Stealth

Stealth
Use: Macro
skill. May sometimes be used as a round skill.
Sample specializations: Concealment,
trailing, ambush 
Characters
with stealth can
sneak about or hide without attracting attention. Characters who use stealth are not
necessarily being quiet or invisible; the goal is to be unnoticed. A
character can stealth through
a large crowd of people and be in plain sight the whole time, but by “blending
in” she is able to pass through the crowd without anyone really noticing her
doing so. To use stealth,
the player generates an action total against a difficulty number equal to the Perception of the
character whose attention is being avoided. An alert target, such as an on-duty
guard, is usually harder to avoid and the difficulty number is instead equal to
the target’s find skill
value. Success means the character remains undetected, failure means she is automatically
detected. If there is more than one target involved, such as trying to sneak
past a patrol of two guards, the stealth
attempt is handled with the multi-action rules in
Chapter Four. If the character is being actively searched for, stealth becomes a
round use skill instead of a macro skill and the character will have to make
several stealth checks
to avoid detection. The conditions around the character can affect the
difficulty of attempts to use stealth.
The chart below lists some common modifiers. Keep in mind that some modifiers
can be negated by certain circumstances. For example, if a sentry can see in
the dark, the modifiers for darkness should not be applied.
STEALTH CHART
Condition Modifier
Rain,
sleet, snow -1
Dawn
or dusk, fog, trees, crowd, etc. -2
Night
-3
Inattentive
guards -3
Dense
concealment (jungle, large crowd) -5
Attentive
guards +3
Open
terrain +3
Broad
daylight, brightly lit area +4
*This
includes guards who are actively searching for the character.