Report 784

Report #784
Skillset: Transmology Skill: Hekoskeri
 Org: Illuminati Status: Completed Apr 2012
Furies' Decision:
We will make it so that ectoplasm and hekoskeri do not give stacking effects. We
do not feel anything else is necessary here.
Problem: Report 753's problem and subsequent conclusion requests that we re-
evaluate hekoskeri's function, so here is that report. Frankly, an effect that
doubles the balance cost of skills -and- stacks with the ectoplasm affliction is
unneeded. An Illuminati's focus should be on working towards an Illumination, so
hekoskeri's effect should be something that aids in that endeavour but doesn't
stack with any physical hindering abilities.
[A: 0 R: 0] Solution #1: Change hekoskeri to a regular entity like fae, other
 flesh mobs, etc with a 12s attack tick time (standard
 mob speed). Alter hekoskeri's injection effect from
 doubling bal/eq costs for 10s to doubling the balance
 time of the next 1 or 2 focuses (random).
 Sluggishness is "cured" once the victim focuses -or-
 it naturally fades after 10s. Sluggishness cannot
 stack beyond 2, rendering teaming less effective.
[A: 0 R: 0] Solution #2: Change hekoskeri to a regular entity like fae, other
 flesh mobs, etc with a 12s attack tick time (standard
 mob speed). Alter hekoskeri's injection effect from
 doubling bal/eq costs for 10s to weakening the effect
 of focus mind in curing insanity from 2 pennyroyal to
 1 pennyroyal's worth (half as effective) for the next
 1 or 2 focus minds (random). Sluggishness is "cured"
 once the victim focuses -or- it naturally fades after
 10s. Sluggishness cannot stack beyond 2, rendering
 teaming less effective.
[A: 0 R: 0] Solution #3: Change hekoskeri to a regular entity like fae, other
 flesh mobs, etc with a 12s attack tick time (standard
 mob speed). Alter hekoskeri's injection effect from
 doubling bal/eq costs for 10s to doubling the balance
 time of the victim's -next- focus and making it half
 as effective if done to cure temporary insanity.
 Sluggishness is "cured" once the victim focuses or it
 naturally fades after 10s. Sluggishness cannot stack
 at all with this idea.
Player Comments:
---[Shuyin on 4/1 @ 08:47 writes]:
I've revamped this report after a 2 month creation process. I prefer solution 1.
Please note that it is currently very unlikely for a top tier combatant to be
illuminated, which is why all the suggestions presented are to give this a
better chance of a happening while at the same time reducing their potential to
keep someone permanently off balance for a ridiculously long amount of time.
---[Valistrielle on 4/3 @ 08:04 writes]:
Happy with solution 1. Will it stack? For example if multiple Illuminati target
their hekoskeri on one target, or if you don't focus enough times to take off
all the sluggishness. Also, how long will it take for it to fall off, if it's
not focused?
---[Shuyin on 4/3 @ 08:09 writes]:
It shouldn't stack much, if at all. Once you are sluggish, it can't "add" up
more than 2, as specified. I've clarified each solution to spell this out. Good
catch. I am also fine with a timer on sluggishness (if you can't focus/don't
know focus), perhaps 10-20s unless focused away.
---[Draylor on 4/13 @ 10:39 writes]:
Yep. Fine with solution 1, too. Seems fair enough.
---[Viynain on 4/15 @ 03:30 writes]:
Of the three proposals above, I'll go with solution one or two.
---[Tacita on 4/15 @ 20:09 writes]:
Solution 1 is fine.
---[Shedrin on 4/16 @ 08:26 writes]:
I like solution 2 the most
---[Llandros on 4/16 @ 21:57 writes]:
Solution 2 is best. I like 3 but that's a whole lotta nerf. Solution 1 is just
begging for unintended concequences so I'm not a fan
---[Enyalida on 4/18 @ 20:38 writes]:
I'd prefer Solution 2. 3 is fine.
---[Shuyin on 4/22 @ 08:30 writes]:
Before I forget, my preference is for 1 or 2, along with a higher tendency to do
2 focuses vs. 1 (rather than a random number, since random is a bit lame)
---[Xynthin on 4/30 @ 00:39 writes]:
Solution 2.