Terrain (Civ7)

Terrain refers to the geographical features of the map in Civilization VII and its expansions. As in recent Civilization games, it consists of a set of hexagonal tiles, each of which has certain properties and gameplay effects. At the most basic level, terrain is divided into land (which forms the habitable parts of the map, on which most of the gameplay happens) and water (which surrounds the land and completes the map).
== Geographical organization ==
Some Rivers can turn into Navigable Rivers. Rivers and Navigable Rivers are generated based on the elevation of the map which also governs Cliff generation, flowing downstream to the Ocean.
== Mechanics ==
As in previous titles, all terrain in the game consists of a combination of three elements: base terrain, terrain features and resources.
=== Base terrain ===
* Plains
* Grassland
* Desert
* Tropical
* Tundra
* Coast
* Ocean
=== Terrain features ===
* Rough
* Wet
* Vegetated
* Cliff
* Floodplains
* Rivers
=== Resources ===
=== Terrain and movement ===
Certain difficult terrains (such as Vegetated or Ocean) end unit movement after a unit enters the tile rather than costing extra movement to enter.
== List of terrains and terrain features ==
== Appeal ==
== Natural wonders ==
== See also ==
* Terrain in other games
 
Category:Game concepts (Civ7)
Category:Terrain