Corvak

Corvak is the eighteenth challenge on the Lords of Chaos board. It appears alongside King Alteon in The Fallen Kingdom.
==Attacks==
# Corvak slams into its target.
#* Attacks for 1 hit of 200% Energy Magic damage.
#* Applies 'Elemental Instability: Absorbing incoming elements, attempting to stabilize' for 4 turns inclusive (see Mechanics).
# Corvak empowers itself with Energy and launches energy blasts at its target.
#* Applies 'Energy Cascade: Elemental Cascade' for 6 turns inclusive.
#** +50 Boost.
#* Attacks for 3 hits of 133.3% Energy Magic damage (400% total).
#* Inflicts 'Energy Suffused: A suffusion of Energy protects against Light' for 4 turns inclusive.
#** Reduces Attack 4's damage.
# Corvak summons earthen spikes from the ground.
#* Applies 'Cascade Descends: Next breath attack is boosted' for 100 turns.
#* Attacks for 3 hits of 133.3% Nature Magic damage (400% total).
#* Inflicts 'Erosion' for 3 turns inclusive.
#** +75 Health.
# Corvak breathes beams of light at its target.
#* Purges itself of 'Cascade Descends: Next breath attack is boosted'.
#* Attacks for 3 hits of 266.6% Light Magic damage (800% total).
#* If the target is affected by 'Energy Suffused', attacks using 800% stat damage only.
#** Inflicts 'Stabilized Energy' for 4 turns.
#*** +5 Boost.
# Corvak empowers itself with Light and breathes beams of light at its target.
#* Applies 'Light Cascade: Elemental Cascade' for 6 turns inclusive.
#** +100 Melee/Pierce/Magic.
#* Attacks for 3 hits of 133.3% Light Magic damage (400% total).
#* Inflicts 'Light Suffused: A suffusion of Light protects against Nature' for 4 turns inclusive.
#** Reduces Attack 7's damage.
# Corvak launches energy blasts at its target.
#* Applies 'Cascade Descends: Next breath attack is boosted' for 100 turns.
#* Attacks for 3 hits of 133.3% Energy Magic damage (400% total).
#* Inflicts 'Energy Burn' for 3 turns, a 100% Energy DoT.
# Corvak summons earthen spikes from the ground.
#* Purges itself of 'Cascade Descends: Next breath attack is boosted'.
#* Attacks for 3 hits of 266.6% Nature Magic damage (800% total).
#* If the target is affected by 'Light Suffused', attacks using 800% stat damage only.
#** Inflicts 'Stabilized Light' for 4 turns.
#*** +10 Crit.
# Corvak empowers itself with Nature and summons earthen spikes from the ground.
#* Applies 'Nature Cascade: Elemental Cascade' for 5 turns, a 3% HoT.
#* Attacks for 3 hits of 133.3% Nature Magic damage (400% total).
#* Inflicts 'Nature Suffused: A suffusion of Nature protects against Energy' for 4 turns inclusive.
#** Reduces Attack 10's damage.
# Corvak breathes beams of light at its target.
#* Applies 'Cascade Descends: Next breath attack is boosted' for 100 turns.
#* Attacks for 3 hits of 133.3% Light Magic damage (400% total).
#* Inflicts 'Blinding Breath' for 2 turns. 
#** -60 Bonus.
# Corvak launches energy blasts at its target.
#* Purges itself of 'Cascade Descends: Next breath attack is boosted'.
#* Attacks for 3 hits of 266.6% Energy Magic damage (800% total).
#* If the target is affected by 'Nature Suffused', attacks using 800% stat damage only.
#** Inflicts 'Stabilized Nature' for 5 turns inclusive.
#*** +2 All.
#*** -2 Health.
# Corvak unleashes a chaotic beam. 
#* Without stability, Corvak is overcome by Chaos!
#* Applies 'Chaotic Cascade' for 4 turns inclusive.
#** +100 Bonus.
#** +100 Boost.
#* Attacks for 12 hits of 83.3% ??? Magic damage (1000% total).
# Corvak furiously claws its target.
#* Attacks for 1 hit of 400% Energy Magic damage.
#* Inflicts 'Chaotic Flux' for 3 turns inclusive. 
#** -20 All.
#** +20 Health.
# Corvak unleashes a chaotic beam. 
#* Attacks for 12 hits of 125% ??? Magic damage (1500% total).
# Corvak claws its target.
#* Attacks for 1 hit of 200% Energy Magic damage.
# Corvak charges at its target.
#* Attacks for 6 hits of 133.3% Energy Magic damage (800% total).
==Rotation==
* Corvak's attack rotation is 1 -> (X -> Y -> Z) -> 14 -> 15 -> repeat.
* On turns marked X -> Y -> Z, Corvak's rotation depends on what was done to resolve 'Elemental Instability' (see Mechanics) 
** Energy: 2 -> 3 -> 4
** Light: 5 -> 6 -> 7
** Nature: 8 -> 9 -> 10
** Chaos: 11 -> 12 -> 13
==Mechanics==
=== Adaptive Instability ===
* If Corvak takes direct damage while stunned, it will automatically apply 'Adaptive Instability' for 99 turns at the start of every turn.
** Corvak's instability adapts to your immobility effect.
** +300 Immobility.
=== Elemental Cascade === 
* When Corvak uses Attack 1, the next element it takes a direct hit from removes 'Elemental Instability' and influences the next 3 turns of its rotation. 
** Corvak absorbs the <Energy/Light/Nature>, beginning an elemental cascade.
*** Attack X will apply an <element> Cascade effect and inflict an <element> Suffused effect.
*** Attack Y will inflict an effect depending on the element.
*** Attack Z will deal double damage, or instead deal reduced damage and empower the player if they had an <element> Suffused effect active.
** If any other element is used, the same element is used twice in a row, or Corvak does not take direct damage, it enrages, and uses Chaotic Cascade.
*** (element other than Energy/Light/Nature) The new element throws off the tentative balance! Chaotic instability incoming.
*** (same element twice in a row) Corvak is over-infused with <element>! Chaotic instability incoming.
==Stats==
==Resistances==
* Shrink: 300
*Energy: 200
* Light: 200
* Nature: 200
==Gallery ==
HDCorvak.png
Category:Boss
Category:Monster