Report 658

Report #658
Skillset: Aeonics Skill: Contingency
 Org: Institute Status: Completed Jul 2011
Furies' Decision:
We will investigate the feasibility of Solution 1.
Problem: As it is contingency is a fairly irrelevant skill. It takes 4 power and
you determine a target, and if that target drops you under 50% health then it
will activate one of three effects. The choices are alacrity which will tick
once every 15 seconds healing 20% of your health, timeechos or oracle which both
tick every 15 seconds and deliver to afflictions to the target. If you set your
contingency to say Shuyin, and you fight Shuyin and for whatever reason he
doesn't drop your health below 50%, you cannot then set your contingency to
another target even paying the entire 4 power again. You are simply stuck with
it until you log out or die. Furthermore, if contingency is used in a group
situation it is unlikely that it will ever have any effect as even if the person
were to chance to hit you while you were below 50%, it is unlikely that you
would live long enough with the effects present for them to tick the first time.
[A: 0 R: 0] Solution #1: Change contingency to 7 power, make it untargetted so
 if you drop below that point by any other player and
 have it cause pastglimspe (removal of one
 affliction), futureglimpse (defense that has a chance
 to ignore afflictions and fade when it does) and
 foresight. None of these are power abilities but
 would turn it into a true contingency plan and be
 worthwhile as futureglimpse, and foresight fade
 extremely quickly in combat but would help someone
 recover.
[A: 0 R: 0] Solution #2: Leave costs and effects as is, but make contingency
 untargetted so it is more likely to have an effect in
 group combat
[A: 0 R: 0] Solution #3: Lower cost to 2 power, leave it targetted but allow
 for it being casted a second time to change target
 and effect
Player Comments:
---[Iytha on 7/17 @ 12:51 writes]:
I personally like solution 1, but disagree that it would need an increase in
power cost. 4p is plenty for contingently putting up a no-power defense once.
Solution 2 is also acceptable. My personal ideal Solution 4 would be untargetted
futureglimpse, pastglimpse, foresight or alacrity for 4p.
---[Wobou on 7/17 @ 14:35 writes]:
All of these sound fine to me. I agree with Iytha that solution 1 without a
power cost increase sounds the best.
---[Morbo on 7/17 @ 18:22 writes]:
Well, the first solution was that it would do all three of those for the
increased power cost.
---[Iytha on 7/17 @ 18:55 writes]:
Ah, that would be worth 7 power, then.
---[Enyalida on 7/19 @ 02:12 writes]:
All three of those at once is a quite powerful combination. Leave in the
selection option, so that you pick one when you spend the power.
---[Morbo on 7/21 @ 03:20 writes]:
It's still 3 powerless abilities costing 7 power, that may l
---[Morbo on 7/21 @ 03:21 writes]:
It's still 3 powerless abilities costing 7 power, that is only likely to be used
in large group fights. Healing one affliction and negating 2-3 more, it is more
like a contingency that way