Breaching the Nebula

==Breaching the Nebula==
A new challenge awaits our hardy heroes! In the world created by the alternate timeline, the Raug have resurrected Luina and Zael to accelerate their plans for domination! Will they succeed, or will good prevail? And will you reap the new Floor Rewards in this challenge?!
Join the Resistance and defeat Zael, Luina and other villainous monsters in this new battleground! Bring your best Light, Water, and Earth mono squads to obtain high scores and acquire Zelion to add him in your squad! You may only bring Omni+ Rarity units.
 
==Grade and Tokens==
Here’s the number of Rift Tokens you may earn based on your Grade!
Grade	Score 	Rift Tokens	Total Tokens
D 	249,999 or less 	0 	0
C 	250,000 - 499,999 	500 	500
B 	500,000 - 999,999 	250 	750
A 	1,000,000 - 1,249,999	250 	1,000
S 	1,250,000 - 1,499,999	250 	1,250
SS 	1,500,000 - 1,999,999	250 	1,500
SSS 	2,000,000 or more 	500 	2,000
==Floor Rewards==
Here are the rewards for Frontier Rift: Breaching the Nebula, including the temperamental spear-wielding warrior, Zelion! Unlock his omni potential and unleash his lightning-imbued power in a staggering display of shock & awe!
Floor	Rewards
1 	Burst Frog x3
2 	Burst Emperor x3
3 	Berserker Zelion
4 	Burst Frog x5
5 	Burst Emperor x5
6 	Sphere Frog x3
7 	Almighty Imp Arton x3
8 	Omni Frog x3
9 	Godsblood (Zelion's Omni Evolution Material)
10 	Elementum Tome x10
==Frontier Rift==
<tabber>
Round 1=
Wave	Enemies	Special Notes
1 	 	
Lilly Matah
*Darkness is incomprehensible.
**3 turn 30% Atk down to all units
*You lack vision.
*Hah, a futile attempt at best.
**Reduces all incoming light attacks for self for 2 turns
*A glutton for pain!
*There is beauty in death...
**Revives fallen allies to 100% HP
Varfed
*Your defenses are crumbling!
**3 turn 30% Def down to all units
*This is your punishment
*The essence of life...
**Heals self 9999999 HP, and adds 50% Atk buff for 999 turns
2 	 	
Zalvard
*Judgment upon you!
**Single target AoE with 50% Def down to the unit for 3 turns
**This will be your judgment!
**Adds 100% Atk buff to self for 999 turns
*Hate courses through my veins..!
**Boosts crit rate by 99% to self for 999 turns
**Used when an ally had been defeated
*Power unleashed..!
**Boosts crit damage by 200% to self for 999 turns
Hadaron
*The truth is too cold to bear.
**Adds base and buffed BC drop rate resist by 50% to all allies for 3 turns
*This will be your judgment!
**Boosts Atk to self by 100% for 999 turns
***Used when an ally had been defeated
Malbelle 
*Marked for Death.
**Single target attack with 90% Def down to the unit for 2 turns
*This will be your end!
*Hate courses through my veins..!
**Boosts crit rate by 99% to self for 999 turns
**Used when an ally had been defeated
3 	 	
Enemies attack first, all enemies disappear once Luina is defeated
Luina
*Your efforts are meaningless!
**Single target attack that reduces unit BB gauge by 50%
*Weakling!
**Single target attack with 100% chance to inflict paralysis
*Only death awaits you!
**Buff-wipe AoE that deals 32% - 37% of unit's HP as damage
***Occurs at 90% 80% 70% 60% 50% 40% 30% 20% 10%
*Come to my aid!
**AoE attack that deals 15% - 25% of unit's HP and summons fallen allies
***Only used when an ally had been defeated, or at 90% 60% 50%
***Stops using this skill under 50%
Nyx
*I sense your shortcomings...!
**AoE attack that reduces all unit's Rec by 80%
*Hunt them down, now!
**Adds 50% Atk buff to all allies for 2 turns
Lulujann
*Lifeforms now vulnerable.
**Single target attack that reduces the unit's Def by 50%
*Vileness corrupts you.
**AoE with 100% chance to inflict poison
|-|
Round 2=
Wave	Enemies	Special Notes
4 	
Vishra
*Your magic is powerless
**Single target buff-wipe
*The weak shall falter.
**Single target buff-wipe that increases in damage as Vishra's HP decreases
*All eyes are on this fool!
*Your weapons are worthless.
*Fear, uncertainty, doubt.
**AoE attack that inflicts a 10% DoT to all units for 3 turns
Lucia
*Has chance for damage immunity around 20% has been reached
*This one's vulnerable!
**Single target attack that reduces unit's defense by 30%
*Your ignorance is sublime.
**Single target attack with 100% defense ignore for 1 turn
*Taste my blades!
**Single target buff-wipe
*Unsettle your fears...
*A grand but futile attempt!	
5 	
*Every 2 turns
**Pulverize!
***Single target attack with 75% chance for 75% BB drain that increases in damage as Kagutsuchi's HP decreases
*If all not defeated simultaneously
**Fury is in my blood!
***AoE attack that adds 30% mitigation to all elements and 100% boost to Atk to self for 999 turns, and restores 1500000 - 2000000 HP for self
***Used when 1 ally had been defeated
**Fury seethes within me!!
***AoE attack that adds 40% mitigation to all elements and 200% boost to Atk to self for 999 turns, and restores 2500000 - 4000000 HP for self
***Used when 2 allies had ben defeated
**RAGE!!!
***AoE attack that adds 45% mitigation to all elements and 300% boost to Atk to self for 999 turns, and restores 4500000 - 6000000 HP for self
****Used when 3 allies had been defeated	
6 	Zael
*Zael
**Your shields fail you.
***Adds Def ignore to attack for 1 turn
**STOMP!!
***Weak AoE with 50% chance to buff-wipe units
**Your energies are corrupt!!
***Strong AoE that reduces BB gauge by 60% - 75%, and drains OD gauge by 100%
***Occurs only if Zael is attacked on every 2nd turn with a BB/SBB/UBB
****Ex: normal attack during these turns is allowed but guarding all units on turn 2, 4, 6, 8, 10... etc is highly recommended due to additional buff-wipes occurring on these turns
**No use hiding from Zael!
***Random single target buff-wipe
***Occurs every 2 turns
**Bam!!
***Single target attack that deals 80% - 100% of unit's HP as damage
**When Zael reaches < 50% HP
***Cowards!
****AoE attack with a 2 turn LS lock
****Repeats attack next 2 turns, then next 3 turns, then next 2, next 3 turns, etc ...
****If totem is destroyed on the same turn as Zael reaches < 50%, it will be delayed by a turn
*Totem
**The flames instill fear...
***Reduces unit's BB gauge fill rate by 50%
**The flames instill doubt...
***Adds 50% resist to base and buff BC and HC drop rates to all allies for 3 turns
**The flames imbue strength...
***Adds 1000009 HP, 5000 Def Fire Barrier (absorbs 90% of the damage) to all allies, and buff-wipe to self	
|-|
Round 3=
Wave	Enemies	Special Notes
7 	 	
Note: enemies move first
Solid Frame Doldrag
*Defense Protocol Zulu
**Adds 40% mitigation to all allies for 1 turn
*Self Restoration
**Heals self 10000 HP over 2 turns
BG-ELG9040
*Drill Rush
**Single target attack that has 50% chance to inflict poison
*Rock Smash
**Single target attack that inflicts turn-skip for 1 turn
Tracker Lefdray
*Water Cannon
*Commencing Mass Repairs
**Heals allies by 6000 + 10% of own's rec
*Offensive Upgrades
**AoE attack that adds a 200% Ask buff to all allies for 3 turns
Cyborg Lilith II
*Energy Ray
**AoE attack with 50% chance to inflict weaken
*Nanite Injection
**Gradually heals all allies 1500 + 10% of own REC for 3 turns
*Fixing Glitches
**Removes all status ailments that have been afflicted on allies
Duel-GX II
*Terminating Targets
**AoE attack with 50% chance to inflict curse
*Search and Destroy
**Single target attack that inflicts a weak DoT for 3 turns
*Countering Hostile Defenses
**Decreases defense of all allies by 40% for 2 turns
***Repeats skill every 2 turns
8 	 	
Note: enemies move first
King Behemoth
*Discharge field
**LS lock for 1 turn
*Thunder Crash
**20% Damage reflect for 1 turn
*Lightning Flurry
**5 hit random attack
*Turn 2
**Evolution / Super Evolution / Ultimate Form
**Evolves into 
Alpha Behemoth
*Lightning Flurry
*Thunder Crash
*Discharge Field
*Turn 4
**Evolution / Super Evolution / Ultimate Form
**Evolves into 
Omega Behemoth
*Lightning Flurry
*Thunder Crash
*Discharge Field
*Turn 8
**Evolution / Super Evolution / Ultimate Form
**Evolves into 
Ultimate Behemoth
*You will not leave this place
**Reflects 99% of damage received for 1 turn
9 	Golvorg	
*Lightning Field- 400% boost to Atk and Def for thunder element for 2 turns
*Power Overdrain - Drains OD gauge by 50%
*Dig In - Adds 50% damage reduction & 30% DoT mitigation to self for 1 turn
*Spines - 1 hit Thunder + 1 other element ST attack with 100% chance to weaken a single target
*Horns - 5 hit random target attack with 30% chance to inflict injury
*Power Leech - 100% chance to drain BB gauge by 20% - 30%
*Thunder Draw - 1 hit strong ST attack (with 70% crit rate) that deals 100% of damage as HP
**Every 2 turns
*Redirection - Instant kills one unit
*RAAAWGH! - 1 hit strong AoE attack with 39% chance to inflict paralysis
*Static Focus - 1 hit ST attack that drains BB gauge by 100% and buff-wipes the unit, cures Atk / Def / Rec down on self & drains OD gauge by 20%
*Spike - Strong ST attack that inflicts turn skip on the unit for 1 turn
*Overcharge - 1 hit AoE attack with 100% buff-wipe, and cures Atk / Def / Rec down on self
|-|
Round 4=
Wave	Enemies	Special Notes	
10 	Jirayen	
*Has 22,500,000 HP
*All attacks are Fire, Dark, and Thunder type when attacking
*Upon destroying claws, harms self by 3% and permanently decreases own's Atk by 25% for 999 turns
*Upon destroying wings, harms self by 3% and permanently decreases own's Def by 75% for 999 turns
*Upon destroying halo, all attacks have high chance of inflicting poison when attacking
*Every 2 turns
**Uses Power surges through me!, Darkness is the truth or Flames reveal the truth
*Power surges through me! - changes element to Thunder, 40% mitigation to Dark, Fire, Light, Thunder, and Water attacks for 99 turns & 20% mitigation to Earth attacks for 3 turns
*A spark of terror... - 5 hit AoE attack that deals 25% - 30% of HP as damage & inflicts Def down by 15% for 3 turns 
*Conjure: Irradiating miasma - 1 hit AoE attack that inflicts Def down by 35% for 3 turns & 100% chance to inflict poison
*Ashes to dust! - 11 hit AoE attack that deals 10% - 20% of HP as damage & inflicts Rec down by 50% for 3 turns
*Darkness is the truth - changes element to Dark, 40% mitigation to Dark, Earth, Fire, Thunder, and Water attacks for 99 turns & 20% mitigation to Light attacks for 3 turns
*Conjure: Dark Storms - 6 hit AoE attack with 80% chance to buff-wipe & inflicts Atk down by 40% for 3 turns
*I see your flaws... - Buff-wipe attack that occurs at every 10% HP the main body loses
**Ex: 90%, 80%, 70%, 60%, 50%, 40%, 30%, 20%, 10%
*Flames reveal the truth - changes element to Fire, 40% mitigation to Dark, Earth, Fire, Light, and Thunder attacks for 99 turns & 20% mitigation to Water attacks for 3 turns
*Embers of flame engulf you... - 5 hit AoE that inflicts 15% DoT for 3 turns
*Conjure: Voltaic storms - 5 hit AoE that deals 45% - 55% of HP as damage, inflicts Def down by 30% & inflicts LS lock for 2 turns
*Burn... burn... burn! - 5 hit AoE that inflicts 30% DoT for 3 turns
*A void of lies... - 6 hit AoE attack that inflicts Atk down by 20% for 3 turns	
</tabber>
==Trivia==
*Clearing all ten floors of Breaching the Nebula yields 2,000 Merit Points, making this a very efficient place to farm especially if grinding for the 10,000,000 Merit Points Record reward, Ragnarok Edict.