Generals of the Animal Spirits (LL)

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==Generals of the Animal Spirits==
Each kind of animal is lead by a powerful, extremely intelligent member of its species. These magical leaders are known as Generals, and serve their fellows in functions similar to a cross between human emperors and deities. Each general appears to be an extremely large, beautiful specimen of its breed.
All generals are able to turn invisible, astral, or ethereal. Further, they can shapechange (into a human being) or teleport. All of these abilities are usable once per round and at will. They also act as if under the influence of ESP, comprehend languages, tongues, detect magic, and know alignment spells at all times. They can only be hit by + 5 or better weapons, and can cast up to two wizard spells from each school once per day. Once per day, they can teleport themselves and 1,000 of their subjects to any location they are familiar with. They all regenerate five hit points per round and individual types of animal generals may have additional abilities.