Gear/Ammo MRM IMP

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_MRM_Improved
Manufacturer: Generic
Improved Medium Range Missiles are a redesign of the MRM from the ground up. By exchanging the propellent for a newer blend and swapping out the explosive core for a shaped charge the missiles’ aerodynamic structure was able to be refined. This lead to an all around improvement in accuracy through improved aerodynamics and fin stabilization. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	7500 	All 	All
* +2 accuracy with this weapon.
* Improved MRM have active targeting: 50% more likely to be intercepted by AMS.
* Missile has 2 HP.
* MRM Ammo - 240 Shots
* 31 Cbills Cost per Shot.
* Ammunition Box can explode for 2.5 damage, 1.3 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
240 	31 	2.5 	1.25 	0.625
=Used By Mechs=
Mechs 	Mechs 	Mechs
ANU-OC 	AV2-OB 	AV2-OC
BL-10-KNT 	C-ANG-OCCOMMINUS 	C-GRG-OCCOMMINUS
C-GRG-OINVICTUS 	C-OPM-O 	C-OPM-OC
C-SRP-OCCOMMINUS	CDA-3K 	COR-8R
CPLT-C7 	CRX-A 	FNR-5C
GRF-6CV 	HBR-P aka LOKI 	HCT-7X
HCT-S7 	HGN-732-P 	HGN-MCB
HSN-9F 	KGC-002 	MAL-RM aka MAULER 'RUMIE'
MCII-FIS 	MDD-P aka VULTURE 'SCAVANGER'	MSK-P
NDA-1K 	NDA-RYU 	NJT-2
OBK-M11 	ON1-AJA 	P1P
PT-OB 	PT-OE 	RGH-7S
RGH-RSC 	SD1-OC 	SG11-ER
TBT-9K 	TNS-4S 	UM-R68
YMN-6K 	ZEU-X 	ZEU-X2
ZEU-XR 	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2