Timeslip (Wizard Spell)

By means of a timeslip spell, the barrier be­tween reality and Demiplane of Time is thinned, and the chronomancer instantly slips between the two. Any creatures intending to attack those who timeslip away first lose their attacks for that round. Slipping into the Demiplane of Time places the chronomancer and his companions immediately downstream of their lifelines (add one round to the casting time for each companion). Lifelines trail off into the silver mist that surrounds them. Even if there is heavy turbulence in the area, the travel­ers are displaced slightly so that they are rela­tively safe from it.
When slipping back from the Demiplane of Time, the caster must focus on a lifeline to make the connection with reality. The chrono­mancer emerges within 1d10 miles of the crea­ture that lifeline corresponds to. This feature also helps the chronomancer who wishes to in­tersect a specific lifeline.
All the chronomancer is wearing or carrying slips with him, up to a maximum of 25 pounds per level. Also, for every two levels, the chronomancer can slip one additional compan­ion along on the trip. A reluctant companion is allowed a saving throw vs. spell; if successful, the entire spell is negated.
The material components for this spell are a diaphanous square of fine silk and a small piece of basalt.
Notes: Restricted to chronomancers; common.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells