Seer (HookshotHotshot)

Shutters closed. The door slammed shut. The candles were doused. The crone was wrapped in shawls, bangles and rings, and spoke with a rasp that hung in the air like smoke. The Investigator sat across from her, shifting uncomfortably in his seat. He didn't believe in mumbo-jumbo or hoodoo, but this woman... he didn't know what she was capable of. The Investigator's stomach clenched as a shadow of fear entered his heart. Uneasiness gnawed at him, a feeling he knew he shouldn't ignore. He had to get out of here. "I-I have to work..." he stuttered, interrupting the Seer's mystic chants. She looked up at him, the smile on her face warping into a grotesque snarl. "Sit!" the Seer commanded, as the door handle glowed white-hot. The Investigator stared, dejected and terrified, at the door handle, before grudgingly sitting down as the Seer finished. The Investigator let out a cry, as the formless lump of glass morphed at the Seer's command, forming a perfect model of...him? The Seer nodded, a smile dancing on her face as the statuette glowed emerald green, before morphing into a magnifying glass that spiraled and twisted in the air between them. The crone smiled, nodding, before pocketing the figurine. She rose and grabbed the door handle; the heat didn't seem to affect her. The Investigator watched in amazement as the door handle cooled, before shaking his head and entering the night. 
== Stats ==
Role Name: Seer
Alignment: Cult (Neutral Evil)
Abilities: Choose one person at night to see their Faction. You then receive different info depending on the Faction of the target
Attributes: 
* You can only Examine 3 people. 
* You will receive different amounts of information based on whether the target is Mafia, Neutral or Town
** If your target is a Mafia Member, you will learn that they are a mafia member and you will learn nothing else.
** If your target is a Town member, you will see their Alignment (Town Support, Town Investigative, etc)
** If your target is Neutral you will see their specific role.
* All Cult members gain different types of immunity based on the person examined
** If your target is a mafia member, all Cult members become night immune for that night, but ONLY TO MAFIA ATTACKS (they can still die if they are visited by WW, SK, Vig, etc)
** If your target is a Town member, all Cult members become detection immune (Sheriff will see Not Suspicious, and Investigator will see "Your target is a Protector" investigation result.
** If your target is a Neutral role, all Cult members become immune to Controlling and deaths from Neutral Roles INCLUDING ARSONIST IGNITION.
* You will see through a Disguiser (you will see a disguised person as Mafia)
Goal: Kill anyone who will not submit to the Cult.
== Actions ==
Sun Icon: N/A
No Night Action: N/A
Target Self: N/A
Target Other: Choose a person to Examine
Secondary Target: N/A
== Achievements ==
Crystal Gazer: Win one game as Seer (5 pts)
Diviner: Win 5 games as Seer (5 pts)
Soothsayer: Win 10 games as Seer (10 pts)
Prophet: Win 25 games as Seer (25 pts)
Oracle: Examine three members of the same Faction (3 Town, 3 Mafia, or 3 Neutral) in one game (25 pts).
Harbinger: Examine someone the night they are killed (25 pts)
Delphi: Grant a Cult member Night Immunity on a night they are attacked (10 pts).
Category:Roles
Category:Cult
Category:HookshotHotshot