Poison Ivy (PvZ: BfN)

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Poison Ivy is a playable plant class in Plants vs. Zombies: Battle for Neighborville. She specializes in clearing out groups and splitting zombies up with toxic goodness, whether it be with her Ivy Scratchy and Allergic Reaction attacks or with her various abilities. Unlike fire damage, toxic damage is able to vanquish enemies and does not stop dealing damage at 15 HP.
She has a passive toxic aura that affects zombies up to 4.5 meters away from her, applying a toxic effect to them that makes them take 4 damage every second while they are in the aura. The toxic effect does not stack or linger after leaving the aura, unlike other toxic effects Poison Ivy has to offer. This aura remains active even when Poison Ivy is vanquished and waiting to be revived.
==Description==
===In-game description===
Poison Ivies clear out areas and chokepoints with their toxic aura and toxic attacks. They can empower other plants with toxic superpowers and drag zombies to their doom.
==Primary Weapon==
Poison Ivy's primary weapon is the Ivy Scratchy, a melee weapon that deals 31 damage in a 3.75m area. It fires at a rate of 120 RPM (rounds per minute), or RPS (rounds per second), with DPS. It also applies a toxic effect to enemies, causing them to take 1 damage every second for a duration of 4 seconds. The toxic effect stacks up to 3 times for a max of 3 toxic damage every second with the duration reset every time it is applied.
==Secondary Weapon==
Poison Ivy's secondary weapon when aiming is the Allergic Reaction, a toxic berry that deals 30 damage (36 critical). It fires at a rate of 85 RPM (rounds per minute), or RPS (rounds per second), with DPS ( critical). It also applies a toxic effect to enemies, causing them to take 1 damage every second for a duration of 4 seconds. The toxic effect stacks up to 3 times for a max of 3 toxic damage every second with the duration reset every time it is applied.
==Abilities==
===Impending Bloom===
When activated, Poison Ivy throws a flower with a projectile speed of 30 m/s and a gravity force of 15 m/s. When the flower lands, it sprouts a small station that has an influence radius of 12 meters around it. Allies in the influence radius gain a toxic effect on the primary weapons, which is identical to the toxic effect from Poison Ivy's weapons but the stacking rate scales around the ally's weapon rate of fire. Enemies in the influence radius move 30% slower, deal 20% less damage, and take 25% increased damage from all sources. Impending Bloom can last for up to 15 seconds and takes 20 seconds to recharge.
===Herbal Havoc===
When activated, Poison Ivy's toxic aura has its toxic damage-over-time increased from 3 to 9, Poison Ivy's toxic aura has its radius increased from 4.5 m to 6 m, Ivy Scratchy's damage is increased from 31 to 39, Allergic Reaction's damage is increased from 30 (36 critical) to 37 (44 critical), and Poison Ivy moves 20% faster for a duration of 5 seconds. During Herbal Havoc, Poison Ivy can't use Impending Bloom but can still use Grappling Vine. It takes 30 seconds to recharge.
===Grappling Vine===
When activated, Poison Ivy launches thorny vines forwards with a maximum range of 30 meters. If they hit an obstacle, Poison Ivy is pulled a 75% of the distance towards that obstacle (so if it was 20 meters away it would pull Poison Ivy 15 meters towards it). If they hit an enemy, that enemy takes 30 damage and is pulled 75% of the distance towards Poison Ivy, and the ability's refresh time is decreased by 7 seconds. Poison Ivy is able to use this ability when sprinting. It takes 13 seconds to recharge.
==Upgrades==
==Strategies==
===With===
Poison Ivy is great in objective gamemodes as just by being near zombies, she damages them. Running straight at your opponents is not always the best play available, as Poison Ivy does not have the highest health ever. You can pick off zombies at longer range using your Allergic Reaction and get some good chip damage in, then using Grappling Vine to get yourself near enemies to damage them with your toxic aura and Ivy Scratchy melee attack. When near an enemy, set up an Impending Bloom where they are and unleash Herbal Havoc for maximum power and steamroll that poor, poor enemy.
==Balancing changes==
December 15, 2020
*Impending Bloom
**Decreased refresh time from 30 -> 26 seconds
February 22, 2021
*Impending Bloom
**Decreased refresh time from 26 -> 20 seconds
*Grappling Vine
**Decreased refresh time from 16 -> 13 seconds
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