125114-my-god-the-starting-areas-are-heaving

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A friend of mine just purchased the game and we rolled a Slinger and Stalker (Healer Tank) and the beginning starter zone for Exiles on Jabbit EU where heaving! So many people, there where fights for mobs and quest items!
 
Great to see the population returning!!	
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You should fix your signature :)
 
It's not 'compression' but 'comprehension'.
 
Also that's some nasty expensive McD. meals. A typical meal in DK is around €8. I suppose its the substitution rate at play here on a psychological level to boot. Sub-based games are really up against all the thousands of titles released constantly during a year that is buy to play (single-player, multiplayer). Against that people think they should play unlimited for the box price.
 
However, most people also ignore the fact that B2P games do not have regular content updates on a tri-monthly basis. I think Carbine is walking dangerously close to the edge of charging a fee and provide enough content updates. So far people seems mostly content (although I think these forums should have restricted posting rights, so trolls that aren't paying for an account are not permitted to post).	
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However, most people also ignore the fact that B2P games do not have regular content updates on a tri-monthly basis. I think Carbine is walking dangerously close to the edge of charging a fee and provide enough content updates. So far people seems mostly content (although I think these forums should have restricted posting rights, so trolls that aren't paying for an account are not permitted to post).
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OP is right. I started a new toon late last night after most everyone in-guild went to bed. Even as late as 11PM, the arkship and starter zone of Celestion had people everywhere. Picked up two brand new players for the guild before I logged off for the night.
 
People are not only coming back, but also just now trying it.
 
Very heartening! 	
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OP is right. I started a new toon late last night after most everyone in-guild went to bed. Even as late as 11PM, the arkship and starter zone of Celestion had people everywhere. Picked up two brand new players for the guild before I logged off for the night.
 
People are not only coming back, but also just now trying it.
 
Very heartening!
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*snip*
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Wow. Excellent job not responding at all to the actual post.
 
@OP: There's definitely a lot more people in the lower level zones. Huzzah!
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			I need to try to play in the evening more. Big daytime player and I see some people in the low level zones but not that many. It's my hours though. Hello 7 AM. :P	
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Wow. Excellent job not responding at all to the actual post.
 
@OP: There's definitely a lot more people in the lower level zones. Huzzah!
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			I started two alts yesterday evening and got mixed results. I rushed through the two starter zones and didn't really pay much attention to the population around me, I started to notice it more in the next zones. My Aurin was in Celestion and it was really busy, had a lot of fun and even made a couple of new friends  :). My Dominion alt was a Chua and was in Deradune, unfortunately it was pretty empty. It was actually my first time in Deradune and thought it was a really cool zone, sad it was so quiet. I might try going through Levian Bay and see if it's any better, player wise. It was the first alts I've rolled in a long while so I;ve no idea if my results are on the positive side or the negative. Enjoyed myself non the less  :D	
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			Come see how many you see on the Dominion side. I ran around the starting area yesterday and did not see a single player. 	
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To be fair, Deradune has always been empty. Either it's just REALLY phased or it just plain stinks and nobody wants to go there. Since the last time I played through was 6 months ago, it was probably a bit of both haha.
 
Now it's probably just really phased.	
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			I've just accepted that the dominion will always be less populated than the exiles. That's why I play both....shhhh!! Don't tell anyone!	
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A friend of mine just purchased the game and we rolled a Slinger and Stalker (Healer Tank) and the beginning starter zone for Exiles on Jabbit EU where heaving! So many people, there where fights for mobs and quest items!
 
Great to see the population returning!!
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Alternatively, there could be some other reason why people are rolling up lots and lots and lots of low-level characters.
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Wow. Excellent job not responding at all to the actual post.
 
@OP: There's definitely a lot more people in the lower level zones. Huzzah!
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So what could this other reason be? Do i need copious amounts of Tin Foil?
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Alternatively, there could be some other reason why people are rolling up lots and lots and lots of low-level characters.
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Chemtrails.
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Glad to hear that op!
Despite some beliefs (of many B2P/F2P supporters), wildstar keeps growing day by day.  :)
 
Hopefully we will be able to experience low-level Bgs (again) in the near future ^^ 	
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			There is no one in Levian Bay.  There was like one or two players on in the tutorial area.  I like it though I do wonder why it's that way.  In SWTOR. the imperial side is completely loaded with people and we're trying to get more people to play republic side.  This game is completely opposite.	
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SWTOR has always been imperial heavy because the stories there are WAY better than on the alliance side. The trooper and smuggler are alright but the other two were just plain awful.
 
There were also some mechanical issues with republic character skills that turned people off. It's been a long time since I've played but guessing the same things kept people moving to imperial over the years.	
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Hopefully we will be able to experience low-level Bgs (again) in the near future ^^ 
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			Yep, they sure are pretty busy then. When I was levelling my 2nd medic not so long ago, I ran into a lot of players, and even at off-peak times. It is going up, and here to hoping it continues growing. The Dominion needs more able bodies to protect Nexus from these thieves. 	
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I'm a returning player, have 2 level 50 dominion toons but decided to level an exile to get back into it. I've been having a blast, except for the non-existent PvP :(
 
I usually enjoy breaking up my questing with the occasional battleground, but I guess no one queues? Makes me sad :(
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Yeah i lvld a twink the last 2 weeks and in every Zones there where people had no problems doing every 2,3,5 man quest.
Even Dungeons and Adventure opend for me.	
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I usually enjoy breaking up my questing with the occasional battleground, but I guess no one queues? Makes me sad :(
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SWTOR has always been imperial heavy because the stories there are WAY better than on the alliance side. The trooper and smuggler are alright but the other two were just plain awful.
 
There were also some mechanical issues with republic character skills that turned people off. It's been a long time since I've played but guessing the same things kept people moving to imperial over the years.
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Until we see an infusion of players at those levels high enough to begin reviving low level PBG queues, I won't really be convinced that the game is roaring back.  PvP needs more participation, and the same-faction BG change will at best be a band aid fix for one faction, and that's assuming it would have any impact on low level PvP at all.
 
Although if this trend you're seeing continues, it might happen so long as bodies make their way to the Dominion as well.  If not, it'll be awhile before I can enjoy the populations of the Exiles as I still have quite a bit of investing Dominion side to do.  :(	
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Although if this trend you're seeing continues, it might happen so long as bodies make their way to the Dominion as well. 
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I have to love how so many people in this thread are confirming the OP, yet other posters are still yelling "NO, EVERYTHING IS DEAD."
 
These forums have been so amazing lately.  It's like a wonderland of people who don't want to see the game succeed.	
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I've played all 8 stories in SWTOR and I can't agree. I like the trooper story, the smuggler story is quite fun and the jedi knight story is really good too. On imp side, I don't like the BH story or the Inquisitor story. The warrior story is equal to the JK story and the agent story is very good probably equal to the trooper story. I don't think the agent story is the be all end all.
 
From what I'm hearing, it's all the shiny places, fleet, etc. There are no more skill issues, hasn't been in a long time.
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I have to love how so many people in this thread are confirming the OP, yet other posters are still yelling "NO, EVERYTHING IS DEAD."
 
These forums have been so amazing lately.  It's like a wonderland of people who don't want to see the game succeed.
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I have to love how so many people in this thread are confirming the OP, yet other posters are still yelling "NO, EVERYTHING IS DEAD."
 
These forums have been so amazing lately. It's like a wonderland of people who don't want to see the game succeed.
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might it be that the adventures are turning ppl away? I have not done many adventures myself, but I did find them fun but very very chaotic and I never realy knew what i was suppose to do. Ty god my team mates did..I just followed along and dps'ed what they did. Dungeons are way more intuitive and all....like they are in most games.
 
So...was adventures aimed at the casuals? But you realy have to be hardcore to pick up what to do in those...and hardcore to be able to complete them in time and not fail.
 
And at end game....most ppl dont want to do them. That says to me....they are not fun! Or/and...loot is bad! 
 
But..dungeons are the one thing WS have that is of steller good quality. Its good that low levels could join a dungeon at level 10...but tbo..it might be to late:( Maybe a starter dungeon (level 5) would be better to show of "the real fun" of wildstar:) And possible get a question that pop up when you ding 5 (or just off the arkship)..Would you like to join this dungeon? press yes to be put in the automated que! or something like that....
 
Pull those noobs in early! Show them the best of what WS has to offer right off the bat!	
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But I see where other people are coming from as well. Saying "the population is fine" is not true. Last Saturday I was in a group of 4 that was queued for vet adventures. Me, the tank, and 3 DPS. We sat in queue for 30 mins while calling out in lfg for a healer until one of our DPS got tired of waiting and switched to heals, at which point we got an instant pop.
 
Yes, that's right, our DPS was literally the only healer who wanted to run vet adventures on a Saturday afternoon. That's not a sign of a healthy population. Has the game stabilized? Seems that way. Is it in a great spot now? No. I hope it is in the future though, and I think a lot of people are expressing that same sentiment in their own way.
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I agree that dungeons are preferable to adventures. I enjoy the gimmicks in some of the adventures but for the most part I like the standard dungeon crawl better. 
 
But even back in October when the exodus was in full swing it would not have taken 30-45 minutes to get a 5th person for adventures on the weekend.	
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But..dungeons are the one thing WS have that is of steller good quality. Its good that low levels could join a dungeon at level 10...but tbo..it might be to late:( Maybe a starter dungeon (level 5) would be better to show of "the real fun" of wildstar:) And possible get a question that pop up when you ding 5 (or just off the arkship)..Would you like to join this dungeon? press yes to be put in the automated que! or something like that....
 
Pull those noobs in early! Show them the best of what WS has to offer right off the bat!
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Just wanted to say that, after talking about Storm in Xmen a bit last night, my wife decided to make a sort of lookalike.  She ended up not finding enough options on Exile, so she made a Cassian (who now looks nothing like Storm, BTW).  I initially ran up a Mechari with her.  She logged off, and I decided to instead level a Cassian with her.  So in the span of about two hours (from about 10-12 EST), I made two Dommies and kicked off on the Arkship.  I was in a ten man pack starting the first time through, and four thereafter according to the nearby players listing.  So that's fourteen other starting Dommies there.
 
It didn't seem like Domside was a barren wasteland.	
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might it be that the adventures are turning ppl away? I have not done many adventures myself, but I did find them fun but very very chaotic and I never realy knew what i was suppose to do. Ty god my team mates did..I just followed along and dps'ed what they did. Dungeons are way more intuitive and all....like they are in most games.
 
So...was adventures aimed at the casuals? But you realy have to be hardcore to pick up what to do in those...and hardcore to be able to complete them in time and not fail.
 
And at end game....most ppl dont want to do them. That says to me....they are not fun! Or/and...loot is bad! 
 
But..dungeons are the one thing WS have that is of steller good quality. Its good that low levels could join a dungeon at level 10...but tbo..it might be to late:( Maybe a starter dungeon (level 5) would be better to show of "the real fun" of wildstar:) And possible get a question that pop up when you ding 5 (or just off the arkship)..Would you like to join this dungeon? press yes to be put in the automated que! or something like that....
 
Pull those noobs in early! Show them the best of what WS has to offer right off the bat!
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Good points, Jeff. I'm certainly not saying adventure pops are the sole determination of population. That being said it wouldn't be as much of an issue with a thriving population. Healing seems to be the least popular role as well, which definitely isn't helping. But really there should be more "healers" than one DPS who only switched to get a queue pop.
 
I notice all of the new players. Hell I'm sort of one of them.	
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Good points, Jeff. I'm certainly not saying adventure pops are the sole determination of population. That being said it wouldn't be as much of an issue with a thriving population. Healing seems to be the least popular role as well, which definitely isn't helping. But really there should be more "healers" than one DPS who only switched to get a queue pop.
 
I notice all of the new players. Hell I'm sort of one of them.
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To be fair, healing in this game isn't harder than the rest of the game, but it's a LOT harder than other games.  I mean, no one's really ready to be dropped into a vet dungeon fresh out of another game, but at least tanks and melee DPS are used to having to move.  My brother used to heal in FFXI by getting the fight started, then turning the TV he was playing on to another show and switching back during commercials.  My wife healed heroic raids in WoW and is still learning to run and gun in Wildstar, and that's after having to learn to aim heals on an Esper.
 
I think, of the trinity, the healers are in for the most culture shock.
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I'll concede that one Vic haha. For me personally I didn't think healing was hard when I did it many months ago, but that could be because it was on my Esper back when their DPS was still stationary. To me it was like FINALLY I can move! Aiming the heals does take a bit of getting used to though.
 
Being a little bit ADHD helps too I think... standing still makes me go stir crazy in games and in real life haha.	
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			Healing = PvP in PvE (all those people dodging out of your telegraphs . . .)	
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But it's SO MUCH FUN! Unless you have a group with no positioning skill and 0 situational awareness... then... ugh...
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I think, of the trinity, the healers are in for the most culture shock.
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Healing = PvP in PvE (all those people dodging out of your telegraphs . . .)
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Not if you've played TERA! Then it just feels like as close to coming home as one can get without returning to that mess of a game. :3
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I played a dodge tank in TERA, talk about different. That one took a LOT of knowledge of the fights but if you did it right you would take barely any damage at all. But yeah that is a strange game...
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I loved being a lancer and eventually changed over warrior tank in tera for the challenge(until they added parry to warriors and then i went back to lancer). Healing as a mystic was great too..(taste the rainbow!), RIP skitttles..
 
I think that healing in this game is handled overall pretty decently and could probably use a bit of tweaks when it comes to target based healing(like you must click a player). I haven't healed in awhile in Wildstar, but I feel like a mouse over instead of selected option for unit frames would be good and a bit more fluid. Also after doing the protostar academy I feel like the one thing that isn't really explained and should be is green(by default) telegraphs and looking out for them during fights and managing to get to them if possible. Beat it into people early on to use the well spring ya know?
 
I am very glad to hear that there are more people i nthe starter zones though. One thing I hope people are doing as they see new players is being willing o answer questions and help as best they can if/when theycan. It goes a long way to helping build the community and may bring in some great contributors to boot.	
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I think that healing in this game is handled overall pretty decently and could probably use a bit of tweaks when it comes to target based healing(like you must click a player). I haven't healed in awhile in Wildstar, but I feel like a mouse over instead of selected option for unit frames would be good and a bit more fluid.
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			I haven't had to mess with targeted heals on my slinger. That would be pretty annoying.	
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I agree that the few targeted heals (armor, bolster, MoB, Mending Banner) feel really out of place, though I attempted to reduce that feeling by using the Grid addon (which comes built-in with a pseudo mouseover function... not perfect because it actually changes your target but at least it's something). It would be a million times better if those spells were just reworked. The usual excuse for them being there is "oh we want to give people the option to play more traditionally!", but... no one uses MoB or Mending Banner, and the two remaining targeted spells we have does not an alternative playstyle make. >_>
 
Also, highfive mystic heals!
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			Tempted to roll up an alt purely to have her sit in the 6-14 queue.  Maybe I might be able to get a bunch of lowbies to queue up and try to gin up so low level PvP, but something tells me that would be fruitless.	
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Tempted to roll up an alt purely to have her sit in the 6-14 queue.  Maybe I might be able to get a bunch of lowbies to queue up and try to gin up so low level PvP, but something tells me that would be fruitless.
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And clicking anyone in this game is an exercise in futility.
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I honestly wouldn't mind if instanced PVP was the "fastest" way to level up, even as a non-PVPer.
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I wouldn't even mind making level-up PvP offer the most experience and best rewards while leveling, although I could imagine there being backlash to that.  Right now though I feel the extra incentive would help PvP, although I would also agree that endgame PvP progression needs to be sorted out before Carbine begins encouraging more PvP activity.
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I think it'd be better if they gave you rewards, but they were at least PVP rewards.  There'd be backlash if they made it the best way to get all your gear.  I wouldn't mind, if they don't worry about PVP power or defense, if PVP gave out equivalent rewards.
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Just to be clear I'm only talking about while leveling up, not at 50.  Although even then there could be backlash.  However I enjoy both so it wouldn't adversely affect me.
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Yeah, they're not supposed to.  More than in any other game I've played in recent memory, this game places most of the responsibility on DPS survival on the DPS themselves.  There's only so much the healer can do in this game.  DPS have to learn to avoid their own damage and often to take care of themselves.  They have to position correctly to catch heals.
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Just wanted to highlight that in red. I just recently levelled a medic that I intend to use for PVE healing (and PVP of course), and after doing world bosses + the odd adventure, I can say I finally understand the frustration a healer has to go through. 
 
Can we all have a moment of respect for the healers in the game?
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Just wanted to highlight that in red. I just recently levelled a medic that I intend to use for PVE healing (and PVP of course), and after doing world bosses + the odd adventure, I can say I finally understand the frustration a healer has to go through. 
 
Can we all have a moment of respect for the healers in the game?
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Most DPS are smart enough to get into the green when they're hurt. I think the hardest thing to unlearn is running away from stuff when you're getting attacked. Always run towards the tank so he can pick it up and you'll get the splash heals to boot.
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