Soul Break/Kingdom Hearts

This article lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Kingdom Hearts.
==List of Soul Breaks==
===Sora===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	110% physical damage 	None
 	Deal physical damage to all enemies. 	Deal physical damage to all enemies. 	Deal physical damage to all enemies. 	None
 	3 	Single 	800% ranged damage/hit 	Fenrir (KH)
 	Deal three massive ranged physical fire, lightning, and ice attacks to one enemy. Can break the damage cap. 	Deal three massive ranged physical fire, lightning, and ice attacks to one enemy. Can break the damage cap. 	Deal three massive ranged physical fire, lightning, and ice attacks to one enemy. Can break the damage cap. 	Fenrir (KH)
 	2 	Single 	70% ranged damage/hit, self critical = 50% 	Lionheart (KH)
 	Deal ten ranged physical fire, lightning, and ice attacks to one target, temporarily set the user's critical hit chance to 50%, and enter Connected Hearts EX Mode. Connected Hearts EX Mode temporarily raises the user's Attack a moderate amount, and causes fire, lightning, and ice spellblade abilities to trigger the follow-up ability Judgment, dealing four ranged physical fire, lightning, ice, and non-elemental attacks to one target.	Deal ten ranged physical fire, lightning, and ice attacks to one target, temporarily set the user's critical hit chance to 50%, and enter Connected Hearts EX Mode. Connected Hearts EX Mode temporarily raises the user's Attack a moderate amount, and causes fire, lightning, and ice spellblade abilities to trigger the follow-up ability Judgment, dealing four ranged physical fire, lightning, ice, and non-elemental attacks to one target.	Deal ten ranged physical fire, lightning, and ice attacks to one target, temporarily set the user's critical hit chance to 50%, and enter Connected Hearts EX Mode. Connected Hearts EX Mode temporarily raises the user's Attack a moderate amount, and causes fire, lightning, and ice spellblade abilities to trigger the follow-up ability Judgment, dealing four ranged physical fire, lightning, ice, and non-elemental attacks to one target.	Lionheart (KH)
 	Connected Hearts: ATK +30%, follow Spellblade abilities with JudgmentJudgment: 4x 44% fire/ice/lightning/NE ranged 	Connected Hearts: ATK +30%, follow Spellblade abilities with JudgmentJudgment: 4x 44% fire/ice/lightning/NE ranged 	Connected Hearts: ATK +30%, follow Spellblade abilities with JudgmentJudgment: 4x 44% fire/ice/lightning/NE ranged 	Lionheart (KH)
 	1 	Self 	Fire infusion stack, cast speed x3 (2 turns) 	Jungle King (KH)
 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Jungle King (KH)
 	1 	Self 	Ice infusion stack, cast speed x3 (2 turns) 	Three Wishes (KH)
 	Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. 	Three Wishes (KH)
 	1 	Self 	Lightning infusion stack, cast speed x3 (2 turns) 	Crabclaw (KH)
 	Instantly grant the user Empowered Infusion for lightning, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for lightning, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for lightning, and reduce delay of the user's actions for two turns. 	Crabclaw (KH)
 	2 	Single 	82% physical damage/hit, self ATK/DEF +30% 	Metal Chocobo (KH)
 	Deal eight physical fire, lightning, and ice attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, and grant Haste and Burst Mode to the user. 	Deal eight physical fire, lightning, and ice attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, and grant Haste and Burst Mode to the user. 	Deal eight physical fire, lightning, and ice attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, and grant Haste and Burst Mode to the user. 	Metal Chocobo (KH)
 	Arcanum: 2x 37% fire/lightning/ice physical Break (KH): 4x 50% / 5x 83% / 6x 97% / 7x 116% fire/lightning/ice physical(critical = 0/5/10/25%, scales with Arcanum uses) 	Arcanum: 2x 37% fire/lightning/ice physical Break (KH): 4x 50% / 5x 83% / 6x 97% / 7x 116% fire/lightning/ice physical(critical = 0/5/10/25%, scales with Arcanum uses) 	Arcanum: 2x 37% fire/lightning/ice physical Break (KH): 4x 50% / 5x 83% / 6x 97% / 7x 116% fire/lightning/ice physical(critical = 0/5/10/25%, scales with Arcanum uses) 	Metal Chocobo (KH)
 	2 	Single 	60% physical damage/hitFire/ice/lightning damage +30%, Cap Break +1Follow 3 Spellblade abilities with Blitz 	Two Become One (KH)
 	Deal fifteen ranged physical fire, lightning, ice, and non-elemental attacks to one target, temporarily increase the user's fire, lightning, and ice attack levels by 3, temporarily grant them Awoken Spellblade Mode, increase their Cap Break Level by 1, and cause every third spellblade ability they use to trigger the follow-up ability Blitz. 	Deal fifteen ranged physical fire, lightning, ice, and non-elemental attacks to one target, temporarily increase the user's fire, lightning, and ice attack levels by 3, temporarily grant them Awoken Spellblade Mode, increase their Cap Break Level by 1, and cause every third spellblade ability they use to trigger the follow-up ability Blitz. 	Deal fifteen ranged physical fire, lightning, ice, and non-elemental attacks to one target, temporarily increase the user's fire, lightning, and ice attack levels by 3, temporarily grant them Awoken Spellblade Mode, increase their Cap Break Level by 1, and cause every third spellblade ability they use to trigger the follow-up ability Blitz. 	Two Become One (KH)
 	Awoken Spellblade: Spellblade rank boost + Dualcast, infinite honesBlitz: 10x 46% fire/ice/lightning physical (10x 49% with Riku in party) 	Awoken Spellblade: Spellblade rank boost + Dualcast, infinite honesBlitz: 10x 46% fire/ice/lightning physical (10x 49% with Riku in party) 	Awoken Spellblade: Spellblade rank boost + Dualcast, infinite honesBlitz: 10x 46% fire/ice/lightning physical (10x 49% with Riku in party) 	Two Become One (KH)
===Riku===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	50% physical damage/hit 	None
 	Deal three physical attacks to one enemy. 	Deal three physical attacks to one enemy. 	Deal three physical attacks to one enemy. 	None
 	3 	Single 	800% physical damage/hit 	Oblivion (KH)
 	Deal three massive physical dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical dark attacks to one enemy. Can break the damage cap. 	Oblivion (KH)
 	2 	Single 	71% ranged damage/hitDark infusion, self ATK +30%/MND -30%Follow dark abilities with Darkhand Scourge 	Way to the Dawn (KH)
 	Deal ten ranged physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, lower the user's Mind and raise the user's Attack a moderate amount, and cause the user's dark abilities to trigger the follow-up ability Darkhand Scourge, dealing five physical dark and non-elemental attacks to one target.	Deal ten ranged physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, lower the user's Mind and raise the user's Attack a moderate amount, and cause the user's dark abilities to trigger the follow-up ability Darkhand Scourge, dealing five physical dark and non-elemental attacks to one target.	Deal ten ranged physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, lower the user's Mind and raise the user's Attack a moderate amount, and cause the user's dark abilities to trigger the follow-up ability Darkhand Scourge, dealing five physical dark and non-elemental attacks to one target.	Way to the Dawn (KH)
 	Darkhand Scourge: 5x 39% dark/NE physical 	Darkhand Scourge: 5x 39% dark/NE physical 	Darkhand Scourge: 5x 39% dark/NE physical 	Way to the Dawn (KH)
 	1 	Self 	Dark infusion stack, cast speed x3 (2 turns) 	Riku's Gloves (KH)
 	Instantly grant the user Empowered Infusion for dark, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for dark, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for dark, and reduce delay of the user's actions for two turns. 	Riku's Gloves (KH)
 	2 	Single 	83% physical damage/hit, dark infusion 	Soul Eater (KH)
 	Deal eight physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Soul Eater (KH)
 	Dash Swing: 4x 47% dark/NE physical Scourge: 3x 56% dark/NE physical, Darkness ability damage +15% (3 turns) 	Dash Swing: 4x 47% dark/NE physical Scourge: 3x 56% dark/NE physical, Darkness ability damage +15% (3 turns) 	Dash Swing: 4x 47% dark/NE physical Scourge: 3x 56% dark/NE physical, Darkness ability damage +15% (3 turns) 	Soul Eater (KH)
 	2 	Single 	60% ranged damage/hitDark infusion, Cap Break +1Follow Darkness abilities with Dark Barrage 	KINGDOM HEARTS II Riku (KH)
 	Deal fifteen ranged physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant them Awoken Darkness Mode, increase their Cap Break Level by 1, and cause their darkness abilities to trigger the follow-up ability Dark Barrage. 	Deal fifteen ranged physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant them Awoken Darkness Mode, increase their Cap Break Level by 1, and cause their darkness abilities to trigger the follow-up ability Dark Barrage. 	Deal fifteen ranged physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant them Awoken Darkness Mode, increase their Cap Break Level by 1, and cause their darkness abilities to trigger the follow-up ability Dark Barrage. 	KINGDOM HEARTS II Riku (KH)
 	Awoken Darkness: Darkness rank boost + dualcast, infinite honesDark Barrage: 5x 39% dark/NE physical (5x 42% with Sora in party) 	Awoken Darkness: Darkness rank boost + dualcast, infinite honesDark Barrage: 5x 39% dark/NE physical (5x 42% with Sora in party) 	Awoken Darkness: Darkness rank boost + dualcast, infinite honesDark Barrage: 5x 39% dark/NE physical (5x 42% with Sora in party) 	KINGDOM HEARTS II Riku (KH)
===Cloud===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	83% physical damage/hit, dark infusion 	(KH)
 	Deal eight physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user.	Deal eight physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user.	Deal eight physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user.	(KH)
 	Darkness Blast: 3x 50% dark/wind physical, self cast speed x2 (3 turns) Dark Gleam: 3x 56% dark/NE physical, Heavy Charge +1 	Darkness Blast: 3x 50% dark/wind physical, self cast speed x2 (3 turns) Dark Gleam: 3x 56% dark/NE physical, Heavy Charge +1 	Darkness Blast: 3x 50% dark/wind physical, self cast speed x2 (3 turns) Dark Gleam: 3x 56% dark/NE physical, Heavy Charge +1 	(KH)
===Yuffie===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	71% ranged damage/hit, earth infusion, self Mirror ImageFollow earth abilities with Stoneshatter Skyshock 	(KH)
 	Deal ten ranged physical earth and non-elemental attacks to one target, grant Mirror Image to the user, temporarily infuse the user with the power of earth, and cause the user's earth abilities to trigger the follow-up ability Stoneshatter Skyshock, dealing four, six, or eight, ranged physical earth and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user.	Deal ten ranged physical earth and non-elemental attacks to one target, grant Mirror Image to the user, temporarily infuse the user with the power of earth, and cause the user's earth abilities to trigger the follow-up ability Stoneshatter Skyshock, dealing four, six, or eight, ranged physical earth and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user.	Deal ten ranged physical earth and non-elemental attacks to one target, grant Mirror Image to the user, temporarily infuse the user with the power of earth, and cause the user's earth abilities to trigger the follow-up ability Stoneshatter Skyshock, dealing four, six, or eight, ranged physical earth and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user.	(KH)
 	Stoneshatter Skyshock: 4/6/8x 32% earth/NE ranged, scales with Mirror Image stacks 	Stoneshatter Skyshock: 4/6/8x 32% earth/NE ranged, scales with Mirror Image stacks 	Stoneshatter Skyshock: 4/6/8x 32% earth/NE ranged, scales with Mirror Image stacks 	(KH)
===Roxas===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	50% physical damage/hit 	None
 	Deal three physical attacks to one enemy. 	Deal three physical attacks to one enemy. 	Deal three physical attacks to one enemy. 	None
 	2 	Single 	60% ranged damage/hitHoly infusion, Cap Break +1Follow 3 Knight abilities with Dual Hero 	Omega Weapon (KH)
 	Deal fifteen ranged physical holy, dark, and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, temporarily grant them Awoken Knight Mode, increase their Cap Break Level by 1, and cause every third knight ability they use to trigger the follow-up ability Dual Hero, dealing ranged physical holy, dark, and non-elemental damage to one target. Dual Hero can break the damage cap.	Deal fifteen ranged physical holy, dark, and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, temporarily grant them Awoken Knight Mode, increase their Cap Break Level by 1, and cause every third knight ability they use to trigger the follow-up ability Dual Hero, dealing ranged physical holy, dark, and non-elemental damage to one target. Dual Hero can break the damage cap.	Deal fifteen ranged physical holy, dark, and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, temporarily grant them Awoken Knight Mode, increase their Cap Break Level by 1, and cause every third knight ability they use to trigger the follow-up ability Dual Hero, dealing ranged physical holy, dark, and non-elemental damage to one target. Dual Hero can break the damage cap.	Omega Weapon (KH)
 	Awoken Knight: Knight rank boost + Dualcast, infinite honesDual Hero: 424% holy/dark/NE physical, capped at 99999 	Awoken Knight: Knight rank boost + Dualcast, infinite honesDual Hero: 424% holy/dark/NE physical, capped at 99999 	Awoken Knight: Knight rank boost + Dualcast, infinite honesDual Hero: 424% holy/dark/NE physical, capped at 99999 	Omega Weapon (KH)
 	3 	Single 	55% ranged damage/hit, then 800% 	Twilight Blaze (KH)
 	Deal twenty massive ranged physical holy and dark attacks to one enemy, followed by an additional ranged physical holy and dark attack that can break the damage cap. 	Deal twenty massive ranged physical holy and dark attacks to one enemy, followed by an additional ranged physical holy and dark attack that can break the damage cap. 	Deal twenty massive ranged physical holy and dark attacks to one enemy, followed by an additional ranged physical holy and dark attack that can break the damage cap. 	Twilight Blaze (KH)
 	2 	Single 	70% ranged damage/hit, holy infusion 	Roxas' Guise (KH)
 	Deal ten ranged physical holy, dark, and non-elemental attacks to one enemy, temporarily infuse the user with the power of holy light, and grant them Key of Destiny EX Mode. Key of Destiny EX Mode temporarily raises the user's Attack a moderate amount, and causes their knight abilities to trigger the follow-up ability Dual Arcanum, dealing five ranged physical holy, dark, and non-elemental attacks to one target. 	Deal ten ranged physical holy, dark, and non-elemental attacks to one enemy, temporarily infuse the user with the power of holy light, and grant them Key of Destiny EX Mode. Key of Destiny EX Mode temporarily raises the user's Attack a moderate amount, and causes their knight abilities to trigger the follow-up ability Dual Arcanum, dealing five ranged physical holy, dark, and non-elemental attacks to one target. 	Deal ten ranged physical holy, dark, and non-elemental attacks to one enemy, temporarily infuse the user with the power of holy light, and grant them Key of Destiny EX Mode. Key of Destiny EX Mode temporarily raises the user's Attack a moderate amount, and causes their knight abilities to trigger the follow-up ability Dual Arcanum, dealing five ranged physical holy, dark, and non-elemental attacks to one target. 	Roxas' Guise (KH)
 	Key of Destiny: ATK +30%, follow Knight abilities with Dual ArcanumDual Arcanum: 5x 38% holy/dark/NE physical 	Key of Destiny: ATK +30%, follow Knight abilities with Dual ArcanumDual Arcanum: 5x 38% holy/dark/NE physical 	Key of Destiny: ATK +30%, follow Knight abilities with Dual ArcanumDual Arcanum: 5x 38% holy/dark/NE physical 	Roxas' Guise (KH)
 	1 	Single 	52% ranged damage/hit, holy infusion stack 	True Light's Flight (KH)
 	Instantly deal six ranged physical holy, dark, and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for holy. 	Instantly deal six ranged physical holy, dark, and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for holy. 	Instantly deal six ranged physical holy, dark, and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for holy. 	True Light's Flight (KH)
===Axel===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	150% ranged damage 	None
 	Deal ranged physical damage to one enemy. 	Deal ranged physical damage to one enemy. 	Deal ranged physical damage to one enemy. 	None
 	2 	Single 	60% ranged or 150% magic damage/hitFire infusion, Cap Break +1Follow 3 fire abilities with Fiery Tornado 	Wildfire (KH)
 	Deal fifteen ranged physical or magic fire, wind, and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant them Awoken Fire Mode, increase their Cap Break Level by 1, and cause every third fire ability they use to trigger the follow-up ability Fiery Tornado. Attack type depends on the user's stats. 	Deal fifteen ranged physical or magic fire, wind, and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant them Awoken Fire Mode, increase their Cap Break Level by 1, and cause every third fire ability they use to trigger the follow-up ability Fiery Tornado. Attack type depends on the user's stats. 	Deal fifteen ranged physical or magic fire, wind, and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant them Awoken Fire Mode, increase their Cap Break Level by 1, and cause every third fire ability they use to trigger the follow-up ability Fiery Tornado. Attack type depends on the user's stats. 	Wildfire (KH)
 	Awoken Fire: Fire ability rank boost + Dualcast, infinite honesFiery Tornado: 424% fire/wind/NE physical or 1535% fire/wind/NE magic, capped at 99999 	Awoken Fire: Fire ability rank boost + Dualcast, infinite honesFiery Tornado: 424% fire/wind/NE physical or 1535% fire/wind/NE magic, capped at 99999 	Awoken Fire: Fire ability rank boost + Dualcast, infinite honesFiery Tornado: 424% fire/wind/NE physical or 1535% fire/wind/NE magic, capped at 99999 	Wildfire (KH)
 	3 	Single 	800% ranged or 2650% magic damage/hit 	Eternal Flames (KH)
 	Deal three massive ranged physical or magic fire and wind attacks to one enemy. Attack type depends on the user's stats. Can break the damage cap. 	Deal three massive ranged physical or magic fire and wind attacks to one enemy. Attack type depends on the user's stats. Can break the damage cap. 	Deal three massive ranged physical or magic fire and wind attacks to one enemy. Attack type depends on the user's stats. Can break the damage cap. 	Eternal Flames (KH)
 	2 	Single 	68% ranged or 168% magic damage/hitFire infusion, fire: cast speed x2 (1 turn)Follow fire abilities with Firetooth 	Prominence (KH)
 	Deal ten ranged physical or magic fire, wind, and non-elemental attacks to one target, temporarily infuse the user with the power of fire, reduce delay of the user's actions for one turn, temporarily cause the user's fire attacks to reduce delay on their next turn, and cause the user's fire abilities to trigger the follow-up ability Firetooth. Attack type depends on the user's stats.	Deal ten ranged physical or magic fire, wind, and non-elemental attacks to one target, temporarily infuse the user with the power of fire, reduce delay of the user's actions for one turn, temporarily cause the user's fire attacks to reduce delay on their next turn, and cause the user's fire abilities to trigger the follow-up ability Firetooth. Attack type depends on the user's stats.	Deal ten ranged physical or magic fire, wind, and non-elemental attacks to one target, temporarily infuse the user with the power of fire, reduce delay of the user's actions for one turn, temporarily cause the user's fire attacks to reduce delay on their next turn, and cause the user's fire abilities to trigger the follow-up ability Firetooth. Attack type depends on the user's stats.	Prominence (KH)
 	Firetooth: 4x 42% fire ranged or 185% fire magic 	Firetooth: 4x 42% fire ranged or 185% fire magic 	Firetooth: 4x 42% fire ranged or 185% fire magic 	Prominence (KH)
 	1 	Single 	52% ranged or 124% magic damage/hitFire infusion stack 	Magma Ocean (KH)
 	Instantly deal six ranged physical or magic fire, wind, and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for fire. Attack type depends on the user's stats. 	Instantly deal six ranged physical or magic fire, wind, and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for fire. Attack type depends on the user's stats. 	Instantly deal six ranged physical or magic fire, wind, and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for fire. Attack type depends on the user's stats. 	Magma Ocean (KH)
==Gallery==
FFRK Ars Arcanum.png|Ars Arcanum.
FFRK Aura of Darkness.png|Aura of Darkness.
FFRK Dark Cannon KH.png|Dark Cannon.
FFRK Dark Firaga.png|Dark Firaga.
FFRK Darkhand.png|Darkhand.
FFRK Darkhand Helm Split.png|Darkhand Helm Split.
FFRK Event Horizon.png|Event Horizon.
FFRK Explosion.png|Explosion.
FFRK Fire Wall.png|Fire Wall.
FFRK Inferno Burst.png|Inferno Burst.
FFRK Keyblade Unleashed.png|Keyblade Unleashed.
FFRK Landscaper KH.png|Landscaper.
FFRK Limit Boost.png|Limit Boost.
FFRK Magic Hour.png|Magic Hour.
FFRK Master Form.png|Master Form.
FFRK Master Hearts.png|Master Hearts.
FFRK Ragnarok KH.png|Ragnarok.
FFRK Sonic Blade KH.png|Sonic Blade.
FFRK Strike Raid.png|Strike Raid.
FFRK Valor Form.png|Valor Form.
FFRK Wild Dance.png|Wild Dance.
FFRK Wisdom Form.png|Wisdom Form.
Kingdom Hearts