Data IDs

This page contains internal IDs for data that gets persisted in the save files. This can be useful for mod creators and some mods. For item IDs please refer to this page.
=== Base AI ===
* huntplayer (boolean)
* spawnpoint (Vector3D)
* patrolPoint (Vector3D)
* patrol (boolean)
* spawntime (long ticks)
* lastWorldTime (long ticks)
* haveTarget (boolean)
* alert (boolean)
=== Bed ===
* owner (long player ID)
* ownerName (string)
=== Beehive ===
* lastTime (long ticks)
* level (int)
* product (float)
=== Character ===
* max_health (float)
* noise (float)
* level (int)
* tiltrot (Quaternion)
* BodyVelocity (Vector3D)
=== Container ===
* addedDefaultItems (boolean)
* InUse (boolean)
* items (base64)
=== CookingStation ===
* StartTime (long ticks)
* fuel (float)
* slot{ID} (string)
* slot{ID} (float)
* slotstatus{ID} (0 = raw, 1 = cooked, 2 = burnt)
=== Corpse ===
* timeOfDeath (long ticks)
=== CreatureSpawner ===
* alive_time (long ticks)
* spawn_id (long entity ID)
=== Destructible ===
* health (float)
=== Door ===
* state (1 = opened, 0 = closed, -1 = opened opposite)
=== DungeonGenerator ===
* rooms (int)
* room{index} (int)
* room{index]_pos (Vector3D)
* room{index}_rot (Quaternion)
=== Fermenter ===
* Content (string)
* StartTime (long ticks)
=== Fireplace ===
* fuel (float)
* lastTime (long ticks)
=== Fish ===
* spawnpoint (Vector3D)
=== FishingFloat ===
* RodOwner (long player ID)
* CatchId (long item ID)
=== Humanoid ===
* IsBlocking (boolean)
=== ItemDrop ===
* SpawnTime (long ticks)
* durability (float)
* stack (int)
* quality (int)
* variant (int)
* crafterID (long player ID)
* crafterName (string)
=== ItemStand ===
* item (string)
*variant (int)
=== Leviathan ===
* submerged (boolean)
=== LiquidVolume ===
* LiquidData (complex)
=== LocationProxy ===
* location (long location ID)
* seed (int)
=== MapTable ===
* data (byte array)
=== MineRock ===
* Health (float)
* Health0 (float)
=== MineRock5 ===
* health (base64 encoded string)
=== MonsterAI ===
* DespawnInDay (boolean)
* EventCreature (boolean)
* sleeping (boolean)
=== Pickable ===
* picked (boolean)
* picked_time (long ticks)
=== PickableItem ===
* itemPrefab (long item ID)
* itemStack (int)
=== Piece ===
* creator (long player ID)
=== Plant ===
* plantTime (long ticks)
=== Player ===
* Stealth (float)
* stamina (float)
* DebugFly (boolean)
* playerID (long player ID)
* playerName (string)
* wakeup (boolean)
* dead (boolean)
* dodgeinv (boolean)
* baseValue (int)
* pvp (boolean)
=== PrivateArea ===
* permitted (int)
* pu_id{index} (long player ID)
* pu_name{index} (string)
=== Procreation ===
* lovePoints (int)
* pregnant (boolean)
=== Ragdoll ===
* Hue (float)
* Saturation (float)
* Value (float)
* InitVel (Vector3D)
=== RandomFlyingBird ===
* spawnpoint (Vector3D)
* landed (boolean)
=== Saddle ===
* user (long player ID)
* stamina (float)
=== SEMan ===
* seAttrib (&1 = cold resistance, &2 = double impact damage, &4 = sailing power)
=== Ship ===
* rudder (float)
* forward (1 = back, 0 = stop, 2 = slow, 3 = half, 4 = full)
=== ShipConstructor ===
* spawntime (long ticks)
* done (boolean)
=== Sign ===
* text (string)
=== SpawnSystem ===
* b_{creature}{index} (long ticks)
* e_{creature}{index} (long ticks)
=== Smelter ===
* fuel (float)
* accTime (float)
* bakeTimer (float)
* StartTime (long ticks)
* SpawnOre (string)
* SpawnAmount (int)
* queued (int)
* item{index} (string)
=== Tameable ===
* TamedName (string)
* TameTimeLeft (float)
* TameLastFeeding (long ticks)
* HaveSaddle (boolean)
=== Teleport ===
* target (id)
=== TeleportWorld ===
* tag (string)
=== TerrainComp ===
* TCData (bytes)
=== Tombstone ===
* timeOfDeath (long ticks)
* SpawnPoint (Vector3D)
=== TreeBase ===
* health (float)
=== TreeLog ===
* health (float)
=== VisEquipment ===
* ModelIndex (int)
* SkinColor (Vector3D Color)
* HairColor (Vector3D Color)
* RightItem (long item ID)
* RightItemVariant (int)
* RightBackItem (long item ID)
* RightBackItemVariant (int)
* LeftItem (long item ID)
* LeftItemVariant (int)
* LeftBackItem (long item ID)
* LeftBackItemVariant (int)
* ChestItem (long item ID)
* LegItem (long item ID)
* HelmetItem (long item ID)
* ShoulderItem (long item ID)
* ShoulderItemVariant (int)
* BeardItem (string)
* HairItem (string)
* UtilityItem (long item ID)
=== WearNTear ===
* health (float)
* support (float)
=== ZNetView ===
* scale (Vector3D)
=== ZSyncTranform ===
* vel (Vector3D)
* scale (Vector3D)
* body_vel (Vector3D)
* body_avel (Vector3D)
* relPos (Vector3D)
* attachJoint (string)
* parentID (long entity ID)
Category:Gameplay