Stuff Packs

Hi guys!
 YoKaiShoubiao here!
 
 Feel free to add your own Stuff Packs, just don't edit others' packs unless its for 
 grammatical/spelling reasons.
"Stuff Packs are like Mojang-Made Mods. They're meant for features that fit right in with Vanilla, but that we're not sure all players would really like in the game." -Mojang Staff Member that made this
Stuff Packs are content created by Mojang that can be downloaded and enabled on new Minecraft Worlds.
They can be used in worlds created in version 1.15 (Update for Everyone) or above.
==Survivalist==
The Survivalist Stuff Pack adds features intended to make Survival slightly more difficult and realistic.
===Thirst Bar===
The Thirst Bar is similar to the Hunger Bar, yet it depletes slightly faster. It depletes a little bit faster than normal in Dry Biomes (Plains, Savanna, Nether and Desert).
To refill it a quarter of the way, drink a Mushroom Soup, Rabbit Stew, Beetroot Soup, or Suspicious Stew.
To refill it halfway, drink a Water Bottle, Potion, or Milk Bucket.
If the meter is empty, the player has Slowness, Blindness, and Mining Fatigue for two minutes or until they fill the meter back up by any amount. If the two minutes are up, the player will begin to take damage at an alarming rate.
The new Thirst Status Effect causes the meter to empty faster.
===Temperature===
The Temperature Meter is another new mechanic. The player must regulate their body temperature if they want to survive.
The meter is a semicircular gauge with a pointer at the bottom. The player will have to keep it as close to the middle as possible. If it gets to +20, the player is too hot. If it gets to -20, the player is too cold.
If they get too hot, they will gain Thirst, Slowness, and Nausea for one minute. If not dealt with, the player will begin to take damage quickly.
If they get too cold, they will gain Slowness for forty-five seconds. If not dealt with, the player will begin to take damage quickly.
Thing 	Resulting Temperature Change (+ is Warmer, - is Colder)
Being in a Hot Biome or the Nether	+0.3/sec
Being in a Cold Biome 	-0.2/sec
Being near a Fire 	+0.5/sec (Can't increase past +15)
Eat a Hot Food 	+1
Drink something 	-1
Being near a Torch 	+0.1/sec (Can't increase past +10)
Swimming in a Cold Ocean 	-0.5/sec 
Swimming in a Warm Ocean 	+0.3/sec (Can't increase past +5)
Getting out of a Warm Ocean 	-2
Being in a Neutral Biome 	0.1 towards Zero/sec
Getting out of a Cold Ocean 	+3
Standing on Magma 	+0.2/sec (Can't increase past +19)
===Spoiled Food===
Food will now spoil the longer it's in your inventory or a chest.
Eating Spoiled Food has an 80% chance of giving the player Nausea, Poison and Hunger for the next 20 seconds.
Each food is assigned a Spoil Value that dictates how long it takes to spoil.
Every tick, this formula will be run to determine if a food item should spoil.
 Let C(t) be Percent Chance of the food spoiling this tick
 Let t be Number of Ticks the food has been in the world in its current form
 Let v be the Food's Spoil Value
 
 C(t) = v(t/24000)
Stacking food items together makes their t values change to the highest one in the stack.
Food 	Spoil Value
Apple 	
Baked Potato 	
Beetroot 	
Beetroot Soup 	
Bread 	
Cake (in inventory) 	
Cake (in world) 	
Carrot 	
Chorus Fruit 	
Clownfish 	
Cooked Chicken 	
Cooked Cod 	
Cooked Mutton 	
Cooked Porkchop 	
Cooked Rabbit 	
Cooked Salmon 	
Cooked Steak 	
Cookie 	
Dried Kelp 	0
Golden Apple (normal) 	0
Golden Apple (enchanted)	0
Golden Carrot 	0
Melon Slice 	
Mushroom Soup 	
Poisoned Potato 	0
Potato 	
Pufferfish 	0
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
Category:Megapage
Category:Mods