Changelog v2.1.22.120409 - Week 119

Changelog v2.1.22.120409 - Week 119
New Content
* Brambles in the wild now give bramble seeds instead of fiber seeds
* Unlocked growable Brambles, including deployable and workshop seed packet
* Unlocking other Farming Seeds to allow brambles to be unlocked, as without them the seeds after them grant incorrect seed type (by ID)
Fixed
* Fixed crash when InventoryContainerManager isn't able to be found
* Updated BLD_Stairs_Brick and APEX destructibles
* Fixed a number of typos in item text
* Allow Brutalist Lamp to stack on 1 object, such as being placed on a table
* Styx and Prometheus Exploration missions now grant their talent unlock on completion, like Olympus. This is mainly to prevent any issues if these blueprint trees are reorganized
* Added failsafes to Wind Turbine self damage due to overcharge
* Increased damage to wind turbines, as previously they would cap to a very high health where storms would have negligible impact. They are still unable to be destroyed by storms, but will eventually result in 0% base production
* Fixed clients only seeing the electrical network when opening the resource network inspector via the flow meter
* Resaved datatable to resolve build issue
* Fixed certain inspected devices (such as the water pump) not showing the modifiers and networks UI, resulting in an empty screen
* Halved the damage hedgehogs deal themselves when spiking enemies, doubled the damage fortifications deal themselves when spiking enemies (don't worry, they're still much stronger than hedgehogs)
* Wind Turbine damage taken is more consistent at different health levels
* Fixed Wind Turbine audio from looping incorrectly
* Improve spline connection logic to provide smoother connections to other splines
* Update modifier effectiveness display, scaling around 100% instead of positive or negative effect. This better shows that less effective modifiers only have X% effect
* Updated Spawn Blocker check for fuel to reduce number of times it will update the spawn blocker system, notably T3 updated each tick of the jerrycan, now only updates when adding or running out of fuel
* Updated many UI elements to prevent small box next to device inventory when modifiers are not present
* ALCAZAR: Fixed Biofuel composter not registering when not processing, also fixes other missions requiring powered processors
* ABYSS: Fixed research station quest step and filling generator
Future Content
* Adding in Kiwi Idle and Death audio and data table setups
* Adding ful base setup for the ghost croc including corpse setup, anims to dupe for when audio requires and copy of nornal crocodile stats used for base pass awaiting proper design pass
* Adding New Animal Beds and Setup into project
* Cleaned up Field Guide Item Section UI
* Added addition Animal Bed variations, DEP_Animal_Bed_Royal_Var02, Animal_Bed_Fur_Var01, Var02, Var03 and Var04
* Setting up T4 Water Trough so it filters the water
* Adding shears cutting audio, impact event, item data table setup, items static data table setup
* Dev Cheat SetResourcesOnFocusItem: Increased maximum resources allowed
* Implemented Shengong Sickle stats and costs
* Added text for black wolf armor
* Edited text for nine of diamonds shield
* Adding T4 water trough start loop and end audio. Currently hooked up to event running and stopping which starts automatically
* Added bestiary text for Chicken
* Feature Locked Bestiary entries for unreleased creatures
* Adding blueprint info for trail beacon tool to play activation audio on linked trail beacon
* Adding base setup for swamp ape, awaiting behavior tree setup for movement and attacks and death anim in corpse setup etc
* Added text for trail beacons
* Updated text for black and white LM armor sets
* Adding activate trail beacon audio. Not hooked up yet
* Updated animal bed sizes and fur variants
* Prototype tree respawn
* Renaming Liaka -> Laika
* Added desert tracker saddle art assets for the moa, horse, and buffalo
* Updating audio for beacon beep, adding BP behavior to play beep on beacon
* Tweaked IceSheets (new Prometheus arctic area) fog density to give a better sense of scale
Category:Changelog