Spell Interruption Rate

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Category:TerminologyCategory:Stats
*When a mage casts a spell, there is a chance that he or she may be interrupted before the spell has been completely cast. 
*Players can be interrupted either by being hit by an enemy, moving or being affected by a sleep, stun, silence or knockback effect. Paralysis and intimidation can also interrupt spellcasting. Monsters cannot be interrupted by movement, only by damage, sleep, stun, silence, paralysis and intimidation.
**To clarify, movement only interrupts a spell if the caster is in a different location from where he started casting at the time the spell normally resolves. Thus, one may move around while casting a spell, and still have the spell resolve. This is more likely to be observed for spells with long cast times.
**Resting, however, instantly interrupts a spell. 
*Any class that uses magic has a chance of being interrupted, including Ninja, Blue Mages and Summoners (while summoning avatars).
*Bard songs, however, can only be interrupted by movement, knockback, Sleep, Stun* (see next point) or silence effect spell or attack, paralysis, or intimidation. Normal attacks will not interrupt the casting of a song.
**While Bard songs can be interrupted by a Stun spell or attack, this is not always the case. In order for the spell to be interrupted, the Bard must still be under the stunned status when the song finishes casting, at around 80% with no fast cast. If the Stun status wears off before this point then the song will be uninterrupted.
*The chance of being interrupted by damage is dependent on the caster's skill in the spell which he or she is casting (i.e. while casting Cure, the chance of being interrupted depends on the caster's Healing Magic skill), the amount of damage done and the level of the attacker. Therefore you will have a lower chance being interrupted if you are hit by a lower level mob, and you will have a higher chance of being interrupted while casting a subjob's spell (of a type that your main job has no skill in).
*Sleep and Silence will only interrupt the casting of a spell if the mage is still afflicted when the final casting animation of the spell would normally go off (usually around 80% on the spell casting meter). If the mage is cured of the ailment before the final casting animation would normally go off, the spell will not be interrupted.
*Attacks that do magic damage, attacks that are absorbed by Utsusemi, Blink or Stoneskin effects, normal ranged attacks, and attacks that do 0 damage cannot interrupt based on their damage (they may still interrupt based on additional effects). Physical Blue Magic, monster TP abilities and Weapon Skills can interrupt spellcasting.
*The White Magic spell Aquaveil reduces the chance of being interrupted in some cases. The spell can only be self-cast with WHM or RDM as main or subjob.
*There are several items which can lower the chance of spells being interrupted by damage. These items do not affect interruptions due to movement, knockback, sleep, stun, silence, paralysis or intimidation.
== Spell Interruption Rate Reduction Items ==
===Body=== 
:{| border="0" width="80%" cellpadding="2" cellspacing="2"	 	 	
Level	Name 	Jobs	Reduction
58 	Warlock's Tabard 	RDM 	10%
71 	Yasha Samue 	NIN 	10%
71 	Yasha Samue +1 	NIN 	11%
74 	Warlock's Tabard +1	RDM 	12%
===Earrings===
:
Level	Name 	Jobs	Reduction
59 	Knightly Earring	PLD 	9%
70 	Guardian Earring	PLD 	Latent: 30%
72 	Magnetic Earring	All 	8%
===Feet===
:
Level	Name 	Jobs	Reduction
38 	Mountain Gaiters 	All 	5%
52 	Healer's Duckbills 	WHM 	20%
52 	Wizard's Sabots 	BLM 	20%
71 	Yasha Sune-Ate 	NIN 	5%
71 	Yasha Sune-Ate +1 	NIN 	6%
74 	Healer's Duckbills +1	WHM 	25%
74 	Wizard's Sabots +1 	BLM 	20%
===Hands===
:
Level	Name 	Jobs 	Reduction
60 	Sadhu Cuffs 	BLM/BRD/PUP/RNG/SMN/WHM	Latent: 5%
71 	Yasha Tekko 	NIN 	3%
71 	Yasha Tekko +1	NIN 	4%
===Head===
:
Level	Name 	Jobs 	Reduction
71 	Yasha Jinpachi 	NIN 	4%
71 	Yasha Jinpachi +1	NIN 	6%
75 	Nashira Turban 	BLM/BLU/RDM/SMN/WHM	10%
===Legs===
:
Level	Name 	Jobs	Reduction
52 	Puppetry Churidars	PUP 	Automaton: unknown %
54 	Magus Shalwar 	BLU 	10%
71 	Yasha Hakama 	NIN 	2%
71 	Yasha Hakama +1 	NIN 	3%
74 	Valor Breeches 	PLD 	10%
75 	Valor Breeches +1 	PLD 	10%
===Neck===
:
Level	Name 	Jobs	Reduction
30 	Willpower Torque	All 	5%
===Waist===
:
Level	Name 	Jobs 	Reduction
8 	Heko Obi +1 	BLM/BLU/BRD/MNK/PLD/PUP/RDM/RNG/SMN/WHM	8%
20 	Silver Obi +1 	BLM/BLU/BRD/MNK/PLD/PUP/RDM/RNG/SMN/WHM	8%
34 	Gold Obi +1 	BLM/BLU/BRD/MNK/PLD/PUP/RDM/RNG/SMN/WHM	8%
40 	Druid's Rope 	BLM/BLU/BRD/NIN/PUP/RDM/RNG/SMN/WHM 	10%
46 	Brocade Obi +1 	BLM/BLU/BRD/MNK/PLD/PUP/RDM/RNG/SMN/WHM	8%
52 	Twinthread Obi +1	BLM/BLU/BRD/MNK/PLD/PUP/RDM/RNG/SMN/WHM	8%
60 	Resolute Belt 	All 	8%
63 	Prism Obi 	BLM/BLU/BRD/MNK/PLD/PUP/RDM/RNG/SMN/WHM	8%
66 	Arachne Obi +1 	BLM/BLU/BRD/MNK/PLD/PUP/RDM/RNG/SMN/WHM	8%
70 	Sorcerer's Belt 	BLM 	8%
70 	Star Sash 	BLM/BLU/BRD/MNK/PLD/PUP/RDM/RNG/SMN/WHM	8%
70 	Tarutaru Sash 	BLM/BLU/BRD/MNK/PLD/PUP/RDM/RNG/SMN/WHM	6%
70 	Volunteer's Belt 	BLM/BLU/BRD/PLD/PUP/RDM/RNG/SMN/WAR/WHM	8%
71 	Al Zahbi Sash 	BLM/BLU/BRD/MNK/PLD/PUP/RDM/RNG/SMN/WHM	6%
71 	Moon Sash 	BLM/BLU/BRD/MNK/PLD/PUP/RDM/RNG/SMN/WHM	8%
75 	Ninurta's Sash 	All 	6%
===Weapons===
:
Level	Name 	Jobs 	Reduction
13 	Hermit's Wand 	BLM/BLU/RDM/SMN/WHM	25%
28 	Eremite's Wand 	BLM/BLU/RDM/SMN/WHM	25%
28 	Eremite's Wand +1	BLM/BLU/RDM/SMN/WHM	25%
30 	Nikkariaoe 	NIN 	25%
72 	Woodville's Axe 	BST/DRK/RNG/WAR 	5%
|}