Pidge Beakman

Pidge Beakman is a Artisan Rock Gnome Wizard with the Firebreathing Kittens Guild. She is an homage to Mrs. Beakman from Griffin Macelroy's Nuzlocke challenge playthrough of the game Pokémon Y. Physically, she looks like Megumin from the anime KonoSuba. Like Megumin who only wants to learn the explosion spell, Pidge only learns spells from the transfiguration school of magic. Other than a quick revivify spell within one minute (because combat math is hard), no true resurrection will bring her back. If Pidge dies, she dies. 
== Description ==
=== Appearance ===
•
Medium Size (3' 4", 40 lbs.)
Three feet tall, forty pounds, light skin, brown shoulder length hair. Wears a witch's hat. Has a staff. 
=== Personality ===
Will fight you if you mess with her friends. Wants to grow shoe trees. Curious to a fault. 
== Biography ==
=== Background ===
Cobbler artisan, wants to be the best shoe maker in all of Niqamui, no, all of Guaso, no, the world of Drawes! 
Alignment: Chaotic Good. I follow my conscience regardless of others'
expectations. Freedom and compassion matter more than rules.
Personality
Trait: I always want to know how things work and what makes people
tick.
Ideal:
People. I’m committed to the people I care about, not to ideals. 
Bond:
One day I will return to my guild and prove I am the greatest artisan
of them all. 
Flaw:
I’ll do anything to get my hands on something rare or priceless. 
Guild Artisan: Knows how
to make shoes. 
•
Age: 48 years old (rock gnomes live longer than humans)
•
Darkvision (60 feet)
In Pandemonium Prison Predicament, the party learns that Pidge's favorite food is pixie sticks. Moka's was dumplings, especially boiled. Frerin's favorite food was a mythanjor, an underground fish that is fried up. Imeri's favorite food is chocolate (she owns an import place). 
== Relationships ==
Pidge met The Daring Dervishes in Thanks! It's Got Pockets! and made an immediate connection.
Pidge developed a crush on a certain gnomish entrepreneur in Hell If I Know. 
Also friends with The Maker. 
Has a companion pine tree, Bulrog. 
== Character Information ==
=== Quests ===
* Stone Golem Castle
* Thanks! It's Got Pockets!
* Missing Person's Report
* Red on the Ground
==== Notable Items ====
Carried Gear: a clockwork
frog and firestarter and music box (from Rock Gnome Tinker, break if
don’t spend 3 hours a day repairing), cobbler's tools (shoe forms,
cutting and stitching tools, etc.), belt pouch, set of common
clothes, set of traveler's clothes, a letter of introduction from
your guild, cotton candy blue wig with pigtails. [Witch’s] Cap of
Human Guise: Source Ultimate Equipment pg. 240, Advanced Race Guide
pg. 154. Aura faint illusion; CL 3rd. Slot head; Price 800
gp; Weight —. Description: This threadbare witch’s hat allows its
wearer (special note from DM Shane: if a small sized person like
Pidge is) to alter her appearance at will as with a disguise self
spell, except she can only appear as a plainly dressed small human
peasant child UPDATE: As of Eye of Truth, the hat wearer can
transform into human children of any wealth or costume. The hat
itself: The hat wearer can slightly alter the cap’s appearance as
part of the disguise, but otherwise must match the overall
unremarkable look of the illusory form. 
pair of Pandemonium Prison handcuffs. I also have a small white
quartz with a vein of yellow in it that is my Transmuter’s Stone
(boosts my movement speed by 10 ft). Also carrying one 500 mL bottle
and cork. In my spell book are schematics for how to make clockwork
bugs, birds, squirrels, and humanoids from my friend The Maker who I
met in a temple of Arathus on the floating gear island on Mechanus in
the episode Meet Your Maker (advantage on history checks about
machines and automations). I am wearing a Visual Displacement
Device, a wristband that can project an image of my choice in a spot
I pick within 30 feet when I press the button on it. 10 lbs of 50
feet of hemp rope, has 2 hit points and can be burst with a DC 17
Strength check. One token which when snapped in half, breaking it,
will allow the wearer to walk on water for 1 hour, obtained during A
Bully Good Time. One broom of flying, purchased during They Come At
Night. Mystic (Wal)Nut: can store one spell of any level, only one at
a time, can hold overnight, obtained during Eye of Truth. The Walnut
can only hold transmutation spells. A waterskin (for drinking and
also for Transmute Rock). 
Carried material spell components: 
I am wearing a leather necklace with a small porcelain hand on it as
a pendant (need two lodestones for Mending, a leather loop for
levitate, and a hand made out of clay for Maximillian’s Earthen
Grasp), a vial of dried chapulines (need a grasshopper’s hind leg
for Jump), a leather pouch full of feathers for Featherfall and Fly,
two agate stones for Dark Vision, a vial with soil for Longstrider, a
vial of hot peppers for Dragon’s Breath, a vial of powdered iron
for Enlarge/Reduce, corn starch and a twisted loop of parchment for
Rope Trick, a vial of bitumen (need a drop) and a dead spider for
Spider Climb. A piece of obsidian for Erupting Earth. A glass vial of
licorice root shavings for Haste. A jar of molasses for Slow. A short
reed straw for Water Breathing. A spellbook containing Stone Golem
Castle’s spell. A blessed dryad’s leaf (triply blessed by Lady
Ashcroft, Celeste the dryad, and Alondro Ashcroft) for Speak with
Plants once per day and Goodberries twice per short rest. A pour of
dried caterpillar cocoons for Polymorph. A voodoo doll’s amount
worth of modeling clay for Stone Shape. A 1,000 gp value agate for
Awaken. 
Attuned
Items: 
1)
Staff of the Transmutation Apprentice: 
2)
From Hell If I Know: Staff of Change. Staff, Rare, Requires
Attunement. This magical staff has 10 charges that can be used to
cast the following spells. It regains 1d6+4 expended charges daily
at dawn. If you expend the last charge, roll a d20. On a 1, the staff
loses its properties and becomes a nonmagical quarterstaff. Spells. 
You can use an action to expend 1 or more of the staff’s charges to
cast one of the following spells from it, using your spell save DC +
2 for these spells: atapult
(1 charge), Magnify Gravity (1 charge), Alter Self (2 charges), Knock
(2 charges), Stone
Shape
(4 charges), Awaken (5 charges). 
3)
From Hell If I Know: Transmuter’s Gilder. Wondrous item, uncommon.
 Requires Attunement by a wizard. This golden badge is usually
given to wizards who either excel at or have mastered transmutation
magic as a symbol of their accomplishments. While wearing this badge,
you always have the 
spell prepared if you know it, and it doesn’t count against the
number of spells you can prepare each day. In addition, whenever you
cast the 
spell, you can take another reaction before the start of your next
turn. This second reaction can’t be used to cast the 
spell again. 
Safety deposit box: 
1) of tanned black koi leather from
massive koi . 
2)
Disguise kit: Type: Tool Cost: 25 gp Weight: 3 lbs. This pouch of
cosmetics, hair dye, and small props lets you create disguises that
change your physical appearance. Proficiency with this kit lets you
add your proficiency bonus to any ability checks you make to create a
visual disguise, but Pidge is not proficient in it. Purchased for 25
gold . Has 24 uses left
according to Lindsey R. Update: used one additional time on Imeri
during , so now 23 uses left. 
3)
star rose quartz worth 25 gold and one onyx
worth 65 gold Hell If I Know. (One rose
quartz was sold for 25 gold in .)
4) In my home I have a
clockwork duster, a clockwork broom and dustpan, and a clockwork rag
that self-clean my home. These are from The Maker, episode 75 Meet
Your Maker.
5)
schematics for an Admirer automaton. This is the "Hype Man"
of robots. the Admirer is programmed to tell impressive stories about
you and grants you advantage on any task to impress others.
6) a
not currently attached cursed knife which can become attached to a
person if they pick it up (Moka removed curse and set it in the
safety deposit box). Episode 76, .
7)
hydra hide from A Bully Good Time
8)
clothes (and shoes) tree seeds and pie tree seeds from Eye of Truth. 
===== =====
==== ====
== Quotations ==
== Trivia == 
Episodes: Season 2 
Level 4 Character Sheet:
Pidge Beakman, Level 4
Guild
Artisan Rock Gnome Wizard 
HIT
POINTS 21 = 6+((3+2)*3)
SPEED
25 ft.
ARMOR
CLASS (AC) 11
PROFICIENCY
BONUS +2 
INITIATIVE+1
HIT
DICE 4d6
10 
STR +0 
13 
DEX +1 
15 
CON +2 
19 
INT +4 (Lvl4 +2)
12 
WIS +1 
8 
CHA -1 
PASSIVE
PERCEPTION 11
SAVING
THROWS
+0
Strength Saves 
+1
Dexterity Saves 
+2
Constitution Saves 
+6
Intelligence Saves *
+3
Wisdom Saves *
-1
Charisma Saves 
SKILLS
+0 
Athletics (Str)
+1 
Acrobatics (Dex)
+1 
Sleight of Hand (Dex)
+1 
Stealth (Dex)
+6 
Arcana (Int) * (Wizard)
+4 
Religion (Int)
+4 
Nature (Int)
+4 
History (Int)
+6 
Investigation (Int) * (Wizard)
+1 
Medicine (Wis)
+3 
Insight (Wis) *(Guild Artisan)
+1 
Perception (Wis)
+1 
Animal Handling (Wis)
+1 
Survival (Wis)
-1 
Intimidation (Cha)
-1 
Performance (Cha)
+1 
Persuasion (Cha) *(Guild Artisan)
-1 
Deception (Cha)
*
Prof. bonus added
PROFICIENCIES
& LANGUAGES
Armor:
none
Weapons: dagger, dart, light crossbow, quarterstaff, sling
Tools:
one type of artisan's tools: shoe tools (pliers, leather)
Saving
Throws: Intelligence, Wisdom
Skills:
Arcana, Insight, Investigation, Persuasion
Languages:
Common, Dwarvish, Gnomish
DEATH
SAVES: Success O O O Fail O O O
WEAPON
& UNARMED ATTACKS
Basic
Attack. One target per Attack action.
Quarterstaff.
Melee Weapon Attack: +2 to hit, reach 5 ft. Hit: 1d6+0
bludgeoning damage. (If used two-handed in melee, does 1d8+0 damage.)
Dagger.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. 1d4+1 piercing
damage. (If thrown, normal range to 20 ft.; disadvantage long range
21 to 60 ft.)
Spell
Save DC = 8 + Proficiency Bonus + Intelligence Bonus = 8 + 2 + 4 = 14
Spell
Attack Modifier = Proficiency Bonus + Intelligence Bonus = 2 + 4 = 6
Armor
Worn: None
Carried
Gear: dagger, quarterstaff, a clockwork frog and firestarter
and music box (from Rock Gnome Tinker, break if don’t spend 3 hours
a day repairing), cobbler's tools (shoe forms, cutting and stitching
tools, etc.), belt pouch, set of common clothes, set of traveler's
clothes, a letter of introduction from your guild. 
Carried
material spell components: I am wearing a leather necklace
with a small porcelain hand on it as a pendant (need two lodestones
for Mending, a leather loop for levitate, and a hand made out of clay
for Maximillian’s Earthen Grasp), a vial of dried chapulines (need
a grasshopper’s hind leg for Jump), a leather pouch full of
feathers for Featherfall, two agate stones for Dark Vision, a vial
with soil for Longstrider, a vial of hot peppers for Dragon’s
Breath, a vial of powdered iron for Enlarge/Reduce, corn starch and a
twisted loop of parchment for Rope Trick, a vial of bitumen (need a
drop) and a dead spider for Spider Climb. A spellbook containing
Stone Golem Castle’s spell. 
Lifting
and Carrying: 150 lbs. max. carrying capacity; 300 lbs. pushing or
dragging (speed -5 ft.); 300 lbs. max. lift.
Coins
& Gems: 435 gold pieces (gp)
Positives:
10 starting gold, 100 gold from Stone Golem Castle, 175 gold from
Thanks! It’s Got Pockets!, 175 gold from Missing Persons Report
Negative:
-25 gold to buy cantrip, level 1 and level 2 spell components. 
FEATURES,
TRAITS & MORE
Alignment:
Chaotic Good. I follow my conscience regardless of others'
expectations. Freedom and compassion matter more than rules.
Background:
Personality
Trait: I always want to know how things work and what makes people
tick. 
Ideal:
People. I’m committed to the people I care about, not to ideals. 
Bond:
One day I will return to my guild and prove I am the greatest artisan
of them all. 
Flaw:
I’ll do anything to get my hands on something rare or priceless. 
Guild
Artisan Features [PHB p. 132]: • Guild Membership. Knows how to
make shoes. 
Rock
Gnome Traits [PHB p. 35]
•
Age: 48 years old
•
Medium Size (3' 4", 40 lbs.)
•
Darkvision (60 feet)
•
Gnome Cunning (adv. on Intelligence, Wisdom, Charisma saving throws
vs. magic)
•
Artificer's Lore (History bonus to magical history)
•
Tinker (craft devices: I am carrying a music box, a clockwork frog,
and a firestarter.)
Wizard
Class Features [PHB p. 112]
•
Ritual Casting (you don’t need to have ritual spells from your
spell book prepared to cast them as a ritual)
•
Arcane Recovery (regain 1 spell slot after short rest once per day)
•
Arcane Tradition: Transmutation
•
Transmutation Savant (copy Transmutation spells in half the time)
•
Minor Alchemy (change ordinary materials' nature for 1 hour)
MAGIC
& SPECIAL ATTACKS
Catapult,
Dragon’s Breath, Maximillian’s Earthen Grasp
Spellcasting
[PHB p. 201]
Spell
Save DC = 8 + Proficiency Bonus + Intelligence Bonus = 8 + 2 + 4 = 14
Spell
Attack Modifier = Proficiency Bonus + Intelligence Bonus = 2 + 4 = 6
Cantrips
Known: 4
	* 	Gust 	
	* 	Mold Earth 	
	* 	Shape Water
	* 	Mending
Level’d
spells known = 6+(2*level). At level 4, can know up to 14 level’d
spells.
Prepared
Spells:
1st Level (4 slots): 
	* 	Catapult
	* 	Featherfall
	* 	Jump
	*
	* 	Expeditious Retreat
2nd
Level (3 slots): 
	*
	* 	Dragon’s Breath
	* 	Earthbind
	* 	Enlarge/Reduce
	* 	Knock
	* 	Levitate
	* 	Magic Weapon
	* 	Maximillian’s Earthen Grasp
	*
	* 	Rope Trick
	*
	* 	Spider Climb
Mending
Gust
Shape Water
Mold Earth
 Catapult 
 Featherfall
Longstrider
Expeditious Retreat
 Darkvision 
 Earthbind
Enlarge/Reduce
 Knock
Levitate
 Magic Weapon
Maximillian’s Earthen Grasp
 Pyrotechnics
 Rope Trick
Skywrite (Ritual)
 Spider Climb
== Episodes ==
Stone Golem Castle Pidge remembers trying to push a stone gargoyle off a ledge to help Imeri, Moxxy, and Crud Jr hop over a wall and get into a stone castle. The stone castle gained a flooded room and a very unfortunate fire elemental, and sentience itself. 
Thanks! It's Got Pockets! Pidge tried to talk Frerin, Imeri, and Canae out of touching unidentified magical artifacts. It didn't work, but that's okay, they got to play curling with blue crystal fae. 
Missing Person's Report Pidge got to meet Amonust's dog Rufus, and help Amonust, Frerin, and Imeri disrupt a ceremony and save some people. 
Red on the Ground Yin Li, Amonust, Moka and Pidge tried to wall earth around some helpless villagers to stop their children from being stolen by a tall thin psychic child snatcher. 
It's Always The Quiet Ones Crud, Mortimer, Fragile, and Pidge got to relax in a house of leisure and resolve a miscommunication. There was a room with jacuzzis. 
The Pandemonium Prison Predicament Frerin, Imeri, Moka and Pidge made a deal with a devil in exchange for Moka's soul. The devil guaranteed Pidge would one day be the best shoe maker in all the land. 
All Dolled Up Tin Man, Crud Jr. Amonust, and Pidge were excellent bodyguards and saved Dolly Portent's life. She's a national treasure. 
Danger Under the Desert Pidge, and Crud Jr walked next to Amonust as he carried a town elder down a desert canyon into a fissure newly created by an earthquake. 
It's Raining Cats and Frogs Pidge and Moxxy and Imeri fed a baby bacon and tried to pet a large number of cats. 
Hell If I Know Pidge's played putt putt with Canae, keeping an eye out for a certain putt putt land owner, and Runt played fetch with Spot on the beach. 
Meet Your Maker Pidge remembers joining Tin Man and Amonust in a semester abroad to study gear magic. 
Puzzles and Pickpockets Pidge offered Amonust and Imeri a seat on the stairs and a cupcake to watch as Moka pulled levers with reckless abandon.
A Bully Good Time Manford, Moka, and Pidge ate beignets. They gigged some frogs, and then some frogs gigged them. One frog was very confused as the Pidge it was holding suddenly became a little frog toddler, so it protected that toddler with its life. Don't worry, Moka brought it back. 
They Come At Night Hearing screams in the fog at night, Imeri dashed off to defend the villagers. Pidge shook with fear, very alone in the dark and stuck there mid spell casting. The fog rolled in and the screams continued in the distance. Footsteps approached. Pidge was very relieved when the person approaching was Moxxy, who reached Pidge and protected her until daylight. And that, children, is how Bulrog was born. 
The Eye of Truth Pidge, Crud Jr, and Imeri got amazing souvenirs on their vacation: seeds for shrubs and trees that can grow shoes. 
Slime and Steel Pidge remembers wiping graffiti off a sign to make Dark Lord Orchid the lawful more comfortable, and remembers Mendax saving her from burning tar. Yay, other people who can cast polymorph! 
Brides and Tides "Aaarrooooooo" (Whales can't talk)
Bells and Whistles Pidge, remembers herself, Amonust, Steven, and Chivinchi watching the sun set on the beach on his first and last day of life. 
Guaso's Got Talent Pidge remembers whipping a magical hat like a frisbee far far away from Fletcher, Mendax, and a bus full of high schoolers. 
A Drive to Succeed Pidge tried to find investors for her shoe farm land purchase, but that didn't work out. Thankfully, Adrien and Runt saved the day while Pidge hid under a counter. 
Foam Party Pidge remembers gifting the sad eel lady in the cave a music player, reminding her that a son is not their father, and swimming out to join Elowen and Steven.
An Existential Crisis Pidge remembers tensely keeping an eye on the professor operating the simulation as Nesgrax and Borb went into a dream to save their lab assistant. 
Fayre Affair Pidge floated on the air, investigating the scene as a gas cloud while Amonust *coughs* investigated the acrobats and Mendax the ember cat and ice cream. Pidge remembers Amonust firing roses at his new acrobat friend as the finale of the show under the big top. 
Cake Walk Pidge, Solas, and Nesgrax, were sent out to buy milk and offered to buy the farm. 
Niqamui Breaks Out Pidge became a dragon! And the city of Niqamui found its home. 
A Heated Contest: The Prestige makes Pidge feel sad. She eats a breakfast muffin to console herself. 
Category:Characters
Category:Firebreathing Kittens