Sortie

Sorties are a set of three special missions assigned daily. The missions are of escalating difficulty and must be completed in sequence. Each also possesses its own unique hazards and conditions that make the mission more difficult, from loadout limitations to enemies with enhanced offensive or defensive abilities.
Sorties reset daily at 17:00 UTC (or 16:00 UTC during Daylight Savings Time). Daily Sorties will refresh in:
==Mechanics==
Access to Sorties requires Mastery Rank 5 and completion of The War Within. Only rank 30 Warframes or a Mastery Rank 30 player whose Warframe has been polarized once can be used in Sorties.
Each daily set of Sorties is thematically linked to a preexisting Boss, which will determine the Faction present in all three missions.
Sortie missions can only be repeated after completing all three missions, and will not yield any further Sortie-specific rewards.
===Sortie Conditions===
The following are the various Conditions that can be encountered in Sortie missions:
Condition 	Effect 	Notes
Augmented Enemy Shields 	Enemies have +300% shields. 	
*This condition is exclusive to the Corpus only.
Augmented Enemy Armor 	Enemies have +300% armor. 	
* and ability-based percentage armor removal effects are additive to this bonus. For example, would need 4 casts to fully remove armor. at 100% ability strength would need 8 casts to fully remove armor.
*Infested enemies who do not normally have armor will be given 100 base Armor that cannot be stripped by any means.
*The Corpus are excluded from this condition altogether.
*With the Corrupted or during Crossfire missions, this modifier will only apply to Grineer units.
Cryogenic Leakage 	Maximum Warframe Shield capacity is halved. Enemies gain +25% damage. 	
*Patches of ice will be present throughout the environment, causing a constant 1 second proc to any Tenno contacting it.
*Shield capacity reduction has no effect on , , or , as none of them possess shields.
Dense Fog 	Limited visibility. 	
*The environment will be shrouded in dense fog, limiting visibility.
*Can only occur on the Grineer Forest tileset and will always take place during the night.
Electromagnetic Anomalies 	Gravity is reduced and clouds will dot the map. 	
*Blue bubbles will be present throughout the mission, drawing nearby players in and inflicting a proc to anything inside it.
*Gravity is reduced, affecting all airborne Maneuvers.
Enemy Physical Enhancement 	Enemies will deal +100% additional physical damage specified and have +85% resistance to all physical damage. 	
*Additional physical damage granted to enemies can be one of the following:
**
**
**
* Damage will not be resisted (e.g. ).
Enemy Elemental Enhancement	Enemies will deal +100% additional elemental damage specified and have +85% resistance to all elemental damage https://www.reddit.com/r/Warframe/comments/64sv3e/actual_numbers_on_the_resistance_in/dg4urv9/.	
* Additional elemental damage granted to enemies can be one of the following:
**
**
**
**
**
**
**
**
**
**
* Damage will not be resisted (e.g. Amps).
*Primary Elements will combine with applicable enemy weapons, but not Eximus abilities, to create secondary elements. For example a modifier can give Sapping Osprey orbs damage.
Energy Reduction 	Maximum Warframe Energy capacity is quartered, and energy regeneration speed is significantly reduced. 	
*The effectiveness of and 's are greatly reduced.
*Flat energy gains (energy orbs, ) are not reduced.
*Has no effect on or , as neither Warframe uses Energy nor has an Energy pool.
Eximus Stronghold 	Eximus units spawn much more often. 	
Extreme Cold 	Mobility is significantly impaired. 	
*Sprinting is disabled for this mode.
*The speed of Maneuvers, casting, and reloading is reduced.
**Includes reload on Holster such as or the Synth Mod Set.
Fire 	Maximum Warframe Health amount is halved, and recovery rate is significantly reduced. Enemies gain +25% damage. 	
*A fire hazard, identical to the Meltdown in Reactor Sabotage, will slowly spread throughout the environment.
*Can only occur on the Corpus Ship or Grineer Galleon tileset.
Low Gravity 	Gravity is significantly reduced. 	
Radiation Hazard 	Enemies gain +100% damage. Enemy physical damage is reduced by 75%. 	
*This modifier cannot occur with Interception missions.
*The environment will be tinted in a pale green light for ambience.
*Green clouds will be present around the level dealing high amounts of damage to units inside them. The damage done has a significant chance to cause a Proc.
**These clouds will not spawn if the selected mission uses the Grineer Sealab tileset.
Assault Rifle Only 	Only Assault Rifles can be used and carried. 	
*Despite its name, Primary Launchers can also be used.
*An Archweapon Deployer cannot be used.
**However, Necramech Summon can be used.
Melee Only 	Only Melee weapons can be used and carried. 	
*This modifier cannot occur with Assassination missions.
*An Archweapon Deployer cannot be used.
**However, Necramech Summon can be used.
Secondary Only 	Only Secondary weapons can be used and carried. 	
* An Archweapon Deployer cannot be used.
**However, Necramech Summon can be used.
Shotgun Only 	Only Primary Shotguns can be used and carried. 	
*Despite sporting shotgun-like Alternate Fire modes, the and the are not classified as shotguns and cannot be used.
*Shotgun Sidearms cannot be used.
* An Archweapon Deployer cannot be used.
** However, Necramech Summon can be used.
Sniper Only 	Only Sniper Rifles can be used and carried. 	
*An Archweapon Deployer cannot be used.
**However, Necramech Summon can be used.
Bow Only 	Only Primary Bows can be used and carried. 	
*The , , and may also be used, but not the and its variants.
*An Archweapon Deployer cannot be used.
**However, Necramech Summon can be used.
===Mission Conditions===
Apart from the above mission modifiers, the mission types in Sorties will also always have additional conditions, making them even more challenging:
*Enemy level is based on the mission:
**First Mission: Level 50-60
**Second Mission: Level 65-80
**Third Mission: Level 80-100
* usage is disabled. Grineer Consoles will only allow up to 3 mistakes to be made before the hacking fails and shocks the user, dealing Damage directly to their health.
**However, Parazon Mod, MOA Companion Mod, and the Helminth ability function normally and thus serve as alternatives to manual hacking.
*Rescue Sorties will have the execution timer activate as soon as players enter the prison complex.
**The amount of time to rescue the hostage is reduced, and once the hostage is freed all enemies will prioritize attacking them over the players.
*Spy Sorties require all 3 Data Vaults (instead of normal 1 Data Vault) to be successfully completed.
**The amount of time to retrieve the data if an alarm has been triggered is reduced.
** Any failed console hack inside the vault en route to the main terminal will simply shock players without setting off the alarm.
*Defense Sorties require 10 waves (instead of normal 5 waves) to complete.
**Missions will usually have players defending a mobile Tenno Operative instead of a stationary Cryopod. The Operative will wander about the environment, and can be revived if their Health runs out. A player can also lend their Secondary Weapon to the Operative, similar to Rescue Missions.
** If the players manage to box the Operative into a corner or a dead end, either forcing enemies to funnel into a hallway or preventing them from damaging the Operative, the Operative will teleport to a different part of the map.
**If the Defense mission is on Lua however, the players will be defending a Cryopod rather than a Tenno Operative.
*Interception Sorties require 2 waves (instead of normal 1 wave) to complete.
*Excavation Sorties require a minimum of 500 Cryotic (instead of normal 200 Cryotic) before players are allowed to extract.
**Resource Boosters cannot speed up the process, as the mission progresses by base amount.
**Destroyed excavators will still produce some Cryotic, adding to the total Cryotic collected for the mission. Thus, it is possible to complete the mission even if players fail to protect the excavators provided enough is collected for the mission's objective.
*Survival Sorties require a minimum of 10 minutes (instead of normal 5 minutes) to complete.
*Exterminate and Sabotage Sorties will start with the enemies already alerted.
*Defection Sorties require 5 squads of Defectors (instead of normal 2 squads) before extraction opens, while allowing up to 6 Defector deaths (instead of normal 10 deaths) before mission failure.
**Enemy faction type will change to Infested for the duration of the mission.
**If Fire occurs as a mission condition, fire patches will be present on the ground, but fire damage will not spread throughout the map.
**Once extraction opens, players have 5 minutes to extract otherwise the mission will fail.
*Hijack objectives will project a nullification field around it, preventing the use of Abilities near it.
*Assassination Sorties will always occur on the third stage. This will spawn their respective bosses at level 100. In addition, certain bosses may have slight alterations to their patterns.
** Special boss access requirements will not be enforced (e.g. Ambulas and Kela De Thaym will not require their respective tokens).
**Assassination targets will not drop their unique Warframe blueprints upon mission completion (e.g. General Sargas Ruk will never give components, although he can still drop and an Orokin Cell on death). However weapon blueprints and other drops still have a chance to be dropped as usual (e.g. Captain Vor might still drop a blueprint, or Kela De Thaym might still drop a blueprint).
**Completing an Assassination will not count towards related Junction requirements (e.g. killing Tyl Regor within the Sortie will not fulfill the Neptune Junction).
*Plains of Eidolon sorties features three Bounty objectives. The mission completes as soon as the final objective is completed, without a need to run back to the Cetus gates to extract.
** Completing bonus objectives will not yield any additional rewards.
**If a Ghoul Purge is active, the sortie may include Ghoul-related incursion objectives.
*Disruption sorties requires the completion of 8 conduits (instead of normal 1 conduit).
*Capture, Infested Salvage, Junction, Archwing, Railjack, Orb Vallis, Cambion Drift, Zariman Ten Zero, Albrecht's Laboratories, and Höllvania missions will never be selected for Sorties at all.
==Rewards==
Completing a mission for the first time will reward players with , , and respectively for each of the three Sortie stages. These values are affected by Credit Boosters and Daily First Win Bonus. However, if a booster is earned from the final Sortie stage - it will not apply to the mission it was earned from.
Those who complete the full sequence of missions will receive a random reward from a limited pool of rewards. The rewards will differ between individual squads, but each player within a squad will receive the same rewards.
===Player Sample Drops===
Start Date	End Date 	Author 	Link 	Archive Link
2021-01-01	2021-12-31	u/White_Lotuss	I did a sortie for every day of the year, and this is what happened on 2021-12-30 	Archived
2021-01-01	2021-12-31	u/SasoDuck 	365 Days of Sorties: Round IV on 2022-01-01 	Archived
2021-10-01	2021-10-31	u/czibi88 	I did every Sortie for the month of October. This is what I've got on 2021-11-02 	Archived
2020-01-01	2020-12-31	u/SasoDuck 	365 Days of Sorties: Round III (2020) on 2021-01-01 	Archived
2019-01-01	2019-12-31	u/SasoDuck 	365 Days of Sorties: Round II on 2019-12-31 	Archived
2018-01-01	2018-12-31	u/SasoDuck 	2018: 365 Days of Sorties on 2018-12-31 	Archived
2017-01-27	2023-01-27	u/ArchSyker 	Another year has passed. Here are my drops from doing Sortie for 6 years. (+bonus initial Archon Hunt findings)	Archived
2017-01-27	2022-01-27	u/ArchSyker 	Half a century of Sortie - 5 years of Sortie on 2022-02-19 	Archived
2017-01-27	2021-01-27	u/ArchSyker 	Another year has passed! - 4 years of Sortie on 2021-02-16 	Archived
2017-01-27	2020-01-27	u/ArchSyker 	3 years of Sortie - Drop Chances on 2020-02-16 	Archived
2016-11-11	2017-12-14	u/tgdm 	Warframe Sortie 2.0 Rewards 	
==Tips==
*In a premade group, it is recommended to coordinate with your teammates on what Gear and Loadouts to use.
*Stealth is recommended especially for objective-based missions like Spy and Rescue missions due to the strength of the enemy at the levels sorties take place. Alternatively, it may be prudent to simply ignore enemies altogether and prioritize heading to the objectives as quickly as possible.
*The bubbles in Electromagnetic Anomalies can be temporarily removed by , or damage, but will regenerate after 12 seconds. Detonating one will cause an proc to nearby units similar to destroying an Arc Trap. Wait a second before running through a freshly-detonated bubble, as it will proc anyone running through its dissipating core.
**Using the Operator's Void Mode or Void Dash will completely negate this effect.
*Enemy status procs can be debilitating at the levels Sorties take place at, therefore or can combat against strong damage-over-time effects such as or .
*The Fire Hazard condition will eventually spread to every room in the mission. Despite the lack of a timer, it would be wise to minimize backtracking and quickly devise an efficient route. Alternatively, equipping or Rapid Resilience can offer some damage mitigation if heavy fire contact is inevitable.
* Playing solo will not decrease the mission difficulty, but can lower the amount of enemies spawned depending on mission type. Solo Interception players will capture points much faster than with a full squad, while fighting far fewer enemies. However it is still recommended to play with a full squad when tackling missions where fewer players will not lower enemy count (Survival), or the number of required kills (Exterminate).
*For Defense missions, bringing a to the Operative or an to hide the Operative using , can simplify the mission by helping the Operative survive the onslaught.
**Additionally, removing the weapon of the Operative tends to make them stand still, rather than slowly wander around the map on-the-ready. This can be done with or without having a secondary equipped.
**Giving the Operative a can help keep the enemies away from them.
**Specters will automatically revive the Operative when they are bleeding out.
** An armed Operative can be very powerful with a fully modded weapon, as the weapon's damage scales with their high level. In particular, a or modded with high fire rate (, , and ), multishot ( and ), and will allow the Operative to one-hit kill anything up to level 80-100 armored Grineer (whose armor can be nullified by ).
*For missions that have weapon limitations, it is recommended to bring along a Warframe with high-damage offensive abilities, such as , , or , to maintain effective firepower. Likewise, it would be helpful to utilize Warframes with damage-buffing abilities such as or .
**On a related note, Exalted Weapons are unaffected by weapon-limiting modifiers.
*If planning to enter missions with enemy elemental resistance, consider modding weapons with physical damage mods (ex. ) and faction damage mods (ex. ) in lieu of elemental damage mods in order to maximize damage potential, and using Warframes whose abilities deal physical or non-standard damage types (e.g. , , etc.).
*Death Squads cannot appear during Sorties; however one may acquire a Stalker Death Mark by completing a Sortie Assassination.
*As Ciphers are unavailable for use in Sorties, the Liset's Override from Air Support Charges can be helpful in Spy and Rescue Sorties; it can help compensate for any mistakes made when hacking data vaults in Spy, and it can extend the time to rescue the hostage in Rescue.
** is also useful in easing the difficulty of Hacking in sorties as well.
* and work best for the Energy Reduction modifier due to not relying on energy for their abilities.
==Trivia==
*Sorties were implemented in . At release, Sortie reward tables were divided into "seasons" that changed every few updates, with rotating Sortie rewards. This feature lasted until retired the season mechanic altogether in favor of a fixed reward table. Click here to browse through the seasons' reward tables.
**During this period, among the rewards players could obtain included parts for certain Vandal or Wraith weapons, components, Focus Lenses, the Pyra Syandana, and 3 Nitain Extracts.
**During the Divine Will Tactical Alert (which happened from February 11, 2016 to February 16, 2016), Sorties rewarded an additional 25 R5 s.
*The Electromagnetic Anomalies modifier first appeared during Sortie Season 8.
*Currently, there are no Sortie missions linked to Jordas Golem, Ropalolyst, Zealoid Prelate, The Fragmented, or the H-09 Efervon Tank.
**Nef Anyo is used as a placeholder for The Sergeant, who was formerly named Nef Anyo before he became a separate character. As such, The Sergeant remains as the boss during Assassination missions in Nef Anyo's Sorties.
===Flavor Text===
Sortie missions in the World State Window feature two descriptions: one for the mission selected, and another for Sortie Conditions present. Below are descriptions of missions and Sortie Conditions:
;Mission 1
*Disruption: [BOSS_NAME] is attempting to use experimental conduit technology to hide stolen resources at [MISSION_NAME]. Little Duck can guide you through the recovery.
*Exterminate: An advanced group of [BOSS_NAME]'s units has been found at [MISSION_NAME]. Eliminate the threat before backup can arrive.
*Hijack: A large-scale power cell component has been discovered inside an assembly plant controlled by [BOSS_NAME] at [MISSION_NAME]. Retrieve it for our own purposes.
*Interception: Unencrypted [BOSS_NAME] transmissions have been detected at [MISSION_NAME]. Intercept these signals while they are still in flight.
*Mobile Defense: A compromised network has been found at a remote facility held by [BOSS_NAME]. Datamasses have been deployed to [MISSION_NAME]; locate them and upload their contents to the terminals on site.
*Sabotage: A hidden base controlled by [BOSS_NAME]'s units has been discovered at [MISSION_NAME]. Destroy all essential machinery while the opportunity presents itself.
*Spy: Storage vaults of [BOSS_NAME]'s data have been located at [MISSION_NAME]. Retrieve sensitive information without being detected by the advanced security systems on site.
*Survival: Provide a distraction at [MISSION_NAME] while Tenno operatives recover an artifact guarded by [BOSS_NAME]'s units.
*Rescue: A Tenno operative possessing critical security information has been captured by [BOSS_NAME]'s units. Rescue him from the prison base located at [MISSION_NAME] before he is tortured and executed.
;Mission 2
*Defection: A prisoner manifest found at [MISSION_1] indicates that enemy defectors holding pertinent information about [BOSS_NAME]'s operations are being held at [MISSION_NAME]. Evacuate the prisoners before they are interrogated and executed.
*Defense: In retaliation for their defeat at [MISSION_1], [BOSS_NAME]'s units have launched an attack on a stranded Tenno informant at [MISSION_NAME]. Suppress the enemy before he can be captured.
*Exterminate: Evidence obtained from [MISSION_1] indicates an advanced group of [BOSS_NAME]'s units is deployed at [MISSION_NAME]. Eliminate them before they are alerted.
*Rescue: Intel extracted from [MISSION_1] has uncovered a [BOSS_NAME] prison base at [MISSION_NAME]. Go there and return captive operatives to safety.
*Sabotage: The hostage recovered from [MISSION_1] has revealed a secret base controlled by [BOSS_NAME]'s units at [MISSION_NAME]. Destroy all essential machinery while the enemy is taken off guard.
;Mission 3
*Assassination: Reconnaissance efforts at [MISSION_2] have revealed that [BOSS_NAME] is directly overseeing an operation at [BOSS_MISSION]. Strike now while the opportunity exists.
*Rescue: Intel extracted from [MISSION_2] has uncovered a [BOSS_NAME] prison base at [MISSION_NAME]. Go there and return captive operatives to safety.
*Spy: Intel provided by the defectors at [MISSION_2] are in communication with a concealed data network at [MISSION_NAME]. Extract information without raising [BOSS_NAME]'s attention.
*Disruption: Reconnaissance efforts at [MISSION_2] have revealed that [BOSS_NAME] is using experimental conduit technology to hide stolen resources at [MISSION_NAME]. Recover these items with Little Duck's assistance.
;Sortie Conditions
*Fire: A fire has broken out on the ship; intense heat will be detrimental to health and recovery rate.
*Radiation Hazard: Location has been heavily irradiated by a recent solar storm. Any Physical Damage received will also impart Effects.
*Energy Reduction: A Void energy vortex is passing through this location. Warframe energy capacity and regeneration will be severely reduced.
*Augmented Enemy Armor: Enemies here have been outfitted with fortified armor.
*Augmented Enemy Shields: Enemies here have been outfitted with fortified shields.
*Enemy Elemental Enhancement: Enemy units have been upgraded with additional <DT_TYPE> Damage and possess superior Elemental Damage resistance.
*Enemy Physical Enhancement: Enemy units have been upgraded with additional <DT_TYPE> Damage and possess superior Physical Damage resistance.
*Eximus Stronghold: A large contingent of enemy Eximus units have been stationed here. Proceed with caution.
*[WEAPON_TYPE] Only: Mechanical disruptors at this location are configured to disable a majority of weapons. [WEAPON_TYPE] weapons will be your only available option.
*Electromagnetic Anomalies: Location is currently experiencing severe electromagnetic disturbances. Gravitational and anomalies will be pervasive throughout the mission.
==Bugs==
*It may be necessary to relog or finish any mission (visit a Dojo) to refresh the Sortie tab of the World State Window upon the Sortie reset time arriving, otherwise the game may simply display "No Sorties are available".
** The same might apply directly after finishing The War Within, showing no tab at all.
*Occasionally, there is a bug that will allow players to extract after 100 Cryotic on Excavation Sorties. This is most likely due to the fact that the original amount required was 100 before adjusting.
* There is an occasional bug where the Hijack Core / Rover will not have a nullification field around it.
==References==
==Patch History==
de:Einsatzmission
es:Incursión
fr:Sortie
Category:Update 18
Category:Missions