Healing sphere

The Healing sphere was a group of spells granted to clerics, crusaders, and druids without limitations, and to monks and shamans with minor access only. Spells in this sphere could cure or cause damage to health, but not bring beings back to life.
==Spells in the Sphere of Healing==
Many spells were available to those who had chosen this sphere.
Beginner spellcasters of this sphere could cast:
* cure/cause light wounds
Novice divine spellcasters were able to cast:
* cure/cause moderate wounds
* slow poison
Somewhat skilled spellcasters were able to cast:
* cure/cause blindness or deafness
* cure/cause disease
* hold poison
* repair injury
Intermediate clerics and druids had the ability to cast:
* cure/cause serious wounds
* fortify
* neutralize poison/poison
Those with a high level of skill had access to:
* cure/cause critical wounds
Powerful spellcasters of such a sphere were able to cast:
* heal/harm
Divine spellcasters who had mastered this sphere could cast:
* regenerate/wither
==Appendix==
===References===
===Connections===
Category:Spheres of influence