The Immensity

The Immensity is a sapient crystalline entity that feeds on soul-stuff. It could be a long-lost shard of another reality, a broken hypertech spaceship, or some alien god. What's clear is that it can produce crystalline weapons and tools for those who make pacts with it, making it a powerful patron.
== Themes ==
While the Immensity can be a simple Bad Guy Lair combined with Bad Guy Advisor, it can also represent a sort of devil's bargain. The Immensity can make it easy to achieve one's goals, but it always wants more sacrifices, and will switch clients and punish the old one if if can't feed.
=== Alternative: The Count's Castle ===
Sometimes the Immensity is more of a MacGuffin, looming over the early to mid story of a campaign before finally showing up in the third act. Even if the villain gets their portal to the Immensity, a canny GM can use this a "darkest hour" moment before the PCs gather their gear and attempt an adventure-concluding siege on the crystalline fortress.
== Genres ==
* Four-Color Supers
* Weird Action, Supernatural Pulp
* Philosophical Sci-Fi
* Modern Fantasy
* Most of the above combined into Weird / SCP style adventures
== Notes ==
* Article still incomplete! I just wanted to add this bit! --Cherrio
==References==
*Pyramid 3/11: Cinematic Locations, p.26-31
Category:Pyramid Vol 3 Articles
Category:J. Edward Tremlett
Category:Locations