Super Smash Bros. Strikers

Super Smash Bros. Strikers (also known as Super Smash Bros. Football in Europe and Oceania and Super Smash Bros. Soccer in other regions, bar Japan and North America) is an upcoming crossover sports game for the Nintendo Switch. Developed by Topaz Central, this game serves as a reboot/sequel to the Mario Strikers series, which only had two games, with the recent releasing back in 2007 (though came back as a digital download in 2016).
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==Items==
One of the most critical elements of a team's strategy is its use of items. Regardless of which player earned an item, any member of that player's team may use it. However, this may not be true of the special items that activate a captain's Super Ability.
===Offensive Items===
In keeping with the combative nature of the Strikers sport, the many offensive items at the disposal of players are cinematic and devastating. These items are the most useful in blocking Mega Strikes, clearing the field for a Mega Strike, or to simply gain possession of the ball.
*Bananas:  A staple of the Mario sports series, Bananas play the role of a landmine. Players who touch a Banana peel fall to the ground and lose the ball if in possession.
*Beam Sword: A staple of the Smash series, gets longer when swung depending on character.
*Black Hole: Creates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation.
*Blue Shell: The Blue Shell utilizes a similar movement pattern to the Green Shell and also comes in packs of three which are deployed at the same time. Blue Shells bounce off walls until they come in contact with a player or break. The character is then encased in ice, effectively stunning him or her for a few seconds.
*Bob-ombs: Some of the most devastating items in the game, deployed in front of the player with the ball, or the player closest to the teammate with the ball. All players caught in the blast radius, excluding the user, are affected by the blast. They cause tremendous explosions that literally ram players into the field.
*Bomber: Explodes in the player's hand when used. Only affects enemies.
*Bumper: Can be placed on the stage, where it will knock away characters that touch it. Only one can be on the stage at a time.
*Deku Nut: When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial).
*Drill: Allows the wearer to fire a large drill.
*Green Shell: Green Shells are the basic projectile item. They do not home in on players, but they are very effective at close range. If they make contact with a wall, they ricochet off. However, they are destroyed upon contact with a player. The player that gets hit falls and is stunned for a brief moment.
*Hammer: One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item.
*Lightning: When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents.
*Motion-Sensor Bomb: Attaches to the stage once thrown; characters that approach it after a short time cause it to explode.
*Pitfall: Embeds itself into the ground once thrown; characters that approach it after a short time will be buried. Can also be thrown at an opponent directly for the same effect.
*Red Shell: A more advanced projectile weapon than the Green Shell, the Red Shell homes down the nearest opposing player. However, it doesn't always reach the target. Often, one breaks into pieces by hitting a wall.
*Staff: Shoots a beam. The farther the opponent is, the more damage it deals.
*Unira: Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with the ball; the items do nothing.
*X-Bomb: Creates a cross-shaped explosion that spans most of the screen.
===Defensive Items===
With the exception of the Super Ability items, there are eight defensive items in the game. Defensive items beef up the user and are particularly useful for scoring goals without the use of Mega Strikes.
*Back Shield: Defends the wearer from attacks towards their back.
*Franklin Badge: Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off.
*Maxim Tomato: Unlike the normal Smash games, this item provides a healing barrier for a short period of time.
*Mushrooms: Unlike Super Mushrooms, the Mushroom only makes characters faster. (The size increase is negligible.) This item is especially effective when surrounded by the opposing team. Running can further increase its usefulness.
*Screw Attack: When tackling, the item gives the user an electric shield that stuns anyone in contact. Only used up to three times.
*Stars: The defensive equivalent of the Lightning, Stars make players invincible for a short period of time. This item is useful for turning the tide of the game and for scoring any time of goal. To have enough time for a 6-ball Mega Strike, the player should activate it right when the meter appears.
*Superspicy Curry: Unlike the normal Smash games, this item surrounds the user with five fireballs and will hit anyone in the range.
*Team Healer: Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random.
===Super Ability===
A Super Ability item, represented by icons of the team Captain's head, allow the Captain to use their Super Ability. The effects of each Super Ability are different. Depending on the captain, Super Abilities can be either offensive, defensive, or both. The Super Ability items are most effective when used to clear a field before performing a Mega Strike.
==Characters==
Each character has his or her individual advantages and disadvantages. However, strategic team creation can serve to offset the disadvantages and play to each individual's advantages. Additionally, each character also has a theme song that plays when they score a goal and during their home entrance. In total, there are 18 playable captains in the game and the rest of the playable fighters are either sidekicks or goalies. The Original 8 are captains, as well as 10 others from the other games.
===Captains===
The captain is the leader of the team and the only character that can perform the Mega Strike. Captains also may receive a special item, the Captain Ability.
 	
 	
*Character Type: Balanced
*Universe: Super Mario
*Description: A mix between fitness, speed, and power, Mario brings heart and determination to every match! His ability to become Super Mario can really change the face of any game!
*Mega Strike: Mario turns into a fiery Metal Mario, then swings his leg behind his head, once done, he swings back his leg, kicking the ball with full force, mashing it towards the goal.
*Super Ability: Super Mario!
*Deke: Mario rolls forward a short distance.
*Uniform: Mario wears red armor with white and blue accents.
*Team Emblem: Signature “M” emblem with flames surrounding it.
*Team Number: 1
*Away Entrance: Mario runs up to the opposing sidekicks, tips his hat combatively, then says, "Oh yeah!"
*Home Entrance: Mario falls from the sky, arms outstretched, making a perfect landing when he reaches the field and saying "Come on!"
*Theme: ???
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*Character Type: ???
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*Description: ???
*Mega Strike: ???
*Super Ability: ???
*Deke: ???
*Uniform: ???
*Team Emblem: ???
*Team Number: ???
*Away Entrance: ???
*Home Entrance: ???
*Theme: ???
===Sidekicks===
Sidekicks comprise the rest of the team. They share stats with captains in the same category, but instead of Mega Strikes, they perform a variety of Skillshots exclusive to the sidekick's species. Like Mario Strikers Charged, Super Smash Bros. Strikers allows for different types of sidekicks to be chosen instead of one type per team.
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|-|
N64=
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*Universe: ???
*Info: ???
*Character Type: ???
*Skillshot: ???
*Deke: ???
*Theme: ???
|-|
Melee=
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*Universe: ???
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*Character Type: ???
*Skillshot: ???
*Deke: ???
*Theme: ???
|-|
Brawl=
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*Universe: ???
*Info: ???
*Character Type: ???
*Skillshot: ???
*Deke: ???
*Theme: ???
|-|
Sm4sh=
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*Universe: ???
*Info: ???
*Character Type: ???
*Skillshot: ???
*Deke: ???
*Theme: ???
|-|
Ultimate=
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*Universe: ???
*Info: ???
*Character Type: ???
*Skillshot: ???
*Deke: ???
*Theme: ???
</tabber>
===Goalies===
Each team has at least one goalie, which are usually the strongest players that have a wide range. They can be used for any team, though they'll most likely be with a set captain.
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*Universe: ???
*Info: ???
*Default Captain: ???
*Theme: ???
===Character Type Stats===
Each character type has its own stats. Since everyone of each specific type will always have the same stats, only the stats for each type will be shown instead of for every character.
Character Type Stats	Character Type Stats	Character Type Stats	Character Type Stats	Character Type Stats	Character Type Stats	Character Type Stats	Character Type Stats	Character Type Stats	Character Type Stats
Character Type 	Movement 	Shooting 	Passing 	Defense 	 	 	 	 	
Balanced 	6 	6 	6 	6 	 	 	 	 	
Playmaker 	10 	3 	8 	5 	 	 	 	 	
Powerful 	3 	10 	5 	8 	 	 	 	 	
Offensive 	5 	8 	10 	3 	 	 	 	 	
Defensive 	8 	5 	3 	10 	 	 	 	 	
===Team Setups===
Normally, the captains would have randomised sidekicks in Mario Strikers Charged. However, this game provides the captains with 3 different team sets. Every time that they're the CPU team, it's randomised with those 3 sets.
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**Set 1 (Default) - ???, ???, ???, ??? (Goalie)
**Set 2 - ???, ???, ???, ??? (Goalie)
**Set 3 - ???, ???, ???, ??? (Goalie)
==Stadiums/Fields==
Like Mario Strikers Charged, the new fields in aren't clones of one another. Each has its own dangers and gimmicks to keep players on their toes. In total, there are 18 home fields to the captains and 2 other fields that represent Battlefield and Final Destination, making a grand total of 20 stadiums.
Name 	Arena	Capacity	Description 	Course Element 	Home Team
Battlefield 	 	- 	Set in the air, on a platform being surrounded by the remains of a ruined city. This serves as the basic stage used for tutorials. The field doesn't feature seating for fans.	Electric Fence: If an attack pushes a player out of bounds, he or she will be caught in this invisible wall and electrocuted. After falling back to the ground, characters twitch a while before returning to play. 	N/A
Final Destination	 	- 	Final Destination is set on top of a platform made out of obsidian and crystals, being set in outer space. There is no seating for fans. 	Electric Fence: This field is very basic, just like Battlefield, but this is just one of two gimmicks.Meteors: Periodically, meteors would fall onto the field. When this happens, a large circle of fire spreads on the ground around it, burning everybody who runs into it and stunning them temporarily.	N/A
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==Cups==
All six cups must be played by the same captain and sidekicks in one of three modes: Beginner (opponents are always easy), Advanced (opponents get progressively harder) and Master (opponents are always hard). After the cup is won and the player have started the Smash Championship again, the cup holder will be randomized to other captains.
Winning each cup results in unlocking the defending champion. The Qualifying rounds are played Robin-Round style: a win (W) is worth three points, a loss (L) 0 points, a sudden-death loss (SD) one point. At the end of the qualifying rounds, the teams are ranked by points and the top few advance to the elimination round (semi-finals and finals). One loss here and the player must start the cup all over again. If they make it to the defending champion, they must win a best-of-3 series away at the same stadium.
There are two awards for each cup for the qualifying rounds: Golden Foot, for the most GF total (goals for), and Brick Wall, for the least GA total (goals against). Winning both in a Cup unlocks a new course for Exhibition Mode.
Cup	Number of Teams	Rules 	Champion
 	4 	Play each team twice, top two teams advance to elimination round. 	
 	6 	Play each team twice, top four teams advance to elimination round. 	
 	10 	Play each team once, top eight teams advance to elimination round. 	
 	12 	Play each team once, top eight teams advance to elimination round. 	
 	14 	Play each team once, top eight teams advance to elimination round. 	
 	18 	Play each team once, top sixteen teams advance to elimination round.	
==Trivia==
*Some characters were considered, planned or scrapped as captains (but then turned into sidekicks) including:
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