Buffs

Buffs are a part of Skill Issue that can be view through the !buffs command.
==Positive Buffs==
This table shows a list of Positive Buffs.
These buffs will benefit the player in some way.
Name 	Description 	Effect 	Obtained through
Armor 	You are wearing a set of armor. All damage you take is halved. You will lose your armor on death. 	Reduces most damage to 1/2 its original value. Lost on death. 	
*Set of Armor
*Reds Blessing
*Dying with the Reinforced Armor buff
Astral Charge 	Unknown 	Gives the player +2 movement per stack. 	
* Getting struck by your own Astral Lightning while using the Lightiey Dice.
Car 	You are in a car. Your next roll is doubled, and players you pass while moving will be hit by your car. 	The next time move, the distance. Players you pass while moving take damage based on the distance you traveled at the point you hit them. You also ignore all fields while moving except for checkpoints, including the one you land on. The buff is lost after you move. 	
*Car Keys
*Red Potion
Clueful 	You have a chance to not consume items upon use. 	Whenever you use an item, there is a chance it is not consumed. This can happen multiple times with the same item 	
*Red Potion
Juggernaut 	You are wearing the ultimate armor set. If you somehow die with this on, I don't know what to say... 	Reduces most damage to 1/4 its original value. Also possibly completely blocks the first few attacks after being gained? I'm not sure; the game will say "<player>'s shield blocked the attack" without showing a shield icon by their hp or the shield buff. On death the buff will turn into the Reinforced Armor buff. 	
*Juggernaut Suit
Reinforced Armor	You are wearing a set of reinforced armor. All damage you take is halved, and you do not lose this buff on death. 	Reduces most damage to 1/2 its original value. On death the buff will turn into the Armor buff. 	
*Reinforced Armor
*Dying with the Juggernaut buff
Shield 	You have a shield equipped. Most low-damaging attacks will be blocked. Your shield will break if you take too much damage.	Blocks all damage from most sources. If the base damage from the attack is 25 or lower, it will be absorbed by the shield. If the base damage is more than that, it will still be blocked by the shield, but the shield will break afterwards and you will lose the buff. Some attacks that have extra effects will still apply their effects even if the attack is nullified by a shield.	
*Shield
*Red Potion
Spectre Boots 	You are wearing Spectre Boots, meaning you will move faster and fly above fields you pass. 	While moving, you ignore the effects of any fields you pass, like traps, except for checkpoints. You still are effected by fields you land on however. Not lost on death. 	
* Spectre Boots
Vengeful 	You deal double damage with all attacks. 	All damage you deal to other players is doubled 	Death Effects (5 Turns), Cursed Statue (3 Turns), Red Potion (5 Turns)
 	 	 	
 	 	 	
==Debuffs==
 This table shows a list of Debuffs.
Name 	Description 	Effect 	Obtained Through
Chaotic Corruption	You feel as though you are not entirely in control of your actions. 	Many items will behave differently, either more behaving more extreme, backfiring, or possibly both. You will also occasionally move randomly, or swap places with a random player. Not lost on death. 	
*Portable L (15 turns)
*Robo-Exer's Override attack after he becomes unstable while under the control of the Robo-Exer Manual Override Remote (40 turns for the target, ? turns for any other player behind them)
*Chaos Blade (Removed)
Devouring Void 	You are being consumed by The Void within you. You take (Stacks*3) damage each turn. Continuing to gain this debuff will strengthen it.	This debuff is applied in stacks. At the start of your turn, you take damage equal to the number of stacks of this debuff you have multiplied by 3. Whenever you gain this debuff, it increases the amount of stacks you have by the amount specified by the effect. This works even if you already have the debuff. The debuff lasts until you die, and the damage is not affected by shields or armor.	
*Void Fields (1 stack)
*Cursed Statue (1 stack)
*Red Potion (1 stack)
*Void Pistol (2 stacks)
*Any hit where the attacker has a Void Charm equipped (2 stacks, and the debuff will also heal the attacker)
*Void Rifle (4 stacks)
*“Blessed” Fountain (5 stacks)
*Void Vial (5 stacks)
Electrified 	You have been shocked by lightning, and can no longer use items. 	You are prevented from using items. 	
*Being near a lightning strike during a Storm (3 turns)
*Being struck by lightning during a Storm (5 turns)
Irradiated 	You walked over radiation and will now take 3 damage for each field you move. 	For every field you travel, you take 3 damage. Not affected by shields or armor. Not lost on death. 	
*Radioactive Fields (3 turns)
*Red Potion (3 turns)
*Radiation Vial (? turns)
*Mining (3? turns)
 	 	 	
 	 	 	
 	 	 	
 	 	 	
==Hidden Buffs==
This Table shows a list of effects that act like buffs, but do not show up on the !buffs command.
Unofficial Name	Buff/Debuff	Effect 	Obtained Through
Regeneration 	Buff 	At the start of your turn, you are healed for 10-16 hp	
*Regeneration Potion (5 turns)
Swiftness 	Buff 	Grants +5 Movement 	
*Potion of Swiftness (? turns)
*Reds Blessing (? turns)
 	 	 	
 	 	 	
 	 	 	
 	 	 	
==Notes==
Hidden buffs are intended to be displayed on the !buffs command, however they have not currently been implemented to display yet.
==History==
The Reinforced Armor buff (and item) used to be called Steel Armor before the material Steel was renamed to Advanced Plating.
==Trivia==
*Several effects that wouldn't come to mind as buffs, such as being in a car, are still treated as buffs.
*The Red Potion has unqiue flavor text for each different buff or debuff it can give, and a few are currently only obtainable through the red potion.
*Reds Blessing is effectively an upgraded Red Potion that can grant more powerful buffs, and will not grant debuffs.
*The Spectre Boots buff used to have a bug that caused players to be able to activate fields whenever they moved, even if they weren't supposed to be able to. The bug effectively enabled chaining for the user even when it wasn't turned on. The bug lead to situations such as:
**Activating the field you arrived at after landing on a Plus or Minus field. 
***This sometimes led to loops when a plus and minus field were exactly the right distance apart to send a player back and forth, only stopping when one of the fields launched the player double distance.
**Activating fields after being knocked back from effects, such as a Blue Shell.
**Activating fields after being moved by certain events caused by Event Fields.
Category:Buffs