Booker DeWitt

==Summary==
Booker DeWitt is the protagonist of BioShock Infinite. He is a private investigator and, prior to his reluctant arrival in Columbia, a former soldier and Pinkerton agent. Booker is offered a deal to wipe away his debts if he goes to Columbia and retrieves a girl imprisoned there.
==Powers and Stats==
Tier: , Higher with Return to Sender and Gear
Name: Booker DeWitt, The False Shepherd, White Injun, Martyr of the Revolution
Origin: BioShock Infinite
Gender: Male
Age: 38
Classification: Human, Former US Soldier of the 7th Cavalry Regiment
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts (Expert in hand-to-hand combat), Weapon Mastery (Skilled with a variety of guns and explosives), Vehicular Mastery, Acrobatics, Genius Intelligence, Forcefield Creation (Possesses a passive, self-recharging magnetic-repulsive field that acts as a full body defensive barrier, and can create an active Forcefield Via Return to Sender), Possession (Via Possession and Spare the Rod), Homing Attack (Via Possession), Summoning (Crows Via Murder of Crows), Fire Manipulation (Via Devil's Kiss, Burning Halo, Storm, Surprise Element, Pyromaniac, and Fire Bird), Explosion Manipulation (Via Devil's Kiss, Betrayer, Pig Flak Volley Gun, and Barnstormer RPG), Electricity Manipulation (Via Shock Jockey, Electric Punch, Electric Touch, Storm, Surprise Element, and Shock Jacket), Paralysis Inducement (Via Shock Jockey, Electric Punch, Electric Touch, and Overkill), Water Manipulation (Via Undertow), Air Manipulation (Via Charge), Telekinesis (Via Bucking Bronco and Storm), Energy Projection (Via Return to Sender), Reactive Power Level (Return To Sender gets stronger the more damage it absorbs), Magnetism Manipulation (Via Return to Sender), Damage Boost (Via Undertow, Shock Jockey, Evil Eye, Rising Bloodlust, Ticket Puncher, Executioner, Roar to Life, Angry Stompers, Brittle-Skinned, Deadly Lungers, Head Master, Death from Above, Eagle Strike, Handyman Nemesis, High and Mighty, and Tunnel Vision), Statistics Amplification (Speed Amplification Via Hill Runner's Hat, Drop Cloth, Roar to Life, Sugar Rush, and Fleet Feet), Invulnerability (Via Sheltered Life, Winter Shield, Brittle-Skinned, and Nor'easter), Healing (Via First Aid Kits, Death Benefit, Last Man Standing, Kill to Live, and Vampire's Embrace), Ice Manipulation (Via Old Man Winter and Surprise Element), Life Manipulation (Able to turn the weapons into ghostly allies Via Ghost Posse, Ghost Soldier, and Spectral Sidekick), Resistance to Ice Manipulation (Able to resist Old Man Winter), Fire Manipulation (Able to resist Devil's Kiss), and Electricity Manipulation (Able to resist Shock Jockey)
Attack Potency: Building level (Devil's Kiss is comparable to the Fireman's power. Can kill Handymen, who are physically superior to Firemen), Higher with Return to Sender and Gear
Speed: Peak Human, higher with Charge, Higher with Gear
Lifting Strength: Peak Human, Class 1 with Undertow and Bucking Bronco (These Vigors are stated to be capable of lifting a 1 ton stallion into the air with ease, and Booker can use them to lift heavily armored opponents such as Firemen into the air.)
Striking Strength: Building level (Can send Firemen flying with a single punch, can kill Handymen with physical attacks), Higher with Gear
Durability: Building level, higher with Return to Sender and Gear
Stamina: Athletic
Range: Standard Melee Range, Tens of Metres to Hundreds of Meters with Guns, Explosives, and Vigors
Standard Equipment: Skyhook, Broadsider Pistol, China Broom Shotgun, Paddywhacker Hand Cannon, Triple R Machine Gun, Huntsman Carbine, Bird's Eye Sniper Rifle, Pig Flak Volley Gun, Barnstormer RPG, Peppermill Crank Gun, First Aid Kits, Salt Vials
Intelligence: Genius (Booker is a former U.S. Army Cavalry soldier, giving him decades of accumulated combat experience and skill honed over nearly twenty years in a violent and corrupt Gilded Age New York City. He is able to figure out how to use the new weapons he encounters, including using and fighting on Skyhooks, a complicated acrobatic grappling device that exists only in Columbia, as well as being able to figure out how to pilot Columbian aircraft without any training and fighting and killing dozens of enemies with weapons and Vigors he had never seen before. He is an experienced detective and demonstrates skill in accurately reading other people's personalities, including realizing people are leading him into traps of dangerous situations. He demonstrates a high degree of skill in manipulating and lying to people, but also demonstrates a high degree of leadership; The slain revolutionary Booker from the Vox revolt reality was able to attain a position of prominence among the Vox Populi in a very sort short period of time while another alternate version, Zachary Hale Comstock, made use of his leadership and public speaking skills to convince the U.S. Congress to fund the construction of Columbia and then become its ruler. From Comstock's cabin aboard the Hand of the Prophet we see that Booker has the potential to do high order math and understand quantum physics.)
Weaknesses: None notable
Notable Attacks/Techniques:
<tabber>
|-|Vigors=
|-|Weapons=
*Sky-Hook: Designed for both transport and combat, the Sky-Hook is an essential part of Booker's arsenal. The tool is fitted with a series of gears and three rotating scoops to attach to the Sky-Lines running through the city of Columbia, allowing Booker to ride and eject from them at will. While riding a Sky-Line Booker can strike an enemy from the air, inflicting critical damage. On the ground, the Sky-Hook inflicts moderate amounts of damage per hit, and can be used on weakened enemies to perform a devastating (and gory) execution, killing them instantly.
*Broadsider Pistol: The Broadsider Pistol is a mid-range small weapon of BioShock Infinite. Booker carries one at the start of the game but loses it before arriving at Columbia. Though its shots don't deal much damage, it has a good rate of fire, a large and easily replenished ammunition supply and a very small reloading time. Initially, it can hold 12 shots into a single magazine.
*Paddywhacker Hand Cannon: The Paddywhacker Hand Cannon is a six-shot revolver capable of excellent accuracy and vast stopping power. Though slow to fire and quick to run low on ammunition, the Hand Cannon is effective against standard enemies and elite foes alike.
*China Broom Shotgun: The short-ranged weapon of BioShock Infinite, the China Broom Shotgun's ability to kill civilians in one hit is tempered by its short range and low rate of fire, as Booker is forced to cock the gun's lever after every shot. This weapon holds four shells and has a chance to hit multiple enemies with a single shot if they're tightly grouped.
*Triple R Machine Gun: The Triple R Machine Gun is the most common automatic weapon in BioShock Infinite, dealing moderate damage per bullet at a rapid rate of fire. Its deadliness is counterbalanced by its low accuracy and high recoil. Each Machine Gun magazine holds 35 rounds.
*Huntsman Carbine: While not as accurate or as damaging as the Bird's Eye, the Huntsman Carbine boasts a much greater fire rate and increased ammunition reserves. Its iron sights and high damage per shot make it a powerful semi-automatic weapon, fit for mid- to long-range combat. It has an 8-round magazine and carries 80 rounds in total.
*Bird's Eye Sniper Rifle: The long-distance weapon of BioShock Infinite. Although hard to use at close ranges, the Bird's Eye Sniper Rifle boasts flawless accuracy and a zoom function. In addition, it is powerful enough to down a civilian in a single shot. The rifle is bolt-action, as DeWitt manually ejects the spent cartridge after firing each shot, and has a 4-round magazine.
*Pig Flak Volley Gun: One of the most unconventional weapons in Columbia, the Pig Flak Volley Gun fires a series of short-range projectiles which explode upon impact, dealing moderate amounts of damage in a small radius. Each Volley Gun magazine holds eight shots, which are fired at a moderate rate.
*Barnstormer RPG: The Barnstormer RPG is one of the projectile-based guns available to Booker DeWitt. It fires rockets which, upon impact, explode and deal heavy damage in a large area of effect. If fired too close, though, this can seriously damage Booker. The weapon also has to be cycled manually after every shot, and can hold very little ammunition at a time (2 per magazine with eight more in reserve, initially).
*Peppermill Crank Gun: The Peppermill Crank Gun is a fully automatic gun. Before being able to shoot, the weapon must be manually cranked up for a short period of time, like its namesake. While firing, the Crank Gun is capable of devastating anything in front of it in the space of a few seconds, though it will quickly burn through its 100-shot magazine.
|-|Gear=
</tabber>
==Notable Matchups==
Victories:
Mysterio (Marvel Cinematic Universe) Mysterio's Profile (Speed was Equalized and 8-C was used)
Losses:
Inconclusive:
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