Perform

You express yourself more artistically than most. You can use music, poetry, or oratory to sway people. Choose a mode of performance from the list below, or create your own, similar mode of performance:
* Acrobatics
* Brass Instruments
* Comedy
* Dance
* Orration
* Percussion Instruments
* Poetry
* Singing
* Storytelling
* String Instruments
* Woodwind Instruments
A performance allows you to make a Persuasion check at a significant advantage, but at the cost of additional time. While Persuasion can often be done in 2 actions, it takes 10 actions (or 5 rounds, about 30 seconds) at minimum to make use of a performance. You gain 1 Bonus to your Persuasion check when you use a Performance. Every additional step you move up the Time and Value Progression Table grants you an additional Bonus. So performing for 1 minutes (10 rounds) will grant you 2 Bonuses, and performing for 5 minutes (50 rounds) will grant you 3 Bonuses, and so on.
If you choose a Performance such as Dance or Acrobatics, you may use Acrobatics non-proficiently. You automatically ignore the first Penalty for using a skill non-proficiently. You still modify your check with Charisma instead of Dexterity
In addition, as performances are, by nature, rather public, you only suffer a Penalty to persuade multiple people if the group is exceptionally large or the environment exceptionally hard to communicate in.
It is also often somewhat difficult to accurately express oneself through a performance, so a performance may only be used to express simple concepts. Seduction is common, as well as simple ideas like "war is bad" or "money corrupts". Expressing something more complex, especially through non-verbal modes of performance, imparts 1 or more Penalties on the check, depending on how difficult it would be to express.
You may take Perform multiple times. Each time you select this feat, you may take an additional mode of performance.