Level 229

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Survival Difficulty: Class 3e - Environmental
»⠀Mysterious Properties
»⠀Unstable
»⠀Non-Entity Hazards
Level 229 is the 230th level of the Backrooms.
==Description ==
Level 229. otherwise known as "Spacecraft BR-229", is a big cube-shaped spacecraft that is 2 kilometers in length, 2 kilometers in width, but only 200 centimeters in height at the maximum. The M.E.G. believes this spacecraft is titled as "BR-229" due to "BR" standing for "Backrooms", and "229" standing for 229, which explains the level's number.
===The Hallways===
This spacecraft consists of a series of thousands of small hallways connected to each other, each one measuring exactly 100 meters at first, and about 10 meters by the end. Each hallway is separated by a door which automatically opens when one goes near it. These hallways are shaped to make the spaceship from the outside look exactly like a cube. However, due to the complete inability of anyone to go outside this spacecraft, no one, not even M.E.G., can obtain an image of the exterior of this spacecraft. These hallways are made to direct the wanderer in a spiral square which gets progressively smaller until the middle is reached. These hallways are described to entirely be a shade of grey, almost black, with very detailed molds and heating vents which emit hot air, which is important in the cold environment of space. Occasionally, some of these hallways will contain one window, which gives wanderers a view of space. These hallways are all made out of an unknown material that cannot be broken by anything except the "Crushing Wall".
This level has many extremely mysterious properties that are unexplainable. Upon entering the level, One will immediately start floating away from the ground, this is due to this spacecraft being in space. However, one will oddly not need to use respirators or anything else to breathe in this level, despite being in the middle of space. This is because, for some reason, the wanderer can breathe without the need of oxygen. What proves this is that there is absolutely no trace of oxygen tanks or plants in this level. Another property is that, oddly enough, wanderers can hear everything in the level despite being in space. 
Another property this level is special for is the fact that the wanderer is able to freely move with a good speed without any troubles despite floating. Another property is that despite far-away stars, planets and moons being prominent when looking out of the windows, for some reason, wanderers are never able to meet with these stars. As they always seem to move in the spacecraft's exact direction, wanderers can never get any closer or any further from them. The last thing is that this level seems to be made for each wanderer to be completely alone. This means that this wanderer cannot find any fellow wanderers nor any colonies and outposts.
For the first third (33%) of one’s journey through the hallways, this level is completely uneventful, which is to lull wanderers into a false sense of security. However, after that, the rest of the level is where the “Crushing Wall” event starts and goes on until the control room is reached, which is where this event ends.
====The “Crushing Wall” Event ====
Before this event becomes very noticeable, there are a few key indications to knowing that the “Crushing Wall” is approaching, which are: 
*Sudden sirens and red lights in the spacecraft, this is an indication that the “Crushing Wall” is destroying all the previous hallways that you had gone through before the event would begin.
*Distant sounds of metals crushing against each other.
These two signs are an indication that one needs to start floating as fast as possible to the control room. The “Crushing Wall” is very fast, and it is described as being slightly faster than the average speed of a wanderer in this level. However, one is able to not let it catch up with enough speed. Eventually, however, the “Crushing Wall” will reach the wanderer. It is described as a massive wall that covers the entire hallway, and it smoothly slides to the wanderer and all the hallways in the spacecraft, crushing any metals that meet it with ease, as it is the only thing that can crush them. A wanderer’s objective is to get away from it as fast as possible. The “Crushing Wall” is not the only danger during the last two thirds of the journey, however, as there are also two other obstacles you will encounter during this chase, which are: 
*Partial walls that suddenly appear in the succeeding hallways. A wanderer needs to swerve out of their way to not crash into them. This obstacle tests your reaction time.
*Some pipes throughout the hallways may burst, which causes gases to leak out of them, it is strongly advised not to inhale these gases, as they are poisonous to one’s respiratory system.
*Some windows that may appear in some succeeding hallways may shatter, which causes one who is in their radius to get sucked into space. The best indication to knowing that a broken window is approaching is a sudden feeling of coldness. To avoid being pulled by these windows, it is best to not be level with these windows and to float past them at a great speed, so floating just above the floor fast, out of their radius, is highly recommended. If a window sucks someone into space, however, he or she is sent to The Void.
Once the control room is finally reached, the door which opens to it instantly closes once you get in. The “Crushing Wall”, oddly enough, cannot get past this door or crush it. Also, the alarms immediately end and it will be as if this event never happened.
===The Control Room ===
The control room is the room you reach after finally going through all the hallways, it is in the absolute middle of the spacecraft. It is very small, and only contains a few panels, wires and buttons. For some reason, you are unable to interact with any of these except for two things: 
* Remedies found in an easy-to-find cabinet, simply labeled, “REMEDY; cures one from the effects of any harmful gases.”, taking these remedies instantly cures one from the effects of the gases earlier,
*A bright-red button labeled, "24", found in the same cabinet.
Pressing this button will suddenly cause the spacecraft to fly at a great speed, it is presumed that the aircraft moves as fast as meteors in the range of the earth's gravitational pull during this, the odd thing is that despite the aircraft's speed, the wanderer is not affected by it whatsoever and he or she stays in his or her same position and is able to move freely. The spacecraft, this time around, is able to catch up with the stars, and, at this point, a moon can be seen approaching rapidly, and about a minute after locating it, the spacecraft begins to slow down and lands comfortably on the moon. Once the spacecraft lands, the wanderer is led to a new level, and, oddly enough, the spacecraft immediately disappears, which unfortunately still makes wanderers unable to take pictures of its exterior.
==Log(s) and entries==
Only one audio log has been recorded in this level.
A M.E.G. explorer named Nathan was one of the very first explorers to enter this level, as it was newly discovered at the time. The following log is a conversation between him inside the level and a M.E.G. documenter at the M.E.G. Base, who was communicating with Nathan through a handheld transceiver, with Nathan having already gone through the first third of the level:
M.E.G. documenter 1: ... So, have you found anything interesting yet?
Nathan: No, I've been going through these hallways for a while now. This is very uneventful so far. I'll let you know if anything happens.
M.E.G. documenter 1: Alright.
<Two minutes pass in silence, when suddenly a siren issues from Nathan's side of the line>
M.E.G. documenter 1: What the- what is that sound? Are you alright?!
Nathan: <The siren is still going> Yeah. God, that scared me. Why is this happening? Red lights are covering this place, too. I'm completely still right now incase something happens ...
M.E.G. documenter 1: Alright, I've documented this, anything else right now?
Nathan: ...
M.E.G. documenter 1: Hello? Nath?
Nathan: I hear ... something ... almost like metals crushing against each other ... Wait, it's getting closer! OH GOD!
M.E.G. documenter 1: WHAT IS HAPPENING?
Nathan: There's a damn wall, and it's smoothly sliding in my direction! I'm trying to get away from it! It's crushing everything!
M.E.G. documenter 1: Stay on the line, and don't panic!
Nathan: I'm trying, but it's hard when a damn wall is after me- WOAH!
M.E.G. documenter 1: What now?!
Nathan: A sort of ... wall covered half of the pathway all of a sudden, it just popped out- AH! Another just did!
M.E.G. documenter 1: Stay calm, and be fast! Don't let that crushing wall catch up!
<Sounds of gas leaking issue from Nathan's side of the line, as well as coughing> 
Nathan: *cough*, gases, they- *cough* were leaking out of a pipe. *cough* Accidentally inhaled them.
M.E.G. documenter 1: That doesn't sound good, be more careful when you see them.
Nathan: Yeah, I think I got that by now- AH! Another wall popped up ...
<A few seconds pass in silence, sirens and sounds of metal can be heard from Nathan's side of the line>
Nathan: I feel ... chilly, and I don't know why ...
M.E.G. documenter 1: Maybe the heat vents aren't working anymore?
Nathan: Probably, but I can't check right now. This damn wall is still on my tail- WOAH! AAHHHHHH!!
M.E.G. documenter 1: WHAT'S HAPPENING NOW?! ARE YOU THERE?!
Nathan: I'M BEING PULLED INTO SPACE! A WINDOW ... BROKE ... AND IT'S PULLING ME! I CAN'T HOLD ON! AAHHHHHHHH!!!
M.E.G. documenter 1: NATHAN!!
<Nathan's voice grows more distant>
M.E.G. documenter 2: What is happening? Why are you screaming??
M.E.G. documenter 1: Nathan ... I think he's dead ... 
<A few seconds pass in silence>
M.E.G. documenter 2: ... Crap ... I'm going to call his wife ... to tell her ... Crap ...
<CONNECTION TERMINATED>
What is currently known is that Nathan was probably sent to The Void after being sucked into space, but his current state and location are both unknown.
==Entities==
Due to the dangerous nature of the level once the “Crushing Wall” event takes place, no entities can be found whatsoever in this level.
==Colonies & Outposts==
Similar to the non-existence of entities at this level, no colonies and outposts can be found, either. This is due to the level making the meeting up of wanderers an impossibility and is also due to the dangerous nature of the level.
==Entrances & Exits==
So far, only 3 entrances have been confirmed to lead one to this level. There are only two ways to exit.
===Entrances===
*Noclipping at any space-themed level.
===Exits===
*It is rumored that one may no clip to Level 24.
*Get sucked into space through a broken window to enter The Void. Attempting this is highly unadvised.
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Category:Levels
Category:Cluster I
Category:Space
Category:Unconfirmed Levels