The Positive Quasielemental Planes (TIP)

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The four positive Quasielemental Planes (also known as quasiplanes) hang suspended between the Elemental Planes and the Positive Energy Plane. They combine matter and energy to form vivid, dynamic realms unlike those found anywhere else in the multiverse. Here, matter takes on an energetic quality that most folks think of as being ... well, positive. 
LIGHTNING. The quasiplane of Lightning, also known as the plane of Storms or the Vengeful Land, is a place of turbulent clouds, endless thunder, and (of course) vast arcs of lightning. If it weren't for the fact that a body can get himself fried in a second here, this would be a pretty nice place to sit back and admire the impressive scenery.
The hazards of this quasiplane are more or less selfevident Even though a sod can breathe here, he's got to deal with tremendous winds and deadly electrical discharges. Toss in the lightning quasielementals who populate the quasiplane, and the plane ends up as deadly as it is beautiful.
MINERAL. Where the Elemental Plane of Earth is saturated by the radiance of the Positive Energy Plane, the quasiplane of Mineral is born. This is the multiverse's treasure trove, filled with jewels, gems, and all manner of valuable crystals.
Many leatherheads think they can pack some big bags, set sail for the quasi plane of Mineral, and strike it rich. What they forget, though, is that the realm's inhabited by some very nasty creatures who don't like a lot of claim-jumpers and cross-traders showing up and trying to cart off the very essence of their home.
RADIANCE. The Quasielemental Plane of Radiance is a place of incredible light born of the union between Fire and Positive Energy. Although it's one of the most beautiful sights a body could ever behold, it's also overwhelming. Those who aren't careful find themselves dazed and eventually blinded by the bombardment of light.
Reports, rumors, and outright tall tales sometimes make mention of the wondrous creatures that live in Radiance. The only problem is that no one really knows what's true and what ain't. It's difficult to look around in a place so blinding. A body can bet, though, that all manner of miracles wait to be seen by those who can master the endless glare.
STEAM. At the juncture of Water and Positive Energy, a cutter finds himself swept up in the rolling white mists of the quasiplane of Steam. These vapors are the stuff of clouds and fog. They can be breathed safely and feel refreshing against the skin.
As always, though, a body's got to take care. It's not that Steam has more dangerous creatures than any other plane, but simply that a visitor seldom knows what's lurking behind the next bank of clouds.