New World Empires Wiki/New stuff

So, what is the common ruleset of New World Empires?
*Assemblies exist, but are manned by Sages (like Magnamund).
*Influence replaces Knowledge (this is obvious)
*In addition to a base cost of Food, Settlements now have exorbitant costs of Wealth and Influence.
*Religion, like Warbirth requires Influence.
*Mercenaries all have a base cost of Wealth, but require either Food, Timber, Metal or Influence as a ramp cost - like Warbirth.
Bronze Dawn rules:
*Chinese cavalry units require Influence in order to be manufactured. Chariots cost basic resources, but you need Influence in order to force the Chinese to build cavalry units.
*Influence at court is also required to build Mohist weapons.
*Wonders require massive outlays of Influence in order to be built.
Alexander rules:
*Units and buildings beyond the basic vanilla units require Influence to be brought into play.