118282-circuit-crafting-changed-after-drop-3

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I have been scanning the many threads after drop 3 and i'm surprised no one has brought this up.
 
Any Circuit board crafting has been changed so we can't minimize stats when filling circuits.  This stops us from making items exactly how we want.  I was kind of surprised to see this happen and i'm not sure if it's intended or not. I don't recall seeing this in the patch notes.
 
Anyone else notice this or find a thread about it?	
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			Completely intended.  There's also a cap on how much overcharge can be added.	
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How are you are if it's intended if it's not in the patch notes? 
There has always been an overcharge cap. 
 
Patch notes:
Tradeskills
Clarifying the crafting tooltip for how to unlock certain recipes.
Fixed an issue where the tradeskill tutorial quest "Work Orders" in Deradune and Ellevar did not have the proper guide arrow attached on the tracker.
Fixed an issue where some tradeskill schematics were not appearing in reward loot for Astrovoid/Hycrest, Galeras, and Malgrave Adventures.
Fixed an issue where the outfitter tech box 'Apprentice Salvage Tech II' was not tracking qualified items.
Fixed an issue where Ruinous schematics from Grimvault were not assigned a failure item and could cause the UI to seize.
Lesser Inspiration of the Aggressors may now be traded on the commodities exchange under Crafting Supplies -> Tradeskill Reagents.
New shared failure items have been added to each crafting level of all Circuit Board Crafts.
Elemental Condenser tradeskill reagents no longer have Bind on Equip tooltips.
Updated Tradeskill bot to look generic.
Tradeskill Schematic search now requires at least two letters typed before displaying results.
Tradeskill Schematic search now properly blocks irrelevant results in the background.
The message for "Last Attempt" in Crafting has been updated to "Past Attempt" as we display multiple attempts now.
Now clicking on view button for tradeskill achievements, it will open the tradeskill tree and show player the completed achievement.
Fixed an issue where the XP bar on the tech tree wasn't properly updated to display the correct fill amount based on the tradeskill selected.
There is now a helpful message if you search for tradeskills and don't find something because "Show Locked" is off.
The Crafting UI has been updated to support the new Power Core design, where a stronger core will provide a larger max value for any given stat.
The Crafting UI will allow for shift clicking the "Add More Stat" right arrow to quickly skip ahead when trying to max out a given stat. No more spam clicking!
The Crafting UI will now disable the "Add More Stat" right arrow button if you're at the max of a given stat.
Simple Crafts now clear the summary UI of past crafting data and also list what materials were consumed.
Updating the Power Core icon in crafting to match the one sold from vendors.
Harvest type tradeskills will no longer open the Schematics window when learned.
The tradeskill picker is now using the correct code for relearn cooldowns. It will take longer than before to swap between tradeskills.
The Tradeskill Robot will now provide some new randomized comments about your rune reroll choices. Beware of puns.
When crafting standard materials can be in your backpack, bank, or tradeskill bag. Power cores and catalyst still need to be in Players backpack.
New crafting schematics can be found in the Genetic Archives.
Fixed an issue where Crafting Goody Bag could not be purchased unless a Player was on a particular quest.
Crafting Trainer Trixion in Illium has remembered how to train Players in the crafts of the Empire.
Genetic Archives now has Weaponsmith, armorer, outfitter, and tailor dropped schematics.
Moved a Relic Node in Wilderrun's Primal Kinesis Lab 9 out of the wall.
The tooltip for 'Lesser Inspiration of the Aggressor' now indicates where to get the item.
Fixed a variety of problematic tradeskill node placements in Grimvault.
Renamed "Long Snout Filet" to reflect standard naming of Longsnout creature.
When Players search a tradeskill, it now clears the right side of the screen to prevent accidental confusion and crafting.
Class Rune Fragments and Fragment of the Gladiator can now be placed into the Tradeskill Satchel.
Augmented Rune Fragments will now appear in the Tradeskill Satchel. They have also been increased to Green-quality.	
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Apologies for not providing directly links, not feeling well enough for my Google-fu to work.
 
I remember a dev (J-Tal?) discussion on why dungeon drops and in some cases raid drops were falling short of crafted items.  Part of it was the expectation that secondary stats would be more useful than they actually were in practice.  They never expected people to want to discount them so much.  They also didn't expect people to opt for so much overcharge.
 
I believe the new stat floor was mentioned in one of J-Tal's posts in the multi-part series on the item rework. 
 
Patch notes aren't an iron-clad contract, things get missed and sometimes changes are backed out but not the line item in the patch notes.	
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Apologies for not providing directly links, not feeling well enough for my Google-fu to work.
 
I remember a dev (J-Tal?) discussion on why dungeon drops and in some cases raid drops were falling short of crafted items.  Part of it was the expectation that secondary stats would be more useful than they actually were in practice.  They never expected people to want to discount them so much.  They also didn't expect people to opt for so much overcharge.
 
I believe the new stat floor was mentioned in one of J-Tal's posts in the multi-part series on the item rework. 
 
Patch notes aren't an iron-clad contract, things get missed and sometimes changes are backed out but not the line item in the patch notes.
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A.K.A
 
Making crafting a useless time waster.	
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A.K.A
 
Making crafting a useless time waster.
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/agreed. I enjoy(ed?) crafting and see this change as a way to further limit customization.
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