Fextree Set (Magic Chess Set)

Several thousand years ago, the sorcerer Fextree Belwikker fashioned a powerful set of chess pieces from the teeth of a red dragon. Only seven of the original sixteen pieces remain in existence-two pawns, a knight, a bishop, a queen, a king, and a rook. Six of these seven figurines are intricately carved representations of wizards in assorted poses of varying majesty. The last piece, the rook, is carved in the image of Fextree's tower. The pieces are each about 4 inches tall. They are stored in a padded, rectangular case of red cedar, and each piece is held in place by a springy, metal clip. The latch and hinges of the case are fashioned of bronze.
Pawns: The pawns are carved figures of apprentice wizards in simple robes and sandals. To invoke the power of a pawn, the possessor needs only to utter the command word, “stalemate,” and 10 human-sized, mindless warriors appear to battle the owner's designated enemy.
Warriors (10): Int Low; AL Neutral; AC 3; MV9; HD 5; hp 40 each; THAC0 16; #AT 1; Dmg 1d8 (long sword); SD Immune to mind-affecting magic; MR 50%; SZ M; ML 20.
The warriors battle until they are slain or until 10 rounds pass. They can be summoned once a day.
Knight: This is a figure of a wizard in long flowing robes and a tall pointed hat with a staff in one hand and the reins of the stallion he is riding in the other. By uttering the command word “liege,” a human-sized knight, mounted on a white, heavy war horse, appears to serve the piece's owner.
Knight: Int Very; AL Lawful Neutral; AC 2; MV9; HD 10; hp 80; THAC0 11; #AT 2; Dmg 1d8+3/1d8+3 (long sword +3); SD Immune to mind-affecting magic; MR 50%; SZ M; ML 20.
Horse, Heavy War (1): Int Animal- AL N; AC 7; MV 15; HD 3+3; hp 27; THAC0 17; #AT 3; Dmg 1d8/1d8/1d4; SZ L; ML 20.
The knight can understand the owner, but cannot speak. The knight and horse require no rest or sustenance and heal at the rate of three hit points a day. The knight and horse can be summoned once a year, and faithfully serve the piece's owner for one month, unless slain earlier. They can be dispelled by uttering the command: “Ye are relieved from duty.”
Bishop: This is a figure of a stately wizard in high-collared robes and a skullcap. The figure holds a parchment as if reading it. When the command phrase, “I call upon the gods of magic to deliver me a champion,” is spoken, a human sized wizard/priest is summoned.
Wizard/Priest (1): Int Exceptional; AL Neutral; AC 2; MV 9; HD 10; hp 50; THAC0 14; #AT 1; Dmg 14 (staff); SD Immune to mind-affecting magic; MR 50%; SZ M; ML 20. The wizard/priest has the following spells in memory-cure light wounds (x4), slow poison (x4), cure disease (x3), cure serious wounds (x3), cure critical wounds (x2), magic missile (x4), glitterdust (x4), dispel magic (x3), rainbow pattern (x2), and telekinesis (x2). The wizard/priest remains with the piece's owner for up to three days, unless killed or dismissed earlier, and cannot memorize spells during this time. The wizard/priest does not require any rest or sustenance. It can understand the piece's owner, but cannot speak other than to utter spells. The wizard/priest can be summoned once every 10days.
Rook: This piece is a model of a small, slim tower with a pointed roof and thin, high windows. Its powers can be invoked twice a month. Uttering the command words “raise the keep,” instantly produces a high stone building 80' square and40' high. The keep has two floors, modest furnishings, a well-stocked larder, and six mindless, humanoid servants. The entrance is a stout, ironbound oaken door that only opens for the bearer of the piece. The keep comfortably houses 10people for up to two weeks, after which, if the bearer does not utter the command phrase again, the building disappears. The keep can be dispelled prior to this time by uttering the command “rook surrenders.”
Queen: This carved figure depicts a shapely sorceress clad in flowing robes with a circlet around her head. Her arms are stretched upward in front of her in a V-shaped casting stance. She can be summoned once a month by uttering the command word “majesty.” Unlike the other chess pieces, the animated form of the queen remains the size of the carved piece. The queen must be carried or she reverts to her carved, inanimate state.
Queen (1): Int Exceptional; AL Neutral; AC 8; MV 12; HD NA; hp 30; THAC0 Nil; #AT Nil; SD Immune to mind-affecting magic; MR 50%; SZ M; ML 20.
Once a day, the animated queen can call forth a globe of invulnerability to encase and move with the individual holding her. The globe functions for one hour per level of the holder of the queen. The globe can be dispelled earlier at the holder's desire. In addition, the queen can cast hold portal, hold person, hold undead, and hold monster once a day, each cast at her owner's level. The targeted creatures are allowed saving throws vs. spell. The queen remains animate for two days and can be summoned to serve her owner once a month.
King: This carved figure is a stately sorcerer in a high-collared robe with an ornate crown on his head and a gnarled staff in his hand. Speaking the command words, “Beguile Ye,” calls upon the figurine's wizardly power. The king, which does not animate, glows with a pale amber light and amass charm spell is released as if it were cast by a 16th-level wizard. This power may be called upon once a month. Speaking the command words “make me a king” creates a town and surrounding fields that cover 4 square miles and hold 500 villagers. The town has homes, shops, artisans, craftsmen, peasants, a town watch, and all the other trappings of a small, rural community. The people behave normally and believe their forefathers have dwelt here for centuries. They can relate local lore that fits in with the geographical area. They also know intuitively that the possessor of this chess piece is their liege. The people cannot leave their village; however, other creatures and characters may enter and leave as they desire. The village lasts for two months unless dispelled earlier by the holder of the piece. This power can be called upon once a year. 
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Chess Sets