Thoughtweft

Lorwyn kithkin society is based on a type of collective consciousness called the thoughtweft.(2007). Lorwyn Player's Guide. Wizards of the Coast. Based on this trait, the 2024 Mystery Booster 2 introduced a Sliver-like keyword ability with the same name. 
==Description==
===Storyline===
Thoughtweft is a form of Kithkin magic that relies on shared beliefs, often reinforced with music or poetry. It connects the kithkin by a kind of empathic web, allowing them to share their emotions and thoughts, making them very effective in battle cooperation. Thoughtweft naturally binds kithkin together into tightly knit communities; the better you understand the thoughts and feelings of your fellow townsfolk, the closer you feel to them. A kithkin can feel and join in strong thoughtweft at a great distance.Cory J. Herndon and Scott McGough (2007), "Lorwyn", Wizards of the Coast.
===Mechanic===
A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.
==Example==
==Rulings==
*All Kithkin have thoughtweft.
*Keyword abilities are abilities that provide shorthand for properties objects have, and are usually just a single word or phrase. Examples include: vigilance, double strike, banding, and space sculptor. (Okay, maybe that last one is a bad example.) Keyword actions like explore or scry aren't granted by thoughtweft, which is good because that wouldn't make much sense anyway. 
*Thoughtweft confers only keyword abilities that are actually printed on the card. Any keyword abilities that are gained by the permanent are ignored, including keyword abilities gained from copy effects or static abilities. For example, a Kithkin card printed with "During your turn, this creature has first strike" is not considered to have first strike as a printed keyword ability.
==References==
Category:Spells and Magics
Category:Test cards