Game GetTargetStatus

Returns status information about a specific entity
;Usage
Game.GetTargetStatus(entityId)
Parameter	Type 	Description
entityId 	entityId (number)	ID of the entity you want info about
;Return Values
Value 	Type 	Description
visible 	boolean	whether you the player can see it? Not actually sure
inSin 	boolean	true if in SIN network, otherwise false.
target_lockable	boolean	always seems to be false
voice 	boolean	always seems to be false
state 	string 	for all mobs, it's "living". for turrets it's "searching" or "Acquired" (if it is shooting at stuff)
sos 	boolean	presumably true, if an NPC is in executable state; untested
target_locked 	boolean	always seems to be false
text 	boolean	no idea
mission 	boolean	for players, whether the play is on a mission
;Examples:
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Category:Addon_API