Gear/Ammo iATM EMP

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_iATM_EMP
Manufacturer: CLAN
Though they do inflict damage directly on a target, what makes these missiles so effective is their secondary effects. The warheads blanket the target in electromagnetic noise, causing the target to move more slowly, overheat, and interfere with targeting and communications systems. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	75000	All 	All
* -3 damage dealt with this Ammo
* Targets suffer penalty to movement, accuracy and heat management, Stacks up to 6 times.
* Target accuracy reduced by -1 for 2 turns
* Target movement reduced by -10% for 2 turns
* EMP increases enemy heat generation by 10%.
* 1.5% Chance for Shutdown on Hit, stacks 20 times.
* Missile has 5 HP.
* Improved Advanced Tactical Missile Launcher Ammo - 60 Shots
* 187 Cbills Cost per Shot.
* Ammunition Box can explode for 3.5 damage, 1.8 heat and 0.9 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
60 	187 	3.5 	1.75 	0.875
=Used By Mechs=
Mechs 	Mechs 	Mechs
ACT-1 	ACT-4 	ACT-5
BC-OD aka BADB CATHA	CAR-X 	CPLT-R6
DGR-IIC-PRIME 	ERE-P4 	GRF-IIC-Z
HDM-C 	ICR-IIC-B	IMP-PCK
KER-A 	KER-B 	KER-C
KER-D 	KER-E 	KER-F
KER-PRIME 	MCIII-Z 	MCV-C
MCV-PRIME 	NUW-A 	OTN-PRIME
RB-Z 	RPT3-OF 	S-WN-3LAM
SNS-E 	SNS-G 	SNS-Z
TKR-Z 	TW-Z-A 	VTR-IIC ZA-ZA
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2