Enhanced Senses

== Description ==
Usage: !detect <target>
Usable by those with the ENHANCED_SENSES ability. Detect allows you to "reveal" a single target that is either CLOAKED (cloak ability) or SNEAKING (sneak ability). If you succeed in revealing a target they will be penalized by having their defense level set to OFF-GUARD.
Use of e-senses in combat consumes the player's turn for that combat round.
== Update ==
Holograms, E-senses, and Radar have each received an update. The purpose of this update has been to give them each a coded TACS function that can be used in any combat situation and fitting their price (which range from 6 to 8 CP). E-senses and Radar already had some use, but while their effect is powerful, it is of a very limited scope. Holograms never had a direct coded function despite its vast potential.
Characters with one of these abilities have received a Special Attack based on their ability. This attack is ammo-based, so it won't take a bite out of your Energon, but you will only have limited uses per week. The name of the attack and it's ammo type may have been changed to reflect a character's specific IC ability where specified. Examples of these new 'special attacks' are below:
Holograms: Holoprojection/0/area-ranged/misc/blind2 ammo(x2)
E-Senses: Detection/0/area-ranged/misc/cripple2 ammo(x2)
Radar: Radar Lock/0/ranged/misc/lockon ammo(x2)
It's not a perfect substitution for coded abilities, but it is the best I can do within my abilities. Subject to change as we see how well these work in practical application. These attacks cannot be upgraded, modified, or sold. If yours is missing, see Redshift. Details on the wiki (coming soon).
(Some Feature Characters have been excluded. Other Feature Characters have received superior versions instead of the default. YMMV.)
See also:
*Radar
Category:Combat
Category:Ability