107728-i-dont-get-it-page-2

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I really enjoyed Wildstar while leveling but once I hit level 50 the enjoyment slowly faded away. Other MMOs gave me a reason to revisit old zones. Hobbies such as WoW's fishing and Rift's Artifacts gave people a reason to go back and populate a zone. I was a huge sucker for the artifacts in Rift and I often ended up helping some poor low level with his quests while looking around for shinies. Wildstar's Challenges just wasn't the same, get a gold reward and MAYBE get whatever you pick on a short list of possible rewards. The rewards didn't even compare to the time and effort I put into completing the challenges.
 
I'd love to get attuned, but spending XX amount of hours in Dungeons just to have some fun in raids with the few RL friends I have left in Wildstar just wasn't motivating enough for me. The odds of me getting any usable loot in the dungeons were just mindblowingly low. RNGeesus has never favored me so I do my best to avoid him.
 
Dailies were fun the first time, but after that it just became a chore that had to be done if I was going to be able to reach my Elder Gem cap for the week. In the end I just stopped caring about reaching the EG entirely. Why does there have to be a cap anyway? I hate these kinds of restrictions. If I ever felt the urge to farm a crapload of Elder Gems then I should be able to do so without the game telling me "HEY! That's enough for this week!". I don't especially mind the idea of Elder Gems, but I don't like having a weekly restriction. For some reason it makes me think that I have to do anything to max it out every week or else I'm just wasting it away.
 
I made a huge mistake with crafting. I chose Technologist and once I hit level 50 and started taking it seriously I realized what an idiot I had been. I just want to build myself a time machine, go back in time and force myself into choosing another profession. At this point I dedicated so much to Technologist that I don't want to switch it away just so I can start something else from scratch. 3rd month in: Still broke.
 
I introduced my girlfriend to Wildstar and the poor thing spent a week leveling an Esper. That was a nightmare for both of us since I usually ended up having to travel around entire frickin Nexus so I could help her out. Carbine, you do realize that other MMOs have a teleport option for those who recruit or "marry" another player? It would have saved me a LOT of time, just sayin'. Anyways, she got to level 50 and soon realized that she would never get into raids so she played Wildstar less and less with each passing week. I mean, the whole point of her choosing Esper was to heal in dungeons/raids but that turned out to be a brick wall.
 
In the end I had my journey through Carbine's customer services and I decided it was time to cancel my subsciption. Right now I'm just forum surfing to check up on the state of the game. I'm hoping things will get better, but right now it doesn't seem like it. I suspect that Carbine's inability to deal with serious issues swiftly will be their downfall.	
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This is just the stuff I thought of off the top of my head. There are many other activities to participate in, the trick is communicating and working with your guild.
There are so many threads I want to reply to but I'm just going to pick the most recent one.
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We need more options for end game content...
 
I tried to gather a group to grind dungeons, but lately they bail.
 
Currently pugs are my option,
or grind Bloodtide Coast or Northern Wilds for the millionth time for a handful of Elder Gems.
(I already bought key, tiki lounge, ferris wheel, and scanbot vanity)
 
The game is aging like milk at the current moment.	
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This is just the stuff I thought of off the top of my head. There are many other activities to participate in, the trick is communicating and working with your guild.
There are so many threads I want to reply to but I'm just going to pick the most recent one.
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I just wanted to comment on one part of what you replied to.
 
Carbine wanted to bring the old hardcore players back, because apparently their was a need for that, but those players "myself included" were playing UO/WoW vanilla when we were nothing but kids/teenagers/young adults.
 
Most of us surely by now have grown up had our own kids and married bought a house have jobs.
Why the hell are carbine trying to entice the hardcore players back where most of them will not be able to play like that anymore.
 
All the people coming into MMO's especially in the last 5-6 years have no idea what those types of harcore days were like..all they know is what MMO's are now, casual..with an element of hardcore if you choose to play that way..but you don't need to. You can experience most content in MMO's now without being hardcore and there is nothing wrong with that.
 
So whyyy is carbine pushing this crap and why are people defending when most of you have no idea what hardore is.
 
If you think the ability to play everyday and be in a solid guild to clear content is hardcore..you're just wrong, It's not even an opinion your just flat out wrong.
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This is by far the best MMO that I have ever played, and I just don't get it!
 
How in the world(of wildstar) are 98% of the realms low populated?
What's happening to make people stop playing?
Why are people not starting up a subscription or using Creed?
How are people not enjoying this game?
 
Am I missing something?  Yes I see the same "I Quit cause of X is not the way I want it post" But that's every MMO.
 
So what if your realm is dead.. Roll on one of the more populated servers.. This games so fun that even playing alts or starting over is super fun.
Is it the young gamers that feel entitlement and expect a game to be perfect in it's first few months out?
Is it cause that 1 quest(yes that 1 quest) is bugged and that gives the now "entitled player" a reason to throw such a great game away?
Help me understand this. 
So Please.. Pleassssssse explain to me why people are not playing/enjoying this game?
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I really think they should've made leveling take twice as long as it does now, if not more. Even if it just ramped down to a crawl through the later 40's, it'd help.
 
There's such a disparity between how fast you can move through the 1-50 game, and how hard you stop afterward, that I think this game loses a fair number of players just from whiplash.
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			If you don't like the game go back to WoW where you get everything for free and don't have to do any work at all, and play at the same level as all the toddlers in that game,lol  go whine to them so they can give you a free mount and carry you through all the end game content. This game reminds me of vanilla wow back when it was fun. people leave because they want everything handed to them, Wow has made them all cry babies. We dont need em	
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If you don't like the game go back to WoW where you get everything for free and don't have to do any work at all, and play at the same level as all the toddlers in that game,lol  go whine to them so they can give you a free mount and carry you through all the end game content. This game reminds me of vanilla wow back when it was fun. people leave because they want everything handed to them, Wow has made them all cry babies. We dont need em
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			All I know, is that I reinstall WoW and pre-order Draenor. Only thing that is keeping me in Wildstar, is that I have a friend playing it, and none currently playing WoW.	
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IMO there is a complete oppositely understood player composition that exists within wildstar right now:
 
There's 2 types of players in this game.
 
1.) Players who are trying to get to level 50/hit level 50 in the last month or last few weeks
 
2.) Players who hit 50 in the first week or month.
 
People in group 2 are the ones we see leaving/having the worst time. They are the most burned out, they are the most vocal. It's extremely tough to satisfy players like this, because many of them, are unappeasable. In reality the "Casual" crowd, is a good part of the remaining playerbase. They are people like me, who knew to ration the game sparingly, so they wouldn't get burned out and run out of things to do. They took their time, leveled with friends when they could, took time to read quests and look around for path opportunities, and hidden zone secrets. I don't even know how my Weaponsmith research works, I've been leaving it as a mystery to tackle later. Many of you did not take that path, and are outraged that the game is broken in one way or another, because you can't live in the game 24 hours a day. That's not how this game is supposed to be played.
 
tl;dr the core game is fine, it has amazing storytelling, amazing combat and tons of delicious loot to hunt for, with massive unconquered challenges still waiting to be discovered..it's only the most hardcore whiners that we see clamoring that the game is broken, leading the rest of us to forget that the game is actually just as fun and will continue to get more fun..	
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IMO there is a complete oppositely understood player composition that exists within wildstar right now:
 
There's 2 types of players in this game.
 
1.) Players who are trying to get to level 50/hit level 50 in the last month or last few weeks
 
2.) Players who hit 50 in the first week or month.
 
People in group 2 are the ones we see leaving/having the worst time. They are the most burned out, they are the most vocal. It's extremely tough to satisfy players like this, because many of them, are unappeasable.
 
In reality the "Casual" crowd, is a good part of the remaining playerbase. They are people like me, who knew to ration the game sparingly, so they wouldn't get burned out and run out of things to do. They took their time, leveled with friends when they could, took time to read quests and look around for path opportunities, and hidden zone secrets. I don't even know how my Weaponsmith research works, I've been leaving it as a mystery to tackle later.
 
Many of you did not take that path, and are outraged that the game is broken in one way or another, because you can't live in the game 24 hours a day. That's not how this game is supposed to be played.
 
tl;dr the core game is fine, it has amazing storytelling, amazing combat and tons of delicious loot to hunt for, with massive unconquered challenges still waiting to be discovered..
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WildStar is an example of how much polish and presence cannot overcome poor systems design. WildStar looks and sounds great, and has a fantastic setting and attitude.
 
It has crap for systems.
 
Right now, the prevailing design of the game is that RNG is good, and timesinks are good. These are not and never have been good. The devs have realized this is costing them subs, but it's too late. It should not have launched with so grueling an endgame.
 
You do a challenge mode, you can get a great reward or a really crap reward. When players get crap rewards more often than not, they stop playing challenge modes. Apply this to crafting and raiding and dungeons as well -- every aspect of this game, if there's a reward involved there's some kind of RNG attached. You might get a cool item. You more than likely will get a sub-par item with +stats to knitting.
 
The attunement process was a huge wall for many players, as well. Most players, even casuals, want to raid -- even if it's a peek at the raid. WildStar made the mistake of keeping raids behind a gigantic, barbed-wire and electrified fence, rather than tiering their raid difficulties so that everyone could get a shot at trying it.
 
All this adds up to is a lot of time investment to be A) halfway capable in PVE or PVP and B) feel awesome that our characters are powerful. By the time you reach that sublime peak, there's another content patch (or two) out and you have to do it all over again. It's a grind. Even the non-dungeon, non-raid content is a grind... it's just a slew of dailies. Over and over. With more often than not, only chances at getting something cool, and very little actual progression.
 
It comes down to a lot of effort for very little reward. There's the potential of reward, which is different... and not rewarding. Some folks like the treadmill approach, but for a lot it just drags on... and they opt to get off.	
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Many people play an MMO to be exactly that a Massive Multiplayer Online. Don't get me wrong I was in the same boat as the first crowd but I'm also the type that likes making multiple 50s and just finding all the things I can do by myself. I do have friends that are like you and play it slow and casual but still you are playing this game to play with other people. When the game starts becoming so bad that it starts dying and then the people start fading away. Even those friends start asking questions "Is the server dead?", "what's going on with Wildstar?", "Should we move to another server?". Even the most casual of players won't play a game that only consists of themselves on the server.  What would you tell them?
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WildStar is an example of how much polish and presence cannot overcome poor systems design. WildStar looks and sounds great, and has a fantastic setting and attitude.
 
It has crap for systems.
 
Right now, the prevailing design of the game is that RNG is good, and timesinks are good. These are not and never have been good. The devs have realized this is costing them subs, but it's too late. It should not have launched with so grueling an endgame.
 
You do a challenge mode, you can get a great reward or a really crap reward. When players get crap rewards more often than not, they stop playing challenge modes. Apply this to crafting and raiding and dungeons as well -- every aspect of this game, if there's a reward involved there's some kind of RNG attached. You might get a cool item. You more than likely will get a sub-par item with +stats to knitting.
 
The attunement process was a huge wall for many players, as well. Most players, even casuals, want to raid -- even if it's a peek at the raid. WildStar made the mistake of keeping raids behind a gigantic, barbed-wire and electrified fence, rather than tiering their raid difficulties so that everyone could get a shot at trying it.
 
All this adds up to is a lot of time investment to be A) halfway capable in PVE or PVP and B) feel awesome that our characters are powerful. By the time you reach that sublime peak, there's another content patch (or two) out and you have to do it all over again. It's a grind. Even the non-dungeon, non-raid content is a grind... it's just a slew of dailies. Over and over. With more often than not, only chances at getting something cool, and very little actual progression.
 
It comes down to a lot of effort for very little reward. There's the potential of reward, which is different... and not rewarding. Some folks like the treadmill approach, but for a lot it just drags on... and they opt to get off.
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			Game is great. Just needs a hair salon/plastic surgeon. 	
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Yeah, we can argue about the populations, games have huge hype pre-launch and they spun up too many servers. That can be addressed. However, I have a stalker scientist alt that I've been leveling with my friend. He's level 27, along with my friend, we barely cleared half of Whitevale as of a day ago. What do you say to that?
 
Do you think all the whining on this forum affected us having fun playing? Will it affect us when we hit 50 and start to attune, to start running vets advs/dungeons? People expect there to be something to do besides pvp, lengthy raid attunement, dailies, housing/plugs, vet adventures, vet dungeons, crafting, gearing up, costumes, world pvp, lore...............and yet the game is broken and there's nothing to do?
 
You can't play a game 10 hours a day and wonder why you start to not want to play....balance of player time is a huge problem. This game is not a substitute for real life, that's not the devs intent I don't think...
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For me getting to end game and finding the same dallies every day was hugely depressing. I've had a difficult time finding vet dungeon groups and the downtime for my play time is just pathetic. These things have really turned me off to the game and returned me to my previous game for the most part. I'm staying subbed on credd however and playing some alts casually when I'm bored.
 
Also I am the last man standing of the 20 or so players I came to this game with :(
			
				
	Edited August 13, 2014 by Dead2soon	
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For me getting to end game and finding the same dallies every day was hugely depressing. I've had a difficult time finding vet dungeon groups and the downtime for my play time is just pathetic. These things have really turned me off to the game and returned me to my previous game for the most part. I'm staying subbed on credd however and playing some alts casually when I'm bored.
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 I'm sorry Housing and hunting for *cupcake*ing Datachrons isn't real end-game.
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... you have    bad taste in mmo's
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I figured out the answer to my own question!
 
It seems like Carbine put this system in on purpose to "weed" out the kids(who scream the game is too hard, and are used to gear handed to them on a silver platter), lazy players(that can't find anything to do in the game but sit in one spot, then scream- I'm bored! while there is a crap ton of stuff to do), AND THEN YOU HAVE US!! YES US!! The Hardcore.
 
We (the Hardcore) are the 1% of the gaming community. And We are the type of players Carbine was looking for!!!
Agree.. Disagree?!?!	
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Get to level cap, play at level cap a few weeks. 
You will understand.
 
The groundwork is solid, but the devil is in the details. And at some point they grind (hehe, I said "grind") many players down.
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I figured out the answer to my own question!
 
It seems like Carbine put this system in on purpose to "weed" out the kids(who scream the game is too hard, and are used to gear handed to them on a silver platter), lazy players(that can't find anything to do in the game but sit in one spot, then scream- I'm bored! while there is a crap ton of stuff to do), AND THEN YOU HAVE US!! YES US!! The Hardcore.
 
We (the Hardcore) are the 1% of the gaming community. And We are the type of players Carbine was looking for!!!
Agree.. Disagree?!?!
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This type of mentality is what is going to drive server population down. If the average guy can't access content, he's going to cancel his subscription. People like progression, and if they don't get it... they leave.
 
Instead of touting yourself as the ideal candidate for Wildstar, perhaps a better course of action would be to address the fact that Carbine is struggling to keep people interested in playing the game. Why not contribute to the solution, and actively try to make the game better, instead of shouting from the mountaintops this "get on my level nubs" type stuff.
 
The fact of the matter is, that casual players have little to do. Dailies 3 days a week isn't going to keep people subscribed. Some folks just don't have 2-4 hours to make any headway in a dungeon/raid on top of the 2-4 hours it might take to get the people together for said dungeon/raid. Your other option is to farm. I don't think that was what people were expecting out of a next gen MMO like wildstar.
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Did not answer question.
Question was whether Carbine was weeding out players with current implementation. Consequences of that irrelevant.
Chua not sure what to believe of implementation. Personally having many funzies with game. But also welcoming changes.
Chua bit mixed about intend and implementation.
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Ah, I see. So to qualify as real end-game, what qualities does it have to have? It sounds to me like the essential trait is "appeals to me personally", but I'll cheerfully accept a correction if you have a different quality in mind that actually fits better.
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This type of mentality is what is going to drive server population down. If the average guy can't access content, he's going to cancel his subscription. People like progression, and if they don't get it... they leave.
 
Instead of touting yourself as the ideal candidate for Wildstar, perhaps a better course of action would be to address the fact that Carbine is struggling to keep people interested in playing the game. Why not contribute to the solution, and actively try to make the game better, instead of shouting from the mountaintops this "get on my level nubs" type stuff.
 
The fact of the matter is, that casual players have little to do. Dailies 3 days a week isn't going to keep people subscribed. Some folks just don't have 2-4 hours to make any headway in a dungeon/raid on top of the 2-4 hours it might take to get the people together for said dungeon/raid. Your other option is to farm. I don't think that was what people were expecting out of a next gen MMO like wildstar.
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I answered OPs question in a post a few pages ago. I'm addressing a concern I have for another person's answer to the question. Read back a few pages before you try to completely invalidate anything I have to say.
 
Also, the consequences of the implementation are completely relevant. Change can bring players, and it can drive them away. With no players, you have no game.
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Meh, three words:
 
Gigantic
 
Global
 
Cooldown
 
A buddy even offered to pay the subscription for me to get me in on the game.
I declined. Can't do it.
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This is by far the best MMO that I have ever played, and I just don't get it!
 
How in the world(of wildstar) are 98% of the realms low populated?
What's happening to make people stop playing?
Why are people not starting up a subscription or using Creed?
How are people not enjoying this game?
 
Am I missing something?  Yes I see the same "I Quit cause of X is not the way I want it post" But that's every MMO.
 
So what if your realm is dead.. Roll on one of the more populated servers.. This games so fun that even playing alts or starting over is super fun.
Is it the young gamers that feel entitlement and expect a game to be perfect in it's first few months out?
Is it cause that 1 quest(yes that 1 quest) is bugged and that gives the now "entitled player" a reason to throw such a great game away?
Help me understand this. 
So Please.. Pleassssssse explain to me why people are not playing/enjoying this game?
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This is by far the best MMO that I have ever played, and I just don't get it!
 
How in the world(of wildstar) are 98% of the realms low populated?
What's happening to make people stop playing?
Why are people not starting up a subscription or using Creed?
How are people not enjoying this game?
 
Am I missing something?  Yes I see the same "I Quit cause of X is not the way I want it post" But that's every MMO.
 
So what if your realm is dead.. Roll on one of the more populated servers.. This games so fun that even playing alts or starting over is super fun.
Is it the young gamers that feel entitlement and expect a game to be perfect in it's first few months out?
Is it cause that 1 quest(yes that 1 quest) is bugged and that gives the now "entitled player" a reason to throw such a great game away?
Help me understand this. 
So Please.. Pleassssssse explain to me why people are not playing/enjoying this game?
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A guildie and I were discussing this just yesterday. I run a medium sized casual guild, and we plan to raid. We are 4/4 on silver dungeons, and we're working towards having 20 fully attuned. That's the biggest gate we are having. The turnover in this game is something I've never seen, and it is very hard on smaller, more casual guilds. 
 
The basic theory we've come up with is this: Wildstar was marketed as a WoW ++ kind of game...with none of the accessibility of WoW. Leveling is easy enough. The combat is super fun. Dungeons are amazingly well designed. Adventures are interesting (at least the first 5-10 times). And then, you hit veteran dungeons. In comparison to what's come before, they are like a brick wall. For me, this makes me giddy and tingly. I love them. I run dungeons daily with guildies or even with random folks I meet. I love teaching them to people. However, it doesn't work that way for everyone. When you are first learning them, nearly every boss feels like a huge challenge. And then, you have to not only learn them all, but find enough people to learn the dungeon and conquer it on a time limit. Particularly if you are a more casual player (say you play 2-4 nights per week), it can take a long time for you to hit that learning curve, and a lot of those people just quit rather than continue. They go on to find a more accessible game.
 
In addition to that, itemization is awful and gearing up is not really intuitive. Is that piece better than what I have? Runes go where? The Rune Mastery addon makes the process easier, but that is also not something just anyone would know to download. This is probably the most broken part of the game. I hear daily that people are just really frustrated by trying to gear up. Runes are crazy expensive, and how do you figure out what's best for your gear...particularly when the rune slots are so random!
 
On the plus side, Carbine has said they are addressing these things. If the itemization and rune changes do what they say, the path to gearing should become much clearer, more intuitive, and less frustrating for everyone. It will also help give a sense of progression. Quest gear leads to adventure gear leads to dungeon gear leads to raid gear. Woot! I don't have to stare at the 2 pieces for 5 minutes to figure out if it's better or not!! This should help the process of gearing be much more fun than it currently is.
 
In addition, decreasing the medals from silver to bronze as the requirement for attunement should also help people feel like the gate is not so high. I love the idea of medals for titles, achievements, imbuments, etc...just not so much as the gate for raids.
 
If Carbine continues the path it's on right now, rather than the one they are describing (with better itemization, etc), then Wildstar will be more of a niche game like The Secret World. Amazing dungeons. Great customization of gear available. But with a lot of grind, brick walls, and non-intuitive systems blocking many people from staying interested in it for the long haul. I'm hoping the things they are working on will improve the experience for those not loving it as much as I am (and yes - I've been 50 for more than a few weeks), so that we have a greater pool of players to pull from.
 
A general note: I never played WoW seriously (I leveled to 65, ran a couple of dungeons, and quit because I was new to MMOs and scared to play with random strangers on the internet!!) Because of that, I didn't know about a lot of the systems it has to make life easier - like ways for guilds to find unguilded members, look for folks that like to group, clear progression paths, etc. My guildie is a long time WoW player and still enjoys the game.
 
I'll just end this by quoting his tl:dr of our discussion: "As a WoW player who likes WoW, the only thing Wildstar gives me is telegraphs for attacks rather than targeting + hotkeys In return it asks me to give up all the nice systems I'm used to, learn a *cupcake* ton and put in a lot of time and effort to maybe someday raid. If I didn't have commitments to people in Wildstar there's little reason to stick around."	
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I've come up with my own set of names for this game. Here they are, in no particular order:
 
1. Grindstar
2. Moneypit-star
3. Timesink-star
4. Tediumstar
5. Farmstar
6. Sadomasochism-star - sadistic developers who wouldn't know what fun is even if it fell out of a clown's rear end, and masochistic players (like me) who continue to play this game
 
etc.
 
That being said, I log in and play each and every day. I do enjoy the game at times and the people with whom I play. I have 5 toons, 3 of which are 50 and all of them have crafting professions. Two of these are at expert research level. This game *is not* alt friendly; I have to cherry-pick what I'm going to do each night because I have some semblance of a real life (life, job, wife, family, etc). Crafting is expensive and requires a boat-load of farming or gold/plat to support these professions. Technologist (RNG profession, roll that dice because that's fun) and Survivalist (where's the bone and augmented leather?!!) needs some serious work. I don't do Outfitter dailies that require Infused Bone - I'm far better off selling it on the CX.
 
I enjoy running adventures and dungeons, but don't enjoy being punished with the high cost of repair. I have a day job and would like to kick back with my friends in game and laugh it up. I'm currently not looking for a second day job just to support playing my toons and their professions.	
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I'll just end this by quoting his tl:dr of our discussion: "As a WoW player who likes WoW, the only thing Wildstar gives me is telegraphs for attacks rather than targeting + hotkeys In return it asks me to give up all the nice systems I'm used to, learn a *cupcake* ton and put in a lot of time and effort to maybe someday raid. If I didn't have commitments to people in Wildstar there's little reason to stick around."
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Yeah.But the fact remain the same: WoW has a different core mechanic gameplay than Wildstar. Don't compare apple to tomato, especially a 10year old apple and a baby tomato. Give it some time, and the game will create its own identity and fix all those little thing you don't like.
 
I notice something yesterday. I havent played WoW in 2 years. I start playing Wildstar a month ago. I got suspended from WIldstar for a week, so I decide to give a shot at WoW for a week with a good friend. I find out something: It felt like starting a new MMORPG, just like it felt when starting Wildstar. So maybe when I tell myself: oh I prefer that from WoW or that or that, well maybe it's just a force of habit.	
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Yeah.But the fact remain the same: WoW has a different core mechanic gameplay than Wildstar. Don't compare apple to tomato, especially a 10year old apple and a baby tomato. Give it some time, and the game will create its own identity and fix all those little thing you don't like.
 
I notice something yesterday. I havent played WoW in 2 years. I start playing Wildstar a month ago. I got suspended from WIldstar for a week, so I decide to give a shot at WoW for a week with a good friend. I find out something: It felt like starting a new MMORPG, just like it felt when starting Wildstar. So maybe when I tell myself: oh I prefer that from WoW or that or that, well maybe it's just a force of habit.
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but in marketing, they kinda did. 
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LOL what marketing?
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It's not so bad once you get to dungeons. There's enough stuff going on that the 2.5s globals make sense. Also, most of your abilities as a caster take 2.5s to cast so you're chaining things anyway.
 
I realize it's not for everyone, but I love the setting and the crafting enough to not mind if the combat is slower (there are still telegraphs to avoid).
 
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The videos they did about the game before it was released.
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			They based their end game on a small percentage of top players. Now they have a small percentage of players. Not that suprising really. Tons of unfixed bugs and exploits, rng inside of rng, grindy end game (hello boring dallies) and top 1% raiding have already taken their toll on the population of the game.	
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Rhetoric much?
 
The point was W* was essentially not marketed. There was no advertisement campaign outside of google / FB. Making videos and posting them on your site isn't actual marketing. Just publishing material. 
 
And as a point of Fact; they only ever compared W* to WoW when they claimed they wanted to rekindle the OG Vanilla WoW feel / do WoW right.
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So aggressive, aren't you. They talked about marketing, and I was just telling you what they meant.
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I absolutely don't know how you can call this the best mmo you've ever played.
 
 
you enjoy Never having to figure out a quest because get quest here ~~~>! and go to Highlighted are there for 1-50 levels is fun?
 
I'm willing to bet 99% of items you obtained through leveling 1-50 you didn't use, used for an extremely short period or you salvaged or vendored because they were just junk.
 
You think 8 months of farming elder gems for abilities and amps is cool?
 
You think sitting in thayd Queing for arena 1 arena btw or BGs is fun?
 
You think dailies are all of a sudden the best thing in this best MMO ever?
 
How about Bosses dropping such useless items that instead youre rewarded mininmal-force capped currency to buy items from vendors.
 
Lack of content and no real true meaning of a pvp server.
 
Overpriced Respec costs.
 
Farming runeslots..not even farming gear anymore. sit in que and farm runeslots because really there isn't anything better to do so you may as well.
 
Locked out of raids? Im not sure but I wouldn't doubt it, every MMO locks you out of an event..so..Locked out of instances after farming them for...nothing or really bad itemized items so you got that wonderful currency.
 
Uhm...Very bad Matchmaking /Point reward/deduction system for pvp.
 
 
this game is mindless, small and badly thoughtout. I cant imagine you ever experienced a fun MMO that enthralled you endlessly with stuff to do that actually mattered.
 
And if you played EQ1 and are calling this the best MMO you've ever played, then ignore this post and I will ignore yours because you have no clue what youre talking about.	
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then ignore this post ...
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			Love this game.  Plan to play it for as long as it is up. This game has a good start, and should only get better.  I did have to switch to stormtalon server due to evindra population suffering, but otherwise, there is so much good in this game.  I still love it.  I am posting this just to show my support for this game.	
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{| class="blockquote"
I absolutely don't know how you can call this the best mmo you've ever played.
 
 
you enjoy Never having to figure out a quest because get quest here ~~~>! and go to Highlighted are there for 1-50 levels is fun?
 
I'm willing to bet 99% of items you obtained through leveling 1-50 you didn't use, used for an extremely short period or you salvaged or vendored because they were just junk.
 
You think 8 months of farming elder gems for abilities and amps is cool?
 
You think sitting in thayd Queing for arena 1 arena btw or BGs is fun?
 
You think dailies are all of a sudden the best thing in this best MMO ever?
 
How about Bosses dropping such useless items that instead youre rewarded mininmal-force capped currency to buy items from vendors.
 
Lack of content and no real true meaning of a pvp server.
 
Overpriced Respec costs.
 
Farming runeslots..not even farming gear anymore. sit in que and farm runeslots because really there isn't anything better to do so you may as well.
 
Locked out of raids? Im not sure but I wouldn't doubt it, every MMO locks you out of an event..so..Locked out of instances after farming them for...nothing or really bad itemized items so you got that wonderful currency.
 
Uhm...Very bad Matchmaking /Point reward/deduction system for pvp.
 
 
this game is mindless, small and badly thoughtout. I cant imagine you ever experienced a fun MMO that enthralled you endlessly with stuff to do that actually mattered.
 
And if you played EQ1 and are calling this the best MMO you've ever played, then ignore this post and I will ignore yours because you have no clue what youre talking about.
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They are working on a lot of this. The game was released too soon obviously. My Theory is that they just couldn't resist that window they saw between May and November(formerly September lol). They figured the Game looked good, the combat is awesome, let's roll! They forgot to make it somewhat accessible and they underestimated just how popular the game would be ha. It's clear the game was released early. I wish they had kept their original release date:
 
 
"When it's done"
 
-Jeremy Gaffney
 
Fortunately, they are still in a very rare and unique position. A lot of the people who left genuinely LIKED the game. They are a few changes away from being in a solid position.
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			Like Vic said, this is a live fly beta test more than anything, to see how a player base responds to the game, and to test the systems during the summer, when the traffic is always lower in MMOs. I expect upcoming patches to address relevant conerns over the next couple of months, hopefully without compromising the vision of the designers. As long as the OMG THE GAME IS TOO HARD people are let go with relief, and no effort is made to appease them, we should be looking good shortly.	
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			I expect drop 3 would be the truth game release while we are nothing more than gamma testers.	
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I love this game too  :D
 
But I'm not playing as often as I was before because of three reasons:
 
1) I'm back at work now, WildStar came out while I was on holidays and I was pretty much this for a whole month (heh) :
 
2) I got into a alpha test for a different game so feel obliged to now split my limited game time between that and this.
 
3) I need more character slots so I can make more dominions to even out that Evindra ratio *nods*. But seriously I've filled my 6 spots and as a alt-a-holic half of my enjoyment is fiddling with the character creation screen and making new class/race combos to play/RP with and now I don't have that and there are no other RP realms for me to start on so I'm not as motivated as before to log on everyday..... don't get me wrong still LOVE this game, it's my favorite ATM, just need some extra spots to keep the thrill up.
 
 :D	
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The game has a solidly awesome core. The art, the flavor of the game and the action combat system have utterly ruined me for other games.
 
I have things to do in Wildstar, but I really think there could be more casual content. Not to replace or supersede the harder stuff, but to act as a bridge and to smooth out it's learning curve. 
 
With time, things could improve because that core is so solid. The million dollar question then is does Carbine have the time? I have nothing to back it up and my feelings are purely anecdotal, but I don't think they do. I really hope I'm wrong.	
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The declining numbers of players made me quit.
 
The ridicoulus attunement quest made me quit, although I really love the dungeon at veteran level, and I would most likely enjoy raids too. But being a roleplayer and playing on a roleplaying server in a game that have a declining population, yeah.... I am not going to get 40 man for a raid anyway, why bother with a attunements quests that forces you to do stuff that are not related to doing raids anyway.
 
I like the action combat, the artstyle, the roleplay possibilities. But..... yes, the community is getting smaller because of other issues.
 
It is my hope that Wildstar will have settled nicely six months from now, and if my hope is becoming reality, I will return to play like there is no tomorrow!	
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Declining numbers will never make me quit.  Like ever.  Them shutting down the servers will though.
 
Attunement really was to hard for you?  And you call yourself a raider.  :P  pffts.  Seriously now  I still see at least on a daily biases about 10-15 people at all times when I am leveling up my characters throughout the zones,  except for the very beginning zones where you first step foot onto Nexus.   I play on the RP server mainly because I find roleplaying to be the End game of these games not the content.   And in that  Evindra has plenty of great roleplayers  on  Exile and Dominion side.   When I am not rping I am building things in my plot.  There is more to the game then just the dungeons.
 
Expand a bit play with friends,  and as always if this game isn't right for you, none of them will be since they are all roughly same,  it's part of being in a MMORPG  genre.   The differences are very slight.	
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As I said in another thread: If when you log in, you don't have friend online, guildies online, don't queue for BG, don't queue for dungeon, don't work on your house, don't go farm achievement, don't craft.... Well yeah, you won't be happy with the game.
 
Me I just keep on dreaming about my plot transform into a Dojo for my warrior Nokizoru to go meditate (while blasting the guild chat with all sort of troll comment to make people... happy? O.o) while waiting for my BG queue to put, in which I can punt some Chua fluffy butt. GOOD TIME!	
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			When you have a game with a short level cap and fast leveling it will always dies out quickly. The games with the higher and longer level caps tend to keep it's population playing longer imo.	
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			I just noticed the filter invites button after playing for a week. Bad call to have that activated by default if you ask me.	
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			Who dug up this old thread? The posts I have made in this thread about 2 weeks ago have unfortunately come true. Add me to the list of unsubscribed. My heart is broken. :( :angry: :(	
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{| class="blockquote"
Who dug up this old thread? The posts I have made in this thread about 2 weeks ago have unfortunately come true. Add me to the list of unsubscribed. My heart is broken. :( :angry: :(
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I dunno personally I would recommend taking a break for sure (and unsub while breaking because why pay when you're on a break.) but I think they seem to be turning things around with their philosophies so there's potential for things to get better. Though it likely won't happen until Oct/Nov.
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Right in the middle of the holiday big blockbuster triple A gaming season, which we all know goes from Sept.-Dec.....Ouch!!! Bad timing for Wildstar.
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			I was extremely pumped for Wildstar. I had fun for a while after launch but found after I got my first toon to 50 that the enjoyment just kind of plummeted. I'm certainly more of a casual player so maybe that was my problem; I'm playing a game meant for more of a "hardcore" crowd. Eventually it just stopped being fun and that's when I unsubbed. Definitely going to keep an eye on the game though and see if any future content would be worth coming back for.	
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{| class="blockquote"
Oh I don't disagree, but there's really not much better options out there. Archage is hot balance mess worse than any game I've ever seen, and really WoW is like a last resort option because this game went F2P, Destiny looks cool, but I'm not a console gamer (though a little birdy said it was supposedly coming out on PC?)
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I was extremely pumped for Wildstar. I had fun for a while after launch but found after I got my first toon to 50 that the enjoyment just kind of plummeted. I'm certainly more of a casual player so maybe that was my problem; I'm playing a game meant for more of a "hardcore" crowd. Eventually it just stopped being fun and that's when I unsubbed. Definitely going to keep an eye on the game though and see if any future content would be worth coming back for.
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Oki, let's see here.. Vindictus.. Now THAT'S  fun MMORPG action hack and lash  MMORPG it has really nice gratpics(yes i can never learn too spell that word) aswell
Also Swtor (very nice story for each class)
yes i also played wildstar, But i feel /scared off any MMO that isen't wow.. because i'm too comfortable in wow, and haven't gotten max level in any other MMO i have every tried (even tho i played some off them alot) Tho i did get max level on neverwinter but never "played" at max level
I just can't get into other games, so even if most MMORPGs are far more fun then wow, i am most comfortable in wow so that's always where i end up after awhile
I am still subbed too wildstar even tho i haven't logged in in ages now since i still like the game and wanna log in if i ever feel like it, My warrio is only like 45-46 so far i think,
But yes Wildstar is a really fun game, was trying too double jump and sprint for a good while after i played it	
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{| class="blockquote"
Declining numbers will never make me quit.  Like ever.  Them shutting down the servers will though.
 
Attunement really was to hard for you?  And you call yourself a raider.   :P  pffts.  Seriously now  I still see at least on a daily biases about 10-15 people at all times when I am leveling up my characters throughout the zones,  except for the very beginning zones where you first step foot onto Nexus.   I play on the RP server mainly because I find roleplaying to be the End game of these games not the content.   And in that  Evindra has plenty of great roleplayers  on  Exile and Dominion side.   When I am not rping I am building things in my plot.  There is more to the game then just the dungeons.
 
Expand a bit play with friends,  and as always if this game isn't right for you, none of them will be since they are all roughly same,  it's part of being in a MMORPG  genre.   The differences are very slight.
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{| class="blockquote"
Archeage also already got hacked...LMFAO...They as of yesterday have implemented a 2 step log in process (don't play it haven't tried it, never play FTP mmo's) I'm a Sony Pony also so I might be alright. I just love Wildstar and always will. I mean it when I say my heart is broken, truly.
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{| class="blockquote"
 ArcheAge beta general chat is filled with people mocking WildStar and saying the game is "doomed for F2P."  I brought up ArcheAge's history and was met with "games don't go F2P for the same reasons in Asia".  :rolleyes:
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			Friends I know are willing to play archeage for whatever reason and I may play a bit as well but I always refer to it as a cute little farmville mmo, just a waste of time really. I really can't think of any other worthwhile mmo than Wildstar to play and I'll never play WoW again of course so I'm sticking with Wildstar. 	
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I think one place Wildstar failed is in the art style. While I was playing it and I was immersed, I didn't notice it, but after a short break when I returned the gameplay was still good, but my char seemed goofy. Not cool, not powerful, not hot, but goofy. And that's really bad. I don't want to play a goofy character. The same happened to a lot of the guildies - they really liked the game, went on vacation, and when they came back they didn't care to play anymore.
 
I think it will take a plastic surgery cash shop with new body models to get this thing back on track tbh.	
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{| class="blockquote"
I think one place Wildstar failed is in the art style. While I was playing it and I was immersed, I didn't notice it, but after a short break when I returned the gameplay was still good, but my char seemed goofy. Not cool, not powerful, not hot, but goofy. And that's really bad. I don't want to play a goofy character. The same happened to a lot of the guildies - they really liked the game, went on vacation, and when they came back they didn't care to play anymore.
 
I think it will take a plastic surgery cash shop with new body models to get this thing back on track tbh.
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/head scratch
 
At the risk of being a complete hypocrite, I'll admit that I'm not enjoying the game as much as I think I should.  I can't put my finger on it, but as soon as my warrior hit 50 I felt like "Thank goddess, let's never do that climb again."  Sure I'd try to run alts (I'm a chronic altoholic in that other game -- 12 90s), but as soon as I hit the 20s-30s here my desire just takes a cold shower and calls it a night.
 
Anyway, I'm going to start up a new esper to see how far I'd get, but I have the feeling that Whitevale may end up being my Waterloo.	
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{| class="blockquote"
Smoke some marijuana.  It'll really bring out the aesthetics.  
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{| class="blockquote"
but as soon as I hit the 20s-30s here my desire just takes a cold shower and calls it a night.
 
Anyway, I'm going to start up a new esper to see how far I'd get, but I have the feeling that Whitevale may end up being my Waterloo.
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{| class="blockquote"
Yeah there's the main problem of the majority of people who level through questing.
Just... gah. That zone. No. Done it 3 times now (1x Dominion) and I think that's all I have in me.
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Get to level cap, play at level cap a few weeks. 
You will understand.
 
The groundwork is solid, but the devil is in the details. And at some point they grind (hehe, I said "grind") many players down.
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{| class="blockquote"
It was a few days ago (before the changes to AMP and Ability Points was posted) that a friend and I finally said "We don't have much to do anymore when we don't raid."
 
Judging from your post history (and it being a very easy assumption) you have not killed Ohmna or probably have not even raided at all yet. This game is great. There are some bugs, of course, every MMO has bugs. I don't think there are any 'gamebreaking' bugs right now though. 
 
I also don't understand how people say this game is grindy. What do you have to grind? Seriously I want to know, because besides doing a day of WotW (for rep, 4 days into the game) and Malgrave (for patterns for DS attunement) I have not had to grind a single thing.
 
Please elaborate what these grinds are. I will also point out now, to avoid confusion, failing at silver dungeons is not a grind. It is not the games fault you fail, it is your fault. You need to get better.
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{| class="blockquote"
Wut? I'm guessing you picked out my post because it is "popular".
But perusing my "post history", have you also noticed how long I've been here? 
How much I've been playing the game?
 
I love Wildstar, you're barking up the wrong tree, buddy. 
What I don't love is seeing slow CX, empty AH, dead Thayd/Illium zone chat.
What I don't love are dozens of bugs from back in beta slowly sapping many people's enjoyment. Since (as you raiders are prone to do) you have to pound your chest about the fact you're raiding in pretty much every post... have you never raged at Kuralak crashing people? 
 
And what I do consider a grind is endless RNG on loot, everything costing loads of platinum, months worth of identical daily quests for rep (zone rep not faction rep) and thousands of elder gems to get a full character build (I don't care if "content was tuned for fresh level 50", your're not a full build until you got those AMP/tier points).
 
Oh well, this reply was way too long for yet another thinly veiled "hurr u want casual" post by a "proud raider", but whatevs.
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			been here since day1 and still love it. mayby i need new head.?	
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{| class="blockquote"
 I don't think that someone who the game was targeted at, their opinion, should be discounted so easily as 'oh look another raider.'
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{| class="blockquote"
Aw, did I hurt your ego?  :rolleyes:
 
As for "RNG loot is getting changed": My initial post is 3 weeks old. Obviously when I elaborate on that post right now, I will describe things from that point of view. Of course good changes are coming to the game. Three weeks ago, that was not the case.
 
As for Kuralak: Haha okay, if you think it's in any way cool to make players behave in specific ways to not crash the game, I don't even know what to say to you.
 
As for "no moneysinks": In other posts I see you essentially brag about having 160p without effort... when that would buy you one hoverboard flair and one epic dye job. Yeah, epic riches you've acquired without effort there. But sure, if you don't use moneysinks, there are no moneysinks... for you.
 
Rest of your retort is along similar lines, i.e. more  "you're right but it doesn't affect me" nonsense. Which makes it irrelevant to my point. My initial "popular post" was trying to explain why so many people are leaving.
Obviously I haven't left, so I don't even necessarily share the opinion that all these things are so bad. It's just how things factually turned out.
But feel free to continue believing everyone only left because they're so much worse at the game than you. You go, hotshot.
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{| class="blockquote"
I would say that a large portion of people did leave this game because they are so much worse then me. 
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{| class="blockquote"
What you're seeing is a combination of fall out from the initial surge of people wanting to try the game out at release and subsequently moving on to something else.  Typical of any MMO but since Carbine decided to actually launch smoothly with an abundance of servers, everyone is now complaining because the "low pop", even if that means 20k+ which ain't low pop, just isn't enough for them.  
 
Basically though you're seeing the same few dozen people post on here constantly about how they hate the game because it's too hard for them and they can't spam mortal strike and win at PVP.  
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{| class="blockquote"
That's great! You are great! I got it by now!
 
 
This has been discussed in other threads ad nauseam, I don't see the need to break it down for you again if you can't be bothered to read those.
 
Just  two words:
 
Artificial exclusivity.
 
Which, again, probably is right up your "let me demonstrate how much cooler/better/richer in this game I am than all of you scrubs" alley, but it's neither fun nor acceptable for the majority. "I'd like my cool armor to look white" is not hardcore, it's not elite. Excusing this system is dumb.
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{| class="blockquote"
So because I was smart with my time and money, didn't waste it on things I don't or will ever need (I don't even have upgraded riding speed, you don't spend enough time on your mount in this game) I am an elitist asshat? Sure I could go dye my armour white, buy 50 plat Grim Grims off the AH and most of the Strain Hoverboard, but I won't. Nor will I be jealous of someone because their pixels are white while mine are blue.
 
Do you really feel so hard done by that someone's armour is a different colour then yours you feel you are being excluded from a portion of the game?
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{| class="blockquote"
 So because I was smart with my time and money, didn't waste it on things I don't or will ever need (I don't even have upgraded riding speed, you don't spend enough time on your mount in this game) I am an elitist asshat? Sure I could go dye my armour white, buy 50 plat Grim Grims off the AH and most of the Strain Hoverboard, but I won't.
 
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{| class="blockquote"
It has nothing to do with jealousy for most people. They want their outfit to be the color they like because they like that color. Do PC freaks mod their cases (despite the age of LAN parties being over) with extreme care and attention to detail because they want to arouse jealousy in others? No. No one else will even see that stuff.
They just like looking at it themselves.
 
But I'm not surprised you'd reply as you did. Because the essence of "elitist asshat" attitude is not wanting to be good but wanting to be better/richer/whatever than others. It's what's wrong not just in game but with the world in general, actually. Disgusting.
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			Allot of ppl left this game and are still leaving this game cause of issue's like im running into. I have my gen key and am on the silver/gold dungeon part of it. Now my server isnt doing so well (Bloodsworn) but even when i get passed the dungeon part of my key and do the world bosses there still isnt enough ppl on my server to raid. So even tho i'd rlly rlly luv to get my key done and see end game raids. This isnt an option for me atm just cause the server is dead and im not going to reroll on another server or pay to xfer cause the dev's want to take their time on the pop issue's. Other than that i enjoy this game allot and use credd to keep playing it (for now). Today i logged on and did the /who and there was 39 ppl in the list... The list maxes out at 50 for ur faction and it shows ppl all over not just ur zone. There were ppl in their house (sky map) others in SC and i was in thayd. So to come on and see 39 ppl online kinda sux lol. 	
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{| class="blockquote"
This is by far the best MMO that I have ever played, and I just don't get it!
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{| class="blockquote"
I think you just somehow proved my point. 
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I just found this
http://remnants-gaming.com/2014/08/29/wildstar/and he pretty much sums everything up	
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I basically just subbed through C.R.E.D.D till the end of january, if the major flaws arn't fixed, I'm gone.
 
I love the game, i'm trying to find a reason to log on and play, but i end up here, on the forums. wishing the same that most people want with this game. It's sad really. I had high hopes here.	
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			Yup	
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This isn't an 'I will never return' post. It is, though, an 'I am leaving' post. I have never made one of these in all of my years of playing MMOs. Why now, you may ask. Well I think mostly it is because I loved this game so much, or at least I loved what it could have been. 
 
I have been talking about this game to anyone who would listen since Beta. I pre-ordered my copy. Shared all of their dev speaks. Was constantly on Youtube channels trying to get people to talk about this amazing game. I knew my computer was a bit outdated so as release came close I went and found out the recommended specs and purchased a new computer that either met those, or exceeded them. I subbed instead of buying CREDD with in-game money so I could support the game.
 
So why am I leaving? Two reasons.
 
The first and most important: Optimization. As stated my computer should run this game perfectly. I am not even asking for 60 fps at all times. I just want to be able to quest/pvp/dungeon without my frames dropping out and stuttering all the time. The thread for this issue has reached close to 90 pages. Those pages are very light on Dev responses. I think even a, "Guys we are not sure, but we are constantly working to try and fix this." would make people feel a bit better. 
 
Maybe a Wildstar weekly response by someone working on it? IDK, but I can't complain about PVP imbalance or Attunement struggles, because I can't actually play the game.
 
The second and smaller(but still important) reason is, the questing seems really off.
 
I play this game with my wife and questing together seemed very disjointed. I felt like it was more of a chore to quest together than a benefit. I know that MMOs are ongoing processes, but I think questing truly needs to be looked at. I love quest it is actually one of my favorite things to do in MMOs so if I am complaining about it then something is off.
 
Also I would like to point out it isn't the quest themselves, it is more how they are delivered and the tracking of parties.
 
I do love this game, I think the story is amazing and I have played all classes and races and enjoy each of them. Still the game feels like a shell of what I hoped it would be. The one bright spot was housing. I didn't have many issues with my FR there and really enjoyed building and coming up with cool new ideas.
 
Like I said at the beginning, this is not an 'I am never coming back' post. I will check with you guys over the months and see what is being said. I am not angry, I just feel, as I said in the Optimization post, I feel beat down. Like I put so much energy into hoping this game would be my new home for MMOs and it is a chore to log on and do anything but housing.
 
I truly hope you guys can find your way out of the darkness and make this game what it could and should be. I hope to be back. Not just playing, but as someone who is spreading the word about an amazing new MMO.
( here is my reasons)	
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I want to thank everyone for keeping this thread going.
You have great opinions on the game and also some super awesome suggestions.
 
The Sad Truth(or so I am reading from these post):
Gamers now days do not have patience with a game.  They cannot/will not wait till a bug is patched or fixed. They want it fix like tomorrow and the truth is that's not going to happen.  
MMO's take time. No MMO is going to be bug free and yes the bugs will get fixed but you must have "patience".
 
I will be here for the patches/bug fixes cause I have "patience".
Cheers!	
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{| class="blockquote"
 
Gamers now days do not have patience with a game.  
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{| class="blockquote"
 
 
 
 
 
 
 
You and all the other players who think like you, are delusional....
 
MMOs are never perfectly polished, but for the 1st 1-2 years, almost everything is a mess... (gear-classes-abilities pvp/pve servers balance.. contents...bugs.....stability...latency.....etc.) ... it takes time, it's "physiological"... 
 
In every game (good or bad) you will always see the same shit.... ppl that cry like babies because they don't have what a SH cannot give them.... just get real people.
 
I'm not talking about feedbacks...I'm talking about bitchings&whinings and the "new trend": "I leave and since you are a really bad SH, I will post a wall of text with all my frustrations and anger against you and your shitty game, hoping that my last post will make other people leave (buahahahah) so you will lose even more money and players... (hahahhahaha)....yea! Vendetta!...I'm a boss.) 
 
Cupcake people how old are you?.. I'm not talking about the ID card age... but the one inside your brain.... 
 
 
You don't have the patience? Take a break...leave in silence, or with usefull feedbacks....cupcake yourself...do w/e it doesn't makes you look like an idiot.... none is forcing you to continue to buy/eat that ice-cream if you don't like it.... 
 
 
I still remember when you couldn't change shit in a game, just by going on the forum and start posting a load of "@#*!$".... "This is our game! If you wanna play you deal with our project, you don't like it..... that's the door!". 
 
 
Ohh good old days, you didn't start play "I'm gonna *cupcake* the universe with my shadow-dragon online" and ended up in "My pink hat  suits perfectly with my pink pet online" after a river of forum weeping and 7 update later.
 
 
edit: You can copy/paste this in every forum of every MMO out there....and it will befit perfectly..... sadly.
 
 
/intollerance mode off
 
 
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I cancelled my sub yesterday and going back to SWTOR.
 
I bought this game because they said it is like WOW Vanilla.
 
Wildstar has a great combat system (PVE, PVP not very much), I love cartoon graphics, I like most of the races and classes.
Questing is a gruesome chore, I really hate it more than in every other MMO I've played the last years (ok, maybe GW2 is up there too).
 
I' m level 47 atmo, the servers are so empty, I rarely meet someone outside of cities and having trouble to find a group for 3+ group quests, never can play the Adventures or Dungeons because nobody is in the queue.
 
I was in a guild with plenty of players but as soon as they hit level 50, 90% of them stopped playing the game and the guild dont exist anymore.
 
I read in many forums that the WS Endgame is not hardcore or challenging like they praise it, it is more of a tedious grind and it is hard to find 20 player raid guilds and there is no option for smaller raid guilds with 10 players or so. 
 
EDIT: 2 things that really annoyed me I want to add:
- empty servers and carbine removed the free server transfer is a big fail. I know they will probably merge some servers but its too late for many players
- respecc costs are ridiculous. 40 gold for a respecc? It should cost nearly zero gold, there is no purpose or sense in make it that expensive other than forcing people to grind even more in this game.
 
So I will mitigate my pain of spending 60€ and lots of time on a soon to be dead / f2p game. 	
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Here are my 2¢...
 
Everyone knows there are different types of gamers, casual, hardcore, PvPers, PvEers, RPers, griefers, soloer, cupcakes, socializers, farmers but in the end they all have one thing in common and this is what Wildstar missed the mark on.  All of these player types need each other, that's the bottom line.  Those packed cities of players were derived of all types of players.  It's comforting for any type of player to log in and see a hub packed full of players, even if that player don't know or will probably never play a day in their life with that other type of player.  It creates an atmosphere that we are all in this together and it's thriving and exhilarating to see players.
 
Wildstar unfortunately doesn't pander to most of these player types, they sell the product as there is something for everyone and there is to a point.  But once that player reaches that dreaded end point of 50, whether that's really the end or not that's what most players are going to see and strive to achieve.  Once they hit that they're left wondering what to do next.
 
I'll be honest, when I first logged into WS during pre-beta days I attempted to play WS like all the other MMOs I had played prior and found I was getting overwhelmed with things being thrown at me so fast, I didn't really know what was going on.  I can't say I was blown away, but there was something there that I wanted to like, I just felt overwhelmed with all the quests and no direction.  I felt like my character got lost in what I needed to do with him.
 
Eventually I started up a 2nd character during beta and slowed down and started reading everything.  I really enjoyed the game and was on board with WS as my next MMO.  I pre-ordered 2 copies, one for myself and one for my kids.  Signed up for 3-month sub for both and eagerly awaited launch day after having one of the most memorable times I can remember in the beta wipe event before going live.  That event, I knew there were great things to come for WS.  The community of players was massive and excited.
 
WS launched and we're off, tons of players lots of hype and a good community.  After several weeks I finally reached level cap and then it hit me like a truck.  What do I do next, where do I go next?  Elder points what are these?  Farming? not again...  I had no direction of where or what to do.  I ended up farming my challenges and resource plots at my house almost daily, I was now a prisoner and slowly being sucked into farm mode.  I made some good money and was still okay with the game but players began disappearing slowly and my excitement began to dwindle as I was unsure of what I should do, what was left for me as a soloer/casual player.
 
Those casual players that other players love to hate were slowly disappearing from the game because they had no direction.  This game is brutal for casual or inexperienced players.  I wanted to do raids and adventures but feared the lashing of more experienced players whom I might be grouped with.  What's even more scary is that the game is practically brand new but players already knew the raid and adventures so well I felt like a 5th wheel.  I found myself wondering, how could I already feel this far behind in a brand new game?  I don't like to have my hand held in games but do like a little direction.  I like to slow down and enjoy the scenery.  I like to build things, where are asteroids for players to colonize and start their own player built city?  Something they can feel proud for achieving and something hardcore players and PvPers and all other types of players can enjoy visiting and living in.  WS has some great ideas behind it but it's just poorly executed.
 
There really are a lot of good things along the way to level 50, some fantastic quests, really great zones but in the end there is no direction.  After reading through multiple posts it sounds like not only is WS unfriendly to casuals but also hardcore raiders.  If Carbine really wants to salvage what's left of WS player base they need to go back to that beta wipe event and really understand what made it.
 
I don't want to stoke the fire or upset the existing player base because I really wanted WS to succeed but there are lots of little things that turns all types of players off that will have to be fixed before it gets better.
 
Here are some things I would love to see implemented:
For dungeons, raids and adventures an option that lets the player choose their speed of group: Cupcake, Normal or Hardcore.  Cupcake definition would be 1st time, enjoy the sights and slow play.  Normal would be, played before and willing to offer advice, hardcore would be let's get this $hit done!  No inexperienced players allowed.  I think something like this would really set the expectations for players and they would have an understanding of the other types of players they could be grouped with.  No more fear of being scathed for inexperienced or bad play.
 
Public events like back in Warhammer online.  IMO it had the best public quest system to date, players jumped all over public quests.  These type of quests offered decent rewards and required very little player time commitment.
 
Anyways, I feel as if I have rambled on and on, I have a lot to say because I really wanted WS to work and hope it still does.
 
Hugs and kisses
 	                     		STONEWALL		                     	
 	
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incoherence, everywhere. 
i'm just angry and 12.
i completely quote someone without adding anything they said.
 
blah blah, your delusional...
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Well I guess if you got every class to 50 and you didn't raid at all or PVP... Yeah I could see it as being boring but come on guys, You know it takes time to get everything just right. I'm going to stick with this game Till it hits the grave
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stuff
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Every class? Lol please...I don't hate myself.
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Same sort of boat, epicly fun base of game. Just waiting on some major fix's.
 
Things like no smart heals so my medic's not really useful as a healer in more than 5 man situations. Or press a DPS button and SS the Tank on CD. DPS wise, it's rather boring hold down 1 button, press this when it lights up while holding button... (Tho there's sounds of fix's coming)
 
Crafting has been totally broken for me. To the point swapping skills won't give me dailys, current skill has missing recipes from book so I can't level/craft. Week of waiting for a GM reply - only to be told read the forums. Having my ticket rudely closed so I can't even fill out a response.
 
Big one is the LLLAGGGGGGGGG. I'm from Australia, and 350ms lag is about best. Tho it can peak upto 17,000 for multi-mins. (How dosen't the game just kick me if 17 seconds lag)... There's also the 'desync' where server dosen't update the client. I've had a buddy standing next to me in our base, go to there base, steal the flag, cap it next to me. Entire time he's running on the spot next to me. (PingZapper helped that the desync wasn't a issue, but still can't tell where a wisp is in a dungeon etc)
 
The optimization. For this game, I've bought a new video card. After 6hr of first boss in attument bugging out, I formatted my computer. Anyway, put in LOTS of effort for this game and it still runs worse than any other game, even most games I'm alfa testing at 0.4 builds are on par...
 
Also the 'cost' is a bit silly. Because we got to convert from $Au. Your looking at $20-25 a month for subby, another $10-20 for proxy server to make the game 'almost' playable. I'd actually be waaaaaaayyyy happyer spending $40 Au a month subby directly to Carb if they gave us a Au server.
 
Then there's the in game feels soo much 'almost there'. Eldar Gems vendor for example. There's 1 bit of gear out the pages of it, that is 'correct healer stats'. There's a weapon that's 'close' but still 25% stats to StrikeThru (So still better crafted blues)
Again, the concept is SOO good. If it worked that, you get lucky RNG slot machine fun, but can pay of any gear if you cleared the content. (Except there's only crap gear added so far)	
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