Karamar

The Kingdom of Karamar is a beautiful, savage island nation noted for its beautiful grasslands, towering flowers, and magical salt deposits. Karamar is a diarchy, with leadership split between two positions. The first position is that of the head of the Zin Astute School of Prestigious Showmanship, a highly coveted school of magic focused on aesthetics. The second position is that of the General of the Karmaran Military.
               The main purpose of the Zin Astute School is to study the properties of the island’s magical salt. Large, underground chambers soak up salt water from high tide and slowly evaporate, leaving behind large crystalline structures underground. This salt permeates the island, primarily because it is brought to the surface by the primary resident of the island, a dragon-sized bee, who lives underground. This salt seasons the spells of wizards, and they use them primarily to make aesthetic changes to spells, like making fireballs green or making magic missiles spell out your name.
               The military counterbalances the Zin Astute School as it is filled with practical, pragmatic and thrill-seeking soldiers. The main duty of the military is to patrol the dangerous island for the Mites – semi-intelligent overgrown fleas that are parasites to the giant bee and feed on the powder, pollen and salt it leaves behind. The military hunts these mites, unable to eradicate them entirely, choosing to focus on killing the largest of the mites, which technically never stop growing. They do this by climbing to the top of the large flowers on the island and gliding down to ambush the creatures.
               Despite being led by two ideologically opposed groups, the Kingdom of Karamar moves in lockstep due to their unique Code of Honor. While many tourists visit Karamar each year and many merchants covet the magical salt here, Karamarans follow a code that places loyalty to the island above all else. This code is followed enthusiastically. Murders are incredibly rare in Karamaran society, and due to the unique properties of the salt permeating the island, murders can be felt by residents.
               Culturally speaking, the residents of the island are positively obsessed with a sport of their invention called Stingring. With teams consisting of fliers, individuals gliding through rings in the air to get points, and throwers, individuals trying to strike the opposing teams’ fliers out of the air with damaging spells, Stingring is a physically taxing and dangerous sport. There are four main teams: the Thoraxes, the Mandibles, the Carapaces, and the Ocelli. These teams have a deep fan culture and riots and fistfights are very common in the streets following matches.
               If there is any conflict between the military and the magi that cannot be resolved, one person is called in. A shriveled, narcissistic old man named Grand Goat Ridgar – the greatest Stingring player of all time, who led a small contingent of retired players to a remote corner of the island to “save the sport of Stingring” for reasons that have not been clarified. His new vision of the sport removes team loyalty and rioting, and most fans simply cannot get behind it.