Hector (Castlevania)

==Summary==
Hector is the protagonist of Castlevania: Curse of Darkness. He is a former general of Dracula who had decided he had enough of killing and fled. A woman Hector had later found contentment with was killed by his old comrade Isaac and he enters Dracula's domain in the game with the intent of avenging himself upon Isaac.
==Powers and Stats==
Tier: 
Name: Hector
Origin: Castlevania
Gender: Male
Age: 24
Classification: Human, Devil Forgemaster
Powers and Abilities:
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|-|Abilities=Superhuman Physical Characteristics, Invulnerability (Creatures of Chaos are invincible when drawing out the powers of chaos,), Acausality (Type 4; the laws of the human world do not apply to Creatures of ChaosCastlevania: Grimoire of Souls Chapter 9: A Vessel for the Dark Lord), Regeneration (Mid-Godly; Scales from other creatures of chaos, who are capable of forming back their bodies and souls with no issues, even Innocent devils are capable of regenerating their body and soul through magic.), Immortality (Types 2, 3, 4, 5, 7, 8 and 9; is superior to Innocent Devils who cannot die,Castlevania: Curse of Darkness and is capable of regenerating and resurrecting endlessly based off onCastlevania: Portrait of Ruins BradyGames strategy guide page 2 the Chaos Entity, and bounded by it, always returning after being killed like other Creatures of Chaos,Castlevania: Lament of Innocence with Chaos existing in an alternate dimension beyond the normal world.), Matter Manipulation and Transmutation (As part of the Devil Forging), Life Manipulation (Forgers link their life force with their summons), Weapon Mastery (Wields multiple types of weapons, can defeat the Dead Baron in skillCastlevania: Curse of Darkness Bradygames official strategy guide page 147), Extrasensory Perception (Can sense energy and via the Sixth Sense BroochCastlevania: Curse of Darkness Bradygames official strategy guide page 50), Curse Manipulation (Can manipulate Dracula's Curse to an extent), Durability Negation via Ice Manipulation (As shown here), Fusionism (Can fuse himself with inanimate objects), Energy Manipulation (As shown here, can also Castlevania Curse of Darkness Manga Chapter 1), Limited Air Manipulation (As a byproduct of his sword strikes), Plot Manipulation and Text Manipulation (Creatures of Chaos can utilize the power of chaos to write cruel endings for their targets into Reality and rewrite the narrative of the worlds they reside in through the chaos in their soul which are one and the same as the real world; with the results of those changes overturning events in the story it's tied to and overflowing into reality), Weapon Creation (Can create spikes from the ground and summon Scythes with Death's Scythe), Homing Attack (As shown here), Resurrection (With Death Doll), Reactive Power Level (With Megingelos), Damage Transferal (With the Sacrifice Brooch), Awakened Power (With the GaltiteCastlevania: Curse of Darkness Bradygames official strategy guide page 142), Statistics Amplification (The Powers of ChaosCastlevania: Grimoire of Souls chapter 3: Ash Banquet can make one strongerCastlevania: Grimoire of Souls chapter 4: That Witch Writhes), Statistics Reduction (The powers of chaos can make the targets weaker), Immortality, Resurrection and Regeneration Negation (High-Godly and Types 2, 3, 4, 5, 6, 7, 8 and 9. Able to negate Death's regeneration, which can bring it back after being erased from existence while being the abstract concept of Death. Is also capable of permanently killing the Creatures of Chaos, which can survive lethal blows easily,Castlevania: The Belmont Legacy Issue 3 Can revive endlessly, are beyond life and death due to being Conceptually Nonexistent, can possess other objects to exist, most of them are undead, some of them are souls and evil spirits, are abstract embodiments, and they all are reliant onCastlevania: Portrait of Ruins BradyGames strategy guide page 2 the Chaos Entity, and bounded by it, always returning after being killed,Castlevania: Lament of Innocence with Chaos existing in an alternate dimension beyond the normal world. However stronger Chaos based monsters like Death and Dracula have a deeper relation to the entity, and such link can't be erased easily), Non-Physical Interaction (Can attack and kill Intangible, Non Corporeal, and Abstract Beings like Death, can also affect beings influenced by Dracula's magic, which makes them conceptually NonexistentCastlevania: Lords of Shadow 2 Revelations - Castle Dwellers: Navigators), Soul Manipulation (With Death's Scythe,Castlevania: Curse of Darkness Bradygames official strategy guide page 156 MagicCastlevania Nocturne of Recollection Chapter 6: Counterattack Is capable of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series), Quantum Manipulation and Spatial Manipulation (MagicCastlevania: Portrait of Ruin in Castlevania is able to warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes itCastlevania: Symphony of the Night common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Has access to Dracula's magic, which grants him the following: Illusion Creation (The castle can create illusions), BFR (The castle can send one to another dimension), Perception Manipulation (The castle can warp one's senses), Morality Manipulation (the castle's influence can turn allies against each otherCastlevania Lords of Shadow - Mirror of Fate Act 1), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (The castle's Void and Chaos powers can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations, and separate them into numerous planes at once. Can also warp the gravity inside the castle), Technology Manipulation (The castle can mess with satellite images), Law Manipulation and Physics Manipulation (The Inverted castle can warp the laws of everything that functions in the castle), Fate Manipulation (The castle's influence can bind the Lost Soul to it, which is literal Fate itself, which is capable of working on Type 4 Acausals), Transmutation and Corruption (Type 2; The castle's influence can transmutate one into a soul and corrupt the victims), Biological Manipulation and Size Manipulation (The castle can mutate the targets and grow them in size), Existence Erasure (Dracula's magic can erase beings from existenceCastlevania: Order of Ecclesia), Empathic Manipulation, and Memory Manipulation (Dracula's magic can devour the victim's mind, and affect one's memories and emotions), Biological Absorption (Dracula's magic can absorb an entire being), Madness Manipulation (Type 3; Dracula's magic can drive one insane by its mere presence), Body Puppetry (The castle's influence can control its targets like a puppet), Power Mimicry, Information Analysis and Power Absorption (Dracula's touch can instantly copy one's abilities, analyze them throughout their entire lifetime and past lives, and absorb one's power), Subjective Reality (Dracula's magic can bring what's in one's mind into reality), Fear Manipulation (The Castle's power can inflict fear onto others,), Possession (Dracula's magic can possess others), Power Nullification and Statistics Reduction (Dracula's castle can render one's power pathetic and nullify it completely)
|-|Resistances=Resistance to the following: Absolute Zero (With the Absolute Zero RingCastlevania: Curse of Darkness Bradygames official strategy guide page 132-134), Fire Manipulation (With the Boiling Ring), Curse Manipulation (Resisted Dracula's Curse), Death Manipulation (Can use Death's Scythe), Earth Manipulation (With the Earth Ring), Light Manipulation (With the Light Ring), Petrification (With the Medusa Ring), Poison Manipulation (With the Purity Ring), Electricity Manipulation (With the Storm Ring), Paralysis Inducement (With the Stun Resist Ring), Air Manipulation (With the Wind Ring), Darkness Manipulation (With the Void Ring), Absorption (With the Evil CoreCastlevania: Curse of Darkness Bradygames official strategy guide page 148), Quantum Manipulation and Spatial Manipulation (Can resist the effects of magic, whichCastlevania: Portrait of Ruin can warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes it common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Soul Manipulation (Can resist the effects of magic, whichCastlevania Nocturne of Recollection Chapter 6: Counterattack is capableCastlevania: Dawn of Sorrow of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in the series), Illusion Creation (Can resist the effects of the castle which can create illusionsCastlevania: Harmony of Dissonance), Ice Manipulation and Absolute Zero (Can withstand ice attacks, which are are shown to reach absolute zero across numerous differentCastlevania: Curse of Darkness BradyGames official strategy guide page 132 creatures and is deemedCastlevania Nocturne of Recollection Chapter 3: Hunter a normal ability even by creatures of the nightCastlevania Nocturne of Recollection Chapter 5: Recollection), Curse Manipulation, Energy Absorption and Power Nullification (Can resist the effects of the Curse status effect which can drain one's Magic and nullify their ability to attackCastlevania: Portrait of Ruins BradyGames strategy guide page 17), Statistics Reduction (Can resist the Curse and Poison effects making one far weaker than normalCastlevania: Order of Ecclesia Brady Games strategy guide page 96), Mind Manipulation and Disease Manipulation (Can resistCastlevania Lords of Shadow: Lesser Lycanthrope the mental effects of a werewolf bite, which can inflictCastlevania Lords of Shadow - Mirror of Fate Act 2 diseases upon others), BFR (Can resist the Castle's power to send one to another dimensionHaunted Castle), Perception Manipulation (Can resist the castle's power to warp one's sensesCastlevania Bloodlines), Morality Manipulation (Can resist the effects of the castle, which can turn allies against each other), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations and separate them into numerous planes at once, is also unfazed by the gravitational effects of the castle), Magic, Quantum Manipulation and Spatial Manipulation (Can resist magic,Castlevania: Portrait of Ruins BradyGames strategy guide page 158 whichCastlevania: Portrait of Ruin can warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes it common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Soul Manipulation (Can resist the effects of magic, whichCastlevania Nocturne of Recollection Chapter 6: Counterattack is capableCastlevania: Dawn of Sorrow of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series), Technology Manipulation (Can resist the castle's influence, which can mess with satellite images), Law Manipulation and Physics Manipulation (Can resist the inverted castle's warpings on the laws of everything that functions in the castle), Fate Manipulation (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,Castlevania: Lords of Shadow - Mirror of Fate which is capable of working on Type 4 Acausals), Biological Manipulation and Size Manipulation (Can resist the effects of the castle mutating the targets and growing them in size), Existence Erasure (Can resist the effects of Dracula's magic being able to erase beings from existenceCastlevania: Order of Ecclesia), Mind Manipulation, Empathic Manipulation, and Memory Manipulation (Can resist Dracula's magic, which can devour the victim's mind, and affect one's memories and emotions), Biological Absorption (Can resist the effects of Dominus which can absorb one's entire being), Corruption (Type 1) and Madness Manipulation (Type 1, 2, and 3; Can resist being bitten by a vampire, which can drive one insane in the process and corrupt their very soul; can resist the magical effects of the Mandragora, which can drive oneCastlevania: Portrait of Ruins BradyGames strategy guide page 153 insane through its scream,Castlevania: Order of Ecclesia Brady Games strategy guide page 135 and can resist the effects of Dracula's magic which can drive one insane by its mere presence), Sound Manipulation (Can resist the effects of the Mandragora's scream which can inflict death to those who hear its cry), Death Manipulation (Can resist the powers of Death, who's capable of inflicting death with his normal strikes), Plot Manipulation and Text Manipulation (Can resist the effects of the creature of chaos' presence, which can utilize the power of chaos to write cruel endings for their targets into Reality and rewriteCastlevania Grimoire of Souls Chapter 2: A City of Fog the narrative of the worlds they reside in through theCastlevania Grimoire of Souls Chapter 6: Accursed Cranium chaos in their soul which are one and the same as the real world;Castlevania: Grimoire of Souls chapter 7: Death's Reign with the resultsCastlevania: Grimoire of Souls chapter 8: Demonic Visions of those changes overturning events in the story it's tied to and overflowing into reality), Body Puppetry (Can fight off the effects of the Imp controllingCastlevania: Portrait of Ruins BradyGames strategy guide page 147 the targets like a puppetCastlevania: Order of Ecclesia Brady Games strategy guide page 88 and the castle's influence toCastlevania: Lords of Shadow 2 - Castle Dwellers: Stone Golem control its targets like a puppetCastlevania: Lords of Shadow 2 - Castle Dwellers: Bloody Skeleton), Power Mimicry, Information Analysis and Power Absorption (Is capable of resisting the effects of Dracula's touch which can instantly copy one's abilities, analyze them throughout their entire lifetime and past lives, and absorb one's power), Time Stop (Is naturally unfazed by the Stopwatch), Subjective Reality (Can resist the effects of Dracula's magic which can bring what's in one's mind into reality), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of resisting Poison, which can rot flesh on contact and is AcidicCastlevania: Portrait of Ruins BradyGames strategy guide page 111), Fear Manipulation (Can resist the Castle's power to inflict fear onto others, and withstand the Malachi's presence which can inflict fear upon those near its presenceCastlevania: Portrait of Ruins BradyGames strategy guide page 150 and withstand the presence of a vampire which can inflict fear onto others), Paralysis Inducement (Can resist the Imp's paralysis ability and can stare into a vampire's eye without being paralyzed on the spotDemon Castle Dracula: Demon's Blood, Blood Nightmare), Age Manipulation (Can resist the effects of EctoplasmsCastlevania Lords of Shadow - Mirror of Fate Act 1 which can age its targets), Deconstruction (Can withstand being in the waters of Dracula's castle which can deconstruct its targets), Resistance Negation (Can resist the effects of different creatures of the night which can bypassCastlevania: Circle of the Moon one's resistance to CurseCastlevania: Curse of Darkness BradyGames official strategy guide page 148 and Poison effect,Castlevania: Order of Ecclesia Brady Games strategy guide page 134 can exist in the dimensional rift,Castlevania Judgement which can kill beingsCastlevania: Lords of Shadow Reverie: Founders' Quarters that are naturally resistant to death manipulationCastlevania: Lords of Shadow), Possession (Can resist the Une's effect to possess othersCastlevania: Order of Ecclesia Brady Games strategy guide page 135 and Dracula's magic to possess others)
|-|Summons=Regeneration and Immortality (Mid-Godly and Types 1,2, 3, 4 and possibly 5, Innocent devils are capable of regenerating their body and soul through magic.), Reactive Evolution (Via Evolution Crystals), Invulnerability (Creatures of Chaos are invincible when drawing out the powers of chaos)
Fairy ID type has Healing and Purification (Type 3, with Healing Field), Enhanced Senses (Can see in any type of light, dark or bright), Poison Manipulation (Via Poison Powder), Explosion Manipulation (Via Skull Bomb), Invulnerability (With Invincible Vase), Absorption (With Healing Drop and Deadly Absorp), Sleep Manipulation (As shown here)
Battle ID types has Inorganic Physiology (Type 1, has parts of the body made by magma or silver), Forcefield Creation (Via Guard), Aura (As shown here), Danmaku (With Heavenly Sword and Bone Storm), Homing Attack (With Homing Eye and Homing), Soul Manipulation and Energy Manipulation (With the Grand Wave and Glow Soul), Immortality (Type 7, one of them is a corpse), Sound Manipulation (With Ultra Scream), Technology Manipulation (With Satellite B), Temperature Manipulation (With Magma Mode), Shapeshifting (With the Mercury Sphere)
Bird ID Types have Flight (As shown here), Bone Manipulation (With Bone Shot), Immortality (Unknown Type, Phoenix is stated to be Immortal), Self-Destruction (With Big Bang)
Mage ID Types have Time Manipulation (With Time Stop), Ice Manipulation (As shown here), Holy Manipulation (With Purify and Demonic Disaster), Instinctive Reaction (With Synchron Saucer B), Life Manipulation (With Agnea), Statistics Amplification (Can raise Hector's stats with Tension Boost), Forcefield Creation (With Shield), Telekinesis (Can use it to push stars out of their orbit)
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Attack Potency: Low Multiverse level (His power rivals that ofCastlevania Judgement Trevor's True Story Mode Death, who's capable of destroying the Time Reaper, who threatenedCastlevania Judgement Aeon's True Story Mode to eraseCastlevania Judgement Sypha's True Story Mode all theCastlevania Judgement Alucard's True Story Mode Castlevania timelinesCastlevania Judgement Golem's True Story Mode)
Speed: Infinite (Capable of keeping pace with and matching Death, who can kill distance itself to attack his enemies instantlyDemon Castle Dracula: Reminiscence of the Divine Abyss)
Lifting Strength: Immeasurable (Comparable to Dracula's weakened state, and is able to lift the entirety of Castlevania,Castlevania: Curse of Darkness which is anCastlevania: Aria of Sorrow entire world withCastlevania: Lords of Shadow 2 another dimension below it), higher with his golem devils
Striking Strength: Low Multiverse level (Can harm Death with his own strikes)
Durability: Low Multiverse level (Can withstand blows from Death)
Stamina: Superhuman (Fought against demons on his way to Dracula's castle for a long time)
Range: Extended Melee Range with swords. Low Multiversal with magic (Can affect the entirety of Dracula's castle, which is another world and can access the passage of time itselfCastlevania Judgement Dracula's True Story Mode)
Standard Equipment:
Innocent Devil: The creatures that can only be created by Devil Forgemaster like Hector. Hector has various type of his devils to use in a fight.
*Fairy-Type: The small creatures in shape of a fairy. They are relatively weak but have useful abilities to support Hector such as healing, poison powder, lullaby and invisible magic.
*Battle-Type: There are several different shapes of this type, such as the golem, skullknight, samurai-like, liquid golem, etc. they're useful to fight in combat.
*Bird-Type: The flying creatures in shape of birds or dragons. The Bird-Type is stronger than the Fairy-Type but weaker than the Devil-Type or Battle-Type. It's very agile, giving it an advantage over ground enemies. They can easily defeat light enemies by juggling them but suffer against armored or heavy enemies.
*Mage-Type: The wizard-like Innocent Devils. They are the only true magic-users of the Innocent Devils by casting elemental magic and time stop.
*Devil-Type: The winged-devil. They're considered a balance between the Battle-Type and the Bird-Type, as they can fly and perform Chain-Attacks with Hector. They can use the Magic Circle ability to allow Hector to hidden in Magic Circle. As they advance, they can cause spikes, blades and powerful explosions to issue from the Magic Circle.
*Pumpkin-Type: The small devils with Jack O'Lantern head. they are among the weakest with the fairies will be completely vulnerable while performing one. However, they give a large boost to all stats, making Hector very strong.
Intelligence: Genius (Is highly skilled with magic and a legendary Devil Forgemaster, which requires one to understand Quantum Physics to utilize it to its fullest.)
Weaknesses: He can summon only one devil in a row.
Notable Attacks/Techniques:
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|-|Fairy-Type ID=
*Unlock: The ID unlocks a magic seal to open any doors.
*Heal: The ID casts a spell to heal their targets.
*Time Heal: The ID casts a spell to regenerate from any wounds at a faster rate than normal.
*Poison Powder: The ID casts a spell that creates a mist of poison to damage the targets.
*Antidote: The ID cures the target from being poisoned and heals them.
*Healing Field: The ID creates a field that heals anyone of their targets that enters the area.
*Curse Breaker: The ID cures the target from being cursed and heals them.
*Lucky Slot: The ID creates a slot machine that alters the effect of the healing spell depending on the role.
*Stone Breaker: The ID cures the target of being petrified and heals them.
*Just a Little: The ID heals the target either very little or a lot.
*Refresh: The ID cures the target of any status ailments.
*Skull Bomb: The ID creates a bomb that damages anyone in the vicinity.
*Gold Heal: The ID heals the target greatly in exchange for gold.
*Decipher: The ID can read any language for the user.
*Invincible Vase: The ID renders the target invincible from any attacks for a brief period of time.
*Healing Drops: The ID allows the target to absorb the life from their foes.
*Crystal Skull: The ID renders the target invisible from any foes, letting them plan their next attack with ease.
*Twinkle Shot: The ID draws stars in the air and projects them towards the foes to deal damage.
*Lullaby: The ID sings a lullaby to put their foes to sleep.
|-|Battle-Type ID=
*Aura Blast: The ID creates a wave of aura to deal damage to their targets.
*Brute Force: The ID lifts the ground to throw their foes off balance.
*Heavenly Sword: The ID summons countless amount of blades from the sky to rain on their foes.
*Hip Press: The ID slams their body into the ground to make a shockwave to deal damage to everyone.
*Ultra Scream: The ID creates a loud scream to stun the targets around them.
*Homing Eye: The ID creates numerous explosive eyes that locks onto the target and explodes on contact.
*Grand Wave: The ID sends a massive energy blast towards the target.
*Glow Soul: The ID sends a soul to lock onto the targets and deal damage.
*Bone Storm: The ID releases countless sharp bones from their body to deal damage to their targets.
*Chain Punch: The ID constantly strikes with both arms to overwhelm them.
*Machine Gun Shot: The ID shoots from their arms to deal damage to their target.
*Mercury Sphere: The ID transforms into a giant sphere that flies everywhere and hits the enemies numerous times.
*Magma Mode: The ID increases the temperature of their skin to boiling magma hot and passively deals damage to their targets.
|-|Bird-Type ID=
*Caltrops: The ID rains down numerous caltrops that explodes when touched or after a brief period of time.
*Carpet Bomb: The ID drops bone bombs wherever they fly to take out numerous targets.
*Bone Shot: The ID rains numerous bones from their body onto the target to deal damage.
*Sphere of Darkness: The ID absorbs the rage around itself and manifests it into a sphere that harms anyone in its path.
*Big Bang: The ID sacrifices its life to create a massive explosion to kill anyone in the vicinity.
*Fire Bird: The ID crashes themselves into the target and burns them to a crisp as a result.
*Deadly Absorb: The ID absorbs the lifeforce of their targets and gives it to the user.
*Beat Progress: The ID attacks the foes with a series of deadly kicks.
*Conflict Fall: The ID channels their magic into one kick and strikes so hard the target explodes on contact.
*Force Cannon: The ID turns into a magic circle that rains numerous energy blasts on the targets.
*Icicle Shot: The ID rains numerous icicles on the target to deal massive damage.
*Blizzard Breath: The ID breathes out a chilling wind that freezes the enemies on the spot and shatters them instantly.
*Ignition Blow: The ID shoots out a fire ball that explodes into a flame pillar to hit anyone in the vicinity.
*Flame Breath: The ID breathes out fire to burn anyone into crisp.
|-|Mage-Type ID=
*Time Stop: The ID stops time across the entire world to render the foes immobilized.
*Lightning Strike: The ID summons lighting to harm their foes.
*Floating B: The ID creates several flaming balls around the target to protect them from harm.
*Sorcery Flame: The ID can breathe out fire in the same way and power dragons can.
*Circle Scissors: The ID creates a ring around the target to harm anyone near them.
*Freeze: The ID lowers the temperature to freeze their targets on the spot.
*Purify: The ID casts a spell that can kill immortal beings easily.
*Satellite B: The ID creates numerous satellites with artificial intelligence that flies around attacking any foes in the area.
*Agnea: The ID drains the foes of their life with holy lightning.
*Synchron Saucers B: The ID creates saucers around the target to protect them from harm and deal damage.
*Argent B: The ID creates numerous blades around the target to create a vacuum that harms anyone near them.
*Salamander: The ID creates a giant flame dragon to attack their foes.
*Tension Boost: The ID increases the strength of their target.
*Homing: The ID shoots out numerous lasers that homes in on the targets.
*Explosion B: The ID summons several explosives around their targets that explodes when coming to contact with anything.
*Demonic Disaster/Megiddo: The ID creates a massive explosion that burns everyone in holy flames.
*Shield: The ID creates a barrier to protect itself from harm.
*Meteo: The ID calls down a meteor by altering its course and sending it down on their targets.
*Twinkle Star: The ID calls a star down from orbit to crash into the targets.
*Dancing Stars: The ID creates numerous stars around the target to harm anyone near them.
|-|Devil-Type ID=
*Magic Circle: The ID shapeshifts itself and the target into a magic circle to avoid any and all damage.
*Magic Circle Scissors: The ID shapeshifts itself and the target into a magic circle and can dash through foes to deal damage.
*Needle Magic Circle: The ID shapeshifts itself and the target into a magic circle and creates spikes to attack anyone near them.
*Exploding Magic Circle: The ID shapeshifts itself and the target into a magic circle and creates an explosion to harm anyone in the vicinity.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Castlevania
Category:Male Characters
Category:Plot Manipulation Users
Category:Protagonists
Category:Primary Protagonists
Category:Traitors
Category:Weapon Masters
Category:Magic Users
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Category:Soul Users
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Category:Invulnerability Users
Category:Acausal Characters
Category:Regeneration Users
Category:Summoners
Category:Flight Users
Category:Healers
Category:Aura Users
Category:Poison Users
Category:Explosion Users
Category:Invisibility Users
Category:Status Effect Users
Category:Sound Users
Category:Bone Users
Category:Fire Users
Category:Energy Users
Category:Ice Users
Category:Time Users
Category:Electricity Users
Category:Statistics Amplification Users
Category:Forcefield Users
Category:Non-Physical Interaction Users
Category:Power Nullification Users
Category:Holy Users
Category:Playable Characters
Category:Immortals
Category:Illusionists
Category:BFR Users
Category:Perception Users
Category:Void Users
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Category:Dimensional Manipulation Users
Category:Pain Users
Category:Gravity Users
Category:Duplication Users
Category:Technology Users
Category:Law Users
Category:Fate Users
Category:Corruption Users
Category:Biology Users
Category:Size Users
Category:Existence Erasure Users
Category:Mind Users
Category:Empathic Manipulation Users
Category:Memory Users
Category:Madness Users
Category:Body Puppetry Users
Category:Power Mimicry Users
Category:Information Analysis Users
Category:Power Absorption Users
Category:Subjective Reality Users
Category:Fear Users
Category:Statistics Reduction Users
Category:Possession Users
Category:Text Users
Category:Humans
Category:Horror Characters
Category:Fantasy Characters