Level 24

==> Description ==
Level 24 is an infinitely desolate, liminal, dark, alien-like landscape. Rapid shifts and changes ensue chaos to the level. Furthermore, the level seemingly follows Euclidean geometry but completely ignores known science, making Level 24 unpredictable and dangerous.
The level is seemingly a collection of all alien and extraterrestrial landscapes enticed together, stretching on seemingly forever or at least too big to map out. Despite whatever variations occur in the atmosphere, landscape, gravity, and weather, the level seemingly retains its dark, gloomy appearance. This phenomenon is exceedingly intriguing, and currently unexplainable.
The landscape becoming gaseous, temperature turning down to absolute zero, and gravity suddenly increasing or decreasing have been common hazards in the level. To elaborate further, another difference many wanderers reported is the variations in the sky. One may see clear constellations with towering planets that should not be scientifically possible at such close distance (May induce severe symptoms of Megalophobia to all wanderers); this phenomenon would usually mean said landscape lacks an atmosphere, but since Level 24 completely ignores science, whether or not one can breathe in said environment depends on chance; other times atmosphere would thicken so much to the point of impeding vision, but one may suffocate on seemingly space void.
Occasionally, crystals of different colors can be found on and beneath the surface, each having unique properties depending on their coloration. These crystals are a source of intrigue for many wanderers, but also pose a significant danger due to their unpredictable nature. Similarities between the crystals found in Level 117 and the crystals in said environment have been pointed out by many researchers, but no research have been done to provide conclusive evidence.
<tabber>
|-| Red =
===Description ===
The red crystal has a thermogenic effect, heating up surroundings efficiently and sometimes providing warmth. The amount of heat the crystal produces varies from one another. However, the crystal may cause burns if one is too close.
|-| Blue =
===Description ===
The blue crystal has a cryogenic effect, cooling down its surroundings. Just like the red crystal, the decrease of temperature the crystal produces varies from one another. The crystal cannot harm wanderers unless touched, which may cause frostbite.
|-| Green =
===Description ===
The Green Crystal, in contrast, has a consumable quality, and its unique flavor has been described as cucumber-lime. Once ingested, the crystal enhances and expedites the biological processes related to healing and immunity. Despite this, the Crystal is still very hard and requires good teeth in order to consume.
|-| Yellow =
===Description ===
The Yellow Crystal is notable for its phosphorescent quality, continuously glowing without an external source of light. As a result, it is often utilized as a reliable light source in other backrooms levels. 
|-| Orange =
===Description ===
The Orange Crystal is particularly dangerous, capable of disintegrating organic materials upon contact and posing a severe hazard to wanderers. The M.E.G. has previously thought of weaponizing these crystals, but due to the dangers Level 24 proposed, it is deemed too costly to gain.
|-| Purple =
===Description ===
The Purple Crystal has a metaphysical effect, allowing a wanderer to experience the perspective of another wanderer within proximity who is also holding a purple crystal, creating an intimate and interconnected experience.
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Objects would fall from the sky at random intervals regardless of orbital range. Meteors and Comets are common hazards in Level 24. It is advised to take cover when such a phenomenon happens. Planets and other celestial objects in the sky can collide with each other on random intervals. This creates a similar effect, as debris will rain down into Level 24.
===Planetary Collision ===
Astonishingly, planets seen on the horizon can also collide with the landscape. The collateral damage varies since Level 24 completely disregards science (Creating huge impacts sending trillions of tons of rocks into orbit, touching the surface harmlessly like a beach ball on the water, or anything else are all possible scenarios). Although it is hard to envision such humongous objects crashing down, the landscape is so vast (possibly infinite) that such a phenomenon can happen. Information about the planetary collision is scarce because most wanderers who viewed it within a certain distance (even if far away enough to be unharmed) will go either blind or insane trying to comprehend such as massive structure. This phenomenon can cause intense fear to all wanderers regardless of symptoms of Megalophobia. 
===Void 001 ===
VO-001, also known as the lost planet, is a planet surrounded by a nebula and the only object seemingly drifting in the void. Due to its identical properties to Level 24, it is presumed that VO-001 is a small portion of Level 24 that no-clipped into the heart of the void by unknown means. Further investigation has been conducted by several major groups, including The Backroom Colonists, The Kauer, and The Anti-Entity Group. Surprisingly, the most prominent faction, The M.E.G. has remained silent the matter.
==> Entities ==
Though abnormal footprints have been found in the dust and rocks on 'Level 24', suggesting there may be something "lurking about", no entities have been recorded present on 'Level 24'. Despite this, dreams of Entity 12 is almost certain if wanderers sleep on said level, which is highly unrecommended.
==> Colonies and Outposts ==
Due to the environmental dangers and its difficulty to exit, setting up a base is incredibly foolish and near impossible. Despite this, The M.E.G. has attempted a total of three mining expeditions to obtain the crystals in Level 24; however, the results were underwhelming and the project was abandoned.
The M.E.G., The Backroom Colonists, The Kauer, and The Anti-Entity Group have also sent exploration teams to the level, in the hopes of documenting Level 24 to a greater extent, and temporary bases has been set up for this reason. The only team that returned, the Kauer's Omega squadron, discovered a structure anomaly seemingly inconsistent with the rest of the level, now designated as Situation 25.
===Situation 25 ===
Situation 25 is an anomaly in Level 24, discovered by The Kauer research organization. Situation 25 appears to be a futuristic structure reminiscent of the halls of Level 15. The exterior is seemingly transclucent while also glitching and shifting in appearance. Though Situation 25 may vary moderately in appearance, the structure retains its bright, clean, futuristic theme. While a small portion Situation 25 does appear above ground, most of the structure lies underground, sprawling expansively for unknown lengths. 
The interior surroundings seem to solidify as one enters; however, the interior is still highly unstable, and is prone to many shifts, glitches and other hazards. While still similar to level 15 in design, the interior structure seems slightly altered and modified to suit the nuturing of alien plant life. The artificial gardens within Situation 25 are a marvel to modern engineering. Despite being in a dimly lit environment, the LED lights that replace the sun provide enough energy to maintain the flourishing flowers and trees. Some sections with the overgrowth of canopy has created miniature forests of grassy paths, alien fauna, mutated redwoods, and even streams of clean drinking water. 
As one goes further in, despite still retaining the clean futuristic design, the condition of the area seems to deteriorate. Lights are dimer and flicker more frequently, the floor and walls may glitch more often, futuristic machinery starts to go haywire. The plant life becomes more decayed, as if mistreated or abandoned for a long time. The database suggests that wanderers not to approach the area, as the Kauer has only mapped out a small portion of the uppermost sections. Further expeditions into the deeper sections of Situation 25 have all failed to return.
==> Addendum ==
==> Theories and Hypothesis ==
Theories on what the level truly is, origination, and other interpretations of this liminal environment.
The Titan Hypothesis
This theory suggests that the level is not infinite, but a huge anomalous planet estimated to be as big as a Dyson sphere. The surrounding planets, which are naturally smaller, all orbit and crash into the landscape. However, judging by the infinite maze like corridors of the backrooms, and its anomalous nature. It is highly improbable that Level 24 is a planet instead of an anomalous liminal space.
The Infinity Thesis
The Infinity Thesis is the mainline explanation. This Theory suggests that the landscape is infinite, just like most spaces in the backrooms, and it, just like the rest, represents a unique liminal theme. This is further proven by the fact that the level always retains its dark desolate environment despite whatever changes occur. Since the landscape is infinite, meaning it is not a planet, some deem it as flat. However, this is not true, since no one can comprehend what shape infinity is.
The Outlander Approximation
This theory suggests that this level is one of the oldest levels in what we understand as the backrooms due to its primitive environment not resembling anything man-made. Although carvings on cave walls and relics have been found that are believed to be evidence of an ancient civilization.
The Many Worlds Construct
This theory suggests that Level 24 is not one infinite landscape, but a collection of planets that wanderers no-clip to. This explains the extreme variations in environment, since wanderers are traversing differing planets. Smaller planets would constantly crash down to bigger ones while rotating each other in chaos, similarly to the three body problem, but to a far greater extent. However, there many counter arguments to this construct, such as the landscape wanderers enter in is always seemingly bigger than the planets in the sky, the extreme variations still occur in the same landscape that a wanderer no clips in, and the cohesive dark theme the environment always follows.
The Cognition Proposal
This theory suggests that everything in Level 24 is up to the wanderer's interpretation, similarly to Bohr's proposal regarding quantum physics. Level 24 could be all of the above, or none of the above. Everything is simply a reaction of the human psyche.
==> Entrances and Exits ==
===Entrances===
* Main entrance: no-clipping through the ceiling from Level 23.
* Random no-clippage
* It is rumored that one may no clip from Level 229.
* Staring at the night sky while floating on the Ominous Ocean of Level 603 for 15 minutes might send one here.
===Exits===
* Main exit: Although rare, wormholes may randomly appear, and entering any one of them will take you to Level 25. Do not enter black holes, however, as these will rip you apart.
* No-clipping through glitching sections of the level. Theories suggest that one may no-clip to Level 15 when going through the glitching walls of Situation 25.
* Random no-clippage.
File:Level.png|CORRUPTED IMAGE
File:Space Nebula.jpg|A nebula in the sky
File:Level 24 (gaseous).jpg|Surface becoming a giant gaseous storm
File:Level 24 (gaseous 2).jpg|Another image of a gaseous surface
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Category:Unconfirmed Levels
Category:Cluster I
zh:Level 24
Category:Levels
Category:Space
Category:Dangerous
Category:Neutral