Ecaflip/Vitality/Intelligence

==Characteristics==
Characteristic	1 for 1 	2 for 1	3 for 1	4 for 1	5 for 1 	note
Wisdom 	- 	- 	0 - ∞ 	- 	- 	raise with scrolls
Vitality 	0 - ∞	- 	- 	- 	- 	Use HIGH HP based equipment.
Intelligence 	0-20 	20-40 	40-60 	60-80 	80 - ∞	Raise with scrolls & Statistic Points.
The characteristics most closely associated with this class are:
Recommended:
* Intelligence - Topkaj & Tongue can be a potent attack. Intelligence boosts the healing portion of the Ecaflip's healing spells (HoT and AON) and healing wands. 
* Wisdom - A good set will take care of this one or boost this stat with scrolls, do not use stat points gained from leveling.
* Vitality - Ecaflip spells are self-harming and extra Vitality enables Ecaflips to survive casting their own spells.
==Class spells==
The Class spells available to members of the Ecaflip class are:
Ecaflip class spells
Icon	Name 	Level	Element	Short description
 	Heads or Tails 	1 	Earth 	This spell is our primary HEALING spell.
 	Ecaflip's Luck 	1 	 	This spell affects all damage done to a friendly target. Damage will either be reversed into healing, or multiplied into greater damage.
 	Perception 	3 	 	This spell reveals invisible traps (mostly used by the Sram class) and invisible creatures, and raises the caster's damage for a turn.
 	Repercussion 	9 	 	This is a spell that you cast on yourself. For a few turns, it raises your vitality but deals a % of your HP as damage. This can trigger Luck, so you also raise your max hp, then heal.
 	Clover 	13 	 	This spell increases critical hits.
 	All or Nothing 	17 	Neutral	Within 8 range, will damage then heal all enemies and allies. damage is neutral, so with limited damage % and high IQ, will create a party wide regeneration. The damage also has the opportunity to heal you or targeted ally with Luck on.
 	Feline's Leap 	21 	 	Like jump or teleportation but just one square ahead. The cost drops as the spell's level rises. To get in range to heal harmed comrades.
 	Topkaj 	26 	Fire 	Strong Fire damage, for when you need to deal damage.
 	Rough Tongue 	31 	Fire 	Moderate fire damage, In an AoE. Chance of -1 to range on crit hit.
 	Wheel of Fortune	36 	 	Doubles or triples damage caused, but uses damage % to do so. This will increase the damage portion of AoN & HoT without improving the heals, therefore limited to boosting Topkaj, Tongue and Rekop. BUT can be cast on an ally to improve their damage.
 	Summoning Claw 	42 	 	Summon a monster, Kitten, which uses Rotten Luck (boosts enemy chances for a Critical Failure) and Catattack (heals opponent on a normal hit, damages them on a Critical hit, 50/50 chance of either). if you have the extra points, fits our theme.
 	Smell 	54 	 	The caster increases tenfold the smell of any player around him, lv2 only. This reduces the chance of getting -AP & -MP to zero possibility.
 	Reflex 	60 	 	The spell "Reflex" greatly increases the points of agility.
 	Rekop 	90 	All 	The spell has a 50% chance of a critical hit. If it gets a critical hit, the target it hit with four powerful attacks, one of each element. If it fails to get a critical hit, the user loses 1 AP for the rest of the turn.
==Additional Spells==
Icon	Name 	Comment
 	Cawwot 	Sets a healing glyph and a cawwot, an immovable plant object. The high Intelligence of your set increases the healing effect greatly. The summoned Cawwot has ample life and could be a nice block to hide behind.
 	Summoning of Chaferfu	Summons a Chafer that makes a good obstruction against monsters. The summoned Chafer also has high neutral resistance and an earth attack spell (Chafer Slash) which is effective for triggering your healing counterattack.
 	Lightning Strike 	Fire damage to all (friendly and enemy) characters around the casters. Useful area of effect damage, increased by high intelligence. ALWAYS leave at lv1.
 	Leek Pie 	Fire damage. Costs only 2 AP. ALWAYS leaveat lv1. Plus-damage bonuses from equipment and Perception.
* Summoning of Arachnee
==Weapon==
This Build's favored weapon are the healing wands. No weapon skill requirred.
==The Plan==
lv1 (0 points) 
Acquirre Leek Pie, Lightning Strike, Summon Cawwot, Ecaflips Luck, Summon Arachnee and have a friend help you get Summon Chafer.
lv11 (10 point)
Heads or Tails to lv5
lv21 (10 points)
Ecaflips Luck to lv5
lv31 (10 points)
All or Nothing to lv5
lv41 (10 points)
Repercussion to lv5
lv51 (10 points)
Topkaj to lv5
lv54 (1 point)
Smell to lv2
lv62 (10 points)
Cawwot to lv5
lv72 (10 points)
Feline's Leap to lv5
lv82 (10 points)
Wheel of Fortune to lv5
lv92 (10 points)
Clover to lv5
An alternative build is to raise WoF, Clover, Reflex earlier, this lets you buff team mates sooner, but leaves you without any offense. Clover and Reflex improve Critical Hit which reduces healing while improving damage rate on Aon and HoT. Finally WoF adds Damage % which affects Nuetral and Earth damage without improving Healing, therefore negatively impacting HoT and AoN.
Topkaj, Rough Tongue are our Fire damage spell choices, Topkai is very reliable with excellent high damage possibilities and range, while Tongue is an AoE + - range spell.
Perception + Rekop work well, because Rekop gets the + damages and damage % multiple times per cast, once for each element. The negative is although Critical Fail is naturally 1/2, when you CF, you lose 1 ap without doing ANY damage.
After lv100, HoT, Luck (by lv102) and Repercussion (lv109) are lv6 possibilities.
==Tactics==
IQ and + heals affect your heal portion of HoT and AoN. (as of update 1.20)
Example:
Luck lv5 = 2 AP, Reper lv5 = 2 AP, HoT lv5 = 3 AP.
Cast Luck on target, Cast Reper on target. Target either gains 1% of its life back, or loses 2% then gains an average of 176 HP boost.
AND HoT, deals either heals 5-12 HP or damages 10-24, then heals 4-11 x your IQ + heals.
1x HoT; (50%) Damage -20~+1 Heal, (50%) Heal +9~+23 Heal. (Mean) = +1 Heal
2x HoT; (25%) Damage -40~+2 Heal, (50%) Damage -11~+24 Heal, (25%) Heal +18~+46 Heal. (Mean) = +22 Heal
With 200 IQ and +10 heals (easy accomplishment)
1x HoT; (50%) Damage -2~+32 Heal, (50%) Heal +27~+54 Heal. (Mean) = +56 Heal
2x HoT; (25%) Damage -4~+64 Heal, (50%) Heal +25~+76 Heal, (25%) Heal +54~+108 Heal. (Mean) = +111 Heal
For perspective, thats at lv21.
Natural AoN + Luck
AoN; (50%) Damage -52~+20 heal, (50%) Heal +12~+84 Heal. (Mean) = +64 Heal
With 200 IQ and +10 heals
AoN; (50%) Damage -34~+86 Heal, (50%) Heal +30~+150 Heal. (Mean) = +118 Heal
For Fun, lv6 Luck + AoN, Critical Hit, 600 IQ, +40 Heals
AoN; (50%) Damage -155~+549 Heal, (50%) Heal +168~+826 Heal. (Mean) = +695 Heal
If you will, imagine an 8 AP set with 200 IQ and +10 heals. 1st Round, Luck, Reper and AoN. Next round 2x HoT and WoF on the tank. IF ONLY AVERAGE, you have buffed your tanks max HP by 175 and +100% damage, healed the party 120 HP this round and the next, plus healed the tank an additional 225 HP. Tank +520 HP, party +240 HP.
With all your stat points going into IQ, you can survive the most brutal hits. AND you have the option of casting this combination onto your tank, imagine a already HP behemoth Sacrier buffed.
With Ecaflips Luck + Repercussion, you will be continously healing into higher and higher HP. The damage from Repercussion, HoT, AoN, WoF, Chafer & enemy attacks can trigger Luck, becoming HP gained.
Heads or Tails is now a great one spell combo, not only does the damage portion possibly trigger Luck, but the heal portion is a reliable and reasonable heal for ONLY 3 AP! Even on Luckless allies, the heal will easily outperform the mediocre damage.
All or Nothing is amazingly powerful, Word of Altruism without the pesky dieing, imagine a feild wide HoT, the damage it causes can trigger Luck, also the healing will be increased by an IQ set, healing everything within 8 range, making you a regeneration asset to your party. Your damage dealing friends simply have to outdamage you to kill the monster that happens to be in range.
Cawwot can be cast for an additional Regeneration or LoS blocker.
Clover, Reflex and Wheel of Fortune can be cast on allies, making you a great team buffer.
Chafer, Arachnee and Kitty are all capable of distracting a monster for a breif period.
Gamble on!