Elemental Transformation (Fire)

Fire Elemental Transformation is a High-level class ability available to Druids.
Unlimited duration
Sets base AC to -5 (can be enhanced by regular AC-enhancing equipment like helmets, shields, cloaks, rings, including specific slashing/crushing/piercing/missile modifiers of equipped armor, eg -3 slash AC from the Red Dragon Scale, and those of belts)
Sets base thac0 to 2 (base, so before strength and other bonuses apply)
Sets strength to 23 and dexterity to 14 (can be modified by buffs)
Unlike Elemental Transformation (Earth), this form does not affect your attacks per round.
Damage: 1d10 crushing + strength bonuses + 1d10 fire damage (bypasses magic resistance).
Sets fire resistance to 100% (which can be further enhanced by equipment or by simply levelling as a druid, reaching 127% at druid level 24, meaning that 27% of fire damage will heal you)
Immunity against normal weapons
Attacks count as +4 enchantment for the purpose of what creatures you can hit.
In the Enhanced Edition, shield work as normal (if equipped before transforming) and weapons provide both bonuses (eg +1 APR from Belm) and charge abilities (eg 1x/day Summon Spectral Blade from the Spectral Brand), but the offhand weapon bonuses will only apply after saving the game and then reloading. While in this form, the character will benefit from Sword and Shield Style while equipped with a shield, Single Weapon Style while the offhand is empty and no weapon style at all while equipped with an offhand weapon.
In the original games, they'll work as if you're dual wielding the elemental's fist and the weapon and, as such, dual wielding style bonuses (and penalties) will apply.
Category:High-level class abilities
Category:Fire damage
Category:Shapechanging spells