Zikalan Fireform (Wizard Spell)

An individual under the effects of this spell can meld his body with non-magical fire. The fire must be within 5 feet of the fireformed individ­ual so he can leap into the blaze. The fireformed creature is then concealed in the flickering flames of a torch, campfire, fireplace, or other source of non-magical fire. The fire must be at least the size of a torch.
While in fireform, the individual can see and hear normally; the flames do not obscure hear­ing or vision. The individual cannot cast spells, talk, attack, or suffer damage. To leave the fire, the individual can cancel the spell with a mental command. Otherwise, the individual is expelled from the flames at the end of the spell's duration or if the fire is completely extinguished by any means. (The spell does not expire if the blaze merely dies down to embers.) The spell is also cancelled if a spell such as affect normal fires or pyrotechnics is cast upon the flames.
The individual is immune to heat and damage from normal fires while moving into and out of the source of flame (as well as during the spell's effect). A fireformed individual cannot be dis­cerned from normal flames unless a detect magic spell is cast. In this event, the flames radiate a faint aura of alteration magic. A detect in visibility spell will not reveal the fireformed individual.
This old enchantment was created by a Zikalan court wizard who used it to spy on visit­ing dignitaries. The spell enabled the wizard or other creature of his choice to hide in the bra­ziers and fireplaces of Zikala's palace, temples, and other state buildings.
The material component is a mixture of salt, sulfur, and crushed peppercorns that is tossed into the fire source.
Notes: Common on Cerilia, the Birthright setting, uncommon or rare for fire mages; other­wise very rare.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells