Cosmic (enhancements)

Cosmic [variable] is a category of enhancement/power modifiers introduced in Basic Set: Characters, expanded on in GURPS Powers and GURPS Power-Ups 4: Enhancements with a more specific naming structure.
Not to be confused with:
*Cosmic (source) for the source
*Cosmic (origin) for the origin
==ANY body or world==
P21 has this note for the power:
:nothing can take away the wielder’s power – 
:his abilities work on any world he visits,
:are present in any body he occupies
A price is not given for this outside of the overall power, so it may not be available for wild (non-power) advantages enhanced with cosmic, or via cosmic enhancements on advantages part of non-cosmic power groups.
As there is no charge, it might be assumed to be +50% or less due to "counts as the first +50% of all Cosmic enhancements added"
GURPS Powers: The Weird pg 19 presented alternate phrasing, and an interesting new policy about cosmic enhancements always granting a power modifier:
*Such gifts function in any bodily form their possessor takes, or in any world he visits
*if you have any Cosmic enhancement, you can also count the first +50% as granting the power modifier
==Scope of Cosmic==
As powerful as the Comic enhancement is it has limits.
*Cosmic cannot alter the fundamental nature of an advantage.
*Cosmic cannot change the intended subject of an advantage.
*Cosmic cannot remove a target’s resistance roll
*Cosmic offense cannot overcome Cosmic defense
*Cosmic options are always cumulative
==Levels==
As Power-Ups 4: Enhancements states "there are three established levels of Cosmic, each with several preexisting examples." It also provides a ranking from 1 to 4 regarding these examples:
:1: Unlikely to cause any problems.
:2: May cause minor problems, or noticeable ones when combined with other enhancements.
:3􏰀􏰀􏰀: May cause significant problems all on its own. 􏰀􏰀􏰀􏰀
:4: May break the game.
*Adding Utility (+50%)
**Avoiding drawbacks (3)
**Defensive (1)
**Privileged attack (2)
*Cheating (+100%)
**Lingering effect (3)
**No die roll required (3)
**Unhealing damage (3)
*Godlike Tricks (+300%)
**Irresistible attack (4)
**No active defense allowed (4)
**Unrestricted powers (2)
==General Information==
Designer's Notes: GURPS Powers mentions
:Cosmic, +50% to be exempt from any one of the limiting rules in Chapter 4. For instance, it could eliminate the FP cost for Abilities and Exertion (p. 159).
Chapter 4 (page 152-178 "Powers in Action") isn't entirely discrete on what is considered a singular limiting rule such as the "Abilities and Exertion" box
==Powers==
* P. 21: their abilities ignore the things that normally block, shut down, or nullify wild versions of those traits, unless those countermeasures are themselves cosmic
:work normally against attacks and opposing abilities enhanced with more expensive Cosmic options
* P. 26: Your abilities ignore the ordinary countermeasures that work against wild advantagesnothing can neutralize your power
* P. 101: reduce the total cost of all Cosmic options by +50%.only top-tier powers count as Cosmic against wild abilities
==Power-Ups==
PU4p7 includes:
*Cosmic, Lingering effect, DR does not heal, +100%
==quots==
===PK===
2012 http://forums.sjgames.com/showpost.php?p=1347960&postcount=38
Originally Posted by cmdicely
:I'm pretty sure the intent is for it to count as the first 50% of the cost of the total of all Cosmic modifiers applied to each ability in the power, rather than the first 50% of the cost of each Cosmic modifier applied to each ability in the power
This is correct. That's what was meant by "all" in that sentence -- "the total of all."
I like the "rebate" analogy for Cosmic PM. You pay the full +50% for Cosmic PM, but then you get a single 50% discount when you add one or more Cosmic enhancements to the advantage. If you never bother adding any, then you still pay the full +50%, mind you, so it makes sense to add one.
==House rules==
===by NineDaysDead===
http://forums.sjgames.com/showpost.php?p=461820&postcount=10 
:Cosmic: automatically Resisted by the lowest of targets Will or HT +50**%;
as an add-on to "Based on Targets (Will or HT) +40%" which normally requires the player to designate what they target, meaning they could choose wrong.
This is reminiscient of Hellboy Sourcebook and Roleplaying Game ritual magic in Path of Spirit
Category:Enhancements
Category:Power Modifiers
Category:Sources