Olaf Grimtooth

Olaf Grimtooth (aka the Last Viking Warlord) is a character appearing in Stronghold 2. He is also featured as an AI opponent in Kingmaker mode.
==Appearance and personality==
Brutish and Norse in origin, Olaf is a tall and muscular person, wearing a Viking outfit of a horned helmet, leather armour and a war axe. Olaf is always seen in his war suit during the cutscenes.
Olaf is a cruel and relentless mercenary, who revels in skirmishes and slaughter. He enjoys pillaging villages and killing the innocent, showing no mercy. However, his greed for gold is more important for him than his lust for carnage, working only for "blood money". He is also very religious, calling on his Nordic gods to aid him before a major encounter or during combat.
==Biography==
===Path of War===
Olaf is the last Viking warlord remaining in charge of his own clan, after the Vikings were chased out of England. He is a relentless skirmisher, who pillages villages and commits large killings in the process. His position is not challenged for several decades, as Matthew Steele remembers him ransacking over his childhood place. He is paid large sums by Lord Barclay, which he uses to fund his war campaigns.
After Sir William and Steele accidentally trespass into Barclay's lands but escape, he consults with Pascal Deveraux, who suggests hiring Olaf to hunt them down. Olaf goes after Steele's settlement first, watching the growing settlement from afar. Believing that the village was ripe for raiding, he sent a small group of Vikings to raid the place. However, he and his men had been spotted by William during their journey, who had informed Steele. William had promised reinforcements and a constable, but only the constable had arrived on time. However, the constable, Briggs, was able to help William with setting up a defence and assisted with a few monks from the monastery, the attack was repulsed.
After rescuing Edwin Blackfly from Lady Seren's forces, Edwin sent William and Steele to the Borderlands. Edwin lures William away into a trap with Olaf's men. Edwin then asks Olaf to eliminate Steele, who agrees to do so in return for half of the payment he had just given for William. He immediately sets sail and tries to besiege Steele's castle with the Bull, but both forces are repulsed. Olaf immediately returns to the monastery to begin looting the place, setting up a war camp in the process.
Steele, learning of William's capture, sets off to the monastery with a small force. They manage to breach the camp and save William before he could be hung, forcing Olaf to flee.
Olaf does not get far however, as his galley gets stranded on Edwin's lands. He builds up a foothold, but Steele travels there to deal with him and Edwin at the same time. He finally meets his end here, once Steele's troops kill him in his own settlement.
==Castles and strategies==
Olaf is known as an aggressive and unique player in Kingmaker. He produces Viking units to overwhelm his enemies, building a basic economy and defenses to concentrate on the offensive.
===Castle===
Olaf's castle is reminiscent of the Sultan's castle from Stronghold Crusader. His Saxon Hall is surrounded by a large circle of wooden pallisades, featuring wooden platforms at regular intervals. The castle has two entrances and the wall is guarded by axe throwers. A few man traps and killing pits are placed around the gates.
===Economy===
Olaf's economy is very simple and focuses on profit. He places many sawpits and iron mines and produces apples and meat. He also grows hops to support an inn for popularity and places several poleturners to make spears to be sold.
===Unit compositions===
Olaf only uses Vikings in combat unless partaking in a siege, where he uses some simple siege weaponry to assist his infantry. While his infantry is extremely expensive, they are very powerful.
*Defense: axe thrower (guarding walls), berserker (personal defense)
*Harassment/estate force: axe thrower, berserker, catapult
*Offense: axe thrower, berserker, fire ballista, burning cart
==How to deal with==
===Defense===
Olaf is one of the more aggressive AIs in Kingmaker, attacking well before anyone else does due to having one of the most simplest economies, allowing him to focus on building an army. Should he decide to attack, the best way to handle him is to bring in some armored melee, preferably pikemen, swordsman or knights and support them with any ranged unit. Olaf's units are essentially glass cannons - they can deal a lot of damage, but they can't take very much.
Have the archers or ballistae take out the few siege weapons he brings. The laddermen are usually not much of a threat with a few layers of walls. Protect the ranged units from his berserkers. The axe throwers are generally of little concern as he does not stop them to use their ranged attacks, so they end up using an extremely weak melee most of the time.
===Offense===
Olaf has a fairly simple defense layout, being similar to Angus as both fully use wooden walls to protect their castle. Small groups of axe throwers are placed on the walls while berserkers patrol the castle grounds. It is ill-advised to tackle the wooden walls head-on as the axe throwers can inflict serious casualties. However, their extremely poor range means that they can be outranged from the ground with siege weapons, archers and horse archers. Once the axe throwers are killed, move in to demolish the walls and kill the berserkers.
==Images==
20160810185223 1.jpg|An overview of Olaf's settlement
==Quotes==
For the Kingmaker quotes of Olaf, see: /Quotes
de:Olaf
ru:Олаф Грозный Клык
Category:Stronghold 2 Characters