Super Mario Maker 3 (2025)

Super Mario Maker 3 is a 2025 2D/2.5D platforming and level-editing game released for the Nintendo Switch 2 on September 13, 2025. It is the 23rd entry in the Super Mario franchise, the third game in the Super Mario Maker sub-series (fourth if one counts Super Mario Maker for Nintendo 3DS as a separate game) and the sequel to Super Mario Maker 2. Like the previous Super Mario Maker games, this game allows players to create whatever Mario levels they want by experimenting with different course elements, such as terrain, items, enemies, gizmos and more. Super Mario Maker 3 introduces over 100 new course elements and other themes, most of which are available upon starting the game for the first time (they don't have to be unlocked by waiting several days, like Super Mario Maker 2). There are also a few new game styles, which are Super Mario Bros. 2 (1988), Super Mario Land (1989), Super Mario Land 2: 6 Golden Coins (1992) and New Super Mario Bros. (2006). Super Mario 3D Land (2011) is also available, albeit with the gameplay being switched to 2.5D, like the Super Mario 3D World game style. Super Mario Bros. Wonder (2023) is another game style that can only be unlocked by beating Story Mode.
Super Mario Maker 3 was announced during the June 2025 Nintendo Direct presentation, as part of Nintendo's celebrations of the 40th anniversary of the original Super Mario Bros. game for NES. It also received its own special Nintendo Direct on August 1, 2025. The game was released on September 13, 2025 (the 40th anniversary of the original Super Mario Bros. game) and sold over 10.5 million copies by the end of 2025, becoming one of the best-selling Mario titles on the Nintendo Switch 2, as well as the best-selling Super Mario Maker game. Occasional updates for the game, which mostly add new course elements, are planned until the end of December 2026.
== Changes from previous Super Mario Maker games ==
* The total number of game styles has increased from five to eleven.
* The number of playable characters has also increased from four to eight. Alongside Mario, Luigi, Toad and Toadette, players can now choose to play as Princess Peach, Princess Daisy, Nabbit and Rosalina. Toad is also now playable in other colours other than blue, such as yellow and red.
* There are a handful of new course themes, such as Beach, Mountain, Volcano, Tower, Sewer and Space. Applying the Tower theme will reset the entire course if the course is horizontal-based, as Tower levels are normally supposed to be vertical. The player can also change the backgrounds in certain course themes depending on the game style they're using - for example, the Castle background in New Super Mario Bros. and New Super Mario Bros. U can be altered to fit the other castle levels in those games, as well as Bowser's Castle.
* Lava, poison, water and goo tiles can now be placed wherever the player wants in any course theme without having to change to a course theme that already has them on the bottom portion of the screen. The lava, poison, water and goo elements can also be removed from the Forest, Beach, Sewer and Castle themes.
* You can now have up to five sub-areas in a course instead of just two.
* In the unlockable Super Mario Bros. Wonder game style, the player can choose whatever Wonder Effects from that game they want for their course (provided that a Wonder Flower is placed somewhere in the course already). The player is also able to choose from hundreds of voicelines for the Talking Flowers which were originally used throughout that game, as well as some new ones made especially for Super Mario Maker 3. It's also possible to equip any Badge you want before starting a course.
* All the removed sound effects from Super Mario Maker on the Wii U return for this game with updated visuals and slightly enhanced audio, alongside some new ones for Super Mario Maker 3. The bird sound effect that lets players record their own 3-second-long sound effects also returns, but is only usable if the Nintendo Switch 2 microphone accessory is connected. When playing others' levels locally or online, the sound effects they recorded will instead be replaced by a bird chirping.
* There are now more options for bosses, such as Kamek/Magikoopa (separate to the enemy), Boss Sumo Bro and Reznors.
* You can now make your levels five screens longer than the usual maximum length in both the start and end directions, and you can now build up to the sixth screen rather than the second. Due to these changes, the player can now place more terrain than ever before.
* When the player has placed loads of a certain course element and is close to running out of placing it in their course, the game will display the exact number that can be placed before not letting the player place any more of it until some of it is erased.
* There is now a Redodog, located next to Undodog in the course editing screen. She can be used to redo the player's mistakes if they accidentally got rid of something they then decided to keep in their course.
* The timer (not available in the Super Mario Bros. 2 or Super Mario Bros. Wonder game styles) has received a few changes - it is now able to go up to 999 seconds (like in the Mario Maker E3 2014 trailer) rather than the maximum of 500 seconds, and the minimum amount of time you can pick for clearing a level is now 5 seconds instead of 10. The amount of seconds can also be freely adjusted by typing in any three-digit number and don't have to start with a time limit ending in the number 0, meaning you can now have levels begin with time limits such as 123.
* The Custom Auto-Scroll function can now support up to 20 sections, 10 more than Super Mario Maker 2. It is also possible to use this function in sub-areas now.
* The player is now able to create levels where they carry stones to the goal or rescue Toads, like in the Story Mode of Super Mario Maker 2.
* Descriptions for courses can now be 500 characters long, and the name can be as long as 100 characters.
* Coursebot can now store up to 500 courses at a time, each for the player's own courses and the courses they downloaded from Course World, making a grand total of 1,000 course slots across both sections.
* Worldbot is now capable of storing 20 Super Worlds rather than 6.
* Super Worlds are now represented in every game style rather than just Super Mario World, with both existing and new compositions being added depending on the game style and world theme.
* The player can now have up to 10 courses in a single world, rather than 5.