112281-tradeskills-tailoring-issues

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First off I don't mind the grind for materials as I find it rewarding but then there is this...
 
I have just hit lvl 20 on my spellslinger and farmed all the Darkspur schematics but then ran into a little snag that is the materials needed for it...the primary issue for me is the Sign of Air - Greater. Why is a lvl 20 armor made with a greater when I made a set on my armorer for lvl 19-20 that used normal Sign of earth? 
 
The greater sign of air should be needed past lvl 25 say 30 or 35, the highest drop rate for this item is from raid bosses...hello its  a lvl 20 item im crafting? The lowest drop rates are from lvl 23-25 mobs while closer to the item lvl its still too far over the item level, this is a mistake in the crafting system for tailoring I am very certain it should be a normal sign of air not greater.
 
To top it even more off, the Darkspur Darksmock (chest piece) looks exactly like the Fibermod Silk Jacket...what the hell...please be more original with "unique" armors if this is a Darkspur armor as the name suggests make it look more like it, tough luck for those who have the costume from the beta testing (which imo anyway is overkill to give beta testers, they got a hell of a lot of things anyway) as well as many of those people are not even playing the game anymore, so please give us the real Darkspur armor as suggested
 
All this and then gold leaf is already so damn rare plus the Darkspur Armor pieces have random attributes chances, really this is completely messed up please fix it and while fixing the sign of air really consider the look of the armor as I mentioned please and thanks	
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Sign of Air - Greater? 
 
May I recommend just beating up the Pell in Galeras? Or am I thinking of the wrong sign? I could swear I have plenty of the things.
 
Hell, you can have mine. Drop me a line in game or something. I'll log on and check what I have right now.
 
IGN is Gravesong
 
Also, beta rewards will become regular rewards soon enough.	
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You get many normal sign or air not greater, I am fairly sure you got the normal ones I did, not greater, the greater ones you get at low lvl from the trade goods containers during challenge roles. I have collected some greater but they waaay to expensive and as I said just the drop rate is from higher mobs than the gear used in the crafting, I am sure its a mistake and should have been normal sign of air elements.
 
I really have no issue with beta testers getting some recognition for their efforts but they got from the list of things many, the costume being one, they could at least have made this tailoring schematic look like that armor instead of exactly like the default unlocks. 	
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Since this is a tradeskill issue, I've moved it to Econ and Tradeskills. Carry on.
 
~Team WildStar	
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			Sorry about the Morwynne, not sure how I missed that section but thanks for fixing that ;)	
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My lev 16 seems to have some greater signs, so they are dropping in level-appropriate ranges for a level 20 armor.
 
As to why it's a greater and not a regular, I'm guessing the reason is because its the "rare" armor for that tier requiring dropped patterns, so it's slightly harder to make.	
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			I agree that random attribute is a horrible idea.  I am crafting the gear, I should decide the attribute I want.  I don't have the time to craft a single piece of gear 20 times to get the attribute I desire.  	
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I agree that random attribute is a horrible idea.  I am crafting the gear, I should decide the attribute I want.  I don't have the time to craft a single piece of gear 20 times to get the attribute I desire.  
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			Wait until you realize that tailor -- and only tailor -- schematic drops from adventures are 'bind on acquire' and coded as common enough that you don't roll on them... That's right: 4 out of 5 that do actually drop are likely to go to players who aren't even tailors and who cannot trade them to you afterwards...	
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