Boxy Boo

==Summary==
Boxy Boo is one of the selectable monsters in Project: Playtime. He is a box-shaped figure with springs connecting to his body, with variety of moves that require stealth and precision.
==Powers and Stats==
Tier: 
Name: Boxy Boo, Devil inside the Box.
Origin: Poppy Playtime
Gender: Male
Age: Unknown, has exist since 1966
Classification: Jack-in-the-Box Monster
Powers and Abilities: Superhuman Physical Characteristics, Large Size (Type 0), Bodily Weaponry (His claws and teeth), Elasticity (Can extend his spring-arms/necks several meters to pull his victims closer), Acrobatics (Could leaps across great distances), Stealth Mastery, Teleportation/BFR (via Feeding Frenzy), Technology Manipulation (via Boobytrap, No Pack, No Escape, Shutdown, and Total Lockdown), Explosion Manipulation (Via Boobytrap), Darkness Manipulation and Limited Water Manipulation (via Living Nightmare), Power Nullification (via Directionless), Transformation (Can transform into his box form shape before releasing his arms, head and legs out)
Attack Potency: Street level (Can chomp down the player's head in one fell swoop. Stated to claw the survivors to death with his claws. Should be comparable to both "Project Playtime" Huggy and Mommy Long Legs)
Speed: Athletic Human (Can chase after the player. Should be comparable to "Project Playtime" Huggy who is able to outrun two of the players as seen in the trailer), higher when leaping.
Lifting Strength: Class 5 (Can quickly lift up and murder Player's and likely stuff the downed Player inside of it mouth)
Striking Strength: Street level
Durability: Street level
Stamina: Athletic (Can chase the players long enough without signs of exhaustion.)
Range: Extended Melee Range, Tens of Meters via his spring-arms.
Standard Equipment: Puzzle Box.
Intelligence: Average (He has several ways to surprise his prey by going into box form and hide amongst the scenery and coming out to attack if his foes are near to him. He can use his leaping ability to jump over barriers and railings to blocked pathways allowing for easier movement.) 
Weaknesses: Should have mortal weaknesses. His music will become louder and faster the closer he get to his victims, which would give his victims know where he is.
Notable Attacks/Techniques:
*Feeding Frenzy: Could send downed foes into the Feeding Pit
*Booby Trap: The Puzzle Pillars nearest to the monsters will be boobytrapped, can be trigger into a explosion which upon being tampered with, harming others who are caught in the explosion
*Directionless: Can disable the Player's ability to see the auras of structures on the map
*Living Nightmare: Could darken the surrounding environment and shroud it in a thick fog
*No Pack: Makes the Player's grabpack break down
*No Escape: Could cause machinery to malfunction, such as doors and trains
*Shut Down: Is essentially a repeat of No Escape, this time focusing solely on the Puzzle Pillars
*Total Lockdown: Locks down all crash doors, making the environment a deadly restricted maze.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Game Characters
Category:Horror Characters
Category:Video Game Characters
Category:Indie Game Characters
Category:Toys
Category:Monsters
Category:Large Sized Characters
Category:Elasticity Users
Category:Darkness Users
Category:Technology Users
Category:Transformation Users
Category:Teleportation Users
Category:BFR Users
Category:Playable Characters
Category:Evil Characters
Category:Poppy Playtime