Fuel

Fuel is something which substitutes for both food and water for characters who have the Fuel Supply feature.
*this would probably mean the Food Only or Water Only limitations for B80 Reduced Consumption would not be possible when taking the RC advantage for FS characters
**if it was, fuel could be perceived as a mixture of energy-containing things (liquids like gasoline or solids like coal) and some other liquid (such as a coolant or water) and these could be treated as separate quantities
Lacking it does not cause starvation or dehydration but rather makes it impossible for the character to operate: it goes dormant until it has more fuel.
Redlining is one possible way to continue "on fumes" when it has run low, but this damages the vehicle and probably uses similar rules to Machines and Extra Effect or Equipment and Extra Effort, but that may not be possible for everything.
The ability to store fuel has been described as endurance but should probably be termed something like Fuel Endurance for distinction.
The term "energy reserve" was actually used in the machine meta-trait, implying that this could be represented as a Energy Reserve.
This would obviously be a Special Recharge type if so, since cars do not automatically regenerate their gasoline.
The difficulty in establishing this as a "built-in feature" for characters would be what quantity is ideal. This would affect the cost of "buying up" or "buying down" the storage capacity in respect to the % of pre-existing capacity
*Reduced/Increased consumption would not do that, since that involves the RATE at which the storage is consumed, not the total ability to store
==See also==
*Create Fuel
*Create Food
Category:Rules