Final Fantasy XIV quests/Heavensward 58-60

The following is a list of level 58 to 60 pre-patch Main Scenario quests from Final Fantasy XIV: Heavensward.
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Contents
Final Fantasy XIV Main Scenario Quests 
A Realm Reborn: 
Limsa Lominsa 1-15 - Gridania 1-15 - Ul'dah 1-15 - 15-20 - 21-25 - 26-30 - 31-35 - 36-40 - 41-45 - 46-50 - 2.1 - 2.2 - 2.3 - 2.4 - 2.5 
Heavensward: 
50-51 - 52-53 - 54-55 - 56-57 - 58-60 - 3.1 - 3.2 - 3.3 - 3.4 - 3.5 
Stormblood: 
60-61 - 62-63 - 64-65 - 66-67 - 68-70 - 4.1 - 4.2 - 4.3 - 4.4 - 4.5 
Shadowbringers: 
70-71 - 72-73 - 74-75 - 76-77 - 78-80 - 5.1 - 5.2 - 5.3
A Great New Nation - Golems Begone - An Illuminati Incident - Leaving Idyllshire - Matoya's Cave - Forbidden Knowledge - An Eye for Aether - Hour of Departure - The First Flight of the Excelsior - Systematic Exploration - In Node We Trust - Chimerical Maintenance - Close Encounters of the VIth Kind - Fetters of Lament - Heavensward
==A Great New Nation==
Y'shtola is ready to press on westward to the Dravanian hinterlands.
===Objectives===
*Journey into the Dravanian hinterlands.
*Find a place to cross the Thaliak River.
*Speak with Slowfix.
===Journal===
*The Dravanian hinterlands lie west of Tailfeather, and getting there requires that you travel through Gnath-held territory. Proceed with caution as you continue on your way to Sharlayan.
*You have arrived in the Dravanian hinterlands. According to Y'shtola, Matoya dwells on the other side of the Thaliak River. Look for a place to cross to the opposite bank.
*As you make your way through the ruins of Sharlayan, you encounter a band of goblins. The confrontation threatens to turn violent, but Alphinaud manages to defuse the situation by convincing the goblin leader, Slowfix, that your purpose is peaceful. In an abrupt change of tone, Slowfix offers to take you on a tour. Follow the goblin to the heart of the settlement and speak with him there.
*You learn that the goblins mean to found a new nation here in Sharlayan, aided by treasure hunters who have come seeking the city's artifacts. In exchange for passage through the settlement, Slowfix asks that you help the denizens of Idyllshire with the myriad problems they face. For want of an alternate way to cross the Thaliak River, you decide to oblige the goblin.
==Golems Begone==
Slowfix wants you to eliminate the golems that prowl Idyllshire.
===Objectives===
*Speak with Y'shtola.
*With the chat mode in Say, enter “Noughts and Crosses” to unmake golems. 0/2
*Report to Slowfix.
===Journal===
*Golem sentinels left by the Sharlayans are hampering Slowfix's plans for expanding Idyllshire, and the goblin asks that you eliminate them. As a native of Sharlayan, Y'shtola may know an easy way to deal with the creatures.
*Y'shtola shares with you the coded command required to unmake the golems. With the chat mode in Say, use your keyboard or the software keyboard to inform each golem that you want to play a game called “Noughts and Crosses.”
*You have unmade all the golems in your assigned area. Return to Slowfix with the good tidings.
*You report the completion of your task to Slowfix. The goblin is pleased to hear that the golems will no longer impede the expansion effort.
==An Illuminati Incident==
Slowfix has the look of a goblin who is about to ask a favor.
===Objectives===
*Search for Slowfix's friend in the Makers' Quarter.
*Speak with Y'shtola.
*Speak with Slowfix in Idyllshire.
===Journal===
*Though you have already fulfilled your part of the bargain in eliminating the golems, Slowfix begs you to oblige him one more favor: rescue his friend who has ventured into Illuminati-held territory. Make your way to the Makers' Quarter and find the reckless goblin before it is too late.
*Slowfix's goblin friend is revealed to be none other than Brayflox; no sooner do you locate her than Illuminati forces appear, bent on bloody retribution for their stolen cheese recipe. Together with Alphinaud and Y'shtola, you succeed in putting the enemy to rout, and Brayflox resumes scavenging for junk without skipping a beat.
*Whatever the feud between Brayflox and the Illuminati was about, the end result is that you have fulfilled Slowfix's request. Return to Idyllshire and report your success to the goblin.
*Slowfix thanks you profusely for rescuing Brayflox. Her antics, it would seem, are considered offbeat even by goblin standards.
==Leaving Idyllshire==
A grateful Slowfix is ready to grant you your heart's desire.
===Objectives===
*Speak with the gobwatch.
*Speak with Y'shtola.
===Journal===
*In a simple ceremony, Slowfix names you and your companions honored citizens of Idyllshire, thus according you the right to cross the Thaliak River. Speak with the gobwatch when you are ready to continue your journey.
*The gobwatch has cleared your path of rubble. Speak with Y'shtola to learn about your next destination.
*According to Y'shtola, Matoya's Cave is but a short distance away. The end of your journey is in sight.
==Matoya's Cave==
Y'shtola is ready to lead you to Matoya's Cave.
===Objectives===
*Speak with Y'shtola outside Matoya's Cave.
*Examine the wall and defeat any enemies that appear.
*Speak with Y'shtola.
===Journal===
*According to Y'shtola, the cave in which Matoya resides is situated on the southern edge of the Dravanian hinterlands. Follow the road south through the Answering Quarter, ford the stream when you come to a broken bridge, and rejoin your companions at the base of a bluff.
*You arrive at the bluff, but there is no cave to be seen. Set aside your skepticism and do as Y'shtola bids: lay a hand upon the nearby wall, and have the other ready to draw your weapon.
*Laying your hand on the wall, you are set upon by ferocious frogs, but they are no match for you. Speak with Y'shtola to receive further instructions.
*Y'shtola leads you inside the cave, where you are greeted by Matoya. Following a touching reunion and a brief trip down memory lane, Alphinaud reveals to the old hermit the purpose of your visit: building an aetheric ram and gaining entry to Azys Lla. Much to Y'shtola's surprise, her ordinarily truculent master agrees to lend her aid to your cause.
==Forbidden Knowledge==
Matoya is in a mood to reminisce.
===Objectives===
*Speak with Matoya.
*Speak with the enchanted broom.
*Speak with the enchanted broom at the Great Gubal Library.
*Use the Duty Finder to enter the Great Gubal Library.
*Deliver the tome to Matoya.
For information on the accompanying duty, see Great Gubal Library.
===Journal===
*Matoya shares with you the tale of her work on a device known as an aetheric converger, and how it led to a bitter falling-out between her and her peers. The fruits of her research were apparently compiled within a tome which now lies sealed within the Great Gubal Library, and you must overcome the dangers within if you wish to retrieve it. Ask Matoya for further instructions.
*Matoya loans you one of her servants to guide you to the Great Library and unlock its long-sealed doors. Make yourself known to this servant—a broom.
*Having introduced himself as Broomsy, the surprisingly eloquent sweeping implement furnishes you with directions to the Great Library. Upon leaving Matoya's Cave, you are to make your way east; the library building will come into view upon gaining the collapsed bridge. Speak with Broomsy when you arrive, and he will unlock the door for you.
*The Great Gubal Library is ready to receive its first visitors in fifteen years. Brave the dangers within and retrieve Matoya's tome.
*You have survived the trials within the Great Gubal Library. Make your way back to the outside world.
*Upon defeating the library's final guardian, the Crystal of Water regains the power of the Light. Soon after, you find what you can only assume is Matoya's tome on the aetheric converger. Bear the book back to Matoya, who awaits you within her cave.
*Matoya confirms that you have retrieved the correct tome. All that remains is to put the knowledge it contains to use.
==An Eye for Aether==
Matoya's gaze is firmly fixed upon her tome.
===Objectives===
*Speak with Alphinaud.
*Speak with Aymeric at the Congregation of Our Knights Most Heavenly.
*Speak with Cid at the airship landing in Ishgard.
===Journal===
*After a moment's reflection, Matoya deciphers the contents of the tome, that Cid might avail himself of her research and build the aetheric ram. However, the question of an energy source remains. Even as you mull over the dilemma, Alphinaud has an epiphany: the Eye is a boundless source of aether! ...But will Estinien relinquish it? Ask Alphinaud how he means to proceed.
*Alphinaud intends to consult Ser Aymeric on the possibility of borrowing the Eye. Make your way back to Ishgard, and speak with the lord commander at the Congregation of Our Knights Most Heavenly.
*Aymeric agrees to speak with Estinien on the matter of the Eye. While he does so, seek out Cid at the airship landing and share with him the knowledge of the aetheric converger.
*With the knowledge to build the aetheric ram finally at his disposal, and a suitable energy source secured, Cid sets to work with obvious relish.
==Hour of Departure==
Alphinaud has a final task for you before departing for Azys Lla.
===Objectives===
*Speak with Aymeric.
*Speak with Lucia at the Congregation of Our Knights Most Heavenly.
*Speak with Tataru at the Forgotten Knight.
*Speak with Hilda in the Brume.
*Speak with Edmont at Fortemps Manor.
*Report to Alphinaud at the airship landing in Ishgard.
===Journal===
*While waiting for Cid to finish building the aetheric ram, Alphinaud suggests that you pay a visit to those who will remain in Ishgard. Begin by speaking with Aymeric, who stands nearby.
*Aymeric expresses regret that he cannot join you in the battle to come, and gives you his blessing to do whatever is necessary to stop his father. Having bid the lord commander farewell, it is time to visit your other allies in Ishgard. Seek out Lucia at the Congregation of Our Knights Most Heavenly, Tataru in the Forgotten Knight, and Hilda in the Brume.
*You have spoken with Lucia, Tataru, and Hilda, and received words of encouragement from all concerned. Before returning to the airship landing, pay a final visit to Lord Edmont at Fortemps Manor.
*In a touching gesture, Lord Edmont bequeaths to you the shield that his son used to save your life. Noble Haurchefant...a man of no less courage than you, and no less honor, but one upon whom Hydaelyn never smiled. Inwardly, you reaffirm your vow to exact vengeance upon Ser Zephirin. Return to the airship landing and inform Alphinaud that you are ready to leave.
*Having said your farewells, you are now ready to embark upon your mission to the floating isle of Azys Lla.
==The First Flight of the Excelsior==
The game will soon be afoot, and Alphinaud is keen to assemble the players.
===Objectives===
*Speak with Y'shtola.
*Speak with Alphinaud to journey to Azys Lla.
*Speak with Cid.
*Speak with Cid.
===Journal===
*With work on the Enterprise nearing completion, Alphinaud bids you tell Y'shtola to make ready for departure.
*You find Y'shtola in uncommonly good cheer—in stark contrast to Estinien, who seems to take her positivity as a personal affront. As you look on bemused, a tense exchange ensues in which Y'shtola warns Estinien that the Eye will consume him given the slightest opportunity. Of course, the dragoon is having none of it. As he strides off, Urianger arrives bearing a gift of white auracite, found among Moenbryda's last effects, thus rounding off your unexpectedly eventful errand. Rejoin Alphinaud at the airship landing.
*You inform Alphinaud of the party's readiness to set forth. The time has come to journey to the stage of the final battle—Azys Lla.
*You take your place aboard the new and improved Enterprise Excelsior, and after a journey of what feels like mere moments, gain sight of Azys Lla. As promised, the newly installed aetheric ram makes short work of the Allagan barrier, but you have no time to celebrate, as an imperial battleship appears in your wake and opens fire. Hopelessly outmatched, you prepare for the end, only to spy Ysayle riding to the rescue upon Hraesvelgr's back. Transforming into Shiva, she engages the enemy battleship single-handed, and succeeds in incapacitating it at the cost of her own life.
*When you subsequently arrive in Azys Lla, you say a silent prayer for the allies who have paid the ultimate price that you might fight on.
*All are determined that Ysayle's sacrifice should not be in vain. Join your companions at the dome-like structure, and ask Cid for further instructions.
*Cid declares the area safe, and calls a meeting to discuss the next step.
==Systematic Exploration==
Cid looks like a man with a plan.
===Objectives===
*Search for a terminal. 0/3
*Speak with Cid.
*Search for Wedge.
*Speak with Cid.
===Journal===
*Having established a base camp, Cid suggests that you find one of the terminals connected to the isle's operational heart. Search the area for an active terminal.
*Your search has yielded nothing. Return to base camp and report to Cid.
*As he ponders your report, Cid notices with a start that Wedge has wandered off without a word. Help him find his absent-minded colleague before trouble does.
*You find Wedge, who in his turn has found a curious spherical...thing. Ask Cid what he makes of this discovery.
*The spherical device turns out to be a “guidance node,” which furnishes you with a destination: the Aetherochemical Research Facility, situated upon the Flagship. Though it is unclear what the archbishop seeks in the area marked “Triad Control,” you can be sure no good will come of it.
==In Node We Trust==
The aeons-old guidance node is patiently awaiting instructions.
===Objectives===
*Speak with Alphinaud.
*Speak with the guidance node at Matter Conduit II-III.
*Use the Allagan teleporter to travel to the Beta Quadrant.
*Speak with the guidance node at Matter Conduit III-II.
===Journal===
*It appears that the guidance node can show you the way to the Aetherochemical Research Facility upon the “Flagship,” Azys Lla's central isle. Ask Alphinaud how he feels about following the suspiciously helpful Allagan machine.
*For want of a surer way to reach your destination, it is decided that you will trust the guidance node. Follow the node to Matter Conduit II-III and ask it for further instructions.
*If the guidance node is to be believed, the matter conduit will send you to the Beta Quadrant. Operate the Allagan transporter at the center of the conduit when you are ready to proceed.
*You use the matter conduit and emerge, as promised, in the Beta Quadrant. Request further instructions from the guidance node.
*In a manner ill befitting a machine, the guidance node expresses surprise that the conduit still functions correctly after over five millennia of disuse.
==Chimerical Maintenance==
The guidance node is ready to take you through the Beta Quadrant.
===Objectives===
*Speak with the guidance node at Matter Conduit IV-V.
*Lie in wait at the Recombination Labs and defeat chimerical creatures. 0/3
*Speak with the guidance node at Matter Conduit IV-V.
*Use the Allagan teleporter to travel to the Gamma Quadrant.
===Journal===
*At your word, the guidance node hovers off, but not before warning you that the Beta Quadrant is home to chimerical monstrosities. Follow the node to Matter Conduit IV-V and speak with it to receive further instructions.
*You arrive at the next matter conduit only to find that it does not work. According to the guidance node, chimerical creatures nearby are siphoning away the energy necessary for activation. Alphinaud suggests that you split up and eliminate these pests. For your part, see to the creatures at the Recombination Labs.
*You have eliminated your share of the chimerical creatures. Make your way back to the guidance node at Matter Conduit IV-V.
*With no monsters left to siphon energy, the matter conduit comes back to life and is now able to send you to the Gamma Quadrant. Examine the conduit when you are ready to proceed.
*You arrive in the Gamma Quadrant to find the place crawling with Garlean soldiers. Their presence is an unwelcome complication to your mission.
==Close Encounters of the VIth Kind==
The guidance node is ready to take you through the Gamma Quadrant.
===Objectives===
*Speak with Estinien.
*Speak with the guidance node at Matter Conduit VI-VII.
*Speak with the guidance node at Matter Conduit VII-VI.
===Journal===
*The guidance node warns you that the Garleans are out in force in the Gamma Quadrant. Make your way through the area, all the while exercising the utmost caution, and rejoin your comrades near the enemy encampment.
*The Garlean force present is revealed to be none other than the VIth Imperial Legion, which you first encountered at the Zundu village. Their purpose is to acquire the knowledge to capture primals, to which end they also seek the Aetherochemical Research Facility. Though their presence complicates matters, you must remain focused on your mission to stop the archbishop. Proceed to Matter Conduit VI-VII.
*A squad of imperial troops chase you down as you arrive at the matter conduit, but you succeed in repelling them. Speak with the guidance node again, and pray that there are no further interruptions.
*You and your companions are set upon by Regula van Hydrus, legatus of the VIth Legion. Though you are able to overwhelm him, he sets his minions upon you and boards an airship, most certainly bound for the research facility. With time running short, Alphinaud bids you continue your pursuit of the archbishop while he and the others keep the enemy at bay. Having accepted the Eye into your keeping, you use the matter conduit and emerge within a new quadrant. Seek out the guidance node nearby to receive further instructions.
*According to the guidance node, Delta Quadrant, where you now stand, is home to live dragons.
==Fetters of Lament==
The guidance node has ill tidings to share with you.
===Objectives===
*Seek out Midgardsormr's child.
===Journal===
*To your dismay, it appears that the matter conduit leading to the Flagship has long since been destroyed. As you ponder an alternative path to your destination, Midgardsormr manifests and bids you seek out one of his children, who abides in torment nearby.
*You come before the great wyrm Tiamat, who has been imprisoned in Azys Lla since before the fall of the Allagan Empire. You listen intently as she tells you of Bahamut's tragic demise and of the Ascians' role in his ill-fated return.
*At the meeting's conclusion, your Crystal of Fire regains its light, and you find that you are able to hear Hydaelyn's voice once more. Impressed by your strength, and convinced at last of your worthiness to bear the Light, Midgardsormr offers to carry you to the Flagship, that you might cast out the Darkness which lurks therein.
==Heavensward==
The guidance node has been awaiting your arrival at the Flagship with customary patience.
===Objectives===
*Speak with the guidance node and defeat any enemies that appear.
*Speak with the guidance node.
*Use the Duty Finder to enter the Aetherochemical Research Facility.
*Use the Duty Finder to confront Thordan VII in the Singularity Reactor.
*Speak with Alphinaud at Fortemps Manor.
For information on the accompanying duties, see Aetherochemical Research Facility and Singularity Reactor.
===Journal===
*According to the guidance node, you are but a few steps away from your destination. However, it would seem that intruders have been detected ahead. Follow the node towards the heart of the isle, and be ready to defend yourself.
*You have eliminated the imperial troops and secured the area. Speak with the guidance node to be granted entry to the Aetherochemical Research Facility.
*Having opened the way to the Aetherochemical Research Facility, the guidance node bids you farewell and deactivates for what might very well be another five millennia. After casting a final glance at Gilly's motionless form, you turn your mind to the challenges of the present. Somewhere within, the archbishop and his knights await. Ready yourself for the worst and continue your pursuit.
*While fighting your way through the Aetherochemical Research Facility, you find yourself face to face with Lahabrea and Igeyorhm. In a bid to eliminate you, the Ascians attack as one, but with Hydaelyn's blessing restored, you are more than a match for them. Realizing the battle is lost, Igeyorhm attempts to flee, but before she can make good her escape, you destroy her with a blade of light forged from the Eye's remaining aether. Alas, you are left without the means to strike down Lahabrea. Just when it seems certain that the Ascian will slip through your grasp, the archbishop and his knights arrive, bearing the body of Haldrath...and the Eye's long lost twin. Having summoned the soul of the legendary King Thordan into himself, the archbishop conjures a divine blade using the power of the second Eye, and summarily executes Lahabrea. Judgment passed, the self-proclaimed god king duly turns to leave, but not before issuing you a challenge. Answer it, and put an end to his madness once and for all.
*At the end of a titanic struggle, you triumph over Thordan and his knights, bringing to an end their deranged dream of founding a new world order. Still breathless from your exertions, you look up to see Estinien, who sullenly collects the Eye and its twin. Alas, in so doing, the dragoon falls prey to Nidhogg's lingering influence and is claimed as a vessel for the great wyrm's rage. No sooner has he departed than the facility begins to collapse around you, prompting Midgardsormr to appear once again, and bear you away to safety.
*Still reeling from what you have seen, you rejoin your comrades aboard the Excelsior, and are borne back to Ishgard and a hero's welcome. At the airship landing, Midgardsormr addresses Aymeric, and the two speak candidly of the future, their meeting marking the start of the journey towards peace between man and dragon.
*Some days later, the Holy See makes its long-awaited return to the Eorzean Alliance in an uplifting ceremony attended by the leaders of all four city-states. A fitting reward for your efforts, no doubt, but one that you wish Haurchefant, Ysayle, and Estinien could have seen... Speak with Alphinaud at Fortemps Manor and hear his thoughts on this momentous occasion.
*Alphinaud is elated that his dream of a unified Eorzea has finally been realized. Though upheaval will invariably accompany the coming changes, he is confident that, with effort, peace and prosperity will follow. Together with your fellow Scions, do your part to see that it is so.
Category:Quests in Final Fantasy XIV