Sunburst - Lvl 8 (Wizard Spell)

==Pages From the Mages Version==
The sunburst spell causes a globe of radiance to explode silently from the caster's form, reaching its limit of 10 feet per level of the caster instantaneously. The sunburst has the following effects:
* All creatures looking at the caster and within this area of effect must successfully save vs. spell or be blinded for 1d3 rounds.
* All creatures looking at the caster, and within the area of effect who use infravision must successfully save vs. spell or be blinded for 2d4 rounds.
* All creatures within the area of effect to whom sunlight is harmful must make a saving throw vs. spell. If they make their saving throw, they are blinded for 2d6 rounds—otherwise they are blinded for 1d100 days.
* All undead within the radius, including vampires, suffer 8d6 points of damage. They take half that damage if they make a successful saving throw vs. spell.
* All fungoid life within the radius takes 8d6 points of damage from the light with no saving throw.
The material components of this spell are a piece of sunstone and a naked flame.
==Wizard's Spell Compendium Version==
The sunburst spell causes a globe of radiance to explode silently from the caster's form, instan­taneously reaching its limit of 10 feet per level of the caster. The sunburst has the following effects (use the greatest effect that applies).
* Most Creatures: Creatures looking at the caster and within the area of effect must suc­cessfully save vs. spell or be blinded for 1d3 rounds.
* Creatures with Infravision: All creatures looking at the caster and within the area of effect that use infravision must successfully save vs. spell or be blinded for 2d4 rounds.
* Creatures to Which Sunlight Is Harmful: All creatures in the area to which sunlight is harm­ful must make a saving throw vs. spell. Success blinds them for 2d6 rounds; other­wise, they are blinded for 1d100 days.
* Undead Creatures: Undead within the radius, including vampires, suffer 8d6 points of damage. Those making a successful saving throw vs. spell take half damage.
* Fungoid Life: All fungoid life within the radius takes 8d6 points of damage from the light with no saving throw.
The material components of this spell are a piece of sunstone and a naked flame.
Notes: Rare spell, originally from the Forgotten Realms setting. Known to be in the tome Against the Undead.
Category:Wizard Spells
Category:Spells from Pages From the Mages
Category:Spells
Category:Spells from Wizard's Spell Compendium