Templar Fighting

IN PROGRESS
This is the detailed description of Sterling Templar's personal melee fighting form.
=Ground Techniques=
==Positions==
===The Mount===
The most common position found in street fights and is the most devastating position to be in. From the top you have the ability to land powerful strikes using gravity to help you deliver incredible power.
Joint locks and chokes can also be easily applied from this position.
===The Guard===
A common position used in ground-fighting. Your opponent is said to be in your guard when you have your legs wrapped around them. Although you are on your back you are actually in a more dominating position.
Joint locks and chokes can be easily applied from this position.
With your legs crossed behind your opponents back (closed guard), you can straighten your legs to crush their chest, this can be very uncomfortable for your opponent and obviously make it hard for them to breathe.
===Side Mount===
An intermediate position prior to taking the mount, numerous submission holds can be applied from this position.
Once in the side mount you should be able to remain on top of your opponent while they try anything and everything to escape. Resting and pushing all of your weight onto your opponent will make it difficult for them to move and even make it hard for them to breath.
===North-South===
This position is like the side mount and you can easily move into this position if you're in the side mount and your opponent tries to bring their legs underneath you.
Numerous submissions can be applied from this position.
===Scarf Hold===
This position is good to control your opponent but does not have many submissions readily available. There are lots of escapes from the scarf hold so don't stay there for too long.
#Sit next to your opponent with your back against the side of their chest.
#Take your dominant arm and place it round the back of your opponents neck. Grab hold of either your clothing or theirs to prevent them pulling their neck out.
#Take their arm (same as your dominant arm) under your non-dominant arm-pit and pin it there with your non-dominant arm. Grab hold of the back of their arm (same as your dominant arm) . This is the strongest grip to use to prevent your opponent from pulling their arm out.
#4. Simply tuck your head in and spread your legs as far as possible. This gives you a good base that makes it difficult for your opponent to move. Try to always keep your weight on your opponent.
===The Back Mount===
The back mount involves you being behind your opponent with your legs hooked around them.
This is an excellent position to apply chokes since your opponent can't see what you're doing.
#This is the back mount used when your opponent is on all-fours.
#Be sure to hook your feet around your opponent so they can't throw you off.
===The Back Mount - Behind===
#The back mount can also be used when you're on your back. If your opponent tries to roll you off from the first back mount you may find yourself in this position.
#Again, remember to hook your feet on your opponents hips. NEVER cross your feet, otherwise you will be open to a nasty foot lock.
===Knee On Chest/Stomach===
Knee on chest is one of the most painful and fustrating positions to be in. On the top you can control your opponents hips and shoulders. If your opponent tries to escape you can pull up with your hands and force your knee to the ground.
Numerous chokes and arm-locks can be applied from this position.
#Although called 'knee on chest', you may have your knee on your opponents stomach. With your dominant hand holding their belt and your left hand holding their collar using your non-dominant foot for a solid base. In this position you are simply sitting on your opponents belt, to apply force simply come up onto your knee slightly.
#A close-up of the hand and knee positions.
#You may hold either side of your opponents collar.
#In this variation you control your opponents dominant arm. Your dominant hand holding the collar (fingers inside, thumb outside) and hold their elbow with your non-dominant hand. Remember to use your non-dominant foot for a solid base.
#A close-up of the controlling hands position.
==Transitions==
===Standing Up In Base===
If you are thrown to, or fall to the ground in a street fight, you need a way to get up with the least risk of being hit. This technique shows the correct way to stand up in a street fight.
#Put your non-dominant foot on the ground, lay your dominant knee down and put your dominant hand on the ground behind you. Make sure you have your non-dominant arm up for a guard against kicks to the head.
#You should be able to put all of your weight on your dominant hand and non-dominant foot so you can easily lift your hips off the ground.
#Throw a thrust kick with your dominant foot to your opponents leading knee. You may not make contact but it should make them move the leg back.
#With the leg cleared out of the way, take your dominant knee under your dominant elbow and place it firmly on the ground. Remember to keep your non-dominant arm up for defense.
#Simply come up and you're ready to fight.
===Side Mount To Mount - Step Over===
#1. Starting in the side mount (with your dominant knee against your opponents hip), if no submission holds become available you will want to move into the mount.
#2. Twist your body sideways and switch your knees so that your non-dominant knee is now on your opponents hip.
#3. If your opponent brings their knees up to prevent you taking the mount, simply clear them out the way with your dominant hand.
#4. With your dominant hand still on your opponents legs, step over it. Now prepare to take the mounted position.
#5. Push with your non-dominant elbow, hand or leg and place your dominant knee on the ground to finish in the mount.
===Side Mount To Mount - Knee Drive===
#Starting in the side mount (with your dominant knee against your opponents hip), if no submission holds become available you will want to move into the mount.
#If your opponent has their knees up preventing the step over method, grab hold of their belt.
#Slide your dominant knee onto your opponents stomach just above the belt.
#Continue the knee drive until your knee is on the floor. Do not let go of the belt until your knee is firmly on the ground.
#Let go of the belt and take up the mounted position.
===Scissor Sweep (Guard To Mount)===
#You have your opponent in the guard. Grab their collar with your dominant hand (fingers inside, thumb outside), and grab their elbow (your non dominant side) with your non-dominant hand.
#Uncross your feet (if using the closed guard) and put your right foot on the ground. Put your weight on your dominant foot and non-dominant shoulder. Now lift your hips up and take them to the dominant side. This creates the space required between you and your opponent for the rest of the technique.
#Lay your non-dominant leg on the ground next to your opponents knee (your dominant side) and bring your right knee across your opponents stomach.
#Now in one flowing movement straighten your dominant knee and scissor your legs, sweeping your opponent. Be sure to also pull your shoulders back, dragging your opponent's (you non-dominant side) arm towards you.
#In the same flowing movement, take up the mounted position. You will have your opponents (your non-dominant side) arm controlled, possibly for numerous arm-locks.
===Push Sweep (Guard To Mount)===
#You have your opponent in the guard. Grab their collar with your dominant hand (fingers inside, thumb outside), and grab their (your non-dominant side) elbow with your non-dominant hand.
#Uncross your feet (if using the closed guard) and put your dominant foot on the ground. Put your weight on your dominant foot and non-dominant shoulder. Now lift your hips up and take them to the dominant side. This creates the space required between you and your opponent for the rest of the technique.
#Bring your dominant knee across your opponents stomach.
#Just as with the Scissor Sweep, you lay your non-dominant leg next to your opponents (your non-dominant side) knee. But for this sweep your opponent has a wide base and has spread their knees to make the Scissor Sweep difficult.
#Place your non-dominant foot on your opponents (your non-dominat side) knee as shown. You may need to push away to create more space by using your dominant knee on your opponents stomach.
#Push your opponents (you non-dominant side) knee with your non-dominant foot to destroy their base.
#Straighten your dominant leg to sweep your opponent, then take up the mounted position. You will have your opponent's (your non-dominant side) arm secured possibly for numerous arm-locks.
===Double Ankle Grab Sweep (Guard To Mount)===
#You have your opponent in the guard.
#To try and escape your guard, your opponent stands up to cause pressure on your crossed feet.
#Uncross your feet and pull your knees down. Now press your knees together infront of your opponents stomach. Also cup round the back of your opponents ankles with both hands as shown.
#Now thrust your knees up to cause your opponent to lose their stability and pull their ankles towards you. Be sure to push your knees directly upwards.
#As your opponent falls back you should come up on your dominant hand, twisting your body slightly sideways, and reach across their body with your non-dominant hand. Try to grip their arm or body with your non-dominant hand to help pull yourself up.
#Continue the movement so you end in the mounted position.
==Escapes==
===Upward Lift Escape (Under Mount)===
#Your opponent is in the mount, obviously you need a quick and reliable escape.
#Grab your opponents right wrist with your right hand. Cup the hand with your thumb over the top - this make it harder for your opponent to pull their hand away.
#Secure your opponents right arm by grabing their elbow with your left hand.
#Take your left foot over the top of your opponents right ankle to secure it.
#Raise your hips straight up then roll onto your left shoulder. Since you secured the right side of your opponents body, they have no way of bracing themselves to prevent the roll.
#As you continue the movement you will end up in your opponents guard. Be sure to secure their arms straight away to prevent chokes and arm-locks. Although you are now in your opponents guard, it is a lot better to be here rather than in the mount.
===Guard Escape (Push)===
This is a basic escape from the guard which may not work very well against opponents with very strong legs.
#You are inside your opponents guard.
#Grab hold of your opponents belt with your fingers over the top.
#This technique may work better if your take one knee out to the side whilst placing your other knee at the base of your opponents spine. If using this approach be careful that your opponent doesn't reverse the technique and sweep you.
#To break your opponents guard, simply push down and forward until they uncross their feet. You have to be careful with this technique since you are straightening your arms, making arm-bars quite easy for your opponent.
===Guard Escape (Elbow Drive)===
This is a basic escape from the guard.
#You are inside your opponents guard.
#Grab hold of your opponents belt with your fingers underneath.
#Now drive your elbows down into your opponents thighs. This will cause immense pain and should cause your opponent to uncross their feet. It may even make your opponent feel slightly faint if you manage to apply enough pressure to the main artery in their legs.
===Passing The Guard (Kneeling)===
You are inside your opponents guard.
#Grab both of your opponents biceps and keep your elbows down.
#Come up on your non-dominant foot and twist your body to the side, this creates space between you and your opponent's leg (your non-dominant side). Be sure that your non-domiant foot is not too far forward, otherwise your opponent may grab it.
#Slide your non-dominant hand between your stomach and your opponent's leg (your non-dominant side). Place this hand on the ground so your opponent's leg (your non-dominant side) is on your non-dominant shoulder.
#Reach over your opponent with your non-dominant hand and grab the of their collar (your non-dominant side) with your thumb on the inside. Try to get a deep grip with this hand, ideally your fist should be touching the ground. Be sure to always keep your head up to prevent your opponent attempting the Triangle Choke.
#Put your non-dominant knee back down the on the ground and come up on your dominant foot. Walk round to the side of your opponent, pushing your non-dominant elbow down to the ground to the your dominant side of your opponents head. Now lean over your opponent to force their knees to the ground. This should cause them to uncross their feet.
#When your opponent uncrosses their feet, bring your head under their leg (your non-dominant side).
#To finish simply bring your dominant hand from under your opponent's leg (your non-dominant side) and take up the side mount.
===Head Lock Escape (Hip Roll)===
Head locks are one of the most common positions found in street fights.
#Your opponent has you in a head lock, and/or the scarf hold position.
#If your dominant arm is trapped under your opponent's arm (your non-dominant side), take your non-dominant hand behind your opponents back and grab your dominant wrist.
#By using your non-dominant foot, try to slide your hips under your opponents hips as far as possible.
#Now thrust your hips up and pull your dominant wrist across with your non-dominant hand to roll your opponent over your body.
#Continue to roll your opponent, then come up onto your non-dominant knee and take your dominant foot over your opponent and place it in front of their stomach. Ensure you have a solid base before attempting any submissions.
===Head Lock Escape (Leg Hook)===
Head locks are one of the most common positions found in street fights.
#Head locks are one of the most common positions found in street fights. This escape is used when your opponent has a tight grip round your neck and has their head down.
#Grab your opponents left bicep with your left hand. This is mainly used to prevent your opponent from striking you..
#Now hook your opponents left leg with your left foot.
#Take your right arm under your body and turn onto your stomach and establish a good solid base. If your opponent keeps their legs apart, the may get stuck here and you will be able to simply pull your head out of their grip.
#If your opponent puts their legs together and keeps the grip round your neck you will end in this position. Take your right leg over your opponent place it in front of their stomach. Be sure to maintain a good base at this point.
#If your opponent has a very strong grip round your neck you will use the arm-frame method to break their grip. To start, simply lay your left forearm across their neck.
#Now hold your left wrist with your right hand and force your left forearm into their neck. The pain caused here will make them release the grip straight away. Do not try to use strength to apply the pressure, simply lean all your weight onto your opponents grip.
#When your opponent releases the grip on your neck be sure to secure their arm between your head and shoulder ready for an arm-bar.
#Take your left leg over your opponents head and sit down. Hold their arm ready to apply the arm-bar.
#To apply the arm-bar lay back and keep your opponents arm pinned to your chest. Now just raise your hips, just an inch of movement should be enough to cause pain. Be sure that your opponents thumb is pointing straight up, this ensures a solid lock.
===Head Lock Escape (Arm Frame)===
Head locks are one of the most common positions found in street fights.
#Head locks are one of the most common positions found in street fights. This escape is used when your opponent has a grip round your neck but has their head up.
#Since your opponent doesn't have their head down, you should use the arm-frame technique. Take your left arm over the top of your opponents right shoulder and lay your forearm on the side of their neck.
#Grab your left wrist with your right hand and place your right elbow on the ground to make a frame. Your opponent will not be able to break this frame to get closer, the frame can actually support the full body weight of your opponent.
#Place your left foot on the ground behind your opponent. Now put all your weight on your left foot and right shoulder. Swing your hips out behind you so your opponent will have nothing to stop them falling back.
#Push the arm-frame into your opponents neck to cause them to fall back, also raise your left leg ready to trap their head.
#Bring your left leg round your opponents neck to trap their head. How cross your feet as shown and straighten your legs to apply a choke.
==Arm-Locks==
*Americana From The Side Mount:
*Americana From The Mount:
*Kimura From The Guard:
*Kimura From The Side Mount:
*Shoulder-Lock From The Side Mount:
*Shoulder-Lock From Scarf Hold:
*Arm-Bar From The Mount:
*Arm-Bar From The Guard:
*Omoplata From A Failed Guard Arm-Bar:
==Chokes==
*Collar Choke From The Guard:
*Underarm Collar Choke From The Guard:
*Front Collar Scissor Choke From The Guard:
*Front Naked Choke From The Guard:
*Guillotine Choke From The Guard:
*Lion Killer From The Back Mount:
*Rear Choke From The Guard:
*Sliding Collar Choke From The Back Mount:
*Side Mount Choke:
*Thrusting Choke From Inside The Guard:
*Triangle Choke From The Guard:
*Rear Scissor Choke From The Guard:
==Leg-Locks==
*Achilles' Ankle Lock From In The Guard:
*Heel Hook:
*Knee Bar From In The Guard:
*Foot Lock Against The Back Mount:
*Leg Lock From Half Guard:
=Standing Techniques=
==Positions==
===Position 01===
Position 01 is the position in Position 02 when both legs are squared off. This makes it the actual base of Position 02. Position 01 is generally a low position similar to one that a shortstop adopts right before stopping a ground ball. One arm is protecting the face while the other is extended out protecting the other side. Since it is essentially a low squat with the torso slightly bent at the waist, most of the core muscles are engaged to keep balance. All attack, movements, and escapes can flow seamlessly from this position.
===Position 02===
Position 02 is done to prepare the body for other movements such as evading, feinting and even delivering attacks. The Position 02 keeps a user in constant motion, making them a frustrating target for a forward-advancing opponent, It also provides a synchronization of the arm movement in such a way as to either avoid and slip under attacks. The torso and legs are usually low to assist in evading high kicks and balance. As there is not a static position to Position 02 its speed is usually determined by the toque or rhythm that is played in the users' mind(s). Position 02 movement continually rebuilds and stores the torque power that the user may use in a strike. Position 02 is used so that strikes from out of peripheral vision are not just glancing blows.
==Movements==
===Move 01===
Move 01 is the term for what is more generally called a cartwheel. It differs a bit from the traditional cartwheel. Move 01, in its base form, is performed very slowly, with arms and legs bent in order to keep a low target profile. Also the back can be curved in order to perform a kicking maneuver. Since a fighter always risks being kicked while upside down, users always watch their opponent instead of the ground. Fighters can incorporate attacks from Move 01. Fighters sometime pause midway during mvoe 01 holding it for a handstand position, from which they can execute a wide variety of moves.
===Move 02===
A series of side to side feints done with the torso to deceive the opponent, throw off their timing, and make it harder for them to track the centerline. In a similar manner as a speedskater, the bodyweight is shifted from one leg to the other in a slight lateral hopping/sliding motion while the arms move in a similar fashion as they do during the Position 02. Move 02 is usually done from the forward Position 02. As with other movements, all types of kicks, handstrikes, or headbutts can be executed unexpectedly from the movement.
===Move 03===
The Move 03 is a handstand. The hands are spread at least shoulder-width apart and the legs are usually together over the user's head, face and eyes of the user are towards the other fighter; not the ground. While in Move 03, the feet can be used to defend as well as attack.
===Move 04===
The Move 04 is similar to a back handspring with the exception of starting with one hand planted behind the user and the initial movement starting from a low crouch. Move 04 begins by lowering the body down into a low crouch and placing one hand on the floor directly behind the back making contact with the ground. The other hand is thrown over the body while jumping off with both feet to launch the hips straight over the head. This back sweeping movement mirrors the motion that a swimmer adopts when performing a backstroke. As the user passes into a handstand position, the second hand is placed onto the ground before bringing the first foot makes contact with the ground.
===Move 05===
Move 05 is used to negate an attack by going low to the ground on one's side, with the leg closest to the ground tucked to the chest, the other extended, supporting one's body weight with the hand , with the upper arm in a location to protect the face. Move 05 can also be performed in a lower stance with the stomach parallel to the ground. Move 05 is also used as a sweep.
===Move 06===
It is essentially a spin to one side by the fighter while remaining low to the ground and always watching the other fighter. One of the hallmarks of the move is that during the part where the back is facing the opponent, eye contact is maintained via looking between the legs to watch for an attack.
===Move 07===
Change of Foot, From Move 05 with the leg extended, a slight hop during which the extended leg becomes the support leg and the guard arm becomes the support arm and vice versa.
===Move 08===
A bridge with the stomach facing upward and the hands and feet pushing to keep the back arched and off the floor. Most learn to roll into Move 08 by turning their legs and hips around first and then inverting into a bridge.
===Move 09===
Move 09 involves supporting the torso with the inside elbow and the head, often with the knees resting on the supporting elbow. The head is usually the lowest with the feet and at the highest in a rough 45° angle. The legs themselves may be together, tuck, split depending on the position.
==Defensive Movements==
===Move 10===
One of the simplest defense movements. With the feet flat on the ground the fighter squats with the knees to the chest so as to close the body and covers the side of the torso and head with one hand while the other is flat and to the side for support.
Another variation of this involves squatting with the balls of the feet on the ground and arms crossed in front and above the face.
==Kicks==
===Kick 01===
Can be either without the hands supporting on the floor (the head falls below the waist and the kick is executed with the heel), or a (halfmoon from the back), a spinning kick with the body upright. However the general meaning of this technique is a spinning inside to outside crescent kick.
The striking surface is usually the outside blade of the kicking foot.
After stepping across the body (to the right or left) at around 45 degrees, the hips are spun while the arms are up to protect from punches or other kicks. Once there is enough torque, the kicking leg is "released" rather than kicked. This leg goes around until the kicking leg has finished its arc all the way back or parallel to the other foot.
===Kick 02===
A "blessing" in disguise. It is a straight forward frontal push kick. It is commonly aimed at the abdominal or chest area, and the user hits with either the whole sole of the foot or with the heel. The level of impact varies with its range and intent from a soft tap to an inward jumping stomp to the head, or torso.
===Kick 03===
It resembles a kick from a horse or mule in which both hands are usually on the ground while one of the legs is pushed outward towards the other fighter. It is a clever attack that can be delivered out of a role towards the groin or knee of the other fighter.
===Kick 04===
A straight kick facing the opponent, sometimes pushing with the hips to gain greater extension.
===Kick 05===
Another variation being a side kick. First the user begins by lifting the knee of the kicking leg and hip level of the support leg. The user turns his supporting foot 180 degrees to the rear while thrusting the kicking foot towards the other fighter's body.
===Kick 06===
This is a side kick to the lower areas including the thigh, knee, or instep. Impact is usually made with the heel or sole of the foot.
===Kick 07===
Kick 05 begins with a forward knee raise. However, instead of rising upwards towards the usual kicking targets (head, chest, stomach), the kick is driven downward towards the other fighter's lower extremities. Appearing as a high kick but ending in an unpredictable painful kick to the knee or thigh.
===Kick 08===
A reverse side kick. It is done with the user stepping forward or diagonally while turning his torso. At the same time he raises his back leg up, unleashing it at the apex of the turn in a straight path.
===Kick 06===
A squatting planted roundhouse kick.
===Kick 07===
Kick 07 is characterized by kicking backwards, over the head, at a target in front of the kicker. The sole or heel of the foot strikes the target. The kick sometimes uses one or both hands on the ground when executing. This kick requires greater flexibility and more training than most kicks, hence its seldom usage.
===Kick 08===
A hook kick. It is a deceptive attack that starts off in the same way as a roundhouse kick. The knee and thigh of the kicking leg is brought up and across the body in a diagonal direction. Instead of thrusting in and out, the leg is extended toward the body and thrust out in a hooking motion striking with the heel or sole. The path of the heel ends near the buttocks and hamstring as it is brought down.
===Kick 09===
A roundhouse kick. In generic terms, it is a strike with the instep, the lower part of the shin, or the shin itself, against the opponent's body; the most common being the temple of the head.
===Kick 10===
An attack that combines an evasive maneuver with a spinning kick. The user while in a semi-crouched stance, swings his forward arm in a downward slanting motion towards the ground. While stepping around, he also bends his non-kicking leg while keeping the kicking one straight. After gathering enough torque from the sudden pivot in his core, he unleashes the kick all the way around until his kicking leg is behind him in the Position 02 movement.
The power of the kick derives its energy from the same motion as the swing of a golf club or base ball bat. The transfer of power begins with the spin of the hand slamming into the ground and ending with the spin of the kicking heel.
===Kick 11===
This kick involves using the hips to generate enough force to bring the foot of the kicking leg across the face of the user. While it can be used as an attack itself, it mainly is used as a poke or trap for another attack. Other uses for it can be as a combination with cartwheels and other acrobatic moves therefore working as an escape.
===Kick 12===
The simple front snap-kick with the ball of the foot. It is performed by lifting the knee and quickly extending the leg with toes pulled back while tilting the torso slightly backwards to strike the opponent in the abdomen, chest or face.
===Kick 13===
To execute with the right leg, one begins in Position 02 stance, with the left leg back and the right forward. From this position, step slightly to the left with the right leg, shifting body weight onto the forward (right) leg while the body faces left. Immediately bring the left leg forward, crossing it behind the right while beginning to throw body weight forward to gain momentum. When the body weight is fully resting on the left leg, release the right leg, kicking it in a large, sweeping arc to the right, keeping the leg straight throughout. When the kick has been completed, the fighter is now in mid-Position 02 stance, except now with the right leg back and the left forward.
Category:Fun facts