List of buildings in Civ1

This page lists all city improvements from Sid Meier's Civilization except for all the Wonders and Spaceship parts.
Building	Required technology	Effect 	
 	 	Lets a city grow over size 10. Prevents Fire and Plague. 	
 	 	Tax and Luxuries increased by 50%. A Marketplace must exist. 	
 	None 	City creates veteran units. Prevents Pirates. Obsoleted by Gunpowder and Combustion 	
 	 	4 Unhappy people are content. Michelangelo's Chapel increases to 6. 	
 	 	200% of defense bonus (x3). No population lost under attacks. Prevents Flood. 	
 	 	3 Unhappy people become content. 	
 	 	Corruption reduced by 50%. 	
 	 	Production increased by 50%. Power plants increase production. 	
 	 	City uses only 50% of Food for growth. Prevents Famine. 	
 	 	Production increased by 50%. The city must be near a river or a ocean square. Reduces industrial pollution by 1/2.	
 	 	Science production increased by 50%. 	
 	 	Tax and Luxuries increased by 50%. 	
 	 	Eliminates pollution caused by population. 	
 	 	Production increased by 100%. Makes Factory obsolete. Power Plants increase production. 	
 	 	Production increased by 50%. Reduces industrial pollution by 1/2. 	
 	 	Reduces corruption. You can have only one. 	
 	 	Production increased by 50%. A Factory or a Mfg. Plant must exist. 	
 	 	Industrial pollution reduced by 66%. 	
 	 	Protects city from nuclear weapons. 	
 	 	1 Unhappy person is content. 2 with Mysticism. x2 effect with Oracle. Prevents Volcano. 	
 	 	Science production increased by 50%. A Library must exist. 	
Buildings
Buildings in Civ1
 
Category:Building lists