Mover (Final Fantasy VII)

Mover is a rare enemy from Final Fantasy VII appearing in the swamp room of the Northern Cave. They only have a 4.69% chance of appearing in the one area they are in. Movers were not featured in the original Final Fantasy VII strategy guide bestiary.
They are highly desirable enemies to encounter as they have low HP and other stats, but provide a huge amount of AP and gil and drop the rare Turbo Ethers every time, and morph into Protect Ring accessories. Movers are the only enemies in the game that give no EXP upon defeat. 
==Stats==
==Formations==
#	Formation
 	Mover A, Mover B, Mover C
==Locations==
Northern Cave 	Northern Cave
Water Crossing	890
Water Path 	890
==AI script==
AI: Setup
{
:TempVar:MoverGroup = All Movers in Battle
:If (Self is Mover A) Then
:{
::Mover's IdleAnim = 1st Mover
::Mover's HurtAnim = Flinch (1st Mover)
::Mover's EvdeAnim = Evade (1st Mover)
:} Else If (Self is Mover B) Then {
::Mover's IdleAnim = 2nd Mover
::Mover's HurtAnim = Flinch (2nd Mover)
::Mover's EvdeAnim = Evade (2nd Mover)
:} Else If (Self is Mover C) Then {
::Mover's IdleAnim = 3rd Mover
::Mover's HurtAnim = Flinch (3rd Mover)
::Mover's EvdeAnim = Evade (3rd Mover)
:}
:Mover's CustomVar:TurnsTilTriangle = 5
:TempVar:TurnsTilBodyblow = Rnd(0..3)
}
AI: Main
{
:If ((At Least One in TempVar:MoverGroup has Death Status)
:::OR (Mover's CustomVar:TurnsTilTriangle > 0)) Then
:{
::If (TempVar:TurnsTilBodyblow == 0) Then
::{
:::Choose Random Opponent
:::If (Mover's IdleAnim == 1st Mover) Then
:::{
::::Use <Bodyblow> (1st Version) on Target
:::} Else If (Mover's IdleAnim == 2nd Mover) Then {
::::Use <Bodyblow> (2nd Version) on Target
:::} Else If (Mover's IdleAnim == 3rd Mover) Then {
::::Use <Bodyblow> (3rd Version) on Target
:::}
:::TempVar:TurnsTilBodyblow = 3
::} Else {
:::TempVar:TurnsTilBodyblow = TempVar:TurnsTilBodyblow - 1
:::If (Mover's CustomVar:TurnsTilTriangle > 0) Then
:::{
::::Mover's CustomVar:TurnsTilTriangle =
::::::::: Mover's CustomVar:TurnsTilTriangle - 1
:::}
::}
:} Else {
::Choose Random Opponent
::If (Mover's IdleAnim == 1st Mover) Then
::{
:::Use <Triangle Attack> (1st Version) on Target
::} Else If (Mover's IdleAnim == 2nd Mover) Then {
:::Use <Triangle Attack> (2nd Version) on Target
::} Else If (Mover's IdleAnim == 3rd Mover) Then {
:::Use <Triangle Attack> (3rd Version) on Target
::}
::TempVar:MoverGroup's CustomVar:TurnsTilTriangle = 5
:}
}
==Gallery==
mover FFVII Artwork.jpg|Artwork by Tetsuya Nomura.
Triangle Attack.png|Triangle Attack.
Category:Enemies in Final Fantasy VII