Hi-Jump room

The "Hi-Jump room" is a room in Norfair. It appears in Metroid and Metroid: Zero Mission. A different room that serves the same purpose appears in Super Metroid.
==Description==
In all games, this room contains the High Jump Boots, or Hi-Jump, in the hands of a Chozo Statue. In Zero Mission, the Spring Ball is also awarded with the power-up.
===Metroid===
In Victory Techniques for Metroid, Samus obtains the High Jump Boots in this room before leaving, and returns after finding the Varia Suit to explore the rest of the room. She falls off of the small bubble platforms and takes damage from the lava, before escaping it and successfully jumping to the exit.
===Zero Mission===
===Super Metroid===
The High Jump can be skipped in all of its appearances, meaning this room does not have to be visited on Low Percent Runs.
==Connecting rooms==
===Metroid and Zero Mission===
*"Hi-Jump access corridor" (via Red Hatch in Metroid, Blue Door in Zero Mission)
*"Superheated runway" (via Blue Door)
===Super Metroid===
*"Hi-Jump drop" (via Blue Door)
==Inhabitants==
The Super Metroid room has no enemies.
===Metroid===
*2 Multiviolas
*2 Squeepts
*2 Ripper IIs
*1 Dragon
===Zero Mission===
*1 Sova
*1 Squeept
==Items==
;High Jump Boots/Hi-Jump
:In all three games, in the Chozo Statue's hands.
==Official data==
===The Official Nintendo Player's Guide===
;POINT 7 (pg. 58)
:"When you want to move to walls or high places that you can't reach with a normal jump, freeze an enemy with your Ice-Beam, step on it, and use it as stairs to climb up."
;POINT 8 (pg. 58)
:"There is also a combination technique using a round ball with a bomb. You don't have to turn back when you come up against a wall that you think is a dead end."
===Victory Techniques for Metroid Samus dialogue===
===Nintendo Power Volume 60===
;Grab a Tank, Boots and Missiles (pg. 16)
:"You'll find several special items in this lucrative area."
===Super Metroid Players' Guide===
;THE HI-JUMP BOOTS (pg. 41)
:"The hi-jump boots are another critical booster, they do just as the name suggests."
===Metroid Prime: The Official Nintendo Player's Guide===
;016 BOMB DOWN, JUMP HIGH (p. 132)
:"After you descend into Norfair, run to the right, through a lava-filled corridor, and drop to the floor of a blue-bubble shaft. Plant Bombs on the ground to blast through to a deeper shaft. Drop to a hatch on the left side, enter another dangerous corridor and continue on to the High Jump Boots."
;019 POWER-UP BREAK-THROUGH (pg. 133)
:"By using Bombs in the room where you collected the High Jump Boots, you can uncover a path to one of the corridors that runs through the middle of Norfair."
===Metroid: Zero Mission: The Official Nintendo Player's Guide===
;111 hi-jump (pg. 52)
:"The Hi-Jump is on the left side of a corridor that is loaded with flying enemies. After you clear the corridor, you'll be free to collect the item. Use it to leap large and hop in ball form."
;132 BEYOND THE CHOZO STATUE (pg. 58)
:"Use the Speed Booster to descend into Norfair's middle-right section and return to the Chozo Statue that gave you the Hi-Jump. After you restore your energy and missile supplies, roll under the statue and into the very hot room, blast through the middle of a rock formation, jump up and move left. Continue to bomb and jump until you reach the next blue hatch."
==Gallery==
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Hi-Jump room full view Metroid.png|Full view in Metroid.
Hi-Jump room full view MZM.png|Full view in Zero Mission.
Hi-Jump room Victory Techniques for Metroid first visit.png|The Hi-Jump room in Victory Techniques for Metroid.
Hi-Jump room Victory Techniques for Metroid second visit 1.png
Hi-Jump room Victory Techniques for Metroid second visit 2.png
Hi-Jump room Victory Techniques map.png|The room on a hand-drawn map in Victory Techniques.
Category:Rooms
Category:Norfair
Category:Rooms containing upgrades in Metroid and Metroid: Zero Mission
Category:Rooms containing upgrades in Super Metroid