Horrorpotamus/Cosmic Juggernaut Lv.1~20

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Cosmic Juggernaut 1~10 =
==Battleground==
*The enemy base's HP starts at 550,000 and increases by 50,000 with each stage.
*Infinite Zoges spawn after 6.67 seconds200f, delay 23.33~26.67 seconds700f~800f.
*2 Heavenly Hippoes spawn after 13.33 seconds400f, delay 20~23.33 seconds600f~700f.
*When the base reaches 99% HP:
**1 Super Hyppoh spawns as the boss.
**3 Heavenly Hippoes spawn, delay 26.67~30 seconds800f~900f.
**1 Camelle spawns.
==Details==
Cosmic Juggernaut	Strength Magnifications	Strength Magnifications	Strength Magnifications	Strength Magnifications	Energy Cost	Rewards 	Rewards	Continuation Chance
(Cradle)
Cosmic Juggernaut	Super Hyppoh 	Zoge 	Heavenly Hippoe 	Camelle 	Energy Cost	Treasure 	Base XP	Continuation Chance
(Cradle)
1 	45,000% 	200% 	250% 	250% 	60 	Catamin A +3 	1,140 	1%
2 	50,000% 	211% 	267% 	267% 	60 	Bricks +5 	1,140 	3%
3 	55,000% 	222% 	284% 	284% 	70 	XP +500,000 	1,330 	7%
4 	60,000% 	233% 	301% 	301% 	70 	Coal +5 	1,330 	11%
5 	65,000% 	244% 	318% 	318% 	80 	Cat Ticket +1	1,520 	15%
6 	70,000% 	255% 	335% 	355% 	80 	Catamin B +3 	1,520 	18%
7 	75,000% 	266% 	352% 	352% 	90 	Feathers +5 	1,710 	21%
8 	80,000% 	277% 	369% 	369% 	90 	XP +1,000,000	1,710 	24%
9 	85,000% 	288% 	386% 	386% 	100 	Gold +5 	1,900 	27%
10 	90,000% 	300% 	400% 	400% 	100 	Cat Ticket +2	1,900 	30%
==Strategy==
===Strategy 1 (Cheese)===
Lineup: Biohazard + Bony Bone, Ramen Cat, Eraser, Manic Eraser, and Awakened Bahamut. The 3 remaining slots can be used for anything you want but be careful as to what you bring, as they may mess up the strategy.
Start off by sending a few Ramen Cats, depending on what stage you are on, your Ramens cannot kill the second Hippoe but they need to kill the first one. If they can’t kill the second, it needs to be killed by something else. One option is to use Cyberpunk to kill it off without killing the Zoges. Stall with erasers until the enemy unit is reached with only Zoges. The hardest part is making sure that all of the Zoges can revive here. Send out A. Bahamut once they stop spawning and they will die but revive shortly after. The enemy limit will be reached here, so the boss will not spawn. Alternatively, A. Bahamut can also kill the Hippoe, but this makes a risk of having to time A. Bahamut to kill another Zoge near the enemy base.
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Cosmic Juggernaut 11~20 =
==Battleground==
*The enemy base's HP starts at 1,050,000 and increases by 50,000 with each stage.
*Infinite Trolly Bloggers spawn after 6.67 seconds200f, delay 6.67~10 seconds200f~300f.
*10 Doge Darks spawn after 10 seconds300f, delay 20~26.67 seconds600f~800f.
*1 Super Hyppoh spawns after 33.33 seconds1,000f.
*2 Tackeys spawn after 33.33 seconds1,000f, delay 80 seconds2,400f.
*3 Celeboodles spawn after 46.67 seconds1,400f, delay 36.67~40 seconds1,100f~1,200f.
*2 Croconators spawn after 66.67 seconds2,000f, delay 10~13.33 seconds300f~400f.
*3 Croconators spawn after 146.67 seconds4,400f, delay 10~13.33 seconds300f~400f.
*2 Croconators spawn after 233.33 seconds7,000f, delay 10~13.33 seconds300f~400f.
==Details==
Cosmic Juggernaut Lv.	Strength Magnifications	Strength Magnifications	Strength Magnifications	Strength Magnifications	Strength Magnifications	Strength Magnifications	Strength Magnifications	Energy Cost	Rewards 	Rewards	Continuation Chance 	Continuation Chance 	Continuation Chance
Cosmic Juggernaut Lv.	Super Hyppoh 	Super Hyppoh 	Trolly Blogger 	Doge Dark 	Tackey 	Celeboodle 	Croconator 	Energy Cost	Treasure 	Base XP	Continuation Chance 	Continuation Chance 	Continuation Chance
Cosmic Juggernaut Lv.	HP 	AP 	Trolly Blogger 	Doge Dark 	Tackey 	Celeboodle 	Croconator 	Energy Cost	Treasure 	Base XP	Cradle Wilderness (Deadly)	Summit Wilderness (Merciless)	Frontier Wilderness (Merciless)
11 	90,000% 	70,000% 	300% 	1,200% 	200% 	1,000% 	130% 	110 	Catamin C +3 	2,090 	34% 	1% 	0%
12 	95,556% 	72,222% 	333% 	1,267% 	222% 	1,057% 	138% 	120 	Beast Bones +5 	2,280 	36% 	2% 	0%
13 	101,112% 	74,444% 	366% 	1,334% 	244% 	1,134% 	146% 	130 	XP + 1,500,000 	2,470 	40% 	3% 	0%
14 	106,668% 	76,666% 	399% 	1,401% 	266% 	1,201% 	154% 	140 	Sprockets +5 	2,660 	46% 	5% 	0%
15 	112,224% 	78,888% 	432% 	1,468% 	288% 	1,268% 	162% 	150 	Rare Ticket +1 	2,850 	50% 	10% 	0%
16 	117,780% 	81,110% 	465% 	1,535% 	310% 	1,335% 	170% 	200 	Ammonite +5 	3,800 	78% 	21% 	1%
17 	123,336% 	83,332% 	498% 	1,602% 	332% 	1,402% 	178% 	200 	Meteorite +15 	3,800 	77% 	21% 	2%
18 	128,892% 	85,554% 	531% 	1,669% 	354% 	1,469% 	186% 	200 	Epic Catfruit Seed +1	3,800 	72% 	25% 	3%
19 	134,448% 	87,776% 	564% 	1,736% 	376% 	1,536% 	194% 	200 	Rare Ticket +1 	3,800 	69% 	26% 	5%
20 	140,000% 	90,000% 	600% 	1,800% 	400% 	1,600% 	200% 	200 	Catseye [Dark] +1 	3,800 	59% 	31% 	10%
==Strategy==
===Strategy 1 (Up to Lv.MAX)===
:This strategy is only accessible for endgame players.
It is important to mention that this strategy relies on the fact that, at Lv50 with Defense Buff Talent Lv4 (or at Lv55 without the Talent), Seafarer can take one hit from Super Hyppoh without the Survive ability activating. This is very helpful as it gives Seafarer another chance at moving back to the front and attacking the peons again. Boosting both Stone and Cyberpunk is important to make the strategy consistent, as their chip damage adds up significantly over the course of the whole battle.
At the start, turn Sniper off and kill the first Trolly Blogger with a Stone Cat. Then set up a Double Bounty kill on the first Doge Dark, like so: Spawn two Stone Cats to hit it for a bit of chip damage, then lure it and spawn M. Mohawk followed by Slime for a big hit. Finally, send out Bullet Train for the kill. A different setup may need to be discovered for different levels.
Turn Sniper on, and start spamming everything except Doron and Cyberpunk. Wait ~5 seconds after Super Hyppoh has spawned, then spawn these two units. Shoot Breakerblast after Doron has attacked, to gain more space and let the Surge hit Super Hyppoh and the first Celeboodle in case it spawns behind them. By delaying Doron and Cyberpunk, you both ensure that Doron will hit the incoming Celeboodle, and gain more time for Breakerblast to recharge in time to push the enemies away from Cyberpunk.
Keep spamming all your units. Once the first Celeboodle dies, turn CPU on. Now, you will have enough money to leave CPU on during the entire main battle, until the two Tackeys die. Shoot Breakerblast whenever it reloads, but make sure it does not make Cyberpunk miss Super Hyppoh; otherwise, the enemies can push up hard. After both Tackeys have died, turn CPU off and stop spawning Slime, Manic Macho Legs, and Seafarer. Finish off Super Hyppoh by spamming all your other units; eventually it will go down, and you win the battle!
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==Reference==
*https://battlecats-db.com/stage/s24035.html
Category:Horrorpotamus Stages
Category:No Continue Stages
Category:Gauntlets