Outsiders

From far away lands they come, equine born of another herd or no herd at all.
== Outsiders ==
Outsiders are equines that have moved to Sirith from another continent, having not been born into the herd’s unique ways of life. While all horses are treated respectfully, outsiders will find it difficult to feel fully integrated into Breim, especially as the Old Generation still harbors a deep distrust of them. Foals are often pulled closer or hurried away when outsider are spotted within the herd and shop keepers will keep a close eye on anyone that stands out.
While Outsiders are initially distrusted, there are several ways they can begin to earn the trust of those around them. Making friends and being seen with other Breimian's will often relax passerby's. Making an effort to participate in Breim culture and holidays, will also earn Outsiders points for trying to be a part of the community. Those who show they are hard working and dedicated to Breim will ultimately integrate them into the herd. This process can often take years, as trust is earned, but as times change so too do views. With more and more equine coming from other lands for trade and politics, Breim is beginning to see a more regular stream of equine from other lands.
== Rank Levels ==
* 25 AP| Everything in the underground is so new yet so dazzling. The herd has always been kind to you, despite your roots being elsewhere. Still, you have noticed a bit of distance there and it frustrates you. Whether you are new to the herd or have lived in Breim for years, your skin has become thick and easier to brush off what you think is ridicule. Receive a rank 1 talent early.
* 50 AP| Where you were once shied away from, others now approach you at will. It may take more than just you to change a herds culture, but your enthusiasm and sociability have shone through making the locals accept you as one of their own. As a token of friendship, you are given a set of anklets.
* 75 AP| You are fed up with the way others are treating you and decide it is time to do something about it. Your first step is to get out there and make yourself known. Your speaking skills have increased, as has your tenacity. Someone is bound to listen now. +15 SP to Vitality or Cunning.
* 100 AP| Feeling like such an outsider has made you a bit lonely. Why not get a companion to help you along the way? Receive a Level 1 Breimian Familiar.
Category:Old lore