103694-server-population-question-dev-response-please

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There has been a lot of talk about how low the populations are on servers and honestly I don't know which side to take on this question. Fact, people are quitting. Fact, people are staying. It feels like most of the people that have quit didn't play in beta and didn't really know what WildStar was when they started playing. These are also the same people that compare every detail about this game to other MMOs as if they stopped playing one and started playing another the same day. 
 
Personally I've done my research about this game, was waiting so long, and once I finally got my beta key I was hooked. I know it's still buggy and I know there are still balance issues everywhere. Balance is a very fluid idea that is constantly changing. I've been around for a few MMO launches and it always starts out the same. Huge launch numbers, 2 months later they are at 25% of those numbers. It evens back out eventually as more balance fills the game.
 
Questions for Community (Players):
What do you mean when you say there is a low population on your server?	How do you know the population is low?	Define low.
Now devs this is your turn to speak:
What does Low or Medium population on a server mean?	Could instancing be a reason people feel so lonely?	Define low.	
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I'm gonna quote myself from another thread, seems appropriate here:
 
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Some dude on Reddit postulated that Wildstar's servers can hold approximately 12.000 players per server, which is considerably more than any other MMO. Meaning that when a Wildstar server has a "low" population, that would actually mean medium or even high population in other MMO's. 
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			Since we've got a thread already in progress about population and server merges, I'm going to go ahead and lock this one up. 	
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