Smash Ball

The Smash Ball () is an item first introduced in , that also appears in Super Smash Flash 2. This item floats all over the stage for a certain time unless it floats away or a character breaks it by attacking it. When broken, a colorful aura flame starts burning on the character, and their neutral special move is replaced with a single use of their more powerful Final Smash when used.
== Overview ==
To use the Smash Ball, the characters must attack the Smash Ball until it breaks. Once it is destroyed, the player whose attack broke the Smash Ball goes into "standby mode," in which the character is surrounded by a rainbow-colored flame. The Final Smash can then be unleashed at any time by using their neutral special move. After using a Final Smash, the character is no longer in standby mode and must break another Smash Ball before using it again.
If a character takes enough damage or is hit by a strong attack while in standby mode, there is a chance that they may lose the Smash Ball, which then begins to move about the screen again. Any projectile can aid in collecting it. The Smash Ball moves around on its own, making it harder for players to use; but most of the time it remains static so players can attack it.
The camera treats Smash Balls the same way that it treats characters. Smash Balls do not vanish by being forced off the stage like other items, so a Smash Ball sent off the screen can pull the camera away from the characters. If no one breaks the Smash Ball after a long enough period of time, it flies away and/or disappears.
== Gallery ==
=== Screenshots ===
Smash Ball in SSF2.png|The Smash Ball next to on .
Smashing at the Smash Ball.png|The Smash Ball being attacked by 's back aerial on Nintendo 3DS.
Getting Ready to Smash the Smash Ball.png|The Smash Ball about to be hit by 's side special move on Dracula's Castle.
=== Early designs ===
smashballpic.png|The Smash Ball's first early design in SSF2.
Smash-Ball.gif|The Smash Ball's animation for the second early design.
Sb1.png|The Smash Ball's second early design in SSF2.
Smash_ball in demo v0.1a.png|The Smash Ball on Test Stage 1. Notice how it is not floating.
Sb2.png|The Smash Ball near , and .
Sb3.png|The Smash Ball being hit by Mega Man's back aerial.
Sonic's final flame.png|The Smash Ball's standby effect covering Sonic, who is performing one of his idle poses.
Sb5.png|Mega Man using his Final Smash.
Smash-Ball-Screen.png|The Smash Ball floating near , who has used his up special move.
== Trivia ==
*The Smash Ball makes a brief appearance in 's Final Smash, Home-Run Combo, in which Sandbag initially throws it to trap opponents.
*In early demos of Super Smash Flash 2, before Brawl was released, the player originally had to grab a Smash Ball from the ground like a regular item and activate it not only by using the special move button, but also by obligately pressing the shield button alongside the aforementioned special move button. This has been removed in later demos.
*In patches of demo v0.9a before v0.9.0.1956, as well as in early patches of demo v0.9b, the Smash Ball was unavailable due to unfinished Final Smashes.
**This happened again in patches of SSF2 Beta before v1.2.0.0, for the same reason.
*Some characters can still use their neutral special move even after grabbing the Smash Ball, by cancelling another move into it. This can be performed with attacks such as Sandbag's Sanddash and 's Aerial Recovery.
Category:Final Smash items
Category:Super Smash Flash 2
Category:Super Smash Flash series