Sect Feng Shui

The overall Feng Shui Rating of your Sect
A combination of all of the Rooms and Feng Shui Buildings Feng Shui Ratings.
== Effects ==
The Sect Feng shui is particularly important for the Blessed Event and the changes in Breakthrough chances. It also has an effect of Nightmares and Good dreams, which indirectly affects Mood, and changes the number of Otherworldly Minions that march when you set off 9 Fireworks (Dragon), where each auspiciousness level adds 1 of them (up to 10).
=== Breakthrough chance ===
In case the sect hasn't been created, the effect on Breakthrough chances is +0%.
Auspiciousness	Breakthrough chance
Blessed 	+10%
Cultivated 	+5%
Auspicious 	+2%
Ominous 	-2%
Sinister 	-5%
Dire 	-10%
=== Good Dreams and Nightmares ===
Auspiciousness	Nightmare chance	Good Dreams chance
Blessed 	-10% 	+20%
Cultivated 	-5% 	+15%
Auspicious 	+0% 	+5%
Ominous 	+5% 	+0%
Sinister 	+15% 	-5%
Dire 	-20% 	-10%
== Sect Rating Levels ==
Before you have an inner disciple, the sect rating is not visible but is set to "Auspicious"XiaWorld.SchoolMgr.FengShui checks for ApprenticeLevel, initialized at -1 on game start, with a different value set by XiaWorld.NpcPractice.Apprentice() which is called by using the "promote" button (Wnd_GameMain.UpdateRPGMenu(), in the function associated to TFMgr.Get("晋升内门")).. Afterwards, each Feng Shui Building and Room adds points to the Feng shui score of the sect, which is then divided by the total number of Feng Shui buildings and RoomsXiaWorld.SchoolMgr.SetUnitFengshui() & XiaWorld.GameDefine.SchoolFengshuiConvert{}. The Sect Rating is then evaluated depending on the scoreXiaWorld.SchoolMgr.UnitFengshuiTolChange() & XiaWorld.GameDefine.GetSchoollFengshui{}.
=== Room/Fengshui Auspiciousness to score ===
Auspiciousness 	Score
Very auspicious 	5
Auspicious 	3
Slightly Auspicious	1
Slightly Ominous 	-1
Ominous 	-3
Very Ominous 	-5
=== Score to Sect Rating ===
Sect Rating	Score	Score
Sect Rating	>= 	<
Blessed 	4.5 	
Cultivated 	2 	4.5
Auspicious 	0 	2
Ominous 	-2 	0
Sinister 	-4.5 	-2
Dire 	 	-4.5
== Blessed Event ==
If your sect is created, the first time your Sect rating reaches Blessed, or in other words once you have enough Feng Shui Buildings and Rooms at "Very Auspicious", your Dao symbol will light up lime green, and you will be hit with a notificationXiaWorld.SectMgr.CheckTipFengShui(). If your sect rating was Blessed before creating the sect, you immediately get the event on sect creation.
=== Reputation Gain ===
Gives you 300 Sect Reputation. Meaning early game, your invaders will change from mortals, to cultivators. It is recommended to have some form of defence like the Dog pet, before attempting this.
== Bugs ==
* If you form a sect before building any Feng Shui Building, your sect's Feng Shui rating immediately becomes Dire. This is likely to be unintended.This is because XiaWorld.FengShui.get() tries to evaluate 0/0, which is not a number (NaN), and XiaWorld.GameDefine.GetValueByMap() returns the last value it encountered in its foreach. Since Dictionary has no guaranted ordering, the Dire rating is not technically guaranted, tho it's a reasonable expectation.
* Upon loading a game, your sect's rating will flip flop until the game sorts itself out. This can (though doesn't always) cause the Blessed event to trigger.
== Reference ==
Category:Feng Shui