Marksman

Experts in ranged combat, Marksmen snipe and disable their enemies from afar with a variety of ranged weaponry. Their class abilities allows them to deal massive amounts of critical damage while using crowd control abilities to slow the onslaught of marauding forces. Marksmen are indispensable for encounters with large groups of enemies which would normally overrun the party.
==Traditional Marksman Weapons==
*Assult Rifle
*Shotgun
**Heavy Attack
**#Double Shot - Deals direct damage to the target.
**Special Attack
**#Rock Pounder - Deals damage in an area.
*Sniper Rifle
*Automatic Rifle
**Heavy Attack
**#Steel Shot - Deals damage over time to target.
**Special Attack
**#Laser Rain - Deals damage to target area.
*Bow
**Heavy Attack
**#Achilles Shot - Deals damage over time to target.
**Special Attack
**#Furrow Blast - Deals direct damage and damage over time to target.
*Crossbow
Special and heavy attacks of this class are usually centered on specific objectives and damage with the possibility for Crowd Control.
==Current Skills==
Level	Spell 	Cast time	Target 	Range	Cooldown	Energy cost	Description 	Stance
1 	Recuperate 	Channel 	- 	- 	- 	- 	heal a large amount of health while channeling for several seconds. Recuperate can only be used outside of combat.	-
1 	Stance: Prime Shot 	Instant 	- 	- 	5 sec 	- 	Enter a damage dealer stance unlocking abilities that focus on that role. 	-
1 	Debug 	Instant 	Enemy 	1250 	10 sec 	- 	Place a debuff on the target decreasing its movement speed by 30% for 10 seconds. 	Prime Shot
1 	Lethargy 	Instant 	Enemy 	1250 	15 sec 	- 	Stun the target for 3 seconds. When the stun breaks every enemy near the target gets damaged. 	Prime Shot
15 	Capacitate 	Instant 	Self 	- 	180 sec 	- 	Charge the current weapon heavy and special attack to 100%. 	Prime Shot
25 	
Entrenche 	Instant 	Location	1250 	40 sec 	 	Throw a projectile at target location damaging and rooting all enemies caught for 5 seconds. 	Prime Shot
35 	Code Expansion 	Instant 	Self 	- 	60 sec 	- 	Place a buff on yourself increasing the heavy and special charge by 10% every second for 10 seconds. 	Prime Shot
55 	Stimulate 	Instant 	Enemy 	1250 	240 sec 	- 	Reduce the cooldown of all your and party member abilities by 50%. 	Prime Shot
5 	Stance: Prime Support	Instant 	- 	- 	5 sec 	- 	Adopt an aggressive stance increasing the range of all ranged weapons. 	-
5 	Alliviate 	Instant 	Friendly	1250 	3 sec 	- 	Heals the target. 	Prime Support
5 	Regenerate 	Instant 	Friendly	1250 	10 sec 	- 	Heal the target and place a healing over time effect on it for 30 seconds. 	Prime Support
15 	Rebuild 	Instant 	Location	1250 	20 sec 	- 	Heal all friendly targets in an area. 	Prime Support
25 	Mending Field 	Instant 	Location	1250 	30 sec 	- 	Place a healing over time effect on all friendly targets in an area for 30 seconds. 	Prime Support
35 	Revivify 	Instant 	Self 	1250 	60 sec 	- 	Place a healing over time effect on all party members within the range for 30 seconds. 	Prime Support
55 	Triage 	Instant 	Self 	1250 	45 sec 	- 	Heal all party members within the range. 	Prime Support
==Previous Skills (Before Patch 5.6.49)==
Level	Spell 	Cast time	Target 	Range	Cooldown	Energy cost	Description 	Stance
21 	Hunting Party 	Instant 	- 	750 	120 sec 	- 	Increase the damage of your party members. 	-
1 	Stance: Prime Shot 	Instant 	- 	- 	5 sec 	- 	Adopt a combative stance increasing the damage done by all weapon and class abilities. 	-
1 	Back Blast 	Instant 	Enemy 	1000 	25 sec 	- 	Fires a high impact shot knocking back your opponent. 	Prime Shot
12 	Battlefield Dressing 	Instant 	- 	- 	120 sec 	- 	Heal yourself and remove all stun effects from yourself. 	Prime Shot
18 	Prescience 	Instant 	- 	- 	90 sec 	- 	Reflect the incoming stun, silence, interupt and other effects for several seconds. 	Prime Shot
1 	Weakening Shot 	Instant 	Enemy 	1500 	30 sec 	- 	A direct damaging shot that reduces the targets block chance. 	Prime Shot
15 	Entrap 	Instant 	Location	1500 	50 sec 	- 	Deal damage to all enemies in target area and root them. 	Prime Shot
9 	Trigger Happy 	Instant 	- 	500 	150 sec 	- 	Increase rate of fire for a short time. 	Prime Shot
4 	Tic Tic Boom 	Instant 	Enemy 	1750 	50 sec 	- 	Attach a timed explosion to the target which slowly burns before exploding to damage all enemies in the area. 	Prime Shot
9 	Stance: Prime Adherent	Instant 	- 	- 	5 sec 	- 	Adopt an aggressive stance increasing the range of all ranged weapons. 	-
9 	Vortex Blast 	Instant 	Enemy 	1500 	25 sec 	- 	Pull all surrounding enemies to the target. All affected enemies get stunned and damaged. 	Prime Adherent
12 	Triage 	Instant 	- 	500 	30 sec 	- 	Apply a healing over time efect to all party members around you. 	Prime Adherent
18 	Sure Shot 	Instant 	- 	500 	90 sec 	- 	Greatly increase the chance of landing a critical strike. 	Prime Adherent
9 	Entropic Blast 	Instant 	Enemy 	1500 	30 sec 	- 	Deal damage and interrupt the target. After dealing damage drain the energy of the target over time. 	Prime Adherent
15 	Time Trap 	Instant 	Location	1500 	30 sec 	- 	A small chronological field clings to the target slowing their movement. 	Prime Adherent
9 	Swerve Dive 	Instant 	- 	- 	120 sec 	- 	Quickly dash out of harms way. 	Prime Adherent
9 	Chrono 	Instant 	- 	- 	180 sec 	- 	Reduces the cooldowns of all party members. 	Prime Adherent
9 	Penalty Shot 	Instant 	Enemy 	1500 	50 sec 	- 	Attach a timed explosion to the target. The target burns for a few seconds before exploding. 	Prime Adherent
1 	Recuperate 	Channel 	- 	- 	- 	- 	heal a large amount of health while channeling for several seconds. Recuperate can only be used outside of combat.	-
==Gear==
Marksman gear will have a green background behind the item icon on crafted gear. You will want to equip peices that have more Agility than Focus as Agility will give you a slight bonus when you view the item in your player window.
Stat Weights for the Marksman are Agility > Focus.
Category:Classes