Obedience

Obedience is a location in the northern section of the Fog Islands. As you approach Obedience, the area becomes much darker. 
It appears to be situated in a massive quarry, which still has scaffolding that stands to this day. Around the "lake" of what seems like ice, you may find gigantic skeleton heads and their upper bodies.
== Inhabitants ==
There are no Major Towns or Minor Outposts in Obedience. This zone does not spawn Nests or Camps.
=== Ancient Locations ===
These are places which do not have competent inhabitants. Ancient Locations are usually lost outposts or ruins. Beware: sometimes these locations contain territorial protectors such as Security Spiders.
* Ancient Labs
=== Homeless Spawns ===
These are squads which spawn without being tied to a location, camp, or nest. This list is in order of likelihood.
* Iron Spider
* Broken Skeleton
== Environment ==
The fertility rates in Obedience are 0% for Arid and Green, but that's to be expected from a solid metal surface. There are also no resources like iron or copper available, indicating that the metal floor is neither.
=== Weather ===
This zone does not have seasons. No weather should spawn in this area.
=== Gallery ===
Obedience 2.jpg
Obedience 1.jpg
Obedience 3.png
== Lore Speculation ==
It is implied that when the humans became fearful or had no use for their creations, they marched the skeletons into a quarry they dug for themselves. Afterwards, the humans (or perhaps skeletons under their command?) filled it with some sort of chemical agent, ultimately "killing" or destroying/freezing most of them where they stood. This theory of the use of chemicals is reinforced by the thick white fog that surrounds Obedience and the islands, as well as the hazardous atmosphere that forces people to wear masks. Likely it was similar to a cryogenic compound or liquid hydrogen, which gave off a deadly gas as time went on.
The giant robots themselves seem to be encased in metal, as characters will state that "The ground is solid metal... totally smooth".
Despite the mass decommissioning of Behemoths, it appears that at least one Behemoth still lives after this incident.
Another lore element to consider is the references to the oceans being several hundred metres higher than they are now. The sunken lake at the bottom could be a liquefaction pool. When the waters dropped, it pulled sand with it effectively forming quicksand. This would explain the rusted remains being trapped, the sunken nature of the environment and the method of death; obediently walking deep into the water where they would corrode and eventually fail. This does not explain the metal floor or the fog, however other lore elements can.
Category:Zones
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ru:Смирение