List of Characters

Bank of potential characters before they have full stories or full placement in their setting.
== All ==
https://en.wikipedia.org/wiki/Aarne-Thompson_classification_systems
http://www.academia.edu/6789901/Review_of_Jeffery_Jerome_Cohen_Of_Giants
Giant with an army of talking trees (ents and shadowy trees and angry trees)
Ents: The Green King (darkest green ivy), Tuometar (knocking non-sentient trees down in path to prevent wolf hunting), Loviska (friend of trolls)
Aerdur
==== Constructs ====
* Enchanted suit of armor, spirit attached, lord from underwater mer/elvic kin, in forest of Gretchland
* Other golems or constructs with spirits forced in, not just souls and/or enchantments
* Metal construct (bronze, brass (slightly magnetic), iron, mithril)
* Shadowy fire spirit construct
* Golem hybrid, crushed in cave in, still soft body inside golem exterior [poss. association with Adelard since he owns a mine]
==== Taking Up Armor ====
* Non-magicent warrior with transmutable armor
* Woman who takes her father's armor (a smaller man) and goes out on missions and escapades
Old Man of the Sea
Accomplished itinerant exorcist, not as religious as the priests who attempt the same as he does
The Good Lich
Vengeful ghost with justified vengeance
Old woman that goes around town reading minds and setting her resolutions in motion
Peasant woman with a knack for banishing spirits and warding the village
==== Shapeshifters ====
* Magus that shapeshifts into a goo form near effortlessly and uses extensively, sticks on or bounces off walls, strikes people, etc.
* Effortless, advanced shapeshifting man who wears little to nothing because he is constantly shapeshifting
* Shapeshifter also a gifted transmuter who can integrate objects into his body, uses this and/or particular shifting ability to shapeshift clothes for himself
* Girl who shapeshifts minorly against her will, making her, in moments, strange, ugly, or otherwise not conforming to society's expectation for a young girl
* Giant brute transformation under certain circumstances
* The life of a shapeshifter, someone (not necessarily same) who is a skinchanger that deals with deciding to live more in their beast form than human, a wise animal who is a shapeshifter who turns into a human (or skinchanger with "beast" form as human)
Artefact ring that is passed down as a heroic mantle
Bogbear, thurse that is transformed by being emerged in magical bog
Two or three different hooded girls [Red Riding Hood, Raven, etc.]
Travelling "wizard" woman
==== The Brute Undying ====
* Vampire farmer, keeps on farming through the centuries
* A vampire that seeks to do good with his immortality finds alternative source of blood
Man made of formable quicksilver, easily can transmute his body into mercury or azoth; people try to take pieces of him for the material
Full, freaky spider lady: all the spider abilities/implications (female spiders are bigger than males)
Soul-collecting, -absorbing sorcerer: kill or detach/spirit and take soul, or snatch soul releasing spirit, the shock of it keeps the spirit a ghost, if not killed the body has 7 days w/o water and 40+ w/o food, the ghost's first priority is the care of their body, and only then getting back into it
==== Possession ====
* Sorceress/necromantrix that possesses a male body
* Sorcerer/necromancer that possess a female body
==== Mineral Alterations / Crystal Anatomies ====
* Young man that had shards of elemental gems embedded in his body from an explosion (probably magical)
* Man with elemental gems integrated into his body, transfigured and abominated around them
People who have become permanently invisible
Ice Maiden lives in caves in North Gretchland (near Skara), abnormally colder and snowier there around her mountain, maiden who wandered up into mountains and froze "to death" in place of power there, becoming an ice queen of sorts
Mage who is quite skilled while in the sun, but debilitated when in 0 sunlight (solar-powered, photosynthetic)
Friar who uses enchanted objects to hunt and the exorbitant number of wards he's collected to help him hunt mages, sympathetic to but independent from non- and anti-magic religious orders (from Classima on)
Water mage that wants to be a fire mage (because those are the heroes)
The Hey Hey Men
A cape in Chambrey that is uninhabitable because of how loud the spirits are there
Wizard that examines/observes language enough to begin to be able to weave a spell for being able to understand a language you don't speak (xenoglossia), but he is unable to fully explain how it works or pass it on to others, muchless explain the key concept(s) that unlock language
Marsh Cloudwalker, also called by his Eldarin name Motto Fanavantor
Shadowbinders: body fused with shadow, black mage / ringwraith / Jawa look
== Odenna Artinqua ==
Mage boy who manifest and was fought over in Ashan
King of Gold, born with the knack for gold bending. Expands his skill to metal bending and gets into studying alchemy. With the philosopher's stone, he learns transmutation. Towards the end of his life, he spends most of his life force / aura mataining his spells to keep transmuted base metal coins gold. He has a dream that he is in a field and when he reaches down and touches the ground, all the land in the whole world [Odenna and Takuma] turns to gold, leaving the grass stuck in mounds of native gold, and farmers breaking their tools while striking the soil. Not long after, his mind is so full of maintaining the gold spell, the surface of the floor around him turns to gold and anything he touches with his hand turns to gold, so once his clothes transmute and become too heavy, they are shorn from him and he is given finely woven blanket which turns to cloth of gold. He touches only that and his bed must be swapped out when he touches in in his sleep. He does not leave his room until he dies, descended into madness. (-1300s)
Arcaitian king Tarquin
Lienaica, named Otgeo 'loud whiner' in Arcaitian (due to his loud fits as a baby), called in the Eldar tongue Lienaica Nenolmë ('people's grief' + 'water spirit'), was a warrior and leader in Arcaitia's invasion of the Ashani city [name]. He was a prince of an Arcaitian island, his mother a powerful water fae on the island. After his birth, she performed a ritual where she dipped him in a magically powerful river that flowed from the center of the island. Thus the power of the island flowed thru him and he was extremely resilient and nearly invulnerable from non-magical attacks. His mother had held him by both heels when dipping him, thus the power on him was weakest there. When he was three, his mother read his fate and found that he was bound to either die young in a glorious manner or to live a long uneventful life in obscurity—but that he could choose which path (which she interpreted in the passive voice 'his path can be chosen'). At the young age of seven he chose the former, but later his parents and teacher seem to choose the later for him. For his literate instruction, he was sent to the mainland to the mountains of Northern Arcaitia to study there under the greatest centaur sage Uisas. It was his teacher who gave him the name Lienaica in the Eldar tongue. When political tensions rose and there was talk of war with [the Ashani city], it was prophesied that Arcaitia would only prevail with Lienaica fighting with them. Lienaica was hidden away on a nearby island and disguised as a girl. Three years into the fighting, he had become too grown and was discovered. He then led his father's ships to join the invasion, bringing elite soldiers from the island who fuse armor into their bodies. (The rulers of the island also have dynastic abilities much like ants: great strength, resilience, and the ability to smell things others don't (informative things). They also have spirits indwelling armor vessels, hence that sort of construct gets it's name from the island.) The Arcaitians began to gain the upper hand after 6 years of siege, but Lienaica was swept from behind by a great blade, losing both his feet and bleeding out to death on the battlefield before he can be revived.
* -1208 Lienaica is born
* -1205 Lienaica's fatereading (3 years old)
* -1193 Dayulhá steals the Arcaitian king's wife. Lienaica disguised. (Lienaica 15 years old)
* -1190 Siege of [City] begins (18 years old)
* -1187 Lienaica joins the siege (21 years old)
* -1181 (27 years old)
* -1180 Siege of [City] ends in Arcaitian victory
(b. -1208. Invasion of [Ashani city] -1190. d. -1181 (less than one year before the city falls))
== Odenna Axialis ==
==== Mantled Ones / The Annointed and Incarnations ====
* Man without Magic, magic doesn't work for him, ceases working in his vicinity
* Annointed One that accepts the prophecy/wyrd that he will be a sacrifice for all the people of the world, same person as Man w/o Magic? or is Dionar?
* Dionar as incarnation of Most High, just a name[?]
Amassi lion mystic philosopher
Dragon boy, human boy that breathes fire like a dragon, has altered physiology much like a dragon, with dragonbone-hard sharp fingernails and canines, does not have wings and never grows them, has the hording penchant; bathed in dragon blood as a child, possibly because mother killed a dragon while pregnant with him; Arcaitian (? OR Classima)
Chief Baleros in Corval/Cair cuts out his own eye in a ritual to implant a magical eye that corrupts everything in its gaze. It has a wild appearance. He keeps 7 cloths over it to ensure his eye never accidentally opens on his family and subjects. In battle he merely keeps that eye closed. His nemesis slings an enchanted stone into the eye while it is open and it bursts out the back of his head. The damaged eye still has some power and wreaks havoc on the army as it rolls around.
Also like Chief Baleros, a cycloptic ettin that has a similar working eye that furiously burns everything. Instead of cloths, the creature has 3 nictitating membranes which keep its eye from destroying everything. One membrane retracted and it withers stems and branchs. Fully open it will wantonly set fire to all grass and trees in its gaze. It has a spirit guide and companion that allows it to find its way around and its sense of smell is better than the nearly non-exisistent sense of other ettins. (Sometimes his name is Bolnos, Morpiros, etc.)
== Odenna Classima ==
Eye of [Baleros] found centuries later, calcified, and set in lantern, it retains a semblance of the corrupting gaze it once had.
Lóto + Aimo Lóto's Fire / Aimolotonarë / Emlotonar + Why not be utterly changed into fire? / Flame Transfiguration (270s)
The Erduan Legion. Standard bearers, captains, secular/imperial army, regiment full of Dionists, holy legion, go out and do great deeds. Eventually get martyred for insubordination by a higher officer/general of theirs. Likely executed in Aidon. 8+ named members with fleshed out personalities and characteristics. (280s)
Elladoren knight who was on an ancient Gretchen king's council and achieved elongated life, was depressed and a bit moody in the north till powers grew, darkest black complexion (280s, possibly served in Erduan Legion)
https://en.wikipedia.org/wiki/Tall_Brothers Desert monks that got violent
Young woman vowed to chastity takes out her own eyes so that a suitor who compliments them endlessly will no longer have them to be attracted to. She remained a blind nun of ardent holiness with a fierce aura of piety surrounding her. (300s)
Garand, grandfather Vorindo Carnau, King of Aven. Garand and Edenel. (?)
Wizard that conjures clay goblins (or gnomlins) to man onagers [w/ slings in this period most likely] (incl. pull the ammunition wagons). He just focuses/meditates and as long as he retains that focus, they keep moving for him, a little army.
Woman who is speared, set on fire / burned 3 times and comes back to life each time, becomes a powerful mage after the 3rd death (?)
== Odenna Migratica ==
https://en.wikipedia.org/wiki/Alf_and_Alfhild
Sorceress/witch-woman powerful in the west of Gretchland, enchants powerful weapons, can overpower many wizards, influences the politics of the Gretchen throne, and sets many quests in motion
Nim Gadirion, son of Gadir the Catcher, king of the elves (Edhellim) and fae. Covered face in coal/soot (ash? pitch?) and joined the Wild Hunt. In his exploits with the Hunt, he came to command many spirits and ghosts resulting in becoming a psychopomp for the region. (450s–550s)
==== Quenta Morcatanion ====
==== Cycle of the Shining Warlord of the Bear or Cycle of the Shining Bearlord ====
* Morcatan [d. 537, 450s–550s]
** Brogadan Aravaethorion
*** Monster hunting protector of early "Graetseir (Gretchland) / Grenleigtir ('sunsetland')" who leads a band of superpowered heroes living in the wild. His clan has the bear as its patron animal and thus he has both an astral and shapeshifting form of a bear. As a sorcelary warlord, he is a master of spirits, walking in the second realm almost more than he does in the first, recruiting spirits, freeing captives from torment, and finding treasure no others can see. He marries a fae who he meets in his foray into discovering all things as they are.
*** Brogadan: 'bear human'. Among mortals the name Brogdir 'bear man' is given as a reference to Brogadan while proscribing reuse of an illustrious name.
*** Grawadan: Sometimes called by the epithet Grawadan 'beast human', but there are other figures with this name from birth. Among mortals the name Graudir 'beastly man' is given as a reference to Grawadan while proscribing reuse of an illustrious name.
*** Aravaethorion: /aran-maethor-ion/ 'son of warrior king' or sometimes interpreted as 'king who is son of a warrior'. Later shortened in reference in the forms Arangweion and Aranion.
*** Called by the Eldar Morcocundo 'bearlike guardian', then borrowed into Edhellen as Brogogund/Broggund.
*** As a sleeper king, will be granted second resurrection before others (when the whole world is awoken for the Dagorvethen)
*** [Possibly alt name: Brogadan Artorias]
* Medrau, died beside Brogadan [d. 537, 450s–550s]
* Mirdhin Rhaw / Merdhin Rhavan or Mirdhon na Tawar / Mirdhon i Dawar, bard, prophet, mage, lives in forest, at times considered a madman by surrounding people and at times it is true, death of Brogadan and Medrau strikes him with the greatest bout of insanity, when the prophetic gifts / visions fade he devouts himself more to the wizardly arts and discovers successfully creates a draught of elixir of life for himself, The Mad Wizard, the Undying [450s–550s]
* Aegir Mainlúg, father of Brogadan, 'terrible head/chief dragon', dragonrider and leader of his clan (with patron of the bear), achieved unprecedented skill in shapeshifting in his corner of the world (Grand Shapeshifting being one of the Three Great Spells of Eyra), ventured to Eyra on a solitary quest for power and returned with the Grand Shapeshifting, originator of most royal transmogrifications in Odenna, can be called Brogdir as a clan epithet
* Aravaethor, Cambresian king in the 12th cen, heir of Aegir Mainlúg, pulls out a sword embedded in an anvil as proof of his lineage, follows in the footsteps of Brogadan [1100s]
Near King Brogadan, there is a giant that Mank, a young peasant man, challenges and kills to free the surrounding villages from his raiding. Jack the Giant Killer - Wikipedia
Man with a rusted iron old-style helmet (100-200(+) years prior) that he never takes off, assumed and asserted that he can't take it off (could be bumped to Mediana for increased archaism effect)
Beast Man / Wose King
Dark elf (elf gone evil) gathers dwarves and humans around him in his schemes. Post-Empire, early medieval. Hodgepodge of dwarven and human arms and armor mostly, with a few elvish items he was able to keep, many showing signs of their corruption.
Lady Fiendess, transforms herself into warrior mage with dark magic < ides aglæcwif; grim, shadow, monstrous, grotesque, unnatural, supernatural
Royal lineage of Gretchland can turn into lion-like wildcats (lion-size, mane, wildcat coloration and bushyness)
Hon Hickathrift: part giant, 10 ft tall, of the marshlands. Carted beer for a brewer. Villages fighting over boundaries. While out pulling the cart, he saw the battle and that his neighbors were faint-hearted. Flips the cart over, removes the axel and a wheel to fight with like sword and shield. At another time he takes his cart past an orge [12 ft tall?] living in a cave in the marshlands. http://www.hiddenea.com/quest1.htm [900s or village vs. landlord and move 1370s. The wooden weapons being at all viable makes more sense in an earlier period.]
Muralan & Ludmila: In Murus, Princess Ludmila and the warrior Muralan are attacked on their wedding night by a wizard who prevails and captures the new bride. They were not able to consumate. Muralan and three rival warriors (one of whom is from Dalsland) who were at the feast, head out to find the wizard. They work to determine that is the wizard Chernomor, who is the perpetrator. Ruslan and Ludmila - Wikipedia
== Odenna Mediana ==
==== Knights ====
* Knight who used to raid and pillage but reformed his character to help and defend after a near-death encounter
* Knight who used to raid and pillage and exploit, but after peasant revolt(s) feared for himself and ceased (becoming more neutral than noble)
* Knight who fought in the magic wasteland and came back changed
* Knight errant of Falken
* Regenerating lord/knight
* Knight wearing an eyepatch
* Soldier who is a 7 ft tall human who fights in Gomor or Mogug and is knighted by the king of Gretchland. Dies on the battlefield.
Foxhood: fox girl that wears a pointed hood (orange, brown, red like LRRH?)
Boy who sees knight killed in front of him (by beast or by robbers subsequently killed by beast), takes up armor after him
Girl from the Falkish mountains who has the power to fly, decides to seek out the study magic
This guy (1100s)
Skinbending tanner, easily has path of revenge (getting back the people that despised him), fought over to be turned to good or the political purposes of the selfish in power
Vampire lords
Man struck by lightning while visiting shrine and given lightning powers, always wears yellow tunic/surcoats
Mage that fights knights with a quarterstaff
Man permanently invisible
Many hunters and woodsman
Hero (material person or fae) of small Cambresic nation (Bellona? other closer to Tabasaran?) has permanently wounded nearly every demon in his region, but not necessarily destroyed many of them. The power to permanently wound sometimes does not work in his favor. (1160s?)
Lecturer at the university in Chambrey teaches a pantheistic, free love Dionism. He is run off and stressed to the point of death (heart attack?) and those of his followers captured are burned at the stake. (Late 1100s)
Reeve who is also a spirit reeve
Fox prince/captain
Beer-brewing village woman who secretly mixes potions into beer and becomes an accomplished tacit alchemist
Mage possessed by a demon, but suppressing it and using its power
==== Water Warriors ====
* Knight of the Sea (Azure, an escallop or / Luin, half malthen / Blue, an escallop gold), scaled and/or shell encrusted armor, swims naked [possibly variants across the coast, both noble lineages and schools for their men-at-arms]
** aquatic:
*** waterbreathing
*** dark/night / water vision
*** empathic schooling (suggestion) [can be attempted on any creature]
*** electroreception (electric field sensing)
*** fast, skilled swimming (→ fighting dexterity, esp. hand-to-hand)
** mage:
*** waterbending
*** water elemental form (transmogrification)
** ascendant/immortal: strength, toughness
Odd, jocular man who can run so fast no one can catch him. Has requisite durability to withstand the speed. That is all.
A gyre carlin is a witch queen (a pre-lich witch), a twisted form of a former woman. Ice aligned. Hellhounds often used to hunt them when they do occur. Called the Queen of Shadows. (1240s) https://en.wikipedia.org/wiki/Queen_of_Elphame
Iron Wolf of Hesin, Tanus; poss. man with that byname (1250s)
Regenerating mother, renowned in her village. A real hellion with the scythe, she can chop off toes in the fury and grow them right back.
==== Performers ====
* Fighting jester
* Magically inclined player troupe
* The troubadour that fights for justice and saves women when other men won't
* The troubadour renowned as a cassanova
A skilled metal bender, a lodemage, a metal bender and lodemage (higher metals resist bending, non-metalic unaffected by lodemage; small strike units of knights outfitted in the high metals, with foot soldiers bearing bronze, flint, and wood (coated in fire resistant tincture/salve) weapons. It takes periodic occurrences of such powers or ancient ones maintaining the knowledge of such things.)
Mage that manifested her powers during harassment and attempted raped by a knight, killing him with great relish and poetic justice
Archer that can see targets in his mind, learns to flick trajectory of arrows and push to get through some types of cover
Robert Roger Carneambor b. 1248 – d. 1327. First famous crime at 14 (in 1262). Some of his companions: Little Erun, Much the Miller’s Son, Will Scarlock. His nemesis is the reeve of [central town]. Devoted to Varda. Characterized by chilvalry-ish-ness, anticlerical, an archer, yeoman. Nicknamed Rob Hodgkin, but variously called: Hob Hotch, Rab Roget, Rob Dodd, Robinc Dodge, and comically: Hodge Dodge, Hodge-Hodge. Also employed the pseudonym: Berdger.
Budding empath, psionic
Mage with explosive flame power/spirit manifesting, making him a danger to those around him till he learns to control it
Atton Bell (1320s)
https://en.wikipedia.org/wiki/John_Mandeville travels to Vendea's incorruptible body (1320s)
[Council of Magi member much higher than Brosh]
The Valiant Countess http://www.medievalists.net/2015/09/the-boldest-and-most-remarkable-feat-ever-performed-by-a-woman-fiery-joanna-and-the-siege-of-hennebont/ (1340s)
== Túranguru ==
The Holy Helpers (usu. 14). Aimo that remain in spirit as guardian ghosts to help those faithful that call on them.
Vampire who spreads plague and is changed himself from drinking infected blood
== Odenna Renativa ==
Dothie Jerso, fights in a revolt post-plague/-catastrophe
Spirit of lawless rebellion born out of peasant revolt (1380s)
Gretchland mercenary that goes to Arcaitia for employment https://en.wikipedia.org/wiki/John_Hawkwood, many would actually go for the wars over the convergence point at the magical wasteland battlefield (1390s)
https://en.wikipedia.org/wiki/Felix_Fabri travels to Vendea's incorruptible body (1460s-1470s)
Mage that wears a full red cape/hood with only eye slits
Tantamount red scarf adventure hero, can animate scarf (possibly another era)
== Odenna Transivëa ==
Obscure immortal figure, alchemist, sort of sage. Timeline of immortal life, seeking and achieving immortality. Disappearing from history when you've made a momentous magical discovery. The Count of St. Germain (1690s at the latest)
==Erun Tales==
*https://en.wikipedia.org/wiki/Jack_(hero)
*https://en.wikipedia.org/wiki/Jack_and_the_Beanstalk
*http://www.bbc.com/news/uk-35358487
*http://www.surlalunefairytales.com/jackbeanstalk/history.html
*http://www.latrobe.edu.au/childlit/StWebPages/JessWard/index2.html
*https://katiepatterson91.wordpress.com/2014/10/04/saturdays-spine-chilling-history-and-shadowy-traditions-the-jack-o-lantern/
== Ellador ==
=== Renativa ===
Agərus is an old man of Erdu who rides a crocodile and has a hawk familiar. He speaks all the languages of Ellador, has a knack for catching people who have run away, and is an accomplished earth mage. He also commands many familiar spirits and fae (mostly demons). The old man often exerts mastery over cockatrices as well, employing their aid. He is enlisted by many lords of Erdu to find children, servants, slaves, and outlaws. Word is that he has been contained within a crystal and that the outlaws run free. (1400s)
== Nysa ==
=== Artinqua ===
Xuánwǔ, Shadow Warrior, hero or fae and/or tutelar, tortoise and snake, himself conflated with the Black Turtle (Genbu), tutelar of Taikra
=== Renativa ===
Monkey warrior, Sun Wukong, size-changing staff (stretching-shrinking) (1500s)
==Heroes==
Era 	Rich 	Mid 	Poor 	Secondary
-200 - -150	 	 	 	
-150 - -100	 	 	 	
-100 - -50 	 	 	 	
-50-0 	[Cuchulainn-type] 	 	 	
0-50 	 	 	 	MWOM?
50-100 	[Boudica-type] 	 	 	
100-150 	 	 	 	
150-200 	[Fenian-type?] 	 	 	
200-250 	 	 	 	
250-300 	 	 	 	
300-350 	 	 	 	
350-400 	 	 	 	
400-450 	[Artorig-type], [Drest-type] 	 	 	
450-500 	 	 	 	
500-550 	 	 	 	
550-600 	 	 	 	
600-650 	 	 	 	
650-700 	 	 	 	
700-750 	[Beowulf-type] 	 	 	
750-800 	 	[priest–mage] 	 	
800-850 	 	[monk–mage] 	 	
850-900 	 	 	 	
900-950 	 	 	 	
950-1000 	 	 	 	
1000-1050 	 	 	 	
1050-100 	 	 	 	
1100-1150 	[Arthur-type] 	 	 	[crusader], [Tristan-type]
1150-1200 	[the Marshal-type], [Oc e No-type]	 	 	
1200-1250 	 	 	 	
1250-1300 	[Roger de Flor-type] 	 	 	
1300-1350 	Soren 	 	 	
1350-1400 	 	[Hawkwood-type]	 	[Worthy Knight-type]
1400-1450 	 	 	[Jeanne-type]	[Žižka-type]
1450-1500 	 	 	 	
1500-1550 	 	 	 	
1600-1650 	 	 	 	
1650-1700 	 	 	 	
1700-1750 	 	 	 	
1750-1800 	[brawling gentleman] 	 	 	
1800-1850 	 	 	[blacksmith] 	
1850-1900 	 	 	 	
1900-1950 	 	 	 	
1950-2000 	 	 	 	
2000-2050 	 	 	 	
==Visual==
Peasantwinter.jpg
Medieval-peasant-riding-knights-hospitallers-24403843.jpg
knights-hospitaller-peasant-24392881.jpg|Do they ask for directions...
knight-gives-peasant-coin-24392894-1.jpg|...and give him a coin?
Knightsgone.jpg
Scared-peasant-riding-knights-hospitallers-24403731.jpg|Or do they just intimdate him...
Stock-photo-medieval-peasant-with-a-firewood-bundle-and-riding-knights-hospitallers-114122863.jpg|...but don't even care about the money he offers?
==Sources==
https://scottcjohnson1.wordpress.com/tag/designing-a-character/
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