocked and they can create a portal to somehwere safe once outside. Grab the crystal and head outside. The person you saved will be down the ledge, so you will have to jump. Speak with them to finish the quest.
==Reward==
*18–75 
Soul-Meld Staff
==Appearances==
*
fr:Le mage aux âmes jointes
Category:Online: Coldharbour Quests