Shell (Final Fantasy XII status)

Shell is a status in Final Fantasy XII that reduces magick damage taken by 25% for a duration. It also halves the success rate of status ailments taking effect from spells, and is thus the only way to somewhat mitigate the effect of instant KO spells as there is no accessory in the game to protect against instant death. Shell does not necessarily protect against ailments from technicks, however, e.g. Charm ignores Shell. Against enemies that have Shell, the player can use an Indigo Pendant to ensure their ailments will stick even through Shell.
Shell's physical damage counterpart is Protect. Shell is great against magick- and ailment-using enemies, like many undead and elementals and entites. Shell does not hamper healing spells' effectiveness.
The formula for the duration is:
:Duration = 60 + (Vitality \times 0.6) s
In the Japanese original version and International Zodiac Job System, the icon for the Shell status is a green seashell. This is changed to a green circle elsewhere.
==Abilities==
Item 	Baltoro Seed
Spells 	Shell & Shellga (Green [OG] / White Magicks [Zodiac])
Weapons	Arc Scale
Equipping the Shell Shield grants permanent Shell to the wearer.
Picking up loot with highest chain level sometimes buffs the player party with Protect and/or Shell.
In the original PlayStation 2 version, Stamp can transfer positive statuses as well as negative to any target and thus can be used to bestow Shell when the user has it; this was changed in the Zodiac versions so only ailments can be transferred with Stamp to enemies.
==Enemy abilities==
Ability 	Description	Enemy
Greater Barrier	 	Shield Wyrm, Lindwyrm, Behemoth King, Belias, Zeromus, Ultima, Zodiark, Bombshell, Matriarch Bomb, Judge Ghis, Doctor Cid (1), Vayne Novus
Growl 	 	Enkidu
Hero's March 	 	Piscodaemon, Wild Malboro, Mindflayer, Carrot, Fury, Crypt Bunny, Spee, Kris
Shell 	 	Gnoma Entite, Wooly Gator, Storm Elemental, Mardu Entite, Water Elemental, Water Chaosjet, Dullahan, Salamand Entite, Lost Soul, Wu, Sylphi Entite, Treant, Gizamaluk, Twintania, Dark Skeleton, Slaven Warder, Ice Elemental, Wild Onion, Leshach Entite, Ghoul, Facer, Slaven Wilder, Fire Elemental, Fire Chaosjet, Wyrdhare, Bagoly, Air Elemental, Earth Elemental, Onion Queen, Golem, Mom Bomb, Undin Entite, Archaeoaevis, Adamantitan, Atomos, Enkelados, Yiazmat, Gijuk, Aspidochelon, Greeden, Imperial Hoplite [c], Judge [b], Sphere-Rook, Rook, Doctor Cid (2)
Shellga 	 	Viera Huntress, Judge Drace
==Removal==
Item 	Dispel Mote
Spell	Dispel & Dispelga (White Magicks)
Permanent Shell like on some Espers and from the Shell Shield cannot be dispelled.
==Espers and allies==
Famfrit, Cúchulainn, Ultima, and Zodiark have innate Shell effect, as does Krjn, Insecure Seeq, Seeq Fisher, Bangaa Hunter, and the Viera Wayfarer.
==Enemies==
Certain enemies can spawn with the Shell status already in place. This is more typical for marks, bosses, and rare game.
*Aeronite (50%)
*Bandercoeurl (50%)
*Coeurl (50%)
*Crusader (50%)
*Dead Bones (50%)
*Dragon Lich (50%)
*Elvoret (50%)
*Emeralditan (50%, The Slumbermead)
*Etém (50%)
*Foobar (50%)
*Garif Adventurer (100%)
*Imperial Beastmaster (50%)
*Imperial Hoplite (50%, not in Nalbina)
*Imperial Magus (50%, Leviathan regular enemy)
*Imperial Pilot (50%, not in Nalbina)
*Judge (50%)
*Mimeo (50%)
*Mistmare (50%)
*Mythril Golem (50%)
*Necrofiend (50%)
*Necrophobe (50%)
*Nightwalker (50%)
*Ose (50%)
*Oversoul (50%)
*Pandora (50%)
*Panther (50%)
*Reaper Mage (50%)
*Seeq Explorer (100%)
*Shadonir (50%)
*Zombie Warlock (50%)
*Cúchulainn (100%)
*Doctor Cid (Pharos, 100%)
*Elder Wyrm (100%)
*Exodus (50%)
*Famfrit (100%)
*Fenrir (Shadowseer hunt, 100%)
*Hell Wyrm (100%)
*Judge Bergan (Bur-Omisace 100%)
*Pandaemonium (50%)
*Slyt (Shadowseer hunt 100%)
*Tyrant (100%)
*Ultima (100%)
*Vayne Novus (100%)
*Vossler (100%)
*Zalera (100%)
*Zeromus (100%)
*Zodiark (100%)
*Atomos (100%)
*Catoblepas (100%)
*Croakadile (100%)
*Darksteel (100%)
*Deathgaze (100%)
*Enkelados (50%)
*Fafnir (100%)
*Feral Retriever (100%)
*Goliath (50%)
*Lindwyrm (100%)
*Marilith (100%)
*Mindflayer (100%)
*Nidhogg (50%)
*Piscodaemon (50%)
*Roblon (50%)
*White Mousse (50%)
*Wild Malboro (100%)
*Behemoth King (100%)
*Carrot (100%)
*Enkidu (50%)
*Gil Snapper (100%)
*Ixion (100%)
*Orthros (100%)
*Shadowseer (100%)
*Yiazmat (100%)
*Aeros (50%)
*Anchag (50%)
*Arioch (100%)
*Aspidochelon (100%)
*Avenger (50%)
*Barmuu (50%)
*Bluesang (100%)
*Bombshell (100%)
*Crypt Bunny (100%)
*Crystal Knight (50%)
*Dheed (50%)
*Drowned (100%)
*Etherian (50%)
*Evil Spirit (100%)
*Fideliant (50%)
*Glaring Eye (100%)
*Greeden (100%)
*Grimalkin (100%)
*Imdugud (100%)
*Ishteen (100%)
*Juggernaut (100%)
*Kris (50%)
*Larva Eater (50%)
*Luxollid (100%)
*Matriarch Bomb (50%)
*Melt (100%)
*Nazarnir
Category:Status effects in Final Fantasy XII