List of known Vaults

The following page lists all Vault-Tec Corporation Vault series shelters and facilities inspired by them.
==Starting Vaults==
The player character, or main protagonist, starts in a Vault in four of the six main games in the Fallout franchise, and its TV series:
* Fallout: Vault 13 (Vault Dweller)
* Fallout 3: Vault 101 (Lone Wanderer)
* Fallout 4: Vault 111 (Nate/Nora)
* Fallout 76: Vault 76 (Vault 76 dwellers)
* Fallout (TV series): Vault 33 (Lucy MacLean)
In Fallout 2 and Fallout: New Vegas, the player characters (Chosen One and the Courier) start in the wasteland (New California and the Mojave respectively), receiving a Vault jumpsuit in the beginning. 
The only other game where the player character had no connection to Vaults was Fallout Tactics: The Warrior was a wasteland recruit. In the canceled Van Buren, the player character, the Prisoner, would have begun the game wearing the prison jumpsuit from Tibbets Prison.
==Vaults in canonical materials==
While marketed as nuclear shelters to save a portion of the American population from nuclear war, the Vaults were actually a grand social experiment, each with a specific data-gathering purpose in mind. Only a fraction of the Vaults had no experiments, but only for the reason of acting as control groups so as to provide a baseline for comparison. This plan would enable the American civilization to endure, sacrificing some of their dwellers in secret tests. The data would be collected by the Enclave,Dick Richardson: "{220}{prs34}{Well, no. No... not quite. You see, we had planned ahead. We were ready. }"The Chosen One: "{221}{}{What do you mean?}"Dick Richardson: "{222}{prs35}{We had a number of sanctuaries that would enable the glorious American civilization to endure. These facilities - the Vaults - were part of the great plan.}"The Chosen One: "{223}{}{Those damn Vaults didn't work the way they were supposed to. A lot of people in them died.}"Dick Richardson: "{224}{prs36}{Actually, they worked almost exactly the way they were supposed to. You might call it a social experiment on a grand scale. }"The Chosen One: "{225}{}{An experiment?}"Dick Richardson: "{226}{prs36a}{The Vaults were set up to test humanity. Some had not enough food synthesizers, others had only men in them, yet others were designed to open after only 6 months. They each had a unique set of circumstances designed to test the occupants.}"The Chosen One: "{227}{}{What about Vault 13? What was it's purpose?}"Dick Richardson: "{228}{prs37}{Ahh. Vault 13 was a special case. It was supposed to remain closed until the subjects were needed. Vault 13 was, in scientific parlance, a control group.}"The Chosen One: "{229}{}{But they would all have died if my ancestor didn't get them a replacement water chip. That doesn't seem to fit in with your plan.}"Dick Richardson: "{230}{prs38}{An unfortunate, and unforeseen, accident. However, as it turns out, a rather fortuitous one.}"The Chosen One: "{231}{}{What do you mean?}"Dick Richardson: "{232}{prs39}{As it turns out we needed test subjects from untainted, pre-war, human stock - your ancestors in Vault 13 - and some freshly mutated stock - the villagers from Arroyo.}"The Chosen One: "{233}{}{Why?}"Dick Richardson: "{234}{prs39a}{For the Project. It's almost ready. Humanity's salvation is almost at hand and the United States of America will be the progenitor of that rebirth.}"The Chosen One: "{235}{}{Rebirth? What do you mean?}"(Dick Richardson's dialogue) and used to create a multi-generational starship in order to colonize a new planet, as the initial assumption by the Enclave was that Earth would be rendered uninhabitable by nuclear war.Cain on Games, The True Purpose of Vaults in Fallout
Name 	Location 	Purpose 	Additional details 	Title
Vault 3 	Las Vegas, Nevada(New Vegas, Mojave Wasteland) 	Control Vault 	Inhabitants chose to remain in isolation for over a century until a water leak forced them to open for trade; Vault was subsequently massacred and taken over by the Fiends 	Fallout: New Vegas
Vault 4 	Los Angeles, California 	Publicly-known experiment; a Vault governed exclusively by scientists, with no other oversight 	Scientists adopted a policy of letting in survivors to use as genetic experimentation test subjects; subjects broke free and killed the scientists, but continue to inhabit the Vault and accept outsiders, acting as a true refuge from the wastes 	Fallout TV series
Vault 8 	Northwestern Nevada(Vault City, New California) 	Control Vault 	Inhabitants left on-schedule and used their G.E.C.K. to establish Vault City 	Fallout 2
Vault 11 	Mojave Desert, Nevada(Mojave Wasteland) 	Social experiment studying a population's willingness to sacrifice individuals for the safety of the majority, using falsified threats of collective punishment 	Inhabitants initially used elections to select sacrifices; attempted coup after the practice was abolished resulted in the deaths of most inhabitants 	Fallout: New Vegas
Vault 12 	Bakersfield, California(Necropolis, New California) 	Medical experiment studying the effects of gradual radiation exposure; door was designed not to seal correctly 	Inhabitants became ghouls and founded the city of Necropolis 	Fallout
Vault 13 	Mt. Whitney, Sequoia National Park/Inyo National Forest, California(New California)	Control Vault 	Inhabitants chose to remain in isolation until a water chip failure forced them to send the Vault Dweller for a replacement. Schism caused by the Vault Dweller resulted in many inhabitants leaving; survivors were killed or kidnapped by the Enclave 	FalloutFallout 2
Vault 15 	Southern California(New California) 	Social experiment in which a large population from diverse ethnic and religious backgrounds were forced to live together; Vault's opening was intentionally delayed by several decades 	Schism among the inhabitants led to the formation of three raider gangs from exiled inhabitants (Khans, Jackals, and Vipers). Remaining inhabitants formed Shady Sands 	FalloutFallout 2
Vault 17 	West Coast 	Unknown 	Inhabitants were kidnapped and transformed into super mutants by the Unity 	Fallout: New Vegas
Vault 19 	Mojave Desert, Nevada(Mojave Wasteland) 	Social experiment studying effects of factionalism and means to induce paranoia and mistrust; inhabitants divided into rival "Blue" and "Red" sectors 	Inhabitants subjected to subliminal messaging and faked acts of sabotage; many developed symptoms of psychosis. Ultimate fate of inhabitants is unknown; Vault was eventually occupied by Powder Gangers 	Fallout: New Vegas
Vault 21 	Las Vegas, Nevada(The Strip, New Vegas, Mojave Wasteland) 	Social experiment studying the effects of excessive gambling; all disputes were to be resolved through games of chance 	Inhabitants maintained a stable community until 2274, when Robert House successfully won ownership of the Vault in a game of blackjack and converted it into a hotel 	Fallout: New Vegas
Vault 22 	Mojave Desert, Nevada(Mojave Wasteland) 	Research facility studying and creating genetically modified crops and flora 	Genetically modified fungal infection transformed inhabitants into spore carriers 	Fallout: New Vegas
Vault 29 	West Coast 	Social experiment. Said to be full of "rich, obnoxious teenagers"Last day of school 	 	Fallout 76
Vault 31 	Santa Monica, Los Angeles, California 	Social experiment, consisting of three interconnected but divided Vaults, ostensibly as extra security from threats but also for support during crises; secretly a pet project of Bud Askins, a Vault-Tec sales executive who sought to use the Vaults to create a population of loyal Vault-Tec employees to monopolize the wasteland. Vaults 32 and 33 housed regular populations, while 31 housed cryogenically preserved Vault-Tec executives directed to go out to the other Vaults and indoctrinate them towards Askins' directive, with the truth hidden from the other two Vaults	Remains functional as of 2297, with many Vault-Tec employees still cryogenically preserved, watched over by Bud Askins 	Fallout TV series
Vault 32 	Santa Monica, Los Angeles, California 	Social experiment, consisting of three interconnected but divided Vaults, ostensibly as extra security from threats but also for support during crises; secretly a pet project of Bud Askins, a Vault-Tec sales executive who sought to use the Vaults to create a population of loyal Vault-Tec employees to monopolize the wasteland. Vaults 32 and 33 housed regular populations, while 31 housed cryogenically preserved Vault-Tec executives directed to go out to the other Vaults and indoctrinate them towards Askins' directive, with the truth hidden from the other two Vaults	Original population found out the truth about Vault 31, revolted, and ultimately died from infighting, suicide, and/or starvation circa 2294; briefly taken over by Lee Moldaver's raiders in order to infiltrate Vault 33, and later resettled by dwellers from Vault 33 in 2297 on Bud Askins' orders 	Fallout TV series
Vault 33 	Santa Monica, Los Angeles, California 	Social experiment, consisting of three interconnected but divided Vaults, ostensibly as extra security from threats but also for support during crises; secretly a pet project of Bud Askins, a Vault-Tec sales executive who sought to use the Vaults to create a population of loyal Vault-Tec employees to monopolize the wasteland. Vaults 32 and 33 housed regular populations, while 31 housed cryogenically preserved Vault-Tec executives directed to go out to the other Vaults and indoctrinate them towards Askins' directive, with the truth hidden from the other two Vaults	Remains functional as of 2297, and still following Bud Askins' directives 	Fallout TV series
Vault 34 	Mojave Desert, Nevada(Mojave Wasteland) 	Social experiment in which inhabitants were provided access to an overstocked armory with no security measures 	Inhabitants manually installed locks on armory and restricted access to Vault Security; schism over these measures led a group to leave and form the Boomers tribe. Reactor leak caused by a civil uprising led to the death or ghoulification of most inhabitants 	Fallout: New Vegas
Vault 51 	Northwestern West Virginia(The Forest, Appalachia) 	Social experiment in which a ZAX AI was tasked with selecting an ideal overseer from Vault population 	ZAX began manufacturing crises to test the abilities of inhabitants; the crises eventually escalated to lethal threats, then direct manipulation encouraging the remaining inhabitants to kill one another 	Fallout 76
Vault 63 	Southwest of Lewisburg, West Virginia(Ash Heap, Appalachia) 	Unknown 	Vault remains inaccessible 	Fallout 76
Vault 75 	Malden Middle School, Malden, Massachusetts(The Commonwealth) 	Social and medical experiment, in which a eugenics program was used to breed young inhabitants into perfect soldiers 	Test subjects eventually revolted against researchers; Vault was eventually occupied by Gunners 	Fallout 4
Vault 76 	North of Flatwoods, West Virginia(The Forest, Appalachia) 	Control Vault 	Inhabitants became instrumental in the reconstruction of Appalachia and the eradication of the Scorched Plague 	Fallout 76
Vault 77 	Unknown 	Social experiment in which a single man was locked in the vault with only puppets 	An unknown inhabitant was feared to the point of superstition by the slavers of Paradise Falls 	Fallout 3
Vault 79 	North of Dolly Sods Wilderness, West Virginia(Savage Divide, Appalachia) 	Secret Service facility intended to house the United States gold reserves 	Reactor leak killed or ghoulified most agents assigned to the Vault; survivors were rescued by the residents of Vault 76 during an attempted heist of the gold reserves 	Fallout 76
Vault 81 	Boston, Massachusetts(The Commonwealth) 	Research facility; scientists in a secret sector of the Vault would work to develop a universal disease cure via experiments on an unwitting civilian population 	Operations sabotaged by Overseer due to moral objections; researchers were sealed within their section of the Vault with no means of escape or contact. Researchers continued work by experimenting on mole rats and eventually perished; civilian section of the Vault maintained a stable community and remains inhabited	Fallout 4
Vault 87 	Northeastern Virginia(Capital Wasteland) 	Research facility studying the effects of the Forced Evolutionary Virus on humans; civilian population was used as test subjects 	Inhabitants were transformed into super mutants and seized control of the Vault 	Fallout 3
Vault 88 	Northwest of Quincy, Massachusetts(The Commonwealth) 	Testing facility for experimental productivity-boosting equipment to be used in other Vaults 	Vault's construction was never completed. Overseer Valery Barstow became a ghoul and eventually recruited the Sole Survivor to help complete the Vault's experiments 	Fallout 4: Vault-Tec Workshop
Vault 92 	Olney, Maryland(Capital Wasteland) 	Medical experiment testing means to induce aggression using white noise 	Inhabitants were driven insane and eventually killed one another. Vault later became infested with bloatflies and mirelurks 	Fallout 3
Vault 94 	North of Dolly Sods Wilderness, West Virginia(The Mire, Appalachia) 	Social experiment testing the viability of pacifist belief systems in post-apocalyptic conditions; all inhabitants were members of a nonviolent religious community save a single Vault-Tec employee 	Vault-Tec observer confessed to the experiment and urged inhabitants to arm themselves for safety purposes. This advice was ignored, and the Vault was eventually massacred by paranoid outsiders. Damage to the Vault's G.E.C.K. sustained in the massacre created the Mire 	Fallout 76
Vault 95 	Southeast of Natick, Massachusetts(The Commonwealth) 	Social and medical experiment in which addicts were given experimental rehabilitation treatments and encouraged to remain clean, then informed of a secret stash of chems 	Inhabitants initially recovered from addictions, but rapidly descended into violence once informed of the secret stash. Vault was eventually occupied by the Gunners 	Fallout 4
Vault 96 	South of Spruce Knob Campground, West Virginia(Savage Divide, Appalachia) 	Research facility intended to monitor and study mutated wildlife, using genetic engineering to develop anti-mutant countermeasures. Staffed by only five individuals 	Automated security measures threatened to execute inhabitants if they failed to meet quotas due to secretive and unethical nature of research. Inhabitants eventually attempted to sabotage security systems and escape, but failed and were killed. Test subjects eventually began to escape the facility 	Fallout 76
Vault 101	West of Springvale, Virginia(Capital Wasteland) 	Social experiment in which Overseers were granted unlimited authority over a Vault intended to remain closed indefinitely 	Overseer Alphonse Almodovar eventually began to send secret scouting parties into surrounding wasteland and recruited an outsider, James, as doctor. Vault eventually fell into civil war after James and the Lone Wanderer escaped 	Fallout 3
Vault 106	Northeastern Virginia(Capital Wasteland) 	Medical experiment studying effects of psychoactive drugs released via air filtration systems 	Population erupted in violence after drugs were released; ultimate fate of inhabitants is unknown. Drugs remained in air supply for 200 years, causing insanity and hallucinations in survivors who entered 	Fallout BibleFallout 3
Vault 108	North of Washington, D.C., Maryland(Capital Wasteland) 	Social experiment studying effects of leadership conflicts: most management positions were to be filled by a terminally ill Overseer upon entry, power systems were designed to fail after 20 years, no entertainment was provided, and armory was provided triple the standard ordnance 	In addition to stated purpose, Vault was also provided with a cloning device. A single inhabitant, Gary, was cloned repeatedly; clones eventually turned violent and overran the Vault 	Fallout 3
Vault 111	Sanctuary Hills, Massachusetts(The Commonwealth) 	Medical experiment studying long-term effects of cryogenic stasis on unwitting subjects 	All-clear signal was never received, resulting in a coup by Vault Security and the abandonment of the Vault. One test subject, an infant named Shaun, was extracted from stasis and kidnapped by Institute agents; remaining subjects died due to power failure save for a Sole Survivor 	Fallout 4
Vault 112	Smith Casey's garage, Virginia(Capital Wasteland) 	Social experiment in which inhabitants were placed in a virtual reality simulation controlled by the Overseer 	Experiment was designed by Overseer Stanislaus Braun for his own psychotic amusement; after entry Braun tortured the inhabitants for centuries 	Fallout 3
Vault 114	Boston, Massachusetts(The Commonwealth) 	Social experiment in which wealthy inhabitants would be stripped of luxury and forced to live in cramped squalor under an incompetent Overseer 	Vault was never completed, possibly due to contract fraud and/or embezzlement. Construction site was eventually taken over by Skinny Malone's triggermen outfit 	Fallout 4
Vault 118	Cliff's Edge Hotel, Mount Desert Island, Maine(The Island) 	Social experiment in which 10 wealthy residents would live in luxury while 300 impoverished residents lived in squalor, with wealthy residents granted total authority 	"Lower class" section of the Vault was never completed due to embezzlement of construction funds. Inhabitants of the "luxury" section eventually transferred themselves into robobrains to achieve immortality, and continue to occupy the Vault 	Fallout 4: Far Harbor
===Unnumbered Vaults===
These are Vaults which have been mentioned, but not with a number; it is possible that some of them may correspond with already-known Vaults.
Name 	Location 	Purpose	Additional details 	Title
Harold's Vault 	Unknown 	Unknown	Harold recalls having grown up in a Vault, but is unable to remember its location or what it was like; however, the Vault in question may be Vault 29. 	Fallout
Vault hacked by Mel 	Unknown 	Unknown	Mel and Bobbi No-Nose broke into this Vault, but found it was highly irradiated; Mel was sickened by the radiation but survived. 	Fallout 4
Vault fixed by Penelope Hornwright	Unknown 	Unknown	This Vault had a faulty door but was otherwise in good condition. Sometime between 2083 and 2103, Penelope Hornwright fixed the door in exchange for her family being allowed inside; she was forced to stay outside in order to fix the door, and became a ghoul due to radiation exposure.	Fallout 76
Vault lived in by Samuel 	Unknown 	Unknown	Samuel claims to be from a Vault that is far away and hidden. While he wears VTU clothing, there is no proof it is it. 	Fallout 76
Bruiser's Vault 	East Coast	Unknown	Bruiser mentions having come from a Vault, and describes its residents having played a gladiatorial sport similar to American football. 	Fallout 76
Dino and Carla's Vault 	Unknown 	Unknown	Dino and Carla mention coming from a low-population Vault, which they had left by 2103. 	Fallout 76
Soldiers' Vault 	Unknown 	Unknown	Two American soldiers, a lieutenant and a private, were sent to this Vault, and had left and reached Appalachia by 2103. 	Fallout 76
===Related facilities===
This section lists facilities that use Vault-Tec technologies but are not an actual, Vault-Tec Vaulttm shelter.
Name 	Location and construction 	Purpose 	Additional details 	Game
Los Angeles Demonstration Vault 	Los Angeles, California(Boneyard, New California) 	Public demonstration facility 	Sturdy construction allowed for use as a legitimate shelter by locals. Later converted into the headquarters of the Unity, then destroyed via nuclear detonation by the Vault Dweller 	Fallout
Securitron vault 	Fortification Hill, Arizona(The Fort, Mojave Wasteland) 	Private facility owned by Robert House, housing an army of securitrons	Facility fell into disrepair after the war; exterior bunker was eventually discovered and occupied by Caesar's Legion 	Fallout: New Vegas
Vault-Tec's "Vault of Tomorrow" 	Museum of Technology, The Mall, Washington D.C.(Capital Wasteland)	Sponsored museum exhibit 	Publicity piece encouraging visitors to purchase admittance to Vault-Tec shelters; visitors were provided an automated tour of a typical Vault 	Fallout 3
Vault-Tec: Among the Stars 	Nuka-World, Massachusetts 	Sponsored amusement park attraction 	Publicity piece promoting the idea that Vault-Tec technologies could be applied to space colonization. Visitors explored a hypothetical Vault-Tec space colony dubbed "Arcturus-I"; experiments were secretly conducted on both visitors and staff 	Fallout 4: Nuka-World
Vault-Tec University Simulation Vault	Morgantown, West Virginia(The Forest, Appalachia) 	Training facility for Vault-Tec employees 	Trainees would be locked inside for simulation exercises; facility was in use by a class when the bombs fell. Inhabitants eventually starved due to lack of food supplies 	Fallout 76
The Whitespring bunker 	The Whitespring, West Virginia(Savage Divide, Appalachia) 	Continuity of Government facility 	Intended to house members of congress and the executive branch; Enclave personnel planted within the bunker's security executed all non-Enclave officials upon entry and established the facility as their regional headquarters 	Fallout 76
Makeshift vault 	Northwest of Grafton, West Virginia(Toxic Valley, Appalachia) 	Unlicensed facility 	Facility was constructed by former Vault-Tec employees using stolen equipment after being informed of their status as "unessential" personnel. Fate of original inhabitants is unknown; facility was eventually taken over by the Crater War Party and later the Brotherhood First Expeditionary Force	Fallout 76
==Vaults in supplementary materials==
Name 	Purpose 	Additional details 	Game
Vault 27	Deliberately overcrowded; 2000 people would be assigned to enter, double the total sustainable amount 	N/A 	Fallout Bible
Vault 36	Food extruders were designed to produce only a thin, watery gruel 	N/A 	Fallout Bible
Vault 42	No light bulbs of more than 40 watts were provided 	N/A 	Fallout Bible
Vault 43	Social experiment in which 20 men and 10 women would be forced to live alongside a live panther 	N/A 	One Man, and a Crate of Puppets
Vault 53	Most of the equipment was designed to break down every few months. While repairable, the breakdowns were intended to stress the inhabitants unduly	N/A 	Fallout Bible
Vault 55	No entertainment tapes were provided 	N/A 	Fallout Bible
Vault 56	The only entertainment tapes provided were the works of a particularly untalented comedian 	Vault society was anticipated to collapse far earlier than Vault 55 	Fallout Bible
Vault 68	Of the one thousand people who entered, there was only one woman 	N/A 	Fallout Bible
Vault 69	Of the one thousand people who entered, there was only one man 	N/A 	Fallout BibleOne Man, and a Crate of Puppets
Vault 70	Social experiment in which jumpsuit extruders would fail after 6 months, drastically reducing clothing availability. 	Vault was to play a major role in Interplay Entertainment's cancelled version of Fallout 3, known internally as Van Buren. For details on the Vault's Van Buren iteration, see "Non-canon Vaults."	Fallout Bible
Vault 77	Social experiment in which a single person inhabited the vault alone with a crate of puppets. 	Inhabitant eventually went insane and developed split personalities based on the puppets 	One Man, and a Crate of Puppets
==Vaults in other properties==
Name 	Purpose 	Additional details 	Game
Vault 7 	A Vault filled with water built at the bottom of a lake, made not to house residents but instead to record information on those who find their way inside in an experiment called the Leviathan.	Vault is run by a robot called the "Guardian," who confiscates contraband. Reaching a certain room will allow the intruder to complete the Leviathan and be released. 	Fallout: New California
Vault 44 	Contained a hidden sector where scientists performed experiments on dangerous creatures 	Excessive power usage by hidden sector led to failure of numerous Vault systems and the death of all inhabitants. Lab animals continue to inhabit Vault, feeding on spoiled food stores	Fallout: New California
Vault 84 	Every year, a vote is held to exile a dweller deemed the most dangerous to the Vault 	Vault maintained a stable society and remains inhabited 	Fallout: The Board Game
Vault 109	A high-class, "fancy" Vault filled with products from Mary May, Ticknor and Fields and Fallon's 	Inhabitants initially maintained trade with Vault 84, but died after the facility became flooded with radiation 	Fallout: The Board Game
==Non-canon Vaults==
This section covers Vaults found in games ejected from the continuity, in concept art, in cross-promotional materials, or in cut content. 
Name 	Location and construction 	Purpose 	Details 	Game 	
Cut content, concept art, and development leftovers	Cut content, concept art, and development leftovers	Cut content, concept art, and development leftovers 	Cut content, concept art, and development leftovers 	Cut content, concept art, and development leftovers	Cut content, concept art, and development leftovers
Vault 10 	Unknown 	Unknown 	Vault was never implemented; only concept art of its jumpsuit exists 	The Art of Fallout 4 	
Vault 24 	Unknown 	Unknown 	Vault was cut during development; only an unused jumpsuit item remains in the game files 	Fallout: New Vegas 	
Vault 65 	Unknown 	Unknown 	Vault was created very early in development; textured assets and a functional level containing numerous feral ghoul spawns can be found in the game files. The Vault's editor ID labels it as "Vault 75", suggesting it may have been a design prototype	Fallout 76 	
Vault 74 	Unknown 	Unknown 	Vault was created by Bethesda as a tutorial for Fallout 3's modding tools; the level was imported to Fallout: New Vegas at some point in development and never removed 	Fallout: New Vegas 	
Vault 100 	Unknown 	Unknown 	Vault was cut during development, only an unused inventory icon for its jumpsuit remains in the game files 	Fallout 3 	
Vault 113 	Unknown 	Unknown 	Vault was cut during development; only an unused texture of its welcome sign remains in the game files 	Fallout 4 	
Vault 117 	Massachusetts(The Commonwealth) 	Unknown 	Vault was cut during development; an early map of the game world shows it located just north of Jamaica Plain 	Fallout 4 	
Vault 120 	Atlantic Ocean, Massachusetts(The Commonwealth) 	Unknown 	Vault would have been constructed underwater. A cut quest would have involved a giant mutant octopus attacking the Vault 	Fallout 4 	
Vault 121 	Massachusetts(The Commonwealth) 	Unknown 	Vault was cut during development; an early map of the game world shows its location roughly corresponded with Vault 95 	Fallout 4 	
Burkittsville Vault 	Burkittsville, Maryland(Capital Wasteland) 	Unknown 	Cut terminal entries at Hamilton's hideaway would have indicated that a group of cannibals set up camp outside the vault shortly after the war, to ambush survivors seeking entrance 	Fallout 3 	
Non-canon games 	Non-canon games 	Non-canon games 	Non-canon games 	Non-canon games 	Non-canon games
Vault 0 	Cheyenne Mountain, Colorado(The Belt) 	Command and control facility monitoring the Vault Experiments. Managed by the Calculator, an AI supercomputer using the brains of America's greatest geniuses as processors and personality templates 	Budget cuts resulted in substandard components being used in the Calculator; series of malfunctions occurred as a result, leading the AI to become genocidal 	Fallout Tactics 	
Vault prototype 	Texas 	Prototype facility 	Facility was eventually taken over by the Brotherhood of Steel's Texas Expedition for use as a headquarters 	Fallout: Brotherhood of Steel 	
Corporate Vault 	Los, Texas 	Private shelter for Vault-Tec employees and scientists, to continue experimentation post-war 	Facility was eventually taken over by the Attis Army, who used samples of FEV stored within to begin manufacturing super mutants. Facility was subsequently destroyed via nuclear detonation by the Initiate 	Fallout: Brotherhood of Steel 	
Unreleased games 	Unreleased games 	Unreleased games 	Unreleased games 	Unreleased games 	Unreleased games
Vault 1 	Midwest 	Unknown 	Vault appeared in the Van Buren tech demo 	Van Buren 	
Vault 6 	Mt. St. Helens, Washington 	Medical experiment in which small amounts of radiation were leaked into the Vault each day 	Vault was described in Fallout Extreme design documents as being overrun with feral ghouls 	Fallout Extreme 	
Vault 29 (Van Buren) 	Colorado 	No assigned dweller was over the age of 15 upon entry, with parents redirected to other Vaults. List of Vaults and their experiments (Fallout Bible): "Vault 29: No one in this Vault was over the age of 15 when they entered. Parents were redirected to other Vaults on purpose. Harold is believed to have come from this Vault. "	Harold is believed to come from this Vault. 	Van Buren 	
Vault 39 	Abilene, Texas 	Unknown 	Vault was described in Brotherhood of Steel 2 design documents as overgrown with mutated plants due to experiments by the game's antagonist 	Fallout: Brotherhood of Steel 2 	
Vault 70 	Salt Lake City, Utah 	Social experiment in which jumpsuit extruders would fail after 6 months, drastically reducing clothing availability. Majority of inhabitants were members of the local Mormon congregation 	Vault was described in Van Buren design documents as the origin for the settlements of New Jerusalem and New Canaan. 	Van Buren 	
==Interactive map==
:Note, the following map uses an existing 1959 AGS map as base for ease of browsing and orientation. Locations from the TV series have been added to indicate estimated locations of Vaults.
===Vault numbers by state and territory===
State/territory 	Vault sites 	Confirmed Vaults 	Known Vaults
Alabama 	1 	 	
Alaska 	Unknown 	 	
Arizona 	2 	 	
Arkansas 	1 	 	
California 	11 	7 	
* Demonstration Vault
* Vault 4
* Vault 12
* Vault 13
* Vault 31, 32, 33
Colorado 	3 	 	
Connecticut 	2 	 	
Delaware 	0 	 	
Florida 	1 	 	
Georgia 	3 	 	
Hawaii 	Unknown 	 	
Idaho 	3 	 	
Illinois 	4 	 	
Indiana 	0 	 	
Iowa 	2 	 	
Kansas 	2 	 	
Kentucky 	1 	 	
Louisiana 	2 	 	
Maine 	1 	1 	
* Vault 118
Maryland 	1 	2 	
* Vault 92
* Vault 108
Massachusetts 	3 	6 	
* Vault 75
* Vault 81
* Vault 88
* Vault 95
* Vault 111
* Vault 114
Michigan 	1 	 	
Minnesota 	2 	 	
Mississippi 	1 	 	
Missouri 	2 	 	
Montana 	2 	 	
Nebraska 	2 	 	
Nevada 	5 	8 	
* Vault 3
* Vault 11
* Vault 15
* Vault 19
* Vault 21
* Vault 34
New Hampshire 	0 	 	
New Jersey 	3 	 	
New Mexico 	2 	 	
New York 	1 	 	
North Carolina 	2 	 	
North Dakota 	1 	 	
Ohio 	2 	 	
Oklahoma 	2 	 	
Oregon 	1 	 	
Pennsylvania 	3 	 	
Rhode Island 	1 	 	
South Carolina 	1 	 	
South Dakota 	3 	 	
Tennessee 	2 	 	
Texas 	10 	 	
Utah 	1 	 	
Vermont 	1 	 	
Virginia 	5 	4 	
* Vault 87
* Vault 101
* Vault 106
* Vault 112
Washington 	3 	 	
West Virginia 	6 	5 	
* Vault 51
* Vault 63
* Vault 76
* Vault 94
* Vault 96
Wisconsin 	2 	 	
Wyoming 	1 	 	
Occupied territories	Occupied territories	Occupied territories	Occupied territories
Baja California 	1 	 	
Manitoba 	1 	 	
==Behind the scenes==
* The Wastelad holotape game in Fallout 76 features two fictional Vaults: Vault 1 and Vault 2.
* In Fallout Shelter, players choose their own Vault's number, and players are sent to various Vault locations.
* In Fallout Shelter Online, the player oversees an unnumbered Vault in the Commonwealth that was previously led by Jacob March. It is revealed during the game's story that the Vault's Resource Purifier was sabotaged to eventually release the Forced Evolutionary Virus.
* Several Vaults appear in the Bethesda Pinball game, including Vaults 33, 41, 66, 99, 103, 107, and 113.
* The Creation Club image for the Vault Suit Customization content features some numbers written on a booklet featuring Vault suits, jotted down near one of the jumpsuits themselves. 33 and 41 have been crossed out in favor of 101 and 64.
;Other
* Numbers 101 and 111 are 5 and 7 in binary respectively. Fallout 3 was the fifth video game in the series to be released (counting Fallout Tactics and Fallout: Brotherhood of Steel), while Fallout 4 was the seventh (after Fallout: New Vegas).
;TV series heat map
FOTV ep8 Vault heat map.png|Heat map shown in the episode "The Beginning" of 
FOTV ep8 Vault heat map ALTERED state overlay.png|An alteration of the previous screenshot to overlay a rough approximation of U.S. states on the map
* During "The Beginning," the eighth episode of the first season of the Fallout TV series, two Vault-Tec executives display a heat map of Vault locations across North America. The dots appear to correspond to known Vault locations in the series, as well as many locations not yet shown in any series installment, across nearly all 48 contiguous states (Alaska and Hawaii are not shown). However, the map is not a 1:1 correlation of all numbered Vaults; for example, the Las Vegas area only shows three dots, when six Vaults are featured in Fallout: New Vegas. Additionally, the Boston/New England area does not appear to perfectly align with the Vaults seen in Fallout 4. However, significant clusters are shown around Washington, D.C. and Appalachia (West Virginia) for Fallout 3 and Fallout 76, respectively. A triangular formation of three dots in the Los Angeles area appears to correspond to Vaults 31, 32 and 33, which are discussed in the scene itself.
* The dots in other locations across America, ones not yet seen in the series, roughly correspond with major cities in the U.S., such as the three dots in what appears to be the Chicago area, which can be seen next to a faded outline of Lake Michigan. One significant cluster shows four dots in the area of Houston, Texas.
* There also appear to be two dots around the state of Oklahoma, as well as one much further north of the U.S., in what appears to be central Canada. This lines up with the letter from Vault-Tec in Fallout 3, which advertises Vault-Tec facilities in "locales such as Oklahoma and newly-annexed Canada." Outside of this, there is also one dot south of California, in what appears to be Baja California, Mexico.
* In total, there appear to be around 116 dots on the map, including another in Florida obscured by Barb Howard that is shown in a different shot. Because the scene itself is not dated, any missing Vaults may be accounted for if they had not yet been constructed by the time of the meeting depicted in the scene, as the map does not appear to be a 1:1 recreation either way.
==Gallery==
===Western half of United States===
FNV Vault 3 door.png|Vault 3 (Mojave), a control Vault where residents agreed not to leave until a water leak occurred (Fallout: New Vegas)
Vault 4 entrance.jpg|Vault 4 (California), an experiment Vault where its scientists brought in surface refugees to experiment on them (Fallout TV series)
Fo2 Vault 8 Entry.png|Vault 8 (Vault City), a control Vault (Fallout 2)
Vault 11 door.jpg|Vault 11 (Mojave), an experiment Vault where people, to avoid dying, voted others to be overseer (Fallout: New Vegas)
Fo1 Vault 12 Level 1.png|Vault 12 (Bakersfield, California), an experiment Vault to test radiation on people with a door that does not close properly (Fallout)
FO1Vault13Intro.png|Vault 13 (California), a special case "control group" Vault to stay closed until subjects were needed by the Enclave (Fallout and Fallout 2)
Fo1 Vault 15 Entrance.png|Vault 15 (California), an experiment Vault for diverse people to clash cultures (Fallout and Fallout 2)
Vault 19.png|Vault 19 (Mojave), an experiment Vault to see if paranoia can be induced through non-chemical/non-violent means (Fallout: New Vegas)
NewVegasStripThird.png|Vault 21 (Mojave), an experiment Vault to study a society where conflict is resolved through chance (i.e. gambling), later converted into a hotel (Fallout: New Vegas)
Vault 22.jpg|Vault 22 (Mojave), a Vault meant to research agriculture (Fallout: New Vegas)
Vault31door2.jpg|Vault 31 (Los Angeles, California), an experiment Vault meant to preserve Vault-Tec employees but also breed super Vault-Tec managers (Fallout TV series)
Vault 32 door.png|Vault 32 (Los Angeles, California), a sister experiment Vault for Vault 31's residents to have a healthy breeding pool (Fallout TV series)
Vault33extdoor.png|Vault 33 (Los Angeles, California), a sister experiment Vault for Vault 31's residents to have a healthy breeding pool (Fallout TV series)
Outside the vault34 blast.jpg|Vault 34 (Mojave), an experiment Vault filled with weapons to see if people will attack others (Fallout: New Vegas)
===Eastern half of United States===
Vault51.png|Vault 51 (Appalachia), an experiment Vault to see how a computer will manage its residents (Fallout 76)
F76 Vault 63 Main Door.png|Vault 63 (Appalachia), a Vault with an unknown purpose (Fallout 76)
Vault 75 entrance.png|Vault 75 (Malden, Massachusetts), an experiment Vault to refine human genetics where children are raised and "unfit" teens are killed upon reaching age 18 (Fallout 4)
F76 Vault 76 Main Door.png|Vault 76 (Appalachia), a control Vault where only America's "best" and "brightest" were allowed in (Fallout 76)
FO76WL V79 NEW DOOR.png|Vault 79 (Appalachia), a secret Vault meant to hold the country's gold reserves (Fallout 76)
Vault 81door.jpg|Vault 81 (Massachusetts), an experiment Vault to create a cure to humanity's illnesses, but its residents would have been test subjects; one of the few still operating Vaults in the wasteland (Fallout 4)
Vault 87 gear door.jpg|Vault 87 (Capital Wasteland), an experiment Vault meant to test the Forced Evolutionary Virus on people (Fallout 3)
E3 Fallout4 VaultTecWorkshop Door.png|Vault 88 (Massachusetts), a Vault meant to test prototype devices to put in other Vaults (Fallout 4)
FO3 Vault 92 door closed.jpg|Vault 92 (Capital Wasteland), an experiment Vault claimed to preserve the best musicians, but white noise was used for mind control (Fallout 3)
Vault 94 door.png|Vault 94 (Appalachia), an experiment Vault to see how non-violent groups fare when presented with post-apocalyptic societies (Fallout 76)
FO4 Vault 95 TV 1.png|Vault 95 (Massachusetts), an experiment Vault to see if chem addicts can successfully recover from addictions (Fallout 4)
FO76SR Vault 96 door.png|Vault 96 (Appalachia), an experiment Vault to conduct genetic experiments on people to research mutated fauna (Fallout 76)
Vault 101 entrance ext.jpg|Vault 101 (Capital Wasteland), an experiment for residents to never leave (Fallout 3)
Vault 106 door geck.jpg|Vault 106 (Capital Wasteland), an experiment Vault to drug people via the air system (Fallout 3)
Vault 108 vault door.png|Vault 108 (Capital Wasteland), an experiment Vault to test conflicts in leadership, now full of Gary clones (Fallout 3)
Fo4 V111 TV 11.png|Vault 111 (Massachusetts), an experiment Vault where residents are cryogenically frozen and studied (Fallout 4)
Vault112.jpg|Vault 112 (Capital Wasteland), an experiment Vault where residents are trapped in a virtual simulation (Fallout 3)
Vault114.jpg|Vault 114 (Boston, Massachusetts), an experiment Vault to see how rich people deal with their wealth being taken away (Fallout 4)
FO4-FarHarbor-Vault118-Entrance.jpeg|Vault 118 (Mount Desert Island, Maine), an experiment Vault to see how rich people and poor people will co-exist (Fallout 4)
===Other bunkers===
Fo1 Demonstration Vault.png|Entry level of the Los Angeles Vault, a demonstration site designed by Vault-Tec to present their Vaults to the public (Fallout)
V0 bos0117.jpg|Vault 0, a control Vault in Colorado meant to act as the hub for the Vault network (Fallout: Tactics)
Vault prototype.png|The Vault prototype, meant to be a prototype for the Corporate Vault, now used by the BoS (non-canon, Fallout: Brotherhood of Steel)
Secret Vault entrance.png|Corporate Vault (Los), meant for Vault-Tec to conduct scientific research (non-canon, Fallout: Brotherhood of Steel)
FO3 Museum of Tech interior 7.jpg|Museum of Technology's "Vault of Tomorrow" exhibit (Washington, D.C.) (Fallout 3)
WC You and What Army.jpg|Securitron vault (Mojave), a bunker built by Mr. House for his robots (Fallout: New Vegas)
AmongTheStars-Entrance-NukaWorld.jpg|Vault-Tec: Among the Stars (Nuka-World, Massachusetts) (Fallout 4)
FO76 Training Vault Atrium 3.jpeg|Vault-Tec University's simulation facility (Appalachia) (Fallout 76)
Whitespring bunker exterior.png|Exterior façade of the Whitespring bunker (Appalachia) (Fallout 76)
FO76 Makeshift Vault.png|Entrance to the makeshift vault (Appalachia) (Fallout 76)
==References==
Non-game
Category:Vaults
zh:已知的避难所列表