Spiketrap

:For the , see .
, also known as , and , are recurring traps in . go unnamed in , , , , , , , and .
==Characteristics==
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A is used by the mini-boss of , , in . must jump over the trap with the in order to avoid damage.
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 are found in several in . found are unique in that they do not move along a path, only spinning in place above a pool of water. The puzzle in the room with the trap requires going underneath it aboard a floating platform in order to pass through the room.
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 appear in several places in . found do not always bounce back and forth at the same speed, but do move in patterns that might have to be judged in order to get past them safely.
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 appear within the in . They can be demolished by using the on the resident statue, then using its hammer to smash the obstacles in one hit.
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 appear in the in . can halt their movement using the and walk across them to reach new parts of the .
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 appear in several in . In the , must use the to make well-timed "jumps" over some . In the , he must swim underneath one en route to obtaining the . In , he simply needs to dodge several of them on the pathway to 's lair.
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 appear solely in in . In the second part of this , a short rolls through a narrow hallway, followed by a wider in a square-shaped room. The can throw an Anubis-like stone statue in the ' paths to limit their range of movement, allowing the to pass. Alternately, striking a with the will reverse its direction.
==Nomenclature==
The ' Japanese name, in and in and , contains the word , referring to its spiked surface.
==Gallery==
File:Spiked Rollers MM.png| from from 
File:Spiked Roller TOC.png| in the from 
File:TPHD Rolling Spike Trap Side Model.png|Side view of a from 
==See Also==
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