Dezkiel

Dezkiel is a fighter/mage, who is trapped on the Ice Island in Tales of the Sword Coast.
He seems to have gained the most philosophical insights of the island and its inhabitants, and shares a lot of his thoughts both verbally and through the written verse. Most important, however – he holds what Gorion's Ward came here for: Shandalar's Cloak. And he won't give it away without bloodshed.
== Gameplay ==
* Dezkiel wears an undroppable necklace that grants a Minor Globe of Invulnerability for twelve minutes every time the area is loaded, indicated by the message "Shielded" (not to be confused with Shield) – which means immunity to spells of levels 1 to 3.
*During battle, Dezkiel will run through his progression of spells, but, he won't use the two Fireball spells unless the party has a single class cleric as a member and the cleric is within eyesight of him. So either Gorion's Ward is a cleric or Branwen and/or Viconia are members of the party and one of the three is within eyesight of him. Also, if the cleric comes into eyesight anytime before Dezkiel has finished casting his spells or is killed, he'll cast the Fireball spells towards the cleric.
*A multi-class cleric will not trigger the two Fireball spells.
* For enemies here with a similar style of combat, see Beyn, Cuchol, and Garan.
== Trivia ==
* Though a fighter/mage, Dezkiel's creature file only has access to spells, not to the following weapons and other items he carries that are without assigned inventory slots and thus are not droppable:
** Throwing Dagger 
** War Hammer
** Wand of Lightning (10)
** Bracers of Defense AC 7
** Edventar's Gift
* Regarding stats, inventory, memorized spells, and AI (with minor differences), the three fighter/mages in the Ice Island maze – Beyn, Cuchol, and Dezkiel, along with the mage/thief Garan – are all created from the same creature template.
==Gallery==
Dezkiel NPC BG.png|Original TotSC Image