Orange Gamut

<--Primal Magic
The Orange Gamut is magic that deals with the manipulation of unnatural forces and alteration of life. It is generally a utility and summoning style of magic. Only sorcerer's with [Primal Mana] may learn from the Orange Gamut. The Orange Gamut synergizes with the Red Gamut. Any character with at least one spell learned in the Orange Gamut is considered a orange mage in addition to their other professions and may claim it as their primary Path.
A orange mage may only learn a spell with a higher level requirement once they have learned at least one spell from the previous level requirement of the Orange Gamut. An ability with Rank 1+ can be leveled up by investing more skill points into the ability, this provides the same effect as the first level of the ability for as many ranks as the ability has been leveled up; an ability may only be ranked up once the orange mage reaches the next level tier, ie: 5, 10, 15 etc. from the abilities required level. 
An ability may not be learned unless the orange mage meets its requirement criteria. 
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== Locamancy ==
Requires: Level 1
[Phaseshift]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana])
Major Action - Locamancy
5 MP - Self-Targeting Spell Ability
Adds an [Ethereal] spell buff that shifts the orange mage into the ethereal phase.
Targets in the corporeal phase can't deal damage to targets in the ethereal phase and vice-versa, unless explicitly stated.
While using [Phaseshift], the orange mage has no mana regeneration and must spend 2 MP on each of their turns, after the first, or the [Ethereal] spell buff is {dispelled and the orange mage is shifted back into the corporeal phase}; the orange mage may choose not to spend 2 MP at any time.
Lasts until the orange mage chooses to dispel its effect or can't pay its cumulative mana cost; this effect doesn't stack.
Also allows the orange mage to cast orange and red gamut spells from the ethereal phase targeting corporeal phase targets, or vice-versa, for double their regular cost.
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[Echospeak]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana])
Minor Action - Locamancy
2 MP - Ranged Spell Ability (N/A)
Delivers the orange mage's voice to a target at any distance, as long as they are within their line of sight; the voice is heard only by the target.
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[Lift]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana])
Minor Action - Locamancy
2 MP - Ranged Spell Ability (3 Range)
Moves a target item or small object from a distance, from and to anywhere within spell range; the orange mage may equip or use an item targeted by this effect as a free action; this effect requires that the target item or small object isn't equipped, held, or being interacted with; this ability receives an additional +1 range at 10, 30, 50, 70 etc. INT; the target item or small object may be aggressively thrown at a target, a weapon will deal damage equal to its damage bonus.
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[Levitate]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana], [Lift])
Minor Action - Locamancy
5 MP - Ranged Spell Ability (10 Range)
Adds a [Levitate] spell buff to the target that allows them to ignore all hazardous terrain and all traps and effects triggered by terrain; this effect doesn't break stealth. Increases the ability of jumping.
This effect lasts for three rounds or until the end of its immediate use outside of combat; this effect doesn't stack.
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Requires: Level 5
[Blink]
(Requires Level 5 Sorcerer)
(Requires [Primal Mana])
Minor Action - Locamancy
4 MP - Self-Targeting Spell Ability (2 Range)
Instantly moves the orange mage to a target location, the orange mage may use this ability to move through hazardous terrain or to move to normally inaccessible areas; requires a target location within the orange mage's line of sight; this ability receives an additional +1 range at 30, 70, 110, 150 etc. INT.
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[Recall]
(Requires Level 5 Sorcerer)
(Requires [Primal Mana])
Major Action - Locamancy
5 MP - Ranged Spell Ability (N/A)
Places a point of recall at the orange mage's location, or transports the orange mage to a point of recall that has already been placed; the orange may only have one point of recall at a time and may only use their own points of recall.
The point of recall may be targeted as a summon or a buff on terrain.
The point of recall lasts until the end of combat or until the end of its immediate use outside of combat.
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Requires: Level 10
[Echostep]
(Requires Level 10 Sorcerer)
(Requires [Primal Mana], [Phaseshift])
Passive Effect - Locamancy
Increases the range of all movement actions and locamancy spells used by the orange mage, including basic movement, by +1 while they are in the ethereal phase.
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[Limblock]
(Requires Level 10 Sorcerer)
(Requires [Primal Mana])
Minor Action - Locamancy
10 MP - Ranged Spell Ability (7 Range)
Adds a [Limblock] spell buff to the target that {prevents them from making movement actions on the same turn they make attack actions, and vice-versa.}
Lasts for one of the target's turns; this effect doesn't stack.
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Requires: Level 15
[Teleport]
(Requires Level 15 Sorcerer)
(Requires [Primal Mana], [Blink], [Recall])
Major Action - Locamancy
15 MP - Ranged Spell Ability (3 Range)
Instantly moves the target to a target location, the orange mage may use this ability to move the target through hazardous terrain or to move the target to normally inaccessible areas; requires a target and target location within the orange mage's line of sight; this ability receives an additional +1 range at 10, 30, 50, 70, 110 etc. INT.
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[Gravity]
(Requires Level 15 Sorcerer)
(Requires [Primal Mana], [Levitate])
Major Action - Locamancy
12 MP - Ranged Spell Attack (7 Range)
Make a spellcraft roll dealing arcane damage.
Deals +2d8/2 damage.
Receives an additional level of advantage against flying targets and adds a [Gravity] buff to the target that {pulls flying targets down to ground level.}
Lasts for one of the target's turns; this effect doesn't stack.
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==Peithomancy==
Requires: Level 1
[Detect Life]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana])
Minor Action - Peithomancy
No Cost - AOE Spell Ability (10 Range)
Detects all living things within range of the orange mage; this effect doesn't detect summoned entities or undead, even if they have HP.
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[Word of Influence]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana], [Detect Life])
Minor Action - Peithomancy
4 MP - Ranged Spell Ability (7 Range)
Adds a [Word of Influence] spell buff that adds +1 to Intuition, Charisma, Coercion and Deception.
Lasts for three rounds or until the end of its immediate use outside of combat; this effect doesn't stack.
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[Sleep]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana], [Detect Life])
Major Action - Peithomancy
5 MP - Ranged Spell Ability (7 Range)
The orange mage makes a spellcraft roll against the target's Resilience; if successful, the target receives a [Sleep] spell buff that {prevents them from making any actions}, if the attempt fails, the MP cost of this spell is refunded to the orange mage; while under the effects of [Sleep] the target may make a Resilience roll each turn against the orange mage's spellcraft, if the Resilience roll is greater than the orange mage's spellcraft roll, the target {wakes up and [Sleep] is dispelled}; if a target under the effects of [Sleep] receives damage or is physically interacted with, unless explicitly stated, {the effect is dispelled}.
This effect lasts until the target rolls higher than the orange mage or receives damage; this effect doesn't stack.
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[Feverpitch Dream]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana], [Sleep])
Major Action - Peithomancy
3 MP - Ranged Spell Attack (7 Range)
This effect requires a target under the effects of [Sleep], [Lull], or [Deep Rest].
Make a spellcraft roll dealing arcane damage to the target's fatigue.
If a critical is rolled on this attack, the target {receives an additional 50% of the damage caused to fatigue as damage to their HP.}
The damage received from this effect doesn't dispel [Sleep].
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Requires: Level 5
[Squelch]
(Requires Level 5 Sorcerer)
(Requires [Primal Mana], [Word of Influence])
Minor Action - Peithomancy
4 MP - Ranged Spell Ability (10 Range)
Adds a [Squelch] spell buff to the target that {prevents them from communicating vocally, using Bard Song abilities, using [War Cry], and reduces the range of [Taunt] and [Reckless Taunt] to melee.}
Lasts for one of the target's turns; this effect doesn't stack.
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[Torpid Bolt]
(Requires Level 5 Sorcerer)
(Requires [Primal Mana], [Sleep])
Major Action - Peithomancy
3 MP - Ranged Spell Attack (7 Range)
Make a spellcraft roll dealing arcane damage to the target's fatigue.
Adds a [Lull] spell buff to the target; if the target is already under the effects of a [Lull] spell buff, this effect instead adds a [Sleep] spell buff that {prevents them from making any actions}; while under the effects of [Sleep] the target may make a Resilience roll each turn against the orange mage's spellcraft, if the Resilience roll is greater than the orange mage's spellcraft roll, the target {wakes up and [Sleep] is dispelled}; if a target under the effects of [Sleep] receives damage or is physically interacted with, unless explicitly stated, {the effect is dispelled}.
The [Lull] effect lasts for one of the target's turns; the [Sleep] effect lasts until the target rolls higher than the orange mage or receives damage; neither of these effects stack; [Lull] and [Sleep] can't both be applied to the same target.
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Requires: Level 10
[Sensory Deprivation]
(Requires Level 10 Sorcerer)
(Requires [Primal Mana], [Squelch])
Passive Effect - Peithomancy
When the orange mage uses [Squelch] as a major action, they may add a [Deafened] spell buff to the target that {prevents them from receiving Bard Song buffs, being targeted by noise-based effects, and prevents them from receiving auditory cues or commands} and/or a [Blinded] spell buff to the target that {prevents them from making ranged attacks, using ranged abilities, and receiving visual cues or commands.}
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[Incept Dream]
(Requires Level 10 Sorcerer)
(Requires [Primal Mana], [Sleep])
Major+Minor Action - Peithomancy
8 MP - Ranged Spell Ability (10 Range)
Allows the orange mage to enter a sleeping target's dreams; the orange mage may choose to make a spellcraft roll against the target's Resilience to determine if they can take complete control over the target's dream. While in control of a dream the orange mage may manifest anything within that dream; no physical effects may be caused by a dream, but the dream may have effects on the thoughts or mindset of its target.
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Requires: Level 15
[Languid Lethargy]
(Requires Level 15 Sorcerer)
(Requires [Primal Mana], [Torpid Bolt])
Passive Effect - Peithomancy
Adds an additional effect to [Lull] spell buffs that {reduces the number of movement actions a character can make on a turn by -1 and reduces the range of [Sprint], [Charge] actions by -1}
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[Enrage]
(Requires Level 15 Sorcerer)
(Requires [Primal Mana], [Word of Influence])
Major Action - Peithomancy
15 MP - Ranged Spell Ability (10 Range)
The orange mage makes a spellcraft against the target's Resilience; if successful the target receives an [Enrage] spell buff that forces them to {attack their nearest target, friendly or hostile}; if multiple targets are nearest, a number is assigned to each target and a die is rolled to determine their target.
Lasts for one of it's target's turns; this effect doesn't stack.
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== Conjuration ==
 
Requires: Level 1
[Soulpact]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana])
Passive Effect - Conjuration
Allows the orange mage to make up to one summon with HP permanent, and applies a non-dispellable spell buff [Soulpact] between them and the orange mage.
A soulpact may also be created between the orange mage and a beast companion or other companion that agrees to its terms; a soulpact made under these terms may only be broken by the death of one, or both, of its members or by other extreme measures.
While under the effects of [Soulpact] any damage that would reduce the HP of either member of the soulpact below 1 HP is instead dealt to the other member of the soulpact, if it wouldn't also reduce them below 1 HP; while under the effects of [Soulpact] either member may use the attributes and talents of the other when making rolls.
Creating a new soulpact will remove the effects of any prior soulpact, and will dispel any summons under its effect.
Also allows the orange mage to unsummon any of their summoned conjurations as a free action to restore half of their regular cost, rounded down.
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[Conjure Magic Lantern]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana])
Minor Action - Conjuration
4 MP - Summoning Spell Ability (7 Range)
Conjures a magic lantern with arcane armor that provides a source of light that can be used to provide vision in the dark up to 7 range in all directions; the magic lantern has 5 HP and an additional +5 HP at 10, 30, 50, 70 etc INT; the magic lantern is able to make basic movement actions.
This summon lasts until the end of combat or until the end of its immediate use outside of combat.
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[Conjure Parhelion]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana], [Soulpact])
Major Action - Conjuration
8 MP - Summoning Spell Ability (7 Range)
Conjures a parhelion with arcane armor that has 5 HP plus another +5 HP at 10, 30, 50, 70 etc. INT and deals 1d8/2 arcane damage with attacks at melee range plus another +1d8/2 damage at 10, 30, 50, 70 etc. INT; the parhelion is able to make basic movement actions.
This summon lasts until the end of combat or until the end of its immediate use outside of combat.
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[Conjure Orev]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana], [Conjure Parhelion])
Major Action - Conjuration
10 MP - Summoning Spell Ability (7 Range)
Conjures an orev with arcane armor that has 5 HP plus another +5 HP at 10, 30, 50, 70 etc. INT and deals 1d8/2 arcane damage with attacks at melee range plus another +1d8/2 damage at 10, 30, 50, 70 etc. INT; the orev is able to make basic movement actions and is a flying target, it may move through hazardous terrain at no penalty; flying creatures may only be targeted by ranged attacks and abilities, or by melee abilities on a turn after they make an attack at melee range.
This summon lasts until the end of combat or until the end of its immediate use outside of combat.
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Requires: Level 5
[Conjure Devourer]
(Requires Level 5 Sorcerer)
(Requires [Primal Mana], [Soulpact])
Major Action - Conjuration
12 MP - Summoning Spell Ability (7 Range)
Conjures a devourer with arcane armor that has 5 HP plus another +5 HP at 10, 30, 50, 70 etc. INT and deals 1d8/2 arcane damage with attacks at melee range plus another +1d8/2 damage at 10, 30, 50, 70 etc. INT; the devourer is able to make basic movement actions and may make an extra movement as a free action once each turn; the devourer may attack as a Minor Action dealing full damage, at the cost of 2 of it's own HP.
This summon lasts until the end of combat or until the end of its immediate use outside of combat.
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[Materialized Might]
(Requires Level 5 Sorcerer)
(Requires [Primal Mana], [Conjure Orev], [Conjure Devourer])
Passive Effect - Conjuration
Adds an additional +5 HP and +2 damage to all of the orange mage's conjuration summons.
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Requires: Level 10
[Conjure Elemental]
(Requires Level 10 Sorcerer)
(Requires [Primal Mana])
Major Action - Conjuration
14 MP - Summoning Spell Ability (7 Range)
Conjures an elemental with arcane armor that has 10 HP plus another +5 HP at 10, 30, 50, 70 etc. INT and deals 1d8/2 arcane damage with attacks at up to 7 range plus another +1d8/2 damage at 10, 30, 50, 70 etc. INT; the elemental is able to make basic movement actions.
If the orange mage has learned [Kindle] they may instead conjure a fire elemental with fire armor that deals fire damage with attacks and receives an additional +1 damage to attacks at 10, 30, 50, 70 etc. INT.
If the orange mage has learned [Rain] they may instead conjure a water elemental with ice armor that deals ice damage with attacks and adds a [Chilled] buff to their targets that {reduces their target's initiative by -2 and an additional -2 at 10, 30, 50, 70, etc. INT} after attacking them; this buff lasts for one of the target's turns; this buff stacks.
If the orange mage has learned [Wind] they may instead conjure an air elemental with air armor that deals air damage with attacks and may move their targets up to 1 range in any direction after attacking them.
This summon lasts until the end of combat or until the end of its immediate use outside of combat.
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[Conjure Magic Wall]
(Requires Level 10 Sorcerer)
(Requires [Primal Mana])
Major Action - Conjuration
10 MP - Ranged Spell Ability (7 Range)
Conjures a magic wall with arcane armor that may occupy a distance up to 3 range from its target location, the wall provides cover to all friendly ground targets and causes hazardous terrain to all hostile ground targets that share a space with it, and deals spell attack damage as arcane damage to any hostile targets that pass through it; the blue mage may dispel this conjuration at any time as a free action; this effect may be targeted as though it were a summon or a buff applied to terrain.
If the orange mage has learned [Kindle] they may instead conjure a fire wall with fire armor that deals fire damage and deals an additional +1 damage at 10, 30, 50, 70 etc. INT.
If the orange mage has learned [Rain] they may instead conjure a water wall with ice armor that deals ice damage and adds a [Chilled] buff to their targets that {reduces their target's initiative by -2 and an additional -2 at 10, 30, 50, 70, etc. INT} after attacking them; this buff lasts for one of the target's turns; this buff stacks.
If the orange mage has learned [Wind] they may instead conjure an air wall with air armor that deals air damage and has [Reach], allowing it to effect flying targets as if they were ground targets.
This effect lasts for three rounds or until the end of its immediate use outside of combat.
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Requires: Level 15
[Dancing Weapon]
(Requires Level 15 Sorcerer)
(Requires [Primal Mana])
Major Action - Conjuration
12 MP - Ranged Spell Ability (7 Range)
Enchants one of the target's weapons, allowing it to make movements and attacks separate from its owner; the weapon may move up to twice per turn, deals damage equal to its owner's attack damage, and is controlled by its owner; the weapon's owner no longer receives bonuses from the dancing weapon to their attacks; the dancing weapon is levitating and may move through hazardous terrain.
If the dancing weapon and their owner occupy the same location, the owner may re-equip the dancing weapon as a minor action and may choose to release it again as a dancing weapon at any point as a free action.
This effect lasts until the end of combat or until the end of its immediate use outside of combat.
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[Altered Conjuration]
(Requires Level 15 Sorcerer)
(Requires [Primal Mana])
Passive Effect - Conjuration
Allow the orange mage to cast any conjuration summoning spells as free actions; {the orange mage may not restore the mana cost of any conjurations summoned by this method until they are unsummoned or dispelled.}
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Category:Destiny of the Fated
Category:DOTF Classes