Fallout 4 armor mods

In Fallout 4, armor can be modified using junk components. Anyone can create new base-level modifications, remove any existing modifications from armor and apply any player character-owned modifications to armor. The Armorer perk is required for creating new modifications of level 1 and above.
==Raider armor mods==
===Raider chest armor mods===
===Raider arm armor mods===
===Raider leg armor mods===
==Leather armor mods==
===Leather chest armor mods===
===Leather arm armor mods===
===Leather leg armor mods===
==Metal armor mods==
===Metal helmet armor mods===
===Metal chest armor mods===
===Metal arm armor mods===
===Metal leg armor mods===
==Combat armor mods==
===Combat helmet armor mods===
===Combat chest armor mods===
===Combat arm armor mods===
===Combat leg armor mods===
==Synth armor mods==
===Synth helmet armor mods===
===Synth chest armor mods===
===Synth arm armor mods===
===Synth leg armor mods===
==Robot armor mods==
===Robot helmet armor mods===
===Robot chest armor mods===
===Robot arm armor mods===
====Material====
Mod 	DR	ER	Description 	Weight	Req Rank 	Form ID
Standard 	8 	3 	Standard. 	3 	– 	–
Painted metal 	9 	4 	Improves Damage and Energy Resistance. 	3.7 	– 	
Enameled metal	11	5 	Improves Damage and Energy Resistance. 	4.8 	Armorer 1	
Shadowed metal	11	5 	Improves stealth in dark areas, Damage, and Energy Resistance.	4.8 	Armorer 1	
Alloyed metal 	12	6 	Improves Damage and Energy Resistance. 	5.6 	Armorer 1	
Polished metal	14	7 	Improves Damage and Energy Resistance. 	6.7 	Armorer 2	
====Miscellaneous====
Mod 	Damage Resist Mod	Description 	Bonus 	Weight Mod	Req Rank 	Form ID
Lighter Build 	 	Reduces Weight. 	+2 AP 	-1.2 	– 	
Pocketed 	 	Improves carrying capacity. 	+5 Carry Weight 	+0.3 	– 	
Braced 	 	Reduce additional melee damage while blocking. 	 	+0.7 	Armorer 1 	
Brawling 	 	Improves Unarmed damage. 	 	+0.7 	Armorer 1 	
Strengthened 	 	Reduces limb damage. 	 	+0.6 	Armorer 1 	
Deep Pocketed 	 	Improved carrying capacity. 	+10 Carry Weight	+0.3 	Armorer 2 	
Lead Lined 	+10 	Reduces radiation damage. 	 	+1.5 	Armorer 2Science! 1	
Stabilized 	 	Scoped Aiming is more steady. 	 	+0.7 	Armorer 2 	
Aerodynamic 	 	Power attacks drain less AP. 	 	+0.3 	Armorer 3 	
Dense 	 	Greatly reduced damage from explosions. 	 	+1.5 	Armorer 3 	
Ultra-Light Build	 	Greatly reduced weight and increased AP bonus. 	+5 AP 	-2.4 	Armorer 3 	
Weighted 	 	Unarmed and Melee attacks ignore some of target's armor.	 	+1.2 	Armorer 4 	
===Robot leg armor mods===
====Material====
Mod 	DR	ER	Description 	Weight	Req Rank 	Form ID
Standard 	8 	3 	Standard. 	3 	– 	–
Painted metal 	9 	6 	Improves Damage and Energy Resistance. 	3.7 	– 	
Enameled metal	11	7 	Improves Damage and Energy Resistance. 	4.8 	Armorer 1	
Shadowed metal	11	7 	Improves stealth in dark areas, Damage, and Energy Resistance.	4.8 	Armorer 1	
Alloyed metal 	12	8 	Improves Damage and Energy Resistance. 	5.6 	Armorer 1	
Polished metal	14	9 	Improves Damage and Energy Resistance. 	6.7 	Armorer 2	
====Miscellaneous====
Mod 	Damage Resist Mod	Description 	Bonus 	Weight Mod	Req Rank 	Form ID
Lighter Build 	 	Reduces Weight. 	+2 AP 	-1.3 	– 	
Pocketed 	 	Improves carrying capacity. 	+5 Carry Weight 	+0.2 	– 	
Cushioned 	 	Reduces falling damage. 	 	+0.2 	Armorer 1 	
Strengthened 	 	Reduces limb damage. 	 	+0.5 	Armorer 1 	
Deep Pocketed 	 	Improved carrying capacity. 	+10 Carry Weight	+0.2 	Armorer 2 	
Lead Lined 	+10 	Reduces radiation damage. 	 	+1.5 	Armorer 2Science! 1	
Muffled 	 	Reduces detection from moving. 	 	 	Armorer 2 	
Custom Fitted 	 	Sprinting takes less AP. 	 	+0.2 	Armorer 3 	
Ultra-Light Build	 	Greatly reduced weight and increased AP bonus.	+5 AP 	-2.5 	Armorer 3 	
Sleek 	 	Increased Movement Speed while sneaking. 	 	+0.2 	Armorer 4 	
==Trapper armor mods==
===Trapper chest armor mods===
====Materials====
Mod 	DR	ER	Description 	Weight	Req Rank 	Form ID
Standard 	16	16	Standard. 	12 	– 	
Welded 	18	18	Improves Damage and Energy Resistance.	13 	– 	
Tempered 	20	20	Improves Damage and Energy Resistance.	14 	Armorer 2	
Hardened 	22	21	Improves Damage and Energy Resistance.	15 	Armorer 2	
Buttressed	24	23	Improves Damage and Energy Resistance.	16 	Armorer 2	
====Miscellaneous====
Mod 	Damage Resist Mod	Description 	Bonus 	Weight Mod	Req Rank 	Form ID
Lighter build 	– 	Reduces weight. 	+5 AP 	-4.9 	– 	
Padded 	– 	Reduced damage from explosions. 	 	+6 	– 	
Pocketed 	– 	Improves carrying capacity. 	+? carry weight	+1.1 	– 	
Asbestos Lining 	+15 	Reduced Energy Damage and immune to being set on fire.	 	+6 	Armorer 1 	
Lead lined 	+15 	Reduces radiation damage. 	 	+6 	Armorer 2Science! 1	
Ultra-light build	– 	Greatly reduced weight and increased AP bonus. 	+10 AP 	-9.7 	Armorer 3 	
BioCommMesh 	– 	Increases duration of chems 50%. 	 	+3.6 	Armorer 4Science! 2	
Pneumatic 	– 	Reduces the magnitude of incoming staggers. 	 	+3.6 	Armorer 4 	
===Trapper arm armor mods===
====Materials====
Mod 	DR	ER	Description 	Weight	Req Rank 	Form ID
Standard 	10	10	Standard. 	7 	– 	
Welded 	11	11	Improves Damage and Energy Resistance.	8 	– 	
Tempered 	12	12	Improves Damage and Energy Resistance.	8 	Armorer 2	
Hardened 	13	13	Improves Damage and Energy Resistance.	9 	Armorer 2	
Buttressed	14	14	Improves Damage and Energy Resistance.	10 	Armorer 2	
====Miscellaneous====
Mod 	Damage Resist Mod	Description 	Bonus	Weight Mod	Req Rank 	Form ID
Lighter build	– 	Reduces weight. 	+2 AP	-2.9 	– 	
Pocketed 	– 	Improves carrying capacity. 	? 	+0.6 	– 	
Brawling 	– 	Improved Unarmed damage. 	 	+1.7 	Armorer 1 	
Strengthened 	– 	Reduces limb damage. 	 	+1.3 	Armorer 1 	
Braced 	– 	Reduce additional melee damage while blocking. 	 	+1.7 	Armorer 1 	
Lead lined 	+10 	Reduces radiation damage. 	 	+3.5 	Armorer 2Science! 1	
Stabilized 	– 	Scoped aiming is more steady. 	 	+1.7 	Armorer 2 	
Aerodynamic 	 	Power attacks drain less AP. 	 	+0.6 	Armorer 3 	
Weighted 	– 	Unarmed and Melee attacks ignore some of target's armor.	 	+2.8 	Armorer 4 	
===Trapper leg armor mods===
====Materials====
Mod 	DR	ER	Description 	Weight	Req Rank 	Form ID
Standard 	9 	9 	Standard. 	7 	– 	–
Welded 	10	10	Improves Damage and Energy Resistance.	8 	– 	
Tempered 	11	11	Improves Damage and Energy Resistance.	8 	– 	
Hardened 	12	12	Improves Damage and Energy Resistance.	9 	Armorer 1	
Buttressed	13	13	Improves Damage and Energy Resistance.	10 	Armorer 1	
====Miscellaneous====
Mod 	Damage Resist Mod	Description 	Bonus 	Weight Mod	Req Rank 	Form ID
Lighter Build	 	Reduces Weight. 	+? AP 	 	– 	
Pocketed 	 	Improves carrying capacity. 	+? Carry Weight	 	– 	
Cushioned 	 	Reduces falling damage. 	 	 	Armorer 1 	
Strengthened 	 	Reduces limb damage. 	 	 	Armorer 1 	
Deep Pocketed	 	Improved carrying capacity. 	+? Carry Weight	 	Armorer 2 	
Lead Lined 	+10 	Reduces radiation damage. 	 	 	Armorer 2Science! 1	
Muffled 	 	Reduces detection from moving. 	 	 	Armorer 2 	
Custom Fitted	 	Sprinting takes less AP. 	 	 	Armorer 3 	
Sleek 	 	Increased Movement Speed while sneaking.	 	 	Armorer 4 	
==Marine armor mods==
===Marine chest armor mods===
====Material====
Mod 	DR	ER	RR	Description 	Weight	Req Rank 	Form ID
Zealot's 	38	38	 	Standard. 	15 	– 	
Assault 	50	49	10	Improves Damage, Energy and Radiation Resistance.	21 	Armorer 4Science 4	
Inquisitor's	49	50	10	Improves Damage, Energy and Radiation Resistance.	21 	Armorer 4Science 4	
====Miscellaneous====
Mod 	Damage Resist Mod	Description 	Bonus 	Weight Mod	Req: Rank 	Form ID
Lighter Build 	 	Reduces Weight. 	+2 AP 	-6 	– 	
Padded 	 	Reduced damage from explosions. 	 	+7.5 	– 	
Pocketed 	 	Improves carrying capacity. 	+10 Carry Weight	+0.8 	– 	
Asbestos Lining 	+15 	Reduced Energy Damage and Immune to being set on Fire.	 	+4 	Armorer 1 	
Deep Pocketed 	 	Improved carrying capacity. 	+20 Carry Weight	+1.5 	Armorer 2 	
Lead Lined 	+15 	Reduces radiation damage. 	 	+7.5 	Armorer 2Science! 1	
Dense 	 	Greatly reduced damage from explosions. 	 	+7.5 	Armorer 3 	
Ultra-Light Build	 	Greatly reduced weight and increased AP bonus. 	+10 AP 	-12 	Armorer 3 	
Pneumatic 	 	Reduces the magnitude of incoming staggers. 	 	+4.5 	Armorer 4 	
BioCommMesh 	 	Increases duration of chems 50%. 	 	+4.5 	Armorer 4Science! 2	
===Marine arm armor mods===
====Material====
Mod 	DR	ER	RR	Description 	Weight	Req Rank 	Form ID
Zealot's 	17	17	 	Standard. 	10 	– 	
Assault 	22	22	10	Improves Damage, Energy and Radiation Resistance.	14 	Armorer 4Science 4	
Inquisitor's	22	22	10	Improves Damage, Energy and Radiation Resistance.	14 	Armorer 4Science 4	
====Miscellaneous====
Mod 	Damage Resist Mod	Description 	Bonus 	Weight Mod	Req Rank 	Form ID
Lighter Build 	 	Reduces Weight. 	+2 AP 	-4 	 	
Pocketed 	 	Improves carrying capacity. 	+5 Carry Weight 	+1 	 	
Braced 	 	Reduce additional melee damage while blocking. 	 	+1.5 	Armorer 1	
Brawling 	 	Improves Unarmed damage. 	 	+2.5 	Armorer 1	
Strengthened 	 	Reduces limb damage. 	 	+2 	Armorer 1	
Deep Pocketed 	 	Improved carrying capacity. 	+10 Carry Weight	+1 	Armorer 2	
Lead Lined 	+10 	Reduces radiation damage. 	 	+5 	Armorer 2	
Stabilized 	 	Scoped Aiming is more steady. 	 	+2.5 	Armorer 2	
Aerodynamic 	 	Power attacks drain less AP. 	 	+1 	Armorer 3	
Ultra-Light Build	 	Greatly reduced weight and increased AP bonus. 	+5 AP 	-8 	Armorer 3	
Weighted 	 	Unarmed and Melee attacks ignore some of target's armor.	 	+4 	Armorer 4	
===Marine leg armor mods===
====Materials====
Mod 	DR	ER	RR	Description 	Weight	Req Rank 	Form ID
Zealot's 	18	18	 	Standard. 	10 	– 	
Assault 	23	23	10	Improves Damage, Energy and Radiation Resistance.	14 	Armorer 4Science 4	
Inquisitor's	23	23	10	Improves Damage, Energy and Radiation Resistance.	14 	Armorer 4Science 4	
====Miscellaneous====
Mod 	Damage Resist Mod	Description 	Bonus 	Weight Mod	Req Rank 	Form ID
Lighter Build 	 	Reduces Weight. 	+2 AP 	-4 	– 	
Pocketed 	 	Improves carrying capacity. 	+5 Carry Weight 	+1 	– 	
Cushioned 	 	Reduces falling damage. 	 	+1 	Armorer 1	
Strengthened 	 	Reduces limb damage. 	 	+2 	Armorer 1	
Deep Pocketed 	 	Improved carrying capacity. 	+10 Carry Weight	+1 	Armorer 2	
Lead Lined 	+10 	Reduces radiation damage. 	 	+5 	Armorer 2	
Muffled 	 	Reduces detection from moving. 	 	 	Armorer 2	
Custom Fitted 	 	Sprinting takes less AP. 	 	+1 	Armorer 3	
Ultra-Light Build	 	Greatly reduced weight and increased AP bonus.	+5 AP 	-8 	Armorer 3	
Sleek 	 	Increased Movement Speed while sneaking. 	 	+1 	Armorer 4	
==Power armor==
One can add and remove mods from the power armor frame at a power armor station. Modding the armor can increase its Damage Resistance, change paint materials, improve core efficiency or add bonus stats and effects.
===Helmet===
Rad scrubbers
* Removes radiation from consumed food and water.
* Requires Science! 2
Sensor array
* Increases Perception.
* Requires Science! 3
VATS matrix overlay
* Increases VATS hit chance.
* Requires Science! 2
Internal database
* Increases Intelligence.
* Requires Science! 2
Recon sensors
* Sighted aiming marks enemies with a compass pip.
* Requires Science! 2
Targeting HUD
* Visor highlights living targets.
* Requires Science! 3
Headlamp
:Standard:
:* Adds a standard headlamp.
:Blue:
:* Adds a blue headlamp.
:* Requires Science! 1
:Bright:
:* Adds a bright - almost blinding - headlamp.
:* Requires Science! 1
:Purple:
:* Adds a purple headlamp.
:* Requires Science! 1
:Red tactical:
:* Adds a red tactical headlamp.
:* Requires Science! 1
:Vault Boy:
:* Adds a Vault Boy headlamp that shines an outline of the Vault Boy.
:* Requires Science! 1
===Torso===
Core assembly
* Increases Action Point refresh speed.
* Requires Science! 3
Blood cleanser
* Reduces chance for addiction from drugs.
* Requires Science! 1
Emergency protocols
* Below 20% health, speed increases 25% and incoming damage is reduced 50%.
* Requires Science! 4
Motion-assist servos
* Increases Strength.
* Requires Science! 3
Kinetic dynamo
* Taking damage recharges Action Points.
* Requires Science! 4
Medic pump
* Detects hits during combat and automatically uses a stimpak when health is low.
* Requires Science! 4
Reactive plates
* Reflects 50% of melee damage back on attacker.
* Requires Armorer 4
Stealth Boy
* Activates stealth field while crouched.
* Requires Science! 4
Tesla coils
* Deals Energy damage to nearby enemies.
* Requires Science! 3
Jet pack
* Enables jet-assisted boost while jumping.
* Requires Science! 4, Armorer 4
===Arms===
Rusty knuckles
* Unarmed attacks cause bleeding damage.
* Requires Blacksmith 2
Hydraulic bracers
* Increased Unarmed Damage.
* Requires Blacksmith 3
Optimized bracers
* Reduces Action Point cost for power attacks.
* Requires Blacksmith 1
Tesla bracers
* Adds Energy damage to Unarmed attacks.
* Requires Blacksmith 3, Science! 1
===Legs===
Calibrated shocks
* Increases Carry Weight capacity.
* Requires Science! 2
Optimized servos
* Reduces Action Point cost for sprinting.
* Requires Science! 3
Overdrive servos
* Increases sprint speed at additional Action Point cost.
* Requires Science! 3
Kinetic servos
* Increases Action Point refresh speed while moving.
* Requires Science! 2
Explosive vent
* Increases damage radius for impact landing.
* Requires Science! 3
===Shielding & paint===
Note: Not all paint jobs are available on all parts.
Each part of the power armor can be painted or shielded separately. Paint jobs, however, only have an effect when the entire armor is painted in the same scheme, while shield coatings are effective per separate armor part and don't require a full set. As a general rule: paint, besides modifying the statistics of power armor, also adds a cosmetic effect to the power armor. While shield coatings, on the other hand, leave the appearance of an armor unchanged (winterized coating is a paint job in all respects despite the name and requires all pieces to possess the paint/coating to work).
Certain paint schemes and shields are limited to specific power armor models, while others are available for all power armors. Raider power armor cannot be painted or shielded at all.
Painting does not require any materials with the exception of Vault-Tec paint and military paint.
====Shielding/coating/plating====
Titanium plating
* Increases armor health by 10%.
* Requires Armorer 3
* Requires: Adhesive 6, Aluminum 8, Steel 4
Lead plating
* +100 Radiation Resistance.
* Requires Armorer 1
* Requires: Adhesive 5, Aluminum 4, Circuitry 2, Fiber optics 4, Lead 4
Photovoltaic coating
* Increases action points refresh by 20% in the sunlight
* Requires Science! 2
* Requires: Adhesive 4, Aluminum 2, Crystal 4, Gold 2, Nuclear material 4
Winterized coating
* +20 Energy Resistance.
* Requires: Adhesive 4, Aluminum 3, Rubber 6
Prism shielding
* +40 Energy Resistance.
* Requires Science! 2
* Requires: Adhesive 4, Aluminum 2, Nuclear material 4, Rubber 4
Explosive shielding
* 2% less (for each piece) Damage from explosions.
* Requires Science! 1
* Requires: Adhesive 6, Aluminum 4, Ceramic 6
X-01 EMP shielding
* +30 Energy Resistance.
* Requires: X-01 power armor, Adhesive 6, Aluminum 8, Rubber 8
Thermal coating
* +20 Energy Resistance.
* Requires: X-01 power armor, Adhesive 8, Aluminum 8, Crystal 6
====Paint schemes====
For paints that require all pieces to be painted to grant a SPECIAL bonus, as long as all parts have the same stat boosted, they can be mixed without limit.
Atom Cat paint
* Decreases action point cost for sprinting and increases Charisma with all pieces painted
* Requires: T-60 power armor
* Can be bought from Rowdy at the Atom Cats garage
BOS knight paint (described in-game as "BOS II")
* Increases Strength with all pieces painted.
* Requires: T-60 power armor
* Complete mission Shadow of Steel
BOS paladin paint (described in-game as "BOS V")
* Increases Strength with all pieces painted.
* Requires: T-60 power armor
* Complete mission Blind Betrayal
BOS sentinel paint (described in-game as "BOS VI")
* Increases Strength with all pieces painted.
* Requires: T-60 power armor
* Complete mission A New Dawn
BOS elder paint
* Increases Strength with all pieces painted.
* Requires: T-60 power armor
* Only available by looting the T-60 power armor worn by Arthur Maxson during Airship Down.
* The paint job can be removed but never reapplied.
Minutemen paint
* Increases Charisma with all pieces painted.
* Requires: T-45 power armor
* Completing The First Step quest will unlock this paint.
Institute paint
* Increases Intelligence with all pieces painted.
* Requires: X-01 power armor
* Finishing the game with the Institute will unlock this paint.
Railroad paint
*Increases Perception with all six pieces painted.
* Requires: T-51 power armor
* Complete Tradecraft to unlock
Hot Rod Flames paint
* Increases Agility with all pieces painted.
* Requires: None
* Obtaining the Hot Rodder Magazine will unlock this paint
Hot Rod Hot Pink paint
* Increases Agility with all pieces painted.
* Requires: None
* Obtaining the Hot Rodder Magazine will unlock this paint
Hot Rod Shark paint
* Increases Agility with all pieces painted.
* Requires: None
* Obtaining the Hot Rodder Magazine will unlock this paint
Military paint
* Increases Strength with all pieces painted.
* Requires: Adhesive 4, Aluminum 6, Nuclear material 2
Vault-Tec paint
* Increases Charisma with all pieces painted.
* Requires: Adhesive 2, Aluminum 4, Plastic 2
Vim! paint job 
* Increases Strength with all pieces painted.
* Requires: T-51 power armor
* Can be obtained from a terminal in Vim! Pop factory.
Vim! Refresh paint job 
* Increases Agility with all pieces painted.
* Requires: T-51 power armor
* Can be obtained from a terminal in Vim! Pop factory.
Sugar Bombs paint job 
* Increases Strength with all pieces painted.
* Requires: T-51 power armor
* Available if Contraptions Workshop is installed.
Abraxo paint job 
* Increases Agility with all pieces painted.
* Requires: T-51 power armor
* Available if Contraptions Workshop is installed.
Nuka-Cola paint job 
* Increases Agility by 3 with all pieces equipped.
* Requires: None
* Only accessible to the Nuka T-51 power armor
* The paint job can not be removed or applied.
Nuka-Cola Quantum paint job 
* Increases Action Point refresh speed with all pieces equipped.
* Requires: None
* Only accessible to the Quantum X-01 power armor
* The paint job can not be removed or applied.
==Armored clothing==
Many articles of clothing can have Damage and Energy Resistance added at an armor workbench. See ballistic weave for details.
==Notes==
* Each time a new mod is built, the Sole Survivor receives a small number of XP.
* Armor mods in the "Mods" tab in the Pip-Boy represent those mods that have been removed from armor one has modded. They are available for use on other armor pieces of the same type without crafting them again. These unused mods can be stored in a workbench, and will be available at the armor workbench.
* The player character needs to acquire and increase the Armorer perk to mod more advanced armor pieces (i.e. "Sturdy" or "Heavy"). However, they can apply mods made for lesser armor pieces to more advanced pieces of the same material type. For example, one can make a studded leather mod for a standard leather chest piece and then move it to a sturdy or heavy leather chest piece. This allows the player character to bypass the inability to make mods for those advanced pieces directly.
* The shadowed mod for leather armor, metal armor and combat armor will significantly darken the color of such items. Similarly, the polymer and fiberglass armor mods will brighten the color of such items.
* The Dense mod adds the hidden perk "mod_armor_Explosions2Perk" with the effect "Mod Incoming Explosion Damage, Multiply Value, 0.50" (-50% damage from explosions). The Padded mod adds the hidden perk "mod_armor_Explosions1Perk" with the effect of "Mod Incoming Explosion Damage, Multiply Value, 0.75" (-25% damage from explosions). Having more than one modded armor piece with the same hidden perk will not provide additional benefit. However, having one piece with Padded and another with Dense gives a total of -62.5% damage from explosions ((0.5*0.75)-1).
* The dense mod for metal arm armor and metal leg armor does not have a loose mod that can be viewed in the "Mods" tab of the Pip-Boy. It is missing the correct loose mod object in the games background files, so each time it is removed, the game just removes the effects from the item. That being said, it still does provide protection from explosions when the mod is attached.
==See also==
* Fallout 4 weapon mods
 
zh:Fallout 4 armor mods