Alchemist (Class)

== Overview ==
=== Hit Points ===
* Hit Dice: 1d8 per Alchemist level 
* Hit Points at 1st Level: 8 + your Fortitude modifier
* Hit Points at Higher Levels: 1d8 (or 5) + your Fortitude modifier per Alchemist level after 1st
=== Potion Brewer: Subclass ===
* Proficiencies: Potion Brewing, Alchemy, Healing
* Feature: Brewer's Intuition - Starting at level 1, you have an uncanny knack for brewing potions. When you create a potion, you can brew an additional potion of the same type without using extra ingredients. This feature can be used once per game.
* Starter Spell: Vitality Draught - For 6 MP, you can quickly brew a potion that, when consumed, heals the drinker for 1d4+2 hit points.
* Starter Item: Alchemist's Flask - This glass container is imbued with magic. Any potion brewed within this flask is 10% more effective if imbued with 10% MP.
=== Transmuter: Subclass ===
* Proficiencies: Crafting, Design, Repair, Alchemy
* Feature: Shape Matter - At level 1, for 3 MP, you can touch an inanimate object and reshape it to a form of your desire. You can alter a non-magical object of up to 5 cubic feet. Intricate designs require an Intelligence check. This effect is permanent on materials like clay or wood but lasts for 1 hour on metals.
* Starter Spell: Alchemical Shift - For 6 MP, you touch an object or substance and alter its basic properties. You can turn water into wine, make a rock soft like clay, or harden air into a solid barrier. The effects last for 1d8 turns.
* Starter Item: Transmuter's Stone - This gem radiates a gentle warmth. While holding it, you have advantage on checks related to transmutation processes.