XnGine

XnGine, styled as XnGineBigBoxCollection.com: Big Box Collection - Papercraft model for The Elder Scrolls II: Daggerfall (Second Release, PC, 1996) and erroneously as XengineNewspapers.com: Nov. 22, 1996 - Article clipped from Hazelton Standard-Speaker (Rtrv. Feb. 23 2024) and X-ngineVoodooExtreme.com:80: Manveer Heir (07/18/2000) - "Interview with Pete Hines" (Rtrv. Oct. 23 2024), is an in-house gaming engine designed by Bethesda Softworks. The XnGine was used for the creation of , , and . Originally, was supposed to utilize this engine, but the development team decided to utilize a superior engine of the time, which was NetImmerse, the predecessor to today's GameByro.XnGine on Wikipedia
==Games==
*
*
*
==References==
it:XnGine
pl:XnGine
Category:Real-world articles