Warherd of the One-Eye

Warherd of the One-Eye is a playable Beastmen faction in An Eye For An Eye, and Mortal Empires with the release of The Silence & The Fury.
The faction is led by Khazrak the One-Eye and has the same crest as the regular Beastmen. Khazrak is the starting lord, but Malagor the Dark Omen can be recruited later on. In Mortal Empires Morghur the Shadowgave and Taurox can also be recruited.
==Background==
==How they play==
* ?
==Legendary Lords==
* Khazrak the One-Eye
==Starting territory==
An Eye For An Eye
*near Eslohe, The Reikland Channel ([ map])
Mortal Empires
*near Magritta, Estalia ([ map])
Immortal Empires
*near The Black Pit, The Misty Hills ([ map])
==Climate preferences==
None, Beastmen can settle their herdstones everywhere without climate problems.
==Faction effects==
=== Total War: Warhammer III ===
* Dread cost: -15% for all units capacity upgrades
* Evasion chance when using the beast-paths: +15% (all characters)
* Ambush success chance: +15% (all armies)
==Victory objectives==
===An Eye for An Eye===
===Mortal Empires===
===Immortal Empires===
==== Short Campaign Victory ====
* Occupy, loot, raze, or sack 35 different settlements
* Destroy the following faction: Middenland
==== Long Campaign Victory ====
* Occupy, loot, raze, or sack 80 different settlements
* Raze or conquer the following settlement: The Oak of Ages
* Destroy the following factions: Reikland, Couronne, Averland, Hochland, Middenland, Nordland, Ostland, Ostermark, Stirland, Talabecland, Wissenland
==Diplomacy==
===Starting agreements===
====An Eye for An Eye====
====Mortal Empires====
====Immortal Empires====
== Trivia ==
* This faction's symbol was the former symbol used by all Beastmen lords (under a single faction) until The Silence and The Fury, when they were reorganised into their separate factions.
*If an AI controlled Warherd of the One-Eye is destroyed in a campaign, the faction (including Khazrak the One-Eye) may randomly re-emerge somewhere on the campaign map, as other Beastmen factions do, along with Nakai the Wanderer and Savage Orc factions. An emergent Warherd of the One-Eye can spawn in the following provinces:
**Vanaheim Mountains
**Gianthome Mountains
==Strategy==
Khazrak has a tendency to bullcharge headfirst into Altdorf, despite the odds are Close Victory for the player. Having a Lord stationed will ensure victory and along with his Defeat Trait for the said Lord while Karl is busy dealing with his starting enemies. The settlement's garrison can auto-resolve on it's own. Other than that, like every other Beastmen factions in Immortal Empires, they have little to no threats against anyone nearby, despite supposed to be aggressive and destructive, razing settlements. If not charging blindly into Altdorf and die instantly, Khazrak is mostly sitting in his starting Herdstone. This also applies to other Beastmen Legendary Lords. And the Wood Elves were supposed to be the isolationist ones.
Category:Beastmen Warherds
Category:Immortal Empires factions