Sage Sacrifice

Sage Sacrifice is a deck built around the Great Paraselene Sage. It uses many cards that put other cards into the hand, which then act as fuel for GPS's effect.
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== Stats ==
Name: Sage Sacrifice 	You play the sage, you sacrifice things to the sage.
Creator: Xylias 	Does this count as Lunar?
Deck Colors: White/Blue/Red/Green	Which colors you use depend heavily on what you draw and what you generate.
Deck Type: Combo 	Doesn't really fit as anything else.
Goldfish: 10-20 	Speed depends on how fast you can generate stronger fighters or deploy GPS and burn down the opponent's board.
Consistency: 2/5 	Lots of random generation effects and the generally high cost of several cards in the deck makes the likelihood of a bad hand substantial. Draw is limited.
Complexity: 3/5 	If you aren't careful, you can run out of icons in a color and be screwed.
Accessibility: 2/5 	The deck revolves around a rare card. Besides that, there are four epics and four other rares with two copies.
Versatility: 3.5/5 	If you don't succeed at the GPS plan, there are stil ways of spawning Bees, Overseers, and Ninja Trainees as backup plans.
Popularity: 0/5 	Not only is GPS the least popular card of the tricolor cycle, but this deck will probably need revising after future changes to Frenzied Bomber.
== Decklist ==
 
FIGHTERS
Frenzied Bomber x3
Recruiter of the Titans x3
Scripter x1
Imaginz00 x1
Swarm x3
NinjaBluz x2
Sylrath x3
JadeFlames x2
Great Paraselene Sage x2
Ambamby x4
Overseer Drake x4
Eye of Overseer x2
Oozlebachr x2
ACTIONS
Grandmaster's Ninja Dojo x2
Divine Favor x2
Thunder Bolt x1
Forbidden Power x2
Luck o' the Lobsters x1
=== Sideboarding ===
Deck may have too many boardwipes. Consider dropping Lobsters or Thunder Bolt for other Green cards. Bombers and Recruiters are interchangeable depending on whether you'd rather have cheap fighters that generate white or free fighters that do nothing. Eye of Overseer and Oozlebachr may be replaced by other green fighters such as Cillow, Alar Sentinel, Necromantic Acolyte, KingCactaur, and Zolerus (leave in Oozlebachr).
== How to Play ==
Build up early icons by playing Sylrath, Swarm, Ambamby, Overseer Drake, Oozlebachr, Frenzied Bomber and its mines, or Recruiter. Sylrath is also a good source of card draw, as is sacrificing a blue card and Ambamby to play a Forbidden Power. The deck has few ways of generating red icons and relies mostly on playing Trainees from the Dojo to get those icons later.
The overall goal of the deck is to play GPS and then play fighters/tokens generated by any of Frenzied Bomber, Recruiter of the Titans, Swarm, Overseer Drake, or Grandmasters Ninja Dojo. This can cost a lot of white icons, so it is important to have many stocked up beforehand and/or to have a Recruiter or Frenzied Bomber in play before playing GPS. Doing so will ensure a steady stream of extra white icons to spend and tokens to sacrifice. Swarm is also a fighter generator that can be played before GPS.
If things become too heavy to deal with, Divine Favor can help clear if you have control of the board and Thunder Bolt or Lobsters if you lost control. If GPS is killed off or doesn't work for any reason, you can fall back on generating the Bee or Overseer archetypes to attempt to win. Bees may be difficult after playing GPS due to the loss of yellow icons. The Dojo can also provide you with a steady stream of Ninja Trainees, which works really well if you manage to land at least one white fighter that generates icons.
== How to Beat ==
Anything that can hit fast enough to stop the deck from generating icons will generally win. This deck tends to be too slow to deal with aggro and too weak to deal with midrange at the start of the game, but can find a way to win if it isn't stopped early.
== Fall and Legacy ==
The deck still works, but after revisions to Frenzied Bomber (and Remote Mine), a keystone source for generating white icons and GPS fuel was lost with no decent replacement. Despite this, the deck has inspired a new version with a different strategy for fueling GPS.
Category:Legacy Decks