Eradicator

The Eradicator is the sixth boss in Scarnica. It is a colossal battle tank, designed to punch through heavy armor and inflict explosive damage. According to the loot it drops, it was the last project of Noblar Sanguine. The tank itself is considered one of the more harder bosses in the instance. 
==Abilities==
===Phase 1: Initialization===
The Eradicator restores it's hull integrity by increasing energy parameters before departing. If players can wittle off 5% of its health before it departs the hangar, the (Hangar Hangtime) achievement is unlocked.
*http://images3.wikia.nocookie.net/__cb20060928010457/wowwiki/images/thumb/2/24/Ability_warrior_innerrage.png/32px-Ability_warrior_innerrage.png Infusion: The Eradicator tank heals itself at a rate of 1% per second before departing the shell.
*http://images1.wikia.nocookie.net/__cb20090228012441/wowwiki/images/thumb/1/15/Ability_vehicle_sonicshockwave.png/32px-Ability_vehicle_sonicshockwave.png Repel Bombs: Launches four high explosive bombs, dealing multiple hits of 130,000 damage within 10 yards of each explosion.
*http://images3.wikia.nocookie.net/__cb20061031100912/wowwiki/images/thumb/f/f1/Inv_misc_missilelarge_red.png/32px-Inv_misc_missilelarge_red.png Mismatched Explosive: Fires a "drunken" missile that hits a random area (marked on map) dealing 300,000 damage.
**http://images3.wikia.nocookie.net/__cb20090228012441/wowwiki/images/thumb/8/85/Ability_vehicle_siegeenginecharge.png/32px-Ability_vehicle_siegeenginecharge.png Eradicative Manuever: Breaks free of all stuns and cooldowns and departs the hangar.
===Phase 2: Defensive Mode===
The Eradicator activates an impenetrable shield that must be hampered down by adding increased fire to it. On top of the hill, 10-25x Scarnium Mobile Autocannon will spawn. Players must control them and add suppressive fire to the Eradicator as it eases it's way towards them to crush. If players fail to lower the shielding down, the shields will recharge to full strength. If this happens thrice (twice on Master), the Eradicator will use Shield Nova, wiping the raid. The Eradicator's shields have 200m HP (400m HP on Master)
====Scarnium Mobile Autocannon====
15,000,000 HP
*http://images1.wikia.nocookie.net/__cb20070122045758/wowwiki/images/thumb/0/0b/Inv_weapon_rifle_07.png/32px-Inv_weapon_rifle_07.png Standard Fire: Fire continously till the barrel overheats. Deals 40,000 per second.
*http://images1.wikia.nocookie.net/__cb20060923073556/wowwiki/images/thumb/d/d9/Inv_weapon_rifle_04.png/32px-Inv_weapon_rifle_04.png Redbarrel Fire: Fires continously till the barrel overheats, lasts 5 seconds. Deals 100,000 damage per second.
*http://images4.wikia.nocookie.net/__cb20090228012220/wowwiki/images/thumb/6/63/Ability_vehicle_launchplayer.png/32px-Ability_vehicle_launchplayer.png Eject: Forcibly ejects the user, destroying the cannon in the process.
====Eradicator====
*Multistyle Missile: Fires an unavoidable missile that deals 2,500,000 damage, plus 750,000 splash damage, per second for 10 seconds. If the target prays against it, it deals 1000% more damage.
*Electromagnetic Pulse: Short-circuits all players, dealing 100,000 damage, for 10 seconds.
*Quaking Rumble: Deals 8,000,000 damage to all enemies within 10 yards.
**Earthquake Shot: The Eradicator loads up a cannon shot that deals 40,000,000 damage to the selected target, and 15,000,000 to any other target within a 20 yard radius. Uses if Quaking Rumble misses.
===Phase 3: Assault Mode===
The Eradicator performs modifications to it's hull, adding a plow to the front, back, and sides. In addition, most of it's weapon systems are online. Players can (and is recommended) to drop their vehicles, run back to the garage, and pick up any of the Scarnium Mobile Demolisher that spawn. The Eradicator now has 200m/400m on this part. The phase ends at 25% on Master, or at 0% on Prodigy.
====Scarnium Mobile Demolisher====
60,000,000
*Demolish: Fires a crude "all-style" round that deals 300,000 damage.
*Tankblast: A very powerful shot, dealing 1,500,000 damage. Low-range attack.
*Steampunk Horn: Increases speed by 25% for 10 seconds.
*SMD Missile: Fires a missile dealing 100,000 damage out of 10. After they all are exhausted they will reload within 5 seconds.
**SMD Volley: Holding down the prompt allows the user to volley all ten missiles at once, dealing 1,000,000 damage plus. However, if this method is used it takes a minute to reload.
====Eradicator====
*Dragonshot: A tank cannon in the form of a dragon, dealing 20,000,000 damage to the selected target and setting them on fire, dealing 500,000 every second for 5 seconds.
**Revengeous Cannon: If Eradicator takes 10,000,000 damage with over 5 enemies suffering the Dragonshot debuff, the Eradicator will fire an extremely powerful shot in mid-air, blowing up all debuffed enemies and dealing 75% HP damage to all enemies who aren't.
*Deploy Watcher: Deploys one Eradicator Watcher. The watcher heals the Eradicator by 1% every 10 seconds and EMP's nearby targets. In addition, it sends any SMD Missiles back at the respective targets.
*Scarnium Blast: Fires a red blast, dealing 10,000,000 damage to every enemy on the battlefield. Damage of all affected enemies is reduced by 25% for 5 seconds.
*Sanctification of Noblar: Becomes invincible for 10 seconds, and repels all SMD Missiles back at targets.
*Akrisad Explosion: Launches a bomb, dealing 100,000,000 damage to the selected target. The target is given 10 seconds to clear the area.
**Obsoletion: If Eradicator is taken down this phase in time, it will fire the nuclear warhead prepped on it's back, dealing 700,000,000 damage to all players, wiping the raid.
===Phase 4: Overload Mode (Master)===
If Eradicator reaches 25% on Master, it will become blackened with it's buff temporarily. It charges up and unfolds very powerful weapon systems. Players that defeat this phase in less than 10 minutes get the achievement (This Isn't Even My Final Form). Players are sent to go back to the garage for the final time and utilize a Noblar MK1.
====Noblar MK1====
150,000,000 HP
*Scarnium Beltfeeder: Standard machine gun. Deals 200,000 damage per volley.
*Cruor Missile: Fires a scorching red missile that deals 1,000,000 damage, sapping it as health.
*Hydraulic Stomp: Close-range attack. Risky. Deals 3,000,000 damage to the Eradicator. 15 second cast.
*Akrisadian Blessing: Shield that reduces incoming damage by 20% for 5 seconds.
====Eradicator====
Standard shot is auto-attack. Deals 10,000,000 damage in this phase.
*Iron Curtain: Invincible for 10 seconds. 0.2 cast time. Reflects 80% of all damage back to user.
*Indomitability: Deals 20,000,000 damage to all enemies within 30 yards per second.
*Apparition Channeled Blast (ACB): Deals 400,000,000 damage to the selected area (40 yards).
*Tungsten Angels: Fires a volley of gold missiles, dealing 15,000,000 damage to random targets, closest to the tank.
*Prepped Warhead: Fires another nuke, albeit smaller, dealing 100,000,000 damage to a target and to all within 40 yards of the selected target.
==Preparation==
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==Tactics==
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==Quotes==
===Intro===
*Theodar: Scarnica is truly a wonder. First a Krillion, a dragon, then a hound, a spider, a teleporting practitioner, what could be next?
*Kalgerith: Hopefully it isn't worse than what we've faced
*The doors open, and the raid sees a gigantic vehicle.
*Kalgerith: Well shit. Even I have been wrong before.
*The vehicle starts.
*Eradicator: Prisoner threat detected. Start code "NOBLAR". Boot up weapon systems. Code in "AKRISAD". Warning. Emergency corruption threat detected. Virus, Virus.
*Theodar: K'ril is a... virus?
*Eradicator: Infusion beginning. All systems initializing.
*Theodar: Shit! There's a vehicle garage at the back. We must stop the Eradicator from coming online!
===Phase 1===
*Detecting threats. Multiple races. Countermeasures installation complete.
*Reserve power drawing.
*Firing up tread control.
*Moving out of the hangar.
*Alert Mayday. Hostiles appear to be stronger than realized. Reassesment required. (Hangar Hangtime completion)
===Phase 2===
*Encasing in shields. Stabilization complete.
*Recharging shields. Mocking engaged. (if shield recharges)
*EMP complete. Wipe initiated. (If emp blast is used)
*Tank cannon stabilizing.
*Reassessing targets. Multiple confirmed hostile.
*Noblar will be most pleased.
*Performing Akrisad modifications.
===Phase 3===
*Ridiculous. RIDICULOUS. Re-assessment protocol failure. Vie to destroy. Offensive mode engaged.
*Booting up missile systems, and offensive defense measures.
*The enemies are cretins to the Eradicator.
*Warning! Annoying bastard detected. (if lucky tank)
===Phase 4===
*Attention all enemies. This isn't even my final form.
*Overload mode initiated. Try this on for size, peasants.
*Fear protocol astonishing.
*Suppressing.
===Killing a target===
*Protocol dictates my objective. Success somewhat.
*I told you to stay behind the yellow line, or you'd regret it, asshole.
*Noblar, K'RIL, Noblar, K'RIL, Error. Would be most, Error. Pleased.
*Enemy eliminated.
*Regrets are no more.
*You call that armor?
*Your mission is failed.
===Destruction===
*WARNING. ERROR. ERADICATOR UNIT 1 DEFEATED. Cooling down systems, accepting defeat. RELOAD OBJECTIVE INITIATED. Expected reboot time; 1 week.
===Outro===
*The Eradicator blows up.
*Theodar: How the hell did we make it out of that?
*Kalgerith: Luck was on our side. That machine was more powerful than... er...
*Theodar: More powerful than what?
*Kalgerith: Let me remember. Then, I'll tell you about it.
==Loot==
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==Achievements==
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