Lockpicking

Lockpicking can be used to remove locked gear without keys or unlock some doors. It disabled by default, admins could enable it for gear and/or placeables via mod admin settings. Lockpicks crafting not available by default as well, admins should setup recipe drop/journal/vendor for lockpicks. Support for lockpicks from Thrall Wars, Roleplay Redux and Dungeon Master Tools mods also can be enabled.
To lockpick gear pieces locks, open Restricting Gear window from Actions. If character has lockpicks, there will be options to use them on lockpickable pieces. Target should allow Inventory Access to make it available. For locks on placeables there will be option in radial menu on them.
When you attempt to pick a lock, character starts animation and mini-game window opens. To open lock, you need to rise pins in certain order. Amount of pins vary in the range 1-15, depending on lock difficulty.When you click on pin, there multiple possible outcomes:
* order was correct and pin is now set
* order was wrong and pin is now false-set
* order was wrong and all false-set pins drops
* order was wrong, all pins drops and lock is jammed
When lock jammed you need to wait for 10 seconds, before trying again. Admins could additionally set lockpicks consuming on jammed state via mod admin settings.
If all pins set in a right order, gear piece will be unequipped. If lock was on placeable, results depends on placeable type. Doors will opens, for example. It's possible to add support for other mods placeables with API provided in mod's Discord.
Category:Mechanics