Warp Wave Manipulation

The ability to manipulate phase-jumping radiation. Combination of Teleportation, Radiation Manipulation and EM Spectrum Manipulation. Variation of Teleportation Energy Manipulation.
==Also Called==
* Warp Wave Control/Mastery
* Tele-Transportation Radiation Manipulation
*Translocational Energy Control/Manipulation
==Capabilities==
User can create, shape, and manipulate phase-jumping radiation, which disassembles matter or energy into its component particles and reassembles them upon arrival after transport. Distances traversed span from interplanetary to interdimensional faster than the speed of light. 
Offensively, user can convert mass into material energy, creating the most destructive force in any known existence.
==Applications==
* Cosmic Radiation Manipulation
** Warping
* Dimensional Constructs
* Extra-Dimensional Element Manipulation
** Extra-Dimensional Energy Manipulation/Extra-Dimensional Matter Manipulation
*** Dimensional Link
**** Energetic Plane Manipulation
***** Exotic Force Manipulation
** Portal Interface
*** Wormhole Manipulation
**** Coordinate Tethering
* Interstellar Travel
* Planeswalking
** Absolute Access
* Teleportation Manipulation
**Cosmic Teleportation
**Marking Teleportation
**Teleportation Beam Emission
*Volatile Transmogrification
**Total Conversion
**Wave Motion Blast
*Warp Wave Generation
==Techniques==
*Dynamic Warping
*Extra-Dimensional Flight
*Matter Substitution
*Spatial Flight
*Teleportation Combat
**Teleportation Flight
*Warping Speed
==Variations==
*Bio-Warp Manipulation
==Associations==
*Dimensional Travel
*EM Spectrum Manipulation
*Gravitational Singularity Generation
*Nuclear Manipulation
*Portal Manipulation
*Quantum Energy Manipulation
*Radiation Manipulation
*Teleportation Force Manipulation
*Teleportation Manipulation
*Warp Energy Manipulation
*Warp Manipulation
==Limitations==
*Constant exposure may cause shortlived mental instability.
*User must have a desired location set to make their jumps.
*Requires a clear line of sight to transport, any obstructions can be disastrous.
*Warp effect may be temporary, those teleported may return once the radiation wears off.
==Known Users==
*Cisco/Vibe (Arrow/DC Comics)
*Francisco/Reverb (Arrowverse)
*Gypsy (Arrowverse)
* Herald (DC Comics)
* Kindred Marx (DC Comics)
*The Ghost (DC Comics)
*Max Eisenhardt/Magneto (Marvel Comics)
*Slipstream (Marvel Comics)
* Sam (Power Rangers: S.P.D)
==Known Objects==
*Event Horizon Wave (DC Comics)
*Horn of Gabriel (DC Comics)
*Mother/Father Box (DC Comics)
*Zeta/Omega Beam Technology (DC Comics)
*M.A.S.S. Device (G.I.Joe)
* Soliton Wave Rider (Star Trek: TNG)
*The Teleportal (TMNT Franchise)
* The Transmat (TMNT Franchise)
==Gallery==
File:Sam.jpg|Sam/Omega Ranger (Power Rangers S.P.D) Grew into his power over controlling low-frequency translocational energy.
File:Zeta-Beam.png|Sardeth's Zeta Beam Technology (Young Justice) has long been extrapolated by others throughout the universe as a means of instantaneous galactic transport.
File:5806887-omega beam projector.jpg|The Omega Beam (DC Comics) was a vastly improved iteration of the Zeta-Beamer, utilizing a virtually limitless power source to transport entire planetary systems across dimensions.
File:Magneto Limitless.jpg|Magneto (Marvel Comics) using his mastery over electromagnetic and magnetic spectra to create wormholes over impossible distances.
File:Zeta beam module.jpg| A Zeta Beam Module (DC Comics) is a personalized transporter array with a much improved transporter system.
File:Transmat chamber.jpg|The Transmat Device (Teenage Mutant Ninja Turtles) is a long range teleportation system similar to Prof. Honeycut's teleportal array, but much more advanced. Teleportation through both devices leaves a distinct positronic energy signature that can be tracked across galaxies.
Category:Powers
Category:Manipulations
Category:Wave-Based Powers