Dual Cannon Pro

Requires rank 50 and costs 3400 credits.
The Dual Cannon Pro is an extension of the Dual Cannon Jr., and takes on the appearance of the Plasma Cannon. The Plasma Cannon and Dual Cannon work in the same way, they are the shotgun equivalents of the game and shoot 4 nodes in one shot. There are a few differences however, which lie in the rate of fire, damage and clip size. The Dual Cannon Pro has a starting clip size of 3 (4 when maxed) to compensate of it's power and rapid rate of fire. It fires each shot one after another straight away and it's base damage is over double the Plasma Cannon's, ending up to be over 4 times as powerful when fully upgraded.
Despite these differences it still shares the cons of the Plasma Cannon in that the nodes in each shot spread greatly over distance and are quite inaccurate. Because of this, the gun is only for close-quarters combat, but even then it is still hard to use because moving targets are difficult to hit up close.
The gun has one of the highest damages in the game, so, with a good shot, this gun becomes extremely deadly.
==Strategy==
Essentially being a shotgun, you'll need to get up close to a player. With it's power you'll only need 2 or so full shots (1 with damage amplifier) to kill a player which shouldn't be hard considering the rate of fire if you are up close. It is recommended you use a fast armor like the Infiltrator so you can get closer to players quickly or use the Sprinter mod for other armors.It is effective against slow armours like Tanker or Assault.
This gun requires precise aiming despite the rapid rate of fire because it is weak if only 1 node of the 4 hits a player. It is also requires a lot of practice and experience to use effectively as hitting moving targets is difficult and by the time you get this gun, everyone you play will have fully upgraded armor.
Watch out for Devestator/Menacer users, it can be difficult to approach them. You might want to use Ripper or mag-rail as a backup weapon as a counter-measure.
==Stats==
Stats
 	Base	L11 / Cost	L11 / Cost	L12 / Cost	L12 / Cost	L13 / Cost	L13 / Cost	L14 / Cost	L14 / Cost	L15 / Cost	L15 / Cost	L16 / Cost	L16 / Cost	L17 / Cost	L17 / Cost	L18 / Cost	L18 / Cost	L19 / Cost	L19 / Cost
Damage 	64 	70 	735c 	74 	790c 	78 	840c 	82 	880c 	86 	915c 	90 	945c 	94 	965c 	98 	 	102 	
Ammo 	3 	3 	550c 	3 	590c 	3 	625c 	3 	660c 	3 	695c 	3 	730c 	3 	755c 	3 	 	4 	
Rate of Fire	L10 	L11 	550c 	L12 	590c 	L13 	625c 	L14 	660c 	L15 	695c 	L16 	730c 	L17 	755c 	L18 	 	L19 	
Zoom 	L10 	L11 	550c 	L12 	590c 	L13 	625c 	L14 	660c 	L15 	695c 	L16 	730c 	L17 	755c 	L18 	 	L19 	
Reload 	L10 	L11 	735c 	L12 	790c 	L13 	840c 	L14 	880c 	L15 	915c 	L16 	945c 	L17 	965c 	L18 	 	L19 	
Category:Weapons