Dark Fantasy Core Set/Martial Artist

==Martial Artist:==
===Skill cost: 12===
===Requirements:===
*Minimum Willpower: 12
*Minimum Agility: 9
*Minimum Stamina: 11
===Training time:===
12 months minimum study; triple if self-taught
Indefinite apprenticeship
===Skills:===
*Breakfall Apprentice
*Juggling Apprentice
*Timing Apprentice
*2 Stances
*Closed Fist Style
*Hand Parry
*Meditation
*Shoulder Flip
*Any 2 hand-to-hand proficiencies at level III or one at level IV
*Take It Like a Man I
*Tumbling I
===Bonuses:===
*+1 to all physical attributes
*Bonus background: Trained by a True Weapons Master-for martial artists this also applies to hands and feet
*Bonus contact--master
*Special: martial artists are a small community--your reputation is effectively doubled for others of your class
===Choose one category:===
====Grappler:====
*2 Holds
*Ambidexterity
*Instant Stand
*Grab Attack I
====Striker:====
*Intuitive Reflexes
*Brawling I
*Dodge I
*Jumping I
===Level bonuses:===
2: +2 to initiative
3: +1 to all mystical proficiencies
4: +2 to all class proficiencies & +2 to all saving throws
5: +1 to all class apprenticeships & +2 initiative
6: +2 to Armour Class (one reflex, one fortitude)
7: +1D8 Hit Points
8: Select a mystic skill that can be used in combat--starts at journeyman or level III
9: Title: Master & Statuses: Respected x2 & Feared x2
10: Select an additional hand-to-hand skill and any mystic skill; these start at journeyman or level III
11: +3 initiative & +2 to hit and damage
12: Mind-body link: +3 saves vs. illusions and immune to supernatural possession
13: +2 to initiative, attack, damage, parry, & dodge
14: The Glow: your hands & feet glow when you strike or parry, by 18th level, your whole body glows enough to be seen in bright daylight; this effect is voluntary
15: Considered a True Master--any you teach will have this background if you also possess the Teaching skill
16: Status: Well Known--you begin to attract admirers, potential students, and rivals
17: Move without moving: once per battle you may retest your initiative & a free interrupt
18: One-inch punch: once per battle you may automatically hit for maximum damage--even with only one inch to swing
Per additional level: +1 all martial proficiencies
Per additional even level: +1 all mystical proficiencies
Category:DFCS