Bomberman 64: The Second Attack!

Bomberman 64: The Second Attack! (爆ボンバーマン２, Baku Bonbāman 2, lit. "Explosive Bomberman 2) is a 1999 sequel to 1997's Bomberman 64. It expands over its predecessor in almost every possible way, adding a deeper storyline, better graphics, more involved levels and bosses, many types of elemental bombs, a playable companion character, and light RPG elements. Perhaps owing to its status as a late release for the Nintendo 64, it wasn't released in Europe. However, it would not be the final Bomberman game for the system.
==Story==
Bomberman is flying through space when his ship detects a black hole. During his panic, Bomberman is knocked out and his ship is pulled into the black hole. He later awakens in a prison cell along with an egg that he had previously discovered on a hot springs planet. The egg hatches and Pommy appears, who slips through the bars and gets the fire stone back for Bomberman... Using his bombs, he destroys the door and the two escape, beginning their adventure to defeat the BHB Army and escape from the black hole.
==Gameplay==
The player must navigate through 3D levels to find the exit. There are different conditions for clearing rooms such as defeating all the enemies or pressing certain switches. As in the game's predecessor, the player can "pump" their bombs and make them bigger and more powerful by holding them. There are Elemental Stones that can be used to enhance White Bomber's attack power in different ways, and destroy special obstacles. There is a shop that can be used to buy new items and costume parts.
Despite the many expanded and new elements introduced to The Second Attack!, the collectathon focus has been greatly toned down from Bomberman 64. There is no equivalent of Gold Cards to be collected, and no special items other than the Elemental Stones are necessary to reach the true final boss and ending, making it far easier for casual players to experience the full adventure. However, pieces of a set of Guardian Armor can be obtained, which will permanently boost White Bomber's abilities in Story Mode.
A big aspect of the game is raising Pommy. He acts as a helper character to assist White Bomber, and can be either controlled by the computer or a second player (this can be changed anytime in the menu). There is a long list of different forms he can attain through branching evolution paths over the course of the game by eating different quantities of the many types of food available to him, which are collected by White Bomber. In boss fights and some other rooms, Pommy will be too scared to assist the player, and will cower in a corner.
A four-player Battle Mode similar to that of the original Bomberman 64 is also present. It is also greatly expanded, featuring a variety of alternate game modes (such as King and Knights), new battle maps (including one set in a miniature city with destructible buildings), and more options for creating customized Bombermen. It is the last Battle Mode in the Bomberman series to allow unrestricted movement in open arenas where players are not locked down to a grid.
===List of Food (for influencing Pommy's evolutions)===
#Yakitori
#Sausages
#Bananas
#Melons
#Beef
#Hot Dogs
#Cherries
#Grapes
#Strawberries
#Pudding
#Sundaes
#Cakes
#Lollypops
#Apples
#Carrots
#Ice Cream
#Candies
#Chicken
#Ham
==Astral Knights==
:See also: Astral Knights
Baelfael, The Crimson Flame. Orange/Red, spiky hair. Fought on Alcatraz. His name is based on Belphegor.
Behemos, Lord of the Frozen Wastes. Big, blue guy with an ice blaster. Fought on Aquanet. His name is based on Behemoth.
Ashtarth, Lord of the Winds. Green, looks similar to Baelfael. Fought on Horizon. His name is based on Astaroth.
Zhael, Mistress of the Storm. Purple/white, cat-looking. Fought on Starlight. Her name is based on Baal.
Molok, The Raging Earth. Brown, rocky hulking dude. Fought on Neverland. His name is based on Moloch.
Zoniha, The Purifying Light. Yellow armor, feminine. Fought on Epikyur. Her name is based on Amazonia.
Bulzeeb, The Black Breath. Black, visor over his face. Fought on Thantos. Actually Regulus, a member of the Masked Trio from Bomberman 64. Bulzeeb's name is based on Beelzebub; incidentally, Regulus is also the name of a fallen angel in Stregheria.
Rukifellth, The Dark Messenger and head of the seven knights. Blue hair, black hat. BHB Army Leader who wants to collect all the Elemental Stones. Found on the Warship Noah. His name is based on Lucifer.
==Endings==
===Normal Ending===
Upon defeating Sthertoth, Mihaele tries to stop the demon, but is too weak and is assimilated along with Lilith's body. He grows powerful and with nothing to stop him, Sthertoth transforms into a giant, more sinister-looking monster and turns into the demon's true form - a huge, grotesque monster known as the God of Chaos. He plans to drape the universe in his darkness. After the battle, Bomberman defeats the demon. Rukifellth and Lilith are once again their normal selves. However, the God of Chaos reappears, taking Rukifellth with him. He begins to destroy the Warship Noah. Bomberman, Pommy and Lilith attempt to escape, but Lilith decides to stay, as she can't leave Rukifellth behind. Bomberman and Pommy make it out in their ship. The Astral Knights remain fallen, and Rukifellth and Lilith are likely lost in the ensuing explosions. The credits roll as the ship flies in the starry background.
This ending can occur in one of two ways - either the player doesn't obtain the last two stones (which also leads to the Lilith battle being skipped), or the player loses to Lilith from her Instant KO technique. She kills Bomberman and takes the stones he currently possesses, then leaves him. As Pommy mourns him, the power of the stones restore Bomberman to life and the story continues. Even if the player hasn't defeated Zoniha, Mihaele somehow has the Light Stone during the battle with Sthertoth.
===Good Ending===
Bomberman defeats Sthertoth's incomplete form, and Mihaele traps him. She merges with him to become the creator of the universe, the Angel of Light and Shadow. The Angel deems the universe too corrupt, and wants to destroy it and create a new one. However, Bomberman resolves to stop her to prove that all hope is still not lost. Afterwards, the Angel decides that the universe is safe with a hero like Bomberman, and releases Lilith and Rukifellth from their trances. At the end, all of the Astral Knights return (as the Elemental Knights) - even Bulzeeb, who now insists that his real name is Regulus and promises Bomberman that their fight is not quite over. Lilith and Rukifellth leave to travel the universe together, leaving Bomberman and Pommy to find a new adventure.
==Planets==
There are seven different planets, plus a final level which, like most final levels in the Bomberman franchise (excluding secret/true final levels), is a spaceship. This game does not have any secret levels, but does have two optional bosses (Zoniha and Zhael) as well as one of two final bosses.
*Lost Planet Alcatraz
*Ocean Planet Aquanet
*Sky Planet Horizon
*Game Planet Starlight
*Nature Planet Neverland
*Amusement Planet Epikyur
*Prison Planet Thantos
*Warship Noah
==Elemental Bombs==
When Bomberman collects an Elemental Stone, he gains the power to use a different type of Bomb with that Stone's element. He can switch them out any time except for when a bomb is already out.
*Fire Bomb
*Ice Bomb
*Wind Bomb
*Lightning Bomb
*Navarm Bomb
*Light Bomb
*Gravity Bomb
Navarm Bombs and Gravity Bombs are not directly named after their corresponding stones, Earth and Shadow, respectively.
==Battle Mode==
Multiplayer consists of five battle types: Survival, Battle Royal, Kings & Knights, Key Trial, and Score Attack. Initially, only Survival is unlocked. Each type can be played with up to four players.
New to this game is the Challenge Battle mode available for each battle type. Challenge Battle pits one player against three COM characters on different levels. There are five levels of Challenge Battle for each battle type, with each level consisting of a different stage and line-up of COM characters. Completing level 3 (gold cup) on one battle type unlocks the next battle type. Each level of Challenge Battle also unlocks a 'column' of COM characters for that battle type and completing all five levels in each battle type unlocks the ability for a human player to play as COM characters.
===Survival stages===
*Normal (default)
*Park (default)
*Tropical Island (default)
*Miniature City (default)
*Abandoned Mine (Unlocked with Battle Map A)
*Desert Shrine (Unlocked with Battle Map B)
*Crystal Palace (Unlocked with Battle Map C)
*Rope Bridge (Unlocked with Battle Map D)
*Challenge Battle Level 1 (bronze cup): Tropical Island, 1 win match versus COM01, COM02, and COM03.
*Challenge Battle Level 2 (silver cup): Miniature City, 2 win match versus COM04, COM05, and COM06.
*Challenge Battle Level 3 (gold cup): Normal, 3 win match versus COM07, COM08, and COM09. All COMs start with a Skate and Kick item.
*Challenge Battle Level 4 (green cup): Crystal Palace, 4 win match versus COM10, COM11, and COM12. All COMs start with a Skate, Kick, and Power Glove item.
*Challenge Battle Level 5 (red cup): Abandoned Mine, 5 win match versus COM13, COM14, and COM15. All COMs start with a Skate, Kick, and Power Glove item.
===Battle Royal stages===
*Normal (default)
*Park (default)
*Tropical Island (default)
*Miniature City (default)
*Abandoned Mine (Unlocked with Battle Map A)
*Desert Shrine (Unlocked with Battle Map B)
*Crystal Palace (Unlocked with Battle Map C)
*Rope Bridge (Unlocked with Battle Map D)
*Challenge Battle Level 1 (bronze cup): Normal, 1 win match versus COM01, COM02, and COM03.
*Challenge Battle Level 2 (silver cup): Park, 2 win match versus COM04, COM05, and COM06.
*Challenge Battle Level 3 (gold cup): Tropical Island, 3 win match versus COM07, COM08, and COM09. All COMs start with a Skate and Kick item.
*Challenge Battle Level 4 (green cup): Abandoned Mine, 4 win match versus COM10, COM11, and COM12. All COMs start with a Skate, Kick, and Power Glove item.
*Challenge Battle Level 5 (red cup): Miniature City, 5 win match versus COM13, COM14, and COM15. All COMs start with a Skate, Kick, and Power Glove item.
===Kings & Knights===
*Altar (default)
*Park (default)
*Ivory Halls (default)
*River (default)
*Royal Palace (Unlocked with Battle Map A)
*Hanging Gardens (Unlocked with Battle Map B)
*Crystal Palace (Unlocked with Battle Map C)
*Rope Bridge (Unlocked with Battle Map D)
*Challenge Battle Level 1 (bronze cup): Ivory Halls, 1 win match versus COM01, COM02, and COM03.
*Challenge Battle Level 2 (silver cup): Altar, 2 win match versus COM04, COM05, and COM06.
*Challenge Battle Level 3 (gold cup): Hanging Gardens, 3 win match versus COM07, COM08, and COM09. All COMs start with a Skate and Kick item.
*Challenge Battle Level 4 (green cup): River, 4 win match versus COM10, COM11, and COM12. All COMs start with a Skate, Kick, and Power Glove item.
*Challenge Battle Level 5 (red cup): Royal Palace, 5 win match versus COM13, COM14, and COM15. All COMs start with a Skate, Kick, and Power Glove item.
===Key Trial stages===
*Castle Garden (default)
*Underground Maze (default)
*Ivory Halls (default)
*Plains (default)
*Royal Palace (Unlocked with Battle Map A)
*Hanging Gardens (Unlocked with Battle Map B)
*Underground River (Unlocked with Battle Map C)
*Floating Halls (Unlocked with Battle Map D)
*Challenge Battle Level 1 (bronze cup): Castle Garden, 1 win match versus COM01, COM02, and COM03.
*Challenge Battle Level 2 (silver cup): Floating Halls, 2 win match versus COM04, COM05, and COM06.
*Challenge Battle Level 3 (gold cup): Plains, 3 win match versus COM07, COM08, and COM09. All COMs start with a Skate and Kick item.
*Challenge Battle Level 4 (green cup): Ivory Halls, 4 win match versus COM10, COM11, and COM12. All COMs start with a Skate, Kick, and Power Glove item.
*Challenge Battle Level 5 (red cup): Hanging Gardens, 5 win match versus COM13, COM14, and COM15. All COMs start with a Skate, Kick, and Power Glove item.
===Score Attack stages===
*Ranch (default)
*Castle Garden (default)
*Cloud Castle (default)
*River (default)
*Royal Palace (Unlocked with Battle Map A)
*Ranch (Nighttime) (Unlocked with Battle Map B)
*Underground River (Unlocked with Battle Map C)
*Casino (Unlocked with Battle Map D)
*Challenge Battle Level 1 (bronze cup): Ranch, 1 win match versus COM01, COM02, and COM03.
*Challenge Battle Level 2 (silver cup): River, 2 win match versus COM04, COM05, and COM06.
*Challenge Battle Level 3 (gold cup): Casino, 3 win match versus COM07, COM08, and COM09. All COMs start with a Skate and Kick item.
*Challenge Battle Level 4 (green cup): Castle Garden, 4 win match versus COM10, COM11, and COM12. All COMs start with a Skate, Kick, and Power Glove item.
*Challenge Battle Level 5 (red cup): Ranch (Nighttime), 5 win match versus COM13, COM14, and COM15. All COMs start with a Skate, Kick, and Power Glove item.
==Regional Differences==
Bomberman 64: The Second Attack has several alterations between the US and Japanese release:
*The Japanese Main Menu has no Tutorial mode, this was added onto the US version.
*A "Skip Demo" option was also included in the US version's options menu.
*Story Mode cutscenes during repeated playthroughs on the US version can be skipped over by beating the game once, while the Japanese version doesn't allow this.
*The Japanese intro has chunks of text that scroll and stop for awhile, the US intro has separated text with constant scrolling.
*The Japanese version's pause screen overlay is a black square with the world map, and the ability to exit worlds is only obtained by completing that world once. The US version would resize this overlay to fit in with the screen, while implementing additional functions. (Lives count, R Button to access Options, Exit World).
*Gameplay-wise, the Japanese version is harder and very unforgiving; Bomberman's movement speed is much slower, even with Skates obtained, getting a game over results in losing all of the power-ups equipped (Fire Up, Bomb Up, Power Glove, Kick), and continuing will not give them back. The US version circumvents both of these by increasing Bomberman's speed and offers 3 Lives that allows continuing with power-ups intact, but loses them entirely once all 3 Lives are depleted.
*Baelfael, Ashtarth, and Behemos each have a Instant-KO Attack in their Japanese boss fights, these were removed in the US version to lower their difficulty.
==Trivia==
*Despite the fact that the army is called "BHB Army", it's never actually revealed what the "BHB Army" means. Some guess it leans toward "Black Hole Base".
*Although Pommy appeared in more games (namely Generation and Jetters), he barely spoke afterwards. Special machines are needed to be used to achieve most of Pommy's forms in later games, replacing The Second Attack!'s food mechanic. Food items returned in Bomberman Generation and Bomberman Jetters, but their function is to simply fill up an experience bar for each Charabom, without any branching evolutionary paths.
*Just like in the original Bomberman 64, the "Baku" kanji character is retained on the title screen in the American version, despite the title change.
*Strangely, voice-acting wise, the dialogue remains in Japanese for the Western release.
==Staff==
The Staff of Bomberman 64: The Second Attack!
==Gallery==
<tabber>
General Images=
Cover Art.jpg|Cover art for the game
Survival.jpg|Survival Mode art
Save the King.jpg|Save the King art
Score Attack.jpg|Score Attack art
B64TSAStartScreen1.jpg|Start-up Screen
B64TSAStartScreen.jpg|Start-up Screen after obtaining the Good Ending
Bomber spaceship2.png|Bomberman's ship - rendered from The Second Attack!
Bomberman 64 The Second Attack logo.png|Official English Logo
Bomberman 64 TSA JP Logo.png|Official Japanese Logo
File:TSA Ad 1.jpg|Nintendo Power Ad
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Nintendo Power=
Coming Next Issue 131.jpg|Nintendo Power Volume 131
Pak Watch 1.jpg
Pak Watch 2.jpg
Ad 1.jpg|Advertisement in Nintendo Power Volume 132
Ad 2.jpg
TSA 1.jpg|Nintendo Power Volume 132
TSA 2.jpg
TSA 3.jpg
TSA 4.jpg
TSA 5.jpg
TSA 6.jpg
TSA 7.jpg
Now Playing 1.jpg
</tabber>
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Category:Bomberman 64: The Second Attack
Category:Nintendo 64 Games
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