Boots

This page lists all body armor in Tyranny, i.e. items worn on the feet.
==Common==
Name	Type 	Armor 	Deflection 	Recovery penalty	Effect
 	Light Armor	 	4% (soldier)2% (scout)1% (mage)	0.2 	Disengagement Defense: +2 (soldier) or +1 (scout)
 	Heavy Armor	0.5 	 	0.5 	
 	Heavy Armor	0.5 	 	0.5 	
 	Heavy Armor	0.50.75 vs. Slash/Fire0 vs. Pierce/Frost 	 	0.5 	
 	Heavy Armor	0.50.75 vs. Slash/Crush0 vs. Pierce/Fire 	 	0.5 	
 	Heavy Armor	0.50.75 vs. Crush/Corrode0 vs. Slash/Shock 	 	0.5 	
 	Heavy Armor	0.50.75 vs. Crush/Corrode0 vs. Slash/Shock 	 	0.5 	
 	Heavy Armor	0.50.75 vs. Slash/Shock0.25 vs. Corrode/Arcane	 	0.5 	
 	Heavy Armor	1.5 	 	0.6 	
 	Heavy Armor	1.5 	 	0.6 	
 	Heavy Armor	1.5 	 	0.6 	
 	Heavy Armor	1.50 vs. Crush/Fire<Br/>2.25 vs. Pierce/Frost 	 	0.6 	
 	Heavy Armor	1.50 vs. Crush/Fire<Br/>2.25 vs. Pierce/Frost 	 	0.6 	
 	Heavy Armor	1.50 vs. Crush/Frost<Br/>2.25 vs. Fire/Arcane 	 	0.6 	
 	Heavy Armor	1.50 vs. Crush/Frost<Br/>2.25 vs. Fire/Arcane 	 	0.6 	
 	Light Armor	 	1 	 	Disengagement Defense: +1
 	Light Armor	 	1 	 	Disengagement Defense: +1
 	Light Armor	 	1 	 	Disengagement Defense: +1
 	Light Armor	 	1 	 	Disengagement Defense: +1
 	Light Armor	 	1 	 	Disengagement Defense: +1
 	Light Armor	 	1 	 	Disengagement Defense: +1
 	Light Armor	 	1 	 	Disengagement Defense: +1
 	Light Armor	 	5 	0.2 	Disengagement Defense: +3
 	Light Armor	 	5 	0.2 	Disengagement Defense: +3
 	Light Armor	 	5 	0.2 	Disengagement Defense: +3
 	Light Armor	 	5 	0.2 	Disengagement Defense: +3
 	Light Armor	 	5 	0.2 	Disengagement Defense: +3
 	Light Armor	 	5 	0.2 	Disengagement Defense: +3
 	Light Armor	 	5 	0.2 	Disengagement Defense: +3
 	Light Armor	 	5 	0.2 	Disengagement Defense: +3
 	Light Armor	 	5 	0.2 	Disengagement Defense: +3
 	Light Armor	 	5 	0.2 	Disengagement Defense: +3
==Unique==
Name 	Type 	Armor 	Deflection	Recovery penalty	Effect
 	Heavy Armor	1.5 	 	0.5 	Surefoot': Immunity to Hobbled
 	Heavy Armor	0.5 	 	0.5 	Spell Reflection': Reflect 10% of incoming hostile spells at their casters.
 	Heavy Armor	2.5 	 	0.5 	Tenacity': +1 ResolveForm: +1 Vitality
 	Light Armor	 	2 	 	Disengagement Defense: +3<Br/>Fleeing: +50% move speed while wounded
 	Light Armor	 	1 	 	Disengagement Defense: +2Of Rogues: +10 Subterfuge
 	Light Armor	 	1 	 	Disengagement Defense: +1<Br/>Nimble: +5 Ranged Accuracy
 	Light Armor	 	6 	0.1 	Lightfoot Gambit': +50% Move speed (-75% if wounded)
 	Light Armor	 	6 	 	Disengagement Defense: +9Vigor: +20 Max Health
 	Light Armor	 	5 	0.2 	Disengagement Defense: +6Of Warriors: +10 Athletics
 	Light Armor	10 vs. Fire0.25 vs. Arcane1.5 vs. Corrode1.75 vs. Frost	5 	0.3 	Disengagement Defense: +10
 	Light Armor	 	5 	 	Disengagement Defense: +3Goring: +25% hit precision on targets below 35% health
 	Light Armor	 	+5% 	0.2s 	Disengagement Defense: +3Cleansing Victory: Remove hostile effect on kill.
(Tales from the Tiers)	Light Armor	 	+5% 	+0.2s 	Disengagement Defense: +3Orthopedic: -5% Recovery, immunity to Rooted
(Tales from the Tiers)	Heavy Armor	1.5 	 	+0.6s 	Forced March: +20% move speed, +1% Health every 6s.