Uluru (Civ6)

Uluru is a single-tile impassable available in Civilization VI with the . Uluru occupies a , and provides +2 , +2 , and +4 to each adjacent tile.
Despite its appearance and Civilopedia description, Uluru is not considered a in-game.
In Civilization VI: Rise and Fall, discovering Uluru grants +1 Era Score, or +3 Score if the player is the first to do so.
== Strategy ==
Like other impassable wonders, the Uluru tile offers no benefits, and cannot be developed or improved. However, Uluru provides +2 and +2 to up to six adjacent tiles; these yields are cumulatively worth considerably more than the dead tile. It is usually worth incorporating single-tile wonders within city borders to maximize their yields.
The Appeal bonus of Uluru (+4 to adjacent tiles, instead of the usual +2 from other natural wonders) is perfect for building Neighborhoods, and is useful when founding National Parks.
Fittingly, the Australians will want to settle near Uluru if they find it in their game, as its high Appeal translates to high yield bonuses for their districts.
== Civilopedia entry ==
== Trivia ==
* Uluru can be found in the Outback Tycoon scenario map, although its location is randomly generated.
* Uluru is the only wonder to provide +4 Appeal to adjacent tiles (outside of Gathering Storm, in which the Cliffs of Dover also provide such a bonus).
== Gallery ==
Natural Wonder Uluru (Civ6).png|The Uluru intro cinematic
Natural Wonder Uluru closeup (Civ6).jpg|Uluru, as seen in-game
Historic Moment Uluru (Civ6).png|A civilization discovers Uluru
== See also ==
* Uluru in other games
ru:Улуру (Civ6)