Lucina

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|-|Awakening=
|-|"Marth"=
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==Summary==
Lucina is a princess of Ylisse, the daughter of Prince Chrom, a distant descendant of the legendary Hero-King Marth, and is one of the three main protagonists from Fire Emblem: Awakening. After her world fell to ruin at the hands of the Fell Dragon Grima in the future, she traveled back in time to save her father's life and avert the disastrous future whence she came. For a time she cloaked her identity as a traveler from the future under the guise of a mysterious warrior known only to others as Marth, taking the name from her famous ancestor, but later discarded this guise when she revealed her true nature to Chrom and joined his army, assisting him in conflicts with the Valmese Empire and the Grimleal.
==Powers and Stats==
Tier: 
Name: Lucina
Origin: Fire Emblem
Gender: Female
Age: Around 20 (Oldest member of the second generation, after Nah and Yarne)
Classification: Human, though she can have Grima's blood if Female Robin is her mother
Powers and Abilities:
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|-|Innate=
*Superhuman Physical Characteristics
*Weapon Mastery and Magic (Primarily utilize a sword befitting a master swordsman in combat, with her Tiki Support stating that she is knowledgeable in fencing, but as a playable character, she has acquired mastery over different variety of weapons during the course of her adventure such as lances, axes, staves, tomes, and bows)
*Martial Arts (In her Brady Support, it is shown that Lucina is knowledgeable in grapples and submission holds)
*Acrobatics (Can jump high in the air and perform multiple flips whilst mid-air. Throws her sword into the air, flips backwards to catch it, then kills an assassin by striking him in the back)
*Enhanced Senses and Extrasensory Perception (Able to sense an assassin hiding in the bushes. Comparable to characters from Fire Emblem: Awakening, and Fire Emblem: Fates, who can fight against invisible Vallite Soldiers by sensing their presence)
*Non-Physical Interaction (Comparable to characters from Fire Emblem: Shadows of Valentia, who can harm Specters)
*Accelerated Development (Training/Leveling: Abilities, Weapon Experience. Has Naga Holy Blood, which allows her to learn Light Magic at a faster rate)
*Damage Boost (Via Critical Hits, which deal triple damage to the enemy. Via Parallel Falchion, which deals bonus damage to dragon units, even Grima who is unaffected by other dragon-effective weapons, tripling the damage to the enemy. Via Rapier, which deals bonus damage to beast and armored units, tripling the damage)
*Healing, Durability Negation and Resistance Negation (Via Parallel Falchion, which can be used to heal the user. Via Aether, which heals the user on the first strike based on the damage inflicted and ignore half of the enemy's defense and resistance on the second strike. Healing in Fire Emblem is showcased to be capable of mending a stab wound in the torso)
*Empowerment (Via Weapon Triangle, weapon users with the advantage may attack with increased battle accuracy and damage output; conversely, users with the disadvantage may suffer from decreased battle accuracy and damage output. In Awakening, sword users have an advantage over axe users, axe users over lance users, and lance users over sword users)
*Statistics Amplification (Via Charm)
*Probability Manipulation (Via Dual Strike+ and Rightful King)
|-|Reclassing=
Statistics Amplification (Can increase the stats of herself and others through various skills), Accelerated Development (Can increase the rate of experience she gains in battle, both herself and weapon skill, via Veteran and Discipline respectively), Stealth Mastery (Via Pass and Locktouch), Acrobatics (Via Acrobat and Movement-increasing skills), Death Manipulation (Via Lethality), Empowerment (Has access to skills that is effective or can only be used under certain circumstances, such as being damaged to a certain point, if Lucina or an enemy initiate the battle, if Lucina is battling on an indoor or outdoor map, etc.), Regeneration, Healing (Low-Mid; Has access to skills that allow her to heal herself, either passively or through harming an enemy. Even has access to a skill that increase the amount of healing she can perform to allies. Healing in Fire Emblem is showcased to be capable of mending a stab wound in the torso), Pseudo-precogniton (Has skills that increase her rate of evasion against an attack, even more so if it is a specific type of weapon), Statistics Reduction (Has access to skills that reduces the chances of an enemy dodging her attacks as well as making more likely for her to land a critical hit), Damage Boost (Via Ignis), Stamina Manipulation (Via Galeforce), Damage Reduction (Via Pavise and Aegis), Supernatural Luck (Via Miracle), Flight (Via winged mounts), Durability Negation and Resistance Negation (Via Luna), Probability Manipulation (Has skills that increases the probability of certain actions happening, like landing attacks, the possibility of inflicting critical hits, the chance of her weapon’s durability not decreasing, etc.), Minor Resistance to Magic (Via Resistance +2)
|-|Optional Equipment(s)=
Statistics Amplification, Weapon Mastery and Resistance to Magic (Access to various of items, weapons and additional skills that can be used to increase Lucina's statistics, including her resistance to magical attacks and weapon mastery), Blessed (While using certain items, Lucina is granted access to different skills, like Underdog, etc.), Healing, Minor Matter Manipulation and Limited Teleportation (Has access to potions and staves that can heal the user or others, teleport allies and even fully restore a weapon's durability. Healing in Fire Emblem is showcased to be capable of mending a stab wound in the torso), Life-Stealing (Has access to weapons that heal the user by stealing the life force of the opponent after damaging them), Elemental Manipulation (Has access to different tomes and weapons capable of releasing fire, wind, lightning, darkness, and holy magic), Damage Boost (Has access to variety of weapons that are capable of dealing bonus damage to certain-types of enemies, tripling the damage to that enemy), Probability Manipulation (Has access to weapons that has a higher chance of inflicting critical hits than other weapons such as the Killer Weapons, which deal triple damage to the enemy), Summoning (Via Reeking Box and Rift Door), Accelerated Development (Given access to the Paragon Skill), Limited Power Nullification (Given access to the Iote's Shield Skill, which can only negate a flier's weakness), Awakened Power (Given access to the Limit Breaker Skill)
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Attack Potency: Town level (Comparable to Chrom and Robin, rescued Chrom's life on numerous occasions)
Speed: Superhuman movement speed with Massively Hypersonic combat speed and reactions (Capable of dodging Bolting), higher attack speed with Brave Weapons
Lifting Strength: Superhuman
Striking Strength: Town level (Made a gigantic hole in a wall by accident)
Durability: Town level
Stamina: Superhuman (Can fight for long periods of time despite sustaining severe injuries)
Range: Extended Melee Range. Varies depending on the optional equipment she is given.
Standard Equipment:
*Parallel Falchion
*Rapier 
Optional Equipment:
*As a playable character, Lucina has access to a variety of different weapons and items, such as swords, lances, axes, tomes, staves, potions, etc. Due to being able to reclass into various mounted units, she has access to horses, pegasi, wyverns and griffons.
Intelligence: Gifted (Her father taught her how to use a sword when she was a little child, and over the course of a decade or so, she has perfected her skills against numerous opponents who are physically much stronger and durable than the typical soldier and even herself and lack any sort of sensations given they can rotate their head a full 180 degrees—the Risens—to the point that she can compete in single combat with her father from the past. In her Kjelle Support, she is stated to be more than capable of challenging and even besting Kjelle, who is skilled enough to challenge everyone, with the exception of Chrom, whom Kjelle cannot see beating in single combat, in the Shepherds to sparring matches and defeat them all without anyone landing a single blow. Furthermore, when Lucina is dead serious, Kjelle admits that she knows better than to challenge Lucina at that point. In Chapter 22, she could face the Deadlords, a group of 12 fallen warriors from various continents who are considered formidable fighters in life and even more so in death, and is led by Aversa, who is capable of making the usual mindless and wild Risens practice simple tactics in cooperation with each other. Since the death of her father and the Shepherd and the near destruction of her world by Grima, where no area of the world is safe for humans and the Risens, who are capable of turning those that they wounded into Risens, prowl the land as masters of all, Lucina has managed to survive since childhood with the other children of the Shepherds while leading the last of Ylisstol's citizens in their battle against Grima's forces. Everyone was instructed in the future to never consider the past lives of their adversaries because doing so makes it simpler for them to combat the Risens, who are made up of former friends, neighbors, family members, etc.)
Weaknesses: None notable
Notable Attacks/Techniques:
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|-|Innate=
*Lord
**Dual Strike+: Increases the chance for a Dual Strike by 10%. Functions regardless of whether the user is the lead unit or the supporting unit.
**Charm: All units within a 3 square radius receive a 5% support bonus to Accuracy and Avoid from the user.
*Great Lord
**Aether: 2 consecutive hits; First strike uses Sol and second strike uses Luna.
**Rightful King: Adds 10% to Skill activation rates.
|-|Reclassing=
These are the other classes and skills Lucina has access to via Reclassing from her father and potential mothers; Robin, Sumida, Marabelle, Sully and Olivia:-
*Cavalier
**Discipline: Doubles the amount of Weapon EXP gained by the user.
**Outdoor Fighter: Increases Avoid and Hit Rate by 10 when battling on outdoor maps.
*Paladin
**Defender: When the user is the active unit in a Pair Up, it increases all stats by 1 except for Movement.
**Aegis: Halves damage from Bows, Tomes, and Dragonstones.
*Great Knight
**Luna: Halves the enemy's Defense and Resistance.
**Dual Guard+: Adds 10% to the Dual Guard rate.
*Archer
**Skill +2: Increases Skill by 2.
**Prescience: Hit Rate and Avoid +15 when the user initiates a battle.
*Sniper
**Hit Rate Plus 20: Increases Hit Rate by 20.
**Bowfaire: +5 Strength while a Bow is equipped (+5 Magic if equipped with a Magic Bow).
*Bow Knight
**Rally Skill: Grants Skill +4 to all allies within 3 tile radius.
**Bowbreaker: Hit Rate/Evasion +50 if the enemy is equipped with a Bow.
*Bride
**Rally Heart: If allies are within a 3-tile radius, grants All Stats by 2 and Movement by 1.
**Bond: Restores 10 HP to all allies in 3 tile radius.
*Tactician
**Veteran: When paired up, all experience gained x 1.5.
**Solidarity: Grants adjacent allies Critical Rate/Critical Evade +10.
*Grandmaster
**Ignis: Adds half of the unit's Magic stat to their Strength when using a physical weapon like Swords, Bows, and Stones. Adds half of a unit's Strength to the unit's Magic when using a tome or a magic weapon.
**Rally Spectrum: Increases all stats of all allies within a 3-tile radius by +4 for one Turn.
*Thief
**Locktouch: Allows the user to open normal doors and chests without keys.
**Movement +1: Grants user Movement +1.
*Assassin
**Lethality: Allows the user to instantly kill a selected enemy unit.
**Pass: User can pass through tiles occupied by enemy units.
*Trickster
**Lucky Seven: Increases Hit Rate and Avoid by +20 until the 7th Turn.
**Acrobat: Lowers movement cost of terrain to 1.
*Mercenary
**Armsthrift: The durability of the user's weapon will not decrease when striking an enemy.
**Patience: Hit Rate/Avoid +10 when an enemy initiates a battle.
*Hero
**Sol: Recover HP equal to half the damage dealt to the enemy. If the target has less HP than the MT of the weapon, the user will heal from half of the target's remaining HP.
**Axebreaker: Hit Rate/Evasion +50 if the enemy is equipped with an Axe.
*Dark Mage
**Hex: Grants foes within 1 space Avoid -15.
**Anathema: Avoid and Critical Avoid -10 to all enemies within a 3-tile radius.
*Sorcerer
**Vengeance: Add half accrued damage as damage to attacks.
**Tomebreaker: Hit Rate/Evasion +50 if the enemy is equipped with a Tome.
*Dark Knight
**Slow Burn: Hit and Evasion +1 for each passing Turn, up to 15.
**Lifetaker: It recovers the user's HP by 50% if they defeat an enemy.
*Pegasus Knight
**Speed +2: Increases Speed by 2.
**Relief: Recover 20% of HP if no units are within a 3 tile radius.
*Dark Flier
**Rally Movement: It increases Movement of all allies within a 3 tile radius by +1 for one Turn.
**Galeforce: Allows the user another full action after they defeat an enemy during the user's Turn.
*Falcon Knight
**Rally Speed: It Grants Speed +4 to all allies within 3 tile radius.
**Lancefaire: Strength +5 when a Lance is equipped or Magic +5 when a Shockstick is equipped.
*Knight
**Defense +2: Increases Defense by 2.
**Indoor Fighter: Increases Avoid and Hit Rate by 10 when battling on indoor maps.
*General
**Pavis: When activated, damage inflicted by Swords, Lances, Axes, Monster weapons, and Beaststones is halved.
**Rally Defense: Increase Defense of all allies within a 3-tile radius by 4 for one turn.
*Cleric
**Miracle: Allows the unit to survive with 1 HP when attacked with a fatal strike.
**Healtouch: Restores an extra 5 HP when healing allies.
*War Cleric
**Rally Luck: Grants Luck +8 to all allies within 3-tile radius.
**Renewal: Allows user to recover 30% HP at the start of each turn.
*Sage
**Rally Magic: It increases Magic +4 of all allies within a 3-tile radius by for one Turn.
**Tomefaire: Magic +5 when equipped with a Tome.
*Troubadour
**Resistance +2: Increases Resistance by 2.
**Demoiselle: Avoid and Critical Avoid +10 to all male allies within a 3-tile radius.
*Valkyrie
**Rally Resistance: It increases Resistance of all allies within a 3-tile radius by +4 for one Turn.
**Dual Support+: Increases the effect of support bonuses during Pair Up.
*Mage
**Magic +2: Magic +2
**Focus: Critical +10 when no allies are within a 3-tile radius.
*Myrmidon
**Avoid +10: Increase Avoid by 10
**Vantage: When the user's HP is ≤50%, they will always be able to attack first during the enemy's turn.
*Swordmaster
**Astra: Allows user to perform 5 consecutive attacks with halved damage, only takes one weapon use.
**Swordfaire: +5 Strength while a Sword is equipped (+5 Magic if equipped with a Magic Sword).
*Wyvern Rider
**Strength +2: Increases Strength by 2.
**Tantivy: Increase Hit Rate and Evade by 10 if no allies within a 3-tile radius.
*Wyvern Lord
**Quick Burn: Increases Hit Rate and Evade by 15. Decreases Hit Rate and Evade by 1 with every Passing Turn until turn 15.
**Swordbreaker: Hit Rate/Evasion +50 if the enemy is equipped with a Sword.
*Griffon Rider
**Deliverer: Movement +2 when in a Pair Up
**Lancebreaker: Hit Rate/Evasion +50 if the enemy is equipped with a Lance.
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==Gallery==
Lucina SSB4.png|Lucina in Super Smash Bros. For Wii U.
Lucina Heroes.png|Lucina in Fire Emblem Heroes.
500px-Full Portrait Marth (Masked).png|Masked Lucina in Fire Emblem Heroes.
Phantom Lucina.png|Lucina as an Illusory Hero in Fire Emblem Echoes: Shadows of Valentia
Lucina - Super Smash Bros. Ultimate.png|Lucina in Super Smash Bros. Ultimate.
==Notable Matchups==
Victories:
Camilla (Fire Emblem) Camilla's Profile (Lucina has a steel sword and an iron sword, and Camilla is on her wyvern, has an iron axe and her trademark axe; Location: Beach; Starting Distance: 20 meters)
Losses:
Inconclusive:
Category:Characters
Category:Fire Emblem
Category:Fire Emblem Awakening
Category:Accelerated Development Users
Category:Adults
Category:Durability Negation Users
Category:Extrasensory Perception Users
Category:Female Characters
Category:Game Characters
Category:Good Characters
Category:Healers
Category:Heroes
Category:Humans
Category:Non-Physical Interaction Users
Category:Playable Characters
Category:Protagonists
Category:Royal Characters
Category:Sword Users
Category:Video Game Characters
Category:Weapon Masters