Shippo

==Summary==
Shippō (, "The Seven Treasures") was an orphaned young kitsune who attempted to steal Shikon no Tama shards from the miko Kagome Higurashi and the Inu-Hanyō Inuyasha, wanting to become much stronger and avenge his father's death at the hands of the Thunder Brothers. Though his plan fails, Kagome and Inuyasha aid him after hearing his story, and he becomes their companion for the rest of the series.
Shippō normally appears to be a young boy with certain fox-like features which are typical for a kitsune: his legs, feet, ears, and tail. He can shapeshift, but his other forms (such as a large pink flying balloon and mushroom) are temporary and often ineffective, usually given away by his lingering fox tail. He can also create illusory duplicates of himself, as well as weak fox-fire magic and toy-based tricks such as his giant spinning top attack.
Naively observant, he often directs cheeky comments to Inuyasha, usually earning himself a smack on the head. Inuyasha and Kagome serve as older sibling figures to Shippō. Because of his small size, Shippō often rides on Kirara or the shoulders of others. When he does travel on the ground, he drops to all fours if he wants to run quickly.
Three years later following the defeat of Naraku, Shippō resides in Kaede's village, but often leaves to train and take the kitsune examination to become a full-fledged fox demon of even higher rank.
==Powers and Stats==
Tier: , higher with Transformations and Equipment
Name: Shippo
Origin: InuYasha
Gender: Male
Age: 7 (InuYasha)
Classification: Kitsune
Powers and Abilities: Superhuman combat speed and reactions, Natural Weaponry (Teeth and claws), Acrobatics, Enhanced Eyesight, Can see ghosts and spirits, Can sense auras and the presence of evil, Fire Manipulation, Smoke Manipulation/Paralysis Inducement (With Jizo Statue), Fox Magic, Duplication, Invisibility (With Hidden Cloud), Illusion Creation, Fire Manipulation, Transformation/Shapeshifting, Flight, Explosion Manipulation (With firebombs), Resistance to Poison 
Attack Potency: Below Average Human level normally (He is a small seven years old child), higher with Transformations and equipment
Speed: Superhuman movement speed with at least Supersonic+ combat speeds and reactions
Lifting Strength: Below Average Human 
Striking Strength: Below Average Human level 
Durability: Below Average Human level 
Stamina: Superhuman
Range: Standard Melee Range, Hundreds of Meters with magic
Standard Equipment: 
* Firebombs: An explosive weapon thrown at his enemies. The bombs confuse his enemies with their loud noise, but the ones he makes are no more than firecrackers.
* Signals: The skill of throwing magic Weeping Mushroom spores or Spinning Acorns that can send signals to his companions through their cries. He uses them in emergencies to call for help or to give out his location by leaving a trail. Although the Weeping Mushroom Spores and Spinning Acorns are used for signals, Shippō has thrown them at enemies in an offensive manner.
* Fox Magic: The skill to create illusions and make someone feel pain and/or weight as if it were real. This technique is highly effective in stopping enemies in their tracks.
** Spinning Top (つぶし駒, "Tsubushi Goma"): The spinning top is a technique which Shippō often uses when it comes to escaping from enemies. The toy enlarges and spins on the target, causing the one feel pain. However, as an illusion, it does not hurt the one although it once results in Manten losing the last piece of his hair.
** Snake Toy Transformation: The toy snake he possesses is transformed into a large snake, usually attacking the opponent. It is only an illusion, and is discovered quickly.
** Jizo Statue (地蔵像, じぞぞう, "Jizo-zō"): The statue is able to change its size in a puff of smoke. Shippō uses it as a decoy whenever he attempts to escape. It is also capable of immobilize someone if it is placed on top of them.
** Hidden Cloud: The skill to erase his presence combined with the talisman from the old exorcist. This ability makes Shippō and anything invisible. This effect last a short period before reappearing
Intelligence: Above Average. Shippo may not look it due to him being a child, but he is incredibly perceptive, sharp and cunning, allowing him to basically analyze any situation and even take control if need be. His wits have saved his companions and allies countless times from dangers that would have otherwised killed them. Knows his own capabilities and their limits and is able to apply them into full effect in any given situation. Is quite mature for his age, being able to inspire people to never give up and give them new outlooks on life, and is a good judge of character most of the time when not clouded by his emotions.
Weaknesses: Is only a child and thus is also very small. Will put himself in harms' way to protect his companions and loved ones. Very emotional and can often lose himself to his temper tantrums.
==Powers & Abilities==
Enhanced Biting: The ability to strongly bite an enemy's vital points using his sharp teeth as a deadly offensive weapon. It is his last resort and does not cause much damage. In one episode, he does an attack called Kokoro no Kizu (心の傷, Heart Scar, "Scar of the Heart") which is presented when Shippō's heart got broken over a girl. "Heart Scar" allows Shippō to see the Wind Scar (Kaze no Kizu) like Inuyasha. Shippō then targets the vortex of demonic energy and bites into it, severing the power of the demonic energy. This attack seems to have burning effects on enemies
* Doppelgänger: The skill to reproduce himself with a doppelgänger technique using leaves. If a doppelgänger receives impact, it makes a popping noise and bursts like a balloon. They can confuse enemies so Shippō can go for reinforcements and they can increase their numbers for a concerted attack.
* Foxfire: The ability to create incredibly hot blue (sometimes greenish - usually in the later movies) fire with demonic skills. It has next to no burn effect on opponents, but it can burn things like spider webs. It can neutralize fire from enemies, making it more of a defensive spell than an attack. The flame can be turned blue and can be held in his hand as a torch, such as when he is in caves or dark areas. This is also his main attack. Foxfire can be used as a shield, too. This was first shown when the fur of Shippō's deceased father created Foxfire to protect Shippō and Kagome from Hiten's thunderbolts. This ability also made its debut in the tenth episode of the series.
* Transformation: The ability to transform into animals or look the same as someone else by putting a leaf onto his head. However, when Shippō's memories are vague, it is sometimes impossible to tell what he has transformed into. He imagines himself becoming something much greater than what he actually becomes, usually forgetting to hide his tail. However, Shippō has been able to transform into Miroku without any flaws. He can also appear as Kagome, usually with his tail though. It's been seen in one episode that he can take on the figure of a teenage girl yet keep his own face (with the appearance of makeup) and tail. He is better at transforming into humans than animals, but it does not last very long. He is also able to transform to a pink balloon-like shape with limited flying ability to carry one light person, like Kagome. Although this is not much, it is a big improvement, seeing as he originally was not able to even carry one person. His pink balloon form is also useful when the group need additional aerial mobility. In Fire on the Mystic Island, the opening shows that Shippō could even transform into a faster flying bird if he wanted to.
* Leaf Flying: He can fly by transforming leaves into bigger leaves that people can ride on. However, leaves can only drift on wind and cannot fly on their own, so they can only be used for coming down from high places.
* Agility: Shippō has the proportionate agility of a fox, being able to jump much farther and maneuver much more easily than standard humans of his age and stature.
* Toy Horse Running: The skill to turn a small horse into a life-size one. It can fly and is quite fast, but is also small and so, is only suitable for one rider. The toy horse is made up of Spinning Acorns. It can be broken back down into individual signals. In the anime, he is shown to both turn into a horse as well as being able to summon the toy version.
* Bamboo Copter: Allow Shippō to send anyone that it is attached to far away from him.
* Poison Resistance: Like Inuyasha, Shippō seems to have a degree of resistance against miasma and Shōki. This is shown several times in the series as he is unaffected by Naraku's miasma, and, near the end of the series, is able to tolerate the strongest version inside Naraku's body for a long time without the use of Jinenji's medicine.
* Bamboo Copter: Allow Shippō to send anyone that it is attached to far away from him.
* Poison Resistance: Like Inuyasha, Shippō seems to have a degree of resistance against miasma and Shōki. This is shown several times in the series as he is unaffected by Naraku's miasma, and, near the end of the series, is able to tolerate the strongest version inside Naraku's body for a long time without the use of Jinenji's medicine.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Inuyasha
Category:Acrobats
Category:Anime Characters
Category:Bodily Weaponry Users
Category:Bomb Users
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Category:Foxes
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Category:Tricksters
Category:Youkai