Report 694

Report #694
Skillset: Harmonics Skill: Diamond
 Org: Harbingers Status: Completed Sept 2011
Furies' Decision:
We will implement solution 1.
Problem: Passive shielding from abilities like wyrdsong and diamond can provide
very strong defense in some situations. While wyrdsong has a couple of key
limiting factors (it is terrain dependent and requires sacrifice of an offensive
effect to utilize), diamond does not. I think that diamond could use a slight
adjustment to its efficacy to bring it more in line with a similar ability.
[A: 0 R: 0] Solution #1: Increase the time between diamond tics by 5-7.5
 seconds. 7.5 would be a 50% increase.
[A: 0 R: 0] Solution #2: Restrict its use in 'natural' environments. This
 would basically be the opposite of the ecology
 restrictions, leaving the ability unaffected in the
 majority of terrain types.
[A: 0 R: 0] Solution #3: Double the time between tics in natural environments.
Player Comments:
---[Talan on 9/14 @ 16:01 writes]:
To pre-emptively address concerns - As a song effect, wyrdsong's shield works on
hearing allies, while diamond does not have this effect. Note that with love
potion, and 'ally' effects of bard songs can end up protecting targets just as
well. In terms of practical use in combat, wyrdsong is almost always foregone in
favour of offensive songs. The varied effects in natural as opposed to other
terrain types seems to parallel some of the other cosmic magics (demons/angels
exploding on their opposing planes). Making the ability less potent outside of
the orderly or constructed environments seems to fit from a rp perspective.
---[Wobou on 9/15 @ 23:05 writes]:
My preference out of these would be adding 7.5s to the timer.
---[Enyalida on 9/16 @ 03:26 writes]:
I agree. If it becomes terrain restricted, that would presumably also include
cloudy terrain.
---[Rivius on 9/16 @ 10:27 writes]:
I really do like the idea of slowing it down in natural environments, but
perhaps a flat reduction in tic time is necessary. While I do like the idea
behind solution 3, I'll go with solution 1.
---[Raeri on 9/16 @ 14:02 writes]:
Sol 3 would be fitting, but I'll go with just a flat increase for simplicity's
sake. Sol 1.
---[Sidd on 9/19 @ 23:01 writes]:
Solution 1 should be reasonable, 7.5 increase isn't so bad
---[Talan on 9/20 @ 12:27 writes]:
Just to note... 'natural' is narrow and excludes elemental terrain types, so
they'd still be good in cloudy terrain.
---[Azula on 9/22 @ 05:04 writes]:
Agree with Talan on all accounts. So solution 1 and 2 or 3