128377-suggestions-wildstar-vs-wow

== Content ==
			
Psychological/Attachment motivations aside. One reason WoW has remained hugely popular is due to their ability to "incorporate" (*ahem* copy) features from other games into theirs. 
 
Remember when people compare Wildstar or any MMO to WoW, they are not comparing it to vanilla-wow, they are comparing it to 10 years of improvements WoW.
 
Here are some tips for the Wildstar folks.
 
1. Website - videos still talk about "signing up for beta" (which is kind of relevant now with f2p - but otherwise dated). Also your class guide on the page doesn't even list the armor types for any of the classes. Anywhere on the site. It sounds silly, but that's kind of important information when picking a class.
 
2. Dungeon Deaths - WoW learned pretty early on that dying and running back and not getting credit for the kill or loot was a problem. They disabled the "release spirit" / "Exit Instance" option. They certainly didn't make "Exit Instance" the biggest button when its the one you least want to press in that situation!
 
3. Guild tab - why is "additional info" use that central text alignment - its borderline annoying/weird. The guild roster has been bugged since launch. Literally over a year. The "last seen" doesn't seem to update (or if it does its not taking last login time, but last registered time or something which is some arbitrary interval). I can logon/logoff toon and it will still say "7 days ago". Levels don't always seem to update either.
 
4. Guilds - get rid of tax. In WoW it led to worhtless guilds with leaders spamming invites to fill it with players to skim money off of their earnings. Increase influence gains. At the moment there is no real point in joining a "new" guild. Guild perks have a tendency to feel "required" to play optimally. Personally I would just remove them altogether. WoW sort of learned their lesson about this recently. It makes it tough to start a new guild. Perks here aren't as powerful as in that game, but still an issue.
 
5. Resizing Windows - its not entire clear windows can be resized. Due to the box margins you have to hover over the corners but beyond the margins of the graphic in order to drag and resize. Maybe I'm just dumb, but I didn't realize this until I rejoined last week after playing 3 months during launch. Still, I'm pretty sure "group finder" window is not re-sizable. Not sure why. Not sure if there are other exceptions.
 
6. Currency - allow presentation of more than 1 currency at a time on the bag window. Plenty of real-estate there. Unless I can stack prestige into the trillions.
 
7. Addons - enabling addons is one of the greatest features of this game. Still its about time you incorporate some into the base game. Equipment manager at a minimum.
 
8. Adventures - veteran golds still dont award purples despite normal shiphands and dungeons doing it (at what appears to be 100% or at least a much higher percentage). Were adventures just missed? Also you can queue for dungeons/shiphands without discovering them. However Riot In the Void is not queue-able unless you go find it first. Not sure if this is true for all adventures, but it seems like you may have missed these on your pass-through.
 
9. LFG  tool - different than LFD (and definately not LFR). The ability to find ad-hoc groups for arbitrary group content (quests, events, etc.) would be a welcome addition.
 
10. More pvp dungeons or modes. Equivalent to huttball could be fun. WoW has 11 bgs and quite a few arena maps. Wildstar lacks the breadth and depth imo. The 3 or 4 in the game are fun, but get old quick. Also I get that were between seasons but 1 currency for everyone makes distinguishing pvp pros from pvp noobs difficult. Skill vs. gear, I get it, but at least add cosmetic costumes that require rating, so that its not completely meaningless.
 
11. Map - the map should show the level range of each zone as you hover over it. I'm really not sure why that's not there, but it seems pretty basic and extremely useful! Also, the map displays cursor coordinates, but not player coordinates. It'd be nice to see both.
 
Those are just some quick things that hop to mind. 
 
The problem with first impressions are that you only get one. Wildstar is the better mmo IMO, however if people don't think its much diferrent from WoW or doesn't a minimum bring what WoW or others like it bring to the table, they are not going to jump ship. 
 
I have 2 milion gold over there and 10 years of game time invested into that account. Getting that type of person to transition and start over requires you to put your best foot forward at a minimum.
			
				
	Edited June 23, 2015 by Granok	
----
			
{| class="blockquote"
1. Website - videos still talk about "signing up for beta" (which is kind of relevant now with f2p - but otherwise dated).
----
			
{| class="blockquote"
Totally relevant, because as you said it's there for the F2P beta. It hasn't been sitting there the entire time and ignored, it was gone and has come back.
----
			
{| class="blockquote"
You sure. The Devspeak for customization is the original one. The amp window is totally off (2:02) - I get that it's nitpicking ...but most people will at least check out the website before they even purchase the game - or at a minimum while its downloading.
----
			
{| class="blockquote"
1. Website - videos still talk about "signing up for beta" (which is kind of relevant now with f2p - but otherwise dated). Also your class guide on the page doesn't even list the armor types for any of the classes. Anywhere on the site. It sounds silly, but that's kind of important information when picking a class.
----
			
My opinion to your statements: 
 
1. Should be changed, but not a top priority.
 
2. I don't see a problem here, nobody forces them to press it anyway. It's just an option you have that could become useful once in a while. (Aka your guild raid is starting in 2 minutes and you should get going)
 
3. don't know about that
 
4. In my opinion it's the contrary. They should further emphasis the joining of strong guilds / the guild system / the perk system. Building up a new guild in an already existing guild environment is something that should be hard. AND: Guild Taxes don't have close to non Impact on the success of the game compared to WoW. Especially because WoW had this system during it's Peek-Times. You are simply trying to make your opinion carry more weight by that WoW-Comparison. 
 
What a lead designer of WoW said currently: Developers shouldn't try to make better WoW. No game will be a better WoW than WoW, they should come up with something new. -> I completely agree on that. Games that try to copy WoW/the changes WoW made will inevitably fail. 
 
5. Can be changed, no top priority in making the game a success with F2P-Transition either.
 
6. There a quite a few good add-ons that do exactly that. A good creation-community (add-ons, housing) is healthy for every mmo/game and saves cost for the company.
 
7. You might not understand that Wildstar currently runs on limited funds. They have to set priorities, which changes they implement first. There is absolutely no point in wasting the resources on features that were already made by the community.
 
8. The purple loot might have a reason, might have none. Clarification would be great though.
 
9 Not sure what you mean with that, there is already a LFG Tool in place?
 
(In case you are talking about features like the group being able to set min. gear requirements and those sort of things) ->
That would emphasis discrimination against newer players. (Fresh LvL 50 would hardly find any groups then) That would also increase Queue Times due to splitting the community. The main problem isn't gear anyway it's about people not being able to fulfill their job. (Dodge Red, Interrupt...)
 
10. Yes please. Wildstar isn't (yet) made for a strong PvP community. Which could keep away a substantial base of the player base once the F2P Transition hits. At least future plans for upcoming pvp/pve content should be announced to generate some hype.
 
11. The implemented wildstar map simply su... ^^. There are a lot of add-ons covering that as well. 	
----
			
{| class="blockquote"
Psychological/Attachment motivations aside. One reason WoW has remained hugely popular is due to their ability to "incorporate" (*ahem* copy) features from other games into theirs. 
 
Remember when people compare Wildstar or any MMO to WoW, they are not comparing it to vanilla-wow, they are comparing it to 10 years of improvements WoW.
 
Here are some tips for the Wildstar folks.
 
1. Website - videos still talk about "signing up for beta" (which is kind of relevant now with f2p - but otherwise dated). Also your class guide on the page doesn't even list the armor types for any of the classes. Anywhere on the site. It sounds silly, but that's kind of important information when picking a class.
 
2. Dungeon Deaths - WoW learned pretty early on that dying and running back and not getting credit for the kill or loot was a problem. They disabled the "release spirit" / "Exit Instance" option. They certainly didn't make "Exit Instance" the biggest button when its the one you least want to press in that situation!
 
3. Guild tab - why is "additional info" use that central text alignment - its borderline annoying/weird. The guild roster has been bugged since launch. Literally over a year. The "last seen" doesn't seem to update (or if it does its not taking last login time, but last registered time or something which is some arbitrary interval). I can logon/logoff toon and it will still say "7 days ago". Levels don't always seem to update either.
 
4. Guilds - get rid of tax. In WoW it led to worhtless guilds with leaders spamming invites to fill it with players to skim money off of their earnings. Increase influence gains. At the moment there is no real point in joining a "new" guild. Guild perks have a tendency to feel "required" to play optimally. Personally I would just remove them altogether. WoW sort of learned their lesson about this recently. It makes it tough to start a new guild. Perks here aren't as powerful as in that game, but still an issue.
 
5. Resizing Windows - its not entire clear windows can be resized. Due to the box margins you have to hover over the corners but beyond the margins of the graphic in order to drag and resize. Maybe I'm just dumb, but I didn't realize this until I rejoined last week after playing 3 months during launch. Still, I'm pretty sure "group finder" window is not re-sizable. Not sure why. Not sure if there are other exceptions.
 
6. Currency - allow presentation of more than 1 currency at a time on the bag window. Plenty of real-estate there. Unless I can stack prestige into the trillions.
 
7. Addons - enabling addons is one of the greatest features of this game. Still its about time you incorporate some into the base game. Equipment manager at a minimum.
 
8. Adventures - veteran golds still dont award purples despite normal shiphands and dungeons doing it (at what appears to be 100% or at least a much higher percentage). Were adventures just missed? Also you can queue for dungeons/shiphands without discovering them. However Riot In the Void is not queue-able unless you go find it first. Not sure if this is true for all adventures, but it seems like you may have missed these on your pass-through.
 
9. LFG  tool - different than LFD (and definately not LFR). The ability to find ad-hoc groups for arbitrary group content (quests, events, etc.) would be a welcome addition.
 
10. More pvp dungeons or modes. Equivalent to huttball could be fun. WoW has 11 bgs and quite a few arena maps. Wildstar lacks the breadth and depth imo. The 3 or 4 in the game are fun, but get old quick. Also I get that were between seasons but 1 currency for everyone makes distinguishing pvp pros from pvp noobs difficult. Skill vs. gear, I get it, but at least add cosmetic costumes that require rating, so that its not completely meaningless.
 
11. Map - the map should show the level range of each zone as you hover over it. I'm really not sure why that's not there, but it seems pretty basic and extremely useful! Also, the map displays cursor coordinates, but not player coordinates. It'd be nice to see both.
 
Those are just some quick things that hop to mind. 
 
The problem with first impressions are that you only get one. Wildstar is the better mmo IMO, however if people don't think its much diferrent from WoW or doesn't a minimum bring what WoW or others like it bring to the table, they are not going to jump ship. 
 
I have 2 milion gold over there and 10 years of game time invested into that account. Getting that type of person to transition and start over requires you to put your best foot forward at a minimum.
----
			
{| class="blockquote"
 
 
The problem with first impressions are that you only get one. Wildstar is the better mmo IMO, however if people don't think its much diferrent from WoW or doesn't a minimum bring what WoW or others like it bring to the table, they are not going to jump ship. 
 
I have 2 milion gold over there and 10 years of game time invested into that account. Getting that type of person to transition and start over requires you to put your best foot forward at a minimum.
----
			
{| class="blockquote"
 
9. LFG  tool - different than LFD (and definately not LFR). The ability to find ad-hoc groups for arbitrary group content (quests, events, etc.) would be a welcome addition.
 
 
----
			
sad thing is the old class pages had just that. far more detail about the inherent abilities, weapons and armor.. so much more detailed and elaborate information than the watered down "overview" pages. ( for example the Stalker "nano skin" is it a special suit? is it their skin itself? where do all the nano gadgets and tools come from? the old page had all that.)
 
Once the game launched and the site was overhauled.. all that went away.
 
edit: to illustrate that example: The text for the stalker page on the wildstar online wiki ( cant copypasta the link for some reason ) is the original class description from the old pages. I would love to see that sort of information back on the official pages
			
				
	Edited June 23, 2015 by TheUnnamedAurin	
----
			
I Know this game is not out yet.. But I Am going to make an analogy And I Am going to disagree with the wow developer who suggested you can't out wow wow. 
 
So.. many rpg fans also play D3. There are tons of Action rpgs who try to beat it. Some have decided to go back to the d2 style gameplay.. to appease those who want that style.. but as D3 has evolved its gotten vastly better....But then out of no where.. I mean literally out of the blue last year.. in november some korean company announced Lost ark.  And after watching their gameplay trailer.. It hit myself and many others.. d3 can be eclipsed Vastly. The key is .. Those guys.. didn't spend years.. releasing tid bits about their game.. They didn't visit gamecons left and right hyping the game. Nope they spent years.. quietly.. behind the scenes just developing the game and they took their time with it. they did not rush. Instead they are working on releasing a game that has content that is far more vast in scope in comparison to the game that they are emulating. And that is the Issue With Wildstar. Its not that game isn't good enough.. its that they should have waited.. far longer.. taken far more time in keeping this in the oven. Wildstar should have announced A Beta release date.. now this year. Not last year. Without the pressure of rushing this game.. They could have really pushed the envelope with the scope of the game.  That is really the biggest issues with so many new mmo's that come out. They don't allow themselves time to really fully develop their vision. And instead what occurs is a title that is hampered and of course customers naturally are going to compare it to what is the most polished long in tooth title out their. Wildstar  does have a chance to regain some momentum with free to play. They do but they definitely can't skimp on innovation or content if they really want to make this a game that is fully worthy of what it should have been.	
----
			Toss me a key for WoD bro.  My life is defined by what's popular.  Jersey Shore was a life changing experience; I grew so much as a person from watching it.  And Kim Kardashian is such a role model for my life.  I need more popular stuff that's at the high water mark of challenge and insight.	
----