Amphitrite

Queen of the seas, wife of Poseidon. Her Roman counterpart was Salacia, the goddess of saltwater.
Generally when these demigods are being claimed a conch shell appears above their head and eventually fades away.
Her emoji is 🐬
Amphitrite children live Deme 3 in the Amphitrite cabin 
== Demigod Powers: ==
=== Major ===
Hydrokinesis (Major/Minor)
* Children of Amphitrite have the ability to control water. Not to the extent of Poseidon children, but similar. Some include:
** Propel themselves through water
** Solidify water so that’s it’s as hard as a rock
** Create water blasts
** Create a water source and control it. (Though it’s gonna be extremely taxing)
* 1-3: Minor control of water. Can propel themselves through water slowly, can create small blasts of water. Solidifying a little blob of water into weirdly-shaped objects. Can create small blasts of water with the power of a water gun.
* 4-6: Moderate control of water. Can propel themselves through water up to 5 knots. Solidifying larger blobs of water into identifiable objects. Can create blasts of water that have the power of a garden hose. 
* 7-8: Can control water very well. Is able to solidify large blobs of water for a longer period of time. Is able to propel themselves up to 10 knots. Creating water blasts about the power of a fire truck’s hose. 
* Atlantis (Minor) - Subpower 
** Unlike the name suggests, children of Amphitrite, at will, can summon a mini-tsunami. A sub-power unlocked by having the power hydrokinesis. They must also be near a water source for it to work. 
** Level 1: Creates a 10ft tsunami, 10m in width. 
** Level 2: Creates a 20ft tsunami, that is 15m in width, you would be very tired after use. 
** Level 3: Creates a 25ft tsunami that is 20m in width max. This is exhausting and guarantees a black-out.
Conch Shell (Major/Minor)
* Children of Amphitrite are sometimes granted a conch shell. When blown into it, it summons creatures of the sea. Whether it’s a sea nymph, or a bunch of sea creatures. They’ll do whatever the child’s bidding. Whether it is to deliver mail, or to fight in a battle. 
* 1-3: The child of Amphitrite can summon 3-5 sea creatures for a day, not including sea nymphs to do whatever the child of Amphitrite wants them to do. The shell wouldn’t be able to produce sound for the next 3 hours.
* 4-6: The conch shell can now summon up to 7 sea creatures for a day to do whatever the child of Amphitrite wants them to do. Includes sea nymphs. The shell wouldn’t be able to produce a sound for the next 12 hours. 
* 7-8: The conch shell is able to summon at least 10 sea creatures for a day, to do their bidding. The shell wouldn’t produce any sound for the next 24 hours. 
Calm Before the Storm (Major)
* Children of Amphitrite can ‘absorb’ the violent waves and make any bodies of water calm. The larger the body of water, the more draining it gets. This power has another effect. At will, the violent waves could be ‘released’ from the child of Amphitrite. The more violent the waves, the harder it is to control and contain. 
* 1-3: Children of Amphitrite with this ability can calm a small body of water, like a raging river. 
* 4-6: Children of Amphitrite can calm wild waves.
* 7-8: Children of Amphitrite can even calm wild storms. 
=== Moderate ===
(There is currently no content here)
=== Minor ===
Siren’s Wail (Minor)
* Like Poseidon’s ‘Siren’s song’ , Amphitrite's is similar in a way. The user releases a high-pitched wail, so powerful that it can inflict temporary deafness, fling people against objects, and create disorientation. This can be used as defense or offense. It seemed to be more effective against hostile entities. 
* Level 1: Is able to produce a loud wail that can create disorientation to 3 people who hear it in the 10ft radius. The child of Amphitrite cannot use their voice for the next 3 turns or so. 
* Level 2: Is able to produce a wail that can cause temporary deafness and disorientation to 4 people who hear it in a 15ft radius. The child of Amphitrite cannot use their voice for the next 6 turns. 
* Level 3: Is able to produce a wail so powerful, that the sound itself can fling people away from the child of Amphitrite. Causes temporary deafness and disorientation to 5 people who hear it in a 20ft radius. The two people closest would get flung at least 15 ft away from the child of Amphitrite. 30ft max if this skill is mastered. The child of Amphotrite can’t use their voice for up to a day or so. 
Pass the Salt, Please. (Minor)
* No, this is not a family dinner, I assure you. This ability allows children of Amphitrite to turn everything around them into salt. Since their mother is the goddess of the sea, or her Roman counterpart, specifically, is the Goddess of salt water it makes sense for her to control salt to… A minor extent. 
* Level 1 : Is able to turn a small rock into salt. Real sea salt. 
* Level 2: Is able to turn a larger object, like a book into a block of salt. 
* Level 3: Can make the ground 3ft radius around them turn into salt. Though the salt is only 3-inches thick.  
Underwater Camouflage (Minor) 
* When submerged in water these demigods can become invisible. This only works if the majority of their body is submerged, or if they are soaking wet. 
* Level 1: In clear water they can stay hidden for one turn, in murky water they can stay hidden for two turns, with a one turn cooldown.
* Level 2: In clear water they can stay hidden for two turns, in murky water they can stay hidden for four turns, with a two turn cooldown.
* Level 3: In clear water they can stay hidden for four turns, in murky water they can stay hidden for six turns, with a three turn cooldown.
Echolocation (minor)
* Demigods or nymphs with this power can sense creatures size of a small fish or larger in water or the size of a rat or squirrels on land. This power has the drawback of it does cause headaches. Children of Amphitrite, Poseidon or water nymphs can't use it on land and children of Hecate can’t use it in water.
** Level 1:  The demigod or nymph can use this power for up to 3 turns with a 6 turn cool down and the radius is 20 feet.
** Level 2: The demigod or nymph can use this power for up to 4 turns with a 8 turn cool down and the raidus is 30 feet.
** Level 3: The demigod or nymph can use this power for up to 5 turns with a 10 turn cool down and the radius is 40 feet.
** Level 4 (minor degree only): The demigod or nymph can use this power for up to 6 turns with a 12 turn cool down and the radius is 50 feet.
=== Given ===
Crown of Pincers (Given) 
* Children of Amphitrite get a crown made out of crab pincers. The little crab pincers won’t go away and act on their own will. Strangely… They kind of act like what the demigod is feeling. If the child of Amphitrite is happy, the pincers would wave and snap constantly. If they are sad, then the little pincers would droop and have minimum movement. 
Royalty of Sea (Given)
* Sea creatures would have a tremendous respect for a child of Amphitrite. Their mother IS the queen of the seas, after all. 
Underwater Bearings (Given) 
* Children of Amphitrite can see and breathe perfectly underwater.
Trident for the Queen! (Given) 
* Children of Amphitrite have a natural affiliation with tridents.
Zoolingualism (Given) 
* Children of Amphitrite can speak to any sea creatures, like dolphins, seals, fish etc… They can also talk to sea nymphs.
Moody (Given)
* A little different to Poseidon’s. Children of Amphitrite’s moods can often affect the ocean or sea, or any sort of surrounding water near or around them. They can make the waters nearby ripple, make waves heighten, creating up to 3m max if they’re extremely ticked off. 
Water is Water (given) 
* Children of Amphitrite can drink salt water with no issues. It can actually give them a slight health boost when they're sick, and kickstart the healing process when they’re injured.
Salt Lovers (given) 
* These demigods love salty food and they can’t face any health consequences from eating a ton of salt
Bioluminescence (Given)
* Children of Amphitrite have the ability to give off a glow at night, like fish and other living organisms in the ocean. Mainly underwater but can be faint on land.
No Pruney Fingers (Given)
* Children of Amphitrite can’t get pruney hands or feet.
Sponge (Given)
* Children of Amphitrite and all objects that they touch, stay dry when underwater unless they allow it themselves. They can also absorb small amounts (about a glass) of water into their skin at a time as a form of hydration. This does not filter tainted water.
Deep ocean sickness immunity (Given)
* Kids of the ocean gods are immune to the effects of Nitrogen Narocosis and decompression sickness. 
Category:Gods - Greek